repo_name stringlengths 6 78 | path stringlengths 4 206 | copies stringclasses 281
values | size stringlengths 4 7 | content stringlengths 625 1.05M | license stringclasses 15
values |
|---|---|---|---|---|---|
thegrb93/wire | lua/entities/gmod_wire_egp/cl_init.lua | 2 | 1739 | include('shared.lua')
ENT.gmod_wire_egp = true
function ENT:Initialize()
self.GPU = GPULib.WireGPU( self )
self.GPU.texture_filtering = TEXFILTER.ANISOTROPIC
self.RenderTable = {}
self:EGP_Update( EGP.HomeScreen )
end
function ENT:EGP_Update( Table )
self.NeedsUpdate = true
self.NextUpdate = Table
end
function ENT:_EGP_Update( bool )
self.NeedsUpdate = nil
local Table = self.NextUpdate or self.RenderTable
if not Table then return end
self.UpdateConstantly = nil
self.GPU:RenderToGPU( function()
render.Clear( 0, 0, 0, 255 )
--render.ClearRenderTarget( 0, 0, 0, 0 )
local currentfilter = self.GPU.texture_filtering
local mat = self:GetEGPMatrix()
for k,v in pairs( Table ) do
if (v.parent == -1) then self.UpdateConstantly = true end -- Check if an object is parented to the cursor
if (v.parent and v.parent != 0) then
if (!v.IsParented) then EGP:SetParent( self, v.index, v.parent ) end
local _, data = EGP:GetGlobalPos( self, v.index )
EGP:EditObject( v, data )
elseif ((!v.parent or v.parent == 0) and v.IsParented) then
EGP:UnParent( self, v.index )
end
local oldtex = EGP:SetMaterial( v.material )
if v.filtering != currentfilter then
render.PopFilterMin()
render.PopFilterMag()
render.PushFilterMag(v.filtering)
render.PushFilterMin(v.filtering)
currentfilter = v.filtering
end
v:Draw(self, mat)
EGP:FixMaterial( oldtex )
end
end)
end
function ENT:GetEGPMatrix()
return Matrix()
end
function ENT:DrawEntityOutline() end
function ENT:Draw()
self:DrawModel()
Wire_Render(self)
if self.UpdateConstantly or self.NeedsUpdate then
self:_EGP_Update()
end
self.GPU:Render()
end
function ENT:OnRemove()
self.GPU:Finalize()
end
| apache-2.0 |
dr01d3r/darkstar | scripts/zones/Port_Bastok/npcs/Tete.lua | 17 | 1303 | -----------------------------------
-- Area: Port Bastok
-- NPC: Tete
-- Continues Quest: The Wisdom Of Elders
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
------------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(BASTOK,THE_WISDOM_OF_ELDERS) == QUEST_ACCEPTED) then
player:startEvent(0x00af);
else
player:startEvent(0x0023);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00af) then
player:setVar("TheWisdomVar",2);
end
end; | gpl-3.0 |
thegrb93/wire | lua/entities/gmod_wire_consolescreen/cl_init.lua | 2 | 14117 | include("shared.lua")
function ENT:Initialize()
self.Memory1 = {}
self.Memory2 = {}
for i = 0, 2047 do
self.Memory1[i] = 0
end
-- Caching control:
-- [2020] - Force cache refresh
-- [2021] - Cached blocks size (up to 28, 0 if disabled)
--
-- Hardware image control:
-- [2019] - Clear viewport defined by 2031-2034
-- [2022] - Screen ratio (read only)
-- [2023] - Hardware scale
-- [2024] - Rotation (0 - 0*, 1 - 90*, 2 - 180*, 3 - 270*)
-- [2025] - Brightness White
-- [2026] - Brightness B
-- [2027] - Brightness G
-- [2028] - Brightness R
-- [2029] - Vertical scale (1)
-- [2030] - Horizontal scale (1)
--
-- Shifting control:
-- [2031] - Low shift column
-- [2032] - High shift column
-- [2033] - Low shift row
-- [2034] - High shift row
--
-- Character output control:
-- [2035] - Charset, always 0
-- [2036] - Brightness (additive)
--
-- Control registers:
-- [2037] - Shift cells (number of cells, >0 right, <0 left)
-- [2038] - Shift rows (number of rows, >0 shift up, <0 shift down)
-- [2039] - Hardware Clear Row (Writing clears row)
-- [2040] - Hardware Clear Column (Writing clears column)
-- [2041] - Hardware Clear Screen
-- [2042] - Hardware Background Color (000)
--
-- Cursor control:
-- [2043] - Cursor Blink Rate (0.50)
-- [2044] - Cursor Size (0.25)
-- [2045] - Cursor Address
-- [2046] - Cursor Enabled
--
-- [2047] - Clk
self.Memory1[2022] = 3/4
self.Memory1[2023] = 0
self.Memory1[2024] = 0
self.Memory1[2025] = 1
self.Memory1[2026] = 1
self.Memory1[2027] = 1
self.Memory1[2028] = 1
self.Memory1[2029] = 1
self.Memory1[2030] = 1
self.Memory1[2031] = 0
self.Memory1[2032] = 29
self.Memory1[2033] = 0
self.Memory1[2034] = 17
self.Memory1[2035] = 0
self.Memory1[2036] = 0
self.Memory1[2042] = 0
self.Memory1[2043] = 0.5
self.Memory1[2044] = 0.25
self.Memory1[2045] = 0
self.Memory1[2046] = 0
for i = 0, 2047 do
self.Memory2[i] = self.Memory1[i]
end
self.LastClk = false
self.PrevTime = CurTime()
self.IntTimer = 0
self.NeedRefresh = true
self.Flash = false
self.FrameNeedsFlash = false
self.FramesSinceRedraw = 0
self.NewClk = true
self.GPU = WireGPU(self)
-- Setup caching
GPULib.ClientCacheCallback(self,function(Address,Value)
self:WriteCell(Address,Value)
end)
WireLib.netRegister(self)
end
function ENT:OnRemove()
self.GPU:Finalize()
self.NeedRefresh = true
end
function ENT:ReadCell(Address,value)
if Address < 0 then return nil end
if Address >= 2048 then return nil end
return self.Memory2[Address]
end
function ENT:WriteCell(Address,value)
if Address < 0 then return false end
if Address >= 2048 then return false end
if Address == 2047 then self.NewClk = value ~= 0 end
if self.NewClk then
self.Memory1[Address] = value -- Vis mem
self.NeedRefresh = true
end
self.Memory2[Address] = value -- Invis mem
-- 2038 - Shift rows (number of rows, >0 shift down, <0 shift up)
-- 2039 - Hardware Clear Row (Writing clears row)
-- 2040 - Hardware Clear Column (Writing clears column)
-- 2041 - Hardware Clear Screen
if (Address == 2025) or
(Address == 2026) or
(Address == 2027) or
(Address == 2028) or
(Address == 2036) then
self.NeedRefresh = true
end
if Address == 2019 then
local low = math.floor(math.Clamp(self.Memory1[2033],0,17))
local high = math.floor(math.Clamp(self.Memory1[2034],0,17))
local lowc = math.floor(math.Clamp(self.Memory1[2031],0,29))
local highc = math.floor(math.Clamp(self.Memory1[2032],0,29))
for j = low, high do
for i = 2*lowc, 2*highc+1 do
self.Memory1[60*j+i] = 0
self.Memory2[60*j+i] = 0
end
end
self.NeedRefresh = true
end
if Address == 2037 then
local delta = math.floor(math.Clamp(math.abs(value),-30,30))
local low = math.floor(math.Clamp(self.Memory1[2033],0,17))
local high = math.floor(math.Clamp(self.Memory1[2034],0,17))
local lowc = math.floor(math.Clamp(self.Memory1[2031],0,29))
local highc = math.floor(math.Clamp(self.Memory1[2032],0,29))
if (value > 0) then
for j = low,high do
for i = highc,lowc+delta,-1 do
if (self.NewClk) then
self.Memory1[j*60+i*2] = self.Memory1[j*60+(i-delta)*2]
self.Memory1[j*60+i*2+1] = self.Memory1[j*60+(i-delta)*2+1]
end
self.Memory2[j*60+i*2] = self.Memory2[j*60+(i-delta)*2]
self.Memory2[j*60+i*2+1] = self.Memory2[j*60+(i-delta)*2+1]
end
end
for j = low,high do
for i = lowc, lowc+delta-1 do
if (self.NewClk) then
self.Memory1[j*60+i*2] = 0
self.Memory1[j*60+i*2+1] = 0
end
self.Memory2[j*60+i*2] = 0
self.Memory2[j*60+i*2+1] = 0
end
end
else
for j = low,high do
for i = lowc,highc-delta do
if (self.NewClk) then
self.Memory1[j*60+i*2] = self.Memory1[j*60+i*2+delta*2]
self.Memory1[j*60+i*2+1] = self.Memory1[j*60+i*2+1+delta*2]
end
self.Memory2[j*60+i*2] = self.Memory2[j*60+i*2+delta*2]
self.Memory2[j*60+i*2+1] = self.Memory2[j*60+i*2+1+delta*2]
end
end
for j = low,high do
for i = highc-delta+1,highc do
if (self.NewClk) then
self.Memory1[j*60+i*2] = 0
self.Memory1[j*60+i*2+1] = 0
end
self.Memory2[j*60+i*2] = 0
self.Memory2[j*60+i*2+1] = 0
end
end
end
end
if Address == 2038 then
local delta = math.floor(math.Clamp(math.abs(value),-30,30))
local low = math.floor(math.Clamp(self.Memory1[2033],0,17))
local high = math.floor(math.Clamp(self.Memory1[2034],0,17))
local lowc = math.floor(math.Clamp(self.Memory1[2031],0,29))
local highc = math.floor(math.Clamp(self.Memory1[2032],0,29))
if (value > 0) then
for j = low, high-delta do
for i = 2*lowc,2*highc+1 do
if (self.NewClk) then
self.Memory1[j*60+i] = self.Memory1[(j+delta)*60+i]
end
self.Memory2[j*60+i] = self.Memory2[(j+delta)*60+i]
end
end
for j = high-delta+1,high do
for i = 2*lowc, 2*highc+1 do
if (self.NewClk) then
self.Memory1[j*60+i] = 0
end
self.Memory2[j*60+i] = 0
end
end
else
for j = high,low+delta,-1 do
for i = 2*lowc, 2*highc+1 do
if (self.NewClk) then
self.Memory1[j*60+i] = self.Memory1[(j-delta)*60+i]
end
self.Memory2[j*60+i] = self.Memory2[(j-delta)*60+i]
end
end
for j = low,low+delta-1 do
for i = 2*lowc, 2*highc+1 do
if (self.NewClk) then
self.Memory1[j*60+i] = 0
end
self.Memory2[j*60+i] = 0
end
end
end
end
if Address == 2039 then
for i = 0, 59 do
self.Memory1[value*60+i] = 0
self.Memory2[value*60+i] = 0
end
self.NeedRefresh = true
end
if Address == 2040 then
for i = 0, 17 do
self.Memory1[i*60+value] = 0
self.Memory2[i*60+value] = 0
end
self.NeedRefresh = true
end
if Address == 2041 then
for i = 0, 18*30*2-1 do
self.Memory1[i] = 0
self.Memory2[i] = 0
end
self.NeedRefresh = true
end
if self.LastClk ~= self.NewClk then
self.LastClk = self.NewClk
self.Memory1 = table.Copy(self.Memory2) -- swap the memory if clock changes
self.NeedRefresh = true
end
return true
end
local specialCharacters = {
[128] = {
{ x = 0, y = 1 },
{ x = 1, y = 1 },
{ x = 1, y = 0 },
},
[129] = {
{ x = 0, y = 1 },
{ x = 0, y = 0 },
{ x = 1, y = 1 },
},
[130] = {
{ x = 0, y = 1 },
{ x = 1, y = 0 },
{ x = 0, y = 0 },
},
[131] = {
{ x = 0, y = 0 },
{ x = 1, y = 0 },
{ x = 1, y = 1 },
},
}
function ENT:DrawSpecialCharacter(c,x,y,w,h,r,g,b)
surface.SetDrawColor(r,g,b,255)
surface.SetTexture(0)
local vertices = specialCharacters[c]
if vertices then
local vertexData = {
{ x = vertices[1].x*w+x, y = vertices[1].y*h+y },
{ x = vertices[2].x*w+x, y = vertices[2].y*h+y },
{ x = vertices[3].x*w+x, y = vertices[3].y*h+y },
}
surface.DrawPoly(vertexData)
end
end
function ENT:Draw()
self:DrawModel()
local curtime = CurTime()
local DeltaTime = curtime - self.PrevTime
self.PrevTime = curtime
self.IntTimer = self.IntTimer + DeltaTime
self.FramesSinceRedraw = self.FramesSinceRedraw + 1
if self.NeedRefresh == true then
self.FramesSinceRedraw = 0
self.NeedRefresh = false
self.FrameNeedsFlash = false
if self.Memory1[2046] >= 1 then self.FrameNeedsFlash = true end
self.GPU:RenderToGPU(function()
-- Draw terminal here
-- W/H = 16
local szx = 512/31
local szy = 512/19
local ch = self.Memory1[2042]
local hb = 28*math.fmod(ch, 10)*self.Memory1[2026]*self.Memory1[2025] + self.Memory1[2036]
local hg = 28*math.fmod(math.floor(ch / 10), 10)*self.Memory1[2027]*self.Memory1[2025] + self.Memory1[2036]
local hr = 28*math.fmod(math.floor(ch / 100),10)*self.Memory1[2028]*self.Memory1[2025] + self.Memory1[2036]
surface.SetDrawColor(hr,hg,hb,255)
surface.DrawRect(0,0,512,512)
for ty = 0, 17 do
for tx = 0, 29 do
local a = tx + ty*30
local c1 = self.Memory1[2*a]
local c2 = self.Memory1[2*a+1]
local cback = math.floor(c2 / 1000)
local cfrnt = c2 - math.floor(c2 / 1000)*1000
local fb = math.Clamp(28*math.fmod(cfrnt, 10)*self.Memory1[2026]*self.Memory1[2025] + self.Memory1[2036],0,255)
local fg = math.Clamp(28*math.fmod(math.floor(cfrnt / 10), 10)*self.Memory1[2027]*self.Memory1[2025] + self.Memory1[2036],0,255)
local fr = math.Clamp(28*math.fmod(math.floor(cfrnt / 100),10)*self.Memory1[2028]*self.Memory1[2025] + self.Memory1[2036],0,255)
local bb = math.Clamp(28*math.fmod(cback, 10)*self.Memory1[2026]*self.Memory1[2025] + self.Memory1[2036],0,255)
local bg = math.Clamp(28*math.fmod(math.floor(cback / 10), 10)*self.Memory1[2027]*self.Memory1[2025] + self.Memory1[2036],0,255)
local br = math.Clamp(28*math.fmod(math.floor(cback / 100),10)*self.Memory1[2028]*self.Memory1[2025] + self.Memory1[2036],0,255)
if (self.Flash == true) and (cback > 999) then
fb,bb = bb,fb
fg,bg = bg,fg
fr,br = br,fr
end
if cback > 999 then
self.FrameNeedsFlash = true
end
if c1 >= 2097152 then c1 = 0 end
if c1 < 0 then c1 = 0 end
if cback ~= 0 then
surface.SetDrawColor(br,bg,bb,255)
surface.DrawRect(tx*szx+szx/2,ty*szy+szy/2,szx*1.2,szy*1.2)
else
surface.SetDrawColor(hr,hg,hb,255)
surface.DrawRect(tx*szx+szx/2,ty*szy+szy/2,szx*1.2,szy*1.2)
end
if (c1 ~= 0) and (cfrnt ~= 0) then
-- Note: the source engine does not handle unicode characters above 65535 properly.
local utf8 = ""
if c1 <= 127 then
utf8 = string.char (c1)
elseif c1 < 2048 then
utf8 = string.format("%c%c", 192 + math.floor (c1 / 64), 128 + (c1 % 64))
elseif c1 < 65536 then
utf8 = string.format("%c%c%c", 224 + math.floor (c1 / 4096), 128 + (math.floor (c1 / 64) % 64), 128 + (c1 % 64))
elseif c1 < 2097152 then
utf8 = string.format("%c%c%c%c", 240 + math.floor (c1 / 262144), 128 + (math.floor (c1 / 4096) % 64), 128 + (math.floor (c1 / 64) % 64), 128 + (c1 % 64))
end
if specialCharacters[c1] then
self:DrawSpecialCharacter(
c1, (tx+0.5)*szx, (ty+0.5)*szy, szx, szy,
fr,fg,fb
)
else
draw.DrawText(
utf8,
"WireGPU_ConsoleFont",
(tx + 0.625) * szx, (ty + 0.75) * szy,
Color(fr,fg,fb,255),0
)
end
end
end
end
if self.Memory1[2045] > 1080 then self.Memory1[2045] = 1080 end
if self.Memory1[2045] < 0 then self.Memory1[2045] = 0 end
if self.Memory1[2044] > 1 then self.Memory1[2044] = 1 end
if self.Memory1[2044] < 0 then self.Memory1[2044] = 0 end
if self.Memory1[2046] >= 1 then
if self.Flash == true then
local a = math.floor(self.Memory1[2045] / 2)
local tx = a - math.floor(a / 30)*30
local ty = math.floor(a / 30)
local c = self.Memory1[2*a+1]
local cback = 999-math.floor(c / 1000)
local bb = 28*math.fmod(cback,10)
local bg = 28*math.fmod(math.floor(cback / 10),10)
local br = 28*math.fmod(math.floor(cback / 100),10)
surface.SetDrawColor(
math.Clamp(br*self.Memory1[2028]*self.Memory1[2025],0,255),
math.Clamp(bg*self.Memory1[2027]*self.Memory1[2025],0,255),
math.Clamp(bb*self.Memory1[2026]*self.Memory1[2025],0,255),
255
)
surface.DrawRect(
tx*szx+szx/2,
ty*szy+szy/2+szy*1.2*(1-self.Memory1[2044]),
szx*1.2,
szy*1.2*self.Memory1[2044]
)
end
end
end)
end
if self.FrameNeedsFlash == true then
if self.IntTimer < self.Memory1[2043] then
if (self.Flash == false) then
self.NeedRefresh = true
end
self.Flash = true
end
if self.IntTimer >= self.Memory1[2043] then
if self.Flash == true then
self.NeedRefresh = true
end
self.Flash = false
end
if self.IntTimer >= self.Memory1[2043]*2 then
self.IntTimer = 0
end
end
self.GPU:Render(self.Memory1[2024],self.Memory1[2023])
Wire_Render(self)
end
function ENT:IsTranslucent()
return true
end
| apache-2.0 |
dr01d3r/darkstar | scripts/zones/Gustav_Tunnel/Zone.lua | 11 | 1655 | -----------------------------------
--
-- Zone: Gustav Tunnel (212)
--
-----------------------------------
package.loaded["scripts/zones/Gustav_Tunnel/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Gustav_Tunnel/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/zone");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
-- Bune
SetRespawnTime(17645578, 900, 10800);
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(-260.013,-21.802,-276.352,205);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
dr01d3r/darkstar | scripts/zones/RuAun_Gardens/npcs/HomePoint#3.lua | 27 | 1266 | -----------------------------------
-- Area: RuAun_Gardens
-- NPC: HomePoint#3
-- @pos -312 -42 -422 130
-----------------------------------
package.loaded["scripts/zones/RuAun_Gardens/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/RuAun_Gardens/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fe, 61);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fe) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
dr01d3r/darkstar | scripts/zones/Windurst_Woods/npcs/Gioh_Ajihri.lua | 28 | 2994 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Gioh Ajihri
-- Starts & Finishes Repeatable Quest: Twinstone Bonding
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
GiohAijhriSpokenTo = player:getVar("GiohAijhriSpokenTo");
NeedToZone = player:needToZone();
if (GiohAijhriSpokenTo == 1 and NeedToZone == false) then
count = trade:getItemCount();
TwinstoneEarring = trade:hasItemQty(13360,1);
if (TwinstoneEarring == true and count == 1) then
player:startEvent(0x01ea);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
TwinstoneBonding = player:getQuestStatus(WINDURST,TWINSTONE_BONDING);
Fame = player:getFameLevel(WINDURST);
if (TwinstoneBonding == QUEST_COMPLETED) then
if (player:needToZone()) then
player:startEvent(0x01eb,0,13360);
else
player:startEvent(0x01e8,0,13360);
end
elseif (TwinstoneBonding == QUEST_ACCEPTED) then
player:startEvent(0x01e8,0,13360);
elseif (TwinstoneBonding == QUEST_AVAILABLE and Fame >= 2) then
player:startEvent(0x01e7,0,13360);
else
player:startEvent(0x01a8);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x01e7) then
player:addQuest(WINDURST,TWINSTONE_BONDING);
player:setVar("GiohAijhriSpokenTo",1);
elseif (csid == 0x01ea) then
TwinstoneBonding = player:getQuestStatus(WINDURST,TWINSTONE_BONDING);
player:tradeComplete();
player:needToZone(true);
player:setVar("GiohAijhriSpokenTo",0);
if (TwinstoneBonding == QUEST_ACCEPTED) then
player:completeQuest(WINDURST,TWINSTONE_BONDING);
player:addFame(WINDURST,80);
player:addItem(17154);
player:messageSpecial(ITEM_OBTAINED,17154);
player:addTitle(BOND_FIXER);
else
player:addFame(WINDURST,10);
player:addGil(GIL_RATE*900);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*900);
end
elseif (csid == 0x01e8) then
player:setVar("GiohAijhriSpokenTo",1);
end
end;
| gpl-3.0 |
SOCLE15/mMediaWiki | extensions/Scribunto/engines/LuaCommon/lualib/mw.site.lua | 6 | 2264 | local site = {}
function site.setupInterface( info )
-- Boilerplate
site.setupInterface = nil
local php = mw_interface
mw_interface = nil
site.siteName = info.siteName
site.server = info.server
site.scriptPath = info.scriptPath
site.stylePath = info.stylePath
site.currentVersion = info.currentVersion
site.stats = info.stats
site.stats.pagesInCategory = php.pagesInCategory
site.stats.pagesInNamespace = php.pagesInNamespace
site.stats.usersInGroup = php.usersInGroup
site.interwikiMap = php.interwikiMap
-- Process namespace list into more useful tables
site.namespaces = {}
local namespacesByName = {}
site.subjectNamespaces = {}
site.talkNamespaces = {}
site.contentNamespaces = {}
for ns, data in pairs( info.namespaces ) do
data.subject = info.namespaces[data.subject]
data.talk = info.namespaces[data.talk]
data.associated = info.namespaces[data.associated]
site.namespaces[ns] = data
namespacesByName[data.name] = data
if data.canonicalName then
namespacesByName[data.canonicalName] = data
end
for i = 1, #data.aliases do
namespacesByName[data.aliases[i]] = data
end
if data.isSubject then
site.subjectNamespaces[ns] = data
end
if data.isTalk then
site.talkNamespaces[ns] = data
end
if data.isContent then
site.contentNamespaces[ns] = data
end
end
-- Set __index for namespacesByName to handle names-with-underscores
-- and non-standard case
local getNsIndex = php.getNsIndex
setmetatable( namespacesByName, {
__index = function ( t, k )
if type( k ) == 'string' then
-- Try with fixed underscores
k = string.gsub( k, '_', ' ' )
if rawget( t, k ) then
return rawget( t, k )
end
-- Ask PHP, because names are case-insensitive
local ns = getNsIndex( k )
if ns then
rawset( t, k, site.namespaces[ns] )
end
end
return rawget( t, k )
end
} )
-- Set namespacesByName as the lookup table for site.namespaces, so
-- something like site.namespaces.Wikipedia works without having
-- pairs( site.namespaces ) iterate all those names.
setmetatable( site.namespaces, { __index = namespacesByName } )
-- Register this library in the "mw" global
mw = mw or {}
mw.site = site
package.loaded['mw.site'] = site
end
return site
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-Production | c27873305.lua | 2 | 2876 | --DDD怒濤壊薙王カエサル・ラグナロク
function c27873305.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x10af),2,true)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(c27873305.condition)
e1:SetTarget(c27873305.target)
e1:SetOperation(c27873305.operation)
c:RegisterEffect(e1)
end
function c27873305.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (Duel.GetAttacker()==c or Duel.GetAttackTarget()==c)
end
function c27873305.thfilter(c)
return c:IsFaceup() and (c:IsSetCard(0xaf) or c:IsSetCard(0xae)) and c:IsAbleToHand()
end
function c27873305.eqfilter(c)
return c:IsFaceup() and c:IsAbleToChangeControler()
end
function c27873305.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and c27873305.thfilter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(c27873305.thfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler())
and Duel.IsExistingMatchingCard(c27873305.eqfilter,tp,0,LOCATION_MZONE,1,e:GetHandler():GetBattleTarget()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g1=Duel.SelectTarget(tp,c27873305.thfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,1-tp,LOCATION_MZONE)
end
function c27873305.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 then
Duel.ConfirmCards(1-tp,tc)
local bc=c:GetBattleTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and bc:IsRelateToBattle() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,c27873305.eqfilter,tp,0,LOCATION_MZONE,1,1,bc)
local ec=g:GetFirst()
if not ec then return end
local atk=ec:GetTextAttack()
if atk<0 then atk=0 end
if not Duel.Equip(tp,ec,c,false) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetValue(c27873305.eqlimit)
ec:RegisterEffect(e1)
if atk>0 then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetReset(RESET_EVENT+0x1fe0000)
e2:SetValue(atk)
ec:RegisterEffect(e2)
end
end
end
end
function c27873305.eqlimit(e,c)
return e:GetOwner()==c
end
| gpl-2.0 |
dr01d3r/darkstar | scripts/zones/Buburimu_Peninsula/npcs/Signpost.lua | 13 | 1438 | -----------------------------------
-- Area: Buburimu Peninsula
-- NPC: Signpost
-----------------------------------
package.loaded["scripts/zones/Buburimu_Peninsula/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Buburimu_Peninsula/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (npc:getID() == 17261165) then
player:messageSpecial(SIGN_5);
elseif (npc:getID() == 17261166) then
player:messageSpecial(SIGN_4);
elseif (npc:getID() == 17261167) then
player:messageSpecial(SIGN_3);
elseif (npc:getID() == 17261168) then
player:messageSpecial(SIGN_2);
elseif (npc:getID() == 17261169) or (npc:getID() == 17261170) or (npc:getID() == 17261171) then
player:messageSpecial(SIGN_1);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--print("CSID: %u",csid);
--print("RESULT: %u",option);
end; | gpl-3.0 |
dr01d3r/darkstar | scripts/globals/mobskills/Sweeping_Flail.lua | 39 | 1067 | ---------------------------------------------------
-- Sweeping Flail
-- Family: Bahamut
-- Description: Spins around to deal physical damage to enemies behind user. Additional effect: Knockback
-- Type: Physical
-- Utsusemi/Blink absorb: 2-3 shadows
-- Range: 20' cone
-- Notes: Used when someone pulls hate from behind Bahamut.
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onMobSkillCheck(target,mob,skill)
if (target:isBehind(mob, 55) == false) then
return 1;
else
return 0;
end;
end;
function onMobWeaponSkill(target, mob, skill)
local numhits = 1;
local accmod = 1;
local dmgmod = 2;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,MOBPARAM_3_SHADOW);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
dr01d3r/darkstar | scripts/globals/items/chunk_of_orobon_meat.lua | 12 | 1600 | -----------------------------------------
-- ID: 5563
-- Item: Chunk of Orobon Meat
-- Effect: 5 Minutes, food effect, Galka Only
-----------------------------------------
-- HP 10
-- MP -10
-- Strength +6
-- Intelligence -8
-- Demon Killer 10
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 8) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_MEAT) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5563);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 10);
target:addMod(MOD_MP, -10);
target:addMod(MOD_STR, 6);
target:addMod(MOD_INT, -8);
target:addMod(MOD_DEMON_KILLER, 10);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 10);
target:delMod(MOD_MP, -10);
target:delMod(MOD_STR, 6);
target:delMod(MOD_INT, -8);
target:delMod(MOD_DEMON_KILLER, 10);
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-Production | c96875080.lua | 6 | 1531 | --大気圏外射撃
function c96875080.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(c96875080.cost)
e1:SetTarget(c96875080.target)
e1:SetOperation(c96875080.activate)
c:RegisterEffect(e1)
end
function c96875080.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0xc) and c:IsAbleToGraveAsCost()
end
function c96875080.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c96875080.cfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c96875080.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function c96875080.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c96875080.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and c96875080.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(c96875080.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c96875080.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c96875080.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
joev/SVUI-Temp | SVUI_UnitFrames/libs/oUF/elements/castbar.lua | 3 | 14537 | --[[ Element: Cast Bar
THIS FILE HEAVILY MODIFIED FOR USE WITH SUPERVILLAIN UI
]]
--GLOBAL NAMESPACE
local _G = _G;
--LUA
local unpack = _G.unpack;
local select = _G.select;
local assert = _G.assert;
local error = _G.error;
local print = _G.print;
local pairs = _G.pairs;
local next = _G.next;
local tostring = _G.tostring;
local setmetatable = _G.setmetatable;
--STRING
local string = _G.string;
local format = string.format;
--MATH
local math = _G.math;
local floor = math.floor
local ceil = math.ceil
--BLIZZARD API
local GetTime = _G.GetTime;
local CreateFrame = _G.CreateFrame;
local GetNetStats = _G.GetNetStats;
local UnitCastingInfo = _G.UnitCastingInfo;
local UnitChannelInfo = _G.UnitChannelInfo;
--local GetTradeskillRepeatCount = _G.GetTradeskillRepeatCount;
local CastingBarFrame = _G.CastingBarFrame;
local PetCastingBarFrame = _G.PetCastingBarFrame;
local parent, ns = ...
local oUF = ns.oUF
local updateSafeZone = function(self)
local sz = self.SafeZone
local width = self:GetWidth()
local _, _, _, ms = GetNetStats()
-- Guard against GetNetStats returning latencies of 0.
if(ms ~= 0) then
-- MADNESS!
local safeZonePercent = (width / self.max) * (ms / 1e5)
if(safeZonePercent > 1) then safeZonePercent = 1 end
sz:SetWidth(width * safeZonePercent)
sz:Show()
else
sz:Hide()
end
end
local UNIT_SPELLCAST_SENT = function (self, event, unit, spell, rank, target)
local castbar = self.Castbar
castbar.curTarget = (target and target ~= "") and target or nil
end
local UNIT_SPELLCAST_START = function(self, event, unit, spell)
if(self.unit ~= unit) or not unit then return end
local castbar = self.Castbar
local name, _, text, texture, startTime, endTime, tradeskill, castid, interrupt = UnitCastingInfo(unit)
if(not name) then
castbar:Hide()
return
end
endTime = endTime / 1e3
startTime = startTime / 1e3
local repeatCount = 1
local start = GetTime() - startTime
if(tradeskill and repeatCount >= 1) then
if(castbar.previous ~= name) then
castbar.recipecount = 1
castbar.maxrecipe = repeatCount
castbar.duration = start
else
castbar.recipecount = castbar.recipecount or 1
castbar.maxrecipe = castbar.maxrecipe or repeatCount
castbar.duration = castbar.duration or start
end
else
castbar.recipecount = nil
castbar.maxrecipe = 1
castbar.duration = start
end
castbar.previous = name
castbar.tradeskill = tradeskill
castbar.castid = castid
local max = (endTime - startTime) * castbar.maxrecipe
castbar.max = max
castbar.delay = 0
castbar.casting = true
castbar.interrupt = interrupt
castbar:SetMinMaxValues(0, max)
castbar:SetValue(0)
if(castbar.Text) then castbar.Text:SetText(text) end
if(castbar.Icon) then castbar.Icon:SetTexture(texture) end
if(castbar.Time) then castbar.Time:SetText() end
local shield = castbar.Shield
if(shield and interrupt) then
shield:Show()
elseif(shield) then
shield:Hide()
end
local sf = castbar.SafeZone
if(sf) then
sf:ClearAllPoints()
sf:SetPoint'RIGHT'
sf:SetPoint'TOP'
sf:SetPoint'BOTTOM'
updateSafeZone(castbar)
end
if(castbar.PostCastStart) then
castbar:PostCastStart(unit, name, castid)
end
castbar:Show()
end
local UNIT_SPELLCAST_FAILED = function(self, event, unit, spellname, _, castid)
if (self.unit ~= unit) or not unit then return end
local castbar = self.Castbar
if (castbar.castid ~= castid) then return end
castbar.previous = nil
castbar.casting = nil
castbar.tradeskill = nil
castbar.recipecount = nil
castbar.maxrecipe = 1
castbar.interrupt = nil
castbar:SetValue(0)
castbar:Hide()
if(castbar.PostCastFailed) then
return castbar:PostCastFailed(unit, spellname, castid)
end
end
local UNIT_SPELLCAST_INTERRUPTED = function(self, event, unit, spellname, _, castid)
if(self.unit ~= unit) or not unit then return end
local castbar = self.Castbar
if (castbar.castid ~= castid) then return end
castbar.previous = nil
castbar.casting = nil
castbar.tradeskill = nil
castbar.recipecount = nil
castbar.maxrecipe = 1
castbar.channeling = nil
castbar:SetValue(0)
castbar:Hide()
if(castbar.PostCastInterrupted) then
return castbar:PostCastInterrupted(unit, spellname, castid)
end
end
local UNIT_SPELLCAST_INTERRUPTIBLE = function(self, event, unit)
if(self.unit ~= unit) or not unit then return end
local shield = self.Castbar.Shield
if(shield) then
shield:Hide()
end
local castbar = self.Castbar
if(castbar.PostCastInterruptible) then
return castbar:PostCastInterruptible(unit)
end
end
local UNIT_SPELLCAST_NOT_INTERRUPTIBLE = function(self, event, unit)
if(self.unit ~= unit) or not unit then return end
local shield = self.Castbar.Shield
if(shield) then
shield:Show()
end
local castbar = self.Castbar
if(castbar.PostCastNotInterruptible) then
return castbar:PostCastNotInterruptible(unit)
end
end
local UNIT_SPELLCAST_DELAYED = function(self, event, unit, spellname, _, castid)
if(self.unit ~= unit) or not unit then return end
local castbar = self.Castbar
local name, _, text, texture, startTime, endTime = UnitCastingInfo(unit)
if(not startTime or not castbar:IsShown()) then return end
local duration = GetTime() - (startTime / 1000)
if(duration < 0) then duration = 0 end
castbar.previous = name
castbar.delay = castbar.delay + castbar.duration - duration
castbar.duration = duration
castbar:SetValue(duration)
if(castbar.PostCastDelayed) then
return castbar:PostCastDelayed(unit, name, castid)
end
end
local UNIT_SPELLCAST_STOP = function(self, event, unit, spellname, _, castid)
if (self.unit ~= unit) or not unit then return end
local castbar = self.Castbar
if (castbar.castid ~= castid) then return end
if(castbar.tradeskill and castbar.recipecount and castbar.recipecount >= 0) then
castbar.recipecount = castbar.recipecount + 1
else
castbar.previous = nil
castbar.casting = nil
castbar.interrupt = nil
castbar.tradeskill = nil
castbar.recipecount = nil
castbar.maxrecipe = 1
castbar:SetValue(0)
end
if((not castbar.recipecount) or (castbar.recipecount and castbar.recipecount < 2)) then
castbar:Hide()
end
if(castbar.PostCastStop) then
return castbar:PostCastStop(unit, spellname, castid)
end
end
local UNIT_SPELLCAST_CHANNEL_START = function(self, event, unit, spellname)
if (self.unit ~= unit) or not unit then return end
local castbar = self.Castbar
local name, _, text, texture, startTime, endTime, isTrade, interrupt = UnitChannelInfo(unit)
if (not name) then return end
endTime = endTime / 1e3
startTime = startTime / 1e3
local max = (endTime - startTime)
local duration = endTime - GetTime()
castbar.previous = name
castbar.duration = duration
castbar.max = max
castbar.delay = 0
castbar.startTime = startTime
castbar.endTime = endTime
castbar.extraTickRatio = 0
castbar.channeling = true
castbar.interrupt = interrupt
-- We have to do this, as it's possible for spell casts to never have _STOP
-- executed or be fully completed by the OnUpdate handler before CHANNEL_START
-- is called.
castbar.casting = nil
castbar.tradeskill = nil
castbar.recipecount = nil
castbar.maxrecipe = 1
castbar.castid = nil
castbar:SetMinMaxValues(0, max)
castbar:SetValue(duration)
if(castbar.Text) then castbar.Text:SetText(name) end
if(castbar.Icon) then castbar.Icon:SetTexture(texture) end
if(castbar.Time) then castbar.Time:SetText() end
local shield = castbar.Shield
if(shield and interrupt) then
shield:Show()
elseif(shield) then
shield:Hide()
end
local sf = castbar.SafeZone
if(sf) then
sf:ClearAllPoints()
sf:SetPoint'LEFT'
sf:SetPoint'TOP'
sf:SetPoint'BOTTOM'
updateSafeZone(castbar)
end
if(castbar.PostChannelStart) then castbar:PostChannelStart(unit, name) end
castbar:Show()
end
local UNIT_SPELLCAST_CHANNEL_UPDATE = function(self, event, unit, spellname)
if(self.unit ~= unit) or not unit then return end
local castbar = self.Castbar
local name, _, text, texture, startTime, endTime, oldStart = UnitChannelInfo(unit)
if(not name or not castbar:IsShown()) then
return
end
castbar.previous = name
local duration = (endTime / 1000) - GetTime()
local startDelay = castbar.startTime - startTime / 1000
castbar.startTime = startTime / 1000
castbar.endTime = endTime / 1000
castbar.delay = castbar.delay + startDelay
castbar.duration = duration
castbar.max = (endTime - startTime) / 1000
castbar:SetMinMaxValues(0, castbar.max)
castbar:SetValue(duration)
if(castbar.PostChannelUpdate) then
return castbar:PostChannelUpdate(unit, name)
end
end
local UNIT_SPELLCAST_CHANNEL_STOP = function(self, event, unit, spellname)
if(self.unit ~= unit) or not unit then return end
local castbar = self.Castbar
if(castbar:IsShown()) then
castbar.channeling = nil
castbar.interrupt = nil
castbar:SetValue(castbar.max)
castbar:Hide()
if(castbar.PostChannelStop) then
return castbar:PostChannelStop(unit, spellname)
end
end
end
local UpdateCastingTimeInfo = function(self, duration)
if(self.Time) then
if(self.delay ~= 0) then
if(self.CustomDelayText) then
self:CustomDelayText(duration)
else
self.Time:SetFormattedText("%.1f|cffff0000-%.1f|r", duration, self.delay)
end
elseif(self.recipecount and self.recipecount > 0 and self.maxrecipe and self.maxrecipe > 1) then
self.Time:SetText(self.recipecount .. "/" .. self.maxrecipe)
else
if(self.CustomTimeText) then
self:CustomTimeText(duration)
else
self.Time:SetFormattedText("%.1f", duration)
end
end
end
if(self.Spark) then
self.Spark:SetPoint("CENTER", self, "LEFT", (duration / self.max) * self:GetWidth(), 0)
end
end
local onUpdate = function(self, elapsed)
self.lastUpdate = (self.lastUpdate or 0) + elapsed
if not (self.casting or self.channeling) then
self.unitName = nil
self.previous = nil
self.casting = nil
self.tradeskill = nil
self.recipecount = nil
self.maxrecipe = 1
self.castid = nil
self.channeling = nil
self:SetValue(1)
self:Hide()
return
end
if(self.casting) then
local duration = self.duration + self.lastUpdate
if(duration >= self.max) then
self.previous = nil
self.casting = nil
self.tradeskill = nil
self.recipecount = nil
self.maxrecipe = 1
self:Hide()
if(self.PostCastStop) then self:PostCastStop(self.__owner.unit) end
return
end
UpdateCastingTimeInfo(self, duration)
self.duration = duration
self:SetValue(duration)
elseif(self.channeling) then
local duration = self.duration - self.lastUpdate
if(duration <= 0) then
self.channeling = nil
self:Hide()
if(self.PostChannelStop) then self:PostChannelStop(self.__owner.unit) end
return
end
UpdateCastingTimeInfo(self, duration)
self.duration = duration
self:SetValue(duration)
end
self.lastUpdate = 0
end
local Update = function(self, ...)
UNIT_SPELLCAST_START(self, ...)
return UNIT_SPELLCAST_CHANNEL_START(self, ...)
end
local ForceUpdate = function(element)
return Update(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local Enable = function(object, unit)
local castbar = object.Castbar
if(castbar) then
castbar.__owner = object
castbar.ForceUpdate = ForceUpdate
if(not (unit and unit:match'%wtarget$')) then
object:RegisterEvent("UNIT_SPELLCAST_SENT", UNIT_SPELLCAST_SENT)
object:RegisterEvent("UNIT_SPELLCAST_START", UNIT_SPELLCAST_START)
object:RegisterEvent("UNIT_SPELLCAST_FAILED", UNIT_SPELLCAST_FAILED)
object:RegisterEvent("UNIT_SPELLCAST_STOP", UNIT_SPELLCAST_STOP)
object:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", UNIT_SPELLCAST_INTERRUPTED)
object:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", UNIT_SPELLCAST_INTERRUPTIBLE)
object:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", UNIT_SPELLCAST_NOT_INTERRUPTIBLE)
object:RegisterEvent("UNIT_SPELLCAST_DELAYED", UNIT_SPELLCAST_DELAYED)
object:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", UNIT_SPELLCAST_CHANNEL_START)
object:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", UNIT_SPELLCAST_CHANNEL_UPDATE)
object:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", UNIT_SPELLCAST_CHANNEL_STOP)
--object:RegisterEvent("UPDATE_TRADESKILL_RECAST", UPDATE_TRADESKILL_RECAST)
end
castbar:SetScript("OnUpdate", castbar.OnUpdate or onUpdate)
if(object.unit == "player") then
CastingBarFrame:UnregisterAllEvents()
CastingBarFrame.Show = CastingBarFrame.Hide
CastingBarFrame:Hide()
elseif(object.unit == 'pet') then
PetCastingBarFrame:UnregisterAllEvents()
PetCastingBarFrame.Show = PetCastingBarFrame.Hide
PetCastingBarFrame:Hide()
end
if(castbar:IsObjectType'StatusBar' and not castbar:GetStatusBarTexture()) then
castbar:SetStatusBarTexture[[Interface\TargetingFrame\UI-StatusBar]]
end
local spark = castbar.Spark
if(spark and spark:IsObjectType'Texture' and not spark:GetTexture()) then
spark:SetTexture[[Interface\CastingBar\UI-CastingBar-Spark]]
end
local shield = castbar.Shield
if(shield and shield:IsObjectType'Texture' and not shield:GetTexture()) then
shield:SetTexture[[Interface\CastingBar\UI-CastingBar-Small-Shield]]
end
local sz = castbar.SafeZone
if(sz and sz:IsObjectType'Texture' and not sz:GetTexture()) then
sz:SetColorTexture(1, 0, 0)
end
castbar:Hide()
return true
end
end
local Disable = function(object, unit)
local castbar = object.Castbar
if(castbar) then
object:UnregisterEvent("UNIT_SPELLCAST_SENT", UNIT_SPELLCAST_SENT)
object:UnregisterEvent("UNIT_SPELLCAST_START", UNIT_SPELLCAST_START)
object:UnregisterEvent("UNIT_SPELLCAST_FAILED", UNIT_SPELLCAST_FAILED)
object:UnregisterEvent("UNIT_SPELLCAST_STOP", UNIT_SPELLCAST_STOP)
object:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED", UNIT_SPELLCAST_INTERRUPTED)
object:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", UNIT_SPELLCAST_INTERRUPTIBLE)
object:UnregisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", UNIT_SPELLCAST_NOT_INTERRUPTIBLE)
object:UnregisterEvent("UNIT_SPELLCAST_DELAYED", UNIT_SPELLCAST_DELAYED)
object:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START", UNIT_SPELLCAST_CHANNEL_START)
object:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", UNIT_SPELLCAST_CHANNEL_UPDATE)
object:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", UNIT_SPELLCAST_CHANNEL_STOP)
--object:UnregisterEvent("UPDATE_TRADESKILL_RECAST", UPDATE_TRADESKILL_RECAST)
castbar:SetScript("OnUpdate", nil)
end
end
oUF:AddElement('Castbar', Update, Enable, Disable) | mit |
dr01d3r/darkstar | scripts/globals/items/cheval_salmon.lua | 12 | 1344 | -----------------------------------------
-- ID: 4379
-- Item: cheval_salmon
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 2
-- Charisma -4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 7) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4379);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 2);
target:addMod(MOD_CHA, -4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 2);
target:delMod(MOD_CHA, -4);
end;
| gpl-3.0 |
dr01d3r/darkstar | scripts/zones/Chateau_dOraguille/npcs/Chaloutte.lua | 14 | 1066 | -----------------------------------
-- Area: Chateau d'Oraguille
-- NPC: Chaloutte
-- Type: Event Scene Replayer
-- @zone 233
-- @pos 10.450 -1 -11.985
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Chateau_dOraguille/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x022d);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
dr01d3r/darkstar | scripts/zones/La_Theine_Plateau/mobs/Battering_Ram.lua | 13 | 1502 | -----------------------------------
-- Area: La Theine Plateau
-- MOB: Battering Ram
-----------------------------------
require("scripts/zones/La_Theine_Plateau/MobIDs");
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
end;
-----------------------------------
-- onMobDespawn
-----------------------------------
function onMobDespawn(mob)
local mobID = mob:getID();
local chanceForLambert = 0;
local chanceForBaldurf = 0;
local nmToPop = 0;
if (mobID == Battering_Ram) then
if (GetServerVariable("[POP]Lumbering_Lambert") <= os.time(t)) then
chanceForLambert = math.random(1,100);
end
if (GetServerVariable("[POP]Bloodtear_Baldurf") <= os.time(t)) then
chanceForBaldurf = math.random(1,100);
end
if (chanceForLambert > 0 or chanceForBaldurf > 0) then
if (chanceForLambert > chanceForBaldurf) then
nmToPop = Lumbering_Lambert;
else
nmToPop = Bloodtear_Baldurf;
end
end
if (nmToPop > 0 and GetMobAction(Lumbering_Lambert) == ACTION_NONE and GetMobAction(Bloodtear_Baldurf) == ACTION_NONE) then
if (math.random(1,20) == 5) then
UpdateNMSpawnPoint(nmToPop);
GetMobByID(nmToPop):setRespawnTime(GetMobRespawnTime(mobID));
DeterMob(mobID, true);
end
end
end
end;
| gpl-3.0 |
grbd/premake-core | tests/actions/vstudio/vc2010/test_build_events.lua | 5 | 2318 | --
-- tests/actions/vstudio/vc2010/test_build_events.lua
-- Check generation of pre- and post-build commands for C++ projects.
-- Copyright (c) 2012-2013 Jason Perkins and the Premake project
--
local suite = test.declare("vstudio_vc2010_build_events")
local vc2010 = premake.vstudio.vc2010
--
-- Setup
--
local sln, prj, cfg
function suite.setup()
premake.escaper(premake.vstudio.vs2010.esc)
sln = test.createsolution()
end
local function prepare(platform)
prj = premake.solution.getproject(sln, 1)
vc2010.buildEvents(prj)
end
--
-- If no build steps are specified, nothing should be written.
--
function suite.noOutput_onNoEvents()
prepare()
test.isemptycapture()
end
--
-- If one command set is used and not the other, only the one should be written.
--
function suite.onlyOne_onPreBuildOnly()
prebuildcommands { "command1" }
prepare()
test.capture [[
<PreBuildEvent>
<Command>command1</Command>
</PreBuildEvent>
]]
end
function suite.onlyOne_onPostBuildOnly()
postbuildcommands { "command1" }
prepare()
test.capture [[
<PostBuildEvent>
<Command>command1</Command>
</PostBuildEvent>
]]
end
function suite.both_onBoth()
prebuildcommands { "command1" }
postbuildcommands { "command2" }
prepare()
test.capture [[
<PreBuildEvent>
<Command>command1</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>command2</Command>
</PostBuildEvent>
]]
end
--
-- Multiple commands should be separated with un-escaped EOLs.
--
function suite.splits_onMultipleCommands()
postbuildcommands { "command1", "command2" }
prepare()
test.capture ("\t\t<PostBuildEvent>\n\t\t\t<Command>command1\r\ncommand2</Command>\n\t\t</PostBuildEvent>\n")
end
--
-- Quotes should not be escaped, other special characters should.
--
function suite.onSpecialChars()
postbuildcommands { '\' " < > &' }
prepare()
test.capture [[
<PostBuildEvent>
<Command>' " < > &</Command>
</PostBuildEvent>
]]
end
--
-- If a message is specified, it should be included.
