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SalvationDevelopment/Salvation-Scripts-TCG
c30488793.lua
6
1372
--反発力 function c30488793.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_DAMAGE) e1:SetCode(EVENT_ATTACK_DISABLED) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCondition(c30488793.condition) e1:SetTarget(c30488793.target) e1:SetOperation(c30488793.activate) c:RegisterEffect(e1) end function c30488793.condition(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local t=Duel.GetAttackTarget() return a:IsLocation(LOCATION_MZONE) and t and t:IsLocation(LOCATION_MZONE) and t:IsPosition(POS_FACEUP_ATTACK) end function c30488793.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local a=Duel.GetAttacker() local t=Duel.GetAttackTarget() local g=Group.FromCards(a,t) local dam=math.abs(a:GetAttack()-t:GetAttack()) Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,1-tp,dam) end function c30488793.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) if g:GetCount()<2 then return end local c1=g:GetFirst() local c2=g:GetNext() if c1:IsFaceup() and c2:IsFaceup() then local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local dam=math.abs(c1:GetAttack()-c2:GetAttack()) Duel.Damage(p,dam,REASON_EFFECT) end end
gpl-2.0
Turttle/darkstar
scripts/globals/mobskills/Necrobane.lua
43
1075
--------------------------------------------- -- Necrobane --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if(mob:getFamily() == 316) then local mobSkin = mob:getModelId(); if (mobSkin == 1839) then return 0; else return 1; end end if(mob:getFamily() == 91) then local mobSkin = mob:getModelId(); if (mobSkin == 1840) then return 0; else return 1; end end return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 1; local dmgmod = 2; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded); target:delHP(dmg); MobStatusEffectMove(mob, target, EFFECT_CURSE_I, 1, 0, 60); return dmg; end;
gpl-3.0
dickeyf/darkstar
scripts/globals/mobskills/Necrobane.lua
43
1075
--------------------------------------------- -- Necrobane --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if(mob:getFamily() == 316) then local mobSkin = mob:getModelId(); if (mobSkin == 1839) then return 0; else return 1; end end if(mob:getFamily() == 91) then local mobSkin = mob:getModelId(); if (mobSkin == 1840) then return 0; else return 1; end end return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 1; local dmgmod = 2; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded); target:delHP(dmg); MobStatusEffectMove(mob, target, EFFECT_CURSE_I, 1, 0, 60); return dmg; end;
gpl-3.0
Turttle/darkstar
scripts/zones/Norg/npcs/Parlemaille.lua
34
1924
----------------------------------- -- Area: Norg -- NPC: Parlemaille -- Standard Info NPC ----------------------------------- require("scripts/globals/pathfind"); local path = { -20.369047, 1.097733, -24.847025, -20.327482, 1.097733, -25.914215, -20.272402, 1.097733, -27.108938, -20.094927, 1.097733, -26.024536, -19.804167, 1.097733, -13.467897, -20.166626, 1.097733, -29.047626, -20.415781, 1.097733, -30.099203, -20.956963, 1.097733, -31.050713, -21.629911, 1.097733, -31.904819, -22.395691, 1.097733, -32.705379, -23.187502, 1.097733, -33.450657, -24.126440, 1.097733, -33.993565, -25.146549, 1.097733, -34.370991, -24.118807, 1.097733, -34.021263, -23.177444, 1.097733, -33.390072, -22.360268, 1.097733, -32.672077, -21.594837, 1.097733, -31.877075, -20.870659, 1.097733, -30.991661, -20.384108, 1.097733, -29.968874, -20.212332, 1.097733, -28.944513, -20.144073, 1.097733, -27.822714, -20.110937, 1.097733, -26.779232, -19.802849, 1.097733, -13.406805 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); -- onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0058); npc:wait(-1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) --printf("CSID: %u",csid); --printf("RESULT: %u",option); npc:wait(0); end;
gpl-3.0
mrjon1/irkeeper
plugins/invite.lua
63
1107
do local function callbackres(extra, success, result) -- Callback for res_user in line 27 local user = 'user#id'..result.id local chat = 'chat#id'..extra.chatid if is_banned(result.id, extra.chatid) or is_gbanned(result.id) then -- Ignore bans and globall bans send_large_msg(chat, 'User is banned.') else chat_add_user(chat, user, ok_cb, false) -- Add user on chat end end function run(msg, matches) local data = load_data(_config.moderation.data) if not is_realm(msg) then if data[tostring(msg.to.id)]['settings']['lock_member'] == 'yes' and not is_admin(msg) then return 'Group is private.' end end if msg.to.type ~= 'chat' then return end if not is_momod(msg) then return end --if not is_admin(msg) then -- For admins only ! --return 'Only admins can invite.' --end local cbres_extra = {chatid = msg.to.id} local username = matches[1] local username = username:gsub("@","") res_user(username, callbackres, cbres_extra) end return { patterns = { "^/invite (.*)$" }, run = run } end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c92223641.lua
7
1431
--天空の泉 function c92223641.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --adjust local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_RECOVER) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_SZONE) e2:SetCost(c92223641.cost) e2:SetTarget(c92223641.tg) e2:SetOperation(c92223641.op) c:RegisterEffect(e2) end function c92223641.filter(g,tp) local c=g:GetFirst() if c:IsControler(1-tp) then c=g:GetNext() end if c and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLocation(LOCATION_GRAVE) then return c end return nil end function c92223641.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local rc=c92223641.filter(eg,tp) return rc and rc:IsAbleToRemoveAsCost() end local rc=c92223641.filter(eg,tp) e:SetLabel(rc:GetAttack()) Duel.Remove(rc,POS_FACEUP,REASON_EFFECT) end function c92223641.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,e:GetLabel()) end function c92223641.op(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end
gpl-2.0
Turttle/darkstar
scripts/zones/Mhaura/npcs/Vera.lua
17
2861
----------------------------------- -- Area: Mhaura -- NPC: Vera -- Finishes Quest: The Old Lady -- @pos -49 -5 20 249 ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Mhaura/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local questStatus = player:getQuestStatus(OTHER_AREAS,THE_OLD_LADY); if (questStatus == QUEST_ACCEPTED and trade:getItemCount() == 1) then local VeraOldLadyVar = player:getVar("VeraOldLadyVar"); if (VeraOldLadyVar == 1 and trade:hasItemQty(542,1)) then player:startEvent(0x0087,541); elseif (VeraOldLadyVar == 2 and trade:hasItemQty(541,1)) then player:startEvent(0x0088,540); elseif (VeraOldLadyVar == 3 and trade:hasItemQty(540,1)) then player:startEvent(0x0089); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local questStatus = player:getQuestStatus(OTHER_AREAS, THE_OLD_LADY); if (player:getQuestStatus(OTHER_AREAS, ELDER_MEMORIES) ~= QUEST_AVAILABLE) then player:startEvent(0x0082); elseif (questStatus == QUEST_COMPLETED) then player:startEvent(0x008a); elseif (questStatus == QUEST_ACCEPTED) then VeraOldLadyVar = player:getVar("VeraOldLadyVar"); if (VeraOldLadyVar == 1) then player:startEvent(0x0084,542); elseif (VeraOldLadyVar == 2) then player:startEvent(0x0084,541); elseif (VeraOldLadyVar == 3) then player:startEvent(0x0084,540); end else if (player:getMainLvl() >= SUBJOB_QUEST_LEVEL) then player:startEvent(0x0083,542); else player:startEvent(0x0085); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0083 and option == 40) then player:addQuest(OTHER_AREAS, THE_OLD_LADY); player:setVar("VeraOldLadyVar", 1); elseif (csid == 0x0087) then player:tradeComplete(); player:setVar("VeraOldLadyVar", 2); elseif (csid == 0x0088) then player:tradeComplete(); player:setVar("VeraOldLadyVar", 3); elseif (csid == 0x0089) then player:tradeComplete(); player:unlockJob(0); player:setVar("VeraOldLadyVar", 0); player:messageSpecial(SUBJOB_UNLOCKED); player:completeQuest(OTHER_AREAS,THE_OLD_LADY); end end;
gpl-3.0
crazyboy11/premium
plugins/get.lua
613
1067
local function get_variables_hash(msg) if msg.to.type == 'chat' then return 'chat:'..msg.to.id..':variables' end if msg.to.type == 'user' then return 'user:'..msg.from.id..':variables' end end local function list_variables(msg) local hash = get_variables_hash(msg) if hash then local names = redis:hkeys(hash) local text = '' for i=1, #names do text = text..names[i]..'\n' end return text end end local function get_value(msg, var_name) local hash = get_variables_hash(msg) if hash then local value = redis:hget(hash, var_name) if not value then return'Not found, use "!get" to list variables' else return var_name..' => '..value end end end local function run(msg, matches) if matches[2] then return get_value(msg, matches[2]) else return list_variables(msg) end end return { description = "Retrieves variables saved with !set", usage = "!get (value_name): Returns the value_name value.", patterns = { "^(!get) (.+)$", "^!get$" }, run = run }
gpl-2.0
Death15/Mega-Tauch
plugins/get.lua
613
1067
local function get_variables_hash(msg) if msg.to.type == 'chat' then return 'chat:'..msg.to.id..':variables' end if msg.to.type == 'user' then return 'user:'..msg.from.id..':variables' end end local function list_variables(msg) local hash = get_variables_hash(msg) if hash then local names = redis:hkeys(hash) local text = '' for i=1, #names do text = text..names[i]..'\n' end return text end end local function get_value(msg, var_name) local hash = get_variables_hash(msg) if hash then local value = redis:hget(hash, var_name) if not value then return'Not found, use "!get" to list variables' else return var_name..' => '..value end end end local function run(msg, matches) if matches[2] then return get_value(msg, matches[2]) else return list_variables(msg) end end return { description = "Retrieves variables saved with !set", usage = "!get (value_name): Returns the value_name value.", patterns = { "^(!get) (.+)$", "^!get$" }, run = run }
gpl-2.0
sevenbot/teamseven
plugins/get.lua
613
1067
local function get_variables_hash(msg) if msg.to.type == 'chat' then return 'chat:'..msg.to.id..':variables' end if msg.to.type == 'user' then return 'user:'..msg.from.id..':variables' end end local function list_variables(msg) local hash = get_variables_hash(msg) if hash then local names = redis:hkeys(hash) local text = '' for i=1, #names do text = text..names[i]..'\n' end return text end end local function get_value(msg, var_name) local hash = get_variables_hash(msg) if hash then local value = redis:hget(hash, var_name) if not value then return'Not found, use "!get" to list variables' else return var_name..' => '..value end end end local function run(msg, matches) if matches[2] then return get_value(msg, matches[2]) else return list_variables(msg) end end return { description = "Retrieves variables saved with !set", usage = "!get (value_name): Returns the value_name value.", patterns = { "^(!get) (.+)$", "^!get$" }, run = run }
gpl-2.0
dickeyf/darkstar
scripts/zones/East_Ronfaure_[S]/npcs/Logging_Point.lua
13
1077
----------------------------------- -- Area: East Ronfaure [S] -- NPC: Logging Point ----------------------------------- package.loaded["scripts/zones/East_Ronfaure_[S]/TextIDs"] = nil; ------------------------------------- require("scripts/globals/logging"); require("scripts/zones/East_Ronfaure_[S]/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) startLogging(player,player:getZoneID(),npc,trade,0x0385); end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:messageSpecial(LOGGING_IS_POSSIBLE_HERE,1021); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c88120966.lua
2
1784
--No.15 ギミック・パペット-ジャイアントキラー function c88120966.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,8,2) c:EnableReviveLimit() --attack up local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetDescription(aux.Stringid(88120966,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(2) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c88120966.condition) e1:SetCost(c88120966.cost) e1:SetTarget(c88120966.target) e1:SetOperation(c88120966.operation) c:RegisterEffect(e1) end c88120966.xyz_number=15 function c88120966.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 end function c88120966.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c88120966.filter(c) return bit.band(c:GetSummonType(),SUMMON_TYPE_SPECIAL)==SUMMON_TYPE_SPECIAL end function c88120966.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c88120966.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c88120966.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c88120966.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c88120966.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then if Duel.Destroy(tc,REASON_EFFECT)~=0 and tc:IsType(TYPE_XYZ) then Duel.BreakEffect() local atk=tc:GetBaseAttack() if atk<0 then atk=0 end Duel.Damage(1-tp,atk,REASON_EFFECT) end end end
gpl-2.0
RussellHaley/lua-http
spec/proxies_spec.lua
3
2259
describe("http.proxies module", function() local http_proxies = require "http.proxies" it("works", function() local proxies = http_proxies.new():update(function(k) return ({ http_proxy = "http://http.proxy"; https_proxy = "http://https.proxy"; all_proxy = "http://all.proxy"; no_proxy = nil; })[k] end) assert.same({ http_proxy = "http://http.proxy"; https_proxy = "http://https.proxy"; all_proxy = "http://all.proxy"; no_proxy = nil; }, proxies) assert.same("http://http.proxy", proxies:choose("http", "myhost")) assert.same("http://https.proxy", proxies:choose("https", "myhost")) assert.same("http://all.proxy", proxies:choose("other", "myhost")) end) it("isn't vulnerable to httpoxy", function() assert.same({}, http_proxies.new():update(function(k) return ({ GATEWAY_INTERFACE = "CGI/1.1"; http_proxy = "vulnerable to httpoxy"; })[k] end)) end) it("works with no_proxy set to *", function() local proxies = http_proxies.new():update(function(k) return ({ http_proxy = "http://http.proxy"; https_proxy = "http://https.proxy"; all_proxy = "http://all.proxy"; no_proxy = "*"; })[k] end) -- Should return nil due to no_proxy being * assert.same(nil, proxies:choose("http", "myhost")) assert.same(nil, proxies:choose("https", "myhost")) assert.same(nil, proxies:choose("other", "myhost")) end) it("works with a no_proxy set", function() local proxies = http_proxies.new():update(function(k) return ({ http_proxy = "http://http.proxy"; no_proxy = "foo,bar.com,.extra.dot.com"; })[k] end) assert.same("http://http.proxy", proxies:choose("http", "myhost")) assert.is.table(proxies.no_proxy) assert.same(nil, proxies:choose("http", "foo")) assert.same(nil, proxies:choose("http", "bar.com")) assert.same(nil, proxies:choose("http", "subdomain.bar.com")) assert.same(nil, proxies:choose("http", "sub.sub.subdomain.bar.com")) assert.same(nil, proxies:choose("http", "someting.foo")) assert.same("http://http.proxy", proxies:choose("http", "else.com")) assert.same(nil, proxies:choose("http", "more.extra.dot.com")) assert.same(nil, proxies:choose("http", "extra.dot.com")) assert.same("http://http.proxy", proxies:choose("http", "dot.com")) end) end)
mit
SalvationDevelopment/Salvation-Scripts-TCG
c81278754.lua
2
1822
--裏ガエル function c81278754.initial_effect(c) --turn set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(81278754,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c81278754.target) e1:SetOperation(c81278754.operation) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(81278754,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_FLIP) e2:SetTarget(c81278754.rettg) e2:SetOperation(c81278754.retop) c:RegisterEffect(e2) end function c81278754.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(81278754)==0 end c:RegisterFlagEffect(81278754,RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END,0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function c81278754.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function c81278754.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x12) end function c81278754.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c81278754.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,0) end function c81278754.retop(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetMatchingGroupCount(c81278754.cfilter,tp,LOCATION_MZONE,0,nil) if ct==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,ct,nil) Duel.SendtoHand(g,nil,REASON_EFFECT) end
gpl-2.0
dickeyf/darkstar
scripts/zones/Meriphataud_Mountains/npcs/Buliame_RK.lua
13
3350
----------------------------------- -- Area: Meriphataud Mountains -- NPC: Buliame, R.K. -- Type: Border Conquest Guards -- @pos -120.393 -25.822 -592.604 119 ----------------------------------- package.loaded["scripts/zones/Meriphataud_Mountains/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Meriphataud_Mountains/TextIDs"); local guardnation = SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = ARAGONEU; local csid = 0x7ffa; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c53180020.lua
5
2483
--影霊衣の戦士 エグザ function c53180020.initial_effect(c) --tohand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(53180020,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_RELEASE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,53180020) e1:SetCondition(c53180020.thcon) e1:SetTarget(c53180020.thtg) e1:SetOperation(c53180020.thop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(53180020,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_REMOVE) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,53180020) e2:SetTarget(c53180020.sptg) e2:SetOperation(c53180020.spop) c:RegisterEffect(e2) end function c53180020.thcon(e,tp,eg,ep,ev,re,r,rp) return bit.band(r,REASON_EFFECT)~=0 end function c53180020.thfilter(c) return c:IsSetCard(0xb4) and c:IsType(TYPE_RITUAL) and c:IsRace(RACE_DRAGON) and c:IsAbleToHand() end function c53180020.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c53180020.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c53180020.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c53180020.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c53180020.spfilter(c,e,tp) return c:IsSetCard(0xb4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c53180020.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c53180020.spfilter(chkc,e,tp) and chkc~=e:GetHandler() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c53180020.spfilter,tp,LOCATION_REMOVED,0,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c53180020.spfilter,tp,LOCATION_REMOVED,0,1,1,e:GetHandler(),e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c53180020.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
dickeyf/darkstar
scripts/zones/Lufaise_Meadows/npcs/Jemmoquel_RK.lua
13
3331
----------------------------------- -- Area: Lufaise Meadows -- NPC: Jemmoquel, R.K. -- Outpost Conquest Guards -- @pos -542.418 -7.124 -53.521 24 ----------------------------------- package.loaded["scripts/zones/Lufaise_Meadows/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Lufaise_Meadows/TextIDs"); local guardnation = SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border local region = TAVNAZIANARCH; local csid = 0x7ffb; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
Turttle/darkstar
scripts/zones/Valkurm_Dunes/npcs/qm3.lua
17
1900
----------------------------------- -- Area: Valkurm Dunes -- NPC: qm3 (???) -- Involved In Quest: Yomi Okuri -- @pos -767 -4 192 103 ----------------------------------- package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Valkurm_Dunes/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local cstime = VanadielHour(); if (player:hasKeyItem(YOMOTSU_HIRASAKA) and (cstime > 18 or cstime < 5) and GetMobAction(17199567) == 0 and GetMobAction(17199568) == 0) then if (player:getVar("OkuriNMKilled") >= 1 and player:needToZone()) then player:delKeyItem(YOMOTSU_HIRASAKA); player:addKeyItem(FADED_YOMOTSU_HIRASAKA); player:messageSpecial(KEYITEM_OBTAINED,FADED_YOMOTSU_HIRASAKA); player:setVar("OkuriNMKilled",0); else player:startEvent(0x000a); end else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x000a and option == 1) then player:needToZone(true); -- If you zone, you will need to repeat the fight. player:setVar("OkuriNMKilled",0); SpawnMob(17199567,300):updateClaim(player); -- Doman SpawnMob(17199568,300):updateClaim(player); -- Onryo end end;
gpl-3.0
Turttle/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Shajaf.lua
34
1031
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Shajaf -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00A2); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Turttle/darkstar
scripts/zones/Mhaura/npcs/Graine.lua
34
1595
----------------------------------- -- Area: Mhaura -- NPC: Graine -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Mhaura/TextIDs"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,GRAINE_SHOP_DIALOG); stock = {0x3098,457, --Leather Bandana 0x30a0,174, --Bronze Cap 0x30a1,1700, --Brass Cap 0x3118,698, --Leather Vest 0x3120,235, --Bronze Harness 0x3121,2286, --Brass Harness 0x3198,374, --Leather Gloves 0x31a0,128, --Bronze Mittens 0x31a1,1255, --Brass Mittens 0x3218,557, --Leather Trousesrs 0x3220,191, --Bronze Subligar 0x3221,1840, --Brass Subligar 0x3298,349, --Leather Highboots 0x32a0,117, --Bronze Leggings 0x32a1,1140} --Brass Leggings showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
dickeyf/darkstar
scripts/globals/weaponskills/gust_slash.lua
11
1259
----------------------------------- -- Gust Slash -- Dagger weapon skill -- Skill level: 40 -- Deals wind elemental damage. Damage varies with TP. -- Will not stack with Sneak Attack. -- Aligned with the Breeze Gorget. -- Aligned with the Breeze Belt. -- Element: Wind -- Modifiers: DEX:20% ; INT:20% -- 100%TP 200%TP 300%TP -- 1.00 2.00 2.50 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.ftp100 = 1; params.ftp200 = 2; params.ftp300 = 2.5; params.str_wsc = 0.0; params.dex_wsc = 0.2; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.2; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.ele = ELE_WIND; params.skill = SKILL_DAG; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.dex_wsc = 0.4; params.int_wsc = 0.4; end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, params, tp, primary); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c9744376.lua
7
1097
--ゴブリンのやりくり上手 function c9744376.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c9744376.target) e1:SetOperation(c9744376.activate) c:RegisterEffect(e1) end function c9744376.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) local ct=Duel.GetMatchingGroupCount(Card.IsCode,tp,LOCATION_GRAVE,0,nil,9744376) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct+1) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) end function c9744376.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local d=Duel.GetMatchingGroupCount(Card.IsCode,p,LOCATION_GRAVE,0,nil,9744376)+1 Duel.Draw(p,d,REASON_EFFECT) Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(p,aux.TRUE,p,LOCATION_HAND,0,1,1,nil) Duel.SendtoDeck(g,nil,1,REASON_EFFECT) end
gpl-2.0
eugeneia/snabb
lib/ljsyscall/syscall/bsd/types.lua
24
9241
