repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
dickeyf/darkstar | scripts/zones/Quicksand_Caves/npcs/_5s8.lua | 13 | 1253 | -----------------------------------
-- Area: Quicksand Caves
-- NPC: Ornate Door
-- Door blocked by Weight system
-- @pos -334 0 659 208
-----------------------------------
package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Quicksand_Caves/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local difX = player:getXPos()-(-326);
local difZ = player:getZPos()-(660);
local Distance = math.sqrt( math.pow(difX,2) + math.pow(difZ,2) );
if (Distance < 3) then
return -1;
end
player:messageSpecial(DOOR_FIRMLY_SHUT);
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
Turttle/darkstar | scripts/zones/Southern_San_dOria/npcs/Ailevia.lua | 30 | 1902 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Ailevia
-- Adventurer's Assistant
-- Only recieving Adv.Coupon and simple talk event are scripted
-- This NPC participates in Quests and Missions
-- @zone 230
-- @pos -8 1 1
-------------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
--Adventurer coupon
if (trade:getItemCount() == 1 and trade:hasItemQty(0x218,1) == true) then
player:startEvent(0x028f);
end
-- "Flyers for Regine" conditional script
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0267); -- i know a thing or 2 about these streets
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x028f) then
player:addGil(GIL_RATE*50);
player:tradeComplete();
player:messageSpecial(GIL_OBTAINED,GIL_RATE*50);
end
end;
| gpl-3.0 |
Turttle/darkstar | scripts/zones/Port_Bastok/npcs/Hilda.lua | 20 | 5066 | -----------------------------------
-- Area: Port Bastok
-- NPC: Hilda
-- Involved in Quest: Cid's Secret, Riding on the Clouds
-- Starts & Finishes: The Usual
-- @pos -163 -8 13 236
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
package.loaded["scripts/globals/settings"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (trade:getGil() == 0 and trade:getItemCount() == 1) then
if (trade:hasItemQty(4530,1) and player:getVar("CidsSecret_Event") == 1 and player:hasKeyItem(UNFINISHED_LETTER) == false) then -- Trade Rollanberry
player:startEvent(0x0085);
elseif (trade:hasItemQty(4386,1) and player:getQuestStatus(BASTOK,THE_USUAL) == QUEST_ACCEPTED) then -- Trade King Truffle
player:startEvent(0x0087);
end
end
if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_2") == 5) then
if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal
player:setVar("ridingOnTheClouds_2",0);
player:tradeComplete();
player:addKeyItem(SMILING_STONE);
player:messageSpecial(KEYITEM_OBTAINED,SMILING_STONE);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local WildcatBastok = player:getVar("WildcatBastok");
if (player:getCurrentMission(BASTOK) == ON_MY_WAY) and (player:getVar("MissionStatus") == 1) then
player:startEvent(0x00ff);
elseif (player:getQuestStatus(BASTOK,LURE_OF_THE_WILDCAT_BASTOK) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,3) == false) then
player:startEvent(0x0164);
elseif (player:getQuestStatus(BASTOK,THE_USUAL) ~= QUEST_COMPLETED) then
if (player:getQuestStatus(BASTOK,CID_S_SECRET) == QUEST_ACCEPTED) then
player:startEvent(0x0084);
if (player:getVar("CidsSecret_Event") ~= 1) then
player:setVar("CidsSecret_Event",1);
end
elseif (player:getFameLevel(BASTOK) >= 5 and player:getQuestStatus(BASTOK,CID_S_SECRET) == QUEST_COMPLETED) then
if (player:getVar("TheUsual_Event") == 1) then
player:startEvent(0x0088);
elseif (player:getQuestStatus(BASTOK,THE_USUAL) == QUEST_ACCEPTED) then
player:startEvent(0x0031); --Hilda thanks the player for all the help; there is no reminder dialogue for this quest
else
player:startEvent(0x0086);
end
else
player:startEvent(0x0030); --Standard dialogue if fame isn't high enough to start The Usual and Cid's Secret is not active
end
elseif (player:getQuestStatus(BASTOK,THE_USUAL) == QUEST_COMPLETED and player:getQuestStatus(BASTOK,CID_S_SECRET) == QUEST_COMPLETED) then
player:startEvent(0x0031); --Hilda thanks the player for all the help
else
player:startEvent(0x0030); --Standard dialogue if no quests are active or available
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0085) then
player:tradeComplete();
player:addKeyItem(UNFINISHED_LETTER);
player:messageSpecial(KEYITEM_OBTAINED,UNFINISHED_LETTER);
elseif (csid == 0x0086 and option == 0) then
if (player:getQuestStatus(BASTOK,THE_USUAL) == QUEST_AVAILABLE) then
player:addQuest(BASTOK,THE_USUAL);
end
elseif (csid == 0x0087) then
player:tradeComplete();
player:addKeyItem(STEAMING_SHEEP_INVITATION);
player:messageSpecial(KEYITEM_OBTAINED,STEAMING_SHEEP_INVITATION);
elseif (csid == 0x0088) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17170);
else
player:addTitle(STEAMING_SHEEP_REGULAR);
player:delKeyItem(STEAMING_SHEEP_INVITATION);
player:setVar("TheUsual_Event",0);
player:addItem(17170);
player:messageSpecial(ITEM_OBTAINED,17170); -- Speed Bow
player:addFame(BASTOK,BAS_FAME*30);
player:completeQuest(BASTOK,THE_USUAL);
end
elseif (csid == 0x00ff) then
player:setVar("MissionStatus",2);
elseif (csid == 0x0164) then
player:setMaskBit(player:getVar("WildcatBastok"),"WildcatBastok",3,true);
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c41722932.lua | 9 | 1352 | --ダーク・ジェノサイド・カッター
function c41722932.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c41722932.condition)
e1:SetTarget(c41722932.target)
e1:SetOperation(c41722932.activate)
c:RegisterEffect(e1)
end
function c41722932.cfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK)
end
function c41722932.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c41722932.cfilter,tp,LOCATION_MZONE,0,3,nil)
end
function c41722932.filter(c)
return c:IsFaceup() and c:IsAbleToRemove()
end
function c41722932.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and c41722932.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(c41722932.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,c41722932.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c41722932.activate(e)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c1154611.lua | 2 | 2804 | --バージェストマ・レアンコイリア
function c1154611.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c1154611.target)
e1:SetOperation(c1154611.activate)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(1154611,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c1154611.spcon)
e2:SetTarget(c1154611.sptg)
e2:SetOperation(c1154611.spop)
c:RegisterEffect(e2)
end
function c1154611.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
end
function c1154611.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoGrave(tc,REASON_EFFECT+REASON_RETURN)
end
end
function c1154611.spcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function c1154611.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(1154611)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,1154611,0xd4,0x11,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) end
c:RegisterFlagEffect(1154611,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c1154611.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,1154611,0xd4,0x11,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) then
c:AddMonsterAttribute(TYPE_NORMAL)
Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
c:AddMonsterAttributeComplete()
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(c1154611.efilter)
e2:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e2,true)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetReset(RESET_EVENT+0x47e0000)
e3:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e3,true)
Duel.SpecialSummonComplete()
end
end
function c1154611.efilter(e,re)
return re:IsActiveType(TYPE_MONSTER)
end
| gpl-2.0 |
eugeneia/snabb | lib/luajit/testsuite/test/opt/fold/kfold.lua | 6 | 3717 | do --- operators
local y = 0
for i=1,100 do local a, b = 23, 11; y = a+b end; assert(y == 23+11)
for i=1,100 do local a, b = 23, 11; y = a-b end; assert(y == 23-11)
for i=1,100 do local a, b = 23, 11; y = a*b end; assert(y == 23*11)
for i=1,100 do local a, b = 23, 11; y = a/b end; assert(y == 23/11)
for i=1,100 do local a, b = 23, 11; y = a%b end; assert(y == 23%11)
for i=1,100 do local a, b = 23, 11; y = a^b end; assert(y == 23^11)
for i=1,100 do local a, b = 23.5, 11.5; y = a+b end; assert(y == 23.5+11.5)
for i=1,100 do local a, b = 23.5, 11.5; y = a-b end; assert(y == 23.5-11.5)
for i=1,100 do local a, b = 23.5, 11.5; y = a*b end; assert(y == 23.5*11.5)
for i=1,100 do local a, b = 23.5, 11.5; y = a/b end; assert(y == 23.5/11.5)
for i=1,100 do local a, b = 23.5, 11.5; y = a%b end; assert(y == 23.5%11.5)
end
do --- abs
local y = 0
for i=1,100 do local a=23; y = math.abs(a) end; assert(y == math.abs(23))
for i=1,100 do local a=-23; y = math.abs(a) end; assert(y == math.abs(-23))
for i=1,100 do local a=23.5; y = math.abs(a) end; assert(y == math.abs(23.5))
for i=1,100 do local a=-23.5; y = math.abs(a) end; assert(y==math.abs(-23.5))
for i=1,100 do local a=-2^31; y = math.abs(a) end; assert(y==math.abs(-2^31))
end
do --- atan2 ldexp
local y = 0
for i=1,100 do local a, b = 23, 11; y = math.atan2(a, b) end
assert(y == math.atan2(23, 11))
for i=1,100 do local a, b = 23, 11; y = math.ldexp(a, b) end
assert(y == math.ldexp(23, 11))
end
do --- minmax
local y = 0
for i=1,100 do local a, b = 23, 11; y = math.min(a, b) end
assert(y == math.min(23, 11))
for i=1,100 do local a, b = 23, 11; y = math.max(a, b) end
assert(y == math.max(23, 11))
for i=1,100 do local a, b = 23.5, 11.5; y = math.min(a, b) end
assert(y == math.min(23.5, 11.5))
for i=1,100 do local a, b = 23.5, 11.5; y = math.max(a, b) end
assert(y == math.max(23.5, 11.5))
for i=1,100 do local a, b = 11, 23; y = math.min(a, b) end
assert(y == math.min(11, 23))
for i=1,100 do local a, b = 11, 23; y = math.max(a, b) end
assert(y == math.max(11, 23))
for i=1,100 do local a, b = 11.5, 23.5; y = math.min(a, b) end
assert(y == math.min(11.5, 23.5))
for i=1,100 do local a, b = 11.5, 23.5; y = math.max(a, b) end
assert(y == math.max(11.5, 23.5))
end
do --- floorceil
local y = 0
for i=1,100 do local a=23; y=math.floor(a) end assert(y==math.floor(23))
for i=1,100 do local a=23.5; y=math.floor(a) end assert(y==math.floor(23.5))
for i=1,100 do local a=-23; y=math.floor(a) end assert(y==math.floor(-23))
for i=1,100 do local a=-23.5; y=math.floor(a) end assert(y==math.floor(-23.5))
for i=1,100 do local a=-0; y=math.floor(a) end assert(y==math.floor(-0))
for i=1,100 do local a=23; y=math.ceil(a) end assert(y==math.ceil(23))
for i=1,100 do local a=23.5; y=math.ceil(a) end assert(y==math.ceil(23.5))
for i=1,100 do local a=-23; y=math.ceil(a) end assert(y==math.ceil(-23))
for i=1,100 do local a=-23.5; y=math.ceil(a) end assert(y==math.ceil(-23.5))
for i=1,100 do local a=-0; y=math.ceil(a) end assert(y==math.ceil(-0))
end
do --- sqrt exp log trig
local y = 0
for i=1,100 do local a=23; y=math.sqrt(a) end assert(y==math.sqrt(23))
for i=1,100 do local a=23; y=math.exp(a) end assert(y==math.exp(23))
for i=1,100 do local a=23; y=math.log(a) end assert(y==math.log(23))
for i=1,100 do local a=23; y=math.log10(a) end assert(y==math.log10(23))
for i=1,100 do local a=23; y=math.sin(a) end assert(y==math.sin(23))
for i=1,100 do local a=23; y=math.cos(a) end assert(y==math.cos(23))
for i=1,100 do local a=23; y=math.tan(a) end assert(y==math.tan(23))
end
do --- exp -luajit==2.0
assert((10^-2 - 0.01) == 0)
end
| apache-2.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/entities/creatorform2.lua | 1 | 7889 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
local STATE_START = 1000
local STATE_GRABATTACK = 1001
local STATE_HOLDING = 1002
local STATE_INHAND = 1003
local STATE_BEAM = 1004
v.bone_head = 0
v.bone_body = 0
v.grabPoint = 0
v.inHand = false
v.breakFreeTimer = 0
v.grabDelay = 3
v.hits = 200 * 1.3
v.grabRange = 0
v.shotDelay = 0
v.shotDelayTime = 0
v.prepDelay = 8
v.beam = 0
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_initSkeletal(me, "CreatorForm2")
--entity_setAllDamageTargets(me, false)
entity_generateCollisionMask(me)
entity_setState(me, STATE_IDLE)
v.grabPoint = entity_getBoneByName(me, "Hand")
v.bone_head = entity_getBoneByName(me, "Head")
v.bone_body = entity_getBoneByName(me, "Body")
v.grabRange = entity_getBoneByName(me, "GrabRange")
entity_setMaxSpeed(me, 800)
entity_setDamageTarget(me, DT_ENEMY_BEAM, false)
entity_setCull(me, false)
playMusic("Worship2")
loadSound("creatorform2-shot")
entity_setDamageTarget(me, DT_AVATAR_PET, false)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
--debugLog(string.format("hits %d", hits))
if entity_isState(me, STATE_TRANSITION) or entity_isState(me, STATE_WAIT) then
return
end
entity_doFriction(me, dt, 800)
entity_doCollisionAvoidance(me, dt, 15, 0.5)
entity_updateMovement(me, dt)
if v.grabDelay > 0 then
v.grabDelay = v.grabDelay - dt
if v.grabDelay < 0 then
v.grabDelay = 0
end
end
entity_handleShotCollisionsSkeletal(me)
local bone = entity_collideSkeletalVsCircle(me, v.n)
if bone ~= 0 then
if not v.inHand and v.grabDelay == 0 and bone == v.grabPoint then
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.inHand = true
avatar_fallOffWall()
end
if not v.inHand and avatar_isBursting() and bone == v.bone_body and entity_setBoneLock(v.n, me, bone) then
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
else
local bx, by = bone_getWorldPosition(bone)
local x, y = entity_getPosition(v.n)
bx = x - bx
by = y - by
bx, by = vector_setLength(bx, by, 800)
entity_addVel(v.n, bx, by)
end
if bone == v.grabPoint then
entity_damage(v.n, me, 0.5)
end
end
if v.inHand then
entity_setPosition(v.n, bone_getWorldPosition(v.grabPoint))
entity_rotate(v.n, bone_getWorldRotation(v.grabPoint)-90)
if avatar_isRolling() then
v.breakFreeTimer = v.breakFreeTimer + dt
if v.breakFreeTimer > 2 then
v.inHand = false
v.breakFreeTimer = 0
v.grabDelay = 4
local x, y = entity_x(v.n), entity_y(v.n)
if isObstructed(x, y) then
-- Trapped in the floor! Warp out.
while y > 4500 and isObstructed(x, y) do
y = y-20
end
entity_setPosition(v.n, x, y)
end
end
end
end
if not v.inHand and math.abs(entity_x(me) - entity_x(v.n)) > 256 then
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
entity_flipToEntity(me, v.n)
end
entity_clearTargetPoints(me)
entity_addTargetPoint(me, bone_getWorldPosition(v.bone_head))
if entity_isState(me, STATE_IDLE) then
v.prepDelay = v.prepDelay - dt
if v.prepDelay < 0 then
local bx, by = bone_getWorldPosition(v.grabRange)
if (entity_getBoneLockEntity(v.n) == me) or (entity_isPositionInRange(v.n, bx, by, 512) and chance(30)) then
entity_setState(me, STATE_GRABATTACK)
else
if chance(50) then
entity_setState(me, STATE_PREP)
elseif chance(50) then
entity_setState(me, STATE_BEAM)
end
end
end
end
if entity_isState(me, STATE_ATTACK) then
v.shotDelay = v.shotDelay - dt
if v.shotDelay <= 0 then
local s = createShot("CreatorForm2", me, v.n, bone_getWorldPosition(v.bone_head))
v.shotDelayTime = v.shotDelayTime - 0.01
v.shotDelay = v.shotDelayTime
end
end
if entity_isState(me, STATE_BEAM) then
if v.beam ~= 0 then
if entity_isfh(me) then
beam_setAngle(v.beam, bone_getWorldRotation(v.bone_head)+90)
else
beam_setAngle(v.beam, bone_getWorldRotation(v.bone_head)-90)
end
beam_setPosition(v.beam, bone_getWorldPosition(v.bone_head))
end
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "start", -1)
elseif entity_isState(me, STATE_START) then
entity_setStateTime(me, entity_animate(me, "start", 2))
elseif entity_isState(me, STATE_TRANSITION) then
v.inHand = false
clearShots()
entity_setAllDamageTargets(me, false)
entity_idle(v.n)
disableInput()
entity_setInvincible(v.n, true)
cam_toEntity(me)
local node = entity_getNearestNode(me, "CENTER")
entity_setPosition(me, node_x(node), node_y(node), 3, 0, 0, 1)
local t = entity_animate(me, "die")
entity_setStateTime(me, t + 2)
local node = getNode("HASTYEXIT")
local door = node_getNearestEntity(node, "FinalDoor")
entity_setState(door, STATE_OPEN)
elseif entity_isState(me, STATE_PREP) then
entity_setStateTime(me, entity_animate(me, "prep"))
elseif entity_isState(me, STATE_ATTACK) then
entity_animate(me, "attack", -1)
entity_setStateTime(me, 6)
v.shotDelayTime = 1
elseif entity_isState(me, STATE_GRABATTACK) then
entity_setStateTime(me, entity_animate(me, "grabAttack"))
shakeCamera(10, 1)
avatar_fallOffWall()
elseif entity_isState(me, STATE_BEAM) then
entity_setStateTime(me, entity_animate(me, "beam"))
shakeCamera(10, 3)
avatar_fallOffWall()
v.beam = 0
voice("Laugh3")
end
end
function exitState(me)
if entity_isState(me, STATE_START) then
entity_setState(me, STATE_IDLE)
elseif entity_isState(me, STATE_TRANSITION) then
local bx, by = bone_getWorldPosition(v.bone_head)
createEntity("CreatorForm4", "", bx, by)
entity_setState(me, STATE_WAIT, 2)
elseif entity_isState(me, STATE_WAIT) then
entity_delete(me)
enableInput()
entity_setInvincible(v.n, false)
cam_toEntity(v.n)
elseif entity_isState(me, STATE_PREP) then
entity_setState(me, STATE_ATTACK)
elseif entity_isState(me, STATE_ATTACK) or entity_isState(me, STATE_GRABATTACK) or entity_isState(me, STATE_BEAM) then
if v.beam ~= 0 then
beam_delete(v.beam)
v.beam = 0
end
v.prepDelay = math.random(3)+4
entity_setState(me, STATE_IDLE)
end
end
function damage(me, attacker, bone, damageType, dmg)
if bone == v.bone_head then
bone_damageFlash(bone)
v.hits = v.hits - dmg
if v.hits <= 0 then
entity_setState(me, STATE_TRANSITION)
end
return false
end
return false
end
function animationKey(me, key)
if entity_isState(me, STATE_IDLE) and (key == 2 or key == 3) then
entity_moveTowards(me, entity_x(v.n), entity_y(v.n), 1, 1000)
elseif entity_isState(me, STATE_BEAM) and key == 1 then
v.beam = createBeam()
beam_setTexture(v.beam, "particles/Beam")
beam_setDamage(v.beam, 3)
playSfx("PowerUp")
playSfx("FizzleBarrier")
end
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c70046172.lua | 2 | 1285 | --突進
function c70046172.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(c70046172.condition)
e1:SetTarget(c70046172.target)
e1:SetOperation(c70046172.activate)
c:RegisterEffect(e1)
end
function c70046172.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c70046172.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c70046172.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e1:SetValue(700)
tc:RegisterEffect(e1)
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/items/winterflower.lua | 18 | 1364 | -----------------------------------------
-- ID: 5907
-- Item: Winterflower
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Agility +3
-- Intelligence +5
-- Charisma -5
-- Resist Virus +20
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5907);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, 3);
target:addMod(MOD_INT, 5);
target:addMod(MOD_CHR, -5);
target:addMod(MOD_VIRUSRES, 20);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, 3);
target:delMod(MOD_INT, 5);
target:delMod(MOD_CHR, -5);
target:delMod(MOD_VIRUSRES, 20);
end;
| gpl-3.0 |
Turttle/darkstar | scripts/zones/Qufim_Island/npcs/Jiwon.lua | 17 | 1862 | -----------------------------------
-- Area: Qufim Island
-- NPC: Jiwon
-- Type: Outpost Vendor
-- @pos -249 -19 300 126
-----------------------------------
package.loaded["scripts/zones/Qufim_Island/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/conquest");
require("scripts/zones/Qufim_Island/TextIDs");
local region = QUFIMISLAND;
local csid = 0x7ff4;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local owner = GetRegionOwner(region);
local arg1 = getArg1(owner,player);
if (owner == player:getNation()) then
nation = 1;
elseif (arg1 < 1792) then
nation = 2;
else
nation = 0;
end
player:startEvent(csid,nation,OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP(),0,0,0);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("OPTION: %u",option);
player:updateEvent(player:getGil(),OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP());
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("OPTION: %u",option);
if (option == 1) then
ShowOPVendorShop(player);
elseif (option == 2) then
if (player:delGil(OP_TeleFee(player,region))) then
toHomeNation(player);
end
elseif (option == 6) then
player:delCP(OP_TeleFee(player,region));
toHomeNation(player);
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c14763299.lua | 6 | 1779 | --幻奏の歌姫ソロ
function c14763299.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c14763299.spcon)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(14763299,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCondition(c14763299.condition)
e2:SetTarget(c14763299.target)
e2:SetOperation(c14763299.operation)
c:RegisterEffect(e2)
end
function c14763299.spcon(e,c)
if c==nil then return true end
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function c14763299.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE)
end
function c14763299.filter(c,e,tp)
return c:IsSetCard(0x9b) and not c:IsCode(14763299) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c14763299.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c14763299.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c14763299.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c14763299.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c73018302.lua | 6 | 1731 | --黒羽を狩る者
function c73018302.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(73018302,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c73018302.descon)
e1:SetCost(c73018302.descost)
e1:SetTarget(c73018302.destg)
e1:SetOperation(c73018302.desop)
c:RegisterEffect(e1)
end
function c73018302.check(tp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if g:GetCount()<2 then return false end
local rac=g:GetFirst():GetRace()
local tc=g:GetNext()
while tc do
if tc:GetRace()~=rac then return false end
tc=g:GetNext()
end
return true
end
function c73018302.descon(e,tp,eg,ep,ev,re,r,rp)
return c73018302.check(tp)
end
function c73018302.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST)
end
function c73018302.filter(c)
return c:IsFaceup()
end
function c73018302.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c73018302.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c73018302.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c73018302.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c73018302.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and c73018302.check(tp) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
tasdomas/nodemcu-build | fw/nodemcu-firmware/app/cjson/lua/cjson/util.lua | 170 | 6837 | local json = require "cjson"
-- Various common routines used by the Lua CJSON package
--
-- Mark Pulford <mark@kyne.com.au>
-- Determine with a Lua table can be treated as an array.
-- Explicitly returns "not an array" for very sparse arrays.