--
function suite.onMessageProvided()
postbuildcommands { "command1" }
postbuildmessage "Post-building..."
prepare()
test.capture [[
<PostBuildEvent>
<Command>command1</Command>
<Message>Post-building...</Message>
</PostBuildEvent>
]]
end
| bsd-3-clause |
SalvationDevelopment/Salvation-Scripts-Production | c52158283.lua | 2 | 1581 | --先史遺産コロッサル・ヘッド
function c52158283.initial_effect(c)
--adchange
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(52158283,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,52158283)
e1:SetCost(c52158283.cost)
e1:SetTarget(c52158283.target)
e1:SetOperation(c52158283.operation)
c:RegisterEffect(e1)
end
function c52158283.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c52158283.filter(c)
return c:IsAttackPos() and c:IsLevelAbove(3)
end
function c52158283.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c52158283.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c52158283.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,c52158283.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function c52158283.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
if tc:IsAttackPos() then
local pos=0
if tc:IsCanTurnSet() then
pos=Duel.SelectPosition(tp,tc,POS_DEFENSE)
else
pos=Duel.SelectPosition(tp,tc,POS_FACEUP_DEFENSE)
end
Duel.ChangePosition(tc,pos)
else
Duel.ChangePosition(tc,0,0,POS_FACEDOWN_DEFENSE,POS_FACEUP_DEFENSE)
end
end
end
| gpl-2.0 |
retep998/Vana | scripts/instances/kerningToCbdBoarding.lua | 2 | 1170 | --[[
Copyright (C) 2008-2016 Vana Development Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
--]]
function beginInstance()
addInstanceMap(540010100);
end
function changeMap(playerId, newMap, oldMap, isPartyLeader)
if isInstanceMap(newMap) then
addInstancePlayer(playerId);
elseif not isInstanceMap(oldMap) then
removeInstancePlayer(playerId);
end
end
function timerEnd(name, fromTimer)
if name == instance_timer then
if getInstancePlayerCount() > 0 then
createInstance("kerningToCbdTrip", 60, false);
passPlayersBetweenInstances(540010101);
end
end
end | gpl-2.0 |
dr01d3r/darkstar | scripts/zones/Tahrongi_Canyon/npcs/Signpost.lua | 17 | 1390 | -----------------------------------
-- Area: Tahrongi Canyon
-- NPC: Signpost
-----------------------------------
package.loaded["scripts/zones/Tahrongi_Canyon/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Tahrongi_Canyon/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (npc:getID() == 17257026) or (npc:getID() == 17257026) then
player:messageSpecial(SIGN_1);
elseif (npc:getID() == 17257027) or (npc:getID() == 17257028) then
player:messageSpecial(SIGN_3);
elseif (npc:getID() == 17257031) or (npc:getID() == 17257032) then
player:messageSpecial(SIGN_5);
elseif (npc:getID() == 17257033) or (npc:getID() == 17257034) then
player:messageSpecial(SIGN_7);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--print("CSID: %u",csid);
--print("RESULT: %u",option);
end; | gpl-3.0 |
jamesbates/vlc | share/lua/sd/freebox.lua | 4 | 3728 | --[[
$Id$
Copyright © 2010 VideoLAN and AUTHORS
Authors: Fabio Ritrovato <sephiroth87 at videolan dot org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]]
function descriptor()
return { title="Freebox TV" }
end
function main()
local logos = {}
-- fetch urls for basic channels logos
local fd, msg = vlc.stream( "http://free.fr/adsl/pages/television/services-de-television/acces-a-plus-250-chaines/bouquet-basique.html" )
if not fd then
vlc.msg.warn(msg)
-- not fatal
else
local channel, logourl
local line = fd:readline()
while line ~= nil do
if( string.find( line, "tv%-chaine%-" ) ) then
_, _, channel, logourl = string.find( line, "\"tv%-chaine%-(%d+)\".*<img%s*src=\"([^\"]*)\"" )
-- fix spaces
logourl = string.gsub( logourl, " ", "%%20" )
logos[channel] = "http://free.fr" .. logourl
end
line = fd:readline()
end
end
-- fetch urls for optional channels logos
local fd, msg = vlc.stream( "http://www.free.fr/adsl/pages/television/services-de-television/acces-a-plus-250-chaines/en-option.html" )
if not fd then
vlc.msg.warn(msg)
-- not fatal
else
local channel, logourl
local line = fd:readline()
while line ~= nil do
if( string.find( line, "tv%-chaine%-" ) ) then
_, _, channel, logourl = string.find( line, "\"tv%-chaine%-(%d+)\".*<img%s*src=\"([^\"]*)\"" )
-- fix spaces
logourl = string.gsub( logourl, " ", "%%20" )
logos[channel] = "http://free.fr" .. logourl
end
line = fd:readline()
end
end
-- fetch the playlist
fd, msg = vlc.stream( "http://mafreebox.freebox.fr/freeboxtv/playlist.m3u" )
if not fd then
vlc.msg.warn(msg)
return nil
end
local line= fd:readline()
if line ~= "#EXTM3U" then
return nil
end
line = fd:readline()
local duration, artist, name, arturl
local options={"deinterlace=1"}
while line ~= nil do
if( string.find( line, "#EXTINF" ) ) then
_, _, duration, artist, name = string.find( line, ":(%w+),(%w+)%s*-%s*(.+)" )
arturl = logos[artist]
elseif( string.find( line, "#EXTVLCOPT" ) ) then
_, _, option = string.find( line, ":(.+)" )
table.insert( options, option )
else
vlc.sd.add_item({ path = line,
duration = duration,
artist = artist,
title = name,
arturl = arturl,
uiddata = line,
meta = {["Listing Type"]="tv"},
options = options })
duration = nil
artist = nil
name = nil
arturl = nil
options={"deinterlace=1"}
end
line = fd:readline()
end
end
| gpl-2.0 |
erfan70/erfan100 | libs/plugins/groupmanager.lua | 1 | 112094 | local function modadd(msg)
local function modadd(msg)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_admin(msg) then
if not lang then
return '_You are not bot admin_'
else
return 'شما مدیر ربات نمیباشید'
end
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.chat_id_)] then
if not lang then
return '_💀 Im G O D of war and ready my owner gladiator @Erfan_herkuless_051 💀_'
else
return '⚔ آماده پشتیبانی از مردم این قلمرو هستم ⚔'
end
end
-- create data array in moderation.json
data[tostring(msg.chat_id_)] = {
owners = {},
mods ={},
banned ={},
is_silent_users ={},
filterlist ={},
settings = {
lock_link = 'no',
lock_tag = 'no',
lock_fosh = 'no',
lock_spam = 'no',
lock_webpage = 'no',
lock_arabic = 'no',
lock_markdown = 'no',
flood = 'no',
lock_bots = 'no',
welcome = 'no'
},
mutes = {
mute_forward = 'no',
mute_audio = 'no',
mute_video = 'no',
mute_contact = 'no',
mute_text = 'no',
mute_photos = 'no',
mute_gif = 'no',
mute_location = 'no',
mute_document = 'no',
mute_sticker = 'no',
mute_voice = 'no',
mute_all = 'no'
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.chat_id_)] = msg.chat_id_
save_data(_config.moderation.data, data)
if not lang then
return '*⚔ آماده پشتیبانی از مردم این قلمرو هستم ⚔*'
else
return '💀 Im G O D of war and ready my owner gladiator @Erfan_herkuless_051 💀'
end
end
local function modrem(msg)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
if not lang then
return '_You are not bot admin_'
else
return 'شما مدیر ربات نمیباشید'
end
end
local data = load_data(_config.moderation.data)
local receiver = msg.chat_id_
if not data[tostring(msg.chat_id_)] then
if not lang then
return '_Group is not added_'
else
return 'گروه به لیست گروه های مدیریتی ربات اضافه نشده است'
end
end
data[tostring(msg.chat_id_)] = nil
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = nil
save_data(_config.moderation.data, data)
end data[tostring(groups)][tostring(msg.chat_id_)] = nil
save_data(_config.moderation.data, data)
if not lang then
return '*Group has been removed*'
else
return 'گروه با موفیت از لیست گروه های مدیریتی ربات حذف شد'
end
end
local function filter_word(msg, word)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
local data = load_data(_config.moderation.data)
if not data[tostring(msg.chat_id_)]['filterlist'] then
data[tostring(msg.chat_id_)]['filterlist'] = {}
save_data(_config.moderation.data, data)
end
if data[tostring(msg.chat_id_)]['filterlist'][(word)] then
if not lang then
return "_Word_ *"..word.."* _is already filtered_"
else
return "_کلمه_ *"..word.."* _از قبل فیلتر بود_"
end
end
data[tostring(msg.chat_id_)]['filterlist'][(word)] = true
save_data(_config.moderation.data, data)
if not lang then
return "_Word_ *"..word.."* _added to filtered words list_"
else
return "_کلمه_ *"..word.."* _به لیست کلمات فیلتر شده اضافه شد_"
end
end
local function unfilter_word(msg, word)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
local data = load_data(_config.moderation.data)
if not data[tostring(msg.chat_id_)]['filterlist'] then
data[tostring(msg.chat_id_)]['filterlist'] = {}
save_data(_config.moderation.data, data)
end
if data[tostring(msg.chat_id_)]['filterlist'][word] then
data[tostring(msg.chat_id_)]['filterlist'][(word)] = nil
save_data(_config.moderation.data, data)
if not lang then
return "_Word_ *"..word.."* _removed from filtered words list_"
elseif lang then
return "_کلمه_ *"..word.."* _از لیست کلمات فیلتر شده حذف شد_"
end
else
if not lang then
return "_Word_ *"..word.."* _is not filtered_"
elseif lang then
return "_کلمه_ *"..word.."* _از قبل فیلتر نبود_"
end
end
end
local function modlist(msg)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
local data = load_data(_config.moderation.data)
local i = 1
if not data[tostring(msg.chat_id_)] then
if not lang then
return "_Group is not added_"
else
return "گروه به لیست گروه های مدیریتی ربات اضافه نشده است"
end
end
-- determine if table is empty
if next(data[tostring(msg.chat_id_)]['mods']) == nil then --fix way
if not lang then
return "_No_ *moderator* _in this group_"
else
return "در حال حاضر هیچ مدیری برای گروه انتخاب نشده است"
end
end
if not lang then
message = '*List of moderators :*\n'
else
message = '*لیست مدیران گروه :*\n'
end
for k,v in pairs(data[tostring(msg.chat_id_)]['mods'])
do
message = message ..i.. '- '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function ownerlist(msg)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
local data = load_data(_config.moderation.data)
local i = 1
if not data[tostring(msg.chat_id_)] then
if not lang then
return "_Group is not added_"
else
return "گروه به لیست گروه های مدیریتی ربات اضافه نشده است"
end
end
-- determine if table is empty
if next(data[tostring(msg.chat_id_)]['owners']) == nil then --fix way
if not lang then
return "_No_ *owner* _in this group_"
else
return "در حال حاضر هیچ مالکی برای گروه انتخاب نشده است"
end
end
if not lang then
message = '*List of moderators :*\n'
else
message = '*لیست مدیران گروه :*\n'
end
for k,v in pairs(data[tostring(msg.chat_id_)]['owners']) do
message = message ..i.. '- '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function action_by_reply(arg, data)
local hash = "gp_lang:"..data.chat_id_
local lang = redis:get(hash)
local cmd = arg.cmd
local administration = load_data(_config.moderation.data)
if not tonumber(data.sender_user_id_) then return false end
if data.sender_user_id_ then
if not administration[tostring(data.chat_id_)] then
if not lang then
return tdcli.sendMessage(data.chat_id_, "", 0, "_Group is not added_", 0, "md")
else
return tdcli.sendMessage(data.chat_id_, "", 0, "_گروه به لیست گروه های مدیریتی ربات اضافه نشده است_", 0, "md")
end
end
if cmd == "setowner" then
local function owner_cb(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
local administration = load_data(_config.moderation.data)
if data.username_ then
user_name = '@'..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام صاحب گروه منتصب شد*", 0, "md")
end
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, owner_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
if cmd == "promote" then
local function promote_cb(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
local administration = load_data(_config.moderation.data)
if data.username_ then
user_name = '@'..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *moderator*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *promoted*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام مدیر گروه منتصب شد*", 0, "md")
end
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, promote_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
if cmd == "remowner" then
local function rem_owner_cb(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
local administration = load_data(_config.moderation.data)
if data.username_ then
user_name = '@'..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if not administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام صاحب گروه برکنار شد*", 0, "md")
end
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, rem_owner_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
if cmd == "demote" then
local function demote_cb(arg, data)
local administration = load_data(_config.moderation.data)
if data.username_ then
user_name = '@'..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if not administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *moderator*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *demoted*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام مدیر گروه برکنار شد*", 0, "md")
end
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, demote_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
if cmd == "id" then
local function id_cb(arg, data)
return tdcli.sendMessage(arg.chat_id, "", 0, "*"..data.id_.."*", 0, "md")
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, id_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
else
if lang then
return tdcli.sendMessage(data.chat_id_, "", 0, "_کاربر یافت نشد_", 0, "md")
else
return tdcli.sendMessage(data.chat_id_, "", 0, "*User Not Found*", 0, "md")
end
end
end
local function action_by_username(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
local cmd = arg.cmd
local administration = load_data(_config.moderation.data)
if not administration[tostring(arg.chat_id)] then
if not lang then
return tdcli.sendMessage(data.chat_id_, "", 0, "_Group is not added_", 0, "md")
else
return tdcli.sendMessage(data.chat_id_, "", 0, "_گروه به لیست گروه های مدیریتی ربات اضافه نشده است_", 0, "md")
end
end
if not arg.username then return false end
if data.id_ then
if data.type_.user_.username_ then
user_name = '@'..check_markdown(data.type_.user_.username_)
else
user_name = check_markdown(data.title_)
end
if cmd == "setowner" then
if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام صاحب گروه منتصب شد*", 0, "md")
end
end
if cmd == "promote" then
if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *moderator*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *promoted*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام مدیر گروه منتصب شد*", 0, "md")
end
end
if cmd == "remowner" then
if not administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام صاحب گروه برکنار شد*", 0, "md")
end
end
if cmd == "demote" then
if not administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *moderator*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *demoted*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام مدیر گروه برکنار شد*", 0, "md")
end
end
if cmd == "id" then
return tdcli.sendMessage(arg.chat_id, "", 0, "*"..data.id_.."*", 0, "md")
end
if cmd == "res" then
if not lang then
text = "Result for [ ".. check_markdown(data.type_.user_.username_) .." ] :\n"
.. "".. check_markdown(data.title_) .."\n"
.. " [".. data.id_ .."]"
else
text = "اطلاعات برای [ ".. check_markdown(data.type_.user_.username_) .." ] :\n"
.. "".. check_markdown(data.title_) .."\n"
.. " [".. data.id_ .."]"
return tdcli.sendMessage(arg.chat_id, 0, 1, text, 1, 'md')
end
end
else
if lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر یافت نشد_", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "*User Not Found*", 0, "md")
end
end
end
local function action_by_id(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
local cmd = arg.cmd
local administration = load_data(_config.moderation.data)
if not administration[tostring(arg.chat_id)] then
if not lang then
return tdcli.sendMessage(data.chat_id_, "", 0, "_Group is not added_", 0, "md")
else
return tdcli.sendMessage(data.chat_id_, "", 0, "_گروه به لیست گروه های مدیریتی ربات اضافه نشده است_", 0, "md")
end
end
if not tonumber(arg.user_id) then return false end
if data.id_ then
if data.first_name_ then
if data.username_ then
user_name = '@'..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if cmd == "setowner" then
if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام صاحب گروه منتصب شد*", 0, "md")
end
end
if cmd == "promote" then
if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *moderator*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *promoted*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام مدیر گروه منتصب شد*", 0, "md")
end
end
if cmd == "remowner" then
if not administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام صاحب گروه برکنار شد*", 0, "md")
end
end
if cmd == "demote" then
if not administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *moderator*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *demoted*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام مدیر گروه برکنار شد*", 0, "md")
end
end
if cmd == "whois" then
if data.username_ then
username = '@'..check_markdown(data.username_)
else
if not lang then
username = 'not found'
else
username = 'ندارد'
end
end
if not lang then
return tdcli.sendMessage(arg.chat_id, 0, 1, 'Info for [ '..data.id_..' ] :\nUserName : '..username..'\nName : '..data.first_name_, 1)
else
return tdcli.sendMessage(arg.chat_id, 0, 1, 'اطلاعات برای [ '..data.id_..' ] :\nیوزرنیم : '..username..'\nنام : '..data.first_name_, 1)
end
end
else
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User not founded_", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر یافت نشد_", 0, "md")
end
end
else
if lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر یافت نشد_", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "*User Not Found*", 0, "md")
end
end
end
---------------Lock Link-------------------
local function lock_link(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_link = data[tostring(target)]["settings"]["lock_link"]
if lock_link == "yes" then
if not lang then
return "🔒*Link* _Posting Is Already Locked_🔒"
elseif lang then
return "⚔ ارسال لینک در قلمرو هم اکنون ممنوع است⚔"
end
else
data[tostring(target)]["settings"]["lock_link"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔒*Link* _Posting Has Been Locked_🔒"
else
return "⚔ارسال لینک در قلمرو ممنوع شد⚔"
end
end
end
local function unlock_link(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_link = data[tostring(target)]["settings"]["lock_link"]
if lock_link == "no" then
if not lang then
return "🔓*Link* _Posting Is Not Locked_🔓"
elseif lang then
return "⚜ارسال لینک در قلمرو ممنوع نمیباشد⚜"
end
else
data[tostring(target)]["settings"]["lock_link"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "🔓*Link* _Posting Has Been Unlocked_🔓"
else
return "❗️ارسال لینک درقلمرو آزاد شد❗️"
end
end
end
---------------Lock fosh-------------------
local function lock_fosh(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_fosh = data[tostring(target)]["settings"]["lock_fosh"]
if lock_fosh == "yes" then
if not lang then
return "🔒*Fosh* _Posting Is Already Locked_🔒"
elseif lang then
return "⚔ قفل فحش در قلمرو فعال است ⚔"
end
else
data[tostring(target)]["settings"]["lock_fosh"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔒*Fosh* _ Has Been Locked_🔒"
else
return "⚔ قفل فحش در قلمرو فعال شد ⚔"
end
end
end
local function unlock_fosh(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_fosh = data[tostring(target)]["settings"]["lock_fosh"]
if lock_fosh == "no" then
if not lang then
return "🔓*Fosh* _Is Not Locked_🔓"
elseif lang then
return "❗️قفل فحش در قلمرو غیرفعال میباشد❗️"
end
else
data[tostring(target)]["settings"]["lock_fosh"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "🔓*Fosh* _Has Been Unlocked_🔓"
else
return "🔓قفل فحش غیرفعال شد🔓"
end
end
end
---------------Lock Tag-------------------
local function lock_tag(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_tag = data[tostring(target)]["settings"]["lock_tag"]
if lock_tag == "yes" then
if not lang then
return "🔒*Tag* _Posting Is Already Locked_🔒"
elseif lang then
return "⚔ ارسال تگ در قلمرو هم اکنون ممنوع است⚔"
end
else
data[tostring(target)]["settings"]["lock_tag"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔒*Tag* _Posting Has Been Locked_🔒"
else
return "⚔ ارسال تگ درقلمرو ممنوع شد ⚔"
end
end
end
local function unlock_tag(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_tag = data[tostring(target)]["settings"]["lock_tag"]
if lock_tag == "no" then
if not lang then
return "🔓*Tag* _Posting Is Not Locked_🔓"
elseif lang then
return "❗️ارسال تگ در قلمرو ممنوع نمیباشد❗️"
end
else
data[tostring(target)]["settings"]["lock_tag"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "🔓*Tag* _Posting Has Been Unlocked_🔓"
else
return "❗️ارسال تگ در قلمرو آزاد شد❗️"
end
end
end
---------------Lock Mention-------------------
local function lock_mention(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_mention = data[tostring(target)]["settings"]["lock_mention"]
if lock_mention == "yes" then
if not lang then
return "🔒*Mention* _Posting Is Already Locked_🔒"
elseif lang then
return "⚔ ارسال توجه افراد هم اکنون در این قلمرو ممنوع است ⚔"
end
else
data[tostring(target)]["settings"]["lock_mention"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔒*Mention* _Posting Has Been Locked_🔒"
else
return "⚔ ارسال توجه افراد در قلمرو ممنوع شد ⚔"
end
end
end
local function unlock_mention(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_mention = data[tostring(target)]["settings"]["lock_mention"]
if lock_mention == "no" then
if not lang then
return "🔓*Mention* _Posting Is Not Locked_🔓"
elseif lang then
return "❗️ارسال توجه افراد در قلمرو ممنوع نمیباشد❗️"
end
else
data[tostring(target)]["settings"]["lock_mention"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "🔓*Mention* _Posting Has Been Unlocked_🔓"
else
return "❗️ارسال توجه افراد درقلمرو آزاد شد❗️"
end
end
end
---------------Lock Arabic--------------
local function lock_arabic(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_arabic = data[tostring(target)]["settings"]["lock_arabic"]
if lock_arabic == "yes" then
if not lang then
return "🔒*Arabic/Persian* _Posting Is Already Locked_🔒"
elseif lang then
return "🔒ارسال کلمات عربی/فارسی در گروه هم اکنون ممنوع است🔒"
end
else
data[tostring(target)]["settings"]["lock_arabic"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔒*Arabic/Persian* _Posting Has Been Locked_🔒"
else
return "🔒ارسال کلمات عربی/فارسی در گروه ممنوع شد🔒"
end
end
end
local function unlock_arabic(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_arabic = data[tostring(target)]["settings"]["lock_arabic"]
if lock_arabic == "no" then
if not lang then
return "🔓*Arabic/Persian* _Posting Is Not Locked_🔓"
elseif lang then
return "🔓ارسال کلمات عربی/فارسی در گروه ممنوع نمیباشد🔓"
end
else
data[tostring(target)]["settings"]["lock_arabic"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "🔓*Arabic/Persian* _Posting Has Been Unlocked_🔓"
else
return "🔓ارسال کلمات عربی/فارسی در گروه آزاد شد🔓"
end
end
end
---------------Lock Edit-------------------
local function lock_edit(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_edit = data[tostring(target)]["settings"]["lock_edit"]
if lock_edit == "yes" then
if not lang then
return "🔒*Editing* _Is Already Locked_🔒"
elseif lang then
return "🔒ویرایش پیام هم اکنون ممنوع است🔒"
end
else
data[tostring(target)]["settings"]["lock_edit"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔒*Editing* _Has Been Locked_🔒"
else
return "🔒ویرایش پیام در گروه ممنوع شد🔒"
end
end
end
local function unlock_edit(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_edit = data[tostring(target)]["settings"]["lock_edit"]
if lock_edit == "no" then
if not lang then
return "🔓*Editing* _Is Not Locked_🔓"
elseif lang then
return "🔓ویرایش پیام در گروه ممنوع نمیباشد🔓"
end
else
data[tostring(target)]["settings"]["lock_edit"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "🔓*Editing* _Has Been Unlocked_🔓"
else
return "🔓ویرایش پیام در گروه آزاد شد🔓"
end
end
end
---------------Lock spam-------------------
local function lock_spam(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_spam = data[tostring(target)]["settings"]["lock_spam"]
if lock_spam == "yes" then
if not lang then
return "🔒*Spam* _Is Already Locked_🔒"
elseif lang then
return "⚔ ارسال اسپم در قلمرو هم اکنون ممنوع است ⚔"
end
else
data[tostring(target)]["settings"]["lock_spam"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔒*Spam* _Has Been Locked_🔒"
else
return "⚔ ارسال اسپم در قلمرو ما ممنوع شد ⚔"
end
end
end
local function unlock_spam(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_spam = data[tostring(target)]["settings"]["lock_spam"]
if lock_spam == "no" then
if not lang then
return "🔓*Spam* _Posting Is Not Locked_🔓"
elseif lang then
return "❗️ارسال اسپم در قلمرو ما ممنوع نمیباشد❗️"
end
else
data[tostring(target)]["settings"]["lock_spam"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "🔓*Spam* _Posting Has Been Unlocked_🔓"
else
return "❗️ارسال اسپم در قلمرو آزاد شد❗️"
end
end
end
---------------Lock Flood-------------------
local function lock_flood(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_flood = data[tostring(target)]["settings"]["flood"]
if lock_flood == "yes" then
if not lang then
return "🔒*Flooding* _Is Already Locked_🔒"
elseif lang then
return "⚔ ارسال پیام مکرر درقلمرو هم اکنون ممنوع است ⚔"
end
else
data[tostring(target)]["settings"]["flood"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔒*Flooding* _Has Been Locked_🔒"
else
return "⚔ ارسال پیام مکرر درقلمرو ممنوع شد ⚔"
end
end
end
local function unlock_flood(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_flood = data[tostring(target)]["settings"]["flood"]
if lock_flood == "no" then
if not lang then
return "🔓*Flooding* _Is Not Locked_🔓"
elseif lang then
return "❗️ارسال پیام مکرر در قلمرو ممنوع نمیباشد❗️"
end
else
data[tostring(target)]["settings"]["flood"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "🔓*Flooding* _Has Been Unlocked_🔓"
else
return "❗️ارسال پیام مکرر در قلمرو آزاد شد❗️"
end
end
end
---------------Lock Bots-------------------
local function lock_bots(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_bots = data[tostring(target)]["settings"]["lock_bots"]
if lock_bots == "yes" then
if not lang then
return "🔒*Bots* _Protection Is Already Enabled_🔒"
elseif lang then
return "💀 محافظت ازقلمرو در برابر ربات های مخرب هم اکنون فعال است 💀"
end
else
data[tostring(target)]["settings"]["lock_bots"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔒*Bots* _Protection Has Been Enabled_🔒"
else
return "💀 محافظت ازقلمرو در برابر ربات های مخرب هم اکنون فعال شد 💀"
end
end
end
local function unlock_bots(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_bots = data[tostring(target)]["settings"]["lock_bots"]
if lock_bots == "no" then
if not lang then
return "🔓*Bots* _Protection Is Not Enabled_🔓"
elseif lang then
return "❗️محافظت ازقلمرو در برابر ربات های مخرب غیر فعال است ❗️"
end
else
data[tostring(target)]["settings"]["lock_bots"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "🔓*Bots* _Protection Has Been Disabled_🔓"
else
return "❗️محافظت ازقلمرو در برابر ربات های مخرب غیر فعال شد❗️"
end
end
end
---------------Lock Markdown-------------------
local function lock_markdown(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_markdown = data[tostring(target)]["settings"]["lock_markdown"]
if lock_markdown == "yes" then
if not lang then
return "🔒*Markdown* _Posting Is Already Locked_🔒"
elseif lang then
return "⚔ ارسال پیام های دارای فونت در قلمرو هم اکنون ممنوع است ⚔"
end
else
data[tostring(target)]["settings"]["lock_markdown"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔒*Markdown* _Posting Has Been Locked_🔒"
else
return "⚔ ارسال پیام های دارای فونت در قلمرو ممنوع شد ⚔"
end
end
end
local function unlock_markdown(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_markdown = data[tostring(target)]["settings"]["lock_markdown"]
if lock_markdown == "no" then
if not lang then
return "🔓*Markdown* _Posting Is Not Locked_🔓"
elseif lang then
return "❗️ارسال پیام های دارای فونت در قلمرو ممنوع نمیباشد❗️"
end
else
data[tostring(target)]["settings"]["lock_markdown"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "🔓*Markdown* _Posting Has Been Unlocked_🔓"
else
return "❗️ارسال پیام های دارای فونت در قلمرو آزاد شد❗️"
end
end
end
---------------Lock Webpage-------------------
local function lock_webpage(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_webpage = data[tostring(target)]["settings"]["lock_webpage"]
if lock_webpage == "yes" then
if not lang then
return "🔒*Webpage* _Is Already Locked_🔒"
elseif lang then
return "🔒ارسال صفحات وب در گروه هم اکنون ممنوع است🔒"
end
else
data[tostring(target)]["settings"]["lock_webpage"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔒*Webpage* _Has Been Locked_🔒"
else
return "🔒ارسال صفحات وب در گروه ممنوع شد🔒"
end
end
end
local function unlock_webpage(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_webpage = data[tostring(target)]["settings"]["lock_webpage"]
if lock_webpage == "no" then
if not lang then
return "🔓*Webpage* _Is Not Locked_🔓"
elseif lang then
return "🔓ارسال صفحات وب در گروه ممنوع نمیباشد🔓"
end
else
data[tostring(target)]["settings"]["lock_webpage"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔓*Webpage* _Has Been Unlocked_🔓"
else
return "🔓ارسال صفحات وب در گروه آزاد شد🔓"
end
end
end
function group_settings(msg, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local data = load_data(_config.moderation.data)
local target = msg.chat_id_
if data[tostring(target)] then
if data[tostring(target)]["settings"]["num_msg_max"] then
NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['num_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_link"] then
data[tostring(target)]["settings"]["lock_link"] = "yes"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_tag"] then
data[tostring(target)]["settings"]["lock_tag"] = "yes"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_fosh"] then
data[tostring(target)]["settings"]["lock_fosh"] = "yes"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_mention"] then
data[tostring(target)]["settings"]["lock_mention"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_arabic"] then
data[tostring(target)]["settings"]["lock_arabic"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_edit"] then
data[tostring(target)]["settings"]["lock_edit"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_spam"] then
data[tostring(target)]["settings"]["lock_spam"] = "yes"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_flood"] then
data[tostring(target)]["settings"]["lock_flood"] = "yes"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_bots"] then
data[tostring(target)]["settings"]["lock_bots"] = "yes"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_markdown"] then
data[tostring(target)]["settings"]["lock_markdown"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_webpage"] then
data[tostring(target)]["settings"]["lock_webpage"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["welcome"] then
data[tostring(target)]["settings"]["welcome"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_all"] then
data[tostring(target)]["settings"]["mute_all"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_gif"] then
data[tostring(target)]["settings"]["mute_gif"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_text"] then
data[tostring(target)]["settings"]["mute_text"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_photo"] then
data[tostring(target)]["settings"]["mute_photo"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_video"] then
data[tostring(target)]["settings"]["mute_video"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_audio"] then
data[tostring(target)]["settings"]["mute_audio"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_voice"] then
data[tostring(target)]["settings"]["mute_voice"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_sticker"] then
data[tostring(target)]["settings"]["mute_sticker"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_contact"] then
data[tostring(target)]["settings"]["mute_contact"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_forward"] then
data[tostring(target)]["settings"]["mute_forward"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_location"] then
data[tostring(target)]["settings"]["mute_location"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_document"] then
data[tostring(target)]["settings"]["mute_document"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_tgservice"] then
data[tostring(target)]["settings"]["mute_tgservice"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_inline"] then
data[tostring(target)]["settings"]["mute_inline"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["mute_game"] then
data[tostring(target)]["settings"]["mute_game"] = "no"
end
end
local expiretime = redis:hget('expiretime', msg.chat_id_)
local expire = ''
if not expiretime then
expire = expire..'Unlimited'
else
local now = tonumber(os.time())
expire = expire..math.floor((tonumber(expiretime) - tonumber(now)) / 86400) + 1
end
if not lang then
local settings = data[tostring(target)]["settings"]
text = "🔰*Group Settings*🔰\n\n🔐_Lock edit :_ *"..settings.lock_edit.."*\n🔐_Lock links :_ *"..settings.lock_link.."*\n🔐_Lock fosh :_ *"..settings.lock_fosh.."*\n🔐_Lock tags :_ *"..settings.lock_tag.."*\n🔐_Lock Persian* :_ *"..settings.lock_arabic.."*\n🔐_Lock flood :_ *"..settings.flood.."*\n🔐_Lock spam :_ *"..settings.lock_spam.."*\n🔐_Lock mention :_ *"..settings.lock_mention.."*\n🔐_Lock webpage :_ *"..settings.lock_webpage.."*\n🔐_Lock markdown :_ *"..settings.lock_markdown.."*\n🔐_Bots protection :_ *"..settings.lock_bots.."*\n🔐_Flood sensitivity :_ *"..NUM_MSG_MAX.."*\n✋_welcome :_ *"..settings.welcome.."*\n\n 🔊Group Mute List 🔊 \n\n🔇_Mute all : _ *"..settings.mute_all.."*\n🔇_Mute gif :_ *"..settings.mute_gif.."*\n🔇_Mute text :_ *"..settings.mute_text.."*\n🔇_Mute inline :_ *"..settings.mute_inline.."*\n🔇_Mute game :_ *"..settings.mute_game.."*\n🔇_Mute photo :_ *"..settings.mute_photo.."*\n🔇_Mute video :_ *"..settings.mute_video.."*\n🔇_Mute audio :_ *"..settings.mute_audio.."*\n🔇_Mute voice :_ *"..settings.mute_voice.."*\n🔇_Mute sticker :_ *"..settings.mute_sticker.."*\n🔇_Mute contact :_ *"..settings.mute_contact.."*\n🔇_Mute forward :_ *"..settings.mute_forward.."*\n🔇_Mute location :_ *"..settings.mute_location.."*\n🔇_Mute document :_ *"..settings.mute_document.."*\n🔇_Mute TgService :_ *"..settings.mute_tgservice.."*\n*__________________*\n⏱_expire time :_ *"..expire.."*\n*____________________*\n*Language* : *EN*"
else
local settings = data[tostring(target)]["settings"]
text = "🔰*تنظیمات گروه*🔰\n\n🔐_قفل ویرایش پیام :_ *"..settings.lock_edit.."*\n🔐_قفل لینک :_ *"..settings.lock_link.."*\n🔐_قفل فحش :_ *"..settings.lock_fosh.."*\n🔐_قفل تگ :_ *"..settings.lock_tag.."*\n🔐_قفل فارسی* :_ *"..settings.lock_arabic.."*\n🔐_قفل پیام مکرر :_ *"..settings.flood.."*\n🔐_قفل هرزنامه :_ *"..settings.lock_spam.."*\n🔐_قفل فراخوانی :_ *"..settings.lock_mention.."*\n🔐_قفل صفحات وب :_ *"..settings.lock_webpage.."*\n🔐_قفل فونت :_ *"..settings.lock_markdown.."*\n🔐_محافظت در برابر ربات ها :_ *"..settings.lock_bots.."*\n🔐_حداکثر پیام مکرر :_ *"..NUM_MSG_MAX.."*\n✋_پیام خوش آمد گویی :_ *"..settings.welcome.."*\n\n 🔊لیست ممنوعیت ها 🔊 \n\n🔇_ممنوع کردن همه : _ *"..settings.mute_all.."*\n🔇_ممنوع کردن تصاویر متحرک :_ *"..settings.mute_gif.."*\n🔇_ممنوع کردن متن :_ *"..settings.mute_text.."*\n🔇_تبلیغات شیشه ای ممنوع :_ *"..settings.mute_inline.."*\n🔇_ممنوع کردن بازی :_ *"..settings.mute_game.."*\n🔇_ممنوع کردن عکس :_ *"..settings.mute_photo.."*\n🔇_ممنوع کردن فیلم :_ *"..settings.mute_video.."*\n🔇_ممنوع کردن آهنگ :_ *"..settings.mute_audio.."*\n🔇_ممنوع کردن صدا :_ *"..settings.mute_voice.."*\n🔇_ممنوع کردن استیکر :_ *"..settings.mute_sticker.."*\n🔇_ممنوع کردن ارسال اطلاعات :_ *"..settings.mute_contact.."*\n🔇_ممنوع کردن فوروارد :_ *"..settings.mute_forward.."*\n🔇_ممنوع کردن ارسال مکان :_ *"..settings.mute_location.."*\n🔇_ممنوع کردن ارسال فایل :_ *"..settings.mute_document.."*\n🔇_ممنوع کردن اعلانات :_ *"..settings.mute_tgservice.."*\n*__________________*\n⏱_تاریخ انقضا :_ *"..expire.."*\n*____________________*\n*زبان ربات* : *فارسی*"
end
return text
end
--------Mutes---------
--------Mute all------------------------
local function mute_all(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_all = data[tostring(target)]["settings"]["mute_all"]
if mute_all == "yes" then
if not lang then
return "🔇*Mute All* _Is Already Enabled_🔇"
elseif lang then
return "😶بیصدا کردن همه فعال است😶"
end
else
data[tostring(target)]["settings"]["mute_all"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute All* _Has Been Enabled_🔇"
else
return "😶🔇بیصدا کردن همه فعال شد🔇😶"
end
end
end
local function unmute_all(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_all = data[tostring(target)]["settings"]["mute_all"]
if mute_all == "no" then
if not lang then
return "🔊*Mute All* _Is Already Disabled_🔊"
elseif lang then
return "🔊بیصدا کردن همه غیر فعال است🔊"
end
else
data[tostring(target)]["settings"]["mute_all"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute All* _Has Been Disabled_🔊"
else
return "🔊😃بیصدا کردن همه غیر فعال شد😃🔊"
end
end
end
---------------Mute Gif-------------------
local function mute_gif(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_gif = data[tostring(target)]["settings"]["mute_gif"]
if mute_gif == "yes" then
if not lang then
return "🔇*Mute Gif* _Is Already Enabled_🔇"
elseif lang then
return "⚔ ارسال تصاویر متحرک در قلمرو ممنوع است ⚔"
end
else
data[tostring(target)]["settings"]["mute_gif"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Gif* _Has Been Enabled_🔊"
else
return "⚔ ارسال تصاویر متحرک در قلمرو ممنوع شد ⚔"
end
end
end
local function unmute_gif(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_gif = data[tostring(target)]["settings"]["mute_gif"]
if mute_gif == "no" then
if not lang then
return "🔇*Mute Gif* _Is Already Disabled_🔇"
elseif lang then
return "❗️ارسال تصاویر متحرک در قلمرو غیر فعال بود❗️"
end
else
data[tostring(target)]["settings"]["mute_gif"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Gif* _Has Been Disabled_🔇"
else
return "❗️ارسال تصاویر متحرک در قلمرو غیر فعال شد❗️"
end
end
end
---------------Mute Game-------------------
local function mute_game(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_game = data[tostring(target)]["settings"]["mute_game"]
if mute_game == "yes" then
if not lang then
return "🔇*Mute Game* _Is Already Enabled_🔇"
elseif lang then
return "☑️اجرا نکردن بازی های تحت وب فعال است☑️"
end
else
data[tostring(target)]["settings"]["mute_game"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Game* _Has Been Enabled_🔇"
else
return "☑️اجرا نکردن بازی های تحت وب فعال شد☑️"
end
end
end
local function unmute_game(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_game = data[tostring(target)]["settings"]["mute_game"]
if mute_game == "no" then
if not lang then
return "🔊*Mute Game* _Is Already Disabled_🔊"
elseif lang then
return "❗️اجرا نکردن بازی های تحت وب غیر فعال است❗️"
end
else
data[tostring(target)]["settings"]["mute_game"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Game* _Has Been Disabled_🔊"
else
return "❗️اجرا نکردن بازی های تحت وب غیر فعال شد❗️"
end
end
end
---------------Mute Inline-------------------
local function mute_inline(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_inline = data[tostring(target)]["settings"]["mute_inline"]
if mute_inline == "yes" then
if not lang then
return "🔇*Mute Inline* _Is Already Enabled_🔇"
elseif lang then
return "☑️ممنوعیت کیبورد شیشه ای فعال است☑️"
end
else
data[tostring(target)]["settings"]["mute_inline"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Inline* _Has Been Enabled_🔇"
else
return "☑️ممنوعیت کیبورد شیشه ای فعال شد☑️"
end
end
end
local function unmute_inline(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_inline = data[tostring(target)]["settings"]["mute_inline"]
if mute_inline == "no" then
if not lang then
return "🔊*Mute Inline* _Is Already Disabled_🔊"
elseif lang then
return "❗️ممنوعیت کیبورد شیشه ای غیر فعال است❗️"
end
else
data[tostring(target)]["settings"]["mute_inline"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Inline* _Has Been Disabled_🔊"
else
return "❗️ممنوعیت کیبورد شیشه ای غیر فعال شد❗️"
end
end
end
---------------Mute Text-------------------
local function mute_text(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_text = data[tostring(target)]["settings"]["mute_text"]
if mute_text == "yes" then
if not lang then
return "🔇*Mute Text* _Is Already Enabled_🔇"
elseif lang then
return "☑️ممنوعیت متن فعال است☑️"
end
else
data[tostring(target)]["settings"]["mute_text"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Text* _Has Been Enabled_🔇"
else
return "☑️ممنوعیت متن فعال شد☑️"
end
end
end
local function unmute_text(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_text = data[tostring(target)]["settings"]["mute_text"]
if mute_text == "no" then
if not lang then
return "🔊*Mute Text* _Is Already Disabled_🔊"
elseif lang then
return "✍ممنوعیت متن غیر فعال است✍"
end
else
data[tostring(target)]["settings"]["mute_text"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Text* _Has Been Disabled_🔊"
else
return "✍ممنوعیت متن غیر فعال شد✍"
end
end
end
---------------Mute photo-------------------
local function mute_photo(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "🔇_You're Not_ *Moderator*🔇"
else
return "🔇شما مدیر گروه نمیباشید🔇"
end
end
local mute_photo = data[tostring(target)]["settings"]["mute_photo"]
if mute_photo == "yes" then
if not lang then
return "🔇*Mute Photo* _Is Already Enabled_🔇"
elseif lang then
return "⚔ ممنوعیت ارسال عکس در قلمرو فعال است ⚔"
end
else
data[tostring(target)]["settings"]["mute_photo"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Photo* _Has Been Enabled_🔇"
else
return "⚔ ممنوعیت ارسال عکس در قلمرو فعال شد ⚔"
end
end
end
local function unmute_photo(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_photo = data[tostring(target)]["settings"]["mute_photo"]
if mute_photo == "no" then
if not lang then
return "🔊*Mute Photo* _Is Already Disabled_🔊"
elseif lang then
return "❗️ممنوعیت ارسال عکس در قلمرو غیر فعال است❗️"
end
else
data[tostring(target)]["settings"]["mute_photo"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Photo* _Has Been Disabled_🔊"
else
return "❗️ممنوعیت ارسال عکس در قلمرو غیر فعال شد❗️"
end
end
end
---------------Mute Video-------------------
local function mute_video(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_video = data[tostring(target)]["settings"]["mute_video"]
if mute_video == "yes" then
if not lang then
return "🔇*Mute Video* _Is Already Enabled_🔇"
elseif lang then
return "⚔ ممنوعیت ارسال فیلم در قلمرو فعال است ⚔"
end
else
data[tostring(target)]["settings"]["mute_video"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Video* _Has Been Enabled_🔇"
else
return "⚔ ممنوعیت ارسال فیلم در قلمرو فعال شد ⚔"
end
end
end
local function unmute_video(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_video = data[tostring(target)]["settings"]["mute_video"]
if mute_video == "no" then
if not lang then
return "🔊*Mute Video* _Is Already Disabled_🔊"
elseif lang then
return "❗️ممنوعیت ارسال فیلم در قلمرو غیر فعال است❗️"
end
else
data[tostring(target)]["settings"]["mute_video"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Video* _Has Been Disabled_🔊"
else
return "❗️ممنوعیت ارسال فیلم در قلمرو غیر فعال شد❗️"
end
end
end
---------------Mute Audio-------------------
local function mute_audio(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_audio = data[tostring(target)]["settings"]["mute_audio"]
if mute_audio == "yes" then
if not lang then
return "🔇*Mute Audio* _Is Already Enabled_🔇"
elseif lang then
return "⚔ ممنوعیت ارسال آهنگ در قلمرو فعال است ⚔"
end
else
data[tostring(target)]["settings"]["mute_audio"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Audio* _Has Been Enabled_🔇"
else
return "⚔ ممنوعیت ارسال آهنگ در قلمرو فعال شد ⚔"
end
end
end