-- BSD shared types local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string local function init(c, types) local abi = require "syscall.abi" local t, pt, s, ctypes = types.t, types.pt, types.s, types.ctypes local ffi = require "ffi" local bit = require "syscall.bit" local h = require "syscall.helpers" local addtype, addtype_var, addtype_fn, addraw2 = h.addtype, h.addtype_var, h.addtype_fn, h.addraw2 local ptt, reviter, mktype, istype, lenfn, lenmt, getfd, newfn = h.ptt, h.reviter, h.mktype, h.istype, h.lenfn, h.lenmt, h.getfd, h.newfn local ntohl, ntohl, ntohs, htons = h.ntohl, h.ntohl, h.ntohs, h.htons local mt = {} -- metatables local addtypes = { } local addstructs = { } for k, v in pairs(addtypes) do addtype(types, k, v) end for k, v in pairs(addstructs) do addtype(types, k, v, lenmt) end mt.sockaddr = { index = { len = function(sa) return sa.sa_len end, family = function(sa) return sa.sa_family end, }, newindex = { len = function(sa, v) sa.sa_len = v end, }, } addtype(types, "sockaddr", "struct sockaddr", mt.sockaddr) -- cast socket address to actual type based on family, defined later local samap_pt = {} mt.sockaddr_storage = { index = { len = function(sa) return sa.ss_len end, family = function(sa) return sa.ss_family end, }, newindex = { len = function(sa, v) sa.ss_len = v end, family = function(sa, v) sa.ss_family = c.AF[v] end, }, __index = function(sa, k) if mt.sockaddr_storage.index[k] then return mt.sockaddr_storage.index[k](sa) end local st = samap_pt[sa.ss_family] if st then local cs = st(sa) return cs[k] end error("invalid index " .. k) end, __newindex = function(sa, k, v) if mt.sockaddr_storage.newindex[k] then mt.sockaddr_storage.newindex[k](sa, v) return end local st = samap_pt[sa.ss_family] if st then local cs = st(sa) cs[k] = v return end error("invalid index " .. k) end, __new = function(tp, init) local ss = ffi.new(tp) local family if init and init.family then family = c.AF[init.family] end local st if family then st = samap_pt[family] ss.ss_family = family init.family = nil end if st then local cs = st(ss) for k, v in pairs(init) do cs[k] = v end end ss.len = #ss return ss end, -- netbsd likes to see the correct size when it gets a sockaddr; Linux was ok with a longer one __len = function(sa) if samap_pt[sa.family] then local cs = samap_pt[sa.family](sa) return #cs else return s.sockaddr_storage end end, } -- experiment, see if we can use this as generic type, to avoid allocations. addtype(types, "sockaddr_storage", "struct sockaddr_storage", mt.sockaddr_storage) mt.sockaddr_in = { index = { len = function(sa) return sa.sin_len end, family = function(sa) return sa.sin_family end, port = function(sa) return ntohs(sa.sin_port) end, addr = function(sa) return sa.sin_addr end, }, newindex = { len = function(sa, v) sa.sin_len = v end, family = function(sa, v) sa.sin_family = v end, port = function(sa, v) sa.sin_port = htons(v) end, addr = function(sa, v) sa.sin_addr = mktype(t.in_addr, v) end, }, __new = function(tp, port, addr) if type(port) == "table" then port.len = s.sockaddr_in return newfn(tp, port) end return newfn(tp, {len = s.sockaddr_in, family = c.AF.INET, port = port, addr = addr}) end, __len = function(tp) return s.sockaddr_in end, } addtype(types, "sockaddr_in", "struct sockaddr_in", mt.sockaddr_in) mt.sockaddr_in6 = { index = { len = function(sa) return sa.sin6_len end, family = function(sa) return sa.sin6_family end, port = function(sa) return ntohs(sa.sin6_port) end, addr = function(sa) return sa.sin6_addr end, }, newindex = { len = function(sa, v) sa.sin6_len = v end, family = function(sa, v) sa.sin6_family = v end, port = function(sa, v) sa.sin6_port = htons(v) end, addr = function(sa, v) sa.sin6_addr = mktype(t.in6_addr, v) end, flowinfo = function(sa, v) sa.sin6_flowinfo = v end, scope_id = function(sa, v) sa.sin6_scope_id = v end, }, __new = function(tp, port, addr, flowinfo, scope_id) -- reordered initialisers. if type(port) == "table" then port.len = s.sockaddr_in6 return newfn(tp, port) end return newfn(tp, {len = s.sockaddr_in6, family = c.AF.INET6, port = port, addr = addr, flowinfo = flowinfo, scope_id = scope_id}) end, __len = function(tp) return s.sockaddr_in6 end, } addtype(types, "sockaddr_in6", "struct sockaddr_in6", mt.sockaddr_in6) mt.sockaddr_un = { index = { family = function(sa) return sa.sun_family end, path = function(sa) return ffi.string(sa.sun_path) end, }, newindex = { family = function(sa, v) sa.sun_family = v end, path = function(sa, v) ffi.copy(sa.sun_path, v) end, }, __new = function(tp, path) return newfn(tp, {family = c.AF.UNIX, path = path, sun_len = s.sockaddr_un}) end, __len = function(sa) return 2 + #sa.path end, } addtype(types, "sockaddr_un", "struct sockaddr_un", mt.sockaddr_un) function t.sa(addr, addrlen) return addr end -- non Linux is trivial, Linux has odd unix handling -- TODO need to check in detail all this as ported from Linux and may differ mt.termios = { makeraw = function(termios) termios.c_iflag = bit.band(termios.iflag, bit.bnot(c.IFLAG["IGNBRK,BRKINT,PARMRK,ISTRIP,INLCR,IGNCR,ICRNL,IXON"])) termios.c_oflag = bit.band(termios.oflag, bit.bnot(c.OFLAG["OPOST"])) termios.c_lflag = bit.band(termios.lflag, bit.bnot(c.LFLAG["ECHO,ECHONL,ICANON,ISIG,IEXTEN"])) termios.c_cflag = bit.bor(bit.band(termios.cflag, bit.bnot(c.CFLAG["CSIZE,PARENB"])), c.CFLAG.CS8) termios.c_cc[c.CC.VMIN] = 1 termios.c_cc[c.CC.VTIME] = 0 return true end, index = { iflag = function(termios) return tonumber(termios.c_iflag) end, oflag = function(termios) return tonumber(termios.c_oflag) end, cflag = function(termios) return tonumber(termios.c_cflag) end, lflag = function(termios) return tonumber(termios.c_lflag) end, makeraw = function(termios) return mt.termios.makeraw end, ispeed = function(termios) return termios.c_ispeed end, ospeed = function(termios) return termios.c_ospeed end, }, newindex = { iflag = function(termios, v) termios.c_iflag = c.IFLAG(v) end, oflag = function(termios, v) termios.c_oflag = c.OFLAG(v) end, cflag = function(termios, v) termios.c_cflag = c.CFLAG(v) end, lflag = function(termios, v) termios.c_lflag = c.LFLAG(v) end, ispeed = function(termios, v) termios.c_ispeed = v end, ospeed = function(termios, v) termios.c_ospeed = v end, speed = function(termios, v) termios.c_ispeed = v termios.c_ospeed = v end, }, } for k, i in pairs(c.CC) do mt.termios.index[k] = function(termios) return termios.c_cc[i] end mt.termios.newindex[k] = function(termios, v) termios.c_cc[i] = v end end addtype(types, "termios", "struct termios", mt.termios) mt.kevent = { index = { size = function(kev) return tonumber(kev.data) end, fd = function(kev) return tonumber(kev.ident) end, signal = function(kev) return tonumber(kev.ident) end, }, newindex = { fd = function(kev, v) kev.ident = t.uintptr(getfd(v)) end, signal = function(kev, v) kev.ident = c.SIG[v] end, -- due to naming, use 'set' names TODO better naming scheme reads oddly as not a function setflags = function(kev, v) kev.flags = c.EV[v] end, setfilter = function(kev, v) kev.filter = c.EVFILT[v] end, }, __new = function(tp, tab) if type(tab) == "table" then tab.flags = c.EV[tab.flags] tab.filter = c.EVFILT[tab.filter] -- TODO this should also support extra ones via ioctl see man page tab.fflags = c.NOTE[tab.fflags] end local obj = ffi.new(tp) for k, v in pairs(tab or {}) do obj[k] = v end return obj end, } for k, v in pairs(c.NOTE) do mt.kevent.index[k] = function(kev) return bit.band(kev.fflags, v) ~= 0 end end for _, k in pairs{"FLAG1", "EOF", "ERROR"} do mt.kevent.index[k] = function(kev) return bit.band(kev.flags, c.EV[k]) ~= 0 end end addtype(types, "kevent", "struct kevent", mt.kevent) mt.kevents = { __len = function(kk) return kk.count end, __new = function(tp, ks) if type(ks) == 'number' then return ffi.new(tp, ks, ks) end local count = #ks local kks = ffi.new(tp, count, count) for n = 1, count do -- TODO ideally we use ipairs on both arrays/tables local v = mktype(t.kevent, ks[n]) kks.kev[n - 1] = v end return kks end, __ipairs = function(kk) return reviter, kk.kev, kk.count end } addtype_var(types, "kevents", "struct {int count; struct kevent kev[?];}", mt.kevents) -- this is declared above samap_pt = { [c.AF.UNIX] = pt.sockaddr_un, [c.AF.INET] = pt.sockaddr_in, [c.AF.INET6] = pt.sockaddr_in6, } return types end return {init = init}
apache-2.0
Turttle/darkstar
scripts/zones/Port_Bastok/npcs/Ferrol.lua
19
2970
----------------------------------- -- Area: Port Bastok -- NPC: Ferrol -- Starts Quest: Trial Size Trial by Earth -- @pos 33.708 6.499 -39.425 236 ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/quests"); require("scripts/globals/teleports"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(1547,1) and player:getQuestStatus(BASTOK,TRIAL_SIZE_TRIAL_BY_EARTH) == QUEST_ACCEPTED and player:getMainJob() == JOB_SMN) then player:startEvent(0x012a,0,1547,1,20); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local TrialSizeEarth = player:getQuestStatus(BASTOK,TRIAL_SIZE_TRIAL_BY_EARTH); if (player:getMainLvl() >= 20 and player:getMainJob() == JOB_SMN and TrialSizeEarth == QUEST_AVAILABLE and player:getFameLevel(BASTOK) >= 2) then -- Requires player to be Summoner at least lvl 20 player:startEvent(0x0129,0,1547,1,20); --mini tuning fork, zone, level elseif (TrialSizeEarth == QUEST_ACCEPTED) then local EarthFork = player:hasItem(1547); if (EarthFork) then player:startEvent(0x00fb); -- Dialogue given to remind player to be prepared elseif (EarthFork == false and tonumber(os.date("%j")) ~= player:getVar("TrialSizeEarth_date")) then player:startEvent(0x012d,0,1547,1,20); -- Need another mini tuning fork else player:startEvent(0x012f); -- Standard dialog when you loose, and you don't wait 1 real day end elseif (TrialSizeEarth == QUEST_COMPLETED) then player:startEvent(0x012c); -- Defeated Avatar else player:startEvent(0x00fe); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0129 and option == 1) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1547); --Mini tuning fork else player:setVar("TrialSizeEarth_date",0) player:addQuest(BASTOK,TRIAL_SIZE_TRIAL_BY_EARTH); player:addItem(1547); player:messageSpecial(ITEM_OBTAINED,1547); end elseif (csid == 0x012d and option == 1) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1547); --Mini tuning fork else player:addItem(1547); player:messageSpecial(ITEM_OBTAINED,1547); end elseif (csid == 0x012a and option == 1) then toCloisterOfTremors(player); end end;
gpl-3.0
Turttle/darkstar
scripts/globals/items/kusamochi+1.lua
35
2086
----------------------------------------- -- ID: 6263 -- Item: kusamochi+1 -- Food Effect: 60 Min, All Races ----------------------------------------- -- HP + 30 (Pet & Master) -- Vitality + 4 (Pet & Master) -- Attack + 21% Cap: 77 (Pet & Master) Pet Cap: 120 -- Ranged Attack + 21% Cap: 77 (Pet & Master) Pet Cap: 120 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD)) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,6263); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 30) target:addMod(MOD_VIT, 4) target:addMod(MOD_FOOD_ATTP, 21) target:addMod(MOD_FOOD_ATT_CAP, 77) target:addMod(MOD_FOOD_RATTP, 16) target:addMod(MOD_FOOD_RATT_CAP, 77) target:addPetMod(MOD_HP, 30) target:addPetMod(MOD_VIT, 4) target:addPetMod(MOD_FOOD_ATTP, 21) target:addPetMod(MOD_FOOD_ATT_CAP, 120) target:addPetMod(MOD_FOOD_RATTP, 21) target:addPetMod(MOD_FOOD_RATT_CAP, 120) end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 30) target:delMod(MOD_VIT, 4) target:delMod(MOD_FOOD_ATTP, 21) target:delMod(MOD_FOOD_ATT_CAP, 77) target:delMod(MOD_FOOD_RATTP, 16) target:delMod(MOD_FOOD_RATT_CAP, 77) target:delPetMod(MOD_HP, 30) target:delPetMod(MOD_VIT, 4) target:delPetMod(MOD_FOOD_ATTP, 21) target:delPetMod(MOD_FOOD_ATT_CAP, 120) target:delPetMod(MOD_FOOD_RATTP, 21) target:delPetMod(MOD_FOOD_RATT_CAP, 120) end;
gpl-3.0
dickeyf/darkstar
scripts/zones/Quicksand_Caves/mobs/Princeps_IV-XLV.lua
7
1340
----------------------------------- -- Area: Quicksand Caves -- MOB: Princeps IV-XLV -- Pops in Bastok mission 8-1 "The Chains that Bind Us" ----------------------------------- package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Quicksand_Caves/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobDisengage Action ----------------------------------- function onMobDisengage(mob) local self = mob:getID(); DespawnMob(self, 120); end; ----------------------------------- -- onMobDeath Action ----------------------------------- function onMobDeath(mob,killer,ally) if (ally:getCurrentMission(BASTOK) == THE_CHAINS_THAT_BIND_US and ally:getVar("MissionStatus") == 1) then SetServerVariable("Bastok8-1LastClear", os.time()); end end; ----------------------------------- -- onMobDespawn Action ----------------------------------- function onMobDespawn(mob) local mobsup = GetServerVariable("BastokFight8_1"); SetServerVariable("BastokFight8_1",mobsup - 1); if (GetServerVariable("BastokFight8_1") == 0) then local npc = GetNPCByID(17629734); -- qm6 npc:setStatus(0); -- Reappear end end;
gpl-3.0
dickeyf/darkstar
scripts/globals/spells/curaga_v.lua
28
1293
----------------------------------------- -- Spell: Curaga V -- Restores HP of all party members within area of effect. ----------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local minCure = 600; local divisor = 1; local constant = 570; local power = getCurePowerOld(caster); if (power > 780) then divisor = 2.667; constant = 814;--this is too powerful and needs to be fixed when the rest of the curaga 5 numbers are determined end local final = getCureFinal(caster,spell,getBaseCureOld(power,divisor,constant),minCure,false); final = final + (final * (target:getMod(MOD_CURE_POTENCY_RCVD)/100)); --Applying server mods.... final = final * CURE_POWER; local diff = (target:getMaxHP() - target:getHP()); if (final > diff) then final = diff; end target:restoreHP(final); target:wakeUp(); caster:updateEnmityFromCure(target,final); spell:setMsg(367); return final; end;
gpl-3.0
Turttle/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Pelftrix.lua
34
1248
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Pelftrix -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/zones/Windurst_Waters_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,PELFTRIX_SHOP_DIALOG); stock = {0x1014,4500, -- Hi-Potion 0x1024,28000, -- Hi-Ether 0x03FC,300, -- Sickle 0x03FD,500} -- Hatchet showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
eugeneia/snabb
src/lib/lpm/ip6.lua
9
3597
module(..., package.seeall) local ffi = require("ffi") local C = ffi.C local lib = require("core.lib") local htons = lib.htons local ntohs = lib.ntohs IP6 = {} ip6_t = ffi.typeof([[ union { uint64_t u64[2]; uint16_t u16[8]; uint8_t u8[16]; } ]]) local function colons (str) local i = 0 for _ in string.gmatch(str, ":") do i = i + 1 end return i end function IP6.parse (str) local ipbytes = ffi.new(ip6_t) assert(string.find(str, ":::") == nil) local replace = string.rep(":0", 8 - colons(str)) .. ":" str = string.gsub(str, ":$", ":0") str = string.gsub(str, "^:", "0:") str = string.gsub(str, "::", replace) local blk = "(%x?%x?%x?%x?)" local chunks = { str:match("^" .. string.rep(blk .. ":", 7) .. blk .. "$") } assert(chunks[1] ~= nil, "Invalid IPv6 Address: " .. str) for i,v in pairs(chunks) do local n = tonumber(v, 16) assert(n >= 0 and n < 2^16, "Invalid IPv6 Address: " .. str) ipbytes.u16[i-1] = htons(n) end return ipbytes end function IP6.tostring (ip) local tab = {} for i = 1,8 do tab[i] = string.format("%x", ntohs(ip.u16[i-1])) end local str = table.concat(tab, ":") for i = 7,1,-1 do local r = string.rep("0:", i) .. "0" local s s = string.gsub(str, "^" .. r, "::") if s ~= str then return s end s = string.gsub(str, ":" .. r .. "$", "::") if s ~= str then return s end end return str end function IP6.eq (ipa, ipb) return ipa.u64[0] == ipb.u64[0] and ipa.u64[1] == ipb.u64[1] end function IP6.get_bit (ip, offset) assert(offset > 0) assert(offset < 129) local bits = bit.rshift(offset-1, 3) return bit.band(bit.rshift(ip.u8[bits], 7-bit.band(offset-1, 7)), 1) end ffi.metatype(ip6_t, { __index = IP6, __tostring = IP6.tostring, __eq = IP6.eq }) function selftest () local ip assert(colons("::") == 2) assert(colons(":0:") == 2) assert(colons("0:0:0") == 2) -- Ensure tostring() works as a function assert(IP6.tostring(IP6.parse("::")) == "::") assert(IP6.tostring(IP6.parse("0::")) == "::") assert(IP6.tostring(IP6.parse("0::0")) == "::") assert(pcall(IP6.parse, "") == false) assert(pcall(IP6.parse, "abg::") == false) assert(pcall(IP6.parse, "12345::") == false) assert(pcall(IP6.parse, "1245:::") == false) assert(pcall(IP6.parse, "1:2:3:4:5:6:7:8:9") == false) assert(pcall(IP6.parse, "1:2:3:4:5:6:7") == false) -- Ensure tostring() works as a method assert((IP6.parse("0::0")):tostring() == "::") -- Ensure tostring() works assert(tostring(IP6.parse("::")) == "::") assert(IP6.parse("::") == IP6.parse("::")) assert(IP6.parse("::1:2:3:4:5").u16[0] == 0) assert(IP6.parse("::1:2:3:4:5").u16[1] == 0) assert(IP6.parse("::1:2:3:4:5").u16[2] == 0) assert(IP6.parse("::1:2:3:4:5").u16[3] == htons(1)) assert(IP6.parse("::1:2:3:4:5").u16[4] == htons(2)) assert(IP6.parse("::1:2:3:4:5").u16[5] == htons(3)) assert(IP6.parse("::1:2:3:4:5").u16[6] == htons(4)) assert(IP6.parse("::1:2:3:4:5").u16[7] == htons(5)) assert(IP6.parse("ffee::"):tostring() == "ffee::") assert((IP6.parse("::1")):get_bit(128) == 1) assert((IP6.parse("::1")):get_bit(127) == 0) assert((IP6.parse("8001::1")):get_bit(1) == 1) assert((IP6.parse("8000::1")):get_bit(2) == 0) assert((IP6.parse("8000::1")):get_bit(2) == 0) assert((IP6.parse("8001::1")):get_bit(15) == 0) assert((IP6.parse("8001::1")):get_bit(16) == 1) assert((IP6.parse("70::"):tostring() == "70::")) assert((IP6.parse("070::"):tostring() == "70::")) end
apache-2.0
Turttle/darkstar
scripts/globals/mobskills/Miasma.lua
25
1143
--------------------------------------------- -- Miasma -- -- Description: Releases a toxic cloud on nearby targets. Additional effects: Slow + Poison + Plague -- Type: Magical -- Utsusemi/Blink absorb: Wipes shadows? -- Range: Less than or equal to 10.0 -- Notes: Only used by Gulool Ja Ja. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local duration = 180; MobStatusEffectMove(mob, target, EFFECT_POISON, mob:getMainLvl()/3, 3, 60); MobStatusEffectMove(mob, target, EFFECT_SLOW, 128, 3, 120); MobStatusEffectMove(mob, target, EFFECT_PLAGUE, 5, 3, 60); local dmgmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*4,ELE_EARTH,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_EARTH,MOBPARAM_WIPE_SHADOWS); target:delHP(dmg); return dmg; end;
gpl-3.0
Turttle/darkstar
scripts/globals/weaponskills/shattersoul.lua
30
2341
----------------------------------- -- Skill Level: 357 -- Description: Delivers a threefold attack. Decreases target's magic defense. Duration of effect varies with TP. -- To obtain Shattersoul, the quest Martial Mastery must be completed and it must be purchased from the Merit Points menu. -- Target's magic defense is lowered by 10. -- Aligned with the Shadow Gorget, Soil Gorget & Snow Gorget. -- Aligned with the Shadow Belt, Soil Belt & Snow Belt. -- Element: N/A -- Skillchain Properties: Gravitation/Induration -- Shattersoul is only available to Warriors, Monks, White Mages, Black Mages, Paladins, Bards, Dragoons, Summoners and Scholars. -- While some jobs may obtain skill level 357 earlier than level 96, Shattersoul must be unlocked once skill reaches level 357 and job level 96 is reached. -- Staff skill level 357 is obtainable by the following jobs at these corresponding levels: -- Modifiers: INT:73~85%, depending on merit points upgrades. -- Damage Multipliers by TP: -- 100%TP 200%TP 300%TP -- 1.375 1.375 1.375 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 3; params.ftp100 = 1.375; params.ftp200 = 1.375; params.ftp300 = 1.375; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.85 + (player:getMerit(MERIT_SHATTERSOUL) / 100); params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.int_wsc = 0.7 + (player:getMerit(MERIT_SHATTERSOUL) / 100); end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); if damage > 0 and (target:hasStatusEffect(EFFECT_MAGIC_DEF_DOWN) == false) then target:addStatusEffect(EFFECT_MAGIC_DEF_DOWN, 10, 0, 120); end damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c70828912.lua
5
2219
--早すぎた埋葬 function c70828912.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(c70828912.cost) e1:SetTarget(c70828912.target) e1:SetOperation(c70828912.operation) c:RegisterEffect(e1) --Destroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetOperation(c70828912.desop) c:RegisterEffect(e2) end function c70828912.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,800) else Duel.PayLPCost(tp,800) end end function c70828912.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c70828912.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c70828912.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c70828912.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c70828912.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c70828912.eqlimit(e,c) return e:GetLabelObject()==c end function c70828912.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK)==0 then return end Duel.Equip(tp,c,tc) --Add Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(c70828912.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) end end function c70828912.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetFirstCardTarget() if c:IsReason(REASON_DESTROY) and tc and tc:IsLocation(LOCATION_MZONE) then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c68226653.lua
9
2304
--フレムベル・ドラグノフ function c68226653.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(68226653,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(c68226653.damcon) e1:SetTarget(c68226653.damtg) e1:SetOperation(c68226653.damop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(68226653,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCost(c68226653.thcost) e2:SetTarget(c68226653.thtg) e2:SetOperation(c68226653.thop) c:RegisterEffect(e2) end function c68226653.damcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function c68226653.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function c68226653.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function c68226653.cfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToRemoveAsCost() end function c68226653.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(c68226653.cfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c68226653.cfilter,tp,LOCATION_MZONE,0,1,1,nil) g:AddCard(e:GetHandler()) Duel.Remove(g,POS_FACEUP,REASON_COST) end function c68226653.filter(c) return c:IsCode(68226653) and c:IsAbleToHand() end function c68226653.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c68226653.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c68226653.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstMatchingCard(c68226653.filter,tp,LOCATION_DECK,0,nil) if tc then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c17183908.lua
4
1517
--竜星の輝跡 function c17183908.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,17183908+EFFECT_COUNT_CODE_OATH) e1:SetTarget(c17183908.target) e1:SetOperation(c17183908.operation) c:RegisterEffect(e1) end function c17183908.filter(c) return c:IsSetCard(0x9e) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() end function c17183908.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c17183908.filter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,2) and Duel.IsExistingTarget(c17183908.filter,tp,LOCATION_GRAVE,0,3,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c17183908.filter,tp,LOCATION_GRAVE,0,3,3,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,3,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function c17183908.operation(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=3 then return end Duel.SendtoDeck(tg,nil,0,REASON_EFFECT) local g=Duel.GetOperatedGroup() if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA) if ct==3 then Duel.BreakEffect() Duel.Draw(tp,2,REASON_EFFECT) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c54762426.lua
9
1085
--埋蔵金の地図 function c54762426.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c54762426.condition) e1:SetTarget(c54762426.target) e1:SetOperation(c54762426.activate) c:RegisterEffect(e1) end function c54762426.condition(e,tp,eg,ep,ev,re,r,rp) local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_TOHAND) return ex and tg~=nil and tg:IsContains(e:GetHandler()) end function c54762426.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function c54762426.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)==2 then Duel.BreakEffect() Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD) end end
gpl-2.0
Turttle/darkstar
scripts/globals/abilities/angon.lua
13
1296
