repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
Metastruct/pac3 | lua/pac3/extra/client/pac2_compat.lua | 2 | 17322 | local bones =
{
["pelvis"] = "valvebiped.bip01_pelvis",
["spine"] = "valvebiped.bip01_spine",
["spine 2"] = "valvebiped.bip01_spine1",
["spine 3"] = "valvebiped.bip01_spine2",
["spine 4"] = "valvebiped.bip01_spine4",
["neck"] = "valvebiped.bip01_neck1",
["head"] = "valvebiped.bip01_head1",
["right clavicle"] = "valvebiped.bip01_r_clavicle",
["right upper arm"] = "valvebiped.bip01_r_upperarm",
["right upperarm"] = "valvebiped.bip01_r_upperarm",
["right forearm"] = "valvebiped.bip01_r_forearm",
["right hand"] = "valvebiped.bip01_r_hand",
["left clavicle"] = "valvebiped.bip01_l_clavicle",
["left upper arm"] = "valvebiped.bip01_l_upperarm",
["left upperarm"] = "valvebiped.bip01_l_upperarm",
["left forearm"] = "valvebiped.bip01_l_forearm",
["left hand"] = "valvebiped.bip01_l_hand",
["right thigh"] = "valvebiped.bip01_r_thigh",
["right calf"] = "valvebiped.bip01_r_calf",
["right foot"] = "valvebiped.bip01_r_foot",
["right toe"] = "valvebiped.bip01_r_toe0",
["left thigh"] = "valvebiped.bip01_l_thigh",
["left calf"] = "valvebiped.bip01_l_calf",
["left foot"] = "valvebiped.bip01_l_foot",
["left toe"] = "valvebiped.bip01_l_toe0",
}
local function translate_bone(bone)
if bones[bone] then return bones[bone] end
if not bone.lower then debug.Trace() return "" end
bone = bone:lower()
for key, val in pairs(bones) do
if bone == val then
return key
end
end
return bone
end
function pacx.ConvertPAC2Config(data, name)
local _out = {}
local base = pac.CreatePart("group")
base:SetName(name or "pac2 outfit")
for key, data in pairs(data.parts) do
if data.sprite.Enabled then
local part = pac.CreatePart("sprite")
part:SetParent(base)
part.pac2_part = data
part:SetName(data.name .. " sprite")
part:SetBone(translate_bone(data.bone))
part:SetColor(Vector(data.sprite.color.r, data.sprite.color.g, data.sprite.color.b))
part:SetAlpha(data.sprite.color.a / 255)
part:SetPosition(data.offset*1)
part:SetAngles(data.angles*1)
--part:SetAngleVelocity(Angle(data.anglevelocity.p, -data.anglevelocity.r, data.anglevelocity.y)*0.5)
part:SetMaterial(data.sprite.material)
part:SetSizeX(data.sprite.x)
part:SetSizeY(data.sprite.y)
part:SetEyeAngles(data.eyeangles)
if data.weaponclass and data.weaponclass ~= "" then
local part_ = pac.CreatePart("event")
part_:SetName(part.Name .. " weapon class")
part_:SetParent(part)
part_:SetEvent("weapon_class")
part_:SetOperator("find simple")
part_:SetInvert(true)
part_:SetArguments(data.weaponclass .. "@@" .. (data.hideweaponclass and "1" or "0"))
end
end
if data.light.Enabled then
local part = pac.CreatePart("light")
part:SetParent(base)
part.pac2_part = data
part:SetName(data.name .. " light")
part:SetBone(translate_bone(data.bone))
part:SetColor(Vector(data.light.r, data.light.g, data.light.b))
part:SetPosition(data.offset*1)
part:SetAngles(data.angles*1)
--part:SetAngleVelocity(Angle(data.anglevelocity.p, -data.anglevelocity.r, data.anglevelocity.y)*0.5)
part:SetBrightness(data.light.Brightness)
part:SetSize(data.light.Size)
if data.weaponclass and data.weaponclass ~= "" then
local part_ = pac.CreatePart("event")
part_:SetName(part.Name .. " weapon class")
part_:SetParent(part)
part_:SetEvent("weapon_class")
part_:SetOperator("find simple")
part_:SetInvert(true)
part_:SetArguments(data.weaponclass .. "@@" .. (data.hideweaponclass and "1" or "0"))
end
end
if data.text.Enabled then
local part = pac.CreatePart("text")
part:SetParent(base)
part.pac2_part = data
part:SetName(data.name .. " text")
part:SetBone(translate_bone(data.bone))
part:SetColor(Vector(data.text.color.r, data.text.color.g, data.text.color.b))
part:SetAlpha(data.text.color.a / 255)
part:SetColor(Vector(data.text.outlinecolor.r, data.text.outlinecolor.g, data.text.outlinecolor.b))
part:SetAlpha(data.text.outlinecolor.a / 255)
part:SetPosition(data.offset*1)
part:SetAngles(data.angles*1)
--part:SetAngleVelocity(Angle(data.anglevelocity.p, -data.anglevelocity.r, data.anglevelocity.y)*0.5)
part:SetOutline(data.text.outline)
part:SetText(data.text.text)
part:SetFont(data.text.font)
part:SetSize(data.text.size)
part:SetEyeAngles(data.eyeangles)
if data.weaponclass and data.weaponclass ~= "" then
local part_ = pac.CreatePart("event")
part_:SetName(part.Name .. " weapon class")
part_:SetParent(part)
part_:SetEvent("weapon_class")
part_:SetOperator("find simple")
part_:SetInvert(true)
part_:SetArguments(data.weaponclass .. "@@" .. (data.hideweaponclass and "1" or "0"))
end
end
if data.trail.Enabled then
local part = pac.CreatePart("trail")
part:SetParent(base)
part.pac2_part = data
part:SetName(data.name .. " trail")
part:SetBone(translate_bone(data.bone))
part:SetPosition(data.offset*1)
part:SetAngles(data.angles*1)
--part:SetAngleVelocity(Angle(data.anglevelocity.p, -data.anglevelocity.r, data.anglevelocity.y)*0.5)
part:SetStartSize(data.trail.startsize)
part:SetStartColor(Vector(data.trail.color.r, data.trail.color.g, data.trail.color.b))
part:SetEndColor(Vector(data.trail.color.r, data.trail.color.g, data.trail.color.b))
part:SetStartAlpha(data.trail.color.a/255)
part:SetEndAlpha(data.trail.color.a/255)
part:SetSpacing(0)
part:SetMaterial(data.trail.material)
part:SetLength(data.trail.length)
if data.weaponclass and data.weaponclass ~= "" then
local part_ = pac.CreatePart("event")
part_:SetName(part.Name .. " weapon class")
part_:SetParent(part)
part_:SetEvent("weapon_class")
part_:SetOperator("find simple")
part_:SetInvert(true)
part_:SetArguments(data.weaponclass .. "@@" .. (data.hideweaponclass and "1" or "0"))
end
end
if true or data.color.a ~= 0 and data.size ~= 0 and data.scale ~= vector_origin or data.effect.Enabled then
local part = pac.CreatePart("model")
part:SetParent(base)
part.pac2_part = data
part:SetName(data.name .. " model")
part:SetBone(translate_bone(data.bone))
part:SetMaterial(data.material)
part:SetColor(Vector(data.color.r, data.color.g, data.color.b))
part:SetAlpha(data.color.a / 255)
part:SetModel(data.model)
part:SetSize(data.size)
part:SetScale(data.scale*1)
part:SetPosition(data.offset*1)
part:SetAngles(data.angles*1)
--part:SetAngleVelocity(Angle(data.anglevelocity.p, -data.anglevelocity.r, data.anglevelocity.y)*0.5)
part:SetInvert(data.mirrored)
part:SetFullbright(data.fullbright)
part:SetEyeAngles(data.eyeangles)
if data.effect.Enabled then
local part2 = pac.CreatePart("effect")
part2:SetName(data.name .. " effect")
part2:SetParent(part)
part2:SetBone(translate_bone(data.bone))
part2:SetLoop(data.effect.loop)
part2:SetRate(data.effect.rate)
part2:SetEffect(data.effect.effect)
if data.weaponclass and data.weaponclass ~= "" then
local part_ = pac.CreatePart("event")
part_:SetName(part2.Name .. " weapon class")
part_:SetParent(part2)
part_:SetEvent("weapon_class")
part_:SetOperator("find simple")
part_:SetInvert(true)
part_:SetArguments(data.weaponclass .. "@@" .. (data.hideweaponclass and "1" or "0"))
end
end
if data.clip.Enabled then
local part2 = part:CreatePart("clip")
part2:SetName(data.name .. " clip")
if data.clip.bone and data.clip.bone ~= "" then
part2:SetBone(data.clip.bone)
end
part2:SetParent(part)
part2:SetPosition(data.clip.angles:Forward() * data.clip.distance)
part2:SetAngles(data.clip.angles*-1)
end
if data.animation.Enabled then
local part2 = part:CreatePart("animation")
part2:SetParent(part)
part2:SetName(data.name .. " animation")
part2:SetSequenceName(data.animation.sequence or "")
part2:SetRate(data.animation.rate)
part2:SetMin(data.animation.min)
part2:SetMax(data.animation.max)
part2:SetOffset(data.animation.offset)
part2:SetPingPongLoop(data.animation.loopmode)
part:AddChild(part2)
end
if data.modelbones.Enabled then
part:SetBoneMerge(data.modelbones.merge)
part.pac2_modelbone = data.modelbones.redirectparent
for key, bone in pairs(data.modelbones.bones) do
bone.size = tonumber(bone.size)
if
bone.scale == Vector(1,1,1) and
bone.angles == Vector(0,0,0) and
bone.offset == Vector(0,0,0) and
bone.size == 1
then goto CONTINUE end
local part2 = pac.CreatePart("bone")
part2:SetName("model bone " .. part:GetName() .. " " .. key)
part2:SetParent(part)
part2:SetBone(part:GetEntity():GetBoneName(key))
part2:SetScale(bone.scale*1)
part2:SetAngles(bone.angles*1)
part2:SetPosition(bone.offset*1)
part2:SetSize(bone.size)
::CONTINUE::
end
end
if data.weaponclass and data.weaponclass ~= "" then
local part_ = pac.CreatePart("event")
part_:SetName(part.Name .. " weapon class")
part_:SetParent(part)
part_:SetEvent("weapon_class")
part_:SetOperator("find simple")
part_:SetInvert(true)
part_:SetArguments(data.weaponclass .. "@@" .. (data.hideweaponclass and "1" or "0"))
end
end
end
local part = pac.CreatePart("entity")
part:SetParent(base)
part:SetName("player")
part:SetColor(Vector(data.player_color.r, data.player_color.g, data.player_color.b))
part:SetAlpha(data.player_color.a/255)
part:SetMaterial(data.player_material)
part:SetScale(data.overall_scale*1)
part:SetDrawWeapon(data.drawwep)
for bone, data in pairs(data.bones) do
local part_ = pac.CreatePart("bone")
part_:SetParent(part)
part_:SetName(bone .. " bone")
part_:SetBone(translate_bone(bone))
part_:SetSize(tonumber(data.size))
part_:SetScale(data.scale*1)
part_:SetPosition(data.offset*1)
part_:SetAngles(data.angles*1)
end
for key, part in pairs(pac.GetLocalParts()) do
if part.pac2_part and part.pac2_part.parent and part.pac2_part.parent ~= "none" then
for key, parent in pairs(pac.GetLocalParts()) do
if parent:GetName() == (part.pac2_part.parent .. " model") then
part:SetParent(parent)
if parent.pac2_modelbone then
part:SetBone(translate_bone(parent.pac2_modelbone))
end
end
end
end
end
-- hacks
for key, part in pairs(pac.GetLocalParts()) do
part:SetParent(part:GetParent())
end
return base
end
local glon = {}
do
local decode_types
decode_types = {
-- \2\6omg\1\6omgavalue\1\1
[2 ] = function(reader, rtabs) -- table
local t, c, pos = {}, reader:Next()
rtabs[#rtabs+1] = t
local stage = false
local key
while true do
c, pos = reader:Peek()
if c == "\1" then
if stage then
error(string.format("Expected value to match key at %s! (Got EO Table)",
pos))
else
reader:Next()
return t
end
else
if stage then
t[key] = Read(reader, rtabs)
else
key = Read(reader, rtabs)
end
stage = not stage
end
end
end,
[3 ] = function(reader, rtabs) -- array
local t, i, c, pos = {}, 1, reader:Next()
rtabs[#rtabs+1] = t
while true do
c, pos = reader:Peek()
if c == "\1" then
reader:Next()
return t
else
t[i] = Read(reader, rtabs)
i = i+1
end
end
end,
[4 ] = function(reader) -- false boolean
reader:Next()
return false
end,
[5 ] = function(reader) -- true boolean
reader:Next()
return true
end,
[6 ] = function(reader) -- number
local s, c, pos, e = "", reader:Next()
while true do
c = reader:Next()
if not c then
error(string.format("Expected \1 to end number at %s! (Got EOF!)",
pos))
elseif c == "\1" then
break
else
s = s..c
end
end
if s == "" then s = "0" end
local n = tonumber(s)
if not n then
error(string.format("Invalid number at %s! (%q)",
pos, s))
end
return n
end,
[7 ] = function(reader) -- string
local s, c, pos, e = "", reader:Next()
while true do
c = reader:Next()
if not c then
error(string.format("Expected unescaped \1 to end string at position %s! (Got EOF)",
pos))
elseif e then
if c == "\3" then
s = s.."\0"
else
s = s..c
end
e = false
elseif c == "\2" then
e = true
elseif c == "\1" then
s = string.gsub(s, "\4", "\"") -- unescape quotes
return s
else
s = s..c
end
end
end,
[8 ] = function(reader) -- Vector
local x = decode_types[6](reader)
reader:StepBack()
local y = decode_types[6](reader)
reader:StepBack()
local z = decode_types[6](reader)
return Vector(x, y, z)
end,
[9 ] = function(reader) -- Angle
local p = decode_types[6](reader)
reader:StepBack()
local y = decode_types[6](reader)
reader:StepBack()
local r = decode_types[6](reader)
return Angle(p, y, r)
end,
[13 ] = function(reader) -- ConVar
return GetConVar(decode_types[7](reader))
end,
[15 ] = function(reader) -- Color
local r = decode_types[6](reader)
reader:StepBack()
local g = decode_types[6](reader)
reader:StepBack()
local b = decode_types[6](reader)
reader:StepBack()
local a = decode_types[6](reader)
return Color(r, g, b, a)
end,
[253] = function(reader) -- -math.huge
reader:Next()
return -math.huge
end,
[254] = function(reader) -- math.huge
reader:Next()
return math.huge
end,
[255] = function(reader, rtabs) -- Reference
return rtabs[decode_types[6](reader) - 1]
end,
}
function Read(reader, rtabs)
local t, pos = reader:Peek()
if not t then
error(string.format("Expected type ID at %s! (Got EOF)",
pos))
else
local dt = decode_types[string.byte(t)]
if not dt then
error(string.format("Unknown type ID, %s!",
string.byte(t)))
else
return dt(reader, rtabs or {0})
end
end
end
local reader_meta = {}
reader_meta.__index = reader_meta
function reader_meta:Next()
self.i = self.i+1
self.c = string.sub(self.s, self.i, self.i)
if self.c == "" then self.c = nil end
self.p = string.sub(self.s, self.i+1, self.i+1)
if self.p == "" then self.p = nil end
return self.c, self.i
end
function reader_meta:StepBack()
self.i = self.i-1
self.c = string.sub(self.s, self.i, self.i)
if self.c == "" then self.c = nil end
self.p = string.sub(self.s, self.i+1, self.i+1)
if self.p == "" then self.p = nil end
return self.c, self.i
end
function reader_meta:Peek()
return self.p, self.i+1
end
function glon.decode(data)
if type(data) == "nil" then
return nil
elseif type(data) ~= "string" then
error(string.format("Expected string to decode! (Got type %s)",
type(data)
))
elseif data:len() == 0 then
return nil
end
return Read(setmetatable({
s = data,
i = 0,
c = string.sub(data, 0, 0),
p = string.sub(data, 1, 1),
}, reader_meta), {})
end
end
concommand.Add("pac_convert_pac2_outfits", function()
if not file.IsDir("pac2_outfits", "DATA") then
pac.Message("garrysmod/data/pac2_outfits/ does not exist")
return
end
local folders = select(2, file.Find("pac2_outfits/*", "DATA"))
if #folders == 0 then
pac.Message("garrysmod/data/pac2_outfits/ is empty")
return
end
for _, uniqueid in ipairs(folders) do
local owner_nick = file.Read("pac2_outfits/" .. uniqueid .. "/__owner.txt", "DATA")
if not owner_nick then
owner_nick = LocalPlayer():Nick()
pac.Message("garrysmod/data/pac2_outfits/" .. uniqueid .. "/__owner.txt does not exist (it contains the player nickname) defaulting to " .. owner_nick)
end
local folders = select(2, file.Find("pac2_outfits/" .. uniqueid .. "/*", "DATA"))
if #folders == 0 then
pac.Message("garrysmod/data/pac2_outfits/" .. uniqueid .. "/ is empty")
return
end
for _, folder_name in ipairs(folders) do
local name = file.Read("pac2_outfits/" .. uniqueid .. "/" .. folder_name .. "/name.txt", "DATA")
local data = file.Read("pac2_outfits/" .. uniqueid .. "/" .. folder_name .. "/outfit.txt", "DATA")
if not name then
pac.Message("garrysmod/data/pac2_outfits/" .. uniqueid .. "/" .. folder_name .. "/name.txt does not exist. defaulting to: " .. folder_name)
end
if data then
pace.ClearParts()
local ok, res = pcall(function() pacx.ConvertPAC2Config(glon.decode(data), name) end)
if ok then
file.CreateDir("pac3/pac2_outfits/")
file.CreateDir("pac3/pac2_outfits/" .. uniqueid .. "/")
pace.SaveParts("pac2_outfits/" .. uniqueid .. "/" .. folder_name)
else
pac.Message("garrysmod/data/pac2_outfits/" .. uniqueid .. "/" .. folder_name .. "(" .. name .. ") failed to convert : " .. res)
end
else
pac.Message("garrysmod/data/pac2_outfits/" .. uniqueid .. "/" .. folder_name .. "/data.txt does not exist. this file contains the outfit data")
end
end
end
pace.ClearParts()
pac.Message("pac2 outfits are stored under pac > load > pac2_outfits in the editor")
pac.Message("you may need to restart the editor to see them")
end)
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c25280974.lua | 2 | 1571 | --魔道化リジョン
function c25280974.initial_effect(c)
--extra summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_HAND,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_SPELLCASTER))
e1:SetValue(0x1)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(25280974,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,25280974)
e2:SetCondition(c25280974.thcon)
e2:SetTarget(c25280974.thtg)
e2:SetOperation(c25280974.thop)
c:RegisterEffect(e2)
end
function c25280974.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c25280974.filter(c)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function c25280974.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c25280974.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function c25280974.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c25280974.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/zones/Phomiuna_Aqueducts/npcs/_0rr.lua | 13 | 1451 | -----------------------------------
-- Area: Phomiuna_Aqueducts
-- NPC: Oil lamp
-- @pos -60 -23 60 27
-----------------------------------
package.loaded["scripts/zones/Phomiuna_Aqueducts/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Phomiuna_Aqueducts/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local DoorOffset = npc:getID();
player:messageSpecial(LAMP_OFFSET+7); -- dark lamp
npc:openDoor(7); -- lamp animation
local element = VanadielDayElement();
--printf("element: %u",element);
if (element == 6 or element == 7) then -- lightday or darkday
if (GetNPCByID(DoorOffset-1):getAnimation() == 8) then -- lamp light open ?
GetNPCByID(DoorOffset-6):openDoor(15); -- Open Door _0rk
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c69610326.lua | 2 | 3635 | --覇王眷竜ダークヴルム
function c69610326.initial_effect(c)
aux.EnablePendulumAttribute(c)
--pendulum set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(69610326,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetCondition(c69610326.pccon)
e1:SetTarget(c69610326.pctg)
e1:SetOperation(c69610326.pcop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(69610326,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,69610326)
e2:SetTarget(c69610326.thtg)
e2:SetOperation(c69610326.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(69610326,2))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,69610327)
e4:SetCondition(c69610326.pccon)
e4:SetTarget(c69610326.sptg)
e4:SetOperation(c69610326.spop)
c:RegisterEffect(e4)
end
function c69610326.pccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c69610326.pcfilter(c)
return c:IsSetCard(0x10f8) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function c69610326.pctg(e,tp,eg,ep,ev,re,r,rp,chk)
local seq=e:GetHandler():GetSequence()
if chk==0 then return Duel.CheckLocation(tp,LOCATION_SZONE,13-seq)
and Duel.IsExistingMatchingCard(c69610326.pcfilter,tp,LOCATION_DECK,0,1,nil) end
end
function c69610326.pcop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c69610326.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local seq=c:GetSequence()
if not Duel.CheckLocation(tp,LOCATION_SZONE,13-seq) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c69610326.pcfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
function c69610326.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsAttribute(ATTRIBUTE_DARK) and bit.band(sumtype,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function c69610326.thfilter(c)
return c:IsSetCard(0x10f8) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function c69610326.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c69610326.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c69610326.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c69610326.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c69610326.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c69610326.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Port_San_dOria/npcs/Prietta.lua | 13 | 1435 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Prietta
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
require("scripts/zones/Port_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) ==QUEST_ACCEPTED) then
if (trade:hasItemQty(532,1) and trade:getItemCount() == 1 and player:getVar("tradePrietta") == 0) then
player:messageSpecial(7121);
player:setVar("FFR",player:getVar("FFR") - 1);
player:setVar("tradePrietta",1);
player:messageSpecial(7122,17 - player:getVar("FFR"));
trade:complete();
elseif (player:getVar("tradePrietta") ==1) then
player:messageSpecial(7120);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x254);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
Nak2/StormFox | lua/stormfox/language/fr.lua | 1 | 9379 | return [[Stormfox French
#StormFox
sf_description.newversion = Vous utilisez une version bêta de SF
sf_description.oldversion = Vous utilisez une ancienne version de SF
#Tool
sf_tool.menu = Menu
sf_tool.maptexture = Texture de la map
sf_tool.maptexture.helpm1 = Appuyez sur click gauche pour ajouter une texture
sf_tool.maptexture.helpm2 = Appuyez sur click droit pour ajouter une texture
sf_tool.permaentity = Entité permanente
sf_tool.addmaterial = Ajouter
sf_tool.cancel = Annuler
sf_tool.menu_reload = Appuyez sur R pour ouvrir le menu
#Variables
sf_type.roof = Toit
sf_type.dirtgrass = Terre/Herbe
sf_type.road = Route
sf_type.pavement = Pavé
# - Weather
sf_weather.clear = Clair
sf_weather.rain = Pluie
sf_weather.raining = Pluie
sf_weather.sleet = Neige fondue
sf_weather.snowing = Neige
sf_weather.fog = Brouillard
sf_weather.light_fog = Brouillard léger
sf_weather.heavy_fog = Brouillard épais
sf_weather.storm = Orage
sf_weather.thunder = Tonnerre
sf_weather.cloudy = Nuageux
sf_weather.lava = Lave
sf_weather.lava_eruption= Éruption volcanique
sf_weather.sandstorm = Tempête de sable
sf_weather.radioactive = Radioactive
sf_weather.radioactive_rain = Pluie radioactive
# - Wind
sf_winddescription.calm = Calme
sf_winddescription.light_air = Air léger
sf_winddescription.light_breeze = Légère brise
sf_winddescription.gentle_breeze = Brise douce
sf_winddescription.moderate_breeze = Brise modérée
sf_winddescription.fresh_breeze = Brise fraîche
sf_winddescription.strong_breeze = Forte brise
sf_winddescription.near_gale = Leger coup de vent
sf_winddescription.gale = Coup de vent
sf_winddescription.strong_gale = Forte tempête
sf_winddescription.storm = Tempête
sf_winddescription.violent_storm = Tempête violente
sf_winddescription.hurricane = Ouragan
sf_winddescription.cat2 = Categorie 2
sf_winddescription.cat3 = Categorie 3
sf_winddescription.cat4 = Categorie 4
sf_winddescription.cat5 = Categorie 5
#Weather
sf_current_weather = Météo actuelle
#Server Settings
sf_description.autopilot = Essayer de résoudre tous les problèmes au lancement.
sf_description.timespeed = Les secondes du temps de jeu en secondes réelles.
sf_description.moonscale = Echelle de la lune.
sf_description.moonphase = Activez les phases de lune.
sf_description.enablefog = Autoriser SF à éditer le brouillard.
sf_description.weatherdebuffs = Activer les affaiblissements/dommages/impactes dus aux intempéries.
sf_description.windpush = Activer la poussée du vent sur les props.
sf_description.lightningbolts = Activer les coups de foudre.
sf_description.enable_mapsupport = Activer le support des entités pour les maps.
sf_description.sunmoon_yaw = Décalage soleil/lune.
sf_description.debugcompatibility = Activer le débugueur de compatibilité SF.
sf_description.skybox = Activer la skybox de SF.
sf_description.enable_ekstra_lightsupport = Activer la prise en charge de l'éclairage de l'extra (lags sur les grandes maps)
sf_description.start_time = Démarrez le serveur à un moment précis.
sf_description.mapbloom = Autoriser SF a éditer le flou lumineuse.
sf_description.enable_mapbrowser = Permettre aux administrateurs de changer la map avec le navigateur SF.
sf_description.allowcl_disableeffects = Permet aux joueurs de désactiver les effets de SF.
sf_description.autoweather = Activer la génération automatique de la météo.
sf_description.realtime = Suivre l'heure locale.
sf_description.foliagesway = Activer le mouvement des feuillages.
sf_description.override_soundscape = Remplacer les sons d'ambiance de la map.
sf_description.sf_enable_ekstra_entsupport = Mettez à jour tous les droits sur les changements légers (Lourd pour les serveurs.)
#Client Settings
sf_description.disableeffects = Désactive tous les effets.
sf_description.exspensive = [0-7+] Permet des calculs météorologiques coûteux.
sf_description.exspensive_fps = Met à l'échelle le réglage de qualité avec FPS.
sf_description.exspensive_manually = Régle manuellement les paramètres de la qualité.
sf_description.material_replacment = Permet le remplacement des textures pendant les intempéries.
sf_description.allow_rainsound = Active les sons de pluie.
sf_description.allow_windsound = Active les sons du vent.
sf_description.allow_dynamiclights = Permet d'allumer les lampes de SF.
sf_description.allow_sunbeams = Active les rayons du soleil.
sf_description.allow_dynamicshadow = Active les ombres et lumières dynamiques.
sf_description.dynamiclightamount = Contrôle le volume de lumière dynamique.
sf_description.redownloadlightmaps = Mise à jour des maps lumineuses (Lag sur grandes maps)
sf_description.allow_raindrops = Active les gouttes de pluie sur l'écran
sf_description.renderscreenspace_effects = Active les effets d'espace d'écran de rendu
sf_description.useAInode = Utilise les noeuds AI pour des sons et des effets plus fiables.
sf_description.enable_breath = Active les effets de respiration.
sf_description.enable_windoweffect = Active les gouttes de pluie sur les vitres.
sf_description.enable_windoweffect_enable_tr = Vérifie s'il pleut sur les vitres.
sf_description.rainpuddle_enable = Flaques d'eau de pluie. (Besoin des noeuds AI)
sf_description.footsteps_enable = Traces de pas dans la neige.
sf_description.footsteps_max = Traces de pas maximales.
sf_description.footsteps_distance = Distance de rendu pour les pas dans la neige.
sf_description.hq_shadowmaterial = Définir les options d'ombre haute qualité
#Map Settings
sf_description.map_entities = Entités maximales
sf_description.dynamiclight = Permet l'utilisation de la lumière dynamique pour tous les joueurs.
sf_description.replace_dirtgrassonly = Remplace uniquement l'herbe et la terre.
sf_description.wind_breakconstraints = Brise les contraintes et dégele les props par vent fort.
#StormFox msg
sf_added_content = Ajout de fichiers de contenu %i
sf_permisson.deny = Vous n'avez pas accès aux paramètres météorologiques
sf_permisson.denysettings = Vous n'avez pas accès aux paramètres SF
sf_permisson.denymap = Vous n'avez pas l'autorisation de changer la map
sf_permisson.denymapsetting = Ce serveur a désactivé le navigateur de map
sf_permisson.denymapmissing = Le serveur n'a pas la map
sf_generating.puddles = Positions des flaques d'eau générées
sf_missinglanguage = Fichier de langue manquant :
#MapData
sf_mapdata_load = Données cartographiques chargées.
sf_mapdata_invalid = Les données cartographiques du serveur ne sont pas valides !
sf_mapdata_cleanup = Nettoyage des changements de maps ....
sf_ain_load = Fichier .ain chargé
#Interface basics
Settings = Réglages
Server Settings = Paramètres du serveur
Client Settings = Paramètres du client
Controller = Contrôleur
Troubleshooter = Dépannage
Reset = Réinitialiser
Weather Controller = Contrôleur météorologique
Effects = Effets
Map Browser = Navigateur de map
Map = Map
Clients = Joueurs
Other = Autres
Time = Temps
Misc = Divers
Weather = Météo
Auto Weather = Météo automatique
Adv Light = Lumière avancée
Sun / Moon = Soleil / Lune
Changelog = Changelog
Temperature = Température
Wind = Vent
Quality = Qualité
Materials = Matériaux
Rain/Snow Effects= Effets de la pluie et de la neige
#Interface adv
sf_troubleshooter.description = Ceci affichera les problèmes courants avec les réglages.
sf_temperature_range = Plage de température
sf_setwindangle = Régler l'angle de vent
sf_setweather = Changer la météo
sf_settime = Changer l'heure
sf_holdc = Maintenir C
sf_interface_lighttheme = Thème clair
sf_interface_darktheme = Thème sombre
sf_interface_light = Lumière
sf_interface_light_range = Portée de la lumière:
sf_interface_save_on_exit = Sauvegarder à la sortie
sf_interface_adv_light = Lumière avancée
sf_interface_closechat = Fermer le chat pour interagir
sf_interface_closeconsole = Fermer la console
sf_interface_material_replacment= Remplacement des textures
sf_interface_max_wind = Vent maximum
sf_interface_max_footprints = Traces de pas maximales
sf_interface_footprint_render = Distance de rendu des traces de pas
sf_interface_language = Forcer une langue
#Errors and warning
sf_missing_convar = option non-existante
sf_warning_clientlag = Peut ralentir certains joueurs !
sf_warning_serverlag = Peut causer des lags importants sur un serveur !
sf_warning_reqmapchange = Nécessite un changement de map
sf_description.disabled_on_server = Désactivé sur ce serveur
sf_warning_unsupportmap = Requis sur les maps non prises en charge
sf_warning_missingmaterial.title = Il vous manque des textures.
sf_warning_missingmaterial.nevershow = Ne plus jamais montrer ça
sf_warning_missingmaterial = Il vous manque %i texture.
sf_warning_unfinished_a = Ce n'est pas encore fini. Veuillez utiliser le dépannage dans les paramètres du serveur.
sf_warning_unfinished_b = Ouvrir le dépannage côté serveur (nécessite l'autorisation)
]] | apache-2.0 |
darcy0511/Dato-Core | src/unity/python/graphlab/lua/pl/lapp.lua | 20 | 13955 | --- Simple command-line parsing using human-readable specification.
-- Supports GNU-style parameters.
--
-- lapp = require 'pl.lapp'
-- local args = lapp [[
-- Does some calculations
-- -o,--offset (default 0.0) Offset to add to scaled number
-- -s,--scale (number) Scaling factor
-- <number>; (number ) Number to be scaled
-- ]]
--
-- print(args.offset + args.scale * args.number)
--
-- Lines begining with '-' are flags; there may be a short and a long name;
-- lines begining wih '<var>' are arguments. Anything in parens after
-- the flag/argument is either a default, a type name or a range constraint.
--
-- See @{08-additional.md.Command_line_Programs_with_Lapp|the Guide}
--
-- Dependencies: `pl.sip`
-- @module pl.lapp
local status,sip = pcall(require,'pl.sip')
if not status then
sip = require 'sip'
end
local match = sip.match_at_start
local append,tinsert = table.insert,table.insert
sip.custom_pattern('X','(%a[%w_%-]*)')
local function lines(s) return s:gmatch('([^\n]*)\n') end
local function lstrip(str) return str:gsub('^%s+','') end
local function strip(str) return lstrip(str):gsub('%s+$','') end
local function at(s,k) return s:sub(k,k) end
local function isdigit(s) return s:find('^%d+$') == 1 end
local lapp = {}
local open_files,parms,aliases,parmlist,usage,windows,script
lapp.callback = false -- keep Strict happy
local filetypes = {
stdin = {io.stdin,'file-in'}, stdout = {io.stdout,'file-out'},
stderr = {io.stderr,'file-out'}
}
--- controls whether to dump usage on error.
-- Defaults to true
lapp.show_usage_error = true
--- quit this script immediately.
-- @string msg optional message
-- @bool no_usage suppress 'usage' display
function lapp.quit(msg,no_usage)
if no_usage == 'throw' then
error(msg)
end
if msg then
io.stderr:write(msg..'\n\n')
end
if not no_usage then
io.stderr:write(usage)
end
os.exit(1)
end
--- print an error to stderr and quit.
-- @string msg a message
-- @bool no_usage suppress 'usage' display
function lapp.error(msg,no_usage)
if not lapp.show_usage_error then
no_usage = true
elseif lapp.show_usage_error == 'throw' then
no_usage = 'throw'
end
lapp.quit(script..': '..msg,no_usage)
end
--- open a file.
-- This will quit on error, and keep a list of file objects for later cleanup.
-- @string file filename
-- @string[opt] opt same as second parameter of `io.open`
function lapp.open (file,opt)
local val,err = io.open(file,opt)
if not val then lapp.error(err,true) end
append(open_files,val)
return val
end
--- quit if the condition is false.
-- @bool condn a condition
-- @string msg message text
function lapp.assert(condn,msg)
if not condn then
lapp.error(msg)
end
end
local function range_check(x,min,max,parm)
lapp.assert(min <= x and max >= x,parm..' out of range')
end
local function xtonumber(s)
local val = tonumber(s)
if not val then lapp.error("unable to convert to number: "..s) end
return val
end
local types = {}
local builtin_types = {string=true,number=true,['file-in']='file',['file-out']='file',boolean=true}
local function convert_parameter(ps,val)
if ps.converter then
val = ps.converter(val)
end
if ps.type == 'number' then
val = xtonumber(val)
elseif builtin_types[ps.type] == 'file' then
val = lapp.open(val,(ps.type == 'file-in' and 'r') or 'w' )
elseif ps.type == 'boolean' then
return val
end
if ps.constraint then
ps.constraint(val)
end
return val
end
--- add a new type to Lapp. These appear in parens after the value like
-- a range constraint, e.g. '<ival> (integer) Process PID'
-- @string name name of type
-- @param converter either a function to convert values, or a Lua type name.
-- @func[opt] constraint optional function to verify values, should use lapp.error
-- if failed.
function lapp.add_type (name,converter,constraint)
types[name] = {converter=converter,constraint=constraint}
end
local function force_short(short)
lapp.assert(#short==1,short..": short parameters should be one character")
end
-- deducing type of variable from default value;
local function process_default (sval,vtype)
local val
if not vtype or vtype == 'number' then
val = tonumber(sval)
end
if val then -- we have a number!
return val,'number'
elseif filetypes[sval] then
local ft = filetypes[sval]
return ft[1],ft[2]
else
if sval == 'true' and not vtype then
return true, 'boolean'
end
if sval:match '^["\']' then sval = sval:sub(2,-2) end
return sval,vtype or 'string'
end
end
--- process a Lapp options string.
-- Usually called as `lapp()`.
-- @string str the options text
-- @tparam {string} args a table of arguments (default is `_G.arg`)
-- @return a table with parameter-value pairs
function lapp.process_options_string(str,args)
local results = {}
local opts = {at_start=true}
local varargs
local arg = args or _G.arg
open_files = {}
parms = {}
aliases = {}
parmlist = {}
local function check_varargs(s)
local res,cnt = s:gsub('^%.%.%.%s*','')
return res, (cnt > 0)
end
local function set_result(ps,parm,val)
parm = type(parm) == "string" and parm:gsub("%W", "_") or parm -- so foo-bar becomes foo_bar in Lua
if not ps.varargs then
results[parm] = val
else
if not results[parm] then
results[parm] = { val }
else
append(results[parm],val)
end
end
end
usage = str
for line in lines(str) do
local res = {}
local optspec,optparm,i1,i2,defval,vtype,constraint,rest
line = lstrip(line)
local function check(str)
return match(str,line,res)
end
-- flags: either '-<short>', '-<short>,--<long>' or '--<long>'
if check '-$v{short}, --$o{long} $' or check '-$v{short} $' or check '--$o{long} $' then
if res.long then
optparm = res.long:gsub('[^%w%-]','_') -- I'm not sure the $o pattern will let anything else through?
if res.short then aliases[res.short] = optparm end
else
optparm = res.short
end
if res.short and not lapp.slack then force_short(res.short) end
res.rest, varargs = check_varargs(res.rest)
elseif check '$<{name} $' then -- is it <parameter_name>?
-- so <input file...> becomes input_file ...
optparm,rest = res.name:match '([^%.]+)(.*)'
optparm = optparm:gsub('%A','_')
varargs = rest == '...'
append(parmlist,optparm)
end
-- this is not a pure doc line and specifies the flag/parameter type
if res.rest then
line = res.rest
res = {}
local optional
-- do we have ([optional] [<type>] [default <val>])?
if match('$({def} $',line,res) or match('$({def}',line,res) then
local typespec = strip(res.def)
local ftype, rest = typespec:match('^(%S+)(.*)$')
rest = strip(rest)
if ftype == 'optional' then
ftype, rest = rest:match('^(%S+)(.*)$')
rest = strip(rest)
optional = true
end
local default
if ftype == 'default' then
default = true
if rest == '' then lapp.error("value must follow default") end
else -- a type specification
if match('$f{min}..$f{max}',ftype,res) then
-- a numerical range like 1..10
local min,max = res.min,res.max
vtype = 'number'
constraint = function(x)
range_check(x,min,max,optparm)
end
elseif not ftype:match '|' then -- plain type
vtype = ftype
else
-- 'enum' type is a string which must belong to
-- one of several distinct values
local enums = ftype
local enump = '|' .. enums .. '|'
vtype = 'string'
constraint = function(s)
lapp.assert(enump:match('|'..s..'|'),
"value '"..s.."' not in "..enums
)
end
end
end
res.rest = rest
typespec = res.rest
-- optional 'default value' clause. Type is inferred as
-- 'string' or 'number' if there's no explicit type
if default or match('default $r{rest}',typespec,res) then
defval,vtype = process_default(res.rest,vtype)
end
else -- must be a plain flag, no extra parameter required
defval = false
vtype = 'boolean'
end
local ps = {
type = vtype,
defval = defval,
required = defval == nil and not optional,
comment = res.rest or optparm,
constraint = constraint,
varargs = varargs
}
varargs = nil
if types[vtype] then
local converter = types[vtype].converter
if type(converter) == 'string' then
ps.type = converter
else
ps.converter = converter
end
ps.constraint = types[vtype].constraint
elseif not builtin_types[vtype] then
lapp.error(vtype.." is unknown type")
end
parms[optparm] = ps
end
end
-- cool, we have our parms, let's parse the command line args
local iparm = 1
local iextra = 1
local i = 1
local parm,ps,val
local function check_parm (parm)
local eqi = parm:find '='
if eqi then
tinsert(arg,i+1,parm:sub(eqi+1))
parm = parm:sub(1,eqi-1)
end
return parm,eqi
end
local function is_flag (parm)
return parms[aliases[parm] or parm]
end
while i <= #arg do
local theArg = arg[i]
local res = {}
-- look for a flag, -<short flags> or --<long flag>
if match('--$S{long}',theArg,res) or match('-$S{short}',theArg,res) then
if res.long then -- long option
parm = check_parm(res.long)
elseif #res.short == 1 or is_flag(res.short) then
parm = res.short
else
local parmstr,eq = check_parm(res.short)
if not eq then
parm = at(parmstr,1)
local flag = is_flag(parm)
if flag and flag.type ~= 'boolean' then
--if isdigit(at(parmstr,2)) then
-- a short option followed by a digit is an exception (for AW;))
-- push ahead into the arg array
tinsert(arg,i+1,parmstr:sub(2))
else
-- push multiple flags into the arg array!
for k = 2,#parmstr do
tinsert(arg,i+k-1,'-'..at(parmstr,k))
end
end
else
parm = parmstr
end
end
if aliases[parm] then parm = aliases[parm] end
if not parms[parm] and (parm == 'h' or parm == 'help') then
lapp.quit()
end
else -- a parameter
parm = parmlist[iparm]
if not parm then
-- extra unnamed parameters are indexed starting at 1
parm = iextra
ps = { type = 'string' }
parms[parm] = ps
iextra = iextra + 1
else
ps = parms[parm]
end
if not ps.varargs then
iparm = iparm + 1
end
val = theArg
end
ps = parms[parm]
if not ps then lapp.error("unrecognized parameter: "..parm) end
if ps.type ~= 'boolean' then -- we need a value! This should follow
if not val then
i = i + 1
val = arg[i]
end
lapp.assert(val,parm.." was expecting a value")
else -- toggle boolean flags (usually false -> true)
val = not ps.defval
end
ps.used = true
val = convert_parameter(ps,val)
set_result(ps,parm,val)
if builtin_types[ps.type] == 'file' then
set_result(ps,parm..'_name',theArg)
end
if lapp.callback then
lapp.callback(parm,theArg,res)
end
i = i + 1
val = nil
end
-- check unused parms, set defaults and check if any required parameters were missed
for parm,ps in pairs(parms) do
if not ps.used then
if ps.required then lapp.error("missing required parameter: "..parm) end
set_result(ps,parm,ps.defval)
end
end
return results
end
if arg then
script = arg[0]
script = script or rawget(_G,"LAPP_SCRIPT") or "unknown"
-- strip dir and extension to get current script name
script = script:gsub('.+[\\/]',''):gsub('%.%a+$','')
else
script = "inter"
end
setmetatable(lapp, {
__call = function(tbl,str,args) return lapp.process_options_string(str,args) end,
})
return lapp
| agpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c92729410.lua | 2 | 1889 | --子狸ぽんぽこ
function c92729410.initial_effect(c)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(92729410,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCost(c92729410.spcost)
e2:SetTarget(c92729410.sptg)
e2:SetOperation(c92729410.spop)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(92729410,ACTIVITY_SPSUMMON,c92729410.counterfilter)
end
function c92729410.counterfilter(c)
return c:IsRace(RACE_BEAST)
end
function c92729410.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(92729410,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(c92729410.splimit)
Duel.RegisterEffect(e1,tp)
end
function c92729410.splimit(e,c)
return c:GetRace()~=RACE_BEAST
end
function c92729410.filter(c,e,tp)
return c:GetCode()~=92729410 and c:GetLevel()==2 and c:IsRace(RACE_BEAST)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN)
end
function c92729410.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c92729410.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c92729410.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c92729410.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,g)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c46259438.lua | 6 | 1173 | --契約洗浄
function c46259438.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c46259438.target)
e1:SetOperation(c46259438.activate)
c:RegisterEffect(e1)
end
function c46259438.filter(c)
return c:IsFaceup() and c:IsSetCard(0xae) and c:GetSequence()<5
end
function c46259438.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp)
and Duel.IsExistingMatchingCard(c46259438.filter,tp,LOCATION_SZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(c46259438.filter,tp,LOCATION_SZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,g:GetCount())
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetCount()*1000)
end
function c46259438.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c46259438.filter,tp,LOCATION_SZONE,0,nil)
local ct1=Duel.Destroy(g,REASON_EFFECT)
if ct1==0 then return end
local ct2=Duel.Draw(tp,ct1,REASON_EFFECT)
Duel.BreakEffect()
Duel.Recover(tp,ct2*1000,REASON_EFFECT)
end
| gpl-2.0 |
eugeneia/snabb | src/apps/ipfix/dns.lua | 2 | 10798 | module(..., package.seeall)
local ffi = require("ffi")
local lib = require("core.lib")
-- By default, CNAME and RRSIG records in the answer section are
-- skipped.
skip_CNAMEs_RRSIGs = true
local uint16_ptr_t = ffi.typeof("uint16_t *")
local uint8_ptr_t = ffi.typeof("uint8_t *")
local dns_hdr_t = ffi.typeof([[
struct {
uint16_t id;
uint16_t flags;
uint16_t qcount;
uint16_t anscount;
uint16_t authcount;
uint16_t addcount;
} __attribute__((packed))
]])
local dns_hdr_ptr_t = ffi.typeof("$*", dns_hdr_t)
-- The part of a RR following the encoded name
local rr_t = ffi.typeof([[
struct {
uint16_t type;
uint16_t class;
uint32_t ttl;
uint16_t rdlength;
uint8_t rdata[0];
} __attribute__((packed))
]])
local rr_ptr_t = ffi.typeof("$*", rr_t)
-- Given a region of memory of size size starting at start_ptr, return
-- the number of bytes in the sub-region starting at data_ptr. A
-- result <= 0 indicates that data_ptr is not within the region.
local function available_bytes(start_ptr, size, data_ptr)
assert(data_ptr >= start_ptr)
return size - (data_ptr - start_ptr)
end
-- Incorrectly compressed domain names can form loops. We use a table
-- that can hold all possible offsets (14 bits) encoded in compressed
-- names to detect such loops in a branch-free fashion by marking
-- which offsets have been encountered while de-compressing a
-- name. The marker consist of a 16-bit number which is increased for
-- each invocation of decompress_name(). The offset table must be
-- reset each time the marker wraps around to zero. Because a valid
-- offset must be at least 12 (due it being relative to the start of
-- the DNS header), the current marker is stored in offset_table[0]
-- without causing a conflict.
local offset_table = ffi.new("uint16_t [16384]")
-- Decompress the on-the-wire representation of a domain name starting
-- at ptr and write up to size bytes of the decompressed name to the
-- location pointed to by buffer. hdr_ptr is a pointer to the
-- beginning of the DNS header to resolve compressed names.
--
-- Note that DNS extraction is only initiated if the packet is not
-- truncated. Even then, decompression can lead us out of the message
-- if
--
-- * the message is corrupt
-- * the messages is fragmented and decompression points into
-- a non-initial fragment
--
-- msg_size is the number of bytes in the message, including the
-- header, used to check whether decompression stays within the
-- message.
--
-- Returns a pointer to the first byte after the name or nil if the
-- name could not be decompressed and the number of bytes that have
-- been copied to the buffer. If the pointer is nil, the buffer
-- contains what has been decompressed so far.
local function decompress_name(hdr_ptr, msg_size, ptr, buffer, size)
offset_table[0] = offset_table[0] + 1
if offset_table[0] == 0 then
ffi.fill(offset_table, ffi.sizeof(offset_table))
offset_table[0] = 1
end
local offset = 0
if available_bytes(hdr_ptr, msg_size, ptr) < 1 then
return nil, offset
end
local result_ptr = nil
local length = ptr[0]
while length ~= 0 do
local label_type = bit.band(0xc0, length)
if label_type == 0xc0 then
if available_bytes(hdr_ptr, msg_size, ptr) < 2 then
return nil, offset
end
-- Compressed name, length is the offset relative to the start
-- of the DNS message where the remainder of the name is stored
local name_offset =
bit.band(0x3fff, lib.ntohs(ffi.cast(uint16_ptr_t, ptr)[0]))
-- Sanity check and Loop detection
if (name_offset < ffi.sizeof(dns_hdr_t) or name_offset >= msg_size or
offset_table[name_offset] == offset_table[0]) then
return nil, offset
end
offset_table[name_offset] = offset_table[0]
if result_ptr == nil then
-- This is the first redirection encountered in the name,
-- the final result is the location just behind that
-- pointer
result_ptr = ptr + 2
end
ptr = hdr_ptr + name_offset
elseif label_type ~= 0 then
-- Unsupported/undefined label type
return nil, offset
else
if available_bytes(hdr_ptr, msg_size, ptr) < length + 1 then
-- Truncated label
return nil, offset
end
-- Remaining space in the buffer for the name
local avail = size - offset
if avail > 0 then
-- Copy as much of the label as possible
local eff_length = math.min(length+1, avail)
ffi.copy(buffer + offset, ptr, eff_length)
offset = offset + eff_length
end
ptr = ptr + length + 1
end
length = ptr[0]
end
-- We've reached the root label
if offset < size then
buffer[offset] = 0
offset = offset + 1
end
if result_ptr == nil then
result_ptr = ptr + 1
end
return result_ptr, offset
end
-- RDATA with a single domain name
local function decompress_RR_plain(hdr_ptr, msg_size, rr, entry)
local ptr, rdlength = decompress_name(hdr_ptr, msg_size, rr.rdata,
entry.key.dnsAnswerRdata,
ffi.sizeof(entry.key.dnsAnswerRdata))
entry.key.dnsAnswerRdataLen = rdlength
return ptr
end
local mx_rdata_t = ffi.typeof([[
struct {
uint16_t preference;
uint8_t exchange[0];
}
]])
local mx_rdata_ptr_t = ffi.typeof("$*", mx_rdata_t)
local function decompress_RR_MX(hdr_ptr, msg_size, rr, entry)
local mx_src = ffi.cast(mx_rdata_ptr_t, rr.rdata)
local mx_dst = ffi.cast(mx_rdata_ptr_t, entry.key.dnsAnswerRdata)
mx_dst.preference = mx_src.preference
local ptr, length =
decompress_name(hdr_ptr, msg_size, mx_src.exchange,
mx_dst.exchange,
ffi.sizeof(entry.key.dnsAnswerRdata) - 2)
local rdlength = length + 2
entry.key.dnsAnswerRdataLen = rdlength
return ptr
end
local soa_rdata_t = ffi.typeof([[
struct {
uint32_t serial;
uint32_t refresh;
uint32_t retry;
uint32_t expire;
uint32_t minimum;
}
]])
local function decompress_RR_SOA(hdr_ptr, msg_size, rr, entry)
local size = ffi.sizeof(entry.key.dnsAnswerRdata)
local dst = entry.key.dnsAnswerRdata
-- MNAME
local ptr, length =
decompress_name(hdr_ptr, msg_size, rr.rdata, dst, size)
if ptr ~= nil then
local rdlength = ffi.sizeof(soa_rdata_t) + length
local avail = size - length
dst = dst + length
-- RNAME
ptr, length = decompress_name(hdr_ptr, msg_size, ptr, dst, avail)
if ptr ~= nil then
rdlength = rdlength + length
avail = avail - length
dst = dst + length
if avail > 0 then
ffi.copy(dst, ptr, math.min(avail, ffi.sizeof(soa_rdata_t)))
end
entry.key.dnsAnswerRdataLen = rdlength
end
end
return ptr
end
local function decompress_rdata_none(hdr_ptr, msg_size, rr, entry)
local rdlength = lib.ntohs(rr.rdlength)
ffi.copy(entry.key.dnsAnswerRdata, rr.rdata,
math.min(rdlength, ffi.sizeof(entry.key.dnsAnswerRdata)))
entry.key.dnsAnswerRdataLen = rdlength
return true
end
-- List of well-known RR types (see RFC3597, section 4) whose RDATA
-- sections can contain compressed names. The functions referenced
-- here replace such names with their uncompressed equivalent.
local decompress_rdata_fns = setmetatable(
{
[2] = decompress_RR_plain, -- NS
[5] = decompress_RR_plain, -- CNAME
[6] = decompress_RR_SOA, -- SOA
[12] = decompress_RR_plain, -- PTR
[15] = decompress_RR_MX, -- MX
},
{ __index =
function()
return decompress_rdata_none
end
}
)
local function extract_answer_rr(hdr_ptr, msg_size, ptr, entry)
local ptr, len = decompress_name(hdr_ptr, msg_size, ptr,
entry.key.dnsAnswerName,
ffi.sizeof(entry.key.dnsAnswerName))
if ptr == nil then
return nil, nil, nil
end
if available_bytes(hdr_ptr, msg_size, ptr) < ffi.sizeof(rr_t) then
return nil, nil, nil
end
local rr = ffi.cast(rr_ptr_t, ptr)
local type = lib.ntohs(rr.type)
local rdlength = lib.ntohs(rr.rdlength)
if rdlength > 0 then
if available_bytes(hdr_ptr, msg_size, rr.rdata) < rdlength then
return nil, nil, nil
end
if not decompress_rdata_fns[type](hdr_ptr, msg_size, rr, entry) then
return nil, nil, nil
end
end
local class = lib.ntohs(rr.class)
entry.key.dnsAnswerType = type
entry.key.dnsAnswerClass = class
entry.key.dnsAnswerTtl = lib.ntohl(rr.ttl)
return type, class, rr.rdata + rdlength
end
function extract(hdr_ptr, msg_size, entry)
if ffi.sizeof(dns_hdr_t) > msg_size then
return
end
local dns_hdr = ffi.cast(dns_hdr_ptr_t, hdr_ptr)
entry.key.dnsFlagsCodes = lib.ntohs(dns_hdr.flags)
if lib.ntohs(dns_hdr.qcount) == 1 then
entry.key.dnsQuestionCount = 1
local ptr, _ = decompress_name(hdr_ptr, msg_size,
hdr_ptr + ffi.sizeof(dns_hdr_t),
entry.key.dnsQuestionName,
ffi.sizeof(entry.key.dnsQuestionName))
if ptr == nil then
ffi.fill(entry.key.dnsQuestionName,
ffi.sizeof(entry.key.dnsQuestionName))
return
end
-- The question section only has a type and class
if available_bytes(hdr_ptr, msg_size, ptr) < 4 then
return
end
local rr = ffi.cast(rr_ptr_t, ptr)
entry.key.dnsQuestionType = lib.ntohs(rr.type)
entry.key.dnsQuestionClass = lib.ntohs(rr.class)
ptr = ptr + 4
local anscount = lib.ntohs(dns_hdr.anscount)
entry.key.dnsAnswerCount = anscount
if anscount > 0 then
-- Extract the first answer
local type, class, ptr =
extract_answer_rr(hdr_ptr, msg_size, ptr, entry)
-- Skip to the first RR which is neither a CNAME nor a RRSIG
if skip_CNAMEs_RRSIGs then
anscount = anscount - 1
while (type == 5 or type == 46) and class == 1 and anscount > 0 do
ffi.fill(entry.key.dnsAnswerName,
ffi.sizeof(entry.key.dnsAnswerName))
ffi.fill(entry.key.dnsAnswerRdata,
ffi.sizeof(entry.key.dnsAnswerRdata))
type, class, ptr = extract_answer_rr(hdr_ptr, msg_size, ptr, entry)
anscount = anscount - 1
end
end
end
end
end
| apache-2.0 |
mimetic/DIG-corona-library | scripts/funx.lua | 4 | 145657 | -- funx.lua
--
-- Version 2.0
--
-- Copyright (C) 2014 David I. Gross. All Rights Reserved.
--
--[[
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in the
Software without restriction, including without limitation the rights to use, copy,
modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
and to permit persons to whom the Software is furnished to do so, subject to the
following conditions:
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
--]]
--
-- ===================
-- USEFUL FUNCTIONS.
-- ===================
local FUNX = {}
local pathToFunxFolder = "scripts/funx/"
local dotPathToFunxFolder = "scripts.funx."
-- Requires json library
local json = require ( "json" )
local lfs = require ( "lfs" )
local widget = require ("widget")
-- Used by tellUser...the handler for the timed message
local timedMessage = nil
local timedMessageList = {}
-- Make a local copy of the application settings global
local screenW, screenH = display.contentWidth, display.contentHeight
local viewableScreenW, viewableScreenH = display.viewableContentWidth, display.viewableContentHeight
local midscreenX = screenW*(0.5)
local midscreenY = screenH*(0.5)
-- functions
local floor = math.floor
local ceil = math.ceil
local min = math.min
local max = math.max
local random = math.random
local char = string.char
local byte = string.byte
local match = string.match
local gmatch = string.gmatch
local find = string.find
local gsub = string.gsub
local substring = string.sub
local gfind = string.gfind
local lower = string.lower
local upper = string.upper
local strlen = string.len
local format = string.format
-- ALPHA VALUES, can change for RGB or HDR systems
local OPAQUE = 255
local TRANSPARENT = 0
-- -------------------------------------------------------------
-- HARDWARE SETTINGS
-- This exposes the system hardware settings to FUNX.
-- Easy to find out what kind of device, for example.
-- -------------------------------------------------------------
hardwareInfo = {}
hardwareInfo.isApple = false
hardwareInfo.isAndroid = false
hardwareInfo.isGoogle = false
hardwareInfo.isKindleFire = false
hardwareInfo.isNook = false
hardwareInfo.is_iPad = false
hardwareInfo.isTall = false
hardwareInfo.isSimulator = false
local model = system.getInfo("model")
-- Are we on the simulator?
if "simulator" == system.getInfo("environment") then
hardwareInfo.isSimulator = true
end
-- lets see if we are a tall device
hardwareInfo.isTall = false
if (display.pixelHeight/display.pixelWidth) > 1.5 then
hardwareInfo.isTall = true
end
-- first, look to see if we are on some Apple platform.
-- All models start with iP, so we can check that.
if string.sub(model,1,2) == "iP" then
-- We are an iOS device of some sort
hardwareInfo.isApple = true
if string.sub(model, 1, 4) == "iPad" then
hardwareInfo.is_iPad = true
end
else
-- Not Apple, then we must be one of the Android devices
hardwareInfo.isAndroid = true
-- lets assume we are Google for the moment
hardwareInfo.isGoogle = true
-- All the Kindles start with K, though Corona SDK before build 976's Kindle Fire 9 returned "WFJWI" instead of "KFJWI"
if model == "Kindle Fire" or model == "WFJWI" or string.sub(model,1,2) == "KF" then
hardwareInfo.isKindleFire = true
hardwareInfo.isGoogle = false
end
-- Are we a nook?
if string.sub(model,1,4) == "Nook" or string.sub(model,1,4) == "BNRV" then
hardwareInfo.isNook = true
hardwareInfo.isGoogle = false
end
end
-- -------------------------------------------------------------
-- Problem is, if this goes to quickly, you'll still get non-random numbers,
-- and I've found some lines execute so fast the
local function uniqueID()
-- Initialize the pseudo random number generator
math.randomseed( os.clock() + system.getTimer() )
math.random(); math.random(); math.random()
return math.random()
end
-----------
-- Shortcut to set x,y to 0,0
local function toZero(o)
o.x, o.y = 0,0
end
-- -------------------------------------------------------------
-- GRAPHICS 2.0 POSITIONING
-- ------------------------------------------------------------
local function anchor(obj, pos)
if (not obj) then return; end
if pos == "TopLeft" then obj.anchorX, obj.anchorY = 0, 0
elseif pos == "TopCenter" then obj.anchorX, obj.anchorY = 0.5, 0
elseif pos == "TopRight" then obj.anchorX, obj.anchorY = 1, 0
elseif pos == "CenterLeft" then obj.anchorX, obj.anchorY = 0, 0.5
elseif pos == "Center" then obj.anchorX, obj.anchorY = 0.5, 0.5
elseif pos == "CenterRight" then obj.anchorX, obj.anchorY = 1, 0.5
elseif pos == "BottomLeft" then obj.anchorX, obj.anchorY = 0, 1
elseif pos == "BottomCenter" then obj.anchorX, obj.anchorY = 0.5, 1
elseif pos == "BottomRight" then obj.anchorX, obj.anchorY = 1, 1
elseif pos == "Left" then obj.anchorX = 0
elseif pos == "Right" then obj.anchorX = 1
elseif pos == "Top" then obj.anchorY = 0
elseif pos == "Bottom" then obj.anchorY = 1
elseif pos == "TopLeftReferencePoint" then obj.anchorX, obj.anchorY = 0, 0
elseif pos == "TopCenterReferencePoint" then obj.anchorX, obj.anchorY = 0.5, 0
elseif pos == "TopRightReferencePoint" then obj.anchorX, obj.anchorY = 1, 0
elseif pos == "CenterLeftReferencePoint" then obj.anchorX, obj.anchorY = 0, 0.5
elseif pos == "CenterReferencePoint" then obj.anchorX, obj.anchorY = 0.5, 0.5
elseif pos == "CenterRightReferencePoint" then obj.anchorX, obj.anchorY = 1, 0.5
elseif pos == "BottomLeftReferencePoint" then obj.anchorX, obj.anchorY = 0, 1
elseif pos == "BottomCenterReferencePoint" then obj.anchorX, obj.anchorY = 0.5, 1
elseif pos == "BottomRightReferencePoint" then obj.anchorX, obj.anchorY = 1, 1
else obj.anchorX, obj.anchorY = 0.5, 0.5
end
end
local function anchorZero(obj,pos)
if (not obj) then return; end
anchor(obj, pos)
obj.x, obj.y = 0,0
end
-- Add an invisible positioning rectangle for a group
-- @param g [group] Group into which we add a position rect at 0,0
-- @param vis [boolean] True = visible, False = hidden
-- @param c [table] RGBa color table {r,g,b,a}
local function addPosRect(g, vis, c )
local r = display.newRect(g, 0,0,10,10)
r.isVisible = vis
c = c or {250,0,0,100}
r:setFillColor(unpack(c))
anchorZero(r, "TopLeft")
return g
end
local function centerInParent(g)
anchor(g, "Center")
g.x = g.parent.width/2
g.y = g.parent.height/2
return g
end
-- ------------------------------------------------------------
-- Simple encrypt/decrypt
--[[
EXAMPLE:
local enc1 = {29, 58, 93, 28, 27};
local str = "This is an encrypted string.";
local crypted = crypt(str,enc1)
print("Encryption: " .. crypted);
print("Decryption: " .. crypt(crypted,enc1,true));
--]]
-- ------------------------------------------------------------
local function crypt(str,k,inv)
local function convert( chars, dist, inv )
return string.char( ( string.byte( chars ) - 32 + ( inv and -dist or dist ) ) % 95 + 32 )
end
local enc= "";
for i=1,#str do
if(#str-k[5] >= i or not inv) then
for inc=0,3 do
if(i%4 == inc)then
enc = enc .. convert(string.sub(str,i,i),k[inc+1],inv);
break;
end
end
end
end
if(not inv)then
for i=1,k[5] do
enc = enc .. string.char(math.random(32,126));
end
end
return enc;
end
-- ------------------------------------------------------------
-- Get the string index in system table of a system directory
-- ------------------------------------------------------------
local function indexOfSystemDirectory( systemPath )
local i = ""
if (systemPath == system.DocumentsDirectory) then
i = "DocumentsDirectory"
elseif (systemPath == system.ResourceDirectory) then
i = "ResourceDirectory"
elseif (systemPath == system.CachesDirectory) then
i = "CachesDirectory"
end
return i
end
-- ------------------------------------------------------------
-- DEBUGGING Timer
-- ------------------------------------------------------------
local firstTime = system.getTimer()
local lastTimePassed = system.getTimer()
local function timePassed(msg)
local t2 = system.getTimer()
local t = t2 - lastTimePassed
lastTimePassed = t2
msg = msg or ""
print ("funx.timePassed: ", floor(t) .. "ms", msg) --, "Total:", floor(t2-firstTime))
io.flush( )
end
-----------------
-- 'n' is the call stack level to show
-- '2' will show the calling function
local function printFuncName(n)
n = n or 2
local info = debug.getinfo(n, "Snl")
if info.what == "C" then -- is a C function?
print(n, "C function")
else -- a Lua function
print(format("[%s]:%d", info.name, info.currentline))
end
end
local function isTable(t)
return (type(t) == "table")
end
-----------------
-- Traceback
-- Writes a call stack, showing what called the current code.
-- Hopefully.
local function traceback ()
print ("FUNX.TRACEBACK:")
local level = 1
while true do
local info = debug.getinfo(level, "Sl")
if not info then break end
if info.what == "C" then -- is a C function?
print(level, "C function")
else -- a Lua function
print(format("[%s]:%d",
info.short_src, info.currentline))
end
level = level + 1
end
end
-----------------
-- Fails for negatives, apparently
local function round2(num, idp)
local mult = 10^(idp or 0)
return floor(num * mult + 0.5) / mult
end
local function round(num, idp)
return tonumber(format("%." .. (idp or 0) .. "f", num))
end
-----------------
-- Given a value from an XML element, it could be x=y or x.value=y
-- Return y in either case.