local function unmute_audio(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_audio = data[tostring(target)]["settings"]["mute_audio"]
if mute_audio == "no" then
if not lang then
return "🔊*Mute Audio* _Is Already Disabled_🔊"
elseif lang then
return "❗️ممنوعیت ارسال آهنگ در قلمرو غیرفعال است❗️"
end
else
data[tostring(target)]["settings"]["mute_audio"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Audio* _Has Been Disabled_🔊"
else
return "❗️ممنوعیت ارسال آهنگ در قلمرو غیرفعال شد❗️"
end
end
end
---------------Mute Voice-------------------
local function mute_voice(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_voice = data[tostring(target)]["settings"]["mute_voice"]
if mute_voice == "yes" then
if not lang then
return "🔇*Mute Voice* _Is Already Enabled_🔇"
elseif lang then
return "⚔ ممنوعیت ارسال صدا در قلمرو فعال است ⚔"
end
else
data[tostring(target)]["settings"]["mute_voice"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Voice* _Has Been Enabled_🔇"
else
return " ممنوعیت ارسال صدا در قلمرو فعال شد ⚔"
end
end
end
local function unmute_voice(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_voice = data[tostring(target)]["settings"]["mute_voice"]
if mute_voice == "no" then
if not lang then
return "🔊*Mute Voice* _Is Already Disabled_🔊"
elseif lang then
return "❗️ممنوعیت ارسال صدا در قلمرو غیرفعال است❗️"
end
else
data[tostring(target)]["settings"]["mute_voice"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Voice* _Has Been Disabled_🔊"
else
return "❗️ممنوعیت ارسال صدا در قلمرو غیرفعال شد❗️"
end
end
end
---------------Mute Sticker-------------------
local function mute_sticker(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_sticker = data[tostring(target)]["settings"]["mute_sticker"]
if mute_sticker == "yes" then
if not lang then
return "🔇*Mute Sticker* _Is Already Enabled_🔇"
elseif lang then
return "⚔ ممنوعیت ارسال استیکر در قلمرو فعال است ⚔"
end
else
data[tostring(target)]["settings"]["mute_sticker"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Sticker* _Has Been Enabled_🔇"
else
return "⚔ ممنوعیت ارسال استیکر در قلمرو فعال شد ⚔"
end
end
end
local function unmute_sticker(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_sticker = data[tostring(target)]["settings"]["mute_sticker"]
if mute_sticker == "no" then
if not lang then
return "🔊*Mute Sticker* _Is Already Disabled_🔊"
elseif lang then
return "❗️ممنوعیت ارسال استیکر در قلمرو غیرفعال است❗️"
end
else
data[tostring(target)]["settings"]["mute_sticker"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Sticker* _Has Been Disabled_🔊"
else
return "❗️ممنوعیت ارسال استیکر در قلمرو غیرفعال شد❗️"
end
end
end
---------------Mute Contact-------------------
local function mute_contact(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_contact = data[tostring(target)]["settings"]["mute_contact"]
if mute_contact == "yes" then
if not lang then
return "🔇*Mute Contact* _Is Already Enabled_🔇"
elseif lang then
return "☑️ممنوعیت ارسال مخاطب در قلمرو فعال است☑️"
end
else
data[tostring(target)]["settings"]["mute_contact"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Contact* _Has Been Enabled_🔇"
else
return "☑️ممنوعیت ارسال مخاطب در قلمرو فعال شد☑️"
end
end
end
local function unmute_contact(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_contact = data[tostring(target)]["settings"]["mute_contact"]
if mute_contact == "no" then
if not lang then
return "🔊*Mute Contact* _Is Already Disabled_🔊"
elseif lang then
return "❗️ممنوعیت ارسال مخاطب در قلمرو غیرفعال است❗️"
end
else
data[tostring(target)]["settings"]["mute_contact"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Contact* _Has Been Disabled_🔊"
else
return "❗️ممنوعیت ارسال مخاطب در قلمرو غیرفعال شد❗️"
end
end
end
---------------Mute Forward-------------------
local function mute_forward(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_forward = data[tostring(target)]["settings"]["mute_forward"]
if mute_forward == "yes" then
if not lang then
return "🔇*Mute Forward* _Is Already Enabled_🔇"
elseif lang then
return "⚔ ممنوعیت ارسال فوروارد در قلمرو فعال است ⚔"
end
else
data[tostring(target)]["settings"]["mute_forward"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Forward* _Has Been Enabled_🔇"
else
return "⚔ ممنوعیت ارسال فوروارد در قلمرو فعال شد ⚔"
end
end
end
local function unmute_forward(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_forward = data[tostring(target)]["settings"]["mute_forward"]
if mute_forward == "no" then
if not lang then
return "🔊*Mute Forward* _Is Already Disabled_🔊"
elseif lang then
return "❗️ممنوعیت ارسال فوروارد در قلمرو غیرفعال است❗️"
end
else
data[tostring(target)]["settings"]["mute_forward"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Forward* _Has Been Disabled_🔊"
else
return "❗️ممنوعیت ارسال فوروارد در قلمرو غیرفعال شد❗️"
end
end
end
---------------Mute Location-------------------
local function mute_location(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_location = data[tostring(target)]["settings"]["mute_location"]
if mute_location == "yes" then
if not lang then
return "🔇*Mute Location* _Is Already Enabled_🔇"
elseif lang then
return "🔇بیصدا کردن موقعیت فعال است🔇"
end
else
data[tostring(target)]["settings"]["mute_location"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Location* _Has Been Enabled_🔇"
else
return "🔇بیصدا کردن موقعیت فعال شد🔇"
end
end
end
local function unmute_location(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_location = data[tostring(target)]["settings"]["mute_location"]
if mute_location == "no" then
if not lang then
return "🔊*Mute Location* _Is Already Disabled_🔊"
elseif lang then
return "🔊بیصدا کردن موقعیت غیر فعال است🔊"
end
else
data[tostring(target)]["settings"]["mute_location"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Location* _Has Been Disabled_🔊"
else
return "🔊بیصدا کردن موقعیت غیر فعال شد🔊"
end
end
end
---------------Mute Document-------------------
local function mute_document(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_document = data[tostring(target)]["settings"]["mute_document"]
if mute_document == "yes" then
if not lang then
return "🔇*Mute Document* _Is Already Enabled_🔇"
elseif lang then
return "☑️ممنوعیت ارسال اسناد در قلمرو فعال است☑️"
end
else
data[tostring(target)]["settings"]["mute_document"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute Document* _Has Been Enabled_🔇"
else
return "☑️ممنوعیت ارسال اسناد در قلمرو فعال شد☑️"
end
end
end
local function unmute_document(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_document = data[tostring(target)]["settings"]["mute_document"]
if mute_document == "no" then
if not lang then
return "🔊*Mute Document* _Is Already Disabled_🔊"
elseif lang then
return "❗️ممنوعیت ارسال اسناد در قلمرو غیرفعال است❗️"
end
else
data[tostring(target)]["settings"]["mute_document"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute Document* _Has Been Disabled_🔊"
else
return "❗️ممنوعیت ارسال اسناد در قلمرو غیرفعال شد❗️"
end
end
end
---------------Mute TgService-------------------
local function mute_tgservice(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_tgservice = data[tostring(target)]["settings"]["mute_tgservice"]
if mute_tgservice == "yes" then
if not lang then
return "🔇*Mute TgService* _Is Already Enabled_🔇"
elseif lang then
return "🔇بیصدا کردن خدمات تلگرام فعال است🔇"
end
else
data[tostring(target)]["settings"]["mute_tgservice"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "🔇*Mute TgService* _Has Been Enabled_🔇"
else
return "🔇بیصدا کردن خدمات تلگرام فعال شد🔇"
end
end
end
local function unmute_tgservice(msg, data, target)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نیستید"
end
end
local mute_tgservice = data[tostring(target)]["settings"]["mute_tgservice"]
if mute_tgservice == "no" then
if not lang then
return "🔊*Mute TgService* _Is Already Disabled_🔊"
elseif lang then
return "🔊بیصدا کردن خدمات تلگرام غیر فعال است🔊"
end
else
data[tostring(target)]["settings"]["mute_tgservice"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "🔊*Mute TgService* _Has Been Disabled_🔊"
else
return "🔊بیصدا کردن خدمات تلگرام غیر فعال شد🔊"
end
end
end
local function run(msg, matches)
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
local data = load_data(_config.moderation.data)
local chat = msg.chat_id_
local user = msg.sender_user_id_
if matches[1] == "id" then
if not matches[2] and tonumber(msg.reply_to_message_id_) == 0 then
if not lang then
return "*Chat ID :* _"..chat.."_\n*User ID :* _"..user.."_"
else
return "*شناسه گروه :* _"..chat.."_\n*شناسه شما :* _"..user.."_"
end
end
if not matches[2] and tonumber(msg.reply_to_message_id_) ~= 0 then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.chat_id_,
message_id_ = msg.reply_to_message_id_
}, action_by_reply, {chat_id=msg.chat_id_,cmd="id"})
end
if matches[2] and tonumber(msg.reply_to_message_id_) == 0 then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.chat_id_,username=matches[2],cmd="id"})
end
end
if matches[1] == "pin" and is_owner(msg) then
tdcli.pinChannelMessage(msg.chat_id_, msg.reply_to_message_id_, 1)
if not lang then
return "*Message Has Been Pinned*"
else
return "پیام سجاق شد"
end
end
if matches[1] == 'unpin' and is_mod(msg) then
tdcli.unpinChannelMessage(msg.chat_id_)
if not lang then
return "*Pin message has been unpinned*"
else
return "پیام سنجاق شده پاک شد"
end
end
if matches[1] == "add" then
return modadd(msg)
end
if matches[1] == "rem" then
return modrem(msg)
end
if matches[1] == "setowner" and is_admin(msg) then
if not matches[2] and tonumber(msg.reply_to_message_id_) ~= 0 then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.chat_id_,
message_id_ = msg.reply_to_message_id_
}, action_by_reply, {chat_id=msg.chat_id_,cmd="setowner"})
end
if matches[2] and string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[2],
}, action_by_id, {chat_id=msg.chat_id_,user_id=matches[2],cmd="setowner"})
end
if matches[2] and not string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.chat_id_,username=matches[2],cmd="setowner"})
end
end
if matches[1] == "remowner" and is_admin(msg) then
if not matches[2] and tonumber(msg.reply_to_message_id_) ~= 0 then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.chat_id_,
message_id_ = msg.reply_to_message_id_
}, action_by_reply, {chat_id=msg.chat_id_,cmd="remowner"})
end
if matches[2] and string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[2],
}, action_by_id, {chat_id=msg.chat_id_,user_id=matches[2],cmd="remowner"})
end
if matches[2] and not string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.chat_id_,username=matches[2],cmd="remowner"})
end
end
if matches[1] == "promote" and is_owner(msg) then
if not matches[2] and tonumber(msg.reply_to_message_id_) ~= 0 then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.chat_id_,
message_id_ = msg.reply_to_message_id_
}, action_by_reply, {chat_id=msg.chat_id_,cmd="promote"})
end
if matches[2] and string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[2],
}, action_by_id, {chat_id=msg.chat_id_,user_id=matches[2],cmd="promote"})
end
if matches[2] and not string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.chat_id_,username=matches[2],cmd="promote"})
end
end
if matches[1] == "demote" and is_owner(msg) then
if not matches[2] and tonumber(msg.reply_to_message_id_) ~= 0 then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.chat_id_,
message_id_ = msg.reply_to_message_id_
}, action_by_reply, {chat_id=msg.chat_id_,cmd="demote"})
end
if matches[2] and string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[2],
}, action_by_id, {chat_id=msg.chat_id_,user_id=matches[2],cmd="demote"})
end
if matches[2] and not string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.chat_id_,username=matches[2],cmd="demote"})
end
end
if matches[1] == "lock" and is_mod(msg) then
local target = msg.chat_id_
if matches[2] == "link" then
return lock_link(msg, data, target)
end
if matches[2] == "fosh" then
return lock_fosh(msg, data, target)
end
if matches[2] == "tag" then
return lock_tag(msg, data, target)
end
if matches[2] == "mention" then
return lock_mention(msg, data, target)
end
if matches[2] == "arabic" then
return lock_arabic(msg, data, target)
end
if matches[2] == "edit" then
return lock_edit(msg, data, target)
end
if matches[2] == "spam" then
return lock_spam(msg, data, target)
end
if matches[2] == "flood" then
return lock_flood(msg, data, target)
end
if matches[2] == "bots" then
return lock_bots(msg, data, target)
end
if matches[2] == "markdown" then
return lock_markdown(msg, data, target)
end
if matches[2] == "webpage" then
return lock_webpage(msg, data, target)
end
end
if matches[1] == "unlock" and is_mod(msg) then
local target = msg.chat_id_
if matches[2] == "link" then
return unlock_link(msg, data, target)
end
if matches[2] == "fosh" then
return unlock_fosh(msg, data, target)
end
if matches[2] == "tag" then
return unlock_tag(msg, data, target)
end
if matches[2] == "mention" then
return unlock_mention(msg, data, target)
end
if matches[2] == "arabic" then
return unlock_arabic(msg, data, target)
end
if matches[2] == "edit" then
return unlock_edit(msg, data, target)
end
if matches[2] == "spam" then
return unlock_spam(msg, data, target)
end
if matches[2] == "flood" then
return unlock_flood(msg, data, target)
end
if matches[2] == "bots" then
return unlock_bots(msg, data, target)
end
if matches[2] == "markdown" then
return unlock_markdown(msg, data, target)
end
if matches[2] == "webpage" then
return unlock_webpage(msg, data, target)
end
end
if matches[1] == "mute" and is_mod(msg) then
local target = msg.chat_id_
if matches[2] == "all" then
return mute_all(msg, data, target)
end
if matches[2] == "gif" then
return mute_gif(msg, data, target)
end
if matches[2] == "text" then
return mute_text(msg ,data, target)
end
if matches[2] == "photo" then
return mute_photo(msg ,data, target)
end
if matches[2] == "video" then
return mute_video(msg ,data, target)
end
if matches[2] == "audio" then
return mute_audio(msg ,data, target)
end
if matches[2] == "voice" then
return mute_voice(msg ,data, target)
end
if matches[2] == "sticker" then
return mute_sticker(msg ,data, target)
end
if matches[2] == "contact" then
return mute_contact(msg ,data, target)
end
if matches[2] == "forward" then
return mute_forward(msg ,data, target)
end
if matches[2] == "location" then
return mute_location(msg ,data, target)
end
if matches[2] == "document" then
return mute_document(msg ,data, target)
end
if matches[2] == "tgservice" then
return mute_tgservice(msg ,data, target)
end
if matches[2] == "inline" then
return mute_inline(msg ,data, target)
end
if matches[2] == "game" then
return mute_game(msg ,data, target)
end
end
if matches[1] == "unmute" and is_mod(msg) then
local target = msg.chat_id_
if matches[2] == "all" then
return unmute_all(msg, data, target)
end
if matches[2] == "gif" then
return unmute_gif(msg, data, target)
end
if matches[2] == "text" then
return unmute_text(msg, data, target)
end
if matches[2] == "photo" then
return unmute_photo(msg ,data, target)
end
if matches[2] == "video" then
return unmute_video(msg ,data, target)
end
if matches[2] == "audio" then
return unmute_audio(msg ,data, target)
end
if matches[2] == "voice" then
return unmute_voice(msg ,data, target)
end
if matches[2] == "sticker" then
return unmute_sticker(msg ,data, target)
end
if matches[2] == "contact" then
return unmute_contact(msg ,data, target)
end
if matches[2] == "forward" then
return unmute_forward(msg ,data, target)
end
if matches[2] == "location" then
return unmute_location(msg ,data, target)
end
if matches[2] == "document" then
return unmute_document(msg ,data, target)
end
if matches[2] == "tgservice" then
return unmute_tgservice(msg ,data, target)
end
if matches[2] == "inline" then
return unmute_inline(msg ,data, target)
end
if matches[2] == "game" then
return unmute_game(msg ,data, target)
end
end
if matches[1] == "gpinfo" and is_mod(msg) and gp_type(msg.chat_id_) == "channel" then
local function group_info(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
if not lang then
ginfo = "*📢Group Info :*📢\n👲_Admin Count :_ *"..data.administrator_count_.."*\n👥_Member Count :_ *"..data.member_count_.."*\n👿_Kicked Count :_ *"..data.kicked_count_.."*\n🆔_Group ID :_ *"..data.channel_.id_.."*"
print(serpent.block(data))
elseif lang then
ginfo = "📢*اطلاعات گروه *📢\n👲_تعداد مدیران :_ *"..data.administrator_count_.."*\n👥_تعداد اعضا :_ *"..data.member_count_.."*\n👿_تعداد اعضای حذف شده :_ *"..data.kicked_count_.."*\n🆔_شناسه گروه :_ *"..data.channel_.id_.."*"
print(serpent.block(data))
end
tdcli.sendMessage(arg.chat_id, arg.msg_id, 1, ginfo, 1, 'md')
end
tdcli.getChannelFull(msg.chat_id_, group_info, {chat_id=msg.chat_id_,msg_id=msg.id_})
end
if matches[1] == 'setlink' and is_owner(msg) then
data[tostring(chat)]['settings']['linkgp'] = 'waiting'
save_data(_config.moderation.data, data)
if not lang then
return '_Please send the new group_ *link* _now_'
else
return 'لطفا لینک گروه خود را ارسال کنید'
end
end
if msg.content_.text_ then
local is_link = msg.content_.text_:match("^([https?://w]*.?telegram.me/joinchat/%S+)$") or msg.content_.text_:match("^([https?://w]*.?t.me/joinchat/%S+)$")
if is_link and data[tostring(chat)]['settings']['linkgp'] == 'waiting' and is_owner(msg) then
data[tostring(chat)]['settings']['linkgp'] = msg.content_.text_
save_data(_config.moderation.data, data)
if not lang then
return "*Newlink* _has been set_"
else
return "لینک جدید ذخیره شد"
end
end
end
if matches[1] == 'link' and is_mod(msg) then
local linkgp = data[tostring(chat)]['settings']['linkgp']
if not linkgp then
if not lang then
return "_First set a link for group with using_ /setlink"
else
return "اول لینک گروه خود را ذخیره کنید با /setlink"
end
end
if not lang then
text = "<b>Group Link :</b>\n"..linkgp
else
text = "<b>لینک گروه :</b>\n"..linkgp
end
return tdcli.sendMessage(chat, msg.id_, 1, text, 1, 'html')
end
if matches[1] == "setrules" and matches[2] and is_mod(msg) then
data[tostring(chat)]['rules'] = matches[2]
save_data(_config.moderation.data, data)
if not lang then
return "*Group rules* _has been set_"
else
return "قوانین گروه ثبت شد"
end
end
if matches[1] == "rules" then
if not data[tostring(chat)]['rules'] then
if not lang then
rules = "ℹ️ The Default Rules :\n1⃣ No Flood.\n2⃣ No Spam.\n3⃣ No Advertising.\n4⃣ Try to stay on topic.\n5⃣ Forbidden any racist, sexual, homophobic or gore content.\n➡️ Repeated failure to comply with these rules will cause ban.\n"
elseif lang then
rules = "ℹ️ قوانین پپیشفرض:\n1⃣ ارسال پیام مکرر ممنوع.\n2⃣ اسپم ممنوع.\n3⃣ تبلیغ ممنوع.\n4⃣ سعی کنید از موضوع خارج نشید.\n5⃣ هرنوع نژاد پرستی, شاخ بازی و پورنوگرافی ممنوع .\n➡️ از قوانین پیروی کنید, در صورت عدم رعایت قوانین اول اخطار و در صورت تکرار مسدود.\n"
end
else
rules = "*Group Rules :*\n"..data[tostring(chat)]['rules']
end
return rules
end
if matches[1] == "res" and matches[2] and is_mod(msg) then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.chat_id_,username=matches[2],cmd="res"})
end
if matches[1] == "whois" and matches[2] and is_mod(msg) then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[2],
}, action_by_id, {chat_id=msg.chat_id_,user_id=matches[2],cmd="whois"})
end
if matches[1] == 'setflood' and is_mod(msg) then
if tonumber(matches[2]) < 1 or tonumber(matches[2]) > 50 then
return "_Wrong number, range is_ *[1-50]*"
end
local flood_max = matches[2]
data[tostring(chat)]['settings']['num_msg_max'] = flood_max
save_data(_config.moderation.data, data)
return "_Group_ *flood* _sensitivity has been set to :_ *[ "..matches[2].." ]*"
end
if matches[1]:lower() == 'clean' and is_owner(msg) then
if matches[2] == 'mods' then
if next(data[tostring(chat)]['mods']) == nil then
if not lang then
return "_No_ *moderators* _in this group_"
else
return "هیچ مدیری برای گروه انتخاب نشده است"
end
end
for k,v in pairs(data[tostring(chat)]['mods']) do
data[tostring(chat)]['mods'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
if not lang then
return "_All_ *moderators* _has been demoted_"
else
return "تمام مدیران گروه تنزیل مقام شدند"
end
end
if matches[2] == 'filterlist' then
if next(data[tostring(chat)]['filterlist']) == nil then
if not lang then
return "*Filtered words list* _is empty_"
else
return "_لیست کلمات فیلتر شده خالی است_"
end
end
for k,v in pairs(data[tostring(chat)]['filterlist']) do
data[tostring(chat)]['filterlist'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
if not lang then
return "*Filtered words list* _has been cleaned_"
else
return "_لیست کلمات فیلتر شده پاک شد_"
end
end
if matches[2] == 'rules' then
if not data[tostring(chat)]['rules'] then
if not lang then
return "_No_ *rules* _available_"
else
return "قوانین برای گروه ثبت نشده است"
end
end
data[tostring(chat)]['rules'] = nil
save_data(_config.moderation.data, data)
if not lang then
return "*Group rules* _has been cleaned_"
else
return "قوانین گروه پاک شد"
end
end
if matches[2] == 'welcome' then
if not data[tostring(chat)]['setwelcome'] then
if not lang then
return "*Welcome Message not set*"
else
return "پیام خوشآمد گویی ثبت نشده است"
end
end
data[tostring(chat)]['setwelcome'] = nil
save_data(_config.moderation.data, data)
if not lang then
return "*Welcome message* _has been cleaned_"
else
return "پیام خوشآمد گویی پاک شد"
end
end
if matches[2] == 'about' then
if gp_type(chat) == "chat" then
if not data[tostring(chat)]['about'] then
if not lang then
return "_No_ *description* _available_"
else
return "پیامی مبنی بر درباره گروه ثبت نشده است"
end
end
data[tostring(chat)]['about'] = nil
save_data(_config.moderation.data, data)
elseif gp_type(chat) == "channel" then
tdcli.changeChannelAbout(chat, "", dl_cb, nil)
end
if not lang then
return "*Group description* _has been cleaned_"
else
return "پیام مبنی بر درباره گروه پاک شد"
end
end
end
if matches[1]:lower() == 'clean' and is_admin(msg) then
if matches[2] == 'owners' then
if next(data[tostring(chat)]['owners']) == nil then
if not lang then
return "_No_ *owners* _in this group_"
else
return "مالکی برای گروه انتخاب نشده است"
end
end
for k,v in pairs(data[tostring(chat)]['owners']) do
data[tostring(chat)]['owners'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
if not lang then
return "_All_ *owners* _has been demoted_"
else
return "تمامی مالکان گروه تنزیل مقام شدند"
end
end
end
if matches[1] == "setname" and matches[2] and is_mod(msg) then
local gp_name = matches[2]
tdcli.changeChatTitle(chat, gp_name, dl_cb, nil)
end
if matches[1] == "setabout" and matches[2] and is_mod(msg) then
if gp_type(chat) == "channel" then
tdcli.changeChannelAbout(chat, matches[2], dl_cb, nil)
elseif gp_type(chat) == "chat" then
data[tostring(chat)]['about'] = matches[2]
save_data(_config.moderation.data, data)
end
if not lang then
return "*Group description* _has been set_"
else
return "پیام مبنی بر درباره گروه ثبت شد"
end
end
if matches[1] == "about" and gp_type(chat) == "chat" then
if not data[tostring(chat)]['about'] then
if not lang then
about = "_No_ *description* _available_"
elseif lang then
about = "پیامی مبنی بر درباره گروه ثبت نشده است"
end
else
about = "*Group Description :*\n"..data[tostring(chat)]['about']
end
return about
end
if matches[1] == 'filter' and is_mod(msg) then
return filter_word(msg, matches[2])
end
if matches[1] == 'unfilter' and is_mod(msg) then
return unfilter_word(msg, matches[2])
end
if matches[1] == 'filterlist' and is_mod(msg) then
return filter_list(msg)
end
if matches[1] == "settings" then
return group_settings(msg, target)
end
if matches[1] == "mutelist" then
return mutes(msg, target)
end
if matches[1] == "modlist" then
return modlist(msg)
end
if matches[1] == "ownerlist" and is_owner(msg) then
return ownerlist(msg)
end
if matches[1] == "setlang" and is_owner(msg) then
if matches[2] == "en" then
local hash = "gp_lang:"..msg.chat_id_
local lang = redis:get(hash)
redis:del(hash)
return "_Group Language Set To:_ EN"
elseif matches[2] == "fa" then
redis:set(hash, true)
return "*زبان گروه تنظیم شد به : فارسی*"
end
end
if matches[1] == "help" and is_mod(msg) then
if not lang then
text = [[
🔰*Bot Commands:*🔰
@Erfan_herkuless_051
در حال حاضر زبان ربات انگلیسی میباشد برای تغییر زبان دستور زیر را ارسال کنید
*!setlang fa*
👑*!setowner* `[username|id|reply]`
_Set Group Owner(Multi Owner)_
👑*!remowner* `[username|id|reply]`
_Remove User From Owner List_
🤖*!promote* `[username|id|reply]`
_Promote User To Group Admin_
🤖*!demote* `[username|id|reply]`
_Demote User From Group Admins List_
🗣*!setflood* `[1-50]`
_Set Flooding Number_
🔇*!silent* `[username|id|reply]`
_Silent User From Group_
🔊*!unsilent* `[username|id|reply]`
_Unsilent User From Group_
👽*!kick* `[username|id|reply]`
_Kick User From Group_
👽*!ban* `[username|id|reply]`
_Ban User From Group_
👽*!unban* `[username|id|reply]`
_UnBan User From Group_
🔹*!res* `[username]`
_Show User ID_
🔹*!id* `[reply]`
_Show User ID_
🔹*!whois* `[id]`
_Show User's Username And Name_
🔒*!lock* `[link | tag | arabic | edit | fosh | webpage | bots | spam | flood | markdown | mention]`
_If This Actions Lock, Bot Check Actions And Delete Them_
🔓*!unlock* `[link | tag | arabic | edit | fosh | webpage | bots | spam | flood | markdown | mention]`
_If This Actions Unlock, Bot Not Delete Them_
🔕*!mute* `[gifs | photo | tgservice | document | sticker | video | text | forward | location | audio | voice | contact | all]`
_If This Actions Lock, Bot Check Actions And Delete Them_
🔔*!unmute* `[gif | photo | tgservice | document | sticker | video | tgservice | text | forward | inline | location | audio | voice | contact | all]`
_If This Actions Unlock, Bot Not Delete Them_
🔹*!set*`[rules | name | photo | link | about]`
_Bot Set Them_
🔹*!clean* `[bans | mods | bots | rules | about | silentlist]`
_Bot Clean Them_
🔹*!pin* `[reply]`
_Pin Your Message_
🔹*!unpin*
_Unpin Pinned Message_
🛡*!settings*
_Show Group Settings_
🔕*!silentlist*
_Show Silented Users List_
🔕*!banlist*
_Show Banned Users List_
👑*!ownerlist*
_Show Group Owners List_
🤖*!modlist*
_Show Group Moderators List_
🎖*!rules*
_Show Group Rules_
⚜*!gpinfo*
_Show Group Information_
⚜*!link*
_Show Group Link_
🔇*!mt 0 1* (0h 1m)
🔊*!unmt*
_Mute All With Time_
🚫*!filter*
🚫*!unfilter*
_filter word_
🚫*!filterlist*
_Show Filter List_
〰〰〰〰〰
♻️*!del* 1-100
♻️*!delall* `[reply]`
_Delete Message_
〰〰〰〰〰
⏱*!setexpire* 30
⏱*!expire*
_set expire for group_
〰〰〰〰〰
🎗*!setwelcome* متن پیام
➕*!welcome enable*
➖*!welcome disable*
_set welcome for group_
〰〰〰〰〰
📣*!broadcast* text
_Send Msg To All Groups_
〰〰〰〰〰
⚙*!autoleave enable*
⚙*!autoleave disable*
_set Auto leave_
_You Can Use_ *[!/#]* _To Run The Commands_
]]
elseif lang then
text = [[
⚔ برای دیدن دستورات مورد نظر خود مورد دلخواه را ارسال کنید ⚔
💀دستورات مدیریتی ربات های king & queen 💀
درود بر گلادیاتور @Erfan_herkuless_051
☑️ برای مشاهده دستورات مدیریتی دستور زیر را ارسال کنید
#مدیریت
☑️برای مشاهده دستورات قفلی دستور زیر را ارسال کنید
#قفل
☑️برای مشاهده دستورات ممنوعیت دستور زیر را ارسال کنید
#ممنوع
☑️آگاهی از آنلاین بودن ربات
ping
➖➖➖➖➖
در حال حاضر زبان ربات فارسی میباشد برای تغییر زبان دستور زیر را ارسال کنید
*!setlang en*
...
]]
end
return text
end
if matches[1] == "قفل" and is_mod(msg) then
text2 = [[
🔐 لیست قفل ها 🔐
@Erfan_herkuless_051
.king & queen
⚔ قفل کردن لینک گروه ها
⛔️*قفل لینک*
💣*باز کردن لینک*
☑️☑️☑️☑️☑️☑️
⚔ قفل کردن یوزرنیم
⛔️*قفل تگ*
💣*باز کردن تگ*
☑️☑️☑️☑️☑️☑️
⚔ قفل کردن متن فارسی و عربی
⛔️*قفل عربی*
💣*باز کردن عربی*
☑️☑️☑️☑️☑️☑️
⚔ قفل کردن لینک سایت ها
⛔️*قفل وبسایت*
💣*باز کردن وبسایت*
☑️☑️☑️☑️☑️☑️
⚔ جلوگیری از ویرایش متن
⛔️*قفل ویرایش*
💣*باز کردن ویرایش*
☑️☑️☑️☑️☑️☑️
⚔ جلوگیری از وارد کردن ربات
⛔️*قفل ربات*
💣*باز کردن ربات*
☑️☑️☑️☑️☑️☑️
⚔ قفل پیام های طولانی
⛔️*قفل اسپم*
💣*باز کردن اسپم*
☑️☑️☑️☑️☑️☑️
⚔ قفل پیام های رگباری
⛔️*قفل فلود*
💣*باز کردن فلود*
☑️☑️☑️☑️☑️☑️
⚔ قفل بولد و ایتالیک متن
⛔️*قفل فونت*
💣*باز کردن فونت*
☑️☑️☑️☑️☑️☑️
⚔ قفل هایپرلینک
⛔️*قفل هایپرلینک*
💣*باز کردن هایپرلینک*
☑️☑️☑️☑️☑️☑️
⚔ قفل فحش
⛔️*قفل فحش*
💣*باز کردن فحش*
☑️☑️☑️☑️☑️☑️
در زدن دستورات به فاصله حروف دقت کنید
...
]]
return text2
end
if matches[1] == "ممنوع" and is_mod(msg) then
text3 = [[
🔕 لیست ممنوعیت ها 🔕
@Erfan_herkuless_051
.king & queen
⛔️ ارسال گیف ممنوع
🔇*ممنوعیت گیف*
💣*رفع ممنوعیت گیف*
➖➖➖➖➖➖➖
⛔️ ارسال عکس ممنوع
🔇*ممنوعیت عکس*
💣*رفع ممنوعیت عکس*
➖➖➖➖➖➖➖
⛔️ ارسال فایل ممنوع
🔇*ممنوعیت فایل*
💣*رفع ممنوعیت فایل*
➖➖➖➖➖➖➖
⛔️ ارسال استیکر ممنوع
🔇*ممنوعیت استیکر*
💣*رفع ممنوعیت استیکر*
➖➖➖➖➖➖➖
⛔️ ارسال ویدیو ممنوع
🔇*ممنوعیت فیلم*
💣*رفع ممنوعیت فیلم*
➖➖➖➖➖➖➖
⛔️ ارسال متن ممنوع
🔇*ممنوعیت متن*
💣*رفع ممنوعیت متن*
➖➖➖➖➖➖➖
⛔️ ارسال فوروارد ممنوع
🔇*ممنوعیت فوروارد*
💣*رفع ممنوعیت فوروارد*
➖➖➖➖➖➖➖
⛔️ ارسال بازی به گروه
🔇*ممنوعیت بازی*
💣*رفع ممنوعیت بازی*
➖➖➖➖➖➖➖
⛔️ ارسال مکان ممنوع
🔇*ممنوعیت مکان*
💣*رفع ممنوعیت مکان*
➖➖➖➖➖➖➖
⛔️ ارسال موزیک ممنوع
🔇*ممنوعیت موزیک*
💣*رفع ممنوعیت موزیک*
➖➖➖➖➖➖➖
⛔️ ارسال فایل ضبط شده ممنوع
🔇*ممنوعیت صدا*
💣*رفع ممنوعیت صدا*
➖➖➖➖➖➖➖
⛔️ ارسال اطلاعات تماس ممنوع
🔇*ممنوعیت اطلاعات تماس*
💣*رفع ممنوعیت اطلاعات تماس*
➖➖➖➖➖➖➖
⛔️ اعلانات گروه ممنوع
🔇*ممنوعیت اعلانات*
💣*رفع ممنوعیت اعلانات*
➖➖➖➖➖➖➖
⛔️ ارسال تبلیغات شیشه ای ممنوع
🔇*ممنوعیت اینلاین*
💣*رفع ممنوعیت اینلاین*
➖➖➖➖➖➖➖
⛔️ همه چیز ممنوع
🔇*ممنوعیت همه چیز*
💣*رفع ممنوعیت همه چیز*
➖➖➖➖➖➖➖
⛔️ میوت تایم دار
عدد اول ساعت عدد دوم دقیقه
🔇*!mt 0 1*
💣*!unmt*
➖➖➖➖➖➖➖
در زدن دستورات به فاصله حروف دقت کنید
...
]]
return text3
end
if matches[1] == "مدیریت" and is_mod(msg) then
text4 = [[
💀 لیست دستورات مدیریت 💀
➰شما میتوانید از '/' یا '!' یا '#' برای اجرای دستورات استفاده کنید.
@Erfan_herkuless_051
.king & queen
💀💀💀💀💀💀💀💀
💀 *تنظیمات*
💀 نمایش تنظیمات گروه
💀💀💀💀💀💀💀💀
💀 *نیست ساکت*
💀 نمایش لیست ساکت شده ها
💀💀💀💀💀💀💀💀
💀 *لیست مسدود*
💀 نمایش لیست مسدود شده ها
💀💀💀💀💀💀💀💀
💀 *لیست مدیران*
💀 نمایش لیست مدیران
💀💀💀💀💀💀💀💀
💀 *لیست ناظران*
💀 نمایش لیست ناظران
💀💀💀💀💀💀💀💀
💀 *اطلاعات گروه*
💀 نمایش اطلاعات گروه
💀💀💀💀💀💀💀💀
💀 *انتخاب مدیر* `[username|id|reply]`
💀 تعیین مدیر اصلی گروه
💀💀💀💀💀💀💀💀
💀 *حذف مدیر* `[username|id|reply]`
💀 حذف مدیر اصلی
💀💀💀💀💀💀💀💀
💀 *انتخاب ناظر* `[username|id|reply]`
💀 تعیین ناظر گروه
💀💀💀💀💀💀💀💀
💀 *حذف ناظر* `[username|id|reply]`
💀 حذف ناظر گروه
💀💀💀💀💀💀💀💀
💀 *تنظیم فلود* `[1-50]`
💀 تعیین میزان مجاز پست های رگباری
💀💀💀💀💀💀💀💀
💀 *رس* `[username]`
💀 *ایدی* `[reply]`
💀 نمایش آیدی یوزر
💀💀💀💀💀💀💀💀
💀 *چه کسی* `[id]`
💀 نمایش یوزر آیدی
💀💀💀💀💀💀💀💀
💀 *ساکت* `[username|id|reply]`
💀 *مصوت* `[username|id|reply]`
💀 ساکت کردن یک کاربر
💀💀💀💀💀💀💀💀
💀 *اعدام* `[username|id|reply]`
💀 اعدام کردن یه کاربر
💀💀💀💀💀💀💀💀
💀 *مسدود کردن* `[username|id|reply]`
💀 *رفع مسدودیت* `[username|id|reply]`
💀 مسدود کردن یک کاربر
💀💀💀💀💀💀💀💀
✍ *!تنظیم لینک*
*لینک* نمایش لینک
✍ *تنظیم قوانین* قوانین را بنویسید
🔹 *قوانین* نمایش قوانین
💀 ثبت لینک و قوانین و نمایش آنها
💀💀💀💀💀💀💀💀
🚿 *!پاک کردن قوانین*
💀 پاک کردن قوانین گروه
💀💀💀💀💀💀💀💀
🚿 *پاک کردن لیست ساکت *
💀 پاک کردن لیست ساکت ها
💀💀💀💀💀💀💀💀
📍 *سنجاق کردن* `[reply]`
📍 *حذف سنجاق*
💀 سنجاق کردن متن در گروه
💀💀💀💀💀💀💀💀
🚫 *فیلتر*
🚫 *رفع فیلتر*
💀 فیلتر کلمات
🚫 *لیست فیلتر*
💀 نمایش لیست فیلتر
💀💀💀💀💀💀💀💀
🎗*تنظیم ولکام* متن پیام
➕*ولکام نصب*
➖*ولکام حذف*
💀 ست کردن و فعال و غیرفعال کردن خوش آمد گویی
💀💀💀💀💀💀💀💀
♻️ *!del* 1-100
♻️ *!delall* `[reply]`
💀 حذف پیام های گروه حداکثر 100
💀💀💀💀💀💀💀💀
⏱ *!setexpire* 30
⏱ *!expire*
💀 تنظیم انقضای گروه
💀💀💀💀💀💀💀💀
📣 *!broadcast* متن پیام
💀 ارسال یک پیام به همه گروهایی که ربات مدیر است
💀💀💀💀💀💀💀💀
⚙*!autoleave enable*
⚙*!autoleave disable*
💀 تنظیم خارج شدن ربات
...
]]
return text4
end
if matches[1] == "ping" and is_mod(msg) then
text5 = [[
🛡 آسوده باش پادشاه نظاره گر است 🛡
]]
return text5
end
--------------------- Welcome -----------------------
if matches[1] == "welcome" and is_mod(msg) then
if matches[2] == "enable" then
welcome = data[tostring(chat)]['settings']['welcome']
if welcome == "yes" then
if not lang then
return "_Group_ *welcome* _is already enabled_"
elseif lang then
return "_خوشآمد گویی از قبل فعال بود_"
end
else
data[tostring(chat)]['settings']['welcome'] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "_Group_ *welcome* _has been enabled_"
elseif lang then
return "_خوشآمد گویی فعال شد_"
end
end
end
if matches[2] == "disable" then
welcome = data[tostring(chat)]['settings']['welcome']
if welcome == "no" then
if not lang then
return "_Group_ *Welcome* _is already disabled_"
elseif lang then
return "_خوشآمد گویی از قبل فعال نبود_"
end
else
data[tostring(chat)]['settings']['welcome'] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "_Group_ *welcome* _has been disabled_"
elseif lang then
return "_خوشآمد گویی غیرفعال شد_"
end
end
end
end
if matches[1] == "setwelcome" and matches[2] and is_mod(msg) then
data[tostring(chat)]['setwelcome'] = matches[2]
save_data(_config.moderation.data, data)
if not lang then
return "_Welcome Message Has Been Set To :_\n*"..matches[2].."*\n\n*You can use :*\n_{rules} ➣ Show Group Rules_\n_{name} ➣ New Member First Name_\n_{username} ➣ New Member Username_"
else
return "_پیام خوشآمد گویی تنظیم شد به :_\n*"..matches[2].."*\n\n*شما میتوانید از*\n_{rules} ➣ نمایش قوانین گروه_\n_{name} ➣ نام کاربر جدید_\n_{username} ➣ نام کاربری کاربر جدید_\n_استفاده کنید_"
end
end
end
-----------------------------------------
local function pre_process(msg)
local chat = msg.chat_id_
local user = msg.sender_user_id_
local data = load_data(_config.moderation.data)
local function welcome_cb(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
administration = load_data(_config.moderation.data)
if administration[arg.chat_id]['setwelcome'] then
welcome = administration[arg.chat_id]['setwelcome']
else
if not lang then
welcome = "*Welcome Dude*"
elseif lang then
welcome = "_خوش آمدید_"
end
end
if administration[tostring(arg.chat_id)]['rules'] then
rules = administration[arg.chat_id]['rules']
else
if not lang then
rules = "ℹ️ The Default Rules :\n1⃣ No Flood.\n2⃣ No Spam.\n3⃣ No Advertising.\n4⃣ Try to stay on topic.\n5⃣ Forbidden any racist, sexual, homophobic or gore content.\n➡️ Repeated failure to comply with these rules will cause ban.\n"
elseif lang then
rules = "ℹ️ قوانین پپیشفرض:\n1⃣ ارسال پیام مکرر ممنوع.\n2⃣ اسپم ممنوع.\n3⃣ تبلیغ ممنوع.\n4⃣ سعی کنید از موضوع خارج نشید.\n5⃣ هرنوع نژاد پرستی, شاخ بازی و پورنوگرافی ممنوع .\n➡️ از قوانین پیروی کنید, در صورت عدم رعایت قوانین اول اخطار و در صورت تکرار مسدود.\n"
end
end
if data.username_ then
user_name = "@"..check_markdown(data.username_)
else
user_name = ""
end
local welcome = welcome:gsub("{rules}", rules)
local welcome = welcome:gsub("{name}", check_markdown(data.first_name_))
local welcome = welcome:gsub("{username}", user_name)
tdcli.sendMessage(arg.chat_id, arg.msg_id, 0, welcome, 0, "md")
end
if data[tostring(chat)] and data[tostring(chat)]['settings'] then
if msg.adduser then
welcome = data[tostring(msg.chat_id_)]['settings']['welcome']
if welcome == "yes" then
tdcli_function ({
ID = "GetUser",
user_id_ = msg.adduser
}, welcome_cb, {chat_id=chat,msg_id=msg.id_})
else
return false
end
end
if msg.joinuser then
welcome = data[tostring(msg.chat_id_)]['settings']['welcome']
if welcome == "yes" then
tdcli_function ({
ID = "GetUser",
user_id_ = msg.joinuser
}, welcome_cb, {chat_id=chat,msg_id=msg.id_})
else
return false
end
end
end
end
return {
patterns ={
"^[!/#](مدیریت)$",
"^([Pp]ing)$",
"^[!/#](ممنوع)$",
"^[!/#](قفل)$",
"^[!/#](id)$",
"^[!/#](id) (.*)$",
"^[!/#](pin)$",
"^[!/#](unpin)$",
"^[!/#](gpinfo)$",
"^[!/#](test)$",
"^[!/#](add)$",
"^[!/#](rem)$",
"^[!/#](setowner)$",
"^[!/#](setowner) (.*)$",
"^[!/#](remowner)$",
"^[!/#](remowner) (.*)$",
"^[!/#](promote)$",
"^[!/#](promote) (.*)$",
"^[!/#](demote)$",
"^[!/#](demote) (.*)$",
"^[!/#](modlist)$",
"^[!/#](ownerlist)$",
"^[!/#](lock) (.*)$",
"^[!/#](unlock) (.*)$",
"^[!/#](settings)$",
"^[!/#](mutelist)$",
"^[!/#](mute) (.*)$",
"^[!/#](unmute) (.*)$",
"^[!/#](link)$",
"^[!/#](setlink)$",
"^[!/#](rules)$",
"^[!/#](setrules) (.*)$",
"^[!/#](about)$",
"^[!/#](setabout) (.*)$",
"^[!/#](setname) (.*)$",
"^[!/#](clean) (.*)$",
"^[!/#](setflood) (%d+)$",
"^[!/#](res) (.*)$",
"^[!/#](whois) (%d+)$",
"^[!/#](help)$",
"^[!/#](setlang) (.*)$",
"^[#!/](filter) (.*)$",
"^[#!/](unfilter) (.*)$",
"^[#!/](filterlist)$",
"^([https?://w]*.?t.me/joinchat/%S+)$",
"^([https?://w]*.?telegram.me/joinchat/%S+)$",
"^[!/#](setwelcome) (.*)",
"^[!/#](welcome) (.*)$"
},
run=run,
pre_process = pre_process
}
-- کد های پایین در ربات نشان داده نمیشوند
-- http://permag.ir
-- @permag_ir
-- @permag_bots
-- @permag | gpl-3.0 |
Herve-M/OpenRA | mods/ra/maps/fort-lonestar/fort-lonestar.lua | 7 | 7731 | --[[
Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
SovietEntryPoints = { Entry1, Entry2, Entry3, Entry4, Entry5, Entry6, Entry7, Entry8 }
PatrolWaypoints = { Entry2, Entry4, Entry6, Entry8 }
ParadropWaypoints = { Paradrop1, Paradrop2, Paradrop3, Paradrop4 }
SpawnPoints = { Spawn1, Spawn2, Spawn3, Spawn4 }
Snipers = { Sniper1, Sniper2, Sniper3, Sniper4, Sniper5, Sniper6, Sniper7, Sniper8, Sniper9, Sniper10, Sniper11, Sniper12 }
Walls =
{
{ WallTopRight1, WallTopRight2, WallTopRight3, WallTopRight4, WallTopRight5, WallTopRight6, WallTopRight7, WallTopRight8, WallTopRight9 },
{ WallTopLeft1, WallTopLeft2, WallTopLeft3, WallTopLeft4, WallTopLeft5, WallTopLeft6, WallTopLeft7, WallTopLeft8, WallTopLeft9 },
{ WallBottomLeft1, WallBottomLeft2, WallBottomLeft3, WallBottomLeft4, WallBottomLeft5, WallBottomLeft6, WallBottomLeft7, WallBottomLeft8, WallBottomLeft9 },
{ WallBottomRight1, WallBottomRight2, WallBottomRight3, WallBottomRight4, WallBottomRight5, WallBottomRight6, WallBottomRight7, WallBottomRight8, WallBottomRight9 }
}
if Difficulty == "veryeasy" then
ParaChance = 20
Patrol = { "e1", "e2", "e1" }
Infantry = { "e4", "e1", "e1", "e2", "e2" }
Vehicles = { "apc" }
Tank = { "3tnk" }
LongRange = { "arty" }
Boss = { "v2rl" }
Swarm = { "shok", "shok", "shok" }
elseif Difficulty == "easy" then
ParaChance = 25
Patrol = { "e1", "e2", "e1" }
Infantry = { "e4", "e1", "e1", "e2", "e1", "e2", "e1" }
Vehicles = { "ftrk", "apc", "arty" }
Tank = { "3tnk" }
LongRange = { "v2rl" }
Boss = { "4tnk" }
Swarm = { "shok", "shok", "shok", "shok", "ttnk" }
elseif Difficulty == "normal" then
ParaChance = 30
Patrol = { "e1", "e2", "e1", "e1" }
Infantry = { "e4", "e1", "e1", "e2", "e1", "e2", "e1" }
Vehicles = { "ftrk", "ftrk", "apc", "arty" }
Tank = { "3tnk" }
LongRange = { "v2rl" }
Boss = { "4tnk" }
Swarm = { "shok", "shok", "shok", "shok", "ttnk", "ttnk", "ttnk" }
elseif Difficulty == "hard" then
ParaChance = 35
Patrol = { "e1", "e2", "e1", "e1", "e4" }
Infantry = { "e4", "e1", "e1", "e2", "e1", "e2", "e1" }
Vehicles = { "arty", "ftrk", "ftrk", "apc", "apc" }
Tank = { "3tnk" }
LongRange = { "v2rl" }
Boss = { "4tnk" }
Swarm = { "shok", "shok", "shok", "shok", "shok", "ttnk", "ttnk", "ttnk", "ttnk" }
else
ParaChance = 40
Patrol = { "e1", "e2", "e1", "e1", "e4", "e4" }
Infantry = { "e4", "e1", "e1", "e2", "e1", "e2", "e1", "e1" }
Vehicles = { "arty", "arty", "ftrk", "apc", "apc" }
Tank = { "ftrk", "3tnk" }
LongRange = { "v2rl" }
Boss = { "4tnk" }
Swarm = { "shok", "shok", "shok", "shok", "shok", "shok", "ttnk", "ttnk", "ttnk", "ttnk", "ttnk" }
end
Wave = 0
Waves =
{
{ delay = 500, units = { Infantry } },
{ delay = 500, units = { Patrol, Patrol } },
{ delay = 700, units = { Infantry, Infantry, Vehicles }, },
{ delay = 1500, units = { Infantry, Infantry, Infantry, Infantry } },
{ delay = 1500, units = { Infantry, Infantry, Patrol, Vehicles } },
{ delay = 1500, units = { Infantry, Infantry, Patrol, Infantry, Tank, Vehicles } },
{ delay = 1500, units = { Infantry, Infantry, Patrol, Infantry, Tank, Tank, Swarm } },
{ delay = 1500, units = { Infantry, Infantry, Patrol, Infantry, Infantry, Infantry, LongRange } },
{ delay = 1500, units = { Infantry, Infantry, Patrol, Infantry, Infantry, Infantry, Infantry, LongRange, Tank, LongRange } },
{ delay = 1500, units = { Infantry, Infantry, Patrol, Infantry, Infantry, Infantry, Infantry, Infantry, LongRange, LongRange, Tank, Tank, Vehicles } },
{ delay = 1500, units = { Infantry, Infantry, Patrol, Infantry, Infantry, Infantry, Infantry, Infantry, Infantry, Boss, Swarm } }
}
-- Now do some adjustments to the waves
if Difficulty == "tough" or Difficulty == "endless" then
Waves[8] = { delay = 1500, units = { Infantry, Infantry, Patrol, Infantry, Infantry, Infantry }, ironUnits = { LongRange } }
Waves[9] = { delay = 1500, units = { Infantry, Infantry, Patrol, Infantry, Infantry, Infantry, Infantry, Infantry, LongRange, LongRange, Vehicles, Tank }, ironUnits = { Tank } }
Waves[11] = { delay = 1500, units = { Vehicles, Infantry, Patrol, Patrol, Patrol, Infantry, LongRange, Tank, Boss, Infantry, Infantry, Patrol } }
end
IdleHunt = function(actor)
Trigger.OnIdle(actor, function(a)
if a.IsInWorld then
a.Hunt()
end
end)
end
SendUnits = function(entryCell, unitTypes, targetCell, extraData)
Reinforcements.Reinforce(soviets, unitTypes, { entryCell }, 40, function(a)
if not a.HasProperty("AttackMove") then
Trigger.OnIdle(a, function(a)
a.Move(targetCell)
end)
return
end
a.AttackMove(targetCell)
Trigger.OnIdle(a, function(a)
a.Hunt()
end)
if extraData == "IronCurtain" then
a.GrantCondition("invulnerability", DateTime.Seconds(25))
end
end)
end
SendWave = function()
Wave = Wave + 1
local wave = Waves[Wave]
Trigger.AfterDelay(wave.delay, function()
Utils.Do(wave.units, function(units)
local entry = Utils.Random(SovietEntryPoints).Location
local target = Utils.Random(SpawnPoints).Location
SendUnits(entry, units, target)
end)
if wave.ironUnits then
Utils.Do(wave.ironUnits, function(units)
local entry = Utils.Random(SovietEntryPoints).Location
local target = Utils.Random(SpawnPoints).Location
SendUnits(entry, units, target, "IronCurtain")
end)
end
Utils.Do(players, function(player)
Media.PlaySpeechNotification(player, "EnemyUnitsApproaching")
end)
if (Wave < #Waves) then
if Utils.RandomInteger(1, 100) < ParaChance then
local aircraft = ParaProxy.TargetParatroopers(Utils.Random(ParadropWaypoints).CenterPosition)
Utils.Do(aircraft, function(a)
Trigger.OnPassengerExited(a, function(t, p)
IdleHunt(p)
end)
end)
local delay = Utils.RandomInteger(DateTime.Seconds(20), DateTime.Seconds(45))
Trigger.AfterDelay(delay, SendWave)
else
SendWave()
end
else
if Difficulty == "endless" then
Wave = 0
IncreaseDifficulty()
SendWave()
return
end
Trigger.AfterDelay(DateTime.Minutes(1), SovietsRetreating)
Media.DisplayMessage("You almost survived the onslaught! No more waves incoming.")
end
end)
end
SovietsRetreating = function()
Utils.Do(Snipers, function(a)
if not a.IsDead and a.Owner == soviets then
a.Destroy()
end
end)
end
IncreaseDifficulty = function()
local additions = { Infantry, Patrol, Vehicles, Tank, LongRange, Boss, Swarm }
Utils.Do(Waves, function(wave)
wave.units[#wave.units + 1] = Utils.Random(additions)
end)
end
Tick = function()
if (Utils.RandomInteger(1, 200) == 10) then
local delay = Utils.RandomInteger(1, 10)
Lighting.Flash("LightningStrike", delay)
Trigger.AfterDelay(delay, function()
Media.PlaySound("thunder" .. Utils.RandomInteger(1,6) .. ".aud")
end)
end
if (Utils.RandomInteger(1, 200) == 10) then
Media.PlaySound("thunder-ambient.aud")
end
end
SetupWallOwners = function()
Utils.Do(players, function(player)
Utils.Do(Walls[player.Spawn], function(wall)
wall.Owner = player
end)
end)
end
WorldLoaded = function()
soviets = Player.GetPlayer("Soviets")
players = { }
for i = 0, 4 do
local player = Player.GetPlayer("Multi" ..i)
players[i] = player
if players[i] and players[i].IsBot then
ActivateAI(players[i], i)
end
end
Media.DisplayMessage("Defend Fort Lonestar at all costs!")
SetupWallOwners()
ParaProxy = Actor.Create("powerproxy.paratroopers", false, { Owner = soviets })
SendWave()
end
| gpl-3.0 |
dr01d3r/darkstar | scripts/zones/Abyssea-Misareaux/npcs/qm7.lua | 14 | 1345 | -----------------------------------
-- Zone: Abyssea-Misareaux
-- NPC: qm7 (???)
-- Spawns Nehebkau
-- @pos ? ? ? 216
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
--[[
if (trade:hasItemQty(3091,1) and trade:getItemCount() == 1) then -- Player has all the required items.
if (GetMobAction(17662470) == ACTION_NONE) then -- Mob not already spawned from this
SpawnMob(17662470):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe)
player:tradeComplete();
end
end
]]
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(1010, 3091); -- Inform player what items they need.