-- Returns:
-- -1 Not an array
-- 0 Empty table
-- >0 Highest index in the array
local function is_array(table)
local max = 0
local count = 0
for k, v in pairs(table) do
if type(k) == "number" then
if k > max then max = k end
count = count + 1
else
return -1
end
end
if max > count * 2 then
return -1
end
return max
end
local serialise_value
local function serialise_table(value, indent, depth)
local spacing, spacing2, indent2
if indent then
spacing = "\n" .. indent
spacing2 = spacing .. " "
indent2 = indent .. " "
else
spacing, spacing2, indent2 = " ", " ", false
end
depth = depth + 1
if depth > 50 then
return "Cannot serialise any further: too many nested tables"
end
local max = is_array(value)
local comma = false
local fragment = { "{" .. spacing2 }
if max > 0 then
-- Serialise array
for i = 1, max do
if comma then
table.insert(fragment, "," .. spacing2)
end
table.insert(fragment, serialise_value(value[i], indent2, depth))
comma = true
end
elseif max < 0 then
-- Serialise table
for k, v in pairs(value) do
if comma then
table.insert(fragment, "," .. spacing2)
end
table.insert(fragment,
("[%s] = %s"):format(serialise_value(k, indent2, depth),
serialise_value(v, indent2, depth)))
comma = true
end
end
table.insert(fragment, spacing .. "}")
return table.concat(fragment)
end
function serialise_value(value, indent, depth)
if indent == nil then indent = "" end
if depth == nil then depth = 0 end
if value == json.null then
return "json.null"
elseif type(value) == "string" then
return ("%q"):format(value)
elseif type(value) == "nil" or type(value) == "number" or
type(value) == "boolean" then
return tostring(value)
elseif type(value) == "table" then
return serialise_table(value, indent, depth)
else
return "\"<" .. type(value) .. ">\""
end
end
local function file_load(filename)
local file
if filename == nil then
file = io.stdin
else
local err
file, err = io.open(filename, "rb")
if file == nil then
error(("Unable to read '%s': %s"):format(filename, err))
end
end
local data = file:read("*a")
if filename ~= nil then
file:close()
end
if data == nil then
error("Failed to read " .. filename)
end
return data
end
local function file_save(filename, data)
local file
if filename == nil then
file = io.stdout
else
local err
file, err = io.open(filename, "wb")
if file == nil then
error(("Unable to write '%s': %s"):format(filename, err))
end
end
file:write(data)
if filename ~= nil then
file:close()
end
end
local function compare_values(val1, val2)
local type1 = type(val1)
local type2 = type(val2)
if type1 ~= type2 then
return false
end
-- Check for NaN
if type1 == "number" and val1 ~= val1 and val2 ~= val2 then
return true
end
if type1 ~= "table" then
return val1 == val2
end
-- check_keys stores all the keys that must be checked in val2
local check_keys = {}
for k, _ in pairs(val1) do
check_keys[k] = true
end
for k, v in pairs(val2) do
if not check_keys[k] then
return false
end
if not compare_values(val1[k], val2[k]) then
return false
end
check_keys[k] = nil
end
for k, _ in pairs(check_keys) do
-- Not the same if any keys from val1 were not found in val2
return false
end
return true
end
local test_count_pass = 0
local test_count_total = 0
local function run_test_summary()
return test_count_pass, test_count_total
end
local function run_test(testname, func, input, should_work, output)
local function status_line(name, status, value)
local statusmap = { [true] = ":success", [false] = ":error" }
if status ~= nil then
name = name .. statusmap[status]
end
print(("[%s] %s"):format(name, serialise_value(value, false)))
end
local result = { pcall(func, unpack(input)) }
local success = table.remove(result, 1)
local correct = false
if success == should_work and compare_values(result, output) then
correct = true
test_count_pass = test_count_pass + 1
end
test_count_total = test_count_total + 1
local teststatus = { [true] = "PASS", [false] = "FAIL" }
print(("==> Test [%d] %s: %s"):format(test_count_total, testname,
teststatus[correct]))
status_line("Input", nil, input)
if not correct then
status_line("Expected", should_work, output)
end
status_line("Received", success, result)
print()
return correct, result
end
local function run_test_group(tests)
local function run_helper(name, func, input)
if type(name) == "string" and #name > 0 then
print("==> " .. name)
end
-- Not a protected call, these functions should never generate errors.
func(unpack(input or {}))
print()
end
for _, v in ipairs(tests) do
-- Run the helper if "should_work" is missing
if v[4] == nil then
run_helper(unpack(v))
else
run_test(unpack(v))
end
end
end
-- Run a Lua script in a separate environment
local function run_script(script, env)
local env = env or {}
local func
-- Use setfenv() if it exists, otherwise assume Lua 5.2 load() exists
if _G.setfenv then
func = loadstring(script)
if func then
setfenv(func, env)
end
else
func = load(script, nil, nil, env)
end
if func == nil then
error("Invalid syntax.")
end
func()
return env
end
-- Export functions
return {
serialise_value = serialise_value,
file_load = file_load,
file_save = file_save,
compare_values = compare_values,
run_test_summary = run_test_summary,
run_test = run_test,
run_test_group = run_test_group,
run_script = run_script
}
-- vi:ai et sw=4 ts=4:
| mit |
SalvationDevelopment/Salvation-Scripts-TCG | c71703785.lua | 2 | 3012 | --守護神官マハード
function c71703785.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(71703785,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_DRAW)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c71703785.spcon1)
e1:SetCost(c71703785.spcost)
e1:SetTarget(c71703785.sptg1)
e1:SetOperation(c71703785.spop1)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetCondition(c71703785.atkcon)
e2:SetValue(c71703785.atkval)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(71703785,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(c71703785.spcon2)
e3:SetTarget(c71703785.sptg2)
e3:SetOperation(c71703785.spop2)
c:RegisterEffect(e3)
end
function c71703785.spcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsContains(e:GetHandler())
end
function c71703785.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function c71703785.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c71703785.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function c71703785.atkcon(e)
local ph=Duel.GetCurrentPhase()
local bc=e:GetHandler():GetBattleTarget()
return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and bc and bc:IsAttribute(ATTRIBUTE_DARK)
end
function c71703785.atkval(e,c)
return e:GetHandler():GetAttack()*2
end
function c71703785.spcon2(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function c71703785.spfilter(c,e,tp)
return c:IsCode(46986414) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c71703785.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c71703785.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c71703785.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c71703785.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c56399890.lua | 6 | 1176 | --魔轟神獣キャシー
function c56399890.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(56399890,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(c56399890.descon)
e1:SetTarget(c56399890.destg)
e1:SetOperation(c56399890.desop)
c:RegisterEffect(e1)
end
function c56399890.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and bit.band(r,REASON_DISCARD)~=0
end
function c56399890.filter(c)
return c:IsFaceup()
end
function c56399890.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and c56399890.filter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c56399890.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c56399890.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c60577362.lua | 5 | 1126 | --威圧する魔眼
function c60577362.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c60577362.target)
e1:SetOperation(c60577362.activate)
c:RegisterEffect(e1)
end
function c60577362.filter(c)
return c:IsFaceup() and c:IsAttackBelow(2000) and c:IsRace(RACE_ZOMBIE)
end
function c60577362.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c60577362.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c60577362.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c60577362.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c60577362.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/spells/bluemagic/mp_drainkiss.lua | 3 | 1895 | -----------------------------------------
-- Spell: MP Drainkiss
-- Steals an enemy's MP. Ineffective against undead
-- Spell cost: 20 MP
-- Monster Type: Amorphs
-- Spell Type: Magical (Dark)
-- Blue Magic Points: 4
-- Stat Bonus: MP+5
-- Level: 42
-- Casting Time: 4 seconds
-- Recast Time: 90 seconds
-- Magic Bursts on: Compression, Gravitation, Darkness
-- Combos: None
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
-- also have small constant to account for 0 dark skill
local dmg = 5 + 0.375 * (caster:getSkillLevel(BLUE_SKILL) + caster:getMod(79 + BLUE_SKILL));
--get resist multiplier (1x if no resist)
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),BLUE_SKILL,1.0);
--get the resisted damage
dmg = dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = addBonuses(caster,spell,target,dmg);
--add in target adjustment
dmg = adjustForTarget(target,dmg,spell:getElement());
--add in final adjustments
if (dmg < 0) then
dmg = 0
end
if (target:isUndead()) then
spell:setMsg(75); -- No effect
return dmg;
end
if (target:getMP() > dmg) then
caster:addMP(dmg);
target:delMP(dmg);
else
dmg = target:getMP();
caster:addMP(dmg);
target:delMP(dmg);
end
spell:setMsg(228); --change msg to 'xxx mp drained from the yyyy.'
return dmg;
end; | gpl-3.0 |
JackS9/iot | lua_examples/irsend.lua | 88 | 1803 | ------------------------------------------------------------------------------
-- IR send module
--
-- LICENCE: http://opensource.org/licenses/MIT
-- Vladimir Dronnikov <dronnikov@gmail.com>
--
-- Example:
-- dofile("irsend.lua").nec(4, 0x00ff00ff)
------------------------------------------------------------------------------
local M
do
-- const
local NEC_PULSE_US = 1000000 / 38000
local NEC_HDR_MARK = 9000
local NEC_HDR_SPACE = 4500
local NEC_BIT_MARK = 560
local NEC_ONE_SPACE = 1600
local NEC_ZERO_SPACE = 560
local NEC_RPT_SPACE = 2250
-- cache
local gpio, bit = gpio, bit
local mode, write = gpio.mode, gpio.write
local waitus = tmr.delay
local isset = bit.isset
-- NB: poorman 38kHz PWM with 1/3 duty. Touch with care! )
local carrier = function(pin, c)
c = c / NEC_PULSE_US
while c > 0 do
write(pin, 1)
write(pin, 0)
c = c + 0
c = c + 0
c = c + 0
c = c + 0
c = c + 0
c = c + 0
c = c * 1
c = c * 1
c = c * 1
c = c - 1
end
end
-- tsop signal simulator
local pull = function(pin, c)
write(pin, 0)
waitus(c)
write(pin, 1)
end
-- NB: tsop mode allows to directly connect pin
-- inplace of TSOP input
local nec = function(pin, code, tsop)
local pulse = tsop and pull or carrier
-- setup transmitter
mode(pin, 1)
write(pin, tsop and 1 or 0)
-- header
pulse(pin, NEC_HDR_MARK)
waitus(NEC_HDR_SPACE)
-- sequence, lsb first
for i = 31, 0, -1 do
pulse(pin, NEC_BIT_MARK)
waitus(isset(code, i) and NEC_ONE_SPACE or NEC_ZERO_SPACE)
end
-- trailer
pulse(pin, NEC_BIT_MARK)
-- done transmitter
--mode(pin, 0, tsop and 1 or 0)
end
-- expose
M = {
nec = nec,
}
end
return M
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/items/chocolate_cake.lua | 18 | 1213 | -----------------------------------------
-- ID: 5633
-- Item: Chocolate Cake
-- Food Effect: 3 Hrs, All Races
-----------------------------------------
-- TODO: Group Effect
-- MP +3%
-- MP Recovered while healing +6
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5633);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MPP, 3);
target:addMod(MOD_MPHEAL, 6);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MPP, 3);
target:delMod(MOD_MPHEAL, 6);
end;
| gpl-3.0 |
Turttle/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Zarfhid.lua | 34 | 1034 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Zarfhid
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00DC);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c43530283.lua | 2 | 1398 | --勇気の砂時計
function c43530283.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(43530283,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(c43530283.adop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
end
function c43530283.adop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(c43530283.atkval)
e1:SetReset(RESET_EVENT+0x1ff0000)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE)
e2:SetValue(c43530283.defval)
c:RegisterEffect(e2)
if Duel.GetTurnPlayer()==tp then
c:RegisterFlagEffect(43530283,RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END+RESET_SELF_TURN,0,2)
else
c:RegisterFlagEffect(43530283,RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END+RESET_SELF_TURN,0,1)
end
end
end
function c43530283.atkval(e,c)
if c:GetFlagEffect(43530283)==0 then
return c:GetBaseAttack()*2
else
return c:GetBaseAttack()/2
end
end
function c43530283.defval(e,c)
if c:GetFlagEffect(43530283)==0 then
return c:GetBaseDefense()*2
else
return c:GetBaseDefense()/2
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Port_San_dOria/npcs/Apstaule.lua | 36 | 1764 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Apstaule
-- Not used cutscenes: 541
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Port_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
AuctionParcel = trade:hasItemQty(0x0252,1);
if (MagicFlyer == true and count == 1) then
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
player:messageSpecial(FLYER_REFUSED);
end
elseif (AuctionParcel == true and count == 1) then
TheBrugaireConsortium = player:getQuestStatus(SANDORIA,THE_BRUGAIRE_CONSORTIUM);
if (TheBrugaireConsortium == 1) then
player:tradeComplete();
player:startEvent(0x021c);
player:setVar("TheBrugaireConsortium-Parcels", 21);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x21e);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
jitsi/jitsi-meet | resources/prosody-plugins/mod_muc_call.lua | 2 | 4126 | local ext_events = module:require "ext_events"
local jid = require "util.jid"
local extract_subdomain = module:require "util".extract_subdomain;
-- Options and configuration
local poltergeist_component = module:get_option_string(
"poltergeist_component",
module.host
);
local muc_domain_base = module:get_option_string("muc_mapper_domain_base");
if not muc_domain_base then
module:log(
"warn",
"No 'muc_domain_base' option set, unable to send call events."
);
return
end
-- Status strings that trigger call events.
local calling_status = "calling"
local busy_status = "busy"
local rejected_status = "rejected"
local connected_status = "connected"
local expired_status = "expired"
-- url_from_room_jid will determine the url for a conference
-- provided a room jid. It is required that muc domain mapping
-- is enabled and configured. There are two url formats that are supported.
-- The following urls are examples of the supported formats.
-- https://meet.jit.si/jitsi/ProductiveMeeting
-- https://meet.jit.si/MoreProductiveMeeting
-- The urls are derived from portions of the room jid.
local function url_from_room_jid(room_jid)
local node, _, _ = jid.split(room_jid)
if not node then return nil end
local target_subdomain, target_node = extract_subdomain(node);
if not(target_node or target_subdomain) then
return "https://"..muc_domain_base.."/"..node
else
return "https://"..muc_domain_base.."/"..target_subdomain.."/"..target_node
end
end
-- Listening for all muc presences stanza events. If a presence stanza is from
-- a poltergeist then it will be further processed to determine if a call
-- event should be triggered. Call events are triggered by status strings
-- the status strings supported are:
-- -------------------------
-- Status | Event Type
-- _________________________
-- "calling" | INVITE
-- "busy" | CANCEL
-- "rejected" | CANCEL
-- "connected" | CANCEL
module:hook(
"muc-broadcast-presence",
function (event)
-- Detect if the presence is for a poltergeist or not.
if not (jid.bare(event.occupant.jid) == poltergeist_component) then
return
end
-- A presence stanza is needed in order to trigger any calls.
if not event.stanza then
return
end
local call_id = event.stanza:get_child_text("call_id")
if not call_id then
module:log("info", "A call id was not provided in the status.")
return
end
local invite = function()
local url = assert(url_from_room_jid(event.stanza.attr.from))
ext_events.invite(event.stanza, url, call_id)
end
local cancel = function()
local url = assert(url_from_room_jid(event.stanza.attr.from))
local status = event.stanza:get_child_text("status")
ext_events.cancel(event.stanza, url, string.lower(status), call_id)
end
-- If for any reason call_cancel is set to true then a cancel
-- is sent regardless of the rest of the presence info.
local should_cancel = event.stanza:get_child_text("call_cancel")
if should_cancel == "true" then
cancel()
return
end
local missed = function()
cancel()
ext_events.missed(event.stanza, call_id)
end
-- All other call flow actions will require a status.
if event.stanza:get_child_text("status") == nil then
return
end
local switch = function(status)
case = {
[calling_status] = function() invite() end,
[busy_status] = function() cancel() end,
[rejected_status] = function() missed() end,
[expired_status] = function() missed() end,
[connected_status] = function() cancel() end
}
if case[status] then case[status]() end
end
switch(event.stanza:get_child_text("status"))
end,
-101
);
| apache-2.0 |
Turttle/darkstar | scripts/zones/Spire_of_Holla/npcs/_0h0.lua | 17 | 1469 | -----------------------------------
-- Area: Spire of Holla
-- NPC: Web of Recollection
-----------------------------------
package.loaded["scripts/zones/Spire_of_Holla/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/bcnm");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Spire_of_Holla/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (EventTriggerBCNM(player,npc)) then
return 1;
else
player:messageSpecial(FAINT_SCRAPING);
return 1;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("onUpdate CSID: %u",csid);
--printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option)) then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
Metastruct/pac3 | lua/pac3/core/client/parts/effect.lua | 2 | 5307 | local CurTime = CurTime
local ParticleEffect = ParticleEffect
local PART = {}
PART.ClassName = "effect"
PART.Groups = {'effects', 'model', 'entity'}
PART.Icon = 'icon16/wand.png'
pac.StartStorableVars()
pac.GetSet(PART, "Effect", "default", {enums = function() return pac.particle_list end})
pac.GetSet(PART, "Loop", true)
pac.GetSet(PART, "Follow", true)
pac.GetSet(PART, "Rate", 1, {editor_sensitivity = 0.1})
pac.GetSet(PART, "UseParticleTracer", false)
pac.SetupPartName(PART, "PointA")
pac.SetupPartName(PART, "PointB")
pac.SetupPartName(PART, "PointC")
pac.SetupPartName(PART, "PointD")
pac.EndStorableVars()
pac.RemoveProperty(PART, "Translucent")
function PART:GetNiceName()
return pac.PrettifyName(self:GetEffect())
end
function PART:Initialize()
self:SetEffect(self.Effect)
if not pac.particle_list then
local found = {}
for file_name in pairs(pac_loaded_particle_effects) do
local ok, err = pcall(function()
local data = file.Read("particles/"..file_name, "GAME", "b")
if data then
for str in data:gmatch("\3%c([%a_]+)%c") do
if #str > 1 then
found[str] = str
end
end
end
end)
if not ok then
pac.Message(Color(255, 50, 50), "unable to parse particle file " .. file_name .. ": " .. err)
end
end
pac.particle_list = found
end
end
function PART:GetOwner()
local parent = self:GetParent()
if parent:IsValid() and parent.is_model_part and parent.Entity:IsValid() then
return parent.Entity
end
return self.BaseClass.GetOwner(self)
end
PART.last_spew = 0
if not pac_loaded_particle_effects then
pac_loaded_particle_effects = {}
for _, file_name in pairs(file.Find("particles/*.pcf", "GAME")) do
if not pac_loaded_particle_effects[file_name] and not pac.BlacklistedParticleSystems[file_name:lower()] then
game.AddParticles("particles/" .. file_name)
end
pac_loaded_particle_effects[file_name] = true
end
end
local already = {}
local alreadyServer = {}
local function pac_request_precache(name)
if already[name] then return end
already[name] = true
PrecacheParticleSystem(name)
net.Start("pac_request_precache")
net.WriteString(name)
net.SendToServer()
end
function PART:SetEffect(name)
self.waitingForServer = true
self.Effect = name
self.Ready = alreadyServer[name] or false
if not alreadyServer[name] then
pac_request_precache(name)
else
self.waitingForServer = false
end
end
pac.AddHook("pac_EffectPrecached", "pac_Effects", function(name)
if alreadyServer[name] then return end
alreadyServer[name] = true
pac.dprint("effect %q precached!", name)
pac.CallPartEvent("effect_precached", name)
end)
function PART:OnEvent(typ, name)
if typ == "effect_precached" then
if self.Effect == name then
self.Ready = true
self.waitingForServer = false
end
end
end
function PART:OnDraw(owner, pos, ang)
if not self.Ready then
if not self.waitingForServer then self:SetEffect(self.Effect) end
return
end
local ent = self:GetOwner()
if ent:IsValid() and self.Loop then
local time = CurTime()
if self.last_spew < time then
ent:StopParticles()
ent:StopParticleEmission()
self:Emit(pos, ang)
self.last_spew = time + math.max(self.Rate, 0.1)
end
end
end
function PART:OnHide()
local ent = self:GetOwner()
if ent:IsValid() then
ent:StopParticles()
ent:StopParticleEmission()
end
end
function PART:OnShow(from_rendering)
if from_rendering then
self:Emit(self:GetDrawPosition())
end
end
function PART:Emit(pos, ang)
local ent = self:GetOwner()
if ent:IsValid() then
if not self.Effect then
ent:StopParticles()
ent:StopParticleEmission()
return
end
if self.UseParticleTracer and self.PointA:IsValid() then
local ent2 = self.PointA.Entity and self.PointA.Entity or self.PointA:GetOwner()
util.ParticleTracerEx(
self.Effect,
ent:GetPos(),
ent2:GetPos(),
true,
ent:EntIndex(),
0
)
return
end
if self.PointA:IsValid() then
local points = {}
table.insert(points, {
entity = self.PointA.Entity and self.PointA.Entity or self.PointA:GetOwner(),
attachtype = PATTACH_ABSORIGIN_FOLLOW,
})
if self.PointB:IsValid() then
table.insert(points, {
entity = self.PointB.Entity and self.PointB.Entity or self.PointB:GetOwner(),
attachtype = PATTACH_ABSORIGIN_FOLLOW,
})
end
if self.PointC:IsValid() then
table.insert(points, {
entity = self.PointC.Entity and self.PointC.Entity or self.PointC:GetOwner(),
attachtype = PATTACH_ABSORIGIN_FOLLOW,
})
end
if self.PointD:IsValid() then
table.insert(points, {
entity = self.PointD.Entity and self.PointD.Entity or self.PointD:GetOwner(),
attachtype = PATTACH_ABSORIGIN_FOLLOW,
})
end
ent:CreateParticleEffect(self.Effect, points)
elseif self.Follow then
ent:StopParticles()
ent:StopParticleEmission()
CreateParticleSystem(ent, self.Effect, PATTACH_ABSORIGIN_FOLLOW, 0)
else
ent:StopParticles()
ent:StopParticleEmission()
ParticleEffect(self.Effect, pos, ang, ent)
end
end
end
pac.RegisterPart(PART) | gpl-3.0 |
dickeyf/darkstar | scripts/zones/West_Sarutabaruta/npcs/Signpost.lua | 13 | 1933 | -----------------------------------
-- Area: West Sarutabaruta
-- NPC: Signpost (18 total)
-----------------------------------
package.loaded["scripts/zones/West_Sarutabaruta/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/West_Sarutabaruta/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (npc:getID() == 17248823) or (npc:getID() == 17248824) then
player:messageSpecial(SIGN_1);
elseif (npc:getID() == 17248825) or (npc:getID() == 17248826) then
player:messageSpecial(SIGN_3);
elseif (npc:getID() == 17248827) or (npc:getID() == 17248828) then
player:messageSpecial(SIGN_5);
elseif (npc:getID() == 17248829) or (npc:getID() == 17248830) then
player:messageSpecial(SIGN_7);
elseif (npc:getID() == 17248831) or (npc:getID() == 17248832) then
player:messageSpecial(SIGN_9);
elseif (npc:getID() == 17248833) or (npc:getID() == 17248834) then
player:messageSpecial(SIGN_11);
elseif (npc:getID() == 17248835) or (npc:getID() == 17248836) then
player:messageSpecial(SIGN_13);
elseif (npc:getID() == 17248837) or (npc:getID() == 17248838) then
player:messageSpecial(SIGN_15);
elseif (npc:getID() == 17248839) or (npc:getID() == 17248840) then
player:messageSpecial(SIGN_17);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--print("CSID: %u",csid);
--print("RESULT: %u",option);
end; | gpl-3.0 |
Turttle/darkstar | scripts/zones/North_Gustaberg/npcs/Heavy_Fog_IM.lua | 30 | 3055 | -----------------------------------
-- Area: North Gustaberg
-- NPC: Heavy Fog, I.M.
-- Type: Border Conquest Guards
-- @pos -520.704 38.75 560.258 106
-----------------------------------
package.loaded["scripts/zones/North_Gustaberg/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/North_Gustaberg/TextIDs");
local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = GUSTABERG;
local csid = 0x7ff8;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
Turttle/darkstar | scripts/globals/spells/bluemagic/filamented_hold.lua | 18 | 1471 | -----------------------------------------
-- Spell: Filamented Hold
-- Reduces the attack speed of enemies within a fan-shaped area originating from the caster
-- Spell cost: 38 MP
-- Monster Type: Vermin
-- Spell Type: Magical (Earth)
-- Blue Magic Points: 3
-- Stat Bonus: VIT+1
-- Level: 52
-- Casting Time: 2 seconds
-- Recast Time: 20 seconds
-- Magic Bursts on: Scission, Gravitation, and Darkness
-- Combos: Clear Mind
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local typeEffect = EFFECT_SLOW
local dINT = caster:getStat(MOD_MND) - target:getStat(MOD_MND);
local resist = applyResistanceEffect(caster,spell,target,dINT,BLUE_SKILL,0,typeEffect);
local duration = 90 * resist;
local power = 25;
if (resist > 0.5) then -- Do it!
if (target:addStatusEffect(typeEffect,power,0,duration)) then
spell:setMsg(236);
else
spell:setMsg(75);
end
else
spell:setMsg(85);
end;
return typeEffect;
end;
| gpl-3.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/include/collectiblecostumetemplate.lua | 6 | 2658 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
-- generic collectible costume
dofile("scripts/include/collectibletemplate.lua")
v.on = false
v.cname = ""
function v.commonInit2(me, gfx, flag, costumeName)
v.commonInit(me, gfx, flag, true)
v.cname = costumeName
entity_setEntityLayer(me, -1)
-- cached now
loadSound("ChangeClothes1")
loadSound("ChangeClothes2")
end
function update(me, dt)
v.commonUpdate(me, dt)
if entity_isState(me, STATE_COLLECTEDINHOUSE) then
if getCostume() == v.cname then
if v.on then
entity_alpha(me, 0.5)
v.on = false
end
else
if not v.on then
entity_alpha(me, 1)
v.on = true
end
end
end
end
function enterState(me, state)
v.commonEnterState(me, state)
if entity_isState(me, STATE_COLLECTEDINHOUSE) then
entity_setActivation(me, AT_CLICK, 32, 700)
end
end
function activate(me)
if entity_isState(me, STATE_COLLECTEDINHOUSE) then
-- go to changing area
if not isForm(FORM_NORMAL) then
changeForm(FORM_NORMAL)
end
local node = getNode("CHANGE")
avatar_fallOffWall()
watch(0.5)
entity_swimToNode(getNaija(), node)
entity_watchForPath(getNaija())
entity_idle(getNaija())
entity_setColor(getNaija(), 0.01, 0.01, 0.01, 1)
watch(0.5)
entity_animate(getNaija(), "changeCostume")
watch(1)
playSfx("ChangeClothes1")
watch(1)
playSfx("ChangeClothes2")
watch(1.2)
watch(0.6)
playSfx("ChangeClothes1")
if getCostume() == v.cname then
setCostume("")
else
setCostume(v.cname)
end
while entity_isAnimating(getNaija()) do
watch(FRAME_TIME)
end
watch(0.5)
-- change
--watch(0.5)
entity_setColor(getNaija(), 1, 1, 1, 0.5)
entity_swimToNode(getNaija(), getNode("CHANGEEXIT"))
entity_watchForPath(getNaija())
if chance(50) then
emote(EMOTE_NAIJAGIGGLE)
end
end
end
function exitState(me, state)
v.commonExitState(me, state)
end
| gpl-2.0 |
iskygame/skynet | service/sharedatad.lua | 11 | 3325 | local skynet = require "skynet"
local sharedata = require "sharedata.corelib"
local table = table
local cache = require "skynet.codecache"
cache.mode "OFF" -- turn off codecache, because CMD.new may load data file
local NORET = {}
local pool = {}
local pool_count = {}
local objmap = {}
local collect_tick = 600
local function newobj(name, tbl)
assert(pool[name] == nil)
local cobj = sharedata.host.new(tbl)
sharedata.host.incref(cobj)
local v = { value = tbl , obj = cobj, watch = {} }
objmap[cobj] = v
pool[name] = v
pool_count[name] = { n = 0, threshold = 16 }
end
local function collect10sec()
if collect_tick > 10 then
collect_tick = 10
end
end
local function collectobj()
while true do
skynet.sleep(100) -- sleep 1s
if collect_tick <= 0 then
collect_tick = 600 -- reset tick count to 600 sec
collectgarbage()
for obj, v in pairs(objmap) do
if v == true then
if sharedata.host.getref(obj) <= 0 then
objmap[obj] = nil
sharedata.host.delete(obj)
end
end
end
else
collect_tick = collect_tick - 1
end
end
end
local CMD = {}
local env_mt = { __index = _ENV }
function CMD.new(name, t, ...)