-- If asNil is true, then if the value is "" or nil, return nil
local function getValue(x,asNil)
local r
if (type(x) == "table") then
if (x.value) then
r = x.value
elseif (x.Attributes and x.Attributes.value) then
r = x.Attributes.value
elseif (x._attr and x._attr.value) then
r = x._attr.value
end
else
r = x
end
if (asNil and (r == "" or r == nil or r == false)) then
r = nil
end
return r
end
--------------
-- unescape/escape a hex string
local function unescape (s)
if (not s) then
return ""
end
s = gsub(s, "+", " ")
s = gsub(s, "%%(%x%x)", function (h)
return char(tonumber(h, 16))
end)
return s
end
local function escape(s)
s = gsub(s, "([&=+%c])", function(c)return format("%%%02X", byte(c))end)
s = gsub(s, " ", "+")
return s
end
--=========
--- Remove a value from a table. The table is searched and the value removed from it.
local function removeFromTable(t,obj)
for i,o in pairs(t) do
if (o == obj) then
t[i] = nil
print ("removeFromTable: removed item #" .. i)
return true
end
end
return false
end
-----------------
-- Table is empty?
local function tableIsEmpty(t)
if (t and type(t) == "table" ) then
if (next(t) == nil) then
return true
end
end
return false
end
-----------------
-- Length of a table, i.e. number elements in it.
local function tablelength (t)
if (type(t) ~= "table") then
return 0
end
local count = 0
for _, _ in pairs(t) do
count = count + 1
end
return count
end
--===========
--- Escape keys in tables so the key name can be used in a gsub search/replace
-- @param t Table with keys that might need escaping
-- @return res Key:value pairs: original key => clean key
-- e.g. { "icon-1" = "myicon.jpg" } ===> { "icon-1" = "icon%-1" }
local function getEscapedKeysForGsub(t)
-- Chars to escape: ( ) . % + - * ? [ ^ $
local res = {}
for i,v in pairs(t) do
res[i] = gsub(i, "([%(%)%.%%%+%-%*%?%[%^%$])", "%%%1")
end
return res
end
--- Flatten a table for substitutions
-- Create a flat table from the prefs that can be used for word subsitutions in strings,
-- e.g. Replacing name in "My {{name}}", where name is inside of a subtable such as "user".
-- Seems like a waste of processing, but this way we can use hierarchical prefs, probably a good thing
-- @flatPrefs [table] Used for recursion, so don't pass anything to it or it won't start with the PREFS.values table.
local function flattenTable(t)
local res = {}
for k,v in pairs(t) do
if (type(v) ~= "table") then
-- Capture a non-table value
res[k] = v
else
-- Flatten a subtable
local subset = flattenTable(v)
for ks,vs in pairs(subset) do
res[k .. ":" .. ks] = vs
end
end
end
return res
end
--- Substitute for {{x}} with table.x from a table.
-- There can be multiple fields in the string, s.
-- Returns the string with the fields filled in.
-- @param s String with codes to replace
-- @param t Table of key:value pairs to use for replacement (search for key)
-- @param escapeTheKeys if TRUE then escape the keys of the subsitutions table (t), if a table then use that table as the escaped keys table
-- @return s string with replacements
local function substitutions (s, t, escapeTheKeys)
if (not s or not t or t=={}) then
--print ("funx.substitutions: No Values passed!")
return s
end
local tclean = {}
if (escapeTheKeys) then
if (type(escapeTheKeys) == "table") then
tclean = escapeTheKeys
else
tclean = getEscapedKeysForGsub(t)
end
end
local r = gfind(s,"%{%{(.-)%}%}")
for wrd in r do
local searchTerm = tclean[wrd] or wrd
if (t[wrd]) then
s = gsub(s, "{{"..searchTerm.."}}", tostring(t[wrd]))
end
end
return s
end
-- Substitute for {x} with table.x from a table.
-- There can be multiple fields in the string, s.
-- Returns the string with the fields filled in.
local function OLD_substitutionsSLOWER (s, t)
if (not s or not t or t=={}) then
--print ("funx.substitutions: No Values passed!")
return s
end
--local r = gfind(s,"%b{}")
local r = gfind(s,"%{%{.-%}%}")
local res = s
for wrd in r do
local i,j = find(wrd, "%{%{(.-)%}%}")
local k = sub(wrd,i+2,j-2)
if (t[k]) then
res = gsub(res, wrd, t[k])
end
--print ("substitutions for in "..res.." for {{"..k.."}} with ",t[k], "RESULT:",res)
end
return res
end
--===========
--- Replace all substitutions in the entire table, including
-- nested tables.
-- @param t Table in which to substitute
-- @param subs table Table of substitutions
local function tableSubstitutions(t, subs, escapeTheKeys)
if (type(t) ~= "table") then
return t
end
if (type(subs) ~= "table" or not subs or subs == {} ) then
return t
end
local tclean
if (escapeTheKeys) then
if (type(escapeTheKeys) == "table") then
tclean = escapeTheKeys
else
tclean = getEscapedKeysForGsub(subs)
end
end
for i,element in pairs(t) do
if (i ~= "screen") then
if (type(element) == "string") then
t[i] = substitutions (element, subs, tclean)
--print ("element:", element, t[i])
elseif (type(element) == "table") then
tableSubstitutions( t[i], subs, tclean)
elseif (element == "[[null]]" or element == "[[NULL]]" ) then
t[i] = nil
end
end
end
end
--===========
--- Remove elements that contain unresolved {{}} codes.
-- @param t Table in which to substitute
local function tableRemoveUnusedCodedElements(t )
if (type(t) ~= "table") then
return t
end
for i,element in pairs(t) do
if (i ~= "screen") then
if (type(element) == "string" and find(element, "%{%{.-%}%}")) then
--print ("tableRemoveUnusedCodedElements: Remove ", t[i])
t[i] = ""
elseif (type(element) == "table") then
tableRemoveUnusedCodedElements( t[i] )
end
end
end
end
-- hasFieldCodes(s)
-- Return true/false if the string has field codes, i.e. {x} inside it
local function hasFieldCodes(s)
if (type(s) ~= "string") then
return false
end
s = s or ""
local r = find(s,"%{%{.-%}%}")
if (r) then
return true
else
return false
end
end
-- hasFieldCodes(s)
-- Return true/false if the string has field codes, i.e. {x} inside it
local function hasFieldCodesSingle(s)
if (type(s) ~= "string") then
return false
end
s = s or ""
local r = find(s,"%b{}")
if (r) then
return true
else
return false
end
end
-- Get element name from string.
-- If the string is {{xxx}} then the field name is "xxx"
local function getElementName (s)
local r = gfind(s,"%{%{(.-)%}%}")
local res = ""
for wrd in r do
print ("extracted ",wrd)
res = wrd
break
end
return res
end
-- Dump an XML table
local function dumptable(_class, no_func, depth, maxDepth, filter)
-- = string.match("foo 123 bar", '%d%d%d') -- %d matches a digit
local function passedFilter(t)
if not filter then
return true
end
return string.match(t, filter)
end
if (not _class) then
print ("dumptable: not a class.");
return;
end
if(depth==nil) then depth=0; end
local str="";
for n=0,depth,1 do
str=str.."\t";
end
maxDepth = maxDepth or 3
if (depth > maxDepth) then
print ("Oops, running away! Depth is "..depth)
return
end
print (str.."["..type(_class).."]");
print (str.."{");
if (type(_class) == "table") then
for i,field in pairs(_class) do
if(type(field)=="table") then
local fn = tostring(i)
if (substring(fn,1,2) == "__") then
print (str.."\t"..tostring(i).." = (not expanding this internal table)");
else
print (str.."\t"..tostring(i).." =");
dumptable(field, no_func, depth+1, maxDepth, filter);
end
else
if (passedFilter(i)) then
if(type(field)=="number") then
print (str.." [num]\t"..tostring(i).."="..field);
elseif(type(field) == "string") then
print (str.." [str]\t"..tostring(i).."=".."\""..field.."\"");
elseif(type(field) == "boolean") then
print (str.." [bool]\t"..tostring(i).."=".."\""..tostring(field).."\"");
else
if(not no_func)then
if(type(field)=="function")then
print (str.."\t"..tostring(i).."()");
else
print (str.."\t"..tostring(i).."<userdata=["..type(field).."]>");
end
end
end
end
end
end
end
print (str.."}");
end
--------------------------------------------------------
-- tableCopy
local function tableCopy(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table = {}
lookup_table[object] = new_table
for index, value in pairs(object) do
new_table[_copy(index)] = _copy(value)
end
return setmetatable(new_table, _copy(getmetatable(object)))
end
return _copy(object)
end
--------------------------------------------------------
-- Trim
-- Remove white space from a string, OR table of strings
-- recursively
-- Only act on strings
-- If flag set, return nil for an empty string
local function trim(s, returnNil)
if (s) then
if (type(s) == "table") then
for i,v in ipairs(s) do
s[i] = trim(v, returnNil)
end
elseif (type(s) == "string") then
s = s:gsub("^%s*(.-)%s*$", "%1")
end
end
if (returnNil and s == "") then
return nil
end
return s
end
--------------------------------------------------------
-- ltrim
-- Remove white space from the start of a string, OR table of strings recursively
-- Only act on strings
-- If flag set, return nil for an empty string
local function ltrim(s, returnNil)
if (s) then
if (type(s) == "table") then
for i,v in ipairs(s) do
s[i] = ltrim(v, returnNil)
end
elseif (type(s) == "string") then
s = s:gsub("^%s*(.-)", "%1")
end
end
if (returnNil and s == "") then
return nil
end
return s
end
--------------------------------------------------------
-- rtrim
-- Remove white space from the end of a string, OR table of strings recursively
-- Only act on strings
-- If flag set, return nil for an empty string
local function rtrim(s, returnNil)
if (s) then
if (type(s) == "table") then
for i,v in ipairs(s) do
s[i] = rtrim(v, returnNil)
end
elseif (type(s) == "string") then
s = s:gsub("(.-)%s*$", "%1")
end
end
if (returnNil and s == "") then
return nil
end
return s
end
-- Delete fields of the form {{x}} in the string s
local function removeFields (s)
if (not s) then return nil end
local r = gfind(s,"%{%{.-%}%}")
local res = s
for wrd in r do
res = trim(gsub(res, wrd, ""))
end
return res
end
-- Delete fields of the form {x} in the string s
local function removeFieldsSingle (s)
if (not s) then return nil end
local r = gfind(s,"%b{}")
local res = s
for wrd in r do
res = trim(gsub(res, wrd, ""))
end
return res
end
--------------------------------------------------------
-- table merge
-- Overwrite elements in the first table with the second table!
local function tableMerge(t1, t2)
if (type(t1) ~= "table") then
return t2
end
if (type(t2) ~= "table") then
return t1
end
for k,v in pairs(t2) do
if type(v) == "table" then
if type(t1[k] or false) == "table" then
tableMerge(t1[k] or {}, t2[k] or {})
else
t1[k] = v
end
else
t1[k] = v
end
end
return t1
end
local function split(str, pat, doTrim)
pat = pat or ","
if (not str) then
return nil
end
str = tostring(str)
local t = {}
local fpat = "(.-)" .. pat
local last_end = 1
local s, e, cap = str:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
if doTrim then cap = trim(cap) end
table.insert(t,cap)
end
last_end = e+1
s, e, cap = str:find(fpat, last_end)
end
if last_end <= #str then
cap = str:sub(last_end)
if doTrim then cap = trim(cap) end
table.insert(t,cap)
end
return t
end
-------------------------------------------------
--- GET DEVICE SCALE FACTOR FOR RETINA RESIZING
--1 = no need to change anything
--2 = multiply by 2
-- examples:
-- local scalingRatio = scaleFactorForRetina()
-- local scalesuffix = "@"..scalingRatio.."x"
--
-- local scalingRatio = 1/scaleFactorForRetina()
-- width = width/scalingRatio
-- height = height/scalingRatio
-------------------------------------------------
local function scaleFactorForRetina()
local deviceWidth = ( display.contentWidth - (display.screenOriginX * 2) ) / display.contentScaleX
local scaleFactor = floor( deviceWidth / display.contentWidth )
return scaleFactor
end
-------------------------------------------------
-- CHECK IMAGE DIMENSION & SCALE ACCORDINGLY
-------------------------------------------------
local function checkScale(p)
if p.width > viewableScreenW or p.height > viewableScreenH then
if p.width/viewableScreenW > p.height/viewableScreenH then
p.xScale = viewableScreenW/p.width
p.yScale = viewableScreenW/p.width
else
p.xScale = viewableScreenH/p.height
p.yScale = viewableScreenH/p.height
end
end
end
-------------------------------------------------
-- RESCALE AN IMAGE THAT WAS DESIGNED FOR THE IPAD (1024X768) FOR THE CURRENT PLATFORM
-- Assuming the graphic was made for a different platform
-- this resizes it
-------------------------------------------------
local function resizeFromIpad(p)
local currentR = viewableScreenW/viewableScreenH
local ipadR = 1024/768
local r
if (currentR > ipadR) then
-- use ration based on different heights
r = viewableScreenH / 768
else
r = viewableScreenW / 1024
end
if (r ~= 1) then
p:scale(r,r)
--print ("Resize image by (viewableScreenW/1024) = "..r)
end
end
-------------------------------------------------
-- RESCALE COORDINATES THAT WERE DESIGNED FOR THE IPAD (1024X768) FOR THE CURRENT PLATFORM
-- Used to reposition coordinates that were set up for the iPad, e.g. x,y positions
-- If the screen is a different shape, pad the x to make up for it
-- iPad is 1024/768 = 133/100 (1.33)
-- CONVERT results to integer (floor)
local function rescaleFromIpad(x,y)
-- Do nothing if this is an iPad screen!
if ( (screenW == 1024 and screenH == 768) or (screenW == 768 and screenH == 1024) )then
return x,y
end
if (x == nil) then
return 0,0
end
--print ("viewableScreenW="..viewableScreenW..", viewableScreenH="..viewableScreenH)
local currentR = viewableScreenW/viewableScreenH
local ipadR = 1024/768
local fixedH = 768
local fixedW = 1024
if (currentR > 1) then
ipadR = 1/ipadR
fixedH = 1024
fixedW = 768
end
local r
if (currentR > ipadR) then
-- use ration based on different heights
r = viewableScreenH / fixedH
else
r = viewableScreenW / fixedW
end
-- Pad for different shape
local screenR = floor((viewableScreenW / viewableScreenH) * 100 )/100
local px = 0
--print ("screenR="..screenR)
if (y and (screenR ~= floor((ipadR)*100)/100)) then
px = floor((viewableScreenW - (viewableScreenH * ipadR))/2)
end
x = floor((x * r) + (px))
--print ("Padding x="..px)
if (y ~= nil) then
y = floor(y * r)
return x,y
else
return x
end
end
-- If the value is a percentage, multiply by the 2nd param, else return the 1st param
-- value is rounded to nearest integer, UNLESS the 2nd param is less than 1
-- or noRound = true
-- If x is nil, but y is not, then return the y (i.e. assume 100%)
local function applyPercent (x,y,noRound)
if (x == nil and y == nil) then
return nil
end
if (x == nil and y ~= nil) then
return tonumber(y)
end
x = x or 0
y = y or 0
local v = match(trim(x), "(.+)%%$")
if v then
v = (v / 100) * y
if ((not noRound) and (y>1)) then
v = floor(v+0.5)
end
else
v = x
end
return tonumber(v)
end
-- ===========
--- Get a percentage of the screen height
-- @param y
-- @param noRound If false, value NOT rounded to nearest integer
local function percentOfScreenHeight (y,noRound)
return applyPercent (y, screenH, noRound)
end
-- ===========
--- Get a percentage of the screen height
-- @param y
-- @param noRound If false, value NOT rounded to nearest integer
local function percentOfScreenWidth (x,noRound)
return applyPercent (x, screenW, noRound)
end
--------------------------------------------------------
-- File Exists
-- default directory is system.ResourceDirectory
-- not system.DocumentsDirectory
--------------------------------------------------------
local function fileExists(f,d)
if (f) then
d = d or system.ResourceDirectory
local filePath = system.pathForFile( f, d )
local exists = false
-- Determine if file exists
if (filePath ~= nil) then
local fileHandle = io.open( filePath, "r" )
if (fileHandle) then -- nil if no file found
exists = true
io.close(fileHandle)
else
--print ("WARNING: Missing file: ",tostring(filePath))
end
end
return (exists)
else
--print ("WARNING: Missing file: ",tostring(filePath))
return false
end
end
------------------------------------------------------------------------
-- Save table, load table, default from documents directory
------------------------------------------------------------------------
----------------------
-- Save/load functions
local function saveData(filePath, text)
--local levelseq = table.concat( levelArray, "-" )
local file = io.open( filePath, "w" )
if (file) then
file:write( text )
io.close( file )
return true
else
print ("Error: funx.saveData: Could not create file "..tostring(filePath))
return false
end
end
local function loadData(filePath)
local t = nil
--local levelseq = table.concat( levelArray, "-" )
local file = io.open( filePath, "r" )
if (file) then
t = file:read( "*a" )
io.close( file )
else
print ("scripts.funx.loadData: No file found at "..tostring(filePath))
end
return t
end
local function saveTableToFile(filePath, dataTable)
--local levelseq = table.concat( levelArray, "-" )
local myfile = io.open( filePath, "w" )
for k,v in pairs( dataTable ) do
myfile:write( k .. "=" .. v .. "," )
end
io.close( myfile )
end
-- Load a table form a text file.
-- The table is stored as comma-separated name=value pairs.
local function loadTableFromFile(filePath, s)
local substring = substring
if (not filePath) then
print ("WARNING: loadTableFromFile: Missing file name.")
return false
end
local file = io.open( filePath, "r" )
-- separator, default is comma
s = s or ","
if file then
-- Read file contents into a string
local dataStr = file:read( "*a" )
-- Break string into separate variables and construct new table from resulting data
local datavars = split(dataStr, s)
local dataTableNew = {}
for i = 1, #datavars do
local firstchar = substring(trim(datavars[i]),1,1)
-- split each name/value pair
if ( not ((firstchar == "#") or (firstchar == "/") or (firstchar == "-") ) ) then
local onevalue = trim(split(datavars[i], "="))
if (onevalue[1]) then
dataTableNew[onevalue[1]] = onevalue[2]
end
end
end
io.close( file ) -- important!
-- Note: all values arrive as strings; cast to numbers where numbers are expected
dataTableNew["randomValue"] = tonumber(dataTableNew["randomValue"])
return dataTableNew
else
print ("WARNING: loadTableFromFile: File not found ("..filePath..")")
return false
end
end
local function saveTable(t, filename, path)
if (not t or not filename) then
return true
end
path = path or system.DocumentsDirectory
--print ("scripts.funx.saveTable: save to "..filename)
local json = json.encode (t)
local filePath = system.pathForFile( filename, path )
return saveData(filePath, json)
end
local function loadTable(filename, path)
path = path or system.DocumentsDirectory
if (fileExists(filename,path)) then
local filePath = system.pathForFile( filename, path )
--print ("scripts.funx.loadTable: load from "..filePath)
local t = {}
local f = loadData(filePath)
if (f and f ~= "") then
t = json.decode(f)
end
--print ("loadTable: end")
return t
else
return false
end
end
------------------------------------------------------------------------
-- Image loading
------------------------------------------------------------------------
local function getScaledFilename(filename, d)
local scalingRatio = scaleFactorForRetina()
if (scalingRatio <= 1) then
return filename, scalingRatio
else
local scalesuffix = "@"..scalingRatio.."x"
-- Is there an other sized version?
local suffix = substring(filename, strlen(filename)-3, -1)
local name = substring(filename, 1, strlen(filename)-4)
local f2 = name .. scalesuffix .. suffix
-- If no scaled file, get original
if (fileExists(f2,d)) then
filename = f2
return filename, scalingRatio
else
return filename, 1
end
end
end
----------------------------------------------------------------------
-- Get an image size (height, width)
-- We need this to use it for display.newImageRect
-- Let's keep a list of image sizes so we can avoid double-loading.align
-- Every time we load, save the size to a list we maintain.
----------------------------------------------------------------------
-- Get an image size (height, width)
-- We need this to use it for display.newImageRect
-- Let's keep a list of image sizes so we can avoid double-loading.align
-- Every time we load, save the size to a list we maintain.
-- *** The first time, the list will be taken from the resources directory!
local function getImageSize(f,d)
d = d or system.ResourceDirectory
local imageInfoList
if (not FUNX.imageInfoList) then
imageInfoList = loadTable("images_info.json", system.CachesDirectory)
if (not imageInfoList) then
imageInfoList = loadTable("_user/images_info.json", system.ResourceDirectory) or {}
if (not imageInfoList) then
print ("Warning: funx.getImageSize() : Could not find file, images_info.json")
end
end
FUNX.imageInfoList = imageInfoList
else
imageInfoList = FUNX.imageInfoList
end
-- load info table, if not loaded
if (not imageInfoList) then
imageInfoList = loadTable("images_info.json", system.CachesDirectory)
end
-- Check the sizes list for this image
if (imageInfoList[f]) then
return imageInfoList[f].width, imageInfoList[f].height
else
-- add to the list
local i = display.newImage(f,d,true)
local w = i.contentWidth
local h = i.contentHeight
i:removeSelf()
i = nil
imageInfoList[f] = { width = w, height = h }
saveTable(imageInfoList, "images_info.json", system.CachesDirectory)
return w,h
end
end
--------------------------------------------------------
-- An attempt to load images async, rather than force everything to wait.
-- SO FAR, IT DOESN'T QUITE WORK! IMAGES GET LOADED, BUT DON'T
-- END UP IN THE RIGHT PLACES.
local function getDisplayObjectParams(i)
-- Save the useful values from the target we are replacing
local params = {
alpha = i.alpha,
height = i.height,
isHitTestMasked = i.isHitTestMasked,
isHitTestable = i.isHitTestable,
isVisible = i.isVisible,
maskRotation = i.maskRotation,
maskScaleX = i.maskScaleX,
maskScaleY = i.maskScaleY,
maskX = i.maskX,
maskY = i.maskY,
parent = i.parent,
rotation = i.rotation,
width = i.width,
xReference = i.xReference,
x = i.x,
xOrigin = i.xOrigin,
xScale = i.xScale,
yReference = i.yReference,
y = i.y,
yOrigin = i.yOrigin,
yScale = i.yScale,
}
return params
end
local function lazyLoad(target,f,w,h)
local params, g
if (target) then
params = getDisplayObjectParams(target)
end
local function loadImage()
if (target) then
if (target.parent) then
g = target.parent
end
target:removeSelf()
--target = nil
else
target = {}
end
target = display.newImageRect(f,w,h)
if (g) then
g:insert(target)
end
for i,j in pairs (params) do
if (i ~= "width" and i ~= "height") then
target[i] = j
end
end
print ("Loaded"..f )
end
timer.performWithDelay( 1000, loadImage )
end
--------------------------------------------------------
-- Replace placeholder directory in path name with real value
-- p : a single character placeholder, default is "*"
-- v : the real value, e.g. "mypath"
-- Any slashes must be in the original.
-- Example:
-- replaceWildcard ("*/images/pic.jpg", "mydir", "?")
--------------------------------------------------------
local function replaceWildcard(text, v, p)
--print ("scripts.funx.replaceWildcard", text, v, p)
if (text and v) then
p = p or "*"
text = text:gsub("%"..p, v)
end
return text
end
--------------------------------------------------------
-- Load an image file. If it is not there, load a "missing image" file
-- filename is a full pathname, e.g. images/in/my/folder/pic.jpg
-- Default system directory is system.ResourceDirectory
-- If filepath is set, replace "*" in the filename with the filepath.
-- If no "*" in the filename, then the file MUST be a system file!
-- If there is a "*" in the filename, the file MUST be a user file, found in the CachesDirectory.
-- DEPRECATED: ALWAYS USE CORONA METHOD: method: true = use my method, false means use Corona method
--------------------------------------------------------
local function loadImageFile(filename, wildcardPath, whichSystemDirectory, showTraceOnFailure)
local scalingRatio = 1
local scaleFraction = 1
local scalesuffix = ""
local otherFound = false
if (_DEVELOPING) then
showTraceOnFailure = true
end
if (filename) then
wildcardPath = wildcardPath or "_user"
-- If the filename starts with a wildcard, then replace it with the wildcardPath
local wc = substring(filename,1,1)
if (wc == "*" and wildcardPath) then
filename = replaceWildcard(filename, wildcardPath)
-- Files inside _user are system files, everything else with a wildcard is
-- a downloaded book.
if (not find(wildcardPath, "^_user") ) then
--if (wildcardPath ~= "_user") then
whichSystemDirectory = whichSystemDirectory or system.CachesDirectory
else
whichSystemDirectory = whichSystemDirectory or system.ResourceDirectory
end
end
-- default to system for files, e.g. _ui/mygraphic.jpg
whichSystemDirectory = whichSystemDirectory or system.ResourceDirectory
-- ANDROID FIX
-- To allow images inside folders, we can add ".txt" to the image
-- frg 2016-01-23
-- added check for existence of file and then adding .txt to extension
-- to try again. On Android devices, it is not possible to read .png or .jpg
-- files, but appending .txt will work.
if (hardwareInfo.isAndroid) then
if ( not fileExists(filename, whichSystemDirectory)) then
filename = filename .. ".txt"
end
end
if (fileExists(filename, whichSystemDirectory)) then
local image
-- Corona newImageRect version for loading images
-- Check for a scaled file before loading it
local f,s = getScaledFilename(filename, whichSystemDirectory)
--timePassed("loadImageFile start loading..."..filename)
-- If scale comes back ~= 1 then there is a scaled version
-- and there is need of one.
if (s ~= 1) then
local w,h = getImageSize(filename,whichSystemDirectory)
image = display.newImageRect(filename, whichSystemDirectory, w, h)
--timePassed("loadImageFile, Loaded using newImageRect, C1:"..filename)
else
image = display.newImage(filename, whichSystemDirectory, true)
--timePassed("loadImageFile, loaded using newImage, C2:"..filename)
end
--print ("loadImageFile: Using Corona method:", filename)
anchorZero(image, "Center")
return image, scaleFraction
end
end
-- FAILURE
-- DEBUGGING TOOL
if (showTraceOnFailure) then
print ("scripts.funx.loadImageFile called by:")
traceback()
end
local i = display.newGroup()
i.anchorChildren = true
anchorZero(i, "Center")
local image = display.newImage(i, "_ui/missing-image.png", system.ResourceDirectory, true)
-- Write to the log!
local syspath = system.pathForFile( "", whichSystemDirectory )
--print ("loadImageFile: whichSystemDirectory", syspath )
if (syspath == "") then
syspath = "ResourceDirectory"
end
print ("WARNING: loadImageFile cannot find ",filename," in ",syspath)
local t = display.newText( "Cannot find:" .. filename, 0, 0, native.systemFontBold, 24 )
i:insert(t)
image.x = midscreenX
image.y = midscreenY
anchor(t, "Center")
t.x = midscreenX
t.y = midscreenY+40
anchor(i, "Center")
i.x = 0
i.y = 0
-- second returned value is scaleFraction and 1 does nothing but won't crash stuff
return i, 1
end
--------------------------------------------------------
-- Verify Net Connection OR QUIT!
-- WARNING, THIS QUITS THE APP IF NO CONNECTION!!!
--------------------------------------------------------
local function verifyNetConnectionOrQuit()
local http = require("socket.http")
local ltn12 = require("ltn12")
if http.request( "http://www.google.com" ) == nil then
local function onCloseApp( event )
if "clicked" == event.action then
os.exit()
end
end
native.showAlert( "Alert", "An internet connection is required to use this application.", { "Exit" }, onCloseApp )
end
end
--------------------------------------------------------
-- hasNetConnection: return true if connected, false if not.
-- url: a server to check (use http://...)
-- showActivity: Turn off the activity indicator (must be turned on before starting)
--------------------------------------------------------
local function hasNetConnection(url,showActivity)
local socket = require("socket")
local test = socket.tcp()
test:settimeout(1, 't') -- timeout 5 sec
url = url or "www.google.com"
if (substring(url, 1, 4) == "http") then
url = url:gsub("^https?://", "")
end
local testResult = test:connect(url,80)
test:close()
if (testResult == nil) then
if (showActivity) then native.setActivityIndicator( false ) end
return false
else
if (showActivity) then native.setActivityIndicator( false ) end
return true
end
end
--------------------------------------------------------
-- canConnectWithServer: return true if connected, false if not.
-- url: a server to check (use http://...)
-- showActivity: Turn off the activity indicator (must be turned on before starting)
--------------------------------------------------------
local function canConnectWithServer(url, showActivity, callback, testing)
local function MyNetworkReachabilityListener(event)
if (testing) then
print( "url", url )
print( "address", event.address )
print( "isReachable", event.isReachable )
print("isConnectionRequired", event.isConnectionRequired)
print("isConnectionOnDemand", event.isConnectionOnDemand)
print("IsInteractionRequired", event.isInteractionRequired)
print("IsReachableViaCellular", event.isReachableViaCellular)
print("IsReachableViaWiFi", event.isReachableViaWiFi)
end
network.setStatusListener( url, nil)
-- Simulator bug or something...always returns failure
local isSimulator = "simulator" == system.getInfo("environment")
if (isSimulator) then
event.isReachable = true
print ("scripts.funx.canConnectWithServer: Corona simulator: Forcing a TRUE for event.isReachable because this fails in simulator.")
end
-- Turn OFF native busy activity indicator
if (showActivity) then
native.setActivityIndicator( false )
end
if (type(callback) ~= "function") then
return event.isReachable
else
callback(event.isReachable)
end
end
if network.canDetectNetworkStatusChanges then
network.setStatusListener( url, MyNetworkReachabilityListener )
else
print("scripts.funx.canConnectWithServer: network reachability not supported on this platform")
end
end
--------------
--- Given an array of values, e.g. {"a", "b", "c" }
-- convert to an array of key = true, so we can very quickly
-- ask whether value is in the array.
-- IF we pass anything other than a table, return what was passed.
local function tableConvertValuesToKeys(t)
if ( "table" == type(t) ) then
local t2 = {}
for k,v in pairs (t) do
t2[v] = true
end
return t2
else
return t
end
end
--------------
--- Check that a key in table 1 exists in table 2.
-- Useful for making sure the a setting value in the user settings is correctly named.
-- example: keysExistInTable(usersettings,settings)
local function keysExistInTable(t1,t2)
for k,v in pairs (t1) do
if (type(v) == "table") then
for kk,vv in pairs (v) do
if (t2[k] == nil or t2[k][kk] == nil) then
print ("WARNING: '"..k.." . "..kk.." is an unknown key.")
end
end
end
end
end
--- Check if a value is in a table
-- Same as in_array(myarray, value)
local function inTable(needle, haystack) -- find element v of haystack satisfying f(v)
if (haystack and type(haystack) == "table") then
for _, v in ipairs(haystack) do
if ( v == needle ) then
return v
end
end
end
return nil
end
--------------
-- A Handy way to store an RGB or RGBA color is as a string, e.g. "250,250,10,50%"
-- The 4th value is an alpha, 0-255, or OPAQUE or TRANSPARENT
-- This returns a table from such a string.
-- If given a table, this does nothing (in case the value was already converted somewhere!)
--
-- If any value is between 0 & 1, then we must be dealing with HDR values, not RGB values
-- e.g. 0,0,2 must be RGB, but 0,0,0.1 must be HDR.
-- We only have a problem when the highest value is 1, but when would anyone use an RGB value of 1? Never.
-- Therefore, if all values <= 1 then it's and HDR value.
--
-- If toHDR, then force the result to be HDR. This is useful for widgets and other libraries
-- that don't let us redefine their display.setFillColor functions.
local function stringToColorTable(s, toHDR, isHDR)
if (type(s) == "string") then
s = trim(s, true)
if (s) then
s = split(s, ",")
local maxVal = 255 -- RGB max
--[[
local valSum = ( tonumber(s[1]) or 0) + (tonumber(s[2]) or 0) + (tonumber(s[3]) or 0)
if ( isHDR or ( valSum > 0 and valSum <= 3 ) ) then
maxVal = 1 -- HDR max
end
--]]
local opacity = lower(s[4] or maxVal)
if ( opacity == "opaque" ) then
s[4] = maxVal
elseif (opacity == "transparent") then
s[4] = 0
else
s[4] = applyPercent(s[4], maxVal) or maxVal
end
-- force numeric
for i,j in pairs(s) do
s[i] = tonumber(j)
s[i] = applyPercent(j,maxVal) or maxVal
end
if (toHDR) then
s = { s[1]/255, s[2]/255, s[3]/255, s[4]/255 }
end
end
end
return s
end
-- *** Apparently, not necessary! I built this due to a bug in the dmc_kolor patch.
-- Here's a shortcut for getting an HDR color from RGB or HDR values
-- Set isHDR to true if the input string uses HDR values
local function stringToColorTableHDR(s, isHDR)
return stringToColorTable(s, true, isHDR)
end
--===================================
--- Frame a group by adding rectangle to a group, behind it.
local function frameGroup(g, s, color)
local w,h = g.contentWidth or screenW, g.contentHeight or screenH
local a = g.anchorChildren
g.anchorChildren = true
local bounds = g.contentBounds
-- print( "xMin: ".. bounds.xMin ) -- xMin: 100
-- print( "yMin: ".. bounds.yMin ) -- yMin: 100
-- print( "xMax: ".. bounds.xMax ) -- xMax: 150
-- print( "yMax: ".. bounds.yMax ) -- yMax: 150
g.anchorChildren = a
local r = display.newRect(g, bounds.xMin, bounds.yMin, w, h)
r.strokeWidth = s or 1
color = color or "255,0,0"
if (type(color) == "string") then
color = stringToColorTable(color)
end
r:setStrokeColor(unpack(color))
r:setFillColor(255,0,0, 50)
r:toBack()
r.anchorX, r.anchorY = 0,0
r.x, r.y = bounds.xMin, bounds.yMin
g._frame = r
end
-------------------------------------------------
-- Darken the screen
-- by drawing a dark opaque rectangle over it.
-- Returns the darkening object.
-- Undim, below, will destroy the object.
-- Because the object which will contain the image might
-- be scaled, we need to include a scaling
-- factor, to adjust the screen image.
-- locked: if true or a function then lock the screen from touches or pass touch to the function.
-------------------------------------------------
local function dimScreen(transitionTime, color, scaling, onTouch)
transitionTime = tonumber(transitionTime or 300)
color = color or { 0.75 * OPAQUE }
local opacity = applyPercent(color[4],OPAQUE) or (0.75 * OPAQUE)
scaling = scaling or 1
local c = stringToColorTable(color or "55,55,55,75%")
-- cover all rect, darken background
local bkgdrect = display.newRect(0,0,screenW,screenH)
bkgdrect.x, bkgdrect.y = midscreenX, midscreenY
bkgdrect:setFillColor( unpack(c) )
bkgdrect:scale(1/scaling, 1/scaling)
transition.to (bkgdrect, {alpha=opacity, time=transitionTime } )
if (type(onTouch) ~= "function") then
onTouch = function() return onTouch; end
end
bkgdrect:addEventListener("touch", onTouch )
return bkgdrect
end
local function undimScreen(handle, transitionTime, f)
local function killme()
display.remove(handle)
handle = nil
if (type(transitionTime) == "function") then
transitionTime()
elseif (type(f) == "function") then
f()
end
end
local t
if (type(transitionTime) == "number") then
t = transitionTime
else
t = 300
end
transition.to (handle, {alpha=0, time=t, onComplete=killme } )
end
-------------------------------------------------
-- Shrink the obj away until it is small, then disappear it.
-- Restore its size when done, but leave it hidden
-- Default is shrink to center, but can set destX, destY
local function shrinkAway (obj, callback, transitionSpeed, destX, destY)
destX = destX or midscreenX
destY = destY or midscreenY
local xs = obj.yScale
local ys = obj.xScale
local w = obj.width
local h = obj.height
local a = obj.alpha
local function cb()
obj.xScale = xs
obj.yScale = ys
obj.width = w
obj.height = h
obj.alpha = a
obj.isVisible = false
callback()
end
callback = callback or nil
local t = transitionSpeed or 500
anchor(obj, "Center")
transition.to( obj, { time=t, xScale=0.01, yScale=0.01, alpha=0, x=destX, y=destY, onComplete=cb } )
end
-------------------------------------------------
local function fadeOut (obj, callback, transitionSpeed)
callback = callback or nil
if (type(callback) ~= "function") then callback = nil end
local function myCallback()
obj._isTweening = false
if (callback) then callback() end
end
local t = transitionSpeed or 500
transition.to( obj, { time=t, alpha=0, onComplete=myCallback } )
obj._isTweening = true
end
-------------------------------------------------
local function fadeIn (obj, callback, transitionSpeed)
callback = callback or nil
if (type(callback) ~= "function") then callback = nil end
local function myCallback()
obj._isTweening = false
if (callback) then callback() end
end
if (not obj.isVisible) then
obj.alpha = 0
obj.isVisible = true
end
local t = transitionSpeed or 500
transition.to( obj, { time=t, alpha=1, onComplete=myCallback} )
obj._isTweening = true
end
------------------------------------------------------------------------
-- Show a message, then fade away
------------------------------------------------------------------------
local function tellUser(message, x,y)
if (not message) then
return true
end
local screenW, screenH = display.contentWidth, display.contentHeight
local viewableScreenW, viewableScreenH = display.viewableContentWidth, display.viewableContentHeight
local screenOffsetW, screenOffsetH = display.contentWidth - display.viewableContentWidth, display.contentHeight - display.viewableContentHeight
local midscreenX = screenW*(0.5)
local midscreenY = screenH*(0.5)
local TimeToShowMessage = 2000
local FadeMessageTime = 500
-- message object
local msg = display.newGroup()
local x = x or 0
local y = y or 0
local w = screenW - 40
local h = 0 -- height matches text
-- msg corner radius
local r = 10
------------------------------------------------------------------------
local function closeMessage( event )
-- remove from display hierarchy
msg.parent:remove( msg )
return true
end
------------------------------------------------------------------------
local function fadeAwayThenClose()
transition.to( msg, { time=FadeMessageTime, alpha=0, onComplete=closeMessage} )
timedMessage = nil
timedMessageList[1] = nil
-- remove first element
table.remove(timedMessageList, 1)
--print ("Messages:", #timedMessageList)
end
------------------------------------------------------------------------
-- Create empty text box, using default bold font of device (Helvetica on iPhone)
-- Screen Width version:
local textObject = display.newText( message, 0, 0, w/3,h, native.systemFontBold, 24 )
-- Fitted width version, does NOT wrap text!
--local textObject = display.newText( message, 0, 0, native.systemFontBold, 24 )
textObject:setFillColor( 255,255,255 )
w = textObject.width
-- A trick to get text to be centered
msg.x = midscreenX
msg.y = screenH/3
msg:insert( textObject, true )
-- hide initially
msg.alpha = 0
-- Insert rounded rect behind textObject
local bkgd = display.newRoundedRect( 0, 0, textObject.contentWidth + 2*r, textObject.contentHeight + 2*r, r )
bkgd:setFillColor( 55, 55, 55, 190 )
msg:insert( 1, bkgd, true )
msg.bkgd = bkgd
msg.textObject = textObject
-- Show message
msg.textObject.text = message
msg.bkgd.width = msg.textObject.width + 2*r
-- If there is a current message showing, cancel it
if (timedMessage) then
--timer.cancel(timedMessage)
end
msg.y = msg.y + (#timedMessageList - 1) * msg.bkgd.height
--print ("msg:show width = "..msg.textObject.width)
transition.to( msg, { time=FadeMessageTime, alpha=1} )
timedMessage = timer.performWithDelay( TimeToShowMessage, fadeAwayThenClose )
timedMessageList[#timedMessageList + 1] = timedMessage
end
-------------------------------------------------
-- POPUP: popup a display group
-- We have white and black popups. Default is white.
-- If the first param is a table, then we assume all params are in that table, IN ORDER!!!,
-- If alpha > 0, then ignore a call to show it.
--[[
@param [table] t = table of params, below:
@param [display object] table.object
@param [string] table.backgroundColor
@param [string] table.showBackground
@param [string] table.bkgdAlpha
@param [string] table.transitionTime
@param [string] table.filename
--]]
-------------------------------------------------
local function popupDisplayGroup(t, frontstage)
local obj = t.object
if (not obj or (obj.isVisible == true and obj.alpha > 0) ) then
return false
end
--[[
local backgroundColor = trim(t.backgroundColor)
local showBackground = t.showBackground
local bkgdAlpha = applyPercent(bkgdAlpha or 0.95,1)
local backgroundFile = trim(t.backgroundFile )
--]]
local transitionTime = tonumber(t.time) or 300
local doDimScreen = t.doDimScreen
local cancelOnTouch = t.cancelOnTouch
local closing = false
local function moveToFrontstage(obj)
if (not obj.onFrontstage) then
---------------
-- Move the object to the front stage, above buttons and everything
-- Save the x,y from whence we pluck the object
obj.localX = obj.x
obj.localY = obj.y
-- Save the parent group reference
obj._parentGroup = obj.parent
frontstage:insert(obj)
if (obj.dimBackgroundOnZoom and frontstage.numChildren < 3) then
frontstage.background.alpha = 0
transition.to(frontstage.background, { time=obj.zoomTransitionTime, alpha=frontstage.background._alpha } )
end
obj:toFront()
obj.onFrontstage = true
end
end
local function restoreFromFrontstage(obj)
---------------
-- Move object from the frontstage back to the group it came from.
-- Do this first, so we can restore the picture to its proper
-- zLayer in the set of pictures!
if (obj.onFrontstage) then
--local lx, ly = obj:localToContent(obj.x, obj.y)
local lx, ly = obj.localX, obj.localY
obj._parentGroup:insert(obj)
--obj:setReferencePoint(display[obj.originalReferencePoint .. "ReferencePoint"])
anchor(obj, obj.originalReferencePoint)
obj.x = lx
obj.y = ly
-- Get rid of this reference just in case, to avoid memory leaks
obj._parentGroup = nil
obj.onFrontstage = false
end
-- Restore objects to their proper layers
if (obj.layer == "top" ) then
obj:toFront()
elseif (obj.layer == "bottom" ) then
obj:toBack()
elseif (obj.layer and obj.restoreLayersOnZoomOut) then
zSort(obj.parent)
end
end
local function cleanup()
if (doDimScreen) then
undimScreen(obj._dim)
end
if (frontstage) then
restoreFromFrontstage(obj)
end
end
local function closeMe(event)
if (not closing and obj ~= nil) then
-- remove the close button
if (obj._popupCloseButton) then
obj._popupCloseButton:removeSelf()
obj._popupCloseButton = nil
end
transition.to (obj, {alpha=0, time=transitionTime, onComplete=cleanup} )
closing = true
end
return true
end
-- w/h of the popup
local w,h = obj.contentWidth, obj.contentHeight
--[[
-- BACKGROUND
-- cover all rect, darken background
local bkgdrect = display.newRect(0,0,screenW,screenH)
obj:insert(bkgdrect)
bkgdrect:setFillColor( 55, 55, 55, 190 )
-- background graphic for popup
-- If the default fails, try using the value as a filename
local bkgd
if (backgroundFile) then
bkgd = display.newImage( backgroundFile, true)
elseif (backgroundColor) then
bkgd = display.newRect(0,0, obj.contentWidth, obj.contentHeight)
bkgd:setFillColor( stringToColorTable(backgroundColor))
end
local bkgdWidth, bkgdHeight
if (bkgd) then
checkScale(bkgd)
obj:insert (bkgd)
anchor(bkgd, "Center")
bkgd.x = midscreenX
bkgd.y = midscreenY
bkgd.alpha = bkgdAlpha
bkgdWidth = bkgd.width
bkgdHeight = bkgd.height
w,h = bkgd.contentWidth, bkgd.contentHeight
end
--]]
local closeButton = widget.newButton{
defaultFile = "_ui/button-cancel-round.png",
overFile = "_ui/button-cancel-round-over.png",
onRelease = closeMe,
}
obj:insert(closeButton)
obj._popupCloseButton = closeButton
anchorZero(closeButton, "Center")
closeButton.x = (w) - closeButton.width/4
closeButton.y = closeButton.height/4
closeButton:toFront()
obj.alpha = 0
obj.isVisible = true
--[[
-- Dimming requires moving to front stage, etc. No time for that now
if (doDimScreen) then
-- true means lock the background against touches
local c = "0,0,0,75%"
obj._dim = dimScreen(transitionTime, c, nil, true)
end
--]]
if (frontstage) then
moveToFrontstage(obj)
end
-- Capture touch events and do nothing.
if (cancelOnTouch) then
obj:addEventListener( "touch", closeMe )
else
obj:addEventListener( "touch", function() return true end )
end
transition.to (obj, {alpha=1, time=transitionTime } )
end
-------------------------------------------------
-- POPUP: popup image with close button
-- We have white and black popups. Default is white.
-- If the first param is a table, then we assume all params are in that table, IN ORDER!!!,
-- starting with filename, e.g. { "filename.jpg", "white", 1000, true}
-------------------------------------------------
local function popup(filename, color, bkgdAlpha, transitionTime, cancelOnTouch)
local mainImage
local pgroup = display.newGroup()
pgroup.anchorChildren = true
local closing = false
if (type(filename) == "table") then
color = filename.color
bkgdAlpha = filename.bkgdAlpha
transitionTime = tonumber(filename.time)
cancelOnTouch = filename.cancelOnTouch or false
filename = trim(filename.filename)
end
bkgdAlpha = applyPercent(bkgdAlpha, 1)
color = trim(color)
if (color == "") then
color = "white"
end
bkgdAlpha = applyPercent(bkgdAlpha,1) or 0.95
transitionTime = tonumber(transitionTime)
transitionTime = transitionTime or 300
cancelOnTouch = cancelOnTouch or false
local function killme()
if (pgroup ~= nil) then
display.remove(pgroup)
pgroup=nil
--print "Killed it"
else
--print ("Tried to kill pGroup, but it was dead.")
end
end
local function closeMe(event)
if (not closing and pgroup ~= nil) then
transition.to (pgroup, {alpha=0, time=transitionTime, onComplete=killme} )
closing = true
end
return true
end
-- cover all rect, darken background
local bkgdrect = display.newRect(0,0,screenW,screenH)
pgroup:insert(bkgdrect)
bkgdrect:setFillColor( 55, 55, 55, 190 )
-- background graphic for popup
-- If the default fails, try using the value as a filename
local bkgd = display.newImage("_ui/popup-"..color..".png", true)
if (not bkgd) then
bkgd = display.newImage(color, true)
if (not bkgd) then
print ("ERROR: Missing popup background image ("..color..")")
end
end
local bkgdWidth, bkgdHeight
if (bkgd) then
checkScale(bkgd)
pgroup:insert (bkgd)
anchor(bkgd, "Center")
bkgd.x = midscreenX
bkgd.y = midscreenY
bkgd.alpha = bkgdAlpha
bkgdWidth = bkgd.width
bkgdHeight = bkgd.height
else
bkgdWidth = screenW * 0.95
bkgdHeight = screenH * 0.95
end
mainImage = display.newImage(filename, true)
checkScale(mainImage)
pgroup:insert (mainImage)
anchor(mainImage, "Center")
mainImage.x = midscreenX
mainImage.y = midscreenY
local closeButton = widget.newButton{
defaultFile = "_ui/button-cancel-round.png",
overFile = "_ui/button-cancel-round-over.png",
onRelease = closeMe,
}
pgroup:insert(closeButton)
anchorZero(closeButton, "Center")
closeButton.x = (bkgd.width/2) - closeButton.width/4
closeButton.y = -(bkgd.height/2) + closeButton.height/4
closeButton:toFront()
pgroup.alpha = 0
-- Capture touch events and do nothing.
if (cancelOnTouch) then
pgroup:addEventListener( "touch", closeMe )
else
pgroup:addEventListener( "touch", function() return true end )
end
transition.to (pgroup, {alpha=1, time=transitionTime } )
end
-------------------------------------------------
-- POPUP: popup web page
-------------------------------------------------
local function popupWebpage(targetURL, color, bkgdAlpha, transitionTime, netrequired, noNetMsg)
local testing = false
local closing = false
if (type(targetURL) == "table") then
color = trim(targetURL[2])
bkgdAlpha = tonumber(targetURL[3])
transitionTime = tonumber(targetURL[4])
targetURL = trim(targetURL[1])
end
--------------------------
local function doPop(isReachable)
--print ("doPop says, isReachable =", isReachable)
if (isReachable) then
local mainImage
local pgroup = display.newGroup()
anchor(pgroup, "Center")
pgroup.x, pgroup.y = midscreenX, midscreenY
color = color or "white"
bkgdAlpha = bkgdAlpha or 0.95
transitionTime = transitionTime or 300
local function killme()
if (pgroup ~= nil) then
display.remove(pgroup)
pgroup=nil
--print "Killed it"
else
--print ("Tried to kill pGroup, but it was dead.")
end
end
local function closeMe(event)
if (not closing and pgroup ~= nil) then
native.cancelWebPopup()
transition.to (pgroup, {alpha=0, time=transitionTime, onComplete=killme} )
closing = true
end
return true
end
-- cover all rect, darken background
local bkgdrect = display.newRect(0,0,screenW,screenH)
pgroup:insert(bkgdrect)
anchor(bkgdrect, "Center")
bkgdrect:setFillColor( 55, 55, 55, 190 )
-- background graphic for popup
local bkgd = display.newImage("_ui/popup-"..color..".png", true)
checkScale(bkgd)
pgroup:insert (bkgd)
anchor(bkgdrect, "Center")
bkgd.alpha = bkgdAlpha
local closeButton = widget.newButton {
id = "close",
defaultFile = "_ui/button-cancel-round.png",
overFile = "_ui/button-cancel-round-over.png",
onRelease = closeMe,
}
pgroup:insert(closeButton)
anchor(closeButton, "TopRight")
anchorZero(closeButton, "Center")
closeButton.x = (bkgd.width/2) - closeButton.width/4
closeButton.y = -(bkgd.height/2) + closeButton.height/4
closeButton:toFront()
pgroup.alpha = 0
-- Capture touch events and do nothing.
pgroup:addEventListener( "touch", function() return true end )
local function showMyWebPopup()
local function listener( event )
local shouldLoad = true
--print ("popupWebpage:listener")
--dumptable(event)
--print ("========")
--print ("event.errorCode",event.errorCode)
if ( event.errorCode and event.errorCode ~= -999 ) then
-- Error loading page
print( "showMyWebPopup: Error: " .. tostring( event.errorMessage ) )
shouldLoad = false
end
return shouldLoad
end
-- web popup
local x = (screenW - bkgd.width)/2 + (closeButton.width)
local y = (screenH - bkgd.height)/2 + (closeButton.height)
local w = bkgd.width - (2 * closeButton.width)
local h = bkgd.height - (2 * closeButton.width)
--print ("showWebMap: go to ",targetURL)
--print (x, y, w, h, targetURL)
local options = {
hasBackground=true,
urlRequest = listener,
-- Only need this for local URLs
--baseUrl=system.ResourceDirectory,
}
--print ("showWebPopup:",targetURL)
--print ("========")
native.showWebPopup(x, y, w, h, targetURL, options )
end
transitionTime = tonumber(transitionTime)
transition.to (pgroup, {alpha=1, time=transitionTime, onComplete=showMyWebPopup } )
else
noNetMsg = noNetMsg or "No Internet"
tellUser(noNetMsg .. ":" .. targetURL)
end
end -- callback function
--------------------------
-- Do we have network?
-- Don't test with our URL, since it might have authentication in it,
-- e.g. human:password@myurl.com
--local testurl = targetURL
local testurl = "http://google.com"
if (substring(testurl, 1, 4) == "http") then
testurl = testurl:gsub("^https?://", "")
end
-- strip subfolders b/c of iOS bug
testurl = gsub(testurl, "/.*", "")
canConnectWithServer(testurl, false, doPop, testing)
end
------------------------------------------------------------------------
-- OPEN a URL
------------------------------------------------------------------------
local function openURLWithConfirm(urlToOpen, title, msg)
-- Handler that gets notified when the alert closes
local function onComplete( event )
if "clicked" == event.action then
local i = event.index
if 1 == i then
system.openURL(urlToOpen)
elseif 2 == i then
-- do nothing, dialog with close
end
end
end
-- Show alert with five buttons
local alert = native.showAlert(title, msg , { "OK", "Cancel" }, onComplete )
end
------------------------------------------------------------------------
-- SHADOW - Image-based version for Graphics 1.0
-- Build a drop shadow
------------------------------------------------------------------------
local function buildShadow(w,h,sw,opacity)
local shadow = display.newGroup()
--addPosRect(shadow,false)
--shadow.anchorChildren = true
--print ("buildShadow: ",w,h)
local tl = display.newImage(shadow, "_ui/shadow_tl.png")
local tr = display.newImage(shadow, "_ui/shadow_tl.png")
local bl = display.newImage(shadow, "_ui/shadow_tl.png")
local br = display.newImage(shadow, "_ui/shadow_tl.png")
-- Rotations make these non-obvious!
anchorZero(tl, "TopLeft")
anchorZero(tr, "TopLeft")
anchorZero(bl, "TopRight")
anchorZero(br, "BottomRight")
local left = display.newImage(shadow, "_ui/shadow_l.png")
local right = display.newImage(shadow, "_ui/shadow_l.png")
local top = display.newImage(shadow, "_ui/shadow_l.png")
local bottom = display.newImage(shadow, "_ui/shadow_l.png")
anchor(left, "TopLeft")
anchor(right, "TopLeft")
anchor(top, "TopLeft")
anchor(bottom, "TopLeft")
anchor(left, "TopLeft")
anchor(right, "BottomLeft")
top.anchorX, top.anchorY = 0.5,1
bottom.anchorX, bottom.anchorY = 0.5,0
-- SIZING
local corner = sw
local edge = sw
-- Start with a solid rect
--local srect = display.newRect(shadow, corner,corner,w-(2*corner),h-(2*corner))
-- Alpha visually matches the graphic pieces. Probably we should use another graphic
--srect:setFillColor( 0,0,0,70 )
local srect = display.newImage(shadow, "_ui/shadow_rect.png")
srect.width = w -- (2*corner)
srect.height = h -- (2*corner)
anchor(srect, "TopLeft")
srect.x = corner
srect.y = corner
-- rotate
tr:rotate( 90 )
bl:rotate( -90 )
br:rotate( 180 )
right:rotate( 180 )
top:rotate( 90 )
bottom:rotate( -90 )
if (h<(2*corner) or w<(2*corner)) then
print ("scripts.funx.buildShadow: ERROR! The shadow box is to small..I can't compute this one")
end
--scale
corner = sw
local cornerPad = sw/2
edge = sw
local edgePad = sw/2
local r = sw / tl.width
if (r>1) then
tl:scale(r,r)
tr:scale(r,r)
bl:scale(r,r)
br:scale(r,r)
-- Rotations make this non-obvious, x,y get flipped!
top.width = sw
top.height = w
bottom.width = sw
bottom.height = w
left.width = sw
left.height = h
right.width = sw
right.height = h
end
if (corner == h/2) then
display.remove(left)
left = nil
display.remove(right)
right = nil
end
if (w <= (2*corner)) then
display.remove(top)
top = nil
display.remove(bottom)
bottom = nil
end
if (h > (2*corner) and left) then
--left.height = h-corner
--right.height = h-corner
end
if (w > (2*corner) and top) then
--top.height = sw
--bottom.height = w-corner
end
-- position
--[[
anchor(tl, "TopLeft")
anchor(tr, "TopLeft")
anchor(bl, "TopLeft")
anchor(br, "TopLeft")
anchor(left, "TopLeft")
anchor(right, "TopLeft")
anchor(top, "TopLeft")
anchor(bottom, "TopLeft")
]]
if (top) then
top.x = corner
top.y = cornerPad
bottom.x = corner
bottom.y = h+ corner + cornerPad
end
if (left) then
left.x = 0
left.y = sw
right.x = w + 2*sw
right.y = sw
end
tr.x = w + 2*corner
tr.y = 0
br.x = w + corner
br.y = h + corner
bl.y = h + corner
return shadow
end
------------------------------------------------------------------------
-- SHADOW - Filter Effects based using Graphics 2.0
-- Build a drop shadow by duplicating any object in a snapshot
-- and blurring and coloring it.
------------------------------------------------------------------------
local function buildShadowObj(obj, sw, color, opacity)
w = obj.contentWidth
h = obj.contentHeight
sw = sw or 20
local shadow = display.newSnapshot( w + 2*sw, h + 2*sw )
-- Start with a solid rect
local srect = display.newRect(0,0,w + 1*sw,h + 1*sw)
color = color or "0,0,0,100%"
local c = stringToColorTable(color)
if opacity then
c[4] = applyPercent(opacity,1)
end
-- Alpha visually matches the graphic pieces. Probably we should use another graphic
srect:setFillColor( 0,0,0, opacity )
shadow.group:insert(srect)
shadow.fill.effect = "filter.blurGaussian"
shadow.fill.effect.horizontal.blurSize = sw
shadow.fill.effect.horizontal.sigma = 140
shadow.fill.effect.vertical.blurSize = sw
shadow.fill.effect.vertical.sigma = 140
--shadow.fill.effect = "filter.blur"
return shadow
end
------------------------------------------------------------------------
-- Functions to do on a system event,
-- e.g. load or exit
-- Options:
-- options.onAppStart = function for start or resume
-- options.onAppExit = function for exit or suspend
------------------------------------------------------------------------
local function initSystemEventHandler(options)
---------------------
local function shouldResume()
return true
end
---------------------
---------------------
local function onSystemEvent( event )
if (options == nil) then
return true
end
if (event.type == "applicationExit" ) then
options.onAppExit()
elseif ( event.type == "applicationSuspend" ) then
options.onAppSuspend()
elseif ( event.type == "applicationStart" ) then
options.onAppStart()
elseif ( event.type == "applicationResume" ) then
options.onAppResume()
end
--[[
if ( (event.type == "applicationExit" or event.type == "applicationSuspend") and type(options.onAppExit) == "function" ) then
options.onAppExit()
elseif ( (event.type == "applicationStart" or event.type == "applicationResume") and type(options.onAppStart) == "function" ) then
if shouldResume() then
options.onAppStart()
else
-- start app up normally
end
end
--]]
end
---------------------
Runtime:addEventListener( "system", onSystemEvent );
end
--=====================================================
-- the reason this routine is needed is because lua does not
-- have a sort indexed table function
-- reverse : if set, sort reverse
local function table_sort(a, sortfield, reverse)
local new1 = {}
local new2 = {}
for k,v in pairs(a) do
table.insert(new1, { key=k, val=v } )
end
if (reverse) then
table.sort(new1, function (a,b) return ((a.val[sortfield] or '') > (b.val[sortfield] or '') ) end)
else
table.sort(new1, function (a,b) return ((a.val[sortfield] or '') < (b.val[sortfield] or '') ) end)
end
for k,v in pairs(new1) do
table.insert(new2, v.val)
end
return new2
end
--[[
Sort a table of strings
As a more advanced solution, we can write an iterator that traverses a table following the order of its keys. An optional parameter f allows the specification of an alternative order. It first sorts the keys into an array, and then iterates on the array. At each step, it returns the key and value from the original table:
t : the table
f : a function which compares two keys, e.g.
f = function(a,b) return a<b end
With this function, it is easy to print those function names in alphabetical order. The loop
for name, line in pairsByKeys(lines) do
print(name, line)
end
]]
local function pairsByKeys (t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
end
--[[
=====================================================
Multi-column table sort.
If returnNumericArray is false, returns an associated array, but there is a warning these are
unstable, whatever that really means.
If returnNumericArray is true, then returns a table with NUMERICAL indeces { 1,2,3 } instead
of the original keys because "The sort algorithm is not stable;
that is, elements considered equal by the given order may have
their relative positions changed by the sort."
So, if returnNumericArray is set, we return a table of this form:
t = { {key="key", val={whatever the value was}, .... }
The reverseSort parameter is a table that matches the sortfields, with true/false for each item,
indicating whether that item should be reverse sorted (true), e.g. lower->highest
** If NO reverseSort table is given, DEFAULT is all reverse sort, from low to high and A->Z!!!
Example:
local t= {
cows = { title = "cows", author="Zak", publisherid="2" },
mice = { title = "Art", author="Bob", publisherid="2" },
zebra = { title = "zebra", author="Gary", publisherid="3" },
}
t = table_multi_sort(t, {"publisherid", "title", "author" },{ true, false, false }, true )
--]]
local function table_multi_sort(a, sortfields, reverseSort, returnNumericArray)
if ( (not reverseSort) or #reverseSort == 0) then
reverseSort = {}
for i=1,#sortfields do
reverseSort[i] = false
end
end
local function cmp2 (a, b)
for i=1,(#sortfields-1) do
if (reverseSort[i]) then
a,b = b,a
end
local colTitle = sortfields[i]
local aa = a.val[colTitle] or ""
local bb = b.val[colTitle] or ""
if aa < bb then return true end
if aa > bb then return false end
end
local colTitle = sortfields[#sortfields]
if (reverseSort[#sortfields]) then
a,b = b,a
end
return a.val[colTitle] < b.val[colTitle]
end
local new1 = {}
local new2 = {}
for k,v in pairs(a) do
table.insert(new1, { key=k, val=v } )
end
table.sort(new1, cmp2)
if (returnNumericArray) then
return new1
else
for k,v in ipairs(new1) do
new2[v.key] = v.val
end
return new2
end
end
--========================================================================
-- Order objects in a display group by the "layer" field of each object
-- We can't use "z-index" cuz the hyphen doesn't work in XML.
-- This allows for ordered layering.
local function zSort(myGroup)
local n = myGroup.numChildren
local kids = {}
for i=1,n do
kids[i] = myGroup[i]
end
--print ("Zsort: "..n.." children")
table.sort(kids,
function(a, b)
local al = a.layer or 0
local bl = b.layer or 0
--print ("zSort:", al, bl, a.index, a.name)
if (al=="top" or bl=="bottom") then return false end
if (bl=="top" or al=="bottom") then return true end
--print ("a1, b1", al,bl)
return (al or 1) < (bl or 1) -- "layer" is your custom z-index field
end
)
for i = 1,n do
myGroup:insert(kids[i])
--print ("zSort result:",i, kids[i].name, " Layer:", kids[i].layer)
end
return myGroup
end
--========================================================================
-- get date parts for a given ISO 8601 date format (http://richard.warburton.it )
local function get_date_parts(date_str)
if (date_str) then
local _,_,y,m,d=find(date_str, "(%d+)-(%d+)-(%d+)")
return tonumber(y),tonumber(m),tonumber(d)
else
return nil,nil,nil
end
end
-- This converts a unix time stamp in GMT time to current local Lua time.
-- This is a string of the form, yyyy-mm-dd hh:mm:ss
local function datetime_to_unix_time(s)
if (s) then
local p="(%d+)-(%d+)-(%d+) (%d+):(%d+):(%d+)"
local year,month,day,hour,min,sec=s:match(p)
local offset=os.time()-os.time(os.date("!*t"))
local dateTable = {day=day,month=month,year=year,hour=hour,min=min,sec=sec}
local t = os.time{day=day,month=month,year=year,hour=hour,min=min,sec=sec}
return (t+offset)
else
return 0
end
end
--====================================================
local function getmonth(month)
local months = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" }
return months[tonumber(month)]
end
--====================================================
local function getday_posfix(day)
local idd = math.mod(day,10)
return (idd==1 and day~=11 and "st") or (idd==2 and day~=12 and "nd") or (idd==3 and day~=13 and "rd") or "th"
end
--========================================================================
-- Format a STRING date, e.g. 2005-10-4 in ISO format, into a human format.
-- Default for stripZeros is TRUE.
local function formatDate(s, f, stripZeros)
if (stripZeros == nil) then stripZeros = true end
if (s ~= "") then
f = f or "%x"
local y,m,d = get_date_parts(s)
if (y and m and d) then
local t = os.time({year=y,month=m,day=d})
s = os.date(f, t)
if (stripZeros) then
s = s:gsub("/0", "/")
s = s:gsub("%.0", ".")
s = s:gsub("%, 0", ", ")
s = s:gsub("^0", "")
end
else
--print ("Warning: funx.formatDate: the dates provided for formatting are not in xx-xx-xx format: ", s)
end
return s
else
return ""
end
end
-------------------------------------------------
-- loadingSpinner
-- Show a loading spinner graphic
-- *** THIS REQUIRES GRAPHICS IN THE "funx" DIRECTORY! ***
-- If these graphics are missing, well, it will break.
-- Params is a table:
-- @param sheet [string] The path to a sprite sheet for the spinner
-- @param delay [int] Time to wait before showing message. If our loading happens fast enough, we don't need
-- @param handle [table] Timer reference. If this value is set, then the spinner will be cancelled!
-- the message to show.
-- Examples of the table:
-- { handle = mytimerhandle }
-- { message="message", delay=1000 }
--[[
local p = { sheet = message="Loading", delay=1000}
local myTimerHandle = spinner(p)
...
local p = { handle = myTimerHandle }
spinner(p)
--]]
-------------------------------------------------
local function spinner(p)
p = p or {}
local delay = p.delay or 500
--------------------------spinnerSprite
-- Show spinner
if (not p.handler) then
local spinnerSprite
local sheetInfo = require( dotPathToFunxFolder .. "spinner")
local myImageSheet = graphics.newImageSheet( pathToFunxFolder.."spinner.png", sheetInfo:getSheet() )
local spinnerSprite = display.newSprite( myImageSheet , sheetInfo.sequenceData )
-- Put in screen center
spinnerSprite.x = display.contentCenterX
spinnerSprite.y = display.contentCenterY
-- I like this size reduction
spinnerSprite:scale( 0.5, 0.5 )
-- Hide the spinner until called
spinnerSprite.isVisible = false
local function showSpinner()
spinnerSprite.isVisible = true
spinnerSprite:play()
if (p.message) then
tellUser(p.message)
end
end
--print ("start timer")
--print ("spinner started at",os.time(),"seconds")
local t = timer.performWithDelay( delay, showSpinner )
t.starttime = os.time()
t._spinnerObject = spinnerSprite
return t
else
--------------------------
-- Hide spinner
--print ("Spinner canceled!")
