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xdemolish/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/Sarcophagus.lua
11
4269
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: Sarcophagus -- Involved in Quest: The Requiem (BARD AF2) -- @pos -420 8 500 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; package.loaded["scripts/globals/settings"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/titles"); require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); ----------------------------------- -- sarcophagusNumber ----------------------------------- function sarcophagusNumber(X,Z) if(X <= -423 and X >= -426 and Z >= 494 and Z <= 499) then return 1; elseif(X <= -418 and X >= -423 and Z >= 500 and Z <= 505) then return 2; elseif(X <= -415 and X >= -418 and Z >= 500 and Z <= 505) then return 3; elseif(X <= -410 and X >= -415 and Z >= 500 and Z <= 505) then return 4; elseif(X <= -410 and X >= -415 and Z >= 494 and Z <= 499) then return 5; end end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(player:getVar("TheRequiemCS") == 3 and trade:hasItemQty(4154,1) and trade:getItemCount() == 1) then if(player:getVar("TheRequiemRandom") == 0) then player:setVar("TheRequiemRandom",math.random(1,5)); end if(sarcophagusNumber(npc:getXPos(),npc:getZPos()) == player:getVar("TheRequiemRandom") and player:getVar("TheRequiemYumKilled") == 0) then player:tradeComplete(); player:messageSpecial(SENSE_OF_FOREBODING); player:setVar("TheRequiemAlreadyPoped",1); SpawnMob(17576264,300):updateEnmity(player); -- Spawn Yum Kimil NM @pos -414 8 499 SpawnMob(17576267,180):updateEnmity(player); -- Spawn Owl Guardian NM @pos -414 8 501 SpawnMob(17576266,180):updateEnmity(player); -- Spawn Dog Guardian NM @pos -414 8 497 else player:messageSpecial(NOTHING_HAPPENED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local ANewDawn = player:getQuestStatus(JEUNO,A_NEW_DAWN); local ANewDawnEvent = player:getVar("ANewDawn_Event"); -- BST AF3 Quest if (sarcophagusNumber(npc:getXPos(),npc:getZPos()) == 4 and ANewDawn == QUEST_ACCEPTED) then if (ANewDawnEvent == 4) then for i = 17576267, 17576269 do if (GetMobAction(i) == 0) then SpawnMob(i,180):updateEnmity(player); -- Spawn Sturm, Taifun and Trombe. end end elseif (ANewDawnEvent == 5) then player:startEvent(0x002d); end -- BRD AF Quest elseif(sarcophagusNumber(npc:getXPos(),npc:getZPos()) == player:getVar("TheRequiemRandom")) then if(player:getVar("TheRequiemYumKilled") == 1) then player:startEvent(0x002e); elseif(player:getVar("TheRequiemAlreadyPoped") == 1) then player:messageSpecial(SENSE_OF_FOREBODING); SpawnMob(17576264):updateEnmity(player); -- Spawn Yum Kimil NM @pos -414 8 499 SpawnMob(17576267):updateEnmity(player); -- Spawn Owl Guardian NM @pos -414 8 501 SpawnMob(17576266):updateEnmity(player); -- Spawn Dog Guardian NM @pos -414 8 497 end -- Standard Dialogue else player:messageSpecial(SARCOPHAGUS_CANNOT_BE_OPENED); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x002e) then player:setVar("TheRequiemCS",0); player:setVar("TheRequiemYumKilled",0); player:setVar("TheRequiemRandom",0); player:setVar("TheRequiemAlreadyPoped",0); player:addKeyItem(STAR_RING1); player:messageSpecial(KEYITEM_OBTAINED,STAR_RING1); -- Star Ring (Key Item). elseif (csid == 0x002d) then player:setVar("ANewDawn_Event",6); player:delKeyItem(217); player:addTitle(196); player:addItem(14222,1); player:messageSpecial(ITEM_OBTAINED,14222); player:completeQuest(JEUNO,A_NEW_DAWN); player:addFame(JEUNO, JEUNO_FAME*30); end end;
gpl-3.0
xdemolish/darkstar
scripts/zones/Cloister_of_Flames/Zone.lua
32
1663
----------------------------------- -- -- Zone: Cloister_of_Flames (207) -- ----------------------------------- package.loaded["scripts/zones/Cloister_of_Flames/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Cloister_of_Flames/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-698.729,-1.045,-646.659,184); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
xdemolish/darkstar
scripts/zones/AlTaieu/npcs/_0x2.lua
3
2389
----------------------------------- -- Area: Al'Taieu -- NPC: Rubious Crystal (West Tower) -- @pos -683.709 -6.250 -222.142 33 ----------------------------------- package.loaded["scripts/zones/AlTaieu/TextIDs"] = nil; ----------------------------------- require("scripts/zones/AlTaieu/TextIDs"); require("scripts/globals/missions"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getCurrentMission(COP) == GARDEN_OF_ANTIQUITY and (player:getVar("PromathiaStatus")==2 or player:getVar("PromathiaStatus")==4 or player:getVar("PromathiaStatus")==6) and player:getVar("Ru_aern_2-1KILL")==0 or player:getVar("Ru_aern_2-2KILL")==0 or player:getVar("Ru_aern_2-3KILL")==0)then player:messageSpecial(OMINOUS_SHADOW); SpawnMob(16912832,180):updateEnmity(player); SpawnMob(16912833,180):updateEnmity(player); SpawnMob(16912834,180):updateEnmity(player); elseif(player:getCurrentMission(COP) == GARDEN_OF_ANTIQUITY and player:getVar("Ru_aern_2-1KILL")==1 and player:getVar("Ru_aern_2-2KILL")==1 and player:getVar("Ru_aern_2-3KILL")==1) then if(player:getVar("PromathiaStatus")==3) then player:startEvent(0x00A1); elseif(player:getVar("PromathiaStatus")==5) then player:startEvent(0x00A2); elseif(player:getVar("PromathiaStatus")==7)then player:startEvent(0x00A3); else player:messageSpecial(NOTHING_OF_INTEREST); end else player:messageSpecial(NOTHING_OF_INTEREST); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 0x00A1)then player:setVar("PromathiaStatus",4); elseif(csid == 0x00A2)then player:setVar("PromathiaStatus",6); elseif(csid == 0x00A3)then player:setVar("PromathiaStatus",8); end end;
gpl-3.0
xdemolish/darkstar
scripts/zones/Mhaura/npcs/Vera.lua
17
2846
----------------------------------- -- Area: Mhaura -- NPC: Vera -- Finishes Quest: The Old Lady -- @pos -49 -5 20 249 ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Mhaura/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local questStatus = player:getQuestStatus(OTHER_AREAS,THE_OLD_LADY); if(questStatus == QUEST_ACCEPTED and trade:getItemCount() == 1) then local VeraOldLadyVar = player:getVar("VeraOldLadyVar"); if(VeraOldLadyVar == 1 and trade:hasItemQty(542,1)) then player:startEvent(0x0087,541); elseif(VeraOldLadyVar == 2 and trade:hasItemQty(541,1)) then player:startEvent(0x0088,540); elseif(VeraOldLadyVar == 3 and trade:hasItemQty(540,1)) then player:startEvent(0x0089); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local questStatus = player:getQuestStatus(OTHER_AREAS, THE_OLD_LADY); if(player:getQuestStatus(OTHER_AREAS, ELDER_MEMORIES) ~= QUEST_AVAILABLE) then player:startEvent(0x0082); elseif(questStatus == QUEST_COMPLETED) then player:startEvent(0x008a); elseif(questStatus == QUEST_ACCEPTED) then VeraOldLadyVar = player:getVar("VeraOldLadyVar"); if(VeraOldLadyVar == 1) then player:startEvent(0x0084,542); elseif(VeraOldLadyVar == 2) then player:startEvent(0x0084,541); elseif(VeraOldLadyVar == 3) then player:startEvent(0x0084,540); end else if(player:getMainLvl() >= SUBJOB_QUEST_LEVEL) then player:startEvent(0x0083,542); else player:startEvent(0x0085); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x0083 and option == 40) then player:addQuest(OTHER_AREAS, THE_OLD_LADY); player:setVar("VeraOldLadyVar", 1); elseif(csid == 0x0087) then player:tradeComplete(); player:setVar("VeraOldLadyVar", 2); elseif(csid == 0x0088) then player:tradeComplete(); player:setVar("VeraOldLadyVar", 3); elseif(csid == 0x0089) then player:tradeComplete(); player:unlockJob(0); player:setVar("VeraOldLadyVar", 0); player:messageSpecial(SUBJOB_UNLOCKED); player:completeQuest(OTHER_AREAS,THE_OLD_LADY); end end;
gpl-3.0
xdemolish/darkstar
scripts/zones/Al_Zahbi/npcs/Ndego.lua
19
1139
----------------------------------- -- Area: Al Zahbi -- NPC: Ndego -- Guild Merchant NPC: Smithing Guild -- @pos -37.192 0.000 -33.949 48 ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/zones/Al_Zahbi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:sendGuild(60427,8,23,2)) then player:showText(npc,NDEGO_SHOP_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
xdemolish/darkstar
scripts/zones/Hall_of_the_Gods/Zone.lua
32
1936
----------------------------------- -- -- Zone: Hall_of_the_Gods (251) -- ----------------------------------- package.loaded["scripts/zones/Hall_of_the_Gods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Hall_of_the_Gods/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-0.011,-1.848,-176.133,192); elseif (player:getCurrentMission(ACP) == REMEMBER_ME_IN_YOUR_DREAMS and prevZone == 122) then cs = 0x0005; end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0005) then player:completeMission(ACP,REMEMBER_ME_IN_YOUR_DREAMS); player:addMission(ACP,BORN_OF_HER_NIGHTMARES); end end;
gpl-3.0
lukego/snabb
lib/ljsyscall/syscall/syscalls.lua
13
33583
-- choose correct syscalls for OS, plus shared calls -- note that where functions are identical if present but may be missing they can also go here -- note that OS specific calls are loaded at the end so they may override generic calls here local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string local abi = require "syscall.abi" local ffi = require "ffi" local bit = require "syscall.bit" local h = require "syscall.helpers" local err64 = h.err64 local errpointer = h.errpointer local getfd, istype, mktype, reviter = h.getfd, h.istype, h.mktype, h.reviter local function init(C, c, types) -- this could be an arguments, fcntl syscall is a function of this local fcntl = require("syscall." .. abi.os .. ".fcntl").init(types) local errno = ffi.errno local t, pt, s = types.t, types.pt, types.s local S = {} local function getdev(dev) if type(dev) == "table" then return t.device(dev).dev end if ffi.istype(t.device, dev) then dev = dev.dev end return dev end -- return helpers. -- 64 bit return helpers. Only use for lseek in fact; we use tonumber but remove if you need files over 56 bits long -- TODO only luaffi needs the cast as wont compare to number; hopefully fixed in future with 5.3 or a later luaffi. local function ret64(ret, err) if ret == err64 then return nil, t.error(err or errno()) end return tonumber(ret) end local function retnum(ret, err) -- return Lua number where double precision ok, eg file ops etc ret = tonumber(ret) if ret == -1 then return nil, t.error(err or errno()) end return ret end local function retfd(ret, err) if ret == -1 then return nil, t.error(err or errno()) end return t.fd(ret) end -- used for no return value, return true for use of assert local function retbool(ret, err) if ret == -1 then return nil, t.error(err or errno()) end return true end -- used for pointer returns, -1 is failure local function retptr(ret, err) if ret == errpointer then return nil, t.error(err or errno()) end return ret end -- generic iterator; this counts down to 0 so need no closure local function retiter(ret, err, array) ret = tonumber(ret) if ret == -1 then return nil, t.error(err or errno()) end return reviter, array, ret end -- generic system calls function S.close(fd) return retbool(C.close(getfd(fd))) end function S.chdir(path) return retbool(C.chdir(path)) end function S.fchdir(fd) return retbool(C.fchdir(getfd(fd))) end function S.fchmod(fd, mode) return retbool(C.fchmod(getfd(fd), c.MODE[mode])) end function S.fchown(fd, owner, group) return retbool(C.fchown(getfd(fd), owner or -1, group or -1)) end function S.lchown(path, owner, group) return retbool(C.lchown(path, owner or -1, group or -1)) end function S.chroot(path) return retbool(C.chroot(path)) end function S.umask(mask) return C.umask(c.MODE[mask]) end function S.sync() C.sync() end function S.flock(fd, operation) return retbool(C.flock(getfd(fd), c.LOCK[operation])) end -- TODO read should have consistent return type but then will differ from other calls. function S.read(fd, buf, count) if buf then return retnum(C.read(getfd(fd), buf, count or #buf or 4096)) end -- user supplied a buffer, standard usage count = count or 4096 buf = t.buffer(count) local ret, err = tonumber(C.read(getfd(fd), buf, count)) if ret == -1 then return nil, t.error(err or errno()) end return ffi.string(buf, ret) -- user gets a string back, can get length from #string end function S.readv(fd, iov) iov = mktype(t.iovecs, iov) return retnum(C.readv(getfd(fd), iov.iov, #iov)) end function S.write(fd, buf, count) return retnum(C.write(getfd(fd), buf, count or #buf)) end function S.writev(fd, iov) iov = mktype(t.iovecs, iov) return retnum(C.writev(getfd(fd), iov.iov, #iov)) end function S.pread(fd, buf, count, offset) return retnum(C.pread(getfd(fd), buf, count, offset)) end function S.pwrite(fd, buf, count, offset) return retnum(C.pwrite(getfd(fd), buf, count or #buf, offset)) end if C.preadv and C.pwritev then -- these are missing in eg OSX function S.preadv(fd, iov, offset) iov = mktype(t.iovecs, iov) return retnum(C.preadv(getfd(fd), iov.iov, #iov, offset)) end function S.pwritev(fd, iov, offset) iov = mktype(t.iovecs, iov) return retnum(C.pwritev(getfd(fd), iov.iov, #iov, offset)) end end function S.lseek(fd, offset, whence) return ret64(C.lseek(getfd(fd), offset or 0, c.SEEK[whence or c.SEEK.SET])) end if C.readlink then function S.readlink(path, buffer, size) size = size or c.PATH_MAX buffer = buffer or t.buffer(size) local ret, err = tonumber(C.readlink(path, buffer, size)) if ret == -1 then return nil, t.error(err or errno()) end return ffi.string(buffer, ret) end else function S.readlink(path, buffer, size) size = size or c.PATH_MAX buffer = buffer or t.buffer(size) local ret, err = tonumber(C.readlinkat(c.AT_FDCWD.FDCWD, path, buffer, size)) if ret == -1 then return nil, t.error(err or errno()) end return ffi.string(buffer, ret) end end function S.fsync(fd) return retbool(C.fsync(getfd(fd))) end if C.stat then function S.stat(path, buf) if not buf then buf = t.stat() end local ret = C.stat(path, buf) if ret == -1 then return nil, t.error() end return buf end else function S.stat(path, buf) if not buf then buf = t.stat() end local ret = C.fstatat(c.AT_FDCWD.FDCWD, path, buf, 0) if ret == -1 then return nil, t.error() end return buf end end if C.lstat then function S.lstat(path, buf) if not buf then buf = t.stat() end local ret, err = C.lstat(path, buf) if ret == -1 then return nil, t.error(err or errno()) end return buf end else function S.lstat(path, buf) if not buf then buf = t.stat() end local ret, err = C.fstatat(c.AT_FDCWD.FDCWD, path, buf, c.AT.SYMLINK_NOFOLLOW) if ret == -1 then return nil, t.error(err or errno()) end return buf end end function S.fstat(fd, buf) if not buf then buf = t.stat() end local ret, err = C.fstat(getfd(fd), buf) if ret == -1 then return nil, t.error(err or errno()) end return buf end function S.truncate(path, length) return retbool(C.truncate(path, length)) end function S.ftruncate(fd, length) return retbool(C.ftruncate(getfd(fd), length)) end -- recent Linux does not have open, rmdir, unlink etc any more as syscalls if C.open then function S.open(pathname, flags, mode) return retfd(C.open(pathname, c.O[flags], c.MODE[mode])) end else function S.open(pathname, flags, mode) return retfd(C.openat(c.AT_FDCWD.FDCWD, pathname, c.O[flags], c.MODE[mode])) end end if C.rmdir then function S.rmdir(path) return retbool(C.rmdir(path)) end else function S.rmdir(path) return retbool(C.unlinkat(c.AT_FDCWD.FDCWD, path, c.AT.REMOVEDIR)) end end if C.unlink then function S.unlink(pathname) return retbool(C.unlink(pathname)) end else function S.unlink(path) return retbool(C.unlinkat(c.AT_FDCWD.FDCWD, path, 0)) end end if C.chmod then function S.chmod(path, mode) return retbool(C.chmod(path, c.MODE[mode])) end else function S.chmod(path, mode) return retbool(C.fchmodat(c.AT_FDCWD.FDCWD, path, c.MODE[mode], 0)) end end if C.access then function S.access(pathname, mode) return retbool(C.access(pathname, c.OK[mode])) end else function S.access(pathname, mode) return retbool(C.faccessat(c.AT_FDCWD.FDCWD, pathname, c.OK[mode], 0)) end end if C.chown then function S.chown(path, owner, group) return retbool(C.chown(path, owner or -1, group or -1)) end else function S.chown(path, owner, group) return retbool(C.fchownat(c.AT_FDCWD.FDCWD, path, owner or -1, group or -1, 0)) end end if C.mkdir then function S.mkdir(path, mode) return retbool(C.mkdir(path, c.MODE[mode])) end else function S.mkdir(path, mode) return retbool(C.mkdirat(c.AT_FDCWD.FDCWD, path, c.MODE[mode])) end end if C.symlink then function S.symlink(oldpath, newpath) return retbool(C.symlink(oldpath, newpath)) end else function S.symlink(oldpath, newpath) return retbool(C.symlinkat(oldpath, c.AT_FDCWD.FDCWD, newpath)) end end if C.link then function S.link(oldpath, newpath) return retbool(C.link(oldpath, newpath)) end else function S.link(oldpath, newpath) return retbool(C.linkat(c.AT_FDCWD.FDCWD, oldpath, c.AT_FDCWD.FDCWD, newpath, 0)) end end if C.rename then function S.rename(oldpath, newpath) return retbool(C.rename(oldpath, newpath)) end else function S.rename(oldpath, newpath) return retbool(C.renameat(c.AT_FDCWD.FDCWD, oldpath, c.AT_FDCWD.FDCWD, newpath)) end end if C.mknod then function S.mknod(pathname, mode, dev) return retbool(C.mknod(pathname, c.S_I[mode], getdev(dev) or 0)) end else function S.mknod(pathname, mode, dev) return retbool(C.mknodat(c.AT_FDCWD.FDCWD, pathname, c.S_I[mode], getdev(dev) or 0)) end end local function sproto(domain, protocol) -- helper function to lookup protocol type depending on domain TODO table? protocol = protocol or 0 if domain == c.AF.NETLINK then return c.NETLINK[protocol] end return c.IPPROTO[protocol] end function S.socket(domain, stype, protocol) domain = c.AF[domain] return retfd(C.socket(domain, c.SOCK[stype], sproto(domain, protocol))) end function S.socketpair(domain, stype, protocol, sv2) domain = c.AF[domain] sv2 = sv2 or t.int2() local ret, err = C.socketpair(domain, c.SOCK[stype], sproto(domain, protocol), sv2) if ret == -1 then return nil, t.error(err or errno()) end return true, nil, t.fd(sv2[0]), t.fd(sv2[1]) end function S.dup(oldfd) return retfd(C.dup(getfd(oldfd))) end if C.dup2 then function S.dup2(oldfd, newfd) return retfd(C.dup2(getfd(oldfd), getfd(newfd))) end end if C.dup3 then function S.dup3(oldfd, newfd, flags) return retfd(C.dup3(getfd(oldfd), getfd(newfd), flags or 0)) end end function S.sendto(fd, buf, count, flags, addr, addrlen) if not addr then addrlen = 0 end local saddr = pt.sockaddr(addr) return retnum(C.sendto(getfd(fd), buf, count or #buf, c.MSG[flags], saddr, addrlen or #addr)) end function S.recvfrom(fd, buf, count, flags, addr, addrlen) local saddr if addr == false then addr = nil addrlen = nil else if addr then addrlen = addrlen or #addr else addr = t.sockaddr_storage() addrlen = addrlen or s.sockaddr_storage end if type(addrlen) == "number" then addrlen = t.socklen1(addrlen) end saddr = pt.sockaddr(addr) end local ret, err = C.recvfrom(getfd(fd), buf, count or #buf, c.MSG[flags], saddr, addrlen) -- TODO addrlen 0 here??? ret = tonumber(ret) if ret == -1 then return nil, t.error(err or errno()) end if addr then return ret, nil, t.sa(addr, addrlen[0]) else return ret end end function S.sendmsg(fd, msg, flags) if not msg then -- send a single byte message, eg enough to send credentials local buf1 = t.buffer(1) local io = t.iovecs{{buf1, 1}} msg = t.msghdr{msg_iov = io.iov, msg_iovlen = #io} end return retnum(C.sendmsg(getfd(fd), msg, c.MSG[flags])) end function S.recvmsg(fd, msg, flags) return retnum(C.recvmsg(getfd(fd), msg, c.MSG[flags])) end -- TODO better handling of msgvec, create one structure/table if C.sendmmsg then function S.sendmmsg(fd, msgvec, flags) msgvec = mktype(t.mmsghdrs, msgvec) return retbool(C.sendmmsg(getfd(fd), msgvec.msg, msgvec.count, c.MSG[flags])) end end if C.recvmmsg then function S.recvmmsg(fd, msgvec, flags, timeout) if timeout then timeout = mktype(t.timespec, timeout) end msgvec = mktype(t.mmsghdrs, msgvec) return retbool(C.recvmmsg(getfd(fd), msgvec.msg, msgvec.count, c.MSG[flags], timeout)) end end -- TODO {get,set}sockopt may need better type handling see new unfinished sockopt file, plus not always c.SO[] function S.setsockopt(fd, level, optname, optval, optlen) -- allocate buffer for user, from Lua type if know how, int and bool so far if not optlen and type(optval) == 'boolean' then optval = h.booltoc(optval) end if not optlen and type(optval) == 'number' then optval = t.int1(optval) optlen = s.int end return retbool(C.setsockopt(getfd(fd), c.SOL[level], c.SO[optname], optval, optlen)) end function S.getsockopt(fd, level, optname, optval, optlen) if not optval then optval, optlen = t.int1(), s.int end optlen = optlen or #optval local len = t.socklen1(optlen) local ret, err = C.getsockopt(getfd(fd), c.SOL[level], c.SO[optname], optval, len) if ret == -1 then return nil, t.error(err or errno()) end if len[0] ~= optlen then error("incorrect optlen for getsockopt: set " .. optlen .. " got " .. len[0]) end return optval[0] -- TODO will not work if struct, eg see netfilter end function S.bind(sockfd, addr, addrlen) local saddr = pt.sockaddr(addr) return retbool(C.bind(getfd(sockfd), saddr, addrlen or #addr)) end function S.listen(sockfd, backlog) return retbool(C.listen(getfd(sockfd), backlog or c.SOMAXCONN)) end function S.connect(sockfd, addr, addrlen) local saddr = pt.sockaddr(addr) return retbool(C.connect(getfd(sockfd), saddr, addrlen or #addr)) end function S.accept(sockfd, addr, addrlen) local saddr = pt.sockaddr(addr) if addr then addrlen = addrlen or t.socklen1() end return retfd(C.accept(getfd(sockfd), saddr, addrlen)) end function S.getsockname(sockfd, addr, addrlen) addr = addr or t.sockaddr_storage() addrlen = addrlen or t.socklen1(#addr) local saddr = pt.sockaddr(addr) local ret, err = C.getsockname(getfd(sockfd), saddr, addrlen) if ret == -1 then return nil, t.error(err or errno()) end return t.sa(addr, addrlen[0]) end function S.getpeername(sockfd, addr, addrlen) addr = addr or t.sockaddr_storage() addrlen = addrlen or t.socklen1(#addr) local saddr = pt.sockaddr(addr) local ret, err = C.getpeername(getfd(sockfd), saddr, addrlen) if ret == -1 then return nil, t.error(err or errno()) end return t.sa(addr, addrlen[0]) end function S.shutdown(sockfd, how) return retbool(C.shutdown(getfd(sockfd), c.SHUT[how])) end if C.poll then function S.poll(fds, timeout) return retnum(C.poll(fds.pfd, #fds, timeout or -1)) end end -- TODO rework fdset interface, see issue #71 -- fdset handlers local function mkfdset(fds, nfds) -- should probably check fd is within range (1024), or just expand structure size local set = t.fdset() for i, v in ipairs(fds) do local fd = tonumber(getfd(v)) if fd + 1 > nfds then nfds = fd + 1 end local fdelt = bit.rshift(fd, 5) -- always 32 bits set.fds_bits[fdelt] = bit.bor(set.fds_bits[fdelt], bit.lshift(1, fd % 32)) -- always 32 bit words end return set, nfds end local function fdisset(fds, set) local f = {} for i, v in ipairs(fds) do local fd = tonumber(getfd(v)) local fdelt = bit.rshift(fd, 5) -- always 32 bits if bit.band(set.fds_bits[fdelt], bit.lshift(1, fd % 32)) ~= 0 then table.insert(f, v) end -- careful not to duplicate fd objects end return f end -- TODO convert to metatype. Problem is how to deal with nfds if C.select then function S.select(sel, timeout) -- note same structure as returned local r, w, e local nfds = 0 if timeout then timeout = mktype(t.timeval, timeout) end r, nfds = mkfdset(sel.readfds or {}, nfds or 0) w, nfds = mkfdset(sel.writefds or {}, nfds) e, nfds = mkfdset(sel.exceptfds or {}, nfds) local ret, err = C.select(nfds, r, w, e, timeout) if ret == -1 then return nil, t.error(err or errno()) end return {readfds = fdisset(sel.readfds or {}, r), writefds = fdisset(sel.writefds or {}, w), exceptfds = fdisset(sel.exceptfds or {}, e), count = tonumber(ret)} end else function S.select(sel, timeout) if timeout then timeout = mktype(t.timespec, timeout / 1000) end return S.pselect(sel, timeout) end end -- TODO note that in Linux syscall modifies timeout, which is non standard, like ppoll function S.pselect(sel, timeout, set) -- note same structure as returned local r, w, e local nfds = 0 if timeout then timeout = mktype(t.timespec, timeout) end if set then set = mktype(t.sigset, set) end r, nfds = mkfdset(sel.readfds or {}, nfds or 0) w, nfds = mkfdset(sel.writefds or {}, nfds) e, nfds = mkfdset(sel.exceptfds or {}, nfds) local ret, err = C.pselect(nfds, r, w, e, timeout, set) if ret == -1 then return nil, t.error(err or errno()) end return {readfds = fdisset(sel.readfds or {}, r), writefds = fdisset(sel.writefds or {}, w), exceptfds = fdisset(sel.exceptfds or {}, e), count = tonumber(ret)} end function S.getuid() return C.getuid() end function S.geteuid() return C.geteuid() end function S.getpid() return C.getpid() end function S.getppid() return C.getppid() end function S.getgid() return C.getgid() end function S.getegid() return C.getegid() end function S.setuid(uid) return retbool(C.setuid(uid)) end function S.setgid(gid) return retbool(C.setgid(gid)) end function S.seteuid(uid) return retbool(C.seteuid(uid)) end function S.setegid(gid) return retbool(C.setegid(gid)) end function S.getsid(pid) return retnum(C.getsid(pid or 0)) end function S.setsid() return retnum(C.setsid()) end function S.setpgid(pid, pgid) return retbool(C.setpgid(pid or 0, pgid or 0)) end function S.getpgid(pid) return retnum(C.getpgid(pid or 0)) end if C.getpgrp then function S.getpgrp() return retnum(C.getpgrp()) end else function S.getpgrp() return retnum(C.getpgid(0)) end end function S.getgroups() local size = C.getgroups(0, nil) -- note for BSD could use NGROUPS_MAX instead if size == -1 then return nil, t.error() end local groups = t.groups(size) local ret = C.getgroups(size, groups.list) if ret == -1 then return nil, t.error() end return groups end function S.setgroups(groups) if type(groups) == "table" then groups = t.groups(groups) end return retbool(C.setgroups(groups.count, groups.list)) end function S.sigprocmask(how, set, oldset) oldset = oldset or t.sigset() if not set then how = c.SIGPM.SETMASK end -- value does not matter if set nil, just returns old set local ret, err = C.sigprocmask(c.SIGPM[how], t.sigset(set), oldset) if ret == -1 then return nil, t.error(err or errno()) end return oldset end function S.sigpending() local set = t.sigset() local ret, err = C.sigpending(set) if ret == -1 then return nil, t.error(err or errno()) end return set end function S.sigsuspend(mask) return retbool(C.sigsuspend(t.sigset(mask))) end function S.kill(pid, sig) return retbool(C.kill(pid, c.SIG[sig])) end -- _exit is the real exit syscall, or whatever is suitable if overridden in c.lua; libc.lua may override function S.exit(status) C._exit(c.EXIT[status or 0]) end function S.fcntl(fd, cmd, arg) cmd = c.F[cmd] if fcntl.commands[cmd] then arg = fcntl.commands[cmd](arg) end local ret, err = C.fcntl(getfd(fd), cmd, pt.void(arg or 0)) if ret == -1 then return nil, t.error(err or errno()) end if fcntl.ret[cmd] then return fcntl.ret[cmd](ret, arg) end return true end -- TODO return metatype that has length and can gc? function S.mmap(addr, length, prot, flags, fd, offset) return retptr(C.mmap(addr, length, c.PROT[prot], c.MAP[flags], getfd(fd or -1), offset or 0)) end function S.munmap(addr, length) return retbool(C.munmap(addr, length)) end function S.msync(addr, length, flags) return retbool(C.msync(addr, length, c.MSYNC[flags])) end function S.mlock(addr, len) return retbool(C.mlock(addr, len)) end function S.munlock(addr, len) return retbool(C.munlock(addr, len)) end function S.munlockall() return retbool(C.munlockall()) end function S.madvise(addr, length, advice) return retbool(C.madvise(addr, length, c.MADV[advice])) end function S.ioctl(d, request, argp) local read, singleton = false, false local name = request if type(name) == "string" then request = c.IOCTL[name] end if type(request) == "table" then local write = request.write local tp = request.type read = request.read singleton = request.singleton request = request.number if type(argp) ~= "string" and type(argp) ~= "cdata" and type ~= "userdata" then if write then if not argp then error("no argument supplied for ioctl " .. name) end argp = mktype(tp, argp) end if read then argp = argp or tp() end end else -- some sane defaults if no info if type(request) == "table" then request = request.number end if type(argp) == "string" then argp = pt.char(argp) end if type(argp) == "number" then argp = t.int1(argp) end end local ret, err = C.ioctl(getfd(d), request, argp) if ret == -1 then return nil, t.error(err or errno()) end if read and singleton then return argp[0] end if read then return argp end return true -- will need override for few linux ones that return numbers end if C.pipe then function S.pipe(fd2) fd2 = fd2 or t.int2() local ret, err = C.pipe(fd2) if ret == -1 then return nil, t.error(err or errno()) end return true, nil, t.fd(fd2[0]), t.fd(fd2[1]) end else function S.pipe(fd2) fd2 = fd2 or t.int2() local ret, err = C.pipe2(fd2, 0) if ret == -1 then return nil, t.error(err or errno()) end return true, nil, t.fd(fd2[0]), t.fd(fd2[1]) end end if C.gettimeofday then function S.gettimeofday(tv) tv = tv or t.timeval() -- note it is faster to pass your own tv if you call a lot local ret, err = C.gettimeofday(tv, nil) if ret == -1 then return nil, t.error(err or errno()) end return tv end end if C.settimeofday then function S.settimeofday(tv) return retbool(C.settimeofday(tv, nil)) end end function S.getrusage(who, ru) ru = ru or t.rusage() local ret, err = C.getrusage(c.RUSAGE[who], ru) if ret == -1 then return nil, t.error(err or errno()) end return ru end if C.fork then function S.fork() return retnum(C.fork()) end else function S.fork() return retnum(C.clone(c.SIG.CHLD, 0)) end end function S.execve(filename, argv, envp) local cargv = t.string_array(#argv + 1, argv or {}) cargv[#argv] = nil -- LuaJIT does not zero rest of a VLA local cenvp = t.string_array(#envp + 1, envp or {}) cenvp[#envp] = nil return retbool(C.execve(filename, cargv, cenvp)) end -- man page says obsolete for Linux, but implemented and useful for compatibility function S.wait4(pid, options, ru, status) -- note order of arguments changed as rarely supply status (as waitpid) if ru == false then ru = nil else ru = ru or t.rusage() end -- false means no allocation status = status or t.int1() local ret, err = C.wait4(c.WAIT[pid], status, c.W[options], ru) if ret == -1 then return nil, t.error(err or errno()) end return ret, nil, t.waitstatus(status[0]), ru end if C.waitpid then function S.waitpid(pid, options, status) -- note order of arguments changed as rarely supply status status = status or t.int1() local ret, err = C.waitpid(c.WAIT[pid], status, c.W[options]) if ret == -1 then return nil, t.error(err or errno()) end return ret, nil, t.waitstatus(status[0]) end end if S.waitid then function S.waitid(idtype, id, options, infop) -- note order of args, as usually dont supply infop if not infop then infop = t.siginfo() end local ret, err = C.waitid(c.P[idtype], id or 0, infop, c.W[options]) if ret == -1 then return nil, t.error(err or errno()) end return infop end end function S.setpriority(which, who, prio) return retbool(C.setpriority(c.PRIO[which], who or 0, prio)) end -- Linux overrides getpriority as it offsets return values so that they are not negative function S.getpriority(which, who) errno(0) local ret, err = C.getpriority(c.PRIO[which], who or 0) if ret == -1 and (err or errno()) ~= 0 then return nil, t.error(err or errno()) end return ret end -- these may not always exist, but where they do they have the same interface if C.creat then function S.creat(pathname, mode) return retfd(C.creat(pathname, c.MODE[mode])) end end if C.pipe2 then function S.pipe2(flags, fd2) fd2 = fd2 or t.int2() local ret, err = C.pipe2(fd2, c.OPIPE[flags]) if ret == -1 then return nil, t.error(err or errno()) end return true, nil, t.fd(fd2[0]), t.fd(fd2[1]) end end if C.mlockall then function S.mlockall(flags) return retbool(C.mlockall(c.MCL[flags])) end end if C.linkat then function S.linkat(olddirfd, oldpath, newdirfd, newpath, flags) return retbool(C.linkat(c.AT_FDCWD[olddirfd], oldpath, c.AT_FDCWD[newdirfd], newpath, c.AT[flags])) end end if C.symlinkat then function S.symlinkat(oldpath, newdirfd, newpath) return retbool(C.symlinkat(oldpath, c.AT_FDCWD[newdirfd], newpath)) end end if C.unlinkat then function S.unlinkat(dirfd, path, flags) return retbool(C.unlinkat(c.AT_FDCWD[dirfd], path, c.AT[flags])) end end if C.renameat then function S.renameat(olddirfd, oldpath, newdirfd, newpath) return retbool(C.renameat(c.AT_FDCWD[olddirfd], oldpath, c.AT_FDCWD[newdirfd], newpath)) end end if C.mkdirat then function S.mkdirat(fd, path, mode) return retbool(C.mkdirat(c.AT_FDCWD[fd], path, c.MODE[mode])) end end if C.fchownat then function S.fchownat(dirfd, path, owner, group, flags) return retbool(C.fchownat(c.AT_FDCWD[dirfd], path, owner or -1, group or -1, c.AT[flags])) end end if C.faccessat then function S.faccessat(dirfd, pathname, mode, flags) return retbool(C.faccessat(c.AT_FDCWD[dirfd], pathname, c.OK[mode], c.AT[flags])) end end if C.readlinkat then function S.readlinkat(dirfd, path, buffer, size) size = size or c.PATH_MAX buffer = buffer or t.buffer(size) local ret, err = C.readlinkat(c.AT_FDCWD[dirfd], path, buffer, size) ret = tonumber(ret) if ret == -1 then return nil, t.error(err or errno()) end return ffi.string(buffer, ret) end end if C.mknodat then function S.mknodat(fd, pathname, mode, dev) return retbool(C.mknodat(c.AT_FDCWD[fd], pathname, c.S_I[mode], getdev(dev) or 0)) end end if C.utimensat then function S.utimensat(dirfd, path, ts, flags) if ts then ts = t.timespec2(ts) end -- TODO use mktype? return retbool(C.utimensat(c.AT_FDCWD[dirfd], path, ts, c.AT[flags])) end end if C.fstatat then function S.fstatat(fd, path, buf, flags) if not buf then buf = t.stat() end local ret, err = C.fstatat(c.AT_FDCWD[fd], path, buf, c.AT[flags]) if ret == -1 then return nil, t.error(err or errno()) end return buf end end if C.fchmodat then function S.fchmodat(dirfd, pathname, mode, flags) return retbool(C.fchmodat(c.AT_FDCWD[dirfd], pathname, c.MODE[mode], c.AT[flags])) end end if C.openat then function S.openat(dirfd, pathname, flags, mode) return retfd(C.openat(c.AT_FDCWD[dirfd], pathname, c.O[flags], c.MODE[mode])) end end if C.fchroot then function S.fchroot(fd) return retbool(C.fchroot(getfd(fd))) end end if C.lchmod then function S.lchmod(path, mode) return retbool(C.lchmod(path, c.MODE[mode])) end end if C.fdatasync then function S.fdatasync(fd) return retbool(C.fdatasync(getfd(fd))) end end -- Linux does not have mkfifo syscalls, emulated if C.mkfifo then function S.mkfifo(pathname, mode) return retbool(C.mkfifo(pathname, c.S_I[mode])) end end if C.mkfifoat then function S.mkfifoat(dirfd, pathname, mode) return retbool(C.mkfifoat(c.AT_FDCWD[dirfd], pathname, c.S_I[mode])) end end if C.utimes then function S.utimes(filename, ts) if ts then ts = t.timeval2(ts) end return retbool(C.utimes(filename, ts)) end end if C.lutimes then function S.lutimes(filename, ts) if ts then ts = t.timeval2(ts) end return retbool(C.lutimes(filename, ts)) end end if C.futimes then function S.futimes(fd, ts) if ts then ts = t.timeval2(ts) end return retbool(C.futimes(getfd(fd), ts)) end end if C.getdents then function S.getdents(fd, buf, size) size = size or 4096 -- may have to be equal to at least block size of fs buf = buf or t.buffer(size) local ret, err = C.getdents(getfd(fd), buf, size) if ret == -1 then return nil, t.error(err or errno()) end return t.dirents(buf, ret) end end if C.futimens then function S.futimens(fd, ts) if ts then ts = t.timespec2(ts) end return retbool(C.futimens(getfd(fd), ts)) end end if C.accept4 then function S.accept4(sockfd, addr, addrlen, flags) local saddr = pt.sockaddr(addr) if addr then addrlen = addrlen or t.socklen1() end return retfd(C.accept4(getfd(sockfd), saddr, addrlen, c.SOCK[flags])) end end if C.sigaction then function S.sigaction(signum, handler, oldact) if type(handler) == "string" or type(handler) == "function" then handler = {handler = handler, mask = "", flags = 0} -- simple case like signal end if handler then handler = mktype(t.sigaction, handler) end return retbool(C.sigaction(c.SIG[signum], handler, oldact)) end end if C.getitimer then function S.getitimer(which, value) value = value or t.itimerval() local ret, err = C.getitimer(c.ITIMER[which], value) if ret == -1 then return nil, t.error(err or errno()) end return value end end if C.setitimer then function S.setitimer(which, it, oldtime) oldtime = oldtime or t.itimerval() local ret, err = C.setitimer(c.ITIMER[which], mktype(t.itimerval, it), oldtime) if ret == -1 then return nil, t.error(err or errno()) end return oldtime end end if C.clock_getres then function S.clock_getres(clk_id, ts) ts = ts or t.timespec() local ret, err = C.clock_getres(c.CLOCK[clk_id], ts) if ret == -1 then return nil, t.error(err or errno()) end return ts end end if C.clock_gettime then function S.clock_gettime(clk_id, ts) ts = ts or t.timespec() local ret, err = C.clock_gettime(c.CLOCK[clk_id], ts) if ret == -1 then return nil, t.error(err or errno()) end return ts end end if C.clock_settime then function S.clock_settime(clk_id, ts) ts = mktype(t.timespec, ts) return retbool(C.clock_settime(c.CLOCK[clk_id], ts)) end end if C.clock_nanosleep then function S.clock_nanosleep(clk_id, flags, req, rem) rem = rem or t.timespec() local ret, err = C.clock_nanosleep(c.CLOCK[clk_id], c.TIMER[flags or 0], mktype(t.timespec, req), rem) if ret == -1 then if (err or errno()) == c.E.INTR then return true, nil, rem else return nil, t.error(err or errno()) end end return true -- no time remaining end end if C.timer_create then function S.timer_create(clk_id, sigev, timerid) timerid = timerid or t.timer() if sigev then sigev = mktype(t.sigevent, sigev) end local ret, err = C.timer_create(c.CLOCK[clk_id], sigev, timerid:gettimerp()) if ret == -1 then return nil, t.error(err or errno()) end return timerid end function S.timer_delete(timerid) return retbool(C.timer_delete(timerid:gettimer())) end function S.timer_settime(timerid, flags, new_value, old_value) if old_value ~= false then old_value = old_value or t.itimerspec() else old_value = nil end new_value = mktype(t.itimerspec, new_value) local ret, err = C.timer_settime(timerid:gettimer(), c.TIMER[flags], new_value, old_value) if ret == -1 then return nil, t.error(err or errno()) end return true, nil, old_value end function S.timer_gettime(timerid, curr_value) curr_value = curr_value or t.itimerspec() local ret, err = C.timer_gettime(timerid:gettimer(), curr_value) if ret == -1 then return nil, t.error(err or errno()) end return curr_value end function S.timer_getoverrun(timerid) return retnum(C.timer_getoverrun(timerid:gettimer())) end end -- legacy in many OSs, implemented using recvfrom, sendto if C.send then function S.send(fd, buf, count, flags) return retnum(C.send(getfd(fd), buf, count, c.MSG[flags])) end end if C.recv then function S.recv(fd, buf, count, flags) return retnum(C.recv(getfd(fd), buf, count, c.MSG[flags], false)) end end -- TODO not sure about this interface, maybe return rem as extra parameter see #103 if C.nanosleep then function S.nanosleep(req, rem) rem = rem or t.timespec() local ret, err = C.nanosleep(mktype(t.timespec, req), rem) if ret == -1 then if (err or errno()) == c.E.INTR then return true, nil, rem else return nil, t.error(err or errno()) end end return true -- no time remaining end end -- getpagesize might be a syscall, or in libc, or may not exist if C.getpagesize then function S.getpagesize() return retnum(C.getpagesize()) end end if C.syncfs then function S.syncfs(fd) return retbool(C.syncfs(getfd(fd))) end end -- although the pty functions are not syscalls, we include here, like eg shm functions, as easier to provide as methods on fds -- Freebsd has a syscall, other OSs use /dev/ptmx if C.posix_openpt then function S.posix_openpt(flags) return retfd(C.posix_openpt(c.O[flags])) end else function S.posix_openpt(flags) return S.open("/dev/ptmx", flags) end end S.openpt = S.posix_openpt function S.isatty(fd) local tc, err = S.tcgetattr(fd) if tc then return true else return nil, err end end if c.IOCTL.TIOCGSID then -- OpenBSD only has in legacy ioctls function S.tcgetsid(fd) return S.ioctl(fd, "TIOCGSID") end end -- now call OS specific for non-generic calls local hh = { ret64 = ret64, retnum = retnum, retfd = retfd, retbool = retbool, retptr = retptr, retiter = retiter } if (abi.rump and abi.types == "netbsd") or (not abi.rump and abi.bsd) then S = require("syscall.bsd.syscalls")(S, hh, c, C, types) end S = require("syscall." .. abi.os .. ".syscalls")(S, hh, c, C, types) return S end return {init = init}
apache-2.0
czfshine/UpAndAway
wicker/kernel_extensions/dst_abstraction/componentactions.lua
6
9531
--[[ -- IMPORTANT: -- The modinfo.id is being hacked in place of 'modname' for identification. --]] local Lambda = wickerrequire "paradigms.functional" if IsWorldgen() then init = Lambda.Nil return _M end local Rest = pkgrequire "restriction" --- if IsDST() then require "entityscript" local SHOULD_FAKE_SERVER_MODNAMES = false _G.ModManager.GetServerModsNames = (function() local GetServerModsNames = assert( _G.ModManager.GetServerModsNames ) local modname = assert( modenv.modname ) local id = assert( modinfo.id ) local function modname_mapper(name) if name == modname then return id else return name end end return function(self, ...) local modlist = GetServerModsNames(self, ...) if SHOULD_FAKE_SERVER_MODNAMES then return Lambda.CompactlyMap(modname_mapper, ipairs(modlist)) else return modlist end end end)() _G.Entity.AddNetwork = (function() local AddNetwork = _G.Entity.AddNetwork return function(self) SHOULD_FAKE_SERVER_MODNAMES = true local ret = AddNetwork(self) SHOULD_FAKE_SERVER_MODNAMES = false return ret end end)() end --- -- Maps DST's action type IDs to DS's component method names. local actiontype_map = { EQUIPPED = "CollectEquippedActions", INVENTORY = "CollectInventoryActions", POINT = "CollectPointActions", SCENE = "CollectSceneActions", USEITEM = "CollectUseActions", ISVALID = "IsActionValid", } local function ActionTypeToMethodName(actiontype) local name = actiontype_map[actiontype] if name == nil then return error("Invalid action type '"..tostring(actiontype).."'.", 2) end return name end local GetComponentActions if IsDST() then GetComponentActions = memoize_0ary(function() require "entityscript" require "componentactions" local Reflection = wickerrequire "game.reflection" return assert(Reflection.RequireUpvalue(_G.EntityScript.CollectActions, "COMPONENT_ACTIONS")) end) else GetComponentActions = Rest.ForbiddenFunction("GetComponentActions", "singleplayer") end local GetModComponentActions if IsDST() then GetModComponentActions = memoize_0ary(function() require "entityscript" require "componentactions" local Reflection = wickerrequire "game.reflection" return assert(Reflection.RequireUpvalue(_G.AddComponentAction, "MOD_COMPONENT_ACTIONS")) end) else GetModComponentActions = Rest.ForbiddenFunction("GetModComponentActions", "singleplayer") end local GetActionComponentIDs if IsDST() then GetActionComponentIDs = memoize_0ary(function() require "entityscript" require "componentactions" local Reflection = wickerrequire "game.reflection" return Reflection.RequireUpvalue(_G.EntityScript.RegisterComponentActions, "ACTION_COMPONENT_IDS") end) else GetActionComponentIDs = Rest.ForbiddenFunction("GetActionComponentIDs", "singleplayer") end local GetModActionComponentIDs if IsDST() then GetModActionComponentIDs = memoize_0ary(function() require "entityscript" require "componentactions" local Reflection = wickerrequire "game.reflection" return Reflection.RequireUpvalue(_G.AddComponentAction, "MOD_ACTION_COMPONENT_IDS") end) else GetModActionComponentIDs = Rest.ForbiddenFunction("GetModActionComponentIDs", "singleplayer") end local GetActionComponentNames if IsDST() then GetActionComponentNames = memoize_0ary(function() require "entityscript" require "componentactions" local Reflection = wickerrequire "game.reflection" return Reflection.RequireUpvalue(_G.EntityScript.CollectActions, "ACTION_COMPONENT_NAMES") end) else GetActionComponentNames = Rest.ForbiddenFunction("GetActionComponentNames", "singleplayer") end local GetModActionComponentNames if IsDST() then GetModActionComponentNames = memoize_0ary(function() require "entityscript" require "componentactions" local Reflection = wickerrequire "game.reflection" return Reflection.RequireUpvalue(_G.AddComponentAction, "MOD_ACTION_COMPONENT_NAMES") end) else GetModActionComponentNames = Rest.ForbiddenFunction("GetModActionComponentNames", "singleplayer") end --- local AddComponentAction, PatchComponentAction if IsDST() then assert(modenv.AddComponentAction) assert(TheMod.AddComponentAction) AddComponentAction = function(actiontype, cmp_name, fn) return _G.AddComponentAction(actiontype, cmp_name, fn, modinfo.id) end PatchComponentAction = function(actiontype, cmp_name, patcher) local cas = GetComponentActions() local subcas = cas[actiontype] if not subcas then return AddComponentAction(actiontype, cmp_name, patcher(nil, actiontype, cmp_name)) end local fn = subcas[cmp_name] subcas[cmp_name] = patcher(fn, actiontype, cmp_name) end else local function wrapComponentActionFn(fn) return function(self, ...) return fn(self.inst, ...) end end local function unwrapComponentActionFn(fn, cmp_name) return function(inst, ...) local cmp = inst.components[cmp_name] if cmp then return fn(cmp, ...) end end end AddComponentAction = function(actiontype, cmp_name, fn) local cmp = require("components/"..cmp_name) local method_name = actiontype_map[actiontype] if method_name == nil then return error("Attempt to add component action of invalid action type '"..tostring(actiontype).."' to component '"..cmp_name, 2) end cmp[method_name] = wrapComponentActionFn(fn) end PatchComponentAction = function(actiontype, cmp_name, patcher) local cmp = require("components/"..cmp_name) local method_name = actiontype_map[actiontype] if method_name then local fn = cmp[method_name] if fn then fn = unwrapComponentActionFn(fn, cmp_name) end cmp[method_name] = wrapComponentActionFn( patcher(fn, actiontype, cmp_name) ) end end end TheMod:EmbedAdder("ComponentAction", AddComponentAction) function TheMod:PatchComponentAction(...) return PatchComponentAction(...) end -- Takes a table in the same format as COMPONENT_ACTIONS found in DST's componentactions.lua. local function AddComponentsActions(data) for actiontype, subdata in pairs(data) do for cmp_name, fn in pairs(subdata) do AddComponentAction(actiontype, cmp_name, fn) end end end TheMod:EmbedAdder("ComponentsActions", AddComponentsActions) --- local HasActionComponent if IsDST() then local set_key = {} local dirty_set_key = {} --- local function genericUpdateActionComponentSet(set, id_list, id_map, value) local current_ids = {} for _, id in ipairs(id_list) do current_ids[id] = true end for k, v in pairs(set) do if v == value and not current_ids[id_map[k]] then set[k] = nil end end for id, k in pairs(id_map) do if current_ids[id] and set[k] == nil then set[k] = value end end end --- local function updateActionComponentSet(inst) local set = assert( inst[set_key] ) local id_map = GetActionComponentIDs() return genericUpdateActionComponentSet(set, inst.actioncomponents, id_map, true) end local function updateModActionComponentSet(inst, mod_name) assert( mod_name ) local set = assert( inst[set_key] ) local id_list = inst.modactioncomponents[mod_name] if id_list == nil then return end local id_map = GetModActionComponentIDs()[mod_name] if id_map == nil then return end return genericUpdateActionComponentSet(set, id_list, id_map, mod_name) end local function cleanDirtySets(inst) local set = inst[dirty_set_key] if set == nil then return end for k in pairs(set) do if k == 1 then updateActionComponentSet(inst) else updateModActionComponentSet(inst, k) end end inst[dirty_set_key] = nil end local function flagDirtyActionComponentSet(inst) local set = inst[dirty_set_key] if set == nil then set = {nil} inst[dirty_set_key] = set end set[1] = true end local getDirtyModActionComponentSetFlagger = (function() local cache = {} return function(mod_name) local ret = cache[mod_name] if ret == nil then ret = function(inst) local set = inst[dirty_set_key] if set == nil then set = {_ = nil} inst[dirty_set_key] = set end set[mod_name] = true end cache[mod_name] = ret end return ret end end)() local function initializeActionComponentSet(inst) if inst.actionreplica then inst:ListenForEvent("actioncomponentsdirty", flagDirtyActionComponentSet) for modname in pairs(inst.actionreplica.modactioncomponents) do inst:ListenForEvent("modactioncomponentsdirty"..modname, getDirtyModActionComponentSetFlagger(modname)) end end updateActionComponentSet(inst) if inst.modactioncomponents then for modname in pairs(inst.modactioncomponents) do updateModActionComponentSet(inst, modname) end end end HasActionComponent = function(inst, cmp_name) local set = inst[set_key] if set == nil then set = {} inst[set_key] = set initializeActionComponentSet(inst) else cleanDirtySets(inst) end return set[cmp_name] and true or false end else HasActionComponent = function(inst, cmp_name) return inst.components[cmp_name] ~= nil end end --- function init(kernel) kernel.GetComponentActions = GetComponentActions kernel.GetModComponentActions = GetModComponentActions kernel.GetActionComponentIDs = GetActionComponentIDs kernel.GetModActionComponentIDs = GetModActionComponentIDs kernel.GetActionComponentNames = GetActionComponentNames kernel.GetModActionComponentNames = GetModActionComponentNames kernel.ActionTypeToMethodName = ActionTypeToMethodName kernel.HasActionComponent = HasActionComponent end
gpl-2.0
nalidixic/OpenRA
mods/cnc/maps/funpark01/scj01ea.lua
19
3521
RifleReinforcments = { "e1", "e1", "e1", "bike" } BazookaReinforcments = { "e3", "e3", "e3", "bike" } BikeReinforcments = { "bike" } ReinforceWithLandingCraft = function(units, transportStart, transportUnload, rallypoint) local transport = Actor.Create("oldlst", true, { Owner = nod, Facing = 0, Location = transportStart }) local subcell = 0 Utils.Do(units, function(a) transport.LoadPassenger(Actor.Create(a, false, { Owner = transport.Owner, Facing = transport.Facing, Location = transportUnload, SubCell = subcell })) subcell = subcell + 1 end) transport.ScriptedMove(transportUnload) transport.CallFunc(function() Utils.Do(units, function() local a = transport.UnloadPassenger() a.IsInWorld = true a.MoveIntoWorld(transport.Location - CVec.New(0, 1)) if rallypoint ~= nil then a.Move(rallypoint) end end) end) transport.Wait(5) transport.ScriptedMove(transportStart) transport.Destroy() Media.PlaySpeechNotification(player, "Reinforce") end WorldLoaded = function() nod = Player.GetPlayer("Nod") dinosaur = Player.GetPlayer("Dinosaur") civilian = Player.GetPlayer("Civilian") InvestigateObj = nod.AddPrimaryObjective("Investigate the nearby village for reports of \nstrange activity.") Trigger.OnObjectiveAdded(nod, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(nod, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(nod, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerWon(nod, function() Media.PlaySpeechNotification(nod, "Win") end) Trigger.OnPlayerLost(nod, function() Media.PlaySpeechNotification(nod, "Lose") end) ReachVillageObj = nod.AddPrimaryObjective("Reach the village.") Trigger.OnPlayerDiscovered(civilian, function(_, discoverer) if discoverer == nod and not nod.IsObjectiveCompleted(ReachVillageObj) then if not dinosaur.HasNoRequiredUnits() then KillDinos = nod.AddPrimaryObjective("Kill all creatures in the area.") end nod.MarkCompletedObjective(ReachVillageObj) end end) DinoTric.Patrol({WP0.Location, WP1.Location}, true, 3) DinoTrex.Patrol({WP2.Location, WP3.Location}, false) Trigger.OnIdle(DinoTrex, DinoTrex.Hunt) ReinforceWithLandingCraft(RifleReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location) Trigger.AfterDelay(DateTime.Seconds(1), function() InitialUnitsArrived = true end) Trigger.AfterDelay(DateTime.Seconds(15), function() ReinforceWithLandingCraft(BazookaReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end) if Map.Difficulty == "Easy" then Trigger.AfterDelay(DateTime.Seconds(25), function() ReinforceWithLandingCraft(BikeReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location) end) Trigger.AfterDelay(DateTime.Seconds(30), function() ReinforceWithLandingCraft(BikeReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end) end Camera.Position = CameraStart.CenterPosition end Tick = function() if InitialUnitsArrived then if nod.HasNoRequiredUnits() then nod.MarkFailedObjective(InvestigateObj) end if dinosaur.HasNoRequiredUnits() then if KillDinos then nod.MarkCompletedObjective(KillDinos) end nod.MarkCompletedObjective(InvestigateObj) end end end
gpl-3.0
LuaDist2/cqueues
regress/72-fill-hangs.lua
5
1168
#!/bin/sh _=[[ . "${0%%/*}/regress.sh" exec runlua "$0" "$@" ]] require"regress".export".*" -- -- lso_fill attempts to read more than requested, and returns EAGAIN even if -- it fulfilled the request completely. socket:fill is the only API method -- which triggers this bug because all the others do speculative reads and -- test if the input buffer contains sufficient data to fulfill the request. -- Only if it doesn't do they read or return the error from lso_fill. -- socket:fill, however, unconditionally returns the error from lso_fill, -- regardless if the input buffer contains the requested amount of data -- after lso_fill returns. -- check(cqueues.new():wrap(function () local a, b = check(socket.pair()) local send = "test" info('writing "%s" (%d bytes)', send, #send) check(a:write(send)) a:flush() local n = a:stat().sent.count check(n == #send, "only %d bytes flushed", n) info("filling %d bytes", #send) check(b:fill(#send)) info("%d bytes pending", (b:pending())) info("reading %d bytes", #send) local rcvd = check(b:read(4)) check(send == rcvd, "data doesn't match (send \"%s\" but got \"%s\")", send, rcvd) end):loop()) say"OK"
mit
xdemolish/darkstar
scripts/globals/spells/poison_ii.lua
2
1442
----------------------------------------- -- Spell: Poison ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local effect = EFFECT_POISON; local duration = 120; if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then duration = duration * 2; end local pINT = caster:getStat(MOD_INT); local mINT = target:getStat(MOD_INT); local dINT = (pINT - mINT); local power = caster:getSkillLevel(ENFEEBLING_MAGIC_SKILL) / 20 + 1; if power > 10 then power = 10; end if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then power = power * 2; end caster:delStatusEffect(EFFECT_SABOTEUR); --local bonus = AffinityBonus(caster, spell:getElement()); Removed: affinity bonus is added in applyResistance local resist = applyResistanceEffect(caster,spell,target,dINT,ENFEEBLING_MAGIC_SKILL,0,effect); if(resist == 1 or resist == 0.5) then -- effect taken duration = duration * resist; if(target:addStatusEffect(effect,power,3,duration)) then spell:setMsg(236); else spell:setMsg(75); end else -- resist entirely. spell:setMsg(85); end return effect; end;
gpl-3.0
londry/nodemcu-firmware
lua_modules/ds3231/ds3231.lua
16
1865
-------------------------------------------------------------------------------- -- DS3231 I2C module for NODEMCU -- NODEMCU TEAM -- LICENCE: http://opensource.org/licenses/MIT -- Tobie Booth <tbooth@hindbra.in> -------------------------------------------------------------------------------- local moduleName = ... local M = {} _G[moduleName] = M -- Default value for i2c communication local id = 0 --device address local dev_addr = 0x68 local function decToBcd(val) return((val/10*16) + (val%10)) end local function bcdToDec(val) return((val/16*10) + (val%16)) end -- initialize i2c --parameters: --d: sda --l: scl function M.init(d, l) if (d ~= nil) and (l ~= nil) and (d >= 0) and (d <= 11) and (l >= 0) and ( l <= 11) and (d ~= l) then sda = d scl = l else print("iic config failed!") return nil end print("init done") i2c.setup(id, sda, scl, i2c.SLOW) end --get time from DS3231 function M.getTime() i2c.start(id) i2c.address(id, dev_addr, i2c.TRANSMITTER) i2c.write(id, 0x00) i2c.stop(id) i2c.start(id) i2c.address(id, dev_addr, i2c.RECEIVER) local c=i2c.read(id, 7) i2c.stop(id) return bcdToDec(tonumber(string.byte(c, 1))), bcdToDec(tonumber(string.byte(c, 2))), bcdToDec(tonumber(string.byte(c, 3))), bcdToDec(tonumber(string.byte(c, 4))), bcdToDec(tonumber(string.byte(c, 5))), bcdToDec(tonumber(string.byte(c, 6))), bcdToDec(tonumber(string.byte(c, 7))) end --set time for DS3231 function M.setTime(second, minute, hour, day, date, month, year) i2c.start(id) i2c.address(id, dev_addr, i2c.TRANSMITTER) i2c.write(id, 0x00) i2c.write(id, decToBcd(second)) i2c.write(id, decToBcd(minute)) i2c.write(id, decToBcd(hour)) i2c.write(id, decToBcd(day)) i2c.write(id, decToBcd(date)) i2c.write(id, decToBcd(month)) i2c.write(id, decToBcd(year)) i2c.stop(id) end return M
mit
lytedev/quick-td
lib/hump/vector.lua
4
4887
