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l33tRS/E2Power
lua/entities/gmod_wire_expression2/core/custom/health.lua
1
12164
__e2setcost(20) local fl = math.floor local cl = math.Clamp e2function void entity:setHealth(number Health) if !IsValid(this) then return end if tostring(Health) == "nan" then return end if !isOwner(self, this) then return end if this:Health()==0 then return end Health=cl(Health,0, 1000000000) this:SetHealth(Health) end e2function void entity:setArmor(number Armor) if !IsValid(this) then return end if tostring(Armor) == "nan" then return end if !isOwner(self, this) then return end if !this:IsPlayer() then return end Armor=cl(Armor, 0, 1000000000) this:SetArmor(Armor) end e2function void entity:heal(number Health) if !IsValid(this) then return end if !isOwner(self, this) then return end if this:Health()==0 then return end if tostring(Health) == "nan" then return end Health=this:Health()+Health Health=cl(Health,0, 1000000000) this:SetHealth(Health) end e2function void entity:extinguish() if !IsValid(this) then return end if !isOwner(self,this) then return end this:Extinguish() end e2function void entity:ignite(number l) if !IsValid(this) then return end if !isOwner(self,this) then return end local _length = math.Max( l , 2 ) this:Ignite( _length, 0 ) end e2function void entity:setMaxHealth(number Health) if !IsValid(this) then return end if !isOwner(self,this) then return end if tostring(Health) == "nan" then return end if this:Health()==0 then return end this:SetMaxHealth(Health) this:SetHealth(Health) end e2function number entity:maxHealth() if !IsValid(this) then return 0 end return this:GetMaxHealth() or 0 end __e2setcost(250) e2function void entity:shootTo(vector start,vector dir,number spread,number force,number damage,string effect) local BlEff = {"dof_node","smoke","hl1gaussbeam"} if !IsValid(this) then return end for _, i in pairs(BlEff) do if effect:lower() == i then error("Effect "..effect.." is blocked!") return end end if !isOwner(self,this) then return end local bullet = {} bullet.Num = 1 bullet.Src = Vector(start[1],start[2],start[3]) bullet.Dir = Vector(dir[1],dir[2],dir[3]) bullet.Spread = Vector( spread, spread, 0 ) bullet.Tracer = 1 bullet.TracerName = effect bullet.Force = math.Clamp(force, 0 , 10000 ) bullet.Damage = damage bullet.Attacker = self.player this:FireBullets( bullet ) end e2function void shake(vector pos, amplitude, frequency, duration, radius) if not hasAccess(self) then return end util.ScreenShake( Vector(pos[1],pos[2],pos[3]), amplitude, frequency, duration, radius) end e2function void explosion(number damage, number radius, vector pos) if not hasAccess(self) then return end util.BlastDamage( self.player, self.player, Vector(pos[1],pos[2],pos[3]), cl(radius,0,10000), damage ) end e2function void entity:explosion(number damage, number radius) if not hasAccess(self) then return end if !IsValid(this) then return end util.BlastDamage( this, self.player, this:GetPos(), cl(radius,0,10000), damage ) end e2function void entity:explosion() if !IsValid(this) then return end if !isOwner(self, this) then return end local radius=(this:OBBMaxs() - this:OBBMins()) radius = (radius.x^2 + radius.y^2 + radius.z^2) ^ 0.5 local pos=this:GetPos() util.BlastDamage( this, self.player, this:GetPos(), radius*10, radius*3 ) local effectdata = EffectData() effectdata:SetOrigin( pos ) util.Effect( "explosion" , effectdata ) end e2function void explosion(number damage, number radius, vector pos, entity attacker, entity inflictor) if not hasAccess(self) then return end util.BlastDamage( inflictor, attacker, Vector(pos[1],pos[2],pos[3]), cl(radius,0,10000), damage ) end e2function void explosion(vector pos) if not hasAccess(self) then return end local pos=Vector(pos[1],pos[2],pos[3]) util.BlastDamage( self.player, self.player, pos, 150, 100) local effectdata = EffectData() effectdata:SetOrigin( pos ) util.Effect( "explosion" , effectdata ) end local dmgEffect = { [0] = function(ent,d,h) end, [1] = function(ent,d,h) local c = ent:GetColor() ent:SetColor(Color( cl(c.r-fl((c.r/h)*d),0,255) , cl(c.g-fl((c.g/h)*d),0,255) , cl(c.b-fl((c.g/h)*d),0,255) ,c.a)) end, } local dstrEffect = { [0] = function(ent) ent:Remove() end, [1] = function(ent) ent.hasHP=nil ent:SetColor(Color(0,0,0,0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) local effectdata = EffectData() effectdata:SetEntity( ent ) util.Effect( "entity_remove" , effectdata ) ent:SetNotSolid(true) ent:Fire("Kill","1",0.2) end, [2] = function(ent) local effectdata = EffectData() effectdata:SetOrigin( ent:GetPos() ) util.Effect( "explosion" , effectdata ) ent:Remove() end, [3] = function(ent) ent.hasHP=nil local c = ent:GetColor() ent:SetColor(Color(0,0,0,c.a)) constraint.RemoveAll(ent) ent:SetNotSolid(true) local phys = ent:GetPhysicsObject() phys:Wake() phys:EnableMotion(true) phys:EnableGravity(false) ent:Fire("Kill","1",10) end, ["explo"] = function(ent) local radius=(ent:OBBMaxs() - ent:OBBMins()) radius = (radius.x^2 + radius.y^2 + radius.z^2) ^ 0.5 local pos = ent:GetPos() ent.hasHP=nil util.BlastDamage( ent, ent.owner , pos, radius*10, radius*3) local effectdata = EffectData() effectdata:SetOrigin( pos ) util.Effect( "explosion" , effectdata ) ent:Remove() end, } local dmgType1 = { ["DMG_ACID"]=1048576, ["DMG_AIRBOAT"]=33554432, ["DMG_ALWAYSGIB"]=8192, ["DMG_BLAST"]=64, ["DMG_BLAST_SURFACE"]=134217728, ["DMG_BUCKSHOT"]=536870912, ["DMG_BULLET"]=2, ["DMG_BURN"]=8, ["DMG_CLUB"]=128, ["DMG_CRUSH"]=1, ["DMG_DIRECT"]=268435456, ["DMG_DISSOLVE"]=67108864, ["DMG_DROWN"]=16384, ["DMG_DROWNRECOVER"]=524288, ["DMG_ENERGYBEAM"]=1024, ["DMG_FALL"]=32, ["DMG_GENERIC"]=0, ["DMG_NERVEGAS"]=65536, ["DMG_NEVERGIB"]=4096, ["DMG_PARALYZE"]=32768, ["DMG_PHYSGUN"]=8388608, ["DMG_PLASMA"]=16777216, ["DMG_POISON"]=131072, ["DMG_PREVENT_PHYSICS_FORCE"]=2048, ["DMG_RADIATION"]=262144, ["DMG_REMOVENORAGDOLL"]=4194304, ["DMG_SHOCK"]=256, ["DMG_SLASH"]=4, ["DMG_SLOWBURN"]=2097152, ["DMG_SONIC"]=512, ["DMG_VEHICLE"]=16, } local dmgType = {} for v,k in pairs(dmgType1) do local s = v:Right(v:len()-4):lower() dmgType[s]=k dmgType[k]=s end local dmgType1 = nil __e2setcost(50) local function takeDmg(Ent, Ply, Amount, Type, Force, Attacker, Inflictor) local dmgInfo = DamageInfo() dmgInfo:AddDamage(Amount) dmgInfo:SetDamageType( dmgType[Type:lower()] or 0 ) dmgInfo:SetAttacker(Attacker or Ply) dmgInfo:SetInflictor(Inflictor or Ply) dmgInfo:SetDamageForce( Force or Vector(0,0,0) ) Ent:TakeDamageInfo(dmgInfo) end e2function void entity:takeDamage(number Amount,string Type) if !IsValid(this) then return end if !isOwner(self, this) then return end takeDmg(this, self.player, Amount, Type) end e2function void entity:takeDamage(number Amount, string Type, vector Force) if !IsValid(this) then return end if !isOwner(self, this) then return end takeDmg(this, self.player, Amount, Type, Vector(Force[1],Force[2],Force[3])) end e2function void entity:takeDamage(number Amount, string Type, vector Force, entity Attacker, entity Inflictor) if !IsValid(this) then return end if !isOwner(self, this) then return end takeDmg(this, self.player, Amount, Type, Vector(Force[1],Force[2],Force[3]), Attacker, Inflictor) end e2function void entity:takeDamage(number Amount, entity Attacker, entity Inflictor) if !IsValid(this) then return end if !isOwner(self, this) then return end this:TakeDamage(Amount, Attacker, Inflictor) end e2function void entity:takeDamage(number Amount) if !IsValid(this) then return end if !isOwner(self, this) then return end this:TakeDamage(Amount,self.player,self.player) end hook.Add("EntityTakeDamage", "CheckE2Dmg", function( ent, dmginfo ) if ent.e2DmgDebag then ent.e2DmgInf = {} ent.e2DmgInf["damage"] = dmginfo:GetDamage() ent.e2DmgInf["attacker"] = dmginfo:GetAttacker() ent.e2DmgInf["inflictor"] = dmginfo:GetInflictor() ent.e2DmgInf["dmgtype"] = dmginfo:GetDamageType() ent.e2DmgInf["pos"] = dmginfo:GetDamagePosition() ent.e2DmgCheck = {} if ent.e2DmgEx!=nil then for k,v in pairs(ent.e2DmgEx) do if !IsValid(k) then ent.e2DmgEx[k]=nil continue end if k.DmgClkEnt==nil then k.DmgClkEnt=ent k:Execute() k.DmgClkEnt=nil end end end end if ent.hasHP then local H = ent:Health() local D = dmginfo:GetDamage() if H>D then ent:SetHealth(H-D) dmgEffect[ent.dmgEff](ent,D,H) else dstrEffect[ent.dstrEff](ent) end end end) local function e2DmgValid(param, e2 , ent) if !IsValid(ent) then return false end if !ent.e2DmgDebag then ent.e2DmgDebag=true ent.e2DmgCheck={} ent.e2DmgInf={} return false end if ent.e2DmgCheck[e2]==nil then ent.e2DmgCheck[e2] = {} ent.e2DmgCheck[e2][param] = false end if ent.e2DmgCheck[e2][param] then return false end ent.e2DmgCheck[e2][param]=true return true end __e2setcost(20) e2function number entity:getDamage() if !e2DmgValid("damage",self.entity,this) then return 0 end return this.e2DmgInf["damage"] or 0 end e2function entity entity:getAttacker() if !e2DmgValid("attacker",self.entity,this) then return nil end return this.e2DmgInf["attacker"] or nil end e2function entity entity:getInflictor() if !e2DmgValid("inflictor",self.entity,this) then return nil end return this.e2DmgInf["inflictor"] or nil end e2function vector entity:getDamagePos() if !e2DmgValid("pos",self.entity,this) then return {0,0,0} end return this.e2DmgInf["pos"] or {0,0,0} end e2function string entity:getDamageType() if !e2DmgValid("dmgtype",self.entity,this) then return "" end return dmgType[this.e2DmgInf["dmgtype"]] or "" end e2function void runOnDamage(active,entity ent) if !IsValid(ent) then return end if ent==self.entity then return end if ent.e2DmgEx == nil then ent.e2DmgDebag=true ent.e2DmgEx={} ent.e2DmgCheck={} ent.e2DmgInf={} end ent.e2DmgEx[self.entity]= tobool(active) and true or nil end e2function void runOnDamage(number active) if active!=0 then self.entity.OnTakeDamage = function(dmgInf) if self.entity.DmgClkEnt==nil then self.entity.DmgClkEnt=self.entity self.entity:Execute() self.entity.DmgClkEnt=nil end end else self.entity.OnTakeDamage = nil end end __e2setcost(5) e2function entity damageEntClk() return self.entity.DmgClkEnt end __e2setcost(70) local function MakeHealth(ent,dmgeff,dstreff,health) if ent:Health()!=0 then return end if ent:IsPlayerHolding() then return end if !validPhysics(ent) then return end if health==nil then health=ent:GetPhysicsObject():GetMass()*10 end health = math.Clamp(health,0, 1000000000) ent:SetMaxHealth(health) ent:SetHealth(health) ent.hasHP=true ent.dmgEff=dmgEffect[dmgeff] and dmgeff or 0 ent.dstrEff=dstrEffect[dstreff] and dstreff or 0 end e2function void entity:makeHealth() if !IsValid(this) then return end if !isOwner(self, this) then return end MakeHealth(this,1,1) end e2function void entity:makeHealth(damageEffect,destroyEffect) if !IsValid(this) then return end if !isOwner(self, this) then return end MakeHealth(this,damageEffect,destroyEffect) end e2function void entity:makeHealth(damageEffect,destroyEffect,Health) if !IsValid(this) then return end if !isOwner(self, this) then return end MakeHealth(this,damageEffect,destroyEffect,Health) end e2function void entity:makeNoHealth() if !IsValid(this) then return end if !isOwner(self, this) then return end this:SetMaxHealth(0) this:SetHealth(0) this.hasHP=nil this.dmgEff=nil this.dstrEff=nil end e2function void entity:makeVolatile() if !IsValid(this) then return end if !isOwner(self, this) then return end MakeHealth(this,0,0,25) this.dstrEff= "explo" this.owner = self.player end concommand.Add( "props_health", function(ply,cmd,argm) if IsValid(ply) then if !ply:IsSuperAdmin() and !ply:IsAdmin() then return end end if tobool(argm[1]) then hook.Add("EntityTakeDamage", "E2AllDmg", function( ent ) if !ent.hasHP then if ent:Health()==0 then if validPhysics(ent) then MakeHealth(ent, tonumber(argm[2]) or 1 ,tonumber(argm[3]) or 1) end end end end) else hook.Remove("EntityTakeDamage", "E2AllDmg") end end)
gpl-3.0
Zenny89/darkstar
scripts/globals/mobskills/Bai_Wing.lua
25
1095
--------------------------------------------- -- Bai Wing -- -- Description: A hot wind deals Fire damage to enemies within a very wide area of effect. Additional effect: Plague -- Type: Magical -- Utsusemi/Blink absorb: Wipes shadows -- Range: 30' radial. -- Notes: Used only by Ouryu and Cuelebre while flying. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:AnimationSub() ~= 1) then return 1; end return 0; end; function onMobWeaponSkill(target, mob, skill) local typeEffect = EFFECT_SLOW; MobStatusEffectMove(mob, target, typeEffect, 300, 0, 120); local dmgmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*5,ELE_EARTH,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_EARTH,MOBPARAM_WIPE_SHADOWS); target:delHP(dmg); return dmg; end;
gpl-3.0
mercury233/ygopro-scripts
c66226132.lua
2
1839
--トラックブラック function c66226132.initial_effect(c) --link summon aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2,2) c:EnableReviveLimit() --Draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(66226132,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,66226132) e1:SetTarget(c66226132.target) e1:SetOperation(c66226132.operation) c:RegisterEffect(e1) end function c66226132.tgfilter(c,lg) return lg:IsContains(c) end function c66226132.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local lg=e:GetHandler():GetLinkedGroup() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c66226132.tgfilter(chkc,lg) end if chk==0 then return Duel.IsExistingTarget(c66226132.tgfilter,tp,LOCATION_MZONE,0,1,nil,lg) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c66226132.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,lg) end function c66226132.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end tc:RegisterFlagEffect(66226132,RESET_EVENT+0x1220000+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(66226132,1)) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetLabelObject(tc) e1:SetCondition(c66226132.drcon) e1:SetOperation(c66226132.drop) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c66226132.drcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return eg:IsContains(tc) and tc:GetFlagEffect(66226132)~=0 end function c66226132.drop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,66226132) Duel.Draw(tp,1,REASON_EFFECT) end
gpl-2.0
Zenny89/darkstar
scripts/zones/Ordelles_Caves/npcs/qm4.lua
17
1419
----------------------------------- -- Area: Ordelles Caves -- NPC: ??? (qm4) -- Involved In Quest: Dark Puppet -- @pos -52 27 -85 193 ----------------------------------- package.loaded["scripts/zones/Ordelles_Caves/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Ordelles_Caves/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getVar("darkPuppetCS") >= 2 and player:hasItem(16681) == false) then if (trade:hasItemQty(654,1) and trade:getItemCount() == 1) then -- Trade Darksteel Ingot player:tradeComplete(); player:messageSpecial(GERWITZS_AXE_DIALOG); SpawnMob(17568135,180):updateClaim(player); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
mercury233/ygopro-scripts
c62070231.lua
2
1771
--No.94 極氷姫クリスタル・ゼロ function c62070231.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER),5,2) c:EnableReviveLimit() --atk down local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(62070231,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.dscon) e1:SetCost(c62070231.cost) e1:SetTarget(c62070231.target) e1:SetOperation(c62070231.operation) c:RegisterEffect(e1) end aux.xyz_number[62070231]=94 function c62070231.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c62070231.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function c62070231.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(math.ceil(tc:GetAttack()/2)) if Duel.GetTurnPlayer()~=tp then e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2) else e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1) end tc:RegisterEffect(e1) end end
gpl-2.0
omid4631aghaz/xy
plugins/yid.lua
2
1135
do local function run(msg, matches) local bot_id = 0 local x = 192916039 local y = 180239388 local z = 179783031 local w = 158135400 if matches[1] == 'bye' and is_admin(msg) or msg.action.type == "chat_add_user" and msg.action.user.id == tonumber(bot_id) and not is_sudo(msg) then chat_del_user("chat#id"..msg.to.id, 'user#id'..bot_id, ok_cb, false) elseif msg.action.type == "chat_del_user" and msg.action.user.id == tonumber(x) then chat_add_user("chat#id"..msg.to.id, 'user#id'..x, ok_cb, false) end elseif msg.action.type == "chat_del_user" and msg.action.user.id == tonumber(y) then chat_add_user("chat#id"..msg.to.id, 'user#id'..y, ok_cb, false) end elseif msg.action.type == "chat_del_user" and msg.action.user.id == tonumber(z) then chat_add_user("chat#id"..msg.to.id, 'user#id'..z, ok_cb, false) end elseif msg.action.type == "chat_del_user" and msg.action.user.id == tonumber(w) then chat_add_user("chat#id"..msg.to.id, 'user#id'..w, ok_cb, false) end end return { patterns = { "^[!/](bye)$", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
focusworld/telemamal
plugins/minecraft.lua
624
2605
local usage = { "!mine [ip]: Searches Minecraft server on specified ip and sends info. Default port: 25565", "!mine [ip] [port]: Searches Minecraft server on specified ip and port and sends info.", } local ltn12 = require "ltn12" local function mineSearch(ip, port, receiver) --25565 local responseText = "" local api = "https://api.syfaro.net/server/status" local parameters = "?ip="..(URL.escape(ip) or "").."&port="..(URL.escape(port) or "").."&players=true&favicon=true" local http = require("socket.http") local respbody = {} local body, code, headers, status = http.request{ url = api..parameters, method = "GET", redirect = true, sink = ltn12.sink.table(respbody) } local body = table.concat(respbody) if (status == nil) then return "ERROR: status = nil" end if code ~=200 then return "ERROR: "..code..". Status: "..status end local jsonData = json:decode(body) responseText = responseText..ip..":"..port.." ->\n" if (jsonData.motd ~= nil) then local tempMotd = "" tempMotd = jsonData.motd:gsub('%§.', '') if (jsonData.motd ~= nil) then responseText = responseText.." Motd: "..tempMotd.."\n" end end if (jsonData.online ~= nil) then responseText = responseText.." Online: "..tostring(jsonData.online).."\n" end if (jsonData.players ~= nil) then if (jsonData.players.max ~= nil) then responseText = responseText.." Max Players: "..jsonData.players.max.."\n" end if (jsonData.players.now ~= nil) then responseText = responseText.." Players online: "..jsonData.players.now.."\n" end if (jsonData.players.sample ~= nil and jsonData.players.sample ~= false) then responseText = responseText.." Players: "..table.concat(jsonData.players.sample, ", ").."\n" end end if (jsonData.favicon ~= nil and false) then --send_photo(receiver, jsonData.favicon) --(decode base64 and send) end return responseText end local function parseText(chat, text) if (text == nil or text == "!mine") then return usage end ip, port = string.match(text, "^!mine (.-) (.*)$") if (ip ~= nil and port ~= nil) then return mineSearch(ip, port, chat) end local ip = string.match(text, "^!mine (.*)$") if (ip ~= nil) then return mineSearch(ip, "25565", chat) end return "ERROR: no input ip?" end local function run(msg, matches) local chat_id = tostring(msg.to.id) local result = parseText(chat_id, msg.text) return result end return { description = "Searches Minecraft server and sends info", usage = usage, patterns = { "^!mine (.*)$" }, run = run }
gpl-2.0
mercury233/ygopro-scripts
c81825063.lua
2
2657
--氷結界の虎将 ウェイン function c81825063.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(81825063,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,81825063) e1:SetCondition(c81825063.spcon) e1:SetTarget(c81825063.sptg) e1:SetOperation(c81825063.spop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(81825063,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1,81825064) e2:SetTarget(c81825063.thtg) e2:SetOperation(c81825063.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) -- local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE) e4:SetCode(EFFECT_TO_GRAVE_REDIRECT) e4:SetRange(LOCATION_MZONE) e4:SetTarget(c81825063.rmtarget) e4:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD) e4:SetValue(LOCATION_REMOVED) c:RegisterEffect(e4) end function c81825063.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x2f) end function c81825063.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c81825063.cfilter,tp,LOCATION_MZONE,0,1,nil) end function c81825063.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c81825063.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function c81825063.thfilter(c) return c:IsSetCard(0x2f) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function c81825063.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c81825063.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c81825063.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c81825063.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c81825063.rmtarget(e,c) return c:GetOriginalType()&(TYPE_SPELL+TYPE_TRAP)~=0 and c:GetOwner()~=e:GetHandlerPlayer() end
gpl-2.0
ZeroK-RTS/SpringRTS-Tools
aoplate baker/plateplane.lua
1
3130
return { plateplane = { unitname = [[plateplane]], name = [[Airplane Plate]], description = [[Augments Production]], acceleration = 0, activateWhenBuilt = false, brakeRate = 0, buildCostMetal = Shared.FACTORY_PLATE_COST, builder = true, buildingGroundDecalDecaySpeed = 30, buildingGroundDecalSizeX = 10, buildingGroundDecalSizeY = 10, buildingGroundDecalType = [[pad_decal_square.dds]], buildoptions = { [[planecon]], [[planefighter]], [[planeheavyfighter]], [[bomberprec]], [[bomberriot]], [[bomberdisarm]], [[bomberheavy]], [[planescout]], [[planelightscout]], }, buildPic = [[plateplane.png]], canMove = true, canPatrol = true, category = [[FLOAT UNARMED]], corpse = [[DEAD]], customParams = { landflystate = [[0]], sortName = [[4]], modelradius = [[51]], -- at 50 planefighter won't respond to Bugger Off calls midposoffset = [[0 20 0]], nongroundfac = [[1]], default_spacing = 4, child_of_factory = [[factoryplane]], }, energyUse = 0, explodeAs = [[FAC_PLATEEX]], fireState = 0, footprintX = 6, footprintZ = 7, iconType = [[padair]], idleAutoHeal = 5, idleTime = 1800, maxDamage = Shared.FACTORY_PLATE_HEALTH, maxSlope = 15, maxVelocity = 0, maxWaterDepth = 0, minCloakDistance = 150, moveState = 2, noAutoFire = false, objectName = [[plate_plane.s3o]], script = [[plateplane.lua]], selfDestructAs = [[FAC_PLATEEX]], showNanoSpray = false, sightDistance = 273, turnRate = 0, useBuildingGroundDecal = true, workerTime = Shared.FACTORY_BUILDPOWER, yardMap = [[oooooo oooooo oooooo oooooo oooooo oooooo oooooo]], featureDefs = { DEAD = { blocking = true, featureDead = [[HEAP]], footprintX = 6, footprintZ = 7, object = [[plate_plane_dead.s3o]], }, HEAP = { blocking = false, footprintX = 6, footprintZ = 7, object = [[debris4x4c.s3o]], }, }, buildingGroundDecalDecaySpeed=30, buildingGroundDecalSizeX=10, buildingGroundDecalSizeY=10, useBuildingGroundDecal = true, buildingGroundDecalType=[[plateplane_aoplane.dds]], }
gpl-2.0
mercury233/ygopro-scripts
c46173679.lua
1
2612
--終焉の焔 function c46173679.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCost(c46173679.cost) e1:SetTarget(c46173679.target) e1:SetOperation(c46173679.activate) c:RegisterEffect(e1) end function c46173679.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_FLIPSUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetLabelObject(e) e1:SetTargetRange(1,0) e1:SetTarget(c46173679.sumlimit) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e2:SetCode(EFFECT_CANNOT_SUMMON) e2:SetReset(RESET_PHASE+PHASE_END) e2:SetTargetRange(1,0) Duel.RegisterEffect(e2,tp) local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON) Duel.RegisterEffect(e3,tp) end function c46173679.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return e:GetLabelObject()~=se end function c46173679.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsPlayerCanSpecialSummonMonster(tp,46173680,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,0,0) end function c46173679.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsPlayerCanSpecialSummonMonster(tp,46173680,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE) then for i=1,2 do local token=Duel.CreateToken(tp,46173679+i) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(c46173679.recon) e1:SetReset(RESET_EVENT+RESETS_STANDARD) token:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end end function c46173679.recon(e,c) return not c:IsAttribute(ATTRIBUTE_DARK) end
gpl-2.0
honzahovorka/dotfiles
nvim/lua/settings/hop.lua
1
1434
require('hop').setup() local opts = { noremap = true, silent = true } local keymap = vim.api.nvim_set_keymap keymap('o', 'f', ':lua require("hop").hint_char1({ direction = require("hop.hint").HintDirection.AFTER_CURSOR, current_line_only = true })<CR>' , opts) keymap('o', 'F', ':lua require("hop").hint_char1({ direction = require("hop.hint").HintDirection.BEFORE_CURSOR, current_line_only = true })<CR>' , opts) keymap('o', 't', ':lua require("hop").hint_char1({ direction = require("hop.hint").HintDirection.AFTER_CURSOR, current_line_only = true, hint_offset = -1 })<CR>' , opts) keymap('o', 'T', ':lua require("hop").hint_char1({ direction = require("hop.hint").HintDirection.BEFORE_CURSOR, current_line_only = true, hint_offset = 1 })<CR>' , opts) keymap('n', 'f', ':lua require("hop").hint_char1({ direction = require("hop.hint").HintDirection.AFTER_CURSOR, current_line_only = true })<CR>' , opts) keymap('n', 'F', ':lua require("hop").hint_char1({ direction = require("hop.hint").HintDirection.BEFORE_CURSOR, current_line_only = true })<CR>' , opts) keymap('n', 't', ':lua require("hop").hint_char1({ direction = require("hop.hint").HintDirection.AFTER_CURSOR, current_line_only = true, hint_offset = -1 })<CR>' , opts) keymap('n', 'T', ':lua require("hop").hint_char1({ direction = require("hop.hint").HintDirection.BEFORE_CURSOR, current_line_only = true, hint_offset = 1 })<CR>' , opts)
mit
ESMAILESMAIL/gladiator2
plugins/location.lua
93
1704
-- Implement a command !loc [area] which uses -- the static map API to get a location image -- Not sure if this is the proper way -- Intent: get_latlong is in time.lua, we need it here -- loadfile "time.lua" -- Globals -- If you have a google api key for the geocoding/timezone api do local api_key = nil local base_api = "https://maps.googleapis.com/maps/api" function get_staticmap(area) local api = base_api .. "/staticmap?" -- Get a sense of scale local lat,lng,acc,types = get_latlong(area) local scale = types[1] if scale=="locality" then zoom=8 elseif scale=="country" then zoom=4 else zoom = 13 end local parameters = "size=600x300" .. "&zoom=" .. zoom .. "&center=" .. URL.escape(area) .. "&markers=color:red"..URL.escape("|"..area) if api_key ~=nil and api_key ~= "" then parameters = parameters .. "&key="..api_key end return lat, lng, api..parameters end function run(msg, matches) local receiver = get_receiver(msg) local lat,lng,url = get_staticmap(matches[1]) -- Send the actual location, is a google maps link send_location(receiver, lat, lng, ok_cb, false) -- Send a picture of the map, which takes scale into account send_photo_from_url(receiver, url) -- Return a link to the google maps stuff is now not needed anymore return nil end return { description = "Gets information about a location, maplink and overview", usage = "!loc (location): Gets information about a location, maplink and overview", patterns = {"^!loc (.*)$"}, run = run } end --Copyright and edit; @behroozyaghi --Persian Translate; @behroozyaghi --ch : @nod32team --کپی بدون ذکر منبع حرام است
gpl-2.0
notcake/gcompute
lua/gcompute/ast/memberfunctioncall.lua
1
3438
local self = {} self.__Type = "MemberFunctionCall" GCompute.AST.MemberFunctionCall = GCompute.AST.MakeConstructor (self, GCompute.AST.Expression) function self:ctor () self.LeftExpression = nil self.Identifier = nil self.TypeArgumentList = nil self.ArgumentList = GCompute.AST.ArgumentList () self.FunctionCall = nil end function self:ComputeMemoryUsage (memoryUsageReport) memoryUsageReport = memoryUsageReport or GCompute.MemoryUsageReport () if memoryUsageReport:IsCounted (self) then return end memoryUsageReport:CreditTableStructure ("Syntax Trees", self) memoryUsageReport:CreditString ("Syntax Trees", self.Identifier) if self.Identifier then self.Identifier:ComputeMemoryUsage (memoryUsageReport) end if self.LeftExpression then self.LeftExpression:ComputeMemoryUsage (memoryUsageReport) end if self.ArgumentList then self.ArgumentList:ComputeMemoryUsage (memoryUsageReport) end return memoryUsageReport end function self:ExecuteAsAST (astRunner, state) self.FunctionCall:ExecuteAsAST (astRunner, state) end function self:GetArgumentList () return self.ArgumentList end function self:GetArgumentTypes (includeLeft) if includeLeft == nil then includeLeft = true end local argumentTypes = self.ArgumentList:GetArgumentTypes () if includeLeft then table.insert (argumentTypes, 1, self.LeftExpression:GetType ()) end return argumentTypes end function self:GetChildEnumerator () local i = 0 return function () i = i + 1 if i == 1 then return self.LeftExpression elseif i == 2 then return self.ArgumentList end return nil end end function self:GetLeftExpression () return self.LeftExpression end function self:GetIdentifier () return self.Identifier end function self:GetTypeArgumentList () return self.TypeArgumentList end function self:SetArgumentList (argumentList) self.ArgumentList = argumentList if self.ArgumentList then self.ArgumentList:SetParent (self) end end function self:SetIdentifier (identifier) self.Identifier = identifier end function self:SetLeftExpression (leftExpression) self.LeftExpression = leftExpression if self.LeftExpression then self.LeftExpression:SetParent (self) end end function self:SetTypeArgumentList (typeArgumentList) self.TypeArgumentList = typeArgumentList if self.TypeArgumentList then self.TypeArgumentList:SetParent (self) end end function self:ToString () local leftExpression = self.LeftExpression and self.LeftExpression:ToString () or "[Nothing]" local identifier = self.Identifier and self.Identifier:ToString () or "[Nothing]" local argumentList = self.ArgumentList and self.ArgumentList:ToString () or "([Nothing])" local typeArgumentList = self.TypeArgumentList and self.TypeArgumentList:ToString () or nil return leftExpression .. ":" .. identifier .. (typeArgumentList and (" " .. typeArgumentList) or "") .. " " .. argumentList end function self:Visit (astVisitor, ...) self:SetLeftExpression (self:GetLeftExpression ():Visit (astVisitor, ...) or self:GetLeftExpression ()) if self.TypeArgumentList then self:SetTypeArgumentList (self:GetTypeArgumentList ():Visit (astVisitor, ...) or self:GetTypeArgumentList ()) end self:SetArgumentList (self:GetArgumentList ():Visit (astVisitor, ...) or self:GetArgumentList ()) return astVisitor:VisitExpression (self, ...) end
gpl-3.0
mercury233/ygopro-scripts
c59042331.lua
2
1378
--ガード・ヘッジ function c59042331.initial_effect(c) --atkdown local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(59042331,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c59042331.atkcon) e1:SetCost(c59042331.atkcost) e1:SetOperation(c59042331.atkop) c:RegisterEffect(e1) end function c59042331.atkcon(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end e:SetLabelObject(tc) return tc and tc:IsControler(tp) end function c59042331.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c59042331.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:IsRelateToBattle() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_ATTACK_FINAL) e2:SetValue(math.ceil(tc:GetAttack()/2)) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) end end
gpl-2.0
mercury233/ygopro-scripts
c57246528.lua
2
1966
--シンクロ・トランセンド function c57246528.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,57246528+EFFECT_COUNT_CODE_OATH) e1:SetTarget(c57246528.target) e1:SetOperation(c57246528.activate) c:RegisterEffect(e1) end function c57246528.opfilter(c,e,tp) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and Duel.IsExistingMatchingCard(c57246528.tpfilter,tp,LOCATION_EXTRA,0,1,nil,c:GetLevel(),e,tp) end function c57246528.tpfilter(c,lv,e,tp) return c:IsType(TYPE_SYNCHRO) and c:IsLevel(lv+1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 end function c57246528.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c57246528.opfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(c57246528.opfilter,tp,0,LOCATION_MZONE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,c57246528.opfilter,tp,0,LOCATION_MZONE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c57246528.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,c57246528.tpfilter,tp,LOCATION_EXTRA,0,1,1,nil,tc:GetLevel(),e,tp):GetFirst() if sg and Duel.SpecialSummonStep(sg,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(57246528,0)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) sg:RegisterEffect(e1) end Duel.SpecialSummonComplete() end
gpl-2.0
mercury233/ygopro-scripts
c83135907.lua
2
2666
--スクラップ・ゴブリン function c83135907.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetOperation(c83135907.regop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(83135907,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_PHASE+PHASE_BATTLE) e2:SetCountLimit(1) e2:SetTarget(c83135907.destg) e2:SetOperation(c83135907.desop) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(83135907,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_GRAVE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCondition(c83135907.thcon) e3:SetTarget(c83135907.thtg) e3:SetOperation(c83135907.thop) c:RegisterEffect(e3) --indes local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e4:SetValue(1) c:RegisterEffect(e4) end function c83135907.regop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsDefensePos() and e:GetHandler():IsFaceup() then e:GetHandler():RegisterFlagEffect(83135907,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE,0,1) end end function c83135907.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(83135907)~=0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function c83135907.desop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end function c83135907.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return bit.band(c:GetReason(),0x41)==0x41 and re and re:GetOwner():IsSetCard(0x24) end function c83135907.filter(c) return c:IsSetCard(0x24) and c:IsType(TYPE_MONSTER) and not c:IsCode(83135907) and c:IsAbleToHand() end function c83135907.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c83135907.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c83135907.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c83135907.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c83135907.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
gpl-2.0
SharpWoW/Command
InviteManager.lua
1
10441
--[[ * Copyright (c) 2011-2012 by Adam Hellberg. * * This file is part of Command. * * Command is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Command is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Command. If not, see <http://www.gnu.org/licenses/>. --]] -- Upvalues local type = type local ceil = math.ceil -- API Upvalues local CreateFrame = CreateFrame local AcceptGroup = AcceptGroup local AcceptGuild = AcceptGuild local DeclineGroup = DeclineGroup local DeclineGuild = DeclineGuild local StaticPopup_Show = StaticPopup_Show local StaticPopup_Hide = StaticPopup_Hide local StaticPopup_Visible = StaticPopup_Visible local GetGuildFactionInfo = GetGuildFactionInfo local C = Command C.InviteManager = { Dialogs = { ConfirmGuildOverride = "COMMAND_GUILD_CONFIRM_OVERRIDE" } } local L = C.LocaleManager local IM = C.InviteManager local GT = C.GroupTools local CM local PM local log = C.Logger local DEFAULT_GROUP_DELAY = 5 local DEFAULT_GUILD_DELAY = 5 local GROUP_MAX_DELAY = 50 local GUILD_MAX_DELAY = 50 -- Static Popup Dialogs StaticPopupDialogs[IM.Dialogs.ConfirmGuildOverride] = { text = "IM_GUILD_CONFIRM_OVERRIDE_POPUP", button1 = "YES", button2 = "NO", OnAccept = function() log:Normal(L(IM:EnableGuildOverride(true))) end, OnCancel = function() log:Normal(L(IM:DisableGuildOverride())) end, timeout = 20, whileDead = true, hideOnEscape = false } local function CloseGuildInvite() local frame = CreateFrame("Frame") frame.Time = 0 frame:SetScript("OnUpdate", function(self, elapsed) self.Time = self.Time + elapsed if self.Time >= 0.5 then self:SetScript("OnUpdate", nil) if GuildInviteFrame and GuildInviteFrame:IsShown() then GuildInviteFrame:Hide() end end end) end function IM:Init() CM = C.ChatManager PM = C.PlayerManager self:LoadSavedVars() end function IM:LoadSavedVars() if type(C.Global["INVITE_MANAGER"]) ~= "table" then C.Global["INVITE_MANAGER"] = {} end self.Settings = C.Global["INVITE_MANAGER"] if type(self.Settings.ENABLED) ~= "boolean" then self.Settings.ENABLED = true end if type(self.Settings.GROUP) ~= "table" then self.Settings.GROUP = {} end if type(self.Settings.GROUP.ENABLED) ~= "boolean" then self.Settings.GROUP.ENABLED = true end if type(self.Settings.GROUP.ANNOUNCE) ~= "boolean" then self.Settings.GROUP.ANNOUNCE = true end if type(self.Settings.GROUP.DELAY) ~= "number" then self.Settings.GROUP.DELAY = DEFAULT_GROUP_DELAY end if type(self.Settings.GUILD) ~= "table" then self.Settings.GUILD = {} end if type(self.Settings.GUILD.ENABLED) ~= "boolean" then self.Settings.GUILD.ENABLED = true end if type(self.Settings.GUILD.ANNOUNCE) ~= "boolean" then self.Settings.GUILD.ANNOUNCE = true end if type(self.Settings.GUILD.DELAY) ~= "number" then self.Settings.GUILD.DELAY = DEFAULT_GUILD_DELAY end if type(self.Settings.GUILD.OVERRIDE) ~= "boolean" then self.Settings.GUILD.OVERRIDE = false end end function IM:OnGroupInvite(sender) if self.Settings.GROUP.DELAY > 0 then local frame = CreateFrame("Frame") frame.Time = 0 frame.Delay = self.Settings.GROUP.DELAY frame.Sender = sender frame:SetScript("OnUpdate", function(self, elapsed) self.Time = self.Time + elapsed if self.Time >= self.Delay then self:SetScript("OnUpdate", nil) IM:AnnounceGroupInvite(self.Sender) end end) else self:AnnounceGroupInvite(sender) end end function IM:OnGuildInvite(sender) if self.Settings.GROUP.DELAY > 0 then local frame = CreateFrame("Frame") frame.Time = 0 frame.Delay = self.Settings.GUILD.DELAY frame.Sender = sender frame:SetScript("OnUpdate", function(self, elapsed) self.Time = self.Time + elapsed if self.Time >= self.Delay then self:SetScript("OnUpdate", nil) IM:AnnounceGuildInvite(self.Sender) end end) else self:AnnounceGuildInvite(sender) end end function IM:AnnounceGroupInvite(sender) if not self:HasGroupInvite() then return end local locale = PM:GetOrCreatePlayer(sender).Settings.Locale local msg = L(locale, "IM_GROUP_ANNOUNCE", true) CM:SendMessage(msg, "WHISPER", sender) end function IM:AnnounceGuildInvite(sender) if not self:HasGuildInvite() then return end local locale = PM:GetOrCreatePlayer(sender).Settings.Locale local msg = L(locale, "IM_GUILD_ANNOUNCE", true) CM:SendMessage(msg, "WHISPER", sender) end function IM:AcceptGroupInvite() if not self:HasGroupInvite() then return false, "IM_GROUP_NOINVITE" end AcceptGroup() if StaticPopup_Visible("PARTY_INVTIE") then StaticPopup_Hide("PARTY_INVITE") end return "IM_GROUP_ACCEPTED" end function IM:DeclineGroupInvite() if not self:HasGroupInvite() then return false, "IM_GROUP_NOINVITE" end DeclineGroup() if StaticPopup_Visible("PARTY_INVTIE") then StaticPopup_Hide("PARTY_INVITE") end return "IM_GROUP_DECLINED" end function IM:AcceptGuildInvite() if not self:HasGuildInvite() then return false, "IM_GUILD_NOINVITE" elseif self:HasGuildRep() and not self:IsGuildOverrideEnabled() then return false, "IM_GUILD_HASREP" end AcceptGuild() CloseGuildInvite() return "IM_GUILD_ACCEPTED" end function IM:DeclineGuildInvite() if not self:HasGuildInvite() then return false, "IM_GUILD_NOINVITE" end DeclineGuild() CloseGuildInvite() return "IM_GUILD_DECLINED" end function IM:HasGroupInvite() return StaticPopup_Visible("PARTY_INVITE") end function IM:HasGuildInvite() return GuildInviteFrame and GuildInviteFrame:IsShown() end function IM:HasGuildRep() local _, _, standingID, _, _, value = GetGuildFactionInfo() if value > 0 or standingID ~= 4 then -- More than 0 rep or higher than Neutral status return true end return false end function IM:Enable() self.Settings.ENABLED = true return "IM_ENABLED" end function IM:Disable() self.Settings.ENABLED = false return "IM_DISABLED" end function IM:Toggle() if self:IsEnabled() then return self:Disable() end return self:Enable() end function IM:IsEnabled() return self.Settings.ENABLED end function IM:EnableGroup() self.Settings.GROUP.ENABLED = true return "IM_GROUP_ENABLED" end function IM:DisableGroup() self.Settings.GROUP.ENABLED = false return "IM_GROUP_DISABLED" end function IM:ToggleGroup() if self:IsGroupEnabled() then return self:DisableGroup() end return self:EnableGroup() end function IM:IsGroupEnabled() return self.Settings.GROUP.ENABLED end function IM:EnableGroupAnnounce() self.Settings.GROUP.ANNOUNCE = true return "IM_GROUPANNOUNCE_ENABLED" end function IM:DisableGroupAnnounce() self.Settings.GROUP.ANNOUNCE = false return "IM_GROUPANNOUNCE_DISABLED" end function IM:ToggleGroupAnnounce() if self:IsGroupAnnounceEnabled() then return self:DisableGroupAnnounce() end return self:EnableGroupAnnounce() end function IM:IsGroupAnnounceEnabled() return self.Settings.GROUP.ANNOUNCE end function IM:SetGroupDelay(delay) if type(delay) ~= "number" then return false, "IM_GROUPDELAY_NUM" end delay = ceil(delay) if delay < 0 or delay > GROUP_MAX_DELAY then return false, "IM_GROUPDELAY_OUTOFRANGE", {GROUP_MAX_DELAY} end self.Settings.GROUP.DELAY = delay if self.Settings.GROUP.DELAY > 0 then return "IM_GROUPDELAY_SET", {self.Settings.GROUP.DELAY} end return "IM_GROUPDELAY_DISABLED" end function IM:GetGroupDelay() return self.Settings.GROUP.DELAY end function IM:DisableGroupDelay() return self:SetGroupDelay(0) end function IM:EnableGuild() self.Settings.GUILD.ENABLED = true return "IM_GUILD_ENABLED" end function IM:DisableGuild() self.Settings.GUILD.ENABLED = false return "IM_GUILD_DISABLED" end function IM:ToggleGuild() if self:IsGuildEnabled() then return self:DisableGuild() end return self:EnableGuild() end function IM:IsGuildEnabled() return self.Settings.GUILD.ENABLED end function IM:EnableGuildAnnounce() self.Settings.GUILD.ANNOUNCE = true return "IM_GUILDANNOUNCE_ENABLED" end function IM:DisableGuildAnnounce() self.Settings.GUILD.ANNOUNCE = false return "IM_GUILDANNOUNCE_DISABLED" end function IM:ToggleGuildAnnounce() if self:IsGuildAnnounceEnabled() then return self:DisableGuildAnnounce() end return self.EnableGuildAnnounce() end function IM:IsGuildAnnounceEnabled() return self.Settings.GUILD.ANNOUNCE end function IM:EnableGuildOverride(confirm) if StaticPopup_Visible(self.Dialogs.ConfirmGuildOverride) and not confirm then return false, "IM_GUILDOVERRIDE_PENDING" end if not confirm then StaticPopupDialogs[self.Dialogs.ConfirmGuildOverride].text = L("IM_GUILD_CONFIRM_OVERRIDE_POPUP") StaticPopupDialogs[self.Dialogs.ConfirmGuildOverride].button1 = L("YES") StaticPopupDialogs[self.Dialogs.ConfirmGuildOverride].button2 = L("NO") StaticPopup_Show(self.Dialogs.ConfirmGuildOverride) return "IM_GUILDOVERRIDE_WAITING" end if StaticPopup_Visible(self.Dialogs.ConfirmGuildOverride) then StaticPopup_Hide(self.Dialogs.ConfirmGuildOverride) end self.Settings.GUILD.OVERRIDE = true return "IM_GUILDOVERRIDE_ENABLED" end function IM:DisableGuildOverride() if StaticPopup_Visible(self.Dialogs.ConfirmGuildOverride) then return false, "IM_GUILDOVERRIDE_PENDING" end self.Settings.GUILD.OVERRIDE = false return "IM_GUILDOVERRIDE_DISABLED" end function IM:ToggleGuildOverride() if self:IsGuildOverrideEnabled() then return self:DisableGuildOverride() end return self:EnableGuildOverride() end function IM:IsGuildOverrideEnabled() return self.Settings.GUILD.OVERRIDE end function IM:SetGuildDelay(delay) if type(delay) ~= "number" then return false, "IM_GUILDDELAY_NUM" end delay = ceil(delay) if delay < 0 or delay > GUILD_MAX_DELAY then return false, "IM_GUILDDELAY_OUTOFRANGE", {GUILD_MAX_DELAY} end self.Settings.GUILD.DELAY = delay if self.Settings.GUILD.DELAY > 0 then return "IM_GUILDDELAY_SET", {self.Settings.GUILD.DELAY} end return "IM_GUILDDELAY_DISABLED" end function IM:GetGuildDelay() return self.Settings.GUILD.DELAY end function IM:DisableGuildDelay() return self:SetGuildDelay(0) end