----------------------------------- -- Ability: Angon -- Expends an Angon to lower an enemy's defense. -- Obtained: Dragoon Level 75 -- Recast Time: 0:03:00 -- Duration: 0:00:30 (+0:00:15 for each merit, cap is 0:01:30) -- Effect: Physical defense of target approximately -20% (51/256). -- Range: 10.0 yalms -- Notes: Only fails if it can't apply the def down status. ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) local id = player:getEquipID(SLOT_AMMO); if (id == 18259) then return 0,0; else return MSGBASIC_UNABLE_TO_USE_JA,0; end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) local typeEffect = EFFECT_DEFENSE_DOWN; local duration = 15 + player:getMerit(MERIT_ANGON); -- This will return 30 sec at one investment because merit power is 15. if (target:addStatusEffect(typeEffect,20,0,duration) == false) then ability:setMsg(75); end target:updateClaim(player); return typeEffect; end;
gpl-3.0
Turttle/darkstar
scripts/zones/Dynamis-Xarcabard/mobs/Animated_Tachi.lua
16
1477
----------------------------------- -- Area: Dynamis Xarcabard -- NPC: Animated Tachi ----------------------------------- require("scripts/globals/status"); require("scripts/zones/Dynamis-Xarcabard/TextIDs"); ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) if (mob:AnimationSub() == 3) then SetDropRate(117,1580,1000); else SetDropRate(117,1580,0); end target:showText(mob,ANIMATED_TACHI_DIALOG); SpawnMob(17330445,120):updateEnmity(target); SpawnMob(17330446,120):updateEnmity(target); SpawnMob(17330447,120):updateEnmity(target); SpawnMob(17330457,120):updateEnmity(target); SpawnMob(17330458,120):updateEnmity(target); SpawnMob(17330459,120):updateEnmity(target); end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) -- TODO: add battle dialog end; ----------------------------------- -- onMobDisengage ----------------------------------- function onMobDisengage(mob) mob:showText(mob,ANIMATED_TACHI_DIALOG+2); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) killer:showText(mob,ANIMATED_TACHI_DIALOG+1); DespawnMob(17330445); DespawnMob(17330446); DespawnMob(17330447); DespawnMob(17330457); DespawnMob(17330458); DespawnMob(17330459); end;
gpl-3.0
dickeyf/darkstar
scripts/globals/gear_sets.lua
17
26319
----------------------------------- -- Gear sets -- Allows the use of gear sets with modifiers ----------------------------------- require("scripts/globals/status"); ----------------------------------- local matchtype = { any = 0, earring_weapon = 1, weapon_weapon = 2 } -- placeholder for unknown mod types local MOD_UNKNOWN = 0; -- apparently these are static, so i'll leave them here local extraDamageChance = 35; local extraAttackChance = 25; local nullDamageChance = 15; local instantCastChance = 15; -- {id, {item, ids, in, no, particular, order}, minimum matches required, match type, mods{id, value, modvalue for each additional match, additional whole set bonus} local GearSets = { {id = 1, items = {16092,14554,14969,15633,15719}, matches = 5, matchType = matchtype.any, mods = {{MOD_HASTE_GEAR, 50, 0, 0}} }, -- Usukane's set (5% Haste) {id = 2, items = {16088,14550,14965,15629,15715}, matches = 5, matchType = matchtype.any, mods = {{MOD_CRITHITRATE, 5, 0, 0}} }, -- Skadi's set (5% critrate is guess) {id = 3, items = {16084,14546,14961,15625,15711}, matches = 5, matchType = matchtype.any, mods = {{MOD_DOUBLE_ATTACK, 5, 0, 0}} }, -- Ares's set (5% DA) {id = 4, items = {16107,14569,14984,15648,15734}, matches = 5, matchType = matchtype.any, mods = {{MOD_ACC, 20, 0, 0}} }, -- Denali Jacket Set (Increases Accuracy +20) {id = 5, items = {16106,14568,14983,15647,15733}, matches = 5, matchType = matchtype.any, mods = {{MOD_HPP, 10, 0, 0}} }, -- Askar Korazin Set (Max HP Boost %10) {id = 6, items = {16069,14530,14940,15609,15695}, matches = 5, matchType = matchtype.any, mods = {{MOD_SUBTLE_BLOW, 8, 0, 0}} }, -- Pahluwan Khazagand Set (8% is guess) {id = 7, items = {16100,14562,14977,15641,15727}, matches = 5, matchType = matchtype.any, mods = {{MOD_MATT, 5, 0, 0}} }, -- Morrigan's Robe Set (+5 Magic. Atk Bonus) {id = 8, items = {16096,14558,14973,15637,15723}, matches = 5, matchType = matchtype.any, mods = {{MOD_FASTCAST, 5, 0, 0}} }, -- Marduk's Jubbah Set (5% fastcast) {id = 9, items = {16108,14570,14985,15649,15735}, matches = 5, matchType = matchtype.any, mods = {{MOD_MDEF, 10, 0, 0}} }, -- Goliard Saio Set - Total Set Bonus +10% Magic Def. Bonus {id = 10, items = {16064,14527,14935,15606,15690}, matches = 5, matchType = matchtype.any, mods = {{MOD_REFRESH, 1, 0, 0}} }, -- Yigit Gomlek Set (1mp per tick) Adds "Refresh" effect {id = 11, items = {11503,13759,12745,14210,11413}, matches = 5, matchType = matchtype.any, mods = {{MOD_HASTE_GEAR, 50, 0, 0}} }, -- Perle Hauberk Set 5% haste {id = 12, items = {11504,13760,12746,14257,11414}, matches = 5, matchType = matchtype.any, mods = {{MOD_STORETP, 8, 0, 0}} }, -- Aurore Doublet Set store tp +8 {id = 13, items = {11505,13778,12747,14258,11415}, matches = 5, matchType = matchtype.any, mods = {{MOD_FASTCAST, 10, 0, 0}} }, -- Teal Saio Set fastcast 10% {id = 14, items = {10890,10462,10512,11980,10610}, matches = 5, matchType = matchtype.any, mods = {{MOD_HASTE_GEAR, 60, 0, 0}} }, -- Calma Armor Set haste%6 {id = 15, items = {10892,10464,10514,11982,10612}, matches = 5, matchType = matchtype.any, mods = {{MOD_MACC, 5, 0, 0}} }, -- Magavan Armor Set magic accuracy +5 {id = 16, items = {10891,10463,10513,11981,10611}, matches = 5, matchType = matchtype.any, mods = {{MOD_CRITHITRATE, 5, 0, 0}} }, -- Mustela Harness Set crit rate 5% {id = 17, items = {16126,15744}, matches = 2, matchType = matchtype.any, mods = {{MOD_RATT, 15, 0, 0}} }, -- Bowman's set: Ranged atk +15 {id = 18, items = {16147,14589,15010,16316,15756}, matches = 2, matchType = matchtype.any, mods = {{MOD_ATT, 1, 4.7, 0}} }, -- Fourth Division Brune Set {id = 19, items = {16148,14590,15011,16317,15757}, matches = 2, matchType = matchtype.any, mods = {{MOD_COUNTER, 1, 1, 0}} }, -- Cobra Unit Harness Set {id = 20, items = {16149,14591,15012,16318,15758}, matches = 2, matchType = matchtype.any, mods = {{MOD_MACC, 1, 1, 0}} }, -- Cobra Unit Robe Set {id = 21, items = { 6141,14581,15005,16312,15749}, matches = 2, matchType = matchtype.any, mods = {{MOD_ACC, 1, 1, 0}, {MOD_ATT, 1, 1, 0}} }, -- Iron Ram Chainmail Set. Double mod here! It is why it has 2 IDs. {id = 23, items = {16142,14582,15006,16313,15750} , matches = 2, matchType = matchtype.any, mods = {{MOD_HP, 10, 10, 0}} }, -- Fourth Division Cuirass Set {id = 24, items = {16143,14583,15007,16314,15751} , matches = 2, matchType = matchtype.any, mods = {{MOD_MP, 10, 10, 0}} }, -- Cobra Unit Coat Set {id = 25, items = {16062,14525,14933,15604,15688} , matches = 5, matchType = matchtype.any, mods = {{MOD_UDMGBREATH, -8, 0, 0}, {MOD_UDMGMAGIC, -8, 0, 0}} }, -- Amir Korazin Set - Double mod here! It is why it has 2 IDs. {id = 27, items = {11281,15015,16337,11364}, matches = 2, matchType = matchtype.any, mods = {{MOD_STORETP, 5, 5, 5}} }, -- Hachiryu Haramaki Set - Store tp {id = 28, items = {11064,11084,11104,11124,11144}, matches = 5, matchType = matchtype.any, mods = {{MOD_DA_DOUBLE_DAMAGE, 5, 0, 0}} }, -- Ravager's Armor +2 Set - Double attack double damage chance {id = 29, items = {11808,11824,11850,11857,11858}, matches = 2, matchType = matchtype.any, mods = {{MOD_DOUBLE_ATTACK, 5, 0, 0}} }, -- Fazheluo Mail Set. Set Bonus: "Double Attack"+5%. Active with any 2 pieces. {id = 30, items = {11809,11825,11851,11855,11859}, matches = 2, matchType = matchtype.any, mods = {{MOD_HASTE_GEAR, 80, 0, 0}} }, -- Cuauhtli Harness Set. Set Bonus: Haste+8%. Active with any 2 pieces. {id = 31, items = {11810,11826,11852,11856,11860}, matches = 2, matchType = matchtype.any, mods = {{MOD_MACC, 5, 0, 0}} }, -- Hyskos Robe Set. Set Bonus: Magic Accuracy+5. Active with any 2 pieces. {id = 32, items = {10876,10450,10500,11969,10600}, matches = 2, matchType = matchtype.any, mods = {{MOD_REFRESH, 1, 0.4, 0}} }, -- Ogier's Armor Set. Set Bonus: Adds "Refresh" Effect. Provides 1 mp/tick for 2-3 pieces worn, 2 mp/tick for 4-5 pieces worn. {id = 33, items = {10877,10451,10501,11970,10601}, matches = 2, matchType = matchtype.any, mods = {{MOD_CRITHITRATE, 1, 1, 0}} }, -- Athos's Armor Set. Set Bonus: Increases rate of critical hits. Gives +3% for the first 2 pieces and +1% for every additional piece. -- hipster set, stick it in HipsterSets below so we can handle it separately (still need to check if it's a set, though) {id = 34, items = {10878,10452,10502,11971,10602}, matches = 5, matchType = matchtype.any, mods = {{MOD_FASTCAST, 10, 0, 0}} }, -- Rubeus Armor Set. Set Bonus: Enhances "Fast Cast" Effect. 2 or 3 pieces equipped: Fast Cast +4, 4 or 5 pieces equipped: Fast Cast +10 {id = 35, items = {11080,11100,11120,11140,11160}, matches = 5, matchType = matchtype.any, mods = {{MOD_QUICK_DRAW_TRIPLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Navarch's Attire +2 Set. Set Bonus: Augments "Quick Draw". Quick Draw will occasionally deal triple damage. {id = 36, items = {11082,11102,11122,11142,11162}, matches = 2, matchType = matchtype.any, mods = {{MOD_SAMBA_DOUBLE_DAMAGE, 1, 1.8, 0}} }, -- Charis Attire +2 Set. Set Bonus: Augments "Samba". Occasionally doubles damage with Samba up. Adds approximately 1-2% per piece past the first. {id = 37, items = {11076,11096,11116,11136,11156}, matches = 5, matchType = matchtype.any, mods = {{MOD_EXTRA_DUAL_WIELD_ATTACK, extraAttackChance, 0, 0}} }, -- Iga Garb +2 Set. Set Bonus: Augments "Dual Wield". Attacks made while dual wielding occasionally add an extra attack {id = 38, items = {11074,11094,11114,11134,11154}, matches = 2, matchType = matchtype.any, mods = {{MOD_RAPID_SHOT_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Sylvan Attire +2 Set. Set Bonus: Augments "Rapid Shot". Rapid Shots occasionally deal double damage. {id = 39, items = {11070,11090,11110,11130,11150}, matches = 5, matchType = matchtype.any, mods = {{MOD_ABSORB_DMG_CHANCE, 1, 1, 0}} }, -- Creed Armor +2 Set. Set Bonus: Occasionally absorbs damage taken. Set proc believed to be somewhere around 5%, more testing needed. Verification Needed Absorb rate likely varies with # of set pieces. {id = 40, items = {11075,11095,11115,11135,11155}, matches = 5, matchType = matchtype.any, mods = {{MOD_ZANSHIN_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Unkai Domaru +2 Set. Set Bonus: Augments "Zanshin". Zanshin attacks will occasionally deal double damage. {id = 41, items = {11065,11085,11105,11125,11145}, matches = 5, matchType = matchtype.any, mods = {{MOD_EXTRA_KICK_ATTACK, extraAttackChance, 0, 0}} }, -- Tantra Attire +2 Set. Set Bonus: Augments "Kick Attacks". Occasionally allows a second Kick Attack during an attack round without the use of Footwork. {id = 42, items = {11069,11089,11109,11129,11149}, matches = 2, matchType = matchtype.any, mods = {{MOD_TA_TRIPLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Raider's Attire +2 Set. Set Bonus: Augments "Triple Attack". Occasionally causes the second and third hits of a Triple Attack to deal triple damage.Verification Needed Requires a minimum of two pieces. {id = 43, items = {11066,11086,11106,11126,11146}, matches = 5, matchType = matchtype.any, mods = {{MOD_BAR_ELEMENT_NULL_CHANCE, nullDamageChance, 0, 0}} }, -- Orison Attire +2 Set. Set Bonus: Augments elemental resistance spells. Bar Elemental spells will occasionally nullify damage of the same element. {id = 44, items = {11083,11103,11123,11143,11163}, matches = 5, matchType = matchtype.any, mods = {{MOD_GRIMOIRE_INSTANT_CAST, instantCastChance, 0, 0}} }, -- Savant's Attire +2 Set. Set Bonus: Augments Grimoire. Spells that match your current Arts will occasionally cast instantly, without recast. {id = 45, items = {16005, 17756, 17962, 18596, 18760, 19112, 19215, 19271, 19156}, matches = 2, matchType = matchtype.earring_weapon, mods = {{MOD_HP, 30, 0, 0}, {MOD_VIT, 6, 0, 0}, {MOD_ACC, 6, 0, 0}, {MOD_RACC, 6, 0, 0}} }, -- Paramount Earring Sets. Set Bonus: HP+30, VIT+6, Accuracy+6, Ranged Accuracy+6. Set Bonus is active with any 2 items(Earring+Weapon or Weapon+Weapon) {id = 45, items = {17756, 17962, 18596, 18760, 19112, 19215, 19271, 19156}, matches = 2, matchType = matchtype.weapon_weapon, mods = {{MOD_HP, 30, 0, 0}, {MOD_VIT, 6, 0, 0}, {MOD_ACC, 6, 0, 0}, {MOD_RACC, 6, 0, 0}} }, -- Paramount Earring Sets. Set Bonus: HP+30, VIT+6, Accuracy+6, Ranged Accuracy+6. Set Bonus is active with any 2 items(Earring+Weapon or Weapon+Weapon) {id = 49, items = {18761,18597,17757,19218,18128,18500,16004,18951}, matches = 2, matchType = matchtype.earring_weapon, mods = {{MOD_STR, 6, 0, 0}, {MOD_ATT, 4, 0, 0}, {MOD_RATT, 4, 0, 0}, {MOD_MATT, 2, 0, 0}} }, -- Supremacy Earring Sets. Set Bonus: STR+6, Attack+4, Ranged Attack+4, "Magic Atk. Bonus"+2. Active with any 2 items(Earring+Weapon) {id = 53, items = {16006,18450,18499,18861,18862,18952,19111,19217,19272}, matches = 2, matchType = matchtype.earring_weapon, mods = {{MOD_EVA, 10, 0, 0}, {MOD_HPHEAL, 10, 0, 0}, {MOD_ENMITY, -5, 0, 0}} }, -- Brilliant Earring Set. Set Bonus: Evasion, HP Recovered while healing, Reduces Emnity. Active with any 2 items(Earring+Weapon) {id = 56, items = {11798,11362}, matches = 2, matchType = matchtype.any, mods = {{MOD_RERAISE_III, 1, 0, 0}} }, -- Twilight Mail Set. Set Bonus: Auto-Reraise {id = 57, items = {18244,17595}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} }, -- Begin Jailer weapons: Set is weapon + Virtue stone, bonus 50% extra melee swing. {id = 58, items = {18244,17710}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} }, {id = 59, items = {18244,17948}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} }, {id = 60, items = {18244,18100}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} }, {id = 61, items = {18244,18222}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} }, {id = 62, items = {18244,18360}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} }, {id = 63, items = {18244,18397}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} }, -- End Jailer weapons {id = 71, items = {28520,28521}, matches = 2, matchType = matchtype.any, mods = {{MOD_DOUBLE_ATTACK, 7, 0, 0}} }, -- Bladeborn/Steelflash Earrings {id = 72, items = {28522,28523}, matches = 2, matchType = matchtype.any, mods = {{MOD_DUAL_WIELD, 7, 0, 0}} }, -- Dudgeon/Heartseeker Earrings {id = 73, items = {28524,28525}, matches = 2, matchType = matchtype.any, mods = {{MOD_MACC, 12, 0, 0}} }, -- Psystorm/Lifestorm Earrings {id = 74, items = {26920,26921,27434,27259,27260,26762,26763,27074,27075,27433}, matches = 2, matchType = matchtype.any, mods = {{MOD_ZANSHIN_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Samurai 109/119 af3 {id = 75, items = {27414,27413,27240,27239,27055,27054,26901,26900,26743,26742}, matches = 2, matchType = matchtype.any, mods = {{MOD_EXTRA_KICK_ATTACK, extraAttackChance, 0, 0}} }, -- MNK 109/119 af3 {id = 76, items = {26740,26741,27411,27412,27238,27237,27053,27054,26899,26900}, matches = 2, matchType = matchtype.any, mods = {{MOD_DA_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- 109/119 WAR AF3 {id = 77, items = {26750,26751,27421,27422,27247,27248,27063,27062,26908,26909}, matches = 2, matchType = matchtype.any, mods = {{MOD_TA_TRIPLE_DAMAGE, extraDamageChance, 0, 0}} }, -- 109/119 THF AF3 {id = 78, items = {26918,26919,26761,26762,27431,27432,27257,27258,27072,27073}, matches = 2, matchType = matchtype.any, mods = {{MOD_RAPID_SHOT_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- 109/119 RNG AF3 {id = 79, items = {26910,26911,26752,26753,27424,27423,27064,27065,27249,27250}, matches = 2, matchType = matchtype.any, mods = {{MOD_ABSORB_DMG_CHANCE, nullDamageChance, 0, 0}} }, -- 109/119 PLD AF3 {id = 80, items = {26922,26923,26764,26765,27076,27077,27261,27262,27435,27436}, matches = 2, matchType = matchtype.any, mods = {{MOD_EXTRA_DUAL_WIELD_ATTACK, extraAttackChance, 0, 0}} }, -- 109/119 NIN AF3 {id = 81, items = {27443,27444,26772,26773,26930,26931,27084,27085,27269,27270}, matches = 2, matchType = matchtype.any, mods = {{MOD_QUICK_DRAW_TRIPLE_DAMAGE, extraDamageChance, 0, 0}} }, -- 109/119 COR AF3 {id = 82, items = {27275,27276,27449,27450,26778,26779,26936,26937,27090,27091}, matches = 2, matchType = matchtype.any, mods = {{MOD_GRIMOIRE_INSTANT_CAST, instantCastChance, 0, 0}} }, -- 109/119 SCH AF3 {id = 83, items = {27241,27242,27415,27416,26744,26745,26902,26903,27056,27057}, matches = 2, matchType = matchtype.any, mods = {{MOD_BAR_ELEMENT_NULL_CHANCE, nullDamageChance, 0, 0}} }, -- 109/119 WHM AF3 {id = 84, items = {11867,10868,10865}, matches = 2, matchType = matchtype.any, mods = {{MOD_REFRESH, 3, 0, 0}} }, -- Heka's body + NQ or HQ Khat = 3 tick refresh {id = 85, items = {10868,11870,11864,10865}, matches = 2, matchType = matchtype.any, mods = {{MOD_REFRESH, 2, 0, 0}} }, -- Nefer body/head NQ/HQ combo gives Refresh +2 {id = 86, items = {15852,15853}, matches = 2, matchType = matchtype.any, mods = {{MOD_HP, 50, 0, 0},{MOD_MP, 50, 0, 0}} }, -- Dasra's/Nasatya's Ring set gives HP/MP +50 {id = 88, items = {16037,16038}, matches = 2, matchType = matchtype.any, mods = {{MOD_MATT, 5, 0, 0},{MOD_MACC, 5, 0, 0}} }, -- Helenus's/Cassandra's earring set: Mag atk bonus+5 and Mag acc +5 {id = 90, items = {15850,15851}, matches = 2, matchType = matchtype.any, mods = {{MOD_ATT, 6, 0, 0},{MOD_ACC, 12, 0, 0},{MOD_DEF, 6, 0, 0}} }, -- Lava's/Kusha's earring set: Atk+6/Acc+12 {id = 93, items = {16146,14588,15009,16315,15755}, matches = 2, matchType = matchtype.any, mods = {{MOD_FIRERES, 5, 5, 10},{MOD_ICERES, 5, 5, 10},{MOD_WINDRES, 5, 5, 10},{MOD_EARTHRES, 5, 5, 10},{MOD_THUNDERRES, 5, 5, 10},{MOD_WATERRES, 5, 5, 10},{MOD_LIGHTRES, 5, 5, 10},{MOD_DARKRES, 5, 5, 10}} }, -- Iron Ram Haubert Set {id = 101, items = {16035,16036}, matches = 2, matchType = matchtype.any, mods = {{MOD_AGI, 8, 0, 0}} }, -- Altdorf's/Wilhelm's earring: AGI+8 {id = 102, items = {15042,11402}, matches = 2, matchType = matchtype.any, mods = {{MOD_ATT, 5, 0, 0},{MOD_RATT, 5, 0, 0}} }, -- Gothic Gauntlets/Sabatons: Atk/RAtk +5 } -- increment id by (number of mods in previous gearset - 1) -- {id, {item, ids, in, no, particular, order}, minimum matches required, match type, mods{id, value, modvalue for each additional match, additional whole set bonus} local HipsterSets = { -- stick the ids of sets that need their own handling here e.g. Rubeus {id = 34, hipster = true} } ------------------------------------------ -- Checks for gear sets present on a player ------------------------------------------- function checkForGearSet(player) -- print("---Removed existing gear set mods!---\n"); player:clearGearSetMods(); -- cause we dont want hundreds of function calls local equip = {}; for slot = 0, MAX_SLOTID do equip[slot+1] = player:getEquipID(slot); end for index, gearset in pairs(GearSets) do local matches = 0; if (player:hasGearSetMod(gearset.id) == false) then local slot = 0; local gearMatch = {}; for _, id in pairs(gearset.items) do for slot = 1, MAX_SLOTID do local equipId = equip[slot]; -- check the item matches if (equipId == id) then matches = matches + 1; gearMatch[slot] = equipId; break; end end; end -- doesnt count as a match if the same item is in both slots if (gearMatch[SLOT_EAR1+1] == gearMatch[SLOT_EAR2+1] and gearMatch[SLOT_EAR1+1] ~= nil) then matches = matches - 1; end; if (gearMatch[SLOT_RING1+1] == gearMatch[SLOT_RING2+1] and gearMatch[SLOT_RING1+1] ~= nil) then matches = matches - 1; end; if (gearMatch[SLOT_MAIN+1] == gearMatch[SLOT_SUB+1] and gearMatch[SLOT_MAIN+1] ~= nil) then matches = matches - 1; end; if (matches >= gearset.matches) then if (FindMatchByType(gearset, gearMatch) == true) then ApplyMod(player, gearset, matches) end end end end end; function FindMatchByType(gearset, gearMatch) if (gearset.matchType == matchtype.any) then return true; end for _, id in ipairs(gearMatch) do if (gearset.matchType == matchtype.earring_weapon and (gearMatch[SLOT_MAIN+1] ~= nil or gearMatch[SLOT_SUB+1] ~= nil) and (gearMatch[SLOT_EAR1+1] ~= nil or gearMatch[SLOT_EAR2+1] ~= nil)) then return true; elseif (gearset.matchType == matchtype.weapon_weapon and (gearMatch[SLOT_MAIN+1] ~= nil and gearMatch[SLOT_SUB+1] ~= nil)) then return true; end end return false; end; --------------------------------------- -- Applys a gear set mod --------------------------------------- function ApplyMod(player, gearset, matches) for _, set in pairs(HipsterSets) do if (set.id == gearset.id) then HandleHipsterSet(player, gearset, matches); return; end end -- find any additional matches local addMatches = matches - gearset.matches; -- just in case some d00d decides to custom shit up and complain the script is b0rked if (addMatches < 0) then printf("shitbag check your code | gearset: %u", gearset.id); return; end; local i = 0; for _, mod in pairs(gearset.mods) do local modId = mod[1]; local modValue = mod[2]; -- value/multiplier for additional pieces local addMatchValue = mod[3]; -- additional bonus for complete set local addSetBonus = 0; -- cause we need all pieces to form a complete set if (matches == #gearset.items) then addSetBonus = mod[4]; end; -- add bonus mods per piece if (addMatches ~= 0 and addMatchValue ~= 0) then modValue = modValue + (addMatchValue * addMatches); end -- printf("gearset: %u, mod: %u, value %u", gearset.id, modId, modValue + addSetBonus); player:addGearSetMod(gearset.id + i, modId, modValue + addSetBonus); i = i + 1; end -- print("Gear set! Mod applied: ModNameId:" .. modNameId .. " ModId:" .. modId .. " Value:" .. modValue .. "\n"); end; -- fkin hipsters function HandleHipsterSet(player, gearset, matches) -- Rubeus Armor Set if (gearset.id == 34) then local modValue = 0; if (matches > 1 and matches < 4) then modValue = 4; -- 2 or 3 pieces elseif (matches > 3) then modValue = 10; -- 4 or 5 pieces end; -- printf("we have a special snowflake | gearset: %u | mod %u %u", gearset.id, MOD_FASTCAST, modValue); player:addGearSetMod(gearset.id, MOD_FASTCAST, modValue); return; end end --[[ Unimplemented sets below ======= Stronghold NM(WOTG) ======= -- Molione's Sickle Set ------------- 18947 -- Molione's Sickle 15818 -- Molione's Ring -- Set Bonus: +5 Accuracy -- Set Bonus: Enhances "Souleater" Effect ======= Empyrean +2 ======= --Aoidos' Attire +2 Set ------------- 11073 -- Aoidos' Calot+2 11093 -- Aoidos' Hongreline +2 11113 -- Aoidos' Manchettes +2 11133 -- Aoidos' Rhingrave +2 11153 -- Aoidos' Cothurnes +2 -- Set Bonus: Augments Songs -- Enhancing songs add an attribute bonus that corresponds to the element of the song (i.e. Thunder-based songs add +DEX). The attribute bonus begins at +1 for 2 pieces, increases by 1 for each additional piece, up to +5 for the whole set. For Dark-based songs, there is a bonus of +10 MP for 2 pieces, and increases by 10 for each additional piece. --Ferine' Attire +2 Set ------------- 11072 -- Ferine Cabasset+2 11092 -- Ferine Gausape+2 11112 -- Ferine Manoplas+2 11132 -- Ferine Quijotes+2 11152 -- Ferine Ocreae+2 -- Set Bonus: Attack occ. varies with pet's HP -- Occasionally increases damage in direct proportion to the percentage of pet's current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on. -- 5% Proc Rate --Goetia Attire +2 Set ------------- 11067 -- Goetia Petasos+2 11087 -- Goetia Coat+2 11107 -- Goetia Gloves+2 11127 -- Goetia Chausses+2 11147 -- Goetia Sabots+2 -- Set Bonus: Augments "Conserve MP" -- Occasionally increases damage of elemental spells when Conserve MP is triggered. Increased amount is proportional to twice the ratio of MP conserved. --Mavi Attire +2 Set ------------- 11079 -- Mavi Kavuk+2 11099 -- Mavi Mintan+2 11119 -- Mavi Bazubands+2 11139 -- Mavi Tayt+2 11159 -- Mavi Basmak+2 -- Set Bonus: Occ. augments blue magic spells. -- no damn clue! --Bale Armor +2 Set ------------- 11071 -- Bale Burgeonet+2 11091 -- Bale Cuirass+2 11111 -- Bale Gauntlets+2 11131 -- Bale Flanchard+2 11151 -- Bale Sollerets+2 -- Set Bonus: Attack occasionally varies with HP -- Occasionally increases damage in direct proportion to the percentage of current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on. --Lancer's Armor +2 Set ------------- 11077 -- Lancer's Mezail+2 11097 -- Lancer's Plackart+2 11117 -- Lancer's Vambrace+2 11137 -- Lancer's Cuissots+2 11157 -- Lancer's Schynbalds+2 -- Set Bonus: Attack occasionally varies with wyvern's HP. -- Damage increases proportionate to Wyvern's HP, at 100%, damage is doubled. 2+ pieces required, more pieces increase proc rate. Full +2 set is about a 10% proc rate. (Confirmation needed) --Cirque Attire +2 Set ------------- 11081 -- Cirque Capello+2 11101 -- Cirque Farsetto+2 11121 -- Cirque Gaunti+2 11141 -- Cirque Pantaloni+2 11161 -- Cirque Scarpe+2 -- Set Bonus: Attack occasionally varies with automaton's HP. -- Occasionally increases damage in direct proportion to the percentage of Automaton's current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on. --Estoqueur's Attire +2 Set ------------- 11068 -- Estoqueur's Chappel+2 11088 -- Estoqueur's Sayon+2 11108 -- Estoqueur's Gantherots+2 11128 -- Estoqueur's Fuseau+2 11148 -- Estoqueur's Houseaux+2 -- Set Bonus: Augments "Composure" -- Enhances duration of Enhancing Magic cast on OTHERS while under the effect of Composure by 10% for the first 2 pieces, and 15% for any additional pieces thereafter, up to 35% increase for 4 pieces and 50% for all 5 pieces. The "Increases enhancing magic effect duration" of the Estoqueur's Cape, Estoqueur's Houseaux +1 and Estoqueur's Houseaux +2 is multiplicative to this total. --Caller's Attire +2 Set ------------- 11078 -- Caller's Horn+2 11098 -- Caller's Doublet+2 11118 -- Caller's Bracers+2 11138 -- Caller's Spats+2 11158 -- Caller's Pigaches+2 -- Set Bonus: Augments "Blood Boon" -- Occasionally increases damage of Blood Pacts when Blood Boon is triggered. Increased amount is proportional to the ratio of MP conserved. ]]--
