repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
mrbangi/telegram | plugins/all.lua | 1321 | 4661 | do
data = load_data(_config.moderation.data)
local function get_msgs_user_chat(user_id, chat_id)
local user_info = {}
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info.msgs = tonumber(redis:get(um_hash) or 0)
user_info.name = user_print_name(user)..' ['..user_id..']'
return user_info
end
local function chat_stats(chat_id)
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
local users_info = {}
for i = 1, #users do
local user_id = users[i]
local user_info = get_msgs_user_chat(user_id, chat_id)
table.insert(users_info, user_info)
end
table.sort(users_info, function(a, b)
if a.msgs and b.msgs then
return a.msgs > b.msgs
end
end)
local text = 'Chat stats:\n'
for k,user in pairs(users_info) do
text = text..user.name..' = '..user.msgs..'\n'
end
return text
end
local function get_group_type(target)
local data = load_data(_config.moderation.data)
local group_type = data[tostring(target)]['group_type']
if not group_type or group_type == nil then
return 'No group type available.'
end
return group_type
end
local function show_group_settings(target)
local data = load_data(_config.moderation.data)
if data[tostring(target)] then
if data[tostring(target)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
local settings = data[tostring(target)]['settings']
local text = "Lock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX
return text
end
local function get_description(target)
local data = load_data(_config.moderation.data)
local data_cat = 'description'
if not data[tostring(target)][data_cat] then
return 'No description available.'
end
local about = data[tostring(target)][data_cat]
return about
end
local function get_rules(target)
local data = load_data(_config.moderation.data)
local data_cat = 'rules'
if not data[tostring(target)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(target)][data_cat]
return rules
end
local function modlist(target)
local data = load_data(_config.moderation.data)
local groups = 'groups'
if not data[tostring(groups)] or not data[tostring(groups)][tostring(target)] then
return 'Group is not added or is Realm.'
end
if next(data[tostring(target)]['moderators']) == nil then
return 'No moderator in this group.'
end
local i = 1
local message = '\nList of moderators :\n'
for k,v in pairs(data[tostring(target)]['moderators']) do
message = message ..i..' - @'..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function get_link(target)
local data = load_data(_config.moderation.data)
local group_link = data[tostring(target)]['settings']['set_link']
if not group_link or group_link == nil then
return "No link"
end
return "Group link:\n"..group_link
end
local function all(target, receiver)
local text = "All the things I know about this group\n\n"
local group_type = get_group_type(target)
text = text.."Group Type: \n"..group_type
local settings = show_group_settings(target)
text = text.."\n\nGroup settings: \n"..settings
local rules = get_rules(target)
text = text.."\n\nRules: \n"..rules
local description = get_description(target)
text = text.."\n\nAbout: \n"..description
local modlist = modlist(target)
text = text.."\n\nMods: \n"..modlist
local link = get_link(target)
text = text.."\n\nLink: \n"..link
local stats = chat_stats(target)
text = text.."\n\n"..stats
local ban_list = ban_list(target)
text = text.."\n\n"..ban_list
local file = io.open("./groups/all/"..target.."all.txt", "w")
file:write(text)
file:flush()
file:close()
send_document(receiver,"./groups/all/"..target.."all.txt", ok_cb, false)
return
end
function run(msg, matches)
if matches[1] == "all" and matches[2] and is_owner2(msg.from.id, matches[2]) then
local receiver = get_receiver(msg)
local target = matches[2]
return all(target, receiver)
end
if not is_owner(msg) then
return
end
if matches[1] == "all" and not matches[2] then
local receiver = get_receiver(msg)
if not is_owner(msg) then
return
end
return all(msg.to.id, receiver)
end
end
return {
patterns = {
"^[!/](all)$",
"^[!/](all) (%d+)$"
},
run = run
}
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c28297833.lua | 2 | 1953 | --ネクロフェイス
function c28297833.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(28297833,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c28297833.tdtg)
e1:SetOperation(c28297833.tdop)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(28297833,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_REMOVE)
e2:SetTarget(c28297833.rmtg)
e2:SetOperation(c28297833.rmop)
c:RegisterEffect(e2)
end
function c28297833.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,PLAYER_ALL,LOCATION_REMOVED)
end
function c28297833.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,LOCATION_REMOVED,LOCATION_REMOVED)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK)
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+0x1ff0000)
e1:SetValue(ct*100)
c:RegisterEffect(e1)
end
end
function c28297833.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,5,PLAYER_ALL,LOCATION_DECK)
end
function c28297833.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g1=Duel.GetDecktopGroup(tp,5)
local g2=Duel.GetDecktopGroup(1-tp,5)
g1:Merge(g2)
Duel.DisableShuffleCheck()
Duel.Remove(g1,POS_FACEUP,REASON_EFFECT)
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e1:SetValue(500)
c:RegisterEffect(e1)
end
end | gpl-2.0 |
Turttle/darkstar | scripts/zones/Kazham/npcs/Toji_Mumosulah.lua | 37 | 1558 | -----------------------------------
-- Area: Kazham
-- NPC: Toji Mumosulah
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Kazham/TextIDs"] = nil;
require("scripts/zones/Kazham/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,TOJIMUMOSULAH_SHOP_DIALOG);
stock = {0x0070,456, -- Yellow Jar
0x338F,95, -- Blood Stone
0x3314,3510, -- Fang Necklace
0x3409,1667, -- Bone Earring
0x43C7,4747, -- Gemshorn
0x4261,69, -- Peeled Crayfish
0x4266,36, -- Insect Paste
0x45D4,165, -- Fish Broth
0x45D8,695, -- Seedbed Soil
0x03FD,450, -- Hatchet
0x137B,328, -- Scroll of Army's Paeon II
0x13d7,64528, -- Scroll of Foe Lullaby II
0x137C,3312, -- Scroll of Army's Paeon III
0x1364,8726} -- Scroll of Monomi: Ichi
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c14057297.lua | 7 | 1593 | --死なばもろとも
function c14057297.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,14057297+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c14057297.condition)
e1:SetTarget(c14057297.target)
e1:SetOperation(c14057297.activate)
c:RegisterEffect(e1)
end
function c14057297.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>=3 and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>=3
end
function c14057297.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,5) and Duel.IsPlayerCanDraw(1-tp,5) end
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,5)
end
function c14057297.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_HAND,LOCATION_HAND)==0 then return end
local p=tp
local st=0
for i=1,2 do
local sg=Duel.GetFieldGroup(p,LOCATION_HAND,0)
Duel.SendtoDeck(sg,nil,0,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK)
if ct>0 then
st=st+ct
Duel.SortDecktop(p,p,ct)
for j=1,ct do
local mg=Duel.GetDecktopGroup(p,1)
Duel.MoveSequence(mg:GetFirst(),1)
end
end
p=1-p
end
local lp=Duel.GetLP(tp)
Duel.SetLP(tp,lp-st*300)
if Duel.GetLP(tp)>0 then
Duel.BreakEffect()
Duel.Draw(tp,5,REASON_EFFECT)
Duel.Draw(1-tp,5,REASON_EFFECT)
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/spells/bluemagic/foot_kick.lua | 35 | 1687 | -----------------------------------------
-- Spell: Foot Kick
-- Deals critical damage. Chance of critical hit varies with TP
-- Spell cost: 5 MP
-- Monster Type: Beasts
-- Spell Type: Physical (Slashing)
-- Blue Magic Points: 2
-- Stat Bonus: AGI+1
-- Level: 1
-- Casting Time: 0.5 seconds
-- Recast Time: 6.5 seconds
-- Skillchain Property: Detonation (can open Scission or Gravitation)
-- Combos: Lizard Killer
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_CRITICAL;
params.dmgtype = DMGTYPE_SLASH;
params.scattr = SC_DETONATION;
params.numhits = 1;
params.multiplier = 1.0;
params.tp150 = 1.0;
params.tp300 = 1.0;
params.azuretp = 1.0;
params.duppercap = 9;
params.str_wsc = 0.1;
params.dex_wsc = 0.1;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
return damage;
end; | gpl-3.0 |
newbots/dark2 | plugins/anti_ads.lua | 61 | 1032 |
local function run(msg)
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)]['settings']['antilink'] == 'yes' then
if not is_momod(msg) then
chat_del_user('chat#id'..msg.to.id, 'user#id'..msg.from.id, ok_cb, true)
local msgads = 'ForbiddenAdText'
local receiver = msg.to.id
send_large_msg('chat#id'..receiver, msg.."\n", ok_cb, false)
end
end
end
return {patterns = {
"[Hh][Tt][Tt][Pp][Ss]://[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/[Jj][Oo][Ii][Nn][Cc][Hh][Aa][Tt]/",
"[Hh][Tt][Tt][Pp][Ss]://[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/[Jj][Oo][Ii][Nn][Cc][Hh][Aa][Tt]",
"[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/[Jj][Oo][Ii][Nn][Cc][Hh][Aa][Tt]/",
"[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/[Jj][Oo][Ii][Nn][Cc][Hh][Aa][Tt]/",
"[Hh][Tt][Tt][Pp]://",
"[Ww][Ww][Ww]:",
"عضویت",
}, run = run}
--Copyright and edit; @behroozyaghi
--Persian Translate; @behroozyaghi
--ch : @nod32team
--کپی بدون ذکر منبع حرام است
| gpl-2.0 |
dickeyf/darkstar | scripts/zones/Qufim_Island/npcs/Jiwon.lua | 13 | 1889 | -----------------------------------
-- Area: Qufim Island
-- NPC: Jiwon
-- Type: Outpost Vendor
-- @pos -249 -19 300 126
-----------------------------------
package.loaded["scripts/zones/Qufim_Island/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/conquest");
require("scripts/zones/Qufim_Island/TextIDs");
local region = QUFIMISLAND;
local csid = 0x7ff4;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local owner = GetRegionOwner(region);
local arg1 = getArg1(owner,player);
if (owner == player:getNation()) then
nation = 1;
elseif (arg1 < 1792) then
nation = 2;
else
nation = 0;
end
player:startEvent(csid,nation,OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP(),0,0,0);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("OPTION: %u",option);
player:updateEvent(player:getGil(),OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP());
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("OPTION: %u",option);
if (option == 1) then
ShowOPVendorShop(player);
elseif (option == 2) then
if (player:delGil(OP_TeleFee(player,region))) then
toHomeNation(player);
end
elseif (option == 6) then
player:delCP(OP_TeleFee(player,region));
toHomeNation(player);
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c90239723.lua | 5 | 2666 | --D・リペアユニット
function c90239723.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCost(c90239723.cost)
e1:SetTarget(c90239723.target)
e1:SetOperation(c90239723.operation)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetOperation(c90239723.desop)
c:RegisterEffect(e2)
--Pos limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
c:RegisterEffect(e3)
end
function c90239723.cfilter(c)
return c:IsSetCard(0x26) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function c90239723.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c90239723.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c90239723.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function c90239723.filter(c,e,tp)
return c:IsSetCard(0x26) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c90239723.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c90239723.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c90239723.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c90239723.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c90239723.eqlimit(e,c)
return e:GetOwner()==c
end
function c90239723.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 then return end
Duel.Equip(tp,c,tc)
--Add Equip limit
e:SetLabelObject(tc)
tc:CreateRelation(c,RESET_EVENT+0x1fe0000)
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetValue(c90239723.eqlimit)
c:RegisterEffect(e1)
end
end
function c90239723.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if tc and tc:IsLocation(LOCATION_MZONE) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/entities/bigmouth.lua | 1 | 5350 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- EEL
-- ================================================================================================
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
v.dir = 0
v.switchDirDelay = 0
v.wiggleTime = 0
v.wiggleDir = 1
v.interestTimer = 0
v.colorRevertTimer = 0
v.collisionSegs = 50
v.avoidLerp = 0
v.avoidDir = 1
v.interest = false
v.paraHits = 3
v.openTimer = 0
v.parasite = true
-- initializes the entity
function init(me)
-- oldhealth : 40
setupBasicEntity(
me,
"", -- texture
50, -- health
1, -- manaballamount
1, -- exp
1, -- money
32, -- collideRadius (only used if hit entities is on)
STATE_IDLE, -- initState
90, -- sprite width
90, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
-1, -- updateCull -1: disabled, default: 4000
1
)
entity_setDropChance(me, 50)
v.lungeDelay = 1.0 -- prevent the nautilus from attacking right away
--entity_initHair(me, 80, 4, 32, "eel-0001")
entity_initSkeletal(me, "BigMouth")
v.switchDirDelay = math.random(800)/100.0
v.naija = getNaija()
entity_setDeathParticleEffect(me, "TinyBlueExplode")
entity_generateCollisionMask(me)
entity_animate(me, "idle", -1)
entity_setCullRadius(me, 256)
end
local function lunge(me)
v.lungeDelay = 0
entity_setMaxSpeedLerp(me, 1.5)
entity_setMaxSpeedLerp(me, 1, 1)
entity_addVel(me, math.random(1000)-500, math.random(1000)-500)
end
-- the entity's main update function
function update(me, dt)
if isForm(FORM_BEAST) then
entity_setActivationType(me, AT_CLICK)
else
entity_setActivationType(me, AT_NONE)
end
entity_handleShotCollisionsSkeletal(me)
if entity_getState(me)==STATE_IDLE then
v.lungeDelay = v.lungeDelay + dt
if v.lungeDelay > 3 then
lunge(me)
end
if not entity_hasTarget(me) then
entity_findTarget(me, 1000)
else
v.openTimer = v.openTimer + dt
entity_doEntityAvoidance(me, dt, 32, 0.1)
entity_doCollisionAvoidance(me, dt, 8, 1.0)
entity_flipToVel(me)
entity_findTarget(me, 1200)
if v.openTimer > 5 then
if v.parasite then
entity_setState(me, STATE_OPEN)
end
v.openTimer = 0 + math.random(3)
end
end
entity_touchAvatarDamage(me, 64, 0, 800)
elseif entity_isState(me, STATE_OPEN) then
entity_doEntityAvoidance(me, dt, 32, 0.1)
entity_doCollisionAvoidance(me, dt, 8, 1.0)
if not entity_isAnimating(me) then
entity_touchAvatarDamage(me, 64, 0.5, 800)
entity_pullEntities(me, entity_x(me), entity_y(me), 1000, 1700, dt)
local e = getFirstEntity()
while e ~= 0 do
if entity_getEntityType(e)==ET_ENEMY and e ~= me then
if entity_isEntityInRange(me, e, 64 + entity_getCollideRadius(e)) then
entity_damage(e, me, dt*20)
end
end
e = getNextEntity()
end
else
entity_touchAvatarDamage(me, 64, 0, 800)
end
end
entity_updateMovement(me, dt)
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
entity_setMaxSpeed(me, 300)
lunge(me)
elseif entity_isState(me, STATE_OPEN) then
entity_animate(me, "open")
entity_setMaxSpeedLerp(me, 0.2, 0.1)
entity_setStateTime(me, 5)
elseif entity_isState(me, STATE_DEAD) then
if v.parasite then
local e = createEntity("BigMouthParasite", "", entity_getPosition(me))
entity_setHealth(e, v.paraHits*2)
end
end
end
function exitState(me)
if entity_isState(me, STATE_OPEN) then
entity_setState(me, STATE_IDLE)
end
end
function hitSurface(me)
end
function damage(me, attacker, bone, damageType, dmg)
if v.parasite and bone_isName(bone,"Parasite") then
bone_damageFlash(bone)
v.paraHits = v.paraHits - dmg
if v.paraHits <= 0 then
bone_alpha(bone, 0)
v.parasite = false
-- die and kill parasite
--entity_changeHealth(me, 0)
--createEntity("BigMouthParasite", "", bone_getWorldPosition(bone))
--return true
end
return false
end
return true
end
function songNote(me, note)
end
function dieNormal(me)
if chance(90) then
spawnIngredient("ButterySeaLoaf", entity_x(me), entity_y(me))
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/zones/Bastok_Mines/npcs/Leonie.lua | 13 | 1060 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Leonie
-- Type: Room Renters
-- @zone: 234
-- @pos 118.871 -0.004 -83.916
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0238);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c34968834.lua | 2 | 2384 | --暗黒界の鬼神 ケルト
function c34968834.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(34968834,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(c34968834.spcon)
e1:SetTarget(c34968834.sptg)
e1:SetOperation(c34968834.spop)
c:RegisterEffect(e1)
end
function c34968834.spcon(e,tp,eg,ep,ev,re,r,rp)
e:SetLabel(e:GetHandler():GetPreviousControler())
return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and bit.band(r,0x4040)==0x4040
end
function c34968834.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
if rp~=tp and tp==e:GetLabel() then
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
end
function c34968834.filter(c,e,tp)
return c:IsRace(RACE_FIEND)
and ((Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
or (Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)))
end
function c34968834.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)==0 then return end
if rp~=tp and tp==e:GetLabel() and Duel.IsExistingMatchingCard(c34968834.filter,tp,LOCATION_DECK,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(34968834,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c34968834.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
local op=0
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(34968834,2),aux.Stringid(34968834,3))
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(34968834,2))
elseif b2 then
op=Duel.SelectOption(tp,aux.Stringid(34968834,3))+1
else return end
if op==0 then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
else
Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP)
end
end
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/globals/weaponskills/tachi_ageha.lua | 30 | 1716 | -----------------------------------
-- Tachi Ageha
-- Great Katana weapon skill
-- Skill Level: 300
-- Lowers target's defense. Chance of lowering target's defense varies with TP.
-- 30% Defense Down
-- Duration of effect is exactly 3 minutes.
-- Aligned with the Shadow Gorget, Soil Gorget.
-- Aligned with the Shadow Belt, Soil Belt.
-- Element: None
-- Skillchain Properties: Compression/Scission
-- Modifiers: CHR:60% STR:40%
-- 100%TP 200%TP 300%TP
-- 2.625 2.625 2.625
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 1;
params.ftp100 = 2.80; params.ftp200 = 2.80; params.ftp300 = 2.80;
params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.50;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp100 = 2.625; params.ftp200 = 2.625; params.ftp300 = 2.625;
params.str_wsc = 0.4; params.chr_wsc = 0.6;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
if damage > 0 and (target:hasStatusEffect(EFFECT_DEFENSE_DOWN) == false) then
target:addStatusEffect(EFFECT_DEFENSE_DOWN, 25, 0, 180);
end
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
Turttle/darkstar | scripts/zones/Western_Adoulin/npcs/HomePoint#1.lua | 17 | 1240 | -----------------------------------
-- Area: Western_Adoulin
-- NPC: HomePoint#1
-- @pos
-----------------------------------
package.loaded["scripts/zones/Western_Adoulin/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Western_Adoulin/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fc, 44);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fc) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
iskygame/skynet | lualib/sharedata/corelib.lua | 5 | 3306 | local core = require "sharedata.core"
local type = type
local rawset = rawset
local conf = {}
conf.host = {
new = core.new,
delete = core.delete,
getref = core.getref,
markdirty = core.markdirty,
incref = core.incref,
decref = core.decref,
}
local meta = {}
local isdirty = core.isdirty
local index = core.index
local needupdate = core.needupdate
local len = core.len
local core_nextkey = core.nextkey
local function findroot(self)
while self.__parent do
self = self.__parent
end
return self
end
local function update(root, cobj, gcobj)
root.__obj = cobj
root.__gcobj = gcobj
local children = root.__cache
if children then
for k,v in pairs(children) do
local pointer = index(cobj, k)
if type(pointer) == "userdata" then
update(v, pointer, gcobj)
else
children[k] = nil
end
end
end
end
local function genkey(self)
local key = tostring(self.__key)
while self.__parent do
self = self.__parent
key = self.__key .. "." .. key
end
return key
end
local function getcobj(self)
local obj = self.__obj
if isdirty(obj) then
local newobj, newtbl = needupdate(self.__gcobj)
if newobj then
local newgcobj = newtbl.__gcobj
local root = findroot(self)
update(root, newobj, newgcobj)
if obj == self.__obj then
error ("The key [" .. genkey(self) .. "] doesn't exist after update")
end
obj = self.__obj
end
end
return obj
end
function meta:__newindex(key, value)
error ("Error newindex, the key [" .. genkey(self) .. "]")
end
function meta:__index(key)
local obj = getcobj(self)
local v = index(obj, key)
if type(v) == "userdata" then
local children = self.__cache
if children == nil then
children = {}
rawset(self, "__cache", children)
end
local r = children[key]
if r then
return r
end
r = setmetatable({
__obj = v,
__gcobj = self.__gcobj,
__parent = self,
__key = key,
}, meta)
children[key] = r
return r
else
return v
end
end
function meta:__len()
return len(getcobj(self))
end
function meta:__pairs()
return conf.next, self, nil
end
function conf.next(obj, key)
local cobj = getcobj(obj)
local nextkey = core_nextkey(cobj, key)
if nextkey then
return nextkey, obj[nextkey]
end
end
function conf.box(obj)
local gcobj = core.box(obj)
return setmetatable({
__parent = false,
__obj = obj,
__gcobj = gcobj,
__key = "",
} , meta)
end
function conf.update(self, pointer)
local cobj = self.__obj
assert(isdirty(cobj), "Only dirty object can be update")
core.update(self.__gcobj, pointer, { __gcobj = core.box(pointer) })
end
function conf.flush(obj)
getcobj(obj)
end
local function clone_table(cobj)
local obj = {}
local key
while true do
key = core_nextkey(cobj, key)
if key == nil then
break
end
local v = index(cobj, key)
if type(v) == "userdata" then
v = clone_table(v)
end
obj[key] = v
end
return obj
end
local function find_node(cobj, key, ...)
if key == nil then
return cobj
end
local cobj = index(cobj, key)
if cobj == nil then
return nil
end
if type(cobj) == "userdata" then
return find_node(cobj, ...)
end
return cobj
end
function conf.copy(cobj, ...)
cobj = find_node(cobj, ...)
if cobj then
if type(cobj) == "userdata" then
return clone_table(cobj)
else
return cobj
end
end
end
return conf
| mit |
Turttle/darkstar | scripts/zones/Garlaige_Citadel/npcs/qm1.lua | 17 | 1630 | -----------------------------------
-- Area: Garlaige Citadel
-- NPC: qm1 (???)
-- Involved In Quest: Altana's Sorrow
-- @pos -282.339 0.001 261.707 200
-----------------------------------
package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Garlaige_Citadel/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local AltanaSorrow = player:getQuestStatus(BASTOK,ALTANA_S_SORROW);
local VirnageLetter = player:hasKeyItem(LETTER_FROM_VIRNAGE);
local DivinePaint = player:hasKeyItem(BUCKET_OF_DIVINE_PAINT);
if (AltanaSorrow == QUEST_ACCEPTED and VirnageLetter == false and DivinePaint == false) then
player:addKeyItem(BUCKET_OF_DIVINE_PAINT);
player:messageSpecial(KEYITEM_OBTAINED,BUCKET_OF_DIVINE_PAINT);
else
player:messageSpecial(YOU_FIND_NOTHING);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID2: %u",csid);
--printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/zones/Jugner_Forest_[S]/Zone.lua | 12 | 1790 | -----------------------------------
--
-- Zone: Jugner_Forest_[S] (82)
--
-----------------------------------
package.loaded["scripts/zones/Jugner_Forest_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Jugner_Forest_[S]/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(621.865,-6.665,300.264,149);
end
if (player:getQuestStatus(CRYSTAL_WAR,CLAWS_OF_THE_GRIFFON) == QUEST_ACCEPTED and player:getVar("ClawsOfGriffonProg") == 0) then
cs = 0x00C8;
elseif (player:getVar("roadToDivadomCS") == 1) then
cs = 0x0069;
end;
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00C8) then
player:setVar("ClawsOfGriffonProg",1);
elseif (csid == 0x0069 ) then
player:setVar("roadToDivadomCS", 2);
end;
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c29876529.lua | 2 | 1454 | --闇の閃光
function c29876529.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,0x1e0)
e1:SetCost(c29876529.cost)
e1:SetTarget(c29876529.target)
e1:SetOperation(c29876529.activate)
c:RegisterEffect(e1)
end
function c29876529.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function c29876529.costfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAttackAbove(1500)
and Duel.IsExistingMatchingCard(c29876529.dfilter,0,LOCATION_MZONE,LOCATION_MZONE,1,c)
end
function c29876529.dfilter(c)
return c:IsStatus(STATUS_SPSUMMON_TURN)
end
function c29876529.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=0 then
e:SetLabel(0)
return Duel.CheckReleaseGroup(tp,c29876529.costfilter,1,nil)
else
return Duel.IsExistingMatchingCard(c29876529.dfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
end
if e:GetLabel()==1 then
e:SetLabel(0)
local rg=Duel.SelectReleaseGroup(tp,c29876529.costfilter,1,1,nil)
Duel.Release(rg,REASON_COST)
end
local g=Duel.GetMatchingGroup(c29876529.dfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c29876529.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c29876529.dfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
| gpl-2.0 |
chrisliebert/quick-3d | ffi/Lua/quick3d.lua | 1 | 12204 | -- Copyright (C) 2016 Chris Liebert
local wrapper = nil
local ffi = nil
function require_shared_library()
wrapper = require "quick3dwrapper"
end
-- Determine whether platform is Windows
function isWindows()
if package.config:sub(1,1) == "\\" then return true end
end
-- Generate the wrapper source and compile the shared libarary
function build_wrapper(target_build, sqlite3)
-- Generate quick3d_wrapper.c -> quick3dwrapper
local make_cmd = "cargo build"
if sqlite3 then make_cmd = "cargo build --features sqlite" end
if target_build == "release" then make_cmd = make_cmd .. " --release" end
local make_result = os.execute(make_cmd)
if not make_result == 0 then
os.exit(2)
end
end
function quick3d_relaunch_with_exported_unix_lib_path()
-- Attempt to export the current directory to LD_LIBRARY_PATH on Unix systems
local ld_lib_path_exported = os.getenv("QUICK3D_SHARED_LIBRARY_PATH_EXPORTED")
if not (ld_lib_path_exported == nil) then
if ld_lib_path_exported == "TRUE" then ld_lib_path_exported = true
else ld_lib_path_exported = false end
else
ld_lib_path_exported = false
end
-- Generate command used to launch this file
-- See https://www.lua.org/pil/1.4.html
local i = 0
local rerun_command = ""
while not (arg[i] == nil) do
rerun_command = arg[i] .. " " .. rerun_command
i = i - 1
end
i=1
while not (arg[i] == nil) do
rerun_command = rerun_command .. arg[i] .. " "
i = i + 1
end
-- Update LD_LIBRARY_PATH and QUICK3D_SHARED_LIBRARY_PATH_EXPORTED
rerun_command = "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`pwd` && " .. rerun_command
rerun_command = "export QUICK3D_SHARED_LIBRARY_PATH_EXPORTED=TRUE && " .. rerun_command
if not ld_lib_path_exported then
print(rerun_command)
if not os.execute(rerun_command) == 0 then
print("Failed to set current directory in LD_LIBRARY_PATH")
else
os.exit(0)
end
end
end
-- Load the shared library
function quick3d_init(target_build, sqlite3)
if pcall(require_shared_library) then
print "Loaded shared library"
else
print "Unable to load shared libraries"
-- On Unix systems, attempt to set LD_LIBRARY_PATH in order to find .so files
if not isWindows() then
print("Attempting to export LD_LIBRARY_PATH")
quick3d_relaunch_with_exported_unix_lib_path()
if not pcall(require_shared_library) then
print "Unable to find shared libraries"
else
return wrapper
end
end
-- Unable to load shared libraries, try to build the wrapper
print ("Building " .. target_build .. " shared libraries")
build_wrapper(target_build, sqlite3)
-- try to load the shared library again
if not pcall(require_shared_library) then
print "Unable to load quick3dwrapper shared libraries"
os.exit(2)
end
end
return wrapper
end
function get_quick3d_target_path(target)
if isWindows() then
return "../../target/" .. target .. "/quick3d.dll"
else
return "../../target/" .. target .. "/libquick3d.so"
end
end
function quick3d_init_luajitffi(target_build, sqlite3)
if ffi == nil then ffi = require("ffi") end
print("Using " .. target_build .. " " .. jit.version .. " FFI module")
local quick3d_interface_file = io.open("../../quick3d.h", "r")
if not quick3d_interface_file then
error("Unable to load ../../quick3d.h")
end
local quick3d_interface_file_contents = quick3d_interface_file:read("*a")
quick3d_interface_file:close()
ffi.cdef(quick3d_interface_file_contents)
-- LuaJIT doesn't require an additional wrapper library to access the quick3d shared library
-- however the LuaJIT FFI library needs to load the native declarations in ../../quick3d.i
-- this file is also used to build the wrapper library (not used here)
local quick3d_shared_lib_path = get_quick3d_target_path(target_build)
local success
success, wrapper = pcall(ffi.load, quick3d_shared_lib_path)
if not success then
local cargo_cmd = "cargo build"
if sqlite3 then
cargo_cmd = "cargo build --features sqlite"
end
if target_build == "release" then
cargo_cmd = cargo_cmd .. " --release"
end
local make_cmd = "cd ../.. && cargo clean -p quick3d && " .. cargo_cmd .. " && cd ffi/Lua"
print(make_cmd)
if not os.execute(make_cmd) == 0 then
error("Unable to execute " .. make_cmd)
end
success, wrapper = pcall(ffi.load, quick3d_shared_lib_path)
if not success then
error("Unable to load LuaJIT FFI module")
end
end
print("Loaded " .. quick3d_shared_lib_path)
return wrapper
end
function append_shared_lib_ext(filename)
if isWindows() then
return filename .. ".dll"
else
return filename .. ".so"
end
end
function prepend_shared_lib_prefix(filename)
if isWindows() then
return filename
else
return "lib" .. filename
end
end
-- Clean the shared library residual files
function quick3d_clean(target_build)
local quick3d_filename = append_shared_lib_ext("quick3d")
-- filenames contains a list of files that will attempt to be deleted
local filenames = {
quick3d_filename,
append_shared_lib_ext("quick3dwrapper"),
append_shared_lib_ext("wrapper/quick3d"),
"wrapper/quick3d.i",
"wrapper/quick3d.h"
}
if isWindows() then
table.insert(filenames, "wrapper/quick3d.lib")
table.insert(filenames, "wrapper/sqlite3.lib")
table.insert(filenames, "../../target/" .. target_build .. "/quick3d.lib")
else
quick3d_filename = prepend_shared_lib_prefix(quick3d_filename)
table.insert(filenames, quick3d_filename)
table.insert(filenames, "wrapper/" .. quick3d_filename)
end
if not os.execute("cargo clean") == 0 then
print("Unable to run cargo clean")
end
local quick3d_clean_cmd = "cargo clean -p quick3d"
if target_build == "release" then quick3d_clean_cmd = quick3d_clean_cmd .. " --release" end
local make_result = os.execute("cd ../.. && " .. quick3d_clean_cmd .. " && cd ffi/Lua")
if not make_result == 0 then
print("Unable to clean quick3d build target")
os.exit(3)
else
print("Executed " .. quick3d_clean_cmd .. " in ../..")