--print ("spinner cancelled at",os.time(),"seconds after ",os.time()-p.handler.starttime,"seconds.")
timer.cancel(p.handler)
p.handler._spinnerObject:pause()
p.handler._spinnerObject:removeSelf()
p.handler._spinnerObject = nil
end
end
local function activityIndicator( mode )
if mode then
native.setActivityIndicator( true )
else
native.setActivityIndicator( false )
end
end
local function activityIndicatorOn( mode )
timer.performWithDelay(1, function() native.setActivityIndicator( true ) end )
end
local function activityIndicatorOff( mode )
timer.performWithDelay(1, function() native.setActivityIndicator( false ) end )
end
------------------------------------------------------------------------
-- CLEAN GROUP
------------------------------------------------------------------------
local function cleanGroups ( curGroup, level )
if curGroup.numChildren then
while curGroup.numChildren > 0 do
cleanGroups ( curGroup[curGroup.numChildren], level+1 )
end
if level > 0 then
display.remove(curGroup)
end
else
display.remove(curGroup)
curGroup = nil
return true
end
end
------------------------------------------------------------------------
-- CALL CLEAN FUNCTION
------------------------------------------------------------------------
local function callClean ( moduleName )
if type(package.loaded[moduleName]) == "table" then
if lower(moduleName) ~= "main" then
for k,v in pairs(package.loaded[moduleName]) do
if k == "clean" and type(v) == "function" then
package.loaded[moduleName].clean()
end
end
end
end
end
------------------------------------------------------------------------
-- UNLOAD SCENE
------------------------------------------------------------------------
local function unloadModule ( moduleName )
local fxTime = 200
if type(package.loaded[moduleName]) == "table" then
package.loaded[moduleName] = nil
local function garbage ( event )
collectgarbage("collect")
end
garbage()
timer.performWithDelay(fxTime,garbage)
end
end
--[[
local function spinner()
local isAndroid = "Android" == system.getInfo("platformName")
if(isAndroid) then
local alert = native.showAlert( "Information", "Activity indicator API not yet available on Android devices.", { "OK"})
end
--
local label = display.newText( "Activity indicator will disappear in:", 0, 0, system.systemFont, 16 )
label.x = display.contentWidth * 0.5
label.y = display.contentHeight * 0.3
label:setFillColor( 10, 10, 255 )
local numSeconds = 5
local counterSize = 36
local counter = display.newText( tostring( numSeconds ), 0, 0, system.systemFontBold, counterSize )
counter.x = label.x
counter.y = label.y + counterSize
counter:setFillColor( 10, 10, 255 )
function counter:timer( event )
numSeconds = numSeconds - 1
counter.text = tostring( numSeconds )
if 0 == numSeconds then
native.setActivityIndicator( false );
end
end
timer.performWithDelay( 1000, counter, numSeconds )
native.setActivityIndicator( true );
end
]]
-------------------------------------------------
-- Toggle an object, transitioning between a given alpha, and zero.
local function toggleObject(obj, fxTime, opacity, onComplete)
fxTime = tonumber(fxTime)
opacity = applyPercent(opacity,1)
--print ()
--print ()
--print ("------------- ToggleObject Begin (opacity: "..opacity)
-- Actual alpha of a display object is not exact
local currentAlpha = math.ceil(obj.alpha * 100)/100
-- be sure these properties exist
obj.tween = obj.tween or {}
if (obj._isTweening == nil) then
obj._isTweening = false
end
local function transitionComplete(obj)
local currentAlpha = math.ceil(obj.alpha * 100)/100
if (currentAlpha == 0) then
obj.isVisible = false
else
obj.isVisible = true
end
obj._isTweening = false
obj.tweenDirection = nil
if (onComplete) then
onComplete()
end
end
-- Cancel transition if caught in the middle
if (obj.tween and obj._isTweening) then
transition.cancel(obj.tween)
obj._isTweening = false
obj.tween = nil
--print ("toggleObject: CANCELLED TRANSITION")
end
if (obj.alpha == 0 or (obj.alpha > 0 and obj.tweenDirection == "going") ) then
-- Fade in
--print ("toggleObject: fade In")
obj.isVisible = true
obj.tween = transition.to( obj, { time=fxTime, alpha=opacity, onComplete=transitionComplete } )
if (obj.tweenDirection) then
--print ("Fade in because we were : "..obj.tweenDirection)
end
obj.tweenDirection = "coming"
else
-- Fade out
obj.tween = transition.to( obj, { time=fxTime, alpha=0, onComplete=transitionComplete } )
--print ("toggleObject: fade Out")
if (obj.tweenDirection) then
--print ("Fade out because we are : "..obj.tweenDirection)
end
obj.tweenDirection = "going"
end
--print ("obj alpha = "..obj.alpha)
--print ("obj.tweenDirection: "..obj.tweenDirection)
obj._isTweening = true
--print "------------- END"
end
-------------------------------------------------
-- Hide an object, transitioning between a given alpha, and zero.
local function hideObject(obj, fxTime, opacity, onComplete)
fxTime = tonumber(fxTime)
opacity = tonumber(opacity)
if (not obj or type(obj) ~= "table") then
print ("ERROR! : funx.hideObject : the object is missing, perhaps display object was removed but table not nil'ed?")
return false
end
if (not obj.alpha) then
obj.alpha = 0
end
-- Actual alpha of a display object is not exact
local currentAlpha = math.ceil(obj.alpha * 100)/100
-- be sure these properties exist
obj.tween = obj.tween or {}
if (obj._isTweening == nil) then
obj._isTweening = false
end
local function transitionComplete(obj)
if (not obj) then
print ("scripts.funx.hideObject:transitionComplete: WARNING: object is gone!")
return false
end
local currentAlpha = math.ceil(obj.alpha * 100)/100
if (currentAlpha == 0) then
obj.isVisible = false
else
obj.isVisible = true
end
obj._isTweening = false
obj.tweenDirection = nil
if (onComplete) then
onComplete()
end
end
-- Cancel transition if caught in the middle
if (obj.tween and obj._isTweening) then
transition.cancel(obj.tween)
obj._isTweening = false
obj.tween = nil
--print ("toggleObject: CANCELLED TRANSITION")
end
-- Fade out
obj.tween = transition.to( obj, { time=fxTime, alpha=0, onComplete=transitionComplete } )
--print ("toggleObject: fade Out")
if (obj.tweenDirection) then
--print ("Fade out because we are : "..obj.tweenDirection)
end
obj.tweenDirection = "going"
obj._isTweening = true
end
-- returns true/false depending whether value is a percent
local function isPercent (x)
local v,s = match(x, "(%d+)(%%)$")
if (s == "%") then
return true
else
return false
end
end
-- Return x%, e.g. 10% returns .10
local function percent (x)
local v = match(x, "(%d+)%%$")
if v then
v = v / 100
end
return v
end
local function applyPercentIfSet(x,y,noRound)
if (x ~= nil) then
return applyPercent (x,y,noRound)
else
return nil
end
end
----------
-- Find new width/height to margins within an x,y
-- x,y default to the screen
-- fit: true/false, where true = fill
-- Return ration r, the amount to use for rescaling, e.g. obj:scale(r,r)
-- To fit into the screen, just call ratioToFitMargins (obj.w, obj.h)
local function ratioToFitMargins (w,h, fill, t,b,l,r, x,y)
local x = x or screenW
local y = y or screenH
t = t or 0
b = b or 0
l = l or 0
r = r or 0
-- Space to fit into
local ww = x - l - r
local hh = y - t - b
-- Ratios to fit
local wr = ww/w
local hr = hh/h
-- default is fit, i.e. not fill
local cond = (wr >= hr)
if (not fill) then
cond = (wr < hr)
end
if (cond) then
r = wr
else
r = hr
end
return r
end
----------
-- Reduce an element if necessary so it fits
-- with margins insdie of an space of xMax by yMax.
-- xMax,yMax default to the screen
-- DEFAULT: do not resize larger!
-- RETURNS THE RATIO for scaling. Why? Because it seems there's a bug in Corona
-- that means rescaling inside of this function screws up positioning.
local function scaleObjectToMargins (obj, t,b,l,r, xMax,yMax, reduceOnly)
local ratio
if (reduceOnly == nil) then
reduceOnly = true
end
xMax = xMax or 0
yMax = yMax or 0
if (xMax <= 0) then xMax = screenW end
if (yMax <= 0) then yMax = screenH end
local w = obj.contentWidth
local h = obj.contentHeight
if reduceOnly then
if (w < screenW and h < screenH) then
return 1
end
end
local ww = xMax - l - r
local hh = yMax - t - b
--print (xMax,l,r,ww)
--print (yMax,t,b,hh)
local wr = ww/w
local hr = hh/h
if (wr < hr) then
ratio = wr
else
ratio = hr
end
return ratio
--if (ratio ~= 1) then
-- obj:scale(ratio,ratio)
--end
--print ("ratio", ratio, obj.contentWidth, obj.contentHeight)
end
-------
-- getFinalSizes
-- Return the final width/height based on the original width/height and new values.
-- The new values are w,h. They could be percentages, and if only one is present, the other is the same.
-- If the Proportional flag is true, then if both width and height
-- are set, resize proportionally to fit INSIDE of width/height
-- EXAMPLE:
-- w,h = maxWidth, maxHeight
-- pic = loadImageFile(filename)
-- pic.width, pic.height = funx.getFinalSizes (w,h, pic.width, pic.height, true)
local function getFinalSizes (w,h, originalW, originalH, p)
local wPercent, hPercent
if p == nil then p = true end
w = tonumber(w)
h = tonumber(h)
originalW = tonumber(originalW)
originalH = tonumber(originalH)
if (w and not h) then
if (isPercent(w)) then
h = applyPercent(w,originalH)
w = applyPercent(w,originalW)
else
h = originalH * (w/originalW)
end
elseif (h and not w) then
if (isPercent(h)) then
w = applyPercent(h,originalW)
h = applyPercent(h,originalH)
else
w = originalW * (h/originalH)
end
elseif (h and w) then
if (p) then
local doScaleW = (originalH/h) <= (originalW/w)
if (doScaleW) then
w = applyPercent(w, originalW)
h = originalH * (w/originalW)
else
h = applyPercent(h, originalH)
w = originalW * (h/originalH)
end
else
h = applyPercent(h, originalH)
w = applyPercent(w, originalW)
end
else
w = originalW
h = originalH
end
return w,h
end
-------
-- ScaleObjToSize
-- Scale an object to width/height settings.
-- The new values are w,h. They could be percentages, and if only one is present, the other is the same.
local function ScaleObjToSize (obj, w,h)
local wPercent, hPercent
local originalW = obj.contentWidth
local originalH = obj.contentHeight
if (w and not h) then
if (isPercent(w)) then
h = applyPercent(w,originalH)
w = applyPercent(w,originalW)
else
h = originalH * (w/originalW)
end
elseif (h and not w) then
if (isPercent(h)) then
w = applyPercent(h,originalW)
h = applyPercent(h,originalH)
else
w = originalW * (h/originalH)
end
elseif (h and w) then
h = applyPercent(h, originalH)
w = applyPercent(w, originalW)
else
w = originalW
h = originalH
end
local ratio = w/originalW
obj:scale(ratio,ratio)
end
local function AddCommas( number, maxPos )
local s = tostring( number )
local len = strlen( s )
if len > maxPos then
-- Add comma to the string
local s2 = substring( s, -maxPos )
local s1 = substring( s, 1, len - maxPos )
s = (s1 .. "," .. s2)
end
maxPos = maxPos - 3 -- next comma position
if maxPos > 0 then
return AddCommas( s, maxPos )
else
return s
end
end
local function lines(str)
local t = {}
local function helper(line) table.insert(t, line) return "" end
helper((str:gsub("(.-)\r?\n", helper)))
return t
end
-- Load a file into a variable
local function readFile(filename)
local filePath = system.pathForFile( filename, system.ResourceDirectory )
local hFile,err = io.open(filePath,"r");
if (not err) then
local contents = hFile:read("*a");
io.close(hFile);
return contents,nil;
else
return nil,err;
end
end
----------------
-- buildTextDisplayObjectFromTemplate
-- Build a display object using a template and a table
-- Each line of the template is settings for text the display object
-- Each line is comma separated, starting with the name of the field in the obj to use
local function buildTextDisplayObjectsFromTemplate (template, obj)
-- split the template
local objs = {}
for i,line in pairs(lines(trim(template))) do
--print ("Line : "..line)
local params = split (line, ",")
local name = params[1]
--print (name)
-- Set the text and size
local t = "BLANK"
if obj then
local t = obj[name]
--print ("OBJ.NAME = " .. t)
end
local o = display.newText(t, 0, 0, native.systemFontBold, params[4])
-- color
o:setFillColor(0, 0, 0)
-- Set the coordinates
o.x = params[2]
o.y = params[3]
-- opacity
o.alpha = 1.0
objs[name] = o
--print ("Params for "..name..":")
dumptable(params)
end
return objs
end
--------------------------------------------------------
--
local function stripCommandLinesFromText(text)
local substring = substring
local cleanText = ""
for line in gmatch(text, "[^\n]+") do
line = trim(line)
if (substring(line,1,3) ~= "###") then
cleanText = cleanText .. "\n" .. line
end
end
return cleanText
end
-- Text styles used by autoWrappedText
--local textStyles = {}
--------------------------------------------------------
-- Styles for autoWrappedText, below.
-- Styles are simply the formatting lines, ### set, ....
-- We pass a table of styles:
-- styles = { stylename = stylestring, ... }
local function loadTextStyles(filename, path)
if (filename) then
path = path or system.DocumentsDirectory
local filePath = system.pathForFile( filename, path )
if (not filePath) then
print ("WARNING: missing file ",filename)
return {}
end
local textStyles = loadTableFromFile(filePath, "\n")
-- split sub-arrays (rows) into tables
local t = {}
if (textStyles) then
for n,v in pairs(textStyles) do
if (type(v) ~= "table") then
v = "set,"..v
-- Record both Mixed Case and lowercase versions of the key
-- to be sure we can find it.
t[lower(n)] = split(v, ",", true)
t[n] = split(v, ",", true)
end
end
else
t = {}
end
return t
else
return {}
end
end
--[[
local function getTextStyles ()
return textStyles or {}
end
]]
--[[
local function setTextStyles (t)
textStyles = t or {}
for n,v in pairs(textStyles) do
if (type(v) ~= "table") then
v = "set,"..v
textStyles[n] = split(v, ",", true)
end
end
end
]]
-- Get an adjustment for a font, to position it closer to its real baseline
-- Assume x-height is about 60% of the font height.
local function getXHeightAdjustment (font,size)
local c = "X"
local t = display.newText(c,0,0,font,size)
local h = t.height
display.remove(t)
t=nil
local adj = h * 0.6
--print ("getXHeightAdjustment of '"..c.."' "..font.." at size "..size.." is "..xHeight..", ratio", r)
return adj
end
-- Testing function to show a line and insert into group g
local function showTestBox (g,x,y,len, font,size,lineHeight,fontMetrics)
local fontInfo = fontMetrics.getMetrics(font)
local baseline = fontInfo.baseline
local yAdjustment = lineHeight -- + (-baseline * size)
len = len or 100
local b = display.newRect(g, x, y, x+len, y+yAdjustment)
anchor(b, "TopLeft")
b.x = x
b.y = y
b:setFillColor(0,0,250, 0.3)
print ("showTestLine: lineheight:",lineHeight)
end
-- Testing function to show a line and insert into group g
local function showTestLine (g,x,y,t,leading)
y = floor(y)
leading = leading or 0
local len = 100
local b = display.newLine(g, x, y, x+len, y)
b:setStrokeColor(0,0,100,0.9)
local t = display.newText(g, "y="..y..":"..", "..leading..": "..t,x,y,"Georgia-Italic",9)
t:setFillColor(0,0,0)
end
--------------------------------------------------------
-- Wrap text to a width
-- Blank lines are ignored.
--
-- Very important:
-- text: a table of named parameters OR the text.
--
-- *** To show a blank line, put a space on it.
-- The minCharCount is the number of chars to assume are in the line, which means
-- fewer calculations to figure out first line's.
-- It starts at 25, about 5 words or so, which is probabaly fine in 99% of the cases.
-- You can raise lower this for very narrow columns.
-- opacity : 0.0-1.0
-- "minWordLen" is the shortest word a line can end with, usually 2, i.e, don't end with single letter words.
-- NOTE: the "floor" is crucial in the y-position of the lines. If they are not integer values, the text blurs!
--
-- Look for CR codes. Since clumsy XML, such as that from inDesign, cannot include line breaks,
-- we have to allow for a special code for line breaks: [[[cr]]]
--------------------------------------------------------
local function autoWrappedText ( p )
local textwrap = require ("scripts.textrender.textrender")
return textwrap.autoWrappedText( p )
end
local function capitalize(str)
local function tchelper(first, rest)
return first:upper()..rest:lower()
end
-- Add extra characters to the pattern if you need to. _ and ' are
-- found in the middle of identifiers and English words.
-- We must also put %w_' into [%w_'] to make it handle normal stuff
-- and extra stuff the same.
-- This also turns hex numbers into, eg. 0Xa7d4
str = str:gsub("(%a)([%w_']*)", tchelper)
return str
end
--------------------------------------------------------
-- Adjust x,y for a shadow thickness.
-- If an object has a drop shadow, the corner of the object will be inside the shadow area.
-- So, to position the object properly at x,y we need to find the x,y that includes the shadowing.
-- Scale doesn't seem to work right, so ignore it, and it will be 1, which is OK.
--------------------------------------------------------
local function adjustXYforShadow (x, y, rp, shadowOffset, scale)
local stringFind = find
if (shadowOffset) then
local shadowOffsetX = 0
local shadowOffsetY = 0
local offsetX, offsetY
scale = scale or 1
--print ("a) adjustXYforShadow", x, y, rp)
rp = rp:lower()
-- Horizontal offsets
if (stringFind(rp, "left")) then
shadowOffsetX = shadowOffset
elseif (stringFind(rp, "right")) then
shadowOffsetX = (-1*shadowOffset)
else
offsetX = 0
end
-- Vertical offsets
if (stringFind(rp, "top")) then
shadowOffsetY = shadowOffset
elseif (stringFind(rp, "bottom")) then
shadowOffsetY = (-1*shadowOffset)
else
offsetY = 0
end
x = x or 0
y = y or 0
x = floor((x + shadowOffsetX) * scale)
y = floor((y + shadowOffsetY) * scale)
--print ("b) adjustXYforShadow adjustedment:", x, y, scale)
end
return x,y
end
--------------------------------------------------------
-- referenceAdjustedXY
-- Calculate the x,y of an object when offset by a new reference point
-- but without resetting the reference point of the object.
-- This allow the user to spec the position of an object with x,y and
-- a reference alignement, e.g. BottomRight. We do the calculations
-- to correct the x,y so the object is correctly positioned, based on the
-- the provided newReferencePoint (e.g. center).
--------------------------------------------------------
local function referenceAdjustedXY (obj, x, y, newReferencePoint, scale, shadowOffset)
local stringFind = find
local rx, ry, rp, offsetX, offsetY
rx = obj.xReference
ry = obj.yReference
if (obj and newReferencePoint) then
scale = scale or 1
shadowOffset = shadowOffset or 0
local w = obj.width
local h = obj.height
--print ("a) referenceAdjustedXY adjustedment: x, y, newReferencePoint, scale, shadowOffset", x, y, newReferencePoint, scale, shadowOffset)
rp = newReferencePoint:lower()
-- Horizontal offsets
if (stringFind(rp, "left")) then
offsetX = w/2 - shadowOffset
elseif (stringFind(rp, "right")) then
offsetX = (w/-2) + shadowOffset
else
offsetX = 0
end
-- Vertical offsets
if (stringFind(rp, "top")) then
offsetY = h/2 - shadowOffset
elseif (stringFind(rp, "bottom")) then
offsetY = (h/-2) + shadowOffset
else
offsetY = 0
end
--x = floor( (x + offsetX) * scale)
--y = floor( (y + offsetY) * scale)
if (x == "center") then
x = midscreenX
elseif (x == "left") then
x = 0
elseif (x == "right") then
x = screenW
end
if (y == "center") then
y = midscreenY
elseif (y == "top") then
y = 0
elseif (y == "bottom") then
y = screenH
end
x = floor( x + (offsetX * scale))
y = floor( y + (offsetY * scale))
--print ("b) referenceAdjustedXY adjustedment:", x, y, scale, shadowOffset)
end
return x,y
end
local function fixCapsForReferencePoint(r)
if (r) then
r = tostring(r)
r = r:gsub("top", "Top")
r = r:gsub("bottom", "Bottom")
r = r:gsub("left", "Left")
r = r:gsub("right", "Right")
r = r:gsub("center", "Center")
end
return r
end
---------------
-- positionObject
-- Given user settings for x,y, return the real x,y in the space of width x height
-- margins = {top,bottom,left,right} margins/padding
-- x can be left, center, right, a number, or a percent
-- y can be top, center, bottom, a number, or a percent
-- ref is the reference point, used like this: display[ref]
-- Example: x,y = positionObject("left", "center", screenW, screenH)
-- *** This is based on 0,0 being the center of the space defined by w x h ***
-- Default w,h is the screen.
local function positionObject(x,y,w,h,margins)
w = w or screenW
h = h or screenH
--x = funx.applyPercent(x,w) or 0
--y = funx.applyPercent(y,h) or 0
margins = margins or {top=0, bottom=0,left=0,right=0}
local xpos, ypos
-- Horizontal offsets
if (x == "left") then
xpos = w/-2 + margins.left
elseif (x == "right") then
xpos = (w/2) - margins.right
elseif (x == "center") then
xpos = 0
else
xpos = applyPercent(x,w) or 0
end
-- Vertical offsets
if (y == "top") then
ypos = h/-2 + margins.top
elseif (y == "bottom") then
ypos = (h/2) - margins.bottom
elseif (y == "center") then
ypos = 0
else
ypos = applyPercent(y,h) or 0
end
return xpos, ypos
end
--=====
--- Make a margins table from a string, order is T/L/B/R, e.g. "10,20,40,20"
local function stringToMarginsTable(str, default)
local m
default = default or {0,0,0,0}
if (type(default) == "string") then
m = split ( (str or default), ",")
elseif (not str or str == "") then
m = split ( default, ",")
else
m = split ( str, ",")
end
local margins = {
top=applyPercent(m[1], screenH),
left=applyPercent(m[2], screenW),
bottom=applyPercent(m[3], screenH),
right=applyPercent(m[4], screenW),
}
return margins
end
---------------
-- positionObjectAroundCenter
-- Given user settings for x,y, return the real x,y in the space of width x height
-- margins = {top,bottom,left,right} margins/padding
-- x can be left, center, right, a number, or a percent
-- y can be top, center, bottom, a number, or a percent
-- ref is the reference point, used like this: display[ref]
-- Example: x,y = positionObject("left", "center", screenW, screenH)
-- *** This is based on 0,0 being the center of the space defined by w x h ***
-- Default w,h is the screen.
local function positionObjectAroundCenter(x,y,w,h,margins)
w = w or screenW
h = h or screenH
--x = applyPercent(x,w) or 0
--y = applyPercent(y,h) or 0
margins = margins or {top=0, bottom=0,left=0,right=0}
-- Horizontal offsets
local xpos, ypos
if (x == "left") then
xpos = w/-2 + margins.left
elseif (x == "right") then
xpos = (w/2) - margins.right
elseif (x == "center") then
xpos = 0
else
xpos = applyPercent(x,w) or 0
end
-- Vertical offsets
if (y == "top") then
ypos = h/-2 + margins.top
elseif (y == "bottom") then
ypos = (h/2) - margins.bottom
elseif (y == "center") then
ypos = 0
else
ypos = applyPercent(y,h) or 0
end
return xpos, ypos
end
---------------
-- positionObjectWithReferencePoint
-- Given user settings for x,y, return the real x,y in the space of width x height
-- margins = {top,bottom,left,right} margins/padding
-- x can be left, center, right, a number, or a percent
-- y can be top, center, bottom, a number, or a percent
-- ref is the reference point, used like this: display[ref]
-- Example: x,y = positionObject("left", "center", screenW, screenH)
-- This is based on 0,0 being the center of the space defined by w x h
-- Default w,h is the screen.
-- refPointSimpleText=true means do NOT return "ReferencePoint" with the position text,
-- i.e. instead of "TopLeftReferencePoint" just return "TopLeft"
-- Default is FALSE
--
-- WHY BE BASED ON THE CENTER OF THE PARENT OBJECT?
-- The reason we want to position based on center of the space provided is that we
-- can easily center objects that way.
-- Also, we can easily position something inside another group this way. If you have a
-- picture inside a box, this function returns its proper position in the box, so you
-- only need to set the x,y.
local function positionObjectWithReferencePoint(x,y,w,h,margins, absoluteflag, refPointSimpleText)
local xpos, ypos
w = w or screenW
h = h or screenH
absoluteflag = absoluteflag or false
if (not margins or absoluteflag) then
margins = {left = 0, right=0, top=0, bottom=0 }
end
local xref = "Left"
local yref = "Top"
if (type(x) == "string") then
x = lower(x)
end
if (type(y) == "string") then
y = lower(y)
end
-- Horizontal offsets
if (x == "left") then
xpos = w/-2 + margins.left
xref = "Left"
elseif (x == "right") then
xpos = (w/2) - margins.right
xref = "Right"
elseif (x == "center") then
xpos = 0
xref = "Center"
else
x = applyPercent(x,w) or 0
xpos = x - (w/2) + margins.left
xref = "Left"
end
-- Vertical offsets
if (y == "top") then
ypos = h/-2 + margins.top
elseif (y == "bottom") then
ypos = (h/2) - margins.bottom
yref = "Bottom"
elseif (y == "center") then
ypos = 0
yref = "Center"
else
y = applyPercent(y,h) or 0
ypos = y - (h/2) + margins.top
yref = "Top"
end
-- avoid "CenterCenter"...
if (xref == "Center" and yref == "Center") then yref="" end
--print (xpos, ypos, yref..xref.."ReferencePoint")
if (refPointSimpleText) then
return xpos, ypos, yref..xref
else
return xpos, ypos, yref..xref.."ReferencePoint"
end
end
local function setAnchorFromReferencePoint(obj, pos)
pos = lower(pos)
if pos == "topleftreferencepoint" then obj.anchorX, obj.anchorY = 0, 0
elseif pos == "topcenterreferencepoint" then obj.anchorX, obj.anchorY = 0.5, 0
elseif pos == "toprightreferencepoint" then obj.anchorX, obj.anchorY = 1, 0
elseif pos == "centerleftreferencepoint" then obj.anchorX, obj.anchorY = 0, 0.5
elseif pos == "centerreferencepoint" then obj.anchorX, obj.anchorY = 0.5, 0.5
elseif pos == "centerrightreferencepoint" then obj.anchorX, obj.anchorY = 1, 0.5
elseif pos == "bottomleftreferencepoint" then obj.anchorX, obj.anchorY = 0, 1
elseif pos == "bottomcenterreferencepoint" then obj.anchorX, obj.anchorY = 0.5, 1
elseif pos == "bottomrightreferencepoint" then obj.anchorX, obj.anchorY = 1, 1
else obj.anchorX, obj.anchorY = 0.5, 0.5
end
end
local function convertAnchorToReferencePointName (obj)
local post = ""
if ( {obj.anchorX, obj.anchorY} == {0, 0} ) then post = "TopLeftReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {0.5, 0} ) then post = "TopCenterReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {1, 0} ) then post = "TopRightReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {0, 0.5} ) then post = "CenterLeftReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {0.5, 0.5} ) then post = "CenterReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {1, 0.5} ) then post = "CenterRightReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {0.5, 1} ) then post = "BottomCenterReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {1, 1} ) then post = "BottomRightReferencePoint"
end
return post
end
-------------------------------------------------------
-- Reanchor to new point
-- This version of reanchoring adjusts the x,y of an object for a new anchor point, using
-- anchorX and anchorY
local function reanchor(obj, ax, ay)
local dx, dy = obj.anchorX - ax, obj.anchorY - ay
local newX = obj.x - (dx * obj.width)
local newY = obj.y - (dy * obj.height)
obj.anchorX, obj.anchorY = ax, ay
obj.x = newX
obj.y = newY
end
-- Keep an object in the same place on screen while changing its anchor point.
-- This is useful if an object is positioned Top Left (0,0), then we want to change the
-- anchor point but not change the objects position on screen.
local function reanchorToCenter (obj, a, x, y)
if not a then return x,y; end
if (lower(a) == "centerreferencepoint") then
return x,y
end
-- old anchor values, and x,y
local oaX, oaY = obj.anchorX, obj.anchorY
-- x = x or obj.x
-- y = y or obj.y
-- a is a table, then it is an anchor point, else it is the name of a reference point
-- if (type(a) == "table") then
-- obj.anchorX, obj.anchorY = a.x, a.y
-- else
-- setAnchorFromReferencePoint(obj, a)
-- end
-- new anchor values
local naX, naY = 0.5, 0.5
--
-- -- Get width/height
local ac = obj.anchorChildren
obj.anchorChildren = true
local width, height = obj.width, obj.height
obj.anchorChildren = ac
-- distance from top-left
local deltaX = (naX * width) - (oaX * width)
local deltaY = (naY * height) - (oaY * height)
local x = x + deltaX
local y = y + deltaY
return x,y
end
----------------------------------------------------------------------
-- Picture Corners
-- Given a width/height, build picture corners to fit.
-- filenames are of each corner
-- offsets specify positioning correction
-- 0,0 of the corners is the CENTER!
local function buildPictureCorners (w,h, filenames, offsets)
local g = display.newGroup()
local imageTL = display.newImage(g, filenames.TL)
local imageTR = display.newImage(g, filenames.TR)
local imageBL = display.newImage(g, filenames.BL)
local imageBR = display.newImage(g, filenames.BR)
anchor(imageTL, "TopLeft")
imageTL.x = floor(0 + offsets.TLx - w/2); imageTL.y = floor(0 + offsets.TLy - h/2);
anchor(imageTR, "TopRight")
imageTR.x = ceil(w/2 + offsets.TRx); imageTR.y = floor(-h/2 + offsets.TRy);
anchor(imageBL, "BottomLeft")
imageBL.x = floor(-w/2 + offsets.BLx); imageBL.y = ceil(h/2 + offsets.BLy);
anchor(imageBR, "BottomRight")
imageBR.x = ceil(w/2 + offsets.BRx); imageBR.y = ceil(h/2 + offsets.BRy);
return g
end
----------------------------------------------------------------------
----------------------------------------------------------------------
-- TESTING TOOLS:
-- Print local vs. stage coordinates by touching an object.
local function showContentToLocal(obj, state)
local function showCoordinates( event )
-- Get x, y of touch event in content coordinates
local contentx, contenty = event.x, event.y
-- Convert to local coordinates of
local localx, localy = event.target:contentToLocal(contentx, contenty)
-- Display content and local coordinate values
print ("showContentToLocal (content=>local): ", contentx..", "..contenty, "=>", floor(localx) ..", ".. floor(localy), ":", obj.localX )
return true
end
if (state == "toggle") then
state = not obj._showContentToLocal
end
if (state) then
print ("showContentToLocal: on")
obj:addEventListener("touch", showCoordinates)
obj._showContentToLocal = true
else
print ("showContentToLocal: off")
obj:removeEventListener("touch", showCoordinates)
obj._showContentToLocal = false
end
end
------------------------------------------------------------
------------------------------------------------------------
-- Alert the user that something significant has happened by flashing the screen to white.
local function flashscreen(t,a)
t = t or 100
a = a or 0.5
local r = display.newRect(0,0,screenW,screenH)
anchorZero(r, "TopLeft")
r.alpha = 0
local function removeFlasher()
r:removeSelf()
r = nil
end
local function fadeOutAgain()
transition.to(r, { alpha = 0, time=t, onComplete=removeFlasher } )
end
-- Fade In the white screen
transition.to(r, { alpha = a, time=t, onComplete = fadeOutAgain } )
end
------------------------------------------------------------
------------------------------------------------------------
-- Use the file suffix to determine a file type,
-- e.g. xxx.m4a is sound, m4v is video, jpg is image
-- We only handle really common formats that iOS likes, so
-- don't expect to handle everything. And, mp4 could be either,
-- so I'm using audio for it.
-- Return FALSE if the type is unknown
-- NOTE: we're checking for 3 letter suffixes, so .html will mess up...use ".htm"
local function mediaFileType(f)
local suffix = substring(f, strlen(f)-3, -1)
local t = {
jpg="image",
png="image",
mov="video",
m4v="video",
m4a="audio",
mp4="audio",
mp3="audio",
aac="audio",
wav="audio",
txt="text",
htm="html",
}
if (suffix) then
return t[suffix]
else
return false
end
end
-----------
-- Make a directory to hold something new
-- Use a handy prefix for future selecting of the type of dir,
-- e.g. all "o_..." dirs
-- dirname: path INSIDE the system.DocumentsDirecotyr (or systemdir)
-- unique: if the directory exists, make a unique version
-- systemdir: Default to the system.DocumentsDirectory
local function mkdir (dirname, prefix, unique, systemdir)
local systemdir = systemdir or system.DocumentsDirectory
if (prefix == nil) then
prefix = "o_"
end
-- Use a unique-ish file name if necessary
local mydirname = dirname or os.time() .. "_" ..os.clock()
local temp_path = system.pathForFile( mydirname, systemdir )
if (unique) then
-- Does the path already exist? If so, modify to be sure it is unique
while ( lfs.chdir( temp_path ) ) do
mydirname = dirname .. "_" .. os.time() .. "_" ..os.clock()
temp_path = system.pathForFile( mydirname, systemdir )
end
elseif (lfs.chdir( temp_path )) then
-- we're done, return the name of the directory
return mydirname
end
-- Change to documents directory
--local temp_path = system.pathForFile( "", system.TemporaryDirectory )
local temp_path = system.pathForFile( "", systemdir )
-- change current working directory
local success = lfs.chdir( temp_path ) -- returns true on success
local new_folder_path
if success then
lfs.mkdir( mydirname )
new_folder_path = lfs.currentdir() .. "/"..mydirname
return mydirname
else
return false
end
end
------------------------------------------------------------
------------------------------------------------------------
-- Make cover up bars for differenly shaped screens
-- Color is a color string "R,G,B"
local function coverUpScreenEdges(color)
color = color or "0,0,0"
--color = "200,30,30"
local c = stringToColorTable(color)
-- Put cover-up bars for a different screen shape.
local deviceWidth = round(( display.contentWidth - (display.screenOriginX * 2) ) / display.contentScaleX)
local deviceHeight = round(( display.contentHeight - (display.screenOriginY * 2) ) / display.contentScaleY)
local actualWidth = deviceWidth * display.contentScaleX
local actualHeight = deviceHeight * display.contentScaleY
-- Don't make bars if no need for them
if (screenW == actualWidth and screenH == actualHeight) then
return false
end
local coverup = display.newGroup()
local barWidth = (actualWidth - screenW)/2
local barL = display.newRect(coverup, 0,0,barWidth,screenH)
local barR = display.newRect(coverup, 0,0,barWidth,screenH)
barL:setFillColor(c[1],c[2], c[3])
barR:setFillColor(c[1],c[2], c[3])
anchor(barL, "TopLeft")
anchor(barR, "TopLeft")
barL.x = -barWidth
barL.y = 0
barR.x = screenW
barR.y = 0
--[[
local o = system.orientation
if ( o == "portrait" or o == "portraitUpsideDown" ) then
coverup.rotation = 90
end
--]]
return coverup
end
-------------------------------------------------
-------------------------------------------------
-- Special Strokes around objects
-- Designed to go behind an image, not in front.
-- params may include:
-- stroke width (stroke)
-- params MUST tell us what kind of object, e.g. "rectangle", etc.
-- Styles:
-- solid : a stroke 100% outside the image (not like a Corona stroke that is on the edge)
-- thin-thick : 25% inner stroke, 50% out, with 25% padding
-- thick-thin : 50% inner stroke, 25% out, with 25% padding
-- The matte color is for a matte around the image. The tintColor is laid over the group, tinting it.
--[[
@param obj A display group to frame
@param params A table, params = {
stroke = integer,
style = solid | thick-thin | thin-thick,
color = RGBAColorString,
matteColor = RGBAColorString,
tintColor = RGBAColorString,
matte = integer,
}
--]]
local function strokeGroupObject(obj,params)
local floor = floor
local function framingObject(o, padding, fillcolor, strokeWidth, strokeColor)
local dup = display.newRect(0,0,o.contentWidth+(2*padding), o.contentHeight+(2*padding))
dup:setFillColor(fillcolor[1], fillcolor[2], fillcolor[3], fillcolor[4])
dup.strokeWidth = strokeWidth
dup:setStrokeColor(strokeColor[1], strokeColor[2], strokeColor[3], strokeColor[4])
return dup
end
-- Default is transparent fill for stroking boxes
local color = stringToColorTable(params.color or "0,0,0")
local tintColor = stringToColorTable(params.tintColor or "0,0,0,0")
local mattecolor = stringToColorTable(params.matteColor or "255,255,255,100%")
params.stroke = params.stroke or 0
params.matte = params.matte or 0
-- The frame
local temp
-- FRAME
local f = display.newGroup()
--f.anchorChildren = true
local w,h = obj.contentWidth, obj.contentHeight
params.style = lower(params.style)
if ( params.style == "solid") then
local fr = display.newRect(f, 0,0, w + params.stroke, h + params.stroke)
fr.strokeWidth = params.stroke or 0
fr:setStrokeColor(color[1], color[2], color[3], color[4])
if (mattecolor) then
fr:setFillColor(mattecolor[1], mattecolor[2], mattecolor[3], mattecolor[4])
end
elseif (params.style == "thick-thin") then
local sw = params.stroke or 0
local innerW = floor(sw * 0.5) or 1
local outerW = floor(sw * 0.25) or 1
local padding = (sw-(innerW + outerW)) or 1
local innerFrame = display.newRect(f, 0,0, w + innerW - 1, h + innerW - 1 )
innerFrame.strokeWidth = innerW
innerFrame:setStrokeColor(color[1], color[2], color[3], color[4])
if (mattecolor) then
innerFrame:setFillColor(mattecolor[1], mattecolor[2], mattecolor[3], mattecolor[4])
end
local outerOffset = innerW + padding + outerW/2
local outerFrame = display.newRect(f, 0,0, w - 1 + 2*outerOffset, h - 1 + 2*outerOffset)
outerFrame.strokeWidth = outerW
outerFrame:setStrokeColor(color[1], color[2], color[3], color[4])
outerFrame:setFillColor(255)
outerFrame:toBack()
elseif (params.style == "thin-thick") then
local sw = params.stroke or 0
local innerW = floor(sw * 0.25) or 1
local outerW = floor(sw * 0.5) or 1
local padding = (sw-(innerW + outerW)) or 1
local innerFrame = display.newRect(f, 0,0, w + innerW, h + innerW )
innerFrame.strokeWidth = innerW
innerFrame:setStrokeColor(color[1], color[2], color[3], color[4])
if (mattecolor) then
innerFrame:setFillColor(mattecolor[1], mattecolor[2], mattecolor[3], mattecolor[4])
end
local outerOffset = innerW + padding + outerW/2
local outerFrame = display.newRect(f, 0,0, w + 2*outerOffset, h + 2*outerOffset)
outerFrame.strokeWidth = outerW
outerFrame:setStrokeColor(color[1], color[2], color[3], color[4])
outerFrame:setFillColor(255)
outerFrame:toBack()
end
temp = obj.anchorChildren
obj.anchorChildren = true
obj:insert(f)
f:toBack()
obj.anchorChildren = temp
return f
end
-------------------------------------------------
-- Convert "left", "center", "right" to numerics or percentages
local function positionByName(t, margins, absoluteflag)
if (not margins or absoluteflag) then
margins = {left = 0, right=0, top=0, bottom=0 }
end
local v = ""
if (t == "left" ) then
v = margins.left
elseif (t == "top") then
v = margins.top
elseif (t == "center") then
v = "50%"
elseif (t == "bottom") then
v = margins.bottom
elseif (t == "right") then
v = margins.right
else
v = t
end
return v
end
-------------------------------------------------
-- cleanPath: clean up a path
local function cleanPath (p)
if (p) then
local substring = substring
p = p:gsub("/\./","/")
p = p:gsub("//","/")
p = p:gsub("/\.$","")
return p
end
end
-------------------------------------------------
-- joinAsPath: make a path from different elements of a table.
-- Useful to join pieces together, e.g. server + path + filename
-- If username/password are passed, add them to the URL, e.g. username:password@restofurl
local function joinAsPath( pieces, username, password)
trim(pieces)
for i = #pieces, 1, -1 do
if (pieces[i] == nil or pieces[i] == "") then
table.remove(pieces, i)
end
end
local path = cleanPath(table.concat(pieces, "/"))
local pre = table.concat({username,password},":")
if (pre ~= "") then
path = pre .. "@" .. path
end
return path
end
-------------------------------------------------
-- Pure Lua version of dirname.
--
local function dirname(path)
while true do
if path == "" or
substring(path, -1) == "/" or
-- find(path, "^/\..") or
-- substring(path, -2) == "/." or
substring(path, -3) == "/.." or
(substring(path, -1) == "." and
strlen(path) == 1) or
(substring(path, -2) == ".." and
strlen(path) == 2) then
break
end
path = substring(path, 1, -2)
end
if path == "" then
path = "."
end
if substring(path, -1) ~= "/" then
path = path .. "/"
end
return path
end
-------------------------------------------------
-- basename()
-- Returns trailing name component of path
-- Extract my/dir/bottomdir => bottomdir
local function basename (path)
path = gsub(path, "%/$", "")
path = "/"..path
local d = gsub(path, "^.*/","")
return d
end
-------------------------------------------------
-- Copy File (binary copy)
-- This is a binary file copy
local function copyFile (src, srcPath, srcBaseDir, target, targetBaseDir)
local size = 2^13
local sourcePath = system.pathForFile( nil, srcBaseDir ) .. "/"..srcPath.."/"..src
local targetPath = system.pathForFile( nil, targetBaseDir ) .. "/"..target.."/"..src
local f = assert(io.open(sourcePath, "rb"))
local out = assert(io.open(targetPath, "wb"))
while true do
local block = f:read(size)
if not block then break end
out:write(block)
end
assert(f:close())
assert(out:close())
end
-------------------------------------------------
-- Copy a directory
-- Create a copy of the directory 'src' inside of the directory 'target'
local function copyDir (src, srcBaseDir, target, targetBaseDir, newname)
srcBaseDir = srcBaseDir or system.CachesDirectory
targetBaseDir = targetBaseDir or system.CachesDirectory
local srcBaseName = basename(src.."/")
newname = newname or srcBaseName
-- make a dir inside the target container directory,
-- e.g. make "mydir" inside "mytarget" to get "mytarget/mydir"
local sbase = system.pathForFile( nil, srcBaseDir )
local tbase = system.pathForFile( nil, targetBaseDir )
local targetPath = tbase .. "/" .. target .. "/"
--print ("copyDir:",sbase, targetPath)
local res, err = lfs.chdir(targetPath)
if (not res) then
print ("ERROR: copyDir tried to change directories to "..targetPath.." but failed: "..err)
return false
else
res, err = lfs.mkdir( newname )
end
--if (err) then print (err) end
local s = src
local t = target
local srcPath = sbase .. "/" .. src
local res = lfs.chdir (srcPath)
local allowDotFiles = false
if (res) then
local filename
for filename in lfs.dir(srcPath) do
local res = lfs.chdir (srcPath)
if (res and allowDotFiles or substring(filename, 1, 1) ~= ".") then
if (filename ~= "." and filename ~= ".." ) then
local attr = lfs.attributes (filename)
if (attr.mode == "directory") then
-- make dir in new location
copyDir (s.."/"..filename, srcBaseDir, t.."/"..newname, targetBaseDir)
else
-- copy a file
copyFile (filename, s, srcBaseDir, t.."/"..newname, targetBaseDir)
end
end
end
end
end
end
-------------------------------------------------
-- Delete a directory even if not empty
-- If keepDir is true, then only delete the contents
local function rmDir(dir,path, keepDir)
path = path or system.DocumentsDirectory
local doc_path = system.pathForFile( dir, path )
local res = lfs.chdir (doc_path)
if (res) then
for filename in lfs.dir(doc_path) do
if (filename ~= "." and filename ~= ".." ) then
lfs.chdir (doc_path)
local attr = lfs.attributes (filename)
if (attr.mode == "directory") then
rmDir(dir.."/"..filename, path)
else
lfs.chdir (doc_path)
local results, reason = os.remove(doc_path .. "/" .. filename, system.DocumentsDirectory)
end
end
end
if (not keepDir) then
local results, reason = os.remove(doc_path)
end
end
end
-----------
-- Make a directory Tree
-- If we ask for "dirA/dirB/dirC", we might need to create dirA and dirB before creating
-- dirC.
local function mkdirTree (dirname, systemdir)
systemdir = systemdir or system.CachesDirectory
dirname = cleanPath(dirname)
local dirs = split(dirname,"/")
local nextDir
local currDir = ""
for i=1,#dirs do
local nextDir = currDir.."/"..dirs[i]
local fullpath = system.pathForFile( nextDir, systemdir )
if (fullpath and lfs.chdir( fullpath ) ) then
currDir = nextDir
else
local success = lfs.chdir( system.pathForFile( currDir, systemdir ) )
if (success) then
local success = lfs.mkdir( dirs[i] )
if (success) then
currDir = nextDir
else
print ("ERROR: mkdirTree: Cannot create directory: "..nextDir)
end
else
print ("ERROR: mkdirTree: Cannot find directory: "..currDir)
end
end
end
end
local function url_decode(str)
str = gsub (str, "+", " ")
str = gsub (str, "%%(%x%x)",
function(h) return char(tonumber(h,16)) end)
str = gsub (str, "\r\n", "\n")
return str
end
local function url_encode(str)
if (str) then
str = gsub (str, "\n", "\r\n")
str = gsub (str, "([^%w ])",
function (c) return format ("%%%02X", string.byte(c)) end)
str = gsub (str, " ", "+")
end
return str
end
local function newArc(x,y,w,h,s,e)
local xc,yc,cos,sin = x+w/2,y+h/2,math.cos,math.sin
s,e = s or 0, e or 360
s,e = math.rad(s),math.rad(e)
w,h = w/2,h/2
local l = display.newLine(0,0,0,0)
for t=s,e,0.02 do l:append(xc + w*cos(t), yc - h*sin(t)) end
return l
end
-- Call like this: setFillColorFromString(obj, "10,20,30,30%")
-- All values can be number or percent
local function setFillColorFromString(obj, cstring)
local s = stringToColorTable(cstring)
if (obj.setFillColor) then
obj:setFillColor(s[1], s[2], s[3], s[4])
else
obj:setFillColor(s[1], s[2], s[3], s[4])
end
end
local function getDeviceMetrics( )
-- See: http://en.wikipedia.org/wiki/List_of_displays_by_pixel_density
local corona_width = -display.screenOriginX * 2 + display.contentWidth
local corona_height = -display.screenOriginY * 2 + display.contentHeight
--print("Corona unit width: " .. corona_width .. ", height: " .. corona_height)
-- I was rounding these, on the theory that they would always round to the correct integer pixel
-- size, but I noticed that in practice it rounded to an incorrect size sometimes, so I think it's
-- better to use the computed fractional values instead of possibly introducing more error.
--
local pixel_width = corona_width / display.contentScaleX
local pixel_height = corona_height / display.contentScaleY
--print("Pixel width: " .. pixel_width .. ", height: " .. pixel_height)
local model = system.getInfo("model")
local default_device =
{ model = model, inchesDiagonal = 4.0, } -- Approximation (assumes average sized phone)
local devices = {
{ model = "iPhone", inchesDiagonal = 3.5, },
{ model = "iPad", inchesDiagonal = 9.7, },
{ model = "iPod touch", inchesDiagonal = 3.5, },
{ model = "Nexus One", inchesDiagonal = 3.7, },
{ model = "Nexus S", inchesDiagonal = 4.0, }, -- Unverified model value
{ model = "Droid", inchesDiagonal = 3.7, },
{ model = "Droid X", inchesDiagonal = 4.3, }, -- Unverified model value
{ model = "Galaxy Tab", inchesDiagonal = 7.0, },
{ model = "Galaxy Tab X", inchesDiagonal = 10.1, }, -- Unverified model value
{ model = "Kindle Fire", inchesDiagonal = 7.0, },
{ model = "Nook Color", inchesDiagonal = 7.0, },
}
local device = default_device
for _, deviceEntry in pairs(devices) do
if deviceEntry.model == model then
device = deviceEntry
end
end
-- Pixel width, height, and pixels per inch
device.pixelWidth = pixel_width
device.pixelHeight = pixel_height
device.ppi = math.sqrt((pixel_width^2) + (pixel_height^2)) / device.inchesDiagonal
-- Corona unit width, height, and "Corona units per inch"
device.coronaWidth = corona_width
device.coronaHeight = corona_height
device.cpi = math.sqrt(corona_width^2 + corona_height^2)/device.inchesDiagonal
--print("Device: " .. device.model .. ", size: " .. device.inchesDiagonal .. " inches, ppi: " .. device.ppi .. ", cpi: " .. device.cpi)
return device
end
-- This makes a mask for a widget.scrollView
local function makeMask(width, height, maskDirectory)
-- Display.save uses the screen size, so a retina will save a double-size image than what we need
maskDirectory = maskDirectory or "_masks"
local baseDir = system.CachesDirectory
local maskfilename = maskDirectory .. "/" .. "mask-"..width.."-"..height..".jpg"
if (not fileExists(maskfilename, baseDir) ) then
mkdirTree (maskDirectory, baseDir)
local g = display.newGroup()
local scalingRatio = scaleFactorForRetina()
width = width * scalingRatio
height = height * scalingRatio
local mask = display.newRect(g, 0,0,width+4, height+4 )
mask:setFillColor(0)
local opening = display.newRect(g, 0,0,width, height )
opening:setFillColor(255)
anchor(opening, "TopLeft")
opening.x = 2
opening.y = 2
display.save( g, maskfilename, baseDir )
g:removeSelf()
end
return maskfilename
end
-- This makes a mask for a rectangle on the screen at a particular x,y
local function makeMaskForRect(x,y,width, height, maskDirectory, maskfilename, baseDir)
-- Display.save uses the screen size, so a retina will save a double-size image than what we need
x = math.max(x,0)
y = math.max(y,0)
maskDirectory = maskDirectory or "_masks"
maskfilename = maskfilename or "mask-" .. width .. "x" .. height .. "@" .. x .. "," .. y .. "-" ..screenW.."x"..screenH..".png"
local baseDir = baseDir or system.CachesDirectory
local maskfilename = maskDirectory .. "/" .. maskfilename
if (not fileExists(maskfilename, baseDir) ) then
mkdirTree (maskDirectory, baseDir)
local g = display.newGroup()
-- Mask sizing. Needs min. 3px on each side, must be divisible by 4
local bw = math.max(display.contentWidth, 4*math.ceil((width+6)/4) )
local bh = math.max(display.contentHeight, 4*math.ceil((height+6)/4) )
if (bw > display.contentWidth or bh > display.contentHeight) then
print ("ERROR: funx.makeMaskForRect: Cannot create a mask larger than the display. This mask won't work.")
end
local scalingRatio = scaleFactorForRetina()
bw = bw * scalingRatio
bh = bh * scalingRatio
width = width * scalingRatio
height = height * scalingRatio
-- black background.
local mask = display.newRect(g, 0,0, bw, bh )
mask:setFillColor(0)
anchor(mask, "TopLeft")
-- opening
local opening = display.newRect(g, 0,0,width, height )
opening:setFillColor(255)
anchor(opening, "TopLeft")
opening.x = x + 3
opening.y = y + 3
display.save( g, maskfilename, baseDir )
g:removeSelf()
end
return maskfilename
end
-- This requires a generic mask file!!!!
--- Masking using a single mask file, from the Corona SDK forum
-- @params (table) object = object to mask, width/height = of mask,
--[[
local OPTIONS_LIST_HEIGHT = 300
local OPTIONS_LIST_HEIGHT = 200
local thingToMask = somedisplayobject
applyMask({
object = thingToMask,
width = OPTIONS_LIST_WIDTH,
height = OPTIONS_LIST_HEIGHT
})
--]]
local function applyMask(params)
local GENERIC_MASK_FILE = "_ui/generic-mask-1024x768.png"
local generic_mask_width = 1024
local generic_mask_height = 768
if params.object == nil then
return
end
if params.width == nil then
params.width = params.object.width
end
if params.height == nil then
params.height = params.object.height
end
if params.mask == nil then
params.mask = "_ui/generic-mask-1024x768.png"
end
local myMask = graphics.newMask(params.mask)
params.object:setMask(myMask)
params.object.maskScaleX = params.width/generic_mask_width
params.object.maskScaleY = params.height/generic_mask_height
--there may be a need in the future add logic to the positioning for different reference points
params.object.maskX = 0 --params.width/2
params.object.maskY = 0 --params.height/2
end
-- DOES NOT WORK
local function translateHTMLEntity(s)
local _ENTITIES = {
["<"] = "<",
[">"] = ">",
["&"] = "&",
["""] = '"',
["'"] = "'",
["•"] = char(149),
["‐"] = char(150),
["—"] = char(151),
["&#(%d+);"] = function (x)
local d = tonumber(x)
if d >= 0 and d < 256 then
return char(d)
else
return "&#"..d..";"
end
end,
["&#x(%x+);"] = function (x)
local d = tonumber(x,16)
if d >= 0 and d < 256 then
return char(d)
else
return "&#x"..x..";"
end
end,
}
-- Replace the entities found in s
for k,v in pairs(_ENTITIES) do
--print (k, v)
s = gsub(s,k,v)
end
return s
end
local function checksum(str)
local temp = 0
local weight = 10
for i = 1, strlen(str) do
local c = str:byte(i,i)
temp = temp + c * weight
weight = weight - 1
end
--[[
temp = 11 - (temp % 11)
if temp == 10 then
return "X"
else
if temp == 11 then
return "0"
else
return tostring(temp)
end
end
--]]
return temp
end
-- Get status bar height.
-- Problem is, if the bar is hidden, the height is zero
local function getStatusBarHeight()
local t = display.topStatusBarContentHeight
if (t == 0) then
display.setStatusBar( display.DefaultStatusBar )
t = display.topStatusBarContentHeight
display.setStatusBar( display.HiddenStatusBar )
end
return t
end
-----------------------------------
-- Clear all contents of the directory
local function deleteDirectoryContents(dir, whichSystemDirectory)
whichSystemDirectory = whichSystemDirectory or system.CachesDirectory
rmDir(dir, whichSystemDirectory, true)
--print ("deleteDirectoryContents", dir)
end
--- Get a random set from a table
-- Check the validity of each key, does it exist in the db param?
-- The db should be { key1 = value, key2 = value, ...}
-- @param src table = { key1, key2, ... }
-- @param n number of elements of src to use
-- @param db key-value table to check for validity
-- @param indexOrdered (Boolean) If true, index result using ordered numbers not source keys. If indexed by keys, the result will be a key/value set using keys from src. Otherwise, result will be indexed numerically, starting at 1.
local function getRandomSet(src, n, db, indexOrdered)
local keys = {}
local i = 1
for k,v in pairs(src) do
if ( (not db) or db[v]) then
keys[i] = {key=k,val=v}
i=i+1
end
end
local set = {}
n = min(n, #keys)
for i = 1,n do
local k = random(#keys)
if (indexOrdered) then
set[#set+1] = keys[k].val
else
set[ keys[k].key ] = keys[k].val
end
table.remove(keys,k)
end
return set
end
local function getFirstElement(t)
local res
for i,j in pairs (t) do
res = {i,j}
break
end
return res[1], res[2]
end
-- ====================================================================
-- Check multiple paths for a file
-- Used to look for book files in multiple places, hierarchically,
-- e.g. look first in _user/books/ then on shelves
-- Default with no values is to return the default book.
-- @param locations Table: { 1 = { path = "path/to/book/folders", bookDir = "bookfolder", systemDirectory = system.ResourceDirectory }, ... }
-- Example:
-- findFile ( "book.xml", "_user/books" , "_user" )
-- ====================================================================
local function findFile (filename, locations, default)
default = default or "_user"
if (not filename or not locations or type(locations) ~= "table") then
return { path = default, systemDirectory = system.ResourceDirectory }
end
local p
for i,loc in pairs(locations) do
if (loc.bookDir == "default" or loc.bookDir == "" ) then
return default, system.ResourceDirectory
end
--print ("Look for ", joinAsPath{loc.path, loc.bookDir, filename} )
if ( fileExists( joinAsPath{loc.path, loc.bookDir, filename}, loc.systemDirectory) ) then
--print ("Found ", filename, "in", loc.path .. loc.bookDir)
return loc.path, loc.systemDirectory
else
--print ("NOT FOUND AT ", joinAsPath{loc.path, loc.bookDir, filename})
end
end
return false
end
-- ====================================================================
-- Set case of some text using CSS case names,
--none No capitalization. The text renders as it is. This is default
--capitalize Transforms the first character of each word to uppercase
--uppercase Transforms all characters to uppercase
--lowercase Transforms all characters to lowercase
--initial Sets this property to its default value. Read about initial
--inherit Inherits this property from its parent element.
--
-- Synonyms : title, normal
-- ====================================================================
local function setCase(case, str)
if case and case ~= "" and case ~= "none" then
case = lower(trim(case))
if (case == "lowercase") then
str = lower(str)
elseif (case == "uppercase") then
str = upper(str)
elseif (case == "capitalize" or case == "title") then
-- turns out we added this earlier to FUNX
str = capitalize(str)
end
end
return str
end
------------------------------------------------------------
------------------------------------------------------------
-- Alert the user that something significant has happened by flashing an object
function FUNX.flashObject(obj, t, a)
if (obj._flashObject == true) then
return
end
obj._flashObject = true
t = t or 100
a = a or 0.5
obj._originalAlpha = obj.alpha
local function removeFlasher()
obj._originalAlpha = nil
obj._flashObject = nil
end
local function fadeOutAgain()
transition.to(obj, { alpha = obj._originalAlpha, time=t,
onComplete=removeFlasher } )
end
-- Fade In the white screen
transition.to(obj, { alpha = a, time = t, onComplete = fadeOutAgain } )
end
-- ====================================================================
-- Tables of values
-- ====================================================================
FUNX.hardwareInfo = hardwareInfo
-- ====================================================================
-- Register new functions here
-- ====================================================================
FUNX.activityIndicator = activityIndicator
FUNX.activityIndicatorOff = activityIndicatorOff
FUNX.activityIndicatorOn = activityIndicatorOn
FUNX.AddCommas = AddCommas
FUNX.addPosRect = addPosRect
FUNX.adjustXYforShadow = adjustXYforShadow
--FUNX.anchorBottomLeftZero = anchorBottomLeftZero
--FUNX.anchorBottomLeft = anchorBottomLeft
--FUNX.anchorBottomRightZero = anchorBottomRightZero
--FUNX.anchorBottomRight = anchorBottomRight
--FUNX.anchorBottomCenterZero = anchorBottomCenterZero
--FUNX.anchorBottomCenter = anchorBottomCenter
--
--FUNX.anchorCenter = anchorCenter
--FUNX.anchorCenterZero = anchorCenterZero
--
--FUNX.anchorTopCenter = anchorTopCenter
--FUNX.anchorTopCenterZero = anchorTopCenterZero
--FUNX.anchorTopLeft = anchorTopLeft
--FUNX.anchorTopLeftZero = anchorTopLeftZero
--FUNX.anchorTopRight = anchorTopRight
--FUNX.anchorTopRightZero = anchorTopRightZero
FUNX.anchor = anchor
FUNX.anchorZero = anchorZero
FUNX.applyMask = applyMask
FUNX.applyPercent = applyPercent
FUNX.applyPercentIfSet = applyPercentIfSet
FUNX.autoWrappedText = autoWrappedText
FUNX.basename = basename
FUNX.buildPictureCorners = buildPictureCorners
FUNX.buildShadow = buildShadow
--FUNX.buildShadowObj = buildShadowObj
FUNX.buildTextDisplayObjectsFromTemplate = buildTextDisplayObjectsFromTemplate
FUNX.callClean = callClean
FUNX.canConnectWithServer = canConnectWithServer
FUNX.capitalize = capitalize
FUNX.centerInParent = centerInParent
FUNX.checkScale = checkScale
FUNX.checksum = checksum
FUNX.cleanGroups = cleanGroups
FUNX.cleanPath = cleanPath
FUNX.copyDir = copyDir
FUNX.copyFile = copyFile
FUNX.coverUpScreenEdges = coverUpScreenEdges
FUNX.crypt = crypt
FUNX.datetime_to_unix_time = datetime_to_unix_time
FUNX.deleteDirectoryContents = deleteDirectoryContents
FUNX.dimScreen = dimScreen
FUNX.dirname = dirname
FUNX.newArc = newArc
FUNX.dump = dumptable
FUNX.escape = escape
FUNX.fadeIn = fadeIn
FUNX.fadeOut = fadeOut
FUNX.fileExists = fileExists
FUNX.findFile = findFile
FUNX.fixCapsForReferencePoint = fixCapsForReferencePoint
FUNX.flashscreen = flashscreen
FUNX.formatDate = formatDate
FUNX.frameGroup = frameGroup
FUNX.get_date_parts = get_date_parts
FUNX.getday_posfix = getday_posfix
FUNX.getDeviceMetrics = getDeviceMetrics
FUNX.getDisplayObjectParams = getDisplayObjectParams
FUNX.getElementName = getElementName
FUNX.getEscapedKeysForGsub = getEscapedKeysForGsub
FUNX.getFinalSizes = getFinalSizes
FUNX.getFirstElement = getFirstElement
FUNX.getImageSize = getImageSize
FUNX.getmonth = getmonth
FUNX.getRandomSet = getRandomSet
FUNX.getScaledFilename = getScaledFilename
FUNX.getStatusBarHeight = getStatusBarHeight
--FUNX.getTextStyles = getTextStyles
FUNX.getValue = getValue
FUNX.getXHeightAdjustment = getXHeightAdjustment
FUNX.hasFieldCodes = hasFieldCodes
FUNX.hasFieldCodesSingle = hasFieldCodesSingle
FUNX.hasNetConnection = hasNetConnection
FUNX.hideObject = hideObject
FUNX.indexOfSystemDirectory = indexOfSystemDirectory
FUNX.initSystemEventHandler = initSystemEventHandler
FUNX.inTable = inTable
FUNX.isPercent = isPercent
FUNX.isTable = isTable
FUNX.joinAsPath = joinAsPath
FUNX.keysExistInTable = keysExistInTable
FUNX.lazyLoad = lazyLoad
FUNX.lines = lines
FUNX.loadData = loadData
FUNX.readFile = readFile
FUNX.loadImageFile = loadImageFile
FUNX.loadTable = loadTable
FUNX.loadTableFromFile = loadTableFromFile
FUNX.loadTextStyles = loadTextStyles
FUNX.ltrim = ltrim
FUNX.makeMask = makeMask
FUNX.makeMaskForRect = makeMaskForRect
FUNX.mediaFileType = mediaFileType
FUNX.mkdir = mkdir
FUNX.mkdirTree = mkdirTree
FUNX.OLD_substitutionsSLOWER = OLD_substitutionsSLOWER
FUNX.openURLWithConfirm = openURLWithConfirm
FUNX.pairsByKeys = pairsByKeys
FUNX.percent = percent
FUNX.percentOfScreenHeight = percentOfScreenHeight
FUNX.percentOfScreenWidth = percentOfScreenWidth
FUNX.popup = popup
FUNX.popupDisplayGroup = popupDisplayGroup
FUNX.popupWebpage = popupWebpage
FUNX.positionByName = positionByName
FUNX.positionObject = positionObject
FUNX.positionObjectAroundCenter = positionObjectAroundCenter
FUNX.positionObjectWithReferencePoint = positionObjectWithReferencePoint
FUNX.setAnchorFromReferencePoint = setAnchorFromReferencePoint
FUNX.convertAnchorToReferencePointName = convertAnchorToReferencePointName
FUNX.reanchor = reanchor
FUNX.reanchorToCenter = reanchorToCenter
FUNX.printFuncName = printFuncName
FUNX.ratioToFitMargins = ratioToFitMargins
FUNX.referenceAdjustedXY = referenceAdjustedXY
FUNX.removeFields = removeFields
FUNX.removeFieldsSingle = removeFieldsSingle
FUNX.removeFromTable = removeFromTable
FUNX.replaceWildcard = replaceWildcard
FUNX.rescaleFromIpad = rescaleFromIpad
FUNX.resizeFromIpad = resizeFromIpad
FUNX.rmDir = rmDir
FUNX.round = round
FUNX.round2 = round2
FUNX.rtrim = rtrim
FUNX.saveData = saveData
FUNX.saveTable = saveTable
FUNX.saveTableToFile = saveTableToFile
FUNX.scaleFactorForRetina = scaleFactorForRetina
FUNX.scaleObjectToMargins = scaleObjectToMargins
FUNX.ScaleObjToSize = ScaleObjToSize
FUNX.setCase = setCase
FUNX.setFillColorFromString = setFillColorFromString
--FUNX.setTextStyles = setTextStyles
FUNX.showContentToLocal = showContentToLocal
FUNX.showTestBox = showTestBox
FUNX.showTestLine = showTestLine
FUNX.shrinkAway = shrinkAway
FUNX.spinner = spinner
FUNX.spinner = spinner
FUNX.split = split
FUNX.stringToColorTable = stringToColorTable
FUNX.stringToColorTableHDR = stringToColorTableHDR
FUNX.stringToMarginsTable = stringToMarginsTable
FUNX.stripCommandLinesFromText = stripCommandLinesFromText
FUNX.strokeGroupObject = strokeGroupObject
FUNX.flattenTable = flattenTable
FUNX.substitutions = substitutions
FUNX.table_multi_sort = table_multi_sort
FUNX.table_sort = table_sort
FUNX.tableConvertValuesToKeys = tableConvertValuesToKeys
FUNX.tableCopy = tableCopy
FUNX.tableIsEmpty = tableIsEmpty
FUNX.tablelength = tablelength
FUNX.tableMerge = tableMerge
FUNX.tableRemoveUnusedCodedElements = tableRemoveUnusedCodedElements
FUNX.tableSubstitutions = tableSubstitutions
FUNX.tellUser = tellUser
FUNX.timePassed = timePassed
FUNX.toggleObject = toggleObject
FUNX.toZero = toZero
FUNX.traceback = traceback
FUNX.translateHTMLEntity = translateHTMLEntity
FUNX.trim = trim
FUNX.undimScreen = undimScreen
FUNX.unescape = unescape
FUNX.unloadModule = unloadModule
FUNX.url_decode = url_decode
FUNX.url_encode = url_encode
FUNX.verifyNetConnectionOrQuit = verifyNetConnectionOrQuit
FUNX.zSort = zSort
return FUNX | mit |
mimetic/DIG-corona-library | examples/textrender/scripts/funx.lua | 4 | 145657 | -- funx.lua
--
-- Version 2.0
--
-- Copyright (C) 2014 David I. Gross. All Rights Reserved.