--[[ Copyright (c) 2010-2013 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local assert = assert local sqrt, cos, sin = math.sqrt, math.cos, math.sin local vector = {} vector.__index = vector local function new(x,y) return setmetatable({x = x or 0, y = y or 0}, vector) end local function isvector(v) return getmetatable(v) == vector end function vector:clone() return new(self.x, self.y) end function vector:unpack() return self.x, self.y end function vector:__tostring() return "("..tonumber(self.x)..","..tonumber(self.y)..")" end function vector.__unm(a) return new(-a.x, -a.y) end function vector.__add(a,b) assert(isvector(a) and isvector(b), "Add: wrong argument types (<vector> expected)") return new(a.x+b.x, a.y+b.y) end function vector.__sub(a,b) assert(isvector(a) and isvector(b), "Sub: wrong argument types (<vector> expected)") return new(a.x-b.x, a.y-b.y) end function vector.__mul(a,b) if type(a) == "number" then return new(a*b.x, a*b.y) elseif type(b) == "number" then return new(b*a.x, b*a.y) else assert(isvector(a) and isvector(b), "Mul: wrong argument types (<vector> or <number> expected)") return a.x*b.x + a.y*b.y end end function vector.__div(a,b) assert(isvector(a) and type(b) == "number", "wrong argument types (expected <vector> / <number>)") return new(a.x / b, a.y / b) end function vector.__eq(a,b) return a.x == b.x and a.y == b.y end function vector.__lt(a,b) return a.x < b.x or (a.x == b.x and a.y < b.y) end function vector.__le(a,b) return a.x <= b.x and a.y <= b.y end function vector.permul(a,b) assert(isvector(a) and isvector(b), "permul: wrong argument types (<vector> expected)") return new(a.x*b.x, a.y*b.y) end function vector:len2() return self.x * self.x + self.y * self.y end function vector:len() return sqrt(self.x * self.x + self.y * self.y) end function vector.dist(a, b) assert(isvector(a) and isvector(b), "dist: wrong argument types (<vector> expected)") local dx = a.x - b.x local dy = a.y - b.y return sqrt(dx * dx + dy * dy) end function vector:normalize_inplace() local l = self:len() if l > 0 then self.x, self.y = self.x / l, self.y / l end return self end function vector:normalized() return self:clone():normalize_inplace() end function vector:rotate_inplace(phi) local c, s = cos(phi), sin(phi) self.x, self.y = c * self.x - s * self.y, s * self.x + c * self.y return self end function vector:rotated(phi) local c, s = cos(phi), sin(phi) return new(c * self.x - s * self.y, s * self.x + c * self.y) end function vector:perpendicular() return new(-self.y, self.x) end function vector:projectOn(v) assert(isvector(v), "invalid argument: cannot project vector on " .. type(v)) -- (self * v) * v / v:len2() local s = (self.x * v.x + self.y * v.y) / (v.x * v.x + v.y * v.y) return new(s * v.x, s * v.y) end function vector:mirrorOn(v) assert(isvector(v), "invalid argument: cannot mirror vector on " .. type(v)) -- 2 * self:projectOn(v) - self local s = 2 * (self.x * v.x + self.y * v.y) / (v.x * v.x + v.y * v.y) return new(s * v.x - self.x, s * v.y - self.y) end function vector:cross(v) assert(isvector(v), "cross: wrong argument types (<vector> expected)") return self.x * v.y - self.y * v.x end -- ref.: http://blog.signalsondisplay.com/?p=336 function vector:trim_inplace(maxLen) local s = maxLen * maxLen / self:len2() s = s < 1 and 1 or math.sqrt(s) self.x, self.y = self.x * s, self.y * s return self end function vector:trimmed(maxLen) return self:clone():trim_inplace(maxLen) end -- the module return setmetatable({new = new, isvector = isvector}, {__call = function(_, ...) return new(...) end})
apache-2.0
xdemolish/darkstar
scripts/zones/Spire_of_Dem/npcs/_0j2.lua
3
1319
----------------------------------- -- Area: Spire_of_Dem -- NPC: web of regret ----------------------------------- package.loaded["scripts/zones/Spire_of_Dem/TextIDs"] = nil; ----------------------------------- require("scripts/globals/bcnm"); require("scripts/zones/Spire_of_Dem/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(TradeBCNM(player,player:getZone():getID(),trade,npc))then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(EventTriggerBCNM(player,npc))then return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if(EventUpdateBCNM(player,csid,option))then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if(EventFinishBCNM(player,csid,option))then return; end end;
gpl-3.0
PlexChat/premake-core
src/base/container.lua
6
8270
--- -- container.lua -- Implementation of configuration containers. -- Copyright (c) 2014 Jason Perkins and the Premake project --- local p = premake p.container = {} local container = p.container --- -- Keep a master dictionary of container class, so they can be easily looked -- up by name (technically you could look at premake["name"] but that is just -- a coding convention and I don't want to count on it) --- container.classes = {} --- -- Define a new class of containers. -- -- @param name -- The name of the new container class. Used wherever the class needs to -- be shown to the end user in a readable way. -- @param parent (optional) -- If this class of container is intended to be contained within another, -- the containing class object. -- @param extraScopes (optional) -- Each container can hold fields scoped to itself (by putting the container's -- class name into its scope attribute), or any of the container's children. -- If a container can hold scopes other than these (i.e. "config"), it can -- provide a list of those scopes in this argument. -- @return -- If successful, the new class descriptor object (a table). Otherwise, -- returns nil and an error message. --- function container.newClass(name, parent, extraScopes) local class = p.configset.new(parent) class.name = name class.pluralName = name:plural() class.containedClasses = {} class.extraScopes = extraScopes if parent then table.insert(parent.containedClasses, class) end container.classes[name] = class return class end --- -- Create a new instance of a configuration container. This is just the -- generic base implementation, each container class will define their -- own version. -- -- @param parent -- The class of container being instantiated. -- @param name -- The name for the new container instance. -- @return -- A new container instance. --- function container.new(class, name) local self = p.configset.new() setmetatable(self, p.configset.metatable(self)) self.class = class self.name = name self.filename = name self.script = _SCRIPT self.basedir = os.getcwd() self.external = false for childClass in container.eachChildClass(class) do self[childClass.pluralName] = {} end return self end --- -- Add a new child to an existing container instance. -- -- @param self -- The container instance to hold the child. -- @param child -- The child container instance. --- function container.addChild(self, child) local children = self[child.class.pluralName] table.insert(children, child) children[child.name] = child child.parent = self child[self.class.name] = self if self.class.alias then child[self.class.alias] = self end end --- -- Process the contents of a container, which were populated by the project -- script, in preparation for doing work on the results, such as exporting -- project files. --- function container.bake(self) if self._isBaked then return self end self._isBaked = true local ctx = p.context.new(self) for key, value in pairs(self) do ctx[key] = value end local parent = self.parent ctx[parent.class.name] = parent for class in container.eachChildClass(self.class) do for child in container.eachChild(self, class) do child.parent = ctx child[self.class.name] = ctx end end if type(self.class.bake) == "function" then self.class.bake(ctx) end return ctx end function container.bakeChildren(self) for class in container.eachChildClass(self.class) do local children = self[class.pluralName] -- sort children by name. table.sort(children, function(a,b) return a.name < b.name end) for i = 1, #children do local ctx = container.bake(children[i]) children[i] = ctx children[ctx.name] = ctx end end end --- -- Returns true if the container can hold any of the specified field scopes. -- -- @param class -- The container class to test. -- @param scope -- A scope string (e.g. "project", "config") or an array of scope strings. -- @return -- True if this container can hold any of the specified scopes. --- function container.classCanContain(class, scope) if type(scope) == "table" then for i = 1, #scope do if container.classCanContain(class, scope[i]) then return true end end return false end -- if I have child classes, check with them first, since scopes -- are usually specified for leaf nodes in the hierarchy for child in container.eachChildClass(class) do if (container.classCanContain(child, scope)) then return true end end if class.name == scope or class.alias == scope then return true end -- is it in my extra scopes list? if class.extraScopes and table.contains(class.extraScopes, scope) then return true end return false end --- -- Return true if a container class is or inherits from the -- specified class. -- -- @param class -- The container class to be tested. -- @param scope -- The name of the class to be checked against. If the container -- class matches this scope (i.e. class is a project and the -- scope is "project"), or if it is a parent object of it (i.e. -- class is a workspace and scope is "project"), then returns -- true. --- function container.classIsA(class, scope) while class do if class.name == scope or class.alias == scope then return true end class = class.parent end return false end --- -- Enumerate all of the registered child classes of a specific container class. -- -- @param class -- The container class to be enumerated. -- @return -- An iterator function for the container's child classes. --- function container.eachChildClass(class) local children = class.containedClasses local i = 0 return function () i = i + 1 if i <= #children then return children[i] end end end --- -- Enumerate all of the registered child instances of a specific container. -- -- @param self -- The container to be queried. -- @param class -- The class of child containers to be enumerated. -- @return -- An iterator function for the container's child classes. --- function container.eachChild(self, class) local children = self[class.pluralName] local i = 0 return function () i = i + 1 if i <= #children then return children[i] end end end --- -- Retrieve the child container with the specified class and name. -- -- @param self -- The container instance to query. -- @param class -- The class of the child container to be fetched. -- @param name -- The name of the child container to be fetched. -- @return -- The child instance if it exists, nil otherwise. --- function container.getChild(self, class, name) local children = self[class.pluralName] return children[name] end --- -- Retrieve a container class object. -- -- @param name -- The name of the container class to retrieve. -- @return -- The container class object if it exists, nil otherwise. --- function container.getClass(name) return container.classes[name] end --- -- Determine if the container contains a child of the specified class which -- meets the criteria of a testing function. -- -- @param self -- The container to be queried. -- @param class -- The class of the child containers to be enumerated. -- @param func -- A function that takes a child container as its only argument, and -- returns true if it meets the selection criteria for the call. -- @return -- True if the test function returns true for any child. --- function container.hasChild(self, class, func) for child in container.eachChild(self, class) do if func(child) then return true end end end --- -- Call out to the container validation to make sure everything -- is as it should be before handing off to the actions. --- function container.validate(self) if type(self.class.validate) == "function" then self.class.validate(self) end end function container.validateChildren(self) for class in container.eachChildClass(self.class) do local children = self[class.pluralName] for i = 1, #children do container.validate(children[i]) end end end
bsd-3-clause
OlivierHamel/gHCM
premake5.lua
1
1321
local bIsWindows = os.get() == "windows" -- \todo Add OCL for NV? Then again, they don't give a damn about OCL support so why bother. local strOclIncDir = bIsWindows and "$(AMDAPPSDKROOT)/include" or "$(HOME)/AMDAPPSDK/include" local strOclLibDir = bIsWindows and "$(AMDAPPSDKROOT)/lib/x86_64" or "$(HOME)/AMDAPPSDK/lib/x86_64" workspace "gHCM" configurations { "debug", "release" } project "gHCM" architecture "x86_64" kind "ConsoleApp" language "C++" targetdir ".build/%{cfg.buildcfg}" objdir ".build/%{cfg.buildcfg}/obj" includedirs { "lib", "src", strOclIncDir } libdirs { strOclLibDir } links { "OpenCL" } -- either a project's name, or the name of a sys lib w/o ext --- \fixme Temporarily disabled PCH due to oddity in latest premake5 & Travis CI --pchheader "pch.h" --pchsource "src/pch.cpp" forceincludes "pch.h" files { "src/**.h", "src/**.cpp", "lib/docopt/docopt.cpp" } flags { } filter { "system:linux" } buildoptions { "-std=c++14", "-stdlib=libc++" } linkoptions { "-v", "-stdlib=libc++" } links { "c++" } filter "configurations:debug" defines { "DEBUG" } symbols "On" filter "configurations:release" defines { "NDEBUG" } symbols "On" optimize "On"
bsd-3-clause
nazrhyn/epgp-tep
LibJSON-1.0.lua
10
21748
--[[ Name: LibJSON-1.0 Author(s): ckknight (ckknight@gmail.com) Website: http://www.wowace.com/projects/libjson-1-0/ Description: A library to convert between Lua objects and serialized JSON objects License: MIT ]] local LibJSON = LibStub:NewLibrary("LibJSON-1.0", 1) if not LibJSON then return end LibJSON.NULL = LibJSON.NULL or newproxy() local NULL = LibJSON.NULL --- Return a proxy object that will serialize to null. -- @usage LibJSON.Serialize(LibJSON.Null()) == "null" -- @usage LibJSON.Serialize({1, LibJSON.Null(), 3}) == "[1,null,3]" -- @return a proxy object function LibJSON.Null() return NULL end local serialize --- Serialize an object to LibJSON -- This will error if a function, userdata, or thread is passed in. -- This will also error if a non-UTF-8 string is passed in. -- @param value a serialized JSON object -- @usage LibJSON.Serialize(1234) == "1234" -- @usage LibJSON.Serialize(1234e50) == "1.234e+53" -- @usage LibJSON.Serialize("Hello, friend") == '"Hello, friend"' -- @usage LibJSON.Serialize({ 1, 2, 3 }) == "[1,2,3]" -- @usage LibJSON.Serialize({ one = 1, two = 2 }) == '{"one":1,"two":2}' -- @usage LibJSON.Serialize("\195\156berfantastisch") == '"\u00DCberfantastisch"' -- @usage LibJSON.Serialize(nil) == 'null' -- @usage LibJSON.Serialize(true) == 'true' -- @usage LibJSON.Serialize() == 'false' -- @usage LibJSON.Serialize({[4] = "Hello"}) == '[null,null,null,"Hello"]' -- @return a string with the serialized data in it function LibJSON.Serialize(value) local buffer = {} serialize(value, buffer) return table.concat(buffer) end local deserialize, skipWhitespace --- Deserialize a JSON object into a lua object -- This will error if the JSON object is malformed. -- @param value a string, number, boolean, or nil (or LibJSON.Null()), or a table consisting of those -- @usage LibJSON.Deserialize("1234") == 1234 -- @usage LibJSON.Deserialize("1.234e+53") == 1234e50 -- @usage LibJSON.Deserialize('"Hello, friend"') == "Hello, friend" -- @usage LibJSON.Deserialize('[1, 2, 3]') => { 1, 2, 3 } -- @usage LibJSON.Deserialize('[1, null, 3]') => { [1] = 1, [3] = 3 } -- @usage LibJSON.Deserialize('{"one":"two"}') => { one = "two" } -- @usage LibJSON.Deserialize('"\u00DCberfantastisch"') => "\195\156berfantastisch" -- @usage LibJSON.Deserialize('[1, /* a comment */ 2]') => { 1, 2 } -- @usage LibJSON.Deserialize('true') => true -- @usage LibJSON.Deserialize('false') => false -- @usage LibJSON.Deserialize('null') => nil -- @return a lua object, either a table, string, number, boolean, or nil function LibJSON.Deserialize(value) if type(value) ~= "string" then error("Cannot deserialize a non-string") end local result, position = deserialize(value, 1) position = skipWhitespace(value, position) if position <= value:len() then error(("Unused trailing characters: %q"):format(value)) end return result end do local serializers = {} -- serialize a value, appending to the given buffer function serialize(value, buffer) if value == NULL then -- NULL is special, for embedding nils into lists value = nil end local serializer = serializers[type(value)] if not serializer then error(("Serializing of type %s is unsupported"):format(type(value))) end serializer(value, buffer) end local backslashed_bytes = { [('"'):byte()] = '\\"', [('\\'):byte()] = '\\\\', [('/'):byte()] = '\\/', [('\b'):byte()] = '\\b', [('\f'):byte()] = '\\f', [('\n'):byte()] = '\\n', [('\r'):byte()] = '\\r', [('\t'):byte()] = '\\t', } function serializers:string(buffer) buffer[#buffer+1] = '"' local i = 1 local length = #self while i <= length do local byte = self:byte(i) i = i + 1 if backslashed_bytes[byte] then -- one of the standard backslashed characters buffer[#buffer+1] = backslashed_bytes[byte] elseif byte < 32 then -- control character, not visible normally buffer[#buffer+1] = "\\u00" buffer[#buffer+1] = ("%02X"):format(byte) elseif byte < 128 then -- normal character buffer[#buffer+1] = string.char(byte) elseif byte < 194 or byte > 244 then error("String is not proper UTF-8: %q"):format(self) elseif byte < 224 then -- unicode fun, this handles U+0080 to U+07FF -- see http://en.wikipedia.org/wiki/UTF-8 local byte1, byte2 = self:byte(i), byte i = i + 1 local nibble1 = byte1 % 16 local nibble2 = ((byte1 - nibble1) % 64) / 16 + (byte2 % 4) * 4 local nibble3 = math.floor(byte2 / 4) % 8 buffer[#buffer+1] = "\\u" buffer[#buffer+1] = ("%04X"):format(nibble1 + nibble2 * 16 + nibble3 * 256) elseif byte < 240 then -- even more unicode fun, handles U+0800 to U+FFFF local byte1, byte2, byte3 = self:byte(i+1), self:byte(i), byte i = i + 2 local nibble1 = byte1 % 16 local nibble2 = ((byte1 - nibble1) % 64) / 16 + (byte2 % 4) * 4 local nibble3 = math.floor(byte2 / 4) % 16 local nibble4 = byte3 % 16 buffer[#buffer+1] = "\\u" buffer[#buffer+1] = ("%04X"):format(nibble1 + nibble2 * 16 + nibble3 * 256 + nibble4 * 4096) else error("Cannot serialize unicode greater than U+FFFF: %q"):format(self) end end buffer[#buffer+1] = '"' end function serializers:number(buffer) -- lua's and LibJSON's numbers are the same buffer[#buffer+1] = tostring(self) end function serializers:boolean(buffer) -- lua's and LibJSON's booleans are the same buffer[#buffer+1] = tostring(self) end -- see if the table provided is a list, if so, return the list's length -- This does handle lists with embedded nils, e.g. {1, nil, 3} -- This could theoretically be an issue if you pass in {[10000]="Hello"} local function isList(list) local length = 0 for k, v in pairs(list) do if type(k) ~= "number" or k < 1 or math.floor(k) ~= k then return false end if length < k then length = k end end return length end function serializers:table(buffer) local listLength = isList(self) if listLength then buffer[#buffer+1] = "[" for i = 1, listLength do if i > 1 then buffer[#buffer+1] = "," end serialize(self[i], buffer) end buffer[#buffer+1] = "]" else buffer[#buffer+1] = "{" local first = true for k, v in pairs(self) do if first then first = false else buffer[#buffer+1] = "," end -- we're going to just coerce all keys to string serialize(tostring(k), buffer) buffer[#buffer+1] = ":" serialize(v, buffer) end buffer[#buffer+1] = "}" end end serializers['nil'] = function(self, buffer) buffer[#buffer+1] = "null" end end do local solidus = ("/"):byte() local reverseSolidus = ("\\"):byte() local asterix = ("*"):byte() local openBrace = ("{"):byte() local closeBrace = ("}"):byte() local openBracket = ("["):byte() local closeBracket = ("]"):byte() local comma = (","):byte() local colon = (":"):byte() local doubleQuote = ('"'):byte() local minus = ("-"):byte() local plus = ("+"):byte() local letterT = ("t"):byte() local letterF = ("f"):byte() local letterN = ("n"):byte() local letterU = ("u"):byte() local digit0 = ("0"):byte() local digit1 = ("1"):byte() local digit9 = ("9"):byte() local fullStop = ("."):byte() local letterE = ("e"):byte() local letterUpperE = ("E"):byte() local whitespace = { [(" "):byte()] = true, [("\t"):byte()] = true, [("\r"):byte()] = true, [("\n"):byte()] = true, } local newlines = { [("\r"):byte()] = true, [("\n"):byte()] = true, } local numbers = {} for i = 0, 9 do numbers[i + ('0'):byte()] = i end local escapes = { [('"'):byte()] = ('"'):byte(), [('\\'):byte()] = ('\\'):byte(), [('/'):byte()] = ('/'):byte(), [('b'):byte()] = ('\b'):byte(), [('f'):byte()] = ('\f'):byte(), [('n'):byte()] = ('\n'):byte(), [('r'):byte()] = ('\r'):byte(), [('t'):byte()] = ('\t'):byte(), } -- this jumps the position ahead to past the first newline local function skipCommentSingleLine(value, position) local byte repeat byte = value:byte(position) position = position + 1 until not byte or newlines[byte] return skipWhitespace(value, position) end -- this searches for */ and stops local function skipCommentBlock(value, position) local lastByte, byte repeat lastByte, byte = byte, value:byte(position) position = position + 1 if lastByte == solidus and byte == asterix then -- /* blah /* */ is illegal error(("Invalid comment found: %q"):format(value)) end until not byte or (lastByte == asterix and byte == solidus) if not byte then -- ran out of text before finishing the comment error(("Invalid comment found: %q"):format(value)) end return skipWhitespace(value, position) end local function skipComment(value, position) assert(value:byte(position) == solidus) local byte = value:byte(position + 1) if byte == solidus then -- // text until newline return skipCommentSingleLine(value, position+2) elseif byte == asterix then -- /* text until */ return skipCommentBlock(value, position+2) else -- can't have a random slash hanging around error(("Invalid comment found: %q"):format(value)) end end -- skip all whitespace and comments function skipWhitespace(value, position) local byte = value:byte(position) if whitespace[byte] then return skipWhitespace(value, position+1) end if byte == solidus then return skipComment(value, position) end return position end local tmp = {} -- read in a string local function readString(value, position) assert(value:byte(position) == doubleQuote) position = position + 1 for k in pairs(tmp) do -- this is in case there was an error while figuring the string last time tmp[k] = nil end while true do local byte = value:byte(position) position = position + 1 if not byte then error(("String ended early: %q"):format(value)) elseif byte == doubleQuote then -- end of the string break elseif byte == reverseSolidus then byte = value:byte(position) position = position + 1 if not byte then error(("String ended early: %q"):format(value)) elseif byte == letterU then -- unicode fun -- see http://en.wikipedia.org/wiki/UTF-8 local hexDigits = value:sub(position, position+3) if hexDigits:len() ~= 4 then error(("String ended early: %q"):format(value)) end position = position + 4 local codepoint = tonumber(hexDigits, 16) if not codepoint then error(("Invalid string found: %q"):format(value)) end if codepoint < 0x0080 then tmp[#tmp+1] = string.char(codepoint) elseif codepoint < 0x0800 then tmp[#tmp+1] = string.char(math.floor(codepoint / 0x0040) + 0xC0) tmp[#tmp+1] = string.char((codepoint % 0x0040) + 0x80) else tmp[#tmp+1] = string.char(math.floor(codepoint / 0x1000) + 0xE0) tmp[#tmp+1] = string.char(math.floor((codepoint % 0x1000) / 0x0040) + 0x80) tmp[#tmp+1] = string.char((codepoint % 0x0040) + 0x80) end else tmp[#tmp+1] = string.char(escapes[byte] or byte) end else tmp[#tmp+1] = string.char(byte) end end local result = table.concat(tmp) for k in pairs(tmp) do tmp[k] = nil end return result, position end -- read in a number local function readNumber(value, position) local start = position local byte = value:byte(position) position = position + 1 if byte == minus then byte = value:byte(position) position = position + 1 end local number = numbers[byte] if not number then error(("Number ended early: %q"):format(value)) end if number ~= 0 then while true do byte = value:byte(position) position = position + 1 local digit = numbers[byte] if not digit then break end end else byte = value:byte(position) position = position + 1 end if byte == fullStop then local first = true local exponent = 0 while true do byte = value:byte(position) position = position + 1 if not numbers[byte] then if first then error(("Number ended early: %q"):format(value)) end break end first = false end end if byte == letterE or byte == letterUpperE then byte = value:byte(position) position = position + 1 if byte == plus then -- nothing to do elseif byte == minus then -- also nothing to do else position = position - 1 end byte = value:byte(position) position = position + 1 if not numbers[byte] then error(("Invalid number: %q"):format(value)) end repeat byte = value:byte(position) position = position + 1 until not numbers[byte] else position = position - 1 end -- we're gonna use number because it's typically faster and more accurate than adding and multiplying ourselves local number = tonumber(value:sub(start, position-1)) assert(number) return number, position end -- read in true local function readTrue(value, position) local string = value:sub(position, position+3) if string ~= "true" then error(("Error reading true: %q"):format(value)) end return true, position+4 end -- read in false local function readFalse(value, position) local string = value:sub(position, position+4) if string ~= "false" then error(("Error reading false: %q"):format(value)) end return false, position+5 end -- read in null (becomes nil) local function readNull(value, position) local string = value:sub(position, position+3) if string ~= "null" then error(("Error reading null: %q"):format(value)) end return nil, position+4 end -- read in a list local function readList(value, position) assert(value:byte(position) == openBracket) position = position + 1 if value:byte(position) == closeBracket then return {}, position+1 end local list = {} -- track list position rather than #list+1 because of embedded nulls local listPosition = 1 while true do -- when the great division comes, there will be no pain, no -- suffering, for we shall be the mother and father to a million -- civilizations local atom atom, position = deserialize(value, position) list[listPosition] = atom listPosition = listPosition + 1 position = skipWhitespace(value, position) local byte = value:byte(position) position = position + 1 if byte == closeBracket then return list, position elseif not byte then error(("Invalid list: %q, ended early"):format(value)) elseif byte ~= comma then error(("Invalid list: %q, because of %q"):format(value, string.char(byte))) end end end -- read in a dictionary local function readDictionary(value, position) assert(value:byte(position) == openBrace) position = position + 1 if value:byte(position) == closeBrace then return {}, position+1 end local dictionary = {} while true do -- get the key first local key key, position = deserialize(value, position) if type(key) ~= "string" then error(("Found non-string dictionary key: %s"):format(tostring(key))) end position = skipWhitespace(value, position) local byte = value:byte(position) position = position+1 if not byte then error(("Invalid dictionary: %q, ended early"):format(value)) elseif byte ~= colon then error(("Invalid dictionary: %q, because of %q"):format(value, string.char(byte))) end position = skipWhitespace(value, position) -- now the value local val val, position = deserialize(value, position) dictionary[key] = val position = skipWhitespace(value, position) local byte = value:byte(position) position = position + 1 if byte == closeBrace then return dictionary, position elseif not byte then error(("Invalid dictionary: %q, ended early"):format(value)) elseif byte ~= comma then error(("Invalid dictionary: %q, because of %q"):format(value, string.char(byte))) end end end -- deserialize the object for the given value at the given position function deserialize(value, position) position = skipWhitespace(value, position) local nextByte = value:byte(position) if not nextByte then error(("Premature end: %q"):format(value)) end if nextByte == openBrace then return readDictionary(value, position) elseif nextByte == openBracket then return readList(value, position) elseif nextByte == doubleQuote then return readString(value, position) elseif nextByte == solidus then position = skipComment(value, position) return deserialize(value, position) elseif nextByte == minus or numbers[nextByte] then return readNumber(value, position) elseif nextByte == letterT then return readTrue(value, position) elseif nextByte == letterF then return readFalse(value, position) elseif nextByte == letterN then return readNull(value, position) else error(("Invalid input: %q"):format(value)) end end end
bsd-3-clause
a20251313/wax
lib/stdlib/helpers/frame.lua
19
2670
-- This is weird code... I'm just playing with an idea function wax.frame(object) return wax.dimensions(object, "frame") end function wax.bounds(object) return wax.dimensions(object, "bounds") end function wax.dimensions(object, varName) return setmetatable({ object = object, center = function(self) local offset = (wax.dimensions(self.object:superview(), varName).width - self.width) / 2 self.x = offset return self end, }, { __index = function(self, key) if key == "y" then key = "top" elseif key == "x" then key = "left" end local dimensions = (varName == "frame") and object:frame() or object:bounds() if key == "left" then return dimensions.x elseif key == "right" then return dimensions.x + dimensions.width elseif key == "top" then return dimensions.y elseif key == "bottom" then return dimensions.y + dimensions.height elseif key == "height" then return dimensions.height elseif key == "width" then return dimensions.width elseif key == "size" then return CGSize(dimensions.width, dimensions.height) elseif key == "origin" then return CGPoint(dimensions.x, dimensions.y) else error("Unknown frame key: " .. key) end end, __newindex = function(self, key, value) if key == "y" then key = "top" elseif key == "x" then key = "left" end local dimensions = (varName == "frame") and object:frame() or object:bounds() if key == "left" then dimensions.x = value elseif key == "right" then dimensions.x = value - dimensions.width elseif key == "top" then dimensions.y = value elseif key == "bottom" then dimensions.y = value - dimensions.height elseif key == "height" then dimensions.height = value elseif key == "width" then dimensions.width = value elseif key == "size" then dimensions.width = value.width dimensions.height = value.height elseif key == "origin" then dimensions.x = value.x dimensions.y = value.y elseif key == "stretchTop" then dimensions.height = dimensions.height - (value - dimensions.y) dimensions.y = value elseif key == "stretchBottom" then dimensions.height = dimensions.height + (value - (dimensions.height + dimensions.y)) elseif key == "stretchRight" then dimensions.width = dimensions.width + (value - (dimensions.width + dimensions.x)) else error("Unknown frame key: " .. key) end if (varName == "frame") then object:setFrame(dimensions) else object:setBounds(dimensions) end return self end }) end
mit
PlexChat/premake-core
tests/testfx.lua
9
10494
-- -- tests/testfx.lua -- Automated test framework for Premake. -- Copyright (c) 2008-2015 Jason Perkins and the Premake project -- local p = premake -- -- Define a namespace for the testing functions -- test = {} test.suppressed = {} -- -- Capture stderr for testing. -- local stderr_capture = nil local mt = getmetatable(io.stderr) local builtin_write = mt.write mt.write = function(...) if select(1,...) == io.stderr then stderr_capture = (stderr_capture or "") .. select(2,...) else return builtin_write(...) end end -- -- Assertion functions -- function test.capture(expected) local actual = premake.captured() .. premake.eol() -- create line-by-line iterators for both values local ait = actual:gmatch("(.-)" .. premake.eol()) local eit = expected:gmatch("(.-)\n") -- compare each value line by line local linenum = 1 local atxt = ait() local etxt = eit() while etxt do if (etxt ~= atxt) then test.fail("(%d) expected:\n%s\n...but was:\n%s", linenum, etxt, atxt) end linenum = linenum + 1 atxt = ait() etxt = eit() end end function test.closedfile(expected) if expected and not test.value_closedfile then test.fail("expected file to be closed") elseif not expected and test.value_closedfile then test.fail("expected file to remain open") end end function test.contains(expected, actual) if type(expected) == "table" then for i, v in ipairs(expected) do test.contains(v, actual) end elseif not table.contains(actual, expected) then test.fail("expected value %s not found", expected) end end function test.excludes(expected, actual) if type(expected) == "table" then for i, v in ipairs(expected) do test.excludes(v, actual) end elseif table.contains(actual, expected) then test.fail("excluded value %s found", expected) end end function test.fail(format, ...) -- if format is a number then it is the stack depth local depth = 3 local arg = {...} if type(format) == "number" then depth = depth + format format = table.remove(arg, 1) end -- convert nils into something more usefuls for i = 1, #arg do if (arg[i] == nil) then arg[i] = "(nil)" elseif (type(arg[i]) == "table") then arg[i] = "{" .. table.concat(arg[i], ", ") .. "}" end end local msg = string.format(format, unpack(arg)) error(debug.traceback(msg, depth), depth) end function test.filecontains(expected, fn) local f = io.open(fn) local actual = f:read("*a") f:close() if (expected ~= actual) then test.fail("expected %s but was %s", expected, actual) end end function test.hasoutput() local actual = premake.captured() if actual == "" then test.fail("expected output, received none"); end end function test.isemptycapture() local actual = premake.captured() if actual ~= "" then test.fail("expected empty capture, but was %s", actual); end end function test.isequal(expected, actual, depth) depth = depth or 0 if type(expected) == "table" then if expected and not actual then test.fail(depth, "expected table, got nil") end if #expected < #actual then test.fail(depth, "expected %d items, got %d", #expected, #actual) end for k,v in pairs(expected) do test.isequal(expected[k], actual[k], depth + 1) end else if (expected ~= actual) then test.fail(depth, "expected %s but was %s", expected, actual) end end return true end function test.isfalse(value) if (value) then test.fail("expected false but was true") end end function test.isnil(value) if (value ~= nil) then test.fail("expected nil but was " .. tostring(value)) end end function test.isnotnil(value) if (value == nil) then test.fail("expected not nil") end end function test.issame(expected, action) if expected ~= action then test.fail("expected same value") end end function test.istrue(value) if (not value) then test.fail("expected true but was false") end end function test.missing(value, actual) if table.contains(actual, value) then test.fail("unexpected value %s found", value) end end function test.openedfile(fname) if fname ~= test.value_openedfilename then local msg = "expected to open file '" .. fname .. "'" if test.value_openedfilename then msg = msg .. ", got '" .. test.value_openedfilename .. "'" end test.fail(msg) end end function test.success(fn, ...) local ok, err = pcall(fn, ...) if not ok then test.fail("call failed: " .. err) end end function test.stderr(expected) if not expected and stderr_capture then test.fail("Unexpected: " .. stderr_capture) elseif expected then if not stderr_capture or not stderr_capture:find(expected) then test.fail(string.format("expected '%s'; got %s", expected, stderr_capture or "(nil)")) end end end function test.notstderr(expected) if not expected and not stderr_capture then test.fail("Expected output on stderr; none received") elseif expected then if stderr_capture and stderr_capture:find(expected) then test.fail(string.format("stderr contains '%s'; was %s", expected, stderr_capture)) end end end -- -- Some helper functions -- function test.createWorkspace() local wks = workspace("MyWorkspace") configurations { "Debug", "Release" } local prj = test.createproject(wks) return wks, prj end -- Eventually we'll want to deprecate this one and move everyone -- over to createWorkspace() instead (4 Sep 2015). function test.createsolution() local wks = workspace("MySolution") configurations { "Debug", "Release" } local prj = test.createproject(wks) return wks, prj end function test.createproject(wks) local n = #wks.projects + 1 if n == 1 then n = "" end local prj = project ("MyProject" .. n) language "C++" kind "ConsoleApp" return prj end function test.getWorkspace(wks) p.oven.bake() return p.global.getWorkspace(wks.name) end p.alias(test, "getWorkspace", "getsolution") function test.getproject(wks, i) wks = test.getWorkspace(wks) return p.workspace.getproject(wks, i or 1) end function test.getconfig(prj, buildcfg, platform) local wks = test.getWorkspace(prj.workspace) prj = p.workspace.getproject(wks, prj.name) return p.project.getconfig(prj, buildcfg, platform) end -- -- Test stubs -- local function stub_io_open(fname, mode) test.value_openedfilename = fname test.value_openedfilemode = mode return { close = function() test.value_closedfile = true end } end local function stub_io_output(f) end local function stub_print(s) end local function stub_utf8() end local function stub_os_writefile_ifnotequal(content, fname) test.value_openedfilename = fname; test.value_closedfile = true return 0; end -- -- Define a collection for the test suites -- T = {} -- -- Test execution function -- local _OS_host = _OS local _OPTIONS_host = _OPTIONS local function error_handler(err) local msg = err -- if the error doesn't include a stack trace, add one if not msg:find("stack traceback:", 1, true) then msg = debug.traceback(err, 2) end -- trim of the trailing context of the originating xpcall local i = msg:find("[C]: in function 'xpcall'", 1, true) if i then msg = msg:sub(1, i - 3) end -- if the resulting stack trace is only one level deep, ignore it local n = select(2, msg:gsub('\n', '\n')) if n == 2 then msg = msg:sub(1, msg:find('\n', 1, true) - 1) end return msg end local function test_setup(suite, fn) _ACTION = "test" _OS = _OS_host _OPTIONS = {} setmetatable(_OPTIONS, getmetatable(_OPTIONS_host)) stderr_capture = nil premake.clearWarnings() premake.eol("\n") premake.escaper(nil) premake.indent("\t") premake.api.reset() -- reset captured I/O values test.value_openedfilename = nil test.value_openedfilemode = nil test.value_closedfile = false if suite.setup then return xpcall(suite.setup, error_handler) else return true end end local function test_run(suite, fn) local result, err premake.capture(function() result, err = xpcall(fn, error_handler) end) return result, err end local function test_teardown(suite, fn) if suite.teardown then return xpcall(suite.teardown, error_handler) else return true end end function test.declare(id) if T[id] then error("Duplicate test suite " .. id) end T[id] = { _TESTS_DIR = _TESTS_DIR, _SCRIPT_DIR = _SCRIPT_DIR, } return T[id] end function test.suppress(id) if type(id) == "table" then for i = 1, #id do test.suppress(id[i]) end else test.suppressed[id] = true end end function test.runall(suitename, testname) test.print = print local real_print = print local real_open = io.open local real_output = io.output print = stub_print io.open = stub_io_open io.output = stub_io_output os.writefile_ifnotequal = stub_os_writefile_ifnotequal premake.utf8 = stub_utf8 local numpassed = 0 local numfailed = 0 function runtest(suitename, suitetests, testname, testfunc) if suitetests.setup ~= testfunc and suitetests.teardown ~= testfunc and not test.suppressed[suitename .. "." .. testname] then local ok, err = test_setup(suitetests, testfunc) if ok then ok, err = test_run(suitetests, testfunc) end local tok, terr = test_teardown(suitetests, testfunc) ok = ok and tok err = err or terr if (not ok) then test.print(string.format("%s.%s: %s", suitename, testname, err)) numfailed = numfailed + 1 else numpassed = numpassed + 1 end end end function runsuite(suitename, suitetests, testname) if suitetests and not test.suppressed[suitename] then _TESTS_DIR = suitetests._TESTS_DIR _SCRIPT_DIR = suitetests._SCRIPT_DIR if testname then runtest(suitename, suitetests, testname, suitetests[testname]) else for testname, testfunc in pairs(suitetests) do if type(testfunc) == "function" then runtest(suitename, suitetests, testname, testfunc) end end end end end if suitename then runsuite(suitename, T[suitename], testname) else for suitename, suitetests in pairs(T) do runsuite(suitename, suitetests, testname) end end print = real_print io.open = real_open io.output = real_output return numpassed, numfailed end
bsd-3-clause
xdemolish/darkstar
scripts/zones/Dynamis-Windurst/Zone.lua
4
2260
----------------------------------- -- -- Zone: Dynamis-Windurst -- ----------------------------------- package.loaded["scripts/zones/Dynamis-Windurst/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Dynamis-Windurst/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) cs = -1; local realDay = os.time(); local dynaWaitxDay = player:getVar("dynaWaitxDay"); if((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or player:getVar("DynamisID") == GetServerVariable("[DynaWindurst]UniqueID")) then if(player:isBcnmsFull() == 1) then if(player:hasStatusEffect(EFFECT_DYNAMIS, 0) == false) then inst = player:addPlayerToDynamis(1282); if(inst == 1)then player:bcnmEnter(1282); else cs = 0; end else player:bcnmEnter(1282); end else inst = player:bcnmRegister(1282); if(inst == 1)then player:bcnmEnter(1282); else cs = 0; end end else cs = 0; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0) then player:setPos(-217.000,1.000,-119.000,94,0xEF); end end;
gpl-3.0
mluds/blockulous
goo/objects/progressbar.lua
2
1582
------------------------------------------------------------- ------ PROGRESS BAR. ------------------------------------------------------------- goo.progressbar = class('goo progressbar', goo.object) function goo.progressbar:initialize( parent ) super.initialize(self,parent) self.current_progress = 0 self.max_progress = 100 self.max_width = 100 self.scale = 100 self:setRange() end function goo.progressbar:draw( x, y ) love.graphics.setColor( unpack(self.style.backgroundColor) ) love.graphics.rectangle( self.style.fillMode, x, y, self.w, self.h ) end function goo.progressbar:setProgress( progress ) self.current_progress = progress local w = self.current_progress/self.range end function goo.progressbar:setPercentage( percentage ) local percentage = percentage or 0 self.w = self.max_width * (percentage/100) end function goo.progressbar:setRange( min, max ) local min = min or 0 local max = max or 100 self.range = (max-min) return self.range end function goo.progressbar:setSize( w, h ) super.setSize( self, w, h ) self.max_width = w self.scale = self.range / w end function goo.progressbar:updateSize( w, h ) local w = w or self.w or 0 local h = h or self.h or 20 self.w = w self.h = h end function goo.progressbar:incrementProgress() self.current_progress = self.current_progress + 1 self:updateSize( (self.current_progress / self.range) * self.max_width ) end function goo.progressbar:getProgress() return self.current_progress end function goo.progressbar:getPercentage() return (self.w/self.max_width)*100 end return goo.progressbar
mit
lukego/snabb
lib/ljsyscall/test/bsd.lua
18
16048
-- General BSD tests local function init(S) local helpers = require "syscall.helpers" local types = S.types local c = S.c local abi = S.abi local bit = require "syscall.bit" local ffi = require "ffi" local t, pt, s = types.t, types.pt, types.s local assert = helpers.assert local function fork_assert(cond, err, ...) -- if we have forked we need to fail in main thread not fork if not cond then print(tostring(err)) print(debug.traceback()) S.exit("failure") end if cond == true then return ... end return cond, ... end local function assert_equal(...) collectgarbage("collect") -- force gc, to test for bugs return assert_equals(...) end local teststring = "this is a test string" local size = 512 local buf = t.buffer(size) local tmpfile = "XXXXYYYYZZZ4521" .. S.getpid() local tmpfile2 = "./666666DDDDDFFFF" .. S.getpid() local tmpfile3 = "MMMMMTTTTGGG" .. S.getpid() local longfile = "1234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890" .. S.getpid() local efile = "./tmpexXXYYY" .. S.getpid() .. ".sh" local largeval = math.pow(2, 33) -- larger than 2^32 for testing local mqname = "ljsyscallXXYYZZ" .. S.getpid() local clean = function() S.rmdir(tmpfile) S.unlink(tmpfile) S.unlink(tmpfile2) S.unlink(tmpfile3) S.unlink(longfile) S.unlink(efile) end local test = {} test.bsd_misc = { test_sysctl_all = function() local all, err = S.sysctl() assert(all and type(all) == "table", "expect a table from all sysctls got " .. type(all)) end, } test.bsd_ids = { test_issetugid = function() if not S.issetugid then error "skipped" end local res = assert(S.issetugid()) assert(res == 0 or res == 1) -- some tests call setuid so might be tainted end, } test.filesystem_bsd = { test_revoke = function() local fd = assert(S.posix_openpt("rdwr, noctty")) assert(fd:grantpt()) assert(fd:unlockpt()) local pts_name = assert(fd:ptsname()) local pts = assert(S.open(pts_name, "rdwr, noctty")) assert(S.revoke(pts_name)) local n, err = pts:read() if n then -- correct behaviour according to man page assert_equal(#n, 0) -- read returns EOF after revoke else -- FreeBSD is NXIO Filed http://www.freebsd.org/cgi/query-pr.cgi?pr=188952 -- OSX is EIO assert(not n and (err.IO or err.NXIO)) end local n, err = pts:write("test") -- write fails after revoke assert(not n and (err.IO or err.NXIO), "access should be revoked") assert(pts:close()) -- close succeeds after revoke assert(fd:close()) end, test_chflags = function() local fd = assert(S.creat(tmpfile, "RWXU")) assert(fd:write("append")) assert(S.chflags(tmpfile, "uf_append")) assert(fd:write("append")) assert(fd:seek(0, "set")) local n, err = fd:write("not append") if not (S.__rump or abi.xen) then assert(err and err.PERM, "non append write should fail") end -- TODO I think this is due to tmpfs mount?? assert(S.chflags(tmpfile)) -- clear flags assert(S.unlink(tmpfile)) assert(fd:close()) end, test_lchflags = function() if not S.lchflags then error "skipped" end local fd = assert(S.creat(tmpfile, "RWXU")) assert(fd:write("append")) assert(S.lchflags(tmpfile, "uf_append")) assert(fd:write("append")) assert(fd:seek(0, "set")) local n, err = fd:write("not append") if not (S.__rump or abi.xen) then assert(err and err.PERM, "non append write should fail") end -- TODO I think this is due to tmpfs mount?? assert(S.lchflags(tmpfile)) -- clear flags assert(S.unlink(tmpfile)) assert(fd:close()) end, test_fchflags = function() local fd = assert(S.creat(tmpfile, "RWXU")) assert(fd:write("append")) assert(fd:chflags("uf_append")) assert(fd:write("append")) assert(fd:seek(0, "set")) local n, err = fd:write("not append") if not (S.__rump or abi.xen) then assert(err and err.PERM, "non append write should fail") end -- TODO I think this is due to tmpfs mount?? assert(fd:chflags()) -- clear flags assert(S.unlink(tmpfile)) assert(fd:close()) end, test_chflagsat = function() if not S.chflagsat then error "skipped" end local fd = assert(S.creat(tmpfile, "RWXU")) assert(fd:write("append")) assert(S.chflagsat("fdcwd", tmpfile, "uf_append", "symlink_nofollow")) assert(fd:write("append")) assert(fd:seek(0, "set")) local n, err = fd:write("not append") assert(err and err.PERM, "non append write should fail") assert(S.chflagsat("fdcwd", tmpfile)) -- clear flags assert(S.unlink(tmpfile)) assert(fd:close()) end, test_lchmod = function() if not S.lchmod then error "skipped" end local fd = assert(S.creat(tmpfile, "RWXU")) assert(S.lchmod(tmpfile, "RUSR, WUSR")) assert(S.access(tmpfile, "rw")) assert(S.unlink(tmpfile)) assert(fd:close()) end, test_utimensat = function() -- BSD utimensat as same specification as Linux, but some functionality missing, so test simpler if not S.utimensat then error "skipped" end local fd = assert(S.creat(tmpfile, "RWXU")) local dfd = assert(S.open(".")) assert(S.utimensat(nil, tmpfile)) local st1 = fd:stat() assert(S.utimensat("fdcwd", tmpfile, {"omit", "omit"})) local st2 = fd:stat() assert(st1.mtime == st2.mtime, "mtime unchanged") -- cannot test atime as stat touches it assert(S.unlink(tmpfile)) assert(fd:close()) assert(dfd:close()) end, } test.kqueue = { test_kqueue_vnode = function() local kfd = assert(S.kqueue()) local fd = assert(S.creat(tmpfile, "rwxu")) local kevs = t.kevents{{fd = fd, filter = "vnode", flags = "add, enable, clear", fflags = "delete, write, extend, attrib, link, rename, revoke"}} assert(kfd:kevent(kevs, nil)) local _, _, n = assert(kfd:kevent(nil, kevs, 0)) assert_equal(n, 0) -- no events yet assert(S.unlink(tmpfile)) local count = 0 for k, v in assert(kfd:kevent(nil, kevs, 1)) do assert(v.DELETE, "expect delete event") count = count + 1 end assert_equal(count, 1) assert(fd:write("something")) local count = 0 for k, v in assert(kfd:kevent(nil, kevs, 1)) do assert(v.WRITE, "expect write event") assert(v.EXTEND, "expect extend event") count = count + 1 end assert_equal(count, 1) assert(fd:close()) assert(kfd:close()) end, test_kqueue_read = function() local kfd = assert(S.kqueue()) local p1, p2 = assert(S.pipe()) local kevs = t.kevents{{fd = p1, filter = "read", flags = "add"}} assert(kfd:kevent(kevs, nil)) local a, b, n = assert(kfd:kevent(nil, kevs, 0)) assert_equal(n, 0) -- no events yet local str = "test" p2:write(str) local count = 0 for k, v in assert(kfd:kevent(nil, kevs, 0)) do assert_equal(v.size, #str) -- size will be amount available to read count = count + 1 end assert_equal(count, 1) -- 1 event readable now local r, err = p1:read() local _, _, n = assert(kfd:kevent(nil, kevs, 0)) assert_equal(n, 0) -- no events any more assert(p2:close()) local count = 0 for k, v in assert(kfd:kevent(nil, kevs, 0)) do assert(v.EOF, "expect EOF event") count = count + 1 end assert_equal(count, 1) assert(p1:close()) assert(kfd:close()) end, test_kqueue_write = function() local kfd = assert(S.kqueue()) local p1, p2 = assert(S.pipe()) local kevs = t.kevents{{fd = p2, filter = "write", flags = "add"}} assert(kfd:kevent(kevs, nil)) local count = 0 for k, v in assert(kfd:kevent(nil, kevs, 0)) do assert(v.size > 0) -- size will be amount free in buffer count = count + 1 end assert_equal(count, 1) -- one event assert(p1:close()) -- close read end count = 0 for k, v in assert(kfd:kevent(nil, kevs, 0)) do assert(v.EOF, "expect EOF event") count = count + 1 end assert_equal(count, 1) assert(p2:close()) assert(kfd:close()) end, test_kqueue_timer = function() local kfd = assert(S.kqueue()) local kevs = t.kevents{{ident = 0, filter = "timer", flags = "add, oneshot", data = 10}} assert(kfd:kevent(kevs, nil)) local count = 0 for k, v in assert(kfd:kevent(nil, kevs)) do assert_equal(v.size, 1) -- count of expiries is 1 as oneshot count = count + 1 end assert_equal(count, 1) -- will have expired by now assert(kfd:close()) end, } test.bsd_extattr = { teardown = clean, test_extattr_empty_fd = function() if not S.extattr_get_fd then error "skipped" end local fd = assert(S.creat(tmpfile, "rwxu")) assert(S.unlink(tmpfile)) local n, err = fd:extattr_get("user", "myattr", false) -- false does raw call with no buffer to return length if not n and err.OPNOTSUPP then error "skipped" end -- fs does not support extattr assert(not n and err.NOATTR) assert(fd:close()) end, test_extattr_getsetdel_fd = function() if not S.extattr_get_fd then error "skipped" end local fd = assert(S.creat(tmpfile, "rwxu")) assert(S.unlink(tmpfile)) local n, err = fd:extattr_get("user", "myattr", false) -- false does raw call with no buffer to return length if not n and err.OPNOTSUPP then error "skipped" end -- fs does not support extattr assert(not n and err.NOATTR) local n, err = fd:extattr_set("user", "myattr", "myvalue") if not n and err.OPNOTSUPP then error "skipped" end -- fs does not support setting extattr assert(n, err) assert_equal(n, #"myvalue") local str = assert(fd:extattr_get("user", "myattr")) assert_equal(str, "myvalue") local ok = assert(fd:extattr_delete("user", "myattr")) local str, err = fd:extattr_get("user", "myattr") assert(not str and err.NOATTR) assert(fd:close()) end, test_extattr_getsetdel_file = function() if not S.extattr_get_fd then error "skipped" end local fd = assert(S.creat(tmpfile, "rwxu")) assert(fd:close()) local n, err = S.extattr_get_file(tmpfile, "user", "myattr", false) -- false does raw call with no buffer to return length if not n and err.OPNOTSUPP then error "skipped" end -- fs does not support extattr assert(not n and err.NOATTR) local n, err = S.extattr_set_file(tmpfile, "user", "myattr", "myvalue") if not n and err.OPNOTSUPP then error "skipped" end -- fs does not support setting extattr assert(n, err) assert_equal(n, #"myvalue") local str = assert(S.extattr_get_file(tmpfile, "user", "myattr")) assert_equal(str, "myvalue") local ok = assert(S.extattr_delete_file(tmpfile, "user", "myattr")) local str, err = S.extattr_get_file(tmpfile, "user", "myattr") assert(not str and err.NOATTR) assert(S.unlink(tmpfile)) end, test_extattr_getsetdel_link = function() if not S.extattr_get_fd then error "skipped" end assert(S.symlink(tmpfile2, tmpfile)) local n, err = S.extattr_get_link(tmpfile, "user", "myattr", false) -- false does raw call with no buffer to return length if not n and err.OPNOTSUPP then error "skipped" end -- fs does not support extattr assert(not n and err.NOATTR) local n, err = S.extattr_set_link(tmpfile, "user", "myattr", "myvalue") if not n and err.OPNOTSUPP then error "skipped" end -- fs does not support setting extattr assert(n, err) assert_equal(n, #"myvalue") local str = assert(S.extattr_get_link(tmpfile, "user", "myattr")) assert_equal(str, "myvalue") local ok = assert(S.extattr_delete_link(tmpfile, "user", "myattr")) local str, err = S.extattr_get_link(tmpfile, "user", "myattr") assert(not str and err.NOATTR) assert(S.unlink(tmpfile)) end, test_extattr_list_fd = function() if not S.extattr_list_fd then error "skipped" end local fd = assert(S.creat(tmpfile, "rwxu")) assert(S.unlink(tmpfile)) local attrs, err = fd:extattr_list("user") if not attrs and err.OPNOTSUPP then error "skipped" end -- fs does not support extattr assert(attrs, err) assert_equal(#attrs, 0) assert(fd:extattr_set("user", "myattr", "myvalue")) local attrs = assert(fd:extattr_list("user")) assert_equal(#attrs, 1) assert_equal(attrs[1], "myattr") assert(fd:extattr_set("user", "newattr", "newvalue")) local attrs = assert(fd:extattr_list("user")) assert_equal(#attrs, 2) assert((attrs[1] == "myattr" and attrs[2] == "newattr") or (attrs[2] == "myattr" and attrs[1] == "newattr")) assert(fd:close()) end, test_extattr_list_file = function() if not S.extattr_list_file then error "skipped" end local fd = assert(S.creat(tmpfile, "rwxu")) local attrs, err = S.extattr_list_file(tmpfile, "user") if not attrs and err.OPNOTSUPP then error "skipped" end -- fs does not support extattr assert(attrs, err) assert_equal(#attrs, 0) assert(S.extattr_set_file(tmpfile, "user", "myattr", "myvalue")) local attrs = assert(S.extattr_list_file(tmpfile, "user")) assert_equal(#attrs, 1) assert_equal(attrs[1], "myattr") assert(S.extattr_set_file(tmpfile, "user", "newattr", "newvalue")) local attrs = assert(S.extattr_list_file(tmpfile, "user")) assert_equal(#attrs, 2) assert((attrs[1] == "myattr" and attrs[2] == "newattr") or (attrs[2] == "myattr" and attrs[1] == "newattr")) assert(S.unlink(tmpfile)) end, test_extattr_list_link = function() if not S.extattr_list_file then error "skipped" end assert(S.symlink(tmpfile2, tmpfile)) local attrs, err = S.extattr_list_link(tmpfile, "user") if not attrs and err.OPNOTSUPP then error "skipped" end -- fs does not support extattr assert(attrs, err) assert_equal(#attrs, 0) assert(S.extattr_set_link(tmpfile, "user", "myattr", "myvalue")) local attrs = assert(S.extattr_list_link(tmpfile, "user")) assert_equal(#attrs, 1) assert_equal(attrs[1], "myattr") assert(S.extattr_set_link(tmpfile, "user", "newattr", "newvalue")) local attrs = assert(S.extattr_list_link(tmpfile, "user")) assert_equal(#attrs, 2) assert((attrs[1] == "myattr" and attrs[2] == "newattr") or (attrs[2] == "myattr" and attrs[1] == "newattr")) assert(S.unlink(tmpfile)) end, test_extattr_list_long = function() if not S.extattr_list_fd then error "skipped" end local fd = assert(S.creat(tmpfile, "rwxu")) assert(S.unlink(tmpfile)) local attrs, err = fd:extattr_list("user") if not attrs and err.OPNOTSUPP then error "skipped" end -- fs does not support extattr assert(attrs, err) assert_equal(#attrs, 0) local count = 100 for i = 1, count do assert(fd:extattr_set("user", "myattr" .. i, "myvalue")) end local attrs = assert(fd:extattr_list("user")) assert_equal(#attrs, count) assert(fd:close()) end, } -- skip as no processes in rump if not S.__rump then test.kqueue.test_kqueue_proc = function() local pid = assert(S.fork()) if pid == 0 then -- child S.pause() S.exit() else -- parent local kfd = assert(S.kqueue()) local kevs = t.kevents{{ident = pid, filter = "proc", flags = "add", fflags = "exit, fork, exec"}} assert(kfd:kevent(kevs, nil)) assert(S.kill(pid, "term")) local count = 0 for k, v in assert(kfd:kevent(nil, kevs, 1)) do assert(v.EXIT) count = count + 1 end assert_equal(count, 1) assert(kfd:close()) assert(S.waitpid(pid)) end end test.kqueue.test_kqueue_signal = function() assert(S.signal("alrm", "ign")) local kfd = assert(S.kqueue()) local kevs = t.kevents{{signal = "alrm", filter = "signal", flags = "add"}} assert(kfd:kevent(kevs, nil)) assert(S.kill(0, "alrm")) assert(S.kill(0, "alrm")) local count = 0 for k, v in assert(kfd:kevent(nil, kevs, 1)) do assert_equal(v.data, 2) -- event happened twice count = count + 1 end assert_equal(count, 1) assert(S.signal("alrm", "dfl")) end end return test end return {init = init}
apache-2.0
samael65535/quick-ng
quick/framework/luaoc.lua
20
2593