end
for i, filename in ipairs(filenames) do
if os.remove(filename) then
print("Removed "..filename)
end
end
end
function quick3d_read_console_buffer(console)
local use_luajitffi = not(ffi == nil)
local console_command = wrapper.read_console_buffer(console)
-- The LuaJIT FFI api must wrap functions returning char* in ffi.string
-- The Lua SWIG wrapper version does not require this
if use_luajitffi then
console_command = ffi.string(console_command) end
return console_command
end
-- Load LUA code from a string
function load_string(command)
-- Load code in a way that supports multiple versions of LUA
-- See http://stackoverflow.com/questions/9268954/lua-pass-context-into-loadstring
if (setenv or setfenv) and loadstring then
-- Lua 5.1/5.2
local context = {}
setmetatable(context, { __index = _G })
context.string = string
context.table = table
local f = loadstring(command)
if f == nil then return nil end
-- The enviroment must be set in order to access the scripts global variables
if setenv then
setenv(f, context)
elseif setfenv then
setfenv(1, context)
end
return f
else
-- Lua >= 5.3
local f = load(command, "function() " ..command .. " end", "t", _ENV)
return f
end
end
-- Ensure stdout is captured in all threads
-- This improves support on consoles such as msys
io.stdout:setvbuf 'no'
-- Evaluate an expression or function
function eval(command)
local f = load_string(command)
if f == nil then
-- If f is nill, it could still be an expression in which case we return it and print the value
f = load_string("return " .. command)
assert(f)
result = f()
print("Expression returned "..result)
else
-- Otherwise we just call the function
local result = f()
if not result == nil then
-- If the function returns a value, print it
print("Function returned ".. result)
end
end
end
-- Camera object wrapper
Camera = {}
Camera.__index = Camera
function Camera.aim(self, x, y)
self.struct = wrapper.camera_aim(self.struct, x, y)
end
function Camera.create(self, screen_width, screen_height)
local camera = {}
setmetatable(camera, Camera)
self.struct = wrapper.create_camera(screen_width, screen_height)
return camera
end
function Camera.move_forward(self, amount)
self.struct = wrapper.camera_move_forward(self.struct, amount)
end
function Camera.move_backward(self, amount)
self.struct = wrapper.camera_move_backward(self.struct, amount)
end
function Camera.move_left(self, amount)
self.struct = wrapper.camera_move_left(self.struct, amount)
end
function Camera.move_right(self, amount)
self.struct = wrapper.camera_move_right(self.struct, amount)
end
-- Display object wrapper
Display = {}
Display.__index = Display
function Display.create(self, screen_width, screen_height, window_title)
local display = {}
setmetatable(display, Display)
self.struct = wrapper.create_display(screen_width, screen_height, window_title)
return display
end
function Display.hide(self)
wrapper.window_hide(self.struct)
end
function Display.show(self)
wrapper.window_show(self.struct)
end
-- Renderer object wrapper
Renderer = {}
Renderer.__index = Renderer
function Renderer.create_from_binary(self, bin_filename, display)
local renderer = {}
setmetatable(renderer, Renderer)
self.struct = wrapper.create_renderer_from_binary(bin_filename, display.struct)
return renderer
end
function Renderer.create_from_compressed_binary(self, bin_filename, display)
local renderer = {}
setmetatable(renderer, Renderer)
self.struct = wrapper.create_renderer_from_compressed_binary(bin_filename, display.struct)
return renderer
end
function Renderer.create_from_database(self, db_filename, display)
local renderer = {}
setmetatable(renderer, Renderer)
local dbloader = wrapper.create_db_loader(db_filename)
self.struct = wrapper.create_renderer_from_db_loader(dbloader, display.struct)
wrapper.free_db_loader(dbloader)
return renderer
end
function Renderer.render(self, shader, camera, display)
wrapper.render(self.struct, shader.struct, camera.struct, display.struct)
end
-- Shader object wrapper
Shader = {}
Shader.__index = Shader
function Shader.create(self, name, db_filename, display)
local shader = {}
setmetatable(shader, Shader)
local dbloader = wrapper.create_db_loader(db_filename)
self.struct = wrapper.get_shader_from_dbloader(name, dbloader, display.struct)
wrapper.free_db_loader(dbloader)
return shader
end
function Shader.default(self, display)
local shader = {}
setmetatable(shader, Shader)
self.struct = wrapper.shader_default(display.struct)
return shader
end
-- Shader object wrapper
EventBuffer = {}
EventBuffer.__index = EventBuffer
function EventBuffer.get(self, display)
local events = {}
setmetatable(events, EventBuffer)
self.struct = wrapper.get_events(display.struct)
return events
end
function EventBuffer.free(self)
wrapper.free_events(self.struct)
end
function EventBuffer.display_closed(self)
return wrapper.display_closed(self.struct)
end
function EventBuffer.empty(self)
return wrapper.events_empty(self.struct)
end
function EventBuffer.print(self)
wrapper.print_events(self.struct)
end
function EventBuffer.key_pressed(self, keycode)
return wrapper.key_pressed(self.struct, keycode)
end
function EventBuffer.mouse_moved(self, keycode)
local mouse = wrapper.mouse_moved(self.struct)
local x, y = mouse.x, mouse.y
wrapper.free_mouse(mouse)
return x, y
end
function EventBuffer.mouse_pressed_left(self, keycode)
return wrapper.mouse_pressed_left(self.struct)
end
function EventBuffer.mouse_pressed_right(self, keycode)
return wrapper.mouse_pressed_right(self.struct)
end
function EventBuffer.mouse_released_left(self, keycode)
return wrapper.mouse_released_left(self.struct)
end
function EventBuffer.mouse_released_right(self, keycode)
return wrapper.mouse_released_right(self.struct)
end | mit |
Turttle/darkstar | scripts/globals/items/smilodon_liver.lua | 18 | 1282 | -----------------------------------------
-- ID: 5668
-- Item: Smilodon Liver
-- Food Effect: 5Min, Galka only
-----------------------------------------
-- Strength 5
-- Intelligence -7
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:getRace() ~= 8) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_MEAT) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5668);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 5);
target:addMod(MOD_INT, -7);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 5);
target:delMod(MOD_INT, -7);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c26842483.lua | 5 | 1026 | --ジャスティス・ブリンガー
function c26842483.initial_effect(c)
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(26842483,0))
e1:SetCategory(CATEGORY_NEGATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c26842483.condition)
e1:SetTarget(c26842483.target)
e1:SetOperation(c26842483.operation)
c:RegisterEffect(e1)
end
function c26842483.condition(e,tp,eg,ep,ev,re,r,rp,chk)
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
return ep~=tp and loc==LOCATION_MZONE and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
and bit.band(re:GetHandler():GetSummonType(),SUMMON_TYPE_SPECIAL)~=0
end
function c26842483.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function c26842483.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c60990740.lua | 2 | 2005 | --絶対王 バック・ジャック
function c60990740.initial_effect(c)
--sset
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,60990740)
e1:SetCondition(c60990740.condition)
e1:SetCost(c60990740.cost)
e1:SetTarget(c60990740.target)
e1:SetOperation(c60990740.operation)
c:RegisterEffect(e1)
--sort
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,60990741)
e2:SetTarget(c60990740.sdtg)
e2:SetOperation(c60990740.sdop)
c:RegisterEffect(e2)
end
function c60990740.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
function c60990740.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c60990740.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_CANNOT_SSET) end
end
function c60990740.operation(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
Duel.ConfirmDecktop(tp,1)
local tc=Duel.GetDecktopGroup(tp,1):GetFirst()
Duel.DisableShuffleCheck()
if tc:GetType()==TYPE_TRAP and tc:IsSSetable() then
Duel.SSet(tp,tc)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1)
else
Duel.SendtoGrave(tc,REASON_EFFECT+REASON_REVEAL)
end
end
function c60990740.sdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>2 end
end
function c60990740.sdop(e,tp,eg,ep,ev,re,r,rp)
Duel.SortDecktop(tp,tp,3)
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/items/bowl_of_riverfin_soup.lua | 18 | 1891 | -----------------------------------------
-- ID: 6069
-- Item: Bowl of Riverfin Soup
-- Food Effect: 3 Hrs, All Races
-----------------------------------------
-- Accuracy % 14 Cap 90
-- Ranged Accuracy % 14 Cap 90
-- Attack % 18 Cap 80
-- Ranged Attack % 18 Cap 80
-- Amorph Killer 5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,6069);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_ACCP, 14);
target:addMod(MOD_FOOD_ACC_CAP, 90);
target:addMod(MOD_FOOD_RACCP, 14);
target:addMod(MOD_FOOD_RACC_CAP, 90);
target:addMod(MOD_FOOD_ATTP, 18);
target:addMod(MOD_FOOD_ATT_CAP, 80);
target:addMod(MOD_FOOD_RATTP, 18);
target:addMod(MOD_FOOD_RATT_CAP, 80);
target:addMod(MOD_AMORPH_KILLER, 5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_ACCP, 14);
target:delMod(MOD_FOOD_ACC_CAP, 90);
target:delMod(MOD_FOOD_RACCP, 14);
target:delMod(MOD_FOOD_RACC_CAP, 90);
target:delMod(MOD_FOOD_ATTP, 18);
target:delMod(MOD_FOOD_ATT_CAP, 80);
target:delMod(MOD_FOOD_RATTP, 18);
target:delMod(MOD_FOOD_RATT_CAP, 80);
target:delMod(MOD_AMORPH_KILLER, 5);
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/globals/effects/addendum_white.lua | 14 | 2063 | -----------------------------------
--
--
--
-----------------------------------
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:recalculateAbilitiesTable();
local bonus = effect:getPower();
local regen = effect:getSubPower();
target:addMod(MOD_WHITE_MAGIC_COST, -bonus);
target:addMod(MOD_WHITE_MAGIC_CAST, -bonus);
target:addMod(MOD_WHITE_MAGIC_RECAST, -bonus);
if not (target:hasStatusEffect(EFFECT_TABULA_RASA)) then
target:addMod(MOD_WHITE_MAGIC_COST, -10);
target:addMod(MOD_WHITE_MAGIC_CAST, -10);
target:addMod(MOD_WHITE_MAGIC_RECAST, -10);
target:addMod(MOD_BLACK_MAGIC_COST, 20);
target:addMod(MOD_BLACK_MAGIC_CAST, 20);
target:addMod(MOD_BLACK_MAGIC_RECAST, 20);
target:addMod(MOD_REGEN_EFFECT, regen);
target:addMod(MOD_REGEN_DURATION, regen*2);
end
target:recalculateSkillsTable();
end;
-----------------------------------
-- onEffectTick Action
-----------------------------------
function onEffectTick(target,effect)
end;
-----------------------------------
-- onEffectLose Action
-----------------------------------
function onEffectLose(target,effect)
target:recalculateAbilitiesTable();
local bonus = effect:getPower();
local regen = effect:getSubPower();
target:delMod(MOD_WHITE_MAGIC_COST, -bonus);
target:delMod(MOD_WHITE_MAGIC_CAST, -bonus);
target:delMod(MOD_WHITE_MAGIC_RECAST, -bonus);
if not (target:hasStatusEffect(EFFECT_TABULA_RASA)) then
target:delMod(MOD_WHITE_MAGIC_COST, -10);
target:delMod(MOD_WHITE_MAGIC_CAST, -10);
target:delMod(MOD_WHITE_MAGIC_RECAST, -10);
target:delMod(MOD_BLACK_MAGIC_COST, 20);
target:delMod(MOD_BLACK_MAGIC_CAST, 20);
target:delMod(MOD_BLACK_MAGIC_RECAST, 20);
target:delMod(MOD_REGEN_EFFECT, regen);
target:delMod(MOD_REGEN_DURATION, regen*2);
end
target:recalculateSkillsTable();
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c60681103.lua | 2 | 2934 | --巨神竜フェルグラント
function c60681103.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCondition(c60681103.rmcon)
e1:SetTarget(c60681103.rmtg)
e1:SetOperation(c60681103.rmop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCondition(aux.bdocon)
e2:SetTarget(c60681103.sptg)
e2:SetOperation(c60681103.spop)
c:RegisterEffect(e2)
end
function c60681103.rmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonLocation()==LOCATION_GRAVE
end
function c60681103.rmfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToRemove()
end
function c60681103.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and chkc:IsControler(1-tp) and c60681103.rmfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c60681103.rmfilter,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,c60681103.rmfilter,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c60681103.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
local atk=0
if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 then
if tc:IsType(TYPE_XYZ) then atk=tc:GetRank() else atk=tc:GetLevel() end
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk*100)
e1:SetReset(RESET_EVENT+0x1ff0000)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
end
end
end
function c60681103.filter(c,e,tp)
return c:IsRace(RACE_DRAGON) and (c:GetLevel()==7 or c:GetLevel()==8) and not c:IsCode(60681103)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c60681103.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and c60681103.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c60681103.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c60681103.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c60681103.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c49721904.lua | 2 | 1198 | --真六武衆-キザン
function c49721904.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c49721904.spcon)
c:RegisterEffect(e1)
--atk,def
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c49721904.valcon)
e2:SetValue(300)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
end
function c49721904.spfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3d) and c:GetCode()~=49721904
end
function c49721904.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(c49721904.spfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c49721904.vfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3d)
end
function c49721904.valcon(e)
local c=e:GetHandler()
return Duel.IsExistingMatchingCard(c49721904.vfilter,c:GetControler(),LOCATION_MZONE,0,2,c)
end
| gpl-2.0 |
Turttle/darkstar | scripts/globals/gear_sets.lua | 3 | 26501 | -----------------------------------
-- Gear sets
-- Allows the use of gear sets with modifiers
-----------------------------------
require("scripts/globals/status");
-----------------------------------
local matchtype = {
any = 0,
earring_weapon = 1,
weapon_weapon = 2
}
-- placeholder for unknown mod types
local MOD_UNKNOWN = 0;
-- apparently these are static, so i'll leave them here
local extraDamageChance = 35;
local extraAttackChance = 25;
local nullDamageChance = 15;
local instantCastChance = 15;
-- {id, {item, ids, in, no, particular, order}, minimum matches required, match type, mods{id, value, modvalue for each additional match, additional whole set bonus}
local GearSets = {
{id = 1, items = {16092,14554,14969,15633,15719}, matches = 5, matchType = matchtype.any, mods = {{MOD_HASTE_GEAR, 50, 0, 0}} }, -- Usukane's set (5% Haste)
{id = 2, items = {16088,14550,14965,15629,15715}, matches = 5, matchType = matchtype.any, mods = {{MOD_CRITHITRATE, 5, 0, 0}} }, -- Skadi's set (5% critrate is guess)
{id = 3, items = {16084,14546,14961,15625,15711}, matches = 5, matchType = matchtype.any, mods = {{MOD_DOUBLE_ATTACK, 5, 0, 0}} }, -- Ares's set (5% DA)
{id = 4, items = {16107,14569,14984,15648,15734}, matches = 5, matchType = matchtype.any, mods = {{MOD_ACC, 20, 0, 0}} }, -- Denali Jacket Set (Increases Accuracy +20)
{id = 5, items = {16106,14568,14983,15647,15733}, matches = 5, matchType = matchtype.any, mods = {{MOD_HPP, 10, 0, 0}} }, -- Askar Korazin Set (Max HP Boost %10)
{id = 6, items = {16069,14530,14940,15609,15695}, matches = 5, matchType = matchtype.any, mods = {{MOD_SUBTLE_BLOW, 8, 0, 0}} }, -- Pahluwan Khazagand Set (8% is guess)
{id = 7, items = {16100,14562,14977,15641,15727}, matches = 5, matchType = matchtype.any, mods = {{MOD_MATT, 5, 0, 0}} }, -- Morrigan's Robe Set (+5 Magic. Atk Bonus)
{id = 8, items = {16096,14558,14973,15637,15723}, matches = 5, matchType = matchtype.any, mods = {{MOD_FASTCAST, 5, 0, 0}} }, -- Marduk's Jubbah Set (5% fastcast)
{id = 9, items = {16108,14570,14985,15649,15735}, matches = 5, matchType = matchtype.any, mods = {{MOD_MDEF, 10, 0, 0}} }, -- Goliard Saio Set - Total Set Bonus +10% Magic Def. Bonus
{id = 10, items = {16064,14527,14935,15606,15690}, matches = 5, matchType = matchtype.any, mods = {{MOD_REFRESH, 1, 0, 0}} }, -- Yigit Gomlek Set (1mp per tick) Adds "Refresh" effect
{id = 11, items = {11503,13759,12745,14210,11413}, matches = 5, matchType = matchtype.any, mods = {{MOD_HASTE_GEAR, 50, 0, 0}} }, -- Perle Hauberk Set 5% haste
{id = 12, items = {11504,13760,12746,14257,11414}, matches = 5, matchType = matchtype.any, mods = {{MOD_STORETP, 8, 0, 0}} }, -- Aurore Doublet Set store tp +8
{id = 13, items = {11505,13778,12747,14258,11415}, matches = 5, matchType = matchtype.any, mods = {{MOD_FASTCAST, 10, 0, 0}} }, -- Teal Saio Set fastcast 10%
{id = 14, items = {10890,10462,10512,11980,10610}, matches = 5, matchType = matchtype.any, mods = {{MOD_HASTE_GEAR, 60, 0, 0}} }, -- Calma Armor Set haste%6
{id = 15, items = {10892,10464,10514,11982,10612}, matches = 5, matchType = matchtype.any, mods = {{MOD_MACC, 5, 0, 0}} }, -- Magavan Armor Set magic accuracy +5
{id = 16, items = {10891,10463,10513,11981,10611}, matches = 5, matchType = matchtype.any, mods = {{MOD_CRITHITRATE, 5, 0, 0}} }, -- Mustela Harness Set crit rate 5%
{id = 17, items = {16126,15744}, matches = 2, matchType = matchtype.any, mods = {{MOD_RATT, 15, 0, 0}} }, -- Bowman's set: Ranged atk +15
{id = 18, items = {16147,14589,15010,16316,15756}, matches = 2, matchType = matchtype.any, mods = {{MOD_ATT, 1, 4.7, 0}} }, -- Fourth Division Brune Set
{id = 19, items = {16148,14590,15011,16317,15757}, matches = 2, matchType = matchtype.any, mods = {{MOD_COUNTER, 1, 1, 0}} }, -- Cobra Unit Harness Set
{id = 20, items = {16149,14591,15012,16318,15758}, matches = 2, matchType = matchtype.any, mods = {{MOD_MACC, 1, 1, 0}} }, -- Cobra Unit Robe Set
{id = 21, items = { 6141,14581,15005,16312,15749}, matches = 2, matchType = matchtype.any, mods = {{MOD_ACC, 1, 1, 0}, {MOD_ATT, 1, 1, 0}} }, -- Iron Ram Chainmail Set. Double mod here! It is why it has 2 IDs.
{id = 23, items = {16142,14582,15006,16313,15750} , matches = 2, matchType = matchtype.any, mods = {{MOD_HP, 10, 10, 0}} }, -- Fourth Division Cuirass Set
{id = 24, items = {16143,14583,15007,16314,15751} , matches = 2, matchType = matchtype.any, mods = {{MOD_MP, 10, 10, 0}} }, -- Cobra Unit Coat Set
{id = 25, items = {16062,14525,14933,15604,15688} , matches = 5, matchType = matchtype.any, mods = {{MOD_UDMGBREATH, -8, 0, 0}, {MOD_UDMGMAGIC, -8, 0, 0}} }, -- Amir Korazin Set - Double mod here! It is why it has 2 IDs.
{id = 27, items = {11281,15015,16337,11364}, matches = 2, matchType = matchtype.any, mods = {{MOD_STORETP, 5, 5, 0}} }, -- Hachiryu Haramaki Set - Store tp
{id = 28, items = {11064,11084,11104,11124,11144}, matches = 5, matchType = matchtype.any, mods = {{MOD_DA_DOUBLE_DAMAGE, 5, 0, 0}} }, -- Ravager's Armor +2 Set - Double attack double damage chance
{id = 29, items = {11808,11824,11850,11857,11858}, matches = 2, matchType = matchtype.any, mods = {{MOD_DOUBLE_ATTACK, 5, 0, 0}} }, -- Fazheluo Mail Set. Set Bonus: "Double Attack"+5%. Active with any 2 pieces.
{id = 30, items = {11809,11825,11851,11855,11859}, matches = 2, matchType = matchtype.any, mods = {{MOD_HASTE_GEAR, 80, 0, 0}} }, -- Cuauhtli Harness Set. Set Bonus: Haste+8%. Active with any 2 pieces.
{id = 31, items = {11810,11826,11852,11856,11860}, matches = 2, matchType = matchtype.any, mods = {{MOD_MACC, 5, 0, 0}} }, -- Hyskos Robe Set. Set Bonus: Magic Accuracy+5. Active with any 2 pieces.
{id = 32, items = {10876,10450,10500,11969,10600}, matches = 2, matchType = matchtype.any, mods = {{MOD_REFRESH, 1, 0.4, 0}} }, -- Ogier's Armor Set. Set Bonus: Adds "Refresh" Effect. Provides 1 mp/tick for 2-3 pieces worn, 2 mp/tick for 4-5 pieces worn.
{id = 33, items = {10877,10451,10501,11970,10601}, matches = 2, matchType = matchtype.any, mods = {{MOD_CRITHITRATE, 1, 1, 0}} }, -- Athos's Armor Set. Set Bonus: Increases rate of critical hits. Gives +3% for the first 2 pieces and +1% for every additional piece.
-- hipster set, stick it in HipsterSets below so we can handle it separately (still need to check if it's a set, though)
{id = 34, items = {10878,10452,10502,11971,10602}, matches = 5, matchType = matchtype.any, mods = {{MOD_FASTCAST, 10, 0, 0}} }, -- Rubeus Armor Set. Set Bonus: Enhances "Fast Cast" Effect. 2 or 3 pieces equipped: Fast Cast +4, 4 or 5 pieces equipped: Fast Cast +10
{id = 35, items = {11080,11100,11120,11140,11160}, matches = 5, matchType = matchtype.any, mods = {{MOD_QUICK_DRAW_TRIPLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Navarch's Attire +2 Set. Set Bonus: Augments "Quick Draw". Quick Draw will occasionally deal triple damage.
{id = 36, items = {11082,11102,11122,11142,11162}, matches = 2, matchType = matchtype.any, mods = {{MOD_SAMBA_DOUBLE_DAMAGE, 1, 1.8, 0}} }, -- Charis Attire +2 Set. Set Bonus: Augments "Samba". Occasionally doubles damage with Samba up. Adds approximately 1-2% per piece past the first.
{id = 37, items = {11076,11096,11116,11136,11156}, matches = 5, matchType = matchtype.any, mods = {{MOD_EXTRA_DUAL_WIELD_ATTACK, extraAttackChance, 0, 0}} }, -- Iga Garb +2 Set. Set Bonus: Augments "Dual Wield". Attacks made while dual wielding occasionally add an extra attack
{id = 38, items = {11074,11094,11114,11134,11154}, matches = 2, matchType = matchtype.any, mods = {{MOD_RAPID_SHOT_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Sylvan Attire +2 Set. Set Bonus: Augments "Rapid Shot". Rapid Shots occasionally deal double damage.
{id = 39, items = {11070,11090,11110,11130,11150}, matches = 5, matchType = matchtype.any, mods = {{MOD_ABSORB_DMG_CHANCE, 1, 1, 0}} }, -- Creed Armor +2 Set. Set Bonus: Occasionally absorbs damage taken. Set proc believed to be somewhere around 5%, more testing needed. Verification Needed Absorb rate likely varies with # of set pieces.
{id = 40, items = {11075,11095,11115,11135,11155}, matches = 5, matchType = matchtype.any, mods = {{MOD_ZANSHIN_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Unkai Domaru +2 Set. Set Bonus: Augments "Zanshin". Zanshin attacks will occasionally deal double damage.
{id = 41, items = {11065,11085,11105,11125,11145}, matches = 5, matchType = matchtype.any, mods = {{MOD_EXTRA_KICK_ATTACK, extraAttackChance, 0, 0}} }, -- Tantra Attire +2 Set. Set Bonus: Augments "Kick Attacks". Occasionally allows a second Kick Attack during an attack round without the use of Footwork.
{id = 42, items = {11069,11089,11109,11129,11149}, matches = 2, matchType = matchtype.any, mods = {{MOD_TA_TRIPLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Raider's Attire +2 Set. Set Bonus: Augments "Triple Attack". Occasionally causes the second and third hits of a Triple Attack to deal triple damage.Verification Needed Requires a minimum of two pieces.
{id = 43, items = {11066,11086,11106,11126,11146}, matches = 5, matchType = matchtype.any, mods = {{MOD_BAR_ELEMENT_NULL_CHANCE, nullDamageChance, 0, 0}} }, -- Orison Attire +2 Set. Set Bonus: Augments elemental resistance spells. Bar Elemental spells will occasionally nullify damage of the same element.
{id = 44, items = {11083,11103,11123,11143,11163}, matches = 5, matchType = matchtype.any, mods = {{MOD_GRIMOIRE_INSTANT_CAST, instantCastChance, 0, 0}} }, -- Savant's Attire +2 Set. Set Bonus: Augments Grimoire. Spells that match your current Arts will occasionally cast instantly, without recast.
{id = 45, items = {16005, 17756, 17962, 18596, 18760, 19112, 19215, 19271, 19156}, matches = 2, matchType = matchtype.earring_weapon, mods = {{MOD_HP, 30, 0, 0}, {MOD_VIT, 6, 0, 0}, {MOD_ACC, 6, 0, 0}, {MOD_RACC, 6, 0, 0}} }, -- Paramount Earring Sets. Set Bonus: HP+30, VIT+6, Accuracy+6, Ranged Accuracy+6. Set Bonus is active with any 2 items(Earring+Weapon or Weapon+Weapon)
{id = 45, items = {17756, 17962, 18596, 18760, 19112, 19215, 19271, 19156}, matches = 2, matchType = matchtype.weapon_weapon, mods = {{MOD_HP, 30, 0, 0}, {MOD_VIT, 6, 0, 0}, {MOD_ACC, 6, 0, 0}, {MOD_RACC, 6, 0, 0}} }, -- Paramount Earring Sets. Set Bonus: HP+30, VIT+6, Accuracy+6, Ranged Accuracy+6. Set Bonus is active with any 2 items(Earring+Weapon or Weapon+Weapon)
{id = 49, items = {18761,18597,17757,19218,18128,18500,16004,18951}, matches = 2, matchType = matchtype.earring_weapon, mods = {{MOD_STR, 6, 0, 0}, {MOD_ATT, 4, 0, 0}, {MOD_RATT, 4, 0, 0}, {MOD_MATT, 2, 0, 0}} }, -- Supremacy Earring Sets. Set Bonus: STR+6, Attack+4, Ranged Attack+4, "Magic Atk. Bonus"+2. Active with any 2 items(Earring+Weapon)
{id = 53, items = {16006,18450,18499,18861,18862,18952,19111,19217,19272}, matches = 2, matchType = matchtype.earring_weapon, mods = {{MOD_EVA, 10, 0, 0}, {MOD_HPHEAL, 10, 0, 0}, {MOD_ENMITY, -5, 0, 0}} }, -- Brilliant Earring Set. Set Bonus: Evasion, HP Recovered while healing, Reduces Emnity. Active with any 2 items(Earring+Weapon)
{id = 56, items = {11798,11362}, matches = 2, matchType = matchtype.any, mods = {{MOD_RERAISE_III, 1, 0, 0}} }, -- Twilight Mail Set. Set Bonus: Auto-Reraise
{id = 57, items = {18244,17595}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} }, -- Begin Jailer weapons: Set is weapon + Virtue stone, bonus 50% extra melee swing.