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
dr01d3r/darkstar | scripts/globals/spells/bluemagic/spiral_spin.lua | 31 | 2001 | -----------------------------------------
-- Spell: Spiral Spin
-- Chance of effect varies with TP. Additional Effect: Accuracy Down
-- Spell cost: 39 MP
-- Monster Type: Vermin
-- Spell Type: Physical (Slashing)
-- Blue Magic Points: 3
-- Stat Bonus: STR+1 HP+5
-- Level: 60
-- Casting Time: 4 seconds
-- Recast Time: 45 seconds
-- Skillchain property: Transfixion (can open Compression, Reverberation, or Distortion)
-- Combos: Plantoid Killer
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_CRITICAL;
params.dmgtype = DMGTYPE_SLASH;
params.scattr = SC_TRANSFIXION;
params.numhits = 1;
params.multiplier = 1.925;
params.tp150 = 1.25;
params.tp300 = 1.25;
params.azuretp = 1.25;
params.duppercap = 60;
params.str_wsc = 0.0;
params.dex_wsc = 0.0;
params.vit_wsc = 0.0;
params.agi_wsc = 0.30;
params.int_wsc = 0.10;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
local chance = math.random();
if (damage > 0 and chance > 4) then
local typeEffect = EFFECT_ACCURACY_DOWN;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,4,0,getBlueEffectDuration(caster,resist,typeEffect));
end
return damage;
end; | gpl-3.0 |
waruqi/xmake | xmake/modules/core/tools/sdar.lua | 1 | 2715 | --!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file sdar.lua
--
-- imports
import("core.tool.compiler")
-- init it
function init(self)
-- init flags
self:set("arflags", "-cr")
end
-- make the strip flag
function strip(self, level)
-- the maps
local maps =
{
debug = "-S"
, all = "-s"
}
-- make it
return maps[level]
end
-- make the link arguments list
function linkargv(self, objectfiles, targetkind, targetfile, flags, opt)
-- check
assert(targetkind == "static")
-- init arguments
opt = opt or {}
local argv = table.join(flags, targetfile, objectfiles)
if is_host("windows") and not opt.rawargs then
argv = winos.cmdargv(argv)
end
-- make it
return self:program(), argv
end
-- link the library file
function link(self, objectfiles, targetkind, targetfile, flags)
-- check
assert(targetkind == "static", "the target kind: %s is not support for ar", targetkind)
-- ensure the target directory
os.mkdir(path.directory(targetfile))
-- @note remove the previous archived file first to force recreating a new file
os.tryrm(targetfile)
-- link it
os.runv(linkargv(self, objectfiles, targetkind, targetfile, flags))
end
-- extract the static library to object directory
function extract(self, libraryfile, objectdir)
-- make the object directory first
os.mkdir(objectdir)
-- get the absolute path of this library
libraryfile = path.absolute(libraryfile)
-- enter the object directory
local oldir = os.cd(objectdir)
-- extract it
os.runv(self:program(), {"-x", libraryfile})
-- check repeat object name
local repeats = {}
local objectfiles = os.iorunv(self:program(), {"-t", libraryfile})
for _, objectfile in ipairs(objectfiles:split('\n')) do
if repeats[objectfile] then
raise("object name(%s) conflicts in library: %s", objectfile, libraryfile)
end
repeats[objectfile] = true
end
-- leave the object directory
os.cd(oldir)
end
| apache-2.0 |
BlurryRoots/intergalactic-golf | src/EventManager.lua | 1 | 1075 | require ("lib.lclass")
class "EventManager"
function EventManager:EventManager ()
self.events = {}
self.subscriber = {}
end
function EventManager:push (event)
table.insert (self.events, event)
end
function EventManager:subscribe (typeName, handler)
self.subscriber[typeName] = self.subscriber[typeName] or {}
table.insert (self.subscriber[typeName], handler)
end
function EventManager:unsubscribe (typeName, handler)
if not self.subscriber[typeName] then
error ("No one had previously been subscribed to " .. typeName)
end
local index = 0
for i, h in pairs (self.subscriber[typeName]) do
if handler == h then
index = i
break
end
end
if 0 < index then
table.remove (self.subscriber[typeName], index)
end
end
function EventManager:update (dt)
while table.getn (self.events) > 0 do
local event = table.remove (self.events)
local handlers = self.subscriber[event:getClass ()]
if handlers and table.getn (handlers) > 0 then
for _,handler in pairs (self.subscriber[event:getClass ()]) do
handler:handle (event)
end
end
end
end
| mit |
SalvationDevelopment/Salvation-Scripts-Production | c22530212.lua | 9 | 1298 | --マジック・ハンド
function c22530212.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_TO_HAND)
e1:SetCountLimit(1)
e1:SetCondition(c22530212.condition)
e1:SetTarget(c22530212.target)
e1:SetOperation(c22530212.activate)
c:RegisterEffect(e1)
end
function c22530212.cfilter(c,tp)
return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK) and not c:IsReason(REASON_DRAW)
end
function c22530212.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c22530212.cfilter,1,nil,1-tp)
end
function c22530212.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=eg:Filter(c22530212.cfilter,nil,1-tp)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800)
end
function c22530212.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()~=0 then
Duel.SendtoGrave(g,REASON_EFFECT)
if g:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE) then
Duel.Damage(1-tp,800,REASON_EFFECT)
end
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-Production | c87292536.lua | 6 | 1233 | --XX-セイバー レイジグラ
function c87292536.initial_effect(c)
--salvage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(87292536,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetTarget(c87292536.target)
e1:SetOperation(c87292536.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
function c87292536.filter(c)
return c:IsSetCard(0x100d) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c87292536.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c87292536.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c87292536.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c87292536.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c87292536.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
| gpl-2.0 |
joev/SVUI-Temp | SVUI_UnitFrames/elements/castbar.lua | 1 | 26037 | --[[
##############################################################################
S V U I By: Munglunch #
##############################################################################
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select;
local assert = _G.assert;
local type = _G.type;
local error = _G.error;
local pcall = _G.pcall;
local print = _G.print;
local ipairs = _G.ipairs;
local pairs = _G.pairs;
local next = _G.next;
local rawset = _G.rawset;
local rawget = _G.rawget;
local tostring = _G.tostring;
local tonumber = _G.tonumber;
local tinsert = _G.tinsert;
local tremove = _G.tremove;
local twipe = _G.wipe;
--STRING
local string = string;
local format = string.format;
local sub = string.sub;
--MATH
local math = math;
--TABLE
local table = table;
local tsort = table.sort;
local tremove = table.remove;
--[[ MATH METHODS ]]--
local abs, ceil, floor = math.abs, math.ceil, math.floor; -- Basic
local parsefloat = math.parsefloat; -- Uncommon
local CreateFrame = _G.CreateFrame;
local InCombatLockdown = _G.InCombatLockdown;
local GameTooltip = _G.GameTooltip;
local UnitClass = _G.UnitClass;
local UnitIsPlayer = _G.UnitIsPlayer;
local UnitReaction = _G.UnitReaction;
--[[
##########################################################
GET ADDON DATA
##########################################################
]]--
local SV = _G['SVUI']
local L = SV.L;
local LSM = _G.LibStub("LibSharedMedia-3.0")
local MOD = SV.UnitFrames
if(not MOD) then return end
local oUF_SVUI = MOD.oUF
assert(oUF_SVUI, "SVUI UnitFrames: unable to locate oUF.")
SV.SpecialFX:Register("overlay_castbar", [[Spells\Eastern_plaguelands_beam_effect.m2]], 2, -2, -2, 2, 0.95, -1, 0)
SV.SpecialFX:Register("underlay_castbar", [[Spells\Xplosion_twilight_impact_noflash.m2]], 1, -1, -1, 1, 0.9, 0, 0)
--[[
##########################################################
LOCAL VARIABLES
##########################################################
]]--
local ticks = {}
local function SpellName(id)
local name, _, _, _, _, _, _, _, _ = GetSpellInfo(id)
if not name then
name = "Voodoo Doll";
end
return name
end
local CustomTickData = {
["ChannelTicks"] = {
--Warlock
[SpellName(1120)] = 6, --"Drain Soul"
[SpellName(689)] = 6, -- "Drain Life"
[SpellName(108371)] = 6, -- "Harvest Life"
[SpellName(5740)] = 4, -- "Rain of Fire"
[SpellName(755)] = 6, -- Health Funnel
[SpellName(103103)] = 4, --Malefic Grasp
--Druid
[SpellName(44203)] = 4, -- "Tranquility"
[SpellName(16914)] = 10, -- "Hurricane"
--Priest
[SpellName(15407)] = 3, -- "Mind Flay"
[SpellName(129197)] = 3, -- "Mind Flay (Insanity)"
[SpellName(48045)] = 5, -- "Mind Sear"
[SpellName(47540)] = 2, -- "Penance"
[SpellName(64901)] = 4, -- Hymn of Hope
[SpellName(64843)] = 4, -- Divine Hymn
--Mage
[SpellName(5143)] = 5, -- "Arcane Missiles"
[SpellName(10)] = 8, -- "Blizzard"
[SpellName(12051)] = 4, -- "Evocation"
--Monk
[SpellName(115175)] = 9, -- "Smoothing Mist"
},
["ChannelTicksSize"] = {
--Warlock
[SpellName(1120)] = 2, --"Drain Soul"
[SpellName(689)] = 1, -- "Drain Life"
[SpellName(108371)] = 1, -- "Harvest Life"
[SpellName(103103)] = 1, -- "Malefic Grasp"
},
["HastedChannelTicks"] = {
[SpellName(64901)] = true, -- Hymn of Hope
[SpellName(64843)] = true, -- Divine Hymn
},
}
--[[
##########################################################
LOCAL FUNCTIONS
##########################################################
]]--
local function HideTicks()
for i=1,#ticks do
ticks[i]:Hide()
end
end
local function SetCastTicks(bar,count,mod)
mod = mod or 0;
HideTicks()
if count and count <= 0 then return end
local barWidth = bar:GetWidth()
local offset = barWidth / count + mod;
for i=1,count do
if not ticks[i] then
ticks[i] = bar:CreateTexture(nil,'OVERLAY')
ticks[i]:SetTexture(SV.media.statusbar.lazer)
ticks[i]:SetVertexColor(0,0,0,0.8)
ticks[i]:SetWidth(1)
ticks[i]:SetHeight(bar:GetHeight())
end
ticks[i]:ClearAllPoints()
ticks[i]:SetPoint("RIGHT", bar, "LEFT", offset * i, 0)
ticks[i]:Show()
end
end
local Fader_OnEvent = function(self, event, arg)
if arg ~= "player" then return end
local isTradeskill = self:GetParent().recipecount
if(isTradeskill and isTradeskill > 0) then return end;
if event == "UNIT_SPELLCAST_START" then
self.fails = nil;
self.isokey = nil;
self.ischanneling = nil;
self:SetAlpha(0)
self.mask:SetAlpha(1)
if self.anim:IsPlaying() then
self.anim:Stop()
end
elseif event == "UNIT_SPELLCAST_CHANNEL_START" then
self:SetAlpha(0)
self.mask:SetAlpha(1)
if self.anim:IsPlaying() then
self.anim:Stop()
end
self.iscasting = nil;
self.fails = nil;
self.isokey = nil
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
self.fails = nil;
self.isokey = true;
self.fails_a = nil
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_FAILED_QUIET" then
self.fails = true;
self.isokey = nil;
self.fails_a = nil
elseif event == "UNIT_SPELLCAST_INTERRUPTED" then
self.fails = nil;
self.isokey = nil;
self.fails_a = true
elseif event == "UNIT_SPELLCAST_STOP" then
if self.fails or self.fails_a then
self:SetBackdropColor(1, 0.2, 0.2, 0.5)
self.txt:SetText(SPELL_FAILED_FIZZLE)
self.txt:SetTextColor(1, 0.8, 0, 0.5)
elseif self.isokey then
self:SetBackdropColor(0.2, 1, 0.2, 0.5)
self.txt:SetText(SUCCESS)
self.txt:SetTextColor(0.5, 1, 0.4, 0.5)
end
self.mask:SetAlpha(0)
self:SetAlpha(0)
if not self.anim:IsPlaying() then
self.anim:Play()
end
elseif event == "UNIT_SPELLCAST_CHANNEL_STOP" then
self.mask:SetAlpha(0)
self:SetAlpha(0)
if self.fails_a then
self:SetBackdropColor(1, 0.2, 0.2, 0.5)
self.txt:SetText(SPELL_FAILED_FIZZLE)
self.txt:SetTextColor(0.5, 1, 0.4, 0.5)
if not self.anim:IsPlaying() then
self.anim:Play()
end
end
end
end
local function SetCastbarFading(castbar, texture)
local fader = CreateFrame("Frame", nil, castbar)
fader:SetFrameLevel(2)
fader:InsetPoints(castbar)
fader:SetBackdrop({bgFile = texture})
fader:SetBackdropColor(0, 0, 0, 0)
fader:SetAlpha(0)
fader:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
fader:RegisterEvent("UNIT_SPELLCAST_START")
fader:RegisterEvent("UNIT_SPELLCAST_STOP")
fader:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
fader:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
fader:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
fader:RegisterEvent("UNIT_SPELLCAST_FAILED")
fader:RegisterEvent("UNIT_SPELLCAST_FAILED_QUIET")
fader.mask = CreateFrame("Frame", nil, castbar)
fader.mask:SetBackdrop({bgFile = texture})
fader.mask:InsetPoints(castbar)
fader.mask:SetFrameLevel(2)
fader.mask:SetBackdropColor(0, 0, 0, 0)
fader.mask:SetAlpha(0)
fader.txt = fader:CreateFontString(nil, "OVERLAY")
fader.txt:SetFont(SV.media.font.alert, 16)
fader.txt:SetAllPoints(fader)
fader.txt:SetJustifyH("CENTER")
fader.txt:SetJustifyV("CENTER")
fader.txt:SetText("")
fader.anim = fader:CreateAnimationGroup("Flash")
fader.anim.fadein = fader.anim:CreateAnimation("ALPHA", "FadeIn")
fader.anim.fadein:SetFromAlpha(0)
fader.anim.fadein:SetToAlpha(1)
fader.anim.fadein:SetOrder(1)
fader.anim.fadeout1 = fader.anim:CreateAnimation("ALPHA", "FadeOut")
fader.anim.fadeout1:SetFromAlpha(1)
fader.anim.fadeout1:SetToAlpha(0.75)
fader.anim.fadeout1:SetOrder(2)
fader.anim.fadeout2 = fader.anim:CreateAnimation("ALPHA", "FadeOut")
fader.anim.fadeout1:SetFromAlpha(0.75)
fader.anim.fadeout1:SetToAlpha(0.25)
fader.anim.fadeout2:SetOrder(3)
fader.anim.fadein:SetDuration(0)
fader.anim.fadeout1:SetDuration(.8)
fader.anim.fadeout2:SetDuration(.4)
fader:SetScript("OnEvent", Fader_OnEvent)
end
local CustomCastDelayText = function(self, value)
if not self.TimeFormat then return end
if self.channeling then
if self.TimeFormat == "CURRENT" then
self.Time:SetText(("%.1f |cffaf5050%.1f|r"):format(abs(value - self.max), self.delay))
elseif self.TimeFormat == "CURRENTMAX" then
self.Time:SetText(("%.1f / %.1f |cffaf5050%.1f|r"):format(value, self.max, self.delay))
elseif self.TimeFormat == "REMAINING" then
self.Time:SetText(("%.1f |cffaf5050%.1f|r"):format(value, self.delay))
end
else
if self.TimeFormat == "CURRENT" then
self.Time:SetText(("%.1f |cffaf5050%s %.1f|r"):format(value, "+", self.delay))
elseif self.TimeFormat == "CURRENTMAX" then
self.Time:SetText(("%.1f / %.1f |cffaf5050%s %.1f|r"):format(value, self.max, "+", self.delay))
elseif self.TimeFormat == "REMAINING"then
self.Time:SetText(("%.1f |cffaf5050%s %.1f|r"):format(abs(value - self.max), "+", self.delay))
end
end
end
local CustomTimeText = function(self, value)
if not self.TimeFormat then return end
if self.channeling then
if self.TimeFormat == "CURRENT" then
self.Time:SetText(("%.1f"):format(abs(value - self.max)))
elseif self.TimeFormat == "CURRENTMAX" then
self.Time:SetText(("%.1f / %.1f"):format(value, self.max))
self.Time:SetText(("%.1f / %.1f"):format(abs(value - self.max), self.max))
elseif self.TimeFormat == "REMAINING" then
self.Time:SetText(("%.1f"):format(value))
end
else
if self.TimeFormat == "CURRENT" then
self.Time:SetText(("%.1f"):format(value))
elseif self.TimeFormat == "CURRENTMAX" then
self.Time:SetText(("%.1f / %.1f"):format(value, self.max))
elseif self.TimeFormat == "REMAINING" then
self.Time:SetText(("%.1f"):format(abs(value - self.max)))
end
end
end
local CustomCastTimeUpdate = function(self, duration)
if(self.recipecount and self.recipecount > 0 and self.maxrecipe and self.maxrecipe > 1) then
self.Text:SetText(self.recipecount .. "/" .. self.maxrecipe .. ": " .. self.previous)
end
if(self.Time) then
if(self.delay ~= 0) then
if(self.CustomDelayText) then
self:CustomDelayText(duration)
else
self.Time:SetFormattedText("%.1f|cffff0000-%.1f|r", duration, self.delay)
end
else
if(self.CustomTimeText) then
self:CustomTimeText(duration)
else
self.Time:SetFormattedText("%.1f", duration)
end
end
end
if(self.Spark) then
local xOffset = 0
local yOffset = 0
if self.Spark.xOffset then
xOffset = self.Spark.xOffset
yOffset = self.Spark.yOffset
end
if(self:GetReverseFill()) then
self.Spark:SetPoint("CENTER", self, "RIGHT", -((duration / self.max) * self:GetWidth() + xOffset), yOffset)
else
self.Spark:SetPoint("CENTER", self, "LEFT", ((duration / self.max) * self:GetWidth() + xOffset), yOffset)
end
end
end
local CustomCastBarUpdate = function(self, elapsed)
self.lastUpdate = (self.lastUpdate or 0) + elapsed
if not (self.casting or self.channeling) then
self.unitName = nil
self.previous = nil
self.casting = nil
self.castid = nil
self.channeling = nil
self.tradeskill = nil
self.recipecount = nil
self.maxrecipe = 1
self:SetValue(1)
self:Hide()
return
end
if(self.Spark and self.Spark[1]) then self.Spark[1]:Hide(); self.Spark[1].overlay:Hide() end
if(self.Spark and self.Spark[2]) then self.Spark[2]:Hide(); self.Spark[2].overlay:Hide() end
if(self.casting) then
if self.Spark then
if self.Spark.iscustom then
self.Spark.xOffset = -12
self.Spark.yOffset = 0
end
if(self.Spark[1]) then
self.Spark[1]:Show()
self.Spark[1].overlay:Show()
if not self.Spark[1].anim:IsPlaying() then self.Spark[1].anim:Play() end
end
end
local duration = self.duration + self.lastUpdate
if(duration >= self.max) then
self.previous = nil
self.casting = nil
self.tradeskill = nil
self.recipecount = nil
self.maxrecipe = 1
self:Hide()
if(self.PostCastStop) then self:PostCastStop(self.__owner.unit) end
return
end
CustomCastTimeUpdate(self, duration)
self.duration = duration
self:SetValue(duration)
elseif(self.channeling) then
if self.Spark then
if self.Spark.iscustom then
self.Spark.xOffset = 12
self.Spark.yOffset = 4
end
if(self.Spark[2]) then
self.Spark[2]:Show()
self.Spark[2].overlay:Show()
if not self.Spark[2].anim:IsPlaying() then self.Spark[2].anim:Play() end
end
end
local duration = self.duration - self.lastUpdate
if(duration <= 0) then
self.channeling = nil
self.previous = nil
self.casting = nil
self.tradeskill = nil
self.recipecount = nil
self.maxrecipe = 1
self:Hide()
if(self.PostChannelStop) then self:PostChannelStop(self.__owner.unit) end
return
end
CustomCastTimeUpdate(self, duration)
self.duration = duration
self:SetValue(duration)
end
self.lastUpdate = 0
end
local CustomChannelUpdate = function(self, unit, index, hasTicks)
if not(unit == "player" or unit == "vehicle") then return end
if hasTicks then
local activeTicks = CustomTickData.ChannelTicks[index]
if activeTicks and CustomTickData.ChannelTicksSize[index] and CustomTickData.HastedChannelTicks[index] then
local mod1 = 1 / activeTicks;
local haste = UnitSpellHaste("player") * 0.01;
local mod2 = mod1 / 2;
local total = 0;
if haste >= mod2 then total = total + 1 end
local calc1 = tonumber(parsefloat(mod2 + mod1, 2))
while haste >= calc1 do
calc1 = tonumber(parsefloat(mod2 + mod1 * total, 2))
if haste >= calc1 then
total = total + 1
end
end
local activeSize = CustomTickData.ChannelTicksSize[index]
local sizeMod = activeSize / 1 + haste;
local calc2 = self.max - sizeMod * activeTicks + total;
if self.chainChannel then
self.extraTickRatio = calc2 / sizeMod;
self.chainChannel = nil
end
SetCastTicks(self, activeTicks + total, self.extraTickRatio)
elseif activeTicks and CustomTickData.ChannelTicksSize[index] then
local haste = UnitSpellHaste("player") * 0.01;
local activeSize = CustomTickData.ChannelTicksSize[index]
local sizeMod = activeSize / 1 + haste;
local calc2 = self.max - sizeMod * activeTicks;
if self.chainChannel then
self.extraTickRatio = calc2 / sizeMod;
self.chainChannel = nil
end
SetCastTicks(self, activeTicks, self.extraTickRatio)
elseif activeTicks then
SetCastTicks(self, activeTicks)
else
HideTicks()
end
else
HideTicks()
end
end
local CustomInterruptible = function(self, unit, useClass)
local colors = oUF_SVUI.colors
local r, g, b = self.CastColor[1], self.CastColor[2], self.CastColor[3]
if useClass then
local colorOverride;
if UnitIsPlayer(unit) then
local _, class = UnitClass(unit)
colorOverride = colors.class[class]
elseif UnitReaction(unit, "player") then
colorOverride = colors.reaction[UnitReaction(unit, "player")]
end
if colorOverride then
r, g, b = colorOverride[1], colorOverride[2], colorOverride[3]
end
end
if self.interrupt and unit ~= "player" and UnitCanAttack("player", unit) then
r, g, b = colors.interrupt[1], colors.interrupt[2], colors.interrupt[3]
end
self:SetStatusBarColor(r, g, b)
if self.bg:IsShown() then
self.bg:SetVertexColor(r * 0.2, g * 0.2, b * 0.2)
end
if(self.Spark and self.Spark[1]) then
r, g, b = self.SparkColor[1], self.SparkColor[2], self.SparkColor[3]
self.Spark[1]:SetVertexColor(r, g, b)
self.Spark[2]:SetVertexColor(r, g, b)
end
end
--[[
##########################################################
BUILD FUNCTION
##########################################################
]]--
function MOD:CreateCastbar(frame, reversed, moverName, ryu, useFader, isBoss, hasModel)
local colors = oUF_SVUI.colors;
local castbar = CreateFrame("StatusBar", nil, frame)
castbar.OnUpdate = CustomCastBarUpdate;
castbar.CustomDelayText = CustomCastDelayText;
castbar.CustomTimeText = CustomTimeText;
castbar.PostCastStart = MOD.PostCastStart;
castbar.PostChannelStart = MOD.PostCastStart;
castbar.PostCastStop = MOD.PostCastStop;
castbar.PostChannelStop = MOD.PostCastStop;
castbar.PostChannelUpdate = MOD.PostChannelUpdate;
castbar.PostCastInterruptible = MOD.PostCastInterruptible;
castbar.PostCastNotInterruptible = MOD.PostCastNotInterruptible;
castbar:SetClampedToScreen(true)
castbar:SetFrameLevel(2)
castbar.LatencyTexture = castbar:CreateTexture(nil, "OVERLAY")
local cbName = frame:GetName().."Castbar"
local castbarHolder = CreateFrame("Frame", cbName, castbar)
local organizer = CreateFrame("Frame", nil, castbar)
organizer:SetFrameStrata("HIGH")
local iconHolder = CreateFrame("Frame", nil, organizer)
iconHolder:SetStyle("!_Frame", "Inset", false)
organizer.Icon = iconHolder
local buttonIcon = iconHolder:CreateTexture(nil, "BORDER")
buttonIcon:InsetPoints()
buttonIcon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS))
castbar.Icon = buttonIcon;
local shieldIcon = iconHolder:CreateTexture(nil, "ARTWORK")
shieldIcon:SetPoint("TOPLEFT", buttonIcon, "TOPLEFT", -7, 7)
shieldIcon:SetPoint("BOTTOMRIGHT", buttonIcon, "BOTTOMRIGHT", 7, -8)
shieldIcon:SetTexture("Interface\\Addons\\SVUI_UnitFrames\\assets\\Castbar\\SHIELD")
castbar.Shield = shieldIcon;
castbar.Time = organizer:CreateFontString(nil, "OVERLAY")
castbar.Time:SetDrawLayer("OVERLAY", 7)
castbar.Text = organizer:CreateFontString(nil, "OVERLAY")
castbar.Text:SetDrawLayer("OVERLAY", 7)
castbar.Organizer = organizer
local bgFrame = CreateFrame("Frame", nil, castbar)
local hadouken = CreateFrame("Frame", nil, castbar)
if ryu then
castbar.Time:SetFontObject(SVUI_Font_Aura)
castbar.Time:SetTextColor(1, 1, 1)
castbar.Text:SetFontObject(SVUI_Font_Caps)
castbar.Text:SetTextColor(1, 1, 1, 0.75)
castbar.Text:SetWordWrap(false)
castbar:SetStatusBarTexture(SV.media.statusbar.lazer)
bgFrame:InsetPoints(castbar, -2, 10)
bgFrame:SetFrameLevel(bgFrame:GetFrameLevel() - 1)
castbar.LatencyTexture:SetTexture(SV.media.statusbar.lazer)
castbar.noupdate = true;
castbar.pewpew = true
hadouken.iscustom = true;
hadouken:SetHeight(50)
hadouken:SetWidth(50)
hadouken:SetAlpha(0.9)
castbarHolder:SetPoint("TOP", frame, "BOTTOM", 0, isBoss and -4 or -35)
if reversed then
castbar:SetReverseFill(true)
hadouken[1] = hadouken:CreateTexture(nil, "ARTWORK")
hadouken[1]:SetAllPoints(hadouken)
hadouken[1]:SetBlendMode("ADD")
hadouken[1]:SetTexture("Interface\\Addons\\SVUI_UnitFrames\\assets\\Castbar\\HADOUKEN-REVERSED")
hadouken[1]:SetVertexColor(colors.spark[1],colors.spark[2],colors.spark[3])
hadouken[1].overlay = hadouken:CreateTexture(nil, "OVERLAY")
hadouken[1].overlay:SetHeight(50)
hadouken[1].overlay:SetWidth(50)
hadouken[1].overlay:SetPoint("CENTER", hadouken)
hadouken[1].overlay:SetBlendMode("ADD")
hadouken[1].overlay:SetTexture("Interface\\Addons\\SVUI_UnitFrames\\assets\\Castbar\\SKULLS-REVERSED")
hadouken[1].overlay:SetVertexColor(1, 1, 1)
SV.Animate:Sprite4(hadouken[1],false,false,true)
hadouken[2] = hadouken:CreateTexture(nil, "ARTWORK")
hadouken[2]:InsetPoints(hadouken, 4, 4)
hadouken[2]:SetBlendMode("ADD")
hadouken[2]:SetTexture("Interface\\Addons\\SVUI_UnitFrames\\assets\\Castbar\\CHANNEL-REVERSED")
hadouken[2]:SetVertexColor(colors.spark[1],colors.spark[2],colors.spark[3])
hadouken[2].overlay = hadouken:CreateTexture(nil, "OVERLAY")
hadouken[2].overlay:SetHeight(50)
hadouken[2].overlay:SetWidth(50)
hadouken[2].overlay:SetPoint("CENTER", hadouken)
hadouken[2].overlay:SetBlendMode("ADD")
hadouken[2].overlay:SetTexture("Interface\\Addons\\SVUI_UnitFrames\\assets\\Castbar\\CHANNEL-REVERSED")
hadouken[2].overlay:SetVertexColor(1, 1, 1)
SV.Animate:Sprite4(hadouken[2],false,false,true)
castbar:SetPoint("BOTTOMLEFT", castbarHolder, "BOTTOMLEFT", 1, 1)
organizer:SetPoint("LEFT", castbar, "RIGHT", 4, 0)
castbar.Time:SetPoint("RIGHT", castbar, "LEFT", -4, 0)
else
hadouken[1] = hadouken:CreateTexture(nil, "ARTWORK")
hadouken[1]:SetAllPoints(hadouken)
hadouken[1]:SetBlendMode("ADD")
hadouken[1]:SetTexture("Interface\\Addons\\SVUI_UnitFrames\\assets\\Castbar\\HADOUKEN")
hadouken[1]:SetVertexColor(colors.spark[1],colors.spark[2],colors.spark[3])
hadouken[1].overlay = hadouken:CreateTexture(nil, "OVERLAY")
hadouken[1].overlay:SetHeight(50)
hadouken[1].overlay:SetWidth(50)
hadouken[1].overlay:SetPoint("CENTER", hadouken)
hadouken[1].overlay:SetBlendMode("ADD")
hadouken[1].overlay:SetTexture("Interface\\Addons\\SVUI_UnitFrames\\assets\\Castbar\\HADOUKEN")
hadouken[1].overlay:SetVertexColor(1, 1, 1)
SV.Animate:Sprite4(hadouken[1],false,false,true)
hadouken[2] = hadouken:CreateTexture(nil, "ARTWORK")
hadouken[2]:InsetPoints(hadouken, 4, 4)
hadouken[2]:SetBlendMode("ADD")
hadouken[2]:SetTexture("Interface\\Addons\\SVUI_UnitFrames\\assets\\Castbar\\CHANNEL")
hadouken[2]:SetVertexColor(colors.spark[1],colors.spark[2],colors.spark[3])
hadouken[2].overlay = hadouken:CreateTexture(nil, "OVERLAY")
hadouken[2].overlay:SetHeight(50)
hadouken[2].overlay:SetWidth(50)
hadouken[2].overlay:SetPoint("CENTER", hadouken)
hadouken[2].overlay:SetBlendMode("ADD")
hadouken[2].overlay:SetTexture("Interface\\Addons\\SVUI_UnitFrames\\assets\\Castbar\\CHANNEL")
hadouken[2].overlay:SetVertexColor(1, 1, 1)
SV.Animate:Sprite4(hadouken[2],false,false,true)
castbar:SetPoint("BOTTOMRIGHT", castbarHolder, "BOTTOMRIGHT", -1, 1)
organizer:SetPoint("RIGHT", castbar, "LEFT", -4, 0)
castbar.Time:SetPoint("LEFT", castbar, "RIGHT", 4, 0)
end
-- castbar.Time:SetPoint("CENTER", organizer, "CENTER", 0, 0)
-- castbar.Time:SetJustifyH("CENTER")
castbar.Text:SetAllPoints(castbar)
else
castbar.Time:SetFontObject(SVUI_Font_Aura)
castbar.Time:SetTextColor(1, 1, 1, 0.9)
castbar.Time:SetPoint("RIGHT", castbar, "LEFT", -1, 0)
castbar.Text:SetFontObject(SVUI_Font_Caps)
castbar.Text:SetTextColor(1, 1, 1, 0.9)
castbar.Text:SetAllPoints(castbar)
castbar.Text:SetWordWrap(false)
castbar.pewpew = false
castbar:SetStatusBarTexture(SV.media.statusbar.glow)
castbarHolder:SetPoint("TOP", frame, "BOTTOM", 0, -4)
castbar:InsetPoints(castbarHolder, 2, 2)
bgFrame:SetAllPoints(castbarHolder)
bgFrame:SetFrameLevel(bgFrame:GetFrameLevel() - 1)
castbar.LatencyTexture:SetTexture(SV.media.statusbar.default)
if reversed then
castbar:SetReverseFill(true)
organizer:SetPoint("LEFT", castbar, "RIGHT", 6, 0)
else
organizer:SetPoint("RIGHT", castbar, "LEFT", -6, 0)
end
end
if(hasModel) then
SV.SpecialFX:SetFXFrame(bgFrame, "underlay_castbar")
bgFrame.FX:SetFrameLevel(0)
SV.SpecialFX:SetFXFrame(castbar, "overlay_castbar", nil, bgFrame)
end
castbar.bg = bgFrame:CreateTexture(nil, "BACKGROUND", nil, -2)
castbar.bg:SetAllPoints(bgFrame)
castbar.bg:SetTexture(SV.media.statusbar.default)
castbar.bg:SetVertexColor(0,0,0,0.5)
local borderB = bgFrame:CreateTexture(nil,"OVERLAY")
borderB:SetColorTexture(0,0,0)
borderB:SetPoint("BOTTOMLEFT")
borderB:SetPoint("BOTTOMRIGHT")
borderB:SetHeight(2)
local borderT = bgFrame:CreateTexture(nil,"OVERLAY")
borderT:SetColorTexture(0,0,0)
borderT:SetPoint("TOPLEFT")
borderT:SetPoint("TOPRIGHT")
borderT:SetHeight(2)
local borderL = bgFrame:CreateTexture(nil,"OVERLAY")
borderL:SetColorTexture(0,0,0)
borderL:SetPoint("TOPLEFT")
borderL:SetPoint("BOTTOMLEFT")
borderL:SetWidth(2)
local borderR = bgFrame:CreateTexture(nil,"OVERLAY")
borderR:SetColorTexture(0,0,0)
borderR:SetPoint("TOPRIGHT")
borderR:SetPoint("BOTTOMRIGHT")
borderR:SetWidth(2)
castbar:SetStatusBarColor(colors.casting[1],colors.casting[2],colors.casting[3])
castbar.LatencyTexture:SetVertexColor(0.1, 1, 0.2, 0.5)
castbar.Spark = hadouken;
castbar.Holder = castbarHolder;
castbar.CastColor = oUF_SVUI.colors.casting
castbar.SparkColor = oUF_SVUI.colors.spark
if moverName then
castbar.Holder.snapOffset = -6
SV:NewAnchor(castbar.Holder, moverName)
end
if useFader then
SetCastbarFading(castbar, SV.media.statusbar.lazer)
end
castbar.TimeFormat = "REMAINING"
return castbar
end
--[[
##########################################################
UPDATE
##########################################################
]]--
function MOD:PostCastStart(unit, index, ...)
if unit == "vehicle" then unit = "player" end
local db = SV.db.UnitFrames
if(not db or not(db and db[unit] and db[unit].castbar)) then return end
local unitDB = db[unit].castbar
if unitDB.displayTarget and self.curTarget then
self.Text:SetText(sub(index.." --> "..self.curTarget, 0, floor(32 / 245 * self:GetWidth() / db.fontSize * 12)))
else
self.Text:SetText(sub(index, 0, floor(32 / 245 * self:GetWidth() / db.fontSize * 12)))
end
self.unit = unit;
if unit == "player" or unit == "target" then
CustomChannelUpdate(self, unit, index, unitDB.ticks)
CustomInterruptible(self, unit, db.castClassColor)
end
end
function MOD:PostCastStop(unit, ...)
self.chainChannel = nil;
self.prevSpellCast = nil
end
function MOD:PostChannelUpdate(unit, index)
if unit == "vehicle" then unit = "player" end
local db = SV.db.UnitFrames[unit];
if(not db or not db.castbar or not(unit == "player")) then return end
CustomChannelUpdate(self, unit, index, db.castbar.ticks)
end
function MOD:PostCastInterruptible(unit)
if unit == "vehicle" or unit == "player" then return end
CustomInterruptible(self, unit, SV.db.UnitFrames.castClassColor)
end
function MOD:PostCastNotInterruptible(unit)
local castColor = self.CastColor;
self:SetStatusBarColor(castColor[1], castColor[2], castColor[3])
if(self.Spark and self.Spark[1]) then
local sparkColor = self.SparkColor;
self.Spark[1]:SetVertexColor(sparkColor[1], sparkColor[2], sparkColor[3])
self.Spark[2]:SetVertexColor(sparkColor[1], sparkColor[2], sparkColor[3])
end
end | mit |
dr01d3r/darkstar | scripts/zones/Yhoator_Jungle/npcs/qm3.lua | 14 | 1845 | -----------------------------------
-- Area: Davoi
-- NPC: ??? (qm3)
-- Involved in Quest: True will
-- @pos 203 0.1 82 124
-----------------------------------
package.loaded["scripts/zones/Yhoator_Jungle/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Yhoator_Jungle/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(OUTLANDS,TRUE_WILL) == QUEST_ACCEPTED and player:hasKeyItem(OLD_TRICK_BOX) == false) then
if (player:getVar("trueWillKilledNM") >= 1) then
if (GetMobAction(17285544) == 0 and GetMobAction(17285545) == 0 and GetMobAction(17285546) == 0) then
player:addKeyItem(OLD_TRICK_BOX);
player:messageSpecial(KEYITEM_OBTAINED,OLD_TRICK_BOX);
player:setVar("trueWillKilledNM",0);
end
else
SpawnMob(17285544):updateClaim(player); -- Kappa Akuso
SpawnMob(17285545):updateClaim(player); -- Kappa Bonze
SpawnMob(17285546):updateClaim(player); -- Kappa Biwa
end
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
dr01d3r/darkstar | scripts/globals/weaponskills/cataclysm.lua | 23 | 1521 | -----------------------------------
-- Cataclysm
-- Skill level: 290
-- Delivers light elemental damage. Additional effect: Flash. Chance of effect varies with TP.
-- Generates a significant amount of Enmity.
-- Does not stack with Sneak Attack
-- Aligned with Aqua Gorget.
-- Aligned with Aqua Belt.
-- Properties:
-- Element: Light
-- Skillchain Properties:Induration Reverberation
-- Modifiers: STR:30% MND:30%
-- Damage Multipliers by TP:
-- 100%TP 200%TP 300%TP
-- 3.00 3.00 3.00
-----------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.ftp100 = 3; params.ftp200 = 3; params.ftp300 = 3;
params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.3; params.chr_wsc = 0.0;
params.ele = ELE_DARK;
params.skill = SKILL_STF;
params.includemab = true;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp100 = 2.75; params.ftp200 = 4; params.ftp300 = 5;
params.str_wsc = 0.3; params.int_wsc = 0.3; params.mnd_wsc = 0.0;
end
local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, tp, primary, action, params);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
dr01d3r/darkstar | scripts/globals/weaponskills/rock_crusher.lua | 23 | 1258 | -----------------------------------
-- Rock Crusher
-- Staff weapon skill
-- Skill Level: 40
-- Delivers an earth elemental attack. Damage varies with TP.
-- Aligned with the Thunder Gorget.
-- Aligned with the Thunder Belt.
-- Element: Earth
-- Modifiers: STR:40% ; INT:40%
-- 100%TP 200%TP 300%TP
-- 1.00 2.00 2.50
-----------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.ftp100 = 1; params.ftp200 = 2; params.ftp300 = 2.5;
params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.2; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.ele = ELE_EARTH;
params.skill = SKILL_STF;
params.includemab = true;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.4; params.int_wsc = 0.4;
end
local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, tp, primary, action, params);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
joev/SVUI-Temp | SVUI_UnitFrames/libs/Plugins/oUF_RaidDebuffs/oUF_RaidDebuffs.lua | 3 | 8920 | --GLOBAL NAMESPACE
local _G = _G;
--LUA
local unpack = _G.unpack;
local select = _G.select;
local assert = _G.assert;
local error = _G.error;
local print = _G.print;
local pairs = _G.pairs;
local next = _G.next;
local tostring = _G.tostring;
local type = _G.type;
--STRING
local string = _G.string;
local format = string.format;
--MATH
local math = _G.math;
local floor = math.floor
local ceil = math.ceil
local random = math.random
--TABLE
local table = _G.table;
local wipe = _G.wipe;
--BLIZZARD API
local GetTime = _G.GetTime;
local GetSpecialization = _G.GetSpecialization;
local UnitAura = _G.UnitAura;
local UnitIsCharmed = _G.UnitIsCharmed;
local UnitCanAttack = _G.UnitCanAttack;
local GetSpellInfo = _G.GetSpellInfo;
local GetActiveSpecGroup = _G.GetActiveSpecGroup;
local _, ns = ...
local oUF = ns.oUF or oUF
local SymbiosisName = GetSpellInfo(110309)
local CleanseName = GetSpellInfo(4987)
local addon = {}
ns.oUF_RaidDebuffs = addon
_G.oUF_RaidDebuffs = ns.oUF_RaidDebuffs
local debuff_data = {}
addon.DebuffData = debuff_data
addon.ShowDispelableDebuff = true
addon.FilterDispellableDebuff = true
addon.MatchBySpellName = true
addon.priority = 10
local function add(spell, priority)
if addon.MatchBySpellName and type(spell) == 'number' then
spell = GetSpellInfo(spell)
end
debuff_data[spell] = addon.priority + priority
end
function addon:RegisterDebuffs(t)
for spell, value in pairs(t) do
if type(t[spell]) == 'boolean' then
local oldValue = t[spell]
t[spell] = {
['enable'] = oldValue,
['priority'] = 0
}
else
if t[spell].enable then
add(spell, t[spell].priority)
end
end
end
end
function addon:ResetDebuffData()
wipe(debuff_data)
end
local DispellColor = {
['Magic'] = {.2, .6, 1},
['Curse'] = {.6, 0.1, 1},
['Disease'] = {.6, .4, 0},
['Poison'] = {0, .6, 0},
['none'] = { .23, .23, .23},
}
local DispellPriority = {
['Magic'] = 4,
['Curse'] = 3,
['Disease'] = 2,
['Poison'] = 1,
}
local DispellFilter
do
local dispellClasses = {
['PRIEST'] = {
['Magic'] = true,
['Disease'] = true,
},
['SHAMAN'] = {
['Magic'] = false,
['Curse'] = true,
},
['PALADIN'] = {
['Poison'] = true,
['Magic'] = false,
['Disease'] = true,
},
['MAGE'] = {
['Curse'] = true,
},
['DRUID'] = {
['Magic'] = false,
['Curse'] = true,
['Poison'] = true,
['Disease'] = false,
},
['MONK'] = {
['Magic'] = false,
['Disease'] = true,
['Poison'] = true,
},
}
DispellFilter = dispellClasses[select(2, UnitClass('player'))] or {}
end
local DEMO_SPELLS = {116281,116784,116417,116942,116161,117708,118303,118048,118135,117878,117949}
local function CheckTalentTree(tree)
local activeGroup = GetActiveSpecGroup()
if activeGroup and GetSpecialization(false, false, activeGroup) then
return tree == GetSpecialization(false, false, activeGroup)
end
end
local playerClass = select(2, UnitClass('player'))
local function CheckSpec(self, event, levels)
-- Not interested in gained points from leveling
if event == "CHARACTER_POINTS_CHANGED" and levels > 0 then return end
--Check for certain talents to see if we can dispel magic or not
if playerClass == "PRIEST" then
if CheckTalentTree(3) then
DispellFilter.Disease = false
else
DispellFilter.Disease = true
end
elseif playerClass == "PALADIN" then
if CheckTalentTree(1) then
DispellFilter.Magic = true
else
DispellFilter.Magic = false
end
elseif playerClass == "SHAMAN" then
if CheckTalentTree(3) then
DispellFilter.Magic = true
else
DispellFilter.Magic = false
end
elseif playerClass == "DRUID" then
if CheckTalentTree(4) then
DispellFilter.Magic = true
else
DispellFilter.Magic = false
end
elseif playerClass == "MONK" then
if CheckTalentTree(2) then
DispellFilter.Magic = true
else
DispellFilter.Magic = false
end
end
end
local function CheckSymbiosis()
if GetSpellInfo(SymbiosisName) == CleanseName then
DispellFilter.Disease = true
else
DispellFilter.Disease = false
end
end
local function formatTime(s)
if s > 60 then
return format('%dm', s/60), s%60
elseif s < 1 then
return format("%.1f", s), s - floor(s)
else
return format('%d', s), s - floor(s)
end
end
local abs = math.abs
local function OnUpdate(self, elapsed)
self.elapsed = (self.elapsed or 0) + elapsed
if self.elapsed >= 0.1 then
local timeLeft = self.endTime - GetTime()
if self.reverse then timeLeft = abs((self.endTime - GetTime()) - self.duration) end
if timeLeft > 0 then
local text = formatTime(timeLeft)
self.time:SetText(text)
else
self:SetScript('OnUpdate', nil)
self.time:Hide()
end
self.elapsed = 0
end
end
local function UpdateDebuff(self, name, icon, count, debuffType, duration, endTime, spellId)
local f = self.RaidDebuffs
if name then
f.icon:SetTexture(icon)
f.icon:Show()
f.duration = duration
if f.count then
if count and (count > 1) then
f.count:SetText(count)
f.count:Show()
else
f.count:SetText("")
f.count:Hide()
end
end
if f.time then
if duration and (duration > 0) then
f.endTime = endTime
f.nextUpdate = 0
f:SetScript('OnUpdate', OnUpdate)
f.time:Show()
else
f:SetScript('OnUpdate', nil)
f.time:Hide()
end
end
if f.cooldown then
if duration and (duration > 0) then
f.cooldown:SetCooldown(endTime - duration, duration)
f.cooldown:Show()
else
f.cooldown:Hide()
end
end
local c = DispellColor[debuffType] or DispellColor.none
f:SetBackdropBorderColor(c[1], c[2], c[3])
f:Show()
if (f.nameText) then f.nameText:Hide(); end
else
f:Hide()
if (f.nameText) then f.nameText:Show(); end
end
end
local blackList = {
[105171] = true, -- Deep Corruption
[108220] = true, -- Deep Corruption
[116095] = true, -- Disable, Slow
[137637] = true, -- Warbringer, Slow
}
local function Update(self, event, unit)
if unit ~= self.unit then return end
local _name, _icon, _count, _dtype, _duration, _endTime, _spellId
local _priority, priority = 0, 0
--store if the unit its charmed, mind controlled units (Imperial Vizier Zor'lok: Convert)
local isCharmed = UnitIsCharmed(unit)
--store if we cand attack that unit, if its so the unit its hostile (Amber-Shaper Un'sok: Reshape Life)
local canAttack = UnitCanAttack("player", unit)
for i = 1, 40 do
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff = UnitAura(unit, i, 'HARMFUL')
if (not name) then break end
--we coudln't dispell if the unit its charmed, or its not friendly
if addon.ShowDispelableDebuff and debuffType and (not isCharmed) and (not canAttack) then
if addon.FilterDispellableDebuff then
DispellPriority[debuffType] = (DispellPriority[debuffType] or 0) + addon.priority --Make Dispell buffs on top of Boss Debuffs
priority = DispellFilter[debuffType] and DispellPriority[debuffType] or 0
if priority == 0 then
debuffType = nil
end
else
priority = DispellPriority[debuffType] or 0
end
if priority > _priority then
_priority, _name, _icon, _count, _dtype, _duration, _endTime, _spellId = priority, name, icon, count, debuffType, duration, expirationTime, spellId
end
end
priority = debuff_data[addon.MatchBySpellName and name or spellId]
if priority and not blackList[spellId] and (priority > _priority) then
_priority, _name, _icon, _count, _dtype, _duration, _endTime, _spellId = priority, name, icon, count, debuffType, duration, expirationTime, spellId
end
end
if(self.RaidDebuffs.forceShow) then
_spellId = DEMO_SPELLS[random(1, #DEMO_SPELLS)];
_name, rank, _icon = GetSpellInfo(_spellId)
_count, _dtype, _duration, _endTime = 5, 'Magic', 0, 60
end
UpdateDebuff(self, _name, _icon, _count, _dtype, _duration, _endTime, _spellId)
--Reset the DispellPriority
DispellPriority = {
['Magic'] = 4,
['Curse'] = 3,
['Disease'] = 2,
['Poison'] = 1,
}
end
local function Enable(self)
if self.RaidDebuffs then
self:RegisterEvent('UNIT_AURA', Update)
return true
end
--Need to run these always
self:RegisterEvent("PLAYER_TALENT_UPDATE", CheckSpec)
self:RegisterEvent("CHARACTER_POINTS_CHANGED", CheckSpec)
if playerClass == "DRUID" then
self:RegisterEvent("SPELLS_CHANGED", CheckSymbiosis)
end
end
local function Disable(self)
if self.RaidDebuffs then
self:UnregisterEvent('UNIT_AURA', Update)
self.RaidDebuffs:Hide()
end
self:UnregisterEvent("PLAYER_TALENT_UPDATE", CheckSpec)
self:UnregisterEvent("CHARACTER_POINTS_CHANGED", CheckSpec)
if playerClass == "DRUID" then
self:UnregisterEvent("SPELLS_CHANGED", CheckSymbiosis)
end
end
oUF:AddElement('RaidDebuffs', Update, Enable, Disable)
| mit |
SalvationDevelopment/Salvation-Scripts-Production | c52198054.lua | 5 | 4026 | --ブレイズ・キャノン・マガジン
function c52198054.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c52198054.target1)
e1:SetOperation(c52198054.operation)
e1:SetHintTiming(0,TIMING_MAIN_END)
c:RegisterEffect(e1)
--tograve
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,52198054)
e2:SetCondition(c52198054.condition)
e2:SetCost(c52198054.cost)
e2:SetTarget(c52198054.target2)
e2:SetOperation(c52198054.operation)
e2:SetHintTiming(0,TIMING_MAIN_END)
e2:SetLabel(1)
c:RegisterEffect(e2)
--change
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_CHANGE_CODE)
e3:SetRange(LOCATION_SZONE)
e3:SetValue(21420702)
c:RegisterEffect(e3)
--tograve
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(52198054,1))
e4:SetCategory(CATEGORY_TOGRAVE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_GRAVE)
e4:SetCondition(c52198054.condition)
e4:SetCost(c52198054.tgcost)
e4:SetTarget(c52198054.tgtg)
e4:SetOperation(c52198054.tgop)
e4:SetHintTiming(0,TIMING_MAIN_END)
c:RegisterEffect(e4)
end
function c52198054.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
and Duel.GetFlagEffect(tp,52198054)==0
and Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_HAND,0,1,nil,0x32)
and Duel.SelectYesNo(tp,aux.Stringid(52198054,0)) then
e:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
e:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
Duel.RegisterFlagEffect(tp,52198054,RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
e:SetLabel(1)
e:GetHandler():RegisterFlagEffect(0,RESET_CHAIN,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(52198054,2))
else
e:SetCategory(0)
e:SetProperty(0)
e:SetLabel(0)
end
end
function c52198054.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c52198054.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,52198054)==0 end
Duel.RegisterFlagEffect(tp,52198054,RESET_PHASE+PHASE_END,0,1)
end
function c52198054.target2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_HAND,0,1,nil,0x32) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c52198054.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==0 or not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_HAND,0,1,1,nil,0x32)
if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE) then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function c52198054.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c52198054.tgfilter(c)
return c:IsSetCard(0x32) and c:IsAbleToGrave()
end
function c52198054.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c52198054.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c52198054.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c52198054.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-Production | c78474168.lua | 2 | 2885 | --ブレイクスルー・スキル
function c78474168.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,0x1c0)
e1:SetTarget(c78474168.target)
e1:SetOperation(c78474168.activate)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(78474168,0))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCondition(c78474168.negcon)
e2:SetCost(c78474168.negcost)
e2:SetTarget(c78474168.target)
e2:SetOperation(c78474168.activate2)
c:RegisterEffect(e2)
end
function c78474168.filter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and not c:IsDisabled()
end
function c78474168.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c78474168.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c78474168.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c78474168.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function c78474168.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsDisabled() and tc:IsControler(1-tp) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
function c78474168.negcon(e,tp,eg,ep,ev,re,r,rp)
return aux.exccon(e) and Duel.GetTurnPlayer()==tp
end
function c78474168.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c78474168.activate2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsDisabled() and tc:IsControler(1-tp) and tc:IsType(TYPE_EFFECT) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
| gpl-2.0 |
dr01d3r/darkstar | scripts/globals/abilities/divine_waltz_ii.lua | 6 | 2763 | -----------------------------------
-- Ability: Divine Waltz II
-- Restores the HP of all party members within a small radius.
