repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278 values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15 values |
|---|---|---|---|---|---|
adde88/Nerdpack-Zylla | rotations/paladin/protection.lua | 1 | 8873 | local _, Zylla = ...
local unpack = _G.unpack
local NeP = _G.NeP
local Mythic_Plus = _G.Zylla.Mythic_Plus
local GUI = {
unpack(Zylla.Logo_GUI),
-- Header
{type = 'header', size = 16, text = 'Keybinds', align = 'center'},
{type = 'checkbox', text = 'Left Shift: '..Zylla.ClassColor..'Pause|r', align = 'left', key = 'lshift', default = true},
{type = 'checkbox', text = 'Left Ctrl: '..Zylla.ClassColor..'|r', align = 'left', key = 'lcontrol', default = true},
{type = 'checkbox', text = 'Left Alt: '..Zylla.ClassColor..'|r', align = 'left', key = 'lalt', default = true},
{type = 'checkbox', text = 'Right Alt: '..Zylla.ClassColor..'|r', align = 'left', key = 'ralt', default = true},
{type = 'spacer'},
{type = 'checkbox', text = 'Enable Chatoverlay', key = 'chat', width = 55, default = true, desc = Zylla.ClassColor..'This will enable some messages as an overlay!|r'},
unpack(Zylla.PayPal_GUI),
{type = 'spacer'},
unpack(Zylla.PayPal_IMG),
{type = 'spacer'}, {type = 'ruler'}, {type = 'spacer'},
--TODO: Targetting: Use, or NOT use?! We'll see....
{type = 'header', size = 16, text = 'Targetting:', align = 'center'},
{type = 'combo', default = 'target', key = 'target', list = Zylla.faketarget, width = 75},
{type = 'spacer'},
{type = 'text', text = Zylla.ClassColor..'Only one can be enabled.\nChose between normal targetting, or hitting the highest/lowest enemy.|r'},
{type = 'spacer'}, {type = 'ruler'}, {type = 'spacer'},
-- Settings
{type = 'header', size = 16, text = 'Class Settings', align = 'center'},
{type = 'spinner', size = 11, text = 'Interrupt at percentage:', key = 'intat', default = 60, step = 5, shiftStep = 10, max = 100, min = 1},
{type = 'checkbox', text = 'Enable DBM Integration', key = 'kDBM', default = true},
{type = 'checkbox', text = 'Enable \'pre-potting\', flasks and Legion-rune', key = 'prepot', default = false},
{type = 'combo', default = '3', key = 'list', list = Zylla.prepots, width = 175},
{type = 'spacer'}, {type = 'spacer'},
{type = 'checkspin',text = 'Light\'s Judgment - Units', key = 'LJ', spin = 4, step = 1, max = 20, min = 1, check = true, desc = Zylla.ClassColor..'World Spell usable on Argus.|r'},
{type = 'checkbox', text = 'Use Trinket #1', key = 'trinket1', default = false},
{type = 'checkbox', text = 'Use Trinket #2', key = 'trinket2', default = false, desc = Zylla.ClassColor..'Trinkets will be used whenever possible!|r'},
{type = 'spacer'},
{type = 'checkspin',text = 'Kil\'Jaeden\'s Burning Wish - Units', key = 'kj', align = 'left', width = 55, step = 1, shiftStep = 2, spin = 4, max = 20, min = 1, check = true, desc = Zylla.ClassColor..'Legendary will be used only on selected amount of units!|r'},
{type = 'ruler'}, {type = 'spacer'},
-- Survival
{type='spacer'}, {type='rule'},
{type = 'header', size = 16, text = 'Survival', align = 'center'},
{type = 'checkspin',text = 'Flash of Light', key = 'fol', align = 'left', width = 55, step = 5, shiftStep = 10, spin = 75, max = 100, min = 1, check = true},
{type = 'checkspin',text = 'Light of the Protector', key = 'lotp', align = 'left', width = 55, step = 5, shiftStep = 10, spin = 75, max = 100, min = 1, check = true},
unpack(Zylla.Mythic_GUI),
}
local exeOnLoad = function()
Zylla.ExeOnLoad()
Zylla.AFKCheck()
print('|cffADFF2F ----------------------------------------------------------------------|r')
print('|cffADFF2F --- |rPALADIN |cffADFF2FProtection |r')
print('|cffADFF2F --- |rRecommended Talents: 1/2 - 2/2 - 3/3 - 4/1 - 5/2 - 6/2 - 7/3')
print('|cffADFF2F ----------------------------------------------------------------------|r')
NeP.Interface:AddToggle({
key = 'AutoTaunt',
name = 'Auto Taunt',
text = 'Automatically taunt nearby enemies.',
icon = 'Interface\\Icons\\spell_nature_shamanrage.png',
})
NeP.Interface:AddToggle({
key = 'xIntRandom',
name = 'Interrupt Anyone',
text = 'Interrupt all nearby enemies, without targeting them.',
icon = 'Interface\\Icons\\inv_ammo_arrow_04',
})
end
local PreCombat ={
-- Pots
{'#127844', 'UI(list)==1&item(127844).usable&item(127844).count>0&UI(kDBM)&UI(prepot)&!buff(Potion of the Old War)&dbm(pull in)<3'}, --XXX: Potion of the Old War
{'#127843', 'UI(list)==2&item(127843).usable&item(127843).count>0&UI(kDBM)&UI(prepot)&!buff(Potion of Deadly Grace)&dbm(pull in)<3'}, --XXX: Potion of Deadly Grace
{'#142117', 'UI(list)==3&item(142117).usable&item(142117).count>0&UI(kDBM)&UI(prepot)&!buff(Potion of Prolonged Power)&dbm(pull in)<3'}, --XXX: Potion of Prolonged Power
-- Flasks
{'#127850', 'item(127850).usable&item(127850).count>0&UI(prepot)&!buff(Flask of Ten Thousand Scars)'}, --XXX: Flask of Ten Thousand Scars
{'#153023', 'item(153023).usable&item(153023).count>0&UI(prepot)&!buff(Defiled Augmentation)'}, --XXX: Lightforged Augment Rune
}
local Keybinds = {
{'%pause', 'keybind(lshift)&UI(lshift)'},
{'Divine Steed', 'keybind(lcontrol)&UI(lcontrol)', 'player'}
}
local Interrupts = {
{'!Rebuke'},
{'!Hammer of Justice', 'cooldown(Rebuke).remains>=gcd'},
{'!Arcane Torrent', 'inMelee&spell(Rebuke).cooldown>=gcd&!player.lastgcd(Rebuke)'},
}
local Survival ={
{'Flash of Light', 'health<=UI(fol_check)&lastmoved>0&UI(fol_spin)'},
{'Light of the Protector', 'UI(lotp_check)&health<UI(lotp_spin)&buff(Consecration)'},
}
local EyeofTyr = {
{'Divine Steed', 'talent(5,2)'},
{'Eye of Tyr'},
{'Aegis of Light', 'talent(6,1)'},
{'Guardian of Ancient Kings'},
{'Divine Shield'},
{'Ardent Defender'},
}
local Cooldowns = {
{'Seraphim', 'spell(Shield of the Righteous).charges>1', 'player'},
{'Shield of the Righteous', 'inMelee&inFront&{!talent(7,2)||spell(Shield of the Righteous).charges>=3}&!{player.buff(Eye of Tyr)&player.buff(Aegis of Light)&player.buff(Ardent Defender)&player.buff(Guardian of Ancient Kings)&player.buff(Divine Shield)}', 'target'},
{'Bastion of Light', 'talent(2,2)&spell(Shield of the Righteous).charges<1', 'player'},
{'Light of the Protector', 'health<40', 'player'},
{'Hand of the Protector', 'talent(5,1)&health<40', 'player'},
{'Light of the Protector', '{incdmg(10)>health.max*1.25}&health<55&talent(7,1)', 'player'},
{'Light of the Protector', '{incdmg(13)>health.max*1.6}&health<55', 'player'},
{'Hand of the Protector', 'talent(5,1)&{incdmg(6)>health.max*0.7}&health<55&talent(7,1)', 'player'},
{'Hand of the Protector', 'talent(5,1)&{incdmg(9)>health.max*1.2}&health<55', 'player'},
{EyeofTyr, 'player.incdmg(2.5)>player.health.max*0.40&!{player.buff(Eye of Tyr)||player.buff(Aegis of Light)||player.buff(Ardent Defender)||player.buff(Guardian of Ancient Kings)||player.buff(Divine Shield)}'},
{'Lay on Hands', 'health<15', 'player'},
{'Avenging Wrath', '!talent(7,2)||talent(7,2)&buff(Seraphim)', 'player'},
{'#trinket1', 'UI(trinket1)'},
{'#trinket2', 'UI(trinket2)'},
{'Light\'s Judgment', 'advanced&UI(LJ_check)&range<61&area(15).enemies>=UI(LJ_spin)', 'enemies.ground'},
{'𣎃', 'UI(kj_check)&range<=40&area(10).enemies>=UI(kj_spin)&equipped(144259)'}, --XXX: Kil'jaeden's Burning Wish (Legendary)
}
local AoE = {
{'Avenger\'s Shield'},
{'Blessed Hammer'},
{'Judgment'},
{'Consecration'},
{'Hammer of the Righteous', '!talent(1,2)'},
}
local ST = {
{'Judgment'},
{'Blessed Hammer'},
{'Avenger\'s Shield'},
{'Consecration'},
{'Blinding Light'},
{'Hammer of the Righteous', '!talent(1,2)'},
}
local xCombat = {
{Interrupts, 'toggle(interrupts)&@Zylla.InterruptAt(intat)'},
{Interrupts, 'toggle(interrupts)&toggle(xIntRandom)&@Zylla.InterruptAt(intat)', 'enemies'},
{Cooldowns, 'toggle(Cooldowns)'},
{AoE, 'toggle(AoE)&player.area(8).enemies>=3'},
{ST, 'inFront&inMelee'}
}
local inCombat = {
{Keybinds},
{Survival, nil, 'player'},
{'%taunt(Hand of Reckoning)', 'toggle(aoe)'},
{'Shield of the Righteous', '!player.buff&{player.health<60||spell.count>1}', 'target'},
{xCombat, 'combat&alive&inMelee&inFront', (function() return NeP.DSL:Get("UI")(nil, 'target') end)}, --TODO: TEST! ALOT MORE TESTING!
{Mythic_Plus, 'inMelee'},
}
local outCombat = {
{Keybinds},
{PreCombat, nil, 'player'}
}
NeP.CR:Add(66, {
name = '[|cff'..Zylla.addonColor..'Zylla\'s|r] Paladin - Protection',
ic = inCombat,
ooc = outCombat,
gui = GUI,
gui_st = Zylla.GuiSettings,
ids = Zylla.SpellIDs[Zylla.Class],
wow_ver = Zylla.wow_ver,
nep_ver = Zylla.nep_ver,
load = exeOnLoad
})
| mit |
Lleafll/sws-lleaf | libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua | 15 | 56930 | --- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
-- @class file
-- @name AceConfigDialog-3.0
-- @release $Id: AceConfigDialog-3.0.lua 1126 2014-11-10 06:38:01Z nevcairiel $
local LibStub = LibStub
local MAJOR, MINOR = "AceConfigDialog-3.0", 60
local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigDialog then return end
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
AceConfigDialog.Status = AceConfigDialog.Status or {}
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
local gui = LibStub("AceGUI-3.0")
local reg = LibStub("AceConfigRegistry-3.0")
-- Lua APIs
local tconcat, tinsert, tsort, tremove, tsort = table.concat, table.insert, table.sort, table.remove, table.sort
local strmatch, format = string.match, string.format
local assert, loadstring, error = assert, loadstring, error
local pairs, next, select, type, unpack, wipe, ipairs = pairs, next, select, type, unpack, wipe, ipairs
local rawset, tostring, tonumber = rawset, tostring, tonumber
local math_min, math_max, math_floor = math.min, math.max, math.floor
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
local emptyTbl = {}
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...)
return Dispatchers[select("#", ...)](func, ...)
end
local width_multiplier = 170
--[[
Group Types
Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
- Descendant Groups with inline=true and thier children will not become nodes
Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
- Grandchild groups will default to inline unless specified otherwise
Select- Same as Tab but with entries in a dropdown rather than tabs
Inline Groups
- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
- If declared on a direct child of a root node of a select group, they will appear above the group container control
- When a group is displayed inline, all descendants will also be inline members of the group
]]
-- Recycling functions
local new, del, copy
--newcount, delcount,createdcount,cached = 0,0,0
do
local pool = setmetatable({},{__mode="k"})
function new()
--newcount = newcount + 1
local t = next(pool)
if t then
pool[t] = nil
return t
else
--createdcount = createdcount + 1
return {}
end
end
function copy(t)
local c = new()
for k, v in pairs(t) do
c[k] = v
end
return c
end
function del(t)
--delcount = delcount + 1
wipe(t)
pool[t] = true
end
-- function cached()
-- local n = 0
-- for k in pairs(pool) do
-- n = n + 1
-- end
-- return n
-- end
end
-- picks the first non-nil value and returns it
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
--gets an option from a given group, checking plugins
local function GetSubOption(group, key)
if group.plugins then
for plugin, t in pairs(group.plugins) do
if t[key] then
return t[key]
end
end
end
return group.args[key]
end
--Option member type definitions, used to decide how to access it
--Is the member Inherited from parent options
local isInherited = {
set = true,
get = true,
func = true,
confirm = true,
validate = true,
disabled = true,
hidden = true
}
--Does a string type mean a literal value, instead of the default of a method of the handler
local stringIsLiteral = {
name = true,
desc = true,
icon = true,
usage = true,
width = true,
image = true,
fontSize = true,
}
--Is Never a function or method
local allIsLiteral = {
type = true,
descStyle = true,
imageWidth = true,
imageHeight = true,
}
--gets the value for a member that could be a function
--function refs are called with an info arg
--every other type is returned
local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
--get definition for the member
local inherits = isInherited[membername]
--get the member of the option, traversing the tree if it can be inherited
local member
if inherits then
local group = options
if group[membername] ~= nil then
member = group[membername]
end
for i = 1, #path do
group = GetSubOption(group, path[i])
if group[membername] ~= nil then
member = group[membername]
end
end
else
member = option[membername]
end
--check if we need to call a functon, or if we have a literal value
if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
--We have a function to call
local info = new()
--traverse the options table, picking up the handler and filling the info with the path
local handler
local group = options
handler = group.handler or handler
for i = 1, #path do
group = GetSubOption(group, path[i])
info[i] = path[i]
handler = group.handler or handler
end
info.options = options
info.appName = appName
info[0] = appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = "dialog"
info.uiName = MAJOR
local a, b, c ,d
--using 4 returns for the get of a color type, increase if a type needs more
if type(member) == "function" then
--Call the function
a,b,c,d = member(info, ...)
else
--Call the method
if handler and handler[member] then
a,b,c,d = handler[member](handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type %s", member, membername))
end
end
del(info)
return a,b,c,d
else
--The value isnt a function to call, return it
return member
end
end
--[[calls an options function that could be inherited, method name or function ref
local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
local info = new()
local func
local group = options
local handler
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
for i, v in ipairs(path) do
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
end
info.options = options
info[0] = appName
info.arg = option.arg
local a, b, c ,d
if type(func) == "string" then
if handler and handler[func] then
a,b,c,d = handler[func](handler, info, ...)
else
error(string.format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
a,b,c,d = func(info, ...)
end
del(info)
return a,b,c,d
end
--]]
--tables to hold orders and names for options being sorted, will be created with new()
--prevents needing to call functions repeatedly while sorting
local tempOrders
local tempNames
local function compareOptions(a,b)
if not a then
return true
end
if not b then
return false
end
local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
if OrderA == OrderB then
local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
return NameA:upper() < NameB:upper()
end
if OrderA < 0 then
if OrderB > 0 then
return false
end
else
if OrderB < 0 then
return true
end
end
return OrderA < OrderB
end
--builds 2 tables out of an options group
-- keySort, sorted keys
-- opts, combined options from .plugins and args
local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
tempOrders = new()
tempNames = new()
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
end
end
for k, v in pairs(group.args) do
if not opts[k] then
tinsert(keySort, k)
opts[k] = v
path[#path+1] = k
tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
path[#path] = nil
end
end
tsort(keySort, compareOptions)
del(tempOrders)
del(tempNames)
end
local function DelTree(tree)
if tree.children then
local childs = tree.children
for i = 1, #childs do
DelTree(childs[i])
del(childs[i])
end
del(childs)
end
end
local function CleanUserData(widget, event)
local user = widget:GetUserDataTable()
if user.path then
del(user.path)
end
if widget.type == "TreeGroup" then
local tree = user.tree
widget:SetTree(nil)
if tree then
for i = 1, #tree do
DelTree(tree[i])
del(tree[i])
end
del(tree)
end
end
if widget.type == "TabGroup" then
widget:SetTabs(nil)
if user.tablist then
del(user.tablist)
end
end
if widget.type == "DropdownGroup" then
widget:SetGroupList(nil)
if user.grouplist then
del(user.grouplist)
end
if user.orderlist then
del(user.orderlist)
end
end
end
-- - Gets a status table for the given appname and options path.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param path The path to the options (a table with all group keys)
-- @return
function AceConfigDialog:GetStatusTable(appName, path)
local status = self.Status
if not status[appName] then
status[appName] = {}
status[appName].status = {}
status[appName].children = {}
end
status = status[appName]
if path then
for i = 1, #path do
local v = path[i]
if not status.children[v] then
status.children[v] = {}
status.children[v].status = {}
status.children[v].children = {}
end
status = status.children[v]
end
end
return status.status
end
--- Selects the specified path in the options window.
-- The path specified has to match the keys of the groups in the table.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param ... The path to the key that should be selected
function AceConfigDialog:SelectGroup(appName, ...)
local path = new()
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
local group = options
local status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
local treevalue
local treestatus
for n = 1, select("#",...) do
local key = select(n, ...)
if group.childGroups == "tab" or group.childGroups == "select" then
--if this is a tab or select group, select the group
status.selected = key
--children of this group are no longer extra levels of a tree
treevalue = nil
else
--tree group by default
if treevalue then
--this is an extra level of a tree group, build a uniquevalue for it
treevalue = treevalue.."\001"..key
else
--this is the top level of a tree group, the uniquevalue is the same as the key
treevalue = key
if not status.groups then
status.groups = {}
end
--save this trees status table for any extra levels or groups
treestatus = status
end
--make sure that the tree entry is open, and select it.
--the selected group will be overwritten if a child is the final target but still needs to be open
treestatus.selected = treevalue
treestatus.groups[treevalue] = true
end
--move to the next group in the path
group = GetSubOption(group, key)
if not group then
break
end
tinsert(path, key)
status = self:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
status = status.groups
end
del(path)
reg:NotifyChange(appName)
end
local function OptionOnMouseOver(widget, event)
--show a tooltip/set the status bar to the desc text
local user = widget:GetUserDataTable()
local opt = user.option
local options = user.options
local path = user.path
local appName = user.appName
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
local name = GetOptionsMemberValue("name", opt, options, path, appName)
local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
local descStyle = opt.descStyle
if descStyle and descStyle ~= "tooltip" then return end
GameTooltip:SetText(name, 1, .82, 0, true)
if opt.type == "multiselect" then
GameTooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
end
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, true)
end
if type(usage) == "string" then
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
end
GameTooltip:Show()
end
local function OptionOnMouseLeave(widget, event)
GameTooltip:Hide()
end
local function GetFuncName(option)
local type = option.type
if type == "execute" then
return "func"
else
return "set"
end
end
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
end
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
for k in pairs(t) do
t[k] = nil
end
t.text = message
t.button1 = ACCEPT
t.button2 = CANCEL
t.preferredIndex = STATICPOPUP_NUMDIALOGS
local dialog, oldstrata
t.OnAccept = function()
safecall(func, unpack(t))
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
del(info)
end
t.OnCancel = function()
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
del(info)
end
for i = 1, select("#", ...) do
t[i] = select(i, ...) or false
end
t.timeout = 0
t.whileDead = 1
t.hideOnEscape = 1
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
if dialog then
oldstrata = dialog:GetFrameStrata()
dialog:SetFrameStrata("TOOLTIP")
end
end
local function ActivateControl(widget, event, ...)
--This function will call the set / execute handler for the widget
--widget:GetUserDataTable() contains the needed info
local user = widget:GetUserDataTable()
local option = user.option
local options = user.options
local path = user.path
local info = new()
local func
local group = options
local funcname = GetFuncName(option)
local handler
local confirm
local validate
--build the info table containing the path
-- pick up functions while traversing the tree
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
confirm = group.confirm
validate = group.validate
for i = 1, #path do
local v = path[i]
group = GetSubOption(group, v)
info[i] = v
if group[funcname] ~= nil then
func = group[funcname]
end
handler = group.handler or handler
if group.confirm ~= nil then
confirm = group.confirm
end
if group.validate ~= nil then
validate = group.validate
end
end
info.options = options
info.appName = user.appName
info.arg = option.arg
info.handler = handler
info.option = option
info.type = option.type
info.uiType = "dialog"
info.uiName = MAJOR
local name
if type(option.name) == "function" then
name = option.name(info)
elseif type(option.name) == "string" then
name = option.name
else
name = ""
end
local usage = option.usage
local pattern = option.pattern
local validated = true
if option.type == "input" then
if type(pattern)=="string" then
if not strmatch(..., pattern) then
validated = false
end
end
end
local success
if validated and option.type ~= "execute" then
if type(validate) == "string" then
if handler and handler[validate] then
success, validated = safecall(handler[validate], handler, info, ...)
if not success then validated = false end
else
error(format("Method %s doesn't exist in handler for type execute", validate))
end
elseif type(validate) == "function" then
success, validated = safecall(validate, info, ...)
if not success then validated = false end
end
end
local rootframe = user.rootframe
if type(validated) == "string" then
--validate function returned a message to display
if rootframe.SetStatusText then
rootframe:SetStatusText(validated)
else
-- TODO: do something else.
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
elseif not validated then
--validate returned false
if rootframe.SetStatusText then
if usage then
rootframe:SetStatusText(name..": "..usage)
else
if pattern then
rootframe:SetStatusText(name..": Expected "..pattern)
else
rootframe:SetStatusText(name..": Invalid Value")
end
end
else
-- TODO: do something else
end
PlaySound("igPlayerInviteDecline")
del(info)
return true
else
local confirmText = option.confirmText
--call confirm func/method
if type(confirm) == "string" then
if handler and handler[confirm] then
success, confirm = safecall(handler[confirm], handler, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
else
error(format("Method %s doesn't exist in handler for type confirm", confirm))
end
elseif type(confirm) == "function" then
success, confirm = safecall(confirm, info, ...)
if success and type(confirm) == "string" then
confirmText = confirm
confirm = true
elseif not success then
confirm = false
end
end
--confirm if needed
if type(confirm) == "boolean" then
if confirm then
if not confirmText then
local name, desc = option.name, option.desc
if type(name) == "function" then
name = name(info)
end
if type(desc) == "function" then
desc = desc(info)
end
confirmText = name
if desc then
confirmText = confirmText.." - "..desc
end
end
local iscustom = user.rootframe:GetUserData("iscustom")
local rootframe
if iscustom then
rootframe = user.rootframe
end
local basepath = user.rootframe:GetUserData("basepath")
if type(func) == "string" then
if handler and handler[func] then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
end
--func will be called and info deleted when the confirm dialog is responded to
return
end
end
--call the function
if type(func) == "string" then
if handler and handler[func] then
safecall(handler[func],handler, info, ...)
else
error(format("Method %s doesn't exist in handler for type func", func))
end
elseif type(func) == "function" then
safecall(func,info, ...)
end
local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
--full refresh of the frame, some controls dont cause this on all events
if option.type == "color" then
if event == "OnValueConfirmed" then
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
elseif option.type == "range" then
if event == "OnMouseUp" then
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
elseif option.type == "multiselect" then
user.valuechanged = true
else
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
end
del(info)
end
local function ActivateSlider(widget, event, value)
local option = widget:GetUserData("option")
local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
if min then
if step then
value = math_floor((value - min) / step + 0.5) * step + min
end
value = math_max(value, min)
end
if max then
value = math_min(value, max)
end
ActivateControl(widget,event,value)
end
--called from a checkbox that is part of an internally created multiselect group
--this type is safe to refresh on activation of one control
local function ActivateMultiControl(widget, event, ...)
ActivateControl(widget, event, widget:GetUserData("value"), ...)
local user = widget:GetUserDataTable()
local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
local function MultiControlOnClosed(widget, event, ...)
local user = widget:GetUserDataTable()
if user.valuechanged then
local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
if iscustom then
AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
else
AceConfigDialog:Open(user.appName, unpack(basepath))
end
end
end
local function FrameOnClose(widget, event)
local appName = widget:GetUserData("appName")
AceConfigDialog.OpenFrames[appName] = nil
gui:Release(widget)
end
local function CheckOptionHidden(option, options, path, appName)
--check for a specific boolean option
local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
if hidden ~= nil then
return hidden
end
return GetOptionsMemberValue("hidden", option, options, path, appName)
end
local function CheckOptionDisabled(option, options, path, appName)
--check for a specific boolean option
local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
if disabled ~= nil then
return disabled
end
return GetOptionsMemberValue("disabled", option, options, path, appName)
end
--[[
local function BuildTabs(group, options, path, appName)
local tabs = new()
local text = new()
local keySort = new()
local opts = new()
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
tinsert(tabs, k)
text[k] = GetOptionsMemberValue("name", v, options, path, appName)
end
path[#path] = nil
end
end
del(keySort)
del(opts)
return tabs, text
end
]]
local function BuildSelect(group, options, path, appName)
local groups = new()
local order = new()
local keySort = new()
local opts = new()
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
tinsert(order, k)
end
path[#path] = nil
end
end
del(opts)
del(keySort)
return groups, order
end
local function BuildSubGroups(group, tree, options, path, appName)
local keySort = new()
local opts = new()
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
if not tree.children then tree.children = new() end
tinsert(tree.children,entry)
if (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
del(keySort)
del(opts)
end
local function BuildGroups(group, options, path, appName, recurse)
local tree = new()
local keySort = new()
local opts = new()
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
if v.type == "group" then
path[#path+1] = k
local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
local hidden = CheckOptionHidden(v, options, path, appName)
if not inline and not hidden then
local entry = new()
entry.value = k
entry.text = GetOptionsMemberValue("name", v, options, path, appName)
entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
entry.disabled = CheckOptionDisabled(v, options, path, appName)
tinsert(tree,entry)
if recurse and (v.childGroups or "tree") == "tree" then
BuildSubGroups(v,entry, options, path, appName)
end
end
path[#path] = nil
end
end
del(keySort)
del(opts)
return tree
end
local function InjectInfo(control, options, option, path, rootframe, appName)
local user = control:GetUserDataTable()
for i = 1, #path do
user[i] = path[i]
end
user.rootframe = rootframe
user.option = option
user.options = options
user.path = copy(path)
user.appName = appName
control:SetCallback("OnRelease", CleanUserData)
control:SetCallback("OnLeave", OptionOnMouseLeave)
control:SetCallback("OnEnter", OptionOnMouseOver)
end
--[[
options - root of the options table being fed
container - widget that controls will be placed in
rootframe - Frame object the options are in
path - table with the keys to get to the group being fed
--]]
local function FeedOptions(appName, options,container,rootframe,path,group,inline)
local keySort = new()
local opts = new()
BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
for i = 1, #keySort do
local k = keySort[i]
local v = opts[k]
tinsert(path, k)
local hidden = CheckOptionHidden(v, options, path, appName)
local name = GetOptionsMemberValue("name", v, options, path, appName)
if not hidden then
if v.type == "group" then
if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
--Inline group
local GroupContainer
if name and name ~= "" then
GroupContainer = gui:Create("InlineGroup")
GroupContainer:SetTitle(name or "")
else
GroupContainer = gui:Create("SimpleGroup")
end
GroupContainer.width = "fill"
GroupContainer:SetLayout("flow")
container:AddChild(GroupContainer)
FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
end
else
--Control to feed
local control
local name = GetOptionsMemberValue("name", v, options, path, appName)
if v.type == "execute" then
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
if type(image) == "string" then
control = gui:Create("Icon")
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == "table" then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
control:SetLabel(name)
else
control = gui:Create("Button")
control:SetText(name)
end
control:SetCallback("OnClick",ActivateControl)
elseif v.type == "input" then
local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
end
if v.multiline and control.SetNumLines then
control:SetNumLines(tonumber(v.multiline) or 4)
end
control:SetLabel(name)
control:SetCallback("OnEnterPressed",ActivateControl)
local text = GetOptionsMemberValue("get",v, options, path, appName)
if type(text) ~= "string" then
text = ""
end
control:SetText(text)
elseif v.type == "toggle" then
control = gui:Create("CheckBox")
control:SetLabel(name)
control:SetTriState(v.tristate)
local value = GetOptionsMemberValue("get",v, options, path, appName)
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateControl)
if v.descStyle == "inline" then
local desc = GetOptionsMemberValue("desc", v, options, path, appName)
control:SetDescription(desc)
end
local image = GetOptionsMemberValue("image", v, options, path, appName)
local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
if type(image) == "string" then
if type(imageCoords) == "table" then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
end
elseif v.type == "range" then
control = gui:Create("Slider")
control:SetLabel(name)
control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
control:SetIsPercent(v.isPercent)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if type(value) ~= "number" then
value = 0
end
control:SetValue(value)
control:SetCallback("OnValueChanged",ActivateSlider)
control:SetCallback("OnMouseUp",ActivateSlider)
elseif v.type == "select" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
if v.style == "radio" then
local disabled = CheckOptionDisabled(v, options, path, appName)
local width = GetOptionsMemberValue("width",v,options,path,appName)
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
control:PauseLayout()
local optionValue = GetOptionsMemberValue("get",v, options, path, appName)
local t = {}
for value, text in pairs(values) do
t[#t+1]=value
end
tsort(t)
for k, value in ipairs(t) do
local text = values[value]
local radio = gui:Create("CheckBox")
radio:SetLabel(text)
radio:SetUserData("value", value)
radio:SetUserData("text", text)
radio:SetDisabled(disabled)
radio:SetType("radio")
radio:SetValue(optionValue == value)
radio:SetCallback("OnValueChanged", ActivateMultiControl)
InjectInfo(radio, options, v, path, rootframe, appName)
control:AddChild(radio)
if width == "double" then
radio:SetWidth(width_multiplier * 2)
elseif width == "half" then
radio:SetWidth(width_multiplier / 2)
elseif width == "full" then
radio.width = "fill"
else
radio:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
control:DoLayout()
else
local controlType = v.dialogControl or v.control or "Dropdown"
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
control = gui:Create("Dropdown")
end
local itemType = v.itemControl
if itemType and not gui:GetWidgetVersion(itemType) then
geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
itemType = nil
end
control:SetLabel(name)
control:SetList(values, nil, itemType)
local value = GetOptionsMemberValue("get",v, options, path, appName)
if not values[value] then
value = nil
end
control:SetValue(value)
control:SetCallback("OnValueChanged", ActivateControl)
end
elseif v.type == "multiselect" then
local values = GetOptionsMemberValue("values", v, options, path, appName)
local disabled = CheckOptionDisabled(v, options, path, appName)
local controlType = v.dialogControl or v.control
local valuesort = new()
if values then
for value, text in pairs(values) do
tinsert(valuesort, value)
end
end
tsort(valuesort)
if controlType then
control = gui:Create(controlType)
if not control then
geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
end
end
if control then
control:SetMultiselect(true)
control:SetLabel(name)
control:SetList(values)
control:SetDisabled(disabled)
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnClosed", MultiControlOnClosed)
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
--check:SetTriState(v.tristate)
for i = 1, #valuesort do
local key = valuesort[i]
local value = GetOptionsMemberValue("get",v, options, path, appName, key)
control:SetItemValue(key,value)
end
else
control = gui:Create("InlineGroup")
control:SetLayout("Flow")
control:SetTitle(name)
control.width = "fill"
control:PauseLayout()
local width = GetOptionsMemberValue("width",v,options,path,appName)
for i = 1, #valuesort do
local value = valuesort[i]
local text = values[value]
local check = gui:Create("CheckBox")
check:SetLabel(text)
check:SetUserData("value", value)
check:SetUserData("text", text)
check:SetDisabled(disabled)
check:SetTriState(v.tristate)
check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
check:SetCallback("OnValueChanged",ActivateMultiControl)
InjectInfo(check, options, v, path, rootframe, appName)
control:AddChild(check)
if width == "double" then
check:SetWidth(width_multiplier * 2)
elseif width == "half" then
check:SetWidth(width_multiplier / 2)
elseif width == "full" then
check.width = "fill"
else
check:SetWidth(width_multiplier)
end
end
control:ResumeLayout()
control:DoLayout()
end
del(valuesort)
elseif v.type == "color" then
control = gui:Create("ColorPicker")
control:SetLabel(name)
control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnValueChanged",ActivateControl)
control:SetCallback("OnValueConfirmed",ActivateControl)
elseif v.type == "keybinding" then
control = gui:Create("Keybinding")
control:SetLabel(name)
control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
control:SetCallback("OnKeyChanged",ActivateControl)
elseif v.type == "header" then
control = gui:Create("Heading")
control:SetText(name)
control.width = "fill"
elseif v.type == "description" then
control = gui:Create("Label")
control:SetText(name)
local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
if fontSize == "medium" then
control:SetFontObject(GameFontHighlight)
elseif fontSize == "large" then
control:SetFontObject(GameFontHighlightLarge)
else -- small or invalid
control:SetFontObject(GameFontHighlightSmall)
end
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
if type(image) == "string" then
if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end
if not height then
height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
end
if type(imageCoords) == "table" then
control:SetImage(image, unpack(imageCoords))
else
control:SetImage(image)
end
if type(width) ~= "number" then
width = 32
end
if type(height) ~= "number" then
height = 32
end
control:SetImageSize(width, height)
end
local width = GetOptionsMemberValue("width",v,options,path,appName)
control.width = not width and "fill"
end
--Common Init
if control then
if control.width ~= "fill" then
local width = GetOptionsMemberValue("width",v,options,path,appName)
if width == "double" then
control:SetWidth(width_multiplier * 2)
elseif width == "half" then
control:SetWidth(width_multiplier / 2)
elseif width == "full" then
control.width = "fill"
else
control:SetWidth(width_multiplier)
end
end
if control.SetDisabled then
local disabled = CheckOptionDisabled(v, options, path, appName)
control:SetDisabled(disabled)
end
InjectInfo(control, options, v, path, rootframe, appName)
container:AddChild(control)
end
end
end
tremove(path)
end
container:ResumeLayout()
container:DoLayout()
del(keySort)
del(opts)
end
local function BuildPath(path, ...)