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c47693640.lua
4
4252
--ゾンビタイガー function c47693640.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(47693640,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c47693640.eqtg) e1:SetOperation(c47693640.eqop) c:RegisterEffect(e1) --unequip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(47693640,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCondition(aux.IsUnionState) e2:SetTarget(c47693640.sptg) e2:SetOperation(c47693640.spop) c:RegisterEffect(e2) --Atk up local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(500) e3:SetCondition(aux.IsUnionState) c:RegisterEffect(e3) --Def up local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_UPDATE_DEFENSE) e4:SetValue(500) e4:SetCondition(aux.IsUnionState) c:RegisterEffect(e4) --handes local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(47693640,2)) e5:SetCategory(CATEGORY_HANDES) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e5:SetRange(LOCATION_SZONE) e5:SetCode(EVENT_BATTLE_DESTROYING) e5:SetCondition(c47693640.hdcon) e5:SetTarget(c47693640.hdtg) e5:SetOperation(c47693640.hdop) c:RegisterEffect(e5) --destroy sub local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_EQUIP) e6:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e6:SetCode(EFFECT_DESTROY_SUBSTITUTE) e6:SetCondition(aux.IsUnionState) e6:SetValue(c47693640.repval) c:RegisterEffect(e6) --eqlimit local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_SINGLE) e7:SetCode(EFFECT_EQUIP_LIMIT) e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e7:SetValue(c47693640.eqlimit) c:RegisterEffect(e7) end c47693640.old_union=true function c47693640.repval(e,re,r,rp) return bit.band(r,REASON_BATTLE)~=0 end function c47693640.eqlimit(e,c) return c:IsCode(10209545) end function c47693640.filter(c) return c:IsFaceup() and c:IsCode(10209545) and c:GetUnionCount()==0 end function c47693640.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c47693640.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(47693640)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c47693640.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c47693640.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) e:GetHandler():RegisterFlagEffect(47693640,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c47693640.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or not c47693640.filter(tc) then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end aux.SetUnionState(c) end function c47693640.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(47693640)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) e:GetHandler():RegisterFlagEffect(47693640,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c47693640.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP_ATTACK) end function c47693640.hdcon(e,tp,eg,ep,ev,re,r,rp) return aux.IsUnionState(e) and eg:GetFirst()==e:GetHandler():GetEquipTarget() end function c47693640.hdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1) end function c47693640.hdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND) if g:GetCount()==0 then return end local sg=g:RandomSelect(1-tp,1) Duel.SendtoGrave(sg,REASON_DISCARD+REASON_EFFECT) end
gpl-2.0
Turttle/darkstar
scripts/zones/Phomiuna_Aqueducts/npcs/_0rw.lua
17
1304
----------------------------------- -- Area: Phomiuna_Aqueducts -- NPC: _0rw (Oil Lamp) -- Notes: Opens south door at J-9 from inside. -- @pos 103.703 -26.180 83.000 27 ----------------------------------- package.loaded["scripts/zones/Phomiuna_Aqueducts/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Phomiuna_Aqueducts/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local DoorOffset = npc:getID() - 1; if (GetNPCByID(DoorOffset):getAnimation() == 9) then if (player:getZPos() < 85) then npc:openDoor(7); -- torch animation GetNPCByID(DoorOffset):openDoor(7); -- _0rh end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Turttle/darkstar
scripts/zones/Abyssea-Attohwa/npcs/Cavernous_Maw.lua
17
1245
----------------------------------- -- Area: Abyssea - Attohwa -- NPC: Cavernous Maw -- @pos -133.197 20.242 -181.658 215 -- Notes: Teleports Players to Buburimu Peninsula ----------------------------------- package.loaded["scripts/zones/Abyssea-Attohwa/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Abyssea-Attohwa/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00c8); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00c8 and option == 1) then player:setPos(-338,-23,47,167,118); end end;
gpl-3.0
Turttle/darkstar
scripts/zones/Spire_of_Dem/npcs/_0j1.lua
51
1321
----------------------------------- -- Area: Spire_of_Dem -- NPC: web of regret ----------------------------------- package.loaded["scripts/zones/Spire_of_Dem/TextIDs"] = nil; ----------------------------------- require("scripts/globals/bcnm"); require("scripts/zones/Spire_of_Dem/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (EventTriggerBCNM(player,npc)) then return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
Turttle/darkstar
scripts/zones/Spire_of_Dem/npcs/_0j2.lua
51
1321
----------------------------------- -- Area: Spire_of_Dem -- NPC: web of regret ----------------------------------- package.loaded["scripts/zones/Spire_of_Dem/TextIDs"] = nil; ----------------------------------- require("scripts/globals/bcnm"); require("scripts/zones/Spire_of_Dem/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (EventTriggerBCNM(player,npc)) then return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c71544954.lua
4
1526
--メガロック・ドラゴン function c71544954.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(71544954,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c71544954.spcon) e1:SetOperation(c71544954.spop) c:RegisterEffect(e1) --cannot special summon local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e2) end function c71544954.spfilter(c) return c:IsRace(RACE_ROCK) and c:IsAbleToRemoveAsCost() end function c71544954.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c71544954.spfilter,tp,LOCATION_GRAVE,0,1,nil) end function c71544954.spop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c71544954.spfilter,tp,LOCATION_GRAVE,0,1,63,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) local val=g:GetCount()*700 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT+0xff0000) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(val) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_BASE_DEFENSE) c:RegisterEffect(e2) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c68670547.lua
9
1286
--闇竜の黒騎士 function c68670547.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(68670547,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(c68670547.sptg) e1:SetOperation(c68670547.spop) c:RegisterEffect(e1) end function c68670547.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_ZOMBIE) and c:IsReason(REASON_BATTLE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c68670547.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and c68670547.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c68670547.filter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c68670547.filter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c68670547.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsRace(RACE_ZOMBIE) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
dickeyf/darkstar
scripts/zones/Bibiki_Bay/npcs/Warmachine.lua
13
2034
----------------------------------- -- Area: Bibiki Bay -- NPC: Warmachine -- @zone 4 -- @pos -345.236 -3.188 -976.563 4 ----------------------------------- package.loaded["scripts/zones/Bibiki_Bay/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Bibiki_Bay/TextIDs"); require("scripts/globals/missions"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local ColoredDrop = 4258+math.random(0,7); -- COP mission if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Louverance_s_Path") == 2) then player:startEvent(0x0021); elseif (player:getCurrentMission(COP) == DAWN and player:getVar("COP_3-taru_story")== 1) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,ColoredDrop); else player:setVar("ColoredDrop",ColoredDrop); player:startEvent(0x002B); end -- standard dialog else end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0021) then player:setVar("COP_Louverance_s_Path",3); elseif (csid == 0x002B) then local ColoredDropID=player:getVar("ColoredDrop"); player:addItem(ColoredDropID); player:messageSpecial(ITEM_OBTAINED,ColoredDropID); player:setVar("COP_3-taru_story",2); player:setVar("ColoredDrop",0); end end;
gpl-3.0
mchaza/soka
src/menu.lua
1
14709
require 'libraries/vector' require 'libraries/xboxlove' Menu = {} function Menu:new() local instance = {} setmetatable(instance, self) self.__index = self instance.active = true instance.scorelimit = 11 instance.win = false instance.fullscreen = false instance.fullscreen_option = false instance.resolution_index = math.floor(#resolutions/2) instance.resolution_option = math.floor(#resolutions/2) instance.menu_index = 1 instance.joystick_delay = 0.2 instance.joystick_timer = 0.0 if love.joystick.isOpen( 1 ) then instance.controller1 = xboxlove.create(1) instance.controller1:setDeadzone("ALL",0.2) end if love.joystick.isOpen( 2 ) then instance.controller2 = xboxlove.create(2) instance.controller2:setDeadzone("ALL",0.2) end instance.start = nil instance.startCheer = nil instance.titleFont, instance.menuFont = nil, nil instance:setFonts() instance.particles = {} instance.particle_min_size = 1.25 return instance end function Menu:setFonts() scalefactor.x = love.graphics.getWidth() / 100 scalefactor.y = love.graphics.getHeight() / 100 self.titleFont = love.graphics.newFont('assets/visitor1.ttf', 20 * scalefactor.x) self.menuFont = love.graphics.newFont('assets/visitor1.ttf', 3.5 * scalefactor.x) end function Menu:draw() self:draw_title() self:draw_menu() for _, particle in ipairs(self.particles) do if particle.transparency > 0 then particle:draw() end end end function Menu:update(dt) scalefactor = {x, y} scalefactor.x = love.graphics.getWidth() / 100 scalefactor.y = love.graphics.getHeight() / 100 if love.joystick.isOpen( 1 ) then self.controller1:update(dt) self:joystick_input(dt, self.controller1) end if love.joystick.isOpen( 2 ) then self.controller2:update(dt) self:joystick_input(dt, self.controller2) end --[[self:create_particles() local dead = {} for i=1, #self.particles do self.particles[i]:update(dt) if self.particles[i].transparency <= 0 then table.insert(dead, i) end end for i=1, #dead do table.remove(self.particles, dead[i]) end]] end function Menu:input(k) if k == ' ' then menu.active = false if self.start ~= nil then love.audio.stop( self.start) end self.start = loadSound("start") love.audio.play( self.start) Main:load() end if k == 'down' then if self.menu_index < 4 then self.menu_index = self.menu_index + 1 local menuSelect = loadSound("menuSelect") love.audio.play(menuSelect) end end if k == 'up' then if self.menu_index > 1 then self.menu_index = self.menu_index - 1 local menuSelect = loadSound("menuSelect") love.audio.play(menuSelect) end end if self.menu_index == 2 then if k == 'right' then if self.scorelimit < 99 then self.scorelimit = self.scorelimit + 2 local menuOption = loadSound("menuOption") love.audio.play(menuOption) end elseif k == 'left' then if self.scorelimit > 1 then self.scorelimit = self.scorelimit - 2 local menuOption = loadSound("menuOption") love.audio.play(menuOption) end end end if self.menu_index == 3 then if k == 'right' then self.fullscreen_option = not self.fullscreen_option local menuOption = loadSound("menuOption") love.audio.play(menuOption) elseif k == 'left' then self.fullscreen_option = not self.fullscreen_option local menuOption = loadSound("menuOption") love.audio.play(menuOption) end else if self.fullscreen_option ~= self.fullscreen then self.fullscreen_option = self.fullscreen end end if self.menu_index == 4 then if k == 'right' then if self.resolution_option > 1 then self.resolution_option = self.resolution_option - 1 local menuOption = loadSound("menuOption") love.audio.play(menuOption) end elseif k == 'left' then if self.resolution_option < #resolutions then self.resolution_option = self.resolution_option + 1 local menuOption = loadSound("menuOption") love.audio.play(menuOption) end end else if self.resolution_option ~= self.resolution_index then self.resolution_option = self.resolution_index end end if k == 'return' then if self.menu_index == 1 then if self.start ~= nil then love.audio.stop( self.start) end self.start = loadSound("start") love.audio.play( self.start) self.startCheer = loadSound("cheering") love.audio.play( self.startCheer) self.active = false menu.win = false Main:load() elseif self.menu_index == 3 then if self.fullscreen_option then if not self.fullscreen then self.fullscreen = true self.resolution_index = 1 love.graphics.setMode(resolutions[self.resolution_index].width, resolutions[self.resolution_index].height, self.fullscreen) self:setFonts() end elseif not self.fullscreen_option then if self.fullscreen then self.fullscreen = false self.resolution_index = math.floor(#resolutions/2) love.graphics.setMode(resolutions[self.resolution_index].width, resolutions[self.resolution_index].height, self.fullscreen) self:setFonts() end end elseif self.menu_index == 4 then if self.resolution_option ~= self.resolution_index then self.resolution_index = self.resolution_option love.graphics.setMode(resolutions[self.resolution_index].width, resolutions[self.resolution_index].height, self.fullscreen) self:setFonts() end end end end function Menu:joystick_input(dt, controller) if self.joystick_timer < 0 then if controller.Axes.LeftY > 0.75 then if self.menu_index < 4 then self.menu_index = self.menu_index + 1 self.joystick_timer = self.joystick_delay local menuSelect = loadSound("menuSelect") love.audio.play(menuSelect) end elseif controller.Axes.LeftY < -0.75 then if self.menu_index > 1 then self.menu_index = self.menu_index - 1 local menuSelect = loadSound("menuSelect") love.audio.play(menuSelect) self.joystick_timer = self.joystick_delay end end if self.menu_index == 2 then if controller.Axes.LeftX > 0.75 then if self.scorelimit < 99 then self.scorelimit = self.scorelimit + 2 self.joystick_timer = self.joystick_delay local menuOption = loadSound("menuOption") love.audio.play(menuOption) end elseif controller.Axes.LeftX < -0.75 then if self.scorelimit > 1 then self.scorelimit = self.scorelimit - 2 self.joystick_timer = self.joystick_delay local menuOption = loadSound("menuOption") love.audio.play(menuOption) end end end if self.menu_index == 3 then if controller.Axes.LeftX > 0.75 then self.fullscreen_option = not self.fullscreen_option self.joystick_timer = self.joystick_delay local menuOption = loadSound("menuOption") love.audio.play(menuOption) elseif controller.Axes.LeftX < -0.75 then self.fullscreen_option = not self.fullscreen_option self.joystick_timer = self.joystick_delay local menuOption = loadSound("menuOption") love.audio.play(menuOption) end else if self.fullscreen_option ~= self.fullscreen then self.fullscreen_option = self.fullscreen end end if self.menu_index == 4 then if controller.Axes.LeftX > 0.75 then if self.resolution_option > 1 then self.resolution_option = self.resolution_option - 1 self.joystick_timer = self.joystick_delay local menuOption = loadSound("menuOption") love.audio.play(menuOption) end elseif controller.Axes.LeftX < -0.75 then if self.resolution_option < #resolutions then self.resolution_option = self.resolution_option + 1 self.joystick_timer = self.joystick_delay local menuOption = loadSound("menuOption") love.audio.play(menuOption) end end else if self.resolution_option ~= self.resolution_index then self.resolution_option = self.resolution_index end end else self.joystick_timer = self.joystick_timer - dt end if controller.Buttons.A or controller.Buttons.RB then if self.menu_index == 1 then self.active = false if self.start ~= nil then love.audio.stop( self.start) end self.start = loadSound("start") love.audio.play( self.start) self.startCheer = loadSound("cheering") love.audio.play( self.startCheer) Main:load() menu.win = false self.joystick_timer = self.joystick_delay elseif self.menu_index == 3 then if self.fullscreen_option then if not self.fullscreen then self.fullscreen = true self.resolution_index = 1 love.graphics.setMode(resolutions[self.resolution_index].width, resolutions[self.resolution_index].height, self.fullscreen) self:setFonts() self.joystick_timer = self.joystick_delay end elseif not self.fullscreen_option then if self.fullscreen then self.fullscreen = false self.resolution_index = math.floor(#resolutions/2) love.graphics.setMode(resolutions[self.resolution_index].width, resolutions[self.resolution_index].height, self.fullscreen) self:setFonts() self.joystick_timer = self.joystick_delay end end elseif self.menu_index == 4 then if self.resolution_option ~= self.resolution_index then self.resolution_index = self.resolution_option love.graphics.setMode(resolutions[self.resolution_index].width, resolutions[self.resolution_index].height, self.fullscreen) self:setFonts() self.joystick_timer = self.joystick_delay end end end end function Menu:draw_title() love.graphics.setFont(self.titleFont) text = "SOKA" textWidth = self.titleFont:getWidth(text) love.graphics.setColor(255, 255, 255, 200) love.graphics.print(text, 50 * scalefactor.x - textWidth/2, 5 * scalefactor.y) love.graphics.rectangle('fill', 50 * scalefactor.x - textWidth/2 + 13.5 * scalefactor.x, 7 * scalefactor.y, 2.5 * scalefactor.x, 2.5 * scalefactor.y) love.graphics.rectangle('fill', 50 * scalefactor.x - textWidth/2 + 18 * scalefactor.x, 7 * scalefactor.y, 2.5 * scalefactor.x, 2.5 * scalefactor.y) end function Menu:draw_menu() txtwidth = {} love.graphics.setFont(self.menuFont) text = "PLAY" txtwidth[1] = self.menuFont:getWidth(text) love.graphics.setColor(255, 255, 255, 200) love.graphics.print(text, 50 * scalefactor.x - txtwidth[1]/2, 40 * scalefactor.y) text = "SCORE LIMIT : " .. self.scorelimit txtwidth[2] = self.menuFont:getWidth(text) love.graphics.setColor(255, 255, 255, 200) love.graphics.print(text, 50 * scalefactor.x - txtwidth[2]/2, 50 * scalefactor.y) text = "FULLSCREEN" if self.fullscreen_option then text = text .. " : YES" else text = text .. " : NO" end txtwidth[3] = self.menuFont:getWidth(text) love.graphics.setColor(255, 255, 255, 200) love.graphics.print(text, 50 * scalefactor.x - txtwidth[3]/2, 60 * scalefactor.y) --if not self.fullscreen then text = "SCREEN RESOLUTION" text = text .. " : " .. resolutions[self.resolution_option].width .. "x" .. resolutions[self.resolution_option].height txtwidth[4] = self.menuFont:getWidth(text) love.graphics.setColor(255, 255, 255, 200) love.graphics.print(text, 50 * scalefactor.x - txtwidth[4]/2, 70 * scalefactor.y) --end local pos = { } if self.menu_index == 1 then pos.x = 50 * scalefactor.x + txtwidth[1]/1.3 pos.y = 40 * scalefactor.y + scalefactor.x * 1.5 elseif self.menu_index == 2 then pos.x = 50 * scalefactor.x + txtwidth[2]/1.75 pos.y = 50 * scalefactor.y + scalefactor.x * 1.5 elseif self.menu_index == 3 then pos.x = 50 * scalefactor.x + txtwidth[3]/1.75 pos.y = 60 * scalefactor.y + scalefactor.x * 1.5 elseif self.menu_index == 4 then pos.x = 50 * scalefactor.x + txtwidth[4]/1.85 pos.y = 70 * scalefactor.y + scalefactor.x * 1.5 end love.graphics.setColor(0, 0, 0, 100) love.graphics.circle("fill", pos.x + (1 * scalefactor.x)/4, pos.y + (1 * scalefactor.x)/4 , 1 * scalefactor.x) love.graphics.setColor(240, 240, 240, 255) love.graphics.circle("fill", pos.x, pos.y, 1 * scalefactor.x) end function Menu:draw_players() w = 3 * scalefactor.x h = 3 * scalefactor.x pos = {x = 45 * scalefactor.x, y = 85 * scalefactor.y} if love.joystick.isOpen( 1 ) then love.graphics.setColor(0, 0, 0, 100) love.graphics.rectangle("fill", pos.x - w/2, pos.y - h/4, w, h) love.graphics.setColor(51, 153, 255, 255) love.graphics.rectangle("fill", pos.x-w/2, pos.y-h/2, w, h) end pos = {x = 55 * scalefactor.x, y = 85 * scalefactor.y} if love.joystick.isOpen( 2 ) then love.graphics.setColor(0, 0, 0, 100) love.graphics.rectangle("fill", pos.x - w/2, pos.y - h/4, w, h) love.graphics.setColor(255, 102, 102, 255) love.graphics.rectangle("fill", pos.x-w/2, pos.y-h/2, w, h) end end function Menu:create_particles() local speed = 2 for i=1, 1 do table.insert(self.particles, Particle:new(100 * scalefactor.x, math.random() * 100 * scalefactor.y, -math.random() * 10, math.random() * 10 - 5, math.random()* speed, math.random()*self.particle_min_size,math.random()*self.particle_min_size, 3)) --Roof table.insert(self.particles, Particle:new( math.random() * 100 * scalefactor.x, 100 * scalefactor.y, math.random() * 10 - 5, -math.random() * 10, math.random()* speed, math.random()*self.particle_min_size,math.random()*self.particle_min_size, 3)) --Base table.insert(self.particles, Particle:new( math.random() * 100 * scalefactor.x, 0, math.random() * 10 - 5, math.random() * 10, math.random()* speed, math.random()*self.particle_min_size,math.random()*self.particle_min_size, 3)) end for i=1, 1 do table.insert(self.particles, Particle:new(0, math.random() * 100 * scalefactor.y, math.random() * 10, math.random() * 10 - 5, math.random()* speed, math.random()*2,math.random()*2, 3)) end for i=1, 1 do table.insert(self.particles, Particle:new(0, math.random() * 100 * scalefactor.y, math.random() * 10, math.random() * 10 - 5, math.random()* speed, math.random()*self.particle_min_size,math.random()*self.particle_min_size, 32)) --Roof table.insert(self.particles, Particle:new( math.random() * 100 * scalefactor.x, 100 * scalefactor.y, math.random() * 10 - 5, -math.random() * 10, math.random()* speed, math.random()*self.particle_min_size,math.random()*self.particle_min_size, 3)) --Base table.insert(self.particles, Particle:new( math.random() * 100 * scalefactor.x, 0, math.random() * 10 - 5, math.random() * 10, math.random()* speed, math.random()*self.particle_min_size,math.random()*self.particle_min_size, 3)) end for i=1, 1 do table.insert(self.particles, Particle:new(100 * scalefactor.x, math.random() * 100 * scalefactor.y, -math.random() * 10, math.random() * 10 - 5, math.random()* speed, math.random()*2,math.random()*2, 3)) end end
gpl-2.0
dickeyf/darkstar
scripts/zones/Al_Zahbi/npcs/Najaaj.lua
13
1034
----------------------------------- -- Area: Al Zahbi -- NPC: Najaaj -- Type: Standard NPC -- @zone: 48 -- @pos 61.563 -1 36.264 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00f1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Turttle/darkstar
scripts/zones/Bastok_Markets/npcs/Malene.lua
29
2371