-- Obtained: Dancer Level 78
-- TP Required: 80%
-- Recast Time: 00:20
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
if (target:getHP() == 0) then
return MSGBASIC_CANNOT_ON_THAT_TARG,0;
elseif (player:hasStatusEffect(EFFECT_SABER_DANCE)) then
return MSGBASIC_UNABLE_TO_USE_JA2, 0;
elseif (player:hasStatusEffect(EFFECT_TRANCE)) then
return 0,0;
elseif (player:getTP() < 800) then
return MSGBASIC_NOT_ENOUGH_TP,0;
else
--[[ Apply "Waltz Ability Delay" reduction
1 modifier = 1 second]]
local recastMod = player:getMod(MOD_WALTZ_DELAY);
if (recastMod ~= 0) then
local newRecast = ability:getRecast() +recastMod;
ability:setRecast(utils.clamp(newRecast,0,newRecast));
end
-- Apply "Fan Dance" Waltz recast reduction
if (player:hasStatusEffect(EFFECT_FAN_DANCE)) then
local fanDanceMerits = target:getMerit(MERIT_FAN_DANCE);
-- Every tier beyond the 1st is -5% recast time
if (fanDanceMerits > 5) then
ability:setRecast(ability:getRecast() * ((fanDanceMerits -5)/100));
end
end
return 0,0;
end
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
-- Only remove TP if the player doesn't have Trance, and only deduct once instead of for each target.
if (player:getID() == target:getID() and player:hasStatusEffect(EFFECT_TRANCE) == false) then
player:delTP(800);
end;
-- Grabbing variables.
local vit = target:getStat(MOD_VIT);
local chr = player:getStat(MOD_CHR);
local mjob = player:getMainJob(); --19 for DNC main.
local sjob = player:getSubJob();
local cure = 0;
-- Performing sj mj check.
if (mjob == 19) then
cure = (vit+chr)*0.75+270;
end
if (sjob == 19) then
cure = (vit+chr)*0.175+270;
end
-- Apply waltz modifiers
cure = math.floor(cure * (1.0 + (player:getMod(MOD_WALTZ_POTENTCY)/100)));
-- Cap the final amount to max HP.
if ((target:getMaxHP() - target:getHP()) < cure) then
cure = (target:getMaxHP() - target:getHP());
end
-- Applying server mods....
cure = cure * CURE_POWER;
target:restoreHP(cure);
target:wakeUp();
player:updateEnmityFromCure(target,cure);
return cure;
end;
| gpl-3.0 |
dr01d3r/darkstar | scripts/zones/Port_Bastok/npcs/Nokkhi_Jinjahl.lua | 9 | 13210 | -----------------------------------
-- Area: Port Bastok
-- NPC: Nokkhi Jinjahl
-- Type: Travelling Merchant NPC / NPC Quiver Maker / Bastok 1st Place
-- @zone 236
-- @pos 112.667 7.455 -46.174
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local count = trade:getItemCount();
local carnation = trade:getItemQty(948)
----------------ARROWS----------------------------
local antlion = (trade:getItemQty(19195) / 99)
local beetle = (trade:getItemQty(18154) / 99)
local demon = (trade:getItemQty(18159) / 99)
local gargou = (trade:getItemQty(19800) / 99)
local horn = (trade:getItemQty(18156) / 99)
local irona = (trade:getItemQty(17320) / 99)
local kabura = (trade:getItemQty(17325) / 99)
local ruszor = (trade:getItemQty(19182) / 99)
local scorpion = (trade:getItemQty(18155) / 99)
local silvera = (trade:getItemQty(17321) / 99)
local sleepa = (trade:getItemQty(18158) / 99)
----------------BOLTS-----------------------------
local acid = (trade:getItemQty(18148) / 99)
local adamana = (trade:getItemQty(19801) / 99)
local blind = (trade:getItemQty(18150) / 99)
local bloody = (trade:getItemQty(18151) / 99)
local darka = (trade:getItemQty(19183) / 99)
local darkling = (trade:getItemQty(19196) / 99)
local darksteel = (trade:getItemQty(17338) / 99)
local fusion = (trade:getItemQty(19197) / 99)
local holy = (trade:getItemQty(18153) / 99)
local mythril = (trade:getItemQty(17337) / 99)
local sleepb = (trade:getItemQty(18149) / 99)
local venom = (trade:getItemQty(18152) / 99)
----------------BULLETS---------------------------
local adamanb = (trade:getItemQty(19803) / 99)
local bullet = (trade:getItemQty(17340) / 99)
local bronze = (trade:getItemQty(17343) / 99)
local darkb = (trade:getItemQty(19184) / 99)
local dweomer = (trade:getItemQty(19198) / 99)
local ironb = (trade:getItemQty(17312) / 99)
local oberons = (trade:getItemQty(19199) / 99)
local orichalcum = (trade:getItemQty(19802) / 99)
local silverb = (trade:getItemQty(17341) / 99)
local steel = (trade:getItemQty(18723) / 99)
local spartan = (trade:getItemQty(18160) / 99)
----------------CARDS-----------------------------
local fire = (trade:getItemQty(2176) / 99)
local ice = (trade:getItemQty(2177) / 99)
local wind = (trade:getItemQty(2178) / 99)
local earth = (trade:getItemQty(2179) / 99)
local thunder = (trade:getItemQty(2180) / 99)
local water = (trade:getItemQty(2181) / 99)
local light = (trade:getItemQty(2182) / 99)
local dark = (trade:getItemQty(2183) / 99)
-----------------------------------------------------
local quiver = (antlion + beetle + demon + gargou + horn + irona + kabura + ruszor + scorpion + silvera + sleepa + acid + adamana + blind + bloody + darka + darkling + darksteel + fusion + holy + mythril + sleepb + venom + adamanb + bullet + bronze + darkb + dweomer + ironb + oberons + orichalcum + silverb + steel + spartan + fire + ice + wind + earth + thunder + water + light + dark)
if (((quiver * 99) + carnation) == count) then
if ((quiver == math.floor(quiver)) and (quiver == carnation) and (player:getFreeSlotsCount() >= carnation)) then
player:tradeComplete();
----------------ARROWS----------------------------
if (antlion > 0) then
player:addItem(5819,antlion);
player:messageSpecial(ITEM_OBTAINED,5819);
end
if (beetle > 0) then
player:addItem(4221,beetle);
player:messageSpecial(ITEM_OBTAINED,4221);
end
if (demon > 0) then
player:addItem(4224,demon);
player:messageSpecial(ITEM_OBTAINED,4224);
end
if (gargou > 0) then
player:addItem(5912,gargouille);
player:messageSpecial(ITEM_OBTAINED,5912);
end
if (horn > 0) then
player:addItem(4222,horn);
player:messageSpecial(ITEM_OBTAINED,4222);
end
if (irona > 0) then
player:addItem(4225,irona);
player:messageSpecial(ITEM_OBTAINED,4225);
end
if (kabura > 0) then
player:addItem(5332,kabura);
player:messageSpecial(ITEM_OBTAINED,5332);
end
if (ruszor > 0) then
player:addItem(5871,ruszor);
player:messageSpecial(ITEM_OBTAINED,5871);
end
if (scorpion > 0) then
player:addItem(4223,scorpion);
player:messageSpecial(ITEM_OBTAINED,4223);
end
if (silvera > 0) then
player:addItem(4226,silvera);
player:messageSpecial(ITEM_OBTAINED,4226);
end
if (sleepa > 0) then
player:addItem(5333,sleepa);
player:messageSpecial(ITEM_OBTAINED,5333);
end
----------------BOLTS-----------------------------
if (acid > 0) then
player:addItem(5335,acid);
player:messageSpecial(ITEM_OBTAINED,5335);
end
if (adamana > 0) then
player:addItem(5913,adamana);
player:messageSpecial(ITEM_OBTAINED,5913);
end
if (blind > 0) then
player:addItem(5334,blind);
player:messageSpecial(ITEM_OBTAINED,5334);
end
if (bloody > 0) then
player:addItem(5339,bloody);
player:messageSpecial(ITEM_OBTAINED,5339);
end
if (darka > 0) then
player:addItem(5872,darka);
player:messageSpecial(ITEM_OBTAINED,5872);
end
if (darkling > 0) then
player:addItem(5820,darkling);
player:messageSpecial(ITEM_OBTAINED,5820);
end
if (darksteel > 0) then
player:addItem(4229,darksteel);
player:messageSpecial(ITEM_OBTAINED,4229);
end
if (fusion > 0) then
player:addItem(5821,fusion);
player:messageSpecial(ITEM_OBTAINED,5821);
end
if (holy > 0) then
player:addItem(5336,holy);
player:messageSpecial(ITEM_OBTAINED,5336);
end
if (mythril > 0) then
player:addItem(4228,mythril);
player:messageSpecial(ITEM_OBTAINED,4228);
end
if (sleepb > 0) then
player:addItem(5337,sleepb);
player:messageSpecial(ITEM_OBTAINED,5337);
end
if (venom > 0) then
player:addItem(5338,venom);
player:messageSpecial(ITEM_OBTAINED,5338);
end
----------------BULLETS---------------------------
if (adamanb > 0) then
player:addItem(5915,adamanb);
player:messageSpecial(ITEM_OBTAINED,5915);
end
if (bullet > 0) then
player:addItem(5363,bullet);
player:messageSpecial(ITEM_OBTAINED,5363);
end
if (bronze > 0) then
player:addItem(5359,bronze);
player:messageSpecial(ITEM_OBTAINED,5359);
end
if (darkb > 0) then
player:addItem(5873,darkb);
player:messageSpecial(ITEM_OBTAINED,5873);
end
if (dweomer > 0) then
player:addItem(5822,dweomer);
player:messageSpecial(ITEM_OBTAINED,5822);
end
if (ironb > 0) then
player:addItem(5353,ironb);
player:messageSpecial(ITEM_OBTAINED,5353);
end
if (oberons > 0) then
player:addItem(5823,oberons);
player:messageSpecial(ITEM_OBTAINED,5823);
end
if (orichalcum > 0) then
player:addItem(5914,orichalcum);
player:messageSpecial(ITEM_OBTAINED,5914);
end
if (silverb > 0) then
player:addItem(5340,silverb);
player:messageSpecial(ITEM_OBTAINED,5340);
end
if (steel > 0) then
player:addItem(5416,steel);
player:messageSpecial(ITEM_OBTAINED,5416);
end
if (spartan > 0) then
player:addItem(5341,spartan);
player:messageSpecial(ITEM_OBTAINED,5341);
end
----------------CARDS-----------------------------
if (fire > 0) then
player:addItem(5402,fire);
player:messageSpecial(ITEM_OBTAINED,5402);
end
if (ice > 0) then
player:addItem(5403,ice);
player:messageSpecial(ITEM_OBTAINED,5403);
end
if (wind > 0) then
player:addItem(5404,wind);
player:messageSpecial(ITEM_OBTAINED,5404);
end
if (earth > 0) then
player:addItem(5405,earth);
player:messageSpecial(ITEM_OBTAINED,5405);
end
if (thunder > 0) then
player:addItem(5406,thunder);
player:messageSpecial(ITEM_OBTAINED,5406);
end
if (water > 0) then
player:addItem(5407,water);
player:messageSpecial(ITEM_OBTAINED,5407);
end
if (light > 0) then
player:addItem(5408,light);
player:messageSpecial(ITEM_OBTAINED,5408);
end
if (dark > 0) then
player:addItem(5409,dark);
player:messageSpecial(ITEM_OBTAINED,5409);
end
end
end
-- 948 - carnation
-- SINGLE -- ARROWS---------------- STACK
-- 19195 - antlion arrow - 5819
-- 18154 - beetle arrow - 4221
-- 18159 - demon arrow - 4224
-- 19800 - gargouille arrow - 5912
-- 18156 - horn arrow - 4222
-- 17320 - iron arrow - 4225
-- 17325 - kabura arrow - 5332
-- 19182 - ruszor arrow - 5871
-- 18155 - scorpion arrow - 4223
-- 17321 - silver arrow - 4226
-- 18158 - sleep arrow - 5333
---------- BOLTS -----------------------
-- 18148 - acid bolt - 5335
-- 19801 - adaman bolt - 5913
-- 18150 - blind bolt - 5334
-- 18151 - bloody bolt - 5339
-- 19183 - dark adaman bolt - 5872
-- 19196 - darkling bolt - 5820
-- 17338 - darksteel bolt - 4229
-- 19197 - fusion bolt - 5821
-- 18153 - holy bolt - 5336
-- 17337 - mythril bolt - 4228
-- 18149 - sleep bolt - 5337
-- 18152 - venom bolt - 5338
---------- BULLETS ---------------------
-- 19803 - adaman bullet - 5915
-- 17340 - bullet - 5363
-- 17343 - bronze bullet - 5359
-- 19184 - dark adaman bullet - 5873
-- 19198 - dweomer bullet - 5822
-- 17312 - iron bullet - 5353
-- 19199 - oberon's bullet - 5823
-- 19802 - orichalcum bullet - 5914
-- 17341 - silver bullet - 5340
-- 18723 - steel bullet - 5416
-- 18160 - spartan bullet - 5341
---------- CARDS -----------------------
-- 2176 - fire card - 5402
-- 2177 - ice card - 5403
-- 2178 - wind card - 5404
-- 2179 - earth card - 5405
-- 2180 - thunder card - 5406
-- 2181 - water card - 5407
-- 2182 - light card - 5408
-- 2183 - dark card - 5409
--------------------------------------
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x011d,npc:getID());
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
koreader/koreader | frontend/ui/data/keyboardlayouts/ja_keyboard.lua | 4 | 11619 | --------
-- Japanese 12-key flick keyboard layout, modelled after Android's flick
-- keyboard. Rather than being modal, it has the ability to apply modifiers to
-- the previous character. In addition, users can tap a kana key to cycle
-- through the various kana in that kana row (and associated small kana).
--
-- Note that because we cannot have tri-state buttons (and we want to be able
-- to input katakana) we emulate a quad-state button using the symbol and shift
-- layers. Users just have to tap whatever mode they want and they should be
-- able to get there easily.
--------
local logger = require("logger")
local util = require("util")
local time = require("ui/time")
local _ = require("gettext")
local C_ = _.pgettext
local N_ = _.ngettext
local T = require("ffi/util").template
local K = require("frontend/ui/data/keyboardlayouts/ja_keyboard_keys")
local DEFAULT_KEITAI_TAP_INTERVAL_S = 2
-- "Keitai input" is an input mode similar to T9 mobile input, where you tap a
-- key to cycle through several candidate characters. The tap interval is how
-- long we are going to wait before committing to the current character. See
-- <https://en.wikipedia.org/wiki/Japanese_input_method#Mobile_phones> for more
-- information.
local function getKeitaiTapInterval()
return time.s(G_reader_settings:readSetting("keyboard_japanese_keitai_tap_interval", DEFAULT_KEITAI_TAP_INTERVAL_S))
end
local function setKeitaiTapInterval(interval)
G_reader_settings:saveSetting("keyboard_japanese_keitai_tap_interval", time.to_s(interval))
end
local function exitKeitaiMode(inputbox)
logger.dbg("ja_kbd: clearing keitai window last tap tv")
inputbox._ja_last_tap_time = nil
end
local function wrappedAddChars(inputbox, char)
-- Find the relevant modifier cycle tables.
local modifier_table = K.MODIFIER_TABLE[char]
local keitai_cycle = K.KEITAI_TABLE[char]
-- For keitai buttons, are we still in the tap interval?
local within_tap_window
if keitai_cycle then
if inputbox._ja_last_tap_time then
within_tap_window = time.since(inputbox._ja_last_tap_time) < getKeitaiTapInterval()
end
inputbox._ja_last_tap_time = time.now()
else
-- This is a non-keitai or non-tap key, so break out of keitai window.
exitKeitaiMode(inputbox)
end
-- Get the character behind the cursor and figure out how to modify it.
local new_char
local current_char = inputbox:getChar(-1)
if modifier_table then
new_char = modifier_table[current_char]
elseif keitai_cycle and keitai_cycle[current_char] and within_tap_window then
new_char = keitai_cycle[current_char]
else
-- Regular key, just add it as normal.
inputbox.addChars:raw_method_call(char)
return
end
-- Replace character if there was a valid replacement.
logger.dbg("ja_kbd: applying", char, "key to", current_char, "yielded", new_char)
if not current_char then return end -- no character to modify
if new_char then
-- Use the raw methods to avoid calling the callbacks.
inputbox.delChar:raw_method_call()
inputbox.addChars:raw_method_call(new_char)
end
end
local function wrapInputBox(inputbox)
if inputbox._ja_wrapped == nil then
inputbox._ja_wrapped = true
local wrappers = {}
-- Wrap all of the navigation and non-single-character-input keys with
-- a callback to clear the tap window, but pass through to the
-- original function.
-- Delete text.
table.insert(wrappers, util.wrapMethod(inputbox, "delChar", nil, exitKeitaiMode))
table.insert(wrappers, util.wrapMethod(inputbox, "delToStartOfLine", nil, exitKeitaiMode))
table.insert(wrappers, util.wrapMethod(inputbox, "clear", nil, exitKeitaiMode))
-- Navigation.
table.insert(wrappers, util.wrapMethod(inputbox, "leftChar", nil, exitKeitaiMode))
table.insert(wrappers, util.wrapMethod(inputbox, "rightChar", nil, exitKeitaiMode))
table.insert(wrappers, util.wrapMethod(inputbox, "upLine", nil, exitKeitaiMode))
table.insert(wrappers, util.wrapMethod(inputbox, "downLine", nil, exitKeitaiMode))
-- Move to other input box.
table.insert(wrappers, util.wrapMethod(inputbox, "unfocus", nil, exitKeitaiMode))
-- Gestures to move cursor.
table.insert(wrappers, util.wrapMethod(inputbox, "onTapTextBox", nil, exitKeitaiMode))
table.insert(wrappers, util.wrapMethod(inputbox, "onHoldTextBox", nil, exitKeitaiMode))
table.insert(wrappers, util.wrapMethod(inputbox, "onSwipeTextBox", nil, exitKeitaiMode))
-- addChars is the only method we need a more complicated wrapper for.
table.insert(wrappers, util.wrapMethod(inputbox, "addChars", wrappedAddChars, nil))
return function()
if inputbox._ja_wrapped then
for _, wrapper in ipairs(wrappers) do
wrapper:revert()
end
inputbox._ja_last_tap_time = nil
inputbox._ja_wrapped = nil
end
end
end
end
local function genMenuItems(self)
return {
{
text_func = function()
local interval = getKeitaiTapInterval()
if interval ~= 0 then
-- @translators Keitai input is a kind of Japanese keyboard input mode (similar to T9 keypad input). See <https://en.wikipedia.org/wiki/Japanese_input_method#Mobile_phones> for more information.
return T(N_("Keitai tap interval: %1 second", "Keitai tap interval: %1 seconds", time.to_s(interval)), time.to_s(interval))
else
-- @translators Flick and keitai are kinds of Japanese keyboard input modes. See <https://en.wikipedia.org/wiki/Japanese_input_method#Mobile_phones> for more information.
return _("Keitai input: disabled (flick-only input)")
end
end,
help_text = _("How long to wait for the next tap when in keitai input mode before committing to the current character. During this window, tapping a single key will loop through candidates for the current character being input. Any other input will cause you to leave keitai mode."),
keep_menu_open = true,
callback = function(touchmenu_instance)
local SpinWidget = require("ui/widget/spinwidget")
local UIManager = require("ui/uimanager")
local Screen = require("device").screen
local items = SpinWidget:new{
title_text = _("Keitai tap interval"),
info_text = _([[
How long to wait (in seconds) for the next tap when in keitai input mode before committing to the current character. During this window, tapping a single key will loop through candidates for the current character being input. Any other input will cause you to leave keitai mode.
If set to 0, keitai input is disabled entirely and only flick input can be used.]]),
width = math.floor(Screen:getWidth() * 0.75),
value = time.to_s(getKeitaiTapInterval()),
value_min = 0,
value_max = 10,
value_step = 1,
unit = C_("Time", "s"),
ok_text = _("Set interval"),
default_value = DEFAULT_KEITAI_TAP_INTERVAL_S,
callback = function(spin)
setKeitaiTapInterval(time.s(spin.value))
if touchmenu_instance then touchmenu_instance:updateItems() end
end,
}
UIManager:show(items)
end,
},
}
end
-- Basic modifier keys.
local M_l = { label = "←", } -- Arrow left
local M_r = { label = "→", } -- Arrow right
local Msw = { label = "🌐", } -- Switch keyboard
local Mbk = { label = "", bold = false, } -- Backspace
-- Modifier key for kana input.
local Mmd = { label = "◌゙ ◌゚", alt_label = "大⇔小",
K.MODIFIER_KEY_CYCLIC,
west = K.MODIFIER_KEY_DAKUTEN,
north = K.MODIFIER_KEY_SMALLKANA,
east = K.MODIFIER_KEY_HANDAKUTEN, }
-- Modifier key for latin input.
local Msh = { label = "a⇔A",
K.MODIFIER_KEY_SHIFT }
-- In order to emulate the tri-modal system of 12-key keyboards we treat shift
-- and symbol modes as being used to specify which of the three target layers
-- to use. The four modes are hiragana (default), katakana (shift), English
-- letters (symbol), numbers and symbols (shift+symbol).
--
-- In order to make it easy for users to know which button will take them to a
-- specific mode, we need to give different keys the same name at certain
-- times, so we append a \0 to one set so that the VirtualKeyboard can
-- differentiate them on key tap even though they look the same to the user.
-- Shift-mode toggle button.
local Sh_abc = { label = "ABC\0", alt_label = "ひらがな", bold = true, }
local Sh_sym = { label = "記号\0", bold = true, } -- Switch to numbers and symbols.
local Sh_hir = { label = "ひらがな\0", bold = true, } -- Switch to hiragana.
local Sh_kat = { label = "カタカナ\0", bold = true, } -- Switch to katakana.
-- Symbol-mode toggle button.
local Sy_abc = { label = "ABC", alt_label = "記号", bold = true, }
local Sy_sym = { label = "記号", bold = true, } -- Switch to numbers and symbols.
local Sy_hir = { label = "ひらがな", bold = true, } -- Switch to hiragana.
local Sy_kat = { label = "カタカナ", bold = true, } -- Switch to katakana.
return {
min_layer = 1,
max_layer = 4,
shiftmode_keys = {["ABC\0"] = true, ["記号\0"] = true, ["カタカナ\0"] = true, ["ひらがな\0"] = true},
symbolmode_keys = {["ABC"] = true, ["記号"] = true, ["ひらがな"] = true, ["カタカナ"] = true},
utf8mode_keys = {["🌐"] = true},
keys = {
-- first row [🌐, あ, か, さ, <bksp>]
{ -- R r S s
Msw,
{ K.k_a, K.h_a, K.s_1, K.l_1, },
{ K.kKa, K.hKa, K.s_2, K.l_2, },
{ K.kSa, K.hSa, K.s_3, K.l_3, },
Mbk,
},
-- second row [←, た, な, は, →]
{ -- R r S s
M_l,
{ K.kTa, K.hTa, K.s_4, K.l_4, },
{ K.kNa, K.hNa, K.s_5, K.l_5, },
{ K.kHa, K.hHa, K.s_6, K.l_6, },
M_r,
},
-- third row [<shift>, ま, や, ら, < >]
{ -- R r S s
{ Sh_hir, Sh_kat, Sh_abc, Sh_sym, }, -- Shift
{ K.kMa, K.hMa, K.s_7, K.l_7, },
{ K.kYa, K.hYa, K.s_8, K.l_8, },
{ K.kRa, K.hRa, K.s_9, K.l_9, },
{ label = "␣",
" ", " ", " ", " ",} -- whitespace
},
-- fourth row [symbol, modifier, わ, 。, enter]
{ -- R r S s
{ Sy_sym, Sy_abc, Sy_kat, Sy_hir, }, -- Symbols
{ Mmd, Mmd, K.s_b, Msh, },
{ K.kWa, K.hWa, K.s_0, K.l_0, },
{ K.k_P, K.h_P, K.s_p, K.l_P, },
{ label = "⮠", bold = true,
"\n", "\n", "\n", "\n",}, -- newline
},
},
-- Methods.
wrapInputBox = wrapInputBox,
genMenuItems = genMenuItems,
}
| agpl-3.0 |
Maliv/TG-Guard | plugins/stats.lua | 458 | 4098 | -- Saves the number of messages from a user
-- Can check the number of messages with !stats
do
local NUM_MSG_MAX = 5
local TIME_CHECK = 4 -- seconds
local function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
-- Returns a table with `name` and `msgs`
local function get_msgs_user_chat(user_id, chat_id)
local user_info = {}
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info.msgs = tonumber(redis:get(um_hash) or 0)
user_info.name = user_print_name(user)..' ('..user_id..')'
return user_info
end
local function chat_stats(chat_id)
-- Users on chat
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
local users_info = {}
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = get_msgs_user_chat(user_id, chat_id)
table.insert(users_info, user_info)
end
-- Sort users by msgs number
table.sort(users_info, function(a, b)
if a.msgs and b.msgs then
return a.msgs > b.msgs
end
end)
local text = ''
for k,user in pairs(users_info) do
text = text..user.name..' => '..user.msgs..'\n'
end
return text
end
-- Save stats, ban user
local function pre_process(msg)
-- Ignore service msg
if msg.service then
print('Service message')
return msg
end
-- Save user on Redis
if msg.from.type == 'user' then
local hash = 'user:'..msg.from.id
print('Saving user', hash)
if msg.from.print_name then
redis:hset(hash, 'print_name', msg.from.print_name)
end
if msg.from.first_name then
redis:hset(hash, 'first_name', msg.from.first_name)
end
if msg.from.last_name then
redis:hset(hash, 'last_name', msg.from.last_name)
end
end
-- Save stats on Redis
if msg.to.type == 'chat' then
-- User is on chat
local hash = 'chat:'..msg.to.id..':users'
redis:sadd(hash, msg.from.id)
end
-- Total user msgs
local hash = 'msgs:'..msg.from.id..':'..msg.to.id
redis:incr(hash)
-- Check flood
if msg.from.type == 'user' then
local hash = 'user:'..msg.from.id..':msgs'
local msgs = tonumber(redis:get(hash) or 0)
if msgs > NUM_MSG_MAX then
print('User '..msg.from.id..'is flooding '..msgs)
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
return msg
end
local function bot_stats()
local redis_scan = [[
local cursor = '0'
local count = 0
repeat
local r = redis.call("SCAN", cursor, "MATCH", KEYS[1])
cursor = r[1]
count = count + #r[2]
until cursor == '0'
return count]]
-- Users
local hash = 'msgs:*:'..our_id
local r = redis:eval(redis_scan, 1, hash)
local text = 'Users: '..r
hash = 'chat:*:users'
r = redis:eval(redis_scan, 1, hash)
text = text..'\nChats: '..r
return text
end
local function run(msg, matches)
if matches[1]:lower() == "stats" then
if not matches[2] then
if msg.to.type == 'chat' then
local chat_id = msg.to.id
return chat_stats(chat_id)
else
return 'Stats works only on chats'
end
end
if matches[2] == "bot" then
if not is_sudo(msg) then
return "Bot stats requires privileged user"
else
return bot_stats()
end
end
if matches[2] == "chat" then
if not is_sudo(msg) then
return "This command requires privileged user"
else
return chat_stats(matches[3])
end
end
end
end
return {
description = "Plugin to update user stats.",
usage = {
"!stats: Returns a list of Username [telegram_id]: msg_num",
"!stats chat <chat_id>: Show stats for chat_id",
"!stats bot: Shows bot stats (sudo users)"
},
patterns = {
"^!([Ss]tats)$",
"^!([Ss]tats) (chat) (%d+)",
"^!([Ss]tats) (bot)"
},
run = run,
pre_process = pre_process
}
end | gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-Production | c26949946.lua | 5 | 2886 | --幻獣機ヤクルスラーン
function c26949946.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x101b),aux.NonTuner(Card.IsSetCard,0x101b),1)
c:EnableReviveLimit()
--handes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(26949946,0))
e1:SetCategory(CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c26949946.hdcon)
e1:SetCost(c26949946.hdcost)
e1:SetTarget(c26949946.hdtg)
e1:SetOperation(c26949946.hdop)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(c26949946.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e3)
--set
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(26949946,1))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e4:SetCode(EVENT_DESTROYED)
e4:SetCondition(c26949946.setcon)
e4:SetTarget(c26949946.settg)
e4:SetOperation(c26949946.setop)
c:RegisterEffect(e4)
end
function c26949946.hdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO
end
function c26949946.hdcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsCode,1,nil,31533705)
and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
local g=Duel.SelectReleaseGroup(tp,Card.IsCode,1,ct,nil,31533705)
e:SetLabel(g:GetCount())
Duel.Release(g,REASON_COST)
end
function c26949946.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,e:GetLabel())
end
function c26949946.hdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if g:GetCount()>0 then
local sg=g:RandomSelect(1-tp,e:GetLabel())
Duel.SendtoGrave(sg,REASON_DISCARD+REASON_EFFECT)
end
end
function c26949946.indtg(e,c)
return c:IsSetCard(0x101b) and c~=e:GetHandler()
end
function c26949946.setcon(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and e:GetHandler():GetPreviousControler()==tp
end
function c26949946.filter(c)
return c:GetType()==TYPE_SPELL+TYPE_QUICKPLAY and c:IsSSetable()
end
function c26949946.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(c26949946.filter,tp,LOCATION_DECK,0,1,nil) end
end
function c26949946.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,c26949946.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SSet(tp,g:GetFirst())
Duel.ConfirmCards(1-tp,g)
end
end
| gpl-2.0 |
dr01d3r/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Ragyaya.lua | 14 | 1056 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Ragyaya
-- Type: Standard NPC
-- @zone 94
-- @pos -95.376 -3 60.795
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0196);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
dr01d3r/darkstar | scripts/zones/Port_Bastok/TextIDs.lua | 6 | 5180 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item>. Come back after sorting your inventory.
FULL_INVENTORY_AFTER_TRADE = 6383; -- You cannot obtain the item (item>. Try trading again after sorting your inventory.
ITEM_OBTAINED = 6385; -- Obtained: #.
GIL_OBTAINED = 6386; -- Obtained <<<Numeric Parameter 0>>> gil.
KEYITEM_OBTAINED = 6388; -- Obtained key item: <<<Unknown Parameter (Type: 80) 1>>>.
KEYITEM_LOST = 6389; -- Lost key item <<<Unknown Parameter (Type: 80) 1>>>.
NOT_HAVE_ENOUGH_GIL = 6390; -- You do not have enough gil.
HOMEPOINT_SET = 6503; -- Home point set!
FISHING_MESSAGE_OFFSET = 7077; -- You can't fish here.
MOGHOUSE_EXIT = 7940; -- You have learned your way through the back alleys of Bastok! Now you can exit to any area from your residence.
-- Conquest System
CONQUEST = 7996; -- You've earned conquest points!
-- Mission Dialogs
YOU_ACCEPT_THE_MISSION = 7336; -- You have accepted the mission.
ORIGINAL_MISSION_OFFSET = 7341; -- You can consult the ission section of the main menu to review your objectives. Speed and efficiency are your priorities. Dismissed.
EXTENDED_MISSION_OFFSET = 8461; -- Go to Ore Street and talk to Medicine Eagle. He says he was there when the commotion started.
-- Dialog Texts
POWHATAN_DIALOG_1 = 7265; -- I'm sick and tired of entertaining guests.
RONAN_DIALOG_1 = 7451; -- Do something! Isn't there anything you can do to make him come out of his shell?
PAUJEAN_DIALOG_1 = 7642; -- Where can you find them? If you're the kind of adventurer I think you are, you should have a pretty good idea.
UNLOCK_NINJA = 8423; -- You can now become a ninja.
TITAN_UNLOCKED = 8528; -- You are now able to summon
-- Shop Texts
TENSHODO_SHOP_OPEN_DIALOG = 6724; -- Ah, one of our members. Welcome to the Tenshodo shop.
EVELYN_CLOSED_DIALOG = 7570; -- I'm trying to start a business selling goods from Gustaberg,
ROSSWALD_CLOSED_DIALOG = 7571; -- I'm trying to start a business selling goods from Zulkheim,
BELKA_CLOSED_DIALOG = 7572; -- I'm trying to start a business selling goods from Derfland,
VATTIAN_CLOSED_DIALOG = 7573; -- I'm trying to start a business selling goods from Kuzotz,
VALERIANO_SHOP_DIALOG = 7575; -- Welcome to the Troupe Valeriano. Valeriano, at your service! Have a laugh, then spend some cash!
SAWYER_SHOP_DIALOG = 7620; -- Hi, there. For here or to go?
MELLOA_SHOP_DIALOG = 7621; -- Welcome to the Steaming Sheep. Would you like something to drink?
EVELYN_OPEN_DIALOG = 7624; -- Hello! Might I interest you in some specialty goods from Gustaberg?
GALVIN_SHOP_DIALOG = 7625; -- Welcome to Galvin's Travel Gear!
NUMA_SHOP_DIALOG = 7626; -- Hello, hello! Won't you buy something? I'll give you a rebate!
BELKA_OPEN_DIALOG = 7627; -- Welcome. I've got goods from Derfland. Interested?
ROSSWALD_OPEN_DIALOG = 7628; -- Hello, hello! Everything I have is imported directly from Zulkheim!
ILITA_SHOP_DIALOG = 7629; -- Hello there. How about buying
SUGANDHI_SHOP_DIALOG = 7630; -- Traveler! I am sure my wares will prove useful on your journey.
DENVIHR_SHOP_DIALOG = 7631; -- Ah, interested in my wares, are you? You can only buy these in Bastok, my friend.
MUSTAFA_DIALOG = 7622; -- Hello. This concourse is for arriving passengers.
BARTHOLOMEO_DIALOG = 7622; -- Hello. This concourse is for arriving passengers.
KLAUS_DIALOG = 7623; -- Hello. This concourse is for departing passengers.
CAREY_DIALOG = 7623; -- Hello. This concourse is for departing passengers.
VATTIAN_OPEN_DIALOG = 8356; -- Welcome to my humble establishment. I have a wide variety of specialty goods from Kuzotz.
ZOBYQUHYO_OPEN_DIALOG = 8357; -- Hey therrre! I've got lots of wonderrrful goodies, fresh from the Elshimo Lowlands.
ZOBYQUHYO_CLOSED_DIALOG = 8358; -- I'm trrrying to start a business selling goods from the Elshimo Lowlands, but it's not easy getting stuff from areas that aren't under Bastokan contrrrol.
DHENTEVRYUKOH_OPEN_DIALOG = 8359; -- Welcome! Welcome! Take a wonderrr at these specialty goods from the Elshimo Uplands!
DHENTEVRYUKOH_CLOSED_DIALOG = 8360; -- I'm trrrying to start a business selling goods from the Elshimo Uplands, but it's not easy transporting goods from areas that aren't under Bastokan contrrrol.
BLABBIVIX_SHOP_DIALOG = 8632; -- I come from the underworld. These chipshhh, you knooow, are popular among us Goblinshhh. Use with heart of shhhtatue.
BAGNOBROK_CLOSED_DIALOG = 9115; -- Kbastok sis kweak! Smoblins yonly twant gstrong sfriends! Non sgoods mfrom Smovalpolos ytoday!
BAGNOBROK_OPEN_DIALOG = 9116; -- Kbastok! Crepublic sis gstrong! Smoblins lsell sgoods oto gstrong sfriends!
-- conquest Base
CONQUEST_BASE = 6523; -- Tallying conquest results...
| gpl-3.0 |
dr01d3r/darkstar | scripts/globals/mobskills/Tribulation.lua | 27 | 1087 | ---------------------------------------------
-- Tribulation
--
-- Description: Inflicts Bio and blinds all targets in an area of effect.
-- Type: Enfeebling
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: AoE
-- Notes: Bio effect can take away up to 39/tick.
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local blinded = false;
local bio = false;
blinded = MobStatusEffectMove(mob, target, EFFECT_BLINDNESS, 20, 0, 120);
bio = MobStatusEffectMove(mob, target, EFFECT_BIO, 39, 0, 120);
skill:setMsg(MSG_ENFEEB_IS);
-- display blind first, else bio
if (blinded == MSG_ENFEEB_IS) then
typeEffect = EFFECT_BLINDNESS;
elseif (bio == MSG_ENFEEB_IS) then
typeEffect = EFFECT_BIO;
else
skill:setMsg(MSG_MISS);
end
return typeEffect;
end;
| gpl-3.0 |
dr01d3r/darkstar | scripts/zones/Bastok_Markets/npcs/Rabid_Wolf_IM.lua | 13 | 5586 | -----------------------------------
-- Area: Bastok Markets
-- NPC: Rabid Wolf, I.M.
-- X Grant Signet
-- X Recharge Emperor Band, Empress Band, or Chariot Band
-- X Accepts traded Crystals to fill up the Rank bar to open new Missions.
-- X Sells items in exchange for Conquest Points
-- X Start Supply Run Missions and offers a list of already-delivered supplies.
-- Start an Expeditionary Force by giving an E.F. region insignia to you.
-------------------------------------
package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/conquest");
require("scripts/globals/common");
require("scripts/zones/Bastok_Markets/TextIDs");
local guardnation = NATION_BASTOK; -- SANDORIA, BASTOK, WINDURST, JEUNO
local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border
local size = #BastInv;
local inventory = BastInv;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getNation() == guardnation and player:getVar("supplyQuest_started") > 0 and supplyRunFresh(player) == 0) then
player:showText(npc,CONQUEST + 40); -- "We will dispose of those unusable supplies."
local region = player:getVar("supplyQuest_region");
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1,getSupplyKey(region));
player:setVar("supplyQuest_started",0);
player:setVar("supplyQuest_region",0);
player:setVar("supplyQuest_fresh",0);
else
local Menu1 = getArg1(guardnation,player);
local Menu2 = getExForceAvailable(guardnation,player);
local Menu3 = conquestRanking();
local Menu4 = getSupplyAvailable(guardnation,player);
local Menu5 = player:getNationTeleport(guardnation);
local Menu6 = getArg6(player);
local Menu7 = player:getCP();
local Menu8 = getRewardExForce(guardnation,player);
player:startEvent(0x7ff9,Menu1,Menu2,Menu3,Menu4,Menu5,Menu6,Menu7,Menu8);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdateCSID: %u",csid);
-- printf("onUpdateOPTION: %u",option);
if (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
CPVerify = 1;
if (player:getCP() >= inventory[Item + 1]) then
CPVerify = 0;
end;
player:updateEvent(2,CPVerify,inventory[Item + 2]);
break;
end;
end;
end;
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("onFinishCSID: %u",csid);
-- printf("onFinishOPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
if (player:getFreeSlotsCount() >= 1) then
-- Logic to impose limits on exp bands
if (option >= 32933 and option <= 32935) then
if (checkConquestRing(player) > 0) then
player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]);
break;
else
player:setVar("CONQUEST_RING_TIMER",getConquestTally());
end
end
if (player:getNation() == guardnation) then
itemCP = inventory[Item + 1];
else
if (inventory[Item + 1] <= 8000) then
itemCP = inventory[Item + 1] * 2;
else
itemCP = inventory[Item + 1] + 8000;
end;
end;
if (player:hasItem(inventory[Item + 2]) == false) then
player:delCP(itemCP);
player:addItem(inventory[Item + 2],1);
player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end;
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end;
break;
end;
end;
elseif (option >= 65541 and option <= 65565) then -- player chose supply quest.
local region = option - 65541;
player:addKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED,getSupplyKey(region));
player:setVar("supplyQuest_started",vanaDay());
player:setVar("supplyQuest_region",region);
player:setVar("supplyQuest_fresh",getConquestTally());
end;
end; | gpl-3.0 |
dr01d3r/darkstar | scripts/zones/Yuhtunga_Jungle/npcs/Harvesting_Point.lua | 17 | 1103 | -----------------------------------
-- Area: Yuhtunga Jungle
-- NPC: Harvesting Point
-----------------------------------
package.loaded["scripts/zones/Yuhtunga_Jungle/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/harvesting");
require("scripts/zones/Yuhtunga_Jungle/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
startHarvesting(player,player:getZoneID(),npc,trade,0x00CE);
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(HARVESTING_IS_POSSIBLE_HERE,1020);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-Production | c70117860.lua | 2 | 2092 | --WW-スノウ・ベル
function c70117860.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(70117860,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c70117860.spcon)
e1:SetTarget(c70117860.sptg)
e1:SetOperation(c70117860.spop)
c:RegisterEffect(e1)
--effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(c70117860.efcon)
e2:SetOperation(c70117860.efop)
c:RegisterEffect(e2)
end
function c70117860.cfilter1(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WIND)
end
function c70117860.cfilter2(c)
return c:IsFacedown() or not c:IsAttribute(ATTRIBUTE_WIND)
end
function c70117860.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c70117860.cfilter1,tp,LOCATION_MZONE,0,2,nil)
and not Duel.IsExistingMatchingCard(c70117860.cfilter2,tp,LOCATION_MZONE,0,1,nil)
end
function c70117860.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c70117860.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function c70117860.efcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO and e:GetHandler():GetReasonCard():IsAttribute(ATTRIBUTE_WIND)
end
function c70117860.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(70117860,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(c70117860.tgval)
e1:SetReset(RESET_EVENT+0x1fe0000)
rc:RegisterEffect(e1)
end
function c70117860.tgval(e,re,rp)
return rp~=e:GetHandlerPlayer()
end
| gpl-2.0 |
kequanJiang/skynet_start | service/base_app/sock_mgr.lua | 2 | 2884 | local skynet = require "skynet"
local socket = require "skynet.socket"
local utils = require "utils"
local packer = require "packer"
local msg_define = require "msg_define"
local M = {
dispatch_tbl = {},
authed_fd = {},
clients = 0
}
function M:start(conf)
self.gate = skynet.newservice("gate")
skynet.call(self.gate, "lua", "open", conf)
skynet.error("login service listen on port "..conf.port)
end
function M:inc_clients()
self.clients = self.clients + 1
end
function M:dec_clients()
if self.clients > 0 then
self.clients = self.clients - 1
end
end
function M:get_clients()
return self.clients
end
function M:auth_fd(fd)
self.authed_fd[fd] = true
end
-------------------处理socket消息开始--------------------
function M:open(fd, addr)
skynet.error("New client from : " .. addr)
skynet.call(self.gate, "lua", "accept", fd)
self:inc_clients()
end
function M:close(fd)
self:close_conn(fd)
skynet.error("socket close "..fd)
end
function M:error(fd, msg)
self:close_conn(fd)
skynet.error("socket error "..fd.." msg "..msg)
end
function M:warning(fd, size)
self:close_conn(fd)
skynet.error(string.format("%dK bytes havn't send out in fd=%d", size, fd))
end
function M:data(fd, msg)
skynet.error(string.format("recv socket data fd = %d, len = %d ", fd, #msg))
local proto_id, params = string.unpack(">Hs2", msg)
local proto_name = msg_define.idToName(proto_id)
skynet.error(string.format("socket msg id:%d name:%s %s", proto_id, proto_name, params))
if self.authed_fd[fd] or (proto_name == "login.login_baseapp") then
self:dispatch(fd, proto_id, proto_name, params)
else
skynet.call(self.gate, "lua", "kick", fd)
skynet.error("msg not authed!")
end
end
function M:close_conn(fd)
self.authed_fd[fd] = nil
self:dec_clients()
end
-------------------处理socket消息结束--------------------
-------------------网络消息回调函数开始------------------
function M:register_callback(name, func)
self.dispatch_tbl[name] = func
end
function M:dispatch(fd, proto_id, proto_name, params)
params = utils.str_2_table(params)
local func = self.dispatch_tbl[proto_name]
if not func then
skynet.error("协议编号"..proto_id)
skynet.error("can't find socket callback "..proto_name)
return
end
local ret = func(fd, params)
if ret then
skynet.error("ret msg:"..utils.table_2_str(ret))
socket.write(fd, packer.pack(proto_id, ret))
end
end
function M:send(fd, proto_name, msg)
local proto_id = msg_define.nameToId(proto_name)
local str = utils.table_2_str(msg)
skynet.error("send msg:"..proto_name)
socket.write(fd, packer.pack(proto_id, proto_id))
end
-------------------网络消息回调函数结束------------------
return M
| mit |
dr01d3r/darkstar | scripts/zones/La_Theine_Plateau/npcs/Narvecaint.lua | 14 | 1788 | -----------------------------------
-- Area: La Theine Plateau
-- NPC: Narvecaint
-- Involved in Mission: The Rescue Drill
-- @pos -263 22 129 102
-----------------------------------
package.loaded["scripts/zones/La_Theine_Plateau/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/La_Theine_Plateau/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(SANDORIA) == THE_RESCUE_DRILL) then
local MissionStatus = player:getVar("MissionStatus");
if (MissionStatus == 6) then
player:startEvent(0x006b);
elseif (MissionStatus == 7) then
player:showText(npc, RESCUE_DRILL + 14);
elseif (MissionStatus == 8) then
player:showText(npc, RESCUE_DRILL + 21);
elseif (MissionStatus >= 9) then
player:showText(npc, RESCUE_DRILL + 26);
else
player:showText(npc, RESCUE_DRILL);
end
else
player:showText(npc, RESCUE_DRILL);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x006b) then
player:setVar("MissionStatus",7);
end
end; | gpl-3.0 |
Chessnut/hl2rp | plugins/notes/sh_plugin.lua | 2 | 2594 | local PLUGIN = PLUGIN
PLUGIN.name = "Note Writings"
PLUGIN.author = "Black Tea"
PLUGIN.desc = "You can write stuffs."
NOTELIMIT = 1000
WRITINGDATA = WRITINGDATA or {}
nut.util.include("cl_vgui.lua")
if (CLIENT) then
netstream.Hook("receiveNote", function(id, contents, write)
local note = vgui.Create("noteRead")
note:allowEdit(write)
note:setText(contents)
note.id = id
end)
else
function FindNoteByID(id)
for k, v in ipairs(ents.GetAll()) do
if (v:GetClass() == "nut_note" and v.id == id) then
return v
end
end
end
netstream.Hook("noteSendText", function(client, id, contents)
if (string.len(contents) <= NOTELIMIT) then
local note = FindNoteByID(id)
if (note:canWrite(client) == false) then
return client:notify("You do not own this note")
end
WRITINGDATA[id] = contents
end
end)
function PLUGIN:EntityRemoved(entity)
if (!nut.shuttingDown and entity and IsValid(entity) and entity:GetClass() == "nut_note" and entity.id) then
if WRITINGDATA[entity.id] then
WRITINGDATA[entity.id] = nil
end
end
end
function PLUGIN:OnNoteSpawned(note, item, load)
note:SetModel(item.model)
note:PhysicsInit(SOLID_VPHYSICS)
note:SetMoveType(MOVETYPE_VPHYSICS)
note:SetUseType(SIMPLE_USE)
local physicsObject = note:GetPhysicsObject()
if (IsValid(physicsObject)) then
physicsObject:Wake()
end
if (item.player and IsValid(item.player)) then
note:setNetVar("ownerChar", item.player:getChar().id)
end
if (load != true) then
note.id = os.time()
WRITINGDATA[note.id] = ""
end
end
function PLUGIN:LoadData()
local savedTable = self:getData() or {}
local noteItem = nut.item.list["note"]
WRITINGDATA = savedTable.noteData
if (savedTable.noteEntities) then
for k, v in ipairs(savedTable.noteEntities) do
local note = ents.Create("nut_note")
note:SetPos(v.pos)
note:SetAngles(v.ang)
note:Spawn()
note:Activate()
note:setNetVar("ownerChar", v.owner)
note.id = v.id
hook.Run("OnNoteSpawned", note, noteItem, true)
end
end
end
function PLUGIN:SaveData()
local saveTable = {}
local validNotes = {}
saveTable.noteEntities = {}
for _, v in ipairs(ents.GetAll()) do
if (v:GetClass() == "nut_note") then
table.insert(saveTable.noteEntities, {pos = v:GetPos(), ang = v:GetAngles(), id = v.id, owner = v:getOwner()})
table.insert(validNotes, v.id)
end
end
local validNoteData = {}
for _, v in ipairs(validNotes) do
validNoteData[v] = WRITINGDATA[v]
end
saveTable.noteData = validNoteData
self:setData(saveTable)
end
end | mit |
dr01d3r/darkstar | scripts/zones/Port_Windurst/npcs/Kunchichi.lua | 14 | 1465 | -----------------------------------
-- Area: Port Windurst
-- NPC: Kunchichi
-- Type: Standard NPC
-- @pos -115.933 -4.25 109.533 240
-----------------------------------
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Port_Windurst/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local WildcatWindurst = player:getVar("WildcatWindurst");
if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,15) == false) then
player:startEvent(0x026f);
else
player:startEvent(0x00e4);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x026f) then
player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",15,true);
end
end;
| gpl-3.0 |
dr01d3r/darkstar | scripts/zones/Sauromugue_Champaign/npcs/qm1.lua | 14 | 1514 | -----------------------------------
-- Area: Sauromugue Champaign
-- NPC: qm1 (???)