--[[ Copyright (c) 2011-2014 chukong-inc.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] -------------------------------- -- @module luaoc --[[-- Lua 与 Objective-C 的交互接口 ]] local luaoc = {} local callStaticMethod = LuaObjcBridge.callStaticMethod -- start -- -------------------------------- -- 调用Objective-C类的接口。 -- @function [parent=#luaoc] callStaticMethod -- @param string className Objective-C类名 -- @param string methodName Objective-C类方法名 -- @param table args Objective-C类方法所需要的各种参数字典,key值为方法的参数名 -- @return boolean#boolean ret (return value: bool) ok, mixed ret ok为是否调用成功, ok为true时,ret为Objective-C方法的返回值,ok为false时,ret为出错原因 -- end -- function luaoc.callStaticMethod(className, methodName, args) local ok, ret = callStaticMethod(className, methodName, args) if not ok then local msg = string.format("luaoc.callStaticMethod(\"%s\", \"%s\", \"%s\") - error: [%s] ", className, methodName, tostring(args), tostring(ret)) if ret == -1 then printError(msg .. "INVALID PARAMETERS") elseif ret == -2 then printError(msg .. "CLASS NOT FOUND") elseif ret == -3 then printError(msg .. "METHOD NOT FOUND") elseif ret == -4 then printError(msg .. "EXCEPTION OCCURRED") elseif ret == -5 then printError(msg .. "INVALID METHOD SIGNATURE") else printError(msg .. "UNKNOWN") end end return ok, ret end return luaoc
mit
hsiaoyi/Melo
cocos2d/cocos/scripting/lua-bindings/auto/api/MenuItemFont.lua
11
2660
-------------------------------- -- @module MenuItemFont -- @extend MenuItemLabel -- @parent_module cc -------------------------------- -- Returns the name of the Font.<br> -- js getFontNameObj<br> -- js NA -- @function [parent=#MenuItemFont] getFontNameObj -- @param self -- @return string#string ret (return value: string) -------------------------------- -- Set the font name .<br> -- c++ can not overload static and non-static member functions with the same parameter types.<br> -- so change the name to setFontNameObj.<br> -- js setFontName<br> -- js NA -- @function [parent=#MenuItemFont] setFontNameObj -- @param self -- @param #string name -- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont) -------------------------------- -- Initializes a menu item from a string with a target/selector. -- @function [parent=#MenuItemFont] initWithString -- @param self -- @param #string value -- @param #function callback -- @return bool#bool ret (return value: bool) -------------------------------- -- get font size .<br> -- js getFontSize<br> -- js NA -- @function [parent=#MenuItemFont] getFontSizeObj -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Set font size.<br> -- c++ can not overload static and non-static member functions with the same parameter types.<br> -- so change the name to setFontSizeObj.<br> -- js setFontSize<br> -- js NA -- @function [parent=#MenuItemFont] setFontSizeObj -- @param self -- @param #int size -- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont) -------------------------------- -- Set the default font name. -- @function [parent=#MenuItemFont] setFontName -- @param self -- @param #string name -- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont) -------------------------------- -- Get default font size. -- @function [parent=#MenuItemFont] getFontSize -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Get the default font name. -- @function [parent=#MenuItemFont] getFontName -- @param self -- @return string#string ret (return value: string) -------------------------------- -- Set default font size. -- @function [parent=#MenuItemFont] setFontSize -- @param self -- @param #int size -- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont) -------------------------------- -- js ctor -- @function [parent=#MenuItemFont] MenuItemFont -- @param self -- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont) return nil
apache-2.0
czfshine/UpAndAway
code/prefabs/cloud_fruit.lua
2
3308
BindGlobal() local CFG = TheMod:GetConfig() local assets = { Asset("ANIM", "anim/cloud_fruit.zip"), Asset( "ATLAS", inventoryimage_atlas("cloud_fruit") ), Asset( "IMAGE", inventoryimage_texture("cloud_fruit") ), Asset( "ATLAS", inventoryimage_atlas("cloud_fruit_cooked") ), Asset( "IMAGE", inventoryimage_texture("cloud_fruit_cooked") ), } local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) inst.AnimState:SetBank("dragonfruit") inst.AnimState:SetBuild("cloud_fruit") inst.AnimState:PlayAnimation("idle") ------------------------------------------------------------------------ SetupNetwork(inst) ------------------------------------------------------------------------ inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = inventoryimage_atlas("cloud_fruit") inst:AddComponent("stackable") inst.components.stackable.maxsize = CFG.CLOUD_FRUIT.STACK_SIZE inst:AddComponent("edible") inst.components.edible.foodtype = CFG.CLOUD_FRUIT.FOODTYPE inst.components.edible.healthvalue = CFG.CLOUD_FRUIT.UNCOOKED_HEALTH_VALUE inst.components.edible.hungervalue = CFG.CLOUD_FRUIT.UNCOOKED_HUNGER_VALUE inst.components.edible.sanityvalue = CFG.CLOUD_FRUIT.UNCOOKED_SANITY_VALUE inst:AddComponent("cookable") inst.components.cookable.product = CFG.CLOUD_FRUIT.COOKED_PRODUCT inst:AddComponent("perishable") inst.components.perishable:SetPerishTime(CFG.CLOUD_FRUIT.UNCOOKED_PERISH_TIME) inst.components.perishable:StartPerishing() inst.components.perishable.onperishreplacement = CFG.CLOUD_FRUIT.PERISH_ITEM return inst end local function cookedfn(inst) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) inst.AnimState:SetBank("dragonfruit") inst.AnimState:SetBuild("cloud_fruit") inst.AnimState:PlayAnimation("cooked") ------------------------------------------------------------------------ SetupNetwork(inst) ------------------------------------------------------------------------ inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = inventoryimage_atlas("cloud_fruit_cooked") inst:AddComponent("stackable") inst.components.stackable.maxsize = CFG.CLOUD_FRUIT.STACK_SIZE inst:AddComponent("edible") inst.components.edible.foodtype = CFG.CLOUD_FRUIT.FOODTYPE inst.components.edible.healthvalue = CFG.CLOUD_FRUIT.COOKED_HEALTH_VALUE inst.components.edible.hungervalue = CFG.CLOUD_FRUIT.COOKED_HUNGER_VALUE inst.components.edible.sanityvalue = CFG.CLOUD_FRUIT.COOKED_SANITY_VALUE inst:AddComponent("perishable") inst.components.perishable:SetPerishTime(CFG.CLOUD_FRUIT.COOKED_PERISH_TIME) inst.components.perishable:StartPerishing() inst.components.perishable.onperishreplacement = CFG.CLOUD_FRUIT.PERISH_ITEM return inst end return { Prefab ("common/inventory/cloud_fruit", fn, assets, prefabs), Prefab ("common/inventory/cloud_fruit_cooked", cookedfn, assets, prefabs) }
gpl-2.0
lukego/snabb
src/program/firehose/firehose.lua
6
4726
module(..., package.seeall) local lib = require("core.lib") local long_opts = { help = "h", example = "e", ["print-header"] = "H", time = "t", input = "i", ["ring-size"] = "r", } function fatal (reason) print(reason) os.exit(1) end function run (args) local usage = require("program.firehose.README_inc") local header = require("program.firehose.firehose_h_inc") local example = require("program.firehose.example_inc") local opt = {} local time = nil local pciaddresses = {} local ring_size = 2048 function opt.h (arg) print(usage) main.exit(0) end function opt.H (arg) print(header) main.exit(0) end function opt.e (arg) print(example) main.exit(0) end function opt.t (arg) time = tonumber(arg) if type(time) ~= 'number' then fatal("bad time value: " .. arg) end end function opt.i (arg) table.insert(pciaddresses, arg) end function opt.r (arg) ring_size = tonumber(arg) if type(ring_size) ~= 'number' then fatal("bad ring size: " .. arg) end if ring_size > 32*1024 then fatal("ring size too large for hardware: " .. ring_size) end if math.log(ring_size)/math.log(2) % 1 ~= 0 then fatal("ring size is not a power of two: " .. arg) end end args = lib.dogetopt(args, opt, "hHet:i:r:", long_opts) if #pciaddresses == 0 then fatal("Usage error: no input sources given (-i). Use --help for usage.") end local sofile = args[1] -- Load shared object print("Loading shared object: "..sofile) local ffi = require("ffi") local C = ffi.C local so = ffi.load(sofile) ffi.cdef[[ void firehose_start(); void firehose_stop(); int firehose_callback_v1(const char *pciaddr, char **packets, void *rxring, int ring_size, int index); ]] -- Array where we store a function for each NIC that will process the traffic. local run_functions = {} for _,pciaddr in ipairs(pciaddresses) do -- Initialize a device driver print("Initializing NIC: "..pciaddr) local pci = require("lib.hardware.pci") pci.unbind_device_from_linux(pciaddr) -- make kernel/ixgbe release this device local intel10g = require("apps.intel.intel10g") -- Maximum buffers to avoid packet drops intel10g.num_descriptors = ring_size local nic = intel10g.new_sf({pciaddr=pciaddr}) nic:open() -- Traffic processing -- -- We are using a special-purpose receive method designed for fast -- packet capture: -- -- Statically allocate all packet buffers. -- -- Statically initialize the hardware RX descriptor ring to point to -- the preallocated packets. -- -- Have the C callback loop directly over the RX ring to process the -- packets that are ready. -- -- This means that no work is done to allocate and free buffers or to -- write new descriptors to the RX ring. This is expected to have -- extremely low overhead to recieve each packet. -- Set NIC to "legacy" descriptor format. In this mode the NIC "write -- back" does not overwrite the address stored in the descriptor and -- so this can be reused. See 82599 datasheet section 7.1.5. nic.r.SRRCTL(10 + bit.lshift(1, 28)) -- Array of packet data buffers. This will be passed to C. local packets = ffi.new("char*[?]", ring_size) for i = 0, ring_size-1 do -- Statically allocate a packet and put the address in the array local p = packet.allocate() packets[i] = p.data -- Statically allocate the matching hardware receive descriptor nic.rxdesc[i].data.address = memory.virtual_to_physical(p.data) nic.rxdesc[i].data.dd = 0 end nic.r.RDT(ring_size-1) local index = 0 -- ring index of next packet local rxring = nic.rxdesc local run = function () index = so.firehose_callback_v1(pciaddr, packets, rxring, ring_size, index) nic.r.RDT(index==0 and ring_size or index-1) end table.insert(run_functions, run) end print("Initializing callback library") so.firehose_start() -- Process traffic in infinite loop print("Processing traffic...") local deadline = time and (C.get_monotonic_time() + time) while true do for i = 1, 10000 do for i = 1, #run_functions do -- Run the traffic processing function for each NIC. run_functions[i]() end end if deadline and (C.get_monotonic_time() > deadline) then so.firehose_stop() break end end end
apache-2.0
xopxe/Toribio
tasks/bobot_server.lua
1
4829
local M = {} local toribio = require 'toribio' local devices = toribio.devices local bobot = nil --require('comms/bobot').bobot local log = require 'lumen.log' table.pack=table.pack or function (...) return {n=select('#',...),...} end local function split_words(s) local words={} for p in string.gmatch(s, "%S+") do words[#words+1]=p end return words end local process = {} process["INIT"] = function () --to check the new state of hardware on the fly --server_init() toribio.init(nil) return 'ok' end process["REFRESH"] = function () --to check the new state of hardware on the fly bobot.refresh() return 'ok' end process["LIST"] = function () local ret,comma = "", "" for name, _ in pairs(devices) do ret = ret .. comma .. name comma="," end return ret end --[[ process["LISTI"] = function () if baseboards then for _, bb in ipairs(bobot.baseboards) do local handler_size=bb:get_handler_size() for i=1, handler_size do t_handler = bb:get_handler_type(i) end end end end --]] process["OPEN"] = function (parameters) local d = parameters[2] local ep1= tonumber(parameters[3]) local ep2= tonumber(parameters[4]) if not d then log('BOBOTSRV', 'ERROR', "ls:Missing 'device' parameter") return end return "ok" end process["DESCRIBE"] = function (parameters) local d = parameters[2] local ep1= tonumber(parameters[3]) local ep2= tonumber(parameters[4]) if not d then log ('BOBOTSRV', 'ERROR', "ls:Missing \"device\" parameter") return end local device = devices[d] --if not device.api then -- return "missing driver" --end local skip_fields = {remove=true, name=true, register_callback=true, events=true, task=true, filename=true, module=true, bobot_metadata=true} local ret = "{" for fname, fdef in pairs(device) do if not skip_fields[fname] then ret = ret .. fname .. "={" ret = ret .. " parameters={" local bobot_metadata = ((device.bobot_metadata or {})[fdef] or { parameters={}, returns={} }) local meta_parameters = bobot_metadata.parameters for i,pars in ipairs(meta_parameters) do ret = ret .. "[" ..i.."]={" for k, v in pairs(pars) do ret = ret .."['".. k .."']='"..tostring(v).."'," end ret = ret .. "}," end ret = ret .. "}, returns={" local meta_returns = bobot_metadata.returns for i,rets in ipairs(meta_returns) do ret = ret .. "[" ..i.."]={" for k, v in pairs(rets) do ret = ret .."['".. k .."']='"..tostring(v).."'," end ret = ret .. "}," end ret = ret .. "}}," end end ret=ret.."}" return ret end process["CALL"] = function (parameters) local d = parameters[2] local call = parameters[3] if not (d and call) then log ('BOBOTSRV', 'ERROR', "ls:Missing parameters %s %s", d, call) return end local device = devices[d] local api_call=device[call]; if not api_call then return "missing call" end local is_open = device.dev.handler or device.dev.name =='pnp' if not is_open then device.dev:open(1, 1) end --local tini=socket.gettime() --local ok, ret = pcall (api_call.call, unpack(parameters,4)) --if not ok then print ("Error calling", ret) end local ret = table.pack(pcall(device.dev.api[call].call, unpack(parameters,4))) local ok = ret[1] if ok then return table.concat(ret, ',', 2) else print ("error calling", table.concat(ret, ',', 2)) end end process["CLOSEALL"] = function () if bobot and bobot.baseboards then for _, bb in ipairs(bobot.baseboards) do --this command closes all the open user modules --it does not have sense with plug and play bb:force_close_all() --modif andrew end end return "ok" end process["BOOTLOADER"] = function () if bobot and bobot.baseboards then for _, bb in ipairs(bobot.baseboards) do bb:switch_to_bootloader() end end return "ok" end process["QUIT"] = function () log ('BOBOTSRV', 'INFO', "Requested EXIT...") os.exit() return "ok" end M.init = function(conf) local selector = require 'lumen.tasks.selector' local ip = conf.ip or '127.0.0.1' local port = conf.port or 2009 local tcprecv = selector.new_tcp_server(ip, port, 'line', function( inskt, line, err) --print("bobot server:", inskt, line, err or '') if not line then return end local words=split_words(line) local command=words[1] if not command then log ('BOBOTSRV', 'ERROR', "bs:Error parsing line %s", line) else if not process[command] then log ('BOBOTSRV', 'ERROR', "bs:Command '%s' not supported:", command) else local ret = process[command](words) or "" if ret then inskt:send(ret.."\n") else log ('BOBOTSRV', 'ERROR', "Error calling '%s'", command) inskt:send("\n") end end end return true end) end return M
mit
mahdib9/ml
plugins/inpm.lua
1114
3008
do local function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end local function chat_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of Groups:\n*Use /join (ID) to join*\n\n ' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairsByKeys(settings) do if m == 'set_name' then name = n end end message = message .. '👥 '.. name .. ' (ID: ' .. v .. ')\n\n ' end local file = io.open("./groups/lists/listed_groups.txt", "w") file:write(message) file:flush() file:close() return message end local function run(msg, matches) if msg.to.type ~= 'chat' or is_sudo(msg) or is_admin(msg) and is_realm(msg) then local data = load_data(_config.moderation.data) if matches[1] == 'join' and data[tostring(matches[2])] then if is_banned(msg.from.id, matches[2]) then return 'You are banned.' end if is_gbanned(msg.from.id) then return 'You are globally banned.' end if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then return 'Group is private.' end local chat_id = "chat#id"..matches[2] local user_id = "user#id"..msg.from.id chat_add_user(chat_id, user_id, ok_cb, false) local group_name = data[tostring(matches[2])]['settings']['set_name'] return "Added you to chat:\n\n👥"..group_name.." (ID:"..matches[2]..")" elseif matches[1] == 'join' and not data[tostring(matches[2])] then return "Chat not found." end if matches[1] == 'chats'then if is_admin(msg) and msg.to.type == 'chat' then return chat_list(msg) elseif msg.to.type ~= 'chat' then return chat_list(msg) end end if matches[1] == 'chatlist'then if is_admin(msg) and msg.to.type == 'chat' then send_document("chat#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) elseif msg.to.type ~= 'chat' then send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) end end end end return { patterns = { "^[/!](chats)$", "^[/!](chatlist)$", "^[/!](join) (.*)$", "^[/!](kickme) (.*)$", "^!!tgservice (chat_add_user)$" }, run = run, } end
gpl-2.0
zeus-ff/adminbot
plugins/inpm.lua
1114
3008
do local function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end local function chat_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of Groups:\n*Use /join (ID) to join*\n\n ' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairsByKeys(settings) do if m == 'set_name' then name = n end end message = message .. '👥 '.. name .. ' (ID: ' .. v .. ')\n\n ' end local file = io.open("./groups/lists/listed_groups.txt", "w") file:write(message) file:flush() file:close() return message end local function run(msg, matches) if msg.to.type ~= 'chat' or is_sudo(msg) or is_admin(msg) and is_realm(msg) then local data = load_data(_config.moderation.data) if matches[1] == 'join' and data[tostring(matches[2])] then if is_banned(msg.from.id, matches[2]) then return 'You are banned.' end if is_gbanned(msg.from.id) then return 'You are globally banned.' end if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then return 'Group is private.' end local chat_id = "chat#id"..matches[2] local user_id = "user#id"..msg.from.id chat_add_user(chat_id, user_id, ok_cb, false) local group_name = data[tostring(matches[2])]['settings']['set_name'] return "Added you to chat:\n\n👥"..group_name.." (ID:"..matches[2]..")" elseif matches[1] == 'join' and not data[tostring(matches[2])] then return "Chat not found." end if matches[1] == 'chats'then if is_admin(msg) and msg.to.type == 'chat' then return chat_list(msg) elseif msg.to.type ~= 'chat' then return chat_list(msg) end end if matches[1] == 'chatlist'then if is_admin(msg) and msg.to.type == 'chat' then send_document("chat#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) elseif msg.to.type ~= 'chat' then send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) end end end end return { patterns = { "^[/!](chats)$", "^[/!](chatlist)$", "^[/!](join) (.*)$", "^[/!](kickme) (.*)$", "^!!tgservice (chat_add_user)$" }, run = run, } end
gpl-2.0
ln-zookeeper/wesnoth
data/ai/micro_ais/cas/ca_hang_out.lua
2
5772
local H = wesnoth.require "helper" local AH = wesnoth.require "ai/lua/ai_helper.lua" local LS = wesnoth.require "location_set" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua" local MAISD = wesnoth.require "ai/micro_ais/micro_ai_self_data.lua" local M = wesnoth.map local function get_hang_out_units(cfg) local units = AH.get_units_with_moves { side = wesnoth.current.side, { "and", H.get_child(cfg, "filter") } } return units end local ca_hang_out = {} function ca_hang_out:evaluation(cfg, data) -- Return 0 if the mobilize condition has previously been met if MAISD.get_mai_self_data(data, cfg.ai_id, "mobilize_units") then return 0 end -- Otherwise check if any of the mobilize conditions are now met local mobilize_condition = H.get_child(cfg, "mobilize_condition") if (mobilize_condition and wesnoth.eval_conditional(mobilize_condition)) or (cfg.mobilize_on_gold_less_than and (wesnoth.sides[wesnoth.current.side].gold < cfg.mobilize_on_gold_less_than)) then MAISD.insert_mai_self_data(data, cfg.ai_id, { mobilize_units = true }) -- Need to unmark all units also (all units, with and without moves) local units = wesnoth.get_units { side = wesnoth.current.side, { "and", H.get_child(cfg, "filter") } } for _,unit in ipairs(units) do MAIUV.delete_mai_unit_variables(unit, cfg.ai_id) end return 0 end if get_hang_out_units(cfg)[1] then return cfg.ca_score end return 0 end function ca_hang_out:execution(cfg) local units = get_hang_out_units(cfg) -- Get the locations close to which the units should hang out -- cfg.filter_location defaults to the location of the side leader(s) local filter_location = H.get_child(cfg, "filter_location") or { { "filter", { side = wesnoth.current.side, canrecruit = "yes" } } } local width, height = wesnoth.get_map_size() local locs = wesnoth.get_locations { x = '1-' .. width, y = '1-' .. height, { "and", filter_location } } -- Get map of locations to be avoided. -- Use [micro_ai][avoid] tag with priority over [ai][avoid]. -- If neither is given, default to all castle terrain. local avoid_tag = H.get_child(cfg, "avoid") local avoid_map if avoid_tag then avoid_map = LS.of_pairs(wesnoth.get_locations(avoid_tag)) else local ai_tag = H.get_child(wesnoth.sides[wesnoth.current.side].__cfg, 'ai') for aspect in H.child_range(ai_tag, 'aspect') do if (aspect.id == 'avoid') then local facet = H.get_child(aspect, 'facet') if facet or aspect.name ~= "composite_aspect" then -- If there's a [facet] child, it's set as a composite aspect, -- with at least one facet. -- But it might not be a composite aspect; it could be -- a Lua aspect or a standard aspect. avoid_map = LS.of_pairs(ai.aspects.avoid) break end end end end if avoid_map == nil then avoid_map = LS.of_pairs(wesnoth.get_locations { terrain = 'C*,C*^*,*^C*' }) end local max_rating, best_hex, best_unit = -9e99 for _,unit in ipairs(units) do -- Only consider units that have not been marked yet if (not MAIUV.get_mai_unit_variables(unit, cfg.ai_id, "moved")) then local max_rating_unit, best_hex_unit = -9e99 -- Check out all unoccupied hexes the unit can reach local reach_map = AH.get_reachable_unocc(unit) reach_map:iter( function(x, y, v) if (not avoid_map:get(x, y)) then for _,loc in ipairs(locs) do -- Main rating is the distance from any of the goal hexes local rating = -M.distance_between(x, y, loc[1], loc[2]) -- Fastest unit moves first rating = rating + unit.max_moves / 100. -- Minor penalty for distance from current position of unit -- so that there's not too much shuffling around local rating = rating - M.distance_between(x, y, unit.x, unit.y) / 1000. if (rating > max_rating_unit) then max_rating_unit = rating best_hex_unit = { x, y } end end end end) -- Only consider a unit if the best hex found for it is not its current location if best_hex_unit and ((best_hex_unit[1] ~= unit.x) or (best_hex_unit[2] ~= unit.y)) then if (max_rating_unit > max_rating) then max_rating = max_rating_unit best_hex, best_unit = best_hex_unit, unit end end end end -- If no valid locations/units were found or all units are in their -- respective best locations already, we take moves away from all units if (not best_unit) then for _,unit in ipairs(units) do AH.checked_stopunit_moves(ai, unit) -- Also remove the markers if unit and unit.valid then MAIUV.delete_mai_unit_variables(unit, cfg.ai_id) end end else -- Otherwise move unit (partial move only) and mark as having been used AH.checked_move(ai, best_unit, best_hex[1], best_hex[2]) if best_unit and best_unit.valid then MAIUV.set_mai_unit_variables(best_unit, cfg.ai_id, { moved = true }) end end end return ca_hang_out
gpl-2.0
PlexChat/premake-core
src/_premake_main.lua
5
7609
-- -- _premake_main.lua -- Script-side entry point for the main program logic. -- Copyright (c) 2002-2015 Jason Perkins and the Premake project -- local shorthelp = "Type 'premake5 --help' for help" local versionhelp = "premake5 (Premake Build Script Generator) %s" -- Load the collection of core scripts, required for everything else to work local modules = dofile("_modules.lua") local manifest = dofile("_manifest.lua") for i = 1, #manifest do dofile(manifest[i]) end -- Create namespaces for myself local p = premake p.main = {} local m = p.main -- Keep a table of modules that have been preloaded, and their associated -- "should load" test functions. m._preloaded = {} --- -- Add a new module loader that knows how to use the Premake paths like -- PREMAKE_PATH and the --scripts option, and follows the module/module.lua -- naming convention. --- function m.installModuleLoader() table.insert(package.loaders, 2, m.moduleLoader) end function m.moduleLoader(name) local dir = path.getdirectory(name) local base = path.getname(name) if dir ~= "." then dir = dir .. "/" .. base else dir = base end local full = dir .. "/" .. base .. ".lua" -- list of paths where to look for the module local paths = { "modules/" .. full, full, name .. ".lua" } -- try to locate the module for _, p in ipairs(paths) do local file = os.locate(p) if file then local chunk, err = loadfile(file) if chunk then return chunk end if err then return "\n\tload error " .. err end end end -- didn't find the module in supported paths, try the embedded scripts for _, p in ipairs(paths) do local chunk, err = loadfile("$/" .. p) if chunk then return chunk end end end --- -- Prepare the script environment; anything that should be done -- before the system script gets a chance to run. --- function m.prepareEnvironment() math.randomseed(os.time()) _PREMAKE_DIR = path.getdirectory(_PREMAKE_COMMAND) premake.path = premake.path .. ";" .. _PREMAKE_DIR .. ";" .. _MAIN_SCRIPT_DIR end --- -- Load the required core modules that are shipped as part of Premake and -- expected to be present at startup. If a _preload.lua script is present, -- that script is run and the return value (a "should load" test) is cached -- to be called after baking is complete. Otherwise the module's main script -- is run immediately. --- function m.preloadModules() for i = 1, #modules do local name = modules[i] local preloader = name .. "/_preload.lua" preloader = os.locate("modules/" .. preloader) or os.locate(preloader) if preloader then m._preloaded[name] = include(preloader) if not m._preloaded[name] then p.warn("module '%s' should return function from _preload.lua", name) end else require(name) end end end --- -- Look for and run the system-wide configuration script; make sure any -- configuration scoping gets cleared before continuing. --- function m.runSystemScript() dofileopt(_OPTIONS["systemscript"] or { "premake5-system.lua", "premake-system.lua" }) filter {} end --- -- Look for a user project script, and set up the related global -- variables if I can find one. --- function m.locateUserScript() local defaults = { "premake5.lua", "premake4.lua" } for i = 1, #defaults do if os.isfile(defaults[i]) then _MAIN_SCRIPT = defaults[i] break end end if not _MAIN_SCRIPT then _MAIN_SCRIPT = defaults[1] end if _OPTIONS.file then _MAIN_SCRIPT = _OPTIONS.file end _MAIN_SCRIPT = path.getabsolute(_MAIN_SCRIPT) _MAIN_SCRIPT_DIR = path.getdirectory(_MAIN_SCRIPT) end --- -- Set the action to be performed from the command line arguments. --- function m.prepareAction() -- The "next-gen" actions have now replaced their deprecated counterparts. -- Provide a warning for a little while before I remove them entirely. if _ACTION and _ACTION:endswith("ng") then premake.warnOnce(_ACTION, "'%s' has been deprecated; use '%s' instead", _ACTION, _ACTION:sub(1, -3)) end premake.action.set(_ACTION) end --- -- If there is a project script available, run it to get the -- project information, available options and actions, etc. --- function m.runUserScript() if os.isfile(_MAIN_SCRIPT) then dofile(_MAIN_SCRIPT) end end --- -- Run the interactive prompt, if requested. --- function m.checkInteractive() if _OPTIONS.interactive then debug.prompt() end end --- -- Validate and process the command line options and arguments. --- function m.processCommandLine() -- Process special options if (_OPTIONS["version"]) then printf(versionhelp, _PREMAKE_VERSION) os.exit(0) end if (_OPTIONS["help"]) then premake.showhelp() os.exit(1) end -- Validate the command-line arguments. This has to happen after the -- script has run to allow for project-specific options ok, err = premake.option.validate(_OPTIONS) if not ok then print("Error: " .. err) os.exit(1) end -- If no further action is possible, show a short help message if not _OPTIONS.interactive then if not _ACTION then print(shorthelp) os.exit(1) end local action = premake.action.current() if not action then print("Error: no such action '" .. _ACTION .. "'") os.exit(1) end if p.action.isConfigurable() and not os.isfile(_MAIN_SCRIPT) then print(string.format("No Premake script (%s) found!", path.getname(_MAIN_SCRIPT))) os.exit(1) end end end --- -- Override point, for logic that should run before baking. --- function m.preBake() if p.action.isConfigurable() then print("Building configurations...") end end --- -- "Bake" the project information, preparing it for use by the action. --- function m.bake() if p.action.isConfigurable() then premake.oven.bake() end end --- -- Override point, for logic that should run after baking but before -- the configurations are validated. --- function m.postBake() local function shouldLoad(func) for wks in p.global.eachWorkspace() do for prj in p.workspace.eachproject(wks) do for cfg in p.project.eachconfig(prj) do if func(cfg) then return true end end end end end -- any modules need to load to support this project? for module, func in pairs(m._preloaded) do if not package.loaded[module] and shouldLoad(func) then require(module) end end end --- -- Sanity check the current project setup. --- function m.validate() if p.action.isConfigurable() then p.container.validate(p.api.rootContainer()) end end --- -- Override point, for logic that should run after validation and -- before the action takes control. --- function m.preAction() local action = premake.action.current() printf("Running action '%s'...", action.trigger) end --- -- Hand over control to the action. --- function m.callAction() local action = premake.action.current() premake.action.call(action.trigger) end --- -- Processing is complete. --- function m.postAction() if p.action.isConfigurable() then print("Done.") end end -- -- Script-side program entry point. -- m.elements = { m.installModuleLoader, m.locateUserScript, m.prepareEnvironment, m.preloadModules, m.runSystemScript, m.prepareAction, m.runUserScript, m.checkInteractive, m.processCommandLine, m.preBake, m.bake, m.postBake, m.validate, m.preAction, m.callAction, m.postAction, } function _premake_main() p.callArray(m.elements) return 0 end
bsd-3-clause
chris5560/openwrt-luci
modules/luci-mod-admin-mini/luasrc/model/cbi/mini/luci.lua
76
1122
-- Copyright 2008 Steven Barth <steven@midlink.org> -- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. require "luci.config" local fs = require "nixio.fs" m = Map("luci", translate("Web <abbr title=\"User Interface\">UI</abbr>"), translate("Here you can customize the settings and the functionality of <abbr title=\"Lua Configuration Interface\">LuCI</abbr>.")) -- force reload of global luci config namespace to reflect the changes function m.commit_handler(self) package.loaded["luci.config"] = nil require "luci.config" end c = m:section(NamedSection, "main", "core", translate("General")) l = c:option(ListValue, "lang", translate("Language")) l:value("auto") local i18ndir = luci.i18n.i18ndir .. "base." for k, v in luci.util.kspairs(luci.config.languages) do local file = i18ndir .. k:gsub("_", "-") if k:sub(1, 1) ~= "." and fs.access(file .. ".lmo") then l:value(k, v) end end t = c:option(ListValue, "mediaurlbase", translate("Design")) for k, v in pairs(luci.config.themes) do if k:sub(1, 1) ~= "." then t:value(v, k) end end return m
apache-2.0
xdemolish/darkstar
scripts/globals/items/plate_of_boiled_barnacles_+1.lua
36
1282
----------------------------------------- -- ID: 5981 -- Item: Plate of Boiled Barnacles +1 -- Food Effect: 60 Mins, All Races ----------------------------------------- -- Charisma -2 -- Defense % 26 Cap 135 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5981); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_CHR, -2); target:addMod(MOD_FOOD_DEFP, 26); target:addMod(MOD_FOOD_DEF_CAP, 135); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_CHR, -2); target:delMod(MOD_FOOD_DEFP, 26); target:delMod(MOD_FOOD_DEF_CAP, 135); end;
gpl-3.0
xdemolish/darkstar
scripts/zones/Valkurm_Dunes/npcs/Medicine_Axe.lua
17
1864
----------------------------------- -- Area: Valkurm Dunes -- NPC: Medicine Axe -- Type: Outpost Vendor -- @pos 144 -7 104 103 ----------------------------------- package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); require("scripts/zones/Valkurm_Dunes/TextIDs"); local region = ZULKHEIM; local csid = 0x7ff4; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local owner = GetRegionOwner(region); local arg1 = getArg1(owner,player); if(owner == player:getNation()) then nation = 1; elseif(arg1 < 1792) then nation = 2; else nation = 0; end player:startEvent(csid,nation,OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP(),0,0,0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("OPTION: %u",option); player:updateEvent(player:getGil(),OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP()); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if(option == 1) then ShowOPVendorShop(player); elseif(option == 2) then if (player:delGil(OP_TeleFee(player,region))) then toHomeNation(player); end elseif(option == 6) then player:delCP(OP_TeleFee(player,region)); toHomeNation(player); end end;
gpl-3.0
xdemolish/darkstar
scripts/zones/Lower_Jeuno/npcs/Chimh_Dlesbah.lua
38
1042
----------------------------------- -- Area: Lower Jeuno -- NPC: Chimh Dlesbah -- Type: Event Scene Replayer -- @zone: 245 -- @pos -71.995 -1 -115.882 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x2770); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
xdemolish/darkstar
scripts/zones/The_Celestial_Nexus/Zone.lua
32
1663
----------------------------------- -- -- Zone: The_Celestial_Nexus (181) -- ----------------------------------- package.loaded["scripts/zones/The_Celestial_Nexus/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/The_Celestial_Nexus/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-697.114,-6.656,-32.351,0); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
lukego/snabb
src/program/packetblaster/packetblaster.lua
5
3467
module(..., package.seeall) local engine = require("core.app") local config = require("core.config") local timer = require("core.timer") local pci = require("lib.hardware.pci") local intel10g = require("apps.intel.intel10g") local intel_app = require("apps.intel.intel_app") local basic_apps = require("apps.basic.basic_apps") local main = require("core.main") local PcapReader= require("apps.pcap.pcap").PcapReader local Synth = require("apps.test.synth").Synth local LoadGen = require("apps.intel.loadgen").LoadGen local lib = require("core.lib") local ffi = require("ffi") local C = ffi.C local usage = require("program.packetblaster.README_inc") local usage_replay = require("program.packetblaster.replay.README_inc") local usage_synth = require("program.packetblaster.synth.README_inc") local long_opts = { duration = "D", help = "h", src = "s", dst = "d", sizes = "S" } function run (args) local opt = {} local mode = table.remove(args, 1) local duration local c = config.new() function opt.D (arg) duration = assert(tonumber(arg), "duration is not a number!") end function opt.h (arg) if mode == 'replay' then print(usage_replay) elseif mode == 'synth' then print(usage_synth) else print(usage) end main.exit(1) end if mode == 'replay' and #args > 1 then args = lib.dogetopt(args, opt, "hD:", long_opts) local filename = table.remove(args, 1) config.app(c, "pcap", PcapReader, filename) config.app(c, "loop", basic_apps.Repeater) config.app(c, "source", basic_apps.Tee) config.link(c, "pcap.output -> loop.input") config.link(c, "loop.output -> source.input") elseif mode == 'synth' and #args >= 1 then local source local destination local sizes function opt.s (arg) source = arg end function opt.d (arg) destination = arg end function opt.S (arg) sizes = {} for size in string.gmatch(arg, "%d+") do sizes[#sizes+1] = tonumber(size) end end args = lib.dogetopt(args, opt, "hD:s:d:S:", long_opts) config.app(c, "source", Synth, { sizes = sizes, src = source, dst = destination }) else opt.h() end local patterns = args local nics = 0 pci.scan_devices() for _,device in ipairs(pci.devices) do if is_device_suitable(device, patterns) then nics = nics + 1 local name = "nic"..nics config.app(c, name, LoadGen, device.pciaddress) config.link(c, "source."..tostring(nics).."->"..name..".input") end end assert(nics > 0, "<PCI> matches no suitable devices.") engine.busywait = true intel10g.num_descriptors = 32*1024 engine.configure(c) local fn = function () print("Transmissions (last 1 sec):") engine.report_apps() end local t = timer.new("report", fn, 1e9, 'repeating') timer.activate(t) if duration then engine.main({duration=duration}) else engine.main() end end function is_device_suitable (pcidev, patterns) if not pcidev.usable or pcidev.driver ~= 'apps.intel.intel_app' then return false end if #patterns == 0 then return true end for _, pattern in ipairs(patterns) do if pci.qualified(pcidev.pciaddress):gmatch(pattern)() then return true end end end
apache-2.0
xdemolish/darkstar
scripts/zones/Metalworks/npcs/Naji.lua
17
4890
----------------------------------- -- Area: Metalworks -- NPC: Naji -- Involved in Quests: The doorman (finish), Riding on the Clouds -- Involved in Mission: Bastok 6-2 -- @pos 64 -14 -4 237 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; package.loaded["scripts/globals/settings"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/globals/missions"); require("scripts/zones/Metalworks/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_2") == 6) then if(trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_2",0); player:tradeComplete(); player:addKeyItem(SMILING_STONE); player:messageSpecial(KEYITEM_OBTAINED,SMILING_STONE); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:hasKeyItem(YASINS_SWORD)) then -- The Doorman, WAR AF1 player:startEvent(0x02ee); elseif(player:getCurrentMission(BASTOK) ~= 255) then local currentMission = player:getCurrentMission(BASTOK); if(currentMission == THE_ZERUHN_REPORT and player:hasKeyItem(ZERUHN_REPORT)) then if(player:seenKeyItem(ZERUHN_REPORT)) then player:startEvent(0x02C6,0); else player:startEvent(0x02C6,1); end elseif(currentMission == THE_CRYSTAL_LINE and player:hasKeyItem(C_L_REPORTS)) then player:startEvent(0x02c7); elseif(currentMission == THE_EMISSARY and player:hasKeyItem(KINDRED_REPORT)) then player:startEvent(0x02ca); elseif(currentMission == THE_EMISSARY) then if(player:hasKeyItem(LETTER_TO_THE_CONSULS_BASTOK) == false and player:getVar("MissionStatus") == 0) then player:startEvent(0x02c9); else player:showText(npc,GOOD_LUCK); end elseif(player:hasKeyItem(MESSAGE_TO_JEUNO_BASTOK) and player:getVar("MissionStatus") == 0) then player:startEvent(0x02d0); elseif(currentMission == DARKNESS_RISING and player:getVar("MissionStatus") == 1) then player:startEvent(0x02d1); elseif(player:hasKeyItem(BURNT_SEAL)) then player:startEvent(0x02d2); elseif(currentMission == THE_PIRATE_S_COVE and player:getVar("MissionStatus") == 0) then player:startEvent(0x02f9); elseif(currentMission == THE_PIRATE_S_COVE and player:getVar("MissionStatus") == 3) then player:startEvent(0x02fa); else player:startEvent(0x02bc); end elseif(player:hasKeyItem(YASINS_SWORD)) then -- The Doorman player:startEvent(0x02ee); else player:startEvent(0x02bc); end end; -- 0x02c6 0x02c7 0x02bc 0x02c9 0x02ca 0x02cb 0x02cd 0x02d0 0x02d1 0x02ee 0x03f0 0x03f1 0x02f9 -- 0x02fa 0x030e 0x0325 0x034d 0x036d 0x03aa 0x03ab 0x03ac 0x03ad 0x03ae 0x03cb 0x03c9 0x03ca ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x02ee) then if(player:getFreeSlotsCount(0) >= 1) then player:addItem(16678); player:messageSpecial(ITEM_OBTAINED, 16678); -- Razor Axe player:delKeyItem(YASINS_SWORD); player:setVar("theDoormanCS",0); player:addFame(BASTOK,BAS_FAME*30); player:completeQuest(BASTOK,THE_DOORMAN); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 16678); -- Razor Axe end elseif(csid == 0x02C6) then player:delKeyItem(ZERUHN_REPORT); player:completeMission(BASTOK,THE_ZERUHN_REPORT); elseif(csid == 0x02c9) then player:addKeyItem(LETTER_TO_THE_CONSULS_BASTOK); player:messageSpecial(KEYITEM_OBTAINED,LETTER_TO_THE_CONSULS_BASTOK); player:setVar("MissionStatus",1); elseif(csid == 0x02d0 and option == 0 or csid == 0x02d1) then player:delKeyItem(MESSAGE_TO_JEUNO_BASTOK); player:addKeyItem(NEW_FEIYIN_SEAL); player:messageSpecial(KEYITEM_OBTAINED,NEW_FEIYIN_SEAL); player:setVar("MissionStatus",10); elseif(csid == 0x02d0 and option == 1) then player:delKeyItem(MESSAGE_TO_JEUNO_BASTOK); player:setVar("MissionStatus",1); elseif(csid == 0x02f9) then player:setVar("MissionStatus",1); elseif(csid == 0x02ca or csid == 0x02d2 or csid == 0x02fa) then finishMissionTimeline(player,1,csid,option); end end;
gpl-3.0
kissthink/OpenRA
mods/ra/maps/soviet-04a/main.lua
15
4321
RunInitialActivities = function() Harvester.FindResources() IdlingUnits() Trigger.AfterDelay(10, function() BringPatrol1() BringPatrol2() BuildBase() end) Utils.Do(Map.NamedActors, function(actor) if actor.Owner == Greece and actor.HasProperty("StartBuildingRepairs") then Trigger.OnDamaged(actor, function(building) if building.Owner == Greece and building.Health < 3/4 * building.MaxHealth then building.StartBuildingRepairs() end end) end end) Reinforcements.Reinforce(player, SovietMCV, SovietStartToBasePath, 0, function(mcv) mcv.Move(StartCamPoint.Location) end) Media.PlaySpeechNotification(player, "ReinforcementsArrived") Trigger.OnKilled(Barr, function(building) BaseBuildings[2][4] = false end) Trigger.OnKilled(Proc, function(building) BaseBuildings[3][4] = false end) Trigger.OnKilled(Weap, function(building) BaseBuildings[4][4] = false end) Trigger.OnEnteredFootprint(VillageCamArea, function(actor, id) if actor.Owner == player then local camera = Actor.Create("camera", true, { Owner = player, Location = VillagePoint.Location }) Trigger.RemoveFootprintTrigger(id) Trigger.OnAllKilled(Village, function() camera.Destroy() end) end end) Trigger.OnAnyKilled(Civs, function() Trigger.ClearAll(civ1) Trigger.ClearAll(civ2) Trigger.ClearAll(civ3) local units = Reinforcements.Reinforce(Greece, Avengers, { SWRoadPoint.Location }, 0) Utils.Do(units, function(unit) unit.Hunt() end) end) Runner1.Move(CrossroadsEastPoint.Location) Runner2.Move(InVillagePoint.Location) Tank5.Move(V2MovePoint.Location) Trigger.AfterDelay(DateTime.Seconds(2), function() Tank1.Stop() Tank2.Stop() Tank3.Stop() Tank4.Stop() Tank5.Stop() Trigger.AfterDelay(1, function() Tank1.Move(SovietBaseEntryPointNE.Location) Tank2.Move(SovietBaseEntryPointW.Location) Tank3.Move(SovietBaseEntryPointNE.Location) Tank4.Move(SovietBaseEntryPointW.Location) Tank5.Move(V2MovePoint.Location) end) end) Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry) Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor) if Map.Difficulty == "Hard" or Map.Difficulty == "Medium" then Trigger.AfterDelay(DateTime.Seconds(15), ReinfInf) end Trigger.AfterDelay(DateTime.Minutes(1), ReinfInf) Trigger.AfterDelay(DateTime.Minutes(3), ReinfInf) Trigger.AfterDelay(DateTime.Minutes(2), ReinfArmor) end Tick = function() if Greece.HasNoRequiredUnits() then player.MarkCompletedObjective(KillAll) player.MarkCompletedObjective(KillRadar) end if player.HasNoRequiredUnits() then Greece.MarkCompletedObjective(BeatUSSR) end if Greece.Resources >= Greece.ResourceCapacity * 0.75 then Greece.Cash = Greece.Cash + Greece.Resources - Greece.ResourceCapacity * 0.25 Greece.Resources = Greece.ResourceCapacity * 0.25 end if RCheck then RCheck = false if Map.Difficulty == "Hard" then Trigger.AfterDelay(DateTime.Seconds(150), ReinfArmor) elseif Map.Difficulty == "Medium" then Trigger.AfterDelay(DateTime.Minutes(5), ReinfArmor) else Trigger.AfterDelay(DateTime.Minutes(8), ReinfArmor) end end end WorldLoaded = function() player = Player.GetPlayer("USSR") Greece = Player.GetPlayer("Greece") RunInitialActivities() Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) KillAll = player.AddPrimaryObjective("Defeat the Allied forces.") BeatUSSR = Greece.AddPrimaryObjective("Defeat the Soviet forces.") KillRadar = player.AddSecondaryObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.") Trigger.OnPlayerLost(player, function() Media.PlaySpeechNotification(player, "Lose") end) Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "Win") end) Trigger.OnKilled(Radar, function() player.MarkCompletedObjective(KillRadar) Media.PlaySpeechNotification(player, "ObjectiveMet") end) Camera.Position = StartCamPoint.CenterPosition end
gpl-3.0
blacknewn/bl
plugins/Rank.lua
1
1173
--Begin Rank.lua By @MahDiRoO do local function run(msg, matches) if matches[1]=="مقام من" and is_sudo(msg) or matches[1]=="me" and is_sudo(msg) or matches[1]=="Me" and is_sudo(msg) then return "❤️شما صاحب ربات و سودو میباشید❤️" elseif matches[1]=="مقام من" and is_admin(msg) or matches[1]=="me" and is_admin(msg) or matches[1]=="Me" and is_admin(msg) then return "😎شما ادمین ربات و یک مقام پایین تر ازسودو میباشید😎" elseif matches[1]=="مقام من" and is_owner(msg) or matches[1]=="me" and is_owner(msg) or matches[1]=="Me" and is_owner(msg) then return "😀شما سازنده و صاحب گروه میباشید😀" elseif matches[1]=="مقام من" and is_mod(msg) or matches[1]=="me" and is_mod(msg) or matches[1]=="ME" and is_mod(msg) then return "👌😐شما کمک مدیراین گروه میباشید👌😐" else return "😫شما هیچ مقامی در ربات ندارید😫" end end return { patterns = { "^(مقام من)$", "^[!/#]([Mm]e)$", "^([Mm]e)$", }, run = run } end --End Rank.lua--
gpl-3.0
yangchaogit/ABTestingGateway
lib/abtesting/adapter/runtime.lua
22
3599
--- -- @classmod abtesting.adapter.runtime -- @release 0.0.1 local modulename = "abtestingAdapterRuntime" local _M = {} local metatable = {__index = _M} _M._VERSION = "0.0.1" local ERRORINFO = require('abtesting.error.errcode').info --- -- @field fields -- @warning this is a conf, may other file later local fields= {} fields.divModulename = 'divModulename' fields.divDataKey = 'divDataKey' fields.userInfoModulename = 'userInfoModulename' local separator = ':' --- -- runtimeInfoIO new function -- @param database opened redis -- @param baseLibrary a library(prefix of redis key) of runtime info -- @return runtimeInfoIO object _M.new = function(self, database, baseLibrary) if not database then error{ERRORINFO.PARAMETER_NONE, 'need a object of redis'} end if not baseLibrary then error{ERRORINFO.PARAMETER_NONE, 'need a library of runtime info'} end self.database = database self.baseLibrary = baseLibrary return setmetatable(self, metatable) end --- -- set runtime info(diversion modulename and diversion metadata key) -- @param domain is a domain name to search runtime info -- @param ... now is diversion modulename and diversion data key -- @return if returned, the return value always SUCCESS _M.set = function(self, domain, ...) local info = {...} local divModulename = info[1] local divDataKey = info[2] local userInfoModulename = info[3] local database = self.database local divModulenamekey = table.concat({self.baseLibrary, domain, fields.divModulename}, separator) local divDataKeyOfKey = table.concat({self.baseLibrary, domain, fields.divDataKey}, separator) local userInfoModulenameKey = table.concat({self.baseLibrary, domain, fields.userInfoModulename}, separator) local ok, err = database:mset(divModulenamekey, divModulename, divDataKeyOfKey, divDataKey, userInfoModulenameKey, userInfoModulename) if not ok then error{ERRORINFO.REDIS_ERROR, err} end return ERRORINFO.SUCCESS end --- -- delete runtime info(diversion modulename and diversion metadata key) -- @param domain a domain of delete -- @return if returned, the return value always SUCCESS _M.del = function(self, domain) local database = self.database local divModulenamekey = table.concat({self.baseLibrary, domain, fields.divModulename}, separator) local divDataKeyOfKey = table.concat({self.baseLibrary, domain, fields.divDataKey}, separator) local userInfoModulenameKey = table.concat({self.baseLibrary, domain, fields.userInfoModulename}, separator) local ok, err = database:del(divModulenamekey, divDataKeyOfKey, userInfoModulenameKey) if not ok then error{ERRORINFO.REDIS_ERROR, err} end return ERRORINFO.SUCCESS end --- -- get runtime info(diversion modulename and diversion metadata key) -- @param domain is a domain name to search runtime info -- @return a table of diversion modulename and diversion metadata key _M.get = function(self, domain) local database = self.database local divModulenameKey = table.concat({self.baseLibrary, domain, fields.divModulename}, separator) local divDataKeyOfKey = table.concat({self.baseLibrary, domain, fields.divDataKey}, separator) local userInfoModulenameKey = table.concat({self.baseLibrary, domain, fields.userInfoModulename}, separator) local response, err = database:mget(divModulenameKey, divDataKeyOfKey, userInfoModulenameKey) if not response then error{ERRORINFO.REDIS_ERROR, err} end return response end return _M
mit
lighter-cd/premake4-mobile
tests/base/test_api.lua
54
11362
-- -- tests/base/test_api.lua -- Automated test suite for the project API support functions. -- Copyright (c) 2008-2011 Jason Perkins and the Premake project -- T.api = { } local suite = T.api local sln function suite.setup() sln = solution "MySolution" end -- -- premake.getobject() tests -- function suite.getobject_RaisesError_OnNoContainer() premake.CurrentContainer = nil c, err = premake.getobject("container") test.istrue(c == nil) test.isequal("no active solution or project", err) end function suite.getobject_RaisesError_OnNoActiveSolution() premake.CurrentContainer = { } c, err = premake.getobject("solution") test.istrue(c == nil) test.isequal("no active solution", err) end function suite.getobject_RaisesError_OnNoActiveConfig() premake.CurrentConfiguration = nil c, err = premake.getobject("config") test.istrue(c == nil) test.isequal("no active solution, project, or configuration", err) end -- -- premake.setarray() tests -- function suite.setarray_Inserts_OnStringValue() premake.CurrentConfiguration = { } premake.CurrentConfiguration.myfield = { } premake.setarray("config", "myfield", "hello") test.isequal("hello", premake.CurrentConfiguration.myfield[1]) end function suite.setarray_Inserts_OnTableValue() premake.CurrentConfiguration = { } premake.CurrentConfiguration.myfield = { } premake.setarray("config", "myfield", { "hello", "goodbye" }) test.isequal("hello", premake.CurrentConfiguration.myfield[1]) test.isequal("goodbye", premake.CurrentConfiguration.myfield[2]) end function suite.setarray_Appends_OnNewValues() premake.CurrentConfiguration = { } premake.CurrentConfiguration.myfield = { "hello" } premake.setarray("config", "myfield", "goodbye") test.isequal("hello", premake.CurrentConfiguration.myfield[1]) test.isequal("goodbye", premake.CurrentConfiguration.myfield[2]) end function suite.setarray_FlattensTables() premake.CurrentConfiguration = { } premake.CurrentConfiguration.myfield = { } premake.setarray("config", "myfield", { {"hello"}, {"goodbye"} }) test.isequal("hello", premake.CurrentConfiguration.myfield[1]) test.isequal("goodbye", premake.CurrentConfiguration.myfield[2]) end function suite.setarray_RaisesError_OnInvalidValue() premake.CurrentConfiguration = { } premake.CurrentConfiguration.myfield = { } ok, err = pcall(function () premake.setarray("config", "myfield", "bad", { "Good", "Better", "Best" }) end) test.isfalse(ok) end function suite.setarray_CorrectsCase_OnConstrainedValue() premake.CurrentConfiguration = { } premake.CurrentConfiguration.myfield = { } premake.setarray("config", "myfield", "better", { "Good", "Better", "Best" }) test.isequal("Better", premake.CurrentConfiguration.myfield[1]) end -- -- premake.setstring() tests -- function suite.setstring_Sets_OnNewProperty() premake.CurrentConfiguration = { } premake.setstring("config", "myfield", "hello") test.isequal("hello", premake.CurrentConfiguration.myfield) end function suite.setstring_Overwrites_OnExistingProperty() premake.CurrentConfiguration = { } premake.CurrentConfiguration.myfield = "hello" premake.setstring("config", "myfield", "goodbye") test.isequal("goodbye", premake.CurrentConfiguration.myfield) end function suite.setstring_RaisesError_OnInvalidValue() premake.CurrentConfiguration = { } ok, err = pcall(function () premake.setstring("config", "myfield", "bad", { "Good", "Better", "Best" }) end) test.isfalse(ok) end function suite.setstring_CorrectsCase_OnConstrainedValue() premake.CurrentConfiguration = { } premake.setstring("config", "myfield", "better", { "Good", "Better", "Best" }) test.isequal("Better", premake.CurrentConfiguration.myfield) end -- -- premake.setkeyvalue() tests -- function suite.setkeyvalue_Inserts_OnStringValue() premake.CurrentConfiguration = { } premake.setkeyvalue("config", "vpaths", { ["Headers"] = "*.h" }) test.isequal({"*.h"}, premake.CurrentConfiguration.vpaths["Headers"]) end function suite.setkeyvalue_Inserts_OnTableValue() premake.CurrentConfiguration = { } premake.setkeyvalue("config", "vpaths", { ["Headers"] = {"*.h","*.hpp"} }) test.isequal({"*.h","*.hpp"}, premake.CurrentConfiguration.vpaths["Headers"]) end function suite.setkeyvalue_Inserts_OnEmptyStringKey() premake.CurrentConfiguration = { } premake.setkeyvalue("config", "vpaths", { [""] = "src" }) test.isequal({"src"}, premake.CurrentConfiguration.vpaths[""]) end function suite.setkeyvalue_RaisesError_OnString() premake.CurrentConfiguration = { } ok, err = pcall(function () premake.setkeyvalue("config", "vpaths", "Headers") end) test.isfalse(ok) end function suite.setkeyvalue_InsertsString_IntoExistingKey() premake.CurrentConfiguration = { } premake.setkeyvalue("config", "vpaths", { ["Headers"] = "*.h" }) premake.setkeyvalue("config", "vpaths", { ["Headers"] = "*.hpp" }) test.isequal({"*.h","*.hpp"}, premake.CurrentConfiguration.vpaths["Headers"]) end function suite.setkeyvalue_InsertsTable_IntoExistingKey() premake.CurrentConfiguration = { } premake.setkeyvalue("config", "vpaths", { ["Headers"] = {"*.h"} }) premake.setkeyvalue("config", "vpaths", { ["Headers"] = {"*.hpp"} }) test.isequal({"*.h","*.hpp"}, premake.CurrentConfiguration.vpaths["Headers"]) end -- -- accessor tests -- function suite.accessor_CanRetrieveString() sln.blocks[1].kind = "ConsoleApp" test.isequal("ConsoleApp", kind()) end -- -- solution() tests -- function suite.solution_SetsCurrentContainer_OnName() test.istrue(sln == premake.CurrentContainer) end function suite.solution_CreatesNewObject_OnNewName() solution "MySolution2" test.isfalse(sln == premake.CurrentContainer) end function suite.solution_ReturnsPrevious_OnExistingName() solution "MySolution2" local sln2 = solution "MySolution" test.istrue(sln == sln2) end function suite.solution_SetsCurrentContainer_OnExistingName() solution "MySolution2" solution "MySolution" test.istrue(sln == premake.CurrentContainer) end function suite.solution_ReturnsNil_OnNoActiveSolutionAndNoName() premake.CurrentContainer = nil test.isnil(solution()) end function suite.solution_ReturnsCurrentSolution_OnActiveSolutionAndNoName() test.istrue(sln == solution()) end function suite.solution_ReturnsCurrentSolution_OnActiveProjectAndNoName() project "MyProject" test.istrue(sln == solution()) end function suite.solution_LeavesProjectActive_OnActiveProjectAndNoName() local prj = project "MyProject" solution() test.istrue(prj == premake.CurrentContainer) end function suite.solution_LeavesConfigActive_OnActiveSolutionAndNoName() local cfg = configuration "windows" solution() test.istrue(cfg == premake.CurrentConfiguration) end function suite.solution_LeavesConfigActive_OnActiveProjectAndNoName() project "MyProject" local cfg = configuration "windows" solution() test.istrue(cfg == premake.CurrentConfiguration) end function suite.solution_SetsName_OnNewName() test.isequal("MySolution", sln.name) end function suite.solution_AddsNewConfig_OnNewName() test.istrue(#sln.blocks == 1) end function suite.solution_AddsNewConfig_OnName() local num = #sln.blocks solution "MySolution" test.istrue(#sln.blocks == num + 1) end -- -- configuration() tests -- function suite.configuration_RaisesError_OnNoContainer() premake.CurrentContainer = nil local fn = function() configuration{"Debug"} end ok, err = pcall(fn) test.isfalse(ok) end function suite.configuration_SetsCurrentConfiguration_OnKeywords() local cfg = configuration {"Debug"} test.istrue(premake.CurrentConfiguration == cfg) end function suite.configuration_AddsToContainer_OnKeywords() local cfg = configuration {"Debug"} test.istrue(cfg == sln.blocks[#sln.blocks]) end function suite.configuration_ReturnsCurrent_OnNoKeywords() local cfg = configuration() test.istrue(cfg == sln.blocks[1]) end function suite.configuration_SetsTerms() local cfg = configuration {"aa", "bb"} test.isequal({"aa", "bb"}, cfg.terms) end function suite.configuration_SetsTermsWithNestedTables() local cfg = configuration { {"aa", "bb"}, "cc" } test.isequal({"aa", "bb", "cc"}, cfg.terms) end function suite.configuration_CanReuseTerms() local cfg = configuration { "aa", "bb" } local cfg2 = configuration { cfg.terms, "cc" } test.isequal({"aa", "bb", "cc"}, cfg2.terms) end -- -- project() tests -- function suite.project_RaisesError_OnNoSolution() premake.CurrentContainer = nil local fn = function() project("MyProject") end ok, err = pcall(fn) test.isfalse(ok) end function suite.project_SetsCurrentContainer_OnName() local prj = project "MyProject" test.istrue(prj == premake.CurrentContainer) end function suite.project_CreatesNewObject_OnNewName() local prj = project "MyProject" local pr2 = project "MyProject2" test.isfalse(prj == premake.CurrentContainer) end function suite.project_AddsToSolution_OnNewName() local prj = project "MyProject" test.istrue(prj == sln.projects[1]) end function suite.project_ReturnsPrevious_OnExistingName() local prj = project "MyProject" local pr2 = project "MyProject2" local pr3 = project "MyProject" test.istrue(prj == pr3) end function suite.project_SetsCurrentContainer_OnExistingName() local prj = project "MyProject" local pr2 = project "MyProject2" local pr3 = project "MyProject" test.istrue(prj == premake.CurrentContainer) end function suite.project_ReturnsNil_OnNoActiveProjectAndNoName() test.isnil(project()) end function suite.project_ReturnsCurrentProject_OnActiveProjectAndNoName() local prj = project "MyProject" test.istrue(prj == project()) end function suite.project_LeavesProjectActive_OnActiveProjectAndNoName() local prj = project "MyProject" project() test.istrue(prj == premake.CurrentContainer) end function suite.project_LeavesConfigActive_OnActiveProjectAndNoName() local prj = project "MyProject" local cfg = configuration "Windows" project() test.istrue(cfg == premake.CurrentConfiguration) end function suite.project_SetsName_OnNewName() prj = project("MyProject") test.isequal("MyProject", prj.name) end function suite.project_SetsSolution_OnNewName() prj = project("MyProject") test.istrue(sln == prj.solution) end function suite.project_SetsConfiguration() prj = project("MyProject") test.istrue(premake.CurrentConfiguration == prj.blocks[1]) end function suite.project_SetsUUID() local prj = project "MyProject" test.istrue(prj.uuid) end -- -- uuid() tests -- function suite.uuid_makes_uppercase() premake.CurrentContainer = {} uuid "7CBB5FC2-7449-497f-947F-129C5129B1FB" test.isequal(premake.CurrentContainer.uuid, "7CBB5FC2-7449-497F-947F-129C5129B1FB") end -- -- Fields with allowed value lists should be case-insensitive. -- function suite.flags_onCaseMismatch() premake.CurrentConfiguration = {} flags "symbols" test.isequal(premake.CurrentConfiguration.flags[1], "Symbols") end function suite.flags_onCaseMismatchAndAlias() premake.CurrentConfiguration = {} flags "optimisespeed" test.isequal(premake.CurrentConfiguration.flags[1], "OptimizeSpeed") end