{id = 58, items = {18244,17710}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} },
{id = 59, items = {18244,17948}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} },
{id = 60, items = {18244,18100}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} },
{id = 61, items = {18244,18222}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} },
{id = 62, items = {18244,18360}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} },
{id = 63, items = {18244,18397}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} }, -- End Jailer weapons
{id = 71, items = {28520,28521}, matches = 2, matchType = matchtype.any, mods = {{MOD_DOUBLE_ATTACK, 7, 0, 0}} }, -- Bladeborn/Steelflash Earrings
{id = 72, items = {28522,28523}, matches = 2, matchType = matchtype.any, mods = {{MOD_DUAL_WIELD, 7, 0, 0}} }, -- Dudgeon/Heartseeker Earrings
{id = 73, items = {28524,28525}, matches = 2, matchType = matchtype.any, mods = {{MOD_MACC, 12, 0, 0}} }, -- Psystorm/Lifestorm Earrings
{id = 74, items = {26920,26921,27434,27259,27260,26762,26763,27074,27075,27433}, matches = 2, matchType = matchtype.any, mods = {{MOD_ZANSHIN_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Samurai 109/119 af3
{id = 75, items = {27414,27413,27240,27239,27055,27054,26901,26900,26743,26742}, matches = 2, matchType = matchtype.any, mods = {{MOD_EXTRA_KICK_ATTACK, extraAttackChance, 0, 0}} }, -- MNK 109/119 af3
{id = 76, items = {26740,26741,27411,27412,27238,27237,27053,27054,26899,26900}, matches = 2, matchType = matchtype.any, mods = {{MOD_DA_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- 109/119 WAR AF3
{id = 77, items = {26750,26751,27421,27422,27247,27248,27063,27062,26908,26909}, matches = 2, matchType = matchtype.any, mods = {{MOD_TA_TRIPLE_DAMAGE, extraDamageChance, 0, 0}} }, -- 109/119 THF AF3
{id = 78, items = {26918,26919,26761,26762,27431,27432,27257,27258,27072,27073}, matches = 2, matchType = matchtype.any, mods = {{MOD_RAPID_SHOT_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- 109/119 RNG AF3
{id = 79, items = {26910,26911,26752,26753,27424,27423,27064,27065,27249,27250}, matches = 2, matchType = matchtype.any, mods = {{MOD_ABSORB_DMG_CHANCE, nullDamageChance, 0, 0}} }, -- 109/119 PLD AF3
{id = 80, items = {26922,26923,26764,26765,27076,27077,27261,27262,27435,27436}, matches = 2, matchType = matchtype.any, mods = {{MOD_EXTRA_DUAL_WIELD_ATTACK, extraAttackChance, 0, 0}} }, -- 109/119 NIN AF3
{id = 81, items = {27443,27444,26772,26773,26930,26931,27084,27085,27269,27270}, matches = 2, matchType = matchtype.any, mods = {{MOD_QUICK_DRAW_TRIPLE_DAMAGE, extraDamageChance, 0, 0}} }, -- 109/119 COR AF3
{id = 82, items = {27275,27276,27449,27450,26778,26779,26936,26937,27090,27091}, matches = 2, matchType = matchtype.any, mods = {{MOD_GRIMOIRE_INSTANT_CAST, instantCastChance, 0, 0}} }, -- 109/119 SCH AF3
{id = 83, items = {27241,27242,27415,27416,26744,26745,26902,26903,27056,27057}, matches = 2, matchType = matchtype.any, mods = {{MOD_BAR_ELEMENT_NULL_CHANCE, nullDamageChance, 0, 0}} }, -- 109/119 WHM AF3
{id = 84, items = {11867,10868,10865}, matches = 2, matchType = matchtype.any, mods = {{MOD_REFRESH, 3, 0, 0}} }, -- Heka's body + NQ or HQ Khat = 3 tick refresh
{id = 85, items = {10868,11870,11864,10865}, matches = 2, matchType = matchtype.any, mods = {{MOD_REFRESH, 2, 0, 0}} }, -- Nefer body/head NQ/HQ combo gives Refresh +2
{id = 86, items = {15852,15853}, matches = 2, matchType = matchtype.any, mods = {{MOD_HP, 50, 0, 0},{MOD_MP, 50, 0, 0}} }, -- Dasra's/Nasatya's Ring set gives HP/MP +50
{id = 88, items = {16037,16038}, matches = 2, matchType = matchtype.any, mods = {{MOD_MATT, 5, 0, 0},{MOD_MACC, 5, 0, 0}} }, -- Helenus's/Cassandra's earring set: Mag atk bonus+5 and Mag acc +5
{id = 90, items = {15850,15851}, matches = 2, matchType = matchtype.any, mods = {{MOD_ATT, 6, 0, 0},{MOD_ACC, 12, 0, 0},{MOD_DEF, 6, 0, 0}} }, -- Lava's/Kusha's earring set: Atk+6/Acc+12
{id = 93, items = {16146,14588,15009,16315,15755}, matches = 2, matchType = matchtype.any, mods = {{MOD_FIRERES, 5, 5, 10},{MOD_ICERES, 5, 5, 10},{MOD_WINDRES, 5, 5, 10},{MOD_EARTHRES, 5, 5, 10},{MOD_THUNDERRES, 5, 5, 10},{MOD_WATERRES, 5, 5, 10},{MOD_LIGHTRES, 5, 5, 10},{MOD_DARKRES, 5, 5, 10}} }, -- Iron Ram Haubert Set
{id = 101, items = {16035,16036}, matches = 2, matchType = matchtype.any, mods = {{MOD_AGI, 8, 0, 0}} } -- Altdorf's/Wilhelm's earring: AGI+8
}
-- increment id by (number of mods in previous gearset - 1)
-- {id, {item, ids, in, no, particular, order}, minimum matches required, match type, mods{id, value, modvalue for each additional match, additional whole set bonus}
local HipsterSets = {
-- stick the ids of sets that need their own handling here e.g. Rubeus
{id = 34, hipster = true}
}
------------------------------------------
-- Checks for gear sets present on a player
-------------------------------------------
function checkForGearSet(player)
-- print("---Removed existing gear set mods!---\n");
player:clearGearSetMods();
-- cause we dont want hundreds of function calls
local equip = {};
for slot = 0, MAX_SLOTID do
equip[slot+1] = player:getEquipID(slot);
end
for index, gearset in pairs(GearSets) do
local matches = 0;
if (player:hasGearSetMod(gearset.id) == false) then
local slot = 0;
local gearMatch = {};
for _, id in pairs(gearset.items) do
for slot = 1, MAX_SLOTID do
local equipId = equip[slot];
-- check the item matches
if (equipId == id) then
matches = matches + 1;
gearMatch[slot] = equipId;
break;
end
end;
end
-- doesnt count as a match if the same item is in both slots
if (gearMatch[SLOT_EAR1+1] == gearMatch[SLOT_EAR2+1] and gearMatch[SLOT_EAR1+1] ~= nil) then
matches = matches - 1;
end;
if (gearMatch[SLOT_RING1+1] == gearMatch[SLOT_RING2+1] and gearMatch[SLOT_RING1+1] ~= nil) then
matches = matches - 1;
end;
if (gearMatch[SLOT_MAIN+1] == gearMatch[SLOT_SUB+1] and gearMatch[SLOT_MAIN+1] ~= nil) then
matches = matches - 1;
end;
if (matches >= gearset.matches) then
if (FindMatchByType(gearset, gearMatch) == true) then
ApplyMod(player, gearset, matches)
end
end
end
end
end;
function FindMatchByType(gearset, gearMatch)
if (gearset.matchType == matchtype.any) then
return true;
end
for _, id in ipairs(gearMatch) do
if (gearset.matchType == matchtype.earring_weapon and (gearMatch[SLOT_MAIN+1] ~= nil or gearMatch[SLOT_SUB+1] ~= nil) and (gearMatch[SLOT_EAR1+1] ~= nil or gearMatch[SLOT_EAR2+1] ~= nil)) then
return true;
elseif (gearset.matchType == matchtype.weapon_weapon and (gearMatch[SLOT_MAIN+1] ~= nil and gearMatch[SLOT_SUB+1] ~= nil)) then
return true;
end
end
return false;
end;
---------------------------------------
-- Applys a gear set mod
---------------------------------------
function ApplyMod(player, gearset, matches)
for _, set in pairs(HipsterSets) do
if (set.id == gearset.id) then
HandleHipsterSet(player, gearset, matches);
return;
end
end
-- find any additional matches
local addMatches = matches - gearset.matches;
-- just in case some d00d decides to custom shit up and complain the script is b0rked
if (addMatches < 0) then
printf("shitbag check your code | gearset: %u", gearset.id);
return;
end;
local i = 0;
for _, mod in pairs(gearset.mods) do
local modId = mod[1];
local modValue = mod[2];
-- value/multiplier for additional pieces
local addMatchValue = mod[3];
-- additional bonus for complete set
local addSetBonus = 0;
-- cause we need all pieces to form a complete set
if (matches == #gearset.items) then
addSetBonus = mod[4];
end;
-- add bonus mods per piece
if (addMatches ~= 0 and addMatchValue ~= 0) then
modValue = modValue + (addMatchValue * addMatches);
end
-- printf("gearset: %u, mod: %u, value %u", gearset.id, modId, modValue + addSetBonus);
player:addGearSetMod(gearset.id + i, modId, modValue + addSetBonus);
i = i + 1;
end
-- print("Gear set! Mod applied: ModNameId:" .. modNameId .. " ModId:" .. modId .. " Value:" .. modValue .. "\n");
end;
-- fkin hipsters
function HandleHipsterSet(player, gearset, matches)
-- Rubeus Armor Set
if (gearset.id == 34) then
local modValue = 0;
if (matches > 1 and matches < 4) then
modValue = 4; -- 2 or 3 pieces
elseif (matches > 3) then
modValue = 10; -- 4 or 5 pieces
end;
-- printf("we have a special snowflake | gearset: %u | mod %u %u", gearset.id, MOD_FASTCAST, modValue);
player:addGearSetMod(gearset.id, MOD_FASTCAST, modValue);
return;
end
end
--[[ Unimplemented sets below
=======
Stronghold NM(WOTG)
=======
-- Molione's Sickle Set
-------------
18947 -- Molione's Sickle
15818 -- Molione's Ring
-- Set Bonus: +5 Accuracy
-- Set Bonus: Enhances "Souleater" Effect
=======
Empyrean +2
=======
--Aoidos' Attire +2 Set
-------------
11073 -- Aoidos' Calot+2
11093 -- Aoidos' Hongreline +2
11113 -- Aoidos' Manchettes +2
11133 -- Aoidos' Rhingrave +2
11153 -- Aoidos' Cothurnes +2
-- Set Bonus: Augments Songs
-- Enhancing songs add an attribute bonus that corresponds to the element of the song (i.e. Thunder-based songs add +DEX). The attribute bonus begins at +1 for 2 pieces, increases by 1 for each additional piece, up to +5 for the whole set. For Dark-based songs, there is a bonus of +10 MP for 2 pieces, and increases by 10 for each additional piece.
--Ferine' Attire +2 Set
-------------
11072 -- Ferine Cabasset+2
11092 -- Ferine Gausape+2
11112 -- Ferine Manoplas+2
11132 -- Ferine Quijotes+2
11152 -- Ferine Ocreae+2
-- Set Bonus: Attack occ. varies with pet's HP
-- Occasionally increases damage in direct proportion to the percentage of pet's current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on.
-- 5% Proc Rate
--Goetia Attire +2 Set
-------------
11067 -- Goetia Petasos+2
11087 -- Goetia Coat+2
11107 -- Goetia Gloves+2
11127 -- Goetia Chausses+2
11147 -- Goetia Sabots+2
-- Set Bonus: Augments "Conserve MP"
-- Occasionally increases damage of elemental spells when Conserve MP is triggered. Increased amount is proportional to twice the ratio of MP conserved.
--Mavi Attire +2 Set
-------------
11079 -- Mavi Kavuk+2
11099 -- Mavi Mintan+2
11119 -- Mavi Bazubands+2
11139 -- Mavi Tayt+2
11159 -- Mavi Basmak+2
-- Set Bonus: Occ. augments blue magic spells.
-- no damn clue!
--Bale Armor +2 Set
-------------
11071 -- Bale Burgeonet+2
11091 -- Bale Cuirass+2
11111 -- Bale Gauntlets+2
11131 -- Bale Flanchard+2
11151 -- Bale Sollerets+2
-- Set Bonus: Attack occasionally varies with HP
-- Occasionally increases damage in direct proportion to the percentage of current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on.
--Lancer's Armor +2 Set
-------------
11077 -- Lancer's Mezail+2
11097 -- Lancer's Plackart+2
11117 -- Lancer's Vambrace+2
11137 -- Lancer's Cuissots+2
11157 -- Lancer's Schynbalds+2
-- Set Bonus: Attack occasionally varies with wyvern's HP.
-- Damage increases proportionate to Wyvern's HP, at 100%, damage is doubled. 2+ pieces required, more pieces increase proc rate. Full +2 set is about a 10% proc rate. (Confirmation needed)
--Cirque Attire +2 Set
-------------
11081 -- Cirque Capello+2
11101 -- Cirque Farsetto+2
11121 -- Cirque Gaunti+2
11141 -- Cirque Pantaloni+2
11161 -- Cirque Scarpe+2
-- Set Bonus: Attack occasionally varies with automaton's HP.
-- Occasionally increases damage in direct proportion to the percentage of Automaton's current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on.
--Estoqueur's Attire +2 Set
-------------
11068 -- Estoqueur's Chappel+2
11088 -- Estoqueur's Sayon+2
11108 -- Estoqueur's Gantherots+2
11128 -- Estoqueur's Fuseau+2
11148 -- Estoqueur's Houseaux+2
-- Set Bonus: Augments "Composure"
-- Enhances duration of Enhancing Magic cast on OTHERS while under the effect of Composure by 10% for the first 2 pieces, and 15% for any additional pieces thereafter, up to 35% increase for 4 pieces and 50% for all 5 pieces. The "Increases enhancing magic effect duration" of the Estoqueur's Cape, Estoqueur's Houseaux +1 and Estoqueur's Houseaux +2 is multiplicative to this total.
--Caller's Attire +2 Set
-------------
11078 -- Caller's Horn+2
11098 -- Caller's Doublet+2
11118 -- Caller's Bracers+2
11138 -- Caller's Spats+2
11158 -- Caller's Pigaches+2
-- Set Bonus: Augments "Blood Boon"
-- Occasionally increases damage of Blood Pacts when Blood Boon is triggered. Increased amount is proportional to the ratio of MP conserved.
]]-- | gpl-3.0 |
Turttle/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Cattah_Pamjah.lua | 38 | 1050 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Cattah Pamjah
-- Type: Title Changer
-- @zone: 94
-- @pos -13.564 -2 10.673
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0089);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c9596126.lua | 5 | 2678 | --カオス・ソーサラー
function c9596126.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9596126,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c9596126.spcon)
e1:SetOperation(c9596126.spop)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9596126,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(c9596126.rmcost)
e2:SetTarget(c9596126.rmtg)
e2:SetOperation(c9596126.rmop)
c:RegisterEffect(e2)
end
function c9596126.spfilter(c,att)
return c:IsAttribute(att) and c:IsAbleToRemoveAsCost()
end
function c9596126.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9596126.spfilter,tp,LOCATION_GRAVE,0,1,nil,ATTRIBUTE_LIGHT)
and Duel.IsExistingMatchingCard(c9596126.spfilter,tp,LOCATION_GRAVE,0,1,nil,ATTRIBUTE_DARK)
end
function c9596126.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g1=Duel.SelectMatchingCard(tp,c9596126.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,ATTRIBUTE_LIGHT)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g2=Duel.SelectMatchingCard(tp,c9596126.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,ATTRIBUTE_DARK)
g1:Merge(g2)
Duel.Remove(g1,POS_FACEUP,REASON_COST)
end
function c9596126.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e:GetHandler():RegisterEffect(e1,true)
end
function c9596126.tgfilter(c)
return c:IsFaceup() and c:IsAbleToRemove()
end
function c9596126.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c9596126.tgfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9596126.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,c9596126.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c9596126.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
| gpl-2.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/maps/node_miasecretend.lua | 1 | 3207 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.done = false
v.bone_body = 0
v.match = false
v.mia = 0
v.n = 0
function init(me)
v.n = getNaija()
end
function update(me, dt)
if v.match then
-- float with
if v.bone_body == 0 then
v.bone_body = entity_getBoneByName(v.mia, "Body")
end
local bx, by = bone_getWorldPosition(v.bone_body)
entity_setPosition(v.n, entity_x(v.n), by)
end
if not v.done and node_isEntityIn(me, getNaija()) then
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.done = true
local cam = getNode("cam")
local cam2 = getNode("cam2")
local naija2 = getNode("naija2")
entity_idle(v.n)
changeForm(FORM_NORMAL)
watch(0.5)
entity_idle(v.n)
fade2(1, 0.5)
watch(0.5)
overrideZoom(0.9)
-- do the secret ending!
local thir = createEntity("13_progression")
v.mia = createEntity("mia")
entity_offset(thir, 0, 40)
entity_warpToNode(v.n, getNode("naija"))
entity_warpToNode(thir, getNode("mia"))
entity_warpToNode(v.mia, getNode("mia"))
entity_flipToEntity(v.mia, v.n)
entity_flipToEntity(thir, v.n)
entity_flipToEntity(v.n, v.mia)
entity_alpha(v.mia, 0)
fadeIn(1)
fade2(0, 1, 0, 0, 0)
watch(1)
watch(1)
watch(0.5)
--cam_toEntity(v.mia)
cam_toNode(cam)
watch(0.5)
playSfx("spirit-beacon")
spawnParticleEffect("SpiritBeacon", entity_x(v.mia), entity_y(v.mia))
fade2(1,0.2,1,1,1) watch(0.2)
fade2(0,0.2,1,1,1) watch(0.2)
playSfx("mia-appear")
entity_alpha(thir, 0.1, 3)
entity_alpha(v.mia, 1, 3)
watch(2.8)
fade2(1,0.2,1,1,1) watch(0.2)
fade2(0,0.8,1,1,1)
entity_setPosition(thir, 0, 0)
voice("mia-and-naija")
watch(22)
--22
fade2(1, 0.5)
--cam_toNode(cam)
watch(0.5)
entity_setPosition(v.n, node_x(naija2), node_y(naija2))
overrideZoom(1.2)
entity_animate(v.mia, "hug", -1, 1)
entity_animate(v.n, "hugLi", -1, 3)
v.match = true
cam_toNode(cam2)
watch(0.5)
--23
fade2(0, 0.5)
watch(1)
--24
watch(7)
-- 31 "I..."
watch(1)
-- 32 "I killed him.."
watch(2)
-- 34 "but he was just a little boy"
-- 33
watch(27)
-- 01:00
watch(60+12)
-- (02:14)
fade(1, 4)
watchForVoice()
fade2(1, 1, 1, 1, 1)
watch(1)
--goToTitle()
loadMap("lucien")
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/weaponskills/sturmwind.lua | 11 | 1526 | -----------------------------------
-- Sturmwind
-- Great Axe weapon skill
-- Skill level: 70
-- Delivers a two-hit attack. Attack varies with TP.
-- Will stack with Sneak Attack, but only the first hit.
-- Aligned with the Soil Gorget & Aqua Gorget.
-- Aligned with the Soil Belt & Aqua Belt.
-- Element: None
-- Modifiers: STR:60%
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary)
local params = {};
params.numHits = 2;
params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
-- params.atkmulti is supposed to vary with TP, however it is unknown what the multiplier is so I am going to leave it at 1. http://www.bg-wiki.com/bg/Sturmwind
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.6;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
mimetic/DIG-corona-library | examples/slideviewer+textrender+accordion/scripts/accordian/examples/scripts/textrender/entities.lua | 4 | 7515 | -- convert numeric html entities to utf8
-- converts from stdin to stdout
-- example: € -> €
-- from http://www.hpelbers.org/lua/utf8
--- Functions for dealing with HTML/XML entities.
local M = {}
local char = string.char
local function tail(n, k)
local u, r=''
for i=1,k do
n,r = math.floor(n/0x40), n%0x40
u = char(r+0x80) .. u
end
return u, n
end
local function to_utf8(a)
if not a then return nil end
local n, r, u = tonumber(a)
if n<0x80 then -- 1 byte
return char(n)
elseif n<0x800 then -- 2 byte
u, n = tail(n, 1)
return char(n+0xc0) .. u
elseif n<0x10000 then -- 3 byte
u, n = tail(n, 2)
return char(n+0xe0) .. u
elseif n<0x200000 then -- 4 byte
u, n = tail(n, 3)
return char(n+0xf0) .. u
elseif n<0x4000000 then -- 5 byte
u, n = tail(n, 4)
return char(n+0xf8) .. u
else -- 6 byte
u, n = tail(n, 5)
return char(n+0xfc) .. u
end
end
local character_entities = {
["quot"] = 0x0022,
["amp"] = 0x0026,
["apos"] = 0x0027,
["lt"] = 0x003C,
["gt"] = 0x003E,
["nbsp"] = 160,
["iexcl"] = 0x00A1,
["cent"] = 0x00A2,
["pound"] = 0x00A3,
["curren"] = 0x00A4,
["yen"] = 0x00A5,
["brvbar"] = 0x00A6,
["sect"] = 0x00A7,
["uml"] = 0x00A8,
["copy"] = 0x00A9,
["ordf"] = 0x00AA,
["laquo"] = 0x00AB,
["not"] = 0x00AC,
["shy"] = 173,
["reg"] = 0x00AE,
["macr"] = 0x00AF,
["deg"] = 0x00B0,
["plusmn"] = 0x00B1,
["sup2"] = 0x00B2,
["sup3"] = 0x00B3,
["acute"] = 0x00B4,
["micro"] = 0x00B5,
["para"] = 0x00B6,
["middot"] = 0x00B7,
["cedil"] = 0x00B8,
["sup1"] = 0x00B9,
["ordm"] = 0x00BA,
["raquo"] = 0x00BB,
["frac14"] = 0x00BC,
["frac12"] = 0x00BD,
["frac34"] = 0x00BE,
["iquest"] = 0x00BF,
["Agrave"] = 0x00C0,
["Aacute"] = 0x00C1,
["Acirc"] = 0x00C2,
["Atilde"] = 0x00C3,
["Auml"] = 0x00C4,
["Aring"] = 0x00C5,
["AElig"] = 0x00C6,
["Ccedil"] = 0x00C7,
["Egrave"] = 0x00C8,
["Eacute"] = 0x00C9,
["Ecirc"] = 0x00CA,
["Euml"] = 0x00CB,
["Igrave"] = 0x00CC,
["Iacute"] = 0x00CD,
["Icirc"] = 0x00CE,
["Iuml"] = 0x00CF,
["ETH"] = 0x00D0,
["Ntilde"] = 0x00D1,
["Ograve"] = 0x00D2,
["Oacute"] = 0x00D3,
["Ocirc"] = 0x00D4,
["Otilde"] = 0x00D5,
["Ouml"] = 0x00D6,
["times"] = 0x00D7,
["Oslash"] = 0x00D8,
["Ugrave"] = 0x00D9,
["Uacute"] = 0x00DA,
["Ucirc"] = 0x00DB,
["Uuml"] = 0x00DC,
["Yacute"] = 0x00DD,
["THORN"] = 0x00DE,
["szlig"] = 0x00DF,
["agrave"] = 0x00E0,
["aacute"] = 0x00E1,
["acirc"] = 0x00E2,
["atilde"] = 0x00E3,
["auml"] = 0x00E4,
["aring"] = 0x00E5,
["aelig"] = 0x00E6,
["ccedil"] = 0x00E7,
["egrave"] = 0x00E8,
["eacute"] = 0x00E9,
["ecirc"] = 0x00EA,
["euml"] = 0x00EB,
["igrave"] = 0x00EC,
["iacute"] = 0x00ED,
["icirc"] = 0x00EE,
["iuml"] = 0x00EF,
["eth"] = 0x00F0,
["ntilde"] = 0x00F1,
["ograve"] = 0x00F2,
["oacute"] = 0x00F3,
["ocirc"] = 0x00F4,
["otilde"] = 0x00F5,
["ouml"] = 0x00F6,
["divide"] = 0x00F7,
["oslash"] = 0x00F8,
["ugrave"] = 0x00F9,
["uacute"] = 0x00FA,
["ucirc"] = 0x00FB,
["uuml"] = 0x00FC,
["yacute"] = 0x00FD,
["thorn"] = 0x00FE,
["yuml"] = 0x00FF,
["OElig"] = 0x0152,
["oelig"] = 0x0153,
["Scaron"] = 0x0160,
["scaron"] = 0x0161,
["Yuml"] = 0x0178,
["fnof"] = 0x0192,
["circ"] = 0x02C6,
["tilde"] = 0x02DC,
["Alpha"] = 0x0391,
["Beta"] = 0x0392,
["Gamma"] = 0x0393,
["Delta"] = 0x0394,
["Epsilon"] = 0x0395,
["Zeta"] = 0x0396,
["Eta"] = 0x0397,
["Theta"] = 0x0398,
["Iota"] = 0x0399,
["Kappa"] = 0x039A,
["Lambda"] = 0x039B,
["Mu"] = 0x039C,
["Nu"] = 0x039D,
["Xi"] = 0x039E,
["Omicron"] = 0x039F,
["Pi"] = 0x03A0,
["Rho"] = 0x03A1,
["Sigma"] = 0x03A3,
["Tau"] = 0x03A4,
["Upsilon"] = 0x03A5,
["Phi"] = 0x03A6,
["Chi"] = 0x03A7,
["Psi"] = 0x03A8,
["Omega"] = 0x03A9,
["alpha"] = 0x03B1,
["beta"] = 0x03B2,
["gamma"] = 0x03B3,
["delta"] = 0x03B4,
["epsilon"] = 0x03B5,
["zeta"] = 0x03B6,
["eta"] = 0x03B7,
["theta"] = 0x03B8,
["iota"] = 0x03B9,
["kappa"] = 0x03BA,
["lambda"] = 0x03BB,
["mu"] = 0x03BC,
["nu"] = 0x03BD,
["xi"] = 0x03BE,
["omicron"] = 0x03BF,
["pi"] = 0x03C0,
["rho"] = 0x03C1,
["sigmaf"] = 0x03C2,
["sigma"] = 0x03C3,
["tau"] = 0x03C4,
["upsilon"] = 0x03C5,
["phi"] = 0x03C6,
["chi"] = 0x03C7,
["psi"] = 0x03C8,
["omega"] = 0x03C9,
["thetasym"] = 0x03D1,
["upsih"] = 0x03D2,
["piv"] = 0x03D6,
["ensp"] = 0x2002,
["emsp"] = 0x2003,
["thinsp"] = 0x2009,
["ndash"] = 0x2013,
["mdash"] = 0x2014,
["lsquo"] = 0x2018,
["rsquo"] = 0x2019,
["sbquo"] = 0x201A,
["ldquo"] = 0x201C,
["rdquo"] = 0x201D,
["bdquo"] = 0x201E,
["dagger"] = 0x2020,
["Dagger"] = 0x2021,
["bull"] = 0x2022,
["hellip"] = 0x2026,
["permil"] = 0x2030,
["prime"] = 0x2032,
["Prime"] = 0x2033,
["lsaquo"] = 0x2039,
["rsaquo"] = 0x203A,
["oline"] = 0x203E,
["frasl"] = 0x2044,
["euro"] = 0x20AC,
["image"] = 0x2111,
["weierp"] = 0x2118,
["real"] = 0x211C,
["trade"] = 0x2122,
["alefsym"] = 0x2135,
["larr"] = 0x2190,
["uarr"] = 0x2191,
["rarr"] = 0x2192,
["darr"] = 0x2193,
["harr"] = 0x2194,
["crarr"] = 0x21B5,
["lArr"] = 0x21D0,
["uArr"] = 0x21D1,
["rArr"] = 0x21D2,
["dArr"] = 0x21D3,
["hArr"] = 0x21D4,
["forall"] = 0x2200,
["part"] = 0x2202,
["exist"] = 0x2203,
["empty"] = 0x2205,
["nabla"] = 0x2207,
["isin"] = 0x2208,
["notin"] = 0x2209,
["ni"] = 0x220B,
["prod"] = 0x220F,
["sum"] = 0x2211,
["minus"] = 0x2212,
["lowast"] = 0x2217,
["radic"] = 0x221A,
["prop"] = 0x221D,
["infin"] = 0x221E,
["ang"] = 0x2220,
["and"] = 0x2227,
["or"] = 0x2228,
["cap"] = 0x2229,
["cup"] = 0x222A,
["int"] = 0x222B,
["there4"] = 0x2234,
["sim"] = 0x223C,
["cong"] = 0x2245,
["asymp"] = 0x2248,
["ne"] = 0x2260,
["equiv"] = 0x2261,
["le"] = 0x2264,
["ge"] = 0x2265,
["sub"] = 0x2282,
["sup"] = 0x2283,
["nsub"] = 0x2284,
["sube"] = 0x2286,
["supe"] = 0x2287,
["oplus"] = 0x2295,
["otimes"] = 0x2297,
["perp"] = 0x22A5,
["sdot"] = 0x22C5,
["lceil"] = 0x2308,
["rceil"] = 0x2309,
["lfloor"] = 0x230A,
["rfloor"] = 0x230B,
["lang"] = 0x27E8,
["rang"] = 0x27E9,
["loz"] = 0x25CA,
["spades"] = 0x2660,
["clubs"] = 0x2663,
["hearts"] = 0x2665,
["diams"] = 0x2666,
}
--- Given a string of decimal digits, returns a UTF-8 encoded
-- string encoding a unicode character.
function M.dec_entity(s)
local out = string.gsub(s, '&#(%d+);', to_utf8)
return out
end
--- Given a character entity name (like `ouml`), returns a UTF-8 encoded
-- string encoding a unicode character.
-- NOT WORKING: REQUIRES UNICODE.