-- @pos 203.939 0.000 -238.811 120
-- Notes: Spawns Dribblix Greasemaw for ACP mission "Gatherer of Light (I)"
-----------------------------------
package.loaded["scripts/zones/Sauromugue_Champaign/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Sauromugue_Champaign/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local Gob = GetMobAction(17269114);
if ( (Gob == ACTION_NONE or Gob == ACTION_SPAWN) and (player:hasKeyItem(CHUNK_OF_SMOKED_GOBLIN_GRUB) == true) and (player:hasKeyItem(SEEDSPALL_VIRIDIS) == false) and (player:hasKeyItem(VIRIDIAN_KEY) == false) ) then
SpawnMob(17269114):updateClaim(player);
else
player:messageSpecial(NOTHING_HAPPENS);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
Chessnut/hl2rp | schema/derma/cl_combine.lua | 3 | 2082 | local PANEL = {}
function PANEL:Init()
if (IsValid(nut.gui.combine)) then
nut.gui.combine:saveData()
nut.gui.combine:Remove()
end
nut.gui.combine = self
self:SetSize(580, 360)
self:SetPos(cookie.GetNumber("nutCombineX", ScrW() - self:GetWide()), cookie.GetNumber("nutCombineY", ScrH()*0.5 - self:GetTall()*0.5))
self:SetMouseInputEnabled(true)
self:SetTitle("Combine Display Locator")
self:MakePopup()
self:SetScreenLock(true)
self:ShowCloseButton(false)
self:SetVisible(false)
self:SetAlpha(math.max(cookie.GetNumber("nutCombineAlpha", 255) * 255), 1)
self.mult = cookie.GetNumber("nutCombineMult", 0.5)
self.alpha = self:Add("DAlphaBar")
self.alpha:Dock(LEFT)
self.alpha:SetValue(cookie.GetNumber("nutCombineAlpha", 1))
self.alpha.OnChange = function(this, value)
self:SetAlpha(math.max(value * 255, 1))
end
self.multiplier = self:Add("DAlphaBar")
self.multiplier:Dock(RIGHT)
self.multiplier:SetValue(self.mult)
self.multiplier.OnChange = function(this, value)
self.mult = value
end
self.clear = self:Add("DButton")
self.clear:Dock(TOP)
self.clear:SetText("Clear")
self.clear.DoClick = function()
SCHEMA.displays = {}
end
if (nut.plugin.list.scanner) then
self.photos = self:Add("DButton")
self.photos:Dock(TOP)
self.photos:SetText("View Photos")
self.photos.DoClick = function()
RunConsoleCommand("nut_photocache")
end
end
self.oldOnRelease = self.OnMouseReleased
self.OnMouseReleased = function(this)
self:oldOnRelease()
self:saveData()
end
end
function PANEL:PaintOver(w, h)
surface.SetDrawColor(255, 255, 255, 25)
surface.DrawLine(0, 24, w, h)
surface.DrawLine(w, 24, 0, h)
surface.DrawOutlinedRect(0, 24, w, h - 24)
end
function PANEL:saveData()
cookie.Set("nutCombineX", self.x)
cookie.Set("nutCombineY", self.y)
cookie.Set("nutCombineAlpha", self:GetAlpha() / 255)
cookie.Set("nutCombineMult", self.mult)
end
vgui.Register("nutCombineDisplay", PANEL, "DFrame")
if (IsValid(nut.gui.combine)) then
vgui.Create("nutCombineDisplay")
end | mit |
SalvationDevelopment/Salvation-Scripts-Production | c45898858.lua | 3 | 1585 | --ボンディング-H2O
function c45898858.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c45898858.cost)
e1:SetTarget(c45898858.target)
e1:SetOperation(c45898858.activate)
c:RegisterEffect(e1)
end
function c45898858.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsCode,2,nil,22587018)
and Duel.CheckReleaseGroup(tp,Card.IsCode,1,nil,58071123) end
local g1=Duel.SelectReleaseGroup(tp,Card.IsCode,2,2,nil,22587018)
local g2=Duel.SelectReleaseGroup(tp,Card.IsCode,1,1,nil,58071123)
g1:Merge(g2)
Duel.Release(g1,REASON_COST)
end
function c45898858.filter(c,e,tp)
return c:IsCode(85066822) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c45898858.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3
and Duel.IsExistingMatchingCard(c45898858.filter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c45898858.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c45898858.filter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,true,POS_FACEUP)
g:GetFirst():CompleteProcedure()
end
end
| gpl-2.0 |
teleaqrab/MR | plugins/GoogleFA.lua | 1 | 1115 | local function googlethat(query)
local api = "http://ajax.googleapis.com/ajax/services/search/web?v=1.0&"
local parameters = "q=".. (URL.escape(query) or "")
-- Do the request
local res, code = https.request(api..parameters)
if code ~=200 then return nil end
local data = json:decode(res)
local results = {}
for key,result in ipairs(data.responseData.results) do
table.insert(results, {
result.titleNoFormatting,
result.unescapedUrl or result.url
})
end
return results
end
local function stringlinks(results)
local stringresults="نتایج جستجو شده در گوگل:\n______________________________\n"
for key,val in ipairs(results) do
stringresults=stringresults..val[1].." - "..val[2].."\n"
end
return stringresults
end
local function run(msg, matches)
local results = googlethat(matches[1])
return stringlinks(results)
end
return {
description = "Searche in Google",
usage = "/src (item) : google search",
patterns = {
"^[*#]src (.*)$",
"^%.[s|S]rc (.*)$"
},
run = run
}
| agpl-3.0 |
dr01d3r/darkstar | scripts/globals/items/nopales_salad.lua | 12 | 1358 | -----------------------------------------
-- ID: 5701
-- Item: nopales_salad
-- Food Effect: 3Hrs, All Races
-----------------------------------------
-- Strength 1
-- Agility 6
-- Ranged Accuracy +20
-- Ranged Attack +10
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5701);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 1);
target:addMod(MOD_AGI, 6);
target:addMod(MOD_RACC, 20);
target:addMod(MOD_RATT, 10);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 1);
target:delMod(MOD_AGI, 6);
target:delMod(MOD_RACC, 20);
target:delMod(MOD_RATT, 10);
end;
| gpl-3.0 |
jinxiaoye1987/RyzomCore | ryzom/common/data_common/r2/r2_ui_lua_inspector.lua | 3 | 7548 |
------------------------------------------------------------------------------------------------------------
-- Create interface for inspecting a lua table
-- The resultat is displayedin a tree control in the UI
-- Also support display of reflected objects (interface group & widgets etc.)
-- TODO place this elsewhere because useful for other stuffs than r2
local maxEnumerationSize = 4000 -- if a enumeration id done for more than this elements, than
-- this value, then a possible infinite loop may have happened so abort the inspection
function inspect(object, maxdepth, alreadySeen)
if (object ~= nil and object.isNil) then
debugInfo("Inspecting nil object")
object = nil
end
local container = getUI("ui:interface:lua_inspector")
local treeCtrl = getUI("ui:interface:lua_inspector:content:sbtree:tree_list")
local inspectedTableToTreeNode = {} -- for each table / user data, give a pointer to the tree node that is displayed
if treeCtrl == nil or container == nil then
debugWarning("Cannot find inspector ui")
return
end
if alreadySeen == nil then
alreadySeen = {}
end
if (maxdepth == nil) then maxdepth = 1 end
-- color for each type
local typeColor =
{
number = CRGBA(255, 255, 255, 255),
string = CRGBA(0, 255, 255, 255),
boolean = CRGBA(255, 255, 0, 255),
thread = CRGBA(128, 128, 128, 255),
table = CRGBA(255, 128, 32, 255),
userdata = CRGBA(255, 128, 64, 255)
}
typeColor["function"] = CRGBA(255, 0, 255, 255) -- separate code here because
typeColor["nil"] = CRGBA(255, 0, 0, 255)
local id = 0
-- generate a new ID for a tree node
local function newId() id = id + 1; return tostring(id) end
-- return xml code for a leaf node
local function node(content, color, opened)
if opened == nil then opened = true end
--debugInfo(colorTag(255, 255, 0) .. "node")
if color == nil then color = CRGBA(127, 255, 127, 0) end
local result = SNode()
result.Id = newId()
result.Text = content
if type(color) ~= "userdata" then
debugInfo(tostring(color))
end
result.Color = color
result.YDecal = -1
result.FontSize = 15
result.Opened = opened
-- debugInfo(result)
return result
end
local function objectStr(Name, value)
--return tostring(Name).. " (" .. type(value) .. ")" .. " = " .. tostring(value)
return tostring(Name) .. " = " .. tostring(value)
end
-- for each type, gives the code that generate the tree for the inspector
local typeTable =
{
number = function(key, val) return node(objectStr(key, val), typeColor[type(val)]) end,
string = function(key, val) return node(objectStr(key, val), typeColor[type(val)]) end,
boolean = function(key, val) return node(objectStr(key, val), typeColor[type(val)]) end,
thread = function(key, val) return node(objectStr(key, "thread"), typeColor[type(val)]) end,
}
-- 'function' is a declared keyword, so must declare it this way
typeTable["function"] =
function(key, val)
local caption = "function (" .. debug.getinfo(val).short_src .. ", " .. tostring(debug.getinfo(val).linedefined) .. ")"
return node(objectStr(key, caption), typeColor[type(val)])
end
typeTable["nil"] = function(key, val) return node(objectStr(key, "nil"), typeColor[type(val)]) end
-- recursive code to generate the code for a table
typeTable.table = function(key, val, depth)
local mt = getmetatable(val)
if type(val) == "userdata" and (mt == nil or type(mt.__next) ~= "function") then
-- this is a user data with no 'next' method, so can't enumerate
return node(tostring(key) .. "(key type = " .. type(key) .. ")", typeColor[type(val)], false);
end
-- if type(val) == "userdata" then
-- debugInfo(colorTag(255, 255, 0) .. "found user data with '__next' metamethod")
-- end
if (alreadySeen[val] == true) then -- avoid cyclic graph
return node("!CYCLE!", CRGBA(0, 255, 0, 255))
end
alreadySeen[val] = true
-- create a temp table sorted by type
local sortedTable = {}
local index = 1
for k, v in specPairs(val) do
sortedTable[index] = { key = k, value = v };
index = index + 1
if index - 1 > maxEnumerationSize then
error(colorTag(255, 0, 0) .. "inspect : table enumeration is over " .. tostring(maxEnumerationSize) .. " elements, possible infinite loop, aborting.")
end
end
local function comp(val1, val2)
-- sort by type, then by key
if not (type(val1.value) == type(val2.value)) then return type(val1.value) < type(val2.value) end
return tostring(val1.key) < tostring(val2.key)
end
table.sort(sortedTable, comp)
--debugInfo("VAL")
--luaObject(val)
--debugInfo("SORTED")
--luaObject(sortedTable)
local rootNode = node(tostring(key) .. "(key type = " .. type(key) .. ")", typeColor[type(val)], depth < maxdepth);
inspectedTableToTreeNode[val] = rootNode
local elemCount = 0
for key, value in specPairs(sortedTable) do
if (typeTable[type(value.value)] == nil) then
rootNode.addChild(node("?"))
else
-- add node for a field of the table
rootNode:addChild(typeTable[type(value.value)](value.key, value.value, depth + 1))
end
elemCount = elemCount + 1
if elemCount > maxEnumerationSize then
error(colorTag(255, 0, 0) .. "inspect : table enumeration is over " .. tostring(maxEnumerationSize) .. " elements, possible infinite loop, aborting.")
end
end
return rootNode
end
typeTable.userdata = typeTable.table
-- generate the tree
local rootNode = typeTable[type(object)]("#object#", object, 0)
treeCtrl:setRootNode(rootNode)
treeCtrl:forceRebuild()
if container.active == false then
container.active = true
container:center()
end
setOnDraw(container, "onLuaInspectorDraw()")
-- store the inspected object in the container lua environment for further refresh
container.Env.InspectedObject = object
container.Env.InspectedTableToTreeNode = inspectedTableToTreeNode
container.Env.AutoRefreshWidget = container:find("auto_refresh_button")
if container.Env.AutoRefreshWidget == nil then
debugInfo("lua inspector : Can't find auto_refresh button")
end
end
------------------------------------------------------------------------------------------------------------
function refreshLuaInspector()
local container = getUI("ui:interface:lua_inspector")
if container == nil then
debugWarning("Cannot find inspector ui")
return
end
local inspectedObject = container.Env.InspectedObject
if inspectedObject ~= nil then
-- memorize open / close state of each node
local openTreeNode = {}
-- special cases for objects with an instance id
--
for k, v in pairs(container.Env.InspectedTableToTreeNode) do
if not v.isNil then -- if tree node has not been deleted ...
openTreeNode[k] = v.Opened
end
end
inspect(inspectedObject)
-- restore the open state for each node
for k, v in pairs(openTreeNode) do
local newTreeNode = container.Env.InspectedTableToTreeNode[k]
if newTreeNode ~= nil and not newTreeNode.isNil then
newTreeNode.Opened = v
end
end
end
end
------------------------------------------------------------------------------------------------------------
function onLuaInspectorDraw()
local container = getUI("ui:interface:lua_inspector")
if container == nil then
return
end
if not container.active then
return
end
local autoRefreshWidget = container.Env.AutoRefreshWidget
if autoRefreshWidget == nil then
return
end
if autoRefreshWidget.pushed == true then
refreshLuaInspector()
end
end
| agpl-3.0 |
SalvationDevelopment/Salvation-Scripts-Production | c60577362.lua | 5 | 1126 | --威圧する魔眼
function c60577362.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c60577362.target)
e1:SetOperation(c60577362.activate)
c:RegisterEffect(e1)
end
function c60577362.filter(c)
return c:IsFaceup() and c:IsAttackBelow(2000) and c:IsRace(RACE_ZOMBIE)
end
function c60577362.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c60577362.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c60577362.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c60577362.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c60577362.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
| gpl-2.0 |
dr01d3r/darkstar | scripts/globals/weaponskills/hot_shot.lua | 15 | 1367 | -----------------------------------
-- Hot Shot
-- Marksmanship weapon skill
-- Skill Level: 5
-- Deals fire elemental damage to enemy.
-- Aligned with the Flame Gorget & Light Gorget.
-- Aligned with the Flame Belt & Light Belt.
-- Element: Fire
-- Modifiers: AGI:30%
-- 100%TP 200%TP 300%TP
-- 0.50 0.75 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 1;
params.ftp100 = 0.5; params.ftp200 = 0.75; params.ftp300 = 1;
params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.3; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp200 = 1.55; params.ftp300 = 2.1;
params.agi_wsc = 0.7;
end
local damage, criticalHit, tpHits, extraHits = doRangedWeaponskill(player, target, wsID, params, tp, primary);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-Production | c50893987.lua | 5 | 1741 | --剣闘獣ティゲル
function c50893987.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(50893987,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c50893987.sccon)
e1:SetCost(c50893987.sccost)
e1:SetTarget(c50893987.sctg)
e1:SetOperation(c50893987.scop)
c:RegisterEffect(e1)
--fusion limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(1)
c:RegisterEffect(e2)
end
function c50893987.sccon(e,tp,eg,ep,ev,re,r,rp)
local st=e:GetHandler():GetSummonType()
return st>=(SUMMON_TYPE_SPECIAL+100) and st<(SUMMON_TYPE_SPECIAL+150)
end
function c50893987.costfilter(c)
return c:IsSetCard(0x19) and c:IsDiscardable()
end
function c50893987.sccost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50893987.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c50893987.costfilter,1,1,REASON_DISCARD+REASON_COST,nil)
end
function c50893987.scfilter(c)
return c:IsSetCard(0x19) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c50893987.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50893987.scfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c50893987.scop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c50893987.scfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
| gpl-2.0 |
dvdvideo1234/ZeroBraineProjects | MontyHall/main.lua | 1 | 1728 | local dir = require("directories")
dir.addPath("myprograms",
"ZeroBraineProjects",
"CorporateProjects",
-- When not located in general directory search in projects
"ZeroBraineProjects/dvdlualib",
"ZeroBraineProjects/ExtractWireWiki")
dir.addBase("D:/LuaIDE")
dir.addBase("C:/Programs/ZeroBraineIDE").setBase(1)
io.stdout:setvbuf('no')
local common = require("common")
local tData = {
{Item = "goat", Open = false},
{Item = "goat", Open = false},
{Item = "goat", Open = false}
}; tData.Size = #tData
tData[common.randomGetNumber(tData.Size)].Item = "car"
print("Pick a door!")
local iPick = io.read("*n")
if(tData[iPick]) then
print("You picked door "..iPick.."!")
else
while(not tData[iPick]) do
print("There is no such door!")
iPick = io.read("*n")
end
end
local iShow = common.randomGetNumber(tData.Size)
while(tData[iShow].Item == "car") do
iShow = common.randomGetNumber(tData.Size)
end
tData[iShow].Open = true
print("Goat behind door "..iShow.."!")
print("Do you want to switch (Y/N)?"); io.read("*l")
local sSwap = io.read("*l")
sSwap = tostring(sSwap or "Y"):sub(1,1):upper()
if(sSwap ~= "Y" and sSwap ~= "N") then
while(sSwap ~= "Y" and sSwap ~= "N") do
print("Wrong answer ["..sSwap.."] try again!")
sSwap = tostring(io.read("*l") or "Y"):sub(1,1):upper()
end
end
if(sSwap == "Y") then
for iD = 1, tData.Size do
if(not tData[iD].Open and iD ~= iPick) then
print("You 1 have won a ["..tData[iD].Item.."]!")
end
end
else
print("You 2 have won a ["..tData[iPick].Item.."]!")
end
| apache-2.0 |
SalvationDevelopment/Salvation-Scripts-Production | c69954399.lua | 4 | 3529 | --疫病ウィルス ブラックダスト
function c69954399.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c69954399.target)
e1:SetOperation(c69954399.operation)
c:RegisterEffect(e1)
--Cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_CANNOT_ATTACK)
c:RegisterEffect(e2)
--Equip limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EQUIP_LIMIT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(1)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetCountLimit(1)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(c69954399.turncon)
e4:SetOperation(c69954399.turnop)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(69954399,0))
e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetCountLimit(1)
e5:SetRange(LOCATION_SZONE)
e5:SetCondition(c69954399.descon)
e5:SetTarget(c69954399.destg)
e5:SetOperation(c69954399.desop)
c:RegisterEffect(e5)
--tohand
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(69954399,1))
e6:SetCategory(CATEGORY_TOHAND)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e6:SetCode(EVENT_CUSTOM+69954400)
e6:SetTarget(c69954399.rettg)
e6:SetOperation(c69954399.retop)
c:RegisterEffect(e6)
end
function c69954399.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c69954399.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
e:GetHandler():SetTurnCounter(0)
end
end
function c69954399.turncon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
return ec:GetControler()==Duel.GetTurnPlayer()
end
function c69954399.turnop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetTurnCounter()
c:SetTurnCounter(ct+1)
end
function c69954399.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetTurnCounter()==2
end
function c69954399.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ec=e:GetHandler():GetEquipTarget()
ec:CreateEffectRelation(e)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,ec,1,0,0)
end
function c69954399.desop(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
if ec and ec:IsRelateToEffect(e) and Duel.Destroy(ec,REASON_EFFECT)~=0 then
Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+69954400,e,0,0,0,0)
end
end
function c69954399.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c69954399.retop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,e:GetHandler())
end
end
| gpl-2.0 |
dr01d3r/darkstar | scripts/globals/items/bunny_ball.lua | 12 | 1724 | -----------------------------------------
-- ID: 4349
-- Item: Bunny Ball
-- Food Effect: 240Min, All Races
-----------------------------------------
-- Health 10
-- Strength 2
-- Vitality 2
-- Intelligence -1
-- Attack % 30 (cap 30)
-- Ranged ATT % 30 (cap 30)
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,4349);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 10);
target:addMod(MOD_STR, 2);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_INT, -1);
target:addMod(MOD_FOOD_ATTP, 30);
target:addMod(MOD_FOOD_ATT_CAP, 30);
target:addMod(MOD_FOOD_RATTP, 30);
target:addMod(MOD_FOOD_RATT_CAP, 30);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 10);
target:delMod(MOD_STR, 2);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_INT, -1);
target:delMod(MOD_FOOD_ATTP, 30);
target:delMod(MOD_FOOD_ATT_CAP, 30);
target:delMod(MOD_FOOD_RATTP, 30);
target:delMod(MOD_FOOD_RATT_CAP, 30);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-Production | c47594192.lua | 2 | 1357 | --スリーカード
function c47594192.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,0x1e0)
e1:SetCondition(c47594192.condition)
e1:SetTarget(c47594192.target)
e1:SetOperation(c47594192.activate)
c:RegisterEffect(e1)
end
function c47594192.cfilter(c,tp)
return c:IsFaceup() and not c:IsType(TYPE_TOKEN) and Duel.IsExistingMatchingCard(c47594192.cfilter2,tp,LOCATION_MZONE,0,2,c,c:GetCode())
end
function c47594192.cfilter2(c,code)
return c:IsFaceup() and c:IsCode(code)
end
function c47594192.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c47594192.cfilter,tp,LOCATION_MZONE,0,1,nil,tp)
end
function c47594192.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,3,0,0)
end
function c47594192.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
Duel.Destroy(g,REASON_EFFECT)
end
| gpl-2.0 |
thegrb93/wire | lua/wire/stools/hologrid.lua | 8 | 2091 | WireToolSetup.setCategory( "Visuals/Holographic" )
WireToolSetup.open( "hologrid", "HoloGrid", "gmod_wire_hologrid", nil, "HoloGrids" )
if CLIENT then
language.Add( "tool.wire_hologrid.name", "Holographic Grid Tool (Wire)" )
language.Add( "tool.wire_hologrid.desc", "The grid to aid in holographic projections" )
TOOL.Information = {
{ name = "left_0", stage = 0, text = "Create grid" },
{ name = "right_0", stage = 0, text = "Link HoloGrid with HoloEmitter or reference entity" },
{ name = "reload_0", stage = 0, text = "Unlink HoloEmitter or HoloGrid" },
{ name = "right_1", stage = 1, text = "Select the HoloGrid to link to" },
}
language.Add( "Tool_wire_hologrid_usegps", "Use GPS coordinates" )
end
WireToolSetup.BaseLang()
WireToolSetup.SetupMax( 20 )
if SERVER then
function TOOL:GetConVars()
return self:GetClientNumber( "usegps" )~=0
end
-- Uses default WireToolObj:MakeEnt's WireLib.MakeWireEnt function
end
TOOL.ClientConVar = {
model = "models/jaanus/wiretool/wiretool_siren.mdl",
usegps = 0,
}
function TOOL:RightClick( trace )
if CLIENT then return true end
local ent = trace.Entity
if (self:GetStage() == 0) then
if (ent:GetClass() == "gmod_wire_holoemitter") then
self.Target = ent
self:SetStage(1)
else
self:GetOwner():ChatPrint("That's not a holoemitter.")
return false
end
else
if (self.Target == ent or ent:IsWorld()) then
self:GetOwner():ChatPrint("Holoemitter unlinked.")
self.Target:UnLink()
self:SetStage(0)
return true
end
self.Target:Link( ent )
self:SetStage(0)
self:GetOwner():ChatPrint( "Holoemitter linked to entity (".. tostring(ent)..")" )
end
return true
end
function TOOL.Reload(trace)
self.Linked = nil
self:SetStage(0)
if IsValid(trace.Entity) and trace.Entity:GetClass() == "gmod_wire_hologrid" then
self.Linked:TriggerInput("Reference", nil)
return true
end
end
function TOOL.BuildCPanel( panel )
WireDermaExts.ModelSelect(panel, "wire_hologrid_model", list.Get( "Wire_Misc_Tools_Models" ), 1)
panel:CheckBox("#Tool_wire_hologrid_usegps", "wire_hologrid_usegps")
end
| apache-2.0 |
chaot4/ardour | share/scripts/_route_template_generic_midi.lua | 2 | 2641 | ardour {
["type"] = "EditorAction",
name = "Generic MIDI Track",
description = [[Example]]
}
-- If a route_setup function is present in an Editor Action Script
-- the script is also listed in the "add track/bus" dialog as meta-template
--
-- The function is expected to return a Lua table. The table may be empty.
function route_setup ()
return
{
-- keys control which AddRouteDialog controls are made sensitive.
-- The following keys accept a default value to pre-seed the dialog.
['how_many'] = 1,
['name'] = 'MIDI',
['channels'] = nil,
['track_mode'] = nil,
['strict_io'] = true,
-- these keys just need to be set (to something other than nil)
-- in order to set the control sensitives
['insert_at'] = ARDOUR.PresentationInfo.max_order,
['group'] = false, -- return value will be a RouteGroup*
['instrument'] = true, -- return value will be a PluginInfoPtr
}
end
-- The Script can be used as EditorAction in which case it can
-- optionally provide instantiation parmaters
function action_params ()
return
{
['how_many'] = { title = "How Many tracks to add", default = "1" },
["name"] = { title = "Track Name Prefix", default = "MIDI" },
["instrument"] = { title = "Add Instrument", default = "true" },
}
end
function factory (params) return function ()
-- When called from the AddRouteDialog, 'params' will be a table with
-- keys as described in route_setup() above.
local p = params or route_setup ()
local name = p["name"] or 'Audio'
local how_many = p["how_many"] or 1
local insert_at = p["insert_at"] or ARDOUR.PresentationInfo.max_order;
local group = p["group"] or nil
local strict_io = p["strict_io"] or false
local instrument = p["instrument"] or nil
-- used in 'action-script mode'
if instrument == "true" then
instrument = ARDOUR.LuaAPI.new_plugin_info ("http://gareus.org/oss/lv2/gmsynth", ARDOUR.PluginType.LV2) -- general midi synth
if instrument:isnil () then
instrument = ARDOUR.LuaAPI.new_plugin_info ("https://community.ardour.org/node/7596", ARDOUR.PluginType.LV2) -- reasonable synth
end
if instrument:isnil () then
LuaDialog.Message ("MIDI track add", "Cannot find instrument plugin",
LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run ()
return
end
end
-- add no instrument
if type (instrument) ~= "userdata" then
instrument = ARDOUR.PluginInfo ()
end
Session:new_midi_track(
ARDOUR.ChanCount(ARDOUR.DataType ("midi"), 1),
ARDOUR.ChanCount(ARDOUR.DataType ("audio"), 2),
strict_io,
instrument, nil,
group, how_many, name, insert_at, ARDOUR.TrackMode.Normal)
end end
| gpl-2.0 |
joev/SVUI-Temp | SVUI_!Core/system/_docklets/breakstuff.lua | 1 | 39885 | --[[
##########################################################
S V U I By: Munglunch
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
]]--
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select;
local pairs = _G.pairs;
local ipairs = _G.ipairs;
local print = _G.print;
local table = _G.table;
local match = string.match;
--[[ TABLE METHODS ]]--
local tremove, tcopy, twipe, tsort, tcat = table.remove, table.copy, table.wipe, table.sort, table.concat;
--BLIZZARD API
local CreateFrame = _G.CreateFrame;
local InCombatLockdown = _G.InCombatLockdown;
local GameTooltip = _G.GameTooltip;
local ReloadUI = _G.ReloadUI;
local hooksecurefunc = _G.hooksecurefunc;
local GetItemInfo = _G.GetItemInfo;
local GetItemCount = _G.GetItemCount;
local GetSpellInfo = _G.GetSpellInfo;
local IsSpellKnown = _G.IsSpellKnown;
local IsEquippableItem = _G.IsEquippableItem;
local GetSpellBookItemInfo = _G.GetSpellBookItemInfo;
local ERR_NOT_IN_COMBAT = _G.ERR_NOT_IN_COMBAT;
local ITEM_MILLABLE = _G.ITEM_MILLABLE;
local ITEM_PROSPECTABLE = _G.ITEM_PROSPECTABLE;
local GetMouseFocus = _G.GetMouseFocus;
local GetContainerItemLink = _G.GetContainerItemLink;
local AutoCastShine_AutoCastStart = _G.AutoCastShine_AutoCastStart;
local AutoCastShine_AutoCastStop = _G.AutoCastShine_AutoCastStop;
--[[
##########################################################
GET ADDON DATA
##########################################################
]]--
local SV = select(2, ...)
local L = SV.L;
local MOD = SV.Dock;
--[[
##########################################################
LOCAL VARS
##########################################################
]]--
local BreakStuff_Cache = {}
local DE, PICK, SMITH, BreakStuffParser;
local BreakStuffButton = CreateFrame("Button", "BreakStuffButton", UIParent);
BreakStuffButton.icon = BreakStuffButton:CreateTexture(nil,"OVERLAY")
BreakStuffButton.icon:InsetPoints(BreakStuffButton,2,2)
BreakStuffButton.icon:SetGradient("VERTICAL", 0.5, 0.53, 0.55, 0.8, 0.8, 1)
BreakStuffButton.ttText = "BreakStuff : OFF";
BreakStuffButton.subText = "";
local BreakStuffHandler = CreateFrame('Button', "BreakStuffHandler", UIParent, 'SecureActionButtonTemplate, AutoCastShineTemplate')
BreakStuffHandler:SetScript('OnEvent', function(self, event, ...) self[event](self, ...) end)
BreakStuffHandler:SetPoint("LEFT",UIParent,"RIGHT",500)
BreakStuffHandler.TipLines = {}
BreakStuffHandler.TTextLeft = ""
BreakStuffHandler.TTextRight = ""
BreakStuffHandler.ReadyToSmash = false;
--[[
##########################################################
ITEM PARSING
##########################################################
]]--
do
local SkellyKeys = {
[GetSpellInfo(130100)] = true, -- Ghostly Skeleton Key
[GetSpellInfo(94574)] = true, -- Obsidium Skeleton Key
[GetSpellInfo(59403)] = true, -- Titanium Skeleton Key
[GetSpellInfo(59404)] = true, -- Colbat Skeleton Key
[GetSpellInfo(20709)] = true, -- Arcanite Skeleton Key
[GetSpellInfo(19651)] = true, -- Truesilver Skeleton Key
[GetSpellInfo(19649)] = true, -- Golden Skeleton Key
[GetSpellInfo(19646)] = true, -- Silver Skeleton Key
}
local BreakableFilter = {
["Pickables"]={['68729']=true,['63349']=true,['45986']=true,['43624']=true,['43622']=true,['43575']=true,['31952']=true,['12033']=true,['29569']=true,['5760']=true,['13918']=true,['5759']=true,['16885']=true,['5758']=true,['13875']=true,['4638']=true,['16884']=true,['4637']=true,['4636']=true,['6355']=true,['16883']=true,['4634']=true,['4633']=true,['6354']=true,['16882']=true,['4632']=true,['88165']=true,['88567']=true},["SafeItems"]={['89392']=true,['89393']=true,['89394']=true,['89395']=true,['89396']=true,['89397']=true,['89398']=true,['89399']=true,['89400']=true,['83260']=true,['83261']=true,['83262']=true,['83263']=true,['83264']=true,['83265']=true,['83266']=true,['83267']=true,['83268']=true,['83269']=true,['83270']=true,['83271']=true,['83274']=true,['83275']=true,['82706']=true,['82707']=true,['82708']=true,['82709']=true,['82710']=true,['82711']=true,['82712']=true,['82713']=true,['82714']=true,['82715']=true,['82716']=true,['82717']=true,['82720']=true,['82721']=true,['81671']=true,['81672']=true,['81673']=true,['81674']=true,['81675']=true,['81676']=true,['81677']=true,['81678']=true,['81679']=true,['81680']=true,['81681']=true,['81682']=true,['81685']=true,['81686']=true,['64377']=true,['64489']=true,['64880']=true,['64885']=true,['62454']=true,['62455']=true,['62456']=true,['62457']=true,['62458']=true,['62459']=true,['62460']=true,['68740']=true,['49888']=true,['49497']=true,['49301']=true,['72980']=true,['72981']=true,['72989']=true,['72990']=true,['72991']=true,['72992']=true,['72993']=true,['72994']=true,['72995']=true,['72996']=true,['72997']=true,['72998']=true,['72999']=true,['73000']=true,['73001']=true,['73002']=true,['73003']=true,['73006']=true,['73007']=true,['73008']=true,['73009']=true,['73010']=true,['73011']=true,['73012']=true,['73325']=true,['73326']=true,['73336']=true,['88622']=true,['88648']=true,['88649']=true,['64460']=true,['44050']=true,['44173']=true,['44174']=true,['44192']=true,['44193']=true,['44199']=true,['44244']=true,['44245']=true,['44249']=true,['44250']=true,['44051']=true,['44052']=true,['44053']=true,['44108']=true,['44166']=true,['44187']=true,['44214']=true,['44241']=true,['38454']=true,['38455']=true,['38456']=true,['38457']=true,['38460']=true,['38461']=true,['38464']=true,['38465']=true,['29115']=true,['29130']=true,['29133']=true,['29137']=true,['29138']=true,['29166']=true,['29167']=true,['29185']=true,['34665']=true,['34666']=true,['34667']=true,['34670']=true,['34671']=true,['34672']=true,['34673']=true,['34674']=true,['29121']=true,['29124']=true,['29125']=true,['29151']=true,['29152']=true,['29153']=true,['29155']=true,['29156']=true,['29165']=true,['29171']=true,['29175']=true,['29182']=true,['30830']=true,['30832']=true,['29456']=true,['29457']=true,['25835']=true,['25836']=true,['25823']=true,['25825']=true,['77559']=true,['77570']=true,['77583']=true,['77586']=true,['77587']=true,['77588']=true,['21392']=true,['21395']=true,['21398']=true,['21401']=true,['21404']=true,['21407']=true,['21410']=true,['21413']=true,['21416']=true,['38632']=true,['38633']=true,['38707']=true,['34661']=true,['11290']=true,['11289']=true,['45858']=true,['84661']=true,['11288']=true,['28164']=true,['11287']=true,['44180']=true,['44202']=true,['44302']=true,['44200']=true,['44256']=true,['44104']=true,['44116']=true,['44196']=true,['44061']=true,['44062']=true,['29117']=true,['29129']=true,['29174']=true,['30836']=true,['35328']=true,['35329']=true,['35330']=true,['35331']=true,['35332']=true,['35333']=true,['35334']=true,['35335']=true,['35336']=true,['35337']=true,['35338']=true,['35339']=true,['35340']=true,['35341']=true,['35342']=true,['35343']=true,['35344']=true,['35345']=true,['35346']=true,['35347']=true,['35464']=true,['35465']=true,['35466']=true,['35467']=true,['30847']=true,['29122']=true,['29183']=true,['90079']=true,['90080']=true,['90081']=true,['90082']=true,['90083']=true,['90084']=true,['90085']=true,['90086']=true,['90110']=true,['90111']=true,['90112']=true,['90113']=true,['90114']=true,['90115']=true,['90116']=true,['90117']=true,['90136']=true,['90137']=true,['90138']=true,['90139']=true,['90140']=true,['90141']=true,['90142']=true,['90143']=true,['64643']=true,['77678']=true,['77679']=true,['77682']=true,['77692']=true,['77694']=true,['77695']=true,['77709']=true,['77710']=true,['77712']=true,['77886']=true,['77889']=true,['77890']=true,['77899']=true,['77900']=true,['77901']=true,['77917']=true,['77919']=true,['77920']=true,['77680']=true,['77681']=true,['77683']=true,['77690']=true,['77691']=true,['77693']=true,['77708']=true,['77711']=true,['77713']=true,['77887']=true,['77888']=true,['77891']=true,['77898']=true,['77902']=true,['77903']=true,['77916']=true,['77918']=true,['77921']=true,['77778']=true,['77779']=true,['77784']=true,['77795']=true,['77796']=true,['77800']=true,['77801']=true,['77844']=true,['77845']=true,['77846']=true,['77850']=true,['77777']=true,['77781']=true,['77782']=true,['77785']=true,['77797']=true,['77798']=true,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9']=true,['32490']=true,['32491']=true,['32492']=true,['32493']=true,['32649']=true,['32757']=true,['29295']=true,['29299']=true,['29303']=true,['29306']=true,['29300']=true,['29304']=true,['29279']=true,['29283']=true,['29287']=true,['29290']=true,['29294']=true,['29298']=true,['29302']=true,['29307']=true,['29278']=true,['29282']=true,['29286']=true,['29291']=true,['98146']=true,['98147']=true,['98148']=true,['98149']=true,['98150']=true,['98335']=true,['92782']=true,['92783']=true,['92784']=true,['92785']=true,['92786']=true,['92787']=true,['93391']=true,['93392']=true,['93393']=true,['93394']=true,['93395']=true,['95425']=true,['95427']=true,['95428']=true,['95429']=true,['95430']=true,['88166']=true,['88167']=true,['88168']=true,['88169']=true,['75274']=true,['83230']=true,['83231']=true,['83232']=true,['83233']=true,['83234']=true,['83235']=true,['83236']=true,['83237']=true,['83238']=true,['83239']=true,['83245']=true,['83246']=true,['83247']=true,['83248']=true,['83249']=true,['83255']=true,['83256']=true,['83257']=true,['83258']=true,['83259']=true,['83272']=true,['83273']=true,['86567']=true,['86570']=true,['86572']=true,['86576']=true,['86579']=true,['86585']=true,['86587']=true,['87780']=true,['82686']=true,['82687']=true,['82688']=true,['82689']=true,['82690']=true,['82691']=true,['82692']=true,['82693']=true,['82694']=true,['82695']=true,['82696']=true,['82697']=true,['82698']=true,['82699']=true,['82700']=true,['82701']=true,['82702']=true,['82703']=true,['82704']=true,['82705']=true,['82718']=true,['82719']=true,['81651']=true,['81652']=true,['81653']=true,['81654']=true,['81655']=true,['81656']=true,['81657']=true,['81658']=true,['81659']=true,['81660']=true,['81661']=true,['81662']=true,['81663']=true,['81664']=true,['81665']=true,['81666']=true,['81667']=true,['81668']=true,['81669']=true,['81670']=true,['81683']=true,['81684']=true,['70105']=true,['70106']=true,['70107']=true,['70110']=true,['70112']=true,['70113']=true,['70119']=true,['70124']=true,['70126']=true,['70127']=true,['70141']=true,['70142']=true,['70143']=true,['70144']=true,['58483']=true,['62362']=true,['62383']=true,['62416']=true,['62434']=true,['62447']=true,['62463']=true,['62464']=true,['62465']=true,['62466']=true,['62467']=true,['64645']=true,['64904']=true,['68775']=true,['68776']=true,['68777']=true,['69764']=true,['62348']=true,['62350']=true,['62351']=true,['62352']=true,['62357']=true,['62361']=true,['62378']=true,['62415']=true,['62427']=true,['62440']=true,['62354']=true,['62375']=true,['62376']=true,['62377']=true,['62436']=true,['62437']=true,['65175']=true,['65176']=true,['50398']=true,['50400']=true,['50402']=true,['50404']=true,['52572']=true,['50397']=true,['50399']=true,['50401']=true,['50403']=true,['52571']=true}
}
local AllowedItemIDs = {
['109129']='OVERRIDE_MILLABLE',
['109128']='OVERRIDE_MILLABLE',
['109127']='OVERRIDE_MILLABLE',
['109126']='OVERRIDE_MILLABLE',
['109125']='OVERRIDE_MILLABLE',
['109124']='OVERRIDE_MILLABLE',
-- ['109119']='OVERRIDE_PROSPECTABLE',
}
local function IsThisBreakable(link)
local _, _, quality = GetItemInfo(link)
if(IsEquippableItem(link) and quality and quality > 1 and quality < 5) then
return not BreakableFilter["SafeItems"][match(link, 'item:(%d+):')]
end
end
local function IsThisOpenable(link)
return BreakableFilter["Pickables"][match(link, 'item:(%d+)')]
end
local function ScanTooltip(self, itemLink)
for index = 1, self:NumLines() do
local info = BreakStuff_Cache[_G['GameTooltipTextLeft' .. index]:GetText()]
if(info) then
return unpack(info)
end
end
local itemID = itemLink:match(":(%w+)")
local override = AllowedItemIDs[itemID]
if(override and BreakStuff_Cache[override]) then
return unpack(BreakStuff_Cache[override])
end
end
local function CloneTooltip()
twipe(BreakStuffHandler.TipLines)
for index = 1, GameTooltip:NumLines() do
local text = _G['GameTooltipTextLeft' .. index]:GetText()
if(text) then
BreakStuffHandler.TipLines[#BreakStuffHandler.TipLines+1] = text
end
end
end
local function DoIHaveAKey()
for key in pairs(SkellyKeys) do
if(GetItemCount(key) > 0) then
return key
end
end
end
local function ApplyButton(itemLink, spell, r, g, b)
local slot = GetMouseFocus()
local bag = slot:GetParent():GetID()
if(GetContainerItemLink(bag, slot:GetID()) == itemLink) then
--CloneTooltip()
BreakStuffHandler:SetAttribute('spell', spell)
BreakStuffHandler:SetAttribute('target-bag', bag)
BreakStuffHandler:SetAttribute('target-slot', slot:GetID())
BreakStuffHandler:SetAllPoints(slot)
BreakStuffHandler:Show()
AutoCastShine_AutoCastStart(BreakStuffHandler, r, g, b)
end
end
function BreakStuffParser(self)
local item, link = self:GetItem()
if(item and not InCombatLockdown() and (BreakStuffHandler.ReadyToSmash == true)) then
local spell, r, g, b = ScanTooltip(self, link)
local rr, gg, bb = 1, 1, 1
if(spell) then
ApplyButton(link, spell, r, g, b)
else
spell = "Open"
if(DE and IsThisBreakable(link)) then
rr, gg, bb = 0.5, 0.5, 1
ApplyButton(link, DE, rr, gg, bb)
elseif(PICK and IsThisOpenable(link)) then
rr, gg, bb = 0, 1, 1
ApplyButton(link, PICK, rr, gg, bb)
elseif(SMITH and IsThisOpenable(link)) then
rr, gg, bb = 0, 1, 1
local hasKey = DoIHaveAKey()
ApplyButton(link, hasKey, rr, gg, bb)
end
end
BreakStuffHandler.TTextLeft = spell
BreakStuffHandler.TTextRight = item
end
end
end
--[[
##########################################################
BUILD FOR PACKAGE
##########################################################
]]--
local BreakStuff_OnModifier = function(self, arg)
if(not self:IsShown() and not arg and (self.ReadyToSmash == false)) then return; end
if(InCombatLockdown()) then
self:SetAlpha(0)
self:RegisterEvent('PLAYER_REGEN_ENABLED')
else
self:ClearAllPoints()
self:SetAlpha(1)
self:Hide()
AutoCastShine_AutoCastStop(self)
end
end
BreakStuffHandler.MODIFIER_STATE_CHANGED = BreakStuff_OnModifier;
local BreakStuff_OnHide = function()
BreakStuffHandler.ReadyToSmash = false
BreakStuffButton.ttText = "BreakStuff : OFF";
end
local BreakStuff_OnEnter = function(self)
GameTooltip:SetOwner(self,"ANCHOR_TOP",0,4)
GameTooltip:ClearLines()
GameTooltip:AddLine(self.ttText)
GameTooltip:AddLine(self.subText)
if self.ttText2 then
GameTooltip:AddLine(' ')
GameTooltip:AddDoubleLine(self.ttText2,self.ttText2desc,1,1,1)
end
if BreakStuffHandler.ReadyToSmash ~= true then
self:SetPanelColor("class")
self.icon:SetGradient(unpack(SV.media.gradient.highlight))
end
GameTooltip:Show()
end
local BreakStuff_OnLeave = function(self)
if BreakStuffHandler.ReadyToSmash ~= true then
self:SetPanelColor("default")
self.icon:SetGradient("VERTICAL", 0.5, 0.53, 0.55, 0.8, 0.8, 1)
GameTooltip:Hide()
end
end
local BreakStuff_OnClick = function(self)
if InCombatLockdown() then print(ERR_NOT_IN_COMBAT) return end
if BreakStuffHandler.ReadyToSmash == true then
BreakStuffHandler:MODIFIER_STATE_CHANGED()
BreakStuffHandler.ReadyToSmash = false
self.ttText = "BreakStuff : OFF";
self:SetPanelColor("default")
self.icon:SetGradient("VERTICAL", 0.5, 0.53, 0.55, 0.8, 0.8, 1)
else
BreakStuffHandler.ReadyToSmash = true
self.ttText = "BreakStuff : ON";
self:SetPanelColor("green")
self.icon:SetGradient(unpack(SV.media.gradient.green))
if(SV.Inventory and SV.Inventory.MasterFrame) then
if(not SV.Inventory.MasterFrame:IsShown()) then
GameTooltip:Hide()
SV.Inventory.MasterFrame:Show()
SV.Inventory.MasterFrame:RefreshBags()
if(SV.Tooltip) then
SV.Tooltip.GameTooltip_SetDefaultAnchor(GameTooltip,self)
end
end
end
end
GameTooltip:ClearLines()
GameTooltip:AddLine(self.ttText)
GameTooltip:AddLine(self.subText)
end
function BreakStuffHandler:PLAYER_REGEN_ENABLED()
self:UnregisterEvent('PLAYER_REGEN_ENABLED')
BreakStuff_OnModifier(self)
end
function MOD:PLAYER_REGEN_ENABLED()
self:UnregisterEvent('PLAYER_REGEN_ENABLED')
self:LoadBreakStuff()
end
local SetClonedTip = function(self)
GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT", 0, 4)
GameTooltip:ClearLines()
GameTooltip:AddDoubleLine(self.TTextLeft, self.TTextRight, 0,1,0,1,1,1)
-- for index = 1, #self.TipLines do
-- GameTooltip:AddLine(self.TipLines[index])
-- end
GameTooltip:Show()
end
local function LoadToolBreakStuff()
if(InCombatLockdown()) then MOD:RegisterEvent("PLAYER_REGEN_ENABLED"); return end
local allowed, spellListing, spellName, _ = false, {};
if(IsSpellKnown(51005)) then
--print("Milling")
allowed = true
spellName,_ = GetSpellInfo(51005)
BreakStuff_Cache[ITEM_MILLABLE] = {spellName, 0.5, 1, 0.5}
BreakStuff_Cache['OVERRIDE_MILLABLE'] = {spellName, 0.5, 1, 0.5}
local count = #spellListing + 1;
spellListing[count] = spellName;
end
if(IsSpellKnown(31252)) then
--print("Prospecting")
allowed = true
spellName,_ = GetSpellInfo(31252)
BreakStuff_Cache[ITEM_PROSPECTABLE] = {spellName, 1, 0.33, 0.33}
-- BreakStuff_Cache['OVERRIDE_PROSPECTABLE'] = {spellName, 1, 0.33, 0.33}
local count = #spellListing + 1;
spellListing[count] = spellName;
end
if(IsSpellKnown(13262)) then
--print("Enchanting")
allowed = true
DE,_ = GetSpellInfo(13262)
local count = #spellListing + 1;
spellListing[count] = DE;
end
if(IsSpellKnown(1804)) then
--print("Lockpicking")
allowed = true
PICK,_ = GetSpellInfo(1804)
local count = #spellListing + 1;
spellListing[count] = PICK;
end
if(IsSpellKnown(2018)) then
--print("Blacksmithing")
allowed = true
SMITH,_ = GetSpellBookItemInfo((GetSpellInfo(2018)))
local count = #spellListing + 1;
spellListing[count] = SMITH;
end
MOD.BreakStuffLoaded = true;
if not allowed then return end
BreakStuffButton:SetParent(MOD.BottomRight.Bar.ToolBar)
local size = MOD.BottomRight.Bar.ToolBar:GetHeight()
BreakStuffButton:SetSize(size, size)
BreakStuffButton:SetPoint("RIGHT", MOD.BottomRight.Bar.ToolBar, "LEFT", -6, 0)
BreakStuffButton.icon:SetTexture(SV.media.dock.breakStuffIcon)
BreakStuffButton:Show();
BreakStuffButton:SetStyle("DockButton")
BreakStuffButton:SetScript("OnEnter", BreakStuff_OnEnter);
BreakStuffButton:SetScript("OnLeave", BreakStuff_OnLeave);
BreakStuffButton:SetScript("OnClick", BreakStuff_OnClick);
BreakStuffButton:SetScript("OnHide", BreakStuff_OnHide)
BreakStuffButton.subText = tcat(spellListing,"\n");
BreakStuffHandler:RegisterForClicks('AnyUp')
BreakStuffHandler:SetFrameStrata("TOOLTIP")
BreakStuffHandler:SetAttribute("type1","spell")
BreakStuffHandler:SetScript("OnEnter", SetClonedTip)
BreakStuffHandler:SetScript("OnLeave", BreakStuff_OnModifier)
BreakStuffHandler:RegisterEvent("MODIFIER_STATE_CHANGED")
BreakStuffHandler:Hide()
GameTooltip:HookScript('OnTooltipSetItem', BreakStuffParser)
for _, sparks in pairs(BreakStuffHandler.sparkles) do
sparks:SetHeight(sparks:GetHeight() * 3)
sparks:SetWidth(sparks:GetWidth() * 3)
end
end
function MOD:CloseBreakStuff()
if((not SV.db.Dock.dockTools.breakstuff) or self.BreakStuffLoaded) then return end
BreakStuffHandler:MODIFIER_STATE_CHANGED()
BreakStuffHandler.ReadyToSmash = false
BreakStuffButton.ttText = "BreakStuff : OFF";
BreakStuffButton.icon:SetGradient("VERTICAL", 0.5, 0.53, 0.55, 0.8, 0.8, 1)
end
function MOD:LoadBreakStuff()
if((not SV.db.Dock.dockTools.breakstuff) or self.BreakStuffLoaded) then return end
SV.Timers:ExecuteTimer(LoadToolBreakStuff, 5)
end
| mit |
TerryE/nodemcu-firmware | lua_modules/hdc1000/HDC1000.lua | 1 | 2653 | -------------------------------------------------------
-- This library was written for the Texas Instruments
-- HDC1000 temperature and humidity sensor.
-- It should work for the HDC1008 too.
-- Written by Francesco Truzzi (francesco@truzzi.me)
-- Released under GNU GPL v2.0 license.
