repo_name stringlengths 6 78 | path stringlengths 4 206 | copies stringclasses 281
values | size stringlengths 4 7 | content stringlengths 625 1.05M | license stringclasses 15
values |
|---|---|---|---|---|---|
SalvationDevelopment/Salvation-Scripts-Production | c30741334.lua | 7 | 1452 | --熱血指導王ジャイアントレーナー
function c30741334.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,8,3)
c:EnableReviveLimit()
--draw
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_DAMAGE)
e1:SetDescription(aux.Stringid(30741334,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(3,30741334)
e1:SetCost(c30741334.cost)
e1:SetTarget(c30741334.target)
e1:SetOperation(c30741334.operation)
c:RegisterEffect(e1)
end
function c30741334.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCurrentPhase()==PHASE_MAIN1
and e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c30741334.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c30741334.operation(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.Draw(tp,1,REASON_EFFECT)
if ct==0 then return end
local dc=Duel.GetOperatedGroup():GetFirst()
Duel.ConfirmCards(1-tp,dc)
if dc:IsType(TYPE_MONSTER) then
Duel.Damage(1-tp,800,REASON_EFFECT)
end
Duel.ShuffleHand(tp)
end
| gpl-2.0 |
smartdevicelink/sdl_atf_test_scripts | test_scripts/Resumption/InteriorVehicleData/021_InteriorVD_resumption_in_3rd_ignition_cycle.lua | 1 | 2716 | ---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0188-get-interior-data-resumption.md
--
-- Description: SDL resumes interior vehicle data in 3rd ignition cycle
--
-- Precondition:
-- 1. HMI and SDL are started
-- 2. Mobile app with REMOTE_CONTROL hmi type is registered and activated
-- 3. App is subscribed to moduleType_1 via GetInteriorVehicleData(moduleType_1)
--
-- Sequence:
-- 1. Two IGN_OFF and IGN_ON cycles are performed
-- 2. App starts registration with actual hashId after IGN_ON in 3rd ignition cycle
-- SDL does:
-- - a. send RC.GetInteriorVehicleData(subscribe=true, moduleType_1, default moduleId) to HMI during resumption data
-- 3. HMI sends successful RC.GetInteriorVehicleData(moduleType_1, isSubscribed = true) response to SDL
-- SDL does:
-- - a. respond RAI(success=true, result code = SUCCESS) to mobile app
-- - b. update hashId after successful resumption
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local common = require('test_scripts/Resumption/InteriorVehicleData/commonResumptionsInteriorVD')
--[[ Local Variables ]]
local moduleType = common.modules[1]
local default = nil
local appSessionId = 1
--[[ Local Functions ]]
local function checkResumptionData()
local defaultModuleNumber = 1
local modulesCount = 1
local expectedModules = {
{
moduleType = moduleType,
subscribe = true,
moduleId = common.getModuleId(moduleType, defaultModuleNumber)
}
}
common.checkResumptionData(modulesCount, expectedModules, true)
end
--[[ Scenario ]]
common.Title("Preconditions")
common.Step("Clean environment", common.preconditions)
common.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
common.Step("App registration", common.registerAppWOPTU)
common.Step("App activation", common.activateApp)
common.Step("Add interiorVD subscription", common.GetInteriorVehicleData,
{ moduleType, default, common.IVDataSubscribeAction.subscribe })
common.Title("Test")
common.Step("Ignition off", common.ignitionOff)
common.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
common.Step("Ignition off", common.ignitionOff)
common.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
common.Step("Re-register App resumption data", common.reRegisterApp,
{ appSessionId, checkResumptionData, common.resumptionFullHMILevel })
common.Step("Check subscription with OnInteriorVD", common.onInteriorVD, { moduleType })
common.Title("Postconditions")
common.Step("Stop SDL", common.postconditions)
| bsd-3-clause |
DeinFreund/Zero-K-Infrastructure | MissionEditor/MissionEditor2/MissionBase/LuaRules/Gadgets/mission_runner.lua | 2 | 66867 | --------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:GetInfo()
return {
name = "Mission Runner",
desc = "Runs missions built with the mission editor",
author = "quantum",
date = "Sept 03, 2008",
license = "GPL v2 or later",
layer = 0,
enabled = true -- loaded by default?
}
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
if not VFS.FileExists("mission.lua") then
return
end
local callInList = { -- events forwarded to unsynced
"UnitFinished",
}
VFS.Include("savetable.lua")
local magic = "--mt\r\n"
local SAVE_FILE = "Gadgets/mission_runner.lua"
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- SYNCED
--
if (gadgetHandler:IsSyncedCode()) then
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
VFS.Include("LuaRules/Configs/mission_config.lua")
local mission = VFS.Include("mission.lua")
local triggers = mission.triggers -- array
local allTriggers = {unpack(triggers)} -- we'll never remove triggers from here, so the indices will stay correct
local unitGroups = {} -- key: unitID, value: group set (an array of strings)
local cheatingWasEnabled = false
local scores = {}
local gameStarted = false
local currCutsceneID
local currCutsceneIsSkippable
local events = {} -- key: frame, value: event array
local counters = {} -- key: name, value: count
local countdowns = {} -- key: name, value: frame
local displayedCountdowns = {} -- key: name
local lastFinishedUnits = {} -- key: teamID, value: unitID
local allowTransfer = false
local factoryExpectedUnits = {} -- key: factoryID, value: {unitDefID, groups: group set}
local repeatFactoryGroups = {} -- key: factoryID, value: group set
local ghosts = {} -- key: incrementing index, value: unit details -- TODO
local objectives = {} -- [index] = {id, title, description, color, unitsOrPositions = {}} -- important: widget must be able to access on demand
local persistentMessages = {} --[index] = {} -- ditto
local unitsWithObjectives = {}
local wantUpdateDisabledUnits = false
_G.displayedCountdowns = displayedCountdowns
_G.lastFinishedUnits = lastFinishedUnits
_G.factoryExpectedUnits = factoryExpectedUnits
_G.repeatFactoryGroups = repeatFactoryGroups
_G.objectives = objectives
_G.persistentMessages = persistentMessages
for _, counter in ipairs(mission.counters) do
counters[counter] = 0
end
local shiftOptsTable = {"shift"}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function TakeRandomI(t)
return t[math.random(#t)]
end
local function CopyTable(original) -- Warning: circular table references lead to an infinite loop.
local copy = {}
for k, v in pairs(original) do
if (type(v) == "table") then
copy[k] = CopyTable(v)
else
copy[k] = v
end
end
return copy
end
local function ArrayToSet(array)
local set = {}
for i=1, #array do
set[array[i]] = true
end
return set
end
local function DoSetsIntersect(set1, set2)
for key in pairs(set1) do
if set2[key] then
return true
end
end
return false
end
local function MergeSets(set1, set2)
local result = {}
for key in pairs(set1) do
result[key] = true
end
for key in pairs(set2) do
result[key] = true
end
return result
end
-- overrules the transfer prohibition
local function SpecialTransferUnit(...)
local oldAllowTransferState = allowTransfer
allowTransfer = true
Spring.TransferUnit(...)
allowTransfer = oldAllowTransferState
end
local function FindFirstLogic(logicType)
for _, trigger in ipairs(triggers) do
for _, logicItem in ipairs(trigger.logic) do
if logicItem.logicType == logicType then
return logicItem, trigger
end
end
end
end
local function FindAllLogic(logicType)
local logicItems = {}
for _, trigger in ipairs(triggers) do
for _, logicItem in ipairs(trigger.logic) do
if logicItem.logicType == logicType then
--logicItems[logicItem] = trigger -- we'll want to iterate this table using pairs, so just to be safe don't use table keys
logicItems[#logicItems+1] = {logicItem, trigger}
end
end
end
return logicItems
end
local function ArraysHaveIntersection(array1, array2)
for _, item1 in ipairs(array1) do
for _, item2 in ipairs(array2) do
if item1 == item2 then return true end
end
end
return false
end
local function RemoveTrigger(trigger)
for i=1, #triggers do
if triggers[i] == trigger then
table.remove(triggers, i)
break
end
end
end
local function ArrayContains(array, item)
for i=1, #array do
if item == array[i] then return true end
end
return false
end
local function StartsWith(s, startString)
return string.sub(s, 1, #startString) == startString
end
local function CountTableElements(t)
local count = 0
for _ in pairs(t) do
count = count + 1
end
return count
end
local function GetUnitsInRegion(region, teamID)
local regionUnits = {}
if Spring.GetTeamInfo(teamID) then
for i=1, #region.areas do
local area = region.areas[i]
local areaUnits
if area.category == "cylinder" then
areaUnits = Spring.GetUnitsInCylinder(area.x, area.y, area.r, teamID)
elseif area.category == "rectangle" then
areaUnits = Spring.GetUnitsInRectangle(area.x, area.y, area.x + area.width, area.y + area.height, teamID)
else
error "area category not supported"
end
for _, unitID in ipairs(areaUnits) do
regionUnits[unitID] = true
end
end
end
return regionUnits
end
local function IsUnitInRegion(unitID, region)
local x, y, z = Spring.GetUnitPosition(unitID)
for i=1,#region.areas do
local area = region.areas[i]
if area.category == "cylinder" then
local dist = ( (x - area.x)^2 + (z - area.y)^2 )^0.5
if dist <= area.r then
return true
end
elseif area.category == "rectangle" then
local rx1, rx2, rz1, rz2 = area.x, area.x + area.width, area.y, area.y + area.height
if x >= rx1 and x <= rx2 and z >= rz1 and z <= rz2 then
return true
end
else
error "area category not supported"
end
end
return false
end
local function GetRegionsUnitIsIn(unitID)
local regions = {}
local ret = false
for i=1,#mission.regions do
local region = mission.regions[i]
if IsUnitInRegion(unitID, region) then
regions[#region + 1] = region
ret = true
end
end
if ret then
return regions
else
return nil
end
end
local function FindUnitsInGroup(searchGroup)
local results = {}
if StartsWith(searchGroup, "Units in ") then
for i=1,#mission.regions do
local region = mission.regions[i]
for playerIndex=1, #mission.players do
local player = mission.players[playerIndex]
if searchGroup == string.format("Units in %s (%s)", region.name, player) then
local teamID = playerIndex - 1
return GetUnitsInRegion(region, teamID)
end
end
end
elseif StartsWith(searchGroup, "Latest Factory Built Unit (") then
for playerIndex=1, #mission.players do
local player = mission.players[playerIndex]
if searchGroup == "Latest Factory Built Unit ("..player..")" then
local teamID = playerIndex - 1
if lastFinishedUnits[teamID] then
results[lastFinishedUnits[teamID]] = true
end
end
end
return results
elseif StartsWith(searchGroup, "Any Unit (") then
for playerIndex=1, #mission.players do
local player = mission.players[playerIndex]
if searchGroup == "Any Unit ("..player..")" then
local teamID = playerIndex - 1
local units = Spring.GetTeamUnits(teamID)
local ret = {}
for i=1,#units do
ret[units[i]] = true
end
return ret
end
end
end
-- static group
for unitID, groups in pairs(unitGroups) do
if groups[searchGroup] then
results[unitID] = true
end
end
return results
end
-- returns first unitID it finds in a group
local function FindUnitInGroup(searchGroup)
local results = FindUnitsInGroup(searchGroup)
for unitID in pairs(results) do
return unitID
end
end
local function FindUnitsInGroups(searchGroups)
local results = {}
for searchGroup in pairs(searchGroups) do
results = MergeSets(results, FindUnitsInGroup(searchGroup))
end
return results
end
local function IsUnitInGroup(unitID, group)
return unitGroups[unitID] and unitGroups[unitID][group]
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local disabledUnitDefIDs = {} -- [team] = {[unitDefID1] = true, [unitDefID2] = true, ...}
local selectedUnitConditionGroups = {}
local unitIsVisibleConditionGroups = {}
do
local teams = Spring.GetTeamList()
for _, trigger in pairs(triggers) do
trigger.occurrences = trigger.occurrences or 0
if trigger.maxOccurrences < 0 then
trigger.maxOccurrences = math.huge
elseif trigger.maxOccurrences == 0 then
RemoveTrigger(trigger)
end
end
for i,logic in pairs(FindAllLogic"TimeCondition") do
local condition = logic[1]
condition.args.period = condition.args.frames
end
for i,logic in pairs(FindAllLogic"UnitCreatedCondition") do
local condition = logic[1]
condition.args.unitDefIDs = {}
for _, unitName in ipairs(condition.args.units) do
condition.args.unitDefIDs[UnitDefNames[unitName].id] = true
end
end
for i,logic in pairs(FindAllLogic"UnitFinishedCondition") do
local condition = logic[1]
condition.args.unitDefIDs = {}
for _, unitName in ipairs(condition.args.units) do
condition.args.unitDefIDs[UnitDefNames[unitName].id] = true
end
end
for i,logic in pairs(FindAllLogic"UnitFinishedInFactoryCondition") do
local condition = logic[1]
condition.args.unitDefIDs = {}
for _, unitName in ipairs(condition.args.units) do
condition.args.unitDefIDs[UnitDefNames[unitName].id] = true
end
end
for i=1,#teams do
local teamID = teams[i]
disabledUnitDefIDs[teamID] = {}
for _, disabledUnitName in ipairs(mission.disabledUnits) do
disabledUnitDefIDs[teamID][UnitDefNames[disabledUnitName].id] = true
end
end
for i,logic in pairs(FindAllLogic("UnitSelectedCondition")) do
local condition = logic[1]
selectedUnitConditionGroups = MergeSets(selectedUnitConditionGroups, condition.args.groups)
end
for i,logic in pairs(FindAllLogic("UnitIsVisibleCondition")) do
local condition = logic[1]
unitIsVisibleConditionGroups = MergeSets(unitIsVisibleConditionGroups, condition.args.groups)
end
end
local function AddUnitGroup(unitID, group)
unitGroups[unitID][group] = true
if selectedUnitConditionGroups[group] then
Spring.SetUnitRulesParam(unitID, "notifyselect", 1)
end
if unitIsVisibleConditionGroups[group] then
Spring.SetUnitRulesParam(unitID, "notifyvisible", 1)
end
end
local function AddUnitGroups(unitID, groups)
for group in pairs(groups) do
AddUnitGroup(unitID, group)
end
end
local function RemoveUnitGroup(unitID, group)
unitGroups[unitID][group] = nil
if selectedUnitConditionGroups[group] then
Spring.SetUnitRulesParam(unitID, "notifyselect", 0)
end
if unitIsVisibleConditionGroups[group] then
Spring.SetUnitRulesParam(unitID, "notifyvisible", 0)
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- actually defined in a bit
local function ExecuteTrigger() end
local function UnsyncedEventFunc(action)
action.args.logicType = action.logicType
_G.missionEventArgs = action.args
SendToUnsynced("MissionEvent")
_G.missionEventArgs = nil
end
local actionsTable = {
CustomAction = function(action)
if action.name == "my custom action name" then
-- fill in your custom actions
end
end,
CustomAction2 = function(action)
if action.args.synced then
local func, err = loadstring(action.args.codeStr)
if err then
error("Failed to load custom action: ".. action.args.codeStr)
return
end
func()
else
action.args.logicType = action.logicType
_G.missionEventArgs = action.args
SendToUnsynced"MissionEvent"
_G.missionEventArgs = nil
end
end,
DestroyUnitsAction = function(action)
for unitID in pairs(FindUnitsInGroup(action.args.group)) do
Spring.DestroyUnit(unitID, true, not action.args.explode)
end
for i=#ghosts,1,-1 do
local ghost = ghosts[i]
for group in pairs(ghost.groups) do
if (group == action.args.group) then
SendToUnsynced("GhostRemovedEvent", i)
table.remove(ghosts, i)
break
end
end
end
end,
ExecuteTriggersAction = function(action)
for _, triggerIndex in ipairs(action.args.triggers) do
ExecuteTrigger(allTriggers[triggerIndex])
end
end,
ExecuteRandomTriggerAction = function(action)
local triggerIndex = TakeRandomI(action.args.triggers)
ExecuteTrigger(allTriggers[triggerIndex])
end,
AllowUnitTransfersAction = function(action)
allowTransfer = true
GG.mission.allowTransfer = true
end,
TransferUnitsAction = function(action)
for unitID in pairs(FindUnitsInGroup(action.args.group)) do
SpecialTransferUnit(unitID, action.args.player, false)
end
end,
ModifyResourcesAction = function(action)
local teamID = action.args.player
if Spring.GetTeamInfo(teamID) then
if action.args.category == "metal" then
if action.args.amount > 0 then
Spring.AddTeamResource(teamID, "metal", action.args.amount)
else
Spring.UseTeamResource(teamID, "metal", -action.args.amount)
end
elseif action.args.category == "energy" then
if action.args.amount > 0 then
Spring.AddTeamResource(teamID, "energy", action.args.amount)
else
Spring.UseTeamResource(teamID, "energy", -action.args.amount)
end
elseif action.args.category == "energy storage" then
local _, currentStorage = Spring.GetTeamResources(teamID, "energy")
Spring.SetTeamResource(teamID, "es", currentStorage + action.args.amount)
elseif action.args.category == "metal storage" then
local _, currentStorage = Spring.GetTeamResources(teamID, "metal")
Spring.SetTeamResource(teamID, "ms", currentStorage + action.args.amount)
end
end
end,
ModifyUnitHealthAction = function(action)
for unitID in pairs(FindUnitsInGroup(action.args.group)) do
Spring.AddUnitDamage(unitID, action.args.damage, 0, -1, -6) -- weaponID -6 since -1 to -5 are used by engine for various things and ZK does UnitPreDamaged on them
end
end,
MakeUnitsAlwaysVisibleAction = function(action)
for unitID in pairs(FindUnitsInGroup(action.args.group)) do
Spring.SetUnitAlwaysVisible(unitID, action.args.value)
end
end,
MakeUnitsNeutralAction = function(action)
for unitID in pairs(FindUnitsInGroup(action.args.group)) do
Spring.SetUnitNeutral(unitID, action.args.value)
end
end,
ModifyCounterAction = function(action)
local counter = action.args.counter
local value = action.args.value
local n = counters[counter]
if action.args.action == "Increase" then
counters[counter] = n + value
elseif action.args.action == "Reduce" then
counters[counter] = n - value
elseif action.args.action == "Set" then
counters[counter] = value
elseif action.args.action == "Multiply" then
counters[counter] = n * value
end
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "CounterModifiedCondition" then
local c = condition.args.condition
local v = condition.args.value
local n = counters[condition.args.counter]
if (c == "=" and n == v) or
(c == "<" and n < v) or
(c == ">" and n > v) or
(c == "<=" and n <= v) or
(c == ">=" and n >= v) or
(c == "!=" and n ~= v) then
ExecuteTrigger(trigger)
break
end
end
end
end
end,
DisplayCountersAction = function(action)
for counter, value in pairs(counters) do
Spring.Echo(string.format("Counter %s: %f", counter, value))
end
end,
ModifyScoreAction = function(action)
for _, teamID in ipairs(action.args.players) do
if Spring.GetTeamInfo(teamID) then
local score = scores[teamID] or 0
if action.args.action == "Increase Score" then
score = score + action.args.value
elseif action.args.action == "Reduce Score" then
score = score - action.args.value
elseif action.args.action == "Set Score" then
score = action.args.value
elseif action.args.action == "Multiply Score" then
score = score * action.args.value
end
scores[teamID] = score
Spring.SetTeamRulesParam(teamID, "score", score)
end
end
end,
EnableTriggersAction = function(action)
for _, triggerIndex in ipairs(action.args.triggers) do
allTriggers[triggerIndex].enabled = true
end
end,
DisableTriggersAction = function(action)
for _, triggerIndex in ipairs(action.args.triggers) do
allTriggers[triggerIndex].enabled = false
end
end,
StartCountdownAction = function(action)
local expiry = Spring.GetGameFrame() + action.args.frames
countdowns[action.args.countdown] = expiry
if action.args.display then
displayedCountdowns[action.args.countdown] = true
Spring.SetGameRulesParam("countdown:"..action.args.countdown, expiry)
end
end,
CancelCountdownAction = function(action)
countdowns[action.args.countdown] = nil
displayedCountdowns[action.args.countdown] = nil
Spring.SetGameRulesParam("countdown:"..action.args.countdown, "-1")
end,
ModifyCountdownAction = function(action)
if countdowns[action.args.countdown] then
local newExpiry
if action.args.action == "Extend" then
newExpiry = countdowns[action.args.countdown] + action.args.frames
elseif action.args.action == "Anticipate" then
newExpiry = countdowns[action.args.countdown] - action.args.frames
else
error"countdown modify mode not supported"
end
if newExpiry < Spring.GetGameFrame() then -- execute immediatly
countdowns[action.args.countdown] = nil
displayedCountdowns[action.args.countdown] = nil
Spring.SetGameRulesParam("countdown:"..action.args.countdown, "-1")
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "CountdownEndedCondition" and
condition.args.countdown == action.args.countdown then
ExecuteTrigger(trigger)
break
end
end
end
else -- change expiry time
countdowns[action.args.countdown] = newExpiry
if displayedCountdowns[action.args.countdown] then
Spring.SetGameRulesParam("countdown:"..action.args.countdown, newExpiry)
end
end
end
-- todo: execute trigger if countdown has expired! print Spring.Echo
end,
CreateUnitsAction = function(action, createdUnits)
local gameframe = Spring.GetGameFrame()
for _, unit in ipairs(action.args.units) do
if Spring.GetTeamInfo(unit.player) then
local ud = UnitDefNames[unit.unitDefName]
local isBuilding = ud.isBuilding or ud.isFactory or not ud.canMove
local cardinalHeading = "n"
if unit.heading > 45 and unit.heading <= 135 then
cardinalHeading = "e"
elseif unit.heading > 135 and unit.heading <= 225 then
cardinalHeading = "s"
elseif unit.heading > 225 and unit.heading <= 315 then
cardinalHeading = "w"
end
if unit.isGhost then
for group in pairs(unit.groups) do
unit[#unit + 1] = group
end
unit.cardinalHeading = cardinalHeading
unit.isBuilding = isBuilding
local ghostID = #ghosts+1
ghosts[ghostID] = unit
_G.ghostEventArgs = unit
SendToUnsynced("GhostEvent", ghostID)
_G.ghostEventArgs = nil
else
-- ZK mex placement
if ud.customParams.ismex and GG.metalSpots then
local function GetClosestMetalSpot(x, z)
local bestSpot
local bestDist = math.huge
local bestIndex
for i = 1, #GG.metalSpots do
local spot = GG.metalSpots[i]
local dx, dz = x - spot.x, z - spot.z
local dist = dx*dx + dz*dz
if dist < bestDist then
bestSpot = spot
bestDist = dist
bestIndex = i
end
end
return bestSpot
end
local bestSpot = GetClosestMetalSpot(unit.x, unit.y )
unit.x, unit.y = bestSpot.x, bestSpot.z
end
local unitID, drop
local height = Spring.GetGroundHeight(unit.x, unit.y)
if GG.DropUnit and (action.args.useOrbitalDrop) then
drop = true
unitID = GG.DropUnit(unit.unitDefName, unit.x, height, unit.y, cardinalHeading, unit.player)
else
unitID = Spring.CreateUnit(unit.unitDefName, unit.x, height, unit.y, cardinalHeading, unit.player)
end
if action.args.ceg and action.args.ceg ~= '' then
Spring.SpawnCEG(action.args.ceg, unit.x, height, unit.y, 0, 1, 0)
end
if unitID then
if not isBuilding then
if unit.heading ~= 0 then
local heading = (unit.heading - 180)/360 * 2 * math.pi
if drop and gameframe > 1 then
--Spring.MoveCtrl.SetRotation(unitID, 0, heading, 0)
Spring.SetUnitRotation(unitID, 0, heading, 0)
else
Spring.SetUnitRotation(unitID, 0, heading, 0)
end
end
end
createdUnits[unitID] = true
if unit.groups and next(unit.groups) then
AddUnitGroups(unitID, unit.groups)
end
end
end
end
end
end,
ConsoleMessageAction = function(action)
Spring.SendMessage(action.args.message)
end,
DefeatAction = function(action)
local aiAllyTeams = {}
local playerAllyTeams = {}
local teams = Spring.GetTeamList()
local gaiaTeam = Spring.GetGaiaTeamID()
for i=1,#teams do
local team = teams[i]
local _, _, _, isAI, _, allyTeam = Spring.GetTeamInfo(team)
if (gaiaTeam == team) then
-- do nothing
elseif not isAI then
playerAllyTeams[allyTeam] = true
end
end
for i=1,#teams do
local team = teams[i]
local _, spectator, _, isAI, _, allyTeam = Spring.GetTeamInfo(team)
if (gaiaTeam == team) then
-- do nothing
elseif isAI and not playerAllyTeams[allyTeam] then
aiAllyTeams[#aiAllyTeams+1] = allyTeam
else
Spring.KillTeam(team)
end
end
Spring.GameOver(aiAllyTeams)
end,
VictoryAction = function(action)
local humanAllyTeams = {}
local teams = Spring.GetTeamList()
local gaiaTeam = Spring.GetGaiaTeamID()
for i=1,#teams do
local unitTeam = teams[i]
local _, _, _, isAI, _, allyTeam = Spring.GetTeamInfo(unitTeam)
if (gaiaTeam == team) then
-- do nothing
elseif not isAI then
humanAllyTeams[#humanAllyTeams+1] = allyTeam
end
end
Spring.GameOver(humanAllyTeams)
end,
LockUnitsAction = function(action)
local teams = action.args.players or {}
if CountTableElements(teams) == 0 then
teams = Spring.GetTeamList()
end
for _, disabledUnitName in ipairs(action.args.units) do
local disabledUnit = UnitDefNames[disabledUnitName]
if disabledUnit then
for _,teamID in pairs(teams) do
disabledUnitDefIDs[teamID][disabledUnit.id] = true
end
end
end
wantUpdateDisabledUnits = true
end,
UnlockUnitsAction = function(action)
local teams = action.args.players or {}
if CountTableElements(teams) == 0 then
teams = Spring.GetTeamList()
end
for _, disabledUnitName in ipairs(action.args.units) do
local disabledUnit = UnitDefNames[disabledUnitName]
if disabledUnit then
for _,teamID in pairs(teams) do
disabledUnitDefIDs[teamID][disabledUnit.id] = nil
end
end
end
wantUpdateDisabledUnits = true
end,
GiveOrdersAction = function(action, createdUnits)
local orderedUnits
if not next(action.args.groups) then
orderedUnits = createdUnits
else
orderedUnits = FindUnitsInGroups(action.args.groups)
end
for unitID in pairs(orderedUnits) do
for i, order in ipairs(action.args.orders) do
-- bug workaround: the table needs to be copied before it's used in GiveOrderToUnit
local x, y, z = order.args[1], order.args[2], order.args[3]
if y == 0 then y = Spring.GetGroundHeight(x, z) end
local options
if i == 1 and (not action.args.queue) then
options = 0
else
options = shiftOptsTable
end
Spring.GiveOrderToUnit(unitID, CMD[order.orderType], {x, y, z}, options)
end
end
end,
GiveTargetedOrdersAction = function(action, createdUnits)
local orderedUnits
if not next(action.args.groups) then
orderedUnits = createdUnits
else
orderedUnits = FindUnitsInGroups(action.args.groups)
end
for unitID in pairs(orderedUnits) do
for i, order in ipairs(action.args.orders) do
local targets = FindUnitsInGroups(action.args.targetGroups)
local target
for unitID in pairs(targets) do
target = unitID
break
end
local options
if i == 1 and (not action.args.queue) then
options = 0
else
options = shiftOptsTable
end
Spring.GiveOrderToUnit(unitID, CMD[order.orderType], {target}, options)
end
end
end,
GiveFactoryOrdersAction = function(action, createdUnits)
local orderedUnits
if not next(action.args.factoryGroups) then
orderedUnits = createdUnits
else
orderedUnits = FindUnitsInGroups(action.args.factoryGroups)
end
for factoryID in pairs(orderedUnits) do
local factoryDef = UnitDefs[Spring.GetUnitDefID(factoryID)]
local hasBeenGivenOrders = false
for _, unitDefName in ipairs(action.args.buildOrders) do
local unitDef = UnitDefNames[unitDefName]
if ArrayContains(factoryDef.buildOptions, unitDef.id) then
Spring.GiveOrderToUnit(factoryID, -unitDef.id, {}, {})
hasBeenGivenOrders = true
if next(action.args.builtUnitsGroups) then
factoryExpectedUnits[factoryID] = factoryExpectedUnits[factoryID] or {}
table.insert(factoryExpectedUnits[factoryID], {unitDefID = unitDef.id, groups = CopyTable(action.args.builtUnitsGroups)})
end
end
end
if hasBeenGivenOrders and action.args.repeatOrders then
Spring.GiveOrderToUnit(factoryID, CMD.REPEAT, {1}, {})
repeatFactoryGroups[factoryID] = CopyTable(action.args.builtUnitsGroups)
end
end
end,
SendScoreAction = function(action)
if not (cheatingWasEnabled) then
SendToUnsynced("ScoreEvent")
end
end,
SetCameraUnitTargetAction = function(action)
for unitID, groups in pairs(unitGroups) do
if groups[action.args.group] then
local _,_,_,x,_,y = Spring.GetUnitPosition(unitID, true)
local args = {
x = x,
y = y,
logicType = "SetCameraPointTargetAction",
}
_G.missionEventArgs = args
SendToUnsynced("MissionEvent")
_G.missionEventArgs = nil
break
end
end
end,
BeautyShotAction = function(action)
for unitID, groups in pairs(unitGroups) do
if groups[action.args.group] then
local _,_,_,x,y,z = Spring.GetUnitPosition(unitID, true)
action.args.x = x
action.args.y = y
action.args.z = z
action.args.unitID = unitID
UnsyncedEventFunc(action)
break
end
end
end,
GuiMessagePersistentAction = function(action)
persistentMessages[#persistentMessages+1] = {message = action.args.message, height = action.args.height, width = action.args.width,
fontSize = action.args.fontSize, image = action.args.image, imageFromArchive = action.args.imageFromArchive}
UnsyncedEventFunc(action)
end,
AddObjectiveAction = function(action)
objectives[#objectives+1] = {id = action.args.id, title = action.args.title, description = action.args.description, status = "Incomplete", unitsOrPositions = {}}
UnsyncedEventFunc(action)
end,
ModifyObjectiveAction = function(action)
for i=1,#objectives do
local obj = objectives[i]
if obj.id == action.args.id then
local title = action.args.title
if title and title ~= '' then
obj.title = title
end
local description = action.args.description
if description and description ~= '' then
obj.description = description
end
obj.status = action.args.status or obj.status
break
end
end
UnsyncedEventFunc(action)
end,
AddUnitsToObjectiveAction = function(action)
for i=1,#objectives do
local obj = objectives[i]
if obj.id == action.args.id then
local groupName = action.args.group
local units = FindUnitsInGroup(groupName)
for unitID in pairs(units) do
obj.unitsOrPositions[#obj.unitsOrPositions + 1] = unitID
unitsWithObjectives[unitID] = true
end
action.args.units = units
break
end
end
UnsyncedEventFunc(action)
end,
AddPointToObjectiveAction = function(action)
for i=1,#objectives do
local obj = objectives[i]
if obj.id == action.args.id then
obj.unitsOrPositions[#obj.unitsOrPositions + 1] = {action.args.x, action.args.y}
break
end
end
UnsyncedEventFunc(action)
end,
EnterCutsceneAction = function(action)
currCutsceneID = action.args.id
currCutsceneIsSkippable = action.args.skippable
UnsyncedEventFunc(action)
end,
LeaveCutsceneAction = function(action)
currCutsceneID = nil
currCutsceneIsSkippable = false
UnsyncedEventFunc(action)
end,
StopCutsceneActionsAction = function(action)
local toKillID = action.args.cutsceneID
local anyCutscene = (toKillID == "Any Cutscene")
local currentCutscene = (toKillID == "Current Cutscene")
for frame, eventsAtFrame in pairs(events) do
for i=#eventsAtFrame,1,-1 do -- work backwards so we don't mess up the indexes ahead of us when removing table entries
local event = eventsAtFrame[i]
if anyCutscene or (event.cutsceneID == toKillID) or (currentCutscene and (event.cutsceneID == currCutsceneID)) then
table.remove(eventsAtFrame, i)
end
end
end
end,
}
local unsyncedActions = {
PauseAction = true,
MarkerPointAction = true,
SetCameraPointTargetAction = true,
SetCameraPosDirAction = true,
SaveCameraStateAction = true,
RestoreCameraStateAction = true,
ShakeCameraAction = true,
GuiMessageAction = true,
--GuiMessagePersistentAction = true,
HideGuiMessagePersistentAction = true,
ConvoMessageAction = true,
ClearConvoMessageQueueAction = true,
AddObjectiveAction = true,
ModifyObjectiveAction = true,
AddUnitsToObjectiveAction = true,
AddPointToObjectiveAction = true,
SoundAction = true,
MusicAction = true,
MusicLoopAction = true,
StopMusicAction = true,
SunriseAction = true,
SunsetAction = true,
EnterCutsceneAction = true,
LeaveCutsceneAction = true,
FadeOutAction = true,
FadeInAction = true,
}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function UpdateDisabledUnits(unitID, teamID)
local unitDefID = Spring.GetUnitDefID(unitID)
local buildOpts = UnitDefs[unitDefID].buildOptions
for i=1,#buildOpts do
local buildID = buildOpts[i]
local cmdDescID = Spring.FindUnitCmdDesc(unitID, -buildID)
if cmdDescID then
Spring.EditUnitCmdDesc(unitID, cmdDescID, {disabled = disabledUnitDefIDs[teamID][buildID] or false})
end
end
end
local function UpdateAllDisabledUnits()
local units = Spring.GetAllUnits()
for i=1,#units do
local unitID = units[i]
local teamID = Spring.GetUnitTeam(unitID)
UpdateDisabledUnits(unitID, teamID)
end
end
local function AddEvent(frame, funcName, args, cutsceneID)
events[frame] = events[frame] or {}
table.insert(events[frame], {funcName = funcName, args = args, cutsceneID = cutsceneID})
end
local function RunEvents(frame)
if events[frame] then
for _, Event in ipairs(events[frame]) do
local func = actionsTable[Event.funcName]
if (not func) and unsyncedActions[Event.funcName] then
func = UnsyncedEventFunc
end
func(unpack(Event.args)) -- run event
end
end
events[frame] = nil
end
local function CustomConditionMet(name)
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "CustomCondition" and trigger.name == name then
ExecuteTrigger(trigger)
break
end
end
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
ExecuteTrigger = function(trigger, frame)
if not trigger.enabled then return end
if math.random() < trigger.probability then
if trigger.maxOccurrences == trigger.occurrences then
RemoveTrigger(trigger) -- the trigger is no longer needed
return
end
local createdUnits = {}
local cutsceneID
local frame = frame or (Spring.GetGameFrame() + 1) -- events will take place at this frame
for i=1,#trigger.logic do
local action = trigger.logic[i]
local args = {action, createdUnits, action.logicType}
local funcName = action.logicType
if action.logicType == "WaitAction" then
frame = frame + action.args.frames
elseif action.logicType == "EnterCutsceneAction" then
cutsceneID = action.args.id
elseif action.logicType == "LeaveCutsceneAction" then
cutsceneID = nil
end
if actionsTable[funcName] or unsyncedActions[funcName] then
AddEvent(frame, funcName, args, cutsceneID) -- schedule event
end
end
end
trigger.occurrences = trigger.occurrences + 1
if trigger.maxOccurrences == trigger.occurrences then
RemoveTrigger(trigger) -- the trigger is no longer needed
end
end
local function ExecuteTriggerByName(name, frame)
local triggers = GG.mission.triggers
for i=1,#triggers do
local trigger = triggers[i]
if trigger and trigger.name == name then
ExecuteTrigger(trigger, frame)
--break
end
end
end
local function SetTriggerEnabledByName(name, enabled)
local triggers = GG.mission.triggers
for i=1,#triggers do
local trigger = triggers[i]
if trigger and trigger.name == name then
trigger.enabled = enabled
end
end
end
local function CheckUnitsEnteredGroups(unitID, condition)
if not next(condition.args.groups) then return true end -- no group selected: any unit is ok
if not unitGroups[unitID] then return false end -- group is required but unit has no group
if DoSetsIntersect(condition.args.groups, unitGroups[unitID]) then return true end -- unit has one of the required groups
return false
end
local function CheckUnitsEnteredPlayer(unitID, condition)
if not condition.args.players[1] then return true end -- no player is required: any is ok
return ArrayContains(condition.args.players, Spring.GetUnitTeam(unitID)) -- unit is is owned by one of the selected players
end
local function CheckUnitsEntered(units, condition)
local count = 0
for _, unitID in ipairs(units) do
if CheckUnitsEnteredGroups(unitID, condition) and
CheckUnitsEnteredPlayer(unitID, condition) then
count = count + 1
end
end
return count >= condition.args.number
end
local function SendMissionVariables(tbl)
if not (tbl and type(tbl) == "table") then
Spring.Log(gadget:GetInfo().name, "error", "Invalid argument for SendMissionVariables")
return
end
local str = ""
for k,v in pairs(tbl) do
str = str .. k .. "=" .. v .. ";"
end
local str64 = "MISSIONVARS: " .. GG.Base64Encode(str)
print(str64)
Spring.Echo(str64)
end
local function SetAllyTeamLongName(allyTeamID, name)
Spring.SetGameRulesParam("allyteam_long_name_" .. allyTeamID, name)
end
local function SetAllyTeamShortName(allyTeamID, name)
Spring.SetGameRulesParam("allyteam_short_name_" .. allyTeamID, name)
end
local function SendObjectivesToUnsynced()
_G.objectives = objectives
SendToUnsynced("SendMissionObjectives")
end
local function SendPersistentMessagesToUnsynced()
_G.persistentMessages = persistentMessages
SendToUnsynced("SendMissionPersistentMessages")
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:UnitDamaged(unitID, unitDefID, unitTeam, damage, paralyzer,
weaponID, attackerID, attackerDefID, attackerTeam)
local toExecute = {}
for triggerIndex=1, #triggers do
local trigger = triggers[triggerIndex]
for conditionIndex=1, #trigger.logic do
local condition = trigger.logic[conditionIndex]
if condition.logicType == "UnitDamagedCondition" and
--not paralyzer and
(Spring.GetUnitHealth(unitID) < condition.args.value) and
(condition.args.anyAttacker or FindUnitsInGroup(condition.args.attackerGroup)[attackerID]) and
(condition.args.anyVictim or FindUnitsInGroup(condition.args.victimGroup)[unitID]) then
toExecute[#toExecute + 1] = trigger
break
end
end
end
-- do it this way to avoid the problem when you remove elements from a table while still iterating over it
for i=1,#toExecute do
ExecuteTrigger(toExecute[i])
end
end
function gadget:AllowUnitTransfer(unitID, unitDefID, oldTeam, newTeam, capture)
return capture or allowTransfer
end
function gadget:GamePreload()
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "GamePreloadCondition" then
ExecuteTrigger(trigger, -1)
end
end
end
RunEvents(-1)
end
function gadget:GameFrame(n)
if not gameStarted then
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "GameStartedCondition" then
ExecuteTrigger(trigger, n)
end
end
end
if mission.debug then
Spring.SendCommands("setmaxspeed 100")
end
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "PlayerJoinedCondition" then
local players = Spring.GetPlayerList(condition.args.playerNumber, true)
if players[1] then
ExecuteTrigger(trigger)
break
end
end
end
end
gameStarted = true
end
RunEvents(n)
for countdown, expiry in pairs(countdowns) do
if n == expiry then
countdowns[countdown] = nil
displayedCountdowns[countdown] = nil
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "CountdownEndedCondition" and
condition.args.countdown == countdown then
ExecuteTrigger(trigger)
break
end
end
end
end
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "CountdownTickCondition" and
condition.args.countdown == countdown and
(expiry - n) % condition.args.frames == 0 then
ExecuteTrigger(trigger)
break
end
if condition.logicType == "TimeLeftInCountdownCondition" and
condition.args.countdown == countdown and
(expiry - n) < condition.args.frames then
ExecuteTrigger(trigger)
break
end
end
end
end
for _, trigger in pairs(triggers) do
for _, condition in ipairs(trigger.logic) do
local args = condition.args
if condition.logicType == "TimeCondition" and args.frames == n then
args.frames = n + args.period
ExecuteTrigger(trigger)
break
end
end
end
for _, trigger in pairs(triggers) do
for _, condition in ipairs(trigger.logic) do
local args = condition.args
if condition.logicType == "TimerCondition" and args.frames == n then
ExecuteTrigger(trigger)
break
end
end
end
if Spring.IsCheatingEnabled() then
if not cheatingWasEnabled then
cheatingWasEnabled = true
GG.mission.cheatingWasEnabled = true
Spring.Echo "The score will not be saved."
end
end
if (n+3)%30 == 0 then
for _, trigger in pairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "UnitsAreInAreaCondition" then
local areas = condition.args.areas
for _, area in ipairs(areas) do
local units
if area.category == "cylinder" then
units = Spring.GetUnitsInCylinder(area.x, area.y, area.r)
elseif area.category == "rectangle" then
units = Spring.GetUnitsInRectangle(area.x, area.y, area.x + area.width, area.y + area.height)
else
error "area category not supported"
end
if CheckUnitsEntered(units, condition) then
ExecuteTrigger(trigger)
break
end
end
end
end
end
end
if wantUpdateDisabledUnits then
UpdateAllDisabledUnits()
wantUpdateDisabledUnits = false
end
end
function gadget:GameOver()
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "GameEndedCondition" then
ExecuteTrigger(trigger)
break
end
end
end
end
function gadget:TeamDied(teamID)
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "PlayerDiedCondition" and condition.args.playerNumber == teamID then
ExecuteTrigger(trigger)
break
end
end
end
end
function gadget:UnitDestroyed(unitID, unitDefID, unitTeam)
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "UnitDestroyedCondition" then
-- check if the unit is in a region the trigger is watching
for groupName in pairs(condition.args.groups) do
if FindUnitsInGroup(groupName)[unitID] then
ExecuteTrigger(trigger)
break
end
end
end
end
end
unitGroups[unitID] = nil
factoryExpectedUnits[unitID] = nil
repeatFactoryGroups[unitID] = nil
if unitsWithObjectives[unitID] then
for i=1, #objectives do
local obj = objectives[i]
for j=#obj.unitsOrPositions, 1, -1 do
unitOrPos = obj.unitsOrPositions[j]
if unitOrPos == unitID then
table.remove(obj.unitsOrPositions, j)
end
end
end
unitsWithObjectives[unitID] = nil
end
end
function gadget:UnitFromFactory(unitID, unitDefID, unitTeam, factID, factDefID, userOrders)
lastFinishedUnits[unitTeam] = unitID
-- assign groups
if repeatFactoryGroups[factID] then
for group in pairs(repeatFactoryGroups[factID]) do
AddUnitGroup(unitID, group)
end
elseif factoryExpectedUnits[factID] then
if factoryExpectedUnits[factID][1].unitDefID == unitDefID then
for group in pairs(factoryExpectedUnits[factID][1].groups) do
AddUnitGroup(unitID, group)
end
table.remove(factoryExpectedUnits[factID], 1)
end
end
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "UnitFinishedInFactoryCondition" and
(condition.args.unitDefIDs[unitDefID] or not condition.args.units[1]) then
if not next(condition.args.players) or ArrayContains(condition.args.players, unitTeam) then
ExecuteTrigger(trigger)
break
end
end
end
end
end
function gadget:UnitFinished(unitID, unitDefID, unitTeam)
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "UnitFinishedCondition" and
(condition.args.unitDefIDs[unitDefID] or not condition.args.units[1]) then
if not next(condition.args.players) or ArrayContains(condition.args.players, unitTeam) then
ExecuteTrigger(trigger)
break
end
end
end
end
end
function gadget:UnitCreated(unitID, unitDefID, unitTeam)
unitGroups[unitID] = unitGroups[unitID] or {}
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "UnitCreatedCondition" and
(condition.args.unitDefIDs[unitDefID] or not condition.args.units[1]) then
if not next(condition.args.players) or ArrayContains(condition.args.players, unitTeam) then
ExecuteTrigger(trigger)
break
end
end
end
end
UpdateDisabledUnits(unitID, unitTeam)
end
function gadget:UnitTaken(unitID, unitDefID, oldTeam, newTeam)
UpdateDisabledUnits(unitID, newTeam)
end
-- ZK custom functions
function gadget:AllowCommand_GetWantedCommand()
return true
end
function gadget:AllowCommand_GetWantedUnitDefID()
return true
end
function gadget:AllowCommand(unitID, unitDefID, teamID, cmdID, cmdParams, cmdOptions, cmdTag, synced)
--if isInCutscene and (not synced) then
-- return false
--end
-- prevent widgets from building disabled units
if disabledUnitDefIDs[teamID][-cmdID] then
local luaAI = Spring.GetTeamLuaAI(teamID) or ''
return (luaAI ~= '') and EXEMPT_AI_FROM_UNIT_LOCK
end
return true
end
local function Deserialize(text)
local f, err = loadstring(text)
if not f then
Spring.Echo("error while deserializing (compiling): "..tostring(err))
return
end
setfenv(f, {}) -- sandbox for security and cheat prevention
local success, arg = pcall(f)
if not success then
Spring.Echo("error while deserializing (calling): "..tostring(arg))
return
end
return arg
end
function gadget:RecvLuaMsg(msg, player)
local _, _, _, teamID = Spring.GetPlayerInfo(player)
if StartsWith(msg, magic) then
local args = Deserialize(msg)
if args.type == "notifyGhostBuilt" then
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "UnitBuiltOnGhostCondition" then
if teamID == args.teamID and not next(condition.args.groups) or DoSetsIntersect(condition.args.groups, args.groups) then
for group in pairs(args.groups) do
AddUnitGroup(args.unitID, group)
end
ExecuteTrigger(trigger)
break
end
end
end
end
end
elseif StartsWith(msg, "notifyselect ") then
local unitID = tonumber(string.match(msg, "%d+"))
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "UnitSelectedCondition" then
if not next(condition.args.players) or ArrayContains(condition.args.players, teamID) then
for groupName in pairs(condition.args.groups) do
if FindUnitsInGroup(groupName)[unitID] then
ExecuteTrigger(trigger)
break
end
end
end
end
end
end
elseif StartsWith(msg, "notifyvisible ") then
local unitID = tonumber(string.match(msg, "%d+"))
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
if condition.logicType == "UnitIsVisibleCondition" then
if not next(condition.args.players) or ArrayContains(condition.args.players, teamID) then
for groupName in pairs(condition.args.groups) do
if FindUnitsInGroup(groupName)[unitID] then
ExecuteTrigger(trigger)
break
end
end
end
end
end
end
elseif StartsWith(msg, "sendMissionObjectives") then
SendObjectivesToUnsynced()
elseif StartsWith(msg, "sendMissionPersistentMessages") then
SendPersistentMessagesToUnsynced()
elseif StartsWith(msg, "skipCutscene") then
if currCutsceneID and currCutsceneIsSkippable then
for _, trigger in ipairs(triggers) do
for _, condition in ipairs(trigger.logic) do
local conditionCutsceneID = condition.args.cutsceneID
if condition.logicType == "CutsceneSkippedCondition"
and ((conditionCutsceneID == currCutsceneID) or (conditionCutsceneID == "Any Cutscene") or (conditionCutsceneID == "Current Cutscene"))
then
ExecuteTrigger(trigger)
end
end
end
end
end
end
-- function gadget:AllowResourceTransfer()
-- return false
-- end
local function MakeGGTable()
GG.mission = {
scores = scores,
counters = counters,
countdowns = countdowns,
unitGroups = unitGroups,
triggers = triggers,
allTriggers = allTriggers,
objectives = objectives,
persistentMessages = persistentMessages,
cheatingWasEnabled = cheatingWasEnabled,
allowTransfer = allowTransfer,
GetUnitsInRegion = GetUnitsInRegion,
IsUnitInRegion = IsUnitInRegion,
FindUnitsInGroup = FindUnitsInGroup,
FindUnitInGroup = FindUnitInGroup,
FindUnitsInGroups = FindUnitsInGroups,
IsUnitInGroup = IsUnitInGroup,
AddUnitGroup = AddUnitGroup,
RemoveUnitGroup = RemoveUnitGroup,
RunEvents = RunEvents,
ExecuteTrigger = ExecuteTrigger,
ExecuteTriggerByName = ExecuteTriggerByName,
SetTriggerEnabledByName = SetTriggerEnabledByName,
SendMissionVariables = SendMissionVariables,
SetAllyTeamLongName = SetAllyTeamLongName,
SetAllyTeamShortName = SetAllyTeamShortName,
}
_G.mission = GG.mission
_G.mission.events = events
end
function gadget:Initialize()
MakeGGTable()
-- Set up the forwarding calls to the unsynced part of the gadget.
-- This does not overwrite the calls in the synced part.
local SendToUnsynced = SendToUnsynced
for _, callIn in pairs(callInList) do
local fun = gadget[callIn]
if (fun ~= nil) then
gadget[callIn] = function(self, ...)
SendToUnsynced(callIn, ...)
return fun(self, ...)
end
else
gadget[callIn] = function(self, ...)