----------------------------------- -- Area: Bastok Markets -- NPC: Malene -- Type: Quest NPC -- @zone: 235 -- @pos -173 -4 64 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(550, 1) and trade:getItemCount() == 1) then -- Quest: The Cold Light of Day - Trade Steam Clock if (player:getQuestStatus(BASTOK, THE_COLD_LIGHT_OF_DAY) ~= QUEST_AVAILABLE) then player:startEvent(0x0068); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(BASTOK, WISH_UPON_A_STAR) == QUEST_ACCEPTED and player:getVar("WishUponAStar_Status") == 1) then -- Quest: Wish Upon a Star player:startEvent(0x014A); else -- Quest: The Cold Light of Day player:startEvent(0x0066); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0066) then -- Quest: The Cold Light of Day if (player:getQuestStatus(BASTOK, THE_COLD_LIGHT_OF_DAY) == QUEST_AVAILABLE) then player:addQuest(BASTOK, THE_COLD_LIGHT_OF_DAY); end elseif (csid == 0x0068) then -- Quest: The Cold Light of Day - Traded Steam Clock player:tradeComplete( ); player:addTitle(CRAB_CRUSHER); player:addGil(GIL_RATE*500); player:messageSpecial(GIL_OBTAINED, GIL_RATE*500); if (TheColdLightofDay == QUEST_ACCEPTED) then player:addFame(BASTOK, BAS_FAME * 50); player:completeQuest(BASTOK, THE_COLD_LIGHT_OF_DAY); else player:addFame(BASTOK, BAS_FAME * 8); end elseif (csid == 0x014A) then -- Quest: Wish Upon a Star player:setVar("WishUponAStar_Status", 2); end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c89870349.lua
5
2615
--M・HERO ブラスト function c89870349.initial_effect(c) c:EnableReviveLimit() --special summon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(89870349,0)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetTarget(c89870349.atktg) e2:SetOperation(c89870349.atkop) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(89870349,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1) e3:SetCost(c89870349.thcost) e3:SetTarget(c89870349.thtg) e3:SetOperation(c89870349.thop) c:RegisterEffect(e3) end function c89870349.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function c89870349.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetAttack()/2) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) end end function c89870349.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,500) end Duel.PayLPCost(tp,500) end function c89870349.thfilter(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function c89870349.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and c89870349.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c89870349.thfilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,c89870349.thfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c89870349.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
gpl-2.0
indigotock/brucey-tools
gui/number_ticker.lua
1
3381
local number_ticker = {} function number_ticker:OnLoad() self.xmlDoc = XmlDoc.CreateFromFile('btools/gui/forms.xml') end number_ticker.cEnabledColour = ApolloColor.new('UI_TextHoloBodyHighlight') number_ticker.cDisabledColour = ApolloColor.new('UI_BtnTextBlueDisabled') function constructor(self, container, defaults) if number_ticker.xmlDoc == nil then number_ticker.xmlDoc = XmlDoc.CreateFromFile('btools/gui/forms.xml') end local obj = {} setmetatable(obj,{__index = number_ticker}) defaults = defaults or {} obj.sClass = "number_ticker" obj.nDefaultValue = defaults.nDefaultValue or 1 obj.nIncrementValue = defaults.nIncrementValue or 0.5 obj.sHeaderText = defaults.sHeaderText or "Item" obj.tData = defaults.tData or {} obj.cControl = Apollo.LoadForm(obj.xmlDoc, obj.sClass, container, obj) obj.cControl:SetData(obj) obj.cHeaderBox = obj.cControl:FindChild("ItemHeader") obj.cAddBtn = obj.cControl:FindChild("AddBtn") obj.cSubtractBtn = obj.cControl:FindChild("SubtractBtn") obj.cEditBox = obj.cControl:FindChild("EditBox") obj.fOnChangeValue = defaults.fOnChangeValue or function(ticker, newVal) end if defaults.nWidth then local l,t,r,b = obj.cControl:GetAnchorPoints() obj.cControl:SetAnchorPoints(l,t,0,b) l,t,r,b = obj.cControl:GetAnchorOffsets() obj.cControl:SetAnchorOffsets(l,t,defaults.nWidth,b) end if defaults.nDivide then local l,t,r,b = obj.cControl:FindChild("ItemHeader"):GetAnchorPoints() obj.cControl:FindChild("ItemHeader"):SetAnchorPoints(l,t,defaults.nDivide,b) local l,t,r,b = obj.cControl:FindChild("MainContainer"):GetAnchorPoints() obj.cControl:FindChild("MainContainer"):SetAnchorPoints(defaults.nDivide,t,r,b) end obj.cAddBtn:AddEventHandler("ButtonSignal","event_add",obj) obj.cSubtractBtn:AddEventHandler("ButtonSignal","event_subtract",obj) obj.cEditBox:AddEventHandler("EditBoxChanged","event_type",obj) obj.cHeaderBox:SetText(obj.sHeaderText) obj.nPreviousValue = obj.nDefaultValue obj.cEditBox:SetText(tostring(obj.nDefaultValue or obj.nPreviousValue)) return obj end function number_ticker:set_enabled(bEnabled) self.cAddBtn:Enable(bEnabled) self.cEditBox:Enable(bEnabled) self.cSubtractBtn:Enable(bEnabled) if bEnabled then self.cEditBox:SetTextColor(self.cEnabledColour) else self.cEditBox:SetTextColor(self.cDisabledColour) end end function number_ticker:event_add(cHandler, cControl, nMouseBtn) self:set_value(self:get_value() + self.nIncrementValue) end function number_ticker:event_subtract(cHandler, cControl, nMouseBtn) self:set_value(self:get_value() - self.nIncrementValue) end function number_ticker:event_type( cHandler, cControl, sText ) if tonumber(sText) then self.nPreviousValue = tonumber(self.cEditBox:GetText()) self.fOnChangeValue(self, tonumber(sText)) elseif sText == "" then self:set_value(0) else self:set_value(self.nPreviousValue) end end function number_ticker:get_value() return tonumber(self.cEditBox:GetText()) or self.nDefaultValue end function number_ticker:set_value( nValue ) self.nPreviousValue = nValue self.cEditBox:SetText(tostring(nValue or self.nPreviousValue)) self.fOnChangeValue(self, nValue) end setmetatable(number_ticker,{__call=constructor}) Apollo.RegisterPackage(number_ticker,'indigotock.btools.gui.number_ticker',2,{})
mit
SalvationDevelopment/Salvation-Scripts-TCG
c38528901.lua
6
1810
--氷結界の決起隊 function c38528901.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(38528901,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(c38528901.cost) e1:SetTarget(c38528901.target) e1:SetOperation(c38528901.operation) c:RegisterEffect(e1) end function c38528901.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) end function c38528901.desfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) end function c38528901.sfilter(c) return c:IsSetCard(0x2f) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c38528901.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c38528901.desfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c38528901.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) and Duel.IsExistingMatchingCard(c38528901.sfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c38528901.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c38528901.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c38528901.sfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end
gpl-2.0
dickeyf/darkstar
scripts/globals/items/coeurl_sub.lua
18
1832
----------------------------------------- -- ID: 5166 -- Item: coeurl_sub -- Food Effect: 30Min, All Races ----------------------------------------- -- Magic 10 -- Strength 5 -- Agility 1 -- Intelligence -2 -- Health Regen While Healing 1 -- Attack % 20 -- Attack Cap 75 -- Ranged ATT % 20 -- Ranged ATT Cap 75 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5166); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 10); target:addMod(MOD_STR, 5); target:addMod(MOD_AGI, 1); target:addMod(MOD_INT, -2); target:addMod(MOD_HPHEAL, 1); target:addMod(MOD_FOOD_ATTP, 20); target:addMod(MOD_FOOD_ATT_CAP, 75); target:addMod(MOD_FOOD_RATTP, 20); target:addMod(MOD_FOOD_RATT_CAP, 75); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 10); target:delMod(MOD_STR, 5); target:delMod(MOD_AGI, 1); target:delMod(MOD_INT, -2); target:delMod(MOD_HPHEAL, 1); target:delMod(MOD_FOOD_ATTP, 20); target:delMod(MOD_FOOD_ATT_CAP, 75); target:delMod(MOD_FOOD_RATTP, 20); target:delMod(MOD_FOOD_RATT_CAP, 75); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c36378044.lua
2
2217
--ラッキーパンチ function c36378044.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c36378044.atktg1) e1:SetOperation(c36378044.atkop) c:RegisterEffect(e1) --coin local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(36378044,0)) e2:SetCategory(CATEGORY_DRAW+CATEGORY_DESTROY+CATEGORY_COIN) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_SZONE) e2:SetLabel(1) e2:SetCondition(c36378044.atkcon) e2:SetTarget(c36378044.atktg2) e2:SetOperation(c36378044.atkop) c:RegisterEffect(e2) --life lost local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(c36378044.descon) e3:SetOperation(c36378044.desop) c:RegisterEffect(e3) end function c36378044.atkcon(e,tp,eg,ep,ev,re,r,rp) return tp~=Duel.GetTurnPlayer() end function c36378044.atktg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:SetLabel(0) if Duel.CheckEvent(EVENT_ATTACK_ANNOUNCE) and tp~=Duel.GetTurnPlayer() and Duel.SelectYesNo(tp,aux.Stringid(36378044,1)) then e:SetLabel(1) Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,3) e:GetHandler():RegisterFlagEffect(36378044,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1) else e:SetLabel(0) end end function c36378044.atktg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(36378044)==0 end Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,3) e:GetHandler():RegisterFlagEffect(36378044,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1) end function c36378044.atkop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()==0 or not e:GetHandler():IsRelateToEffect(e) then return end local r1,r2,r3=Duel.TossCoin(tp,3) if r1+r2+r3==3 then Duel.Draw(tp,3,REASON_EFFECT) elseif r1+r2+r3==0 then Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end function c36378044.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) end function c36378044.desop(e,tp,eg,ep,ev,re,r,rp) local lp=Duel.GetLP(tp) Duel.SetLP(tp,lp-6000) end
gpl-2.0
dickeyf/darkstar
scripts/globals/items/moogle_pie.lua
18
1701
----------------------------------------- -- ID: 5561 -- Item: Moogle Pie -- Food Effect: 3 Hrs, All Races ----------------------------------------- -- HP 20 -- MP 20 -- Strength 1 -- Dexterity 1 -- Vitality 1 -- Agility 1 -- Intelligence 1 -- Mind 1 -- Charisma 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5561); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 20); target:addMod(MOD_MP, 20); target:addMod(MOD_STR,1); target:addMod(MOD_DEX, 1); target:addMod(MOD_VIT,1); target:addMod(MOD_AGI,1); target:addMod(MOD_INT, 1); target:addMod(MOD_MND,1); target:addMod(MOD_CHR, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 20); target:delMod(MOD_MP, 20); target:delMod(MOD_STR,1); target:delMod(MOD_DEX, 1); target:delMod(MOD_VIT,1); target:delMod(MOD_AGI,1); target:delMod(MOD_INT, 1); target:delMod(MOD_MND,1); target:delMod(MOD_CHR, 1); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c110000106.lua
2
2311
--Over Boost function c110000106.initial_effect(c) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(c110000106.datg) c:RegisterEffect(e1) --Restrict Attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetCondition(c110000106.racon) e2:SetOperation(c110000106.raop) c:RegisterEffect(e2) --Attack Redirection local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_BE_BATTLE_TARGET) e3:SetCondition(c110000106.arcon) e3:SetTarget(c110000106.artar) e3:SetOperation(c110000106.arop) c:RegisterEffect(e3) end function c110000106.datg(e,c) return c:IsSetCard(0x3A2E) end function c110000106.afilter(c) return c:IsSetCard(0x3A2E) and c:IsFaceup() end function c110000106.atkfilter(e,c) return c:IsSetCard(0x3A2E) end function c110000106.arcon(e,tp,eg,ep,ev,re,r,rp) return r~=REASON_REPLACE and Duel.GetAttackTarget()==e:GetHandler() and Duel.GetAttacker():IsControler(1-tp) and e:GetHandler():GetBattlePosition()~=POS_FACEDOWN_DEFENSE end function c110000106.artar(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingMatchingCard(c110000106.afilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c110000106.afilter,tp,LOCATION_MZONE,0,1,1,Duel.GetAttackTarget()) end function c110000106.arop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.ChangeAttackTarget(tc) end end function c110000106.racon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==Duel.GetAttacker() end function c110000106.raop(e,tp,eg,ep,ev,re,r,rp) local j=e:GetHandler() local e9=Effect.CreateEffect(e:GetHandler()) e9:SetType(EFFECT_TYPE_FIELD) e9:SetRange(LOCATION_MZONE) e9:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e9:SetTargetRange(LOCATION_MZONE,0) e9:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e9:SetTarget(c110000106.atkfilter) j:RegisterEffect(e9) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c70307656.lua
5
1342
--グラッジ function c70307656.initial_effect(c) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetOperation(c70307656.regop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(70307656,0)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PHASE+PHASE_STANDBY) e3:SetCountLimit(1) e3:SetCondition(c70307656.atkcon) e3:SetOperation(c70307656.atkop) c:RegisterEffect(e3) end function c70307656.regop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(70307656,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1) end function c70307656.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp and e:GetHandler():GetFlagEffect(70307656)~=0 end function c70307656.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetValue(1000) e1:SetReset(RESET_EVENT+0x1ff0000) c:RegisterEffect(e1) end end
gpl-2.0
dickeyf/darkstar
scripts/globals/items/hellfire_sword.lua
41
1073
----------------------------------------- -- ID: 16928 -- Item: Hellfire Sword -- Additional Effect: Fire Damage ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 10; if (math.random(0,99) >= chance) then return 0,0,0; else local dmg = math.random(3,10); local params = {}; params.bonusmab = 0; params.includemab = false; dmg = addBonusesAbility(player, ELE_FIRE, target, dmg, params); dmg = dmg * applyResistanceAddEffect(player,target,ELE_FIRE,0); dmg = adjustForTarget(target,dmg,ELE_FIRE); dmg = finalMagicNonSpellAdjustments(player,target,ELE_FIRE,dmg); local message = MSGBASIC_ADD_EFFECT_DMG; if (dmg < 0) then message = MSGBASIC_ADD_EFFECT_HEAL; end return SUBEFFECT_FIRE_DAMAGE,message,dmg; end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c49823708.lua
6
3572
--破壊剣士の伴竜 function c49823708.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c49823708.target) e1:SetOperation(c49823708.operation) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(49823708,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,49823708) e2:SetCost(c49823708.spcost) e2:SetTarget(c49823708.sptg) e2:SetOperation(c49823708.spop) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(49823708,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,49823708) e3:SetCondition(c49823708.spcon2) e3:SetCost(c49823708.spcost2) e3:SetTarget(c49823708.sptg2) e3:SetOperation(c49823708.spop2) c:RegisterEffect(e3) end function c49823708.filter(c) return c:IsSetCard(0xd6) and not c:IsCode(49823708) and c:IsAbleToHand() end function c49823708.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c49823708.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c49823708.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c49823708.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c49823708.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) end function c49823708.spfilter(c,e,tp) return c:IsCode(78193831) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c49823708.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(c49823708.spfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND) end function c49823708.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c49823708.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function c49823708.cfilter(c) return c:IsFaceup() and c:IsCode(78193831) end function c49823708.spcon2(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c49823708.cfilter,tp,LOCATION_MZONE,0,1,nil) end function c49823708.costfilter(c) return c:IsSetCard(0xd6) and c:IsAbleToGraveAsCost() end function c49823708.spcost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c49823708.costfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,c49823708.costfilter,1,1,REASON_COST) end function c49823708.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c49823708.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
mohammadclash/STAR
plugins/img_google.lua
660
3196
do local mime = require("mime") local google_config = load_from_file('data/google.lua') local cache = {} --[[ local function send_request(url) local t = {} local options = { url = url, sink = ltn12.sink.table(t), method = "GET" } local a, code, headers, status = http.request(options) return table.concat(t), code, headers, status end]]-- local function get_google_data(text) local url = "http://ajax.googleapis.com/ajax/services/search/images?" url = url.."v=1.0&rsz=5" url = url.."&q="..URL.escape(text) url = url.."&imgsz=small|medium|large" if google_config.api_keys then local i = math.random(#google_config.api_keys) local api_key = google_config.api_keys[i] if api_key then url = url.."&key="..api_key end end local res, code = http.request(url) if code ~= 200 then print("HTTP Error code:", code) return nil end local google = json:decode(res) return google end -- Returns only the useful google data to save on cache local function simple_google_table(google) local new_table = {} new_table.responseData = {} new_table.responseDetails = google.responseDetails new_table.responseStatus = google.responseStatus new_table.responseData.results = {} local results = google.responseData.results for k,result in pairs(results) do new_table.responseData.results[k] = {} new_table.responseData.results[k].unescapedUrl = result.unescapedUrl new_table.responseData.results[k].url = result.url end return new_table end local function save_to_cache(query, data) -- Saves result on cache if string.len(query) <= 7 then local text_b64 = mime.b64(query) if not cache[text_b64] then local simple_google = simple_google_table(data) cache[text_b64] = simple_google end end end local function process_google_data(google, receiver, query) if google.responseStatus == 403 then local text = 'ERROR: Reached maximum searches per day' send_msg(receiver, text, ok_cb, false) elseif google.responseStatus == 200 then local data = google.responseData if not data or not data.results or #data.results == 0 then local text = 'Image not found.' send_msg(receiver, text, ok_cb, false) return false end -- Random image from table local i = math.random(#data.results) local url = data.results[i].unescapedUrl or data.results[i].url local old_timeout = http.TIMEOUT or 10 http.TIMEOUT = 5 send_photo_from_url(receiver, url) http.TIMEOUT = old_timeout save_to_cache(query, google) else local text = 'ERROR!' send_msg(receiver, text, ok_cb, false) end end function run(msg, matches) local receiver = get_receiver(msg) local text = matches[1] local text_b64 = mime.b64(text) local cached = cache[text_b64] if cached then process_google_data(cached, receiver, text) else local data = get_google_data(text) process_google_data(data, receiver, text) end end return { description = "Search image with Google API and sends it.", usage = "!img [term]: Random search an image with Google API.", patterns = { "^!img (.*)$" }, run = run } end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c85359414.lua
4
4191
--氷岩魔獣 function c85359414.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(85359414,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c85359414.eqtg) e1:SetOperation(c85359414.eqop) c:RegisterEffect(e1) --unequip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(85359414,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCondition(aux.IsUnionState) e2:SetTarget(c85359414.sptg) e2:SetOperation(c85359414.spop) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(85359414,2)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_BATTLE_DAMAGE) e3:SetCondition(c85359414.descon) e3:SetTarget(c85359414.destg) e3:SetOperation(c85359414.desop) c:RegisterEffect(e3) --destroy sub local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e4:SetCode(EFFECT_DESTROY_SUBSTITUTE) e4:SetCondition(aux.IsUnionState) e4:SetValue(c85359414.repval) c:RegisterEffect(e4) --eqlimit local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_EQUIP_LIMIT) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e5:SetValue(c85359414.eqlimit) c:RegisterEffect(e5) end c85359414.old_union=true function c85359414.repval(e,re,r,rp) return bit.band(r,REASON_BATTLE)~=0 end function c85359414.eqlimit(e,c) return c:IsCode(59364406) end function c85359414.filter(c) return c:IsFaceup() and c:IsCode(59364406) and c:GetUnionCount()==0 end function c85359414.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c85359414.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(85359414)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c85359414.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c85359414.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) e:GetHandler():RegisterFlagEffect(85359414,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c85359414.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or not c85359414.filter(tc) then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end aux.SetUnionState(c) end function c85359414.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(85359414)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) e:GetHandler():RegisterFlagEffect(85359414,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c85359414.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP_ATTACK) end function c85359414.descon(e,tp,eg,ep,ev,re,r,rp) return aux.IsUnionState(e) and ep~=tp and eg:GetFirst()==e:GetHandler():GetEquipTarget() end function c85359414.desfilter(c) return c:IsFacedown() end function c85359414.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and c85359414.desfilter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c85359414.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c85359414.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFacedown() and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c23282832.lua
6
1459
--オーバーリミット function c23282832.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCost(c23282832.cost) e1:SetTarget(c23282832.tg) e1:SetOperation(c23282832.op) c:RegisterEffect(e1) end function c23282832.filter(c,e,tp,tid) return c:GetTurnID()==tid and c:IsReason(REASON_BATTLE) and c:IsType(TYPE_NORMAL) and c:IsAttackBelow(1000) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c23282832.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,500) end Duel.PayLPCost(tp,500) end function c23282832.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c23282832.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp,Duel.GetTurnCount()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,PLAYER_ALL,LOCATION_GRAVE) end function c23282832.op(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c23282832.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,ft,ft,nil,e,tp,Duel.GetTurnCount()) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
Turttle/darkstar
scripts/zones/Al_Zahbi/npcs/Gidappa.lua
53
2317
----------------------------------- -- Area: Al Zahbi -- NPC: Gidappa -- Type: Clothcraft Normal/Adv. Image Support -- @pos 70.228 -7 -54.089 48 ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Al_Zahbi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local guildMember = isGuildMember(player,3); if (guildMember == 1) then if (trade:hasItemQty(2184,1) and trade:getItemCount() == 1) then if (player:hasStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY) == false) then player:tradeComplete(); player:startEvent(0x00E5,8,0,0,0,188,0,4,0); else npc:showText(npc, IMAGE_SUPPORT_ACTIVE); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local guildMember = isGuildMember(player,3); local SkillLevel = player:getSkillLevel(SKILL_CLOTHCRAFT); if (guildMember == 1) then if (player:hasStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY) == false) then player:startEvent(0x00E4,8,SkillLevel,0,511,188,0,4,2184); else player:startEvent(0x00E4,8,SkillLevel,0,511,188,7127,4,2184); end else player:startEvent(0x00E4,0,0,0,0,0,0,4,0); -- Standard Dialogue end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00E4 and option == 1) then player:messageSpecial(IMAGE_SUPPORT,0,4,1); player:addStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY,1,0,120); elseif (csid == 0x00E5) then player:messageSpecial(IMAGE_SUPPORT,0,4,0); player:addStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY,3,0,480); end end;