--[[function M.char_entity(s)
local i = s:match('&(%a+);')
local n = character_entities[i]
local s
if (n) then
s = char(n)
end
return s
end
--]]
function M.convert(s)
if (s) then
return M.dec_entity(s)
else
return s
end
end
-- UNUSED
-- Find the entity, get the character, OR return NIL
--[[
local function get_character_entity(s)
local c = character_entities[s]
print ("C",c)
if ( c ) then
return char(c)
end
return nil
end
--]]
local gsub, char = string.gsub, string.char
local entitySwap = function(orig,n,s)
local ss = to_utf8(tonumber(character_entities[s]))
--print ("entitySwap: orig,n,s,ss",orig,ss,n,s)
return ss or n=="#" and to_utf8(s) or orig
end
function M.unescape(str)
return gsub( str, '(&(#?)([%d%a]+);)', entitySwap )
end
--&#039;
return M
| mit |
SalvationDevelopment/Salvation-Scripts-TCG | c55410871.lua | 2 | 1529 | --ブルーアイズ・カオス・MAX・ドラゴン
function c55410871.initial_effect(c)
c:EnableReviveLimit()
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.ritlimit)
c:RegisterEffect(e1)
--cannot target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(c55410871.indval)
c:RegisterEffect(e3)
--pierce
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e5:SetCondition(c55410871.damcon)
e5:SetOperation(c55410871.damop)
c:RegisterEffect(e5)
end
function c55410871.indval(e,re,tp)
return tp~=e:GetHandlerPlayer()
end
function c55410871.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ep~=tp and c==Duel.GetAttacker() and Duel.GetAttackTarget() and Duel.GetAttackTarget():IsDefensePos()
end
function c55410871.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev*2)
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c85893201.lua | 2 | 1523 | --連鎖誘爆
function c85893201.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(85893201,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCondition(c85893201.descon)
e2:SetTarget(c85893201.destg)
e2:SetOperation(c85893201.desop)
c:RegisterEffect(e2)
end
function c85893201.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) and c:GetPreviousControler()==tp
end
function c85893201.descon(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and eg:IsExists(c85893201.cfilter,1,nil,1-tp)
end
function c85893201.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return e:GetHandler():IsRelateToEffect(e)
and Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c85893201.desop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
dabo123148/WarlightMod | WiningConditions/Client_SaveConfigureUI.lua | 1 | 2918 |
function Client_SaveConfigureUI(alert)
Alert = alert;
Mod.Settings.Conditionsrequiredforwin = inputConditionsrequiredforwin.GetValue();
InRange(Mod.Settings.Conditionsrequiredforwin);
TakenSettings = 0;
Mod.Settings.Capturedterritories = inputCapturedterritories.GetValue();
InRange(Mod.Settings.Capturedterritories);
Mod.Settings.Lostterritories = inputLostterritories.GetValue();
InRange(Mod.Settings.Lostterritories);
Mod.Settings.Ownedterritories = inputOwnedterritories.GetValue();
InRange(Mod.Settings.Ownedterritories);
Mod.Settings.Capturedbonuses = inputCapturedbonuses.GetValue();
InRange(Mod.Settings.Capturedbonuses);
Mod.Settings.Lostbonuses = inputLostbonuses.GetValue();
InRange(Mod.Settings.Lostbonuses);
Mod.Settings.Ownedbonuses = inputOwnedbonuses.GetValue();
InRange(Mod.Settings.Ownedbonuses);
Mod.Settings.Killedarmies = inputKilledarmies.GetValue();
InRange(Mod.Settings.Killedarmies);
Mod.Settings.Lostarmies = inputLostarmies.GetValue();
InRange(Mod.Settings.Lostarmies);
Mod.Settings.Ownedarmies = inputOwnedarmies.GetValue();
InRange(Mod.Settings.Ownedarmies);
Mod.Settings.Eleminateais = inputEleminateais.GetValue();
InRange(Mod.Settings.Eleminateais);
Mod.Settings.Eleminateplayers = inputEleminateplayers.GetValue();
InRange(Mod.Settings.Eleminateplayers);
Mod.Settings.Eleminateaisandplayers = inputEleminateaisandplayers.GetValue();
InRange(Mod.Settings.Eleminateaisandplayers);
Mod.Settings.terrcondition = {};
local num = 1;
for _,terrcondition in pairs(inputterrcondition)do
if(terrcondition.Terrname ~= nil and terrcondition.Terrname.GetText() ~= "")then
Mod.Settings.terrcondition[num] = {};
Mod.Settings.terrcondition[num].Terrname = terrcondition.Terrname.GetText();
Mod.Settings.terrcondition[num].Turnnum = terrcondition.Turnnum.GetValue();
if(Mod.Settings.terrcondition[num].Turnnum>10)then
alert("The number of turns per territory can't be higher than 10 to prevent the game from stucking");
end
if(Mod.Settings.terrcondition[num].Turnnum<0)then
alert("Numbers can't be negative");
end
TakenSettings = TakenSettings + 1;
num = num + 1;
end
end
if(Mod.Settings.Eleminateaisandplayers > 39 or Mod.Settings.Eleminateplayers > 39 or Mod.Settings.Eleminateais > 39)then
alert("this many players can't be in a game");
end
if(TakenSettings < Mod.Settings.Conditionsrequiredforwin)then
alert("there are more conditions required to win than conditions set");
end
if(Mod.Settings.Conditionsrequiredforwin == 0)then
alert("You need at least one wining condition");
end
end
function InRange(setting)
if(setting>100000)then
Alert("Numbers can't be higher then 100000");
end
if(setting<0)then
Alert("Numbers can't be negative");
end
if(setting ~= 0 and TakenSettings ~= nil)then
TakenSettings = TakenSettings + 1;
end
end
| mit |
Metastruct/pac3 | lua/pac3/editor/client/panels/mat_browser.lua | 3 | 20118 | pace.Materials = {}
pace.Materials.materials =
{
"models/weapons/v_crowbar/crowbar_cyl",
"models/weapons/v_crowbar/head_uvw",
"models/weapons/v_bugbait/bugbait_sheet",
"models/combine_advisor/arm",
"models/combine_advisor/hose",
"models/combine_advisor/face5",
"models/combine_advisor/body9",
"models/barnacle/barnacle_sheet",
"models/headcrab_black/blackcrab_sheet",
"models/headcrab/allinonebacup2",
"models/headcrab_classic/headcrabsheet",
"models/stalker/stalker_sheet",
"models/zombie_poison/poisonzombie_sheet",
"models/zombie_fast/fast_zombie_sheet",
"models/gunship/gunshipsheet",
"models/shield_scanner/minelayer_sheet",
"models/roller/rollermine_sheet",
"models/dog/dog_sheet",
"models/gibs/combine_helicopter_gibs/combine_helicopter01",
"models/synth/mainbody",
"models/combine_room/combine_monitor001",
"models/items/combinerifle_ammo",
"models/shadertest/shader2",
"models/props_combine/combine_train001",
"models/props_combine/combinethumper001",
"models/props_combine/health_charger001",
"models/props_combine/masterinterface01",
"models/props_combine/introomarea_sheet",
"models/props_combine/combine_bunker01",
"models/props_combine/weaponstripper_sheet",
"models/props_combine/tpcontroller_sheet",
"models/props_combine/combine_tower01a",
"models/combine_mine/combine_mine03",
"models/magnusson_teleporter/magnusson_teleporter",
"models/combine_strider/strider_brain",
"models/combine_advisor_pod/combine_advisor_pod",
"models/magnusson_device/magnusson_device_basecolor",
"models/antlion_grub/antlion_grub",
"models/antlion/antlion_worker_wing",
"models/antlion/antlion_worker",
"models/ministrider/mini_skin_basecolor",
"models/ministrider/mini_armor_basecolor",
"models/spitball/spitball",
"models/mossman/mossman_hair",
"models/alyx/hairbits",
"models/brokenglass/glassbroken_piece1",
"models/props_halloween/flask",
"models/props_halloween/flask_liquid",
"models/props_halloween/flask_glass",
"models/props_halloween/pumpkin",
"models/props_mining/dustbowl_roof01",
"models/props_mvm/mvm_museum_coal",
"models/effects/partyhat",
"models/props_gameplay/ball001",
"models/props_gameplay/orange_cone001",
"models/player/items/soldier/dappertopper",
"models/weapons/c_items/c_candy_cane_red",
"models/props_halloween/halloween_blk",
"models/props_halloween/halloween_demoeye_glass_2",
"models/props_halloween/halloween_demoeye_glass",
"models/weapons/c_items/c_saxxy",
"models/props_halloween/scary_ghost",
"models/weapons/c_items/c_urinejar_urine",
"models/weapons/c_items/c_xms_cold_shoulder",
"models/props_wasteland/rockcliff02c",
"models/props_lakeside/flat_wall_02",
"models/props_manor/table_01b",
"models/props_manor/volume_light_01",
"models/props_medieval/stone_base001",
"models/props_medieval/fort_wall",
"models/props_mining/quarryrock02",
"models/props_nature/rock_worn001",
"models/props_swamp/tallgrass_01",
"models/props_swamp/shrub_03",
"models/props_viaduct_event/fog_plane03",
"models/weapons/v_baseball/baseball_sheet",
"hunter/myplastic",
"models/player/items/all_class/all_class_ring_diamond",
"models/effects/invulnfx_blue",
"models/effects/invulnfx_red",
"models/effects/goldenwrench",
"models/effects/cappoint_beam_neutral",
"models/effects/cappoint_beam_blue",
"models/effects/cappoint_beam_red",
"models/effects/medicyell",
"models/effects/pyro/pilotlight",
"models/effects/pyro/pilotlight_cloak",
"models/effects/pyro/pilotlight_motion",
"models/effects/invulnerability/invulnerability_red",
"models/effects/invulnerability/invulnerability_blue",
"models/effects/muzzleflash/blurmuzzle",
"models/effects/muzzleflash/brightmuzzle",
"models/lilchewchew/embers",
"models/pl_hoodoo/metaldoor001",
"models/thundermountain_fx/ibeam002_vert",
"models/thundermountain_fx/wall025_vert",
"models/thundermountain_fx/wood_beam03_vert",
"models/thundermountain_fx/wood_bridge001_vert",
"models/thundermountain_fx/wood_wall002_vert",
"models/shadertest/envball_1",
"models/shadertest/envball_2",
"models/shadertest/envball_3",
"models/shadertest/envball_4",
"models/shadertest/envball_5",
"models/shadertest/envball_6",
"models/shadertest/glassbrick",
"models/shadertest/point_camera",
"models/shadertest/shader1",
"models/shadertest/shader1_dudv",
"models/shadertest/shield",
"models/shadertest/unlitgenericmodel",
"models/shadertest/vertexlitalphatestedtexture",
"models/ihvtest/arm",
"models/ihvtest/boot",
"models/ihvtest/eyeball_l",
-- zpankr's material list
-- http://www.garrysmod.org/downloads/?a=view&id=18470
"models/wireframe",
"debug/env_cubemap_model",
"models/shadertest/shader3",
"models/shadertest/shader4",
"models/shadertest/shader5",
"models/shiny",
"models/debug/debugwhite",
"Models/effects/comball_sphere",
"Models/effects/comball_tape",
"Models/effects/splodearc_sheet",
"Models/effects/vol_light001",
"models/props_combine/stasisshield_sheet",
"models/props_combine/portalball001_sheet",
"models/props_combine/com_shield001a",
"models/props_c17/frostedglass_01a",
"models/props_lab/Tank_Glass001",
"models/props_combine/tprings_globe",
"models/rendertarget",
"models/screenspace",
"brick/brick_model",
"models/props_pipes/GutterMetal01a",
"models/props_pipes/Pipesystem01a_skin3",
"models/props_wasteland/wood_fence01a",
"models/props_c17/FurnitureFabric003a",
"models/props_c17/FurnitureMetal001a",
"models/props_c17/paper01",
"models/flesh",
"models/airboat/airboat_blur02",
"models/alyx/emptool_glow",
"models/antlion/antlion_innards",
"models/barnacle/roots",
"models/combine_advisor/body9",
"models/combine_advisor/mask",
"models/combine_scanner/scanner_eye",
"models/debug/debugwhite",
"models/dog/eyeglass",
"models/effects/comball_glow1",
"models/effects/comball_glow2",
"models/effects/portalrift_sheet",
"models/effects/slimebubble_sheet",
"models/effects/splode1_sheet",
"models/effects/splodearc_sheet",
"models/effects/splode_sheet",
"models/effects/vol_light001",
"models/gibs/woodgibs/woodgibs01",
"models/gibs/woodgibs/woodgibs02",
"models/gibs/woodgibs/woodgibs03",
"models/gibs/metalgibs/metal_gibs",
"models/items/boxsniperrounds",
"models/player/player_chrome1",
"models/props_animated_breakable/smokestack/brickwall002a",
"models/props_building_details/courtyard_template001c_bars",
"models/props_building_details/courtyard_template001c_bars",
"models/props_buildings/destroyedbuilldingwall01a",
"models/props_buildings/plasterwall021a",
"models/props_c17/frostedglass_01a",
"models/props_c17/furniturefabric001a",
"models/props_c17/furniturefabric002a",
"models/props_c17/furnituremetal001a",
"models/props_c17/gate_door02a",
"models/props_c17/metalladder001",
"models/props_c17/metalladder002",
"models/props_c17/metalladder003",
"models/props_canal/canalmap_sheet",
"models/props_canal/canal_bridge_railing_01a",
"models/props_canal/canal_bridge_railing_01b",
"models/props_canal/canal_bridge_railing_01c",
"models/props_canal/coastmap_sheet",
"models/props_canal/metalcrate001d",
"models/props_canal/metalwall005b",
"models/props_canal/rock_riverbed01a",
"models/props_combine/citadel_cable",
"models/props_combine/combine_interface_disp",
"models/props_combine/combine_monitorbay_disp",
"models/props_combine/com_shield001a",
"models/props_combine/health_charger_glass",
"models/props_combine/metal_combinebridge001",
"models/props_combine/pipes01",
"models/props_combine/pipes03",
"models/props_combine/prtl_sky_sheet",
"models/props_combine/stasisfield_beam",
"models/props_debris/building_template010a",
"models/props_debris/building_template022j",
"models/props_debris/composite_debris",
"models/props_debris/concretefloor013a",
"models/props_debris/concretefloor020a",
"models/props_debris/concretewall019a",
"models/props_debris/metalwall001a",
"models/props_debris/plasterceiling008a",
"models/props_debris/plasterwall009d",
"models/props_debris/plasterwall021a",
"models/props_debris/plasterwall034a",
"models/props_debris/plasterwall034d",
"models/props_debris/plasterwall039c",
"models/props_debris/plasterwall040c",
"models/props_debris/tilefloor001c",
"models/props_foliage/driftwood_01a",
"models/props_foliage/oak_tree01",
"models/props_interiors/metalfence007a",
"models/props_junk/plasticcrate01a",
"models/props_junk/plasticcrate01b",
"models/props_junk/plasticcrate01c",
"models/props_junk/plasticcrate01d",
"models/props_junk/plasticcrate01e",
"models/props_lab/cornerunit_cloud",
"models/props_lab/door_klab01",
"models/props_lab/security_screens",
"models/props_lab/security_screens2",
"models/props_lab/Tank_Glass001",
"models/props_lab/warp_sheet",
"models/props_lab/xencrystal_sheet",
"models/props_pipes/destroyedpipes01a",
"models/props_pipes/GutterMetal01a",
"models/props_pipes/pipeset_metal02",
"models/props_pipes/pipesystem01a_skin1",
"models/props_pipes/pipesystem01a_skin2",
"models/props_vents/borealis_vent001",
"models/props_vents/borealis_vent001b",
"models/props_vents/borealis_vent001c",
"models/props_wasteland/concretefloor010a",
"models/props_wasteland/concretewall064b",
"models/props_wasteland/concretewall066a",
"models/props_wasteland/dirtwall001a",
"models/props_wasteland/metal_tram001a",
"models/props_wasteland/quarryobjects01",
"models/props_wasteland/rockcliff02a",
"models/props_wasteland/rockcliff02b",
"models/props_wasteland/rockcliff02c",
"models/props_wasteland/rockcliff04a",
"models/props_wasteland/rockgranite02a",
"models/props_wasteland/tugboat01",
"models/props_wasteland/tugboat02",
"models/props_wasteland/wood_fence01a",
"models/props_wasteland/wood_fence01a_skin2",
"models/roller/rollermine_glow",
"models/weapons/v_crossbow/rebar_glow",
"models/weapons/v_crowbar/crowbar_cyl",
"models/weapons/v_grenade/grenade body",
"models/weapons/v_smg1/texture5",
"models/weapons/w_smg1/smg_crosshair",
"models/weapons/v_slam/new light2",
"models/weapons/v_slam/new light1",
"models/props/cs_assault/dollar",
"models/props/cs_assault/fireescapefloor",
"models/props/cs_assault/metal_stairs1",
"models/props/cs_assault/moneywrap",
"models/props/cs_assault/moneywrap02",
"models/props/cs_assault/moneytop",
"models/props/cs_assault/pylon",
"models/props/CS_militia/boulder01",
"models/props/CS_militia/milceil001",
"models/props/CS_militia/militiarock",
"models/props/CS_militia/militiarockb",
"models/props/CS_militia/milwall006",
"models/props/CS_militia/rocks01",
"models/props/CS_militia/roofbeams01",
"models/props/CS_militia/roofbeams02",
"models/props/CS_militia/roofbeams03",
"models/props/CS_militia/RoofEdges",
"models/props/cs_office/clouds",
"models/props/cs_office/file_cabinet2",
"models/props/cs_office/file_cabinet3",
"models/props/cs_office/screen",
"models/props/cs_office/snowmana",
"models/props/de_inferno/de_inferno_boulder_03",
"models/props/de_inferno/infflra",
"models/props/de_inferno/infflrd",
"models/props/de_inferno/inftowertop",
"models/props/de_inferno/offwndwb_break",
"models/props/de_inferno/roofbits",
"models/props/de_inferno/tileroof01",
"models/props/de_inferno/woodfloor008a",
"models/props/de_nuke/nukconcretewalla",
"models/props/de_nuke/nukecardboard",
"models/props/de_nuke/pipeset_metal",
"models/shadertest/predator",
}
pace.Materials.trails =
{
"trails/plasma",
"trails/tube",
"trails/electric",
"trails/smoke",
"trails/laser",
"trails/physbeam",
"trails/love",
"trails/lol",
"sprites/rollermine_shock_yellow",
"sprites/yellowlaser1",
"particle/beam_smoke_01",
"particle/beam_smoke_02",
"particle/bendibeam_nofog",
"sprites/physbeam",
"sprites/physbeama",
"sprites/rollermine_shock",
"sprites/hydraspinalcord",
"particle/Particle_Square_Gradient",
"particle/Particle_Square_Gradient_NoFog",
}
pace.Materials.sprites =
{
"sprites/glow04_noz",
"sprites/grip",
"sprites/key_0",
"sprites/key_1",
"sprites/key_10",
"sprites/key_11",
"sprites/key_12",
"sprites/key_13",
"sprites/key_14",
"sprites/key_15",
"sprites/key_2",
"sprites/key_3",
"sprites/key_4",
"sprites/key_5",
"sprites/key_6",
"sprites/key_7",
"sprites/key_8",
"sprites/key_9",
"sprites/light_ignorez",
"sprites/muzzleflash4",
"sprites/orangecore1",
"sprites/orangecore2",
"sprites/orangeflare1",
"sprites/physg_glow1",
"sprites/physg_glow2",
"sprites/physgbeamb",
"sprites/redglow1",
"sprites/animglow02",
"sprites/ar2_muzzle1",
"sprites/ar2_muzzle3",
"sprites/ar2_muzzle4",
"sprites/arrow",
"sprites/blueglow2",
"sprites/bluelaser1",
"sprites/dot",
"sprites/flamelet1",
"sprites/flamelet2",
"sprites/flamelet3",
"sprites/flamelet4",
"sprites/flamelet5",
"sprites/heatwave",
"sprites/heatwavedx70",
"sprites/hydragutbeam",
"sprites/hydragutbeamcap",
"sprites/light_glow02_add",
"sprites/light_glow02_add_noz",
"sprites/plasmaember",
"sprites/predator",
"sprites/qi_center",
"sprites/reticle",
"sprites/reticle1",
"sprites/reticle2",
"sprites/rico1",
"sprites/rico1_noz",
"sprites/scanner",
"sprites/scanner_bottom",
"sprites/scanner_dots1",
"sprites/scanner_dots2",
"sprites/strider_blackball",
"sprites/strider_bluebeam",
"sprites/tp_beam001",
"sprites/bucket_bat_blue",
"sprites/bucket_bat_red",
"sprites/bucket_bonesaw",
"sprites/bucket_bottle_blue",
"sprites/bucket_bottle_red",
"sprites/bucket_fireaxe",
"sprites/bucket_fists_blue",
"sprites/bucket_fists_red",
"sprites/bucket_flamethrower_blue",
"sprites/bucket_flamethrower_red",
"sprites/bucket_grenlaunch",
"sprites/bucket_knife",
"sprites/bucket_machete",
"sprites/bucket_medigun_blue",
"sprites/bucket_medigun_red",
"sprites/bucket_minigun",
"sprites/bucket_nailgun",
"sprites/bucket_pda",
"sprites/bucket_pda_build",
"sprites/bucket_pda_destroy",
"sprites/bucket_pipelaunch",
"sprites/bucket_pistol",
"sprites/bucket_revolver",
"sprites/bucket_rl",
"sprites/bucket_sapper",
"sprites/bucket_scatgun",
"sprites/bucket_shotgun",
"sprites/bucket_shovel",
"sprites/bucket_smg",
"sprites/bucket_sniper",
"sprites/bucket_syrgun_blue",
"sprites/bucket_syrgun_red",
"sprites/bucket_tranq",
"sprites/bucket_wrench",
"sprites/healbeam",
"sprites/healbeam_blue",
"sprites/healbeam_red",
"sprites/640_pain_down",
"sprites/640_pain_left",
"sprites/640_pain_right",
"sprites/640_pain_up",
"sprites/bomb_carried",
"sprites/bomb_carried_ring",
"sprites/bomb_carried_ring_offscreen",
"sprites/bomb_dropped",
"sprites/bomb_dropped_ring",
"sprites/bomb_planted",
"sprites/bomb_planted_ring",
"sprites/c4",
"sprites/defuser",
"sprites/hostage_following",
"sprites/hostage_following_offscreen",
"sprites/hostage_rescue",
"sprites/numbers",
"sprites/objective_rescue",
"sprites/objective_site_a",
"sprites/objective_site_b",
"sprites/player_blue_dead",
"sprites/player_blue_dead_offscreen",
"sprites/player_blue_offscreen",
"sprites/player_blue_self",
"sprites/player_blue_small",
"sprites/player_hostage_dead",
"sprites/player_hostage_dead_offscreen",
"sprites/player_hostage_offscreen",
"sprites/player_hostage_small",
"sprites/player_radio_ring",
"sprites/player_radio_ring_offscreen",
"sprites/player_red_dead",
"sprites/player_red_dead_offscreen",
"sprites/player_red_offscreen",
"sprites/player_red_self",
"sprites/player_red_small",
"sprites/player_tick",
"sprites/radar",
"sprites/radar_trans",
"sprites/radio",
"sprites/scope_arc",
"sprites/shopping_cart",
"sprites/spectator_3rdcam",
"sprites/spectator_eye",
"sprites/spectator_freecam",
"sprites/cloudglow1_nofog",
"sprites/core_beam1",
"sprites/bluelight",
"sprites/grav_flare",
"sprites/grav_light",
"sprites/orangelight",
"sprites/portalgun_effects",
"sprites/sphere_silhouette",
"sprites/redglow_mp1",
"sprites/sent_ball",
"particle/fire",
"particle/particle_composite",
"particle/Particle_Crescent",
"particle/Particle_Crescent_Additive",
"particle/Particle_Glow_02",
"particle/Particle_Glow_03",
"particle/Particle_Glow_03_Additive",
"particle/Particle_Glow_04",
"particle/Particle_Glow_04_Additive",
"particle/Particle_Glow_05",
"particle/particle_noisesphere",
"particle/Particle_Ring_Blur",
"particle/particle_ring_refract_01",
"particle/Particle_Ring_Sharp",
"particle/Particle_Ring_Sharp_Additive",
"particle/Particle_Ring_Wave_8",
"particle/Particle_Ring_Wave_8_15OB_NoFog",
"particle/Particle_Ring_Wave_Additive",
"particle/Particle_Ring_Wave_AddNoFog",
"particle/particle_smokegrenade",
"particle/particle_smokegrenade1",
"particle/particle_sphere",
"particle/rain",
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016",
"particle/SmokeStack",
"particle/snow",
"particle/sparkles",
"particle/warp1_warp",
"particle/warp2_warp",
"particle/warp3_warp_NoZ",
"particle/warp4_warp",
"particle/warp4_warp_NoZ",
"particle/warp5_warp",
"particle/warp_ripple",
"particle/glow_haze_nofog",
"particle/smoke_black_smokestack000",
"particle/smoke_black_smokestack001",
"particle/smoke_black_smokestack_all",
"particle/smokestack_nofog",
"particle/particle_rockettrail2",
"particles/balloon_bit",
"particles/fire1",
"particles/fire_glow",
"particles/flamelet1",
"particles/flamelet2",
"particles/flamelet3",
"particles/flamelet4",
"particles/flamelet5",
"particles/smokey",
}
local PANEL = {}
PANEL.ClassName = "mat_browser_sheet"
PANEL.Base = "DPanel"
AccessorFunc(PANEL, "m_Selected", "Selected")
function PANEL:Init()
local list = vgui.Create("DPanelList", self)
list:SetPadding(2)
list:SetSpacing(2)
list:EnableVerticalScrollbar(true)
list:EnableHorizontal(true)
list:Dock(FILL)
self.MatList = list
end
function PANEL:Paint(w, h)
surface.SetDrawColor(0,0,0, 255)
surface.DrawRect(0, 0, w, h)
end
local cache = {}
local function IsError(path)
if cache[path] then return true end
if Material(path):IsError() then
cache[path] = truer
return true
end
end
function PANEL:SetMaterialList(tbl)
self:SetSelected()
self.MaterialList = tbl
self.MatList:Clear(true)
for i, material in pairs(self.MaterialList) do
-- if IsError(material) then continue end
local image = vgui.Create("DImageButton")
image.m_Image.LoadMaterial = function(s) s:DoLoadMaterial() end
image:SetOnViewMaterial(material, material)
image:SetSize(64, 64)
image.Value = material
self.MatList:AddItem(image)
image.DoClick = function(image) self:SetSelected(image.Value) end
if self:GetSelected() then
image.PaintOver = HighlightedButtonPaint
self:SetSelected(material)
end
end
self:InvalidateLayout(true)
end
pace.RegisterPanel(PANEL)
local PANEL = {}
PANEL.Base = "DFrame"
PANEL.ClassName = "mat_browser"
function PANEL:Init()
self:SetTitle("materials")
local list =
{
{key = "default", val = table.Merge(list.Get("OverrideMaterials"), pace.Materials.materials)},
{key = "sprites", val = pace.Materials.sprites},
{key = "trails", val = pace.Materials.trails},
}
local sheet = vgui.Create("DPropertySheet", self)
sheet:Dock(FILL)
for _, data in pairs(list) do
local name, tbl = data.key, data.val
local pnl = pace.CreatePanel("mat_browser_sheet", self)
pnl:SetMaterialList(tbl)
pnl.SetSelected = function(_, path) self:SetSelected(path) end
sheet:AddSheet(name, pnl)
end
local entry = vgui.Create("DTextEntry", self)
entry.OnEnter = function() self:SetSelected(self.Entry:GetValue()) end
entry:Dock(BOTTOM)
entry:SetTall(20)
self.Entry = entry
self:SetDrawOnTop(true)
self:SetSize(300, 300)
self:SetSizable(true)
self:Center()
end
function PANEL:SetSelected(value)
self.Entry:SetText(value or "")
self.m_Selected = value
self:MaterialSelected(value)
end
function PANEL:MaterialSelected(path) end
pace.RegisterPanel(PANEL) | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c95169481.lua | 6 | 1601 | --恐牙狼 ダイヤウルフ
function c95169481.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,4,2)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(95169481,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c95169481.descost)
e1:SetTarget(c95169481.destg)
e1:SetOperation(c95169481.desop)
c:RegisterEffect(e1)
end
function c95169481.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c95169481.desfilter(c)
return c:IsFaceup() and c:IsRace(RACE_BEAST+RACE_WINDBEAST+RACE_BEASTWARRIOR)
and Duel.IsExistingTarget(aux.TRUE,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
end
function c95169481.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(c95169481.desfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,c95169481.desfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,g1:GetFirst())
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,g1:GetCount(),0,0)
end
function c95169481.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
Duel.Destroy(g,REASON_EFFECT)
end
| gpl-2.0 |
Turttle/darkstar | scripts/globals/weaponskills/ukkos_fury.lua | 30 | 1805 | -----------------------------------
-- Ukko's Fury
-- Great Axe Weapon Skill
-- Skill Level: N/A
-- Description: Delivers a twofold attack that slows target. Chance of params.critical hit varies with TP. Ukonvasara: Aftermath.
-- Available only when equipped with Ukonvasara (85), Ukonvasara (90), Ukonvasara (95), Maschu +1, Maschu +2.
-- Aligned with the Light Gorget, Breeze Gorget & Thunder Gorget.
-- Aligned with the Light Belt, Breeze Belt & Thunder Belt.