SendToUnsynced(callIn, ...)
end
end
gadgetHandler:UpdateCallIn(callIn)
end
-- ZK allyteam name API (defaults)
local allyTeamsNamed = {}
local teams = Spring.GetTeamList()
for i=0,#teams do
local teamID, leader, _, isAITeam, _, allyTeamID = Spring.GetTeamInfo(i)
if leader and (not allyTeamsNamed[allyTeamID]) then
local name
if isAITeam then
name = select(2, Spring.GetAIInfo(teamID))
else
name = Spring.GetPlayerInfo(leader)
end
if name then
Spring.SetGameRulesParam("allyteam_long_name_"..allyTeamID, name)
Spring.SetGameRulesParam("allyteam_short_name_"..allyTeamID, name)
allyTeamsNamed[allyTeamID] = true
end
end
end
end
function gadget:UnitEnteredLos(unitID, unitTeam, allyTeam, unitDefID)
for i=1,#triggers do
for j=1,#triggers[i].logic do
local condition = triggers[i].logic[j]
if condition.logicType == "UnitEnteredLOSCondition" then
if not next(condition.args.alliances) or ArrayContains(condition.args.alliances, allyTeam) then
for groupName in pairs(condition.args.groups) do
if FindUnitsInGroup(groupName)[unitID] then
ExecuteTrigger(triggers[i])
break
end
end
end
end
end
end
end
local function LoadAllTriggers(current, loaded)
for triggerIndex, data in pairs(loaded) do
current[triggerIndex].enabled = data.enabled
current[triggerIndex].occurrences = data.occurrences
end
end
local function LoadTriggers(current, loaded)
local newTriggers = {}
for triggerIndex,data in pairs(loaded) do
for _,data2 in pairs(current) do
if data2.name == data.name then
data2.enabled = data.enabled
data2.occurences = data.occurences
newTriggers[triggerIndex] = data2
break
end
end
end
return newTriggers
end
function gadget:Load(zip)
if not GG.SaveLoad then
Spring.Log(gadget:GetInfo().name, LOG.WARNING, "Save/Load API not found")
return
end
local data = GG.SaveLoad.ReadFile(zip, "Mission Runner", SAVE_FILE)
if data then
scores = data.scores
counters = data.counters
countdowns = data.countdowns
displayedCountdowns = data.displayedCountdowns
unitGroups = GG.SaveLoad.GetNewUnitIDKeys(data.unitGroups)
repeatFactoryGroups = GG.SaveLoad.GetNewUnitIDKeys(data.repeatFactoryGroups)
factoryExpectedUnits = GG.SaveLoad.GetNewUnitIDKeys(data.factoryExpectedUnits)
objectives = data.objectives
persistentMessages = data.persistentMessages
cheatingWasEnabled = data.cheatingWasEnabled
allowTransfer = data.allowTransfer
--triggers = data.triggers
--allTriggers = data.allTriggers
triggers = LoadTriggers(triggers, data.triggers)
LoadAllTriggers(allTriggers, data.allTriggers)
lastFinishedUnits = GG.SaveLoad.GetNewUnitIDValues(data.lastFinishedUnits)
-- reset events gameframes
local eventsTemp = {}
local savedFrame = GG.SaveLoad.GetSavedGameFrame()
for frame, eventsThatFrame in pairs(data.events) do
eventsTemp[frame - savedFrame] = eventsThatFrame
end
events = eventsTemp
-- update object references
MakeGGTable()
end
gameStarted = true
-- TODO transmit ghosts as well
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- UNSYNCED
--
else
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- need this because SYNCED.tables are merely proxies, not real tables
local function MakeRealTable(proxy)
local proxyLocal = proxy
local ret = {}
for i,v in spairs(proxyLocal) do
if type(v) == "table" then
ret[i] = MakeRealTable(v)
else
ret[i] = v
end
end
return ret
end
function WrapToLuaUI()
if Script.LuaUI("MissionEvent") then
local missionEventArgs = {}
local missionEventArgsSynced = SYNCED.missionEventArgs
for k, v in spairs(missionEventArgsSynced) do
missionEventArgs[k] = v
end
Script.LuaUI.MissionEvent(missionEventArgs)
end
end
local ghosts = {}
local cardinalHeadings = {s = 0, w = 90, n = 180, e = 270}
function GhostEvent(_, ghostID)
local ghost= {}
local ghostSynced = SYNCED.ghostEventArgs
for k, v in spairs(ghostSynced) do
ghost[k] = v
end
ghosts[ghostID] = ghost
local _, _, _, teamID = Spring.GetPlayerInfo(ghost.player)
ghost.unitDefID = UnitDefNames[ghost.unitDefName].id
ghost.teamID = teamID
if ghost.isBuilding then
local ch = ghost.cardinalHeading or "n"
ghost.heading = cardinalHeadings[ch] or ghost.heading
end
end
function GhostRemovedEvent(_,ghostID)
table.remove(ghosts, ghostID)
end
local startTime = Spring.GetTimer()
function gadget:DrawWorld()
for ghostID, ghost in pairs(ghosts) do
gl.PushMatrix()
gl.LoadIdentity()
local t = Spring.DiffTimers(Spring.GetTimer(), startTime)
local alpha = (math.sin(t*6)+1)/6+1/3 -- pulse
gl.Color(0.7, 0.7, 1, alpha)
gl.Translate(ghost.x, Spring.GetGroundHeight(ghost.x, ghost.y), ghost.y)
gl.Rotate(ghost.heading, 0, 1, 0)
gl.DepthTest(true)
gl.UnitShape(ghost.unitDefID, ghost.teamID, false, false, false)
gl.PopMatrix()
end
end
function getDistance(x1, z1, x2, z2)
local x, z = x2 - x1, z2- z1
return (x*x + z*z)^0.5
end
function gadget:UnitFinished(unitID, unitDefID, unitTeam)
local x, y, z = Spring.GetUnitPosition(unitID)
for ghostID, ghost in pairs(ghosts) do
if unitDefID == ghost.unitDefID and getDistance(x, z, ghost.x, ghost.y) < 100 then -- ghost.y is no typo
local groups = {}
for i=1, #ghost do
groups[ghost[i]] = true
end
local args = {
type = "notifyGhostBuilt",
unitID = unitID,
groups = groups,
teamID = ghost.teamID,
}
Spring.SendLuaRulesMsg(magic..table.show(args))
ghosts[ghostID] = nil
break
end
end
end
function ScoreEvent()
local teamID = Spring.GetLocalTeamID()
local score = Spring.GetTeamRulesParam(teamID, "score") or 0
if score then
local scoreStr = "SCORE: "..GG.Base64Encode(tostring(Spring.GetGameFrame()).."/"..tostring(math.floor(score)))
print(scoreStr)
Spring.Echo(scoreStr)
end
end
function SendMissionObjectives()
if Script.LuaUI("MissionObjectivesFromSynced") then
local objectives = MakeRealTable(SYNCED.objectives)
Script.LuaUI.MissionObjectivesFromSynced(objectives)
end
end
function SendMissionPersistentMessages()
if Script.LuaUI("MissionPersistentMessagesFromSynced") then
local persistentMessages = MakeRealTable(SYNCED.persistentMessages)
Script.LuaUI.MissionPersistentMessagesFromSynced(persistentMessages)
end
end
local function SaveTriggers(triggersToSave)
local output = {}
for triggerIndex, data in pairs(triggersToSave) do
output[triggerIndex] = {
name = data.name,
enabled = data.enabled,
occurrences = data.occurrences
}
end
return output
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:Initialize()
gadgetHandler:AddSyncAction('MissionEvent', WrapToLuaUI)
gadgetHandler:AddSyncAction('GhostEvent', GhostEvent)
gadgetHandler:AddSyncAction('GhostRemovedEvent', GhostRemovedEvent)
gadgetHandler:AddSyncAction('ScoreEvent', ScoreEvent)
gadgetHandler:AddSyncAction('SendMissionObjectives', SendMissionObjectives)
gadgetHandler:AddSyncAction('SendMissionPersistentMessages', SendMissionPersistentMessages)
for _,callIn in pairs(callInList) do
local fun = gadget[callIn]
gadgetHandler:AddSyncAction(callIn, fun)
end
end
function gadget:Shutdown()
gadgetHandler:RemoveSyncAction('MissionEvent')
gadgetHandler:RemoveSyncAction('GhostEvent')
gadgetHandler:RemoveSyncAction('GhostRemovedEvent')
gadgetHandler:RemoveSyncAction('ScoreEvent')
gadgetHandler:RemoveSyncAction('SendMissionObjectives')
gadgetHandler:RemoveSyncAction('SendMissionPersistentMessages')
end
function gadget:Save(zip)
if not GG.SaveLoad then
Spring.Log(gadget:GetInfo().name, LOG.WARNING, "Save/Load API not found")
return
end
local toSave = MakeRealTable(SYNCED.mission)
toSave.displayedCountdowns = MakeRealTable(SYNCED.displayedCountdowns)
toSave.factoryExpectedUnits = MakeRealTable(SYNCED.factoryExpectedUnits)
toSave.repeatFactoryGroups = MakeRealTable(SYNCED.repeatFactoryGroups)
toSave.lastFinishedUnits = MakeRealTable(SYNCED.repeatFactoryGroups)
-- clean up triggers table
-- I think the only thing that needs saving is name (to identify non-allTriggers),
-- whether a trigger is enabled or not, and occurrence count
toSave.triggers = SaveTriggers(toSave.triggers)
toSave.allTriggers = SaveTriggers(toSave.allTriggers)
GG.SaveLoad.WriteSaveData(zip, SAVE_FILE, toSave)
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
end | gpl-3.0 |
smartdevicelink/sdl_atf_test_scripts | test_scripts/RC/InteriorVehicleData_cache/038_OnInteriorVD_one_parameter.lua | 1 | 3326 | ---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0178-GetInteriorVehicleData.md
-- User story: TBD
-- Use case: TBD
--
-- Requirement summary: TBD
--
-- Description:
-- In case
-- 1. Mobile app1 is subscribed to module_1
-- 2. HMI sends OnInteriorVD with one param changing for module_1
-- 3. Mobile app1 sends GetInteriorVD(module_1, without subscribe parameter) request
-- SDL must
-- 1. not send GetInteriorVD request to HMI
-- 2. send GetinteriorVD response to mobile app1 with actual data
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('test_scripts/RC/InteriorVehicleData_cache/common_interiorVDcache')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
local OnInteriorVDparams = {
CLIMATE = { fanSpeed = 30 },
RADIO = { frequencyFraction = 3 },
SEAT = { id = "FRONT_PASSENGER" },
LIGHT = { lightState = { { id = "FRONT_RIGHT_HIGH_BEAM", status = "ON" } } },
AUDIO = { source = "FM" },
HMI_SETTINGS = { displayMode = "NIGHT" }
}
local function getModuleData(module_type, pParams)
local out = { moduleType = module_type }
if module_type == "CLIMATE" then
out.climateControlData = pParams
elseif module_type == "RADIO" then
out.radioControlData = pParams
elseif module_type == "SEAT" then
out.seatControlData = pParams
elseif module_type == "AUDIO" then
out.audioControlData = pParams
elseif module_type == "LIGHT" then
out.lightControlData = pParams
elseif module_type == "HMI_SETTINGS" then
out.hmiSettingsControlData = pParams
end
return out
end
local function setActualInteriorVD(pInitialParams, pUpdatedParams)
local moduleType = pInitialParams.moduleType
if moduleType == "LIGHT" then
local mergedParams = common.cloneTable(pInitialParams)
mergedParams.lightControlData.lightState[2] = pUpdatedParams.lightControlData.lightState[1]
common.setActualInteriorVD(moduleType, { lightControlData = mergedParams.lightControlData })
end
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
runner.Step("Register app1", common.registerAppWOPTU, { 1 })
runner.Step("Activate app1", common.activateApp, { 1 })
runner.Title("Test")
for _, mod in pairs(common.modules) do
local initialParams = common.cloneTable(common.actualInteriorDataStateOnHMI[mod])
local updatedParams = getModuleData(mod, OnInteriorVDparams[mod])
runner.Step("App1 GetInteriorVehicleData with subscribe=true " .. mod, common.GetInteriorVehicleData,
{ mod, true, true, 1 })
runner.Step("App1 OnInteriorVehicleData for " .. mod, common.OnInteriorVD,
{ mod, true, 1, updatedParams })
runner.Step("Set HMI data state for " .. mod .. " module", setActualInteriorVD, {
initialParams, updatedParams })
runner.Step("App1 GetInteriorVehicleData without subscribe " .. mod, common.GetInteriorVehicleData,
{ mod, nil, false, 1 })
end
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
| bsd-3-clause |
ddumont/darkstar | scripts/globals/effects/saber_dance.lua | 32 | 1693 | -----------------------------------
--
-- EFFECT_SABER_DANCE
--
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
local saberDanceMerits = target:getMerit(MERIT_SABER_DANCE);
if (saberDanceMerits>5) then
target:addMod(MOD_SAMBA_PDURATION, (saberDanceMerits -5));
end
-- Does not stack with warrior Double Attack trait, so disable it
if (target:hasTrait(15)) then --TRAIT_DOUBLE_ATTACK
target:delMod(MOD_DOUBLE_ATTACK, 10);
end
target:addMod(MOD_DOUBLE_ATTACK,effect:getPower());
target:delStatusEffect(EFFECT_FAN_DANCE);
end;
-----------------------------------
-- onEffectTick Action
-----------------------------------
function onEffectTick(target,effect)
local power = effect:getPower();
local decayby = 0;
-- Double attack rate decays until 20% then stays there
if (power > 20) then
decayby = 3;
effect:setPower(power-decayby);
target:delMod(MOD_DOUBLE_ATTACK,decayby);
end
end;
-----------------------------------
-- onEffectLose Action
-----------------------------------
function onEffectLose(target,effect)
local saberDanceMerits = target:getMerit(MERIT_SABER_DANCE);
if (saberDanceMerits>1) then
target:delMod(MOD_SAMBA_PDURATION, (saberDanceMerits -5));
end
if (target:hasTrait(15)) then --TRAIT_DOUBLE_ATTACK
-- put Double Attack trait back on.
target:addMod(MOD_DOUBLE_ATTACK, 10);
end
target:delMod(MOD_DOUBLE_ATTACK,effect:getPower());
end;
| gpl-3.0 |
Squeakz/darkstar | scripts/globals/effects/saber_dance.lua | 32 | 1693 | -----------------------------------
--
-- EFFECT_SABER_DANCE
--
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
local saberDanceMerits = target:getMerit(MERIT_SABER_DANCE);
if (saberDanceMerits>5) then
target:addMod(MOD_SAMBA_PDURATION, (saberDanceMerits -5));
end
-- Does not stack with warrior Double Attack trait, so disable it
if (target:hasTrait(15)) then --TRAIT_DOUBLE_ATTACK
target:delMod(MOD_DOUBLE_ATTACK, 10);
end
target:addMod(MOD_DOUBLE_ATTACK,effect:getPower());
target:delStatusEffect(EFFECT_FAN_DANCE);
end;
-----------------------------------
-- onEffectTick Action
-----------------------------------
function onEffectTick(target,effect)
local power = effect:getPower();
local decayby = 0;
-- Double attack rate decays until 20% then stays there
if (power > 20) then
decayby = 3;
effect:setPower(power-decayby);
target:delMod(MOD_DOUBLE_ATTACK,decayby);
end
end;
-----------------------------------
-- onEffectLose Action
-----------------------------------
function onEffectLose(target,effect)
local saberDanceMerits = target:getMerit(MERIT_SABER_DANCE);
if (saberDanceMerits>1) then
target:delMod(MOD_SAMBA_PDURATION, (saberDanceMerits -5));
end
if (target:hasTrait(15)) then --TRAIT_DOUBLE_ATTACK
-- put Double Attack trait back on.
target:addMod(MOD_DOUBLE_ATTACK, 10);
end
target:delMod(MOD_DOUBLE_ATTACK,effect:getPower());
end;
| gpl-3.0 |
legatvs/libquvi-scripts | share/media/myspass.lua | 3 | 2960 | -- libquvi-scripts
-- Copyright (C) 2013 Toni Gundogdu <legatvs@gmail.com>
-- Copyright (C) 2012 Guido Leisker <guido@guido-leisker.de>
--
-- This file is part of libquvi-scripts <http://quvi.sourceforge.net/>.
--
-- This program is free software: you can redistribute it and/or
-- modify it under the terms of the GNU Affero General Public
-- License as published by the Free Software Foundation, either
-- version 3 of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
--
-- You should have received a copy of the GNU Affero General
-- Public License along with this program. If not, see
-- <http://www.gnu.org/licenses/>.
--
local MySpass = {} -- Utility functions unique to this script
-- Identify the media script.
function ident(qargs)
return {
can_parse_url = MySpass.can_parse_url(qargs),
domains = table.concat({'myspass.de'}, ',')
}
end
-- Parse the media properties.
function parse(qargs)
-- Make mandatory: the media ID is needed to fetch the data XML.
qargs.id = qargs.input_url:match("(%d+)/?$") or error("no match: media ID")
local t = {
'http://www.myspass.de/myspass/includes/apps/video',
'/getvideometadataxml.php?id=', qargs.id
}
local c = quvi.http.fetch(table.concat(t)).data
local P = require 'lxp.lom'
local L = require 'quvi/lxph'
local x = P.parse(c)
qargs.thumb_url = L.find_first_tag(x, 'imagePreview')[1]
qargs.duration_ms = MySpass.to_duration_ms(L, x)
qargs.streams = MySpass.iter_streams(L, x)
qargs.title = MySpass.to_title(L, x)
return qargs
end
--
-- Utility functions
--
function MySpass.can_parse_url(qargs)
local U = require 'socket.url'
local t = U.parse(qargs.input_url)
if t and t.scheme and t.scheme:lower():match('^http$')
and t.host and t.host:lower():match('myspass%.de$')
-- Expect all URLs ending with digits to be videos.
and t.path and t.path:lower():match('^/myspass/.-/%d+/?$')
then
return true
else
return false
end
end
function MySpass.iter_streams(L, x)
local u = L.find_first_tag(x, 'url_flv')[1]
local S = require 'quvi/stream'
return {S.stream_new(u)}
end
function MySpass.to_duration_ms(L, x)
local m,s = L.find_first_tag(x, 'duration')[1]:match('(%d+)%:(%d+)')
m = tonumber(((m or ''):gsub('%a',''))) or 0
m = tonumber(((s or ''):gsub('%a',''))) or 0
return (m*60000) + (s*1000)
end
function MySpass.to_title(L, x)
local t = {
L.find_first_tag(x, 'format')[1],
string.format('s%02de%02d -', L.find_first_tag(x, 'season')[1],
L.find_first_tag(x, 'episode')[1]),
L.find_first_tag(x, 'title')[1]
}
return table.concat(t, ' ')
end
-- vim: set ts=2 sw=2 tw=72 expandtab:
| agpl-3.0 |
ddumont/darkstar | scripts/zones/West_Ronfaure/npcs/Aaveleon.lua | 14 | 1533 | -----------------------------------
-- Area: West Ronfaure
-- NPC: Aaveleon
-- Involved in Quest: A Sentry's Peril
-- @pos -431 -45 343 100
-----------------------------------
package.loaded["scripts/zones/West_Ronfaure/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/West_Ronfaure/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,A_SENTRY_S_PERIL) == QUEST_ACCEPTED) then
if (trade:hasItemQty(600,1) and trade:getItemCount() == 1) then
player:startEvent(0x0064);
else
player:startEvent(118);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0065);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0064) then
player:tradeComplete();
player:addItem(601);
player:messageSpecial(ITEM_OBTAINED,601);
end
end;
| gpl-3.0 |
albmarvil/The-Eternal-Sorrow | Exes/media/LUA/Managers/DropManager.lua | 2 | 19447 |
Drop =
{
--INFO Y FUNCIONES GENERALES DEL DROP: Inicialización, tabla de drop general (GDD) y función DropObjectByType
Contenedores = {
ChestT1 = { --Cofres normales o de Tier 1
---Se usan tablas sin claves para que se iteren siempre de la misma forma
pesos = {
{name = "Nada", peso = 0}, --Esto sirve para indicar que no debe caer nada
{name = "Almas", peso = 2}, --En los primeros cofres es raro que necesite vida, quiero abrir cofres para habilidades
{name = "Dinero", peso = 2},
{name = "Habilidad1", peso = 55},
{name = "Habilidad2", peso = 15},
{name = "Habilidad3", peso = 0},
{name = "Potenciador", peso = 7},
{name = "Arma1", peso = 5},
{name = "Arma2", peso = 1},
{name = "Arma3", peso = 0},
},
rangoPotenciadores = {min = 5, max = 7},
rangoAlmas = {min = 25, max = 50}, --son porcentajes
rangoDineroBase = {min = 1000, max = 2000},
rangoDinero_function = function (sala)
local min = math.floor(0.5 * sala * sala + sala + 1000)
local max = math.floor(0.5 * sala * sala + sala + 2000)
return min, max
end,
},
ChestT2 = { --Cofres medios o de Tier 2
pesos = {
{name = "Nada", peso = 0},
{name = "Almas", peso = 5}, --Dado que salen dos cosas, un poco mas de probabilidad que el anterior
{name = "Dinero", peso = 3},
{name = "Habilidad1", peso = 10},
{name = "Habilidad2", peso = 45},
{name = "Habilidad3", peso = 5},
{name = "Potenciador", peso = 7},
{name = "Arma1", peso = 3},
{name = "Arma2", peso = 3},
{name = "Arma3", peso = 1},
},
rangoPotenciadores = {min = 5, max = 7},
rangoAlmas = {min = 50, max = 75}, --son porcentajes
rangoDineroBase = {min = 2500, max = 5000},
rangoDinero_function = function (sala)
local min = math.floor(0.5 * sala * sala + sala + 2500)
local max = math.floor(0.5 * sala * sala + sala + 5000)
return min, max
end,
},
ChestT3 = { --Cofres grandes o de Tier 3
pesos = {
{name = "Nada", peso = 0},
{name = "Almas", peso = 8}, --Dado que salen tres cosas, un poco mas de probabilidad que el anterior
{name = "Dinero", peso = 4},
{name = "Habilidad1", peso = 10},
{name = "Habilidad2", peso = 20}, --2
{name = "Habilidad3", peso = 40}, --3
{name = "Potenciador", peso = 7},
{name = "Arma1", peso = 0},
{name = "Arma2", peso = 1},
{name = "Arma3", peso = 10},
},
rangoPotenciadores = {min = 1, max = 8},
rangoAlmas = {min = 75, max = 100}, --son porcentajes
rangoDineroBase = {min = 5000, max = 10000},
rangoDinero_function = function (sala)
local min = math.floor(sala * sala + 9 * sala + 5000)
local max = math.floor(sala * sala + 9 * sala + 10000)
return min, max
end,
},
brokenObject = { --Cofres normales o de Tier 1
---Se usan tablas sin claves para que se iteren siempre de la misma forma
pesos = {
{name = "Nada", peso = 80}, --Esto sirve para indicar que no debe caer nada
{name = "Almas", peso = 5},
{name = "Dinero", peso = 10},
{name = "Habilidad1", peso = 2},
{name = "Habilidad2", peso = 0},
{name = "Habilidad3", peso = 0},
{name = "Potenciador", peso = 3},
{name = "Arma1", peso = 0},
{name = "Arma2", peso = 0},
{name = "Arma3", peso = 0},
},
rangoPotenciadores = {min = 1, max = 1},
rangoAlmas = {min = 1, max = 10}, --son porcentajes
rangoDineroBase = {min = 10, max = 50},
rangoDinero_function = function (sala)
local min = math.floor(1.5 * sala * sala + sala + 10)
local max = math.floor(1.5 * sala * sala + sala + 50)
return min, max
end,
},
brokenObjectsNoTile = {
---Se usan tablas sin claves para que se iteren siempre de la misma forma
pesos = {
{name = "Nada", peso = 0}, --Esto sirve para indicar que no debe caer nada
{name = "Almas", peso = 40},
{name = "Dinero", peso = 55},
{name = "Habilidad1", peso = 5},
{name = "Habilidad2", peso = 0},
{name = "Habilidad3", peso = 0},
{name = "Potenciador", peso = 5},
{name = "Arma1", peso = 1},
{name = "Arma2", peso = 0},
{name = "Arma3", peso = 0},
},
rangoPotenciadores = {min = 1, max = 3},
rangoAlmas = {min = 15, max = 25}, --son porcentajes
rangoDineroBase = {min = 75, max = 150},
rangoDinero_function = function (sala)
local min = math.floor(1.5 * sala * sala + sala + 75)
local max = math.floor(1.5 * sala * sala + sala + 150)
return min, max
end,
},
},
Init = function ()
--Esta inicialización sirve para rellenar los vectores de acumulación una vez en el juego
Cofres.Init()
--inicializamos las armas
Armas.Init()
--inicializamos los potenciadores
--***OJO estamos fijando el nº máximo de potenciadores diferentes que puede haber en la partida
Potenciadores.Init(24)
--inicializamos las habilidades
Habilidades.Init()
--Acumulamos la tabla de probabilidades de cada contenedor del juego
-- Y aprovechamos para inicializar los valores rangoDinero a partir de los valores básicos
for k,v in pairs(Drop.Contenedores) do
local totalWeight = 0
local acum = {}
for key,value in pairs(v.pesos) do
if value.peso > 0 then --si el peso es nulo, no lo meto en el vector de acumulación
totalWeight = totalWeight + value.peso
acum[key] = {name = value.name, peso = totalWeight}
end
end
v.rangoDinero = {min = v.rangoDineroBase.min, max = v.rangoDineroBase.max}
v.acum = acum
v.totalWeight = totalWeight
end
end,
--Multiplicador para controlar rápidamente la cantidad de dinero que puede contener un contenedor
MultiplicadorDinero = 1,
--Esta funcion actualiza el rango de dinero que puede tener un contenedor
--Esta función debería depender del numero de salas en la que estamos.
--Se hace uso de la funcion de cada contenedor (la de los cofres son calcadas a la del precio de los cofres)
ActualizaDineroContenedores = function (numSalas)
for k,v in pairs(Drop.Contenedores) do
if type(v) == "table" then
--solo actualizamos aquellos que tengan funciones de actualización
if v["rangoDinero_function"] ~= nil then
local min, max = v.rangoDinero_function(numSalas)
v.rangoDinero.min = min
v.rangoDinero.max = max
-- Log.Debug("Min: "..min)
-- Log.Debug("Max: "..max)
end
end
end
end,
--INFO Y FUNCIONES RELATIVAS A LOS PUNTOS DE INTERES
puntosInteres = {},
numPuntosInteres = 0,
CreateObjects = function()
--Al entrar en una nueva sala, actualizamos la información de los contenedores
--Por ejemplo actualizamos el dinero que pueden soltar los diferentes tipos de contenedores
--Este dato depende del numero de salas que llevemos
Drop.ActualizaDineroContenedores(GameMgr.salas_totales)
--limpiamos valores de los puntos de interes de la sala anterior
Drop.numPuntosInteres = 0
Drop.puntosInteres = {}
local puntos = getInterestingPoints()
--guardamos los puntos en lua para no acceder a C++
if puntos ~= nil then
for i = 0, puntos:size()-1, 1 do
local aux_tabla = {peso = puntos:at(i):weight(), pos = puntos:at(i):pos(), pesoAcum = 0}
Drop.puntosInteres[i+1] = aux_tabla
Drop.numPuntosInteres = Drop.numPuntosInteres + 1
end
end
if Drop.numPuntosInteres > 0 then
--Elegimos los cofres sobre la info de los ptos de interes
Cofres.CreateChests()
if FuncionesMapList.currentMap ~= "HabitacionTesoro" then --En la habitacion del tesoro no creamos trampas
--Elegimos las trampas sobre la info restante de ptos de interes
FuncionesTrampas.crearTrampas()
end
--Eelegimos de los puntos de interes que queden puntos para spawnear los objetos rompibles
FuncionesObjRompibles.crearObjetosRompibles()
end
end,
DropObjectByType = function (tipo, posicion)
if tipo:find("Arma") ~= nil then --estamos ante un arma
if tipo:find("1") ~= nil then --Arma Tier1
Armas.CreateArma(1, posicion) --Esto devuelve un arma aleatoria del tier indicado
elseif tipo:find("2") ~= nil then --Arma Tier2
Armas.CreateArma(2, posicion)
elseif tipo:find("3") ~= nil then --Arma Tier3
Armas.CreateArma(3, posicion)
end
elseif tipo:find("Habilidad") ~= nil then --estamos ante una habilidad
if tipo:find("1") ~= nil then --Habilidad Tier1
Habilidades.CreateHabilidad(1, posicion) --Esto devuelve una Habilidad aleatoria del tier indicado
elseif tipo:find("2") ~= nil then --Habilidad Tier2
Habilidades.CreateHabilidad(2, posicion)
elseif tipo:find("3") ~= nil then --Habilidad Tier3
Habilidades.CreateHabilidad(3, posicion)
end
end
end,
}
--CALLBACK LLAMADO CUANDO MATAMOS A UN JEFE
function Drop.JefeMuerto()
--Drop del resto de objetos: Habilidades, armas, ALMAS, POTENCIADORES
end
--CALLBACK LLAMADO CUANDO ROMPEMOS UN OBJETO
function Drop.ObjetoRompible(positionObjeto)
-- Log.Debug("Se ha roto un objeto rompible")
--cogemos los valores de la tabla que necesitamos
local tablaObjAcum = Drop.Contenedores.brokenObject.acum
local totalWeight = Drop.Contenedores.brokenObject.totalWeight
local tablaObj = Drop.Contenedores.brokenObject
--sacamos un número aleatorio del peso
local rnd = Random(totalWeight)
--buscamos el drop que tenemos que sacar del objeto rompible
for k,v in pairs(tablaObjAcum) do
if v.peso >= rnd then
-- Log.Debug("Tengo que sacar algo de: "..v.name)
if v.name == "Potenciador" then
--averiguamos cuantos potenciadore sacamos a la vez
local numPotenciadores = RandomRange(tablaObj.rangoPotenciadores.min, tablaObj.rangoPotenciadores.max)
-- Log.Debug("Saco "..numPotenciadores.." potenciadores")
--se le pasa la posicion, un radio donde apareceran los potenciadores y el nº de potenciadores a instanciar
Potenciadores.CreatePotenciador(positionObjeto, 10, 30, numPotenciadores)
elseif v.name == "Almas" then
--averiguamos la cantidad de almas que sacamos
local cantidadAlmas = RandomRange(tablaObj.rangoAlmas.min, tablaObj.rangoAlmas.max)
-- Log.Debug("Saco "..cantidadAlmas.." almas del cofre")
Almas.CreateCantidadAlmas( positionObjeto, 10, 30, cantidadAlmas, 1) --por ahora le indicamos la granularidad a machete
elseif v.name == "Dinero" then
--averiguamos la cantidad de dinero que sacamos
local cantidadDinero = RandomRange(tablaObj.rangoDinero.min, tablaObj.rangoDinero.max)
-- Log.Debug("Saco "..cantidadDinero.." dinero del cofre")
--Como queremos conseguir una lluvia de monedas al abrir un cofre, le damos una granularidad alta
-- Por ejemplo: granularidad =10, usaremos 10 veces más monedas que el mínimo de cambio aproximador
-- La granularidad tmb depende de la cantidad soltada y de los tipos de monedas disponibles
Dinero.CreateCantidadDinero( positionObjeto, cantidadDinero, 1, 5)
else
local entityType = Drop.DropObjectByType(v.name, positionObjeto)
end
break
end
end
end
--CALLBACK LLAMADO CUANDO ROMPEMOS UN OBJETO
function Drop.brokenObjectsNoTile(positionObjeto)
-- Log.Debug("Se ha roto un objeto rompible")
--cogemos los valores de la tabla que necesitamos
local tablaObjAcum = Drop.Contenedores.brokenObjectsNoTile.acum
local totalWeight = Drop.Contenedores.brokenObjectsNoTile.totalWeight
local tablaObj = Drop.Contenedores.brokenObjectsNoTile
--sacamos un número aleatorio del peso
local rnd = Random(totalWeight)
--buscamos el drop que tenemos que sacar del objeto rompible
for k,v in pairs(tablaObjAcum) do
if v.peso >= rnd then
-- Log.Debug("Tengo que sacar algo de: "..v.name)
if v.name == "Potenciador" then
--averiguamos cuantos potenciadore sacamos a la vez
local numPotenciadores = RandomRange(tablaObj.rangoPotenciadores.min, tablaObj.rangoPotenciadores.max)
-- Log.Debug("Saco "..numPotenciadores.." potenciadores")
--se le pasa la posicion, un radio donde apareceran los potenciadores y el nº de potenciadores a instanciar
Potenciadores.CreatePotenciador(positionObjeto, 10, 30, numPotenciadores)
elseif v.name == "Almas" then
--averiguamos la cantidad de almas que sacamos
local cantidadAlmas = RandomRange(tablaObj.rangoAlmas.min, tablaObj.rangoAlmas.max)
-- Log.Debug("Saco "..cantidadAlmas.." almas del cofre")
Almas.CreateCantidadAlmas( positionObjeto, 10, 30, cantidadAlmas, 1) --por ahora le indicamos la granularidad a machete
elseif v.name == "Dinero" then
--averiguamos la cantidad de dinero que sacamos
local cantidadDinero = RandomRange(tablaObj.rangoDinero.min, tablaObj.rangoDinero.max)
-- Log.Debug("Saco "..cantidadDinero.." dinero del cofre")
--Como queremos conseguir una lluvia de monedas al abrir un cofre, le damos una granularidad alta
-- Por ejemplo: granularidad =10, usaremos 10 veces más monedas que el mínimo de cambio aproximador
-- La granularidad tmb depende de la cantidad soltada y de los tipos de monedas disponibles
Dinero.CreateCantidadDinero( positionObjeto, cantidadDinero, 1, 5)
else
local entityType = Drop.DropObjectByType(v.name, positionObjeto)
end
break
end
end
end
--CALLBACK QUE EJECUTAREMOS CUANDO SE ABRA UN TESORO
function Drop.CofreAbierto(nivelCofre, posicionCofre)
-- Log.Debug("Se ha abierto un cofre de nivel: "..nivelCofre.." - En la posicion: "..posicionCofre.x..", "..posicionCofre.y)
-- local posSpawn = posicionCofre
-- posSpawn.z = 0
--seteamos la z a 0 para spawnear los elementos
posicionCofre.z = 0
local tablaCofreAcum = nil
local tablaCofre = nil
local totalWeight = 0
local numHabilidades = nivelCofre
if nivelCofre == 1 then
tablaCofreAcum = Drop.Contenedores.ChestT1.acum
tablaCofre = Drop.Contenedores.ChestT1
totalWeight = Drop.Contenedores.ChestT1.totalWeight
elseif nivelCofre == 2 then
tablaCofreAcum = Drop.Contenedores.ChestT2.acum
tablaCofre = Drop.Contenedores.ChestT2
totalWeight = Drop.Contenedores.ChestT2.totalWeight
elseif nivelCofre == 3 then
tablaCofreAcum = Drop.Contenedores.ChestT3.acum
tablaCofre = Drop.Contenedores.ChestT3
totalWeight = Drop.Contenedores.ChestT3.totalWeight
end
-- local rnd = math.random(totalWeight)
local rnd = Random(totalWeight)
-- Log.Debug("Drop.CofreAbierto (tipo drop) RND: "..rnd)
for k,v in pairs(tablaCofreAcum) do
if v.peso >= rnd then
-- Log.Debug("Tengo que sacar algo de: "..v.name)
-- v.name = "Habilidad3"
if v.name == "Potenciador" then
--averiguamos cuantos potenciadore sacamos a la vez
-- local numPotenciadores = math.random(tablaCofre.rangoPotenciadores.min, tablaCofre.rangoPotenciadores.max)
local numPotenciadores = RandomRange(tablaCofre.rangoPotenciadores.min, tablaCofre.rangoPotenciadores.max)
-- Log.Debug("Drop.CofreAbierto (potenciadores) RND: "..numPotenciadores)
-- Log.Debug("Saco "..numPotenciadores.." potenciadores")
--se le pasa la posicion, un radio donde apareceran los potenciadores y el nº de potenciadores a instanciar
Potenciadores.CreatePotenciador(posicionCofre, 15, 40, numPotenciadores)
elseif v.name == "Almas" then
--averiguamos la cantidad de almas que sacamos
-- local cantidadAlmas = math.random(tablaCofre.rangoAlmas.min, tablaCofre.rangoAlmas.max)
local cantidadAlmas = RandomRange(tablaCofre.rangoAlmas.min, tablaCofre.rangoAlmas.max)
-- Log.Debug("Drop.CofreAbierto (almas) RND: "..cantidadAlmas)
-- Log.Debug("Saco "..cantidadAlmas.." almas del cofre")
Almas.CreateCantidadAlmas( posicionCofre, 15, 40, cantidadAlmas, 1) --por ahora le indicamos la granularidad a machete
elseif v.name == "Dinero" then
--averiguamos la cantidad de dinero que sacamos
-- local cantidadDinero = math.random(tablaCofre.rangoDinero.min, tablaCofre.rangoDinero.max)
local cantidadDinero = RandomRange(tablaCofre.rangoDinero.min, tablaCofre.rangoDinero.max)
-- Log.Debug("Drop.CofreAbierto (dinero) RND: "..cantidadDinero)
-- Log.Debug("Saco "..cantidadDinero.." dinero del cofre")
--Como queremos conseguir una lluvia de monedas al abrir un cofre, le damos una granularidad alta
-- Por ejemplo: granularidad =10, usaremos 10 veces más monedas que el mínimo de cambio aproximador
-- La granularidad tmb depende de la cantidad soltada y de los tipos de monedas disponibles
Dinero.CreateCantidadDinero( posicionCofre, cantidadDinero, 2, 50)
elseif v.name == "Habilidad1" or v.name == "Habilidad2" or v.name == "Habilidad3" then
local offset = -20
for i=1,numHabilidades do
posicionCofre.x = posicionCofre.x + offset
local entityType = Drop.DropObjectByType(v.name, posicionCofre)
offset = offset + 20
end
else
local entityType = Drop.DropObjectByType(v.name, posicionCofre)
end
break
end
end
end
--CALLBACK QUE EJECUTAREMOS CUANDO SE MUERA UN ENEMIGO
function Drop.EnemyDie(typeEnemy, nivelEnemy, positionEnemy)
local radioAltar = true
if RetoMgr.retoLoaded == "RetoAltar.lua" then
radioAltar = Reto.distance
end
if EventoAvalancha.hordaInvocada == false and radioAltar then --Solo dropeamos cuando matamos a enemigos que no son del reto
local tablaContendorAcum = Drop.Contenedores[typeEnemy].acum
local tablaContenedor = Drop.Contenedores[typeEnemy]
local totalWeight = Drop.Contenedores[typeEnemy].totalWeight
-- local rnd = math.random(totalWeight)
local rnd = Random(totalWeight)
-- Log.Debug("Drop.CofreAbierto (tipo drop) RND: "..rnd)
--Si estamos en el reto del altar calculamos si el enemigo ha muerto en su radio
--Calculamos la cantidad de dinero que debemos dropear
-- local minDinero, maxDinero = tablaContenedor.CrecimientoDinero(nivelEnemy)
local minDinero = tablaContenedor.rangoDineroBase.min
local maxDinero = tablaContenedor.rangoDineroBase.max
local cantDinero = RandomRange(minDinero, maxDinero)
Dinero.CreateCantidadDinero( positionEnemy, cantDinero, 1, 1)
for k,v in pairs(tablaContendorAcum) do
if v.peso >= rnd then
-- Log.Debug("Tengo que sacar algo de: "..v.name)
--Debug
-- v.name = "Arma1"
if v.name == "Potenciador" then
--averiguamos cuantos potenciadore sacamos a la vez
-- local numPotenciadores = math.random(tablaCofre.rangoPotenciadores.min, tablaCofre.rangoPotenciadores.max)
local numPotenciadores = RandomRange(tablaContenedor.rangoPotenciadores.min, tablaContenedor.rangoPotenciadores.max)
-- Log.Debug("Drop.CofreAbierto (potenciadores) RND: "..numPotenciadores)
-- Log.Debug("Saco "..numPotenciadores.." potenciadores")
--se le pasa la posicion, un radio donde apareceran los potenciadores y el nº de potenciadores a instanciar
Potenciadores.CreatePotenciador(positionEnemy, 0, 30, numPotenciadores)
elseif v.name == "Almas" then
--averiguamos la cantidad de almas que sacamos
-- local cantidadAlmas = math.random(tablaCofre.rangoAlmas.min, tablaCofre.rangoAlmas.max)
local cantidadAlmas = RandomRange(tablaContenedor.rangoAlmas.min, tablaContenedor.rangoAlmas.max)
-- Log.Debug("Drop.CofreAbierto (almas) RND: "..cantidadAlmas)
-- Log.Debug("Saco "..cantidadAlmas.." almas del cofre")
Almas.CreateCantidadAlmas( positionEnemy, 0, 30, cantidadAlmas, 1) --por ahora le indicamos la granularidad a machete
else
local entityType = Drop.DropObjectByType(v.name, positionEnemy)
end
break
end
end
end
end
| apache-2.0 |
jomanmuk/vlc-2.1 | share/lua/playlist/mpora.lua | 97 | 2565 | --[[
$Id$
Copyright © 2009 the VideoLAN team
Authors: Konstantin Pavlov (thresh@videolan.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]]
-- Probe function.
function probe()
return vlc.access == "http"
and string.match( vlc.path, "video%.mpora%.com/watch/" )
end
-- Parse function.
function parse()
p = {}
while true do
-- Try to find the video's title
line = vlc.readline()
if not line then break end
if string.match( line, "meta name=\"title\"" ) then
_,_,name = string.find( line, "content=\"(.*)\" />" )
end
if string.match( line, "image_src" ) then
_,_,arturl = string.find( line, "image_src\" href=\"(.*)\" />" )
end
if string.match( line, "video_src" ) then
_,_,video = string.find( line, 'href="http://video%.mpora%.com/ep/(.*)%.swf" />' )
end
end
if not name or not arturl or not video then return nil end
-- Try and get URL for SD video.
sd = vlc.stream("http://api.mpora.com/tv/player/playlist/vid/"..video.."/")
if not sd then return nil end
page = sd:read( 65653 )
sdurl = string.match( page, "url=\"(.*)\" />")
page = nil
table.insert( p, { path = sdurl; name = name; arturl = arturl; } )
-- Try and check if HD video is available.
checkhd = vlc.stream("http://api.mpora.com/tv/player/load/vid/"..video.."/platform/video/domain/video.mpora.com/" )
if not checkhd then return nil end
page = checkhd:read( 65653 )
hashd = tonumber( string.match( page, "<has_hd>(%d)</has_hd>" ) )
page = nil
if hashd then
hd = vlc.stream("http://api.mpora.com/tv/player/playlist/vid/"..video.."/hd/true/")
page = hd:read( 65653 )
hdurl = string.match( page, "url=\"(.*)\" />")
table.insert( p, { path = hdurl; name = name.." (HD)"; arturl = arturl; } )
end
return p
end
| lgpl-2.1 |
jlcvp/otxserver | data/monster/quests/svargrond_arena/warlord/deathbringer.lua | 2 | 2935 | local mType = Game.createMonsterType("Deathbringer")
local monster = {}
monster.description = "Deathbringer"
monster.experience = 5100
monster.outfit = {
lookType = 231,
lookHead = 0,
lookBody = 0,
lookLegs = 0,
lookFeet = 0,
lookAddons = 0,
lookMount = 0
}
monster.health = 8440
monster.maxHealth = 8440
monster.race = "undead"
monster.corpse = 7349
monster.speed = 300
monster.manaCost = 0
monster.changeTarget = {
interval = 0,
chance = 0
}
monster.strategiesTarget = {
nearest = 70,
health = 10,
damage = 10,
random = 10,
}
monster.flags = {
summonable = false,
attackable = true,
hostile = true,
convinceable = false,
pushable = false,
rewardBoss = false,
illusionable = false,
canPushItems = true,
canPushCreatures = false,
staticAttackChance = 95,
targetDistance = 1,
runHealth = 0,
healthHidden = false,
isBlockable = false,
canWalkOnEnergy = false,
canWalkOnFire = false,
canWalkOnPoison = false
}
monster.light = {
level = 0,
color = 0
}
monster.voices = {
interval = 5000,
chance = 10,
{text = "YOU FOOLS WILL PAY!", yell = true},
{text = "YOU ALL WILL DIE!!", yell = true},
{text = "DEATH, DESTRUCTION!", yell = true},
{text = "I will eat your soul!", yell = false}
}
monster.loot = {
}
monster.attacks = {
{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -465},
{name ="combat", interval = 1000, chance = 10, type = COMBAT_FIREDAMAGE, minDamage = -80, maxDamage = -120, range = 7, radius = 4, shootEffect = CONST_ANI_FIRE, target = true},
{name ="combat", interval = 3000, chance = 17, type = COMBAT_FIREDAMAGE, minDamage = -300, maxDamage = -450, length = 8, spread = 3, effect = CONST_ME_FIREAREA, target = false},
{name ="combat", interval = 2000, chance = 12, type = COMBAT_EARTHDAMAGE, minDamage = -300, maxDamage = -450, length = 8, spread = 3, effect = CONST_ME_POISONAREA, target = false},
{name ="combat", interval = 2000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = -80, maxDamage = -100, radius = 6, effect = CONST_ME_POFF, target = false},
{name ="combat", interval = 3000, chance = 25, type = COMBAT_LIFEDRAIN, minDamage = -80, maxDamage = -150, range = 7, effect = CONST_ME_MAGIC_RED, target = false}
}
monster.defenses = {
defense = 15,
armor = 15
}
monster.elements = {
{type = COMBAT_PHYSICALDAMAGE, percent = 0},
{type = COMBAT_ENERGYDAMAGE, percent = 10},
{type = COMBAT_EARTHDAMAGE, percent = 100},
{type = COMBAT_FIREDAMAGE, percent = 100},
{type = COMBAT_LIFEDRAIN, percent = 0},
{type = COMBAT_MANADRAIN, percent = 0},
{type = COMBAT_DROWNDAMAGE, percent = 0},
{type = COMBAT_ICEDAMAGE, percent = 100},
{type = COMBAT_HOLYDAMAGE , percent = -15},
{type = COMBAT_DEATHDAMAGE , percent = 100}
}
monster.immunities = {
{type = "paralyze", condition = false},
{type = "outfit", condition = true},
{type = "invisible", condition = true},
{type = "bleed", condition = false}
}
mType:register(monster)
| gpl-2.0 |
Squeakz/darkstar | scripts/zones/GM_Home/npcs/Trader.lua | 32 | 1090 | -----------------------------------
-- Area: GM Home
-- NPC: Trader
-- Type: Debug NPC for testing trades.
-----------------------------------
package.loaded["scripts/zones/GM_Home/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/GM_Home/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (trade:hasItemQty(4096,1) and trade:getItemCount() == 1) then
player:startEvent(126);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(127);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
lemonkit/VisualCocos | frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/Twirl.lua | 8 | 3896 |
--------------------------------
-- @module Twirl
-- @extend Grid3DAction
-- @parent_module cc
--------------------------------
-- brief Set the amplitude rate of the effect.<br>
-- param amplitudeRate The value of amplitude rate will be set.
-- @function [parent=#Twirl] setAmplitudeRate
-- @param self
-- @param #float amplitudeRate
-- @return Twirl#Twirl self (return value: cc.Twirl)
--------------------------------
-- brief Initializes the action with center position, number of twirls, amplitude, a grid size and duration.<br>
-- param duration Specify the duration of the Twirl action. It's a value in seconds.<br>
-- param gridSize Specify the size of the grid.<br>
-- param position Specify the center position of the twirl action.<br>
-- param twirls Specify the twirls count of the Twirl action.<br>
-- param amplitude Specify the amplitude of the Twirl action.<br>
-- return If the initialization success, return true; otherwise, return false.
-- @function [parent=#Twirl] initWithDuration
-- @param self
-- @param #float duration
-- @param #size_table gridSize
-- @param #vec2_table position
-- @param #unsigned int twirls
-- @param #float amplitude
-- @return bool#bool ret (return value: bool)
--------------------------------
-- brief Get the amplitude rate of the effect.<br>
-- return Return the amplitude rate of the effect.
-- @function [parent=#Twirl] getAmplitudeRate
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- brief Set the amplitude to the effect.<br>
-- param amplitude The value of amplitude will be set.
-- @function [parent=#Twirl] setAmplitude
-- @param self
-- @param #float amplitude
-- @return Twirl#Twirl self (return value: cc.Twirl)
--------------------------------
-- brief Get the amplitude of the effect.<br>
-- return Return the amplitude of the effect.
-- @function [parent=#Twirl] getAmplitude
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- brief Set the center position of twirl action.<br>
-- param position The center position of twirl action will be set.
-- @function [parent=#Twirl] setPosition
-- @param self
-- @param #vec2_table position
-- @return Twirl#Twirl self (return value: cc.Twirl)
--------------------------------
-- brief Get the center position of twirl action.<br>
-- return The center position of twirl action.
-- @function [parent=#Twirl] getPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- brief Create the action with center position, number of twirls, amplitude, a grid size and duration.<br>
-- param duration Specify the duration of the Twirl action. It's a value in seconds.<br>
-- param gridSize Specify the size of the grid.<br>
-- param position Specify the center position of the twirl action.<br>
-- param twirls Specify the twirls count of the Twirl action.<br>
-- param amplitude Specify the amplitude of the Twirl action.<br>
-- return If the creation success, return a pointer of Twirl action; otherwise, return nil.
-- @function [parent=#Twirl] create
-- @param self
-- @param #float duration
-- @param #size_table gridSize
-- @param #vec2_table position
-- @param #unsigned int twirls
-- @param #float amplitude
-- @return Twirl#Twirl ret (return value: cc.Twirl)
--------------------------------
--
-- @function [parent=#Twirl] clone
-- @param self
-- @return Twirl#Twirl ret (return value: cc.Twirl)
--------------------------------
--
-- @function [parent=#Twirl] update
-- @param self
-- @param #float time
-- @return Twirl#Twirl self (return value: cc.Twirl)
--------------------------------
--
-- @function [parent=#Twirl] Twirl
-- @param self
-- @return Twirl#Twirl self (return value: cc.Twirl)
return nil
| mit |
8devices/luci | protocols/relay/luasrc/model/network/proto_relay.lua | 9 | 3435 | --[[
LuCI - Network model - relay protocol extension
Copyright 2011 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]--
local netmod = luci.model.network
local device = luci.util.class(netmod.interface)
netmod:register_pattern_virtual("^relay-%w")
local proto = netmod:register_protocol("relay")
function proto.get_i18n(self)
return luci.i18n.translate("Relay bridge")
end
function proto.ifname(self)
return "relay-" .. self.sid
end
function proto.opkg_package(self)
return "relayd"
end
function proto.is_installed(self)
return nixio.fs.access("/lib/network/relay.sh")
end
function proto.is_floating(self)
return true
end
function proto.is_virtual(self)
return true
end
function proto.get_interface(self)
return device(self.sid, self)
end
function proto.get_interfaces(self)
if not self.ifaces then
local ifs = { }
local _, net, dev
for net in luci.util.imatch(self:_get("network")) do
net = netmod:get_network(net)
if net then
dev = net:get_interface()
if dev then
ifs[dev:name()] = dev
end
end
end
for dev in luci.util.imatch(self:_get("ifname")) do
dev = netmod:get_interface(dev)
if dev then
ifs[dev:name()] = dev
end
end
self.ifaces = { }
for _, dev in luci.util.kspairs(ifs) do
self.ifaces[#self.ifaces+1] = dev
end
end
return self.ifaces
end
function proto.uptime(self)
local net
local upt = 0
for net in luci.util.imatch(self:_get("network")) do
net = netmod:get_network(net)
if net then
upt = math.max(upt, net:uptime())
end
end
return upt
end
function device.__init__(self, ifname, network)
self.ifname = ifname
self.network = network
end
function device.type(self)
return "tunnel"
end
function device.is_up(self)
if self.network then
local _, dev
for _, dev in ipairs(self.network:get_interfaces()) do
if not dev:is_up() then
return false
end
end
return true
end
return false
end
function device._stat(self, what)
local v = 0
if self.network then
local _, dev
for _, dev in ipairs(self.network:get_interfaces()) do
v = v + dev[what](dev)
end
end
return v
end
function device.rx_bytes(self) return self:_stat("rx_bytes") end
function device.tx_bytes(self) return self:_stat("tx_bytes") end
function device.rx_packets(self) return self:_stat("rx_packets") end
function device.tx_packets(self) return self:_stat("tx_packets") end
function device.mac(self)
if self.network then
local _, dev
for _, dev in ipairs(self.network:get_interfaces()) do
return dev:mac()
end
end
end
function device.ipaddrs(self)
local addrs = { }
if self.network then
addrs[1] = luci.ip.IPv4(self.network:_get("ipaddr"))
end
return addrs
end
function device.ip6addrs(self)
return { }
end
function device.shortname(self)
return "%s %q" % { luci.i18n.translate("Relay"), self.ifname }
end
function device.get_type_i18n(self)
return luci.i18n.translate("Relay Bridge")
end
| apache-2.0 |
roysc/awesome | lib/awful/menu.lua | 2 | 21526 | --------------------------------------------------------------------------------
--- A menu for awful
--
-- @author Damien Leone <damien.leone@gmail.com>
-- @author Julien Danjou <julien@danjou.info>
-- @author dodo
-- @copyright 2008, 2011 Damien Leone, Julien Danjou, dodo
-- @release @AWESOME_VERSION@
-- @module awful.menu
--------------------------------------------------------------------------------
local wibox = require("wibox")
local button = require("awful.button")
local util = require("awful.util")
local tags = require("awful.tag")
local keygrabber = require("awful.keygrabber")
local beautiful = require("beautiful")
local object = require("gears.object")
local surface = require("gears.surface")
local cairo = require("lgi").cairo
local setmetatable = setmetatable
local tonumber = tonumber
local string = string
local ipairs = ipairs
local pairs = pairs
local pcall = pcall
local print = print
local table = table
local type = type
local math = math
local capi = {
screen = screen,
mouse = mouse,
client = client }
local screen = require("awful.screen")
local menu = { mt = {} }
local table_update = function (t, set)
for k, v in pairs(set) do
t[k] = v
end
return t
end
local table_merge = function (t, set)
for _, v in ipairs(set) do
table.insert(t, v)
end
end
--- Key bindings for menu navigation.
-- Keys are: up, down, exec, enter, back, close. Value are table with a list of valid
-- keys for the action, i.e. menu_keys.up = { "j", "k" } will bind 'j' and 'k'
-- key to up action. This is common to all created menu.
-- @class table
-- @name menu_keys
menu.menu_keys = { up = { "Up", "k" },
down = { "Down", "j" },
back = { "Left", "h" },
exec = { "Return" },
enter = { "Right", "l" },
close = { "Escape" } }
local function load_theme(a, b)
a = a or {}
b = b or {}
local ret = {}
local fallback = beautiful.get()
if a.reset then b = fallback end
if a == "reset" then a = fallback end
ret.border = a.border_color or b.menu_border_color or b.border_normal or
fallback.menu_border_color or fallback.border_normal
ret.border_width= a.border_width or b.menu_border_width or b.border_width or
fallback.menu_border_width or fallback.border_width or 0
ret.fg_focus = a.fg_focus or b.menu_fg_focus or b.fg_focus or
fallback.menu_fg_focus or fallback.fg_focus
ret.bg_focus = a.bg_focus or b.menu_bg_focus or b.bg_focus or
fallback.menu_bg_focus or fallback.bg_focus
ret.fg_normal = a.fg_normal or b.menu_fg_normal or b.fg_normal or
fallback.menu_fg_normal or fallback.fg_normal
ret.bg_normal = a.bg_normal or b.menu_bg_normal or b.bg_normal or
fallback.menu_bg_normal or fallback.bg_normal
ret.submenu_icon= a.submenu_icon or b.menu_submenu_icon or b.submenu_icon or
fallback.menu_submenu_icon or fallback.submenu_icon
ret.submenu = a.submenu or b.menu_submenu or b.submenu or
fallback.menu_submenu or fallback.submenu or "▶"
ret.height = a.height or b.menu_height or b.height or
fallback.menu_height or 16
ret.width = a.width or b.menu_width or b.width or
fallback.menu_width or 100
ret.font = a.font or b.font or fallback.font
for _, prop in ipairs({"width", "height", "menu_width"}) do
if type(ret[prop]) ~= "number" then ret[prop] = tonumber(ret[prop]) end
end
return ret
end
local function item_position(_menu, child)
local in_dir, other, a, b = 0, 0, "height", "width"
local dir = _menu.layout.dir or "y"
if dir == "x" then a, b = b, a end
local in_dir, other = 0, _menu[b]
local num = util.table.hasitem(_menu.child, child)
if num then
for i = 0, num - 1 do
local item = _menu.items[i]
if item then
other = math.max(other, item[b])
in_dir = in_dir + item[a]
end
end
end
local w, h = other, in_dir
if dir == "x" then w, h = h, w end
return w, h
end
local function set_coords(_menu, screen_idx, m_coords)
local s_geometry = capi.screen[screen_idx].workarea
local screen_w = s_geometry.x + s_geometry.width
local screen_h = s_geometry.y + s_geometry.height
_menu.width = _menu.wibox.width
_menu.height = _menu.wibox.height
_menu.x = _menu.wibox.x
_menu.y = _menu.wibox.y
if _menu.parent then
local w, h = item_position(_menu.parent, _menu)
w = w + _menu.parent.theme.border_width
_menu.y = _menu.parent.y + h + _menu.height > screen_h and
screen_h - _menu.height or _menu.parent.y + h
_menu.x = _menu.parent.x + w + _menu.width > screen_w and
_menu.parent.x - _menu.width or _menu.parent.x + w
else
if m_coords == nil then
m_coords = capi.mouse.coords()
m_coords.x = m_coords.x + 1
m_coords.y = m_coords.y + 1
end
_menu.y = m_coords.y < s_geometry.y and s_geometry.y or m_coords.y
_menu.x = m_coords.x < s_geometry.x and s_geometry.x or m_coords.x
_menu.y = _menu.y + _menu.height > screen_h and
screen_h - _menu.height or _menu.y
_menu.x = _menu.x + _menu.width > screen_w and
screen_w - _menu.width or _menu.x
end
_menu.wibox.x = _menu.x
_menu.wibox.y = _menu.y
end
local function set_size(_menu)
local in_dir, other, a, b = 0, 0, "height", "width"
local dir = _menu.layout.dir or "y"
if dir == "x" then a, b = b, a end
for _, item in ipairs(_menu.items) do
other = math.max(other, item[b])
in_dir = in_dir + item[a]
end
_menu[a], _menu[b] = in_dir, other
if in_dir > 0 and other > 0 then
_menu.wibox[a] = in_dir
_menu.wibox[b] = other
return true
end
return false
end
local function check_access_key(_menu, key)
for i, item in ipairs(_menu.items) do
if item.akey == key then
_menu:item_enter(i)
_menu:exec(i, { exec = true })
return
end
end
if _menu.parent then
check_access_key(_menu.parent, key)
end
end
local function grabber(_menu, mod, key, event)
if event ~= "press" then return end
local sel = _menu.sel or 0
if util.table.hasitem(menu.menu_keys.up, key) then
local sel_new = sel-1 < 1 and #_menu.items or sel-1
_menu:item_enter(sel_new)
elseif util.table.hasitem(menu.menu_keys.down, key) then
local sel_new = sel+1 > #_menu.items and 1 or sel+1
_menu:item_enter(sel_new)
elseif sel > 0 and util.table.hasitem(menu.menu_keys.enter, key) then
_menu:exec(sel)
elseif sel > 0 and util.table.hasitem(menu.menu_keys.exec, key) then
_menu:exec(sel, { exec = true })
elseif util.table.hasitem(menu.menu_keys.back, key) then
_menu:hide()
elseif util.table.hasitem(menu.menu_keys.close, key) then
menu.get_root(_menu):hide()
else
check_access_key(_menu, key)
end
end
function menu:exec(num, opts)
opts = opts or {}
local item = self.items[num]
if not item then return end
local cmd = item.cmd
if type(cmd) == "table" then
local action = cmd.cmd
if #cmd == 0 then
if opts.exec and action and type(action) == "function" then
action()
end
return
end
if not self.child[num] then
self.child[num] = menu.new(cmd, self)
end
local can_invoke_action = opts.exec and
action and type(action) == "function" and
(not opts.mouse or (opts.mouse and (self.auto_expand or
(self.active_child == self.child[num] and
self.active_child.wibox.visible))))
if can_invoke_action then
local visible = action(self.child[num], item)
if not visible then
menu.get_root(self):hide()
return
else
self.child[num]:update()
end
end
if self.active_child and self.active_child ~= self.child[num] then
self.active_child:hide()
end
self.active_child = self.child[num]
if not self.active_child.visible then
self.active_child:show()
end
elseif type(cmd) == "string" then
menu.get_root(self):hide()
util.spawn(cmd)
elseif type(cmd) == "function" then
local visible, action = cmd(item, self)
if not visible then
menu.get_root(self):hide()
else
self:update()
if self.items[num] then
self:item_enter(num, opts)
end
end
if action and type(action) == "function" then
action()
end
end
end
function menu:item_enter(num, opts)
opts = opts or {}
local item = self.items[num]
if num == nil or self.sel == num or not item then
return
elseif self.sel then
self:item_leave(self.sel)
end
--print("sel", num, menu.sel, item.theme.bg_focus)
item._background:set_fg(item.theme.fg_focus)
item._background:set_bg(item.theme.bg_focus)
self.sel = num
if self.auto_expand and opts.hover then
if self.active_child then
self.active_child:hide()
self.active_child = nil
end
if type(item.cmd) == "table" then
self:exec(num, opts)
end
end
end
function menu:item_leave(num)
--print("leave", num)
local item = self.items[num]
if item then
item._background:set_fg(item.theme.fg_normal)
item._background:set_bg(item.theme.bg_normal)
end
end
--- Show a menu.