--
--[[
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in the
Software without restriction, including without limitation the rights to use, copy,
modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
and to permit persons to whom the Software is furnished to do so, subject to the
following conditions:
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
--]]
--
-- ===================
-- USEFUL FUNCTIONS.
-- ===================
local FUNX = {}
local pathToFunxFolder = "scripts/funx/"
local dotPathToFunxFolder = "scripts.funx."
-- Requires json library
local json = require ( "json" )
local lfs = require ( "lfs" )
local widget = require ("widget")
-- Used by tellUser...the handler for the timed message
local timedMessage = nil
local timedMessageList = {}
-- Make a local copy of the application settings global
local screenW, screenH = display.contentWidth, display.contentHeight
local viewableScreenW, viewableScreenH = display.viewableContentWidth, display.viewableContentHeight
local midscreenX = screenW*(0.5)
local midscreenY = screenH*(0.5)
-- functions
local floor = math.floor
local ceil = math.ceil
local min = math.min
local max = math.max
local random = math.random
local char = string.char
local byte = string.byte
local match = string.match
local gmatch = string.gmatch
local find = string.find
local gsub = string.gsub
local substring = string.sub
local gfind = string.gfind
local lower = string.lower
local upper = string.upper
local strlen = string.len
local format = string.format
-- ALPHA VALUES, can change for RGB or HDR systems
local OPAQUE = 255
local TRANSPARENT = 0
-- -------------------------------------------------------------
-- HARDWARE SETTINGS
-- This exposes the system hardware settings to FUNX.
-- Easy to find out what kind of device, for example.
-- -------------------------------------------------------------
hardwareInfo = {}
hardwareInfo.isApple = false
hardwareInfo.isAndroid = false
hardwareInfo.isGoogle = false
hardwareInfo.isKindleFire = false
hardwareInfo.isNook = false
hardwareInfo.is_iPad = false
hardwareInfo.isTall = false
hardwareInfo.isSimulator = false
local model = system.getInfo("model")
-- Are we on the simulator?
if "simulator" == system.getInfo("environment") then
hardwareInfo.isSimulator = true
end
-- lets see if we are a tall device
hardwareInfo.isTall = false
if (display.pixelHeight/display.pixelWidth) > 1.5 then
hardwareInfo.isTall = true
end
-- first, look to see if we are on some Apple platform.
-- All models start with iP, so we can check that.
if string.sub(model,1,2) == "iP" then
-- We are an iOS device of some sort
hardwareInfo.isApple = true
if string.sub(model, 1, 4) == "iPad" then
hardwareInfo.is_iPad = true
end
else
-- Not Apple, then we must be one of the Android devices
hardwareInfo.isAndroid = true
-- lets assume we are Google for the moment
hardwareInfo.isGoogle = true
-- All the Kindles start with K, though Corona SDK before build 976's Kindle Fire 9 returned "WFJWI" instead of "KFJWI"
if model == "Kindle Fire" or model == "WFJWI" or string.sub(model,1,2) == "KF" then
hardwareInfo.isKindleFire = true
hardwareInfo.isGoogle = false
end
-- Are we a nook?
if string.sub(model,1,4) == "Nook" or string.sub(model,1,4) == "BNRV" then
hardwareInfo.isNook = true
hardwareInfo.isGoogle = false
end
end
-- -------------------------------------------------------------
-- Problem is, if this goes to quickly, you'll still get non-random numbers,
-- and I've found some lines execute so fast the
local function uniqueID()
-- Initialize the pseudo random number generator
math.randomseed( os.clock() + system.getTimer() )
math.random(); math.random(); math.random()
return math.random()
end
-----------
-- Shortcut to set x,y to 0,0
local function toZero(o)
o.x, o.y = 0,0
end
-- -------------------------------------------------------------
-- GRAPHICS 2.0 POSITIONING
-- ------------------------------------------------------------
local function anchor(obj, pos)
if (not obj) then return; end
if pos == "TopLeft" then obj.anchorX, obj.anchorY = 0, 0
elseif pos == "TopCenter" then obj.anchorX, obj.anchorY = 0.5, 0
elseif pos == "TopRight" then obj.anchorX, obj.anchorY = 1, 0
elseif pos == "CenterLeft" then obj.anchorX, obj.anchorY = 0, 0.5
elseif pos == "Center" then obj.anchorX, obj.anchorY = 0.5, 0.5
elseif pos == "CenterRight" then obj.anchorX, obj.anchorY = 1, 0.5
elseif pos == "BottomLeft" then obj.anchorX, obj.anchorY = 0, 1
elseif pos == "BottomCenter" then obj.anchorX, obj.anchorY = 0.5, 1
elseif pos == "BottomRight" then obj.anchorX, obj.anchorY = 1, 1
elseif pos == "Left" then obj.anchorX = 0
elseif pos == "Right" then obj.anchorX = 1
elseif pos == "Top" then obj.anchorY = 0
elseif pos == "Bottom" then obj.anchorY = 1
elseif pos == "TopLeftReferencePoint" then obj.anchorX, obj.anchorY = 0, 0
elseif pos == "TopCenterReferencePoint" then obj.anchorX, obj.anchorY = 0.5, 0
elseif pos == "TopRightReferencePoint" then obj.anchorX, obj.anchorY = 1, 0
elseif pos == "CenterLeftReferencePoint" then obj.anchorX, obj.anchorY = 0, 0.5
elseif pos == "CenterReferencePoint" then obj.anchorX, obj.anchorY = 0.5, 0.5
elseif pos == "CenterRightReferencePoint" then obj.anchorX, obj.anchorY = 1, 0.5
elseif pos == "BottomLeftReferencePoint" then obj.anchorX, obj.anchorY = 0, 1
elseif pos == "BottomCenterReferencePoint" then obj.anchorX, obj.anchorY = 0.5, 1
elseif pos == "BottomRightReferencePoint" then obj.anchorX, obj.anchorY = 1, 1
else obj.anchorX, obj.anchorY = 0.5, 0.5
end
end
local function anchorZero(obj,pos)
if (not obj) then return; end
anchor(obj, pos)
obj.x, obj.y = 0,0
end
-- Add an invisible positioning rectangle for a group
-- @param g [group] Group into which we add a position rect at 0,0
-- @param vis [boolean] True = visible, False = hidden
-- @param c [table] RGBa color table {r,g,b,a}
local function addPosRect(g, vis, c )
local r = display.newRect(g, 0,0,10,10)
r.isVisible = vis
c = c or {250,0,0,100}
r:setFillColor(unpack(c))
anchorZero(r, "TopLeft")
return g
end
local function centerInParent(g)
anchor(g, "Center")
g.x = g.parent.width/2
g.y = g.parent.height/2
return g
end
-- ------------------------------------------------------------
-- Simple encrypt/decrypt
--[[
EXAMPLE:
local enc1 = {29, 58, 93, 28, 27};
local str = "This is an encrypted string.";
local crypted = crypt(str,enc1)
print("Encryption: " .. crypted);
print("Decryption: " .. crypt(crypted,enc1,true));
--]]
-- ------------------------------------------------------------
local function crypt(str,k,inv)
local function convert( chars, dist, inv )
return string.char( ( string.byte( chars ) - 32 + ( inv and -dist or dist ) ) % 95 + 32 )
end
local enc= "";
for i=1,#str do
if(#str-k[5] >= i or not inv) then
for inc=0,3 do
if(i%4 == inc)then
enc = enc .. convert(string.sub(str,i,i),k[inc+1],inv);
break;
end
end
end
end
if(not inv)then
for i=1,k[5] do
enc = enc .. string.char(math.random(32,126));
end
end
return enc;
end
-- ------------------------------------------------------------
-- Get the string index in system table of a system directory
-- ------------------------------------------------------------
local function indexOfSystemDirectory( systemPath )
local i = ""
if (systemPath == system.DocumentsDirectory) then
i = "DocumentsDirectory"
elseif (systemPath == system.ResourceDirectory) then
i = "ResourceDirectory"
elseif (systemPath == system.CachesDirectory) then
i = "CachesDirectory"
end
return i
end
-- ------------------------------------------------------------
-- DEBUGGING Timer
-- ------------------------------------------------------------
local firstTime = system.getTimer()
local lastTimePassed = system.getTimer()
local function timePassed(msg)
local t2 = system.getTimer()
local t = t2 - lastTimePassed
lastTimePassed = t2
msg = msg or ""
print ("funx.timePassed: ", floor(t) .. "ms", msg) --, "Total:", floor(t2-firstTime))
io.flush( )
end
-----------------
-- 'n' is the call stack level to show
-- '2' will show the calling function
local function printFuncName(n)
n = n or 2
local info = debug.getinfo(n, "Snl")
if info.what == "C" then -- is a C function?
print(n, "C function")
else -- a Lua function
print(format("[%s]:%d", info.name, info.currentline))
end
end
local function isTable(t)
return (type(t) == "table")
end
-----------------
-- Traceback
-- Writes a call stack, showing what called the current code.
-- Hopefully.
local function traceback ()
print ("FUNX.TRACEBACK:")
local level = 1
while true do
local info = debug.getinfo(level, "Sl")
if not info then break end
if info.what == "C" then -- is a C function?
print(level, "C function")
else -- a Lua function
print(format("[%s]:%d",
info.short_src, info.currentline))
end
level = level + 1
end
end
-----------------
-- Fails for negatives, apparently
local function round2(num, idp)
local mult = 10^(idp or 0)
return floor(num * mult + 0.5) / mult
end
local function round(num, idp)
return tonumber(format("%." .. (idp or 0) .. "f", num))
end
-----------------
-- Given a value from an XML element, it could be x=y or x.value=y
-- Return y in either case.
-- If asNil is true, then if the value is "" or nil, return nil
local function getValue(x,asNil)
local r
if (type(x) == "table") then
if (x.value) then
r = x.value
elseif (x.Attributes and x.Attributes.value) then
r = x.Attributes.value
elseif (x._attr and x._attr.value) then
r = x._attr.value
end
else
r = x
end
if (asNil and (r == "" or r == nil or r == false)) then
r = nil
end
return r
end
--------------
-- unescape/escape a hex string
local function unescape (s)
if (not s) then
return ""
end
s = gsub(s, "+", " ")
s = gsub(s, "%%(%x%x)", function (h)
return char(tonumber(h, 16))
end)
return s
end
local function escape(s)
s = gsub(s, "([&=+%c])", function(c)return format("%%%02X", byte(c))end)
s = gsub(s, " ", "+")
return s
end
--=========
--- Remove a value from a table. The table is searched and the value removed from it.
local function removeFromTable(t,obj)
for i,o in pairs(t) do
if (o == obj) then
t[i] = nil
print ("removeFromTable: removed item #" .. i)
return true
end
end
return false
end
-----------------
-- Table is empty?
local function tableIsEmpty(t)
if (t and type(t) == "table" ) then
if (next(t) == nil) then
return true
end
end
return false
end
-----------------
-- Length of a table, i.e. number elements in it.
local function tablelength (t)
if (type(t) ~= "table") then
return 0
end
local count = 0
for _, _ in pairs(t) do
count = count + 1
end
return count
end
--===========
--- Escape keys in tables so the key name can be used in a gsub search/replace
-- @param t Table with keys that might need escaping
-- @return res Key:value pairs: original key => clean key
-- e.g. { "icon-1" = "myicon.jpg" } ===> { "icon-1" = "icon%-1" }
local function getEscapedKeysForGsub(t)
-- Chars to escape: ( ) . % + - * ? [ ^ $
local res = {}
for i,v in pairs(t) do
res[i] = gsub(i, "([%(%)%.%%%+%-%*%?%[%^%$])", "%%%1")
end
return res
end
--- Flatten a table for substitutions
-- Create a flat table from the prefs that can be used for word subsitutions in strings,
-- e.g. Replacing name in "My {{name}}", where name is inside of a subtable such as "user".
-- Seems like a waste of processing, but this way we can use hierarchical prefs, probably a good thing
-- @flatPrefs [table] Used for recursion, so don't pass anything to it or it won't start with the PREFS.values table.
local function flattenTable(t)
local res = {}
for k,v in pairs(t) do
if (type(v) ~= "table") then
-- Capture a non-table value
res[k] = v
else
-- Flatten a subtable
local subset = flattenTable(v)
for ks,vs in pairs(subset) do
res[k .. ":" .. ks] = vs
end
end
end
return res
end
--- Substitute for {{x}} with table.x from a table.
-- There can be multiple fields in the string, s.
-- Returns the string with the fields filled in.
-- @param s String with codes to replace
-- @param t Table of key:value pairs to use for replacement (search for key)
-- @param escapeTheKeys if TRUE then escape the keys of the subsitutions table (t), if a table then use that table as the escaped keys table
-- @return s string with replacements
local function substitutions (s, t, escapeTheKeys)
if (not s or not t or t=={}) then
--print ("funx.substitutions: No Values passed!")
return s
end
local tclean = {}
if (escapeTheKeys) then
if (type(escapeTheKeys) == "table") then
tclean = escapeTheKeys
else
tclean = getEscapedKeysForGsub(t)
end
end
local r = gfind(s,"%{%{(.-)%}%}")
for wrd in r do
local searchTerm = tclean[wrd] or wrd
if (t[wrd]) then
s = gsub(s, "{{"..searchTerm.."}}", tostring(t[wrd]))
end
end
return s
end
-- Substitute for {x} with table.x from a table.
-- There can be multiple fields in the string, s.
-- Returns the string with the fields filled in.
local function OLD_substitutionsSLOWER (s, t)
if (not s or not t or t=={}) then
--print ("funx.substitutions: No Values passed!")
return s
end
--local r = gfind(s,"%b{}")
local r = gfind(s,"%{%{.-%}%}")
local res = s
for wrd in r do
local i,j = find(wrd, "%{%{(.-)%}%}")
local k = sub(wrd,i+2,j-2)
if (t[k]) then
res = gsub(res, wrd, t[k])
end
--print ("substitutions for in "..res.." for {{"..k.."}} with ",t[k], "RESULT:",res)
end
return res
end
--===========
--- Replace all substitutions in the entire table, including
-- nested tables.
-- @param t Table in which to substitute
-- @param subs table Table of substitutions
local function tableSubstitutions(t, subs, escapeTheKeys)
if (type(t) ~= "table") then
return t
end
if (type(subs) ~= "table" or not subs or subs == {} ) then
return t
end
local tclean
if (escapeTheKeys) then
if (type(escapeTheKeys) == "table") then
tclean = escapeTheKeys
else
tclean = getEscapedKeysForGsub(subs)
end
end
for i,element in pairs(t) do
if (i ~= "screen") then
if (type(element) == "string") then
t[i] = substitutions (element, subs, tclean)
--print ("element:", element, t[i])
elseif (type(element) == "table") then
tableSubstitutions( t[i], subs, tclean)
elseif (element == "[[null]]" or element == "[[NULL]]" ) then
t[i] = nil
end
end
end
end
--===========
--- Remove elements that contain unresolved {{}} codes.
-- @param t Table in which to substitute
local function tableRemoveUnusedCodedElements(t )
if (type(t) ~= "table") then
return t
end
for i,element in pairs(t) do
if (i ~= "screen") then
if (type(element) == "string" and find(element, "%{%{.-%}%}")) then
--print ("tableRemoveUnusedCodedElements: Remove ", t[i])
t[i] = ""
elseif (type(element) == "table") then
tableRemoveUnusedCodedElements( t[i] )
end
end
end
end
-- hasFieldCodes(s)
-- Return true/false if the string has field codes, i.e. {x} inside it
local function hasFieldCodes(s)
if (type(s) ~= "string") then
return false
end
s = s or ""
local r = find(s,"%{%{.-%}%}")
if (r) then
return true
else
return false
end
end
-- hasFieldCodes(s)
-- Return true/false if the string has field codes, i.e. {x} inside it
local function hasFieldCodesSingle(s)
if (type(s) ~= "string") then
return false
end
s = s or ""
local r = find(s,"%b{}")
if (r) then
return true
else
return false
end
end
-- Get element name from string.
-- If the string is {{xxx}} then the field name is "xxx"
local function getElementName (s)
local r = gfind(s,"%{%{(.-)%}%}")
local res = ""
for wrd in r do
print ("extracted ",wrd)
res = wrd
break
end
return res
end
-- Dump an XML table
local function dumptable(_class, no_func, depth, maxDepth, filter)
-- = string.match("foo 123 bar", '%d%d%d') -- %d matches a digit
local function passedFilter(t)
if not filter then
return true
end
return string.match(t, filter)
end
if (not _class) then
print ("dumptable: not a class.");
return;
end
if(depth==nil) then depth=0; end
local str="";
for n=0,depth,1 do
str=str.."\t";
end
maxDepth = maxDepth or 3
if (depth > maxDepth) then
print ("Oops, running away! Depth is "..depth)
return
end
print (str.."["..type(_class).."]");
print (str.."{");
if (type(_class) == "table") then
for i,field in pairs(_class) do
if(type(field)=="table") then
local fn = tostring(i)
if (substring(fn,1,2) == "__") then
print (str.."\t"..tostring(i).." = (not expanding this internal table)");
else
print (str.."\t"..tostring(i).." =");
dumptable(field, no_func, depth+1, maxDepth, filter);
end
else
if (passedFilter(i)) then
if(type(field)=="number") then
print (str.." [num]\t"..tostring(i).."="..field);
elseif(type(field) == "string") then
print (str.." [str]\t"..tostring(i).."=".."\""..field.."\"");
elseif(type(field) == "boolean") then
print (str.." [bool]\t"..tostring(i).."=".."\""..tostring(field).."\"");
else
if(not no_func)then
if(type(field)=="function")then
print (str.."\t"..tostring(i).."()");
else
print (str.."\t"..tostring(i).."<userdata=["..type(field).."]>");
end
end
end
end
end
end
end
print (str.."}");
end
--------------------------------------------------------
-- tableCopy
local function tableCopy(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table = {}
lookup_table[object] = new_table
for index, value in pairs(object) do
new_table[_copy(index)] = _copy(value)
end
return setmetatable(new_table, _copy(getmetatable(object)))
end
return _copy(object)
end
--------------------------------------------------------
-- Trim
-- Remove white space from a string, OR table of strings
-- recursively
-- Only act on strings
-- If flag set, return nil for an empty string
local function trim(s, returnNil)
if (s) then
if (type(s) == "table") then
for i,v in ipairs(s) do
s[i] = trim(v, returnNil)
end
elseif (type(s) == "string") then
s = s:gsub("^%s*(.-)%s*$", "%1")
end
end
if (returnNil and s == "") then
return nil
end
return s
end
--------------------------------------------------------
-- ltrim
-- Remove white space from the start of a string, OR table of strings recursively
-- Only act on strings
-- If flag set, return nil for an empty string
local function ltrim(s, returnNil)
if (s) then
if (type(s) == "table") then
for i,v in ipairs(s) do
s[i] = ltrim(v, returnNil)
end
elseif (type(s) == "string") then
s = s:gsub("^%s*(.-)", "%1")
end
end
if (returnNil and s == "") then
return nil
end
return s
end
--------------------------------------------------------
-- rtrim
-- Remove white space from the end of a string, OR table of strings recursively
-- Only act on strings
-- If flag set, return nil for an empty string
local function rtrim(s, returnNil)
if (s) then
if (type(s) == "table") then
for i,v in ipairs(s) do
s[i] = rtrim(v, returnNil)
end
elseif (type(s) == "string") then
s = s:gsub("(.-)%s*$", "%1")
end
end
if (returnNil and s == "") then
return nil
end
return s
end
-- Delete fields of the form {{x}} in the string s
local function removeFields (s)
if (not s) then return nil end
local r = gfind(s,"%{%{.-%}%}")
local res = s
for wrd in r do
res = trim(gsub(res, wrd, ""))
end
return res
end
-- Delete fields of the form {x} in the string s
local function removeFieldsSingle (s)
if (not s) then return nil end
local r = gfind(s,"%b{}")
local res = s
for wrd in r do
res = trim(gsub(res, wrd, ""))
end
return res
end
--------------------------------------------------------
-- table merge
-- Overwrite elements in the first table with the second table!
local function tableMerge(t1, t2)
if (type(t1) ~= "table") then
return t2
end
if (type(t2) ~= "table") then
return t1
end
for k,v in pairs(t2) do
if type(v) == "table" then
if type(t1[k] or false) == "table" then
tableMerge(t1[k] or {}, t2[k] or {})
else
t1[k] = v
end
else
t1[k] = v
end
end
return t1
end
local function split(str, pat, doTrim)
pat = pat or ","
if (not str) then
return nil
end
str = tostring(str)
local t = {}
local fpat = "(.-)" .. pat
local last_end = 1
local s, e, cap = str:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
if doTrim then cap = trim(cap) end
table.insert(t,cap)
end
last_end = e+1
s, e, cap = str:find(fpat, last_end)
end
if last_end <= #str then
cap = str:sub(last_end)
if doTrim then cap = trim(cap) end
table.insert(t,cap)
end
return t
end
-------------------------------------------------
--- GET DEVICE SCALE FACTOR FOR RETINA RESIZING
--1 = no need to change anything
--2 = multiply by 2
-- examples:
-- local scalingRatio = scaleFactorForRetina()
-- local scalesuffix = "@"..scalingRatio.."x"
--
-- local scalingRatio = 1/scaleFactorForRetina()
-- width = width/scalingRatio
-- height = height/scalingRatio
-------------------------------------------------
local function scaleFactorForRetina()
local deviceWidth = ( display.contentWidth - (display.screenOriginX * 2) ) / display.contentScaleX
local scaleFactor = floor( deviceWidth / display.contentWidth )
return scaleFactor
end
-------------------------------------------------
-- CHECK IMAGE DIMENSION & SCALE ACCORDINGLY
-------------------------------------------------
local function checkScale(p)
if p.width > viewableScreenW or p.height > viewableScreenH then
if p.width/viewableScreenW > p.height/viewableScreenH then
p.xScale = viewableScreenW/p.width
p.yScale = viewableScreenW/p.width
else
p.xScale = viewableScreenH/p.height
p.yScale = viewableScreenH/p.height
end
end
end
-------------------------------------------------
-- RESCALE AN IMAGE THAT WAS DESIGNED FOR THE IPAD (1024X768) FOR THE CURRENT PLATFORM
-- Assuming the graphic was made for a different platform
-- this resizes it
-------------------------------------------------
local function resizeFromIpad(p)
local currentR = viewableScreenW/viewableScreenH
local ipadR = 1024/768
local r
if (currentR > ipadR) then
-- use ration based on different heights
r = viewableScreenH / 768
else
r = viewableScreenW / 1024
end
if (r ~= 1) then
p:scale(r,r)
--print ("Resize image by (viewableScreenW/1024) = "..r)
end
end
-------------------------------------------------
-- RESCALE COORDINATES THAT WERE DESIGNED FOR THE IPAD (1024X768) FOR THE CURRENT PLATFORM
-- Used to reposition coordinates that were set up for the iPad, e.g. x,y positions
-- If the screen is a different shape, pad the x to make up for it
-- iPad is 1024/768 = 133/100 (1.33)
-- CONVERT results to integer (floor)
local function rescaleFromIpad(x,y)
-- Do nothing if this is an iPad screen!
if ( (screenW == 1024 and screenH == 768) or (screenW == 768 and screenH == 1024) )then
return x,y
end
if (x == nil) then
return 0,0
end
--print ("viewableScreenW="..viewableScreenW..", viewableScreenH="..viewableScreenH)
local currentR = viewableScreenW/viewableScreenH
local ipadR = 1024/768
local fixedH = 768
local fixedW = 1024
if (currentR > 1) then
ipadR = 1/ipadR
fixedH = 1024
fixedW = 768
end
local r
if (currentR > ipadR) then
-- use ration based on different heights
r = viewableScreenH / fixedH
else
r = viewableScreenW / fixedW
end
-- Pad for different shape
local screenR = floor((viewableScreenW / viewableScreenH) * 100 )/100
local px = 0
--print ("screenR="..screenR)
if (y and (screenR ~= floor((ipadR)*100)/100)) then
px = floor((viewableScreenW - (viewableScreenH * ipadR))/2)
end
x = floor((x * r) + (px))
--print ("Padding x="..px)
if (y ~= nil) then
y = floor(y * r)
return x,y
else
return x
end
end
-- If the value is a percentage, multiply by the 2nd param, else return the 1st param
-- value is rounded to nearest integer, UNLESS the 2nd param is less than 1
-- or noRound = true
-- If x is nil, but y is not, then return the y (i.e. assume 100%)
local function applyPercent (x,y,noRound)
if (x == nil and y == nil) then
return nil
end
if (x == nil and y ~= nil) then
return tonumber(y)
end
x = x or 0
y = y or 0
local v = match(trim(x), "(.+)%%$")
if v then
v = (v / 100) * y
if ((not noRound) and (y>1)) then
v = floor(v+0.5)
end
else
v = x
end
return tonumber(v)
end
-- ===========
--- Get a percentage of the screen height
-- @param y
-- @param noRound If false, value NOT rounded to nearest integer
local function percentOfScreenHeight (y,noRound)
return applyPercent (y, screenH, noRound)
end
-- ===========
--- Get a percentage of the screen height
-- @param y
-- @param noRound If false, value NOT rounded to nearest integer
local function percentOfScreenWidth (x,noRound)
return applyPercent (x, screenW, noRound)
end
--------------------------------------------------------
-- File Exists
-- default directory is system.ResourceDirectory
-- not system.DocumentsDirectory
--------------------------------------------------------
local function fileExists(f,d)
if (f) then
d = d or system.ResourceDirectory
local filePath = system.pathForFile( f, d )
local exists = false
-- Determine if file exists
if (filePath ~= nil) then
local fileHandle = io.open( filePath, "r" )
if (fileHandle) then -- nil if no file found
exists = true
io.close(fileHandle)
else
--print ("WARNING: Missing file: ",tostring(filePath))
end
end
return (exists)
else
--print ("WARNING: Missing file: ",tostring(filePath))
return false
end
end
------------------------------------------------------------------------
-- Save table, load table, default from documents directory
------------------------------------------------------------------------
----------------------
-- Save/load functions
local function saveData(filePath, text)
--local levelseq = table.concat( levelArray, "-" )
local file = io.open( filePath, "w" )
if (file) then
file:write( text )
io.close( file )
return true
else
print ("Error: funx.saveData: Could not create file "..tostring(filePath))
return false
end
end
local function loadData(filePath)
local t = nil
--local levelseq = table.concat( levelArray, "-" )
local file = io.open( filePath, "r" )
if (file) then
t = file:read( "*a" )
io.close( file )
else
print ("scripts.funx.loadData: No file found at "..tostring(filePath))
end
return t
end
local function saveTableToFile(filePath, dataTable)
--local levelseq = table.concat( levelArray, "-" )
local myfile = io.open( filePath, "w" )
for k,v in pairs( dataTable ) do
myfile:write( k .. "=" .. v .. "," )
end
io.close( myfile )
end
-- Load a table form a text file.
-- The table is stored as comma-separated name=value pairs.
local function loadTableFromFile(filePath, s)
local substring = substring
if (not filePath) then
print ("WARNING: loadTableFromFile: Missing file name.")
return false
end
local file = io.open( filePath, "r" )
-- separator, default is comma
s = s or ","
if file then
-- Read file contents into a string
local dataStr = file:read( "*a" )
-- Break string into separate variables and construct new table from resulting data
local datavars = split(dataStr, s)
local dataTableNew = {}
for i = 1, #datavars do
local firstchar = substring(trim(datavars[i]),1,1)
-- split each name/value pair
if ( not ((firstchar == "#") or (firstchar == "/") or (firstchar == "-") ) ) then
local onevalue = trim(split(datavars[i], "="))
if (onevalue[1]) then
dataTableNew[onevalue[1]] = onevalue[2]
end
end
end
io.close( file ) -- important!
-- Note: all values arrive as strings; cast to numbers where numbers are expected
dataTableNew["randomValue"] = tonumber(dataTableNew["randomValue"])
return dataTableNew
else
print ("WARNING: loadTableFromFile: File not found ("..filePath..")")
return false
end
end
local function saveTable(t, filename, path)
if (not t or not filename) then
return true
end
path = path or system.DocumentsDirectory
--print ("scripts.funx.saveTable: save to "..filename)
local json = json.encode (t)
local filePath = system.pathForFile( filename, path )
return saveData(filePath, json)
end
local function loadTable(filename, path)
path = path or system.DocumentsDirectory
if (fileExists(filename,path)) then
local filePath = system.pathForFile( filename, path )
--print ("scripts.funx.loadTable: load from "..filePath)
local t = {}
local f = loadData(filePath)
if (f and f ~= "") then
t = json.decode(f)
end
--print ("loadTable: end")
return t
else
return false
end
end
------------------------------------------------------------------------
-- Image loading
------------------------------------------------------------------------
local function getScaledFilename(filename, d)
local scalingRatio = scaleFactorForRetina()
if (scalingRatio <= 1) then
return filename, scalingRatio
else
local scalesuffix = "@"..scalingRatio.."x"
-- Is there an other sized version?
local suffix = substring(filename, strlen(filename)-3, -1)
local name = substring(filename, 1, strlen(filename)-4)
local f2 = name .. scalesuffix .. suffix
-- If no scaled file, get original
if (fileExists(f2,d)) then
filename = f2
return filename, scalingRatio
else
return filename, 1
end
end
end
----------------------------------------------------------------------
-- Get an image size (height, width)
-- We need this to use it for display.newImageRect
-- Let's keep a list of image sizes so we can avoid double-loading.align
-- Every time we load, save the size to a list we maintain.
----------------------------------------------------------------------
-- Get an image size (height, width)
-- We need this to use it for display.newImageRect
-- Let's keep a list of image sizes so we can avoid double-loading.align
-- Every time we load, save the size to a list we maintain.
-- *** The first time, the list will be taken from the resources directory!
local function getImageSize(f,d)
d = d or system.ResourceDirectory
local imageInfoList
if (not FUNX.imageInfoList) then
imageInfoList = loadTable("images_info.json", system.CachesDirectory)
if (not imageInfoList) then
imageInfoList = loadTable("_user/images_info.json", system.ResourceDirectory) or {}
if (not imageInfoList) then
print ("Warning: funx.getImageSize() : Could not find file, images_info.json")
end
end
FUNX.imageInfoList = imageInfoList
else
imageInfoList = FUNX.imageInfoList
end
-- load info table, if not loaded
if (not imageInfoList) then
imageInfoList = loadTable("images_info.json", system.CachesDirectory)
end
-- Check the sizes list for this image
if (imageInfoList[f]) then
return imageInfoList[f].width, imageInfoList[f].height
else
-- add to the list
local i = display.newImage(f,d,true)
local w = i.contentWidth
local h = i.contentHeight
i:removeSelf()
i = nil
imageInfoList[f] = { width = w, height = h }
saveTable(imageInfoList, "images_info.json", system.CachesDirectory)
return w,h
end
end
--------------------------------------------------------
-- An attempt to load images async, rather than force everything to wait.
-- SO FAR, IT DOESN'T QUITE WORK! IMAGES GET LOADED, BUT DON'T
-- END UP IN THE RIGHT PLACES.
local function getDisplayObjectParams(i)
-- Save the useful values from the target we are replacing
local params = {
alpha = i.alpha,
height = i.height,
isHitTestMasked = i.isHitTestMasked,
isHitTestable = i.isHitTestable,
isVisible = i.isVisible,
maskRotation = i.maskRotation,
maskScaleX = i.maskScaleX,
maskScaleY = i.maskScaleY,
maskX = i.maskX,
maskY = i.maskY,
parent = i.parent,
rotation = i.rotation,
width = i.width,
xReference = i.xReference,
x = i.x,
xOrigin = i.xOrigin,
xScale = i.xScale,
yReference = i.yReference,
y = i.y,
yOrigin = i.yOrigin,
yScale = i.yScale,
}
return params
end
local function lazyLoad(target,f,w,h)
local params, g
if (target) then
params = getDisplayObjectParams(target)
end
local function loadImage()
if (target) then
if (target.parent) then
g = target.parent
end
target:removeSelf()
--target = nil
else
target = {}
end
target = display.newImageRect(f,w,h)
if (g) then
g:insert(target)
end
for i,j in pairs (params) do
if (i ~= "width" and i ~= "height") then
target[i] = j
end
end
print ("Loaded"..f )
end
timer.performWithDelay( 1000, loadImage )
end
--------------------------------------------------------
-- Replace placeholder directory in path name with real value
-- p : a single character placeholder, default is "*"
-- v : the real value, e.g. "mypath"
-- Any slashes must be in the original.
-- Example:
-- replaceWildcard ("*/images/pic.jpg", "mydir", "?")
--------------------------------------------------------
local function replaceWildcard(text, v, p)
--print ("scripts.funx.replaceWildcard", text, v, p)
if (text and v) then
p = p or "*"
text = text:gsub("%"..p, v)
end
return text
end
--------------------------------------------------------
-- Load an image file. If it is not there, load a "missing image" file
-- filename is a full pathname, e.g. images/in/my/folder/pic.jpg
-- Default system directory is system.ResourceDirectory
-- If filepath is set, replace "*" in the filename with the filepath.
-- If no "*" in the filename, then the file MUST be a system file!
-- If there is a "*" in the filename, the file MUST be a user file, found in the CachesDirectory.
-- DEPRECATED: ALWAYS USE CORONA METHOD: method: true = use my method, false means use Corona method
--------------------------------------------------------
local function loadImageFile(filename, wildcardPath, whichSystemDirectory, showTraceOnFailure)
local scalingRatio = 1
local scaleFraction = 1
local scalesuffix = ""
local otherFound = false
if (_DEVELOPING) then
showTraceOnFailure = true
end
if (filename) then
wildcardPath = wildcardPath or "_user"
-- If the filename starts with a wildcard, then replace it with the wildcardPath
local wc = substring(filename,1,1)
if (wc == "*" and wildcardPath) then
filename = replaceWildcard(filename, wildcardPath)
-- Files inside _user are system files, everything else with a wildcard is
-- a downloaded book.
if (not find(wildcardPath, "^_user") ) then
--if (wildcardPath ~= "_user") then
whichSystemDirectory = whichSystemDirectory or system.CachesDirectory
else
whichSystemDirectory = whichSystemDirectory or system.ResourceDirectory
end
end
-- default to system for files, e.g. _ui/mygraphic.jpg
whichSystemDirectory = whichSystemDirectory or system.ResourceDirectory
-- ANDROID FIX
-- To allow images inside folders, we can add ".txt" to the image
-- frg 2016-01-23
-- added check for existence of file and then adding .txt to extension
-- to try again. On Android devices, it is not possible to read .png or .jpg
-- files, but appending .txt will work.
if (hardwareInfo.isAndroid) then
if ( not fileExists(filename, whichSystemDirectory)) then
filename = filename .. ".txt"
end
end
if (fileExists(filename, whichSystemDirectory)) then
local image
-- Corona newImageRect version for loading images
-- Check for a scaled file before loading it
local f,s = getScaledFilename(filename, whichSystemDirectory)
--timePassed("loadImageFile start loading..."..filename)
-- If scale comes back ~= 1 then there is a scaled version
-- and there is need of one.
if (s ~= 1) then
local w,h = getImageSize(filename,whichSystemDirectory)
image = display.newImageRect(filename, whichSystemDirectory, w, h)
--timePassed("loadImageFile, Loaded using newImageRect, C1:"..filename)
else
image = display.newImage(filename, whichSystemDirectory, true)
--timePassed("loadImageFile, loaded using newImage, C2:"..filename)
end
--print ("loadImageFile: Using Corona method:", filename)
anchorZero(image, "Center")
return image, scaleFraction
end
end
-- FAILURE
-- DEBUGGING TOOL
if (showTraceOnFailure) then
print ("scripts.funx.loadImageFile called by:")
traceback()
end
local i = display.newGroup()
i.anchorChildren = true
anchorZero(i, "Center")
local image = display.newImage(i, "_ui/missing-image.png", system.ResourceDirectory, true)
-- Write to the log!
local syspath = system.pathForFile( "", whichSystemDirectory )
--print ("loadImageFile: whichSystemDirectory", syspath )
if (syspath == "") then
syspath = "ResourceDirectory"
end
print ("WARNING: loadImageFile cannot find ",filename," in ",syspath)
local t = display.newText( "Cannot find:" .. filename, 0, 0, native.systemFontBold, 24 )
i:insert(t)
image.x = midscreenX
image.y = midscreenY
anchor(t, "Center")
t.x = midscreenX
t.y = midscreenY+40
anchor(i, "Center")
i.x = 0
i.y = 0
-- second returned value is scaleFraction and 1 does nothing but won't crash stuff
return i, 1
end
--------------------------------------------------------
-- Verify Net Connection OR QUIT!
-- WARNING, THIS QUITS THE APP IF NO CONNECTION!!!
--------------------------------------------------------
local function verifyNetConnectionOrQuit()
local http = require("socket.http")
local ltn12 = require("ltn12")
if http.request( "http://www.google.com" ) == nil then
local function onCloseApp( event )
if "clicked" == event.action then
os.exit()
end
end
native.showAlert( "Alert", "An internet connection is required to use this application.", { "Exit" }, onCloseApp )
end
end
--------------------------------------------------------
-- hasNetConnection: return true if connected, false if not.
-- url: a server to check (use http://...)
-- showActivity: Turn off the activity indicator (must be turned on before starting)
--------------------------------------------------------
local function hasNetConnection(url,showActivity)
local socket = require("socket")
local test = socket.tcp()
test:settimeout(1, 't') -- timeout 5 sec
url = url or "www.google.com"
if (substring(url, 1, 4) == "http") then
url = url:gsub("^https?://", "")
end
local testResult = test:connect(url,80)
test:close()
if (testResult == nil) then
if (showActivity) then native.setActivityIndicator( false ) end
return false
else
if (showActivity) then native.setActivityIndicator( false ) end
return true
end
end
--------------------------------------------------------
-- canConnectWithServer: return true if connected, false if not.
-- url: a server to check (use http://...)
-- showActivity: Turn off the activity indicator (must be turned on before starting)
--------------------------------------------------------
local function canConnectWithServer(url, showActivity, callback, testing)
local function MyNetworkReachabilityListener(event)
if (testing) then
print( "url", url )
print( "address", event.address )
print( "isReachable", event.isReachable )
print("isConnectionRequired", event.isConnectionRequired)
print("isConnectionOnDemand", event.isConnectionOnDemand)
print("IsInteractionRequired", event.isInteractionRequired)
print("IsReachableViaCellular", event.isReachableViaCellular)
print("IsReachableViaWiFi", event.isReachableViaWiFi)
end
network.setStatusListener( url, nil)
-- Simulator bug or something...always returns failure
local isSimulator = "simulator" == system.getInfo("environment")
if (isSimulator) then
event.isReachable = true
print ("scripts.funx.canConnectWithServer: Corona simulator: Forcing a TRUE for event.isReachable because this fails in simulator.")
end
-- Turn OFF native busy activity indicator
if (showActivity) then
native.setActivityIndicator( false )
end
if (type(callback) ~= "function") then
return event.isReachable
else
callback(event.isReachable)
end
end
if network.canDetectNetworkStatusChanges then
network.setStatusListener( url, MyNetworkReachabilityListener )
else
print("scripts.funx.canConnectWithServer: network reachability not supported on this platform")
end
end
--------------
--- Given an array of values, e.g. {"a", "b", "c" }
-- convert to an array of key = true, so we can very quickly
-- ask whether value is in the array.
-- IF we pass anything other than a table, return what was passed.
local function tableConvertValuesToKeys(t)
if ( "table" == type(t) ) then
local t2 = {}
for k,v in pairs (t) do
t2[v] = true
end
return t2
else
return t
end
end
--------------
--- Check that a key in table 1 exists in table 2.
-- Useful for making sure the a setting value in the user settings is correctly named.
-- example: keysExistInTable(usersettings,settings)
local function keysExistInTable(t1,t2)
for k,v in pairs (t1) do
if (type(v) == "table") then
for kk,vv in pairs (v) do
if (t2[k] == nil or t2[k][kk] == nil) then
print ("WARNING: '"..k.." . "..kk.." is an unknown key.")
end
end
end
end
end
--- Check if a value is in a table
-- Same as in_array(myarray, value)
local function inTable(needle, haystack) -- find element v of haystack satisfying f(v)
if (haystack and type(haystack) == "table") then
for _, v in ipairs(haystack) do
if ( v == needle ) then
return v
end
end
end
return nil
end
--------------
-- A Handy way to store an RGB or RGBA color is as a string, e.g. "250,250,10,50%"
-- The 4th value is an alpha, 0-255, or OPAQUE or TRANSPARENT
-- This returns a table from such a string.
-- If given a table, this does nothing (in case the value was already converted somewhere!)
--
-- If any value is between 0 & 1, then we must be dealing with HDR values, not RGB values
-- e.g. 0,0,2 must be RGB, but 0,0,0.1 must be HDR.
-- We only have a problem when the highest value is 1, but when would anyone use an RGB value of 1? Never.
-- Therefore, if all values <= 1 then it's and HDR value.
--
-- If toHDR, then force the result to be HDR. This is useful for widgets and other libraries
-- that don't let us redefine their display.setFillColor functions.
local function stringToColorTable(s, toHDR, isHDR)
if (type(s) == "string") then
s = trim(s, true)
if (s) then
s = split(s, ",")
local maxVal = 255 -- RGB max
--[[
local valSum = ( tonumber(s[1]) or 0) + (tonumber(s[2]) or 0) + (tonumber(s[3]) or 0)
if ( isHDR or ( valSum > 0 and valSum <= 3 ) ) then
maxVal = 1 -- HDR max
end
--]]
local opacity = lower(s[4] or maxVal)
if ( opacity == "opaque" ) then
s[4] = maxVal
elseif (opacity == "transparent") then
s[4] = 0
else
s[4] = applyPercent(s[4], maxVal) or maxVal
end
-- force numeric
for i,j in pairs(s) do
s[i] = tonumber(j)
s[i] = applyPercent(j,maxVal) or maxVal
end
if (toHDR) then
s = { s[1]/255, s[2]/255, s[3]/255, s[4]/255 }
end
end
end
return s
end
-- *** Apparently, not necessary! I built this due to a bug in the dmc_kolor patch.
-- Here's a shortcut for getting an HDR color from RGB or HDR values
-- Set isHDR to true if the input string uses HDR values
local function stringToColorTableHDR(s, isHDR)
return stringToColorTable(s, true, isHDR)
end
--===================================
--- Frame a group by adding rectangle to a group, behind it.
local function frameGroup(g, s, color)
local w,h = g.contentWidth or screenW, g.contentHeight or screenH
local a = g.anchorChildren
g.anchorChildren = true
local bounds = g.contentBounds
-- print( "xMin: ".. bounds.xMin ) -- xMin: 100
-- print( "yMin: ".. bounds.yMin ) -- yMin: 100
-- print( "xMax: ".. bounds.xMax ) -- xMax: 150
-- print( "yMax: ".. bounds.yMax ) -- yMax: 150
g.anchorChildren = a
local r = display.newRect(g, bounds.xMin, bounds.yMin, w, h)
r.strokeWidth = s or 1
color = color or "255,0,0"
if (type(color) == "string") then
color = stringToColorTable(color)
end
r:setStrokeColor(unpack(color))
r:setFillColor(255,0,0, 50)
r:toBack()
r.anchorX, r.anchorY = 0,0
r.x, r.y = bounds.xMin, bounds.yMin
g._frame = r
end
-------------------------------------------------
-- Darken the screen
-- by drawing a dark opaque rectangle over it.
-- Returns the darkening object.
-- Undim, below, will destroy the object.
-- Because the object which will contain the image might
-- be scaled, we need to include a scaling
-- factor, to adjust the screen image.
-- locked: if true or a function then lock the screen from touches or pass touch to the function.
-------------------------------------------------
local function dimScreen(transitionTime, color, scaling, onTouch)
transitionTime = tonumber(transitionTime or 300)
color = color or { 0.75 * OPAQUE }
local opacity = applyPercent(color[4],OPAQUE) or (0.75 * OPAQUE)
scaling = scaling or 1
local c = stringToColorTable(color or "55,55,55,75%")
-- cover all rect, darken background
local bkgdrect = display.newRect(0,0,screenW,screenH)
bkgdrect.x, bkgdrect.y = midscreenX, midscreenY
bkgdrect:setFillColor( unpack(c) )
bkgdrect:scale(1/scaling, 1/scaling)
transition.to (bkgdrect, {alpha=opacity, time=transitionTime } )
if (type(onTouch) ~= "function") then
onTouch = function() return onTouch; end
end
bkgdrect:addEventListener("touch", onTouch )
return bkgdrect
end
local function undimScreen(handle, transitionTime, f)
local function killme()
display.remove(handle)
handle = nil
if (type(transitionTime) == "function") then
transitionTime()
elseif (type(f) == "function") then
f()
end
end
local t
if (type(transitionTime) == "number") then
t = transitionTime
else
t = 300
end
transition.to (handle, {alpha=0, time=t, onComplete=killme } )
end
-------------------------------------------------
-- Shrink the obj away until it is small, then disappear it.
-- Restore its size when done, but leave it hidden
-- Default is shrink to center, but can set destX, destY
local function shrinkAway (obj, callback, transitionSpeed, destX, destY)
destX = destX or midscreenX
destY = destY or midscreenY
local xs = obj.yScale
local ys = obj.xScale
local w = obj.width
local h = obj.height
local a = obj.alpha
local function cb()
obj.xScale = xs
obj.yScale = ys
obj.width = w
obj.height = h
obj.alpha = a
obj.isVisible = false
callback()
end
callback = callback or nil
local t = transitionSpeed or 500
anchor(obj, "Center")
transition.to( obj, { time=t, xScale=0.01, yScale=0.01, alpha=0, x=destX, y=destY, onComplete=cb } )
end
-------------------------------------------------
local function fadeOut (obj, callback, transitionSpeed)
callback = callback or nil
if (type(callback) ~= "function") then callback = nil end
local function myCallback()
obj._isTweening = false
if (callback) then callback() end
end
local t = transitionSpeed or 500
transition.to( obj, { time=t, alpha=0, onComplete=myCallback } )
obj._isTweening = true
end
-------------------------------------------------
local function fadeIn (obj, callback, transitionSpeed)
callback = callback or nil
if (type(callback) ~= "function") then callback = nil end
local function myCallback()
obj._isTweening = false
if (callback) then callback() end
end
if (not obj.isVisible) then
obj.alpha = 0
obj.isVisible = true
end
local t = transitionSpeed or 500
transition.to( obj, { time=t, alpha=1, onComplete=myCallback} )
obj._isTweening = true
end
------------------------------------------------------------------------
-- Show a message, then fade away
------------------------------------------------------------------------
local function tellUser(message, x,y)
if (not message) then
return true
end
local screenW, screenH = display.contentWidth, display.contentHeight
local viewableScreenW, viewableScreenH = display.viewableContentWidth, display.viewableContentHeight
local screenOffsetW, screenOffsetH = display.contentWidth - display.viewableContentWidth, display.contentHeight - display.viewableContentHeight
local midscreenX = screenW*(0.5)
local midscreenY = screenH*(0.5)
local TimeToShowMessage = 2000
local FadeMessageTime = 500
-- message object
local msg = display.newGroup()
local x = x or 0
local y = y or 0
local w = screenW - 40
local h = 0 -- height matches text
-- msg corner radius
local r = 10
------------------------------------------------------------------------
local function closeMessage( event )
-- remove from display hierarchy
msg.parent:remove( msg )
return true
end
------------------------------------------------------------------------
local function fadeAwayThenClose()
transition.to( msg, { time=FadeMessageTime, alpha=0, onComplete=closeMessage} )
timedMessage = nil
timedMessageList[1] = nil
-- remove first element
table.remove(timedMessageList, 1)
--print ("Messages:", #timedMessageList)
end
------------------------------------------------------------------------
-- Create empty text box, using default bold font of device (Helvetica on iPhone)
-- Screen Width version:
local textObject = display.newText( message, 0, 0, w/3,h, native.systemFontBold, 24 )
-- Fitted width version, does NOT wrap text!
--local textObject = display.newText( message, 0, 0, native.systemFontBold, 24 )
textObject:setFillColor( 255,255,255 )
w = textObject.width
-- A trick to get text to be centered
msg.x = midscreenX
msg.y = screenH/3
msg:insert( textObject, true )
-- hide initially
msg.alpha = 0
-- Insert rounded rect behind textObject
local bkgd = display.newRoundedRect( 0, 0, textObject.contentWidth + 2*r, textObject.contentHeight + 2*r, r )
bkgd:setFillColor( 55, 55, 55, 190 )
msg:insert( 1, bkgd, true )
msg.bkgd = bkgd
msg.textObject = textObject
-- Show message
msg.textObject.text = message
msg.bkgd.width = msg.textObject.width + 2*r
-- If there is a current message showing, cancel it
if (timedMessage) then
--timer.cancel(timedMessage)
end
msg.y = msg.y + (#timedMessageList - 1) * msg.bkgd.height
--print ("msg:show width = "..msg.textObject.width)
transition.to( msg, { time=FadeMessageTime, alpha=1} )
timedMessage = timer.performWithDelay( TimeToShowMessage, fadeAwayThenClose )
timedMessageList[#timedMessageList + 1] = timedMessage
end
-------------------------------------------------
-- POPUP: popup a display group
-- We have white and black popups. Default is white.
-- If the first param is a table, then we assume all params are in that table, IN ORDER!!!,
-- If alpha > 0, then ignore a call to show it.
--[[
@param [table] t = table of params, below:
@param [display object] table.object
@param [string] table.backgroundColor
@param [string] table.showBackground
@param [string] table.bkgdAlpha
@param [string] table.transitionTime
@param [string] table.filename
--]]
-------------------------------------------------
local function popupDisplayGroup(t, frontstage)
local obj = t.object
if (not obj or (obj.isVisible == true and obj.alpha > 0) ) then
return false
end
--[[
local backgroundColor = trim(t.backgroundColor)
local showBackground = t.showBackground
local bkgdAlpha = applyPercent(bkgdAlpha or 0.95,1)
local backgroundFile = trim(t.backgroundFile )
--]]
local transitionTime = tonumber(t.time) or 300
local doDimScreen = t.doDimScreen
local cancelOnTouch = t.cancelOnTouch
local closing = false
local function moveToFrontstage(obj)
if (not obj.onFrontstage) then
---------------
-- Move the object to the front stage, above buttons and everything
-- Save the x,y from whence we pluck the object
obj.localX = obj.x
obj.localY = obj.y
-- Save the parent group reference
obj._parentGroup = obj.parent
frontstage:insert(obj)
if (obj.dimBackgroundOnZoom and frontstage.numChildren < 3) then
frontstage.background.alpha = 0
transition.to(frontstage.background, { time=obj.zoomTransitionTime, alpha=frontstage.background._alpha } )
end
obj:toFront()
obj.onFrontstage = true
end
end
local function restoreFromFrontstage(obj)
---------------
-- Move object from the frontstage back to the group it came from.
-- Do this first, so we can restore the picture to its proper
-- zLayer in the set of pictures!
if (obj.onFrontstage) then
--local lx, ly = obj:localToContent(obj.x, obj.y)
local lx, ly = obj.localX, obj.localY
obj._parentGroup:insert(obj)
--obj:setReferencePoint(display[obj.originalReferencePoint .. "ReferencePoint"])
anchor(obj, obj.originalReferencePoint)
obj.x = lx
obj.y = ly
-- Get rid of this reference just in case, to avoid memory leaks
obj._parentGroup = nil
obj.onFrontstage = false
end
-- Restore objects to their proper layers
if (obj.layer == "top" ) then
obj:toFront()
elseif (obj.layer == "bottom" ) then
obj:toBack()
elseif (obj.layer and obj.restoreLayersOnZoomOut) then
zSort(obj.parent)
end
end
local function cleanup()
if (doDimScreen) then
undimScreen(obj._dim)
end
if (frontstage) then
restoreFromFrontstage(obj)
end
end
local function closeMe(event)
if (not closing and obj ~= nil) then
-- remove the close button
if (obj._popupCloseButton) then
obj._popupCloseButton:removeSelf()
obj._popupCloseButton = nil
end
transition.to (obj, {alpha=0, time=transitionTime, onComplete=cleanup} )
closing = true
end
return true
end
-- w/h of the popup
local w,h = obj.contentWidth, obj.contentHeight
--[[
-- BACKGROUND
-- cover all rect, darken background
local bkgdrect = display.newRect(0,0,screenW,screenH)
obj:insert(bkgdrect)
bkgdrect:setFillColor( 55, 55, 55, 190 )
-- background graphic for popup
-- If the default fails, try using the value as a filename
local bkgd
if (backgroundFile) then
bkgd = display.newImage( backgroundFile, true)
elseif (backgroundColor) then
bkgd = display.newRect(0,0, obj.contentWidth, obj.contentHeight)
bkgd:setFillColor( stringToColorTable(backgroundColor))
end
local bkgdWidth, bkgdHeight
if (bkgd) then
checkScale(bkgd)
obj:insert (bkgd)
anchor(bkgd, "Center")
bkgd.x = midscreenX
bkgd.y = midscreenY
bkgd.alpha = bkgdAlpha
bkgdWidth = bkgd.width
bkgdHeight = bkgd.height
w,h = bkgd.contentWidth, bkgd.contentHeight
end
--]]
local closeButton = widget.newButton{
defaultFile = "_ui/button-cancel-round.png",
overFile = "_ui/button-cancel-round-over.png",
onRelease = closeMe,
}
obj:insert(closeButton)
obj._popupCloseButton = closeButton
anchorZero(closeButton, "Center")
closeButton.x = (w) - closeButton.width/4
closeButton.y = closeButton.height/4
closeButton:toFront()
obj.alpha = 0
obj.isVisible = true
--[[
-- Dimming requires moving to front stage, etc. No time for that now
if (doDimScreen) then
-- true means lock the background against touches
local c = "0,0,0,75%"
obj._dim = dimScreen(transitionTime, c, nil, true)
end
--]]
if (frontstage) then
moveToFrontstage(obj)
end
-- Capture touch events and do nothing.
if (cancelOnTouch) then
obj:addEventListener( "touch", closeMe )
else
obj:addEventListener( "touch", function() return true end )
end
transition.to (obj, {alpha=1, time=transitionTime } )
end
-------------------------------------------------
-- POPUP: popup image with close button
-- We have white and black popups. Default is white.
-- If the first param is a table, then we assume all params are in that table, IN ORDER!!!,
-- starting with filename, e.g. { "filename.jpg", "white", 1000, true}
-------------------------------------------------
local function popup(filename, color, bkgdAlpha, transitionTime, cancelOnTouch)
local mainImage
local pgroup = display.newGroup()
pgroup.anchorChildren = true
local closing = false
if (type(filename) == "table") then
color = filename.color
bkgdAlpha = filename.bkgdAlpha
transitionTime = tonumber(filename.time)
cancelOnTouch = filename.cancelOnTouch or false
filename = trim(filename.filename)
end
bkgdAlpha = applyPercent(bkgdAlpha, 1)
color = trim(color)
if (color == "") then
color = "white"
end
bkgdAlpha = applyPercent(bkgdAlpha,1) or 0.95
transitionTime = tonumber(transitionTime)
transitionTime = transitionTime or 300
cancelOnTouch = cancelOnTouch or false
local function killme()
if (pgroup ~= nil) then
display.remove(pgroup)
pgroup=nil
--print "Killed it"
else
--print ("Tried to kill pGroup, but it was dead.")
end
end
local function closeMe(event)
if (not closing and pgroup ~= nil) then
transition.to (pgroup, {alpha=0, time=transitionTime, onComplete=killme} )
closing = true
end
return true
end
-- cover all rect, darken background
local bkgdrect = display.newRect(0,0,screenW,screenH)
pgroup:insert(bkgdrect)
bkgdrect:setFillColor( 55, 55, 55, 190 )
-- background graphic for popup
-- If the default fails, try using the value as a filename
local bkgd = display.newImage("_ui/popup-"..color..".png", true)
if (not bkgd) then
bkgd = display.newImage(color, true)
if (not bkgd) then
print ("ERROR: Missing popup background image ("..color..")")
end
end
local bkgdWidth, bkgdHeight
if (bkgd) then
checkScale(bkgd)
pgroup:insert (bkgd)
anchor(bkgd, "Center")
bkgd.x = midscreenX
bkgd.y = midscreenY
bkgd.alpha = bkgdAlpha
bkgdWidth = bkgd.width
bkgdHeight = bkgd.height
else
bkgdWidth = screenW * 0.95
bkgdHeight = screenH * 0.95
end
mainImage = display.newImage(filename, true)
checkScale(mainImage)
pgroup:insert (mainImage)
anchor(mainImage, "Center")
mainImage.x = midscreenX
mainImage.y = midscreenY
local closeButton = widget.newButton{
defaultFile = "_ui/button-cancel-round.png",
overFile = "_ui/button-cancel-round-over.png",
onRelease = closeMe,
}
pgroup:insert(closeButton)
anchorZero(closeButton, "Center")
closeButton.x = (bkgd.width/2) - closeButton.width/4
closeButton.y = -(bkgd.height/2) + closeButton.height/4
closeButton:toFront()
pgroup.alpha = 0
-- Capture touch events and do nothing.
if (cancelOnTouch) then
pgroup:addEventListener( "touch", closeMe )
else
pgroup:addEventListener( "touch", function() return true end )
end
transition.to (pgroup, {alpha=1, time=transitionTime } )
end
-------------------------------------------------
-- POPUP: popup web page
-------------------------------------------------
local function popupWebpage(targetURL, color, bkgdAlpha, transitionTime, netrequired, noNetMsg)
local testing = false
local closing = false
if (type(targetURL) == "table") then
color = trim(targetURL[2])
bkgdAlpha = tonumber(targetURL[3])
transitionTime = tonumber(targetURL[4])
targetURL = trim(targetURL[1])
end
--------------------------
local function doPop(isReachable)
--print ("doPop says, isReachable =", isReachable)
if (isReachable) then
local mainImage
local pgroup = display.newGroup()
anchor(pgroup, "Center")
pgroup.x, pgroup.y = midscreenX, midscreenY
color = color or "white"
bkgdAlpha = bkgdAlpha or 0.95
transitionTime = transitionTime or 300
local function killme()
if (pgroup ~= nil) then
display.remove(pgroup)
pgroup=nil
--print "Killed it"
else
--print ("Tried to kill pGroup, but it was dead.")
end
end
local function closeMe(event)
if (not closing and pgroup ~= nil) then
native.cancelWebPopup()
transition.to (pgroup, {alpha=0, time=transitionTime, onComplete=killme} )
closing = true
end
return true
end
-- cover all rect, darken background
local bkgdrect = display.newRect(0,0,screenW,screenH)
pgroup:insert(bkgdrect)
anchor(bkgdrect, "Center")
bkgdrect:setFillColor( 55, 55, 55, 190 )
-- background graphic for popup
local bkgd = display.newImage("_ui/popup-"..color..".png", true)
checkScale(bkgd)
pgroup:insert (bkgd)
anchor(bkgdrect, "Center")
bkgd.alpha = bkgdAlpha
local closeButton = widget.newButton {
id = "close",
defaultFile = "_ui/button-cancel-round.png",
overFile = "_ui/button-cancel-round-over.png",
onRelease = closeMe,
}
pgroup:insert(closeButton)
anchor(closeButton, "TopRight")
anchorZero(closeButton, "Center")
closeButton.x = (bkgd.width/2) - closeButton.width/4
closeButton.y = -(bkgd.height/2) + closeButton.height/4
closeButton:toFront()
pgroup.alpha = 0
-- Capture touch events and do nothing.
pgroup:addEventListener( "touch", function() return true end )
local function showMyWebPopup()
local function listener( event )
local shouldLoad = true
--print ("popupWebpage:listener")
--dumptable(event)
--print ("========")
--print ("event.errorCode",event.errorCode)
if ( event.errorCode and event.errorCode ~= -999 ) then
-- Error loading page
print( "showMyWebPopup: Error: " .. tostring( event.errorMessage ) )
shouldLoad = false
end
return shouldLoad
end
-- web popup
local x = (screenW - bkgd.width)/2 + (closeButton.width)
local y = (screenH - bkgd.height)/2 + (closeButton.height)
local w = bkgd.width - (2 * closeButton.width)
local h = bkgd.height - (2 * closeButton.width)
--print ("showWebMap: go to ",targetURL)
--print (x, y, w, h, targetURL)
local options = {
hasBackground=true,
urlRequest = listener,
-- Only need this for local URLs
--baseUrl=system.ResourceDirectory,
}
--print ("showWebPopup:",targetURL)
--print ("========")
native.showWebPopup(x, y, w, h, targetURL, options )
end
transitionTime = tonumber(transitionTime)
transition.to (pgroup, {alpha=1, time=transitionTime, onComplete=showMyWebPopup } )
else
noNetMsg = noNetMsg or "No Internet"
tellUser(noNetMsg .. ":" .. targetURL)
end
end -- callback function
--------------------------
-- Do we have network?