-------------------------------------------------------
-------------- NON-DEFAULT CONFIG VALUES --------------
------------- config() optional arguments -------------
-- HDC1000_HEAT_OFF 0x00 (heater)
-- HDC1000_TEMP_11BIT 0x40 (resolution)
-- HDC1000_HUMI_11BIT 0x01 (resolution)
-- HDC1000_HUMI_8BIT 0x20 (resolution)
-------------------------------------------------------
local modname = ...
local M = {}
_G[modname] = M
local id = 0
local i2c = i2c
local delay = 20000
local _drdyn_pin
local HDC1000_ADDR = 0x40
local HDC1000_TEMP = 0x00
local HDC1000_HUMI = 0x01
local HDC1000_CONFIG = 0x02
local HDC1000_HEAT_ON = 0x20
local HDC1000_TEMP_HUMI_14BIT = 0x00
-- reads 16bits from the sensor
local function read16()
i2c.start(id)
i2c.address(id, HDC1000_ADDR, i2c.RECEIVER)
data_temp = i2c.read(0, 2)
i2c.stop(id)
data = bit.lshift(string.byte(data_temp, 1, 1), 8) + string.byte(data_temp, 2, 2)
return data
end
-- sets the register to read next
local function setReadRegister(register)
i2c.start(id)
i2c.address(id, HDC1000_ADDR, i2c.TRANSMITTER)
i2c.write(id, register)
i2c.stop(id)
end
-- writes the 2 configuration bytes
local function writeConfig(config)
i2c.start(id)
i2c.address(id, HDC1000_ADDR, i2c.TRANSMITTER)
i2c.write(id, HDC1000_CONFIG, config, 0x00)
i2c.stop(id)
end
-- returns true if battery voltage is < 2.7V, false otherwise
function M.batteryDead()
setReadRegister(HDC1000_CONFIG)
return(bit.isset(read16(), 11))
end
-- setup i2c
function M.setup(drdyn_pin)
_drdyn_pin = drdyn_pin
end
function M.config(addr, resolution, heater)
-- default values are set if the function is called with no arguments
HDC1000_ADDR = addr or HDC1000_ADDR
resolution = resolution or HDC1000_TEMP_HUMI_14BIT
heater = heater or HDC1000_HEAT_ON
writeConfig(bit.bor(resolution, heater))
end
-- outputs temperature in Celsius degrees
function M.getHumi()
setReadRegister(HDC1000_HUMI)
if(_drdyn_pin ~= false) then
gpio.mode(_drdyn_pin, gpio.INPUT)
while(gpio.read(_drdyn_pin)==1) do
end
else tmr.delay(delay) end
return(read16()/65535.0*100)
end
-- outputs humidity in %RH
function M.getTemp()
setReadRegister(HDC1000_TEMP)
if(_drdyn_pin ~= false) then
gpio.mode(_drdyn_pin, gpio.INPUT)
while(gpio.read(_drdyn_pin)==1) do
end
else tmr.delay(delay) end
return(read16()/65535.0*165-40)
end
return M
| mit |
SalvationDevelopment/Salvation-Scripts-Production | c67284107.lua | 2 | 1270 | --スケープ・ゴースト
function c67284107.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(67284107,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetTarget(c67284107.sptg)
e1:SetOperation(c67284107.spop)
c:RegisterEffect(e1)
end
function c67284107.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,67284108,0,0x4011,0,0,1,RACE_ZOMBIE,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c67284107.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=5
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
ft=math.min(ft,Duel.GetLocationCount(tp,LOCATION_MZONE))
if ft<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,67284108,0,0x4011,0,0,1,RACE_ZOMBIE,ATTRIBUTE_DARK) then return end
repeat
local token=Duel.CreateToken(tp,67284108)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
ft=ft-1
until ft<=0 or not Duel.SelectYesNo(tp,aux.Stringid(67284107,1))
Duel.SpecialSummonComplete()
end
| gpl-2.0 |
danielmiw/marshal | plugins/self.lua | 1 | 4274 | --[[
################################
# #
# Self Plugin #
# #
# #
# by @nigaa_marshal #
# marshal #
# #
# Team Channel @khaleq_marshal #
# #
# #
# Update: 2 March 2017 #
# #
# Special Tnx To #
# @nigaa_marshal #
# #
################################
]]
do
local function self_names( name )
for k,v in pairs(_self.names) do
if string.lower(name) == v then
return k
end
end
-- If not found
return false
end
local function self_answers( answer )
for k,v in pairs(_self.answers) do
if answer == v then
return k
end
end
-- If not found
return false
end
local function reload_plugins( )
plugins = {}
load_plugins()
end
local function namelist(msg)
local namelist = _self.names
local text = "*Names list :*\n"
for i=1,#namelist do
text = text..i.." - "..namelist[i].."\n"
end
return text
end
local function answerlist(msg)
local answerlist = _self.answers
local text = "*Answers list :*\n"
for i=1,#answerlist do
text = text..i.." - "..answerlist[i].."\n"
end
return text
end
local function set_name( name )
-- Check if name founded
if self_names(name) then
return '_Name_ *'..name..'* _founded_'
end
-- Add to the self table
table.insert(_self.names, name)
save_self()
reload_plugins( )
-- Reload the plugins
return '_New name_ *'..name..'* _added to name list_'
end
local function set_answer( answer )
-- Check if name founded
if self_answers(answer) then
return '_Word_ *'..answer..'* _founded_'
end
-- Add to the self table
table.insert(_self.answers, answer)
save_self()
reload_plugins( )
-- Reload the plugins
return '_New word_ *'..answer..'* _added to answer list_'
end
local function rem_name( name )
local k = self_names(name)
-- Check if name not founded
if not k then
return '_Name_ *'..name..'* _not founded_'
end
-- remove and reload
table.remove(_self.names, k)
save_self( )
reload_plugins(true)
return '_Name_ *'..name..'* _removed from name list_'
end
local function rem_answer( answer )
local k = self_answers(answer)
-- Check if answer not founded
if not k then
return '_Word_ *'..answer..'* _not founded_'
end
-- remove and reload
table.remove(_self.answers, k)
save_self( )
reload_plugins(true)
return '_Word_ *'..answer..'* _removed from answer list_'
end
local function run(msg, matches)
local answer = _self.answers
local text = answer[math.random(#answer)]
if matches[1]:lower() == "addname" and is_sudo(msg) then
local name = matches[2]
return set_name(name)
elseif matches[1]:lower() == "remname" and is_sudo(msg) then
local name = matches[2]
return rem_name(name)
elseif matches[1]:lower() == "setanswer" and is_sudo(msg) then
local answer = matches[2]
return set_answer(answer)
elseif matches[1]:lower() == "remanswer" and is_sudo(msg) then
local answer = matches[2]
return rem_answer(answer)
elseif matches[1]:lower() == 'namelist' and is_sudo(msg) then
return tdcli.sendMessage(msg.to.id, msg.id, 0, namelist(msg), 0, "md")
elseif matches[1]:lower() == 'answerlist' and is_sudo(msg) then
return tdcli.sendMessage(msg.to.id, msg.id, 0, answerlist(msg), 0, "md")
end
if self_names(matches[1]) then
local chat = tostring(msg.to.id)
if chat:match("-100") then
gpid = string.gsub(msg.to.id, "-100", "")
elseif chat:match("-") then
gpid = string.gsub(msg.to.id, "-", "")
end
local hash = 'on-off:'..gpid
if not is_sudo(msg) then
if redis:get(hash) then
return nil
elseif not redis:get(hash) then
return tdcli.sendMessage(msg.to.id, msg.id, 0, text, 0, "md")
end
end
end
end
return {
patterns = {
"^[!/]([Aa]ddname) (.*)$",
"^[!/]([Rr]emname) (.*)$",
"^[!/]([Nn]amelist)$",
"^[!/]([Ss]etanswer) (.*)$",
"^[!/]([Rr]emanswer) (.*)$",
"^[!/]([Aa]nswerlist)$",
"^(.*)$"
},
run = run
}
end
--End self.lua By @SoLiD
| gpl-3.0 |
dr01d3r/darkstar | scripts/zones/Pashhow_Marshlands_[S]/npcs/Telepoint.lua | 17 | 1263 | -----------------------------------
-- Area: Pashhow Marshlands [S]
-- NPC: Telepoint
-----------------------------------
package.loaded["scripts/zones/Pashhow_Marshlands_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Pashhow_Marshlands_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(PASHHOW_GATE_CRYSTAL) == false) then
player:addKeyItem(PASHHOW_GATE_CRYSTAL);
player:messageSpecial(KEYITEM_OBTAINED,PASHHOW_GATE_CRYSTAL);
else
player:messageSpecial(ALREADY_OBTAINED_TELE);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
dr01d3r/darkstar | scripts/globals/abilities/curing_waltz_v.lua | 6 | 2528 | -----------------------------------
-- Ability: Curing Waltz V
-- Restores target's HP
-- Obtained: Dancer Level 87
-- TP Required: 80%
-- Recast Time: 00:23
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
if (target:getHP() == 0) then
return MSGBASIC_CANNOT_ON_THAT_TARG,0;
elseif (player:hasStatusEffect(EFFECT_SABER_DANCE)) then
return MSGBASIC_UNABLE_TO_USE_JA2, 0;
elseif (player:hasStatusEffect(EFFECT_TRANCE)) then
return 0,0;
elseif (player:getTP() < 800) then
return MSGBASIC_NOT_ENOUGH_TP,0;
else
--[[ Apply "Waltz Ability Delay" reduction
1 modifier = 1 second]]
local recastMod = player:getMod(MOD_WALTZ_DELAY);
if (recastMod ~= 0) then
local newRecast = ability:getRecast() +recastMod;
ability:setRecast(utils.clamp(newRecast,0,newRecast));
end
-- Apply "Fan Dance" Waltz recast reduction
if (player:hasStatusEffect(EFFECT_FAN_DANCE)) then
local fanDanceMerits = target:getMerit(MERIT_FAN_DANCE);
-- Every tier beyond the 1st is -5% recast time
if (fanDanceMerits > 5) then
ability:setRecast(ability:getRecast() * ((fanDanceMerits -5)/100));
end
end
return 0,0;
end
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
-- Only remove TP if the player doesn't have Trance.
if not player:hasStatusEffect(EFFECT_TRANCE) then
player:delTP(800);
end;
--Grabbing variables.
local vit = target:getStat(MOD_VIT);
local chr = player:getStat(MOD_CHR);
local mjob = player:getMainJob(); --19 for DNC main.
local cure = 0;
--Performing mj check.
if (mjob == 19) then
cure = (vit+chr)*1.25+600;
end
-- apply waltz modifiers
cure = math.floor(cure * (1.0 + (player:getMod(MOD_WALTZ_POTENTCY)/100)));
--Reducing TP.
--Applying server mods....
cure = cure * CURE_POWER;
--Cap the final amount to max HP.
if ((target:getMaxHP() - target:getHP()) < cure) then
cure = (target:getMaxHP() - target:getHP());
end
--Do it
target:restoreHP(cure);
player:updateEnmityFromCure(target,cure);
return cure;
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-Production | c89211486.lua | 4 | 1298 | --ジェネクス・ドクター
function c89211486.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(89211486,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c89211486.cost)
e1:SetTarget(c89211486.target)
e1:SetOperation(c89211486.operation)
c:RegisterEffect(e1)
end
function c89211486.cfilter(c)
return c:IsFaceup() and c:IsCode(68505803)
end
function c89211486.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c89211486.cfilter,1,e:GetHandler()) end
local sg=Duel.SelectReleaseGroup(tp,c89211486.cfilter,1,1,e:GetHandler())
Duel.Release(sg,REASON_COST)
end
function c89211486.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c89211486.operation(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
dr01d3r/darkstar | scripts/globals/weaponskills/chant_du_cygne.lua | 26 | 1307 | -----------------------------------
-- Chant du Cygne
-- Sword weapon skill
-- Skill level: EMPYREAN
-- Delivers a three-hit attack. Chance of params.critical varies with TP.
-- Will stack with Sneak Attack.
-- Element: None
-- Modifiers: DEX:60%
-- 100%TP 200%TP 300%TP
-- ALL 2.25
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 3;
params.ftp100 = 2.25; params.ftp200 = 2.25; params.ftp300 = 2.25;
params.str_wsc = 0.0; params.dex_wsc = 0.6; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.1; params.crit200 = 0.3; params.crit300 = 0.5;
params.canCrit = true;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.dex_wsc = 0.8;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-Production | c81661951.lua | 6 | 1240 | --ドラグニティ-ミリトゥム
function c81661951.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(81661951,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c81661951.sptg)
e1:SetOperation(c81661951.spop)
c:RegisterEffect(e1)
end
function c81661951.filter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0x29) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c81661951.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_SZONE) and c81661951.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c81661951.filter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c81661951.filter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c81661951.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
Caduceus/forgottenserver | data/talkactions/scripts/add_skill.lua | 35 | 1716 | local function getSkillId(skillName)
if skillName == "club" then
return SKILL_CLUB
elseif skillName == "sword" then
return SKILL_SWORD
elseif skillName == "axe" then
return SKILL_AXE
elseif skillName:sub(1, 4) == "dist" then
return SKILL_DISTANCE
elseif skillName:sub(1, 6) == "shield" then
return SKILL_SHIELD
elseif skillName:sub(1, 4) == "fish" then
return SKILL_FISHING
else
return SKILL_FIST
end
end
local function getExpForLevel(level)
level = level - 1
return ((50 * level * level * level) - (150 * level * level) + (400 * level)) / 3
end
function onSay(player, words, param)
if not player:getGroup():getAccess() then
return true
end
if player:getAccountType() < ACCOUNT_TYPE_GOD then
return false
end
local split = param:split(",")
if split[2] == nil then
player:sendCancelMessage("Insufficient parameters.")
return false
end
local target = Player(split[1])
if target == nil then
player:sendCancelMessage("A player with that name is not online.")
return false
end
-- Trim left
split[2] = split[2]:gsub("^%s*(.-)$", "%1")
local count = 1
if split[3] ~= nil then
count = tonumber(split[3])
end
local ch = split[2]:sub(1, 1)
for i = 1, count do
if ch == "l" or ch == "e" then
target:addExperience(getExpForLevel(target:getLevel() + 1) - target:getExperience(), false)
elseif ch == "m" then
target:addManaSpent(target:getVocation():getRequiredManaSpent(target:getBaseMagicLevel() + 1) - target:getManaSpent())
else
local skillId = getSkillId(split[2])
target:addSkillTries(skillId, target:getVocation():getRequiredSkillTries(skillId, target:getSkillLevel(skillId) + 1) - target:getSkillTries(skillId))
end
end
return false
end
| gpl-2.0 |
dr01d3r/darkstar | scripts/zones/Bastok_Mines/npcs/Davyad.lua | 14 | 1191 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Davyad
-- Involved in Mission: Bastok 3-2
-- @zone 234
-- @pos 83 0 30
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(BASTOK) == TO_THE_FORSAKEN_MINES) then
player:startEvent(0x0036);
else
player:startEvent(0x0035);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-Production | c8240199.lua | 2 | 2933 | --青き眼の賢士
function c8240199.initial_effect(c)
--To hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c8240199.thtg)
e1:SetOperation(c8240199.thop)
c:RegisterEffect(e1)
--To grave
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,8240199)
e2:SetCost(c8240199.gvcost)
e2:SetTarget(c8240199.gvtg)
e2:SetOperation(c8240199.gvop)
c:RegisterEffect(e2)
end
function c8240199.thfilter(c)
return c:IsType(TYPE_TUNER) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:GetLevel()==1 and not c:IsCode(8240199) and c:IsAbleToHand()
end
function c8240199.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c8240199.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c8240199.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c8240199.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c8240199.gvcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function c8240199.gvfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToGrave()
end
function c8240199.spfilter(c,e,tp)
return c:IsSetCard(0xdd) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c8240199.gvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c8240199.gvfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingTarget(c8240199.gvfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(c8240199.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,c8240199.gvfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c8240199.gvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
if Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c8240199.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c8240199.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
| gpl-2.0 |
mrfoxirani/fox | bot/utils.lua | 26 | 17219 | URL = require "socket.url"
http = require "socket.http"
https = require "ssl.https"
ltn12 = require "ltn12"
serpent = require "serpent"
feedparser = require "feedparser"
json = (loadfile "./libs/JSON.lua")()
mimetype = (loadfile "./libs/mimetype.lua")()
redis = (loadfile "./libs/redis.lua")()
JSON = (loadfile "./libs/dkjson.lua")()
http.TIMEOUT = 10
function get_receiver(msg)
if msg.to.type == 'user' then
return 'user#id'..msg.from.id
end
if msg.to.type == 'chat' then
return 'chat#id'..msg.to.id
end
if msg.to.type == 'encr_chat' then
return msg.to.print_name
end
end
function is_chat_msg( msg )
if msg.to.type == 'chat' then
return true
end
return false
end
function string.random(length)
local str = "";
for i = 1, length do
math.random(97, 122)
str = str..string.char(math.random(97, 122));
end
return str;
end
function string:split(sep)
local sep, fields = sep or ":", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
-- DEPRECATED
function string.trim(s)
print("string.trim(s) is DEPRECATED use string:trim() instead")
return s:gsub("^%s*(.-)%s*$", "%1")
end
-- Removes spaces
function vardump(value)
print(serpent.block(value, {comment=false}))
end
-- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen
function run_command(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
cmd:close()
return result
end
-- User has privileges
function is_sudo(msg)
local var = false
-- Check users id in config
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
--Check if this chat is realm or not
function is_realm(msg)
local var = false
for v,group in pairs(_config.realm) do
if group == msg.to.id then
var = true
end
end
return var
end
function savelog(group, logtxt)
local text = (os.date("[ %c ]=> "..logtxt.."\n \n"))
local file = io.open("./groups/"..group.."log.txt", "a")
file:write(text)
file:close()
end
function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
--Check if user is the owner of that group or not
function is_owner(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_owner2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is admin or not
function is_admin(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_admin2(user_id)
local var = false
local data = load_data(_config.moderation.data)
local user = user_id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is the mod of that group or not
function is_momod(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['moderators'] then
if data[tostring(msg.to.id)]['moderators'][tostring(user)] then
var = true
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_momod2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
local usert = user_id
if data[tostring(group_id)] then
if data[tostring(group_id)]['moderators'] then
if data[tostring(group_id)]['moderators'][tostring(usert)] then
var = true
end
end
end
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == usert then
var = true
end
end
return var
end
-- Returns the name of the sender
function get_name(msg)
local name = msg.from.first_name
if name == nil then
name = msg.from.id
end
return name
end
-- Returns at table of lua files inside plugins
function plugins_names( )
local files = {}
for k, v in pairs(scandir("plugins")) do
-- Ends with .lua
if (v:match(".lua$")) then
table.insert(files, v)
end
end
return files
end
-- Function name explains what it does.
function file_exists(name)
local f = io.open(name,"r")
if f ~= nil then
io.close(f)
return true
else
return false
end
end
-- Save into file the data serialized for lua.
-- Set uglify true to minify the file.
function serialize_to_file(data, file, uglify)
file = io.open(file, 'w+')
local serialized
if not uglify then
serialized = serpent.block(data, {
comment = false,
name = '_'
})
else
serialized = serpent.dump(data)
end
file:write(serialized)
file:close()
end
-- Returns true if the string is empty
function string:isempty()
return self == nil or self == ''
end
-- Returns true if the string is blank
function string:isblank()
self = self:trim()
return self:isempty()
end
-- DEPRECATED!!!!!
function string.starts(String, Start)
print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead")
return Start == string.sub(String,1,string.len(Start))
end
-- Returns true if String starts with Start
function string:starts(text)
return text == string.sub(self,1,string.len(text))
end
-- Callback to remove a file
function rmtmp_cb(cb_extra, success, result)
local file_path = cb_extra.file_path
local cb_function = cb_extra.cb_function or ok_cb
local cb_extra = cb_extra.cb_extra
if file_path ~= nil then
os.remove(file_path)
print("Deleted: "..file_path)
end
-- Finally call the callback
cb_function(cb_extra, success, result)
end
-- Send document to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_document(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function or ok_cb,
cb_extra = cb_extra or false
}
-- Call to remove with optional callback
send_document(receiver, file_path, rmtmp_cb, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_document_from_url(receiver, url, cb_function, cb_extra)
local file_path = download_to_file(url, false)
print("File path: "..file_path)
_send_document(receiver, file_path, cb_function, cb_extra)
end
-- Parameters in ?a=1&b=2 style
function format_http_params(params, is_get)
local str = ''
-- If is get add ? to the beginning
if is_get then str = '?' end
local first = true -- Frist param
for k,v in pairs (params) do
if v then -- nil value
if first then
first = false
str = str..k.. "="..v
else
str = str.."&"..k.. "="..v
end
end
end
return str
end
-- Check if user can use the plugin and warns user
-- Returns true if user was warned and false if not warned (is allowed)
function warns_user_not_allowed(plugin, msg)
if not user_allowed(plugin, msg) then
return true
else
return false
end
end
-- Check if user can use the plugin
function user_allowed(plugin, msg)
if plugin.privileged and not is_sudo(msg) then
return false
end
return true
end
function send_order_msg(destination, msgs)
local cb_extra = {
destination = destination,
msgs = msgs
}
send_order_msg_callback(cb_extra, true)
end
function send_order_msg_callback(cb_extra, success, result)
local destination = cb_extra.destination
local msgs = cb_extra.msgs
local file_path = cb_extra.file_path
if file_path ~= nil then
os.remove(file_path)
print("Deleted: " .. file_path)
end
if type(msgs) == 'string' then
send_large_msg(destination, msgs)
elseif type(msgs) ~= 'table' then
return
end
if #msgs < 1 then
return
end
local msg = table.remove(msgs, 1)
local new_cb_extra = {
destination = destination,
msgs = msgs
}
if type(msg) == 'string' then
send_msg(destination, msg, send_order_msg_callback, new_cb_extra)
elseif type(msg) == 'table' then
local typ = msg[1]
local nmsg = msg[2]
new_cb_extra.file_path = nmsg
if typ == 'document' then
send_document(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'image' or typ == 'photo' then
send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'audio' then
send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'video' then
send_video(destination, nmsg, send_order_msg_callback, new_cb_extra)
else
send_file(destination, nmsg, send_order_msg_callback, new_cb_extra)
end
end
end
-- Same as send_large_msg_callback but friendly params
function send_large_msg(destination, text)
local cb_extra = {
destination = destination,
text = text
}
send_large_msg_callback(cb_extra, true)
end
-- If text is longer than 4096 chars, send multiple msg.
-- https://core.telegram.org/method/messages.sendMessage
function send_large_msg_callback(cb_extra, success, result)
local text_max = 4096
local destination = cb_extra.destination
local text = cb_extra.text
local text_len = string.len(text)
local num_msg = math.ceil(text_len / text_max)
if num_msg <= 1 then
send_msg(destination, text, ok_cb, false)
else
local my_text = string.sub(text, 1, 4096)
local rest = string.sub(text, 4096, text_len)
local cb_extra = {
destination = destination,
text = rest
}
send_msg(destination, my_text, send_large_msg_callback, cb_extra)
end
end
-- Returns a table with matches or nil
function match_pattern(pattern, text, lower_case)
if text then
local matches = {}
if lower_case then
matches = { string.match(text:lower(), pattern) }
else
matches = { string.match(text, pattern) }
end
if next(matches) then
return matches
end
end
-- nil
end
-- Function to read data from files
function load_from_file(file, default_data)
local f = io.open(file, "r+")
-- If file doesn't exists
if f == nil then
-- Create a new empty table
default_data = default_data or {}
serialize_to_file(default_data, file)
print ('Created file', file)
else
print ('Data loaded from file', file)
f:close()
end
return loadfile (file)()
end
-- Kick
function kick_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_owner2(user_id, chat_id) then -- Ignore admins
return
end
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, ok_cb, true)
end
-- Ban
function ban_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'banned:'..chat_id
redis:sadd(hash, user_id)
-- Kick from chat
kick_user(user_id, chat_id)
end
-- Global ban
function banall_user(user_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'gbanned'
redis:sadd(hash, user_id)
end
-- Global unban
function unbanall_user(user_id)
--Save on redis
local hash = 'gbanned'
redis:srem(hash, user_id)
end
-- Check if user_id is banned in chat_id or not
function is_banned(user_id, chat_id)
--Save on redis
local hash = 'banned:'..chat_id
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Check if user_id is globally banned or not
function is_gbanned(user_id)
--Save on redis
local hash = 'gbanned'
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Returns chat_id ban list
function ban_list(chat_id)
local hash = 'banned:'..chat_id
local list = redis:smembers(hash)
local text = "Ban list !\n\n"
for k,v in pairs(list) do
text = text..k.." - "..v.." \n"
end
return text
end
-- Returns globally ban list
function banall_list()
local hash = 'gbanned'
local list = redis:smembers(hash)
local text = "global bans !\n\n"
for k,v in pairs(list) do
text = text..k.." - "..v.." \n"
end
return text
end
-- /id by reply
function get_id_by_reply(extra, success, result)
if result.to.type == 'chat' then
send_large_msg(chat, result.from.id)
else
return 'Use This in Your Groups'
end
end
-- kick by reply for mods and owner
function Kick_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
-- Kick by reply for admins
function Kick_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
--Ban by reply for admins
function ban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Ban by reply for admins
function ban_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Unban by reply
function unban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't unban myself"
end
send_large_msg(chat, "User "..result.from.id.." Unbanned")
-- Save on redis
local hash = 'banned:'..result.to.id
redis:srem(hash, result.from.id)
else
return 'Use This in Your Groups'
end
end | gpl-2.0 |
SOCLE15/mMediaWiki | extensions/Scribunto/engines/LuaCommon/lualib/mwInit.lua | 6 | 3939 | -- This file is for anything that needs to be set up before a Lua engine can
-- start. Things in this file may run more than once, so avoid putting anything
-- other than function definitions in it. Also, because this can run before
-- PHP can do anything, mw_interface is unavailable here.
mw = mw or {}
-- Extend pairs and ipairs to recognize __pairs and __ipairs, if they don't already
do
local t = {}
setmetatable( t, { __pairs = function() return 1, 2, 3 end } )
local f = pairs( t )
if f ~= 1 then
local old_pairs = pairs
pairs = function ( t )
local mt = getmetatable( t )
local f, s, var = ( mt and mt.__pairs or old_pairs )( t )
return f, s, var
end
local old_ipairs = ipairs
ipairs = function ( t )
local mt = getmetatable( t )
local f, s, var = ( mt and mt.__ipairs or old_ipairs )( t )
return f, s, var
end
end
end
--- Do a "deep copy" of a table or other value.
function mw.clone( val )
local tableRefs = {}
local function recursiveClone( val )
if type( val ) == 'table' then
-- Encode circular references correctly
if tableRefs[val] ~= nil then
return tableRefs[val]
end
local retVal
retVal = {}
tableRefs[val] = retVal
-- Copy metatable
if getmetatable( val ) then
setmetatable( retVal, recursiveClone( getmetatable( val ) ) )
end
for key, elt in pairs( val ) do
retVal[key] = recursiveClone( elt )
end
return retVal
else
return val
end
end
return recursiveClone( val )
end
--- Make isolation-safe setfenv and getfenv functions
--
-- @param protectedEnvironments A table where the keys are protected environment
-- tables. These environments cannot be accessed with getfenv(), and
-- functions with these environments cannot be modified or accessed using
-- integer indexes to setfenv(). However, functions with these environments
-- can have their environment set with setfenv() with a function value
-- argument.
--
-- @param protectedFunctions A table where the keys are protected functions,
-- which cannot have their environments set by setfenv() with a function
-- value argument.
--
-- @return setfenv
-- @return getfenv
function mw.makeProtectedEnvFuncs( protectedEnvironments, protectedFunctions )
local old_setfenv = setfenv
local old_getfenv = getfenv
local function my_setfenv( func, newEnv )
if type( func ) == 'number' then
local stackIndex = math.floor( func )
if stackIndex <= 0 then
error( "'setfenv' cannot set the global environment, it is protected", 2 )
end
if stackIndex > 10 then
error( "'setfenv' cannot set an environment at a level greater than 10", 2 )
end
-- Add one because we are still in Lua and 1 is right here
stackIndex = stackIndex + 1
local env = old_getfenv( stackIndex )
if env == nil or protectedEnvironments[ env ] then
error( "'setfenv' cannot set the requested environment, it is protected", 2 )
end
func = old_setfenv( stackIndex, newEnv )
elseif type( func ) == 'function' then
if protectedFunctions[func] then
error( "'setfenv' cannot be called on a protected function", 2 )
end
local env = old_getfenv( func )
if env == nil or protectedEnvironments[ env ] then
error( "'setfenv' cannot set the requested environment, it is protected", 2 )
end
old_setfenv( func, newEnv )
else
error( "'setfenv' can only be called with a function or integer as the first argument", 2 )
end
return func
end
local function my_getfenv( func )
local env
if type( func ) == 'number' then
if func <= 0 then
error( "'getfenv' cannot get the global environment" )
end
env = old_getfenv( func + 1 )
elseif type( func ) == 'function' then
env = old_getfenv( func )
else
error( "'getfenv' cannot get the global environment" )
end
if protectedEnvironments[env] then
return nil
else
return env
end
end
return my_setfenv, my_getfenv
end
return mw
| gpl-2.0 |
thegrb93/wire | lua/wire/stools/output.lua | 8 | 1075 | WireToolSetup.setCategory( "Input, Output/Keyboard Interaction" )
WireToolSetup.open( "output", "Numpad Output", "gmod_wire_output", nil, "Numpad Outputs" )
if CLIENT then
language.Add( "Tool.wire_output.name", "Output Tool (Wire)" )
language.Add( "Tool.wire_output.desc", "Spawns an output for use with the wire system." )
language.Add( "Tool.wire_output.keygroup", "Key:" )
TOOL.Information = { { name = "left", text = "Create/Update " .. TOOL.Name } }
end
WireToolSetup.BaseLang()
WireToolSetup.SetupMax( 10 )
if SERVER then
ModelPlug_Register("Numpad")
function TOOL:GetConVars()
return self:GetClientNumber( "keygroup" )
end
end
TOOL.ClientConVar = {
model = "models/beer/wiremod/numpad.mdl",
modelsize = "",
keygroup = 1
}
function TOOL.BuildCPanel(panel)
WireToolHelpers.MakePresetControl(panel, "wire_output")
WireToolHelpers.MakeModelSizer(panel, "wire_output_modelsize")
ModelPlug_AddToCPanel(panel, "Numpad", "wire_output", true)
panel:AddControl("Numpad", {
Label = "#Tool.wire_output.keygroup",
Command = "wire_output_keygroup",
})
end
| apache-2.0 |
SalvationDevelopment/Salvation-Scripts-Production | c93298460.lua | 6 | 1483 | --魔装戦士 ヴァンドラ
function c93298460.initial_effect(c)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(93298460,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(c93298460.condition)
e2:SetTarget(c93298460.target)
e2:SetOperation(c93298460.operation)
c:RegisterEffect(e2)
end
function c93298460.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c93298460.filter(c)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_DRAGON+RACE_WARRIOR+RACE_SPELLCASTER) and c:IsAbleToHand()
end
function c93298460.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c93298460.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c93298460.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c93298460.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c93298460.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-Production | c5861892.lua | 2 | 4970 | --アルカナフォースEX-THE LIGHT RULER
function c5861892.initial_effect(c)
c:EnableReviveLimit()
--spsummon proc
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c5861892.spcon)
e1:SetOperation(c5861892.spop)
c:RegisterEffect(e1)
--cannot special summon
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e2)
--coin
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(5861892,0))
e3:SetCategory(CATEGORY_COIN)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetTarget(c5861892.cointg)
e3:SetOperation(c5861892.coinop)
c:RegisterEffect(e3)
end
function c5861892.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>-3
and Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,c:GetControler(),LOCATION_MZONE,0,3,nil)
end
function c5861892.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,c:GetControler(),LOCATION_MZONE,0,3,3,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function c5861892.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function c5861892.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local res=0
if c:IsHasEffect(73206827) then
res=1-Duel.SelectOption(tp,60,61)
else res=Duel.TossCoin(tp,1) end
c5861892.arcanareg(c,res)
end
function c5861892.arcanareg(c,coin)
--coin effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(5861892,1))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(c5861892.thcon)
e1:SetTarget(c5861892.thtg)
e1:SetOperation(c5861892.thop)
e1:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(5861892,2))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_F)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c5861892.negcon)
e2:SetTarget(c5861892.negtg)
e2:SetOperation(c5861892.negop)
e2:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e2)
c:RegisterFlagEffect(36690018,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,1,coin,63-coin)
end
function c5861892.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetFlagEffectLabel(36690018)==1 and c:IsRelateToBattle()
and c:GetBattleTarget():IsLocation(LOCATION_GRAVE)
end
function c5861892.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c5861892.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
function c5861892.negcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if not g or not g:IsContains(c) then return false end
return c:GetFlagEffectLabel(36690018)==0 and (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsActiveType(TYPE_MONSTER))
end
function c5861892.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(5861892)==0 end
if c:IsHasEffect(EFFECT_REVERSE_UPDATE) then
c:RegisterFlagEffect(5861892,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1)
end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsRelateToEffect(re) and re:GetHandler():IsDestructable() then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c5861892.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsFaceup() or c:GetAttack()<1000 or not c:IsRelateToEffect(e) or Duel.GetCurrentChain()~=ev+1 then
return
end
if Duel.NegateActivation(ev) then
if re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(re:GetHandler(),REASON_EFFECT)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetReset(RESET_EVENT+0x1ff0000)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-1000)
c:RegisterEffect(e1)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-Production | c511000228.lua | 2 | 1058 | --カタパルト·タートル (GX)
function c511000228.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(511000228,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c511000228.cost)
e1:SetTarget(c511000228.target)
e1:SetOperation(c511000228.operation)
c:RegisterEffect(e1)
end
function c511000228.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,nil,1,nil) end
local sg=Duel.SelectReleaseGroup(tp,nil,1,1,nil)
e:SetLabel(sg:GetFirst():GetAttack()/2)
Duel.Release(sg,REASON_COST)
end
function c511000228.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(e:GetLabel())
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel())
end
function c511000228.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
| gpl-2.0 |
koreader/koreader | frontend/ui/data/keyboardlayouts/ru_keyboard.lua | 4 | 6602 | local ru_popup = require("ui/data/keyboardlayouts/keypopup/ru_popup")
local pco = ru_popup.pco
local cop = ru_popup.cop
local cse = ru_popup.cse
local sec = ru_popup.sec
local quo = ru_popup.quo
-- Russian layout, top row of letters
local _YK = ru_popup._YK
local _yk = ru_popup._yk
local _TS = ru_popup._TS
local _ts = ru_popup._ts
local _UU = ru_popup._UU
local _uu = ru_popup._uu
local _KK = ru_popup._KK
local _kk = ru_popup._kk
local _YE = ru_popup._YE
local _ye = ru_popup._ye
local _EN = ru_popup._EN
local _en = ru_popup._en
local _GG = ru_popup._GG
local _gg = ru_popup._gg
local _WA = ru_popup._WA
local _wa = ru_popup._wa
local _WE = ru_popup._WE
local _we = ru_popup._we
local _ZE = ru_popup._ZE
local _ze = ru_popup._ze
local _HA = ru_popup._HA
local _ha = ru_popup._ha
-- Russian layout, middle row of letters
local _EF = ru_popup._EF
local _ef = ru_popup._ef
local _YY = ru_popup._YY
local _yy = ru_popup._yy
local _VE = ru_popup._VE
local _ve = ru_popup._ve
local _AA = ru_popup._AA
local _aa = ru_popup._aa
local _PE = ru_popup._PE
local _pe = ru_popup._pe
local _ER = ru_popup._ER
local _er = ru_popup._er
local _OO = ru_popup._OO
local _oo = ru_popup._oo
local _EL = ru_popup._EL
local _el = ru_popup._el
local _DE = ru_popup._DE
local _de = ru_popup._de
local _JE = ru_popup._JE
local _je = ru_popup._je
local _EE = ru_popup._EE
local _ee = ru_popup._ee
-- Russian layout, bottom row of letters
local _YA = ru_popup._YA
local _ya = ru_popup._ya
local _CH = ru_popup._CH
local _ch = ru_popup._ch
local _ES = ru_popup._ES
local _es = ru_popup._es
local _EM = ru_popup._EM
local _em = ru_popup._em
local _II = ru_popup._II
local _ii = ru_popup._ii
local _TE = ru_popup._TE
local _te = ru_popup._te
local _SH = ru_popup._SH
local _sh = ru_popup._sh -- the Russian soft/hard sign
local _BE = ru_popup._BE
local _be = ru_popup._be
local _YU = ru_popup._YU
local _yu = ru_popup._yu
-- other
local _1_ = ru_popup._1_ -- numeric key 1
local _1p = ru_popup._1p -- numeric key 1, popup sibling (they have north swipe ups of each other, the rest is the same)
local _1n = ru_popup._1n -- numpad key 1
local _1s = ru_popup._1s -- superscript key 1
local _2_ = ru_popup._2_
local _2p = ru_popup._2p
local _2n = ru_popup._2n
local _2s = ru_popup._2s
local _3_ = ru_popup._3_
local _3p = ru_popup._3p
local _3n = ru_popup._3n
local _3s = ru_popup._3s
local _4_ = ru_popup._4_
local _4p = ru_popup._4p
local _4n = ru_popup._4n
local _4s = ru_popup._4s
local _5_ = ru_popup._5_
local _5p = ru_popup._5p
local _5n = ru_popup._5n
local _5s = ru_popup._5s
local _6_ = ru_popup._6_
local _6p = ru_popup._6p
local _6n = ru_popup._6n
local _6s = ru_popup._6s
local _7_ = ru_popup._7_
local _7p = ru_popup._7p
local _7n = ru_popup._7n
local _7s = ru_popup._7s
local _8_ = ru_popup._8_
local _8p = ru_popup._8p
local _8n = ru_popup._8n
local _8s = ru_popup._8s
local _9_ = ru_popup._9_
local _9p = ru_popup._9p
local _9n = ru_popup._9n
local _9s = ru_popup._9s
local _0_ = ru_popup._0_
local _0p = ru_popup._0p
local _0n = ru_popup._0n
local _0s = ru_popup._0s
local sla = ru_popup.sla
local sl2 = ru_popup.sl2
local eql = ru_popup.eql
local eq2 = ru_popup.eq2
local pls = ru_popup.pls
local pl2 = ru_popup.pl2
local mns = ru_popup.mns
local mn2 = ru_popup.mn2
local dsh = ru_popup.dsh
local dgr = ru_popup.dgr
local tpg = ru_popup.tpg
local mth = ru_popup.mth
local mt2 = ru_popup.mt2
local int = ru_popup.int
local dif = ru_popup.dif
local df2 = ru_popup.df2
local ls1 = ru_popup.ls1
local ls2 = ru_popup.ls2
local mr1 = ru_popup.mr1
local mr2 = ru_popup.mr2
local pdc = ru_popup.pdc
local pd2 = ru_popup.pd2
local bar = ru_popup.bar
local prm = ru_popup.prm
local hsh = ru_popup.hsh
local hs2 = ru_popup.hs2
return {
min_layer = 1,
max_layer = 4,
shiftmode_keys = { [""] = true },
symbolmode_keys = { ["⌥"] = true },
utf8mode_keys = { ["🌐"] = true },
-- Width of any key can be modified by adding "width = 1.0, " in the list.
keys = {
-- First row
{ -- R r S s
{ _1p, _1_, "`", "!", },
{ _2p, _2_, "‘", "¡", },
{ _3p, _3_, "’", dsh, },
{ _4p, _4_, "“", "_", },
{ _5p, _5_, "”", quo, },
{ _6p, _6_, eq2, eql, },
{ _7p, _7_, _7s, _7n, },
{ _8p, _8_, _8s, _8n, },
{ _9p, _9_, _9s, _9n, },
{ _0p, _0_, sec, cse, },
{ sec, cse, "Ѣ", "ѣ", }, -- comma/semicolon with CSS popup block, plus Russian old letter yat (ять)
},
-- Second row
{ -- R r S s
{ _YK, _yk, dif, "?", },
{ _TS, _ts, int, "¿", },
{ _UU, _uu, mth, "~", },
{ _KK, _kk, mt2, "\\", },
{ _YE, _ye, df2, bar, },
{ _EN, _en, sl2, sla, },
{ _GG, _gg, _4s, _4n, },
{ _WA, _wa, _5s, _5n, },
{ _WE, _we, _6s, _6n, },
{ _ZE, _ze, mn2, mns, },
{ _HA, _ha, "Ѳ", "ѳ", }, -- Russian old letter fita (фита)
},
-- Third row
{ -- R r S s
{ _EF, _ef, ls2, ls1, },
{ _YY, _yy, mr2, mr1, },
{ _VE, _ve, dgr, "(", },
{ _AA, _aa, tpg, ")", },
{ _PE, _pe, hs2, hsh, },
{ _ER, _er, pd2, pdc, },
{ _OO, _oo, _1s, _1n, },
{ _EL, _el, _2s, _2n, },
{ _DE, _de, _3s, _3n, },
{ _JE, _je, pl2, pls, },
{ _EE, _ee, "Ѵ", "ѵ", }, -- Russian old letter izhitsa (ижица)
},
-- Fourth row
{ -- R r S s
{ label = "", width = 1.0, }, -- Shift
{ _YA, _ya, prm, "{", },
{ _CH, _ch, "°", "}", },
{ _ES, _es, "«", "«", },
{ _EM, _em, "»", "»", },
{ _II, _ii, "„", "[", },
{ _TE, _te, "”", "]", },
{ _SH, _sh, _0s, _0n, },
{ _BE, _be, "↑", "↑", },
{ _YU, _yu, "↓", "↓", },
{ label = "", width = 1.0, }, -- Backspace
},
-- Fifth row
{ -- R r S s
{ label = "⌥", width = 1.5, bold = true, }, -- SYM key
{ label = "🌐", }, -- Globe key
{ cop, pco, cop, pco, }, -- period/colon with RegEx popup block
{ label = "_", " ", " ", " ", " ", width = 4.0, }, -- Spacebar
{ label = "←", }, -- Arrow left
{ label = "→", }, -- Arrow right
{ label = "⮠", "\n","\n","\n","\n", width = 1.5, }, -- Enter
},
},
}
| agpl-3.0 |
dr01d3r/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Qutiba.lua | 27 | 2282 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Qutiba
-- Type: Standard NPC
-- @pos 92.341 -7.5 -129.980 50
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local vanishProg = player:getVar("vanishingactCS");
if (player:getVar("deliveringTheGoodsCS") == 1) then
player:startEvent(0x0028);
elseif (player:getQuestStatus(AHT_URHGAN,DELIVERING_THE_GOODS) == QUEST_COMPLETED and vanishProg == 1) then
player:startEvent(0x002a);
elseif (vanishProg == 2) then
player:startEvent(0x0036);
elseif (vanishProg == 4 and player:hasKeyItem(RAINBOW_BERRY)) then
player:startEvent(0x002d);
else
player:startEvent(0x0033);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
printf("CSID: %u",csid);
printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == (0x028)) then
player:setVar("deliveringTheGoodsCS",2);
elseif (csid == 0x002a and option == 0) then
player:addQuest(AHT_URHGAN,VANISHING_ACT);
player:setVar("vanishingactCS",2);
elseif (csid == 0x002d) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,2185);
else
player:setVar("vanishingactCS",0);
player:delKeyItem(RAINBOW_BERRY);
player:addItem(2185,1);
player:messageSpecial(ITEM_OBTAINED,2185);
player:completeQuest(AHT_URHGAN,VANISHING_ACT);
end
end
end;
| gpl-3.0 |
dr01d3r/darkstar | scripts/globals/items/dish_of_spaghetti_nero_di_seppia.lua | 12 | 1809 | -----------------------------------------
-- ID: 5193
-- Item: dish_of_spaghetti_nero_di_seppia
-- Food Effect: 30Min, All Races
-----------------------------------------
-- HP % 17 (cap 130)
-- Dexterity 3
-- Vitality 2
-- Agility -1
-- Mind -2
-- Charisma -1
-- Double Attack 1
-- Store TP 6
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5193);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_HPP, 17);
target:addMod(MOD_FOOD_HP_CAP, 130);
target:addMod(MOD_DEX, 3);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_AGI, -1);
target:addMod(MOD_MND, -2);
target:addMod(MOD_CHR, -1);
target:addMod(MOD_DOUBLE_ATTACK, 1);
target:addMod(MOD_STORETP, 6);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_HPP, 17);
target:delMod(MOD_FOOD_HP_CAP, 130);
target:delMod(MOD_DEX, 3);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_AGI, -1);
target:delMod(MOD_MND, -2);
target:delMod(MOD_CHR, -1);
target:delMod(MOD_DOUBLE_ATTACK, 1);
target:delMod(MOD_STORETP, 6);
end;
| gpl-3.0 |
asmagill/hammerspoon-config | _gists/graphpaper.lua | 1 | 5132 | -- save file in ~/.hammerspoon and use as follows:
--
-- graph = require("graphpaper")
-- images = graph.fillScreen(x,y,screen)
-- all three parameters are optional. x and y specify the graph size in screen points.
-- default 10 for x, default whatever x is for y, default hs.screen.mainScreen() for screen
--
-- so, on a MacBook Air with a 1920x900 non-retina screen: `images = graph.fillScreen(20)`
-- images will be an array of 6 images. The array has a metatable set replicating the hs.drawing methods
-- and applies them to all elements of the array, so you can show the graph with:
--
-- images:setAlpha(.5):show()
--
-- which is just a shorthand for:
--
-- for i, v in ipairs(images) do v:setAlpha(.5):show() end
--
-- Note, in multi-monitor setups, this should only create drawings for the main (or specified, if the parameter is provided)
-- monitor. In some cases, depending upon size of display and graph size, pre 0.9.42 versions of Hammerspoon will display
-- some edge portions on the wrong monitor... we can't do anything about that without significant changes to this code.
-- Hammerspoon 0.9.42 and later, however, have a work around included here. See the end of module.fillScreen for more details.
local module = {}
local markers = {
"1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K",
"L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e",
"f", "g", "h", "i", "j", "k", "l", "m", "n", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"
}
local availableLines = math.floor(#markers / 2)
local mt = {}
for k, v in pairs(hs.getObjectMetatable("hs.drawing")) do
mt[k] = function(_, ...) for a, b in ipairs(_) do v(b, ...) end return _ end
end
local graphWithSpacing = function(x,y)
x = x or 10
y = y or x
local rows = {}
rows[2] = ""
for i = 1, availableLines do
rows[1 + (i - 1) * y] = markers[i] .. string.rep(".", x * availableLines - 2) .. markers[i]
rows[2] = rows[2] .. markers[i + availableLines] .. string.rep(".", x - 1)
end
rows[y * availableLines] = rows[2]
for i = 1, (y * availableLines) do
if not rows[i] then rows[i] = string.rep(".", x * availableLines) end
end
return hs.drawing.image({x = 0, y = 0, h = y * availableLines, w = x * availableLines},
hs.image.imageFromASCII(table.concat(rows, "\n"), {{
strokeColor = {alpha = 1},
fillColor = {alpha = 0},
strokeWidth = 1,
shouldClose = false,
antialias = false,
}})) --:imageScaling("scaleToFit")
end
local fillScreen = function(x, y, which)
if type(x) == "number" and type(y) ~= "number" then
which = y
elseif type(x) ~= "number" then
which = x
end
x = type(x) == "number" and x or 10
y = type(y) == "number" and y or x
which = which or hs.screen.mainScreen()
local whichRect = which:fullFrame()
local d = {}
local width = math.ceil(whichRect.w / (x * availableLines))
local height = math.ceil(whichRect.h / (y * availableLines))
local wOnRatio = (whichRect.w / (x * availableLines)) - (width - 1)
local hOnRatio = (whichRect.h / (y * availableLines)) - (height - 1)
for i = 1, width do
for j = 1, height do
local h, w = y * availableLines, x * availableLines
-- correct for OS X's naive assumption that the monitor with "most" of the window visible is the one we want.
-- only works with 0.9.42 and later. Previous versions will *mostly* work, but in some cases, if an image
-- making up part of the graph is *mostly* on another monitor, the windowserver automatically moves it and we
-- can't stop it (at least I haven't found a way to). So you'll have to upgrade or tweak the graph size.
local v1,v2,v3 = hs.processInfo.version:match("^(%d+)%.(%d+)%.(%d+)$")
local tooEarlyToCorrect = false
if tonumber(v1) < 1 and tonumber(v2) < 10 and tonumber(v3) < 42 then tooEarlyToCorrect = true end
if not tooEarlyToCorrect then
if i == width then w = w * wOnRatio end
if j == height then h = h * hOnRatio end
end
table.insert(d, graphWithSpacing(x, y):setFrame{
x = whichRect.x + (i - 1) * (x * availableLines),
y = whichRect.y + (j - 1) * (y * availableLines),
h = h,
w = w
})
if not tooEarlyToCorrect then d[#d]:imageScaling("none") end
end
end
return setmetatable(d, {__index = mt})
end
module.fillScreen = fillScreen
module.graphWithSpacing = graphWithSpacing
return module
| mit |
SalvationDevelopment/Salvation-Scripts-Production | c51549976.lua | 6 | 1707 | --ファイナル・インゼクション
function c51549976.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c51549976.cost)
e1:SetTarget(c51549976.target)
e1:SetOperation(c51549976.activate)
c:RegisterEffect(e1)
end
function c51549976.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x56) and c:IsAbleToGraveAsCost()
end
function c51549976.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c51549976.cfilter,tp,LOCATION_ONFIELD,0,5,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c51549976.cfilter,tp,LOCATION_ONFIELD,0,5,5,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function c51549976.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c51549976.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(g,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetCondition(c51549976.actcon)
e1:SetValue(c51549976.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c51549976.actcon(e)
local ph=Duel.GetCurrentPhase()
return ph>PHASE_MAIN1 and ph<PHASE_MAIN2
end
function c51549976.aclimit(e,re,tp)
return re:GetHandler():IsType(TYPE_MONSTER) and re:GetHandler():IsLocation(LOCATION_HAND+LOCATION_GRAVE)
end
| gpl-2.0 |
dr01d3r/darkstar | scripts/globals/mobskills/Heavy_Stomp.lua | 33 | 1070 | ---------------------------------------------
-- Heavy Stomp
--
-- Description: Deals heavy damage to targets within an area of effect. Additional effect: Paralysis
-- Type: Physical
-- Utsusemi/Blink absorb: 2-3 shadows
-- Range: Unknown radial
-- Notes: Paralysis effect has a very long duration.