for i = 1, select("#",...) do
tinsert(path, (select(i,...)))
end
end
local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local user = widget:GetUserDataTable()
if not user then return end
local options = user.options
local option = user.option
local path = user.path
local appName = user.appName
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
BuildPath(feedpath, ("\001"):split(uniquevalue))
local group = options
for i = 1, #feedpath do
if not group then return end
group = GetSubOption(group, feedpath[i])
end
local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
GameTooltip:SetOwner(button, "ANCHOR_NONE")
if widget.type == "TabGroup" then
GameTooltip:SetPoint("BOTTOM",button,"TOP")
else
GameTooltip:SetPoint("LEFT",button,"RIGHT")
end
GameTooltip:SetText(name, 1, .82, 0, true)
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, true)
end
GameTooltip:Show()
end
local function TreeOnButtonLeave(widget, event, value, button)
GameTooltip:Hide()
end
local function GroupExists(appName, options, path, uniquevalue)
if not uniquevalue then return false end
local feedpath = new()
local temppath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
BuildPath(feedpath, ("\001"):split(uniquevalue))
local group = options
for i = 1, #feedpath do
local v = feedpath[i]
temppath[i] = v
group = GetSubOption(group, v)
if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
del(feedpath)
del(temppath)
return false
end
end
del(feedpath)
del(temppath)
return true
end
local function GroupSelected(widget, event, uniquevalue)
local user = widget:GetUserDataTable()
local options = user.options
local option = user.option
local path = user.path
local rootframe = user.rootframe
local feedpath = new()
for i = 1, #path do
feedpath[i] = path[i]
end
BuildPath(feedpath, ("\001"):split(uniquevalue))
local group = options
for i = 1, #feedpath do
group = GetSubOption(group, feedpath[i])
end
widget:ReleaseChildren()
AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
del(feedpath)
end
--[[
-- INTERNAL --
This function will feed one group, and any inline child groups into the given container
Select Groups will only have the selection control (tree, tabs, dropdown) fed in
and have a group selected, this event will trigger the feeding of child groups
Rules:
If the group is Inline, FeedOptions
If the group has no child groups, FeedOptions
If the group is a tab or select group, FeedOptions then add the Group Control
If the group is a tree group FeedOptions then
its parent isnt a tree group: then add the tree control containing this and all child tree groups
if its parent is a tree group, its already a node on a tree
--]]
function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
local group = options
--follow the path to get to the curent group
local inline
local grouptype, parenttype = options.childGroups, "none"
for i = 1, #path do
local v = path[i]
group = GetSubOption(group, v)
inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
parenttype = grouptype
grouptype = group.childGroups
end
if not parenttype then
parenttype = "tree"
end
--check if the group has child groups
local hasChildGroups
for k, v in pairs(group.args) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
hasChildGroups = true
end
end
if group.plugins then
for plugin, t in pairs(group.plugins) do
for k, v in pairs(t) do
if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
hasChildGroups = true
end
end
end
end
container:SetLayout("flow")
local scroll
--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
scroll = gui:Create("ScrollFrame")
scroll:SetLayout("flow")
scroll.width = "fill"
scroll.height = "fill"
container:SetLayout("fill")
container:AddChild(scroll)
container = scroll
end
end
FeedOptions(appName,options,container,rootframe,path,group,nil)
if scroll then
container:PerformLayout()
local status = self:GetStatusTable(appName, path)
if not status.scroll then
status.scroll = {}
end
scroll:SetStatusTable(status.scroll)
end
if hasChildGroups and not inline then
local name = GetOptionsMemberValue("name", group, options, path, appName)
if grouptype == "tab" then
local tab = gui:Create("TabGroup")
InjectInfo(tab, options, group, path, rootframe, appName)
tab:SetCallback("OnGroupSelected", GroupSelected)
tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
tab:SetStatusTable(status.groups)
tab.width = "fill"
tab.height = "fill"
local tabs = BuildGroups(group, options, path, appName)
tab:SetTabs(tabs)
tab:SetUserData("tablist", tabs)
for i = 1, #tabs do
local entry = tabs[i]
if not entry.disabled then
tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
container:AddChild(tab)
elseif grouptype == "select" then
local select = gui:Create("DropdownGroup")
select:SetTitle(name)
InjectInfo(select, options, group, path, rootframe, appName)
select:SetCallback("OnGroupSelected", GroupSelected)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
select:SetStatusTable(status.groups)
local grouplist, orderlist = BuildSelect(group, options, path, appName)
select:SetGroupList(grouplist, orderlist)
select:SetUserData("grouplist", grouplist)
select:SetUserData("orderlist", orderlist)
local firstgroup = orderlist[1]
if firstgroup then
select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
end
select.width = "fill"
select.height = "fill"
container:AddChild(select)
--assume tree group by default
--if parenttype is tree then this group is already a node on that tree
elseif (parenttype ~= "tree") or isRoot then
local tree = gui:Create("TreeGroup")
InjectInfo(tree, options, group, path, rootframe, appName)
tree:EnableButtonTooltips(false)
tree.width = "fill"
tree.height = "fill"
tree:SetCallback("OnGroupSelected", GroupSelected)
tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then
status.groups = {}
end
local treedefinition = BuildGroups(group, options, path, appName, true)
tree:SetStatusTable(status.groups)
tree:SetTree(treedefinition)
tree:SetUserData("tree",treedefinition)
for i = 1, #treedefinition do
local entry = treedefinition[i]
if not entry.disabled then
tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
break
end
end
container:AddChild(tree)
end
end
end
local old_CloseSpecialWindows
local function RefreshOnUpdate(this)
for appName in pairs(this.closing) do
if AceConfigDialog.OpenFrames[appName] then
AceConfigDialog.OpenFrames[appName]:Hide()
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
if not widget:IsVisible() then
widget:ReleaseChildren()
end
end
end
this.closing[appName] = nil
end
if this.closeAll then
for k, v in pairs(AceConfigDialog.OpenFrames) do
if not this.closeAllOverride[k] then
v:Hide()
end
end
this.closeAll = nil
wipe(this.closeAllOverride)
end
for appName in pairs(this.apps) do
if AceConfigDialog.OpenFrames[appName] then
local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
end
if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
local user = widget:GetUserDataTable()
if widget:IsVisible() then
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
end
end
end
this.apps[appName] = nil
end
this:SetScript("OnUpdate", nil)
end
-- Upgrade the OnUpdate script as well, if needed.
if AceConfigDialog.frame:GetScript("OnUpdate") then
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
--- Close all open options windows
function AceConfigDialog:CloseAll()
AceConfigDialog.frame.closeAll = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
if next(self.OpenFrames) then
return true
end
end
--- Close a specific options window.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigDialog:Close(appName)
if self.OpenFrames[appName] then
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
return true
end
end
-- Internal -- Called by AceConfigRegistry
function AceConfigDialog:ConfigTableChanged(event, appName)
AceConfigDialog.frame.apps[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
--- Sets the default size of the options window for a specific application.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param width The default width
-- @param height The default height
function AceConfigDialog:SetDefaultSize(appName, width, height)
local status = AceConfigDialog:GetStatusTable(appName)
if type(width) == "number" and type(height) == "number" then
status.width = width
status.height = height
end
end
--- Open an option window at the specified path (if any).
-- This function can optionally feed the group into a pre-created container
-- instead of creating a new container frame.
-- @paramsig appName [, container][, ...]
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param container An optional container frame to feed the options into
-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
function AceConfigDialog:Open(appName, container, ...)
if not old_CloseSpecialWindows then
old_CloseSpecialWindows = CloseSpecialWindows
CloseSpecialWindows = function()
local found = old_CloseSpecialWindows()
return self:CloseAll() or found
end
end
local app = reg:GetOptionsTable(appName)
if not app then
error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
end
local options = app("dialog", MAJOR)
local f
local path = new()
local name = GetOptionsMemberValue("name", options, options, path, appName)
--If an optional path is specified add it to the path table before feeding the options
--as container is optional as well it may contain the first element of the path
if type(container) == "string" then
tinsert(path, container)
container = nil
end
for n = 1, select("#",...) do
tinsert(path, (select(n, ...)))
end
local option = options
if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then
for i = 1, #path do
option = options.args[path[i]]
end
name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName))
end
--if a container is given feed into that
if container then
f = container
f:ReleaseChildren()
f:SetUserData("appName", appName)
f:SetUserData("iscustom", true)
if #path > 0 then
f:SetUserData("basepath", copy(path))
end
local status = AceConfigDialog:GetStatusTable(appName)
if not status.width then
status.width = 700
end
if not status.height then
status.height = 500
end
if f.SetStatusTable then
f:SetStatusTable(status)
end
if f.SetTitle then
f:SetTitle(name or "")
end
else
if not self.OpenFrames[appName] then
f = gui:Create("Frame")
self.OpenFrames[appName] = f
else
f = self.OpenFrames[appName]
end
f:ReleaseChildren()
f:SetCallback("OnClose", FrameOnClose)
f:SetUserData("appName", appName)
if #path > 0 then
f:SetUserData("basepath", copy(path))
end
f:SetTitle(name or "")
local status = AceConfigDialog:GetStatusTable(appName)
f:SetStatusTable(status)
end
self:FeedGroup(appName,options,f,f,path,true)
if f.Show then
f:Show()
end
del(path)
if AceConfigDialog.frame.closeAll then
-- close all is set, but thats not good, since we're just opening here, so force it
AceConfigDialog.frame.closeAllOverride[appName] = true
end
end
-- convert pre-39 BlizOptions structure to the new format
if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
local old = AceConfigDialog.BlizOptions
local new = {}
for key, widget in pairs(old) do
local appName = widget:GetUserData("appName")
if not new[appName] then new[appName] = {} end
new[appName][key] = widget
end
AceConfigDialog.BlizOptions = new
else
AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
end
local function FeedToBlizPanel(widget, event)
local path = widget:GetUserData("path")
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
end
local function ClearBlizPanel(widget, event)
local appName = widget:GetUserData("appName")
AceConfigDialog.frame.closing[appName] = true
AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
end
--- Add an option table into the Blizzard Interface Options panel.
-- You can optionally supply a descriptive name to use and a parent frame to use,
-- as well as a path in the options table.\\
-- If no name is specified, the appName will be used instead.
--
-- If you specify a proper `parent` (by name), the interface options will generate a
-- tree layout. Note that only one level of children is supported, so the parent always
-- has to be a head-level note.
--
-- This function returns a reference to the container frame registered with the Interface
-- Options. You can use this reference to open the options with the API function
-- `InterfaceOptionsFrame_OpenToCategory`.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param name A descriptive name to display in the options tree (defaults to appName)
-- @param parent The parent to use in the interface options tree.
-- @param ... The path in the options table to feed into the interface options panel.
-- @return The reference to the frame registered into the Interface Options.
function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
local BlizOptions = AceConfigDialog.BlizOptions
local key = appName
for n = 1, select("#", ...) do
key = key.."\001"..select(n, ...)
end
if not BlizOptions[appName] then
BlizOptions[appName] = {}
end
if not BlizOptions[appName][key] then
local group = gui:Create("BlizOptionsGroup")
BlizOptions[appName][key] = group
group:SetName(name or appName, parent)
group:SetTitle(name or appName)
group:SetUserData("appName", appName)
if select("#", ...) > 0 then
local path = {}
for n = 1, select("#",...) do
tinsert(path, (select(n, ...)))
end
group:SetUserData("path", path)
end
group:SetCallback("OnShow", FeedToBlizPanel)
group:SetCallback("OnHide", ClearBlizPanel)
InterfaceOptions_AddCategory(group.frame)
return group.frame
else
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
end
end
| mit |
Joshalexjacobs/fantastic-guacamole | bullets.lua | 1 | 6902 | -- bullets.lua --
--local hit = love.audio.newSource("sound/bullet sound/hit.wav", static)
--hit:setVolume(0.1)
--love.audio.play(hit)
local pbullet = {
type = "invincible",
owner = "player",
hitSound = nil,
hit = false,
x = nil,
y = nil,
w = 4, -- 8
h = 4, -- 8
dx = 0,
dy = 0,
speed = 400,
dir = nil,
actualDir = nil,
isShot = false,
isDead = false,
color = {255, 255, 255, 255},
filter = function(item, other)
if other.type == "enemy" or other.type == "boss" or other.type == "bubble" then
return 'touch' -- used to be cross
elseif other.type == "block" or other.type == "ground" then
return 'touch' -- used to be cross
end
end,
reaction = function(entity, cols, len)
for j = 1, len do
if cols[j].other.type == "enemy" or cols[j].other.type == "boss" or cols[j].other.type == "bubble" then
entity.hit = true
entity.isDead = true -- destroy bullet
cols[j].other.hp = cols[j].other.hp - 1 -- decrement other.hp
elseif cols[j].other.type == "block" or cols[j].other.type == "ground" then
entity.hit = true
entity.isDead = true
end
end
end,
curAnim = 1,
spriteSheet = nil,
spriteGrid = nil,
animations = {},
timers = {}
}
pProneFilter = function(item, other)
if other.type == "enemy" or other.type == "boss" then
return 'touch'
elseif other.type == "block" then
return 'touch'
end
end
local ebullet = {
type = "invincible",
owner = "enemy",
x = nil,
y = nil,
w = 8,
h = 8,
dx = 0,
dy = 0,
speed = 150,
dir = nil,
actualDir = nil,
isShot = false,
isDead = false,
color = {255, 255, 255, 255},
filter = function(item, other)
if other.type == "player" then
return 'touch' -- used to be cross
elseif other.type == "block" or other.type == "ground" then
return 'touch' -- used to be cross
end
end,
reaction = function(entity, cols, len)
for j = 1, len do
if cols[j].other.type == "player" then
entity.isDead = true -- destroy bullet
cols[j].other.killPlayer(world)
break
elseif cols[j].other.type == "block" or cols[j].other.type == "ground" then
entity.isDead = true
break
end
end
end,
curAnim = 1,
spriteSheet = nil,
spriteGrid = nil,
animations = {},
timers = {}
}
local pBulletsCount = 0 -- max is 4
local eBullets = {} -- enemy bullets
local pBullets = {} -- player bullets
function loadBullet()
-- load player bullets
pbullet.spriteSheet = love.graphics.newImage("img/other/newBullet.png")
pbullet.spriteGrid = anim8.newGrid(16, 8, 48, 32, 0, 0, 0)
pbullet.animations = {
anim8.newAnimation(pbullet.spriteGrid('1-2', 1), 0.005, 'pauseAtEnd'), -- 1 muzzle flash
anim8.newAnimation(pbullet.spriteGrid(3, 1, '1-3', 2), 0.08), -- 2 shot
anim8.newAnimation(pbullet.spriteGrid('1-3', '3-4'), 0.02, 'pauseAtEnd'), -- 3 dead
}
pbullet.hitSound = love.audio.newSource("sound/bullet sound/hit.wav", static)
pbullet.hitSound:setVolume(0.00)
-- load enemy bullets
ebullet.spriteSheet = love.graphics.newImage("img/other/enemy bullet.png")
ebullet.spriteGrid = anim8.newGrid(16, 8, 48, 32, 0, 0, 0)
ebullet.animations = {
anim8.newAnimation(ebullet.spriteGrid('1-2', 1), 0.005, 'pauseAtEnd'), -- 1 muzzle flash
anim8.newAnimation(ebullet.spriteGrid(3, 1, 1, 2), 0.25), -- 2 shot
anim8.newAnimation(ebullet.spriteGrid('1-3', '3-4'), 0.02, 'pauseAtEnd'), -- 3 dead
}
end
function addBullet(danger, xPos, yPos, direction, world, newDir, isProne) -- add world as parameter
isProne = isProne or false
if pBulletsCount >= player.bulletsMax and danger == false then -- 4
return false
elseif danger == false then
newBullet = copy(pbullet, newBullet)
newBullet.x, newBullet.y, newBullet.dir, newBullet.actualDir = xPos, yPos, direction, newDir
pBulletsCount = pBulletsCount + 1
if isProne then newBullet.filter = pProneFilter end
elseif danger == true then
newBullet = copy(ebullet, newBullet)
newBullet.x, newBullet.y, newBullet.dir, newBullet.actualDir = xPos, yPos, direction, newDir
end
addTimer(0.01, "flash", newBullet.timers)
world:add(newBullet, newBullet.x, newBullet.y, newBullet.w, newBullet.h) -- add all bullets to world...
if danger then table.insert(eBullets, newBullet) else table.insert(pBullets, newBullet) end
return true
end
local function handleBullets(dt, left, viewportWidth, world, bullets)
for i, newBullet in ipairs(bullets) do
newBullet.animations[newBullet.curAnim]:update(dt) -- update animations
if updateTimer(dt, "flash", newBullet.timers) and newBullet.isDead == false and newBullet.isShot == false then
newBullet.curAnim = 2
newBullet.isShot = true
newBullet.type = "bullet"
end
newBullet.dx = math.cos(newBullet.actualDir) * newBullet.speed * dt
newBullet.dy = math.sin(newBullet.actualDir) * newBullet.speed * dt
if newBullet.isDead == false then
newBullet.x, newBullet.y, cols, len = world:move(newBullet, newBullet.x + newBullet.dx, newBullet.y + newBullet.dy, newBullet.filter) -- update world
end
newBullet.reaction(newBullet, cols, len)
if (newBullet.x > left + viewportWidth + newBullet.w) or (newBullet.x < left - newBullet.w) or (newBullet.y < -16) then
newBullet.isDead = true
end
if newBullet.isDead == true then -- if a newBullet leaves the play area...
if checkTimer("dead", newBullet.timers) == false then
if world:hasItem(newBullet) then
world:remove(newBullet) -- remove from world...
end
newBullet.curAnim = 3
addTimer(0.1, "dead", newBullet.timers)
if newBullet.hit == true then
love.audio.play(newBullet.hitSound)
end
end
if updateTimer(dt, "dead", newBullet.timers) then
table.remove(bullets, i) -- ...and the bullets table
if newBullet.owner == "player" then
pBulletsCount = pBulletsCount - 1
end
end
end
end
end
function updateBullets(dt, left, viewportWidth, world) -- add world as a parameter
handleBullets(dt, left, viewportWidth, world, pBullets)
handleBullets(dt, left, viewportWidth, world, eBullets)
end
function drawBullets()
for _, newBullet in ipairs(pBullets) do
newBullet.animations[newBullet.curAnim]:draw(newBullet.spriteSheet, newBullet.x, newBullet.y, newBullet.actualDir, 1, 1, 10, newBullet.actualDir + 3)
--love.graphics.rectangle("line", newBullet.x, newBullet.y, newBullet.w, newBullet.h)
end
for _, newBullet in ipairs(eBullets) do
newBullet.animations[newBullet.curAnim]:draw(newBullet.spriteSheet, newBullet.x, newBullet.y, newBullet.actualDir, 1, 1, newBullet.actualDir + 14, newBullet.actualDir + 5)
--love.graphics.rectangle("line", newBullet.x, newBullet.y, newBullet.w, newBullet.h)
end
end
| mit |
Laterus/Darkstar-Linux-Fork | scripts/zones/RuLude_Gardens/npcs/Radeivepart.lua | 1 | 2766 | -----------------------------------
-- Area: Ru'Lude Gardens
-- NPC: Radeivepart
-- Starts and Finishes Quest: Northward
-- Involved in Quests: Save the Clock Tower
-- @zone 243
-- @pos 5 9 -39
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
package.loaded["scripts/globals/quests"] = nil;
require("scripts/globals/quests");
package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil;
require("scripts/zones/RuLude_Gardens/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(trade:hasItemQty(555,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then
a = player:getVar("saveTheClockTowerNPCz1"); -- NPC Zone1
if(a == 0 or (a ~= 1 and a ~= 3 and a ~= 5 and a ~= 9 and a ~= 17 and a ~= 7 and a ~= 25 and a ~= 11 and
a ~= 13 and a ~= 19 and a ~= 21 and a ~= 15 and a ~= 23 and a ~= 27 and a ~= 29 and a ~= 31)) then
player:startEvent(0x00a0,10 - player:getVar("saveTheClockTowerVar")); -- "Save the Clock Tower" Quest
end
elseif(player:getQuestStatus(JEUNO,NORTHWARD) == QUEST_ACCEPTED) then
if(trade:hasItemQty(16522,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then
player:startEvent(0x003d); -- Finish quest "Northward"
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getFameLevel(JEUNO) >= 4 and player:getQuestStatus(JEUNO,NORTHWARD) == QUEST_AVAILABLE) then
player:startEvent(000); -- Start quest "Northward" CS NOT FOUND
else
player:startEvent(0x009f); -- Standard dialog
end
end;
--0x009f 0x003d 0x00a0
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x00a0) then
player:setVar("saveTheClockTowerVar",player:getVar("saveTheClockTowerVar") + 1);
player:setVar("saveTheClockTowerNPCz1",player:getVar("saveTheClockTowerNPCz1") + 1);
elseif(csid == 000 and option == 0) then
player:addQuest(JEUNO,NORTHWARD);
elseif(csid == 0x003d) then
player:completeQuest(JEUNO,NORTHWARD);
player:setTitle(ENVOY_TO_THE_NORTH);
player:addKeyItem(MAP_OF_CASTLE_ZVAHL);
player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_CASTLE_ZVAHL);
player:addFame(JEUNO,30);
player:tradeComplete();
end
end;
| gpl-3.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Network/Packets/PacketEntityTeleport.lua | 1 | 1883 | --[[
Title: PacketEntityTeleport
Author(s): LiXizhi
Date: 2014/7/4
Desc:
use the lib:
-------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Network/Packets/PacketEntityTeleport.lua");
local Packets = commonlib.gettable("MyCompany.Aries.Game.Network.Packets");
local packet = Packets.PacketEntityTeleport:new():Init();
-------------------------------------------------------
]]
NPL.load("(gl)script/apps/Aries/Creator/Game/Network/Packets/Packet.lua");
local PacketEntityTeleport = commonlib.inherit(commonlib.gettable("MyCompany.Aries.Game.Network.Packets.Packet"), commonlib.gettable("MyCompany.Aries.Game.Network.Packets.PacketEntityTeleport"));
function PacketEntityTeleport:ctor()
end
function PacketEntityTeleport:Init(entityOrId, scaledX, scaledY, scaledZ, facing, pitch)
if(type(entityOrId) == "table") then
return self:Init1(entityOrId);
else
return self:Init2(entityOrId, scaledX, scaledY, scaledZ, facing, pitch);
end
end
function PacketEntityTeleport:Init1(entity)
self.entityId = entity.entityId;
self.x = math.floor(entity.x * 32);
self.y = math.floor(entity.y * 32);
self.z = math.floor(entity.z * 32);
self.facing = math.floor(entity.facing * 32);
self.pitch = math.floor(entity.rotationPitch * 32);
return self;
end
function PacketEntityTeleport:Init2(entityId, scaledX, scaledY, scaledZ, facing, pitch)
self.entityId = entityId;
self.x = scaledX;
self.y = scaledY;
self.z = scaledZ;
self.facing = facing;
self.pitch = pitch;
return self;
end
-- Passes this Packet on to the NetHandler for processing.
function PacketEntityTeleport:ProcessPacket(net_handler)
if(net_handler.handleEntityTeleport) then
net_handler:handleEntityTeleport(self);
end
end
function PacketEntityTeleport:ContainsSameEntityIDAs(packet)
return packet.entityId == self.entityId;
end | gpl-2.0 |
monkoose/neovim-setup | lua/statusline.lua | 1 | 4991 | local diagn = vim.diagnostic
local M = {}
local augroup = vim.api.nvim_create_augroup("StatusLine", {})
local autocmd = vim.api.nvim_create_autocmd
local colors = {
green = 1,
yellow = 2,
blue = 3,
magenta = 4,
red = 5,
bold_red = 6,
}
-- UTILS
------------------------------
local function colorize(str, color)
return "%" .. color .. "*" .. str .. "%*"
end
local function set_window_statusline(str)
vim.wo.statusline = str
end
local function set_spell()
vim.b.status_spell = vim.o.spell and " SPELL " or ""
end
autocmd("BufWinEnter", {
group = augroup,
callback = set_spell,
})
autocmd("OptionSet", {
pattern = "spell",
group = augroup,
callback = set_spell,
})
local function set_iminsert()
vim.b.status_iminsert = vim.o.iminsert == 1 and " RU " or ""
end
autocmd("BufWinEnter", {
group = augroup,
callback = function() set_iminsert() end,
})
autocmd("OptionSet", {
pattern = "iminsert",
group = augroup,
callback = function() set_iminsert() end,
})
local function set_readonly()
vim.b.status_readonly = vim.bo.readonly and " " or ""
end
autocmd("BufWinEnter", {
group = augroup,
callback = function() set_readonly() end,
})
autocmd("OptionSet", {
pattern = "readonly",
group = augroup,
callback = function() set_readonly() end,
})
local function set_fname()
local fname = vim.api.nvim_buf_get_name(0)
if fname == '' then
vim.b.status_filename = "[No Name]"
elseif vim.bo.filetype == "help" then
vim.b.status_filename = vim.fn.fnamemodify(fname, ":t")
else
vim.b.status_filename = vim.fn.fnamemodify(fname, ':~:.')
end
end
autocmd({"BufEnter", "BufFilePost", "BufNew", "BufWinEnter"}, {
group = augroup,
callback = function() set_fname() end,
})
local function set_diagnostics()
local errs = #diagn.get(0, { severity = diagn.severity.ERROR })
local warns = #diagn.get(0, { severity = diagn.severity.WARN })
local err_str = errs ~= 0 and " E:" .. errs or ""
local warn_str = warns ~= 0 and " W:" .. warns or ""
vim.b.status_diagnostics = err_str .. warn_str .. " "
end
autocmd("DiagnosticChanged", {
group = augroup,
callback = set_diagnostics,
})
-- PARTS
------------------------------
local spell = colorize("%{get(b:, 'status_spell', '')}", colors.magenta)
local right = " %="
local tail = " %{&filetype} " .. colorize("%P ", colors.blue)
local tail_nc = " %{&filetype} %P "
local fname_block = "%{get(b:, 'status_filename', '')}"
local fname = " %w " .. colorize(fname_block, colors.yellow) .. colorize(" %m ", colors.bold_red)
local fname_nc = " %w " .. fname_block .. " %m "
local ro = colorize("%{get(b:, 'status_readonly', '')}", colors.red)
local iminsert = colorize("%{get(b:, 'status_iminsert', '')}", colors.red)
local diagnostics = colorize("%{get(b:, 'status_diagnostics', '')}", colors.bold_red)
local githead = " %{get(b:, 'gitsigns_head', ' ')}"
local gitsigns = " %{get(b:, 'gitsigns_status', '')}"
local git = colorize(githead, colors.green) .. gitsigns
local git_nc = githead
local function default_status(active)
if active then
return iminsert .. fname .. ro .. git .. spell .. right .. diagnostics .. tail
else
return fname_nc .. git_nc .. right .. tail_nc
end
end
-- WINDOWS
------------------------------
-- fugitive blame
local function blame_status(active)
local name = " BLAME "
if active then
name = colorize(name, colors.yellow)
end
local b_tail = " %=%(%l/%L%) %P "
return name .. b_tail
end
local function fugitive_status(active)
local bufname = vim.api.nvim_buf_get_name(0)
if string.find(bufname, "%.git//$") then
local name = " FUGITIVE STATUS"
if active then
name = colorize(name, colors.yellow)
end
return name
else
return default_status(active)
end
end
-- quickfix and locationlist
local function qf_status(active)
local qf_title = "%{get(w:, 'quickfix_title', '')}"
local qf_head = " %q "
local qf_lines = " %L "
if active then
qf_head = colorize(qf_head, colors.yellow)
qf_lines = colorize(qf_lines, colors.blue)
end
return qf_head .. qf_lines .. qf_title
end
-- terminal
local function term_status(active)
local term_name = " TERM "
local term_title = " %{get(b:, 'term_title', '')} "
if active then
term_name = colorize(term_name, colors.yellow)
term_title = colorize(term_title, colors.blue)
return term_name .. term_title .. right .. tail
end
return term_name .. term_title .. right .. tail_nc
end
-- STATUSLINE
------------------------------
function M.setstatusline(active)
local ft = vim.api.nvim_buf_get_option(0, "filetype")
if ft == "fugitiveblame" then
set_window_statusline(blame_status(active))
elseif ft == "qf" then
set_window_statusline(qf_status(active))
elseif ft == "myterm" then
set_window_statusline(term_status(active))
elseif ft == "fugitive" then
set_window_statusline(fugitive_status(active))
else
set_window_statusline(default_status(active))
end
end
return M
| mit |
Laterus/Darkstar-Linux-Fork | scripts/zones/Bastok_Mines/npcs/Leonie.lua | 5 | 1046 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Leonie
-- Type: Room Renters
-- @zone: 234
-- @pos: 118.871 -0.004 -83.916
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0238);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
koenwtje/dotfiles | config/awesome/battery.lua | 1 | 3149 | -- This function returns a formatted string with the current battery status. It
-- can be used to populate a text widget in the awesome window manager. Based
-- on the "Gigamo Battery Widget" found in the wiki at awesome.naquadah.org
local naughty = require("naughty")
local beautiful = require("beautiful")
function readFile(path)
file = io.open(path, "r")
if file then
local str = file:read()
file:close()
return str
end
end
-- Given the name of a power device (e.g. BAT0) and a list of metrics
-- corresponding to files in `/sys/class/power_supply/*/`, return the value of
-- the given metric.
function getBatteryMetric(adapter, ...)
local basepath = "/sys/class/power_supply/"..adapter.."/"
for i, name in pairs({...}) do
result = readFile(basepath .. name)
if result then
return result
end
end
end
function getPowerUsage(adapter)
local uwatts = readFile("/sys/class/power_supply/" .. adapter .. "/power_now")
if uwatts then
return uwatts
end
end
function batteryInfo(adapter)
local fh = io.open("/sys/class/power_supply/"..adapter.."/present", "r")
if fh == nil then
battery = "A/C"
icon = ""
percent = ""
else
local energy_now = getBatteryMetric(adapter, "charge_now", "energy_now")
local energy_full = getBatteryMetric(adapter, "charge_full", "energy_full")
local status = getBatteryMetric(adapter, "status")
uwatts = getPowerUsage(adapter)
power_usage = ""
if uwatts then
power_usage = uwatts * 10^-6
else
power_usage = "?"
end
battery_percent = math.floor(energy_now / energy_full * 100)
if status:match("Charging") then
icon = "🔌"
percent = "%"
if tonumber(battery_percent) == 80 then
naughty.notify({ title = "Battery charged to 80%, unplug charger?"
, text = ""
, timeout = 5
, position = "top_right"
, fg = beautiful.fg_focus
, bg = beautiful.bg_focus
})
end
elseif status:match("Discharging") then
icon = "🔋"
percent = "%"
if tonumber(battery_percent) < 15 then
naughty.notify({ title = "Battery Warning"
, text = "Battery low!".." "..battery_percent..percent.." ".."left!"
, timeout = 5
, position = "top_right"
, fg = beautiful.fg_focus
, bg = beautiful.bg_focus
})
end
if tonumber(battery_percent) == 40 then
naughty.notify({ title = "Battery down to 40%, plug charger?"