-- Don't test with our URL, since it might have authentication in it,
-- e.g. human:password@myurl.com
--local testurl = targetURL
local testurl = "http://google.com"
if (substring(testurl, 1, 4) == "http") then
testurl = testurl:gsub("^https?://", "")
end
-- strip subfolders b/c of iOS bug
testurl = gsub(testurl, "/.*", "")
canConnectWithServer(testurl, false, doPop, testing)
end
------------------------------------------------------------------------
-- OPEN a URL
------------------------------------------------------------------------
local function openURLWithConfirm(urlToOpen, title, msg)
-- Handler that gets notified when the alert closes
local function onComplete( event )
if "clicked" == event.action then
local i = event.index
if 1 == i then
system.openURL(urlToOpen)
elseif 2 == i then
-- do nothing, dialog with close
end
end
end
-- Show alert with five buttons
local alert = native.showAlert(title, msg , { "OK", "Cancel" }, onComplete )
end
------------------------------------------------------------------------
-- SHADOW - Image-based version for Graphics 1.0
-- Build a drop shadow
------------------------------------------------------------------------
local function buildShadow(w,h,sw,opacity)
local shadow = display.newGroup()
--addPosRect(shadow,false)
--shadow.anchorChildren = true
--print ("buildShadow: ",w,h)
local tl = display.newImage(shadow, "_ui/shadow_tl.png")
local tr = display.newImage(shadow, "_ui/shadow_tl.png")
local bl = display.newImage(shadow, "_ui/shadow_tl.png")
local br = display.newImage(shadow, "_ui/shadow_tl.png")
-- Rotations make these non-obvious!
anchorZero(tl, "TopLeft")
anchorZero(tr, "TopLeft")
anchorZero(bl, "TopRight")
anchorZero(br, "BottomRight")
local left = display.newImage(shadow, "_ui/shadow_l.png")
local right = display.newImage(shadow, "_ui/shadow_l.png")
local top = display.newImage(shadow, "_ui/shadow_l.png")
local bottom = display.newImage(shadow, "_ui/shadow_l.png")
anchor(left, "TopLeft")
anchor(right, "TopLeft")
anchor(top, "TopLeft")
anchor(bottom, "TopLeft")
anchor(left, "TopLeft")
anchor(right, "BottomLeft")
top.anchorX, top.anchorY = 0.5,1
bottom.anchorX, bottom.anchorY = 0.5,0
-- SIZING
local corner = sw
local edge = sw
-- Start with a solid rect
--local srect = display.newRect(shadow, corner,corner,w-(2*corner),h-(2*corner))
-- Alpha visually matches the graphic pieces. Probably we should use another graphic
--srect:setFillColor( 0,0,0,70 )
local srect = display.newImage(shadow, "_ui/shadow_rect.png")
srect.width = w -- (2*corner)
srect.height = h -- (2*corner)
anchor(srect, "TopLeft")
srect.x = corner
srect.y = corner
-- rotate
tr:rotate( 90 )
bl:rotate( -90 )
br:rotate( 180 )
right:rotate( 180 )
top:rotate( 90 )
bottom:rotate( -90 )
if (h<(2*corner) or w<(2*corner)) then
print ("scripts.funx.buildShadow: ERROR! The shadow box is to small..I can't compute this one")
end
--scale
corner = sw
local cornerPad = sw/2
edge = sw
local edgePad = sw/2
local r = sw / tl.width
if (r>1) then
tl:scale(r,r)
tr:scale(r,r)
bl:scale(r,r)
br:scale(r,r)
-- Rotations make this non-obvious, x,y get flipped!
top.width = sw
top.height = w
bottom.width = sw
bottom.height = w
left.width = sw
left.height = h
right.width = sw
right.height = h
end
if (corner == h/2) then
display.remove(left)
left = nil
display.remove(right)
right = nil
end
if (w <= (2*corner)) then
display.remove(top)
top = nil
display.remove(bottom)
bottom = nil
end
if (h > (2*corner) and left) then
--left.height = h-corner
--right.height = h-corner
end
if (w > (2*corner) and top) then
--top.height = sw
--bottom.height = w-corner
end
-- position
--[[
anchor(tl, "TopLeft")
anchor(tr, "TopLeft")
anchor(bl, "TopLeft")
anchor(br, "TopLeft")
anchor(left, "TopLeft")
anchor(right, "TopLeft")
anchor(top, "TopLeft")
anchor(bottom, "TopLeft")
]]
if (top) then
top.x = corner
top.y = cornerPad
bottom.x = corner
bottom.y = h+ corner + cornerPad
end
if (left) then
left.x = 0
left.y = sw
right.x = w + 2*sw
right.y = sw
end
tr.x = w + 2*corner
tr.y = 0
br.x = w + corner
br.y = h + corner
bl.y = h + corner
return shadow
end
------------------------------------------------------------------------
-- SHADOW - Filter Effects based using Graphics 2.0
-- Build a drop shadow by duplicating any object in a snapshot
-- and blurring and coloring it.
------------------------------------------------------------------------
local function buildShadowObj(obj, sw, color, opacity)
w = obj.contentWidth
h = obj.contentHeight
sw = sw or 20
local shadow = display.newSnapshot( w + 2*sw, h + 2*sw )
-- Start with a solid rect
local srect = display.newRect(0,0,w + 1*sw,h + 1*sw)
color = color or "0,0,0,100%"
local c = stringToColorTable(color)
if opacity then
c[4] = applyPercent(opacity,1)
end
-- Alpha visually matches the graphic pieces. Probably we should use another graphic
srect:setFillColor( 0,0,0, opacity )
shadow.group:insert(srect)
shadow.fill.effect = "filter.blurGaussian"
shadow.fill.effect.horizontal.blurSize = sw
shadow.fill.effect.horizontal.sigma = 140
shadow.fill.effect.vertical.blurSize = sw
shadow.fill.effect.vertical.sigma = 140
--shadow.fill.effect = "filter.blur"
return shadow
end
------------------------------------------------------------------------
-- Functions to do on a system event,
-- e.g. load or exit
-- Options:
-- options.onAppStart = function for start or resume
-- options.onAppExit = function for exit or suspend
------------------------------------------------------------------------
local function initSystemEventHandler(options)
---------------------
local function shouldResume()
return true
end
---------------------
---------------------
local function onSystemEvent( event )
if (options == nil) then
return true
end
if (event.type == "applicationExit" ) then
options.onAppExit()
elseif ( event.type == "applicationSuspend" ) then
options.onAppSuspend()
elseif ( event.type == "applicationStart" ) then
options.onAppStart()
elseif ( event.type == "applicationResume" ) then
options.onAppResume()
end
--[[
if ( (event.type == "applicationExit" or event.type == "applicationSuspend") and type(options.onAppExit) == "function" ) then
options.onAppExit()
elseif ( (event.type == "applicationStart" or event.type == "applicationResume") and type(options.onAppStart) == "function" ) then
if shouldResume() then
options.onAppStart()
else
-- start app up normally
end
end
--]]
end
---------------------
Runtime:addEventListener( "system", onSystemEvent );
end
--=====================================================
-- the reason this routine is needed is because lua does not
-- have a sort indexed table function
-- reverse : if set, sort reverse
local function table_sort(a, sortfield, reverse)
local new1 = {}
local new2 = {}
for k,v in pairs(a) do
table.insert(new1, { key=k, val=v } )
end
if (reverse) then
table.sort(new1, function (a,b) return ((a.val[sortfield] or '') > (b.val[sortfield] or '') ) end)
else
table.sort(new1, function (a,b) return ((a.val[sortfield] or '') < (b.val[sortfield] or '') ) end)
end
for k,v in pairs(new1) do
table.insert(new2, v.val)
end
return new2
end
--[[
Sort a table of strings
As a more advanced solution, we can write an iterator that traverses a table following the order of its keys. An optional parameter f allows the specification of an alternative order. It first sorts the keys into an array, and then iterates on the array. At each step, it returns the key and value from the original table:
t : the table
f : a function which compares two keys, e.g.
f = function(a,b) return a<b end
With this function, it is easy to print those function names in alphabetical order. The loop
for name, line in pairsByKeys(lines) do
print(name, line)
end
]]
local function pairsByKeys (t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
end
--[[
=====================================================
Multi-column table sort.
If returnNumericArray is false, returns an associated array, but there is a warning these are
unstable, whatever that really means.
If returnNumericArray is true, then returns a table with NUMERICAL indeces { 1,2,3 } instead
of the original keys because "The sort algorithm is not stable;
that is, elements considered equal by the given order may have
their relative positions changed by the sort."
So, if returnNumericArray is set, we return a table of this form:
t = { {key="key", val={whatever the value was}, .... }
The reverseSort parameter is a table that matches the sortfields, with true/false for each item,
indicating whether that item should be reverse sorted (true), e.g. lower->highest
** If NO reverseSort table is given, DEFAULT is all reverse sort, from low to high and A->Z!!!
Example:
local t= {
cows = { title = "cows", author="Zak", publisherid="2" },
mice = { title = "Art", author="Bob", publisherid="2" },
zebra = { title = "zebra", author="Gary", publisherid="3" },
}
t = table_multi_sort(t, {"publisherid", "title", "author" },{ true, false, false }, true )
--]]
local function table_multi_sort(a, sortfields, reverseSort, returnNumericArray)
if ( (not reverseSort) or #reverseSort == 0) then
reverseSort = {}
for i=1,#sortfields do
reverseSort[i] = false
end
end
local function cmp2 (a, b)
for i=1,(#sortfields-1) do
if (reverseSort[i]) then
a,b = b,a
end
local colTitle = sortfields[i]
local aa = a.val[colTitle] or ""
local bb = b.val[colTitle] or ""
if aa < bb then return true end
if aa > bb then return false end
end
local colTitle = sortfields[#sortfields]
if (reverseSort[#sortfields]) then
a,b = b,a
end
return a.val[colTitle] < b.val[colTitle]
end
local new1 = {}
local new2 = {}
for k,v in pairs(a) do
table.insert(new1, { key=k, val=v } )
end
table.sort(new1, cmp2)
if (returnNumericArray) then
return new1
else
for k,v in ipairs(new1) do
new2[v.key] = v.val
end
return new2
end
end
--========================================================================
-- Order objects in a display group by the "layer" field of each object
-- We can't use "z-index" cuz the hyphen doesn't work in XML.
-- This allows for ordered layering.
local function zSort(myGroup)
local n = myGroup.numChildren
local kids = {}
for i=1,n do
kids[i] = myGroup[i]
end
--print ("Zsort: "..n.." children")
table.sort(kids,
function(a, b)
local al = a.layer or 0
local bl = b.layer or 0
--print ("zSort:", al, bl, a.index, a.name)
if (al=="top" or bl=="bottom") then return false end
if (bl=="top" or al=="bottom") then return true end
--print ("a1, b1", al,bl)
return (al or 1) < (bl or 1) -- "layer" is your custom z-index field
end
)
for i = 1,n do
myGroup:insert(kids[i])
--print ("zSort result:",i, kids[i].name, " Layer:", kids[i].layer)
end
return myGroup
end
--========================================================================
-- get date parts for a given ISO 8601 date format (http://richard.warburton.it )
local function get_date_parts(date_str)
if (date_str) then
local _,_,y,m,d=find(date_str, "(%d+)-(%d+)-(%d+)")
return tonumber(y),tonumber(m),tonumber(d)
else
return nil,nil,nil
end
end
-- This converts a unix time stamp in GMT time to current local Lua time.
-- This is a string of the form, yyyy-mm-dd hh:mm:ss
local function datetime_to_unix_time(s)
if (s) then
local p="(%d+)-(%d+)-(%d+) (%d+):(%d+):(%d+)"
local year,month,day,hour,min,sec=s:match(p)
local offset=os.time()-os.time(os.date("!*t"))
local dateTable = {day=day,month=month,year=year,hour=hour,min=min,sec=sec}
local t = os.time{day=day,month=month,year=year,hour=hour,min=min,sec=sec}
return (t+offset)
else
return 0
end
end
--====================================================
local function getmonth(month)
local months = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" }
return months[tonumber(month)]
end
--====================================================
local function getday_posfix(day)
local idd = math.mod(day,10)
return (idd==1 and day~=11 and "st") or (idd==2 and day~=12 and "nd") or (idd==3 and day~=13 and "rd") or "th"
end
--========================================================================
-- Format a STRING date, e.g. 2005-10-4 in ISO format, into a human format.
-- Default for stripZeros is TRUE.
local function formatDate(s, f, stripZeros)
if (stripZeros == nil) then stripZeros = true end
if (s ~= "") then
f = f or "%x"
local y,m,d = get_date_parts(s)
if (y and m and d) then
local t = os.time({year=y,month=m,day=d})
s = os.date(f, t)
if (stripZeros) then
s = s:gsub("/0", "/")
s = s:gsub("%.0", ".")
s = s:gsub("%, 0", ", ")
s = s:gsub("^0", "")
end
else
--print ("Warning: funx.formatDate: the dates provided for formatting are not in xx-xx-xx format: ", s)
end
return s
else
return ""
end
end
-------------------------------------------------
-- loadingSpinner
-- Show a loading spinner graphic
-- *** THIS REQUIRES GRAPHICS IN THE "funx" DIRECTORY! ***
-- If these graphics are missing, well, it will break.
-- Params is a table:
-- @param sheet [string] The path to a sprite sheet for the spinner
-- @param delay [int] Time to wait before showing message. If our loading happens fast enough, we don't need
-- @param handle [table] Timer reference. If this value is set, then the spinner will be cancelled!
-- the message to show.
-- Examples of the table:
-- { handle = mytimerhandle }
-- { message="message", delay=1000 }
--[[
local p = { sheet = message="Loading", delay=1000}
local myTimerHandle = spinner(p)
...
local p = { handle = myTimerHandle }
spinner(p)
--]]
-------------------------------------------------
local function spinner(p)
p = p or {}
local delay = p.delay or 500
--------------------------spinnerSprite
-- Show spinner
if (not p.handler) then
local spinnerSprite
local sheetInfo = require( dotPathToFunxFolder .. "spinner")
local myImageSheet = graphics.newImageSheet( pathToFunxFolder.."spinner.png", sheetInfo:getSheet() )
local spinnerSprite = display.newSprite( myImageSheet , sheetInfo.sequenceData )
-- Put in screen center
spinnerSprite.x = display.contentCenterX
spinnerSprite.y = display.contentCenterY
-- I like this size reduction
spinnerSprite:scale( 0.5, 0.5 )
-- Hide the spinner until called
spinnerSprite.isVisible = false
local function showSpinner()
spinnerSprite.isVisible = true
spinnerSprite:play()
if (p.message) then
tellUser(p.message)
end
end
--print ("start timer")
--print ("spinner started at",os.time(),"seconds")
local t = timer.performWithDelay( delay, showSpinner )
t.starttime = os.time()
t._spinnerObject = spinnerSprite
return t
else
--------------------------
-- Hide spinner
--print ("Spinner canceled!")
--print ("spinner cancelled at",os.time(),"seconds after ",os.time()-p.handler.starttime,"seconds.")
timer.cancel(p.handler)
p.handler._spinnerObject:pause()
p.handler._spinnerObject:removeSelf()
p.handler._spinnerObject = nil
end
end
local function activityIndicator( mode )
if mode then
native.setActivityIndicator( true )
else
native.setActivityIndicator( false )
end
end
local function activityIndicatorOn( mode )
timer.performWithDelay(1, function() native.setActivityIndicator( true ) end )
end
local function activityIndicatorOff( mode )
timer.performWithDelay(1, function() native.setActivityIndicator( false ) end )
end
------------------------------------------------------------------------
-- CLEAN GROUP
------------------------------------------------------------------------
local function cleanGroups ( curGroup, level )
if curGroup.numChildren then
while curGroup.numChildren > 0 do
cleanGroups ( curGroup[curGroup.numChildren], level+1 )
end
if level > 0 then
display.remove(curGroup)
end
else
display.remove(curGroup)
curGroup = nil
return true
end
end
------------------------------------------------------------------------
-- CALL CLEAN FUNCTION
------------------------------------------------------------------------
local function callClean ( moduleName )
if type(package.loaded[moduleName]) == "table" then
if lower(moduleName) ~= "main" then
for k,v in pairs(package.loaded[moduleName]) do
if k == "clean" and type(v) == "function" then
package.loaded[moduleName].clean()
end
end
end
end
end
------------------------------------------------------------------------
-- UNLOAD SCENE
------------------------------------------------------------------------
local function unloadModule ( moduleName )
local fxTime = 200
if type(package.loaded[moduleName]) == "table" then
package.loaded[moduleName] = nil
local function garbage ( event )
collectgarbage("collect")
end
garbage()
timer.performWithDelay(fxTime,garbage)
end
end
--[[
local function spinner()
local isAndroid = "Android" == system.getInfo("platformName")
if(isAndroid) then
local alert = native.showAlert( "Information", "Activity indicator API not yet available on Android devices.", { "OK"})
end
--
local label = display.newText( "Activity indicator will disappear in:", 0, 0, system.systemFont, 16 )
label.x = display.contentWidth * 0.5
label.y = display.contentHeight * 0.3
label:setFillColor( 10, 10, 255 )
local numSeconds = 5
local counterSize = 36
local counter = display.newText( tostring( numSeconds ), 0, 0, system.systemFontBold, counterSize )
counter.x = label.x
counter.y = label.y + counterSize
counter:setFillColor( 10, 10, 255 )
function counter:timer( event )
numSeconds = numSeconds - 1
counter.text = tostring( numSeconds )
if 0 == numSeconds then
native.setActivityIndicator( false );
end
end
timer.performWithDelay( 1000, counter, numSeconds )
native.setActivityIndicator( true );
end
]]
-------------------------------------------------
-- Toggle an object, transitioning between a given alpha, and zero.
local function toggleObject(obj, fxTime, opacity, onComplete)
fxTime = tonumber(fxTime)
opacity = applyPercent(opacity,1)
--print ()
--print ()
--print ("------------- ToggleObject Begin (opacity: "..opacity)
-- Actual alpha of a display object is not exact
local currentAlpha = math.ceil(obj.alpha * 100)/100
-- be sure these properties exist
obj.tween = obj.tween or {}
if (obj._isTweening == nil) then
obj._isTweening = false
end
local function transitionComplete(obj)
local currentAlpha = math.ceil(obj.alpha * 100)/100
if (currentAlpha == 0) then
obj.isVisible = false
else
obj.isVisible = true
end
obj._isTweening = false
obj.tweenDirection = nil
if (onComplete) then
onComplete()
end
end
-- Cancel transition if caught in the middle
if (obj.tween and obj._isTweening) then
transition.cancel(obj.tween)
obj._isTweening = false
obj.tween = nil
--print ("toggleObject: CANCELLED TRANSITION")
end
if (obj.alpha == 0 or (obj.alpha > 0 and obj.tweenDirection == "going") ) then
-- Fade in
--print ("toggleObject: fade In")
obj.isVisible = true
obj.tween = transition.to( obj, { time=fxTime, alpha=opacity, onComplete=transitionComplete } )
if (obj.tweenDirection) then
--print ("Fade in because we were : "..obj.tweenDirection)
end
obj.tweenDirection = "coming"
else
-- Fade out
obj.tween = transition.to( obj, { time=fxTime, alpha=0, onComplete=transitionComplete } )
--print ("toggleObject: fade Out")
if (obj.tweenDirection) then
--print ("Fade out because we are : "..obj.tweenDirection)
end
obj.tweenDirection = "going"
end
--print ("obj alpha = "..obj.alpha)
--print ("obj.tweenDirection: "..obj.tweenDirection)
obj._isTweening = true
--print "------------- END"
end
-------------------------------------------------
-- Hide an object, transitioning between a given alpha, and zero.
local function hideObject(obj, fxTime, opacity, onComplete)
fxTime = tonumber(fxTime)
opacity = tonumber(opacity)
if (not obj or type(obj) ~= "table") then
print ("ERROR! : funx.hideObject : the object is missing, perhaps display object was removed but table not nil'ed?")
return false
end
if (not obj.alpha) then
obj.alpha = 0
end
-- Actual alpha of a display object is not exact
local currentAlpha = math.ceil(obj.alpha * 100)/100
-- be sure these properties exist
obj.tween = obj.tween or {}
if (obj._isTweening == nil) then
obj._isTweening = false
end
local function transitionComplete(obj)
if (not obj) then
print ("scripts.funx.hideObject:transitionComplete: WARNING: object is gone!")
return false
end
local currentAlpha = math.ceil(obj.alpha * 100)/100
if (currentAlpha == 0) then
obj.isVisible = false
else
obj.isVisible = true
end
obj._isTweening = false
obj.tweenDirection = nil
if (onComplete) then
onComplete()
end
end
-- Cancel transition if caught in the middle
if (obj.tween and obj._isTweening) then
transition.cancel(obj.tween)
obj._isTweening = false
obj.tween = nil
--print ("toggleObject: CANCELLED TRANSITION")
end
-- Fade out
obj.tween = transition.to( obj, { time=fxTime, alpha=0, onComplete=transitionComplete } )
--print ("toggleObject: fade Out")
if (obj.tweenDirection) then
--print ("Fade out because we are : "..obj.tweenDirection)
end
obj.tweenDirection = "going"
obj._isTweening = true
end
-- returns true/false depending whether value is a percent
local function isPercent (x)
local v,s = match(x, "(%d+)(%%)$")
if (s == "%") then
return true
else
return false
end
end
-- Return x%, e.g. 10% returns .10
local function percent (x)
local v = match(x, "(%d+)%%$")
if v then
v = v / 100
end
return v
end
local function applyPercentIfSet(x,y,noRound)
if (x ~= nil) then
return applyPercent (x,y,noRound)
else
return nil
end
end
----------
-- Find new width/height to margins within an x,y
-- x,y default to the screen
-- fit: true/false, where true = fill
-- Return ration r, the amount to use for rescaling, e.g. obj:scale(r,r)
-- To fit into the screen, just call ratioToFitMargins (obj.w, obj.h)
local function ratioToFitMargins (w,h, fill, t,b,l,r, x,y)
local x = x or screenW
local y = y or screenH
t = t or 0
b = b or 0
l = l or 0
r = r or 0
-- Space to fit into
local ww = x - l - r
local hh = y - t - b
-- Ratios to fit
local wr = ww/w
local hr = hh/h
-- default is fit, i.e. not fill
local cond = (wr >= hr)
if (not fill) then
cond = (wr < hr)
end
if (cond) then
r = wr
else
r = hr
end
return r
end
----------
-- Reduce an element if necessary so it fits
-- with margins insdie of an space of xMax by yMax.
-- xMax,yMax default to the screen
-- DEFAULT: do not resize larger!
-- RETURNS THE RATIO for scaling. Why? Because it seems there's a bug in Corona
-- that means rescaling inside of this function screws up positioning.
local function scaleObjectToMargins (obj, t,b,l,r, xMax,yMax, reduceOnly)
local ratio
if (reduceOnly == nil) then
reduceOnly = true
end
xMax = xMax or 0
yMax = yMax or 0
if (xMax <= 0) then xMax = screenW end
if (yMax <= 0) then yMax = screenH end
local w = obj.contentWidth
local h = obj.contentHeight
if reduceOnly then
if (w < screenW and h < screenH) then
return 1
end
end
local ww = xMax - l - r
local hh = yMax - t - b
--print (xMax,l,r,ww)
--print (yMax,t,b,hh)
local wr = ww/w
local hr = hh/h
if (wr < hr) then
ratio = wr
else
ratio = hr
end
return ratio
--if (ratio ~= 1) then
-- obj:scale(ratio,ratio)
--end
--print ("ratio", ratio, obj.contentWidth, obj.contentHeight)
end
-------
-- getFinalSizes
-- Return the final width/height based on the original width/height and new values.
-- The new values are w,h. They could be percentages, and if only one is present, the other is the same.
-- If the Proportional flag is true, then if both width and height
-- are set, resize proportionally to fit INSIDE of width/height
-- EXAMPLE:
-- w,h = maxWidth, maxHeight
-- pic = loadImageFile(filename)
-- pic.width, pic.height = funx.getFinalSizes (w,h, pic.width, pic.height, true)
local function getFinalSizes (w,h, originalW, originalH, p)
local wPercent, hPercent
if p == nil then p = true end
w = tonumber(w)
h = tonumber(h)
originalW = tonumber(originalW)
originalH = tonumber(originalH)
if (w and not h) then
if (isPercent(w)) then
h = applyPercent(w,originalH)
w = applyPercent(w,originalW)
else
h = originalH * (w/originalW)
end
elseif (h and not w) then
if (isPercent(h)) then
w = applyPercent(h,originalW)
h = applyPercent(h,originalH)
else
w = originalW * (h/originalH)
end
elseif (h and w) then
if (p) then
local doScaleW = (originalH/h) <= (originalW/w)
if (doScaleW) then
w = applyPercent(w, originalW)
h = originalH * (w/originalW)
else
h = applyPercent(h, originalH)
w = originalW * (h/originalH)
end
else
h = applyPercent(h, originalH)
w = applyPercent(w, originalW)
end
else
w = originalW
h = originalH
end
return w,h
end
-------
-- ScaleObjToSize
-- Scale an object to width/height settings.
-- The new values are w,h. They could be percentages, and if only one is present, the other is the same.
local function ScaleObjToSize (obj, w,h)
local wPercent, hPercent
local originalW = obj.contentWidth
local originalH = obj.contentHeight
if (w and not h) then
if (isPercent(w)) then
h = applyPercent(w,originalH)
w = applyPercent(w,originalW)
else
h = originalH * (w/originalW)
end
elseif (h and not w) then
if (isPercent(h)) then
w = applyPercent(h,originalW)
h = applyPercent(h,originalH)
else
w = originalW * (h/originalH)
end
elseif (h and w) then
h = applyPercent(h, originalH)
w = applyPercent(w, originalW)
else
w = originalW
h = originalH
end
local ratio = w/originalW
obj:scale(ratio,ratio)
end
local function AddCommas( number, maxPos )
local s = tostring( number )
local len = strlen( s )
if len > maxPos then
-- Add comma to the string
local s2 = substring( s, -maxPos )
local s1 = substring( s, 1, len - maxPos )
s = (s1 .. "," .. s2)
end
maxPos = maxPos - 3 -- next comma position
if maxPos > 0 then
return AddCommas( s, maxPos )
else
return s
end
end
local function lines(str)
local t = {}
local function helper(line) table.insert(t, line) return "" end
helper((str:gsub("(.-)\r?\n", helper)))
return t
end
-- Load a file into a variable
local function readFile(filename)
local filePath = system.pathForFile( filename, system.ResourceDirectory )
local hFile,err = io.open(filePath,"r");
if (not err) then
local contents = hFile:read("*a");
io.close(hFile);
return contents,nil;
else
return nil,err;
end
end
----------------
-- buildTextDisplayObjectFromTemplate
-- Build a display object using a template and a table
-- Each line of the template is settings for text the display object
-- Each line is comma separated, starting with the name of the field in the obj to use
local function buildTextDisplayObjectsFromTemplate (template, obj)
-- split the template
local objs = {}
for i,line in pairs(lines(trim(template))) do
--print ("Line : "..line)
local params = split (line, ",")
local name = params[1]
--print (name)
-- Set the text and size
local t = "BLANK"
if obj then
local t = obj[name]
--print ("OBJ.NAME = " .. t)
end
local o = display.newText(t, 0, 0, native.systemFontBold, params[4])
-- color
o:setFillColor(0, 0, 0)
-- Set the coordinates
o.x = params[2]
o.y = params[3]
-- opacity
o.alpha = 1.0
objs[name] = o
--print ("Params for "..name..":")
dumptable(params)
end
return objs
end
--------------------------------------------------------
--
local function stripCommandLinesFromText(text)
local substring = substring
local cleanText = ""
for line in gmatch(text, "[^\n]+") do
line = trim(line)
if (substring(line,1,3) ~= "###") then
cleanText = cleanText .. "\n" .. line
end
end
return cleanText
end
-- Text styles used by autoWrappedText
--local textStyles = {}
--------------------------------------------------------
-- Styles for autoWrappedText, below.
-- Styles are simply the formatting lines, ### set, ....
-- We pass a table of styles:
-- styles = { stylename = stylestring, ... }
local function loadTextStyles(filename, path)
if (filename) then
path = path or system.DocumentsDirectory
local filePath = system.pathForFile( filename, path )
if (not filePath) then
print ("WARNING: missing file ",filename)
return {}
end
local textStyles = loadTableFromFile(filePath, "\n")
-- split sub-arrays (rows) into tables
local t = {}
if (textStyles) then
for n,v in pairs(textStyles) do
if (type(v) ~= "table") then
v = "set,"..v
-- Record both Mixed Case and lowercase versions of the key
-- to be sure we can find it.
t[lower(n)] = split(v, ",", true)
t[n] = split(v, ",", true)
end
end
else
t = {}
end
return t
else
return {}
end
end
--[[
local function getTextStyles ()
return textStyles or {}
end
]]
--[[
local function setTextStyles (t)
textStyles = t or {}
for n,v in pairs(textStyles) do
if (type(v) ~= "table") then
v = "set,"..v
textStyles[n] = split(v, ",", true)
end
end
end
]]
-- Get an adjustment for a font, to position it closer to its real baseline
-- Assume x-height is about 60% of the font height.
local function getXHeightAdjustment (font,size)
local c = "X"
local t = display.newText(c,0,0,font,size)
local h = t.height
display.remove(t)
t=nil
local adj = h * 0.6
--print ("getXHeightAdjustment of '"..c.."' "..font.." at size "..size.." is "..xHeight..", ratio", r)
return adj
end
-- Testing function to show a line and insert into group g
local function showTestBox (g,x,y,len, font,size,lineHeight,fontMetrics)
local fontInfo = fontMetrics.getMetrics(font)
local baseline = fontInfo.baseline
local yAdjustment = lineHeight -- + (-baseline * size)
len = len or 100
local b = display.newRect(g, x, y, x+len, y+yAdjustment)
anchor(b, "TopLeft")
b.x = x
b.y = y
b:setFillColor(0,0,250, 0.3)
print ("showTestLine: lineheight:",lineHeight)
end
-- Testing function to show a line and insert into group g
local function showTestLine (g,x,y,t,leading)
y = floor(y)
leading = leading or 0
local len = 100
local b = display.newLine(g, x, y, x+len, y)
b:setStrokeColor(0,0,100,0.9)
local t = display.newText(g, "y="..y..":"..", "..leading..": "..t,x,y,"Georgia-Italic",9)
t:setFillColor(0,0,0)
end
--------------------------------------------------------
-- Wrap text to a width
-- Blank lines are ignored.
--
-- Very important:
-- text: a table of named parameters OR the text.
--
-- *** To show a blank line, put a space on it.
-- The minCharCount is the number of chars to assume are in the line, which means
-- fewer calculations to figure out first line's.
-- It starts at 25, about 5 words or so, which is probabaly fine in 99% of the cases.
-- You can raise lower this for very narrow columns.
-- opacity : 0.0-1.0
-- "minWordLen" is the shortest word a line can end with, usually 2, i.e, don't end with single letter words.
-- NOTE: the "floor" is crucial in the y-position of the lines. If they are not integer values, the text blurs!
--
-- Look for CR codes. Since clumsy XML, such as that from inDesign, cannot include line breaks,
-- we have to allow for a special code for line breaks: [[[cr]]]
--------------------------------------------------------
local function autoWrappedText ( p )
local textwrap = require ("scripts.textrender.textrender")
return textwrap.autoWrappedText( p )
end
local function capitalize(str)
local function tchelper(first, rest)
return first:upper()..rest:lower()
end
-- Add extra characters to the pattern if you need to. _ and ' are
-- found in the middle of identifiers and English words.
-- We must also put %w_' into [%w_'] to make it handle normal stuff
-- and extra stuff the same.
-- This also turns hex numbers into, eg. 0Xa7d4
str = str:gsub("(%a)([%w_']*)", tchelper)
return str
end
--------------------------------------------------------
-- Adjust x,y for a shadow thickness.
-- If an object has a drop shadow, the corner of the object will be inside the shadow area.
-- So, to position the object properly at x,y we need to find the x,y that includes the shadowing.
-- Scale doesn't seem to work right, so ignore it, and it will be 1, which is OK.
--------------------------------------------------------
local function adjustXYforShadow (x, y, rp, shadowOffset, scale)
local stringFind = find
if (shadowOffset) then
local shadowOffsetX = 0
local shadowOffsetY = 0
local offsetX, offsetY
scale = scale or 1
--print ("a) adjustXYforShadow", x, y, rp)
rp = rp:lower()
-- Horizontal offsets
if (stringFind(rp, "left")) then
shadowOffsetX = shadowOffset
elseif (stringFind(rp, "right")) then
shadowOffsetX = (-1*shadowOffset)
else
offsetX = 0
end
-- Vertical offsets
if (stringFind(rp, "top")) then
shadowOffsetY = shadowOffset
elseif (stringFind(rp, "bottom")) then
shadowOffsetY = (-1*shadowOffset)
else
offsetY = 0
end
x = x or 0
y = y or 0
x = floor((x + shadowOffsetX) * scale)
y = floor((y + shadowOffsetY) * scale)
--print ("b) adjustXYforShadow adjustedment:", x, y, scale)
end
return x,y
end
--------------------------------------------------------
-- referenceAdjustedXY
-- Calculate the x,y of an object when offset by a new reference point
-- but without resetting the reference point of the object.
-- This allow the user to spec the position of an object with x,y and
-- a reference alignement, e.g. BottomRight. We do the calculations
-- to correct the x,y so the object is correctly positioned, based on the
-- the provided newReferencePoint (e.g. center).
--------------------------------------------------------
local function referenceAdjustedXY (obj, x, y, newReferencePoint, scale, shadowOffset)
local stringFind = find
local rx, ry, rp, offsetX, offsetY
rx = obj.xReference
ry = obj.yReference
if (obj and newReferencePoint) then
scale = scale or 1
shadowOffset = shadowOffset or 0
local w = obj.width
local h = obj.height
--print ("a) referenceAdjustedXY adjustedment: x, y, newReferencePoint, scale, shadowOffset", x, y, newReferencePoint, scale, shadowOffset)
rp = newReferencePoint:lower()
-- Horizontal offsets
if (stringFind(rp, "left")) then
offsetX = w/2 - shadowOffset
elseif (stringFind(rp, "right")) then
offsetX = (w/-2) + shadowOffset
else
offsetX = 0
end
-- Vertical offsets
if (stringFind(rp, "top")) then
offsetY = h/2 - shadowOffset
elseif (stringFind(rp, "bottom")) then
offsetY = (h/-2) + shadowOffset
else
offsetY = 0
end
--x = floor( (x + offsetX) * scale)
--y = floor( (y + offsetY) * scale)
if (x == "center") then
x = midscreenX
elseif (x == "left") then
x = 0
elseif (x == "right") then
x = screenW
end
if (y == "center") then
y = midscreenY
elseif (y == "top") then
y = 0
elseif (y == "bottom") then
y = screenH
end
x = floor( x + (offsetX * scale))
y = floor( y + (offsetY * scale))
--print ("b) referenceAdjustedXY adjustedment:", x, y, scale, shadowOffset)
end
return x,y
end
local function fixCapsForReferencePoint(r)
if (r) then
r = tostring(r)
r = r:gsub("top", "Top")
r = r:gsub("bottom", "Bottom")
r = r:gsub("left", "Left")
r = r:gsub("right", "Right")
r = r:gsub("center", "Center")
end
return r
end
---------------
-- positionObject
-- Given user settings for x,y, return the real x,y in the space of width x height
-- margins = {top,bottom,left,right} margins/padding
-- x can be left, center, right, a number, or a percent
-- y can be top, center, bottom, a number, or a percent
-- ref is the reference point, used like this: display[ref]
-- Example: x,y = positionObject("left", "center", screenW, screenH)
-- *** This is based on 0,0 being the center of the space defined by w x h ***
-- Default w,h is the screen.
local function positionObject(x,y,w,h,margins)
w = w or screenW
h = h or screenH
--x = funx.applyPercent(x,w) or 0
--y = funx.applyPercent(y,h) or 0
margins = margins or {top=0, bottom=0,left=0,right=0}
local xpos, ypos
-- Horizontal offsets
if (x == "left") then
xpos = w/-2 + margins.left
elseif (x == "right") then
xpos = (w/2) - margins.right
elseif (x == "center") then
xpos = 0
else
xpos = applyPercent(x,w) or 0
end
-- Vertical offsets
if (y == "top") then
ypos = h/-2 + margins.top
elseif (y == "bottom") then
ypos = (h/2) - margins.bottom
elseif (y == "center") then
ypos = 0
else
ypos = applyPercent(y,h) or 0
end
return xpos, ypos
end
--=====
--- Make a margins table from a string, order is T/L/B/R, e.g. "10,20,40,20"
local function stringToMarginsTable(str, default)
local m
default = default or {0,0,0,0}
if (type(default) == "string") then
m = split ( (str or default), ",")
elseif (not str or str == "") then
m = split ( default, ",")
else
m = split ( str, ",")
end
local margins = {
top=applyPercent(m[1], screenH),
left=applyPercent(m[2], screenW),
bottom=applyPercent(m[3], screenH),
right=applyPercent(m[4], screenW),
}
return margins
end
---------------
-- positionObjectAroundCenter
-- Given user settings for x,y, return the real x,y in the space of width x height
-- margins = {top,bottom,left,right} margins/padding
-- x can be left, center, right, a number, or a percent
-- y can be top, center, bottom, a number, or a percent
-- ref is the reference point, used like this: display[ref]
-- Example: x,y = positionObject("left", "center", screenW, screenH)
-- *** This is based on 0,0 being the center of the space defined by w x h ***
-- Default w,h is the screen.
local function positionObjectAroundCenter(x,y,w,h,margins)
w = w or screenW
h = h or screenH
--x = applyPercent(x,w) or 0
--y = applyPercent(y,h) or 0
margins = margins or {top=0, bottom=0,left=0,right=0}
-- Horizontal offsets
local xpos, ypos
if (x == "left") then
xpos = w/-2 + margins.left
elseif (x == "right") then
xpos = (w/2) - margins.right
elseif (x == "center") then
xpos = 0
else
xpos = applyPercent(x,w) or 0
end
-- Vertical offsets
if (y == "top") then
ypos = h/-2 + margins.top
elseif (y == "bottom") then
ypos = (h/2) - margins.bottom
elseif (y == "center") then
ypos = 0
else
ypos = applyPercent(y,h) or 0
end
return xpos, ypos
end
---------------
-- positionObjectWithReferencePoint
-- Given user settings for x,y, return the real x,y in the space of width x height
-- margins = {top,bottom,left,right} margins/padding
-- x can be left, center, right, a number, or a percent
-- y can be top, center, bottom, a number, or a percent
-- ref is the reference point, used like this: display[ref]
-- Example: x,y = positionObject("left", "center", screenW, screenH)
-- This is based on 0,0 being the center of the space defined by w x h
-- Default w,h is the screen.
-- refPointSimpleText=true means do NOT return "ReferencePoint" with the position text,
-- i.e. instead of "TopLeftReferencePoint" just return "TopLeft"
-- Default is FALSE
--
-- WHY BE BASED ON THE CENTER OF THE PARENT OBJECT?
-- The reason we want to position based on center of the space provided is that we
-- can easily center objects that way.
-- Also, we can easily position something inside another group this way. If you have a
-- picture inside a box, this function returns its proper position in the box, so you
-- only need to set the x,y.
local function positionObjectWithReferencePoint(x,y,w,h,margins, absoluteflag, refPointSimpleText)
local xpos, ypos
w = w or screenW
h = h or screenH
absoluteflag = absoluteflag or false
if (not margins or absoluteflag) then
margins = {left = 0, right=0, top=0, bottom=0 }
end
local xref = "Left"
local yref = "Top"
if (type(x) == "string") then
x = lower(x)
end
if (type(y) == "string") then
y = lower(y)
end
-- Horizontal offsets
if (x == "left") then
xpos = w/-2 + margins.left
xref = "Left"
elseif (x == "right") then
xpos = (w/2) - margins.right
xref = "Right"
elseif (x == "center") then
xpos = 0
xref = "Center"
else
x = applyPercent(x,w) or 0
xpos = x - (w/2) + margins.left
xref = "Left"
end
-- Vertical offsets
if (y == "top") then
ypos = h/-2 + margins.top
elseif (y == "bottom") then
ypos = (h/2) - margins.bottom
yref = "Bottom"
elseif (y == "center") then
ypos = 0
yref = "Center"
else
y = applyPercent(y,h) or 0
ypos = y - (h/2) + margins.top
yref = "Top"
end
-- avoid "CenterCenter"...
if (xref == "Center" and yref == "Center") then yref="" end
--print (xpos, ypos, yref..xref.."ReferencePoint")
if (refPointSimpleText) then
return xpos, ypos, yref..xref
else
return xpos, ypos, yref..xref.."ReferencePoint"
end
end
local function setAnchorFromReferencePoint(obj, pos)
pos = lower(pos)
if pos == "topleftreferencepoint" then obj.anchorX, obj.anchorY = 0, 0
elseif pos == "topcenterreferencepoint" then obj.anchorX, obj.anchorY = 0.5, 0
elseif pos == "toprightreferencepoint" then obj.anchorX, obj.anchorY = 1, 0
elseif pos == "centerleftreferencepoint" then obj.anchorX, obj.anchorY = 0, 0.5
elseif pos == "centerreferencepoint" then obj.anchorX, obj.anchorY = 0.5, 0.5
elseif pos == "centerrightreferencepoint" then obj.anchorX, obj.anchorY = 1, 0.5
elseif pos == "bottomleftreferencepoint" then obj.anchorX, obj.anchorY = 0, 1
elseif pos == "bottomcenterreferencepoint" then obj.anchorX, obj.anchorY = 0.5, 1
elseif pos == "bottomrightreferencepoint" then obj.anchorX, obj.anchorY = 1, 1
else obj.anchorX, obj.anchorY = 0.5, 0.5
end
end
local function convertAnchorToReferencePointName (obj)
local post = ""
if ( {obj.anchorX, obj.anchorY} == {0, 0} ) then post = "TopLeftReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {0.5, 0} ) then post = "TopCenterReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {1, 0} ) then post = "TopRightReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {0, 0.5} ) then post = "CenterLeftReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {0.5, 0.5} ) then post = "CenterReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {1, 0.5} ) then post = "CenterRightReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {0.5, 1} ) then post = "BottomCenterReferencePoint"
elseif ( {obj.anchorX, obj.anchorY} == {1, 1} ) then post = "BottomRightReferencePoint"
end
return post
end
-------------------------------------------------------
-- Reanchor to new point
-- This version of reanchoring adjusts the x,y of an object for a new anchor point, using
-- anchorX and anchorY
local function reanchor(obj, ax, ay)
local dx, dy = obj.anchorX - ax, obj.anchorY - ay
local newX = obj.x - (dx * obj.width)
local newY = obj.y - (dy * obj.height)
obj.anchorX, obj.anchorY = ax, ay
obj.x = newX
obj.y = newY
end
-- Keep an object in the same place on screen while changing its anchor point.
-- This is useful if an object is positioned Top Left (0,0), then we want to change the
-- anchor point but not change the objects position on screen.
local function reanchorToCenter (obj, a, x, y)
if not a then return x,y; end
if (lower(a) == "centerreferencepoint") then
return x,y
end
-- old anchor values, and x,y
local oaX, oaY = obj.anchorX, obj.anchorY
-- x = x or obj.x
-- y = y or obj.y
-- a is a table, then it is an anchor point, else it is the name of a reference point
-- if (type(a) == "table") then
-- obj.anchorX, obj.anchorY = a.x, a.y
-- else
-- setAnchorFromReferencePoint(obj, a)
-- end
-- new anchor values
local naX, naY = 0.5, 0.5
--
-- -- Get width/height
local ac = obj.anchorChildren
obj.anchorChildren = true
local width, height = obj.width, obj.height
obj.anchorChildren = ac
-- distance from top-left
local deltaX = (naX * width) - (oaX * width)
local deltaY = (naY * height) - (oaY * height)
local x = x + deltaX
local y = y + deltaY
return x,y
end
----------------------------------------------------------------------
-- Picture Corners
-- Given a width/height, build picture corners to fit.
-- filenames are of each corner
-- offsets specify positioning correction
-- 0,0 of the corners is the CENTER!
local function buildPictureCorners (w,h, filenames, offsets)
local g = display.newGroup()
local imageTL = display.newImage(g, filenames.TL)
local imageTR = display.newImage(g, filenames.TR)
local imageBL = display.newImage(g, filenames.BL)
local imageBR = display.newImage(g, filenames.BR)
anchor(imageTL, "TopLeft")
imageTL.x = floor(0 + offsets.TLx - w/2); imageTL.y = floor(0 + offsets.TLy - h/2);
anchor(imageTR, "TopRight")
imageTR.x = ceil(w/2 + offsets.TRx); imageTR.y = floor(-h/2 + offsets.TRy);
anchor(imageBL, "BottomLeft")
imageBL.x = floor(-w/2 + offsets.BLx); imageBL.y = ceil(h/2 + offsets.BLy);
anchor(imageBR, "BottomRight")
imageBR.x = ceil(w/2 + offsets.BRx); imageBR.y = ceil(h/2 + offsets.BRy);
return g
end
----------------------------------------------------------------------
----------------------------------------------------------------------
-- TESTING TOOLS:
-- Print local vs. stage coordinates by touching an object.
local function showContentToLocal(obj, state)
local function showCoordinates( event )
-- Get x, y of touch event in content coordinates
local contentx, contenty = event.x, event.y
-- Convert to local coordinates of
local localx, localy = event.target:contentToLocal(contentx, contenty)
-- Display content and local coordinate values
print ("showContentToLocal (content=>local): ", contentx..", "..contenty, "=>", floor(localx) ..", ".. floor(localy), ":", obj.localX )
return true
end
if (state == "toggle") then
state = not obj._showContentToLocal
end
if (state) then
print ("showContentToLocal: on")
obj:addEventListener("touch", showCoordinates)
obj._showContentToLocal = true
else
print ("showContentToLocal: off")
obj:removeEventListener("touch", showCoordinates)
obj._showContentToLocal = false
end
end
------------------------------------------------------------
------------------------------------------------------------
-- Alert the user that something significant has happened by flashing the screen to white.
local function flashscreen(t,a)
t = t or 100
a = a or 0.5
local r = display.newRect(0,0,screenW,screenH)
anchorZero(r, "TopLeft")
r.alpha = 0
local function removeFlasher()
r:removeSelf()
r = nil
end
local function fadeOutAgain()
transition.to(r, { alpha = 0, time=t, onComplete=removeFlasher } )
end
-- Fade In the white screen
transition.to(r, { alpha = a, time=t, onComplete = fadeOutAgain } )
end
------------------------------------------------------------
------------------------------------------------------------
-- Use the file suffix to determine a file type,
-- e.g. xxx.m4a is sound, m4v is video, jpg is image
-- We only handle really common formats that iOS likes, so
-- don't expect to handle everything. And, mp4 could be either,
-- so I'm using audio for it.
-- Return FALSE if the type is unknown
-- NOTE: we're checking for 3 letter suffixes, so .html will mess up...use ".htm"
local function mediaFileType(f)
local suffix = substring(f, strlen(f)-3, -1)
local t = {
jpg="image",
png="image",
mov="video",
m4v="video",
m4a="audio",
mp4="audio",
mp3="audio",
aac="audio",
wav="audio",
txt="text",
htm="html",
}
if (suffix) then
return t[suffix]
else
return false
end
end
-----------
-- Make a directory to hold something new
-- Use a handy prefix for future selecting of the type of dir,
-- e.g. all "o_..." dirs
-- dirname: path INSIDE the system.DocumentsDirecotyr (or systemdir)
-- unique: if the directory exists, make a unique version
-- systemdir: Default to the system.DocumentsDirectory
local function mkdir (dirname, prefix, unique, systemdir)
local systemdir = systemdir or system.DocumentsDirectory
if (prefix == nil) then
prefix = "o_"
end
-- Use a unique-ish file name if necessary
local mydirname = dirname or os.time() .. "_" ..os.clock()
local temp_path = system.pathForFile( mydirname, systemdir )
if (unique) then
-- Does the path already exist? If so, modify to be sure it is unique
while ( lfs.chdir( temp_path ) ) do
mydirname = dirname .. "_" .. os.time() .. "_" ..os.clock()
temp_path = system.pathForFile( mydirname, systemdir )
end
elseif (lfs.chdir( temp_path )) then
-- we're done, return the name of the directory
return mydirname
end
-- Change to documents directory
--local temp_path = system.pathForFile( "", system.TemporaryDirectory )
local temp_path = system.pathForFile( "", systemdir )
-- change current working directory
local success = lfs.chdir( temp_path ) -- returns true on success
local new_folder_path
if success then
lfs.mkdir( mydirname )
new_folder_path = lfs.currentdir() .. "/"..mydirname
return mydirname
else
return false
end
end
------------------------------------------------------------
------------------------------------------------------------
-- Make cover up bars for differenly shaped screens
-- Color is a color string "R,G,B"
local function coverUpScreenEdges(color)
color = color or "0,0,0"
--color = "200,30,30"
local c = stringToColorTable(color)
-- Put cover-up bars for a different screen shape.
local deviceWidth = round(( display.contentWidth - (display.screenOriginX * 2) ) / display.contentScaleX)
local deviceHeight = round(( display.contentHeight - (display.screenOriginY * 2) ) / display.contentScaleY)
local actualWidth = deviceWidth * display.contentScaleX
local actualHeight = deviceHeight * display.contentScaleY
-- Don't make bars if no need for them
if (screenW == actualWidth and screenH == actualHeight) then
return false
end
local coverup = display.newGroup()
local barWidth = (actualWidth - screenW)/2
local barL = display.newRect(coverup, 0,0,barWidth,screenH)
local barR = display.newRect(coverup, 0,0,barWidth,screenH)
barL:setFillColor(c[1],c[2], c[3])
barR:setFillColor(c[1],c[2], c[3])
anchor(barL, "TopLeft")
anchor(barR, "TopLeft")
barL.x = -barWidth
barL.y = 0
barR.x = screenW
barR.y = 0
--[[
local o = system.orientation
if ( o == "portrait" or o == "portraitUpsideDown" ) then
coverup.rotation = 90
end
--]]
return coverup
end
-------------------------------------------------
-------------------------------------------------
-- Special Strokes around objects
-- Designed to go behind an image, not in front.
-- params may include:
-- stroke width (stroke)
-- params MUST tell us what kind of object, e.g. "rectangle", etc.
-- Styles:
-- solid : a stroke 100% outside the image (not like a Corona stroke that is on the edge)
-- thin-thick : 25% inner stroke, 50% out, with 25% padding
-- thick-thin : 50% inner stroke, 25% out, with 25% padding
-- The matte color is for a matte around the image. The tintColor is laid over the group, tinting it.
--[[
@param obj A display group to frame
@param params A table, params = {
stroke = integer,
style = solid | thick-thin | thin-thick,
color = RGBAColorString,
matteColor = RGBAColorString,
tintColor = RGBAColorString,
matte = integer,
}
--]]
local function strokeGroupObject(obj,params)
local floor = floor
local function framingObject(o, padding, fillcolor, strokeWidth, strokeColor)
local dup = display.newRect(0,0,o.contentWidth+(2*padding), o.contentHeight+(2*padding))
dup:setFillColor(fillcolor[1], fillcolor[2], fillcolor[3], fillcolor[4])
dup.strokeWidth = strokeWidth
dup:setStrokeColor(strokeColor[1], strokeColor[2], strokeColor[3], strokeColor[4])
return dup
end
-- Default is transparent fill for stroking boxes
local color = stringToColorTable(params.color or "0,0,0")
local tintColor = stringToColorTable(params.tintColor or "0,0,0,0")
local mattecolor = stringToColorTable(params.matteColor or "255,255,255,100%")
params.stroke = params.stroke or 0
params.matte = params.matte or 0
-- The frame
local temp
-- FRAME
local f = display.newGroup()
--f.anchorChildren = true
local w,h = obj.contentWidth, obj.contentHeight
params.style = lower(params.style)
if ( params.style == "solid") then
local fr = display.newRect(f, 0,0, w + params.stroke, h + params.stroke)
fr.strokeWidth = params.stroke or 0
fr:setStrokeColor(color[1], color[2], color[3], color[4])
if (mattecolor) then
fr:setFillColor(mattecolor[1], mattecolor[2], mattecolor[3], mattecolor[4])
end
elseif (params.style == "thick-thin") then
local sw = params.stroke or 0
local innerW = floor(sw * 0.5) or 1
local outerW = floor(sw * 0.25) or 1
local padding = (sw-(innerW + outerW)) or 1
local innerFrame = display.newRect(f, 0,0, w + innerW - 1, h + innerW - 1 )
innerFrame.strokeWidth = innerW
innerFrame:setStrokeColor(color[1], color[2], color[3], color[4])
if (mattecolor) then
innerFrame:setFillColor(mattecolor[1], mattecolor[2], mattecolor[3], mattecolor[4])
end
local outerOffset = innerW + padding + outerW/2
local outerFrame = display.newRect(f, 0,0, w - 1 + 2*outerOffset, h - 1 + 2*outerOffset)
outerFrame.strokeWidth = outerW
outerFrame:setStrokeColor(color[1], color[2], color[3], color[4])
outerFrame:setFillColor(255)
outerFrame:toBack()
elseif (params.style == "thin-thick") then
local sw = params.stroke or 0
local innerW = floor(sw * 0.25) or 1
local outerW = floor(sw * 0.5) or 1
local padding = (sw-(innerW + outerW)) or 1
local innerFrame = display.newRect(f, 0,0, w + innerW, h + innerW )
innerFrame.strokeWidth = innerW
innerFrame:setStrokeColor(color[1], color[2], color[3], color[4])
if (mattecolor) then
innerFrame:setFillColor(mattecolor[1], mattecolor[2], mattecolor[3], mattecolor[4])
end
local outerOffset = innerW + padding + outerW/2
local outerFrame = display.newRect(f, 0,0, w + 2*outerOffset, h + 2*outerOffset)
outerFrame.strokeWidth = outerW
outerFrame:setStrokeColor(color[1], color[2], color[3], color[4])
outerFrame:setFillColor(255)
outerFrame:toBack()
end
temp = obj.anchorChildren
obj.anchorChildren = true
obj:insert(f)
f:toBack()
obj.anchorChildren = temp
return f
end
-------------------------------------------------
-- Convert "left", "center", "right" to numerics or percentages
local function positionByName(t, margins, absoluteflag)
if (not margins or absoluteflag) then
margins = {left = 0, right=0, top=0, bottom=0 }
end
local v = ""
if (t == "left" ) then
v = margins.left
elseif (t == "top") then
v = margins.top
elseif (t == "center") then
v = "50%"
elseif (t == "bottom") then
v = margins.bottom
elseif (t == "right") then
v = margins.right
else
v = t
end
return v
end
-------------------------------------------------
-- cleanPath: clean up a path
local function cleanPath (p)
if (p) then
local substring = substring
p = p:gsub("/\./","/")
p = p:gsub("//","/")
p = p:gsub("/\.$","")
return p
end
end
-------------------------------------------------
-- joinAsPath: make a path from different elements of a table.
-- Useful to join pieces together, e.g. server + path + filename
-- If username/password are passed, add them to the URL, e.g. username:password@restofurl
local function joinAsPath( pieces, username, password)
trim(pieces)
for i = #pieces, 1, -1 do
if (pieces[i] == nil or pieces[i] == "") then
table.remove(pieces, i)
end
end
local path = cleanPath(table.concat(pieces, "/"))
local pre = table.concat({username,password},":")
if (pre ~= "") then
path = pre .. "@" .. path
end
return path
end
-------------------------------------------------
-- Pure Lua version of dirname.
--
local function dirname(path)
while true do
if path == "" or
substring(path, -1) == "/" or
-- find(path, "^/\..") or
-- substring(path, -2) == "/." or
substring(path, -3) == "/.." or
(substring(path, -1) == "." and
strlen(path) == 1) or
(substring(path, -2) == ".." and
strlen(path) == 2) then
break
end
path = substring(path, 1, -2)
end
if path == "" then
path = "."
end
if substring(path, -1) ~= "/" then
path = path .. "/"
end
return path
end
-------------------------------------------------
-- basename()
-- Returns trailing name component of path
-- Extract my/dir/bottomdir => bottomdir
local function basename (path)
path = gsub(path, "%/$", "")
path = "/"..path
local d = gsub(path, "^.*/","")
return d
end
-------------------------------------------------
-- Copy File (binary copy)
-- This is a binary file copy
local function copyFile (src, srcPath, srcBaseDir, target, targetBaseDir)
local size = 2^13
local sourcePath = system.pathForFile( nil, srcBaseDir ) .. "/"..srcPath.."/"..src
local targetPath = system.pathForFile( nil, targetBaseDir ) .. "/"..target.."/"..src
local f = assert(io.open(sourcePath, "rb"))
local out = assert(io.open(targetPath, "wb"))
while true do
local block = f:read(size)
if not block then break end
out:write(block)
end
assert(f:close())
assert(out:close())
end
-------------------------------------------------
-- Copy a directory
-- Create a copy of the directory 'src' inside of the directory 'target'
local function copyDir (src, srcBaseDir, target, targetBaseDir, newname)
srcBaseDir = srcBaseDir or system.CachesDirectory
targetBaseDir = targetBaseDir or system.CachesDirectory
local srcBaseName = basename(src.."/")
newname = newname or srcBaseName
-- make a dir inside the target container directory,
-- e.g. make "mydir" inside "mytarget" to get "mytarget/mydir"
local sbase = system.pathForFile( nil, srcBaseDir )
local tbase = system.pathForFile( nil, targetBaseDir )
local targetPath = tbase .. "/" .. target .. "/"
--print ("copyDir:",sbase, targetPath)
local res, err = lfs.chdir(targetPath)
if (not res) then
print ("ERROR: copyDir tried to change directories to "..targetPath.." but failed: "..err)
return false
else
res, err = lfs.mkdir( newname )
end
--if (err) then print (err) end
local s = src
local t = target
local srcPath = sbase .. "/" .. src
local res = lfs.chdir (srcPath)
local allowDotFiles = false
if (res) then
local filename
for filename in lfs.dir(srcPath) do
local res = lfs.chdir (srcPath)
if (res and allowDotFiles or substring(filename, 1, 1) ~= ".") then
if (filename ~= "." and filename ~= ".." ) then
local attr = lfs.attributes (filename)
if (attr.mode == "directory") then
-- make dir in new location
copyDir (s.."/"..filename, srcBaseDir, t.."/"..newname, targetBaseDir)
else
-- copy a file
copyFile (filename, s, srcBaseDir, t.."/"..newname, targetBaseDir)
end
end
end
end
end
end
-------------------------------------------------
-- Delete a directory even if not empty
-- If keepDir is true, then only delete the contents
local function rmDir(dir,path, keepDir)
path = path or system.DocumentsDirectory
local doc_path = system.pathForFile( dir, path )
local res = lfs.chdir (doc_path)
if (res) then
for filename in lfs.dir(doc_path) do
if (filename ~= "." and filename ~= ".." ) then
lfs.chdir (doc_path)
local attr = lfs.attributes (filename)
if (attr.mode == "directory") then
rmDir(dir.."/"..filename, path)
else
lfs.chdir (doc_path)
local results, reason = os.remove(doc_path .. "/" .. filename, system.DocumentsDirectory)
end
end
end
if (not keepDir) then
local results, reason = os.remove(doc_path)
end
end
end
-----------
-- Make a directory Tree
-- If we ask for "dirA/dirB/dirC", we might need to create dirA and dirB before creating
-- dirC.
local function mkdirTree (dirname, systemdir)
systemdir = systemdir or system.CachesDirectory
dirname = cleanPath(dirname)
local dirs = split(dirname,"/")
local nextDir
local currDir = ""
for i=1,#dirs do
local nextDir = currDir.."/"..dirs[i]
local fullpath = system.pathForFile( nextDir, systemdir )
if (fullpath and lfs.chdir( fullpath ) ) then
currDir = nextDir
else
local success = lfs.chdir( system.pathForFile( currDir, systemdir ) )
if (success) then
local success = lfs.mkdir( dirs[i] )
if (success) then
currDir = nextDir
else
print ("ERROR: mkdirTree: Cannot create directory: "..nextDir)
end
else
print ("ERROR: mkdirTree: Cannot find directory: "..currDir)
end
end
end
end
local function url_decode(str)
str = gsub (str, "+", " ")
str = gsub (str, "%%(%x%x)",
function(h) return char(tonumber(h,16)) end)
str = gsub (str, "\r\n", "\n")
return str
end
local function url_encode(str)
if (str) then
str = gsub (str, "\n", "\r\n")
str = gsub (str, "([^%w ])",
function (c) return format ("%%%02X", string.byte(c)) end)
str = gsub (str, " ", "+")
end
return str
end
local function newArc(x,y,w,h,s,e)
local xc,yc,cos,sin = x+w/2,y+h/2,math.cos,math.sin
s,e = s or 0, e or 360
s,e = math.rad(s),math.rad(e)
w,h = w/2,h/2
local l = display.newLine(0,0,0,0)
for t=s,e,0.02 do l:append(xc + w*cos(t), yc - h*sin(t)) end
return l
end
-- Call like this: setFillColorFromString(obj, "10,20,30,30%")
-- All values can be number or percent
local function setFillColorFromString(obj, cstring)
local s = stringToColorTable(cstring)
if (obj.setFillColor) then
obj:setFillColor(s[1], s[2], s[3], s[4])
else
obj:setFillColor(s[1], s[2], s[3], s[4])
end
end
local function getDeviceMetrics( )
-- See: http://en.wikipedia.org/wiki/List_of_displays_by_pixel_density
local corona_width = -display.screenOriginX * 2 + display.contentWidth
local corona_height = -display.screenOriginY * 2 + display.contentHeight
--print("Corona unit width: " .. corona_width .. ", height: " .. corona_height)
-- I was rounding these, on the theory that they would always round to the correct integer pixel
-- size, but I noticed that in practice it rounded to an incorrect size sometimes, so I think it's
-- better to use the computed fractional values instead of possibly introducing more error.
--
local pixel_width = corona_width / display.contentScaleX
local pixel_height = corona_height / display.contentScaleY
--print("Pixel width: " .. pixel_width .. ", height: " .. pixel_height)
local model = system.getInfo("model")
local default_device =
{ model = model, inchesDiagonal = 4.0, } -- Approximation (assumes average sized phone)
local devices = {
{ model = "iPhone", inchesDiagonal = 3.5, },
{ model = "iPad", inchesDiagonal = 9.7, },
{ model = "iPod touch", inchesDiagonal = 3.5, },
{ model = "Nexus One", inchesDiagonal = 3.7, },
{ model = "Nexus S", inchesDiagonal = 4.0, }, -- Unverified model value
{ model = "Droid", inchesDiagonal = 3.7, },
{ model = "Droid X", inchesDiagonal = 4.3, }, -- Unverified model value
{ model = "Galaxy Tab", inchesDiagonal = 7.0, },
{ model = "Galaxy Tab X", inchesDiagonal = 10.1, }, -- Unverified model value
{ model = "Kindle Fire", inchesDiagonal = 7.0, },
{ model = "Nook Color", inchesDiagonal = 7.0, },
}
local device = default_device
for _, deviceEntry in pairs(devices) do
if deviceEntry.model == model then
device = deviceEntry
end
end
-- Pixel width, height, and pixels per inch
device.pixelWidth = pixel_width
device.pixelHeight = pixel_height
device.ppi = math.sqrt((pixel_width^2) + (pixel_height^2)) / device.inchesDiagonal
-- Corona unit width, height, and "Corona units per inch"
device.coronaWidth = corona_width
device.coronaHeight = corona_height
device.cpi = math.sqrt(corona_width^2 + corona_height^2)/device.inchesDiagonal
--print("Device: " .. device.model .. ", size: " .. device.inchesDiagonal .. " inches, ppi: " .. device.ppi .. ", cpi: " .. device.cpi)
return device
end
-- This makes a mask for a widget.scrollView
local function makeMask(width, height, maskDirectory)
-- Display.save uses the screen size, so a retina will save a double-size image than what we need
maskDirectory = maskDirectory or "_masks"
local baseDir = system.CachesDirectory
local maskfilename = maskDirectory .. "/" .. "mask-"..width.."-"..height..".jpg"
if (not fileExists(maskfilename, baseDir) ) then
mkdirTree (maskDirectory, baseDir)
local g = display.newGroup()
local scalingRatio = scaleFactorForRetina()
width = width * scalingRatio
height = height * scalingRatio
local mask = display.newRect(g, 0,0,width+4, height+4 )
mask:setFillColor(0)
local opening = display.newRect(g, 0,0,width, height )
opening:setFillColor(255)
anchor(opening, "TopLeft")
opening.x = 2
opening.y = 2
display.save( g, maskfilename, baseDir )
g:removeSelf()
end
return maskfilename
end
-- This makes a mask for a rectangle on the screen at a particular x,y
local function makeMaskForRect(x,y,width, height, maskDirectory, maskfilename, baseDir)
-- Display.save uses the screen size, so a retina will save a double-size image than what we need
x = math.max(x,0)
y = math.max(y,0)
maskDirectory = maskDirectory or "_masks"
maskfilename = maskfilename or "mask-" .. width .. "x" .. height .. "@" .. x .. "," .. y .. "-" ..screenW.."x"..screenH..".png"
local baseDir = baseDir or system.CachesDirectory
local maskfilename = maskDirectory .. "/" .. maskfilename
if (not fileExists(maskfilename, baseDir) ) then
mkdirTree (maskDirectory, baseDir)
local g = display.newGroup()
-- Mask sizing. Needs min. 3px on each side, must be divisible by 4
local bw = math.max(display.contentWidth, 4*math.ceil((width+6)/4) )
local bh = math.max(display.contentHeight, 4*math.ceil((height+6)/4) )
if (bw > display.contentWidth or bh > display.contentHeight) then
print ("ERROR: funx.makeMaskForRect: Cannot create a mask larger than the display. This mask won't work.")
end
local scalingRatio = scaleFactorForRetina()
bw = bw * scalingRatio
bh = bh * scalingRatio
width = width * scalingRatio
height = height * scalingRatio
-- black background.
local mask = display.newRect(g, 0,0, bw, bh )
mask:setFillColor(0)
anchor(mask, "TopLeft")
-- opening
local opening = display.newRect(g, 0,0,width, height )
opening:setFillColor(255)
anchor(opening, "TopLeft")
opening.x = x + 3
opening.y = y + 3
display.save( g, maskfilename, baseDir )
g:removeSelf()
end
return maskfilename
end
-- This requires a generic mask file!!!!