-- @param args The arguments
-- @param args.coords Menu position defaulting to mouse.coords()
function menu:show(args)
args = args or {}
local coords = args.coords or nil
local screen_index = screen.focused()
if not set_size(self) then return end
set_coords(self, screen_index, coords)
keygrabber.run(self._keygrabber)
self.wibox.visible = true
end
--- Hide a menu popup.
function menu:hide()
-- Remove items from screen
for i = 1, #self.items do
self:item_leave(i)
end
if self.active_child then
self.active_child:hide()
self.active_child = nil
end
self.sel = nil
keygrabber.stop(self._keygrabber)
self.wibox.visible = false
end
--- Toggle menu visibility.
-- @param args The arguments
-- @param args.coords Menu position {x,y}
function menu:toggle(args)
if self.wibox.visible then
self:hide()
else
self:show(args)
end
end
--- Update menu content
function menu:update()
if self.wibox.visible then
self:show({ coords = { x = self.x, y = self.y } })
end
end
--- Get the elder parent so for example when you kill
-- it, it will destroy the whole family.
function menu:get_root()
return self.parent and menu.get_root(self.parent) or self
end
--- Add a new menu entry.
-- args.* params needed for the menu entry constructor.
-- @param args The item params
-- @param args.new (Default: awful.menu.entry) The menu entry constructor.
-- @param[opt] args.theme The menu entry theme.
-- @param[opt] index The index where the new entry will inserted.
function menu:add(args, index)
if not args then return end
local theme = load_theme(args.theme or {}, self.theme)
args.theme = theme
args.new = args.new or menu.entry
local success, item = pcall(args.new, self, args)
if not success then
print("Error while creating menu entry: " .. item)
return
end
if not item.widget then
print("Error while checking menu entry: no property widget found.")
return
end
item.parent = self
item.theme = item.theme or theme
item.width = item.width or theme.width
item.height = item.height or theme.height
wibox.widget.base.check_widget(item.widget)
item._background = wibox.widget.background()
item._background:set_widget(item.widget)
item._background:set_fg(item.theme.fg_normal)
item._background:set_bg(item.theme.bg_normal)
-- Create bindings
item._background:buttons(util.table.join(
button({}, 3, function () self:hide() end),
button({}, 1, function ()
local num = util.table.hasitem(self.items, item)
self:item_enter(num, { mouse = true })
self:exec(num, { exec = true, mouse = true })
end )))
item._mouse = function ()
local num = util.table.hasitem(self.items, item)
self:item_enter(num, { hover = true, moue = true })
end
item.widget:connect_signal("mouse::enter", item._mouse)
if index then
self.layout:reset()
table.insert(self.items, index, item)
for _, i in ipairs(self.items) do
self.layout:add(i._background)
end
else
table.insert(self.items, item)
self.layout:add(item._background)
end
if self.wibox then
set_size(self)
end
return item
end
--- Delete menu entry at given position
-- @param num The position in the table of the menu entry to be deleted; can be also the menu entry itself
function menu:delete(num)
if type(num) == "table" then
num = util.table.hasitem(self.items, num)
end
local item = self.items[num]
if not item then return end
item.widget:disconnect_signal("mouse::enter", item._mouse)
item.widget.visible = false
table.remove(self.items, num)
if self.sel == num then
self:item_leave(self.sel)
self.sel = nil
end
self.layout:reset()
for _, i in ipairs(self.items) do
self.layout:add(i._background)
end
if self.child[num] then
self.child[num]:hide()
if self.active_child == self.child[num] then
self.active_child = nil
end
table.remove(self.child, num)
end
if self.wibox then
set_size(self)
end
end
--------------------------------------------------------------------------------
--- Build a popup menu with running clients and shows it.
-- @param args Menu table, see new() function for more informations
-- @param item_args Table that will be merged into each item, see new() for more
-- informations.
-- @return The menu.
function menu.clients(args, item_args)
local cls = capi.client.get()
local cls_t = {}
for k, c in pairs(cls) do
cls_t[#cls_t + 1] = {
c.name or "",
function ()
if not c:isvisible() then
tags.viewmore(c:tags(), c.screen)
end
c:emit_signal("request::activate", "menu.clients", {raise=true})
end,
c.icon }
if item_args then
if type(item_args) == "function" then
table_merge(cls_t[#cls_t], item_args(c))
else
table_merge(cls_t[#cls_t], item_args)
end
end
end
args = args or {}
args.items = args.items or {}
table_merge(args.items, cls_t)
local m = menu.new(args)
m:show(args)
return m
end
--------------------------------------------------------------------------------
--- Default awful.menu.entry constructor
-- @param parent The parent menu
-- @param args the item params
-- @return table with 'widget', 'cmd', 'akey' and all the properties the user wants to change
function menu.entry(parent, args)
args = args or {}
args.text = args[1] or args.text or ""
args.cmd = args[2] or args.cmd
args.icon = args[3] or args.icon
local ret = {}
-- Create the item label widget
local label = wibox.widget.textbox()
local key = ''
label:set_font(args.theme.font)
label:set_markup(string.gsub(
util.escape(args.text), "&(%w)",
function (l)
key = string.lower(l)
return "<u>" .. l .. "</u>"
end, 1))
-- Set icon if needed
local icon, iconbox
local margin = wibox.layout.margin()
margin:set_widget(label)
if args.icon then
icon = surface.load(args.icon)
end
if icon then
local iw = icon:get_width()
local ih = icon:get_height()
if iw > args.theme.width or ih > args.theme.height then
local w, h
if ((args.theme.height / ih) * iw) > args.theme.width then
w, h = args.theme.height, (args.theme.height / iw) * ih
else
w, h = (args.theme.height / ih) * iw, args.theme.height
end
-- We need to scale the image to size w x h
local img = cairo.ImageSurface(cairo.Format.ARGB32, w, h)
local cr = cairo.Context(img)
cr:scale(w / iw, h / ih)
cr:set_source_surface(icon, 0, 0)
cr:paint()
icon = img
end
iconbox = wibox.widget.imagebox()
if iconbox:set_image(icon) then
margin:set_left(2)
else
iconbox = nil
end
end
if not iconbox then
margin:set_left(args.theme.height + 2)
end
-- Create the submenu icon widget
local submenu
if type(args.cmd) == "table" then
if args.theme.submenu_icon then
submenu = wibox.widget.imagebox()
submenu:set_image(surface.load(args.theme.submenu_icon))
else
submenu = wibox.widget.textbox()
submenu:set_font(args.theme.font)
submenu:set_text(args.theme.submenu)
end
end
-- Add widgets to the wibox
local left = wibox.layout.fixed.horizontal()
if iconbox then
left:add(iconbox)
end
-- This contains the label
left:add(margin)
local layout = wibox.layout.align.horizontal()
layout:set_left(left)
if submenu then
layout:set_right(submenu)
end
return table_update(ret, {
label = label,
sep = submenu,
icon = iconbox,
widget = layout,
cmd = args.cmd,
akey = key,
})
end
--------------------------------------------------------------------------------
--- Create a menu popup.
-- @param args Table containing the menu informations.
--
-- * Key items: Table containing the displayed items. Each element is a table by default (when element 'new' is awful.menu.entry) containing: item name, triggered action, submenu table or function, item icon (optional).
-- * Keys theme.[fg|bg]_[focus|normal], theme.border_color, theme.border_width, theme.submenu_icon, theme.height and theme.width override the default display for your menu and/or of your menu entry, each of them are optional.
-- * Key auto_expand controls the submenu auto expand behaviour by setting it to true (default) or false.
--
-- @param parent Specify the parent menu if we want to open a submenu, this value should never be set by the user.
-- @usage -- The following function builds and shows a menu of clients that match
-- -- a particular rule.
-- -- Bound to a key, it can be used to select from dozens of terminals open on
-- -- several tags.
-- -- When using @{rules.match_any} instead of @{rules.match},
-- -- a menu of clients with different classes could be build.
--
-- function terminal_menu ()
-- terms = {}
-- for i, c in pairs(client.get()) do
-- if awful.rules.match(c, {class = "URxvt"}) then
-- terms[i] =
-- {c.name,
-- function()
-- awful.tag.viewonly(c.first_tag)
-- client.focus = c
-- end,
-- c.icon
-- }
-- end
-- end
-- awful.menu(terms):show()
-- end
function menu.new(args, parent)
args = args or {}
args.layout = args.layout or wibox.layout.flex.vertical
local _menu = table_update(object(), {
item_enter = menu.item_enter,
item_leave = menu.item_leave,
get_root = menu.get_root,
delete = menu.delete,
update = menu.update,
toggle = menu.toggle,
hide = menu.hide,
show = menu.show,
exec = menu.exec,
add = menu.add,
child = {},
items = {},
parent = parent,
layout = args.layout(),
theme = load_theme(args.theme or {}, parent and parent.theme) })
if parent then
_menu.auto_expand = parent.auto_expand
elseif args.auto_expand ~= nil then
_menu.auto_expand = args.auto_expand
else
_menu.auto_expand = true
end
-- Create items
for i, v in ipairs(args) do _menu:add(v) end
if args.items then
for i, v in pairs(args.items) do _menu:add(v) end
end
_menu._keygrabber = function (...)
grabber(_menu, ...)
end
_menu.wibox = wibox({
ontop = true,
fg = _menu.theme.fg_normal,
bg = _menu.theme.bg_normal,
border_color = _menu.theme.border,
border_width = _menu.theme.border_width,
type = "popup_menu" })
_menu.wibox.visible = false
_menu.wibox:set_widget(_menu.layout)
set_size(_menu)
_menu.x = _menu.wibox.x
_menu.y = _menu.wibox.y
return _menu
end
function menu.mt:__call(...)
return menu.new(...)
end
return setmetatable(menu, menu.mt)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
| gpl-2.0 |
cservan/OpenNMT_scores_0.2.0 | onmt/utils/Memory.lua | 1 | 1719 | local Memory = {}
--[[ Optimize memory usage of Neural Machine Translation.
Parameters:
* `model` - a table containing encoder and decoder
* `criterion` - a single target criterion object
* `batch` - a Batch object
* `verbose` - produce output or not
Example:
local model = {}
model.encoder = onmt.Models.buildEncoder(...)
model.decoder = onmt.Models.buildDecoder(...)
Memory.optimize(model, criterion, batch, verbose)
]]
function Memory.optimize(model, criterion, batch, verbose)
if verbose then
_G.logger:info('Preparing memory optimization...')
end
-- Prepare memory optimization
local memoryOptimizer = onmt.utils.MemoryOptimizer.new({model.encoder, model.decoder})
-- Batch of one single word since we optimize the first clone.
local realSizes = { sourceLength = batch.sourceLength, targetLength = batch.targetLength }
batch.sourceLength = 1
batch.targetLength = 1
-- Initialize all intermediate tensors with a first batch.
local encStates, context = model.encoder:forward(batch)
local decOutputs = model.decoder:forward(batch, encStates, context)
decOutputs = onmt.utils.Tensor.recursiveClone(decOutputs)
local encGradStatesOut, gradContext, _ = model.decoder:backward(batch, decOutputs, criterion)
model.encoder:backward(batch, encGradStatesOut, gradContext)
-- mark shared tensors
local sharedSize, totSize = memoryOptimizer:optimize()
if verbose then
_G.logger:info(' * sharing %d%% of output/gradInput tensors memory between clones', (sharedSize / totSize)*100)
end
-- Restore batch to be transparent for the calling code.
batch.sourceLength = realSizes.sourceLength
batch.targetLength = realSizes.targetLength
end
return Memory
| mit |
ddumont/darkstar | scripts/zones/Tavnazian_Safehold/Zone.lua | 12 | 3369 | -----------------------------------
--
-- Zone: Tavnazian_Safehold (26)
--
-----------------------------------
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/missions");
require("scripts/zones/Tavnazian_Safehold/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, -5, -24, 18, 5, -20, 27);
zone:registerRegion(2, 104, -42, -88, 113, -38, -77);
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(27.971,-14.068,43.735,66);
end
if (player:getCurrentMission(COP) == AN_INVITATION_WEST) then
if (player:getVar("PromathiaStatus") == 1) then
cs = 0x0065;
end
elseif (player:getCurrentMission(COP) == SHELTERING_DOUBT and player:getVar("PromathiaStatus") == 0) then
cs = 0x006B;
elseif (player:getCurrentMission(COP) == CHAINS_AND_BONDS and player:getVar("PromathiaStatus") == 1) then
cs = 0x0072;
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
switch (region:GetRegionID()): caseof
{
[1] = function (x)
if (player:getCurrentMission(COP) == AN_ETERNAL_MELODY and player:getVar("PromathiaStatus") == 2) then
player:startEvent(0x0069);
end
end,
[2] = function (x)
if (player:getCurrentMission(COP) == SLANDEROUS_UTTERINGS and player:getVar("PromathiaStatus") == 0) then
player:startEvent(0x0070);
end
end,
}
end;
-----------------------------------
-- onRegionLeave
-----------------------------------
function onRegionLeave(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0065) then
player:completeMission(COP,AN_INVITATION_WEST);
player:addMission(COP,THE_LOST_CITY);
player:setVar("PromathiaStatus",0);
elseif (csid == 0x0069) then
player:setVar("PromathiaStatus",0);
player:completeMission(COP,AN_ETERNAL_MELODY);
player:addMission(COP,ANCIENT_VOWS);
elseif (csid == 0x006B) then
player:setVar("PromathiaStatus",1);
elseif (csid == 0x0070) then
player:setVar("PromathiaStatus",1);
elseif (csid == 0x0072) then
player:setVar("PromathiaStatus",2);
end
end; | gpl-3.0 |
ddumont/darkstar | scripts/zones/Abyssea-Uleguerand/npcs/qm1.lua | 14 | 1392 | -----------------------------------
-- Zone: Abyssea-Uleguerand
-- NPC: qm1 (???)
-- Spawns Ironclad Triturator
-- @pos ? ? ? 253
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
--[[
if (trade:hasItemQty(3245,1) and trade:hasItemQty(3251,1) and trade:getItemCount() == 2) then -- Player has all the required items.
if (GetMobAction(17813925) == ACTION_NONE) then -- Mob not already spawned from this
SpawnMob(17813925):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe)
player:tradeComplete();
end
end
]]
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(1010, 3245, 3251); -- Inform player what items they need.
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
smartdevicelink/sdl_atf_test_scripts | test_scripts/WebEngine/007_SetAppProperties_with_invalid_parameters.lua | 1 | 3239 | ---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0240-sdl-js-pwa.md
--
-- Description:
-- Verify that the SDL responds with success:false, "INVALID_DATA" on request with invalid parameters type
--
-- Precondition:
-- 1. SDL and HMI are started
--
-- Sequence:
-- 1. HMI sends BC.SetAppProperties request with invalid parameters type
-- a. SDL sends response with success:false, "INVALID_DATA" to HMI
-- 2. HMI sends BC.GetAppProperties request with wrong policyAppID to SDL
-- a. SDL sends response with success:false, "DATA_NOT_AVAILABLE" to HMI
-- 3. HMI sends BC.SetAppProperties request with application properties of the policyAppID to SDL
-- a. SDL sends successful response to HMI
-- 4. HMI sends BC.SetAppProperties request with invalid parameters type
-- a. SDL sends response with success:false, "INVALID_DATA" to HMI
-- 5. HMI sends BC.GetAppProperties request with policyAppID to SDL
-- a. SDL sends successful response with application properties of the policyAppID to HMI
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local common = require('test_scripts/WebEngine/commonWebEngine')
--[[ Local Variables ]]
local invalidAppPropType = {
-- value type is updated to string instead of array
nicknames = "Test Web Application invalidType",
-- value type is updated to integer instead of string
policyAppID = 5,
-- value type is updated to string instead of boolean
enabled = "false",
-- value type is updated to integer instead of string
authToken = 12345,
-- value type is updated to integer instead of string
transportType = 123,
-- value type is updated to array instead of individual value ("BOTH", "CLOUD", "MOBILE")
hybridAppPreference = {"CLOUD", "MOBILE"},
-- value type is updated to integer instead of string
endpoint = 8080
}
-- [[ Scenario ]]
common.Title("Preconditions")
common.Step("Clean environment", common.preconditions)
common.Step("Start SDL, HMI, connect regular mobile, start Session", common.start)
common.Title("Test")
for parameter, value in pairs(invalidAppPropType) do
common.Step("SetAppProperties request: invalid parameter type " .. parameter .. " with ".. tostring(value),
common.errorRPCprocessingUpdate, { "SetAppProperties", common.resultCode.INVALID_DATA, parameter, value })
common.Step("GetAppProperties request: with policyAppID",
common.errorRPCprocessing, { "GetAppProperties", common.resultCode.DATA_NOT_AVAILABLE })
end
common.Step("SetAppProperties request for policyAppID", common.setAppProperties, { common.defaultAppProperties })
for parameter, value in pairs(invalidAppPropType) do
common.Step("SetAppProperties request: invalid parameter type " .. parameter .. " with ".. tostring(value),
common.errorRPCprocessingUpdate, { "SetAppProperties", common.resultCode.INVALID_DATA, parameter, value })
common.Step("GetAppProperties request: with policyAppID", common.getAppProperties, { common.defaultAppProperties })
end
common.Title("Postconditions")
common.Step("Stop SDL", common.postconditions)
| bsd-3-clause |
Squeakz/darkstar | scripts/globals/spells/bluemagic/radiant_breath.lua | 25 | 2259 | -----------------------------------------
-- Spell: Radiant Breath
-- Deals light damage to enemies within a fan-shaped area of effect originating from the caster. Additional effect: Slow and Silence.
-- Spell cost: 116 MP
-- Monster Type: Wyverns
-- Spell Type: Magical (Light)
-- Blue Magic Points: 4
-- Stat Bonus: CHR+1, HP+5
-- Level: 54
-- Casting Time: 5.25 seconds
-- Recast Time: 33.75 seconds
-- Magic Bursts on: Transfixion, Fusion, Light
-- Combos: None
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
local multi = 2.90;
if (caster:hasStatusEffect(EFFECT_AZURE_LORE)) then
multi = multi + 0.50;
end
params.multiplier = multi;
params.tMultiplier = 1.5;
params.duppercap = 69;
params.str_wsc = 0.0;
params.dex_wsc = 0.0;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.3;
params.chr_wsc = 0.0;
damage = BlueMagicalSpell(caster, target, spell, params, MND_BASED);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT) - target:getStat(MOD_INT),BLUE_SKILL,1.0);
if (damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_SLOW;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,35,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if (damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_SILENCE;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,25,0,getBlueEffectDuration(caster,resist,typeEffect));
end
return damage;
end; | gpl-3.0 |
Squeakz/darkstar | scripts/zones/Attohwa_Chasm/mobs/Sargas.lua | 4 | 2114 | -----------------------------------
-- Area: Attohwa Chasm
-- NM: Sargas
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
-- onMobInitialize Action
-----------------------------------
function onMobInitialize(mob)
mob:setMobMod(MOBMOD_ADD_EFFECT,mob:getShortID());
mob:setMobMod(MOBMOD_AUTO_SPIKES,mob:getShortID());
mob:addStatusEffect(EFFECT_SHOCK_SPIKES,50,0,0);
mob:getStatusEffect(EFFECT_SHOCK_SPIKES):setFlag(32);
end;
-----------------------------------
-- onAdditionalEffect Action
-----------------------------------
function onAdditionalEffect(mob,target,damage)
-- Guestimating 2 in 3 chance to stun on melee.
if ((math.random(1,100) >= 66) or (target:hasStatusEffect(EFFECT_STUN) == true)) then
return 0,0,0;
else
local duration = math.random(5,15);
target:addStatusEffect(EFFECT_STUN,5,0,duration);
return SUBEFFECT_STUN,0,EFFECT_STUN;
end
end;
-----------------------------------
-- onSpikesDamage
-----------------------------------
function onSpikesDamage(mob,target,damage)
local INT_diff = mob:getStat(MOD_INT) - target:getStat(MOD_INT);
if (INT_diff > 20) then
INT_diff = 20 + ((INT_diff - 20)*0.5); -- INT above 20 is half as effective.
end
local dmg = ((damage+INT_diff)*0.5); -- INT adjustment and base damage averaged together.
local params = {};
params.bonusmab = 0;
params.includemab = false;
dmg = addBonusesAbility(mob, ELE_THUNDER, target, dmg, params);
dmg = dmg * applyResistanceAddEffect(mob,target,ELE_THUNDER,0);
dmg = adjustForTarget(target,dmg,ELE_THUNDER);
dmg = finalMagicNonSpellAdjustments(mob,target,ELE_THUNDER,dmg);
if (dmg < 0) then
dmg = 0;
end
return SUBEFFECT_SHOCK_SPIKES,44,dmg;
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
-- UpdateNMSpawnPoint(mob:getID());
mob:setRespawnTime(math.random((7200),(10800))); -- 2 to 3 hrs
end; | gpl-3.0 |
Squeakz/darkstar | scripts/globals/items/plate_of_sea_spray_risotto.lua | 18 | 1627 | -----------------------------------------
-- ID: 4268
-- Item: plate_of_sea_spray_risotto
-- Food Effect: 4Hrs, All Races
-----------------------------------------
-- HP 45
-- Dexterity 6
-- Agility 3
-- Mind -4
-- HP Recovered While Healing 1
-- Accuracy % 6 (cap 20)
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,4343);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 45);
target:addMod(MOD_DEX, 6);
target:addMod(MOD_AGI, 3);
target:addMod(MOD_MND, -4);
target:addMod(MOD_HPHEAL, 1);
target:addMod(MOD_FOOD_ACCP, 6);
target:addMod(MOD_FOOD_ACC_CAP, 20);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 45);
target:delMod(MOD_DEX, 6);
target:delMod(MOD_AGI, 3);
target:delMod(MOD_MND, -4);
target:delMod(MOD_HPHEAL, 1);
target:delMod(MOD_FOOD_ACCP, 6);
target:delMod(MOD_FOOD_ACC_CAP, 20);
end;
| gpl-3.0 |
smartdevicelink/sdl_atf_test_scripts | test_scripts/AppServices/RPCPassThrough/011_UnknownRpc_Unsupported_Request.lua | 1 | 3950 | ---------------------------------------------------------------------------------------------------
-- Precondition:
-- 1) app1 and app2 are registered on SDL.
-- 2) AppServiceProvider permissions(with NAVIGATION AppService permissions to handle rpc FutureRequest) are assigned for <app1ID>
-- 3) allow_unknown_rpc_passthrough is set to true for <app2ID>
-- 4) app1 sends a PublishAppService (with {serviceType=NAVIGATION, handledRPC=FutureRequest} in the manifest)
--
-- Steps:
-- 1) app2 sends a FutureRequest request to core
--
-- Expected:
-- 1) Core forwards the request to app1
-- 2) app1 responds to Core with { success = false, resultCode = "UNSUPPORTED_REQUEST", info = "Request CANNOT be handled by app services" }
-- 3) Core sees that the original request function ID is unknown and sends {success = true, resultCode = "UNSUPPORTED_REQUEST"} to app2
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('test_scripts/AppServices/commonAppServices')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local variables ]]
local rpcRequest = {
name = "FutureRequest",
hmi_name = "FutureInterface.FutureRequest",
func_id = 956,
params = {
futureParam = 50,
futureParam2 = { 50 },
futureParam3 = "StringValue"
},
hmi_params = {
futureParam = 50,
futureParam2 = { 50 },
futureParam3 = "StringValue"
}
}
local unsupportedResponse = {
success = false,
resultCode = "UNSUPPORTED_REQUEST"
}
local manifest = {
serviceName = config.application1.registerAppInterfaceParams.appName,
serviceType = "NAVIGATION",
handledRPCs = { rpcRequest.func_id },
allowAppConsumers = true,
rpcSpecVersion = config.application1.registerAppInterfaceParams.syncMsgVersion,
navigationServiceManifest = {}
}
local rpcResponse = {
params = unsupportedResponse
}
--[[ Local functions ]]
local function PTUfunc(tbl)
--Add permissions for app1
local pt_entry = common.getAppServiceProducerConfig(1)
pt_entry.app_services.NAVIGATION = { handled_rpcs = {{function_id = rpcRequest.func_id}} }
tbl.policy_table.app_policies[common.getConfigAppParams(1).fullAppID] = pt_entry
--Add permissions for app2
pt_entry = common.getAppDataForPTU(2)
pt_entry.groups = { "Base-4" }
pt_entry.allow_unknown_rpc_passthrough = true
tbl.policy_table.app_policies[common.getConfigAppParams(2).fullAppID] = pt_entry
end
local function RPCPassThruTest()
local providerMobileSession = common.getMobileSession(1)
local mobileSession = common.getMobileSession(2)
local cid = mobileSession:SendRPC(rpcRequest.func_id, rpcRequest.params)
providerMobileSession:ExpectRequest(rpcRequest.func_id, rpcRequest.params):Do(function(_, data)
providerMobileSession:SendResponse(rpcRequest.func_id, data.rpcCorrelationId, unsupportedResponse)
end)
--Core will NOT attempt to process message
EXPECT_HMICALL(rpcRequest.hmi_name, rpcRequest.hmi_params):Times(0)
--Core will respond with UNSUPPORTED_REQUEST because the RPC is unknown
mobileSession:ExpectResponse(cid, rpcResponse.params)
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
runner.Step("RAI App 1", common.registerApp)
runner.Step("Activate App 1", common.activateApp)
runner.Step("PTU", common.policyTableUpdate, { PTUfunc })
runner.Step("PublishAppService", common.publishMobileAppService, { manifest, 1 })
runner.Step("RAI App 2", common.registerAppWOPTU, { 2 })
runner.Step("Activate App 2", common.activateApp, { 2 })
runner.Title("Test")
runner.Step("RPCPassThroughTest_UNSUPPORTED", RPCPassThruTest)
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
| bsd-3-clause |
Squeakz/darkstar | scripts/zones/Port_Windurst/npcs/Odilia.lua | 13 | 1044 | -----------------------------------
-- Area: Port Windurst
-- NPC: Odilia
-- Type: Standard NPC
-- @zone: 240
-- @pos 78.801 -6 118.653
--
-- Auto-Script: Requires Verification (Verfied By Brawndo)
-----------------------------------
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0121);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Squeakz/darkstar | scripts/zones/Dynamis-Xarcabard/mobs/Dynamis_Lord.lua | 23 | 2056 | -----------------------------------
-- Area: Dynamis Xarcabard
-- NM: Dynamis_Lord
--
-- In OLD Dynamis, he is spawned by killing 15 Kindred NMs..
-- ..NOT by killing Ying and Yang.
--
-- In Neo Dynamis, he is spawned by trading
-- a Shrouded Bijou to the ??? in front of Castle Zvahl.
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/titles");
-----------------------------------
-- onMobInitialize Action
-----------------------------------
function onMobInitialize(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob,target)
local YingID = 17330183;
local YangID = 17330184;
if (mob:getBattleTime() % 90 == 0 and mob:getBattleTime() >= 90) then
if (GetMobAction(YingID) == ACTION_NONE and GetMobAction(YangID) == ACTION_NONE) then
GetMobByID(YingID):setSpawn(-414.282,-44,20.427); -- These come from DL's spawn point when he spawns them.
GetMobByID(YangID):setSpawn(-414.282,-44,20.427);
SpawnMob(YingID):updateEnmity(target); -- Respawn the dragons after 90sec
SpawnMob(YangID):updateEnmity(target);
end
end
if (GetMobAction(YingID) == ACTION_ROAMING) then -- ensure that it's always going after someone, can't kite it away!
GetMobByID(YingID):updateEnmity(target);
end
if (GetMobAction(YangID) == ACTION_ROAMING) then
GetMobByID(YangID):updateEnmity(target);
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
local npc = GetNPCByID(17330781); -- ID of the '???' target.
player:addTitle(LIFTER_OF_SHADOWS);
npc:setPos(mob:getXPos(),mob:getYPos(),mob:getZPos());
npc:setStatus(0); -- Spawn the '???'
DespawnMob(17330183); -- despawn dragons
DespawnMob(17330184);
end; | gpl-3.0 |
jlcvp/otxserver | data/lib/core/storages.lua | 2 | 2002 | Storage = {
-- General storages
isTraining = 30000,
NpcExhaust = 30001,
RentedHorseTimer = 30015,
-- Promotion Storage cannot be changed, it is set in source code
Promotion = 30018,
combatProtectionStorage = 30023,
Factions = 30024,
blockMovementStorage = 30025,
FamiliarSummon = 30026,
TrainerRoom = 30027,
NpcSpawn = 30028,
ExerciseDummyExhaust = 30029,
StrawberryCupcake = 30032,
StoreExaust = 30051,
LemonCupcake = 30052,
BlueberryCupcake = 30053,
FamiliarSummonEvent10 = 30054,
FamiliarSummonEvent60 = 30055,
FreeQuests = 30057,
PremiumAccount = 30058,
--[[
Old storages
Over time, this will be dropped and replaced by the table above
]]
Grimvale = {
-- Reserved storage from 50380 - 50399
SilverVein = 50380,
WereHelmetEnchant = 50381
},
OutfitQuest = {
-- Reserved storage from 50960 - 51039
-- Until all outfit quests are completed
DefaultStart = 50960,
Ref = 50961,
-- Golden Outfit
GoldenOutfit = 51015,
},
AdventurersGuild = {
-- Reserved storage from 52130 - 52159
Stone = 52130,
},
}
GlobalStorage = {
ExpBoost = 65004,
XpDisplayMode = 65006,
OberonEventTime = 65009,
ScarlettEtzelEventTime = 65011,
CobraBastionFlask = 65012,
KeysUpdate = 40000, -- Reserved storage from 40000 - 40000
}
-- Values extraction function
local function extractValues(tab, ret)
if type(tab) == "number" then
table.insert(ret, tab)
else
for _, v in pairs(tab) do
extractValues(v, ret)
end
end
end
local extraction = {}
extractValues(Storage, extraction) -- Call function
table.sort(extraction) -- Sort the table
-- The choice of sorting is due to the fact that sorting is very cheap O (n log2 (n))
-- And then we can simply compare one by one the elements finding duplicates in O(n)
-- Scroll through the extracted table for duplicates
if #extraction > 1 then
for i = 1, #extraction - 1 do
if extraction[i] == extraction[i+1] then
Spdlog.warn(string.format("Duplicate storage value found: %d",
extraction[i]))
end
end
end
| gpl-2.0 |
ddumont/darkstar | scripts/globals/items/serving_of_mont_blanc.lua | 12 | 1483 | -----------------------------------------
-- ID: 5557
-- Item: Serving of Mont Blanc
-- Food Effect: 3 Hrs, All Races
-----------------------------------------
-- TODO: Group Effect
-- HP +8
-- MP +10
-- Intelligence +1
-- HP Recoverd while healing 1
-- MP Recovered while healing 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5557);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 8);
target:addMod(MOD_MP, 10);
target:addMod(MOD_INT, 1);
target:addMod(MOD_HPHEAL, 1);
target:addMod(MOD_MPHEAL, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 8);
target:delMod(MOD_MP, 10);
target:delMod(MOD_INT, 1);
target:delMod(MOD_HPHEAL, 1);
target:delMod(MOD_MPHEAL, 1);
end;
| gpl-3.0 |
jlcvp/otxserver | data/monster/mammals/bear.lua | 2 | 2631 | local mType = Game.createMonsterType("Bear")
local monster = {}
monster.description = "a bear"
monster.experience = 23
monster.outfit = {
lookType = 16,
lookHead = 0,
lookBody = 0,
lookLegs = 0,
lookFeet = 0,
lookAddons = 0,
lookMount = 0
}
monster.raceId = 16
monster.Bestiary = {
class = "Mammal",
race = BESTY_RACE_MAMMAL,
toKill = 500,
FirstUnlock = 25,
SecondUnlock = 250,
CharmsPoints = 15,
Stars = 2,
Occurrence = 0,
Locations = "Several spawns near Kazordoon, Femor Hills, north of Thais, near the White Flower Temple, \z
Rookgaard Bear Cave, Bear Room Quest in Rookgaard, Rookgaard Bear Mountain, South of Villa Scapula, \z
Ferngrims Gate, North of Carlin, Fields of Glory, Edron Troll Cave, south of Venore, Desert Dungeon, \z
first floor of the Orc Fort mountain and west of Outlaw Camp."
}
monster.health = 80
monster.maxHealth = 80
monster.race = "blood"
monster.corpse = 5975
monster.speed = 156
monster.manaCost = 300
monster.changeTarget = {
interval = 4000,
chance = 0
}
monster.strategiesTarget = {
nearest = 100,
}
monster.flags = {
summonable = true,
attackable = true,
hostile = true,
convinceable = true,
pushable = false,
rewardBoss = false,
illusionable = true,
canPushItems = false,
canPushCreatures = false,
staticAttackChance = 90,
targetDistance = 1,
runHealth = 15,
healthHidden = false,
isBlockable = false,
canWalkOnEnergy = false,
canWalkOnFire = false,
canWalkOnPoison = false
}
monster.light = {
level = 0,
color = 0
}
monster.voices = {
interval = 5000,
chance = 10,
{text = "Grrrr", yell = false},
{text = "Groar", yell = false}
}
monster.loot = {
{name = "meat", chance = 39750, maxCount = 4},
{name = "ham", chance = 20000, maxCount = 3},
{name = "bear paw", chance = 2000},
{name = "honeycomb", chance = 460}
}
monster.attacks = {
{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -25}
}
monster.defenses = {
defense = 10,
armor = 10
}
monster.elements = {
{type = COMBAT_PHYSICALDAMAGE, percent = 0},
{type = COMBAT_ENERGYDAMAGE, percent = 0},
{type = COMBAT_EARTHDAMAGE, percent = 0},
{type = COMBAT_FIREDAMAGE, percent = 0},
{type = COMBAT_LIFEDRAIN, percent = 0},
{type = COMBAT_MANADRAIN, percent = 0},
{type = COMBAT_DROWNDAMAGE, percent = 0},
{type = COMBAT_ICEDAMAGE, percent = -10},
{type = COMBAT_HOLYDAMAGE , percent = 10},
{type = COMBAT_DEATHDAMAGE , percent = -5}
}
monster.immunities = {
{type = "paralyze", condition = false},
{type = "outfit", condition = false},
{type = "invisible", condition = false},
{type = "bleed", condition = false}
}
mType:register(monster)
| gpl-2.0 |
ddumont/darkstar | scripts/globals/items/bowl_of_seafood_stew.lua | 12 | 1463 | -----------------------------------------
-- ID: 4561
-- Item: Bowl of Seafood Stew
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Health 20
-- Dexterity 1
-- Vitality 5
-- Defense % 25
-- Defense Cap 120
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,4561);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 20);
target:addMod(MOD_DEX, 1);
target:addMod(MOD_VIT, 5);
target:addMod(MOD_FOOD_DEFP, 25);
target:addMod(MOD_FOOD_DEF_CAP, 120);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 20);
target:delMod(MOD_DEX, 1);
target:delMod(MOD_VIT, 5);
target:delMod(MOD_FOOD_DEFP, 25);
target:delMod(MOD_FOOD_DEF_CAP, 120);
end;
| gpl-3.0 |
ddumont/darkstar | scripts/zones/Giddeus/npcs/Laa_Mozi.lua | 14 | 2157 | -----------------------------------
-- Area: Giddeus
-- NPC: Laa Mozi
-- Involved in Mission 1-3
-- @pos -22 0 148 145
-----------------------------------
package.loaded["scripts/zones/Giddeus/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/missions");
require("scripts/globals/keyitems");
require("scripts/zones/Giddeus/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(WINDURST) == THE_PRICE_OF_PEACE) then
if (player:hasKeyItem(FOOD_OFFERINGS)) then
-- We have the offerings
player:startEvent(0x002d);
else
if (player:getVar("laa_talk") == 1) then
-- npc: You want your offering back?
player:startEvent(0x002e);
elseif (player:getVar("laa_talk") == 2) then
-- npc: You'll have to crawl back to treasure chamber, etc
player:startEvent(0x002f);
else
-- We don't have the offerings yet or anymore
player:startEvent(0x0030);
end
end
else
player:startEvent(0x0030);
end
end
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x002d) then
player:delKeyItem(FOOD_OFFERINGS);
player:setVar("laa_talk",1);
if (player:hasKeyItem(DRINK_OFFERINGS) == false) then
player:setVar("MissionStatus",2);
end
elseif (csid == 0x002e) then
player:setVar("laa_talk",2);
end
end; | gpl-3.0 |
jchuang1977/luci-1 | applications/luci-app-statistics/luasrc/controller/luci_statistics/luci_statistics.lua | 10 | 5915 | -- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org>
-- Copyright 2012 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
module("luci.controller.luci_statistics.luci_statistics", package.seeall)
function index()
require("nixio.fs")
require("luci.util")
require("luci.statistics.datatree")
-- override entry(): check for existance <plugin>.so where <plugin> is derived from the called path
function _entry( path, ... )
local file = path[5] or path[4]
if nixio.fs.access( "/usr/lib/collectd/" .. file .. ".so" ) then
entry( path, ... )
end
end
local labels = {
s_output = _("Output plugins"),
s_system = _("System plugins"),
s_network = _("Network plugins"),
conntrack = _("Conntrack"),
cpu = _("Processor"),
csv = _("CSV Output"),
df = _("Disk Space Usage"),
disk = _("Disk Usage"),
dns = _("DNS"),
email = _("Email"),
entropy = _("Entropy"),
exec = _("Exec"),
interface = _("Interfaces"),
iptables = _("Firewall"),
irq = _("Interrupts"),
iwinfo = _("Wireless"),
load = _("System Load"),
memory = _("Memory"),
netlink = _("Netlink"),
network = _("Network"),
nut = _("UPS"),
olsrd = _("OLSRd"),
ping = _("Ping"),
processes = _("Processes"),
rrdtool = _("RRDTool"),
splash_leases = _("Splash Leases"),
tcpconns = _("TCP Connections"),
unixsock = _("UnixSock"),
uptime = _("Uptime")
}
-- our collectd menu
local collectd_menu = {
output = { "csv", "network", "rrdtool", "unixsock" },
system = { "cpu", "df", "disk", "email", "entropy", "exec", "irq", "load", "memory", "nut", "processes", "uptime" },
network = { "conntrack", "dns", "interface", "iptables", "netlink", "olsrd", "ping", "splash_leases", "tcpconns", "iwinfo" }
}
-- create toplevel menu nodes
local st = entry({"admin", "statistics"}, template("admin_statistics/index"), _("Statistics"), 80)
st.index = true
entry({"admin", "statistics", "collectd"}, cbi("luci_statistics/collectd"), _("Collectd"), 10).subindex = true
-- populate collectd plugin menu
local index = 1
for section, plugins in luci.util.kspairs( collectd_menu ) do
local e = entry(
{ "admin", "statistics", "collectd", section },
firstchild(), labels["s_"..section], index * 10
)
e.index = true
for j, plugin in luci.util.vspairs( plugins ) do
_entry(
{ "admin", "statistics", "collectd", section, plugin },
cbi("luci_statistics/" .. plugin ),
labels[plugin], j * 10
)
end
index = index + 1
end
-- output views
local page = entry( { "admin", "statistics", "graph" }, template("admin_statistics/index"), _("Graphs"), 80)
page.setuser = "nobody"
page.setgroup = "nogroup"
local vars = luci.http.formvalue(nil, true)
local span = vars.timespan or nil
local host = vars.host or nil
-- get rrd data tree
local tree = luci.statistics.datatree.Instance(host)
local _, plugin, idx
for _, plugin, idx in luci.util.vspairs( tree:plugins() ) do
-- get plugin instances
local instances = tree:plugin_instances( plugin )
-- plugin menu entry
entry(
{ "admin", "statistics", "graph", plugin },
call("statistics_render"), labels[plugin], idx
).query = { timespan = span , host = host }
-- if more then one instance is found then generate submenu
if #instances > 1 then
local _, inst, idx2
for _, inst, idx2 in luci.util.vspairs(instances) do
-- instance menu entry
entry(
{ "admin", "statistics", "graph", plugin, inst },
call("statistics_render"), inst, idx2
).query = { timespan = span , host = host }
end
end
end
end
function statistics_render()
require("luci.statistics.rrdtool")
require("luci.template")
require("luci.model.uci")
local vars = luci.http.formvalue()
local req = luci.dispatcher.context.request
local path = luci.dispatcher.context.path
local uci = luci.model.uci.cursor()
local spans = luci.util.split( uci:get( "luci_statistics", "collectd_rrdtool", "RRATimespans" ), "%s+", nil, true )
local span = vars.timespan or uci:get( "luci_statistics", "rrdtool", "default_timespan" ) or spans[1]
local host = vars.host or uci:get( "luci_statistics", "collectd", "Hostname" ) or luci.sys.hostname()
local opts = { host = vars.host }
local graph = luci.statistics.rrdtool.Graph( luci.util.parse_units( span ), opts )
local hosts = graph.tree:host_instances()
local is_index = false
local i, p, inst, idx
-- deliver image
if vars.img then
local l12 = require "luci.ltn12"
local png = io.open(graph.opts.imgpath .. "/" .. vars.img:gsub("%.+", "."), "r")
if png then
luci.http.prepare_content("image/png")
l12.pump.all(l12.source.file(png), luci.http.write)
end
return
end
local plugin, instances
local images = { }
-- find requested plugin and instance
for i, p in ipairs( luci.dispatcher.context.path ) do
if luci.dispatcher.context.path[i] == "graph" then
plugin = luci.dispatcher.context.path[i+1]
instances = { luci.dispatcher.context.path[i+2] }
end
end
-- no instance requested, find all instances
if #instances == 0 then
--instances = { graph.tree:plugin_instances( plugin )[1] }
instances = graph.tree:plugin_instances( plugin )
is_index = true
-- index instance requested
elseif instances[1] == "-" then
instances[1] = ""
is_index = true
end
-- render graphs
for i, inst in luci.util.vspairs( instances ) do
for i, img in luci.util.vspairs( graph:render( plugin, inst, is_index ) ) do
table.insert( images, graph:strippngpath( img ) )
images[images[#images]] = inst
end
end
luci.template.render( "public_statistics/graph", {
images = images,
plugin = plugin,
timespans = spans,
current_timespan = span,
hosts = hosts,
current_host = host,
is_index = is_index
} )
end
| apache-2.0 |
Squeakz/darkstar | scripts/zones/Bastok_Markets/npcs/Marin.lua | 13 | 1136 | -----------------------------------
-- Area: Bastok Markets
-- NPC: Marin
-- Type: Quest Giver
-- @zone: 235
-- @pos -340.060 -11.003 -148.181
--
-- Auto-Script: Requires Verification. Verified standard dialog is also "All By Myself" repeatable quest. - thrydwolf 12/18/2011
-----------------------------------
package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil;
require("scripts/zones/Bastok_Markets/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0169);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Squeakz/darkstar | scripts/zones/Lufaise_Meadows/npcs/Ghost_Talker_IM.lua | 13 | 3327 | -----------------------------------
-- Area: Lufaise Meadows
-- NPC: Ghost Talker, I.M.
-- Border Conquest Guards
-- @pos 414.659 0.905 -52.417 24
-----------------------------------
package.loaded["scripts/zones/Lufaise_Meadows/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Lufaise_Meadows/TextIDs");
local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = TAVNAZIANARCH;
local csid = 0x7ff8;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
ddumont/darkstar | scripts/zones/Bastok_Mines/TextIDs.lua | 5 | 6501 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6379; -- Come back after sorting your inventory.
FULL_INVENTORY_AFTER_TRADE = 6383; -- Try trading again after sorting your inventory.
ITEM_OBTAINED = 6385; -- Obtained: <<<Unknown Parameter (Type: 80) 1>>><<<Possible Special Code: 01>>><<<Possible Special Code: 05>>>
GIL_OBTAINED = 6386; -- Obtained <<<Numeric Parameter 0>>> gil.
NOT_HAVE_ENOUGH_GIL = 6390; -- You do not have enough gil.
KEYITEM_OBTAINED = 6388; -- Obtained key item: <<<Unknown Parameter (Type: 80) 1>>>
HOMEPOINT_SET = 6476; -- Home point set!
ALCHEMY_SUPPORT = 7048; -- Your Multiple Choice (Parameter 1)[fishing/woodworking/smithing/goldsmithing/clothcraft/leatherworking/bonecraft/alchemy/cooking] skills went up
GUILD_TERMINATE_CONTRACT = 7062; -- You have terminated your trading contract with the Multiple Choice (Parameter 1)[Fishermen's/Carpenters'/Blacksmiths'/Goldsmiths'/Weavers'/Tanners'/Boneworkers'/Alchemists'/Culinarians'] Guild and formed a new one with the Multiple Choice (Parameter 0)[Fishermen's/Carpenters'/Blacksmiths'/Goldsmiths'/Weavers'/Tanners'/Boneworkers'/Alchemists'/Culinarians'] Guild
GUILD_NEW_CONTRACT = 7070; -- You have formed a new trading contract with the Multiple Choice (Parameter 0)[Fishermen's/Carpenters'/Blacksmiths'/Goldsmiths'/Weavers'/Tanners'/Boneworkers'/Alchemists'/Culinarians'] Guild
NO_MORE_GP_ELIGIBLE = 7077; -- You are not eligible to receive guild points at this time.
GP_OBTAINED = 7082; -- Obtained: ?Numeric Parameter 0? guild points.
NOT_HAVE_ENOUGH_GP = 7083; -- You do not have enough guild points.
FISHING_MESSAGE_OFFSET = 10794; -- You can't fish here.
-- Conquest System
CONQUEST = 11105; --You've earned conquest points!
-- Mission Dialogs
YOU_ACCEPT_THE_MISSION = 6505; -- You have accepted the mission.
ORIGINAL_MISSION_OFFSET = 6510; -- You can consult the ission section of the main menu to review your objectives. Speed and efficiency are your priorities. Dismissed.
EXTENDED_MISSION_OFFSET = 11608; -- Go to Ore Street and talk to Medicine Eagle. He says he was there when the commotion started.
-- Dynamis dialogs
YOU_CANNOT_ENTER_DYNAMIS = 11718; -- You cannot enter Dynamis
PLAYERS_HAVE_NOT_REACHED_LEVEL = 11720; -- Players who have not reached levelare prohibited from entering Dynamis.
UNUSUAL_ARRANGEMENT_PEBBLES = 11731; -- There is an unusual arrangement of pebbles here.
-- Dialog Texts
HEMEWMEW_DIALOG = 7055; -- I have been appointed by the Guildworkers' Union to manage the trading of manufactured crafts and the exchange of guild points.
VIRNAGE_DIALOG_1 = 10976; -- They stayed in a citadel on the Sauromugue Champaign. The paint may be there still!
VIRNAGE_DIALOG_2 = 10982; -- Hand my letter to Eperdur in the San d'Oria Cathedral to claim your reward.
THE_GATE_IS_LOCKED = 12153; -- The gate is locked.
-- Harvest Festival
TRICK_OR_TREAT = 11680; -- Trick or treat...
THANK_YOU_TREAT = 11681; -- And now for your treat...
HERE_TAKE_THIS = 11682; -- Here, take this...
IF_YOU_WEAR_THIS = 11683; -- If you put this on and walk around, something...unexpected might happen...
THANK_YOU = 11681; -- Thank you...
-- Shop Texts
FAUSTIN_CLOSED_DIALOG = 10773; -- I'm trying to start a business selling goods from Ronfaure,
RODELLIEUX_CLOSED_DIALOG = 10774; -- I'm trying to start a business selling goods from Fauregandi,
MILLE_CLOSED_DIALOG = 10775; -- I'm trying to start a business selling goods from Norvallen,
TIBELDA_CLOSED_DIALOG = 10776; -- I'm trying to start a business selling goods from Valdeaunia,
GALDEO_CLOSED_DIALOG = 10777; -- I'm trying to start a business selling goods from Li'Telor,
DEEGIS_SHOP_DIALOG = 10894; -- The only things an adventurer needs are courage and a good suit of armor! Welcome to Deegis's Armour!
ZEMEDARS_SHOP_DIALOG = 10895; -- Everything in our store is top-grade and Galka-made! What're you lookin' for?
BOYTZ_SHOP_DIALOG = 10896; -- Welcome to Boytz's Knickknacks.
GELZERIO_SHOP_DIALOG = 10897; -- ...Yes?
GRISELDA_SHOP_DIALOG = 10898; -- Good of you to drop by the Bat's Lair Inn! Why don't you try some of our specialty plates?
NEIGEPANCE_SHOP_DIALOG = 10899; -- Hello there. A well-fed chocobo is a happy chocobo!
FAUSTIN_OPEN_DIALOG = 10900; -- Hello there! Might I interest you specialty goods from Ronfaure?
MILLE_OPEN_DIALOG = 10901; -- Hello there! Might I interest you specialty goods from Norvallen?
RODELLIEUX_OPEN_DIALOG = 10902; -- Hello there! Might I interest you specialty goods from Fauregandi?
TIBELDA_OPEN_DIALOG = 10903; -- Goods of all varieties, imported directly from the northern land of Valdeaunia!
MAYMUNAH_SHOP_DIALOG = 10904; -- Welcome to the Alchemists' Guild! Looking for something specific?
ODOBA_SHOP_DIALOG = 10905; -- Welcome to the Alchemists' Guild. How may I help you?
GALDEO_OPEN_DIALOG = 11465; -- Come! Take a look at all the wonderful goods from Li'Telor.
AULAVIA_OPEN_DIALOG = 11466; -- May I interest you in some specialty goods from Vollbow?
AULAVIA_CLOSED_DIALOG = 11467; -- I'm trying to start a business selling goods from Vollbow,
PROUDBEARD_SHOP_DIALOG = 11636; -- Would you be interested in a nice suit of adventurer-issue armor? Be careful when you buy, though. We offer no refunds.
EMALIVEULAUX_COP_NOT_COMPLETED = 12234; -- I'd like to start my own business someday, but I just haven't found anything that truly interests me.
EMALIVEULAUX_OPEN_DIALOG = 12235; -- Rare Tavnazian imports! Get them before they're gone!
EMALIVEULAUX_CLOSED_DIALOG = 12236; -- I'd love to sell you goods imported from the island of Tavnazia, but with the area under foreign control, I can't secure my trade routes...
-- Weather Dialog
MARIADOK_DIALOG = 6737; -- Your fate rides on the changing winds of Vana'diel. I can give you insight on the local weather.
-- Standard NPC Dialog
ITEM_DELIVERY_DIALOG = 10429; -- Need something sent to a friend's house? Sending items to your own house? You've come to the right place!
-- conquest Base
CONQUEST_BASE = 6578; -- Tallying conquest results...
| gpl-3.0 |
smartdevicelink/sdl_atf_test_scripts | test_scripts/API/VehicleData/VehicleDataVersioning/007_VD_parameter_DB_app_version_equal_to_parameter_version.lua | 1 | 2253 | ---------------------------------------------------------------------------------------------------
-- Description: The app is able to retrieve the parameter in case app version is equal parameter version,
-- parameter is listed in DB
-- In case:
-- 1. App is registered with syncMsgVersion=5.5
-- 2. Parameter has since=5.5 DB
-- 3. App requests GetVehicleData(<Parameter>)
-- SDL does:
-- a. process the request successful
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('test_scripts/API/VehicleData/VehicleDataVersioning/common')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
config.application1.registerAppInterfaceParams.syncMsgVersion.majorVersion = 5
config.application1.registerAppInterfaceParams.syncMsgVersion.minorVersion = 5
config.ValidateSchema = false
--[[ Local Functions ]]
local function ptuFunc(pTbl)
pTbl.policy_table.vehicle_data = {}
pTbl.policy_table.vehicle_data.schema_version = "00.00.01"
pTbl.policy_table.vehicle_data.schema_items = {
{
name = "custom_vd_item1_integer",
type = "Integer",
key = "OEM_REF_INT",
array = false,
mandatory = false,
minvalue = 0,
maxvalue = 100,
since = "5.5.0"
}
}
pTbl.policy_table.functional_groupings.NewTestCaseGroup = common.cloneTable(pTbl.policy_table.functional_groupings["Emergency-1"])
pTbl.policy_table.functional_groupings.NewTestCaseGroup.rpcs.GetVehicleData.parameters = { "custom_vd_item1_integer" }
pTbl.policy_table.app_policies[common.getConfigAppParams(1).fullAppID].groups = { "Base-4", "NewTestCaseGroup" }
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
runner.Step("RAI", common.registerApp)
runner.Step("PTU", common.policyTableUpdate, { ptuFunc })
runner.Step("Activate App", common.activateApp)
runner.Title("Test")
runner.Step("RPC GetVehicleData", common.processGetVDwithCustomDataSuccess)
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
| bsd-3-clause |
smartdevicelink/sdl_atf_test_scripts | test_scripts/CloudAppRPCs/013_Same_app_name_mobile_app_Unregistered.lua | 1 | 5209 | ---------------------------------------------------------------------------------------------------
-- Precondition:
-- 1) Application with <appID> is registered on SDL.