gpl-3.0
linushsao/marsu_game-linus-v0.2
mods/mars_pack/mars_mobs_redo/mobs_redo/api.lua
1
73200
-- Mobs Api (28th May 2017) mobs = {} mobs.mod = "redo" mobs.version = "20170528" -- Intllib local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s, a, ...) a = {a, ...} return s:gsub("@(%d+)", function(n) return a[tonumber(n)] end) end end mobs.intllib = S -- Invisibility mod check mobs.invis = {} if rawget(_G, "invisibility") then mobs.invis = invisibility end -- localize math functions local pi = math.pi local square = math.sqrt local sin = math.sin local cos = math.cos local abs = math.abs local min = math.min local max = math.max local atann = math.atan local random = math.random local floor = math.floor local atan = function(x) if not x or x ~= x then --error("atan bassed NaN") return 0 else return atann(x) end end -- Load settings local damage_enabled = minetest.settings:get_bool("enable_damage") local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs") local disable_blood = minetest.settings:get_bool("mobs_disable_blood") local creative = minetest.settings:get_bool("creative_mode") local spawn_protected = tonumber(minetest.settings:get("mobs_spawn_protected")) or 1 local remove_far = minetest.settings:get_bool("remove_far_mobs") local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0 local show_health = minetest.settings:get_bool("mob_show_health") ~= false local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99) -- calculate aoc range for mob count local aosrb = tonumber(minetest.settings:get("active_object_send_range_blocks")) local abr = tonumber(minetest.settings:get("active_block_range")) local aoc_range = max(aosrb, abr) * 16 -- pathfinding settings local enable_pathfinding = true local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching local stuck_path_timeout = 10 -- how long will mob follow path before giving up -- play sound local mob_sound = function(self, sound) if sound then minetest.sound_play(sound, { object = self.object, gain = 1.0, max_hear_distance = self.sounds.distance }) end end -- attack player/mob local do_attack = function(self, player) if self.state == "attack" then return end self.attack = player self.state = "attack" if random(0, 100) < 90 then mob_sound(self, self.sounds.war_cry) end end -- move mob in facing direction local set_velocity = function(self, v) local yaw = (self.object:getyaw() or 0) + self.rotate self.object:setvelocity({ x = sin(yaw) * -v, y = self.object:getvelocity().y, z = cos(yaw) * v }) end -- get overall speed of mob local get_velocity = function(self) local v = self.object:getvelocity() return (v.x * v.x + v.z * v.z) ^ 0.5 end -- set yaw local set_yaw = function(self, yaw) if not yaw or yaw ~= yaw then yaw = 0 end self:setyaw(yaw) return yaw end -- set defined animation local set_animation = function(self, anim) if not self.animation then return end self.animation.current = self.animation.current or "" if anim == self.animation.current or not self.animation[anim .. "_start"] or not self.animation[anim .. "_end"] then return end self.animation.current = anim self.object:set_animation({ x = self.animation[anim .. "_start"], y = self.animation[anim .. "_end"] }, self.animation[anim .. "_speed"] or self.animation.speed_normal or 15) end -- above function exported for mount.lua function mobs:set_animation(anim) set_animation(self, anim) end -- this is a faster way to calculate distance local get_distance = function(a, b) local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z return square(x * x + y * y + z * z) end -- check line of sight (BrunoMine) local line_of_sight = function(self, pos1, pos2, stepsize) stepsize = stepsize or 1 local s, pos = minetest.line_of_sight(pos1, pos2, stepsize) -- normal walking and flying mobs can see you through air if s == true then return true end -- New pos1 to be analyzed local npos1 = {x = pos1.x, y = pos1.y, z = pos1.z} local r, pos = minetest.line_of_sight(npos1, pos2, stepsize) -- Checks the return if r == true then return true end -- Nodename found local nn = minetest.get_node(pos).name -- Target Distance (td) to travel local td = get_distance(pos1, pos2) -- Actual Distance (ad) traveled local ad = 0 -- It continues to advance in the line of sight in search of a real -- obstruction which counts as 'normal' nodebox. while minetest.registered_nodes[nn] and (minetest.registered_nodes[nn].walkable == false or minetest.registered_nodes[nn].drawtype == "nodebox") do -- Check if you can still move forward if td < ad + stepsize then return true -- Reached the target end -- Moves the analyzed pos local d = get_distance(pos1, pos2) npos1.x = ((pos2.x - pos1.x) / d * stepsize) + pos1.x npos1.y = ((pos2.y - pos1.y) / d * stepsize) + pos1.y npos1.z = ((pos2.z - pos1.z) / d * stepsize) + pos1.z -- NaN checks if d == 0 or npos1.x ~= npos1.x or npos1.y ~= npos1.y or npos1.z ~= npos1.z then return false end ad = ad + stepsize -- scan again r, pos = minetest.line_of_sight(npos1, pos2, stepsize) if r == true then return true end -- New Nodename found nn = minetest.get_node(pos).name end return false end -- are we flying in what we are suppose to? (taikedz) local flight_check = function(self, pos_w) local nod = self.standing_in if type(self.fly_in) == "string" and (nod == self.fly_in or nod == self.fly_in:gsub("_source", "_flowing")) then return true elseif type(self.fly_in) == "table" then for _,fly_in in pairs(self.fly_in) do if nod == fly_in or nod == fly_in:gsub("_source", "_flowing") then return true end end end return false end -- particle effects local effect = function(pos, amount, texture, min_size, max_size, radius, gravity) radius = radius or 2 min_size = min_size or 0.5 max_size = max_size or 1 gravity = gravity or -10 minetest.add_particlespawner({ amount = amount, time = 0.25, minpos = pos, maxpos = pos, minvel = {x = -radius, y = -radius, z = -radius}, maxvel = {x = radius, y = radius, z = radius}, minacc = {x = 0, y = gravity, z = 0}, maxacc = {x = 0, y = gravity, z = 0}, minexptime = 0.1, maxexptime = 1, minsize = min_size, maxsize = max_size, texture = texture, }) end -- update nametag colour local update_tag = function(self) local col = "#00FF00" local qua = self.hp_max / 4 if self.health <= floor(qua * 3) then col = "#FFFF00" end if self.health <= floor(qua * 2) then col = "#FF6600" end if self.health <= floor(qua) then col = "#FF0000" end self.object:set_properties({ nametag = self.nametag, nametag_color = col }) end -- drop items local item_drop = function(self, cooked) local obj, item, num local pos = self.object:getpos() if not pos then return end -- sometimes its nil idk why self.drops = self.drops or {} -- nil check for n = 1, #self.drops do if random(1, self.drops[n].chance) == 1 then num = random(self.drops[n].min, self.drops[n].max) item = self.drops[n].name -- cook items when true if cooked then local output = minetest.get_craft_result({ method = "cooking", width = 1, items = {item}}) if output and output.item and not output.item:is_empty() then item = output.item:get_name() end end -- add item if it exists obj = minetest.add_item(pos, ItemStack(item .. " " .. num)) if obj and obj:get_luaentity() then obj:setvelocity({ x = random(-10, 10) / 9, y = 6, z = random(-10, 10) / 9, }) else obj:remove() -- item does not exist end end end self.drops = {} end -- check if mob is dead or only hurt local check_for_death = function(self, cause) -- has health actually changed? if self.health == self.old_health and self.health > 0 then return end self.old_health = self.health -- still got some health? play hurt sound if self.health > 0 then mob_sound(self, self.sounds.damage) -- make sure health isn't higher than max if self.health > self.hp_max then self.health = self.hp_max end -- backup nametag so we can show health stats if not self.nametag2 then self.nametag2 = self.nametag or "" end if show_health then self.htimer = 2 self.nametag = "♥ " .. self.health .. " / " .. self.hp_max update_tag(self) end return false end if cause == "lava" then item_drop(self, true) else item_drop(self, nil) end mob_sound(self, self.sounds.death) local pos = self.object:getpos() -- execute custom death function if self.on_die then self.on_die(self, pos) self.object:remove() return true end -- default death function and die animation (if defined) if self.animation and self.animation.die_start and self.animation.die_end then self.attack = nil self.v_start = false self.timer = 0 self.blinktimer = 0 self.passive = true self.state = "die" set_velocity(self, 0) set_animation(self, "die") minetest.after(2, function(self) self.object:remove() end, self) else self.object:remove() end effect(pos, 20, "tnt_smoke.png") return true end -- check if within physical map limits (-30911 to 30927) local within_limits = function(pos, radius) if (pos.x - radius) > -30913 and (pos.x + radius) < 30928 and (pos.y - radius) > -30913 and (pos.y + radius) < 30928 and (pos.z - radius) > -30913 and (pos.z + radius) < 30928 then return true -- within limits end return false -- beyond limits end -- is mob facing a cliff local is_at_cliff = function(self) if self.fear_height == 0 then -- 0 for no falling protection! return false end local yaw = self.object:getyaw() local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5) local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5) local pos = self.object:getpos() local ypos = pos.y + self.collisionbox[2] -- just above floor if minetest.line_of_sight( {x = pos.x + dir_x, y = ypos, z = pos.z + dir_z}, {x = pos.x + dir_x, y = ypos - self.fear_height, z = pos.z + dir_z} , 1) then return true end return false end -- get node but use fallback for nil or unknown local node_ok = function(pos, fallback) fallback = fallback or "default:dirt" local node = minetest.get_node_or_nil(pos) if not node then return minetest.registered_nodes[fallback] end if minetest.registered_nodes[node.name] then return node end return minetest.registered_nodes[fallback] end -- environmental damage (water, lava, fire, light) local do_env_damage = function(self) -- feed/tame text timer (so mob 'full' messages dont spam chat) if self.htimer > 0 then self.htimer = self.htimer - 1 end -- reset nametag after showing health stats if self.htimer < 1 and self.nametag2 then self.nametag = self.nametag2 self.nametag2 = nil update_tag(self) end local pos = self.object:getpos() self.time_of_day = minetest.get_timeofday() -- remove mob if beyond map limits if not within_limits(pos, 0) then self.object:remove() return end -- daylight above ground if self.light_damage ~= 0 and pos.y > 0 and self.time_of_day > 0.2 and self.time_of_day < 0.8 and (minetest.get_node_light(pos) or 0) > 12 then self.health = self.health - self.light_damage effect(pos, 5, "tnt_smoke.png") if check_for_death(self, "light") then return end end -- what is mob standing in? pos.y = pos.y + self.collisionbox[2] + 0.1 -- foot level self.standing_in = node_ok(pos, "air").name -- print ("standing in " .. self.standing_in) -- don't fall when on ignore, just stand still if self.standing_in == "ignore" then self.object:setvelocity({x = 0, y = 0, z = 0}) --print ("--- stopping on ignore") end if self.water_damage ~= 0 or self.lava_damage ~= 0 then local nodef = minetest.registered_nodes[self.standing_in] pos.y = pos.y + 1 -- water if nodef.groups.water then if self.water_damage ~= 0 then self.health = self.health - self.water_damage effect(pos, 5, "bubble.png", nil, nil, 1, nil) if check_for_death(self, "water") then return end end -- lava or fire elseif (nodef.groups.lava or self.standing_in == "fire:basic_flame" or self.standing_in == "fire:permanent_flame") then if self.lava_damage ~= 0 then self.health = self.health - self.lava_damage effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil) if check_for_death(self, "lava") then return end end -- damage_per_second node check elseif minetest.registered_nodes[self.standing_in].damage_per_second ~= 0 then local dps = minetest.registered_nodes[self.standing_in].damage_per_second self.health = self.health - dps effect(pos, 5, "tnt_smoke.png") end end if self.standing_in == "air" then if not self.no_air_damage then minetest.after(5, function(pos) if node_ok(pos, "air").name ~= "air" then return end self.health = self.health - 4 check_for_death(self, "vacuum") end, pos) end end check_for_death(self, "") end -- jump if facing a solid node (not fences or gates) local do_jump = function(self) if not self.jump or self.jump_height == 0 or self.fly or self.child then return false end -- something stopping us while moving? if self.state ~= "stand" and get_velocity(self) > 0.5 and self.object:getvelocity().y ~= 0 then return false end local pos = self.object:getpos() local yaw = self.object:getyaw() -- what is mob standing on? pos.y = pos.y + self.collisionbox[2] - 0.2 local nod = node_ok(pos) --print ("standing on:", nod.name, pos.y) if minetest.registered_nodes[nod.name].walkable == false then return false end -- where is front local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5) local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5) -- what is in front of mob? local nod = node_ok({ x = pos.x + dir_x, y = pos.y + 0.5, z = pos.z + dir_z }) -- thin blocks that do not need to be jumped if nod.name == "default:snow" then return false end --print ("in front:", nod.name, pos.y + 0.5) if (minetest.registered_items[nod.name].walkable and not nod.name:find("fence") and not nod.name:find("gate")) or self.walk_chance == 0 then local v = self.object:getvelocity() v.y = self.jump_height -- + 1 set_animation(self, "jump") -- only when defined self.object:setvelocity(v) mob_sound(self, self.sounds.jump) return true end return false end -- blast damage to entities nearby (modified from TNT mod) local entity_physics = function(pos, radius) radius = radius * 2 local objs = minetest.get_objects_inside_radius(pos, radius) local obj_pos, dist for n = 1, #objs do obj_pos = objs[n]:getpos() dist = get_distance(pos, obj_pos) if dist < 1 then dist = 1 end local damage = floor((4 / dist) * radius) local ent = objs[n]:get_luaentity() -- punches work on entities AND players objs[n]:punch(objs[n], 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = damage}, }, nil) end end -- should mob follow what I'm holding ? local follow_holding = function(self, clicker) if mobs.invis[clicker:get_player_name()] then return false end local item = clicker:get_wielded_item() local t = type(self.follow) -- single item if t == "string" and item:get_name() == self.follow then return true -- multiple items elseif t == "table" then for no = 1, #self.follow do if self.follow[no] == item:get_name() then return true end end end return false end -- find two animals of same type and breed if nearby and horny local breed = function(self) -- child takes 240 seconds before growing into adult if self.child == true then self.hornytimer = self.hornytimer + 1 if self.hornytimer > 240 then self.child = false self.hornytimer = 0 self.object:set_properties({ textures = self.base_texture, mesh = self.base_mesh, visual_size = self.base_size, collisionbox = self.base_colbox, }) -- jump when fully grown so not to fall into ground self.object:setvelocity({ x = 0, y = self.jump_height, z = 0 }) end return end -- horny animal can mate for 40 seconds, -- afterwards horny animal cannot mate again for 200 seconds if self.horny == true and self.hornytimer < 240 then self.hornytimer = self.hornytimer + 1 if self.hornytimer >= 240 then self.hornytimer = 0 self.horny = false end end -- find another same animal who is also horny and mate if close enough if self.horny == true and self.hornytimer <= 40 then local pos = self.object:getpos() effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1) local objs = minetest.get_objects_inside_radius(pos, 3) local num = 0 local ent = nil for n = 1, #objs do ent = objs[n]:get_luaentity() -- check for same animal with different colour local canmate = false if ent then if ent.name == self.name then canmate = true else local entname = string.split(ent.name,":") local selfname = string.split(self.name,":") if entname[1] == selfname[1] then entname = string.split(entname[2],"_") selfname = string.split(selfname[2],"_") if entname[1] == selfname[1] then canmate = true end end end end if ent and canmate == true and ent.horny == true and ent.hornytimer <= 40 then num = num + 1 end -- found your mate? then have a baby if num > 1 then self.hornytimer = 41 ent.hornytimer = 41 -- spawn baby minetest.after(5, function() local mob = minetest.add_entity(pos, self.name) local ent2 = mob:get_luaentity() local textures = self.base_texture if self.child_texture then textures = self.child_texture[1] end mob:set_properties({ textures = textures, visual_size = { x = self.base_size.x * .5, y = self.base_size.y * .5, }, collisionbox = { self.base_colbox[1] * .5, self.base_colbox[2] * .5, self.base_colbox[3] * .5, self.base_colbox[4] * .5, self.base_colbox[5] * .5, self.base_colbox[6] * .5, }, }) ent2.child = true ent2.tamed = true ent2.owner = self.owner end) num = 0 break end end end end -- find and replace what mob is looking for (grass, wheat etc.) local replace = function(self, pos) if not self.replace_rate or not self.replace_what or self.child == true or self.object:getvelocity().y ~= 0 or random(1, self.replace_rate) > 1 then return end local what, with, y_offset if type(self.replace_what[1]) == "table" then local num = random(#self.replace_what) what = self.replace_what[num][1] or "" with = self.replace_what[num][2] or "" y_offset = self.replace_what[num][3] or 0 else what = self.replace_what with = self.replace_with or "" y_offset = self.replace_offset or 0 end pos.y = pos.y + y_offset if #minetest.find_nodes_in_area(pos, pos, what) > 0 then -- print ("replace node = ".. minetest.get_node(pos).name, pos.y) minetest.set_node(pos, {name = with}) -- when cow/sheep eats grass, replace wool and milk if self.gotten == true then self.gotten = false self.object:set_properties(self) end end end -- check if daytime and also if mob is docile during daylight hours local day_docile = function(self) if self.docile_by_day == false then return false elseif self.docile_by_day == true and self.time_of_day > 0.2 and self.time_of_day < 0.8 then return true end end -- path finding and smart mob routine by rnd local smart_mobs = function(self, s, p, dist, dtime) local s1 = self.path.lastpos -- is it becoming stuck? if abs(s1.x - s.x) + abs(s1.z - s.z) < 1.5 then self.path.stuck_timer = self.path.stuck_timer + dtime else self.path.stuck_timer = 0 end self.path.lastpos = {x = s.x, y = s.y, z = s.z} -- im stuck, search for path if (self.path.stuck_timer > stuck_timeout and not self.path.following) or (self.path.stuck_timer > stuck_path_timeout and self.path.following) then self.path.stuck_timer = 0 -- lets try find a path, first take care of positions -- since pathfinder is very sensitive local sheight = self.collisionbox[5] - self.collisionbox[2] -- round position to center of node to avoid stuck in walls -- also adjust height for player models! s.x = floor(s.x + 0.5) s.y = floor(s.y + 0.5) - sheight s.z = floor(s.z + 0.5) local ssight, sground = minetest.line_of_sight(s, { x = s.x, y = s.y - 4, z = s.z}, 1) -- determine node above ground if not ssight then s.y = sground.y + 1 end local p1 = self.attack:getpos() p1.x = floor(p1.x + 0.5) p1.y = floor(p1.y + 0.5) p1.z = floor(p1.z + 0.5) self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra") -- attempt to unstick mob that is "daydreaming" self.object:setpos({ x = s.x + 0.1 * (random() * 2 - 1), y = s.y + 1, z = s.z + 0.1 * (random() * 2 - 1) }) self.state = "" do_attack(self, self.attack) -- no path found, try something else if not self.path.way then self.path.following = false -- lets make way by digging/building if not accessible if self.pathfinding == 2 then -- is player higher than mob? if s.y < p1.y then -- build upwards if not minetest.is_protected(s, "") then local ndef1 = minetest.registered_nodes[self.standing_in] if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then minetest.set_node(s, {name = "default:dirt"}) end end local sheight = math.ceil(self.collisionbox[5]) + 1 -- assume mob is 2 blocks high so it digs above its head s.y = s.y + sheight -- remove one block above to make room to jump if not minetest.is_protected(s, "") then local node1 = node_ok(s, "air").name local ndef1 = minetest.registered_nodes[node1] if node1 ~= "air" and node1 ~= "ignore" and ndef1 and not ndef1.groups.level and not ndef1.groups.unbreakable then minetest.set_node(s, {name = "air"}) minetest.add_item(s, ItemStack(node1)) end end s.y = s.y - sheight self.object:setpos({x = s.x, y = s.y + 2, z = s.z}) else -- dig 2 blocks to make door toward player direction local yaw1 = self.object:getyaw() + pi / 2 local p1 = { x = s.x + cos(yaw1), y = s.y, z = s.z + sin(yaw1) } if not minetest.is_protected(p1, "") then local node1 = node_ok(p1, "air").name local ndef1 = minetest.registered_nodes[node1] if node1 ~= "air" and node1 ~= "ignore" and ndef1 and not ndef1.groups.level and not ndef1.groups.unbreakable then minetest.add_item(p1, ItemStack(node1)) minetest.set_node(p1, {name = "air"}) end p1.y = p1.y + 1 node1 = node_ok(p1, "air").name ndef1 = minetest.registered_nodes[node1] if node1 ~= "air" and node1 ~= "ignore" and ndef1 and not ndef1.groups.level and not ndef1.groups.unbreakable then minetest.add_item(p1, ItemStack(node1)) minetest.set_node(p1, {name = "air"}) end end end end -- will try again in 2 second self.path.stuck_timer = stuck_timeout - 2 -- frustration! cant find the damn path :( mob_sound(self, self.sounds.random) else -- yay i found path mob_sound(self, self.sounds.attack) set_velocity(self, self.walk_velocity) -- follow path now that it has it self.path.following = true end end end -- specific attacks local specific_attack = function(list, what) -- no list so attack default (player, animals etc.) if list == nil then return true end -- is found entity on list to attack? for no = 1, #list do if list[no] == what then return true end end return false end -- monster find someone to attack local monster_attack = function(self) if self.type ~= "monster" or not damage_enabled or self.state == "attack" or day_docile(self) then return end local s = self.object:getpos() local p, sp, dist local player, obj, min_player local type, name = "", "" local min_dist = self.view_range + 1 local objs = minetest.get_objects_inside_radius(s, self.view_range) for n = 1, #objs do if objs[n]:is_player() then if mobs.invis[ objs[n]:get_player_name() ] then type = "" else player = objs[n] type = "player" name = "player" end else obj = objs[n]:get_luaentity() if obj then player = obj.object type = obj.type name = obj.name or "" end end -- find specific mob to attack, failing that attack player/npc/animal if specific_attack(self.specific_attack, name) and (type == "player" or type == "npc" or (type == "animal" and self.attack_animals == true)) then s = self.object:getpos() p = player:getpos() sp = s -- aim higher to make looking up hills more realistic p.y = p.y + 1 sp.y = sp.y + 1 dist = get_distance(p, s) if dist < self.view_range then -- field of view check goes here -- choose closest player to attack if line_of_sight(self, sp, p, 2) == true and dist < min_dist then min_dist = dist min_player = player end end end end -- attack player if min_player then do_attack(self, min_player) end end -- npc, find closest monster to attack local npc_attack = function(self) if self.type ~= "npc" or not self.attacks_monsters or self.state == "attack" then return end local s = self.object:getpos() local min_dist = self.view_range + 1 local obj, min_player = nil, nil local objs = minetest.get_objects_inside_radius(s, self.view_range) for n = 1, #objs do obj = objs[n]:get_luaentity() if obj and obj.type == "monster" then local p = obj.object:getpos() dist = get_distance(p, s) if dist < min_dist then min_dist = dist min_player = obj.object end end end if min_player then do_attack(self, min_player) end end -- follow player if owner or holding item, if fish outta water then flop local follow_flop = function(self) -- find player to follow if (self.follow ~= "" or self.order == "follow") and not self.following and self.state ~= "attack" and self.state ~= "runaway" then local s = self.object:getpos() local players = minetest.get_connected_players() for n = 1, #players do if get_distance(players[n]:getpos(), s) < self.view_range and not mobs.invis[ players[n]:get_player_name() ] then self.following = players[n] break end end end if self.type == "npc" and self.order == "follow" and self.state ~= "attack" and self.owner ~= "" then -- npc stop following player if not owner if self.following and self.owner and self.owner ~= self.following:get_player_name() then self.following = nil end else -- stop following player if not holding specific item if self.following and self.following:is_player() and follow_holding(self, self.following) == false then self.following = nil end end -- follow that thing if self.following then local s = self.object:getpos() local p if self.following:is_player() then p = self.following:getpos() elseif self.following.object then p = self.following.object:getpos() end if p then local dist = get_distance(p, s) -- dont follow if out of range if dist > self.view_range then self.following = nil else local vec = { x = p.x - s.x, z = p.z - s.z } local yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate if p.x > s.x then yaw = yaw + pi end yaw = set_yaw(self.object, yaw) -- anyone but standing npc's can move along if dist > self.reach and self.order ~= "stand" then set_velocity(self, self.walk_velocity) if self.walk_chance ~= 0 then set_animation(self, "walk") end else set_velocity(self, 0) set_animation(self, "stand") end return end end end -- swimmers flop when out of their element, and swim again when back in if self.fly then local s = self.object:getpos() if not flight_check(self, s) then self.state = "flop" self.object:setvelocity({x = 0, y = -5, z = 0}) set_animation(self, "stand") return elseif self.state == "flop" then self.state = "stand" end end end -- dogshoot attack switch and counter function local dogswitch = function(self, dtime) -- switch mode not activated if not self.dogshoot_switch or not dtime then return 0 end self.dogshoot_count = self.dogshoot_count + dtime if (self.dogshoot_switch == 1 and self.dogshoot_count > self.dogshoot_count_max) or (self.dogshoot_switch == 2 and self.dogshoot_count > self.dogshoot_count2_max) then self.dogshoot_count = 0 if self.dogshoot_switch == 1 then self.dogshoot_switch = 2 else self.dogshoot_switch = 1 end end return self.dogshoot_switch end -- execute current state (stand, walk, run, attacks) local do_states = function(self, dtime) local yaw = 0 local rnd_v = math.random(5,10)/10 if (math.random(100) < 20) then rnd_v = math.random(1,10)/10 end if self.state == "stand" then if random(1, 4) == 1 then local lp = nil local s = self.object:getpos() local objs = minetest.get_objects_inside_radius(s, 3) for n = 1, #objs do if objs[n]:is_player() then lp = objs[n]:getpos() break end end -- look at any players nearby, otherwise turn randomly if lp then local vec = { x = lp.x - s.x, z = lp.z - s.z } yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate if lp.x > s.x then yaw = yaw + pi end else yaw = (random(0, 360) - 180) / 180 * pi end yaw = set_yaw(self.object, yaw) end set_velocity(self, 0) set_animation(self, "stand") -- npc's ordered to stand stay standing if self.type ~= "npc" or self.order ~= "stand" then if self.walk_chance ~= 0 and random(1, 100) <= self.walk_chance and is_at_cliff(self) == false then set_velocity(self, self.walk_velocity*rnd_v) self.state = "walk" set_animation(self, "walk") -- fly up/down randombly for flying mobs if self.fly and random(1, 100) <= self.walk_chance then local v = self.object:getvelocity() local ud = random(-1, 2) / 9 self.object:setvelocity({x = v.x, y = ud, z = v.z}) end end end elseif self.state == "walk" then local s = self.object:getpos() -- mars part: lp = minetest.find_node_near(s, 5, "marsair:air_stable") if lp then lp.x = lp.x+math.random(-3,3)/10 lp.z = lp.z+math.random(-3,3)/10 local vec = { x = lp.x - s.x, z = lp.z - s.z } yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate if lp.x > s.x then yaw = yaw + pi end -- look towards land and jump/move in that direction yaw = set_yaw(self.object, yaw) do_jump(self) set_velocity(self, self.walk_velocity*rnd_v) end --[[if random(1, 100) <= 30 then set_velocity(self, 0) yaw = random() * 2 * pi yaw = set_yaw(self.object, yaw) end]]-- -- stand for great fall in front local temp_is_cliff = is_at_cliff(self) if temp_is_cliff or random(1, 100) <= 30 then set_velocity(self, 0) self.state = "stand" set_animation(self, "stand") else set_velocity(self, self.walk_velocity*rnd_v) if flight_check(self) and self.animation and self.animation.fly_start and self.animation.fly_end then set_animation(self, "fly") else set_animation(self, "walk") end end -- runaway when punched elseif self.state == "runaway" then self.runaway_timer = self.runaway_timer + 1 -- stop after 5 seconds or when at cliff if self.runaway_timer > 5 or is_at_cliff(self) then self.runaway_timer = 0 set_velocity(self, 0) self.state = "stand" set_animation(self, "stand") else set_velocity(self, self.run_velocity) set_animation(self, "walk") end -- attack routines (explode, dogfight, shoot, dogshoot) elseif self.state == "attack" then -- calculate distance from mob and enemy local s = self.object:getpos() local p = self.attack:getpos() or s local dist = get_distance(p, s) -- stop attacking if player or out of range if dist > self.view_range or not self.attack or not self.attack:getpos() or self.attack:get_hp() <= 0 or (self.attack:is_player() and mobs.invis[ self.attack:get_player_name() ]) then --print(" ** stop attacking **", dist, self.view_range) self.state = "stand" set_velocity(self, 0) set_animation(self, "stand") self.attack = nil self.v_start = false self.timer = 0 self.blinktimer = 0 return end if self.attack_type == "explode" then local vec = { x = p.x - s.x, z = p.z - s.z } yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate if p.x > s.x then yaw = yaw + pi end yaw = set_yaw(self.object, yaw) if dist > self.reach then if not self.v_start then self.v_start = true set_velocity(self, self.run_velocity) self.timer = 0 self.blinktimer = 0 else self.timer = 0 self.blinktimer = 0 set_velocity(self, self.run_velocity) end set_animation(self, "run") else set_velocity(self, 0) set_animation(self, "punch") self.timer = self.timer + dtime self.blinktimer = (self.blinktimer or 0) + dtime if self.blinktimer > 0.2 then self.blinktimer = 0 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end if self.timer > 3 then local pos = self.object:getpos() local radius = self.explosion_radius or 1 -- dont damage anything if area protected or next to water if minetest.find_node_near(pos, 1, {"group:water"}) or minetest.is_protected(pos, "") then mob_sound(self, self.sounds.explode) self.object:remove() effect(pos, 15, "tnt_smoke.png") -- hurt player/mobs caught in blast area entity_physics(pos, radius) return end pos.y = pos.y - 1 mobs:explosion(pos, radius, 1, 1, self.sounds.explode) self.object:remove() entity_physics(pos, radius) return end end elseif self.attack_type == "dogfight" or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 2) or (self.attack_type == "dogshoot" and dist <= self.reach and dogswitch(self) == 0) then if self.fly and dist > self.reach then local p1 = s local me_y = floor(p1.y) local p2 = p local p_y = floor(p2.y + 1) local v = self.object:getvelocity() if flight_check(self, s) then if me_y < p_y then self.object:setvelocity({ x = v.x, y = 1 * self.walk_velocity, z = v.z }) elseif me_y > p_y then self.object:setvelocity({ x = v.x, y = -1 * self.walk_velocity, z = v.z }) end else if me_y < p_y then self.object:setvelocity({ x = v.x, y = 0.01, z = v.z }) elseif me_y > p_y then self.object:setvelocity({ x = v.x, y = -0.01, z = v.z }) end end end -- rnd: new movement direction if self.path.following and self.path.way and self.attack_type ~= "dogshoot" then -- no paths longer than 50 if #self.path.way > 50 or dist < self.reach then self.path.following = false return end local p1 = self.path.way[1] if not p1 then self.path.following = false return end if abs(p1.x-s.x) + abs(p1.z - s.z) < 0.6 then -- reached waypoint, remove it from queue table.remove(self.path.way, 1) end -- set new temporary target p = {x = p1.x, y = p1.y, z = p1.z} end local vec = { x = p.x - s.x, z = p.z - s.z } yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate if p.x > s.x then yaw = yaw + pi end yaw = set_yaw(self.object, yaw) -- move towards enemy if beyond mob reach if dist > self.reach then -- path finding by rnd if self.pathfinding -- only if mob has pathfinding enabled and enable_pathfinding then smart_mobs(self, s, p, dist, dtime) end if is_at_cliff(self) then set_velocity(self, 0) set_animation(self, "stand") else if self.path.stuck then set_velocity(self, self.walk_velocity) else set_velocity(self, self.run_velocity) end set_animation(self, "run") end else -- rnd: if inside reach range self.path.stuck = false self.path.stuck_timer = 0 self.path.following = false -- not stuck anymore set_velocity(self, 0) if not self.custom_attack then if self.timer > 1 then self.timer = 0 if self.double_melee_attack and random(1, 2) == 1 then set_animation(self, "punch2") else set_animation(self, "punch") end local p2 = p local s2 = s p2.y = p2.y + .5 s2.y = s2.y + .5 if line_of_sight(self, p2, s2) == true then -- play attack sound mob_sound(self, self.sounds.attack) -- punch player (or what player is attached to) local attached = self.attack:get_attach() if attached then self.attack = attached end self.attack:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = self.damage} }, nil) end end else -- call custom attack every second if self.custom_attack and self.timer > 1 then self.timer = 0 self.custom_attack(self, p) end end end elseif self.attack_type == "shoot" or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 1) or (self.attack_type == "dogshoot" and dist > self.reach and dogswitch(self) == 0) then p.y = p.y - .5 s.y = s.y + .5 local dist = get_distance(p, s) local vec = { x = p.x - s.x, y = p.y - s.y, z = p.z - s.z } yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate if p.x > s.x then yaw = yaw + pi end yaw = set_yaw(self.object, yaw) set_velocity(self, 0) if self.shoot_interval and self.timer > self.shoot_interval and random(1, 100) <= 60 then self.timer = 0 set_animation(self, "shoot") -- play shoot attack sound mob_sound(self, self.sounds.shoot_attack) local p = self.object:getpos() p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2 local obj = minetest.add_entity(p, self.arrow) local ent = obj:get_luaentity() if ent then local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5 local v = ent.velocity or 1 -- or set to default ent.switch = 1 ent.owner_id = tostring(self.object) -- add unique owner id to arrow -- offset makes shoot aim accurate vec.y = vec.y + self.shoot_offset vec.x = vec.x * (v / amount) vec.y = vec.y * (v / amount) vec.z = vec.z * (v / amount) obj:setvelocity(vec) else obj:remove() -- arrow entity does not exist end end end end end -- falling and fall damage local falling = function(self, pos) if self.fly then return end -- floating in water (or falling) local v = self.object:getvelocity() -- going up then apply gravity if v.y > 0.1 then self.object:setacceleration({ x = 0, y = self.fall_speed, z = 0 }) end -- in water then float up -- if minetest.registered_nodes[node_ok(pos).name].groups.liquid then if minetest.registered_nodes[node_ok(pos).name].groups.water then if self.floats == 1 then self.object:setacceleration({ x = 0, y = -self.fall_speed / (max(1, v.y) ^ 2), z = 0 }) end else -- fall downwards self.object:setacceleration({ x = 0, y = self.fall_speed, z = 0 }) -- fall damage if self.fall_damage == 1 and self.object:getvelocity().y == 0 then local d = (self.old_y or 0) - self.object:getpos().y if d > 5 then self.health = self.health - floor(d - 5) effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil) if check_for_death(self, "fall") then return end end self.old_y = self.object:getpos().y end end end -- deal damage and effects when mob punched local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) -- mob health check if self.health <= 0 then return end -- error checking when mod profiling is enabled if not tool_capabilities then print (S("[MOBS] mod profiling enabled, damage not enabled")) return end -- is mob protected? if self.protected and hitter:is_player() and minetest.is_protected(self.object:getpos(), hitter:get_player_name()) then minetest.chat_send_player(hitter:get_player_name(), "Mob has been protected!") return end -- weapon wear local weapon = hitter:get_wielded_item() local punch_interval = 1.4 -- calculate mob damage local damage = 0 local armor = self.object:get_armor_groups() or {} local tmp -- quick error check incase it ends up 0 (serialize.h check test) if tflp == 0 then tflp = 0.2 end for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do tmp = tflp / (tool_capabilities.full_punch_interval or 1.4) if tmp < 0 then tmp = 0.0 elseif tmp > 1 then tmp = 1.0 end damage = damage + (tool_capabilities.damage_groups[group] or 0) * tmp * ((armor[group] or 0) / 100.0) end -- check for tool immunity or special damage for n = 1, #self.immune_to do if self.immune_to[n][1] == weapon:get_name() then damage = self.immune_to[n][2] or 0 break end end -- healing if damage <= -1 then self.health = self.health - floor(damage) return end -- print ("Mob Damage is", damage) -- add weapon wear if tool_capabilities then punch_interval = tool_capabilities.full_punch_interval or 1.4 end if weapon:get_definition() and weapon:get_definition().tool_capabilities then weapon:add_wear(floor((punch_interval / 75) * 9000)) hitter:set_wielded_item(weapon) end -- only play hit sound and show blood effects if damage is 1 or over if damage >= 1 then -- weapon sounds if weapon:get_definition().sounds ~= nil then local s = random(0, #weapon:get_definition().sounds) minetest.sound_play(weapon:get_definition().sounds[s], { object = hitter, max_hear_distance = 8 }) else minetest.sound_play("default_punch", { object = hitter, max_hear_distance = 5 }) end -- blood_particles if self.blood_amount > 0 and not disable_blood then local pos = self.object:getpos() pos.y = pos.y + (-self.collisionbox[2] + self.collisionbox[5]) * .5 effect(pos, self.blood_amount, self.blood_texture, nil, nil, 1, nil) end -- do damage self.health = self.health - floor(damage) -- exit here if dead, special item check if weapon:get_name() == "mobs:pick_lava" then if check_for_death(self, "lava") then return end else if check_for_death(self, "hit") then return end end --[[ add healthy afterglow when hit (can cause hit lag with larger textures) core.after(0.1, function() self.object:settexturemod("^[colorize:#c9900070") core.after(0.3, function() self.object:settexturemod("") end) end) ]] -- knock back effect (only on full punch) if self.knock_back > 0 and tflp >= punch_interval then local v = self.object:getvelocity() local r = 1.4 - min(punch_interval, 1.4) local kb = r * 5 local up = 2 -- if already in air then dont go up anymore when hit if v.y > 0 or self.fly then up = 0 end -- direction error check dir = dir or {x = 0, y = 0, z = 0} self.object:setvelocity({ x = dir.x * kb, y = up, z = dir.z * kb }) self.pause_timer = r end end -- END if damage -- if skittish then run away if self.runaway == true then local lp = hitter:getpos() local s = self.object:getpos() local vec = { x = lp.x - s.x, y = lp.y - s.y, z = lp.z - s.z } local yaw = atan(vec.z / vec.x) + 3 * pi / 2 if lp.x > s.x then yaw = yaw + pi end yaw = set_yaw(self.object, yaw) self.state = "runaway" self.runaway_timer = 0 self.following = nil end local name = hitter:get_player_name() or "" -- attack puncher and call other mobs for help if self.passive == false and self.state ~= "flop" and self.child == false and hitter:get_player_name() ~= self.owner and not mobs.invis[ name ] then -- attack whoever punched mob self.state = "" do_attack(self, hitter) -- alert others to the attack local objs = minetest.get_objects_inside_radius(hitter:getpos(), self.view_range) local obj = nil for n = 1, #objs do obj = objs[n]:get_luaentity() if obj then -- only alert members of same mob if obj.group_attack == true and obj.state ~= "attack" and obj.owner ~= name and obj.name == self.name then do_attack(obj, hitter) end -- have owned mobs attack player threat if obj.owner == name and obj.owner_loyal then do_attack(obj, self.object) end end end end end -- get entity staticdata local mob_staticdata = function(self) -- remove mob when out of range unless tamed if remove_far and self.remove_ok and not self.tamed and self.lifetimer < 20000 then --print ("REMOVED " .. self.name) self.object:remove() return ""-- nil end self.remove_ok = true self.attack = nil self.following = nil self.state = "stand" -- used to rotate older mobs if self.drawtype and self.drawtype == "side" then self.rotate = math.rad(90) end local tmp = {} for _,stat in pairs(self) do local t = type(stat) if t ~= "function" and t ~= "nil" and t ~= "userdata" then tmp[_] = self[_] end end --print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n') return minetest.serialize(tmp) end -- activate mob and reload settings local mob_activate = function(self, staticdata, def) -- remove monsters in peaceful mode, or when no data if (self.type == "monster" and peaceful_only) then self.object:remove() return end -- load entity variables local tmp = minetest.deserialize(staticdata) if tmp then for _,stat in pairs(tmp) do self[_] = stat end end -- select random texture, set model and size if not self.base_texture then -- compatiblity with old simple mobs textures if type(def.textures[1]) == "string" then def.textures = {def.textures} end self.base_texture = def.textures[random(1, #def.textures)] self.base_mesh = def.mesh self.base_size = self.visual_size self.base_colbox = self.collisionbox end -- set texture, model and size local textures = self.base_texture local mesh = self.base_mesh local vis_size = self.base_size local colbox = self.base_colbox -- specific texture if gotten if self.gotten == true and def.gotten_texture then textures = def.gotten_texture end -- specific mesh if gotten if self.gotten == true and def.gotten_mesh then mesh = def.gotten_mesh end -- set child objects to half size if self.child == true then vis_size = { x = self.base_size.x * .5, y = self.base_size.y * .5, } if def.child_texture then textures = def.child_texture[1] end colbox = { self.base_colbox[1] * .5, self.base_colbox[2] * .5, self.base_colbox[3] * .5, self.base_colbox[4] * .5, self.base_colbox[5] * .5, self.base_colbox[6] * .5 } end if self.health == 0 then self.health = random (self.hp_min, self.hp_max) end -- rnd: pathfinding init self.path = {} self.path.way = {} -- path to follow, table of positions self.path.lastpos = {x = 0, y = 0, z = 0} self.path.stuck = false self.path.following = false -- currently following path? self.path.stuck_timer = 0 -- if stuck for too long search for path -- end init self.object:set_armor_groups({immortal = 1, fleshy = self.armor}) self.old_y = self.object:getpos().y self.old_health = self.health self.sounds.distance = self.sounds.distance or 10 self.textures = textures self.mesh = mesh self.collisionbox = colbox self.visual_size = vis_size self.standing_in = "" -- set anything changed above self.object:set_properties(self) set_yaw(self.object, (random(0, 360) - 180) / 180 * pi) update_tag(self) end -- main mob function local mob_step = function(self, dtime) local pos = self.object:getpos() local yaw = 0 -- when lifetimer expires remove mob (except npc and tamed) if self.type ~= "npc" and not self.tamed and self.state ~= "attack" and remove_far ~= true and self.lifetimer < 20000 then self.lifetimer = self.lifetimer - dtime if self.lifetimer <= 0 then -- only despawn away from player local objs = minetest.get_objects_inside_radius(pos, 15) for n = 1, #objs do if objs[n]:is_player() then self.lifetimer = 20 return end end -- minetest.log("action", -- S("lifetimer expired, removed @1", self.name)) effect(pos, 15, "tnt_smoke.png", 2, 4, 2, 0) self.object:remove() return end end falling(self, pos) -- knockback timer if self.pause_timer > 0 then self.pause_timer = self.pause_timer - dtime if self.pause_timer < 1 then self.pause_timer = 0 end return end -- run custom function (defined in mob lua file) if self.do_custom then -- when false skip going any further if self.do_custom(self, dtime) == false then return end end -- attack timer self.timer = self.timer + dtime if self.state ~= "attack" then if self.timer < 1 then return end self.timer = 0 end -- never go over 100 if self.timer > 100 then self.timer = 1 end -- node replace check (cow eats grass etc.) replace(self, pos) -- mob plays random sound at times if random(1, 100) == 1 then mob_sound(self, self.sounds.random) end -- environmental damage timer (every 1 second) self.env_damage_timer = self.env_damage_timer + dtime if (self.state == "attack" and self.env_damage_timer > 1) or self.state ~= "attack" then self.env_damage_timer = 0 do_env_damage(self) end monster_attack(self) npc_attack(self) breed(self) follow_flop(self) do_states(self, dtime) do_jump(self) end -- default function when mobs are blown up with TNT local do_tnt = function(obj, damage) --print ("----- Damage", damage) obj.object:punch(obj.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = damage}, }, nil) return false, true, {} end mobs.spawning_mobs = {} -- register mob entity function mobs:register_mob(name, def) mobs.spawning_mobs[name] = true minetest.register_entity(name, { stepheight = def.stepheight or 1.1, -- was 0.6 name = name, type = def.type, attack_type = def.attack_type, fly = def.fly, fly_in = def.fly_in or "air", owner = def.owner or "", order = def.order or "", on_die = def.on_die, do_custom = def.do_custom, jump_height = def.jump_height or 4, -- was 6 drawtype = def.drawtype, -- DEPRECATED, use rotate instead rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2 lifetimer = def.lifetimer or 180, -- 3 minutes hp_min = max(1, (def.hp_min or 5) * difficulty), hp_max = max(1, (def.hp_max or 10) * difficulty), physical = true, collisionbox = def.collisionbox, visual = def.visual, visual_size = def.visual_size or {x = 1, y = 1}, mesh = def.mesh, makes_footstep_sound = def.makes_footstep_sound or false, view_range = def.view_range or 5, walk_velocity = def.walk_velocity or 1, run_velocity = def.run_velocity or 2, damage = max(1, (def.damage or 0) * difficulty), light_damage = def.light_damage or 0, water_damage = def.water_damage or 0, lava_damage = def.lava_damage or 0, no_air_damage= def.no_air_damage or false, fall_damage = def.fall_damage or 1, fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10) drops = def.drops or {}, armor = def.armor or 100, on_rightclick = def.on_rightclick, arrow = def.arrow, shoot_interval = def.shoot_interval, sounds = def.sounds or {}, animation = def.animation, follow = def.follow, jump = def.jump ~= false, walk_chance = def.walk_chance or 50, attacks_monsters = def.attacks_monsters or false, group_attack = def.group_attack or false, passive = def.passive or false, recovery_time = def.recovery_time or 0.5, knock_back = def.knock_back or 3, blood_amount = def.blood_amount or 5, blood_texture = def.blood_texture or "mobs_blood.png", shoot_offset = def.shoot_offset or 0, floats = def.floats or 1, -- floats in water by default replace_rate = def.replace_rate, replace_what = def.replace_what, replace_with = def.replace_with, replace_offset = def.replace_offset or 0, timer = 0, env_damage_timer = 0, -- only used when state = "attack" tamed = false, pause_timer = 0, horny = false, hornytimer = 0, child = false, gotten = false, health = 0, reach = def.reach or 3, htimer = 0, texture_list = def.textures, child_texture = def.child_texture, docile_by_day = def.docile_by_day or false, time_of_day = 0.5, fear_height = def.fear_height or 0, runaway = def.runaway, runaway_timer = 0, pathfinding = def.pathfinding, immune_to = def.immune_to or {}, explosion_radius = def.explosion_radius, custom_attack = def.custom_attack, double_melee_attack = def.double_melee_attack, dogshoot_switch = def.dogshoot_switch, dogshoot_count = 0, dogshoot_count_max = def.dogshoot_count_max or 5, dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5), attack_animals = def.attack_animals or false, specific_attack = def.specific_attack, owner_loyal = def.owner_loyal, on_blast = def.on_blast or do_tnt, on_step = mob_step, on_punch = mob_punch, on_activate = function(self, staticdata) return mob_activate(self, staticdata, def) end, get_staticdata = function(self) return mob_staticdata(self) end, }) end -- END mobs:register_mob function -- count how many mobs of one type are inside an area local count_mobs = function(pos, type) local num_type = 0 local num_total = 0 local objs = minetest.get_objects_inside_radius(pos, aoc_range) for n = 1, #objs do if not objs[n]:is_player() then local obj = objs[n]:get_luaentity() -- count mob type and add to total also if obj and obj.name and obj.name == type then num_type = num_type + 1 num_total = num_total + 1 -- add to total mobs elseif obj and obj.name and obj.health ~= nil then num_total = num_total + 1 end end end return num_type, num_total end -- global functions function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn) -- chance/spawn number override in minetest.conf for registered mob local numbers = minetest.settings:get(name) if numbers then numbers = numbers:split(",") chance = tonumber(numbers[1]) or chance aoc = tonumber(numbers[2]) or aoc if chance == 0 then print(S("[Mobs Redo] @1 has spawning disabled", name)) return end print (S("[Mobs Redo] Chance setting for @1 changed to @2", name, chance) .. " (total: " .. aoc .. ")") end minetest.register_abm({ label = name .. " spawning", nodenames = nodes, neighbors = neighbors, interval = interval, chance = chance, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) -- is mob actually registered? if not mobs.spawning_mobs[name] then --print ("--- mob doesn't exist", name) return end -- do not spawn if too many of same mob in area if active_object_count_wider >= max_per_block or count_mobs(pos, name) >= aoc then --print ("--- too many entities", name, aoc, active_object_count_wider) return end -- if toggle set to nil then ignore day/night check if day_toggle ~= nil then local tod = (minetest.get_timeofday() or 0) * 24000 if tod > 4500 and tod < 19500 then -- daylight, but mob wants night if day_toggle == false then --print ("--- mob needs night", name) return end else -- night time but mob wants day if day_toggle == true then --print ("--- mob needs day", name) return end end end -- spawn above node pos.y = pos.y + 1 -- only spawn away from player local objs = minetest.get_objects_inside_radius(pos, 10) for n = 1, #objs do if objs[n]:is_player() then --print ("--- player too close", name) return end end -- mobs cannot spawn in protected areas when enabled if spawn_protected == 1 and minetest.is_protected(pos, "") then --print ("--- inside protected area", name) return end -- are we spawning within height limits? if pos.y > max_height or pos.y < min_height then --print ("--- height limits not met", name, pos.y) return end -- are light levels ok? local light = minetest.get_node_light(pos) if not light or light > max_light or light < min_light then --print ("--- light limits not met", name, light) return end -- are we spawning inside solid nodes? if minetest.registered_nodes[node_ok(pos).name].walkable == true then --print ("--- feet in block", name, node_ok(pos).name) return end pos.y = pos.y + 1 if minetest.registered_nodes[node_ok(pos).name].walkable == true then --print ("--- head in block", name, node_ok(pos).name) return end -- spawn mob half block higher than ground pos.y = pos.y - 0.5 local mob = minetest.add_entity(pos, name) if mob and mob:get_luaentity() then -- print ("[mobs] Spawned " .. name .. " at " -- .. minetest.pos_to_string(pos) .. " on " -- .. node.name .. " near " .. neighbors[1]) if on_spawn and not on_spawn(mob, pos) then return end else print (S("[mobs] @1 failed to spawn at @2", name, minetest.pos_to_string(pos))) end end }) end -- compatibility with older mob registration function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle) mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, chance, active_object_count, -31000, max_height, day_toggle) end -- MarkBu's spawn function function mobs:spawn(def) local name = def.name local nodes = def.nodes or {"group:soil", "group:stone"} local neighbors = def.neighbors or {"air"} local min_light = def.min_light or 0 local max_light = def.max_light or 15 local interval = def.interval or 30 local chance = def.chance or 5000 local active_object_count = def.active_object_count or 1 local min_height = def.min_height or -31000 local max_height = def.max_height or 31000 local day_toggle = def.day_toggle local on_spawn = def.on_spawn mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn) end -- set content id's local c_air = minetest.get_content_id("air") local c_ignore = minetest.get_content_id("ignore") local c_obsidian = minetest.get_content_id("default:obsidian") local c_brick = minetest.get_content_id("default:obsidianbrick") local c_chest = minetest.get_content_id("default:chest_locked") local c_fire = minetest.get_content_id("fire:basic_flame") -- explosion (cannot break protected or unbreakable nodes) function mobs:explosion(pos, radius, fire, smoke, sound) radius = radius or 0 fire = fire or 0 smoke = smoke or 0 -- if area protected or near map limits then no blast damage if minetest.is_protected(pos, "") or not within_limits(pos, radius) then return end -- explosion sound if sound and sound ~= "" then minetest.sound_play(sound, { pos = pos, gain = 1.0, max_hear_distance = 16 }) end pos = vector.round(pos) -- voxelmanip doesn't work properly unless pos is rounded ?!?! local vm = VoxelManip() local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius)) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() local p = {} local pr = PseudoRandom(os.time()) for z = -radius, radius do for y = -radius, radius do local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) for x = -radius, radius do p.x = pos.x + x p.y = pos.y + y p.z = pos.z + z if (x * x) + (y * y) + (z * z) <= (radius * radius) + pr:next(-radius, radius) and data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick and data[vi] ~= c_chest and data[vi] ~= c_fire then local n = node_ok(p).name local on_blast = minetest.registered_nodes[n].on_blast if on_blast then return on_blast(p) elseif minetest.registered_nodes[n].groups.unbreakable == 1 then -- do nothing else -- after effects if fire > 0 and (minetest.registered_nodes[n].groups.flammable or random(1, 100) <= 30) then minetest.set_node(p, {name = "fire:basic_flame"}) else minetest.set_node(p, {name = "air"}) if smoke > 0 then effect(p, 2, "tnt_smoke.png") end end end end vi = vi + 1 end end end end -- register arrow for shoot attack function mobs:register_arrow(name, def) if not name or not def then return end -- errorcheck minetest.register_entity(name, { physical = false, visual = def.visual, visual_size = def.visual_size, textures = def.textures, velocity = def.velocity, hit_player = def.hit_player, hit_node = def.hit_node, hit_mob = def.hit_mob, drop = def.drop or false, -- drops arrow as registered item when true collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows timer = 0, switch = 0, owner_id = def.owner_id, rotate = def.rotate, automatic_face_movement_dir = def.rotate and (def.rotate - (pi / 180)) or false, on_activate = def.on_activate or nil, on_step = def.on_step or function(self, dtime) self.timer = self.timer + 1 local pos = self.object:getpos() if self.switch == 0 or self.timer > 150 or not within_limits(pos, 0) then self.object:remove() ; -- print ("removed arrow") return end -- does arrow have a tail (fireball) if def.tail and def.tail == 1 and def.tail_texture then minetest.add_particle({ pos = pos, velocity = {x = 0, y = 0, z = 0}, acceleration = {x = 0, y = 0, z = 0}, expirationtime = def.expire or 0.25, collisiondetection = false, texture = def.tail_texture, size = def.tail_size or 5, glow = def.glow or 0, }) end if self.hit_node then local node = node_ok(pos).name if minetest.registered_nodes[node].walkable then self.hit_node(self, pos, node) if self.drop == true then pos.y = pos.y + 1 self.lastpos = (self.lastpos or pos) minetest.add_item(self.lastpos, self.object:get_luaentity().name) end self.object:remove() ; -- print ("hit node") return end end if self.hit_player or self.hit_mob then for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do if self.hit_player and player:is_player() then self.hit_player(self, player) self.object:remove() ; -- print ("hit player") return end local entity = player:get_luaentity() and player:get_luaentity().name or "" if self.hit_mob and tostring(player) ~= self.owner_id and entity ~= self.object:get_luaentity().name and entity ~= "__builtin:item" and entity ~= "__builtin:falling_node" and entity ~= "gauges:hp_bar" and entity ~= "signs:text" and entity ~= "itemframes:item" then self.hit_mob(self, player) self.object:remove() ; --print ("hit mob") return end end end self.lastpos = pos end }) end -- register spawn eggs function mobs:register_egg(mob, desc, background, addegg, no_creative) local grp = {} -- do NOT add this egg to creative inventory (e.g. dungeon master) if creative and no_creative == true then grp = {not_in_creative_inventory = 1} end local invimg = background if addegg == 1 then invimg = "mobs_chicken_egg.png^(" .. invimg .. "^[mask:mobs_chicken_egg_overlay.png)" end -- register new spawn egg containing mob information minetest.register_craftitem(mob .. "_set", { description = desc .. " (Tamed)", inventory_image = invimg, groups = {not_in_creative_inventory = 1}, stack_max = 1, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above -- am I clicking on something with existing on_rightclick function? local under = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[under.name] if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, under, placer, itemstack) end if pos and within_limits(pos, 0) and not minetest.is_protected(pos, placer:get_player_name()) then pos.y = pos.y + 1 local data = itemstack:get_metadata() local mob = minetest.add_entity(pos, mob, data) local ent = mob:get_luaentity() if not ent then mob:remove() return end if ent.type ~= "monster" then -- set owner and tame if not monster ent.owner = placer:get_player_name() ent.tamed = true end -- since mob is unique we remove egg once spawned itemstack:take_item() end return itemstack end, }) -- register old stackable mob egg minetest.register_craftitem(mob, { description = desc, inventory_image = invimg, groups = grp, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above -- am I clicking on something with existing on_rightclick function? local under = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[under.name] if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, under, placer, itemstack) end if pos and within_limits(pos, 0) and not minetest.is_protected(pos, placer:get_player_name()) then pos.y = pos.y + 1 local mob = minetest.add_entity(pos, mob) local ent = mob:get_luaentity() if not ent then mob:remove() return end if ent.type ~= "monster" then -- set owner and tame if not monster ent.owner = placer:get_player_name() ent.tamed = true end -- if not in creative then take item if not creative then itemstack:take_item() end end return itemstack end, }) end -- capture critter (thanks to blert2112 for idea) function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith) if self.child or not clicker:is_player() or not clicker:get_inventory() then return false end -- get name of clicked mob local mobname = self.name -- if not nil change what will be added to inventory if replacewith then mobname = replacewith end local name = clicker:get_player_name() local tool = clicker:get_wielded_item() -- are we using hand, net or lasso to pick up mob? if tool:get_name() ~= "" and tool:get_name() ~= "mobs:net" and tool:get_name() ~= "mobs:magic_lasso" then return false end -- is mob tamed? if self.tamed == false and force_take == false then minetest.chat_send_player(name, S("Not tamed!")) return true -- false end -- cannot pick up if not owner if self.owner ~= name and force_take == false then minetest.chat_send_player(name, S("@1 is owner!", self.owner)) return true -- false end if clicker:get_inventory():room_for_item("main", mobname) then -- was mob clicked with hand, net, or lasso? local chance = 0 if tool:get_name() == "" then chance = chance_hand elseif tool:get_name() == "mobs:net" then chance = chance_net tool:add_wear(4000) -- 17 uses clicker:set_wielded_item(tool) elseif tool:get_name() == "mobs:magic_lasso" then chance = chance_lasso tool:add_wear(650) -- 100 uses clicker:set_wielded_item(tool) end -- calculate chance.. add to inventory if successful? if chance > 0 and random(1, 100) <= chance then -- default mob egg local new_stack = ItemStack(mobname) -- add special mob egg with all mob information -- unless 'replacewith' contains new item to use if not replacewith then new_stack = ItemStack(mobname .. "_set") local tmp = {} for _,stat in pairs(self) do local t = type(stat) if t ~= "function" and t ~= "nil" and t ~= "userdata" then tmp[_] = self[_] end end local data_str = minetest.serialize(tmp) new_stack:set_metadata(data_str) end local inv = clicker:get_inventory() if inv:room_for_item("main", new_stack) then inv:add_item("main", new_stack) else minetest.add_item(clicker:getpos(), new_stack) end self.object:remove() else minetest.chat_send_player(name, S("Missed!")) end end return true end -- protect tamed mob with rune item function mobs:protect(self, clicker) local name = clicker:get_player_name() local tool = clicker:get_wielded_item() if tool:get_name() ~= "mobs:protector" then return false end if self.tamed == false then minetest.chat_send_player(name, S("Not tamed!")) return true -- false end if self.protected == true then minetest.chat_send_player(name, S("Already protected!")) return true -- false end tool:take_item() -- take 1 protection rune clicker:set_wielded_item(tool) self.protected = true minetest.chat_send_player(name, S("Protected!")) return true end local mob_obj = {} local mob_sta = {} -- feeding, taming and breeding (thanks blert2112) function mobs:feed_tame(self, clicker, feed_count, breed, tame) if not self.follow then return false end -- can eat/tame with item in hand if follow_holding(self, clicker) then -- if not in creative then take item if not creative then local item = clicker:get_wielded_item() item:take_item() clicker:set_wielded_item(item) end -- increase health self.health = self.health + 4 if self.health >= self.hp_max then self.health = self.hp_max if self.htimer < 1 then minetest.chat_send_player(clicker:get_player_name(), S("@1 at full health (@2)", self.name:split(":")[2], tostring(self.health))) self.htimer = 5 end end self.object:set_hp(self.health) update_tag(self) -- make children grow quicker if self.child == true then self.hornytimer = self.hornytimer + 20 return true end -- feed and tame self.food = (self.food or 0) + 1 if self.food >= feed_count then self.food = 0 if breed and self.hornytimer == 0 then self.horny = true end self.gotten = false if tame then if self.tamed == false then minetest.chat_send_player(clicker:get_player_name(), S("@1 has been tamed!", self.name:split(":")[2])) end self.tamed = true if not self.owner or self.owner == "" then self.owner = clicker:get_player_name() end end -- make sound when fed so many times mob_sound(self, self.sounds.random) end return true end local item = clicker:get_wielded_item() -- if mob has been tamed you can name it with a nametag if item:get_name() == "mobs:nametag" and clicker:get_player_name() == self.owner then local name = clicker:get_player_name() -- store mob and nametag stack in external variables mob_obj[name] = self mob_sta[name] = item local tag = self.nametag or "" minetest.show_formspec(name, "mobs_nametag", "size[8,4]" .. default.gui_bg .. default.gui_bg_img .. "field[0.5,1;7.5,0;name;" .. S("Enter name:") .. ";" .. tag .. "]" .. "button_exit[2.5,3.5;3,1;mob_rename;" .. S("Rename") .. "]") end return false end -- inspired by blockmen's nametag mod minetest.register_on_player_receive_fields(function(player, formname, fields) -- right-clicked with nametag and name entered? if formname == "mobs_nametag" and fields.name and fields.name ~= "" then local name = player:get_player_name() if not mob_obj[name] or not mob_obj[name].object then return end -- limit name entered to 64 characters long if string.len(fields.name) > 64 then fields.name = string.sub(fields.name, 1, 64) end -- update nametag mob_obj[name].nametag = fields.name update_tag(mob_obj[name]) -- if not in creative then take item if not creative then mob_sta[name]:take_item() player:set_wielded_item(mob_sta[name]) end -- reset external variables mob_obj[name] = nil mob_sta[name] = nil end end) -- compatibility function for old entities to new modpack entities function mobs:alias_mob(old_name, new_name) -- spawn egg minetest.register_alias(old_name, new_name) -- entity minetest.register_entity(":" .. old_name, { physical = false, on_step = function(self) local pos = self.object:getpos() minetest.add_entity(pos, new_name) self.object:remove() end }) end
gpl-3.0
mercury233/ygopro-scripts
c74009824.lua
4
2787
--エルシャドール・ウェンディゴ function c74009824.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcShaddoll(c,ATTRIBUTE_WIND) --cannot spsummon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) e2:SetRange(LOCATION_EXTRA) e2:SetValue(c74009824.splimit) c:RegisterEffect(e2) --indes local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(74009824,0)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1,74009824) e3:SetTarget(c74009824.indtg) e3:SetOperation(c74009824.indop) c:RegisterEffect(e3) --tohand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(74009824,1)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e4:SetTarget(c74009824.thtg) e4:SetOperation(c74009824.thop) c:RegisterEffect(e4) end function c74009824.splimit(e,se,sp,st) return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION end function c74009824.indtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,0,1,1,nil) end function c74009824.indop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(c74009824.indval) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end end function c74009824.indval(e,c) return c:IsSummonType(SUMMON_TYPE_SPECIAL) end function c74009824.thfilter(c) return c:IsSetCard(0x9d) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function c74009824.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c74009824.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c74009824.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c74009824.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c74009824.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
gpl-2.0
mercury233/ygopro-scripts
c71541986.lua
2
2544
--エクシーズ・ディメンション・スプラッシュ function c71541986.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(71541986,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_REMOVE) e1:SetCondition(c71541986.spcon) e1:SetTarget(c71541986.sptg) e1:SetOperation(c71541986.spop) c:RegisterEffect(e1) end function c71541986.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) end function c71541986.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsLevel(8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c71541986.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsExistingMatchingCard(c71541986.spfilter,tp,LOCATION_DECK,0,2,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function c71541986.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetMatchingGroup(c71541986.spfilter,tp,LOCATION_DECK,0,nil,e,tp) if g:GetCount()<2 then return end local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,2,2,nil) local tc=sg:GetFirst() while tc do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_UNRELEASABLE_SUM) e4:SetValue(1) e4:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EFFECT_UNRELEASABLE_NONSUM) tc:RegisterEffect(e5) tc=sg:GetNext() end Duel.SpecialSummonComplete() end
gpl-2.0
mercury233/ygopro-scripts
c94079037.lua
2
1702
--マイン・モール function c94079037.initial_effect(c) --battle indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e1:SetCountLimit(1) e1:SetValue(c94079037.valcon) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(94079037,0)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BE_MATERIAL) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCondition(c94079037.drcon) e2:SetTarget(c94079037.drtg) e2:SetOperation(c94079037.drop) c:RegisterEffect(e2) --redirect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCondition(c94079037.rmcon) e3:SetValue(LOCATION_REMOVED) c:RegisterEffect(e3) end function c94079037.valcon(e,re,r,rp) return bit.band(r,REASON_BATTLE)~=0 end function c94079037.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO and e:GetHandler():GetReasonCard():IsRace(RACE_BEAST) end function c94079037.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c94079037.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function c94079037.rmcon(e) local c=e:GetHandler() return c:IsFaceup() and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-c:GetControler() end
gpl-2.0
ESMAILESMAIL/gladiator2
plugins/boobs.lua
90
1731
do -- Recursive function local function getRandomButts(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.obutts.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt <= 3 then print('Cannot get that butts, trying another one...') return getRandomButts(attempt) end return 'http://media.obutts.ru/' .. data.preview end local function getRandomBoobs(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.oboobs.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt < 10 then print('Cannot get that boobs, trying another one...') return getRandomBoobs(attempt) end return 'http://media.oboobs.ru/' .. data.preview end local function run(msg, matches) local url = nil if matches[1] == "!boobs" then url = getRandomBoobs() end if matches[1] == "!butts" then url = getRandomButts() end if url ~= nil then local receiver = get_receiver(msg) send_photo_from_url(receiver, url) else return 'Error getting boobs/butts for you, please try again later.' end end return { description = "Gets a random boobs or butts pic", usage = { "!boobs: Get a boobs NSFW image. 🔞", "!butts: Get a butts NSFW image. 🔞" }, patterns = { "^!boobs$", "^!butts$" }, run = run } end --Copyright; @behroozyaghi --Persian Translate; @behroozyaghi --ch : @nod32team --کپی بدون ذکر منبع حرام است
gpl-2.0
notcake/gcompute
lua/gcompute/ui/codeeditor/selection/selectionsnapshot.lua
1
1317
local self = {} GCompute.CodeEditor.SelectionSnapshot = GCompute.MakeConstructor (self) function self:ctor () self.Selection = GCompute.CodeEditor.TextSelection () self.CaretPosition = GCompute.CodeEditor.LineColumnLocation () self.PreferredCaretPosition = GCompute.CodeEditor.LineColumnLocation () end function self:GetCaretPosition () return self.CaretPosition end function self:GetPreferredCaretPosition () return self.PreferredCaretPosition end function self:GetSelection () return self.Selection end function self:GetSelectionEnd () return self.Selection:GetSelectionEnd () end function self:GetSelectionEndPoints () return self.Selection:GetSelectionEndPoints () end function self:GetSelectionEnumerator () return self.Selection:GetSpanEnumerator () end function self:GetSelectionLineSpan () return self.Selection:GetLineSpan () end function self:GetSelectionMode () return self.Selection:GetSelectionMode () end function self:GetSelectionStart () return self.Selection:GetSelectionStart () end function self:SetCaretPosition (caretPosition) self.CaretPosition:Copy (caretPosition) end function self:SetPreferredCaretPosition (preferredCaretPosition) self.PreferredCaretPosition:Copy (preferredCaretPosition) end
gpl-3.0
mercury233/ygopro-scripts
c80887714.lua
4
1129
--ギャラクシー・ストーム function c80887714.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetTarget(c80887714.target) e1:SetOperation(c80887714.activate) c:RegisterEffect(e1) end function c80887714.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayCount()==0 end function c80887714.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c80887714.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c80887714.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c80887714.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c80887714.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
Zenny89/darkstar
scripts/globals/mobskills/Cryo_Jet.lua
18
1243
--------------------------------------------------- -- Cryo_Jet -- Description: -- Type: Magical -- additional effect : Paralyze --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onMobSkillCheck(target,mob,skill) local mobID = mob:getID(); --(16908295 ,16908302 ,16908309 =omega , 16928966=proto-ultima ) local mobhp = mob:getHPP(); if (mobID == 16928966) then if (mobhp < 70 and mobhp > 40) then return 0; end elseif (mobID == 16908295 or mobID == 16908302 or mobID == 16908309) then if (mobhp < 80 and mobhp > 40) then return 0; end end return 1; end; function onMobWeaponSkill(target, mob, skill) local typeEffect = EFFECT_PARALYSIS; MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 3, 60); local dmgmod = 2; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,ELE_ICE,dmgmod,TP_MAB_BONUS,1); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_ICE,MOBPARAM_IGNORE_SHADOWS); target:delHP(dmg); return dmg; end
gpl-3.0
mercury233/ygopro-scripts
c7198399.lua
4
2770