mit
hsiaoyi/Melo
cocos2d/cocos/scripting/lua-bindings/auto/api/Text.lua
3
9617
-------------------------------- -- @module Text -- @extend Widget -- @parent_module ccui -------------------------------- -- Enable shadow for the label.<br> -- todo support blur for shadow effect<br> -- param shadowColor The color of shadow effect.<br> -- param offset The offset of shadow effect.<br> -- param blurRadius The blur radius of shadow effect. -- @function [parent=#Text] enableShadow -- @param self -- @return Text#Text self (return value: ccui.Text) -------------------------------- -- Gets the font size of label.<br> -- return The font size. -- @function [parent=#Text] getFontSize -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#Text] getString -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @overload self, int -- @overload self -- @function [parent=#Text] disableEffect -- @param self -- @param #int effect -- @return Text#Text self (return value: ccui.Text) -------------------------------- -- Return current effect type. -- @function [parent=#Text] getLabelEffectType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Gets text color.<br> -- return Text color. -- @function [parent=#Text] getTextColor -- @param self -- @return color4b_table#color4b_table ret (return value: color4b_table) -------------------------------- -- Sets text vertical alignment.<br> -- param alignment vertical text alignment type -- @function [parent=#Text] setTextVerticalAlignment -- @param self -- @param #int alignment -- @return Text#Text self (return value: ccui.Text) -------------------------------- -- Sets the font name of label.<br> -- If you are trying to use a system font, you could just pass a font name<br> -- If you are trying to use a TTF, you should pass a file path to the TTF file<br> -- Usage:<br> -- code<br> -- create a system font UIText<br> -- Text *text = Text::create("Hello", "Arial", 20);<br> -- it will change the font to system font no matter the previous font type is TTF or system font<br> -- text->setFontName("Marfelt");<br> -- it will change the font to TTF font no matter the previous font type is TTF or system font<br> -- text->setFontName("xxxx/xxx.ttf");<br> -- endcode<br> -- param name Font name. -- @function [parent=#Text] setFontName -- @param self -- @param #string name -- @return Text#Text self (return value: ccui.Text) -------------------------------- -- Sets the touch scale enabled of label.<br> -- param enabled Touch scale enabled of label. -- @function [parent=#Text] setTouchScaleChangeEnabled -- @param self -- @param #bool enabled -- @return Text#Text self (return value: ccui.Text) -------------------------------- -- Return shadow effect offset value. -- @function [parent=#Text] getShadowOffset -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- -- @function [parent=#Text] setString -- @param self -- @param #string text -- @return Text#Text self (return value: ccui.Text) -------------------------------- -- Return the outline effect size value. -- @function [parent=#Text] getOutlineSize -- @param self -- @return int#int ret (return value: int) -------------------------------- -- -- @function [parent=#Text] init -- @param self -- @param #string textContent -- @param #string fontName -- @param #float fontSize -- @return bool#bool ret (return value: bool) -------------------------------- -- Return the shadow effect blur radius. -- @function [parent=#Text] getShadowBlurRadius -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Gets the touch scale enabled of label.<br> -- return Touch scale enabled of label. -- @function [parent=#Text] isTouchScaleChangeEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Gets the font name.<br> -- return Font name. -- @function [parent=#Text] getFontName -- @param self -- @return string#string ret (return value: string) -------------------------------- -- Sets the rendering size of the text, you should call this method<br> -- along with calling `ignoreContentAdaptWithSize(false)`, otherwise the text area<br> -- size is calculated by the real size of the text content.<br> -- param size The text rendering area size. -- @function [parent=#Text] setTextAreaSize -- @param self -- @param #size_table size -- @return Text#Text self (return value: ccui.Text) -------------------------------- -- Gets the string length of the label.<br> -- Note: This length will be larger than the raw string length,<br> -- if you want to get the raw string length,<br> -- you should call this->getString().size() instead.<br> -- return String length. -- @function [parent=#Text] getStringLength -- @param self -- @return long#long ret (return value: long) -------------------------------- -- Gets the render size in auto mode.<br> -- return The size of render size in auto mode. -- @function [parent=#Text] getAutoRenderSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- Enable outline for the label.<br> -- It only works on IOS and Android when you use System fonts.<br> -- param outlineColor The color of outline.<br> -- param outlineSize The size of outline. -- @function [parent=#Text] enableOutline -- @param self -- @param #color4b_table outlineColor -- @param #int outlineSize -- @return Text#Text self (return value: ccui.Text) -------------------------------- -- Return current effect color value. -- @function [parent=#Text] getEffectColor -- @param self -- @return color4b_table#color4b_table ret (return value: color4b_table) -------------------------------- -- Gets the font type.<br> -- return The font type. -- @function [parent=#Text] getType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Gets text horizontal alignment.<br> -- return Horizontal text alignment type -- @function [parent=#Text] getTextHorizontalAlignment -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Return whether the shadow effect is enabled. -- @function [parent=#Text] isShadowEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Sets the font size of label.<br> -- param size The font size. -- @function [parent=#Text] setFontSize -- @param self -- @param #float size -- @return Text#Text self (return value: ccui.Text) -------------------------------- -- Return the shadow effect color value. -- @function [parent=#Text] getShadowColor -- @param self -- @return color4b_table#color4b_table ret (return value: color4b_table) -------------------------------- -- Sets text color.<br> -- param color Text color. -- @function [parent=#Text] setTextColor -- @param self -- @param #color4b_table color -- @return Text#Text self (return value: ccui.Text) -------------------------------- -- Only support for TTF.<br> -- param glowColor The color of glow. -- @function [parent=#Text] enableGlow -- @param self -- @param #color4b_table glowColor -- @return Text#Text self (return value: ccui.Text) -------------------------------- -- Gets text vertical alignment.<br> -- return Vertical text alignment type -- @function [parent=#Text] getTextVerticalAlignment -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Return the text rendering area size.<br> -- return The text rendering area size. -- @function [parent=#Text] getTextAreaSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- Sets text horizontal alignment.<br> -- param alignment Horizontal text alignment type -- @function [parent=#Text] setTextHorizontalAlignment -- @param self -- @param #int alignment -- @return Text#Text self (return value: ccui.Text) -------------------------------- -- @overload self, string, string, float -- @overload self -- @function [parent=#Text] create -- @param self -- @param #string textContent -- @param #string fontName -- @param #float fontSize -- @return Text#Text ret (return value: ccui.Text) -------------------------------- -- -- @function [parent=#Text] createInstance -- @param self -- @return Ref#Ref ret (return value: cc.Ref) -------------------------------- -- -- @function [parent=#Text] getVirtualRenderer -- @param self -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- -- @function [parent=#Text] init -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Returns the "class name" of widget. -- @function [parent=#Text] getDescription -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#Text] getVirtualRendererSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- Default constructor.<br> -- js ctor<br> -- lua new -- @function [parent=#Text] Text -- @param self -- @return Text#Text self (return value: ccui.Text) return nil
apache-2.0
xdemolish/darkstar
scripts/globals/spells/bluemagic/triumphant_roar.lua
3
1125
----------------------------------------- -- Spell: Triumphant Roar ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local power = 15 local duration = 90; if(caster:hasStatusEffect(EFFECT_DIFFUSION)) then local diffMerit = caster:getMerit(MERIT_DIFFUSION); if(diffMerit > 0) then duration = duration + (duration/100)* diffMerit; end caster:delStatusEffect(EFFECT_DIFFUSION); end if(caster:hasStatusEffect(EFFECT_ATTACK_BOOST) == true) then local effect = caster:getStatusEffect(EFFECT_ATTACK_BOOST); effect:setPower(effect:getPower() + power); caster:addMod(MOD_ATTP,power); else caster:addStatusEffect(EFFECT_ATTACK_BOOST,power,1,duration); end return EFFECT_ATTACK_BOOST; end;
gpl-3.0
xdemolish/darkstar
scripts/zones/Windurst_Waters/npcs/Lago-Charago.lua
38
1427
----------------------------------- -- Area: Windurst Waters -- NPC: Lago-Charago -- Type: Adventurer's Assistant -- @pos -57.271 -11.75 92.503 238 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatWindurst = player:getVar("WildcatWindurst"); if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,11) == false) then player:startEvent(0x03ac); else player:startEvent(0x012c); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x03ac) then player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",11,true); end end;
gpl-3.0
xopxe/Toribio
tasks/inotifier.lua
1
2266
local M = {} local sched=require 'lumen.sched' local selector = require "lumen.tasks.selector" local nixio = require 'nixio' --executes s on the console and returns the output local run_shell = function (s) local f = io.popen(s) -- runs command local l = f:read("*a") -- read output of command f:close() return l end M.init = function(masks_to_watch) M.events = { file_add = {}, file_del = {}, } M.task = sched.run(function() require 'catalog'.get_catalog('tasks'):register(masks_to_watch, sched.running_task) if #run_shell('which inotifywait')==0 then error('inotifywait not available') end local paths_to_watch = {} for _, mask in ipairs(masks_to_watch) do --print('DDDDDDDDDDDDD+', mask) --string.match(mask, '^(.*%/)[^%/]*$') local dir = nixio.fs.dirname(mask) paths_to_watch[dir..'/']=true --print('DDDDDDDDDDDDD-', dir) end local command = 'inotifywait -q -c -m -e create,delete' for path, _ in pairs(paths_to_watch) do command = command..' '..path end --print('+++++++++INOTIFY:', command) local watcherfd=selector.grab_stdout (command, 'line', nil) local waitd_inotify={watcherfd.events.data} --generate events for already existing files for _, devmask in ipairs(masks_to_watch) do for devfile in nixio.fs.glob(devmask) do print('existing file', devfile) sched.schedule_signal(M.events.file_add, devfile, devmask) end end --monitor files while true do local _,line=sched.wait(waitd_inotify) if line then local path, action, file = string.match(line, '^([^,]+),(.+),([^,]+)$') local fullpath=path..file --print('INOTIFY', action, fullpath) if action=='CREATE' then for _, mask in ipairs(masks_to_watch) do for devfile in nixio.fs.glob(mask) do if devfile==fullpath then print('FILE+', fullpath, mask) sched.schedule_signal(M.events.file_add, fullpath, mask) end --print('confline starting', devfile, modulename) --local devmodule = require ('../drivers/filedev/'..modulename) --devmodule.init(devfile) end end elseif action=='DELETE' then print('FILE-', fullpath) sched.schedule_signal(M.events.file_del, fullpath) end end end end) end return M
mit
BlackMesaRP/NS-Black-Mesa
plugins/m9k/entities/weapons/m9k_l85/shared.lua
2
3681
-- Variables that are used on both client and server SWEP.Gun = ("m9k_l85") -- must be the name of your swep but NO CAPITALS! SWEP.Category = "M9K Assault Rifles" SWEP.Author = "" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = "" SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models SWEP.PrintName = "L85" -- Weapon name (Shown on HUD) SWEP.Slot = 2 -- Slot in the weapon selection menu SWEP.SlotPos = 3 -- Position in the slot SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? SWEP.DrawCrosshair = true -- Set false if you want no crosshair from hip SWEP.Weight = 50 -- Rank relative ot other weapons. bigger is better SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon SWEP.XHair = true -- Used for returning crosshair after scope. Must be the same as DrawCrosshair SWEP.BoltAction = false -- Is this a bolt action rifle? SWEP.HoldType = "ar2" -- how others view you carrying the weapon -- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive -- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = true SWEP.ViewModel = "models/weapons/v_rif_l85.mdl" -- Weapon view model SWEP.WorldModel = "models/weapons/w_l85a2.mdl" -- Weapon world model SWEP.Base = "bobs_scoped_base" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.Primary.Sound = Sound("Weapon_l85.Single") -- script that calls the primary fire sound SWEP.Primary.RPM = 675 -- This is in Rounds Per Minute SWEP.Primary.ClipSize = 30 -- Size of a clip SWEP.Primary.DefaultClip = 60 -- Bullets you start with SWEP.Primary.KickUp = .4 -- Maximum up recoil (rise) SWEP.Primary.KickDown = .4 -- Maximum down recoil (skeet) SWEP.Primary.KickHorizontal = .5 -- Maximum up recoil (stock) SWEP.Primary.Automatic = true -- Automatic/Semi Auto SWEP.Primary.Ammo = "ar2" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun -- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets SWEP.Secondary.ScopeZoom = 4 SWEP.Secondary.UseACOG = true -- Choose one scope type SWEP.Secondary.UseMilDot = false -- I mean it, only one SWEP.Secondary.UseSVD = false -- If you choose more than one, your scope will not show up at all SWEP.Secondary.UseParabolic = false SWEP.Secondary.UseElcan = false SWEP.Secondary.UseGreenDuplex = false SWEP.Secondary.UseAimpoint = false SWEP.Secondary.UseMatador = false SWEP.data = {} SWEP.data.ironsights = 1 SWEP.ScopeScale = 0.5 SWEP.ReticleScale = 0.6 SWEP.Primary.NumShots = 1 --how many bullets to shoot per trigger pull SWEP.Primary.Damage = 29 --base damage per bullet SWEP.Primary.Spread = .023 --define from-the-hip accuracy 1 is terrible, .0001 is exact) SWEP.Primary.IronAccuracy = .015 -- ironsight accuracy, should be the same for shotguns -- enter iron sight info and bone mod info below SWEP.IronSightsPos = Vector (2.275, -2.9708, 0.5303) SWEP.IronSightsAng = Vector (0, 0, 0) SWEP.SightsPos = Vector (2.275, -2.9708, 0.5303) SWEP.SightsAng = Vector (0, 0, 0) SWEP.RunSightsPos = Vector (-3.0328, 0, 1.888) SWEP.RunSightsAng = Vector (-24.2146, -36.522, 10)
gpl-3.0
blockplanet/blockplanet
builtin/game/mod_profiling.lua
4
10780
-- Minetest: builtin/game/mod_profiling.lua local mod_statistics = {} mod_statistics.step_total = 0 mod_statistics.data = {} mod_statistics.stats = {} mod_statistics.stats["total"] = { min_us = math.huge, max_us = 0, avg_us = 0, min_per = 100, max_per = 100, avg_per = 100 } local replacement_table = { "register_globalstep", "register_on_placenode", "register_on_dignode", "register_on_punchnode", "register_on_generated", "register_on_newplayer", "register_on_dieplayer", "register_on_respawnplayer", "register_on_prejoinplayer", "register_on_joinplayer", "register_on_leaveplayer", "register_on_cheat", "register_on_chat_message", "register_on_player_receive_fields", "register_on_mapgen_init", "register_on_craft", "register_craft_predict", "register_on_item_eat" } -------------------------------------------------------------------------------- function mod_statistics.log_time(type, modname, time_in_us) if modname == nil then modname = "builtin" end if mod_statistics.data[modname] == nil then mod_statistics.data[modname] = {} end if mod_statistics.data[modname][type] == nil then mod_statistics.data[modname][type] = 0 end mod_statistics.data[modname][type] = mod_statistics.data[modname][type] + time_in_us mod_statistics.step_total = mod_statistics.step_total + time_in_us end -------------------------------------------------------------------------------- function mod_statistics.update_statistics(dtime) for modname,types in pairs(mod_statistics.data) do if mod_statistics.stats[modname] == nil then mod_statistics.stats[modname] = { min_us = math.huge, max_us = 0, avg_us = 0, min_per = 100, max_per = 0, avg_per = 0 } end local modtime = 0 for type,time in pairs(types) do modtime = modtime + time if mod_statistics.stats[modname].types == nil then mod_statistics.stats[modname].types = {} end if mod_statistics.stats[modname].types[type] == nil then mod_statistics.stats[modname].types[type] = { min_us = math.huge, max_us = 0, avg_us = 0, min_per = 100, max_per = 0, avg_per = 0 } end local toupdate = mod_statistics.stats[modname].types[type] --update us values toupdate.min_us = math.min(time, toupdate.min_us) toupdate.max_us = math.max(time, toupdate.max_us) --TODO find better algorithm toupdate.avg_us = toupdate.avg_us * 0.99 + modtime * 0.01 --update percentage values local cur_per = (time/mod_statistics.step_total) * 100 toupdate.min_per = math.min(toupdate.min_per, cur_per) toupdate.max_per = math.max(toupdate.max_per, cur_per) --TODO find better algorithm toupdate.avg_per = toupdate.avg_per * 0.99 + cur_per * 0.01 mod_statistics.data[modname][type] = 0 end --per mod statistics --update us values mod_statistics.stats[modname].min_us = math.min(modtime, mod_statistics.stats[modname].min_us) mod_statistics.stats[modname].max_us = math.max(modtime, mod_statistics.stats[modname].max_us) --TODO find better algorithm mod_statistics.stats[modname].avg_us = mod_statistics.stats[modname].avg_us * 0.99 + modtime * 0.01 --update percentage values local cur_per = (modtime/mod_statistics.step_total) * 100 mod_statistics.stats[modname].min_per = math.min(mod_statistics.stats[modname].min_per, cur_per) mod_statistics.stats[modname].max_per = math.max(mod_statistics.stats[modname].max_per, cur_per) --TODO find better algorithm mod_statistics.stats[modname].avg_per = mod_statistics.stats[modname].avg_per * 0.99 + cur_per * 0.01 end --update "total" mod_statistics.stats["total"].min_us = math.min(mod_statistics.step_total, mod_statistics.stats["total"].min_us) mod_statistics.stats["total"].max_us = math.max(mod_statistics.step_total, mod_statistics.stats["total"].max_us) --TODO find better algorithm mod_statistics.stats["total"].avg_us = mod_statistics.stats["total"].avg_us * 0.99 + mod_statistics.step_total * 0.01 mod_statistics.step_total = 0 end -------------------------------------------------------------------------------- local function build_callback(log_id, fct) return function( toregister ) local modname = core.get_current_modname() fct(function(...) local starttime = core.get_us_time() -- note maximum 10 return values are supported unless someone finds -- a way to store a variable lenght return value list local r0, r1, r2, r3, r4, r5, r6, r7, r8, r9 = toregister(...) local delta = core.get_us_time() - starttime mod_statistics.log_time(log_id, modname, delta) return r0, r1, r2, r3, r4, r5, r6, r7, r8, r9 end ) end end -------------------------------------------------------------------------------- function profiling_print_log(cmd, filter) print("Filter:" .. dump(filter)) core.log("action", "Values below show times/percentages per server step.") core.log("action", "Following suffixes are used for entities:") core.log("action", "\t#oa := on_activate, #os := on_step, #op := on_punch, #or := on_rightclick, #gs := get_staticdata") core.log("action", string.format("%16s | %25s | %10s | %10s | %10s | %9s | %9s | %9s", "modname", "type" , "min µs", "max µs", "avg µs", "min %", "max %", "avg %") ) core.log("action", "-----------------+---------------------------+-----------+" .. "-----------+-----------+-----------+-----------+-----------") for modname,statistics in pairs(mod_statistics.stats) do if modname ~= "total" then if (filter == "") or (modname == filter) then if modname:len() > 16 then modname = "..." .. modname:sub(-13) end core.log("action", string.format("%16s | %25s | %9d | %9d | %9d | %9d | %9d | %9d", modname, " ", statistics.min_us, statistics.max_us, statistics.avg_us, statistics.min_per, statistics.max_per, statistics.avg_per) ) if core.setting_getbool("detailed_profiling") then if statistics.types ~= nil then for type,typestats in pairs(statistics.types) do if type:len() > 25 then type = "..." .. type:sub(-22) end core.log("action", string.format( "%16s | %25s | %9d | %9d | %9d | %9d | %9d | %9d", " ", type, typestats.min_us, typestats.max_us, typestats.avg_us, typestats.min_per, typestats.max_per, typestats.avg_per) ) end end end end end end core.log("action", "-----------------+---------------------------+-----------+" .. "-----------+-----------+-----------+-----------+-----------") if filter == "" then core.log("action", string.format("%16s | %25s | %9d | %9d | %9d | %9d | %9d | %9d", "total", " ", mod_statistics.stats["total"].min_us, mod_statistics.stats["total"].max_us, mod_statistics.stats["total"].avg_us, mod_statistics.stats["total"].min_per, mod_statistics.stats["total"].max_per, mod_statistics.stats["total"].avg_per) ) end core.log("action", " ") return true end -------------------------------------------------------------------------------- local function initialize_profiling() core.log("action", "Initialize tracing") mod_statistics.entity_callbacks = {} -- first register our own globalstep handler core.register_globalstep(mod_statistics.update_statistics) local rp_register_entity = core.register_entity core.register_entity = function(name, prototype) local modname = core.get_current_modname() local new_on_activate = nil local new_on_step = nil local new_on_punch = nil local new_rightclick = nil local new_get_staticdata = nil if prototype.on_activate ~= nil then local cbid = name .. "#oa" mod_statistics.entity_callbacks[cbid] = prototype.on_activate new_on_activate = function(self, staticdata, dtime_s) local starttime = core.get_us_time() mod_statistics.entity_callbacks[cbid](self, staticdata, dtime_s) local delta = core.get_us_time() -starttime mod_statistics.log_time(cbid, modname, delta) end end if prototype.on_step ~= nil then local cbid = name .. "#os" mod_statistics.entity_callbacks[cbid] = prototype.on_step new_on_step = function(self, dtime) local starttime = core.get_us_time() mod_statistics.entity_callbacks[cbid](self, dtime) local delta = core.get_us_time() -starttime mod_statistics.log_time(cbid, modname, delta) end end if prototype.on_punch ~= nil then local cbid = name .. "#op" mod_statistics.entity_callbacks[cbid] = prototype.on_punch new_on_punch = function(self, hitter) local starttime = core.get_us_time() mod_statistics.entity_callbacks[cbid](self, hitter) local delta = core.get_us_time() -starttime mod_statistics.log_time(cbid, modname, delta) end end if prototype.rightclick ~= nil then local cbid = name .. "#rc" mod_statistics.entity_callbacks[cbid] = prototype.rightclick new_rightclick = function(self, clicker) local starttime = core.get_us_time() mod_statistics.entity_callbacks[cbid](self, clicker) local delta = core.get_us_time() -starttime mod_statistics.log_time(cbid, modname, delta) end end if prototype.get_staticdata ~= nil then local cbid = name .. "#gs" mod_statistics.entity_callbacks[cbid] = prototype.get_staticdata new_get_staticdata = function(self) local starttime = core.get_us_time() local retval = mod_statistics.entity_callbacks[cbid](self) local delta = core.get_us_time() -starttime mod_statistics.log_time(cbid, modname, delta) return retval end end prototype.on_activate = new_on_activate prototype.on_step = new_on_step prototype.on_punch = new_on_punch prototype.rightclick = new_rightclick prototype.get_staticdata = new_get_staticdata rp_register_entity(name,prototype) end for i,v in ipairs(replacement_table) do local to_replace = core[v] core[v] = build_callback(v, to_replace) end local rp_register_abm = core.register_abm core.register_abm = function(spec) local modname = core.get_current_modname() local replacement_spec = { nodenames = spec.nodenames, neighbors = spec.neighbors, interval = spec.interval, chance = spec.chance, action = function(pos, node, active_object_count, active_object_count_wider) local starttime = core.get_us_time() spec.action(pos, node, active_object_count, active_object_count_wider) local delta = core.get_us_time() - starttime mod_statistics.log_time("abm", modname, delta) end } rp_register_abm(replacement_spec) end core.log("action", "Mod profiling initialized") end initialize_profiling()
gpl-3.0
xdemolish/darkstar
scripts/zones/Rabao/npcs/Shiny_Teeth.lua
36
1675
----------------------------------- -- Area: Rabao -- NPC: Shiny Teeth -- Standard Merchant NPC -- @pos -30 8 99 247 ----------------------------------- package.loaded["scripts/zones/Rabao/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/zones/Rabao/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,SHINY_TEETH_SHOP_DIALOG); stock = {0x4042,1867, --Dagger 1867 - 2111 0x404C,11128, --Kris 11128 - 12096 0x4052,2231, --Knife 2231 - 2522 0x40A8,4163, --Scimitar 4163 - 4706 0x40A9,35308, --Tulwar 35308 0x40AE,62560, --Falchion 62560 - 70720 0x42A4,2439, --Rod 2439 - 4680 0x4011,103803, --Jamadhars 103803 - 104944 0x4303,23887, --Composite Bow 23887 - 24150 0x4392,294, --Tathlum 294 - 332 0x43A8,7, --Iron Arrow 7 - 10 0x43BC,92, --Bullet 92 - 174 0x43A3,5460, --Riot Grenade 5460 - 5520 0x4384,8996} --Chakram 8996 - 10995 showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
xdemolish/darkstar
scripts/zones/Newton_Movalpolos/npcs/Furnace_Hatch.lua
13
2789
----------------------------------- -- Area: Newton Movalpolos -- NPC: Furnace_Hatch ----------------------------------- package.loaded["scripts/zones/Newton_Movalpolos/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Newton_Movalpolos/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(trade:getItemCount() == 1 and trade:hasItemQty(947,1)) then player:tradeComplete(); -- player:messageSpecial(???); -- Needs retail info local npcid = npc:getID(); local Door_Offset = 16826582; -- _0c0 in NPC_List if(npcid == Door_Offset+29 or npcid == Door_Offset+28 or npcid == Door_Offset+27)then if(GetNPCByID(Door_Offset+10):getAnimation() == 8)then GetNPCByID(Door_Offset+10):setAnimation(9); GetNPCByID(Door_Offset+11):setAnimation(8); GetNPCByID(Door_Offset+8):setAnimation(9); GetNPCByID(Door_Offset+9):setAnimation(8); else GetNPCByID(Door_Offset+10):setAnimation(8); GetNPCByID(Door_Offset+11):setAnimation(9); GetNPCByID(Door_Offset+8):setAnimation(8); GetNPCByID(Door_Offset+9):setAnimation(9); end elseif (npcid == Door_Offset+25)then if(GetNPCByID(Door_Offset+3):getAnimation() == 8)then GetNPCByID(Door_Offset+3):setAnimation(9); GetNPCByID(Door_Offset+2):setAnimation(8); GetNPCByID(Door_Offset+1):setAnimation(9); GetNPCByID(Door_Offset):setAnimation(8); else GetNPCByID(Door_Offset+3):setAnimation(8); GetNPCByID(Door_Offset+2):setAnimation(9); GetNPCByID(Door_Offset+1):setAnimation(8); GetNPCByID(Door_Offset):setAnimation(9); end elseif (npcid == Door_Offset+26)then if(GetNPCByID(Door_Offset+4):getAnimation() == 8)then GetNPCByID(Door_Offset+4):setAnimation(9); GetNPCByID(Door_Offset+5):setAnimation(8); GetNPCByID(Door_Offset+6):setAnimation(9); GetNPCByID(Door_Offset+7):setAnimation(8); else GetNPCByID(Door_Offset+4):setAnimation(8); GetNPCByID(Door_Offset+5):setAnimation(9); GetNPCByID(Door_Offset+6):setAnimation(8); GetNPCByID(Door_Offset+7):setAnimation(9); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
xdemolish/darkstar
scripts/globals/spells/invisible.lua
22
1187
----------------------------------------- -- Spell: Invisible -- Lessens chance of being detected by sight. -- Duration is random number between 30 seconds and 5 minutes ----------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) if (target:hasStatusEffect(EFFECT_INVISIBLE) == false) then local duration = math.random(30, 300); if (caster:hasStatusEffect(EFFECT_COMPOSURE) == true and caster:getID() == target:getID()) then duration = duration * 3; end if (target:getMainLvl() < 20) then duration = duration * target:getMainLvl() / 20; -- level adjustment end if (target:getEquipID(15) == 13692) then -- skulker's cape duration = duration * 1.5; end spell:setMsg(230); target:addStatusEffect(EFFECT_INVISIBLE,0,10,(math.floor(duration) * SNEAK_INVIS_DURATION_MULTIPLIER)); else spell:setMsg(75); -- no effect. end return EFFECT_INVISIBLE; end;
gpl-3.0
sevenbot/sasa
plugins/moderation.lua
29
12162
do local function check_member(extra, success, result) local data = extra.data for k,v in pairs(result.members) do if v.id ~= our_id then data[tostring(extra.msg.to.id)] = { moderators = {[tostring(v.id)] = '@'..v.username}, settings = { set_name = string.gsub(extra.msg.to.print_name, '_', ' '), lock_bots = 'no', lock_name = 'yes', lock_photo = 'no', lock_member = 'no', anti_flood = 'ban', welcome = 'group', sticker = 'ok', } } save_data(_config.moderation.data, data) return send_large_msg(get_receiver(extra.msg), 'You have been promoted as moderator for this group.') end end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted as moderator for this group.') end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been demoted from moderator of this group.') end local function admin_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted as admin.') end local function admin_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(extra, success, result) for k,v in pairs(result.members) do if v.username == extra.username then if extra.mod_cmd == 'promote' then return promote(extra.receiver, '@'..extra.username, v.id) elseif extra.mod_cmd == 'demote' then return demote(extra.receiver, '@'..extra.username, v.id) elseif extra.mod_cmd == 'adminprom' then return admin_promote(extra.receiver, '@'..extra.username, v.id) elseif extra.mod_cmd == 'admindem' then return admin_demote(extra.receiver, '@'..extra.username, v.id) end end end send_large_msg(extra.receiver, 'No user '..extra.username..' in this group.') end local function action_by_id(extra, success, result) if success == 1 then for k,v in pairs(result.members) do if extra.matches[2] == tostring(v.id) then if extra.matches[1] == 'promote' then return promote('chat#id'..result.id, 'user#id'..extra.matches[2], tostring(v.id)) elseif extra.matches[1] == 'demote' then return demote('chat#id'..result.id, 'user#id'..extra.matches[2], tostring(v.id)) elseif extra.matches[1] == 'adminprom' then return admin_promote('chat#id'..result.id, 'user#id'..extra.matches[2], tostring(v.id)) elseif extra.matches[1] == 'admindem' then return admin_demote('chat#id'..result.id, 'user#id'..extra.matches[2], tostring(v.id)) end end end send_large_msg('chat#id'..result.id, 'No user user#id'..extra.matches[2]..' in this group.') end end local function action_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' and not is_sudo(member_id) then if extra.msg.text == '!promote' then return promote(get_receiver(msg), member_username, member_id) elseif extra.msg.text == '!demote' then return demote(get_receiver(msg), member_username, member_id) elseif extra.msg.text == '!adminprom' then return admin_promote(get_receiver(msg), member_username, member_id) elseif extra.msg.text == '!admindem' then return admin_demote(get_receiver(msg), member_username, member_id) end else return 'Use This in Your Groups.' end end function run(msg, matches) local receiver = get_receiver(msg) if is_chat_msg(msg) then if is_mod(msg.from.id, msg.to.id) then if matches[1] == 'promote' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg}) end if matches[2] then if string.match(matches[2], '^%d+$') then chat_info(receiver, action_by_id, {msg=msg, matches=matches}) elseif string.match(matches[2], '^@.+$') then local username = string.gsub(matches[2], '@', '') chat_info(receiver, username_id, {mod_cmd=matches[1], receiver=receiver, username=username}) end end elseif matches[1] == 'demote' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg}) end if matches[2] then if string.match(matches[2], '^%d+$') then demote(receiver, 'user_'..matches[2], matches[2]) elseif string.match(matches[2], '^@.+$') then local username = string.gsub(matches[2], '@', '') if username == msg.from.username then return 'You can\'t demote yourself.' else chat_info(receiver, username_id, {mod_cmd=matches[1], receiver=receiver, username=username}) end end end elseif matches[1] == 'modlist' then local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = 'List of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message .. '- '..v..' [' ..k.. '] \n' end return message end end if is_admin(msg.from.id, msg.to.id) then if matches[1] == 'adminprom' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg}) end if matches[2] then if string.match(matches[2], '^%d+$') then chat_info(receiver, action_by_id, {msg=msg, matches=matches}) elseif matches[2] and string.match(matches[2], '^@.+$') then local username = string.gsub(matches[2], '@', '') chat_info(receiver, username_id, {mod_cmd=matches[1], receiver=receiver, username=username}) end end elseif matches[1] == 'admindem' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg}) end if matches[2] then if string.match(matches[2], '^%d+$') then admin_demote(receiver, 'user_'..matches[2], matches[2]) elseif string.match(matches[2], '^@.+$') then local username = string.gsub(matches[2], '@', '') chat_info(receiver, username_id, {mod_cmd=matches[1], receiver=receiver, username=username}) end end elseif matches[1] == 'adminlist' then local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if next(data['admins']) == nil then --fix way return 'No admin available.' end for k,v in pairs(data['admins']) do message = 'List for Bot admins:\n'..'- '..v..' ['..k..'] \n' end return message end end else return 'Only works on group' end if matches[1] == 'chat_created' and msg.from.id == 0 then local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then chat_info(get_receiver(msg), check_member,{data=data, msg=msg}) else if data[tostring(msg.to.id)] then return 'Group is already added.' end local username = msg.from.username or msg.from.print_name -- create data array in moderation.json data[tostring(msg.to.id)] = { moderators ={[tostring(msg.from.id)] = '@'..username}, settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_bots = 'no', lock_name = 'yes', lock_photo = 'no', lock_member = 'no', anti_flood = 'ban', welcome = 'group', sticker = 'ok', } } save_data(_config.moderation.data, data) return 'Group has been added, and @'..username..' has been promoted as moderator for this group.' end end end return { description = 'Moderation plugin', usage = { moderator = { '!promote : If typed when replying, promote replied user as moderator', '!promote <user_id> : Promote user_id as moderator', '!promote @<username> : Promote username as moderator', '!demote : If typed when replying, demote replied user from moderator', '!demote <user_id> : Demote user_id from moderator', '!demote @<username> : Demote username from moderator', '!modlist : List of moderators' }, sudo = { '!adminprom : If typed when replying, promote replied user as admin.', '!adminprom <user_id> : Promote user_id as admin.', '!adminprom @<username> : Promote username as admin.', '!admindem : If typed when replying, demote replied user from admin.', '!admindem <user_id> : Demote user_id from admin.', '!admindem @<username> : Demote username from admin.' }, }, patterns = { '^!(admindem) (%d+)$', '^!(admindem) (.*)$', '^!(admindem)$', '^!(adminlist)$', '^!(adminprom) (%d+)$', '^!(adminprom) (.*)$', '^!(adminprom)$', '^!(demote) (.*)$', '^!(demote)$', '^!(modlist)$', '^!(promote) (.*)$', '^!(promote)$', '^!(promote) (%d+)$', '^!!tgservice (chat_add_user)$', '^!!tgservice (chat_created)$' }, run = run } end
gpl-2.0
blockplanet/blockplanet
games/blockplanet/mods/default/items/books.lua
1
2321
local function book_on_use(itemstack, user, pointed_thing) local player_name = user:get_player_name() local data = minetest.deserialize(itemstack:get_metadata()) local title, text, owner = "", "", player_name if data then title, text, owner = data.title, data.text, data.owner end local formspec if owner == player_name then formspec = "size[8,8]"..default.gui_bg.. "field[0.5,1;7.5,0;title;Title:;".. minetest.formspec_escape(title).."]".. "textarea[0.5,1.5;7.5,7;text;Contents:;".. minetest.formspec_escape(text).."]".. "button_exit[2.5,7.5;3,1;save;Save]" else formspec = "size[8,8]"..default.gui_bg.. "label[0.5,0.5;by "..owner.."]".. "label[0.5,0;"..minetest.formspec_escape(title).."]".. "textarea[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text)..";]" end minetest.show_formspec(user:get_player_name(), "default:book", formspec) end minetest.register_on_player_receive_fields(function(player, form_name, fields) if form_name ~= "default:book" or not fields.save or fields.title == "" or fields.text == "" then return end local inv = player:get_inventory() local stack = player:get_wielded_item() local new_stack, data if stack:get_name() ~= "default:book_written" then local count = stack:get_count() if count == 1 then stack:set_name("default:book_written") else stack:set_count(count - 1) new_stack = ItemStack("default:book_written") end else data = minetest.deserialize(stack:get_metadata()) end if not data then data = {} end data.title = fields.title data.text = fields.text data.owner = player:get_player_name() local data_str = minetest.serialize(data) if new_stack then new_stack:set_metadata(data_str) if inv:room_for_item("main", new_stack) then inv:add_item("main", new_stack) else minetest.add_item(player:getpos(), new_stack) end else stack:set_metadata(data_str) end player:set_wielded_item(stack) end) minetest.register_craftitem("default:book", { description = "Book", inventory_image = "default_book.png", groups = {book=1,fuel=2}, on_use = book_on_use, }) minetest.register_craftitem("default:book_written", { description = "Book with Text", inventory_image = "default_book_written.png", groups = {book=1, not_in_creative_inventory=1, fuel=2}, stack_max = 1, on_use = book_on_use, })
gpl-3.0
xdemolish/darkstar
scripts/globals/abilities/pets/tail_whip.lua
6
1265
--------------------------------------------------- -- Tail Whip M=5 --------------------------------------------------- require("/scripts/globals/settings"); require("/scripts/globals/status"); require("/scripts/globals/monstertpmoves"); require("/scripts/globals/summon"); --------------------------------------------------- function onAbilityCheck(player, target, ability) return 0,0; end; function onPetAbility(target, pet, skill) local numhits = 1; local accmod = 1; local dmgmod = 5; local totaldamage = 0; local damage = AvatarPhysicalMove(pet,target,skill,numhits,accmod,dmgmod,0,TP_NO_EFFECT,1,2,3); totaldamage = AvatarFinalAdjustments(damage.dmg,pet,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_PIERCE,numhits); local duration = 120; local resm = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL, 5); if resm < 0.25 then resm = 0; end duration = duration * resm if(duration > 0 and AvatarPhysicalHit(skill, totaldamage) and target:hasStatusEffect(EFFECT_WEIGHT) == false) then target:addStatusEffect(EFFECT_WEIGHT, 50, 0, duration); end target:delHP(totaldamage); target:updateEnmityFromDamage(pet,totaldamage); return totaldamage; end
gpl-3.0
chris5560/openwrt-luci
protocols/luci-proto-relay/luasrc/model/cbi/admin_network/proto_relay.lua
70
1945
-- Copyright 2011 Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. local map, section, net = ... local ipaddr, network local forward_bcast, forward_dhcp, gateway, expiry, retry, table ipaddr = section:taboption("general", Value, "ipaddr", translate("Local IPv4 address"), translate("Address to access local relay bridge")) ipaddr.datatype = "ip4addr" network = s:taboption("general", DynamicList, "network", translate("Relay between networks")) network.widget = "checkbox" network.exclude = arg[1] network.template = "cbi/network_netlist" network.nocreate = true network.nobridges = true network.novirtual = true network:depends("proto", "relay") forward_bcast = section:taboption("advanced", Flag, "forward_bcast", translate("Forward broadcast traffic")) forward_bcast.default = forward_bcast.enabled forward_dhcp = section:taboption("advanced", Flag, "forward_dhcp", translate("Forward DHCP traffic")) forward_dhcp.default = forward_dhcp.enabled gateway = section:taboption("advanced", Value, "gateway", translate("Use DHCP gateway"), translate("Override the gateway in DHCP responses")) gateway.datatype = "ip4addr" gateway:depends("forward_dhcp", forward_dhcp.enabled) expiry = section:taboption("advanced", Value, "expiry", translate("Host expiry timeout"), translate("Specifies the maximum amount of seconds after which hosts are presumed to be dead")) expiry.placeholder = "30" expiry.datatype = "min(1)" retry = section:taboption("advanced", Value, "retry", translate("ARP retry threshold"), translate("Specifies the maximum amount of failed ARP requests until hosts are presumed to be dead")) retry.placeholder = "5" retry.datatype = "min(1)" table = section:taboption("advanced", Value, "table", translate("Use routing table"), translate("Override the table used for internal routes")) table.placeholder = "16800" table.datatype = "range(0,65535)"
apache-2.0
PlexChat/premake-core
tests/oven/test_filtering.lua
9
1712
-- -- tests/oven/test_filtering.lua -- Test the project object configuration accessor. -- Copyright (c) 2011-2014 Jason Perkins and the Premake project -- local suite = test.declare("oven_filtering") -- -- Setup -- local wks, prj function suite.setup() wks = test.createWorkspace() end local function prepare() wks = test.getWorkspace(wks) prj = test.getproject(wks, 1) end -- -- Test filtering by the selected action. -- function suite.onAction() _ACTION = "vs2012" filter { "action:vs2012" } defines { "USE_VS2012" } prepare() test.isequal({ "USE_VS2012" }, prj.defines) end function suite.onActionMismatch() _ACTION = "vs2010" filter { "action:vs2012" } defines { "USE_VS2012" } prepare() test.isequal({}, prj.defines) end -- -- Test filtering on command line options. -- function suite.onOptionNoValue() _OPTIONS["release"] = "" filter { "options:release" } defines { "USE_RELEASE" } prepare() test.isequal({ "USE_RELEASE" }, prj.defines) end function suite.onOptionNoValueUnset() filter { "options:release" } defines { "USE_RELEASE" } prepare() test.isequal({ }, prj.defines) end function suite.onOptionWithValue() _OPTIONS["renderer"] = "opengl" filter { "options:renderer=opengl" } defines { "USE_OPENGL" } prepare() test.isequal({ "USE_OPENGL" }, prj.defines) end function suite.onOptionWithValueMismatch() _OPTIONS["renderer"] = "direct3d" filter { "options:renderer=opengl" } defines { "USE_OPENGL" } prepare() test.isequal({ }, prj.defines) end function suite.onOptionWithValueUnset() filter { "options:renderer=opengl" } defines { "USE_OPENGL" } prepare() test.isequal({ }, prj.defines) end
bsd-3-clause
xdemolish/darkstar
scripts/globals/mobskills/Haymaker.lua
6
1038
--------------------------------------------- -- Haymaker -- -- Description: Punches the daylights out of all targets in front. Additional effect: Amnesia -- Type: Physical -- Utsusemi/Blink absorb: Unknown -- Range: Front cone -- Notes: Only used by Gurfurlur the Menacing. --------------------------------------------- require("/scripts/globals/settings"); require("/scripts/globals/status"); require("/scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 1; local dmgmod = 2; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_H2H,info.hitslanded); local typeEffect = EFFECT_AMNESIA; MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 60); target:delHP(dmg); return dmg; end;
gpl-3.0
xdemolish/darkstar
scripts/globals/items/dish_of_spaghetti_nero_di_seppia.lua
35
1800
----------------------------------------- -- ID: 5193 -- Item: dish_of_spaghetti_nero_di_seppia -- Food Effect: 30Min, All Races ----------------------------------------- -- HP % 17 (cap 130) -- Dexterity 3 -- Vitality 2 -- Agility -1 -- Mind -2 -- Charisma -1 -- Double Attack 1 -- Store TP 6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5193); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 17); target:addMod(MOD_FOOD_HP_CAP, 130); target:addMod(MOD_DEX, 3); target:addMod(MOD_VIT, 2); target:addMod(MOD_AGI, -1); target:addMod(MOD_MND, -2); target:addMod(MOD_CHR, -1); target:addMod(MOD_DOUBLE_ATTACK, 1); target:addMod(MOD_STORETP, 6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 17); target:delMod(MOD_FOOD_HP_CAP, 130); target:delMod(MOD_DEX, 3); target:delMod(MOD_VIT, 2); target:delMod(MOD_AGI, -1); target:delMod(MOD_MND, -2); target:delMod(MOD_CHR, -1); target:delMod(MOD_DOUBLE_ATTACK, 1); target:delMod(MOD_STORETP, 6); end;
gpl-3.0
xdemolish/darkstar
scripts/zones/RuLude_Gardens/npcs/relic.lua
41
1848
----------------------------------- -- Area: Ru'Lude Gardens -- NPC: <this space intentionally left blank> -- @pos 0 8 -40 243 ----------------------------------- package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil; ----------------------------------- require("scripts/zones/RuLude_Gardens/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Working on correct relic, 4 items, Stage 4 item, Shard, Necropsyche, currencypiece if (player:getVar("RELIC_IN_PROGRESS") == 18293 and trade:getItemCount() == 4 and trade:hasItemQty(18293,1) and trade:hasItemQty(1576,1) and trade:hasItemQty(1589,1) and trade:hasItemQty(1457,1)) then player:startEvent(10035,18294); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 10035) then if (player:getFreeSlotsCount() < 2) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,18294); player:messageSpecial(FULL_INVENTORY_AFTER_TRADE,1456); else player:tradeComplete(); player:addItem(18294); player:addItem(1456,30); player:messageSpecial(ITEM_OBTAINED,18294); player:messageSpecial(ITEMS_OBTAINED,1456,30); player:setVar("RELIC_IN_PROGRESS",0); end end end;
gpl-3.0
hsiaoyi/Melo
cocos2d/plugin/samples/HelloPluginsLua/src/TestFBShareScene.lua
6
13701
local visibleSize = cc.Director:getInstance():getVisibleSize() local origin = cc.Director:getInstance():getVisibleOrigin() local posBR = cc.p(origin.x + visibleSize.width, origin.y) local TestFBShareScene = class("TestFBShareScene",function() return cc.Scene:create() end) function TestFBShareScene.create() local scene = TestFBShareScene.new() return scene end function TestFBShareScene:ctor() local title = cc.Label:createWithSystemFont("Test Facebook share", "Arial", 32) title:setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height - 50) self:addChild(title) local sdkVersion = "SDK Version is: " .. plugin.FacebookAgent:getInstance():getSDKVersion() local subTitle = cc.Label:createWithSystemFont(sdkVersion, "Arial", 12) subTitle:setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height - 74) self:addChild(subTitle) self:createLayerMenu() end function TestFBShareScene:sceenshot(filename) local visibleSize = cc.Director:getInstance():getVisibleSize() local origin = cc.Director:getInstance():getVisibleOrigin() local tex = cc.RenderTexture:create(visibleSize.width, visibleSize.height, cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888) tex:setPosition((origin.x + visibleSize.width) / 2, (origin.y + visibleSize.height) / 2) tex:begin() cc.Director:getInstance():getRunningScene():visit() tex:endToLua() local imgPath = cc.FileUtils:getInstance():getWritablePath() if imgPath == "" then return "" end local ret = tex:saveToFile(filename, cc.IMAGE_FORMAT_JPEG) if ret then imgPath = imgPath .. filename print(string.format("save image to %s", imgPath)) return imgPath end return "" end local secondMenuItem_SL = { {"share a simple link", function(tag, sender) local params = { dialog = "share_link", link = "http://www.cocos2d-x.org", } if plugin.FacebookAgent:getInstance():canPresentDialogWithParams(params) then plugin.FacebookAgent:getInstance():dialog(params, function(ret, msg) print(msg) end) else params.dialog = "feed_dialog" plugin.FacebookAgent:getInstance():dialog(params, function(ret, msg) print(msg) end) end end}, {"share a Text link", function(tag, sender) local params = { dialog = "share_link", name = "Cocos2dx-lua web site", caption = "Cocos2dx-lua caption", description = "Cocos2dx-lua description", link = "http://www.cocos2d-x.org", } if plugin.FacebookAgent:getInstance():canPresentDialogWithParams(params) then plugin.FacebookAgent:getInstance():dialog(params, function(ret, msg) print(msg) end) else params.dialog = "feed_dialog" plugin.FacebookAgent:getInstance():dialog(params, function(ret, msg) print(msg) end) end end}, {"share a Picture link", function(tag, sender) local params = { dialog = "share_link", name = "Cocos2dx-lua web site", caption = "Cocos2dx-lua caption", description = "Cocos2dx-lua description", to = "100006738453912",--android only web view support picture = "http://files.cocos2d-x.org/images/orgsite/logo.png", link = "http://www.cocos2d-x.org", } if plugin.FacebookAgent:getInstance():canPresentDialogWithParams(params) then plugin.FacebookAgent:getInstance():dialog(params, function(ret, msg) print(msg) end) else params.dialog = "feed_dialog" plugin.FacebookAgent:getInstance():dialog(params, function(ret, msg) print(msg) end) end end}, {"share a media link", function(tag, sender) local params = { dialog = "share_link", name = "Cocos2dx-lua web site", caption = "Cocos2dx-lua caption", description = "Cocos2dx-lua description", media_source = "http://221.203.1.212/youku/6775B002C8F48839F6AFA63BDA/0300200100540438A173C515AA2BED245C4903-F675-B311-EF1A-4544B5C04370.mp4", link = "http://www.cocos2d-x.org", } -- only support in web dialog plugin.FacebookAgent:getInstance():dialog(params, function(ret, msg) print(msg) end) end}, } local secondMenuItem_AR = { {"Invites request", function(tag, sender) local params = { message = "Cocos2dx-lua is a great game engine", title = "Cocos2dx-lua title", } plugin.FacebookAgent:getInstance():appRequest(params, function(ret, msg) print(msg) end) end}, {"Target invite request", function(tag, sender) local params = { message = "Cocos2dx-lua is a great game engine", title = "Cocos2dx-lua title", to = "100006738453912, 10204182777160522", } --android only web view support to plugin.FacebookAgent:getInstance():appRequest(params, function(ret, msg) print(msg) end) end}, {"Specific lists of friends", function(tag, sender) local params = { message = "Cocos2dx-lua is a great game engine", title = "Cocos2dx-lua title", filters = "[{\"name\":\"company\", \"user_ids\":[\"100006738453912\",\"10204182777160522\"]}]", } -- android not support filters plugin.FacebookAgent:getInstance():appRequest(params, function(ret, msg) print(msg) end) end}, {"Sending requests explicitly", function(tag, sender) local params = { message = "Cocos2dx-lua is a great game engine", to = "100006738453912", action_type = "send", object_id = "191181717736427",-- 191181717736427 1426774790893461 } --android not support action_type plugin.FacebookAgent:getInstance():appRequest(params, function(ret, msg) print(msg) end) end}, {"Turn-based games", function(tag, sender) local params = { message = "Cocos2dx-lua is a great game engine", title = "Cocos2dx-lua title", to = "100006738453912", action_type = "turn", } -- android not support action_type plugin.FacebookAgent:getInstance():appRequest(params, function(ret, msg) print(msg) end) end}, } function TestFBShareScene:showSecondMenu(tag) local secondMenu = self:getChildByTag(2) if nil ~= secondMenu then local visibleSize = cc.Director:getInstance():getVisibleSize() local origin = cc.Director:getInstance():getVisibleOrigin() local posBR = cc.p(origin.x + visibleSize.width, origin.y) secondMenu:removeAllChildren() local top = 90 if 0 == tag then for i = 1, table.getn(secondMenuItem_SL) do local label = cc.Label:createWithSystemFont(secondMenuItem_SL[i][1], "Arial", 18) local menuItem = cc.MenuItemLabel:create(label) menuItem:registerScriptTapHandler(secondMenuItem_SL[i][2]) menuItem:setPosition(cc.p(visibleSize.width / 9, visibleSize.height - top)) secondMenu:addChild(menuItem, 0, i - 1 ) top = top + 50 end else for i = 1, table.getn(secondMenuItem_AR) do local label = cc.Label:createWithSystemFont(secondMenuItem_AR[i][1], "Arial", 18) local menuItem = cc.MenuItemLabel:create(label) menuItem:registerScriptTapHandler(secondMenuItem_AR[i][2]) menuItem:setPosition(cc.p(visibleSize.width / 9, visibleSize.height - top)) secondMenu:addChild(menuItem, 0, i - 1 ) top = top + 50 end end end end function TestFBShareScene:createLayerMenu() local backItem = cc.MenuItemFont:create("Back") backItem:registerScriptTapHandler(function() cc.Director:getInstance():replaceScene(require("HelloWorldScene").create()) end) local backSize = backItem:getContentSize() backItem:setPosition(posBR.x - backSize.width / 2, posBR.y + backSize.height / 2) local menu = cc.Menu:create(backItem) menu:setPosition(cc.p(0,0)) self:addChild(menu, 0, 1) local menuItemNames = { {"Share link", function(tag, sender) self:showSecondMenu(0) end}, {"Share open graph", function(tag, sender) local params = { dialog = "share_open_graph", action_type = "cocostestmyfc:share", preview_property_name = "cocos_document", title = "Cocos2dx-lua Game Engine", image = "http://files.cocos2d-x.org/images/orgsite/logo.png", url = "http://cocos2d-x.org/docs/catalog/en", description = "cocos document", } if plugin.FacebookAgent:getInstance():canPresentDialogWithParams(params) then plugin.FacebookAgent:getInstance():dialog(params, function(ret, msg) print(msg) end) else print("Can't open dialog for share_open_graph") end end}, {"Share photo", function(tag, sender) local fileName = "facebookshare.jpg" local imgPath = self:sceenshot(fileName) local delay = cc.DelayTime:create(2.0) local share = cc.CallFunc:create(function( ... ) local params = { dialog = "share_photo", photo = imgPath, } if plugin.FacebookAgent:getInstance():canPresentDialogWithParams(params) then plugin.FacebookAgent:getInstance():dialog(params, function(ret, msg) print(msg) end) else print("Can't open dialog for share_open_graph") end end) local seq = cc.Sequence:create(delay, share) self:runAction(seq) end}, {"Link message", function(tag, sender) local params = { dialog = "message_link", description = "Cocos2dx-lua is a great game engine", title = "Cocos2dx-lua", link = "http://www.cocos2d-x.org", imageUrl = "http://files.cocos2d-x.org/images/orgsite/logo.png", } if plugin.FacebookAgent:getInstance():canPresentDialogWithParams(params) then plugin.FacebookAgent:getInstance():dialog(params, function(ret, msg ) print(msg) end) else print("Can't open dialog for message_link") end end}, {"Open graph message", function(tag, sender) local params = { dialog = "share_open_graph", action_type = "cocostestmyfc:share", preview_property_name = "cocos_document", title = "Cocos2dx-lua Game Engine", image = "http://files.cocos2d-x.org/images/orgsite/logo.png", url = "http://cocos2d-x.org/docs/catalog/en", description = "cocos document", } if plugin.FacebookAgent:getInstance():canPresentDialogWithParams(params) then plugin.FacebookAgent:getInstance():dialog(params, function(ret, msg ) print(msg) end) else print("Can't open dialog for message_open_graph") end end}, {"Photo message", function(tag, sender) local fileName = "facebookmessage.jpg" local imgPath = self:sceenshot(fileName) local delay = cc.DelayTime:create(2.0) local share = cc.CallFunc:create(function() local params = { dialog = "message_photo", photo = imgPath, } if plugin.FacebookAgent:getInstance():canPresentDialogWithParams(params) then plugin.FacebookAgent:getInstance():dialog(params, function(ret, msg ) print(msg) end) else print("Can't open dialog for message_photo") end end) local seq = cc.Sequence:create(delay, share) self:runAction(seq) end}, {"App request", function(tag, sender) self:showSecondMenu(1) end}, } local y_pos = 0 for i = 1, table.getn(menuItemNames) do local label = cc.Label:createWithSystemFont(menuItemNames[i][1], "Arial", 22) local menuItem = cc.MenuItemLabel:create(label) menuItem:registerScriptTapHandler(menuItemNames[i][2]) y_pos = visibleSize.height - 35 * (i - 1) - 100 menuItem:setPosition(origin.x + 100, y_pos) menu:addChild(menuItem, 0, i -1 ) end --create second menu local secondMenu = cc.Menu:create() secondMenu:setPosition(cc.p(340, 0)) self:addChild(secondMenu, 0, 2) end return TestFBShareScene