gpl-3.0
dickeyf/darkstar
scripts/zones/Al_Zahbi/npcs/Gidappa.lua
53
2317
----------------------------------- -- Area: Al Zahbi -- NPC: Gidappa -- Type: Clothcraft Normal/Adv. Image Support -- @pos 70.228 -7 -54.089 48 ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Al_Zahbi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local guildMember = isGuildMember(player,3); if (guildMember == 1) then if (trade:hasItemQty(2184,1) and trade:getItemCount() == 1) then if (player:hasStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY) == false) then player:tradeComplete(); player:startEvent(0x00E5,8,0,0,0,188,0,4,0); else npc:showText(npc, IMAGE_SUPPORT_ACTIVE); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local guildMember = isGuildMember(player,3); local SkillLevel = player:getSkillLevel(SKILL_CLOTHCRAFT); if (guildMember == 1) then if (player:hasStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY) == false) then player:startEvent(0x00E4,8,SkillLevel,0,511,188,0,4,2184); else player:startEvent(0x00E4,8,SkillLevel,0,511,188,7127,4,2184); end else player:startEvent(0x00E4,0,0,0,0,0,0,4,0); -- Standard Dialogue end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00E4 and option == 1) then player:messageSpecial(IMAGE_SUPPORT,0,4,1); player:addStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY,1,0,120); elseif (csid == 0x00E5) then player:messageSpecial(IMAGE_SUPPORT,0,4,0); player:addStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY,3,0,480); end end;
gpl-3.0
dickeyf/darkstar
scripts/zones/Behemoths_Dominion/npcs/Cermet_Headstone.lua
13
3090
----------------------------------- -- Area: Behemoth's Dominion -- NPC: Cermet Headstone -- Involved in Mission: ZM5 Headstone Pilgrimage (Lightning Headstone) -- @pos -74 -4 -87 127 ----------------------------------- package.loaded["scripts/zones/Behemoths_Dominion/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/titles"); require("scripts/globals/missions"); require("scripts/zones/Behemoths_Dominion/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(ZILART) == HEADSTONE_PILGRIMAGE) then -- if requirements are met and 15 mins have passed since mobs were last defeated, spawn them if (player:hasKeyItem(LIGHTNING_FRAGMENT) == false and GetServerVariable("[ZM4]Lightning_Headstone_Active") < os.time()) then player:startEvent(0x00C8,LIGHTNING_FRAGMENT); -- if 15 min window is open and requirements are met, recieve key item elseif (player:hasKeyItem(LIGHTNING_FRAGMENT) == false and GetServerVariable("[ZM4]Lightning_Headstone_Active") > os.time()) then player:addKeyItem(LIGHTNING_FRAGMENT); -- Check and see if all fragments have been found (no need to check wind and dark frag) if (player:hasKeyItem(ICE_FRAGMENT) and player:hasKeyItem(EARTH_FRAGMENT) and player:hasKeyItem(WATER_FRAGMENT) and player:hasKeyItem(FIRE_FRAGMENT) and player:hasKeyItem(WIND_FRAGMENT) and player:hasKeyItem(LIGHT_FRAGMENT)) then player:messageSpecial(FOUND_ALL_FRAGS,LIGHTNING_FRAGMENT); player:addTitle(BEARER_OF_THE_EIGHT_PRAYERS); player:completeMission(ZILART,HEADSTONE_PILGRIMAGE); player:addMission(ZILART,THROUGH_THE_QUICKSAND_CAVES); else player:messageSpecial(KEYITEM_OBTAINED,LIGHTNING_FRAGMENT); end else player:messageSpecial(ALREADY_OBTAINED_FRAG,LIGHTNING_FRAGMENT); end elseif (player:hasCompletedMission(ZILART,HEADSTONE_PILGRIMAGE)) then player:messageSpecial(ZILART_MONUMENT); else player:messageSpecial(CANNOT_REMOVE_FRAG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x00C8 and option == 1) then SpawnMob(17297450,300):updateClaim(player); -- Legendary Weapon SpawnMob(17297449,300):updateClaim(player); -- Ancient Weapon SetServerVariable("[ZM4]Lightning_Headstone_Active",0); end end;
gpl-3.0
Turttle/darkstar
scripts/zones/Selbina/npcs/Abelard.lua
17
7136
----------------------------------- -- Area: Selbina -- NPC: Abelard -- An Explorer's Footsteps -- @pos -52 -11 -13 248 -- This quest was changed to require a minimum amount of fame to combat RMTs POS-Hacking around to -- quickly earn gil. However, as this is not a legitimate concern on private servers players may -- complete this quest even with no fame. ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); ZoneID = { 0x00001,800, -- West Ronfaure 0x00002,800, -- East Ronfaure 0x00004,1000, -- La Theine Plateau 0x00008,1000, -- Valkurm Dunes 0x00010,1000, -- Jugner Forest 0x00020,3000, -- North Gustaberg 0x00040,800, -- South Gustaberg 0x00080,1000, -- Konschtat Highlands 0x00100,1000, -- Pashhow Marshlands 0x00200,3000, -- Rolanberry Fields 0x00400,800, -- West Sarutabaruta 0x00800,800, -- East Sarutabaruta 0x01000,1000, -- Tahrongi Canyon 0x02000,1000, -- Buburimu Peninsula 0x04000,1000, -- Meriphataud Mountains 0x08000,10000, -- Sauromugue Champaign 0x10000,10000 -- Batallia Downs }; ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) local explorer = player:getQuestStatus(OTHER_AREAS,EN_EXPLORER_S_FOOTSTEPS); -- AN EXPLORERS FOOTSTEPS QUEST -- if (explorer == QUEST_ACCEPTED) then local clay = trade:hasItemQty(570,1); local count = trade:getItemCount(); if (count == 1 and clay) then local tablets = player:getVar("anExplorer-ClayTablets"); local currtab = player:getVar("anExplorer-CurrentTablet"); if (currtab ~= 0 and (tablets % (2*currtab)) < currtab) then -- new tablet for zone = 1, #ZoneID, 2 do if (tablets % (2*ZoneID[zone]) < ZoneID[zone]) then if ((tablets + currtab) == 0x1ffff) then player:startEvent(0x002f); -- end break; end if (ZoneID[zone] == currtab) then player:startEvent(0x0029); -- the tablet he asked for else player:startEvent(0x002e); -- not the one he asked for end player:setVar("anExplorer-ClayTablets", tablets + currtab); break; end end end end end end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) local explorer = player:getQuestStatus(OTHER_AREAS,EN_EXPLORER_S_FOOTSTEPS); local keyitem = player:hasKeyItem(TORN_OUT_PAGES); local blood = player:getQuestStatus(SANDORIA,SIGNED_IN_BLOOD); local SignedBldProg = player:getVar("SIGNED_IN_BLOOD_Prog"); -- SIGNED IN BLOOD QUEST -- (WILL ONLY ACTIVATE IF EXPLORERS -- FOOTSTEPS IS NOT ACTIVE OR IF IT IS COMPLETED) if (blood == QUEST_ACCEPTED and keyitem == true and explorer ~= QUEST_ACCEPTED and SignedBldProg == 2) then player:startEvent(0x0452); elseif (blood == QUEST_ACCEPTED and SignedBldProg == 1 and explorer ~= QUEST_ACCEPTED) then player:startEvent(0x0450); elseif (blood == QUEST_ACCEPTED and SignedBldProg == 2 and explorer ~= QUEST_ACCEPTED) then player:startEvent(0x0451); elseif (blood == QUEST_ACCEPTED and SignedBldProg == 3) then player:startEvent(0x0030); -- after quest -- AN EXPLORERS FOOTSTEP QUEST -- elseif (explorer == QUEST_AVAILABLE and math.floor((player:getFameLevel(SANDORIA) + player:getFameLevel(BASTOK)) / 2) >= 1) then player:startEvent(0x0028); elseif (explorer == QUEST_ACCEPTED) then local tab = player:hasItem(570); local clay = player:hasItem(571); if (clay == false and tab == false) then local currtab = player:getVar("anExplorer-CurrentTablet"); if (currtab == -1) then player:startEvent(0x002a); else player:startEvent(0x002c); player:setVar("anExplorer-CurrentTablet",0); end else local tablets = player:getVar("anExplorer-ClayTablets"); for zone = 1, #ZoneID, 2 do if (tablets % (2*ZoneID[zone]) < ZoneID[zone]) then if (zone < 20) then player:startEvent(0x002b,math.floor(zone/2)); else player:startEvent(0x0031,math.floor(zone/2)-10); end break; end end end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0452) then player:setVar("SIGNED_IN_BLOOD_Prog",3); elseif (csid == 0x0028 and option ~= 0) then if (player:getFreeSlotsCount() > 0) then player:addQuest(OTHER_AREAS,EN_EXPLORER_S_FOOTSTEPS); player:addItem(571); player:messageSpecial(ITEM_OBTAINED,571); player:setVar("anExplorer-ClayTablets",0); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,571); end elseif (csid == 0x002a and option == 100) then if (player:getFreeSlotsCount() > 0) then player:addItem(571); player:messageSpecial(ITEM_OBTAINED,571); player:setVar("anExplorer-CurrentTablet",0); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,571); end elseif (csid == 0x002c) then if (player:getFreeSlotsCount() > 0) then player:addItem(571); player:messageSpecial(ITEM_OBTAINED,571); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,571); end elseif (csid == 0x0029 or csid == 0x002e or csid == 0x002f) then local currtab = player:getVar("anExplorer-CurrentTablet"); local tablets = player:getVar("anExplorer-ClayTablets"); local keyitem = player:hasKeyItem(MAP_OF_THE_CRAWLERS_NEST); for zone = 1, #ZoneID, 2 do if (ZoneID[zone] == currtab) then player:tradeComplete(); player:addGil(GIL_RATE*ZoneID[zone+1]); player:messageSpecial(GIL_OBTAINED,GIL_RATE*ZoneID[zone+1]); player:setVar("anExplorer-CurrentTablet",0); break; end end if (csid == 0x002f) then player:completeQuest(OTHER_AREAS,EN_EXPLORER_S_FOOTSTEPS); player:setVar("anExplorer-ClayTablets",0); end if (option == 100) then player:addItem(571); player:messageSpecial(ITEM_OBTAINED,571); end if (option == 110) then player:setVar("anExplorer-CurrentTablet",-1); end if ((tablets % (2*0x7fff)) >= 0x7fff and keyitem == false) then player:addKeyItem(MAP_OF_THE_CRAWLERS_NEST); player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_THE_CRAWLERS_NEST); end elseif (csid == 0x0450) then player:setVar("SIGNED_IN_BLOOD_Prog",2); end end;
gpl-3.0
Turttle/darkstar
scripts/zones/Caedarva_Mire/npcs/Runic_Portal.lua
17
2782
----------------------------------- -- Area: Caedarva Mire -- NPC: Runic Portal -- Caedarva Mire Teleporter Back to Aht Urhgan Whitegate -- @pos -264 -6 -28 79 (Dvucca) -- @pos 524 -28 -503 79 (Azouph) ----------------------------------- package.loaded["scripts/zones/Caedarva_Mire/TextIDs"] = nil; ----------------------------------- require("scripts/globals/besieged"); require("scripts/globals/teleports"); require("scripts/globals/missions"); require("scripts/zones/Caedarva_Mire/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local X = player:getXPos(); local Z = player:getZPos(); if ((X < -258.512 and X > -270.512) and (Z < -22.285 and Z > -34.285)) then -- Dvucca Staging Point if (player:getCurrentMission(TOAU)== IMMORTAL_SENTRIES) then if (player:getVar("TOAUM2") == 1) then player:startEvent(0x007d); else player:startEvent(0x0086); end elseif (player:getCurrentMission(TOAU) > IMMORTAL_SENTRIES) then if (hasRunicPortal(player,2) == 1) then player:startEvent(0x0086); else player:startEvent(0x007d); end else player:messageSpecial(RESPONSE); end else -- Azouph Staging Point if (player:getCurrentMission(TOAU)== IMMORTAL_SENTRIES) then if (player:getVar("TOAUM2") == 1) then player:startEvent(0x007c); else player:startEvent(0x0083); end elseif (player:getCurrentMission(TOAU) > IMMORTAL_SENTRIES) then if (hasRunicPortal(player,1) == 1) then player:startEvent(0x0083); else player:startEvent(0x007c); end else player:messageSpecial(RESPONSE); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x007c and option == 1) then if (player:getVar("TOAUM2") == 1) then player:setVar("TOAUM2",2); end player:addNationTeleport(AHTURHGAN,2); toChamberOfPassage(player); elseif (csid == 0x007d and option == 1) then if (player:getVar("TOAUM2") == 1) then player:setVar("TOAUM2",2); end player:addNationTeleport(AHTURHGAN,4); toChamberOfPassage(player); elseif ((csid == 0x0086 or 0x0083) and option == 1) then toChamberOfPassage(player); end end;
gpl-3.0
vincentchen/lede
package/lean/luci-app-wrtbwmon/luasrc/controller/wrtbwmon.lua
2
1696
module("luci.controller.wrtbwmon", package.seeall) function index() entry({"admin", "nlbw", "usage"}, alias("admin", "nlbw", "usage", "details"), _("Usage"), 60) entry({"admin", "nlbw", "usage", "details"}, template("wrtbwmon"), _("Details"), 10).leaf=true entry({"admin", "nlbw", "usage", "config"}, cbi("wrtbwmon/config"), _("Configuration"), 20).leaf=true entry({"admin", "nlbw", "usage", "custom"}, form("wrtbwmon/custom"), _("User file"), 30).leaf=true entry({"admin", "nlbw", "usage", "check_dependency"}, call("check_dependency")).dependent=true entry({"admin", "nlbw", "usage", "usage_data"}, call("usage_data")).dependent=true entry({"admin", "nlbw", "usage", "usage_reset"}, call("usage_reset")).dependent=true end function usage_database_path() local cursor = luci.model.uci.cursor() if cursor:get("wrtbwmon", "general", "persist") == "1" then return "/etc/config/usage.db" else return "/tmp/usage.db" end end function check_dependency() local ret = "0" if require("luci.model.ipkg").installed('iptables') then ret = "1" end luci.http.prepare_content("text/plain") luci.http.write(ret) end function usage_data() local db = usage_database_path() local publish_cmd = "wrtbwmon publish " .. db .. " /tmp/usage.htm /etc/config/wrtbwmon.user" local cmd = "wrtbwmon update " .. db .. " && " .. publish_cmd .. " && cat /tmp/usage.htm" luci.http.prepare_content("text/html") luci.http.write(luci.sys.exec(cmd)) end function usage_reset() local db = usage_database_path() local ret = luci.sys.call("wrtbwmon update " .. db .. " && rm " .. db) luci.http.status(204) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c74371660.lua
5
2113
--水精鱗-ガイオアビス function c74371660.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER),7,2) c:EnableReviveLimit() --atklimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(aux.TargetBoolFunction(Card.IsLevelAbove,5)) e1:SetCondition(c74371660.dscon) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(74371660,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,0x1c0) e2:SetCost(c74371660.cost) e2:SetTarget(c74371660.target) e2:SetOperation(c74371660.operation) c:RegisterEffect(e2) end function c74371660.dscon(e) return e:GetHandler():GetOverlayCount()~=0 end function c74371660.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c74371660.filter(c,atk) return aux.disfilter1(c) and c:GetAttack()<atk end function c74371660.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c74371660.filter,tp,0,LOCATION_MZONE,1,nil,e:GetHandler():GetAttack()) end end function c74371660.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local g=Duel.GetMatchingGroup(c74371660.filter,tp,0,LOCATION_MZONE,nil,c:GetAttack()) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) Duel.NegateRelatedChain(tc,RESET_TURN_SET) tc=g:GetNext() end end
gpl-2.0
sevenbot/teamseven
plugins/webshot.lua
919
1473
local helpers = require "OAuth.helpers" local base = 'https://screenshotmachine.com/' local url = base .. 'processor.php' local function get_webshot_url(param) local response_body = {} local request_constructor = { url = url, method = "GET", sink = ltn12.sink.table(response_body), headers = { referer = base, dnt = "1", origin = base, ["User-Agent"] = "Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2272.101 Safari/537.36" }, redirect = false } local arguments = { urlparam = param, size = "FULL" } request_constructor.url = url .. "?" .. helpers.url_encode_arguments(arguments) local ok, response_code, response_headers, response_status_line = https.request(request_constructor) if not ok or response_code ~= 200 then return nil end local response = table.concat(response_body) return string.match(response, "href='(.-)'") end local function run(msg, matches) local find = get_webshot_url(matches[1]) if find then local imgurl = base .. find local receiver = get_receiver(msg) send_photo_from_url(receiver, imgurl) end end return { description = "Send an screenshot of a website.", usage = { "!webshot [url]: Take an screenshot of the web and send it back to you." }, patterns = { "^!webshot (https?://[%w-_%.%?%.:/%+=&]+)$", }, run = run }
gpl-2.0
fgenesis/Aquaria_experimental
game_scripts/scripts/entities/cc_kid.lua
6
2039
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- throw rocks v.n = 0 function init(me) setupEntity(me) entity_initSkeletal(me, "CC_Kid") entity_setState(me, STATE_IDLE) entity_scale(me, 0.6, 0.6) entity_setBeautyFlip(me, false) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) --entity_fh(me) end function update(me, dt) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "throwing", -1) --entity_update(me, math.random(100)/100.0) elseif entity_isState(me, STATE_TRANSFORM) then entity_setStateTime(me, entity_animate(me, "transform")) end end function exitState(me) if entity_isState(me, STATE_TRANSFORM) then local e = createEntity("Scavenger", "", entity_x(me), entity_y(me)) entity_setState(e, STATE_GROW, -1, 1) entity_alpha(e, 0) entity_alpha(e, 1, 0.5) entity_delete(me, 0.5) end end function damage(me, attacker, bone, damageType, dmg) return false end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function sporesDropped(me, x, y) end function activate(me) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c67964209.lua
7
1524
--神竜アクアバザル function c67964209.initial_effect(c) --todeck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(67964209,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(c67964209.tdcost) e1:SetTarget(c67964209.tdtg) e1:SetOperation(c67964209.tdop) c:RegisterEffect(e1) end function c67964209.cfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) end function c67964209.tdcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,c67964209.cfilter,1,e:GetHandler()) end local g=Duel.SelectReleaseGroup(tp,c67964209.cfilter,1,1,e:GetHandler()) Duel.Release(g,REASON_COST) end function c67964209.filter(c) local tpe=c:GetType() return bit.band(tpe,TYPE_SPELL)~=0 and bit.band(tpe,TYPE_CONTINUOUS+TYPE_FIELD)~=0 and c:IsAbleToDeck() end function c67964209.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c67964209.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c67964209.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c67964209.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function c67964209.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,0,REASON_EFFECT) end end
gpl-2.0
Turttle/darkstar
scripts/zones/Bhaflau_Thickets/npcs/Kamih_Mapokhalam.lua
19
1726
----------------------------------- -- Area: Bhaflau Thickets -- NPC: Kamih Mapokhalam -- 20 -30 597 z 52 ----------------------------------- package.loaded["scripts/zones/Bhaflau_Thickets/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Bhaflau_Thickets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) count = trade:getItemCount(); if (count == 1 and trade:hasItemQty(2185,1)) then -- Silver player:tradeComplete(); player:startEvent(0x0079); elseif (count == 3 and trade:hasItemQty(2186,3)) then -- Mythril if (player:hasKeyItem(MAP_OF_ALZADAAL_RUINS)) then player:startEvent(0x0093); else player:startEvent(0x0092); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getZPos() < 597) then player:startEvent(0x0078); else player:startEvent(0x007A); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0079) then player:setPos(325.137,-3.999,-619.968,0,72); -- To Alzadaal Undersea Ruins G-8 {R} elseif (csid == 0x0092) then player:tradeComplete(); player:addKeyItem(MAP_OF_ALZADAAL_RUINS); player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_ALZADAAL_RUINS); end end;
gpl-3.0
dickeyf/darkstar
scripts/zones/Sacrificial_Chamber/npcs/_4j4.lua
13
1420
----------------------------------- -- Area: Sacrificial Chamber -- NPC: Mahogany Door -- @pos 300 30 -324 163 ------------------------------------- package.loaded["scripts/zones/Sacrificial_Chamber/TextIDs"] = nil; ------------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/missions"); require("scripts/zones/Sacrificial_Chamber/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (EventTriggerBCNM(player,npc)) then return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c66540884.lua
7
1243
--トリック・デーモン function c66540884.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(66540884,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,66540884) e1:SetCondition(c66540884.thcon) e1:SetTarget(c66540884.thtg) e1:SetOperation(c66540884.thop) c:RegisterEffect(e1) end function c66540884.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) or c:IsReason(REASON_BATTLE) end function c66540884.thfilter(c) return c:IsSetCard(0x45) and c:GetCode()~=66540884 and c:IsAbleToHand() end function c66540884.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c66540884.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c66540884.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c66540884.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c98252586.lua
4
1660
--フォロー・ウィンド function c98252586.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c98252586.target) e1:SetOperation(c98252586.operation) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(300) c:RegisterEffect(e2) --def up local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetValue(300) c:RegisterEffect(e3) --equip limit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_EQUIP_LIMIT) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetValue(c98252586.eqlimit) c:RegisterEffect(e4) end function c98252586.eqlimit(e,c) return c:IsRace(RACE_WINDBEAST) end function c98252586.filter(c) return c:IsFaceup() and c:IsRace(RACE_WINDBEAST) end function c98252586.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c98252586.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c98252586.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c98252586.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c98252586.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c99189322.lua
5
2281
--アルカナコール function c99189322.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c99189322.target) e1:SetOperation(c99189322.activate) c:RegisterEffect(e1) end function c99189322.filter(c) return c:GetFlagEffect(36690018)~=0 end function c99189322.rfilter(c) return c:IsSetCard(0x5) and c:IsAbleToRemove() end function c99189322.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(c99189322.filter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingTarget(c99189322.rfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c99189322.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,c99189322.rfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) e:SetLabelObject(g:GetFirst()) end function c99189322.activate(e,tp,eg,ep,ev,re,r,rp) local regc=e:GetLabelObject() local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tc=g:GetFirst() if tc==regc then tc=g:GetNext() end if tc:IsRelateToEffect(e) and tc:IsFaceup() and c99189322.filter(tc) and regc:IsRelateToEffect(e) then Duel.Remove(regc,POS_FACEUP,REASON_EFFECT) local regfun=regc.arcanareg if not regfun then return end local val=tc:GetFlagEffectLabel(36690018) tc:ResetEffect(RESET_DISABLE,RESET_EVENT) regfun(tc,val) tc:RegisterFlagEffect(99189322,RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END,0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetLabelObject(tc) e1:SetOperation(c99189322.rec_effect) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end end function c99189322.rec_effect(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffect(99189322)==0 or tc:GetFlagEffect(36690018)==0 then return end local regfun=tc.arcanareg if not regfun then return end local val=tc:GetFlagEffectLabel(36690018) tc:ResetEffect(RESET_DISABLE,RESET_EVENT) regfun(tc,val) end
gpl-2.0
dickeyf/darkstar
scripts/globals/weaponskills/shadowstitch.lua
1
1562
----------------------------------- -- Shadowstitch -- Dagger weapon skill -- Skill level: 70 -- Binds target. Chance of binding varies with TP. -- Does stack with Sneak Attack. -- Aligned with the Aqua Gorget. -- Aligned with the Aqua Belt. -- Element: None -- Modifiers: CHR:100% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.3; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.chr_wsc = 1.0; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary); if (damage > 0) then local tp = player:getTP(); local duration = (tp/100 * 5) + 5; if (target:hasStatusEffect(EFFECT_BIND) == false) then target:addStatusEffect(EFFECT_BIND, 1, 0, duration); end end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