--- Masking using a single mask file, from the Corona SDK forum
-- @params (table) object = object to mask, width/height = of mask,
--[[
local OPTIONS_LIST_HEIGHT = 300
local OPTIONS_LIST_HEIGHT = 200
local thingToMask = somedisplayobject
applyMask({
object = thingToMask,
width = OPTIONS_LIST_WIDTH,
height = OPTIONS_LIST_HEIGHT
})
--]]
local function applyMask(params)
local GENERIC_MASK_FILE = "_ui/generic-mask-1024x768.png"
local generic_mask_width = 1024
local generic_mask_height = 768
if params.object == nil then
return
end
if params.width == nil then
params.width = params.object.width
end
if params.height == nil then
params.height = params.object.height
end
if params.mask == nil then
params.mask = "_ui/generic-mask-1024x768.png"
end
local myMask = graphics.newMask(params.mask)
params.object:setMask(myMask)
params.object.maskScaleX = params.width/generic_mask_width
params.object.maskScaleY = params.height/generic_mask_height
--there may be a need in the future add logic to the positioning for different reference points
params.object.maskX = 0 --params.width/2
params.object.maskY = 0 --params.height/2
end
-- DOES NOT WORK
local function translateHTMLEntity(s)
local _ENTITIES = {
["<"] = "<",
[">"] = ">",
["&"] = "&",
["""] = '"',
["'"] = "'",
["•"] = char(149),
["‐"] = char(150),
["—"] = char(151),
["&#(%d+);"] = function (x)
local d = tonumber(x)
if d >= 0 and d < 256 then
return char(d)
else
return "&#"..d..";"
end
end,
["&#x(%x+);"] = function (x)
local d = tonumber(x,16)
if d >= 0 and d < 256 then
return char(d)
else
return "&#x"..x..";"
end
end,
}
-- Replace the entities found in s
for k,v in pairs(_ENTITIES) do
--print (k, v)
s = gsub(s,k,v)
end
return s
end
local function checksum(str)
local temp = 0
local weight = 10
for i = 1, strlen(str) do
local c = str:byte(i,i)
temp = temp + c * weight
weight = weight - 1
end
--[[
temp = 11 - (temp % 11)
if temp == 10 then
return "X"
else
if temp == 11 then
return "0"
else
return tostring(temp)
end
end
--]]
return temp
end
-- Get status bar height.
-- Problem is, if the bar is hidden, the height is zero
local function getStatusBarHeight()
local t = display.topStatusBarContentHeight
if (t == 0) then
display.setStatusBar( display.DefaultStatusBar )
t = display.topStatusBarContentHeight
display.setStatusBar( display.HiddenStatusBar )
end
return t
end
-----------------------------------
-- Clear all contents of the directory
local function deleteDirectoryContents(dir, whichSystemDirectory)
whichSystemDirectory = whichSystemDirectory or system.CachesDirectory
rmDir(dir, whichSystemDirectory, true)
--print ("deleteDirectoryContents", dir)
end
--- Get a random set from a table
-- Check the validity of each key, does it exist in the db param?
-- The db should be { key1 = value, key2 = value, ...}
-- @param src table = { key1, key2, ... }
-- @param n number of elements of src to use
-- @param db key-value table to check for validity
-- @param indexOrdered (Boolean) If true, index result using ordered numbers not source keys. If indexed by keys, the result will be a key/value set using keys from src. Otherwise, result will be indexed numerically, starting at 1.
local function getRandomSet(src, n, db, indexOrdered)
local keys = {}
local i = 1
for k,v in pairs(src) do
if ( (not db) or db[v]) then
keys[i] = {key=k,val=v}
i=i+1
end
end
local set = {}
n = min(n, #keys)
for i = 1,n do
local k = random(#keys)
if (indexOrdered) then
set[#set+1] = keys[k].val
else
set[ keys[k].key ] = keys[k].val
end
table.remove(keys,k)
end
return set
end
local function getFirstElement(t)
local res
for i,j in pairs (t) do
res = {i,j}
break
end
return res[1], res[2]
end
-- ====================================================================
-- Check multiple paths for a file
-- Used to look for book files in multiple places, hierarchically,
-- e.g. look first in _user/books/ then on shelves
-- Default with no values is to return the default book.
-- @param locations Table: { 1 = { path = "path/to/book/folders", bookDir = "bookfolder", systemDirectory = system.ResourceDirectory }, ... }
-- Example:
-- findFile ( "book.xml", "_user/books" , "_user" )
-- ====================================================================
local function findFile (filename, locations, default)
default = default or "_user"
if (not filename or not locations or type(locations) ~= "table") then
return { path = default, systemDirectory = system.ResourceDirectory }
end
local p
for i,loc in pairs(locations) do
if (loc.bookDir == "default" or loc.bookDir == "" ) then
return default, system.ResourceDirectory
end
--print ("Look for ", joinAsPath{loc.path, loc.bookDir, filename} )
if ( fileExists( joinAsPath{loc.path, loc.bookDir, filename}, loc.systemDirectory) ) then
--print ("Found ", filename, "in", loc.path .. loc.bookDir)
return loc.path, loc.systemDirectory
else
--print ("NOT FOUND AT ", joinAsPath{loc.path, loc.bookDir, filename})
end
end
return false
end
-- ====================================================================
-- Set case of some text using CSS case names,
--none No capitalization. The text renders as it is. This is default
--capitalize Transforms the first character of each word to uppercase
--uppercase Transforms all characters to uppercase
--lowercase Transforms all characters to lowercase
--initial Sets this property to its default value. Read about initial
--inherit Inherits this property from its parent element.
--
-- Synonyms : title, normal
-- ====================================================================
local function setCase(case, str)
if case and case ~= "" and case ~= "none" then
case = lower(trim(case))
if (case == "lowercase") then
str = lower(str)
elseif (case == "uppercase") then
str = upper(str)
elseif (case == "capitalize" or case == "title") then
-- turns out we added this earlier to FUNX
str = capitalize(str)
end
end
return str
end
------------------------------------------------------------
------------------------------------------------------------
-- Alert the user that something significant has happened by flashing an object
function FUNX.flashObject(obj, t, a)
if (obj._flashObject == true) then
return
end
obj._flashObject = true
t = t or 100
a = a or 0.5
obj._originalAlpha = obj.alpha
local function removeFlasher()
obj._originalAlpha = nil
obj._flashObject = nil
end
local function fadeOutAgain()
transition.to(obj, { alpha = obj._originalAlpha, time=t,
onComplete=removeFlasher } )
end
-- Fade In the white screen
transition.to(obj, { alpha = a, time = t, onComplete = fadeOutAgain } )
end
-- ====================================================================
-- Tables of values
-- ====================================================================
FUNX.hardwareInfo = hardwareInfo
-- ====================================================================
-- Register new functions here
-- ====================================================================
FUNX.activityIndicator = activityIndicator
FUNX.activityIndicatorOff = activityIndicatorOff
FUNX.activityIndicatorOn = activityIndicatorOn
FUNX.AddCommas = AddCommas
FUNX.addPosRect = addPosRect
FUNX.adjustXYforShadow = adjustXYforShadow
--FUNX.anchorBottomLeftZero = anchorBottomLeftZero
--FUNX.anchorBottomLeft = anchorBottomLeft
--FUNX.anchorBottomRightZero = anchorBottomRightZero
--FUNX.anchorBottomRight = anchorBottomRight
--FUNX.anchorBottomCenterZero = anchorBottomCenterZero
--FUNX.anchorBottomCenter = anchorBottomCenter
--
--FUNX.anchorCenter = anchorCenter
--FUNX.anchorCenterZero = anchorCenterZero
--
--FUNX.anchorTopCenter = anchorTopCenter
--FUNX.anchorTopCenterZero = anchorTopCenterZero
--FUNX.anchorTopLeft = anchorTopLeft
--FUNX.anchorTopLeftZero = anchorTopLeftZero
--FUNX.anchorTopRight = anchorTopRight
--FUNX.anchorTopRightZero = anchorTopRightZero
FUNX.anchor = anchor
FUNX.anchorZero = anchorZero
FUNX.applyMask = applyMask
FUNX.applyPercent = applyPercent
FUNX.applyPercentIfSet = applyPercentIfSet
FUNX.autoWrappedText = autoWrappedText
FUNX.basename = basename
FUNX.buildPictureCorners = buildPictureCorners
FUNX.buildShadow = buildShadow
--FUNX.buildShadowObj = buildShadowObj
FUNX.buildTextDisplayObjectsFromTemplate = buildTextDisplayObjectsFromTemplate
FUNX.callClean = callClean
FUNX.canConnectWithServer = canConnectWithServer
FUNX.capitalize = capitalize
FUNX.centerInParent = centerInParent
FUNX.checkScale = checkScale
FUNX.checksum = checksum
FUNX.cleanGroups = cleanGroups
FUNX.cleanPath = cleanPath
FUNX.copyDir = copyDir
FUNX.copyFile = copyFile
FUNX.coverUpScreenEdges = coverUpScreenEdges
FUNX.crypt = crypt
FUNX.datetime_to_unix_time = datetime_to_unix_time
FUNX.deleteDirectoryContents = deleteDirectoryContents
FUNX.dimScreen = dimScreen
FUNX.dirname = dirname
FUNX.newArc = newArc
FUNX.dump = dumptable
FUNX.escape = escape
FUNX.fadeIn = fadeIn
FUNX.fadeOut = fadeOut
FUNX.fileExists = fileExists
FUNX.findFile = findFile
FUNX.fixCapsForReferencePoint = fixCapsForReferencePoint
FUNX.flashscreen = flashscreen
FUNX.formatDate = formatDate
FUNX.frameGroup = frameGroup
FUNX.get_date_parts = get_date_parts
FUNX.getday_posfix = getday_posfix
FUNX.getDeviceMetrics = getDeviceMetrics
FUNX.getDisplayObjectParams = getDisplayObjectParams
FUNX.getElementName = getElementName
FUNX.getEscapedKeysForGsub = getEscapedKeysForGsub
FUNX.getFinalSizes = getFinalSizes
FUNX.getFirstElement = getFirstElement
FUNX.getImageSize = getImageSize
FUNX.getmonth = getmonth
FUNX.getRandomSet = getRandomSet
FUNX.getScaledFilename = getScaledFilename
FUNX.getStatusBarHeight = getStatusBarHeight
--FUNX.getTextStyles = getTextStyles
FUNX.getValue = getValue
FUNX.getXHeightAdjustment = getXHeightAdjustment
FUNX.hasFieldCodes = hasFieldCodes
FUNX.hasFieldCodesSingle = hasFieldCodesSingle
FUNX.hasNetConnection = hasNetConnection
FUNX.hideObject = hideObject
FUNX.indexOfSystemDirectory = indexOfSystemDirectory
FUNX.initSystemEventHandler = initSystemEventHandler
FUNX.inTable = inTable
FUNX.isPercent = isPercent
FUNX.isTable = isTable
FUNX.joinAsPath = joinAsPath
FUNX.keysExistInTable = keysExistInTable
FUNX.lazyLoad = lazyLoad
FUNX.lines = lines
FUNX.loadData = loadData
FUNX.readFile = readFile
FUNX.loadImageFile = loadImageFile
FUNX.loadTable = loadTable
FUNX.loadTableFromFile = loadTableFromFile
FUNX.loadTextStyles = loadTextStyles
FUNX.ltrim = ltrim
FUNX.makeMask = makeMask
FUNX.makeMaskForRect = makeMaskForRect
FUNX.mediaFileType = mediaFileType
FUNX.mkdir = mkdir
FUNX.mkdirTree = mkdirTree
FUNX.OLD_substitutionsSLOWER = OLD_substitutionsSLOWER
FUNX.openURLWithConfirm = openURLWithConfirm
FUNX.pairsByKeys = pairsByKeys
FUNX.percent = percent
FUNX.percentOfScreenHeight = percentOfScreenHeight
FUNX.percentOfScreenWidth = percentOfScreenWidth
FUNX.popup = popup
FUNX.popupDisplayGroup = popupDisplayGroup
FUNX.popupWebpage = popupWebpage
FUNX.positionByName = positionByName
FUNX.positionObject = positionObject
FUNX.positionObjectAroundCenter = positionObjectAroundCenter
FUNX.positionObjectWithReferencePoint = positionObjectWithReferencePoint
FUNX.setAnchorFromReferencePoint = setAnchorFromReferencePoint
FUNX.convertAnchorToReferencePointName = convertAnchorToReferencePointName
FUNX.reanchor = reanchor
FUNX.reanchorToCenter = reanchorToCenter
FUNX.printFuncName = printFuncName
FUNX.ratioToFitMargins = ratioToFitMargins
FUNX.referenceAdjustedXY = referenceAdjustedXY
FUNX.removeFields = removeFields
FUNX.removeFieldsSingle = removeFieldsSingle
FUNX.removeFromTable = removeFromTable
FUNX.replaceWildcard = replaceWildcard
FUNX.rescaleFromIpad = rescaleFromIpad
FUNX.resizeFromIpad = resizeFromIpad
FUNX.rmDir = rmDir
FUNX.round = round
FUNX.round2 = round2
FUNX.rtrim = rtrim
FUNX.saveData = saveData
FUNX.saveTable = saveTable
FUNX.saveTableToFile = saveTableToFile
FUNX.scaleFactorForRetina = scaleFactorForRetina
FUNX.scaleObjectToMargins = scaleObjectToMargins
FUNX.ScaleObjToSize = ScaleObjToSize
FUNX.setCase = setCase
FUNX.setFillColorFromString = setFillColorFromString
--FUNX.setTextStyles = setTextStyles
FUNX.showContentToLocal = showContentToLocal
FUNX.showTestBox = showTestBox
FUNX.showTestLine = showTestLine
FUNX.shrinkAway = shrinkAway
FUNX.spinner = spinner
FUNX.spinner = spinner
FUNX.split = split
FUNX.stringToColorTable = stringToColorTable
FUNX.stringToColorTableHDR = stringToColorTableHDR
FUNX.stringToMarginsTable = stringToMarginsTable
FUNX.stripCommandLinesFromText = stripCommandLinesFromText
FUNX.strokeGroupObject = strokeGroupObject
FUNX.flattenTable = flattenTable
FUNX.substitutions = substitutions
FUNX.table_multi_sort = table_multi_sort
FUNX.table_sort = table_sort
FUNX.tableConvertValuesToKeys = tableConvertValuesToKeys
FUNX.tableCopy = tableCopy
FUNX.tableIsEmpty = tableIsEmpty
FUNX.tablelength = tablelength
FUNX.tableMerge = tableMerge
FUNX.tableRemoveUnusedCodedElements = tableRemoveUnusedCodedElements
FUNX.tableSubstitutions = tableSubstitutions
FUNX.tellUser = tellUser
FUNX.timePassed = timePassed
FUNX.toggleObject = toggleObject
FUNX.toZero = toZero
FUNX.traceback = traceback
FUNX.translateHTMLEntity = translateHTMLEntity
FUNX.trim = trim
FUNX.undimScreen = undimScreen
FUNX.unescape = unescape
FUNX.unloadModule = unloadModule
FUNX.url_decode = url_decode
FUNX.url_encode = url_encode
FUNX.verifyNetConnectionOrQuit = verifyNetConnectionOrQuit
FUNX.zSort = zSort
return FUNX | mit |
SalvationDevelopment/Salvation-Scripts-TCG | c15839054.lua | 9 | 1202 | --シンクロ・フュージョニスト
function c15839054.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(15839054,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCondition(c15839054.condition)
e1:SetTarget(c15839054.target)
e1:SetOperation(c15839054.operation)
c:RegisterEffect(e1)
end
function c15839054.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function c15839054.filter(c)
return c:IsSetCard(0x46) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function c15839054.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c15839054.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c15839054.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c15839054.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/spells/bluemagic/digest.lua | 3 | 1796 | -----------------------------------------
-- Spell: Digest
-- Steals an enemy's HP. Ineffective against undead
-- Spell cost: 20 MP
-- Monster Type: Amorphs
-- Spell Type: Magical (Dark)
-- Blue Magic Points: 2
-- Stat Bonus: HP-5, MP+5
-- Level: 36
-- Casting Time: 4 seconds
-- Recast Time: 90 seconds
-- Magic Bursts on: Compression, Gravitation, Darkness
-- Combos: None
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local dmg = 5 + 0.575 * (caster:getSkillLevel(BLUE_SKILL) + caster:getMod(79 + BLUE_SKILL));
--get resist multiplier (1x if no resist)
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_MND)-target:getStat(MOD_MND),BLUE_SKILL,1.0);
--get the resisted damage
dmg = dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = addBonuses(caster,spell,target,dmg);
--add in target adjustment
dmg = adjustForTarget(target,dmg,spell:getElement());
--add in final adjustments
if (dmg < 0) then
dmg = 0
end
if (target:isUndead()) then
spell:setMsg(75); -- No effect
return dmg;
end
if (target:getHP() > dmg) then
caster:addHP(dmg);
target:delHP(dmg);
else
dmg = target:getHP();
caster:addHP(dmg);
target:delHP(dmg);
end
spell:setMsg(227);
return dmg;
end; | gpl-3.0 |
Turttle/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Despachiaire.lua | 17 | 2660 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Despachiaire
-- @pos 108 -40 -83 26
-----------------------------------
require("scripts/globals/missions");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local currentCOPMission = player:getCurrentMission(COP);
local LouverancePathStatut = player:getVar("COP_Louverance_s_Path");
if (currentCOPMission == THE_LOST_CITY and player:getVar("PromathiaStatus") == 0) then
player:startEvent(0x0066);
elseif (currentCOPMission == SHELTERING_DOUBT and player:getVar("PromathiaStatus") == 1) then
player:startEvent(0x006C);
elseif (currentCOPMission == THE_ENDURING_TUMULT_OF_WAR and player:getVar("COP_optional_CS_Despachaire") == 0) then
player:startEvent(0x0075); --117
elseif (currentCOPMission == THREE_PATHS and LouverancePathStatut == 0) then
player:startEvent(0x0076);
elseif (currentCOPMission == THREE_PATHS and LouverancePathStatut == 1 ) then
player:startEvent(0x0086);
else
player:startEvent(0x006A);
end
end;
--Despachiaire 102 ++
--Despachiaire 104 ++
--Despachiaire 106 ++
--Despachiaire 107 ++
--Despachiaire 108 ++
--Despachiaire 110 ++
--Despachiaire 112 ++
--Despachiaire 117 ++
--Despachiaire 118 ++
--Despachiaire 132
--Despachiaire 133
--Despachiaire 134 ??
--Despachiaire 139
--Despachiaire 144 chat
--Despachiaire 149 XX
--Despachiaire 315 chat
--Despachiaire 317 chat
--Despachiaire 318 chat
--Despachiaire 505 CS
--Despachiaire 517 CS (despachiaire's wife)
--Despachiaire 518 CS (ulmia mother)
--Despachiaire 576 CS
--Despachiaire 577 chat
--Despachiaire 578 chat
--Despachiaire 579 chat
--Despachiaire 617 XX
--Despachiaire 618 XX
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0066 or csid == 0x006C) then
player:setVar("PromathiaStatus",2);
elseif (csid == 0x0075) then
player:setVar("COP_optional_CS_Despachaire",1);
elseif (csid == 0x0076) then
player:setVar("COP_Louverance_s_Path",1);
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c12927849.lua | 2 | 4067 | --SZW-天聖輝狼剣
function c12927849.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(12927849,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c12927849.sptg)
e1:SetOperation(c12927849.spop)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(12927849,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCategory(CATEGORY_EQUIP)
e2:SetRange(LOCATION_HAND)
e2:SetTarget(c12927849.eqtg)
e2:SetOperation(c12927849.eqop)
c:RegisterEffect(e2)
--salvage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(12927849,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCondition(c12927849.thcon)
e3:SetTarget(c12927849.thtg)
e3:SetOperation(c12927849.thop)
c:RegisterEffect(e3)
end
function c12927849.filter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0x7e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c12927849.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and c12927849.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c12927849.filter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c12927849.filter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c12927849.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function c12927849.eqfilter(c)
return c:IsFaceup() and c:IsSetCard(0x107f)
end
function c12927849.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c12927849.eqfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(c12927849.eqfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c12927849.eqfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c12927849.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetValue(c12927849.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
function c12927849.eqlimit(e,c)
return c==e:GetLabelObject()
end
function c12927849.thcon(e,tp,eg,ep,ev,re,r,rp)
local ec=eg:GetFirst()
local bc=ec:GetBattleTarget()
return ec==e:GetHandler():GetEquipTarget() and ec:IsStatus(STATUS_OPPO_BATTLE) and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER)
end
function c12927849.thfilter(c)
return c:IsSetCard(0x7e) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c12927849.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c12927849.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c12927849.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c12927849.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c12927849.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Windurst_Woods/npcs/Peshi_Yohnts.lua | 44 | 2158 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Peshi Yohnts
-- Type: Bonecraft Guild Master
-- @pos -6.175 -6.249 -144.667 241
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local newRank = tradeTestItem(player,npc,trade,SKILL_BONECRAFT);
if (newRank ~= 0) then
player:setSkillRank(SKILL_BONECRAFT,newRank);
player:startEvent(0x2721,0,0,0,0,newRank);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local getNewRank = 0;
local craftSkill = player:getSkillLevel(SKILL_BONECRAFT);
local testItem = getTestItem(player,npc,SKILL_BONECRAFT);
local guildMember = isGuildMember(player,2);
if (guildMember == 1) then guildMember = 64; end
if (canGetNewRank(player,craftSkill,SKILL_BONECRAFT) == 1) then getNewRank = 100; end
player:startEvent(0x2720,testItem,getNewRank,30,guildMember,44,0,0,0);
end;
-- 0x2720 0x2721 0x02c6 0x02c7 0x02c8 0x02c9 0x02ca 0x02cb 0x02fc
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x2720 and option == 1) then
local crystal = math.random(4096,4101);
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,crystal);
else
player:addItem(crystal);
player:messageSpecial(ITEM_OBTAINED,crystal);
signupGuild(player,4);
end
end
end; | gpl-3.0 |
Turttle/darkstar | scripts/globals/abilities/pets/ecliptic_howl.lua | 20 | 1294 | ---------------------------------------------------
-- Aerial Armor
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
require("scripts/globals/utils");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onPetAbility(target, pet, skill, summoner)
local bonusTime = utils.clamp(summoner:getSkillLevel(SKILL_SUM) - 300, 0, 200);
local duration = 180 + bonusTime;
local moon = VanadielMoonPhase();
local buffvalue = 0;
if moon > 90 then
buffvalue = 25;
elseif moon > 75 then
buffvalue = 21;
elseif moon > 60 then
buffvalue = 17;
elseif moon > 40 then
buffvalue = 13;
elseif moon > 25 then
buffvalue = 9;
elseif moon > 10 then
buffvalue = 5;
else
buffvalue = 1;
end
target:delStatusEffect(EFFECT_ACCURACY_BOOST);
target:delStatusEffect(EFFECT_EVASION_BOOST);
target:addStatusEffect(EFFECT_ACCURACY_BOOST,buffvalue,0,duration);
target:addStatusEffect(EFFECT_EVASION_BOOST,25-buffvalue,0,duration);
skill:setMsg(0);
return 0;
end | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c100912080.lua | 2 | 5053 | --ダイヤモンドダストン
--Diamond Duston
--Script by dest
function c100912080.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_DESTROYED)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCountLimit(1)
e1:SetCondition(c100912080.condition)
e1:SetTarget(c100912080.target)
e1:SetOperation(c100912080.operation)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100912080,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCost(c100912080.spcost)
e2:SetTarget(c100912080.sptg)
e2:SetOperation(c100912080.spop)
c:RegisterEffect(e2)
end
function c100912080.cfilter(c)
return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c100912080.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c100912080.cfilter,1,nil)
end
function c100912080.filter(c,e,tp)
return c:IsSetCard(0x80) and (c:IsCanBeSpecialSummoned(e,0,tp,false,false)
or c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp))
end
function c100912080.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=eg:GetCount()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)+Duel.GetLocationCount(1-tp,LOCATION_MZONE)
if chk==0 then return (not Duel.IsPlayerAffectedByEffect(tp,59822133) or ct==1) and ft>=ct
and Duel.IsExistingMatchingCard(c100912080.filter,tp,LOCATION_DECK+LOCATION_HAND,0,ct,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ct,tp,LOCATION_DECK+LOCATION_HAND)
end
function c100912080.operation(e,tp,eg,ep,ev,re,r,rp)
local ct=eg:GetCount()
if Duel.IsPlayerAffectedByEffect(tp,59822133) and ct>1 then return end
local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ft2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)
if ft1<=0 and ft2<=0 then return end
if ft1+ft2<ct then return end
local g=Duel.GetMatchingGroup(c100912080.filter,tp,LOCATION_HAND+LOCATION_DECK,0,nil,e,tp)
if ct>g:GetCount() then return end
if ft2>ct then ft2=ct end
local ct2=ct-ft1
local tc=nil
if ft2>0 and (ct2>0 or Duel.SelectYesNo(tp,aux.Stringid(100912080,0))) then
if ct2<=0 then ct2=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg1=g:FilterSelect(tp,Card.IsCanBeSpecialSummoned,ct2,ft2,nil,e,0,tp,false,false,POS_FACEUP,1-tp)
tc=sg1:GetFirst()
g:Sub(sg1)
ct=ct-sg1:GetCount()
while tc do
Duel.SpecialSummonStep(tc,0,tp,1-tp,false,false,POS_FACEUP)
tc=sg1:GetNext()
end
end
if ct>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg2=g:Select(tp,ct,ct,nil)
tc=sg2:GetFirst()
while tc do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
tc=sg2:GetNext()
end
end
Duel.SpecialSummonComplete()
end
function c100912080.spfilter(c)
return c:IsSetCard(0x80) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function c100912080.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100912080.spfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c100912080.spfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c100912080.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,100912080,0,0x11,0,1000,1,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE,1-tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c100912080.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e)
and Duel.IsPlayerCanSpecialSummonMonster(tp,100912080,0,0x11,0,1000,1,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE,1-tp) then
c:AddMonsterAttribute(TYPE_NORMAL)
Duel.SpecialSummonStep(c,0,tp,1-tp,true,false,POS_FACEUP_DEFENSE)
c:AddMonsterAttributeComplete()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e1,true)
local e2=e1:Clone()
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
c:RegisterEffect(e2,true)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e3:SetValue(1)
e3:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e3,true)
local e4=e3:Clone()
e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
c:RegisterEffect(e4,true)
local e5=e3:Clone()
e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
c:RegisterEffect(e5,true)
Duel.SpecialSummonComplete()
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c51617185.lua | 7 | 2775 | --マシンナーズ・メガフォーム
function c51617185.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(51617185,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,51617185)
e1:SetCost(c51617185.spcost1)
e1:SetTarget(c51617185.sptg1)
e1:SetOperation(c51617185.spop1)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(51617185,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,51617185)
e2:SetCost(c51617185.spcost2)
e2:SetTarget(c51617185.sptg2)
e2:SetOperation(c51617185.spop2)
c:RegisterEffect(e2)
end
function c51617185.spcost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c51617185.spfilter(c,e,tp)
return c:IsSetCard(0x36) and not c:IsCode(51617185) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c51617185.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c51617185.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c51617185.spop1(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c51617185.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c51617185.cfilter(c,tp)
return c:IsCode(5556499) and c:IsControler(tp)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP)
and c:GetPreviousControler()==tp and c:IsAbleToRemoveAsCost()
end
function c51617185.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not eg:IsContains(e:GetHandler()) and eg:IsExists(c51617185.cfilter,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=eg:FilterSelect(tp,c51617185.cfilter,1,1,nil,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c51617185.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c51617185.spop2(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c84451804.lua | 2 | 1479 | --デスガエル
function c84451804.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(84451804,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(c84451804.condition)
e1:SetTarget(c84451804.target)
e1:SetOperation(c84451804.operation)
c:RegisterEffect(e1)
end
function c84451804.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_ADVANCE
end
function c84451804.filter(c,e,tp)
return c:IsCode(84451804) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c84451804.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,10456559)
and Duel.IsExistingMatchingCard(c84451804.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function c84451804.operation(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ct=Duel.GetMatchingGroupCount(Card.IsCode,tp,LOCATION_GRAVE,0,nil,10456559)
if ft<ct then ct=ft end
if ct<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c84451804.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,ct,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Southern_San_dOria/npcs/Helbort.lua | 17 | 2420 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Helbort
-- Starts and Finished Quest: A purchase of Arms
-- @zone 230
-- @pos 71 -1 65
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
quest_fas = player:getQuestStatus(SANDORIA,FATHER_AND_SON); -- 1st Quest in Series
quest_poa = player:getQuestStatus(SANDORIA,A_PURCHASE_OF_ARMS); -- 2nd Quest in Series
if (player:getFameLevel(SANDORIA) >= 2 and quest_fas == QUEST_COMPLETED and quest_poa == QUEST_AVAILABLE) then
player:startEvent(0x0252); -- Start quest A Purchase of Arms
elseif (quest_poa == QUEST_ACCEPTED and player:hasKeyItem(WEAPONS_RECEIPT) == true) then
player:startEvent(0x025f); -- Finish A Purchase of Arms quest
else
player:startEvent(0x0251); -- Standard Dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--print("CSID:",csid);
--print("RESULT:",option);
if (csid == 0x0252 and option == 0) then
player:addQuest(SANDORIA, A_PURCHASE_OF_ARMS);
player:addKeyItem(WEAPONS_ORDER);
player:messageSpecial(KEYITEM_OBTAINED,WEAPONS_ORDER);
elseif (csid == 0x025f) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17090); -- Elm Staff
else
player:addTitle(ARMS_TRADER);
player:delKeyItem(WEAPONS_RECEIPT);
player:addItem(17090);
player:messageSpecial(ITEM_OBTAINED,17090); -- Elm Staff
player:addFame(SANDORIA,SAN_FAME*30);
player:completeQuest(SANDORIA, A_PURCHASE_OF_ARMS);
end
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c2926176.lua | 2 | 1180 | --王家の呪い
function c2926176.initial_effect(c)
--Negate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c2926176.condition)
e1:SetTarget(c2926176.target)
e1:SetOperation(c2926176.operation)
c:RegisterEffect(e1)
end
function c2926176.cfilter(c)
return c:IsOnField() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c2926176.condition(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasType(EFFECT_TYPE_ACTIVATE) or not Duel.IsChainNegatable(ev) then return false end
local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
return ex and tg~=nil and tc==1 and tg:FilterCount(c2926176.cfilter,nil)==tg:GetCount()
end
function c2926176.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c2926176.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/zones/West_Ronfaure/npcs/Kyanta-Pakyanta_WW.lua | 13 | 3335 | -----------------------------------
-- Area: West Ronfaure
-- NPC: Kyanta-Pakyanta, W.W.
-- Type: Outpost Conquest Guards
-- @pos -450.571 -20.807 -219.970 100
-----------------------------------
package.loaded["scripts/zones/West_Ronfaure/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/West_Ronfaure/TextIDs");
local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = RONFAURE;
local csid = 0x7ff7;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
omidtarh/fbot | plugins/minecraft.lua | 624 | 2605 | local usage = {
"!mine [ip]: Searches Minecraft server on specified ip and sends info. Default port: 25565",
"!mine [ip] [port]: Searches Minecraft server on specified ip and port and sends info.",
}
local ltn12 = require "ltn12"
local function mineSearch(ip, port, receiver) --25565
local responseText = ""
local api = "https://api.syfaro.net/server/status"
local parameters = "?ip="..(URL.escape(ip) or "").."&port="..(URL.escape(port) or "").."&players=true&favicon=true"
local http = require("socket.http")
local respbody = {}
local body, code, headers, status = http.request{
url = api..parameters,
method = "GET",
redirect = true,
sink = ltn12.sink.table(respbody)
}
local body = table.concat(respbody)
if (status == nil) then return "ERROR: status = nil" end
if code ~=200 then return "ERROR: "..code..". Status: "..status end
local jsonData = json:decode(body)
responseText = responseText..ip..":"..port.." ->\n"
if (jsonData.motd ~= nil) then
local tempMotd = ""
tempMotd = jsonData.motd:gsub('%§.', '')
if (jsonData.motd ~= nil) then responseText = responseText.." Motd: "..tempMotd.."\n" end
end
if (jsonData.online ~= nil) then
responseText = responseText.." Online: "..tostring(jsonData.online).."\n"
end
if (jsonData.players ~= nil) then
if (jsonData.players.max ~= nil) then
responseText = responseText.." Max Players: "..jsonData.players.max.."\n"
end
if (jsonData.players.now ~= nil) then
responseText = responseText.." Players online: "..jsonData.players.now.."\n"
end
if (jsonData.players.sample ~= nil and jsonData.players.sample ~= false) then
responseText = responseText.." Players: "..table.concat(jsonData.players.sample, ", ").."\n"
end
end
if (jsonData.favicon ~= nil and false) then
--send_photo(receiver, jsonData.favicon) --(decode base64 and send)
end
return responseText
end
local function parseText(chat, text)
if (text == nil or text == "!mine") then
return usage
end
ip, port = string.match(text, "^!mine (.-) (.*)$")
if (ip ~= nil and port ~= nil) then
return mineSearch(ip, port, chat)
end
local ip = string.match(text, "^!mine (.*)$")
if (ip ~= nil) then
return mineSearch(ip, "25565", chat)
end
return "ERROR: no input ip?"
end
local function run(msg, matches)
local chat_id = tostring(msg.to.id)
local result = parseText(chat_id, msg.text)
return result
end
return {
description = "Searches Minecraft server and sends info",
usage = usage,
patterns = {
"^!mine (.*)$"
},
run = run
} | gpl-2.0 |
crazyboy11/premium | plugins/minecraft.lua | 624 | 2605 | local usage = {
"!mine [ip]: Searches Minecraft server on specified ip and sends info. Default port: 25565",
"!mine [ip] [port]: Searches Minecraft server on specified ip and port and sends info.",
}
local ltn12 = require "ltn12"
local function mineSearch(ip, port, receiver) --25565
local responseText = ""
local api = "https://api.syfaro.net/server/status"
local parameters = "?ip="..(URL.escape(ip) or "").."&port="..(URL.escape(port) or "").."&players=true&favicon=true"
local http = require("socket.http")
local respbody = {}
local body, code, headers, status = http.request{
url = api..parameters,
method = "GET",
redirect = true,
sink = ltn12.sink.table(respbody)
}
local body = table.concat(respbody)
if (status == nil) then return "ERROR: status = nil" end
if code ~=200 then return "ERROR: "..code..". Status: "..status end
local jsonData = json:decode(body)
responseText = responseText..ip..":"..port.." ->\n"
if (jsonData.motd ~= nil) then
local tempMotd = ""
tempMotd = jsonData.motd:gsub('%§.', '')
if (jsonData.motd ~= nil) then responseText = responseText.." Motd: "..tempMotd.."\n" end
end
if (jsonData.online ~= nil) then
responseText = responseText.." Online: "..tostring(jsonData.online).."\n"
end
if (jsonData.players ~= nil) then
if (jsonData.players.max ~= nil) then
responseText = responseText.." Max Players: "..jsonData.players.max.."\n"
end
if (jsonData.players.now ~= nil) then
responseText = responseText.." Players online: "..jsonData.players.now.."\n"
end
if (jsonData.players.sample ~= nil and jsonData.players.sample ~= false) then
responseText = responseText.." Players: "..table.concat(jsonData.players.sample, ", ").."\n"
end
end
if (jsonData.favicon ~= nil and false) then
--send_photo(receiver, jsonData.favicon) --(decode base64 and send)
end
return responseText
end
local function parseText(chat, text)
if (text == nil or text == "!mine") then
return usage
end
ip, port = string.match(text, "^!mine (.-) (.*)$")
if (ip ~= nil and port ~= nil) then
return mineSearch(ip, port, chat)
end
local ip = string.match(text, "^!mine (.*)$")
if (ip ~= nil) then
return mineSearch(ip, "25565", chat)
end
return "ERROR: no input ip?"
end
local function run(msg, matches)
local chat_id = tostring(msg.to.id)
local result = parseText(chat_id, msg.text)
return result
end
return {
description = "Searches Minecraft server and sends info",
usage = usage,
patterns = {
"^!mine (.*)$"
},
run = run
} | gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c24701235.lua | 2 | 1955 | --和魂
function c24701235.initial_effect(c)
--spirit
aux.EnableSpiritReturn(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--extra summon
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetOperation(c24701235.sumop)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_FLIP)
c:RegisterEffect(e5)
--draw
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(24701235,1))
e6:SetCategory(CATEGORY_DRAW)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e6:SetCode(EVENT_TO_GRAVE)
e6:SetTarget(c24701235.target)
e6:SetOperation(c24701235.operation)
c:RegisterEffect(e6)
end
function c24701235.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,24701235)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SPIRIT))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,24701235,RESET_PHASE+PHASE_END,0,1)
end
function c24701235.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SPIRIT)
end
function c24701235.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c24701235.cfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c24701235.operation(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(c24701235.cfilter,tp,LOCATION_MZONE,0,1,nil) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c100912073.lua | 2 | 4615 | --幻煌龍の浸禍
--Deep Whirlpool of the Mythic Radiance Dragon
--Script by dest
function c100912073.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+0x1c0)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c100912073.condition)
e1:SetTarget(c100912073.target)
e1:SetOperation(c100912073.activate)
c:RegisterEffect(e1)
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(c100912073.handcon)
c:RegisterEffect(e2)
--equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100912073,0))
e3:SetCategory(CATEGORY_EQUIP)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_GRAVE)
e3:SetCost(c100912073.eqcost)
e3:SetTarget(c100912073.eqtg)
e3:SetOperation(c100912073.eqop)
c:RegisterEffect(e3)
end
function c100912073.cfilter(c)
return c:IsFacedown() or not c:IsType(TYPE_NORMAL)
end
function c100912073.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0
and not Duel.IsExistingMatchingCard(c100912073.cfilter,tp,LOCATION_MZONE,0,1,nil)
and (Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated())
end
function c100912073.mfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT)
end
function c100912073.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c100912073.mfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100912073.mfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,c100912073.mfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function c100912073.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e1:SetValue(-1000)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE)
e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_DISABLE_EFFECT)
e4:SetValue(RESET_TURN_SET)
e4:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e4)
end
end
function c100912073.filter(c)
return c:IsFaceup() and c:IsCode(22702055)
end
function c100912073.handcon(e)
return Duel.IsExistingMatchingCard(c100912073.filter,e:GetHandlerPlayer(),LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
or Duel.IsEnvironment(22702055)
end
function c100912073.eqcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c100912073.efilter(c,e)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsCanBeEffectTarget(e)
end
function c100912073.eqfilter(c,g)
return c:IsType(TYPE_EQUIP) and c:IsSetCard(0x1fc) and g:IsExists(c100912073.eqcheck,1,nil,c)
end
function c100912073.eqcheck(c,ec)
return ec:CheckEquipTarget(c)
end
function c100912073.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(c100912073.efilter,tp,LOCATION_MZONE,0,nil,e)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c100912073.efilter(chkc,e) end
if chk==0 then return g:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(c100912073.eqfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,g) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c100912073.efilter,tp,LOCATION_MZONE,0,1,1,nil,e)
end
function c100912073.eqop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=tg:GetFirst()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,c100912073.eqfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,tg)
local eq=g:GetFirst()
if eq then
Duel.Equip(tp,eq,tc,true)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c25341652.lua | 2 | 2499 | --交響魔人マエストローク
function c25341652.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,4,2)
c:EnableReviveLimit()
--pos
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(25341652,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(c25341652.poscost)
e1:SetTarget(c25341652.postg)
e1:SetOperation(c25341652.posop)
c:RegisterEffect(e1)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(c25341652.reptg)
e2:SetValue(c25341652.repval)
e2:SetOperation(c25341652.repop)
c:RegisterEffect(e2)
end
function c25341652.poscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c25341652.posfilter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanTurnSet()
end
function c25341652.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c25341652.posfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c25341652.posfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUPATTACK)
local g=Duel.SelectTarget(tp,c25341652.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function c25341652.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
function c25341652.repfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsSetCard(0x6d) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT)
end
function c25341652.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(c25341652.repfilter,1,nil,tp) end
if Duel.SelectYesNo(tp,aux.Stringid(25341652,1)) then
local g=eg:Filter(c25341652.repfilter,nil,tp)
Duel.SetTargetCard(g)
return true
else return false end
end
function c25341652.repval(e,c)
return c25341652.repfilter(c,e:GetHandlerPlayer())
end
function c25341652.repop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=g:GetFirst()
while tc do
tc:RemoveOverlayCard(tp,1,1,REASON_EFFECT)
tc=g:GetNext()
end
end
| gpl-2.0 |
eugeneia/snabb | src/program/packetblaster/ipfix/ipfix.lua | 2 | 5035 | -- Use of this source code is governed by the Apache 2.0 license; see COPYING.
module(..., package.seeall)
local connectx = require("apps.mellanox.connectx")
local basic_apps = require("apps.basic.basic_apps")
local PcapReader = require("apps.pcap.pcap").PcapReader
local numa = require("lib.numa")
local worker = require("core.worker")
local lib = require("core.lib")
local long_opts = {
duration = "D",
nqueues = "q",
["new-flows-freq"] = "f",
help = "h"
}
local function show_usage (code)
print(require("program.packetblaster.replay.README_inc"))
main.exit(code)
end
function run (args)
local handlers = {}
local opts = { nqueues = 1, duration = nil, flow_Hz = 150 }
function handlers.D (arg)
opts.duration = assert(tonumber(arg), "duration is not a number!")
end
function handlers.q (arg)
opts.nqueues = assert(tonumber(arg), "nqueues is not a number!")
end
function handlers.f (arg)
opts.flow_Hz = assert(tonumber(arg), "new-flows-freq is not a number!")
end
function handlers.h ()
show_usage(0)
end
args = lib.dogetopt(args, handlers, "hD:q:f:", long_opts)
if #args < 3 then show_usage(1) end
local filename = table.remove(args, 1)
local pci = table.remove(args, 1)
local cpus = assert(numa.parse_cpuset(table.remove(args, 1)), "Invalid cpu set")
print (string.format("filename=%s", filename))
local queues = {}
for cpu in pairs(cpus) do
for q=1, opts.nqueues do
table.insert(queues, {id=("%d_%d"):format(cpu, q)})
end
end
assert(#queues > 0, "Need atleast one cpu.")
local c = config.new()
config.app(c, "ConnectX", connectx.ConnectX, {
pciaddress = pci,
queues = queues,
sendq_size = 4096
})
engine.configure(c)
for cpu in pairs(cpus) do
worker.start(
"loadgen"..cpu,
([[require("program.packetblaster.ipfix.ipfix").run_loadgen(
%q, %q, %d, %d, %s, %d)]])
:format(filename, pci, cpu, opts.nqueues, opts.duration, opts.flow_Hz)
)
end
local function worker_alive ()
for w, status in pairs(worker.status()) do
if status.alive then
return true
end
end
end
while worker_alive() do
engine.main{duration=1, no_report=true}
print("Transmissions (last 1 sec):")
engine.report_apps()
end
end
function run_loadgen (filename, pci, cpu, nqueues, duration, flow_Hz)
local c = config.new()
config.app(c, "pcap", PcapReader, filename)
config.app(c, "repeater", basic_apps.Repeater)
config.app(c, "flowgen", Flowgen, {Hz=flow_Hz})
config.app(c, "source", basic_apps.Tee)
config.link(c, "pcap.output -> repeater.input")
config.link(c, "repeater.output -> flowgen.input")
config.link(c, "flowgen.output -> source.input")
for q=1, nqueues do
config.app(c, "nic"..q, connectx.IO, {
pciaddress = pci,
queue = ("%d_%d"):format(cpu, q)
})
config.link(c, "source.output"..q.." -> nic"..q..".input")
end
engine.configure(c)
engine.main{duration=duration}
end
local ethernet = require("lib.protocol.ethernet")
local dot1q = require("lib.protocol.dot1q")
local ipv4 = require("lib.protocol.ipv4")
local ipv6 = require("lib.protocol.ipv6")
local ffi = require("ffi")
Flowgen = {
config = {
Hz = {default=100000}
}
}
function Flowgen:new (config)
local self = {
inc = 0ULL,
inc_throttle = lib.throttle(1/config.Hz),
dot1q = dot1q:new{},
ipv4 = ipv4:new{},
ipv6 = ipv6:new{}
}
return setmetatable(self, {__index=Flowgen})
end
function Flowgen:push ()
if self.inc_throttle() then
self.inc = (self.inc + 1)
end
local input, output = self.input.input, self.output.output
while not link.empty(input) do
local p = link.receive(input)
if self:inc_l3_addresses(p) then
link.transmit(output, p)
else
packet.free(p)
end
end
end
function Flowgen:inc_l3_addresses (p)
local inc = self.inc
local vlan = self.dot1q:new_from_mem(
p.data+ethernet:sizeof(),
p.length-ethernet:sizeof()
)
if not vlan then return false end
if vlan:type() == 0x0800 then -- IPv4
local ip = self.ipv4:new_from_mem(
p.data+ethernet:sizeof()+dot1q:sizeof(),
p.length-(ethernet:sizeof()+dot1q:sizeof())
)
if not ip then return false end
self:inc_ip(ip:src(), inc)
self:inc_ip(ip:dst(), inc)
return true
elseif vlan:type() == 0x86dd then -- IPv6
local ip = self.ipv6:new_from_mem(
p.data+ethernet:sizeof()+dot1q:sizeof(),
p.length-(ethernet:sizeof()+dot1q:sizeof())
)
if not ip then return false end
self:inc_ip(ip:src(), inc)
self:inc_ip(ip:dst(), inc)
return true
else
return false
end
end
function Flowgen:inc_ip (addr, inc)
local addr = ffi.cast("uint32_t*", addr)
addr[0] = addr[0] + inc
end
| apache-2.0 |
dickeyf/darkstar | scripts/zones/Abyssea-Grauberg/npcs/Dominion_Tactician.lua | 61 | 4431 | -----------------------------------
-- Area: Abyssea - Grauberg
-- NPC: Dominion Tactician
--
-----------------------------------
package.loaded["scripts/zones/Abyssea-Grauberg/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/abyssea");
require("scripts/zones/Abyssea-Grauberg/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local DM = player:getDominionNotes();
local Trophies = 0; -- Max all Trophy = 4294967295 sort out its bit mask later.
player:startEvent(120, DM, 0, 0, 0, 0, Trophies);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
printf("CSID: %u",csid);
printf("RESULT: %u",option);
local Price = 0;
local TempItem = false;
local ItemID = 0;
local aug1 = 0;
local aug2 = 0;
local aug3 = 0;
local aug4 = 0;
local a1 = 0;
local a2 = 0;
local a3 = 0;
local a4 = 0;
local v1 = 0;
local v2 = 0;
local v3 = 0;
local v4 = 0;
-----------------------------------
-- Spending Dominion Notes
if (option == 257) then -- Unkai Domaru
Price = 1500;
ItemID = 12039;
elseif (option == 258) then -- Petrify Screen
Price = 300;
TempItem = true;
ItemID = 5876;
elseif (option == 259) then -- Augmented Yataghan
Price = 2500;
ItemID = 16485;
-- Work out augment selection via math.random
-- (see Lower Jeuno Tenshodo Coffer script)
elseif (option == 513) then -- Inga Ningi
Price = 1500;
ItemID = 12040;
elseif (option == 514) then -- Terror Screen
Price = 300;
TempItem = true;
ItemID = 5877;
elseif (option == 515) then -- Augmented Doom Tabar
Price = 2500;
ItemID = 16660;
-- Aug crap here
elseif (option == 769) then -- Lancer's Plackart
Price = 1500;
ItemID = 12041;
elseif (option == 770) then -- Amnesia Screen
Price = 300;
TempItem = true;
ItemID = 5878;
elseif (option == 771) then -- Augmented Yukitsugu
Price = 2500;
ItemID = 16971;
-- Aug crap here
elseif (option == 1025) then -- Caller's Doublet
Price = 1500;
ItemID = 12042;
elseif (option == 1026) then -- Doom Screen
Price = 300;
TempItem = true;
ItemID = 5879;
elseif (option == 1281) then -- Mavi Mintan
Price = 1500;
ItemID = 12043;
elseif (option == 1282) then -- Poison Screen
Price = 300;
TempItem = true;
ItemID = 5880;
elseif (option == 1537) then -- Navarch's Frac
Price = 1500;
ItemID = 12044;
elseif (option == 1793) then -- Cirque Farsetto
Price = 1500;
ItemID = 12045;
elseif (option == 2049) then -- Charis Casaque
Price = 1500;
ItemID = 12046;
elseif (option == 2305) then -- Savant's Gown
Price = 1500;
ItemID = 12047;
elseif (option == 2561) then -- Incredescent Shade
Price = 300;
ItemID = 3295;
elseif (option == 2817) then -- Decredescent Shade
Price = 300;
ItemID = 3296;
end
if (option > 256 and option < 2818) then
if (player:getDominionNotes() > Price) then
if (player:getFreeSlotsCount() >= 1) then
player:messageSpecial(ITEM_OBTAINED,ItemID);
if (TempItem == true) then
player:addTempItem(ItemID,1);
else
player:addItem(ItemID,1,a1,v1,a2,v2,a3,v3,a4,v4);
end
player:delDominionNotes(Price);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,ItemID);
end
end
end
-----------------------------------
-- Trophy trades for gear
-- if (option == 65796) then
-- .
-- elseif (option ==
-- .
-- end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c77608643.lua | 4 | 2331 | --D-HERO ダイハードガイ
function c77608643.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetOperation(c77608643.operation)
c:RegisterEffect(e1)
local g=Group.CreateGroup()
g:KeepAlive()
e1:SetLabelObject(g)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(77608643,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetCondition(c77608643.spcon)
e2:SetTarget(c77608643.sptg)
e2:SetOperation(c77608643.spop)
e2:SetLabelObject(g)
c:RegisterEffect(e2)
end
function c77608643.filter(c,e,tp)
return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE)
and c:GetPreviousControler()==tp and c:IsSetCard(0xc008)
end
function c77608643.operation(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(c77608643.filter,nil,e,tp)
if g:GetCount()==0 then return end
local sg=e:GetLabelObject()
local c=e:GetHandler()
if c:GetFlagEffect(77608643)==0 then
sg:Clear()
c:RegisterFlagEffect(77608643,RESET_EVENT+0x3fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1)
end
sg:Merge(g)
end
function c77608643.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and e:GetHandler():GetFlagEffect(77608643)~=0
end
function c77608643.spfilter(c,e,tp)
return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeEffectTarget(e)
end
function c77608643.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return e:GetLabelObject():IsContains(chkc) and c77608643.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetLabelObject():IsExists(c77608643.spfilter,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=e:GetLabelObject():FilterSelect(tp,c77608643.spfilter,1,1,nil,e,tp)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c77608643.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
mika6020/powerbot | plugins/Addsudo.lua | 1 | 1162 |
do
local function callback(extra, success, result)
vardump(success)
vardump(result)
end
local function run(msg, matches)
local user = 274283910 -- اینجا شناسه عددی خودتان را قرار بدید
if matches[1] == "addsudo" then
user = 'user#id'..user
end
if is_owner(msg) then
if msg.from.username ~= nil then
if string.find(msg.from.username , 'mika6020') then --اینجا دقیقا یوزرنیم خود را بدون @ قرار بدید(به حروف بزرگ و کوچک یوزرنیم خود دقت کنید)
return "ℹ️سازنده هم اکنون در گروه است"
end
if msg.to.type == 'channel' or 'chat' then
local channel = 'channel#id'..msg.to.id
chat_add_user(chat, user, ok_cb, false)
channel_invite(channel, user, ok_cb, false)
return "ℹ️درحال دعوت صاحب ربات برای حل مشکل شما..."
end
elseif not is_owner(msg) then
return 'ℹ️ شما دسترسی لازم را برای دعوت ندارد'
end
end
end
return {
description = "insudo",
usage = {
"!invite name [user_name]",
"!invite id [user_id]" },
patterns = {
"^[!#/](addsudo)$"
},
run = run
}
end
| agpl-3.0 |
Turttle/darkstar | scripts/zones/PsoXja/npcs/_09g.lua | 17 | 1222 | -----------------------------------
-- Area: Pso'Xja
-- NPC: Avatars Gate
-----------------------------------
package.loaded["scripts/zones/PsoXja/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/PsoXja/TextIDs");
require("scripts/globals/keyitems");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Tenzen_s_Path") == 1) then
player:startEvent(0x0003);
else
player:messageSpecial(DOOR_LOCKED);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
if (csid == 0x0003) then
player:setVar("COP_Tenzen_s_Path",2);
end
end; | gpl-3.0 |
platux/vlc | share/lua/playlist/metachannels.lua | 92 | 2096 | --[[
$Id$
Copyright © 2010 VideoLAN and AUTHORS
Authors: Rémi Duraffort <ivoire at videolan dot org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]]
require "simplexml"
function probe()
return vlc.access == 'http' and string.match( vlc.path, 'metachannels.com' )
end
function parse()
local webpage = ''
while true do
local line = vlc.readline()
if line == nil then break end
webpage = webpage .. line
end
local feed = simplexml.parse_string( webpage )
local channel = feed.children[1]
-- list all children that are items
local tracks = {}
for _,item in ipairs( channel.children ) do
if( item.name == 'item' ) then
simplexml.add_name_maps( item )
local url = vlc.strings.resolve_xml_special_chars( item.children_map['link'][1].children[1] )
local title = vlc.strings.resolve_xml_special_chars( item.children_map['title'][1].children[1] )
local arturl = nil
if item.children_map['media:thumbnail'] then
arturl = vlc.strings.resolve_xml_special_chars( item.children_map['media:thumbnail'][1].attributes['url'] )
end
table.insert( tracks, { path = url,
title = title,
arturl = arturl,
options = {':play-and-pause'} } )
end
end
return tracks
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/items/nebimonite.lua | 18 | 1409 | -----------------------------------------
-- ID: 4361
-- Item: nebimonite
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity -3
-- Vitality 2
-- Defense % 12.9
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 7) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4361);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, -3);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_DEFP, 12.9);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, -3);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_DEFP, 12.9);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c63583431.lua | 5 | 2021 | --ゴゴゴ護符
function c63583431.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--reduce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CHANGE_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
e2:SetCondition(c63583431.damcon)
e2:SetValue(c63583431.damval)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_NO_EFFECT_DAMAGE)
c:RegisterEffect(e3)
--indes
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(63583431,0))
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetHintTiming(TIMING_BATTLE_PHASE)
e4:SetCountLimit(1)
e4:SetCondition(c63583431.indcon)
e4:SetTarget(c63583431.indtg)
e4:SetOperation(c63583431.indop)
c:RegisterEffect(e4)
end
function c63583431.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x59)
end
function c63583431.damcon(e)
return Duel.IsExistingMatchingCard(c63583431.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,2,nil)
end
function c63583431.damval(e,re,val,r,rp,rc)
if bit.band(r,REASON_EFFECT)~=0 then return 0 end
return val
end
function c63583431.indcon(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
e:SetLabelObject(tc)
return tc and tc:IsFaceup() and tc:IsControler(tp) and tc:IsSetCard(0x59)
end
function c63583431.indtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetCard(e:GetLabelObject())
end
function c63583431.indop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE)
tc:RegisterEffect(e1)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Eastern_Altepa_Desert/npcs/Telepoint.lua | 17 | 1643 | -----------------------------------
-- Area: Eastern Altepa Desert
-- NPC: Telepoint
-----------------------------------
package.loaded["scripts/zones/Eastern_Altepa_Desert/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Eastern_Altepa_Desert/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
item = trade:getItem();
if (trade:getItemCount() == 1 and item > 4095 and item < 4104) then
if (player:getFreeSlotsCount() > 0 and player:hasItem(613) == false) then
player:tradeComplete();
player:addItem(613);
player:messageSpecial(ITEM_OBTAINED,613); -- Faded Crystal
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,613); -- Faded Crystal
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(ALTEPA_GATE_CRYSTAL) == false) then
player:addKeyItem(ALTEPA_GATE_CRYSTAL);
player:messageSpecial(KEYITEM_OBTAINED,ALTEPA_GATE_CRYSTAL);
else
player:messageSpecial(ALREADY_OBTAINED_TELE);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
Turttle/darkstar | scripts/zones/Apollyon/mobs/Dark_Elemental.lua | 16 | 2431 | -----------------------------------
-- Area: Apollyon SW
-- NPC: elemental
-----------------------------------
package.loaded["scripts/zones/Apollyon/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/limbus");
require("scripts/zones/Apollyon/TextIDs");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
local mobID = mob:getID();
print(mobID);
local mobX = mob:getXPos();
local mobY = mob:getYPos();
local mobZ = mob:getZPos();
local elementalday = GetServerVariable("[SW_Apollyon]ElementalTrigger");
local correctelement=false;
switch (elementalday): caseof {
[1] = function (x)
if (mobID==16932913 or mobID==16932921 or mobID==16932929) then
correctelement=true;
end
end ,
[2] = function (x)
if (mobID==16932912 or mobID==16932920 or mobID==16932928 ) then
correctelement=true;
end
end ,
[3] = function (x)
if (mobID==16932916 or mobID==16932924 or mobID==16932932 ) then
correctelement=true;
end
end ,
[4] = function (x)
if (mobID==16932910 or mobID==16932918 or mobID==16932926 ) then
correctelement=true;
end
end ,
[5] = function (x)
if (mobID==16932914 or mobID==16932922 or mobID==16932930 ) then
correctelement=true;
end
end ,
[6] = function (x)
if (mobID==16932917 or mobID==16932925 or mobID==16932933 ) then
correctelement=true;
end
end ,
[7] = function (x)
if (mobID==16932931 or mobID==16932915 or mobID==16932923 ) then
correctelement=true;
end
end ,
[8] = function (x)
if (mobID==16932911 or mobID==16932919 or mobID==16932927 ) then
correctelement=true;
end
end ,
};
if (correctelement==true and IselementalDayAreDead()==true) then
GetNPCByID(16932864+313):setPos(mobX,mobY,mobZ);
GetNPCByID(16932864+313):setStatus(STATUS_NORMAL);
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c45358284.lua | 5 | 1770 | --ミラー・レディバグ
function c45358284.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c45358284.spcon)
e1:SetValue(1)
c:RegisterEffect(e1)
--level change
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(45358284,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c45358284.lvcon)
e2:SetOperation(c45358284.lvop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_SELF_DESTROY)
e3:SetCondition(c45358284.descon)
c:RegisterEffect(e3)
end
function c45358284.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(Card.IsFaceup,c:GetControler(),LOCATION_MZONE,0,1,nil)
and not Duel.IsExistingMatchingCard(Card.IsType,c:GetControler(),LOCATION_GRAVE,0,1,nil,TYPE_MONSTER)
end
function c45358284.lvcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function c45358284.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,c)
local lvs=g:GetSum(Card.GetLevel)
if lvs~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lvs)
e1:SetReset(RESET_EVENT+0x1ff0000)
c:RegisterEffect(e1)
end
end
function c45358284.descon(e)
return e:GetHandler():GetLevel()>12
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Windurst_Waters/npcs/Rukuku.lua | 36 | 1417 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Rukuku
-- Involved in Quest: Making the Grade
-- Working 100%
-- @zone = 238
-- @pos = 130 -6 160
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/zones/Windurst_Waters/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(WINDURST,MAKING_THE_GRADE) == QUEST_ACCEPTED) then
player:startEvent(0x01c2); -- During Making the GRADE
else
player:startEvent(0x01aa); -- Standard conversation
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/globals/spells/cure_vi.lua | 26 | 3921 | -----------------------------------------
-- Spell: Cure VI
-- Restores target's HP.
-- Shamelessly stolen from http://members.shaw.ca/pizza_steve/cure/Cure_Calculator.html
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local divisor = 0;
local constant = 0;
local basepower = 0;
local power = 0;
local basecure = 0;
local final = 0;
local minCure = 600;
power = getCurePower(caster);
if (power < 210) then
divisor = 1.5;
constant = 600;
basepower = 90;
elseif (power < 300) then
divisor = 0.9;
constant = 680;
basepower = 210;
elseif (power < 400) then
divisor = 10/7;
constant = 780;
basepower = 300;
elseif (power < 500) then
divisor = 2.5;
constant = 850;
basepower = 400;
elseif (power < 700) then
divisor = 5/3;
constant = 890;
basepower = 500;
else
divisor = 999999;
constant = 1010;
basepower = 0;
end
if (target:getAllegiance() == caster:getAllegiance() and (target:getObjType() == TYPE_PC or target:getObjType() == TYPE_MOB)) then
basecure = getBaseCure(power,divisor,constant,basepower);
final = getCureFinal(caster,spell,basecure,minCure,false);
if (caster:hasStatusEffect(EFFECT_AFFLATUS_SOLACE) and target:hasStatusEffect(EFFECT_STONESKIN) == false) then
local solaceStoneskin = 0;
local equippedBody = caster:getEquipID(SLOT_BODY);
if (equippedBody == 11186) then
solaceStoneskin = math.floor(final * 0.30);
elseif (equippedBody == 11086) then
solaceStoneskin = math.floor(final * 0.35);
else
solaceStoneskin = math.floor(final * 0.25);
end
target:addStatusEffect(EFFECT_STONESKIN,solaceStoneskin,0,25);
end;
final = final + (final * (target:getMod(MOD_CURE_POTENCY_RCVD)/100));
--Applying server mods....
final = final * CURE_POWER;
local diff = (target:getMaxHP() - target:getHP());
if (final > diff) then
final = diff;
end
target:restoreHP(final);
target:wakeUp();
caster:updateEnmityFromCure(target,final);
else
if (target:isUndead()) then
spell:setMsg(2);
local dmg = calculateMagicDamage(minCure,1,caster,spell,target,HEALING_MAGIC_SKILL,MOD_MND,false)*0.5;
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_MND)-target:getStat(MOD_MND),HEALING_MAGIC_SKILL,1.0);
dmg = dmg*resist;
dmg = addBonuses(caster,spell,target,dmg);
dmg = adjustForTarget(target,dmg,spell:getElement());
dmg = finalMagicAdjustments(caster,target,spell,dmg);
final = dmg;
target:delHP(final);
target:updateEnmityFromDamage(caster,final);
elseif (caster:getObjType() == TYPE_PC) then
spell:setMsg(75);
else
-- e.g. monsters healing themselves.
if (USE_OLD_CURE_FORMULA == true) then
basecure = getBaseCureOld(power,divisor,constant);
else
basecure = getBaseCure(power,divisor,constant,basepower);
end
final = getCureFinal(caster,spell,basecure,minCure,false);
local diff = (target:getMaxHP() - target:getHP());
if (final > diff) then
final = diff;
end
target:addHP(final);
end
end
return final;
end; | gpl-3.0 |
platux/vlc | share/lua/meta/art/00_musicbrainz.lua | 71 | 3091 | --[[
Gets an artwork from the Cover Art Archive or Amazon
$Id$
Copyright © 2007-2010 the VideoLAN team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]]
function descriptor()
return { scope="network" }
end
function try_query(mbid)
local relquery = "http://mb.videolan.org/ws/2/release/" .. mbid
local s = vlc.stream( relquery )
if not s then return nil end
local page = s:read( 65653 )
found, _ = string.find( page, "<artwork>true</artwork>" )
if found then
return "http://coverartarchive.org/release/"..mbid.."/front-500"
end
-- FIXME: multiple results may be available
_, _, asin = string.find( page, "<asin>(%w+)</asin>" )
if asin then
return "http://images.amazon.com/images/P/"..asin..".01._SCLZZZZZZZ_.jpg"
end
vlc.msg.dbg("Neither coverartarchive.org nor amazon have cover art for this release")
return nil
end
-- Return the mbid for the first release returned by the MusicBrainz search server for query
function get_releaseid(query)
local s = vlc.stream( query )
if not s then return nil end
local page = s:read( 65653 )
-- FIXME: multiple results may be available and the first one is not
-- guaranteed to have asin, so if it doesnt, we wouldnt get any art
_, _, releaseid = string.find( page, "<release id=\"([%x%-]-)\"" )
if releaseid then
return releaseid
end
return nil
end
-- Return the artwork
function fetch_art()
local meta = vlc.item:metas()
if meta["Listing Type"] == "radio"
or meta["Listing Type"] == "tv"
then return nil end
local releaseid = nil
if meta["MB_ALBUMID"] then
releaseid = meta["MB_ALBUMID"]
end
if not releaseid and meta["artist"] and meta["album"] then
query = "artist:\"" .. meta["artist"] .. "\" AND release:\"" .. meta["album"] .. "\""
relquery = "http://mb.videolan.org/ws/2/release/?query=" .. vlc.strings.encode_uri_component( query )
releaseid = get_releaseid( relquery )
end
if not releaseid and meta["artist"] and meta["title"] then
query = "artist:\"" .. meta["artist"] .. "\" AND recording:\"" .. meta["title"] .. "\""
recquery = "http://mb.videolan.org/ws/2/recording/?query=" .. vlc.strings.encode_uri_component( query )
releaseid = get_releaseid( recquery )
end
if releaseid then
return try_query( releaseid )
else
return nil
end
end
| gpl-2.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/entities/titletextcommon.lua | 6 | 1693 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.delay = 0.2
v.b1 = 0
v.b2 = 0
function v.commonInit(me, file)
setupEntity(me)
entity_initSkeletal(me, file)
v.b1 = entity_getBoneByIdx(me, 0)
v.b2 = entity_getBoneByIdx(me, 1)
bone_alpha(v.b2, 0)
entity_setState(me, STATE_IDLE)
esetv(me, EV_LOOKAT, false)
end
function postInit(me)
end
function update(me, dt)
if v.delay > -1 then
v.delay = v.delay - dt
if v.delay < 0 then
v.delay = -1
bone_alpha(v.b2, 1, 6)
bone_alpha(v.b1, 0, 6)
end
end
end
function enterState(me)
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c91345518.lua | 3 | 1328 | --裁きの代行者 サターン
function c91345518.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(91345518,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c91345518.damcost)
e1:SetTarget(c91345518.damtg)
e1:SetOperation(c91345518.damop)
c:RegisterEffect(e1)
end
function c91345518.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCurrentPhase()~=PHASE_MAIN2 and e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function c91345518.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLP(tp)>Duel.GetLP(1-tp) end
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function c91345518.damop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsEnvironment(56433456,tp) then return end
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local val=Duel.GetLP(1-p)-Duel.GetLP(p)
if val>0 then
Duel.Damage(p,val,REASON_EFFECT)
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/spells/doton_san.lua | 5 | 1583 | -----------------------------------------
-- Spell: Doton: San
-- Deals earth damage to an enemy and lowers its resistance against wind.