, text = ""
, timeout = 5
, position = "top_right"
, fg = beautiful.fg_focus
, bg = beautiful.bg_focus
})
end
else
-- If we are neither charging nor discharging, assume that we are on A/C
battery = "A/C"
icon = ""
percent = ""
end
-- fix 'too many open files' bug on awesome 4.0
fh:close()
end
return " " .. icon .. battery_percent .. percent .. " " .. power_usage .. " W⚡"
end
| mit |
TerminalShell/zombiesurvival | entities/entities/prop_aegisboard/cl_init.lua | 1 | 1568 | include("shared.lua")
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
function ENT:SetBoardHealth(health)
self:SetDTFloat(0, health)
end
//local matOutlineWhite = Material("white_outline")
//local ScaleNormal = 1
//local ScaleOutline = 1.09
function ENT:Draw()
if MySelf:IsValid() and MySelf:Team() == TEAM_HUMAN then
//render.SuppressEngineLighting(true)
//render.SetAmbientLight(1, 1, 1)
//local percentage = self:GetBoardHealth() / self:GetMaxBoardHealth()
//render.SetColorModulation(1 - percentage, percentage, 0)
//self:SetModelScale(ScaleOutline, 0)
//render.ModelMaterialOverride(matOutlineWhite)
//self:DrawModel()
//render.ModelMaterialOverride()
//self:SetModelScale(ScaleNormal, 0)
//render.SuppressEngineLighting(false)
//render.SetColorModulation(1, 1, 1)
self:DrawModel()
local owner = self:GetObjectOwner()
if owner:IsValid() and owner:IsPlayer() and owner:Team() ~= TEAM_UNDEAD then
local name = owner:Name()
local ang = self:GetAngles()
ang:RotateAroundAxis(ang:Up(), 270)
ang:RotateAroundAxis(ang:Right(), 270)
ang:RotateAroundAxis(ang:Forward(), 270)
local vPos = self:GetPos()
local vOffset = self:GetForward() * self:OBBMaxs().x
cam.Start3D2D(vPos + vOffset, ang, 0.1)
draw.SimpleText(name, "ZS3D2DFont", 0, 0, COLOR_WHITE, TEXT_ALIGN_CENTER)
cam.End3D2D()
ang:RotateAroundAxis(ang:Right(), 180)
cam.Start3D2D(vPos - vOffset, ang, 0.1)
draw.SimpleText(name, "ZS3D2DFont", 0, 0, COLOR_WHITE, TEXT_ALIGN_CENTER)
cam.End3D2D()
end
else
self:DrawModel()
end
end
| gpl-3.0 |
madpilot78/ntopng | attic/scripts/plugins/alerts/network/threshold_cross/user_scripts/interface/throughput.lua | 2 | 1434 | --
-- (C) 2019-21 - ntop.org
--
local alerts_api = require("alerts_api")
local alert_consts = require("alert_consts")
local user_scripts = require("user_scripts")
local alert_severities = require "alert_severities"
local script = {
-- Script category
category = user_scripts.script_categories.network,
default_enabled = false,
-- This script is only for alerts generation
is_alert = true,
default_value = {
severity = alert_severities.error,
},
-- See below
hooks = {},
gui = {
i18n_title = "alerts_thresholds_config.throughput",
i18n_description = "alerts_thresholds_config.alert_throughput_description",
i18n_field_unit = user_scripts.field_units.mbits,
input_builder = "threshold_cross",
}
}
-- #################################################################
function script.hooks.all(params)
local interface_bytes = params.entity_info["stats"]["bytes"]
-- Delta
local value = alerts_api.interface_delta_val(script.key, params.granularity, interface_bytes)
-- Granularity
value = value / alert_consts.granularity2sec(params.granularity)
-- Bytes to Mbit
value = (value * 8) / 1000000
-- Check if the configured threshold is crossed by the value and possibly trigger an alert
alerts_api.checkThresholdAlert(params, alert_consts.alert_types.alert_threshold_cross, value)
end
-- #################################################################
return script
| gpl-3.0 |
TerminalShell/zombiesurvival | entities/entities/gmod_player_start/init.lua | 1 | 1561 | -- This makes old gmod9 ZS maps playable
ENT.Type = "point"
function ENT:Initialize()
if self.RedTeam or self.GreenTeam or self.YellowTeam or self.BlueTeam then
self.BlueTeam = self.BlueTeam or false
self.GreenTeam = self.GreenTeam or false
self.YellowTeam = self.YellowTeam or false
self.RedTeam = self.RedTeam or false
else
self.BlueTeam = true
self.GreenTeam = true
self.YellowTeam = true
self.RedTeam = true
end
self.Entity:GetTable().BlueTeam = self.BlueTeam
self.Entity:GetTable().GreenTeam = self.GreenTeam
self.Entity:GetTable().RedTeam = self.RedTeam
self.Entity:GetTable().YellowTeam = self.YellowTeam
end
function ENT:KeyValue(key, value)
if key == "spawnflags" then
local sf = tonumber(Value)
for i=15, 0, -1 do
local bit = math.pow(2, i)
if sf - bit >= 0 then
if bit == 8 then self.RedTeam = true self.Entity:GetTable().RedTeam = true
elseif bit == 4 then self.GreenTeam = true self.Entity:GetTable().GreenTeam = true
elseif bit == 2 then self.YellowTeam = true self.Entity:GetTable().YellowTeam = true
elseif bit == 1 then self.BlueTeam = true self.Entity:GetTable().BlueTeam = true
end
sf = sf - bit
else
if bit == 8 then self.RedTeam = false self.Entity:GetTable().RedTeam = false
elseif bit == 4 then self.GreenTeam = false self.Entity:GetTable().GreenTeam = false
elseif bit == 2 then self.YellowTeam = false self.Entity:GetTable().YellowTeam = false
elseif bit == 1 then self.BlueTeam = false self.Entity:GetTable().BlueTeam = false
end
end
end
end
end | gpl-3.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Common/Files.lua | 1 | 26984 | --[[
Title: World Files
Author(s): LiXizhi
Date: 2014/5/7
Desc:
use the lib:
-------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Common/Files.lua");
local Files = commonlib.gettable("MyCompany.Aries.Game.Common.Files");
-- search and cache the relative path
local filepath = Files.GetFilePath("readme.md");
local filepath = Files.FindFile("readme.md");
Files:ClearFindFileCache();
local filename = Files.GetWorldFilePath("preview.jpg");
Files:GetFileFromCache(filename)
echo(Files.GetRelativePath(GameLogic.GetWorldDirectory().."1.png"));
echo(Files.GetRelativePath(GameLogic.GetWorldDirectory().."1.png"));
echo(Files:FindWorldFiles({}, "blocktemplates/", nMaxFileLevels, nMaxFilesNum, filterFunc))
-------------------------------------------------------
]]
NPL.load("(gl)script/apps/Aries/Creator/Game/Network/Packets/PacketGetFile.lua");
NPL.load("(gl)script/ide/math/StringUtil.lua");
NPL.load("(gl)script/apps/Aries/Creator/Game/GUI/OpenFileDialog.lua");
local OpenFileDialog = commonlib.gettable("MyCompany.Aries.Game.GUI.OpenFileDialog");
local Packets = commonlib.gettable("MyCompany.Aries.Game.Network.Packets");
local SlashCommand = commonlib.gettable("MyCompany.Aries.SlashCommand.SlashCommand");
local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine")
local block_types = commonlib.gettable("MyCompany.Aries.Game.block_types")
local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic")
local EntityManager = commonlib.gettable("MyCompany.Aries.Game.EntityManager");
local Files = commonlib.gettable("MyCompany.Aries.Game.Common.Files");
-- additional world search path
Files.worldSearchPath = nil;
-- how many assets to unload during each step.
Files.garbageCollectStep = 20;
-- add default always-in-memory files here, keep this to minimum, these file will survive UnloadAllUnusedAssets when a new world is loaded.
local alwaysInMemoryFiles = {
-- system
["Texture/whitedot.png"] = true,
["Texture/dxutcontrols.dds"] = true,
["Texture/kidui/main/cursor.tga"] = true,
["Texture/Aries/Common/AssetLoader_32bits.png"] = true,
["Texture/Aries/Creator/keepwork/worldshare_32bits.png"] = true, -- world share main UI
["Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png"] = true, -- paracraft main UI
["Texture/Aries/Creator/Theme/scroll_track_32bits.png"] = true,
["Texture/3DMapSystem/common/ThemeLightBlue/container_bg.png"] = true,
["Texture/3DMapSystem/common/ThemeLightBlue/slider_button_16.png"] = true,
["Texture/Aries/Common/ThemeKid/editbox_32bits.png"] = true,
-- Loading screen
["Texture/Aries/Login/Login/teen/loading_green_32bits.png"] = true,
["Texture/Aries/Login/Login/teen/loading_gray_32bits.png"] = true,
["Texture/Aries/Login/Login/teen/progressbar_green_tile.png"] = true,
["Texture/Aries/Creator/Mobile/blocks_Background.png"] = true,
-- camera and actors
["character/CC/02human/actor/actor.x"] = true,
["character/CC/02human/CustomGeoset/actor.x"] = true,
["character/CC/05effect/Birthplace/Birthplace.x"] = true,
-- make sure the camera model is preloaded, otherwise the first movie block's camera height will be wrong
["character/CC/02human/Camera/Camera.x"] = true,
[""] = true,
}
-- currently only one addtional world search path can be added.
function Files.AddWorldSearchPath(worldPath)
Files.worldSearchPath = worldPath;
end
function Files.GetAdditionalWorldSearchPath()
return Files.worldSearchPath;
end
-- this is a temporary folder that is cleared on world load.
function Files.CreateGetAdditionalWorldSearchPath()
if(not Files.worldSearchPath) then
Files.worldSearchPath = ParaIO.GetWritablePath().."temp/paraworld/temp/";
end
return Files.worldSearchPath;
end
function Files.GetTempPath()
if(not Files.projectTempPath) then
Files.projectTempPath = ParaIO.GetWritablePath().."temp/";
end
return Files.projectTempPath;
end
-- this is called when world exits
function Files.ClearWorldSearchPaths()
Files.worldSearchPath = nil;
end
-- @param filename: the filename maybe relative to the current world or the SDK root.
-- in case it is relative to the world, we will return a path relative to SDK root.
-- @param search_folder: if nil, it is current world directory, otherwise, one can specify an additional search folder in addition to current world directory.
-- such as "Texture/blocks/human/"
-- @return return file relative to SDK root. or nil, if no file is found.
function Files.GetWorldFilePath(any_filename, search_folder, bCache)
if(any_filename) then
-- this fix a error that some user frequently appending / to file name.
if(any_filename:match("^/\\")) then
any_filename = any_filename:gsub("^/\\+", "");
end
search_folder = search_folder or Files.worldSearchPath
if(not ParaIO.DoesAssetFileExist(any_filename, true)) then
local filename = GameLogic.GetWorldDirectory()..any_filename;
if(ParaIO.DoesAssetFileExist(filename, true)) then
any_filename = filename;
elseif(search_folder) then
local filename = search_folder..any_filename;
if(ParaIO.DoesAssetFileExist(filename, true)) then
any_filename = filename;
else
any_filename = nil;
end
else
if(GameLogic.isRemote) then
-- if it is the remote world, we will create an empty file locally, and send a get file request to the server world.
local filepath = Files:GetFileFromCache(any_filename);
if(filepath) then
any_filename = filepath;
elseif(filepath == false) then
any_filename = nil;
else
local ext = commonlib.Files.GetFileExtension(any_filename);
if(ext == "bmax" or ext == "x" or ext == "fbx" or ext == "png" or ext == "jpg") then
Files:AddFileToCache(any_filename, filename);
ParaIO.CreateDirectory(filename);
local file = ParaIO.open(filename, "w");
if(file:IsValid()) then
file:close();
Files.GetRemoteWorldFile(any_filename);
end
any_filename = filename;
else
Files:AddFileToCache(any_filename, false);
any_filename = nil;
end
end
else
-- LOG.std(nil, "debug", "Files", "can not file world file %s", filename)
any_filename = nil;
end
end
end
return any_filename;
end
end
-- one can check the result after 1 second
-- @param any_filename: relative to world path.
function Files.GetRemoteWorldFile(any_filename)
GameLogic.GetPlayer():AddToSendQueue(Packets.PacketGetFile:new():Init(any_filename));
LOG.std(nil, "info", "Files", "fetching remote file: %s", any_filename)
end
-- check if file exists.
-- @param filename: can be relative to current world or sdk root.
function Files.FileExists(filename)
return Files.GetWorldFilePath(filename) ~= nil;
end
-- this function is mostly used to locate a local file resource.
-- @param filename: must be relative to world.
-- @param bCheckExist: if true, we will only return non-nil filename if the file exist on disk.
function Files.WorldPathToFullPath(filename, bCheckExist)
if(filename) then
if(not bCheckExist) then
return GameLogic.GetWorldDirectory()..filename;
else
filename = GameLogic.GetWorldDirectory()..filename;
if(ParaIO.DoesFileExist(filename, true)) then
return filename;
end
end
end
end
-- map from short path to long path
Files.cache = {};
-- map from long path to the shortest path
Files.reverse_cache = {};
Files.loadedAssetFiles = {};
-- call this function when world is loaded.
function Files:ClearFindFileCache()
self.reverse_cache = {};
self.cache = {};
self.loadedAssetFiles = {};
Files.ClearWorldSearchPaths()
end
-- this is usually used when user entered or left a complex closed room full of assets.
-- one may expect 2 or 3 seconds stall on graphics
function Files:SafeUnloadAllAssets()
Files:UnloadAllUnusedAssets(10000)
end
local s_managers = {};
-- @param name: "ParaXManager" or "TextureManager"
function Files:GetAssetManager(name)
if(s_managers[name]) then
return s_managers[name];
else
local assetManager = ParaEngine.GetAttributeObject():GetChild("AssetManager");
s_managers[name] = assetManager:GetChild(name)
return s_managers[name];
end
end
-- @param MaxRefCount: release all assets whose reference count it smaller than or equal to this value. default to 1.
function Files:UnloadAllUnusedAssets(MaxRefCount)
MaxRefCount = MaxRefCount or 1;
local paraXManager = self:GetAssetManager("ParaXManager")
for i=1, paraXManager:GetChildCount(0) do
local attr = paraXManager:GetChildAt(i)
if(attr:GetField("IsInitialized", false) and attr:GetField("RefCount", 1) <= MaxRefCount) then
local filename = attr:GetField("name", "");
if(filename ~= "" and not self:IsFileAlwaysInMemory(filename)) then
local ext = filename:match("%.(%w+)$");
if(ext) then
ext = string.lower(ext)
if(ext == "bmax" or ext == "x" or ext == "fbx") then
ParaAsset.LoadParaX("", filename):UnloadAsset();
LOG.std(nil, "info", "Files", "unload unused asset file: %s", filename);
end
end
end
end
end
local textureManager = self:GetAssetManager("TextureManager")
for i=1, textureManager:GetChildCount(0) do
local attr = textureManager:GetChildAt(i)
-- remove following line, for debugging texture reference count
-- LOG.std(nil, "debug", "Files", "texture file: %s, Inited: %s, Ref:%d", attr:GetField("name", ""), tostring(attr:GetField("IsInitialized", false)), attr:GetField("RefCount", 1));
if(attr:GetField("IsInitialized", false) and attr:GetField("RefCount", 1) <= MaxRefCount) then
local filename = attr:GetField("name", "");
if(filename ~= "" and not self:IsFileAlwaysInMemory(filename)) then
local ext = filename:match("%.(%w+)$");
-- also release http textures
if(not ext and filename:match("^https?://")) then
ext = "http";
end
if(ext) then
ext = string.lower(ext)
if(ext == "jpg" or ext == "png" or ext == "dds" or ext == "http") then
ParaAsset.LoadTexture("", filename, 1):UnloadAsset();
LOG.std(nil, "info", "Files", "unload unused asset file: %s", filename);
end
end
end
end
end
end
function Files:AddAlwaysInMemoryFile(filename)
alwaysInMemoryFiles[filename] = true;
end
function Files:IsFileAlwaysInMemory(filename)
return alwaysInMemoryFiles[filename or ""];
end
-- for debugging only
function Files:PrintAllAssets()
local managers = {"TextureManager", "ParaXManager"}
local initedList = {};
local uninitedList = {};
for _, managerName in ipairs(managers) do
local manager = self:GetAssetManager(managerName)
for i=1, manager:GetChildCount(0) do
local attr = manager:GetChildAt(i)
local item = {managerName, attr:GetField("name", ""), attr:GetField("IsInitialized", false), attr:GetField("RefCount", 1)}
if(item[3]) then
initedList[#initedList + 1] = item
else
uninitedList[#uninitedList + 1] = item
end
end
end
LOG.std(nil, "info", "Files", "%d files are initied", #initedList);
for _, item in ipairs(initedList) do
LOG.std(nil, "info", "Files", "%s file: %s, Inited, Ref:%d", item[1], item[2], item[4]);
end
LOG.std(nil, "info", "Files", "%d files are UnInited", #uninitedList);
for _, item in ipairs(uninitedList) do
LOG.std(nil, "info", "Files", "%s file: %s, UnInited, Ref:%d", item[1], item[2], item[4]);
end
end
function Files:IsAssetFileLoaded(filename)
if(self.loadedAssetFiles[filename]) then
return true;
else
if(ParaAsset.LoadParaX("", filename):GetAttributeObject():GetField("IsLoaded", false)) then
self.loadedAssetFiles[filename] = true;
return true;
else
return false;
end
end
end
-- this is usually used when user entered or left a complex closed room full of assets.
-- one may expect 1 or 2 seconds stall on graphics
function Files:SafeUnloadAllWorldAssets()
Files:UnloadAllWorldAssets(10000)
end
-- this function is called before a new world is loaded. It will try to unload assets used in previous world.
-- unload all assets in all world directory, where IsInitialized is true and RefCount is 1.
-- @param MaxRefCount: release all assets whose reference count it smaller than or equal to this value. default to 1.
function Files:UnloadAllWorldAssets(MaxRefCount)
MaxRefCount = MaxRefCount or 1;
local paraXManager = self:GetAssetManager("ParaXManager")
for i=1, paraXManager:GetChildCount(0) do
local attr = paraXManager:GetChildAt(i)
if(attr:GetField("IsInitialized", false) and attr:GetField("RefCount", 1) <= MaxRefCount) then
local filename = attr:GetField("name", "");
if(filename ~= "") then
local ext = filename:match("worlds/DesignHouse/.*%.(%w+)$") or filename:match("temp/.*%.(%w+)$");
if(ext) then
ext = string.lower(ext)
if(ext == "bmax" or ext == "x" or ext == "fbx") then
ParaAsset.LoadParaX("", filename):UnloadAsset();
LOG.std(nil, "info", "Files", "unload world asset file: %s", filename);
end
end
end
end
end
local textureManager = self:GetAssetManager("TextureManager")
for i=1, textureManager:GetChildCount(0) do
local attr = textureManager:GetChildAt(i)
if(attr:GetField("IsInitialized", false) and attr:GetField("RefCount", 1) <= MaxRefCount) then
local filename = attr:GetField("name", "");
if(filename ~= "") then
local ext = filename:match("worlds/DesignHouse/.*%.(%w+)$") or filename:match("temp/.*%.(%w+)$");
-- also release http textures
if(not ext and filename:match("^https?://")) then
ext = "http";
end
if(ext) then
ext = string.lower(ext)
if(ext == "jpg" or ext == "png" or ext == "dds" or ext == "http") then
ParaAsset.LoadTexture("", filename, 1):UnloadAsset();
LOG.std(nil, "info", "Files", "unload world asset file: %s", filename);
end
end
end
end
end
end
-- how many assets to unload during each step.
-- @param nStep: default to 20.
function Files:SetGarbageColectStep(nStep)
Files.garbageCollectStep = nStep or 20;
end
function Files:GetGarbageColectStep()
return Files.garbageCollectStep;
end
local nXfileGCIndex = 0;
local nTexfileGCIndex = 0;
-- call this function regularly to release unreferenced assets
-- @param bModel: if not false, we will garbage collect model files
-- @param bTexture: if not false, we will garbage collect texture files
-- @see also: SetGarbageColectStep()
function Files:GarbageCollect(bModel, bTexture)
local nStep = self:GetGarbageColectStep()
if(bModel~=false) then
local count = 0;
local paraXManager = self:GetAssetManager("ParaXManager")
local nTotalCount = paraXManager:GetChildCount(0)
for i=1, math.min(nStep*10, nTotalCount) do
nXfileGCIndex = nXfileGCIndex + 1;
local attr = paraXManager:GetChildAt(((i+nXfileGCIndex)%nTotalCount)+1)
if(attr:GetField("IsInitialized", false) and attr:GetField("RefCount", 1) <= 1) then
local filename = attr:GetField("name", "");
if(filename ~= "" and not self:IsFileAlwaysInMemory(filename)) then
local ext = filename:match("%.(%w+)$");
if(ext) then
ext = string.lower(ext)
if(ext == "bmax" or ext == "x" or ext == "fbx") then
ParaAsset.LoadParaX("", filename):UnloadAsset();
count = count + 1;
LOG.std(nil, "debug", "Files", "GarbageCollect unused asset file: %s", filename);
if(count >= nStep) then
break;
end
end
end
end
end
end
if(count > 0) then
LOG.std(nil, "debug", "Files", "GarbageCollect %d/%d x files in this step", count, nTotalCount);
end
end
if(bTexture~=false) then
local count = 0;
local textureManager = self:GetAssetManager("TextureManager")
local nTotalCount = textureManager:GetChildCount(0)
for i=1, math.min(nStep*10, nTotalCount) do
nXfileGCIndex = nXfileGCIndex + 1;
local attr = textureManager:GetChildAt(((i+nXfileGCIndex)%nTotalCount)+1)
if(attr:GetField("IsInitialized", false) and attr:GetField("RefCount", 1) <= 1) then
local filename = attr:GetField("name", "");
if(filename ~= "" and not self:IsFileAlwaysInMemory(filename)) then
local ext = filename:match("%.(%w+)$");
-- also release http textures
if(not ext and filename:match("^https?://")) then
ext = "http";
end
if(ext) then
ext = string.lower(ext)
if(ext == "jpg" or ext == "png" or ext == "dds" or ext == "http") then
ParaAsset.LoadTexture("", filename, 1):UnloadAsset();
count = count + 1;
LOG.std(nil, "debug", "Files", "GarbageCollect unused asset file: %s", filename);
if(count >= nStep) then
break;
end
end
end
end
end
end
if(count > 0) then
LOG.std(nil, "debug", "Files", "GarbageCollect %d/%d texture files in this step", count, nTotalCount);
end
end
end
function Files:GetFileCache()
return self.cache;
end
-- cache all existing filename
function Files:AddFileToCache(filename, filepath)
self.cache[filename] = filepath;
if(filepath) then
local old_shortname = self.reverse_cache[filepath];
if(not old_shortname or #old_shortname > #filename) then
self.reverse_cache[filepath] = filename;
end
end
end
-- get the full filename from cache of existing files.
function Files:GetFileFromCache(filename)
return self.cache[filename];
end
-- get short filename from cache of existing files to their long file path.
function Files:GetShortFileFromLongFile(filename)
return self.reverse_cache[filename];
end
-- get file path that is relative to current world directory. if not, it will return as it is.
-- in most cases, we will store filenames using relative file path. But we have to pass to game engine the real path.
function Files.GetRelativePath(filename)
local world_dir = GameLogic.GetWorldDirectory()
local file_dir = filename:sub(1, #world_dir);
if(world_dir == file_dir) then
return filename:sub(#world_dir+1) or "";
else
return filename;
end
end
-- we will try to find a file in world directory or global directory at all cost and save the result to cache
-- so that the next time the same file is requried, we will return fast for both exist or non-exist ones.
-- see also Files.FindFile() it differs with it for non-exist files, this function will also cache non-exist files.
-- Files.FindFile does not cache non-exist files.
-- @return it will return the file path or false if not found
function Files.GetFilePath(filename)
if(not filename) then
return;
end
local filepath = Files:GetFileFromCache(filename);
if(filepath or filepath == false) then
return filepath;
else
return Files.FindFile(filename);
end
end
-- find a given file by its file path.
-- see also: Files.GetCachedFilePath()
-- it will search filename, [worldpath]/filename, replace [worlds/DesignHouse/last] with current one.
-- internally it will use a cache which only last for the current world, to accelerate for repeated calls.
-- @param searchpaths: nil or additional search path seperated by ";". such as such as "Texture/blocks/human/"
-- @return the real file or nil if not exist
function Files.FindFile(filename, searchpaths)
if(not filename) then
return;
end
local filepath = Files:GetFileFromCache(filename);
if(not filepath) then
filepath = Files.GetWorldFilePath(filename, searchpaths);
if(filepath) then
Files:AddFileToCache(filename, filepath);
else
local old_worldpath, relative_path = filename:match("^(worlds/DesignHouse/[^/]+/)(.*)$");
if(relative_path and old_worldpath ~= GameLogic.GetWorldDirectory()) then
local new_filename = GameLogic.GetWorldDirectory()..relative_path;
filepath = Files.GetWorldFilePath(new_filename);
if(filepath) then
Files:AddFileToCache(filename, filepath);
end
end
end
end
if(filepath) then
return filepath;
else
-- cache non-exist
Files:AddFileToCache(filename, false);
end
end
-- resolve filename and return some information.
-- @param filename: any file path such as an absolute path during a drag & drop event.
-- @return {
-- isExternalFile, -- boolean: if file is external to SDK
-- isInWorldDirectory, -- boolean: if file is inside the current world directory.
-- relativeToWorldPath,
-- relativeToRootPath, -- only valid if isExternalFile is nil.
-- isAbsoluteFilepath, -- boolean relativeToRootPath,
-- filename, -- no directory
-- }
function Files.ResolveFilePath(filename)
if(not filename) then
return;
end
local info = {};
if(filename:match("^/") or filename:match(":")) then
info.isAbsoluteFilepath = true;
end
-- check external file and compute relativeToRootPath
filename = filename:gsub("\\", "/");
if(info.isAbsoluteFilepath) then
local sdk_root = ParaIO.GetCurDirectory(0);
if(filename:sub(1, #sdk_root) == sdk_root) then
info.relativeToRootPath = filename:sub(#sdk_root+1, -1);
else
info.isExternalFile = true;
end
else
info.relativeToRootPath = filename;
end
local world_root = GameLogic.GetWorldDirectory();
if(info.isAbsoluteFilepath and commonlib.Files.IsAbsolutePath(world_root)) then
if(filename:sub(1, #world_root) == world_root) then
info.relativeToWorldPath = filename:sub(#world_root+1, -1);
info.isInWorldDirectory = true;
end
elseif(info.relativeToRootPath and info.relativeToRootPath:sub(1, #world_root) == world_root) then
info.relativeToWorldPath = info.relativeToRootPath:sub(#world_root+1, -1);
info.isInWorldDirectory = true;
end
info.filename = filename:match("([^/]+)$");
return info;
end
-- @param filename: must be relative to Root directory instead of world directory
function Files.NotifyNetworkFileChange(filename)
if(GameLogic.isRemote) then
-- uploading file
local relativeFilename = Files.GetRelativePath(filename);
if(relativeFilename ~= filename) then
local file = ParaIO.open(filename, "r")
if(file:IsValid()) then
local data = file:GetText(0, -1);
file:close();
GameLogic.GetPlayer():AddToSendQueue(Packets.PacketPutFile:new():Init(relativeFilename, data));
LOG.std(nil, "info", "Files", "upload file: %s", relativeFilename)
end
end
elseif(GameLogic.isServer) then
local relativeFilename = Files.GetRelativePath(filename);
if(relativeFilename ~= filename) then
local servermanager = GameLogic.GetWorld():GetServerManager();
if(servermanager) then
LOG.std(nil, "info", "Files", "notify all clients about changed file: %s", relativeFilename)
servermanager:SendPacketToAllPlayers(Packets.PacketPutFile:new():Init(relativeFilename));
end
end
end
end
function Files:UnloadFoldAssets(foldpath)
local assetManager = ParaEngine.GetAttributeObject():GetChild("AssetManager");
local textureManager = assetManager:GetChild("TextureManager")
for i=1, textureManager:GetChildCount(0) do
local attr = textureManager:GetChildAt(i)
if(attr:GetField("IsInitialized", false) and attr:GetField("RefCount", 1) <= 1) then
local filename = attr:GetField("name", "");
if filename ~= "" and string.find(filename, foldpath) then
local ext = filename:match("%.(%w+)$");
-- also release http textures
if(not ext and filename:match("^https?://")) then
local localFilename = attr:GetField("LocalFileName", "")
ext = localFilename:match("^temp/webcache/.*%.(%w+)$");
end
if(ext) then
ext = string.lower(ext)
if(ext == "jpg" or ext == "png" or ext == "dds") then
ParaAsset.LoadTexture("", filename, 1):UnloadAsset();
LOG.std(nil, "info", "Files", "unload unused asset file: %s", filename);
end
end
end
end
end
end
-- find all files in the given world directory.
-- @param output: output files, default to a new empty table
-- @param folder: relative to world folder. default to "", which is root of world. values like "blocktemplates/"
-- @param nMaxFileLevels: default to 2
-- @param nMaxFilesNum: default to 500
-- @param filter: a function({filename, filesize, writedate}) return true or false end. if nil, all files are returned.
-- it can also be string like, "model", "bmax", "audio", "texture", "xml", "script"
-- @return output: a table array containing relative to folder file name, such as below:
-- {{filename,filesize,createdate,fileattr,accessdate,writedate,},}
function Files:FindWorldFiles(output, folder, nMaxFileLevels, nMaxFilesNum, filterFunc)
local rootPath = GameLogic.GetWorldDirectory()
folder = folder or ""
rootPath = rootPath..folder;
local searchLevel = nMaxFileLevels or 2
local nMaxFilesNum = nMaxFilesNum or 500
local files = output or {};
local duplicates
filterFunc = OpenFileDialog.GetFilterFunction(filterFunc) or filterFunc;
local result = commonlib.Files.Find(files, rootPath, searchLevel, nMaxFilesNum, filterFunc or "*");
if(System.World.worldzipfile) then
local filemap = {};
for i = 1, #result do
filemap[result[i].filename] = true;
end
local zip_archive = ParaEngine.GetAttributeObject():GetChild("AssetManager"):GetChild("CFileManager"):GetChild(System.World.worldzipfile);
local zipParentDir = zip_archive:GetField("RootDirectory", "");
if(zipParentDir~="") then
if(rootPath:sub(1, #zipParentDir) == zipParentDir) then
rootPath = rootPath:sub(#zipParentDir+1, -1)
local result = commonlib.Files.Find({}, rootPath, searchLevel, nMaxFilesNum, ":.", System.World.worldzipfile);
for i = 1, #result do
-- skip duplicated names
if(not filemap[result[i].filename]) then
if(filterFunc and filterFunc(result[i])) then
files[#files+1] = result[i];
end
end
end
end
end
end
return files;
end
-- find all files in folder relative to the root directory. both disk and zip files are searched.
-- @param output: output files, default to a new empty table
-- @param folder: relative to world folder. default to "", which is root of world. values like "blocktemplates/"
-- @param nMaxFileLevels: default to 2
-- @param nMaxFilesNum: default to 500
-- @param filter: a function({filename, filesize, writedate}) return true or false end. if nil, all files are returned.