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local numhits = math.random(2,3);
local accmod = 1;
local dmgmod = .7;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded);
local typeEffect = EFFECT_PARALYSIS;
MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 15, 0, 360);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
dr01d3r/darkstar | scripts/zones/Castle_Oztroja/npcs/_47y.lua | 14 | 1429 | -----------------------------------
-- Area: Castle Oztroja
-- NPC: _47y (Torch Stand)
-- Notes: Opens door _474
-- @pos -57.575 24.218 -67.651 151
-----------------------------------
package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Castle_Oztroja/TextIDs");
require("scripts/globals/settings");
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
DoorID = npc:getID() - 3;
local DoorA = GetNPCByID(DoorID):getAnimation();
local TorchStandA = npc:getAnimation();
Torch1 = npc:getID();
Torch2 = npc:getID() + 1;
if (DoorA == 9 and TorchStandA == 9) then
player:startEvent(0x000a);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
if (option == 1) then
GetNPCByID(Torch1):openDoor(10); -- Torch Lighting
GetNPCByID(Torch2):openDoor(10); -- Torch Lighting
GetNPCByID(DoorID):openDoor(6);
end
end;
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option); | gpl-3.0 |
dr01d3r/darkstar | scripts/zones/Selbina/npcs/Yaya.lua | 14 | 1465 | -----------------------------------
-- Area: Selbina
-- NPC: Yaya
-- Starts Quest: Under the sea
-- @pos -19 -2 -16 248
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Selbina/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getFameLevel(SELBINA) >= 2 and player:getQuestStatus(OTHER_AREAS,UNDER_THE_SEA) == QUEST_AVAILABLE) then
player:startEvent(0x001f); -- Start quest "Under the sea"
else
player:startEvent(0x0099); -- Standard dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x001f) then
player:addQuest(OTHER_AREAS,UNDER_THE_SEA);
player:setVar("underTheSeaVar",1);
end
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-Production | c86016245.lua | 9 | 1368 | --弱者の意地
function c86016245.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(86016245,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(c86016245.drcon)
e2:SetTarget(c86016245.drtg)
e2:SetOperation(c86016245.drop)
c:RegisterEffect(e2)
end
function c86016245.drcon(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local bc=tc:GetBattleTarget()
return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 and eg:GetCount()==1
and tc:IsLocation(LOCATION_GRAVE) and tc:IsReason(REASON_BATTLE)
and bc:IsRelateToBattle() and bc:IsControler(tp) and bc:IsLevelBelow(2)
end
function c86016245.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c86016245.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) or Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)~=0 then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
| gpl-2.0 |
teleaqrab/MR | plugins/remmsgs.lua | 2 | 1054 | local function history(extra, suc, result)
for i=1, #result do
delete_msg(result[i].id, ok_cb, false)
end
if tonumber(extra.con) == #result then
send_msg(extra.chatid, 'ℹ "'..#result..'" پیام اخیر سوپر گروه حذف شد', ok_cb, false)
else
send_msg(extra.chatid, 'ℹ️ تمام پیام های سوپر گروه حذف شد', ok_cb, false)
end
end
local function run(msg, matches)
if matches[1] == 'remmsg' then
if permissions(msg.from.id, msg.to.id, "settings") then
if msg.to.type == 'channel' then
if tonumber(matches[2]) > 99 or tonumber(matches[2]) < 1 then
return '🚫 '..lang_text(msg.to.id, 'require_down100')
end
get_history(msg.to.peer_id, matches[2] + 1 , history , {chatid = msg.to.peer_id, con = matches[2]})
else
return '🚫 '..lang_text(msg.to.id, 'onlychannel')
end
else
return '🚫 '..lang_text(msg.to.id, 'require_mod')
end
end
end
return {
patterns = {
'^[!/#](remmsg) (%d*)$'
},
run = run
} | agpl-3.0 |
dr01d3r/darkstar | scripts/zones/Phomiuna_Aqueducts/npcs/_0ro.lua | 14 | 1644 | -----------------------------------
-- Area: Phomiuna_Aqueducts
-- NPC: Oil lamp
-- @pos -60 -23 60 27
-----------------------------------
package.loaded["scripts/zones/Phomiuna_Aqueducts/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Phomiuna_Aqueducts/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local DoorOffset = npc:getID();
player:messageSpecial(LAMP_OFFSET+4); -- ice lamp
npc:openDoor(7); -- lamp animation
local element = VanadielDayElement();
--printf("element: %u",element);
if (element == 0) then -- fireday
if (GetNPCByID(DoorOffset+6):getAnimation() == 8) then -- lamp fire open?
GetNPCByID(DoorOffset-3):openDoor(15); -- Open Door _0rk
end
elseif (element == 4) then -- iceday
if (GetNPCByID(DoorOffset+5):getAnimation() == 8) then -- lamp wind open?
GetNPCByID(DoorOffset-3):openDoor(15); -- Open Door _0rk
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
HHmmominion/basemmominion | LuaMods/minionlib/ml_marker_mgr.lua | 1 | 30231 | --ml_marker_mgr is a gwen GUI for editing general marker information
--it should ALWAYS remain independent from any game-specific data
--
--the game implementation is responsible for the following:
--(1) creating marker templates (see setup example)
--(2) overriding the GetPosition() function so that it returns a valid player position
--(3) setting markerPath to the proper location for reading/writing marker files
ml_marker_mgr = {}
ml_marker_mgr.version = 1.0
ml_marker_mgr.parentWindow = nil
ml_marker_mgr.mainwindow = { name = GetStringML("markerManager"), x = 340, y = 50, w = 250, h = 300}
ml_marker_mgr.editwindow = { name = GetStringML("editMarker"), w = 250, h = 300}
ml_marker_mgr.markerList = {}
ml_marker_mgr.renderList = {}
ml_marker_mgr.currentMarker = {} --current marker selected by the GetNextMarker() function
ml_marker_mgr.currentEditMarker = {} --current marker displayed in the edit window
ml_marker_mgr.markersLoaded = false
--CREATE THIS LIST IN GAME IMPLEMENTATION
ml_marker_mgr.templateList = {} --list of marker templates for defining marker types and creating new markers
--SET THIS PATH IN GAME IMPLEMENTATION
ml_marker_mgr.markerPath = ""
-- OVERRIDE THIS FUNCTION IN GAME IMPLEMENTATION
function ml_marker_mgr.GetPosition()
return {x = 0.0, y = 0.0, z = 0.0, h = 0.0}
end
-- OVERRIDE THIS FUNCTION IN GAME IMPLEMENTATION
function ml_marker_mgr.GetLevel()
return 99
end
-- OVERRIDE THIS FUNCTION IN GAME IMPLEMENTATION
function ml_marker_mgr.DrawMarker(marker)
return false
end
-- ACCESSORS
-- Global function to get current marker
function GetCurrentMarker()
if (ValidTable(ml_task_hub:CurrentTask())) then
if (ValidTable(ml_task_hub:CurrentTask().currentMarker)) then
return ml_task_hub:CurrentTask().currentMarker
end
end
if (ValidTable(ml_task_hub:RootTask())) then
if (ValidTable(ml_task_hub:RootTask().currentMarker)) then
return ml_task_hub:RootTask().currentMarker
end
end
return nil
end
function ml_marker_mgr.GetList(markerType, filterEnabled, filterLevel)
local list = ml_marker_mgr.markerList[markerType]
local newlist = {}
if (list) then
for name, marker in pairs(list) do
local addMarker = true
if (filterEnabled and marker.order < 1) then
addMarker = false
end
if (filterLevel) then
local level = ml_marker_mgr.GetLevel()
if (marker:GetMinLevel() > level or marker:GetMaxLevel() < level) then
addMarker = false
end
end
if (addMarker) then
newlist[name] = marker
end
end
end
return newlist
end
function ml_marker_mgr.GetListByOrder(markerType, filterLevel)
local list = ml_marker_mgr.GetList(markerType, true, filterLevel)
if (ValidTable(list)) then
local orderedList = {}
for name, marker in pairs(list) do
orderedList[marker.order] = marker
end
if (ValidTable(orderedList)) then
return orderedList
end
end
end
function ml_marker_mgr.GetMarker(markerName)
for _, list in pairs(ml_marker_mgr.markerList) do
for name, marker in pairs(list) do
if (name == markerName) then
return marker
end
end
end
ml_debug("No marker data for marker name "..markerName.." found in the marker list")
return nil
end
function ml_marker_mgr.GetMarkerByOrder(type, order)
local list = ml_marker_mgr.GetList(type, false)
if (list) then
for name, marker in pairs(list) do
if (marker.order == order) then
return marker
end
end
end
ml_debug("No marker data for marker with order "..tostring(order).." found in the marker list")
return nil
end
function ml_marker_mgr.GetLastMarker(markerType)
local lastMarker = nil
local markerList = ml_marker_mgr.GetList(markerType, true)
if (markerList) then
for name, marker in pairs(markerList) do
if (lastMarker == nil or marker.order > lastMarker.order) then
lastMarker = marker
end
end
end
return lastMarker
end
function ml_marker_mgr.GetNextMarker(markerType, filterLevel)
if (gMarkerMgrMode == GetStringML("singleMarker")) then
if (ValidTable(ml_marker_mgr.currentMarker) and
ml_marker_mgr.currentMarker:GetType() ~= markerType)
then
local markerName = Settings.minionlib.lastSelectedMarker[markerType]
if (markerName) then
local marker = ml_marker_mgr.GetMarker(markerName)
if (marker) then
ml_marker_mgr.currentMarker = marker
return marker
end
else
ml_debug("Error in GetNextMarker_SingleMode - nil entry for last marker of type "..markerType)
end
else
local marker = ml_marker_mgr.GetMarker(gMarkerMgrName)
if (marker) then
ml_marker_mgr.currentMarker = marker
return marker
else
ml_debug("Error in GetNextMarker_SingleMode - no marker found matching "..gMarkerMgrName)
end
end
elseif (gMarkerMgrMode == GetStringML("randomMarker")) then
local list = ml_marker_mgr.GetList(markerType, true, filterLevel)
if (ValidTable(list)) then
local marker = GetRandomTableEntry(list)
if (ValidTable(marker)) then
ml_marker_mgr.currentMarker = marker
return marker
end
end
elseif (gMarkerMgrMode == GetStringML("markerList")) then
--lots of repeat code in this conditional. many of these cases could be dumped together but
--keeping them separate for now in case we decide to handle one differently during testing
local list = ml_marker_mgr.GetListByOrder(markerType, filterLevel)
if (ValidTable(list)) then
-- compress the list indices so that we can iterate through them properly
local counter = 1
for order, marker in pairsByKeys(list) do
--d("Order:"..tostring(order)..",Counter:"..tostring(counter)..",Marker:"..tostring(marker:GetName()))
list[counter] = marker
counter = counter + 1
end
local firstMarker = list[1]
if (ValidTable(ml_marker_mgr.currentMarker)) then
if (ml_marker_mgr.currentMarker:GetType() == markerType) then
--d("Marker Type:"..tostring(markerType))
--get the next marker in the sequence
local nextMarker = nil
for index, marker in pairsByKeys(list) do
--d("Current Order:"..tostring(ml_marker_mgr.currentMarker.order))
if (marker.order == ml_marker_mgr.currentMarker.order) then
d("Returning index:"..tostring(index+1))
nextMarker = list[index+1]
break
end
end
if (nextMarker) then
--d("nextMarker exists, return it:"..tostring(nextMarker:GetName()))
ml_marker_mgr.currentMarker = nextMarker
return nextMarker
else
ml_debug("GetNextMarker end of list - returning first marker for type "..markerType)
--d("nextMarker doesnt exist, return first:"..tostring(firstMarker:GetName()))
ml_marker_mgr.currentMarker = firstMarker
return firstMarker
end
else
ml_debug("Type "..markerType.." is not the same as current marker type. Returning first marker in list")
--d("markerType is not equal, return first:"..tostring(firstMarker:GetName()))
ml_marker_mgr.currentMarker = firstMarker
return firstMarker
end
else
--d("Returning first marker"..firstMarker:GetName())
ml_marker_mgr.currentMarker = firstMarker
return firstMarker
end
else
ml_debug("No markers returned for params")
end
end
ml_debug("Error in ml_marker_mgr.GetNextMarker()")
end
function ml_marker_mgr.GetClosestMarker( x, y, z, radius, markertype)
local closestmarker
local closestmarkerdistance
if ( TableSize(ml_marker_mgr.markerList) > 0 ) then
for mtype,_ in pairs(ml_marker_mgr.markerList) do
if ( not markertype or mtype == markertype ) then
local markerlist = ml_marker_mgr.GetList(mtype, false)
if ( TableSize(markerlist) > 0 ) then
for name, marker in pairs(markerlist) do
if ( type(marker) == "table" ) then
mpos = marker:GetPosition()
if (TableSize(mpos)>0) then
local dist = Distance3D ( mpos.x, mpos.y, mpos.z, x, y, z)
if ( dist < radius and ( closestmarkerdistance == nil or closestmarkerdistance > dist ) ) then
closestmarkerdistance = dist
closestmarker = marker
end
end
else
d("Error in ml_marker_mgr.GetClosestMarker, type(marker) != table")
end
end
end
end
end
end
return closestmarker
end
--LIST MODIFICATION FUNCTIONS
function ml_marker_mgr.AddMarker(newMarker)
if (not newMarker:GetName() or not newMarker:GetType()) then
ml_debug("Invalid marker - No name or type specified")
return false
end
local found = false
for _, list in pairs(ml_marker_mgr.markerList) do
for name, marker in pairs(list) do
if (name == newMarker:GetName()) then
ml_debug("Marker "..newMarker:GetName().." cannot be added because another marker with that name already exists")
return false
end
end
end
-- Set the marker order to be next in the list
local lastMarker = ml_marker_mgr.GetLastMarker(newMarker:GetType())
if (lastMarker) then
newMarker.order = lastMarker.order + 1
else
newMarker.order = 1
end
local markerList = ml_marker_mgr.markerList[newMarker:GetType()]
if not markerList then
markerList = {}
ml_marker_mgr.markerList[newMarker:GetType()] = markerList
end
markerList[newMarker:GetName()] = newMarker
ml_marker_mgr.renderList[newMarker:GetName()] = ml_marker_mgr.DrawMarker(newMarker)
return true
end
function ml_marker_mgr.AddMarkerTemplate(templateMarker)
if (ValidTable(templateMarker)) then
ml_marker_mgr.templateList[templateMarker:GetType()] = templateMarker
end
end
function ml_marker_mgr.DeleteMarker(oldMarker)
if ( ml_marker_mgr.markerPath == "" or not FileExists(ml_marker_mgr.markerPath)) then
d("ml_marker_mgr.DeleteMarker: Invalid MarkerPath : "..ml_marker_mgr.markerPath)
return false
end
if type(oldMarker) == "string" then
oldMarker = ml_marker_mgr.GetMarker(oldMarker)
end
if (not oldMarker:GetName()) then
ml_debug("Invalid marker - No name specified")
return false
end
for _, list in pairs(ml_marker_mgr.markerList) do
for name, marker in pairs(list) do
if (name == oldMarker:GetName()) then
list[name] = nil
--RenderManager:RemoveObject(ml_marker_mgr.renderList[name]) -- this does not work out of some magically unknown reason
ml_marker_mgr.renderList[name] = nil
ml_marker_mgr.WriteMarkerFile(ml_marker_mgr.markerPath)
GUI_WindowVisible(ml_marker_mgr.editwindow.name, false)
ml_marker_mgr.DrawMarkerList() -- added this for now to refresh the drawn markers after deleting one..seems to do the job fine
return true
end
end
end
return false
end
function ml_marker_mgr.NewMarker()
local templateMarker = ml_marker_mgr.currentEditMarker
local newMarker = nil
if (ValidTable(templateMarker)) then
newMarker = templateMarker:Copy()
else
templateMarker = ml_marker_mgr.templateList[gMarkerMgrType]
if (ValidTable(templateMarker)) then
newMarker = templateMarker:Copy()
newMarker:SetName(newMarker:GetType())
else
ml_error("No Marker Types defined!")
end
end
if (ValidTable(newMarker)) then
--add a random number onto the name until the string is unique
local name = ""
local tries = 0
repeat
name = newMarker:GetName()..tostring(math.random(1,99))
-- just a little check here to ensure we never get stuck in an infinite loop
-- if somehow some idiot has the same marker name with 1-99 already
tries = tries + 1
until ml_marker_mgr.GetMarker(name) == nil or tries > 99
newMarker:SetName(name)
newMarker:SetPosition(ml_marker_mgr.GetPosition())
ml_marker_mgr.AddMarker(newMarker)
ml_marker_mgr.CreateEditWindow(newMarker)
ml_marker_mgr.RefreshMarkerNames()
end
end
function ml_marker_mgr.AddMarkerToList()
local marker = ml_marker_mgr.GetMarker(gMarkerMgrName)
if (ValidTable(marker) and marker.order == 0) then
local lastMarker = ml_marker_mgr.GetLastMarker(gMarkerMgrType)
if (ValidTable(lastMarker)) then
marker.order = lastMarker.order + 1
ml_marker_mgr.RefreshMarkerNames()
else
marker.order = 1
ml_marker_mgr.RefreshMarkerNames()
end
end
end
-- iterates through marker list with order gaps and compresses the order values
function ml_marker_mgr.CleanMarkerOrder(markerType)
local list = ml_marker_mgr.GetList(markerType, true)
if (ValidTable(list)) then
local orderedList = {}
for name, marker in pairs(list) do
orderedList[marker.order] = marker
end
if (ValidTable(orderedList)) then
local counter = 1
for order, marker in spairs(orderedList) do
marker.order = counter
counter = counter + 1
end
end
for name, marker in pairs(ml_marker_mgr.markerList[markerType]) do
for order, modMarker in pairs(orderedList) do
if modMarker.name == name then
marker.order = order
end
end
end
if ( ml_marker_mgr.markerPath == "" or not FileExists(ml_marker_mgr.markerPath)) then
d("ml_marker_mgr.CleanMarkerOrder: Invalid MarkerPath : "..ml_marker_mgr.markerPath)
return false
end
ml_marker_mgr.WriteMarkerFile(ml_marker_mgr.markerPath)
end
end
function ml_marker_mgr.ClearMarkerList()
ml_marker_mgr.markerList = {}
ml_marker_mgr.renderList = {}
RenderManager:RemoveAllObjects()
ml_marker_mgr.markersLoaded = false
end
function ml_marker_mgr.DrawMarkerList()
ml_marker_mgr.renderList = {}
RenderManager:RemoveAllObjects()
--only draw templated markers
for markerType, marker in pairs(ml_marker_mgr.templateList) do
local list = ml_marker_mgr.GetList(markerType)
if (ValidTable(list)) then
for name, marker in pairs(list) do
ml_marker_mgr.DrawMarker(marker)
end
end
end
end
--IO FUNCTIONS
function ml_marker_mgr.ReadMarkerFile(path)
local markerList = persistence.load(path)
-- needs to be set, else the whole markermanager breaks when a mesh without a .info file is beeing loaded
if ( ValidString(path) ) then
ml_marker_mgr.markerPath = path
end
if (ValidTable(markerList)) then
ml_marker_mgr.markerList = markerList
for type, list in pairs(ml_marker_mgr.markerList) do
local templateMarker = ml_marker_mgr.templateList[type]
if (ValidTable(templateMarker)) then
for name, marker in pairs(list) do
-- set marker class metatable for each marker
setmetatable(marker, {__index = ml_marker})
for name, fieldTable in pairs(templateMarker.fields) do
if (not marker:HasField(name)) then
marker:AddField(templateMarker:GetFieldType(name), name, templateMarker:GetFieldValue(name))
end
end
end
end
end
ml_marker_mgr.markersLoaded = true
else
ml_debug("Invalid path specified for marker file")
end
end
function ml_marker_mgr.WriteMarkerFile(path)
if ( path == "" ) then
d("ml_marker_mgr.WriteMarkerFile: Invalid Path : "..path)
return false
end
persistence.store(path, ml_marker_mgr.markerList)
end
--GUI Refresh Functions
function ml_marker_mgr.RefreshMarkerTypes()
if (ValidTable(ml_marker_mgr.templateList)) then
local typestring = ""
local found = false
local first = nil
for name, marker in pairs(ml_marker_mgr.templateList) do
if (typestring == "") then
typestring = marker:GetType()
first = typestring
else
typestring = typestring..","..marker:GetType()
end
if (marker:GetType() == gMarkerMgrType) then
found = true
end
end
gMarkerMgrType_listitems = typestring
if (not found or gMarkerMgrType == "") then
gMarkerMgrType = first
end
end
end
function ml_marker_mgr.RefreshMarkerNames()
if (ValidTable(ml_marker_mgr.markerList)) then
ml_marker_mgr.CleanMarkerOrder(gMarkerMgrType)
local list = ml_marker_mgr.GetList(gMarkerMgrType, false)
if (ValidTable(list)) then
local markerNameList = GetComboBoxList(list)
local namestring = ""
if (markerNameList) then
namestring = markerNameList["keyList"]
local markerList = ml_marker_mgr.markerList[gMarkerMgrType]
if (gMarkerMgrName == "" or not markerList or markerList[gMarkerMgrName] == nil) then
gMarkerMgrName = markerNameList["firstKey"] or ""
--if we've never selected a marker for this type then save the first marker
if (gMarkerMgrName ~= "") then
Settings.minionlib.lastSelectedMarker[gMarkerMgrType] = gMarkerMgrName
Settings.minionlib.lastSelectedMarker = Settings.minionlib.lastSelectedMarker
elseif (gMarkerMgrName == "") then
ml_marker_mgr.WipeEditWindow()
end
end
end
gMarkerMgrName_listitems = namestring
ml_marker_mgr.RefreshMarkerList()
else
gMarkerMgrName_listitems = ""
ml_marker_mgr.RefreshMarkerList()
end
end
end
function ml_marker_mgr.RefreshMarkerList()
if (ValidTable(ml_marker_mgr.markerList)) then
ml_marker_mgr.CleanMarkerOrder(gMarkerMgrType)
local window = GUI_GetWindowInfo(ml_marker_mgr.mainwindow.name)
GUI_DeleteGroup(ml_marker_mgr.mainwindow.name, GetStringML("markerList"))
local markerTable = {}
local markerList = ml_marker_mgr.GetList(gMarkerMgrType, true)
if (markerList) then
for name, marker in pairs(markerList) do
markerTable[marker.order] = marker
end
end
if (TableSize(markerTable) > 0) then
for index, marker in pairsByKeys(markerTable) do
GUI_NewButton(ml_marker_mgr.mainwindow.name,marker:GetName(),"Marker_" .. tostring(marker:GetName()),GetStringML("markerList"))
end
end
GUI_UnFoldGroup(ml_marker_mgr.mainwindow.name, GetStringML("markerList"))
GUI_SizeWindow(ml_marker_mgr.mainwindow.name, window.width, window.height)
end
end
function ml_marker_mgr.CreateEditWindow(marker)
if (ValidTable(marker)) then
ml_marker_mgr.currentEditMarker = marker
local templateMarker = ml_marker_mgr.templateList[gMarkerMgrType]
for fieldName, fieldTable in pairs(templateMarker.fields) do
local choiceString = templateMarker:GetFieldChoices(fieldName)
if not (marker:HasField(fieldName)) then
marker:AddField(marker:GetFieldType(fieldName), fieldName, marker:GetFieldValue(fieldName), choiceString)
end
if (marker:GetFieldChoices(fieldName) ~= choiceString) then
marker:SetFieldChoices(fieldName, choiceString)
end
end
GUI_DeleteGroup(ml_marker_mgr.editwindow.name, GetStringML("markerFields"))
local fieldNames = marker:GetFieldNames()
if (ValidTable(fieldNames)) then
for _, name in pairsByKeys(fieldNames) do
local fieldType = marker:GetFieldType(name)
if (fieldType == "float" or fieldType == "string") then
GUI_NewField(ml_marker_mgr.editwindow.name,name,"Field_"..name, GetStringML("markerFields"))
elseif (fieldType == "int") then
GUI_NewNumeric(ml_marker_mgr.editwindow.name,name,"Field_"..name, GetStringML("markerFields"))
elseif (fieldType == "button") then
GUI_NewButton(ml_marker_mgr.editwindow.name,name,"Field_"..name, GetStringML("markerFields"))
elseif (fieldType == "checkbox") then
GUI_NewCheckbox(ml_marker_mgr.editwindow.name,name,"Field_"..name, GetStringML("markerFields"))
elseif (fieldType == "combobox") then
local choiceString = marker:GetFieldChoices(name)
GUI_NewComboBox(ml_marker_mgr.editwindow.name,name,"Field_"..name, GetStringML("markerFields"), choiceString)
end
if (fieldType ~= "button") then
_G["Field_"..name] = marker:GetFieldValue(name)
end
end
end
GUI_UnFoldGroup(ml_marker_mgr.editwindow.name, GetStringML("markerFields"))
GUI_SizeWindow(ml_marker_mgr.editwindow.name,ml_marker_mgr.editwindow.w,ml_marker_mgr.editwindow.h)
GUI_WindowVisible(ml_marker_mgr.editwindow.name, true)
end
end
function ml_marker_mgr.WipeEditWindow()
ml_marker_mgr.currentEditMarker = nil
GUI_WindowVisible(ml_marker_mgr.editwindow.name, false)
end
-- GUI/Eventhandler functions
function ml_marker_mgr.HandleInit()
if (Settings.minionlib.gMarkerMgrMode == nil) then
Settings.minionlib.gMarkerMgrMode = GetStringML("markerList")
end
if (Settings.minionlib.lastSelectedMarkerType == nil) then
Settings.minionlib.lastSelectedMarkerType = GetStringML("grindMarker")
end
if (Settings.minionlib.lastSelectedMarker == nil) then
Settings.minionlib.lastSelectedMarker = {}
end
-- main window
GUI_NewWindow(ml_marker_mgr.mainwindow.name,ml_marker_mgr.mainwindow.x,ml_marker_mgr.mainwindow.y,ml_marker_mgr.mainwindow.w,ml_marker_mgr.mainwindow.h)
GUI_NewComboBox(ml_marker_mgr.mainwindow.name,GetStringML("markerMode"),"gMarkerMgrMode",GetStringML("generalSettings"),"")
GUI_NewComboBox(ml_marker_mgr.mainwindow.name,GetStringML("markerType"),"gMarkerMgrType",GetStringML("generalSettings"),"")
GUI_NewComboBox(ml_marker_mgr.mainwindow.name,GetStringML("markerName"),"gMarkerMgrName",GetStringML("generalSettings"),"")
GUI_NewButton(ml_marker_mgr.mainwindow.name,GetStringML("addMarker"),"ml_marker_mgr.AddMarkerToList",GetStringML("generalSettings"))
RegisterEventHandler("ml_marker_mgr.AddMarkerToList",ml_marker_mgr.AddMarkerToList)
GUI_NewButton(ml_marker_mgr.mainwindow.name,GetStringML("newMarker"),"ml_marker_mgr.NewMarker",GetStringML("generalSettings"))
RegisterEventHandler("ml_marker_mgr.NewMarker",ml_marker_mgr.NewMarker)
-- setup marker mode list
gMarkerMgrMode_listitems = GetStringML("markerList")..","..GetStringML("singleMarker")..","..GetStringML("randomMarker")
gMarkerMgrMode = Settings.minionlib.gMarkerMgrMode
GUI_UnFoldGroup(ml_marker_mgr.mainwindow.name, GetStringML("generalSettings"))
GUI_SizeWindow(ml_marker_mgr.mainwindow.name, ml_marker_mgr.mainwindow.w, ml_marker_mgr.mainwindow.h)
GUI_WindowVisible(ml_marker_mgr.mainwindow.name,false)
-- marker editor window
GUI_NewWindow(ml_marker_mgr.editwindow.name, ml_marker_mgr.mainwindow.x+ml_marker_mgr.mainwindow.w, ml_marker_mgr.mainwindow.y, ml_marker_mgr.editwindow.w, ml_marker_mgr.editwindow.h,"",true)
GUI_NewField(ml_marker_mgr.editwindow.name, "Placeholder", "gPlaceholder", GetStringML("markerFields"))
GUI_NewButton(ml_marker_mgr.editwindow.name,GetStringML("deleteMarker"),"ml_marker_mgr.DeleteMarker")
GUI_NewButton(ml_marker_mgr.editwindow.name,GetStringML("removeMarker"),"ml_marker_mgr.RemoveMarker")
GUI_NewButton(ml_marker_mgr.editwindow.name,GetStringML("priorityDown"),"ml_marker_mgr.MarkerDown")
GUI_NewButton(ml_marker_mgr.editwindow.name,GetStringML("priorityUp"),"ml_marker_mgr.MarkerUp")
GUI_SizeWindow(ml_marker_mgr.editwindow.name,ml_marker_mgr.editwindow.w,ml_marker_mgr.editwindow.h)
GUI_WindowVisible(ml_marker_mgr.editwindow.name,false)
gMarkerMgrMode = Settings.minionlib.gMarkerMgrMode
end
function ml_marker_mgr.SetMarkerType(strType)
gMarkerMgrType = strType
ml_marker_mgr.RefreshMarkerNames()
ml_marker_mgr.currentEditMarker = nil
local lastSelected = Settings.minionlib.lastSelectedMarker
if (ValidTable(lastSelected)) then
if (lastSelected[gMarkerMgrType]) then
gMarkerMgrName = lastSelected[gMarkerMgrType]
end
end
end
function ml_marker_mgr.GUIVarUpdate(Event, NewVals, OldVals)
for k,v in pairs(NewVals) do
if (k == "gMarkerMgrType") then
Settings.minionlib.lastSelectedMarkerType = gMarkerMgrType
ml_marker_mgr.RefreshMarkerNames()
GUI_WindowVisible(ml_marker_mgr.editwindow.name,false)
ml_marker_mgr.currentEditMarker = nil
elseif (string.sub(k,1,6) == "Field_") then
local name = string.sub(k,7)
if (ValidTable(ml_marker_mgr.currentEditMarker)) then
local value = nil
if (ml_marker_mgr.currentEditMarker:GetFieldType(name) == "string") then
value = v
elseif (ml_marker_mgr.currentEditMarker:GetFieldType(name) == "checkbox") then
value = tostring(v)
elseif (ml_marker_mgr.currentEditMarker:GetFieldType(name) == "combobox") then
value = v
else
value = tonumber(v)
end
--handle special case when name field is changed
if (name == "Name") then
local list = ml_marker_mgr.markerList[gMarkerMgrType]
if (list) then
--if another marker with this name exists then don't allow the update
if(list[value] ~= nil) then
return
end
list[ml_marker_mgr.currentEditMarker:GetFieldValue("Name")] = nil
list[value] = ml_marker_mgr.currentEditMarker
end
end
ml_marker_mgr.currentEditMarker:SetFieldValue(name, value)
if (name == "Name") then
ml_marker_mgr.RefreshMarkerNames()
end
if ( ml_marker_mgr.markerPath == "" or not FileExists(ml_marker_mgr.markerPath)) then
d("ml_marker_mgr.GUIVarUpdate: Invalid MarkerPath : "..ml_marker_mgr.markerPath)
else
ml_marker_mgr.WriteMarkerFile(ml_marker_mgr.markerPath)
end
end
elseif (k == "gMarkerMgrName") then
if (v ~= "") then
Settings.minionlib.lastSelectedMarker[gMarkerMgrType] = gMarkerMgrName
Settings.minionlib.lastSelectedMarker = Settings.minionlib.lastSelectedMarker
end
elseif (k == "gMarkerMgrMode") then
Settings.minionlib.gMarkerMgrMode = v
end
end
end
function ml_marker_mgr.GUIItem( evnttype , event )
local tokenlen = string.len("Marker_")
local writeFile = false
if (string.sub(event,1,tokenlen) == "Marker_") then
local name = string.sub(event,tokenlen+1)
local marker = ml_marker_mgr.GetMarker(name)
if (marker) then
ml_marker_mgr.CreateEditWindow(marker)
end
elseif (event == "ml_marker_mgr.RemoveMarker") then
if (ValidTable(ml_marker_mgr.currentEditMarker)) then
ml_marker_mgr.currentEditMarker.order = 0
ml_marker_mgr.CleanMarkerOrder(ml_marker_mgr.currentEditMarker:GetType())
ml_marker_mgr.RefreshMarkerList()
writeFile = true
end
elseif (event == "ml_marker_mgr.MarkerUp") then
if (ValidTable(ml_marker_mgr.currentEditMarker)) then
local temp = ml_marker_mgr.currentEditMarker.order
local tempMarker = ml_marker_mgr.GetMarkerByOrder(gMarkerMgrType, temp - 1)
if (ValidTable(tempMarker)) then
tempMarker.order = temp
ml_marker_mgr.currentEditMarker.order = temp - 1
ml_marker_mgr.RefreshMarkerList()
writeFile = true
end
end
elseif (event == "ml_marker_mgr.MarkerDown") then
if (ValidTable(ml_marker_mgr.currentEditMarker)) then
local temp = ml_marker_mgr.currentEditMarker.order
d(temp)
local tempMarker = ml_marker_mgr.GetMarkerByOrder(gMarkerMgrType, temp + 1)
if (ValidTable(tempMarker)) then
tempMarker.order = temp
ml_marker_mgr.currentEditMarker.order = temp + 1
ml_marker_mgr.RefreshMarkerList()
writeFile = true
end
end
elseif (event == "ml_marker_mgr.DeleteMarker") then
if (ValidTable(ml_marker_mgr.currentEditMarker)) then
ml_marker_mgr.DeleteMarker(ml_marker_mgr.currentEditMarker)
ml_marker_mgr.RefreshMarkerTypes()
ml_marker_mgr.RefreshMarkerNames()
writeFile = true
end
end
if (writeFile) then
ml_marker_mgr.WriteMarkerFile(ml_marker_mgr.markerPath)
end
end
function ml_marker_mgr.ToggleMenu()
if (ml_marker_mgr.visible) then
GUI_WindowVisible(ml_marker_mgr.mainwindow.name,false)
GUI_WindowVisible(ml_marker_mgr.editwindow.name,false)
ml_marker_mgr.visible = false
else
local wnd = GUI_GetWindowInfo(ml_marker_mgr.parentWindow.Name)
if (wnd) then
GUI_MoveWindow( ml_marker_mgr.mainwindow.name, wnd.x+wnd.width,wnd.y)
GUI_WindowVisible(ml_marker_mgr.mainwindow.name,true)
end
ml_marker_mgr.visible = true
end
end
function ml_marker_mgr.SetupTest()
local grindMarker = ml_marker:Create("grindTemplate")
grindMarker:SetType("Grind Marker")
grindMarker:AddField("contentID=", string, "")
grindMarker:AddField("NOTcontentID=", string, "")
local botanyMarker = ml_marker:Create("botanyTemplate")
botanyMarker:SetType("Botany Marker")
botanyMarker:AddField("Priority 1 Item", string, "")
botanyMarker:AddField("Priority 2 Item", string, "")
local miningMarker = botanyMarker:Copy()
miningMarker:SetName("miningTemplate")
miningMarker:SetType("Mining Marker")
if (TableSize(ml_marker_mgr.markerList) == 0) then
local testMarker1 = ml_marker:Create("testMarker1")
testMarker1:SetType("grindMarker")
local testMarker2 = ml_marker:Create("testMarker2")
testMarker2:SetType("grindMarker")
local testMarker3 = ml_marker:Create("testMarker3")
testMarker3:SetType("botanyMarker")
--markers to test remove
local testMarker4 = ml_marker:Create("testMarker4")
testMarker4:SetType("grindMarker")
local testMarker5 = ml_marker:Create("testMarker5")
testMarker5:SetType("botanyMarker")
ml_marker_mgr.AddMarker(testMarker1)
ml_marker_mgr.AddMarker(testMarker2)
ml_marker_mgr.AddMarker(testMarker3)
ml_marker_mgr.AddMarker(testMarker4)
ml_marker_mgr.AddMarker(testMarker5)
-- remove via marker reference
ml_marker_mgr.DeleteMarker(testMarker4)
-- remove via string
ml_marker_mgr.DeleteMarker("testMarker5")
-- refresh markers for GUI
gMarkerMgrType = "grindMarker"
ml_marker_mgr.RefreshMarkerTypes()
ml_marker_mgr.RefreshMarkerNames()
ml_marker_mgr.RefreshMarkerList()
ml_marker_mgr.WriteMarkerFile(ml_marker_mgr.profilePath)
end
end
RegisterEventHandler("ToggleMarkerMgr", ml_marker_mgr.ToggleMenu)
RegisterEventHandler("Module.Initalize",ml_marker_mgr.HandleInit)
RegisterEventHandler("GUI.Update",ml_marker_mgr.GUIVarUpdate)
RegisterEventHandler("GUI.Item",ml_marker_mgr.GUIItem) | gpl-2.0 |
dr01d3r/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Aligi-Kufongi.lua | 27 | 3114 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Aligi-Kufongi
-- Title Change NPC
-- @pos -23 -21 15 26
-----------------------------------
require("scripts/globals/titles");
local title2 = { TAVNAZIAN_SQUIRE ,PUTRID_PURVEYOR_OF_PUNGENT_PETALS , MONARCH_LINN_PATROL_GUARD , SIN_HUNTER_HUNTER , DISCIPLE_OF_JUSTICE , DYNAMISTAVNAZIA_INTERLOPER ,
CONFRONTER_OF_NIGHTMARES , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title3 = { DEAD_BODY , FROZEN_DEAD_BODY , DREAMBREAKER , MIST_MELTER , DELTA_ENFORCER , OMEGA_OSTRACIZER , ULTIMA_UNDERTAKER ,
ULMIAS_SOULMATE , TENZENS_ALLY , COMPANION_OF_LOUVERANCE , TRUE_COMPANION_OF_LOUVERANCE , PRISHES_BUDDY , NAGMOLADAS_UNDERLING ,
ESHANTARLS_COMRADE_IN_ARMS , THE_CHEBUKKIS_WORST_NIGHTMARE , UNQUENCHABLE_LIGHT , WARRIOR_OF_THE_CRYSTAL , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title4 = { ANCIENT_FLAME_FOLLOWER , TAVNAZIAN_TRAVELER , TRANSIENT_DREAMER , THE_LOST_ONE , TREADER_OF_AN_ICY_PAST , BRANDED_BY_LIGHTNING ,
SEEKER_OF_THE_LIGHT , AVERTER_OF_THE_APOCALYPSE , BANISHER_OF_EMPTINESS , BREAKER_OF_THE_CHAINS , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title5 = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title6 = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title7 = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0156,npcUtil.genTmask(player,title2),npcUtil.genTmask(player,title3),npcUtil.genTmask(player,title4),npcUtil.genTmask(player,title5),npcUtil.genTmask(player,title6),npcUtil.genTmask(player,title7),1 ,player:getGil());
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid)
-- printf("RESULT: %u",option)
if (csid == 0x0156) then
if (option > 0 and option <29) then
if (player:delGil(200)) then
player:setTitle( title2[option] )
end
elseif (option > 256 and option <285) then
if (player:delGil(300)) then
player:setTitle( title3[option - 256] )
end
elseif (option > 512 and option < 541) then
if (player:delGil(400)) then
player:setTitle( title4[option - 512] )
end
end
end
end; | gpl-3.0 |
Goodzilam/Goodzila-bot | plugins/stats.lua | 236 | 3989 | do
-- Returns a table with `name` and `msgs`
local function get_msgs_user_chat(user_id, chat_id)
local user_info = {}
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info.msgs = tonumber(redis:get(um_hash) or 0)
user_info.name = user_print_name(user)..' ['..user_id..']'
return user_info
end
local function chat_stats(chat_id)
-- Users on chat
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
local users_info = {}
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = get_msgs_user_chat(user_id, chat_id)
table.insert(users_info, user_info)
end
-- Sort users by msgs number
table.sort(users_info, function(a, b)
if a.msgs and b.msgs then
return a.msgs > b.msgs
end
end)
local text = 'users in this chat \n'
for k,user in pairs(users_info) do
text = text..user.name..' = '..user.msgs..'\n'
end
local file = io.open("./groups/"..chat_id.."stats.txt", "w")
file:write(text)
file:flush()
file:close()
send_document("chat#id"..chat_id,"./groups/"..chat_id.."stats.txt", ok_cb, false)
return --text
end
local function chat_stats2(chat_id)
-- Users on chat
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
local users_info = {}
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = get_msgs_user_chat(user_id, chat_id)
table.insert(users_info, user_info)
end
-- Sort users by msgs number
table.sort(users_info, function(a, b)
if a.msgs and b.msgs then
return a.msgs > b.msgs
end
end)
local text = 'users in this chat \n'
for k,user in pairs(users_info) do
text = text..user.name..' = '..user.msgs..'\n'
end
return text
end
-- Save stats, ban user
local function bot_stats()
local redis_scan = [[
local cursor = '0'
local count = 0
repeat
local r = redis.call("SCAN", cursor, "MATCH", KEYS[1])
cursor = r[1]
count = count + #r[2]
until cursor == '0'
return count]]
-- Users
local hash = 'msgs:*:'..our_id
local r = redis:eval(redis_scan, 1, hash)
local text = 'Users: '..r
hash = 'chat:*:users'
r = redis:eval(redis_scan, 1, hash)
text = text..'\nGroups: '..r
return text
end
local function run(msg, matches)
if matches[1]:lower() == 'teleseed' then -- Put everything you like :)
local about = _config.about_text
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /teleseed ")
return about
end
if matches[1]:lower() == "statslist" then
if not is_momod(msg) then
return "For mods only !"
end
local chat_id = msg.to.id
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ")
return chat_stats2(chat_id)
end
if matches[1]:lower() == "stats" then
if not matches[2] then
if not is_momod(msg) then
return "For mods only !"
end
if msg.to.type == 'chat' then
local chat_id = msg.to.id
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ")
return chat_stats(chat_id)
else
return
end
end
if matches[2] == "teleseed" then -- Put everything you like :)
if not is_admin(msg) then
return "For admins only !"
else
return bot_stats()
end
end
if matches[2] == "group" then
if not is_admin(msg) then
return "For admins only !"
else
return chat_stats(matches[3])
end
end
end
end
return {
patterns = {
"^[!/]([Ss]tats)$",
"^[!/]([Ss]tatslist)$",
"^[!/]([Ss]tats) (group) (%d+)",
"^[!/]([Ss]tats) (teleseed)",-- Put everything you like :)
"^[!/]([Tt]eleseed)"-- Put everything you like :)
},
run = run
}
end
| gpl-2.0 |
AutoJames/KkthnxUI_Legion | KkthnxUI/Modules/UnitFrames/Elements/ClassModules.lua | 1 | 5892 | local K, C, L = select(2, ...):unpack()
if C.Unitframe.Enable ~= true then return end
local _, ns = ...
ns.classModule = {}
local function updateTotemPosition()
TotemFrame:ClearAllPoints()
if (K.Class == "PALADIN" or K.Class == "DEATHKNIGHT") then
local hasPet = oUF_KkthnxPet and oUF_KkthnxPet:IsShown()
if (hasPet) then
TotemFrame:SetPoint("TOPLEFT", oUF_KkthnxPlayer, "BOTTOMLEFT", -18, -12)
else
TotemFrame:SetPoint("TOPLEFT", oUF_KkthnxPlayer, "BOTTOMLEFT", 17, 0)
end
elseif (K.Class == "DRUID") then
local form = GetShapeshiftFormID()
if (form == CAT_FORM) then
TotemFrame:SetPoint("TOPLEFT", oUF_KkthnxPlayer, "BOTTOMLEFT", 37, -5)
else
TotemFrame:SetPoint("TOPLEFT", oUF_KkthnxPlayer, "BOTTOMLEFT", 57, 0)
end
elseif (K.Class == "MAGE") then
TotemFrame:SetPoint("TOPLEFT", oUF_KkthnxPlayer, "BOTTOMLEFT", 0, -12)
elseif (K.Class == "MONK") then
TotemFrame:SetPoint("TOPLEFT", oUF_KkthnxPlayer, "BOTTOMLEFT", -18, -12)
elseif (K.Class == "SHAMAN") then
local form = GetShapeshiftFormID()
if ((GetSpecialization() == SPEC_SHAMAN_RESTORATION) or (form == 16)) then -- wolf form
TotemFrame:SetPoint("TOP", oUF_KkthnxPlayer, "BOTTOM", 27, 2)
else
TotemFrame:SetPoint("TOP", oUF_KkthnxPlayer, "BOTTOM", 27, -10)
end
elseif (K.Class == "WARLOCK") then
TotemFrame:SetPoint("TOPLEFT", oUF_KkthnxPlayer, "BOTTOMLEFT", -18, -12)
end
end
function ns.classModule.Totems(self)
TotemFrame:ClearAllPoints()
TotemFrame:SetParent(self)
for i = 1, MAX_TOTEMS do
local _, totemBorder = _G["TotemFrameTotem"..i]:GetChildren()
if C.Blizzard.ColorTextures == true then
totemBorder:GetRegions():SetVertexColor(unpack(C.Blizzard.TexturesColor))
end
_G["TotemFrameTotem"..i]:SetFrameStrata("LOW")
if C.Cooldown.Enable then
_G["TotemFrameTotem"..i.. "Duration"]:SetParent(UIFrameHider)
else
_G["TotemFrameTotem"..i.. "Duration"]:SetParent(totemBorder)
_G["TotemFrameTotem"..i.. "Duration"]:SetDrawLayer("OVERLAY")
_G["TotemFrameTotem"..i.. "Duration"]:ClearAllPoints()
_G["TotemFrameTotem"..i.. "Duration"]:SetPoint("BOTTOM", _G["TotemFrameTotem"..i], 0, 3)
_G["TotemFrameTotem"..i.. "Duration"]:SetFont(C.Media.Font, 10, "OUTLINE")
_G["TotemFrameTotem"..i.. "Duration"]:SetShadowOffset(0, 0)
end
end
-- K.Noop these else we'll get a taint
TotemFrame_AdjustPetFrame = K.Noop
PlayerFrame_AdjustAttachments = K.Noop
hooksecurefunc("TotemFrame_Update", updateTotemPosition)
updateTotemPosition()
end
function ns.classModule.alternatePowerBar(self)
self.AdditionalPower = K.CreateOutsideBar(self, false, 0, 0, 1)
self.DruidMana = self.AdditionalPower
self.AdditionalPower.colorPower = true
self.AdditionalPower.Value = K.SetFontString(self.AdditionalPower, C.Media.Font, 13, nil, "CENTER")
self.AdditionalPower.Value:SetPoint("CENTER", self.AdditionalPower, 0, 0.5)
self.AdditionalPower.Value:Hide()
self:Tag(self.AdditionalPower.Value, "[KkthnxUI:DruidMana]")
end
function ns.classModule.DEATHKNIGHT(self, config, uconfig)
if (config.DEATHKNIGHT.showRunes) then
RuneFrame:SetParent(self)
RuneFrame_OnLoad(RuneFrame)
RuneFrame:ClearAllPoints()
RuneFrame:SetPoint("TOP", self, "BOTTOM", 33, -1)
if (ns.config.playerStyle == "normal") then
RuneFrame:SetFrameStrata("LOW")
end
for i = 1, 6 do
local b = _G["RuneButtonIndividual"..i].Border
if C.Blizzard.ColorTextures == true then
b:GetRegions():SetVertexColor(unpack(C.Blizzard.TexturesColor))
end
end
end
end
function ns.classModule.MAGE(self, config, uconfig)
if (config.MAGE.showArcaneStacks) then
MageArcaneChargesFrame:SetParent(self)
MageArcaneChargesFrame:ClearAllPoints()
MageArcaneChargesFrame:SetPoint("TOP", self, "BOTTOM", 30, -0.5)
return MageArcaneChargesFrame
end
end
function ns.classModule.MONK(self, config, uconfig)
if (config.MONK.showStagger) then
-- Stagger Bar for tank monk
MonkStaggerBar:SetParent(self)
MonkStaggerBar_OnLoad(MonkStaggerBar)
MonkStaggerBar:ClearAllPoints()
MonkStaggerBar:SetPoint("TOP", self, "BOTTOM", 31, 0)
if C.Blizzard.ColorTextures == true then
MonkStaggerBar.MonkBorder:SetVertexColor(unpack(C.Blizzard.TexturesColor))
end
MonkStaggerBar:SetFrameLevel(1)
end
if (config.MONK.showChi) then
-- Monk combo points for Windwalker
MonkHarmonyBarFrame:SetParent(self)
MonkHarmonyBarFrame:ClearAllPoints()
MonkHarmonyBarFrame:SetPoint("TOP", self, "BOTTOM", 31, 18)
if C.Blizzard.ColorTextures == true then
select(2, MonkHarmonyBarFrame:GetRegions()):SetVertexColor(unpack(C.Blizzard.TexturesColor))
end
return MonkHarmonyBarFrame
end
end
function ns.classModule.PALADIN(self, config, uconfig)
if (config.PALADIN.showHolyPower) then
PaladinPowerBarFrame:SetParent(self)
PaladinPowerBarFrame:ClearAllPoints()
PaladinPowerBarFrame:SetPoint("TOP", self, "BOTTOM", 27, 4)
PaladinPowerBarFrame:SetFrameStrata("LOW")
if C.Blizzard.ColorTextures == true then
PaladinPowerBarFrameBG:SetVertexColor(unpack(C.Blizzard.TexturesColor))
end
return PaladinPowerBarFrame
end
end
function ns.classModule.PRIEST(self, config, uconfig)
if (config.PRIEST.showInsanity) then
InsanityBarFrame:SetParent(self)
InsanityBarFrame:ClearAllPoints()
InsanityBarFrame:SetPoint("BOTTOMRIGHT", self, "TOPLEFT", 52, -50)
return InsanityBarFrame
end
end
function ns.classModule.WARLOCK(self, config, uconfig)
if (config.WARLOCK.showShards) then
WarlockPowerFrame:SetParent(self)
WarlockPowerFrame:ClearAllPoints()
WarlockPowerFrame:SetPoint("TOP", self, "BOTTOM", 29, -2)
if (ns.config.playerStyle == "normal") then
WarlockPowerFrame:SetFrameStrata("LOW")
end
for i = 1, 5 do
local shard = _G["WarlockPowerFrameShard"..i]
if C.Blizzard.ColorTextures == true then
select(5, shard:GetRegions()):SetVertexColor(unpack(C.Blizzard.TexturesColor))
end
end
return WarlockPowerFrame
end
end | mit |
dr01d3r/darkstar | scripts/zones/Bostaunieux_Oubliette/npcs/Chumia.lua | 14 | 1059 | -----------------------------------
-- Area: Bostaunieux Oubliette
-- NPC: Chumia
-- Type: Standard NPC
-- @pos 102.420 -25.001 70.457 167
-----------------------------------
package.loaded["scripts/zones/Bostaunieux_Oubliette/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Bostaunieux_Oubliette/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, CHUMIA_DIALOG);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
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