-- Element: None
-- Skillchain Properties: Light/Fragmentation
-- Modifiers: STR:80%
-- Damage Multipliers by TP:
-- 100%TP 200%TP 300%TP
-- 2.0 2.0 2.0
-- params.critical Chance added with TP:
-- 100%TP 200%TP 300%TP
-- 20% 35% 55%
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 2;
params.ftp100 = 2; params.ftp200 = 2; params.ftp300 = 2;
params.str_wsc = 0.6; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.20; params.crit200 = 0.35; params.crit300 = 0.55;
params.canCrit = true;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.8;
end
if damage > 0 and (target:hasStatusEffect(EFFECT_SLOW) == false) then
target:addStatusEffect(EFFECT_SLOW, 150, 0, 60);
end
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end | gpl-3.0 |
dickeyf/darkstar | scripts/zones/Misareaux_Coast/npcs/HomePoint#1.lua | 18 | 1271 | -----------------------------------
-- Area: Misareaux Coast
-- NPC: HomePoint#1
-- @pos -65 -17.5 563 25
-----------------------------------
package.loaded["scripts/zones/Misareaux_Coast/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Misareaux_Coast/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fd, 25);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fd) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c37781520.lua | 3 | 3580 | --水精鱗-リードアビス
function c37781520.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(37781520,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(c37781520.spcost)
e1:SetTarget(c37781520.sptg)
e1:SetOperation(c37781520.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(37781520,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c37781520.thcon)
e2:SetTarget(c37781520.thtg)
e2:SetOperation(c37781520.thop)
c:RegisterEffect(e2)
--handes
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(37781520,2))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,37781520)
e3:SetCost(c37781520.hdcost)
e3:SetTarget(c37781520.hdtg)
e3:SetOperation(c37781520.hdop)
c:RegisterEffect(e3)
end
function c37781520.cfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function c37781520.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c37781520.cfilter,tp,LOCATION_HAND,0,3,e:GetHandler()) end
Duel.DiscardHand(tp,c37781520.cfilter,3,3,REASON_COST+REASON_DISCARD,e:GetHandler())
end
function c37781520.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c37781520.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)
end
function c37781520.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function c37781520.thfilter(c)
return c:IsSetCard(0x75) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c37781520.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c37781520.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c37781520.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,c37781520.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c37781520.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
function c37781520.costfilter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsSetCard(0x74)
end
function c37781520.hdcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c37781520.costfilter,1,e:GetHandler()) end
local sg=Duel.SelectReleaseGroup(tp,c37781520.costfilter,1,1,e:GetHandler())
Duel.Release(sg,REASON_COST)
end
function c37781520.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)~=0 end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_HAND)
end
function c37781520.hdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
if g:GetCount()==0 then return end
local sg=g:RandomSelect(1-tp,1)
Duel.SendtoGrave(sg,REASON_EFFECT)
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c91754175.lua | 2 | 1537 | --犬タウルス
function c91754175.initial_effect(c)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(91754175,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(c91754175.condition)
e1:SetTarget(c91754175.target)
e1:SetOperation(c91754175.operation)
c:RegisterEffect(e1)
end
function c91754175.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetBattleTarget()
end
function c91754175.tgfilter(c)
return c:IsRace(RACE_BEAST+RACE_BEASTWARRIOR+RACE_WINDBEAST) and c:IsAbleToGrave()
end
function c91754175.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c91754175.tgfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c91754175.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c91754175.tgfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil)
local c=e:GetHandler()
local tc=g:GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE)
and c:IsRelateToBattle() and c:IsFaceup() then
local lv=tc:GetLevel()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(lv*100)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
c:RegisterEffect(e1)
end
end
| gpl-2.0 |
huwpascoe/OpenRA | mods/ra/maps/allies-05a/allies05a-AI.lua | 34 | 6702 |
IdlingUnits = { }
AttackGroupSize = 6
Barracks = { Barracks2, Barracks3 }
Rallypoints = { VehicleRallypoint1, VehicleRallypoint2, VehicleRallypoint3, VehicleRallypoint4, VehicleRallypoint5 }
WaterLZs = { WaterLZ1, WaterLZ2 }
Airfields = { Airfield1, Airfield2 }
Yaks = { }
SovietInfantryTypes = { "e1", "e1", "e2", "e4" }
SovietVehicleTypes = { "3tnk", "3tnk", "3tnk", "v2rl", "v2rl", "apc" }
SovietAircraftType = { "yak" }
HoldProduction = true
BuildVehicles = true
TrainInfantry = true
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
SetupAttackGroup = function()
local units = { }
for i = 0, AttackGroupSize, 1 do
if #IdlingUnits == 0 then
return units
end
local number = Utils.RandomInteger(1, #IdlingUnits)
if IdlingUnits[number] and not IdlingUnits[number].IsDead then
units[i] = IdlingUnits[number]
table.remove(IdlingUnits, number)
end
end
return units
end
SendAttack = function()
if Attacking then
return
end
Attacking = true
HoldProduction = true
local units = { }
if SendWaterTransports and Utils.RandomInteger(0,2) == 1 then
units = WaterAttack()
Utils.Do(units, function(unit)
Trigger.OnAddedToWorld(unit, function()
Trigger.OnIdle(unit, unit.Hunt)
end)
end)
Trigger.AfterDelay(DateTime.Seconds(20), function()
Attacking = false
HoldProduction = false
end)
else
units = SetupAttackGroup()
Utils.Do(units, function(unit)
IdleHunt(unit)
end)
Trigger.AfterDelay(DateTime.Minutes(1), function() Attacking = false end)
Trigger.AfterDelay(DateTime.Minutes(2), function() HoldProduction = false end)
end
end
WaterAttack = function()
local types = { }
for i = 1, 5, 1 do
types[i] = Utils.Random(SovietInfantryTypes)
end
return Reinforcements.ReinforceWithTransport(ussr, InsertionTransport, types, { WaterTransportSpawn.Location, Utils.Random(WaterLZs).Location }, { WaterTransportSpawn.Location })[2]
end
ProtectHarvester = function(unit)
Trigger.OnDamaged(unit, function(self, attacker)
-- TODO: Send the Harvester to the service depo
if AttackOnGoing then
return
end
AttackOnGoing = true
local Guards = SetupAttackGroup()
Utils.Do(Guards, function(unit)
if not self.IsDead then
unit.AttackMove(self.Location)
end
IdleHunt(unit)
end)
Trigger.OnAllRemovedFromWorld(Guards, function() AttackOnGoing = false end)
end)
Trigger.OnKilled(unit, function() HarvesterKilled = true end)
end
InitAIUnits = function()
IdlingUnits = Map.ActorsInBox(MainBaseTopLeft.CenterPosition, Map.BottomRight, function(self) return self.Owner == ussr and self.HasProperty("Hunt") end)
local buildings = Map.ActorsInBox(MainBaseTopLeft.CenterPosition, Map.BottomRight, function(self) return self.Owner == ussr and self.HasProperty("StartBuildingRepairs") end)
Utils.Do(buildings, function(actor)
Trigger.OnDamaged(actor, function(building)
if building.Owner == ussr and building.Health < building.MaxHealth * 3/4 then
building.StartBuildingRepairs()
end
end)
end)
end
InitAIEconomy = function()
ussr.Cash = 6000
if not Harvester.IsDead then
Harvester.FindResources()
ProtectHarvester(Harvester)
end
end
InitProductionBuildings = function()
if not Warfactory2.IsDead then
Warfactory2.IsPrimaryBuilding = true
Trigger.OnKilled(Warfactory2, function() BuildVehicles = false end)
else
BuildVehicles = false
end
if not Barracks2.IsDead then
Barracks2.IsPrimaryBuilding = true
Trigger.OnKilled(Barracks2, function()
if not Barracks3.IsDead then
Barracks3.IsPrimaryBuilding = true
else
TrainInfantry = false
end
end)
elseif not Barracks3.IsDead then
Barracks3.IsPrimaryBuilding = true
else
TrainInfantry = false
end
if not Barracks3.IsDead then
Trigger.OnKilled(Barracks3, function()
if Barracks2.IsDead then
TrainInfantry = false
end
end)
end
if Map.Difficulty ~= "Easy" then
if not Airfield1.IsDead then
Trigger.OnKilled(Airfield1, function()
if Airfield2.IsDead then
AirAttacks = false
else
Airfield2.IsPrimaryBuilding = true
Trigger.OnKilled(Airfield2, function() AirAttacks = false end)
end
end)
Airfield1.IsPrimaryBuilding = true
AirAttacks = true
elseif not Airfield2.IsDead then
Trigger.OnKilled(Airfield2, function() AirAttacks = false end)
Airfield2.IsPrimaryBuilding = true
AirAttacks = true
end
end
end
ProduceInfantry = function()
if not TrainInfantry then
return
end
if HoldProduction then
Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
return
end
local delay = Utils.RandomInteger(DateTime.Seconds(3), DateTime.Seconds(9))
local toBuild = { Utils.Random(SovietInfantryTypes) }
ussr.Build(toBuild, function(unit)
IdlingUnits[#IdlingUnits + 1] = unit[1]
Trigger.AfterDelay(delay, ProduceInfantry)
if #IdlingUnits >= (AttackGroupSize * 2.5) then
SendAttack()
end
end)
end
ProduceVehicles = function()
if not BuildVehicles then
return
end
if HoldProduction then
Trigger.AfterDelay(DateTime.Minutes(1), ProduceVehicles)
return
end
local delay = Utils.RandomInteger(DateTime.Seconds(5), DateTime.Seconds(9))
if HarvesterKilled then
HarvesterKilled = false
ussr.Build({ "harv" }, function(harv)
harv[1].FindResources()
ProtectHarvester(harv[1])
Trigger.AfterDelay(delay, ProduceVehicles)
end)
return
end
Warfactory2.RallyPoint = Utils.Random(Rallypoints).Location
local toBuild = { Utils.Random(SovietVehicleTypes) }
ussr.Build(toBuild, function(unit)
IdlingUnits[#IdlingUnits + 1] = unit[1]
Trigger.AfterDelay(delay, ProduceVehicles)
if #IdlingUnits >= (AttackGroupSize * 2.5) then
SendAttack()
end
end)
end
ProduceAircraft = function()
if not AirAttacks then
return
end
ussr.Build(SovietAircraftType, function(units)
Yaks[#Yaks + 1] = units[1]
if #Yaks == 2 then
Trigger.OnKilled(units[1], ProduceAircraft)
else
Trigger.AfterDelay(DateTime.Minutes(1), ProduceAircraft)
end
local target = nil
Trigger.OnIdle(units[1], function()
if not target or target.IsDead or (not target.IsInWorld) then
local enemies = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(self) return self.Owner == greece and self.HasProperty("Health") end)
if #enemies > 0 then
target = Utils.Random(enemies)
units[1].Attack(target)
end
else
units[1].Attack(target)
end
end)
end)
end
ActivateAI = function()
InitAIUnits()
InitAIEconomy()
InitProductionBuildings()
Trigger.AfterDelay(DateTime.Minutes(5), function()
ProduceInfantry()
ProduceVehicles()
if AirAttacks then
Trigger.AfterDelay(DateTime.Minutes(3), ProduceAircraft)
end
end)
end
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c17032740.lua | 2 | 5660 | --E・HERO カオス・ネオス
function c17032740.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCode3(c,89943723,43237273,17732278,false,false)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(c17032740.splimit)
c:RegisterEffect(e1)
--special summon rule
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCondition(c17032740.spcon)
e2:SetOperation(c17032740.spop)
c:RegisterEffect(e2)
--return
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(17032740,0))
e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(c17032740.retcon1)
e3:SetTarget(c17032740.rettg)
e3:SetOperation(c17032740.retop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(0)
e4:SetCondition(c17032740.retcon2)
c:RegisterEffect(e4)
--coin
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(17032740,1))
e5:SetCategory(CATEGORY_COIN+CATEGORY_DESTROY+CATEGORY_TOHAND)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCondition(c17032740.coincon)
e5:SetTarget(c17032740.cointg)
e5:SetOperation(c17032740.coinop)
c:RegisterEffect(e5)
end
c17032740.material_setcode=0x8
function c17032740.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
function c17032740.spfilter(c,code1,code2,code3)
return c:IsAbleToDeckOrExtraAsCost() and (c:IsFusionCode(code1) or c:IsFusionCode(code2) or c:IsFusionCode(code3))
end
function c17032740.spfilter1(c,mg,ft)
local mg2=mg:Clone()
mg2:RemoveCard(c)
if c:IsLocation(LOCATION_MZONE) then ft=ft+1 end
return ft>=-1 and c:IsFusionCode(89943723) and c:IsAbleToDeckOrExtraAsCost() and c:IsCanBeFusionMaterial()
and mg2:IsExists(c17032740.spfilter2,1,nil,mg2,ft)
end
function c17032740.spfilter2(c,mg,ft)
local mg2=mg:Clone()
mg2:RemoveCard(c)
if c:IsLocation(LOCATION_MZONE) then ft=ft+1 end
return ft>=0 and c:IsFusionCode(43237273) and c:IsAbleToDeckOrExtraAsCost() and c:IsCanBeFusionMaterial()
and mg2:IsExists(c17032740.spfilter3,1,nil,ft)
end
function c17032740.spfilter3(c,ft)
if c:IsLocation(LOCATION_MZONE) then ft=ft+1 end
return ft>=1 and c:IsFusionCode(17732278) and c:IsAbleToDeckOrExtraAsCost() and c:IsCanBeFusionMaterial()
end
function c17032740.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<-2 then return false end
local mg=Duel.GetMatchingGroup(c17032740.spfilter,tp,LOCATION_ONFIELD,0,nil,89943723,43237273,17732278)
return mg:IsExists(c17032740.spfilter1,1,nil,mg,ft)
end
function c17032740.spop(e,tp,eg,ep,ev,re,r,rp,c)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local mg=Duel.GetMatchingGroup(c17032740.spfilter,tp,LOCATION_ONFIELD,0,nil,89943723,43237273,17732278)
local g=Group.CreateGroup()
local tc=nil
for i=1,3 do
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
if i==1 then
tc=mg:FilterSelect(tp,c17032740.spfilter1,1,1,nil,mg,ft):GetFirst()
end
if i==2 then
tc=mg:FilterSelect(tp,c17032740.spfilter2,1,1,nil,mg,ft):GetFirst()
end
if i==3 then
tc=mg:FilterSelect(tp,c17032740.spfilter3,1,1,nil,ft):GetFirst()
end
g:AddCard(tc)
mg:RemoveCard(tc)
if tc:IsLocation(LOCATION_MZONE) then ft=ft+1 end
end
local cg=g:Filter(Card.IsFacedown,nil)
if cg:GetCount()>0 then
Duel.ConfirmCards(1-tp,cg)
end
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
function c17032740.retcon1(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsHasEffect(42015635)
end
function c17032740.retcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsHasEffect(42015635)
end
function c17032740.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToExtra() end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function c17032740.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
Duel.SendtoDeck(c,nil,2,REASON_EFFECT)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
function c17032740.coincon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1
end
function c17032740.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,3)
end
function c17032740.coinop(e,tp,eg,ep,ev,re,r,rp)
local c1,c2,c3=Duel.TossCoin(tp,3)
if c1+c2+c3==3 then
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
elseif c1+c2+c3==2 then
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local c=e:GetHandler()
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
elseif c1+c2+c3==1 then
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,0,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c47457347.lua | 2 | 2059 | --魔法名-「大いなる獣」
function c47457347.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(c47457347.target)
e1:SetOperation(c47457347.activate)
c:RegisterEffect(e1)
end
function c47457347.filter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0xf4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c47457347.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c47457347.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c47457347.filter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local g=Duel.GetMatchingGroup(c47457347.filter,tp,LOCATION_REMOVED,0,nil,e,tp):Filter(Card.IsCanBeEffectTarget,nil,e)
local tg=Group.CreateGroup()
repeat
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
tg:Merge(sg)
g:Remove(Card.IsCode,nil,sg:GetFirst():GetCode())
ft=ft-1
until g:GetCount()==0 or ft==0 or not Duel.SelectYesNo(tp,aux.Stringid(47457347,0))
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,tg:GetCount(),0,0)
end
function c47457347.activate(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if ft<=0 or g:GetCount()==0 or (g:GetCount()>1 and Duel.IsPlayerAffectedByEffect(tp,59822133)) then return end
if g:GetCount()<=ft then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,ft,ft,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
g:Sub(sg)
Duel.SendtoGrave(g,REASON_RULE)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Port_San_dOria/npcs/Leonora.lua | 17 | 1498 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Leonora
-- Involved in Quest:
-- @zone 232
-- @pos -24 -8 15
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Port_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getZPos() >= 12) then
player:startEvent(0x0206);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
Turttle/darkstar | scripts/zones/Hazhalm_Testing_Grounds/Zone.lua | 28 | 1351 | -----------------------------------
--
-- Zone: Hazhalm_Testing_Grounds (78)
--
-----------------------------------
package.loaded["scripts/zones/Hazhalm_Testing_Grounds/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Hazhalm_Testing_Grounds/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(652.174,-272.632,-104.92,148);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c93379652.lua | 6 | 2120 | --ジェムナイト・プリズムオーラ
function c93379652.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1047),aux.FilterBoolFunction(Card.IsRace,RACE_THUNDER),true)
--spsummon condition
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_CONDITION)
e2:SetValue(c93379652.splimit)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(93379652,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(c93379652.cost)
e3:SetTarget(c93379652.target)
e3:SetOperation(c93379652.operation)
c:RegisterEffect(e3)
end
function c93379652.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA) or bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
function c93379652.costfilter(c)
return c:IsSetCard(0x1047) and c:IsAbleToGraveAsCost()
end
function c93379652.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c93379652.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c93379652.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function c93379652.filter(c)
return c:IsFaceup()
end
function c93379652.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and c93379652.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c93379652.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c93379652.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c93379652.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/zones/Port_Jeuno/npcs/Sugandhi.lua | 13 | 1545 | -----------------------------------
-- Area: Port Bastok
-- NPC: Sugandhi
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,SUGANDHI_SHOP_DIALOG);
stock = {0x4059,5589,1, -- Kukri
0x40A1,21067,1, -- Broadsword
0x4081,11588,1, -- Tuck
0x40AE,61200,1, -- Falchion
0x4052,2181,2, -- Knife
0x4099,30960,2, -- Mythril Sword
0x40A8,4072,2, -- Scimitar
0x4051,147,3, -- Bronze Knife
0x4015,104,3, -- Cat Baghnakhs
0x4097,241,3, -- Bronze Sword
0x4098,7128,3, -- Iron Sword
0x4085,9201,3, -- Degen
0x40A7,698,3} -- Sapara
showNationShop(player, BASTOK, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
Death15/Mega-Tauch | plugins/meme.lua | 637 | 5791 | local helpers = require "OAuth.helpers"
local _file_memes = './data/memes.lua'
local _cache = {}
local function post_petition(url, arguments)
local response_body = {}
local request_constructor = {
url = url,
method = "POST",
sink = ltn12.sink.table(response_body),
headers = {},
redirect = false
}
local source = arguments
if type(arguments) == "table" then
local source = helpers.url_encode_arguments(arguments)
end
request_constructor.headers["Content-Type"] = "application/x-www-form-urlencoded"
request_constructor.headers["Content-Length"] = tostring(#source)
request_constructor.source = ltn12.source.string(source)
local ok, response_code, response_headers, response_status_line = http.request(request_constructor)
if not ok then
return nil
end
response_body = json:decode(table.concat(response_body))
return response_body
end
local function upload_memes(memes)
local base = "http://hastebin.com/"
local pet = post_petition(base .. "documents", memes)
if pet == nil then
return '', ''
end
local key = pet.key
return base .. key, base .. 'raw/' .. key
end
local function analyze_meme_list()
local function get_m(res, n)
local r = "<option.*>(.*)</option>.*"
local start = string.find(res, "<option.*>", n)
if start == nil then
return nil, nil
end
local final = string.find(res, "</option>", n) + #"</option>"
local sub = string.sub(res, start, final)
local f = string.match(sub, r)
return f, final
end
local res, code = http.request('http://apimeme.com/')
local r = "<option.*>(.*)</option>.*"
local n = 0
local f, n = get_m(res, n)
local ult = {}
while f ~= nil do
print(f)
table.insert(ult, f)
f, n = get_m(res, n)
end
return ult
end
local function get_memes()
local memes = analyze_meme_list()
return {
last_time = os.time(),
memes = memes
}
end
local function load_data()
local data = load_from_file(_file_memes)
if not next(data) or data.memes == {} or os.time() - data.last_time > 86400 then
data = get_memes()
-- Upload only if changed?
link, rawlink = upload_memes(table.concat(data.memes, '\n'))
data.link = link
data.rawlink = rawlink
serialize_to_file(data, _file_memes)
end
return data
end
local function match_n_word(list1, list2)
local n = 0
for k,v in pairs(list1) do
for k2, v2 in pairs(list2) do
if v2:find(v) then
n = n + 1
end
end
end
return n
end
local function match_meme(name)
local _memes = load_data()
local name = name:lower():split(' ')
local max = 0
local id = nil
for k,v in pairs(_memes.memes) do
local n = match_n_word(name, v:lower():split(' '))
if n > 0 and n > max then
max = n
id = v
end
end
return id
end
local function generate_meme(id, textup, textdown)
local base = "http://apimeme.com/meme"
local arguments = {
meme=id,
top=textup,
bottom=textdown
}
return base .. "?" .. helpers.url_encode_arguments(arguments)
end
local function get_all_memes_names()
local _memes = load_data()
local text = 'Last time: ' .. _memes.last_time .. '\n-----------\n'
for k, v in pairs(_memes.memes) do
text = text .. '- ' .. v .. '\n'
end
text = text .. '--------------\n' .. 'You can see the images here: http://apimeme.com/'
return text
end
local function callback_send(cb_extra, success, data)
if success == 0 then
send_msg(cb_extra.receiver, "Something wrong happened, probably that meme had been removed from server: " .. cb_extra.url, ok_cb, false)
end
end
local function run(msg, matches)
local receiver = get_receiver(msg)
if matches[1] == 'list' then
local _memes = load_data()
return 'I have ' .. #_memes.memes .. ' meme names.\nCheck this link to see all :)\n' .. _memes.link
elseif matches[1] == 'listall' then
if not is_sudo(msg) then
return "You can't list this way, use \"!meme list\""
else
return get_all_memes_names()
end
elseif matches[1] == "search" then
local meme_id = match_meme(matches[2])
if meme_id == nil then
return "I can't match that search with any meme."
end
return "With that search your meme is " .. meme_id
end
local searchterm = string.gsub(matches[1]:lower(), ' ', '')
local meme_id = _cache[searchterm] or match_meme(matches[1])
if not meme_id then
return 'I don\'t understand the meme name "' .. matches[1] .. '"'
end
_cache[searchterm] = meme_id
print("Generating meme: " .. meme_id .. " with texts " .. matches[2] .. ' and ' .. matches[3])
local url_gen = generate_meme(meme_id, matches[2], matches[3])
send_photo_from_url(receiver, url_gen, callback_send, {receiver=receiver, url=url_gen})
return nil
end
return {
description = "Generate a meme image with up and bottom texts.",
usage = {
"!meme search (name): Return the name of the meme that match.",
"!meme list: Return the link where you can see the memes.",
"!meme listall: Return the list of all memes. Only admin can call it.",
'!meme [name] - [text_up] - [text_down]: Generate a meme with the picture that match with that name with the texts provided.',
'!meme [name] "[text_up]" "[text_down]": Generate a meme with the picture that match with that name with the texts provided.',
},
patterns = {
"^!meme (search) (.+)$",
'^!meme (list)$',
'^!meme (listall)$',
'^!meme (.+) "(.*)" "(.*)"$',
'^!meme "(.+)" "(.*)" "(.*)"$',
"^!meme (.+) %- (.*) %- (.*)$"
},
run = run
}
| gpl-2.0 |
dabo123148/WarlightMod | SimpleDiploMod/Client_PresentSettingsUI.lua | 1 | 6447 |
function Client_PresentSettingsUI(rootParent)
root = rootParent;
UI.CreateLabel(rootParent).SetText('AI Settings');
CreateLine('AIs are allowed to declare war on player : ', Mod.Settings.AllowAIDeclaration,true,true);
CreateLine('AIs are allowed to declare war on AIs : ', Mod.Settings.AIsdeclearAIs,true,true);
UI.CreateLabel(rootParent).SetText(' ');
UI.CreateLabel(rootParent).SetText('Tradement System');
if(Mod.Settings.StartMoney ~= 0 or Mod.Settings.MoneyPerTurn ~= 0 or Mod.Settings.MoneyPerKilledArmy ~= 0 or Mod.Settings.MoneyPerCapturedTerritory ~= 0 or Mod.Settings.MoneyPerCapturedBonus ~= 0)then
CreateLine('Player starting money : ', Mod.Settings.StartMoney,100,false);
CreateLine('Extra money per turn : ', Mod.Settings.MoneyPerTurn,5,false);
CreateLine('Extra money per killed army : ', Mod.Settings.MoneyPerKilledArmy,1,false);
CreateLine('Extra money per captured territory : ', Mod.Settings.MoneyPerCapturedTerritory,5,false);
CreateLine('Extra money per captured bonus(disabled(see discription)) : ', Mod.Settings.MoneyPerCapturedBonus,10,false);
CreateLine('Price per army : ', Mod.Settings.MoneyPerBoughtArmy,2,false);
else
UI.CreateLabel(rootParent).SetText('The Trading System has been disabled').SetColor('#FF0000');
end
UI.CreateLabel(rootParent).SetText(' ');
UI.CreateLabel(rootParent).SetText('Card Settings');
UI.CreateLabel(rootParent).SetText('Sanction Card');
if(AlwaysPlayable(Mod.Settings.SanctionCardRequireWar,Mod.Settings.SanctionCardRequirePeace,Mod.Settings.SanctionCardRequireAlly))then
UI.CreateLabel(rootParent).SetText('You can play a Sanction Card on everybody').SetColor('#FF0000');
else
if(NeverPlayable(Mod.Settings.SanctionCardRequireWar,Mod.Settings.SanctionCardRequirePeace,Mod.Settings.SanctionCardRequireAlly))then
UI.CreateLabel(rootParent).SetText('Sanction Cards are unplayable').SetColor('#FF0000');
else
CreateLine('Sanction Cards can be played on players you are in war with : ', Mod.Settings.SanctionCardRequireWar,true,false);
CreateLine('Sanction Cards can be played on players you are in peace with : ', Mod.Settings.SanctionCardRequirePeace,false,false);
CreateLine('Sanction Cards can be played on players you are allied with : ', Mod.Settings.SanctionCardRequireAlly,false,false);
end
end
UI.CreateLabel(rootParent).SetText('Bomb Card');
if(AlwaysPlayable(Mod.Settings.BombCardRequireWar,Mod.Settings.BombCardRequirePeace,Mod.Settings.BombCardRequireAlly))then
UI.CreateLabel(rootParent).SetText('You can play a Bomb Card on everybody').SetColor('#FF0000');
else
if(NeverPlayable(Mod.Settings.BombCardRequireWar,Mod.Settings.BombCardRequirePeace,Mod.Settings.BombCardRequireAlly))then
UI.CreateLabel(rootParent).SetText('Bomb Cards are unplayable').SetColor('#FF0000');
else
CreateLine('Bomb Cards can be played on players you are in war with : ', Mod.Settings.BombCardRequireWar,true,false);
CreateLine('Bomb Cards can be played on players you are in peace with : ', Mod.Settings.BombCardRequirePeace,false,false);
CreateLine('Bomb Cards can be played on players you are allied with : ', Mod.Settings.BombCardRequireAlly,false,false);
end
end
UI.CreateLabel(rootParent).SetText('Spy Card');
if(AlwaysPlayable(Mod.Settings.SpyCardRequireWar,Mod.Settings.SpyCardRequirePeace,Mod.Settings.SpyCardRequireAlly))then
UI.CreateLabel(rootParent).SetText('You can play a Spy Card on everybody').SetColor('#FF0000');
else
if(NeverPlayable(Mod.Settings.SpyCardRequireWar,Mod.Settings.SpyCardRequirePeace,Mod.Settings.SpyCardRequireAlly))then
UI.CreateLabel(rootParent).SetText('Spy Cards are unplayable').SetColor('#FF0000');
else
CreateLine('Spy Cards can be played on players you are in war with : ', Mod.Settings.SpyCardRequireWar,true,false);
CreateLine('Spy Cards can be played on players you are in peace with : ', Mod.Settings.SpyCardRequirePeace,false,false);
CreateLine('Spy Cards can be played on players you are allied with : ', Mod.Settings.SpyCardRequireAlly,false,false);
end
end
UI.CreateLabel(rootParent).SetText('Gift Card');
if(AlwaysPlayable(Mod.Settings.GiftCardRequireWar,Mod.Settings.GiftCardRequirePeace,Mod.Settings.GiftCardRequireAlly))then
UI.CreateLabel(rootParent).SetText('You can play a Gift Card on everybody').SetColor('#FF0000');
else
if(NeverPlayable(Mod.Settings.GiftCardRequireWar,Mod.Settings.GiftCardRequirePeace,Mod.Settings.GiftCardRequireAlly))then
UI.CreateLabel(rootParent).SetText('Gift Cards are unplayable').SetColor('#FF0000');
else
CreateLine('Gift Cards can be played on players you are in war with : ', Mod.Settings.GiftCardRequireWar,false,false);
CreateLine('Gift Cards can be played on players you are in peace with : ', Mod.Settings.GiftCardRequirePeace,false,false);
CreateLine('Gift Cards can be played on players you are allied with : ', Mod.Settings.GiftCardRequireAlly,true,false);
end
end
UI.CreateLabel(rootParent).SetText(' ');
UI.CreateLabel(rootParent).SetText('Other Settings');
CreateLine('dabo1 has access to all data for fixing bugs and other diagnostic functions runtime : ', Mod.Settings.AdminAccess,false,true);
end
function CreateLine(settingname,variable,default,important)
local lab = UI.CreateLabel(root);
if(default == true or default == false)then
lab.SetText(settingname .. booltostring(variable,default));
else
if(variable == nil)then
lab.SetText(settingname .. default);
else
lab.SetText(settingname .. variable);
end
end
if(variable ~= nil and variable ~= default)then
if(important == true)then
lab.SetColor('#FF0000');
else
lab.SetColor('#FFFF00');
end
end
end
function booltostring(variable,default)
if(variable == nil)then
if(default)then
return "Yes";
else
return "No";
end
end
if(variable)then
return "Yes";
else
return "No";
end
end
function AlwaysPlayable(warsetting,peacesetting,allysetting)
if(peacesetting == nil and allysetting == nil)then
if(warsetting == nil)then
return true;
else
if(warsetting)then
return false;
else
return true;
end
end
end
if(peacesetting and allysetting and warsetting)then
return true;
end
return false;
end
function NeverPlayable(warsetting,peacesetting,allysetting)
if(peacesetting == nil and allysetting == nil)then
return false;
end
if(peacesetting == false and allysetting == false and warsetting == false)then
return true;
end
return false;
end
| mit |
dickeyf/darkstar | scripts/zones/Southern_San_dOria_[S]/npcs/Mainchelite.lua | 29 | 5404 | -----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Mainchelite
-- @zone 80
-- @pos -16 1 -30
-- CS IDs:
-- 0x005 = Generic Greeting for Iron Ram members
-- 0x006 = Mid Initiation of other nation
-- 0x007 = Ask player to Join Iron Rams
-- 0x008 = Ask if changed mind about joining Iron rams (after player has declined)
-- 0x009 = Mid Initiation of other nation
-- 0x00A = Player works for another nation, offer to switch +give quest
-- 0x00B = Player works for another nation, offer to switch +give quest
-- 0x00C = Complete investigation
-- 0x00D = "How fares the search, <player>?"
-- 0x00E = "How fares the search, <player>?"
-- 0x00F = No Red Recommendation Letter and has no nation affiliation
-- Todo: medal loss from nation switching. Since there is no rank-up yet, this isn't so important for now.