-- 2) Specific permissions are assigned for <appID> with SetCloudAppProperties
-- 3) Application defines 2 cloud apps in PT by sending SetCloudAppProperties RPC requests:
-- - AppA (hybridAppPreference=CLOUD)
-- - AppB (hybridAppPreference=BOTH)
--
-- Steps:
-- 1) Mobile AppA is registered successfully
-- 2) Cloud AppA is trying to register
-- SDL does:
-- - register cloud AppA successfully
-- - unregister mobile AppA successfully
-- 3) Mobile AppB is registered successfully
-- 4) Cloud AppB is trying to register
-- SDL does:
-- - register cloud AppB successfully
-- - not unregister mobile AppB
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('test_scripts/CloudAppRPCs/commonCloudAppRPCs')
local utils = require("user_modules/utils")
--[[ Conditions to scik test ]]
if config.defaultMobileAdapterType == "WS" or config.defaultMobileAdapterType == "WSS" then
runner.skipTest("Test is not applicable for WS/WSS connection")
end
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Functions ]]
local hmiAppIDMap = {}
local function setHybridApp(pAppId, pAppNameCode, pHybridAppPreference)
local params = {
properties = {
nicknames = { "HybridApp" .. pAppNameCode },
appID = "000000" .. pAppId,
enabled = true,
authToken = "ABCD12345" .. pAppId,
cloudTransportType = "WSS",
hybridAppPreference = pHybridAppPreference,
endpoint = "ws://127.0.0.1:808" .. pAppId .. "/"
}
}
local cid = common.getMobileSession():SendRPC("SetCloudAppProperties", params)
common.getMobileSession():ExpectResponse(cid, { success = true, resultCode = "SUCCESS" })
common.getHMIConnection():ExpectRequest("BasicCommunication.UpdateAppList"):Do(function(_,data)
local apps = data.params.applications
for i,v in ipairs(apps) do
if v.appName == "HybridApp" .. pAppNameCode then
print('Setting HMI App ID '.. pAppNameCode)
hmiAppIDMap[pAppId] = v.appID
--
end
end
end)
end
local function PTUfunc(tbl)
tbl.policy_table.app_policies[common.getConfigAppParams(1).fullAppID] = common.getCloudAppStoreConfig(1);
end
local function connectMobDevice()
local conId = 2
local deviceInfo = { host = "1.0.0.1", port = config.mobilePort }
utils.addNetworkInterface(conId, deviceInfo.host)
common.mobile.createConnection(conId, deviceInfo.host, deviceInfo.port)
common.mobile.connect(conId)
:Do(function()
common.mobile.allowSDL(conId)
end)
end
local function deleteMobDevices()
utils.deleteNetworkInterface(2)
end
local function registerApp(pAppId, pConId, pAppNameCode, pActivateCloudApp, pUnregAppId)
if (pActivateCloudApp) then
common.getHMIConnection():SendRequest("SDL.ActivateApp", {appID = hmiAppIDMap[pAppId]})
end
local session = common.getMobileSession(pAppId, pConId)
session:StartService(7)
:Do(function()
local params = utils.cloneTable(common.app.getParams())
params.appName = "HybridApp" .. pAppNameCode
params.appID = "000" .. pAppId
params.fullAppID = "000000" .. pAppId
local cid = session:SendRPC("RegisterAppInterface", params)
session:ExpectResponse(cid, { success = true, resultCode = "SUCCESS" })
session:ExpectNotification("OnPermissionsChange")
session:ExpectNotification("OnHMIStatus"):Times(pActivateCloudApp == true and 2 or 1)
common.getHMIConnection():ExpectNotification("BasicCommunication.OnAppRegistered")
:Do(function(_, d)
common.setHMIAppId(d.params.application.appID, pAppId)
end)
end)
local occurrences = 0
if pUnregAppId then occurrences = 1 end
common.getHMIConnection():ExpectNotification("BasicCommunication.OnAppUnregistered",
{ appID = common.getHMIAppId(pUnregAppId), unexpectedDisconnect = false })
:Times(occurrences)
utils.wait(2000)
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
runner.Step("RAI", common.registerApp)
runner.Step("PTU", common.policyTableUpdate, { PTUfunc })
runner.Step("Activate App", common.activateApp)
runner.Step("Add additional connection", connectMobDevice)
runner.Step("Define Hybrid App A in PT as CLOUD", setHybridApp, { 2, "A", "CLOUD" })
runner.Step("Define Hybrid App B in PT as BOTH", setHybridApp, { 3, "B", "BOTH" })
runner.Title("Test")
runner.Step("Register Mobile App A SUCCESS", registerApp, { 4, 1, "A" })
runner.Step("Register Cloud App A SUCCESS, Unregister Mobile App A", registerApp, { 2, 2, "A", true, 4 })
runner.Step("Register Mobile App B SUCCESS", registerApp, { 5, 1, "B" })
runner.Step("Register Cloud App B SUCCESS", registerApp, { 3, 2, "B", true})
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
runner.Step("Remove additional connection", deleteMobDevices)
| bsd-3-clause |
kennethlombardi/moai-graphics | engine/resources/lua/ManagerGameLoop.lua | 1 | 2666 | local function preInitialize()
-- require managers to perform singleton initialization
require("ConfigurationManager");
require("UserDataManager");
require("MessageManager");
require("SimulationManager");
require("WindowManager");
require("ResourceManager");
require("LayerManager");
require("SceneManager");
require("SoundManager");
require("InputManager");
require("GameVariables");
print("PreInitialized");
end
local done = false;
local function onQuit(payload)
done = true;
end
local function initialize()
require("SimulationManager"):setLeakTrackingEnabled(true);
require("SimulationManager"):setHistogramEnabled(true);
-- require("SceneManager"):addSceneFromFile('assignment5-OctreeScene.lua');
-- require("SceneManager"):addSceneFromFile('assignment2-BoundingVolumesScene.lua');
require("SceneManager"):addSceneFromFile('cs350TestScene.lua');
-- simulation state
-- MOAIGfxDevice.setClearDepth(true);
MOAIGfxDevice.getFrameBuffer ():setClearDepth ( true )
require("MessageManager"):listen("QUIT", onQuit);
require("MessageManager"):send("GAME_INITIALIZED")
print("Initialized");
end
local function preShutdown()
--require("LayerManager"):getLayerByName("pickleFile0.lua"):serializeToFile("pickleFileDiff0.lua");
--require("LayerManager"):serializeLayerToFile(require("LayerManager"):getLayerIndexByName("pickleFile1.lua"), "pickleFileDiff1.lua");
end
local function shutdown()
require("LayerManager"):shutdown();
require("ResourceManager"):shutdown();
require("WindowManager"):shutdown();
require("SoundManager"):shutdown();
require("SceneManager"):shutdown();
require("ShapesLibrary"):shutdown();
require("GameVariables"):shutdown();
require("ConfigurationManager"):shutdown();
require("UserDataManager"):shutdown();
require("SimulationManager"):forceGarbageCollection();
require("SimulationManager"):reportLeaks();
require("SimulationManager"):forceGarbageCollection();
require("SimulationManager"):reportHistogram();
require("SimulationManager"):shutdown();
end
local function update(dt)
require("MessageManager"):update(dt);
require("InputManager"):update(dt);
require("LayerManager"):update(dt);
require("SceneManager"):update(dt);
require("SoundManager"):update(dt);
require("SimulationManager"):update(dt);
end
function gamesLoop ()
preInitialize();
initialize();
while not done do
update(require("SimulationManager"):getStep());
coroutine.yield()
end
preShutdown();
shutdown();
os.exit();
end
return gamesLoop;
| mit |
ddumont/darkstar | scripts/zones/Selbina/npcs/Catus.lua | 17 | 1067 | -----------------------------------
-- Area: Selbina
-- NPC: Catus
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Selbina/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getZPos() < -28.750) then
player:startEvent(0x00dc);
else
player:startEvent(0x00e5);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
imashkan/IMHAUL | plugins/anti-flood.lua | 281 | 2422 | local NUM_MSG_MAX = 5 -- Max number of messages per TIME_CHECK seconds
local TIME_CHECK = 5
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, function (data, success, result)
if success ~= 1 then
local text = 'I can\'t kick '..data.user..' but should be kicked'
send_msg(data.chat, '', ok_cb, nil)
end
end, {chat=chat, user=user})
end
local function run (msg, matches)
if msg.to.type ~= 'chat' then
return 'Anti-flood works only on channels'
else
local chat = msg.to.id
local hash = 'anti-flood:enabled:'..chat
if matches[1] == 'enable' then
redis:set(hash, true)
return 'Anti-flood enabled on chat'
end
if matches[1] == 'disable' then
redis:del(hash)
return 'Anti-flood disabled on chat'
end
end
end
local function pre_process (msg)
-- Ignore service msg
if msg.service then
print('Service message')
return msg
end
local hash_enable = 'anti-flood:enabled:'..msg.to.id
local enabled = redis:get(hash_enable)
if enabled then
print('anti-flood enabled')
-- Check flood
if msg.from.type == 'user' then
-- Increase the number of messages from the user on the chat
local hash = 'anti-flood:'..msg.from.id..':'..msg.to.id..':msg-num'
local msgs = tonumber(redis:get(hash) or 0)
if msgs > NUM_MSG_MAX then
local receiver = get_receiver(msg)
local user = msg.from.id
local text = 'User '..user..' is flooding'
local chat = msg.to.id
send_msg(receiver, text, ok_cb, nil)
if msg.to.type ~= 'chat' then
print("Flood in not a chat group!")
elseif user == tostring(our_id) then
print('I won\'t kick myself')
elseif is_sudo(msg) then
print('I won\'t kick an admin!')
else
-- Ban user
-- TODO: Check on this plugin bans
local bhash = 'banned:'..msg.to.id..':'..msg.from.id
redis:set(bhash, true)
kick_user(user, chat)
end
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
end
return msg
end
return {
description = 'Plugin to kick flooders from group.',
usage = {},
patterns = {
'^!antiflood (enable)$',
'^!antiflood (disable)$'
},
run = run,
privileged = true,
pre_process = pre_process
}
| gpl-2.0 |
ddumont/darkstar | scripts/globals/spells/absorb-tp.lua | 25 | 1446 | --------------------------------------
-- Spell: Absorb-TP
-- Steals an enemy's TP.
--------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local cap = 1200
local dmg = math.random(100, 1200);
--get resist multiplier (1x if no resist)
local resist = applyResistance(caster, spell, target,
caster:getStat(MOD_INT)-target:getStat(MOD_INT), DARK_MAGIC_SKILL, 1.0);
--get the resisted damage
dmg = dmg * resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = addBonuses(caster, spell, target, dmg);
--add in target adjustment
dmg = adjustForTarget(target, dmg, spell:getElement());
--add in final adjustments
if (resist <= 0.125) then
spell:setMsg(85);
dmg = 0
else
spell:setMsg(454);
dmg = dmg * ((100 + caster:getMod(MOD_AUGMENTS_ABSORB)) / 100)
if ((target:getTP()) < dmg) then
dmg = target:getTP();
end
if (dmg > cap) then
dmg = cap;
end
-- drain
caster:addTP(dmg);
target:addTP(-dmg);
end
return dmg;
end;
| gpl-3.0 |
jlcvp/otxserver | data/monster/quests/grave_danger/risen_soldier.lua | 2 | 2105 | local mType = Game.createMonsterType("Risen Soldier")
local monster = {}
monster.description = "an Risen Soldier"
monster.experience = 0
monster.outfit = {
lookType = 306,
lookHead = 0,
lookBody = 0,
lookLegs = 0,
lookFeet = 0,
lookAddons = 0,
lookMount = 0
}
monster.health = 20000
monster.maxHealth = 20000
monster.race = "undead"
monster.corpse = 0
monster.speed = 220
monster.manaCost = 0
monster.changeTarget = {
interval = 4000,
chance = 10
}
monster.strategiesTarget = {
nearest = 100,
}
monster.flags = {
summonable = false,
attackable = true,
hostile = true,
convinceable = false,
pushable = false,
rewardBoss = false,
illusionable = false,
canPushItems = true,
canPushCreatures = true,
staticAttackChance = 90,
targetDistance = 1,
runHealth = 0,
healthHidden = false,
isBlockable = false,
canWalkOnEnergy = false,
canWalkOnFire = false,
canWalkOnPoison = false
}
monster.light = {
level = 0,
color = 0
}
monster.voices = {
interval = 5000,
chance = 10,
}
monster.loot = {
}
monster.attacks = {
{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -450},
{name ="combat", interval = 2000, chance = 20, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -435, range = 7, shootEffect = CONST_ANI_WHIRLWINDSWORD, target = false}
}
monster.defenses = {
defense = 45,
armor = 45,
{name ="invisible", interval = 2000, chance = 15, effect = CONST_ME_MAGIC_BLUE}
}
monster.elements = {
{type = COMBAT_PHYSICALDAMAGE, percent = 0},
{type = COMBAT_ENERGYDAMAGE, percent = 20},
{type = COMBAT_EARTHDAMAGE, percent = -10},
{type = COMBAT_FIREDAMAGE, percent = 80},
{type = COMBAT_LIFEDRAIN, percent = 0},
{type = COMBAT_MANADRAIN, percent = 0},
{type = COMBAT_DROWNDAMAGE, percent = 0},
{type = COMBAT_ICEDAMAGE, percent = 0},
{type = COMBAT_HOLYDAMAGE , percent = 10},
{type = COMBAT_DEATHDAMAGE , percent = -5}
}
monster.immunities = {
{type = "paralyze", condition = false},
{type = "outfit", condition = false},
{type = "invisible", condition = true},
{type = "bleed", condition = false}
}
mType:register(monster)
| gpl-2.0 |
Squeakz/darkstar | scripts/zones/Northern_San_dOria/npcs/Coullene.lua | 13 | 1581 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Coullene
-- Type: Involved in Quest (Flyers for Regine)
-- @zone: 231
-- @pos 146.420 0.000 127.601
--
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) ==QUEST_ACCEPTED) then
if (trade:hasItemQty(532,1) and trade:getItemCount() == 1 and player:getVar("tradeCoulene") == 0) then
player:messageSpecial(COULLENE_DIALOG);
player:setVar("FFR",player:getVar("FFR") - 1);
player:setVar("tradeCoulene",1);
player:messageSpecial(FLYER_ACCEPTED);
player:tradeComplete();
elseif (player:getVar("tradeCoulene") ==1) then
player:messageSpecial(FLYER_ALREADY);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,COULLENE_DIALOG);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
premake/premake-monodevelop | tests/test_sln.lua | 2 | 1137 | ---
-- monodevelop/tests/test_sln.lua
-- Automated test suite for MonoDevelop workspace generation.
-- Copyright (c) 2011-2015 Manu Evans and the Premake project
---
local suite = test.declare("monodevelop_workspace")
local monodevelop = premake.modules.monodevelop
---------------------------------------------------------------------------
-- Setup/Teardown
---------------------------------------------------------------------------
local wks, prj, cfg
function suite.setup()
_ACTION = "monodevelop"
premake.indent(" ")
wks = workspace "MyWorkspace"
configurations { "Debug", "Release" }
kind "ConsoleApp"
end
function suite.slnProj()
project "MyProject"
premake.vstudio.sln2005.reorderProjects(wks)
premake.vstudio.sln2005.projects(wks)
test.capture [[
Project("{2857B73E-F847-4B02-9238-064979017E93}") = "MyProject", "MyProject.cproj", "{42B5DBC6-AE1F-903D-F75D-41E363076E92}"
EndProject
]]
end
function suite.monoDevelopProperties()
project "MyProject"
monodevelop.MonoDevelopProperties(wks)
test.capture [[
GlobalSection(MonoDevelopProperties) = preSolution
EndGlobalSection
]]
end
| bsd-3-clause |
smartdevicelink/sdl_atf_test_scripts | test_scripts/Protocol/Enable_OEM_exclusive_apps_support/013_VehicleTypeData_RAI_4th_protocol.lua | 1 | 1820 | ---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0293-vehicle-type-filter.md
---------------------------------------------------------------------------------------------------
-- Description: Check that SDL is able to provide all vehicle type data in RAI response in case the app is registered
-- via 4th protocol
--
-- Steps:
-- 1. HMI provides all vehicle type data in BC.GetSystemInfo(ccpu_version, systemHardwareVersion)
-- and VI.GetVehicleType(make, model, modelYear, trim) responses
-- 2. App requests RAI via 4th protocol
-- SDL does:
-- - Provide the vehicle type info with all parameter values received from HMI in RAI response to the app
-- except systemHardwareVersion
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local common = require("test_scripts/Protocol/commonProtocol")
--[[ Test Configuration ]]
config.defaultProtocolVersion = 4 -- Set 4 protocol as default for script
--[[ Local Variables ]]
local hmiCap = common.setHMIcap(common.vehicleTypeInfoParams.default)
--[[ Local Functions ]]
local function registerApp(responseExpectedData)
local session = common.createSession()
session:StartService(7)
:Do(function()
common.registerAppEx(responseExpectedData)
end)
end
--[[ Scenario ]]
common.Title("Preconditions")
common.Step("Clean environment", common.preconditions)
common.Step("Start SDL, HMI, connect Mobile, start Session", common.start, { hmiCap })
common.Title("Test")
common.Step("Vehicle type data in RAI", registerApp, { common.vehicleTypeInfoParams.default })
common.Title("Postconditions")
common.Step("Stop SDL", common.postconditions)
| bsd-3-clause |
vorbi123/testt | plugins/danbooru.lua | 616 | 1750 | do
local URL = "http://danbooru.donmai.us"
local URL_NEW = "/posts.json"
local URL_POP = "/explore/posts/popular.json"
local scale_day = "?scale=day"
local scale_week = "?scale=week"
local scale_month = "?scale=month"
local function get_post(url)
local b, c, h = http.request(url)
if c ~= 200 then return nil end
local posts = json:decode(b)
return posts[math.random(#posts)]
end
local function run(msg, matches)
local url = URL
if matches[1] == "!danbooru" then
url = url .. URL_NEW
else
url = url .. URL_POP
if matches[1] == "d" then
url = url .. scale_day
elseif matches[1] == "w" then
url = url .. scale_week
elseif matches[1] == "m" then
url = url .. scale_month
end
end
local post = get_post(url)
if post then
vardump(post)
local img = URL .. post.large_file_url
send_photo_from_url(get_receiver(msg), img)
local txt = ''
if post.tag_string_artist ~= '' then
txt = 'Artist: ' .. post.tag_string_artist .. '\n'
end
if post.tag_string_character ~= '' then
txt = txt .. 'Character: ' .. post.tag_string_character .. '\n'
end
if post.file_size ~= '' then
txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url
end
return txt
end
end
return {
description = "Gets a random fresh or popular image from Danbooru",
usage = {
"!danbooru - gets a random fresh image from Danbooru 🔞",
"!danboorud - random daily popular image 🔞",
"!danbooruw - random weekly popular image 🔞",
"!danboorum - random monthly popular image 🔞"
},
patterns = {
"^!danbooru$",
"^!danbooru ?(d)$",
"^!danbooru ?(w)$",
"^!danbooru ?(m)$"
},
run = run
}
end | gpl-2.0 |
smartdevicelink/sdl_atf_test_scripts | test_scripts/MobileProjection/Phase2/011_single_app_video_streaming.lua | 1 | 2867 | ---------------------------------------------------------------------------------------------------
-- Issue: https://github.com/smartdevicelink/sdl_core/issues/2129
---------------------------------------------------------------------------------------------------
-- Description:
-- In case:
-- 1) There is a mobile app which is video source
-- 2) And this app starts Video streaming
-- 3) And this app stops Video streaming
-- SDL must:
-- 1) Not send 'OnHMIStatus' when Video streaming is started or stopped
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local common = require('test_scripts/MobileProjection/Phase2/common')
local runner = require('user_modules/script_runner')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
config.defaultProtocolVersion = 3
--[[ Local Variables ]]
local testCases = {
[001] = { t = "PROJECTION", m = false }
}
--[[ Local Functions ]]
local function activateApp()
local requestId = common.getHMIConnection():SendRequest("SDL.ActivateApp", { appID = common.getHMIAppId() })
common.getHMIConnection():ExpectResponse(requestId)
common.getMobileSession():ExpectNotification("OnHMIStatus", {
hmiLevel = "FULL",
systemContext = "MAIN",
audioStreamingState = "NOT_AUDIBLE",
videoStreamingState = "STREAMABLE"
})
end
local function appStartVideoStreaming()
common.getMobileSession():StartService(11)
:Do(function()
common.getHMIConnection():ExpectRequest("Navigation.StartStream")
:Do(function(_, data)
common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {})
common.getMobileSession():StartStreaming(11, "files/MP3_1140kb.mp3")
common.getHMIConnection():ExpectNotification("Navigation.OnVideoDataStreaming", { available = true })
end)
end)
common.getMobileSession():ExpectNotification("OnHMIStatus")
:Times(0)
end
local function appStopStreaming()
common.getMobileSession():StopStreaming("files/MP3_1140kb.mp3")
common.getMobileSession():ExpectNotification("OnHMIStatus")
:Times(0)
end
--[[ Scenario ]]
for n, tc in common.spairs(testCases) do
runner.Title("TC[" .. string.format("%03d", n) .. "]: "
.. "[hmiType:" .. tc.t .. ", isMedia:" .. tostring(tc.m) .. "]")
runner.Step("Clean environment", common.preconditions)
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
runner.Step("Set App Config", common.setAppConfig, { 1, tc.t, tc.m })
runner.Step("Register App", common.registerApp, { 1 })
runner.Step("Activate App", activateApp)
runner.Step("App starts Video streaming", appStartVideoStreaming)
runner.Step("App stops streaming", appStopStreaming)
runner.Step("Clean sessions", common.cleanSessions)
runner.Step("Stop SDL", common.postconditions)
end
| bsd-3-clause |
vladon/omim | 3party/osrm/osrm-backend/profiles/bicycle.lua | 59 | 12992 | require("lib/access")
require("lib/maxspeed")
-- Begin of globals
barrier_whitelist = { [""] = true, ["cycle_barrier"] = true, ["bollard"] = true, ["entrance"] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["no"] = true }
access_tag_whitelist = { ["yes"] = true, ["permissive"] = true, ["designated"] = true }
access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true }
access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
access_tags_hierachy = { "bicycle", "vehicle", "access" }
cycleway_tags = {["track"]=true,["lane"]=true,["opposite"]=true,["opposite_lane"]=true,["opposite_track"]=true,["share_busway"]=true,["sharrow"]=true,["shared"]=true }
service_tag_restricted = { ["parking_aisle"] = true }
restriction_exception_tags = { "bicycle", "vehicle", "access" }
default_speed = 15
walking_speed = 6
bicycle_speeds = {
["cycleway"] = default_speed,
["primary"] = default_speed,
["primary_link"] = default_speed,
["secondary"] = default_speed,
["secondary_link"] = default_speed,
["tertiary"] = default_speed,
["tertiary_link"] = default_speed,
["residential"] = default_speed,
["unclassified"] = default_speed,
["living_street"] = default_speed,
["road"] = default_speed,
["service"] = default_speed,
["track"] = 12,
["path"] = 12
--["footway"] = 12,
--["pedestrian"] = 12,
}
pedestrian_speeds = {
["footway"] = walking_speed,
["pedestrian"] = walking_speed,
["steps"] = 2
}
railway_speeds = {
["train"] = 10,
["railway"] = 10,
["subway"] = 10,
["light_rail"] = 10,
["monorail"] = 10,
["tram"] = 10
}
platform_speeds = {
["platform"] = walking_speed
}
amenity_speeds = {
["parking"] = 10,
["parking_entrance"] = 10
}
man_made_speeds = {
["pier"] = walking_speed
}
route_speeds = {
["ferry"] = 5
}
bridge_speeds = {
["movable"] = 5
}
surface_speeds = {
["asphalt"] = default_speed,
["cobblestone:flattened"] = 10,
["paving_stones"] = 10,
["compacted"] = 10,
["cobblestone"] = 6,
["unpaved"] = 6,
["fine_gravel"] = 6,
["gravel"] = 6,
["fine_gravel"] = 6,
["pebbelstone"] = 6,
["ground"] = 6,
["dirt"] = 6,
["earth"] = 6,
["grass"] = 6,
["mud"] = 3,
["sand"] = 3
}
take_minimum_of_speeds = true
obey_oneway = true
obey_bollards = false
use_restrictions = true
ignore_areas = true -- future feature
traffic_signal_penalty = 5
u_turn_penalty = 20
use_turn_restrictions = false
turn_penalty = 60
turn_bias = 1.4
--modes
mode_normal = 1
mode_pushing = 2
mode_ferry = 3
mode_train = 4
mode_movable_bridge = 5
local function parse_maxspeed(source)
if not source then
return 0
end
local n = tonumber(source:match("%d*"))
if not n then
n = 0
end
if string.match(source, "mph") or string.match(source, "mp/h") then
n = (n*1609)/1000;
end
return n
end
function get_exceptions(vector)
for i,v in ipairs(restriction_exception_tags) do
vector:Add(v)
end
end
function node_function (node, result)
local barrier = node:get_value_by_key("barrier")
local access = Access.find_access_tag(node, access_tags_hierachy)
local traffic_signal = node:get_value_by_key("highway")
-- flag node if it carries a traffic light
if traffic_signal and traffic_signal == "traffic_signals" then
result.traffic_lights = true
end
-- parse access and barrier tags
if access and access ~= "" then
if access_tag_blacklist[access] then
result.barrier = true
else
result.barrier = false
end
elseif barrier and barrier ~= "" then
if barrier_whitelist[barrier] then
result.barrier = false
else
result.barrier = true
end
end
end
function way_function (way, result)
-- initial routability check, filters out buildings, boundaries, etc
local highway = way:get_value_by_key("highway")
local route = way:get_value_by_key("route")
local man_made = way:get_value_by_key("man_made")
local railway = way:get_value_by_key("railway")
local amenity = way:get_value_by_key("amenity")
local public_transport = way:get_value_by_key("public_transport")
local bridge = way:get_value_by_key("bridge")
if (not highway or highway == '') and
(not route or route == '') and
(not railway or railway=='') and
(not amenity or amenity=='') and
(not man_made or man_made=='') and
(not public_transport or public_transport=='') and
(not bridge or bridge=='')
then
return
end
-- don't route on ways or railways that are still under construction
if highway=='construction' or railway=='construction' then
return
end
-- access
local access = Access.find_access_tag(way, access_tags_hierachy)
if access and access_tag_blacklist[access] then
return
end
-- other tags
local name = way:get_value_by_key("name")
local ref = way:get_value_by_key("ref")
local junction = way:get_value_by_key("junction")
local maxspeed = parse_maxspeed(way:get_value_by_key ( "maxspeed") )
local maxspeed_forward = parse_maxspeed(way:get_value_by_key( "maxspeed:forward"))
local maxspeed_backward = parse_maxspeed(way:get_value_by_key( "maxspeed:backward"))
local barrier = way:get_value_by_key("barrier")
local oneway = way:get_value_by_key("oneway")
local onewayClass = way:get_value_by_key("oneway:bicycle")
local cycleway = way:get_value_by_key("cycleway")
local cycleway_left = way:get_value_by_key("cycleway:left")
local cycleway_right = way:get_value_by_key("cycleway:right")
local duration = way:get_value_by_key("duration")
local service = way:get_value_by_key("service")
local area = way:get_value_by_key("area")
local foot = way:get_value_by_key("foot")
local surface = way:get_value_by_key("surface")
local bicycle = way:get_value_by_key("bicycle")
-- name
if ref and "" ~= ref and name and "" ~= name then
result.name = name .. ' / ' .. ref
elseif ref and "" ~= ref then
result.name = ref
elseif name and "" ~= name then
result.name = name
elseif highway then
-- if no name exists, use way type
-- this encoding scheme is excepted to be a temporary solution
result.name = "{highway:"..highway.."}"
end
-- roundabout handling
if junction and "roundabout" == junction then
result.roundabout = true;
end
-- speed
local bridge_speed = bridge_speeds[bridge]
if (bridge_speed and bridge_speed > 0) then
highway = bridge;
if duration and durationIsValid(duration) then
result.duration = math.max( parseDuration(duration), 1 );
end
result.forward_mode = mode_movable_bridge
result.backward_mode = mode_movable_bridge
result.forward_speed = bridge_speed
result.backward_speed = bridge_speed
elseif route_speeds[route] then
-- ferries (doesn't cover routes tagged using relations)
result.forward_mode = mode_ferry
result.backward_mode = mode_ferry
result.ignore_in_grid = true
if duration and durationIsValid(duration) then
result.duration = math.max( 1, parseDuration(duration) )
else
result.forward_speed = route_speeds[route]
result.backward_speed = route_speeds[route]
end
elseif railway and platform_speeds[railway] then
-- railway platforms (old tagging scheme)
result.forward_speed = platform_speeds[railway]
result.backward_speed = platform_speeds[railway]
elseif platform_speeds[public_transport] then
-- public_transport platforms (new tagging platform)
result.forward_speed = platform_speeds[public_transport]
result.backward_speed = platform_speeds[public_transport]
elseif railway and railway_speeds[railway] then
result.forward_mode = mode_train
result.backward_mode = mode_train
-- railways
if access and access_tag_whitelist[access] then
result.forward_speed = railway_speeds[railway]
result.backward_speed = railway_speeds[railway]
end
elseif amenity and amenity_speeds[amenity] then
-- parking areas
result.forward_speed = amenity_speeds[amenity]
result.backward_speed = amenity_speeds[amenity]
elseif bicycle_speeds[highway] then
-- regular ways
result.forward_speed = bicycle_speeds[highway]
result.backward_speed = bicycle_speeds[highway]
elseif access and access_tag_whitelist[access] then
-- unknown way, but valid access tag
result.forward_speed = default_speed
result.backward_speed = default_speed
else
-- biking not allowed, maybe we can push our bike?
-- essentially requires pedestrian profiling, for example foot=no mean we can't push a bike
if foot ~= 'no' and junction ~= "roundabout" then
if pedestrian_speeds[highway] then
-- pedestrian-only ways and areas
result.forward_speed = pedestrian_speeds[highway]
result.backward_speed = pedestrian_speeds[highway]
result.forward_mode = mode_pushing
result.backward_mode = mode_pushing
elseif man_made and man_made_speeds[man_made] then
-- man made structures
result.forward_speed = man_made_speeds[man_made]
result.backward_speed = man_made_speeds[man_made]
result.forward_mode = mode_pushing
result.backward_mode = mode_pushing
elseif foot == 'yes' then
result.forward_speed = walking_speed
result.backward_speed = walking_speed
result.forward_mode = mode_pushing
result.backward_mode = mode_pushing
elseif foot_forward == 'yes' then
result.forward_speed = walking_speed
result.forward_mode = mode_pushing
result.backward_mode = 0
elseif foot_backward == 'yes' then
result.forward_speed = walking_speed
result.forward_mode = 0
result.backward_mode = mode_pushing
end
end
end
-- direction
local impliedOneway = false
if junction == "roundabout" or highway == "motorway_link" or highway == "motorway" then
impliedOneway = true
end
if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then
result.backward_mode = 0
elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then
-- prevent implied oneway
elseif onewayClass == "-1" then
result.forward_mode = 0
elseif oneway == "no" or oneway == "0" or oneway == "false" then
-- prevent implied oneway
elseif cycleway and string.find(cycleway, "opposite") == 1 then
if impliedOneway then
result.forward_mode = 0
result.backward_mode = mode_normal
result.backward_speed = bicycle_speeds["cycleway"]
end
elseif cycleway_left and cycleway_tags[cycleway_left] and cycleway_right and cycleway_tags[cycleway_right] then
-- prevent implied
elseif cycleway_left and cycleway_tags[cycleway_left] then
if impliedOneway then
result.forward_mode = 0
result.backward_mode = mode_normal
result.backward_speed = bicycle_speeds["cycleway"]
end
elseif cycleway_right and cycleway_tags[cycleway_right] then
if impliedOneway then
result.forward_mode = mode_normal
result.backward_speed = bicycle_speeds["cycleway"]
result.backward_mode = 0
end
elseif oneway == "-1" then
result.forward_mode = 0
elseif oneway == "yes" or oneway == "1" or oneway == "true" or impliedOneway then
result.backward_mode = 0
end
-- pushing bikes
if bicycle_speeds[highway] or pedestrian_speeds[highway] then
if foot ~= "no" and junction ~= "roundabout" then
if result.backward_mode == 0 then
result.backward_speed = walking_speed
result.backward_mode = mode_pushing
elseif result.forward_mode == 0 then
result.forward_speed = walking_speed
result.forward_mode = mode_pushing
end
end
end
-- cycleways
if cycleway and cycleway_tags[cycleway] then
result.forward_speed = bicycle_speeds["cycleway"]
elseif cycleway_left and cycleway_tags[cycleway_left] then
result.forward_speed = bicycle_speeds["cycleway"]
elseif cycleway_right and cycleway_tags[cycleway_right] then
result.forward_speed = bicycle_speeds["cycleway"]
end
-- dismount
if bicycle == "dismount" then
result.forward_mode = mode_pushing
result.backward_mode = mode_pushing
result.forward_speed = walking_speed
result.backward_speed = walking_speed
end
-- surfaces
if surface then
surface_speed = surface_speeds[surface]
if surface_speed then
if result.forward_speed > 0 then
result.forward_speed = surface_speed
end
if result.backward_speed > 0 then
result.backward_speed = surface_speed
end
end
end
-- maxspeed
MaxSpeed.limit( result, maxspeed, maxspeed_forward, maxspeed_backward )
end
function turn_function (angle)
-- compute turn penalty as angle^2, with a left/right bias
k = turn_penalty/(90.0*90.0)
if angle>=0 then
return angle*angle*k/turn_bias
else
return angle*angle*k*turn_bias
end
end
| apache-2.0 |
AwrmawnTg-Cli/Uzzbot | plugins/banhammer.lua | 294 | 10470 | local function is_user_whitelisted(id)
local hash = 'whitelist:user#id'..id
local white = redis:get(hash) or false
return white
end
local function is_chat_whitelisted(id)
local hash = 'whitelist:chat#id'..id
local white = redis:get(hash) or false
return white
end
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, ok_cb, true)
end
local function ban_user(user_id, chat_id)
-- Save to redis
local hash = 'banned:'..chat_id..':'..user_id
redis:set(hash, true)
-- Kick from chat
kick_user(user_id, chat_id)
end
local function superban_user(user_id, chat_id)
-- Save to redis
local hash = 'superbanned:'..user_id
redis:set(hash, true)
-- Kick from chat
kick_user(user_id, chat_id)
end
local function is_banned(user_id, chat_id)
local hash = 'banned:'..chat_id..':'..user_id
local banned = redis:get(hash)
return banned or false
end
local function is_super_banned(user_id)
local hash = 'superbanned:'..user_id
local superbanned = redis:get(hash)
return superbanned or false
end
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat
if action == 'chat_add_user' or action == 'chat_add_user_link' then
local user_id
if msg.action.link_issuer then
user_id = msg.from.id
else
user_id = msg.action.user.id
end
print('Checking invited user '..user_id)
local superbanned = is_super_banned(user_id)
local banned = is_banned(user_id, msg.to.id)
if superbanned or banned then
print('User is banned!')
kick_user(user_id, msg.to.id)
end
end
-- No further checks
return msg
end
-- BANNED USER TALKING
if msg.to.type == 'chat' then
local user_id = msg.from.id
local chat_id = msg.to.id
local superbanned = is_super_banned(user_id)
local banned = is_banned(user_id, chat_id)
if superbanned then
print('SuperBanned user talking!')
superban_user(user_id, chat_id)
msg.text = ''
end
if banned then
print('Banned user talking!')
ban_user(user_id, chat_id)
msg.text = ''
end
end
-- WHITELIST
local hash = 'whitelist:enabled'
local whitelist = redis:get(hash)
local issudo = is_sudo(msg)
-- Allow all sudo users even if whitelist is allowed
if whitelist and not issudo then
print('Whitelist enabled and not sudo')
-- Check if user or chat is whitelisted
local allowed = is_user_whitelisted(msg.from.id)
if not allowed then
print('User '..msg.from.id..' not whitelisted')
if msg.to.type == 'chat' then
allowed = is_chat_whitelisted(msg.to.id)
if not allowed then
print ('Chat '..msg.to.id..' not whitelisted')
else
print ('Chat '..msg.to.id..' whitelisted :)')
end
end
else
print('User '..msg.from.id..' allowed :)')
end
if not allowed then
msg.text = ''
end
else
print('Whitelist not enabled or is sudo')
end
return msg
end
local function username_id(cb_extra, success, result)
local get_cmd = cb_extra.get_cmd
local receiver = cb_extra.receiver
local chat_id = cb_extra.chat_id
local member = cb_extra.member
local text = 'No user @'..member..' in this group.'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if get_cmd == 'kick' then
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban user' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'superban user' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned!')
return superban_user(member_id, chat_id)
elseif get_cmd == 'whitelist user' then
local hash = 'whitelist:user#id'..member_id
redis:set(hash, true)
return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] whitelisted')
elseif get_cmd == 'whitelist delete user' then
local hash = 'whitelist:user#id'..member_id
redis:del(hash)
return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] removed from whitelist')
end
end
end
return send_large_msg(receiver, text)
end
local function run(msg, matches)
if matches[1] == 'kickme' then
kick_user(msg.from.id, msg.to.id)
end
if not is_momod(msg) then
return nil
end
local receiver = get_receiver(msg)
if matches[4] then
get_cmd = matches[1]..' '..matches[2]..' '..matches[3]
elseif matches[3] then
get_cmd = matches[1]..' '..matches[2]
else
get_cmd = matches[1]
end
if matches[1] == 'ban' then
local user_id = matches[3]
local chat_id = msg.to.id
if msg.to.type == 'chat' then
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
ban_user(user_id, chat_id)
send_large_msg(receiver, 'User '..user_id..' banned!')
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member})
end
end
if matches[2] == 'delete' then
local hash = 'banned:'..chat_id..':'..user_id
redis:del(hash)
return 'User '..user_id..' unbanned'
end
else
return 'This isn\'t a chat group'
end
end
if matches[1] == 'superban' and is_admin(msg) then
local user_id = matches[3]
local chat_id = msg.to.id
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
superban_user(user_id, chat_id)
send_large_msg(receiver, 'User '..user_id..' globally banned!')
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member})
end
end
if matches[2] == 'delete' then
local hash = 'superbanned:'..user_id
redis:del(hash)
return 'User '..user_id..' unbanned'
end
end
if matches[1] == 'kick' then
if msg.to.type == 'chat' then
if string.match(matches[2], '^%d+$') then
kick_user(matches[2], msg.to.id)
else
local member = string.gsub(matches[2], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
else
return 'This isn\'t a chat group'
end
end
if matches[1] == 'whitelist' then
if matches[2] == 'enable' and is_sudo(msg) then
local hash = 'whitelist:enabled'
redis:set(hash, true)
return 'Enabled whitelist'
end
if matches[2] == 'disable' and is_sudo(msg) then
local hash = 'whitelist:enabled'
redis:del(hash)
return 'Disabled whitelist'
end
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
local hash = 'whitelist:user#id'..matches[3]
redis:set(hash, true)
return 'User '..matches[3]..' whitelisted'
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
if matches[2] == 'chat' then
if msg.to.type ~= 'chat' then
return 'This isn\'t a chat group'
end
local hash = 'whitelist:chat#id'..msg.to.id
redis:set(hash, true)
return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] whitelisted'
end
if matches[2] == 'delete' and matches[3] == 'user' then
if string.match(matches[4], '^%d+$') then
local hash = 'whitelist:user#id'..matches[4]
redis:del(hash)
return 'User '..matches[4]..' removed from whitelist'
else
local member = string.gsub(matches[4], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
if matches[2] == 'delete' and matches[3] == 'chat' then
if msg.to.type ~= 'chat' then
return 'This isn\'t a chat group'
end
local hash = 'whitelist:chat#id'..msg.to.id
redis:del(hash)
return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] removed from whitelist'
end
end
end
return {
description = "Plugin to manage bans, kicks and white/black lists.",
usage = {
user = "!kickme : Exit from group",
moderator = {
"!whitelist <enable>/<disable> : Enable or disable whitelist mode",
"!whitelist user <user_id> : Allow user to use the bot when whitelist mode is enabled",
"!whitelist user <username> : Allow user to use the bot when whitelist mode is enabled",
"!whitelist chat : Allow everybody on current chat to use the bot when whitelist mode is enabled",
"!whitelist delete user <user_id> : Remove user from whitelist",
"!whitelist delete chat : Remove chat from whitelist",
"!ban user <user_id> : Kick user from chat and kicks it if joins chat again",
"!ban user <username> : Kick user from chat and kicks it if joins chat again",
"!ban delete <user_id> : Unban user",
"!kick <user_id> : Kick user from chat group by id",
"!kick <username> : Kick user from chat group by username",
},
admin = {
"!superban user <user_id> : Kick user from all chat and kicks it if joins again",
"!superban user <username> : Kick user from all chat and kicks it if joins again",
"!superban delete <user_id> : Unban user",
},
},
patterns = {
"^!(whitelist) (enable)$",
"^!(whitelist) (disable)$",
"^!(whitelist) (user) (.*)$",
"^!(whitelist) (chat)$",
"^!(whitelist) (delete) (user) (.*)$",
"^!(whitelist) (delete) (chat)$",
"^!(ban) (user) (.*)$",
"^!(ban) (delete) (.*)$",
"^!(superban) (user) (.*)$",
"^!(superban) (delete) (.*)$",
"^!(kick) (.*)$",
"^!(kickme)$",
"^!!tgservice (.+)$",
},
run = run,
pre_process = pre_process
} | gpl-2.0 |
Planimeter/grid-sdk | engine/client/gui/console/textboxautocompleteitemgroup.lua | 1 | 1212 | --=========== Copyright © 2019, Planimeter, All rights reserved. ===========--
--
-- Purpose: Console Text Box Autocomplete Item Group class
--
--==========================================================================--
class "gui.console.textboxautocompleteitemgroup" ( "gui.textboxautocompleteitemgroup" )
local textboxautocompleteitemgroup = gui.console.textboxautocompleteitemgroup
function textboxautocompleteitemgroup:textboxautocompleteitemgroup( parent, name )
gui.textboxautocompleteitemgroup.textboxautocompleteitemgroup( self, parent, name )
end
function textboxautocompleteitemgroup:invalidateLayout()
local itemWidth = 0
local font = self:getScheme( "font" )
local maxWidth = 0
local listItems = self:getItems()
if ( listItems ) then
local y = 1
local padding = 18
for _, listItem in ipairs( listItems ) do
listItem:setX( 1 )
listItem:setY( y )
itemWidth = font:getWidth( listItem:getText() ) + 2 * padding
if ( itemWidth > maxWidth ) then
maxWidth = itemWidth
end
y = y + listItem:getHeight()
end
self:setWidth( maxWidth + 2 )
for _, listItem in ipairs( listItems ) do
listItem:setWidth( maxWidth )
end
end
self:updatePos()
end
| mit |
Grisu118/Scripts | misc/AddMoney.lua | 1 | 1673 | -- Fügt stündlich einen Betrag auf das Konto des Spielers hinzu.
--
-- @author Grisu118
-- @date 03/12/2013
-- @version 1.0
-- @Descripion: Readme you can find there: https://github.com/Grisu118/Scripts
-- @web: http://grisu118.ch or http://vertexdezign.de
-- Copyright (C) Grisu118, All Rights Reserved.
-- free for noncommerical-usage
AddMoney = {};
function AddMoney.prerequisitesPresent(specializations)
print "AddMoney by Grisu118 loaded, special thanks to Sven777b";
return true;
end;
function AddMoney:load(xmlFile)
self.incomePerHour = 0;
local difficultyMultiplier = 2 ^ (3 - g_currentMission.missionStats.difficulty); --4 2 1
self.incomePerHour = difficultyMultiplier * Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.incomePerHour"), 100);
g_currentMission.environment:addHourChangeListener(self);
self.hourChanged = SpecializationUtil.callSpecializationsFunction("hourChanged")
end;
function AddMoney:delete()
g_currentMission.environment:removeHourChangeListener(self);
end;
function AddMoney:getSaveAttributesAndNodes(nodeIdent)
end;
function AddMoney:loadFromAttributesAndNodes(xmlFile, key, resetVehicles)
end;
function AddMoney:readStream(streamId, connection)
end;
function AddMoney:writeStream(streamId, connection)
end;
function AddMoney:mouseEvent(posX, posY, isDown, isUp, button)
end;
function AddMoney:keyEvent(unicode, sym, modifier, isDown)
end;
function AddMoney:update(dt)
end;
function AddMoney:updateTick(dt)
end;
function AddMoney:hourChanged()
if self.isServer then
g_currentMission:addSharedMoney(self.incomePerHour, "other");
end;
end;
function AddMoney:draw()
end;
| apache-2.0 |
ddumont/darkstar | scripts/zones/Bastok_Mines/npcs/Gregory.lua | 14 | 1045 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Gregory
-- Type: ENM
-- @zone 234
-- @pos 51.530 -1 -83.940
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0100);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
ddumont/darkstar | scripts/zones/Temenos/bcnms/Temenos_Western_Tower.lua | 35 | 1096 | -----------------------------------
-- Area: Temenos
-- Name:
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
SetServerVariable("[Temenos_W_Tower]UniqueID",GenerateLimbusKey());
HideArmouryCrates(GetInstanceRegion(1298),TEMENOS);
HideTemenosDoor(GetInstanceRegion(1298));
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
player:setVar("limbusbitmap",0);
player:setVar("characterLimbusKey",GetServerVariable("[Temenos_W_Tower]UniqueID"));
player:setVar("LimbusID",1298);
player:delKeyItem(COSMOCLEANSE);
player:delKeyItem(WHITE_CARD);
end;
-- Leaving by every mean possible, given by the LeaveCode
-- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3)
-- 4=Finish he dynamis
function onBcnmLeave(player,instance,leavecode)
--print("leave code "..leavecode);
if (leavecode == 4) then
player:setPos(580,-1.5,4.452,192);
ResetPlayerLimbusVariable(player)
end
end; | gpl-3.0 |
ddumont/darkstar | scripts/zones/Bastok_Mines/npcs/Rodellieux.lua | 17 | 1433 | -----------------------------------
-- Area: Bastok_Mines
-- NPC: Rodellieux
-- Only sells when Bastok controlls Fauregandi Region
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/conquest");
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
RegionOwner = GetRegionOwner(FAUREGANDI);
if (RegionOwner ~= NATION_BASTOK) then
player:showText(npc,RODELLIEUX_CLOSED_DIALOG);
else
player:showText(npc,RODELLIEUX_OPEN_DIALOG);
stock = {
0x11db, 90, --Beaugreens
0x110b, 39, --Faerie Apple
0x02b3, 54 --Maple Log
}
showShop(player,BASTOK,stock);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
ddumont/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Travonce.lua | 14 | 1060 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Travonce
-- Type: Standard NPC
-- @zone 26
-- @pos -89.068 -14.367 -0.030
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00d2);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Squeakz/darkstar | scripts/globals/weaponskills/raging_fists.lua | 11 | 1405 | -----------------------------------
-- Raging Fists
-- Hand-to-Hand weapon skill
-- Skill Level: 125
-- Delivers a fivefold attack. Damage varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Thunder Gorget.
-- Aligned with the Thunder Belt.
-- Element: None
-- Modifiers: STR:30% ; DEX:30%
-- 100%TP 200%TP 300%TP
-- 1.00 4.6 9
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary)
local params = {};
params.numHits = 5;
params.ftp100 = 1; params.ftp200 = 1.5; params.ftp300 = 2;
params.str_wsc = 0.2; params.dex_wsc = 0.2; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp200 = 4.6; params.ftp300 = 9
params.str_wsc = 0.3; params.dex_wsc = 0.3;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
ddumont/darkstar | scripts/globals/items/balik_sis.lua | 12 | 1663 | -----------------------------------------
-- ID: 5600
-- Item: Balik Sis
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Dexterity 4
-- Mind -2
-- Attack % 13
-- Attack Cap 65
-- Ranged ACC 1
-- Ranged ATT % 13
-- Ranged ATT Cap 65
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5600);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 4);
target:addMod(MOD_MND, -2);
target:addMod(MOD_FOOD_ATTP, 13);
target:addMod(MOD_FOOD_ATT_CAP, 65);
target:addMod(MOD_RACC, 1);
target:addMod(MOD_FOOD_RATTP, 13);
target:addMod(MOD_FOOD_RATT_CAP, 65);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 4);
target:delMod(MOD_MND, -2);
target:delMod(MOD_FOOD_ATTP, 13);
target:delMod(MOD_FOOD_ATT_CAP, 65);
target:delMod(MOD_RACC, 1);
target:delMod(MOD_FOOD_RATTP, 13);
target:delMod(MOD_FOOD_RATT_CAP, 65);
end;
| gpl-3.0 |
ShaPOC/iamlimitless.nl-portfolio | munchy-in-lua/src/main.lua | 1 | 1391 | --[[
-- @package Monster Munchies
-- @author Jimmy Aupperlee <jimmy@moustachegames.net>
-- @copyright 2014 Jimmy Aupperlee
-- @license http://moustachegames.net/code-license
-- @version 0.1.0
-- @since File available since Release 0.1.0
--]]
-- ------------------------------------------------------------
-- ROOT path
-- ------------------------------------------------------------
-- Get the root of this file, which is the project root!
-- Warning, this variable will have an ending forward slash!
-- So don't add an extra forward slash when using it!
_G.ROOT = MOAIFileSystem:getAbsoluteDirectoryPath( "./" )
-- ------------------------------------------------------------
-- The random seed!
-- ------------------------------------------------------------
-- This very important little seed makes sure the game is
-- different every time
math.randomseed(os.time())
-- ------------------------------------------------------------
-- Set package path to ROOT
-- ------------------------------------------------------------
-- We want the p ackage path to always be in the root no matter
-- where we compile from.
package.path = package.path .. ";" .. _G.ROOT
-- ------------------------------------------------------------
-- And finally, we start the system!
-- ------------------------------------------------------------
require "System/Bootstrap/start" | lgpl-3.0 |
smartdevicelink/sdl_atf_test_scripts | test_scripts/Defects/7_1/885_ShowConstantTBT.lua | 1 | 3454 | ---------------------------------------------------------------------------------------------------
-- Issue: https://github.com/SmartDeviceLink/sdl_core/issues/885,
-- https://github.com/smartdevicelink/sdl_core/issues/3829
---------------------------------------------------------------------------------------------------
-- Description: Check that SDL does not stop processing softButton events once a response is received for the RPC.
-- 'ShowConstantTBT' scenario.
--
-- Steps:
-- 1. App is registered and activated
-- 2. App sends 'ShowConstantTBT' RPC with soft buttons
-- SDL does:
-- - transfer request to HMI
-- 3. HMI sends 'OnButtonEvent' and 'OnButtonPress' notifications
-- SDL does:
-- - transfer notifications to the App
-- 4. HMI provides a response for 'ShowConstantTBT'
-- SDL does:
-- - transfer response to the App
-- 5. HMI sends 'OnButtonEvent' and 'OnButtonPress' notifications
-- SDL does:
-- - transfer notifications to the App
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('user_modules/sequences/actions')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Variables ]]
local btn = {
id = 4,
name = "CUSTOM_BUTTON"
}
local params = {
navigationText1 = "navigationText1",
softButtons = {
{ type = "TEXT", softButtonID = 4, text = "text" }
}
}
--[[ Local Functions ]]
local function sendOnButtonEvents()
common.getHMIConnection():SendNotification("Buttons.OnButtonEvent",
{ name = btn.name, mode = "BUTTONDOWN", customButtonID = btn.id, appID = common.getHMIAppId() })
common.getHMIConnection():SendNotification("Buttons.OnButtonPress",
{ name = btn.name, mode = "SHORT", customButtonID = btn.id, appID = common.getHMIAppId() })
end
local function showConstantTBT()
local cid = common.getMobileSession():SendRPC("ShowConstantTBT", params)
common.getMobileSession():ExpectNotification("OnButtonEvent",
{ buttonName = btn.name, buttonEventMode = "BUTTONDOWN", customButtonID = btn.id })
:Times(2)
common.getMobileSession():ExpectNotification("OnButtonPress",
{ buttonName = btn.name, buttonPressMode = "SHORT", customButtonID = btn.id })
:Times(2)
common.getHMIConnection():ExpectRequest("Navigation.ShowConstantTBT")
:Do(function(_, data)
common.run.runAfter(function()
sendOnButtonEvents()
end, 500)
common.run.runAfter(function()
common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {})
end, 1000)
end)
common.getMobileSession():ExpectResponse(cid, { success = true, resultCode = "SUCCESS" })
:Do(function()
sendOnButtonEvents()
end)
end
local function pTUpdateFunc(tbl)
tbl.policy_table.app_policies[common.app.getParams().fullAppID].groups = { "Base-4", "Navigation-1" }
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
runner.Step("Register App", common.registerApp)
runner.Step("Update ptu", common.policyTableUpdate, { pTUpdateFunc })
runner.Step("Activate App", common.activateApp)
runner.Title("Test")
runner.Step("ShowConstantTBT with soft buttons", showConstantTBT)
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
| bsd-3-clause |
ddumont/darkstar | scripts/zones/Hall_of_Transference/npcs/_0e3.lua | 14 | 1358 | -----------------------------------
-- Area: Hall of Transference
-- NPC: Large Apparatus (Left) - Holla
-- @pos -239 -1 290 14
-----------------------------------
package.loaded["scripts/zones/Hall_of_Transference/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Hall_of_Transference/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") == 1) then
player:startEvent(0x00A0);
else
player:messageSpecial(NO_RESPONSE_OFFSET);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00A0) then
player:setPos(92.033, 0, 80.380, 255, 16); -- To Promyvion Holla {R}
end
end; | gpl-3.0 |
ddumont/darkstar | scripts/globals/weaponskills/guillotine.lua | 18 | 1964 | -----------------------------------
-- Guillotine
-- Scythe weapon skill
-- Skill level: 200
-- Delivers a four-hit attack. Duration varies with TP.
-- Modifiers: STR:25% ; MND:25%
-- 100%TP 200%TP 300%TP
-- 0.875 0.875 0.875
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 4;
-- ftp damage mods (for Damage Varies with TP; lines are calculated in the function
params.ftp100 = 0.875; params.ftp200 = 0.875; params.ftp300 = 0.875;
-- wscs are in % so 0.2=20%
params.str_wsc = 0.25; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.25; params.chr_wsc = 0.0;
-- critical mods, again in % (ONLY USE FOR critICAL HIT VARIES WITH TP)
params.crit100 = 0.0; params.crit200=0.0; params.crit300=0.0;
params.canCrit = false;
-- accuracy mods (ONLY USE FOR accURACY VARIES WITH TP) , should be the params.acc at those %s NOT the penalty values. Leave 0 if acc doesnt vary with tp.
params.acc100 = 0; params.acc200=0; params.acc300=0;
-- attack multiplier (only some WSes use this, this varies the actual ratio value, see Tachi: Kasha) 1 is default.
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.3; params.mnd_wsc = 0.5;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
if (damage > 0) then
local duration = (tp/1000 * 30) + 30;
if (target:hasStatusEffect(EFFECT_SILENCE) == false) then
target:addStatusEffect(EFFECT_SILENCE, 1, 0, duration);
end
end
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
Squeakz/darkstar | scripts/globals/weaponskills/shining_strike.lua | 11 | 1313 | -----------------------------------
-- Shining Strike
-- Club weapon skill
-- Skill level: 5
-- Deals light elemental damage to enemy. Damage varies with TP.
-- Aligned with the Thunder Gorget.
-- Aligned with the Thunder Belt.