apache-2.0
nichwall/cuberite
lib/tolua++/src/bin/lua/verbatim.lua
44
1667
-- tolua: verbatim class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- $Id: verbatim.lua,v 1.3 2000/01/24 20:41:16 celes Exp $ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or modifications. -- Verbatim class -- Represents a line translated directed to the binding file. -- The following filds are stored: -- line = line text classVerbatim = { line = '', cond = nil, -- condition: where to generate the code (s=suport, r=register) } classVerbatim.__index = classVerbatim setmetatable(classVerbatim,classFeature) -- preamble verbatim function classVerbatim:preamble () if self.cond == '' then write(self.line) end end -- support code function classVerbatim:supcode () if strfind(self.cond,'s') then write(self.line) write('\n') end end -- register code function classVerbatim:register (pre) if strfind(self.cond,'r') then write(self.line) end end -- Print method function classVerbatim:print (ident,close) print(ident.."Verbatim{") print(ident.." line = '"..self.line.."',") print(ident.."}"..close) end -- Internal constructor function _Verbatim (t) setmetatable(t,classVerbatim) append(t) return t end -- Constructor -- Expects a string representing the text line function Verbatim (l,cond) if strsub(l,1,1) == "'" then l = strsub(l,2) elseif strsub(l,1,1) == '$' then cond = 'sr' -- generates in both suport and register fragments l = strsub(l,2) end return _Verbatim { line = l, cond = cond or '', } end
apache-2.0
xdemolish/darkstar
scripts/zones/Den_of_Rancor/Zone.lua
2
1798
----------------------------------- -- -- Zone: Den_of_Rancor (160) -- ----------------------------------- package.loaded["scripts/zones/Den_of_Rancor/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/globals/zone"); require("scripts/zones/Den_of_Rancor/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local tomes = {17433087,17433088,17433089,17433090,17433091,17433092}; SetGroundsTome(tomes); UpdateTreasureSpawnPoint(17433074); end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(196.421,34.595,-60.319,110); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
botfam/botfam
libs/fakeredis.lua
650
40405
local unpack = table.unpack or unpack --- Bit operations local ok,bit if _VERSION == "Lua 5.3" then bit = (load [[ return { band = function(x, y) return x & y end, bor = function(x, y) return x | y end, bxor = function(x, y) return x ~ y end, bnot = function(x) return ~x end, rshift = function(x, n) return x >> n end, lshift = function(x, n) return x << n end, } ]])() else ok,bit = pcall(require,"bit") if not ok then bit = bit32 end end assert(type(bit) == "table", "module for bitops not found") --- default sleep local default_sleep do local ok, mod = pcall(require, "socket") if ok and type(mod) == "table" then default_sleep = mod.sleep else default_sleep = function(n) local t0 = os.clock() while true do local delta = os.clock() - t0 if (delta < 0) or (delta > n) then break end end end end end --- Helpers local xdefv = function(ktype) if ktype == "list" then return {head = 0, tail = 0} elseif ktype == "zset" then return { list = {}, set = {}, } else return {} end end local xgetr = function(self, k, ktype) if self.data[k] then assert( (self.data[k].ktype == ktype), "ERR Operation against a key holding the wrong kind of value" ) assert(self.data[k].value) return self.data[k].value else return xdefv(ktype) end end local xgetw = function(self, k, ktype) if self.data[k] and self.data[k].value then assert( (self.data[k].ktype == ktype), "ERR Operation against a key holding the wrong kind of value" ) else self.data[k] = {ktype = ktype, value = xdefv(ktype)} end return self.data[k].value end local empty = function(self, k) local v, t = self.data[k].value, self.data[k].ktype if t == nil then return true elseif t == "string" then return not v[1] elseif (t == "hash") or (t == "set") then for _,_ in pairs(v) do return false end return true elseif t == "list" then return v.head == v.tail elseif t == "zset" then if #v.list == 0 then for _,_ in pairs(v.set) do error("incoherent") end return true else for _,_ in pairs(v.set) do return(false) end error("incoherent") end else error("unsupported") end end local cleanup = function(self, k) if empty(self, k) then self.data[k] = nil end end local is_integer = function(x) return (type(x) == "number") and (math.floor(x) == x) end local overflows = function(n) return (n > 2^53-1) or (n < -2^53+1) end local is_bounded_integer = function(x) return (is_integer(x) and (not overflows(x))) end local is_finite_number = function(x) return (type(x) == "number") and (x > -math.huge) and (x < math.huge) end local toint = function(x) if type(x) == "string" then x = tonumber(x) end return is_bounded_integer(x) and x or nil end local tofloat = function(x) if type(x) == "number" then return x end if type(x) ~= "string" then return nil end local r = tonumber(x) if r then return r end if x == "inf" or x == "+inf" then return math.huge elseif x == "-inf" then return -math.huge else return nil end end local tostr = function(x) if is_bounded_integer(x) then return string.format("%d", x) else return tostring(x) end end local char_bitcount = function(x) assert( (type(x) == "number") and (math.floor(x) == x) and (x >= 0) and (x < 256) ) local n = 0 while x ~= 0 do x = bit.band(x, x-1) n = n+1 end return n end local chkarg = function(x) if type(x) == "number" then x = tostr(x) end assert(type(x) == "string") return x end local chkargs = function(n, ...) local arg = {...} assert(#arg == n) for i=1,n do arg[i] = chkarg(arg[i]) end return unpack(arg) end local getargs = function(...) local arg = {...} local n = #arg; assert(n > 0) for i=1,n do arg[i] = chkarg(arg[i]) end return arg end local getargs_as_map = function(...) local arg, r = getargs(...), {} assert(#arg%2 == 0) for i=1,#arg,2 do r[arg[i]] = arg[i+1] end return r end local chkargs_wrap = function(f, n) assert( (type(f) == "function") and (type(n) == "number") ) return function(self, ...) return f(self, chkargs(n, ...)) end end local lset_to_list = function(s) local r = {} for v,_ in pairs(s) do r[#r+1] = v end return r end local nkeys = function(x) local r = 0 for _,_ in pairs(x) do r = r + 1 end return r end --- Commands -- keys local del = function(self, ...) local arg = getargs(...) local r = 0 for i=1,#arg do if self.data[arg[i]] then r = r + 1 end self.data[arg[i]] = nil end return r end local exists = function(self, k) return not not self.data[k] end local keys = function(self, pattern) assert(type(pattern) == "string") -- We want to convert the Redis pattern to a Lua pattern. -- Start by escaping dashes *outside* character classes. -- We also need to escape percents here. local t, p, n = {}, 1, #pattern local p1, p2 while true do p1, p2 = pattern:find("%[.+%]", p) if p1 then if p1 > p then t[#t+1] = {true, pattern:sub(p, p1-1)} end t[#t+1] = {false, pattern:sub(p1, p2)} p = p2+1 if p > n then break end else t[#t+1] = {true, pattern:sub(p, n)} break end end for i=1,#t do if t[i][1] then t[i] = t[i][2]:gsub("[%%%-]", "%%%0") else t[i] = t[i][2]:gsub("%%", "%%%%") end end -- Remaining Lua magic chars are: '^$().[]*+?' ; escape them except '*?[]' -- Then convert '\' to '%', '*' to '.*' and '?' to '.'. Leave '[]' as is. -- Wrap in '^$' to enforce bounds. local lp = "^" .. table.concat(t):gsub("[%^%$%(%)%.%+]", "%%%0") :gsub("\\", "%%"):gsub("%*", ".*"):gsub("%?", ".") .. "$" local r = {} for k,_ in pairs(self.data) do if k:match(lp) then r[#r+1] = k end end return r end local _type = function(self, k) return self.data[k] and self.data[k].ktype or "none" end local randomkey = function(self) local ks = lset_to_list(self.data) local n = #ks if n > 0 then return ks[math.random(1, n)] else return nil end end local rename = function(self, k, k2) assert((k ~= k2) and self.data[k]) self.data[k2] = self.data[k] self.data[k] = nil return true end local renamenx = function(self, k, k2) if self.data[k2] then return false else return rename(self, k, k2) end end -- strings local getrange, incrby, set local append = function(self, k, v) local x = xgetw(self, k, "string") x[1] = (x[1] or "") .. v return #x[1] end local bitcount = function(self, k, i1, i2) k = chkarg(k) local s if i1 or i2 then assert(i1 and i2, "ERR syntax error") s = getrange(self, k, i1, i2) else s = xgetr(self, k, "string")[1] or "" end local r, bytes = 0,{s:byte(1, -1)} for i=1,#bytes do r = r + char_bitcount(bytes[i]) end return r end local bitop = function(self, op, k, ...) assert(type(op) == "string") op = op:lower() assert( (op == "and") or (op == "or") or (op == "xor") or (op == "not"), "ERR syntax error" ) k = chkarg(k) local arg = {...} local good_arity = (op == "not") and (#arg == 1) or (#arg > 0) assert(good_arity, "ERR wrong number of arguments for 'bitop' command") local l, vals = 0, {} local s for i=1,#arg do s = xgetr(self, arg[i], "string")[1] or "" if #s > l then l = #s end vals[i] = s end if l == 0 then del(self, k) return 0 end local vector_mt = {__index=function() return 0 end} for i=1,#vals do vals[i] = setmetatable({vals[i]:byte(1, -1)}, vector_mt) end local r = {} if op == "not" then assert(#vals[1] == l) for i=1,l do r[i] = bit.band(bit.bnot(vals[1][i]), 0xff) end else local _op = bit["b" .. op] for i=1,l do local t = {} for j=1,#vals do t[j] = vals[j][i] end r[i] = _op(unpack(t)) end end set(self, k, string.char(unpack(r))) return l end local decr = function(self, k) return incrby(self, k, -1) end local decrby = function(self, k, n) n = toint(n) assert(n, "ERR value is not an integer or out of range") return incrby(self, k, -n) end local get = function(self, k) local x = xgetr(self, k, "string") return x[1] end local getbit = function(self, k, offset) k = chkarg(k) offset = toint(offset) assert( (offset >= 0), "ERR bit offset is not an integer or out of range" ) local bitpos = offset % 8 -- starts at 0 local bytepos = (offset - bitpos) / 8 -- starts at 0 local s = xgetr(self, k, "string")[1] or "" if bytepos >= #s then return 0 end local char = s:sub(bytepos+1, bytepos+1):byte() return bit.band(bit.rshift(char, 7-bitpos), 1) end getrange = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x = xgetr(self, k, "string") x = x[1] or "" if i1 >= 0 then i1 = i1 + 1 end if i2 >= 0 then i2 = i2 + 1 end return x:sub(i1, i2) end local getset = function(self, k, v) local r = get(self, k) set(self, k, v) return r end local incr = function(self, k) return incrby(self, k, 1) end incrby = function(self, k, n) k, n = chkarg(k), toint(n) assert(n, "ERR value is not an integer or out of range") local x = xgetw(self, k, "string") local i = toint(x[1] or 0) assert(i, "ERR value is not an integer or out of range") i = i+n assert( (not overflows(i)), "ERR increment or decrement would overflow" ) x[1] = tostr(i) return i end local incrbyfloat = function(self, k, n) k, n = chkarg(k), tofloat(n) assert(n, "ERR value is not a valid float") local x = xgetw(self, k, "string") local i = tofloat(x[1] or 0) assert(i, "ERR value is not a valid float") i = i+n assert( is_finite_number(i), "ERR increment would produce NaN or Infinity" ) x[1] = tostr(i) return i end local mget = function(self, ...) local arg, r = getargs(...), {} for i=1,#arg do r[i] = get(self, arg[i]) end return r end local mset = function(self, ...) local argmap = getargs_as_map(...) for k,v in pairs(argmap) do set(self, k, v) end return true end local msetnx = function(self, ...) local argmap = getargs_as_map(...) for k,_ in pairs(argmap) do if self.data[k] then return false end end for k,v in pairs(argmap) do set(self, k, v) end return true end set = function(self, k, v) self.data[k] = {ktype = "string", value = {v}} return true end local setbit = function(self, k, offset, b) k = chkarg(k) offset, b = toint(offset), toint(b) assert( (offset >= 0), "ERR bit offset is not an integer or out of range" ) assert( (b == 0) or (b == 1), "ERR bit is not an integer or out of range" ) local bitpos = offset % 8 -- starts at 0 local bytepos = (offset - bitpos) / 8 -- starts at 0 local s = xgetr(self, k, "string")[1] or "" local pad = {s} for i=2,bytepos+2-#s do pad[i] = "\0" end s = table.concat(pad) assert(#s >= bytepos+1) local before = s:sub(1, bytepos) local char = s:sub(bytepos+1, bytepos+1):byte() local after = s:sub(bytepos+2, -1) local old = bit.band(bit.rshift(char, 7-bitpos), 1) if b == 1 then char = bit.bor(bit.lshift(1, 7-bitpos), char) else char = bit.band(bit.bnot(bit.lshift(1, 7-bitpos)), char) end local r = before .. string.char(char) .. after set(self, k, r) return old end local setnx = function(self, k, v) if self.data[k] then return false else return set(self, k, v) end end local setrange = function(self, k, i, s) local k, s = chkargs(2, k, s) i = toint(i) assert(i and (i >= 0)) local x = xgetw(self, k, "string") local y = x[1] or "" local ly, ls = #y, #s if i > ly then -- zero padding local t = {} for i=1, i-ly do t[i] = "\0" end y = y .. table.concat(t) .. s else y = y:sub(1, i) .. s .. y:sub(i+ls+1, ly) end x[1] = y return #y end local strlen = function(self, k) local x = xgetr(self, k, "string") return x[1] and #x[1] or 0 end -- hashes local hdel = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local r = 0 local x = xgetw(self, k, "hash") for i=1,#arg do if x[arg[i]] then r = r + 1 end x[arg[i]] = nil end cleanup(self, k) return r end local hget local hexists = function(self, k, k2) return not not hget(self, k, k2) end hget = function(self, k, k2) local x = xgetr(self, k, "hash") return x[k2] end local hgetall = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _k,v in pairs(x) do r[_k] = v end return r end local hincrby = function(self, k, k2, n) k, k2, n = chkarg(k), chkarg(k2), toint(n) assert(n, "ERR value is not an integer or out of range") assert(type(n) == "number") local x = xgetw(self, k, "hash") local i = toint(x[k2] or 0) assert(i, "ERR value is not an integer or out of range") i = i+n assert( (not overflows(i)), "ERR increment or decrement would overflow" ) x[k2] = tostr(i) return i end local hincrbyfloat = function(self, k, k2, n) k, k2, n = chkarg(k), chkarg(k2), tofloat(n) assert(n, "ERR value is not a valid float") local x = xgetw(self, k, "hash") local i = tofloat(x[k2] or 0) assert(i, "ERR value is not a valid float") i = i+n assert( is_finite_number(i), "ERR increment would produce NaN or Infinity" ) x[k2] = tostr(i) return i end local hkeys = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _k,_ in pairs(x) do r[#r+1] = _k end return r end local hlen = function(self, k) local x = xgetr(self, k, "hash") return nkeys(x) end local hmget = function(self, k, k2s) k = chkarg(k) assert((type(k2s) == "table")) local r = {} local x = xgetr(self, k, "hash") for i=1,#k2s do r[i] = x[chkarg(k2s[i])] end return r end local hmset = function(self, k, ...) k = chkarg(k) local arg = {...} if type(arg[1]) == "table" then assert(#arg == 1) local x = xgetw(self, k, "hash") for _k,v in pairs(arg[1]) do x[chkarg(_k)] = chkarg(v) end else assert(#arg % 2 == 0) local x = xgetw(self, k, "hash") local t = getargs(...) for i=1,#t,2 do x[t[i]] = t[i+1] end end return true end local hset = function(self, k, k2, v) local x = xgetw(self, k, "hash") local r = not x[k2] x[k2] = v return r end local hsetnx = function(self, k, k2, v) local x = xgetw(self, k, "hash") if x[k2] == nil then x[k2] = v return true else return false end end local hvals = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _,v in pairs(x) do r[#r+1] = v end return r end -- lists (head = left, tail = right) local _l_real_i = function(x, i) if i < 0 then return x.tail+i+1 else return x.head+i+1 end end local _l_len = function(x) return x.tail - x.head end local _block_for = function(self, timeout) if timeout > 0 then local sleep = self.sleep or default_sleep if type(sleep) == "function" then sleep(timeout) else error("sleep function unavailable", 0) end else error("operation would block", 0) end end local rpoplpush local blpop = function(self, ...) local arg = {...} local timeout = toint(arg[#arg]) arg[#arg] = nil local vs = getargs(...) local x, l, k, v for i=1,#vs do k = vs[i] x = xgetw(self, k, "list") l = _l_len(x) if l > 0 then v = x[x.head+1] if l > 1 then x.head = x.head + 1 x[x.head] = nil else self.data[k] = nil end return {k, v} else self.data[k] = nil end end _block_for(self, timeout) end local brpop = function(self, ...) local arg = {...} local timeout = toint(arg[#arg]) arg[#arg] = nil local vs = getargs(...) local x, l, k, v for i=1,#vs do k = vs[i] x = xgetw(self, k, "list") l = _l_len(x) if l > 0 then v = x[x.tail] if l > 1 then x[x.tail] = nil x.tail = x.tail - 1 else self.data[k] = nil end return {k, v} else self.data[k] = nil end end _block_for(self, timeout) end local brpoplpush = function(self, k1, k2, timeout) k1, k2 = chkargs(2, k1, k2) timeout = toint(timeout) if not self.data[k1] then _block_for(self, timeout) end return rpoplpush(self, k1, k2) end local lindex = function(self, k, i) k = chkarg(k) i = assert(toint(i)) local x = xgetr(self, k, "list") return x[_l_real_i(x, i)] end local linsert = function(self, k, mode, pivot, v) mode = mode:lower() assert((mode == "before") or (mode == "after")) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") local p = nil for i=x.head+1, x.tail do if x[i] == pivot then p = i break end end if not p then return -1 end if mode == "after" then for i=x.head+1, p do x[i-1] = x[i] end x.head = x.head - 1 else for i=x.tail, p, -1 do x[i+1] = x[i] end x.tail = x.tail + 1 end x[p] = v return _l_len(x) end local llen = function(self, k) local x = xgetr(self, k, "list") return _l_len(x) end local lpop = function(self, k) local x = xgetw(self, k, "list") local l, r = _l_len(x), x[x.head+1] if l > 1 then x.head = x.head + 1 x[x.head] = nil else self.data[k] = nil end return r end local lpush = function(self, k, ...) local vs = getargs(...) local x = xgetw(self, k, "list") for i=1,#vs do x[x.head] = vs[i] x.head = x.head - 1 end return _l_len(x) end local lpushx = function(self, k, v) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") x[x.head] = v x.head = x.head - 1 return _l_len(x) end local lrange = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x, r = xgetr(self, k, "list"), {} i1 = math.max(_l_real_i(x, i1), x.head+1) i2 = math.min(_l_real_i(x, i2), x.tail) for i=i1,i2 do r[#r+1] = x[i] end return r end local _lrem_i = function(x, p) for i=p,x.tail do x[i] = x[i+1] end x.tail = x.tail - 1 end local _lrem_l = function(x, v, s) assert(v) if not s then s = x.head+1 end for i=s,x.tail do if x[i] == v then _lrem_i(x, i) return i end end return false end local _lrem_r = function(x, v, s) assert(v) if not s then s = x.tail end for i=s,x.head+1,-1 do if x[i] == v then _lrem_i(x, i) return i end end return false end local lrem = function(self, k, count, v) k, v = chkarg(k), chkarg(v) count = assert(toint(count)) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") local n, last = 0, nil local op = (count < 0) and _lrem_r or _lrem_l local limited = (count ~= 0) count = math.abs(count) while true do last = op(x, v, last) if last then n = n+1 if limited then count = count - 1 if count == 0 then break end end else break end end return n end local lset = function(self, k, i, v) k, v = chkarg(k), chkarg(v) i = assert(toint(i)) if not self.data[k] then error("ERR no such key") end local x = xgetw(self, k, "list") local l = _l_len(x) if i >= l or i < -l then error("ERR index out of range") end x[_l_real_i(x, i)] = v return true end local ltrim = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x = xgetw(self, k, "list") i1, i2 = _l_real_i(x, i1), _l_real_i(x, i2) for i=x.head+1,i1-1 do x[i] = nil end for i=i2+1,x.tail do x[i] = nil end x.head = math.max(i1-1, x.head) x.tail = math.min(i2, x.tail) assert( (x[x.head] == nil) and (x[x.tail+1] == nil) ) cleanup(self, k) return true end local rpop = function(self, k) local x = xgetw(self, k, "list") local l, r = _l_len(x), x[x.tail] if l > 1 then x[x.tail] = nil x.tail = x.tail - 1 else self.data[k] = nil end return r end rpoplpush = function(self, k1, k2) local v = rpop(self, k1) if not v then return nil end lpush(self, k2, v) return v end local rpush = function(self, k, ...) local vs = getargs(...) local x = xgetw(self, k, "list") for i=1,#vs do x.tail = x.tail + 1 x[x.tail] = vs[i] end return _l_len(x) end local rpushx = function(self, k, v) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") x.tail = x.tail + 1 x[x.tail] = v return _l_len(x) end -- sets local sadd = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "set"), 0 for i=1,#arg do if not x[arg[i]] then x[arg[i]] = true r = r + 1 end end return r end local scard = function(self, k) local x = xgetr(self, k, "set") return nkeys(x) end local _sdiff = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x = xgetr(self, k, "set") local r = {} for v,_ in pairs(x) do r[v] = true end for i=1,#arg do x = xgetr(self, arg[i], "set") for v,_ in pairs(x) do r[v] = nil end end return r end local sdiff = function(self, k, ...) return lset_to_list(_sdiff(self, k, ...)) end local sdiffstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sdiff(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end local _sinter = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x = xgetr(self, k, "set") local r = {} local y for v,_ in pairs(x) do r[v] = true for i=1,#arg do y = xgetr(self, arg[i], "set") if not y[v] then r[v] = nil; break end end end return r end local sinter = function(self, k, ...) return lset_to_list(_sinter(self, k, ...)) end local sinterstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sinter(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end local sismember = function(self, k, v) local x = xgetr(self, k, "set") return not not x[v] end local smembers = function(self, k) local x = xgetr(self, k, "set") return lset_to_list(x) end local smove = function(self, k, k2, v) local x = xgetr(self, k, "set") if x[v] then local y = xgetw(self, k2, "set") x[v] = nil y[v] = true return true else return false end end local spop = function(self, k) local x, r = xgetw(self, k, "set"), nil local l = lset_to_list(x) local n = #l if n > 0 then r = l[math.random(1, n)] x[r] = nil end cleanup(self, k) return r end local srandmember = function(self, k, count) k = chkarg(k) local x = xgetr(self, k, "set") local l = lset_to_list(x) local n = #l if not count then if n > 0 then return l[math.random(1, n)] else return nil end end count = toint(count) if (count == 0) or (n == 0) then return {} end if count >= n then return l end local r = {} if count > 0 then -- distinct elements for i=0,count-1 do r[#r+1] = table.remove(l, math.random(1, n-i)) end else -- allow repetition for i=1,-count do r[#r+1] = l[math.random(1, n)] end end return r end local srem = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "set"), 0 for i=1,#arg do if x[arg[i]] then x[arg[i]] = nil r = r + 1 end end cleanup(self, k) return r end local _sunion = function(self, ...) local arg = getargs(...) local r = {} local x for i=1,#arg do x = xgetr(self, arg[i], "set") for v,_ in pairs(x) do r[v] = true end end return r end local sunion = function(self, k, ...) return lset_to_list(_sunion(self, k, ...)) end local sunionstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sunion(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end -- zsets local _z_p_mt = { __eq = function(a, b) if a.v == b.v then assert(a.s == b.s) return true else return false end end, __lt = function(a, b) if a.s == b.s then return (a.v < b.v) else return (a.s < b.s) end end, } local _z_pair = function(s, v) assert( (type(s) == "number") and (type(v) == "string") ) local r = {s = s, v = v} return setmetatable(r, _z_p_mt) end local _z_pairs = function(...) local arg = {...} assert((#arg > 0) and (#arg % 2 == 0)) local ps = {} for i=1,#arg,2 do ps[#ps+1] = _z_pair( assert(tofloat(arg[i])), chkarg(arg[i+1]) ) end return ps end local _z_insert = function(x, ix, p) assert( (type(x) == "table") and (type(ix) == "number") and (type(p) == "table") ) local l = x.list table.insert(l, ix, p) for i=ix+1,#l do x.set[l[i].v] = x.set[l[i].v] + 1 end x.set[p.v] = ix end local _z_remove = function(x, v) if not x.set[v] then return false end local l, ix = x.list, x.set[v] assert(l[ix].v == v) table.remove(l, ix) for i=ix,#l do x.set[l[i].v] = x.set[l[i].v] - 1 end x.set[v] = nil return true end local _z_remove_range = function(x, i1, i2) local l = x.list i2 = i2 or i1 assert( (i1 > 0) and (i2 >= i1) and (i2 <= #l) ) local ix, n = i1, i2-i1+1 for i=1,n do x.set[l[ix].v] = nil table.remove(l, ix) end for i=ix,#l do x.set[l[i].v] = x.set[l[i].v] - n end return n end local _z_update = function(x, p) local l = x.list local found = _z_remove(x, p.v) local ix = nil for i=1,#l do if l[i] > p then ix = i; break end end if not ix then ix = #l+1 end _z_insert(x, ix, p) return found end local _z_coherence = function(x) local l, s = x.list, x.set local found, n = {}, 0 for val,pos in pairs(s) do if found[pos] then return false end found[pos] = true n = n + 1 if not (l[pos] and (l[pos].v == val)) then return false end end if #l ~= n then return false end for i=1, n-1 do if l[i].s > l[i+1].s then return false end end return true end local _z_normrange = function(l, i1, i2) i1, i2 = assert(toint(i1)), assert(toint(i2)) if i1 < 0 then i1 = #l+i1 end if i2 < 0 then i2 = #l+i2 end i1, i2 = math.max(i1+1, 1), i2+1 if (i2 < i1) or (i1 > #l) then return nil end i2 = math.min(i2, #l) return i1, i2 end local _zrbs_opts = function(...) local arg = {...} if #arg == 0 then return {} end local ix, opts = 1, {} while type(arg[ix]) == "string" do if arg[ix] == "withscores" then opts.withscores = true ix = ix + 1 elseif arg[ix] == "limit" then opts.limit = { offset = assert(toint(arg[ix+1])), count = assert(toint(arg[ix+2])), } ix = ix + 3 else error("input") end end if type(arg[ix]) == "table" then local _o = arg[ix] opts.withscores = opts.withscores or _o.withscores if _o.limit then opts.limit = { offset = assert(toint(_o.limit.offset or _o.limit[1])), count = assert(toint(_o.limit.count or _o.limit[2])), } end ix = ix + 1 end assert(arg[ix] == nil) if opts.limit then assert( (opts.limit.count >= 0) and (opts.limit.offset >= 0) ) end return opts end local _z_store_params = function(dest, numkeys, ...) dest = chkarg(dest) numkeys = assert(toint(numkeys)) assert(numkeys > 0) local arg = {...} assert(#arg >= numkeys) local ks = {} for i=1, numkeys do ks[i] = chkarg(arg[i]) end local ix, opts = numkeys+1,{} while type(arg[ix]) == "string" do if arg[ix] == "weights" then opts.weights = {} ix = ix + 1 for i=1, numkeys do opts.weights[i] = assert(toint(arg[ix])) ix = ix + 1 end elseif arg[ix] == "aggregate" then opts.aggregate = assert(chkarg(arg[ix+1])) ix = ix + 2 else error("input") end end if type(arg[ix]) == "table" then local _o = arg[ix] opts.weights = opts.weights or _o.weights opts.aggregate = opts.aggregate or _o.aggregate ix = ix + 1 end assert(arg[ix] == nil) if opts.aggregate then assert( (opts.aggregate == "sum") or (opts.aggregate == "min") or (opts.aggregate == "max") ) else opts.aggregate = "sum" end if opts.weights then assert(#opts.weights == numkeys) for i=1,#opts.weights do assert(type(opts.weights[i]) == "number") end else opts.weights = {} for i=1, numkeys do opts.weights[i] = 1 end end opts.keys = ks opts.dest = dest return opts end local _zrbs_limits = function(x, s1, s2, descending) local s1_incl, s2_incl = true, true if s1:sub(1, 1) == "(" then s1, s1_incl = s1:sub(2, -1), false end s1 = assert(tofloat(s1)) if s2:sub(1, 1) == "(" then s2, s2_incl = s2:sub(2, -1), false end s2 = assert(tofloat(s2)) if descending then s1, s2 = s2, s1 s1_incl, s2_incl = s2_incl, s1_incl end if s2 < s1 then return nil end local l = x.list local i1, i2 local fst, lst = l[1].s, l[#l].s if (fst > s2) or ((not s2_incl) and (fst == s2)) then return nil end if (lst < s1) or ((not s1_incl) and (lst == s1)) then return nil end if (fst > s1) or (s1_incl and (fst == s1)) then i1 = 1 end if (lst < s2) or (s2_incl and (lst == s2)) then i2 = #l end for i=1,#l do if (i1 and i2) then break end if (not i1) then if l[i].s > s1 then i1 = i end if s1_incl and l[i].s == s1 then i1 = i end end if (not i2) then if l[i].s > s2 then i2 = i-1 end if (not s2_incl) and l[i].s == s2 then i2 = i-1 end end end assert(i1 and i2) if descending then return #l-i2, #l-i1 else return i1-1, i2-1 end end local dbg_zcoherence = function(self, k) local x = xgetr(self, k, "zset") return _z_coherence(x) end local zadd = function(self, k, ...) k = chkarg(k) local ps = _z_pairs(...) local x = xgetw(self, k, "zset") local n = 0 for i=1,#ps do if not _z_update(x, ps[i]) then n = n+1 end end return n end local zcard = function(self, k) local x = xgetr(self, k, "zset") return #x.list end local zcount = function(self, k, s1, s2) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, false) if not (i1 and i2) then return 0 end assert(i2 >= i1) return i2 - i1 + 1 end local zincrby = function(self, k, n, v) k,v = chkargs(2, k, v) n = assert(tofloat(n)) local x = xgetw(self, k, "zset") local p = x.list[x.set[v]] local s = p and (p.s + n) or n _z_update(x, _z_pair(s, v)) return s end local zinterstore = function(self, ...) local params = _z_store_params(...) local x = xdefv("zset") local aggregate if params.aggregate == "sum" then aggregate = function(x, y) return x+y end elseif params.aggregate == "min" then aggregate = math.min elseif params.aggregate == "max" then aggregate = math.max else error() end local y = xgetr(self, params.keys[1], "zset") local p1, p2 for j=1,#y.list do p1 = _z_pair(y.list[j].s, y.list[j].v) _z_update(x, p1) end for i=2,#params.keys do y = xgetr(self, params.keys[i], "zset") local to_remove, to_update = {}, {} for j=1,#x.list do p1 = x.list[j] if y.set[p1.v] then p2 = _z_pair( aggregate( p1.s, params.weights[i] * y.list[y.set[p1.v]].s ), p1.v ) to_update[#to_update+1] = p2 else to_remove[#to_remove+1] = p1.v end end for j=1,#to_remove do _z_remove(x, to_remove[j]) end for j=1,#to_update do _z_update(x, to_update[j]) end end local r = #x.list if r > 0 then self.data[params.dest] = {ktype = "zset", value = x} end return r end local _zranger = function(descending) return function(self, k, i1, i2, opts) k = chkarg(k) local withscores = false if type(opts) == "table" then withscores = opts.withscores elseif type(opts) == "string" then assert(opts:lower() == "withscores") withscores = true else assert(opts == nil) end local x = xgetr(self, k, "zset") local l = x.list i1, i2 = _z_normrange(l, i1, i2) if not i1 then return {} end local inc = 1 if descending then i1 = #l - i1 + 1 i2 = #l - i2 + 1 inc = -1 end local r = {} if withscores then for i=i1, i2, inc do r[#r+1] = {l[i].v, l[i].s} end else for i=i1, i2, inc do r[#r+1] = l[i].v end end return r end end local zrange = _zranger(false) local zrevrange = _zranger(true) local _zrangerbyscore = function(descending) return function(self, k, s1, s2, ...) k, s1, s2 = chkargs(3, k, s1, s2) local opts = _zrbs_opts(...) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, descending) if not (i1 and i2) then return {} end if opts.limit then if opts.limit.count == 0 then return {} end i1 = i1 + opts.limit.offset if i1 > i2 then return {} end i2 = math.min(i2, i1+opts.limit.count-1) end if descending then return zrevrange(self, k, i1, i2, opts) else return zrange(self, k, i1, i2, opts) end end end local zrangebyscore = _zrangerbyscore(false) local zrevrangebyscore = _zrangerbyscore(true) local zrank = function(self, k, v) local x = xgetr(self, k, "zset") local r = x.set[v] if r then return r-1 else return nil end end local zrem = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "zset"), 0 for i=1,#arg do if _z_remove(x, arg[i]) then r = r + 1 end end cleanup(self, k) return r end local zremrangebyrank = function(self, k, i1, i2) k = chkarg(k) local x = xgetw(self, k, "zset") i1, i2 = _z_normrange(x.list, i1, i2) if not i1 then cleanup(self, k) return 0 end local n = _z_remove_range(x, i1, i2) cleanup(self, k) return n end local zremrangebyscore = function(self, k, s1, s2) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, false) if not (i1 and i2) then return 0 end assert(i2 >= i1) return zremrangebyrank(self, k, i1, i2) end local zrevrank = function(self, k, v) local x = xgetr(self, k, "zset") local r = x.set[v] if r then return #x.list-r else return nil end end local zscore = function(self, k, v) local x = xgetr(self, k, "zset") local p = x.list[x.set[v]] if p then return p.s else return nil end end local zunionstore = function(self, ...) local params = _z_store_params(...) local x = xdefv("zset") local default_score, aggregate if params.aggregate == "sum" then default_score = 0 aggregate = function(x, y) return x+y end elseif params.aggregate == "min" then default_score = math.huge aggregate = math.min elseif params.aggregate == "max" then default_score = -math.huge aggregate = math.max else error() end local y, p1, p2 for i=1,#params.keys do y = xgetr(self, params.keys[i], "zset") for j=1,#y.list do p1 = y.list[j] p2 = _z_pair( aggregate( params.weights[i] * p1.s, x.set[p1.v] and x.list[x.set[p1.v]].s or default_score ), p1.v ) _z_update(x, p2) end end local r = #x.list if r > 0 then self.data[params.dest] = {ktype = "zset", value = x} end return r end -- connection local echo = function(self, v) return v end local ping = function(self) return true end -- server local flushdb = function(self) self.data = {} return true end --- Class local methods = { -- keys del = del, -- (...) -> #removed exists = chkargs_wrap(exists, 1), -- (k) -> exists? keys = keys, -- (pattern) -> list of keys ["type"] = chkargs_wrap(_type, 1), -- (k) -> [string|list|set|zset|hash|none] randomkey = randomkey, -- () -> [k|nil] rename = chkargs_wrap(rename, 2), -- (k,k2) -> true renamenx = chkargs_wrap(renamenx, 2), -- (k,k2) -> ! existed? k2 -- strings append = chkargs_wrap(append, 2), -- (k,v) -> #new bitcount = bitcount, -- (k,[start,end]) -> n bitop = bitop, -- ([and|or|xor|not],k,...) decr = chkargs_wrap(decr, 1), -- (k) -> new decrby = decrby, -- (k,n) -> new get = chkargs_wrap(get, 1), -- (k) -> [v|nil] getbit = getbit, -- (k,offset) -> b getrange = getrange, -- (k,start,end) -> string getset = chkargs_wrap(getset, 2), -- (k,v) -> [oldv|nil] incr = chkargs_wrap(incr, 1), -- (k) -> new incrby = incrby, -- (k,n) -> new incrbyfloat = incrbyfloat, -- (k,n) -> new mget = mget, -- (k1,...) -> {v1,...} mset = mset, -- (k1,v1,...) -> true msetnx = msetnx, -- (k1,v1,...) -> worked? (i.e. !existed? any k) set = chkargs_wrap(set, 2), -- (k,v) -> true setbit = setbit, -- (k,offset,b) -> old setnx = chkargs_wrap(setnx, 2), -- (k,v) -> worked? (i.e. !existed?) setrange = setrange, -- (k,offset,val) -> #new strlen = chkargs_wrap(strlen, 1), -- (k) -> [#v|0] -- hashes hdel = hdel, -- (k,sk1,...) -> #removed hexists = chkargs_wrap(hexists, 2), -- (k,sk) -> exists? hget = chkargs_wrap(hget,2), -- (k,sk) -> v hgetall = chkargs_wrap(hgetall, 1), -- (k) -> map hincrby = hincrby, -- (k,sk,n) -> new hincrbyfloat = hincrbyfloat, -- (k,sk,n) -> new hkeys = chkargs_wrap(hkeys, 1), -- (k) -> keys hlen = chkargs_wrap(hlen, 1), -- (k) -> [#sk|0] hmget = hmget, -- (k,{sk1,...}) -> {v1,...} hmset = hmset, -- (k,{sk1=v1,...}) -> true hset = chkargs_wrap(hset, 3), -- (k,sk1,v1) -> !existed? hsetnx = chkargs_wrap(hsetnx, 3), -- (k,sk1,v1) -> worked? (i.e. !existed?) hvals = chkargs_wrap(hvals, 1), -- (k) -> values -- lists blpop = blpop, -- (k1,...) -> k,v brpop = brpop, -- (k1,...) -> k,v brpoplpush = brpoplpush, -- (k1,k2,timeout) -> v lindex = lindex, -- (k,i) -> v linsert = chkargs_wrap(linsert, 4), -- (k,mode,pivot,v) -> #list (after) llen = chkargs_wrap(llen, 1), -- (k) -> #list lpop = chkargs_wrap(lpop, 1), -- (k) -> v lpush = lpush, -- (k,v1,...) -> #list (after) lpushx = chkargs_wrap(lpushx, 2), -- (k,v) -> #list (after) lrange = lrange, -- (k,start,stop) -> list lrem = lrem, -- (k,count,v) -> #removed lset = lset, -- (k,i,v) -> true ltrim = ltrim, -- (k,start,stop) -> true rpop = chkargs_wrap(rpop, 1), -- (k) -> v rpoplpush = chkargs_wrap(rpoplpush, 2), -- (k1,k2) -> v rpush = rpush, -- (k,v1,...) -> #list (after) rpushx = chkargs_wrap(rpushx, 2), -- (k,v) -> #list (after) -- sets sadd = sadd, -- (k,v1,...) -> #added scard = chkargs_wrap(scard, 1), -- (k) -> [n|0] sdiff = sdiff, -- (k1,...) -> set (of elements in k1 & not in any of ...) sdiffstore = sdiffstore, -- (k0,k1,...) -> #set at k0 sinter = sinter, -- (k1,...) -> set sinterstore = sinterstore, -- (k0,k1,...) -> #set at k0 sismember = chkargs_wrap(sismember, 2), -- (k,v) -> member? smembers = chkargs_wrap(smembers, 1), -- (k) -> set smove = chkargs_wrap(smove, 3), -- (k1,k2,v) -> moved? (i.e. !member? k1) spop = chkargs_wrap(spop, 1), -- (k) -> [v|nil] srandmember = srandmember, -- (k,[count]) -> v|[v1,v2,...] srem = srem, -- (k,v1,...) -> #removed sunion = sunion, -- (k1,...) -> set sunionstore = sunionstore, -- (k0,k1,...) -> #set at k0 -- zsets zadd = zadd, -- (k,score,member,[score,member,...]) zcard = chkargs_wrap(zcard, 1), -- (k) -> n zcount = chkargs_wrap(zcount, 3), -- (k,min,max) -> count zincrby = zincrby, -- (k,score,v) -> score zinterstore = zinterstore, -- (k,numkeys,k1,...,[opts]) -> card zrange = zrange, -- (k,start,stop,[opts]) -> depends on opts zrangebyscore = zrangebyscore, -- (k,min,max,[opts]) -> depends on opts zrank = chkargs_wrap(zrank, 2), -- (k,v) -> rank zrem = zrem, -- (k,v1,...) -> #removed zremrangebyrank = zremrangebyrank, -- (k,start,stop) -> #removed zremrangebyscore = chkargs_wrap(zremrangebyscore, 3), -- (k,min,max) -> #removed zrevrange = zrevrange, -- (k,start,stop,[opts]) -> depends on opts zrevrangebyscore = zrevrangebyscore, -- (k,min,max,[opts]) -> depends on opts zrevrank = chkargs_wrap(zrevrank, 2), -- (k,v) -> rank zscore = chkargs_wrap(zscore, 2), -- (k,v) -> score zunionstore = zunionstore, -- (k,numkeys,k1,...,[opts]) -> card -- connection echo = chkargs_wrap(echo, 1), -- (v) -> v ping = ping, -- () -> true -- server flushall = flushdb, -- () -> true flushdb = flushdb, -- () -> true -- debug dbg_zcoherence = dbg_zcoherence, } local new = function() local r = {data = {}} return setmetatable(r,{__index = methods}) end return { new = new, }
gpl-2.0
Javaxio/BadRotations
Libs/LibRangeCheck-2.0/LibStub-1.0/tests/test.lua
86
2013
debugstack = debug.traceback strmatch = string.match loadfile("../LibStub.lua")() local lib, oldMinor = LibStub:NewLibrary("Pants", 1) -- make a new thingy assert(lib) -- should return the library table assert(not oldMinor) -- should not return the old minor, since it didn't exist -- the following is to create data and then be able to check if the same data exists after the fact function lib:MyMethod() end local MyMethod = lib.MyMethod lib.MyTable = {} local MyTable = lib.MyTable local newLib, newOldMinor = LibStub:NewLibrary("Pants", 1) -- try to register a library with the same version, should silently fail assert(not newLib) -- should not return since out of date local newLib, newOldMinor = LibStub:NewLibrary("Pants", 0) -- try to register a library with a previous, should silently fail assert(not newLib) -- should not return since out of date local newLib, newOldMinor = LibStub:NewLibrary("Pants", 2) -- register a new version assert(newLib) -- library table assert(rawequal(newLib, lib)) -- should be the same reference as the previous assert(newOldMinor == 1) -- should return the minor version of the previous version assert(rawequal(lib.MyMethod, MyMethod)) -- verify that values were saved assert(rawequal(lib.MyTable, MyTable)) -- verify that values were saved local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 3 Blah") -- register a new version with a string minor version (instead of a number) assert(newLib) -- library table assert(newOldMinor == 2) -- previous version was 2 local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 4 and please ignore 15 Blah") -- register a new version with a string minor version (instead of a number) assert(newLib) assert(newOldMinor == 3) -- previous version was 3 (even though it gave a string) local newLib, newOldMinor = LibStub:NewLibrary("Pants", 5) -- register a new library, using a normal number instead of a string assert(newLib) assert(newOldMinor == 4) -- previous version was 4 (even though it gave a string)
gpl-3.0
kissthink/OpenRA
mods/cnc/maps/nod06a/nod06a.lua
19
7647
NodStartUnitsRight = { 'ltnk', 'bike', 'e1', 'e1', 'e3', 'e3' } NodStartUnitsLeft = { 'ltnk', 'ltnk', 'bggy', 'e1', 'e1', 'e1', 'e1', 'e3', 'e3', 'e3', 'e3' } Chn1Units = { 'e1', 'e1', 'e1', 'e1', 'e1' } Chn2Units = { 'e2', 'e2', 'e2', 'e2', 'e2' } Obj2Units = { 'ltnk', 'bike', 'e1', 'e1', 'e1' } Chn3CellTriggerActivator = { CPos.New(49,58), CPos.New(48,58), CPos.New(49,57), CPos.New(48,57), CPos.New(49,56), CPos.New(48,56), CPos.New(49,55), CPos.New(48,55) } DzneCellTriggerActivator = { CPos.New(61,45), CPos.New(60,45), CPos.New(59,45), CPos.New(58,45), CPos.New(57,45), CPos.New(61,44), CPos.New(60,44), CPos.New(59,44), CPos.New(58,44), CPos.New(57,44), CPos.New(61,43), CPos.New(60,43), CPos.New(58,43), CPos.New(57,43), CPos.New(61,42), CPos.New(60,42), CPos.New(59,42), CPos.New(58,42), CPos.New(57,42), CPos.New(61,41), CPos.New(60,41), CPos.New(59,41), CPos.New(58,41), CPos.New(57,41) } Win1CellTriggerActivator = { CPos.New(59,43) } Win2CellTriggerActivator = { CPos.New(54,58), CPos.New(53,58), CPos.New(52,58), CPos.New(54,57), CPos.New(53,57), CPos.New(52,57), CPos.New(54,56), CPos.New(53,56), CPos.New(52,56), CPos.New(54,55), CPos.New(53,55), CPos.New(52,55) } Grd2ActorTriggerActivator = { Guard1, Guard2, Guard3 } Atk1ActorTriggerActivator = { Atk1Activator1, Atk1Activator2 } Atk2ActorTriggerActivator = { Atk2Activator1, Atk2Activator2 } Chn1ActorTriggerActivator = { Chn1Activator1, Chn1Activator2, Chn1Activator3, Chn1Activator4, Chn1Activator5 } Chn2ActorTriggerActivator = { Chn2Activator1, Chn2Activator2, Chn2Activator3 } Obj2ActorTriggerActivator = { Chn1Activator1, Chn1Activator2, Chn1Activator3, Chn1Activator4, Chn1Activator5, Chn2Activator1, Chn2Activator2, Chn2Activator3, Atk3Activator } Chn1Waypoints = { ChnEntry.Location, waypoint5.Location } Chn2Waypoints = { ChnEntry.Location, waypoint6.Location } Gdi3Waypoints = { waypoint1, waypoint3, waypoint7, waypoint8, waypoint9 } Gdi4Waypoints = { waypoint4, waypoint10, waypoint9, waypoint11, waypoint9, waypoint10 } Gdi5Waypoints = { waypoint1, waypoint4 } Gdi6Waypoints = { waypoint2, waypoints3 } Grd1TriggerFunctionTime = DateTime.Seconds(3) Grd1TriggerFunction = function() MyActors = Utils.Take(2, GDI.GetActorsByType('mtnk')) Utils.Do(MyActors, function(actor) MovementAndHunt(actor, Gdi3Waypoints) end) end Grd2TriggerFunction = function() if not Grd2Switch then for type, count in pairs({ ['e1'] = 2, ['e2'] = 1, ['jeep'] = 1 }) do MyActors = Utils.Take(count, GDI.GetActorsByType(type)) Utils.Do(MyActors, function(actor) MovementAndHunt(actor, Gdi4Waypoints) end) end Grd2Swicth = true end end Atk1TriggerFunction = function() if not Atk1Switch then for type, count in pairs({ ['e1'] = 3, ['e2'] = 3, ['jeep'] = 1 }) do MyActors = Utils.Take(count, GDI.GetActorsByType(type)) Utils.Do(MyActors, function(actor) MovementAndHunt(actor, Gdi5Waypoints) end) end Atk1Switch = true end end Atk2TriggerFunction = function() if not Atk2Switch then for type, count in pairs({ ['mtnk'] = 1, ['jeep'] = 1 }) do MyActors = Utils.Take(count, GDI.GetActorsByType(type)) Utils.Do(MyActors, function(actor) MovementAndHunt(actor, Gdi6Waypoints) end) end Atk2Switch = true end end Atk3TriggerFunction = function() if not Atk3Switch then Atk3Switch = true if not Radar.IsDead then local targets = Nod.GetGroundAttackers() local target = targets[DateTime.GameTime % #targets + 1].CenterPosition if target then Radar.SendAirstrike(target, false, Facing.NorthEast + 4) end end end end Chn1TriggerFunction = function() local cargo = Reinforcements.ReinforceWithTransport(GDI, 'tran', Chn1Units, Chn1Waypoints, { waypoint14.Location })[2] Utils.Do(cargo, function(actor) IdleHunt(actor) end) end Chn2TriggerFunction = function() local cargo = Reinforcements.ReinforceWithTransport(GDI, 'tran', Chn2Units, Chn2Waypoints, { waypoint14.Location })[2] Utils.Do(cargo, function(actor) IdleHunt(actor) end) end Obj2TriggerFunction = function() Nod.MarkCompletedObjective(NodObjective2) Reinforcements.Reinforce(Nod, Obj2Units, { Obj2UnitsEntry.Location, waypoint13.Location }, 15) end MovementAndHunt = function(unit, waypoints) if unit ~= nil then Utils.Do(waypoints, function(waypoint) unit.AttackMove(waypoint.Location) end) IdleHunt(unit) end end InsertNodUnits = function() Camera.Position = UnitsRallyRight.CenterPosition Media.PlaySpeechNotification(Nod, "Reinforce") Reinforcements.Reinforce(Nod, NodStartUnitsLeft, { UnitsEntryLeft.Location, UnitsRallyLeft.Location }, 15) Reinforcements.Reinforce(Nod, NodStartUnitsRight, { UnitsEntryRight.Location, UnitsRallyRight.Location }, 15) end WorldLoaded = function() GDI = Player.GetPlayer("GDI") Nod = Player.GetPlayer("Nod") Trigger.OnObjectiveAdded(Nod, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(Nod, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(Nod, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerWon(Nod, function() Media.PlaySpeechNotification(Nod, "Win") end) Trigger.OnPlayerLost(Nod, function() Media.PlaySpeechNotification(Nod, "Lose") end) NodObjective1 = Nod.AddPrimaryObjective("Steal the GDI nuclear detonator.") NodObjective2 = Nod.AddSecondaryObjective("Destroy the houses of the GDI supporters\nin the village.") GDIObjective = GDI.AddPrimaryObjective("Stop the Nod taskforce from escaping with the detonator.") InsertNodUnits() Trigger.AfterDelay(Grd1TriggerFunctionTime, Grd1TriggerFunction) Utils.Do(Grd2ActorTriggerActivator, function(actor) Trigger.OnDiscovered(actor, Grd2TriggerFunction) end) OnAnyDamaged(Atk1ActorTriggerActivator, Atk1TriggerFunction) OnAnyDamaged(Atk2ActorTriggerActivator, Atk2TriggerFunction) Trigger.OnDamaged(Atk3Activator, Atk3TriggerFunction) Trigger.OnAllKilled(Chn1ActorTriggerActivator, Chn1TriggerFunction) Trigger.OnAllKilled(Chn2ActorTriggerActivator, Chn2TriggerFunction) Trigger.OnEnteredFootprint(Chn3CellTriggerActivator, function(a, id) if a.Owner == Nod then Media.PlaySpeechNotification(Nod, "Reinforce") Reinforcements.ReinforceWithTransport(Nod, 'tran', nil, { ChnEntry.Location, waypoint17.Location }, nil, nil, nil) Trigger.RemoveFootprintTrigger(id) end end) Trigger.OnEnteredFootprint(DzneCellTriggerActivator, function(a, id) if a.Owner == Nod then Actor.Create('flare', true, { Owner = Nod, Location = waypoint17.Location }) Trigger.RemoveFootprintTrigger(id) end end) Trigger.OnAllRemovedFromWorld(Obj2ActorTriggerActivator, Obj2TriggerFunction) Trigger.OnEnteredFootprint(Win1CellTriggerActivator, function(a, id) if a.Owner == Nod then NodObjective3 = Nod.AddPrimaryObjective("Move to the evacuation point.") Nod.MarkCompletedObjective(NodObjective1) Trigger.RemoveFootprintTrigger(id) end end) Trigger.OnEnteredFootprint(Win2CellTriggerActivator, function(a, id) if a.Owner == Nod and NodObjective3 then Nod.MarkCompletedObjective(NodObjective3) Trigger.RemoveFootprintTrigger(id) end end) end Tick = function() if DateTime.GameTime > 2 and Nod.HasNoRequiredUnits() then GDI.MarkCompletedObjective(GDIObjective) end end IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end OnAnyDamaged = function(actors, func) Utils.Do(actors, function(actor) Trigger.OnDamaged(actor, func) end) end
gpl-3.0
simonswine/chdkptp
lua/ustime.lua
1
2556
--[[ Copyright (C) 2010-2011 <reyalp (at) gmail dot com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA --]] --[[ utilities for working with microsecond time provided by sys.gettimeofday depends on chdkpt sys in some windows variants, sys.gettimeofday will return much lower precision, ~15ms ]] local proto={} local mt={ __index=function(t,key) return proto[key]; end, -- TODO can add some more methods so regular operators work } local ustime={} --[[ create a new ustime, defaulting to current time ]] function ustime.new(sec,usec) -- TODO user values are not normalized local t={sec=sec,usec=usec} setmetatable(t,mt) if not sec then t:get() elseif not usec then t.usec=0 end return t; end --[[ return difference as number of microseconds if only one time is given, subtract from current time no provision is made for overflow ]] function ustime.diff(t1,t0) if not t0 then t0 = t1 t1 = ustime.new() end return (t1.sec - t0.sec)*1000000 + t1.usec - t0.usec end --[[ difference in ms ]] function ustime.diffms(t1,t0) return ustime.diff(t1,t0)/1000 end --[[ formate with os.date with additional formats %_m = milliseconds part %_u = microseconds part ]] function ustime.format(t,fmt) if fmt then fmt = fmt:gsub('%%_([um])',function(c) if c == 'u' then return string.format('%06d',t.usec) end if c == 'm' then return string.format('%03d',t.usec/1000) end end) end return os.date(fmt,t.sec) end function proto:get() self.sec,self.usec = sys.gettimeofday() end -- assumes number is double -- TODO why didn't I just do the whole thing in floating point ? function proto:normalize() local v = (self.sec + self.usec/1000000) self.sec = math.floor(v) self.usec = (v - self.sec)*1000000 end function proto:addus(us) self.usec = self.usec + us self:normalize() end function proto:addms(ms) self:addus(1000*ms) end proto.diff = ustime.diff proto.diffms = ustime.diffms proto.format = ustime.format return ustime
gpl-2.0
xdemolish/darkstar
scripts/zones/Nashmau/npcs/Fhe_Maksojha.lua
19
2153
----------------------------------- -- Area: Nashmau -- NPC: Fhe Maksojha -- Type: Standard NPC -- @pos 19.084 -7 71.287 53 ----------------------------------- package.loaded["scripts/zones/Nashmau/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Nashmau/TextIDs"); ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local notmeanttobe = player:getQuestStatus(AHT_URHGAN,NOT_MEANT_TO_BE); local notMeantToBeProg = player:getVar("notmeanttobeCS"); if(notmeanttobe == QUEST_AVAILABLE) then player:startEvent(0x0125); elseif(notMeantToBeProg == 1) then player:startEvent(0x0127); elseif(notMeantToBeProg == 2) then player:startEvent(0x0126); elseif(notMeantToBeProg == 3) then player:startEvent(0x0128); elseif(notMeantToBeProg == 5) then player:startEvent(0x0129); elseif(notmeanttobe == QUEST_COMPLETED) then player:startEvent(0x012a); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 0x0125) then player:setVar("notmeanttobeCS",1); player:addQuest(AHT_URHGAN,NOT_MEANT_TO_BE); elseif(csid == 0x0126) then player:setVar("notmeanttobeCS",3); elseif(csid == 0x0129) then if(player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINEDX,2187,3); else player:setVar("notmeanttobeCS",0); player:addItem(2187,3); player:messageSpecial(ITEM_OBTAINEDX,2187,3); player:completeQuest(AHT_URHGAN,NOT_MEANT_TO_BE); end end end;
gpl-3.0
samael65535/quick-ng
cocos/scripting/lua-bindings/auto/api/ComAudio.lua
8
6116
-------------------------------- -- @module ComAudio -- @extend Component -- @parent_module ccs -------------------------------- -- -- @function [parent=#ComAudio] stopAllEffects -- @param self -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] getEffectsVolume -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ComAudio] stopEffect -- @param self -- @param #unsigned int nSoundId -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] getBackgroundMusicVolume -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#ComAudio] willPlayBackgroundMusic -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ComAudio] setBackgroundMusicVolume -- @param self -- @param #float volume -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] end -- @param self -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- @overload self -- @overload self, bool -- @function [parent=#ComAudio] stopBackgroundMusic -- @param self -- @param #bool bReleaseData -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] pauseBackgroundMusic -- @param self -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] isBackgroundMusicPlaying -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ComAudio] isLoop -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ComAudio] resumeAllEffects -- @param self -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] pauseAllEffects -- @param self -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] preloadBackgroundMusic -- @param self -- @param #char pszFilePath -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- @overload self, char -- @overload self, char, bool -- @overload self -- @function [parent=#ComAudio] playBackgroundMusic -- @param self -- @param #char pszFilePath -- @param #bool bLoop -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- @overload self, char -- @overload self, char, bool -- @overload self -- @function [parent=#ComAudio] playEffect -- @param self -- @param #char pszFilePath -- @param #bool bLoop -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- -- @function [parent=#ComAudio] preloadEffect -- @param self -- @param #char pszFilePath -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] setLoop -- @param self -- @param #bool bLoop -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] unloadEffect -- @param self -- @param #char pszFilePath -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] rewindBackgroundMusic -- @param self -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] pauseEffect -- @param self -- @param #unsigned int nSoundId -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] resumeBackgroundMusic -- @param self -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] setFile -- @param self -- @param #char pszFilePath -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] setEffectsVolume -- @param self -- @param #float volume -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] getFile -- @param self -- @return char#char ret (return value: char) -------------------------------- -- -- @function [parent=#ComAudio] resumeEffect -- @param self -- @param #unsigned int nSoundId -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] create -- @param self -- @return ComAudio#ComAudio ret (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] createInstance -- @param self -- @return Ref#Ref ret (return value: cc.Ref) -------------------------------- -- -- @function [parent=#ComAudio] setEnabled -- @param self -- @param #bool b -- @return ComAudio#ComAudio self (return value: ccs.ComAudio) -------------------------------- -- -- @function [parent=#ComAudio] isEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ComAudio] serialize -- @param self -- @param #void r -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ComAudio] init -- @param self -- @return bool#bool ret (return value: bool) return nil
mit
nazrhyn/epgp-tep
libs/AceAddon-3.0/AceAddon-3.0.lua
66
25788