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
--doNinjutsuNuke(V,M,caster,spell,target,hasMultipleTargetReduction,resistBonus)
local duration = 15 + caster:getMerit(MERIT_DOTON_EFFECT) -- T1 bonus debuff duration
local bonusAcc = 0;
local bonusMab = caster:getMerit(MERIT_DOTON_EFFECT) + caster:getMod(MOD_NIN_NUKE_BONUS); -- T1 mag atk + "enhances Ninjustu damage" mod
if(caster:getMerit(MERIT_DOTON_SAN) ~= 0) then -- T2 mag atk/mag acc, don't want to give a penalty to entities that can cast this without merits
bonusMab = bonusMab + caster:getMerit(MERIT_DOTON_SAN) - 5; -- merit gives 5 power but no bonus with one invest, thus subtract 5
bonusAcc = bonusAcc + caster:getMerit(MERIT_DOTON_SAN) - 5;
end;
if (caster:isBehind(target,15) and caster:hasStatusEffect(EFFECT_INNIN)) then -- Innin mag atk bonus from behind, guesstimating angle at 15 degrees
bonusMab = bonusMab + caster:getStatusEffect(EFFECT_INNIN):getPower();
end
local dmg = doNinjutsuNuke(134,1.5,caster,spell,target,false,bonusAcc,bonusMab);
handleNinjutsuDebuff(caster,target,spell,30,duration,MOD_WINDRES);
return dmg;
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c984114.lua | 7 | 1400 | --エクスプレスロイド
function c984114.initial_effect(c)
--salvage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(984114,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c984114.target)
e1:SetOperation(c984114.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c984114.filter(c)
return c:IsSetCard(0x16) and c:GetCode()~=984114 and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c984114.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c984114.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c984114.filter,tp,LOCATION_GRAVE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c984114.filter,tp,LOCATION_GRAVE,0,2,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0)
end
function c984114.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if sg:GetCount()>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c75425320.lua | 4 | 3881 | --真竜凰の使徒
function c75425320.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(75425320,0))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,75425320)
e2:SetTarget(c75425320.drtg)
e2:SetOperation(c75425320.drop)
c:RegisterEffect(e2)
--tribute summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(75425320,1))
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,75425321)
e3:SetTarget(c75425320.sumtg)
e3:SetOperation(c75425320.sumop)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(75425320,2))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCountLimit(1,75425322)
e4:SetCondition(c75425320.descon)
e4:SetTarget(c75425320.destg)
e4:SetOperation(c75425320.desop)
c:RegisterEffect(e4)
end
function c75425320.tdfilter(c)
return c:IsSetCard(0xf9) and c:IsAbleToDeck()
end
function c75425320.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c75425320.tdfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(c75425320.tdfilter,tp,LOCATION_GRAVE,0,3,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c75425320.tdfilter,tp,LOCATION_GRAVE,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c75425320.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()<=0 then return end
Duel.SendtoDeck(tg,nil,0,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function c75425320.sumfilter(c)
return c:IsSetCard(0xf9) and c:IsSummonable(true,nil,1)
end
function c75425320.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c75425320.sumfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function c75425320.sumop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,c75425320.sumfilter,tp,LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil,1)
end
end
function c75425320.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_SZONE)
end
function c75425320.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsType(TYPE_SPELL+TYPE_TRAP) end
if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c75425320.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
rleh/telegram-bot | plugins/stats.lua | 2 | 2818 | -- Saves the number of messages from a user
-- Can check the number of messages with !stats
do
local socket = require('socket')
local _file_stats = './data/stats.lua'
local _stats
function update_user_stats(msg)
-- Save user to stats table
local from_id = tostring(msg.from.id)
local to_id = tostring(msg.to.id)
local user_name = get_name(msg)
print ('New message from '..user_name..'['..from_id..']'..' to '..to_id)
-- If last name is nil dont save last_name.
local user_last_name = msg.from.last_name
local user_print_name = msg.from.print_name
if _stats[to_id] == nil then
print ('New stats key to_id: '..to_id)
_stats[to_id] = {}
end
if _stats[to_id][from_id] == nil then
print ('New stats key from_id: '..to_id)
_stats[to_id][from_id] = {
user_id = from_id,
name = user_name,
last_name = user_last_name,
print_name = user_print_name,
msg_num = 1
}
else
print ('Updated '..to_id..' '..from_id)
local actual_num = _stats[to_id][from_id].msg_num
_stats[to_id][from_id].msg_num = actual_num + 1
_stats[to_id][from_id].user_id = from_id
_stats[to_id][from_id].last_name = user_last_name
end
end
function read_file_stats( )
local f = io.open(_file_stats, "r+")
-- If file doesn't exists
if f == nil then
-- Create a new empty table
print ('Created user stats file '.._file_stats)
serialize_to_file({}, _file_stats)
else
print ('Stats loaded: '.._file_stats)
f:close()
end
return loadfile (_file_stats)()
end
local function save_stats()
-- Save stats to file
serialize_to_file(_stats, _file_stats)
end
local function get_stats_status( msg )
-- vardump(stats)
local text = ""
local to_id = tostring(msg.to.id)
local rank = {}
for id, user in pairs(_stats[to_id]) do
table.insert(rank, user)
end
table.sort(rank, function(a, b)
if a.msg_num and b.msg_num then
return a.msg_num > b.msg_num
end
end
)
for id, user in pairs(rank) do
-- Previous versions didn't save that
user_id = user.user_id or ''
print(">> ", id, user.name)
if user.last_name == nil then
text = text..user.name.." ["..user_id.."]: "..user.msg_num.."\n"
else
text = text..user.name.." "..user.last_name.." ["..user_id.."]: "..user.msg_num.."\n"
end
end
print("usuarios: "..text)
return text
end
local function run(msg, matches)
if matches[1] == "stats" then -- Hack
return get_stats_status(msg)
else
print ("update stats")
update_user_stats(msg)
save_stats()
end
end
_stats = read_file_stats()
return {
description = "Plugin to update user stats.",
usage = "!stats: Returns a list of Username [telegram_id]: msg_num",
patterns = {
"^!(stats)",
".*"
},
run = run
}
end
| gpl-2.0 |
Turttle/darkstar | scripts/globals/logging.lua | 8 | 6582 | -------------------------------------------------
-- Logging functions
-- Info from:
-- http://wiki.ffxiclopedia.org/wiki/Logging
-------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-------------------------------------------------
-- npcid and drop by zone
-------------------------------------------------
-- Zone, {npcid,npcid,npcid,..}
local npcid = {2, {16785769,16785770,16785771,16785772}, -- Carpenter's Landing
24, {16875849,16875850,16875851,16875852,16875853,16875854}, -- Lufaise Meadows
25, {16879965,16879966,16879967,16879968,16879969,16879970}, -- Misareaux Coast
65, {17044010,17044011,17044012,17044013,17044014,17044015}, -- Mamook
79, {17101311,17101312,17101313,17101314,17101315,17101316}, -- Caedarva Mire
81, {17109782,17109783,17109784,17109785,17109786,17109787}, -- East Ronfaure [S]
82, {17113901,17113902,17113903,17113904,17113905,17113906}, -- Jugner Forest [S]
96, {17171239,17171240,17171241,17171242,17171243,17171244}, -- Fort Karugo-Narugo [S]
101,{17191526,17191527,17191528,17191529,17191530,17191531}, -- East Ronfaure
104,{17203860,17203861,17203862,17203863,17203864,17203865}, -- Jugner Forest
118,{17261171,17261172,17261173,17261174,17261175,17261176}, -- Buburimu Peninsula
123,{17281626,17281627,17281628,17281629,17281630,17281631}, -- Yuhtunga Jungle
124,{17285671,17285672,17285673,17285674,17285675,17285676}, -- Yhoator Jungle
140,{17350970,17350971,17350972,17350973}}; -- Ghelsba Outpost
-- Zone, {itemid,drop rate,itemid,drop rate,..}
-- Must be in ascending order by drop rate
local drop = {2, {0x1198,0.0900,0x02B0,0.1800,0x02BA,0.2700,0x039B,0.3600,0x02B7,0.4500,0x02B5,0.7050,0x02B8,0.9600,0x02BB,1.0000},
24, {0x02B5,0.0950,0x110B,0.1900,0x02B0,0.4400,0x02B3,0.6900,0x02BA,0.9400,0x02B2,0.9600,0x02BB,0.9800,0x1198,1.0000},
25, {0x02B0,0.4000,0x02B5,0.4700,0x02B3,0.5400,0x110B,0.7400,0x02BA,0.9400,0x02B2,0.9600,0x02BB,0.9800,0x1198,1.0000},
65, {0x15BE,0.2300,0x08A5,0.4600,0x02B6,0.5100,0x02BE,0.5600,0x02B1,0.6100,0x02BD,0.6590,0x09C7,0.7660,0x02D7,0.8730,0x02B0,0.9800,0x02D9,1.0000},
79, {0x02D9,0.0392,0x02B6,0.0944,0x02BE,0.1666,0x02BD,0.2388,0x02B0,0.3590,0x08A5,0.4952,0x02B1,0.6474,0x09C7,0.8156,0x02D7,1.0000},
81, {0x09E6,0.0030,0x09E4,0.0330,0x02BB,0.0660,0x023E,0.1110,0x02B5,0.1740,0x02B6,0.2640,0x027F,0.3810,0x02BA,0.5130,0x161D,0.6450,0x02B3,0.7950,0x02B0,1.0000},
82, {0x02B0,0.1800,0x02BA,0.3600,0x02B5,0.5400,0x02B7,0.7200,0x02BB,0.7700,0x09E4,0.8200,0x1198,0.9000,0x161D,0.9800,0x09E6,1.0000},
96, {0x46FF,0.0040,0x04D4,0.0240,0x034F,0.1630,0x11DA,0.3140,0x161E,0.4810,0x1612,0.7080,0x103A,1.0000},
101,{0x02B6,0.0500,0x02B8,0.1130,0x023E,0.1760,0x02B6,0.2640,0x02B3,0.4760,0x02B0,0.7380,0x02BA,1.0000},
104,{0x02BB,0.0120,0x1198,0.0600,0x039B,0.1320,0x02BA,0.2590,0x02B0,0.4220,0x02B7,0.5970,0x02B8,0.7900,0x02B5,1.0000},
118,{0x02BC,0.0170,0x02BD,0.0430,0x02BE,0.0770,0x023E,0.1290,0x039B,0.2070,0x02B9,0.3020,0x1197,0.4050,0x115D,0.5600,0x02B0,0.7580,0x02B1,1.0000},
123,{0x02B0,0.2350,0x02D1,0.4650,0x04A8,0.0500,0x02B1,0.7000,0x02B9,0.7700,0x03AC,0.8400,0x0390,0.9100,0x02BD,0.9400,0x02BE,0.9700,0x04D5,1.0000},
124,{0x02BE,0.0120,0x04A8,0.0500,0x02BC,0.0520,0x03AC,0.0920,0x039B,0.1620,0x0390,0.3070,0x02B1,0.4780,0x02B0,0.7290,0x02D1,0.9800,0x04D5,1.0000},
140,{0x02B9,0.0530,0x02B2,0.1060,0x02B7,0.2050,0x02B3,0.4400,0x02BA,0.6950,0x02B0,1.0000}};
function startLogging(player,zone,npc,trade,csid)
if (trade:hasItemQty(1021,1) and trade:getItemCount() == 1) then
local broke = hatchetBreak(player,trade);
local item = getLoggingItem(player,zone);
if (player:getFreeSlotsCount() == 0) then
full = 1;
else
full = 0;
end
player:startEvent(csid,item,broke,full);
if (item ~= 0 and full == 0) then
player:addItem(item);
SetServerVariable("[LOGGING]Zone "..zone,GetServerVariable("[LOGGING]Zone "..zone) + 1);
end
if (GetServerVariable("[LOGGING]Zone "..zone) >= 3) then
getNewLoggingPositionNPC(player,npc,zone);
end
else
player:messageSpecial(LOGGING_IS_POSSIBLE_HERE,1021);
end
end
-----------------------------------
-- Determine if Hatchet breaks
-----------------------------------
function hatchetBreak(player,trade)
local broke = 0;
local hatchetbreak = math.random();
hatchetbreak = hatchetbreak + (player:getMod(MOD_LOGGING_RESULT) / 1000);
if (hatchetbreak < LOGGING_BREAK_CHANCE) then
broke = 1;
player:tradeComplete();
end
return broke;
end
-----------------------------------
-- Get an item
-----------------------------------
function getLoggingItem(player,zone)
local Rate = math.random();
for zon = 1, table.getn(drop), 2 do
if (drop[zon] == zone) then
for itemlist = 1, table.getn(drop[zon + 1]), 2 do
if (Rate <= drop[zon + 1][itemlist + 1]) then
item = drop[zon + 1][itemlist];
break;
end
end
break;
end
end
--------------------
-- Determine chance of no item mined
-- Default rate is 50%
--------------------
Rate = math.random();
if (Rate <= (1 - LOGGING_RATE)) then
item = 0;
end
return item;
end
-----------------------------------------
-- After 3 items he change the position
-----------------------------------------
function getNewLoggingPositionNPC(player,npc,zone)
local newnpcid = npc:getID();
for u = 1, table.getn(npcid), 2 do
if (npcid[u] == zone) then
nbNPC = table.getn(npcid[u + 1]);
while newnpcid == npc:getID() do
newnpcid = math.random(1,nbNPC);
newnpcid = npcid[u + 1][newnpcid];
end
break;
end
end
npc:setStatus(2);
GetNPCByID(newnpcid):setStatus(0);
SetServerVariable("[LOGGING]Zone "..zone,0);
end | gpl-3.0 |
dickeyf/darkstar | scripts/globals/items/cup_of_healing_tea.lua | 17 | 1358 | -----------------------------------------
-- ID: 4286
-- Item: cup_of_healing_tea
-- Food Effect: 240Min, All Races
-----------------------------------------
-- Magic 10
-- Vitality -1
-- Charisma 3
-- Magic Regen While Healing 2
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,4286);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MP, 10);
target:addMod(MOD_VIT, -1);
target:addMod(MOD_CHR, 3);
target:addMod(MOD_MPHEAL, 2);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 10);
target:delMod(MOD_VIT, -1);
target:delMod(MOD_CHR, 3);
target:delMod(MOD_MPHEAL, 2);
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/zones/Dynamis-Xarcabard/mobs/Icon_Prototype.lua | 6 | 1392 | -----------------------------------
-- Area: Dynamis Xarcabard
-- MOB: Icon Prototype
-----------------------------------
package.loaded["scripts/zones/Dynamis-Xarcabard/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/dynamis");
require("scripts/zones/Dynamis-Xarcabard/TextIDs");
-----------------------------------
-- onMobInitialize Action
-----------------------------------
function onMobInitialize(mob,target)
end;
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer,ally)
local mobID = mob:getID();
-- Time Bonus: 043
if (mobID == 17330814 and mob:isInBattlefieldList() == false) then
ally:addTimeToDynamis(30);
mob:addInBattlefieldList();
-- HP Bonus: 052
elseif (mobID == 17330533) then
ally:restoreHP(2000);
ally:messageBasic(024,(ally:getMaxHP()-ally:getHP()));
-- HP Bonus: 073
elseif (mobID == 17330843) then
ally:restoreMP(2000);
ally:messageBasic(025,(ally:getMaxMP()-ally:getMP()));
end
end; | gpl-3.0 |
Turttle/darkstar | scripts/globals/items/culinarians_belt.lua | 30 | 1201 | -----------------------------------------
-- ID: 15451
-- Item: Culinarian's Belt
-- Enchantment: Synthesis image support
-- 2Min, All Races
-----------------------------------------
-- Enchantment: Synthesis image support
-- Duration: 2Min
-- Alchemy Skill +3
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_COOKING_IMAGERY) == true) then
result = 243;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_COOKING_IMAGERY,3,0,120);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_SKILL_COK, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_SKILL_COK, 1);
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c69838592.lua | 2 | 3635 | --妖仙獣 大幽谷響
function c69838592.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(69838592,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,69838592)
e1:SetCondition(c69838592.spcon)
e1:SetCost(c69838592.spcost)
e1:SetTarget(c69838592.sptg)
e1:SetOperation(c69838592.spop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(69838592,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetCondition(c69838592.condition)
e2:SetOperation(c69838592.operation)
c:RegisterEffect(e2)
--tohand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(69838592,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYED)
e3:SetCondition(c69838592.thcon)
e3:SetTarget(c69838592.thtg)
e3:SetOperation(c69838592.thop)
c:RegisterEffect(e3)
end
function c69838592.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function c69838592.cfilter(c)
return c:IsSetCard(0xb3) and c:IsType(TYPE_MONSTER) and not c:IsCode(69838592) and c:IsAbleToGraveAsCost()
end
function c69838592.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c69838592.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c69838592.cfilter,1,1,REASON_COST)
end
function c69838592.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c69838592.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function c69838592.filter(c,tc)
if not c:IsFaceup() then return false end
return tc:GetBaseAttack()~=c:GetAttack() or tc:GetBaseAttack()~=c:GetDefense()
end
function c69838592.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc and c69838592.filter(c,bc) and bc:IsFaceup() and bc:IsRelateToBattle()
end
function c69838592.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if c:IsFaceup() and c:IsRelateToBattle() and bc:IsFaceup() and bc:IsRelateToBattle() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(bc:GetBaseAttack())
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
c:RegisterEffect(e2)
end
end
function c69838592.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function c69838592.thfilter(c)
return c:IsSetCard(0xb3) and c:IsAbleToHand()
end
function c69838592.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c69838592.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c69838592.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c69838592.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/zones/RuLude_Gardens/npcs/_6r9.lua | 13 | 2996 | -----------------------------------
-- Area: Ru'Lude Gardens
-- NPC: Audience Chamber
-- Involved in Mission: Magicite
-- @pos 0 -5 66 243
-----------------------------------
package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/missions");
require("scripts/zones/RuLude_Gardens/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
CurrentMission = player:getCurrentMission(player:getNation());
if ( player:getCurrentMission(COP) ==MORE_QUESTIONS_THAN_ANSWERS and player:getVar("PromathiaStatus")==1) then
player:startEvent(0x2742);
elseif (player:hasKeyItem(ARCHDUCAL_AUDIENCE_PERMIT) and CurrentMission == 255 and player:getVar("MissionStatus") == 1) then
player:startEvent(0x0080);
elseif (player:hasKeyItem(MAGICITE_OPTISTONE) and player:hasKeyItem(MAGICITE_AURASTONE) and player:hasKeyItem(MAGICITE_ORASTONE)) then
if (player:hasKeyItem(AIRSHIP_PASS)) then
player:startEvent(0x003c,1);
else
player:startEvent(0x003c);
end
elseif (player:hasKeyItem(ARCHDUCAL_AUDIENCE_PERMIT)) then
player:messageSpecial(SOVEREIGN_WITHOUT_AN_APPOINTMENT);
else
player:startEvent(0x008a); -- you don't have a permit
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0080) then
player:setVar("MissionStatus",2);
player:addMission(player:getNation(),13);
player:addKeyItem(LETTERS_TO_ALDO);
player:messageSpecial(KEYITEM_OBTAINED,LETTERS_TO_ALDO);
elseif (csid == 0x003c) then
player:delKeyItem(MAGICITE_OPTISTONE);
player:delKeyItem(MAGICITE_AURASTONE);
player:delKeyItem(MAGICITE_ORASTONE);
if (player:hasKeyItem(AIRSHIP_PASS)) then
player:addGil(GIL_RATE*20000);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*20000);
player:addTitle(CONQUEROR_OF_FATE);
else
player:addKeyItem(AIRSHIP_PASS);
player:messageSpecial(KEYITEM_OBTAINED,AIRSHIP_PASS);
player:addTitle(HAVE_WINGS_WILL_FLY);
end
player:setVar("MissionStatus",6); -- all that's left is to go back to the embassy
elseif (csid == 0x2742) then
player:setVar("PromathiaStatus",2);
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c564541.lua | 5 | 1808 | --ミンゲイドラゴン
function c564541.initial_effect(c)
--double tribute
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DOUBLE_TRIBUTE)
e1:SetValue(c564541.dccon)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(564541,0))
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1)
e2:SetCondition(c564541.spcon)
e2:SetTarget(c564541.sptg)
e2:SetOperation(c564541.spop)
c:RegisterEffect(e2)
end
function c564541.dccon(e,c)
return c:IsRace(RACE_DRAGON)
end
function c564541.cfilter(c)
return c:IsType(TYPE_MONSTER) and not c:IsRace(RACE_DRAGON)
end
function c564541.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and not Duel.IsExistingMatchingCard(c564541.cfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function c564541.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c564541.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
and not Duel.IsExistingMatchingCard(c564541.cfilter,tp,LOCATION_GRAVE,0,1,nil) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x47e0000)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/globals/items/slice_of_buffalo_meat.lua | 18 | 1424 | -----------------------------------------
-- ID: 5152
-- Item: slice_of_buffalo_meat
-- Food Effect: 5Min, Galka only
-----------------------------------------
-- Strength 4
-- Agility -5
-- Intelligence -7
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 8) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_MEAT) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5152);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 4);
target:addMod(MOD_AGI, -5);
target:addMod(MOD_INT, -7);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 4);
target:delMod(MOD_AGI, -5);
target:delMod(MOD_INT, -7);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c171.lua | 2 | 1523 | --捨て猫娘 Stray Catgirl
function c171.initial_effect(c)
--battle indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetCondition(c171.con)
e1:SetValue(1)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(171,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_HAND)
e2:SetTarget(c171.target)
e2:SetCost(c171.cost)
e1:SetCondition(c171.condition)
e2:SetOperation(c171.operation)
c:RegisterEffect(e2)
end
function c171.costfilter(c)
return c:GetLevel()==1 and c:IsRace(RACE_BEAST)
end
function c171.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c171.costfilter,1,nil) end
local sg=Duel.SelectReleaseGroup(tp,c171.costfilter,1,1,nil)
Duel.Release(sg,REASON_COST)
end
function c171.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c171.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c171.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
function c171.con(e,c)
return e:GetHandler():IsAttackPos()
end | gpl-2.0 |
Turttle/darkstar | scripts/globals/spells/bluemagic/ram_charge.lua | 27 | 1737 | -----------------------------------------
-- Spell: Ram Charge
-- Damage varies with TP
-- Spell cost: 79 MP
-- Monster Type: Beasts
-- Spell Type: Physical (Blunt)
-- Blue Magic Points: 4
-- Stat Bonus: HP+5
-- Level: 73
-- Casting Time: 0.5 seconds
-- Recast Time: 34.75 seconds
-- Skillchain Element(s): Fragmentation (can open/close Light with Fusion WSs and spells)
-- Combos: Lizard Killer
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_DAMAGE;
params.dmgtype = DMGTYPE_BLUNT;
params.scattr = SC_FRAGMENTATION;
params.numhits = 1;
params.multiplier = 1.0;
params.tp150 = 1.375;
params.tp300 = 1.75;
params.azuretp = 1.875;
params.duppercap = 75;
params.str_wsc = 0.3;
params.dex_wsc = 0.0;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.5;
params.chr_wsc = 0.0;
damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
-- Missing KNOCKBACK effect
return damage;
end; | gpl-3.0 |
dickeyf/darkstar | scripts/globals/spells/bluemagic/regeneration.lua | 46 | 1483 | -----------------------------------------
-- Spell: Regeneration
-- Gradually restores HP
-- Spell cost: 36 MP
-- Monster Type: Aquans
-- Spell Type: Magical (Light)
-- Blue Magic Points: 2
-- Stat Bonus: MND+2
-- Level: 78
-- Casting Time: 2 Seconds
-- Recast Time: 60 Seconds
-- Spell Duration: 30 ticks, 90 Seconds
--
-- Combos: None
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local typeEffect = EFFECT_REGEN;
local power = 25;
local duration = 90;
if (caster:hasStatusEffect(EFFECT_DIFFUSION)) then
local diffMerit = caster:getMerit(MERIT_DIFFUSION);
if (diffMerit > 0) then
duration = duration + (duration/100)* diffMerit;
end;
caster:delStatusEffect(EFFECT_DIFFUSION);
end;
if (target:hasStatusEffect(EFFECT_REGEN) and target:getStatusEffect(EFFECT_REGEN):getTier() == 1) then
target:delStatusEffect(EFFECT_REGEN);
end
if (target:addStatusEffect(typeEffect,power,3,duration,0,0,0) == false) then
spell:setMsg(75);
end;
return typeEffect;
end; | gpl-3.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/entities/seaturtlebaby-special1.lua | 6 | 1141 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
-- ================================================================================================
-- B A B Y S E A T U R T L E
-- ================================================================================================
dofile("scripts/entities/seaturtlecommon.lua")
function init(me)
v.commonInit(me, 4)
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Windurst_Walls/Zone.lua | 28 | 2946 | -----------------------------------
--
-- Zone: Windurst_Walls (239)
--
-----------------------------------
package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/globals/settings");
require("scripts/zones/Windurst_Walls/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, -2,-17,140, 2,-16,142);
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
-- MOG HOUSE EXIT
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
position = math.random(1,5) - 123;
player:setPos(-257.5,-5.05,position,0);
if (player:getMainJob() ~= player:getVar("PlayerMainJob")) then
cs = 0x7534;
end
player:setVar("PlayerMainJob",0);
elseif (ENABLE_ASA == 1 and player:getCurrentMission(ASA) == A_SHANTOTTO_ASCENSION
and (prevZone == 238 or prevZone == 241) and player:getMainLvl()>=10) then
cs = 0x01fe;
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
switch (region:GetRegionID()): caseof
{
[1] = function (x) -- Heaven's Tower enter portal
player:startEvent(0x56);
end,
}
end;
-----------------------------------
-- onRegionLeave
-----------------------------------
function onRegionLeave(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x56) then
player:setPos(0,0,-22.40,192,242);
elseif (csid == 0x7534 and option == 0) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
elseif (csid == 0x01fe) then
player:startEvent(0x0202);
elseif (csid == 0x0202) then
player:completeMission(ASA,A_SHANTOTTO_ASCENSION);
player:addMission(ASA,BURGEONING_DREAD);
player:setVar("ASA_Status",0);
end
end; | gpl-3.0 |
Turttle/darkstar | scripts/zones/Valkurm_Dunes/npcs/Quanteilleron_RK.lua | 28 | 3133 | -----------------------------------
-- Area: Valkurm Dunes
-- NPC: Quanteilleron, R.K.
-- Outpost Conquest Guards
-- @pos 144 -7 104 103
-------------------------------------
package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Valkurm_Dunes/TextIDs");
local guardnation = SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = ZULKHEIM;
local csid = 0x7ffb;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
mimetic/DIG-corona-library | examples/slideviewer+textrender+accordion/scripts/dmc/dmc_corona/dmc_wamp/auth.lua | 1 | 4563 | --====================================================================--
-- dmc_wamp/auth.lua
--
-- Documentation: http://docs.davidmccuskey.com/
--====================================================================--
--[[
The MIT License (MIT)
Copyright (c) 2014-2015 David McCuskey
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
--====================================================================--
--== DMC Corona Library : DMC WAMP Auth
--====================================================================--
--[[
Wamp support adapted from:
* AutobahnPython (https://github.com/tavendo/AutobahnPython/)
--]]
-- Semantic Versioning Specification: http://semver.org/
local VERSION = "0.1.0"
--====================================================================--
--== Imports
local crypto = require 'crypto'
local mime = require 'mime'
local mbase64_encode = mime.b64
--====================================================================--
--== Setup, Constants
-- The characters from which :func:`autobahn.wamp.auth.generate_wcs`
-- generates secrets
local WCS_SECRET_CHARSET = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"
--====================================================================--
--== Support Functions
local function generate_totp_secret( length )
-- print( "dmc_wamp.auth.generate_totp_secret ", length )
--==--
length = length or 10
assert( type( length ) == 'number' )
error( "not implemented" )
end
local function compute_totp( secret, offset )
-- print( "dmc_wamp.auth.compute_totp ", secret, offset )
--==--
offset = offset or 0
assert( type( secret ) == 'string' )
assert( type( length ) == 'number' )
error( "not implemented" )
end
local function pbkdf2( params )
-- print( "dmc_wamp.auth.pbkdf2 ", params )
params = params or {}
--==--
local data, salt = params.data, params.salt
local iterations = params.iterations or 1000
local keylen = params.keylen or 32
local hashfunc = params.hashfunc or crypto.sha256
assert( type( data ) == 'string' )
assert( type( salt ) == 'string' )
assert( type( iterations ) == 'number' )
assert( type( keylen ) == 'number' )
assert( type( hashfunc ) == 'function' )
-- return _pdkdf2( data, salt, iterations, keylen, hashfunc )
error( "not implemented" )
end
local function derive_key( params )
-- print( "dmc_wamp.auth.derive_key ", params )
params = params or {}
--==--
local secret, salt = params.secret, params.salt
local iterations = params.iterations or 1000
local keylen = params.keylen or 32
assert( type( secret ) == 'string' )
assert( type( salt ) == 'string' )
assert( type( iterations ) == 'number' )
assert( type( keylen ) == 'number' )
error( "not implemented" )
end
local function generate_wcs( length )
-- print( "dmc_wamp.auth.generate_wcs ", length )
--==--
length = length or 10
assert( type( length ) == 'number' )
error( "not implemented" )
end
local function compute_wcs( key, challenge )
-- print( "dmc_wamp.auth.compute_wcs ", key, challenge )
--==--
assert( type( key ) == 'string' )
assert( type( challenge ) == 'string' )
local sig = crypto.hmac( crypto.sha256, challenge, key, true )
return mbase64_encode( sig )
end
--====================================================================--
--== Auth Exports
--====================================================================--
return {
generate_totp_secret=generate_totp_secret,
compute_totp=compute_totp,
pbkdf2=pbkdf2,
derive_key=derive_key,
generate_wcs=generate_wcs,
compute_wcs=compute_wcs
}
| mit |
Turttle/darkstar | scripts/globals/items/prized_seafood_stewpot.lua | 36 | 1865 | -----------------------------------------
-- ID: 5240
-- Item: Prized Seafood Stewpot
-- Food Effect: 4 Hrs, All Races
-----------------------------------------
-- TODO: Group Effect
-- HP +10% Cap 100
-- MP +20
-- Dexterity 2
-- Vitality 2
-- Agility 2
-- Mind 2
-- HP Recovered while healing 9
-- MP Recovered while healing 3
-- Accuracy 7
-- Evasion 7
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,5240);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_HPP, 10);
target:addMod(MOD_FOOD_HP_CAP, 100);
target:addMod(MOD_MP, 20);
target:addMod(MOD_DEX, 2);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_AGI, 2);
target:addMod(MOD_MND, 2);
target:addMod(MOD_HPHEAL, 9);
target:addMod(MOD_MPHEAL, 3);
target:addMod(MOD_ACC, 7);
target:addMod(MOD_EVA, 7);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_HPP, 10);
target:delMod(MOD_FOOD_HP_CAP, 100);
target:delMod(MOD_MP, 20);
target:delMod(MOD_DEX, 2);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_AGI, 2);
target:delMod(MOD_MND, 2);
target:delMod(MOD_HPHEAL, 9);
target:delMod(MOD_MPHEAL, 3);
target:delMod(MOD_ACC, 7);
target:delMod(MOD_EVA, 7);
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/zones/Bastok_Markets/npcs/Khonzon.lua | 13 | 1054 | -----------------------------------
-- Area: Bastok Markets
-- NPC: Khonzon
-- Type: Item Deliverer
-- @zone: 235
-- @pos -323.744 -16.001 -88.698
--
-----------------------------------
package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil;
require("scripts/zones/Bastok_Markets/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, ITEM_DELIVERY_DIALOG);
player:openSendBox();
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Turttle/darkstar | scripts/zones/Buburimu_Peninsula/npcs/Signpost.lua | 19 | 1356 | -----------------------------------
-- Area: Buburimu Peninsula
-- NPC: Signpost
-----------------------------------
package.loaded["scripts/zones/Buburimu_Peninsula/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Buburimu_Peninsula/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (npc:getID() == 17261155) then
player:messageSpecial(SIGN_5);
elseif (npc:getID() == 17261156) then
player:messageSpecial(SIGN_4);
elseif (npc:getID() == 17261157) then
player:messageSpecial(SIGN_3);
elseif (npc:getID() == 17261158) then
player:messageSpecial(SIGN_2);
elseif (npc:getID() == 17261159) or (npc:getID() == 17261160) or (npc:getID() == 17261161) then
player:messageSpecial(SIGN_1);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--print("CSID: %u",csid);
--print("RESULT: %u",option);
end; | gpl-3.0 |
eugeneia/snabb | lib/ljsyscall/syscall/ffitypes.lua | 24 | 2200 | -- these are types which are currently the same for all ports
-- in a module so rump does not import twice
-- note that even if type is same (like pollfd) if the metatype is different cannot be here due to ffi
-- TODO not sure we want these long term, merge to individual OS files.
local require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string =
require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string
local ffi = require "ffi"
local abi = require "syscall.abi"
local defs = {}
local function append(str) defs[#defs + 1] = str end
append [[
// 8 bit
typedef unsigned char cc_t;
// 16 bit
typedef uint16_t in_port_t;
// 32 bit
typedef uint32_t uid_t;
typedef uint32_t gid_t;
typedef int32_t pid_t;
typedef unsigned int socklen_t;
// 64 bit
typedef int64_t off_t;
// defined as long even though eg NetBSD defines as int on 32 bit, its the same.
typedef long ssize_t;
typedef unsigned long size_t;
// sighandler in Linux
typedef void (*sig_t)(int);
struct iovec {
void *iov_base;
size_t iov_len;
};
struct winsize {
unsigned short ws_row;
unsigned short ws_col;
unsigned short ws_xpixel;
unsigned short ws_ypixel;
};
struct in_addr {
uint32_t s_addr;
};
struct in6_addr {
unsigned char s6_addr[16];
};
struct ethhdr {
unsigned char h_dest[6];
unsigned char h_source[6];
unsigned short h_proto; /* __be16 */
} __attribute__((packed));
struct udphdr {
uint16_t source;
uint16_t dest;
uint16_t len;
uint16_t check;
};
]]
-- endian dependent TODO not really, define in independent way
if abi.le then
append [[
struct iphdr {
uint8_t ihl:4,
version:4;
uint8_t tos;
uint16_t tot_len;
uint16_t id;
uint16_t frag_off;
uint8_t ttl;
uint8_t protocol;
uint16_t check;
uint32_t saddr;
uint32_t daddr;
};
]]
else
append [[
struct iphdr {
uint8_t version:4,
ihl:4;
uint8_t tos;
uint16_t tot_len;
uint16_t id;
uint16_t frag_off;
uint8_t ttl;
uint8_t protocol;
uint16_t check;
uint32_t saddr;
uint32_t daddr;
};
]]
end
ffi.cdef(table.concat(defs, ""))
| apache-2.0 |
mchaza/soka | src/agent.lua | 1 | 5890 | require 'libraries/vector'
require 'ball'
Agent = {}
function Agent:new(x, y, vx, vy, i, team)
local instance = {}
setmetatable(instance, self)
self.__index = self
--instance.prevPos = Vector:new(x, y)
instance.position = Vector:new(x, y)
instance.velocity = Vector:new(vx, vy)
instance.index = i
instance.team = team -- instance of the root team object
instance.size = Global[findGlobal('Agent size')].value
instance.width = instance.size * scalefactor.x
instance.height = instance.size * scalefactor.x
--instance.speed = scalefactor.x * 30
instance.dashed = false
instance.dash_time = 0.0
instance.dash_dir = Vector:new(0, 0)
instance.steal_dir = Vector:new(0, 0)
instance.stolen = false
instance.steal_time = 0
instance.kicked = false
instance.kick_timer = 0
instance.pickup_delay = Global[findGlobal('Agent pickup_delay')].value
instance.steal_delay = Global[findGlobal('Agent steal_delay')].value
instance.canSteal = true
instance.steal_timer = 0
instance.shadowDist = Global[findGlobal('Agent shadow Distance')].value
instance.shadowMin = Global[findGlobal('Agent shadow min distance')].value
instance.shadowMax = Global[findGlobal('Agent shadow max distance')].value
instance.moveIn = false;
instance.shadowSpeed = {}
instance.shadowSpeed.up = Global[findGlobal('Agent Shadow Speed up')].value
instance.shadowSpeed.down = Global[findGlobal('Agent Shadow Speed down')].value
instance.moving = false
if team.no == 1 then
instance.color = {r = 51, g = 153, b = 255}
else
instance.color = {r = 255, g = 102, b = 102}
end
return instance
end
function Agent:drawShadow()
local pos = self.position
local w = self.width
local h = self.height
--shadow
love.graphics.setColor(0, 0, 0, 100)
love.graphics.rectangle("fill", pos.x - w/2, pos.y - h/4, w, h)
end
function Agent:draw()
local pos = self.position
local w = self.width
local h = self.height
local text = self.index
love.graphics.setColor(self.color.r, self.color.g, self.color.b, 255)
love.graphics.rectangle("fill", pos.x - w/2, pos.y- w/self.shadowDist, w, h)
end
function Agent:update(dt, speed)
if not self.kicked then
ball:pickup(self)
else
self.kick_timer = self.kick_timer - dt
if self.kick_timer < 0 then
self.kicked = false
end
end
ball:steal(self)
--self:limit_speed(dt)
self:move(dt, speed)
self:constrain(dt, speed)
self:dash(dt, speed)
self:knock(dt, speed)
self:bobbing(dt)
if not self.canSteal then
self.steal_timer = self.steal_time - dt
if self.steal_timer < 0.25 then
self.canSteal = true
end
end
end
function Agent:bobbing(dt)
if self.moveIn then
if self.shadowDist > self.shadowMin then
if self.moving then
self.shadowDist = self.shadowDist - self.shadowSpeed.down/2 * dt
else
self.shadowDist = self.shadowDist - self.shadowSpeed.down * dt
end
else
self.moveIn = false
end
else
if self.shadowDist < self.shadowMax then
if self.moving then
self.shadowDist = self.shadowDist + self.shadowSpeed.up/2 * dt
else
self.shadowDist = self.shadowDist + self.shadowSpeed.up * dt
end
else
self.moveIn = true
end
end
end
function Agent:dash(dt, speed)
if not self.dashed then
return
end
if self.dash_time > 0.0 then
self.position.x = self.position.x + (-self.dash_dir.x * dt * speed/2 )
self.position.y = self.position.y + (-self.dash_dir.y * dt * speed/2 )
self.dash_time = self.dash_time - dt
else
self.dashed = false
end
end
function Agent:knock(dt, speed)
if not self.stolen then
return
end
if self.steal_time > 0.0 then
self.position.x = self.position.x + (-self.steal_dir.x * dt * speed/2)
self.position.y = self.position.y + (-self.steal_dir.y * dt * speed/2)
self.steal_time = self.steal_time - dt
end
end
function Agent:move(dt, speed)
local x = (self.team.controls.controller.Axes.LeftX * speed * dt)
local y = (self.team.controls.controller.Axes.LeftY * speed * dt)
self.velocity.x = x
self.velocity.y = y
self.position.x = self.position.x + x
self.position.y = self.position.y + y
if x ~= 0 or y ~= 0 then
self.moving = true
else
self.moving = false
end
end
function Agent:spin(dt)
if self.spinDirection > 0 then
self.angle = self.angle + self.spinSpeed * dt
else
self.angle = self.angle - self.spinSpeed * dt
end
end
function Agent:limit_speed(dt)
self.velocity = (self.position - self.prevPos) / dt
--print("velocity : "..self.velocity:toString())
--[[if self.velocity:r() > 100 then
self.velocity = self.velocity / self.velocity:r() * 100
end
if self.velocity:r() < 70 then
self.velocity = self.velocity / self.velocity:r() * 70
end]]
end
function Agent:constrain(dt, speed)
local carrydist = {x = 0, y = 0}
if ball.holder.current == self then
carrydist.x = self.team.controls.controller.Axes.LeftX * ball.size * 2 * scalefactor.x
carrydist.y = self.team.controls.controller.Axes.LeftY * ball.size * 2 * scalefactor.x
end
if self.position.x + self.width/2 + carrydist.x >= (100 - (100 - level.field_size.x)/2) * scalefactor.x then
self.position = Vector:new(((100 - (98 - level.field_size.x)/2) * scalefactor.x) - (self.width + carrydist.x), self.position.y)
end
if self.position.x - self.width/2 + carrydist.x <= (100 - level.field_size.x)/2 * scalefactor.x then
self.position = Vector:new(((98 - level.field_size.x)/2 * scalefactor.x) + (self.width - carrydist.x), self.position.y)
end
if self.position.y + self.height/2 + carrydist.y >= (100 + level.field_size.y)/2 * scalefactor.y then
self.position = Vector:new(self.position.x, ((100 + level.field_size.y)/2 * scalefactor.y)- self.height/2 - carrydist.y)
end
if self.position.y - self.height/2 + carrydist.y <= (100 - level.field_size.y)/2 * scalefactor.y then
self.position = Vector:new(self.position.x ,((100 - level.field_size.y)/2 * scalefactor.y)+ self.height/2 - carrydist.y)
end
end | gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c78274190.lua | 4 | 2604 | --超重輝将サン-5
function c78274190.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--scale
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CHANGE_LSCALE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_PZONE)
e2:SetCondition(c78274190.sccon)
e2:SetValue(4)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_CHANGE_RSCALE)
c:RegisterEffect(e3)
--chain attack
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(78274190,0))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BATTLE_DESTROYING)
e4:SetRange(LOCATION_PZONE)
e4:SetCountLimit(1)
e4:SetTarget(c78274190.catg)
e4:SetOperation(c78274190.caop)
c:RegisterEffect(e4)
--draw
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(78274190,1))
e5:SetCategory(CATEGORY_DRAW)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1,78274190)
e5:SetCondition(c78274190.condition)
e5:SetCost(c78274190.cost)
e5:SetTarget(c78274190.target)
e5:SetOperation(c78274190.operation)
c:RegisterEffect(e5)
end
function c78274190.sccon(e)
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP)
end
function c78274190.afilter(c,tp)
return c:IsControler(tp) and c:IsSetCard(0x9a) and c:IsChainAttackable()
end
function c78274190.catg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(c78274190.afilter,1,nil,tp) end
local a=eg:Filter(c78274190.afilter,nil,tp):GetFirst()
Duel.SetTargetCard(a)
end
function c78274190.caop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsControler(tp) and tc:IsRelateToBattle() then
Duel.ChainAttack()
end
end
function c78274190.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP)
end
function c78274190.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsSetCard,1,nil,0x9a) end
local ct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
if ct>2 then ct=2 end
local g=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,ct,nil,0x9a)
local rct=Duel.Release(g,REASON_COST)
e:SetLabel(rct)
end
function c78274190.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,e:GetLabel())
end
function c78274190.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,e:GetLabel(),REASON_EFFECT)
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c24590232.lua | 2 | 2056 | --王魂調和
function c24590232.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(c24590232.condition)
e1:SetOperation(c24590232.activate)
c:RegisterEffect(e1)
end
function c24590232.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:GetFirst():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function c24590232.filter1(c,e,tp)
local lv=c:GetLevel()
return c:IsType(TYPE_SYNCHRO) and lv<9 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false)
and Duel.IsExistingMatchingCard(c24590232.filter2,tp,LOCATION_GRAVE,0,1,nil,tp,lv)
end
function c24590232.filter2(c,tp,lv)
local rlv=lv-c:GetLevel()
local rg=Duel.GetMatchingGroup(c24590232.filter3,tp,LOCATION_GRAVE,0,c)
return rlv>0 and c:IsType(TYPE_TUNER) and c:IsAbleToRemove()
and rg:CheckWithSumEqual(Card.GetLevel,rlv,1,63)
end
function c24590232.filter3(c)
return c:GetLevel()>0 and not c:IsType(TYPE_TUNER) and c:IsAbleToRemove()
end
function c24590232.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateAttack() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c24590232.filter1,tp,LOCATION_EXTRA,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(24590232,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectMatchingCard(tp,c24590232.filter1,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
local lv=g1:GetFirst():GetLevel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g2=Duel.SelectMatchingCard(tp,c24590232.filter2,tp,LOCATION_GRAVE,0,1,1,nil,tp,lv)
local rlv=lv-g2:GetFirst():GetLevel()
local rg=Duel.GetMatchingGroup(c24590232.filter3,tp,LOCATION_GRAVE,0,g2:GetFirst())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g3=rg:SelectWithSumEqual(tp,Card.GetLevel,rlv,1,63)
g2:Merge(g3)
Duel.Remove(g2,POS_FACEUP,REASON_EFFECT)
Duel.SpecialSummon(g1,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)
g1:GetFirst():CompleteProcedure()
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/spells/bluemagic/amplification.lua | 27 | 1938 | -----------------------------------------
-- Spell: Amplification
-- Enhances magic attack and magic defense
-- Spell cost: 48 MP
-- Monster Type: Amorphs
-- Spell Type: Magical (Water)
-- Blue Magic Points: 3
-- Stat Bonus: HP-5, MP+5
-- Level: 70
-- Casting Time: 7 seconds
-- Recast Time: 120 seconds
-- Duration: 90 seconds
--
-- Combos: None
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local typeEffectOne = EFFECT_MAGIC_ATK_BOOST
local typeEffectTwo = EFFECT_MAGIC_DEF_BOOST
local power = 10;
local duration = 90;
local returnEffect = typeEffectOne;
if (caster:hasStatusEffect(EFFECT_DIFFUSION)) then
local diffMerit = caster:getMerit(MERIT_DIFFUSION);
if (diffMerit > 0) then
duration = duration + (duration/100)* diffMerit;
end;
caster:delStatusEffect(EFFECT_DIFFUSION);
end;
if (target:addStatusEffect(typeEffectOne,power,0,duration) == false and target:addStatusEffect(typeEffectTwo,power,0,duration) == false) then -- both statuses fail to apply
spell:setMsg(75);
elseif (target:addStatusEffect(typeEffectOne,power,0,duration) == false) then -- the first status fails to apply
target:addStatusEffect(typeEffectTwo,power,0,duration)
spell:setMsg(230);
returnEffect = typeEffectTwo;
else
target:addStatusEffect(typeEffectOne,power,0,duration)
target:addStatusEffect(typeEffectTwo,power,0,duration)
spell:setMsg(230);
end;
return returnEffect;
end; | gpl-3.0 |
puug/kong | kong/plugins/httplog/log.lua | 1 | 2287 | local cjson = require "cjson"
local url = require "socket.url"
local _M = {}
-- Generates http payload .
-- @param `method` http method to be used to send data
-- @param `parsed_url` contains the host details
-- @param `message` Message to be logged
-- @return `payload` http payload
local function generate_post_payload(method, parsed_url, message)
local body = cjson.encode(message);
local payload = string.format(
"%s %s HTTP/1.1\r\nHost: %s\r\nConnection: Keep-Alive\r\nContent-Type: application/json\r\nContent-Length: %s\r\n\r\n%s",
method:upper(), parsed_url.path, parsed_url.host, string.len(body), body)
return payload
end
-- Parse host url
-- @param `url` host url
-- @return `parsed_url` a table with host details like domain name, port, path etc
local function parse_url(host_url)
local parsed_url = url.parse(host_url)
if not parsed_url.port then
if parsed_url.scheme == "http" then
parsed_url.port = 80
elseif parsed_url.scheme == "https" then
parsed_url.port = 443
end
end
if not parsed_url.path then
parsed_url.path = "/"
end
return parsed_url
end
-- Log to a Http end point.
-- @param `premature`
-- @param `conf` Configuration table, holds http endpoint details
-- @param `message` Message to be logged
local function log(premature, conf, message)
local ok, err
local parsed_url = parse_url(conf.http_endpoint)
local host = parsed_url.host
local port = tonumber(parsed_url.port)
local sock = ngx.socket.tcp()
sock:settimeout(conf.timeout)
ok, err = sock:connect(host, port)
if not ok then
ngx.log(ngx.ERR, "[httplog] failed to connect to "..host..":"..tostring(port)..": ", err)
return
end
ok, err = sock:send(generate_post_payload(conf.method, parsed_url, message).."\r\n")
if not ok then
ngx.log(ngx.ERR, "[httplog] failed to send data to "..host..":"..tostring(port)..": ", err)
end
ok, err = sock:setkeepalive(conf.keepalive)
if not ok then
ngx.log(ngx.ERR, "[httplog] failed to keepalive to "..host..":"..tostring(port)..": ", err)
return
end
end
function _M.execute(conf)
local ok, err = ngx.timer.at(0, log, conf, ngx.ctx.log_message)
if not ok then
ngx.log(ngx.ERR, "[httplog] failed to create timer: ", err)
end
end
return _M | mit |
SalvationDevelopment/Salvation-Scripts-TCG | c34550857.lua | 2 | 2129 | --LL-コバルト・スパロー
function c34550857.initial_effect(c)
--Search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(34550857,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,34550857)
e1:SetTarget(c34550857.thtg)
e1:SetOperation(c34550857.thop)
c:RegisterEffect(e1)
--effect gain
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(c34550857.efcon)
e2:SetOperation(c34550857.efop)
c:RegisterEffect(e2)
end
function c34550857.thfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:GetLevel()==1 and c:IsAbleToHand()
end
function c34550857.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c34550857.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c34550857.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c34550857.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c34550857.efcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return r==REASON_XYZ and c:GetReasonCard():IsAttribute(ATTRIBUTE_WIND)
end
function c34550857.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local p=rc:GetControler()
local e1=Effect.CreateEffect(rc)
e1:SetDescription(aux.Stringid(34550857,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(aux.tgoval)
e1:SetReset(RESET_EVENT+0x1fe0000)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000)
rc:RegisterEffect(e2,true)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c44968459.lua | 2 | 2646 | --サイレント・バーニング
function c44968459.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(44968459,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c44968459.condition)
e1:SetTarget(c44968459.target)
e1:SetOperation(c44968459.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(44968459,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(c44968459.thcost)
e2:SetTarget(c44968459.thtg)
e2:SetOperation(c44968459.thop)
c:RegisterEffect(e2)
end
function c44968459.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0xe8)
end
function c44968459.condition(e,tp,eg,ep,ev,re,r,rp)
local ct1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
local ct2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
local ph=Duel.GetCurrentPhase()
return ct1>ct2 and ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
and Duel.IsExistingMatchingCard(c44968459.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c44968459.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ct1=6-Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
local ct2=6-Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
if chk==0 then return ct1>0 and Duel.IsPlayerCanDraw(tp,ct1)
and ct2>0 and Duel.IsPlayerCanDraw(1-tp,ct2) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,ct2)
end
function c44968459.activate(e,tp,eg,ep,ev,re,r,rp)
local ct1=6-Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
local ct2=6-Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
if ct1>0 then
Duel.Draw(tp,ct1,REASON_EFFECT)
end
if ct2>0 then
Duel.Draw(1-tp,ct2,REASON_EFFECT)
end
end
function c44968459.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c44968459.thfilter(c)
return c:IsSetCard(0xe8) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c44968459.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c44968459.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c44968459.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c44968459.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
| gpl-2.0 |
wljcom/vlc | share/lua/intf/modules/httprequests.lua | 19 | 15839 | --[==========================================================================[
httprequests.lua: code for processing httprequests commands and output
--[==========================================================================[
Copyright (C) 2007 the VideoLAN team
$Id$
Authors: Antoine Cellerier <dionoea at videolan dot org>
Rob Jonson <rob at hobbyistsoftware.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]==========================================================================]
module("httprequests",package.seeall)
local common = require ("common")
local dkjson = require ("dkjson")
--Round the number to the specified precision
function round(what, precision)
if type(what) == "string" then
what = common.us_tonumber(what)
end
if type(what) == "number" then
return math.floor(what*math.pow(10,precision)+0.5) / math.pow(10,precision)
end
return nil
end
--split text where it matches the delimiter
function strsplit(text, delimiter)
local strfind = string.find
local strsub = string.sub
local tinsert = table.insert
local list = {}
local pos = 1
if strfind("", delimiter, 1) then -- this would result in endless loops
error("delimiter matches empty string!")
end
local i=1
while 1 do
local first, last = strfind(text, delimiter, pos)
if first then -- found?
tinsert(list,i, strsub(text, pos, first-1))
pos = last+1
else
tinsert(list,i, strsub(text, pos))
break
end
i = i+1
end
return list
end
--main function to process commands sent with the request
processcommands = function ()
local input = _GET['input']
local command = _GET['command']
local id = tonumber(_GET['id'] or -1)
local val = _GET['val']
local options = _GET['option']
local band = tonumber(_GET['band'])
local name = _GET['name']
local duration = tonumber(_GET['duration'])
if type(options) ~= "table" then -- Deal with the 0 or 1 option case
options = { options }
end
if command == "in_play" then
--[[
vlc.msg.err( "<options>" )
for a,b in ipairs(options) do
vlc.msg.err(b)
end
vlc.msg.err( "</options>" )
--]]
vlc.playlist.add({{path=vlc.strings.make_uri(input),options=options,name=name,duration=duration}})
elseif command == "addsubtitle" then
vlc.input.add_subtitle (val)
elseif command == "in_enqueue" then
vlc.playlist.enqueue({{path=vlc.strings.make_uri(input),options=options,name=name,duration=duration}})
elseif command == "pl_play" then
if id == -1 then
vlc.playlist.play()
else
vlc.playlist.gotoitem(id)
end
elseif command == "pl_pause" then
if vlc.playlist.status() == "stopped" then
if id == -1 then
vlc.playlist.play()
else
vlc.playlist.gotoitem(id)
end
else
vlc.playlist.pause()
end
elseif command == "pl_forcepause" then
if vlc.playlist.status() == "playing" then
vlc.playlist.pause()
end
elseif command == "pl_forceresume" then
if vlc.playlist.status() == "paused" then
vlc.playlist.pause()
end
elseif command == "pl_stop" then
vlc.playlist.stop()
elseif command == "pl_next" then
vlc.playlist.next()
elseif command == "pl_previous" then
vlc.playlist.prev()
elseif command == "pl_delete" then
vlc.playlist.delete(id)
elseif command == "pl_empty" then
vlc.playlist.clear()
elseif command == "pl_sort" then
vlc.playlist.sort( val, id > 0 )
elseif command == "pl_random" then
vlc.playlist.random()
elseif command == "pl_loop" then
--if loop is set true, then repeat needs to be set false
if vlc.playlist.loop() then
vlc.playlist.repeat_("off")
end
elseif command == "pl_repeat" then
--if repeat is set true, then loop needs to be set false
if vlc.playlist.repeat_() then
vlc.playlist.loop("off")
end
elseif command == "pl_sd" then
if vlc.sd.is_loaded(val) then
vlc.sd.remove(val)
else
vlc.sd.add(val)
end
elseif command == "fullscreen" then
if vlc.object.vout() then
vlc.video.fullscreen()
end
elseif command == "snapshot" then
common.snapshot()
elseif command == "volume" then
common.volume(val)
elseif command == "seek" then
common.seek(val)
elseif command == "key" then
common.hotkey("key-"..val)
elseif command == "audiodelay" then
if vlc.object.input() and val then
val = common.us_tonumber(val)
vlc.var.set(vlc.object.input(),"audio-delay",val)
end
elseif command == "rate" then
val = common.us_tonumber(val)
if vlc.object.input() and val >= 0 then
vlc.var.set(vlc.object.input(),"rate",val)
end
elseif command == "subdelay" then
if vlc.object.input() then
val = common.us_tonumber(val)
vlc.var.set(vlc.object.input(),"spu-delay",val)
end
elseif command == "aspectratio" then
if vlc.object.vout() then
vlc.var.set(vlc.object.vout(),"aspect-ratio",val)
end
elseif command == "preamp" then
val = common.us_tonumber(val)
vlc.equalizer.preampset(val)
elseif command == "equalizer" then
val = common.us_tonumber(val)
vlc.equalizer.equalizerset(band,val)
elseif command == "enableeq" then
if val == '0' then vlc.equalizer.enable(false) else vlc.equalizer.enable(true) end
elseif command == "setpreset" then
vlc.equalizer.setpreset(val)
elseif command == "title" then
vlc.var.set(vlc.object.input(), "title", val)
elseif command == "chapter" then
vlc.var.set(vlc.object.input(), "chapter", val)
elseif command == "audio_track" then
vlc.var.set(vlc.object.input(), "audio-es", val)
elseif command == "video_track" then
vlc.var.set(vlc.object.input(), "video-es", val)
elseif command == "subtitle_track" then
vlc.var.set(vlc.object.input(), "spu-es", val)
end
local input = nil
local command = nil
local id = nil
local val = nil
end
--utilities for formatting output
function xmlString(s)
if (type(s)=="string") then
return vlc.strings.convert_xml_special_chars(s)
elseif (type(s)=="number") then
return common.us_tostring(s)
else
return tostring(s)
end
end
--dkjson outputs numbered tables as arrays
--so we don't need the array indicators
function removeArrayIndicators(dict)
local newDict=dict
for k,v in pairs(dict) do
if (type(v)=="table") then
local arrayEntry=v._array
if arrayEntry then
v=arrayEntry
end
dict[k]=removeArrayIndicators(v)
end
end
return newDict
end
printTableAsJson = function (dict)
dict=removeArrayIndicators(dict)
local output=dkjson.encode (dict, { indent = true })
print(output)
end
local printXmlKeyValue = function (k,v,indent)
print("\n")
for i=1,indent do print(" ") end
if (k) then
print("<"..k..">")
end
if (type(v)=="table") then
printTableAsXml(v,indent+2)
else
print(xmlString(v))
end
if (k) then
xs=xmlString(k)
space_loc=string.find(xs," ")
if space_loc == nil then
print("</"..xs..">")
else
xs=string.sub(xs,1,space_loc)
print("</"..xs..">")
end
end
end
printTableAsXml = function (dict,indent)
for k,v in pairs(dict) do
printXmlKeyValue(k,v,indent)
end
end
--[[
function logTable(t,pre)
local pre = pre or ""
for k,v in pairs(t) do
vlc.msg.err(pre..tostring(k).." : "..tostring(v))
if type(v) == "table" then
a(v,pre.." ")
end
end
end
--]]
--main accessors
getplaylist = function ()
local p
if _GET["search"] then
if _GET["search"] ~= "" then
_G.search_key = _GET["search"]
else
_G.search_key = nil
end
local key = vlc.strings.decode_uri(_GET["search"])
p = vlc.playlist.search(key)
else
p = vlc.playlist.get()
end
--logTable(p) --Uncomment to debug
return p
end
parseplaylist = function (item)
if item.flags.disabled then return end
if (item.children) then
local result={}
local name = (item.name or "")
result["type"]="node"
result.id=tostring(item.id)
result.name=tostring(name)
result.ro=item.flags.ro and "ro" or "rw"
--store children in an array
--we use _array as a proxy for arrays
result.children={}
result.children._array={}
for _, child in ipairs(item.children) do
local nextChild=parseplaylist(child)
table.insert(result.children._array,nextChild)
end
return result
else
local result={}
local name, path = item.name or ""
local path = item.path or ""
local current_item_id = vlc.playlist.current()
-- Is the item the one currently played
if(current_item_id ~= nil) then
if(current_item_id == item.id) then
result.current = "current"
end
end
result["type"]="leaf"
result.id=tostring(item.id)
result.uri=tostring(path)
result.name=name
result.ro=item.flags.ro and "ro" or "rw"
result.duration=math.floor(item.duration)
return result
end
end
playlisttable = function ()
local basePlaylist=getplaylist()
return parseplaylist(basePlaylist)
end
getbrowsetable = function ()
local dir = nil
local uri = _GET["uri"]
--uri takes precedence, but fall back to dir
if uri then
if uri == "file://~" then
dir = uri
else
dir = vlc.strings.make_path(uri)
end
else
dir = _GET["dir"]
end
--backwards compatibility with old format driveLetter:\\..
--this is forgiving with the slash type and number
if dir then
local position=string.find(dir, '%a:[\\/]*%.%.',0)
if position==1 then dir="" end
end
local result={}
--paths are returned as an array of elements
result.element={}
result.element._array={}
if dir then
if dir == "~" or dir == "file://~" then dir = vlc.config.homedir() end
-- FIXME: hack for Win32 drive list
if dir~="" then
dir = common.realpath(dir.."/")
end
local d = vlc.net.opendir(dir)
table.sort(d)
for _,f in pairs(d) do
if f == ".." or not string.match(f,"^%.") then
local df = common.realpath(dir..f)
local s = vlc.net.stat(df)
local path, name = df, f
local element={}
if (s) then
for k,v in pairs(s) do
element[k]=v
end
else
element["type"]="unknown"
end
element["path"]=path
element["name"]=name
local uri=vlc.strings.make_uri(df)
--windows paths are returned with / separators, but make_uri expects \ for windows and returns nil
if not uri then
--convert failed path to windows format and try again
path=string.gsub(path,"/","\\")
uri=vlc.strings.make_uri(df)
end
element["uri"]=uri
table.insert(result.element._array,element)
end
end
end
return result;
end
getstatus = function (includecategories)
local input = vlc.object.input()
local item = vlc.input.item()
local playlist = vlc.object.playlist()
local vout = vlc.object.vout()
local aout = vlc.object.aout()
local s ={}
--update api version when new data/commands added
s.apiversion=3
s.version=vlc.misc.version()
s.volume=vlc.volume.get()
if input then
s.length=math.floor(vlc.var.get(input,"length"))
s.time=math.floor(vlc.var.get(input,"time"))
s.position=vlc.var.get(input,"position")
s.currentplid=vlc.playlist.current()
s.audiodelay=vlc.var.get(input,"audio-delay")
s.rate=vlc.var.get(input,"rate")
s.subtitledelay=vlc.var.get(input,"spu-delay")
else
s.length=0
s.time=0
s.position=0
s.currentplid=-1
s.audiodelay=0
s.rate=1
s.subtitledelay=0
end
if vout then
s.fullscreen=vlc.var.get(vout,"fullscreen")
s.aspectratio=vlc.var.get(vout,"aspect-ratio");
if s.aspectratio=="" then s.aspectratio = "default" end
else
s.fullscreen=0
end
if aout then
local filters=vlc.var.get(aout,"audio-filter")
local temp=strsplit(filters,":")
s.audiofilters={}
local id=0
for i,j in pairs(temp) do
s.audiofilters['filter_'..id]=j
id=id+1
end
end
s.videoeffects={}
s.videoeffects.hue=round(vlc.config.get("hue"),2)
s.videoeffects.brightness=round(vlc.config.get("brightness"),2)
s.videoeffects.contrast=round(vlc.config.get("contrast"),2)
s.videoeffects.saturation=round(vlc.config.get("saturation"),2)
s.videoeffects.gamma=round(vlc.config.get("gamma"),2)
s.state=vlc.playlist.status()
s.random=vlc.var.get(playlist,"random")
s.loop=vlc.var.get(playlist,"loop")
s["repeat"]=vlc.var.get(playlist,"repeat")
s.equalizer={}
s.equalizer.preamp=round(vlc.equalizer.preampget(),2)
s.equalizer.bands=vlc.equalizer.equalizerget()
if s.equalizer.bands ~= null then
for k,i in pairs(s.equalizer.bands) do s.equalizer.bands[k]=round(i,2) end
s.equalizer.presets=vlc.equalizer.presets()
end
if (includecategories and item) then
s.information={}
s.information.category={}
s.information.category.meta=item:metas()
local info = item:info()
for k, v in pairs(info) do
local streamTable={}
for k2, v2 in pairs(v) do
local tag = string.gsub(k2," ","_")
streamTable[tag]=v2
end
s.information.category[k]=streamTable
end
s.stats={}
local statsdata = item:stats()
for k,v in pairs(statsdata) do
local tag = string.gsub(k,"_","")
s.stats[tag]=v
end
s.information.chapter=vlc.var.get(input, "chapter")
s.information.title=vlc.var.get(input, "title")
s.information.chapters=vlc.var.get_list(input, "chapter")
s.information.titles=vlc.var.get_list(input, "title")
end
return s
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c61204971.lua | 6 | 1932 | --E・HERO サンダー・ジャイアント
function c61204971.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCode2(c,20721928,84327329,true,true)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(61204971,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(c61204971.descost)
e2:SetTarget(c61204971.destg)
e2:SetOperation(c61204971.desop)
c:RegisterEffect(e2)
end
c61204971.material_setcode=0x8
function c61204971.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c61204971.filter(c,atk)
return c:IsFaceup() and c:GetBaseAttack()<atk
end
function c61204971.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c61204971.filter(chkc,e:GetHandler():GetAttack()) end
if chk==0 then return Duel.IsExistingTarget(c61204971.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e:GetHandler():GetAttack()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c61204971.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e:GetHandler():GetAttack())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c61204971.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsFaceup() and tc:IsRelateToEffect(e)
and tc:GetBaseAttack()<c:GetAttack() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/spells/hydrohelix.lua | 26 | 1690 | --------------------------------------
-- Spell: Hydrohelix
-- Deals water damage that gradually reduces
-- a target's HP. Damage dealt is greatly affected by the weather.