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Southern_San_dOria_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local Allegiance = player:getCampaignAllegiance();
-- 0 = none, 1 = San d'Oria Iron Rams, 2 = Bastok Fighting Fourth, 3 = Windurst Cobras
local TheFightingFourth = player:getQuestStatus(CRYSTAL_WAR,THE_FIGHTING_FOURTH);
local SnakeOnThePlains = player:getQuestStatus(CRYSTAL_WAR,SNAKE_ON_THE_PLAINS);
local SteamedRams = player:getQuestStatus(CRYSTAL_WAR,STEAMED_RAMS);
local RedLetter = player:hasKeyItem(RED_RECOMMENDATION_LETTER);
local CharredPropeller = player:hasKeyItem(CHARRED_PROPELLER);
local OxidizedPlate = player:hasKeyItem(OXIDIZED_PLATE);
local ShatteredLumber = player:hasKeyItem(PIECE_OF_SHATTERED_LUMBER);
if (TheFightingFourth == QUEST_ACCEPTED or SnakeOnThePlains == QUEST_ACCEPTED) then
player:startEvent(0x009);
elseif (SteamedRams == QUEST_AVAILABLE and RedLetter == true) then
player:startEvent(0x007);
elseif (SteamedRams == QUEST_AVAILABLE and player:getVar("RED_R_LETTER_USED") == 1) then
player:startEvent(0x008);
elseif (SteamedRams == QUEST_ACCEPTED and CharredPropeller == true and OxidizedPlate == true and ShatteredLumber == true) then
player:startEvent(0x00C);
elseif (SteamedRams == QUEST_ACCEPTED) then
player:startEvent(0x00D);
elseif (SteamedRams == QUEST_COMPLETED and Allegiance == 1) then
player:startEvent(0x005);
else
player:startEvent(0x00F);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x007 and option == 0) then
player:addQuest(CRYSTAL_WAR,STEAMED_RAMS);
player:setVar("RED_R_LETTER_USED",1);
player:delKeyItem(RED_RECOMMENDATION_LETTER);
elseif (csid == 0x007 and option == 1) then
player:setVar("RED_R_LETTER_USED",1);
player:delKeyItem(RED_RECOMMENDATION_LETTER);
elseif (csid == 0x008 and option == 0) then
player:addQuest(CRYSTAL_WAR, STEAMED_RAMS);
elseif (csid == 0x00A and option == 0) then
player:addQuest(CRYSTAL_WAR, STEAMED_RAMS);
elseif (csid == 0x00B and option == 0) then
player:addQuest(CRYSTAL_WAR, STEAMED_RAMS);
elseif (csid == 0x00C and option == 0) then
-- Is first join, so add Sprinter's Shoes and bronze medal
if (player:getVar("Campaign_Nation") == 0) then
if (player:getFreeSlotsCount() >= 1) then
player:setCampaignAllegiance(1);
player:setVar("RED_R_LETTER_USED",0);
player:addTitle(KNIGHT_OF_THE_IRON_RAM);
player:addKeyItem(BRONZE_RIBBON_OF_SERVICE);
player:addItem(15754);
player:completeQuest(CRYSTAL_WAR,STEAMED_RAMS);
player:delKeyItem(CHARRED_PROPELLER);
player:delKeyItem(OXIDIZED_PLATE);
player:delKeyItem(PIECE_OF_SHATTERED_LUMBER);
player:messageSpecial(KEYITEM_OBTAINED, BRONZE_RIBBON_OF_SERVICE);
player:messageSpecial(ITEM_OBTAINED, 15754);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 15754);
end
else
player:setCampaignAllegiance(1);
player:setVar("RED_R_LETTER_USED",0);
player:addTitle(KNIGHT_OF_THE_IRON_RAM);
player:completeQuest(CRYSTAL_WAR,STEAMED_RAMS);
player:delKeyItem(CHARRED_PROPELLER);
player:delKeyItem(OXIDIZED_PLATE);
player:delKeyItem(PIECE_OF_SHATTERED_LUMBER);
end
elseif (csid == 0x00D and option == 1) then
player:delQuest(CRYSTAL_WAR,STEAMED_RAMS);
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c87798440.lua | 3 | 4093 | --アーマー・ブレイカー
function c87798440.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(87798440,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c87798440.eqtg)
e1:SetOperation(c87798440.eqop)
c:RegisterEffect(e1)
--unequip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(87798440,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(aux.IsUnionState)
e2:SetTarget(c87798440.sptg)
e2:SetOperation(c87798440.spop)
c:RegisterEffect(e2)
--destroy sub
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetCode(EFFECT_DESTROY_SUBSTITUTE)
e3:SetCondition(aux.IsUnionState)
e3:SetValue(c87798440.repval)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(87798440,2))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_BATTLE_DAMAGE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(c87798440.descon)
e4:SetTarget(c87798440.destg)
e4:SetOperation(c87798440.desop)
c:RegisterEffect(e4)
--eqlimit
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_EQUIP_LIMIT)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetValue(c87798440.eqlimit)
c:RegisterEffect(e5)
end
c87798440.old_union=true
function c87798440.repval(e,re,r,rp)
return bit.band(r,REASON_BATTLE)~=0
end
function c87798440.eqlimit(e,c)
return c:IsRace(RACE_WARRIOR)
end
function c87798440.filter(c)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR) and c:GetUnionCount()==0
end
function c87798440.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c87798440.filter(chkc) end
if chk==0 then return e:GetHandler():GetFlagEffect(87798440)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(c87798440.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,c87798440.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
e:GetHandler():RegisterFlagEffect(87798440,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function c87798440.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
if not tc:IsRelateToEffect(e) or not c87798440.filter(tc) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc,false) then return end
aux.SetUnionState(c)
end
function c87798440.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(87798440)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
e:GetHandler():RegisterFlagEffect(87798440,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function c87798440.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP_ATTACK)
end
function c87798440.descon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and e:GetHandler():GetEquipTarget()==eg:GetFirst() and aux.IsUnionState(e)
end
function c87798440.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c87798440.desop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c95905259.lua | 5 | 1434 | --予言僧 チョウレン
function c95905259.initial_effect(c)
--confirm
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(95905259,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c95905259.target)
e1:SetOperation(c95905259.operation)
c:RegisterEffect(e1)
end
function c95905259.filter(c)
return c:GetSequence()~=5 and c:IsFacedown()
end
function c95905259.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_SZONE) and c95905259.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c95905259.filter,tp,0,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(95905259,1))
Duel.SelectTarget(tp,c95905259.filter,tp,0,LOCATION_SZONE,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE)
local res=Duel.SelectOption(tp,71,72)
e:SetLabel(res)
end
function c95905259.operation(e,tp,eg,ep,ev,re,r,rp)
local res=e:GetLabel()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFacedown() then
Duel.ConfirmCards(tp,tc)
if (res==0 and tc:IsType(TYPE_SPELL)) or (res==1 and tc:IsType(TYPE_TRAP)) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c54266211.lua | 5 | 1525 | --エヴォルダー・ウルカノドン
function c54266211.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(54266211,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c54266211.spcon)
e1:SetTarget(c54266211.sptg)
e1:SetOperation(c54266211.spop)
c:RegisterEffect(e1)
end
function c54266211.spcon(e,tp,eg,ep,ev,re,r,rp)
local st=e:GetHandler():GetSummonType()
return st>=(SUMMON_TYPE_SPECIAL+150) and st<(SUMMON_TYPE_SPECIAL+180)
end
function c54266211.filter(c,e,tp)
return c:IsSetCard(0x604e) and c:IsCanBeSpecialSummoned(e,180,tp,false,false)
end
function c54266211.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c54266211.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c54266211.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c54266211.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,180,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/PsoXja/TextIDs.lua | 7 | 1673 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item> come back again after sorting your inventory
ITEM_OBTAINED = 6383; -- Obtained: <item>
GIL_OBTAINED = 6384; -- Obtained <number> gil
KEYITEM_OBTAINED = 6386; -- Obtained key item: <keyitem>
NOTHING_OUT_OF_ORDINARY = 6397; -- There is nothing out of the ordinary here.
DEVICE_IN_OPERATION = 7221; -- The device appears to be in operation...
DOOR_LOCKED = 7224; -- The door is locked.
ARCH_GLOW_BLUE = 7225; -- The arch above the door is glowing blue...
ARCH_GLOW_GREEN = 7226; -- The arch above the door is glowing green...
CANNOT_OPEN_SIDE = 7229; -- The door cannot be opened from this side.
TRAP_ACTIVATED = 7231; -- A trap connected to it has been activated!
TRAP_FAILS = 7232; -- The trap connected to it fails to activate.
HOMEPOINT_SET = 7466; -- Home point set!
-- Treasure Coffer/Chest Dialog
CHEST_UNLOCKED = 7453; -- You unlock the chest!
CHEST_FAIL = 7454; -- Fails to open the chest.
CHEST_TRAP = 7455; -- The chest was trapped!
CHEST_WEAK = 7456; -- You cannot open the chest when you are in a weakened state.
CHEST_MIMIC = 7457; -- The chest was a mimic!
CHEST_MOOGLE = 7458; -- You cannot open the chest while participating in the moogle event.
CHEST_ILLUSION = 7459; -- The chest was but an illusion...
CHEST_LOCKED = 7460; -- The chest appears to be locked.
-- Other
BROKEN_KNIFE = 7461; -- A broken knife blade can be seen among the rubble...
-- conquest Base
CONQUEST_BASE = 7062; -- Tallying conquest results...
| gpl-3.0 |
Turttle/darkstar | scripts/globals/items/loaf_of_pumpernickel.lua | 35 | 1202 | -----------------------------------------
-- ID: 4591
-- Item: loaf_of_pumpernickel
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Health 10
-- Vitality 2
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,4591);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 10);
target:addMod(MOD_VIT, 2);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 10);
target:delMod(MOD_VIT, 2);
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/zones/Al_Zahbi/npcs/Gajaad.lua | 18 | 2556 | -----------------------------------
-- Area: Al Zahbi
-- NPC: Gajaad
-- Type: Donation Taker
-- @pos 40.781 -1.398 116.261 48
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local walahraCoinCount = player:getVar("walahraCoinCount");
local TradeCount = trade:getItemQty(2184);
if (TradeCount > 0 and TradeCount == trade:getItemCount()) then
if (walahraCoinCount + TradeCount > 1000) then -- give player turban, donated over 1000
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,15270);
else
player:addItem(15270);
player:messageSpecial(ITEM_OBTAINED,15270);
player:setVar("walahraCoinCount", walahraCoinCount - (1000 - TradeCount));
player:tradeComplete();
player:startEvent(0x0066, 2184, 0, TradeCount);
end
else -- turning in less than the amount needed to finish the quest
if (TradeCount >= 100) then -- give bonus walahra water - only one water per trade, regardless of the amount.
player:tradeComplete();
player:setVar("walahraCoinCount", walahraCoinCount + TradeCount);
player:addItem(5354);
player:messageSpecial(ITEM_OBTAINED,5354);
player:startEvent(0x0066, 2184, 0, TradeCount);
else
player:tradeComplete();
player:setVar("walahraCoinCount", walahraCoinCount + TradeCount);
player:startEvent(0x0066, 2184, 0, TradeCount);
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
-- TODO beseige result can effect if this npc will accept trades
player:startEvent(0x0066, 2184);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
dickeyf/darkstar | scripts/zones/Bastok_Mines/npcs/Neigepance.lua | 16 | 1571 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Neigepance
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,NEIGEPANCE_SHOP_DIALOG);
stock = {
0x439B, 9,1, --Dart
0x034D, 1150,1, --Black Chocobo Feather
0x11C1, 62,3, --Gysahl Greens
0x0348, 7,3, --Chocobo Feather
0x4278, 11,3, --Pet Food Alpha Biscuit
0x4279, 82,3, --Pet Food Beta Biscuit
0x45C4, 82,3, --Carrot Broth
0x45C6, 695,3, --Bug Broth
0x45C8, 126,3, --Herbal Broth
0x45CA, 695,3, --Carrion Broth
0x13D1, 50784,3 --Scroll of Chocobo Mazurka
}
showNationShop(player, BASTOK, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
adib1380/anit-spam-2 | plugins/search_youtube.lua | 674 | 1270 | do
local google_config = load_from_file('data/google.lua')
local function httpsRequest(url)
print(url)
local res,code = https.request(url)
if code ~= 200 then return nil end
return json:decode(res)
end
local function searchYoutubeVideos(text)
local url = 'https://www.googleapis.com/youtube/v3/search?'
url = url..'part=snippet'..'&maxResults=4'..'&type=video'
url = url..'&q='..URL.escape(text)
if google_config.api_keys then
local i = math.random(#google_config.api_keys)
local api_key = google_config.api_keys[i]
if api_key then
url = url.."&key="..api_key
end
end
local data = httpsRequest(url)
if not data then
print("HTTP Error")
return nil
elseif not data.items then
return nil
end
return data.items
end
local function run(msg, matches)
local text = ''
local items = searchYoutubeVideos(matches[1])
if not items then
return "Error!"
end
for k,item in pairs(items) do
text = text..'http://youtu.be/'..item.id.videoId..' '..
item.snippet.title..'\n\n'
end
return text
end
return {
description = "Search video on youtube and send it.",
usage = "!youtube [term]: Search for a youtube video and send it.",
patterns = {
"^!youtube (.*)"
},
run = run
}
end
| gpl-2.0 |
Shayan123456/botttttt6 | plugins/search_youtube.lua | 674 | 1270 | do
local google_config = load_from_file('data/google.lua')
local function httpsRequest(url)
print(url)
local res,code = https.request(url)
if code ~= 200 then return nil end
return json:decode(res)
end
local function searchYoutubeVideos(text)
local url = 'https://www.googleapis.com/youtube/v3/search?'
url = url..'part=snippet'..'&maxResults=4'..'&type=video'
url = url..'&q='..URL.escape(text)
if google_config.api_keys then
local i = math.random(#google_config.api_keys)
local api_key = google_config.api_keys[i]
if api_key then
url = url.."&key="..api_key
end
end
local data = httpsRequest(url)
if not data then
print("HTTP Error")
return nil
elseif not data.items then
return nil
end
return data.items
end
local function run(msg, matches)
local text = ''
local items = searchYoutubeVideos(matches[1])
if not items then
return "Error!"
end
for k,item in pairs(items) do
text = text..'http://youtu.be/'..item.id.videoId..' '..
item.snippet.title..'\n\n'
end
return text
end
return {
description = "Search video on youtube and send it.",
usage = "!youtube [term]: Search for a youtube video and send it.",
patterns = {
"^!youtube (.*)"
},
run = run
}
end
| gpl-2.0 |
dickeyf/darkstar | scripts/zones/Mount_Zhayolm/npcs/qm3.lua | 30 | 1334 | -----------------------------------
-- Area: Mount Zhayolm
-- NPC: ??? (Spawn Anantaboga(ZNM T2))
-- @pos -368 -13 366 61
-----------------------------------
package.loaded["scripts/zones/Mount_Zhayolm/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Mount_Zhayolm/TextIDs");
require("scripts/globals/status");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local mobID = 17027473;
if (trade:hasItemQty(2587,1) and trade:getItemCount() == 1) then -- Trade Raw Buffalo
if (GetMobAction(mobID) == ACTION_NONE) then
player:tradeComplete();
SpawnMob(mobID):updateClaim(player);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_HAPPENS);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
dickeyf/darkstar | scripts/zones/Windurst_Waters/npcs/Yung_Yaam.lua | 1 | 1765 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Yung Yaam
-- Involved In Quest: Wondering Minstrel
-- Working 100%
-- @zone = 238
-- @pos = -63 -4 27
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/zones/Windurst_Waters/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
--player:addFame(WINDURST,WIN_FAME*100)
wonderingstatus = player:getQuestStatus(WINDURST,WONDERING_MINSTREL);
fame = player:getFameLevel(WINDURST)
if (wonderingstatus <= 1 and fame >= 5) then
player:startEvent(0x027d); -- WONDERING_MINSTREL: Quest Available / Quest Accepted
elseif (wonderingstatus == QUEST_COMPLETED and player:needToZone()) then
player:startEvent(0x0283); -- WONDERING_MINSTREL: Quest After
else
player:startEvent(0x0261); -- Standard Conversation
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/zones/Southern_San_dOria/npcs/Aravoge_TK.lua | 13 | 5604 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Aravoge, T.K.
-- X Grant Signet
-- X Recharge Emperor Band, Empress Band, or Chariot Band
-- X Accepts traded Crystals to fill up the Rank bar to open new Missions.
-- X Sells items in exchange for Conquest Points
-- X Start Supply Run Missions and offers a list of already-delivered supplies.
-- Start an Expeditionary Force by giving an E.F. region insignia to you.
-------------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/conquest");
require("scripts/globals/common");
require("scripts/zones/Southern_San_dOria/TextIDs");
local guardnation = SANDORIA; -- SANDORIA, BASTOK, WINDURST, JEUNO
local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border
local size = table.getn(SandInv);
local inventory = SandInv;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getNation() == guardnation and player:getVar("supplyQuest_started") > 0 and supplyRunFresh(player) == 0) then
player:showText(npc,CONQUEST + 40); -- "We will dispose of those unusable supplies."
local region = player:getVar("supplyQuest_region");
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1,getSupplyKey(region));
player:setVar("supplyQuest_started",0);
player:setVar("supplyQuest_region",0);
player:setVar("supplyQuest_fresh",0);
else
local Menu1 = getArg1(guardnation,player);
local Menu2 = getExForceAvailable(guardnation,player);
local Menu3 = conquestRanking();
local Menu4 = getSupplyAvailable(guardnation,player);
local Menu5 = player:getNationTeleport(guardnation);
local Menu6 = getArg6(player);
local Menu7 = player:getCP();
local Menu8 = getRewardExForce(guardnation,player);
player:startEvent(0x7ffa,Menu1,Menu2,Menu3,Menu4,Menu5,Menu6,Menu7,Menu8);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdateCSID: %u",csid);
-- printf("onUpdateOPTION: %u",option);
if (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
CPVerify = 1;
if (player:getCP() >= inventory[Item + 1]) then
CPVerify = 0;
end;
player:updateEvent(2,CPVerify,inventory[Item + 2]);
break;
end;
end;
end;
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("onFinishCSID: %u",csid);
-- printf("onFinishOPTION: %u",option);
if (option == 1) then
duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option >= 32768 and option <= 32944) then
for Item = 1,size,3 do
if (option == inventory[Item]) then
if (player:getFreeSlotsCount() >= 1) then
-- Logic to impose limits on exp bands
if (option >= 32933 and option <= 32935) then
if (checkConquestRing(player) > 0) then
player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]);
break;
else
player:setVar("CONQUEST_RING_TIMER",getConquestTally());
end
end
if (player:getNation() == guardnation) then
itemCP = inventory[Item + 1];
else
if (inventory[Item + 1] <= 8000) then
itemCP = inventory[Item + 1] * 2;
else
itemCP = inventory[Item + 1] + 8000;
end;
end;
if (player:hasItem(inventory[Item + 2]) == false) then
player:delCP(itemCP);
player:addItem(inventory[Item + 2],1);
player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end;
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]);
end;
break;
end;
end;
elseif (option >= 65541 and option <= 65565) then -- player chose supply quest.
local region = option - 65541;
player:addKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED,getSupplyKey(region));
player:setVar("supplyQuest_started",vanaDay());
player:setVar("supplyQuest_region",region);
player:setVar("supplyQuest_fresh",getConquestTally());
end;
end; | gpl-3.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/maps/node_seelibody.lua | 6 | 1474 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.done = false
function init(me)
end
function update(me, dt)
if not hasSong(SONG_DUALFORM) and not v.done and not hasLi() and node_isEntityIn(me, getNaija()) then
v.done = true
local li = getEntity("li")
if li ~= 0 then
entity_idle(getNaija())
entity_flipToEntity(getNaija(), li)
watch(0.5)
overrideZoom(0.3)
setCameraLerpDelay(0.0001)
overrideZoom(1.2, 16)
screenFadeGo(0.5)
playSfx("ping")
cam_toEntity(li)
watch(4)
cam_toEntity(getNaija())
screenFadeGo(3)
watch(0.5)
setCameraLerpDelay(0)
overrideZoom(0)
end
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Southern_San_dOria/npcs/Alaune.lua | 32 | 1490 | -----------------------------------
-- Area: Southern San d`Oria
-- NPC: Alaune
-- Type: Tutorial NPC
-- @zone: 230
-- @pos -90 1 -56
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
local count = trade:getItemCount();
local MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,TUTORIAL_NPC);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
deepmind/meltingpot | meltingpot/lua/levels/gift_refinements/init.lua | 1 | 1406 | --[[ Copyright 2022 DeepMind Technologies Limited.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]
-- Entry point lua file for the gift_refinements substrate.
local meltingpot = 'meltingpot.lua.modules.'
local api_factory = require(meltingpot .. 'api_factory')
local simulation = require(meltingpot .. 'base_simulation')
-- Required to be able to use the components in the level
local component_library = require(meltingpot .. 'component_library')
local avatar_library = require(meltingpot .. 'avatar_library')
local components = require 'components'
return api_factory.apiFactory{
Simulation = simulation.BaseSimulation,
settings = {
-- Scale each sprite to a square of size `spriteSize` X `spriteSize`.
spriteSize = 8,
-- Terminate the episode after this many frames.
maxEpisodeLengthFrames = 1000,
-- Settings to pass to simulation.lua.
simulation = {},
}
}
| apache-2.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/maps/node_enter_theveil.lua | 6 | 1105 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
function init(me)
v.n = getNaija()
end
function update(me, dt)
if isFlag(FLAG_ENTER_VEIL, 0) and node_isEntityIn(me, v.n) then
setFlag(FLAG_ENTER_VEIL, 1)
centerText(getStringBank(1014))
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c33737664.lua | 7 | 1285 | --墓荒らしの報い
function c33737664.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_STANDBY_PHASE,0)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(33737664,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetCondition(c33737664.damcon)
e2:SetTarget(c33737664.damtg)
e2:SetOperation(c33737664.damop)
c:RegisterEffect(e2)
end
function c33737664.damcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c33737664.filter(c)
return c:IsFaceup() and c:IsType(TYPE_MONSTER)
end
function c33737664.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function c33737664.damop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local d=Duel.GetMatchingGroupCount(c33737664.filter,tp,0,LOCATION_REMOVED,nil)*100
Duel.Damage(p,d,REASON_EFFECT)
end
| gpl-2.0 |
Turttle/darkstar | scripts/globals/items/serving_of_mille_feuille.lua | 36 | 1426 | -----------------------------------------
-- ID: 5559
-- Item: Serving of Mille Feuille
-- Food Effect: 3 Hrs, All Races
-----------------------------------------
-- TODO: Group Effect
-- HP +8
-- MP +15
-- Intelligence +1
-- HP Recoverd while healing 1
-- MP Recovered while healing 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5559);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 8);
target:addMod(MOD_MP, 15);
target:addMod(MOD_INT, 1);
target:addMod(MOD_HPHEAL, 1);
target:addMod(MOD_MPHEAL, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 8);
target:delMod(MOD_MP, 15);
target:delMod(MOD_INT, 1);
target:delMod(MOD_HPHEAL, 1);
target:delMod(MOD_MPHEAL, 1);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c46461247.lua | 9 | 1138 | --トラップ・マスター
function c46461247.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(46461247,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetTarget(c46461247.target)
e1:SetOperation(c46461247.operation)
c:RegisterEffect(e1)
end
function c46461247.filter(c)
return c:IsFacedown() or c:IsType(TYPE_TRAP)
end
function c46461247.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and c46461247.filter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c46461247.filter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,e:GetHandler())
if g:GetCount()>0 and g:GetFirst():IsFaceup() then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
end
function c46461247.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
if tc:IsFacedown() then Duel.ConfirmCards(tp,tc) end
if tc:IsType(TYPE_TRAP) then Duel.Destroy(tc,REASON_EFFECT) end
end
end
| gpl-2.0 |
Andrey2470T/Advanced-Trains-Optinal-Additional- | advtrains_itrainmap/init.lua | 2 | 4544 |
local map_def={
example = {
p1x=168,
p1z=530,
p2x=780,
p2z=1016,
background="itm_example.png",
},
}
local itm_cache={}
local itm_pdata={}
local itm_conf_mindia=0.1
minetest.register_privilege("itm", { description = "Allows to display train map", give_to_singleplayer = true, default = false })
local function create_map_form_with_bg(d)
local minx, minz, maxx, maxz = math.min(d.p1x, d.p2x), math.min(d.p1z, d.p2z), math.max(d.p1x, d.p2x), math.max(d.p1z, d.p2z)
local form_x, form_z=10,10
local edge_x, edge_z = form_x/(maxx-minx), form_z/(maxz-minz)
local len_x, len_z=math.max(edge_x, itm_conf_mindia), math.max(edge_z, itm_conf_mindia)
local form="size["..(form_x+edge_x)..","..(form_z+edge_z).."] background[0,0;0,0;"..d.background..";true] "
local lbl={}
for pts, tid in pairs(advtrains.detector.on_node) do
local pos=minetest.string_to_pos(pts)
form=form.."box["..(edge_x*(pos.x-minx))..","..(form_z-(edge_z*(pos.z-minz)))..";"..len_x..","..len_z..";red]"
lbl[sid(tid)]=pos
end
for t_id, xz in pairs(lbl) do
form=form.."label["..(edge_x*(xz.x-minx))..","..(form_x-(edge_z*(xz.z-minz)))..";"..t_id.."]"
end
return form
end
local function create_map_form(d)
if d.background then
return create_map_form_with_bg(d)
end
local minx, minz, maxx, maxz = math.min(d.p1x, d.p2x), math.min(d.p1z, d.p2z), math.max(d.p1x, d.p2x), math.max(d.p1z, d.p2z)
local form_x, form_z=10,10
local edge_x, edge_z = form_x/(maxx-minx), form_z/(maxz-minz)
local len_x, len_z=math.max(edge_x, itm_conf_mindia), math.max(edge_z, itm_conf_mindia)
local form="size["..(form_x+edge_x)..","..(form_z+edge_z).."]"
local lbl={}
for x,itx in pairs(itm_cache) do
if x>=minx and x<=maxx then
for z,y in pairs(itx) do
if z>=minz and z<=maxz then
local adn=advtrains.detector.on_node[minetest.pos_to_string({x=x, y=y, z=z})]
local color="gray"
if adn then
color="red"
lbl[sid(adn)]={x=x, z=z}
end
form=form.."box["..(edge_x*(x-minx))..","..(form_z-(edge_z*(z-minz)))..";"..len_x..","..len_z..";"..color.."]"
end
end
end
end
for t_id, xz in pairs(lbl) do
form=form.."label["..(edge_x*(xz.x-minx))..","..(form_x-(edge_z*(xz.z-minz)))..";"..t_id.."]"
end
return form
end
local function cache_ndb()
itm_cache={}
local ndb_nodes=advtrains.ndb.get_nodes()
for y, xzt in pairs(ndb_nodes) do
for x, zt in pairs(xzt) do
for z, _ in pairs(zt) do
if not itm_cache[x] then
itm_cache[x]={}
end
itm_cache[x][z]=y
end
end
end
end
minetest.register_chatcommand("itm", {
params="[x1 z1 x2 z2] or [mdef]",
description="Display advtrains train map of given area.\nFirst form:[x1 z1 x2 z2] - specify area directly.\nSecond form:[mdef] - Use a predefined map background(see init.lua)\nThird form: No parameters - use WorldEdit position markers.",
privs={itm=true},
func = function(name, param)
local mdef=string.match(param, "^(%S+)$")
if mdef then
local d=map_def[mdef]
if not d then
return false, "Map definiton not found: "..mdef
end
itm_pdata[name]=map_def[mdef]
minetest.show_formspec(name, "itrainmap", create_map_form(d))
return true, "Showing train map: "..mdef
end
local x1, z1, x2, z2=string.match(param, "^(%S+) (%S+) (%S+) (%S+)$")
if not (x1 and z1 and x2 and z2) then
if worldedit then
local wep1, wep2=worldedit.pos1[name], worldedit.pos2[name]
if wep1 and wep2 then
x1, z1, x2, z2=wep1.x, wep1.z, wep2.x, wep2.z
end
end
end
if not (x1 and z1 and x2 and z2) then
return false, "Invalid parameters and no WE positions set"
end
local d={p1x=x1, p1z=z1, p2x=x2, p2z=z2}
itm_pdata[name]=d
minetest.show_formspec(name, "itrainmap", create_map_form(d))
return true, "Showing ("..x1..","..z1..")-("..x2..","..z2..")"
end,
})
minetest.register_chatcommand("itm_cache_ndb", {
params="",
description="Cache advtrains node database again. Run when tracks changed.",
privs={itm=true},
func = function(name, param)
cache_ndb()
return true, "Done caching node database."
end,
})
local timer=0
minetest.register_globalstep(function(dtime)
timer=timer-math.min(dtime, 0.1)
if timer<=0 then
for pname,d in pairs(itm_pdata) do
minetest.show_formspec(pname, "itrainmap", create_map_form(d))
end
timer=2
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname=="itrainmap" and fields.quit then
itm_pdata[player:get_player_name()]=nil
end
end)
--automatically run itm_cache_ndb
minetest.after(2, cache_ndb)
| lgpl-2.1 |
Turttle/darkstar | scripts/zones/Bastok_Markets/npcs/Wulfnoth.lua | 53 | 1818 | -----------------------------------
-- Area: Bastok Markets
-- NPC: Wulfnoth
-- Type: Goldsmithing Synthesis Image Support
-- @pos -211.937 -7.814 -56.292 235
-----------------------------------
package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Bastok_Markets/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local guildMember = isGuildMember(player,6);
local SkillCap = getCraftSkillCap(player, SKILL_GOLDSMITHING);
local SkillLevel = player:getSkillLevel(SKILL_GOLDSMITHING);
if (guildMember == 1) then
if (player:hasStatusEffect(EFFECT_GOLDSMITHING_IMAGERY) == false) then
player:startEvent(0x012F,SkillCap,SkillLevel,1,201,player:getGil(),0,3,0);
else
player:startEvent(0x012F,SkillCap,SkillLevel,1,201,player:getGil(),7054,3,0);
end
else
player:startEvent(0x012F);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x012F and option == 1) then
player:messageSpecial(GOLDSMITHING_SUPPORT,0,3,1);
player:addStatusEffect(EFFECT_GOLDSMITHING_IMAGERY,1,0,120);
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c84653834.lua | 2 | 1759 | --超能力増幅器
function c84653834.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(c84653834.condition)
e1:SetTarget(c84653834.target)
e1:SetOperation(c84653834.activate)
c:RegisterEffect(e1)
end
function c84653834.condition(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetCurrentPhase()==PHASE_DAMAGE and Duel.IsDamageCalculated() then return false end
return true
end
function c84653834.filter(c)
return c:IsFaceup() and c:IsRace(RACE_PSYCHO)
end
function c84653834.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c84653834.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function c84653834.activate(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(c84653834.filter,tp,LOCATION_MZONE,0,nil)
local c=e:GetHandler()
local tc=sg:GetFirst()
local atk=Duel.GetMatchingGroupCount(c84653834.filter,tp,LOCATION_REMOVED,0,nil)*300
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e1:SetValue(atk)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e2:SetCountLimit(1)
e2:SetOperation(c84653834.rmop)
tc:RegisterEffect(e2)
tc=sg:GetNext()
end
end
function c84653834.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Windurst_Woods/npcs/Spare_Five.lua | 17 | 1507 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Spare Five
-- Working 100%
-- Involved in quest: A Greeting Cardian
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/globals/quests"] = nil;
require("scripts/globals/quests");
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
AGreetingCardian = player:getQuestStatus(WINDURST,A_GREETING_CARDIAN);
local AGCcs = player:getVar("AGreetingCardian_Event");
if (AGreetingCardian == QUEST_ACCEPTED and AGCcs == 2) then
player:startEvent(0x0127); -- A Greeting Cardian step two
else player:startEvent(0x11a); -- standard dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0127) then
player:setVar("AGreetingCardian_Event",3);
end
end;
| gpl-3.0 |
ld-test/cqueues | src/cqueues.lua | 1 | 3754 | local loader = function(loader, ...)
local core = require"_cqueues"
local errno = require"_cqueues.errno"
local monotime = core.monotime
local running = core.running
local strerror = errno.strerror
local unpack = assert(table.unpack or unpack) -- 5.1 compat
-- lazily load auxlib to prevent circular or unused dependencies
local auxlib = setmetatable({}, { __index = function (t, k)
local v = require"cqueues.auxlib"[k]
rawset(t, k, v)
return v
end })
-- load deprecated APIs into shadow table to keep hidden unless used
local notsupp = {}
setmetatable(core, { __index = notsupp })
--
-- core.poll
--
-- Wrap the cqueues yield protocol to support polling across
-- multilevel resume/yield. Requires explicit or implicit use
-- (through monkey patching of coroutine.resume and coroutine.wrap)
-- of auxlib.resume or auxlib.wrap.