--- **AceAddon-3.0** provides a template for creating addon objects. -- It'll provide you with a set of callback functions that allow you to simplify the loading -- process of your addon.\\ -- Callbacks provided are:\\ -- * **OnInitialize**, which is called directly after the addon is fully loaded. -- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present. -- * **OnDisable**, which is only called when your addon is manually being disabled. -- @usage -- -- A small (but complete) addon, that doesn't do anything, -- -- but shows usage of the callbacks. -- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- -- function MyAddon:OnInitialize() -- -- do init tasks here, like loading the Saved Variables, -- -- or setting up slash commands. -- end -- -- function MyAddon:OnEnable() -- -- Do more initialization here, that really enables the use of your addon. -- -- Register Events, Hook functions, Create Frames, Get information from -- -- the game that wasn't available in OnInitialize -- end -- -- function MyAddon:OnDisable() -- -- Unhook, Unregister Events, Hide frames that you created. -- -- You would probably only use an OnDisable if you want to -- -- build a "standby" mode, or be able to toggle modules on/off. -- end -- @class file -- @name AceAddon-3.0.lua -- @release $Id: AceAddon-3.0.lua 1084 2013-04-27 20:14:11Z nevcairiel $ local MAJOR, MINOR = "AceAddon-3.0", 12 local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceAddon then return end -- No Upgrade needed. AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame AceAddon.addons = AceAddon.addons or {} -- addons in general AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon. AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon -- Lua APIs local tinsert, tconcat, tremove = table.insert, table.concat, table.remove local fmt, tostring = string.format, tostring local select, pairs, next, type, unpack = select, pairs, next, type, unpack local loadstring, assert, error = loadstring, assert, error local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: LibStub, IsLoggedIn, geterrorhandler --[[ xpcall safecall implementation ]] local xpcall = xpcall local function errorhandler(err) return geterrorhandler()(err) end local function CreateDispatcher(argCount) local code = [[ local xpcall, eh = ... local method, ARGS local function call() return method(ARGS) end local function dispatch(func, ...) method = func if not method then return end ARGS = ... return xpcall(call, eh) end return dispatch ]] local ARGS = {} for i = 1, argCount do ARGS[i] = "arg"..i end code = code:gsub("ARGS", tconcat(ARGS, ", ")) return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) end local Dispatchers = setmetatable({}, {__index=function(self, argCount) local dispatcher = CreateDispatcher(argCount) rawset(self, argCount, dispatcher) return dispatcher end}) Dispatchers[0] = function(func) return xpcall(func, errorhandler) end local function safecall(func, ...) -- we check to see if the func is passed is actually a function here and don't error when it isn't -- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not -- present execution should continue without hinderance if type(func) == "function" then return Dispatchers[select('#', ...)](func, ...) end end -- local functions that will be implemented further down local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype -- used in the addon metatable local function addontostring( self ) return self.name end -- Check if the addon is queued for initialization local function queuedForInitialization(addon) for i = 1, #AceAddon.initializequeue do if AceAddon.initializequeue[i] == addon then return true end end return false end --- Create a new AceAddon-3.0 addon. -- Any libraries you specified will be embeded, and the addon will be scheduled for -- its OnInitialize and OnEnable callbacks. -- The final addon object, with all libraries embeded, will be returned. -- @paramsig [object ,]name[, lib, ...] -- @param object Table to use as a base for the addon (optional) -- @param name Name of the addon object to create -- @param lib List of libraries to embed into the addon -- @usage -- -- Create a simple addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0") -- -- -- Create a Addon object based on the table of a frame -- local MyFrame = CreateFrame("Frame") -- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0") function AceAddon:NewAddon(objectorname, ...) local object,name local i=1 if type(objectorname)=="table" then object=objectorname name=... i=2 else name=objectorname end if type(name)~="string" then error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end if self.addons[name] then error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2) end object = object or {} object.name = name local addonmeta = {} local oldmeta = getmetatable(object) if oldmeta then for k, v in pairs(oldmeta) do addonmeta[k] = v end end addonmeta.__tostring = addontostring setmetatable( object, addonmeta ) self.addons[name] = object object.modules = {} object.orderedModules = {} object.defaultModuleLibraries = {} Embed( object ) -- embed NewModule, GetModule methods self:EmbedLibraries(object, select(i,...)) -- add to queue of addons to be initialized upon ADDON_LOADED tinsert(self.initializequeue, object) return object end --- Get the addon object by its name from the internal AceAddon registry. -- Throws an error if the addon object cannot be found (except if silent is set). -- @param name unique name of the addon object -- @param silent if true, the addon is optional, silently return nil if its not found -- @usage -- -- Get the Addon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") function AceAddon:GetAddon(name, silent) if not silent and not self.addons[name] then error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2) end return self.addons[name] end -- - Embed a list of libraries into the specified addon. -- This function will try to embed all of the listed libraries into the addon -- and error if a single one fails. -- -- **Note:** This function is for internal use by :NewAddon/:NewModule -- @paramsig addon, [lib, ...] -- @param addon addon object to embed the libs in -- @param lib List of libraries to embed into the addon function AceAddon:EmbedLibraries(addon, ...) for i=1,select("#", ... ) do local libname = select(i, ...) self:EmbedLibrary(addon, libname, false, 4) end end -- - Embed a library into the addon object. -- This function will check if the specified library is registered with LibStub -- and if it has a :Embed function to call. It'll error if any of those conditions -- fails. -- -- **Note:** This function is for internal use by :EmbedLibraries -- @paramsig addon, libname[, silent[, offset]] -- @param addon addon object to embed the library in -- @param libname name of the library to embed -- @param silent marks an embed to fail silently if the library doesn't exist (optional) -- @param offset will push the error messages back to said offset, defaults to 2 (optional) function AceAddon:EmbedLibrary(addon, libname, silent, offset) local lib = LibStub:GetLibrary(libname, true) if not lib and not silent then error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2) elseif lib and type(lib.Embed) == "function" then lib:Embed(addon) tinsert(self.embeds[addon], libname) return true elseif lib then error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2) end end --- Return the specified module from an addon object. -- Throws an error if the addon object cannot be found (except if silent is set) -- @name //addon//:GetModule -- @paramsig name[, silent] -- @param name unique name of the module -- @param silent if true, the module is optional, silently return nil if its not found (optional) -- @usage -- -- Get the Addon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- -- Get the Module -- MyModule = MyAddon:GetModule("MyModule") function GetModule(self, name, silent) if not self.modules[name] and not silent then error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2) end return self.modules[name] end local function IsModuleTrue(self) return true end --- Create a new module for the addon. -- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\ -- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as -- an addon object. -- @name //addon//:NewModule -- @paramsig name[, prototype|lib[, lib, ...]] -- @param name unique name of the module -- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional) -- @param lib List of libraries to embed into the addon -- @usage -- -- Create a module with some embeded libraries -- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0") -- -- -- Create a module with a prototype -- local prototype = { OnEnable = function(self) print("OnEnable called!") end } -- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0") function NewModule(self, name, prototype, ...) if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end -- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well. -- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is. local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name)) module.IsModule = IsModuleTrue module:SetEnabledState(self.defaultModuleState) module.moduleName = name if type(prototype) == "string" then AceAddon:EmbedLibraries(module, prototype, ...) else AceAddon:EmbedLibraries(module, ...) end AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries)) if not prototype or type(prototype) == "string" then prototype = self.defaultModulePrototype or nil end if type(prototype) == "table" then local mt = getmetatable(module) mt.__index = prototype setmetatable(module, mt) -- More of a Base class type feel. end safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy. self.modules[name] = module tinsert(self.orderedModules, module) return module end --- Returns the real name of the addon or module, without any prefix. -- @name //addon//:GetName -- @paramsig -- @usage -- print(MyAddon:GetName()) -- -- prints "MyAddon" function GetName(self) return self.moduleName or self.name end --- Enables the Addon, if possible, return true or false depending on success. -- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback -- and enabling all modules of the addon (unless explicitly disabled).\\ -- :Enable() also sets the internal `enableState` variable to true -- @name //addon//:Enable -- @paramsig -- @usage -- -- Enable MyModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") -- MyModule:Enable() function Enable(self) self:SetEnabledState(true) -- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still -- it'll be enabled after the init process if not queuedForInitialization(self) then return AceAddon:EnableAddon(self) end end --- Disables the Addon, if possible, return true or false depending on success. -- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback -- and disabling all modules of the addon.\\ -- :Disable() also sets the internal `enableState` variable to false -- @name //addon//:Disable -- @paramsig -- @usage -- -- Disable MyAddon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon:Disable() function Disable(self) self:SetEnabledState(false) return AceAddon:DisableAddon(self) end --- Enables the Module, if possible, return true or false depending on success. -- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object. -- @name //addon//:EnableModule -- @paramsig name -- @usage -- -- Enable MyModule using :GetModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") -- MyModule:Enable() -- -- -- Enable MyModule using the short-hand -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon:EnableModule("MyModule") function EnableModule(self, name) local module = self:GetModule( name ) return module:Enable() end --- Disables the Module, if possible, return true or false depending on success. -- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object. -- @name //addon//:DisableModule -- @paramsig name -- @usage -- -- Disable MyModule using :GetModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") -- MyModule:Disable() -- -- -- Disable MyModule using the short-hand -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon:DisableModule("MyModule") function DisableModule(self, name) local module = self:GetModule( name ) return module:Disable() end --- Set the default libraries to be mixed into all modules created by this object. -- Note that you can only change the default module libraries before any module is created. -- @name //addon//:SetDefaultModuleLibraries -- @paramsig lib[, lib, ...] -- @param lib List of libraries to embed into the addon -- @usage -- -- Create the addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- -- Configure default libraries for modules (all modules need AceEvent-3.0) -- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0") -- -- Create a module -- MyModule = MyAddon:NewModule("MyModule") function SetDefaultModuleLibraries(self, ...) if next(self.modules) then error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2) end self.defaultModuleLibraries = {...} end --- Set the default state in which new modules are being created. -- Note that you can only change the default state before any module is created. -- @name //addon//:SetDefaultModuleState -- @paramsig state -- @param state Default state for new modules, true for enabled, false for disabled -- @usage -- -- Create the addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- -- Set the default state to "disabled" -- MyAddon:SetDefaultModuleState(false) -- -- Create a module and explicilty enable it -- MyModule = MyAddon:NewModule("MyModule") -- MyModule:Enable() function SetDefaultModuleState(self, state) if next(self.modules) then error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2) end self.defaultModuleState = state end --- Set the default prototype to use for new modules on creation. -- Note that you can only change the default prototype before any module is created. -- @name //addon//:SetDefaultModulePrototype -- @paramsig prototype -- @param prototype Default prototype for the new modules (table) -- @usage -- -- Define a prototype -- local prototype = { OnEnable = function(self) print("OnEnable called!") end } -- -- Set the default prototype -- MyAddon:SetDefaultModulePrototype(prototype) -- -- Create a module and explicitly Enable it -- MyModule = MyAddon:NewModule("MyModule") -- MyModule:Enable() -- -- should print "OnEnable called!" now -- @see NewModule function SetDefaultModulePrototype(self, prototype) if next(self.modules) then error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2) end if type(prototype) ~= "table" then error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2) end self.defaultModulePrototype = prototype end --- Set the state of an addon or module -- This should only be called before any enabling actually happend, e.g. in/before OnInitialize. -- @name //addon//:SetEnabledState -- @paramsig state -- @param state the state of an addon or module (enabled=true, disabled=false) function SetEnabledState(self, state) self.enabledState = state end --- Return an iterator of all modules associated to the addon. -- @name //addon//:IterateModules -- @paramsig -- @usage -- -- Enable all modules -- for name, module in MyAddon:IterateModules() do -- module:Enable() -- end local function IterateModules(self) return pairs(self.modules) end -- Returns an iterator of all embeds in the addon -- @name //addon//:IterateEmbeds -- @paramsig local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end --- Query the enabledState of an addon. -- @name //addon//:IsEnabled -- @paramsig -- @usage -- if MyAddon:IsEnabled() then -- MyAddon:Disable() -- end local function IsEnabled(self) return self.enabledState end local mixins = { NewModule = NewModule, GetModule = GetModule, Enable = Enable, Disable = Disable, EnableModule = EnableModule, DisableModule = DisableModule, IsEnabled = IsEnabled, SetDefaultModuleLibraries = SetDefaultModuleLibraries, SetDefaultModuleState = SetDefaultModuleState, SetDefaultModulePrototype = SetDefaultModulePrototype, SetEnabledState = SetEnabledState, IterateModules = IterateModules, IterateEmbeds = IterateEmbeds, GetName = GetName, } local function IsModule(self) return false end local pmixins = { defaultModuleState = true, enabledState = true, IsModule = IsModule, } -- Embed( target ) -- target (object) - target object to embed aceaddon in -- -- this is a local function specifically since it's meant to be only called internally function Embed(target, skipPMixins) for k, v in pairs(mixins) do target[k] = v end if not skipPMixins then for k, v in pairs(pmixins) do target[k] = target[k] or v end end end -- - Initialize the addon after creation. -- This function is only used internally during the ADDON_LOADED event -- It will call the **OnInitialize** function on the addon object (if present), -- and the **OnEmbedInitialize** function on all embeded libraries. -- -- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- @param addon addon object to intialize function AceAddon:InitializeAddon(addon) safecall(addon.OnInitialize, addon) local embeds = self.embeds[addon] for i = 1, #embeds do local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedInitialize, lib, addon) end end -- we don't call InitializeAddon on modules specifically, this is handled -- from the event handler and only done _once_ end -- - Enable the addon after creation. -- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED, -- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons. -- It will call the **OnEnable** function on the addon object (if present), -- and the **OnEmbedEnable** function on all embeded libraries.\\ -- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled. -- -- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- Use :Enable on the addon itself instead. -- @param addon addon object to enable function AceAddon:EnableAddon(addon) if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end if self.statuses[addon.name] or not addon.enabledState then return false end -- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable. self.statuses[addon.name] = true safecall(addon.OnEnable, addon) -- make sure we're still enabled before continueing if self.statuses[addon.name] then local embeds = self.embeds[addon] for i = 1, #embeds do local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedEnable, lib, addon) end end -- enable possible modules. local modules = addon.orderedModules for i = 1, #modules do self:EnableAddon(modules[i]) end end return self.statuses[addon.name] -- return true if we're disabled end -- - Disable the addon -- Note: This function is only used internally. -- It will call the **OnDisable** function on the addon object (if present), -- and the **OnEmbedDisable** function on all embeded libraries.\\ -- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled. -- -- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- Use :Disable on the addon itself instead. -- @param addon addon object to enable function AceAddon:DisableAddon(addon) if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end if not self.statuses[addon.name] then return false end -- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable. self.statuses[addon.name] = false safecall( addon.OnDisable, addon ) -- make sure we're still disabling... if not self.statuses[addon.name] then local embeds = self.embeds[addon] for i = 1, #embeds do local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedDisable, lib, addon) end end -- disable possible modules. local modules = addon.orderedModules for i = 1, #modules do self:DisableAddon(modules[i]) end end return not self.statuses[addon.name] -- return true if we're disabled end --- Get an iterator over all registered addons. -- @usage -- -- Print a list of all installed AceAddon's -- for name, addon in AceAddon:IterateAddons() do -- print("Addon: " .. name) -- end function AceAddon:IterateAddons() return pairs(self.addons) end --- Get an iterator over the internal status registry. -- @usage -- -- Print a list of all enabled addons -- for name, status in AceAddon:IterateAddonStatus() do -- if status then -- print("EnabledAddon: " .. name) -- end -- end function AceAddon:IterateAddonStatus() return pairs(self.statuses) end -- Following Iterators are deprecated, and their addon specific versions should be used -- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon) function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end -- Event Handling local function onEvent(this, event, arg1) -- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up if (event == "ADDON_LOADED" and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then -- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration while(#AceAddon.initializequeue > 0) do local addon = tremove(AceAddon.initializequeue, 1) -- this might be an issue with recursion - TODO: validate if event == "ADDON_LOADED" then addon.baseName = arg1 end AceAddon:InitializeAddon(addon) tinsert(AceAddon.enablequeue, addon) end if IsLoggedIn() then while(#AceAddon.enablequeue > 0) do local addon = tremove(AceAddon.enablequeue, 1) AceAddon:EnableAddon(addon) end end end end AceAddon.frame:RegisterEvent("ADDON_LOADED") AceAddon.frame:RegisterEvent("PLAYER_LOGIN") AceAddon.frame:SetScript("OnEvent", onEvent) -- upgrade embeded for name, addon in pairs(AceAddon.addons) do Embed(addon, true) end -- 2010-10-27 nevcairiel - add new "orderedModules" table if oldminor and oldminor < 10 then for name, addon in pairs(AceAddon.addons) do addon.orderedModules = {} for module_name, module in pairs(addon.modules) do tinsert(addon.orderedModules, module) end end end
bsd-3-clause
begeekmyfriend/smithsnmp
mibs/snmptrap.lua
1
3330
-- -- This file is part of SmithSNMP -- Copyright (C) 2014, Credo Semiconductor Inc. -- Copyright (C) 2015, Leo Ma <begeekmyfriend@gmail.com> -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FTrap A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License along -- with this program; if not, write to the Free Software Foundation, Inc., -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- local mib = require "smithsnmp" local trap = require "smithsnmp.trap" -- scalar index local snmpTrapOID = 1 local snmpTrapEnterprise = 3 local snmpTrapPollInterv = 42 -- Trap OID local trap_generic_oid = {} local trap_specific_oid = {} -- Trap group local trapGroup = {} local trap_poll_interv = 0 local trap_poll_set = function(v) assert(type(v) == 'number') if v ~= 0 then trap.disable() trap_poll_interv = v trap.enable(v) else trap.disable() end end local trapGroup = { [snmpTrapOID] = mib.ConstOid(function () return trap_generic_oid end), [snmpTrapEnterprise] = mib.ConstOid(function () return trap_specific_oid end), [snmpTrapPollInterv] = mib.Timeticks(function () return trap_poll_interv end, function (v) trap_poll_set(v) return end), } -- register generic trap oid local trap_generic_reg = function (oid) assert(type(oid) == 'string') trap_generic_oid = {} for i in string.gmatch(oid, "%d+") do table.insert(trap_generic_oid, tonumber(i)) end -- Register snmpTrapOID as a default SNMP trap varbind. trap.object_register(".1.3.6.1.6.3.1.1.4.1.0", trapGroup[snmpTrapOID], function() return true end) end -- unregister generic trap oid local trap_generic_unreg = function (oid) assert(type(oid) == 'string') trap_generic_oid = {} -- Unregister snmpTrapOID SNMP trap varbind. trap.object_unregister(".1.3.6.1.6.3.1.1.4.1.0") end -- register specific trap oid local trap_specific_reg = function (oid) assert(type(oid) == 'string') trap_specific_oid = {} for i in string.gmatch(oid, "%d+") do table.insert(trap_specific_oid, tonumber(i)) end -- Register snmpTrapEnterprise as a default SNMP trap varbind. trap.object_register(".1.3.6.1.6.3.1.1.4.3.0", trapGroup[snmpTrapEnterprise], function() return true end) end -- unregister specific trap oid local trap_specific_unreg = function (oid) assert(type(oid) == 'string') trap_specific_oid = {} -- Unregister snmpTrapEnterprise SNMP trap varbind. trap.object_unregister(".1.3.6.1.6.3.1.1.4.3.0") end local snmpTrapMethods = { ["trap_generic_reg"] = trap_generic_reg, ["trap_generic_unreg"] = trap_generic_unreg, ["trap_specific_reg"] = trap_specific_reg, ["trap_specific_unreg"] = trap_specific_unreg, } mib.module_method_register(snmpTrapMethods) return trapGroup
gpl-2.0
gutenye/tagen.lua
lib/tagen/stringx.lua
1
8430
--- Ruby-style extended string library. -- -- If you want to make these available as string methods, then say -- `stringx.import()` to bring them into the standard `string` table. -- -- See @{03-strings.md|the Guide} -- -- Dependencies: `tagen.core`, `tagen.array`, `tagen.regexp` -- @module tagen.stringx local tagen = require("tagen.core") local Array = require("tagen.array") local Regexp = require("tagen.regexp") local pd = tagen.pd local assert_arg = tagen.assert_arg local stringx = {} function stringx.import() tagen.import(stringx, string) end function stringx.dup(self) return self.."" end stringx.length = string.len function stringx.is_empty(self) assert_arg(1, self, "string") return #self == 0 end -- slice(index, count=1) function stringx.slice(self, index, count) count = count or 1 assert_arg(1, self, "string") assert_arg(2, index, "number") assert_arg(3, count, "number") local j if index > 0 then j = index + count -1 else j = index - count + 1 end return string.sub(self, index, j) end local function _find_all(self, str, offset) local plain if tagen.kind_of(str, Regexp) then str = str.source; plain = false else plain = true end if str == "" then return #self+1,#self end local i1,i2 = string.find(self, str, offset, plain) local res local k = 0 while i1 do res = i1 k = k + 1 i1,i2 = string.find(self, str, i2+1, plain) end return res,k end --- count all instances of substring in string. -- count(string) -- count(pattern) function stringx.count(self, str) assert_arg(1, self, "string") assert_arg(2, str, {"string", Regexp}) local i, k = _find_all(self, str, 1) return k end -- index(string, offset=1) -- index(pattern, offset=1) function stringx.index(self, str, offset) offset = offset or 1 assert_arg(1, self, "string") assert_arg(2, str, {"string", Regexp}) assert_arg(3, offset, "number") if tagen.kind_of(str, Regexp) then return string.find(self, str.source, offset) else return string.find(self, str, offset, true) end end -- index(string, offset=1) -- index(pattern, offset=1) function stringx.rindex(self, str, offset) offset = offset or 1 assert_arg(1, self, "string") assert_arg(2, str, {"string", Regexp}) assert_arg(3, offset, "number") self = string.sub(self, 1, -offset) local idx = _find_all(self,str,1) if idx then return idx else return nil end end -- include(str) -- include(pat) function stringx.include(self, str) assert_arg(1, self, "string") assert_arg(2, str, {"string", Regexp}) local ret if tagen.kind_of(str, Regexp) then ret = string.find(self, str.source) else ret = string.find(self, str, 1, true) end if ret then return true else return false end end stringx.contains = stringx.include function stringx.start_with(self, ...) assert_arg(1, self, "string") local args = table.pack(...) for i=1,args.n do if string.find(self, args[i], 1, true) == 1 then return true end end return false end --- does string end with the given substring?. -- @param s a string -- @param send a substring or a table of suffixes function stringx.end_with(self, ...) assert_arg(1, self, "string") local args = table.pack(...) for i=1,args.n do local arg = args[i] if #self >= #arg and string.find(self, arg, #self-#arg+1, true) then return true end end return false end -- chars(func) function stringx.chars(self, func) assert_arg(1, self, "string") assert_arg(2, func, "function") for c in self:gmatch(".") do func(c) end end stringx.each_char = stringx.chars function stringx.lines(self, func) for line in self:gmatch("[^\n]*\n?") do if line == "" then break end func(line) end end stringx.each_line = stringx.lines -- delete(string) -> rest,deleted -- delete(pattern) -> rest,deleted -- NOT IN PLACE function stringx.delete(self, str) assert_arg(1, self, "string") assert_arg(2, str, {"string", Regexp}) local plain, i, j if tagen.kind_of(str, Regexp) then str = str.source; plain = false else plain = true end i, j = string.find(self, str, 1, plain) if i == nil then return nil, nil else rest = string.sub(self, 1, i-1)..string.sub(self, j+1, -1) deleted = string.sub(self, i, j) return rest, deleted end end function stringx.strip(self) assert_arg(1, self, "string") local ret = string.gsub(self, "^%s*", "") ret = string.gsub(ret, "%s*$", "") return ret end function stringx.lstrip(self) assert_arg(1, self, "string") return string.gsub(self, "^%s*", "") end function stringx.rstrip(self) assert_arg(1, self, "string") return string.gsub(self, "%s*$", "") end stringx.upcase = string.upper stringx.downcase = string.lower function stringx.swapcase(self) assert_arg(1, self, "string") return string.gsub(self, ".", function(c) if string.match(c, "%u") then return string.gsub(c, "%u", function(v) return string.lower(v) end) else return string.gsub(c, "%l", function(v) return string.upper(v) end) end end) end --- iniital word letters uppercase ('title case'). -- Here 'words' mean chunks of non-space characters. -- @param self the string -- @return a string with each word's first letter uppercase function stringx.capitalize(self) assert_arg(1, self, "string") return string.gsub(self, '(%S)(%S*)',function(f,r) return string.upper(f)..string.lower(r) end) end -- (string, [limit]) -- (pattern, [limit]) function stringx.split(self, pat, limit) assert_arg(1, self, "string") assert_arg(2, pat, {"string", Regexp}) local plain local idx, ary = 1, Array:new() if tagen.instance_of(pat, Regexp) then pat = pat.source; plain = false else plain = true end if pat == "" then return Array:new{self} end while true do local i, j = string.find(self, pat, idx, plain) if i == nil then ary:push(string.sub(self, idx)) local indexes = Array{} ary = ary:reverse() ary:each(function(v, i) if v ~= "" then return BREAK end indexes:push(i) end) indexes:each(function(i) ary:delete_at(1) end) ary = ary:reverse() return ary end ary:push(string.sub(self, idx, i-1)) if limit and ary:length() == limit then ary[-1] = string.sub(self, idx) return ary end idx = j + 1 end end --- partition the string using first occurance of a delimiter function stringx.partition(self, sep) assert_arg(1, self, "string") assert_arg(2, sep, "string") local i1,i2 = stringx.index(self, sep) if not i1 or i1 == -1 then return self,'','' else if not i2 then i2 = i1 end return Array{string.sub(self,1,i1-1), string.sub(self,i1,i2), string.sub(self,i2+1)} end end function stringx.insert(self, index, str) assert_arg(1, self, "string") assert_arg(2, index, "number") assert_arg(3, str, {"string", "number"}) return string.sub(self, 1, index-1)..str..string.sub(self, index, -1) end local function _just(s,w,ch,left,right) local n = #s if w > n then if not ch then ch = ' ' end local f1,f2 if left and right then local ln = math.ceil((w-n)/2) local rn = w - n - ln f1 = string.rep(ch,ln) f2 = string.rep(ch,rn) elseif right then f1 = string.rep(ch,w-n) f2 = '' else f2 = string.rep(ch,w-n) f1 = '' end return f1..s..f2 else return stringx.dup(s) end end --- left-justify s with width w. -- @param self the string -- @param w width of justification -- @param ch padding character, default ' ' function stringx.ljust(self, w, ch) assert_arg(1, self, "string") assert_arg(2, w, "number") assert_arg(3, ch, "string") return _just(self, w, ch, true, false) end --- right-justify s with width w. -- @param s the string -- @param w width of justification -- @param ch padding character, default ' ' function stringx.rjust(self, w, ch) assert_arg(1, self, "string") assert_arg(2, w,'number') return _just(self, w, ch, false, true) end --- center-justify s with width w. -- @param s the string -- @param w width of justification -- @param ch padding character, default ' ' function stringx.center(self, w, ch) assert_arg(1, self, "string") assert_arg(2, w, "number") assert_arg(3, ch, "string") return _just(self, w, ch,true,true) end return stringx
gpl-3.0
xdemolish/darkstar
scripts/globals/items/greedie.lua
17
1316
----------------------------------------- -- ID: 4500 -- Item: greedie -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity 1 -- Mind -3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 7) then result = 247; end if(target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4500); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 1); target:addMod(MOD_MND, -3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 1); target:delMod(MOD_MND, -3); end;
gpl-3.0
robotics-erlangen/autoref
autoref/gamecontroller.lua
1
2089
--[[*********************************************************************** * Copyright 2019 Andreas Wendler * * Robotics Erlangen e.V. * * http://www.robotics-erlangen.de/ * * info@robotics-erlangen.de * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see <http://www.gnu.org/licenses/>. * *************************************************************************]] local GameController = {} local STATE_UNCONNECTED = 1 local STATE_CONNECTED = 2 local state = STATE_UNCONNECTED function GameController.update() if amun.connectGameController() then if state == STATE_UNCONNECTED then state = STATE_CONNECTED amun.sendGameControllerMessage("AutoRefRegistration", {identifier="ER-Force"}) end else state = STATE_UNCONNECTED end end function GameController.sendEvent(event) event.origin = {"ER-Force"} if state == STATE_CONNECTED then amun.sendGameControllerMessage("AutoRefToController", {game_event=event}) else log("Not connected to game controller!") end end return GameController
gpl-3.0
xdemolish/darkstar
scripts/globals/items/black_curry_bun_+1.lua
35
1350
----------------------------------------- -- ID: 5764 -- Item: black_curry_bun+1 -- Food Effect: 60 minutes, All Races ----------------------------------------- -- Intelligence +1 -- Vitality +4 -- Dexterity +2 -- Defense +~16% require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5764); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_INT, 1); target:addMod(MOD_VIT, 4); target:addMod(MOD_DEX, 2); target:addMod(MOD_FOOD_DEFP, 16); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_INT, 1); target:delMod(MOD_VIT, 4); target:delMod(MOD_DEX, 2); target:delMod(MOD_FOOD_DEFP, 16); end;
gpl-3.0
mohammad24/unixx
plugins/media.lua
297
1590
do local function run(msg, matches) local receiver = get_receiver(msg) local url = matches[1] local ext = matches[2] local file = download_to_file(url) local cb_extra = {file_path=file} local mime_type = mimetype.get_content_type_no_sub(ext) if ext == 'gif' then print('send_file') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'text' then print('send_document') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'image' then print('send_photo') send_photo(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'audio' then print('send_audio') send_audio(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'video' then print('send_video') send_video(receiver, file, rmtmp_cb, cb_extra) else print('send_file') send_file(receiver, file, rmtmp_cb, cb_extra) end end return { description = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", usage = "", patterns = { "(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$" }, run = run } end
gpl-2.0
amheydari/cardpeek
dot_cardpeek_dir/scripts/calypso/c250n502.lua
17
4335
-- -- This file is part of Cardpeek, the smartcard reader utility. -- -- Copyright 2009 by 'L1L1' and 2013-2014 by 'kalon33' -- -- Cardpeek is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- Cardpeek is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with Cardpeek. If not, see <http://www.gnu.org/licenses/>. -- --------------------------------------------------------------------- -- Most of the data and coding ideas in this file -- was contributed by 'Pascal Terjan', based on location -- data from 'Nicolas Derive'. --------------------------------------------------------------------- require('lib.strict') require('etc.grenoble-tag_stops') require('etc.grenoble-tag_lines') SERVICE_PROVIDERS = { [3] = "TAG" } TRANSPORT_LIST = { [1] = "Tram" } TRANSITION_LIST = { [1] = "Entry", [2] = "Exit", [4] = "Inspection", [6] = "Interchange (entry)", [7] = "Interchange (exit)" } function navigo_process_events(ctx) local EVENTS local RECORD local REF local rec_index local code_value local code_transport local code_transition local code_transport_string local code_transition_string local code_string local service_provider_value local location_id_value local route_number_value local route_string local sector_id local station_id local location_string EVENTS = ui.tree_find_node(ctx,"Event logs, parsed"); if EVENTS==nil then log.print(log.WARNING,"No event found in card") return 0 end for rec_index=1,16 do RECORD = ui.tree_find_node(EVENTS,"record",rec_index) if RECORD==nil then break end REF = ui.tree_find_node(RECORD,"EventServiceProvider") service_provider_value = bytes.tonumber(ui.tree_get_value(REF)) ui.tree_set_alt_value(REF,SERVICE_PROVIDERS[service_provider_value]) REF = ui.tree_find_node(RECORD,"EventCode") code_value = bytes.tonumber(ui.tree_get_value(REF)) code_transport = bit.SHR(code_value,4) code_transport_string = TRANSPORT_LIST[code_transport] if code_transport_string==nil then code_transport_string = code_transport end code_transition = bit.AND(code_value,0xF) code_transition_string = TRANSITION_LIST[code_transition] if (code_transition_string==nil) then code_transition_string = code_transition end ui.tree_set_alt_value(REF,code_transport_string.." - "..code_transition_string) if service_provider_value == 3 and code_transport <=1 then REF = ui.tree_find_node(RECORD,"EventLocationId") location_id_value = bytes.tonumber(ui.tree_get_value(REF)) -- sector_id = bit.SHR(location_id_value,9) -- station_id = bit.AND(bit.SHR(location_id_value,4),0x1F) -- if STOPS_LIST[sector_id]~=nil then -- location_string = "secteur "..STOPS_LIST[sector_id]['name'].." - station " -- if STOPS_LIST[sector_id][station_id]==nil then -- location_string = location_string .. station_id -- else -- location_string = location_string .. STOPS_LIST[sector_id][station_id] -- end -- else -- location_string = "secteur "..sector_id.." - station "..station_id -- end -- end if STOPS_LIST[location_id_value]~=nil then location_string = STOPS_LIST[location_id_value] else location_string = location_id_value end ui.tree_set_alt_value(REF,location_string) REF = ui.tree_find_node(RECORD,"EventRouteNumber") route_number_value = bytes.tonumber(ui.tree_get_value(REF)) if LINES_LIST[route_number_value]["name"] then route_string = LINES_LIST[route_number_value]["name"] else -- route_string = route_number_value route_string = LINES_LIST[route_number_value]["name"] end ui.tree_set_alt_value(REF,route_string) end end end navigo_process_events(CARD)
gpl-3.0
xdemolish/darkstar
scripts/globals/items/serving_of_golden_royale.lua
36
1429
----------------------------------------- -- ID: 5558 -- Item: Serving of Golden Royale -- Food Effect: 4 Hrs, All Races ----------------------------------------- -- TODO: Group Effect -- HP +10 -- MP +10 -- Intelligence +2 -- HP Recoverd while healing 2 -- MP Recovered while healing 2 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5558); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 10); target:addMod(MOD_MP, 10); target:addMod(MOD_INT, 2); target:addMod(MOD_HPHEAL, 2); target:addMod(MOD_MPHEAL, 2); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 10); target:delMod(MOD_MP, 10); target:delMod(MOD_INT, 2); target:delMod(MOD_HPHEAL, 2); target:delMod(MOD_MPHEAL, 2); end;
gpl-3.0
PlexChat/premake-core
src/actions/vstudio/vs2005_solution.lua
2
7508
-- -- vs2005_solution.lua -- Generate a Visual Studio 2005-2012 solution. -- Copyright (c) 2009-2015 Jason Perkins and the Premake project -- premake.vstudio.sln2005 = {} local p = premake local vstudio = p.vstudio local sln2005 = p.vstudio.sln2005 local project = p.project local tree = p.tree -- -- Return the list of sections contained in the solution. -- function sln2005.solutionSections(wks) return { "ConfigurationPlatforms", "SolutionProperties", "NestedProjects", } end -- -- Generate a Visual Studio 200x solution, with support for the new platforms API. -- function sln2005.generate(wks) -- Mark the file as Unicode _p('\239\187\191') sln2005.reorderProjects(wks) sln2005.header() sln2005.projects(wks) p.push('Global') sln2005.sections(wks) p.pop('EndGlobal') p.w() end -- -- Generate the solution header. Each Visual Studio action definition -- should include its own version. -- function sln2005.header() local action = premake.action.current() _p('Microsoft Visual Studio Solution File, Format Version %d.00', action.vstudio.solutionVersion) _p('# Visual Studio %s', action.vstudio.versionName) end -- -- If a startup project is specified, move it (and any enclosing groups) -- to the front of the project list. This will make Visual Studio treat -- it like a startup project. -- -- I force the new ordering into the tree so that it will get applied to -- all sections of the solution; otherwise the first change to the solution -- in the IDE will cause the orderings to get rewritten. -- function sln2005.reorderProjects(wks) if wks.startproject then local np local tr = p.workspace.grouptree(wks) tree.traverse(tr, { onleaf = function(n) if n.project.name == wks.startproject then np = n end end }) while np and np.parent do local p = np.parent local i = table.indexof(p.children, np) table.remove(p.children, i) table.insert(p.children, 1, np) np = p end end end -- -- Write out the list of projects and groups contained by the solution. -- function sln2005.projects(wks) local tr = p.workspace.grouptree(wks) tree.traverse(tr, { onleaf = function(n) local prj = n.project -- Build a relative path from the solution file to the project file local prjpath = vstudio.projectfile(prj) prjpath = vstudio.path(prj.workspace, prjpath) -- Unlike projects, solutions must use old-school %...% DOS style -- for environment variables. prjpath = prjpath:gsub("$%((.-)%)", "%%%1%%") _x('Project("{%s}") = "%s", "%s", "{%s}"', vstudio.tool(prj), prj.name, prjpath, prj.uuid) sln2005.projectdependencies(prj) _p('EndProject') end, onbranch = function(n) _x('Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "%s", "%s", "{%s}"', n.name, n.name, n.uuid) _p('EndProject') end, }) end -- -- Write out the list of project dependencies for a particular project. -- function sln2005.projectdependencies(prj) local deps = project.getdependencies(prj) if #deps > 0 then _p(1,'ProjectSection(ProjectDependencies) = postProject') for _, dep in ipairs(deps) do _p(2,'{%s} = {%s}', dep.uuid, dep.uuid) end _p(1,'EndProjectSection') end end -- -- Write out the tables that map solution configurations to project configurations. -- function sln2005.configurationPlatforms(wks) local descriptors = {} local sorted = {} for cfg in p.workspace.eachconfig(wks) do -- Create a Visual Studio solution descriptor (i.e. Debug|Win32) for -- this solution configuration. I need to use it in a few different places -- below so it makes sense to precompute it up front. local platform = vstudio.solutionPlatform(cfg) descriptors[cfg] = string.format("%s|%s", cfg.buildcfg, platform) -- Also add the configuration to an indexed table which I can sort below table.insert(sorted, cfg) end -- Sort the solution configurations to match Visual Studio's preferred -- order, which appears to be a simple alpha sort on the descriptors. table.sort(sorted, function(cfg0, cfg1) return descriptors[cfg0]:lower() < descriptors[cfg1]:lower() end) -- Now I can output the sorted list of solution configuration descriptors -- Visual Studio assumes the first configurations as the defaults. if wks.defaultplatform then _p(1,'GlobalSection(SolutionConfigurationPlatforms) = preSolution') table.foreachi(sorted, function (cfg) if cfg.platform == wks.defaultplatform then _p(2,'%s = %s', descriptors[cfg], descriptors[cfg]) end end) _p(1,"EndGlobalSection") end _p(1,'GlobalSection(SolutionConfigurationPlatforms) = preSolution') table.foreachi(sorted, function (cfg) if not wks.defaultplatform or cfg.platform ~= wks.defaultplatform then _p(2,'%s = %s', descriptors[cfg], descriptors[cfg]) end end) _p(1,"EndGlobalSection") -- For each project in the solution... _p(1,"GlobalSection(ProjectConfigurationPlatforms) = postSolution") local tr = p.workspace.grouptree(wks) tree.traverse(tr, { onleaf = function(n) local prj = n.project -- For each (sorted) configuration in the solution... table.foreachi(sorted, function (cfg) local platform, architecture -- Look up the matching project configuration. If none exist, this -- configuration has been excluded from the project, and should map -- to closest available project configuration instead. local prjCfg = project.getconfig(prj, cfg.buildcfg, cfg.platform) local excluded = (prjCfg == nil or prjCfg.flags.ExcludeFromBuild) if prjCfg == nil then prjCfg = project.findClosestMatch(prj, cfg.buildcfg, cfg.platform) end local descriptor = descriptors[cfg] local platform = vstudio.projectPlatform(prjCfg) local architecture = vstudio.archFromConfig(prjCfg, true) _p(2,'{%s}.%s.ActiveCfg = %s|%s', prj.uuid, descriptor, platform, architecture) -- Only output Build.0 entries for buildable configurations if not excluded and prjCfg.kind ~= premake.NONE then _p(2,'{%s}.%s.Build.0 = %s|%s', prj.uuid, descriptor, platform, architecture) end end) end }) _p(1,"EndGlobalSection") end -- -- Write out contents of the SolutionProperties section; currently unused. -- function sln2005.properties(wks) _p('\tGlobalSection(SolutionProperties) = preSolution') _p('\t\tHideSolutionNode = FALSE') _p('\tEndGlobalSection') end -- -- Write out the NestedProjects block, which describes the structure of -- any solution groups. -- function sln2005.NestedProjects(wks) local tr = p.workspace.grouptree(wks) if tree.hasbranches(tr) then _p(1,'GlobalSection(NestedProjects) = preSolution') tree.traverse(tr, { onnode = function(n) if n.parent.uuid then _p(2,'{%s} = {%s}', (n.project or n).uuid, n.parent.uuid) end end }) _p(1,'EndGlobalSection') end end -- -- Map solution sections to output functions. Tools that aren't listed will -- be ignored. -- sln2005.sectionmap = { ConfigurationPlatforms = sln2005.configurationPlatforms, SolutionProperties = sln2005.properties, NestedProjects = sln2005.NestedProjects } -- -- Write out all of the workspace sections. -- function sln2005.sections(wks) for _, section in ipairs(sln2005.solutionSections(wks)) do if sln2005.sectionmap[section] then sln2005.sectionmap[section](wks) end end end
bsd-3-clause
xdemolish/darkstar
scripts/zones/The_Shrouded_Maw/bcnms/waking_dreams.lua
10
2480
----------------------------------- -- Area: The_Shrouded_Maw -- Name: waking_dreams ----------------------------------- package.loaded["scripts/zones/The_Shrouded_Maw/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/The_Shrouded_Maw/TextIDs"); require("scripts/globals/missions"); ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) local inst = player:getBattlefieldID(); if(inst == 1)then local TileOffset = 16818243; for i = TileOffset, TileOffset+7 do local TileOffsetA = GetNPCByID(i):getAnimation(); if (TileOffsetA == 8) then GetNPCByID(i):setAnimation(9); end end elseif(inst == 2)then local TileOffset = 16818251; for i = TileOffset, TileOffset+7 do local TileOffsetA = GetNPCByID(i):getAnimation(); if (TileOffsetA == 8) then GetNPCByID(i):setAnimation(9); end end elseif(inst == 3)then local TileOffset = 16818259; for i = TileOffset, TileOffset+7 do local TileOffsetA = GetNPCByID(i):getAnimation(); if (TileOffsetA == 8) then GetNPCByID(i):setAnimation(9); end end end end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if(player:hasKeyItem(VIAL_OF_DREAM_INCENSE)==true) then player:addKeyItem(WHISPER_OF_DREAMS); player:delKeyItem(VIAL_OF_DREAM_INCENSE); player:messageSpecial(KEYITEM_OBTAINED,WHISPER_OF_DREAMS); end player:addTitle(HEIR_TO_THE_REALM_OF_DREAMS); player:startEvent(0x7d02); elseif(leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); end;
gpl-3.0
sonicbikes/app-swamp
lib/std.lua
1
2135
-- Swamp Bike Opera embedded system for Kaffe Matthews -- Copyright (C) 2012 Wolfgang Hauptfleisch, Dave Griffiths -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. module("std", package.seeall) --- -- @param command function stdout(command) local f = io.popen(command) local l = f:read("*a") f:close() return l end --- --@param num function round(num, idp) local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end --- function trim(s) if s then s = string.gsub(s, "^%s*(.-)%s*$", "%1") if string.len(s) > 0 then return s end end return false end -- end trim --- function split(str, pat) local t = {} local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end return t end --- function dumptable(t, indent) local indent=indent or '' for key,value in pairs(t) do io.write(indent,'[',tostring(key),']') if type(value)=="table" then io.write(':\n') dumptable(value,indent..'\t') else io.write(' = ',tostring(value),'\n') end end end -- end showtable --- function normalize_string(s) s = string.gsub(s, "%s%s", " ") return s end --- function iterate_string(s) local word_t for word in string.gmatch(s, "(%w+)") do table.insert(word_t, word) end return word_t end
gpl-2.0
grmss214/SHATELTEAM
plugins/google.lua
336
1323
do local function googlethat(query) local url = 'http://ajax.googleapis.com/ajax/services/search/web?v=1.0&safe=active&&rsz=5&' local parameters = 'q='..(URL.escape(query) or '') -- Do the request local res, code = https.request(url..parameters) if code ~=200 then return nil end local data = json:decode(res) local results = {} for key,result in ipairs(data.responseData.results) do table.insert(results, { result.titleNoFormatting, result.unescapedUrl or result.url }) end return results end local function stringlinks(results) local stringresults='' i = 0 for key,val in ipairs(results) do i = i+1 stringresults=stringresults..i..'. '..val[1]..'\n'..val[2]..'\n' end return stringresults end local function run(msg, matches) -- comment this line if you want this plugin works in private message. if not is_chat_msg(msg) then return nil end local results = googlethat(matches[1]) return stringlinks(results) end return { description = 'Returns five results from Google. Safe search is enabled by default.', usage = ' !google [terms]: Searches Google and send results', patterns = { '^!google (.*)$', '^%.[g|G]oogle (.*)$' }, run = run } end
gpl-2.0
xdemolish/darkstar
scripts/zones/Al_Zahbi/npcs/Bornahn.lua
19
1146
----------------------------------- -- Area: Al Zahbi -- NPC: Bornahn -- Guild Merchant NPC: Goldsmithing Guild -- @pos 46.011 0.000 -42.713 48 ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/zones/Al_Zahbi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:sendGuild(60429,8,23,4)) then player:showText(npc,BORNAHN_SHOP_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
xdemolish/darkstar
scripts/globals/items/tavnazian_goby.lua
18
1263
----------------------------------------- -- ID: 5130 -- Item: Tavnazian Goby -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity 4 -- Mind -4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:getRace() ~= 7) then result = 247; end if(target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5130); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 4); target:addMod(MOD_MND, -4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 4); target:delMod(MOD_MND, -4); end;
gpl-3.0
kaadmy/pixture
mods/player_skins/init.lua
1
5015
-- -- Player skins mod -- By Kaadmy, for Pixture -- player_skins = {} -- Array of usable player skins player_skins.skin_names = {"male", "female"} if minetest.settings:get("player_skins_names") then player_skins.skin_names = util.split(minetest.settings:get("player_skins_names"), ",") end player_skins.old_skins = {} player_skins.skins = {} local skins_file = minetest.get_worldpath() .. "/player_skins.dat" local saving = false local timer_interval = 1 local timer = 10 local function save_player_skins() local f = io.open(skins_file, "w") for name, tex in pairs(player_skins.skins) do f:write(name .. " " .. tex .. "\n") end io.close(f) end local function delayed_save() if not saving then saving = true minetest.after(40, save_player_skins) end end local function load_player_skins() local f = io.open(skins_file, "r") if f then repeat local l = f:read("*l") if l == nil then break end for name, tex in string.gfind(l, "(.+) (.+)") do player_skins.skins[name] = tex end until f:read(0) == nil io.close(f) else save_player_skins() end end local function is_valid_skin(tex) for _, n in pairs(player_skins.skin_names) do if n == tex then return true end end return false end function player_skins.get_skin(name) return "player_skins_" .. player_skins.skins[name] .. ".png" end function player_skins.set_skin(name, tex) if minetest.check_player_privs(name, {player_skin = true}) then if is_valid_skin(tex) then player_skins.skins[name] = tex save_player_skins() else minetest.chat_send_player(name, "Invalid skin") end else minetest.chat_send_player( name, "You do not have the privilege to change your skin." ) end end local function on_load() load_player_skins() end local function on_shutdown() save_player_skins() end local function on_joinplayer(player) local name = player:get_player_name() if player_skins.skins[name] == nil then player_skins.skins[name] = "male" end end local function on_globalstep(dtime) timer = timer + dtime if timer < timer_interval then return end timer = 0 for _, player in pairs(minetest.get_connected_players()) do local name = player:get_player_name() if player_skins.skins[name] ~= player_skins.old_skins[name] then default.player_set_textures( player, { "player_skins_" .. player_skins.skins[name] .. ".png" }) player_skins.old_skins[name] = player_skins.skins[name] delayed_save() end end end minetest.after(0, on_load) minetest.register_on_shutdown(on_shutdown) minetest.register_on_joinplayer(on_joinplayer) minetest.register_globalstep(on_globalstep) local function get_chatparams() local s = "[" for _, n in pairs(player_skins.skin_names) do if s == "[" then s = s .. n else s = s .. "|" .. n end end return s .. "]" end function player_skins.get_formspec(playername) local form = default.ui.get_page("default:default") form = form .. "image[4,0;0.5,10.05;ui_vertical_divider.png]" for i, name in ipairs(player_skins.skin_names) do local x = 0.25 local y = i - 0.5 if i > 8 then x = 4.5 y = y - 8 end form = form .. default.ui.button(x, y, 2, 1, "skin_select_" .. name, player_skins.skin_names[i]) form = form .. "image[" .. (x + 2.25) .. "," .. y.. ";1,1;player_skins_icon_" .. name .. ".png]" if player_skins.skins[playername] == name then form = form .. "image[" .. (x + 3.25) .. "," .. (y + 0.25) .. ";0.5,0.5;ui_checkmark.png]" end end return form end minetest.register_on_player_receive_fields( function(player, form_name, fields) local name = player:get_player_name() for fieldname, val in pairs(fields) do local skinname = string.match(fieldname, "skin_select_(.*)") if skinname ~= nil then player_skins.set_skin(name, skinname) minetest.show_formspec(name, "player_skins:player_skins", player_skins.get_formspec(name)) end end end) minetest.register_privilege("player_skin", "Can change player skin") minetest.register_chatcommand( "player_skin", { params = get_chatparams(), description = "Set your player skin", privs = {player_skin = true}, func = function(name, param) if is_valid_skin(param) then player_skins.set_skin(name, param) elseif param == "" then minetest.chat_send_player( name, "Current player skin: " .. player_skins.skins[name]) else minetest.chat_send_player( name, "Bad param for /player_skin; type /help player_skin" ) end end }) default.log("mod:player_skins", "loaded")
lgpl-2.1
emmericp/libmoon
lua/packet.lua
2
33219