local dt = type(t)
local value
if dt == "table" then
value = t
elseif dt == "string" then
value = setmetatable({}, env_mt)
local f
if t:sub(1,1) == "@" then
f = assert(loadfile(t:sub(2),"bt",value))
else
f = assert(load(t, "=" .. name, "bt", value))
end
local _, ret = assert(skynet.pcall(f, ...))
setmetatable(value, nil)
if type(ret) == "table" then
value = ret
end
elseif dt == "nil" then
value = {}
else
error ("Unknown data type " .. dt)
end
newobj(name, value)
end
function CMD.delete(name)
local v = assert(pool[name])
pool[name] = nil
pool_count[name] = nil
assert(objmap[v.obj])
objmap[v.obj] = true
sharedata.host.decref(v.obj)
for _,response in pairs(v.watch) do
response(true)
end
end
function CMD.query(name)
local v = assert(pool[name])
local obj = v.obj
sharedata.host.incref(obj)
return v.obj
end
function CMD.confirm(cobj)
if objmap[cobj] then
sharedata.host.decref(cobj)
end
return NORET
end
function CMD.update(name, t, ...)
local v = pool[name]
local watch, oldcobj
if v then
watch = v.watch
oldcobj = v.obj
objmap[oldcobj] = true
sharedata.host.decref(oldcobj)
pool[name] = nil
pool_count[name] = nil
end
CMD.new(name, t, ...)
local newobj = pool[name].obj
if watch then
sharedata.host.markdirty(oldcobj)
for _,response in pairs(watch) do
response(true, newobj)
end
end
collect10sec() -- collect in 10 sec
end
local function check_watch(queue)
local n = 0
for k,response in pairs(queue) do
if not response "TEST" then
queue[k] = nil
n = n + 1
end
end
return n
end
function CMD.monitor(name, obj)
local v = assert(pool[name])
if obj ~= v.obj then
return v.obj
end
local n = pool_count[name].n + 1
if n > pool_count[name].threshold then
n = n - check_watch(v.watch)
pool_count[name].threshold = n * 2
end
pool_count[name].n = n
table.insert(v.watch, skynet.response())
return NORET
end
skynet.start(function()
skynet.fork(collectobj)
skynet.dispatch("lua", function (session, source ,cmd, ...)
local f = assert(CMD[cmd])
local r = f(...)
if r ~= NORET then
skynet.ret(skynet.pack(r))
end
end)
end)
| mit |
SalvationDevelopment/Salvation-Scripts-TCG | c86137485.lua | 5 | 1970 | --ヘル・ツイン・コップ
function c86137485.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_FIEND),aux.NonTuner(nil),1)
c:EnableReviveLimit()
--chain attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(86137485,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(c86137485.atcon1)
e1:SetOperation(c86137485.atop1)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(86137485,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCondition(c86137485.atcon2)
e2:SetOperation(c86137485.atop2)
c:RegisterEffect(e2)
end
function c86137485.atcon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return Duel.GetTurnPlayer()==tp and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER)
and c:IsChainAttackable() and c:IsStatus(STATUS_OPPO_BATTLE)
end
function c86137485.atop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(800)
e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
Duel.ChainAttack()
end
function c86137485.atcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return Duel.GetTurnPlayer()~=tp and c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE)
and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER)
end
function c86137485.atop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(800)
e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
| gpl-2.0 |
alfred-bot/zacbot | plugins/Help.lua | 1 | 4645 | do
function pairsByKeys(t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0
local iter = function ()
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
end
local function has_usage_data(dict)
if (dict.usage == nil or dict.usage == '') then
return false
end
return true
end
local function plugin_help(name,number,requester)
local plugin = ""
if number then
local i = 0
for name in pairsByKeys(plugins) do
if plugins[name].hidden then
name = nil
else
i = i + 1
if i == tonumber(number) then
plugin = plugins[name]
end
end
end
else
plugin = plugins[name]
if not plugin then return nil end
end
local text = ""
if (type(plugin.usage) == "table") then
for ku,usage in pairs(plugin.usage) do
if ku == 'user' then
if (type(plugin.usage.user) == "table") then
for k,v in pairs(plugin.usage.user) do
text = text..v..'\n'
end
elseif has_usage_data(plugin) then
text = text..plugin.usage.user..'\n'
end
elseif ku == 'moderator' then
if requester == 'moderator' or requester == 'admin' or requester == 'sudo' then
if (type(plugin.usage.moderator) == "table") then
for k,v in pairs(plugin.usage.moderator) do
text = text..v..'\n'
end
elseif has_usage_data(plugin) then
text = text..plugin.usage.moderator..'\n'
end
end
elseif ku == 'admin' then
if requester == 'admin' or requester == 'sudo' then
if (type(plugin.usage.admin) == "table") then
for k,v in pairs(plugin.usage.admin) do
text = text..v..'\n'
end
elseif has_usage_data(plugin) then
text = text..plugin.usage.admin..'\n'
end
end
elseif ku == 'sudo' then
if requester == 'sudo' then
if (type(plugin.usage.sudo) == "table") then
for k,v in pairs(plugin.usage.sudo) do
text = text..v..'\n'
end
elseif has_usage_data(plugin) then
text = text..plugin.usage.sudo..'\n'
end
end
else
text = text..usage..'\n'
end
end
text = text..'_________________________\n'
elseif has_usage_data(plugin) then
text = text..plugin.usage..'\n_________________________\n'
end
return text
end
local function telegram_help()
local i = 0
local text = "ZAC Team Robot Tools List:\n\n"
for name in pairsByKeys(plugins) do
if plugins[name].hidden then
name = nil
else
i = i + 1
text = text..i..'. '..name..'\n'
end
end
text = text..'\n'..'Send !help <Name> or !help <Num> For See More Info'
text = text..'\n'..'Send !helps For See More Info For All Tools'
text = text..'\n'..'Send !ver For See ZAC Robot Info'
text = text..'\n'..'Channel: @ZACteam - Sudo: @shayansoft'
return text
end
local function help_all(requester)
local ret = ""
for name in pairsByKeys(plugins) do
if plugins[name].hidden then
name = nil
else
ret = ret .. plugin_help(name, nil, requester)
end
end
return ret
end
local function run(msg, matches)
if is_sudo(msg) then
requester = "sudo"
elseif is_admin(msg) then
requester = "admin"
elseif is_momod(msg) then
requester = "moderator"
else
requester = "user"
end
if matches[1] == "!help" then
return telegram_help()
elseif matches[1] == "!helps" then
return help_all(requester)
else
local text = ""
if tonumber(matches[1]) then
text = plugin_help(nil, matches[1], requester)
else
text = plugin_help(matches[1], nil, requester)
end
if not text then
text = telegram_help()
end
return text
end
end
return {
description = "ZAC Team Robot Help",
usage = {
"!help : ZAC Bot Tools Help",
"!helps : See More Info For All Tools",
"!help <Name> : See More Info For Item",
"!help <Num>: See More Info For Item"
},
patterns = {
"^!help$",
"^!helps",
"^!help (.+)"
},
run = run
}
end
| gpl-2.0 |
eugeneia/snabb | src/lib/tsc.lua | 6 | 3275 | -- Use of this source code is governed by the Apache 2.0 license; see COPYING.
-- Provide a time stamp counter suitable for measuring time intervals.
module(...,package.seeall)
local lib = require("core.lib")
local C = require("ffi").C
require("core.lib_h")
default_source = 'rdtsc'
local calibration_interval = 5e8
-- Return the value of the CPU's TSC register
local rdtsc_code
rdtsc = require('dynasm').loadstring [[
local ffi = require('ffi')
local dasm = require('dasm')
|.arch x64
|.actionlist actions
local Dst = dasm.new(actions)
| rdtsc
| shl rdx, 32
| or rax, rdx
| ret
rdtsc_code = Dst:build()
return ffi.cast('uint64_t (*)()', rdtsc_code)
]]()
local cpuinfo = lib.readfile("/proc/cpuinfo", "*a")
assert(cpuinfo, "failed to read /proc/cpuinfo for tsc check")
local have_usable_rdtsc = (cpuinfo:match("constant_tsc") and
cpuinfo:match("nonstop_tsc"))
local rdtsc_tps
local time_sources = {
rdtsc = {
time_fn = rdtsc,
calibrate_fn = function ()
if not rdtsc_tps then
local start_ns = C.get_time_ns()
local start_ticks = rdtsc()
for _ = 1, calibration_interval do end
local end_ticks = rdtsc()
local end_ns = C.get_time_ns()
rdtsc_tps = tonumber(end_ticks - start_ticks)/tonumber(end_ns - start_ns)
* 1000000000 + 0ULL
end
return rdtsc_tps
end
},
system = {
time_fn = C.get_time_ns,
calibrate_fn = function ()
return 1000000000ULL
end
}
}
local tsc = {}
function new (arg)
local config = lib.parse(arg, { source = { default = default_source } })
local o = {}
if config.source == 'rdtsc' and not have_usable_rdtsc then
print("tsc: rdtsc is unusable on this system, "
.. "falling back to system time source")
config.source = 'system'
end
o._source = config.source
local source = assert(time_sources[o._source],
"tsc: unknown time source '" .. o._source .."'")
o._time_fn = source.time_fn
-- Ticks per second (uint64)
o._tps = source.calibrate_fn()
-- Nanoseconds per tick (Lua number)
o._nspt = 1/tonumber(o._tps) * 1000000000
return setmetatable( o, { __index = tsc })
end
function tsc:source ()
return self._source
end
function tsc:time_fn ()
return self._time_fn
end
function tsc:stamp ()
return self._time_fn()
end
function tsc:tps ()
return self._tps
end
function tsc:to_ns (ticks)
if self._source == 'system' then
return ticks
else
return tonumber(ticks) * self._nspt + 0ULL
end
end
function selftest()
local function check(tsc)
for _ = 1, 10 do
local start_ns = C.get_time_ns()
local start_tsc = tsc:stamp()
for _ = 1, calibration_interval do end
local end_ns = C.get_time_ns()
local end_tsc = tsc:stamp()
local diff_ns = tonumber(end_ns - start_ns)
local diff_tsc = tonumber(tsc:to_ns(end_tsc) - tsc:to_ns(start_tsc))
local diff = diff_ns - diff_tsc
assert(math.abs(diff/diff_ns) < 1e-3, tsc:source())
end
end
check(new({ source = 'rdtsc' }))
check(new({ source = 'system' }))
end
| apache-2.0 |
Turttle/darkstar | scripts/zones/Windurst_Woods/npcs/Ponono.lua | 44 | 2111 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Ponono
-- Type: Clothcraft Guild Master
-- @pos -38.243 -2.25 -120.954 241
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local newRank = tradeTestItem(player,npc,trade,SKILL_CLOTHCRAFT);
if (newRank ~= 0) then
player:setSkillRank(SKILL_CLOTHCRAFT,newRank);
player:startEvent(0x271c,0,0,0,0,newRank);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local getNewRank = 0;
local craftSkill = player:getSkillLevel(SKILL_CLOTHCRAFT);
local testItem = getTestItem(player,npc,SKILL_CLOTHCRAFT);
local guildMember = isGuildMember(player,3);
if (guildMember == 1) then guildMember = 10000; end
if (canGetNewRank(player,craftSkill,SKILL_CLOTHCRAFT) == 1) then getNewRank = 100; end
player:startEvent(0x271b,testItem,getNewRank,30,guildMember,44,0,0,0);
end;
-- 0x271b 0x271c 0x02bc 0x02bd 0x02be 0x02bf 0x02c0 0x02c1 0x0340 0x02fd
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x271b and option == 1) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4099);
else
player:addItem(4099);
player:messageSpecial(ITEM_OBTAINED,4099);
signupGuild(player,8);
end
end
end; | gpl-3.0 |
dickeyf/darkstar | scripts/zones/Windurst_Woods/npcs/Ponono.lua | 44 | 2111 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Ponono
-- Type: Clothcraft Guild Master
-- @pos -38.243 -2.25 -120.954 241
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local newRank = tradeTestItem(player,npc,trade,SKILL_CLOTHCRAFT);
if (newRank ~= 0) then
player:setSkillRank(SKILL_CLOTHCRAFT,newRank);
player:startEvent(0x271c,0,0,0,0,newRank);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local getNewRank = 0;
local craftSkill = player:getSkillLevel(SKILL_CLOTHCRAFT);
local testItem = getTestItem(player,npc,SKILL_CLOTHCRAFT);
local guildMember = isGuildMember(player,3);
if (guildMember == 1) then guildMember = 10000; end
if (canGetNewRank(player,craftSkill,SKILL_CLOTHCRAFT) == 1) then getNewRank = 100; end
player:startEvent(0x271b,testItem,getNewRank,30,guildMember,44,0,0,0);
end;
-- 0x271b 0x271c 0x02bc 0x02bd 0x02be 0x02bf 0x02c0 0x02c1 0x0340 0x02fd
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x271b and option == 1) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4099);
else
player:addItem(4099);
player:messageSpecial(ITEM_OBTAINED,4099);
signupGuild(player,8);
end
end
end; | gpl-3.0 |
dickeyf/darkstar | scripts/globals/mobskills/Polar_Blast.lua | 33 | 1412 | ---------------------------------------------
-- Polar Blast
--
-- Description: Deals Ice damage to enemies within a fan-shaped area. Additional effect: Paralyze
-- Type: Breath
-- Ignores Shadows
-- Range: Unknown Cone
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
if(mob:getFamily() == 316) then
local mobSkin = mob:getModelId();
if (mobSkin == 1796) then
return 0;
else
return 1;
end
end
if (mob:AnimationSub() <= 1) then
return 0;
else
return 1;
end
end;
function onMobWeaponSkill(target, mob, skill)
local dmgmod = MobBreathMove(mob, target, 0.01, 0.1, ELE_ICE, 700);
local dmg = MobFinalAdjustments(dmgmod,mob,skill,target,MOBSKILL_BREATH,MOBPARAM_ICE,MOBPARAM_IGNORE_SHADOWS);
MobStatusEffectMove(mob, target, EFFECT_PARALYSIS, 15, 0, 60);
target:delHP(dmg);
if (mob:getFamily() == 313 and bit.band(mob:getBehaviour(),BEHAVIOUR_NO_TURN) == 0 and mob:AnimationSub() == 1) then -- re-enable no turn if third head is dead (Tinnin), else it's re-enabled after the upcoming Pyric Blast
mob:setBehaviour(bit.bor(mob:getBehaviour(), BEHAVIOUR_NO_TURN))
end
return dmg;
end;
| gpl-3.0 |
kreukle/MemNN | MemN2N-lang-model/data.lua | 18 | 1101 | -- Copyright (c) 2015-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
require('paths')
local stringx = require('pl.stringx')
local file = require('pl.file')
function g_read_words(fname, vocab, ivocab)
local data = file.read(fname)
local lines = stringx.splitlines(data)
local c = 0
for n = 1,#lines do
local w = stringx.split(lines[n])
c = c + #w + 1
end
local words = torch.Tensor(c, 1)
c = 0
for n = 1,#lines do
local w = stringx.split(lines[n])
for i = 1,#w do
c = c + 1
if not vocab[w[i]] then
ivocab[#vocab+1] = w[i]
vocab[w[i]] = #vocab+1
end
words[c][1] = vocab[w[i]]
end
c = c + 1
words[c][1] = vocab['<eos>']
end
print('Read ' .. c .. ' words from ' .. fname)
return words
end
| bsd-3-clause |
Turttle/darkstar | scripts/globals/weaponskills/burning_blade.lua | 30 | 1294 | -----------------------------------
-- Burning Blade
-- Sword weapon skill
-- Skill Level: 30
-- Desription: Deals Fire elemental damage to enemy. Damage varies with TP.
-- Aligned with the Flame Gorget.
-- Aligned with the Flame Belt.
-- Element: Fire
-- Modifiers: STR:20% ; INT:20%
-- 100%TP 200%TP 300%TP
-- 1.00 2.00 2.50
-----------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.ftp100 = 1; params.ftp200 = 2; params.ftp300 = 2.5;
params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.2; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.ele = ELE_FIRE;
params.skill = SKILL_SWD;
params.includemab = true;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp200 = 2.1; params.ftp300 = 3.4;
params.str_wsc = 0.4; params.int_wsc = 0.4;
end
local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, params);
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/maps/node_openenergydoor.lua | 12 | 1262 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init(me)
node_setCursorActivation(me, false)
end
function activate(me)
local energyOrb = node_getNearestEntity(me, "EnergyOrb")
if energyOrb ~= 0 and entity_isState(energyOrb, STATE_CHARGED) then
local door = node_getNearestEntity(me, "EnergyDoor")
if door ~= 0 then
entity_setState(door, STATE_OPEN)
end
end
end
function update(me, dt)
end
| gpl-2.0 |
Metastruct/pac3 | lua/pac3/libraries/sh_boneanimlib.lua | 1 | 6602 | --[[
Bone Animations Library
Created by William "JetBoom" Moodhe (williammoodhe@gmail.com / www.noxiousnet.com)
Because I wanted custom, dynamic animations.
Give credit or reference if used in your creations.
]]
local _G = _G
module("boneanimlib",package.seeall)
TYPE_GESTURE = 0 -- Gestures are keyframed animations that use the current position and angles of the bones. They play once and then stop automatically.
TYPE_POSTURE = 1 -- Postures are static animations that use the current position and angles of the bones. They stay that way until manually stopped. Use TimeToArrive if you want to have a posture lerp.
TYPE_STANCE = 2 -- Stances are keyframed animations that use the current position and angles of the bones. They play forever until manually stopped. Use RestartFrame to specify a frame to go to if the animation ends (instead of frame 1).
TYPE_SEQUENCE = 3 -- Sequences are keyframed animations that use the reference pose. They play forever until manually stopped. Use RestartFrame to specify a frame to go to if the animation ends (instead of frame 1).
-- You can also use StartFrame to specify a starting frame for the first loop.
INTERP_LINEAR = 0 -- Straight linear interp.
INTERP_COSINE = 1 -- Best compatability / quality balance.
INTERP_CUBIC = 2 -- Overall best quality blending but may cause animation frames to go 'over the top'.
INTERP_DEFAULT = INTERP_COSINE
local Animations = {}
function GetLuaAnimations()
return Animations
end
function RegisterLuaAnimation(sName, tInfo)
if tInfo and tInfo.FrameData then
local BonesUsed = {}
for iFrame, tFrame in ipairs(tInfo.FrameData) do
for iBoneID, tBoneTable in pairs(tFrame.BoneInfo) do
BonesUsed[iBoneID] = (BonesUsed[iBoneID] or 0) + 1
tBoneTable.MU = tBoneTable.MU or 0
tBoneTable.MF = tBoneTable.MF or 0
tBoneTable.MR = tBoneTable.MR or 0
tBoneTable.RU = tBoneTable.RU or 0
tBoneTable.RF = tBoneTable.RF or 0
tBoneTable.RR = tBoneTable.RR or 0
end
end
if #tInfo.FrameData > 1 then
for iBoneUsed, iTimesUsed in pairs(BonesUsed) do
for iFrame, tFrame in ipairs(tInfo.FrameData) do
if not tFrame.BoneInfo[iBoneUsed] then
tFrame.BoneInfo[iBoneUsed] = {MU = 0, MF = 0, MR = 0, RU = 0, RF = 0, RR = 0}
end
end
end
end
end
Animations[sName] = tInfo
end
-----------------------------
-- Deserialize / Serialize --
-----------------------------
function Deserialize(str)
error"unsafe"
end
_G.GetLuaAnimations=GetLuaAnimations
_G.RegisterLuaAnimation=RegisterLuaAnimation
local allowedtypes = {}
allowedtypes["string"] = true
allowedtypes["number"] = true
allowedtypes["table"] = true
allowedtypes["Vector"] = true
allowedtypes["Angle"] = true
allowedtypes["boolean"] = true
local function MakeTable(tab, done)
local str = ""
local done = done or {}
local sequential = table.IsSequential(tab)
for key, value in pairs(tab) do
local keytype = type(key)
local valuetype = type(value)
if allowedtypes[keytype] and allowedtypes[valuetype] then
if sequential then
key = ""
else
if keytype == "number" or keytype == "boolean" then
key ="["..tostring(key).."]="
else
key = "["..string.format("%q", tostring(key)).."]="
end
end
if valuetype == "table" and not done[value] then
done[value] = true
if type(value._serialize) == "function" then
str = str..key..value:_serialize()..","
else
str = str..key.."{"..MakeTable(value, done).."},"
end
else
if valuetype == "string" then
value = string.format("%q", value)
elseif valuetype == "Vector" then
value = "Vector("..value.x..","..value.y..","..value.z..")"
elseif valuetype == "Angle" then
value = "Angle("..value.pitch..","..value.yaw..","..value.roll..")"
else
value = tostring(value)
end
str = str .. key .. value .. ","
end
end
end
if string.sub(str, -1) == "," then
return string.sub(str, 1, #str - 1)
else
return str
end
end
function Serialize(tIn, bRaw)
if bRaw then
return "{"..MakeTable(tIn).."}"
end
return "SRL={"..MakeTable(tIn).."}"
end
---------------------------------
-- End Deserialize / Serialize --
---------------------------------
-- If your animation is only used on one model, use numbers instead of bone names (cache the lookup).
-- If it's being used on a wide array of models (including default player models) then you should use bone names.
-- You can use Callback as a function instead of MU, RR, etc. which will allow you to do some interesting things.
-- See cl_boneanimlib.lua for the full format.
-- STANCE: stancetest
-- A simple looping stance that stretches the model's spine up and down until stopped.
RegisterLuaAnimation("stancetest", {
FrameData = {
{
BoneInfo = {
["ValveBiped.Bip01_Spine"] = {
MU = 64
}
},
FrameRate = 0.25
},
{
BoneInfo = {
["ValveBiped.Bip01_Spine"] = {
MU = -32
}
},
FrameRate = 1.5
},
{
BoneInfo = {
["ValveBiped.Bip01_Spine"] = {
MU = 32
}
},
FrameRate = 4
}
},
RestartFrame = 2,
Type = TYPE_STANCE
})
--[[
STANCE: staffholdspell
To be used with the ACT_HL2MP_IDLE_MELEE2 animation.
Player holds the staff so that their left hand is over the top of it.
]]
RegisterLuaAnimation("staffholdspell", {
FrameData = {
{
BoneInfo = {
["ValveBiped.Bip01_R_Forearm"] = {
RU = 40,
RF = -40
},
["ValveBiped.Bip01_R_Upperarm"] = {
RU = 40
},
["ValveBiped.Bip01_R_Hand"] = {
RU = -40
},
["ValveBiped.Bip01_L_Forearm"] = {
RU = 40
},
["ValveBiped.Bip01_L_Hand"] = {
RU = -40
}
},
FrameRate = 6
},
{
BoneInfo = {
["ValveBiped.Bip01_R_Forearm"] = {
RU = 2,
},
["ValveBiped.Bip01_R_Upperarm"] = {
RU = 1
},
["ValveBiped.Bip01_R_Hand"] = {
RU = -10
},
["ValveBiped.Bip01_L_Forearm"] = {
RU = 8
},
["ValveBiped.Bip01_L_Hand"] = {
RU = -12
}
},
FrameRate = 0.4
},
{
BoneInfo = {
["ValveBiped.Bip01_R_Forearm"] = {
RU = -2,
},
["ValveBiped.Bip01_R_Upperarm"] = {
RU = -1
},
["ValveBiped.Bip01_R_Hand"] = {
RU = 10
},
["ValveBiped.Bip01_L_Forearm"] = {
RU = -8
},
["ValveBiped.Bip01_L_Hand"] = {
RU = 12
}
},
FrameRate = 0.1
}
},
RestartFrame = 2,
Type = TYPE_STANCE,
ShouldPlay = function(pl, sGestureName, tGestureTable, iCurFrame, tFrameData)
local wepstatus = pl.WeaponStatus
return wepstatus and wepstatus:IsValid() and wepstatus:GetSkin() == 1 and wepstatus.IsStaff
end
})
| gpl-3.0 |
dickeyf/darkstar | scripts/globals/items/bowl_of_witch_stew.lua | 18 | 1449 | -----------------------------------------
-- ID: 4344
-- Item: witch_stew
-- Food Effect: 4hours, All Races
-----------------------------------------
-- Magic Points 45
-- Strength -1
-- Mind 4
-- MP Recovered While Healing 4
-- Enmity -4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,4344);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MP, 45);
target:addMod(MOD_STR, -1);
target:addMod(MOD_MND, 4);
target:addMod(MOD_MPHEAL, 4);
target:addMod(MOD_ENMITY, -4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 45);
target:delMod(MOD_STR, -1);
target:delMod(MOD_MND, 4);
target:delMod(MOD_MPHEAL, 4);
target:delMod(MOD_ENMITY, -4);
end;
| gpl-3.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/entities/wisp.lua | 6 | 3458 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.mld = 0.2
v.ld = v.mld
v.note = -1
v.excited = 0
v.glow = 0
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_setTexture(me, "Wisp")
entity_setAllDamageTargets(me, true)
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
entity_setCollideRadius(me, 20)
entity_setState(me, STATE_IDLE)
entity_addRandomVel(me, 500)
v.glow = createQuad("Naija/LightFormGlow", 13)
quad_scale(v.glow, 2, 2)
entity_setHealth(me, 6)
entity_setDeathParticleEffect(me, "TinyRedExplode")
entity_setUpdateCull(me, 3000)
entity_setDamageTarget(me, DT_AVATAR_PET, false)
end
function dieNormal(me)
if chance(5) then
spawnIngredient("GlowingEgg", entity_x(me), entity_y(me))
end
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
v.ld = v.ld - dt
if v.ld < 0 then
v.ld = v.mld
local l = createQuad("Naija/LightFormGlow", 13)
local r = 1
local g = 1
local b = 1
if v.note ~= -1 then
r, g, b = getNoteColor(v.note)
r = r*0.5 + 0.5
g = g*0.5 + 0.5
b = b*0.5 + 0.5
end
quad_setPosition(l, entity_getPosition(me))
quad_scale(l, 1.5, 1.5)
quad_alpha(l, 0)
quad_alpha(l, 1, 0.5)
quad_color(l, r, g, b)
quad_delete(l, 4)
quad_color(v.glow, r, g, b, 0.5)
end
--entity_doCollisionAvoidance(me, dt, 8, 0.2)
entity_doCollisionAvoidance(me, dt, 4, 0.8)
entity_updateMovement(me, dt)
entity_handleShotCollisions(me)
--entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 500)
if v.excited > 0 then
v.excited = v.excited - dt
if v.excited < 0 then
entity_addRandomVel(me, 500)
end
if entity_isTargetInRange(me, 256) then
entity_moveAroundTarget(me, dt, 1000)
else
entity_moveTowardsTarget(me, dt, 400)
end
end
if not entity_isRotating(me) then
entity_rotateToVel(me, 0.2)
end
quad_setPosition(v.glow, entity_getPosition(me))
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
elseif entity_isState(me, STATE_DEAD) then
quad_delete(v.glow, 1)
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return true
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, n)
v.note = n
v.excited = 10
--entity_rotate(me, entity_getRotation(me)+360, 0.5, 0, 0, 1)
quad_scale(v.glow, 2, 2)
quad_scale(v.glow, 4, 4, 0.5, 1, 1, 1)
entity_setMaxSpeedLerp(me, 1.25)
entity_setMaxSpeedLerp(me, 1, 3)
end
function songNoteDone(me, note)
v.excited = 3
end
function song(me, song)
end
function activate(me)
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/items/pot_of_honey.lua | 18 | 1119 | -----------------------------------------
-- ID: 4370
-- Item: pot_of_honey
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Magic Regen While Healing 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4370);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MPHEAL, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MPHEAL, 1);
end;
| gpl-3.0 |
Turttle/darkstar | scripts/zones/Jugner_Forest/npcs/Pure_Heart_IM.lua | 30 | 3050 | -----------------------------------
-- Area: Jugner Forest
-- NPC: Pure Heart, I.M.