-- it can also be string like, "model", "bmax", "audio", "texture", "xml", "script"
-- @return output: a table array containing relative to folder file name, such as below:
-- {{filename,filesize,createdate,fileattr,accessdate,writedate,},}
function Files:FindSystemFiles(output, folder, nMaxFileLevels, nMaxFilesNum, filterFunc)
local rootPath = folder or ""
local searchLevel = nMaxFileLevels or 2
local nMaxFilesNum = nMaxFilesNum or 500
local files = output or {};
local duplicates
filterFunc = OpenFileDialog.GetFilterFunction(filterFunc) or filterFunc;
local result = commonlib.Files.Find(files, rootPath, searchLevel, nMaxFilesNum, filterFunc or "*");
local filemap = {};
for i = 1, #result do
filemap[result[i].filename] = true;
end
local result = commonlib.Files.Find({}, rootPath, searchLevel, nMaxFilesNum, ":.", "*.zip");
for i = 1, #result do
-- skip duplicated names
if(not filemap[result[i].filename]) then
if(filterFunc and filterFunc(result[i])) then
files[#files+1] = result[i];
end
end
end
return files;
end | gpl-2.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/maps/vaults/32-chambers.lua | 3 | 1763 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
--32 chambers
startx = 0
starty = 1
setStatusAll{no_teleport=true}
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
defineTile('%', "WALL")
defineTile('.', "FLOOR")
defineTile('#', "HARDWALL")
defineTile('X', "DOOR_VAULT")
defineTile('*', "FLOOR", {random_filter={type="gem"}})
defineTile('L', "FLOOR", {random_filter={add_levels=15, tome_mod="gvault"}})
defineTile('D', "FLOOR", nil, {random_filter={name="greater multi-hued wyrm", add_levels=30}})
defineTile('c', "FLOOR", {random_filter={add_levels=15, tome_mod="vault"}}, {random_filter={add_levels=20}})
return {
[[#########################]],
[[X.c#..%..%..%..#L*#..#*L#]],
[[#..#.c#.c#.c#.c#*D%.c%D*#]],
[[##%##%#######%######%####]],
[[#..#..#..%..%..#..%..#..#]],
[[#.c%.c#.c#.c#.c#.c#.c%.c#]],
[[########%########%#####%#]],
[[#..%..#..#LL#..%..#..#..#]],
[[#.c#.c%.c#DD#.c#.c#.c%.c#]],
[[##%########%##%##########]],
[[#..%..%..%..#..%..%..#..#]],
[[#.c#.c#.c#.c#.c#.c#.c%.cX]],
[[#########################]],
} | gpl-3.0 |
derkling/dotfiles | awesome/lain/util/init.lua | 7 | 6701 |
--[[
Lain
Layouts, widgets and utilities for Awesome WM
Utilities section
Licensed under GNU General Public License v2
* (c) 2013, Luke Bonham
* (c) 2010-2012, Peter Hofmann
--]]
local awful = require("awful")
local beautiful = require("beautiful")
local math = { sqrt = math.sqrt }
local mouse = mouse
local pairs = pairs
local string = { gsub = string.gsub }
local client = client
local screen = screen
local tonumber = tonumber
local wrequire = require("lain.helpers").wrequire
local setmetatable = setmetatable
-- Lain utilities submodule
-- lain.util
local util = { _NAME = "lain.util" }
-- Like awful.menu.clients, but only show clients of currently selected
-- tags.
function util.menu_clients_current_tags(menu, args)
-- List of currently selected tags.
local cls_tags = awful.tag.selectedlist(mouse.screen)
-- Final list of menu items.
local cls_t = {}
if cls_tags == nil then return nil end
-- For each selected tag get all clients of that tag and add them to
-- the menu. A click on a menu item will raise that client.
for i = 1,#cls_tags
do
local t = cls_tags[i]
local cls = t:clients()
for k, c in pairs(cls)
do
cls_t[#cls_t + 1] = { awful.util.escape(c.name) or "",
function ()
c.minimized = false
client.focus = c
c:raise()
end,
c.icon }
end
end
-- No clients? Then quit.
if #cls_t <= 0 then return nil end
-- menu may contain some predefined values, otherwise start with a
-- fresh menu.
if not menu then menu = {} end
-- Set the list of items and show the menu.
menu.items = cls_t
local m = awful.menu.new(menu)
m:show(args)
return m
end
-- Magnify a client: Set it to "float" and resize it.
function util.magnify_client(c)
if not awful.client.floating.get(c) then
awful.client.floating.set(c, true)
local mg = screen[mouse.screen].geometry
local tag = awful.tag.selected(mouse.screen)
local mwfact = awful.tag.getmwfact(tag)
local g = {}
g.width = math.sqrt(mwfact) * mg.width
g.height = math.sqrt(mwfact) * mg.height
g.x = mg.x + (mg.width - g.width) / 2
g.y = mg.y + (mg.height - g.height) / 2
c:geometry(g)
else
awful.client.floating.set(c, false)
end
end
-- Read the nice value of pid from /proc.
local function get_nice_value(pid)
local n = first_line('/proc/' .. pid .. '/stat')
if n == nil
then
-- This should not happen. But I don't want to crash, either.
return 0
end
-- Remove pid and tcomm. This is necessary because tcomm may contain
-- nasty stuff such as whitespace or additional parentheses...
n = string.gsub(n, '.*%) ', '')
-- Field number 17 now is the nice value.
fields = split(n, ' ')
return tonumber(fields[17])
end
-- To be used as a signal handler for "focus"
-- This requires beautiful.border_focus{,_highprio,_lowprio}.
function util.niceborder_focus(c)
local n = get_nice_value(c.pid)
if n == 0
then
c.border_color = beautiful.border_focus
elseif n < 0
then
c.border_color = beautiful.border_focus_highprio
else
c.border_color = beautiful.border_focus_lowprio
end
end
-- To be used as a signal handler for "unfocus"
-- This requires beautiful.border_normal{,_highprio,_lowprio}.
function util.niceborder_unfocus(c)
local n = get_nice_value(c.pid)
if n == 0
then
c.border_color = beautiful.border_normal
elseif n < 0
then
c.border_color = beautiful.border_normal_highprio
else
c.border_color = beautiful.border_normal_lowprio
end
end
-- Non-empty tag browsing
-- direction in {-1, 1} <-> {previous, next} non-empty tag
function util.tag_view_nonempty(direction, sc)
local s = sc or mouse.screen or 1
local scr = screen[s]
for i = 1, #awful.tag.gettags(s) do
awful.tag.viewidx(direction,s)
if #awful.client.visible(s) > 0 then
return
end
end
end
-- {{{ Dynamic tagging
--
-- Add a new tag
function util.add_tag(mypromptbox)
awful.prompt.run({prompt="New tag name: "}, mypromptbox[mouse.screen].widget,
function(text)
if text:len() > 0 then
props = { selected = true }
tag = awful.tag.add(new_name, props)
tag.name = text
tag:emit_signal("property::name")
end
end)
end
-- Rename current tag
-- @author: minism
function util.rename_tag(mypromptbox)
local tag = awful.tag.selected(mouse.screen)
awful.prompt.run({prompt="Rename tag: "}, mypromptbox[mouse.screen].widget,
function(text)
if text:len() > 0 then
tag.name = text
tag:emit_signal("property::name")
end
end)
end
-- Move current tag
-- pos in {-1, 1} <-> {previous, next} tag position
function util.move_tag(pos)
local tag = awful.tag.selected(mouse.screen)
local idx = awful.tag.getidx(tag)
if tonumber(pos) <= -1 then
awful.tag.move(idx - 1, tag)
else
awful.tag.move(idx + 1, tag)
end
end
-- Remove current tag (if empty)
-- Any rule set on the tag shall be broken
function util.remove_tag()
local tag = awful.tag.selected(mouse.screen)
local prevtag = awful.tag.gettags(mouse.screen)[awful.tag.getidx(tag) - 1]
awful.tag.delete(tag, prevtag)
end
--
-- }}}
-- On the fly useless gaps change
function util.useless_gaps_resize(thatmuch)
beautiful.useless_gap_width = tonumber(beautiful.useless_gap_width) + thatmuch
awful.layout.arrange(mouse.screen)
end
-- On the fly global border change
function util.global_border_resize(thatmuch)
beautiful.global_border_width = tonumber(beautiful.global_border_width) + thatmuch
awful.layout.arrange(mouse.screen)
end
-- Check if an element exist on a table
function util.element_in_table(element, tbl)
for _, i in pairs(tbl) do
if i == element then
return true
end
end
return false
end
return setmetatable(util, { __index = wrequire })
| mit |
Laterus/Darkstar-Linux-Fork | scripts/zones/Silver_Sea_route_to_Nashmau/Zone.lua | 1 | 1162 | -----------------------------------
--
-- Zone: Silver_Sea_route_to_Nashmau
--
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Silver_Sea_route_to_Nashmau/TextIDs"] = nil;
require("scripts/zones/Silver_Sea_route_to_Nashmau/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,menuchoice)
--print("CSID: ",csid);
--print("RESULT: ",menuchoice);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,menuchoice)
--print("CSID: ",csid);
--print("RESULT: ",menuchoice);
end;
| gpl-3.0 |
abasshacker/abbas00 | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
M4J1D/Tabchi_robotsazTeam | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-3.0 |
NPLPackages/paracraft | script/kids/3DMapSystemUI/MsgProc_profile.lua | 1 | 2043 | --[[
Title: user profile message processor
Author(s): LiXizhi
Date: 2007/10/19
use the lib:
------------------------------------------------------------
NPL.load("(gl)script/kids/3DMapSystemUI/MsgProc_obj.lua");
Map3DSystem.SendMessage_profile({type = Map3DSystem.msg.USER_AddPoint, value=10})
------------------------------------------------------------
]]
--[[
-------------------------------------------------
USER REWARD AND BONUS POINT SYSTEM
Draft by LiXizhi
-------------------------------------------------
For each user action, we will award the user some points.
points can be converted to credits which may be used to purchase things on the server.
The server will keep track of the user points, yet point is a client based system, users can easily fake them.
Therefore, points is only relavent to the subscription business model. It has nothing to do with virtual currency,which is a different business model.
Sometimes, we can use points to track user behaviors and award the user free things or unlock free levels, etc.
Because of its client based nature, points can not be mixed with virtual currency.
]]
-- scene:object window handler
function Map3DSystem.OnProfileMessage(window, msg)
if(msg.type == Map3DSystem.msg.USER_AddPoint) then
-----------------------------------------------
-- user just earned some points.
-----------------------------------------------
if(msg.value~=nil) then
-- play sound
ParaAudio.PlayUISound("Btn1");
-- TODO: some UI animation to inform user that he or she earns some points
-- TODO: award the user randomly based on the points gain before. Such as every 50 points, a big sound, every 100 points, a silver medal, every 300 points, ...
-- TODO: write to local database
-- TODO: if total points is larger than a certain value, update to the remove server.
end
elseif(msg.type == Map3DSystem.msg.USER_GetProfile) then
-----------------------------------------------
-- get profile
-----------------------------------------------
--TODO:
end
end
| gpl-2.0 |
DashingStrike/Automato-ATITD | scripts/fishing.lua | 1 | 41069 | -- Pin up your Lures menu 'Self Click, Skills, Fishing, Use Lure' (no other pinned up windows can exist)
-- In Interface Options ensure 'Interface is Small'
-- Should have (Chat-Related): 'Chat and Inventory can be minimized' AND 'Minimized chat-channels are still visible' AND 'Console Messages are Indented'
-- You must have Main Chat tab showing at all times and window is long/wide enough so no lines don't wrap.
-- Yes, this macro reads your MAIN chat screen, so make sure you read the above statement for it to work correctly.
-- Each line of text must not scroll/wrap to the next line. If it does, then drag your chat window wider so it doesn't wrap.
-- You want to make your chat very wide. Note: It is possible to see a LONG message like "Though you lost your lure, you did catch a 15 deben Orange Spongefish"
-- Another long message is "You didn't catch anything. You also lost your lure. Try different lures and locations"
-- At 1280x1024 your chat screen should reach at least to the mid point of your screen to avoid having a chat line wrap to next line, for a long message, like above.
-- Higher resolutions may not have to reach quite to the mid point.
-- You should ensure that your chat has timestamps
-- ********** This macro writes to a log file (Fishlog.txt) for most actions, so you can review later! ******
-- ********** This also macro writes to a log file (Fishstats.txt) showing stats of your last fishing session, so you can review later! ******
--You can delete any of the log files if you wish. It will automatically create new ones if they dont exist.
--The fishlog.txt file gets APPENDED everytime you fish, so the file can grow quite long over time.
--The fishstats.txt file gets OVERWRITTEN everytime your gui program window updates, so it doesn't 'grow' over time.
-- Almost all issues can be corrected by slightly adjusting the main chat window size and restarting.
-- And also verify the lines aren't wrapping to the next line (if so, adjust chat screen to be wider until it is no longer wrapping down to next line).
-- Note: These are currently refered to as Common Fish in the below 'SkipCommon' type of fishes (True or False), checkbox.
--Abdju
--Chromis
--Catfish
--Carp
--Perch
--Phagrus
--Tilapia
dofile("common.inc");
dofile("Fishing_Func.inc");
dofile("settings.inc");
SNum = 0;
Sfish = "";
muteSoundEffects = false;
TotalCasts = 5;
-- Additional reporting in the log file
-- Choose true or false.
-- Note 'LogStrangeUnusual' and 'LogOdd' (below) overrides LogFails setting. ie if LogStrange true, then it would still log even if LogFails = False
--If LogFails = false and LogStrangeUnusual or LogOdd = true, then failed catches those would still be included in the log file.
SkipCommon = false; --Skips to next lure if fish caught is a common (Choose True or False).
LogFails = false; -- Do you want to add Failed Catches to log file? 'Failed to catch anything' or 'No fish bit'. Note the log will still add an entry if you lost lure.
LogStrangeUnusual = false; -- Do you want to add Strange and Unusual fish to the log file? Note the log will still add an entry if you lost lure.
LogOdd = false; -- Do you want to add Odd fish to the log file? Note the log will still add an entry if you lost lure.
AutoFillet = true; -- Do you want to auto-fillet fish if menu is pinned?
function setOptions()
local is_done = false;
local count = 1;
while not is_done do
lsDoFrame();
checkBreak();
local y = 10;
lsPrint(5, y, 0, 0.7, 0.7, 0xffffffff, "Casts per Lure?");
TotalCasts = readSetting("TotalCasts",TotalCasts);
is_done, TotalCasts = lsEditBox("totalcasts", 120, y, 0, 40, 0, 0.8, 0.8, 0x000000ff, TotalCasts);
TotalCasts = tonumber(TotalCasts);
if not TotalCasts then
is_done = false;
lsPrint(190, y+2, 10, 0.7, 0.7, 0xFF2020ff, "<- MUST BE A NUMBER");
TotalCasts = 5;
end
writeSetting("TotalCasts",TotalCasts);
y = y + 25;
lsPrint(5, y, 0, 0.6, 0.6, 0xffffffff, "Casts per Lure? # Casts before switching lures.");
y = y + 25;
lsPrint(5, y, 0, 0.6, 0.6, 0xffffffff, " Self Click, Options, Chat-Related:");
y = y + 16;
lsPrint(5, y, 0, 0.6, 0.6, 0xffff80ff, "Minimized chat-channels are still visible: CHECKED");
y = y + 16;
lsPrint(5, y, 0, 0.6, 0.6, 0xffffffff, " Self Click, Options, Interface Options:");
y = y + 16;
lsPrint(5, y, 0, 0.6, 0.6, 0xffff80ff, "Display fishing lures in sub-menus: CHECKED");
y = y + 16;
lsPrint(5, y, 0, 0.6, 0.6, 0xc0c0ffff, "Main chat MUST be wide enough so no lines wrap!");
y = y + 25;
AutoFillet = readSetting("AutoFillet",AutoFillet);
AutoFillet = CheckBox(10, y, 10, 0xFFFFFFff, " Automatically Fillet Fish", AutoFillet, 0.7, 0.7);
writeSetting("AutoFillet",AutoFillet);
y = y + 20;
muteSoundEffects = readSetting("muteSoundEffects",muteSoundEffects);
muteSoundEffects = CheckBox(10, y, 10, 0xFFFFFFff, " Mute Sound Effects", muteSoundEffects, 0.7, 0.7);
writeSetting("muteSoundEffects",muteSoundEffects);
y = y + 20;
SkipCommon = readSetting("SkipCommon",SkipCommon);
SkipCommon = CheckBox(10, y, 10, 0xFFFFFFff, " Skip Common Fish", SkipCommon, 0.7, 0.7);
writeSetting("SkipCommon",SkipCommon);
y = y + 20;
lsPrintWrapped(10, y, 0, lsScreenX, 0.6, 0.6, 0xffff80ff, "If Common Fish caught, then switch to next lure:");
y = y + 18
lsPrintWrapped(10, y, 0, lsScreenX, 0.6, 0.6, 0xffffffff, "(Abdju, Chromis, Catfish, Carp, Perch, Phagrus, Tilapia)");
y = y + 20;
lsPrintWrapped(10, y, 0, lsScreenX, 0.6, 0.6, 0x80ff80ff, "Log entries are recorded to FishLog.txt in Automato/games/ATITD folder.");
y = y + 35;
LogFails = readSetting("LogFails",LogFails);
LogFails = CheckBox(10, y, 10, 0xFFFFFFff, " Log Failed Catches (Log Everything)", LogFails, 0.7, 0.7);
writeSetting("LogFails",LogFails);
if LogFails then
LogStrangeUnusual = false;
LogOdd = false;
else
y = y + 20;
LogStrangeUnusual = readSetting("LogStrangeUnusual",LogStrangeUnusual);
LogStrangeUnusual = CheckBox(10, y, 10, 0xFFFFFFff, " Log Strange & Unusual Fish Seen ...", LogStrangeUnusual, 0.7, 0.7);
writeSetting("LogStrangeUnusual",LogStrangeUnusual);
y = y + 20;
LogOdd = readSetting("LogOdd",LogOdd);
LogOdd = CheckBox(10, y, 10, 0xFFFFFFff, " Log Odd Fish Seen ...", LogOdd, 0.7, 0.7);
writeSetting("LogOdd",LogOdd);
end
if setResume then
buttonName = "Set/Resume";
else
buttonName = "Start";
end
if lsButtonText(10, lsScreenY - 30, 0, 130, 0xFFFFFFff, buttonName) then
is_done = 1;
setResume = false;
end
if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff,
"End script") then
error(quitMessage);
end
lsSleep(10);
end
return count;
end
function SetupLureGroup()
TLures = {};
FirstLure="";
LastLure = "";
lsDoFrame();
statusScreen("Indexing Lures ...",nil, 0.7, 0.7);
checkBreak()
srReadScreen();
FindPin = srFindImage("UnPin.png");
if FindPin then
--Click the pinup to refresh the lures window (in case a lure was lost earlier, it would still be showing on menu).
--srClickMouseNoMove(FindPin[0]-8,FindPin[1]);
-- clickAllImages(image_name, offsetX, offsetY, rightClick, tol)
clickAllImages("UnPin.png",-8,0);
lsSleep(100);
srReadScreen();
-- Push Up arrow, just in case its current at bottom of list
--DownPin = srFindImageInRange("Fishing/Menu_DownArrow.png",FindPin[0]-10,FindPin[1],50,500);
DownPin = srFindImage("Fishing/Menu_DownArrow.png");
if DownPin then
--UpArrow = srFindImageInRange("Fishing/Menu_UpArrow.png",FindPin[0]-10,FindPin[1],50,50);
UpArrow = srFindImage("Fishing/Menu_UpArrow.png");
if UpArrow then
srClickMouseNoMove(UpArrow[0]+5,UpArrow[1]+5);
lsSleep(200);
srReadScreen();
FirstLure = FindLureNameFirst();
LastLure=FindLureNameLast();
end
else
--No Arrows on lure menu?
FirstLure = FindLureNameFirst();
LastLure=nil;
end
if not muteSoundEffects then
lsPlaySound("moneycounter.wav");
end
else
error("Didn\'t find Lures pinned window - Self Click->Skills, Fishing -> Use Lure, PIN THIS WINDOW!");
end
if LastLure ~= nil then
--We have last lure, and arrows showing
ChangeLureMenu = LastLure;
FirstLurLoc = findText(FirstLure);
LastLurLoc = findText(LastLure);
lureCounter = 0;
for i = 1, #Lures,1 do
test = findText(Lures[i]);
if test then
--Add Lure
lureCounter = lureCounter + 1;
statusScreen("Indexing Lures [" .. lureCounter .. "]\n" .. Lures[i],nil, 0.7, 0.7);
lsSleep(50);
table.insert(TLures,Lures[i]);
if Lures[i] == LastLure then
--End of Menu, Use Down Arrow
arrow=srFindImageInRange("Fishing/menu_downarrow.png",test[0],test[1]-5,175,50);
if arrow then
DownArrowLocs = arrow;
srClickMouseNoMove(arrow[0]+5,arrow[1]+5);
lsSleep(200);
srReadScreen();
--else
--error("no arrow found");
end
end
LastLureMenu = Lures[i];
end
end
--Reset Lure Menu
--UpArrow = srFindImageInRange("Fishing/Menu_UpArrow.png",FindPin[0]-10,FindPin[1],50,50);
UpArrow = srFindImage("Fishing/Menu_UpArrow.png");
if UpArrow then
srClickMouseNoMove(UpArrow[0]+5,UpArrow[1]+5);
lsSleep(200);
end
else
--No arrows, just get lures
lureCounter = 0;
for i = 1, #Lures, 1 do
test = findText(Lures[i]);
if test then
lureCounter = lureCounter + 1;
statusScreen("Indexing Lures [" .. lureCounter .. "]\n" .. Lures[i],nil, 0.7, 0.7);
lsSleep(50);
table.insert(TLures,Lures[i]);
end
end
end
lsSleep(100);
return TLures;
end
function FindLureNameFirst()
for i = 1, #Lures, 1 do -- start from first line
Lure = findText(Lures[i]);
if Lure then
return Lures[i]
end
end
end
function FindLureNameLast()
for i = #Lures, 1, -1 do -- start from last line
Lure = findText(Lures[i]);
if Lure then
return Lures[i]
end
end
end
function UseLure()
checkBreak();
if #TLures == 0 then
if not muteSoundEffects then
lsPlaySound("fail.wav");
end
error 'Can\'t find any lures on the pinned window. Did you run out of lures?'
end
CurrentLure = PlayersLures[CurrentLureIndex];
if #TLures == 1 then
QCurrentLure = CurrentLure;
QCurrentLureIndex = CurrentLureIndex;
elseif LostLure == 1 and not lastCast then
--Do Nothing, continue...
else
QCurrentLure = PlayersLures[QCurrentLureIndex];
end
-- Uses lure according to CurrentLureIndex, which is used in PlayersLures which contains each lure the player has.
lsDoFrame(); -- Blank the screen so next statusScreen messages isn't mixed/obscured with previous gui_refresh info on screen
lsSleep(10);
if LostLure == 1 and not lastCast then
statusScreen("Lost Lure! | " .. lastLostLure .. "\nUsing same lure again!", nil, 0.7, 0.7);
table.insert(lostlure_log, Time .. " | " .. lastLostLure .. " (" .. lastLostLureType .. ")");
lsSleep(1000);
elseif LostLure == 1 then
statusScreen("Lost Lure! | " .. lastLostLure .. "\nSwitching Lures | " .. QCurrentLure, nil, 0.7, 0.7);
table.insert(lostlure_log, Time .. " | " .. lastLostLure .. " (" .. lastLostLureType .. ")");
lsSleep(1000);
else
statusScreen("Switching Lures | " .. QCurrentLure, nil, 0.7, 0.7);
lsSleep(750);
end
srReadScreen();
--Only the first 30 lures will show in window, 31+ needs the down arrow clicked to be viewed, else click the up arrow (if more than 30 lures).
if QCurrentLureIndex > 30 then
down = srFindImage("Fishing/Menu_DownArrow.png");
srClickMouseNoMove(down[0]+5,down[1]+5);
lsSleep(200);
elseif #PlayersLures > 30 then
up = srFindImage("Fishing/Menu_UpArrow.png");
srClickMouseNoMove(up[0]+5,up[1]+5);
lsSleep(200);
end
srReadScreen();
if LostLure == 1 and not lastCast then
lure = findText(PlayersLures[CurrentLureIndex]);
else
lure = findText(PlayersLures[QCurrentLureIndex]);
end
LostLure = 0;
if lure then
srClickMouseNoMove(lure[0]+12,lure[1]+5);
lsSleep(200);
srReadScreen();
-- Find Lure Type
for i = 1, #Lure_Types, 1 do
test = findText(Lure_Types[i]);
if test then
LureType = Lure_Types[i];
if not muteSoundEffects then
lsPlaySound("high_rise.wav");
end
--Click it!
srClickMouseNoMove(test[0]+12,test[1]+5);
break;
end
end
end
end
function checkIfMain(chatText)
for j = 1, #chatText do
if string.find(chatText[j][2], "^%*%*", 0) then
return true;
end
for k, v in pairs(Chat_Types) do
if string.find(chatText[j][2], k, 0, true) then
return true;
end
end
end
return false;
end
function ChatReadFish(value)
--Find the last line of chat
local chatText = getChatText();
if value then
numCaught, fishType = string.match(lastLine2, "(%d+) deben ([^.]+)%."); -- Read next to last line of main chat
else
numCaught, fishType = string.match(lastLine, "(%d+) deben ([^.]+)%."); -- Read last line of main chat
end
if fishType then
GrandTotalCaught = GrandTotalCaught + 1
Sfish = string.gsub(fishType, "%W", "");
SNum = numCaught
GrandTotaldb = GrandTotaldb + SNum
end
return("[" .. CurrentLure .. " (" .. LureType .. ")] " .. Sfish .. " (" .. SNum .. "db)");
end
function findchat()
--Find the last line of chat
checkBreak();
srReadScreen();
chatText = getChatText();
local onMain = checkIfMain(chatText);
if not onMain then
if not muteSoundEffects then
lsPlaySound("timer.wav");
end
end
-- Wait for Main chat screen and alert user if its not showing
while not onMain do
checkBreak();
srReadScreen();
chatText = getChatText();
onMain = checkIfMain(chatText);
sleepWithStatus(500, "Looking for Main chat screen...\n\nMake sure main chat tab is showing and that the window is sized, wide enough, so that no lines wrap to next line.\n\nAlso if you main chat tab is minimized, you need to check Options, Interface Option, Minimized chat-channels are still visible.", nil, 0.7, 0.7);
end
while #chatText < 2 do
checkBreak();
srReadScreen();
chatText = getChatText();
sleepWithStatus(500, "Error: We must be able to read at least the last 2 lines of chat!\n\nCurrently we only see " .. #chatText .. " lines ...\n\nYou can also type something in main chat or manually fish, once or twice, to bypass this error!", nil, 0.7, 0.7);
end
--Read last line in chat
lastLine = chatText[#chatText][2];
lastLineParse = string.sub(lastLine,string.find(lastLine,"m]")+3,string.len(lastLine));
--Read next to last line in chat
lastLine2 = chatText[#chatText-1][2];
lastLineParse2 = string.sub(lastLine2,string.find(lastLine2,"m]")+3,string.len(lastLine2));
gui_refresh();
end
function findClockInfo()
srReadScreen();
clockWin = findText("Year", nil, REGION, NOPIN);
if clockWin then
lines = findAllText(nil, clockWin, nil, NOPIN);
for i=1,#lines do
lsPrintln("LINE " .. i .. " : " .. table.concat(lines[i], ","));
theDateTime = table.concat(lines[1], ",") -- Line 1 on the clock
theDateTime = string.sub(theDateTime,string.find(theDateTime,",") + 1);
regionCoords = table.concat(lines[2], ",") -- Line 2 on the clock
regionCoords = string.sub(regionCoords,string.find(regionCoords,",") + 1);
Coordinates = string.sub(regionCoords,string.find(regionCoords,":") + 2);
stripYear = string.sub(theDateTime,string.find(theDateTime,",") + 2);
Time = string.sub(stripYear,string.find(stripYear,",") + 2);
stripYear = "," .. stripYear
Date = string.sub(stripYear,string.find(stripYear,",") + 1, string.len(stripYear) - string.len(Time) - 2);
--lsPrintln(theDateTime .. "\nCoords: " .. Coordinates .. " (" .. string.len(Coordinates) .. ")\nTime: " .. Time .. " (" .. string.len(Time) .. ")\nDate: " .. Date .. " (" .. string.len(Date) .. ")");
end
end
end
function gui_refresh()
checkBreak();
if GrandTotalCasts == 0 or GrandTotalCasts == 1 then
DateBegin = Date;
TimeBegin = Time;
end
if GrandTotalCaught < 10 then
last10 = GrandTotalCaught .. "/10";
elseif GrandTotalCaught > 10 then
last10 = "10/" .. GrandTotalCaught
else
last10 = 10;
end
--Stats (On Screen Display)
--CurrentLureIndex out of PlayersLures
winsize = lsGetWindowSize();
if #PlayersLures == 0 then
if not muteSoundEffects then
lsPlaySound("fail.wav");
end
error 'Can\'t find any lures on the pinned window. Did you run out of lures?';
elseif #PlayersLures == 1 then
CurrentLureIndex = 1;
QCurrentLureIndex = 1;
elseif CurrentLureIndex > #PlayersLures then
CurrentLureIndex = #PlayersLures;
QCurrentLureIndex = 1;
end
local y = 2;
CurrentLure = PlayersLures[CurrentLureIndex];
QCurrentLure = PlayersLures[QCurrentLureIndex];
lsPrintWrapped(10, y, 0, lsScreenX - 20, 0.5, 0.5, 0xc0c0ffff, Date .. " | " .. Time .. " | " .. Coordinates);
nextLureChange = TotalCasts + 1 - castcount
nextLureChangeMessageColor = 0xc0ffffff;
if nextLureChange-1 <= 0 and LockLure then
nextLureChangeMessageColor = 0xffff40ff;
nextLureChangeMessage = "< LURE LOCKED! > Unlock when ready to change Lure!";
elseif nextLureChange-1 <= 0 and not LockLure then
nextLureChangeMessageColor = 0xffff40ff;
nextLureChangeMessage = "0 casts remaining ... Lure will change after this cast!";
elseif LockLure then
nextLureChangeMessageColor = 0xffff40ff;
nextLureChangeMessage = "< LURE LOCKED! > " .. nextLureChange-1 .. " casts remaining ...";
else
nextLureChangeMessage = nextLureChange-1 .. " casts remaining until Next Lure change!";
end
y = y + 12;
lsPrintWrapped(10, y, 0, lsScreenX - 20, 0.5, 0.5, 0xc0ffc0ff, "Current Lure: " .. CurrentLureIndex .. " of " .. #PlayersLures .. " " .. CurrentLure .. " (" .. LureType .. ")");
y = y + 12;
lsPrintWrapped(10, y, 0, lsScreenX - 20, 0.5, 0.5, nextLureChangeMessageColor, nextLureChangeMessage);
y = y + 14;
lsPrintWrapped(10, y, 0, lsScreenX - 20, 0.5, 0.5, 0xfcad86ff, "Cast Timer: " .. round(castWait/1000, 1) .. " s");
y = y + 12;
lsPrintWrapped(10, y, 0, lsScreenX - 20, 0.5, 0.5, 0xfbc3abff, "Last Timer: " .. round(lastCastWait/1000, 1) .. " s");
lsSetCamera(0,0,lsScreenX*1.6,lsScreenY*1.6);
if lsButtonText(160, y+20, 0, 20, 0xffffffff,
"-" ) then
QCurrentLureIndex = QCurrentLureIndex - 1;
if QCurrentLureIndex < 1 then
QCurrentLureIndex = #PlayersLures;
end
end
if lsButtonText(187, y+20, 0, 20, 0xffffffff,
"+" ) then
QCurrentLureIndex = QCurrentLureIndex + 1
if QCurrentLureIndex > #PlayersLures then
QCurrentLureIndex = 1;
end
end
lsSetCamera(0,0,lsScreenX*1.0,lsScreenY*1.0);
lsPrintWrapped(137, y-5, 0, lsScreenX - 20, 0.5, 0.5, 0xfFFFFFff, "Next Lure (" .. QCurrentLureIndex .. "):");
if skipLure or ((TotalCasts + 1 - castcount) <= 1 and not LockLure) then
lsPrintWrapped(209, y-5, 0, lsScreenX - 20, 0.5, 0.5, 0xffffc0ff, QCurrentLure);
else
lsPrintWrapped(209, y-5, 0, lsScreenX - 20, 0.5, 0.5, 0xc0ffffff, QCurrentLure);
end
y = y + 13;
lsPrintWrapped(10, y, 0, lsScreenX - 20, 0.5, 0.5, 0xffffc0ff, "Last " .. last10 .. " Fish Caught:\n");
--Reset this string before showing last10 or allcaught fish below. Else the entries will multiply exponetially with entries from previous loops/call to this function
last10caught = "";
allcaught = "";
lostlures = "";
if #gui_log_fish > 10 then
table.remove(gui_log_fish,11);
end
for i = 1, #gui_log_fish,1 do
lsPrintWrapped(10, y + (14*i), 0, lsScreenX - 18, 0.5, 0.5, 0xffffdfff, gui_log_fish[i]);
end
for i = 1, #gui_log_fish2,1 do
allcaught = allcaught .. gui_log_fish2[i] .. "\n";
end
for i = 1, #lostlure_log,1 do
lostlures = lostlures .. lostlure_log[i] .. "\n";
end
lsPrintWrapped(10, winsize[1]-130, 0, lsScreenX - 20, 0.5, 0.5, 0xffffffff, "Odd Fish Seen: " .. GrandTotalOdd);
lsPrintWrapped(10, winsize[1]-118, 0, lsScreenX - 20, 0.5, 0.5, 0xffffffff, "Unusual Fish Seen: " .. GrandTotalUnusual);
lsPrintWrapped(10, winsize[1]-106, 0, lsScreenX - 20, 0.5, 0.5, 0xffffffff, "Strange Fish Seen: " .. GrandTotalStrange);
lsPrintWrapped(10, winsize[1]-94, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "-----------------------------");
lsPrintWrapped(10, winsize[1]-82, 0, lsScreenX - 20, 0.5, 0.5, 0xc0ffc0ff, "Lures Switched: " .. GrandTotalLuresUsed-1);
if lastLostLure ~= "" then
lsPrintWrapped(10, winsize[1]-70, 0, lsScreenX - 20, 0.5, 0.5, 0xff8080ff, "Lures Lost: " .. GrandTotalLostLures .. " - Last: " .. lastLostLure .. " (" .. lastLostLureType .. ")");
else
lsPrintWrapped(10, winsize[1]-70, 0, lsScreenX - 20, 0.5, 0.5, 0xff8080ff, "Lures Lost: " .. GrandTotalLostLures);
end
lsPrintWrapped(10, winsize[1]-58, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "-----------------------------");
lsPrintWrapped(10, winsize[1]-46, 0, lsScreenX - 20, 0.5, 0.5, 0xc0ffffff, "Completed Casts: " .. GrandTotalCasts);
lsPrintWrapped(10, winsize[1]-34, 0, lsScreenX - 20, 0.5, 0.5, 0xff8080ff, "Failed Catches: " .. GrandTotalFailed);
lsPrintWrapped(10, winsize[1]-22, 0, lsScreenX - 20, 0.5, 0.5, 0xffffc0ff, "Fish Caught: " .. GrandTotalCaught .. " (" .. math.floor(GrandTotaldb) .. "db)");
lsSetCamera(0,0,lsScreenX*1.6,lsScreenY*1.6);
if lsButtonText(lsScreenX + 40, lsScreenY + 20, 0, 130, 0xFFFFFFff,
"Options") then
lsDoFrame();
setResume = true;
setOptions();
end
if lsButtonText(lsScreenX + 40, lsScreenY + 50, 0, 130, 0xFFFFFFff,
"End Script") then
error(quitMessage);
end
if skipLure or ((TotalCasts + 1 - castcount) <= 1 and not LockLure) then
skipLureText = "Next Lure";
skipLureTextColor = 0xffff40ff;
else
lastCast = false;
skipLureText = "Next Lure";
skipLureTextColor = 0xFFFFFFff;
end
if skipLure or ((TotalCasts + 1 - castcount) <= 0 and not LockLure) then
lastCast = true;
else
lastCast = false;
end
if not finishUp then
if lsButtonText(lsScreenX + 40, lsScreenY + 120, 0, 130, 0xFFFFFFff,
"Finish Up") then
finishUp = true;
end
else
if lsButtonText(lsScreenX + 40, lsScreenY + 120, 0, 130, 0xff8080ff,
"Cancel ...") then
finishUp = false;
end
end
if lsButtonText(lsScreenX + 40, lsScreenY + 150, 0, 130, skipLureTextColor,
skipLureText ) then
if skipLure then
skipLure = false;
else
skipLure = true;
LockLure = false;
end
end
if LockLure then
LockLureColor = 0xffff40ff;
LockLureText = "Cancel Lock!";
else
LockLureColor = 0xFFFFFFff;
LockLureText = "Lock Lure";
end
if lsButtonText(lsScreenX + 40, lsScreenY + 180, 0, 130, LockLureColor,
LockLureText ) then
if LockLure then
LockLure = false;
else
LockLure = true;
skipLure = false;
end
end
if #lostlure_log == 0 then
lostlures = "*** No lures lost! ***";
end
if #gui_log_fish2 == 0 then
allcaught = "*** No fish caught! ***";
end
WriteFishStats("Note this report is overwritten every time the macro runs. The stats are for last fishing session only!\nYou can safely delete this file, but it will be created the next time macro runs!\n\n\nStart Time: " .. DateBegin .. " @ " .. TimeBegin .. "\nEnd Time: " .. Date .. " @ " .. Time .. "\nLast Coordinates: " .. Coordinates .. "\n----------------------------------\nOdd Fish Seen: " .. GrandTotalOdd .. "\nUnusual Fish Seen: " .. GrandTotalUnusual .. "\nStrange Fish Seen: " .. GrandTotalStrange .. "\n----------------------------------\nLures Clicked: " .. GrandTotalLuresUsed .. "\nLures Lost: " .. GrandTotalLostLures .. " \n----------------------------------\nCasts: " .. GrandTotalCasts .. "\nFailed Catches: " .. GrandTotalFailed .. "\nFish Caught: " .. GrandTotalCaught .. " (" .. math.floor(GrandTotaldb) .. "db)\n----------------------------------\n\nAll lures lost this Session:\n\n" .. lostlures .. "\n\n\nAll fish caught this Session:\n\n".. allcaught);
lsDoFrame();
lsSleep(10);
end
function doit()
askForWindow("Fishing v2.0.7 (by Tutmault, revised by KasumiGhia, Cegaiel, and Skyfeather)\n\nMAIN chat tab MUST be showing and wide enough so that each line doesn't wrap.\n\nRequired: Pin Lures Menu (Self, Skills, Fishing, Use Lures). History will be recorded in FishLog.txt and stats in FishStats.txt.\n\nOptional: Pin Fillet Menu (Self, Skills, Fishing, Fillet). 'All Fish' will be clicked after each caught fish (empty windows are refreshed).\n\nSelf, Options, Interface Options (Menu:) \"Display available fishing lures in submenus\" MUST BE CHECKED! Egypt Clock /clockloc must be showing and unobstructed. Move clock window slightly if any problems.\n\nMost problems can be fixed by adjusting main chat window! Ensure that your chat displays timestamps");
----------------------------------------
--Variables Used By Program -- Don't Edit Unless you know what you're doing!