sevenbot/teamseven
plugins/rae.lua
616
1312
do function getDulcinea( text ) -- Powered by https://github.com/javierhonduco/dulcinea local api = "http://dulcinea.herokuapp.com/api/?query=" local query_url = api..text local b, code = http.request(query_url) if code ~= 200 then return "Error: HTTP Connection" end dulcinea = json:decode(b) if dulcinea.status == "error" then return "Error: " .. dulcinea.message end while dulcinea.type == "multiple" do text = dulcinea.response[1].id b = http.request(api..text) dulcinea = json:decode(b) end local text = "" local responses = #dulcinea.response if responses == 0 then return "Error: 404 word not found" end if (responses > 5) then responses = 5 end for i = 1, responses, 1 do text = text .. dulcinea.response[i].word .. "\n" local meanings = #dulcinea.response[i].meanings if (meanings > 5) then meanings = 5 end for j = 1, meanings, 1 do local meaning = dulcinea.response[i].meanings[j].meaning text = text .. meaning .. "\n\n" end end return text end function run(msg, matches) return getDulcinea(matches[1]) end return { description = "Spanish dictionary", usage = "!rae [word]: Search that word in Spanish dictionary.", patterns = {"^!rae (.*)$"}, run = run } end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c61156777.lua
2
2359
--BOXサー function c61156777.initial_effect(c) c:EnableCounterPermit(0x34) --Add counter local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(61156777,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(aux.bdogcon) e1:SetOperation(c61156777.ctop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(61156777,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCost(c61156777.spcost) e2:SetTarget(c61156777.sptg) e2:SetOperation(c61156777.spop) c:RegisterEffect(e2) --destroy replace local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetTarget(c61156777.reptg) e3:SetOperation(c61156777.repop) c:RegisterEffect(e3) end function c61156777.ctop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then c:AddCounter(0x34,1) end end function c61156777.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() and e:GetHandler():GetCounter(0x34)>1 end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c61156777.filter(c,e,tp) return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c61156777.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(c61156777.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c61156777.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c61156777.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function c61156777.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x34,1,REASON_EFFECT) end return Duel.SelectYesNo(tp,aux.Stringid(61156777,2)) end function c61156777.repop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RemoveCounter(tp,0x34,1,REASON_EFFECT) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c100000530.lua
2
3618
--集いし願い function c100000530.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c100000530.target) e1:SetOperation(c100000530.operation) c:RegisterEffect(e1) end function c100000530.vfilter(c) return c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_DRAGON) end function c100000530.sfilter(c,e,tp) return c:GetCode()==44508094 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c100000530.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100000530.filter1(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c100000530.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) and Duel.GetMatchingGroup(c100000530.vfilter,tp,LOCATION_GRAVE,0,nil):GetCount()>4 end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c100000530.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=Duel.GetFirstMatchingCard(c100000530.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp) if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(tg,0,tp,tp,false,false,POS_FACEUP) then c:SetCardTarget(tg) Duel.Equip(tp,c,tg) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(c100000530.val) e1:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e1) --Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(c100000530.eqlimit) e2:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e2) --chain attack local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(100000530,0)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(c100000530.atcon) e3:SetCost(c100000530.cost) e3:SetOperation(c100000530.atop) e3:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetRange(LOCATION_MZONE) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetOperation(c100000530.desop) e4:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e4:SetCountLimit(1) tg:RegisterEffect(e4) Duel.SpecialSummonComplete() end end function c100000530.val(e,c) local g=Duel.GetMatchingGroup(c100000530.vfilter,c:GetControler(),LOCATION_GRAVE,0,c) return g:GetSum(Card.GetBaseAttack) end function c100000530.eqlimit(e,c) return c:GetCode()==44508094 end function c100000530.sendfilter(c) return c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_DRAGON) and c:IsAbleToExtra() end function c100000530.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c100000530.sendfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,c100000530.sendfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SendtoDeck(g,nil,1,REASON_COST) end function c100000530.atcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() if not eg:IsContains(ec) then return false end local bc=ec:GetBattleTarget() return bc:IsReason(REASON_BATTLE) end function c100000530.atop(e,tp,eg,ep,ev,re,r,rp) Duel.ChainAttack() end function c100000530.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c51435705.lua
4
1581
--先史遺産クリスタル・スカル function c51435705.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(51435705,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,51435705) e1:SetCondition(c51435705.shcon) e1:SetCost(c51435705.shcost) e1:SetTarget(c51435705.shtg) e1:SetOperation(c51435705.shop) c:RegisterEffect(e1) end function c51435705.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x70) end function c51435705.shcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c51435705.cfilter,tp,LOCATION_MZONE,0,1,nil) end function c51435705.shcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsDiscardable() and e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_DISCARD+REASON_COST) end function c51435705.filter(c) return c:IsSetCard(0x70) and c:GetCode()~=51435705 and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c51435705.shtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c51435705.filter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_DECK) end function c51435705.shop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c51435705.filter),tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
mimetic/DIG-corona-library
examples/dialog/scripts/dialog/settings_gui.lua
2
16691
-- settings_gui.lua -- -- Version 0.1 -- -- Copyright (C) 2013 David I. Gross. All Rights Reserved. -- -- This software is is protected by the author's copyright, and may not be used, copied, -- modified, merged, published, distributed, sublicensed, and/or sold, without -- written permission of the author. -- -- The above copyright notice and this permission notice shall be included in all copies -- or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. -- --[[ Allow user to manage settings using dialog screens. --]] local funx = require( "scripts.funx" ) --module table local M = {} local pathToModule = "scripts/dialog/" -- Local settings for an app, e.g. current user, etc. M.values = {} -- This creates a dialog generator function local dialog = require ("scripts.dialog.dialog") -- Be CAREFUL not to use names of existing lua files, e.g. settings.lua unless you mean it!!! local settingsDialogName = "settingsDialog" local signInDialogName = "signinDialog" local newAccountDialogName = "createAccountDialog" -- Should we use Modal dialogs or let them stick around? -- Probably not if we want dialogs to be able to jump around. If we allow modal, -- then dialogs can lose their scenes, not a good thing. local isModal = false -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --[[ Wordpress connection Verify the user with WordPress --]] local mb_api = require ("mb_api") -------------------------------------------- local screenW, screenH = display.contentWidth, display.contentHeight local viewableScreenW, viewableScreenH = display.viewableContentWidth, display.viewableContentHeight local screenOffsetW, screenOffsetH = display.contentWidth - display.viewableContentWidth, display.contentHeight - display.viewableContentHeight local midscreenX = screenW*(0.5) local midscreenY = screenH*(0.5) local error_messages = { email_invalid = "Invalid email", email_exists = "Email already in use", username_invalid = "Username not acceptable", api_key_invalid = "My Mistake: Invalid API key!", user_creation_failed = "Account creation failed, I don't know why.", username_exists = "Username already in use.", } --- Get user information from WordPress -- @param url The URL of the website to contact -- @param username The username -- @param password -- @param onSuccess Function to run on success -- @param onFailure Function to run on failure -- @return local function getUserInfo(url, username, password, onSuccess, onFailure) function onError(result) print ("getUserInfo: ERROR:") funx.dump(result) end function onSuccess(result) print ("getUserInfo: onSuccess:") funx.dump(result) end -------------------------------------------- local url = "http://localhost/photobook/wordpress/" mb_api.getUserInfo(url, username, password, onSuccess, onError) return true end --- Update the settings window with the values -- This is useful after signing in and update the values. -- @return local function updateSettingsDialog() if (dialog.window[settingsDialogName].exists) then local dialogName = "settings" local id = "username" local newText = "You are signed in as <span font='Avenir-Black'>{username}</span> (<span font='Avenir-Black'>{displayname}</span>)" local f = { text = newText } dialog:replaceTextBlock(settingsDialogName, id, f, M.values.user) -- Update the sign in/out button local f = { label = "Sign Out", functionName = "signOutUser", } local id = "signOut" dialog:replaceButton(settingsDialogName, id, f, M.values.user) end end --- Set the conditions table based on the current M.values table -- @return conditions local function setConditions(windowName) local conditions = {} conditions = { signout = M.values.user.authorized or false, -- make sure it is boolean (could be nil!) signin = not M.values.user.authorized, } if (windowName) then dialog.window[windowName].conditions = conditions end --funx.tellUser("setConditions:Authorized:".. tostring(M.values.user.authorized)) return conditions end --- Set the conditions table based on the current M.values table -- @return conditions local function updateConditions(windowName) local conditions = {} conditions = { signout = M.values.user.authorized or false, -- make sure it is boolean (could be nil!) signin = not M.values.user.authorized, } if (windowName) then dialog.window[windowName].conditions = conditions end --funx.tellUser("setConditions:Authorized:".. tostring(M.values.user.authorized)) return conditions end --- Update a dialog.window table to use the current 'values' local function updateDialogParams(windowName) dialog.window[windowName].params.substitutions = M.values.user end ------------------------------------------------------------------------ --- Show a dialog -- @param windowname -- @param values (optional) updated key/value set used for substitutions in fields + texts -- @param conditions (optional) updated conditions table -- @return local function showDialog(windowName) local conditions = updateConditions(windowName) dialog:showWindow(windowName, M.values.user, conditions) end ------------------------------------------------------------------------ --- SIGN IN dialog -- @return local function showSettingsDialog() showDialog(settingsDialogName) end --- If the user exists, update new info about the user taken from the WP website. -- @param results -- @return local function signin_user(results) local username = results.username local password = results.password local url = "http://localhost/photobook/wordpress/" function onError(mb_api_result) funx.tellUser(mb_api_result.error) print ("signin_user: ERROR") funx.dump(mb_api_result) -- Set the conditionals for this dialog dialog.window[signInDialogName].conditions.authorized = false showSettingsDialog() return false end -- I think that Success ONLY means the network transaction worked! function onSuccess(mb_api_result) if (mb_api_result.status == "ok") then funx.tellUser("Sign In for '"..results.username .. "' confirmed.") M.values.user = funx.tableMerge(M.values.user, mb_api_result.user) M.values.user.authorized = true showSettingsDialog() --updateSettingsDialog() return true else funx.tellUser("Sign In for '"..results.username .. "' failed!") return false end end -------------------------------------------- mb_api.getUserInfo(url, username, password, onSuccess, onError) return true end -- --- If the user exists, update new info about the user taken from the WP website. -- @param results -- @return local function verify_user(results) function onError(mb_api_result) funx.tellUser(mb_api_result.error) print ("verify_user: ERROR") funx.dump(mb_api_result) return false end -- I think that Success ONLY means the network transaction worked! function onSuccess(mb_api_result) funx.tellUser("Sign In for '"..results.username .. "' confirmed.") -- Update values --local newvalues = { firstname = result.user.firstname, lastname = result.user.lastname, displayname = result.user.displayname } --dialog:addValuesToDocuments(signInDialogName, newvalues, showSavedFeedback) return true end -------------------------------------------- local username = results.username local password = results.password local url = "http://localhost/photobook/wordpress/" mb_api.getUserInfo(url, username, password, onSuccess, onError) return true end -------------------------------------------------------------------------------- -- Shortcut functions --- Shortcut to show sign-in dialog local function showSignInUserDialog() showDialog(signInDialogName) end --- Shortcut to show the create-new-account dialog local function openCreateNewAccountDialog() showDialog(newAccountDialogName) end --- Show the create new account dialog local function confirmAccount(results) return verify_user(results) end -------------------------------------------------------------------------------- -- If the user exists, update new info about the user taken from the WP website. -- The username, etc., might come back altered, e.g. user --> user_001 -- So we must update the values. -- Return true -> finished with dialog, do closing function -- Return false -> failure, keep dialog open so use can try again local function createNewAccount(results) function onError(mb_api_result) funx.tellUser(mb_api_result.error) print ("createNewAccount:", error_messages[mb_api_result.error]) return false end -- Success ONLY means the network transaction worked! function onSuccess(mb_api_result) if (mb_api_result.status == "error") then funx.tellUser(error_messages[mb_api_result.error]) print ("createNewAccount:", error_messages[mb_api_result.error]) return false else funx.tellUser("Account created.") print ("createNewAccount:", "Account created") -- Get updated values local newvalues = { username = mb_api_result.username, password = mb_api_result.password, email = mb_api_result.email, firstname = mb_api_result.firstname, lastname = mb_api_result.lastname, displayname = mb_api_result.displayname, } -- ***** THIS VALUE???? local showSavedFeedback = false dialog:addValuesToDocuments(newAccountDialogName, newvalues, showSavedFeedback) -- Update the settings dialog, too! dialog:addValuesToDocuments(signInDialogName, newvalues, showSavedFeedback) -- Add values to the main 'values' table M.values.user = funx.tableMerge(M.values.user, newvalues) showSignInUserDialog() return true end end -------------------------------------------- -- In this case, username/pass have to be an admin user -- who can create new accounts!!!! local username = "admin" local password = "nookie" local url = "http://localhost/photobook/wordpress/" mb_api.register_user(url, username, password, results, onSuccess, onError) return false end local function cancelled(results) funx.tellUser ("Cancelled") end ------------------------------------------------------------------------ -- SIGN IN dialog -- Create a dialog window to sign in -- @param dialogName Name of the dialog window -- @return local function createSignInDialog(dialogName) local options = { effect = "fade", time = 250, isModal = isModal, } -- Options for the dialog builder local params = { name = dialogName, substitutions = M.values.user, restoreValues = false, -- restore previous results from disk writeValues = false, -- save the results to disk onSubmitButton = nil, -- set this function or have another scene check dialogResults --onCancelButton = showSettingsDialog, -- set this function or have another scene check dialogResults cancelToSceneName = settingsDialogName, showSavedFeedback = false, -- show "saved" if save succeeds options = options, isModal = isModal, functions = { createNewAccountDialog = openCreateNewAccountDialog, confirmAccount = confirmAccount, signin = { action = signin_user, success = nil, failure = nil, }, }, cancelToSceneName = settingsDialogName, } -- Creates a new dialog scene dialog.new(params) end ------------------------------------------------------------------------ --- Create New account dialog -- @param dialogName Name of the dialog window -- @return local function createNewAccountDialog(dialogName) -- Success just means the network didn't fail! local function onSuccess(results) print ("createNewAccountDialog:onSuccess: ") funx.dump(results) showSignInUserDialog() end local function onFailure(results) funx.tellUser("Error: Probably a network connection error.") end local options = { effect = "fade", time = 250, isModal = isModal, } -- Options for the dialog builder local params = { name = dialogName, substitutions = M.values.user, restoreValues = true, -- restore previous results from disk writeValues = true, -- save the results to disk onSubmitButton = nil, -- set this function or have another scene check dialogResults --onCancelButton = showSettingsDialog, -- set this function or have another scene check dialogResults cancelToSceneName = settingsDialogName, showSavedFeedback = false, -- show "saved" if save succeeds options = options, isModal = isModal, functions = { createAccount = { action = createNewAccount, success = nil, failure = nil, }, }, } ------------------------------------------------------------------------ -- Creates a new dialog scene dialog.new(params) end --- Sign Out in settings dialog -- @return local function signOutUserInSettings() local currentUserName = "" local currentUserFullName = "" -- Update the username text block local dialogName = "settings" M.values.user.authorized = false M.values.user.username = "" M.values.user.password= "" M.values.user.displayname = "" local conditions = { signout = M.values.user.authorized or false, -- make sure it is boolean (could be nil!) signin = not M.values.user.authorized, } dialog:updateDialogByConditions(settingsDialogName, conditions) end ------------------------------------------------------------------------ --- SETTINGS dialog -- @param callback the function to call when user closes/cancels. -- @return local function createSettingsDialog(callback) -- Results are of the last closed dialog, not all results -- Merge these results into the final values that we return to the callback function. local function onCompletion(results) M.values = funx.tableMerge(M.values, results) --dialog:removeWindow(settingsDialogName) if (type(callback) == "function") then callback( M.values ) end end -- Options for the composer local options = { effect = "fade", time = 250, isModal = isModal, } -- Set the INITIAL conditions which control what is displayed. -- Params should update these conditions if the window is recreated local conditions = { signout = M.values.user.authorized or false, -- make sure it is boolean (could be nil!) signin = not M.values.user.authorized, } -- Options for the dialog builder local params = { name = settingsDialogName, substitutions = M.values.user, restoreValues = false, -- restore previous results from disk writeValues = false, -- save the results to disk onSubmitButton = onCompletion, -- set this function or have another scene check dialogResults onCancelButton = onCompletion, -- set this function or have another scene check dialogResults cancelToSceneName = storyboard.getCurrentSceneName(), -- cancel to the scene that called this dialog showSavedFeedback = false, -- show "saved" if save succeeds options = options, isModal = isModal, functions = { createNewAccountDialog = openCreateNewAccountDialog, signOutUser = { action = signOutUserInSettings, success = createSettingsDialog, failure = nil, }, signInUser = { action = showSignInUserDialog, success = nil, failure = nil, }, }, --conditions = conditions, } ------------------------------------------------------------------------ -- Creates a new dialog scene dialog.new(params) end local function init(values, onCompletion) M.values = values createSignInDialog(signInDialogName) createNewAccountDialog(newAccountDialogName) createSettingsDialog(onCompletion) end -- functions M.init = init M.showSettingsDialog = showSettingsDialog M.showDialog = showDialog return M
mit
Turttle/darkstar
scripts/globals/abilities/addendum_black.lua
28
1632
----------------------------------- -- Ability: Addendum: Black -- Allows access to additional Black Magic spells while using Dark Arts. -- Obtained: Scholar Level 30 -- Recast Time: Stratagem Charge -- Duration: 2 hours -- -- Level |Charges |Recharge Time per Charge -- ----- -------- --------------- -- 10 |1 |4:00 minutes -- 30 |2 |2:00 minutes -- 50 |3 |1:20 minutes -- 70 |4 |1:00 minute -- 90 |5 |48 seconds ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if player:hasStatusEffect(EFFECT_ADDENDUM_BLACK) then return MSGBASIC_EFFECT_ALREADY_ACTIVE, 0; end return 0,0; end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) player:delStatusEffectSilent(EFFECT_LIGHT_ARTS); player:delStatusEffectSilent(EFFECT_ADDENDUM_WHITE); player:delStatusEffectSilent(EFFECT_DARK_ARTS); local skillbonus = player:getMod(MOD_DARK_ARTS_SKILL); local effectbonus = player:getMod(MOD_DARK_ARTS_EFFECT); local helixbonus = 0; if (player:getMainJob() == JOB_SCH and player:getMainLvl() >= 20) then helixbonus = math.floor(player:getMainLvl() / 4); end player:addStatusEffectEx(EFFECT_ADDENDUM_BLACK,EFFECT_ADDENDUM_BLACK,effectbonus,0,7200,0,helixbonus,true); return EFFECT_ADDENDUM_BLACK; end;
gpl-3.0
mrvigeo/salib
plugins/stats.lua
866
4001
do -- Returns a table with `name` and `msgs` local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end local file = io.open("./groups/lists/"..chat_id.."stats.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..chat_id,"./groups/lists/"..chat_id.."stats.txt", ok_cb, false) return --text end local function chat_stats2(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end -- Save stats, ban user local function bot_stats() local redis_scan = [[ local cursor = '0' local count = 0 repeat local r = redis.call("SCAN", cursor, "MATCH", KEYS[1]) cursor = r[1] count = count + #r[2] until cursor == '0' return count]] -- Users local hash = 'msgs:*:'..our_id local r = redis:eval(redis_scan, 1, hash) local text = 'Users: '..r hash = 'chat:*:users' r = redis:eval(redis_scan, 1, hash) text = text..'\nGroups: '..r return text end local function run(msg, matches) if matches[1]:lower() == 'teleseed' then -- Put everything you like :) local about = _config.about_text local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /teleseed ") return about end if matches[1]:lower() == "statslist" then if not is_momod(msg) then return "For mods only !" end local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats2(chat_id) end if matches[1]:lower() == "stats" then if not matches[2] then if not is_momod(msg) then return "For mods only !" end if msg.to.type == 'chat' then local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats(chat_id) else return end end if matches[2] == "teleseed" then -- Put everything you like :) if not is_admin(msg) then return "For admins only !" else return bot_stats() end end if matches[2] == "group" then if not is_admin(msg) then return "For admins only !" else return chat_stats(matches[3]) end end end end return { patterns = { "^[!/]([Ss]tats)$", "^[!/]([Ss]tatslist)$", "^[!/]([Ss]tats) (group) (%d+)", "^[!/]([Ss]tats) (teleseed)",-- Put everything you like :) "^[!/]([Tt]eleseed)"-- Put everything you like :) }, run = run } end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c30811116.lua