-- Type: Border Conquest Guards
-- @pos 570.732 -2.637 553.508 104
-----------------------------------
package.loaded["scripts/zones/Jugner_Forest/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Jugner_Forest/TextIDs");
local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = NORVALLEN;
local csid = 0x7ff8;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
dickeyf/darkstar | scripts/zones/Riverne-Site_A01/mobs/Carmine_Dobsonfly.lua | 7 | 1800 | -----------------------------------
-- Area: Riverne Site A01
-- MOB: Carmine Dobsonfly
-----------------------------------
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
mob:setMobMod(MOBMOD_SUPERLINK, 16900230); -- mobID of the first one
mob:SetMagicCastingEnabled(false); -- does not cast spells while idle
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
mob:SetMagicCastingEnabled(true);
end;
-----------------------------------
-- onMobDisengage
-----------------------------------
function onMobDisengage(mob)
mob:SetMagicCastingEnabled(false);
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, killer, ally)
local firstDobsonfly = 16900230;
local mobID = mob:getID();
local carminesKilled = GetServerVariable("[NM]Carmine_Dobsonflies_Killed");
if (bit.band(carminesKilled, bit.lshift(1, (mobID - firstDobsonfly))) == 0) then
carminesKilled = bit.bor(carminesKilled, bit.lshift(1, (mobID - firstDobsonfly)));
if (carminesKilled == 1023) then -- all have been defeated, allow for them to respawn while setting their respawn time to be all the same
local respawnTime = math.random(75600,86400);
for i = firstDobsonfly, firstDobsonfly + 9, 1 do
DeterMob(i, false);
GetMobByID(i):setRespawnTime(respawnTime);
end
carminesKilled = 0; -- clear the server var
else -- prevent them from respawning
DeterMob(mobID, true);
end
SetServerVariable("[NM]Carmine_Dobsonflies_Killed", carminesKilled);
end
end; | gpl-3.0 |
Turttle/darkstar | scripts/zones/North_Gustaberg_[S]/npcs/Gebhardt.lua | 19 | 1206 | -----------------------------------
-- Area: North Gustaberg (S) (I-6)
-- NPC: Gebhardt
-- Involved in Quests: The Fighting Fourth
-----------------------------------
package.loaded["scripts/zones/North_Gustaberg_[S]/TextIDs"] = nil;
package.loaded["scripts/globals/quests"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/North_Gustaberg_[S]/TextIDs");
require("scripts/globals/keyitems");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(CRYSTAL_WAR,THE_FIGHTING_FOURTH) == QUEST_ACCEPTED and player:hasKeyItem(917)) == true then
player:startEvent(0x0066)
else
player:startEvent(0x006E)
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0066) then
player:delKeyItem(BATTLE_RATIONS);
player:setVar("THE_FIGHTING_FOURTH",1);
end
end;
| gpl-3.0 |
Turttle/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Bhoy_Yhupplo.lua | 30 | 3598 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Bhoy Yhupplo
-- Type: Assault Mission Giver
-- @pos 127.474 0.161 -30.418 50
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
require("scripts/globals/besieged");
require("scripts/globals/missions");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local rank = getMercenaryRank(player);
local haveimperialIDtag;
local assaultPoints = player:getAssaultPoint(ILRUSI_ASSAULT_POINT);
if (player:hasKeyItem(IMPERIAL_ARMY_ID_TAG)) then
haveimperialIDtag = 1;
else
haveimperialIDtag = 0;
end
if (rank > 0) then
player:startEvent(277,rank,haveimperialIDtag,assaultPoints,player:getCurrentAssault());
else
player:startEvent(283); -- no rank
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 277) then
local selectiontype = bit.band(option, 0xF);
if (selectiontype == 1) then
-- taken assault mission
player:addAssault(bit.rshift(option,4));
player:delKeyItem(IMPERIAL_ARMY_ID_TAG);
player:addKeyItem(ILRUSI_ASSAULT_ORDERS);
player:messageSpecial(KEYITEM_OBTAINED,ILRUSI_ASSAULT_ORDERS);
elseif (selectiontype == 2) then
-- purchased an item
local item = bit.rshift(option,14);
local itemID = 0;
local price = 0;
-- Copy/pasted from Famad, TODO: fill in the actual IDs/prices for Bhoy Yhupplo
--[[if (item == 1) then
itemID = 15972;
price = 3000;
elseif (item == 2) then
itemID = 15777;
price = 5000;
elseif (item == 3) then
itemID = 15523;
price = 8000;
elseif (item == 4) then
itemID = 15886;
price = 10000;
elseif (item == 5) then
itemID = 15492;
price = 10000;
elseif (item == 6) then
itemID = 18583;
price = 10000;
elseif (item == 7) then
itemID = 18388;
price = 15000;
elseif (item == 8) then
itemID = 18417;
price = 15000;
elseif (item == 9) then
itemID = 14940;
price = 15000;
elseif (item == 10) then
itemID = 15690;
price = 20000;
elseif (item == 11) then
itemID = 14525;
price = 20000;
else
return;
end
player:addItem(itemID);
player:messageSpecial(ITEM_OBTAINED,itemID);
player:delAssaultPoint(LEBROS_ASSAULT_POINT,price);]]
end
end
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/zones/QuBia_Arena/npcs/Burning_Circle.lua | 27 | 2594 | -----------------------------------
-- Area: Qu'Bia Arena
-- NPC: Burning Circle
-- @pos -221 -24 19 206
-------------------------------------
package.loaded["scripts/zones/QuBia_Arena/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/bcnm");
require("scripts/globals/missions");
require("scripts/globals/keyitems");
require("scripts/zones/QuBia_Arena/TextIDs");
-------------------------------------
-- 0: The Ruins of Fei'Yin, Darkness Rising, The Final Seal (Rank 5 Mission)
-- 1: Come Into My Parlor
-- 2: E-vase-ive Action
-- 3: Infernal Swarm
-- 4: The Heir to the Light
-- 5: Shattering Stars (Paladin)
-- 6: Shattering Stars (Dark Knight)
-- 7: Shattering Stars (Bard)
-- 8: Demolition Squad
-- 9: Die By the Sword
-- 10: Let Sleeping Dogs Die
-- 11: Brothers D'Aurphe
-- 12: Undying Promise
-- 13: Factory Rejects
-- 14: Idol Thoughts
-- 15: An Awful Autopsy
-- 16: Celery
-- 17: Mirror Images
-- 18: A Furious Finale (Dancer)
-- 19: Clash of the Comrades
-- 20: Those Who Lurk in the Shadows (III)
-- 21: Beyond Infinity
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
-- if (player:hasKeyItem(MARK_OF_SEED) and player:getCurrentMission(ACP) == THOSE_WHO_LURK_IN_SHADOWS_II) then
--player:startEvent(0x005);
--elseif (EventTriggerBCNM(player,npc)) then
-- Temp disabled pending fixes for the BCNM mobs.
if (EventTriggerBCNM(player,npc)) then
return;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdate CSID: %u",csid);
-- printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option)) then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("onFinish CSID: %u",csid);
-- printf("onFinish RESULT: %u",option);
if (csid == 0x005) then
player:completeMission(ACP,THOSE_WHO_LURK_IN_SHADOWS_II);
player:addMission(ACP,THOSE_WHO_LURK_IN_SHADOWS_III);
elseif (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c61068510.lua | 6 | 1269 | --トルネード
function c61068510.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c61068510.condition)
e1:SetTarget(c61068510.target)
e1:SetOperation(c61068510.activate)
c:RegisterEffect(e1)
end
function c61068510.cfilter(c)
return c:GetSequence()<5
end
function c61068510.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c61068510.cfilter,tp,0,LOCATION_SZONE,3,nil)
end
function c61068510.filter(c)
return c:GetSequence()<5
end
function c61068510.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(1-tp) and c61068510.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c61068510.filter,tp,0,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c61068510.filter,tp,0,LOCATION_SZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c61068510.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/globals/spells/wind_carol.lua | 18 | 1502 | -----------------------------------------
-- Spell: Wind Carol
-- Increases wind resistance for party members within the area of effect.
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED);
local power = 20;
if (sLvl+iLvl > 200) then
power = power + math.floor((sLvl+iLvl-200) / 10);
end
if (power >= 40) then
power = 40;
end
local iBoost = caster:getMod(MOD_CAROL_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
power = power + iBoost*5;
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,EFFECT_CAROL,power,0,duration,caster:getID(), ELE_WIND, 1)) then
spell:setMsg(75);
end
return EFFECT_CAROL;
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c66938505.lua | 2 | 2985 | --水晶機巧-リオン
function c66938505.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(66938505,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END+TIMING_BATTLE_START+TIMING_BATTLE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,66938505)
e1:SetCondition(c66938505.sccon)
e1:SetTarget(c66938505.sctg)
e1:SetOperation(c66938505.scop)
c:RegisterEffect(e1)
end
function c66938505.sccon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp
and (ph==PHASE_MAIN1 or (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) or ph==PHASE_MAIN2)
end
function c66938505.scfilter1(c,e,tp,mc)
local mg=Group.FromCards(c,mc)
return not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c66938505.scfilter2,tp,LOCATION_EXTRA,0,1,nil,mg)
end
function c66938505.scfilter2(c,mg)
return c:IsRace(RACE_MACHINE) and c:IsSynchroSummonable(nil,mg)
end
function c66938505.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c66938505.scfilter1(chkc,e,tp,e:GetHandler()) end
if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c66938505.scfilter1,tp,LOCATION_REMOVED,0,1,nil,e,tp,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c66938505.scfilter1,tp,LOCATION_REMOVED,0,1,1,nil,e,tp,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c66938505.scop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or not Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
if not c:IsRelateToEffect(e) then return end
local mg=Group.FromCards(c,tc)
local g=Duel.GetMatchingGroup(c66938505.scfilter2,tp,LOCATION_EXTRA,0,nil,mg)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_DECK)
e1:SetReset(RESET_EVENT+0x47e0000)
c:RegisterEffect(e1,true)
local e2=e1:Clone()
tc:RegisterEffect(e2,true)
Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
Duel.ShuffleDeck(tp)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c14730606.lua | 2 | 1413 | --アイヴィ・シャックル
function c14730606.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--race
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCode(EFFECT_CHANGE_RACE)
e2:SetCondition(c14730606.raccon)
e2:SetValue(RACE_PLANT)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(14730606,0))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(c14730606.drcon)
e3:SetTarget(c14730606.drtg)
e3:SetOperation(c14730606.drop)
c:RegisterEffect(e3)
end
function c14730606.raccon(e)
return Duel.GetTurnPlayer()==e:GetHandlerPlayer()
end
function c14730606.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP)
and c:GetPreviousControler()==tp and c:IsReason(REASON_DESTROY) and rp~=tp
end
function c14730606.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c14730606.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Southern_San_dOria/npcs/Ambrotien.lua | 19 | 5909 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Ambrotien
-- @pos 93.419 -0.001 -57.347 230
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
CurrentMission = player:getCurrentMission(SANDORIA);
OrcishScoutCompleted = player:hasCompletedMission(SANDORIA,SMASH_THE_ORCISH_SCOUTS);
BatHuntCompleted = player:hasCompletedMission(SANDORIA,BAT_HUNT);
TheCSpringCompleted = player:hasCompletedMission(SANDORIA,THE_CRYSTAL_SPRING);
MissionStatus = player:getVar("MissionStatus");
Count = trade:getItemCount();
if (CurrentMission ~= 255) then
if (CurrentMission == SMASH_THE_ORCISH_SCOUTS and trade:hasItemQty(16656,1) and Count == 1 and OrcishScoutCompleted == false) then -- Trade Orcish Axe
player:startEvent(0x07e4); -- Finish Mission "Smash the Orcish scouts" (First Time)
elseif (CurrentMission == SMASH_THE_ORCISH_SCOUTS and trade:hasItemQty(16656,1) and Count == 1) then -- Trade Orcish Axe
player:startEvent(0x07d2); -- Finish Mission "Smash the Orcish scouts" (Repeat)
elseif (CurrentMission == BAT_HUNT and trade:hasItemQty(1112,1) and Count == 1 and BatHuntCompleted == false and MissionStatus == 2) then -- Trade Orcish Mail Scales
player:startEvent(0x07e7); -- Finish Mission "Bat Hunt"
elseif (CurrentMission == BAT_HUNT and trade:hasItemQty(891,1) and Count == 1 and BatHuntCompleted and MissionStatus == 2) then -- Trade Bat Fang
player:startEvent(0x07d3); -- Finish Mission "Bat Hunt" (repeat)
elseif (CurrentMission == THE_CRYSTAL_SPRING and trade:hasItemQty(4528,1) and Count == 1 and TheCSpringCompleted == false) then -- Trade Crystal Bass
player:startEvent(0x07ee); -- Dialog During Mission "The Crystal Spring"
elseif (CurrentMission == THE_CRYSTAL_SPRING and trade:hasItemQty(4528,1) and Count == 1 and TheCSpringCompleted) then -- Trade Crystal Bass
player:startEvent(0x07dd); -- Finish Mission "The Crystal Spring" (repeat)
else
player:startEvent(0x07d8); -- Wrong Item
end
else
player:startEvent(0x07da); -- Mission not activated
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local PresOfPapsqueCompleted = player:hasCompletedMission(SANDORIA,PRESTIGE_OF_THE_PAPSQUE);
if (player:getNation() ~= SANDORIA) then
player:startEvent(0x07db); -- for Non-San d'Orians
else
CurrentMission = player:getCurrentMission(SANDORIA);
MissionStatus = player:getVar("MissionStatus");
pRank = player:getRank();
cs, p, offset = getMissionOffset(player,2,CurrentMission,MissionStatus);
if (CurrentMission <= 15 and (cs ~= 0 or offset ~= 0 or (CurrentMission == 0 and offset == 0))) then
if (cs == 0) then
player:showText(npc,ORIGINAL_MISSION_OFFSET + offset); -- dialog after accepting mission
else
player:startEvent(cs,p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8]);
end
elseif (pRank == 1 and player:hasCompletedMission(SANDORIA,SMASH_THE_ORCISH_SCOUTS) == false) then
player:startEvent(0x07d0); -- Start First Mission "Smash the Orcish scouts"
elseif (player:hasKeyItem(ANCIENT_SANDORIAN_BOOK)) then
player:startEvent(0x040c);
elseif (CurrentMission == RANPERRE_S_FINAL_REST and player:getVar("MissionStatus",4) and tonumber(os.date("%j")) == player:getVar("Wait1DayForRanperre_date")) then -- Not ready yet
player:startEvent(0x040e);
elseif (CurrentMission == RANPERRE_S_FINAL_REST and player:getVar("MissionStatus") == 4 and tonumber(os.date("%j")) ~= player:getVar("Wait1DayForRanperre_date")) then -- Ready now.
player:startEvent(0x0410);
elseif (CurrentMission == RANPERRE_S_FINAL_REST and player:getVar("MissionStatus") == 6) then
player:startEvent(0x0410);
elseif (CurrentMission == RANPERRE_S_FINAL_REST and player:getVar("MissionStatus") == 9) then
player:startEvent(0x040a);
elseif (CurrentMission ~= THE_SECRET_WEAPON and pRank == 7 and PresOfPapsqueCompleted == true and getMissionRankPoints(player,19) == 1 and player:getVar("SecretWeaponStatus") == 0) then
player:startEvent(0x003e);
elseif (CurrentMission == THE_SECRET_WEAPON and player:getVar("SecretWeaponStatus") == 3) then
player:startEvent(0x0414);
elseif (CurrentMission ~= 255) then
player:startEvent(0x07d1); -- Have mission already activated
else
mission_mask, repeat_mask = getMissionMask(player);
player:startEvent(0x07d9,mission_mask, 0, 0 ,0 ,0 ,repeat_mask); -- Mission List
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("onUpdateCSID: %u",csid);
--printf("onUpdateOPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinishCSID: %u",csid);
--printf("onFinishOPTION: %u",option);
finishMissionTimeline(player,2,csid,option);
if (csid == 0x040c) then
player:setVar("MissionStatus",4);
player:delKeyItem(ANCIENT_SANDORIAN_BOOK);
player:setVar("Wait1DayForRanperre_date", os.date("%j"));
elseif (csid == 0x040e) then
player:setVar("MissionStatus",6);
elseif (csid == 0x0410) then
player:setVar("MissionStatus",7);
player:setVar("Wait1DayForRanperre_date",0);
elseif (csid == 0x040a) then
finishMissionTimeline(player,1,csid,option);
elseif (csid == 0x003e) then
player:setVar("SecretWeaponStatus",1);
elseif (csid == 0x0414) then
finishMissionTimeline(player,1,csid,option);
end
end;
| gpl-3.0 |
Turttle/darkstar | scripts/zones/Crawlers_Nest_[S]/npcs/Tucker.lua | 17 | 3232 | ----------------------------------
-- Area: Crawlers' Nest [S]
-- NPC: Tucker
-----------------------------------
package.loaded["scripts/zones/Crawlers_Nest_[S]/TextIDs"] = nil;
require("scripts/zones/Crawlers_Nest_[S]/TextIDs");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local ALittleKnowledge = player:getQuestStatus(CRYSTAL_WAR, A_LITTLE_KNOWLEDGE);
local ALittleKnowledgeProgress = player:getVar("ALittleKnowledge");
local SheetsofVellumProgress = player:getVar("SheetsofVellum");
if (ALittleKnowledge == QUEST_ACCEPTED and ALittleKnowledgeProgress == 1 and SheetsofVellumProgress > 0 and SheetsofVellumProgress < 4) then
if (trade:hasItemQty(4365, 48) and trade:getGil() == 0 and trade:getItemCount() == 48) then
if (SheetsofVellumProgress == 1) then
player:startEvent(8);
elseif (SheetsofVellumProgress == 2) then
player:startEvent(10);
elseif (SheetsofVellumProgress == 3) then
player:startEvent(11);
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local ALittleKnowledge = player:getQuestStatus(CRYSTAL_WAR, A_LITTLE_KNOWLEDGE);
local ALittleKnowledgeProgress = player:getVar("ALittleKnowledge");
local SheetsofVellumProgress = player:getVar("SheetsofVellum");
if (ALittleKnowledge == QUEST_ACCEPTED and ALittleKnowledgeProgress == 1) then
if (SheetsofVellumProgress == 1) then
player:startEvent(7);
elseif (SheetsofVellumProgress == 2 or SheetsofVellumProgress == 3) then
player:startEvent(9);
elseif (SheetsofVellumProgress == 4) then
player:startEvent(12);
else
player:startEvent(6);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 6) then
player:setVar("SheetsofVellum", 1);
elseif (csid == 8) then
if (player:getFreeSlotsCount() > 0) then
player:tradeComplete();
player:addItem(2550, 4);
player:messageSpecial(ITEM_OBTAINED + 9, 2550, 4);
player:setVar("SheetsofVellum", 2);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 2550);
end
elseif (csid == 10) then
if (player:getFreeSlotsCount() > 0) then
player:tradeComplete();
player:addItem(2550, 4);
player:messageSpecial(ITEM_OBTAINED + 9, 2550, 4);
player:setVar("SheetsofVellum", 3);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 2550);
end
elseif (csid == 11) then
if (player:getFreeSlotsCount() > 0) then
player:tradeComplete();
player:addItem(2550, 4);
player:messageSpecial(ITEM_OBTAINED + 9, 2550, 4);
player:setVar("SheetsofVellum", 4);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 2550);
end
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c75525309.lua | 5 | 1292 | --六武派二刀流
function c75525309.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,0x1e0)
e1:SetCondition(c75525309.condition)
e1:SetTarget(c75525309.target)
e1:SetOperation(c75525309.activate)
c:RegisterEffect(e1)
end
function c75525309.condition(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
local ct=g:GetCount()
local tg=g:GetFirst()
return ct==1 and tg:IsFaceup() and tg:IsAttackPos() and tg:IsSetCard(0x3d)
end
function c75525309.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:GetControler()~=tp and chkc:IsOnField() and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,2,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function c75525309.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if sg:GetCount()>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c24040093.lua | 7 | 1372 | --魔轟神グリムロ
function c24040093.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(24040093,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c24040093.con)
e1:SetCost(c24040093.cost)
e1:SetTarget(c24040093.tg)
e1:SetOperation(c24040093.op)
c:RegisterEffect(e1)
end
function c24040093.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x35)
end
function c24040093.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c24040093.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c24040093.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c24040093.filter(c)
return c:IsSetCard(0x35) and c:GetCode()~=24040093 and c:IsAbleToHand()
end
function c24040093.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c24040093.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c24040093.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c24040093.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c3701074.lua | 5 | 2051 | --ダーク・キュア
function c3701074.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Activate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(3701074,0))
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(c3701074.rectg1)
e2:SetOperation(c3701074.recop1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(3701074,0))
e4:SetCategory(CATEGORY_RECOVER)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetTarget(c3701074.rectg2)
e4:SetOperation(c3701074.recop2)
c:RegisterEffect(e4)
end
function c3701074.rectg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return rp~=tp end
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,0)
end
function c3701074.recop1(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=eg:GetFirst()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local rec=tc:GetAttack()/2
Duel.Recover(1-tp,rec,REASON_EFFECT)
end
end
function c3701074.filter(c,e,tp)
return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:GetSummonPlayer()==1-tp
and (not e or c:IsRelateToEffect(e))
end
function c3701074.rectg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(c3701074.filter,1,nil,nil,tp) end
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,0)
end
function c3701074.recop2(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=eg:Filter(c3701074.filter,nil,e,tp)
if g:GetCount()>0 then
if g:GetCount()>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
g=g:Select(tp,1,1,nil)
end
Duel.Recover(1-tp,g:GetFirst():GetAttack()/2,REASON_EFFECT)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c5255013.lua | 2 | 2442 | --セフィラの輝跡
function c5255013.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c5255013.condition)
e1:SetOperation(c5255013.activate)
c:RegisterEffect(e1)
--splimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
e2:SetTarget(c5255013.splimit)
c:RegisterEffect(e2)
--cannot be target
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(c5255013.tgcon)
e3:SetValue(1)
c:RegisterEffect(e3)
--self destroy
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_DESTROY)
e4:SetCondition(c5255013.descon)
e4:SetOperation(c5255013.desop)
c:RegisterEffect(e4)
end
function c5255013.condition(e,tp,eg,ep,ev,re,r,rp)
local tc1=Duel.GetFieldCard(tp,LOCATION_SZONE,6)
local tc2=Duel.GetFieldCard(tp,LOCATION_SZONE,7)
if not tc1 or not tc2 or not tc1:IsSetCard(0xc4) or not tc2:IsSetCard(0xc4) then return false end
local scl1=tc1:GetLeftScale()
local scl2=tc2:GetRightScale()
if scl1>scl2 then scl1,scl2=scl2,scl1 end
return scl1==1 and scl2==7
end
function c5255013.filter(c)
return (c:IsFacedown() or not c:IsSetCard(0xc4)) and c:IsAbleToDeck()
end
function c5255013.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c5255013.filter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
end
function c5255013.splimit(e,c,sump,sumtype,sumpos,targetp)
return not c:IsLocation(LOCATION_HAND+LOCATION_EXTRA)
end
function c5255013.tgcon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetFieldCard(tp,LOCATION_SZONE,6) or Duel.GetFieldCard(tp,LOCATION_SZONE,7)
end
function c5255013.desfilter(c,tp)
return c:IsControler(tp) and c:IsLocation(LOCATION_SZONE) and (c:GetSequence()==6 or c:GetSequence()==7)
end
function c5255013.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c5255013.desfilter,1,nil,tp)
end
function c5255013.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
| gpl-2.0 |
dabo123148/WarlightMod | OneWayConnections/Client_PresentConfigureUI.lua | 1 | 2423 |
function Client_PresentConfigureUI(rootParent)
parent = rootParent;
local num = 1;
local RCstring = Mod.Settings.RemovedConnections;
if(RCstring == nil or RCstring == ",")then
RCstring = ",,";
end
local RC = stringtotable(RCstring);
RemovedConnectionsFields = {};
while(num <tablelength(RC))do
local enteredtext = RC[num];
if(enteredtext == nil)then
enteredtext = "";
end
enteredtext2 = RC[num+1];
if(enteredtext2 == nil)then
enteredtext2 = "";
end
if(enteredtext == "" and enteredtext2 == "")then
if(num == 1)then
addnewline(enteredtext,enteredtext2);
end
else
addnewline(enteredtext,enteredtext2);
end
num = num+2;
end
addnewbutton();
end
function stringtotable(variable)
chartable = {};
while(string.len(variable)>0)do
chartable[tablelength(chartable)] = string.sub(variable, 1 , 1);
variable = string.sub(variable, 2);
end
local newtable = {};
local tablepos = 0;
local executed = false;
for _, elem in pairs(chartable)do
if(elem == ",")then
tablepos = tablepos + 1;
newtable[tablepos] = "";
executed = true;
else
if(executed == false)then
tablepos = tablepos + 1;
newtable[tablepos] = "";
executed = true;
end
if(newtable[tablepos] == nil)then
newtable[tablepos] = elem;
else
newtable[tablepos] = newtable[tablepos] .. elem;
end
end
end
return newtable;
end
function buttonnewline()
if(buttonlayer ~= nil)then
UI.Destroy(buttonlayer);
end
addnewline("","");
addnewbutton();
end
function addnewline(content1,content2)
local removedconn1 = UI.CreateHorizontalLayoutGroup(parent);
UI.CreateLabel(removedconn1).SetText('From ');
RemovedConnectionsFields[tablelength(RemovedConnectionsFields)+1] = UI.CreateTextInputField(removedconn1).SetPlaceholderText('Enter territory name').SetText(content1).SetPreferredWidth(200).SetPreferredHeight(30);
UI.CreateLabel(removedconn1).SetText('To ');
RemovedConnectionsFields[tablelength(RemovedConnectionsFields)+1] = UI.CreateTextInputField(removedconn1).SetPlaceholderText('Enter territory name').SetText(content2).SetPreferredWidth(200).SetPreferredHeight(30);
end
function addnewbutton()
buttonlayer = UI.CreateHorizontalLayoutGroup(parent);
local newlinebutton = UI.CreateButton(buttonlayer).SetText('new Line').SetOnClick(buttonnewline);
end
function tablelength(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
| mit |
dickeyf/darkstar | scripts/globals/items/plate_of_bream_sushi.lua | 1 | 1455 | -----------------------------------------
-- ID: 5176
-- Item: plate_of_bream_sushi
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Dexterity 6
-- Vitality 5
-- Accuracy % 16
-- Ranged ACC % 16
-- Sleep Resist 5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5176);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 6);
target:addMod(MOD_VIT, 5);
target:addMod(MOD_ACCP, 16);
target:addMod(MOD_RACCP, 16);
target:addMod(MOD_SLEEPRES, 5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 6);
target:delMod(MOD_VIT, 5);
target:delMod(MOD_ACCP, 16);
target:delMod(MOD_RACCP, 16);
target:delMod(MOD_SLEEPRES, 5);
end;
| gpl-3.0 |
jitsi/jitsi-meet | resources/prosody-plugins/mod_client_proxy.lua | 2 | 5214 | if module:get_host_type() ~= "component" then
error("proxy_component should be loaded as component", 0);
end
local jid_split = require "util.jid".split;
local jid_bare = require "util.jid".bare;
local jid_prep = require "util.jid".prep;
local st = require "util.stanza";
local array = require "util.array";
local target_address = module:get_option_string("target_address");
sessions = array{};
local sessions = sessions;
local function handle_target_presence(stanza)
local type = stanza.attr.type;
module:log("debug", "received presence from destination: %s", type)
local _, _, resource = jid_split(stanza.attr.from);
if type == "error" then
-- drop all known sessions
for k in pairs(sessions) do
sessions[k] = nil
end
module:log(
"debug",
"received error presence, dropping all target sessions",
resource
)
elseif type == "unavailable" then
for k in pairs(sessions) do
if sessions[k] == resource then
sessions[k] = nil
module:log(
"debug",
"dropped target session: %s",
resource
)
break
end
end
elseif not type then
-- available
local found = false;
for k in pairs(sessions) do
if sessions[k] == resource then
found = true;
break
end
end
if not found then
module:log(
"debug",
"registered new target session: %s",
resource
)
sessions:push(resource)
end
end
end
local function handle_from_target(stanza)
local type = stanza.attr.type
module:log(
"debug",
"non-presence stanza from target: name = %s, type = %s",
stanza.name,
type
)
if stanza.name == "iq" then
if type == "error" or type == "result" then
-- de-NAT message
local _, _, denatted_to_unprepped = jid_split(stanza.attr.to);
local denatted_to = jid_prep(denatted_to_unprepped);
if not denatted_to then
module:log(
"debug",
"cannot de-NAT stanza, invalid to: %s",
denatted_to_unprepped
)
return
end
local denatted_from = module:get_host();
module:log(
"debug",
"de-NAT-ed stanza: from: %s -> %s, to: %s -> %s",
stanza.attr.from,
denatted_from,
stanza.attr.to,
denatted_to
)
stanza.attr.from = denatted_from
stanza.attr.to = denatted_to
module:send(stanza)
else
-- FIXME: we don’t support NATing outbund requests atm.