-- Element: None
-- Modifiers: STR:40% ; MND:40%
-- 100%TP 200%TP 300%TP
-- 1.625 3 4.625
-----------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary)
local params = {};
params.ftp100 = 1; params.ftp200 = 1.75; params.ftp300 = 2.5;
params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.2; params.chr_wsc = 0.0;
params.ele = ELE_LIGHT;
params.skill = SKILL_CLB;
params.includemab = true;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp100 = 1.625; params.ftp200 = 3; params.ftp300 = 4.625;
params.str_wsc = 0.4; params.mnd_wsc = 0.4;
end
local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, params, tp, primary);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
Squeakz/darkstar | scripts/zones/Selbina/npcs/Sleeping_Lizard.lua | 13 | 1059 | -----------------------------------
-- Area: Selbina
-- NPC: Sleeping Lizard
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Selbina/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getZPos() < -28.750) then
player:startEvent(0x00d5);
else
player:startEvent(0x00e5);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
ddumont/darkstar | scripts/zones/The_Shrine_of_RuAvitau/npcs/qm2.lua | 14 | 1568 | -----------------------------------
-- Area: The Shrine of Ru'Avitau
-- NPC: ??? (Spawn Kirin)
-- @pos -81 32 2 178
-----------------------------------
package.loaded["scripts/zones/The_Shrine_of_RuAvitau/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/The_Shrine_of_RuAvitau/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- Validate traded items are all needed seals and ensure Kirin is not alive
if (GetMobAction(17506670) == 0 and trade:hasItemQty(1404, 1) and trade:hasItemQty(1405, 1) and trade:hasItemQty(1406, 1) and trade:hasItemQty(1407, 1) and trade:getItemCount() == 4) then
-- Complete the trade..
player:tradeComplete();
-- Spawn Kirin..
local mob = SpawnMob(17506670, 180);
player:showText(npc, KIRIN_OFFSET);
mob:updateClaim(player);
npc:setStatus(STATUS_DISAPPEAR);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0064);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
smartdevicelink/sdl_atf_test_scripts | test_scripts/RC/MultipleModules/InteriorVehicleData/SetInteriorVehicleData/002_moduleId_exists_but_does_not_match_to_the_ControlData.lua | 1 | 2296 | ---------------------------------------------------------------------------------------------------
-- Proposal:
-- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0221-multiple-modules.md
-- Description:
-- Mobile App sent "SetInteriorVehicleData" request containing incorrect value of "moduleId" to the SDL.
-- SDL should decline this request answering with (resultCode = "UNSUPPORTED_RESOURCE").
--
-- Preconditions:
-- 1) SDL and HMI are started
-- 2) HMI sent all modules capabilities to the SDL
-- 3) Mobile is connected to the SDL
-- 4) App is registered and activated
--
-- Steps:
-- 1) App sends "SetInteriorVehicleData"(moduleType = "LIGHT", moduleId = "incorrect_value", lightControlData) request
-- to the SDL
-- Check:
-- SDL does NOT resend "RC.SetInteriorVehicleData" request to the HMI
-- SDL responds with "SetInteriorVehicleData"(success = false, resultCode = "UNSUPPORTED_RESOURCE") to the App
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require("test_scripts/RC/MultipleModules/commonRCMulModules")
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Variables ]]
local rcCapabilities = { LIGHT = common.DEFAULT }
local requestModuleData = {
moduleType = "LIGHT",
moduleId = "incorrect_value",
lightControlData = {
lightState = {
{ id = "FRONT_LEFT_HIGH_BEAM", status = "OFF"}
}
}
}
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Build default actual module state", common.initHmiDataState, { rcCapabilities })
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start, { rcCapabilities })
runner.Step("RAI", common.registerApp)
runner.Step("PTU", common.customModulesPTU, { "LIGHT" })
runner.Step("Activate App", common.activateApp)
runner.Title("Test")
runner.Step("Send SetInteriorVehicleData rpc for LIGHT module with incorrect moduleId",
common.rpcReject,{"LIGHT", "incorrect_value", 1, "SetInteriorVehicleData", requestModuleData, "UNSUPPORTED_RESOURCE"})
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
| bsd-3-clause |
ddumont/darkstar | scripts/zones/Selbina/npcs/Vuntar.lua | 14 | 3323 | -----------------------------------
-- Area: Selbina
-- NPC: Vuntar
-- Starts and Finishes Quest: Cargo (R)
-- @pos 7 -2 -15 248
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Selbina/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(OTHER_AREAS,CARGO) ~= QUEST_AVAILABLE) then
realday = tonumber(os.date("%j")); -- %M for next minute, %j for next real day
starttime = player:getVar("VuntarCanBuyItem_date");
if (realday ~= starttime) then
if (trade:hasItemQty(4529,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then
player:startEvent(0x0034,1); -- Can Buy rolanberry (881 ce)
elseif (trade:hasItemQty(4530,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then
player:startEvent(0x0034,2); -- Can Buy rolanberry (874 ce)
elseif (trade:hasItemQty(4531,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then
player:startEvent(0x0034,3); -- Can Buy rolanberry (864 ce)
end
else
player:startEvent(0x046e,4365); -- Can't buy rolanberrys
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getMainLvl() >= 20 and player:getQuestStatus(OTHER_AREAS,CARGO) == QUEST_AVAILABLE) then
player:startEvent(0x0032,4365); -- Start quest "Cargo"
elseif (player:getMainLvl() < 20) then
player:startEvent(0x0035); -- Dialog for low level or low fame
else
player:startEvent(0x0033,4365); -- During & after completed quest "Cargo"
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0032) then
player:addQuest(OTHER_AREAS,CARGO);
elseif (csid == 0x0034) then
player:setVar("VuntarCanBuyItem_date", os.date("%j")); -- %M for next minute, %j for next real day
if (player:getQuestStatus(OTHER_AREAS,CARGO) == QUEST_ACCEPTED) then
player:completeQuest(OTHER_AREAS,CARGO);
player:addFame(OTHER_AREAS,30);
end
if (option == 1) then
player:addGil(800);
player:messageSpecial(GIL_OBTAINED,800);
player:tradeComplete();
elseif (option == 2) then
player:addGil(2000);
player:messageSpecial(GIL_OBTAINED,2000);
player:tradeComplete();
elseif (option == 3) then
player:addGil(3000);
player:messageSpecial(GIL_OBTAINED,3000);
player:tradeComplete();
end
end
end;
| gpl-3.0 |
Squeakz/darkstar | scripts/zones/East_Ronfaure/npcs/Signpost.lua | 13 | 2313 | -----------------------------------
-- Area: East Ronfaure
-- NPC: Signpost
-- Involved in Quest: To Cure a Cough
-- @pos 257 -45 212 101
-----------------------------------
package.loaded["scripts/zones/East_Ronfaure/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/East_Ronfaure/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local X = player:getXPos();
local Z = player:getZPos();
if ((X > 251.6 and X < 263.6) and (Z < 219.7 and Z > 207.7)) then
if (player:hasKeyItem(SCROLL_OF_TREASURE) == true) then
player:startEvent(20);
player:delKeyItem(SCROLL_OF_TREASURE);
player:addGil(GIL_RATE*3000);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*3000);
else
player:startEvent(5);
end
elseif ((X > 434.9 and X < 446.9) and (Z < 148.4 and Z > 136.4)) then
player:startEvent(3);
elseif ((X > 652.2 and X < 664.2) and (Z < 311.5 and Z > 299.5)) then
player:startEvent(7);
elseif ((X > 459.2 and X < 471.2) and (Z < -167.4 and Z > -179.4)) then
player:startEvent(9);
elseif ((X > 532 and X < 544) and (Z < -378.2 and Z > -390.2)) then
player:startEvent(11);
elseif ((X > 273.1 and X < 285.1) and (Z < -251.6 and Z > -263.6)) then
player:startEvent(13);
elseif ((X > 290.5 and X < 302.5) and (Z < -451.1 and Z > -463.1)) then
player:startEvent(15);
elseif ((X > 225.1 and X < 237.1) and (Z < 68.6 and Z > 56.6)) then
player:startEvent(17);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--print("CSID: %u",csid);
--print("RESULT: %u",option);
end; | gpl-3.0 |
ddumont/darkstar | scripts/zones/Norg/npcs/Sohyon.lua | 14 | 1029 | -----------------------------------
-- Area: Norg
-- NPC: Sohyon
-- Type: Standard NPC
-- @zone 252
-- @pos 47.286 -7.282 13.873
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Norg/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00d4);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
elverion/rom-bot | devtools/UltimateMailMod/Inbox/MailViewer.lua | 1 | 9723 |
-- ###################
-- ## ##
-- ## Mail Viewer ##
-- ## ##
-- ###################
function UMMMailViewerTemplate_OnLoad(this)
this.priv_ParentFrameName = nil;
this.priv_ViewIndex = 0;
this.priv_Attachments = {};
this.ClearAttachments = function(self)
self.priv_Attachments = {};
end;
this.AddAttachment = function(self, type, icon, count)
local newItem = {};
newItem.Type = string.lower(type);
newItem.Icon = icon;
newItem.Count = count;
newItem.Link = link;
table.insert(self.priv_Attachments, newItem);
end;
this.ShowAttachments = function(self, CODAmount)
if (CODAmount) then
getglobal(self:GetName().."FooterAttachmentLabel"):SetText("|cff"..UMMColor.Yellow..UMM_VIEWER_ATTACHMENTCOD.."|r");
else
getglobal(self:GetName().."FooterAttachmentLabel"):SetText("|cff"..UMMColor.White..UMM_VIEWER_ATTACHED.."|r");
end
getglobal(self:GetName().."FooterAttachmentLabel"):Show();
local previous = getglobal(self:GetName().."FooterAttachmentLabel");
for a = 1, 2 do
local button = getglobal(self:GetName().."FooterAttachment"..a);
button:Hide();
end
local moneyFrame = getglobal(self:GetName().."FooterMoneyFrame");
moneyFrame:Hide();
local diamondFrame = getglobal(self:GetName().."FooterDiamondFrame");
diamondFrame:Hide();
local codCheck = getglobal(self:GetName().."FooterAcceptCODCheck");
codCheck:Hide();
local goldAttached = false;
local goldValue = 0;
local diamondsAttached = false;
local diamondValue = 0;
for a = 1, table.getn(self.priv_Attachments) do
local button = getglobal(self:GetName().."FooterAttachment"..a);
SetItemButtonTexture(button, self.priv_Attachments[a].Icon);
if (self.priv_Attachments[a].Type == "item") then
SetItemButtonCount(button, self.priv_Attachments[a].Count);
else
SetItemButtonCount(button, 0);
end
if (self.priv_Attachments[a].Type == "gold") then
goldAttached = true;
goldValue = self.priv_Attachments[a].Count;
elseif (self.priv_Attachments[a].Type == "diamond") then
diamondsAttached = true;
diamondValue = self.priv_Attachments[a].Count;
end
button:ClearAllAnchors();
button:SetAnchor("LEFT", "RIGHT", previous:GetName(), 10, 0);
button:Show();
previous = button;
end
if (goldAttached == true) then
moneyFrame:ClearAllAnchors();
moneyFrame:SetAnchor("LEFT", "RIGHT", previous:GetName(), 10, 0);
moneyFrame:SetAmount(goldValue, "gold");
elseif (diamondsAttached == true) then
diamondFrame:ClearAllAnchors();
diamondFrame:SetAnchor("LEFT", "RIGHT", previous:GetName(), 10, 0);
diamondFrame:SetAmount(diamondValue, "diamond");
elseif CODAmount and (CODAmount > 0) then
moneyFrame:ClearAllAnchors();
moneyFrame:SetAnchor("LEFT", "RIGHT", previous:GetName(), 10, 10);
moneyFrame:SetAmount(CODAmount);
codCheck:ClearAllAnchors();
codCheck:SetAnchor("LEFT", "RIGHT", previous:GetName(), 0, -10);
getglobal(codCheck:GetName().."Label"):SetText("|cff"..UMMColor.White..UMM_VIEWER_ATTACHMENTACCEPT.."|r");
codCheck:SetChecked(nil);
codCheck:Show();
end
getglobal(self:GetName().."Footer"):Show();
end;
this.Display = function(self, parentFrame, mailIndex, mailObject)
if (mailObject ~= nil) then
self.priv_ViewIndex = mailIndex;
self.priv_ParentFrameName = parentFrame;
getglobal(self:GetName().."BodyFrameInput"):ClearFocus();
getglobal(self:GetName().."HeaderAuthor"):SetText("|cff"..UMMFriends:GetColor(mailObject.Author)..mailObject.Author.."|r");
getglobal(self:GetName().."HeaderSubject"):SetText("|cff"..UMMColor.White..mailObject.Subject.."|r");
getglobal(self:GetName().."BodyFrameInput"):SetText(mailObject.Body);
local bodyText, texture, isTakeable, isInvoice = GetInboxText(mailIndex);
UMMMailManager:InboxRefresh();
UMMMailManager.Mails[self.priv_ViewIndex].Tagged = true;
getglobal(self:GetName().."BodyFrameInput"):SetText(bodyText);
if (mailObject.CanReply == true) then
getglobal(self:GetName().."Reply"):Enable();
else
getglobal(self:GetName().."Reply"):Disable();
end
if (mailObject.CODAmount + mailObject.AttachedMoney + mailObject.AttachedItems + mailObject.AttachedDiamonds > 0) then
if (mailObject.WasReturned == true) then
getglobal(self:GetName().."Return"):Disable();
else
if (mailObject.CanReply == true) then
getglobal(self:GetName().."Return"):Enable();
else
getglobal(self:GetName().."Return"):Disable();
end
end
getglobal(self:GetName().."Delete"):Disable();
getglobal(self:GetName().."FooterAcceptCODCheck"):Hide();
self:ClearAttachments();
if (mailObject.CODAmount > 0) then
-- C.O.D. mails
local name, itemTexture, count = GetInboxItem(mailIndex, 1);
self:AddAttachment("Item", itemTexture, count);
self:ShowAttachments(mailObject.CODAmount);
else
if (mailObject.AttachedItems > 0 and mailObject.AttachedMoney > 0) then
-- Gold & Item
local name, itemTexture, count, link = GetInboxItem(mailIndex, 1);
self:AddAttachment("Item", itemTexture, count);
self:AddAttachment("Gold", "interface/icons/coin_03", mailObject.AttachedMoney);
self:ShowAttachments();
elseif (mailObject.AttachedItems > 0) then
-- Item
local name, itemTexture, count, link = GetInboxItem(mailIndex, 1);
self:AddAttachment("Item", itemTexture, count);
self:ShowAttachments();
elseif (mailObject.AttachedMoney > 0) then
-- Money
self:AddAttachment("Gold", "interface/icons/coin_03", mailObject.AttachedMoney);
self:ShowAttachments();
elseif (mailObject.AttachedDiamonds > 0) then
-- Diamonds
self:AddAttachment("Diamond", "interface/icons/crystal_01", mailObject.AttachedDiamonds);
self:ShowAttachments();
end
end
else
getglobal(self:GetName().."Footer"):Hide();
getglobal(self:GetName().."Return"):Disable();
getglobal(self:GetName().."Delete"):Enable();
end
self:Show();
else
self:Hide();
end
end;
this.AttachmentOnEnter = function(self, this)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetInboxItem(self.priv_ViewIndex)
GameTooltip:Show()
end
this.AttachmentOnClick = function(self, this)
local acceptCOD = false;
if (UMMMailManager.Mails[self.priv_ViewIndex].CODAmount > 0) then
if (getglobal(self:GetName().."FooterAcceptCODCheck"):IsChecked()) then
acceptCOD = true;
end
end
if (UMMMailManager:GetAttachments(self.priv_ViewIndex, acceptCOD, self:GetName())) then
getglobal(self:GetName().."Reply"):Disable();
getglobal(self:GetName().."Return"):Disable();
getglobal(self:GetName().."Delete"):Disable();
getglobal(self:GetName().."Close"):Disable();
else
-- COD not accepted - message already shown
end
end;
this.AttachmentOnLeave = function(self, this)
GameTooltip:Hide()
end
this.RefreshViewer = function(self)
-- Refresh after attachment action ...
local mailObject = UMMMailManager.Mails[self.priv_ViewIndex]
local parentName = self.priv_ParentFrameName
local mailIndex = self.priv_ViewIndex
self:Display(parentName, mailIndex, mailObject)
getglobal(self:GetName().."Close"):Enable()
end
this.SignalViewerClosed = function(self)
self:ClearAttachments()
getglobal(self:GetName().."BodyFrameInput"):ClearFocus()
getglobal(self.priv_ParentFrameName):ViewerClosed();
self.priv_ParentFrameName = nil;
end;
this.ButtonClick = function(self, action)
if (string.lower(action) == "reply") then
UMMMailManager:ReplyToMail(self.priv_ViewIndex);
self:Hide();
elseif (string.lower(action) == "return") then
if (UMMMailManager:ReturnMail(self.priv_ViewIndex)) then
self:Hide();
end
elseif (string.lower(action) == "delete") then
if (UMMMailManager:DeleteMail(self.priv_ViewIndex)) then
self:Hide();
end
elseif (string.lower(action) == "close") then
self:Hide();
end
end;
this.InitView = function(self)
getglobal(self:GetName().."HeaderAuthorLabel"):SetText("|cff"..UMMColor.Grey..UMM_VIEWER_LABEL_FROM.."|r");
getglobal(self:GetName().."HeaderSubjectLabel"):SetText("|cff"..UMMColor.Grey..UMM_VIEWER_LABEL_SUBJECT.."|r");
getglobal(self:GetName().."Reply"):SetText(UMM_VIEWER_BUTTON_REPLY);
getglobal(self:GetName().."Return"):SetText(UMM_VIEWER_BUTTON_RETURN);
getglobal(self:GetName().."Delete"):SetText(UMM_VIEWER_BUTTON_DELETE);
getglobal(self:GetName().."Close"):SetText(UMM_VIEWER_BUTTON_CLOSE);
getglobal(self:GetName().."FooterAttachmentLabel"):SetText("|cff"..UMMColor.White..UMM_VIEWER_ATTACHED.."|r");
getglobal(self:GetName().."FooterAcceptCODCheckLabel"):SetText("|cff"..UMMColor.White..UMM_VIEWER_ATTACHMENTACCEPT.."|r");
-- Disable the buttons except Close
getglobal(self:GetName().."Reply"):Disable();
getglobal(self:GetName().."Return"):Disable();
getglobal(self:GetName().."Delete"):Disable();
getglobal(self:GetName().."Footer"):Hide();
end;
this:InitView();
end
function UMMMailViewerTemplate_OnHide(this)
this:SignalViewerClosed();
end
| mit |
smartdevicelink/sdl_atf_test_scripts | test_scripts/Protocol/NACKReason/017_SetVideoConfig_error_response_Video_Service_NACK.lua | 1 | 2518 | ---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0308-protocol-nak-reason.md
--
-- Description: SDL provides reason information in NACK message
-- in case NACK received because HMI responds with erroneous result code to Navigation.SetVideoConfig request
--
-- Precondition:
-- 1. SDL and HMI are started
-- 2. Mobile app is registered with 'NAVIGATION' HMI type and with 5 protocol
-- 3. Mobile app is activated
--
-- Steps:
-- 1. Mobile app requests the opening of Video service
-- SDL does:
-- - send Navigation.SetVideoConfig request to HMI
-- 2. HMI responds with erroneous result code to Navigation.SetVideoConfig request
-- SDL does:
-- - respond with NACK to StartService request because HMI responds with erroneous result code
-- to Navigation.SetVideoConfig request
-- - provide reason information in NACK message
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local common = require("test_scripts/Protocol/commonProtocol")
--[[ Local Variables ]]
local videoServiceParams = {
reqParams = {
height = { type = common.bsonType.INT32, value = 350 },
width = { type = common.bsonType.INT32, value = 800 },
videoProtocol = { type = common.bsonType.STRING, value = "RAW" },
videoCodec = { type = common.bsonType.STRING, value = "H264" },
},
nackParams = {
reason = { type = common.bsonType.STRING, value = "Received SetVideoConfig failure response" }
}
}
--[[ Local Functions ]]
local function setVideoConfig()
common.getHMIConnection():ExpectRequest("Navigation.SetVideoConfig")
:Do(function(_, data)
common.getHMIConnection():SendError(data.id, data.method, "REJECTED", "Request is rejected" )
end)
end
--[[ Scenario ]]
common.Title("Preconditions")
common.Step("Clean environment", common.preconditions)
common.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
common.Step("Register App", common.registerAppUpdatedProtocolVersion)
common.Step("Activate App", common.activateApp)
common.Title("Test")
common.Step("Start Video Service, erroneous SetVideoConfig response, NACK", common.startServiceUnprotectedNACK,
{ 1, common.serviceType.VIDEO, videoServiceParams.reqParams, videoServiceParams.nackParams, setVideoConfig })
common.Title("Postconditions")
common.Step("Stop SDL", common.postconditions)
| bsd-3-clause |
Squeakz/darkstar | scripts/zones/Meriphataud_Mountains/npcs/Mushosho.lua | 13 | 1915 | -----------------------------------
-- Area: Meriphataud Mountains
-- NPC: Mushosho
-- Type: Outpost Vendor
-- @pos -290 16 415 119
-----------------------------------
package.loaded["scripts/zones/Meriphataud_Mountains/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/conquest");
require("scripts/zones/Meriphataud_Mountains/TextIDs");
local region = ARAGONEU;
local csid = 0x7ff4;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local owner = GetRegionOwner(region);
local arg1 = getArg1(owner,player);
if (owner == player:getNation()) then
nation = 1;
elseif (arg1 < 1792) then
nation = 2;
else
nation = 0;
end
player:startEvent(csid,nation,OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP(),0,0,0);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("OPTION: %u",option);
player:updateEvent(player:getGil(),OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP());
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("OPTION: %u",option);
if (option == 1) then
ShowOPVendorShop(player);
elseif (option == 2) then
if (player:delGil(OP_TeleFee(player,region))) then
toHomeNation(player);
end
elseif (option == 6) then
player:delCP(OP_TeleFee(player,region));
toHomeNation(player);
end
end; | gpl-3.0 |
ddumont/darkstar | scripts/zones/PsoXja/npcs/_09a.lua | 14 | 2875 | -----------------------------------
-- Area: Pso'Xja
-- NPC: _09a (Stone Gate)
-- Notes: Spawns Gargoyle when triggered
-- @pos 261.600 -1.925 -50.000 9
-----------------------------------
package.loaded["scripts/zones/PsoXja/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/zones/PsoXja/TextIDs");
require("scripts/globals/keyitems");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
if ((trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1 and player:getMainJob() == JOBS.THF) then
local X=player:getXPos();
if (npc:getAnimation() == 9) then
if (X <= 261) then
if (GetMobAction(16814091) == 0) then
local Rand = math.random(1,2); -- estimated 50% success as per the wiki
if (Rand == 1) then -- Spawn Gargoyle
player:messageSpecial(DISCOVER_DISARM_FAIL + 0x8000, 0, 0, 0, 0, true);
SpawnMob(16814091):updateClaim(player); -- Gargoyle
else
player:messageSpecial(DISCOVER_DISARM_SUCCESS + 0x8000, 0, 0, 0, 0, true);
npc:openDoor(30);
end
player:tradeComplete();
else
player:messageSpecial(DOOR_LOCKED);
end
end
end
end
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
local X=player:getXPos();
if (npc:getAnimation() == 9) then
if (X <= 261) then
if (GetMobAction(16814091) == 0) then
local Rand = math.random(1,10);
if (Rand <=9) then -- Spawn Gargoyle
player:messageSpecial(TRAP_ACTIVATED + 0x8000, 0, 0, 0, 0, true);
SpawnMob(16814091):updateClaim(player); -- Gargoyle
else
player:messageSpecial(TRAP_FAILS + 0x8000, 0, 0, 0, 0, true);
npc:openDoor(30);
end
else
player:messageSpecial(DOOR_LOCKED);
end
elseif (X >= 262) then
player:startEvent(0x001A);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
if (csid == 0x001A and option == 1) then
player:setPos(260,-0.25,-20,254,111);
end
end; | gpl-3.0 |
ddumont/darkstar | scripts/zones/Port_Bastok/npcs/Tete.lua | 17 | 1303 | -----------------------------------
-- Area: Port Bastok
-- NPC: Tete
-- Continues Quest: The Wisdom Of Elders
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
------------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(BASTOK,THE_WISDOM_OF_ELDERS) == QUEST_ACCEPTED) then
player:startEvent(0x00af);
else
player:startEvent(0x0023);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00af) then
player:setVar("TheWisdomVar",2);
end
end; | gpl-3.0 |
smartdevicelink/sdl_atf_test_scripts | test_scripts/SDL5_0/FullAppID/002_PTU_full_app_ID_false.lua | 1 | 1845 | ---------------------------------------------------------------------------------------------
-- Script verifies that a PT snapshot contains the correct full_app_id_supported flag
-- Supports PROPRIETARY
---------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local actions = require("user_modules/sequences/actions")
local common = require("test_scripts/SDL5_0/FullAppID/common")
local full_app_id_supported = "false"
-- This is the id in the policy table
common.policy_app_id = config.application1.registerAppInterfaceParams.fullAppID
-- copy the fullAppID field to appID and remove full app id
config.application1.registerAppInterfaceParams.appID = config.application1.registerAppInterfaceParams.fullAppID
config.application1.registerAppInterfaceParams.fullAppID = nil
runner.Title("Preconditions " .. full_app_id_supported)
-- Stop SDL if process is still running, delete local policy table and log files
runner.Step("Clean environment", common.preconditions)
runner.Step("Set UseFullAppID to true", actions.setSDLIniParameter, {"UseFullAppID", full_app_id_supported})
-- Start SDL and HMI, establish connection between SDL and HMI, open mobile connection via TCP
runner.Step("Start SDL, HMI, connect Mobile", common.start)
-- Pring in terminal build options(RC status and policy slow)
runner.Step("SDL Configuration", common.printSDLConfig)
runner.Title("Test " .. full_app_id_supported)
-- create mobile session, register application, perform PTU wit PT
runner.Step("RAI, PTU", common.raiPTU)
-- Check that PTU is performed successful
runner.Step("Check Status", common.checkPTUStatus)
runner.Title("Postconditions " .. full_app_id_supported)
runner.Step("Restore ini and stop SDL", common.postconditions)
| bsd-3-clause |
Squeakz/darkstar | scripts/zones/Bastok_Mines/npcs/Explorer_Moogle.lua | 13 | 1711 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Explorer Moogle
--
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/teleports");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
accept = 0;
event = 0x0249;
if (player:getGil() < 300) then
accept = 1;
end
if (player:getMainLvl() < EXPLORER_MOOGLE_LEVELCAP) then
event = event + 1;
end
player:startEvent(event,player:getZoneID(),0,accept);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
local price = 300;
if (csid == 0x0249) then
if (option == 1 and player:delGil(price)) then
toExplorerMoogle(player,231);
elseif (option == 2 and player:delGil(price)) then
toExplorerMoogle(player,234);
elseif (option == 3 and player:delGil(price)) then
toExplorerMoogle(player,240);
elseif (option == 4 and player:delGil(price)) then
toExplorerMoogle(player,248);
elseif (option == 5 and player:delGil(price)) then
toExplorerMoogle(player,249);
end
end
end; | gpl-3.0 |
Squeakz/darkstar | scripts/globals/items/sis_kebabi.lua | 18 | 1650 | -----------------------------------------
-- ID: 5598
-- Item: sis_kebabi
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Strength 6
-- Vitality -2
-- Intelligence -2
-- Attack % 20
-- Attack Cap 70
-- Ranged ATT % 20
-- Ranged ATT Cap 70
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5598);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 6);
target:addMod(MOD_VIT, -2);
target:addMod(MOD_INT, -2);
target:addMod(MOD_FOOD_ATTP, 20);
target:addMod(MOD_FOOD_ATT_CAP, 70);
target:addMod(MOD_FOOD_RATTP, 20);
target:addMod(MOD_FOOD_RATT_CAP, 70);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 6);
target:delMod(MOD_VIT, -2);
target:delMod(MOD_INT, -2);
target:delMod(MOD_FOOD_ATTP, 20);
target:delMod(MOD_FOOD_ATT_CAP, 70);
target:delMod(MOD_FOOD_RATTP, 20);
target:delMod(MOD_FOOD_RATT_CAP, 70);
end;
| gpl-3.0 |
ddumont/darkstar | scripts/globals/items/bijou_glace.lua | 12 | 1326 | -----------------------------------------
-- ID: 4269
-- Item: Bijou Glace
-- Food Effect: 240Min, All Races
-----------------------------------------
-- Magic % 13
-- Magic Cap 90
-- Magic Regen While Healing 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,4269);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_MPP, 13);
target:addMod(MOD_FOOD_MP_CAP, 90);
target:addMod(MOD_MPHEAL, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_MPP, 13);
target:delMod(MOD_FOOD_MP_CAP, 90);
target:delMod(MOD_MPHEAL, 1);
end;
| gpl-3.0 |
ddumont/darkstar | scripts/globals/weaponskills/double_thrust.lua | 26 | 1348 | -----------------------------------
-- Double Thrust
-- Polearm weapon skill
-- Skill Level: 5
-- Delivers a two-hit attack. Damage varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Light Gorget.
-- Aligned with the Light Belt.
-- Element: None
-- Modifiers: STR:30%
-- 100%TP 200%TP 300%TP
-- 1.00 1.50 2.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 2;
params.ftp100 = 1; params.ftp200 = 1.5; params.ftp300 = 2;
params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.dex_wsc = 0.3;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
Adirelle/oUF | elements/assistantindicator.lua | 7 | 2432 | --[[
# Element: Assistant Indicator
Toggles the visibility of an indicator based on the unit's raid assistant status.
## Widget
AssistantIndicator - Any UI widget.
## Notes
A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
## Examples
-- Position and size
local AssistantIndicator = self:CreateTexture(nil, 'OVERLAY')
AssistantIndicator:SetSize(16, 16)
AssistantIndicator:SetPoint('TOP', self)
-- Register it with oUF
self.AssistantIndicator = AssistantIndicator
--]]
local _, ns = ...
local oUF = ns.oUF
local function Update(self, event)
local element = self.AssistantIndicator
local unit = self.unit
--[[ Callback: AssistantIndicator:PreUpdate()
Called before the element has been updated.
* self - the AssistantIndicator element
--]]
if(element.PreUpdate) then
element:PreUpdate()
end
local isAssistant = UnitInRaid(unit) and UnitIsGroupAssistant(unit) and not UnitIsGroupLeader(unit)
if(isAssistant) then
element:Show()
else
element:Hide()
end
--[[ Callback: AssistantIndicator:PostUpdate(isAssistant)
Called after the element has been updated.
* self - the AssistantIndicator element
* isAssistant - indicates whether the unit is a raid assistant (boolean)
--]]
if(element.PostUpdate) then
return element:PostUpdate(isAssistant)
end
end
local function Path(self, ...)
--[[ Override: AssistantIndicator.Override(self, event, ...)
Used to completely override the element's update process.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event (string)
--]]
return (self.AssistantIndicator.Override or Update) (self, ...)
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate')
end
local function Enable(self)
local element = self.AssistantIndicator
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('GROUP_ROSTER_UPDATE', Path, true)
if(element:IsObjectType('Texture') and not element:GetTexture()) then
element:SetTexture([[Interface\GroupFrame\UI-Group-AssistantIcon]])
end
return true
end
end
local function Disable(self)
local element = self.AssistantIndicator
if(element) then
element:Hide()
self:UnregisterEvent('GROUP_ROSTER_UPDATE', Path)
end
end
oUF:AddElement('AssistantIndicator', Path, Enable, Disable)
| mit |
Squeakz/darkstar | scripts/zones/Eastern_Altepa_Desert/mobs/Cactrot_Rapido.lua | 4 | 13314 | -----------------------------------
-- Area: Eastern Altepa Desert
-- NM: Cactrot Rapido
-----------------------------------
require("scripts/globals/titles");
local path =
{
-45.214237, 0.059482, -204.244873,
-46.114422, 0.104212, -203.765884,
-47.013275, 0.149004, -203.285812,
-47.911877, 0.193759, -202.805313,
-58.443733, 0.767810, -197.319977,
-61.495697, 0.477824, -195.851227,
-64.869675, 0.109868, -194.287720,
-75.073441, 0.254733, -189.665695,
-81.320366, 0.495319, -186.993607,
-91.067123, 0.288822, -183.020676,
-97.377228, -0.392546, -180.579071,
-99.247047, -0.895448, -179.936798,
-100.800270, -1.393698, -179.434647,
-102.352448, -1.900111, -178.961166,
-103.899933, -2.504567, -178.528854,
-105.126732, -3.031813, -178.190872,
-106.367256, -3.527977, -177.907257,
-107.613914, -4.023795, -177.639709,
-108.867058, -4.500517, -177.388947,
-110.153046, -4.924853, -177.183960,
-111.440956, -5.322861, -177.007553,
-112.735832, -5.956526, -176.851334,
-114.710777, -5.139105, -176.495575,
-116.667969, -4.440962, -176.081223,
-117.885887, -3.910276, -175.532532,
-119.009041, -3.591512, -174.816345,
-120.015816, -3.243386, -173.936310,
-120.987274, -2.875988, -173.018311,
-121.980667, -2.569070, -172.122421,
-122.732048, -2.157357, -171.448853,
-125.173172, -0.957143, -169.194305,
-125.936897, -0.534065, -168.118042,
-126.509903, -0.232718, -167.291153,
-127.278130, 0.155391, -166.201279,
-128.056259, 0.507568, -165.116730,
-128.636505, 0.869508, -164.300949,
-136.568512, 3.083321, -153.014694,
-136.977478, 3.211246, -152.089355,
-137.378784, 3.349919, -151.163742,
-137.792618, 3.493883, -150.238480,
-138.222778, 3.588699, -149.317413,
-139.789780, 4.143739, -145.951996,
-140.113312, 4.375872, -144.993851,
-140.287079, 4.543484, -143.998215,
-140.466980, 4.650395, -142.999802,
-140.650879, 4.757523, -142.002258,
-140.834824, 4.864695, -141.004730,
-141.029587, 4.938367, -140.006378,
-141.407669, 5.135919, -138.010376,
-141.643478, 5.328803, -136.341202,
-141.718018, 5.393569, -135.328995,
-141.813690, 5.423491, -134.313965,
-141.928970, 5.490732, -132.961258,
-142.095245, 5.603091, -130.931778,
-142.253555, 5.573742, -129.240341,
-142.852249, 5.496122, -123.503990,
-143.283661, 5.484383, -119.451439,
-143.331360, 5.500263, -118.093521,
-143.367279, 5.357600, -117.080986,
-143.595398, 4.682551, -114.444756,
-143.761444, 4.288168, -113.153831,
-143.944153, 3.851855, -111.863541,
-144.114670, 3.081480, -110.600967,
-144.374863, 2.389771, -109.383690,
-144.561234, 1.352810, -107.876305,
-144.406784, 0.635471, -106.733185,
-144.221008, -0.194526, -105.556168,
-143.877808, -0.956815, -104.450096,
-143.333038, -1.686279, -103.367638,
-142.964157, -2.185963, -102.417923,
-142.580856, -1.692963, -101.476410,
-142.176361, -1.494776, -100.551079,
-141.584686, -1.078624, -99.351585,
-141.150131, -0.753439, -98.444046,
-140.304092, -0.076350, -96.605209,
-138.948074, 0.686977, -93.901413,
-138.008743, 1.152010, -92.116440,
-136.429688, 1.963583, -89.143188,
-134.031357, 2.365622, -84.672249,
-133.287766, 2.253940, -83.149849,
-131.816559, 1.901823, -80.109253,
-129.684540, 1.223290, -75.525696,
-126.872261, 0.516513, -69.392265,
-124.933060, 0.570506, -65.425987,
-122.093231, 0.971921, -59.642326,
-121.642838, 0.935626, -58.728325,
-109.254097, -0.174285, -33.826805,
-107.579643, -0.704243, -30.530849,
-104.290489, -2.292845, -24.004328,
-103.340012, -2.798456, -22.273823,
-101.417862, -3.851769, -18.828547,
-97.400208, -5.963912, -11.658532,
-96.157463, -6.415525, -9.279702,
-94.492889, -7.087772, -6.000663,
-87.445793, -8.721937, 8.182076,
-82.627701, -10.710227, 17.341963,
-78.738350, -12.969520, 24.556398,
-77.843742, -12.820852, 24.081251,
-76.622406, -12.841505, 24.162075,
-75.760681, -13.003385, 24.680101,
-74.814415, -13.116152, 25.040958,
-73.821739, -13.185088, 25.261553,
-72.808220, -13.145959, 25.357367,
-71.794624, -13.038998, 25.335396,
-70.787224, -12.916903, 25.232685,
-69.777863, -12.797923, 25.146303,
-68.767639, -12.701465, 25.068045,
-67.753258, -12.639880, 24.988928,
-66.398720, -12.608677, 24.871193,
-63.693352, -12.663887, 24.614614,
-61.332371, -12.802485, 24.348162,
-50.877781, -13.008631, 23.174417,
-49.525688, -12.897259, 23.080366,
-44.121357, -12.405771, 22.702574,
-41.750877, -12.331022, 22.526335,
-31.591017, -12.228968, 21.767466,
-30.574598, -12.240875, 21.682938,
-28.892553, -12.373736, 21.497755,
-26.193161, -12.326892, 21.279018,
-25.180489, -12.211316, 21.241808,
-23.829905, -12.058004, 21.196482,
-18.073771, -11.557770, 20.988880,
-15.020272, -11.416804, 20.876867,
-10.272671, -11.514080, 20.625463,
-5.530938, -11.567481, 20.363932,
-2.144115, -11.611256, 20.183678,
1.250314, -11.545613, 20.013973,
4.980156, -11.624237, 19.813007,
6.658255, -11.886693, 19.655684,
7.651558, -12.083179, 19.533247,
8.947555, -12.524771, 19.332045,
10.214692, -12.953741, 19.087330,
11.502657, -13.320731, 18.860584,
12.780280, -13.754982, 18.569122,
14.030073, -14.196076, 18.227663,
15.295671, -14.636890, 17.897783,
16.523689, -15.021481, 17.490923,
18.113350, -15.462179, 17.026085,
19.330448, -16.081728, 16.884964,
20.436007, -16.775909, 16.924559,
21.711395, -17.273441, 16.566978,
23.008286, -17.863113, 16.240875,
25.600761, -16.349407, 15.708939,
27.885015, -14.547360, 15.286979,
29.175026, -13.795184, 15.093222,
31.474035, -12.003471, 14.741585,
32.733868, -11.282872, 14.418842,
34.007584, -10.686451, 14.024928,
35.271973, -10.187914, 13.686438,
36.557934, -9.658462, 13.328313,
38.519291, -9.480738, 12.813184,
42.436985, -9.212695, 11.718233,
43.381554, -9.141721, 11.339855,
44.327057, -9.046030, 10.973053,
45.586422, -8.833047, 10.505932,
53.230701, -8.530454, 7.711083,
55.138641, -8.453061, 6.993709,
59.573353, -7.617370, 5.394830,
69.459343, -7.685488, 1.939287,
72.022415, -7.802935, 1.038878,
72.933075, -7.848290, 0.582272,
73.840149, -7.893467, 0.117998,
74.749786, -7.938770, -0.341271,
75.661224, -7.972084, -0.797652,
76.574295, -7.968478, -1.252196,
83.864113, -7.963341, -4.913532,
85.353340, -7.848778, -5.726798,
92.465195, -7.863905, -9.688751,
93.283051, -7.853431, -10.298190,
94.106422, -7.894407, -10.898237,
94.932503, -7.953709, -11.493578,
95.759720, -8.025735, -12.087400,
102.684669, -8.555371, -16.980604,
103.452599, -8.716061, -17.633831,
104.192497, -8.917103, -18.314260,
105.165489, -9.238935, -19.207094,
106.146698, -9.576337, -20.094185,
107.875641, -10.310707, -21.564810,
110.510101, -11.774194, -23.772697,
112.850891, -11.348615, -25.616978,
113.918427, -10.971118, -26.418327,
114.921410, -10.609308, -27.303473,
115.544731, -10.389357, -28.099230,
116.108887, -10.155023, -28.928883,
116.677101, -9.907154, -29.764107,
117.259628, -9.660060, -30.577936,
117.841934, -9.415455, -31.403658,
118.628448, -9.101988, -32.489857,
119.226006, -8.906536, -33.291828,
121.370842, -8.177029, -36.269379,
121.892303, -8.089925, -37.141682,
122.419975, -8.003403, -38.010284,
123.126312, -8.000000, -39.172443,
124.321335, -7.985068, -41.228336,
124.715233, -7.965429, -42.168995,
125.117836, -7.945378, -43.105942,
125.524841, -7.925108, -44.041027,
125.932388, -7.857445, -44.973671,
126.477409, -7.837416, -46.216499,
128.163406, -7.896171, -50.290894,
128.435196, -7.838074, -51.272820,
128.713623, -7.837389, -52.253597,
129.000900, -7.732649, -53.228714,
129.289841, -7.648998, -54.203396,
129.763367, -7.580074, -56.180931,
129.849594, -7.588713, -57.197235,
129.947464, -7.598557, -58.212494,
130.050140, -7.608885, -59.227268,
130.154587, -7.632762, -60.241852,
130.148819, -7.683857, -61.259670,
129.995834, -7.740675, -62.266739,
129.800461, -7.810890, -63.265373,
129.614334, -7.882718, -64.265656,
129.431046, -7.955023, -65.266464,
129.248032, -8.027370, -66.267303,
128.941101, -8.148669, -67.934982,
128.592590, -8.226739, -69.244926,
128.169174, -8.255370, -70.171631,
127.624290, -8.259485, -71.033081,
127.052391, -8.258126, -71.877647,
126.489380, -8.258752, -72.728165,
125.929886, -8.260109, -73.581032,
125.371674, -8.261738, -74.434708,
124.246277, -8.290220, -76.135551,
123.706482, -8.174309, -76.993515,
122.960106, -8.099961, -78.127975,
121.970772, -8.000000, -79.504745,
121.232613, -8.000000, -80.207413,
120.399490, -8.000000, -80.794556,
119.492821, -8.000000, -81.260330,
118.549973, -8.000000, -81.649460,
117.614258, -8.000000, -82.055428,
116.680702, -8.000000, -82.466354,
115.746910, -8.000000, -82.876801,
114.813171, -7.956547, -83.285782,
113.566681, -7.910290, -83.827690,
111.362625, -7.895653, -84.719353,
110.370857, -7.837558, -84.951813,
109.379196, -7.779317, -85.183273,
108.389091, -7.722087, -85.421638,
107.398117, -7.713781, -85.657982,
106.404572, -7.742430, -85.887161,
100.443123, -7.914205, -87.261345,
78.931618, -9.066314, -92.160812,
78.006859, -9.174266, -92.574493,
77.191170, -9.243567, -93.175354,
76.518112, -9.365136, -93.929840,
75.956619, -9.517926, -94.767433,
75.396698, -9.684797, -95.603516,
74.836777, -9.851719, -96.439613,
74.276855, -10.018639, -97.275703,
73.716927, -10.185554, -98.111778,
73.157005, -10.352473, -98.947868,
72.037186, -10.691887, -100.619995,
65.185234, -12.325055, -110.974182,
64.502304, -12.210523, -112.137856,
63.758068, -12.309777, -113.272629,
60.121979, -12.452700, -119.008751,
57.324074, -12.271764, -123.665543,
54.016415, -11.951966, -129.203384,
51.480064, -12.026159, -133.225754,
50.535629, -12.216867, -134.627289,
49.575897, -12.556334, -136.002838,
48.761570, -12.911916, -137.027985,
47.980934, -13.217538, -138.086014,
45.906788, -14.359197, -140.978027,
45.197201, -13.630539, -142.093567,
44.498314, -12.896272, -143.199234,
43.958618, -12.095625, -144.064774,
42.670326, -11.275743, -146.004883,
36.821983, -8.478559, -154.982544,
33.769165, -7.889951, -159.845291,
28.914276, -7.639688, -167.631866,
22.451923, -4.734315, -177.783630,
20.719790, -3.657952, -180.643219,
20.171061, -3.421347, -181.483154,
19.586971, -3.203986, -182.310669,
18.478239, -2.926458, -182.771957,
17.234682, -2.637700, -182.976196,
16.290546, -2.427790, -183.316666,
15.309304, -2.271078, -183.548950,
14.327208, -2.134478, -183.788116,
13.344822, -1.998021, -184.026215,
12.361718, -1.863053, -184.263077,
8.079593, -1.926340, -185.327988,
2.468133, -1.674941, -186.621872,
0.478332, -1.519862, -187.029205,
-5.183570, -1.168827, -188.135437,
-10.524970, -0.787942, -189.075882,
-11.111217, -0.629007, -189.894958,
-12.298127, -0.580679, -190.385666,
-13.245046, -0.599274, -190.750412,
-14.188004, -0.496885, -191.123428,
-15.131532, -0.387342, -191.495163,
-16.076939, -0.359143, -191.862503,
-18.904144, 0.286367, -192.923462,
-19.298399, 0.512927, -193.844086,
-20.236032, 0.637131, -194.226257,
-21.165127, 0.763740, -194.627731,
-22.089966, 0.795228, -195.051437,
-23.013824, 0.792700, -195.483749,
-23.938154, 0.790050, -195.915085,
-25.589787, 0.636639, -196.951553,
-26.508005, 0.544279, -197.385910,
-27.422697, 0.452274, -197.827805,
-28.337297, 0.380589, -198.272293,
-29.254520, 0.334919, -198.716125,
-31.397188, 0.228204, -199.746597,
-36.625172, 0.000000, -202.187897,
-37.873020, 0.000000, -202.493210,
-39.119324, 0.000000, -203.037552,
-40.370975, 0.000000, -203.569611
};
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
onMobRoam(mob);
end;
-----------------------------------
-- onPath Action
-----------------------------------
function onPath(mob)
pathfind.patrol(mob, path, PATHFLAG_RUN);
end;
-----------------------------------
-- onMobRoam Action
-----------------------------------
function onMobRoam(mob)
-- move to start position if not moving
if (mob:isFollowingPath() == false) then
mob:pathThrough(pathfind.first(path), PATHFLAG_RUN);
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
player:addTitle(CACTROT_DESACELERADOR);
-- Set Cactrot Rapido's spawnpoint and respawn time (24-72 hours)
UpdateNMSpawnPoint(mob:getID());
mob:setRespawnTime(math.random(86400,259200));
end; | gpl-3.0 |
Squeakz/darkstar | scripts/zones/South_Gustaberg/npcs/Stone_Monument.lua | 13 | 1276 | -----------------------------------
-- Area: South Gustaberg
-- NPC: Stone Monument
-- Involved in quest "An Explorer's Footsteps"
-- @pos 520.064 -5.881 -738.356 107
-----------------------------------
package.loaded["scripts/zones/South_Gustaberg/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/South_Gustaberg/TextIDs");
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0384);
end;
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
if (trade:getItemCount() == 1 and trade:hasItemQty(571,1)) then
player:tradeComplete();
player:addItem(570);
player:messageSpecial(ITEM_OBTAINED,570);
player:setVar("anExplorer-CurrentTablet",0x00040);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
ddumont/darkstar | scripts/zones/Buburimu_Peninsula/npcs/Signpost.lua | 13 | 1438 | -----------------------------------
-- Area: Buburimu Peninsula
-- NPC: Signpost
-----------------------------------
package.loaded["scripts/zones/Buburimu_Peninsula/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Buburimu_Peninsula/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (npc:getID() == 17261165) then
player:messageSpecial(SIGN_5);
elseif (npc:getID() == 17261166) then
player:messageSpecial(SIGN_4);
elseif (npc:getID() == 17261167) then
player:messageSpecial(SIGN_3);
elseif (npc:getID() == 17261168) then
player:messageSpecial(SIGN_2);
elseif (npc:getID() == 17261169) or (npc:getID() == 17261170) or (npc:getID() == 17261171) then
player:messageSpecial(SIGN_1);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--print("CSID: %u",csid);
--print("RESULT: %u",option);
end; | gpl-3.0 |
Squeakz/darkstar | scripts/globals/items/serving_of_salmon_eggs.lua | 18 | 1325 | -----------------------------------------
-- ID: 5217
-- Item: serving_of_salmon_eggs
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Health 6
-- Magic 6
-- Dexterity 2
-- Mind -3
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5217);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 6);
target:addMod(MOD_MP, 6);
target:addMod(MOD_DEX, 2);
target:addMod(MOD_MND, -3);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 6);
target:delMod(MOD_MP, 6);
target:delMod(MOD_DEX, 2);
target:delMod(MOD_MND, -3);
end;
| gpl-3.0 |
coreyfarrell/testsuite | asttest/self-tests/proclib_perror/test.lua | 5 | 1684 | -- test proclib's ablity to detect missing and non-executable files
real_print = print
function print(msg)
printed = true
if msg ~= expected_msg then
print = real_print
fail("expected perror to print '" .. tostring(expected_msg) .. "' but got '" .. msg .. "' instead")
end
end
function expect(msg)
printed = false
expected_msg = msg
end
function check()
if not printed then
print = real_print
fail("expected perror to print '" .. tostring(expected_msg) .. "' but got nothing instead")
end
expected_msg = nil
printed = false
end
function test_crash()
real_print("testing crash")
expect("process crashed (core dumped)")
proc.perror(nil, "core")
check()
end
function test_timeout()
real_print("testing a timeout")
expect(nil)
local p = proc.exec("sleep", "1")
proc.perror(p:wait(1))
end
function test_error_1()
real_print("testing an error (1)")
expect("error running process")
proc.perror(nil, "error")
check()
end
function test_error_2()
real_print("testing an error (2)")
expect("error running process (error)")
proc.perror(nil, "error", "error", 1)
check()
end
function test_signal_1()
real_print("testing a signal (1)")
expect("process terminated by signal 0")
proc.perror(nil, 0)
check()
end
function test_signal_2()
real_print("testing a signal (2)")
expect("process terminated by signal 15")
local p = proc.exec("sleep", "1")
proc.perror(p:term())
check()
end
function test_unknown()
real_print("testing an unknown error (2)")
expect("error running process (unknown)")
proc.perror(nil, "unknown")
check()
end
test_crash()
test_timeout()
test_error_1()
test_error_2()
test_signal_1()
test_signal_2()
test_unknown()
| gpl-2.0 |
ddumont/darkstar | scripts/zones/Abyssea-Misareaux/npcs/qm13.lua | 14 | 1548 | -----------------------------------
-- Zone: Abyssea-Misareaux
-- NPC: qm13 (???)
-- Spawns Cirein-Croin
-- @pos ? ? ? 216
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/status");
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
--[[
if (GetMobAction(17662481) == ACTION_NONE) then -- NM not already spawned from this
if (player:hasKeyItem(GLISTENING_OROBON_LIVER) and player:hasKeyItem(DOFFED_POROGGO_HAT)) then
player:startEvent(1021, GLISTENING_OROBON_LIVER, DOFFED_POROGGO_HAT); -- Ask if player wants to use KIs
else
player:startEvent(1020, GLISTENING_OROBON_LIVER, DOFFED_POROGGO_HAT); -- Do not ask, because player is missing at least 1.
end
end
]]
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 1021 and option == 1) then
SpawnMob(17662481):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe)
player:delKeyItem(GLISTENING_OROBON_LIVER);
player:delKeyItem(DOFFED_POROGGO_HAT);
end
end;
| gpl-3.0 |
ddumont/darkstar | scripts/globals/mobskills/Stormwind.lua | 30 | 2237 | ---------------------------------------------
-- Stormwind
--
-- Description: Creates a whirlwind that deals Wind damage to targets in an area of effect.
-- Type: Magical
-- Utsusemi/Blink absorb: Wipes shadows
-- Range: Unknown radial
-- Notes:
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
-- onMobSkillCheck
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
---------------------------------------------
-- onMobWeaponSkill
---------------------------------------------
function onMobWeaponSkill(target, mob, skill)
local dmgmod = 1;
local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,ELE_WIND,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WIND,MOBPARAM_WIPE_SHADOWS);
if (mob:getName() == "Kreutzet") then
if (mob:actionQueueAbility() == true) then
if (mob:getLocalVar("Stormwind") == 0) then
mob:setLocalVar("Stormwind", 1);
dmgmod = 1.25;
info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,ELE_WIND,dmgmod,TP_NO_EFFECT);
dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WIND,MOBPARAM_WIPE_SHADOWS);
elseif (mob:getLocalVar("Stormwind") == 1) then
mob:setLocalVar("Stormwind", 0);
dmgmod = 1.6;
info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,ELE_WIND,dmgmod,TP_NO_EFFECT);
dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WIND,MOBPARAM_WIPE_SHADOWS);
end
elseif (mob:actionQueueAbility() == false) then
for i = 0, 1 do -- Stormwind 3 times per use. Gets stronger each use.