--チョコ・マジシャン・ガール function c7198399.initial_effect(c) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(7198399,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(c7198399.drcost) e1:SetTarget(c7198399.drtg) e1:SetOperation(c7198399.drop) c:RegisterEffect(e1) --change battle target local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(7198399,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetCountLimit(1) e2:SetTarget(c7198399.sptg) e2:SetOperation(c7198399.spop) c:RegisterEffect(e2) end function c7198399.costfilter(c) return c:IsRace(RACE_SPELLCASTER) and c:IsDiscardable() end function c7198399.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c7198399.costfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,c7198399.costfilter,1,1,REASON_DISCARD+REASON_COST) end function c7198399.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c7198399.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function c7198399.spfilter(c,e,tp) return c:IsRace(RACE_SPELLCASTER) and not c:IsCode(7198399) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c7198399.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c7198399.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c7198399.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c7198399.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c7198399.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then local a=Duel.GetAttacker() local ag=a:GetAttackableTarget() if a:IsAttackable() and not a:IsImmuneToEffect(e) and ag:IsContains(tc) then Duel.BreakEffect() Duel.ChangeAttackTarget(tc) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(math.ceil(a:GetAttack()/2)) a:RegisterEffect(e1) end end end
gpl-2.0
mercury233/ygopro-scripts
c42338879.lua
6
1291
--こけコッコ function c42338879.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c42338879.spcon) e1:SetOperation(c42338879.spop) c:RegisterEffect(e1) --redirect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCondition(c42338879.recon) e2:SetValue(LOCATION_REMOVED) c:RegisterEffect(e2) end function c42338879.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return (Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE)==0 or (Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0)) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end function c42338879.spop(e,tp,eg,ep,ev,re,r,rp,c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) if Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE)==0 then e1:SetValue(3) else e1:SetValue(4) end e1:SetReset(RESET_EVENT+0xff0000) c:RegisterEffect(e1) end function c42338879.recon(e) return e:GetHandler():IsFaceup() end
gpl-2.0
mercury233/ygopro-scripts
c85758066.lua
2
3759
--機械じかけのマジックミラー function c85758066.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCondition(c85758066.condition) e1:SetTarget(c85758066.target) e1:SetOperation(c85758066.activate) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e2:SetCost(c85758066.spcost) e2:SetTarget(c85758066.sptg) e2:SetOperation(c85758066.spop) c:RegisterEffect(e2) end function c85758066.condition(e,tp,eg,ep,ev,re,r,rp) return tp~=Duel.GetTurnPlayer() end function c85758066.filter(c,tp,ft) return c:IsType(TYPE_SPELL) and c:IsSSetable(true) and (c:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>ft) end function c85758066.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ft=0 if e:GetHandler():IsLocation(LOCATION_HAND) then ft=1 end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and c85758066.filter(chkc,tp,ft) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>ft and Duel.IsExistingTarget(c85758066.filter,tp,0,LOCATION_GRAVE,1,nil,tp,ft) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectTarget(tp,c85758066.filter,tp,0,LOCATION_GRAVE,1,1,nil,tp,ft) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) end function c85758066.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SSet(tp,tc) end end function c85758066.costfilter(c) return c:IsCode(83764718) and c:IsAbleToGraveAsCost() and (c:IsLocation(LOCATION_HAND) or (c:IsLocation(LOCATION_SZONE) and c:IsFacedown())) end function c85758066.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(c85758066.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,1,nil) end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c85758066.costfilter,tp,LOCATION_HAND+LOCATION_SZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function c85758066.spfilter(c,e,tp) return c:IsCode(10000000) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function c85758066.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c85758066.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function c85758066.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,c85758066.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 and Duel.GetTurnPlayer()==1-tp then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(c85758066.atklimit) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_MUST_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) end end function c85758066.atklimit(e,c) return c~=e:GetHandler() end
gpl-2.0
Zenny89/darkstar
scripts/zones/Nashmau/npcs/Awaheen.lua
17
1932
----------------------------------- -- Area: Nashmau -- NPC: Awaheen -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Nashmau/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Nashmau/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Trade: Receive: -- 1 x Imperial Gold Piece (2187) 5 x Imperial Mythril Piece(2186) -- 1 x Imperial Mythril Piece(2186) 2 x Imperial Silver Piece(2185) -- 1 x Imperial Silver Piece (2185) 5 x Imperial Bronze Piece(2184) local nbr = 0; local reward = 0; if (trade:getItemCount() == 1) then if (trade:hasItemQty(2187,1)) then nbr = 5 ; reward = 2186; elseif (trade:hasItemQty(2186,1)) then nbr = 2 ; reward = 2185; elseif (trade:hasItemQty(2185,1)) then nbr = 5 ; reward = 2184; end end if (reward > 0) then local boucle; if (player:getFreeSlotsCount() >= 1) then player:tradeComplete(); player:addItem(reward,nbr); for boucle=1,nbr,1 do player:messageSpecial(ITEM_OBTAINED,reward); end else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,reward); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00F0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Zenny89/darkstar
scripts/zones/East_Ronfaure/npcs/Rayochindot.lua
38
1028
----------------------------------- -- Area: East Ronfaure -- NPC: Rayochindot -- Type: Gate Guard -- @pos 93.159 -62.999 272.601 101 ----------------------------------- package.loaded["scripts/zones/East_Ronfaure/TextIDs"] = nil; ----------------------------------- require("scripts/zones/East_Ronfaure/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, RAYOCHINDOT_DIALOG); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
mercury233/ygopro-scripts
c69680031.lua
2
3542
--教導の騎士フルルドリス function c69680031.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(69680031,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END) e1:SetCountLimit(1,69680031) e1:SetCondition(c69680031.spcon) e1:SetTarget(c69680031.sptg) e1:SetOperation(c69680031.spop) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(69680031,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,69680032) e2:SetCondition(c69680031.atkcon) e2:SetTarget(c69680031.atktg) e2:SetOperation(c69680031.atkop) c:RegisterEffect(e2) end function c69680031.cfilter(c) return c:IsSummonLocation(LOCATION_EXTRA) end function c69680031.spcon(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) and Duel.IsExistingMatchingCard(c69680031.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end function c69680031.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c69680031.ofilter(c) return c:IsFaceup() and c:IsSetCard(0x145) end function c69680031.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.IsExistingMatchingCard(c69680031.ofilter,tp,LOCATION_MZONE,0,1,c) and Duel.IsExistingMatchingCard(aux.NegateMonsterFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(69680031,2)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE) local g=Duel.SelectMatchingCard(tp,aux.NegateMonsterFilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.HintSelection(g) local tc=g:GetFirst() Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) end end function c69680031.atkcon(e,tp,eg,ep,ev,re,r,rp) local ac=Duel.GetAttacker() return ac:IsFaceup() and ac:IsControler(tp) and ac:IsSetCard(0x145) end function c69680031.atkfilter(c) return c:IsFaceup() and c:IsSetCard(0x145) end function c69680031.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c69680031.atkfilter,tp,LOCATION_MZONE,0,1,nil) end end function c69680031.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(c69680031.atkfilter,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(500) tc:RegisterEffect(e1) tc=g:GetNext() end end
gpl-2.0
qq779089973/my_openwrt_mod
luci/protocols/ipv6/luasrc/model/cbi/admin_network/proto_6rd.lua
53
2242
--[[ LuCI - Lua Configuration Interface Copyright 2011-2012 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- local map, section, net = ... local ipaddr, peeraddr, ip6addr, tunnelid, username, password local defaultroute, metric, ttl, mtu ipaddr = s:taboption("general", Value, "ipaddr", translate("Local IPv4 address"), translate("Leave empty to use the current WAN address")) ipaddr.datatype = "ip4addr" peeraddr = s:taboption("general", Value, "peeraddr", translate("Remote IPv4 address"), translate("This IPv4 address of the relay")) peeraddr.rmempty = false peeraddr.datatype = "ip4addr" ip6addr = s:taboption("general", Value, "ip6prefix", translate("IPv6 prefix"), translate("The IPv6 prefix assigned to the provider, usually ends with <code>::</code>")) ip6addr.rmempty = false ip6addr.datatype = "ip6addr" ip6prefixlen = s:taboption("general", Value, "ip6prefixlen", translate("IPv6 prefix length"), translate("The length of the IPv6 prefix in bits")) ip6prefixlen.placeholder = "16" ip6prefixlen.datatype = "range(0,128)" ip6prefixlen = s:taboption("general", Value, "ip4prefixlen", translate("IPv4 prefix length"), translate("The length of the IPv4 prefix in bits, the remainder is used in the IPv6 addresses.")) ip6prefixlen.placeholder = "0" ip6prefixlen.datatype = "range(0,32)" defaultroute = section:taboption("advanced", Flag, "defaultroute", translate("Default gateway"), translate("If unchecked, no default route is configured")) defaultroute.default = defaultroute.enabled metric = section:taboption("advanced", Value, "metric", translate("Use gateway metric")) metric.placeholder = "0" metric.datatype = "uinteger" metric:depends("defaultroute", defaultroute.enabled) ttl = section:taboption("advanced", Value, "ttl", translate("Use TTL on tunnel interface")) ttl.placeholder = "64" ttl.datatype = "range(1,255)" mtu = section:taboption("advanced", Value, "mtu", translate("Use MTU on tunnel interface")) mtu.placeholder = "1280" mtu.datatype = "max(9200)"
mit
noname007/koreader
frontend/ui/wikipedia.lua
3
2599
local JSON = require("json") local DEBUG = require("dbg") --[[ -- Query wikipedia using Wikimedia Web API. -- http://en.wikipedia.org/w/api.php?action=query&prop=extracts&format=json&exintro=&explaintext=&redirects=&titles=hello --]] local Wikipedia = { wiki_server = "https://%s.wikipedia.org", wiki_path = "/w/api.php", wiki_params = { action = "query", prop = "extracts", format = "json", exintro = "", explaintext = "", redirects = "", }, default_lang = "en", } function Wikipedia:getWikiServer(lang) return string.format(self.wiki_server, lang or self.default_lang) end --[[ -- return decoded JSON table from Wikipedia --]] function Wikipedia:loadPage(text, lang, intro, plain) local socket = require('socket') local url = require('socket.url') local http = require('socket.http') local https = require('ssl.https') local ltn12 = require('ltn12') local request, sink = {}, {} local query = "" self.wiki_params.exintro = intro and "" or nil self.wiki_params.explaintext = plain and "" or nil for k,v in pairs(self.wiki_params) do query = query .. k .. '=' .. v .. '&' end local parsed = url.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "titles=" .. url.escape(text) -- HTTP request request['url'] = url.build(parsed) request['method'] = 'GET' request['sink'] = ltn12.sink.table(sink) DEBUG("request", request) http.TIMEOUT, https.TIMEOUT = 10, 10 local httpRequest = parsed.scheme == 'http' and http.request or https.request local code, headers, status = socket.skip(1, httpRequest(request)) -- raise error message when network is unavailable if headers == nil then error("Network is unreachable") end if status ~= "HTTP/1.1 200 OK" then DEBUG("HTTP status not okay:", status) return end local content = table.concat(sink) if content ~= "" and string.sub(content, 1,1) == "{" then local ok, result = pcall(JSON.decode, content) if ok and result then DEBUG("wiki result", result) return result else DEBUG("error:", result) end else DEBUG("not JSON:", content) end end -- extract intro passage in wiki page function Wikipedia:wikintro(text, lang) local result = self:loadPage(text, lang, true, true) if result then local query = result.query if query then return query.pages end end end return Wikipedia
agpl-3.0
Zenny89/darkstar
scripts/zones/Windurst_Waters/npcs/HomePoint#1.lua
17
1266
----------------------------------- -- Area: Windurst Waters -- NPC: HomePoint#1 -- @pos -32.022 -5.000 131.741 238 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Windurst_Waters/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 17); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
mercury233/ygopro-scripts
c61156777.lua
4
2435
--BOXサー function c61156777.initial_effect(c) c:EnableCounterPermit(0x34) --Add counter local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(61156777,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(aux.bdogcon) e1:SetOperation(c61156777.ctop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(61156777,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCost(c61156777.spcost) e2:SetTarget(c61156777.sptg) e2:SetOperation(c61156777.spop) c:RegisterEffect(e2) --destroy replace local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetTarget(c61156777.reptg) e3:SetOperation(c61156777.repop) c:RegisterEffect(e3) end function c61156777.ctop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then c:AddCounter(0x34,1) end end function c61156777.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() and e:GetHandler():GetCounter(0x34)>1 end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c61156777.filter(c,e,tp) return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c61156777.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(c61156777.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c61156777.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c61156777.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function c61156777.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE) and c:IsCanRemoveCounter(tp,0x34,1,REASON_EFFECT) end return Duel.SelectEffectYesNo(tp,c,96) end function c61156777.repop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RemoveCounter(tp,0x34,1,REASON_EFFECT) end
gpl-2.0
mercury233/ygopro-scripts
c11264180.lua
2
2021
--TGX1-HL function c11264180.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.dscon) e1:SetTarget(c11264180.target) e1:SetOperation(c11264180.activate) c:RegisterEffect(e1) end function c11264180.filter(c) return c:IsFaceup() and c:IsSetCard(0x27) end function c11264180.dfilter(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) end function c11264180.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c11264180.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c11264180.filter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(c11264180.dfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c11264180.filter,tp,LOCATION_MZONE,0,1,1,nil) local dg=Duel.GetMatchingGroup(c11264180.dfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0) end function c11264180.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(math.ceil(tc:GetAttack()/2)) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(math.ceil(tc:GetDefense()/2)) tc:RegisterEffect(e2) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,c11264180.dfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,aux.ExceptThisCard(e)) Duel.Destroy(dg,REASON_EFFECT) end
gpl-2.0
Zenny89/darkstar
scripts/globals/items/cup_of_chocomilk.lua
35
1163
----------------------------------------- -- ID: 4498 -- Item: cup_of_chocomilk -- Food Effect: 180Min, All Races ----------------------------------------- -- Magic Regen While Healing 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4498); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MPHEAL, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MPHEAL, 3); end;
gpl-3.0
Zenny89/darkstar
scripts/zones/Windurst_Woods/npcs/HomePoint#2.lua
17
1251
----------------------------------- -- Area: Windurst Woods -- NPC: HomePoint#2 -- @pos 107 -5 -56 241 ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Windurst_Woods/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 26); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
mercury233/ygopro-scripts
c79613121.lua
3
2140
--マジシャン・オブ・ブラックカオス・MAX function c79613121.initial_effect(c) c:EnableReviveLimit() --act limit local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(79613121,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,79613121) e1:SetCost(c79613121.cost) e1:SetOperation(c79613121.sumsuc) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(79613121,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,79613122) e2:SetCondition(aux.bdocon) e2:SetTarget(c79613121.thtg) e2:SetOperation(c79613121.thop) c:RegisterEffect(e2) end function c79613121.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,nil,1,nil) end local g=Duel.SelectReleaseGroup(tp,nil,1,1,nil) Duel.Release(g,REASON_COST) end function c79613121.sumsuc(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(c79613121.actlimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c79613121.actlimit(e,re,tp) return re:IsActiveType(TYPE_MONSTER) end function c79613121.thfilter(c) return c:IsType(TYPE_SPELL) and c:IsAbleToHand() end function c79613121.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c79613121.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c79613121.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c79613121.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c79613121.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
gpl-2.0
guillaume144/jeu-rp
gamemode/modules/doorsystem/cl_doors.lua
3
4946
local meta = FindMetaTable("Entity") local black = Color(0, 0, 0, 255) local white = Color(255, 255, 255, 200) local red = Color(128, 30, 30, 255) function meta:drawOwnableInfo() if LocalPlayer():InVehicle() then return end -- Look, if you want to change the way door ownership is drawn, don't edit this file, use the hook instead! local doorDrawing = hook.Call("HUDDrawDoorData", nil, self) if doorDrawing == true then return end local blocked = self:getKeysNonOwnable() local superadmin = LocalPlayer():IsSuperAdmin() local doorTeams = self:getKeysDoorTeams() local doorGroup = self:getKeysDoorGroup() local playerOwned = self:isKeysOwned() or table.GetFirstValue(self:getKeysCoOwners() or {}) ~= nil local owned = playerOwned or doorGroup or doorTeams local doorInfo = {} local title = self:getKeysTitle() if title then table.insert(doorInfo, title) end if owned then table.insert(doorInfo, DarkRP.getPhrase("keys_owned_by")) end if playerOwned then if self:isKeysOwned() then table.insert(doorInfo, self:getDoorOwner():Nick()) end for k,v in pairs(self:getKeysCoOwners() or {}) do local ent = Player(k) if not IsValid(ent) or not ent:IsPlayer() then continue end table.insert(doorInfo, ent:Nick()) end local allowedCoOwn = self:getKeysAllowedToOwn() if allowedCoOwn and not fn.Null(allowedCoOwn) then table.insert(doorInfo, DarkRP.getPhrase("keys_other_allowed")) for k,v in pairs(allowedCoOwn) do local ent = Player(k) if not IsValid(ent) or not ent:IsPlayer() then continue end table.insert(doorInfo, ent:Nick()) end end elseif doorGroup then table.insert(doorInfo, doorGroup) elseif doorTeams then for k, v in pairs(doorTeams) do if not v or not RPExtraTeams[k] then continue end table.insert(doorInfo, RPExtraTeams[k].name) end elseif blocked and superadmin then table.insert(doorInfo, DarkRP.getPhrase("keys_allow_ownership")) elseif not blocked then table.insert(doorInfo, DarkRP.getPhrase("keys_unowned")) if superadmin then table.insert(doorInfo, DarkRP.getPhrase("keys_disallow_ownership")) end end if self:IsVehicle() then for k,v in pairs(player.GetAll()) do if v:GetVehicle() ~= self then continue end table.insert(doorInfo, DarkRP.getPhrase("driver", v:Nick())) break end end local x, y = ScrW() / 2, ScrH() / 2 draw.DrawNonParsedText(table.concat(doorInfo, "\n"), "TargetID", x , y + 1 , black, 1) draw.DrawNonParsedText(table.concat(doorInfo, "\n"), "TargetID", x, y, (blocked or owned) and white or red, 1) end /*--------------------------------------------------------------------------- Door data ---------------------------------------------------------------------------*/ DarkRP.doorData = DarkRP.doorData or {} /*--------------------------------------------------------------------------- Interface functions ---------------------------------------------------------------------------*/ function meta:getDoorData() local doorData = DarkRP.doorData[self:EntIndex()] or {} self.DoorData = doorData -- Backwards compatibility return doorData end /*--------------------------------------------------------------------------- Networking ---------------------------------------------------------------------------*/ /*--------------------------------------------------------------------------- Retrieve all the data for all doors ---------------------------------------------------------------------------*/ local receivedDoorData = false local function retrieveAllDoorData(len) receivedDoorData = true local data = net.ReadTable() DarkRP.doorData = data end net.Receive("DarkRP_AllDoorData", retrieveAllDoorData) hook.Add("InitPostEntity", "DoorData", fp{RunConsoleCommand, "_sendAllDoorData"}) /*--------------------------------------------------------------------------- Update changed variables ---------------------------------------------------------------------------*/ local function updateDoorData() local door = net.ReadUInt(32) DarkRP.doorData[door] = DarkRP.doorData[door] or {} local var = net.ReadString() local valueType = net.ReadUInt(8) local value = net.ReadType(valueType) DarkRP.doorData[door][var] = value end net.Receive("DarkRP_UpdateDoorData", updateDoorData) /*--------------------------------------------------------------------------- Remove doordata of removed entity ---------------------------------------------------------------------------*/ local function removeDoorData() local door = net.ReadUInt(32) DarkRP.doorData[door] = nil end net.Receive("DarkRP_RemoveDoorData", removeDoorData)
mit
mercury233/ygopro-scripts
c19355597.lua
2
2030
--ジェムナイトレディ・ブリリアント・ダイヤ function c19355597.initial_effect(c) c:SetSPSummonOnce(19355597) --fusion material c:EnableReviveLimit() aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1047),3,false) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(c19355597.splimit) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(c19355597.sptg) e2:SetOperation(c19355597.spop) c:RegisterEffect(e2) end function c19355597.splimit(e,se,sp,st) return not e:GetHandler():IsLocation(LOCATION_EXTRA) or bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION end function c19355597.tgfilter(c,e,tp) return c:IsFaceup() and c:IsSetCard(0x1047) and Duel.IsExistingMatchingCard(c19355597.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) end function c19355597.spfilter(c,e,tp,tc) return c:IsSetCard(0x1047) and c:IsType(TYPE_FUSION) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and Duel.GetLocationCountFromEx(tp,tp,tc,c)>0 end function c19355597.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c19355597.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c19355597.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tg=Duel.SelectMatchingCard(tp,c19355597.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) local tc=tg:GetFirst() if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c19355597.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end end
gpl-2.0
dailin/wesnoth
data/ai/micro_ais/cas/ca_messenger_f_next_waypoint.lua
25
2603
local H = wesnoth.require "lua/helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua" return function(cfg) -- Calculate next waypoint and rating for all messengers -- Return next messenger to move and waypoint toward which it should move -- Also return the array of all messengers (for escort move evaluation, -- so that it only needs to be done in one place, in case the syntax is changed some more) -- Returns nil for first 3 arguments if no messenger has moves left -- Returns nil for all arguments if there are no messengers on the map local filter = cfg.filter or { id = cfg.id } local messengers = wesnoth.get_units { side = wesnoth.current.side, { "and", filter } } if (not messengers[1]) then return end local waypoint_x = AH.split(cfg.waypoint_x, ",") local waypoint_y = AH.split(cfg.waypoint_y, ",") for i,_ in ipairs(waypoint_x) do waypoint_x[i] = tonumber(waypoint_x[i]) waypoint_y[i] = tonumber(waypoint_y[i]) end -- Set the next waypoint for all messengers -- Also find those with MP left and return the one to next move, together with the WP to move toward local max_rating, best_messenger, x, y = -9e99 for _,messenger in ipairs(messengers) do -- To avoid code duplication and ensure consistency, we store some pieces of -- information in the messenger units, even though it could be calculated each time it is needed local wp_i = MAIUV.get_mai_unit_variables(messenger, cfg.ai_id, "wp_i") or 1 local wp_x, wp_y = waypoint_x[wp_i], waypoint_y[wp_i] -- If this messenger is within 3 hexes of the next waypoint, we go on to the one after that -- except if it's the last one local dist_wp = H.distance_between(messenger.x, messenger.y, wp_x, wp_y) if (dist_wp <= 3) and (wp_i < #waypoint_x) then wp_i = wp_i + 1 end -- Also store the rating for each messenger -- For now, this is simply a "forward rating" local rating = wp_i - dist_wp / 1000. -- If invert_order= key is set, we want to move the rearmost messenger first. if cfg.invert_order then rating = - rating end MAIUV.set_mai_unit_variables(messenger, cfg.ai_id, { wp_i = wp_i, wp_x = wp_x, wp_y = wp_y, wp_rating = rating }) if (messenger.moves > 0) and (rating > max_rating) then best_messenger, max_rating = messenger, rating x, y = wp_x, wp_y end end return best_messenger, x, y, messengers end
gpl-2.0
Zenny89/darkstar
scripts/zones/Southern_San_dOria/npcs/Balasiel.lua
17
6074
----------------------------------- -- Area: Southern San d'Oria -- NPC: Balasiel -- Starts and Finishes: A Squire's Test, A Squire's Test II, A Knight's Test -- @zone 230 -- @pos -136 -11 64 ------------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,A_SQUIRE_S_TEST) == QUEST_ACCEPTED) then if (trade:hasItemQty(940,1) and trade:getItemCount() == 1) then player:startEvent(0x0269); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local LvL = player:getMainLvl(); local ASquiresTest = player:getQuestStatus(SANDORIA, A_SQUIRE_S_TEST); local ASquiresTestII = player:getQuestStatus(SANDORIA,A_SQUIRE_S_TEST_II); local AKnightsTest = player:getQuestStatus(SANDORIA, A_KNIGHT_S_TEST); if (player:getQuestStatus(SANDORIA,KNIGHT_STALKER) == QUEST_ACCEPTED and player:getVar("KnightStalker_Progress") == 2) then player:startEvent(63); -- DRG AF3 cutscene, doesn't appear to have a follow up. elseif (LvL < 7) then player:startEvent(0x029c); elseif (LvL >= 7 and ASquiresTest ~= QUEST_COMPLETED) then if (ASquiresTest == 0) then if (player:getVar("SquiresTest") == 1) then player:startEvent(0x0277); else player:startEvent(0x0268); end elseif (ASquiresTest == QUEST_ACCEPTED) then player:startEvent(0x029b); end elseif (LvL >= 7 and LvL < 15) then player:startEvent(0x029f); elseif (LvL >= 15 and ASquiresTestII ~= QUEST_COMPLETED) then local StalactiteDew = player:hasKeyItem(STALACTITE_DEW) if (ASquiresTestII == QUEST_AVAILABLE) then player:startEvent(0x0271); elseif (ASquiresTestII == QUEST_ACCEPTED and StalactiteDew == false) then player:startEvent(0x0276); elseif (StalactiteDew) then player:startEvent(0x0272); else player:startEvent(0x029b); end elseif (LvL >= 15 and LvL < 30) then player:startEvent(0x029e); elseif (LvL >= 30 and AKnightsTest ~= QUEST_COMPLETED) then if (AKnightsTest == 0) then if (player:getVar("KnightsTest_Event") == 1) then player:startEvent(0x027b); else player:startEvent(0x0273); end elseif (player:hasKeyItem(KNIGHTS_SOUL)) then player:startEvent(0x0274); else player:startEvent(0x029d); end else player:startEvent(0x029b); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0268) then if (option == 0) then player:addQuest(SANDORIA,A_SQUIRE_S_TEST); else player:setVar("SquiresTest_Event",1); end elseif (csid == 0x0277 and option == 0) then player:addQuest(SANDORIA,A_SQUIRE_S_TEST); player:setVar("SquiresTest_Event",0); elseif (csid == 0x0269) then if (player:getFreeSlotsCount(0) >= 1) then player:tradeComplete(); player:addTitle(KNIGHT_IN_TRAINING); player:addItem(16565); player:messageSpecial(ITEM_OBTAINED, 16565); -- Spatha player:addFame(SANDORIA,SAN_FAME*30); player:completeQuest(SANDORIA,A_SQUIRE_S_TEST); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 16565); -- Spatha end elseif (csid == 0x0271 or csid == 0x0276) then player:addQuest(SANDORIA,A_SQUIRE_S_TEST_II); elseif (csid == 0x0272) then player:tradeComplete(); player:addTitle(SPELUNKER); player:delKeyItem(STALACTITE_DEW); player:addKeyItem(SQUIRE_CERTIFICATE); player:messageSpecial(KEYITEM_OBTAINED, SQUIRE_CERTIFICATE); player:addFame(SANDORIA,SAN_FAME*30); player:completeQuest(SANDORIA,A_SQUIRE_S_TEST_II); elseif (csid == 0x0273) then if (option == 0) then player:addQuest(SANDORIA,A_KNIGHT_S_TEST); player:addKeyItem(BOOK_OF_TASKS); player:messageSpecial(KEYITEM_OBTAINED, BOOK_OF_TASKS); else player:setVar("KnightsTest_Event",1); end elseif (csid == 0x027b and option == 0) then player:addQuest(SANDORIA,A_KNIGHT_S_TEST); player:addKeyItem(BOOK_OF_TASKS); player:messageSpecial(KEYITEM_OBTAINED, BOOK_OF_TASKS); player:setVar("KnightsTest_Event",0); elseif (csid == 0x0274) then if (player:getFreeSlotsCount(0) >= 1) then player:addTitle(TRIED_AND_TESTED_KNIGHT); player:delKeyItem(KNIGHTS_SOUL); player:delKeyItem(BOOK_OF_TASKS); player:delKeyItem(BOOK_OF_THE_WEST); player:delKeyItem(BOOK_OF_THE_EAST); player:addItem(12306); player:messageSpecial(ITEM_OBTAINED, 12306); -- Kite Shield player:unlockJob(7); --Paladin player:messageSpecial(UNLOCK_PALADIN); player:addFame(SANDORIA,SAN_FAME*30); player:completeQuest(SANDORIA,A_KNIGHT_S_TEST); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 12306); -- Kite Shield end elseif (csid == 63) then player:setVar("KnightStalker_Progress",3); end end; -- player:startEvent(0x7fb2) -- starlight celebration -- player:startEvent(0x000a) -- methods create madness you havent used the weapon to full extent -- player:startEvent(0x0008) -- methods create madness start -- player:startEvent(0x000b) -- methods create nadness menu -- player:startEvent(0x0009) -- methods create madness map -- player:startEvent(0x000c) -- methods create madness map reminder -- player:startEvent(0x000d) -- methods create madness end
gpl-3.0
Zenny89/darkstar
scripts/globals/spells/ionohelix.lua
22
1721
-------------------------------------- -- Spell: Ionohelix -- Deals lightning damage that gradually reduces -- a target's HP. Damage dealt is greatly affected by the weather. -------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) --get helix acc/att merits local merit = caster:getMerit(MERIT_HELIX_MAGIC_ACC_ATT); --calculate raw damage local dmg = calculateMagicDamage(35,1,caster,spell,target,ELEMENTAL_MAGIC_SKILL,MOD_INT,false); dmg = dmg + caster:getMod(MOD_HELIX_EFFECT); --get resist multiplier (1x if no resist) local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL,merit*3); --get the resisted damage dmg = dmg*resist; --add on bonuses (staff/day/weather/jas/mab/etc all go in this function) dmg = addBonuses(caster,spell,target,dmg,merit*2); --add in target adjustment dmg = adjustForTarget(target,dmg,spell:getElement()); local dot = dmg; --add in final adjustments dmg = finalMagicAdjustments(caster,target,spell,dmg); -- calculate Damage over time dot = target:magicDmgTaken(dot); utils.clamp(dot, 0, 99999); local duration = getHelixDuration(caster) + caster:getMod(MOD_HELIX_DURATION); duration = duration * (resist/2); target:addStatusEffect(EFFECT_HELIX,dot,3,duration); return dmg; end;
gpl-3.0
openwrt-stuff/openwrt-extra
luci/applications/luci-rtorrent/luasrc/model/cbi/rtorrent/torrent/peers.lua
2
4356
-- Copyright 2014-2016 Sandor Balazsi <sandor.balazsi@gmail.com> -- Licensed to the public under the Apache License 2.0. local rtorrent = require "rtorrent" local http = require "socket.http" local common = require "luci.model.cbi.rtorrent.common" local hash = arg[1] local details = rtorrent.batchcall({"name"}, hash, "d.") local format, total, map = {}, {}, {} local geoplugin_net = { address = "http://www.geoplugin.net/json.gp?ip=%s", fields = { geoplugin_countryCode = "country_code", geoplugin_countryName = "country", geoplugin_region = "region", geoplugin_city = "city", geoplugin_latitude = "latitude", geoplugin_longitude = "longitude" }} local ip2geo = geoplugin_net function map.googlemap(latitude, longitude, zoom) return "https://google.com/maps/place/%s,%s/@%s,%s,%sz" % {latitude, longitude, latitude, longitude, zoom} end function map.openstreetmap(latitude, longitude, zoom) return "http://www.openstreetmap.org/?mlat=%s&mlon=%s#map=%s/%s/%s/m" % {latitude, longitude, zoom, latitude, longitude} end function format.address(r, v) total["address"] = (total["address"] or 0) + 1 local map = map.googlemap(r.latitude, r.longitude, 11) -- local map = map.openstreetmap(r.latitude, r.longitude, 11) -- local flag = "<img src=\"http://www.iplocation.net/images/flags/%s.gif\" />" % r.country_code:lower() local flag = "<img src=\"http://static.hltv.org/images/flag/%s.gif\" />" % r.country_code:lower() return "%s <a href=\"%s\" target=\"_blank\">%s</a>" % {flag, map, v} end function format.completed_percent(r, v) return string.format("%.1f%%", v) end function format.down_rate(d, v) total["down_rate"] = (total["down_rate"] or 0) + v return string.format("%.2f", v / 1000) end function format.up_rate(d, v) total["up_rate"] = (total["up_rate"] or 0) + v return string.format("%.2f", v / 1000) end function format.down_total(d, v) return "<div title=\"%s B\">%s</div>" % {v, common.human_size(v)} end function format.up_total(d, v) return format.down_total(d, v) end function json2table(json) loadstring("j2t = " .. string.gsub(string.gsub(json, '([,%{])%s*\n?%s*"', '%1["'), '"%s*:%s*', '"]='))() return j2t end function add_location(r) for i, j in pairs(json2table(http.request(ip2geo.address % r.address))) do if ip2geo.fields[i] then r[ip2geo.fields[i]] = j end end local location = {} for _, k in ipairs({"country", "region", "city"}) do if r[k] ~= "" and not tonumber(r[k]) then table.insert(location, (r[k]:gsub("\u(%x%x%x%x)", "&#x%1"))) end end r["location"] = table.concat(location, "/") end function add_summary(list) table.insert(list, { ["address"] = "TOTAL: " .. total["address"] .. " pcs.", ["down_rate"] = string.format("%.2f", total["down_rate"] / 1000), ["up_rate"] = string.format("%.2f", total["up_rate"] / 1000) }) end local list = rtorrent.multicall("p.", hash, 0, "address", "completed_percent", "client_version", "down_rate", "up_rate", "up_total", "down_total") for _, r in ipairs(list) do add_location(r) for k, v in pairs(r) do r[k] = format[k] and format[k](r, v) or tostring(v) end end f = SimpleForm("rtorrent", details["name"]) f.redirect = luci.dispatcher.build_url("admin/rtorrent/main") f.reset = false f.submit = false if #list > 1 then add_summary(list) end t = f:section(Table, list) t.template = "rtorrent/list" t.pages = common.get_torrent_pages(hash) t.page = "Peer List" AbstractValue.tooltip = function(self, s) self.hint = s return self end t:option(DummyValue, "address", translate("Address")):tooltip(translate("Peer IP address")).rawhtml = true t:option(DummyValue, "client_version", translate("Client")):tooltip(translate("Client version")) t:option(DummyValue, "location", translate("Location")):tooltip(translate("Location: country/region/city")).rawhtml = true t:option(DummyValue, "completed_percent", translate("Done")):tooltip(translate("Download done percent")) t:option(DummyValue, "down_rate", translate("Down<br />Speed")):tooltip(translate("Download speed in kb/s")) t:option(DummyValue, "up_rate", translate("Up<br />Speed")):tooltip(translate("Upload speed in kb/s")) t:option(DummyValue, "down_total", translate("Downloaded")):tooltip(translate("Total downloaded")).rawhtml = true t:option(DummyValue, "up_total", translate("Uploaded")):tooltip(translate("Total uploaded")).rawhtml = true return f
gpl-2.0
danielkitta/sigrok-util
debug/sysclk-lwla/sysclk-lwla-dissector.lua
1
10456