module:send(st.error_reply(stanza, "cancel", "feature-not-implemented"))
end
elseif stanza.name == "message" then
-- not implemented yet, we need a way to ensure that routing doesn’t
-- break
module:send(st.error_reply(stanza, "cancel", "feature-not-implemented"))
end
end
local function handle_to_target(stanza)
local type = stanza.attr.type;
module:log(
"debug",
"stanza to target: name = %s, type = %s",
stanza.name, type
)
if stanza.name == "presence" then
if type ~= "error" then
module:send(st.error_reply(stanza, "cancel", "bad-request"))
return
end
elseif stanza.name == "iq" then
if type == "get" or type == "set" then
if #sessions == 0 then
-- no sessions available to send to
module:log("debug", "no sessions to send to!")
module:send(st.error_reply(stanza, "cancel", "service-unavailable"))
return
end
-- find a target session
local target_session = sessions:random()
local target = target_address .. "/" .. target_session
-- encode sender JID in resource
local natted_from = module:get_host() .. "/" .. stanza.attr.from;
module:log(
"debug",
"NAT-ed stanza: from: %s -> %s, to: %s -> %s",
stanza.attr.from,
natted_from,
stanza.attr.to,
target
)
stanza.attr.from = natted_from
stanza.attr.to = target
module:send(stanza)
end
-- FIXME: handle and forward result/error correctly
elseif stanza.name == "message" then
-- not implemented yet, we need a way to ensure that routing doesn’t
-- break
module:send(st.error_reply(stanza, "cancel", "feature-not-implemented"))
end
end
local function stanza_handler(event)
local origin, stanza = event.origin, event.stanza
module:log("debug", "received stanza from %s session", origin.type)
local bare_from = jid_bare(stanza.attr.from);
local _, _, to = jid_split(stanza.attr.to);
if bare_from == target_address then
-- from our target, to whom?
if not to then
-- directly to component
if stanza.name == "presence" then
handle_target_presence(stanza)
else
module:send(st.error_reply(stanza, "cancel", "bad-request"))
return true
end
else
-- to someone else
handle_from_target(stanza)
end
else
handle_to_target(stanza)
end
return true
end
module:hook("iq/bare", stanza_handler, -1);
module:hook("message/bare", stanza_handler, -1);
module:hook("presence/bare", stanza_handler, -1);
module:hook("iq/full", stanza_handler, -1);
module:hook("message/full", stanza_handler, -1);
module:hook("presence/full", stanza_handler, -1);
module:hook("iq/host", stanza_handler, -1);
module:hook("message/host", stanza_handler, -1);
module:hook("presence/host", stanza_handler, -1);
module:log("debug", "loaded proxy on %s", module:get_host())
subscription_request = st.presence({
type = "subscribe",
to = target_address,
from = module:get_host()}
)
module:send(subscription_request)
| apache-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c43237273.lua | 2 | 2146 | --N・ブラック・パンサー
function c43237273.initial_effect(c)
--copy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(43237273,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(c43237273.target)
e1:SetOperation(c43237273.operation)
c:RegisterEffect(e1)
end
function c43237273.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function c43237273.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsType(TYPE_TOKEN) then
local code=tc:GetOriginalCodeRule()
local cid=0
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(code)
c:RegisterEffect(e1)
if not tc:IsType(TYPE_TRAPMONSTER) then
cid=c:CopyEffect(code, RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END, 1)
end
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(43237273,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_MZONE)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e2:SetLabelObject(e1)
e2:SetLabel(cid)
e2:SetOperation(c43237273.rstop)
c:RegisterEffect(e2)
end
end
function c43237273.rstop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local cid=e:GetLabel()
if cid~=0 then c:ResetEffect(cid,RESET_COPY) end
local e1=e:GetLabelObject()
e1:Reset()
Duel.HintSelection(Group.FromCards(c))
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
| gpl-2.0 |
Metastruct/pac3 | lua/pac3/editor/client/language.lua | 1 | 3579 | pace.KnownGUIStrings = pace.KnownGUIStrings or {}
pace.CurrentTranslation = {}
local cvar = CreateClientConVar("pac_language", "english", true)
function pace.LanguageString(val)
local key = val:Trim():lower()
pace.KnownGUIStrings[key] = val
return pace.CurrentTranslation[key] or val
end
local L = pace.LanguageString
function pace.AddLanguagesToMenu(menu)
local menu, pnl = menu:AddSubMenu(L"language")
pnl:SetImage("icon16/world_edit.png")
menu.GetDeleteSelf = function() return false end
menu:AddOption("english", function()
pace.SetLanguage("english")
end)
for key, val in pairs(file.Find("pac3/editor/client/translations/*", "LUA")) do
val = val:gsub("%.lua", "")
menu:AddOption(val, function()
pace.SetLanguage(val)
end)
end
menu:AddSpacer()
menu:AddOption("edit", function() pace.ShowLanguageEditor() end)
end
function pace.ShowLanguageEditor()
local lang = cvar:GetString()
local frame = vgui.Create("DFrame")
frame:SetSize(512, 512)
frame:Center()
frame:MakePopup()
frame:SetTitle(L"translation editor")
local list = vgui.Create("DListView", frame)
list:Dock(FILL)
list:AddColumn("english")
list:AddColumn(lang)
local strings = {}
for k,v in pairs(pace.KnownGUIStrings) do
strings[k] = v:Trim():lower()
end
table.Merge(strings, pace.CurrentTranslation)
for english, other in pairs(strings) do
local line = list:AddLine(english, other)
line.OnRightClick = function()
local menu = DermaMenu()
menu:SetPos(gui.MousePos())
menu:AddOption(L"edit", function()
local window = Derma_StringRequest(
L"translate",
english,
other,
function(new)
pace.CurrentTranslation[english] = new
line:SetValue(2, new)
pace.SaveCurrentTranslation()
end
)
for _, pnl in pairs(window:GetChildren()) do
if pnl.ClassName == "DPanel" then
for key, pnl in pairs(pnl:GetChildren()) do
if pnl.ClassName == "DTextEntry" then
pnl:SetAllowNonAsciiCharacters(true)
end
end
end
end
end):SetImage(pace.MiscIcons.edit)
menu:AddOption(L"revert", function()
local new = CompileFile("pac3/editor/client/translations/"..lang..".lua")()[english]
pace.CurrentTranslation[english] = new
line:SetValue(2, new or english)
pace.SaveCurrentTranslation()
end):SetImage(pace.MiscIcons.revert)
menu:MakePopup()
end
end
list:SizeToContents()
end
function pace.SaveCurrentTranslation()
local str = {}
table.insert(str, "return {")
for key, val in pairs(pace.CurrentTranslation) do
table.insert(str, string.format("[%q] = %q,", key, val))
end
table.insert(str, "}")
file.CreateDir("pac3_editor", "DATA")
file.Write("pac3_editor/" .. cvar:GetString() .. ".txt", table.concat(str, "\n"), "DATA")
end
function pace.GetOutputForTranslation()
local str = ""
for key, val in pairs(pace.KnownGUIStrings) do
str = str .. ("%s = %s\n"):format(key:gsub("(.)","_%1_"), val)
end
return str
end
function pace.SetLanguage(lang)
lang = lang or cvar:GetString()
RunConsoleCommand("pac_language", lang)
pace.CurrentTranslation = {}
if lang ~= "english" then
if file.Exists("pac3_editor/" .. lang .. ".txt", "DATA") then
table.Merge(pace.CurrentTranslation, CompileString(file.Read("pac3_editor/" .. lang .. ".txt", "DATA"), "pac3_lang")())
else
table.Merge(pace.CurrentTranslation, CompileFile("pac3/editor/client/translations/"..lang..".lua")())
end
end
if pace.Editor and pace.Editor:IsValid() then
pace.CloseEditor()
timer.Simple(0.1, function()
pace.OpenEditor()
end)
end
end | gpl-3.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/entities/krill.lua | 6 | 7082 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- Krill
-- ================================================================================================
-- specific
local STATE_JUMP = 1000
local STATE_TRANSITION = 1001
local STATE_RETURNTOWALL = 1002
local STATE_SURFACE = 1003
local STATE_LAYEGGS = 1004
local STATE_RECOVER = 1005
local STATE_PASSON = 1006
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.moveTimer = 0
v.moveDir = 0
v.avoidCollisionsTimer = 0
v.eggTimer = 0
v.lifeSpan = 0
v.eggTime = 2
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"Krill/Krill", -- texture
3, -- health
2, -- manaballamount
2, -- exp
10, -- money
16, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
64, -- sprite width
64, -- sprite height
1, -- particle "explosion" type, 0 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
3000, -- updateCull -1: disabled, default: 4000
1
)
entity_setEatType(me, EAT_FILE, "SmallFood")
entity_setMaxSpeed(me, 500)
entity_setDropChance(me, 0)
entity_setDeathParticleEffect(me, "TinyRedExplode")
esetv(me, EV_WALLOUT, 8)
v.lifeSpan = 18 + math.random(8)
--v.lifeSpan = 8
entity_setState(me, STATE_IDLE)
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
--entity_setDamageTarget(me, DT_AVATAR_PET, false)
end
function postInit(me)
entity_ensureLimit(me, 128, STATE_PASSON)
end
function update(me, dt)
if entity_isState(me, STATE_IDLE) then
v.lifeSpan = v.lifeSpan - dt
if v.lifeSpan < 2 then
entity_setMaxSpeedLerp(me, 0.1, 0.1)
entity_color(me, 0.2,0.4,0.4,100*dt)
elseif v.lifeSpan < 4 then
entity_setMaxSpeedLerp(me, 0.4, 0.1)
entity_setColor(me, 0.6, 0.9, 0.9, 100*dt)
end
if v.lifeSpan < 0 then
entity_setState(me, STATE_PASSON)
end
v.avoidCollisionsTimer = v.avoidCollisionsTimer + dt
if v.avoidCollisionsTimer > 5 then
v.avoidCollisionsTimer = 0
end
v.moveTimer = v.moveTimer + dt
if v.moveTimer < 1.5 then
-- move
local amount = 2000*dt
if v.moveDir == 0 then
entity_addVel(me, -amount, 0)
if entity_isFlippedHorizontal(me) then
entity_flipHorizontal(me)
end
elseif v.moveDir == 1 then
entity_addVel(me, 0, amount)
elseif v.moveDir == 2 then
entity_addVel(me, amount, 0)
if not entity_isFlippedHorizontal(me) then
entity_flipHorizontal(me)
end
elseif v.moveDir == 3 then
entity_addVel(me, 0, amount)
end
elseif v.moveTimer > 3 then
-- stop
--entity_clearVel(me)
v.moveTimer = 0
v.moveDir = v.moveDir +1
if v.moveDir >= 4 then
v.moveDir = 0
end
elseif v.moveTimer > 2.5 then
local factor = 5*dt
entity_addVel(me, -entity_velx(me)*factor, -entity_vely(me)*factor)
end
if v.avoidCollisionsTimer < 3 then
entity_doCollisionAvoidance(me, dt, 4, 1.0)
end
entity_updateMovement(me, dt)
elseif entity_isState(me, STATE_SURFACE) then
entity_moveAlongSurface(me, dt, 20, 2)
entity_rotateToSurfaceNormal(me, 0.1)
if not entity_isFlippedHorizontal(me) then
entity_flipHorizontal(me)
end
v.eggTimer = v.eggTimer + dt
if v.eggTimer > v.eggTime then
v.eggTimer = 0
entity_setState(me, STATE_LAYEGGS)
end
elseif entity_isState(me, STATE_LAYEGGS) or entity_isState(me, STATE_RECOVER) then
entity_rotateToSurfaceNormal(me, 0.1)
elseif entity_isState(me, STATE_PASSON) then
entity_addVel(me, 0, -800*dt)
entity_updateMovement(me, dt)
end
if not entity_isState(me, STATE_GROW) then
entity_handleShotCollisions(me)
end
end
function hitSurface(me)
entity_clampToSurface(me)
entity_setState(me, STATE_SURFACE, 3+math.random(2))
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
v.avoidCollisionsTimer = 0
elseif entity_isState(me, STATE_SURFACE) then
entity_clearVel(me)
if chance(50) then
entity_switchSurfaceDirection(me, 1)
if entity_isFlippedHorizontal(me) then
entity_flipHorizontal(me)
end
else
entity_switchSurfaceDirection(me, 0)
if not entity_isFlippedHorizontal(me) then
entity_flipHorizontal(me)
end
end
elseif entity_isState(me, STATE_GROW) then
entity_scale(me)
entity_scale(me, 1, 1, 1)
entity_setStateTime(me, 1)
v.eggTimer = -7
elseif entity_isState(me, STATE_LAYEGGS) then
entity_setInternalOffset(me, 0, 0)
entity_setInternalOffset(me, 10, 0, 0.1, -1, 1)
entity_setStateTime(me, 2)
v.lifeSpan = v.lifeSpan - 2
elseif entity_isState(me, STATE_RECOVER) then
local eggs = createEntity("KrillEggs", "", entity_getPosition(me))
entity_alpha(eggs, 0)
entity_alpha(eggs, 1, 0.5)
entity_scale(eggs, 1)
entity_scale(eggs, 1, 1, 0.5)
entity_setInternalOffset(eggs)
entity_setInternalOffset(eggs, 0, -16, 0.5)
entity_rotate(eggs, entity_getRotation(me))
entity_setInternalOffset(me, 0, 0, 0.5)
entity_setStateTime(me, 2)
elseif entity_isState(me, STATE_PASSON) then
local t = 2
entity_setStateTime(me, t)
entity_alpha(me, 1)
entity_alpha(me, 0, t)
entity_rotate(me, -180, t*1.2)
end
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_AVATAR_BITE then
entity_changeHealth(me, -100)
end
return true
end
function exitState(me)
if entity_isState(me, STATE_SURFACE) then
entity_setState(me, STATE_IDLE)
entity_rotate(me, 0, 1)
elseif entity_isState(me, STATE_LAYEGGS) then
entity_setState(me, STATE_RECOVER)
elseif entity_isState(me, STATE_RECOVER) then
entity_setState(me, STATE_IDLE)
entity_rotate(me, 0, 1)
elseif entity_isState(me, STATE_GROW) then
entity_rotate(me, 0, 1)
entity_setState(me, STATE_IDLE)
elseif entity_isState(me, STATE_PASSON) then
entity_delete(me)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/globals/items/quus.lua | 18 | 1314 | -----------------------------------------
-- ID: 5793
-- Item: quus
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 2
-- Mind -4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 7) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5793);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 2);
target:addMod(MOD_MND, -4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 2);
target:delMod(MOD_MND, -4);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c7582066.lua | 5 | 1327 | --サイコ・デビル
function c7582066.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsRace,RACE_PSYCHO),1)
c:EnableReviveLimit()
--atk
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(7582066,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(c7582066.atkcon)
e1:SetOperation(c7582066.atkop)
c:RegisterEffect(e1)
end
function c7582066.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)~=0
end
function c7582066.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() or Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)==0 then return end
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND):RandomSelect(tp,1,nil)
local tc=g:GetFirst()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE)
local op=Duel.SelectOption(tp,70,71,72)
Duel.ConfirmCards(tp,tc)
Duel.ShuffleHand(1-tp)
if (op==0 and tc:IsType(TYPE_MONSTER)) or (op==1 and tc:IsType(TYPE_SPELL)) or (op==2 and tc:IsType(TYPE_TRAP)) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END,2)
c:RegisterEffect(e1)
end
end
| gpl-2.0 |
pzduniak/openframe_ancient | client/gui/tabpanel_class.lua | 1 | 3199 | -----------------------------------------------------------
--- /client/gui/tabpanel_class.lua ---
--- Part of openFrame project ---
--- Written by 50p. Additional changes by Orange. ---
--- Lately edited in revision number 13 by Orange ---
--- Licensed under BSD licence ---
-----------------------------------------------------------
-- Class: TabPanel Class
-- Class which allows to easily create tabpanels.
TabPanel = { };
TabPanel.__index = TabPanel;
-- Function: TabPanel:Create
-- Creates a tabpanel
--
-- Required Arguments:
-- x - (float/integer) Space from left side of screen/window
-- y - (float/integer) Space from top side of screen/window
-- width - (float/integer) Width of the tabpanel
-- height - (float/integer) Height of the tabpanel
--
-- Optional arguments:
-- relative - (bool) Are the x/y/width/height values relative?
-- parent - (GUI) Parent of the image
--
-- Returns:
-- The result is a tab panel.
function TabPanel:Create( x, y, width, height, relative, parent )
local tabpanel = {
gui = false,
tabs = { }
};
for i, f in pairs( GUISharedFuncs ) do
if
(
( i ~= "__index" ) and
( i ~= "Dragable" ) and
( i ~= "Text" ) and
( i ~= "Font" )
--( i ~= "" )
)
then
tabpanel[ i ] = f;
end
end
tabpanel.gui = guiCreateTabPanel( x, y, width, height, ( type( relative ) == "boolean" ) and relative or false, parent );
if( tabpanel.gui ) then
setmetatable( tabpanel, self );
self.__index = self;
return tabpanel;
end
return false;
end
-- Function: TabPanel:AddTab
-- Adds a new tab to the tabpanel
--
-- Required arguments:
-- text - (string) Name of the tab to load
--
-- Returns:
-- A tab object, or false if failed to add.
function TabPanel:AddTab( text )
if ( type( self ) ~= "table" ) then
outputDebugString( "calling method incorrectly ( object.method() )! use object:method()", 1 );
return false
end
if ( type( text ) == "string" ) then
local tempTab = Tab:Create( text, self.gui );
if( tempTab ) then
table.insert( self.tabs, tempTab );
return tempTab;
end
end
return false;
end
-- Function: TabPanel:DeleteTab
-- Deletes a tab from the tabpanel
--
-- Required arguments:
-- tab (GUI) - a tab to remove
--
-- Returns:
-- True if removed, false if not.
function TabPanel:DeleteTab( tab )
if ( type( self ) ~= "table" ) then
outputDebugString( "calling method incorrectly ( object.method() )! use object:method()", 1 );
return false
end
if type( tab ) == "table" then
tab = tab.gui;
end
if( type( tab ) == "userdata" ) then
if ( destroyElement( tab ) ) then
for k, v in pairs( self.tabs ) do
if v == tab then
table.remove( self.tabs, k );
break;
end
end
return true;
end
end
return false;
end
-- Function: TabPanel:GetTabs
-- Gets all tabs and returns them
--
-- Returns:
-- Table with all tabs
function TabPanel:GetTabs( )
if ( type( self ) ~= "table" ) then
outputDebugString( "calling method incorrectly ( object.method() )! use object:method()", 1 );
return false
end
return self.tabs;
end
| mit |
Turttle/darkstar | scripts/zones/Bastok_Mines/npcs/Azette.lua | 28 | 2058 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Azette
-- Type: Chocobo Renter
-----------------------------------
require("scripts/globals/chocobo");
require("scripts/globals/keyitems");
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local level = player:getMainLvl();
local gil = player:getGil();
if (player:hasKeyItem(CHOCOBO_LICENSE) and level >= 15) then
local price = getChocoboPrice(player);
player:setLocalVar("chocoboPriceOffer",price);
if (level >= 20) then
level = 0;
end
player:startEvent(0x003D,price,gil,level);
else
player:startEvent(0x0040);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
local price = player:getLocalVar("chocoboPriceOffer");
if (csid == 0x003D and option == 0) then
if (player:delGil(price)) then
updateChocoboPrice(player, price);
if (player:getMainLvl() >= 20) then
local duration = 1800 + (player:getMod(MOD_CHOCOBO_RIDING_TIME) * 60)
player:addStatusEffectEx(EFFECT_CHOCOBO,EFFECT_CHOCOBO,1,0,duration,true);
else
player:addStatusEffectEx(EFFECT_CHOCOBO,EFFECT_CHOCOBO,1,0,900,true);
end
player:setPos(580,0,-305,0x40,0x6B);
end
end
end; | gpl-3.0 |
dickeyf/darkstar | scripts/zones/Port_San_dOria/npcs/Fiva.lua | 12 | 1856 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Fiva
-- Only sells when San d'Oria controls Kolshushu
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/conquest");
require("scripts/globals/quests");
require("scripts/zones/Port_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
RegionOwner = GetRegionOwner(KOLSHUSHU);
if (RegionOwner ~= SANDORIA) then
player:showText(npc,FIVA_CLOSED_DIALOG);
else
player:showText(npc,FIVA_OPEN_DIALOG);
stock = {0x1197,184, --Buburimu Grape
0x0460,1620, --Casablanca
0x1107,220, --Dhalmel Meat
0x0266,72, --Mhaura Garlic
0x115d,40} --Yagudo Cherry
showShop(player,SANDORIA,stock);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
Turttle/darkstar | scripts/globals/spells/armys_paeon_ii.lua | 31 | 1390 | -----------------------------------------
-- Spell: Army's Paeon II
-- Gradually restores target's HP.