--------------------------------- --- @file packet.lua --- @brief Utility functions for packets (rte_mbuf). --- Includes: --- - General functions (timestamping, rate control, ...) --- - Offloading --- - Create packet types --------------------------------- local ffi = require "ffi" require "utils" local dpdkc = require "dpdkc" local dpdk = require "dpdk" local log = require "log" local colors = require "colors" local bor, band, bnot, rshift, lshift= bit.bor, bit.band, bit.bnot, bit.rshift, bit.lshift local istype = ffi.istype local write = io.write local strSplit = strSplit --- Payload type, required by some protocols, defined before loading them ffi.cdef[[ union payload_t { uint8_t uint8[0]; uint16_t uint16[0]; uint32_t uint32[0]; uint64_t uint64[0]; }; ]] local proto = require "proto.proto" ------------------------------------------------------------------------------------------- ---- General functions ------------------------------------------------------------------------------------------- --- Module for packets (rte_mbuf) local pkt = {} pkt.__index = pkt --- Get a void* pointer to the packet data. function pkt:getData() return ffi.cast("void*", ffi.cast("uint8_t*", self.buf_addr) + self.data_off) end function pkt:getBytes() return ffi.cast("uint8_t*", self.buf_addr) + self.data_off end function pkt:getTimesync() return self.timesync end function pkt:dumpFlags() log:debug(tostring(self.ol_flags) .. " " .. tostring(self.tx_offload)) end --- Retrieve the time stamp information. --- @return The timestamp or nil if the packet was not time stamped. function pkt:getTimestamp(dev) if bit.bor(self.ol_flags, dpdk.PKT_RX_IEEE1588_TMST) ~= 0 then local data = ffi.cast("uint32_t* ", self:getData()) local low, high if dev and dev.embeddedTimestampAtEndOfBuffer then -- ixgbe-style nics that support this (i.e. x550) local timestamp = ffi.cast("uint32_t*", ffi.cast("uint8_t*", self:getData()) + self:getSize() - 8) low = timestamp[0] high = timestamp[1] return high * 10^9 + low else -- TODO: this is only tested with the Intel 82580 NIC at the moment -- the datasheet claims that low and high are swapped, but this doesn't seem to be the case -- TODO: check other NICs low = data[2] high = data[3] return high * 2^32 + low end end end --- Check if the PKT_RX_IEEE1588_TMST flag is set. --- Turns out that this flag is pretty pointless, it does not indicate --- if the packet was actually timestamped, just that it came from a --- queue/filter with timestamping enabled. --- You probably want to use device:hasTimestamp() and check the sequence number. function pkt:hasTimestamp() return bit.bor(self.ol_flags, dpdk.PKT_RX_IEEE1588_TMST) ~= 0 end function pkt:getSecFlags() local secp = bit.rshift(bit.band(self.ol_flags, dpdk.PKT_RX_IPSEC_SECP), 11) local secerr = bit.rshift(bit.band(self.ol_flags, bit.bor(dpdk.PKT_RX_SECERR_MSB, dpdk.PKT_RX_SECERR_LSB)), 12) return secp, secerr end --- Offload VLAN tagging to the NIC for this packet. function pkt:setVlan(vlan, pcp, cfi) local tci = vlan + bit.lshift(pcp or 0, 13) + bit.lshift(cfi or 0, 12) self.vlan_tci = tci self.ol_flags = bit.bor(self.ol_flags, dpdk.PKT_TX_VLAN_PKT) end local VLAN_VALID_MASK = bit.bor(dpdk.PKT_RX_VLAN_PKT, dpdk.PKT_TX_VLAN_PKT) --- Get the VLAN associated with a received packet. function pkt:getVlan() if bit.bor(self.ol_flags, VLAN_VALID_MASK) == 0 then return nil end local tci = self.vlan_tci return bit.band(tci, 0xFFF), bit.rshift(tci, 13), bit.band(bit.rshift(tci, 12), 1) end --- @todo TODO does function pkt:setSize(size) self.pkt_len = size self.data_len = size end function pkt:getSize() return self.pkt_len end --- Returns the packet data cast to the best fitting packet struct. --- Starting with ethernet header. --- @return packet data as cdata of best fitting packet function pkt:get() return self:getEthernetPacket():resolveLastHeader() end --- Dumps the packet data cast to the best fitting packet struct. --- @param bytes number of bytes to dump, optional (default = packet size) --- @param stream the stream to write to, optional (default = io.stdout) --- @param colorized Print the dump with different colors for each protocol (default = true) --- @param wireshark Dump in wireshark compatible format (Wireshark -> Import from Hex Dump) function pkt:dump(bytes, stream, colorized, wireshark) if type(bytes) == "userdata" then stream = bytes colorized = stream bytes = nil end colorized = colorized == nil or colorized self:get():dump(bytes or self.pkt_len, stream or io.stdout, colorized, wireshark) end function pkt:free() dpdkc.rte_pktmbuf_free_export(self) end function pkt:removeFirst(bytes) dpdkc.rte_pktmbuf_adj_export(self, bytes) end function pkt:removeLast(bytes) dpdkc.rte_pktmbuf_trim_export(self, bytes) end ------------------------------------------------------------------------------------------------------- ---- IPSec offloading ------------------------------------------------------------------------------------------------------- --- Use IPsec offloading. --- @param idx SA_IDX to use --- @param sec_type IPSec type to use ("esp"/"ah") --- @param esp_mode ESP mode to use encrypt(1) or authenticate(0) function pkt:offloadIPSec(idx, sec_type, esp_mode) local mode = esp_mode or 0 local t = nil if sec_type == "esp" then t = 1 elseif sec_type == "ah" then t = 0 else log:fatal("Wrong IPSec type (esp/ah)") end -- Set IPSec offload flag in advanced data transmit descriptor. self.ol_flags = bit.bor(self.ol_flags, dpdk.PKT_TX_IPSEC) -- Set 10 bit SA_IDX --if idx < 0 or idx > 1023 then -- error("SA_IDX has to be in range 0-2013") --end --self.ol_ipsec.sec.sa_idx = idx self.ol_ipsec.data = bit.bor(self.ol_ipsec.data, bit.lshift(bit.band(idx, 0x3FF), 0)) -- Set ESP enc/auth mode --if mode ~= 0 and mode ~= 1 then -- error("Wrong IPSec mode") --end --self.ol_ipsec.sec.mode = mode self.ol_ipsec.data = bit.bor(self.ol_ipsec.data, bit.lshift(bit.band(mode, 0x1), 20)) -- Set IPSec ESP/AH type --if sec_type == "esp" then -- self.ol_ipsec.sec.type = 1 --elseif sec_type == "ah" then -- self.ol_ipsec.sec.type = 0 --else -- error("Wrong IPSec type (esp/ah)") --end self.ol_ipsec.data = bit.bor(self.ol_ipsec.data, bit.lshift(bit.band(t, 0x1), 19)) end --- Set the ESP trailer length --- @param len ESP Trailer length in bytes function pkt:setESPTrailerLength(len) --Disable range check for performance reasons --if len < 0 or len > 511 then -- error("ESP trailer length has to be in range 0-511") --end --self.ol_ipsec.sec.esp_len = len -- dont use bitfields self.ol_ipsec.data = bit.bor(self.ol_ipsec.data, bit.lshift(bit.band(len, 0x1FF), 10)) end ------------------------------------------------------------------------------------------------------- ---- Checksum offloading ------------------------------------------------------------------------------------------------------- --- Instruct the NIC to calculate the IP checksum for this packet. --- @param ipv4 Boolean to decide whether the packet uses IPv4 (set to nil/true) or IPv6 (set to anything else). --- In case it is an IPv6 packet, do nothing (the header has no checksum). --- @param l2Len Length of the layer 2 header in bytes (default 14 bytes for ethernet). --- @param l3Len Length of the layer 3 header in bytes (default 20 bytes for IPv4). function pkt:offloadIPChecksum(ipv4, l2Len, l3Len) ipv4 = ipv4 == nil or ipv4 l2Len = l2Len or 14 if ipv4 then l3Len = l3Len or 20 self.ol_flags = bit.bor(self.ol_flags, dpdk.PKT_TX_IPV4, dpdk.PKT_TX_IP_CKSUM) else l3Len = l3Len or 40 self.ol_flags = bit.bor(self.ol_flags, dpdk.PKT_TX_IPV4, dpdk.PKT_TX_IP_CKSUM) end self.tx_offload = l2Len + l3Len * 128 end --- Instruct the NIC to calculate the IP and UDP checksum for this packet. --- @param ipv4 Boolean to decide whether the packet uses IPv4 (set to nil/true) or IPv6 (set to anything else). --- @param l2Len Length of the layer 2 header in bytes (default 14 bytes for ethernet). --- @param l3Len Length of the layer 3 header in bytes (default 20 bytes for IPv4, 40 bytes for IPv6). function pkt:offloadUdpChecksum(ipv4, l2Len, l3Len) -- NOTE: this method cannot be moved to the udpPacket class because it doesn't (and can't) know the pktbuf it belongs to ipv4 = ipv4 == nil or ipv4 l2Len = l2Len or 14 if ipv4 then l3Len = l3Len or 20 self.ol_flags = bit.bor(self.ol_flags, dpdk.PKT_TX_IPV4, dpdk.PKT_TX_IP_CKSUM, dpdk.PKT_TX_UDP_CKSUM) self.tx_offload = l2Len + l3Len * 128 -- calculate pseudo header checksum because the NIC doesn't do this... dpdkc.calc_ipv4_pseudo_header_checksum(self:getData(), 20) else l3Len = l3Len or 40 self.ol_flags = bit.bor(self.ol_flags, dpdk.PKT_TX_IPV6, dpdk.PKT_TX_IP_CKSUM, dpdk.PKT_TX_UDP_CKSUM) self.tx_offload = l2Len + l3Len * 128 -- calculate pseudo header checksum because the NIC doesn't do this... dpdkc.calc_ipv6_pseudo_header_checksum(self:getData(), 30) end end --- Instruct the NIC to calculate the IP and TCP checksum for this packet. --- @param ipv4 Boolean to decide whether the packet uses IPv4 (set to nil/true) or IPv6 (set to anything else). --- @param l2Len Length of the layer 2 header in bytes (default 14 bytes for ethernet). --- @param l3Len Length of the layer 3 header in bytes (default 20 bytes for IPv4, 40 bytes for IPv6). function pkt:offloadTcpChecksum(ipv4, l2Len, l3Len) -- NOTE: this method cannot be moved to the udpPacket class because it doesn't (and can't) know the pktbuf it belongs to ipv4 = ipv4 == nil or ipv4 l2Len = l2Len or 14 if ipv4 then l3Len = l3Len or 20 self.ol_flags = bit.bor(self.ol_flags, dpdk.PKT_TX_IPV4, dpdk.PKT_TX_IP_CKSUM, dpdk.PKT_TX_TCP_CKSUM) self.tx_offload = l2Len + l3Len * 128 -- calculate pseudo header checksum because the NIC doesn't do this... dpdkc.calc_ipv4_pseudo_header_checksum(self:getData(), 25) else l3Len = l3Len or 40 self.ol_flags = bit.bor(self.ol_flags, dpdk.PKT_TX_IPV6, dpdk.PKT_TX_IP_CKSUM, dpdk.PKT_TX_TCP_CKSUM) self.tx_offload = l2Len + l3Len * 128 -- calculate pseudo header checksum because the NIC doesn't do this... dpdkc.calc_ipv6_pseudo_header_checksum(self:getData(), 35) end end --- @todo TODO docu function pkt:enableTimestamps() self.ol_flags = bit.bor(self.ol_flags, dpdk.PKT_TX_IEEE1588_TMST) end ---------------------------------------------------------------------------------- ---- Create new packet type ---------------------------------------------------------------------------------- -- functions of the packet local packetGetHeaders local packetGetHeader local packetDump local packetFill local packetGet local packetResolveLastHeader local packetCalculateChecksums local packetMakeStruct --- Create struct and functions for a new packet. --- For implemented headers (see proto/) these packets are defined in the section 'Packet struct' of each protocol file --- @param args list of keywords (see makeStruct) --- @return returns the constructor/cast function for this packet --- @see packetMakeStruct function createStack(...) local args = { ... } local packet = {} packet.__index = packet local noPayload = args[#args] == "noPayload" if noPayload then args[#args] = nil end -- create struct local packetName, ctype = packetMakeStruct(args, noPayload) if not packetName then log:warn("Failed to create new packet type.") return end -- functions of the packet packet.getArgs = function() return args end packet.getName = function() return packetName end packet.getHeaders = packetGetHeaders packet.getHeader = packetGetHeader packet.dump = packetDump packet.fill = packetFill packet.get = packetGet packet.resolveLastHeader = packetResolveLastHeader -- runtime critical function, load specific code during runtime packet.setLength = packetSetLength(args) -- functions for manual (not offloaded) checksum calculations -- runtime critical function, load specific code during runtime packet.calculateChecksums = packetCalculateChecksums(args) for _, v in ipairs(args) do local data = getHeaderData(v) header = data['proto'] member = data['name'] -- if the header has a checksum, add a function to calculate it if header == "ip4" or header == "icmp" then -- FIXME NYI or header == "udp" or header == "tcp" then local key = 'calculate' .. member:gsub("^.", string.upper) .. 'Checksum' packet[key] = function(self) self:getHeader(v):calculateChecksum() end end end -- add functions to packet ffi.metatype(packetName, packet) -- return 'get'/'cast' for this kind of packet return function(self) return ctype(self:getData()) end end function packetCreate(...) log:warn('This function is deprecated and will be removed in the future.') log:warn('Renamed to createStack(...)') return createStack(...) end --- Get the name of the header, the name of the respective member and the length of the variable member --- @param v Either the name of the header (then the member has the same name), or a table { header, name = member, length = length, subType = type } --- @return Table with all data: { proto = header, name = member, length = length, subType = type } function getHeaderData(v) if not v then return elseif type(v) == "table" then local header = v[1] local member = v['name'] local subType -- special alias for ethernet if v[1] == "eth" or v[1] == "ethernet" then header = "ethernet" member = member or "eth" end member = member or header if proto[header].defaultType then subType = subType or proto[header].defaultType end return { proto = header, name = member, length = v['length'], subType = v['subType'] or subType } else -- only the header name is given -> member has same name, no variable length -- special alias for ethernet if v == "ethernet" or v == "eth" then return { proto = "ethernet", name = "eth", length = nil, subType = "default" } end -- set default subtype if available local subType if proto[v].defaultType then subType = subType or proto[v].defaultType end -- otherwise header name = member name return { proto = v, name = v, length = nil, subType = subType } end end --- Get all headers of a packet as list. --- @param self The packet --- @return Table of members of the packet function packetGetHeaders(self) local headers = {} for i, v in ipairs(self:getArgs()) do headers[i] = packetGetHeader(self, v) end return headers end --- Get the specified header of a packet (e.g. self.eth). --- @param self the packet (cdata) --- @param h header to be returned --- @return The member of the packet function packetGetHeader(self, h) local member = getHeaderData(h)['name'] return self[member] end --- Print a hex dump of a packet. --- @param self the packet --- @param bytes Number of bytes to dump. If no size is specified the payload is truncated. --- @param stream the IO stream to write to, optional (default = io.stdout) --- @param colorized Dump the packet colorized, every protocol in a different color (default = true) --- @param wireshark Dump in wireshark compatible format (Wireshark -> Import from Hex Dump) function packetDump(self, bytes, stream, colorized, wireshark) if type(bytes) == "userdata" then -- if someone calls this directly on a packet stream = bytes bytes = nil end bytes = bytes or ffi.sizeof(self:getName()) stream = stream or io.stdout colorized = colorized == nil or colorized wireshark = wireshark or false -- separators (protocol offsets) for colorized hex dump local seps = { } local colorCode = '' if not wireshark then -- print timestamp stream:write(colorized and white(getTimeMicros()) or getTimeMicros()) -- headers in cleartext for i, v in ipairs(self:getHeaders()) do if colorized then colorCode = getColorCode(i) end local str = v:getString() if i == 1 then stream:write(colorCode .. " " .. str .. "\n") else stream:write(colorCode .. str .. "\n") end seps[#seps + 1] = (seps[#seps] or 0 ) + ffi.sizeof(v) end end -- hex dump dumpHex(self, bytes, stream, colorized and seps or nil, wireshark) end --- Set all members of all headers. --- Per default, all members are set to default values specified in the respective set function. --- Optional named arguments can be used to set a member to a user-provided value. --- The argument 'pktLength' can be used to automatically calculate and set the length member of headers (e.g. ip header). --- @code --- fill() --- only default values --- fill{ ethSrc="12:23:34:45:56:67", ipTTL=100 } --- all members are set to default values with the exception of ethSrc and ipTTL --- fill{ pktLength=64 } --- only default values, length members of the headers are adjusted --- @endcode --- @param self The packet --- @param args Table of named arguments. For a list of available arguments see "See also" --- @note This function is slow. If you want to modify members of a header during a time critical section of your script use the respective setters. function packetFill(self, namedArgs) namedArgs = namedArgs or {} local headers = self:getHeaders() local args = self:getArgs() local accumulatedLength = 0 for i, v in ipairs(headers) do local curMember = getHeaderData(args[i])['name'] local nextHeader = getHeaderData(args[i + 1]) nextHeader = nextHeader and nextHeader['proto'] namedArgs = v:setDefaultNamedArgs(curMember, namedArgs, nextHeader, accumulatedLength, ffi.sizeof(v)) v:fill(namedArgs, curMember) accumulatedLength = accumulatedLength + ffi.sizeof(v) end end --- Retrieve the values of all members as list of named arguments. --- @param self The packet --- @return Table of named arguments. For a list of arguments see "See also". --- @see packetFill function packetGet(self) local namedArgs = {} local args = self:getArgs() for i, v in ipairs(self:getHeaders()) do local member = getHeaderData(args[i])['name'] namedArgs = mergeTables(namedArgs, v:get(member)) end return namedArgs end --- Try to find out what the next header in the payload of this packet is. --- This function is only used for buf:get/buf:dump --- @param self The packet function packetResolveLastHeader(self) local name = self:getName() local headers = self:getHeaders() -- do we have struct with correct sub-type? local subType = headers[#headers]:getSubType() if subType then local sub = strSplit(name, "_") if sub[#sub] ~= subType then sub[#sub] = subType local newName = table.concat(sub, "_") return ffi.cast(newName .. "*", self):resolveLastHeader() end end -- do we have struct with correct header length? local len = headers[#headers]:getVariableLength() if len and len > 0 then local sub = strSplit(name, "_") local l = sub[#sub - 1] if len ~= l then local newArgs = self:getArgs() local last = newArgs[#newArgs] if type(last) == "string" then newArgs[#newArgs] = { last, last, length = len} else newArgs[#newArgs]["length"] = len end -- build name with len adjusted sub[#sub - 1] = len local newName = table.concat(sub, "_") -- create stack if necessary if not pkt.packetStructs[newName] then pkt.TMP_PACKET = createStack(unpack(newArgs)) end if name ~= newName then return ffi.cast(newName .. "*", self):resolveLastHeader() end end end local nextHeader = headers[#headers]:resolveNextHeader() -- unable to resolve: either there is no next header, or libmoon does not support it yet -- either case, we stop and return current type of packet if not nextHeader then return self else local newName, nextMember local next = getHeaderData(nextHeader) nextHeader = next['proto'] nextMember = next['name'] nextSubType = next['subType'] nextLength = next['length'] -- we know the next header, append it name = name .. "__" .. nextHeader -- if simple struct (headername = membername) already exists we can directly cast --nextMember = nextHeader newName = name .. "_" .. nextMember .. "_x_" .. (nextSubType or "x") if not pkt.packetStructs[newName] then -- check if a similar struct with this header order exists newName = name local found = nil for k, v in pairs(pkt.packetStructs) do if string.find(k, newName) and not string.find(string.gsub(k, newName, ""), "__") then -- the type matches and there are no further headers following (which would have been indicated by another "__") found = k break end end if found then newName = found else -- last resort: build new packet type. However, one has to consider that one header -- might occur multiple times! In this case the member must get a new (unique!) name. local args = self:getArgs() local newArgs = {} local counter = 1 local newMember = nextMember -- build new args information and in the meantime check for duplicates for i, v in ipairs(args) do data = getHeaderData(v) header = data['proto'] member = data['name'] if member == newMember then -- found duplicate, increase counter for newMember and keep checking for this one now counter = counter + 1 newMember = nextMember .. "" .. counter end newArgs[i] = v end -- add new header and member newArgs[#newArgs + 1] = { nextHeader, name = newMember, subType = nextSubType, length = nextLength } -- create new packet. It is unlikely that exactly this packet type with this made up naming scheme will be used -- Therefore, we don't really want to "safe" the cast function pkt.TMP_PACKET = createStack(unpack(newArgs)) -- name of the new packet type newName = newName .. '_' .. newMember .. '_x_' .. (nextSubType or 'x') end end -- finally, cast the packet to the next better fitting packet type and continue resolving return ffi.cast(newName .. "*", self):resolveLastHeader() end end --- Set length for all headers. --- Necessary when sending variable sized packets. --- @param self The packet --- @param length Length of the packet. Value for respective length member of headers get calculated using this value. function packetSetLength(args) local str = "" -- build the setLength functions for all the headers in this packet type local accumulatedLength = 0 for _, v in ipairs(args) do local data = getHeaderData(v) header = data['proto'] member = data['name'] subType = data['subType'] header = subType and header .. "_" .. subType or header if header == "ip4" or header == "udp" or header == "ptp" or header == "ipfix" then str = str .. [[ self.]] .. member .. [[:setLength(length - ]] .. accumulatedLength .. [[) ]] elseif header == "ip6" then str = str .. [[ self.]] .. member .. [[:setLength(length - ]] .. accumulatedLength + 40 .. [[) ]] end accumulatedLength = accumulatedLength + ffi.sizeof("struct " .. header .. "_header") end -- build complete function str = [[ return function(self, length)]] .. str .. [[ end]] -- load new function and return it local func = assert(loadstring(str))() return func end --- Calculate all checksums manually (not offloading them). --- There also exist functions to calculate the checksum of only one header. --- Naming convention: pkt:calculate<member>Checksum() (for all existing packets member = {Ip, Tcp, Udp, Icmp}) --- @note Calculating checksums manually is extremely slow compared to offloading this task to the NIC (~65% performance loss at the moment) --- @todo Manual calculation of udp and tcp checksums NYI function packetCalculateChecksums(args) local str = "" for _, v in ipairs(args) do local data = getHeaderData(v) header = data['proto'] member = data['name'] -- if the header has a checksum, call the function if header == "ip4" or header == "icmp" then -- FIXME NYI or header == "udp" str = str .. [[ self.]] .. member .. [[:calculateChecksum() ]] elseif header == "tcp" then str = str .. [[ self.]] .. member .. [[:calculateChecksum(data, len, ipv4) ]] end end -- build complete function str = [[ return function(self, data, len, ipv4)]] .. str .. [[ end]] -- load new function and return it local func = assert(loadstring(str))() return func end local createdHeaderStructs = {} local headerStructTemplate = [[ struct __attribute__((__packed__)) NAME { MEMBER};]] local function defineHeaderStruct(p, subType, size) local name = p .. (subType and "_" .. subType or "") .. "_header" .. (size and "_" .. size or "") -- check whether it already ecists if createdHeaderStructs[name] then log:debug("Header struct " .. name .. " already exists, skipping.") return name end -- build struct from template and proto header format local str = headerStructTemplate if proto[p].defaultType then subType = subType or proto[p].defaultType end str = string.gsub(str, "MEMBER", (subType and proto[p][subType].headerFormat or proto[p].headerFormat)) -- set size of variable sized member if proto[p].headerVariableMember then local member = (subType and proto[p][subType].headerVariableMember or proto[p].headerVariableMember) .. "%[" str = string.gsub(str, member, member .. (size or 0)) end -- build the name str = string.gsub(str, "NAME", name) -- define and add header related functions ffi.cdef(str) ffi.metatype("struct " .. name, (subType and proto[p][subType].metatype or proto[p].metatype)) log:debug("Created " .. name .. str) -- add to list of already created header structs createdHeaderStructs[name] = true -- return name used to generate stack return name end --- Table that contains the names and args of all created packet structs pkt.packetStructs = {} -- List all created packet structs enlisted in packetStructs -- Debugging function function listPacketStructs() printf("All available packet structs:") for k, v in pairs(pkt.packetStructs) do printf(k) end end --- Creates a packet struct (cdata) consisting of different headers. --- Simply list the headers in the order you want them to be in a packet. --- If you want the member to be named differently, use the following syntax: --- normal: <header> ; different membername: { <header>, <member> }. --- Supported keywords: eth, arp, ptp, ip, ip6, udp, tcp, icmp --- @code --- makeStruct('eth', { 'ip4', 'ip' }, 'udp') --- creates an UDP packet struct --- --- the ip4 member of the packet is named 'ip' --- @endcode --- The name of the created (internal) struct looks as follows: --- struct __HEADER1_MEMBER1__HEADER2_MEMBER2 ... --- Only the "__" (double underscore) has the special meaning of "a new header starts with name --- <everything until "_" (single underscore)>, followed by the member name <everything after "_" --- until next header starts (indicated by next __)>" --- @param args list of keywords/tables of keyword-member pairs --- @param noPayload do not append payload VLA --- @return name name of the struct --- @return ctype ctype of the struct function packetMakeStruct(args, noPayload) local name = "" local str = "" local members = {} -- add the specified headers and build the name for _, v in ipairs(args) do local data = getHeaderData(v) header = data['proto'] member = data['name'] length = data['length'] subType = data['subType'] -- check for duplicate member names as ffi does not crash (it is mostly ignored) if members[member] then log:fatal("Member within this struct has same name: %s \n%s", member, str) end members[member] = true local headerStruct = defineHeaderStruct(header, subType, length) -- add header str = str .. [[ struct ]] .. headerStruct .. ' ' .. member .. [[; ]] -- build name name = name .. "__" .. header .. "_" .. member .. "_" .. (length or "x") .. "_" .. (subType or "x") end -- handle raw packet if name == "" then name = "raw" end -- add rest of the struct str = [[ struct __attribute__((__packed__)) ]] .. name .. [[ { ]] .. str .. (not noPayload and [[ union payload_t payload; ]] or "") .. "};" name = "struct " .. name -- check uniqueness of packet type (name of struct) if pkt.packetStructs[name] then log:warn("Struct with name \"" .. name .. "\" already exists. Skipping.") return else -- add to list of existing structs pkt.packetStructs[name] = {args} log:debug("Created struct %s", name) log:debug("%s", str) -- add struct definition ffi.cdef(str) -- return full name and typeof return name, ffi.typeof(name .. "*") end end --! Setter for raw packets --! @param data: raw packet data function pkt:setRawPacket(data) self:setSize(#data) ffi.copy(self:getData(), data) end --------------------------------------------------------------------------- ---- Metatypes --------------------------------------------------------------------------- ffi.metatype("struct rte_mbuf", pkt) --------------------------------------------------------------------------- ---- Protocol Stacks --------------------------------------------------------------------------- pkt.getRawPacket = createStack() pkt.getEthernetPacket = createStack("eth") pkt.getEthPacket = pkt.getEthernetPacket pkt.getEthernetVlanPacket = createStack({"eth", subType = "vlan"}) pkt.getEthVlanPacket = pkt.getEthernetVlanPacket pkt.getEthernetQinQPacket = createStack({"eth", subType = "qinq"}) pkt.getEthQinQPacket = pkt.getEthernetQinQPacket pkt.getIP4Packet = createStack("eth", "ip4") pkt.getIP6Packet = createStack("eth", "ip6") pkt.getIPPacket = function(self, ip4) ip4 = ip4 == nil or ip4 if ip4 then return pkt.getIP4Packet(self) else return pkt.getIP6Packet(self) end end pkt.getArpPacket = createStack("eth", "arp") pkt.getIcmp4Packet = createStack("eth", "ip4", "icmp") pkt.getIcmp6Packet = createStack("eth", "ip6", "icmp") pkt.getIcmpPacket = function(self, ip4) ip4 = ip4 == nil or ip4 if ip4 then return pkt.getIcmp4Packet(self) else return pkt.getIcmp6Packet(self) end end pkt.getUdp4Packet = createStack("eth", "ip4", "udp") pkt.getUdp6Packet = createStack("eth", "ip6", "udp") pkt.getUdpPacket = function(self, ip4) ip4 = ip4 == nil or ip4 if ip4 then return pkt.getUdp4Packet(self) else return pkt.getUdp6Packet(self) end end pkt.getTcp4Packet = createStack("eth", "ip4", "tcp") pkt.getTcp6Packet = createStack("eth", "ip6", "tcp") pkt.getTcpPacket = function(self, ip4) ip4 = ip4 == nil or ip4 if ip4 then return pkt.getTcp4Packet(self) else return pkt.getTcp6Packet(self) end end pkt.getPtpPacket = createStack("eth", "ptp") pkt.getUdpPtpPacket = createStack("eth", "ip4", "udp", "ptp") pkt.getVxlanPacket = createStack("eth", "ip4", "udp", "vxlan") pkt.getVxlanEthernetPacket = createStack("eth", "ip4", "udp", "vxlan", { "eth", name = "innerEth" }) pkt.getEsp4Packet = createStack("eth", "ip4", "esp") pkt.getEsp6Packet = createStack("eth", "ip6", "esp") pkt.getEspPacket = function(self, ip4) ip4 = ip4 == nil or ip4 if ip4 then return pkt.getEsp4Packet(self) else return pkt.getEsp6Packet(self) end end pkt.getAH4Packet = createStack("eth", "ip4", "ah") pkt.getAH6Packet = nil --createStack("eth", "ip6", "ah6") --TODO: AH6 needs to be implemented pkt.getAHPacket = function(self, ip4) ip4 = ip4 == nil or ip4 if ip4 then return pkt.getAH4Packet(self) else return pkt.getAH6Packet(self) end end pkt.getDns4Packet = createStack('eth', 'ip4', 'udp', 'dns') pkt.getDns6Packet = createStack('eth', 'ip6', 'udp', 'dns') pkt.getDnsPacket = function(self, ip4) ip4 = ip4 == nil or ip4 if ip4 then return pkt.getDns4Packet(self) else return pkt.getDns6Packet(self) end end pkt.getSFlowPacket = createStack("eth", "ip4", "udp", {"sflow", subType = "ip4"}, "noPayload") pkt.getIpfixPacket = createStack("eth", "ip4", "udp", "ipfix") pkt.getLacpPacket = createStack('eth', 'lacp') pkt.getGre4Packet = createStack("eth", "ip4", "gre") pkt.getGre6Packet = createStack("eth", "ip6", "gre") pkt.getGrePacket = function(self, ip4) ip4 = ip4 == nil or ip4 if ip4 then return pkt.getGre4Packet(self) else return pkt.getGre6Packet(self) end end pkt.getGre4QinQPacket = createStack("eth", "ip4", "gre", {"eth", subType = "qinq", name = "etherQinQ"}, {"ip4", name = "nestedIp4"}) pkt.getGre6QinQPacket = createStack("eth", "ip6", "gre", {"eth", subType = "qinq", name = "etherQinQ"}, {"ip6", name = "nestedIp6"}) pkt.getGreQinQPacket = function(self, ip4) ip4 = ip4 == nil or ip4 if ip4 then return pkt.getGre4QinQPacket(self) else return pkt.getGre6QinQPacket(self) end end pkt.getGreQinQArpPacket = createStack("eth", "ip4", "gre", {"eth", subType = "qinq", name = "etherQinQ"}, "arp") pkt.getGre4QinQUdpPacket = createStack("eth", "ip4", "gre", {"eth", subType = "qinq", name = "etherQinQ"}, {"ip4", name = "nestedIp4"}, "udp") pkt.getGre6QinQUdpPacket = createStack("eth", "ip6", "gre", {"eth", subType = "qinq", name = "etherQinQ"}, {"ip6", name = "nestedIp6"}, "udp") pkt.getGreQinQUdpPacket = function(self, ip4) ip4 = ip4 == nil or ip4 if ip4 then return pkt.getGre4QinQUdpPacket(self) else return pkt.getGre6QinQUdpPacket(self) end end return pkt
mit
chris5560/openwrt-luci
modules/luci-mod-freifunk/luasrc/controller/freifunk/freifunk.lua
6
5893
-- Copyright 2008 Steven Barth <steven@midlink.org> -- Licensed to the public under the Apache License 2.0. module("luci.controller.freifunk.freifunk", package.seeall) function index() local uci = require "luci.model.uci".cursor() local page -- Frontend page = node() page.lock = true page.target = alias("freifunk") page.subindex = true page.index = false page = node("freifunk") page.title = _("Freifunk") page.target = alias("freifunk", "index") page.order = 5 page.setuser = "nobody" page.setgroup = "nogroup" page.i18n = "freifunk" page.index = true page = node("freifunk", "index") page.target = template("freifunk/index") page.title = _("Overview") page.order = 10 page.indexignore = true page = node("freifunk", "contact") page.target = template("freifunk/contact") page.title = _("Contact") page.order = 15 page = node("freifunk", "status") page.target = template("freifunk/public_status") page.title = _("Status") page.order = 20 page.i18n = "base" page.setuser = false page.setgroup = false entry({"freifunk", "status.json"}, call("jsonstatus")) entry({"freifunk", "status", "zeroes"}, call("zeroes"), "Testdownload") if nixio.fs.access("/usr/sbin/luci-splash") then assign({"freifunk", "status", "splash"}, {"splash", "publicstatus"}, _("Splash"), 40) end page = assign({"freifunk", "olsr"}, {"admin", "status", "olsr"}, _("OLSR"), 30) page.setuser = false page.setgroup = false if nixio.fs.access("/etc/config/luci_statistics") then assign({"freifunk", "graph"}, {"admin", "statistics", "graph"}, _("Statistics"), 40) end -- backend assign({"mini", "freifunk"}, {"admin", "freifunk"}, _("Freifunk"), 5) entry({"admin", "freifunk"}, alias("admin", "freifunk", "index"), _("Freifunk"), 5) page = node("admin", "freifunk") page.target = template("freifunk/adminindex") page.title = _("Freifunk") page.order = 5 page = node("admin", "freifunk", "basics") page.target = cbi("freifunk/basics") page.title = _("Basic Settings") page.order = 5 page = node("admin", "freifunk", "basics", "profile") page.target = cbi("freifunk/profile") page.title = _("Profile") page.order = 10 page = node("admin", "freifunk", "basics", "profile_expert") page.target = form("freifunk/profile_expert") page.title = _("Profile (Expert)") page.order = 20 page = node("admin", "freifunk", "Index-Page") page.target = cbi("freifunk/user_index") page.title = _("Index Page") page.order = 50 page = node("admin", "freifunk", "contact") page.target = cbi("freifunk/contact") page.title = _("Contact") page.order = 15 entry({"freifunk", "map"}, template("freifunk-map/frame"), _("Map"), 50) entry({"freifunk", "map", "content"}, template("freifunk-map/map"), nil, 51) entry({"admin", "freifunk", "profile_error"}, template("freifunk/profile_error")) end function zeroes() local string = require "string" local http = require "luci.http" local zeroes = string.rep(string.char(0), 8192) local cnt = 0 local lim = 1024 * 1024 * 1024 http.prepare_content("application/x-many-zeroes") while cnt < lim do http.write(zeroes) cnt = cnt + #zeroes end end function jsonstatus() local root = {} local sys = require "luci.sys" local uci = require "luci.model.uci" local util = require "luci.util" local http = require "luci.http" local json = require "luci.json" local ltn12 = require "luci.ltn12" local version = require "luci.version" local webadmin = require "luci.tools.webadmin" local cursor = uci.cursor_state() local ffzone = webadmin.firewall_find_zone("freifunk") local ffznet = ffzone and cursor:get("firewall", ffzone, "network") local ffwifs = ffznet and util.split(ffznet, " ") or {} local sysinfo = util.ubus("system", "info") or { } local boardinfo = util.ubus("system", "board") or { } local loads = sysinfo.load or { 0, 0, 0 } local memory = sysinfo.memory or { total = 0, free = 0, shared = 0, buffered = 0 } local swap = sysinfo.swap or { total = 0, free = 0 } root.protocol = 1 root.system = { uptime = { sysinfo.uptime or 0 }, loadavg = { loads[1] / 65535.0, loads[2] / 65535.0, loads[3] / 65535.0 }, sysinfo = { boardinfo.system or "?", boardinfo.model or "?", memory.total, 0, -- former cached memory memory.buffered, memory.free, 0, -- former bogomips swap.total, 0, -- former cached swap swap.free }, hostname = boardinfo.hostname } root.firmware = { luciname=version.luciname, luciversion=version.luciversion, distname=version.distname, distversion=version.distversion } root.freifunk = {} cursor:foreach("freifunk", "public", function(s) root.freifunk[s[".name"]] = s end) cursor:foreach("system", "system", function(s) root.geo = { latitude = s.latitude, longitude = s.longitude } end) root.network = {} root.wireless = {devices = {}, interfaces = {}, status = {}} local wifs = root.wireless.interfaces for _, vif in ipairs(ffwifs) do root.network[vif] = cursor:get_all("network", vif) root.wireless.devices[vif] = cursor:get_all("wireless", vif) cursor:foreach("wireless", "wifi-iface", function(s) if s.device == vif and s.network == vif then wifs[#wifs+1] = s if s.ifname then local iwinfo = luci.sys.wifi.getiwinfo(s.ifname) if iwinfo then root.wireless.status[s.ifname] = { } local _, f for _, f in ipairs({ "channel", "txpower", "bitrate", "signal", "noise", "quality", "quality_max", "mode", "ssid", "bssid", "encryption", "ifname" }) do root.wireless.status[s.ifname][f] = iwinfo[f] end end end end end) end http.prepare_content("application/json") ltn12.pump.all(json.Encoder(root):source(), http.write) end
apache-2.0
xdemolish/darkstar
scripts/zones/Northern_San_dOria/npcs/Chaupire.lua
17
1259
----------------------------------- -- Area: Northern San d'Oria -- NPC: Chaupire -- Guild Merchant NPC: Woodworking Guild -- @pos -174.476 3.999 281.854 231 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:sendGuild(5132,6,21,0)) then player:showText(npc,CHAUPIRE_SHOP_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
xdemolish/darkstar
scripts/globals/items/acorn_cookie.lua
35
1338
----------------------------------------- -- ID: 4510 -- Item: Acorn Cookie -- Food Effect: 3Min, All Races ----------------------------------------- -- Magic Regen While Healing 3 -- Aquan Killer 5 -- Sleep Resist 5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,180,4510); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MPHEAL, 3); target:addMod(MOD_AQUAN_KILLER, 5); target:addMod(MOD_SLEEPRES, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MPHEAL, 3); target:delMod(MOD_AQUAN_KILLER, 5); target:delMod(MOD_SLEEPRES, 5); end;
gpl-3.0
gutenye/tagen.lua
tests/test-set.lua
10
3233
class = require 'pl.class' M = require 'pl.Map' S = require 'pl.Set' List = require 'pl.List' asserteq = require 'pl.test' . asserteq asserteq2 = require 'pl.test' . asserteq2 MultiMap = require 'pl.MultiMap' OrderedMap = require 'pl.OrderedMap' s1 = S{1,2} s2 = S{1,2} -- equality asserteq(s1,s2) -- union asserteq(S{1,2} + S{2,3},S{1,2,3}) -- intersection asserteq(S{1,2} * S{2,3}, S{2}) -- symmetric_difference asserteq(S{1,2} ^ S{2,3}, S{1,3}) m = M{one=1,two=2} asserteq(m,M{one=1,two=2}) m:update {three=3,four=4} asserteq(m,M{one=1,two=2,three=3,four=4}) class.Animal() function Animal:_init(name) self.name = name end function Animal:__tostring() return self.name..': '..self:speak() end class.Dog(Animal) function Dog:speak() return 'bark' end class.Cat(Animal) function Cat:_init(name,breed) self:super(name) -- must init base! self.breed = breed end function Cat:speak() return 'meow' end Lion = class(Cat) function Lion:speak() return 'roar' end fido = Dog('Fido') felix = Cat('Felix','Tabby') leo = Lion('Leo','African') asserteq(tostring(fido),'Fido: bark') asserteq(tostring(felix),'Felix: meow') asserteq(tostring(leo),'Leo: roar') assert(Dog:class_of(fido)) assert(fido:is_a(Dog)) assert(leo:is_a(Animal)) m = MultiMap() m:set('john',1) m:set('jane',3) m:set('john',2) ms = MultiMap{john={1,2},jane={3}} asserteq(m,ms) m = OrderedMap() m:set('one',1) m:set('two',2) m:set('three',3) asserteq(m:values(),List{1,2,3}) -- usually exercized like this: --for k,v in m:iter() do print(k,v) end fn = m:iter() asserteq2 ('one',1,fn()) asserteq2 ('two',2,fn()) asserteq2 ('three',3,fn()) o1 = OrderedMap {{z=2},{beta=1},{name='fred'}} asserteq(tostring(o1),'{z=2,beta=1,name="fred"}') -- order of keys is not preserved here! o2 = OrderedMap {z=4,beta=1.1,name='alice',extra='dolly'} o1:update(o2) asserteq(tostring(o1),'{z=4,beta=1.1,name="alice",extra="dolly"}') o1:set('beta',nil) asserteq(o1,OrderedMap{{z=4},{name='alice'},{extra='dolly'}}) o3 = OrderedMap() o3:set('dog',10) o3:set('cat',20) o3:set('mouse',30) asserteq(o3:keys(),{'dog','cat','mouse'}) o3:set('dog',nil) asserteq(o3:keys(),{'cat','mouse'}) -- Vadim found a problem when clearing a key which did not exist already. -- The keys list would then contain the key, although the map would not o3:set('lizard',nil) asserteq(o3:keys(),{'cat','mouse'}) asserteq(o3:values(), {20,30}) asserteq(tostring(o3),'{cat=20,mouse=30}') -- copy constructor o4 = OrderedMap(o3) asserteq(o4,o3) -- constructor throws an error if the argument is bad -- (errors same as OrderedMap:update) asserteq(false,pcall(function() m = OrderedMap('string') end)) ---- changing order of key/value pairs ---- o3 = OrderedMap{{cat=20},{mouse=30}} o3:insert(1,'bird',5) -- adds key/value before specified position o3:insert(1,'mouse') -- moves key keeping old value asserteq(o3:keys(),{'mouse','bird','cat'}) asserteq(tostring(o3),'{mouse=30,bird=5,cat=20}') o3:insert(2,'cat',21) -- moves key and sets new value asserteq(tostring(o3),'{mouse=30,cat=21,bird=5}') -- if you don't specify a value for an unknown key, nothing happens to the map o3:insert(3,'alligator') asserteq(tostring(o3),'{mouse=30,cat=21,bird=5}')
gpl-3.0
henrythasler/nodemcu
rc-car/src/webserver-websocket.lua
1
4676
local function encode(opcode, payload) local len = #payload local frame = {} frame[#frame + 1] = string.char(bit.bor(0x80, opcode), bit.bor((len < 126) and len or ((len < 0x10000) and 126 or 127))) if len >= 0x10000 then frame[#frame + 1] = string.char(0, 0, 0, 0, -- 32 bit length is plenty, assume zero for rest bit.band(bit.rshift(len, 24), 0xff), bit.band(bit.rshift(len, 16), 0xff), bit.band(bit.rshift(len, 8), 0xff), bit.band(len, 0xff) ) elseif len >= 126 then frame[#frame + 1] = string.char(bit.band(bit.rshift(len, 8), 0xff), bit.band(len, 0xff)) end frame[#frame + 1] = payload return table.concat(frame) end return function(sck, request) local opcodes = {[0] = "Continuation", [1] = "Text", [2] = "binary", [8] = "Close", [9] = "Ping", [10] = "Pong"} local closingHandshake = false local statusCode = nil local txBufferContent = 0 -- keep track of transmit buffer content so we close the connection only AFTER everything was sent. local function sendSensorData(local_conn) if sensor:isPresent() then local ax, ay, az, temperature, gx, gy, gz = sensor:readAll() -- create json string data = string.format( '{"ax":%f,"ay":%f,"az":%f,"gx":%f,"gy":%f,"gz":%f,"utc":%u,"temp":%f,"timestamp":%u}', ax, ay, az, gx, gy, gz, rtctime.get(), temperature, tmr.now() ) local_conn:send(encode(0x01, data)) -- send as "Text" (0x01) txBufferContent = txBufferContent + 1 end end -- callback upon completion of current response local function ws_sent(local_conn) txBufferContent = (txBufferContent > 0) and (txBufferContent - 1) or 0 if closingHandshake then if txBufferContent == 0 then print("[ws] - closing") local_conn:close() maxThreads = maxThreads + 1 gpio.write(0, 0) -- turn LED on end elseif txBufferContent == 0 then sendSensorData(local_conn) end end local function ws_receive(local_conn, data) local temp = {} local payload = nil for i = 1, #data do temp[#temp + 1] = string.format("%X ", string.byte(data, i)) end print("[ws] - received: " .. table.concat(temp)) local opcode = bit.band(string.byte(data, 1), 0x0f) print("[ws] - Opcode: " .. opcodes[opcode]) local payloadLen = bit.band(string.byte(data, 2), 0x0f) if payloadLen == 126 then payloadLen = string.byte(data, 3) * 256 + string.byte(data, 4) elseif payloadLen == 127 then payloadLen = 0x10000 -- FIXME: needs implementation end print("[ws] - payloadLen=", payloadLen) -- connection is about to be closed (either client or server initiated) if opcode == 0x08 then if closingHandshake then print("[ws] - closingHandshake done - close") local_conn:close() else closingHandshake = true print("[ws] - closingHandshake return") --statusCode = 1001 local_conn:send( encode(0x08, "") --string.char(bit.band(bit.rshift(statusCode, 8), 0xff), bit.band(statusCode, 0xff))) ) txBufferContent = txBufferContent + 1 end end end -- client closed the connection local function ws_disconnect(local_conn) print("[ws] - closed") maxThreads = maxThreads + 1 gpio.write(0, 0) -- turn LED on end -- (un)register websocket callbacks sck:on("sent", ws_sent) sck:on("disconnection", ws_disconnect) sck:on("receive", ws_receive) -- compute response challenge as per rfc6455#section-1.3 local key = request:match("Sec%-WebSocket%-Key: ([A-Za-z0-9+/=]+)") local accept = crypto.toBase64(crypto.hash("sha1", key .. "258EAFA5-E914-47DA-95CA-C5AB0DC85B11")) -- delete unused webserver callback functions on_sent = nil on_receive = nil dofile("webserver-header.lc")( sck, 101, nil, false, {"Sec-WebSocket-Accept: " .. accept, "Upgrade: websocket", "Connection: Upgrade"}, false ) print("[ws] - open") txBufferContent = txBufferContent + 1 return true end
mit
czfshine/UpAndAway
code/prefabs/bee_marshmallow.lua
2
7514
BindGlobal() local CFG = TheMod:GetConfig() local beecommon = require "brains/beecommon" local workersounds = { takeoff = "dontstarve/bee/bee_takeoff", attack = "dontstarve/bee/bee_attack", buzz = "dontstarve/bee/bee_fly_LP", hit = "dontstarve/bee/bee_hurt", death = "dontstarve/bee/bee_death", } local killersounds = { takeoff = "dontstarve/bee/killerbee_takeoff", attack = "dontstarve/bee/killerbee_attack", buzz = "dontstarve/bee/killerbee_fly_LP", hit = "dontstarve/bee/killerbee_hurt", death = "dontstarve/bee/killerbee_death", } local assets= { Asset("ANIM", "anim/bee_marshmallow.zip"), Asset("ANIM", "anim/bee_angry_build.zip"), Asset("ANIM", "anim/bee_build.zip"), Asset("ANIM", "anim/bee.zip"), Asset("SOUND", "sound/bee.fsb"), Asset( "ATLAS", inventoryimage_atlas("bee_marshmallow") ), Asset( "IMAGE", inventoryimage_texture("bee_marshmallow") ), } local prefabs = CFG.BEE_MARSHMALLOW.PREFABS SetSharedLootTable( "bee_marshmallow", CFG.BEE_MARSHMALLOW.LOOT) local workerbrain = require("brains/beebrain") local killerbrain = require("brains/killerbeebrain") local function KillerRetarget(inst) return FindEntity(inst, 8, function(guy) return (guy:HasTag("character") or guy:HasTag("animal") or guy:HasTag("monster") ) and not guy:HasTag("insect") and inst.components.combat:CanTarget(guy) end) end local function onunchargefn(inst) inst.AnimState:SetBank("bee") inst.AnimState:SetBuild("bee_marshmallow") inst.AnimState:PlayAnimation("idle") inst.Transform:SetScale(CFG.BEE_MARSHMALLOW.UNCHARGED_SCALE, CFG.BEE_MARSHMALLOW.UNCHARGED_SCALE, CFG.BEE_MARSHMALLOW.UNCHARGED_SCALE) inst:RemoveTag("scarytoprey") inst.components.health:SetMaxHealth(CFG.BEE_MARSHMALLOW.UNCHARGED_HEALTH) inst.components.combat:SetDefaultDamage(CFG.BEE_MARSHMALLOW.UNCHARGED_DAMAGE) inst.components.combat:SetAttackPeriod(CFG.BEE_MARSHMALLOW.UNCHARGED_ATTACK_PERIOD) if not inst.components.pollinator then inst:AddComponent("pollinator") end inst:SetBrain(workerbrain) inst.sounds = workersounds return inst end local function onchargefn(inst) inst:AddTag("scarytoprey") inst.AnimState:SetBank("bee") inst.AnimState:SetBuild("bee_marshmallow") inst.AnimState:PlayAnimation("idle") inst.Transform:SetScale(CFG.BEE_MARSHMALLOW.CHARGED_SCALE, CFG.BEE_MARSHMALLOW.CHARGED_SCALE, CFG.BEE_MARSHMALLOW.CHARGED_SCALE) inst.components.health:SetMaxHealth(CFG.BEE_MARSHMALLOW.CHARGED_HEALTH) inst.components.combat:SetDefaultDamage(CFG.BEE_MARSHMALLOW.CHARGED_DAMAGE) inst.components.combat:SetAttackPeriod(CFG.BEE_MARSHMALLOW.CHARGED_ATTACK_PERIOD) inst.components.combat:SetRetargetFunction(2, KillerRetarget) if inst.components.pollinator then inst:RemoveComponent("pollinator") end inst:SetBrain(killerbrain) inst.sounds = killersounds return inst end local function OnAttacked(inst) -- end local function OnWorked(inst, worker) local owner = inst.components.homeseeker and inst.components.homeseeker.home if owner and owner.components.childspawner then owner.components.childspawner:OnChildKilled(inst) end if worker.components.inventory then FightStat_Caught(inst) worker.components.inventory:GiveItem(inst, nil, Vector3(TheSim:GetScreenPos(inst.Transform:GetWorldPosition()))) end end local function OnDropped(inst) inst.sg:GoToState("catchbreath") if inst.components.workable then inst.components.workable:SetWorkLeft(1) end if inst.brain then inst.brain:Start() end if inst.sg then inst.sg:Start() end if inst.components.stackable then while inst.components.stackable:StackSize() > 1 do local item = inst.components.stackable:Get() if item then if item.components.inventoryitem then item.components.inventoryitem:OnDropped() end item.Physics:Teleport(inst.Transform:GetWorldPosition() ) end end end end local function OnPickedUp(inst) inst.sg:GoToState("idle") end local function commonfn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddLightWatcher() inst.entity:AddDynamicShadow() inst.DynamicShadow:SetSize( .8, .5 ) inst.Transform:SetFourFaced() inst.AnimState:SetBank("bee") inst.AnimState:SetBuild("bee_marshmallow") inst.AnimState:PlayAnimation("idle") inst.AnimState:SetRayTestOnBB(true); ---------- inst:AddTag("bee") inst:AddTag("insect") inst:AddTag("hit_panic") inst:AddTag("smallcreature") MakeCharacterPhysics(inst, 1, .5) inst.Physics:SetCollisionGroup(COLLISION.FLYERS) inst.Physics:ClearCollisionMask() inst.Physics:CollidesWith(COLLISION.WORLD) inst.Physics:CollidesWith(COLLISION.FLYERS) ------------------------------------------------------------------------ SetupNetwork(inst) ------------------------------------------------------------------------ inst:AddComponent("locomotor") -- locomotor must be constructed before the stategraph inst.components.locomotor:EnableGroundSpeedMultiplier(false) inst.components.locomotor:SetTriggersCreep(false) inst:SetStateGraph("SGbee") inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = inventoryimage_atlas("bee_marshmallow") inst:AddComponent("stackable") inst.components.inventoryitem.nobounce = true inst.components.inventoryitem:SetOnDroppedFn(OnDropped) inst.components.inventoryitem:SetOnPutInInventoryFn(OnPickedUp) inst.components.inventoryitem.canbepickedup = false --------------------- inst:AddComponent("lootdropper") inst.components.lootdropper:SetChanceLootTable("bee_marshmallow") inst.components.lootdropper.numrandomloot = CFG.BEE_MARSHMALLOW.NUMRANDOMLOOT ------------------ inst:AddComponent("workable") inst.components.workable:SetWorkAction(ACTIONS.NET) inst.components.workable:SetWorkLeft(1) inst.components.workable:SetOnFinishCallback(OnWorked) MakeSmallBurnableCharacter(inst, "body", Vector3(0, -1, 0)) MakeTinyFreezableCharacter(inst, "body", Vector3(0, -1, 0)) ------------------ inst:AddComponent("health") ------------------ inst:AddComponent("combat") inst.components.combat.hiteffectsymbol = "body" ------------------ inst:AddComponent("sleeper") ------------------ inst:AddComponent("knownlocations") inst:AddComponent("edible") inst.components.edible.foodtype = CFG.BEE_MARSHMALLOW.FOODTYPE inst.components.edible.healthvalue = CFG.BEE_MARSHMALLOW.HEALTHVALUE inst.components.edible.hungervalue = CFG.BEE_MARSHMALLOW.HUNGERVALUE inst.components.edible.sanityvalue = CFG.BEE_MARSHMALLOW.SANITYVALUE inst:AddComponent("inspectable") inst:ListenForEvent("attacked", OnAttacked) inst:AddComponent("staticchargeable") inst.components.staticchargeable:SetOnChargeFn(onchargefn) inst.components.staticchargeable:SetOnUnchargeFn(onunchargefn) onunchargefn(inst) return inst end return Prefab( "forest/monsters/bee_marshmallow", commonfn, assets, prefabs)
gpl-2.0
grmss214/SHATELTEAM
plugins/Map.lua
2
1495
-- Implement a command !loc [area] which uses -- the static map API to get a location image -- Not sure if this is the proper way -- Intent: get_latlong is in time.lua, we need it here -- loadfile "time.lua" -- Globals -- If you have a google api key for the geocoding/timezone api do local api_key = nil local base_api = "https://maps.googleapis.com/maps/api" function get_staticmap(area) local api = base_api .. "/staticmap?" -- Get a sense of scale local lat,lng,acc,types = get_latlong(area) local scale = types[1] if scale=="locality" then zoom=8 elseif scale=="country" then zoom=4 else zoom = 13 end local parameters = "size=600x300" .. "&zoom=" .. zoom .. "&center=" .. URL.escape(area) .. "&markers=color:red"..URL.escape("|"..area) if api_key ~=nil and api_key ~= "" then parameters = parameters .. "&key="..api_key end return lat, lng, api..parameters end function run(msg, matches) local receiver = get_receiver(msg) local lat,lng,url = get_staticmap(matches[1]) -- Send the actual location, is a google maps link send_location(receiver, lat, lng, ok_cb, false) -- Send a picture of the map, which takes scale into account send_photo_from_url(receiver, url) -- Return a link to the google maps stuff is now not needed anymore return nil end return { description = "Get Man Location by Name", usage = "/map (name) : get map and location", patterns = {"^map (.*)$"}, run = run } end
gpl-2.0
jy723/ardupilot
Tools/CHDK-Scripts/kap_uav.lua
183
28512