-- SysClk LWLA protocol dissector for Wireshark -- -- Copyright (c) 2014,2015 Daniel Elstner <daniel.kitta@gmail.com> -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, see <http://www.gnu.org/licenses/>. -- Usage: wireshark -X lua_script:sysclk-lwla-dissector.lua -- -- It is not advisable to install this dissector globally, since -- it will try to interpret the communication of any USB device -- using the vendor-specific interface class. -- Create custom protocol for the LWLA logic analyzer. p_lwla = Proto("lwla", "LWLA USB Protocol") -- LWLA message type. For simplicity, the numerical value is the same -- as the USB end point number the message is sent to or comes from. local message_types = { [2] = "Control command", [4] = "Firmware transfer", [6] = "Control response" } -- Known IDs of LWLA control commands. local control_commands = { [1] = "Read register", [2] = "Write register", [3] = "Read memory", [5] = "Write ???", [6] = "Read memory", [7] = "Capture setup", [8] = "Capture status" } -- Create the fields exhibited by the protocol. p_lwla.fields.msgtype = ProtoField.uint8("lwla.msgtype", "Message Type", base.DEC, message_types) p_lwla.fields.command = ProtoField.uint16("lwla.cmd", "Command ID", base.DEC, control_commands) p_lwla.fields.memaddr = ProtoField.uint32("lwla.memaddr", "Memory Address", base.HEX_DEC) p_lwla.fields.memlen = ProtoField.uint32("lwla.memlen", "Memory Read Length", base.HEX_DEC) p_lwla.fields.regaddr = ProtoField.uint16("lwla.regaddr", "Register Address", base.HEX) p_lwla.fields.regdata = ProtoField.uint32("lwla.regdata", "Register Value", base.HEX_DEC) p_lwla.fields.stataddr = ProtoField.uint16("lwla.stataddr", "Status Memory Address", base.HEX) p_lwla.fields.statlen = ProtoField.uint16("lwla.statlen", "Status Memory Read/Write Length", base.HEX_DEC) p_lwla.fields.statdata = ProtoField.bytes("lwla.statdata", "Status Word") p_lwla.fields.secdata = ProtoField.uint32("lwla.secdata", "Security Hash", base.HEX_DEC) p_lwla.fields.unknown = ProtoField.bytes("lwla.unknown", "Unidentified message data") -- Referenced USB URB dissector fields. local f_urb_type = Field.new("usb.urb_type") local f_transfer_type = Field.new("usb.transfer_type") local f_endpoint = Field.new("usb.endpoint_number.endpoint") -- Insert warning for undecoded leftover data. local function warn_undecoded(tree, range) local item = tree:add(p_lwla.fields.unknown, range) item:add_expert_info(PI_UNDECODED, PI_WARN, "Leftover data") end -- Extract a 32-bit mixed endian word. local function read_mixed_endian(range) return range(0,2):le_uint() * 65536 + range(2,2):le_uint() end -- Un-shuffle the bytes of a 64-bit stat field. local function read_stat_field(range) return string.char(range(5,1):uint(), range(4,1):uint(), range(7,1):uint(), range(6,1):uint(), range(1,1):uint(), range(0,1):uint(), range(3,1):uint(), range(2,1):uint()) end -- Dissect LWLA1034 capture state. local function dissect_capture_state(range, tree) for i = 0, range:len() - 8, 8 do tree:add(p_lwla.fields.statdata, range(i,8), read_stat_field(range(i,8))) end end -- Dissect LWLA control command messages. local function dissect_command(range, pinfo, tree) if range:len() < 4 then return 0 end tree:add_le(p_lwla.fields.command, range(0,2)) local command = range(0,2):le_uint() if command == 1 then -- read register if range:len() == 4 then tree:add_le(p_lwla.fields.regaddr, range(2,2)) pinfo.cols.info = string.format("Cmd %d: read reg 0x%04X", command, range(2,2):le_uint()) return 4 end elseif command == 2 then -- write register if range:len() == 8 then tree:add_le(p_lwla.fields.regaddr, range(2,2)) local regval = read_mixed_endian(range(4,4)) tree:add(p_lwla.fields.regdata, range(4,4), regval) pinfo.cols.info = string.format("Cmd %d: write reg 0x%04X value 0x%08X", command, range(2,2):le_uint(), regval) return 8 end elseif command == 5 then -- write security hash? if range:len() == 66 then local infotext = string.format("Cmd %d: write security hash?", command) for i = 2, 62, 4 do local value = read_mixed_endian(range(i,4)) tree:add(p_lwla.fields.secdata, range(i,4), value) infotext = string.format("%s %02X", infotext, value) end pinfo.cols.info = infotext return 66 end elseif command == 3 or command == 6 then -- read memory at address if range:len() == 10 then local memaddr = read_mixed_endian(range(2,4)) local memlen = read_mixed_endian(range(6,4)) tree:add(p_lwla.fields.memaddr, range(2,4), memaddr) tree:add(p_lwla.fields.memlen, range(6,4), memlen) pinfo.cols.info = string.format("Cmd %d: read mem 0x%06X length %d", command, memaddr, memlen) return 10 end elseif command == 7 then -- capture setup (LWLA1034) if range:len() >= 6 then tree:add_le(p_lwla.fields.stataddr, range(2,2)) tree:add_le(p_lwla.fields.statlen, range(4,2)) local len = 8 * range(4,2):le_uint() if range:len() ~= len + 6 then warn_undecoded(tree, range(6)) return 6 end dissect_capture_state(range(6,len), tree) pinfo.cols.info = string.format("Cmd %d: setup 0x%X length %d", command, range(2,2):le_uint(), range(4,2):le_uint()) return 6 + len end elseif command == 8 then -- capture status (LWLA1034) if range:len() == 6 then tree:add_le(p_lwla.fields.stataddr, range(2,2)) tree:add_le(p_lwla.fields.statlen, range(4,2)) pinfo.cols.info = string.format("Cmd %d: state 0x%X length %d", command, range(2,2):le_uint(), range(4,2):le_uint()) return 6 end end warn_undecoded(tree, range(2)) return 2 end -- Dissect LWLA control response messages. local function dissect_response(range, pinfo, tree) -- The heuristics below are ugly and prone to fail, but they do the job -- for the purposes this dissector was written. if range:len() == 40 or range:len() == 80 then -- heuristic: response to command 8 dissect_capture_state(range, tree) pinfo.cols.info = string.format("Ret 8: state length %d", range:len() / 8) return range:len() elseif range:len() == 4 then -- heuristic: response to command 1 local value = read_mixed_endian(range(0,4)) tree:add(p_lwla.fields.regdata, range(0,4), value) pinfo.cols.info = string.format("Ret 1: reg value 0x%08X", value) return 4 elseif range:len() == 1000 or range:len() == 552 then -- heuristic: response to command 3 pinfo.cols.info = string.format("Ret 3: mem data length %d", range:len() / 4) return 0 elseif range:len() >= 18 and range:len() % 18 == 0 then -- heuristic: response to command 6 pinfo.cols.info = string.format("Ret 6: mem data length %d", range:len() * 2 / 9) return 0 else return 0 end end -- Main LWLA dissector function. function p_lwla.dissector(tvb, pinfo, tree) local transfer_type = tonumber(tostring(f_transfer_type())) -- Bulk transfers only. if transfer_type == 3 then local urb_type = tonumber(tostring(f_urb_type())) local endpoint = tonumber(tostring(f_endpoint())) -- Payload-carrying packets only. if (urb_type == 83 and (endpoint == 2 or endpoint == 4)) or (urb_type == 67 and endpoint == 6) then pinfo.cols.protocol = p_lwla.name local subtree = tree:add(p_lwla, tvb(), "LWLA") subtree:add(p_lwla.fields.msgtype, endpoint):set_generated() -- Dispatch to message-specific dissection handler. if endpoint == 2 then return dissect_command(tvb, pinfo, subtree) elseif endpoint == 4 then pinfo.cols.info = "FPGA bitstream" return 0 elseif endpoint == 6 then return dissect_response(tvb, pinfo, subtree) end end end return 0 end -- Register LWLA protocol dissector during initialization. function p_lwla.init() -- local usb_product_dissectors = DissectorTable.get("usb.product") -- Dissection by vendor+product ID requires that Wireshark can get the -- the device descriptor. Making a USB device available inside VirtualBox -- will make it inaccessible from Linux, so Wireshark cannot fetch the -- descriptor by itself. However, it is sufficient if the VirtualBox -- guest requests the descriptor once while Wireshark is capturing. -- usb_product_dissectors:add(0x29616688, p_lwla) -- SysClk LWLA1016 -- usb_product_dissectors:add(0x29616689, p_lwla) -- SysClk LWLA1034 -- Addendum: Protocol registration based on product ID does not always -- work as desired. Register the protocol on the interface class instead. -- The downside is that it would be a bad idea to put this into the global -- configuration, so one has to make do with -X lua_script: for now. local usb_bulk_dissectors = DissectorTable.get("usb.bulk") -- For some reason the "unknown" class ID is sometimes 0xFF and sometimes -- 0xFFFF. Register both to make it work all the time. usb_bulk_dissectors:add(0xFF, p_lwla) usb_bulk_dissectors:add(0xFFFF, p_lwla) end
gpl-3.0
mercury233/ygopro-scripts
c90812044.lua
2
2565
--連鎖召喚 function c90812044.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c90812044.target) e1:SetOperation(c90812044.activate) c:RegisterEffect(e1) end function c90812044.cfilter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) end function c90812044.filter(c,e,tp,rk) return c:IsType(TYPE_XYZ) and c:GetRank()<rk and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 end function c90812044.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=Duel.GetMatchingGroup(c90812044.cfilter,tp,LOCATION_MZONE,0,nil) local rg,rk=g:GetMinGroup(Card.GetRank) if chkc then return rg:IsContains(chkc) end if chk==0 then return g:GetCount()>=2 and rg:IsExists(Card.IsCanBeEffectTarget,1,nil,e) and Duel.IsExistingMatchingCard(c90812044.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,rk) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local sg=rg:FilterSelect(tp,Card.IsCanBeEffectTarget,1,1,nil,e) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c90812044.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end local rk=tc:GetRank() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c90812044.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,rk) local sc=g:GetFirst() if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)~=0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) sc:RegisterEffect(e1,true) sc:RegisterFlagEffect(90812044,RESET_EVENT+RESETS_STANDARD,0,1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetLabelObject(sc) e2:SetCondition(c90812044.retcon) e2:SetOperation(c90812044.retop) Duel.RegisterEffect(e2,tp) end end function c90812044.retcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffect(90812044)~=0 then return true else e:Reset() return false end end function c90812044.retop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
gpl-2.0
linushsao/marsu_game-linus-v0.2
server_side/irc/callback.lua
2
1043
-- This file is licensed under the terms of the BSD 2-clause license. -- See LICENSE.txt for details. minetest.register_on_joinplayer(function(player) local name = player:get_player_name() if irc.connected and irc.config.send_join_part then irc:say("*** "..name.." joined the game") end end) minetest.register_on_leaveplayer(function(player, timed_out) local name = player:get_player_name() if irc.connected and irc.config.send_join_part then irc:say("*** "..name.." left the game".. (timed_out and " (Timed out)" or "")) end end) minetest.register_on_chat_message(function(name, message) if not irc.connected or message:sub(1, 1) == "/" or message:sub(1, 5) == "[off]" or not irc.joined_players[name] or (not minetest.check_player_privs(name, {shout=true})) then return end local nl = message:find("\n", 1, true) if nl then message = message:sub(1, nl - 1) end irc:say(irc:playerMessage(name, message)) end) minetest.register_on_shutdown(function() irc:disconnect("Game shutting down.") end)
gpl-3.0
mercury233/ygopro-scripts
c74311226.lua
2
1472
--海皇の竜騎隊 function c74311226.initial_effect(c) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(c74311226.datg) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(74311226,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(c74311226.thcon) e2:SetTarget(c74311226.thtg) e2:SetOperation(c74311226.thop) c:RegisterEffect(e2) end function c74311226.datg(e,c) return c:IsLevelBelow(3) and c:IsRace(RACE_SEASERPENT) end function c74311226.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsAttribute(ATTRIBUTE_WATER) end function c74311226.thfilter(c) return not c:IsCode(74311226) and c:IsRace(RACE_SEASERPENT) and c:IsAbleToHand() end function c74311226.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c74311226.thop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c74311226.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
notcake/gcompute
lua/gcompute/sourcefile.lua
1
3788
local self = {} GCompute.SourceFile = GCompute.MakeConstructor (self) local nextAnonymousId = 0 --[[ SourceFile SourceFiles have a one to one relationship with CompilationUnits. A SourceFile will create a CompilationUnit if it doesn't already have one when GetCompilationUnit is called. ]] --[[ Events: CacheableChanged (cacheable) Fired when this source file's cacheability has changed. CompilationUnitCreated (CompilataionUnit compilationUnit) Fired when this source file has created a compilation unit for itself. IdChanged (oldId, newId) Fired when this source file's id has changed. PathChanged (oldPath, newPath) Fired when this source file's path has changed. ]] function self:ctor () self.Id = "" self.Path = "" self.Code = "" self.CodeHash = 0 self.CompilationUnit = nil self.Cacheable = true self.ExpiryTime = 0 GCompute.EventProvider (self) self:AssignId () self:ResetExpiryTime () GCompute.SourceFileCache:Add (self) end function self:AssignId () local id = "@dynamic_" .. tostring (nextAnonymousId) nextAnonymousId = nextAnonymousId + 1 self:SetId (id) end function self:CanCache () return self.Cacheable end function self:ComputeCodeHash () self.CodeHash = tonumber (util.CRC (self.Code)) end function self:ComputeMemoryUsage (memoryUsageReport) memoryUsageReport = memoryUsageReport or GCompute.MemoryUsageReport () if memoryUsageReport:IsCounted (self) then return end memoryUsageReport:CreditTableStructure ("Source Files", self) memoryUsageReport:CreditString ("Source Files", self.Path) memoryUsageReport:CreditString ("Source Code", self.Code) if self.CompilationUnit then self.CompilationUnit:ComputeMemoryUsage (memoryUsageReport) end return memoryUsageReport end function self:dtor () GCompute.SourceFileCache:Remove (self) end function self:GetCode () return self.Code end function self:GetCodeHash () return self.CodeHash end --- Returns the CompilationUnit associated with this SourceFile and creates one if it doesn't already exist -- @return The CompilationUnit associated with this SourceFile function self:GetCompilationUnit () if not self.CompilationUnit then self.CompilationUnit = GCompute.CompilationUnit (self) self:DispatchEvent ("CompilationUnitCreated", self.CompilationUnit) end return self.CompilationUnit end function self:GetExpiryTime () return self.ExpiryTime end function self:GetId () return self.Id end function self:GetPath () return self.Path end function self:HasCompilationUnit () return self.CompilationUnit and true or false end function self:HasExpired () return SysTime () >= self.ExpiryTime end function self:HasPath () return self.Path and self.Path ~= nil or false end function self:ResetExpiryTime (timespan) timespan = timespan or 300 -- Default expiry time is 5 minutes self.ExpiryTime = SysTime () + timespan end function self:SetCacheable (cacheable) if self.Cacheable == cacheable then return end self.Cacheable = cacheable self:DispatchEvent ("CacheableChanged", cacheable) end function self:SetCode (code) self.Code = code self:ComputeCodeHash () end function self:SetId (id) if not id or id == "" then self:AssignId () return end if self.Id == id then return end local oldId = self.Id self.Id = id self:DispatchEvent ("IdChanged", oldId, self.Id) end function self:SetPath (path) path = path or "" if self.Path == path then return end local oldPath = self.Path self.Path = path self:DispatchEvent ("PathChanged", oldPath, self.Path) if self:HasPath () then self:SetId (path) else self:AssignId () end end
gpl-3.0
mercury233/ygopro-scripts
c46435376.lua
2
1852
--インフェルニティ・セイジ function c46435376.initial_effect(c) --Discard local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(46435376,0)) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,46435376) e1:SetTarget(c46435376.hdtg) e1:SetOperation(c46435376.hdop) c:RegisterEffect(e1) --To GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(46435376,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,46435377) e2:SetTarget(c46435376.tgtg) e2:SetOperation(c46435376.tgop) c:RegisterEffect(e2) end function c46435376.hdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,g:GetCount()) end function c46435376.hdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) if g:GetCount()==0 then return end Duel.SendtoGrave(g,REASON_EFFECT+REASON_DISCARD) end function c46435376.tgfilter(c) return c:IsSetCard(0xb) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() end function c46435376.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 and Duel.IsExistingMatchingCard(c46435376.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function c46435376.tgop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c46435376.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end end
gpl-2.0
Zenny89/darkstar
scripts/zones/Dangruf_Wadi/npcs/qm4.lua
17
1905
----------------------------------- -- NPC: ??? (QM4) -- Type: Grasswix dice roll game part 2 -- @zone: 191 -- Involved in quest "As Thick As Thieves" ----------------------------------- package.loaded["scripts/zones/Dangruf_Wadi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Dangruf_Wadi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local thickAsThievesGamblingCS = player:getVar("thickAsThievesGamblingCS"); if (thickAsThievesGamblingCS == 3) then if (trade:hasItemQty(534,1) and trade:getItemCount() == 1) then -- Trade 1x gaussbit wildgrass local rand1 = math.random(1,999); local rand2 = math.random(1,999); if (rand1 > rand2) then player:startEvent(0x0089,1092,0,rand1,rand2); -- complete 2/3 gamble mini quest else player:startEvent(0x008c,0,0,rand1,rand2); -- player looses end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x008c and option == 1) then -- player looses dice game player:tradeComplete(); player:setVar("thickAsThievesGamblingCS",2); elseif (csid == 0x0089 and option == 0) then -- player wins dice game player:tradeComplete(); player:setVar("thickAsThievesGamblingCS",4); end end;
gpl-3.0
mercury233/ygopro-scripts
c69436288.lua
2
3083
--デス・クラーケン function c69436288.initial_effect(c) aux.AddCodeList(c,22702055) --SpecialSummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(69436288,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,69436288) e1:SetCondition(c69436288.spcon) e1:SetTarget(c69436288.sptg) e1:SetOperation(c69436288.spop) c:RegisterEffect(e1) --NegateAttack local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(69436288,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetCountLimit(1,69436289) e2:SetCondition(c69436288.thcon) e2:SetTarget(c69436288.thtg) e2:SetOperation(c69436288.thop) c:RegisterEffect(e2) end function c69436288.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsEnvironment(22702055) end function c69436288.thfilter(c) return c:IsFaceup() and not c:IsCode(69436288) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToHand() end function c69436288.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(c69436288.thfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g1=Duel.SelectTarget(tp,c69436288.thfilter,tp,LOCATION_MZONE,0,1,1,nil) e:SetLabelObject(g1:GetFirst()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g2=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g2,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c69436288.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local hc=e:GetLabelObject() local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then local tc=g:GetFirst() if tc==hc then tc=g:GetNext() end if hc:IsRelateToEffect(e) and hc:IsControler(tp) and Duel.SendtoHand(hc,nil,REASON_EFFECT)~=0 and hc:IsLocation(LOCATION_HAND) and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then Duel.Destroy(tc,REASON_EFFECT) end end end function c69436288.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) end function c69436288.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function c69436288.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0 and c:IsLocation(LOCATION_HAND) then Duel.NegateAttack() end end
gpl-2.0
mercury233/ygopro-scripts
c41767843.lua
4
1401
--幻奏の音女スコア function c41767843.initial_effect(c) --atkdef 0 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(41767843,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c41767843.condition) e1:SetCost(c41767843.cost) e1:SetOperation(c41767843.operation) c:RegisterEffect(e1) end function c41767843.condition(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if not d then return false end if a:IsControler(1-tp) then a,d=d,a end return a:IsSetCard(0x9b) and a:IsRelateToBattle() and (d:GetAttack()>0 or d:GetDefense()>0) end function c41767843.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c41767843.operation(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if a:IsControler(1-tp) then d=a end if not d:IsRelateToBattle() or d:IsFacedown() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(0) d:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE_FINAL) d:RegisterEffect(e2) end
gpl-2.0
lex128/mtasa-blue
Server/mods/deathmatch/premake5.lua
2
1942
project "Deathmatch" language "C++" kind "SharedLib" targetname "deathmatch" targetdir(buildpath("server/mods/deathmatch")) pchheader "StdInc.h" pchsource "StdInc.cpp" filter "system:windows" includedirs { "../../../vendor/sparsehash/src/windows" } filter {} includedirs { "../../sdk", "../../../vendor/bochs", "../../../vendor/pme", "../../../vendor/zip", "../../../vendor/zlib", "../../../vendor/pcre", "../../../vendor/json-c", "../../../vendor/bob_withers", "../../../vendor/lua/src", "../../../Shared/mods/deathmatch/logic", "../../../Shared/animation", "../../../Shared/publicsdk/include", "../../../vendor/sparsehash/src/", "logic", "utils", "." } defines { "SDK_WITH_BCRYPT" } links { "Lua_Server", "sqlite", "ehs", "cryptopp", "pme", "pcre", "json-c", "zip", "zlib", "blowfish_bcrypt", } vpaths { ["Headers/*"] = {"**.h", "../../../Shared/mods/deathmatch/**.h", "../../**.h"}, ["Sources/*"] = {"**.cpp", "../../../Shared/mods/deathmatch/**.cpp", "../../../Shared/**.cpp", "../../../vendor/**.cpp", "../../**.cpp"}, ["*"] = "premake5.lua" } files { "premake5.lua", "**.h", "**.cpp", "../../../Shared/mods/deathmatch/logic/**.cpp", "../../../Shared/mods/deathmatch/logic/**.h", "../../../Shared/animation/CEasingCurve.cpp", "../../../Shared/animation/CPositionRotationAnimation.cpp", "../../version.h", -- Todo: Replace these two by using the CryptoPP functions instead "../../../vendor/bochs/bochs_internal/crc32.cpp", } filter "system:windows" includedirs { "../../../vendor/pthreads/include" } buildoptions { "-Zm130" } links { "ws2_32", "pthread" } filter "system:not windows" buildoptions { "-Wno-narrowing" } -- We should fix the warnings at some point links { "rt" } buildoptions { "-pthread" } linkoptions { "-pthread" } filter "platforms:x64" targetdir(buildpath("server/x64"))
gpl-3.0
AntonioModer/fuccboiGDX
fuccboi/resources/particles/sperm/loveframes/objects/columnlist.lua
3
17109
--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2013 Kenny Shields -- --]]------------------------------------------------ -- columnlist object local newobject = loveframes.NewObject("columnlist", "loveframes_object_columnlist", true) --[[--------------------------------------------------------- - func: initialize() - desc: intializes the element --]]--------------------------------------------------------- function newobject:initialize() self.type = "columnlist" self.width = 300 self.height = 100 self.columnheight = 16 self.buttonscrollamount = 200 self.mousewheelscrollamount = 1500 self.autoscroll = false self.dtscrolling = true self.internal = false self.selectionenabled = true self.multiselect = false self.children = {} self.internals = {} self.OnRowClicked = nil self.OnRowRightClicked = nil self.OnRowSelected = nil self.OnScroll = nil local list = loveframes.objects["columnlistarea"]:new(self) table.insert(self.internals, list) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local parent = self.parent local base = loveframes.base local children = self.children local internals = self.internals local update = self.Update self:CheckHover() -- move to parent if there is a parent if parent ~= base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end for k, v in ipairs(internals) do v:update(dt) end for k, v in ipairs(children) do v:update(dt) end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local children = self.children local internals = self.internals local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawColumnList or skins[defaultskin].DrawColumnList local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end for k, v in ipairs(internals) do v:draw() end for k, v in ipairs(children) do v:draw() end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local hover = self.hover local children = self.children local internals = self.internals if hover and button == "l" then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end end for k, v in ipairs(internals) do v:mousepressed(x, y, button) end for k, v in ipairs(children) do v:mousepressed(x, y, button) end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local children = self.children local internals = self.internals for k, v in ipairs(internals) do v:mousereleased(x, y, button) end for k, v in ipairs(children) do v:mousereleased(x, y, button) end end --[[--------------------------------------------------------- - func: Adjustchildren() - desc: adjusts the width of the object's children --]]--------------------------------------------------------- function newobject:AdjustColumns() local width = self.width local bar = self.internals[1].bar if bar then width = width - self.internals[1].internals[1].width end local children = self.children local numchildren = #children local columnwidth = width/numchildren local x = 0 for k, v in ipairs(children) do if bar then v:SetWidth(columnwidth) else v:SetWidth(columnwidth) end v:SetPos(x, 0) x = x + columnwidth end end --[[--------------------------------------------------------- - func: AddColumn(name) - desc: gives the object a new column with the specified name --]]--------------------------------------------------------- function newobject:AddColumn(name) local internals = self.internals local list = internals[1] local width = self.width local height = self.height loveframes.objects["columnlistheader"]:new(name, self) self:AdjustColumns() list:SetSize(width, height) list:SetPos(0, 0) end --[[--------------------------------------------------------- - func: AddRow(...) - desc: adds a row of data to the object's list --]]--------------------------------------------------------- function newobject:AddRow(...) local arg = {...} local internals = self.internals local list = internals[1] list:AddRow(arg) end --[[--------------------------------------------------------- - func: Getchildrenize() - desc: gets the size of the object's children --]]--------------------------------------------------------- function newobject:GetColumnSize() local children = self.children local numchildren = #self.children if numchildren > 0 then local column = self.children[1] local colwidth = column.width local colheight = column.height return colwidth, colheight else return 0, 0 end end --[[--------------------------------------------------------- - func: SetSize(width, height) - desc: sets the object's size --]]--------------------------------------------------------- function newobject:SetSize(width, height) local internals = self.internals local list = internals[1] self.width = width self.height = height self:AdjustColumns() list:SetSize(width, height) list:SetPos(0, 0) list:CalculateSize() list:RedoLayout() end --[[--------------------------------------------------------- - func: SetWidth(width) - desc: sets the object's width --]]--------------------------------------------------------- function newobject:SetWidth(width) local internals = self.internals local list = internals[1] self.width = width self:AdjustColumns() list:SetSize(width) list:SetPos(0, 0) list:CalculateSize() list:RedoLayout() end --[[--------------------------------------------------------- - func: SetHeight(height) - desc: sets the object's height --]]--------------------------------------------------------- function newobject:SetHeight(height) local internals = self.internals local list = internals[1] self.height = height self:AdjustColumns() list:SetSize(height) list:SetPos(0, 0) list:CalculateSize() list:RedoLayout() end --[[--------------------------------------------------------- - func: SetMaxColorIndex(num) - desc: sets the object's max color index for alternating row colors --]]--------------------------------------------------------- function newobject:SetMaxColorIndex(num) local internals = self.internals local list = internals[1] list.colorindexmax = num end --[[--------------------------------------------------------- - func: Clear() - desc: removes all items from the object's list --]]--------------------------------------------------------- function newobject:Clear() local internals = self.internals local list = internals[1] list:Clear() end --[[--------------------------------------------------------- - func: SetAutoScroll(bool) - desc: sets whether or not the list's scrollbar should auto scroll to the bottom when a new object is added to the list --]]--------------------------------------------------------- function newobject:SetAutoScroll(bool) local internals = self.internals local list = internals[1] local scrollbar = list:GetScrollBar() self.autoscroll = bool if list then if scrollbar then scrollbar.autoscroll = bool end end end --[[--------------------------------------------------------- - func: SetButtonScrollAmount(speed) - desc: sets the scroll amount of the object's scrollbar buttons --]]--------------------------------------------------------- function newobject:SetButtonScrollAmount(amount) self.buttonscrollamount = amount self.internals[1].buttonscrollamount = amount end --[[--------------------------------------------------------- - func: GetButtonScrollAmount() - desc: gets the scroll amount of the object's scrollbar buttons --]]--------------------------------------------------------- function newobject:GetButtonScrollAmount() return self.buttonscrollamount end --[[--------------------------------------------------------- - func: SetMouseWheelScrollAmount(amount) - desc: sets the scroll amount of the mouse wheel --]]--------------------------------------------------------- function newobject:SetMouseWheelScrollAmount(amount) self.mousewheelscrollamount = amount self.internals[1].mousewheelscrollamount = amount end --[[--------------------------------------------------------- - func: GetMouseWheelScrollAmount() - desc: gets the scroll amount of the mouse wheel --]]--------------------------------------------------------- function newobject:GetButtonScrollAmount() return self.mousewheelscrollamount end --[[--------------------------------------------------------- - func: SetColumnHeight(height) - desc: sets the height of the object's columns --]]--------------------------------------------------------- function newobject:SetColumnHeight(height) local children = self.children local internals = self.internals local list = internals[1] self.columnheight = height for k, v in ipairs(children) do v:SetHeight(height) end list:CalculateSize() list:RedoLayout() end --[[--------------------------------------------------------- - func: SetDTScrolling(bool) - desc: sets whether or not the object should use delta time when scrolling --]]--------------------------------------------------------- function newobject:SetDTScrolling(bool) self.dtscrolling = bool self.internals[1].dtscrolling = bool end --[[--------------------------------------------------------- - func: GetDTScrolling() - desc: gets whether or not the object should use delta time when scrolling --]]--------------------------------------------------------- function newobject:GetDTScrolling() return self.dtscrolling end --[[--------------------------------------------------------- - func: SelectRow(row, ctrl) - desc: selects the specfied row in the object's list of rows --]]--------------------------------------------------------- function newobject:SelectRow(row, ctrl) local selectionenabled = self.selectionenabled if not selectionenabled then return end local list = self.internals[1] local children = list.children local multiselect = self.multiselect local onrowselected = self.OnRowSelected for k, v in ipairs(children) do if v == row then if v.selected and ctrl then v.selected = false else v.selected = true if onrowselected then onrowselected(self, row, row:GetColumnData()) end end elseif v ~= row then if not (multiselect and ctrl) then v.selected = false end end end end --[[--------------------------------------------------------- - func: DeselectRow(row) - desc: deselects the specfied row in the object's list of rows --]]--------------------------------------------------------- function newobject:DeselectRow(row) row.selected = false end --[[--------------------------------------------------------- - func: GetSelectedRows() - desc: gets the object's selected rows --]]--------------------------------------------------------- function newobject:GetSelectedRows() local rows = {} local list = self.internals[1] local children = list.children for k, v in ipairs(children) do if v.selected then table.insert(rows, v) end end return rows end --[[--------------------------------------------------------- - func: SetSelectionEnabled(bool) - desc: sets whether or not the object's rows can be selected --]]--------------------------------------------------------- function newobject:SetSelectionEnabled(bool) self.selectionenabled = bool end --[[--------------------------------------------------------- - func: GetSelectionEnabled() - desc: gets whether or not the object's rows can be selected --]]--------------------------------------------------------- function newobject:GetSelectionEnabled() return self.selectionenabled end --[[--------------------------------------------------------- - func: SetMultiselectEnabled(bool) - desc: sets whether or not the object can have more than one row selected --]]--------------------------------------------------------- function newobject:SetMultiselectEnabled(bool) self.multiselect = bool end --[[--------------------------------------------------------- - func: GetMultiselectEnabled() - desc: gets whether or not the object can have more than one row selected --]]--------------------------------------------------------- function newobject:GetMultiselectEnabled() return self.multiselect end --[[--------------------------------------------------------- - func: RemoveColumn(id) - desc: removes a column --]]--------------------------------------------------------- function newobject:RemoveColumn(id) local children = self.children for k, v in ipairs(children) do if k == id then v:Remove() end end end --[[--------------------------------------------------------- - func: SetColumnName(id, name) - desc: sets a column's name --]]--------------------------------------------------------- function newobject:SetColumnName(id, name) local children = self.children for k, v in ipairs(children) do if k == id then v.name = name end end end --[[--------------------------------------------------------- - func: SizeToChildren(max) - desc: sizes the object to match the combined height of its children - note: Credit to retupmoc258, the original author of this method. This version has a few slight modifications. --]]--------------------------------------------------------- function newobject:SizeToChildren(max) local oldheight = self.height local list = self.internals[1] local listchildren = list.children local children = self.children local width = self.width local buf = children[1].height local h = listchildren[1].height local c = #listchildren local height = buf + h*c if max then height = math.min(max, oldheight) end self:SetSize(width, height) self:AdjustColumns() end --[[--------------------------------------------------------- - func: RemoveRow(id) - desc: removes a row from the object's list --]]--------------------------------------------------------- function newobject:RemoveRow(id) local list = self.internals[1] local listchildren = list.children local row = listchildren[id] if row then row:Remove() end list:CalculateSize() list:RedoLayout() end --[[--------------------------------------------------------- - func: SetRowColumnText(text, rowid, columnid) - desc: sets the text of the of specific column in the specified row --]]--------------------------------------------------------- function newobject:SetRowColumnText(text, rowid, columnid) local list = self.internals[1] local listchildren = list.children local row = listchildren[rowid] if row and row.columndata[columnid]then row.columndata[columnid] = text end end --[[--------------------------------------------------------- - func: SetRowColumnData(rowid, columndata) - desc: sets the columndata of the specified row --]]--------------------------------------------------------- function newobject:SetRowColumnData(rowid, columndata) local list = self.internals[1] local listchildren = list.children local row = listchildren[rowid] if row then for k, v in ipairs(columndata) do row.columndata[k] = tostring(v) end end end
mit
mercury233/ygopro-scripts
c83027236.lua
2
1137
--ライト・オブ・デストラクション function c83027236.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --discard deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(83027236,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCategory(CATEGORY_DECKDES) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_SZONE) e2:SetCondition(c83027236.condtion) e2:SetTarget(c83027236.target) e2:SetOperation(c83027236.operation) c:RegisterEffect(e2) end function c83027236.cfilter(c,tp) return c:IsPreviousLocation(LOCATION_DECK) and c:IsPreviousControler(tp) end function c83027236.condtion(e,tp,eg,ep,ev,re,r,rp) if not re then return false end local rc=re:GetHandler() return rp==1-tp and bit.band(r,REASON_EFFECT)~=0 and eg:IsExists(c83027236.cfilter,1,nil,1-tp) end function c83027236.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,3) end function c83027236.operation(e,tp,eg,ep,ev,re,r,rp) Duel.DiscardDeck(1-tp,3,REASON_EFFECT) end
gpl-2.0
mercury233/ygopro-scripts
c65626958.lua
2
2433
--極星獣グリンブルスティ function c65626958.initial_effect(c) --substitute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(61777313) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1,65626958) e2:SetTarget(c65626958.sptg) e2:SetOperation(c65626958.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --to hand local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1,65626959) e4:SetTarget(c65626958.thtg) e4:SetOperation(c65626958.thop) c:RegisterEffect(e4) end function c65626958.spfilter(c,e,tp) return c:IsSetCard(0x42) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c65626958.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c65626958.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function c65626958.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c65626958.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function c65626958.thfilter(c) return c:IsSetCard(0x42) and c:IsType(TYPE_MONSTER) and not c:IsCode(65626958) and c:IsAbleToHand() end function c65626958.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c65626958.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c65626958.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c65626958.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c65626958.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
gpl-2.0
cbeck88/cegui-mirror
cegui/src/ScriptModules/Lua/support/tolua++bin/lua/define.lua
14
1749
-- tolua: define class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- $Id$ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or modifications. -- Define class -- Represents a numeric const definition -- The following filds are stored: -- name = constant name classDefine = { name = '', } classDefine.__index = classDefine setmetatable(classDefine,classFeature) -- register define function classDefine:register (pre) if not self:check_public_access() then return end pre = pre or '' output(pre..'tolua_constant(tolua_S,"'..self.lname..'",'..self.name..');') end --- -- LuaDoc Patch -- outputs an empty(without documentation) LuaDoc interface -- by klapeto (http://cegui.org.uk/forum/viewtopic.php?f=7&t=6784) function classDefine:output_luadoc() if not self:check_public_access() then return end if (self.parent~=nil) then output('---\n') output('-- @field [parent=#'..cleanseType(self.parent.name)..'] #string '..self.lname..'\n') else output('---\n') output('-- @field [parent=#global] #string '..self.lname..'\n') end end -- Print method function classDefine:print (ident,close) print(ident.."Define{") print(ident.." name = '"..self.name.."',") print(ident.." lname = '"..self.lname.."',") print(ident.."}"..close) end -- Internal constructor function _Define (t) setmetatable(t,classDefine) t:buildnames() if t.name == '' then error("#invalid define") end append(t) return t end -- Constructor -- Expects a string representing the constant name function Define (n) return _Define{ name = n } end
mit
mercury233/ygopro-scripts
c47349310.lua
4
1927
--スカイオニヒトクイエイ function c47349310.initial_effect(c) --reg local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetOperation(c47349310.regop) c:RegisterEffect(e1) --pierce local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e2) --remove local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(47349310,0)) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PHASE+PHASE_BATTLE) e3:SetCountLimit(1) e3:SetCondition(c47349310.rmcon) e3:SetTarget(c47349310.rmtg) e3:SetOperation(c47349310.rmop) c:RegisterEffect(e3) end function c47349310.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetAttackTarget() then return end c:RegisterFlagEffect(47349310,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE,0,1) end function c47349310.rmcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(47349310)~=0 end function c47349310.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0) end function c47349310.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then if Duel.Remove(c,0,REASON_EFFECT+REASON_TEMPORARY)==0 then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCountLimit(1) e1:SetLabelObject(c) e1:SetCondition(c47349310.retcon) e1:SetOperation(c47349310.retop) e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN) Duel.RegisterEffect(e1,tp) end end function c47349310.retcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c47349310.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end
gpl-2.0
mercury233/ygopro-scripts