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED);
local power = 2;
if (sLvl+iLvl > 150) then
power = power + 1;
end
local iBoost = caster:getMod(MOD_PAEON_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
power = power + iBoost;
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,EFFECT_PAEON,power,0,duration,caster:getID(), 0, 2)) then
spell:setMsg(75);
end
return EFFECT_PAEON;
end; | gpl-3.0 |
Turttle/darkstar | scripts/zones/Metalworks/npcs/Fariel.lua | 34 | 2197 | -----------------------------------
-- Area: Metalworks
-- NPC: Fariel
-- Type: Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Metalworks/TextIDs");
require("scripts/globals/pathfind");
local path = {
53.551208, -14.000000, -7.162227,
54.111534, -14.000000, -6.227105,
54.075279, -14.000000, -5.139729,
53.565350, -14.000000, 6.000605,
52.636345, -14.000000, 6.521872,
51.561535, -14.000000, 6.710593,
50.436523, -14.000000, 6.835652,
41.754219, -14.000000, 7.686310,
41.409531, -14.000000, 6.635177,
41.351002, -14.000000, 5.549131,
41.341057, -14.000000, 4.461191,
41.338020, -14.000000, -9.138797,
42.356136, -14.000000, -9.449953,
43.442558, -14.000000, -9.409095,
44.524868, -14.000000, -9.298069,
53.718494, -14.000000, -8.260445,
54.082706, -14.000000, -7.257769,
54.110283, -14.000000, -6.170790,
54.073116, -14.000000, -5.083439,
53.556625, -14.000000, 6.192736,
52.545383, -14.000000, 6.570893,
51.441212, -14.000000, 6.730487,
50.430820, -14.000000, 6.836911,
41.680725, -14.000000, 7.693455,
41.396103, -14.000000, 6.599321,
41.349224, -14.000000, 5.512603,
41.340771, -14.000000, 4.424644
};
function onSpawn(npc)
npc:initNpcAi();
npc:setPos(pathfind.first(path));
onPath(npc);
end;
function onPath(npc)
pathfind.patrol(npc, path);
end;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x02C2);
npc:wait(-1);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option,npc)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
npc:wait(0);
end;
| gpl-3.0 |
stupid-/tdm | gamemodes/tdm/entities/weapons/weapon_zm_improvised.lua | 2 | 7861 | AddCSLuaFile()
SWEP.HoldType = "melee"
if CLIENT then
SWEP.PrintName = "Crowbar"
SWEP.ViewModelFOV = 54
end
SWEP.Slot = 0
SWEP.SlotPos = 1
SWEP.Weight = 3
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
SWEP.UseHands = true
SWEP.Base = "weapon_tttbase"
SWEP.ViewModel = "models/weapons/c_crowbar.mdl"
SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
SWEP.Weight = 5
SWEP.DrawCrosshair = false
SWEP.ViewModelFlip = false
SWEP.Primary.Damage = 24
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Delay = 0.5
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.Delay = 5
SWEP.Kind = WEAPON_MELEE
SWEP.WeaponID = AMMO_CROWBAR
SWEP.NoSights = true
SWEP.IsSilent = true
SWEP.AutoSpawnable = false
SWEP.AllowDelete = false -- never removed for weapon reduction
SWEP.AllowDrop = false
local sound_single = Sound("Weapon_Crowbar.Single")
local sound_open = Sound("DoorHandles.Unlocked3")
if SERVER then
CreateConVar("ttt_crowbar_unlocks", "1", FCVAR_ARCHIVE)
CreateConVar("ttt_crowbar_pushforce", "395", FCVAR_NOTIFY)
end
-- only open things that have a name (and are therefore likely to be meant to
-- open) and are the right class. Opening behaviour also differs per class, so
-- return one of the OPEN_ values
local function OpenableEnt(ent)
local cls = ent:GetClass()
if ent:GetName() == "" then
return OPEN_NO
elseif cls == "prop_door_rotating" then
return OPEN_ROT
elseif cls == "func_door" or cls == "func_door_rotating" then
return OPEN_DOOR
elseif cls == "func_button" then
return OPEN_BUT
elseif cls == "func_movelinear" then
return OPEN_NOTOGGLE
else
return OPEN_NO
end
end
local function CrowbarCanUnlock(t)
return not GAMEMODE.crowbar_unlocks or GAMEMODE.crowbar_unlocks[t]
end
-- will open door AND return what it did
function SWEP:OpenEnt(hitEnt)
-- Get ready for some prototype-quality code, all ye who read this
if SERVER and GetConVar("ttt_crowbar_unlocks"):GetBool() then
local openable = OpenableEnt(hitEnt)
if openable == OPEN_DOOR or openable == OPEN_ROT then
local unlock = CrowbarCanUnlock(openable)
if unlock then
hitEnt:Fire("Unlock", nil, 0)
end
if unlock or hitEnt:HasSpawnFlags(256) then
if openable == OPEN_ROT then
hitEnt:Fire("OpenAwayFrom", self.Owner, 0)
end
hitEnt:Fire("Toggle", nil, 0)
else
return OPEN_NO
end
elseif openable == OPEN_BUT then
if CrowbarCanUnlock(openable) then
hitEnt:Fire("Unlock", nil, 0)
hitEnt:Fire("Press", nil, 0)
else
return OPEN_NO
end
elseif openable == OPEN_NOTOGGLE then
if CrowbarCanUnlock(openable) then
hitEnt:Fire("Open", nil, 0)
else
return OPEN_NO
end
end
return openable
else
return OPEN_NO
end
end
function SWEP:PrimaryAttack()
self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
if not IsValid(self.Owner) then return end
if self.Owner.LagCompensation then -- for some reason not always true
self.Owner:LagCompensation(true)
end
local spos = self.Owner:GetShootPos()
local sdest = spos + (self.Owner:GetAimVector() * 70)
local tr_main = util.TraceLine({start=spos, endpos=sdest, filter=self.Owner, mask=MASK_SHOT_HULL})
local hitEnt = tr_main.Entity
self.Weapon:EmitSound(sound_single)
if IsValid(hitEnt) or tr_main.HitWorld then
self.Weapon:SendWeaponAnim( ACT_VM_HITCENTER )
if not (CLIENT and (not IsFirstTimePredicted())) then
local edata = EffectData()
edata:SetStart(spos)
edata:SetOrigin(tr_main.HitPos)
edata:SetNormal(tr_main.Normal)
--edata:SetSurfaceProp(tr_main.MatType)
--edata:SetDamageType(DMG_CLUB)
edata:SetEntity(hitEnt)
if hitEnt:IsPlayer() or hitEnt:GetClass() == "prop_ragdoll" then
util.Effect("BloodImpact", edata)
-- does not work on players rah
--util.Decal("Blood", tr_main.HitPos + tr_main.HitNormal, tr_main.HitPos - tr_main.HitNormal)
-- do a bullet just to make blood decals work sanely
-- need to disable lagcomp because firebullets does its own
self.Owner:LagCompensation(false)
self.Owner:FireBullets({Num=1, Src=spos, Dir=self.Owner:GetAimVector(), Spread=Vector(0,0,0), Tracer=0, Force=1, Damage=0})
else
util.Effect("Impact", edata)
end
end
else
self.Weapon:SendWeaponAnim( ACT_VM_MISSCENTER )
end
if CLIENT then
-- used to be some shit here
else -- SERVER
-- Do another trace that sees nodraw stuff like func_button
local tr_all = nil
tr_all = util.TraceLine({start=spos, endpos=sdest, filter=self.Owner})
self.Owner:SetAnimation( PLAYER_ATTACK1 )
if hitEnt and hitEnt:IsValid() then
if self:OpenEnt(hitEnt) == OPEN_NO and tr_all.Entity and tr_all.Entity:IsValid() then
-- See if there's a nodraw thing we should open
self:OpenEnt(tr_all.Entity)
end
local dmg = DamageInfo()
dmg:SetDamage(self.Primary.Damage)
dmg:SetAttacker(self.Owner)
dmg:SetInflictor(self.Weapon)
dmg:SetDamageForce(self.Owner:GetAimVector() * 1500)
dmg:SetDamagePosition(self.Owner:GetPos())
dmg:SetDamageType(DMG_CLUB)
hitEnt:DispatchTraceAttack(dmg, spos + (self.Owner:GetAimVector() * 3), sdest)
-- self.Weapon:SendWeaponAnim( ACT_VM_HITCENTER )
-- self.Owner:TraceHullAttack(spos, sdest, Vector(-16,-16,-16), Vector(16,16,16), 30, DMG_CLUB, 11, true)
-- self.Owner:FireBullets({Num=1, Src=spos, Dir=self.Owner:GetAimVector(), Spread=Vector(0,0,0), Tracer=0, Force=1, Damage=20})
else
-- if tr_main.HitWorld then
-- self.Weapon:SendWeaponAnim( ACT_VM_HITCENTER )
-- else
-- self.Weapon:SendWeaponAnim( ACT_VM_MISSCENTER )
-- end
-- See if our nodraw trace got the goods
if tr_all.Entity and tr_all.Entity:IsValid() then
self:OpenEnt(tr_all.Entity)
end
end
end
if self.Owner.LagCompensation then
self.Owner:LagCompensation(false)
end
end
function SWEP:SecondaryAttack()
self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self.Weapon:SetNextSecondaryFire( CurTime() + 0.1 )
if self.Owner.LagCompensation then
self.Owner:LagCompensation(true)
end
local tr = self.Owner:GetEyeTrace(MASK_SHOT)
if tr.Hit and IsValid(tr.Entity) and tr.Entity:IsPlayer() and (self.Owner:EyePos() - tr.HitPos):Length() < 100 then
local ply = tr.Entity
if SERVER and (not ply:IsFrozen()) then
local pushvel = tr.Normal * GetConVar("ttt_crowbar_pushforce"):GetFloat()
-- limit the upward force to prevent launching
pushvel.z = math.Clamp(pushvel.z, 50, 100)
ply:SetVelocity(ply:GetVelocity() + pushvel)
self.Owner:SetAnimation( PLAYER_ATTACK1 )
ply.was_pushed = {att=self.Owner, t=CurTime()} --, infl=self}
end
self.Weapon:EmitSound(sound_single)
self.Weapon:SendWeaponAnim( ACT_VM_HITCENTER )
self.Weapon:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
end
if self.Owner.LagCompensation then
self.Owner:LagCompensation(false)
end
end
function SWEP:GetClass()
return "weapon_zm_improvised"
end
function SWEP:OnDrop()
self:Remove()
end | mit |
Turttle/darkstar | scripts/zones/The_Eldieme_Necropolis/TextIDs.lua | 7 | 2300 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6538; -- You cannot obtain the item <item> come back again after sorting your inventory
ITEM_OBTAINED = 6542; -- Obtained: <item>
GIL_OBTAINED = 6543; -- Obtained <number> gil
KEYITEM_OBTAINED = 6545; -- Obtained key item: <keyitem>
SOLID_STONE = 7365; -- This door is made of solid stone.
-- Treasure Coffer/Chest Dialog
CHEST_UNLOCKED = 7384; -- You unlock the chest!
CHEST_FAIL = 7385; -- Fails to open the chest.
CHEST_TRAP = 7386; -- The chest was trapped!
CHEST_WEAK = 7387; -- You cannot open the chest when you are in a weakened state.
CHEST_MIMIC = 7388; -- The chest was a mimic!
CHEST_MOOGLE = 7389; -- You cannot open the chest while participating in the moogle event.
CHEST_ILLUSION = 7390; -- The chest was but an illusion...
CHEST_LOCKED = 7391; -- The chest appears to be locked.
-- Quests
NOTHING_OUT_OF_ORDINARY = 6556; -- There is nothing out of the ordinary here.
SENSE_OF_FOREBODING = 6557; -- You are suddenly overcome with a sense of foreboding...
NOTHING_HAPPENED = 7325; -- Nothing happened...
RETURN_RIBBON_TO_HER = 7338; -- You can hear a voice from somewhere. (...return...ribbon to...her...)
THE_BRAZIER_IS_LIT = 7352; -- The brazier is lit.
REFUSE_TO_LIGHT = 7353; -- Unexpectedly, therefuses to light.
LANTERN_GOES_OUT = 7354; -- For some strange reason, the light of thegoes out...
THE_LIGHT_DIMLY = 7355; -- lights dimly. It doesn't look like this will be effective yet.?Prompt?
THE_LIGHT_HAS_INTENSIFIED = 7356; -- The light of thehas intensified.
THE_LIGHT_IS_FULLY_LIT = 7357; -- is fully lit!
SPIRIT_INCENSE_EMITS_PUTRID_ODOR = 7394; -- emits a putrid odor and burns up. Your attempt this time has failed...?Prompt?
SARCOPHAGUS_CANNOT_BE_OPENED = 7411; -- It is a stone sarcophagus with the lid sealed tight. It cannot be opened.
-- conquest Base
CONQUEST_BASE = 0;
-- Strange Apparatus
DEVICE_NOT_WORKING = 7301; -- The device is not working.
SYS_OVERLOAD = 7310; -- arning! Sys...verload! Enterin...fety mode. ID eras...d
YOU_LOST_THE = 7315; -- You lost the #.
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c90434926.lua | 2 | 1833 | --漆黒のトバリ
function c90434926.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(90434926,0))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
e2:SetRange(LOCATION_SZONE)
e2:SetType(CATEGORY_TOGRAVE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DRAW)
e2:SetCondition(c90434926.drcon)
e2:SetCost(c90434926.drcost)
e2:SetTarget(c90434926.drtg)
e2:SetOperation(c90434926.drop)
c:RegisterEffect(e2)
end
function c90434926.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_DRAW
end
function c90434926.filter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and not c:IsPublic()
end
function c90434926.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return ep==tp and eg:IsExists(c90434926.filter,1,nil) end
local g=eg:Filter(c90434926.filter,nil)
if g:GetCount()==1 then
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
e:SetLabelObject(g:GetFirst())
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local sg=g:Select(tp,1,1,nil)
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
e:SetLabelObject(sg:GetFirst())
end
end
function c90434926.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local tc=e:GetLabelObject()
tc:CreateEffectRelation(e)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,tc,1,0,0)
end
function c90434926.drop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if not e:GetHandler():IsRelateToEffect(e) or not tc:IsRelateToEffect(e) then return end
Duel.SendtoGrave(tc,REASON_EFFECT)
if tc:IsLocation(LOCATION_GRAVE) and Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(90434926,1)) then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c100000105.lua | 2 | 1696 | --アルカナフォースVIII-STRENGTH
function c100000105.initial_effect(c)
--coin
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100000105,0))
e1:SetCategory(CATEGORY_COIN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c100000105.cointg)
e1:SetOperation(c100000105.coinop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c100000105.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function c100000105.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or not c:IsFaceup() then return end
local res=0
if c:IsHasEffect(73206827) then
res=1-Duel.SelectOption(tp,60,61)
else res=Duel.TossCoin(tp,1) end
if res==0 then
if Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,LOCATION_MZONE,0,1,nil) then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(1-tp,Card.IsControlerCanBeChanged,1-tp,0,LOCATION_MZONE,1,1,e:GetHandler())
Duel.HintSelection(g)
Duel.BreakEffect()
if g then
Duel.GetControl(g:GetFirst(),1-tp)
end
end
else
if Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
Duel.HintSelection(g)
Duel.BreakEffect()
if g then
Duel.GetControl(g:GetFirst(),tp)
end
end
end
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c58268433.lua | 4 | 1136 | --ブレードラビット
function c58268433.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(58268433,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_CHANGE_POS)
e1:SetCondition(c58268433.condition)
e1:SetTarget(c58268433.target)
e1:SetOperation(c58268433.operation)
c:RegisterEffect(e1)
end
function c58268433.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return bit.band(c:GetPreviousPosition(),POS_ATTACK)~=0 and c:IsFaceup() and c:IsDefensePos()
end
function c58268433.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c58268433.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/maps/_unused/node_foundsecret03.lua | 6 | 1100 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.done = false
function init(me)
end
function update(me, dt)
if v.done then return end
if node_isEntityIn(me, getNaija()) then
if foundLostMemory(FLAG_SECRET03) then
v.done = true
end
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/globals/items/mercanbaligi.lua | 18 | 1262 | -----------------------------------------
-- ID: 5454
-- Item: Mercanbaligi
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 4
-- Mind -6
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0
if (target:getRace() ~= 7) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5454);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 4);
target:addMod(MOD_MND, -6);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 4);
target:delMod(MOD_MND, -6);
end;
| gpl-3.0 |
iskygame/skynet | lualib/http/internal.lua | 95 | 2613 | local table = table
local type = type
local M = {}
local LIMIT = 8192
local function chunksize(readbytes, body)
while true do
local f,e = body:find("\r\n",1,true)
if f then
return tonumber(body:sub(1,f-1),16), body:sub(e+1)
end
if #body > 128 then
-- pervent the attacker send very long stream without \r\n
return
end
body = body .. readbytes()
end
end
local function readcrln(readbytes, body)
if #body >= 2 then
if body:sub(1,2) ~= "\r\n" then
return
end
return body:sub(3)
else
body = body .. readbytes(2-#body)
if body ~= "\r\n" then
return
end
return ""
end
end
function M.recvheader(readbytes, lines, header)
if #header >= 2 then
if header:find "^\r\n" then
return header:sub(3)
end
end
local result
local e = header:find("\r\n\r\n", 1, true)
if e then
result = header:sub(e+4)
else
while true do
local bytes = readbytes()
header = header .. bytes
if #header > LIMIT then
return
end
e = header:find("\r\n\r\n", -#bytes-3, true)
if e then
result = header:sub(e+4)
break
end
if header:find "^\r\n" then
return header:sub(3)
end
end
end
for v in header:gmatch("(.-)\r\n") do
if v == "" then
break
end
table.insert(lines, v)
end
return result
end
function M.parseheader(lines, from, header)
local name, value
for i=from,#lines do
local line = lines[i]
if line:byte(1) == 9 then -- tab, append last line
if name == nil then
return
end
header[name] = header[name] .. line:sub(2)
else
name, value = line:match "^(.-):%s*(.*)"
if name == nil or value == nil then
return
end
name = name:lower()
if header[name] then
local v = header[name]
if type(v) == "table" then
table.insert(v, value)
else
header[name] = { v , value }
end
else
header[name] = value
end
end
end
return header
end
function M.recvchunkedbody(readbytes, bodylimit, header, body)
local result = ""
local size = 0
while true do
local sz
sz , body = chunksize(readbytes, body)
if not sz then
return
end
if sz == 0 then
break
end
size = size + sz
if bodylimit and size > bodylimit then
return
end
if #body >= sz then
result = result .. body:sub(1,sz)
body = body:sub(sz+1)
else
result = result .. body .. readbytes(sz - #body)
body = ""
end
body = readcrln(readbytes, body)
if not body then
return
end
end
local tmpline = {}
body = M.recvheader(readbytes, tmpline, body)
if not body then
return
end
header = M.parseheader(tmpline,1,header)
return result, header
end
return M
| mit |
dickeyf/darkstar | scripts/globals/weaponskills/wasp_sting.lua | 1 | 1573 | -----------------------------------
-- Wasp Sting
-- Dagger weapon skill
-- Skill level: 5
-- Poisons target. Duration of effect varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Soil Gorget.
-- Aligned with the Soil Belt.