--[[ KAP UAV Exposure Control Script v3.1 -- Released under GPL by waterwingz and wayback/peabody http://chdk.wikia.com/wiki/KAP_%26_UAV_Exposure_Control_Script @title KAP UAV 3.1 @param i Shot Interval (sec) @default i 15 @range i 2 120 @param s Total Shots (0=infinite) @default s 0 @range s 0 10000 @param j Power off when done? @default j 0 @range j 0 1 @param e Exposure Comp (stops) @default e 6 @values e -2.0 -1.66 -1.33 -1.0 -0.66 -0.33 0.0 0.33 0.66 1.00 1.33 1.66 2.00 @param d Start Delay Time (sec) @default d 0 @range d 0 10000 @param y Tv Min (sec) @default y 0 @values y None 1/60 1/100 1/200 1/400 1/640 @param t Target Tv (sec) @default t 5 @values t 1/100 1/200 1/400 1/640 1/800 1/1000 1/1250 1/1600 1/2000 @param x Tv Max (sec) @default x 3 @values x 1/1000 1/1250 1/1600 1/2000 1/5000 1/10000 @param f Av Low(f-stop) @default f 4 @values f 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0 @param a Av Target (f-stop) @default a 7 @values a 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0 @param m Av Max (f-stop) @default m 13 @values m 1.8 2.0 2.2 2.6 2.8 3.2 3.5 4.0 4.5 5.0 5.6 6.3 7.1 8.0 @param p ISO Min @default p 1 @values p 80 100 200 400 800 1250 1600 @param q ISO Max1 @default q 2 @values q 100 200 400 800 1250 1600 @param r ISO Max2 @default r 3 @values r 100 200 400 800 1250 1600 @param n Allow use of ND filter? @default n 1 @values n No Yes @param z Zoom position @default z 0 @values z Off 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% @param c Focus @ Infinity Mode @default c 0 @values c None @Shot AFL MF @param v Video Interleave (shots) @default v 0 @values v Off 1 5 10 25 50 100 @param w Video Duration (sec) @default w 10 @range w 5 300 @param u USB Shot Control? @default u 0 @values u None On/Off OneShot PWM @param b Backlight Off? @default b 0 @range b 0 1 @param l Logging @default l 3 @values l Off Screen SDCard Both --]] props=require("propcase") capmode=require("capmode") -- convert user parameter to usable variable names and values tv_table = { -320, 576, 640, 736, 832, 896, 928, 960, 992, 1024, 1056, 1180, 1276} tv96target = tv_table[t+3] tv96max = tv_table[x+8] tv96min = tv_table[y+1] sv_table = { 381, 411, 507, 603, 699, 761, 795 } sv96min = sv_table[p+1] sv96max1 = sv_table[q+2] sv96max2 = sv_table[r+2] av_table = { 171, 192, 218, 265, 285, 322, 347, 384, 417, 446, 477, 510, 543, 576 } av96target = av_table[a+1] av96minimum = av_table[f+1] av96max = av_table[m+1] ec96adjust = (e - 6)*32 video_table = { 0, 1, 5, 10, 25, 50, 100 } video_mode = video_table[v+1] video_duration = w interval = i*1000 max_shots = s poff_if_done = j start_delay = d backlight = b log_mode= l focus_mode = c usb_mode = u if ( z==0 ) then zoom_setpoint = nil else zoom_setpoint = (z-1)*10 end -- initial configuration values nd96offset=3*96 -- ND filter's number of equivalent f-stops (f * 96) infx = 50000 -- focus lock distance in mm (approximately 55 yards) shot_count = 0 -- shot counter blite_timer = 300 -- backlight off delay in 100mSec increments old_console_timeout = get_config_value( 297 ) shot_request = false -- pwm mode flag to request a shot be taken -- check camera Av configuration ( variable aperture and/or ND filter ) if n==0 then -- use of nd filter allowed? if get_nd_present()==1 then -- check for ND filter only Av_mode = 0 -- 0 = ND disabled and no iris available else Av_mode = 1 -- 1 = ND disabled and iris available end else Av_mode = get_nd_present()+1 -- 1 = iris only , 2=ND filter only, 3= both ND & iris end function printf(...) if ( log_mode == 0) then return end local str=string.format(...) if (( log_mode == 1) or (log_mode == 3)) then print(str) end if ( log_mode > 1 ) then local logname="A/KAP.log" log=io.open(logname,"a") log:write(os.date("%Y%b%d %X ")..string.format(...),"\n") log:close() end end tv_ref = { -- note : tv_ref values set 1/2 way between shutter speed values -608, -560, -528, -496, -464, -432, -400, -368, -336, -304, -272, -240, -208, -176, -144, -112, -80, -48, -16, 16, 48, 80, 112, 144, 176, 208, 240, 272, 304, 336, 368, 400, 432, 464, 496, 528, 560, 592, 624, 656, 688, 720, 752, 784, 816, 848, 880, 912, 944, 976, 1008, 1040, 1072, 1096, 1129, 1169, 1192, 1225, 1265, 1376 } tv_str = { ">64", "64", "50", "40", "32", "25", "20", "16", "12", "10", "8.0", "6.0", "5.0", "4.0", "3.2", "2.5", "2.0", "1.6", "1.3", "1.0", "0.8", "0.6", "0.5", "0.4", "0.3", "1/4", "1/5", "1/6", "1/8", "1/10", "1/13", "1/15", "1/20", "1/25", "1/30", "1/40", "1/50", "1/60", "1/80", "1/100", "1/125", "1/160", "1/200", "1/250", "1/320", "1/400", "1/500", "1/640", "1/800", "1/1000","1/1250", "1/1600","1/2000","1/2500","1/3200","1/4000","1/5000","1/6400","1/8000","1/10000","hi" } function print_tv(val) if ( val == nil ) then return("-") end local i = 1 while (i <= #tv_ref) and (val > tv_ref[i]) do i=i+1 end return tv_str[i] end av_ref = { 160, 176, 208, 243, 275, 304, 336, 368, 400, 432, 464, 480, 496, 512, 544, 592, 624, 656, 688, 720, 752, 784 } av_str = {"n/a","1.8", "2.0","2.2","2.6","2.8","3.2","3.5","4.0","4.5","5.0","5.6","5.9","6.3","7.1","8.0","9.0","10.0","11.0","13.0","14.0","16.0","hi"} function print_av(val) if ( val == nil ) then return("-") end local i = 1 while (i <= #av_ref) and (val > av_ref[i]) do i=i+1 end return av_str[i] end sv_ref = { 370, 397, 424, 456, 492, 523, 555, 588, 619, 651, 684, 731, 779, 843, 907 } sv_str = {"n/a","80","100","120","160","200","250","320","400","500","640","800","1250","1600","3200","hi"} function print_sv(val) if ( val == nil ) then return("-") end local i = 1 while (i <= #sv_ref) and (val > sv_ref[i]) do i=i+1 end return sv_str[i] end function pline(message, line) -- print line function fg = 258 bg=259 end -- switch between shooting and playback modes function switch_mode( m ) if ( m == 1 ) then if ( get_mode() == false ) then set_record(1) -- switch to shooting mode while ( get_mode() == false ) do sleep(100) end sleep(1000) end else if ( get_mode() == true ) then set_record(0) -- switch to playback mode while ( get_mode() == true ) do sleep(100) end sleep(1000) end end end -- focus lock and unlock function lock_focus() if (focus_mode > 1) then -- focus mode requested ? if ( focus_mode == 2 ) then -- method 1 : set_aflock() command enables MF if (chdk_version==120) then set_aflock(1) set_prop(props.AF_LOCK,1) else set_aflock(1) end if (get_prop(props.AF_LOCK) == 1) then printf(" AFL enabled") else printf(" AFL failed ***") end else -- mf mode requested if (chdk_version==120) then -- CHDK 1.2.0 : call event proc or levents to try and enable MF mode if call_event_proc("SS.Create") ~= -1 then if call_event_proc("SS.MFOn") == -1 then call_event_proc("PT_MFOn") end elseif call_event_proc("RegisterShootSeqEvent") ~= -1 then if call_event_proc("PT_MFOn") == -1 then call_event_proc("MFOn") end end if (get_prop(props.FOCUS_MODE) == 0 ) then -- MF not set - try levent PressSw1AndMF post_levent_for_npt("PressSw1AndMF") sleep(500) end elseif (chdk_version >= 130) then -- CHDK 1.3.0 : set_mf() if ( set_mf(1) == 0 ) then set_aflock(1) end -- as a fall back, try setting AFL is set_mf fails end if (get_prop(props.FOCUS_MODE) == 1) then printf(" MF enabled") else printf(" MF enable failed ***") end end sleep(1000) set_focus(infx) sleep(1000) end end function unlock_focus() if (focus_mode > 1) then -- focus mode requested ? if (focus_mode == 2 ) then -- method 1 : AFL if (chdk_version==120) then set_aflock(0) set_prop(props.AF_LOCK,0) else set_aflock(0) end if (get_prop(props.AF_LOCK) == 0) then printf(" AFL unlocked") else printf(" AFL unlock failed") end else -- mf mode requested if (chdk_version==120) then -- CHDK 1.2.0 : call event proc or levents to try and enable MF mode if call_event_proc("SS.Create") ~= -1 then if call_event_proc("SS.MFOff") == -1 then call_event_proc("PT_MFOff") end elseif call_event_proc("RegisterShootSeqEvent") ~= -1 then if call_event_proc("PT_MFOff") == -1 then call_event_proc("MFOff") end end if (get_prop(props.FOCUS_MODE) == 1 ) then -- MF not reset - try levent PressSw1AndMF post_levent_for_npt("PressSw1AndMF") sleep(500) end elseif (chdk_version >= 130) then -- CHDK 1.3.0 : set_mf() if ( set_mf(0) == 0 ) then set_aflock(0) end -- fall back so reset AFL is set_mf fails end if (get_prop(props.FOCUS_MODE) == 0) then printf(" MF disabled") else printf(" MF disable failed") end end sleep(100) end end -- zoom position function update_zoom(zpos) local count = 0 if(zpos ~= nil) then zstep=((get_zoom_steps()-1)*zpos)/100 printf("setting zoom to "..zpos.." percent step="..zstep) sleep(200) set_zoom(zstep) sleep(2000) press("shoot_half") repeat sleep(100) count = count + 1 until (get_shooting() == true ) or (count > 40 ) release("shoot_half") end end -- restore camera settings on shutdown function restore() set_config_value(121,0) -- USB remote disable set_config_value(297,old_console_timeout) -- restore console timeout value if (backlight==1) then set_lcd_display(1) end -- display on unlock_focus() if( zoom_setpoint ~= nil ) then update_zoom(0) end if( shot_count >= max_shots) and ( max_shots > 1) then if ( poff_if_done == 1 ) then -- did script ending because # of shots done ? printf("power off - shot count at limit") -- complete power down sleep(2000) post_levent_to_ui('PressPowerButton') else set_record(0) end -- just retract lens end end -- Video mode function check_video(shot) local capture_mode if ((video_mode>0) and(shot>0) and (shot%video_mode == 0)) then unlock_focus() printf("Video mode started. Button:"..tostring(video_button)) if( video_button ) then click "video" else capture_mode=capmode.get() capmode.set('VIDEO_STD') press("shoot_full") sleep(300) release("shoot_full") end local end_second = get_day_seconds() + video_duration repeat wait_click(500) until (is_key("menu")) or (get_day_seconds() > end_second) if( video_button ) then click "video" else press("shoot_full") sleep(300) release("shoot_full") capmode.set(capture_mode) end printf("Video mode finished.") sleep(1000) lock_focus() return(true) else return(false) end end -- PWM USB pulse functions function ch1up() printf(" * usb pulse = ch1up") shot_request = true end function ch1mid() printf(" * usb pulse = ch1mid") if ( get_mode() == false ) then switch_mode(1) lock_focus() end end function ch1down() printf(" * usb pulse = ch1down") switch_mode(0) end function ch2up() printf(" * usb pulse = ch2up") update_zoom(100) end function ch2mid() printf(" * usb pulse = ch2mid") if ( zoom_setpoint ~= nil ) then update_zoom(zoom_setpoint) else update_zoom(50) end end function ch2down() printf(" * usb pulse = ch2down") update_zoom(0) end function pwm_mode(pulse_width) if pulse_width > 0 then if pulse_width < 5 then ch1up() elseif pulse_width < 8 then ch1mid() elseif pulse_width < 11 then ch1down() elseif pulse_width < 14 then ch2up() elseif pulse_width < 17 then ch2mid() elseif pulse_width < 20 then ch2down() else printf(" * usb pulse width error") end end end -- Basic exposure calculation using shutter speed and ISO only -- called for Tv-only and ND-only cameras (cameras without an iris) function basic_tv_calc() tv96setpoint = tv96target av96setpoint = nil local min_av = get_prop(props.MIN_AV) -- calculate required ISO setting sv96setpoint = tv96setpoint + min_av - bv96meter -- low ambient light ? if (sv96setpoint > sv96max2 ) then -- check if required ISO setting is too high sv96setpoint = sv96max2 -- clamp at max2 ISO if so tv96setpoint = math.max(bv96meter+sv96setpoint-min_av,tv96min) -- recalculate required shutter speed down to Tv min -- high ambient light ? elseif (sv96setpoint < sv96min ) then -- check if required ISO setting is too low sv96setpoint = sv96min -- clamp at minimum ISO setting if so tv96setpoint = bv96meter + sv96setpoint - min_av -- recalculate required shutter speed and hope for the best end end -- Basic exposure calculation using shutter speed, iris and ISO -- called for iris-only and "both" cameras (cameras with an iris & ND filter) function basic_iris_calc() tv96setpoint = tv96target av96setpoint = av96target -- calculate required ISO setting sv96setpoint = tv96setpoint + av96setpoint - bv96meter -- low ambient light ? if (sv96setpoint > sv96max1 ) then -- check if required ISO setting is too high sv96setpoint = sv96max1 -- clamp at first ISO limit av96setpoint = bv96meter + sv96setpoint - tv96setpoint -- calculate new aperture setting if ( av96setpoint < av96min ) then -- check if new setting is goes below lowest f-stop av96setpoint = av96min -- clamp at lowest f-stop sv96setpoint = tv96setpoint + av96setpoint - bv96meter -- recalculate ISO setting if (sv96setpoint > sv96max2 ) then -- check if the result is above max2 ISO sv96setpoint = sv96max2 -- clamp at highest ISO setting if so tv96setpoint = math.max(bv96meter+sv96setpoint-av96setpoint,tv96min) -- recalculate required shutter speed down to tv minimum end end -- high ambient light ? elseif (sv96setpoint < sv96min ) then -- check if required ISO setting is too low sv96setpoint = sv96min -- clamp at minimum ISO setting if so tv96setpoint = bv96meter + sv96setpoint - av96setpoint -- recalculate required shutter speed if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast tv96setpoint = tv96max -- clamp at maximum shutter speed if so av96setpoint = bv96meter + sv96setpoint - tv96setpoint -- calculate new aperture setting if ( av96setpoint > av96max ) then -- check if new setting is goes above highest f-stop av96setpoint = av96max -- clamp at highest f-stop tv96setpoint = bv96meter + sv96setpoint - av96setpoint -- recalculate shutter speed needed and hope for the best end end end end -- calculate exposure for cams without adjustable iris or ND filter function exposure_Tv_only() insert_ND_filter = nil basic_tv_calc() end -- calculate exposure for cams with ND filter only function exposure_NDfilter() insert_ND_filter = false basic_tv_calc() if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast insert_ND_filter = true -- flag the ND filter to be inserted bv96meter = bv96meter - nd96offset -- adjust meter for ND offset basic_tv_calc() -- start over, but with new meter value bv96meter = bv96meter + nd96offset -- restore meter for later logging end end -- calculate exposure for cams with adjustable iris only function exposure_iris() insert_ND_filter = nil basic_iris_calc() end -- calculate exposure for cams with both adjustable iris and ND filter function exposure_both() insert_ND_filter = false -- NOTE : assume ND filter never used automatically by Canon firmware basic_iris_calc() if (tv96setpoint > tv96max ) then -- check if shutter speed now too fast insert_ND_filter = true -- flag the ND filter to be inserted bv96meter = bv96meter - nd96offset -- adjust meter for ND offset basic_iris_calc() -- start over, but with new meter value bv96meter = bv96meter + nd96offset -- restore meter for later logging end end -- ========================== Main Program ================================= set_console_layout(1 ,1, 45, 14 ) printf("KAP 3.1 started - press MENU to exit") bi=get_buildinfo() printf("%s %s-%s %s %s %s", bi.version, bi.build_number, bi.build_revision, bi.platform, bi.platsub, bi.build_date) chdk_version= tonumber(string.sub(bi.build_number,1,1))*100 + tonumber(string.sub(bi.build_number,3,3))*10 + tonumber(string.sub(bi.build_number,5,5)) if ( tonumber(bi.build_revision) > 0 ) then build = tonumber(bi.build_revision) else build = tonumber(string.match(bi.build_number,'-(%d+)$')) end if ((chdk_version<120) or ((chdk_version==120)and(build<3276)) or ((chdk_version==130)and(build<3383))) then printf("CHDK 1.2.0 build 3276 or higher required") else if( props.CONTINUOUS_AF == nil ) then caf=-999 else caf = get_prop(props.CONTINUOUS_AF) end if( props.SERVO_AF == nil ) then saf=-999 else saf = get_prop(props.SERVO_AF) end cmode = capmode.get_name() printf("Mode:%s,Continuous_AF:%d,Servo_AF:%d", cmode,caf,saf) printf(" Tv:"..print_tv(tv96target).." max:"..print_tv(tv96max).." min:"..print_tv(tv96min).." ecomp:"..(ec96adjust/96).."."..(math.abs(ec96adjust*10/96)%10) ) printf(" Av:"..print_av(av96target).." minAv:"..print_av(av96minimum).." maxAv:"..print_av(av96max) ) printf(" ISOmin:"..print_sv(sv96min).." ISO1:"..print_sv(sv96max1).." ISO2:"..print_sv(sv96max2) ) printf(" MF mode:"..focus_mode.." Video:"..video_mode.." USB:"..usb_mode) printf(" AvM:"..Av_mode.." int:"..(interval/1000).." Shts:"..max_shots.." Dly:"..start_delay.." B/L:"..backlight) sleep(500) if (start_delay > 0 ) then printf("entering start delay of ".. start_delay.." seconds") sleep( start_delay*1000 ) end -- enable USB remote in USB remote moded if (usb_mode > 0 ) then set_config_value(121,1) -- make sure USB remote is enabled if (get_usb_power(1) == 0) then -- can we start ? printf("waiting on USB signal") repeat wait_click(20) until ((get_usb_power(1) == 1) or ( is_key("menu"))) else sleep(1000) end printf("USB signal received") end -- switch to shooting mode switch_mode(1) -- set zoom position update_zoom(zoom_setpoint) -- lock focus at infinity lock_focus() -- disable flash and AF assist lamp set_prop(props.FLASH_MODE, 2) -- flash off set_prop(props.AF_ASSIST_BEAM,0) -- AF assist off if supported for this camera set_config_value( 297, 60) -- set console timeout to 60 seconds if (usb_mode > 2 ) then repeat until (get_usb_power(2) == 0 ) end -- flush pulse buffer next_shot_time = get_tick_count() script_exit = false if( get_video_button() == 1) then video_button = true else video_button = false end set_console_layout(2 ,0, 45, 4 ) repeat if( ( (usb_mode < 2 ) and ( next_shot_time <= get_tick_count() ) ) or ( (usb_mode == 2 ) and (get_usb_power(2) > 0 ) ) or ( (usb_mode == 3 ) and (shot_request == true ) ) ) then -- time to insert a video sequence ? if( check_video(shot_count) == true) then next_shot_time = get_tick_count() end -- intervalometer timing next_shot_time = next_shot_time + interval -- set focus at infinity ? (maybe redundant for AFL & MF mode but makes sure its set right) if (focus_mode > 0) then set_focus(infx) sleep(100) end -- check exposure local count = 0 local timeout = false press("shoot_half") repeat sleep(50) count = count + 1 if (count > 40 ) then timeout = true end until (get_shooting() == true ) or (timeout == true) -- shoot in auto mode if meter reading invalid, else calculate new desired exposure if ( timeout == true ) then release("shoot_half") repeat sleep(50) until get_shooting() == false shoot() -- shoot in Canon auto mode if we don't have a valid meter reading shot_count = shot_count + 1 printf(string.format('IMG_%04d.JPG',get_exp_count()).." : shot in auto mode, meter reading invalid") else -- get meter reading values (and add in exposure compensation) bv96raw=get_bv96() bv96meter=bv96raw-ec96adjust tv96meter=get_tv96() av96meter=get_av96() sv96meter=get_sv96() -- set minimum Av to larger of user input or current min for zoom setting av96min= math.max(av96minimum,get_prop(props.MIN_AV)) if (av96target < av96min) then av96target = av96min end -- calculate required setting for current ambient light conditions if (Av_mode == 1) then exposure_iris() elseif (Av_mode == 2) then exposure_NDfilter() elseif (Av_mode == 3) then exposure_both() else exposure_Tv_only() end -- set up all exposure overrides set_tv96_direct(tv96setpoint) set_sv96(sv96setpoint) if( av96setpoint ~= nil) then set_av96_direct(av96setpoint) end if(Av_mode > 1) and (insert_ND_filter == true) then -- ND filter available and needed? set_nd_filter(1) -- activate the ND filter nd_string="NDin" else set_nd_filter(2) -- make sure the ND filter does not activate nd_string="NDout" end -- and finally shoot the image press("shoot_full_only") sleep(100) release("shoot_full") repeat sleep(50) until get_shooting() == false shot_count = shot_count + 1 -- update shooting statistic and log as required shot_focus=get_focus() if(shot_focus ~= -1) and (shot_focus < 20000) then focus_string=" foc:"..(shot_focus/1000).."."..(((shot_focus%1000)+50)/100).."m" if(focus_mode>0) then error_string=" **WARNING : focus not at infinity**" end else focus_string=" foc:infinity" error_string=nil end printf(string.format('%d) IMG_%04d.JPG',shot_count,get_exp_count())) printf(" meter : Tv:".. print_tv(tv96meter) .." Av:".. print_av(av96meter) .." Sv:"..print_sv(sv96meter).." "..bv96raw ..":"..bv96meter) printf(" actual: Tv:".. print_tv(tv96setpoint).." Av:".. print_av(av96setpoint).." Sv:"..print_sv(sv96setpoint)) printf(" AvMin:".. print_av(av96min).." NDF:"..nd_string..focus_string ) if ((max_shots>0) and (shot_count >= max_shots)) then script_exit = true end shot_request = false -- reset shot request flag end collectgarbage() end -- check if USB remote enabled in intervalometer mode and USB power is off -> pause if so if ((usb_mode == 1 ) and (get_usb_power(1) == 0)) then printf("waiting on USB signal") unlock_focus() switch_mode(0) repeat wait_click(20) until ((get_usb_power(1) == 1) or ( is_key("menu"))) switch_mode(1) lock_focus() if ( is_key("menu")) then script_exit = true end printf("USB wait finished") sleep(100) end if (usb_mode == 3 ) then pwm_mode(get_usb_power(2)) end if (blite_timer > 0) then blite_timer = blite_timer-1 if ((blite_timer==0) and (backlight==1)) then set_lcd_display(0) end end if( error_string ~= nil) then draw_string( 16, 144, string.sub(error_string.." ",0,42), 258, 259) end wait_click(100) if( not( is_key("no_key"))) then if ((blite_timer==0) and (backlight==1)) then set_lcd_display(1) end blite_timer=300 if ( is_key("menu") ) then script_exit = true end end until (script_exit==true) printf("script halt requested") restore() end --[[ end of file ]]--
gpl-3.0
hfjgjfg/mohammad
bot/utils.lua
356
14963
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has superuser privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- user has admins privileges function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- user has moderator privileges function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) -- Berfungsi utk mengecek user jika plugin moderated = true if plugin.moderated and not is_momod(msg) then --Cek apakah user adalah momod if plugin.moderated and not is_admin(msg) then -- Cek apakah user adalah admin if plugin.moderated and not is_sudo(msg) then -- Cek apakah user adalah sudoers return false end end end -- Berfungsi mengecek user jika plugin privileged = true if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end
gpl-2.0
Andreas-Kreuz/ak-lua-skripte-fuer-eep
lua/LUA/ak/template/crossing-simple.lua
1
4273
----------------------------------------------------------------------------------------------------------------------- -- Diese Skript ist eine kleine Vorlage für das Verwenden von Kreuzungen, WENN DU NOCH KEIN LUA IN DER ANLAGE BENUTZT -- 1) Kopiere dieses Skript in das LUA-Verzeichnis von EEP -- 2) Benenne die Kopie um, z.B. "anlage1.lua" -- 3) Verwende die folgende Zeile im Lua-Editor von EEP, um Deine Kopie in EEP mit der Anlage zu laden -- require("anlage1") ----------------------------------------------------------------------------------------------------------------------- -- Diese Zeile lädt die Modulverwaltung der Lua-Bibliothek local ModuleRegistry = require("ak.core.ModuleRegistry") -- Diese Zeilen aktivieren die folgenden Module in der Modulverwaltung -- * Core (immer benötigt) -- * Data (Export der Daten für EEP) -- * Crossing (für die Ampelsteuerung notwendig) ModuleRegistry.registerModules(require("ak.core.CoreLuaModule"), require("ak.data.DataLuaModule"), require("ak.road.CrossingLuaModul")) -- Die EEPMain Methode wird von EEP genutzt. Sie muss immer 1 zurückgeben. function EEPMain() -- Die Modulverwaltung startet die Aufgaben in allen Modulen bei jedem fünften EEPMain-Aufruf ModuleRegistry.runTasks(5) return 1 end -- Hier kommt eine Kreuzung mit 4 Fahrspuren -- | N | | | -- | lane 1 | | | -- | | | | -- |STRAIGHT| | | -- S1 | +RIGHT | | | -- K1 |========|========|========| K2 -- | | | | -- K3 | | | | -- ------------------------------+ + | | -- | | | -- | | | -- | | | -- ---------------------- ------+ | -- | | | -- W lane 2 LEFT+RIGHT |K5| | -- | | | -- ------------------------------+ + | | -- K6, | | | | -- K7 | | | | S2 -- In lane 2 all cars K8=|========|========|========|-K9 -- allowed to turn | | LEFT |STRAIGHT| -- right when lane 3 | | | | -- is turning left | | lane 3 | lane 4 | -- (Route: RIGHT_TURN_ROUTE) | | S | S | -- local Lane = require("ak.road.Lane") local Crossing = require("ak.road.Crossing") -- local CrossingSequence = require("ak.road.CrossingSequence") -- local LaneSettings = require("ak.road.LaneSettings") local TrafficLight = require("ak.road.TrafficLight") local TrafficLightModel = require("ak.road.TrafficLightModel") -- Ampeln für den Kraftfahrverkehr (K) und Strassenbahnen (S) local K1, K2 -- 3 Schaltungen local sequenceA, sequenceB -- die Kreuzung local crossing -- Nutze einen Speicherslot in EEP um die Einstellungen für Kreuzungen zu laden und zu speichern Crossing.loadSettingsFromSlot(10) -- Erzeuge immer erst Deine Ampeln K1 = TrafficLight:new("K1", 23, TrafficLightModel.JS2_3er_mit_FG) -- NORTH STRAIGHT 1 (right) K2 = TrafficLight:new("K2", 24, TrafficLightModel.JS2_3er_mit_FG) -- NORTH STRAIGHT 2 (left) -- Erzeuge Kreuzung und Fahrspuren crossing = Crossing:new("Dein Kreuzungsname") lane1 = Lane:new("Lane 1 N", 1, K1, {Lane.Directions.STRAIGHT, Lane.Directions.RIGHT}) lane2 = Lane:new("Lane 2 S", 2, K2, {Lane.Directions.STRAIGHT, Lane.Directions.RIGHT}) -- Lege die Schaltungen an und füge Ampeln für Fahrzeuge, Tram und Fußgänger hinzu sequenceA = crossing:newSequence("Schaltung Fahrzeuge") sequenceA:addCarLights(K1) sequenceA:addPedestrianLights(K2) sequenceB = crossing:newSequence("Schaltung Fussgaenger") sequenceB:addCarLights(K2) sequenceB:addPedestrianLights(K1)
mit
Javaxio/BadRotations
Rotations/Paladin/Protection/protectionPrettyBoy.lua
1
39498
local rotationName = "PrettyBoy" --------------- --- Toggles --- --------------- local function createToggles() -- Rotation Button RotationModes = { [1] = { mode = "Auto", value = 1 , overlay = "Automatic Rotation", tip = "Swaps between Single and Multiple based on number of targets in range.", highlight = 1, icon = br.player.spell.eyeOfTyr }, [2] = { mode = "Mult", value = 2 , overlay = "Multiple Target Rotation", tip = "Multiple target rotation used.", highlight = 0, icon = br.player.spell.avengersShield }, [3] = { mode = "Sing", value = 3 , overlay = "Single Target Rotation", tip = "Single target rotation used.", highlight = 0, icon = br.player.spell.judgment }, [4] = { mode = "Off", value = 4 , overlay = "DPS Rotation Disabled", tip = "Disable DPS Rotation", highlight = 0, icon = br.player.spell.flashOfLight } } CreateButton("Rotation",1,0) -- Cooldown Button CooldownModes = { [1] = { mode = "Auto", value = 1 , overlay = "Cooldowns Automated", tip = "Automatic Cooldowns - Boss Detection.", highlight = 1, icon = br.player.spell.avengingWrath }, [2] = { mode = "On", value = 1 , overlay = "Cooldowns Enabled", tip = "Cooldowns used regardless of target.", highlight = 0, icon = br.player.spell.avengingWrath }, [3] = { mode = "Off", value = 3 , overlay = "Cooldowns Disabled", tip = "No Cooldowns will be used.", highlight = 0, icon = br.player.spell.avengingWrath } }; CreateButton("Cooldown",2,0) -- Defensive Button DefensiveModes = { [1] = { mode = "On", value = 1 , overlay = "Defensive Enabled", tip = "Includes Defensive Cooldowns.", highlight = 1, icon = br.player.spell.guardianOfAncientKings }, [2] = { mode = "Off", value = 2 , overlay = "Defensive Disabled", tip = "No Defensives will be used.", highlight = 0, icon = br.player.spell.guardianOfAncientKings } }; CreateButton("Defensive",3,0) -- Interrupt Button InterruptModes = { [1] = { mode = "On", value = 1 , overlay = "Interrupts Enabled", tip = "Includes Basic Interrupts.", highlight = 1, icon = br.player.spell.hammerOfJustice }, [2] = { mode = "Off", value = 2 , overlay = "Interrupts Disabled", tip = "No Interrupts will be used.", highlight = 0, icon = br.player.spell.hammerOfJustice } }; CreateButton("Interrupt",4,0) -- Boss Encounter Case BossCaseModes = { [1] = { mode = "On", value = 1 , overlay = "BossCase Enabled", tip = "Boss Encounter Case Enabled.", highlight = 1, icon = br.player.spell.shieldOfTheRighteous }, [2] = { mode = "Off", value = 2 , overlay = "BossCase Disabled", tip = "Boss Encounter Case Disabled.", highlight = 0, icon = br.player.spell.shieldOfTheRighteous } }; CreateButton("BossCase",5,0) end --------------- --- OPTIONS --- --------------- local function createOptions() local optionTable local function rotationOptions() ----------------------- --- GENERAL OPTIONS --- ----------------------- section = br.ui:createSection(br.ui.window.profile, "General") -- Blessing of Freedom br.ui:createCheckbox(section, "Blessing of Freedom") -- Taunt br.ui:createCheckbox(section,"Taunt","|cffFFFFFFAuto Taunt usage.") br.ui:checkSectionState(section) ------------------------ --- COOLDOWN OPTIONS --- ------------------------ section = br.ui:createSection(br.ui.window.profile, "Cooldowns") -- Racial br.ui:createCheckbox(section,"Racial") -- Trinkets br.ui:createSpinner(section, "Trinkets HP", 70, 0, 100, 5, "Health Percentage to use at") br.ui:createDropdownWithout(section, "Trinkets", {"|cff00FF001st Only","|cff00FF002nd Only","|cffFFFF00Both","|cffFF0000None"}, 1, "|cffFFFFFFSelect Trinket Usage.") -- Seraphim br.ui:createSpinner(section, "Seraphim", 0, 0, 20, 2, "|cffFFFFFFEnemy TTD") -- Avenging Wrath br.ui:createSpinner(section, "Avenging Wrath", 30, 0, 200, 5, "|cffFFFFFFEnemy TTD") -- Bastion of Light br.ui:createCheckbox(section,"Bastion of Light") br.ui:checkSectionState(section) ------------------------- --- DEFENSIVE OPTIONS --- ------------------------- section = br.ui:createSection(br.ui.window.profile, "Defensive") -- Healthstone br.ui:createSpinner(section, "Pot/Stoned", 30, 0, 100, 5, "|cffFFFFFFHealth Percentage to use at") -- Gift of The Naaru if br.player.race == "Draenei" then br.ui:createSpinner(section, "Gift of the Naaru", 50, 0, 100, 5, "|cffFFFFFFHealth Percentage to use at") end -- Ardent Defender br.ui:createSpinner(section, "Ardent Defender", 60, 0, 100, 5, "|cffFFBB00Health Percentage to use at") -- Engineering: Gunpowder Charge br.ui:createSpinner(section, "Gunpowder Charge", 30, 0, 200, 5, "|cffFFFFFFEnemy TTD") -- Blinding Light br.ui:createSpinner(section, "Blinding Light - HP", 50, 0, 100, 5, "|cffFFFFFFHealth Percentage to use at") br.ui:createSpinner(section, "Blinding Light - AoE", 3, 0, 10, 1, "|cffFFFFFFNumber of Units in 5 Yards to Cast At") -- Cleanse Toxin br.ui:createDropdown(section, "Clease Toxin", {"|cff00FF00Player Only","|cffFFFF00Selected Target","|cffFF0000Mouseover Target"}, 1, "|ccfFFFFFFTarget to Cast On") -- Divine Shield br.ui:createSpinner(section, "Divine Shield", 5, 0, 100, 5, "|cffFFBB00Health Percentage to use at") -- Eye of Tyr br.ui:createSpinner(section, "Eye of Tyr - HP", 60, 0, 100, 5, "|cffFFFFFFHealth Percentage to use at") br.ui:createSpinner(section, "Eye of Tyr - AoE", 4, 0, 10, 1, "|cffFFFFFFNumber of Units in 10 Yards to Cast At") -- Flash of Light br.ui:createSpinner(section, "Flash of Light", 50, 0, 100, 5, "|cffFFBB00Health Percentage to use at") -- Guardian of Ancient Kings br.ui:createSpinner(section, "Guardian of Ancient Kings", 30, 0, 100, 5, "|cffFFBB00Health Percentage to use at") -- Hammer of Justice br.ui:createSpinner(section, "Hammer of Justice - HP", 60, 0, 100, 5, "|cffFFBB00Health Percentage to use at") br.ui:createCheckbox(section, "Hammer of Justice - Legendary") -- Light of the Protector br.ui:createSpinner(section, "Light of the Protector", 70, 0, 100, 5, "|cffFFBB00Health Percentage to use at.") -- Hand of the Protector - on others br.ui:createSpinner(section, "Hand of the Protector - Party", 40, 0, 100, 5, "|cffFFBB00队友Health Percentage to use at.") -- Lay On Hands br.ui:createSpinner(section, "Lay On Hands", 20, 0, 100, 5, "","Health Percentage to use at") br.ui:createDropdownWithout(section, "Lay on Hands Target", {"|cffFFFFFFPlayer","|cffFFFFFFTarget", "|cffFFFFFFMouseover", "|cffFFFFFFTank", "|cffFFFFFFHealer", "|cffFFFFFFHealer/Tank", "|cffFFFFFFHealer/Damage", "|cffFFFFFFAny"}, 8, "|cffFFFFFFTarget for Lay On Hands") -- Blessing of Protection br.ui:createSpinner(section, "Blessing of Protection", 30, 0, 100, 5, "","Health Percentage to use at") br.ui:createDropdownWithout(section, "Blessing of Protection Target", {"|cffFFFFFFPlayer","|cffFFFFFFTarget", "|cffFFFFFFMouseover", "|cffFFFFFFTank", "|cffFFFFFFHealer", "|cffFFFFFFHealer/Tank", "|cffFFFFFFHealer/Damage", "|cffFFFFFFAny"}, 7, "|cffFFFFFFTarget for Blessing of Protection") -- Blessing Of Sacrifice br.ui:createSpinner(section, "Blessing Of Sacrifice", 40, 0, 100, 5, "","Health Percentage to use at") br.ui:createDropdownWithout(section, "Blessing Of Sacrifice Target", {"|cffFFFFFFTarget", "|cffFFFFFFMouseover", "|cffFFFFFFTank", "|cffFFFFFFHealer", "|cffFFFFFFHealer/Tank", "|cffFFFFFFHealer/Damage", "|cffFFFFFFAny"}, 6, "|cffFFFFFFTarget for Blessing Of Sacrifice") -- Shield of the Righteous br.ui:createSpinner(section, "Shield of the Righteous - HP", 60, 0 , 100, 5, "|cffFFBB00Health Percentage to use at") -- Redemption br.ui:createDropdown(section, "Redemption", {"|cffFFFF00Selected Target","|cffFF0000Mouseover Target"}, 1, "|ccfFFFFFFTarget to Cast On") br.ui:checkSectionState(section) ------------------------- --- INTERRUPT OPTIONS --- ------------------------- section = br.ui:createSection(br.ui.window.profile, "Interrupts") -- Blinding Light br.ui:createCheckbox(section, "Blinding Light - INT") -- Hammer of Justice br.ui:createCheckbox(section, "Hammer of Justice - INT") -- Rebuke br.ui:createCheckbox(section, "Rebuke - INT") -- Avenger's Shield br.ui:createCheckbox(section, "Avenger's Shield - INT") -- Interrupt Percentage br.ui:createSpinner(section, "Interrupt At", 35, 0, 95, 5, "|cffFFBB00Cast Percentage to use at.") br.ui:checkSectionState(section) ------------------------ --- ROTATION OPTIONS --- ------------------------ section = br.ui:createSection(br.ui.window.profile, "Rotation Options") -- Avenger's Shield br.ui:createCheckbox(section,"Avenger's Shield") -- Consecration br.ui:createCheckbox(section,"Consecration") -- Blessed Hammer br.ui:createCheckbox(section,"Blessed Hammer") -- Hammer of the Righteous br.ui:createCheckbox(section,"Hammer of the Righteous") -- Judgment br.ui:createCheckbox(section,"Judgment") -- Shield of the Righteous br.ui:createCheckbox(section,"Shield of the Righteous") br.ui:checkSectionState(section) ---------------------- --- TOGGLE OPTIONS --- ---------------------- section = br.ui:createSection(br.ui.window.profile, "Toggle Keys") -- Single/Multi Toggle br.ui:createDropdown(section, "Rotation Mode", br.dropOptions.Toggle, 4) --Cooldown Key Toggle br.ui:createDropdown(section, "Cooldown Mode", br.dropOptions.Toggle, 3) --Defensive Key Toggle br.ui:createDropdown(section, "Defensive Mode", br.dropOptions.Toggle, 6) -- Interrupts Key Toggle br.ui:createDropdown(section, "Interrupt Mode", br.dropOptions.Toggle, 6) -- Pause Toggle br.ui:createDropdown(section, "Pause Mode", br.dropOptions.Toggle, 6) br.ui:checkSectionState(section) end optionTable = {{ [1] = "Rotation Options", [2] = rotationOptions, }} return optionTable end ---------------- --- ROTATION --- ---------------- local function runRotation() if br.timer:useTimer("debugProtection", math.random(0.15,0.3)) then --Print("Running: "..rotationName) --------------- --- Toggles --- --------------- UpdateToggle("Rotation",0.25) UpdateToggle("Cooldown",0.25) UpdateToggle("Defensive",0.25) UpdateToggle("Interrupt",0.25) UpdateToggle("BossCase",0.25) br.player.mode.BossCase = br.data.settings[br.selectedSpec].toggles["BossCase"] --- FELL FREE TO EDIT ANYTHING BELOW THIS AREA THIS IS JUST HOW I LIKE TO SETUP MY ROTATIONS --- -------------- --- Locals --- -------------- local artifact = br.player.artifact local buff = br.player.buff local cast = br.player.cast local cd = br.player.cd local charges = br.player.charges local combatTime = getCombatTime() local debuff = br.player.debuff local enemies = enemies or {} local gcd = br.player.gcd local hastar = GetObjectExists("target") local healPot = getHealthPot() local inCombat = br.player.inCombat local level = br.player.level local inInstance = br.player.instance=="party" local inRaid = br.player.instance=="raid" local lowest = br.friend[1] local mode = br.player.mode local php = br.player.health local race = br.player.race local racial = br.player.getRacial() local resable = UnitIsPlayer("target") and UnitIsDeadOrGhost("target") and UnitIsFriend("target","player") local solo = GetNumGroupMembers() == 0 local spell = br.player.spell local talent = br.player.talent local ttd = getTTD(br.player.units(5)) local units = units or {} units.dyn5 = br.player.units(5) units.dyn10 = br.player.units(10) units.dyn30 = br.player.units(30) enemies.yards5 = br.player.enemies(5) enemies.yards10 = br.player.enemies(10) enemies.yards30 = br.player.enemies(30) if profileStop == nil then profileStop = false end judgmentExists = debuff.judgment.exists(units.dyn5) judgmentRemain = debuff.judgment.remain(units.dyn5) if debuff.judgment.exists(units.dyn5) or level < 42 or (cd.judgment.remain() > 2 and not debuff.judgment.exists(units.dyn5)) then judgmentVar = true else judgmentVar = false end local greaterBuff greaterBuff = 0 local lowestUnit lowestUnit = "player" for i = 1, #br.friend do local thisUnit = br.friend[i].unit local thisHP = getHP(thisUnit) local lowestHP = getHP(lowestUnit) if thisHP < lowestHP then lowestUnit = thisUnit end end -------------------- --- Action Lists --- -------------------- -- Action List - Extras local function actionList_Extras() -- Blessing of Freedom if isChecked("Blessing of Freedom") and hasNoControl() then if cast.blessingOfFreedom() then return end end -- Taunt if isChecked("Taunt") and inInstance then for i = 1, #enemies.yards30 do local thisUnit = enemies.yards30[i] if UnitThreatSituation("player", thisUnit) ~= nil and UnitThreatSituation("player", thisUnit) <= 2 and UnitAffectingCombat(thisUnit) then if cast.handOfReckoning(thisUnit) then return end end end end end -- End Action List - Extras local function BossEncounterCase() -- Contemplation if getDebuffRemain("player",200904) > 1 then if cast.contemplation() then return end end -- Blessing of Freedom for i = 1, #br.friend do if getDebuffRemain(br.friend[i].unit,202615) > 1 or getDebuffRemain(br.friend[i].unit,211543) > 1 then if cast.blessingOfFreedom(br.friend[i].unit) then return end end end -- Blessing of Protection for i = 1, #br.friend do if getDebuffRemain(br.friend[i].unit,237726) > 1 or getDebuffRemain(br.friend[i].unit,196838) > 1 then if cast.blessingOfProtection(br.friend[i].unit) then return end end end for i = 1, #br.friend do if getDebuffRemain(br.friend[i].unit,200238) > 1 and talent.blessingOfSpellwarding and not UnitIsUnit(br.friend[i].unit,"player") then if cast.blessingOfSpellwarding(br.friend[i].unit) then return end end end if GetObjectID("target") == 98965 then if getHP("target") < 20 then if cast.blessingOfProtection() then return end end end -- Shield of the Righteous if getDebuffRemain("player",204611) > 1 and not buff.shieldOfTheRighteous.exists() then if cast.shieldOfTheRighteous() then return end end if getDebuffRemain("player",200238) > 1 and not buff.shieldOfTheRighteous.exists() then if cast.shieldOfTheRighteous() then return end end if UnitCastingInfo("target") == GetSpellInfo(202019) and getBuffRemain("player",199368) < 1 and not buff.shieldOfTheRighteous.exists() then if cast.shieldOfTheRighteous() then return end end if GetObjectID("target") == 99192 then if getHP("target") < 50 and getHP("target") > 30 and not buff.shieldOfTheRighteous.exists() then if cast.shieldOfTheRighteous() then return end end end -- Shield of the Righteous local Casting={ --spell_id , spell_name {197418 , 'Vengeful Shear'}, --Black Rook Hold {198245 , 'Brutal Haymaker'}, --Black Rook Hold {198379 , 'Primal Rampage'}, --Darkheart Thicket {204667 , 'Nightmare Breath'}, --Darkheart Thicket {193092 , 'Bloodletting Sweep'}, --Halls of Valor {192018 , 'Shield of Light'}, --Halls of Valor {193668 , 'Savage Blade'}, --Halls of Valor {198496 , 'Sunder'}, --Neltharion's Lair {200732 , 'Molten Crash'}, --Neltharion's Lair {193211 , 'Dark Slash'}, --Maw of Souls {204151 , 'Darkstrikes'}, --Vault of the Wardens {227493 , 'Mortal Strike'}, --Karazhan {227832 , 'Coat Check'}, --Karazhan {227628 , 'Piercing Missiles'}, --Karazhan {235751 , 'Timber Smash'}, --Cathedral of Eternal Night {233155 , 'Carrion Swarm'}, --Cathedral of Eternal Night } for i=1 , #Casting do local spell_id = Casting[i][1] local spell_name = Casting[i][2] if UnitCastingInfo("target") == GetSpellInfo(spell_id) and not buff.shieldOfTheRighteous.exists() then if cast.shieldOfTheRighteous() then Print("damage reduction in advance..."..spell_name) return end end end end -- Action List - Defensives local function actionList_Defensive() if useDefensive() then -- Pot/Stoned if isChecked("Pot/Stoned") and php <= getOptionValue("Pot/Stoned") and inCombat and (hasHealthPot() or hasItem(5512)) then if canUse(5512) then useItem(5512) elseif canUse(healPot) then useItem(healPot) end end -- Divine Shield if isChecked("Divine Shield") then if php <= getOptionValue("Divine Shield") and inCombat then if cast.divineShield() then return end end end -- Gift of the Naaru if isChecked("Gift of the Naaru") and php <= getOptionValue("Gift of the Naaru") and php > 0 and race == "Draenei" then if castSpell("player",racial,false,false,false) then return end end -- Light of the Protector if isChecked("Light of the Protector") and php <= getOptionValue("Light of the Protector") and (not hasEquiped(144275) or (hasEquiped(144275) and (not lotpTime or GetTime() - lotpTime > 1 ))) then if cast.lightOfTheProtector("player") then return end if cast.handOfTheProtector("player") then return end lotpTime = GetTime() end -- Hand of the Protector - Others if isChecked("Hand of the Protector - Party") and talent.handOfTheProtector and (not hasEquiped(144275) or (hasEquiped(144275) and (not hotpTime or GetTime() - hotpTime > 1 ))) then if lowest.hp < getOptionValue("Hand of the Protector - Party") then if cast.handOfTheProtector(lowest.unit) then return end hotpTime = GetTime() end end -- Lay On Hands if isChecked("Lay On Hands") and inCombat then -- Player if getOptionValue("Lay on Hands Target") == 1 then if php <= getValue("Lay On Hands") then if cast.layOnHands("player") then return true end end -- Target elseif getOptionValue("Lay on Hands Target") == 2 then if getHP("target") <= getValue("Lay On Hands") then if cast.layOnHands("target") then return true end end -- Mouseover elseif getOptionValue("Lay on Hands Target") == 3 then if getHP("mouseover") <= getValue("Lay On Hands") then if cast.layOnHands("mouseover") then return true end end elseif getHP(lowestUnit) <= getValue("Lay On Hands") then -- Tank if getOptionValue("Lay on Hands Target") == 4 then if UnitGroupRolesAssigned(lowestUnit) == "TANK" then if cast.layOnHands(lowestUnit) then return true end end -- Healer elseif getOptionValue("Lay on Hands Target") == 5 then if UnitGroupRolesAssigned(lowestUnit) == "HEALER" then if cast.layOnHands(lowestUnit) then return true end end -- Healer/Tank elseif getOptionValue("Lay on Hands Target") == 6 then if UnitGroupRolesAssigned(lowestUnit) == "HEALER" or UnitGroupRolesAssigned(lowestUnit) == "TANK" then if cast.layOnHands(lowestUnit) then return true end end -- Healer/Damager elseif getOptionValue("Lay on Hands Target") == 7 then if UnitGroupRolesAssigned(lowestUnit) == "HEALER" or UnitGroupRolesAssigned(lowestUnit) == "DAMAGER" then if cast.layOnHands(lowestUnit) then return true end end -- Any elseif getOptionValue("Lay on Hands Target") == 8 then if cast.layOnHands(lowestUnit) then return true end end end end -- Blessing of Protection if isChecked("Blessing of Protection") and inCombat then -- Player if getOptionValue("Blessing of Protection Target") == 1 then if php <= getValue("Blessing of Protection") then if cast.blessingOfProtection("player") then return true end end -- Target elseif getOptionValue("Blessing of Protection Target") == 2 then if getHP("target") <= getValue("Blessing of Protection") then if cast.blessingOfProtection("target") then return true end end -- Mouseover elseif getOptionValue("Blessing of Protection Target") == 3 then if getHP("mouseover") <= getValue("Blessing of Protection") then if cast.blessingOfProtection("mouseover") then return true end end elseif getHP(lowestUnit) <= getValue("Blessing of Protection") then -- Tank if getOptionValue("Blessing of Protection Target") == 4 then if UnitGroupRolesAssigned(lowestUnit) == "TANK" then if cast.blessingOfProtection(lowestUnit) then return true end end -- Healer elseif getOptionValue("Blessing of Protection Target") == 5 then if UnitGroupRolesAssigned(lowestUnit) == "HEALER" then if cast.blessingOfProtection(lowestUnit) then return true end end -- Healer/Tank elseif getOptionValue("Blessing of Protection Target") == 6 then if UnitGroupRolesAssigned(lowestUnit) == "HEALER" or UnitGroupRolesAssigned(lowestUnit) == "TANK" then if cast.blessingOfProtection(lowestUnit) then return true end end -- Healer/Damager elseif getOptionValue("Blessing of Protection Target") == 7 then if UnitGroupRolesAssigned(lowestUnit) == "HEALER" or UnitGroupRolesAssigned(lowestUnit) == "DAMAGER" then if cast.blessingOfProtection(lowestUnit) then return true end end -- Any elseif getOptionValue("Blessing of Protection Target") == 8 then if cast.blessingOfProtection(lowestUnit) then return true end end end end -- Engineering: Gunpowder Charge if isChecked("Gunpowder Charge") and (getOptionValue("Gunpowder Charge") <= ttd ) and inCombat and canUse(132510) then useItem(132510) end -- Blessing Of Sacrifice if isChecked("Blessing Of Sacrifice") and php >= 50 and not UnitIsUnit(lowestUnit,"player") and inCombat then -- Target if getOptionValue("Blessing Of Sacrifice Target") == 1 then if getHP("target") <= getValue("Blessing Of Sacrifice") then if cast.blessingOfSacrifice("target") then return true end end -- Mouseover elseif getOptionValue("Blessing Of Sacrifice Target") == 2 then if getHP("mouseover") <= getValue("Blessing Of Sacrifice") then if cast.blessingOfSacrifice("mouseover") then return true end end elseif getHP(lowestUnit) <= getValue("Blessing Of Sacrifice") then -- Tank if getOptionValue("Blessing Of Sacrifice Target") == 3 then if UnitGroupRolesAssigned(lowestUnit) == "TANK" then if cast.blessingOfSacrifice(lowestUnit) then return true end end -- Healer elseif getOptionValue("Blessing Of Sacrifice Target") == 4 then if UnitGroupRolesAssigned(lowestUnit) == "HEALER" then if cast.blessingOfSacrifice(lowestUnit) then return true end end -- Healer/Tank elseif getOptionValue("Blessing Of Sacrifice Target") == 5 then if UnitGroupRolesAssigned(lowestUnit) == "HEALER" or UnitGroupRolesAssigned(lowestUnit) == "TANK" then if cast.blessingOfSacrifice(lowestUnit) then return true end end -- Healer/Damager elseif getOptionValue("Blessing Of Sacrifice Target") == 6 then if UnitGroupRolesAssigned(lowestUnit) == "HEALER" or UnitGroupRolesAssigned(lowestUnit) == "DAMAGER" then if cast.blessingOfSacrifice(lowestUnit) then return true end end -- Any elseif getOptionValue("Blessing Of Sacrifice Target") == 7 then if cast.blessingOfSacrifice(lowestUnit) then return true end end end end -- Cleanse Toxins if isChecked("Clease Toxin") then if getOptionValue("Clease Toxin")==1 and canDispel("player",spell.cleanseToxins) then if cast.cleanseToxins("player") then return end end if getOptionValue("Clease Toxin")==2 and canDispel("target",spell.cleanseToxins) then if cast.cleanseToxins("target") then return end end if getOptionValue("Clease Toxin")==3 and canDispel("mouseover",spell.cleanseToxins) then if cast.cleanseToxins("mouseover") then return end end end -- Eye of Tyr if isChecked("Eye of Tyr - HP") and php <= getOptionValue("Eye of Tyr - HP") and inCombat and #enemies.yards10 > 0 then if cast.eyeOfTyr() then return end end if isChecked("Eye of Tyr - AoE") and #enemies.yards10 >= getOptionValue("Eye of Tyr - AoE") and inCombat then if cast.eyeOfTyr() then return end end -- Blinding Light if isChecked("Blinding Light - HP") and php <= getOptionValue("Blinding Light - HP") and inCombat and #enemies.yards10 > 0 then if cast.blindingLight() then return end end if isChecked("Blinding Light - AoE") and #enemies.yards5 >= getOptionValue("Blinding Light - AoE") and inCombat then if cast.blindingLight() then return end end -- Shield of the Righteous if isChecked("Shield of the Righteous - HP") then if php <= getOptionValue("Shield of the Righteous - HP") and inCombat and not buff.shieldOfTheRighteous.exists() then if cast.shieldOfTheRighteous() then return end end end -- Guardian of Ancient Kings if isChecked("Guardian of Ancient Kings") then if php <= getOptionValue("Guardian of Ancient Kings") and inCombat and not buff.ardentDefender.exists() then if cast.guardianOfAncientKings() then return end end end -- Ardent Defender if isChecked("Ardent Defender") then if php <= getOptionValue("Ardent Defender") and inCombat and not buff.guardianOfAncientKings.exists() then if cast.ardentDefender() then return end end end -- Gift of the Naaru if isChecked("Gift of the Naaru") and php <= getOptionValue("Gift of the Naaru") and php > 0 and race == "Draenei" then if castSpell("player",racial,false,false,false) then return end end -- Hammer of Justice if isChecked("Hammer of Justice - HP") and php <= getOptionValue("Hammer of Justice - HP") and inCombat then if cast.hammerOfJustice(units.dyn10) then return end end if isChecked("Hammer of Justice - Legendary") and getHP("target") >= 75 and inCombat then if cast.hammerOfJustice() then return end end -- Flash of Light if isChecked("Flash of Light") then if (forceHeal or (inCombat and php <= getOptionValue("Flash of Light") / 2) or (not inCombat and php <= getOptionValue("Flash of Light"))) and not isMoving("player") then if cast.flashOfLight() then return end end end -- Redemption if isChecked("Redemption") then if getOptionValue("Redemption")==1 and not isMoving("player") and resable then if cast.redemption("target","dead") then return end end if getOptionValue("Redemption")==2 and not isMoving("player") and resable then if cast.redemption("mouseover","dead") then return end end end end end -- End Action List - Defensive -- Action List - Cooldowns local function actionList_Cooldowns() if useCDs() or burst then -- Trinkets if isChecked("Trinkets HP") and php <= getOptionValue("Trinkets HP") then if (getOptionValue("Trinkets") == 1 or getOptionValue("Trinkets") == 3) and canUse(13) then useItem(13) end if (getOptionValue("Trinkets") == 2 or getOptionValue("Trinkets") == 3) and canUse(14) then seItem(14) end end end -- End Cooldown Usage Check end -- End Action List - Cooldowns -- Action List - Interrupts local function actionList_Interrupts() if useInterrupts() then if isChecked("Avenger's Shield - INT") then for i = 1, #enemies.yards30 do local thisUnit = enemies.yards30[i] local distance = getDistance(thisUnit) if canInterrupt(thisUnit, 100) then if distance < 30 then if cast.avengersShield() then return end end end end end for i = 1, #enemies.yards10 do local thisUnit = enemies.yards10[i] local distance = getDistance(thisUnit) if canInterrupt(thisUnit,getOptionValue("Interrupt At")) then -- Hammer of Justice if isChecked("Hammer of Justice - INT") and distance < 10 then if cast.hammerOfJustice(thisUnit) then return end end -- Rebuke if isChecked("Rebuke - INT") and distance < 5 then if cast.rebuke(thisUnit) then return end end -- Blinding Light if isChecked("Blinding Light - INT") and distance < 10 then if cast.blindingLight() then return end end end end end end -- End Action List - Interrupts -- Action List - PreCombat local function actionList_PreCombat() -- PreCombat abilities listed here end -- End Action List - PreCombat -- Action List - Opener local function actionList_Opener() if isValidUnit("target") then -- Judgment if cast.judgment("target") then return end -- Start Attack if getDistance("target") < 5 and isValidUnit("target") then StartAttack(units.dyn5) end end end -- End Action List - Opener --------------------- --- Begin Profile --- --------------------- --Profile Stop | Pause if not inCombat and not hastar and profileStop == true then profileStop = false elseif (inCombat and profileStop == true) or IsFlying() or pause() or mode.rotation == 4 then return true else ----------------------- --- Extras Rotation --- ----------------------- if actionList_Extras() then return end --------------------------- --- Boss Encounter Case --- --------------------------- if br.player.mode.BossCase == 1 then if BossEncounterCase() then return end end -------------------------- --- Defensive Rotation --- -------------------------- if actionList_Defensive() then return end ------------------------------ --- Out of Combat Rotation --- ------------------------------ if actionList_PreCombat() then return end ---------------------------- --- Out of Combat Opener --- ---------------------------- if actionList_Opener() then return end -------------------------- --- In Combat Rotation --- -------------------------- if inCombat and profileStop==false then ------------------------------ --- In Combat - Interrupts --- ------------------------------ if actionList_Interrupts() then return end ----------------------------- --- In Combat - Cooldowns --- ----------------------------- if actionList_Cooldowns() then return end ---------------------------------- --- In Combat - Begin Rotation --- ---------------------------------- -------------------------------- --- In Combat - SimCraft APL --- -------------------------------- if not IsMounted() or buff.divineSteed.exists() then -- Racials -- berserking if isChecked("Racial") and useCDs() then if race == "Orc" or race == "Troll" and getSpellCD(racial) == 0 then if castSpell("player",racial,false,false,false) then return end end end if useCDs() and getDistance(units.dyn5) < 5 then -- Seraphim if isChecked("Seraphim") and charges.shieldOfTheRighteous.frac() >= 1.99 and (getOptionValue("Seraphim") <= ttd ) then if cast.seraphim() then return end end -- Avenging Wrath if isChecked("Avenging Wrath") and (not talent.seraphim or buff.seraphim.remain() > 15) and (getOptionValue("Avenging Wrath") <= ttd ) then if cast.avengingWrath() then return end end -- Bastion of Light if isChecked("Bastion of Light") and (charges.shieldOfTheRighteous.frac() < 0.2) and (not talent.seraphim or buff.seraphim.exists()) then if cast.bastionOfLight() then return end end end if not UnitIsFriend("target", "player") then -- Shield of the Righteous if isChecked("Shield of the Righteous") and (charges.shieldOfTheRighteous.frac() > 2.5) then if cast.shieldOfTheRighteous(units.dyn5) then return end end -- Avenger's Shield if isChecked("Avenger's Shield") then if cast.avengersShield(units.dyn30) then return end end -- Consecration if isChecked("Consecration") and not isMoving("player") and #enemies.yards10 >= 1 and getDistance(units.dyn5) < 5 and not UnitIsDeadOrGhost("target") then if cast.consecration() then return end end -- Judgment if isChecked("Judgment") then if cast.judgment(units.dyn30) then return end end -- Blessed Hammer if isChecked("Blessed Hammer") and talent.blessedHammer and #enemies.yards10 >= 1 then if cast.blessedHammer() then return end end -- Hammer of the Righteous if isChecked("Hammer of the Righteous") and not talent.blessedHammer then if cast.hammerOfTheRighteous(units.dyn5) then return end end end end end -- End In Combat end -- End Profile end -- Timer end -- runRotation local id = 66 if br.rotations[id] == nil then br.rotations[id] = {} end tinsert(br.rotations[id],{ name = rotationName, toggles = createToggles, options = createOptions, run = runRotation, })
gpl-3.0
yylangchen/Sample_Lua
frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/CSLoader.lua
5
3599
-------------------------------- -- @module CSLoader -- @parent_module cc -------------------------------- -- -- @function [parent=#CSLoader] createNodeFromJson -- @param self -- @param #string filename -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- -- @function [parent=#CSLoader] createNodeFromProtocolBuffers -- @param self -- @param #string filename -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- -- @function [parent=#CSLoader] init -- @param self -------------------------------- -- -- @function [parent=#CSLoader] setRecordXMLPath -- @param self -- @param #bool record -------------------------------- -- -- @function [parent=#CSLoader] setJsonPath -- @param self -- @param #string jsonPath -------------------------------- -- -- @function [parent=#CSLoader] loadNodeWithFile -- @param self -- @param #string fileName -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- -- @function [parent=#CSLoader] loadNodeWithContent -- @param self -- @param #string content -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- -- @function [parent=#CSLoader] isRecordProtocolBuffersPath -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#CSLoader] isRecordXMLPath -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#CSLoader] getProtocolBuffersPath -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#CSLoader] getXMLPath -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#CSLoader] createNodeFromXML -- @param self -- @param #string filename -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- -- @function [parent=#CSLoader] isRecordJsonPath -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#CSLoader] setRecordProtocolBuffersPath -- @param self -- @param #bool record -------------------------------- -- -- @function [parent=#CSLoader] getJsonPath -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#CSLoader] setRecordJsonPath -- @param self -- @param #bool record -------------------------------- -- -- @function [parent=#CSLoader] setProtocolBuffersPath -- @param self -- @param #string protocolBuffersPath -------------------------------- -- -- @function [parent=#CSLoader] purge -- @param self -------------------------------- -- -- @function [parent=#CSLoader] setXMLPath -- @param self -- @param #string xmlPath -------------------------------- -- -- @function [parent=#CSLoader] destroyInstance -- @param self -------------------------------- -- -- @function [parent=#CSLoader] createNode -- @param self -- @param #string filename -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- -- @function [parent=#CSLoader] getInstance -- @param self -- @return CSLoader#CSLoader ret (return value: cc.CSLoader) -------------------------------- -- -- @function [parent=#CSLoader] CSLoader -- @param self return nil
mit
omidtarh/o_m_i_dbot
plugins/vote.lua
615
2128
do local _file_votes = './data/votes.lua' function read_file_votes () local f = io.open(_file_votes, "r+") if f == nil then print ('Created voting file '.._file_votes) serialize_to_file({}, _file_votes) else print ('Values loaded: '.._file_votes) f:close() end return loadfile (_file_votes)() end function clear_votes (chat) local _votes = read_file_votes () _votes [chat] = {} serialize_to_file(_votes, _file_votes) end function votes_result (chat) local _votes = read_file_votes () local results = {} local result_string = "" if _votes [chat] == nil then _votes[chat] = {} end for user,vote in pairs (_votes[chat]) do if (results [vote] == nil) then results [vote] = user else results [vote] = results [vote] .. ", " .. user end end for vote,users in pairs (results) do result_string = result_string .. vote .. " : " .. users .. "\n" end return result_string end function save_vote(chat, user, vote) local _votes = read_file_votes () if _votes[chat] == nil then _votes[chat] = {} end _votes[chat][user] = vote serialize_to_file(_votes, _file_votes) end function run(msg, matches) if (matches[1] == "ing") then if (matches [2] == "reset") then clear_votes (tostring(msg.to.id)) return "Voting statistics reset.." elseif (matches [2] == "stats") then local votes_result = votes_result (tostring(msg.to.id)) if (votes_result == "") then votes_result = "[No votes registered]\n" end return "Voting statistics :\n" .. votes_result end else save_vote(tostring(msg.to.id), msg.from.print_name, tostring(tonumber(matches[2]))) return "Vote registered : " .. msg.from.print_name .. " " .. tostring(tonumber(matches [2])) end end return { description = "Plugin for voting in groups.", usage = { "!voting reset: Reset all the votes.", "!vote [number]: Cast the vote.", "!voting stats: Shows the statistics of voting." }, patterns = { "^!vot(ing) (reset)", "^!vot(ing) (stats)", "^!vot(e) ([0-9]+)$" }, run = run } end
gpl-2.0
xdemolish/darkstar
scripts/globals/items/love_chocolate.lua
35
1149
----------------------------------------- -- ID: 5230 -- Item: love_chocolate -- Food Effect: 180Min, All Races ----------------------------------------- -- Magic Regen While Healing 4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5230); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MPHEAL, 4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MPHEAL, 4); end;
gpl-3.0
PlexChat/premake-core
tests/base/test_versions.lua
12
3921
-- -- tests/base/test_versions.lua -- Verify the version comparisons. -- Copyright (c) 2015 Jason Perkins and the Premake project -- local suite = test.declare("premake_versions") local p = premake -- -- If only major version is specified, anything after should pass. -- function suite.pass_majorOnly_sameMajor() test.istrue(p.checkVersion("1.0.0", "1")) end function suite.pass_majorOnly_laterMajor() test.istrue(p.checkVersion("2.0.0", "1")) end function suite.pass_majorOnly_laterMinor() test.istrue(p.checkVersion("1.1.0", "1")) end function suite.pass_majorOnly_laterPatch() test.istrue(p.checkVersion("1.0.1", "1")) end function suite.pass_majorOnly_alpha() test.istrue(p.checkVersion("1.0.0.alpha1", "1")) end function suite.pass_majorOnly_dev() test.istrue(p.checkVersion("1.0.0.dev", "1")) end function suite.fail_earlierMajor() test.isfalse(p.checkVersion("0.9.0", "1")) end -- -- If major and minor are specified, anything after should pass -- function suite.pass_majorMinor_sameMajorMinor() test.istrue(p.checkVersion("1.1.0", "1.1")) end function suite.pass_majorMinor_sameMajorLaterMinor() test.istrue(p.checkVersion("1.2.0", "1.1")) end function suite.pass_majorMinor_sameMajorLaterPath() test.istrue(p.checkVersion("1.1.1", "1.1")) end function suite.pass_majorMinor_laterMajorSameMinor() test.istrue(p.checkVersion("2.0.0", "1.1")) end function suite.pass_majorMinor_laterMajorEarlierMinor() test.istrue(p.checkVersion("2.0.0", "1.1")) end function suite.pass_majorMinor_laterMajorLaterMinor() test.istrue(p.checkVersion("2.2.0", "1.1")) end function suite.fail_majorMinor_sameMajorEarlierMinor() test.isfalse(p.checkVersion("1.0.0", "1.1")) end function suite.fail_majorMinor_earlierMajor() test.isfalse(p.checkVersion("0.9.0", "1.1")) end -- -- Alpha comes before beta comes before dev -- function suite.pass_alphaBeforeBeta() test.istrue(p.checkVersion("1.0.0.beta1", "1.0.0.alpha1")) end function suite.fail_alphaBeforeBeta() test.isfalse(p.checkVersion("1.0.0.alpha1", "1.0.0.beta1")) end function suite.pass_betaBeforeDev() test.istrue(p.checkVersion("1.0.0.dev", "1.0.0.beta1")) end function suite.fail_betaBeforeDev() test.isfalse(p.checkVersion("1.0.0.beta1", "1.0.0.dev")) end -- -- Check ">=" operator -- function suite.pass_ge_sameMajorMinorPatch() test.istrue(p.checkVersion("1.1.0", ">=1.1")) end function suite.pass_ge_sameMajorMinorLaterPatch() test.istrue(p.checkVersion("1.1.1", ">=1.1")) end function suite.pass_ge_laterMajorEarlierMinor() test.istrue(p.checkVersion("2.0.1", ">=1.1")) end function suite.pass_ge_sameMajorLaterMinor() test.istrue(p.checkVersion("1.2.1", ">=1.1")) end function suite.fail_ge_earlierMajor() test.isfalse(p.checkVersion("0.1.1", ">=1.1")) end function suite.fail_ge_earlierMinor() test.isfalse(p.checkVersion("1.0.1", ">=1.1")) end -- -- Check ">" operator -- function suite.pass_gt_sameMajorMinorLaterPatch() test.istrue(p.checkVersion("1.1.1", ">1.1")) end function suite.pass_gt_laterMajor() test.istrue(p.checkVersion("2.0.1", ">1.1")) end function suite.pass_gt_laterMinor() test.istrue(p.checkVersion("1.2.1", ">1.1")) end function suite.fail_gt_sameMajorMinorPatch() test.isfalse(p.checkVersion("1.1.0", ">1.1")) end function suite.fail_gt_earlierMajor() test.isfalse(p.checkVersion("0.1.1", ">1.1")) end function suite.fail_gt_earlierMinor() test.isfalse(p.checkVersion("1.0.1", ">1.1")) end -- -- Check multiple conditions -- function suite.pass_onMultipleConditions() test.istrue(p.checkVersion("1.2.0.0", ">=1.0 <2.0")) end function suite.fail_onMultipleConditions() test.isfalse(p.checkVersion("2.2.0.0", ">=1.0 <2.0")) end -- -- If there is no version information, fails. -- function suite.fail_onNoVersion() test.isfalse(p.checkVersion(nil, "1.0")) end
bsd-3-clause