--
-- Also supports polling from outside of a running event loop using
-- a cheap hack. NOT RECOMMENDED.
--
local _POLL = core._POLL
local yield = coroutine.yield
local poller
function core.poll(...)
local yes, main = running()
if yes then
if main then
return yield(...)
else
return yield(_POLL, ...)
end
else
local tuple
poller = poller or auxlib.assert3(core.new())
poller:wrap(function (...)
tuple = { core.poll(...) }
end, ...)
-- NOTE: must step twice, once to call poll and
-- again to wake up
auxlib.assert3(poller:step())
auxlib.assert3(poller:step())
return unpack(tuple or {})
end
end -- core.poll
--
-- core.sleep
--
-- Sleep primitive.
--
function core.sleep(timeout)
core.poll(timeout)
end -- core.sleep
--
-- core:step
--
-- Wrap the low-level :step interface to make managing event loops
-- slightly easier.
--
local step; step = core.interpose("step", function (self, timeout)
if core.running() then
core.poll(self, timeout)
return step(self, 0.0)
else
return step(self, timeout)
end
end) -- core:step
--
-- core:loop
--
-- Step until an error is encountered.
--
local function todeadline(timeout)
-- special case 0 timeout to avoid monotime call in totimeout
return timeout and (timeout > 0 and monotime() + timeout or 0) or nil
end -- todeadline
local function totimeout(deadline)
if not deadline then
return nil, false
elseif deadline == 0 then
return 0, true
else
local curtime = monotime()
if curtime < deadline then
return deadline - curtime, false
else
return 0, true
end
end
end -- totimeout
core.interpose("loop", function (self, timeout)
local function checkstep(self, deadline, ok, ...)
local timeout, expired = totimeout(deadline)
if not ok then
return false, ...
elseif expired or self:empty() then
return true
else
return checkstep(self, deadline, self:step(timeout))
end
end
local deadline = todeadline(timeout)
return checkstep(self, deadline, self:step(timeout))
end) -- core:loop
--
-- core:errors
--
-- Return iterator over core:loop.
--
core.interpose("errors", function (self, timeout)
local deadline = todeadline(timeout)
return function ()
local timeout = totimeout(deadline)
return select(2, self:loop(timeout))
end
end) -- core:errors
--
-- core.assert
--
-- DEPRECATED. See auxlib.assert.
--
function notsupp.assert(...)
return auxlib.assert(...)
end -- notsupp.assert
--
-- core.resume
--
-- DEPRECATED. See auxlib.resume.
--
function notsupp.resume(...)
return auxlib.resume(...)
end -- notsupp.resume
--
-- core.wrap
--
-- DEPRECATED. See auxlib.wrap.
--
function notsupp.wrap(...)
return auxlib.wrap(...)
end -- notsupp.wrap
core.loader = loader
return core
end -- loader
return loader(loader, ...)
| mit |
dickeyf/darkstar | scripts/zones/Temenos/bcnms/Temenos_Northern_Tower.lua | 35 | 1173 | -----------------------------------
-- Area: Temenos
-- Name:
-----------------------------------
require("scripts/globals/limbus");
require("scripts/globals/keyitems");
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
SetServerVariable("[Temenos_N_Tower]UniqueID",GenerateLimbusKey());
HideArmouryCrates(GetInstanceRegion(1299),TEMENOS);
HideTemenosDoor(GetInstanceRegion(1299));
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
player:setVar("limbusbitmap",0);
player:setVar("characterLimbusKey",GetServerVariable("[Temenos_N_Tower]UniqueID"));
player:setVar("LimbusID",1299);
player:delKeyItem(COSMOCLEANSE);
player:delKeyItem(WHITE_CARD);
end;
-- Leaving the Dynamis by every mean possible, given by the LeaveCode
-- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3)
-- 4=Finish he dynamis
function onBcnmLeave(player,instance,leavecode)
--print("leave code "..leavecode);
if (leavecode == 4) then
player:setPos(580,-1.5,4.452,192);
ResetPlayerLimbusVariable(player)
end
end; | gpl-3.0 |
dickeyf/darkstar | scripts/zones/Crawlers_Nest/npcs/Treasure_Coffer.lua | 13 | 4680 | -----------------------------------
-- Area: Crawler Nest
-- NPC: Treasure Coffer
-- @zone 197
-- @pos -94 0 207
-----------------------------------
package.loaded["scripts/zones/Crawlers_Nest/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/treasure");
require("scripts/globals/quests");
require("scripts/zones/Crawlers_Nest/TextIDs");
local TreasureType = "Coffer";
local TreasureLvL = 53;
local TreasureMinLvL = 43;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- trade:hasItemQty(1045,1); -- Treasure Key
-- trade:hasItemQty(1115,1); -- Skeleton Key
-- trade:hasItemQty(1023,1); -- Living Key
-- trade:hasItemQty(1022,1); -- Thief's Tools
local questItemNeeded = 0;
-- Player traded a key.
if ((trade:hasItemQty(1045,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then
-- IMPORTANT ITEM: AF Keyitems, AF Items, & Map -----------
local mJob = player:getMainJob();
local zone = player:getZoneID();
local AFHandsActivated = player:getVar("BorghertzAlreadyActiveWithJob");
local listAF = getAFbyZone(zone);
if ((AFHandsActivated == 2 or AFHandsActivated == 9) and player:hasKeyItem(OLD_GAUNTLETS) == false) then
questItemNeeded = 1;
else
for nb = 1,table.getn(listAF),3 do
if (player:getQuestStatus(JEUNO,listAF[nb + 1]) ~= QUEST_AVAILABLE and mJob == listAF[nb] and player:hasItem(listAF[nb + 2]) == false) then
questItemNeeded = 2;
break
end
end
end
--------------------------------------
local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
local success = 0;
if (pack[2] ~= nil) then
player:messageSpecial(pack[2]);
end
success = pack[1];
if (success ~= -2) then
player:tradeComplete();
if (math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
if (questItemNeeded == 1) then
player:addKeyItem(OLD_GAUNTLETS);
player:messageSpecial(KEYITEM_OBTAINED,OLD_GAUNTLETS); -- Old Gauntlets (KI)
elseif (questItemNeeded == 2) then
for nb = 1,table.getn(listAF),3 do
if (mJob == listAF[nb]) then
player:addItem(listAF[nb + 2]);
player:messageSpecial(ITEM_OBTAINED,listAF[nb + 2]);
break
end
end
else
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
local loot = cofferLoot(zone,npc);
-- print("loot array: "); -- debug
-- print("[1]", loot[1]); -- debug
-- print("[2]", loot[2]); -- debug
if (loot[1]=="gil") then
player:addGil(loot[2]*GIL_RATE);
player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE);
else
-- Item
player:addItem(loot[2]);
player:messageSpecial(ITEM_OBTAINED,loot[2]);
end
end
UpdateTreasureSpawnPoint(npc:getID());
else
player:messageSpecial(CHEST_MIMIC);
spawnMimic(zone,npc,player);
UpdateTreasureSpawnPoint(npc:getID(), true);
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(CHEST_LOCKED,1045);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
dickeyf/darkstar | scripts/zones/Southern_San_dOria_[S]/npcs/Kilhwch1.lua | 19 | 1082 | -----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Kilhwch
-- @zone 80
-- @pos -63 2 -50
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil;
require("scripts/zones/Southern_San_dOria_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, 11143) -- I advise you distance yourself from Lady Ulla. I know not your intentions, but am inclined to believe they are crooked
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
robo-crc/scoreboard | extern/premake/base/os.lua | 7 | 6207 | --
-- os.lua
-- Additions to the OS namespace.
-- Copyright (c) 2002-2011 Jason Perkins and the Premake project
--
--
-- Same as os.execute(), but accepts string formatting arguments.
--
function os.executef(cmd, ...)
cmd = string.format(cmd, unpack(arg))
return os.execute(cmd)
end
--
-- Scan the well-known system locations for a particular library.
--
local function parse_ld_so_conf(conf_file)
-- Linux ldconfig file parser to find system library locations
local first, last
local dirs = { }
for line in io.lines(conf_file) do
-- ignore comments
first = line:find("#", 1, true)
if first ~= nil then
line = line:sub(1, first - 1)
end
if line ~= "" then
-- check for include files
first, last = line:find("include%s+")
if first ~= nil then
-- found include glob
local include_glob = line:sub(last + 1)
local includes = os.matchfiles(include_glob)
for _, v in ipairs(includes) do
dirs = table.join(dirs, parse_ld_so_conf(v))
end
else
-- found an actual ld path entry
table.insert(dirs, line)
end
end
end
return dirs
end
function os.findlib(libname)
local path, formats
-- assemble a search path, depending on the platform
if os.is("windows") then
formats = { "%s.dll", "%s" }
path = os.getenv("PATH")
elseif os.is("haiku") then
formats = { "lib%s.so", "%s.so" }
path = os.getenv("LIBRARY_PATH")
else
if os.is("macosx") then
formats = { "lib%s.dylib", "%s.dylib" }
path = os.getenv("DYLD_LIBRARY_PATH")
else
formats = { "lib%s.so", "%s.so" }
path = os.getenv("LD_LIBRARY_PATH") or ""
for _, v in ipairs(parse_ld_so_conf("/etc/ld.so.conf")) do
path = path .. ":" .. v
end
end
table.insert(formats, "%s")
path = path or ""
if os.is64bit() then
path = path .. ":/lib64:/usr/lib64/:usr/local/lib64"
end
path = path .. ":/lib:/usr/lib:/usr/local/lib"
end
for _, fmt in ipairs(formats) do
local name = string.format(fmt, libname)
local result = os.pathsearch(name, path)
if result then return result end
end
end
--
-- Retrieve the current operating system ID string.
--
function os.get()
return _OPTIONS.os or _OS
end
--
-- Check the current operating system; may be set with the /os command line flag.
--
function os.is(id)
return (os.get():lower() == id:lower())
end
--
-- Determine if the current system is running a 64-bit architecture
--
local _64BitHostTypes = {
"x86_64",
"ia64",
"amd64",
"ppc64",
"powerpc64",
"sparc64"
}
function os.is64bit()
-- Call the native code implementation. If this returns true then
-- we're 64-bit, otherwise do more checking locally
if (os._is64bit()) then
return true
end
-- Identify the system
local arch
if _OS == "windows" then
arch = os.getenv("PROCESSOR_ARCHITECTURE")
elseif _OS == "macosx" then
arch = os.outputof("echo $HOSTTYPE")
else
arch = os.outputof("uname -m")
end
-- Check our known 64-bit identifiers
arch = arch:lower()
for _, hosttype in ipairs(_64BitHostTypes) do
if arch:find(hosttype) then
return true
end
end
return false
end
--
-- The os.matchdirs() and os.matchfiles() functions
--
local function domatch(result, mask, wantfiles)
-- need to remove extraneous path info from the mask to ensure a match
-- against the paths returned by the OS. Haven't come up with a good
-- way to do it yet, so will handle cases as they come up
if mask:startswith("./") then
mask = mask:sub(3)
end
-- strip off any leading directory information to find out
-- where the search should take place
local basedir = mask
local starpos = mask:find("%*")
if starpos then
basedir = basedir:sub(1, starpos - 1)
end
basedir = path.getdirectory(basedir)
if (basedir == ".") then basedir = "" end
-- recurse into subdirectories?
local recurse = mask:find("**", nil, true)
-- convert mask to a Lua pattern
mask = path.wildcards(mask)
local function matchwalker(basedir)
local wildcard = path.join(basedir, "*")
-- retrieve files from OS and test against mask
local m = os.matchstart(wildcard)
while (os.matchnext(m)) do
local isfile = os.matchisfile(m)
if ((wantfiles and isfile) or (not wantfiles and not isfile)) then
local fname = path.join(basedir, os.matchname(m))
if fname:match(mask) == fname then
table.insert(result, fname)
end
end
end
os.matchdone(m)
-- check subdirectories
if recurse then
m = os.matchstart(wildcard)
while (os.matchnext(m)) do
if not os.matchisfile(m) then
local dirname = os.matchname(m)
matchwalker(path.join(basedir, dirname))
end
end
os.matchdone(m)
end
end
matchwalker(basedir)
end
function os.matchdirs(...)
local result = { }
for _, mask in ipairs(arg) do
domatch(result, mask, false)
end
return result
end
function os.matchfiles(...)
local result = { }
for _, mask in ipairs(arg) do
domatch(result, mask, true)
end
return result
end
--
-- An overload of the os.mkdir() function, which will create any missing
-- subdirectories along the path.
--
local builtin_mkdir = os.mkdir
function os.mkdir(p)
local dir = iif(p:startswith("/"), "/", "")
for part in p:gmatch("[^/]+") do
dir = dir .. part
if (part ~= "" and not path.isabsolute(part) and not os.isdir(dir)) then
local ok, err = builtin_mkdir(dir)
if (not ok) then
return nil, err
end
end
dir = dir .. "/"
end
return true
end
--
-- Run a shell command and return the output.
--
function os.outputof(cmd)
local pipe = io.popen(cmd)
local result = pipe:read('*a')
pipe:close()
return result
end
--
-- Remove a directory, along with any contained files or subdirectories.
--
local builtin_rmdir = os.rmdir
function os.rmdir(p)
-- recursively remove subdirectories
local dirs = os.matchdirs(p .. "/*")
for _, dname in ipairs(dirs) do
os.rmdir(dname)
end
-- remove any files
local files = os.matchfiles(p .. "/*")
for _, fname in ipairs(files) do
os.remove(fname)
end
-- remove this directory
builtin_rmdir(p)
end
| mit |
SalvationDevelopment/Salvation-Scripts-TCG | c52430902.lua | 5 | 1940 | --サイコジャンパー
function c52430902.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(52430902,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(c52430902.cost)
e1:SetTarget(c52430902.target)
e1:SetOperation(c52430902.operation)
c:RegisterEffect(e1)
end
function c52430902.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c52430902.filter1(c)
return c:IsFaceup() and c:IsRace(RACE_PSYCHO) and c:GetCode()~=52430902 and c:IsAbleToChangeControler()
end
function c52430902.filter2(c)
return c:IsFaceup() and c:IsAbleToChangeControler()
end
function c52430902.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(c52430902.filter2,tp,0,LOCATION_MZONE,1,nil)
and Duel.IsExistingTarget(c52430902.filter1,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g1=Duel.SelectTarget(tp,c52430902.filter1,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g2=Duel.SelectTarget(tp,c52430902.filter2,tp,0,LOCATION_MZONE,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g1,2,0,0)
end
function c52430902.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc1=g:GetFirst()
local tc2=g:GetNext()
if tc1:IsFaceup() and tc1:IsRelateToEffect(e) and tc2:IsFaceup() and tc2:IsRelateToEffect(e) then
if Duel.SwapControl(tc1,tc2) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc1:RegisterEffect(e1)
local e2=e1:Clone()
tc2:RegisterEffect(e2)
end
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c100912058.lua | 2 | 3318 | --幻煌龍の螺旋絞
--Spiral Hold of the Mythic Radiance Dragon
--Script by dest
function c100912058.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c100912058.target)
e1:SetOperation(c100912058.operation)
c:RegisterEffect(e1)
--equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(c100912058.eqlimit)
c:RegisterEffect(e2)
--Atk up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetValue(500)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(100912058,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BATTLE_DESTROYING)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,100912058)
e4:SetCondition(c100912058.spcon)
e4:SetTarget(c100912058.sptg)
e4:SetOperation(c100912058.spop)
c:RegisterEffect(e4)
end
function c100912058.eqlimit(e,c)
return c:IsType(TYPE_NORMAL)
end
function c100912058.filter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL)
end
function c100912058.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c100912058.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100912058.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c100912058.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c100912058.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,c,tc)
end
end
function c100912058.spcon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
return ec and eg:IsContains(ec)
end
function c100912058.spfilter(c,e,tp)
return c:IsCode(100912028) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100912058.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c100912058.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function c100912058.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c100912058.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
local tc=g:GetFirst()
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Equip(tp,c,tc)
Duel.SpecialSummonComplete()
Duel.BreakEffect()
Duel.Damage(1-tp,1000,REASON_EFFECT)
end
end
end
| gpl-2.0 |
d-stephane/tpa | command.lua | 1 | 2959 |
local S = tpa.intllib
local P = ""
-- Copied from Celeron-55's /teleport command. Thanks Celeron!
local function find_free_position_near(pos)
local tries = {
{x=1,y=0,z=0},
{x=-1,y=0,z=0},
{x=0,y=0,z=1},
{x=0,y=0,z=-1},
}
for _,d in pairs(tries) do
local p = vector.add(pos, d)
if not minetest.registered_nodes[minetest.get_node(p).name].walkable then
return p, true
end
end
return pos, false
end
minetest.register_chatcommand("tpa", {
privs = {
interact = true
},
func = function(name, param)
if param == "" then
-- Nom du joueur non saisie
minetest.show_formspec(name, "tpa:error_empty_player_name",
"size[7,2]" ..
"label[0,0;" .. S("Attention, please enter the name of the player you wish you teleporter") .. "]" ..
"button_exit[0,1;2,1;exit;" .. S("Close") .. "]")
return false, ""
else
-- Verification de la présence du joueur auquel on veut se téléporter
local player = minetest.get_player_by_name(param)
if not player then
-- Joeuur non présent
minetest.show_formspec(name, "tpa:error_player_not_connected",
"size[7,2]" ..
"label[0,0;" .. S("Note that the player you are trying to teleport you is not connected") .. "]" ..
"button_exit[0,1;2,1;exit;" .. S("Close") .. "]")
return false, ""
end
-- Le joueur est présent, on affiche une demande de TP
minetest.show_formspec(param, "tpa:ok_ask_player",
"size[7,2]" ..
"label[0,0;\"" .. name .. "\" " .. S("wants to teleport to you") .. "]" ..
"button_exit[0,1;2,1;button_yes;" .. S("Yes") .. "]" ..
"button_exit[2,1;2,1;button_no;" .. S("No") .. "]")
P = name;
end
return true, ""
end
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "tpa:ok_ask_player" then
-- Le nom du formulaire n'est pas tpa:ok_ask_player, exit
return false
end
local receiver = player:get_player_name()
if fields.button_yes then
-- Acceptation du TP
local sender = minetest.get_player_by_name(P)
local pos = player:getpos()
sender:setpos(find_free_position_near(pos))
minetest.log("action", "[tpa] Joueur " .. P .. " téléporté vers " .. receiver .. " à la position " .. minetest.serialize(pos))
else
-- Refus du TP
minetest.show_formspec(P, "tpa:no_tp_cancelled",
"size[7,2]" ..
"label[0,0;\"" .. receiver .. "\" " .. S("do not want you to teleport to him") .. "]" ..
"button_exit[0,1;2,1;exit;" .. S("Close") .. "]")
end
return true
end)
| gpl-3.0 |
Turttle/darkstar | scripts/globals/items/holy_maul_+1.lua | 41 | 1077 | -----------------------------------------
-- ID: 17114
-- Item: Holy Maul +1
-- Additional Effect: Light Damage
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
-- onAdditionalEffect Action
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 10;
if (math.random(0,99) >= chance) then
return 0,0,0;
else
local dmg = math.random(7,21);
local params = {};
params.bonusmab = 0;
params.includemab = false;
dmg = addBonusesAbility(player, ELE_LIGHT, target, dmg, params);
dmg = dmg * applyResistanceAddEffect(player,target,ELE_LIGHT,0);
dmg = adjustForTarget(target,dmg,ELE_LIGHT);
dmg = finalMagicNonSpellAdjustments(player,target,ELE_LIGHT,dmg);
local message = MSGBASIC_ADD_EFFECT_DMG;
if (dmg < 0) then
message = MSGBASIC_ADD_EFFECT_HEAL;
end
return SUBEFFECT_LIGHT_DAMAGE,message,dmg;
end
end; | gpl-3.0 |
tdzl2003/luaqt | modules/path/path/impl_posix.lua | 1 | 1189 | -- NOTICE:
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
-- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-- POSSIBILITY OF SUCH DAMAGE.
--
-- read COPYRIGHT.md for more informations.
local impl = {}
local ffi = require("ffi")
local C = ffi.C
ffi.cdef[[
void* malloc(size_t size);
void free(void* data);
char* getcwd(char* buffer, int maxlen);
]]
function impl.current()
local buff = C.malloc(256)
local ret = ffi.string(C.getcwd(buff, 256))
C.free(buff)
return ret
end
return impl
| bsd-3-clause |
kidanger/danimate | danimate/editor.lua | 1 | 8071 | local drystal = require 'drystal'
local filename = arg[1]
if not filename then
error 'No filename specified in command line. Aborting.'
end
package.path = package.path .. ';danimate/?.lua'
local Sprite = require 'danimate.Sprite'
local Animation = require 'danimate.Animation'
local sprite
local mouse_drag
local zoom = 4
local run = false
local font
local spritesheet
function drystal.init()
drystal.resize(300, 300)
spritesheet = assert(drystal.load_surface 'spritesheet.png')
spritesheet:set_filter(drystal.filters.nearest)
font = assert(drystal.load_font('arial.ttf', 14))
local data = dofile(filename)
sprite = Sprite.new(0, 0, data.sprite.w, data.sprite.h)
sprite:add_parts(data.parts)
sprite:add_animations(data.animations)
sprite.x = 150 - sprite.w / 2
sprite.y = 150 - sprite.h / 2
if sprite.animations[1] then
sprite:set_animation(sprite.animations[1].name)
end
end
local timecontrol = false
local timecontrolfrom
local paused = false
local mx = 0
local my = 0
function drystal.update(dt)
if timecontrol then
local dt = math.log(1 + (mx - timecontrolfrom) / 900.) / 20.
sprite:update(dt)
return
end
if not paused then
sprite:update(dt)
end
if mouse_drag then
local mx, my = mousepos()
if mouse_drag.master then
mouse_drag.part.x = mx - mouse_drag.sprite.x
mouse_drag.part.y = my - mouse_drag.sprite.y
else
local angle = math.atan2(my - mouse_drag.sprite.y - mouse_drag.part.y,
mx - mouse_drag.sprite.x - mouse_drag.part.x)
mouse_drag.part.angle = angle
end
sprite.animation:reset_keyframe()
end
end
function drystal.draw()
drystal.set_color 'black'
drystal.draw_background()
drystal.camera.zoom = zoom
spritesheet:draw_from()
drystal.set_color 'white'
sprite:draw()
sprite:draw2()
drystal.camera.reset()
local y = 0
local i = 1
for _, anim in pairs(sprite.animations) do
local y = (i - 1) * 14
if anim == sprite.animation then
drystal.set_color 'green'
local key = sprite.animation.keyframe
font:draw(('%d - %s %d'):format(i, anim.name, #anim), 0, y)
drystal.set_color 'white'
font:draw(('Keyframe %d - %.2f sec'):format(anim.curkey, key.duration),
drystal.screen.w-2, 0, drystal.aligns.right)
font:draw(key.method, drystal.screen.w-2, 14, drystal.aligns.right)
if anim.loop then
font:draw('loop', drystal.screen.w-2, 14*2, drystal.aligns.right)
end
else
drystal.set_color 'white'
font:draw(('%d - %s %d'):format(i, anim.name, #anim), 0, y)
end
i = i + 1
end
if timecontrol then
drystal.set_color 'orange'
drystal.set_line_width(5)
drystal.draw_line(mx, my, timecontrolfrom, my)
end
drystal.camera.zoom = zoom
end
function drystal.mouse_motion(x, y, dx, dy)
mx = x
my = y
end
function drystal.mouse_release(_, _, b)
mouse_drag = nil
if b == drystal.buttons.right then
timecontrol = false
paused = true
end
end
function drystal.mouse_press(x, y, b)
if b == drystal.buttons.wheel_down then
zoom = zoom * 0.9
elseif b == drystal.buttons.wheel_up then
zoom = zoom * 1.1
elseif b == drystal.buttons.right then
run = false
timecontrol = true
timecontrolfrom = x
pause = true
else
local s = sprite
for _, p in ipairs(s.parts) do
local p1 = {x=p.x, y=p.y}
local p2 = {
x=p.x + math.cos(p.angle) * p.dist,
y=p.y + math.sin(p.angle) * p.dist,
}
if point_hovered(s.x + p1.x, s.y + p1.y, p.radius) then
mouse_drag = {master=true, part=p, sprite=s}
elseif point_hovered(s.x + p2.x, s.y + p2.y, p.radius) then
mouse_drag = {slave=true, part=p, sprite=s}
end
local key = sprite.animation.keyframe.key[p.name] or {x=0,y=0,angle=0}
local p1b = {x=key.x, y=key.y}
local p2b = {
x=key.x + math.cos(key.angle) * p.dist,
y=key.y + math.sin(key.angle) * p.dist,
}
if point_hovered(s.x + p1b.x, s.y + p1b.y, p.radius) then
mouse_drag = {master=true, part=key, sprite=s}
elseif point_hovered(s.x + p2b.x, s.y + p2b.y, p.radius) then
mouse_drag = {slave=true, part=key, sprite=s}
end
end
end
end
local function save()
sprite:set_dir(1)
local file = io.open(filename, 'w')
local function w(line, ...)
file:write(line:format(...))
file:write('\n')
end
w('local parts={')
for _, part in ipairs(sprite.parts) do
w('\t{')
w('\t\tname=%q,', part.name)
w('\t\tsprite={x=%d, y=%d, w=%d, h=%d},', part.sprite.x, part.sprite.y, part.sprite.w, part.sprite.h)
if part.swapwith then
w('\t\tswapwith=%q,', part.swapwith)
end
w('\t},')
end
w('}')
w('local animations = {')
local n = 0
for _, anim in pairs(sprite.animations) do
w('\t%s,', anim)
n = n + 1
end
w('}')
w('return {')
w('\tsprite={w=%d, h=%d},', sprite.w, sprite.h)
w('\tparts=parts,')
w('\tanimations=animations')
w('}')
file:close()
print(('%d animations saved to %s'):format(n, filename))
end
local function get_name()
local name
repeat
io.write("Animation name: ")
io.flush()
name = io.read()
until #name > 0 and not sprite.indexes[name]
return name
end
local function get_name_of_animation()
local name
repeat
for _, anim in ipairs(sprite.animations) do
io.write(anim.name)
io.write(', ')
end
io.write("\nCopy of: ")
io.flush()
name = io.read()
until sprite.indexes[name]
return name
end
print([[
Commands:
s - save
right - next frame
left - previous frame
down - next animation
up - previous animation
c - new keyframe from current one
b - new empty animation
n - new animation from an existing one
d - delete keyframe
space - toggle run
-/+ - modify keyframe duration
m - change tweening method
l - toggle animation loop
f - toggle direction
]])
function drystal.key_press(k)
if k == 's' then
save()
elseif k == 'right' then
sprite.animation:next_keyframe()
sprite.animation:reset_keyframe()
run = false
elseif k == 'left' then
sprite.animation:previous_keyframe()
sprite.animation:reset_keyframe()
run = false
elseif k == 'up' then
local index = (sprite.indexes[sprite.animation.name] - 2) % #sprite.animations + 1
sprite:set_animation(sprite.animations[index].name)
paused = false
elseif k == 'down' then
local index = sprite.indexes[sprite.animation.name] % #sprite.animations + 1
sprite:set_animation(sprite.animations[index].name)
paused = false
elseif k == 'c' then
sprite.animation:copy_keyframe()
elseif k == 'b' then
local name = get_name()
local a = Animation.new_from_sprite(sprite)
a.name = name
sprite:add_animation(a)
sprite:set_animation(name)
elseif k == 'n' then
local name = get_name()
local a = sprite.animations[sprite.indexes[get_name_of_animation()]]:copy()
a.name = name
sprite:add_animation(a)
sprite:set_animation(name)
elseif k == 'd' then
sprite.animation:delete_keyframe()
elseif k == 'space' then
paused = false
run = not run
if not run then
sprite:stop_animation()
else
sprite:start_animation()
end
elseif k == 'm' then
local methods = {linear=1, inOutCubic=1, outInCubic=1, inBack=1}
local oldmeth = sprite.animation.keyframe.method
local nextmeth = table.next(methods, oldmeth)
sprite.animation.keyframe.method = nextmeth
elseif k == 'l' then
sprite.animation.loop = not sprite.animation.loop
elseif k == 'f' then
sprite:set_dir(sprite.dir * -1)
elseif k == '[+]' then
sprite.animation.keyframe.duration = sprite.animation.keyframe.duration + 0.05
elseif k == '[-]' then
sprite.animation.keyframe.duration = sprite.animation.keyframe.duration - 0.01
if sprite.animation.keyframe.duration <= 0 then
sprite.animation.keyframe.duration = 0.1
end
elseif k == 'escape' then
drystal.stop()
else
--print(k, 'unknown command')
end
end
function drystal.key_text(k)
local i = tonumber(k)
if i and sprite.animations[i] then
sprite:set_animation(sprite.animations[i].name)
run = true
end
end
function point_hovered(x, y, radius)
local mx, my = mousepos()
local d = math.sqrt((x - mx) ^ 2 + (y - my) ^ 2)
return d <= radius
end
function mousepos()
return drystal.screen2scene(mx, my)
end
| mit |
SalvationDevelopment/Salvation-Scripts-TCG | c42737833.lua | 5 | 1346 | --XX-セイバー エマーズブレイド
function c42737833.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(42737833,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(c42737833.condition)
e1:SetTarget(c42737833.target)
e1:SetOperation(c42737833.operation)
c:RegisterEffect(e1)
end
function c42737833.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function c42737833.filter(c,e,tp)
return c:GetLevel()<=4 and c:IsSetCard(0x100d) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c42737833.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c42737833.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c42737833.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c42737833.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c97219708.lua | 2 | 4306 | --RR-ラスト・ストリクス
function c97219708.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(97219708,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c97219708.reccon)
e1:SetTarget(c97219708.rectg)
e1:SetOperation(c97219708.recop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(97219708,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,97219708)
e2:SetCost(c97219708.spcost)
e2:SetTarget(c97219708.sptg)
e2:SetOperation(c97219708.spop)
c:RegisterEffect(e2)
end
function c97219708.reccon(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
local at=Duel.GetAttackTarget()
return (tc:IsControler(tp) and tc:IsSetCard(0xba)) or (at and at:IsControler(tp) and at:IsSetCard(0xba))
end
function c97219708.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and not e:GetHandler():IsStatus(STATUS_CHAINING) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP) end
local ct=Duel.GetMatchingGroupCount(Card.IsType,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,nil,TYPE_SPELL+TYPE_TRAP)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ct*100)
end
function c97219708.recop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local ct=Duel.GetMatchingGroupCount(Card.IsType,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,nil,TYPE_SPELL+TYPE_TRAP)
if ct>0 then
Duel.BreakEffect()
Duel.Recover(tp,ct*100,REASON_EFFECT)
end
end
end
function c97219708.spfilter(c,e,tp)
return c:IsType(TYPE_XYZ) and c:IsSetCard(0xba) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c97219708.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c97219708.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c97219708.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c97219708.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c97219708.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e2)
local fid=c:GetFieldID()
tc:RegisterFlagEffect(97219708,RESET_EVENT+0x1fe0000,0,1,fid)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1)
e3:SetLabel(fid)
e3:SetLabelObject(tc)
e3:SetCondition(c97219708.tdcon)
e3:SetOperation(c97219708.tdop)
Duel.RegisterEffect(e3,tp)
Duel.SpecialSummonComplete()
end
end
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetTargetRange(0,1)
e4:SetValue(1)
e4:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e4,tp)
end
function c97219708.tdcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(97219708)==e:GetLabel() then
return true
else
e:Reset()
return false
end
end
function c97219708.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)
end
| gpl-2.0 |
dickeyf/darkstar | scripts/zones/Bastok_Markets_[S]/npcs/Adelbrecht.lua | 53 | 4980 | -----------------------------------
-- Area: Bastok Markets (S)
-- NPC: Adelbrecht
-- Starts Quests: The Fighting Fourth
-- Involved in Missions: Back to the Beginning
-- CS IDs:
-- 139 = 0x008B = Greetings, civilian. The Seventh Cohors of the Republican Legion's Fourth Division is currently recruiting new troops.