--------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
-- get helix acc/att merits
local merit = caster:getMerit(MERIT_HELIX_MAGIC_ACC_ATT);
-- calculate raw damage
local dmg = calculateMagicDamage(35,1,caster,spell,target,ELEMENTAL_MAGIC_SKILL,MOD_INT,false);
dmg = dmg + caster:getMod(MOD_HELIX_EFFECT);
-- get resist multiplier (1x if no resist)
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL,merit*3);
-- get the resisted damage
dmg = dmg*resist;
-- add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = addBonuses(caster,spell,target,dmg,merit*2);
-- add in target adjustment
dmg = adjustForTarget(target,dmg,spell:getElement());
local dot = dmg;
-- add in final adjustments
dmg = finalMagicAdjustments(caster,target,spell,dmg);
-- calculate Damage over time
dot = target:magicDmgTaken(dot);
local duration = getHelixDuration(caster) + caster:getMod(MOD_HELIX_DURATION);
duration = duration * (resist/2);
if (dot > 0) then
target:addStatusEffect(EFFECT_HELIX,dot,3,duration);
end;
return dmg;
end; | gpl-3.0 |
dickeyf/darkstar | scripts/globals/mobskills/Pit_Ambush.lua | 3 | 1079 | ---------------------------------------------
-- Pit Ambush
--
-- Description: Only used by black antlions when they emerge to attack a player overhead.
-- Type: Physical
-- Utsusemi/Blink absorb: 1 shadow
-- Range: Melee
-- Notes:
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
if (mob:getPool() == 1318 and mob:getLocalVar("AMBUSH") == 1) then
return 1;
else
return 0;
end
end;
function onMobWeaponSkill(target, mob, skill)
local numhits = 1;
local accmod = 1;
local dmgmod = 3.3;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_PIERCE,MOBPARAM_WIPE_SHADOWS);
mob:untargetable(false);
mob:setLocalVar("AMBUSH",1); -- Used it for the last time!
target:delHP(dmg);
return dmg;
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c77414722.lua | 6 | 1320 | --マジック・ジャマー
function c77414722.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c77414722.condition)
e1:SetCost(c77414722.cost)
e1:SetTarget(c77414722.target)
e1:SetOperation(c77414722.activate)
c:RegisterEffect(e1)
end
function c77414722.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function c77414722.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DISCARD_COST_CHANGE) then return true end
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c77414722.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c77414722.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/globals/abilities/sic.lua | 28 | 1058 | -----------------------------------
-- Ability: Sic
-- Commands the charmed Pet to make a random special attack.
-- Obtained: Beastmaster Level 25
-- Recast Time: 2 minutes
-- Duration: N/A
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
if (player:getPet() == nil) then
return MSGBASIC_REQUIRES_A_PET,0;
else
if (player:getPet():getHP() == 0) then
return MSGBASIC_UNABLE_TO_USE_JA,0;
elseif (player:getPet():getTarget() == nil) then
return MSGBASIC_PET_CANNOT_DO_ACTION,0;
elseif (not player:getPet():hasTPMoves()) then
return MSGBASIC_UNABLE_TO_USE_JA,0;
else
return 0,0;
end
end
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
end; | gpl-3.0 |
eugeneia/snabb | src/program/snabbvmx/check/check.lua | 9 | 1666 | module(..., package.seeall)
local config = require("core.config")
local lib = require("core.lib")
local util = require("program.lwaftr.check.util")
local counters = require("program.lwaftr.counters")
local setup = require("program.snabbvmx.lwaftr.setup")
local function show_usage(code)
print(require("program.snabbvmx.check.README_inc"))
main.exit(code)
end
local function parse_args (args)
local handlers = {}
local opts = {}
function handlers.h() show_usage(0) end
function handlers.r() opts.r = true end
args = lib.dogetopt(args, handlers, "hrD:",
{ help="h", regen="r", duration="D" })
if #args ~= 5 and #args ~= 6 then show_usage(1) end
if not opts.duration then opts.duration = 0.10 end
return opts, args
end
function run(args)
local opts, args = parse_args(args)
local conf_file, inv4_pcap, inv6_pcap, outv4_pcap, outv6_pcap, counters_path =
unpack(args)
local c = config.new()
setup.load_check(c, conf_file, inv4_pcap, inv6_pcap, outv4_pcap, outv6_pcap)
engine.configure(c)
if counters_path then
local initial_counters = counters.read_counters(c)
engine.main({duration=opts.duration})
local final_counters = counters.read_counters(c)
local counters_diff = util.diff_counters(final_counters,
initial_counters)
if opts.r then
util.regen_counters(counters_diff, counters_path)
else
local req_counters = util.load_requested_counters(counters_path)
util.validate_diff(counters_diff, req_counters)
end
else
engine.main({duration=opts.duration})
end
print("done")
end
| apache-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c14886469.lua | 6 | 1541 | --レッド・スプリンター
function c14886469.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(14886469,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,14886469)
e1:SetCondition(c14886469.spcon)
e1:SetTarget(c14886469.sptg)
e1:SetOperation(c14886469.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
function c14886469.spcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,e:GetHandler())
end
function c14886469.filter(c,e,tp)
return c:IsLevelBelow(3) and c:IsRace(RACE_FIEND) and c:IsType(TYPE_TUNER)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c14886469.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c14886469.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c14886469.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c14886469.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
sinavafa/ErRoR_3SV | bot/utils.lua | 646 | 23489 | URL = require "socket.url"
http = require "socket.http"
https = require "ssl.https"
ltn12 = require "ltn12"
serpent = require "serpent"
feedparser = require "feedparser"
json = (loadfile "./libs/JSON.lua")()
mimetype = (loadfile "./libs/mimetype.lua")()
redis = (loadfile "./libs/redis.lua")()
JSON = (loadfile "./libs/dkjson.lua")()
http.TIMEOUT = 10
function get_receiver(msg)
if msg.to.type == 'user' then
return 'user#id'..msg.from.id
end
if msg.to.type == 'chat' then
return 'chat#id'..msg.to.id
end
if msg.to.type == 'encr_chat' then
return msg.to.print_name
end
end
function is_chat_msg( msg )
if msg.to.type == 'chat' then
return true
end
return false
end
function string.random(length)
local str = "";
for i = 1, length do
math.random(97, 122)
str = str..string.char(math.random(97, 122));
end
return str;
end
function string:split(sep)
local sep, fields = sep or ":", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
-- DEPRECATED
function string.trim(s)
print("string.trim(s) is DEPRECATED use string:trim() instead")
return s:gsub("^%s*(.-)%s*$", "%1")
end
-- Removes spaces
function string:trim()
return self:gsub("^%s*(.-)%s*$", "%1")
end
function get_http_file_name(url, headers)
-- Eg: foo.var
local file_name = url:match("[^%w]+([%.%w]+)$")
-- Any delimited alphanumeric on the url
file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$")
-- Random name, hope content-type works
file_name = file_name or str:random(5)
local content_type = headers["content-type"]
local extension = nil
if content_type then
extension = mimetype.get_mime_extension(content_type)
end
if extension then
file_name = file_name.."."..extension
end
local disposition = headers["content-disposition"]
if disposition then
-- attachment; filename=CodeCogsEqn.png
file_name = disposition:match('filename=([^;]+)') or file_name
end
return file_name
end
-- Saves file to /tmp/. If file_name isn't provided,
-- will get the text after the last "/" for filename
-- and content-type for extension
function download_to_file(url, file_name)
print("url to download: "..url)
local respbody = {}
local options = {
url = url,
sink = ltn12.sink.table(respbody),
redirect = true
}
-- nil, code, headers, status
local response = nil
if url:starts('https') then
options.redirect = false
response = {https.request(options)}
else
response = {http.request(options)}
end
local code = response[2]
local headers = response[3]
local status = response[4]
if code ~= 200 then return nil end
file_name = file_name or get_http_file_name(url, headers)
local file_path = "/tmp/"..file_name
print("Saved to: "..file_path)
file = io.open(file_path, "w+")
file:write(table.concat(respbody))
file:close()
return file_path
end
function vardump(value)
print(serpent.block(value, {comment=false}))
end
-- taken from http://stackoverflow.com/a/11130774/3163199
function scandir(directory)
local i, t, popen = 0, {}, io.popen
for filename in popen('ls -a "'..directory..'"'):lines() do
i = i + 1
t[i] = filename
end
return t
end
-- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen
function run_command(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
cmd:close()
return result
end
-- User has privileges
function is_sudo(msg)
local var = false
-- Check users id in config
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
-- Returns the name of the sender
function get_name(msg)
local name = msg.from.first_name
if name == nil then
name = msg.from.id
end
return name
end
-- Returns at table of lua files inside plugins
function plugins_names( )
local files = {}
for k, v in pairs(scandir("plugins")) do
-- Ends with .lua
if (v:match(".lua$")) then
table.insert(files, v)
end
end
return files
end
-- Function name explains what it does.
function file_exists(name)
local f = io.open(name,"r")
if f ~= nil then
io.close(f)
return true
else
return false
end
end
-- Save into file the data serialized for lua.
-- Set uglify true to minify the file.
function serialize_to_file(data, file, uglify)
file = io.open(file, 'w+')
local serialized
if not uglify then
serialized = serpent.block(data, {
comment = false,
name = '_'
})
else
serialized = serpent.dump(data)
end
file:write(serialized)
file:close()
end
-- Returns true if the string is empty
function string:isempty()
return self == nil or self == ''
end
-- Returns true if the string is blank
function string:isblank()
self = self:trim()
return self:isempty()
end
-- DEPRECATED!!!!!
function string.starts(String, Start)
print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead")
return Start == string.sub(String,1,string.len(Start))
end
-- Returns true if String starts with Start
function string:starts(text)
return text == string.sub(self,1,string.len(text))
end
-- Send image to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_photo(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function,
cb_extra = cb_extra
}
-- Call to remove with optional callback
send_photo(receiver, file_path, cb_function, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_photo_from_url(receiver, url, cb_function, cb_extra)
-- If callback not provided
cb_function = cb_function or ok_cb
cb_extra = cb_extra or false
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, cb_function, cb_extra)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, cb_function, cb_extra)
end
end
-- Same as send_photo_from_url but as callback function
function send_photo_from_url_callback(cb_extra, success, result)
local receiver = cb_extra.receiver
local url = cb_extra.url
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, ok_cb, false)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, ok_cb, false)
end
end
-- Send multiple images asynchronous.
-- param urls must be a table.
function send_photos_from_url(receiver, urls)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = nil
}
send_photos_from_url_callback(cb_extra)
end
-- Use send_photos_from_url.
-- This function might be difficult to understand.
function send_photos_from_url_callback(cb_extra, success, result)
-- cb_extra is a table containing receiver, urls and remove_path
local receiver = cb_extra.receiver
local urls = cb_extra.urls
local remove_path = cb_extra.remove_path
-- The previously image to remove
if remove_path ~= nil then
os.remove(remove_path)
print("Deleted: "..remove_path)
end
-- Nil or empty, exit case (no more urls)
if urls == nil or #urls == 0 then
return false
end
-- Take the head and remove from urls table
local head = table.remove(urls, 1)
local file_path = download_to_file(head, false)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = file_path
}
-- Send first and postpone the others as callback
send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra)
end
-- Callback to remove a file
function rmtmp_cb(cb_extra, success, result)
local file_path = cb_extra.file_path
local cb_function = cb_extra.cb_function or ok_cb
local cb_extra = cb_extra.cb_extra
if file_path ~= nil then
os.remove(file_path)
print("Deleted: "..file_path)
end
-- Finally call the callback
cb_function(cb_extra, success, result)
end
-- Send document to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_document(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function or ok_cb,
cb_extra = cb_extra or false
}
-- Call to remove with optional callback
send_document(receiver, file_path, rmtmp_cb, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_document_from_url(receiver, url, cb_function, cb_extra)
local file_path = download_to_file(url, false)
print("File path: "..file_path)
_send_document(receiver, file_path, cb_function, cb_extra)
end
-- Parameters in ?a=1&b=2 style
function format_http_params(params, is_get)
local str = ''
-- If is get add ? to the beginning
if is_get then str = '?' end
local first = true -- Frist param
for k,v in pairs (params) do
if v then -- nil value
if first then
first = false
str = str..k.. "="..v
else
str = str.."&"..k.. "="..v
end
end
end
return str
end
-- Check if user can use the plugin and warns user
-- Returns true if user was warned and false if not warned (is allowed)
function warns_user_not_allowed(plugin, msg)
if not user_allowed(plugin, msg) then
local text = 'This plugin requires privileged user'
local receiver = get_receiver(msg)
send_msg(receiver, text, ok_cb, false)
return true
else
return false
end
end
-- Check if user can use the plugin
function user_allowed(plugin, msg)
if plugin.privileged and not is_sudo(msg) then
return false
end
return true
end
function send_order_msg(destination, msgs)
local cb_extra = {
destination = destination,
msgs = msgs
}
send_order_msg_callback(cb_extra, true)
end
function send_order_msg_callback(cb_extra, success, result)
local destination = cb_extra.destination
local msgs = cb_extra.msgs
local file_path = cb_extra.file_path
if file_path ~= nil then
os.remove(file_path)
print("Deleted: " .. file_path)
end
if type(msgs) == 'string' then
send_large_msg(destination, msgs)
elseif type(msgs) ~= 'table' then
return
end
if #msgs < 1 then
return
end
local msg = table.remove(msgs, 1)
local new_cb_extra = {
destination = destination,
msgs = msgs
}
if type(msg) == 'string' then
send_msg(destination, msg, send_order_msg_callback, new_cb_extra)
elseif type(msg) == 'table' then
local typ = msg[1]
local nmsg = msg[2]
new_cb_extra.file_path = nmsg
if typ == 'document' then
send_document(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'image' or typ == 'photo' then
send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'audio' then
send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'video' then
send_video(destination, nmsg, send_order_msg_callback, new_cb_extra)
else
send_file(destination, nmsg, send_order_msg_callback, new_cb_extra)
end
end
end
-- Same as send_large_msg_callback but friendly params
function send_large_msg(destination, text)
local cb_extra = {
destination = destination,
text = text
}
send_large_msg_callback(cb_extra, true)
end
-- If text is longer than 4096 chars, send multiple msg.
-- https://core.telegram.org/method/messages.sendMessage
function send_large_msg_callback(cb_extra, success, result)
local text_max = 4096
local destination = cb_extra.destination
local text = cb_extra.text
local text_len = string.len(text)
local num_msg = math.ceil(text_len / text_max)
if num_msg <= 1 then
send_msg(destination, text, ok_cb, false)
else
local my_text = string.sub(text, 1, 4096)
local rest = string.sub(text, 4096, text_len)
local cb_extra = {
destination = destination,
text = rest
}
send_msg(destination, my_text, send_large_msg_callback, cb_extra)
end
end
-- Returns a table with matches or nil
function match_pattern(pattern, text, lower_case)
if text then
local matches = {}
if lower_case then
matches = { string.match(text:lower(), pattern) }
else
matches = { string.match(text, pattern) }
end
if next(matches) then
return matches
end
end
-- nil
end
-- Function to read data from files
function load_from_file(file, default_data)
local f = io.open(file, "r+")
-- If file doesn't exists
if f == nil then
-- Create a new empty table
default_data = default_data or {}
serialize_to_file(default_data, file)
print ('Created file', file)
else
print ('Data loaded from file', file)
f:close()
end
return loadfile (file)()
end
-- See http://stackoverflow.com/a/14899740
function unescape_html(str)
local map = {
["lt"] = "<",
["gt"] = ">",
["amp"] = "&",
["quot"] = '"',
["apos"] = "'"
}
new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s)
var = map[s] or n == "#" and string.char(s)
var = var or n == "#x" and string.char(tonumber(s,16))
var = var or orig
return var
end)
return new
end
--Check if this chat is realm or not
function is_realm(msg)
local var = false
local realms = 'realms'
local data = load_data(_config.moderation.data)
local chat = msg.to.id
if data[tostring(realms)] then
if data[tostring(realms)][tostring(msg.to.id)] then
var = true
end
return var
end
end
--Check if this chat is a group or not
function is_group(msg)
local var = false
local groups = 'groups'
local data = load_data(_config.moderation.data)
local chat = msg.to.id
if data[tostring(groups)] then
if data[tostring(groups)][tostring(msg.to.id)] then
var = true
end
return var
end
end
function savelog(group, logtxt)
local text = (os.date("[ %c ]=> "..logtxt.."\n \n"))
local file = io.open("./groups/logs/"..group.."log.txt", "a")
file:write(text)
file:close()
end
function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
--Check if user is the owner of that group or not
function is_owner(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_owner2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is admin or not
function is_admin(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_admin2(user_id)
local var = false
local data = load_data(_config.moderation.data)
local user = user_id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is the mod of that group or not
function is_momod(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['moderators'] then
if data[tostring(msg.to.id)]['moderators'][tostring(user)] then
var = true
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_momod2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
local usert = user_id
if data[tostring(group_id)] then
if data[tostring(group_id)]['moderators'] then
if data[tostring(group_id)]['moderators'][tostring(usert)] then
var = true
end
end
end
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == usert then
var = true
end
end
return var
end
-- Returns the name of the sender
function kick_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_owner2(user_id, chat_id) then -- Ignore admins
return
end
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, ok_cb, true)
end
-- Ban
function ban_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'banned:'..chat_id
redis:sadd(hash, user_id)
-- Kick from chat
kick_user(user_id, chat_id)
end
-- Global ban
function banall_user(user_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'gbanned'
redis:sadd(hash, user_id)
end
-- Global unban
function unbanall_user(user_id)
--Save on redis
local hash = 'gbanned'
redis:srem(hash, user_id)
end
-- Check if user_id is banned in chat_id or not
function is_banned(user_id, chat_id)
--Save on redis
local hash = 'banned:'..chat_id
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Check if user_id is globally banned or not
function is_gbanned(user_id)
--Save on redis
local hash = 'gbanned'
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Returns chat_id ban list
function ban_list(chat_id)
local hash = 'banned:'..chat_id
local list = redis:smembers(hash)
local text = "Ban list !\n\n"
for k,v in pairs(list) do
text = text..k.." - "..v.." \n"
end
return text
end
-- Returns globally ban list
function banall_list()
local hash = 'gbanned'
local list = redis:smembers(hash)
local text = "global bans !\n\n"
for k,v in pairs(list) do
text = text..k.." - "..v.." \n"
end
return text
end
-- /id by reply
function get_message_callback_id(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
send_large_msg(chat, result.from.id)
else
return 'Use This in Your Groups'
end
end
-- kick by reply for mods and owner
function Kick_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
-- Kick by reply for admins
function Kick_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
--Ban by reply for admins
function ban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Ban by reply for admins
function ban_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Unban by reply
function unban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't unban myself"
end
send_large_msg(chat, "User "..result.from.id.." Unbanned")
-- Save on redis
local hash = 'banned:'..result.to.id
redis:srem(hash, result.from.id)
else
return 'Use This in Your Groups'
end
end
function banall_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't banall myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
local name = user_print_name(result.from)
banall_user(result.from.id)
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered")
else
return 'Use This in Your Groups'
end
end
| gpl-2.0 |
mohammadclash/STAR | plugins/twitter_send.lua | 627 | 1555 | do
local OAuth = require "OAuth"
local consumer_key = ""
local consumer_secret = ""
local access_token = ""
local access_token_secret = ""
local client = OAuth.new(consumer_key, consumer_secret, {
RequestToken = "https://api.twitter.com/oauth/request_token",
AuthorizeUser = {"https://api.twitter.com/oauth/authorize", method = "GET"},
AccessToken = "https://api.twitter.com/oauth/access_token"
}, {
OAuthToken = access_token,
OAuthTokenSecret = access_token_secret
})
function run(msg, matches)
if consumer_key:isempty() then
return "Twitter Consumer Key is empty, write it in plugins/twitter_send.lua"
end
if consumer_secret:isempty() then
return "Twitter Consumer Secret is empty, write it in plugins/twitter_send.lua"
end
if access_token:isempty() then
return "Twitter Access Token is empty, write it in plugins/twitter_send.lua"
end
if access_token_secret:isempty() then
return "Twitter Access Token Secret is empty, write it in plugins/twitter_send.lua"
end
if not is_sudo(msg) then
return "You aren't allowed to send tweets"
end
local response_code, response_headers, response_status_line, response_body =
client:PerformRequest("POST", "https://api.twitter.com/1.1/statuses/update.json", {
status = matches[1]
})
if response_code ~= 200 then
return "Error: "..response_code
end
return "Tweet sent"
end
return {
description = "Sends a tweet",
usage = "!tw [text]: Sends the Tweet with the configured account.",
patterns = {"^!tw (.+)"},
run = run
}
end
| gpl-2.0 |
pspk/NewTableViewDemo | widget_theme_ios_sheet.lua | 3 | 12711 | --
-- created with TexturePacker (http://www.codeandweb.com/texturepacker)
--
-- $TexturePacker:SmartUpdate:b4bf35073910cc98b049b77318277ca0$
--
-- local sheetInfo = require("mysheet")
-- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetInfo:getSheet() )
-- local sprite = display.newSprite( myImageSheet , {frames={sheetInfo:getFrameIndex("sprite")}} )
--
local SheetInfo = {}
SheetInfo.sheet =
{
frames = {
{
-- button_bottomLeft
x=546,
y=203,
width=15,
height=15,
},
{
-- button_bottomLeftOver
x=546,
y=184,
width=15,
height=15,
},
{
-- button_bottomMiddle
x=527,
y=190,
width=15,
height=15,
},
{
-- button_bottomMiddleOver
x=508,
y=196,
width=15,
height=15,
},
{
-- button_bottomRight
x=522,
y=171,
width=15,
height=15,
},
{
-- button_bottomRightOver
x=489,
y=196,
width=15,
height=15,
},
{
-- button_middle
x=503,
y=168,
width=15,
height=15,
},
{
-- button_middleLeft
x=546,
y=165,
width=15,
height=15,
},
{
-- button_middleLeftOver
x=470,
y=202,
width=15,
height=15,
},
{
-- button_middleOver
x=470,
y=183,
width=15,
height=15,
},
{
-- button_middleRight
x=546,
y=146,
width=15,
height=15,
},
{
-- button_middleRightOver
x=546,
y=127,
width=15,
height=15,
},
{
-- button_topLeft
x=542,
y=108,
width=15,
height=15,
},
{
-- button_topLeftOver
x=468,
y=164,
width=15,
height=15,
},
{
-- button_topMiddle
x=527,
y=152,
width=15,
height=15,
},
{
-- button_topMiddleOver
x=527,
y=133,
width=15,
height=15,
},
{
-- button_topRight
x=449,
y=174,
width=15,
height=15,
},
{
-- button_topRightOver
x=430,
y=174,
width=15,
height=15,
},
{
-- picker_bg
x=327,
y=3,
width=1,
height=222,
},
{
-- picker_overlay
x=3,
y=3,
width=320,
height=222,
},
{
-- picker_separator
x=474,
y=72,
width=8,
height=1,
},
{
-- progressView_leftFill
x=565,
y=114,
width=12,
height=10,
},
{
-- progressView_leftFillBorder
x=521,
y=215,
width=12,
height=10,
},
{
-- progressView_middleFill
x=505,
y=215,
width=12,
height=10,
},
{
-- progressView_middleFillBorder
x=460,
y=117,
width=35,
height=10,
},
{
-- progressView_rightFill
x=489,
y=215,
width=12,
height=10,
},
{
-- progressView_rightFillBorder
x=487,
y=168,
width=12,
height=10,
},
{
-- scrollBar_bottom
x=537,
y=209,
width=5,
height=5,
},
{
-- scrollBar_middle
x=512,
y=187,
width=5,
height=5,
},
{
-- scrollBar_top
x=503,
y=187,
width=5,
height=5,
},
{
-- searchField_leftEdge
x=517,
y=78,
width=18,
height=30,
},
{
-- searchField_magnifyingGlass
x=522,
y=112,
width=16,
height=17,
},
{
-- searchField_middle
x=495,
y=78,
width=18,
height=30,
},
{
-- searchField_remove
x=499,
y=112,
width=19,
height=19,
},
{
-- searchField_rightEdge
x=474,
y=38,
width=18,
height=30,
},
{
-- segmentedControl_divider
x=575,
y=3,
width=1,
height=29,
},
{
-- segmentedControl_left
x=512,
y=135,
width=11,
height=29,
},
{
-- segmentedControl_leftOn
x=497,
y=135,
width=11,
height=29,
},
{
-- segmentedControl_middle
x=482,
y=131,
width=11,
height=29,
},
{
-- segmentedControl_middleOn
x=467,
y=131,
width=11,
height=29,
},
{
-- segmentedControl_right
x=455,
y=193,
width=11,
height=29,
},
{
-- segmentedControl_rightOn
x=539,
y=75,
width=11,
height=29,
},
{
-- silder_middleFrame
x=565,
y=198,
width=10,
height=10,
},
{
-- silder_middleFrameVertical
x=565,
y=184,
width=10,
height=10,
},
{
-- slider_bottomFrameVertical
x=565,
y=170,
width=10,
height=10,
},
{
-- slider_fill
x=565,
y=156,
width=10,
height=10,
},
{
-- slider_fillVertical
x=565,
y=142,
width=10,
height=10,
},
{
-- slider_handle
x=419,
y=193,
width=32,
height=32,
},
{
-- slider_leftFrame
x=565,
y=128,
width=10,
height=10,
},
{
-- slider_rightFrame
x=489,
y=182,
width=10,
height=10,
},
{
-- slider_topFrameVertical
x=568,
y=100,
width=10,
height=10,
},
{
-- spinner_spinner
x=430,
y=38,
width=40,
height=40,
},
{
-- stepper_minusActive
x=332,
y=162,
width=94,
height=27,
},
{
-- stepper_noMinus
x=332,
y=131,
width=94,
height=27,
},
{
-- stepper_noPlus
x=332,
y=100,
width=94,
height=27,
},
{
-- stepper_nonActive
x=332,
y=69,
width=94,
height=27,
},
{
-- stepper_plusActive
x=332,
y=38,
width=94,
height=27,
},
{
-- switch_background
x=332,
y=3,
width=165,
height=31,
},
{
-- switch_checkboxDefault
x=538,
y=3,
width=33,
height=33,
},
{
-- switch_checkboxSelected
x=501,
y=3,
width=33,
height=33,
},
{
-- switch_handle
x=460,
y=82,
width=31,
height=31,
},
{
-- switch_handleOver
x=533,
y=40,
width=31,
height=31,
},
{
-- switch_overlay
x=332,
y=193,
width=83,
height=31,
},
{
-- switch_radioButtonDefault
x=496,
y=40,
width=33,
height=34,
},
{
-- switch_radioButtonSelected
x=430,
y=136,
width=33,
height=34,
},
{
-- tabBar_background
x=430,
y=82,
width=26,
height=50,
},
{
-- tabBar_tabSelectedLeft
x=554,
y=75,
width=10,
height=26,
},
{
-- tabBar_tabSelectedMiddle
x=568,
y=70,
width=10,
height=26,
},
{
-- tabBar_tabSelectedRight
x=568,
y=40,
width=10,
height=26,
},
},
sheetContentWidth = 581,
sheetContentHeight = 228
}
SheetInfo.frameIndex =
{
["button_bottomLeft"] = 1,
["button_bottomLeftOver"] = 2,
["button_bottomMiddle"] = 3,
["button_bottomMiddleOver"] = 4,
["button_bottomRight"] = 5,
["button_bottomRightOver"] = 6,
["button_middle"] = 7,
["button_middleLeft"] = 8,
["button_middleLeftOver"] = 9,
["button_middleOver"] = 10,
["button_middleRight"] = 11,
["button_middleRightOver"] = 12,
["button_topLeft"] = 13,
["button_topLeftOver"] = 14,
["button_topMiddle"] = 15,
["button_topMiddleOver"] = 16,
["button_topRight"] = 17,
["button_topRightOver"] = 18,
["picker_bg"] = 19,
["picker_overlay"] = 20,
["picker_separator"] = 21,
["progressView_leftFill"] = 22,
["progressView_leftFillBorder"] = 23,
["progressView_middleFill"] = 24,
["progressView_middleFillBorder"] = 25,
["progressView_rightFill"] = 26,
["progressView_rightFillBorder"] = 27,
["scrollBar_bottom"] = 28,
["scrollBar_middle"] = 29,
["scrollBar_top"] = 30,
["searchField_leftEdge"] = 31,
["searchField_magnifyingGlass"] = 32,
["searchField_middle"] = 33,
["searchField_remove"] = 34,
["searchField_rightEdge"] = 35,
["segmentedControl_divider"] = 36,
["segmentedControl_left"] = 37,
["segmentedControl_leftOn"] = 38,
["segmentedControl_middle"] = 39,
["segmentedControl_middleOn"] = 40,
["segmentedControl_right"] = 41,
["segmentedControl_rightOn"] = 42,
["silder_middleFrame"] = 43,
["silder_middleFrameVertical"] = 44,
["slider_bottomFrameVertical"] = 45,
["slider_fill"] = 46,
["slider_fillVertical"] = 47,
["slider_handle"] = 48,
["slider_leftFrame"] = 49,
["slider_rightFrame"] = 50,
["slider_topFrameVertical"] = 51,
["spinner_spinner"] = 52,
["stepper_minusActive"] = 53,
["stepper_noMinus"] = 54,
["stepper_noPlus"] = 55,
["stepper_nonActive"] = 56,
["stepper_plusActive"] = 57,
["switch_background"] = 58,
["switch_checkboxDefault"] = 59,
["switch_checkboxSelected"] = 60,
["switch_handle"] = 61,
["switch_handleOver"] = 62,
["switch_overlay"] = 63,
["switch_radioButtonDefault"] = 64,
["switch_radioButtonSelected"] = 65,
["tabBar_background"] = 66,
["tabBar_tabSelectedLeft"] = 67,
["tabBar_tabSelectedMiddle"] = 68,
["tabBar_tabSelectedRight"] = 69,
}
function SheetInfo:getSheet()
return self.sheet;
end
function SheetInfo:getFrameIndex(name)
return self.frameIndex[name];
end
return SheetInfo
| mit |
dickeyf/darkstar | scripts/globals/spells/knights_minne.lua | 27 | 1495 | -----------------------------------------
-- Spell: Knight's Minne I
-- Grants Defense bonus to all allies.
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED);
local power = 8 + math.floor((sLvl + iLvl)/10);
if (power >= 18) then
power = 18;
end
local iBoost = caster:getMod(MOD_MINNE_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
if (iBoost > 0) then
power = power + 1 + (iBoost-1)*4;
end
power = power + caster:getMerit(MERIT_MINNE_EFFECT);
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,EFFECT_MINNE,power,0,duration,caster:getID(), 0, 1)) then
spell:setMsg(75);
end
return EFFECT_MINNE;
end; | gpl-3.0 |
mchaza/soka | src/libraries/LoveFrames/objects/list.lua | 5 | 18625 | --[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2013 Kenny Shields --
--]]------------------------------------------------
-- list class
local newobject = loveframes.NewObject("list", "loveframes_object_list", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function newobject:initialize()
self.type = "list"
self.display = "vertical"
self.width = 300
self.height = 150
self.clickx = 0
self.clicky = 0
self.padding = 0
self.spacing = 0
self.offsety = 0
self.offsetx = 0
self.extrawidth = 0
self.extraheight = 0
self.buttonscrollamount = 0.10
self.mousewheelscrollamount = 10
self.internal = false
self.hbar = false
self.vbar = false
self.autoscroll = false
self.horizontalstacking = false
self.dtscrolling = false
self.internals = {}
self.children = {}
self.OnScroll = nil
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function newobject:update(dt)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if not visible then
if not alwaysupdate then
return
end
end
local internals = self.internals
local children = self.children
local display = self.display
local parent = self.parent
local horizontalstacking = self.horizontalstacking
local base = loveframes.base
local update = self.Update
-- move to parent if there is a parent
if parent ~= base then
self.x = self.parent.x + self.staticx
self.y = self.parent.y + self.staticy
end
self:CheckHover()
for k, v in ipairs(internals) do
v:update(dt)
end
local x = self.x
local y = self.y
local width = self.width
local height = self.height
local offsetx = self.offsetx
local offsety = self.offsety
for k, v in ipairs(children) do
v:update(dt)
v:SetClickBounds(x, y, width, height)
v.x = (v.parent.x + v.staticx) - offsetx
v.y = (v.parent.y + v.staticy) - offsety
if display == "vertical" then
if v.lastheight ~= v.height then
self:CalculateSize()
self:RedoLayout()
end
end
end
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function newobject:draw()
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
local x = self.x
local y = self.y
local width = self.width
local height = self.height
local stencilfunc = function() love.graphics.rectangle("fill", x, y, width, height) end
local loveversion = love._version
local internals = self.internals
local children = self.children
local skins = loveframes.skins.available
local skinindex = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = skins[selfskin] or skins[skinindex]
local drawfunc = skin.DrawList or skins[defaultskin].DrawList
local drawoverfunc = skin.DrawOverList or skins[defaultskin].DrawOverList
local draw = self.Draw
local drawcount = loveframes.drawcount
-- set the object's draw order
self:SetDrawOrder()
if draw then
draw(self)
else
drawfunc(self)
end
if loveversion == "0.8.0" then
local stencil = love.graphics.newStencil(stencilfunc)
love.graphics.setStencil(stencil)
else
love.graphics.setStencil(stencilfunc)
end
for k, v in ipairs(children) do
local col = loveframes.util.BoundingBox(x, v.x, y, v.y, width, v.width, height, v.height)
if col then
v:draw()
end
end
love.graphics.setStencil()
for k, v in ipairs(internals) do
v:draw()
end
if not draw then
drawoverfunc(self)
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function newobject:mousepressed(x, y, button)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
local toplist = self:IsTopList()
local hover = self.hover
local vbar = self.vbar
local hbar = self.hbar
local scrollamount = self.mousewheelscrollamount
local children = self.children
local internals = self.internals
if hover and button == "l" then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
end
if vbar or hbar then
if toplist then
local bar = self:GetScrollBar()
local dtscrolling = self.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
if button == "wu" then
bar:Scroll(-scrollamount * dt)
elseif button == "wd" then
bar:Scroll(scrollamount * dt)
end
else
if button == "wu" then
bar:Scroll(-scrollamount)
elseif button == "wd" then
bar:Scroll(scrollamount)
end
end
end
end
for k, v in ipairs(internals) do
v:mousepressed(x, y, button)
end
for k, v in ipairs(children) do
v:mousepressed(x, y, button)
end
end
--[[---------------------------------------------------------
- func: AddItem(object)
- desc: adds an item to the object
--]]---------------------------------------------------------
function newobject:AddItem(object)
if object.type == "frame" then
return
end
local children = self.children
local state = self.state
-- remove the item object from its current parent and make its new parent the list object
object:Remove()
object.parent = self
object:SetState(state)
-- insert the item object into the list object's children table
table.insert(children, object)
-- resize the list and redo its layout
self:CalculateSize()
self:RedoLayout()
end
--[[---------------------------------------------------------
- func: RemoveItem(object or number)
- desc: removes an item from the object
--]]---------------------------------------------------------
function newobject:RemoveItem(data)
local dtype = type(data)
if dtype == "number" then
local children = self.children
local item = children[data]
if item then
item:Remove()
end
else
data:Remove()
end
self:CalculateSize()
self:RedoLayout()
end
--[[---------------------------------------------------------
- func: CalculateSize()
- desc: calculates the size of the object's children
--]]---------------------------------------------------------
function newobject:CalculateSize()
local numitems = #self.children
local height = self.height
local width = self.width
local padding = self.padding
local spacing = self.spacing
local itemheight = self.padding
local itemwidth = self.padding
local display = self.display
local vbar = self.vbar
local hbar = self.hbar
local internals = self.internals
local children = self.children
local horizontalstacking = self.horizontalstacking
if display == "vertical" then
if horizontalstacking then
local curwidth = 0
local maxwidth = width - padding * 2
local prevheight = 0
local scrollbar = self:GetScrollBar()
if scrollbar then
maxwidth = maxwidth - scrollbar.width
end
for k, v in ipairs(children) do
if v.height > prevheight then
prevheight = v.height
end
curwidth = curwidth + v.width + spacing
if children[k + 1] then
if curwidth + children[k + 1].width > maxwidth then
curwidth = padding
itemheight = itemheight + prevheight + spacing
prevheight = 0
end
else
itemheight = itemheight + prevheight + padding
end
end
self.itemheight = itemheight
else
for k, v in ipairs(children) do
itemheight = itemheight + v.height + spacing
end
self.itemheight = (itemheight - spacing) + padding
end
local itemheight = self.itemheight
if itemheight > height then
self.extraheight = itemheight - height
if not vbar then
local scrollbar = loveframes.objects["scrollbody"]:new(self, display)
table.insert(internals, scrollbar)
self.vbar = true
self:GetScrollBar().autoscroll = self.autoscroll
end
else
if vbar then
local bar = internals[1]
bar:Remove()
self.vbar = false
self.offsety = 0
end
end
elseif display == "horizontal" then
for k, v in ipairs(children) do
itemwidth = itemwidth + v.width + spacing
end
self.itemwidth = (itemwidth - spacing) + padding
local itemwidth = self.itemwidth
if itemwidth > width then
self.extrawidth = itemwidth - width
if not hbar then
local scrollbar = loveframes.objects["scrollbody"]:new(self, display)
table.insert(internals, scrollbar)
self.hbar = true
self:GetScrollBar().autoscroll = self.autoscroll
end
else
if hbar then
local bar = internals[1]
bar:Remove()
self.hbar = false
self.offsetx = 0
end
end
end
end
--[[---------------------------------------------------------
- func: RedoLayout()
- desc: used to redo the layout of the object
--]]---------------------------------------------------------
function newobject:RedoLayout()
local width = self.width
local height = self.height
local children = self.children
local internals = self.internals
local padding = self.padding
local spacing = self.spacing
local starty = padding
local startx = padding
local vbar = self.vbar
local hbar = self.hbar
local display = self.display
local horizontalstacking = self.horizontalstacking
local scrollbody, scrollbodywidth, scrollbodyheight
if vbar or hbar then
scrollbody = internals[1]
scrollbodywidth = scrollbody.width
scrollbodyheight = scrollbody.height
end
if #children > 0 then
if display == "vertical" then
if horizontalstacking then
local curwidth = padding
local curheight = padding
local maxwidth = self.width - padding * 2
local prevheight = 0
local scrollbar = self:GetScrollBar()
if scrollbar then
maxwidth = maxwidth - scrollbar.width
end
for k, v in ipairs(children) do
local itemheight = v.height
v.lastheight = itemheight
v.staticx = curwidth
v.staticy = curheight
if v.height > prevheight then
prevheight = v.height
end
if children[k + 1] then
curwidth = curwidth + v.width + spacing
if curwidth + (children[k + 1].width) > maxwidth then
curwidth = padding
curheight = curheight + prevheight + spacing
prevheight = 0
end
end
end
else
for k, v in ipairs(children) do
local itemwidth = v.width
local itemheight = v.height
local retainsize = v.retainsize
v.staticx = padding
v.staticy = starty
v.lastheight = itemheight
if vbar then
if itemwidth + padding > (width - scrollbodywidth) then
v:SetWidth((width - scrollbodywidth) - (padding * 2))
end
if not retainsize then
v:SetWidth((width - scrollbodywidth) - (padding * 2))
end
scrollbody.staticx = width - scrollbodywidth
scrollbody.height = height
else
if not retainsize then
v:SetWidth(width - (padding * 2))
end
end
starty = starty + itemheight
starty = starty + spacing
end
end
elseif display == "horizontal" then
for k, v in ipairs(children) do
local itemwidth = v.width
local itemheight = v.height
local retainsize = v.retainsize
v.staticx = startx
v.staticy = padding
if hbar then
if itemheight + padding > (height - scrollbodyheight) then
v:SetHeight((height - scrollbodyheight) - (padding * 2))
end
if not retainsize then
v:SetHeight((height - scrollbodyheight) - (padding * 2))
end
scrollbody.staticy = height - scrollbodyheight
scrollbody.width = width
else
if not retainsize then
v:SetHeight(height - (padding * 2))
end
end
startx = startx + itemwidth
startx = startx + spacing
end
end
end
end
--[[---------------------------------------------------------
- func: SetDisplayType(type)
- desc: sets the object's display type
--]]---------------------------------------------------------
function newobject:SetDisplayType(type)
local children = self.children
local numchildren = #children
self.display = type
self.vbar = false
self.hbar = false
self.offsetx = 0
self.offsety = 0
self.internals = {}
if numchildren > 0 then
self:CalculateSize()
self:RedoLayout()
end
end
--[[---------------------------------------------------------
- func: GetDisplayType()
- desc: gets the object's display type
--]]---------------------------------------------------------
function newobject:GetDisplayType()
return self.display
end
--[[---------------------------------------------------------
- func: SetPadding(amount)
- desc: sets the object's padding
--]]---------------------------------------------------------
function newobject:SetPadding(amount)
local children = self.children
local numchildren = #children
self.padding = amount
if numchildren > 0 then
self:CalculateSize()
self:RedoLayout()
end
end
--[[---------------------------------------------------------
- func: SetSpacing(amount)
- desc: sets the object's spacing
--]]---------------------------------------------------------
function newobject:SetSpacing(amount)
local children = self.children
local numchildren = #children
self.spacing = amount
if numchildren > 0 then
self:CalculateSize()
self:RedoLayout()
end
end
--[[---------------------------------------------------------
- func: Clear()
- desc: removes all of the object's children
--]]---------------------------------------------------------
function newobject:Clear()
self.children = {}
self:CalculateSize()
self:RedoLayout()
end
--[[---------------------------------------------------------
- func: SetWidth(width)
- desc: sets the object's width
--]]---------------------------------------------------------
function newobject:SetWidth(width)
self.width = width
self:CalculateSize()
self:RedoLayout()
end
--[[---------------------------------------------------------
- func: SetHeight(height)
- desc: sets the object's height
--]]---------------------------------------------------------
function newobject:SetHeight(height)
self.height = height
self:CalculateSize()
self:RedoLayout()
end
--[[---------------------------------------------------------
- func: GetSize()
- desc: gets the object's size
--]]---------------------------------------------------------
function newobject:SetSize(width, height)
self.width = width
self.height = height
self:CalculateSize()
self:RedoLayout()
end
--[[---------------------------------------------------------
- func: GetScrollBar()
- desc: gets the object's scroll bar
--]]---------------------------------------------------------
function newobject:GetScrollBar()
local vbar = self.vbar
local hbar = self.hbar
local internals = self.internals
if vbar or hbar then
local scrollbody = internals[1]
local scrollarea = scrollbody.internals[1]
local scrollbar = scrollarea.internals[1]
return scrollbar
else
return false
end
end
--[[---------------------------------------------------------
- func: SetAutoScroll(bool)
- desc: sets whether or not the list's scrollbar should
auto scroll to the bottom when a new object is
added to the list
--]]---------------------------------------------------------
function newobject:SetAutoScroll(bool)
local scrollbar = self:GetScrollBar()
self.autoscroll = bool
if scrollbar then
scrollbar.autoscroll = bool
end
end
--[[---------------------------------------------------------
- func: SetButtonScrollAmount(speed)
- desc: sets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:SetButtonScrollAmount(amount)
self.buttonscrollamount = amount
end
--[[---------------------------------------------------------
- func: GetButtonScrollAmount()
- desc: gets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.buttonscrollamount
end
--[[---------------------------------------------------------
- func: SetMouseWheelScrollAmount(amount)
- desc: sets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:SetMouseWheelScrollAmount(amount)
self.mousewheelscrollamount = amount
end
--[[---------------------------------------------------------
- func: GetMouseWheelScrollAmount()
- desc: gets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.mousewheelscrollamount
end
--[[---------------------------------------------------------
- func: EnableHorizontalStacking(bool)
- desc: enables or disables horizontal stacking
--]]---------------------------------------------------------
function newobject:EnableHorizontalStacking(bool)
local children = self.children
local numchildren = #children
self.horizontalstacking = bool
if numchildren > 0 then
self:CalculateSize()
self:RedoLayout()
end
end
--[[---------------------------------------------------------
- func: GetHorizontalStacking()
- desc: gets whether or not the object allows horizontal
stacking
--]]---------------------------------------------------------
function newobject:GetHorizontalStacking()
return self.horizontalstacking
end
--[[---------------------------------------------------------
- func: SetDTScrolling(bool)
- desc: sets whether or not the object should use delta
time when scrolling
--]]---------------------------------------------------------
function newobject:SetDTScrolling(bool)
self.dtscrolling = bool
end
--[[---------------------------------------------------------
- func: GetDTScrolling()
- desc: gets whether or not the object should use delta
time when scrolling
--]]---------------------------------------------------------
function newobject:GetDTScrolling()
return self.dtscrolling
end | gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c61901281.lua | 7 | 2274 | --暗黒竜 コラプサーペント
function c61901281.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,61901281)
e2:SetCondition(c61901281.spcon)
e2:SetOperation(c61901281.spop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(61901281,0))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(c61901281.condition)
e3:SetTarget(c61901281.target)
e3:SetOperation(c61901281.operation)
c:RegisterEffect(e3)
end
function c61901281.spfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToRemoveAsCost()
end
function c61901281.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c61901281.spfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function c61901281.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c61901281.spfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c61901281.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c61901281.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c61901281.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c61901281.filter(c)
return c:IsCode(99234526) and c:IsAbleToHand()
end
function c61901281.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c61901281.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Windurst_Walls/npcs/Koru-Moru.lua | 24 | 11008 | -----------------------------------
-- Area: Windurst Walls
-- NPC: Koru-Moru
-- Starts & Ends Quest: Star Struck
-- Involved in Quest: Making the Grade, Riding on the Clouds
-- @pos -120 -6 124 239
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
package.loaded["scripts/globals/settings"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Windurst_Waters/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local qStarStruck = player:getQuestStatus(WINDURST,STAR_STRUCK);
local count = trade:getItemCount();
if (trade:hasItemQty(544,1) and count == 1 and trade:getGil() == 0) then
if (player:getQuestStatus(WINDURST,MAKING_THE_GRADE) == QUEST_ACCEPTED) then
if (player:getVar("QuestMakingTheGrade_prog") == 1) then
player:startEvent(0x011d); -- MAKING THE GRADE: Turn in Test Answer & Told to go back to Fuepepe & Chomoro
else
player:startEvent(0x011f); -- MAKING THE GRADE: Have test answers but not talked/given to Fuepepe
end
end
elseif (trade:hasItemQty(584,1) and count == 1 and trade:getGil() == 0) then
player:startEvent(0x00c7);
elseif (qStarStruck == QUEST_ACCEPTED and trade:hasItemQty(582,1) and count == 1 and trade:getGil() == 0) then
player:startEvent(0x00d3);
elseif (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal
if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_4") == 4) then
player:setVar("ridingOnTheClouds_4",0);
player:tradeComplete();
player:addKeyItem(SPIRITED_STONE);
player:messageSpecial(KEYITEM_OBTAINED,SPIRITED_STONE);
end
elseif (trade:hasItemQty(16511,1) and count == 1 and trade:getGil() == 0) then
if (player:getQuestStatus(WINDURST,BLAST_FROM_THE_PAST) == QUEST_ACCEPTED) then
player:startEvent(0x00e0); -- Complete quest!
else
player:startEvent(0x00e1); -- not the shell
end
elseif (trade:hasItemQty(829,1) and count == 1 and trade:getGil() == 0) then
if (player:getQuestStatus(WINDURST,THE_ROOT_OF_THE_PROBLEM) == QUEST_ACCEPTED) then
player:startEvent(0x15D);
player:tradeComplete();
player:setVar("rootProblem",2);
end
elseif (trade:hasItemQty(17299,4) and count == 4 and trade:getGil() == 0) then -- trade:getItemCount() is apparently checking total of all 8 slots combined. Could have sworn that wasn't how it worked before.
if (player:getQuestStatus(WINDURST,CLASS_REUNION) == 1 and player:getVar("ClassReunionProgress") == 2) then
player:startEvent(0x0197); -- now Koru remembers something that you need to inquire his former students.
end;
end;
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local qStarStruck = player:getQuestStatus(WINDURST,STAR_STRUCK);
local blastFromPast = player:getQuestStatus(WINDURST,BLAST_FROM_THE_PAST);
local blastProg = player:getVar("BlastFromThePast_Prog");
local rootProblem = player:getQuestStatus(WINDURST,THE_ROOT_OF_THE_PROBLEM);
local ThePuppetMaster = player:getQuestStatus(WINDURST,THE_PUPPET_MASTER);
local ThePuppetMasterProgress = player:getVar("ThePuppetMasterProgress");
local ClassReunion = player:getQuestStatus(WINDURST,CLASS_REUNION);
local ClassReunionProgress = player:getVar("ClassReunionProgress");
local talk1 = player:getVar("ClassReunion_TalkedToFupepe");
local talk2 = player:getVar("ClassReunion_TalkedToFurakku");
local CarbuncleDebacle = player:getQuestStatus(WINDURST,CARBUNCLE_DEBACLE);
local CarbuncleDebacleProgress = player:getVar("CarbuncleDebacleProgress");
if (blastFromPast == QUEST_AVAILABLE and qStarStruck == QUEST_COMPLETED and player:getQuestStatus(WINDURST,CLASS_REUNION) ~= QUEST_ACCEPTED and player:getFameLevel(WINDURST) >= 3 and player:needToZone() == false) then
player:startEvent(0x00d6);
elseif (blastFromPast == QUEST_ACCEPTED and blastProg >= 2) then
player:startEvent(0x00d7);
elseif (blastFromPast == QUEST_ACCEPTED) then
player:startEvent(0x00d8);
elseif (player:getQuestStatus(WINDURST,MAKING_THE_GRADE) == QUEST_ACCEPTED) then
local makingGradeProg = player:getVar("QuestMakingTheGrade_prog");
if (makingGradeProg == 0 and player:hasItem(544)) then
player:startEvent(0x011f); -- MAKING THE GRADE: Have test answers but not talked/given to Fuepepe
elseif (makingGradeProg == 1) then
player:startEvent(0x011d); -- MAKING THE GRADE: Turn in Test Answer & Told to go back to Fuepepe & Chomoro
elseif (makingGradeProg >= 2) then
player:startEvent(0x011e); -- MAKING THE GRADE: Reminder to go away
else
player:startEvent(0x00c1);
end
elseif (qStarStruck == QUEST_ACCEPTED) then
player:startEvent(0x00c6);
elseif ((qStarStruck == QUEST_AVAILABLE) and (ClassReunion ~= QUEST_ACCEPTED) and player:hasItem(584)) then
player:startEvent(0x00c5);
----------------------------------------------------------
-- Carbuncle Debacle
elseif (CarbuncleDebacle == QUEST_ACCEPTED and CarbuncleDebacleProgress == 1 or CarbuncleDebacleProgress == 2) then
player:startEvent(0x01a0); -- go and see Ripapa
elseif (CarbuncleDebacle == QUEST_ACCEPTED and CarbuncleDebacleProgress == 4) then
player:startEvent(0x01a1); -- now go and see Agado-Pugado
elseif (CarbuncleDebacle == QUEST_ACCEPTED and CarbuncleDebacleProgress == 5) then
player:startEvent(0x01a2); -- Uran-Mafran must be stopped
elseif (CarbuncleDebacle == QUEST_ACCEPTED and CarbuncleDebacleProgress == 7) then
player:startEvent(0x01a3); -- ending cs
elseif (ThePuppetMaster == QUEST_COMPLETED and ClassReunion == QUEST_COMPLETED and CarbuncleDebacle == QUEST_COMPLETED) then
player:startEvent(0x01a4); -- new cs after all 3 SMN AFs done
----------------------------------------------------------
-- Class Reunion
elseif (ClassReunion == QUEST_ACCEPTED and ClassReunionProgress == 1) then
player:startEvent(0x019c,0,450,17299,0,0,0,0,0); -- bring Koru 4 astragaloi
elseif (ClassReunion == QUEST_ACCEPTED and ClassReunionProgress == 2) then
player:startEvent(0x019e,0,0,17299,0,0,0,0,0); -- reminder to bring 4 astragaloi
elseif ((ClassReunion == QUEST_ACCEPTED and ClassReunionProgress >= 3) and (talk1 ~= 1 or talk2 ~= 1)) then
player:startEvent(0x0198); -- reminder to visit the students
elseif (ClassReunion == QUEST_ACCEPTED and ClassReunionProgress == 6 and talk1 == 1 and talk2 == 1) then
player:startEvent(0x019a); -- ending cs
elseif (ThePuppetMaster == QUEST_COMPLETED and ClassReunion == QUEST_COMPLETED) then
player:startEvent(0x019b); -- new cs after completed AF2
----------------------------------------------------------
-- The Puppet Master
elseif (ThePuppetMaster == QUEST_ACCEPTED and ThePuppetMasterProgress == 4) then
player:startEvent(0x0194); -- ending cs
elseif (ThePuppetMaster == QUEST_COMPLETED and ClassReunion ~= 2) then
player:startEvent(0x0195); -- new cs after completed AF1
----------------------------------------------------------
elseif (rootProblem == QUEST_ACCEPTED and player:getVar("rootProblem") == 1) then
player:startEvent(0x015C,0,829);
else
if (qStarStruck == QUEST_COMPLETED) then
player:startEvent(0x00d5);
else
player:startEvent(0x00c1);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x011d) then -- Giving him KI from Principle
player:tradeComplete();
player:addKeyItem(TATTERED_TEST_SHEET);
player:messageSpecial(KEYITEM_OBTAINED,TATTERED_TEST_SHEET);
player:setVar("QuestMakingTheGrade_prog",2);
elseif (csid == 0x00d3) then
player:tradeComplete();
player:addItem(12502);
player:messageSpecial(ITEM_OBTAINED,12502);
player:completeQuest(WINDURST,STAR_STRUCK);
player:needToZone(true);
player:addFame(WINDURST,WIN_FAME*20);
elseif (csid == 0x00c7) then
player:tradeComplete();
player:messageSpecial(GIL_OBTAINED,50);
player:addGil(50);
elseif (csid == 0x00c5 and option == 0) then
player:addQuest(WINDURST,STAR_STRUCK);
elseif (csid == 0x00d6 and option == 0) then
player:addQuest(WINDURST,BLAST_FROM_THE_PAST);
elseif (csid == 0x00e0) then
player:tradeComplete();
player:setVar("BlastFromThePast_Prog",0);
player:completeQuest(WINDURST,BLAST_FROM_THE_PAST);
player:addItem(17030);
player:messageSpecial(ITEM_OBTAINED,17030);
player:addTitle(FOSSILIZED_SEA_FARER);
player:addFame(WINDURST,WIN_FAME*30);
player:needToZone(true);
elseif (csid == 0x0194) then
if (player:getFreeSlotsCount() ~= 0) then
player:addItem(17532);
player:messageSpecial(ITEM_OBTAINED,17532);
player:completeQuest(WINDURST,THE_PUPPET_MASTER);
player:setVar("ThePuppetMasterProgress",0);
player:needToZone(true);
player:addFame(WINDURST,WIN_FAME*AF1_FAME);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17532);
end;
elseif (csid == 0x019c) then
player:delKeyItem(CARBUNCLES_TEAR);
player:setVar("ClassReunionProgress",2);
elseif (csid == 0x0197) then
player:tradeComplete();
player:setVar("ClassReunionProgress",3);
elseif (csid == 0x019a) then
if (player:getFreeSlotsCount() ~= 0) then
player:addItem(14228);
player:messageSpecial(ITEM_OBTAINED,14228);
player:completeQuest(WINDURST,CLASS_REUNION);
player:setVar("ClassReunionProgress",0);
player:setVar("ClassReunion_TalkedToFurakku",0);
player:setVar("ClassReunion_TalkedToFupepe",0);
player:needToZone(true);
player:addFame(WINDURST,WIN_FAME*AF2_FAME);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,14228);
end;
elseif (csid == 0x01a0) then
player:setVar("CarbuncleDebacleProgress",2);
elseif (csid == 0x01a1) then
player:setVar("CarbuncleDebacleProgress",5);
player:addKeyItem(DAZEBREAKER_CHARM);
player:messageSpecial(KEYITEM_OBTAINED,DAZEBREAKER_CHARM);
elseif (csid == 0x01a3) then
if (player:getFreeSlotsCount() ~= 0) then
player:addItem(12520); -- Evoker's Horn
player:messageSpecial(ITEM_OBTAINED,12520);
player:addTitle(PARAGON_OF_SUMMONER_EXCELLENCE);
player:completeQuest(WINDURST,CARBUNCLE_DEBACLE);
player:addFame(WINDURST,WIN_FAME*AF3_FAME);
player:setVar("CarbuncleDebacleProgress",0);
player:needToZone(true);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,12520);
end;
end;
end; | gpl-3.0 |
dickeyf/darkstar | scripts/zones/Inner_Horutoto_Ruins/npcs/_5ct.lua | 13 | 2583 | -----------------------------------
-- Area: Inner Horutoto Ruins
-- NPC: _5ct (Magical Gizmo) #5
-- Involved In Mission: The Horutoto Ruins Experiment
-----------------------------------
package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Inner_Horutoto_Ruins/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
-- The Magical Gizmo Number, this number will be compared to the random
-- value created by the mission The Horutoto Ruins Experiment, when you
-- reach the Gizmo Door and have the cutscene
local magical_gizmo_no = 5; -- of the 6
-- Check if we are on Windurst Mission 1-1
if (player:getCurrentMission(WINDURST) == THE_HORUTOTO_RUINS_EXPERIMENT and player:getVar("MissionStatus") == 2) then
-- Check if we found the correct Magical Gizmo or not
if (player:getVar("MissionStatus_rv") == magical_gizmo_no) then
player:startEvent(0x0038);
else
if (player:getVar("MissionStatus_op5") == 2) then
-- We've already examined this
player:messageSpecial(EXAMINED_RECEPTACLE);
else
-- Opened the wrong one
player:startEvent(0x0039);
end
end
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
-- If we just finished the cutscene for Windurst Mission 1-1
-- The cutscene that we opened the correct Magical Gizmo
if (csid == 0x0038) then
player:setVar("MissionStatus",3);
player:setVar("MissionStatus_rv", 0);
player:addKeyItem(CRACKED_MANA_ORBS);
player:messageSpecial(KEYITEM_OBTAINED,CRACKED_MANA_ORBS);
elseif (csid == 0x0039) then
-- Opened the wrong one
player:setVar("MissionStatus_op5", 2);
-- Give the message that thsi orb is not broken
player:messageSpecial(NOT_BROKEN_ORB);
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c57902193.lua | 5 | 1313 | --苦渋の転生
function c57902193.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1)
e1:SetTarget(c57902193.target)
e1:SetOperation(c57902193.activate)
c:RegisterEffect(e1)
end
function c57902193.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c57902193.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c57902193.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function c57902193.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(1-tp,c57902193.filter,tp,LOCATION_GRAVE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1)
e1:SetOperation(c57902193.thop)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function c57902193.thop(e,tp,eg,ep,ev,re,r,rp)
if Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)~=0 then
Duel.ConfirmCards(1-tp,e:GetHandler())
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Mhaura/npcs/Blandine.lua | 17 | 2177 | -----------------------------------
-- Area: Mhaura
-- NPC: Blandine
-- Start Quest: The Sand Charmz
-- @pos 23 -7 41 249
-----------------------------------
package.loaded["scripts/zones/Mhaura/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Mhaura/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local X = player:getXPos(); Z = player:getZPos();
local TheSandCharm = player:getQuestStatus(OTHER_AREAS,THE_SAND_CHARM);
if (Z <= 29 or Z >= 38 or X <= 16 or X >= 32) then
if (player:getFameLevel(WINDURST) >= 4 and TheSandCharm == QUEST_AVAILABLE) then
player:startEvent(0x007d); -- Start quest "The Sand Charm"
elseif (player:getVar("theSandCharmVar") == 2) then
player:startEvent(0x007c); -- During quest "The Sand Charm" - 2nd dialog
elseif (TheSandCharm == QUEST_COMPLETED and player:getVar("SmallDialogByBlandine") == 1) then
player:startEvent(0x0080); -- Thanks dialog of Bladine after "The Sand Charm"
elseif (TheSandCharm == QUEST_COMPLETED) then
player:startEvent(0x0081); -- New standard dialog after "The Sand Charm"
else
player:startEvent(0x007a); -- Standard dialog
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x007d) then
player:addQuest(OTHER_AREAS,THE_SAND_CHARM);
player:setVar("theSandCharmVar",1);
elseif (csid == 0x007c) then
player:setVar("theSandCharmVar",3);
elseif (csid == 0x0080) then
player:setVar("SmallDialogByBlandine",0);
end
end;
| gpl-3.0 |
Turttle/darkstar | scripts/zones/Labyrinth_of_Onzozo/npcs/Grounds_Tome.lua | 34 | 1146 | -----------------------------------
-- Area: Labyrinth of Onzozo
-- NPC: Grounds Tome
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/groundsofvalor");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
startGov(GOV_EVENT_LABYRINTH_OF_ONZOZO,player);
end;
-----------------------------------
-- onEventSelection
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
updateGov(player,csid,option,771,772,773,774,775,776,0,0,0,0);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
finishGov(player,csid,option,771,772,773,774,775,776,0,0,0,0,GOV_MSG_LABYRINTH_OF_ONZOZO);
end;
| gpl-3.0 |
Turttle/darkstar | scripts/globals/items/watermelon.lua | 35 | 1197 | -----------------------------------------
-- ID: 4491
-- Item: watermelon
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Agility -6
-- Intelligence 4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4491);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, -6);
target:addMod(MOD_INT, 4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, -6);
target:delMod(MOD_INT, 4);
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/zones/Grauberg_[S]/npcs/qm1.lua | 30 | 1695 | -----------------------------------
-- Area: Grauberg [S]
-- NPC: ???
-- Quest - DNC AF1
-----------------------------------
package.loaded["scripts/zones/Grauberg_[S]/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/harvesting");
require("scripts/zones/Grauberg_[S]/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(JEUNO,THE_UNFINISHED_WALTZ) == QUEST_ACCEPTED and player:getVar("QuestStatus_DNC_AF1")==2) then
player:startEvent(0x0C);
elseif (player:getQuestStatus(JEUNO,THE_UNFINISHED_WALTZ) == QUEST_ACCEPTED and player:getVar("QuestStatus_DNC_AF1")==3) then
if (GetMobAction(17142108) == 0) then
SpawnMob(17142108):updateEnmity(player);
end
elseif (player:getQuestStatus(JEUNO,THE_UNFINISHED_WALTZ) == QUEST_ACCEPTED and player:getVar("QuestStatus_DNC_AF1")==4) then
player:startEvent(0x0D);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
if (csid==0x0C) then
player:setVar("QuestStatus_DNC_AF1", 3);
elseif (csid==0x0D) then
player:addKeyItem(THE_ESSENCE_OF_DANCE);
player:messageSpecial(KEYITEM_OBTAINED,THE_ESSENCE_OF_DANCE);
player:setVar("QuestStatus_DNC_AF1", 5);
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c53927679.lua | 7 | 1145 | --ファイヤー・トルーパー
function c53927679.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(53927679,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetCost(c53927679.cost)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c53927679.tg)
e1:SetOperation(c53927679.op)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c53927679.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c53927679.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function c53927679.op(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end | gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c89333528.lua | 5 | 1203 | --ジェネクス・ガイア
function c89333528.initial_effect(c)
--Destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetTarget(c89333528.desreptg)
e2:SetOperation(c89333528.desrepop)
c:RegisterEffect(e2)
end
function c89333528.repfilter(c)
return c:IsFaceup() and c:IsCode(68505803) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
end
function c89333528.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsReason(REASON_REPLACE) and c:IsOnField() and c:IsFaceup()
and Duel.IsExistingMatchingCard(c89333528.repfilter,tp,LOCATION_MZONE,0,1,c) end
if Duel.SelectYesNo(tp,aux.Stringid(89333528,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local g=Duel.SelectMatchingCard(tp,c89333528.repfilter,tp,LOCATION_MZONE,0,1,1,c)
Duel.SetTargetCard(g)
g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true)
return true
else return false end
end
function c89333528.desrepop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,false)
Duel.Destroy(g,REASON_EFFECT+REASON_REPLACE)
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Valkurm_Dunes/npcs/Nyata-Mobuta_WW.lua | 30 | 3056 | -----------------------------------
-- Area: Valkurm Dunes
-- NPC: Nyata-Mobuta, W.W.
-- Type: Outpost Conquest Guards
-- @pos 139.394 -7.885 100.384 103
-----------------------------------
package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Valkurm_Dunes/TextIDs");
local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = ZULKHEIM;
local csid = 0x7ff7;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c20932152.lua | 6 | 1410 | --クイック・シンクロン
function c20932152.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c20932152.spcon)
e1:SetOperation(c20932152.spop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetValue(c20932152.synlimit)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(20932152)
c:RegisterEffect(e3)
end
function c20932152.synlimit(e,c)
if not c then return false end
return not aux.IsMaterialListSetCard(c,0x1017)
end
function c20932152.spfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function c20932152.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c20932152.spfilter,tp,LOCATION_HAND,0,1,c)
end
function c20932152.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c20932152.spfilter,tp,LOCATION_HAND,0,1,1,c)
Duel.SendtoGrave(g,REASON_COST)
end
| gpl-2.0 |
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