CurrentLure = ""; --Don't Edit
gui_log_fish = {}; --Don't Edit, holds log display
gui_log_fish2 = {}; --Don't Edit, holds log display
log_fish = {}; --Don't Edit, holds log display
lostlure_log = {}; --Don't Edit, holds log display
CurrentLureIndex = 1; -- 1 = First Lure Player Owns in alphabetical order
QCurrentLureIndex = 1;
ChangeLureMenu="";
LastLureMenu="";
DownArrowLocs=nil;
PlayersLures={}; --Don't Edit, Holds Current Player Lures
castcount = 0;
GrandTotalCaught = 0;
GrandTotalCasts = 0;
GrandTotaldb = 0;
GrandTotalStrange = 0;
GrandTotalOdd = 0;
GrandTotalUnusual = 0;
GrandTotalLuresUsed = 0;
GrandTotalLostLures = 0;
GrandTotalFailed = 0;
lastLostLure = "";
LostLure = 0;
LureType = "";
lastLostLureType = "";
lockLure = false;
skipLure = false;
lastCastWait = 0;
castWait = 0;
----------------------------------------
setOptions();
PlayersLures = SetupLureGroup(); -- Fetch the list of lures from pinned lures window
lsSleep(1000); -- Just a delay to let the sound effect finishing playing, not needed...
findClockInfo();
while not Time do
checkBreak();
findClockInfo();
sleepWithStatus(1000, "Can not find Clock!\n\nMove your clock slightly.\n\nMacro will resume once found ...\n\nIf you do not see a clock, type /clockloc in chat bar.");
end
while 1 do
checkBreak();
srReadScreen();
cast = srFindImage("fishicon.png");
OK = srFindImage("OK.png");
if ignoreOK then
OK = nil; -- We got a popup box while examining isis ship pieces recently, prevent potential reindexing lures (No lure found, refreshing.. Below)
end
lsSleep(100)
if not cast then
if not muteSoundEffects then
lsPlaySound("timer.wav");
end
end
while not cast do
checkBreak();
srReadScreen();
cast = srFindImage("fishicon.png");
sleepWithStatus(500, "Can\'t find Fishing icon ...");
end
if castcount == 0 or OK or skipLure then
castcount = 1;
skipLure = false;
if #PlayersLures > 1 then
LockLure = false;
else
LockLure = true;
end
if #PlayersLures > 1 and not OK then
UseLure(); --Switch Lures
GrandTotalLuresUsed = GrandTotalLuresUsed + 1;
end
if OK then
srClickMouseNoMove(OK[0]+5,OK[1]+3); -- Close the popup OK button
sleepWithStatus(1500,"No " .. QCurrentLure .. " lure found!\nRefreshing lure list ...", nil, 0.7, 0.7)
PlayersLures = SetupLureGroup();
if QCurrentLureIndex > #PlayersLures or QCurrentLureIndex == 1 then
QCurrentLureIndex = 2;
CurrentLureIndex = 1;
end
UseLure(); --Switch Lures
else
CurrentLureIndex = QCurrentLureIndex;
QCurrentLureIndex = QCurrentLureIndex + 1;
end
if QCurrentLureIndex > #PlayersLures and not OK then
--Last Lure, Prepare to go to first lure in list ...
QCurrentLureIndex = 1;
CurrentLureIndex = #PlayersLures;
end
--update log
gui_refresh();
elseif LostLure == 1 then
UseLure(); -- Equip Same Lure again
elseif castcount > TotalCasts and not LockLure then
--Reset
castcount=0;
else
--Cast
checkBreak();
castWait = 0;
findchat();
lastLineFound = lastLineParse; -- Record last line before casting
lastLineFound2 = lastLineParse2; -- Record next to last line before casting
srClickMouseNoMove(cast[0]+3,cast[1]+3);
startTime = lsGetTimer();
ignoreOK = nil;
while 1 do
findchat();
OK = srFindImage("OK.png");
writeLastTwoLines = nil;
noWriteLog = nil;
overweight = nil;
skipOkOnce = nil; -- Helps prevent premature break, from OK box while checking Isis ship debris
lsSleep(100);
checkBreak();
castWait = (lsGetTimer() - startTime);
gui_refresh();
if not muteSoundEffects and castWait/1000 > 2.5 and castWait/1000 < 2.7 then
lsPlaySound("fishingreel.wav");
end
for k, v in pairs(Isis_List) do
if string.find(lastLine, k, 0, true) then
-- If we get a message in chat from examining test of isis ship pieces, then ignore message and ignore popup box
-- This causes a short OK popup "Examining Relic", but then closes by itself. We don't want to confuse this for a popup from missing lure; ignore
lastLineFound = lastLineParse; -- Re-Record last line (with new message)
lastLineFound2 = lastLineParse2; -- Re-Record next to last line (with new message)
ignoreOK = 1;
noWriteLog = 1;
end
end
if OK then
skipOkOnce = 1; -- Prevents a premature break below from OK box while Examining Isis ship pieces, until next loop. Give a chance for ignoreOK to get recognized
end
for k, v in pairs(Ignore_List) do
if string.find(lastLine, k, 0, true) or not string.find(lastLine, "^%*%*", 0) then
-- If we get a message defined in Ignore_List (already fishing, item is from a forge, or no ** (player is speaking in main chat), then ignore
lastLineFound = lastLineParse; -- Re-Record last line (with new message)
lastLineFound2 = lastLineParse2; -- Re-Record next to last line (with new message)
noWriteLog = 1;
end
end
if (lastLineFound2 ~= lastLineParse2 or lastLineFound ~= lastLineParse) or (OK and not ignoreOK and not skipOkOnce) or ( (lsGetTimer() - startTime) > 20000 ) then
lastCastWait = castWait;
break;
end
end -- end while 1 do
castcount = castcount + 1;
GrandTotalCasts = GrandTotalCasts + 1;
findClockInfo();
--Parse Chat
CurrentLure = PlayersLures[CurrentLureIndex];
caughtFish = false;
oddFound = false;
strangeUnusualFound = false;
for k, v in pairs(Chat_Types) do
if string.find(lastLine, k, 0, true) then
if v == "overweight" then
if string.match(lastLine2, "(%d+) deben ([^.]+)%.") then
caughtFish = true; -- This will force it to parse the next to last line, instead of last line for any caught fish
end
end
if v == "achievement" then
-- If last message was 'You have achieved: Caught a blah blah', then caughtFish = true, parse the next to last line for fish caught
-- Also set bool to record both lines in log
writeLastTwoLines = 1;
caughtFish = true; -- This will force it to parse the next to last line, instead of last line for any caught fish
end
if v == "alreadyfishing" or (OK and not ignoreOK) then
castcount = castcount - 1;
GrandTotalCasts = GrandTotalCasts - 1;
end
if v == "lostlure" then
if not muteSoundEffects then
lsPlaySound("boing.wav");
end
lastLostLure = CurrentLure;
lastLostLureType = LureType;
GrandTotalLostLures = GrandTotalLostLures + 1;
LostLure = 1;
--Reset, skip to next lure
--castcount=0;
end
if v == "odd" then
GrandTotalOdd = GrandTotalOdd + 1;
if LogOdd then
oddFound = true;
end
end
if v == "strange" then
GrandTotalStrange = GrandTotalStrange + 1;
if LogStrangeUnusual then
strangeUnusualFound = true;
end
end
if v == "unusual" then
GrandTotalUnusual = GrandTotalUnusual + 1;
if LogStrangeUnusual then
strangeUnusualFound = true;
end
end
if v == "caught" or caughtFish then
if v == "caught" then
caughtFish = true;
Fish = ChatReadFish(); -- Parse last line of main chat
else
Fish = ChatReadFish(1); -- Parse next to last line of main chat
if not fishType then
caughtFish = nil;
else
overweight=1;
end
end
if caughtFish then
--Last 10 fish caught that displays on GUI
addlog = Time .. " | " .. Sfish .. " (" .. SNum .. "db) | " .. CurrentLure
table.insert(gui_log_fish, 1, addlog);
-- All fish caught that displays in fishstats.txt
table.insert(gui_log_fish2, addlog);
FishType = Sfish;
if SkipCommon == true and LockLure == false then
--FishType = string.sub(Fish,string.find(Fish,",") + 1);
if FishType == "Abdju" or FishType == "Chromis" or FishType == "Catfish" or FishType == "Carp" or FishType == "Perch" or FishType == "Phagrus" or FishType == "Tilapia" then
--Skip it
castcount=0;
end
end
--if not muteSoundEffects then
--if FishType == "Abdju" or FishType == "Chromis" or FishType == "Catfish" or FishType == "Carp" or FishType == "Perch" or FishType == "Phagrus" or FishType == "Tilapia" then
--lsPlaySound("cheer.wav");
--else
--lsPlaySound("applause.wav");
--end
--end
filletFish(); -- Search for "All Fish" pinned up. If so, fillet.
end
end
--Add more if v == "something" then statements here if needed
end
gui_refresh();
end
if not caughtFish then
GrandTotalFailed = GrandTotalFailed + 1;
end
if v == "lure" or v == "alreadyfishing" or noWriteLog or not string.find(lastLine, "^%*%*", 0) then
-- Do nothing
elseif overweight then
WriteFishLog("[" .. Date .. ", " .. Time .. "] [" .. Coordinates .. "] [" .. CurrentLure .. " (" .. LureType .. ")] " .. lastLineParse2 .. "\n");
elseif writeLastTwoLines then
WriteFishLog("[" .. Date .. ", " .. Time .. "] [" .. Coordinates .. "] [" .. CurrentLure .. " (" .. LureType .. ")] " .. lastLineParse2 .. "\n");
WriteFishLog("[" .. Date .. ", " .. Time .. "] [" .. Coordinates .. "] [" .. CurrentLure .. " (" .. LureType .. ")] " .. lastLineParse .. "\n");
elseif LogFails or caughtFish or oddFound or strangeUnusualFound then
WriteFishLog("[" .. Date .. ", " .. Time .. "] [" .. Coordinates .. "] [" .. CurrentLure .. " (" .. LureType .. ")] " .. lastLineParse .. "\n");
end
gui_refresh();
end
if finishUp then
lsPlaySound("Complete.wav");
error("Finished up, per your request!");
end
gui_refresh();
end
end
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function filletFish()
if AutoFillet then
-- Pin your Skills, Fishing, Fillet menu, and we will fillet fish every catch (so they don't go rotten). You need to have at least 1 whole fish in inventory for this menu to appear!
srReadScreen();
emptyWindow = srFindImage("WindowEmpty.png");
fillet = findText("All Fish");
if emptyWindow then
--refresh any empty windows; just in case a previous fillet All Fish caused window to become empty
clickAllImages("WindowEmpty.png", 5, 5, nil, nil);
lsSleep(150);
end
if fillet then
clickAllText("All Fish");
end
end
end
| mit |
jsj2008/ValyriaTear | dat/maps/layna_forest/layna_forest_cave2_map.lua | 4 | 94807 | map_data = {}
-- The number of rows, and columns that compose the map
map_data.num_tile_cols = 64
map_data.num_tile_rows = 48
-- The tilesets definition files used.
map_data.tileset_filenames = {}
map_data.tileset_filenames[1] = "dat/tilesets/desert_cave_ground.lua"
map_data.tileset_filenames[2] = "dat/tilesets/desert_cave_walls2.lua"
map_data.tileset_filenames[3] = "dat/tilesets/desert_cave_walls.lua"
-- The map grid to indicate walkability. 0 is walkable, 1 is not.
map_data.map_grid = {}
map_data.map_grid[0] = { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[1] = { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[2] = { 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[3] = { 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[4] = { 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[5] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[6] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[7] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[8] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[9] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[10] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[11] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[12] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[13] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[14] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[15] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[16] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[17] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[18] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[19] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[20] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[21] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[22] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[23] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[24] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[25] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[26] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[27] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[28] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[29] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[30] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[31] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[32] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[33] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[34] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[35] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[36] = { 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[37] = { 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[38] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[39] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[40] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[41] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[42] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[43] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[44] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[45] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[46] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[47] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[48] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[49] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[50] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[51] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[52] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[53] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[54] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[55] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[56] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[57] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[58] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[59] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[60] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[61] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[62] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[63] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[64] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[65] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[66] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[67] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[68] = { 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[69] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[70] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[71] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[72] = { 1, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[73] = { 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[74] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[75] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[76] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[77] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[78] = { 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[79] = { 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[80] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[81] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[82] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[83] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[84] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[85] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[86] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[87] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[88] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[89] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[90] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[91] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[92] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[93] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[94] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[95] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }
-- The tile layers. The numbers are indeces to the tile_mappings table.
map_data.layers = {}
map_data.layers[0] = {}
map_data.layers[0].type = "ground"
map_data.layers[0].name = "Background"
map_data.layers[0][0] = { 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 1, 1, 1, 2, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][1] = { 1, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 2, 116, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 1, 2, 2, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][2] = { 0, 1, 2, 2, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 17, 18, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 1, 2, 0, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][3] = { 1, 1, 0, 1, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, 1, 0, 2, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 2, 1, 1, 2, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 0, 1, 1, -1, -1 }
map_data.layers[0][4] = { -1, 0, 1, 0, 2, 0, 0, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 2, 17, 18, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 0, 1, 0, 1, -1, -1 }
map_data.layers[0][5] = { -1, -1, -1, -1, 2, 2, 0, 0, -1, -1, -1, -1, -1, 2, 0, 2, 2, -1, -1, -1, -1, -1, -1, -1, 1, 2, -1, -1, -1, -1, -1, -1, 2, 0, 1, 0, 0, 0, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 2, 2, 1, -1, -1 }
map_data.layers[0][6] = { -1, -1, -1, -1, -1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 2, 0, 1, -1, -1, -1, -1, -1, -1, 0, 1, 0, 1, -1, -1, -1, -1, -1, -1, 0, 0, 2, 0, 1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 0, -1, -1 }
map_data.layers[0][7] = { -1, -1, -1, -1, -1, 2, 2, 1, 2, 2, 0, 2, 1, 0, 2, 2, -1, -1, -1, -1, -1, -1, 0, 0, 2, 17, 18, 0, -1, -1, -1, -1, -1, -1, 0, 1, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 1, -1, -1 }
map_data.layers[0][8] = { -1, -1, -1, -1, -1, 2, 1, 16, 1, 1, 0, 1, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, 1, 1, 0, 2, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 1, 2, 1, -1, -1 }
map_data.layers[0][9] = { -1, -1, -1, -1, -1, 0, 1, 32, 2, 1, 1, 2, 2, 0, -1, -1, -1, -1, -1, -1, -1, 2, 1, 2, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 2, 0, 0, 1, -1, -1 }
map_data.layers[0][10] = { -1, -1, -1, -1, -1, 0, 2, 2, 2, 2, 1, 2, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 0, 1, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 0, 2, 2, 1, 0, -1, -1 }
map_data.layers[0][11] = { -1, -1, -1, -1, -1, 1, 0, 1, 0, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 0, 1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 0, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 0, 0, 0, 16, 0, 2, -1, -1, -1 }
map_data.layers[0][12] = { -1, -1, -1, -1, -1, 2, 2, 2, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 16, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 0, 1, 2, 16, -1, -1, -1, -1, -1, -1, -1, 2, 1, 2, 1, 0, 1, 0, 0, 2, 2, 0, 32, 2, -1, -1, -1, -1 }
map_data.layers[0][13] = { -1, -1, -1, -1, -1, 2, 1, 2, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 0, 32, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 1, 1, 0, 1, 1, 2, 1, 2, 0, 1, -1, -1, -1, -1 }
map_data.layers[0][14] = { -1, -1, -1, -1, -1, -1, 0, 2, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 0, 2, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 0, 1, 1, 1, 2, 1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 1, 2, 1, 1, 2, 0, 1, 0, 0, -1, -1, -1, -1, -1 }
map_data.layers[0][15] = { -1, -1, -1, -1, 2, 2, 2, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 1, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 2, 2, 0, 0, 0, 2, 119, -1, -1, -1, -1, -1, -1, -1, -1, 2, 0, 0, 2, 1, 0, 2, 1, 2, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][16] = { -1, -1, -1, -1, 0, 0, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 2, 0, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 0, 0, 2, 2, 1, 0, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 0, 0, 0, 1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][17] = { -1, -1, -1, -1, -1, 1, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 0, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 0, 1, 0, 2, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][18] = { -1, -1, -1, -1, 1, 0, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 0, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 2, 2, 1, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][19] = { -1, -1, -1, 2, 0, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 2, 0, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][20] = { -1, -1, -1, 2, 1, 1, 2, 1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 2, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 1, 2, 0, 0, 0, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][21] = { -1, -1, -1, -1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 0, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 1, 2, 1, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 2, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 0, 2, 2, 1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 0, 1, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 0, 2, 1, 1, 0, 0, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 17, 18, 1, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 1, 2, 1, 0, 1, 16, 2, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][24] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 1, 0, 0, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 2, 1, 0, 2, 2, 32, 2, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][25] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 0, 0, 1, 1, 1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 1, 0, 1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][26] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 0, 1, 1, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 0, 0, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][27] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 2, 0, 2, 1, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][28] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 1, 2, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][29] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 2, 2, 0, 2, -1, -1, -1, -1, -1, -1, -1, 0, 2, 0, 16, 1, 0, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 0, 1, 2, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][30] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 32, 2, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][31] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 1, 1, 0, -1, -1, -1, -1, -1, -1, 1, 0, 1, 2, 0, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][32] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 1, 2, 1, -1, -1, -1, -1, 1, 2, 2, 1, 1, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 150, -1, -1, -1, -1, -1, -1, 0, 2, 2, 2, 1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][33] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 16, 1, 0, -1, -1, -1, -1, 1, 2, 2, 2, 2, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 150, 0, 2, 0, 2, 2, 2, 2, 0, 1, 0, 0, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][34] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 32, 2, 1, -1, -1, -1, -1, -1, 1, 2, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 1, 1, 1, 2, 0, 2, 1, 0, 0, 1, 1, 1, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][35] = { -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 0, -1, -1, -1, -1, -1, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 1, 2, 17, 18, 1, 0, 1, 0, -1, -1, 2, 2, 1, 16, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][36] = { 1, 0, 1, 1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 1, 2, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 1, 2, 1, 1, 0, 2, 0, -1, -1, -1, 2, 2, 32, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][37] = { 0, 2, 2, 1, 2, 2, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 2, 2, 2, 2, 0, -1, -1, -1, -1, -1, 2, 2, 2, 1, 1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][38] = { -1, 0, 2, 0, 0, 1, 1, 0, 0, 1, 1, 0, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 2, 1, 2, 1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][39] = { -1, -1, 2, 2, 2, 1, 2, 1, 0, 1, 2, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 0, 2, 0, 0, -1, -1, -1, -1, -1 }
map_data.layers[0][40] = { -1, -1, -1, -1, 0, 2, 2, 2, 0, 1, 1, 1, 0, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 0, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 2, 2, 0, 2, 0, -1, -1, -1 }
map_data.layers[0][41] = { -1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 0, 2, 2, 0, -1, -1, -1, -1, -1, 2, 0, 1, -1, -1, -1, -1, -1, -1, -1, 2, 0, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 0, 1, 1, 0, 1, -1, -1, -1 }
map_data.layers[0][42] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 0, -1, -1, -1, -1, -1, -1, 2, 2, 2, 2, 2, 1, 0, 2, 0, 2, 2, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 0, 1, 1, -1, -1, -1, -1 }
map_data.layers[0][43] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 0, 0, 2, 0, 0, 2, 2, 2, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 0, 0, 0, 2, -1, -1, -1 }
map_data.layers[0][44] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 2, 1, 1, 16, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 0, 2, 2, 1, -1, -1 }
map_data.layers[0][45] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 32, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 0, 0, 2, 1, 1, -1, -1 }
map_data.layers[0][46] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 0, -1, -1, -1 }
map_data.layers[0][47] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 0, 1, -1, -1, -1, -1 }
map_data.layers[1] = {}
map_data.layers[1].type = "ground"
map_data.layers[1].name = "Background 2"
map_data.layers[1][0] = { -1, 166, 119, 100, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 120, 116, 165, 101, 177, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, 104, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][1] = { 192, 182, 135, 116, 119, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 136, -1, 181, 117, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119, 149, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 149, -1, -1, -1, -1 }
map_data.layers[1][2] = { 192, -1, -1, -1, 135, 119, 103, -1, -1, -1, -1, -1, -1, -1, 97, 113, -1, -1, -1, -1, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, 165, 177, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 176, 113, 165, 103, -1, -1, -1 }
map_data.layers[1][3] = { 192, -1, -1, -1, -1, 135, 119, 103, -1, -1, -1, -1, -1, 97, 113, 136, -1, -1, -1, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, 181, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 136, 181, 119, 177, -1, -1 }
map_data.layers[1][4] = { -1, -1, -1, -1, -1, -1, 135, 119, 103, -1, -1, -1, 97, 113, 136, -1, -1, -1, 209, -1, -1, -1, -1, -1, 98, 99, 149, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, 135, 193, -1, -1 }
map_data.layers[1][5] = { -1, -1, -1, 208, -1, -1, -1, 135, 119, 99, 100, 101, 113, 136, -1, -1, -1, 209, -1, -1, -1, -1, -1, 98, 120, 116, 165, 103, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, 193, -1, -1 }
map_data.layers[1][6] = { -1, -1, -1, -1, 208, -1, -1, -1, 135, 115, 116, 117, 136, -1, -1, -1, 193, -1, -1, -1, -1, 524, 98, 113, 136, -1, 181, 119, 129, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 96, -1, -1, -1, 193, -1, -1 }
map_data.layers[1][7] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 209, -1, -1, -1, -1, -1, 113, 136, -1, -1, -1, 135, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 113, -1, -1, -1, 193, -1, -1 }
map_data.layers[1][8] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, 209, -1, -1, -1, -1, -1, 98, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 176, 113, 136, -1, -1, -1, 193, -1, -1 }
map_data.layers[1][9] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, 209, -1, -1, -1, -1, -1, 98, 113, -1, -1, -1, -1, 145, -1, -1, -1, -1, -1, -1, -1, -1, 133, 133, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 150, 103, -1, -1, -1, -1, -1, 96, 136, -1, -1, -1, -1, 193, -1, -1 }
map_data.layers[1][10] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, 209, -1, -1, -1, -1, -1, -1, 128, 113, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 99, 100, 101, 149, -1, -1, -1, -1, -1, -1, -1, -1, 176, 166, 119, 103, 133, 133, 133, 97, 113, -1, -1, -1, -1, -1, 193, -1, -1 }
map_data.layers[1][11] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, 209, -1, -1, -1, -1, -1, -1, -1, 160, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 176, 113, 115, 116, 117, 165, -1, -1, -1, -1, -1, -1, -1, -1, 192, 182, 135, 119, 100, 100, 100, 113, 136, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][12] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, 98, -1, -1, -1, -1, 145, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, 181, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, 135, 116, 116, 116, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][13] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, 98, 113, -1, -1, -1, -1, 145, -1, -1, -1, -1, -1, -1, -1, -1, 96, -1, -1, -1, -1, -1, 104, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1 }
map_data.layers[1][14] = { -1, -1, -1, -1, -1, 96, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, 524, 113, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 113, -1, -1, -1, -1, -1, 119, 193, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 209, -1, -1, -1, -1 }
map_data.layers[1][15] = { -1, -1, -1, -1, 176, 112, -1, -1, -1, 209, -1, -1, -1, -1, -1, 524, -1, 96, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 113, 136, -1, -1, -1, -1, -1, 135, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][16] = { -1, -1, -1, -1, 144, 136, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, 113, -1, -1, -1, -1, 145, -1, -1, -1, -1, -1, -1, -1, 176, 113, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][17] = { -1, -1, -1, -1, 96, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, 98, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][18] = { -1, -1, -1, 128, 166, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, 97, 113, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, 96, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][19] = { -1, -1, -1, 192, 182, -1, -1, -1, 209, -1, -1, -1, -1, -1, 150, 113, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 99, 113, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, 133, 133, 133, 133, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][20] = { -1, -1, -1, 192, -1, -1, -1, 193, -1, -1, -1, -1, -1, 98, 166, 136, -1, -1, -1, 145, -1, -1, -1, -1, -1, -1, -1, 176, 113, 115, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 150, 100, 100, 100, 100, 100, 100, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][21] = { -1, -1, -1, 208, -1, -1, -1, 209, -1, -1, -1, -1, 128, 112, 182, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 96, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 176, 166, 116, 116, 116, 116, 116, 116, 119, 177, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 160, 136, -1, -1, -1, -1, 145, -1, -1, -1, -1, -1, -1, -1, 176, 113, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 182, -1, -1, -1, -1, -1, -1, 135, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 144, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 96, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][24] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 160, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 113, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][25] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, 97, 113, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][26] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 99, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1, 176, 113, 136, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][27] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 128, 166, 115, 119, 103, -1, -1, -1, -1, -1, -1, -1, -1, 96, 136, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 96, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][28] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 182, -1, 135, 119, 103, -1, -1, -1, -1, -1, -1, 176, 112, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 113, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][29] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, 135, 119, 103, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 113, 136, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][30] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 160, -1, -1, -1, -1, 135, 119, 129, -1, -1, -1, -1, -1, 96, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 113, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][31] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, 103, -1, -1, -1, -1, 176, 166, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, 133, 133, 133, 133, 97, 113, 136, -1, -1, -1, 104, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][32] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119, -1, -1, -1, -1, 192, 182, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 99, 100, 101, 100, 100, 113, 136, -1, -1, -1, -1, 119, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][33] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, 149, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 176, 166, 115, 116, 117, 116, 116, 136, -1, -1, -1, -1, -1, 135, 119, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][34] = { -1, 150, 99, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 165, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 182, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, 119, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][35] = { 176, 166, 115, 119, 101, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 181, 119, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, 119, 103, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][36] = { 192, 182, -1, 135, 117, 119, 100, 100, 103, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, 135, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, 135, 119, 103, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][37] = { 192, -1, -1, -1, -1, 135, 116, 116, 119, 100, 101, 100, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, 119, 103, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][38] = { -1, -1, -1, -1, -1, -1, -1, -1, 135, 116, 117, 116, 119, 149, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 113, 165, 129, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, 135, 119, 103, -1, -1, -1, -1, -1 }
map_data.layers[1][39] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, 165, -1, -1, -1, -1, -1, -1, -1, 98, 103, -1, -1, -1, -1, -1, -1, -1, 97, 113, 136, 181, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, 119, 103, -1, -1, -1, -1 }
map_data.layers[1][40] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 181, 193, -1, -1, -1, -1, -1, 128, 166, 119, 102, -1, -1, -1, -1, -1, 98, 113, 136, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, 119, 193, -1, -1, -1 }
map_data.layers[1][41] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, 192, 182, 135, 119, 100, 101, 99, 102, 98, 113, 136, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, 135, 193, -1, -1, -1 }
map_data.layers[1][42] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, 135, 116, 117, 115, 116, 114, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 104, -1, -1, -1 }
map_data.layers[1][43] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, 165, 177, -1, -1 }
map_data.layers[1][44] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 181, 193, -1, -1 }
map_data.layers[1][45] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, 193, -1, -1 }
map_data.layers[1][46] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 104, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][47] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, -1, -1, 119, 103, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2] = {}
map_data.layers[2].type = "ground"
map_data.layers[2].name = "Background 3"
map_data.layers[2][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][3] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][4] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][5] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 227, -1, 226, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][6] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][7] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 145, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][8] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 227, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][9] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][11] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][12] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][13] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 128, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][15] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 145, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][17] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 227, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][18] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][19] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][20] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][21] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][24] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][25] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][26] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][27] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][28] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][29] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][30] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 194, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][31] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 226, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][32] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 194, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][33] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 226, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][34] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][35] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][36] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][37] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][38] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][39] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][40] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][41] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][42] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 232, 233, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][43] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 248, 249, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][44] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][45] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][46] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][47] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3] = {}
map_data.layers[3].type = "sky"
map_data.layers[3].name = "Sky"
map_data.layers[3][0] = { 176, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 210, 211, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][1] = { 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 226, 227, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][2] = { 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 179, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][3] = { 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][4] = { 208, 179, 179, 180, -1, -1, -1, -1, -1, 133, 133, 133, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, 193, -1, -1 }
map_data.layers[3][5] = { -1, -1, -1, -1, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, 193, -1, -1 }
map_data.layers[3][6] = { -1, -1, -1, -1, -1, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1 }
map_data.layers[3][7] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, 208, 179, 179, 179, 179, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1 }
map_data.layers[3][8] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1 }
map_data.layers[3][9] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, 178, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1 }
map_data.layers[3][10] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1 }
map_data.layers[3][11] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, 178, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, 195, -1, -1, -1, 178, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 177, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1 }
map_data.layers[3][12] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 227, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1 }
map_data.layers[3][13] = { -1, -1, -1, -1, -1, 192, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1 }
map_data.layers[3][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 226, 177, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1 }
map_data.layers[3][15] = { -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1 }
map_data.layers[3][16] = { -1, -1, -1, -1, 192, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, 208, 179, 179, 179, 179, 179, 179, 179, 209, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][17] = { -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 161, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][18] = { -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][19] = { -1, -1, -1, 192, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][20] = { -1, -1, -1, 192, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][21] = { -1, -1, -1, -1, 179, 179, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 180, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, 178, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][24] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 180, -1, 178, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][25] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 160, 179, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][26] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 179, 179, 180, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][27] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][28] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][29] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][30] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][31] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 160, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][32] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 160, 180, -1, -1, -1, -1, 129, -1, -1, -1, 192, -1, -1, -1, -1, 178, 179, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][33] = { -1, -1, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 160, 180, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][34] = { -1, -1, -1, -1, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, 160, 180, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][35] = { -1, -1, -1, -1, -1, -1, 133, 133, -1, -1, -1, -1, -1, -1, -1, 160, 180, -1, -1, -1, 129, -1, -1, 208, 179, 179, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, 208, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][36] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, 133, 133, -1, -1, -1, -1, 144, -1, -1, -1, 145, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, 208, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][37] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 160, 180, -1, 178, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 179, 179, 179, 179, 179, 179, 179, 209, -1, -1, -1, 208, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][38] = { 208, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 160, 179, 161, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][39] = { -1, 208, 179, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 177, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][40] = { -1, -1, -1, 208, 179, 180, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, 133, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, -1, -1, -1, 177, -1, -1, -1 }
map_data.layers[3][41] = { -1, -1, -1, -1, -1, 208, 179, 179, 179, 179, 179, 180, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, 193, -1, -1, -1 }
map_data.layers[3][42] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 179, 179, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 226, 227, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][43] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 179, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][44] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 179, 179, 179, 180, -1, -1, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, -1, -1, 193, -1, -1 }
map_data.layers[3][45] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 180, -1, -1, 178, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, 193, -1, -1 }
map_data.layers[3][46] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 96, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, 178, 209, -1, -1 }
map_data.layers[3][47] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 179, 179, 179, 209, -1, -1, -1 }
| gpl-2.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/NplMod/NplModConfig.lua | 1 | 1512 | --[[
Title: NplModConfig
Author(s): leio
Date: 2021/1/7
Desc: define nplm config
use the lib:
------------------------------------------------------------
local NplModConfig = NPL.load("(gl)script/apps/Aries/Creator/Game/NplMod/NplModConfig.lua");
------------------------------------------------------------
--]]
NPL.load("(gl)script/ide/System/Core/ToolBase.lua");
local NplModConfig = commonlib.inherit(commonlib.gettable("System.Core.ToolBase"), NPL.export());
function NplModConfig:ctor()
self.name = nil; -- global name for all modules
self.version = nil;
self.description = nil;
self.dependencies = {};
end
function NplModConfig:parse(object)
if(not object)then
return
end
self.name = object.name;
self.version = object.version;
self.description = object.description;
-- clear dependencies
self.dependencies = {};
if(object.dependencies)then
for k,v in ipairs(object.dependencies) do
self.dependencies[k] = commonlib.copy(v);
end
end
end
function NplModConfig:getDepByIndex(index)
return self.dependencies[index];
end
function NplModConfig:getDepLen()
return #self.dependencies;
end
function NplModConfig:toJson()
local object = {};
object.name = self.name;
object.version = self.version;
object.description = self.description;
object.dependencies = {};
for k,v in ipairs(self.dependencies) do
object.dependencies[k] = commonlib.copy(v);
end
return object;
end | gpl-2.0 |
fegimanam/best | plugins/banhammer.lua | 1085 | 11557 |
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat by link
if action == 'chat_add_user_link' then
local user_id = msg.from.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs
kick_user(user_id, msg.to.id)
end
end
-- Check if banned user joins chat
if action == 'chat_add_user' then
local user_id = msg.action.user.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs
kick_user(user_id, msg.to.id)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:incr(banhash)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
local banaddredis = redis:get(banhash)
if banaddredis then
if tonumber(banaddredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times
end
if tonumber(banaddredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:set(banhash, 0)-- Reset the Counter
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings'] then
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
end
end
if msg.action.user.username ~= nil then
if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs
kick_user(msg.action.user.id, msg.to.id)
end
end
end
-- No further checks
return msg
end
-- banned user is talking !