-- Element: None
-- Modifiers: : DEX:100%
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary)
local params = {};
params.numHits = 1;
params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.dex_wsc = 1.0;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary);
if (damage > 0) then
local tp = player:getTP();
local duration = (tp/100 * 15) + 75;
if (target:hasStatusEffect(EFFECT_POISON) == false) then
target:addStatusEffect(EFFECT_POISON, 1, 0, duration);
end
end
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c9348522.lua | 5 | 2319 | --浮鵺城
function c9348522.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9348522,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c9348522.spcon)
e1:SetTarget(c9348522.sptg)
e1:SetOperation(c9348522.spop)
c:RegisterEffect(e1)
--cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(c9348522.limtg)
c:RegisterEffect(e2)
if not c9348522.global_check then
c9348522.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetOperation(c9348522.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
end
end
function c9348522.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
while tc do
tc:RegisterFlagEffect(9348522,RESET_EVENT+0x1ec0000+RESET_PHASE+PHASE_END,0,1)
tc=eg:GetNext()
end
end
function c9348522.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO
end
function c9348522.spfilter(c,e,tp)
return c:GetLevel()==9 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9348522.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c9348522.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c9348522.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c9348522.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c9348522.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c9348522.limtg(e,c)
return c:IsLevelBelow(8) and c:GetFlagEffect(9348522)~=0
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c95658967.lua | 2 | 3706 | --祝福の教会-リチューアル・チャーチ
function c95658967.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(95658967,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,95658967)
e2:SetCost(c95658967.thcost)
e2:SetTarget(c95658967.thtg)
e2:SetOperation(c95658967.thop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(95658967,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,95658968)
e3:SetCost(c95658967.spcost)
e3:SetTarget(c95658967.sptg)
e3:SetOperation(c95658967.spop)
c:RegisterEffect(e3)
end
function c95658967.cfilter(c)
return c:IsType(TYPE_SPELL) and c:IsDiscardable()
end
function c95658967.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c95658967.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c95658967.cfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c95658967.thfilter(c)
return ((c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_LIGHT)) or c:IsType(TYPE_SPELL))
and c:IsType(TYPE_RITUAL) and c:IsAbleToHand()
end
function c95658967.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c95658967.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c95658967.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c95658967.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c95658967.spfilter(c,e,tp)
local lv=c:GetLevel()
return lv>0 and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c95658967.cfilter2,tp,LOCATION_GRAVE,0,lv,nil)
end
function c95658967.cfilter2(c)
return c:IsType(TYPE_SPELL) and c:IsAbleToDeckAsCost()
end
function c95658967.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return true end
end
function c95658967.spfilter2(c,e,tp,lv)
return c:GetLevel()==lv and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c95658967.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c95658967.spfilter2(chkc,e,tp,e:GetLabel()) end
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c95658967.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
end
e:SetLabel(0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c95658967.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
local lv=g:GetFirst():GetLevel()
e:SetLabel(lv)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=Duel.SelectMatchingCard(tp,c95658967.cfilter2,tp,LOCATION_GRAVE,0,lv,lv,nil)
Duel.SendtoDeck(tg,nil,2,REASON_COST)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c95658967.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
Riverlance/kingdom-age-game-windows | modules/game_battlelist/battlelist.lua | 1 | 19763 | _G.GameBattleList = { }
battleTopMenuButton = nil
battleWindow = nil
battleHeader = nil
sortMenuButton = nil
arrowMenuButton = nil
filterPlayersButton = nil
filterNPCsButton = nil
filterMonstersButton = nil
filterSkullsButton = nil
filterPartyButton = nil
battlePanel = nil
mouseWidget = nil
lastButtonSwitched = nil
-- Sorting
BATTLE_SORT_APPEAR = 1
BATTLE_SORT_DISTANCE = 2
BATTLE_SORT_HEALTH = 3
BATTLE_SORT_NAME = 4
BATTLE_ORDER_ASCENDING = 1
BATTLE_ORDER_DESCENDING = 2
BATTLE_SORT_STR =
{
[BATTLE_SORT_APPEAR] = 'Display Time',
[BATTLE_SORT_DISTANCE] = 'Distance',
[BATTLE_SORT_HEALTH] = 'Hitpoints',
[BATTLE_SORT_NAME] = 'Name',
}
BATTLE_ORDER_STR =
{
[BATTLE_ORDER_ASCENDING] = 'Ascending',
[BATTLE_ORDER_DESCENDING] = 'Descending'
}
local defaultValues =
{
filterPanel = true,
filterPlayers = true,
filterNPCs = true,
filterMonsters = true,
filterSkulls = true,
filterParty = true,
sortType = BATTLE_SORT_DISTANCE,
sortOrder = BATTLE_ORDER_ASCENDING
}
-- Position checking
local lastPosCheck = g_clock.millis()
BATTLELIST_POS_UPDATE_DELAY = 1000
function GameBattleList.init()
-- Alias
GameBattleList.m = modules.game_battlelist
battleList = {}
battleListByIndex = {}
g_ui.importStyle('battlelistbutton')
g_keyboard.bindKeyDown('Ctrl+B', GameBattleList.toggle)
battleWindow = g_ui.loadUI('battlelist')
battleTopMenuButton = ClientTopMenu.addRightGameToggleButton('battleTopMenuButton', tr('Battle List') .. ' (Ctrl+B)', '/images/ui/top_menu/battle_list', GameBattleList.toggle)
battleWindow.topMenuButton = battleTopMenuButton
battleHeader = battleWindow:getChildById('miniWindowHeader')
-- This disables scrollbar auto hiding
local scrollbar = battleWindow:getChildById('miniwindowScrollBar')
scrollbar:mergeStyle({ ['$!on'] = {} })
sortMenuButton = battleWindow:getChildById('sortMenuButton')
GameBattleList.setSortType(GameBattleList.getSortType())
GameBattleList.setSortOrder(GameBattleList.getSortOrder())
arrowMenuButton = battleWindow:getChildById('arrowMenuButton')
arrowMenuButton:setOn(not g_settings.getValue('BattleList', 'filterPanel', defaultValues.filterPanel))
GameBattleList.onClickArrowMenuButton(arrowMenuButton)
local _filterPanel = battleHeader:getChildById('filterPanel')
filterPlayersButton = _filterPanel:getChildById('filterPlayers')
filterNPCsButton = _filterPanel:getChildById('filterNPCs')
filterMonstersButton = _filterPanel:getChildById('filterMonsters')
filterSkullsButton = _filterPanel:getChildById('filterSkulls')
filterPartyButton = _filterPanel:getChildById('filterParty')
filterPlayersButton:setOn(not g_settings.getValue('BattleList', 'filterPlayers', defaultValues.filterPlayers))
filterNPCsButton:setOn(not g_settings.getValue('BattleList', 'filterNPCs', defaultValues.filterNPCs))
filterMonstersButton:setOn(not g_settings.getValue('BattleList', 'filterMonsters', defaultValues.filterMonsters))
filterSkullsButton:setOn(not g_settings.getValue('BattleList', 'filterSkulls', defaultValues.filterSkulls))
filterPartyButton:setOn(not g_settings.getValue('BattleList', 'filterParty', defaultValues.filterParty))
GameBattleList.onClickFilterPlayers(filterPlayersButton)
GameBattleList.onClickFilterNPCs(filterNPCsButton)
GameBattleList.onClickFilterMonsters(filterMonstersButton)
GameBattleList.onClickFilterSkulls(filterSkullsButton)
GameBattleList.onClickFilterParty(filterPartyButton)
battlePanel = battleWindow:getChildById('contentsPanel'):getChildById('battlePanel')
mouseWidget = g_ui.createWidget('UIButton')
mouseWidget:setVisible(false)
mouseWidget:setFocusable(false)
mouseWidget.cancelNextRelease = false
connect(Creature, {
onAppear = GameBattleList.onAppear,
onDisappear = GameBattleList.onDisappear,
onPositionChange = GameBattleList.onPositionChange,
onTypeChange = GameBattleList.onTypeChange,
onShieldChange = GameBattleList.onShieldChange,
onSkullChange = GameBattleList.onSkullChange,
onEmblemChange = GameBattleList.onEmblemChange,
onSpecialIconChange = GameBattleList.onSpecialIconChange,
onHealthPercentChange = GameBattleList.onHealthPercentChange,
onNicknameChange = GameBattleList.onNicknameChange
})
connect(LocalPlayer, {
onPositionChange = GameBattleList.onPositionChange
})
connect(g_game, {
onAttackingCreatureChange = GameBattleList.onAttackingCreatureChange,
onFollowingCreatureChange = GameBattleList.onFollowingCreatureChange,
onGameStart = GameBattleList.online,
onGameEnd = GameBattleList.offline
})
GameBattleList.refreshList()
GameInterface.setupMiniWindow(battleWindow, battleTopMenuButton)
end
function GameBattleList.terminate()
battleList = {}
battleListByIndex = {}
disconnect(g_game, {
onAttackingCreatureChange = GameBattleList.onAttackingCreatureChange,
onFollowingCreatureChange = GameBattleList.onFollowingCreatureChange,
onGameStart = GameBattleList.online,
onGameEnd = GameBattleList.offline
})
disconnect(LocalPlayer, {
onPositionChange = GameBattleList.onPositionChange
})
disconnect(Creature, {
onAppear = GameBattleList.onAppear,
onDisappear = GameBattleList.onDisappear,
onPositionChange = GameBattleList.onPositionChange,
onTypeChange = GameBattleList.onTypeChange,
onShieldChange = GameBattleList.onShieldChange,
onSkullChange = GameBattleList.onSkullChange,
onEmblemChange = GameBattleList.onEmblemChange,
onSpecialIconChange = GameBattleList.onSpecialIconChange,
onHealthPercentChange = GameBattleList.onHealthPercentChange,
onNicknameChange = GameBattleList.onNicknameChange
})
mouseWidget:destroy()
battleTopMenuButton:destroy()
battleWindow:destroy()
g_keyboard.unbindKeyDown('Ctrl+B')
_G.GameBattleList = nil
end
function GameBattleList.online()
GameInterface.setupMiniWindow(battleWindow, battleTopMenuButton)
end
function GameBattleList.offline()
GameBattleList.clearList()
end
function GameBattleList.toggle()
GameInterface.toggleMiniWindow(battleWindow)
end
-- Button
function GameBattleList.getButtonIndex(cid)
for k, button in pairs(battleListByIndex) do
if cid == button.creature:getId() then
return k
end
end
return nil
end
function GameBattleList.add(creature)
local localPlayer = g_game.getLocalPlayer()
if creature == localPlayer then
return
end
local cid = creature:getId()
local button = battleList[cid]
-- Register first time creature adding
if not button then
button = g_ui.createWidget('BattleButton')
button:setup(creature)
button.onHoverChange = GameBattleList.onBattleButtonHoverChange
button.onMouseRelease = GameBattleList.onBattleButtonMouseRelease
battleList[cid] = button
table.insert(battleListByIndex, battleList[cid])
if creature == g_game.getAttackingCreature() then
GameBattleList.onAttackingCreatureChange(creature)
end
if creature == g_game.getFollowingCreature() then
GameBattleList.onFollowingCreatureChange(creature)
end
battlePanel:addChild(button)
GameBattleList.updateList()
end
end
function GameBattleList.remove(creature)
local cid = creature:getId()
local index = GameBattleList.getButtonIndex(cid)
if index then
if battleList[cid] then
if battleList[cid] == lastButtonSwitched then
lastButtonSwitched = nil
end
battleList[cid]:destroy()
battleList[cid] = nil
end
table.remove(battleListByIndex, index)
-- else
-- print("Trying to remove invalid battleButton")
end
end
function GameBattleList.updateBattleButton(self)
self:update()
if self.isTarget or self.isFollowed then
if lastButtonSwitched and lastButtonSwitched ~= self then
lastButtonSwitched.isTarget = false
lastButtonSwitched.isFollowed = false
GameBattleList.updateBattleButton(lastButtonSwitched)
end
lastButtonSwitched = self
end
end
function GameBattleList.updateBattleButtons()
for _, button in ipairs(battleListByIndex) do
GameBattleList.updateBattleButton(button)
end
end
function GameBattleList.onBattleButtonHoverChange(self, hovered)
if self.isBattleButton then
self.isHovered = hovered
GameBattleList.updateBattleButton(self)
end
end
function GameBattleList.onBattleButtonMouseRelease(self, mousePosition, mouseButton)
if mouseWidget.cancelNextRelease then
mouseWidget.cancelNextRelease = false
return false
end
if mouseButton == MouseLeftButton and g_keyboard.isCtrlPressed() and g_keyboard.isShiftPressed() then
g_game.follow(self.creature)
elseif g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton or g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton then
mouseWidget.cancelNextRelease = true
g_game.look(self.creature, true)
return true
elseif mouseButton == MouseLeftButton and g_keyboard.isShiftPressed() then
g_game.look(self.creature, true)
return true
elseif mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
GameInterface.createThingMenu(mousePosition, nil, nil, self.creature)
return true
elseif mouseButton == MouseLeftButton and not g_mouse.isPressed(MouseRightButton) then
if self.isTarget then
g_game.cancelAttack()
else
g_game.attack(self.creature)
end
return true
end
return false
end
function GameBattleList.updateStaticSquare()
for _, button in pairs(battleList) do
if button.isTarget then
button:update()
end
end
end
-- Filtering
function GameBattleList.onClickArrowMenuButton(self)
local newState = not self:isOn()
arrowMenuButton:setOn(newState)
battleHeader:setOn(not newState)
g_settings.setValue('BattleList', 'filterPanel', newState)
end
function GameBattleList.buttonFilter(button)
local filterPlayers = not filterPlayersButton:isOn()
local filterNPCs = not filterNPCsButton:isOn()
local filterMonsters = not filterMonstersButton:isOn()
local filterSkulls = not filterSkullsButton:isOn()
local filterParty = not filterPartyButton:isOn()
local creature = button.creature
return filterPlayers and creature:isPlayer() or filterNPCs and creature:isNpc() or filterMonsters and creature:isMonster() or filterSkulls and (creature:getSkull() == SkullNone or creature:getSkull() == SkullProtected) or filterParty and creature:getShield() > ShieldWhiteBlue or false
end
function GameBattleList.filterButtons()
for _, _button in pairs(battleList) do
local on = not GameBattleList.buttonFilter(_button)
local localPlayer = g_game.getLocalPlayer()
if localPlayer and localPlayer:getPosition().z ~= _button.creature:getPosition().z then
on = false
end
_button:setOn(on)
end
end
function GameBattleList.onClickFilterPlayers(self)
local newState = not self:isOn()
filterPlayersButton:setOn(newState)
g_settings.setValue('BattleList', 'filterPlayers', newState)
GameBattleList.filterButtons()
end
function GameBattleList.onClickFilterNPCs(self)
local newState = not self:isOn()
filterNPCsButton:setOn(newState)
g_settings.setValue('BattleList', 'filterNPCs', newState)
GameBattleList.filterButtons()
end
function GameBattleList.onClickFilterMonsters(self)
local newState = not self:isOn()
filterMonstersButton:setOn(newState)
g_settings.setValue('BattleList', 'filterMonsters', newState)
GameBattleList.filterButtons()
end
function GameBattleList.onClickFilterSkulls(self)
local newState = not self:isOn()
filterSkullsButton:setOn(newState)
g_settings.setValue('BattleList', 'filterSkulls', newState)
GameBattleList.filterButtons()
end
function GameBattleList.onClickFilterParty(self)
local newState = not self:isOn()
filterPartyButton:setOn(newState)
g_settings.setValue('BattleList', 'filterParty', newState)
GameBattleList.filterButtons()
end
-- Sorting
function GameBattleList.getSortType()
return g_settings.getValue('BattleList', 'sortType', defaultValues.sortType)
end
function GameBattleList.setSortType(state)
g_settings.setValue('BattleList', 'sortType', state)
sortMenuButton:setTooltip(tr('Sort by: %s (%s)', BATTLE_SORT_STR[state] or '', BATTLE_ORDER_STR[GameBattleList.getSortOrder()] or ''))
GameBattleList.updateList()
end
function GameBattleList.getSortOrder()
return g_settings.getValue('BattleList', 'sortOrder', defaultValues.sortOrder)
end
function GameBattleList.setSortOrder(state)
g_settings.setValue('BattleList', 'sortOrder', state)
sortMenuButton:setTooltip(tr('Sort by: %s (%s)', BATTLE_SORT_STR[GameBattleList.getSortType()] or '', BATTLE_ORDER_STR[state] or ''))
GameBattleList.updateList()
end
function GameBattleList.createSortMenu()
local menu = g_ui.createWidget('PopupMenu')
local sortOrder = GameBattleList.getSortOrder()
local sortType = GameBattleList.getSortType()
if sortOrder == BATTLE_ORDER_ASCENDING then
menu:addOption(tr('%s Order', BATTLE_ORDER_STR[BATTLE_ORDER_DESCENDING]), function() GameBattleList.setSortOrder(BATTLE_ORDER_DESCENDING) end)
elseif sortOrder == BATTLE_ORDER_DESCENDING then
menu:addOption(tr('%s Order', BATTLE_ORDER_STR[BATTLE_ORDER_ASCENDING]), function() GameBattleList.setSortOrder(BATTLE_ORDER_ASCENDING) end)
end
menu:addSeparator()
if sortType ~= BATTLE_SORT_APPEAR then
menu:addOption(tr('Sort by %s', BATTLE_SORT_STR[BATTLE_SORT_APPEAR]), function() GameBattleList.setSortType(BATTLE_SORT_APPEAR) end)
end
if sortType ~= BATTLE_SORT_DISTANCE then
menu:addOption(tr('Sort by %s', BATTLE_SORT_STR[BATTLE_SORT_DISTANCE]), function() GameBattleList.setSortType(BATTLE_SORT_DISTANCE) end)
end
if sortType ~= BATTLE_SORT_HEALTH then
menu:addOption(tr('Sort by %s', BATTLE_SORT_STR[BATTLE_SORT_HEALTH]), function() GameBattleList.setSortType(BATTLE_SORT_HEALTH) end)
end
if sortType ~= BATTLE_SORT_NAME then
menu:addOption(tr('Sort by %s', BATTLE_SORT_STR[BATTLE_SORT_NAME]), function() GameBattleList.setSortType(BATTLE_SORT_NAME) end)
end
menu:display()
end
function GameBattleList.sortList()
local sortFunction
local sortOrder = GameBattleList.getSortOrder()
local sortType = GameBattleList.getSortType()
if sortOrder == BATTLE_ORDER_ASCENDING then
-- Ascending - Appear
if sortType == BATTLE_SORT_APPEAR then
sortFunction = function(a,b) return a.lastAppear < b.lastAppear end
-- Ascending - Distance
elseif sortType == BATTLE_SORT_DISTANCE then
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
local localPlayerPos = localPlayer:getPosition()
sortFunction = function(a,b) return getDistanceTo(localPlayerPos, a.creature:getPosition()) < getDistanceTo(localPlayerPos, b.creature:getPosition()) end
end
-- Ascending - Health
elseif sortType == BATTLE_SORT_HEALTH then
sortFunction = function(a,b) return a.creature:getHealthPercent() < b.creature:getHealthPercent() end
-- Ascending - Name
elseif sortType == BATTLE_SORT_NAME then
sortFunction = function(a,b) return a.creature:getName() < b.creature:getName() end
end
elseif sortOrder == BATTLE_ORDER_DESCENDING then
-- Descending - Appear
if sortType == BATTLE_SORT_APPEAR then
sortFunction = function(a,b) return a.lastAppear > b.lastAppear end
-- Descending - Distance
elseif sortType == BATTLE_SORT_DISTANCE then
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
local localPlayerPos = localPlayer:getPosition()
sortFunction = function(a,b) return getDistanceTo(localPlayerPos, a.creature:getPosition()) > getDistanceTo(localPlayerPos, b.creature:getPosition()) end
end
-- Descending - Health
elseif sortType == BATTLE_SORT_HEALTH then
sortFunction = function(a,b) return a.creature:getHealthPercent() > b.creature:getHealthPercent() end
-- Descending - Name
elseif sortType == BATTLE_SORT_NAME then
sortFunction = function(a,b) return a.creature:getName() > b.creature:getName() end
end
end
if sortFunction then
table.sort(battleListByIndex, sortFunction)
end
end
function GameBattleList.updateList()
GameBattleList.sortList()
for i = 1, #battleListByIndex do
battlePanel:moveChildToIndex(battleListByIndex[i], i)
end
GameBattleList.filterButtons()
end
function GameBattleList.clearList()
lastButtonSwitched = nil
battleList = { }
battleListByIndex = { }
battlePanel:destroyChildren()
end
function GameBattleList.refreshList()
local localPlayer = g_game.getLocalPlayer()
if not localPlayer then
return
end
GameBattleList.clearList()
for _, creature in pairs(g_map.getSpectators(localPlayer:getPosition(), true)) do
GameBattleList.add(creature)
end
end
-- Events
function GameBattleList.onAttackingCreatureChange(creature)
local button = creature and battleList[creature:getId()] or lastButtonSwitched
if button then
button.isTarget = creature and true or false
GameBattleList.updateBattleButton(button)
end
end
function GameBattleList.onFollowingCreatureChange(creature)
local button = creature and battleList[creature:getId()] or lastButtonSwitched
if button then
button.isFollowed = creature and true or false
GameBattleList.updateBattleButton(button)
end
end
function GameBattleList.onAppear(creature)
if creature:isLocalPlayer() then
addEvent(function()
GameBattleList.updateStaticSquare()
end)
end
GameBattleList.add(creature)
end
function GameBattleList.onDisappear(creature)
GameBattleList.remove(creature)
end
function GameBattleList.onPositionChange(creature, pos, oldPos)
local posCheck = g_clock.millis()
local diffTime = posCheck - lastPosCheck
if creature == g_game.getLocalPlayer() and pos and oldPos and pos.z ~= oldPos.z or
GameBattleList.getSortType() == BATTLE_SORT_DISTANCE and diffTime > BATTLELIST_POS_UPDATE_DELAY
then
GameBattleList.updateList()
lastPosCheck = posCheck
end
end
function GameBattleList.onTypeChange(creature, typeId, oldTypeId)
local button = battleList[creature:getId()]
if button then
button:updateCreatureType(typeId)
end
end
function GameBattleList.onShieldChange(creature, shieldId)
local button = battleList[creature:getId()]
if button then
button:updateShield(shieldId)
end
end
function GameBattleList.onSkullChange(creature, skullId, oldSkullId)
local button = battleList[creature:getId()]
if button then
button:updateSkull(skullId)
end
end
function GameBattleList.onEmblemChange(creature, emblemId)
local button = battleList[creature:getId()]
if button then
button:updateEmblem(emblemId)
end
end
function GameBattleList.onSpecialIconChange(creature, specialIconId)
local button = battleList[creature:getId()]
if button then
button:updateSpecialIcon(specialIconId)
end
end
function GameBattleList.onHealthPercentChange(creature, healthPercent)
local button = battleList[creature:getId()]
if button then
button:updateHealthPercent(healthPercent)
if GameBattleList.getSortType() == BATTLE_SORT_HEALTH then
GameBattleList.updateList()
end
end
end
function GameBattleList.onNicknameChange(creature, nickname)
local button = battleList[creature:getId()]
if button then
button:updateLabelText(nickname)
if GameBattleList.getSortType() == BATTLE_SORT_NAME then
GameBattleList.updateList()
end
end
end
| mit |
crazyhamedboy/telegrambot | plugins/bugzilla.lua | 611 | 3983 | do
local BASE_URL = "https://bugzilla.mozilla.org/rest/"
local function bugzilla_login()
local url = BASE_URL.."login?login=" .. _config.bugzilla.username .. "&password=" .. _config.bugzilla.password
print("accessing " .. url)
local res,code = https.request( url )
local data = json:decode(res)
return data
end
local function bugzilla_check(id)
-- data = bugzilla_login()
local url = BASE_URL.."bug/" .. id .. "?api_key=" .. _config.bugzilla.apikey
-- print(url)
local res,code = https.request( url )
local data = json:decode(res)
return data
end
local function bugzilla_listopened(email)
local url = BASE_URL.."bug?include_fields=id,summary,status,whiteboard,resolution&email1=" .. email .. "&email2=" .. email .. "&emailassigned_to2=1&emailreporter1=1&emailtype1=substring&emailtype2=substring&f1=bug_status&f2=bug_status&n1=1&n2=1&o1=equals&o2=equals&resolution=---&v1=closed&v2=resolved&api_key=" .. _config.bugzilla.apikey
local res,code = https.request( url )
print(res)
local data = json:decode(res)
return data
end
local function run(msg, matches)
local response = ""
if matches[1] == "status" then
local data = bugzilla_check(matches[2])
vardump(data)
if data.error == true then
return "Sorry, API failed with message: " .. data.message
else
response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator
response = response .. "\n Last update: "..data.bugs[1].last_change_time
response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution
response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard
response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1]
print(response)
end
elseif matches[1] == "list" then
local data = bugzilla_listopened(matches[2])
vardump(data)
if data.error == true then
return "Sorry, API failed with message: " .. data.message
else
-- response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator
-- response = response .. "\n Last update: "..data.bugs[1].last_change_time
-- response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution
-- response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard
-- response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1]
local total = table.map_length(data.bugs)
print("total bugs: " .. total)
local response = "There are " .. total .. " number of bug(s) assigned/reported by " .. matches[2]
if total > 0 then
response = response .. ": "
for tableKey, bug in pairs(data.bugs) do
response = response .. "\n #" .. bug.id
response = response .. "\n Status: " .. bug.status .. " " .. bug.resolution
response = response .. "\n Whiteboard: " .. bug.whiteboard
response = response .. "\n Summary: " .. bug.summary
end
end
end
end
return response
end
-- (table)
-- [bugs] = (table)
-- [1] = (table)
-- [status] = (string) ASSIGNED
-- [id] = (number) 927704
-- [whiteboard] = (string) [approved][full processed]
-- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/mozilla-summit-2013/
-- [2] = (table)
-- [status] = (string) ASSIGNED
-- [id] = (number) 1049337
-- [whiteboard] = (string) [approved][full processed][waiting receipts][waiting report and photos]
-- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/workshop-firefox-os-pada-workshop-media-sosial-untuk-perubahan-1/
-- total bugs: 2
return {
description = "Lookup bugzilla status update",
usage = "/bot bugzilla [bug number]",
patterns = {
"^/bugzilla (status) (.*)$",
"^/bugzilla (list) (.*)$"
},
run = run
}
end | gpl-2.0 |
adib1380/anit-spam-2 | plugins/bugzilla.lua | 611 | 3983 | do
local BASE_URL = "https://bugzilla.mozilla.org/rest/"
local function bugzilla_login()
local url = BASE_URL.."login?login=" .. _config.bugzilla.username .. "&password=" .. _config.bugzilla.password
print("accessing " .. url)
local res,code = https.request( url )
local data = json:decode(res)
return data
end
local function bugzilla_check(id)
-- data = bugzilla_login()
local url = BASE_URL.."bug/" .. id .. "?api_key=" .. _config.bugzilla.apikey
-- print(url)
local res,code = https.request( url )
local data = json:decode(res)
return data
end
local function bugzilla_listopened(email)
local url = BASE_URL.."bug?include_fields=id,summary,status,whiteboard,resolution&email1=" .. email .. "&email2=" .. email .. "&emailassigned_to2=1&emailreporter1=1&emailtype1=substring&emailtype2=substring&f1=bug_status&f2=bug_status&n1=1&n2=1&o1=equals&o2=equals&resolution=---&v1=closed&v2=resolved&api_key=" .. _config.bugzilla.apikey
local res,code = https.request( url )
print(res)
local data = json:decode(res)
return data
end
local function run(msg, matches)
local response = ""
if matches[1] == "status" then
local data = bugzilla_check(matches[2])
vardump(data)
if data.error == true then
return "Sorry, API failed with message: " .. data.message
else
response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator
response = response .. "\n Last update: "..data.bugs[1].last_change_time
response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution
response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard
response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1]
print(response)
end
elseif matches[1] == "list" then
local data = bugzilla_listopened(matches[2])
vardump(data)
if data.error == true then
return "Sorry, API failed with message: " .. data.message
else
-- response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator
-- response = response .. "\n Last update: "..data.bugs[1].last_change_time
-- response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution
-- response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard
-- response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1]
local total = table.map_length(data.bugs)
print("total bugs: " .. total)
local response = "There are " .. total .. " number of bug(s) assigned/reported by " .. matches[2]
if total > 0 then
response = response .. ": "
for tableKey, bug in pairs(data.bugs) do
response = response .. "\n #" .. bug.id
response = response .. "\n Status: " .. bug.status .. " " .. bug.resolution
response = response .. "\n Whiteboard: " .. bug.whiteboard
response = response .. "\n Summary: " .. bug.summary
end
end
end
end
return response
end
-- (table)
-- [bugs] = (table)
-- [1] = (table)
-- [status] = (string) ASSIGNED
-- [id] = (number) 927704
-- [whiteboard] = (string) [approved][full processed]
-- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/mozilla-summit-2013/
-- [2] = (table)
-- [status] = (string) ASSIGNED
-- [id] = (number) 1049337
-- [whiteboard] = (string) [approved][full processed][waiting receipts][waiting report and photos]
-- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/workshop-firefox-os-pada-workshop-media-sosial-untuk-perubahan-1/
-- total bugs: 2
return {
description = "Lookup bugzilla status update",
usage = "/bot bugzilla [bug number]",
patterns = {
"^/bugzilla (status) (.*)$",
"^/bugzilla (list) (.*)$"
},
run = run
}
end | gpl-2.0 |
dickeyf/darkstar | scripts/globals/mobskills/Lethe_Arrows.lua | 29 | 1094 | ---------------------------------------------
-- Lethe Arrows
--
-- Description: Deals a ranged attack to target. Additional effect: Knockback, Bind, and Amnesia
-- Type: Ranged
-- Utsusemi/Blink absorb: Ignores Utsusemi
-- Range: Unknown
-- Notes:
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local typeEffect = EFFECT_BIND;
MobStatusEffectMove(mob, target, typeEffect, 1, 0, 120);
typeEffect = EFFECT_AMNESIA;
MobStatusEffectMove(mob, target, typeEffect, 1, 0, 120);
local numhits = 1;
local accmod = 3;
local dmgmod = 4;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_RANGED,MOBPARAM_PIERCE,MOBPARAM_IGNORE_SHADOWS);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/zones/Yuhtunga_Jungle/npcs/Zorchorevi_RK.lua | 13 | 3332 | -----------------------------------
-- Area: Yuhtunga Jungle
-- NPC: Zorchorevi, R.K.