c42006475.lua
3
2965
--守護神官マナ function c42006475.initial_effect(c) aux.AddCodeList(c,38033121) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(42006475,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_HAND+LOCATION_GRAVE) e1:SetCountLimit(1,42006475) e1:SetCondition(c42006475.spcon) e1:SetTarget(c42006475.sptg) e1:SetOperation(c42006475.spop) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(c42006475.indtg) e2:SetValue(1) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(c42006475.spcon2) e3:SetTarget(c42006475.sptg2) e3:SetOperation(c42006475.spop2) c:RegisterEffect(e3) end function c42006475.tfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsRace(RACE_SPELLCASTER) end function c42006475.spcon(e,tp,eg,ep,ev,re,r,rp) if rp==tp then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return g and g:GetCount()==1 and g:IsExists(c42006475.tfilter,1,nil,tp) end function c42006475.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c42006475.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function c42006475.indtg(e,c) return c:IsRace(RACE_SPELLCASTER) and c:IsLevelAbove(7) end function c42006475.spcon2(e,tp,eg,ep,ev,re,r,rp) return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 end function c42006475.spfilter(c,e,tp) return c:IsCode(38033121) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c42006475.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c42006475.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE) end function c42006475.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c42006475.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
Zenny89/darkstar
scripts/zones/Leafallia/npcs/HomePoint#1.lua
17
1169
----------------------------------- -- Area: Leafallia -- NPC: HomePoint#1 -- @pos ----------------------------------- package.loaded["scripts/zones/Leafallia/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Leafallia/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 112); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
mercury233/ygopro-scripts
c81192859.lua
2
2387
--Ga-P.U.N.K.ワイルド・ピッキング function c81192859.initial_effect(c) --ACT local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(81192859,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_START) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,81192859) e2:SetCondition(c81192859.descon) e2:SetTarget(c81192859.destg) e2:SetOperation(c81192859.desop) c:RegisterEffect(e2) --Cannot Break local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(81192859,1)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(c81192859.limcon) e3:SetOperation(c81192859.limop) c:RegisterEffect(e3) end function c81192859.descon(e,tp,eg,ep,ev,re,r,rp) local ac=Duel.GetBattleMonster(tp) if not (ac and ac:IsFaceup() and ac:IsSetCard(0x171)) then return false end local bc=ac:GetBattleTarget() e:SetLabelObject(bc) return bc and bc:IsControler(1-tp) and bc:IsRelateToBattle() end function c81192859.destg(e,tp,eg,ep,ev,re,r,rp,chk) local bc=e:GetLabelObject() if chk==0 then return bc end Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0) end function c81192859.desop(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetLabelObject() if bc and bc:IsControler(1-tp) and bc:IsRelateToBattle() then Duel.Destroy(bc,REASON_EFFECT) end end function c81192859.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x171) end function c81192859.limcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_SZONE) and Duel.GetMatchingGroupCount(c81192859.cfilter,tp,LOCATION_MZONE,0,nil)>0 end function c81192859.limop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c81192859.cfilter,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(81192859,2)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetValue(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) tc=g:GetNext() end end
gpl-2.0
mercury233/ygopro-scripts
c69724380.lua
9
1033
--魔の取引 function c69724380.initial_effect(c) --handes local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c69724380.condition) e1:SetCost(c69724380.cost) e1:SetTarget(c69724380.target) e1:SetOperation(c69724380.activate) c:RegisterEffect(e1) end function c69724380.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE) end function c69724380.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,1000) end Duel.PayLPCost(tp,1000) end function c69724380.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1) end function c69724380.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND) if g:GetCount()>0 then local sg=g:RandomSelect(1-tp,1,nil) Duel.SendtoGrave(sg,REASON_EFFECT+REASON_DISCARD) end end
gpl-2.0
mercury233/ygopro-scripts
c89312388.lua
2
2158
--E・HERO プリズマー function c89312388.initial_effect(c) --cos local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(89312388,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(c89312388.coscost) e1:SetOperation(c89312388.cosoperation) c:RegisterEffect(e1) end function c89312388.filter2(c,fc) return aux.IsMaterialListCode(fc,c:GetCode()) and c:IsAbleToGraveAsCost() end function c89312388.filter1(c,tp) return c:IsType(TYPE_FUSION) and Duel.IsExistingMatchingCard(c89312388.filter2,tp,LOCATION_DECK,0,1,nil,c) end function c89312388.coscost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c89312388.filter1,tp,LOCATION_EXTRA,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,c89312388.filter1,tp,LOCATION_EXTRA,0,1,1,nil,tp) Duel.ConfirmCards(1-tp,g) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local cg=Duel.SelectMatchingCard(tp,c89312388.filter2,tp,LOCATION_DECK,0,1,1,nil,g:GetFirst()) Duel.SendtoGrave(cg,REASON_COST) e:SetLabel(cg:GetFirst():GetCode()) end function c89312388.cosoperation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(e:GetLabel()) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(89312388,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetLabelObject(e1) e2:SetOperation(c89312388.rstop) c:RegisterEffect(e2) end function c89312388.rstop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=e:GetLabelObject() e1:Reset() Duel.HintSelection(Group.FromCards(c)) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end
gpl-2.0
Zenny89/darkstar
scripts/zones/West_Ronfaure/npcs/Palcomondau.lua
35
12378
----------------------------------- -- Area: West Ronfaure -- NPC: Palcomondau -- Type: Patrol -- @pos -349.796 -45.345 344.733 100 ----------------------------------- package.loaded["scripts/zones/West_Ronfaure/TextIDs"] = nil; ----------------------------------- require("scripts/globals/pathfind"); ----------------------------------- local path = { -373.096863, -45.742077, 340.182159, -361.441864, -46.052444, 340.367371, -360.358276, -46.063702, 340.457428, -359.297211, -46.093231, 340.693817, -358.264465, -46.285988, 341.032928, -357.301941, -45.966343, 341.412994, -356.365295, -45.641331, 341.804657, -353.933533, -45.161453, 342.873901, -346.744659, -45.006634, 346.113251, -345.843506, -44.973419, 346.716309, -345.138519, -44.939915, 347.540436, -344.564056, -44.925575, 348.463470, -344.069366, -44.945713, 349.431824, -343.621704, -45.004826, 350.421936, -343.194946, -45.062874, 351.421173, -342.118958, -45.391632, 354.047485, -334.448578, -44.964996, 373.198242, -333.936615, -45.028484, 374.152283, -333.189636, -45.068111, 374.939209, -332.252838, -45.073158, 375.488129, -331.241516, -45.065205, 375.888031, -330.207855, -45.043056, 376.226532, -329.165100, -45.022049, 376.536011, -328.118622, -45.000935, 376.832428, -323.437805, -45.726982, 378.101166, -305.333038, -49.030193, 382.936646, -304.308228, -49.435581, 383.130188, -303.259979, -49.765697, 383.194305, -302.209290, -50.104950, 383.175659, -301.161774, -50.446033, 383.117767, -300.114624, -50.787590, 383.041473, -298.422943, -51.390713, 382.898590, -281.798126, -56.178822, 381.370544, -280.718414, -56.161697, 381.241425, -279.641785, -56.142433, 381.087341, -278.567627, -56.121262, 380.917938, -261.485809, -55.875919, 378.010284, -260.404205, -55.893314, 377.898254, -259.317078, -55.908813, 377.861389, -258.229248, -55.923473, 377.879669, -257.142151, -55.938625, 377.919037, -254.834976, -55.888081, 378.032623, -224.857941, -56.603645, 379.721832, -194.892044, -59.911034, 381.416382, -178.437729, -61.500011, 382.347656,-- report? -179.524124, -61.500011, 382.285919, -209.530518, -58.837189, 380.588806, -239.543137, -56.145073, 378.891602, -257.769012, -55.930656, 377.861328, -258.856445, -55.915405, 377.839905, -259.943420, -55.900009, 377.884918, -261.025116, -55.882565, 377.999329, -262.102173, -55.864536, 378.151794, -263.193237, -55.845242, 378.320587, -279.088043, -56.134182, 381.021332, -280.165344, -56.153133, 381.172882, -281.246033, -56.168983, 381.299683, -282.302917, -56.181866, 381.408691, -301.977173, -50.175457, 383.230652, -302.993134, -49.847698, 383.246735, -303.998260, -49.580284, 383.147003, -305.083649, -49.109840, 382.933411, -306.061432, -48.755005, 382.706818, -307.152679, -48.355675, 382.435608, -327.497711, -45.027401, 377.016663, -328.548553, -45.009663, 376.735291, -331.569672, -45.071396, 375.927429, -332.566711, -45.084835, 375.500153, -333.347351, -45.055779, 374.749634, -333.952423, -44.990082, 373.848999, -334.454071, -44.958176, 372.884399, -334.909607, -44.930862, 371.896698, -335.338989, -44.939476, 370.897034, -336.319305, -45.033978, 368.508484, -344.092773, -44.934128, 349.103394, -344.599304, -44.920494, 348.142578, -345.289124, -44.948330, 347.305328, -346.152740, -44.981884, 346.646881, -347.087494, -45.014847, 346.091278, -348.052368, -45.047348, 345.589172, -349.030975, -45.039383, 345.114044, -350.016052, -45.036438, 344.652252, -357.274414, -45.947830, 341.359833, -358.277222, -46.126381, 340.958984, -359.326965, -46.091412, 340.679291, -360.404205, -46.072746, 340.529785, -361.488525, -46.061684, 340.441284, -362.575226, -46.055046, 340.388184, -363.662323, -46.050694, 340.353088, -367.288086, -45.562141, 340.276978, -397.408386, -46.031933, 339.796722, -427.522491, -45.366581, 339.319641, -457.651947, -45.910805, 338.841827, -463.498932, -45.831551, 338.757111, -464.580750, -45.752060, 338.776215, -465.656433, -45.603558, 338.822693, -467.953491, -45.463387, 338.967407, -494.403381, -45.661190, 340.958710, -495.442017, -45.667831, 341.254303, -496.256042, -45.713417, 341.966400, -496.865723, -45.720673, 342.866852, -497.385132, -45.755371, 343.821838, -498.376312, -45.856812, 345.908539, -498.820007, -45.996841, 346.899353, -499.174530, -46.197227, 347.923767, -499.352539, -46.093906, 348.989563, -499.416016, -46.074814, 350.073944, -499.423279, -46.070366, 351.161072, -499.397400, -46.084679, 352.248505, -499.358795, -46.133957, 353.335815, -498.771545, -46.025249, 365.000885, -498.687347, -45.804886, 366.615082, -498.166779, -45.846115, 376.640106, -498.109924, -45.862961, 377.726410, -497.697968, -45.951462, 385.738007, -497.694122, -46.004673, 386.825317, -497.737915, -46.056293, 387.912231, -497.809082, -46.020039, 388.997162, -498.192322, -46.074364, 393.595886, -499.513733, -47.018887, 408.449036, -499.682556, -47.223618, 409.509949, -499.959503, -47.415245, 410.549194, -500.307434, -47.595810, 411.566589, -500.686859, -48.017868, 412.545349, -501.077026, -48.478256, 413.506836, -501.873901, -49.394321, 415.425659, -502.207245, -49.737534, 416.425812, -502.382660, -50.058594, 417.464630, -502.406891, -50.394829, 418.516327, -502.342438, -50.724243, 419.565948, -502.251190, -51.088074, 420.607056, -502.139435, -51.460213, 421.645935, -501.954468, -52.022106, 423.198792, -500.171021, -55.784023, 437.153931, -500.033447, -56.010731, 438.356873, -499.879120, -56.021641, 439.981689, -499.679840, -55.963177, 442.392639, -499.790558, -55.536102, 443.497894, -500.205383, -55.237358, 444.453308, -500.785736, -55.148598, 445.369598, -501.427277, -55.099243, 446.246521, -502.103760, -55.051254, 447.097015, -502.791046, -55.003696, 447.939423, -503.574524, -55.015862, 448.879730, -510.872284, -55.089428, 457.484222, -511.691742, -55.159729, 458.188812, -512.678040, -55.280975, 458.628448, -513.720825, -55.419674, 458.910309, -514.785461, -55.554832, 459.097260, -515.851929, -55.741619, 459.240265, -516.923096, -55.906597, 459.366913, -517.998413, -56.087105, 459.482513, -521.921387, -56.035919, 459.879913, -522.965271, -55.886223, 460.131927, -523.947327, -55.785652, 460.568665, -524.886719, -55.581245, 461.082581, -525.805237, -55.438984, 461.645203, -526.824829, -55.279068, 462.300720, -531.560181, -54.945484, 465.464722, -532.406555, -54.961479, 466.143524, -533.060120, -54.995003, 467.010559, -533.618408, -55.030079, 467.943695, -534.158691, -55.026203, 468.887848, -538.343323, -55.609158, 476.336639, -538.852539, -55.920918, 477.273773, -539.335510, -56.089600, 478.277985, -539.767029, -56.035652, 479.274902, -540.283997, -56.042004, 480.532135, -544.975769, -55.047729, 492.510040, -545.471375, -55.034317, 493.475891, -546.206604, -55.009632, 494.270599, -547.121643, -54.949020, 494.853882, -548.100342, -54.921333, 495.329163, -549.105103, -54.930302, 495.747131, -550.121033, -54.979893, 496.133270, -551.140991, -55.035213, 496.507385, -556.089600, -55.924522, 498.256134, -557.125793, -56.028824, 498.568329, -558.182983, -56.208153, 498.806641, -559.256592, -56.133862, 498.981354, -560.335327, -56.116646, 499.118896, -562.091736, -56.104050, 499.314911, -574.530396, -56.559124, 500.553680, -575.606262, -56.603722, 500.706024, -576.649963, -56.813107, 500.963989, -577.670288, -57.037365, 501.291138, -578.679321, -57.266209, 501.647278, -579.683105, -57.510010, 502.019379, -581.321777, -57.800549, 502.643463, -608.199463, -60.061394, 513.086548, -- turn around -607.195618, -59.956524, 512.696411, -579.141602, -57.367210, 501.788940, -578.157959, -57.136345, 501.407318, -577.150146, -56.915344, 501.086304, -576.116089, -56.711021, 500.848358, -575.049622, -56.572414, 500.676178, -573.971497, -56.540531, 500.535004, -572.891418, -56.511803, 500.410767, -571.541260, -56.454227, 500.267334, -559.917480, -56.117676, 499.110870, -558.841248, -56.137356, 498.953400, -557.782593, -56.166878, 498.714447, -556.750061, -55.982758, 498.415985, -555.608704, -55.807209, 498.053894, -553.104614, -55.239231, 497.204651, -547.725464, -54.925472, 495.326019, -546.765625, -54.984024, 494.821899, -546.022339, -55.011047, 494.032928, -545.445923, -55.024132, 493.110931, -544.951660, -55.061985, 492.142212, -544.503357, -55.055382, 491.151031, -544.083557, -55.041119, 490.147827, -543.675354, -55.021049, 489.139801, -540.065735, -56.014805, 479.933258, -539.634155, -56.052246, 478.935516, -539.166565, -56.161896, 477.960266, -538.697327, -55.847233, 477.044403, -538.208557, -55.557598, 476.136658, -537.436646, -55.298710, 474.733032, -533.392761, -55.013466, 467.513885, -532.726868, -54.979912, 466.657013, -531.930054, -54.948929, 465.917389, -531.075134, -54.949390, 465.244354, -530.197693, -54.950920, 464.600464, -529.308838, -54.990524, 463.974792, -525.172791, -55.543240, 461.159485, -524.214478, -55.720425, 460.668243, -523.196838, -55.850220, 460.304413, -522.141357, -56.015007, 460.066986, -521.068726, -56.020702, 459.886475, -519.991577, -56.039570, 459.735687, -518.911011, -56.055336, 459.609558, -517.433777, -55.982838, 459.449738, -513.966614, -55.460213, 459.099396, -512.921997, -55.323360, 458.849701, -512.001587, -55.181244, 458.291351, -511.179230, -55.105251, 457.583893, -510.412476, -55.032543, 456.816132, -509.680267, -54.958725, 456.014191, -508.602783, -54.942749, 454.788452, -500.669189, -55.143158, 445.473999, -500.128296, -55.247131, 444.541412, -499.898651, -55.518276, 443.507935, -499.821869, -55.910942, 442.468292, -499.832764, -56.027439, 441.384308, -499.881256, -56.021374, 440.297485, -499.962463, -56.011227, 439.212982, -500.072205, -56.031265, 438.133789, -500.329163, -55.395157, 435.970062, -502.441742, -50.690495, 419.476440, -502.485474, -50.371307, 418.460999, -502.368835, -50.054039, 417.447144, -502.131531, -49.750740, 416.450317, -501.775696, -49.393009, 415.406342, -501.394318, -48.913757, 414.410278, -500.999023, -48.445408, 413.431396, -500.303253, -47.637516, 411.756561, -499.980103, -47.454823, 410.747284, -499.763947, -47.256901, 409.705627, -499.603699, -47.051754, 408.654358, -499.474274, -46.886150, 407.591583, -499.360931, -46.714558, 406.528320, -497.842590, -45.999271, 389.667542, -497.735077, -46.047218, 388.312012, -497.702972, -46.022728, 387.226166, -497.717407, -45.968018, 386.140686, -497.752014, -45.910450, 385.054596, -498.532532, -45.704178, 369.587616, -498.589294, -45.753151, 368.501129, -499.547089, -46.040310, 350.040375, -499.412354, -46.078503, 348.964417, -499.099609, -46.221172, 347.926239, -498.741913, -46.030338, 346.926208, -498.351959, -45.860306, 345.923828, -497.941467, -45.805256, 344.918884, -497.518524, -45.751751, 343.918427, -497.074768, -45.707314, 342.926636, -496.434631, -45.690395, 342.056549, -495.518555, -45.685642, 341.481903, -494.478638, -45.677624, 341.169525, -493.406281, -45.681431, 340.990509, -492.333801, -46.148170, 340.858154, -491.272858, -45.972626, 340.751801, -490.196564, -45.903652, 340.655212, -466.653748, -45.466057, 338.859863, -465.575256, -45.615093, 338.803314, -464.496521, -45.763508, 338.779785, -463.410126, -45.832458, 338.774506, -433.375122, -45.735828, 339.226624, -403.243805, -46.015915, 339.704468, }; ----------------------------------- -- onSpawn Action ----------------------------------- function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; ----------------------------------- -- onPath Action ----------------------------------- function onPath(npc) if (npc:atPoint(pathfind.get(path, 45))) then local Gachemage = GetNPCByID(npc:getID() + 3); Gachemage:showText(npc, PALCOMONDAU_REPORT); -- small delay after path finish npc:wait(8000); end pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, PALCOMONDAU_DIALOG); --npc:wait(1500); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Zenny89/darkstar
scripts/globals/mobskills/Light_Blade.lua
21
1350
--------------------------------------------- -- Light Blade -- Description: Deals very high physical damage to a single player. -- Type: Ranged -- Damage decreases the farther away the target is from him. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 1; local dmgmod = 8; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_RANGED,MOBPARAM_SLASH,info.hitslanded); -- TODO: There's no MOBPARAM_RANGED, but MOBPARAM doesn't appear to do anything? -- Guessing ~40-100% damage based on range (20/50+). TODO: Find better data? -- ~400-450ish at tanking/melee range for a PLD with defender up and earth staff. -- ~750 for a DRG/BLU w/o Cocoon up at melee range. -- Wiki says 1k, videos were actually less, so trusting videos. local distance = mob:checkDistance(target) utils.clamp(distance, 0, 40) dmg = dmg * ((50 - distance) / 50); target:delHP(dmg); return dmg; end;
gpl-3.0
Zenny89/darkstar
scripts/zones/Gusgen_Mines/npcs/_5gd.lua
34
1341
----------------------------------- -- Area: Gusgen Mines -- NPC: _5gd (Lever F) -- @pos 44 -20.56 143.802 196 ----------------------------------- package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Gusgen_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --local nID = npc:getID(); --printf("id: %u", nID); local Lever = npc:getID(); npc:openDoor(2); -- Lever animation if (GetNPCByID(Lever-6):getAnimation() == 9) then GetNPCByID(Lever-6):setAnimation(8);--open door F GetNPCByID(Lever-5):setAnimation(9);--close door E GetNPCByID(Lever-4):setAnimation(9);--close door D end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
mercury233/ygopro-scripts
c31629407.lua
2
1772
--魔弾の射手 スター function c31629407.initial_effect(c) --activate from hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_QP_ACT_IN_NTPHAND) e1:SetRange(LOCATION_MZONE) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x108)) e1:SetTargetRange(LOCATION_HAND,0) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(31629407,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,31629407) e3:SetCondition(c31629407.spcon) e3:SetTarget(c31629407.sptg) e3:SetOperation(c31629407.spop) c:RegisterEffect(e3) end function c31629407.spcon(e,tp,eg,ep,ev,re,r,rp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and e:GetHandler():GetColumnGroup():IsContains(re:GetHandler()) end function c31629407.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsSetCard(0x108) and not c:IsCode(31629407) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function c31629407.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c31629407.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c31629407.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tg=Duel.SelectMatchingCard(tp,c31629407.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tg then Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
gpl-2.0
qq779089973/my_openwrt_mod
luci/libs/core/luasrc/ltn12.lua
83
11303
--[[ LuaSocket 2.0.2 license Copyright � 2004-2007 Diego Nehab Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- --[[ Changes made by LuCI project: * Renamed to luci.ltn12 to avoid collisions with luasocket * Added inline documentation ]]-- ----------------------------------------------------------------------------- -- LTN12 - Filters, sources, sinks and pumps. -- LuaSocket toolkit. -- Author: Diego Nehab -- RCS ID: $Id$ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- Declare module ----------------------------------------------------------------------------- local string = require("string") local table = require("table") local base = _G --- Diego Nehab's LTN12 - Filters, sources, sinks and pumps. -- See http://lua-users.org/wiki/FiltersSourcesAndSinks for design concepts module("luci.ltn12") filter = {} source = {} sink = {} pump = {} -- 2048 seems to be better in windows... BLOCKSIZE = 2048 _VERSION = "LTN12 1.0.1" ----------------------------------------------------------------------------- -- Filter stuff ----------------------------------------------------------------------------- --- LTN12 Filter constructors -- @class module -- @name luci.ltn12.filter --- Return a high level filter that cycles a low-level filter -- by passing it each chunk and updating a context between calls. -- @param low Low-level filter -- @param ctx Context -- @param extra Extra argument passed to the low-level filter -- @return LTN12 filter function filter.cycle(low, ctx, extra) base.assert(low) return function(chunk) local ret ret, ctx = low(ctx, chunk, extra) return ret end end --- Chain a bunch of filters together. -- (thanks to Wim Couwenberg) -- @param ... filters to be chained -- @return LTN12 filter function filter.chain(...) local n = table.getn(arg) local top, index = 1, 1 local retry = "" return function(chunk) retry = chunk and retry while true do if index == top then chunk = arg[index](chunk) if chunk == "" or top == n then return chunk elseif chunk then index = index + 1 else top = top+1 index = top end else chunk = arg[index](chunk or "") if chunk == "" then index = index - 1 chunk = retry elseif chunk then if index == n then return chunk else index = index + 1 end else base.error("filter returned inappropriate nil") end end end end end ----------------------------------------------------------------------------- -- Source stuff ----------------------------------------------------------------------------- --- LTN12 Source constructors -- @class module -- @name luci.ltn12.source -- create an empty source local function empty() return nil end --- Create an empty source. -- @return LTN12 source function source.empty() return empty end --- Return a source that just outputs an error. -- @param err Error object -- @return LTN12 source function source.error(err) return function() return nil, err end end --- Create a file source. -- @param handle File handle ready for reading -- @param io_err IO error object -- @return LTN12 source function source.file(handle, io_err) if handle then return function() local chunk = handle:read(BLOCKSIZE) if not chunk then handle:close() end return chunk end else return source.error(io_err or "unable to open file") end end --- Turn a fancy source into a simple source. -- @param src fancy source -- @return LTN12 source function source.simplify(src) base.assert(src) return function() local chunk, err_or_new = src() src = err_or_new or src if not chunk then return nil, err_or_new else return chunk end end end --- Create a string source. -- @param s Data -- @return LTN12 source function source.string(s) if s then local i = 1 return function() local chunk = string.sub(s, i, i+BLOCKSIZE-1) i = i + BLOCKSIZE if chunk ~= "" then return chunk else return nil end end else return source.empty() end end --- Creates rewindable source. -- @param src LTN12 source to be made rewindable -- @return LTN12 source function source.rewind(src) base.assert(src) local t = {} return function(chunk) if not chunk then chunk = table.remove(t) if not chunk then return src() else return chunk end else t[#t+1] = chunk end end end --- Chain a source and a filter together. -- @param src LTN12 source -- @param f LTN12 filter -- @return LTN12 source function source.chain(src, f) base.assert(src and f) local last_in, last_out = "", "" local state = "feeding" local err return function() if not last_out then base.error('source is empty!', 2) end while true do if state == "feeding" then last_in, err = src() if err then return nil, err end last_out = f(last_in) if not last_out then if last_in then base.error('filter returned inappropriate nil') else return nil end elseif last_out ~= "" then state = "eating" if last_in then last_in = "" end return last_out end else last_out = f(last_in) if last_out == "" then if last_in == "" then state = "feeding" else base.error('filter returned ""') end elseif not last_out then if last_in then base.error('filter returned inappropriate nil') else return nil end else return last_out end end end end end --- Create a source that produces contents of several sources. -- Sources will be used one after the other, as if they were concatenated -- (thanks to Wim Couwenberg) -- @param ... LTN12 sources -- @return LTN12 source function source.cat(...) local src = table.remove(arg, 1) return function() while src do local chunk, err = src() if chunk then return chunk end if err then return nil, err end src = table.remove(arg, 1) end end end ----------------------------------------------------------------------------- -- Sink stuff ----------------------------------------------------------------------------- --- LTN12 sink constructors -- @class module -- @name luci.ltn12.sink --- Create a sink that stores into a table. -- @param t output table to store into -- @return LTN12 sink function sink.table(t) t = t or {} local f = function(chunk, err) if chunk then t[#t+1] = chunk end return 1 end return f, t end --- Turn a fancy sink into a simple sink. -- @param snk fancy sink -- @return LTN12 sink function sink.simplify(snk) base.assert(snk) return function(chunk, err) local ret, err_or_new = snk(chunk, err) if not ret then return nil, err_or_new end snk = err_or_new or snk return 1 end end --- Create a file sink. -- @param handle file handle to write to -- @param io_err IO error -- @return LTN12 sink function sink.file(handle, io_err) if handle then return function(chunk, err) if not chunk then handle:close() return 1 else return handle:write(chunk) end end else return sink.error(io_err or "unable to open file") end end -- creates a sink that discards data local function null() return 1 end --- Create a sink that discards data. -- @return LTN12 sink function sink.null() return null end --- Create a sink that just returns an error. -- @param err Error object -- @return LTN12 sink function sink.error(err) return function() return nil, err end end --- Chain a sink with a filter. -- @param f LTN12 filter -- @param snk LTN12 sink -- @return LTN12 sink function sink.chain(f, snk) base.assert(f and snk) return function(chunk, err) if chunk ~= "" then local filtered = f(chunk) local done = chunk and "" while true do local ret, snkerr = snk(filtered, err) if not ret then return nil, snkerr end if filtered == done then return 1 end filtered = f(done) end else return 1 end end end ----------------------------------------------------------------------------- -- Pump stuff ----------------------------------------------------------------------------- --- LTN12 pump functions -- @class module -- @name luci.ltn12.pump --- Pump one chunk from the source to the sink. -- @param src LTN12 source -- @param snk LTN12 sink -- @return Chunk of data or nil if an error occured -- @return Error object function pump.step(src, snk) local chunk, src_err = src() local ret, snk_err = snk(chunk, src_err) if chunk and ret then return 1 else return nil, src_err or snk_err end end --- Pump all data from a source to a sink, using a step function. -- @param src LTN12 source -- @param snk LTN12 sink -- @param step step function (optional) -- @return 1 if the operation succeeded otherwise nil -- @return Error object function pump.all(src, snk, step) base.assert(src and snk) step = step or pump.step while true do local ret, err = step(src, snk) if not ret then if err then return nil, err else return 1 end end end end
mit
mercury233/ygopro-scripts
c90590303.lua
2
2329
--No.41 泥睡魔獣バグースカ function c90590303.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,4,2) c:EnableReviveLimit() --maintain local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(c90590303.mtcon) e1:SetOperation(c90590303.mtop) c:RegisterEffect(e1) --indes/cannot target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c90590303.tgcon) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetValue(aux.indoval) c:RegisterEffect(e3) --pos local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_SET_POSITION) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e4:SetCondition(c90590303.poscon) e4:SetTarget(c90590303.postg) e4:SetValue(POS_FACEUP_DEFENSE) c:RegisterEffect(e4) --disable local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_CHAIN_SOLVING) e5:SetRange(LOCATION_MZONE) e5:SetCondition(c90590303.discon) e5:SetOperation(c90590303.disop) c:RegisterEffect(e5) end aux.xyz_number[90590303]=41 function c90590303.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c90590303.mtop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) then e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) else Duel.Destroy(e:GetHandler(),REASON_COST) end end function c90590303.tgcon(e) return e:GetHandler():IsAttackPos() end function c90590303.poscon(e) return e:GetHandler():IsDefensePos() end function c90590303.postg(e,c) return c:IsFaceup() end function c90590303.discon(e,tp,eg,ep,ev,re,r,rp) local loc,pos=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_POSITION) return e:GetHandler():IsDefensePos() and re:IsActiveType(TYPE_MONSTER) and loc==LOCATION_MZONE and bit.band(pos,POS_DEFENSE)~=0 end function c90590303.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end
gpl-2.0
rouing/FHLG-BW
entities/entities/item_antidote/init.lua
1
1025
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include('shared.lua') function ENT:SpawnFunction( ply, tr ) if ( !tr.Hit ) then return end local SpawnPos = tr.HitPos + tr.HitNormal * 20 local ent = ents.Create( "item_antidote" ) ent:SetPos( SpawnPos ) ent:Spawn() ent:Activate() return ent end function ENT:Initialize() self.Entity:SetModel( "models/props_lab/jar01a.mdl") self.Entity:PhysicsInit(SOLID_VPHYSICS) self.Entity:SetMoveType(MOVETYPE_VPHYSICS) self.Entity:SetSolid(SOLID_VPHYSICS) self.Entity:SetColor(Color(50, 150, 150, 255)) local phys = self.Entity:GetPhysicsObject() if(phys:IsValid()) then phys:Wake() end self.Entity:SetVar("damage",20) self.Time = CurTime() end function ENT:Use(activator,caller) // lol. if (caller:GetTable().Antidoted != true) then Antidoteup(caller) self.Entity:Remove() end end function ENT:Think() end function ENT:OnRemove() local ply = self.Entity:GetNWEntity("owner") ply:GetTable().maxDrugs = ply:GetTable().maxDrugs - 1 end
unlicense
ajayk/kong
kong/plugins/basic-auth/access.lua
2
4068
local cache = require "kong.tools.database_cache" local stringy = require "stringy" local responses = require "kong.tools.responses" local constants = require "kong.constants" local crypto = require "kong.plugins.basic-auth.crypto" local AUTHORIZATION = "authorization" local PROXY_AUTHORIZATION = "proxy-authorization" local _M = {} -- Fast lookup for credential retrieval depending on the type of the authentication -- -- All methods must respect: -- -- @param request ngx request object -- @param {table} conf Plugin config -- @return {string} public_key -- @return {string} private_key local function retrieve_credentials(request, header_name, conf) local username, password local authorization_header = request.get_headers()[header_name] if authorization_header then local iterator, iter_err = ngx.re.gmatch(authorization_header, "\\s*[Bb]asic\\s*(.+)") if not iterator then ngx.log(ngx.ERR, iter_err) return end local m, err = iterator() if err then ngx.log(ngx.ERR, err) return end if m and table.getn(m) > 0 then local decoded_basic = ngx.decode_base64(m[1]) if decoded_basic then local basic_parts = stringy.split(decoded_basic, ":") username = basic_parts[1] password = basic_parts[2] end end end if conf.hide_credentials then request.clear_header(header_name) end return username, password end --- Validate a credential in the Authorization header against one fetched from the database. -- @param credential The retrieved credential from the username passed in the request -- @param given_password The password as given in the Authorization header -- @return Success of authentication local function validate_credentials(credential, given_password) local digest, err = crypto.encrypt({consumer_id = credential.consumer_id, password = given_password}) if err then ngx.log(ngx.ERR, "[basic-auth] "..err) end return credential.password == digest end local function load_credential_from_db(username) local credential if username then credential = cache.get_or_set(cache.basicauth_credential_key(username), function() local credentials, err = dao.basicauth_credentials:find_by_keys {username = username} local result if err then return responses.send_HTTP_INTERNAL_SERVER_ERROR(err) elseif #credentials > 0 then result = credentials[1] end return result end) end return credential end function _M.execute(conf) -- If both headers are missing, return 401 if not (ngx.req.get_headers()[AUTHORIZATION] or ngx.req.get_headers()[PROXY_AUTHORIZATION]) then ngx.header["WWW-Authenticate"] = "Basic realm=\""..constants.NAME.."\"" return responses.send_HTTP_UNAUTHORIZED() end local credential local given_username, given_password = retrieve_credentials(ngx.req, PROXY_AUTHORIZATION, conf) if given_username then credential = load_credential_from_db(given_username) end -- Try with the authorization header if not credential then given_username, given_password = retrieve_credentials(ngx.req, AUTHORIZATION, conf) credential = load_credential_from_db(given_username) end if not credential or not validate_credentials(credential, given_password) then return responses.send_HTTP_FORBIDDEN("Invalid authentication credentials") end -- Retrieve consumer local consumer = cache.get_or_set(cache.consumer_key(credential.consumer_id), function() local result, err = dao.consumers:find_by_primary_key({ id = credential.consumer_id }) if err then return responses.send_HTTP_INTERNAL_SERVER_ERROR(err) end return result end) ngx.req.set_header(constants.HEADERS.CONSUMER_ID, consumer.id) ngx.req.set_header(constants.HEADERS.CONSUMER_CUSTOM_ID, consumer.custom_id) ngx.req.set_header(constants.HEADERS.CONSUMER_USERNAME, consumer.username) ngx.req.set_header(constants.HEADERS.CREDENTIAL_USERNAME, credential.username) ngx.ctx.authenticated_credential = credential end return _M
apache-2.0
Disslove77777/mmm
bot/utils.lua
646
23489
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end --Check if this chat is realm or not function is_realm(msg) local var = false local realms = 'realms' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(realms)] then if data[tostring(realms)][tostring(msg.to.id)] then var = true end return var end end --Check if this chat is a group or not function is_group(msg) local var = false local groups = 'groups' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(groups)] then if data[tostring(groups)][tostring(msg.to.id)] then var = true end return var end end function savelog(group, logtxt) local text = (os.date("[ %c ]=> "..logtxt.."\n \n")) local file = io.open("./groups/logs/"..group.."log.txt", "a") file:write(text) file:close() end function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end --Check if user is the owner of that group or not function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_owner2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is admin or not function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_admin2(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_momod2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['moderators'] then if data[tostring(group_id)]['moderators'][tostring(usert)] then var = true end end end if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == usert then var = true end end return var end -- Returns the name of the sender function kick_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_owner2(user_id, chat_id) then -- Ignore admins return end local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end -- Ban function ban_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'banned:'..chat_id redis:sadd(hash, user_id) -- Kick from chat kick_user(user_id, chat_id) end -- Global ban function banall_user(user_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'gbanned' redis:sadd(hash, user_id) end -- Global unban function unbanall_user(user_id) --Save on redis local hash = 'gbanned' redis:srem(hash, user_id) end -- Check if user_id is banned in chat_id or not function is_banned(user_id, chat_id) --Save on redis local hash = 'banned:'..chat_id local banned = redis:sismember(hash, user_id) return banned or false end -- Check if user_id is globally banned or not function is_gbanned(user_id) --Save on redis local hash = 'gbanned' local banned = redis:sismember(hash, user_id) return banned or false end -- Returns chat_id ban list function ban_list(chat_id) local hash = 'banned:'..chat_id local list = redis:smembers(hash) local text = "Ban list !\n\n" for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end -- Returns globally ban list function banall_list() local hash = 'gbanned' local list = redis:smembers(hash) local text = "global bans !\n\n" for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end -- /id by reply function get_message_callback_id(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id send_large_msg(chat, result.from.id) else return 'Use This in Your Groups' end end -- kick by reply for mods and owner function Kick_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end -- Kick by reply for admins function Kick_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_admin2(result.from.id) then -- Ignore admins return end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end --Ban by reply for admins function ban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Ban by reply for admins function ban_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_admin2(result.from.id) then -- Ignore admins return end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Unban by reply function unban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't unban myself" end send_large_msg(chat, "User "..result.from.id.." Unbanned") -- Save on redis local hash = 'banned:'..result.to.id redis:srem(hash, result.from.id) else return 'Use This in Your Groups' end end function banall_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't banall myself" end if is_admin2(result.from.id) then -- Ignore admins return end local name = user_print_name(result.from) banall_user(result.from.id) chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered") else return 'Use This in Your Groups' end end