if msg.to.type == 'chat' then
local data = load_data(_config.moderation.data)
local group = msg.to.id
local texttext = 'groups'
--if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not
--chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false)
--return
--end
local user_id = msg.from.id
local chat_id = msg.to.id
local banned = is_banned(user_id, chat_id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('Banned user talking!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs
kick_user(user_id, chat_id)
msg.text = ''
end
end
return msg
end
local function kick_ban_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.id
local user_id = member_id
local member = result.username
local chat_id = extra.chat_id
local from_id = extra.from_id
local get_cmd = extra.get_cmd
local receiver = "chat#id"..chat_id
if get_cmd == "kick" then
if member_id == from_id then
return send_large_msg(receiver, "You can't kick yourself")
end
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
return send_large_msg(receiver, "You can't kick mods/owner/admins")
end
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban' then
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
return send_large_msg(receiver, "You can't ban mods/owner/admins")
end
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'unban' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned')
local hash = 'banned:'..chat_id
redis:srem(hash, member_id)
return 'User '..user_id..' unbanned'
elseif get_cmd == 'banall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned')
return banall_user(member_id, chat_id)
elseif get_cmd == 'unbanall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] un-globally banned')
return unbanall_user(member_id, chat_id)
end
end
local function run(msg, matches)
if matches[1]:lower() == 'id' then
if msg.to.type == "user" then
return "Bot ID: "..msg.to.id.. "\n\nYour ID: "..msg.from.id
end
if type(msg.reply_id) ~= "nil" then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
id = get_message(msg.reply_id,get_message_callback_id, false)
elseif matches[1]:lower() == 'id' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
return "Group ID for " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id
end
end
if matches[1]:lower() == 'kickme' then-- /kickme
local receiver = get_receiver(msg)
if msg.to.type == 'chat' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] left using kickme ")-- Save to logs
chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false)
end
end
if not is_momod(msg) then -- Ignore normal users
return
end
if matches[1]:lower() == "banlist" then -- Ban list !
local chat_id = msg.to.id
if matches[2] and is_admin(msg) then
chat_id = matches[2]
end
return ban_list(chat_id)
end
if matches[1]:lower() == 'ban' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,ban_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,ban_by_reply, false)
end
end
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't ban mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't ban your self !"
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2])
ban_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'ban',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unban' then -- /unban
if type(msg.reply_id)~="nil" and is_momod(msg) then
local msgr = get_message(msg.reply_id,unban_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
local user_id = targetuser
local hash = 'banned:'..chat_id
redis:srem(hash, user_id)
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] unbaned user ".. matches[2])
return 'User '..user_id..' unbanned'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unban',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'kick' then
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,Kick_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,Kick_by_reply, false)
end
end
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't kick mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't kick your self !"
end
local user_id = matches[2]
local chat_id = msg.to.id
name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2])
kick_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'kick',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if not is_admin(msg) then
return
end
if matches[1]:lower() == 'banall' then -- Global ban
if type(msg.reply_id) ~="nil" and is_admin(msg) then
return get_message(msg.reply_id,banall_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
banall_user(targetuser)
return 'User ['..user_id..' ] globally banned'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'banall',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unbanall' then -- Global unban
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
unbanall_user(user_id)
return 'User ['..user_id..' ] removed from global ban list'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unbanall',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == "gbanlist" then -- Global ban list
return banall_list()
end
end
return {
patterns = {
"^[!/]([Bb]anall) (.*)$",
"^[!/]([Bb]anall)$",
"^[!/]([Bb]anlist) (.*)$",
"^[!/]([Bb]anlist)$",
"^[!/]([Gg]banlist)$",
"^[!/]([Bb]an) (.*)$",
"^[!/]([Kk]ick)$",
"^[!/]([Uu]nban) (.*)$",
"^[!/]([Uu]nbanall) (.*)$",
"^[!/]([Uu]nbanall)$",
"^[!/]([Kk]ick) (.*)$",
"^[!/]([Kk]ickme)$",
"^[!/]([Bb]an)$",
"^[!/]([Uu]nban)$",
"^[!/]([Ii]d)$",
"^!!tgservice (.+)$"
},
run = run,
pre_process = pre_process
}
| gpl-2.0 |
fmassa/nn | SpatialUpSamplingNearest.lua | 36 | 1914 | local SpatialUpSamplingNearest, parent = torch.class('nn.SpatialUpSamplingNearest', 'nn.Module')
--[[
Applies a 2D up-sampling over an input image composed of several input planes.
The upsampling is done using the simple nearest neighbor technique.
The Y and X dimensions are assumed to be the last 2 tensor dimensions. For
instance, if the tensor is 4D, then dim 3 is the y dimension and dim 4 is the x.
owidth = width*scale_factor
oheight = height*scale_factor
--]]
function SpatialUpSamplingNearest:__init(scale)
parent.__init(self)
self.scale_factor = scale
if self.scale_factor < 1 then
error('scale_factor must be greater than 1')
end
if math.floor(self.scale_factor) ~= self.scale_factor then
error('scale_factor must be integer')
end
self.inputSize = torch.LongStorage(4)
self.outputSize = torch.LongStorage(4)
self.usage = nil
end
function SpatialUpSamplingNearest:updateOutput(input)
if input:dim() ~= 4 and input:dim() ~= 3 then
error('SpatialUpSamplingNearest only support 3D or 4D tensors')
end
-- Copy the input size
local xdim = input:dim()
local ydim = input:dim() - 1
for i = 1, input:dim() do
self.inputSize[i] = input:size(i)
self.outputSize[i] = input:size(i)
end
self.outputSize[ydim] = self.outputSize[ydim] * self.scale_factor
self.outputSize[xdim] = self.outputSize[xdim] * self.scale_factor
-- Resize the output if needed
if input:dim() == 3 then
self.output:resize(self.outputSize[1], self.outputSize[2],
self.outputSize[3])
else
self.output:resize(self.outputSize)
end
input.nn.SpatialUpSamplingNearest_updateOutput(self, input)
return self.output
end
function SpatialUpSamplingNearest:updateGradInput(input, gradOutput)
self.gradInput:resizeAs(input)
input.nn.SpatialUpSamplingNearest_updateGradInput(self, input, gradOutput)
return self.gradInput
end
| bsd-3-clause |
pakoito/ToME---t-engine4 | game/modules/tome/data/general/npcs/xorn.lua | 3 | 7595 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Talents = require("engine.interface.ActorTalents")
newEntity{
define_as = "BASE_NPC_XORN",
type = "elemental", subtype = "xorn",
display = "X", color=colors.UMBER,
blood_color = colors.UMBER,
combat = { dam=resolvers.levelup(resolvers.mbonus(46, 15), 1, 0.8), atk=15, apr=15, dammod={str=0.8} },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
resolvers.drops{chance=100, nb=1, {type="money"} },
resolvers.drops{chance=60, nb=1, {type="money"} },
resolvers.drops{chance=40, nb=1, {type="money"} },
can_pass = {pass_wall=20},
infravision = 10,
life_rating = 12,
max_stamina = 90,
rank = 2,
size_category = 4,
autolevel = "warrior",
ai = "dumb_talented_simple", ai_state = { ai_target="target_player_radius", ai_move="move_complex", sense_radius=6, talent_in=3, },
dont_pass_target = true,
stats = { str=20, dex=8, mag=6, con=16 },
resists = { [DamageType.PHYSICAL] = 20, [DamageType.FIRE] = 50, },
no_breath = 1,
confusion_immune = 1,
poison_immune = 1,
cut_immune = 1,
stone_immune = 1,
ingredient_on_death = "XORN_FRAGMENT",
not_power_source = {arcane=true},
}
newEntity{ base = "BASE_NPC_XORN",
name = "umber hulk", color=colors.LIGHT_UMBER,
desc = [[This bizarre creature has glaring eyes and large mandibles capable of slicing through rock.]],
level_range = {10, nil}, exp_worth = 1,
rarity = 1,
max_life = resolvers.rngavg(100,120),
combat_armor = 12, combat_def = 0,
move_project = {[DamageType.DIG]=1},
resolvers.talents{ [Talents.T_MIND_DISRUPTION]={base=2, every=5, max=6}, },
}
newEntity{ base = "BASE_NPC_XORN",
name = "xorn", color=colors.UMBER,
desc = [[A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso.]],
level_range = {15, nil}, exp_worth = 1,
rarity = 1,
max_life = resolvers.rngavg(130,140),
combat_armor = 15, combat_def = 10,
combat = { damtype=DamageType.ACID },
resolvers.talents{ [Talents.T_CONSTRICT]={base=4, every=7, max=8}, },
}
newEntity{ base = "BASE_NPC_XORN",
name = "xaren", color=colors.SLATE,
desc = [[It is a tougher relative of the Xorn. Its hide glitters with metal ores.]],
level_range = {15, nil}, exp_worth = 1,
rarity = 3,
max_life = resolvers.rngavg(130,140),
combat_armor = 15, combat_def = 10,
combat = { damtype=DamageType.ACID },
resolvers.talents{ [Talents.T_CONSTRICT]={base=4, every=7, max=8}, [Talents.T_RUSH]=2, },
}
newEntity{ base = "BASE_NPC_XORN",
name = "The Fragmented Essence of Harkor'Zun", color=colors.VIOLET, unique=true,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/elemental_xorn_fragmented_harkor_zun.png", display_h=2, display_y=-1}}},
desc = [[Fragmented essence... maybe it'd be best if it stayed fragmented.]],
level_range = {17, nil}, exp_worth = 0,
rank = 3.5,
size_category = 4,
rarity = 50,
max_life = 230, life_rating = 12,
combat_armor = 15, combat_def = 10,
combat = { damtype=DamageType.ACID },
timetravel_immune = 1,
ai = "tactical",
ai_tactic = resolvers.tactic"melee",
stun_immune = 1,
can_pass = {pass_wall=0}, -- We restore it after generation, to make sure it does not birth in walls
-- Come in 5!
on_added_to_level = function(self)
self.add_max_life = self.max_life * 0.2
local all = {self}
for i = 1, 4 do
local x, y = util.findFreeGrid(self.x, self.y, 15, true, {[engine.Map.ACTOR]=true})
if x and y then
local m = self:clone()
m:removeAllMOs()
m.on_added_to_level = nil
m.x, m.y = nil, nil
game.zone:addEntity(game.level, m, "actor", x, y)
all[#all+1] = m
end
end
for _, m in ipairs(all) do
m.all_fragments = all
m.can_pass = {pass_wall=20} -- Restore passwall
end
end,
on_die = function(self, who)
local nb_alive = 0
-- Buff others
for _, m in ipairs(self.all_fragments) do
if not m.dead then
nb_alive = nb_alive + 1
game.logSeen(self, "#AQUAMARINE#%s absorbs the energy of the destroyed fragment!", self.name)
m.max_life = m.max_life + m.add_max_life
m:heal(m.add_max_life)
m.inc_damage.all = (m.inc_damage.all or 0) + 20
end
end
-- Only one left?
if nb_alive == 1 then
local x, y
for _, m in ipairs(self.all_fragments) do
if not m.dead then x, y = m.x, m.y; m:die(who) end
end
local m = game.zone:makeEntityByName(game.level, "actor", "FULL_HARKOR_ZUN")
if m then
game.zone:addEntity(game.level, m, "actor", x, y)
game.level.map:particleEmitter(x, y, 1, "teleport")
game.logSeen(self, "#AQUAMARINE#%s is infused with all the energies of the fragments. The real Harkor'Zun is reconstituted!", m.name)
end
end
end,
resolvers.talents{ [Talents.T_CONSTRICT]=4, [Talents.T_RUSH]=2, },
}
-- Does not appear randomly, it is summoned by killing the fragments
newEntity{ base = "BASE_NPC_XORN", define_as = "FULL_HARKOR_ZUN",
name = "Harkor'Zun", color=colors.VIOLET, unique=true,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/elemental_xorn_harkor_zun.png", display_h=2, display_y=-1}}},
desc = [[A gigantic demon composed of elemental Earth, resembling a twisted Xaren but much, much larger. It doesn't seem pleased with your presence.]],
level_range = {23, nil}, exp_worth = 2,
rank = 3.5,
size_category = 5,
autolevel = "warriormage",
stats = { str=20, dex=8, mag=25, con=16 },
max_life = 460, life_rating=24,
mana_regen = 100,
combat_armor = 20, combat_def = 10,
combat = { dam=resolvers.mbonus(46, 30), atk=35, apr=18, dammod={str=1}, damtype=DamageType.ACID },
resists = { [DamageType.PHYSICAL] = 50, [DamageType.ACID] = 50, },
no_auto_resists = true,
silence_immune = 1,
stun_immune = 1,
demon = 1,
resolvers.drops{chance=100, nb=1, {unique=true} },
resolvers.drops{chance=100, nb=3, {ego_chance=100} },
ai = "tactical",
ai_tactic = resolvers.tactic"melee",
resolvers.talents{
[Talents.T_CONSTRICT]={base=4, every=7, max=8},
[Talents.T_RUSH]=4,
[Talents.T_STONE_SKIN]={base=4, every=7, max=8},
[Talents.T_STRIKE]={base=4, every=7, max=8},
[Talents.T_EARTHQUAKE]={base=5, every=7, max=9},
[Talents.T_EARTHEN_MISSILES]={base=4, every=7, max=8},
[Talents.T_CRYSTALLINE_FOCUS]={base=4, every=7, max=8},
[Talents.T_VOLCANO]={base=2, every=7, max=4},
},
resolvers.inscriptions(1, {"shielding rune"}),
resolvers.sustains_at_birth(),
on_die = function(self)
if profile.mod.allow_build.mage then
game:setAllowedBuild("mage_geomancer", true)
world:gainAchievement("GEOMANCER", game.player)
local p = game.party:findMember{main=true}
if p.descriptor.subclass == "Archmage" or p.descriptor.subclass == "Arcane Blade" then
if p:knowTalentType("spell/stone") == nil then
p:learnTalentType("spell/stone", false)
p:setTalentTypeMastery("spell/stone", p.descriptor.subclass == "Archmage" and 1.3 or 1.1)
end
end
end
end,
}
| gpl-3.0 |
Joshalexjacobs/fantastic-guacamole | humpCamera.lua | 1 | 6430 | --[[
Copyright (c) 2010-2015 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local _PATH = (...):match('^(.*[%./])[^%.%/]+$') or ''
local cos, sin = math.cos, math.sin
local camera = {}
camera.__index = camera
-- Movement interpolators (for camera locking/windowing)
camera.smooth = {}
function camera.smooth.none()
return function(dx,dy) return dx,dy end
end
function camera.smooth.linear(speed)
assert(type(speed) == "number", "Invalid parameter: speed = "..tostring(speed))
return function(dx,dy, s)
-- normalize direction
local d = math.sqrt(dx*dx+dy*dy)
local dts = math.min((s or speed) * love.timer.getDelta(), d) -- prevent overshooting the goal
if d > 0 then
dx,dy = dx/d, dy/d
end
return dx*dts, dy*dts
end
end
function camera.smooth.damped(stiffness)
assert(type(stiffness) == "number", "Invalid parameter: stiffness = "..tostring(stiffness))
return function(dx,dy, s)
local dts = love.timer.getDelta() * (s or stiffness)
return dx*dts, dy*dts
end
end
-- damped smoothing that only moves forward (right)
function camera.smooth.forwardDamped(stiffness)
assert(type(stiffness) == "number", "Invalid parameter: stiffness = "..tostring(stiffness))
return function(dx,dy, s)
local dts = love.timer.getDelta() * (s or stiffness)
if dx <= 0 then
return dx*0, dy*dts
else
return dx*dts, dy*dts
end
end
end
local function new(x,y, zoom, rot, smoother)
x,y = x or love.graphics.getWidth()/2, y or love.graphics.getHeight()/2
zoom = zoom or 1
rot = rot or 0
smoother = smoother or camera.smooth.none() -- for locking, see below
return setmetatable({x = x, y = y, scale = zoom, rot = rot, smoother = smoother}, camera)
end
function camera:lookAt(x,y)
self.x, self.y = x, y
return self
end
function camera:move(dx,dy)
self.x, self.y = self.x + dx, self.y + dy
return self
end
function camera:position()
return self.x, self.y
end
function camera:rotate(phi)
self.rot = self.rot + phi
return self
end
function camera:rotateTo(phi)
self.rot = phi
return self
end
function camera:zoom(mul)
self.scale = self.scale * mul
return self
end
function camera:zoomTo(zoom)
self.scale = zoom
return self
end
function camera:attach(x,y,w,h, noclip)
x,y = x or 0, y or 0
w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
self._sx,self._sy,self._sw,self._sh = love.graphics.getScissor()
if not noclip then
love.graphics.setScissor(x,y,w,h)
end
local cx,cy = x+w/2, y+h/2
love.graphics.push()
love.graphics.translate(cx, cy)
love.graphics.scale(self.scale)
love.graphics.rotate(self.rot)
love.graphics.translate(-self.x, -self.y)
end
function camera:detach()
love.graphics.pop()
love.graphics.setScissor(self._sx,self._sy,self._sw,self._sh)
end
function camera:draw(...)
local x,y,w,h,noclip,func
local nargs = select("#", ...)
if nargs == 1 then
func = ...
elseif nargs == 5 then
x,y,w,h,func = ...
elseif nargs == 6 then
x,y,w,h,noclip,func = ...
else
error("Invalid arguments to camera:draw()")
end
self:attach(x,y,w,h,noclip)
func()
self:detach()
end
-- world coordinates to camera coordinates
function camera:cameraCoords(x,y, ox,oy,w,h)
ox, oy = ox or 0, oy or 0
w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
-- x,y = ((x,y) - (self.x, self.y)):rotated(self.rot) * self.scale + center
local c,s = cos(self.rot), sin(self.rot)
x,y = x - self.x, y - self.y
x,y = c*x - s*y, s*x + c*y
return x*self.scale + w/2 + ox, y*self.scale + h/2 + oy
end
-- camera coordinates to world coordinates
function camera:worldCoords(x,y, ox,oy,w,h)
ox, oy = ox or 0, oy or 0
w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
-- x,y = (((x,y) - center) / self.scale):rotated(-self.rot) + (self.x,self.y)
local c,s = cos(-self.rot), sin(-self.rot)
x,y = (x - w/2 - ox) / self.scale, (y - h/2 - oy) / self.scale
x,y = c*x - s*y, s*x + c*y
return x+self.x, y+self.y
end
function camera:mousePosition(ox,oy,w,h)
local mx,my = love.mouse.getPosition()
return self:worldCoords(mx,my, ox,oy,w,h)
end
-- camera scrolling utilities
function camera:lockX(x, smoother, ...)
local dx, dy = (smoother or self.smoother)(x - self.x, self.y, ...)
self.x = self.x + dx
return self
end
function camera:lockY(y, smoother, ...)
local dx, dy = (smoother or self.smoother)(self.x, y - self.y, ...)
self.y = self.y + dy
return self
end
function camera:lockPosition(x,y, smoother, ...)
return self:move((smoother or self.smoother)(x - self.x, y - self.y, ...))
end
function camera:lockWindow(x, y, x_min, x_max, y_min, y_max, smoother, ...)
-- figure out displacement in camera coordinates
x,y = self:cameraCoords(x,y)
local dx, dy = 0,0
if x < x_min then
dx = x - x_min
elseif x > x_max then
dx = x - x_max
end
if y < y_min then
dy = y - y_min
elseif y > y_max then
dy = y - y_max
end
-- transform displacement to movement in world coordinates
local c,s = cos(-self.rot), sin(-self.rot)
dx,dy = (c*dx - s*dy) / self.scale, (s*dx + c*dy) / self.scale
-- move
self:move((smoother or self.smoother)(dx,dy,...))
end
-- the module
return setmetatable({new = new, smooth = camera.smooth},
{__call = function(_, ...) return new(...) end})
| mit |
osamaalbsraoy/osama_albsraoy1989 | plugins/robot.lua | 1 | 1957 | --[[
# For More Information ....!
# Developer : osama < @os_Aa23 > #Dev
# our channel: @os_Aa23
]]
local function is_channel_disabled( receiver )
if not _config.disabled_channels then
return false
end
if _config.disabled_channels[receiver] == nil then
return false
end
return _config.disabled_channels[receiver]
end
local function enable_channel(receiver)
if not _config.disabled_channels then
_config.disabled_channels = {}
end
if _config.disabled_channels[receiver] == nil then
return '😊 اَلـبـِوتَ بأَلتأكيَدَ تمَ تشَغيِلهَ ب أَلمجموعـهِ ✔️👍🏻'
end
_config.disabled_channels[receiver] = false
save_config()
return "تَمِ ✔️ تشغـيَل البوَتَ في المَجمَوعـهَ 👍"
end
local function disable_channel( receiver )
if not _config.disabled_channels then
_config.disabled_channels = {}
end
_config.disabled_channels[receiver] = true
save_config()
return "تَمِ ✔️ أطـفأءَ الـبوَتَ فـي أَلمجـموَعـهَ 👍🏻❌"
end
local function pre_process(msg)
local receiver = get_receiver(msg)
-- If sender is moderator then re-enable the channel
--if is_sudo(msg) then
if is_momod(msg) then
if msg.text == "start bot" then
enable_channel(receiver)
end
end
if is_channel_disabled(receiver) then
msg.text = ""
end
return msg
end
local function run(msg, matches)
local receiver = get_receiver(msg)
-- Enable a channel
if matches[1] == 'start bot' then
return enable_channel(receiver)
end
-- Disable a channel
if matches[1] == 'stop bot' then
return disable_channel(receiver)
end
end
return {
description = "Plugin to manage Bot.",
usage = {
"Bot on: enable BOT In a Group",
"Bot off: disable Bot In a Group" },
patterns = {
"^(start bot)",
"^(stop bot)" },
run = run,
privileged = true,
--moderated = true,
pre_process = pre_process
}
| gpl-2.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/gfx/particles/stone_shards.lua | 3 | 1495 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
base_size = 32
local starts = {}
for i = 1, 4 do
starts[#starts+1] = { a = math.rad(rng.range(0, 360)), r = rng.range(6, 20) }
end
-- Populate the beam based on the forks
return { generator = function()
local rad = rng.range(-3,3)
local s = rng.table(starts)
local ra = s.a
local r = s.r
return {
life = 4,
size = rng.range(4, 6), sizev = -0.1, sizea = 0,
x = 2 * math.cos(ra), xv = 0, xa = 0,
y = 2 * math.sin(ra), yv = 0, ya = 0,
dir = 0, dirv = 0, dira = 0,
vel = 0, velv = 0, vela = 0,
r = 0xD7/255, rv = 0, ra = 0,
g = 0x8E/255, gv = 0, ga = 0,
b = 0x45/255, bv = 0, ba = 0,
a = rng.range(100, 220)/255, av = 0.05, aa = 0,
}
end, },
function(self)
self.ps:emit(30 * 4)
end,
4*30*4
| gpl-3.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/zones/unremarkable-cave/npcs.lua | 3 | 5035 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load("/data/general/npcs/rodent.lua", rarity(0))
load("/data/general/npcs/vermin.lua", rarity(0))
load("/data/general/npcs/molds.lua", rarity(0))
load("/data/general/npcs/skeleton.lua", rarity(0))
load("/data/general/npcs/snake.lua", rarity(0))
load("/data/general/npcs/all.lua", rarity(0, 10))
local Talents = require("engine.interface.ActorTalents")
newEntity{ define_as = "FILLAREL",
type = "humanoid", subtype = "elf", unique = true,
name = "Fillarel Aldaren", faction = "neutral",
display = "@", color=colors.GOLD,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/humanoid_elf_fillarel_aldaren.png", display_h=2, display_y=-1}}},
desc = [[An Elven woman. She wears a tight robe decorated with symbols of the Sun and the Moon and wields a staff.]],
level_range = {25, nil}, exp_worth = 2,
female = 1,
max_life = 120, life_rating = 15, fixed_rating = true,
positive_regen = 10,
negative_regen = 10,
rank = 4,
size_category = 3,
infravision = 10,
stats = { str=10, dex=22, cun=25, mag=20, con=12 },
instakill_immune = 1,
teleport_immune = 1,
move_others=true,
never_anger=true,
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
equipment = resolvers.equip{
{type="weapon", subtype="staff", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="cloth", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
},
resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
resolvers.talents{
[Talents.T_MOONLIGHT_RAY]=4,
[Talents.T_STARFALL]=5,
[Talents.T_SHADOW_BLAST]=3,
[Talents.T_SEARING_LIGHT]=4,
[Talents.T_FIREBEAM]=4,
[Talents.T_SUNBURST]=3,
[Talents.T_HYMN_OF_SHADOWS]=2,
[Talents.T_CHANT_OF_FORTITUDE]=2,
},
resolvers.sustains_at_birth(),
autolevel = "caster",
ai = "dumb_talented_simple", ai_state = { talent_in=1, ai_move="move_astar" },
on_added = function(self)
self.energy.value = game.energy_to_act self:useTalent(self.T_HYMN_OF_SHADOWS)
self.energy.value = game.energy_to_act self:useTalent(self.T_CHANT_OF_FORTITUDE)
end,
on_die = function(self, who)
game.player:hasQuest("strange-new-world"):fillarel_dies(self)
end,
seen_by = function(self, who)
if not self.has_been_seen and who.player then
self.seen_by = nil
local Chat = require("engine.Chat")
local chat = Chat.new("unremarkable-cave-bosses", self, who)
chat:invoke()
self.has_been_seen = true
end
end,
can_talk = "unremarkable-cave-fillarel",
can_talk_only_once = true,
}
newEntity{ define_as = "CORRUPTOR",
type = "humanoid", subtype = "orc", unique = true,
name = "Krogar", faction = "neutral",
display = "@", color=colors.GREEN,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/humanoid_orc_krogar.png", display_h=2, display_y=-1}}},
desc = [[An orc clad in mail armour, he wields a staff and looks menacing.]],
level_range = {25, nil}, exp_worth = 2,
max_life = 120, life_rating = 15, fixed_rating = true,
positive_regen = 10,
negative_regen = 10,
rank = 4,
size_category = 3,
stats = { str=10, dex=22, cun=25, mag=20, con=12 },
instakill_immune = 1,
teleport_immune = 1,
move_others=true,
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
equipment = resolvers.equip{
{type="weapon", subtype="staff", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="heavy", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
},
resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
resolvers.drops{chance=100, nb=1, {type="jewelry", subtype="orb", defined="ORB_MANY_WAYS"} },
resolvers.talents{
[Talents.T_ARMOUR_TRAINING]=2,
[Talents.T_MOONLIGHT_RAY]=4,
[Talents.T_STARFALL]=5,
[Talents.T_SHADOW_BLAST]=3,
[Talents.T_SEARING_LIGHT]=4,
[Talents.T_FIREBEAM]=4,
[Talents.T_SUNBURST]=3,
[Talents.T_HYMN_OF_SHADOWS]=2,
[Talents.T_CHANT_OF_FORTITUDE]=2,
},
resolvers.sustains_at_birth(),
autolevel = "caster",
ai = "dumb_talented_simple", ai_state = { talent_in=1, ai_move="move_astar" },
on_die = function(self, who)
game.player:hasQuest("strange-new-world"):krogar_dies(self)
end,
can_talk = "unremarkable-cave-krogar",
}
| gpl-3.0 |
eXhausted/Ovale | scripts/ovale_priest_spells.lua | 1 | 15325 | local OVALE, Ovale = ...