-- Outpost Conquest Guards
-- @pos -242.487 -1 -402.772 123
-----------------------------------
package.loaded["scripts/zones/Yuhtunga_Jungle/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Yuhtunga_Jungle/TextIDs");
local guardnation = SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = ELSHIMOLOWLANDS;
local csid = 0x7ffb;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
erictheredsu/eric_git | MGCN/wow/WTF/Account/ERIC/Mangoscn/Erica/SavedVariables/dct_spellAlert.lua | 8 | 5270 |
DCTSA_PERCONFIG = {
["DCTSA_SHOW_BUFFGET_FOCUS"] = {
["color"] = {
0.35, -- [1]
0.35, -- [2]
1, -- [3]
},
["frame"] = 6,
["colorEx"] = {
{
1, -- [1]
1, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
["show"] = {
"#c1◇#ce获得了#c2#sn#ce", -- [1]
},
},
["DCTSA_SSC_Spell"] = 1,
["DCTSA_SHOW_CASTSTART_YOURTARGET"] = {
["show"] = {
"#c1★#ce施放 #c2#sn#ce", -- [1]
},
["fEff"] = 2,
["color"] = {
1, -- [1]
0, -- [2]
0, -- [3]
},
["frame"] = 6,
["colorEx"] = {
{
1, -- [1]
0, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
},
["DCTSA_SHOW_CASTSTART"] = {
["color"] = {
1, -- [1]
0, -- [2]
0, -- [3]
},
["frame"] = 6,
["colorEx"] = {
{
1, -- [1]
1, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
["show"] = {
"#c1#oi#ce施放 #c2#sn#ce", -- [1]
},
},
["DCTSA_SAVEDATA_VER"] = 2001,
["DCTSA_SHOW_CASTSUCCESS"] = {
["color"] = {
1, -- [1]
0, -- [2]
0, -- [3]
},
["frame"] = 0,
["colorEx"] = {
{
1, -- [1]
1, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
["show"] = {
"#c1#oi 对[#di]#ce施放了 #c2#sn#ce", -- [1]
},
},
["DCTSA_ENABLE_ONCOMBAT"] = 0,
["DCTSA_ENABLE_ONPVP"] = 1,
["DCTSA_SHOW_DISPELLED_YOURTARGET"] = {
["show"] = {
"#c1★#ce#c2#sn#ce被驱散", -- [1]
},
["fEff"] = 2,
["color"] = {
0, -- [1]
1, -- [2]
0, -- [3]
},
["frame"] = 6,
["colorEx"] = {
{
1, -- [1]
0, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
},
["DCTSA_SHOW_BUFFFADE"] = {
["color"] = {
0, -- [1]
0.8, -- [2]
1, -- [3]
},
["frame"] = 6,
["colorEx"] = {
{
1, -- [1]
1, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
["show"] = {
"#c1#oi#ce #c2#sn#ce消失了", -- [1]
},
},
["DCTSA_FILTER_ENABLE"] = 1,
["DCTSA_SHOW_CASTSUCCESS_FOCUS"] = {
["color"] = {
1, -- [1]
0, -- [2]
0, -- [3]
},
["frame"] = 0,
["colorEx"] = {
{
1, -- [1]
1, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
["show"] = {
"#c1◇ 对[#di]#ce施放了 #c2#sn#ce", -- [1]
},
},
["DCTSA_FILTER_MODE"] = 0,
["DCTSA_SHOW_BUFFGET_YOURTARGET"] = {
["show"] = {
"#c1★#ce获得了#c2#sn#ce", -- [1]
},
["fEff"] = 2,
["color"] = {
0.35, -- [1]
0.35, -- [2]
1, -- [3]
},
["frame"] = 6,
["colorEx"] = {
{
1, -- [1]
0, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
},
["DCTSA_CASTTIME"] = 1,
["DCTSA_SHOW_CASTSTART_FOCUS"] = {
["color"] = {
1, -- [1]
0, -- [2]
0, -- [3]
},
["frame"] = 6,
["colorEx"] = {
{
1, -- [1]
1, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
["show"] = {
"#c1◇#ce施放 #c2#sn#ce", -- [1]
},
},
["DCTSA_SHOW_CASTSUCCESS_YOURTARGET"] = {
["show"] = {
"#c1★对[#di]#ce施放了 #c2#sn#ce", -- [1]
},
["fEff"] = 2,
["color"] = {
1, -- [1]
0, -- [2]
0, -- [3]
},
["frame"] = 0,
["colorEx"] = {
{
1, -- [1]
0, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
},
["DCTSA_SHOW_DISPELLED"] = {
["color"] = {
0, -- [1]
1, -- [2]
0, -- [3]
},
["frame"] = 6,
["colorEx"] = {
{
1, -- [1]
1, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
["show"] = {
"#c1#oi#ce #c2#sn#ce被驱散", -- [1]
},
},
["DCTSA_CASTSUCCESS_ONLYTOYOU"] = 1,
["DCTSA_SHOW_DISPELLED_FOCUS"] = {
["color"] = {
0, -- [1]
1, -- [2]
0, -- [3]
},
["frame"] = 6,
["colorEx"] = {
{
1, -- [1]
1, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
["show"] = {
"#c1◇#ce #c2#sn#ce被驱散", -- [1]
},
},
["DCTSA_MERGE_CASTSUCCESS_AND_BUFFGET"] = 1,
["DCTSA_SHOW_BUFFFADE_YOURTARGET"] = {
["show"] = {
"#c1★#ce#c2#sn#ce消失了", -- [1]
},
["fEff"] = 2,
["color"] = {
0, -- [1]
0.8, -- [2]
1, -- [3]
},
["frame"] = 6,
["colorEx"] = {
{
1, -- [1]
0, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
},
["DCTSA_ENABLE"] = 0,
["DCTSA_SHOW_BUFFFADE_FOCUS"] = {
["color"] = {
0, -- [1]
0.8, -- [2]
1, -- [3]
},
["frame"] = 6,
["colorEx"] = {
{
1, -- [1]
1, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
["show"] = {
"#c1◇#ce #c2#sn#ce消失了", -- [1]
},
},
["DCTSA_SHOW_BUFFGET"] = {
["color"] = {
0.35, -- [1]
0.35, -- [2]
1, -- [3]
},
["frame"] = 6,
["colorEx"] = {
{
1, -- [1]
1, -- [2]
1, -- [3]
}, -- [1]
{
1, -- [1]
1, -- [2]
0, -- [3]
}, -- [2]
},
["show"] = {
"#c1#oi#ce获得了#c2#sn#ce", -- [1]
},
},
}
| gpl-3.0 |
omidtarh/fbot | plugins/qr.lua | 637 | 1730 | --[[
* qr plugin uses:
* - http://goqr.me/api/doc/create-qr-code/
* psykomantis
]]
local function get_hex(str)
local colors = {
red = "f00",
blue = "00f",
green = "0f0",
yellow = "ff0",
purple = "f0f",
white = "fff",
black = "000",
gray = "ccc"
}
for color, value in pairs(colors) do
if color == str then
return value
end
end
return str
end
local function qr(receiver, text, color, bgcolor)
local url = "http://api.qrserver.com/v1/create-qr-code/?"
.."size=600x600" --fixed size otherways it's low detailed
.."&data="..URL.escape(text:trim())
if color then
url = url.."&color="..get_hex(color)
end
if bgcolor then
url = url.."&bgcolor="..get_hex(bgcolor)
end
local response, code, headers = http.request(url)
if code ~= 200 then
return "Oops! Error: " .. code
end
if #response > 0 then
send_photo_from_url(receiver, url)
return
end
return "Oops! Something strange happened :("
end
local function run(msg, matches)
local receiver = get_receiver(msg)
local text = matches[1]
local color
local back
if #matches > 1 then
text = matches[3]
color = matches[2]
back = matches[1]
end
return qr(receiver, text, color, back)
end
return {
description = {"qr code plugin for telegram, given a text it returns the qr code"},
usage = {
"!qr [text]",
'!qr "[background color]" "[data color]" [text]\n'
.."Color through text: red|green|blue|purple|black|white|gray\n"
.."Colors through hex notation: (\"a56729\" is brown)\n"
.."Or colors through decimals: (\"255-192-203\" is pink)"
},
patterns = {
'^!qr "(%w+)" "(%w+)" (.+)$',
"^!qr (.+)$"
},
run = run
} | gpl-2.0 |
mamaddeveloper/hhw | plugins/qr.lua | 637 | 1730 | --[[
* qr plugin uses:
* - http://goqr.me/api/doc/create-qr-code/
* psykomantis
]]
local function get_hex(str)
local colors = {
red = "f00",
blue = "00f",
green = "0f0",
yellow = "ff0",
purple = "f0f",
white = "fff",
black = "000",
gray = "ccc"
}
for color, value in pairs(colors) do
if color == str then
return value
end
end
return str
end
local function qr(receiver, text, color, bgcolor)
local url = "http://api.qrserver.com/v1/create-qr-code/?"
.."size=600x600" --fixed size otherways it's low detailed
.."&data="..URL.escape(text:trim())
if color then
url = url.."&color="..get_hex(color)
end
if bgcolor then
url = url.."&bgcolor="..get_hex(bgcolor)
end
local response, code, headers = http.request(url)
if code ~= 200 then
return "Oops! Error: " .. code
end
if #response > 0 then
send_photo_from_url(receiver, url)
return
end
return "Oops! Something strange happened :("
end
local function run(msg, matches)
local receiver = get_receiver(msg)
local text = matches[1]
local color
local back
if #matches > 1 then
text = matches[3]
color = matches[2]
back = matches[1]
end
return qr(receiver, text, color, back)
end
return {
description = {"qr code plugin for telegram, given a text it returns the qr code"},
usage = {
"!qr [text]",
'!qr "[background color]" "[data color]" [text]\n'
.."Color through text: red|green|blue|purple|black|white|gray\n"
.."Colors through hex notation: (\"a56729\" is brown)\n"
.."Or colors through decimals: (\"255-192-203\" is pink)"
},
patterns = {
'^!qr "(%w+)" "(%w+)" (.+)$',
"^!qr (.+)$"
},
run = run
} | gpl-2.0 |
dickeyf/darkstar | scripts/zones/Dangruf_Wadi/npcs/Grounds_Tome.lua | 30 | 1091 | -----------------------------------
-- Area: Dangruf Wadi
-- NPC: Grounds Tome
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/groundsofvalor");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
startGov(GOV_EVENT_DANGRUF_WADI,player);
end;
-----------------------------------
-- onEventSelection
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
updateGov(player,csid,option,639,640,641,642,643,644,645,646,0,0);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
finishGov(player,csid,option,639,640,641,642,643,644,645,646,0,0,GOV_MSG_DANGRUF_WADI);
end;
| gpl-3.0 |
Turttle/darkstar | scripts/zones/Nashmau/npcs/Leleroon.lua | 17 | 3000 | -----------------------------------
-- Area: Nashmau
-- NPC: Leleroon
-- Standard Info NPC -- Corsair SideQuests
-- @pos -14.687 0.000 25.114 53
-----------------------------------
package.loaded["scripts/zones/Nashmau/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Nashmau/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/globals/keyitems");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(AHT_URHGAN,NAVIGATING_THE_UNFRIENDLY_SEAS) == QUEST_ACCEPTED and player:getVar("NavigatingtheUnfriendlySeas") <= 2) then
if (trade:hasItemQty(2341,1) and trade:getItemCount() == 1) then -- Trade Hydrogauage
player:startEvent(0x11B);
player:setVar("NavigatingtheUnfriendlySeas",2);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local mJob = player:getMainJob();
local mLvl = player:getMainLvl();
if (player:getVar("AgainstAllOddsSideQuests") == 1 and mJob == 17 and mLvl >= AF3_QUEST_LEVEL) then
player:startEvent(0x11A); -- CS with 3 Options
else
player:startEvent(0x0108); -- Basic Dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (option == 0) then
elseif (option == 1) then
if (player:hasKeyItem(LELEROONS_LETTER_RED) or player:hasKeyItem(LELEROONS_LETTER_BLUE) or player:hasKeyItem(LELEROONS_LETTER_GREEN) == false) then --
player:addKeyItem(LELEROONS_LETTER_GREEN);
player:messageSpecial(KEYITEM_OBTAINED,LELEROONS_LETTER_GREEN)
player:setVar("LeleroonsLetterGreen",1);
player:setVar("AgainstAllOddsSideQuests",2);
end
elseif (option == 2) then
if (player:hasKeyItem(LELEROONS_LETTER_RED) or player:hasKeyItem(LELEROONS_LETTER_BLUE) or player:hasKeyItem(LELEROONS_LETTER_GREEN) == false) then --
player:addKeyItem(LELEROONS_LETTER_BLUE);
player:messageSpecial(KEYITEM_OBTAINED,LELEROONS_LETTER_BLUE)
player:setVar("LeleroonsLetterBlue",1);
player:setVar("AgainstAllOddsSideQuests",2);
end
elseif (option == 3) then
if (player:hasKeyItem(LELEROONS_LETTER_RED) or player:hasKeyItem(LELEROONS_LETTER_BLUE) or player:hasKeyItem(LELEROONS_LETTER_GREEN) == false) then --
player:addKeyItem(LELEROONS_LETTER_RED);
player:messageSpecial(KEYITEM_OBTAINED,LELEROONS_LETTER_RED)
player:setVar("LeleroonsLetterRed",1);
player:setVar("AgainstAllOddsSideQuests",2);
end
end
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c14733538.lua | 2 | 2141 | --竜呼相打つ
function c14733538.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,14733538+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c14733538.target)
e1:SetOperation(c14733538.activate)
c:RegisterEffect(e1)
end
function c14733538.filter(c,e,tp,b1,setcode)
return c:IsSetCard(setcode) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
and (b1 or c:IsCanBeSpecialSummoned(e,0,tp,false,false))
end
function c14733538.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.CheckLocation(tp,LOCATION_SZONE,6) or Duel.CheckLocation(tp,LOCATION_SZONE,7)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
if chk==0 then return (b1 or b2)
and Duel.IsExistingMatchingCard(c14733538.filter,tp,LOCATION_DECK,0,1,nil,e,tp,b1,0xc7)
and Duel.IsExistingMatchingCard(c14733538.filter,tp,LOCATION_DECK,0,1,nil,e,tp,b1,0xda) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK)
end
function c14733538.activate(e,tp,eg,ep,ev,re,r,rp)
local b1=Duel.CheckLocation(tp,LOCATION_SZONE,6) or Duel.CheckLocation(tp,LOCATION_SZONE,7)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
if not b1 and not b2 then return end
local g1=Duel.GetMatchingGroup(c14733538.filter,tp,LOCATION_DECK,0,nil,e,tp,b1,0xc7)
local g2=Duel.GetMatchingGroup(c14733538.filter,tp,LOCATION_DECK,0,nil,e,tp,b1,0xda)
if g1:GetCount()==0 or g2:GetCount()==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local sg1=g1:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local sg2=g2:Select(tp,1,1,nil)
sg1:Merge(sg2)
Duel.ConfirmCards(1-tp,sg1)
Duel.ShuffleDeck(tp)
local cg=sg1:Select(1-tp,1,1,nil)
local tc=cg:GetFirst()
Duel.Hint(HINT_CARD,0,tc:GetCode())
if b1 and (not b2 or not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or Duel.SelectYesNo(tp,aux.Stringid(14733538,0))) then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
else
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
sg1:RemoveCard(tc)
Duel.SendtoExtraP(sg1,nil,REASON_EFFECT)
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c83274244.lua | 5 | 1597 | --ドドドウォリアー
function c83274244.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(83274244,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(c83274244.ntcon)
e1:SetOperation(c83274244.ntop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetOperation(c83274244.atop)
c:RegisterEffect(e2)
end
function c83274244.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function c83274244.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1800)
c:RegisterEffect(e1)
end
function c83274244.atop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(c83274244.negop)
e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_DAMAGE)
e:GetHandler():RegisterEffect(e1)
end
function c83274244.negop(e,tp,eg,ep,ev,re,r,rp)
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
if ep~=tp and loc==LOCATION_GRAVE then
Duel.NegateEffect(ev)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Norg/npcs/Muzaffar.lua | 14 | 3298 | -----------------------------------
-- Area: Norg
-- NPC: Muzaffar
-- Standard Info NPC
-- Quests: Black Market
-- @zone 252
-- @pos 16.678, -2.044, -14.600
-----------------------------------
require("scripts/zones/Norg/TextIDs");
require("scripts/globals/titles");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local count = trade:getItemCount();
local NorthernFurs = trade:hasItemQty(1199,4);
local EasternPottery = trade:hasItemQty(1200,4);
local SouthernMummies = trade:hasItemQty(1201,4);
if (player:getQuestStatus(NORG,BLACK_MARKET) == QUEST_ACCEPTED or player:getQuestStatus(NORG,BLACK_MARKET) == QUEST_COMPLETED) then
if (NorthernFurs == true and count == 4) then
player:tradeComplete();
player:startEvent(0x0011, 1199, 1199);
elseif (EasternPottery == true and count == 4) then
player:tradeComplete();
player:startEvent(0x0012, 1200, 1200);
elseif (SouthernMummies == true and count == 4) then
player:tradeComplete();
player:startEvent(0x0013, 1201, 1201);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(NORG,BLACK_MARKET) == QUEST_ACCEPTED or player:getQuestStatus(NORG,BLACK_MARKET) == QUEST_COMPLETED) then
player:startEvent(0x0010);
else
player:startEvent(0x000F);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x000F and option == 1) then
player:addQuest(NORG,BLACK_MARKET);
elseif (csid == 0x0011) then
player:addGil(GIL_RATE*1500);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*1500);
if (player:getQuestStatus(NORG,BLACK_MARKET) == QUEST_ACCEPTED) then
player:completeQuest(NORG,BLACK_MARKET);
end
player:addFame(NORG,40*NORG_FAME);
player:addTitle(BLACK_MARKETEER);
player:startEvent(0x0014);
elseif (csid == 0x0012) then
player:addGil(GIL_RATE*2000);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*2000);
if (player:getQuestStatus(NORG,BLACK_MARKET) == QUEST_ACCEPTED) then
player:completeQuest(NORG,BLACK_MARKET);
end
player:addFame(NORG,50*NORG_FAME);
player:addTitle(BLACK_MARKETEER);
player:startEvent(0x0014);
elseif (csid == 0x0013) then
player:addGil(GIL_RATE*3000);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*3000);
if (player:getQuestStatus(NORG,BLACK_MARKET) == QUEST_ACCEPTED) then
player:completeQuest(NORG,BLACK_MARKET);
end
player:addFame(NORG,80*NORG_FAME);
player:addTitle(BLACK_MARKETEER);
player:startEvent(0x0014);
end
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/zones/RuLude_Gardens/npcs/Magian_Moogle_Orange.lua | 48 | 2326 | -----------------------------------
-- Area: Ru'Lude Gardens
-- NPC: Magian Moogle (Orange Bobble)
-- Type: Magian Trials NPC (Weapon/Empyrean Armor)
-- @pos -11 2.453 118 64
-----------------------------------
package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/RuLude_Gardens/TextIDs");
require("scripts/globals/magiantrials");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (trade:getItemCount() == 1) then
local ItemID = trade:getItem();
local TrialInfo = getTrialInfo(ItemID);
local invalid = 0;
if (TrialInfo.t1 == 0 and TrialInfo.t2 == 0 and TrialInfo.t3 == 0 and TrialInfo.t4 == 0) then
invalid = 1;
end
player:startEvent(10124, TrialInfo.t1, TrialInfo.t2, TrialInfo.t3, TrialInfo.t4, 0, ItemID, 0, invalid);
else
-- placeholder for multi item trades such as geode etc.
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getMainLvl() < 75) then
player:startEvent(10121);
elseif (player:hasKeyItem(MAGIAN_TRIAL_LOG) == false) then
player:startEvent(10122);
else
player:startEvent(10123); -- parameters unknown
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
printf("CSID: %u",csid);
printf("RESULT: %u",option);
if (csid == 10124) then
local ItemID =0 ;
if (option == 4456449) then
ItemID = 19327;
elseif (option == 4456449) then
ItemID = 19327;
end
magianOrangeEventUpdate(player,ItemID,csid,option);
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
printf("CSID: %u",csid);
printf("RESULT: %u",option);
if (csid == 10122 and option == 1) then
player:messageSpecial(KEYITEM_OBTAINED,MAGIAN_TRIAL_LOG);
player:addKeyItem(MAGIAN_TRIAL_LOG);
--elseif
--
end
end; | gpl-3.0 |
dickeyf/darkstar | scripts/globals/abilities/steal.lua | 7 | 3218 | -----------------------------------
-- Ability: Steal
-- Steal items from enemy.
-- Obtained: Thief Level 5
-- Recast Time: 5:00
-- Duration: Instant
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-- these are the quadavs that the thf af1 item can be stolen from
-- bronze quadav groupid = 7949
-- garnet quadav groupid = 7960
-- silver quadav groupid = 7977
-- zircorn quadav groupid = 7985
validThfQuestMobs = {17379367,17379368,17379459,17379470,17379477,17379489,17379493,17379495,17379501,17379505,17379509,
17379513,17379517,17379521,17379525,17379529,17379533,17379538,17379543,17379547,17379552,17379556,
17379560,17379565,17379569,17379573,17379577,17379581,17379585,17379597,17379363,17379364,17379462,
17379473,17379480,17379496,17379498,17379500,17379504,17379508,17379512,17379516,17379520,17379524,
17379528,17379532,17379536,17379541,17379546,17379550,17379555,17379559,17379563,17379568,17379572,
17379576,17379580,17379584,17379588,17379600,17379361,17379362,17379460,17379471,17379478,17379490,
17379491,17379497,17379502,17379506,17379510,17379514,17379518,17379522,17379526,17379530,17379534,
17379539,17379544,17379548,17379553,17379557,17379561,17379566,17379570,17379574,17379578,17379582,
17379586,17379598,17379365,17379366,17379461,17379472,17379479,17379492,17379494,17379499,17379503,
17379507,17379511,17379515,17379519,17379523,17379527,17379531,17379535,17379540,17379545,17379549,
17379554,17379558,17379562,17379567,17379571,17379575,17379579,17379583,17379587,17379599};
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
if (player:getFreeSlotsCount() == 0) then
return MSGBASIC_FULL_INVENTORY,0;
else
return 0,0;
end
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
local thfLevel;
local stolen = 0;
if (player:getMainJob() == JOB_THF) then
thfLevel = player:getMainLvl();
else
thfLevel = player:getSubLvl();
end
local stealMod = player:getMod(MOD_STEAL);
local stealChance = 50 + stealMod * 2 + thfLevel - target:getMainLvl();
stolen = target:getStealItem();
if (target:isMob() and math.random(100) < stealChance and stolen ~= 0) then
if (checkThfAfQuest(player, target) == true) then
stolen = 4569;
end
player:addItem(stolen);
target:itemStolen();
ability:setMsg(125); -- Item stolen successfully
else
ability:setMsg(153); -- Failed to steal
end
return stolen;
end;
function checkThfAfQuest(player, target)
local targid = target:getID();
if (player:getVar("theTenshodoShowdownCS") == 3) then
for key, value in pairs(validThfQuestMobs) do
if value == targid then
return true
end
end
return false
end
end; | gpl-3.0 |
LuaDist/oil | lua/socket.lua | 146 | 4061 | -----------------------------------------------------------------------------
-- LuaSocket helper module
-- Author: Diego Nehab
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local string = require("string")
local math = require("math")
local socket = require("socket.core")
module("socket")
-----------------------------------------------------------------------------
-- Exported auxiliar functions
-----------------------------------------------------------------------------
function connect(address, port, laddress, lport)
local sock, err = socket.tcp()
if not sock then return nil, err end
if laddress then
local res, err = sock:bind(laddress, lport, -1)
if not res then return nil, err end
end
local res, err = sock:connect(address, port)
if not res then return nil, err end
return sock
end
function bind(host, port, backlog)
local sock, err = socket.tcp()
if not sock then return nil, err end
sock:setoption("reuseaddr", true)
local res, err = sock:bind(host, port)
if not res then return nil, err end
res, err = sock:listen(backlog)
if not res then return nil, err end
return sock
end
try = newtry()
function choose(table)
return function(name, opt1, opt2)
if base.type(name) ~= "string" then
name, opt1, opt2 = "default", name, opt1
end
local f = table[name or "nil"]
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
else return f(opt1, opt2) end
end
end
-----------------------------------------------------------------------------
-- Socket sources and sinks, conforming to LTN12
-----------------------------------------------------------------------------
-- create namespaces inside LuaSocket namespace
sourcet = {}
sinkt = {}
BLOCKSIZE = 2048
sinkt["close-when-done"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if not chunk then
sock:close()
return 1
else return sock:send(chunk) end
end
})
end
sinkt["keep-open"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if chunk then return sock:send(chunk)
else return 1 end
end
})
end
sinkt["default"] = sinkt["keep-open"]
sink = choose(sinkt)
sourcet["by-length"] = function(sock, length)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if length <= 0 then return nil end
local size = math.min(socket.BLOCKSIZE, length)
local chunk, err = sock:receive(size)
if err then return nil, err end
length = length - string.len(chunk)
return chunk
end
})
end
sourcet["until-closed"] = function(sock)
local done
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if done then return nil end
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
if not err then return chunk
elseif err == "closed" then
sock:close()
done = 1
return partial
else return nil, err end
end
})
end
sourcet["default"] = sourcet["until-closed"]
source = choose(sourcet)
| mit |
Turttle/darkstar | scripts/globals/weaponskills/sniper_shot.lua | 30 | 1451 | -----------------------------------
-- Sniper Shot
-- Marksmanship weapon skill
-- Skill Level: 80
-- Lowers enemy's INT. Chance of params.critical varies with TP.
-- Aligned with the Flame Gorget & Light Gorget.
-- Aligned with the Flame Belt & Light Belt.
-- Element: None
-- Modifiers: AGI:70%
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 1;
params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.3; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.agi_wsc = 0.7;
end
local damage, tpHits, extraHits = doRangedWeaponskill(player, target, params);
if damage > 0 and (target:hasStatusEffect(EFFECT_INT_DOWN) == false) then
target:addStatusEffect(EFFECT_INT_DOWN, 10, 0, 140);
end
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c19302550.lua | 2 | 2639 | --DD魔導賢者ニュートン
function c19302550.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_PZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e1:SetTargetRange(1,0)
e1:SetTarget(c19302550.splimit)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetRange(LOCATION_PZONE)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetCondition(c19302550.discon)
e2:SetOperation(c19302550.disop)
c:RegisterEffect(e2)
--tohand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(19302550,0))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,19302550)
e3:SetCost(c19302550.thcost)
e3:SetTarget(c19302550.thtg)
e3:SetOperation(c19302550.thop)
c:RegisterEffect(e3)
end
function c19302550.splimit(e,c,sump,sumtype,sumpos,targetp)
return not c:IsSetCard(0xaf) and bit.band(sumtype,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function c19302550.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsChainDisablable(ev) and re:IsActiveType(TYPE_TRAP) and aux.damcon1(e,tp,eg,ep,ev,re,r,rp) and e:GetHandler():GetFlagEffect(19302550)==0
end
function c19302550.disop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.SelectYesNo(tp,aux.Stringid(19302550,1)) then return end
e:GetHandler():RegisterFlagEffect(19302550,RESET_EVENT+0x1fe0000,0,1)
if not Duel.NegateEffect(ev) then return end
Duel.BreakEffect()
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function c19302550.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function c19302550.thfilter(c)
return (c:IsSetCard(0xaf) or c:IsSetCard(0xae)) and not c:IsCode(19302550) and c:IsAbleToHand()
end
function c19302550.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c19302550.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c19302550.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c19302550.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c19302550.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
| gpl-2.0 |
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