gpl-2.0
mercury233/ygopro-scripts
c21293424.lua
2
2934
--空母軍貫-しらうお型特務艦 function c21293424.initial_effect(c) aux.AddCodeList(c,24639891,78362751) --xyz summon aux.AddXyzProcedure(c,nil,4,2) c:EnableReviveLimit() --apply the effect local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_MATERIAL_CHECK) e0:SetValue(c21293424.valcheck) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(21293424,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,21293424) e1:SetCondition(c21293424.effcon) e1:SetTarget(c21293424.efftg) e1:SetOperation(c21293424.effop) c:RegisterEffect(e1) e0:SetLabelObject(e1) --protection local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCondition(c21293424.indescon) e2:SetTarget(c21293424.indestg) e2:SetValue(aux.indoval) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(c21293424.atkval) c:RegisterEffect(e3) end function c21293424.valcheck(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local flag=0 if c:GetMaterial():FilterCount(Card.IsCode,nil,24639891)>0 then flag=flag|1 end if c:GetMaterial():FilterCount(Card.IsCode,nil,78362751)>0 then flag=flag|2 end e:GetLabelObject():SetLabel(flag) end function c21293424.effcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ) end function c21293424.thfilter(c) return c:IsSetCard(0x166) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function c21293424.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local chk1=e:GetLabel()&1>0 local chk2=e:GetLabel()&2>0 if chk==0 then return chk1 and Duel.IsPlayerCanDraw(tp,1) or chk2 and Duel.IsExistingMatchingCard(c21293424.thfilter,tp,LOCATION_DECK,0,1,nil) end e:SetCategory(0) if chk1 then e:SetCategory(CATEGORY_DRAW) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end if chk2 then e:SetCategory(e:GetCategory()|(CATEGORY_TOHAND+CATEGORY_SEARCH)) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end end function c21293424.effop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local chk1=e:GetLabel()&1>0 local chk2=e:GetLabel()&2>0 if chk1 then Duel.Draw(tp,1,REASON_EFFECT) end if chk2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c21293424.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.BreakEffect() Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end function c21293424.indescon(e) return Duel.IsExistingMatchingCard(Card.IsFaceup,e:GetHandlerPlayer(),LOCATION_FZONE,LOCATION_FZONE,1,nil) end function c21293424.indestg(e,c) return c:IsSummonLocation(LOCATION_EXTRA) and c:IsSetCard(0x166) end function c21293424.atkval(e,c) return c:GetBaseDefense() end
gpl-2.0
mercury233/ygopro-scripts
c67926903.lua
2
2919
--CX 冀望皇バリアン function c67926903.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,7,3,c67926903.ovfilter,aux.Stringid(67926903,0),99) c:EnableReviveLimit() --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(c67926903.atkval) c:RegisterEffect(e1) --copy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(67926903,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,67926903) e2:SetTarget(c67926903.copytg) e2:SetOperation(c67926903.copyop) c:RegisterEffect(e2) end function c67926903.ovfilter(c) local no=aux.GetXyzNumber(c) return c:IsFaceup() and no and no>=101 and no<=107 and c:IsSetCard(0x1048) end function c67926903.atkval(e,c) return c:GetOverlayCount()*1000 end function c67926903.filter(c) return c:IsSetCard(0x48) and c:IsType(TYPE_EFFECT) end function c67926903.copytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c67926903.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c67926903.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c67926903.filter,tp,LOCATION_GRAVE,0,1,1,nil) end function c67926903.copyop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) then local code=tc:GetOriginalCode() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(code) e1:SetLabel(tp) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN) c:RegisterEffect(e1) local cid=c:CopyEffect(code,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(67926903,2)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c67926903.rstcon) e2:SetOperation(c67926903.rstop) e2:SetLabel(cid) e2:SetLabelObject(e1) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN) c:RegisterEffect(e2) end end function c67926903.rstcon(e,tp,eg,ep,ev,re,r,rp) local e1=e:GetLabelObject() return Duel.GetTurnPlayer()~=e1:GetLabel() end function c67926903.rstop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local cid=e:GetLabel() c:ResetEffect(cid,RESET_COPY) c:ResetEffect(RESET_DISABLE,RESET_EVENT) local e1=e:GetLabelObject() e1:Reset() Duel.HintSelection(Group.FromCards(c)) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end
gpl-2.0
mercury233/ygopro-scripts
c44341034.lua
2
1656
--ダーク・バグ function c44341034.initial_effect(c) --summon success local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(44341034,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c44341034.sumtg) e1:SetOperation(c44341034.sumop) c:RegisterEffect(e1) end function c44341034.filter(c,e,tp) return c:IsLevel(3) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c44341034.sumtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c44341034.filter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(c44341034.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c44341034.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c44341034.sumop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end
gpl-2.0
fusijie/cocos2d-x-samples
samples/KillBug/src/cocos/cocos2d/DrawPrimitives.lua
98
12024
local dp_initialized = false local dp_shader = nil local dp_colorLocation = -1 local dp_color = { 1.0, 1.0, 1.0, 1.0 } local dp_pointSizeLocation = -1 local dp_pointSize = 1.0 local SHADER_NAME_POSITION_U_COLOR = "ShaderPosition_uColor" local targetPlatform = cc.Application:getInstance():getTargetPlatform() local function lazy_init() if not dp_initialized then dp_shader = cc.ShaderCache:getInstance():getProgram(SHADER_NAME_POSITION_U_COLOR) --dp_shader:retain() if nil ~= dp_shader then dp_colorLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_color") dp_pointSizeLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_pointSize") dp_Initialized = true end end if nil == dp_shader then print("Error:dp_shader is nil!") return false end return true end local function setDrawProperty() gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION ) dp_shader:use() dp_shader:setUniformsForBuiltins() dp_shader:setUniformLocationWith4fv(dp_colorLocation, dp_color, 1) end function ccDrawInit() lazy_init() end function ccDrawFree() dp_initialized = false end function ccDrawColor4f(r,g,b,a) dp_color[1] = r dp_color[2] = g dp_color[3] = b dp_color[4] = a end function ccPointSize(pointSize) dp_pointSize = pointSize * cc.Director:getInstance():getContentScaleFactor() end function ccDrawColor4B(r,g,b,a) dp_color[1] = r / 255.0 dp_color[2] = g / 255.0 dp_color[3] = b / 255.0 dp_color[4] = a / 255.0 end function ccDrawPoint(point) if not lazy_init() then return end local vertexBuffer = { } local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) local vertices = { point.x,point.y} gl.bufferData(gl.ARRAY_BUFFER,2,vertices,gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize) gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.POINTS,0,1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawPoints(points,numOfPoint) if not lazy_init() then return end local vertexBuffer = {} local i = 1 local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = {} for i = 1, numOfPoint do vertices[2 * i - 1] = points[i].x vertices[2 * i] = points[i].y end gl.bufferData(gl.ARRAY_BUFFER, numOfPoint * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize) gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.POINTS,0,numOfPoint) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawLine(origin,destination) if not lazy_init() then return end local vertexBuffer = {} local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = { origin.x, origin.y, destination.x, destination.y} gl.bufferData(gl.ARRAY_BUFFER,4,vertices,gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINES ,0,2) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawPoly(points,numOfPoints,closePolygon) if not lazy_init() then return end local vertexBuffer = {} local i = 1 local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = {} for i = 1, numOfPoints do vertices[2 * i - 1] = points[i].x vertices[2 * i] = points[i].y end gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) if closePolygon then gl.drawArrays(gl.LINE_LOOP , 0, numOfPoints) else gl.drawArrays(gl.LINE_STRIP, 0, numOfPoints) end gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawSolidPoly(points,numOfPoints,color) if not lazy_init() then return end local vertexBuffer = {} local i = 1 local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = {} for i = 1, numOfPoints do vertices[2 * i - 1] = points[i].x vertices[2 * i] = points[i].y end gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION ) dp_shader:use() dp_shader:setUniformsForBuiltins() dp_shader:setUniformLocationWith4fv(dp_colorLocation, color, 1) gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.TRIANGLE_FAN , 0, numOfPoints) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawRect(origin,destination) ccDrawLine(CCPoint:__call(origin.x, origin.y), CCPoint:__call(destination.x, origin.y)) ccDrawLine(CCPoint:__call(destination.x, origin.y), CCPoint:__call(destination.x, destination.y)) ccDrawLine(CCPoint:__call(destination.x, destination.y), CCPoint:__call(origin.x, destination.y)) ccDrawLine(CCPoint:__call(origin.x, destination.y), CCPoint:__call(origin.x, origin.y)) end function ccDrawSolidRect( origin,destination,color ) local vertices = { origin, CCPoint:__call(destination.x, origin.y) , destination, CCPoint:__call(origin.x, destination.y) } ccDrawSolidPoly(vertices,4,color) end function ccDrawCircleScale( center, radius, angle, segments,drawLineToCenter,scaleX,scaleY) if not lazy_init() then return end local additionalSegment = 1 if drawLineToCenter then additionalSegment = additionalSegment + 1 end local vertexBuffer = { } local function initBuffer() local coef = 2.0 * math.pi / segments local i = 1 local vertices = {} vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) for i = 1, segments + 1 do local rads = (i - 1) * coef local j = radius * math.cos(rads + angle) * scaleX + center.x local k = radius * math.sin(rads + angle) * scaleY + center.y vertices[i * 2 - 1] = j vertices[i * 2] = k end vertices[(segments + 2) * 2 - 1] = center.x vertices[(segments + 2) * 2] = center.y gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINE_STRIP , 0, segments + additionalSegment) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawCircle(center, radius, angle, segments, drawLineToCenter) ccDrawCircleScale(center, radius, angle, segments, drawLineToCenter, 1.0, 1.0) end function ccDrawSolidCircle(center, radius, angle, segments,scaleX,scaleY) if not lazy_init() then return end local vertexBuffer = { } local function initBuffer() local coef = 2.0 * math.pi / segments local i = 1 local vertices = {} vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) for i = 1, segments + 1 do local rads = (i - 1) * coef local j = radius * math.cos(rads + angle) * scaleX + center.x local k = radius * math.sin(rads + angle) * scaleY + center.y vertices[i * 2 - 1] = j vertices[i * 2] = k end vertices[(segments + 2) * 2 - 1] = center.x vertices[(segments + 2) * 2] = center.y gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.TRIANGLE_FAN , 0, segments + 1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawQuadBezier(origin, control, destination, segments) if not lazy_init() then return end local vertexBuffer = { } local function initBuffer() local vertices = { } local i = 1 local t = 0.0 for i = 1, segments do vertices[2 * i - 1] = math.pow(1 - t,2) * origin.x + 2.0 * (1 - t) * t * control.x + t * t * destination.x vertices[2 * i] = math.pow(1 - t,2) * origin.y + 2.0 * (1 - t) * t * control.y + t * t * destination.y t = t + 1.0 / segments end vertices[2 * (segments + 1) - 1] = destination.x vertices[2 * (segments + 1)] = destination.y vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINE_STRIP , 0, segments + 1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawCubicBezier(origin, control1, control2, destination, segments) if not lazy_init then return end local vertexBuffer = { } local function initBuffer() local vertices = { } local t = 0 local i = 1 for i = 1, segments do vertices[2 * i - 1] = math.pow(1 - t,3) * origin.x + 3.0 * math.pow(1 - t, 2) * t * control1.x + 3.0 * (1 - t) * t * t * control2.x + t * t * t * destination.x vertices[2 * i] = math.pow(1 - t,3) * origin.y + 3.0 * math.pow(1 - t, 2) * t * control1.y + 3.0 * (1 - t) * t * t * control2.y + t * t * t * destination.y t = t + 1.0 / segments end vertices[2 * (segments + 1) - 1] = destination.x vertices[2 * (segments + 1)] = destination.y vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINE_STRIP , 0, segments + 1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end
mit
mercury233/ygopro-scripts
c21351206.lua
2
2846
--焔聖騎士-オジエ function c21351206.initial_effect(c) --tograve local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(21351206,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,21351206) e1:SetTarget(c21351206.tgtg) e1:SetOperation(c21351206.tgop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --equip local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_EQUIP) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,21351207) e3:SetTarget(c21351206.eqtg) e3:SetOperation(c21351206.eqop) c:RegisterEffect(e3) --indes local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e4:SetValue(1) c:RegisterEffect(e4) end function c21351206.tgfilter(c) return ((c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE)) or c:IsSetCard(0x207a)) and not c:IsCode(21351206) and c:IsAbleToGrave() end function c21351206.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c21351206.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function c21351206.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c21351206.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function c21351206.eqfilter(c) return c:IsFaceup() and c:IsRace(RACE_WARRIOR) end function c21351206.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c21351206.eqfilter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c21351206.eqfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c21351206.eqfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function c21351206.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) and tc:IsRelateToEffect(e) then if not Duel.Equip(tp,c,tc) then return end --equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetLabelObject(tc) e1:SetValue(c21351206.eqlimit) e1:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e1) end end function c21351206.eqlimit(e,c) return c==e:GetLabelObject() end
gpl-2.0
AlmightyLaxz/gmRPG
entities/weapons/weapon_gmrpg_pot/shared.lua
1
1674
if ( SERVER ) then AddCSLuaFile( "shared.lua" ) SWEP.HoldType = "melee" end SWEP.ViewModel = "models/weapons/c_crowbar.mdl" SWEP.WorldModel = "models/props_interiors/pot02a.mdl" SWEP.VElements = { ["frypan"] = { type = "Model", model = "models/props_interiors/pot02a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.596, 0.4, -5.715), angle = Angle(0, -180, -80), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["frypan"] = { type = "Model", model = "models/props_interiors/pot02a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.635, 0.518, -5.715), angle = Angle(0, -180, -80), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.Base = "weapon_gmrpg_melee_base" SWEP.HoldType = "melee" SWEP.ViewModelFOV = 55 SWEP.ViewModelFlip = false SWEP.UseHands = true SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.ViewModelBoneMods = {} SWEP.Primary.Delay = 0.4 SWEP.Primary.Damage = 20 SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.PrintName = "Pot" SWEP.Category = "gmRPG" SWEP.Author = "Almighty Laxz"; SWEP.Contact = ""; SWEP.Purpose = "slap people"; SWEP.Instructions = "Left click to slap"; SWEP.Slot = 0
gpl-3.0
Zenny89/darkstar
scripts/globals/items/watermelon.lua
35
1197
----------------------------------------- -- ID: 4491 -- Item: watermelon -- Food Effect: 5Min, All Races ----------------------------------------- -- Agility -6 -- Intelligence 4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4491); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, -6); target:addMod(MOD_INT, 4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, -6); target:delMod(MOD_INT, 4); end;
gpl-3.0
dyhpoon/Attack-on-Pirates
AttackOnPirates/home-scene.lua
1
20709
local storyboard = require( "storyboard" ) local scene = storyboard.newScene() local energy = require 'gameLogic.energy' local gameCoins = require 'gameLogic.gameCoins' local gameDiamonds = require 'gameLogic.gameDiamonds' local gameKeys = require 'gameLogic.gameKeys' local experience = require 'gameLogic.experience' local localStorage = require 'gameLogic.localStorage' local mainSoundEffect = require 'gameLogic.mainSoundEffect' local toast = require 'gameLogic.toast' local widget = require 'widget' local luckyDraw = require 'gameLogic.luckyDraw' local levelSetting = require 'gameLogic.levelSetting' local statTable = levelSetting.getTable("mainCharStat") local energyTable local buttonIsPressed local unfreezeButtonTimer local buttonPressTimeDelay = 500 local menuXPosn = 400 local chestXPosn = -400 local menuLayout local chestLayout local gameKeysText local energyBottleText local itemStat local soundEffect local mapPopup local function unfreezeButton() buttonIsPressed = false end local function drawUpperLayout() local group = display.newGroup() local energy = energyTable["screen"] group:insert(energy) local function onComplete(event) if "clicked" == event.action then local i = event.index if 1 == i then -- do nothin (cancel) elseif 2 == i then local currentEnergyBottle = localStorage.get("energyBottle") - 1 localStorage.saveWithKey("energyBottle", currentEnergyBottle) energyBottleText.text = currentEnergyBottle energyTable["screen"]:restoreEnergy() toast.new("Entirely recovered energy.", 3000) end end end local function energyButtonListener(event) local currentEnergyBottle = localStorage.get("energyBottle") if event.phase == "began" and currentEnergyBottle > 0 then soundEffect:play("button") local alert = native.showAlert( "Energy Potion", "Are you sure?", { "No", "Yes" }, onComplete ) end end local energyButton = widget.newButton{ defaultFile = "images/buttons/buttonUseenergy.png", onEvent = energyButtonListener } energyButton.x = 190 energyButton.y = 38 group:insert(energyButton) local gameCoins = gameCoins.new(275, 34) gameCoins.y = gameCoins.y itemStat["coins"] = gameCoins group:insert(gameCoins) local gameDiamonds = gameDiamonds.new(275, 11) itemStat["diamonds"] = gameDiamonds group:insert(gameDiamonds) local function IAPButtonListener( event ) if event.phase == "began" and not buttonIsPressed then soundEffect:play("button") buttonIsPressed = true unfreezeButtonTimer = timer.performWithDelay(buttonPressTimeDelay, unfreezeButton) storyboard.gotoScene("IAP-scene", "fade", 800) end end local iapButton = display.newImage("images/buttons/buttonIapmainmenu.png") iapButton.anchorX, iapButton.anchorY = .5, .5 iapButton.x = 304 iapButton.y = 12 iapButton:addEventListener("touch", IAPButtonListener) group:insert(iapButton) local facebookLike = require 'gameLogic.facebookLike' local facebookLikeButton = facebookLike.new(soundEffect) group:insert(facebookLikeButton) gameKeysText = gameKeys.new() itemStat["keys"] = gameKeysText group:insert(gameKeysText) local expBonus = localStorage.get("expBonus") local doubleExpImage if expBonus > 0 then doubleExpImage = display.newImage("images/calendar/calendarExp.png") doubleExpImage.anchorX, doubleExpImage.anchorY = .5, .5 doubleExpImage.x = 135 doubleExpImage.y = 58 group:insert(doubleExpImage) else --do nothing end local storyModeScore = math.max(localStorage.get("storyLevel"), 0) local storyModeText = display.newText("", 283, 127, native.systemFont, 9) storyModeText.text = storyModeScore group:insert(storyModeText) local survivalTimeRecord = localStorage.get("survivalRecord") local survivalTimeMins = math.floor(survivalTimeRecord/60) local survivalTimeSecs = tostring(math.floor(survivalTimeRecord - (survivalTimeMins*60))) if (string.len(survivalTimeSecs)) == 1 then survivalTimeSecs = "0" .. survivalTimeSecs end local recordText = display.newText("", 285, 155, native.systemFont, 9) recordText.text = survivalTimeMins .. ":" .. survivalTimeSecs group:insert(recordText) local experienceBar = experience.new() group:insert(experienceBar) local baseDamage = statTable[localStorage.get("charLevel")][3] local baseDamageText = display.newText("", 58, 156, native.systemFont, 9) baseDamageText.text = baseDamage group:insert(baseDamageText) local health = statTable[localStorage.get("charLevel")][2] local healthText = display.newText("", 219, 100, native.systemFont, 9) healthText.text = health group:insert(healthText) local energyBottle = localStorage.get("energyBottle") energyBottleText = display.newText("", 52, 205, native.systemFont, 9) energyBottleText.text = energyBottle group:insert(energyBottleText) local redPot1 = localStorage.get("redPot1") local redPot1Text = display.newText("", 98, 205, native.systemFont, 9) redPot1Text.text = redPot1 itemStat["redPot1"] = redPot1Text group:insert(redPot1Text) local redPot2 = localStorage.get("redPot2") local redPot2Text = display.newText("", 145, 205, native.systemFont, 9) redPot2Text.text = redPot2 itemStat["redPot2"] = redPot2Text group:insert(redPot2Text) local redPot3 = localStorage.get("redPot3") local redPot3Text = display.newText("", 191, 205, native.systemFont, 9) redPot3Text.text = redPot3 itemStat["redPot3"] = redPot3Text group:insert(redPot3Text) local redPot4 = localStorage.get("redPot4") local redPot4Text = display.newText("", 238, 205, native.systemFont, 9) redPot4Text.text = redPot4 itemStat["redPot4"] = redPot4Text group:insert(redPot4Text) local bluePot = localStorage.get("bluePot") local bluePotText = display.newText("", 285, 205, native.systemFont, 9) bluePotText.text = bluePot itemStat["bluePot"] = bluePotText group:insert(bluePotText) return group end local function closePopupListener(event) if event.phase == "began" then soundEffect:play("back") if mapPopup then mapPopup:removeSelf() mapPopup = nil end end end local function showPopUp() if mapPopup then mapPopup:removeSelf() mapPopup = nil end mapPopup = display.newGroup() local function popupListener(event) return true end local popUp = display.newImageRect("images/survivalpopup.png", display.contentWidth, display.contentHeight) popUp.anchorX, popUp.anchorY = .5, .5 popUp.x = display.contentCenterX popUp.y = display.contentCenterY mapPopup:insert(popUp) popUp:addEventListener("touch", popupListener) local closeButton = display.newImageRect("images/buttons/buttonExit.png", 30, 30) closeButton.x = 275 closeButton.y = 45 closeButton.xScale = 1.3 closeButton.yScale = 1.3 closeButton:addEventListener("touch", closePopupListener) mapPopup:insert(closeButton) local survivalTimeRecord = localStorage.get("survivalRecord") local survivalTimeMins = math.floor(survivalTimeRecord/60) local survivalTimeSecs = tostring(math.floor(survivalTimeRecord - (survivalTimeMins*60))) if (string.len(survivalTimeSecs)) == 1 then survivalTimeSecs = "0" .. survivalTimeSecs end local highScore = survivalTimeMins .. ":" .. survivalTimeSecs local highScoreText = display.newText("", 242, 255, "impact", 26) highScoreText.text = highScore mapPopup:insert(highScoreText) local function playButtonListener(event) if event.phase == "ended" then soundEffect:play("button") local options = { effect = "fade", time = 1000, params = {mode="survival"} } storyboard.gotoScene( "game-scene", options ) if mapPopup then mapPopup:removeSelf() mapPopup = nil end end end local playButton = widget.newButton{ defaultFile = "images/buttons/buttonPlay.png", overFile = "images/buttons/buttonPlayonclick.png", onEvent = playButtonListener } playButton.xScale = 1.3 playButton.yScale = 1.3 playButton.x = display.contentCenterX playButton.y = 440 playButton.level = level mapPopup:insert(playButton) mapPopup.alpha = 0 transition.to(mapPopup, {time=400, alpha=0.8}) end local function drawMenuLayout() local group = display.newGroup() local buttonYTable = {250, 300, 350, 400, 450} local function storyButtonListener( event ) if event.phase == "began" and not buttonIsPressed then soundEffect:play("button") buttonIsPressed = true unfreezeButtonTimer = timer.performWithDelay(buttonPressTimeDelay, unfreezeButton) storyboard.gotoScene("story-scene", "fade", 800) end end local storyButton = widget.newButton{ defaultFile = "images/buttons/buttonStory.png", overFile = "images/buttons/buttonStoryonclick.png", onEvent = storyButtonListener } storyButton.x = display.contentCenterX storyButton.y = buttonYTable[1] group:insert(storyButton) local function survivalButtonListener( event ) if event.phase == "began" and not buttonIsPressed then soundEffect:play("button") buttonIsPressed = true unfreezeButtonTimer = timer.performWithDelay(buttonPressTimeDelay, unfreezeButton) showPopUp() end end local survivalButton = widget.newButton{ defaultFile = "images/buttons/buttonSurvival.png", overFile = "images/buttons/buttonSurvivalonclick.png", onEvent = survivalButtonListener } survivalButton.x = display.contentCenterX survivalButton.y = buttonYTable[2] group:insert(survivalButton) local function shopButtonListener(event) if event.phase == "began" and not buttonIsPressed then soundEffect:play("button") buttonIsPressed = true unfreezeButtonTimer = timer.performWithDelay(buttonPressTimeDelay, unfreezeButton) storyboard.gotoScene("shop-scene", "fade", 800) end end local shopButton = widget.newButton{ defaultFile = "images/buttons/buttonShop.png", overFile = "images/buttons/buttonShoponclick.png", onEvent = shopButtonListener, } shopButton.x = display.contentCenterX shopButton.y = buttonYTable[3] group:insert(shopButton) -- local function leaderboardButtonListener( event ) -- if event.phase == "began" and not buttonIsPressed then -- soundEffect:play("button") -- buttonIsPressed = true -- unfreezeButtonTimer = timer.performWithDelay(buttonPressTimeDelay, unfreezeButton) -- toast.new("Deprecated.", 3000) -- --storyboard.gotoScene("leaderboard-scene", "fade", 800) -- end -- end -- local leaderboardButton = widget.newButton{ -- defaultFile = "images/buttons/buttonLeaderbd.png", -- overFile = "images/buttons/buttonLeaderbdonclick.png", -- onEvent = leaderboardButtonListener -- } -- leaderboardButton.x = display.contentCenterX -- leaderboardButton.y = buttonYTable[4] -- group:insert(leaderboardButton) local function luckyDrawButtonListener( event ) if event.phase == "began" and not buttonIsPressed then soundEffect:play("button") buttonIsPressed = true unfreezeButtonTimer = timer.performWithDelay(buttonPressTimeDelay, unfreezeButton) transition.to(menuLayout, {time=600, x=menuXPosn}) transition.to(chestLayout, {time=600, x=0}) end end local luckyDrawButton = widget.newButton{ defaultFile = "images/buttons/buttonLucky.png", overFile = "images/buttons/buttonLuckyonclick.png", onEvent = luckyDrawButtonListener } luckyDrawButton.x = display.contentCenterX luckyDrawButton.y = buttonYTable[4] group:insert(luckyDrawButton) local function tutorialButtonListener(event) if event.phase == "began" and not buttonIsPressed then soundEffect:play("button") buttonIsPressed = true unfreezeButtonTimer = timer.performWithDelay(buttonPressTimeDelay, unfreezeButton) storyboard.gotoScene("tutorial-scene", "slideLeft", 800) end end local tutorialButton = widget.newButton{ defaultFile = "images/buttons/buttonTutorial.png", onEvent = tutorialButtonListener } tutorialButton.anchorX, tutorialButton.anchorY = .5, .5 tutorialButton.y = 460 group:insert(tutorialButton) return group end local function drawLuckyDrawLayout() local group = display.newGroup() -- draw three chests and background, then position it local background = display.newImageRect("images/drawBox.png", 290, 190) background.anchorX, background.anchorY = .5, .5 background.x = display.contentCenterX background.y = 320 group:insert(background) local keysNeededTable = {20, 40, 60} local keysNeededIndex = 1 local keysNeededText = display.newText(keysNeededTable[keysNeededIndex], 0, 0, native.systemFont, 9) keysNeededText.anchorX, keysNeededText.anchorY = .5, .5 keysNeededText.x = display.contentCenterX keysNeededText.y = 280 keysNeededText:setTextColor(255/255, 255/255, 255/255) group:insert(keysNeededText) local function leftArrowListener(event) if event.phase == "began" then soundEffect:play("button") keysNeededIndex = math.max(1, keysNeededIndex - 1) keysNeededText.text = keysNeededTable[keysNeededIndex] keysNeededText.anchorX, keysNeededText.anchorY = .5, .5 keysNeededText.x = display.contentCenterX keysNeededText.y = 280 end end local leftArrow = display.newImageRect("images/drawArrow.png", 35, 35) leftArrow.anchorX, leftArrow.anchorY = .5, .5 leftArrow.xScale = 1.3 leftArrow.x = 61 leftArrow.y = 280 leftArrow:rotate(180) leftArrow:addEventListener("touch", leftArrowListener) group:insert(leftArrow) local function rightArrowListener(event) if event.phase == "began" then soundEffect:play("button") keysNeededIndex = math.min(#keysNeededTable, keysNeededIndex + 1) keysNeededText.text = keysNeededTable[keysNeededIndex] keysNeededText.anchorX, keysNeededText.anchorY = .5, .5 keysNeededText.x = display.contentCenterX keysNeededText.y = 280 end end local rightArrow = display.newImageRect("images/drawArrow.png", 35, 35) rightArrow.anchorX, rightArrow.anchorY = .5, .5 rightArrow.xScale = 1.3 rightArrow.x = 260 rightArrow.y = 280 rightArrow:addEventListener("touch", rightArrowListener) group:insert(rightArrow) local threeChests = luckyDraw.new(gameKeysText, keysNeededText, itemStat, soundEffect) group:insert(threeChests) local function againButtonListener(event) if event.phase == "began" and not buttonIsPressed then soundEffect:play("button") buttonIsPressed = true unfreezeButtonTimer = timer.performWithDelay(buttonPressTimeDelay, unfreezeButton) threeChests:reset() end end local againButton = widget.newButton{ defaultFile = "images/buttons/buttonAgain.png", onEvent = againButtonListener, } againButton.x = display.contentCenterX againButton.y = 400 group:insert(againButton) local function backButtonListener(event) if event.phase == "began" and not buttonIsPressed then soundEffect:play("back") buttonIsPressed = true unfreezeButtonTimer = timer.performWithDelay(buttonPressTimeDelay, unfreezeButton) transition.to(menuLayout, {time=600, x=0}) transition.to(chestLayout, {time=600, x=chestXPosn}) end end local backButton = widget.newButton{ defaultFile = "images/buttons/buttonBack.png", overFile = "images/buttons/buttonBackonclick.png", onEvent = backButtonListener, } backButton.x = 160 backButton.y = 450 group:insert(backButton) return group end -- Called when the scene's view does not exist: function scene:createScene(event) local group = self.view soundEffect = mainSoundEffect.new() itemStat = {} local mainImage = display.newImageRect("images/mainmenu.png", display.contentWidth, display.contentHeight) mainImage.anchorX, mainImage.anchorY = .5, .5 mainImage.x = display.contentCenterX mainImage.y = display.contentCenterY group:insert(mainImage) energyTable = energy.new() buttonIsPressed = false local topLayout = drawUpperLayout() menuLayout = drawMenuLayout() chestLayout = drawLuckyDrawLayout() --menuLayout:translate(menuXPosn, 0) chestLayout:translate(chestXPosn, 0) group:insert(menuLayout) group:insert(topLayout) group:insert(chestLayout) end -- Called BEFORE scene has moved onscreen: function scene:willEnterScene( event ) local group = self.view end -- Called immediately after scene has moved onscreen: function scene:enterScene( event ) local group = self.view local BGM = require 'gameLogic.backgroundMusic' BGM.play("main") end -- Called when scene is about to move offscreen: function scene:exitScene( event ) local group = self.view timer.cancel(energyTable["timer"]) timer.cancel(unfreezeButtonTimer) unfreezeButtonTimer = nil end -- Called AFTER scene has finished moving offscreen: function scene:didExitScene( event ) local group = self.view end -- Called prior to the removal of scene's "view" (display group) function scene:destroyScene( event ) local group = self.view soundEffect:dispose() soundEffect = nil itemStat = nil energyBottleText = nil gameKeysText = nil buttonIsPressed = nil chestLayout:removeSelf() chestLayout = nil menuLayout:removeSelf() menuLayout = nil group:removeSelf() energyTable = nil group = nil self.view = nil if mapPopup then mapPopup:removeSelf() mapPopup = nil end end -- Called if/when overlay scene is displayed via storyboard.showOverlay() function scene:overlayBegan( event ) local group = self.view local overlay_name = event.sceneName -- name of the overlay scene end -- Called if/when overlay scene is hidden/removed via storyboard.hideOverlay() function scene:overlayEnded( event ) local group = self.view local overlay_name = event.sceneName -- name of the overlay scene end --------------------------------------------------------------------------------- -- END OF YOUR IMPLEMENTATION --------------------------------------------------------------------------------- -- "createScene" event is dispatched if scene's view does not exist scene:addEventListener( "createScene", scene ) -- "willEnterScene" event is dispatched before scene transition begins scene:addEventListener( "willEnterScene", scene ) -- "enterScene" event is dispatched whenever scene transition has finished scene:addEventListener( "enterScene", scene ) -- "exitScene" event is dispatched before next scene's transition begins scene:addEventListener( "exitScene", scene ) -- "didExitScene" event is dispatched after scene has finished transitioning out scene:addEventListener( "didExitScene", scene ) -- "destroyScene" event is dispatched before view is unloaded, which can be -- automatically unloaded in low memory situations, or explicitly via a call to -- storyboard.purgeScene() or storyboard.removeScene(). scene:addEventListener( "destroyScene", scene ) -- "overlayBegan" event is dispatched when an overlay scene is shown scene:addEventListener( "overlayBegan", scene ) -- "overlayEnded" event is dispatched when an overlay scene is hidden/removed scene:addEventListener( "overlayEnded", scene ) --------------------------------------------------------------------------------- return scene
apache-2.0
mercury233/ygopro-scripts
c73891874.lua
3
1496
--ホワイト・ホーンズ・ドラゴン function c73891874.initial_effect(c) --atk local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(73891874,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c73891874.target) e1:SetOperation(c73891874.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end function c73891874.filter(c) return c:IsType(TYPE_SPELL) and c:IsAbleToRemove() end function c73891874.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and c73891874.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,c73891874.filter,tp,0,LOCATION_GRAVE,1,5,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),1-tp,LOCATION_GRAVE) end function c73891874.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) local ct=Duel.Remove(g,POS_FACEUP,REASON_EFFECT) local c=e:GetHandler() if ct>0 and c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetValue(ct*300) c:RegisterEffect(e1) end end
gpl-2.0
mercury233/ygopro-scripts
c37491810.lua
2
4033
--パラメタルフォーゼ・アゾートレス function c37491810.initial_effect(c) --fusion material c:EnableReviveLimit() aux.EnablePendulumAttribute(c,false) aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xe1),aux.FilterBoolFunction(Card.IsFusionType,TYPE_FUSION),true) --Pendulum destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(37491810,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,37491810) e1:SetCondition(c37491810.despcon) e1:SetTarget(c37491810.desptg) e1:SetOperation(c37491810.despop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(37491810,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,37491811) e2:SetCondition(c37491810.desmcon) e2:SetTarget(c37491810.desmtg) e2:SetOperation(c37491810.desmop) c:RegisterEffect(e2) --pendulum local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(98452268,2)) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_DESTROYED) e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetCondition(c37491810.pencon) e5:SetTarget(c37491810.pentg) e5:SetOperation(c37491810.penop) c:RegisterEffect(e5) end function c37491810.filter(c,tp) return c:IsReason(REASON_EFFECT) and c:IsPreviousSetCard(0xe1) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) end function c37491810.despcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c37491810.filter,1,nil,tp) end function c37491810.desptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c37491810.despop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function c37491810.desmcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonLocation(LOCATION_EXTRA) end function c37491810.desmfilter(c) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToDeck() end function c37491810.desmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) and Duel.IsExistingMatchingCard(c37491810.desmfilter,tp,LOCATION_EXTRA,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,tp,LOCATION_EXTRA) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c37491810.desmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,c37491810.desmfilter,tp,LOCATION_EXTRA,0,2,2,nil) if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA) and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function c37491810.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() end function c37491810.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end end function c37491810.penop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end
gpl-2.0
Zenny89/darkstar
scripts/zones/Mhaura/npcs/Felisa.lua
17
1188
----------------------------------- -- Area: Mhaura -- NPC: Felisa -- Admits players to the dock in Mhaura. ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Mhaura/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getZPos() > 38.5) then player:startEvent(0x00dd,player:getGil(),100); else player:startEvent(0x00eb); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x00dd and option == 333) then player:delGil(100); end end;
gpl-3.0
Zenny89/darkstar
scripts/globals/items/bowl_of_seafood_stew.lua
35
1467
----------------------------------------- -- ID: 4561 -- Item: Bowl of Seafood Stew -- Food Effect: 180Min, All Races ----------------------------------------- -- Health 20 -- Dexterity 1 -- Vitality 5 -- Defense % 25 -- Defense Cap 120 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4561); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 20); target:addMod(MOD_DEX, 1); target:addMod(MOD_VIT, 5); target:addMod(MOD_FOOD_DEFP, 25); target:addMod(MOD_FOOD_DEF_CAP, 120); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 20); target:delMod(MOD_DEX, 1); target:delMod(MOD_VIT, 5); target:delMod(MOD_FOOD_DEFP, 25); target:delMod(MOD_FOOD_DEF_CAP, 120); end;
gpl-3.0
mercury233/ygopro-scripts
c36405256.lua
2
2430