local OvaleScripts = Ovale.OvaleScripts
do
local name = "ovale_priest_spells"
local desc = "[7.0] Ovale: Priest spells"
local code = [[
# Priest spells and functions.
# Learned spells
Define(borrowed_time 52798)
SpellInfo(borrowed_time learn=1 level=10 specialization=discipline)
Define(rapture 47536)
SpellInfo(rapture learn=1 level=10 specialization=discipline)
Define(surge_of_light 109186)
SpellInfo(surge_of_light learn=1 level=45 specialization=discipline)
SpellInfo(surge_of_light learn=1 level=45 specialization=holy)
# Dummy spells
Define(mindbender_tier18_2pc 999123040)
SpellInfo(mindbender_tier18_2pc dummy_replace=123040 replace=mindbender)
SpellInfo(mindbender_tier18_2pc cd=20)
Define(shadowfiend_tier18_2pc 999034433)
SpellInfo(shadowfiend_tier18_2pc dummy_replace=34433 replace=shadowfiend)
SpellInfo(shadowfiend_tier18_2pc cd=20)
Define(archangel 81700)
SpellInfo(archangel cd=30 gcd=0 offgcd=1)
SpellRequire(archangel unusable 1=buff,!evangelism_buff)
SpellAddBuff(archangel archangel_buff=1)
SpellAddBuff(archangel clear_thoughts_buff=1 itemset=T17 itemcount=4 specialization=discipline)
SpellAddBuff(archangel evangelism_buff=0 if_spell=evangelism)
Define(archangel_buff 81700)
SpellInfo(archangel_buff duration=18)
Define(auspicious_spirits_talent 21)
Define(binding_heal 32546)
SpellAddBuff(binding_heal serendipity_buff=1 if_spell=serendipity)
Define(body_and_soul_talent 4)
Define(borrowed_time_buff 59889)
SpellInfo(borrowed_time_buff duration=6)
Define(cascade_caster 121135)
SpellInfo(cascade_caster cd=25 travel_time=1)
Define(cascade_heal 121135)
SpellInfo(cascade_heal cd=25 travel_time=1)
Define(cascade_talent 16)
Define(chakra_chastise 81209)
SpellInfo(chakra_chastise cd=30 sharedcd=chakra)
SpellInfo(chakra_chastise addcd=-20 if_spell=enhanced_chakras)
SpellInfo(chakra_chastise unusable=1)
SpellAddBuff(chakra_chastise chakra_chastise_buff=1)
Define(chakra_chastise_buff 81209)
Define(chakra_sanctuary 81206)
SpellInfo(chakra_sanctuary cd=30 sharedcd=chakra)
SpellInfo(chakra_sanctuary addcd=-20 if_spell=enhanced_chakras)
SpellInfo(chakra_sanctuary unusable=1)
SpellAddBuff(chakra_sanctuary chakra_sanctuary_buff=1)
Define(chakra_sanctuary_buff 81206)
Define(chakra_serenity 81208)
SpellInfo(chakra_serenity cd=30 sharedcd=chakra)
SpellInfo(chakra_serenity addcd=-20 if_spell=enhanced_chakras)
SpellInfo(chakra_serenity unusable=1)
SpellAddBuff(chakra_serenity chakra_serenity_buff=1)
Define(chakra_serenity_buff 81208)
Define(circle_of_healing 34861)
SpellInfo(circle_of_healing cd=12)
SpellInfo(circle_of_healing addcd=-4 itemset=T14_heal itemcount=4)
Define(clarity_of_power 155246)
Define(clarity_of_power_talent 19)
Define(clarity_of_purpose 155245)
SpellAddBuff(clarity_of_purpose serendipity_buff=0 if_spell=serendipity)
Define(clarity_of_purpose_talent 19)
Define(clarity_of_will 152118)
SpellAddTargetBuff(clarity_of_will clarity_of_will_buff=1)
Define(clarity_of_will_buff 152118)
SpellInfo(clarity_of_will_buff duration=20)
Define(clarity_of_will_talent 19)
Define(clear_thoughts_buff 167695)
SpellInfo(clear_thoughts_buff duration=6)
Define(devouring_plague 2944)
SpellInfo(devouring_plague shadoworbs=finisher min_shadoworbs=3)
SpellAddTargetDebuff(devouring_plague devouring_plague_debuff=1)
SpellAddTargetDebuff(devouring_plague void_entropy_debuff=refresh if_spell=void_entropy)
Define(devouring_plague_debuff 158831)
SpellInfo(devouring_plague_debuff duration=6 haste=spell tick=1)
Define(devouring_plague_dot_debuff 158831)
Define(dispersion 47585)
SpellInfo(dispersion cd=120)
SpellInfo(dispersion addcd=-15 glyph=glyph_of_dispersion)
Define(divine_hymn 64843)
SpellInfo(divine_hymn cd=180 channel=4 haste=spell)
Define(divine_insight 109175)
Define(divine_insight_buff 123267)
SpellInfo(divine_insight_buff duration=10)
Define(divine_star_caster 110744)
SpellInfo(divine_star_caster cd=15 travel_time=1)
Define(divine_star_heal 110744)
SpellInfo(divine_star_heal cd=15 travel_time=1)
Define(divine_star_talent 17)
Define(empowered_archangel 157197)
Define(empowered_archangel_buff 172359)
SpellInfo(empowered_archangel_buff duration=30)
Define(enhanced_chakras 157206)
Define(enhanced_mind_flay 157223)
Define(enhanced_power_word_shield 157129)
Define(enhanced_renew 157207)
Define(enhanced_shadow_word_death 157218)
Define(evangelism 81662)
Define(evangelism_buff 81661)
SpellInfo(evangelism_buff duration=20 max_stacks=5)
Define(flash_heal 2061)
SpellAddBuff(flash_heal empowered_archangel_buff=0 if_spell=empowered_archangel)
SpellAddBuff(flash_heal serendipity_buff=1 if_spell=serendipity)
SpellAddBuff(flash_heal surge_of_light_buff=0 if_spell=surge_of_light)
SpellAddTargetBuff(flash_heal renew_buff=refresh if_spell=chakra_serenity)
Define(fortress_of_the_mind_talent 2)
Define(halo_caster 120644)
SpellInfo(halo_caster cd=40 travel_time=2)
Define(halo_heal 120517)
SpellInfo(halo_heal cd=40 travel_time=2)
Define(halo_talent 18)
Define(heal 2060)
SpellAddBuff(heal serendipity_buff=0 if_spell=serendipity)
SpellAddTargetBuff(heal renew_buff=refresh if_spell=chakra_serenity)
Define(holy_fire 14914)
SpellInfo(holy_fire cd=10)
SpellInfo(holy_fire replace=power_word_solace talent=power_word_solace_talent)
SpellAddBuff(holy_fire evangelism_buff=1 if_spell=evangelism)
SpellAddTargetDebuff(holy_fire holy_fire_debuff=1)
Define(holy_fire_debuff 14914)
SpellInfo(holy_fire_debuff duration=9 haste=spell tick=1)
Define(holy_word 88625)
Define(holy_word_chastise 88625)
SpellInfo(holy_word_chastise cd=30)
SpellInfo(holy_word_chastise replace=holy_word_sanctuary if_spell=chakra_sanctuary)
SpellInfo(holy_word_chastise replace=holy_word_serenity if_spell=chakra_serenity)
Define(holy_word_sanctuary 88685)
SpellInfo(holy_word_sanctuary cd=40)
Define(holy_word_serenity 88684)
SpellInfo(holy_word_serenity cd=10)
SpellAddTargetBuff(holy_word_serenity holy_word_serenity_buff=1)
SpellAddTargetBuff(holy_word_serenity renew_buff=refresh,buff,chakra_serenity_buff if_spell=chakra_serenity)
Define(holy_word_serenity_buff 88684)
SpellInfo(holy_word_serenity_buff duration=6)
Define(insanity_drain_stacks_buff 194249)
Define(legacy_of_the_void_talent 19)
Define(lightwell 126135)
SpellInfo(lightwell cd=180)
Define(mental_fatigue_debuff 185104)
SpellInfo(mental_fatigue_debuff duration=10 max_stacks=5)
Define(mental_instinct_buff 167254)
SpellInfo(mental_instinct_buff duration=4 max_stacks=12)
Define(mind_blast 8092)
SpellInfo(mind_blast cd=9 cd_haste=spell shadoworbs=-1)
SpellInfo(mind_blast addcd=-3 if_spell=clarity_of_power)
SpellInfo(mind_blast addcd=6 glyph=glyph_of_mind_harvest)
SpellRequire(mind_blast shadoworbs -3=target_debuff,glyph_of_mind_harvest_debuff glyph=glyph_of_mind_harvest)
SpellAddBuff(mind_blast shadowy_insight_buff=0 if_spell=shadowy_insight)
SpellAddTargetDebuff(mind_blast glyph_of_mind_harvest_debuff=1 glyph=glyph_of_mind_harvest)
Define(mind_flay 15407)
SpellInfo(mind_flay channel=3 haste=spell)
SpellInfo(mind_flay channel=2 if_spell=enhanced_mind_flay)
Define(mind_sear 48045)
SpellInfo(mind_sear channel=5 haste=spell)
Define(mind_spike 73510)
SpellAddBuff(mind_spike surge_of_darkness_buff=-1 if_spell=surge_of_darkness)
SpellAddTargetDebuff(mind_spike devouring_plague_debuff=0,buff,!surge_of_darkness_buff)
SpellAddTargetDebuff(mind_spike shadow_word_pain_debuff=0,buff,!surge_of_darkness_buff)
SpellAddTargetDebuff(mind_spike vampiric_touch_debuff=0,buff,!surge_of_darkness_buff)
SpellAddTargetDebuff(mind_spike void_entropy_debuff=0,buff,!surge_of_darkness_buff if_spell=void_entropy)
Define(mind_spike_talent 20)
Define(mindbender 123040)
SpellInfo(mindbender cd=60)
SpellInfo(mindbender addcd=-40 itemset=T18 itemcount=2 specialization=shadow)
Define(mindbender_talent 8)
Define(penance 47540)
SpellInfo(penance cd=9)
SpellInfo(penance addcd=-3 itemset=T14_heal itemcount=4)
SpellAddBuff(penance evangelism_buff=1 if_spell=evangelism itemset=T17 itemset=2 specialization=discipline)
SpellAddBuff(penance reparation_buff=1 itemset=T18 itemcount=2 specialization=discipline)
Define(penance_heal 47540)
SpellAddBuff(penance_heal reparation_buff=1 itemset=T18 itemcount=2 specialization=discipline)
Define(power_infusion 10060)
SpellInfo(power_infusion cd=120 gcd=0)
SpellAddBuff(power_infusion power_infusion_buff=1)
Define(power_infusion_buff 10060)
SpellInfo(power_infusion_buff duration=20)
Define(power_infusion_talent 14)
Define(power_word_fortitude 21562)
SpellAddBuff(power_word_fortitude power_word_fortitude_buff=1)
Define(power_word_fortitude_buff 21562)
SpellInfo(power_word_fortitude_buff duration=3600)
Define(power_word_shield 17)
SpellInfo(power_word_shield cd=6)
SpellInfo(power_word_shield cd=0 if_spell=rapture)
SpellRequire(power_word_shield unusable 1=target_debuff,weakened_soul_debuff)
SpellAddBuff(power_word_shield borrowed_time_buff=1 if_spell=borrowed_time)
SpellAddDebuff(power_word_shield weakened_soul_debuff=1)
Define(power_word_solace 129250)
SpellInfo(power_word_solace cd=10)
SpellAddBuff(power_word_solace evangelism_buff=1 if_spell=evangelism)
SpellAddTargetDebuff(power_word_solace power_word_solace_debuff=1)
Define(power_word_solace_debuff 129250)
SpellInfo(power_word_solace_debuff duration=9 haste=spell tick=1)
Define(power_word_solace_talent 9)
Define(prayer_of_healing 596)
SpellInfo(prayer_of_healing replace=clarity_of_purpose talent=clarity_of_purpose_talent specialization=holy)
SpellAddBuff(prayer_of_healing empowered_archangel_buff=0 if_spell=empowered_archangel)
SpellAddBuff(prayer_of_healing serendipity_buff=0 if_spell=serendipity)
Define(prayer_of_mending 33076)
SpellInfo(prayer_of_mending cd=10)
SpellRequire(prayer_of_mending replace prayer_of_mending_divine_insight=buff,divine_insight_buff if_spell=divine_insight)
SpellAddTargetBuff(prayer_of_mending prayer_of_mending_buff=4 glyph=glyph_of_prayer_of_mending)
SpellAddTargetBuff(prayer_of_mending prayer_of_mending_buff=8 glyph=glyph_of_prayer_of_mending itemset=T17 itemcount=2 specialization=holy)
SpellAddTargetBuff(prayer_of_mending prayer_of_mending_buff=5 glyph=!glyph_of_prayer_of_mending)
SpellAddTargetBuff(prayer_of_mending prayer_of_mending_buff=9 glyph=!glyph_of_prayer_of_mending itemset=T17 itemcount=2 specialization=holy)
Define(prayer_of_mending_buff 41635)
SpellInfo(prayer_of_mending_buff duration=30)
SpellInfo(prayer_of_mending_buff max_stacks=4 glyph=glyph_of_prayer_of_mending)
SpellInfo(prayer_of_mending_buff max_stacks=5 glyph=!glyph_of_prayer_of_mending)
Define(prayer_of_mending_divine_insight 123259)
SpellAddBuff(prayer_of_mending_divine_insight divine_insight_buff=0)
Define(prayers_reprise_buff 186367)
SpellInfo(prayers_reprise_buff duration=15 max_stacks=3)
Define(premonition_buff 188779)
SpellInfo(premonition_buff duration=15)
Define(psychic_scream 8122)
SpellInfo(psychic_scream cd=30)
Define(psychic_scream_talent 11)
Define(reaper_of_souls_talent 11)
Define(reparation_buff 186478)
SpellInfo(reparation_buff duration=15 max_stacks=6)
Define(renew 139)
Define(renew_buff 139)
SpellInfo(renew_buff duration=12 haste=spell tick=3)
SpellInfo(renew_buff addduration=-3 glyph=glyph_of_renew)
SpellInfo(renew_buff addduration=3 if_spell=enhanced_renew)
Define(serendipity 63733)
Define(serendipity_buff 63735)
SpellInfo(serendipity_buff duration=20 max_stacks=2)
Define(shadow_crash 205385)
SpellInfo(shadow_crash cd=30 insanity=-15)
Define(shadow_crash_talent 17)
Define(shadow_word_void 205351)
SpellInfo(shadow_word_void cd=30 charges=3 insanity=-25)
Define(shadow_word_death 32379)
SpellInfo(shadow_word_death cd=8 shadoworbs=-1 target_health_pct=20)
SpellRequire(shadow_word_death shadoworbs 0=buff,shadow_word_death_reset_cooldown_buff if_spell=!enhanced_shadow_word_death)
Define(shadow_word_death_glyphed 129176)
SpellInfo(shadow_word_death_glyphed cd=8 shadoworbs=-1)
SpellRequire(shadow_word_death_glyphed shadoworbs 0=buff,shadow_word_death_reset_cooldown_buff if_spell=!enhanced_shadow_word_death)
Define(shadow_word_death_reset_cooldown_buff 125927) # OvaleShadowWordDeath
SpellInfo(shadow_word_death_reset_cooldown_buff duration=9)
Define(shadow_word_pain 589)
SpellAddTargetDebuff(shadow_word_pain shadow_word_pain_debuff=1)
Define(shadow_word_pain_debuff 589)
SpellInfo(shadow_word_pain_debuff duration=18 haste=spell tick=3)
SpellInfo(shadow_word_pain_debuff addduration=3 itemset=T14_caster itemcount=4)
Define(shadowfiend 34433)
SpellInfo(shadowfiend cd=180)
SpellInfo(shadowfiend addcd=-160 itemset=T18 itemcount=2 specialization=shadow)
SpellInfo(shadowfiend replace=mindbender if_spell=mindbender)
Define(shadowform_buff 15473)
Define(shadowy_insight 162452)
Define(shadowy_insight_buff 124430)
SpellInfo(shadowy_insight_buff duration=12)
Define(silence 15487)
SpellInfo(silence cd=45 gcd=0 interrupt=1)
SpellInfo(silence addcd=-25 glyph=glyph_of_silence)
Define(smite 585)
SpellAddBuff(smite evangelism_buff=1 if_spell=evangelism)
Define(surge_of_darkness 87160)
Define(surge_of_darkness_buff 87160)
SpellInfo(surge_of_darkness_buff duration=10 max_stacks=3)
Define(surge_of_darkness_talent 7)
Define(surge_of_light_buff 114255)
SpellInfo(surge_of_light_buff duration=20)
Define(surrender_to_madness 193223)
SpellInfo(surrender_to_madness cd=600)
SpellAddBuff(surrender_to_madness surrender_to_madness_buff=1)
Define(surrender_to_madness_buff 193223)
SpellInfo(surrender_to_madness_buff duration=180)
Define(surrender_to_madness_talent 21)
Define(t18_class_trinket 124519)
Define(vampiric_touch 34914)
SpellAddTargetDebuff(vampiric_touch vampiric_touch_debuff=1)
Define(vampiric_touch_debuff 34914)
SpellInfo(vampiric_touch_debuff duration=15 haste=spell tick=3)
SpellInfo(vampiric_touch_debuff addduration=3 itemset=T14_caster itemcount=4)
Define(void_bolt 205448)
SpellInfo(void_bolt cd=4.5 insanity=-16)
SpellAddTargetDebuff(void_bolt shadow_word_pain_debuff=refresh)
SpellAddTargetDebuff(void_bolt vampiric_touch_debuff=refresh)
Define(void_entropy 155361)
SpellInfo(void_entropy shadoworbs=finisher min_shadoworbs=3)
SpellAddTargetDebuff(void_entropy void_entropy_debuff=1)
Define(void_entropy_debuff 155361)
SpellInfo(void_entropy_debuff duration=60 haste=spell tick=3)
Define(void_entropy_talent 20)
Define(void_eruption 228260)
SpellInfo(void_eruption cd=180 insanity=100)
SpellAddBuff(void_eruption voidform_buff=1)
SpellRequire(void_eruption unusable 1=buff,voidform_buff)
SpellRequire(void_eruption replace void_bolt=buff,voidform_buff)
Define(void_torrent 205065)
SpellInfo(void_torrent cd=60)
SpellRequire(void_torrent unusable 1=buff,voidform_buff)
Define(void_torrent_buff 205065)
# TODO Insanity does not drain during this buff
Define(voidform_buff 194249)
Define(weakened_soul_debuff 6788)
SpellInfo(weakened_soul_debuff duration=15)
SpellInfo(weakened_soul_debuff addduration=-2 glyph=glyph_of_weakened_soul)
SpellInfo(weakened_soul_debuff addduration=-3 if_spell=enhanced_power_word_shield)
# Non-default tags for OvaleSimulationCraft.
SpellInfo(cascade_caster tag=shortcd)
SpellInfo(divine_star_caster tag=shortcd)
AddFunction CurrentInsanityDrain {
if BuffPresent(void_torrent_buff) 0
if BuffPresent(voidform_buff) BuffStacks(voidform_buff)/2 + 9
0
}
]]
OvaleScripts:RegisterScript("PRIEST", nil, name, desc, code, "include")
end
| mit |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Movie/QRCodeWnd.lua | 1 | 1056 | --[[
Title: minimap UI window
Author(s):
Date:
Desc:
use the lib:
------------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Movie/QRCodeWnd.lua");
local QRCodeWnd = commonlib.gettable("MyCompany.Aries.Game.Movie.QRCodeWnd");
QRCodeWnd:Show();
-------------------------------------------------------
]]
NPL.load("(gl)script/ide/System/Windows/Window.lua");
local Window = commonlib.gettable("System.Windows.Window");
local QRCodeWnd = commonlib.inherit(nil, commonlib.gettable("MyCompany.Aries.Game.Movie.QRCodeWnd"));
function QRCodeWnd:Show()
local width = 192;
local height = 192;
if(not self.window) then
local window = Window:new();
window:EnableSelfPaint(true);
window:SetAutoClearBackground(false);
self.window = window;
end
self.window:Show({
name="QRCodeWnd",
url="script/apps/Aries/Creator/Game/Movie/QRCodeWnd.html",
alignment="_ct", left=-width/2, top=-height/2-16, width = width, height = height, zorder = 1,
});
end
function QRCodeWnd:Hide()
self.window:hide();
end
| gpl-2.0 |
jsj2008/ValyriaTear | dat/tilesets/building_interior_objects_01.lua | 4 | 12426 | tileset = {}
tileset.image = "img/tilesets/building_interior_objects_01.png"
tileset.num_tile_cols = 16
tileset.num_tile_rows = 16
-- The general walkability of the tiles in the tileset. Zero indicates walkable. One tile has four walkable quadrants listed as: NW corner, NE corner, SW corner, SE corner.
tileset.walkability = {}
tileset.walkability[0] = {}
tileset.walkability[0][0] = { 0, 0, 0, 0 }
tileset.walkability[0][1] = { 0, 0, 0, 0 }
tileset.walkability[0][2] = { 0, 0, 0, 0 }
tileset.walkability[0][3] = { 0, 0, 0, 0 }
tileset.walkability[0][4] = { 0, 0, 0, 0 }
tileset.walkability[0][5] = { 0, 0, 0, 0 }
tileset.walkability[0][6] = { 0, 0, 1, 1 }
tileset.walkability[0][7] = { 0, 0, 1, 1 }
tileset.walkability[0][8] = { 0, 0, 1, 1 }
tileset.walkability[0][9] = { 1, 1, 1, 1 }
tileset.walkability[0][10] = { 1, 1, 1, 1 }
tileset.walkability[0][11] = { 0, 0, 0, 0 }
tileset.walkability[0][12] = { 0, 0, 0, 0 }
tileset.walkability[0][13] = { 0, 0, 1, 1 }
tileset.walkability[0][14] = { 0, 0, 1, 1 }
tileset.walkability[0][15] = { 0, 0, 1, 1 }
tileset.walkability[1] = {}
tileset.walkability[1][0] = { 0, 0, 1, 1 }
tileset.walkability[1][1] = { 0, 0, 1, 1 }
tileset.walkability[1][2] = { 0, 0, 0, 0 }
tileset.walkability[1][3] = { 0, 0, 0, 0 }
tileset.walkability[1][4] = { 0, 0, 0, 0 }
tileset.walkability[1][5] = { 0, 0, 0, 0 }
tileset.walkability[1][6] = { 1, 1, 1, 1 }
tileset.walkability[1][7] = { 1, 1, 1, 1 }
tileset.walkability[1][8] = { 1, 1, 1, 1 }
tileset.walkability[1][9] = { 1, 1, 1, 1 }
tileset.walkability[1][10] = { 1, 1, 1, 1 }
tileset.walkability[1][11] = { 1, 1, 1, 1 }
tileset.walkability[1][12] = { 0, 0, 1, 1 }
tileset.walkability[1][13] = { 0, 0, 1, 1 }
tileset.walkability[1][14] = { 0, 0, 1, 1 }
tileset.walkability[1][15] = { 0, 0, 1, 1 }
tileset.walkability[2] = {}
tileset.walkability[2][0] = { 1, 1, 1, 1 }
tileset.walkability[2][1] = { 1, 1, 1, 1 }
tileset.walkability[2][2] = { 0, 0, 0, 0 }
tileset.walkability[2][3] = { 0, 0, 0, 0 }
tileset.walkability[2][4] = { 0, 0, 0, 0 }
tileset.walkability[2][5] = { 0, 0, 0, 0 }
tileset.walkability[2][6] = { 1, 1, 1, 0 }
tileset.walkability[2][7] = { 1, 1, 0, 0 }
tileset.walkability[2][8] = { 1, 1, 0, 1 }
tileset.walkability[2][9] = { 1, 1, 1, 1 }
tileset.walkability[2][10] = { 1, 1, 1, 1 }
tileset.walkability[2][11] = { 0, 0, 0, 0 }
tileset.walkability[2][12] = { 0, 0, 0, 0 }
tileset.walkability[2][13] = { 0, 0, 0, 0 }
tileset.walkability[2][14] = { 0, 0, 0, 0 }
tileset.walkability[2][15] = { 0, 0, 0, 0 }
tileset.walkability[3] = {}
tileset.walkability[3][0] = { 0, 0, 0, 0 }
tileset.walkability[3][1] = { 0, 0, 0, 0 }
tileset.walkability[3][2] = { 0, 0, 0, 0 }
tileset.walkability[3][3] = { 0, 0, 0, 0 }
tileset.walkability[3][4] = { 0, 0, 0, 0 }
tileset.walkability[3][5] = { 0, 0, 0, 0 }
tileset.walkability[3][6] = { 0, 0, 0, 0 }
tileset.walkability[3][7] = { 0, 0, 0, 0 }
tileset.walkability[3][8] = { 0, 0, 0, 0 }
tileset.walkability[3][9] = { 0, 0, 0, 0 }
tileset.walkability[3][10] = { 0, 0, 0, 0 }
tileset.walkability[3][11] = { 0, 0, 0, 0 }
tileset.walkability[3][12] = { 1, 1, 1, 1 }
tileset.walkability[3][13] = { 0, 0, 0, 0 }
tileset.walkability[3][14] = { 0, 0, 0, 0 }
tileset.walkability[3][15] = { 0, 0, 0, 0 }
tileset.walkability[4] = {}
tileset.walkability[4][0] = { 0, 0, 0, 0 }
tileset.walkability[4][1] = { 0, 0, 0, 0 }
tileset.walkability[4][2] = { 0, 0, 0, 0 }
tileset.walkability[4][3] = { 0, 0, 0, 0 }
tileset.walkability[4][4] = { 0, 0, 0, 0 }
tileset.walkability[4][5] = { 0, 0, 0, 0 }
tileset.walkability[4][6] = { 0, 0, 0, 0 }
tileset.walkability[4][7] = { 0, 0, 0, 0 }
tileset.walkability[4][8] = { 0, 0, 0, 0 }
tileset.walkability[4][9] = { 0, 0, 0, 0 }
tileset.walkability[4][10] = { 0, 0, 0, 0 }
tileset.walkability[4][11] = { 0, 0, 0, 0 }
tileset.walkability[4][12] = { 0, 0, 0, 0 }
tileset.walkability[4][13] = { 0, 0, 0, 0 }
tileset.walkability[4][14] = { 1, 1, 1, 1 }
tileset.walkability[4][15] = { 0, 0, 0, 0 }
tileset.walkability[5] = {}
tileset.walkability[5][0] = { 0, 0, 1, 1 }
tileset.walkability[5][1] = { 0, 0, 1, 1 }
tileset.walkability[5][2] = { 0, 0, 0, 0 }
tileset.walkability[5][3] = { 0, 0, 0, 0 }
tileset.walkability[5][4] = { 0, 0, 0, 0 }
tileset.walkability[5][5] = { 0, 0, 0, 0 }
tileset.walkability[5][6] = { 0, 0, 0, 0 }
tileset.walkability[5][7] = { 0, 0, 0, 0 }
tileset.walkability[5][8] = { 0, 0, 0, 0 }
tileset.walkability[5][9] = { 0, 0, 0, 0 }
tileset.walkability[5][10] = { 0, 0, 0, 0 }
tileset.walkability[5][11] = { 0, 0, 1, 1 }
tileset.walkability[5][12] = { 0, 0, 1, 1 }
tileset.walkability[5][13] = { 0, 0, 0, 0 }
tileset.walkability[5][14] = { 1, 1, 1, 1 }
tileset.walkability[5][15] = { 0, 0, 0, 0 }
tileset.walkability[6] = {}
tileset.walkability[6][0] = { 0, 0, 0, 0 }
tileset.walkability[6][1] = { 0, 0, 0, 0 }
tileset.walkability[6][2] = { 0, 0, 0, 0 }
tileset.walkability[6][3] = { 0, 0, 0, 0 }
tileset.walkability[6][4] = { 1, 1, 1, 1 }
tileset.walkability[6][5] = { 1, 1, 1, 1 }
tileset.walkability[6][6] = { 1, 1, 1, 1 }
tileset.walkability[6][7] = { 1, 1, 1, 1 }
tileset.walkability[6][8] = { 1, 1, 1, 1 }
tileset.walkability[6][9] = { 0, 0, 0, 0 }
tileset.walkability[6][10] = { 0, 0, 0, 0 }
tileset.walkability[6][11] = { 0, 0, 0, 0 }
tileset.walkability[6][12] = { 0, 0, 0, 0 }
tileset.walkability[6][13] = { 0, 0, 0, 0 }
tileset.walkability[6][14] = { 0, 0, 0, 0 }
tileset.walkability[6][15] = { 1, 1, 1, 1 }
tileset.walkability[7] = {}
tileset.walkability[7][0] = { 0, 0, 0, 0 }
tileset.walkability[7][1] = { 0, 0, 0, 0 }
tileset.walkability[7][2] = { 0, 0, 0, 0 }
tileset.walkability[7][3] = { 0, 0, 0, 0 }
tileset.walkability[7][4] = { 0, 0, 0, 0 }
tileset.walkability[7][5] = { 0, 0, 0, 0 }
tileset.walkability[7][6] = { 1, 1, 1, 1 }
tileset.walkability[7][7] = { 1, 1, 1, 1 }
tileset.walkability[7][8] = { 1, 1, 1, 1 }
tileset.walkability[7][9] = { 1, 1, 1, 1 }
tileset.walkability[7][10] = { 1, 1, 1, 1 }
tileset.walkability[7][11] = { 1, 1, 1, 1 }
tileset.walkability[7][12] = { 1, 1, 1, 1 }
tileset.walkability[7][13] = { 1, 1, 1, 1 }
tileset.walkability[7][14] = { 1, 1, 1, 1 }
tileset.walkability[7][15] = { 1, 1, 1, 1 }
tileset.walkability[8] = {}
tileset.walkability[8][0] = { 0, 0, 0, 0 }
tileset.walkability[8][1] = { 0, 0, 0, 0 }
tileset.walkability[8][2] = { 0, 0, 0, 0 }
tileset.walkability[8][3] = { 0, 0, 0, 0 }
tileset.walkability[8][4] = { 0, 0, 0, 0 }
tileset.walkability[8][5] = { 0, 0, 0, 0 }
tileset.walkability[8][6] = { 1, 1, 1, 1 }
tileset.walkability[8][7] = { 1, 1, 1, 1 }
tileset.walkability[8][8] = { 1, 1, 1, 1 }
tileset.walkability[8][9] = { 1, 1, 1, 1 }
tileset.walkability[8][10] = { 1, 1, 1, 1 }
tileset.walkability[8][11] = { 1, 1, 1, 1 }
tileset.walkability[8][12] = { 1, 1, 1, 1 }
tileset.walkability[8][13] = { 1, 1, 1, 1 }
tileset.walkability[8][14] = { 1, 1, 1, 1 }
tileset.walkability[8][15] = { 1, 1, 1, 1 }
tileset.walkability[9] = {}
tileset.walkability[9][0] = { 0, 0, 0, 0 }
tileset.walkability[9][1] = { 0, 0, 0, 0 }
tileset.walkability[9][2] = { 0, 0, 0, 0 }
tileset.walkability[9][3] = { 0, 0, 0, 0 }
tileset.walkability[9][4] = { 0, 0, 0, 0 }
tileset.walkability[9][5] = { 0, 0, 0, 0 }
tileset.walkability[9][6] = { 0, 0, 0, 0 }
tileset.walkability[9][7] = { 0, 0, 0, 0 }
tileset.walkability[9][8] = { 0, 0, 0, 0 }
tileset.walkability[9][9] = { 0, 0, 0, 0 }
tileset.walkability[9][10] = { 1, 1, 1, 1 }
tileset.walkability[9][11] = { 1, 1, 1, 1 }
tileset.walkability[9][12] = { 1, 1, 1, 1 }
tileset.walkability[9][13] = { 1, 1, 1, 1 }
tileset.walkability[9][14] = { 1, 1, 1, 1 }
tileset.walkability[9][15] = { 1, 1, 1, 1 }
tileset.walkability[10] = {}
tileset.walkability[10][0] = { 0, 0, 0, 0 }
tileset.walkability[10][1] = { 0, 0, 0, 0 }
tileset.walkability[10][2] = { 0, 0, 0, 0 }
tileset.walkability[10][3] = { 0, 0, 0, 0 }
tileset.walkability[10][4] = { 0, 0, 0, 0 }
tileset.walkability[10][5] = { 0, 0, 0, 0 }
tileset.walkability[10][6] = { 0, 0, 0, 0 }
tileset.walkability[10][7] = { 0, 0, 0, 0 }
tileset.walkability[10][8] = { 0, 0, 0, 0 }
tileset.walkability[10][9] = { 0, 0, 0, 0 }
tileset.walkability[10][10] = { 1, 1, 1, 1 }
tileset.walkability[10][11] = { 1, 1, 1, 1 }
tileset.walkability[10][12] = { 1, 1, 1, 1 }
tileset.walkability[10][13] = { 1, 1, 1, 1 }
tileset.walkability[10][14] = { 0, 0, 0, 0 }
tileset.walkability[10][15] = { 0, 0, 0, 0 }
tileset.walkability[11] = {}
tileset.walkability[11][0] = { 0, 0, 0, 0 }
tileset.walkability[11][1] = { 0, 0, 0, 0 }
tileset.walkability[11][2] = { 0, 0, 0, 0 }
tileset.walkability[11][3] = { 0, 0, 0, 0 }
tileset.walkability[11][4] = { 0, 0, 0, 0 }
tileset.walkability[11][5] = { 0, 0, 0, 0 }
tileset.walkability[11][6] = { 0, 0, 0, 0 }
tileset.walkability[11][7] = { 0, 0, 0, 0 }
tileset.walkability[11][8] = { 0, 0, 0, 0 }
tileset.walkability[11][9] = { 0, 0, 0, 0 }
tileset.walkability[11][10] = { 0, 0, 0, 0 }
tileset.walkability[11][11] = { 0, 0, 0, 0 }
tileset.walkability[11][12] = { 0, 0, 0, 0 }
tileset.walkability[11][13] = { 0, 0, 0, 0 }
tileset.walkability[11][14] = { 0, 0, 0, 0 }
tileset.walkability[11][15] = { 0, 0, 0, 0 }
tileset.walkability[12] = {}
tileset.walkability[12][0] = { 1, 1, 1, 1 }
tileset.walkability[12][1] = { 1, 1, 1, 1 }
tileset.walkability[12][2] = { 1, 1, 1, 1 }
tileset.walkability[12][3] = { 1, 1, 1, 1 }
tileset.walkability[12][4] = { 1, 1, 1, 1 }
tileset.walkability[12][5] = { 1, 1, 1, 1 }
tileset.walkability[12][6] = { 1, 1, 1, 1 }
tileset.walkability[12][7] = { 0, 0, 0, 0 }
tileset.walkability[12][8] = { 0, 0, 0, 0 }
tileset.walkability[12][9] = { 0, 0, 0, 0 }
tileset.walkability[12][10] = { 1, 1, 1, 1 }
tileset.walkability[12][11] = { 1, 1, 1, 1 }
tileset.walkability[12][12] = { 1, 1, 1, 1 }
tileset.walkability[12][13] = { 1, 1, 1, 1 }
tileset.walkability[12][14] = { 1, 1, 1, 1 }
tileset.walkability[12][15] = { 1, 1, 1, 1 }
tileset.walkability[13] = {}
tileset.walkability[13][0] = { 1, 1, 1, 1 }
tileset.walkability[13][1] = { 1, 1, 1, 1 }
tileset.walkability[13][2] = { 1, 1, 1, 1 }
tileset.walkability[13][3] = { 1, 1, 1, 1 }
tileset.walkability[13][4] = { 1, 1, 1, 1 }
tileset.walkability[13][5] = { 1, 1, 1, 1 }
tileset.walkability[13][6] = { 0, 0, 0, 0 }
tileset.walkability[13][7] = { 0, 0, 0, 0 }
tileset.walkability[13][8] = { 0, 0, 0, 0 }
tileset.walkability[13][9] = { 0, 0, 0, 0 }
tileset.walkability[13][10] = { 0, 0, 0, 0 }
tileset.walkability[13][11] = { 0, 0, 0, 0 }
tileset.walkability[13][12] = { 0, 0, 0, 0 }
tileset.walkability[13][13] = { 0, 0, 0, 0 }
tileset.walkability[13][14] = { 0, 0, 0, 0 }
tileset.walkability[13][15] = { 0, 0, 0, 0 }
tileset.walkability[14] = {}
tileset.walkability[14][0] = { 1, 1, 1, 1 }
tileset.walkability[14][1] = { 1, 1, 1, 1 }
tileset.walkability[14][2] = { 1, 1, 1, 1 }
tileset.walkability[14][3] = { 1, 1, 1, 1 }
tileset.walkability[14][4] = { 0, 0, 1, 1 }
tileset.walkability[14][5] = { 0, 0, 1, 1 }
tileset.walkability[14][6] = { 0, 0, 1, 1 }
tileset.walkability[14][7] = { 0, 0, 1, 1 }
tileset.walkability[14][8] = { 0, 0, 1, 1 }
tileset.walkability[14][9] = { 0, 0, 1, 1 }
tileset.walkability[14][10] = { 0, 0, 1, 1 }
tileset.walkability[14][11] = { 0, 0, 1, 1 }
tileset.walkability[14][12] = { 0, 0, 0, 0 }
tileset.walkability[14][13] = { 0, 0, 0, 0 }
tileset.walkability[14][14] = { 0, 0, 0, 0 }
tileset.walkability[14][15] = { 0, 0, 0, 0 }
tileset.walkability[15] = {}
tileset.walkability[15][0] = { 0, 0, 0, 0 }
tileset.walkability[15][1] = { 0, 0, 0, 0 }
tileset.walkability[15][2] = { 0, 0, 0, 0 }
tileset.walkability[15][3] = { 0, 0, 0, 0 }
tileset.walkability[15][4] = { 0, 0, 0, 0 }
tileset.walkability[15][5] = { 0, 0, 0, 0 }
tileset.walkability[15][6] = { 0, 0, 0, 0 }
tileset.walkability[15][7] = { 0, 0, 0, 0 }
tileset.walkability[15][8] = { 0, 0, 1, 1 }
tileset.walkability[15][9] = { 0, 0, 1, 1 }
tileset.walkability[15][10] = { 0, 0, 1, 1 }
tileset.walkability[15][11] = { 0, 0, 1, 1 }
tileset.walkability[15][12] = { 0, 0, 1, 1 }
tileset.walkability[15][13] = { 0, 0, 0, 0 }
tileset.walkability[15][14] = { 0, 0, 0, 0 }
tileset.walkability[15][15] = { 0, 0, 0, 0 }
-- The animated tiles table has one row per animated tile, with each entry in a row indicating which tile in the tileset is the next part of the animation, followed by the time in ms that the tile will be displayed for.