-- 140 = 0x008C = I thought you didn't have any questions...throw in the towel yes/no
-- 141 = 0x008D = Mid quest, after first npc in N Gust
-- 142 = 0x008E = Mid quest, after second npc in N Gust
-- 143 = 0x008F = Complete quest, get bronze ribbon
-- 162 = 0x00A2 = After cs143, before heading over to talk to next person
-- 359 = 0x0167 = A CS where player is looking for Lilisette, with flashback of Lilisette asking about player
-- 361 = 0x0169 = After asking in CS 359
-- Todo: medal loss from nation switching. Since there is no rank-up yet, this isn't so important for now.
-----------------------------------
package.loaded["scripts/zones/Bastok_Markets_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Bastok_Markets_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local Allegiance = player:getCampaignAllegiance();
-- 0 = none, 1 = San d'Oria Iron Rams, 2 = Bastok Fighting Fourth, 3 = Windurst Cobras
local TheFightingFourth = player:getQuestStatus(CRYSTAL_WAR,THE_FIGHTING_FOURTH);
local SnakeOnThePlains = player:getQuestStatus(CRYSTAL_WAR,SNAKE_ON_THE_PLAINS);
local SteamedRams = player:getQuestStatus(CRYSTAL_WAR,STEAMED_RAMS);
local BlueLetter = player:hasKeyItem(BLUE_RECOMMENDATION_LETTER);
local BattleRations = player:hasKeyItem(BATTLE_RATIONS);
if (TheFightingFourth == QUEST_AVAILABLE and BlueLetter == true) then
player:startEvent(0x008B);
elseif (TheFightingFourth == QUEST_AVAILABLE and player:getVar("BLUE_R_LETTER_USED") == 1) then
player:startEvent(0x008B);
elseif (TheFightingFourth == QUEST_ACCEPTED and BattleRations == true) then
player:startEvent(0x008C);
elseif (TheFightingFourth == QUEST_ACCEPTED and player:getVar("THE_FIGHTING_FOURTH") == 1) then
player:startEvent(0x008D);
elseif (TheFightingFourth == QUEST_ACCEPTED and player:getVar("THE_FIGHTING_FOURTH") == 2) then
player:startEvent(0x008E);
elseif (TheFightingFourth == QUEST_ACCEPTED and player:getVar("THE_FIGHTING_FOURTH") == 3) then
player:startEvent(0x008F);
elseif (TheFightingFourth == QUEST_COMPLETED and Allegiance == 1) then
player:startEvent(0x00A2);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x008B and option == 1) then
player:addKeyItem(BATTLE_RATIONS);
player:messageSpecial(KEYITEM_OBTAINED,BATTLE_RATIONS);
player:addQuest(CRYSTAL_WAR,THE_FIGHTING_FOURTH);
player:setVar("BLUE_R_LETTER_USED",1);
player:delKeyItem(BLUE_RECOMMENDATION_LETTER);
elseif (csid == 0x008C and option == 1) then
player:delKeyItem(BATTLE_RATIONS);
player:delQuest(CRYSTAL_WAR, THE_FIGHTING_FOURTH);
elseif (csid == 0x008D or csid == 0x008E and option == 1) then
player:delQuest(CRYSTAL_WAR, THE_FIGHTING_FOURTH);
elseif (csid == 0x008F) then
-- Is first join, so add Sprinter's Shoes and bronze medal
if (player:getVar("Campaign_Nation") == 0) then
if (player:getFreeSlotsCount() >= 1) then
player:setCampaignAllegiance(2);
player:setVar("BLUE_R_LETTER_USED",0);
player:addTitle(FOURTH_DIVISION_SOLDIER);
player:addKeyItem(BRONZE_RIBBON_OF_SERVICE);
player:addItem(15754);
player:completeQuest(CRYSTAL_WAR,THE_FIGHTING_FOURTH);
player:messageSpecial(KEYITEM_OBTAINED, BRONZE_RIBBON_OF_SERVICE);
player:messageSpecial(ITEM_OBTAINED, 15754);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 15754);
end
else
player:setCampaignAllegiance(2);
player:setVar("BLUE_R_LETTER_USED",0);
player:addTitle(FOURTH_DIVISION_SOLDIER);
player:completeQuest(CRYSTAL_WAR,THE_FIGHTING_FOURTH);
end
end
end; | gpl-3.0 |
dickeyf/darkstar | scripts/globals/items/serving_of_herb_quus.lua | 18 | 1383 | -----------------------------------------
-- ID: 4559
-- Item: serving_of_herb_quus
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Dexterity 1
-- Mind -1
-- Ranged ACC % 7
-- Ranged ACC Cap 10
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,4559);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 1);
target:addMod(MOD_MND, -1);
target:addMod(MOD_FOOD_RACCP, 7);
target:addMod(MOD_FOOD_RACC_CAP, 10);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 1);
target:delMod(MOD_MND, -1);
target:delMod(MOD_FOOD_RACCP, 7);
target:delMod(MOD_FOOD_RACC_CAP, 10);
end;
| gpl-3.0 |
Lestrigon17/zombieplague | framework/sh_round.lua | 1 | 10765 | zm.round = zm.round or {}
zm.round.EndTimeScale = 15 -- Don't touch
ROUND_STATE = ROUND_STATE or 1
ROUND_NEW = 0
ROUND_PREPARE = 1
ROUND_ACTIVE = 2
ROUND_END = 3
ROUND_EXIT = 4
ROUND_FREE = 5 -- Only 1 active player
ROUND_HOLD = 6 -- No active players
ROUND_HOLD_TiME = {{"Initial", 20}}
ROUND_VARS = ROUND_VARS or {}
ROUND_VARS["StartRoundTime"] = ROUND_VARS["StartRoundTime"] or 0
ROUND_VARS["EndRoundTime"] = ROUND_VARS["EndRoundTime"] or 0
ROUND_VARS["RoundLenght"] = zm.cfg.roundlength
ROUND_VARS["RoundNum"] = ROUND_VARS["RoundNum"] or 0
ROUND_VARS["ShouldShowTime"] = ROUND_VARS["ShouldShowTime"] or false -- Always shows 00:00 remaning
ROUND_VARS["HumansWins"] = ROUND_VARS["HumansWins"] or 0;
ROUND_VARS["ZombiesWins"] = ROUND_VARS["ZombiesWins"] or 0;
if SERVER then
function zm.round:AddHoldTime(hookName, time)
table.insert(ROUND_HOLD_TiME, {hookName, tonumber(time)})
end
function zm.round:StartRound(STATE)
STATE = STATE or ROUND_NEW
game.CleanUpMap()
ROUND_VARS["StartRoundTime"] = 0
ROUND_VARS["EndRoundTime"] = 0
if STATE == ROUND_NEW then
ROUND_VARS["RoundNum"] = ROUND_VARS["RoundNum"] + 1
end
--MSG of round State
local msg = STATE == ROUND_NEW and zm.language[zm.cfg.lang].round.new or STATE == ROUND_HOLD and zm.language[zm.cfg.lang].round.startH or zm.language[zm.cfg.lang].round.startF
zm:SendMessage(_, {msg}, 7)
--MSG of round State
msg = zm.language[zm.cfg.lang].round.remaning
msg = string.Replace(msg,"%a",ROUND_VARS["RoundNum"])
msg = string.Replace(msg,"%b","9999")
zm:SendMessage(_, {msg}, 3)
ROUND_STATE = STATE
netstream.Start(_, "zm:round:stream", STATE)
hook.Call("zm:round:change", zm, STATE)
end
function zm.round:PrepareRound()
for k,v in pairs(zm:playerGetAll()) do
if (v:Team() != TEAM_HUMAN) then
v:MakeHuman();
end
v.CanRespawn = true;
end;
for k,v in pairs(zm:playerGetAll()) do
if (v:Alive()) then v:Spawn(); continue; end;
v:Spawn();
GAMEMODE:PlayerLoadout(v);
end
netstream.Start(_, "zm:hud:notification", "%brown%T-Virus %twhite% был выпущен в воздух");
for k, v in pairs(zm:playerGetAll()) do
zm.weapon:OpenWeaponMenu(v);
v:MakeHumansVars();
end;
--MSG of round State
local msg = zm.language[zm.cfg.lang].round.begin
zm:SendMessage(_, {msg}, 1)
ROUND_STATE = ROUND_PREPARE
netstream.Start(_, "zm:round:stream", ROUND_PREPARE)
hook.Call("zm:round:change", zm, ROUND_PREPARE)
end
function zm.round:GoRound()
for k,v in pairs(zm:playerGetAll()) do
if v:Alive() then
v:MakeHumansVars();
v:UnLock();
continue;
end;
if !v.CanRespawn then continue; end;
v:Spawn();
end;
death = table.Random(zm:playerGetAll(true));
death:MakeZombie(true);
netstream.Start(_, "zm:hud:notification", "%brown%T-Virus %twhite%поглотил мозги %brown%"..death:Name().."");
for k,v in pairs(zm:playerGetAll()) do
v.DeathBlock = math.Clamp((v.DeathBlock or 0) - 1, 0, 10);
end;
death.DeathBlock = (death.DeathBlock or 0) + 1;
ROUND_VARS["StartRoundTime"] = CurTime();
ROUND_VARS["ShouldShowTime"] = true;
--MSG of round State
local msg = zm.language[zm.cfg.lang].round.start;
zm:SendMessage(_, {msg}, 1);
ROUND_STATE = ROUND_ACTIVE;
netstream.Start(_, "zm:round:stream", ROUND_ACTIVE);
hook.Call("zm:round:change", zm, ROUND_ACTIVE);
end;
function zm.round:EndRound(winTeam)
winTeam = winTeam or TEAM_SPECTATOR
ROUND_VARS["ShouldShowTime"] = false
--MSG of round State
local msg = ""
if winTeam == TEAM_SPECTATOR then
msg = zm.language[zm.cfg.lang].round.none
else
if (winTeam == TEAM_ZOMBIE) then
msg = "zombie win"
ROUND_VARS["ZombiesWins"] = ROUND_VARS["ZombiesWins"] + 1;
else
for k, v in pairs(zm:playerGetAll()) do
if (v:Team() == TEAM_ZOMBIE and v:Alive()) then
v:Kill();
end;
end;
msg = "humans win"
ROUND_VARS["HumansWins"] = ROUND_VARS["HumansWins"] + 1;
end
end
zm:SendMessage(_, (istable(msg) and {unpack(msg)} or {msg}), 2)
msg = zm.language[zm.cfg.lang].round.out
zm:SendMessage(_, {msg}, 5)
game.SetTimeScale(1)
timer.Simple(zm.round.EndTimeScale/1, function() game.SetTimeScale(1) end)
ROUND_STATE = ROUND_END
netstream.Start(_, "zm:round:stream", {ROUND_END, {winTeam}})
hook.Call("zm:round:change", zm, ROUND_END, {winTeam})
end
function zm.round:ExitRound()
for k,v in pairs(zm:playerGetAll()) do
v:SetHealth(100);
end
ROUND_VARS["ShouldShowTime"] = false
ROUND_STATE = ROUND_EXIT
netstream.Start(_, "zm:round:stream", ROUND_EXIT)
hook.Call("zm:round:change", zm, ROUND_EXIT)
end
function zm.round:GetState()
return ROUND_STATE
end
concommand.Add("zm_GetRoundState", function(ply,cmd,args)
if IsValid(ply) then return end
print(zm.round:GetState())
end)
concommand.Add("zm_GetRoundActivePlayers", function(ply,cmd,args)
if IsValid(ply) then return end
print(#zm:playerGetAll())
end)
function zm.round:Controller()
local plyForFree = (#zm:playerGetAll() > 0 and #zm:playerGetAll() < 2) and true or false
local plyForStart = #zm:playerGetAll() >= 2 and true or false
/*---------------------------------------------------------------------------
FreeRound
---------------------------------------------------------------------------*/
if ROUND_STATE == ROUND_FREE then
for k,v in pairs(zm:playerGetAll()) do
if v:Alive() then continue end
v:Spawn()
game.CleanUpMap()
end
end
/*---------------------------------------------------------------------------
Round Game Controller
---------------------------------------------------------------------------*/
if ROUND_STATE == ROUND_ACTIVE and CurTime() > (ROUND_VARS["StartRoundTime"] + ROUND_VARS["RoundLenght"]) then
self:EndRound(TEAM_HUMAN);
ROUND_VARS["EndRoundTime"] = CurTime();
--MSG of round State
local msg = zm.language[zm.cfg.lang].round.outtime;
zm:SendMessage(_, {msg}, 1);
end
if ROUND_STATE == ROUND_END and (CurTime() - zm.round.EndTimeScale/1) > ROUND_VARS["EndRoundTime"] then
self:ExitRound();
if not plyForStart then
if not plyForFree then
self:StartRound(ROUND_HOLD);
else
self:StartRound(ROUND_FREE);
end;
else
self:StartRound(ROUND_NEW);
end;
end;
local AZombie = 0;
local AHuman = 0;
for k,v in pairs(zm:playerGetAll()) do
if v:Team() == TEAM_ZOMBIE and v:Alive() then
AZombie = AZombie + 1;
elseif v:Team() == TEAM_HUMAN and v:Alive() then
AHuman = AHuman + 1;
end;
end;
if AZombie == 0 and AHuman == 0 and ROUND_STATE == ROUND_ACTIVE then
ROUND_VARS["EndRoundTime"] = CurTime()
self:EndRound(TEAM_SPECTATOR)
end;
if AZombie == 0 and ROUND_STATE == ROUND_ACTIVE then
ROUND_VARS["EndRoundTime"] = CurTime()
self:EndRound(TEAM_HUMAN)
end;
if AHuman == 0 and ROUND_STATE == ROUND_ACTIVE then
ROUND_VARS["EndRoundTime"] = CurTime()
self:EndRound(TEAM_ZOMBIE)
end;
/*---------------------------------------------------------------------------
Round Prepare Controller
---------------------------------------------------------------------------*/
if ROUND_STATE == ROUND_NEW then
for k,v in pairs(player.GetAll()) do
if v:Team() != TEAM_SPECTATOR and v.ChangeToNormal != true then continue end
v:SetTeam(TEAM_HUMAN)
end
self:PrepareRound()
if timer.Exists("zm:round:PrepareTimer") then timer.Remove("zm:round:PrepareTimer") end
local maxTime = 0
for k,v in pairs(ROUND_HOLD_TiME) do
timer.Simple(v[2], function()
hook.Call("zm:round:preapreState:"..v[1], zm)
netstream.Start(_,"zm:round:preapreState", v[1])
end)
maxTime = maxTime + v[2]
end
netstream.Start(_,"zm:round:PrepareTimer", maxTime)
hook.Call("zm:round:PrepareTimer", zm, data)
timer.Create("zm:round:PrepareTimer", maxTime+1, 1, function()
if ROUND_STATE != ROUND_PREPARE then return end
for k,v in pairs(zm:playerGetAll()) do
if v:Alive() then continue end
if !v.CanRespawn then continue end
v:Spawn()
end
self:GoRound()
end)
end
/*---------------------------------------------------------------------------
Round Hold Controller
---------------------------------------------------------------------------*/
if ROUND_STATE > ROUND_NEW and ROUND_STATE < ROUND_EXIT then
if not plyForStart then
self:ExitRound()
if not plyForFree then
self:StartRound(ROUND_HOLD)
else
self:StartRound(ROUND_FREE)
end
end
elseif ROUND_STATE == ROUND_HOLD and plyForFree then
self:ExitRound()
self:StartRound(ROUND_FREE)
elseif ROUND_STATE == ROUND_FREE and plyForStart then
self:ExitRound()
self:StartRound(ROUND_NEW)
end
end
hook.Add("Think", "zm:round:controller", function() zm.round:Controller() end)
netstream.Hook("zm:GetRoundInfo", function(ply, data)
netstream.Start(ply, "zm:ReciveRoundInfo", {ROUND_VARS, ROUND_STATE})
end)
else
/*---------------------------------------------------------------------------
Prepare hooks
---------------------------------------------------------------------------*/
netstream.Hook("zm:round:preapreState", function(name)
if !isstring(name) then zm:PrintMessage({zm.language[zm.cfg.lang]["round"].ErrorTimerInitialize}, 5) return end
hook.Call("zm:round:preapreState:"..name, zm)
end)
/*---------------------------------------------------------------------------
Round Info
---------------------------------------------------------------------------*/
netstream.Hook("zm:ReciveRoundInfo", function(data)
ROUND_VARS = data[1]
ROUND_STATE = data[2]
end)
netstream.Hook("zm:round:stream", function(data)
if istable(data) then
ROUND_STATE = data[1]
hook.Call("zm:round:change", zm, data[1], data[2])
else
ROUND_STATE = data
hook.Call("zm:round:change", zm, data)
end
netstream.Start("zm:GetRoundInfo")
end)
netstream.Hook("zm:round:PrepareTimer", function(data)
hook.Call("zm:round:PrepareTimer", zm, data)
end)
/*---------------------------------------------------------------------------
Controller
---------------------------------------------------------------------------*/
ROUND_INFO_LOADED = ROUND_INFO_LOADED or false
function zm.round:Controller()
--[[-------------------------------------------------------------------------
First Load
---------------------------------------------------------------------------]]
if not ROUND_INFO_LOADED then
-- Request to get info
netstream.Start("zm:GetRoundInfo")
ROUND_INFO_LOADED = true
end
end
hook.Add("Think", "zm:round:controller", function() zm.round:Controller() end)
end
hook.Call("zm:module:rounds", zm) -- Says that round module is initialized (for func[AddHoldTime])
| gpl-3.0 |
dickeyf/darkstar | scripts/zones/Konschtat_Highlands/npcs/qm2.lua | 13 | 1465 | -----------------------------------
-- Area: Konschtat Highlands
-- NPC: qm2 (???)
-- Involved in Quest: Forge Your Destiny
-- @pos -709 2 102 108
-----------------------------------
package.loaded["scripts/zones/Konschtat_Highlands/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Konschtat_Highlands/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(OUTLANDS,FORGE_YOUR_DESTINY) == QUEST_ACCEPTED) then
if (trade:getItemCount() == 1 and trade:hasItemQty(1151,1) and GetMobAction(17219999) == 0) then -- Oriental Steel
SpawnMob(17219999, 300):updateClaim(player); -- Spawn Forger, Despawn after inactive for 5 minutes
player:tradeComplete();
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID2: %u",csid);
--printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c42216237.lua | 2 | 1801 | --ゼラの天使
function c42216237.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(c42216237.atkval)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_REMOVE)
e2:SetOperation(c42216237.spreg)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(42216237,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_REMOVED)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetCountLimit(1,42216237)
e3:SetCondition(c42216237.spcon)
e3:SetTarget(c42216237.sptg)
e3:SetOperation(c42216237.spop)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
end
function c42216237.atkval(e,c)
return Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_REMOVED)*100
end
function c42216237.spreg(e,tp,eg,ep,ev,re,r,rp)
e:SetLabel(Duel.GetTurnCount())
e:GetHandler():RegisterFlagEffect(42216237,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,2)
end
function c42216237.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and c:GetFlagEffect(42216237)>0
end
function c42216237.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
c:ResetFlagEffect(42216237)
end
function c42216237.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Balgas_Dais/npcs/Armoury_Crate.lua | 36 | 1024 | -----------------------------------
-- Area: Balgas Dais
-- NPC: Armoury Crate
-- Balgas Dais Burning Cicrcle Armoury Crate
-----------------------------------
package.loaded["scripts/zones/Balgas_Dais/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/zones/Balgas_Dais/TextIDs");
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:getBCNMloot();
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/globals/spells/paralyga.lua | 21 | 1694 | -----------------------------------------
-- Spell: Paralyze
-- Spell accuracy is most highly affected by Enfeebling Magic Skill, Magic Accuracy, and MND.
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
if (target:hasStatusEffect(EFFECT_PARALYSIS)) then --effect already on, do nothing
spell:setMsg(75);
else
-- Calculate duration.
local duration = math.random(20,120);
-- Grabbing variables for paralyze potency
local pMND = caster:getStat(MOD_MND);
local mMND = target:getStat(MOD_MND);
local dMND = (pMND - mMND);
-- Calculate potency.
local potency = (pMND + dMND)/5; --simplified from (2 * (pMND + dMND)) / 10
if potency > 30 then
potency = 30;
end
--printf("Duration : %u",duration);
--printf("Potency : %u",potency);
local resist = applyResistanceEffect(caster,spell,target,dMND,35,0,EFFECT_PARALYSIS);
if (resist >= 0.5) then --there are no quarter or less hits, if target resists more than .5 spell is resisted completely
if (target:addStatusEffect(EFFECT_PARALYSIS,potency,0,duration*resist)) then
spell:setMsg(236);
else
-- no effect
spell:setMsg(75);
end
else
-- resist
spell:setMsg(85);
end
end
return EFFECT_PARALYSIS;
end;
| gpl-3.0 |
Turttle/darkstar | scripts/globals/items/plate_of_salmon_sushi_+1.lua | 35 | 1480 | -----------------------------------------
-- ID: 5664
-- Item: plate_of_salmon_sushi_+1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Strength 2
-- Accuracy % 15
-- Ranged ACC % 15
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5663);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 2);
target:addMod(MOD_FOOD_ACCP, 15);
target:addMod(MOD_FOOD_ACC_CAP, 999);
target:addMod(MOD_FOOD_RACCP, 15);
target:addMod(MOD_FOOD_RACC_CAP, 999);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 1);
target:delMod(MOD_FOOD_ACCP, 15);
target:delMod(MOD_FOOD_ACC_CAP, 999);
target:delMod(MOD_FOOD_RACCP, 15);
target:delMod(MOD_FOOD_RACC_CAP, 999);
end;
| gpl-3.0 |
alobaidy98/ahmed..alobaidy | plugins/ar-robot.lua | 1 | 2578 | --[[
▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄ ▄▀ BY AHMED ALOBAIDY ▀▄ ▄▀
▀▄ ▄▀ BY AHMED ALOBAIDY (@A7mEd_B98) ▀▄ ▄▀
▀▄ ▄▀ JUST WRITED BY AHMED ALOBAIDY ▀▄ ▄▀
▀▄ ▄▀disable chat: تعطيل تفعيل دردشه محدد ▀▄ ▄▀
▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀
--]]
local function is_channel_disabled( receiver )
if not _config.disabled_channels then
return false
end
if _config.disabled_channels[receiver] == nil then
return false
end
return _config.disabled_channels[receiver]
end
local function enable_channel(receiver)
if not _config.disabled_channels then
_config.disabled_channels = {}
end
if _config.disabled_channels[receiver] == nil then
return '😊 اَلـبـِوتَ بأَلتأكيَدَ تمَ تشَغيِلهَ ب أَلمجموعـهِ ✔️👍🏻'
end
_config.disabled_channels[receiver] = false
save_config()
return "تَمِ ✔️ تشغـيَل البوَتَ في المَجمَوعـهَ 👍"
end
local function disable_channel( receiver )
if not _config.disabled_channels then
_config.disabled_channels = {}
end
_config.disabled_channels[receiver] = true
save_config()
return "تَمِ ✔️ أطـفأءَ الـبوَتَ فـي أَلمجـموَعـهَ 👍🏻❌"
end
local function pre_process(msg)
local receiver = get_receiver(msg)
-- If sender is moderator then re-enable the channel
--if is_sudo(msg) then
if is_momod(msg) then
if msg.text == "تشغيل البوت" then
enable_channel(receiver)
end
end
if is_channel_disabled(receiver) then
msg.text = ""
end
return msg
end
local function run(msg, matches)
local receiver = get_receiver(msg)
-- Enable a channel
if matches[1] == 'تشغيل البوت' then
return enable_channel(receiver)
end
-- Disable a channel
if matches[1] == 'اطفاء البوت' then
return disable_channel(receiver)
end
end
return {
description = "Plugin to manage Bot.",
usage = {
"Bot on: enable BOT In a Group",
"Bot off: disable Bot In a Group" },
patterns = {
"^(تشغيل البوت)",
"^(اطفاء البوت)" },
run = run,
privileged = true,
--moderated = true,
pre_process = pre_process
} | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c76067258.lua | 2 | 2678 | --No.66 覇鍵甲虫マスター・キー・ビートル
function c76067258.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),4,2)
c:EnableReviveLimit()
--target
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(76067258,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(c76067258.cost)
e1:SetTarget(c76067258.target)
e1:SetOperation(c76067258.operation)
c:RegisterEffect(e1)
--desrep
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(c76067258.reptg)
c:RegisterEffect(e3)
end
c76067258.xyz_number=66
function c76067258.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c76067258.filter(c,ec)
return not ec:IsHasCardTarget(c)
end
function c76067258.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc~=c and c76067258.filter(chkc,c) end
if chk==0 then return Duel.IsExistingTarget(c76067258.filter,tp,LOCATION_ONFIELD,0,1,c,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c76067258.filter,tp,LOCATION_ONFIELD,0,1,1,c,c)
end
function c76067258.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
c:SetCardTarget(tc)
tc:RegisterFlagEffect(76067258,RESET_EVENT+0x1fe0000,0,0)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_OWNER_RELATE)
e2:SetCondition(c76067258.indcon)
e2:SetValue(1)
e2:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e2)
end
end
function c76067258.indcon(e)
return e:GetOwner():IsHasCardTarget(e:GetHandler())
end
function c76067258.repfilter(c,tp)
return c:IsControler(tp) and c:GetFlagEffect(76067258)~=0
end
function c76067258.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetCardTarget():IsExists(c76067258.repfilter,1,nil,tp) end
if Duel.SelectYesNo(tp,aux.Stringid(76067258,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=e:GetHandler():GetCardTarget():FilterSelect(tp,c76067258.repfilter,1,1,nil,tp)
Duel.SendtoGrave(g,REASON_EFFECT)
return true
else return false end
end
| gpl-2.0 |
Turttle/darkstar | scripts/commands/addallmaps.lua | 24 | 1550 | ---------------------------------------------------------------------------------------------------
-- func: addallmaps
-- desc: Adds all maps to the given player.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 1,
parameters = "s"
};
function onTrigger(player, target)
local keyIds =
{
383, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402,
403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421,
422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440,
441, 442, 443, 444, 445, 446, 447, 1856, 1857, 1858, 1859, 1860, 1861, 1862, 1863, 1864, 1865,
1866, 1867, 1868, 1869, 1870, 1871, 1872, 1873, 1874, 1875, 1876, 1877, 1878, 1879, 1880, 1881,
1882, 1883, 1884, 1885, 1886, 1887, 1888, 1889, 1890, 1891, 1892, 1893, 1894, 1895, 1896, 1897,
1898, 1899, 1900, 1901, 1902, 1903, 1904, 1905, 1906, 1907, 1908, 1909, 1910, 1911, 1912, 1913,
1914, 1915, 1916, 1917, 1918, 2302, 2303, 2304, 2305
};
if (target == nil) then
target = player:getName();
end
local targ = GetPlayerByName( target );
if (targ ~= nil) then
for _, v in ipairs( keyIds ) do
targ:addKeyItem( v );
end
else
for _, v in ipairs( keyIds ) do
player:addKeyItem( v );
end
end
end | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c30643162.lua | 5 | 1111 | --ストライク・ショット
function c30643162.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetTarget(c30643162.target)
e1:SetOperation(c30643162.activate)
c:RegisterEffect(e1)
end
function c30643162.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tg=Duel.GetAttacker()
if chkc then return chkc==tg end
if chk==0 then return tg:IsControler(tp) and tg:IsOnField() and tg:IsCanBeEffectTarget(e) end
Duel.SetTargetCard(tg)
end
function c30643162.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(700)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c15305240.lua | 6 | 1347 | --鹵獲装置
function c15305240.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c15305240.target)
e1:SetOperation(c15305240.activate)
c:RegisterEffect(e1)
end
function c15305240.filter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsAbleToChangeControler()
end
function c15305240.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c15305240.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,0,0,0)
end
function c15305240.activate(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(c15305240.filter,tp,LOCATION_MZONE,0,1,nil)
or not Duel.IsExistingMatchingCard(Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,nil)
then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g1=Duel.SelectMatchingCard(tp,c15305240.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.HintSelection(g1)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_CONTROL)
local g2=Duel.SelectMatchingCard(1-tp,Card.IsAbleToChangeControler,1-tp,LOCATION_MZONE,0,1,1,nil)
Duel.HintSelection(g2)
local c1=g1:GetFirst()
local c2=g2:GetFirst()
Duel.SwapControl(c1,c2,0,0)
end
| gpl-2.0 |
dickeyf/darkstar | scripts/zones/Southern_San_dOria/npcs/Ullasa.lua | 13 | 1686 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Ullasa
-- General Info NPC
-------------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
local count = trade:getItemCount();
local MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if player:getVar("UnderOathCS") == 2 then -- Quest: Under Oath - PLD AF3
player:startEvent(0x028);
else
player:startEvent(0x027);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x028) then
player:setVar("UnderOathCS", 3) -- Quest: Under Oath - PLD AF3
end
end;
| gpl-3.0 |
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