-- TODO: Should be some sort of delay here between ws's..
mob:useMobAbility(926);
mob:setLocalVar("Stormwind", 0);
end
end
end
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
smartdevicelink/sdl_atf_test_scripts | test_scripts/SDL5_0/TTSChunks/002_SetGlobalProperties.lua | 1 | 3314 | ---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0014-adding-audio-file-playback-to-ttschunk.md
-- User story:TBD
-- Use case:TBD
--
-- Requirement summary:
-- TBD
--
-- Description:
-- In case:
-- 1) HMI provides ‘FILE’ item in ‘speechCapabilities’ parameter of ‘TTS.GetCapabilities’ response
-- 2) New app registers and send SetGlobalProperties with ‘FILE’ item in ‘helpPrompt’, ‘timeoutPrompt’ parameters
-- SDL does:
-- 1) Send TTS.SetGlobalProperties request to HMI with ‘FILE’ item in ‘helpPrompt’, ‘timeoutPrompt’ parameters
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('test_scripts/SDL5_0/TTSChunks/common')
--[[ Local Variables ]]
local putFileParams = {
requestParams = {
syncFileName = 'pathToFile1',
fileType = "GRAPHIC_PNG",
persistentFile = false,
systemFile = false
},
filePath = "files/icon.png"
}
local putFileParams2 = {
requestParams = {
syncFileName = 'pathToFile2',
fileType = "GRAPHIC_PNG",
persistentFile = false,
systemFile = false
},
filePath = "files/icon.png"
}
local params = {
helpPrompt = {
{ type = common.type, text = "pathToFile1" }
},
timeoutPrompt = {
{ type = common.type, text = "pathToFile2" }
}
}
local hmiParams = {
helpPrompt = {
{ type = common.type, text = common.getPathToFileInStorage("pathToFile1") }
},
timeoutPrompt = {
{ type = common.type, text = common.getPathToFileInStorage("pathToFile2") }
}
}
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Functions ]]
local function sendSetGlobalProperties_FILE_NOT_FOUND()
local corId = common.getMobileSession():SendRPC("SetGlobalProperties", params)
common.getMobileSession():ExpectResponse(corId, { success = false, resultCode = "FILE_NOT_FOUND" })
end
local function sendSetGlobalProperties_SUCCESS()
local corId = common.getMobileSession():SendRPC("SetGlobalProperties", params)
common.getHMIConnection():ExpectRequest("TTS.SetGlobalProperties", {
helpPrompt = hmiParams.helpPrompt,
timeoutPrompt = hmiParams.timeoutPrompt
})
:Do(function(_, data)
common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {})
end)
common.getMobileSession():ExpectResponse(corId, { success = true, resultCode = "SUCCESS" })
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Start SDL, init HMI, connect Mobile", common.start)
runner.Step("Register App", common.registerApp)
runner.Step("Activate App", common.activateApp)
runner.Title("Test")
runner.Step("Send SetGlobalProperties FILE_NOT_FOUND response", sendSetGlobalProperties_FILE_NOT_FOUND)
runner.Step("Upload first icon file", common.putFile, { putFileParams })
runner.Step("Upload second icon file", common.putFile, { putFileParams2 })
runner.Step("Send SetGlobalProperties SUCCESS response", sendSetGlobalProperties_SUCCESS)
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
| bsd-3-clause |
ddumont/darkstar | scripts/globals/conquest.lua | 8 | 46974 | -----------------------------------
--
-- Functions for Conquest system
--
-----------------------------------
require("scripts/globals/common");
require("scripts/globals/missions");
-----------------------------------
-- convenience constants
-----------------------------------
NATION_SANDORIA = 0;
NATION_BASTOK = 1;
NATION_WINDURST = 2;
BEASTMEN = 3;
OTHER = 4;
RONFAURE = 0;
ZULKHEIM = 1;
NORVALLEN = 2;
GUSTABERG = 3;
DERFLAND = 4;
SARUTABARUTA = 5;
KOLSHUSHU = 6;
ARAGONEU = 7;
FAUREGANDI = 8;
VALDEAUNIA = 9;
QUFIMISLAND = 10;
LITELOR = 11;
KUZOTZ = 12;
VOLLBOW = 13;
ELSHIMOLOWLANDS = 14;
ELSHIMOUPLANDS = 15;
TULIA = 16;
MOVALPOLOS = 17;
TAVNAZIANARCH = 18;
CONQUEST_TALLY_START = 0;
CONQUEST_TALLY_END = 1;
CONQUEST_UPDATE = 2;
nationAlly = 3;
-----------------------------------
-- San d'Oria inventory
-- {Option,CP,Item}
-----------------------------------
SandInv = {0x80A1,0x000A,0x1055,0x80A0,0x0007,0x1056,0x80A3,0x2328,0x3CB5,
0x80A2,0x09C4,0x3CB6,0x80A5,0x01F4,0x3D91,0x80A6,0x03E8,0x3D92,
0x80A7,0x07D0,0x3D93,0x8002,0x03E8,0x30DE,0x8003,0x03E8,0x31D1,
0x8004,0x03E8,0x32CC,0x8006,0x03E8,0x3596,0x8001,0x03E8,0x40A0,
0x8005,0x03E8,0x4133,0x8000,0x03E8,0x430F,0x8011,0x07D0,0x3156,
0x8012,0x07D0,0x3252,0x8014,0x07D0,0x32F5,0x8010,0x07D0,0x41D4,
0x8013,0x07D0,0x43D7,0x8022,0x0FA0,0x308F,0x8023,0x0FA0,0x318F,
0x8024,0x0FA0,0x328F,0x8021,0x0FA0,0x3330,0x8027,0x0FA0,0x34B7,
0x8025,0x0FA0,0x4168,0x8020,0x0FA0,0x41CC,0x8026,0x0FA0,0x42FE,
0x8034,0x1F40,0x3030,0x8031,0x1F40,0x310F,0x8032,0x1F40,0x320F,
0x8033,0x1F40,0x3597,0x8030,0x1F40,0x40D9,0x8042,0x3E80,0x3018,
0x8043,0x3E80,0x3019,0x8046,0x3E80,0x318E,0x8047,0x3E80,0x328E,
0x8045,0x3E80,0x3331,0x8044,0x3E80,0x3333,0x8048,0x3E80,0x33A4,
0x8049,0x3E80,0x3598,0x8041,0x3E80,0x40BB,0x8040,0x3E80,0x41D3,
0x8056,0x5DC0,0x3021,0x8052,0x5DC0,0x308E,0x8054,0x5DC0,0x310E,
0x8055,0x5DC0,0x320E,0x8051,0x5DC0,0x3332,0x8050,0x5DC0,0x350C,
0x8053,0x5DC0,0x359A,0x8058,0x5DC0,0x40D7,0x8059,0x5DC0,0x41A5,
0x8057,0x5DC0,0x42AB,0x8062,0x7D00,0x34F5,0x8061,0x7D00,0x41F6,
0x8060,0x7D00,0x4932,0x8072,0x9C40,0x3354,0x8070,0x9C40,0x36BD,
0x8071,0x9C40,0x36BE,0x8083,0xBB80,0x41FD,0x8080,0xBB80,0x4239,
0x8082,0xBB80,0x4432,0x8081,0xBB80,0x460E,0x8090,0xDAC0,0x385C,
0x80A4,0x1388,0x44AF,0x80A8,0x1388,0x6F7C};
-----------------------------------
-- Bastok inventory
-- {Option,CP,Item}
-----------------------------------
BastInv = {0x80A1,0x000A,0x1055,0x80A0,0x0007,0x1056,0x80A3,0x2328,0x3CB5,
0x80A2,0x09C4,0x3CB6,0x80A5,0x01F4,0x3D91,0x80A6,0x03E8,0x3D92,
0x80A7,0x07D0,0x3D93,0x8003,0x03E8,0x30DD,0x8004,0x03E8,0x31D0,
0x8005,0x03E8,0x32CB,0x8000,0x03E8,0x4031,0x8002,0x03E8,0x4108,
0x8007,0x03E8,0x418C,0x8006,0x03E8,0x42E8,0x8001,0x03E8,0x4347,
0x8014,0x07D0,0x3031,0x8011,0x07D0,0x3155,0x8012,0x07D0,0x3251,
0x8013,0x07D0,0x4169,0x8010,0x07D0,0x4298,0x8022,0x0FA0,0x3096,
0x8023,0x0FA0,0x3116,0x8024,0x0FA0,0x3196,0x8025,0x0FA0,0x3216,
0x8026,0x0FA0,0x3296,0x8021,0x0FA0,0x332A,0x8029,0x0FA0,0x34B9,
0x8028,0x0FA0,0x3606,0x8020,0x0FA0,0x4148,0x8027,0x0FA0,0x41A6,
0x8031,0x1F40,0x3086,0x8032,0x1F40,0x3186,0x8033,0x1F40,0x3286,
0x8034,0x1F40,0x3599,0x8030,0x1F40,0x4084,0x8035,0x1F40,0x4383,
0x8042,0x3E80,0x3106,0x8043,0x3E80,0x3206,0x8041,0x3E80,0x332B,
0x8040,0x3E80,0x4091,0x8044,0x3E80,0x42E9,0x8045,0x3E80,0x4365,
0x8053,0x5DC0,0x3010,0x8055,0x5DC0,0x3308,0x8050,0x5DC0,0x332C,
0x8051,0x5DC0,0x350E,0x8052,0x5DC0,0x40AD,0x8054,0x5DC0,0x42FF,
0x8062,0x7D00,0x34F6,0x8060,0x7D00,0x3E55,0x8061,0x7D00,0x458F,
0x8072,0x9C40,0x3355,0x8071,0x9C40,0x3638,0x8070,0x9C40,0x36BF,
0x8080,0xBB80,0x419F,0x8081,0xBB80,0x4431,0x8083,0xBB80,0x44F7,
0x8082,0xBB80,0x4714,0x8090,0xDAC0,0x385D,0x80A4,0x1388,0x44B0,
0x80A8,0x1388,0x6F7C};
-----------------------------------
-- Windurst inventory
-- {Option,CP,Item}
-----------------------------------
WindInv = {0x80A1,0x000A,0x1055,0x8044,0x3E80,0x31BE,0x8025,0x0FA0,0x32B6,
0x80A0,0x0007,0x1056,0x8045,0x3E80,0x323E,0x8027,0x0FA0,0x33A5,
0x80A3,0x2328,0x3CB5,0x8046,0x3E80,0x32BE,0x8028,0x0FA0,0x34B8,
0x80A2,0x09C4,0x3CB6,0x8041,0x3E80,0x332E,0x8026,0x0FA0,0x416B,
0x80A5,0x01F4,0x3D91,0x8047,0x3E80,0x41AA,0x8020,0x0FA0,0x4188,
0x80A6,0x03E8,0x3D92,0x8048,0x3E80,0x4136,0x8033,0x1F40,0x3146,
0x80A7,0x07D0,0x3D93,0x8040,0x3E80,0x42BA,0x8034,0x1F40,0x31C7,
0x8003,0x03E8,0x3273,0x8050,0x5DC0,0x332F,0x8035,0x1F40,0x3246,
0x8002,0x03E8,0x403A,0x8051,0x5DC0,0x350D,0x8036,0x1F40,0x32C6,
0x8001,0x03E8,0x4284,0x8053,0x5DC0,0x41A8,0x8032,0x1F40,0x332D,
0x8004,0x03E8,0x42EA,0x8054,0x5DC0,0x41A9,0x8030,0x1F40,0x404F,
0x8000,0x03E8,0x4307,0x8052,0x5DC0,0x42C6,0x8038,0x1F40,0x411D,
0x8011,0x07D0,0x30C4,0x8061,0x7D00,0x304B,0x8037,0x1F40,0x41A7,
0x8012,0x07D0,0x316D,0x8062,0x7D00,0x34F7,0x8031,0x1F40,0x4382,
0x8013,0x07D0,0x31AF,0x8060,0x7D00,0x3E56,0x8042,0x3E80,0x30BE,
0x8014,0x07D0,0x3237,0x8072,0x9C40,0x3356,0x8043,0x3E80,0x313E,
0x8015,0x07D0,0x32AF,0x8070,0x9C40,0x36C0,0x80A4,0x1388,0x44B1,
0x8016,0x07D0,0x416A,0x8071,0x9C40,0x36C1,0x8024,0x0FA0,0x3236,
0x8017,0x07D0,0x4222,0x8082,0xBB80,0x4464,0x8090,0xDAC0,0x385E,
0x8010,0x07D0,0x42CF,0x8081,0xBB80,0x447A,0x8023,0x0FA0,0x31B6,
0x8021,0x0FA0,0x30B6,0x8083,0xBB80,0x44D1,0x8080,0xBB80,0x46E1,
0x8022,0x0FA0,0x3136,0x80A8,0x1388,0x6F7C};
-----------------------------------
-- Crystal Donate Array
-- Conquest Point Required for recharged the ring + charge
-- CP Reward for Supply Quest
-- TP Fees
-----------------------------------
DonateCrys = {4096,4097,4098,4099,4100,4101,4102,4103,4238,4239,4240,4241,4242,4243,4244,4245};
XpRing = {350,700,600}; RingCharg = {7,7,3};
supplyReward = {10,30,40,10,40,10,40,40,70,50,60,40,70,70,70,70,70,70,70};
tpFees = { 100, 100, 150, 100, 150, 100, 100, 150, 350, 400, 150, 250, 300, 500, 250, 350, 500, 0, 300 }
----------------------------------------------------------------
-- function tradeConquestGuard()
-----------------------------------------------------------------
function tradeConquestGuard(player,npc,trade,guardnation,guardtype)
-- Nation: -- NATION_SANDORIA, NATION_BASTOK, NATION_WINDURST, OTHER(Jeuno)
-- Type: 1: city, 2: foreign, 3: outpost, 4: border
local myCP = player:getCP();
local item = trade:getItemId();
local AddPoints = 0;
if (player:getNation() == guardnation or guardnation == OTHER) then
if (guardtype ~= 3 and guardtype ~= 4) then -- all guard can trade crystal except outpost and border.
if (item >= 4096 and item <= 4103 or item >= 4238 and item <= 4245) then
for Crystal = 1,#DonateCrys,1 do
local tcount = trade:getItemQty(DonateCrys[Crystal])
if (tcount > 0 and trade:hasItemQty(DonateCrys[Crystal],tcount)) then
if (player:getRank() == 1) then
player:showText(npc,CONQUEST - 7);
break;
elseif (player:getRankPoints() == 4000) then
player:showText(npc,CONQUEST + 43);
break;
elseif (DonateCrys[Crystal] == 4102 or DonateCrys[Crystal] == 4103 or DonateCrys[Crystal] == 4244 or DonateCrys[Crystal] == 4245) then
AddPoints = AddPoints + tcount * math.floor(4000 / (player:getRank() * 12 - 16));
else
AddPoints = AddPoints + tcount * math.floor(4000 / (player:getRank() * 12 - 12));
end
end
end
if (player:getRank() ~= 1 and player:getRankPoints() < 4000) then
if (AddPoints + player:getRankPoints() >= 4000) then
newpoint = (AddPoints + player:getRankPoints()) - 4000;
player:addCP(newpoint);
player:setRankPoints(4000);
player:showText(npc,CONQUEST + 44);
else
--printf("point: %u",AddPoints);
player:addRankPoints(AddPoints);
player:showText(npc,CONQUEST + 45);
end
player:tradeComplete();
end
end
end
if (item >= 15761 and item <= 15763) then -- All guard can recharge ring - I can't read number of charge atm
if (trade:hasItemQty(item,1) and trade:getItemCount() == 1 and player:getVar("CONQUEST_RING_RECHARGE") < os.time() and
(ALLOW_MULTIPLE_EXP_RINGS == 1 or checkConquestRing(player) < 2)) then
if (myCP >= XpRing[item - 15760]) then
player:delCP(XpRing[item - 15760]);
player:tradeComplete();
player:addItem(item);
player:setVar("CONQUEST_RING_RECHARGE",getConquestTally());
player:showText(npc,CONQUEST + 58,item,XpRing[item - 15760],RingCharg[(item - 15760)]);
else
player:showText(npc,CONQUEST + 55,item,XpRing[item - 15760]);
end
else
-- TODO: Verify that message is retail correct.
-- This gives feedback on a failure at least, and is grouped with the recharge messages. Confident enough for a commit.
player:showText(npc,CONQUEST+56,item); -- "Please be aware that you can only purchase or recharge <item> once during the period between each conquest results tally.
end
end
end
end;
-------------------------------------------------------------------------
-- function suppliesFresh(player) [NEED COMMAND] 0: delete old supply after weekly conquest tally
-------------------------------------------------------------------------
function supplyRunFresh(player)
local fresh = player:getVar("supplyQuest_fresh");
local started = player:getVar("supplyQuest_started");
local region = player:getVar("supplyQuest_region");
if ((fresh <= os.time() and (region > 0 or player:hasKeyItem(75))) or
started <= 400) then -- Legacy support to remove supplies from the old system, otherwise they'd never go away.
return 0;
else
return 1;
end;
end;
----------------------------------------------------------------
-- function getArg1(player)
-----------------------------------------------------------------
windurst_bastok_ally = 0;
sandy_windurst_ally = 0;
sandy_bastok_ally = 0;
function getArg1(guardnation,player)
local pNation = player:getNation();
local output = 0;
local signet = 0;
if (guardnation == NATION_WINDURST) then
output = 33;
elseif (guardnation == NATION_SANDORIA) then
output = 1;
elseif (guardnation == NATION_BASTOK) then
output = 17;
end
if (guardnation == pNation) then
signet = 0;
elseif (pNation == NATION_WINDURST) then
if (guardnation == NATION_BASTOK and windurst_bastok_ally == 1) or (guardnation == NATION_SANDORIA and sandy_windurst_ally == 1) then
signet = 1;
else
signet = 7;
end
elseif (pNation == NATION_BASTOK) then
if (guardnation == NATION_WINDURST and windurst_bastok_ally == 1) or (guardnation == NATION_SANDORIA and sandy_bastok_ally == 1) then
signet = 2;
else
signet = 7;
end
elseif (pNation == NATION_SANDORIA) then
if (guardnation == NATION_WINDURST and sandy_windurst_ally == 1) or (guardnation == NATION_BASTOK and sandy_bastok_ally == 1) then
signet = 4;
else
signet = 7;
end
end
if (guardnation == OTHER) then
output = (pNation * 16) + (3 * 256) + 65537;
else
output = output + 256 * signet;
end
return output;
end;
------------------------------------------------
-- function getExForceAvailable(guardnation,player) Expeditionary Force Menu [NOT IMPLEMENTED]
------------------------------------------------
function getExForceAvailable(guardnation,player)
return 0;
end;
------------------------------------------------
-- function conquest_ranking() computes part of argument 3 for gate guard events.
-- it represents the conquest standing of the 3 nations. Verified.
------------------------------------------------
function conquestRanking()
return getNationRank(NATION_SANDORIA) + 4 * getNationRank(NATION_BASTOK) + 16 * getNationRank(NATION_WINDURST);
end;
----------------------------------------------------------------
-- function getSupplyAvailable(nation,player) produces the supply quest mask for the nation based on the current conquest standings.
----------------------------------------------------------------
function getSupplyAvailable(nation,player)
local mask = 2130706463;
if (player:getVar("supplyQuest_started") == vanaDay()) then
mask = 4294967295; -- Need to wait 1 vanadiel day
end
for nb = 0,15 do
if (player:hasKeyItem(getSupplyKey(nb))) then
mask = -1; -- if you have supply run already activated
end
end
if (player:hasKeyItem(getSupplyKey(18))) then -- we need to skip 16 and 17 for now
mask = -1;
end
if (mask ~= -1 and mask ~= 4294967295) then
for i = 0,18 do
if (GetRegionOwner(i) ~= nation or
i == 16 or
(i == 18 and player:hasCompletedMission(COP,DARKNESS_NAMED) == false)) then
mask = mask + 2^(i + 5);
end
end
end
return mask;
end;
----------------------------------------------------------------
-- function getArg6(player) computes argument 6 for gate guard events. This number encodes a player's rank and nationality:
-- bits 1-4 encode the rank of the player (verified that bit 4 is part of the rank number so ranks could have gone up to 31.)
-- bits 5-6 seem to encode the citizenship as below. This part needs more testing and verification.
-----------------------------------------------------------------
function getArg6(player)
local output = player:getRank();
local nation = player:getNation();
if (nation == NATION_SANDORIA) then
return output;
elseif (nation == NATION_BASTOK) then
return output + 32;
elseif (nation == NATION_WINDURST) then
return output + 64;
end
end;
------------------------------------------------
-- function getRewardExForce(guardnation,player) Expeditionary Force Reward [NOT IMPLEMENTED]
------------------------------------------------
function getRewardExForce(guardnation,player)
return 0;
end;
------------------------------------------------
-- function getKeySupply(region)
------------------------------------------------
function getSupplyKey(region)
if (region <= 9) then
return 75 + region;
elseif (region == 10) then
return 124;
elseif (region <= 13) then
return 74 + region;
elseif (region <= 15) then
return 248 + region;
elseif (region == 18) then
return 620;
end
end;
-----------------------------------------------------------------
-- giltosetHP(player) returns the amount of gil it costs a player to set a homepoint at a foreign outpost/border guard.
-----------------------------------------------------------------
function giltosetHP(guardnation,player)
local rank = player:getRank();
if (getArg1(guardnation,player) < 0x700) then -- determine ifplayer is in same or allied nation as guard
HPgil = 0;
else
if (rank <= 5) then
HPgil = 100 * 2^(rank - 1);
else
HPgil = 800 * rank - 2400;
end
end
return HPgil;
end;
-----------------------------------------------------------------
-- function hasOutpost(player, region) returns 1 ifthe player has the outpost of the indicated region under current allegiance.
-----------------------------------------------------------------
function hasOutpost(player, region)
local nation = player:getNation()
local bit = {};
if (nation == NATION_BASTOK) then
supply_quests = player:getNationTeleport(NATION_BASTOK);
elseif (nation == NATION_SANDORIA) then
supply_quests = player:getNationTeleport(NATION_SANDORIA);
elseif (nation == NATION_WINDURST) then
supply_quests = player:getNationTeleport(NATION_WINDURST);
end;
for i = 23,5,-1 do
twop = 2^i
if (supply_quests >= twop) then
bit[i]=1;
supply_quests = supply_quests - twop;
else
bit[i]=0;
end;
--printf("bit %u: %u \n",i,bit[i]);
end;
return bit[region];
end;
-----------------------------------------------------------------
-- function OP_TeleFee(player,region)
-----------------------------------------------------------------
function OP_TeleFee(player,region)
if (hasOutpost(player, region+5) == 1) then
if (GetRegionOwner(region) == player:getNation()) then
return tpFees[region + 1];
else
return tpFees[region + 1] * 3;
end
else
return 0;
end
end;
-----------------------------------------------------------------
-- Teleport Outpost > Nation
-----------------------------------------------------------------
function toHomeNation(player)
if (player:getNation() == NATION_BASTOK) then
player:setPos(89, 0 , -66, 0, 234);
elseif (player:getNation() == NATION_SANDORIA) then
player:setPos(49, -1 , 29, 164, 231);
else
player:setPos(193, -12 , 220, 64, 240);
end
end;
-----------------------------------------------------------------
-- function getTeleAvailable(nation)
-----------------------------------------------------------------
function getTeleAvailable(nation)
local mask = 2145386527;
for i = 5,23 do
if (GetRegionOwner(i - 5) ~= nation) then
mask = mask + 2^i;
end;
end
return mask;
end;
---------------------------------
-- Teleport Nation > Outpost
---------------------------------
function toOutpost(player,option)
-- Coordinates marked {R} have been obtained by packet capture from retail. Don't change them.
-- Ronfaure
if (option == 5) then
player:setPos(-437.688, -20.255, -219.227, 124, 100); -- {R}
-- Zulkheim
elseif (option == 6) then
player:setPos(148.231, -7.975 , 93.479, 154, 103); -- {R}
-- Norvallen
elseif (option == 7) then
player:setPos(62.030, 0.463, -2.025, 67, 104); -- {R}
-- Gustaberg
elseif (option == 8) then
player:setPos(-580.161, 39.578, 62.68, 89, 106); -- {R}
-- Derfland
elseif (option == 9) then
player:setPos(465.820, 23.625, 423.164, 29, 109); -- {R}
-- Sarutabaruta
elseif (option == 10) then
player:setPos(-17.921, -13.335, 318.156, 254, 115); -- {R}
-- Kolshushu
elseif (option == 11) then
player:setPos(-480.237, -30.943, 58.079, 62, 118); -- {R}
-- Aragoneu
elseif (option == 12) then
player:setPos(-297.047, 16.988, 418.026, 225, 119); -- {R}
-- Fauregandi
elseif (option == 13) then
player:setPos(-18.690, -60.048, -109.243, 100, 111); -- {R}
-- Valdeaunia
elseif (option == 14) then
player:setPos(211.210, -24.016, -207.338, 160, 112); -- {R}
-- Qufim Island
elseif (option == 15) then
player:setPos(-243.049, -19.983, 306.712, 71, 126); -- {R}
-- Li'Telor
elseif (option == 16) then
player:setPos(-37.669, 0.419, -141.216, 69, 121); -- {R}
-- Kuzotz
elseif (option == 17) then
player:setPos(-249.983, 7.965, -252.976, 122, 114); -- {R}
-- Vollbow
elseif (option == 18) then
player:setPos(-176.360, 7.624, -63.580, 122, 113); -- {R}
-- Elshimo Lowlands
elseif (option == 19) then
player:setPos(-240.860, -0.031, -388.434, 64, 123); -- {R}
-- Elshimo Uplands
elseif (option == 20) then
player:setPos(207.821, -0.128, -86.623, 159, 124); -- {R}
-- Tu'Lia ?!
elseif (option == 21) then
player:setPos(4, -54, -600, 192, 130); -- Dummied out?
-- Tavnazia
elseif (option == 23) then
player:setPos(-535.861, -7.149, -53.628, 122, 24); -- {R}
end;
end;
-----------------------------------
-- Expeditionary Force
-- {Option,Quest,Zone,MenuMask,MinimumLevel,KeyItem} NOT USED
-----------------------------------
EXFORCE = {0x20006,ZULK_EF,0x67,0x000040,0x14,ZULKHEIM_EF_INSIGNIA,
0x20007,NORV_EF,0x68,0x000080,0x19,NORVALLEN_EF_INSIGNIA,
0x20009,DERF_EF,0x6D,0x000200,0x19,DERFLAND_EF_INSIGNIA,
0x2000B,KOLS_EF,0x76,0x000800,0x14,KOLSHUSHU_EF_INSIGNIA,
0x2000C,ARAG_EF,0x77,0x001000,0x19,ARAGONEU_EF_INSIGNIA,
0x2000D,FAUR_EF,0x6F,0x002000,0x23,FAUREGANDI_EF_INSIGNIA,
0x2000E,VALD_EF,0x70,0x004000,0x28,VALDEAUNIA_EF_INSIGNIA,
0x2000F,QUFI_EF,0x7E,0x008000,0x19,QUFIM_EF_INSIGNIA,
0x20010,LITE_EF,0x79,0x010000,0x23,LITELOR_EF_INSIGNIA,
0x20011,KUZO_EF,0x72,0x020000,0x28,KUZOTZ_EF_INSIGNIA,
0x20012,VOLL_EF,0x71,0x040000,0x41,VOLLBOW_EF_INSIGNIA,
0x20013,ELLO_EF,0x7B,0x080000,0x23,ELSHIMO_LOWLANDS_EF_INSIGNIA,
0x20014,ELUP_EF,0x7C,0x100000,0x2D,ELSHIMO_UPLANDS_EF_INSIGNIA};
---------------------------------
--
---------------------------------
function getRegionalConquestOverseers(region)
switch (region): caseof {
---------------------------------
[RONFAURE] = function (x) -- West Ronfaure (100)
---------------------------------
--print("RONFAURE");
local Doladepaiton = 17187525;
npc = {
--
Doladepaiton,NATION_SANDORIA, -- Doladepaiton, R.K.
Doladepaiton+7,NATION_SANDORIA, -- Ballie, R.K.
Doladepaiton+3,NATION_SANDORIA, -- Flag
Doladepaiton+11,NATION_SANDORIA, -- Flag
--
Doladepaiton+1,NATION_BASTOK, -- Yoshihiro, I.M.
Doladepaiton+8,NATION_BASTOK, -- Molting Moth, I.M.
Doladepaiton+4,NATION_BASTOK, -- Flag
Doladepaiton+13,NATION_BASTOK, -- Flag
--
Doladepaiton+2,NATION_WINDURST, -- Kyanta-Pakyanta, W.W.
Doladepaiton+9,NATION_WINDURST, -- Tottoto, W.W.
Doladepaiton+5,NATION_WINDURST, -- Flag
Doladepaiton+13,NATION_WINDURST, -- Flag
--
Doladepaiton+6,BEASTMEN, -- Flag
Doladepaiton+14,BEASTMEN, -- Flag
--
Doladepaiton+10,OTHER, -- Harvetour
}
end,
---------------------------------
[ZULKHEIM] = function (x) -- Valkurm_Dunes (103)
---------------------------------
--print("ZULKHEIM");
local Quanteilleron = 17199709;
npc = {
--
Quanteilleron,NATION_SANDORIA, -- Quanteilleron, R.K.
Quanteilleron+7,NATION_SANDORIA, -- Prunilla, R.K.
Quanteilleron+3,NATION_SANDORIA, -- flag
Quanteilleron+11,NATION_SANDORIA, -- flag
--
Quanteilleron+1,NATION_BASTOK, -- Tsunashige, I.M.
Quanteilleron+8,NATION_BASTOK, -- Fighting Ant, I.M.
Quanteilleron+4,NATION_BASTOK, -- flag
Quanteilleron+12,NATION_BASTOK, -- flag
--
Quanteilleron+2,NATION_WINDURST, -- Nyata-Mobuta, W.W.
Quanteilleron+9,NATION_WINDURST, -- Tebubu, W.W.
Quanteilleron+5,NATION_WINDURST, -- flag
Quanteilleron+13,NATION_WINDURST, -- flag
--
Quanteilleron+6,BEASTMEN, -- flag
Quanteilleron+14,BEASTMEN, -- flag
--
Quanteilleron+10,OTHER, -- Medicine Axe
}
end,
---------------------------------
[NORVALLEN] = function (x) -- Jugner_Forest (104)
---------------------------------
--print("NORVALLEN");
local Chaplion = 17203848;
npc = {
--
Chaplion,NATION_SANDORIA, -- Chaplion, R.K.
Chaplion+7,NATION_SANDORIA, -- Taumiale, R.K.
Chaplion+3,NATION_SANDORIA, -- flag
Chaplion+11,NATION_SANDORIA, -- flag
--
Chaplion+1,NATION_BASTOK, -- Takamoto, I.M.
Chaplion+8,NATION_BASTOK, -- Pure Heart, I.M.
Chaplion+4,NATION_BASTOK, -- flag
Chaplion+12,NATION_BASTOK, -- flag
--
Chaplion+2,NATION_WINDURST, -- Bubchu-Bibinchu, W.W.
Chaplion+9,NATION_WINDURST, -- Geruru, W.W.
Chaplion+5,NATION_WINDURST, -- flag
Chaplion+13,NATION_WINDURST, -- flag
--
Chaplion+6,BEASTMEN, -- flag
Chaplion+14,BEASTMEN, -- flag
--
Chaplion+10,OTHER, -- Mionie
}
end,
---------------------------------
[GUSTABERG] = function (x) -- North_Gustaberg (106)
---------------------------------
--print("GUSTABERG");
local Ennigreaud = 17212060;
npc = {
--
Ennigreaud,NATION_SANDORIA, -- Ennigreaud, R.K.
Ennigreaud+7,NATION_SANDORIA, -- Quellebie, R.K.
Ennigreaud+3,NATION_SANDORIA, -- flag
Ennigreaud+11,NATION_SANDORIA, -- flag
--
Ennigreaud+1,NATION_BASTOK, -- Shigezane, I.M.
Ennigreaud+8,NATION_BASTOK, -- Heavy Fog, I.M.
Ennigreaud+4,NATION_BASTOK, -- flag
Ennigreaud+12,NATION_BASTOK, -- flag
--
Ennigreaud+2,NATION_WINDURST, -- Kuuwari-Aori, W.W.
Ennigreaud+9,NATION_WINDURST, -- Butsutsu, W.W.
Ennigreaud+5,NATION_WINDURST, -- flag
Ennigreaud+13,NATION_WINDURST, -- flag
--
Ennigreaud+6,BEASTMEN, -- flag
Ennigreaud+14,BEASTMEN, -- flag
--
Ennigreaud+10,OTHER, -- Kuleo
}
end,
---------------------------------
[DERFLAND] = function (x) -- Pashhow_Marshlands (109)
---------------------------------
--print("DERFLAND");
local Mesachedeau = 17224326;
npc = {
--
Mesachedeau,NATION_SANDORIA, -- Mesachedeau, R.K.
Mesachedeau+7,NATION_SANDORIA, -- Ioupie, R.K.
Mesachedeau+3,NATION_SANDORIA, -- flag
Mesachedeau+11,NATION_SANDORIA, -- flag
--
Mesachedeau+1,NATION_BASTOK, -- Souun, I.M.
Mesachedeau+8,NATION_BASTOK, -- Sharp Tooth, I.M.
Mesachedeau+4,NATION_BASTOK, -- flag
Mesachedeau+12,NATION_BASTOK, -- flag
--
Mesachedeau+2,NATION_WINDURST, -- Mokto-Lankto, W.W.
Mesachedeau+9,NATION_WINDURST, -- Shikoko, W.W.
Mesachedeau+5,NATION_WINDURST, -- flag
Mesachedeau+13,NATION_WINDURST, -- flag
--
Mesachedeau+6,BEASTMEN, -- flag
Mesachedeau+14,BEASTMEN, -- flag
--
Mesachedeau+10,OTHER, -- Tahmasp
}
end,
---------------------------------
[SARUTABARUTA] = function (x) -- West_Sarutabaruta (115)
---------------------------------
--print("SARUTABARUTA");
local Naguipeillont = 17248825;
npc = {
--
Naguipeillont,NATION_SANDORIA, -- Naguipeillont, R.K.
Naguipeillont+7,NATION_SANDORIA, -- Banege, R.K.
Naguipeillont+3,NATION_SANDORIA, -- flag
Naguipeillont+11,NATION_SANDORIA, -- flag
--
Naguipeillont+1,NATION_BASTOK, -- Ryokei, I.M.
Naguipeillont+8,NATION_BASTOK, -- Slow Axe, I.M.
Naguipeillont+4,NATION_BASTOK, -- flag
Naguipeillont+12,NATION_BASTOK, -- flag
--
Naguipeillont+2,NATION_WINDURST, -- Roshina-Kuleshuna, W.W.
Naguipeillont+9,NATION_WINDURST, -- Darumomo, W.W.
Naguipeillont+5,NATION_WINDURST, -- flag
Naguipeillont+13,NATION_WINDURST, -- flag
--
Naguipeillont+6,BEASTMEN, -- flag
Naguipeillont+14,BEASTMEN, -- flag
--
Naguipeillont+10,OTHER, -- Mahien-Uhien
}
end,
---------------------------------
[KOLSHUSHU] = function (x) -- Buburimu_Peninsula (118)
---------------------------------
--print("KOLSHUSHU");
local Bonbavour = 17261143;
npc = {
--
Bonbavour,NATION_SANDORIA, -- Bonbavour, R.K.
Bonbavour+7,NATION_SANDORIA, -- Craigine, R.K.
Bonbavour+3,NATION_SANDORIA, -- flag
Bonbavour+11,NATION_SANDORIA, -- flag
--
Bonbavour+1,NATION_BASTOK, -- Ishin, I.M.
Bonbavour+8,NATION_BASTOK, -- Wise Turtle, I.M.
Bonbavour+4,NATION_BASTOK, -- flag
Bonbavour+12,NATION_BASTOK, -- flag
--
Bonbavour+2,NATION_WINDURST, -- Ganemu-Punnemu, W.W.
Bonbavour+9,NATION_WINDURST, -- Mashasha, W.W.
Bonbavour+5,NATION_WINDURST, -- flag
Bonbavour+13,NATION_WINDURST, -- flag
--
Bonbavour+6,BEASTMEN, -- flag
Bonbavour+14,BEASTMEN, -- flag
--
Bonbavour+10,OTHER, -- Lobho Ukipturi
}
end,
---------------------------------
[ARAGONEU] = function (x) -- Meriphataud_Mountains (119)
---------------------------------
--print("ARAGONEU");
local Chegourt = 17265271;
npc = {
--
Chegourt,NATION_SANDORIA, -- Chegourt, R.K.
Chegourt+7,NATION_SANDORIA, -- Buliame, R.K.
Chegourt+3,NATION_SANDORIA, -- flag
Chegourt+11,NATION_SANDORIA, -- flag
--
Chegourt+1,NATION_BASTOK, -- Akane, I.M.
Chegourt+8,NATION_BASTOK, -- Three Steps, I.M.
Chegourt+4,NATION_BASTOK, -- flag
Chegourt+12,NATION_BASTOK, -- flag
--
Chegourt+2,NATION_WINDURST, -- Donmo-Boronmo, W.W.
Chegourt+9,NATION_WINDURST, -- Daruru, W.W.
Chegourt+5,NATION_WINDURST, -- flag
Chegourt+13,NATION_WINDURST, -- flag
--
Chegourt+6,BEASTMEN, -- flag
Chegourt+14,BEASTMEN, -- flag
--
Chegourt+10,OTHER, -- Mushosho
}
end,
---------------------------------
[FAUREGANDI] = function (x) -- Beaucedine_Glacier (111)
---------------------------------
--print("FAUREGANDI");
local Parledaire = 17232209;
npc = {
--
Parledaire,NATION_SANDORIA, -- Parledaire, R.K.
Parledaire+7,NATION_SANDORIA, -- Leaufetie, R.K.
Parledaire+3,NATION_SANDORIA, -- flag
Parledaire+11,NATION_SANDORIA, -- flag
--
Parledaire+1,NATION_BASTOK, -- Akane, I.M.
Parledaire+8,NATION_BASTOK, -- Rattling Rain, I.M.
Parledaire+4,NATION_BASTOK, -- flag
Parledaire+12,NATION_BASTOK, -- flag
--
Parledaire+2,NATION_WINDURST, -- Ryunchi-Pauchi, W.W.
Parledaire+9,NATION_WINDURST, -- Chopapa, W.W.
Parledaire+5,NATION_WINDURST, -- flag
Parledaire+13,NATION_WINDURST, -- flag
--
Parledaire+6,BEASTMEN, -- flag
Parledaire+14,BEASTMEN, -- flag
--
Parledaire+10,OTHER, -- Gueriette
}
end,
---------------------------------
[VALDEAUNIA] = function (x) -- Xarcabard (112)
---------------------------------
--print("VALDEAUNIA");
local Jeantelas = 17236290;
npc = {
--
Jeantelas,NATION_SANDORIA, -- Jeantelas, R.K.
Jeantelas+7,NATION_SANDORIA, -- Pilcha, R.K.
Jeantelas+3,NATION_SANDORIA, -- flag
Jeantelas+11,NATION_SANDORIA, -- flag
--
Jeantelas+1,NATION_BASTOK, -- Kaya, I.M.
Jeantelas+8,NATION_BASTOK, -- Heavy Bear, I.M.
Jeantelas+4,NATION_BASTOK, -- flag
Jeantelas+12,NATION_BASTOK, -- flag
--
Jeantelas+2,NATION_WINDURST, -- Magumo-Yagimo, W.W.
Jeantelas+9,NATION_WINDURST, -- Tememe, W.W.
Jeantelas+5,NATION_WINDURST, -- flag
Jeantelas+13,NATION_WINDURST, -- flag
--
Jeantelas+6,BEASTMEN, -- flag
Jeantelas+14,BEASTMEN, -- flag
--
Jeantelas+10,OTHER, -- Pelogrant
}
end,
---------------------------------
[QUFIMISLAND] = function (x) -- Qufim_Island (126)
---------------------------------
--print("QUFIMISLAND");
local Pitoire = 17293716;
npc = {
--
Pitoire,NATION_SANDORIA, -- Pitoire, R.K.
Pitoire+7,NATION_SANDORIA, -- Matica, R.K.
Pitoire+3,NATION_SANDORIA, -- flag
Pitoire+11,NATION_SANDORIA, -- flag
--
Pitoire+1,NATION_BASTOK, -- Sasa, I.M.
Pitoire+8,NATION_BASTOK, -- Singing Blade, I.M.
Pitoire+4,NATION_BASTOK, -- flag
Pitoire+12,NATION_BASTOK, -- flag
--
Pitoire+2,NATION_WINDURST, -- Tsonga-Hoponga, W.W.
Pitoire+9,NATION_WINDURST, -- Numumu, W.W.
Pitoire+5,NATION_WINDURST, -- flag
Pitoire+13,NATION_WINDURST, -- flag
--
Pitoire+6,BEASTMEN, -- flag
Pitoire+14,BEASTMEN, -- flag
--
Pitoire+10,OTHER, -- Jiwon
}
end,
---------------------------------
[LITELOR] = function (x) -- The_Sanctuary_of_ZiTah (121)
---------------------------------
--print("LITELOR");
local Credaurion = 17273365;
npc = {
--
Credaurion,NATION_SANDORIA, -- Credaurion, R.K.
Credaurion+7,NATION_SANDORIA, -- Limion, R.K.
Credaurion+3,NATION_SANDORIA, -- flag
Credaurion+11,NATION_SANDORIA, -- flag
--
Credaurion+1,NATION_BASTOK, -- Calliope, I.M.
Credaurion+8,NATION_BASTOK, -- Dedden, I.M.
Credaurion+4,NATION_BASTOK, -- flag
Credaurion+12,NATION_BASTOK, -- flag
--
Credaurion+2,NATION_WINDURST, -- Ajimo-Majimo, W.W.
Credaurion+9,NATION_WINDURST, -- Ochocho, W.W.
Credaurion+5,NATION_WINDURST, -- flag
Credaurion+13,NATION_WINDURST, -- flag
--
Credaurion+6,BEASTMEN, -- flag
Credaurion+14,BEASTMEN, -- flag
--
Credaurion+10,OTHER, -- Kasim
}
end,
---------------------------------
[KUZOTZ] = function (x) -- Eastern_Altepa_Desert (114)
---------------------------------
--print("KUZOTZ");
local Eaulevisat = 17244627;
npc = {
--
Eaulevisat,NATION_SANDORIA, -- Eaulevisat, R.K.
Eaulevisat+7,NATION_SANDORIA, -- Laimeve, R.K.
Eaulevisat+3,NATION_SANDORIA, -- flag
Eaulevisat+11,NATION_SANDORIA, -- flag
--
Eaulevisat+1,NATION_BASTOK, -- Lindgard, I.M.
Eaulevisat+8,NATION_BASTOK, -- Daborn, I.M.
Eaulevisat+4,NATION_BASTOK, -- flag
Eaulevisat+12,NATION_BASTOK, -- flag
--
Eaulevisat+2,NATION_WINDURST, -- Variko-Njariko, W.W.
Eaulevisat+9,NATION_WINDURST, -- Sahgygy, W.W.
Eaulevisat+5,NATION_WINDURST, -- flag
Eaulevisat+13,NATION_WINDURST, -- flag
--
Eaulevisat+6,BEASTMEN, -- flag
Eaulevisat+14,BEASTMEN, -- flag
--
Eaulevisat+10,OTHER, -- Sowande
}
end,
---------------------------------
[VOLLBOW] = function (x) -- Cape_Teriggan (113)
---------------------------------
--print("VOLLBOW");
local Salimardi = 17240472;
npc = {
--
Salimardi,NATION_SANDORIA, -- Salimardi, R.K.
Salimardi+7,NATION_SANDORIA, -- Paise, R.K.
Salimardi+3,NATION_SANDORIA, -- flag
Salimardi+11,NATION_SANDORIA, -- flag
--
Salimardi+1,NATION_BASTOK, -- Sarmistha, I.M.
Salimardi+8,NATION_BASTOK, -- Dultwa, I.M.
Salimardi+4,NATION_BASTOK, -- flag
Salimardi+12,NATION_BASTOK, -- flag
--
Salimardi+2,NATION_WINDURST, -- Voranbo-Natanbo, W.W.
Salimardi+9,NATION_WINDURST, -- Orukeke, W.W.
Salimardi+5,NATION_WINDURST, -- flag
Salimardi+13,NATION_WINDURST, -- flag
--
Salimardi+6,BEASTMEN, -- flag
Salimardi+14,BEASTMEN, -- flag
--
Salimardi+10,OTHER, -- Bright Moon
}
end,
---------------------------------
[ELSHIMOLOWLANDS] = function (x) -- Yuhtunga_Jungle (123)
---------------------------------
--print("ELSHIMOLOWLANDS");
local Zorchorevi = 17281600;
npc = {
--
Zorchorevi,NATION_SANDORIA, -- Zorchorevi, R.K.
Zorchorevi+7,NATION_SANDORIA, -- Mupia, R.K.
Zorchorevi+3,NATION_SANDORIA, -- flag
Zorchorevi+11,NATION_SANDORIA, -- flag
--
Zorchorevi+1,NATION_BASTOK, -- Mahol, I.M.
Zorchorevi+8,NATION_BASTOK, -- Bammiro, I.M.
Zorchorevi+4,NATION_BASTOK, -- flag
Zorchorevi+12,NATION_BASTOK, -- flag
--
Zorchorevi+2,NATION_WINDURST, -- Uphra-Kophra, W.W.
Zorchorevi+9,NATION_WINDURST, -- Richacha, W.W.
Zorchorevi+5,NATION_WINDURST, -- flag
Zorchorevi+13,NATION_WINDURST, -- flag
--
Zorchorevi+6,BEASTMEN, -- flag
Zorchorevi+14,BEASTMEN, -- flag
--
Zorchorevi+10,OTHER, -- Robino-Mobino
}
end,
---------------------------------
[ELSHIMOUPLANDS] = function (x) -- Yhoator_Jungle (124)
---------------------------------
--print("ELSHIMOUPLANDS");
local Ilieumort = 17285650;
npc ={
--
Ilieumort,NATION_SANDORIA, -- Ilieumort, R.K.
Ilieumort+7,NATION_SANDORIA, -- Emila, R.K.
Ilieumort+3,NATION_SANDORIA, -- flag
Ilieumort+11,NATION_SANDORIA, -- flag
--
Ilieumort+1,NATION_BASTOK, -- Mintoo, I.M.
Ilieumort+8,NATION_BASTOK, -- Guddal, I.M.
Ilieumort+4,NATION_BASTOK, -- flag
Ilieumort+12,NATION_BASTOK, -- flag
--
Ilieumort+2,NATION_WINDURST, -- Etaj-Pohtaj, W.W.
Ilieumort+9,NATION_WINDURST, -- Ghantata, W.W.
Ilieumort+5,NATION_WINDURST, -- flag
Ilieumort+13,NATION_WINDURST, -- flag
--
Ilieumort+6,BEASTMEN, -- flag
Ilieumort+14,BEASTMEN, -- flag
--
Ilieumort+10,OTHER, -- Mugha Dovajaiho
}
end,
---------------------------------
[TULIA] = function (x) -- RuAun_Gardens (130)
---------------------------------
--print("TULIA");
local RuAun_Banner = 17310080;
npc = {
--
RuAun_Banner,NATION_SANDORIA, -- flag
--
RuAun_Banner+1,NATION_BASTOK, -- flag
--
RuAun_Banner+2,NATION_WINDURST, -- flag
--
RuAun_Banner+3,BEASTMEN, -- flag
}
end,
---------------------------------
[MOVALPOLOS] = function (x) -- Oldton_Movalpolos
---------------------------------
--print("MOVALPOLOS");
local Oldton_Banner_Offset = 16822509;
npc = {
--
Oldton_Banner_Offset,NATION_SANDORIA, -- flag
--
Oldton_Banner_Offset+1,NATION_BASTOK, -- flag
--
Oldton_Banner_Offset+2,NATION_WINDURST, -- flag
--
Oldton_Banner_Offset+3,BEASTMEN, -- flag
}
end,
---------------------------------
[TAVNAZIANARCH] = function (x) -- Lufaise_Meadows
---------------------------------
--print("TAVNAZIA");
local Jemmoquel = 16875865;
npc = {
--
Jemmoquel,NATION_SANDORIA, -- Jemmoquel, R.K.
Jemmoquel+7,NATION_SANDORIA, -- Chilaumme, R.K.
Jemmoquel+3,NATION_SANDORIA, -- flag
Jemmoquel+11,NATION_SANDORIA, -- flag
--
Jemmoquel+1,NATION_BASTOK, -- Yoram, I.M.
Jemmoquel+8,NATION_BASTOK, -- Ghost Talker, I.M.
Jemmoquel+4,NATION_BASTOK, -- flag
Jemmoquel+12,NATION_BASTOK, -- flag
--
Jemmoquel+2,NATION_WINDURST, -- Teldo-Moroldo, W.W.
Jemmoquel+9,NATION_WINDURST, -- Cotete, W.W.
Jemmoquel+5,NATION_WINDURST, -- flag
Jemmoquel+13,NATION_WINDURST, -- flag
--
Jemmoquel+6,BEASTMEN, -- flag
Jemmoquel+14,BEASTMEN, -- flag
--
Jemmoquel+10,OTHER, -- Jersey
}
end,
}
return npc;
end;
-----------------------------------
--
-----------------------------------
function SetRegionalConquestOverseers(region)
local npclist = getRegionalConquestOverseers(region);
local nation = GetRegionOwner(region);
for i = 1, #npclist, 2 do
local npc = GetNPCByID(npclist[i]);
if (npc ~= nil) then
if (npclist[i+1] == nation) then
npc:setStatus(0);
else
npc:setStatus(2);
end
if (npclist[i+1] == OTHER) then
if (nation ~= BEASTMEN) then
npc:setStatus(0);
else
npc:setStatus(2);
end
end
end
end
end;
-----------------------------------
-- checkConquestRing
-----------------------------------
function checkConquestRing(player)
local count = 0;
-- If not enabled by admin, do a count on Chariot, Empress, and Emperor Band
if (ALLOW_MULTIPLE_EXP_RINGS ~= 1) then
for i=15761,15763 do
if (player:hasItem(i) == true) then
count = count + 1;
end
end
end
-- One exp ring purchasable per conquest tally
if (BYPASS_EXP_RING_ONE_PER_WEEK ~= 1 and player:getVar("CONQUEST_RING_TIMER") > os.time()) then
count = 3;
end
return count;
end;
-----------------------------------
-- conquestUpdate
-----------------------------------
function conquestUpdate(zone, player, updateType, messageBase)
local ranking = getConquestBalance();
if (updateType == CONQUEST_TALLY_START) then
player:messageText(player, messageBase, 5);
elseif (updateType == CONQUEST_TALLY_END) then
--Tallying conquest results...
player:messageText(player, messageBase+1, 5);
-- This region is currently under x control.
local owner = GetRegionOwner(zone:getRegionID());
if (owner <= 3) then
player:messageText(player, messageBase+2+owner, 5);
else
player:messageText(player, messageBase+6, 5);
end
local offset = 0;
if (bit.band(ranking, 0x03) == 0x01) then
offset = offset + 7; -- 7
if (bit.band(ranking, 0x30) == 0x10) then
offset = offset + 1; -- 8
if (bit.band(ranking, 0x0C) == 0x0C) then
offset = offset + 1; -- 9
end
elseif (bit.band(ranking, 0x0C) == 0x08) then
offset = offset + 3; -- 10
if (bit.band(ranking, 0x30) == 0x30) then
offset = offset + 1; -- 11
end
elseif (bit.band(ranking, 0x0C) == 0x04) then
offset = offset + 6; -- 13
end
elseif (bit.band(ranking, 0x0C) == 0x04) then
offset = offset + 15; -- 15
if (bit.band(ranking, 0x30) == 0x02) then
offset = offset + 3; -- 18
if (bit.band(ranking, 0x03) == 0x03) then
offset = offset + 1; -- 19
end
elseif (bit.band(ranking, 0x30) == 0x10) then
offset = offset + 6; -- 21
end
elseif (bit.band(ranking, 0x30) == 0x10) then
offset = offset + 23; -- 23
if (bit.band(ranking, 0x0C) == 0x08) then
offset = offset + 3; -- 26
if (bit.band(ranking, 0x30) == 0x30) then
offset = offset + 1; -- 27
end
end
end
-- Global balance of power:
player:messageText(player, messageBase+offset, 5);
if (isConquestAlliance()) then
-- have formed an alliance.
if (bit.band(ranking, 0x03) == 0x01) then
player:messageText(player, messageBase+50, 5);
elseif (bit.band(ranking, 0x0C) == 0x04) then
player:messageText(player, messageBase+51, 5);
elseif (bit.band(ranking, 0x30) == 0x10) then
player:messageText(player, messageBase+52, 5);
end
end
elseif (updateType == CONQUEST_UPDATE) then
-- Conquest update: This region is currently under x control.
local owner = GetRegionOwner(zone:getRegionID());
if (owner <= 3) then
player:messageText(player, messageBase+32+owner, 5);
else
player:messageText(player, messageBase+31, 5);
end
local influence = GetRegionInfluence(zone:getRegionID());
if (influence >= 64) then
-- The beastmen are on the rise.
player:messageText(player, messageBase+37, 5);
elseif (influence == 0) then
-- All three nations are at a deadlock.
player:messageText(player, messageBase+36, 5);
else
local sandoria = bit.band(influence, 0x03);
local bastok = bit.rshift(bit.band(influence, 0x0C),2);
local windurst = bit.rshift(bit.band(influence, 0x30),4);
-- Regional influence: San d'Oria
player:messageText(player, messageBase+41 - sandoria, 5);
-- Bastok
player:messageText(player, messageBase+45 - bastok, 5);
-- Windurst
player:messageText(player, messageBase+49 - windurst, 5);
end
if (isConquestAlliance()) then
--are currently allied.
if (bit.band(ranking, 0x03) == 0x01) then
player:messageText(player, messageBase+53, 5);
elseif (bit.band(ranking, 0x0C) == 0x04) then
player:messageText(player, messageBase+54, 5);
elseif (bit.band(ranking, 0x30) == 0x10) then
player:messageText(player, messageBase+55, 5);
end
end
end
end;
| gpl-3.0 |
ddumont/darkstar | scripts/zones/Western_Adoulin/npcs/Marjoirelle.lua | 14 | 1308 | -----------------------------------
-- Area: Western Adoulin
-- NPC: Majoirelle
-- Type: Standard NPC and Quest NPC
-- Involved With Quest: 'Order Up'
-- @zone 256
-- @pos 127 4 -81
-----------------------------------
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local Order_Up = player:getQuestStatus(ADOULIN, ORDER_UP);
local Order_Marjoirelle = player:getMaskBit(player:getVar("Order_Up_NPCs"), 8);
if ((Order_Up == QUEST_ACCEPTED) and (not Order_Marjoirelle)) then
-- Progresses Quest: 'Order Up'
player:startEvent(0x0044);
else
-- Standard Dialogue
player:startEvent(0x021A);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
if (csid == 0x0044) then
-- Progresses Quest: 'Order Up'
player:setMaskBit("Order_Up_NPCs", 8, true);
end
end;
| gpl-3.0 |
ddumont/darkstar | scripts/globals/items/bibiki_slug.lua | 12 | 1424 | -----------------------------------------
-- ID: 5122
-- Item: Bibiki Slug
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity -5
-- Vitality 4
-- defense % 16
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 7) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5122);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, -5);
target:addMod(MOD_VIT, 4);
target:addMod(MOD_DEFP, 16);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, -5);
target:delMod(MOD_VIT, 4);
target:delMod(MOD_DEFP, 16);
end;
| gpl-3.0 |
roysc/awesome | lib/beautiful/xresources.lua | 2 | 2592 | ----------------------------------------------------------------------------
--- Library for getting xrdb data.
--
-- @author Yauhen Kirylau <yawghen@gmail.com>
-- @copyright 2015 Yauhen Kirylau
-- @release @AWESOME_VERSION@
-- @module beautiful.xresources
----------------------------------------------------------------------------
-- Grab environment
local print = print
local awesome = awesome
local xresources = {}
local fallback = {
--black
color0 = '#000000',
color8 = '#465457',
--red
color1 = '#cb1578',
color9 = '#dc5e86',
--green
color2 = '#8ecb15',
color10 = '#9edc60',
--yellow
color3 = '#cb9a15',
color11 = '#dcb65e',
--blue
color4 = '#6f15cb',
color12 = '#7e5edc',
--purple
color5 = '#cb15c9',
color13 = '#b75edc',
--cyan
color6 = '#15b4cb',
color14 = '#5edcb4',
--white
color7 = '#888a85',
color15 = '#ffffff',
--
background = '#0e0021',
foreground = '#bcbcbc',
}
--- Get current base colorscheme from xrdb.