--時花の魔女-フルール・ド・ソルシエール function c36405256.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(36405256,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,36405256) e1:SetTarget(c36405256.sptg) e1:SetOperation(c36405256.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end function c36405256.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c36405256.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and c36405256.filter(chkc,e,tp) end if chk==0 then return e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup() end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c36405256.filter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c36405256.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then local fid=e:GetHandler():GetFieldID() tc:RegisterFlagEffect(36405256,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetLabel(fid) e1:SetLabelObject(tc) e1:SetCondition(c36405256.descon) e1:SetOperation(c36405256.desop) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetCountLimit(1) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) end end function c36405256.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return tc:GetFlagEffectLabel(36405256)==e:GetLabel() end function c36405256.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetLabelObject(),REASON_EFFECT) end
gpl-2.0
jefferyto/packages
utils/prometheus-node-exporter-lua/files/usr/lib/lua/prometheus-collectors/ltq-dsl.lua
26
3991
local ubus = require "ubus" local function scrape() local dsl_line_attenuation = metric("dsl_line_attenuation_db", "gauge") local dsl_signal_attenuation = metric("dsl_signal_attenuation_db", "gauge") local dsl_snr = metric("dsl_signal_to_noise_margin_db", "gauge") local dsl_aggregated_transmit_power = metric("dsl_aggregated_transmit_power_db", "gauge") local dsl_latency = metric("dsl_latency_seconds", "gauge") local dsl_datarate = metric("dsl_datarate", "gauge") local dsl_max_datarate = metric("dsl_max_datarate", "gauge") local dsl_error_seconds_total = metric("dsl_error_seconds_total", "counter") local dsl_errors_total = metric("dsl_errors_total", "counter") local dsl_erb_total = metric("dsl_erb_total", "counter") local u = ubus.connect() local m = u:call("dsl", "metrics", {}) -- dsl hardware/firmware information metric("dsl_info", "gauge", { atuc_vendor = m.atu_c.vendor, atuc_system_vendor = m.atu_c.system_vendor, chipset = m.chipset, firmware_version = m.firmware_version, api_version = m.api_version, driver_version = m.driver_version, }, 1) -- dsl line settings information metric("dsl_line_info", "gauge", { annex = m.annex, standard = m.standard, mode = m.mode, profile = m.profile, }, 1) local dsl_up if m.up then dsl_up = 1 else dsl_up = 0 end metric("dsl_up", "gauge", { detail = m.state, }, dsl_up) -- dsl line status data metric("dsl_uptime_seconds", "gauge", {}, m.uptime) -- dsl db measurements dsl_line_attenuation({direction="down"}, m.downstream.latn) dsl_line_attenuation({direction="up"}, m.upstream.latn) dsl_signal_attenuation({direction="down"}, m.downstream.satn) dsl_signal_attenuation({direction="up"}, m.upstream.satn) dsl_snr({direction="down"}, m.downstream.snr) dsl_snr({direction="up"}, m.upstream.snr) dsl_aggregated_transmit_power({direction="down"}, m.downstream.actatp) dsl_aggregated_transmit_power({direction="up"}, m.upstream.actatp) -- dsl performance data if m.downstream.interleave_delay ~= nil then dsl_latency({direction="down"}, m.downstream.interleave_delay / 1000000) dsl_latency({direction="up"}, m.upstream.interleave_delay / 1000000) end dsl_datarate({direction="down"}, m.downstream.data_rate) dsl_datarate({direction="up"}, m.upstream.data_rate) dsl_max_datarate({direction="down"}, m.downstream.attndr) dsl_max_datarate({direction="up"}, m.upstream.attndr) -- dsl errors dsl_error_seconds_total({err="forward error correction", loc="near"}, m.errors.near.fecs) dsl_error_seconds_total({err="forward error correction", loc="far"}, m.errors.far.fecs) dsl_error_seconds_total({err="errored", loc="near"}, m.errors.near.es) dsl_error_seconds_total({err="errored", loc="far"}, m.errors.far.es) dsl_error_seconds_total({err="severely errored", loc="near"}, m.errors.near.ses) dsl_error_seconds_total({err="severely errored", loc="far"}, m.errors.far.ses) dsl_error_seconds_total({err="loss of signal", loc="near"}, m.errors.near.loss) dsl_error_seconds_total({err="loss of signal", loc="far"}, m.errors.far.loss) dsl_error_seconds_total({err="unavailable", loc="near"}, m.errors.near.uas) dsl_error_seconds_total({err="unavailable", loc="far"}, m.errors.far.uas) dsl_errors_total({err="header error code error", loc="near"}, m.errors.near.hec) dsl_errors_total({err="header error code error", loc="far"}, m.errors.far.hec) dsl_errors_total({err="non pre-emptive crc error", loc="near"}, m.errors.near.crc_p) dsl_errors_total({err="non pre-emptive crc error", loc="far"}, m.errors.far.crc_p) dsl_errors_total({err="pre-emptive crc error", loc="near"}, m.errors.near.crcp_p) dsl_errors_total({err="pre-emptive crc error", loc="far"}, m.errors.far.crcp_p) -- dsl error vectors if m.erb ~= nil then dsl_erb_total({counter="sent"}, m.erb.sent) dsl_erb_total({counter="discarded"}, m.erb.discarded) end end return { scrape = scrape }
gpl-2.0
mercury233/ygopro-scripts
c66309175.lua
2
3211
--捕食植物アンブロメリドゥス local s,id,o=GetID() function c66309175.initial_effect(c) --Fusion Material c:EnableReviveLimit() aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x10f3),2,true) --To Hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(66309175,0)) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,66309175) e1:SetCondition(c66309175.thcon) e1:SetTarget(c66309175.thtg) e1:SetOperation(c66309175.thop) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(66309175,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,66309175+o) e2:SetTarget(c66309175.sptg) e2:SetOperation(c66309175.spop) c:RegisterEffect(e2) end function c66309175.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) end function c66309175.thfilter(c) return c:IsAbleToHand() and c:IsSetCard(0xf3) and (not c:IsType(TYPE_MONSTER) or c:IsSetCard(0x10f3)) and (c:IsFaceup() or not c:IsLocation(LOCATION_EXTRA)) end function c66309175.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c66309175.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA) end function c66309175.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c66309175.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c66309175.relfilter(c,tp) return c:IsReleasableByEffect() and (c:GetCounter(0x1041)>0 or c:IsControler(tp)) and Duel.GetMZoneCount(tp,c)>0 end function c66309175.spfilter(c,e,tp) return c:IsSetCard(0x10f3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c66309175.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c66309175.relfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(c66309175.relfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) and Duel.IsExistingMatchingCard(c66309175.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectTarget(tp,c66309175.relfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c66309175.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and Duel.Release(tc,REASON_EFFECT)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c66309175.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end
gpl-2.0
mercury233/ygopro-scripts
c23147658.lua
2
2093
--風化戦士 function c23147658.initial_effect(c) aux.AddCodeList(c,59419719) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(23147658,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCountLimit(1,23147658) e1:SetTarget(c23147658.thtg) e1:SetOperation(c23147658.thop) c:RegisterEffect(e1) local e1x=e1:Clone() e1x:SetCode(EVENT_TO_GRAVE) e1x:SetCondition(c23147658.thcon) c:RegisterEffect(e1x) --reduce atk local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(23147658,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetCondition(c23147658.atkcon) e2:SetOperation(c23147658.atkop) c:RegisterEffect(e2) end function c23147658.thfilter(c) if not c:IsAbleToHand() or c:IsCode(23147658) then return false end return c:IsCode(59419719) or aux.IsCodeListed(c,59419719) end function c23147658.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) end function c23147658.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c23147658.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c23147658.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c23147658.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c23147658.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c23147658.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-600) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1) end end
gpl-2.0
mercury233/ygopro-scripts
c30353551.lua
2
2661
--人海戦術 function c30353551.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_END_PHASE) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(30353551,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetTarget(c30353551.target) e2:SetOperation(c30353551.operation) c:RegisterEffect(e2) if not c30353551.global_check then c30353551.global_check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_BATTLED) ge1:SetOperation(c30353551.checkop) Duel.RegisterEffect(ge1,0) local ge2=Effect.CreateEffect(c) ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge2:SetCode(EVENT_PHASE_START+PHASE_DRAW) ge2:SetOperation(c30353551.clear) Duel.RegisterEffect(ge2,0) end end function c30353551.checkop(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if a:IsStatus(STATUS_BATTLE_DESTROYED) and a:IsType(TYPE_NORMAL) and a:IsLevelBelow(2) then c30353551[a:GetControler()]=c30353551[a:GetControler()]+1 end if d and d:IsStatus(STATUS_BATTLE_DESTROYED) and d:IsType(TYPE_NORMAL) and d:IsLevelBelow(2) then c30353551[d:GetControler()]=c30353551[d:GetControler()]+1 end end function c30353551.clear(e,tp,eg,ep,ev,re,r,rp) c30353551[0]=0 c30353551[1]=0 end function c30353551.filter(c,e,tp) return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c30353551.target(e,tp,eg,ep,ev,re,r,rp,chk) local ct=c30353551[tp] if chk==0 then return ct>0 and (ct==1 or not Duel.IsPlayerAffectedByEffect(tp,59822133)) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ct,tp,LOCATION_DECK) end function c30353551.operation(e,tp,eg,ep,ev,re,r,rp) local ct=c30353551[tp] Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c30353551.filter,tp,LOCATION_DECK,0,ct,ct,nil,e,tp) if g:GetCount()==0 then return end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft>1 and Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end if ft<=0 then Duel.SendtoGrave(g,REASON_EFFECT) elseif ft>=g:GetCount() then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,ft,ft,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) g:Sub(sg) Duel.SendtoGrave(g,REASON_EFFECT) end end
gpl-2.0
Zenny89/darkstar
scripts/zones/Southern_San_dOria/npcs/Hinaree.lua
19
1923
----------------------------------- -- Area: Southern San d'Oria@ -- NPC: Hinaree -- Type: Standard NPC -- @zone: 230 -- @pos -301.535 -10.199 97.698 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local currentday = tonumber(os.date("%j")); if (player:getCurrentMission(COP) == THE_ROAD_FORKS and player:getVar("EMERALD_WATERS_Status")==6 ) then player:startEvent(0x0017); elseif (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path")== 0 ) then player:startEvent(0x0016); elseif (player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus")==3 and player:getVar("Promathia_kill_day") ~= currentday and player:getVar("COP_louverance_story")== 0 ) then player:startEvent(0x02F5); else player:startEvent(0x0244); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0017) then player:setVar("EMERALD_WATERS_Status",7); --end 3-3A: San d'Oria Route: "Emerald Waters" elseif (csid == 0x0016) then player:setVar("COP_Ulmia_s_Path",1); elseif (csid == 0x02F5) then player:setVar("COP_louverance_story",1); end end;
gpl-3.0
goblinor/BomBus
bot/bot.lua
2
17199
tdcli = dofile('./tg/tdcli.lua') serpent = (loadfile "./libs/serpent.lua")() feedparser = (loadfile "./libs/feedparser.lua")() our_id = 328448596 -- Put Here Your Bot ID --ایدی رباتتونو اینجا بزارید URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() local lgi = require ('lgi') local notify = lgi.require('Notify') notify.init ("Telegram updates") chats = {} function do_notify (user, msg) local n = notify.Notification.new(user, msg) n:show () end function dl_cb (arg, data) end function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end function load_data(filename) local f = io.open(filename) if not f then return {} end local s = f:read('*all') f:close() local data = JSON.decode(s) return data end function save_data(filename, data) local s = JSON.encode(data) local f = io.open(filename, 'w') f:write(s) f:close() end function match_plugins(msg) for name, plugin in pairs(plugins) do match_plugin(plugin, name, msg) end end function save_config( ) serialize_to_file(_config, './data/config.lua') print ('saved config into ./data/config.lua') end function create_config( ) -- A simple config with basic plugins and ourselves as privileged user config = { enabled_plugins = { "banhammer", "groupmanager", "msg-checks", "plugins", "tools" }, sudo_users = {133362226,259616749}, admins = {}, disabled_channels = {}, moderation = {data = './data/moderation.json'}, info_text = [[<code>http://Anony-sec.ir</code>]], } serialize_to_file(config, './data/config.lua') print ('saved config into conf.lua') end -- Returns the config from config.lua file. -- If file doesn't exist, create it. function load_config( ) local f = io.open('./data/config.lua', "r") -- If config.lua doesn't exist if not f then print ("Created new config file: ./data/config.lua") create_config() else f:close() end local config = loadfile ("./data/config.lua")() for v,user in pairs(config.sudo_users) do print("Allowed user: " .. user) end return config end plugins = {} _config = load_config() function load_plugins() local config = loadfile ("./data/config.lua")() for k, v in pairs(config.enabled_plugins) do print("Loading Plugins", v) local ok, err = pcall(function() local t = loadfile("plugins/"..v..'.lua')() plugins[v] = t end) if not ok then print('\27[31mError loading plugins '..v..'\27[39m') print(tostring(io.popen("lua plugins/"..v..".lua"):read('*all'))) print('\27[31m'..err..'\27[39m') end end end function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end function gp_type(chat_id) local gp_type = "pv" local id = tostring(chat_id) if id:match("^-100") then gp_type = "channel" elseif id:match("-") then gp_type = "chat" end return gp_type end function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.sender_user_id_ then var = true end end return var end function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.sender_user_id_ if data[tostring(msg.chat_id_)] then if data[tostring(msg.chat_id_)]['owners'] then if data[tostring(msg.chat_id_)]['owners'][tostring(user)] then var = true end end end for v,user in pairs(_config.admins) do if user[1] == msg.sender_user_id_ then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.sender_user_id_ then var = true end end return var end function is_admin(msg) local var = false local user = msg.sender_user_id_ for v,user in pairs(_config.admins) do if user[1] == msg.sender_user_id_ then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.sender_user_id_ then var = true end end return var end --Check if user is the mod of that group or not function is_mod(msg) local var = false local data = load_data(_config.moderation.data) local usert = msg.sender_user_id_ if data[tostring(msg.chat_id_)] then if data[tostring(msg.chat_id_)]['mods'] then if data[tostring(msg.chat_id_)]['mods'][tostring(usert)] then var = true end end end if data[tostring(msg.chat_id_)] then if data[tostring(msg.chat_id_)]['owners'] then if data[tostring(msg.chat_id_)]['owners'][tostring(usert)] then var = true end end end for v,user in pairs(_config.admins) do if user[1] == msg.sender_user_id_ then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.sender_user_id_ then var = true end end return var end function is_owner1(chat_id, user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id if data[tostring(chat_id)] then if data[tostring(chat_id)]['owners'] then if data[tostring(chat_id)]['owners'][tostring(user)] then var = true end end end for v,user in pairs(_config.admins) do if user[1] == user_id then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end function is_admin1(user_id) local var = false local user = user_id for v,user in pairs(_config.admins) do if user[1] == user_id then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_mod1(chat_id, user_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(chat_id)] then if data[tostring(chat_id)]['mods'] then if data[tostring(chat_id)]['mods'][tostring(usert)] then var = true end end end if data[tostring(chat_id)] then if data[tostring(chat_id)]['owners'] then if data[tostring(chat_id)]['owners'][tostring(usert)] then var = true end end end for v,user in pairs(_config.admins) do if user[1] == user_id then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end function is_banned(user_id, chat_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(chat_id)] then if data[tostring(chat_id)]['banned'] then if data[tostring(chat_id)]['banned'][tostring(user_id)] then var = true end end end return var end function is_silent_user(user_id, chat_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(chat_id)] then if data[tostring(chat_id)]['is_silent_users'] then if data[tostring(chat_id)]['is_silent_users'][tostring(user_id)] then var = true end end end return var end function is_gbanned(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local gban_users = 'gban_users' if data[tostring(gban_users)] then if data[tostring(gban_users)][tostring(user)] then var = true end end return var end function kick_user(user_id, chat_id) if not tonumber(user_id) then return false end tdcli.changeChatMemberStatus(chat_id, user_id, 'Kicked', dl_cb, nil) end function del_msg(chat_id, message_ids) local msgid = {[0] = message_ids} tdcli.deleteMessages(chat_id, msgid, dl_cb, nil) end function banned_list(chat_id) local data = load_data(_config.moderation.data) local i = 1 if not data[tostring(chat_id)] then return "_Group is not added_" end -- determine if table is empty if next(data[tostring(chat_id)]['banned']) == nil then --fix way return "_No banned users in this group_" end local message = 'List of banned users :\n' for k,v in pairs(data[tostring(chat_id)]['banned']) do message = message ..i.. '- '..v..' [' ..k.. '] \n' i = i + 1 end return message end function silent_users_list(chat_id) local data = load_data(_config.moderation.data) local i = 1 if not data[tostring(chat_id)] then return "_Group is not added_" end -- determine if table is empty if next(data[tostring(chat_id)]['is_silent_users']) == nil then --fix way return "_No silent users in this group_" end local message = 'List of silent users :\n' for k,v in pairs(data[tostring(chat_id)]['is_silent_users']) do message = message ..i.. '- '..v..' [' ..k.. '] \n' i = i + 1 end return message end function gbanned_list() local data = load_data(_config.moderation.data) local i = 1 if not data['gban_users'] then data['gban_users'] = {} save_data(_config.moderation.data, data) end if next(data['gban_users']) == nil then --fix way return "_No globally banned users available_" end local message = '_List of globally banned users :_\n' for k,v in pairs(data['gban_users']) do message = message ..i.. '- '..v..' [' ..k.. '] \n' i = i + 1 end return message end function msg_valid(msg) if msg.date_ < os.time() - 60 then print('\27[36mOld msg\27[39m') return false end return true end function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end function match_plugin(plugin, plugin_name, msg) if plugin.pre_process then -- If plugin is for privileged users only local result = plugin.pre_process(msg) if result then print("pre process: ", plugin.plugin_name) tdcli.sendMessage(receiver, msg.id_, 0, result, 0, "md") end end for k, pattern in pairs(plugin.patterns) do matches = match_pattern(pattern, msg.content_.text_) if matches then print("Message matches: ", pattern) if plugin.run then local result = plugin.run(msg, matches) if result then tdcli.sendMessage(msg.chat_id_, msg.id_, 0, result, 0, "md") end end return end end end _config = load_config() load_plugins() function tdcli_update_callback (data) if (data.ID == "UpdateNewMessage") then --print(serpent.block(msg)) local msg = data.message_ local d = data.disable_notification_ local chat = chats[msg.chat_id_] if redis:get('markread') == 'on' then tdcli.viewMessages(msg.chat_id_, {[0] = msg.id_}, dl_cb, nil) end if ((not d) and chat) then if msg.content_.ID == "MessageText" then do_notify (chat.title_, msg.content_.text_) else do_notify (chat.title_, msg.content_.ID) end end if msg.content_.ID == "MessageText" then if msg_valid(msg) then msg.edited = false msg.pinned = false match_plugins(msg) end elseif msg.content_.ID == "MessagePinMessage" then local function pinned_cb(arg, data) msg = data msg.pinned = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.id_ }, pinned_cb, nil) elseif msg.content_.ID == "MessagePhoto" then local function photo_cb(arg, data) msg = data msg.photo_ = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.id_ }, photo_cb, nil) elseif msg.content_.ID == "MessageVideo" then local function video_cb(arg, data) msg = data msg.video_ = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.id_ }, video_cb, nil) elseif msg.content_.ID == "MessageAnimation" then local function gif_cb(arg, data) msg = data msg.animation_ = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.id_ }, gif_cb, nil) elseif msg.content_.ID == "MessageVoice" then local function voice_cb(arg, data) msg = data msg.voice_ = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.id_ }, voice_cb, nil) elseif msg.content_.ID == "MessageAudio" then local function audio_cb(arg, data) msg = data msg.audio_ = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.id_ }, audio_cb, nil) elseif msg.content_.ID == "MessageForwardedFromUser" then local function forward_cb(arg, data) msg = data msg.forward_info_ = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.id_ }, forward_cb, nil) elseif msg.content_.ID == "MessageSticker" then local function sticker_cb(arg, data) msg = data msg.sticker_ = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.id_ }, sticker_cb, nil) elseif msg.content_.ID == "MessageContact" then local function contact_cb(arg, data) msg = data msg.contact_ = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.id_ }, contact_cb, nil) elseif msg.content_.ID == "MessageDocument" then local function doc_cb(arg, data) msg = data msg.document_ = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.id_ }, doc_cb, nil) elseif msg.content_.ID == "MessageLocation" then local function loc_cb(arg, data) msg = data msg.location_ = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.id_ }, loc_cb, nil) elseif msg.content_.ID == "MessageGame" then local function game_cb(arg, data) msg = data msg.game_ = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.id_ }, game_cb, nil) elseif msg.content_.ID == "MessageChatAddMembers" then if msg_valid(msg) then for i=0,#msg.content_.members_ do msg.adduser = msg.content_.members_[i].id_ match_plugins(msg) end end elseif msg.content_.ID == "MessageChatJoinByLink" then if msg_valid(msg) then msg.joinuser = msg.sender_user_id_ match_plugins(msg) end elseif msg.content_.ID == "MessageChatDeleteMember" then if msg_valid(msg) then msg.deluser = true match_plugins(msg) end end if msg.content_.photo_ then --write_file("test.txt", vardump(msg)) return false end elseif data.ID == "UpdateMessageEdited" then local function edited_cb(arg, data) msg = data msg.edited = true match_plugins(msg) end tdcli_function ({ ID = "GetMessage", chat_id_ = data.chat_id_, message_id_ = data.message_id_ }, edited_cb, nil) elseif (data.ID == "UpdateChat") then chat = data.chat_ chats[chat.id_] = chat elseif (data.ID == "UpdateOption" and data.name_ == "my_id") then tdcli_function ({ID="GetChats", offset_order_="9223372036854775807", offset_chat_id_=0, limit_=20}, dl_cb, nil) end end
gpl-2.0
mercury233/ygopro-scripts
c27551.lua
2
2751
--リミット・リバース function c27551.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE+TIMING_ATTACK) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c27551.target) e1:SetOperation(c27551.operation) c:RegisterEffect(e1) --Destroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetOperation(c27551.desop) c:RegisterEffect(e2) --Destroy2 local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(c27551.descon2) e3:SetOperation(c27551.desop2) c:RegisterEffect(e3) --Destroy3 local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e4:SetRange(LOCATION_SZONE) e4:SetCode(EVENT_CHANGE_POS) e4:SetCondition(c27551.descon3) e4:SetOperation(c27551.desop3) c:RegisterEffect(e4) end function c27551.filter(c,e,tp) return c:IsAttackBelow(1000) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) end function c27551.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c27551.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c27551.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c27551.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c27551.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) then c:SetCardTarget(tc) end Duel.SpecialSummonComplete() end function c27551.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.Destroy(tc,REASON_EFFECT) end end function c27551.descon2(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() return tc and eg:IsContains(tc) and tc:IsReason(REASON_DESTROY) end function c27551.desop2(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end function c27551.descon3(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() return tc and eg:IsContains(tc) and tc:IsDefensePos() end function c27551.desop3(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetFirstCardTarget() local g=Group.FromCards(tc,c) Duel.Destroy(g,REASON_EFFECT) end
gpl-2.0
Zenny89/darkstar
scripts/zones/Southern_San_dOria_[S]/npcs/Areuhat1.lua
36
1069
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Areuhat -- @zone 80 -- @pos 21 0 22 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil; require("scripts/zones/Southern_San_dOria_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, 13454); -- (Couldn't find default dialogue) How very good to see you again! end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
mercury233/ygopro-scripts
c43140791.lua
2
2363
--ワーム・ベイト function c43140791.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c43140791.condition) e1:SetCost(c43140791.cost) e1:SetTarget(c43140791.target) e1:SetOperation(c43140791.activate) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(43140791,ACTIVITY_SUMMON,c43140791.counterfilter) Duel.AddCustomActivityCounter(43140791,ACTIVITY_SPSUMMON,c43140791.counterfilter) end function c43140791.counterfilter(c) return not c:IsLevel(3,4) end function c43140791.cfilter(c) return c:IsFaceup() and c:IsRace(RACE_INSECT) end function c43140791.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c43140791.cfilter,tp,LOCATION_MZONE,0,1,nil) end function c43140791.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(43140791,tp,ACTIVITY_SUMMON)==0 and Duel.GetCustomActivityCount(43140791,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(c43140791.sumlimit) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_SUMMON) Duel.RegisterEffect(e2,tp) end function c43140791.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return c:IsLevel(3,4) end function c43140791.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsPlayerCanSpecialSummonMonster(tp,43140792,0x3e,TYPES_TOKEN_MONSTER,0,0,1,RACE_INSECT,ATTRIBUTE_EARTH) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,0,0) end function c43140791.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsPlayerCanSpecialSummonMonster(tp,43140792,0x3e,TYPES_TOKEN_MONSTER,0,0,1,RACE_INSECT,ATTRIBUTE_EARTH) then for i=1,2 do local token=Duel.CreateToken(tp,43140792) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) end Duel.SpecialSummonComplete() end end
gpl-2.0
mercury233/ygopro-scripts
c67113830.lua
2
1126
--墓地墓地の恨み function c67113830.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(c67113830.condition) e1:SetTarget(c67113830.target) e1:SetOperation(c67113830.activate) c:RegisterEffect(e1) end function c67113830.condition(e,tp,eg,ep,ev,re,r,rp) return aux.dscon() and Duel.GetFieldGroupCount(tp,0,LOCATION_GRAVE)>7 end function c67113830.filter(c) return c:IsFaceup() and c:GetAttack()>0 end function c67113830.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c67113830.filter,tp,0,LOCATION_MZONE,1,nil) end end function c67113830.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) tc=g:GetNext() end end
gpl-2.0
Zenny89/darkstar
scripts/zones/Waughroon_Shrine/bcnms/prehistoric_pigeons.lua
17
1788
----------------------------------- -- Area: Waughroon_Shrine -- Name: Prehistoric Pigeons -- KSNM30 ----------------------------------- package.loaded["scripts/zones/Waughroon_Shrine/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/zones/Waughroon_Shrine/TextIDs"); ----------------------------------- -- EXAMPLE SCRIPT -- -- What should go here: -- giving key items, playing ENDING cutscenes -- -- What should NOT go here: -- Handling of "battlefield" status, spawning of monsters, -- putting loot into treasure pool, -- enforcing ANY rules (SJ/number of people/etc), moving -- chars around, playing entrance CSes (entrance CSes go in bcnm.lua) -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0); elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); end;
gpl-3.0
Zenny89/darkstar
scripts/zones/AlTaieu/mobs/Jailer_of_Love.lua
23
5580
----------------------------------- -- Area: Al'Taieu -- NM: Jailer of Love ----------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob, target) mob:hideName(false); mob:untargetable(false); mob:AnimationSub(2); end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob, target) -- Only 9 Qn'xzomit and 9 Qn'hpemde can be summoned. Ru'phuabo (Sharks) are unlimited. local XZOMITS = mob:getLocalVar("JoL_Qn_xzomit_Killed"); local HPEMDES = mob:getLocalVar("JoL_Qn_hpemde_Killed"); -- Increment these by 1 each time they are slain, in that mobs onMobDeath() script. if (mob:getLocalVar("JoL_Regen_Reduction") == 0) then if (mob:getLocalVar("JoL_Qn_xzomit_Killed") == 9 and mob:getLocalVar("JoL_Qn_hpemde_Killed") == 9) then mob:setLocalVar("JoL_Regen_Reduction", 1); mob:addMod(MOD_REGEN, -260) end end local lastPop = mob:getLocalVar("pop_pets"); if (os.time() - lastPop > 150) then local SPAWNS = mob:getLocalVar("SPAWNS"); local phuabo1 = GetMobAction(16912849); local phuabo2 = GetMobAction(16912852); local phuabo3 = GetMobAction(16912855); if (SPAWNS == 0) then -- Spawns first 3 xzomit SpawnMob(16912858, 300):updateEnmity(target); SpawnMob(16912859, 300):updateEnmity(target); SpawnMob(16912860, 300):updateEnmity(target); mob:setLocalVar("pop_pets", os.time()); mob:setLocalVar("SPAWNS", 1); elseif (SPAWNS == 1) then -- spawns first 3 hpemde SpawnMob(16912867, 300):updateEnmity(target); SpawnMob(16912868, 300):updateEnmity(target); SpawnMob(16912869, 300):updateEnmity(target); mob:setLocalVar("pop_pets", os.time()); mob:setLocalVar("SPAWNS", 2); elseif (SPAWNS == 2) then -- spawns first 3 phuabo SpawnMob(16912849, 300):updateEnmity(target); SpawnMob(16912850, 300):updateEnmity(target); SpawnMob(16912851, 300):updateEnmity(target); mob:setLocalVar("pop_pets", os.time()); mob:setLocalVar("SPAWNS", 3); elseif (SPAWNS == 3) then -- Spawns second 3 xzomit SpawnMob(16912861, 300):updateEnmity(target); SpawnMob(16912862, 300):updateEnmity(target); SpawnMob(16912863, 300):updateEnmity(target); mob:setLocalVar("pop_pets", os.time()); mob:setLocalVar("SPAWNS", 4); elseif (SPAWNS == 4) then -- spawns second 3 hpemde SpawnMob(16912870, 300):updateEnmity(target); SpawnMob(16912871, 300):updateEnmity(target); SpawnMob(16912872, 300):updateEnmity(target); mob:setLocalVar("pop_pets", os.time()); mob:setLocalVar("SPAWNS", 5); elseif (SPAWNS == 5) then -- spawns second 3 phuabo SpawnMob(16912852, 300):updateEnmity(target); SpawnMob(16912853, 300):updateEnmity(target); SpawnMob(16912854, 300):updateEnmity(target); mob:setLocalVar("pop_pets", os.time()); mob:setLocalVar("SPAWNS", 6); elseif (SPAWNS == 6) then -- Spawns last 3 xzomit SpawnMob(16912864, 300):updateEnmity(target); SpawnMob(16912865, 300):updateEnmity(target); SpawnMob(16912866, 300):updateEnmity(target); mob:setLocalVar("pop_pets", os.time()); mob:setLocalVar("SPAWNS", 7); elseif (SPAWNS == 7) then -- spawns last 3 hpemde SpawnMob(16912873, 300):updateEnmity(target); SpawnMob(16912874, 300):updateEnmity(target); SpawnMob(16912875, 300):updateEnmity(target); mob:setLocalVar("pop_pets", os.time()); mob:setLocalVar("SPAWNS", 8); elseif (SPAWNS >= 8) then -- switch to ONLY popping phuabo (still up to 3 at a time) if (phuabo1 == ACTION_NONE or phuabo1 == ACTION_SPAWN) then SpawnMob(16912849, 300):updateEnmity(target); SpawnMob(16912850, 300):updateEnmity(target); SpawnMob(16912851, 300):updateEnmity(target); mob:setLocalVar("pop_pets", os.time()); elseif (phuabo2 == ACTION_NONE or phuabo2 == ACTION_SPAWN) then SpawnMob(16912852, 300):updateEnmity(target); SpawnMob(16912853, 300):updateEnmity(target); SpawnMob(16912854, 300):updateEnmity(target); mob:setLocalVar("pop_pets", os.time()); elseif (phuabo3 == ACTION_NONE or phuabo3 == ACTION_SPAWN) then SpawnMob(16912855, 300):updateEnmity(target); SpawnMob(16912856, 300):updateEnmity(target); SpawnMob(16912857, 300):updateEnmity(target); mob:setLocalVar("pop_pets", os.time()); end end end end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer) local AV_CHANCE = 25; if (AV_CHANCE > math.random(0,99)) then SpawnMob(16912876, 180); end end;
gpl-3.0
kui-jia/svb
main.lua
1
6328
--[[ The entry code, change parameter settings in 'optsArgParse.lua' Kui Jia, Dacheng Tao, Shenghua Gao, and Xiangmin Xu, "Improving training of deep neural networks via Singular Value Bounding", CVPR 2017. http://www.aperture-lab.net/research/svb This code is based on the fb.resnet.torch package (https://github.com/facebook/fb.resnet.torch) Copyright (c) 2016, Facebook, Inc. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found in the PATENTS file in the same directory. --]] local initTimer = torch.Timer() initTimer:reset() require 'torch' require 'cutorch' require 'paths' require 'optim' require 'nn' print(('The time of requring torch packages is: %.3f'):format(initTimer:time().real)) local optsArgParse = require 'optsArgParse' local opts = optsArgParse.parse(arg) print(opts) initTimer:reset() local dataLoader = require 'dataLoader' -- cifar10Init is called inside local netBuilder = require(opts.dataset .. '_' .. opts.netType) local cnnTrainer = require 'cnnTrain' local checkpoint = require 'checkpoint' local utils = require('Utils/' .. 'utilFuncs') print(('The time of requring project packages is: %.3f'):format(initTimer:time().real)) ---------------------------------------------------------------------------------- torch.setdefaulttensortype('torch.FloatTensor') torch.setnumthreads(1) torch.manualSeed(opts.manualSeed) cutorch.manualSeedAll(opts.manualSeed) local prefix if opts.netType == 'PreActResNet' then if opts.lrDecayMethod == 'exp' then prefix = opts.netType .. opts.ensembleID .. '_nRecur' .. opts.nBaseRecur .. '_kWRN' .. opts.kWRN .. '_BN_' .. tostring(opts.BN) .. '_lr_' .. opts.lrDecayMethod .. '_base' .. opts.lrBase .. '_end' .. opts.lrEnd .. '_wDecay' .. opts.weightDecay .. '_batch' .. opts.batchSize .. '_nEpoch' .. opts.nEpoch .. '_nStage' .. opts.nLRDecayStage .. '_svBFlag_' .. tostring(opts.svBFlag) .. '_factor' .. opts.svBFactor .. '_iter' .. opts.svBIter .. '_bnsBFlag_' .. tostring(opts.bnsBFlag) .. '_factor' .. opts.bnsBFactor .. '_' .. opts.bnsBType end end print(prefix) -- creating callback multi-threaded data loading functions initTimer:reset() local trnLoader, valLoader = dataLoader.create(opts) print(('The time of creating dataLoader is: %.3f'):format(initTimer:time().real)) -- loading the latest training checkpoint if it exists initTimer:reset() local latestpoint, optimState = checkpoint.latest(prefix, opts) -- returning nil if not existing print(('The time of loading latest checkpoint is: %.3f'):format(initTimer:time().real)) -- loading the latest or create a new network model initTimer:reset() local net, criterion = netBuilder.netInit(opts, latestpoint) print(('The time of initializing network model is: %.3f'):format(initTimer:time().real)) -- initialize the trainer, which handles training loop and evaluation on the validation set initTimer:reset() local trainer = cnnTrainer(net, criterion, optimState, opts) print(('The time of initializing the trainer is: %.3f'):format(initTimer:time().real)) -- do testing only if true if opts.testFlag then local bestpoint = checkpoint.best(prefix, opts) -- returning nil if not existing net, criterion = netBuilder.netInit(opts, bestpoint) -- loading the best model trainer = cnnTrainer(net, criterion, nil, opts) -- initialize the trainer with the best model local top1Err, top5Err = trainer:test(0, valLoader) print(string.format(' * Results top1: %6.3f top5: %6.3f', top1Err, top5Err)) return end -- start training local startEpoch = latestpoint and latestpoint.epoch + 1 or opts.startEpoch local nTrnIterPerEpoch = trnLoader:epochIterNum() local bestTop1Err = math.huge local bestTop5Err = math.huge local trnTimer = torch.Timer() local testTimer = torch.Timer() local svbTimer = torch.Timer() local statsFPath = paths.concat(opts.expFolder, 'stats_' .. prefix .. '.txt') if not paths.filep(statsFPath) then local statsFile = io.open(statsFPath, 'w') -- create a new one statsFile:close() end for epoch = startEpoch, opts.nEpoch do -- Train for a single epoch trnTimer:reset() local iter = (epoch-1) * nTrnIterPerEpoch -- the total number of iterations trained so far local trnTop1Err, trnTop5Err, trnLoss = trainer:epochTrain(epoch, iter, trnLoader) print(('| Training | Epoch: [%d] Time %.3f top1 %7.3f top5 %7.3f Loss %1.4f'):format( epoch, trnTimer:time().real, trnTop1Err, trnTop5Err, trnLoss)) utils.writeErrsToFile(statsFPath, epoch, trnTop1Err, trnTop5Err, 'train') -- Run model on validation set testTimer:reset() local testTop1Err, testTop5Err = trainer:test(epoch, valLoader) print((' | Testing | Epoch [%d] Time %.3f top1 %7.3f top5 %7.3f'):format( epoch, testTimer:time().real, testTop1Err, testTop5Err)) utils.writeErrsToFile(statsFPath, epoch, testTop1Err, testTop5Err, 'val') -- Save the best model and other statistics/results local bestModelFlag = false if testTop1Err < bestTop1Err then bestModelFlag = true -- true to save the up to now best model bestTop1Err = testTop1Err bestTop5Err = testTop5Err print(' * Best model ', testTop1Err, testTop5Err) utils.writeErrsToFile(statsFPath, '', testTop1Err, testTop5Err, 'best') end checkpoint.save(net, trainer.optimState, epoch, bestModelFlag, prefix, opts) -- Applying Singular Value Bounding (and Bounded Batch Normalization) to (conv and fc) layer weights -- at the end of each epoch, but not for the last epoch svbTimer:reset() if opts.svBFlag and epoch ~= opts.nEpoch then trainer:fcConvWeightReguViaSVB() if opts.bnsBFlag then -- optionally do scaling bounding of BN layers trainer:BNScalingRegu() end end print(('The time of SVB operation at the end of each epoch: %.3f'):format(svbTimer:time().real)) end trnTimer:reset() testTimer:reset() svbTimer:reset() print(string.format(' * Finished top1: %6.3f top5: %6.3f', bestTop1Err, bestTop5Err)) utils.writeErrsToFile(statsFPath, '', bestTop1Err, bestTop5Err, 'final')
bsd-3-clause