2
3199
--幻獣機レイステイルス function c30811116.initial_effect(c) --level local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(c30811116.lvval) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetCondition(c30811116.indcon) e2:SetValue(1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e3) --token local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(30811116,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_BATTLE_DAMAGE) e4:SetCondition(c30811116.spcon) e4:SetTarget(c30811116.sptg) e4:SetOperation(c30811116.spop) c:RegisterEffect(e4) --destroy local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(30811116,1)) e5:SetCategory(CATEGORY_DESTROY) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_MZONE) e5:SetProperty(EFFECT_FLAG_CARD_TARGET) e5:SetCountLimit(1) e5:SetCost(c30811116.descost) e5:SetTarget(c30811116.destg) e5:SetOperation(c30811116.desop) c:RegisterEffect(e5) end function c30811116.lvval(e,c) local tp=c:GetControler() local lv=0 for i=0,4 do local tc=Duel.GetFieldCard(tp,LOCATION_MZONE,i) if tc and tc:IsCode(31533705) then lv=lv+tc:GetLevel() end end return lv end function c30811116.indcon(e) return Duel.IsExistingMatchingCard(Card.IsType,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil,TYPE_TOKEN) end function c30811116.spcon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function c30811116.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0) end function c30811116.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.IsPlayerCanSpecialSummonMonster(tp,31533705,0x101b,0x4011,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) then local token=Duel.CreateToken(tp,30811117) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP) end end function c30811116.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsType,1,nil,TYPE_TOKEN) end local g=Duel.SelectReleaseGroup(tp,Card.IsType,1,1,nil,TYPE_TOKEN) Duel.Release(g,REASON_COST) end function c30811116.filter(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) end function c30811116.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and c30811116.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c30811116.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c30811116.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c30811116.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
dickeyf/darkstar
scripts/globals/weaponskills/avalanche_axe.lua
11
1349
----------------------------------- -- Avalanche Axe -- Axe weapon skill -- Skill level: 100 -- Delivers a single-hit attack. Damage varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Soil Gorget & Thunder Gorget. -- Aligned with the Soil Belt & Thunder Belt. -- Element: None -- Modifiers: STR:30% -- 100%TP 200%TP 300%TP -- 1.50 2.00 2.50 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 1; params.ftp100 = 1.5; params.ftp200 = 2; params.ftp300 = 2.5; params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.6; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c100000537.lua
2
1543
--ワルキューレ・アルテスト function c100000537.initial_effect(c) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(100000537,0)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetTarget(c100000537.target) e2:SetOperation(c100000537.operation) c:RegisterEffect(e2) end function c100000537.sfilter(c) return c:IsType(TYPE_MONSTER) and c:IsAbleToRemove() end function c100000537.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and chkc:IsType(TYPE_MONSTER) end if chk==0 then return Duel.IsExistingTarget(c100000537.sfilter,1-tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,c100000537.sfilter,1-tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function c100000537.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsAbleToRemove() then if Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=1 then return end local ba=tc:GetBaseAttack() local reset_flag=RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(reset_flag) e2:SetCode(EFFECT_SET_ATTACK) e2:SetValue(ba) c:RegisterEffect(e2) end end
gpl-2.0
dickeyf/darkstar
scripts/zones/North_Gustaberg_[S]/npcs/Gebhardt.lua
13
1257
----------------------------------- -- Area: North Gustaberg (S) (I-6) -- NPC: Gebhardt -- Involved in Quests: The Fighting Fourth ----------------------------------- package.loaded["scripts/zones/North_Gustaberg_[S]/TextIDs"] = nil; package.loaded["scripts/globals/quests"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/North_Gustaberg_[S]/TextIDs"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(CRYSTAL_WAR,THE_FIGHTING_FOURTH) == QUEST_ACCEPTED and player:hasKeyItem(917)) == true then player:startEvent(0x0066) else player:startEvent(0x006E) end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0066) then player:delKeyItem(BATTLE_RATIONS); player:setVar("THE_FIGHTING_FOURTH",1); end end;
gpl-3.0
aukondk/interspace
ai.lua
1
3008
--[[Interspace AI routines Copyright (C) 2012 Stephen Ward (Aukondk) aukondk.com bluedrava.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>--]] ai = {} --base AI for flying ship, could be used for player autopilot function ai:newPilot(ship) self = {} self.ship = ship self.target = {} return self end function ai:newEnemy(ship) self = ai:newPilot(ship) self.update = function (dt) ai.attack(self, objects.ships.player) end return self end function ai:newNeutral(ship) self = ai:newPilot(ship) --Initial target is object start position. Later if target is in range of position then next sequence is triggered. self.target.x = self.ship.body:getX() self.target.y = self.ship.body:getY() self.update = function (dt) ai.roam(self) end return self end function ai.roam(current) -- When in range of target area, pic new one at random. if ((current.target.x >= current.ship.body:getX()-100) and (current.target.x < current.ship.body:getX()+100)) and ((current.target.y >= current.ship.body:getY()-100) and (current.target.y < current.ship.body:getY()+100)) then current.target.x = math.random(100, worldloop - 100) current.target.y = math.random(100, worldloop - 100) print(current.target.x, current.target.y) end ai.moveto(current.ship, current.target) end function ai.attack(current, target) current.target.x = target.body:getX() current.target.y = target.body:getY() local distance = vector(current.target.x,current.target.y) - vector(current.ship.body:getX(),current.ship.body:getY()) if (distance:len() < 100) then --current.shoot() end ai.moveto(current.ship, current.target) end function ai.moveto(ship, target) local vector1 = vector(ship.body:getX(),ship.body:getY()) local vector2 = vector(target.x,target.y) local distance = vector2 - vector1 local force = 1 local normforce = force*distance local velx, vely = ship.body:getLinearVelocity() local vel = math.sqrt(velx^2 + vely^2) if ((distance:len() > 10) and (vel < 500)) then ship.body:setLinearDamping(0) --handbrake off ship.body:applyForce(normforce.x,normforce.y) elseif ((distance:len() > 10) and (vel > 500)) then ship.body:setLinearDamping(1) --ship.body:applyForce(-normforce.x,-normforce.y) elseif ((distance:len() <= 100)) then ship.body:setLinearDamping(2) --handbrake on end end
gpl-3.0
Turttle/darkstar
scripts/zones/RuLude_Gardens/npcs/_6r8.lua
17
2384
----------------------------------- -- Area: Ru'Lud Gardens -- Door: Windurstian Ambassador -- Windurst Missions 3.3 "A New Journey" and 4.1 "Magicite" -- @pos 31 9 -22 243 ----------------------------------- package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil; package.loaded["scripts/globals/missions"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/RuLude_Gardens/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) pNation = player:getNation(); currentMission = player:getCurrentMission(pNation); MissionStatus = player:getVar("MissionStatus"); if (currentMission == A_NEW_JOURNEY and MissionStatus == 4) then player:startEvent(0x0028); elseif (player:getRank() == 4 and MissionStatus == 0 and player:getCurrentMission(WINDURST) == 255 and getMissionRankPoints(player,13) == 1) then if (player:hasKeyItem(ARCHDUCAL_AUDIENCE_PERMIT)) then player:startEvent(0x0083,1); else player:startEvent(0x0083); end elseif (player:getRank() >= 4) then player:messageSpecial(WINDURST_EMBASSY); -- restricted area else player:messageSpecial(WINDURST_EMBASSY + 1); -- you have no letter of introduction end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0028) then finishMissionTimeline(player,1,csid,option); elseif (csid == 0x0083 and option == 1) then player:setVar("MissionStatus",1); if (player:hasKeyItem(ARCHDUCAL_AUDIENCE_PERMIT) == false) then player:addKeyItem(ARCHDUCAL_AUDIENCE_PERMIT); player:messageSpecial(KEYITEM_OBTAINED,ARCHDUCAL_AUDIENCE_PERMIT); end elseif (csid == 0x0026 or csid == 0x0023) then finishMissionTimeline(player,1,csid,option); end end;
gpl-3.0
lionsoul2014/ip2region
v1.0/binding/lua/testSearcher.lua
2
2370
--[[ ip2region lua client test script @author chenxin<chenxin619315@gmail.com> ]]-- -- check the command line arguments if ( not arg[1] ) then print([[ Usage: lua testSearcher.lua [ip2region db file] [algorithm] +-Optional Algorithm: binary, b-tree, memory]]); os.exit(); end local Ip2region = require "Ip2region"; -- local cjson = require "cjson"; -- local socket = require "socket"; -- check and parse the dbFile and the method algorithm -- Create a new ip2region object by the new interface local ip2region = Ip2region.new(arg[1]); -- reset the dbFile by the follow two ways: -- ip2region.dbFile = arg[1]; -- ip2region:setDbFile(arg[1]); local algorithm = "btree"; if ( arg[2] ~= nil ) then local arg_2 = string.lower(arg[2]); if ( arg_2 ~= "binary" and arg_2 ~= "memory" ) then algorithm = "binary"; elseif ( arg_2 == "memory" ) then algorithm = "memory"; end end -- local data = searcher:memorySearch("120.79.17.142"); -- local data = searcher:binarySearch("120.79.17.142"); -- local data = searcher:btreeSearch("120.79.17.142"); print("initializing " .. algorithm ..[[ +----------------------------------+ | ip2region test script | | Author: chenxin619315@gmail.com | | Type 'quit' to exit program | +----------------------------------+]] ); while ( true ) do io.write("ip2region>> "); io.input(io.stdin); local line = io.read(); if ( line == nil ) then -- do nothing break; elseif ( line == "quit" ) then break; elseif ( ip2region.ip2long(line) == nil ) then print("Invalid ip address=", line); else local data; local s_time = os.clock(); if ( algorithm == "btree" ) then data = ip2region:btreeSearch(line); elseif ( algorithm == "binary" ) then data = ip2region:binarySearch(line); elseif ( algorithm == "memory" ) then data = ip2region:memorySearch(line); end local cost_time = (os.clock() - s_time) * 1000; -- to millseconds if ( data == nil ) then io.write("Failed for ip=", line, " is it a valid ip address ?"); else io.write(string.format("%u|%s in %5f millseconds\n", data.city_id, data.region, cost_time)); end end end -- close the object -- print(ip2region); ip2region:close();
apache-2.0
SalvationDevelopment/Salvation-Scripts-TCG
c40867519.lua
6
1840
--静寂虫 function c40867519.initial_effect(c) --to defense local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(40867519,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c40867519.postg) e1:SetOperation(c40867519.posop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) --disable local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_DISABLE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e3:SetTarget(c40867519.distarget) c:RegisterEffect(e3) --disable effect local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_CHAIN_SOLVING) e4:SetRange(LOCATION_MZONE) e4:SetOperation(c40867519.disop) c:RegisterEffect(e4) --disable trap monster local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_DISABLE_TRAPMONSTER) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e5:SetTarget(c40867519.distarget) c:RegisterEffect(e5) end function c40867519.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return e:GetHandler():IsAttackPos() end Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0) end function c40867519.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsAttackPos() and c:IsRelateToEffect(e) then Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end end function c40867519.distarget(e,c) return c~=e:GetHandler() and c:IsType(TYPE_CONTINUOUS) end function c40867519.disop(e,tp,eg,ep,ev,re,r,rp) local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) if tl==LOCATION_SZONE and re:IsActiveType(TYPE_CONTINUOUS) then Duel.NegateEffect(ev) end end
gpl-2.0
Turttle/darkstar
scripts/globals/items/bowl_of_vegetable_broth.lua
35
1399
----------------------------------------- -- ID: 4323 -- Item: bowl_of_vegetable_broth -- Food Effect: 4Hrs, All Races ----------------------------------------- -- Vitality -1 -- Agility 5 -- Ranged Accuracy 6 -- HP Recovered While Healing 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,4323); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_VIT, -1); target:addMod(MOD_AGI, 5); target:addMod(MOD_RACC, 6); target:addMod(MOD_HPHEAL, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_VIT, -1); target:delMod(MOD_AGI, 5); target:delMod(MOD_RACC, 6); target:delMod(MOD_HPHEAL, 3); end;
gpl-3.0
dickeyf/darkstar
scripts/zones/Chamber_of_Oracles/TextIDs.lua
15
1386
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item> come back again after sorting your inventory ITEM_OBTAINED = 6384; -- Obtained: <item> GIL_OBTAINED = 6385; -- Obtained <number> gil KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem> -- Other Texts YOU_CANNOT_ENTER_THE_BATTLEFIELD = 7206; -- You cannot enter the battlefield at present. Please wait a little longer. -- Mission Texts PLACED_INTO_THE_PEDESTAL = 7610; -- It appears that something should be placed into this pedestal. YOU_PLACE_THE = 7611; -- You place theinto the pedestal. IS_SET_IN_THE_PEDESTAL = 7612; -- Theis set in the pedestal. HAS_LOST_ITS_POWER = 7613; -- Thehas lost its power. -- Maat dialog YOU_DECIDED_TO_SHOW_UP = 7632; -- So, you decided to show up. LOOKS_LIKE_YOU_WERENT_READY = 7633; -- Looks like you weren't ready for me, were you? YOUVE_COME_A_LONG_WAY = 7634; -- Hm. That was a mighty fine display of skill there, Player Name. You've come a long way... TEACH_YOU_TO_RESPECT_ELDERS = 7635; -- I'll teach you to respect your elders! TAKE_THAT_YOU_WHIPPERSNAPPER = 7636; -- Take that, you whippersnapper! THAT_LL_HURT_IN_THE_MORNING = 7638; -- Ungh... That'll hurt in the morning... -- conquest Base CONQUEST_BASE = 7045; -- Tallying conquest results...
gpl-3.0
fgenesis/Aquaria_experimental
game_scripts/scripts/entities/bigblaster.lua
6
6334
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- B L A S T E R -- ================================================================================================ -- entity specific local STATE_FIRE = 1000 local STATE_PULLBACK = 1001 local STATE_WAITING = 1002 v.fireDelay = 0 v.motherChance = 10 v.soundDelay = 0 v.shotsFired = 0 v.n = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "", -- texture 100, -- health 1, -- manaballamount 1, -- exp 1, -- money 48, -- collideRadius (only used if hit entities is on) STATE_WAITING, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 2000 -- updateCull -1: disabled, default: 4000 ) entity_initSkeletal(me, "BigBlaster") entity_animate(me, "idle", -1) entity_setDeathParticleEffect(me, "Explode") entity_scale(me, 1.2, 1.2) v.soundDelay = math.random(3)+1 entity_setEatType(me, EAT_FILE, "Blaster") entity_setDeathScene(me, true) loadSound("BossDieSmall") loadSound("BossDieBig") loadSound("BigBlasterRoar") loadSound("BigBlasterLaugh") entity_setDamageTarget(me, DT_AVATAR_PET, false) end function postInit(me) v.n = getNaija() if isFlag(FLAG_PET_BLASTER, 1) then entity_delete(me) end end function update(me, dt) if entity_isState(me, STATE_WAITING) then if entity_isEntityInRange(me, getNaija(), 2000) then playSfx("BigBlasterLaugh") shakeCamera(2, 3) entity_setState(me, STATE_IDLE) end return end if true then if entity_hasTarget(me) then if entity_isTargetInRange(me, 200) then entity_moveTowardsTarget(me, dt, -200) end if entity_isTargetInRange(me, 64) then -- entity_hurtTarget(1); entity_moveTowardsTarget(me, dt, -1000) end end if v.fireDelay > 0 then v.fireDelay = v.fireDelay - dt if v.fireDelay < 0 then v.fireDelay = 0 end end if entity_getState(me)==STATE_IDLE then if not entity_hasTarget(me) then entity_findTarget(me, 1000) else if entity_isTargetInRange(me, 1600) then entity_moveTowardsTarget(me, dt, 400) -- move in if we're too far away if entity_isTargetInRange(me, 350) and v.fireDelay==0 then entity_setState(me, STATE_FIRE) end end end v.soundDelay = v.soundDelay - dt if v.soundDelay < 0 then -- Sound doesn't exist, so commenting out. --achurch --entity_playSfx(me, "BlasterIdle") v.soundDelay = math.random(3)+1 end end if entity_getState(me)==STATE_FIRE then entity_moveTowardsTarget(me, dt, -600) end if entity_getState(me)==STATE_PULLBACK then if not entity_hasTarget(me) then entity_setState(me, STATE_IDLE) else if entity_isTargetInRange(me, 800) then entity_moveTowardsTarget(me, dt, -5000) else entity_setState(me, STATE_IDLE) end end end end entity_doEntityAvoidance(me, dt, 256, 0.2) -- entity_doSpellAvoidance(dt, 200, 1.5); entity_doCollisionAvoidance(me, dt, 6, 0.5) entity_rotateToVel(me, 0.1) entity_updateCurrents(me, dt) entity_updateMovement(me, dt) entity_handleShotCollisions(me) entity_touchAvatarDamage(me, 32, 0, 1000) end function enterState(me) if entity_getState(me)==STATE_IDLE then v.fireDelay = 1 entity_setMaxSpeed(me, 600) elseif entity_getState(me)==STATE_FIRE then entity_setStateTime(me, 0.2) entity_setMaxSpeed(me, 800) local s = createShot("BigBlasterFire", me, entity_getTarget(me)) shot_setOut(s, 32) elseif entity_getState(me)==STATE_PULLBACK then if chance(50) then shakeCamera(2, 3) playSfx("BigBlasterRoar") end entity_setMaxSpeed(me, 900) elseif entity_isState(me, STATE_DEATHSCENE) then clearShots() entity_setStateTime(me, 99) debugLog("spawning egg") entity_setInvincible(v.n, true) entity_idle(v.n) cam_toEntity(me) entity_setInternalOffset(me, 0, 0) entity_setInternalOffset(me, 0, 10, 0.1, -1) playSfx("BossDieSmall") entity_idle(v.n) fade(1, 0.5, 1, 1, 1) watch(0.5) fade(0, 1, 1, 1, 1) watch(0.5) playSfx("BigBlasterLaugh") watch(0.7) entity_color(me, 1, 0, 0, 2) watch(1.0) playSfx("BigBlasterRoar") watch(0.5) playSfx("BossDieBig") fade(1, 0.2, 1, 1, 1) watch(0.2) watch(0.5) fade(0, 1, 1, 1, 1) local node = getNode("EGGLOC") debugLog(string.format("node(%d, %d", node_x(node), node_y(node))) local e = createEntity("CollectibleBlasterEgg", "", node_x(node), node_y(node)) cam_toEntity(e) watch(3) cam_toEntity(getNaija()) entity_setState(me, STATE_DEAD, -1, 1) end end function exitState(me) if entity_getState(me)==STATE_FIRE then v.shotsFired = v.shotsFired + 1 if v.shotsFired < 8 then entity_setState(me, STATE_FIRE) else entity_setState(me, STATE_PULLBACK, 1) end elseif entity_getState(me)==STATE_PULLBACK then v.shotsFired = 0 entity_setState(me, STATE_IDLE) end end function hitSurface(me) end function damage(me, attacker, bone, damageType, dmg) if damageType == DT_AVATAR_BITE then entity_changeHealth(me, -99) end return true end
gpl-2.0
dickeyf/darkstar
scripts/globals/items/dish_of_spaghetti_arrabbiata_+1.lua
18
1754
----------------------------------------- -- ID: 5212 -- Item: dish_of_spaghetti_arrabbiata_+1 -- Food Effect: 60Min, All Races ----------------------------------------- -- Health % 15 -- Health Cap 150 -- Strength 5 -- Vitality 2 -- Intelligence -7 -- Attack % 22 -- Attack Cap 120 -- Store TP 5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5212); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 15); target:addMod(MOD_FOOD_HP_CAP, 150); target:addMod(MOD_STR, 5); target:addMod(MOD_VIT, 2); target:addMod(MOD_INT, -7); target:addMod(MOD_FOOD_ATTP, 22); target:addMod(MOD_FOOD_ATT_CAP, 120); target:addMod(MOD_STORETP, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 15); target:delMod(MOD_FOOD_HP_CAP, 150); target:delMod(MOD_STR, 5); target:delMod(MOD_VIT, 2); target:delMod(MOD_INT, -7); target:delMod(MOD_FOOD_ATTP, 22); target:delMod(MOD_FOOD_ATT_CAP, 120); target:delMod(MOD_STORETP, 5); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c66451379.lua
5
2854
--グレイドル・アリゲーター function c66451379.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(c66451379.eqcon) e1:SetTarget(c66451379.eqtg) e1:SetOperation(c66451379.eqop) c:RegisterEffect(e1) end function c66451379.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and re:IsActiveType(TYPE_SPELL))) and c:IsReason(REASON_DESTROY) and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE) end function c66451379.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function c66451379.eqlimit(e,c) return c==e:GetLabelObject() end function c66451379.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then Duel.Equip(tp,c,tc,true) --Add Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(c66451379.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) --control local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_SET_CONTROL) e2:SetValue(tp) e2:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e2) --Destroy local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EVENT_LEAVE_FIELD_P) e3:SetOperation(c66451379.checkop) e3:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e4:SetCode(EVENT_LEAVE_FIELD) e4:SetOperation(c66451379.desop) e4:SetReset(RESET_EVENT+0x17e0000) e4:SetLabelObject(e3) c:RegisterEffect(e4) end end function c66451379.checkop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsDisabled() then e:SetLabel(1) else e:SetLabel(0) end end function c66451379.desop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabelObject():GetLabel()~=0 then return end local tc=e:GetHandler():GetEquipTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
dickeyf/darkstar
scripts/zones/Temenos/mobs/Cryptonberry_Charmer.lua
7
1128
----------------------------------- -- Area: Temenos N T -- NPC: Cryptonberry_Charmer ----------------------------------- package.loaded["scripts/zones/Temenos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Temenos/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer,ally) if (IsMobDead(16928816)==true and IsMobDead(16928817)==true ) then GetNPCByID(16928768+38):setPos(-412,-78,426); GetNPCByID(16928768+38):setStatus(STATUS_NORMAL); GetNPCByID(16928768+172):setPos(-415,-78,427); GetNPCByID(16928768+172):setStatus(STATUS_NORMAL); GetNPCByID(16928768+214):setPos(-412,-78,422); GetNPCByID(16928768+214):setStatus(STATUS_NORMAL); GetNPCByID(16928770+455):setStatus(STATUS_NORMAL); end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-TCG
c80352158.lua
2
1255
--マグネット・リバース function c80352158.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c80352158.target) e1:SetOperation(c80352158.activate) c:RegisterEffect(e1) end function c80352158.filter(c,e,tp) return c:IsRace(RACE_MACHINE+RACE_ROCK) and not c:IsSummonableCard() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c80352158.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and c80352158.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c80352158.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c80352158.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c80352158.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0