-- @treturn table Color table with keys 'background', 'foreground' and 'color0'..'color15'
function xresources.get_current_theme()
local keys = { 'background', 'foreground' }
for i=0,15 do table.insert(keys, "color"..i) end
local colors = {}
for _, key in ipairs(keys) do
colors[key] = awesome.xrdb_get_value("", key)
if not colors[key] then
print("W: beautiful: can't get colorscheme from xrdb (using fallback).")
return fallback
end
end
return colors
end
local dpi_per_screen = {}
--- Get global or per-screen DPI value falling back to xrdb.
-- @tparam[opt=focused] integer s The screen.
-- @treturn number DPI value.
function xresources.get_dpi(s)
if dpi_per_screen[s] then
return dpi_per_screen[s]
end
if not xresources.dpi then
xresources.dpi = tonumber(awesome.xrdb_get_value("", "Xft.dpi") or 96)
end
return xresources.dpi
end
--- Set DPI for a given screen (defaults to global).
-- @tparam number dpi DPI value.
-- @tparam[opt] integer s Screen.
function xresources.set_dpi(dpi, s)
if not s then
xresources.dpi = dpi
else
dpi_per_screen[s] = dpi
end
end
--- Compute resulting size applying current DPI value (optionally per screen).
-- @tparam number size Size
-- @tparam[opt] integer s The screen.
-- @treturn integer Resulting size (using `math.ceil`).
function xresources.apply_dpi(size, s)
return math.ceil(size/96*xresources.get_dpi(s))
end
return xresources
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
| gpl-2.0 |
smartdevicelink/sdl_atf_test_scripts | test_scripts/Policies/Validation_of_PolicyTables/267_ATF_pt_update_validation_rules_required_parameters_type.lua | 1 | 14588 | ---------------------------------------------------------------------------------------------
-- Requirement summary:
-- [PolicyTableUpdate] At least one required param has invalid type
--
-- Check SDL behavior in case required parameter ith invalid type in received PTU
-- 1. Used preconditions:
-- Do not start default SDL
-- Prepare PTU file with with one required field with invalid type
-- Start SDL
-- InitHMI register MobileApp
-- Perform PT update
--
-- 2. Performed steps:
-- Check LocalPT changes
--
-- Expected result:
-- SDL must invalidate this received PolicyTableUpdated and log corresponding error internally
---------------------------------------------------------------------------------------------
require('user_modules/script_runner').isTestApplicable({ { extendedPolicy = { "EXTERNAL_PROPRIETARY" } } })
--[[ Required Shared libraries ]]
local json = require("modules/json")
local commonFunctions = require ('user_modules/shared_testcases/commonFunctions')
local commonSteps = require ('user_modules/shared_testcases/commonSteps')
local testCasesForPolicySDLErrorsStops = require ('user_modules/shared_testcases/testCasesForPolicySDLErrorsStops')
local utils = require ('user_modules/utils')
--[[ General Precondition before ATF start ]]
commonSteps:DeleteLogsFileAndPolicyTable()
--[[ General configuration parameters ]]
Test = require('connecttest')
require('cardinalities')
require('user_modules/AppTypes')
config.defaultProtocolVersion = 2
--[[ Local Variables ]]
--local basePtuFile = "files/ptu.json"
local ptuAppRegistered = "files/ptu_app.json"
local PRELOADED_PT_FILE_NAME = "sdl_preloaded_pt.json"
local HMIAppId
local TESTED_DATA = {
preloaded = {
policy_table = {
module_config = {
exchange_after_x_ignition_cycles = 200
}
}
},
update = {
policy_table = {
module_config = {
exchange_after_x_ignition_cycles = "string"
}
}
}
}
local TestData = {
path = config.pathToSDL .. "TestData",
isExist = false,
init = function(self)
if not self.isExist then
os.execute("mkdir ".. self.path)
os.execute("echo 'List test data files files:' > " .. self.path .. "/index.txt")
self.isExist = true
end
end,
store = function(self, message, pathToFile, fileName)
if self.isExist then
local dataToWrite = message
if pathToFile and fileName then
os.execute(table.concat({"cp ", pathToFile, " ", self.path, "/", fileName}))
dataToWrite = table.concat({dataToWrite, " File: ", fileName})
end
dataToWrite = dataToWrite .. "\n"
local file = io.open(self.path .. "/index.txt", "a+")
file:write(dataToWrite)
file:close()
end
end,
delete = function(self)
if self.isExist then
os.execute("rm -r -f " .. self.path)
self.isExist = false
end
end,
info = function(self)
if self.isExist then
commonFunctions:userPrint(35, "All test data generated by this test were stored to folder: " .. self.path)
else
commonFunctions:userPrint(35, "No test data were stored" )
end
end
}
--[[ Local Functions ]]
-- local function addApplicationToPTJsonFile(basicFile, newPtFile, appName, app)
-- local pt = io.open(basicFile, "r")
-- if pt == nil then
-- error("PTU file not found")
-- end
-- local ptString = pt:read("*all")
-- pt:close()
-- local ptTable = json.decode(ptString)
-- ptTable["policy_table"]["app_policies"][appName] = app
-- -- Workaround. null value in lua table == not existing value. But in json file it has to be
-- ptTable["policy_table"]["functional_groupings"]["DataConsent-2"]["rpcs"] = "tobedeletedinjsonfile"
-- local ptJson = json.encode(ptTable)
-- ptJson = string.gsub(ptJson, "\"tobedeletedinjsonfile\"", "null")
-- local newPtu = io.open(newPtFile, "w")
-- newPtu:write(ptJson)
-- newPtu:close()
-- end
local function activateAppInSpecificLevel(self, HMIAppID, hmi_level)
local RequestId = self.hmiConnection:SendRequest("SDL.ActivateApp", { appID = HMIAppID, level = hmi_level})
--hmi side: expect SDL.ActivateApp response
EXPECT_HMIRESPONSE(RequestId)
:Do(function(_,data)
--In case when app is not allowed, it is needed to allow app
if data.result.isSDLAllowed ~= true then
--hmi side: sending SDL.GetUserFriendlyMessage request
RequestId = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage",
{language = "EN-US", messageCodes = {"DataConsent"}})
EXPECT_HMIRESPONSE(RequestId)
:Do(function(_,_)
--hmi side: send request SDL.OnAllowSDLFunctionality
self.hmiConnection:SendNotification("SDL.OnAllowSDLFunctionality",
{allowed = true, source = "GUI", device = {id = utils.getDeviceMAC(), name = utils.getDeviceName()}})
--hmi side: expect BasicCommunication.ActivateApp request
EXPECT_HMICALL("BasicCommunication.ActivateApp")
:Do(function(_,data2)
--hmi side: sending BasicCommunication.ActivateApp response
self.hmiConnection:SendResponse(data2.id,"BasicCommunication.ActivateApp", "SUCCESS", {})
end)
-- :Times()
end)
EXPECT_NOTIFICATION("OnHMIStatus", {hmiLevel = hmi_level, systemContext = "MAIN" })
end
end)
end
function Test:updatePolicyInDifferentSessions(_, appName, mobileSession)
local iappID = self.applications[appName]
local requestId = self.hmiConnection:SendRequest("SDL.GetPolicyConfigurationData",
{ policyType = "module_config", property = "endpoints" })
EXPECT_HMIRESPONSE(requestId)
:Do(function(_,_)
self.hmiConnection:SendNotification("BasicCommunication.OnSystemRequest", { requestType = "PROPRIETARY", fileName = "PolicyTableUpdate"} )
mobileSession:ExpectNotification("OnSystemRequest", { requestType = "PROPRIETARY" })
:Do(function(_,_)
local CorIdSystemRequest = mobileSession:SendRPC("SystemRequest",
{
fileName = "PolicyTableUpdate",
requestType = "PROPRIETARY",
appID = iappID
},
"files/jsons/Policies/PTU_ValidationRules/PTU_invalid_required.json")
local systemRequestId
EXPECT_HMICALL("BasicCommunication.SystemRequest")
:Do(function(_,_data1)
systemRequestId = _data1.id
self.hmiConnection:SendNotification("SDL.OnReceivedPolicyUpdate", { policyfile = "/tmp/fs/mp/images/ivsu_cache/PolicyTableUpdate"} )
local function to_run()
self.hmiConnection:SendResponse(systemRequestId,"BasicCommunication.SystemRequest", "SUCCESS", {})
end
RUN_AFTER(to_run, 500)
end)
mobileSession:ExpectResponse(CorIdSystemRequest, { success = true, resultCode = "SUCCESS"})
end)
end)
EXPECT_HMINOTIFICATION("SDL.OnStatusUpdate", {status = "UPDATE_NEEDED"})
end
local function constructPathToDatabase()
if commonSteps:file_exists(config.pathToSDL .. "storage/policy.sqlite") then
return config.pathToSDL .. "storage/policy.sqlite"
elseif commonSteps:file_exists(config.pathToSDL .. "policy.sqlite") then
return config.pathToSDL .. "policy.sqlite"
else
commonFunctions:userPrint(31, "policy.sqlite is not found" )
return nil
end
end
local function executeSqliteQuery(rawQueryString, dbFilePath)
if not dbFilePath then
return nil
end
local queryExecutionResult = {}
local queryString = table.concat({"sqlite3 ", dbFilePath, " '", rawQueryString, "'"})
local file = io.popen(queryString, 'r')
if file then
local index = 1
for line in file:lines() do
queryExecutionResult[index] = line
index = index + 1
end
file:close()
return queryExecutionResult
else
return nil
end
end
local function isValuesCorrect(actualValues, expectedValues)
if #actualValues ~= #expectedValues then
return false
end
local tmpExpectedValues = {}
for i = 1, #expectedValues do
tmpExpectedValues[i] = expectedValues[i]
end
local isFound
for j = 1, #actualValues do
isFound = false
for key, value in pairs(tmpExpectedValues) do
if value == actualValues[j] then
isFound = true
tmpExpectedValues[key] = nil
break
end
end
if not isFound then
return false
end
end
if next(tmpExpectedValues) then
return false
end
return true
end
function Test.checkLocalPT(checkTable)
local expectedLocalPtValues
local queryString
local actualLocalPtValues
local comparationResult
local isTestPass = true
for _, check in pairs(checkTable) do
expectedLocalPtValues = check.expectedValues
queryString = check.query
actualLocalPtValues = executeSqliteQuery(queryString, constructPathToDatabase())
if actualLocalPtValues then
comparationResult = isValuesCorrect(actualLocalPtValues, expectedLocalPtValues)
if not comparationResult then
TestData:store(table.concat({"Test ", queryString, " failed: SDL has wrong values in LocalPT"}))
TestData:store("ExpectedLocalPtValues")
commonFunctions:userPrint(31, table.concat({"Test ", queryString, " failed: SDL has wrong values in LocalPT"}))
commonFunctions:userPrint(35, "ExpectedLocalPtValues")
for _, values in pairs(expectedLocalPtValues) do
TestData:store(values)
print(values)
end
TestData:store("ActualLocalPtValues")
commonFunctions:userPrint(35, "ActualLocalPtValues")
for _, values in pairs(actualLocalPtValues) do
TestData:store(values)
print(values)
end
isTestPass = false
end
else
TestData:store("Test failed: Can't get data from LocalPT")
commonFunctions:userPrint(31, "Test failed: Can't get data from LocalPT")
isTestPass = false
end
end
return isTestPass
end
-- local function prepareJsonPTU(name, newPTUfile)
-- local json_app = [[ {
-- "keep_context": false,
-- "steal_focus": false,
-- "priority": "NONE",
-- "default_hmi": "NONE",
-- "groups": [
-- "Location-1"
-- ],
-- "RequestType":[
-- "TRAFFIC_MESSAGE_CHANNEL",
-- "PROPRIETARY",
-- "HTTP",
-- "QUERY_APPS"
-- ]
-- }]]
-- local app = json.decode(json_app)
-- -- ToDo (aderiabin): This function must be replaced by call
-- -- testCasesForPolicyTable:AddApplicationToPTJsonFile(basePtuFile, newPTUfile, name, app)
-- -- after merge of pull request #227
-- addApplicationToPTJsonFile(basePtuFile, newPTUfile, name, app)
-- end
function Test.backupPreloadedPT(backupPrefix)
os.execute(table.concat({"cp ", config.pathToSDL, PRELOADED_PT_FILE_NAME, " ", config.pathToSDL, backupPrefix, PRELOADED_PT_FILE_NAME}))
end
function Test.restorePreloadedPT(backupPrefix)
os.execute(table.concat({"mv ", config.pathToSDL, backupPrefix, PRELOADED_PT_FILE_NAME, " ", config.pathToSDL, PRELOADED_PT_FILE_NAME}))
end
local function updateJSON(pathToFile, updaters)
local file = io.open(pathToFile, "r")
local json_data = file:read("*a")
file:close()
local data = json.decode(json_data)
if data then
for _, updateFunc in pairs(updaters) do
updateFunc(data)
end
-- Workaround. null value in lua table == not existing value. But in json file it has to be
data.policy_table.functional_groupings["DataConsent-2"].rpcs = "tobedeletedinjsonfile"
local dataToWrite = json.encode(data)
dataToWrite = string.gsub(dataToWrite, "\"tobedeletedinjsonfile\"", "null")
file = io.open(pathToFile, "w")
file:write(dataToWrite)
file:close()
end
end
function Test.preparePreloadedPT()
local preloadedUpdaters = {
function(data)
data.policy_table.module_config.exchange_after_x_ignition_cycles = TESTED_DATA.preloaded.policy_table.module_config.exchange_after_x_ignition_cycles
end
}
updateJSON(config.pathToSDL .. PRELOADED_PT_FILE_NAME, preloadedUpdaters)
end
function Test.preparePTUpdate()
local PTUpdaters = {
function(data)
data.policy_table.module_config.exchange_after_x_ignition_cycles = TESTED_DATA.update.policy_table.module_config.exchange_after_x_ignition_cycles
end
}
updateJSON(ptuAppRegistered, PTUpdaters)
end
--[[ Preconditions ]]
commonFunctions:newTestCasesGroup("Preconditions")
function Test:Precondition_ActivateAppInFULL()
HMIAppId = self.applications[config.application1.registerAppInterfaceParams.appName]
activateAppInSpecificLevel(self,HMIAppId,"FULL")
TestData:store("Store LocalPT before PTU", constructPathToDatabase(), "beforePTU_policy.sqlite" )
EXPECT_HMICALL("BasicCommunication.PolicyUpdate")
:Do(function(_,data)
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {})
end)
EXPECT_HMINOTIFICATION("SDL.OnStatusUpdate", {status = "UPDATE_NEEDED"}, {status = "UPDATING"}):Times(2)
end
--[[ Test ]]
commonFunctions:newTestCasesGroup("Test")
function Test:UpdatePolicy_ExpectOnAppPermissionChangedWithAppID()
-- ToDo (aderiabin): This function must be replaced by call
-- testCasesForPolicyTable:updatePolicyInDifferentSessions(Test, ptuAppRegistered,
-- config.application1.registerAppInterfaceParams.appName,
-- self.mobileSession)
-- after merge of pull request #227
self:updatePolicyInDifferentSessions(ptuAppRegistered,
config.application1.registerAppInterfaceParams.appName,
self.mobileSession)
end
function Test:TestStep_CheckSDLLogError()
local is_test_fail = false
local result = testCasesForPolicySDLErrorsStops.ReadSpecificMessage("policy_table.policy_table.module_config.notifications_per_minute_by_priority%[\"EMERGENCY\"%]: value initialized incorrectly")
if(result == false) then
commonFunctions:printError("Error: message 'policy_table.policy_table.module_config.notifications_per_minute_by_priority[\"EMERGENCY\"]: value initialized incorrectly' is not observed in smartDeviceLink.log.")
is_test_fail = true
end
result = testCasesForPolicySDLErrorsStops.ReadSpecificMessage("policy_table.policy_table.module_config.exchange_after_x_ignition_cycles: value initialized incorrectly")
if(result == false) then
commonFunctions.printError("Error: message 'policy_table.policy_table.module_config.exchange_after_x_ignition_cycles: value initialized incorrectly' is not observed in smartDeviceLink.log.")
is_test_fail = true
end
if(is_test_fail == true) then
self:FailTestCase("Test is FAILED. See prints.")
end
end
--[[ Postconditions ]]
commonFunctions:newTestCasesGroup("Postconditions")
function Test.Postcondition_Stop()
StopSDL()
end
return Test
| bsd-3-clause |
xdemolish/darkstar | scripts/globals/abilities/pets/fire_ii.lua | 5 | 1159 | ---------------------------------------------------
-- Fire 2
---------------------------------------------------
require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");
require("/scripts/globals/magic");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onPetAbility(target, pet, skill)
local spell = getSpell(145);
--calculate raw damage
local dmg = calculateMagicDamage(133,1,pet,spell,target,ELEMENTAL_MAGIC_SKILL,MOD_INT,false);
--get resist multiplier (1x if no resist)
local resist = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL, ELE_FIRE);
--get the resisted damage
dmg = dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = mobAddBonuses(pet,spell,target,dmg, 1);
--add on TP bonuses
local tp = pet:getTP();
if tp < 100 then
tp = 100;
end
dmg = dmg * tp / 100;
--add in final adjustments
dmg = finalMagicAdjustments(pet,target,spell,dmg);
return dmg;
end | gpl-3.0 |
xdemolish/darkstar | scripts/zones/Cloister_of_Tremors/bcnms/trial_by_earth.lua | 13 | 1775 | -----------------------------------
-- Area: Cloister of Tremors
-- BCNM: Trial by Earth
-- @pos -539 1 -493 209
-----------------------------------
package.loaded["scripts/zones/Cloister_of_Tremors/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Cloister_of_Tremors/TextIDs");
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
-- print("leave code "..leavecode);
if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
if(player:hasCompleteQuest(BASTOK,TRIAL_BY_EARTH)) then
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,1);
else
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0);
end
elseif(leavecode == 4) then
player:startEvent(0x7d02);
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if(csid == 0x7d01) then
player:delKeyItem(TUNING_FORK_OF_EARTH);
player:addKeyItem(WHISPER_OF_TREMORS);
player:messageSpecial(KEYITEM_OBTAINED,WHISPER_OF_TREMORS);
end
end; | gpl-3.0 |
lighter-cd/premake4-mobile | tests/actions/vstudio/vc2010/test_files.lua | 31 | 1551 | --
-- tests/actions/vstudio/vc2010/test_files.lua
-- Validate generation of files block in Visual Studio 2010 C/C++ projects.
-- Copyright (c) 2011 Jason Perkins and the Premake project
--
T.vstudio_vs2010_files = { }
local suite = T.vstudio_vs2010_files
local vc2010 = premake.vstudio.vc2010
--
-- Setup
--
local sln, prj
function suite.setup()
sln = test.createsolution()
end
local function prepare()
premake.bake.buildconfigs()
prj = premake.solution.getproject(sln, 1)
sln.vstudio_configs = premake.vstudio.buildconfigs(sln)
vc2010.files(prj)
end
--
-- Test file groups
--
function suite.SimpleHeaderFile()
files { "include/hello.h" }
prepare()
test.capture [[
<ItemGroup>
<ClInclude Include="include\hello.h" />
</ItemGroup>
]]
end
function suite.SimpleSourceFile()
files { "hello.c" }
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="hello.c">
</ClCompile>
</ItemGroup>
]]
end
function suite.SimpleNoneFile()
files { "docs/hello.txt" }
prepare()
test.capture [[
<ItemGroup>
<None Include="docs\hello.txt" />
</ItemGroup>
]]
end
function suite.SimpleResourceFile()
files { "resources/hello.rc" }
prepare()
test.capture [[
<ItemGroup>
<ResourceCompile Include="resources\hello.rc" />
</ItemGroup>
]]
end
--
-- Test path handling
--
function suite.MultipleFolderLevels()
files { "src/greetings/hello.c" }
prepare()
test.capture [[
<ItemGroup>
<ClCompile Include="src\greetings\hello.c">
</ClCompile>
</ItemGroup>
]]
end
| mit |
hsiaoyi/Melo | cocos2d/cocos/scripting/lua-bindings/script/cocos2d/DeprecatedOpenglEnum.lua | 148 | 11934 | -- This is the DeprecatedEnum
DeprecatedClass = {} or DeprecatedClass
_G.GL_RENDERBUFFER_INTERNAL_FORMAT = gl.RENDERBUFFER_INTERNAL_FORMAT
_G.GL_LINE_WIDTH = gl.LINE_WIDTH
_G.GL_CONSTANT_ALPHA = gl.CONSTANT_ALPHA
_G.GL_BLEND_SRC_ALPHA = gl.BLEND_SRC_ALPHA
_G.GL_GREEN_BITS = gl.GREEN_BITS
_G.GL_STENCIL_REF = gl.STENCIL_REF
_G.GL_ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA
_G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
_G.GL_CCW = gl.CCW
_G.GL_MAX_TEXTURE_IMAGE_UNITS = gl.MAX_TEXTURE_IMAGE_UNITS
_G.GL_BACK = gl.BACK
_G.GL_ACTIVE_ATTRIBUTES = gl.ACTIVE_ATTRIBUTES
_G.GL_TEXTURE_CUBE_MAP_POSITIVE_X = gl.TEXTURE_CUBE_MAP_POSITIVE_X
_G.GL_STENCIL_BACK_VALUE_MASK = gl.STENCIL_BACK_VALUE_MASK
_G.GL_TEXTURE_CUBE_MAP_POSITIVE_Z = gl.TEXTURE_CUBE_MAP_POSITIVE_Z
_G.GL_ONE = gl.ONE
_G.GL_TRUE = gl.TRUE
_G.GL_TEXTURE12 = gl.TEXTURE12
_G.GL_LINK_STATUS = gl.LINK_STATUS
_G.GL_BLEND = gl.BLEND
_G.GL_LESS = gl.LESS
_G.GL_TEXTURE16 = gl.TEXTURE16
_G.GL_BOOL_VEC2 = gl.BOOL_VEC2
_G.GL_KEEP = gl.KEEP
_G.GL_DST_COLOR = gl.DST_COLOR
_G.GL_VERTEX_ATTRIB_ARRAY_ENABLED = gl.VERTEX_ATTRIB_ARRAY_ENABLED
_G.GL_EXTENSIONS = gl.EXTENSIONS
_G.GL_FRONT = gl.FRONT
_G.GL_DST_ALPHA = gl.DST_ALPHA
_G.GL_ATTACHED_SHADERS = gl.ATTACHED_SHADERS
_G.GL_STENCIL_BACK_FUNC = gl.STENCIL_BACK_FUNC
_G.GL_ONE_MINUS_DST_COLOR = gl.ONE_MINUS_DST_COLOR
_G.GL_BLEND_EQUATION = gl.BLEND_EQUATION
_G.GL_RENDERBUFFER_DEPTH_SIZE = gl.RENDERBUFFER_DEPTH_SIZE
_G.GL_PACK_ALIGNMENT = gl.PACK_ALIGNMENT
_G.GL_VENDOR = gl.VENDOR
_G.GL_NEAREST_MIPMAP_LINEAR = gl.NEAREST_MIPMAP_LINEAR
_G.GL_TEXTURE_CUBE_MAP_POSITIVE_Y = gl.TEXTURE_CUBE_MAP_POSITIVE_Y
_G.GL_NEAREST = gl.NEAREST
_G.GL_RENDERBUFFER_WIDTH = gl.RENDERBUFFER_WIDTH
_G.GL_ARRAY_BUFFER_BINDING = gl.ARRAY_BUFFER_BINDING
_G.GL_ARRAY_BUFFER = gl.ARRAY_BUFFER
_G.GL_LEQUAL = gl.LEQUAL
_G.GL_VERSION = gl.VERSION
_G.GL_COLOR_CLEAR_VALUE = gl.COLOR_CLEAR_VALUE
_G.GL_RENDERER = gl.RENDERER
_G.GL_STENCIL_BACK_PASS_DEPTH_PASS = gl.STENCIL_BACK_PASS_DEPTH_PASS
_G.GL_STENCIL_BACK_PASS_DEPTH_FAIL = gl.STENCIL_BACK_PASS_DEPTH_FAIL
_G.GL_STENCIL_BACK_WRITEMASK = gl.STENCIL_BACK_WRITEMASK
_G.GL_BOOL = gl.BOOL
_G.GL_VIEWPORT = gl.VIEWPORT
_G.GL_FRAGMENT_SHADER = gl.FRAGMENT_SHADER
_G.GL_LUMINANCE = gl.LUMINANCE
_G.GL_DECR_WRAP = gl.DECR_WRAP
_G.GL_FUNC_ADD = gl.FUNC_ADD
_G.GL_ONE_MINUS_DST_ALPHA = gl.ONE_MINUS_DST_ALPHA
_G.GL_OUT_OF_MEMORY = gl.OUT_OF_MEMORY
_G.GL_BOOL_VEC4 = gl.BOOL_VEC4
_G.GL_POLYGON_OFFSET_FACTOR = gl.POLYGON_OFFSET_FACTOR
_G.GL_STATIC_DRAW = gl.STATIC_DRAW
_G.GL_DITHER = gl.DITHER
_G.GL_TEXTURE31 = gl.TEXTURE31
_G.GL_TEXTURE30 = gl.TEXTURE30
_G.GL_UNSIGNED_BYTE = gl.UNSIGNED_BYTE
_G.GL_DEPTH_COMPONENT16 = gl.DEPTH_COMPONENT16
_G.GL_TEXTURE23 = gl.TEXTURE23
_G.GL_DEPTH_TEST = gl.DEPTH_TEST
_G.GL_STENCIL_PASS_DEPTH_FAIL = gl.STENCIL_PASS_DEPTH_FAIL
_G.GL_BOOL_VEC3 = gl.BOOL_VEC3
_G.GL_POLYGON_OFFSET_UNITS = gl.POLYGON_OFFSET_UNITS
_G.GL_TEXTURE_BINDING_2D = gl.TEXTURE_BINDING_2D
_G.GL_TEXTURE21 = gl.TEXTURE21
_G.GL_UNPACK_ALIGNMENT = gl.UNPACK_ALIGNMENT
_G.GL_DONT_CARE = gl.DONT_CARE
_G.GL_BUFFER_SIZE = gl.BUFFER_SIZE
_G.GL_FLOAT_MAT3 = gl.FLOAT_MAT3
_G.GL_UNSIGNED_SHORT_5_6_5 = gl.UNSIGNED_SHORT_5_6_5
_G.GL_INT_VEC2 = gl.INT_VEC2
_G.GL_UNSIGNED_SHORT_4_4_4_4 = gl.UNSIGNED_SHORT_4_4_4_4
_G.GL_NONE = gl.NONE
_G.GL_BLEND_DST_ALPHA = gl.BLEND_DST_ALPHA
_G.GL_VERTEX_ATTRIB_ARRAY_SIZE = gl.VERTEX_ATTRIB_ARRAY_SIZE
_G.GL_SRC_COLOR = gl.SRC_COLOR
_G.GL_COMPRESSED_TEXTURE_FORMATS = gl.COMPRESSED_TEXTURE_FORMATS
_G.GL_STENCIL_ATTACHMENT = gl.STENCIL_ATTACHMENT
_G.GL_MAX_VERTEX_ATTRIBS = gl.MAX_VERTEX_ATTRIBS
_G.GL_NUM_COMPRESSED_TEXTURE_FORMATS = gl.NUM_COMPRESSED_TEXTURE_FORMATS
_G.GL_BLEND_EQUATION_RGB = gl.BLEND_EQUATION_RGB
_G.GL_TEXTURE = gl.TEXTURE
_G.GL_LINEAR_MIPMAP_LINEAR = gl.LINEAR_MIPMAP_LINEAR
_G.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
_G.GL_CURRENT_PROGRAM = gl.CURRENT_PROGRAM
_G.GL_COLOR_BUFFER_BIT = gl.COLOR_BUFFER_BIT
_G.GL_TEXTURE20 = gl.TEXTURE20
_G.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = gl.ACTIVE_ATTRIBUTE_MAX_LENGTH
_G.GL_TEXTURE28 = gl.TEXTURE28
_G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
_G.GL_TEXTURE22 = gl.TEXTURE22
_G.GL_ELEMENT_ARRAY_BUFFER_BINDING = gl.ELEMENT_ARRAY_BUFFER_BINDING
_G.GL_STREAM_DRAW = gl.STREAM_DRAW
_G.GL_SCISSOR_BOX = gl.SCISSOR_BOX
_G.GL_TEXTURE26 = gl.TEXTURE26
_G.GL_TEXTURE27 = gl.TEXTURE27
_G.GL_TEXTURE24 = gl.TEXTURE24
_G.GL_TEXTURE25 = gl.TEXTURE25
_G.GL_NO_ERROR = gl.NO_ERROR
_G.GL_TEXTURE29 = gl.TEXTURE29
_G.GL_FLOAT_MAT4 = gl.FLOAT_MAT4
_G.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = gl.VERTEX_ATTRIB_ARRAY_NORMALIZED
_G.GL_SAMPLE_COVERAGE_INVERT = gl.SAMPLE_COVERAGE_INVERT
_G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
_G.GL_FLOAT_VEC3 = gl.FLOAT_VEC3
_G.GL_STENCIL_CLEAR_VALUE = gl.STENCIL_CLEAR_VALUE
_G.GL_UNSIGNED_SHORT_5_5_5_1 = gl.UNSIGNED_SHORT_5_5_5_1
_G.GL_ACTIVE_UNIFORMS = gl.ACTIVE_UNIFORMS
_G.GL_INVALID_OPERATION = gl.INVALID_OPERATION
_G.GL_DEPTH_ATTACHMENT = gl.DEPTH_ATTACHMENT
_G.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS
_G.GL_FRAMEBUFFER_COMPLETE = gl.FRAMEBUFFER_COMPLETE
_G.GL_ONE_MINUS_CONSTANT_COLOR = gl.ONE_MINUS_CONSTANT_COLOR
_G.GL_TEXTURE2 = gl.TEXTURE2
_G.GL_TEXTURE1 = gl.TEXTURE1
_G.GL_GEQUAL = gl.GEQUAL
_G.GL_TEXTURE7 = gl.TEXTURE7
_G.GL_TEXTURE6 = gl.TEXTURE6
_G.GL_TEXTURE5 = gl.TEXTURE5
_G.GL_TEXTURE4 = gl.TEXTURE4
_G.GL_GENERATE_MIPMAP_HINT = gl.GENERATE_MIPMAP_HINT
_G.GL_ONE_MINUS_SRC_COLOR = gl.ONE_MINUS_SRC_COLOR
_G.GL_TEXTURE9 = gl.TEXTURE9
_G.GL_STENCIL_TEST = gl.STENCIL_TEST
_G.GL_COLOR_WRITEMASK = gl.COLOR_WRITEMASK
_G.GL_DEPTH_COMPONENT = gl.DEPTH_COMPONENT
_G.GL_STENCIL_INDEX8 = gl.STENCIL_INDEX8
_G.GL_VERTEX_ATTRIB_ARRAY_TYPE = gl.VERTEX_ATTRIB_ARRAY_TYPE
_G.GL_FLOAT_VEC2 = gl.FLOAT_VEC2
_G.GL_BLUE_BITS = gl.BLUE_BITS
_G.GL_VERTEX_SHADER = gl.VERTEX_SHADER
_G.GL_SUBPIXEL_BITS = gl.SUBPIXEL_BITS
_G.GL_STENCIL_WRITEMASK = gl.STENCIL_WRITEMASK
_G.GL_FLOAT_VEC4 = gl.FLOAT_VEC4
_G.GL_TEXTURE17 = gl.TEXTURE17
_G.GL_ONE_MINUS_CONSTANT_ALPHA = gl.ONE_MINUS_CONSTANT_ALPHA
_G.GL_TEXTURE15 = gl.TEXTURE15
_G.GL_TEXTURE14 = gl.TEXTURE14
_G.GL_TEXTURE13 = gl.TEXTURE13
_G.GL_SAMPLES = gl.SAMPLES
_G.GL_TEXTURE11 = gl.TEXTURE11
_G.GL_TEXTURE10 = gl.TEXTURE10
_G.GL_FUNC_SUBTRACT = gl.FUNC_SUBTRACT
_G.GL_STENCIL_BUFFER_BIT = gl.STENCIL_BUFFER_BIT
_G.GL_TEXTURE19 = gl.TEXTURE19
_G.GL_TEXTURE18 = gl.TEXTURE18
_G.GL_NEAREST_MIPMAP_NEAREST = gl.NEAREST_MIPMAP_NEAREST
_G.GL_SHORT = gl.SHORT
_G.GL_RENDERBUFFER_BINDING = gl.RENDERBUFFER_BINDING
_G.GL_REPEAT = gl.REPEAT
_G.GL_TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER
_G.GL_RED_BITS = gl.RED_BITS
_G.GL_FRONT_FACE = gl.FRONT_FACE
_G.GL_BLEND_COLOR = gl.BLEND_COLOR
_G.GL_MIRRORED_REPEAT = gl.MIRRORED_REPEAT
_G.GL_INT_VEC4 = gl.INT_VEC4
_G.GL_MAX_CUBE_MAP_TEXTURE_SIZE = gl.MAX_CUBE_MAP_TEXTURE_SIZE
_G.GL_RENDERBUFFER_BLUE_SIZE = gl.RENDERBUFFER_BLUE_SIZE
_G.GL_SAMPLE_COVERAGE = gl.SAMPLE_COVERAGE
_G.GL_SRC_ALPHA = gl.SRC_ALPHA
_G.GL_FUNC_REVERSE_SUBTRACT = gl.FUNC_REVERSE_SUBTRACT
_G.GL_DEPTH_WRITEMASK = gl.DEPTH_WRITEMASK
_G.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT
_G.GL_POLYGON_OFFSET_FILL = gl.POLYGON_OFFSET_FILL
_G.GL_STENCIL_FUNC = gl.STENCIL_FUNC
_G.GL_REPLACE = gl.REPLACE
_G.GL_LUMINANCE_ALPHA = gl.LUMINANCE_ALPHA
_G.GL_DEPTH_RANGE = gl.DEPTH_RANGE
_G.GL_FASTEST = gl.FASTEST
_G.GL_STENCIL_FAIL = gl.STENCIL_FAIL
_G.GL_UNSIGNED_SHORT = gl.UNSIGNED_SHORT
_G.GL_RENDERBUFFER_HEIGHT = gl.RENDERBUFFER_HEIGHT
_G.GL_STENCIL_BACK_FAIL = gl.STENCIL_BACK_FAIL
_G.GL_BLEND_SRC_RGB = gl.BLEND_SRC_RGB
_G.GL_TEXTURE3 = gl.TEXTURE3
_G.GL_RENDERBUFFER = gl.RENDERBUFFER
_G.GL_RGB5_A1 = gl.RGB5_A1
_G.GL_RENDERBUFFER_ALPHA_SIZE = gl.RENDERBUFFER_ALPHA_SIZE
_G.GL_RENDERBUFFER_STENCIL_SIZE = gl.RENDERBUFFER_STENCIL_SIZE
_G.GL_NOTEQUAL = gl.NOTEQUAL
_G.GL_BLEND_DST_RGB = gl.BLEND_DST_RGB
_G.GL_FRONT_AND_BACK = gl.FRONT_AND_BACK
_G.GL_TEXTURE_BINDING_CUBE_MAP = gl.TEXTURE_BINDING_CUBE_MAP
_G.GL_MAX_RENDERBUFFER_SIZE = gl.MAX_RENDERBUFFER_SIZE
_G.GL_ZERO = gl.ZERO
_G.GL_TEXTURE0 = gl.TEXTURE0
_G.GL_SAMPLE_ALPHA_TO_COVERAGE = gl.SAMPLE_ALPHA_TO_COVERAGE
_G.GL_BUFFER_USAGE = gl.BUFFER_USAGE
_G.GL_ACTIVE_TEXTURE = gl.ACTIVE_TEXTURE
_G.GL_BYTE = gl.BYTE
_G.GL_CW = gl.CW
_G.GL_DYNAMIC_DRAW = gl.DYNAMIC_DRAW
_G.GL_RENDERBUFFER_RED_SIZE = gl.RENDERBUFFER_RED_SIZE
_G.GL_FALSE = gl.FALSE
_G.GL_GREATER = gl.GREATER
_G.GL_RGBA4 = gl.RGBA4
_G.GL_VALIDATE_STATUS = gl.VALIDATE_STATUS
_G.GL_STENCIL_BITS = gl.STENCIL_BITS
_G.GL_RGB = gl.RGB
_G.GL_INT = gl.INT
_G.GL_DEPTH_FUNC = gl.DEPTH_FUNC
_G.GL_SAMPLER_2D = gl.SAMPLER_2D
_G.GL_NICEST = gl.NICEST
_G.GL_MAX_VIEWPORT_DIMS = gl.MAX_VIEWPORT_DIMS
_G.GL_CULL_FACE = gl.CULL_FACE
_G.GL_INT_VEC3 = gl.INT_VEC3
_G.GL_ALIASED_POINT_SIZE_RANGE = gl.ALIASED_POINT_SIZE_RANGE
_G.GL_INVALID_ENUM = gl.INVALID_ENUM
_G.GL_INVERT = gl.INVERT
_G.GL_CULL_FACE_MODE = gl.CULL_FACE_MODE
_G.GL_TEXTURE8 = gl.TEXTURE8
_G.GL_VERTEX_ATTRIB_ARRAY_POINTER = gl.VERTEX_ATTRIB_ARRAY_POINTER
_G.GL_TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S
_G.GL_VERTEX_ATTRIB_ARRAY_STRIDE = gl.VERTEX_ATTRIB_ARRAY_STRIDE
_G.GL_LINES = gl.LINES
_G.GL_EQUAL = gl.EQUAL
_G.GL_LINE_LOOP = gl.LINE_LOOP
_G.GL_TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T
_G.GL_DEPTH_BUFFER_BIT = gl.DEPTH_BUFFER_BIT
_G.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS
_G.GL_SHADER_TYPE = gl.SHADER_TYPE
_G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
_G.GL_TEXTURE_CUBE_MAP_NEGATIVE_X = gl.TEXTURE_CUBE_MAP_NEGATIVE_X
_G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
_G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
_G.GL_DECR = gl.DECR
_G.GL_DELETE_STATUS = gl.DELETE_STATUS
_G.GL_DEPTH_BITS = gl.DEPTH_BITS
_G.GL_INCR = gl.INCR
_G.GL_SAMPLE_COVERAGE_VALUE = gl.SAMPLE_COVERAGE_VALUE
_G.GL_ALPHA_BITS = gl.ALPHA_BITS
_G.GL_FLOAT_MAT2 = gl.FLOAT_MAT2
_G.GL_LINE_STRIP = gl.LINE_STRIP
_G.GL_SHADER_SOURCE_LENGTH = gl.SHADER_SOURCE_LENGTH
_G.GL_INVALID_VALUE = gl.INVALID_VALUE
_G.GL_NEVER = gl.NEVER
_G.GL_INCR_WRAP = gl.INCR_WRAP
_G.GL_BLEND_EQUATION_ALPHA = gl.BLEND_EQUATION_ALPHA
_G.GL_TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER
_G.GL_POINTS = gl.POINTS
_G.GL_COLOR_ATTACHMENT0 = gl.COLOR_ATTACHMENT0
_G.GL_RGBA = gl.RGBA
_G.GL_SRC_ALPHA_SATURATE = gl.SRC_ALPHA_SATURATE
_G.GL_SAMPLER_CUBE = gl.SAMPLER_CUBE
_G.GL_FRAMEBUFFER = gl.FRAMEBUFFER
_G.GL_TEXTURE_CUBE_MAP = gl.TEXTURE_CUBE_MAP
_G.GL_SAMPLE_BUFFERS = gl.SAMPLE_BUFFERS
_G.GL_LINEAR = gl.LINEAR
_G.GL_LINEAR_MIPMAP_NEAREST = gl.LINEAR_MIPMAP_NEAREST
_G.GL_ACTIVE_UNIFORM_MAX_LENGTH = gl.ACTIVE_UNIFORM_MAX_LENGTH
_G.GL_STENCIL_BACK_REF = gl.STENCIL_BACK_REF
_G.GL_ELEMENT_ARRAY_BUFFER = gl.ELEMENT_ARRAY_BUFFER
_G.GL_CLAMP_TO_EDGE = gl.CLAMP_TO_EDGE
_G.GL_TRIANGLE_STRIP = gl.TRIANGLE_STRIP
_G.GL_CONSTANT_COLOR = gl.CONSTANT_COLOR
_G.GL_COMPILE_STATUS = gl.COMPILE_STATUS
_G.GL_RENDERBUFFER_GREEN_SIZE = gl.RENDERBUFFER_GREEN_SIZE
_G.GL_UNSIGNED_INT = gl.UNSIGNED_INT
_G.GL_DEPTH_CLEAR_VALUE = gl.DEPTH_CLEAR_VALUE
_G.GL_ALIASED_LINE_WIDTH_RANGE = gl.ALIASED_LINE_WIDTH_RANGE
_G.GL_SHADING_LANGUAGE_VERSION = gl.SHADING_LANGUAGE_VERSION
_G.GL_FRAMEBUFFER_UNSUPPORTED = gl.FRAMEBUFFER_UNSUPPORTED
_G.GL_INFO_LOG_LENGTH = gl.INFO_LOG_LENGTH
_G.GL_STENCIL_PASS_DEPTH_PASS = gl.STENCIL_PASS_DEPTH_PASS
_G.GL_STENCIL_VALUE_MASK = gl.STENCIL_VALUE_MASK
_G.GL_ALWAYS = gl.ALWAYS
_G.GL_MAX_TEXTURE_SIZE = gl.MAX_TEXTURE_SIZE
_G.GL_FLOAT = gl.FLOAT
_G.GL_FRAMEBUFFER_BINDING = gl.FRAMEBUFFER_BINDING
_G.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
_G.GL_TRIANGLE_FAN = gl.TRIANGLE_FAN
_G.GL_INVALID_FRAMEBUFFER_OPERATION = gl.INVALID_FRAMEBUFFER_OPERATION
_G.GL_TEXTURE_2D = gl.TEXTURE_2D
_G.GL_ALPHA = gl.ALPHA
_G.GL_CURRENT_VERTEX_ATTRIB = gl.CURRENT_VERTEX_ATTRIB
_G.GL_SCISSOR_TEST = gl.SCISSOR_TEST
_G.GL_TRIANGLES = gl.TRIANGLES
| apache-2.0 |
yylangchen/Sample_Lua | frameworks/cocos2d-x/templates/lua-template-runtime/src/GameScene.lua | 5 | 6484 |
local GameScene = class("GameScene",function()
return cc.Scene:create()
end)
function GameScene.create()
local scene = GameScene.new()
scene:addChild(scene:createLayerFarm())
scene:addChild(scene:createLayerMenu())
return scene
end
function GameScene:ctor()
self.visibleSize = cc.Director:getInstance():getVisibleSize()
self.origin = cc.Director:getInstance():getVisibleOrigin()
self.schedulerID = nil
end
function GameScene:playBgMusic()
local bgMusicPath = cc.FileUtils:getInstance():fullPathForFilename("background.mp3")
cc.SimpleAudioEngine:getInstance():playMusic(bgMusicPath, true)
local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
cc.SimpleAudioEngine:getInstance():preloadEffect(effectPath)
end
function GameScene:creatDog()
local frameWidth = 105
local frameHeight = 95
-- create dog animate
local textureDog = cc.Director:getInstance():getTextureCache():addImage("dog.png")
local rect = cc.rect(0, 0, frameWidth, frameHeight)
local frame0 = cc.SpriteFrame:createWithTexture(textureDog, rect)
rect = cc.rect(frameWidth, 0, frameWidth, frameHeight)
local frame1 = cc.SpriteFrame:createWithTexture(textureDog, rect)
local spriteDog = cc.Sprite:createWithSpriteFrame(frame0)
spriteDog:setPosition(self.origin.x, self.origin.y + self.visibleSize.height / 4 * 3)
spriteDog.isPaused = false
local animation = cc.Animation:createWithSpriteFrames({frame0,frame1}, 0.5)
local animate = cc.Animate:create(animation);
spriteDog:runAction(cc.RepeatForever:create(animate))
-- moving dog at every frame
local function tick()
if spriteDog.isPaused then return end
local x, y = spriteDog:getPosition()
if x > self.origin.x + self.visibleSize.width then
x = self.origin.x
else
x = x + 1
end
spriteDog:setPositionX(x)
end
self.schedulerID = cc.Director:getInstance():getScheduler():scheduleScriptFunc(tick, 0, false)
return spriteDog
end
-- create farm
function GameScene:createLayerFarm()
local layerFarm = cc.Layer:create()
-- add in farm background
local bg = cc.Sprite:create("farm.jpg")
bg:setPosition(self.origin.x + self.visibleSize.width / 2 + 80, self.origin.y + self.visibleSize.height / 2)
layerFarm:addChild(bg)
-- add land sprite
for i = 0, 3 do
for j = 0, 1 do
local spriteLand = cc.Sprite:create("land.png")
spriteLand:setPosition(200 + j * 180 - i % 2 * 90, 10 + i * 95 / 2)
layerFarm:addChild(spriteLand)
end
end
-- add crop
local frameCrop = cc.SpriteFrame:create("crop.png", cc.rect(0, 0, 105, 95))
for i = 0, 3 do
for j = 0, 1 do
local spriteCrop = cc.Sprite:createWithSpriteFrame(frameCrop);
spriteCrop:setPosition(210 + j * 180 - i % 2 * 90, 40 + i * 95 / 2)
layerFarm:addChild(spriteCrop)
end
end
-- add moving dog
local spriteDog = self:creatDog()
layerFarm:addChild(spriteDog)
-- handing touch events
local touchBeginPoint = nil
local function onTouchBegan(touch, event)
local location = touch:getLocation()
--cclog("onTouchBegan: %0.2f, %0.2f", location.x, location.y)
touchBeginPoint = {x = location.x, y = location.y}
spriteDog.isPaused = true
-- CCTOUCHBEGAN event must return true
return true
end
local function onTouchMoved(touch, event)
local location = touch:getLocation()
--cclog("onTouchMoved: %0.2f, %0.2f", location.x, location.y)
if touchBeginPoint then
local cx, cy = layerFarm:getPosition()
layerFarm:setPosition(cx + location.x - touchBeginPoint.x,
cy + location.y - touchBeginPoint.y)
touchBeginPoint = {x = location.x, y = location.y}
end
end
local function onTouchEnded(touch, event)
local location = touch:getLocation()
--cclog("onTouchEnded: %0.2f, %0.2f", location.x, location.y)
touchBeginPoint = nil
spriteDog.isPaused = false
end
local listener = cc.EventListenerTouchOneByOne:create()
listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
local eventDispatcher = layerFarm:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layerFarm)
local function onNodeEvent(event)
if "exit" == event then
cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self.schedulerID)
end
end
layerFarm:registerScriptHandler(onNodeEvent)
return layerFarm
end
-- create menu
function GameScene:createLayerMenu()
local layerMenu = cc.Layer:create()
local menuPopup, menuTools, effectID
local function menuCallbackClosePopup()
-- stop test sound effect
cc.SimpleAudioEngine:getInstance():stopEffect(effectID)
menuPopup:setVisible(false)
end
local function menuCallbackOpenPopup()
-- loop test sound effect
local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
effectID = cc.SimpleAudioEngine:getInstance():playEffect(effectPath)
menuPopup:setVisible(true)
end
-- add a popup menu
local menuPopupItem = cc.MenuItemImage:create("menu2.png", "menu2.png")
menuPopupItem:setPosition(0, 0)
menuPopupItem:registerScriptTapHandler(menuCallbackClosePopup)
menuPopup = cc.Menu:create(menuPopupItem)
menuPopup:setPosition(self.origin.x + self.visibleSize.width / 2, self.origin.y + self.visibleSize.height / 2)
menuPopup:setVisible(false)
layerMenu:addChild(menuPopup)
-- add the left-bottom "tools" menu to invoke menuPopup
local menuToolsItem = cc.MenuItemImage:create("menu1.png", "menu1.png")
menuToolsItem:setPosition(0, 0)
menuToolsItem:registerScriptTapHandler(menuCallbackOpenPopup)
menuTools = cc.Menu:create(menuToolsItem)
local itemWidth = menuToolsItem:getContentSize().width
local itemHeight = menuToolsItem:getContentSize().height
menuTools:setPosition(self.origin.x + itemWidth/2, self.origin.y + itemHeight/2)
layerMenu:addChild(menuTools)
return layerMenu
end
return GameScene
| mit |
MockbaTheBorg/GTALuaF | Lua/globals/offsets.lua | 1 | 11092 | -- Offsets for b1180
-- Instance offsets
DRAW_HANDLER = 0x0048
ENTITY_VISIBLE = 0x002C
ENTITY_MAX_HEALTH = 0x02A0
PED_MONEY = 0x15d4
PED_TYPE = 0x10A8
VEHICLE_DIRT_LEVEL = 0x0968
VEHICLE_MAX_NUMBER_OF_PASSENGERS = 0x0bb0
VEHICLE_WINDOWS_TINT = 0x03FE
-- Memory offsets
TEXT_COLOUR = LoadAddr() + 0x1c93e10
TEXT_SCALE1 = LoadAddr() + 0x1c93e14
TEXT_SCALE2 = LoadAddr() + 0x1c93e18
TEXT_WRAP1 = LoadAddr() + 0x1c93e1c
TEXT_WRAP2 = LoadAddr() + 0x1c93e20
TEXT_FONT = LoadAddr() + 0x1c93e24
TEXT_JUSTIFICATION = LoadAddr() + 0x1c93e2c
TEXT_LEADING = TEXT_JUSTIFICATION + 1
TEXT_DROP_SHADOW = LoadAddr() + 0x1c93e2e
TEXT_OUTLINE = LoadAddr() + 0x1c93e2f
CLOCK_WEEKDAY = LoadAddr() + 0x1c21198
CLOCK_DAY = LoadAddr() + 0x1c2119c
CLOCK_MONTH = LoadAddr() + 0x1c211a0
CLOCK_YEAR = LoadAddr() + 0x1c211a4
CLOCK_HOURS = LoadAddr() + 0x1c211a8
CLOCK_MINUTES = LoadAddr() + 0x1c211ac
CLOCK_SECONDS = LoadAddr() + 0x1c211b0
CLOCK_PAUSE = LoadAddr() + 0x235f923
MILLISECONDS_PER_GAME_MINUTE = LoadAddr() + 0x235f944
HUD_WANTED_STARS = LoadAddr() + 0x1fa9238
HUD_CASH = LoadAddr() + 0x1fa9328
HUD_MP_CASH = LoadAddr() + 0x1fa93a0
HUD_MP_MESSAGE = LoadAddr() + 0x1fa9418
HUD_VEHICLE_NAME = LoadAddr() + 0x1fa9490
HUD_AREA_NAME = LoadAddr() + 0x1fa9508
HUD_STREET_NAME = LoadAddr() + 0x1fa95f8
HUD_HELP_TEXT = LoadAddr() + 0x1fa9670
HUD_FLOATING_HELP_TEXT_1 = LoadAddr() + 0x1fa96e8
HUD_FLOATING_HELP_TEXT_2 = LoadAddr() + 0x1fa9760
HUD_RETICLE = LoadAddr() + 0x1fa9850
HUD_SUBTITLE_TEXT = LoadAddr() + 0x1fa98c8
MAX_3D_Z = LoadAddr() + 0x18a85e8
SCREEN_X = LoadAddr() + 0x20bd19c
SCREEN_Y = LoadAddr() + 0x20bd1a4
-- Game Functions
GET_ENTITY_INSTANCE = LoadAddr() + 0x0a20e64
GET_OBJECT_INSTANCE = LoadAddr() + 0x09f0328
GET_PED_INSTANCE = LoadAddr() + 0x0156fc8
GET_VEHICLE_INSTANCE = LoadAddr() + 0x09f0390
-- Native Functions
ADD_BLIP_TO_ENTITY = LoadAddr() + 0x0a243d0
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME = LoadAddr() + 0x09f45dc
BEGIN_TEXT_COMMAND_DISPLAY_TEXT = LoadAddr() + 0x0a39574
COS = LoadAddr() + 0x14fe72c
CREATE_VEHICLE = LoadAddr() + 0x0cdbdec
DECOR_EXIST_ON = LoadAddr() + 0x0a5caa8
DECOR_GET_INT = LoadAddr() + 0x0a5db04
DELETE_ENTITY = LoadAddr() + 0x0a3c408
DELETE_OBJECT = LoadAddr() + 0x0c8bf6c
DELETE_PED = LoadAddr() + 0x0c8bffc
DELETE_VEHICLE = LoadAddr() + 0x0cdc2f8
DISABLE_CONTROL_ACTION = LoadAddr() + 0x0c8c500
DISPLAY_ONSCREEN_KEYBOARD = LoadAddr() + 0x0a3c9f4
DOES_ENTITY_EXIST = LoadAddr() + 0x0a3cf28
DOES_EXTRA_EXIST = LoadAddr() + 0x0cdce88
DRAW_BOX = LoadAddr() + 0x0a3e7e0
DRAW_LINE = LoadAddr() + 0x0a3e8bc
DRAW_NOTIFICATION = LoadAddr() + 0x09fbdd0
DRAW_POLY = LoadAddr() + 0x0a3e998
END_TEXT_COMMAND_DISPLAY_TEXT = LoadAddr() + 0x0a3fd84
EXPLODE_PED_HEAD = LoadAddr() + 0x0c8d2f8
EXPLODE_VEHICLE = LoadAddr() + 0x0cdda18
FREEZE_ENTITY_POSITION = LoadAddr() + 0x0a40eb0
GET_BLIP_FROM_ENTITY = LoadAddr() + 0x0a5d2d0
GET_CAM_COORD = LoadAddr() + 0x0a412c8
GET_CAM_ROT = LoadAddr() + 0x0a414b4
GET_DISPLAY_NAME_FROM_VEHICLE_MODEL = LoadAddr() + 0x0cde748
GET_ENTITY_BONE_INDEX_BY_NAME = LoadAddr() + 0x0a427cc
GET_ENTITY_COORDS = LoadAddr() + 0x0a42c0c
GET_ENTITY_FORWARD_X = LoadAddr() + 0x0a42cf0
GET_ENTITY_FORWARD_Y = LoadAddr() + 0x0a42d38
GET_ENTITY_HEADING = LoadAddr() + 0x0a42d80
GET_ENTITY_HEALTH = LoadAddr() + 0x0a42f24
GET_ENTITY_MATRIX = LoadAddr() + 0x0a434d0
GET_ENTITY_MAX_HEALTH = LoadAddr() + 0x0a435b8
GET_ENTITY_MODEL = LoadAddr() + 0x0a435dc
GET_ENTITY_VELOCITY = LoadAddr() + 0x0a43e94
GET_GAMEPLAY_CAM_COORD = LoadAddr() + 0x0a45794
GET_GAMEPLAY_CAM_ROT = LoadAddr() + 0x0a457bc
GET_GROUND_COORDINATES_WHILE_IN_AIR = LoadAddr() + 0x0a440d4
GET_GROUND_Z_FOR_3D_COORD = LoadAddr() + 0x0a443fc
GET_HASH_KEY = LoadAddr() + 0x1229300
GET_LABEL_TEXT = LoadAddr() + 0x0a45fc4
GET_MODEL_DIMENSIONS = LoadAddr() + 0x0a44e6c
GET_NEAREST_PLAYER_TO_ENTITY = LoadAddr() + 0x0a44fcc
GET_ONSCREEN_KEYBOARD_RESULT = LoadAddr() + 0x07b38c0
GET_PED_ARMOUR = LoadAddr() + 0x0c90cd4
GET_PED_GROUP_INDEX = LoadAddr() + 0x0c91414
GET_PED_IN_VEHICLE_SEAT = LoadAddr() + 0x0cdfe20
GET_PED_NEARBY_PEDS = LoadAddr() + 0x0c8ff78
GET_PED_NEARBY_VEHICLES = LoadAddr() + 0x0c90044
GET_PLAYER_NAME = LoadAddr() + 0x0caf748
GET_PLAYER_PED = LoadAddr() + 0x0c91d5c
GET_RENDERING_CAM = LoadAddr() + 0x0a459bc
GET_SCREEN_COORD_FROM_WORLD_COORD = LoadAddr() + 0x0a45b10
GET_SHAPE_TEST_RESULT = LoadAddr() + 0x0ce090c
GET_VEHICLE_CLASS = LoadAddr() + 0x0ce0ec8
GET_VEHICLE_COLOURS = LoadAddr() + 0x0ce11b4
GET_VEHICLE_EXTRA_COLOURS = LoadAddr() + 0x0ce14b0
GET_VEHICLE_NUMBER_OF_PASSENGERS = LoadAddr() + 0x0cdea04
GET_VEHICLE_NUMBER_PLATE_TEXT = LoadAddr() + 0x0ce2140
GET_VEHICLE_NUMBER_PLATE_TYPE = LoadAddr() + 0x0ce2164
GET_VEHICLE_PED_IS_IN = LoadAddr() + 0x0c9314c
GET_VEHICLE_WINDOWS_TINT = LoadAddr() + 0x0ce2444
GET_WORLD_POSITION_OF_ENTITY_BONE = LoadAddr() + 0x0a462d0
GIVE_DELAYED_WEAPON_TO_PED = LoadAddr() + 0x0ce2e84
GIVE_WEAPON_COMPONENT_TO_PED = LoadAddr() + 0x0ce30b8
GIVE_WEAPON_TO_PED = LoadAddr() + 0x0ce32b4
HAS_ANIM_DICT_LOADED = LoadAddr() + 0x0d05d04
HAS_MODEL_LOADED = LoadAddr() + 0x0d05e38
HAS_WEAPON_ASSET_LOADED = LoadAddr() + 0x0d06224
IS_ENTITY_AN_OBJECT = LoadAddr() + 0x0a480dc
IS_ENTITY_A_MISSION_ENTITY = LoadAddr() + 0x0a48064
IS_ENTITY_A_PED = LoadAddr() + 0x0a48094
IS_ENTITY_A_VEHICLE = LoadAddr() + 0x0a480b8
IS_ENTITY_DEAD = LoadAddr() + 0x0a4854c
IS_HUD_ELEMENT_BEING_DISPLAYED = LoadAddr() + 0x01bd904
IS_HELP_MESSAGE_BEING_DISPLAYED = LoadAddr() + 0x0d17218
IS_PAUSE_MENU_ACTIVE = LoadAddr() + 0x01bc0c4
IS_PED_IN_ANY_VEHICLE = LoadAddr() + 0x0c964d0
IS_THIS_MODEL_A_BICYCLE = LoadAddr() + 0x0ce51ec
IS_THIS_MODEL_A_BIKE = LoadAddr() + 0x0ce5234
IS_THIS_MODEL_A_BOAT = LoadAddr() + 0x0ce5280
IS_THIS_MODEL_A_CAR = LoadAddr() + 0x0ce52c8
IS_THIS_MODEL_A_HELI = LoadAddr() + 0x0ce5310
IS_THIS_MODEL_A_PLANE = LoadAddr() + 0x0ce53e8
IS_THIS_MODEL_A_QUADBIKE = LoadAddr() + 0x0ce5430
IS_THIS_MODEL_A_TRAIN = LoadAddr() + 0x0ce5480
IS_VEHICLE_EXTRA_TURNED_ON = LoadAddr() + 0x0ce5b78
IS_VEHICLE_ON_ALL_WHEELS = LoadAddr() + 0x0ce5cd4
IS_VEHICLE_SIREN_ON = LoadAddr() + 0x0ce5f1c
IS_VEHICLE_STUCK_ON_ROOF = LoadAddr() + 0x0ce601c
NETWORK_HASH_FROM_PLAYER_HANDLE = LoadAddr() + 0x0c9eb78
NETWORK_HAS_CONTROL_OF_ENTITY = LoadAddr() + 0x0c9e750
NETWORK_IS_HOST = LoadAddr() + 0x0fce570
NETWORK_IS_SESSION_STARTED = LoadAddr() + 0x0fcfca8
NETWORK_REQUEST_CONTROL_OF_ENTITY = LoadAddr() + 0x0ca06a8
PLAYER_ID = LoadAddr() + 0x0c91c2c
REMOVE_ALL_PED_WEAPONS = LoadAddr() + 0x0ced55c
REMOVE_ANIM_DICT = LoadAddr() + 0x0d073bc
REMOVE_WEAPON_FROM_PED = LoadAddr() + 0x0cedb08
REQUEST_ANIM_DICT = LoadAddr() + 0x0d077d0
REQUEST_IPL = LoadAddr() + 0x0d078e4
REQUEST_MODEL = LoadAddr() + 0x0cedb6c
REQUEST_WEAPON_ASSET = LoadAddr() + 0x0d07d70
SET_ENTITY_AS_MISSION_ENTITY = LoadAddr() + 0x0a50c18
SET_ENTITY_AS_NO_LONGER_NEEDED = LoadAddr() + 0x0a50ef4
SET_ENTITY_COLLISION = LoadAddr() + 0x0a5f99c
SET_ENTITY_COORDS = LoadAddr() + 0x0a51164
SET_ENTITY_HEADING = LoadAddr() + 0x0a5175c
SET_ENTITY_HEALTH = LoadAddr() + 0x0a51984
SET_ENTITY_INVINCIBLE = LoadAddr() + 0x0a51d68
SET_ENTITY_MAX_HEALTH = LoadAddr() + 0x3cf59f4
SET_ENTITY_VELOCITY = LoadAddr() + 0x0a52520
SET_ENTITY_VISIBLE = LoadAddr() + 0x0a52570
SET_MODEL_AS_NO_LONGER_NEEDED = LoadAddr() + 0x0ce7db4
SET_NOTIFICATION_TEXT_ENTRY = LoadAddr() + 0x09f57a0
SET_PED_ARMOUR = LoadAddr() + 0x0ca66fc
SET_PED_AS_GROUP_MEMBER = LoadAddr() + 0x0ca6970
SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE = LoadAddr() + 0x0ca6c38
SET_PED_CAN_BE_TARGETED = LoadAddr() + 0x0ca6d14
SET_PED_CAN_RAGDOLL = LoadAddr() + 0x0ca70a8
SET_PED_CAN_SWITCH_WEAPON = LoadAddr() + 0x0ca71b8
SET_PED_COMPONENT_VARIATION = LoadAddr() + 0x0ca73d0
SET_PED_DECORATION = LoadAddr() + 0x0c87a2c
SET_PED_EYE_COLOUR = LoadAddr() + 0x079417c
SET_PED_FACE_FEATURE = LoadAddr() + 0x0ca88c8
SET_PED_HAIR_COLOUR = LoadAddr() + 0x0ca80f0
SET_PED_HEAD_BLEND_DATA = LoadAddr() + 0x0ca8124
SET_PED_HEAD_OVERLAY = LoadAddr() + 0x0ca81f4
SET_PED_HEAD_OVERLAY_COLOUR = LoadAddr() + 0x0ca824c
SET_PED_INTO_VEHICLE = LoadAddr() + 0x0ca85e8
SET_PED_MONEY = LoadAddr() + 0x0ca89dc
SET_PED_PROP_INDEX = LoadAddr() + 0x0ca905c
SET_PLAYER_INVINCIBLE = LoadAddr() + 0x0caaad0
SET_PLAYER_MODEL = LoadAddr() + 0x0c899a0
SET_PLAYER_WANTED_LEVEL = LoadAddr() + 0x0c880f8
SET_VEHICLE_COLOURS = LoadAddr() + 0x0cf2644
SET_VEHICLE_CUSTOM_PRIMARY_COLOUR = LoadAddr() + 0x0cf413c
SET_VEHICLE_CUSTOM_SECONDARY_COLOUR = LoadAddr() + 0x0cf43b4
SET_VEHICLE_DASHBOARD_COLOUR = LoadAddr() + 0x0cf3530
SET_VEHICLE_DIRT_LEVEL = LoadAddr() + 0x0cf2a9c
SET_VEHICLE_ENGINE_ON = LoadAddr() + 0x0cf3330
SET_VEHICLE_EXTRA = LoadAddr() + 0x0d02fc8
SET_VEHICLE_EXTRA_COLOURS = LoadAddr() + 0x0cf3574
SET_VEHICLE_FIXED = LoadAddr() + 0x0cf35d8
SET_VEHICLE_INTERIOR_COLOUR = LoadAddr() + 0x0cf34ec
SET_VEHICLE_NEON_LIGHTS_COLOUR = LoadAddr() + 0x0cf3e70
SET_VEHICLE_NEON_LIGHT_ENABLED = LoadAddr() + 0x0cf3f08
SET_VEHICLE_NUMBER_PLATE_TEXT = LoadAddr() + 0x0cf3f9c
SET_VEHICLE_NUMBER_PLATE_TYPE = LoadAddr() + 0x08ad58c
SET_VEHICLE_ON_GROUND_PROPERLY = LoadAddr() + 0x0cf3fc8
SET_VEHICLE_RADIO_STATION = LoadAddr() + 0x0a54c44
SHOOT_SINGLE_BULLET_BETWEEN_COORDS = LoadAddr() + 0x0a40414
SHOW_HUD_COMPONENT_THIS_FRAME = LoadAddr() + 0x01f38a4
SIN = LoadAddr() + 0x14fe8b8
START_ENTITY_FIRE = LoadAddr() + 0x0a570e4
START_SHAPE_TEST_RAY = LoadAddr() + 0x0cf5598
STOP_ENTITY_FIRE = LoadAddr() + 0x0a57f54
UPDATE_ONSCREEN_KEYBOARD = LoadAddr() + 0x07cc534
| mit |
xdemolish/darkstar | scripts/zones/Northern_San_dOria/npcs/Bertenont.lua | 19 | 1660 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Bertenont
-- Involved in Quest: Lure of the Wildcat (San d'Oria)
-- @pos -165 0.1 226 231
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if(trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart_flyer
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local WildcatSandy = player:getVar("WildcatSandy");
if(player:getQuestStatus(SANDORIA,LURE_OF_THE_WILDCAT_SAN_D_ORIA) == QUEST_ACCEPTED and player:getMaskBit(WildcatSandy,9) == false) then
player:startEvent(0x0329);
else
player:showText(npc,BERTENONT_DIALOG);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x0329) then
player:setMaskBit(player:getVar("WildcatSandy"),"WildcatSandy",9,true);
end
end; | gpl-3.0 |
lukego/snabb | lib/ljsyscall/syscall/linux/c.lua | 10 | 40227 | -- This sets up the table of C functions
-- this should be generated ideally, as it is the ABI spec
--[[
Note a fair number are being deprecated, see include/uapi/asm-generic/unistd.h under __ARCH_WANT_SYSCALL_NO_AT, __ARCH_WANT_SYSCALL_NO_FLAGS, and __ARCH_WANT_SYSCALL_DEPRECATED
Some of these we already don't use, but some we do, eg use open not openat etc.
]]
local require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string, select =
require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string, select
local abi = require "syscall.abi"
local ffi = require "ffi"
local bit = require "syscall.bit"
require "syscall.linux.ffi"
local voidp = ffi.typeof("void *")
local function void(x)
return ffi.cast(voidp, x)
end
-- basically all types passed to syscalls are int or long, so we do not need to use nicely named types, so we can avoid importing t.
local int, long = ffi.typeof("int"), ffi.typeof("long")
local uint, ulong = ffi.typeof("unsigned int"), ffi.typeof("unsigned long")
local h = require "syscall.helpers"
local err64 = h.err64
local errpointer = h.errpointer
local i6432, u6432 = bit.i6432, bit.u6432
local arg64, arg64u
if abi.le then
arg64 = function(val)
local v2, v1 = i6432(val)
return v1, v2
end
arg64u = function(val)
local v2, v1 = u6432(val)
return v1, v2
end
else
arg64 = function(val) return i6432(val) end
arg64u = function(val) return u6432(val) end
end
-- _llseek very odd, preadv
local function llarg64u(val) return u6432(val) end
local function llarg64(val) return i6432(val) end
local C = {}
local nr = require("syscall.linux.nr")
local zeropad = nr.zeropad
local sys = nr.SYS
local socketcalls = nr.socketcalls
local u64 = ffi.typeof("uint64_t")
-- TODO could make these return errno here, also are these best casts?
local syscall_long = ffi.C.syscall -- returns long
local function syscall(...) return tonumber(syscall_long(...)) end -- int is default as most common
local function syscall_uint(...) return uint(syscall_long(...)) end
local function syscall_void(...) return void(syscall_long(...)) end
local function syscall_off(...) return u64(syscall_long(...)) end -- off_t
local longstype = ffi.typeof("long[?]")
local function longs(...)
local n = select('#', ...)
local ll = ffi.new(longstype, n)
for i = 1, n do
ll[i - 1] = ffi.cast(long, select(i, ...))
end
return ll
end
-- now for the system calls
-- use 64 bit fileops on 32 bit always. As may be missing will use syscalls directly
if abi.abi32 then
if zeropad then
function C.truncate(path, length)
local len1, len2 = arg64u(length)
return syscall(sys.truncate64, path, int(0), long(len1), long(len2))
end
function C.ftruncate(fd, length)
local len1, len2 = arg64u(length)
return syscall(sys.ftruncate64, int(fd), int(0), long(len1), long(len2))
end
function C.readahead(fd, offset, count)
local off1, off2 = arg64u(offset)
return syscall(sys.readahead, int(fd), int(0), long(off1), long(off2), ulong(count))
end
function C.pread(fd, buf, size, offset)
local off1, off2 = arg64(offset)
return syscall_long(sys.pread64, int(fd), void(buf), ulong(size), int(0), long(off1), long(off2))
end
function C.pwrite(fd, buf, size, offset)
local off1, off2 = arg64(offset)
return syscall_long(sys.pwrite64, int(fd), void(buf), ulong(size), int(0), long(off1), long(off2))
end
else
function C.truncate(path, length)
local len1, len2 = arg64u(length)
return syscall(sys.truncate64, path, long(len1), long(len2))
end
function C.ftruncate(fd, length)
local len1, len2 = arg64u(length)
return syscall(sys.ftruncate64, int(fd), long(len1), long(len2))
end
function C.readahead(fd, offset, count)
local off1, off2 = arg64u(offset)
return syscall(sys.readahead, int(fd), long(off1), long(off2), ulong(count))
end
function C.pread(fd, buf, size, offset)
local off1, off2 = arg64(offset)
return syscall_long(sys.pread64, int(fd), void(buf), ulong(size), long(off1), long(off2))
end
function C.pwrite(fd, buf, size, offset)
local off1, off2 = arg64(offset)
return syscall_long(sys.pwrite64, int(fd), void(buf), ulong(size), long(off1), long(off2))
end
end
-- note statfs,fstatfs pass size of struct on 32 bit only
function C.statfs(path, buf) return syscall(sys.statfs64, void(path), uint(ffi.sizeof(buf)), void(buf)) end
function C.fstatfs(fd, buf) return syscall(sys.fstatfs64, int(fd), uint(ffi.sizeof(buf)), void(buf)) end
-- Note very odd split 64 bit arguments even on 64 bit platform.
function C.preadv(fd, iov, iovcnt, offset)
local off1, off2 = llarg64(offset)
return syscall_long(sys.preadv, int(fd), void(iov), int(iovcnt), long(off2), long(off1))
end
function C.pwritev(fd, iov, iovcnt, offset)
local off1, off2 = llarg64(offset)
return syscall_long(sys.pwritev, int(fd), void(iov), int(iovcnt), long(off2), long(off1))
end
-- lseek is a mess in 32 bit, use _llseek syscall to get clean result.
-- TODO move this to syscall.lua
local off1 = ffi.typeof("uint64_t[1]")
function C.lseek(fd, offset, whence)
local result = off1()
local off1, off2 = llarg64(offset)
local ret = syscall(sys._llseek, int(fd), long(off1), long(off2), void(result), uint(whence))
if ret == -1 then return err64 end
return result[0]
end
function C.sendfile(outfd, infd, offset, count)
return syscall_long(sys.sendfile64, int(outfd), int(infd), void(offset), ulong(count))
end
-- on 32 bit systems mmap uses off_t so we cannot tell what ABI is. Use underlying mmap2 syscall
function C.mmap(addr, length, prot, flags, fd, offset)
local pgoffset = bit.rshift(offset, 12)
return syscall_void(sys.mmap2, void(addr), ulong(length), int(prot), int(flags), int(fd), uint(pgoffset))
end
else -- 64 bit
function C.truncate(path, length) return syscall(sys.truncate, void(path), ulong(length)) end
function C.ftruncate(fd, length) return syscall(sys.ftruncate, int(fd), ulong(length)) end
function C.readahead(fd, offset, count) return syscall(sys.readahead, int(fd), ulong(offset), ulong(count)) end
function C.pread(fd, buf, count, offset) return syscall_long(sys.pread64, int(fd), void(buf), ulong(count), ulong(offset)) end
function C.pwrite(fd, buf, count, offset) return syscall_long(sys.pwrite64, int(fd), void(buf), ulong(count), ulong(offset)) end
function C.statfs(path, buf) return syscall(sys.statfs, void(path), void(buf)) end
function C.fstatfs(fd, buf) return syscall(sys.fstatfs, int(fd), void(buf)) end
function C.preadv(fd, iov, iovcnt, offset) return syscall_long(sys.preadv, int(fd), void(iov), long(iovcnt), ulong(offset)) end
function C.pwritev(fd, iov, iovcnt, offset) return syscall_long(sys.pwritev, int(fd), void(iov), long(iovcnt), ulong(offset)) end
function C.lseek(fd, offset, whence) return syscall_off(sys.lseek, int(fd), ulong(offset), int(whence)) end
function C.sendfile(outfd, infd, offset, count)
return syscall_long(sys.sendfile, int(outfd), int(infd), void(offset), ulong(count))
end
function C.mmap(addr, length, prot, flags, fd, offset)
return syscall_void(sys.mmap, void(addr), ulong(length), int(prot), int(flags), int(fd), ulong(offset))
end
end
-- glibc caches pid, but this fails to work eg after clone().
function C.getpid() return syscall(sys.getpid) end
-- underlying syscalls
function C.exit_group(status) return syscall(sys.exit_group, int(status)) end -- void return really
function C.exit(status) return syscall(sys.exit, int(status)) end -- void return really
C._exit = C.exit_group -- standard method
-- clone interface provided is not same as system one, and is less convenient
function C.clone(flags, signal, stack, ptid, tls, ctid)
return syscall(sys.clone, int(flags), void(stack), void(ptid), void(tls), void(ctid)) -- technically long
end
-- getdents is not provided by glibc. Musl has weak alias so not visible.
function C.getdents(fd, buf, size)
return syscall(sys.getdents64, int(fd), buf, uint(size))
end
-- glibc has request as an unsigned long, kernel is unsigned int, other libcs are int, so use syscall directly
function C.ioctl(fd, request, arg)
return syscall(sys.ioctl, int(fd), uint(request), void(arg))
end
-- getcwd in libc may allocate memory and has inconsistent return value, so use syscall
function C.getcwd(buf, size) return syscall(sys.getcwd, void(buf), ulong(size)) end
-- nice in libc may or may not return old value, syscall never does; however nice syscall may not exist
if sys.nice then
function C.nice(inc) return syscall(sys.nice, int(inc)) end
end
-- avoid having to set errno by calling getpriority directly and adjusting return values
function C.getpriority(which, who) return syscall(sys.getpriority, int(which), int(who)) end
-- uClibc only provides a version of eventfd without flags, and we cannot detect this
function C.eventfd(initval, flags) return syscall(sys.eventfd2, uint(initval), int(flags)) end
-- Musl always returns ENOSYS for these
function C.sched_getscheduler(pid) return syscall(sys.sched_getscheduler, int(pid)) end
function C.sched_setscheduler(pid, policy, param)
return syscall(sys.sched_setscheduler, int(pid), int(policy), void(param))
end
local sys_fadvise64 = sys.fadvise64_64 or sys.fadvise64
if abi.abi64 then
if sys.stat then
function C.stat(path, buf)
return syscall(sys.stat, path, void(buf))
end
end
if sys.lstat then
function C.lstat(path, buf)
return syscall(sys.lstat, path, void(buf))
end
end
function C.fstat(fd, buf)
return syscall(sys.fstat, int(fd), void(buf))
end
function C.fstatat(fd, path, buf, flags)
return syscall(sys.fstatat, int(fd), path, void(buf), int(flags))
end
function C.fadvise64(fd, offset, len, advise)
return syscall(sys_fadvise64, int(fd), ulong(offset), ulong(len), int(advise))
end
function C.fallocate(fd, mode, offset, len)
return syscall(sys.fallocate, int(fd), uint(mode), ulong(offset), ulong(len))
end
else
function C.stat(path, buf)
return syscall(sys.stat64, path, void(buf))
end
function C.lstat(path, buf)
return syscall(sys.lstat64, path, void(buf))
end
function C.fstat(fd, buf)
return syscall(sys.fstat64, int(fd), void(buf))
end
function C.fstatat(fd, path, buf, flags)
return syscall(sys.fstatat64, int(fd), path, void(buf), int(flags))
end
if zeropad then
function C.fadvise64(fd, offset, len, advise)
local off1, off2 = arg64u(offset)
local len1, len2 = arg64u(len)
return syscall(sys_fadvise64, int(fd), 0, uint(off1), uint(off2), uint(len1), uint(len2), int(advise))
end
else
function C.fadvise64(fd, offset, len, advise)
local off1, off2 = arg64u(offset)
local len1, len2 = arg64u(len)
return syscall(sys_fadvise64, int(fd), uint(off1), uint(off2), uint(len1), uint(len2), int(advise))
end
end
function C.fallocate(fd, mode, offset, len)
local off1, off2 = arg64u(offset)
local len1, len2 = arg64u(len)
return syscall(sys.fallocate, int(fd), uint(mode), uint(off1), uint(off2), uint(len1), uint(len2))
end
end
-- native Linux aio not generally supported by libc, only posix API
function C.io_setup(nr_events, ctx)
return syscall(sys.io_setup, uint(nr_events), void(ctx))
end
function C.io_destroy(ctx)
return syscall(sys.io_destroy, ulong(ctx))
end
function C.io_cancel(ctx, iocb, result)
return syscall(sys.io_cancel, ulong(ctx), void(iocb), void(result))
end
function C.io_getevents(ctx, min, nr, events, timeout)
return syscall(sys.io_getevents, ulong(ctx), long(min), long(nr), void(events), void(timeout))
end
function C.io_submit(ctx, iocb, nr)
return syscall(sys.io_submit, ulong(ctx), long(nr), void(iocb))
end
-- mq functions in -rt for glibc, plus syscalls differ slightly
function C.mq_open(name, flags, mode, attr)
return syscall(sys.mq_open, void(name), int(flags), uint(mode), void(attr))
end
function C.mq_unlink(name) return syscall(sys.mq_unlink, void(name)) end
function C.mq_getsetattr(mqd, new, old)
return syscall(sys.mq_getsetattr, int(mqd), void(new), void(old))
end
function C.mq_timedsend(mqd, msg_ptr, msg_len, msg_prio, abs_timeout)
return syscall(sys.mq_timedsend, int(mqd), void(msg_ptr), ulong(msg_len), uint(msg_prio), void(abs_timeout))
end
function C.mq_timedreceive(mqd, msg_ptr, msg_len, msg_prio, abs_timeout)
return syscall(sys.mq_timedreceive, int(mqd), void(msg_ptr), ulong(msg_len), void(msg_prio), void(abs_timeout))
end
if sys.mknod then
function C.mknod(pathname, mode, dev) return syscall(sys.mknod, pathname, uint(mode), uint(dev)) end
end
function C.mknodat(fd, pathname, mode, dev)
return syscall(sys.mknodat, int(fd), pathname, uint(mode), uint(dev))
end
-- pivot_root is not provided by glibc, is provided by Musl
function C.pivot_root(new_root, put_old)
return syscall(sys.pivot_root, new_root, put_old)
end
-- setns not in some glibc versions
function C.setns(fd, nstype)
return syscall(sys.setns, int(fd), int(nstype))
end
-- prlimit64 not in my ARM glibc
function C.prlimit64(pid, resource, new_limit, old_limit)
return syscall(sys.prlimit64, int(pid), int(resource), void(new_limit), void(old_limit))
end
-- sched_setaffinity and sched_getaffinity not in Musl at the moment, use syscalls. Could test instead.
function C.sched_getaffinity(pid, len, mask)
return syscall(sys.sched_getaffinity, int(pid), uint(len), void(mask))
end
function C.sched_setaffinity(pid, len, mask)
return syscall(sys.sched_setaffinity, int(pid), uint(len), void(mask))
end
-- sched_setparam and sched_getparam in Musl return ENOSYS, probably as they work on threads not processes.
function C.sched_getparam(pid, param)
return syscall(sys.sched_getparam, int(pid), void(param))
end
function C.sched_setparam(pid, param)
return syscall(sys.sched_setparam, int(pid), void(param))
end
-- in librt for glibc but use syscalls instead of loading another library
function C.clock_nanosleep(clk_id, flags, req, rem)
return syscall(sys.clock_nanosleep, int(clk_id), int(flags), void(req), void(rem))
end
function C.clock_getres(clk_id, ts)
return syscall(sys.clock_getres, int(clk_id), void(ts))
end
function C.clock_settime(clk_id, ts)
return syscall(sys.clock_settime, int(clk_id), void(ts))
end
-- glibc will not call this with a null path, which is needed to implement futimens in Linux
function C.utimensat(fd, path, times, flags)
return syscall(sys.utimensat, int(fd), void(path), void(times), int(flags))
end
-- not in Android Bionic
function C.linkat(olddirfd, oldpath, newdirfd, newpath, flags)
return syscall(sys.linkat, int(olddirfd), void(oldpath), int(newdirfd), void(newpath), int(flags))
end
function C.symlinkat(oldpath, newdirfd, newpath)
return syscall(sys.symlinkat, void(oldpath), int(newdirfd), void(newpath))
end
function C.readlinkat(dirfd, pathname, buf, bufsiz)
return syscall(sys.readlinkat, int(dirfd), void(pathname), void(buf), ulong(bufsiz))
end
function C.inotify_init1(flags)
return syscall(sys.inotify_init1, int(flags))
end
function C.adjtimex(buf)
return syscall(sys.adjtimex, void(buf))
end
function C.epoll_create1(flags)
return syscall(sys.epoll_create1, int(flags))
end
if sys.epoll_wait then
function C.epoll_wait(epfd, events, maxevents, timeout)
return syscall(sys.epoll_wait, int(epfd), void(events), int(maxevents), int(timeout))
end
end
function C.swapon(path, swapflags)
return syscall(sys.swapon, void(path), int(swapflags))
end
function C.swapoff(path)
return syscall(sys.swapoff, void(path))
end
function C.timerfd_create(clockid, flags)
return syscall(sys.timerfd_create, int(clockid), int(flags))
end
function C.timerfd_settime(fd, flags, new_value, old_value)
return syscall(sys.timerfd_settime, int(fd), int(flags), void(new_value), void(old_value))
end
function C.timerfd_gettime(fd, curr_value)
return syscall(sys.timerfd_gettime, int(fd), void(curr_value))
end
function C.splice(fd_in, off_in, fd_out, off_out, len, flags)
return syscall(sys.splice, int(fd_in), void(off_in), int(fd_out), void(off_out), ulong(len), uint(flags))
end
function C.tee(src, dest, len, flags)
return syscall(sys.tee, int(src), int(dest), ulong(len), uint(flags))
end
function C.vmsplice(fd, iovec, cnt, flags)
return syscall(sys.vmsplice, int(fd), void(iovec), ulong(cnt), uint(flags))
end
-- TODO note that I think these may be incorrect on 32 bit platforms, and strace is buggy
if sys.sync_file_range then
if abi.abi64 then
function C.sync_file_range(fd, pos, len, flags)
return syscall(sys.sync_file_range, int(fd), long(pos), long(len), uint(flags))
end
else
if zeropad then -- only on mips
function C.sync_file_range(fd, pos, len, flags)
local pos1, pos2 = arg64(pos)
local len1, len2 = arg64(len)
-- TODO these args appear to be reversed but is this mistaken/endianness/also true elsewhere? strace broken...
return syscall(sys.sync_file_range, int(fd), 0, long(pos2), long(pos1), long(len2), long(len1), uint(flags))
end
else
function C.sync_file_range(fd, pos, len, flags)
local pos1, pos2 = arg64(pos)
local len1, len2 = arg64(len)
return syscall(sys.sync_file_range, int(fd), long(pos1), long(pos2), long(len1), long(len2), uint(flags))
end
end
end
elseif sys.sync_file_range2 then -- only on 32 bit platforms
function C.sync_file_range(fd, pos, len, flags)
local pos1, pos2 = arg64(pos)
local len1, len2 = arg64(len)
return syscall(sys.sync_file_range2, int(fd), uint(flags), long(pos1), long(pos2), long(len1), long(len2))
end
end
-- TODO this should be got from somewhere more generic
-- started moving into linux/syscall.lua som explicit (see signalfd) but needs some more cleanups
local sigset_size = 8
if abi.arch == "mips" or abi.arch == "mipsel" then
sigset_size = 16
end
local function sigmasksize(sigmask)
local size = 0
if sigmask then size = sigset_size end
return ulong(size)
end
function C.epoll_pwait(epfd, events, maxevents, timeout, sigmask)
return syscall(sys.epoll_pwait, int(epfd), void(events), int(maxevents), int(timeout), void(sigmask), sigmasksize(sigmask))
end
function C.ppoll(fds, nfds, timeout_ts, sigmask)
return syscall(sys.ppoll, void(fds), ulong(nfds), void(timeout_ts), void(sigmask), sigmasksize(sigmask))
end
function C.signalfd(fd, mask, size, flags)
return syscall(sys.signalfd4, int(fd), void(mask), ulong(size), int(flags))
end
-- adding more
function C.dup(oldfd) return syscall(sys.dup, int(oldfd)) end
if sys.dup2 then function C.dup2(oldfd, newfd) return syscall(sys.dup2, int(oldfd), int(newfd)) end end
function C.dup3(oldfd, newfd, flags) return syscall(sys.dup3, int(oldfd), int(newfd), int(flags)) end
if sys.chmod then function C.chmod(path, mode) return syscall(sys.chmod, void(path), uint(mode)) end end
function C.fchmod(fd, mode) return syscall(sys.fchmod, int(fd), uint(mode)) end
function C.umask(mode) return syscall(sys.umask, uint(mode)) end
if sys.access then function C.access(path, mode) return syscall(sys.access, void(path), uint(mode)) end end
function C.getppid() return syscall(sys.getppid) end
function C.getuid() return syscall(sys.getuid) end
function C.geteuid() return syscall(sys.geteuid) end
function C.getgid() return syscall(sys.getgid) end
function C.getegid() return syscall(sys.getegid) end
function C.getresuid(ruid, euid, suid) return syscall(sys.getresuid, void(ruid), void(euid), void(suid)) end
function C.getresgid(rgid, egid, sgid) return syscall(sys.getresgid, void(rgid), void(egid), void(sgid)) end
function C.setuid(id) return syscall(sys.setuid, uint(id)) end
function C.setgid(id) return syscall(sys.setgid, uint(id)) end
function C.setresuid(ruid, euid, suid) return syscall(sys.setresuid, uint(ruid), uint(euid), uint(suid)) end
function C.setresgid(rgid, egid, sgid) return syscall(sys.setresgid, uint(rgid), uint(egid), uint(sgid)) end
function C.setreuid(uid, euid) return syscall(sys.setreuid, uint(uid), uint(euid)) end
function C.setregid(gid, egid) return syscall(sys.setregid, uint(gid), uint(egid)) end
function C.flock(fd, operation) return syscall(sys.flock, int(fd), int(operation)) end
function C.getrusage(who, usage) return syscall(sys.getrusage, int(who), void(usage)) end
if sys.rmdir then function C.rmdir(path) return syscall(sys.rmdir, void(path)) end end
function C.chdir(path) return syscall(sys.chdir, void(path)) end
function C.fchdir(fd) return syscall(sys.fchdir, int(fd)) end
if sys.chown then function C.chown(path, owner, group) return syscall(sys.chown, void(path), uint(owner), uint(group)) end end
function C.fchown(fd, owner, group) return syscall(sys.fchown, int(fd), uint(owner), uint(group)) end
function C.lchown(path, owner, group) return syscall(sys.lchown, void(path), uint(owner), uint(group)) end
if sys.open then
function C.open(pathname, flags, mode) return syscall(sys.open, void(pathname), int(flags), uint(mode)) end
end
function C.openat(dirfd, pathname, flags, mode) return syscall(sys.openat, int(dirfd), void(pathname), int(flags), uint(mode)) end
if sys.creat then function C.creat(pathname, mode) return syscall(sys.creat, void(pathname), uint(mode)) end end
function C.close(fd) return syscall(sys.close, int(fd)) end
function C.read(fd, buf, count) return syscall_long(sys.read, int(fd), void(buf), ulong(count)) end
function C.write(fd, buf, count) return syscall_long(sys.write, int(fd), void(buf), ulong(count)) end
function C.readv(fd, iov, iovcnt) return syscall_long(sys.readv, int(fd), void(iov), long(iovcnt)) end
function C.writev(fd, iov, iovcnt) return syscall_long(sys.writev, int(fd), void(iov), long(iovcnt)) end
if sys.readlink then function C.readlink(path, buf, bufsiz) return syscall_long(sys.readlink, void(path), void(buf), ulong(bufsiz)) end end
if sys.rename then function C.rename(oldpath, newpath) return syscall(sys.rename, void(oldpath), void(newpath)) end end
function C.renameat(olddirfd, oldpath, newdirfd, newpath)
return syscall(sys.renameat, int(olddirfd), void(oldpath), int(newdirfd), void(newpath))
end
if sys.renameat2 then
function C.renameat2(olddirfd, oldpath, newdirfd, newpath, flags)
return syscall(sys.renameat2, int(olddirfd), void(oldpath), int(newdirfd), void(newpath), int(flags))
end
end
if sys.unlink then function C.unlink(pathname) return syscall(sys.unlink, void(pathname)) end end
function C.unlinkat(dirfd, pathname, flags) return syscall(sys.unlinkat, int(dirfd), void(pathname), int(flags)) end
function C.prctl(option, arg2, arg3, arg4, arg5)
return syscall(sys.prctl, int(option), ulong(arg2), ulong(arg3), ulong(arg4), ulong(arg5))
end
if abi.arch ~= "mips" and abi.arch ~= "mipsel" and sys.pipe then -- mips uses old style dual register return calling convention that we cannot use
function C.pipe(pipefd) return syscall(sys.pipe, void(pipefd)) end
end
function C.pipe2(pipefd, flags) return syscall(sys.pipe2, void(pipefd), int(flags)) end
function C.pause() return syscall(sys.pause) end
function C.remap_file_pages(addr, size, prot, pgoff, flags)
return syscall(sys.remap_file_pages, void(addr), ulong(size), int(prot), long(pgoff), int(flags))
end
if sys.fork then function C.fork() return syscall(sys.fork) end end
function C.kill(pid, sig) return syscall(sys.kill, int(pid), int(sig)) end
if sys.mkdir then function C.mkdir(pathname, mode) return syscall(sys.mkdir, void(pathname), uint(mode)) end end
function C.fsync(fd) return syscall(sys.fsync, int(fd)) end
function C.fdatasync(fd) return syscall(sys.fdatasync, int(fd)) end
function C.sync() return syscall(sys.sync) end
function C.syncfs(fd) return syscall(sys.syncfs, int(fd)) end
if sys.link then function C.link(oldpath, newpath) return syscall(sys.link, void(oldpath), void(newpath)) end end
if sys.symlink then function C.symlink(oldpath, newpath) return syscall(sys.symlink, void(oldpath), void(newpath)) end end
function C.epoll_ctl(epfd, op, fd, event) return syscall(sys.epoll_ctl, int(epfd), int(op), int(fd), void(event)) end
function C.uname(buf) return syscall(sys.uname, void(buf)) end
function C.getsid(pid) return syscall(sys.getsid, int(pid)) end
function C.getpgid(pid) return syscall(sys.getpgid, int(pid)) end
function C.setpgid(pid, pgid) return syscall(sys.setpgid, int(pid), int(pgid)) end
if sys.getpgrp then function C.getpgrp() return syscall(sys.getpgrp) end end
function C.setsid() return syscall(sys.setsid) end
function C.chroot(path) return syscall(sys.chroot, void(path)) end
function C.mount(source, target, filesystemtype, mountflags, data)
return syscall(sys.mount, void(source), void(target), void(filesystemtype), ulong(mountflags), void(data))
end
function C.umount(target) return syscall(sys.umount, void(target)) end
function C.umount2(target, flags) return syscall(sys.umount2, void(target), int(flags)) end
function C.listxattr(path, list, size) return syscall_long(sys.listxattr, void(path), void(list), ulong(size)) end
function C.llistxattr(path, list, size) return syscall_long(sys.llistxattr, void(path), void(list), ulong(size)) end
function C.flistxattr(fd, list, size) return syscall_long(sys.flistxattr, int(fd), void(list), ulong(size)) end
function C.setxattr(path, name, value, size, flags)
return syscall(sys.setxattr, void(path), void(name), void(value), ulong(size), int(flags))
end
function C.lsetxattr(path, name, value, size, flags)
return syscall(sys.lsetxattr, void(path), void(name), void(value), ulong(size), int(flags))
end
function C.fsetxattr(fd, name, value, size, flags)
return syscall(sys.fsetxattr, int(fd), void(name), void(value), ulong(size), int(flags))
end
function C.getxattr(path, name, value, size)
return syscall_long(sys.getxattr, void(path), void(name), void(value), ulong(size))
end
function C.lgetxattr(path, name, value, size)
return syscall_long(sys.lgetxattr, void(path), void(name), void(value), ulong(size))
end
function C.fgetxattr(fd, name, value, size)
return syscall_long(sys.fgetxattr, int(fd), void(name), void(value), ulong(size))
end
function C.removexattr(path, name) return syscall(sys.removexattr, void(path), void(name)) end
function C.lremovexattr(path, name) return syscall(sys.lremovexattr, void(path), void(name)) end
function C.fremovexattr(fd, name) return syscall(sys.fremovexattr, int(fd), void(name)) end
function C.inotify_add_watch(fd, pathname, mask) return syscall(sys.inotify_add_watch, int(fd), void(pathname), uint(mask)) end
function C.inotify_rm_watch(fd, wd) return syscall(sys.inotify_rm_watch, int(fd), int(wd)) end
function C.unshare(flags) return syscall(sys.unshare, int(flags)) end
function C.reboot(magic, magic2, cmd) return syscall(sys.reboot, int(magic), int(magic2), int(cmd)) end
function C.sethostname(name, len) return syscall(sys.sethostname, void(name), ulong(len)) end
function C.setdomainname(name, len) return syscall(sys.setdomainname, void(name), ulong(len)) end
function C.getitimer(which, curr_value) return syscall(sys.getitimer, int(which), void(curr_value)) end
function C.setitimer(which, new_value, old_value) return syscall(sys.setitimer, int(which), void(new_value), void(old_value)) end
function C.sched_yield() return syscall(sys.sched_yield) end
function C.acct(filename) return syscall(sys.acct, void(filename)) end
function C.munmap(addr, length) return syscall(sys.munmap, void(addr), ulong(length)) end
function C.faccessat(dirfd, path, mode, flags) return syscall(sys.faccessat, int(dirfd), void(path), uint(mode), int(flags)) end
function C.fchmodat(dirfd, path, mode, flags) return syscall(sys.fchmodat, int(dirfd), void(path), uint(mode), int(flags)) end
function C.mkdirat(dirfd, pathname, mode) return syscall(sys.mkdirat, int(dirfd), void(pathname), uint(mode)) end
function C.fchownat(dirfd, pathname, owner, group, flags)
return syscall(sys.fchownat, int(dirfd), void(pathname), uint(owner), uint(group), int(flags))
end
function C.setpriority(which, who, prio) return syscall(sys.setpriority, int(which), int(who), int(prio)) end
function C.sched_get_priority_min(policy) return syscall(sys.sched_get_priority_min, int(policy)) end
function C.sched_get_priority_max(policy) return syscall(sys.sched_get_priority_max, int(policy)) end
function C.sched_rr_get_interval(pid, tp) return syscall(sys.sched_rr_get_interval, int(pid), void(tp)) end
if sys.poll then function C.poll(fds, nfds, timeout) return syscall(sys.poll, void(fds), int(nfds), int(timeout)) end end
function C.msync(addr, length, flags) return syscall(sys.msync, void(addr), ulong(length), int(flags)) end
function C.madvise(addr, length, advice) return syscall(sys.madvise, void(addr), ulong(length), int(advice)) end
function C.mlock(addr, len) return syscall(sys.mlock, void(addr), ulong(len)) end
function C.munlock(addr, len) return syscall(sys.munlock, void(addr), ulong(len)) end
function C.mlockall(flags) return syscall(sys.mlockall, int(flags)) end
function C.munlockall() return syscall(sys.munlockall) end
function C.capget(hdrp, datap) return syscall(sys.capget, void(hdrp), void(datap)) end
function C.capset(hdrp, datap) return syscall(sys.capset, void(hdrp), void(datap)) end
function C.sysinfo(info) return syscall(sys.sysinfo, void(info)) end
function C.execve(filename, argv, envp) return syscall(sys.execve, void(filename), void(argv), void(envp)) end
function C.getgroups(size, list) return syscall(sys.getgroups, int(size), void(list)) end
function C.setgroups(size, list) return syscall(sys.setgroups, int(size), void(list)) end
function C.klogctl(tp, bufp, len) return syscall(sys.syslog, int(tp), void(bufp), int(len)) end
function C.sigprocmask(how, set, oldset)
return syscall(sys.rt_sigprocmask, int(how), void(set), void(oldset), sigmasksize(set or oldset))
end
function C.sigpending(set) return syscall(sys.rt_sigpending, void(set), sigmasksize(set)) end
function C.mremap(old_address, old_size, new_size, flags, new_address)
return syscall_void(sys.mremap, void(old_address), ulong(old_size), ulong(new_size), int(flags), void(new_address))
end
function C.nanosleep(req, rem) return syscall(sys.nanosleep, void(req), void(rem)) end
function C.wait4(pid, status, options, rusage) return syscall(sys.wait4, int(pid), void(status), int(options), void(rusage)) end
function C.waitid(idtype, id, infop, options, rusage)
return syscall(sys.waitid, int(idtype), uint(id), void(infop), int(options), void(rusage))
end
function C.settimeofday(tv, tz)
return syscall(sys.settimeofday, void(tv), void(tz))
end
function C.timer_create(clockid, sevp, timerid) return syscall(sys.timer_create, int(clockid), void(sevp), void(timerid)) end
function C.timer_settime(timerid, flags, new_value, old_value)
return syscall(sys.timer_settime, int(timerid), int(flags), void(new_value), void(old_value))
end
function C.timer_gettime(timerid, curr_value) return syscall(sys.timer_gettime, int(timerid), void(curr_value)) end
function C.timer_delete(timerid) return syscall(sys.timer_delete, int(timerid)) end
function C.timer_getoverrun(timerid) return syscall(sys.timer_getoverrun, int(timerid)) end
-- only on some architectures
if sys.waitpid then
function C.waitpid(pid, status, options) return syscall(sys.waitpid, int(pid), void(status), int(options)) end
end
-- fcntl needs a cast as last argument may be int or pointer
local fcntl = sys.fcntl64 or sys.fcntl
function C.fcntl(fd, cmd, arg) return syscall(fcntl, int(fd), int(cmd), ffi.cast(long, arg)) end
function C.pselect(nfds, readfds, writefds, exceptfds, timeout, sigmask)
local size = 0
if sigmask then size = sigset_size end
local data = longs(void(sigmask), size)
return syscall(sys.pselect6, int(nfds), void(readfds), void(writefds), void(exceptfds), void(timeout), void(data))
end
-- need _newselect syscall on some platforms
local sysselect = sys._newselect or sys.select
if sysselect then
function C.select(nfds, readfds, writefds, exceptfds, timeout)
return syscall(sysselect, int(nfds), void(readfds), void(writefds), void(exceptfds), void(timeout))
end
end
-- missing on some platforms eg ARM
if sys.alarm then
function C.alarm(seconds) return syscall(sys.alarm, uint(seconds)) end
end
-- new system calls, may be missing TODO fix so is not
if sys.getrandom then
function C.getrandom(buf, count, flags) return syscall(sys.getrandom, void(buf), uint(count), uint(flags)) end
end
if sys.memfd_create then
function C.memfd_create(name, flags) return syscall(sys.memfd_create, void(name), uint(flags)) end
end
-- kernel sigaction structures actually rather different in Linux from libc ones
function C.sigaction(signum, act, oldact)
return syscall(sys.rt_sigaction, int(signum), void(act), void(oldact), ulong(sigset_size)) -- size is size of sigset field
end
-- in VDSO for many archs, so use ffi for speed; TODO read VDSO to find functions there, needs elf reader
if pcall(function(k) return ffi.C[k] end, "clock_gettime") then
C.clock_gettime = ffi.C.clock_gettime
else
function C.clock_gettime(clk_id, ts) return syscall(sys.clock_gettime, int(clk_id), void(ts)) end
end
C.gettimeofday = ffi.C.gettimeofday
--function C.gettimeofday(tv, tz) return syscall(sys.gettimeofday, void(tv), void(tz)) end
-- glibc does not provide getcpu; it is however VDSO
function C.getcpu(cpu, node, tcache) return syscall(sys.getcpu, void(node), void(node), void(tcache)) end
-- time is VDSO but not really performance critical; does not exist for some architectures
if sys.time then
function C.time(t) return syscall(sys.time, void(t)) end
end
-- socketcalls
if not sys.socketcall then
function C.socket(domain, tp, protocol) return syscall(sys.socket, int(domain), int(tp), int(protocol)) end
function C.bind(sockfd, addr, addrlen) return syscall(sys.bind, int(sockfd), void(addr), uint(addrlen)) end
function C.connect(sockfd, addr, addrlen) return syscall(sys.connect, int(sockfd), void(addr), uint(addrlen)) end
function C.listen(sockfd, backlog) return syscall(sys.listen, int(sockfd), int(backlog)) end
function C.accept(sockfd, addr, addrlen)
return syscall(sys.accept, int(sockfd), void(addr), void(addrlen))
end
function C.getsockname(sockfd, addr, addrlen) return syscall(sys.getsockname, int(sockfd), void(addr), void(addrlen)) end
function C.getpeername(sockfd, addr, addrlen) return syscall(sys.getpeername, int(sockfd), void(addr), void(addrlen)) end
function C.socketpair(domain, tp, protocol, sv) return syscall(sys.socketpair, int(domain), int(tp), int(protocol), void(sv)) end
function C.send(sockfd, buf, len, flags) return syscall_long(sys.send, int(sockfd), void(buf), ulong(len), int(flags)) end
function C.recv(sockfd, buf, len, flags) return syscall_long(sys.recv, int(sockfd), void(buf), ulong(len), int(flags)) end
function C.sendto(sockfd, buf, len, flags, dest_addr, addrlen)
return syscall_long(sys.sendto, int(sockfd), void(buf), ulong(len), int(flags), void(dest_addr), uint(addrlen))
end
function C.recvfrom(sockfd, buf, len, flags, src_addr, addrlen)
return syscall_long(sys.recvfrom, int(sockfd), void(buf), ulong(len), int(flags), void(src_addr), void(addrlen))
end
function C.shutdown(sockfd, how) return syscall(sys.shutdown, int(sockfd), int(how)) end
function C.setsockopt(sockfd, level, optname, optval, optlen)
return syscall(sys.setsockopt, int(sockfd), int(level), int(optname), void(optval), uint(optlen))
end
function C.getsockopt(sockfd, level, optname, optval, optlen)
return syscall(sys.getsockopt, int(sockfd), int(level), int(optname), void(optval), void(optlen))
end
function C.sendmsg(sockfd, msg, flags) return syscall_long(sys.sendmsg, int(sockfd), void(msg), int(flags)) end
function C.recvmsg(sockfd, msg, flags) return syscall_long(sys.recvmsg, int(sockfd), void(msg), int(flags)) end
function C.accept4(sockfd, addr, addrlen, flags)
return syscall(sys.accept4, int(sockfd), void(addr), void(addrlen), int(flags))
end
function C.recvmmsg(sockfd, msgvec, vlen, flags, timeout)
return syscall(sys.recvmmsg, int(sockfd), void(msgvec), uint(vlen), int(flags), void(timeout))
end
function C.sendmmsg(sockfd, msgvec, vlen, flags)
return syscall(sys.sendmmsg, int(sockfd), void(msgvec), uint(vlen), int(flags))
end
else
function C.socket(domain, tp, protocol)
local args = longs(domain, tp, protocol)
return syscall(sys.socketcall, int(socketcalls.SOCKET), void(args))
end
function C.bind(sockfd, addr, addrlen)
local args = longs(sockfd, void(addr), addrlen)
return syscall(sys.socketcall, int(socketcalls.BIND), void(args))
end
function C.connect(sockfd, addr, addrlen)
local args = longs(sockfd, void(addr), addrlen)
return syscall(sys.socketcall, int(socketcalls.CONNECT), void(args))
end
function C.listen(sockfd, backlog)
local args = longs(sockfd, backlog)
return syscall(sys.socketcall, int(socketcalls.LISTEN), void(args))
end
function C.accept(sockfd, addr, addrlen)
local args = longs(sockfd, void(addr), void(addrlen))
return syscall(sys.socketcall, int(socketcalls.ACCEPT), void(args))
end
function C.getsockname(sockfd, addr, addrlen)
local args = longs(sockfd, void(addr), void(addrlen))
return syscall(sys.socketcall, int(socketcalls.GETSOCKNAME), void(args))
end
function C.getpeername(sockfd, addr, addrlen)
local args = longs(sockfd, void(addr), void(addrlen))
return syscall(sys.socketcall, int(socketcalls.GETPEERNAME), void(args))
end
function C.socketpair(domain, tp, protocol, sv)
local args = longs(domain, tp, protocol, void(sv))
return syscall(sys.socketcall, int(socketcalls.SOCKETPAIR), void(args))
end
function C.send(sockfd, buf, len, flags)
local args = longs(sockfd, void(buf), len, flags)
return syscall_long(sys.socketcall, int(socketcalls.SEND), void(args))
end
function C.recv(sockfd, buf, len, flags)
local args = longs(sockfd, void(buf), len, flags)
return syscall_long(sys.socketcall, int(socketcalls.RECV), void(args))
end
function C.sendto(sockfd, buf, len, flags, dest_addr, addrlen)
local args = longs(sockfd, void(buf), len, flags, void(dest_addr), addrlen)
return syscall_long(sys.socketcall, int(socketcalls.SENDTO), void(args))
end
function C.recvfrom(sockfd, buf, len, flags, src_addr, addrlen)
local args = longs(sockfd, void(buf), len, flags, void(src_addr), void(addrlen))
return syscall_long(sys.socketcall, int(socketcalls.RECVFROM), void(args))
end
function C.shutdown(sockfd, how)
local args = longs(sockfd, how)
return syscall(sys.socketcall, int(socketcalls.SHUTDOWN), void(args))
end
function C.setsockopt(sockfd, level, optname, optval, optlen)
local args = longs(sockfd, level, optname, void(optval), optlen)
return syscall(sys.socketcall, int(socketcalls.SETSOCKOPT), void(args))
end
function C.getsockopt(sockfd, level, optname, optval, optlen)
local args = longs(sockfd, level, optname, void(optval), void(optlen))
return syscall(sys.socketcall, int(socketcalls.GETSOCKOPT), void(args))
end
function C.sendmsg(sockfd, msg, flags)
local args = longs(sockfd, void(msg), flags)
return syscall_long(sys.socketcall, int(socketcalls.SENDMSG), void(args))
end
function C.recvmsg(sockfd, msg, flags)
local args = longs(sockfd, void(msg), flags)
return syscall_long(sys.socketcall, int(socketcalls.RECVMSG), void(args))
end
function C.accept4(sockfd, addr, addrlen, flags)
local args = longs(sockfd, void(addr), void(addrlen), flags)
return syscall(sys.socketcall, int(socketcalls.ACCEPT4), void(args))
end
function C.recvmmsg(sockfd, msgvec, vlen, flags, timeout)
local args = longs(sockfd, void(msgvec), vlen, flags, void(timeout))
return syscall(sys.socketcall, int(socketcalls.RECVMMSG), void(args))
end
function C.sendmmsg(sockfd, msgvec, vlen, flags)
local args = longs(sockfd, void(msgvec), vlen, flags)
return syscall(sys.socketcall, int(socketcalls.SENDMMSG), void(args))
end
end
return C
| apache-2.0 |
hsiaoyi/Melo | cocos2d/cocos/scripting/lua-bindings/auto/api/PositionFrame.lua | 18 | 1745 |
--------------------------------
-- @module PositionFrame
-- @extend Frame
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#PositionFrame] getX
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#PositionFrame] getY
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#PositionFrame] setPosition
-- @param self
-- @param #vec2_table position
-- @return PositionFrame#PositionFrame self (return value: ccs.PositionFrame)
--------------------------------
--
-- @function [parent=#PositionFrame] setX
-- @param self
-- @param #float x
-- @return PositionFrame#PositionFrame self (return value: ccs.PositionFrame)
--------------------------------
--
-- @function [parent=#PositionFrame] setY
-- @param self
-- @param #float y
-- @return PositionFrame#PositionFrame self (return value: ccs.PositionFrame)
--------------------------------
--
-- @function [parent=#PositionFrame] getPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#PositionFrame] create
-- @param self
-- @return PositionFrame#PositionFrame ret (return value: ccs.PositionFrame)
--------------------------------
--
-- @function [parent=#PositionFrame] clone
-- @param self
-- @return Frame#Frame ret (return value: ccs.Frame)
--------------------------------
--
-- @function [parent=#PositionFrame] PositionFrame
-- @param self
-- @return PositionFrame#PositionFrame self (return value: ccs.PositionFrame)
return nil
| apache-2.0 |
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