tileset.animated_tiles = {}
tileset.animated_tiles[1] = { 239, 200, 240, 200, 241, 200, 242, 200, 243, 200, 244, 200, 245, 200, 246, 200 }
tileset.animated_tiles[2] = { 247, 150, 248, 150, 249, 150, 250, 150, 252, 150 }
| gpl-2.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/general/objects/lore/sunwall.lua | 3 | 1077 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
for i = 1, 4 do
newEntity{ base = "BASE_LORE_RANDOM",
define_as = "SUNWALL_LORE_NOTE"..i,
name = "Loremaster Verutir's note", lore="sunwall-note-"..i, unique="Loremaster Verutir's note "..i,
desc = [[A paper scrap containing some lore.]],
level_range = {1, 50},
rarity = 50,
encumber = 0,
}
end
| gpl-3.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Code/NplCad/NplCadDef/NplCadDef_Animation.lua | 1 | 7183 | --[[
Title: NplCadDef_Animation
Author(s): leio
Date: 2019/8/2
Desc: a set of commands to animate joints
use the lib:
-------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Code/NplCad/NplCadDef/NplCadDef_Animation.lua");
local NplCadDef_Animation = commonlib.gettable("MyCompany.Aries.Game.Code.NplCad.NplCadDef_Animation");
-------------------------------------------------------
]]
local NplCadDef_Animation = commonlib.gettable("MyCompany.Aries.Game.Code.NplCad.NplCadDef_Animation");
local cmds = {
{
type = "createAnimation",
message0 = L"骨骼动画 %1 %2",
arg0 = {
{
name = "name",
type = "input_value",
shadow = { type = "text", value = "anim",},
text = "",
},
{
name = "is_enabled",
type = "field_dropdown",
options = {
{ L"有效", "true" },
{ L"无效", "false" },
},
},
},
category = "Animation",
helpUrl = "",
canRun = false,
previousStatement = true,
nextStatement = true,
funcName = "createAnimation",
func_description = 'createAnimation(%s,%s)',
func_description_js = 'createAnimation(%s,%s)',
ToNPL = function(self)
return string.format('createAnimation("%s",%s)\n', self:getFieldValue('name'), self:getFieldValue('is_enabled'))
end,
examples = {{desc = "", canRun = true, code = [[
createAnimation("anim")
]]}},
},
{
type = "addChannel",
message0 = L"动画通道 %1 %2",
message1 = L"%1",
arg0 = {
{
name = "name",
type = "input_value",
shadow = { type = "text", value = "",},
text = "",
},
{
name = "type",
type = "field_dropdown",
options = {
{ L"线性", "'linear'" },
{ L"步", "'step'" },
},
},
},
arg1 = {
{
name = "input",
type = "input_statement",
},
},
category = "Animation",
helpUrl = "",
canRun = false,
previousStatement = true,
nextStatement = true,
funcName = "addChannel",
func_description = 'addChannel(%s,%s)\\n%sendChannel()',
func_description_js = 'addChannel(%s,%s)\\n%sendChannel()',
ToNPL = function(self)
return ""
end,
examples = {{desc = "", canRun = true, code = [[
]]}},
},
{
type = "setAnimationTimeValue_Translate",
message0 = L"时间 %1 移动 %2 %3 %4",
arg0 = {
{
name = "time",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
{
name = "x",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
{
name = "y",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
{
name = "z",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
},
category = "Animation",
helpUrl = "",
canRun = false,
previousStatement = true,
nextStatement = true,
funcName = "setAnimationTimeValue_Translate",
func_description = 'setAnimationTimeValue_Translate(%s,%s,%s,%s)',
func_description_js = 'setAnimationTimeValue_Translate(%s,%s,%s,%s)',
ToNPL = function(self)
return "";
end,
examples = {{desc = "", canRun = true, code = [[
]]}},
},
{
type = "setAnimationTimeValue_Scale",
message0 = L"时间 %1 缩放 %2 %3 %4",
arg0 = {
{
name = "time",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
{
name = "x",
type = "input_value",
shadow = { type = "math_number", value = 1,},
text = 1,
},
{
name = "y",
type = "input_value",
shadow = { type = "math_number", value = 1,},
text = 1,
},
{
name = "z",
type = "input_value",
shadow = { type = "math_number", value = 1,},
text = 1,
},
},
category = "Animation",
helpUrl = "",
canRun = false,
previousStatement = true,
nextStatement = true,
funcName = "setAnimationTimeValue_Scale",
func_description = 'setAnimationTimeValue_Scale(%s,%s,%s,%s)',
func_description_js = 'setAnimationTimeValue_Scale(%s,%s,%s,%s)',
ToNPL = function(self)
return "";
end,
examples = {{desc = "", canRun = true, code = [[
]]}},
},
{
type = "setAnimationTimeValue_Rotate",
message0 = L"时间 %1 旋转 %2 %3 度",
arg0 = {
{
name = "time",
type = "input_value",
shadow = { type = "math_number", value = "0",},
text = "0",
},
{
name = "axis",
type = "field_dropdown",
options = {
{ L"x轴", "'x'" },
{ L"y轴", "'y'" },
{ L"z轴", "'z'" },
},
},
{
name = "angle",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
},
category = "Animation",
helpUrl = "",
canRun = false,
previousStatement = true,
nextStatement = true,
funcName = "setAnimationTimeValue_Rotate",
func_description = 'setAnimationTimeValue_Rotate(%s,%s,%s)',
func_description_js = 'setAnimationTimeValue_Rotate(%s,%s,%s)',
ToNPL = function(self)
return "";
end,
examples = {{desc = "", canRun = true, code = [[
]]}},
},
{
type = "setAnimationTimeValue_rotateFromPivot",
message0 = L"时间 %1 旋转 %2 %3 度 中心点 %4 %5 %6",
arg0 = {
{
name = "time",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
{
name = "axis",
type = "field_dropdown",
options = {
{ L"x轴", "'x'" },
{ L"y轴", "'y'" },
{ L"z轴", "'z'" },
},
},
{
name = "angle",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
{
name = "tx",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
{
name = "ty",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
{
name = "tz",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
},
hide_in_toolbox = true,
category = "Animation",
helpUrl = "",
canRun = false,
previousStatement = true,
nextStatement = true,
funcName = "setAnimationTimeValue_rotateFromPivot",
func_description = 'setAnimationTimeValue_rotateFromPivot(%s,%s,%s,%s,%s,%s)',
func_description_js = 'setAnimationTimeValue_rotateFromPivot(%s,%s,%s,%s,%s,%s)',
ToNPL = function(self)
return "";
end,
examples = {{desc = "", canRun = true, code = [[
]]}},
},
{
type = "animationiNames",
message0 = L"%1",
arg0 = {
{
name = "name",
type = "field_dropdown",
options = {
{ L"待机", "'ParaAnimation_0'" },
{ L"倒下", "'ParaAnimation_1'" },
{ L"走路", "'ParaAnimation_4'" },
{ L"跑步", "'ParaAnimation_5'" },
},
},
},
category = "Animation",
helpUrl = "",
canRun = false,
output = {type = "null",},
func_description = '%s',
func_description_js = '%s',
ToNPL = function(self)
return string.format('%s',
self:getFieldAsString('name')
);
end,
examples = {{desc = "", canRun = true, code = [[
]]}},
},
};
function NplCadDef_Animation.GetCmds()
return cmds;
end
| gpl-2.0 |
vince06fr/prosody-modules | mod_auth_dovecot/auth_dovecot/mod_auth_dovecot.lua | 32 | 2974 | -- Dovecot authentication backend for Prosody
--
-- Copyright (C) 2010-2011 Waqas Hussain
-- Copyright (C) 2011 Kim Alvefur
--
local name = "Dovecot SASL";
local log = require "util.logger".init("auth_dovecot");
local socket_path = module:get_option_string("dovecot_auth_socket", "/var/run/dovecot/auth-login");
local socket_host = module:get_option_string("dovecot_auth_host", "127.0.0.1");
local socket_port = module:get_option_string("dovecot_auth_port");
local service_realm = module:get_option("realm");
local service_name = module:get_option("service_name");
local append_host = module:get_option_boolean("auth_append_host");
--assert(not append_host, "auth_append_host does not work");
local validate_domain = module:get_option_boolean("validate_append_host");
local handle_appended = module:get_option_string("handle_appended");
local util_sasl_new = require "util.sasl".new;
local new_dovecot_sasl = module:require "sasl_dovecot".new;
local new_sasl = function(realm)
return new_dovecot_sasl(
service_realm or realm,
service_name or "xmpp",
socket_port and { socket_host, socket_port } or socket_path,
{ --config
handle_domain = handle_appended or
(append_host and "split" or "escape"),
validate_domain = validate_domain,
}
);
end
do
local s, err = new_sasl(module.host)
if not s then
log("error", "%s", tostring(err));
end
assert(s, "Could not create a new SASL object");
assert(s.mechanisms, "SASL object has no mechanims method");
local m, _m = {}, s:mechanisms();
assert(not append_host or _m.PLAIN, "auth_append_host requires PLAIN, but it is unavailable");
for k in pairs(_m) do
table.insert(m, k);
end
log("debug", "Mechanims found: %s", table.concat(m, ", "));
end
provider = {};
function provider.test_password(username, password)
return new_sasl(module.host):plain_test(username, password);
end
function provider.get_password(username)
return nil, "Passwords unavailable for "..name;
end
function provider.set_password(username, password)
return nil, "Passwords unavailable for "..name;
end
function provider.user_exists(username)
return true -- FIXME
--[[ This, sadly, doesn't work.
local user_test = new_sasl(module.host);
user_test:select("PLAIN");
user_test:process(("\0%s\0"):format(username));
return user_test.username == username;
--]]
end
function provider.create_user(username, password)
return nil, "Account creation/modification not available with "..name;
end
function provider.get_sasl_handler()
return new_sasl(module.host);
end
if append_host then
function provider.test_password(username, password)
return new_sasl(module.host):plain_test(username .. "@".. (service_realm or module.host), password) == "success";
end
function provider.get_sasl_handler()
return util_sasl_new(module.host, {
plain_test = function(sasl, username, password, realm)
return provider.test_password(username, password), true
end;
});
end
end
module:provides("auth", provider);
| mit |
RyMarq/Zero-K | effects/gundam_missile_explosion.lua | 26 | 2926 | -- missile_explosion
return {
["missile_explosion"] = {
dirt = {
count = 4,
ground = true,
properties = {
alphafalloff = 2,
alwaysvisible = true,
color = [[0.2, 0.1, 0.05]],
pos = [[r-10 r10, 0, r-10 r10]],
size = 20,
speed = [[r1.5 r-1.5, 2, r1.5 r-1.5]],
},
},
groundflash = {
air = true,
alwaysvisible = true,
circlealpha = 0.6,
circlegrowth = 6,
flashalpha = 0.9,
flashsize = 120,
ground = true,
ttl = 13,
water = true,
color = {
[1] = 1,
[2] = 0.5,
[3] = 0,
},
},
poof01 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
properties = {
airdrag = 0.8,
alwaysvisible = true,
colormap = [[1.0 1.0 1.0 0.04 0.9 0.5 0.2 0.01 0.8 0.1 0.1 0.01]],
directional = true,
emitrot = 45,
emitrotspread = 32,
emitvector = [[0, 1, 0]],
gravity = [[0, -0.05, 0]],
numparticles = 8,
particlelife = 10,
particlelifespread = 5,
particlesize = 20,
particlesizespread = 0,
particlespeed = 5,
particlespeedspread = 5,
pos = [[0, 2, 0]],
sizegrowth = 1,
sizemod = 1.0,
texture = [[flashside1]],
useairlos = false,
},
},
pop1 = {
air = true,
class = [[heatcloud]],
count = 2,
ground = true,
water = true,
properties = {
alwaysvisible = true,
heat = 10,
heatfalloff = 1.1,
maxheat = 15,
pos = [[r-2 r2, 5, r-2 r2]],
size = 1,
sizegrowth = 15,
speed = [[0, 1 0, 0]],
texture = [[uglynovaexplo]],
},
},
pop2 = {
air = true,
class = [[heatcloud]],
count = 1,
ground = true,
water = true,
properties = {
alwaysvisible = true,
heat = 10,
heatfalloff = 1.3,
maxheat = 15,
pos = [[r-2 r2, 5, r-2 r2]],
size = 3,
sizegrowth = 25,
speed = [[0, 1 0, 0]],
texture = [[flare]],
},
},
},
}
| gpl-2.0 |
p00ria/Grandex | plugins/Google_Image.lua | 2 | 3167 | do
local mime = require("mime")
local google_config = load_from_file('data/google.lua')
local cache = {}
--[[
local function send_request(url)
local t = {}
local options = {
url = url,
sink = ltn12.sink.table(t),
method = "GET"
}
local a, code, headers, status = http.request(options)
return table.concat(t), code, headers, status
end]]--
local function get_google_data(text)
local url = "http://ajax.googleapis.com/ajax/services/search/images?"
url = url.."v=1.0&rsz=5"
url = url.."&q="..URL.escape(text)
url = url.."&imgsz=small|medium|large"
if google_config.api_keys then
local i = math.random(#google_config.api_keys)
local api_key = google_config.api_keys[i]
if api_key then
url = url.."&key="..api_key
end
end
local res, code = http.request(url)
if code ~= 200 then
print("HTTP Error code:", code)
return nil
end
local google = json:decode(res)
return google
end
-- Returns only the useful google data to save on cache
local function simple_google_table(google)
local new_table = {}
new_table.responseData = {}
new_table.responseDetails = google.responseDetails
new_table.responseStatus = google.responseStatus
new_table.responseData.results = {}
local results = google.responseData.results
for k,result in pairs(results) do
new_table.responseData.results[k] = {}
new_table.responseData.results[k].unescapedUrl = result.unescapedUrl
new_table.responseData.results[k].url = result.url
end
return new_table
end
local function save_to_cache(query, data)
-- Saves result on cache
if string.len(query) <= 7 then
local text_b64 = mime.b64(query)
if not cache[text_b64] then
local simple_google = simple_google_table(data)
cache[text_b64] = simple_google
end
end
end
local function process_google_data(google, receiver, query)
if google.responseStatus == 403 then
local text = 'ERROR: Reached maximum searches per day'
send_msg(receiver, text, ok_cb, false)
elseif google.responseStatus == 200 then
local data = google.responseData
if not data or not data.results or #data.results == 0 then
local text = 'Image not found.'
send_msg(receiver, text, ok_cb, false)
return false
end
-- Random image from table
local i = math.random(#data.results)
local url = data.results[i].unescapedUrl or data.results[i].url
local old_timeout = http.TIMEOUT or 10
http.TIMEOUT = 5
send_photo_from_url(receiver, url)
http.TIMEOUT = old_timeout
save_to_cache(query, google)
else
local text = 'ERROR!'
send_msg(receiver, text, ok_cb, false)
end
end
function run(msg, matches)
local receiver = get_receiver(msg)
local text = matches[1]
local text_b64 = mime.b64(text)
local cached = cache[text_b64]
if cached then
process_google_data(cached, receiver, text)
else
local data = get_google_data(text)
process_google_data(data, receiver, text)
end
end
return {
description = "Search Image With Google",
usage = "/img (item) : search image in google",
patterns = {
"^[!/#]img (.*)$"
},
run = run
}
end
| gpl-2.0 |
RyMarq/Zero-K | LuaRules/Gadgets/unit_spherical_los.lua | 2 | 3109 | --------------------------------------------------------------------------------
--------------------------------------------------------------------------------
if not gadgetHandler:IsSyncedCode() then
return
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:GetInfo()
return {
name = "Spherical LOS",
desc = "Approximates sphereical (actually a double cone) LOS by reducing LOS for very high ground units.",
author = "Google Frog",
date = "31 August 2012",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = true -- loaded by default?
}
end
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
local UPDATE_FREQUENCY = 15
local ELONGATION = 1.5
local ON_GROUND_THRESHOLD = 10
local units = {count = 0, data = {}}
local unitsByID = {}
local frame = Spring.GetGameFrame()
local function AddSphericalLOSCheck(unitID, unitDefID)
if unitsByID[unitID] then
local index = unitsByID[unitID]
units.data[index].removeAfter = frame + 40
else
local ud = UnitDefs[unitDefID]
units.count = units.count + 1
--GG.UnitEcho(unitID, "added")
units.data[units.count] = {
unitID = unitID,
los = ud.losRadius,
airLos = ud.airLosRadius,
removeAfter = frame + 40,
}
unitsByID[unitID] = units.count
end
end
GG.AddSphereicalLOSCheck = AddSphericalLOSCheck -- deprecated typo'd version, left in for any reverse compatibility that might be needed
GG.AddSphericalLOSCheck = AddSphericalLOSCheck
local function CheckUnit(unitID, los, airLos)
if not Spring.ValidUnitID(unitID) then
return false
end
local x,y,z = Spring.GetUnitPosition(unitID)
local ground = Spring.GetGroundHeight(x,z)
if ground and y then
local diff = y - math.max(0, ground)
if diff < ON_GROUND_THRESHOLD then
Spring.SetUnitSensorRadius(unitID, "los", los)
Spring.SetUnitSensorRadius(unitID, "airLos", airLos)
return true, false
end
diff = diff/ELONGATION
if diff >= los then
Spring.SetUnitSensorRadius(unitID, "los", 0)
Spring.SetUnitSensorRadius(unitID, "airLos", 0)
return true, true
end
local angle = math.asin(diff / los)
local scaleFactor = math.cos(angle)
Spring.SetUnitSensorRadius(unitID, "los", scaleFactor * los)
Spring.SetUnitSensorRadius(unitID, "airLos", scaleFactor * airLos)
end
return true, true
end
function gadget:GameFrame(f)
if f%UPDATE_FREQUENCY == 3 then
frame = f
local i = 1
while i <= units.count do
local data = units.data[i]
local unitID = data.unitID
local valid, flying = CheckUnit(unitID, data.los, data.airLos)
if valid and (flying or f < data.removeAfter) then
i = i + 1
else
--GG.UnitEcho(unitID, "removed")
unitsByID[unitID] = nil
unitsByID[units.data[units.count].unitID] = i
units.data[i] = units.data[units.count]
units.count = units.count - 1
end
end
end
end
| gpl-2.0 |
vince06fr/prosody-modules | mod_admin_web/admin_web/mod_admin_web.lua | 31 | 9425 | -- Copyright (C) 2010 Florian Zeitz
--
-- This file is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- <session xmlns="http://prosody.im/streams/c2s" jid="alice@example.com/brussels">
-- <encrypted/>
-- <compressed/>
-- </session>
-- <session xmlns="http://prosody.im/streams/s2s" jid="example.com">
-- <encrypted>
-- <valid/> / <invalid/>
-- </encrypted>
-- <compressed/>
-- <in/> / <out/>
-- </session>
local st = require "util.stanza";
local uuid_generate = require "util.uuid".generate;
local is_admin = require "core.usermanager".is_admin;
local pubsub = require "util.pubsub";
local jid_bare = require "util.jid".bare;
local hosts = prosody.hosts;
local incoming_s2s = prosody.incoming_s2s;
module:set_global();
local service = {};
local xmlns_adminsub = "http://prosody.im/adminsub";
local xmlns_c2s_session = "http://prosody.im/streams/c2s";
local xmlns_s2s_session = "http://prosody.im/streams/s2s";
local idmap = {};
local function add_client(session, host)
local name = session.full_jid;
local id = idmap[name];
if not id then
id = uuid_generate();
idmap[name] = id;
end
local item = st.stanza("item", { id = id }):tag("session", {xmlns = xmlns_c2s_session, jid = name}):up();
if session.secure then
local encrypted = item:tag("encrypted");
local sock = session.conn and session.conn.socket and session.conn:socket()
local info = sock and sock.info and sock:info();
for k, v in pairs(info or {}) do
encrypted:tag("info", { name = k }):text(tostring(v)):up();
end
end
if session.compressed then
item:tag("compressed"):up();
end
service[host]:publish(xmlns_c2s_session, host, id, item);
module:log("debug", "Added client " .. name);
end
local function del_client(session, host)
local name = session.full_jid;
local id = idmap[name];
if id then
local notifier = st.stanza("retract", { id = id });
service[host]:retract(xmlns_c2s_session, host, id, notifier);
end
end
local function add_host(session, type, host)
local name = (type == "out" and session.to_host) or (type == "in" and session.from_host);
local id = idmap[name.."_"..type];
if not id then
id = uuid_generate();
idmap[name.."_"..type] = id;
end
local item = st.stanza("item", { id = id }):tag("session", {xmlns = xmlns_s2s_session, jid = name})
:tag(type):up();
if session.secure then
local encrypted = item:tag("encrypted");
local sock = session.conn and session.conn.socket and session.conn:socket()
local info = sock and sock.info and sock:info();
for k, v in pairs(info or {}) do
encrypted:tag("info", { name = k }):text(tostring(v)):up();
end
if session.cert_identity_status == "valid" then
encrypted:tag("valid");
else
encrypted:tag("invalid");
end
end
if session.compressed then
item:tag("compressed"):up();
end
service[host]:publish(xmlns_s2s_session, host, id, item);
module:log("debug", "Added host " .. name .. " s2s" .. type);
end
local function del_host(session, type, host)
local name = (type == "out" and session.to_host) or (type == "in" and session.from_host);
local id = idmap[name.."_"..type];
if id then
local notifier = st.stanza("retract", { id = id });
service[host]:retract(xmlns_s2s_session, host, id, notifier);
end
end
local function get_affiliation(jid, host)
local bare_jid = jid_bare(jid);
if is_admin(bare_jid, host) then
return "member";
else
return "none";
end
end
function module.add_host(module)
-- Dependencies
module:depends("bosh");
module:depends("admin_adhoc");
module:depends("http");
local serve_file = module:depends("http_files").serve {
path = module:get_directory() .. "/www_files";
};
-- Setup HTTP server
module:provides("http", {
name = "admin";
route = {
["GET"] = function(event)
event.response.headers.location = event.request.path .. "/";
return 301;
end;
["GET /*"] = serve_file;
}
});
-- Setup adminsub service
local function simple_broadcast(kind, node, jids, item)
if item then
item = st.clone(item);
item.attr.xmlns = nil; -- Clear the pubsub namespace
end
local message = st.message({ from = module.host, type = "headline" })
:tag("event", { xmlns = xmlns_adminsub .. "#event" })
:tag(kind, { node = node })
:add_child(item);
for jid in pairs(jids) do
module:log("debug", "Sending notification to %s", jid);
message.attr.to = jid;
module:send(message);
end
end
service[module.host] = pubsub.new({
broadcaster = simple_broadcast;
normalize_jid = jid_bare;
get_affiliation = function(jid) return get_affiliation(jid, module.host) end;
capabilities = {
member = {
create = false;
publish = false;
retract = false;
get_nodes = true;
subscribe = true;
unsubscribe = true;
get_subscription = true;
get_subscriptions = true;
get_items = true;
subscribe_other = false;
unsubscribe_other = false;
get_subscription_other = false;
get_subscriptions_other = false;
be_subscribed = true;
be_unsubscribed = true;
set_affiliation = false;
};
owner = {
create = true;
publish = true;
retract = true;
get_nodes = true;
subscribe = true;
unsubscribe = true;
get_subscription = true;
get_subscriptions = true;
get_items = true;
subscribe_other = true;
unsubscribe_other = true;
get_subscription_other = true;
get_subscriptions_other = true;
be_subscribed = true;
be_unsubscribed = true;
set_affiliation = true;
};
};
});
-- Create node for s2s sessions
local ok, err = service[module.host]:create(xmlns_s2s_session, true);
if not ok then
module:log("warn", "Could not create node " .. xmlns_s2s_session .. ": " .. tostring(err));
else
service[module.host]:set_affiliation(xmlns_s2s_session, true, module.host, "owner")
end
-- Add outgoing s2s sessions
for _, session in pairs(hosts[module.host].s2sout) do
if session.type ~= "s2sout_unauthed" then
add_host(session, "out", module.host);
end
end
-- Add incomming s2s sessions
for session in pairs(incoming_s2s) do
if session.to_host == module.host then
add_host(session, "in", module.host);
end
end
-- Create node for c2s sessions
ok, err = service[module.host]:create(xmlns_c2s_session, true);
if not ok then
module:log("warn", "Could not create node " .. xmlns_c2s_session .. ": " .. tostring(err));
else
service[module.host]:set_affiliation(xmlns_c2s_session, true, module.host, "owner")
end
-- Add c2s sessions
for _, user in pairs(hosts[module.host].sessions or {}) do
for _, session in pairs(user.sessions or {}) do
add_client(session, module.host);
end
end
-- Register adminsub handler
module:hook("iq/host/http://prosody.im/adminsub:adminsub", function(event)
local origin, stanza = event.origin, event.stanza;
local adminsub = stanza.tags[1];
local action = adminsub.tags[1];
local reply;
if action.name == "subscribe" then
local ok, ret = service[module.host]:add_subscription(action.attr.node, stanza.attr.from, stanza.attr.from);
if ok then
reply = st.reply(stanza)
:tag("adminsub", { xmlns = xmlns_adminsub });
else
reply = st.error_reply(stanza, "cancel", ret);
end
elseif action.name == "unsubscribe" then
local ok, ret = service[module.host]:remove_subscription(action.attr.node, stanza.attr.from, stanza.attr.from);
if ok then
reply = st.reply(stanza)
:tag("adminsub", { xmlns = xmlns_adminsub });
else
reply = st.error_reply(stanza, "cancel", ret);
end
elseif action.name == "items" then
local node = action.attr.node;
local ok, ret = service[module.host]:get_items(node, stanza.attr.from);
if not ok then
return origin.send(st.error_reply(stanza, "cancel", ret));
end
local data = st.stanza("items", { node = node });
for _, entry in pairs(ret) do
data:add_child(entry);
end
if data then
reply = st.reply(stanza)
:tag("adminsub", { xmlns = xmlns_adminsub })
:add_child(data);
else
reply = st.error_reply(stanza, "cancel", "item-not-found");
end
elseif action.name == "adminfor" then
local data = st.stanza("adminfor");
for host_name in pairs(hosts) do
if is_admin(stanza.attr.from, host_name) then
data:tag("item"):text(host_name):up();
end
end
reply = st.reply(stanza)
:tag("adminsub", { xmlns = xmlns_adminsub })
:add_child(data);
else
reply = st.error_reply(stanza, "feature-not-implemented");
end
return origin.send(reply);
end);
-- Add/remove c2s sessions
module:hook("resource-bind", function(event)
add_client(event.session, module.host);
end);
module:hook("resource-unbind", function(event)
del_client(event.session, module.host);
service[module.host]:remove_subscription(xmlns_c2s_session, module.host, event.session.full_jid);
service[module.host]:remove_subscription(xmlns_s2s_session, module.host, event.session.full_jid);
end);
-- Add/remove s2s sessions
module:hook("s2sout-established", function(event)
add_host(event.session, "out", module.host);
end);
module:hook("s2sin-established", function(event)
add_host(event.session, "in", module.host);
end);
module:hook("s2sout-destroyed", function(event)
del_host(event.session, "out", module.host);
end);
module:hook("s2sin-destroyed", function(event)
del_host(event.session, "in", module.host);
end);
end
| mit |
madpilot78/ntopng | scripts/lua/inc/users.lua | 1 | 1781 | local page_utils = require("page_utils")
local get_users_url = ntop.getHttpPrefix().."/lua/admin/get_users.lua"
local users_type = {ntopng=ternary(ntop.isnEdge(), i18n("nedge.system_users"), i18n("login.web_users"))}
local title = users_type["ntopng"]
page_utils.print_page_title(title)
print [[
<div id="table-users"></div>
<script>
$("#table-users").datatable({
url: "]]
print (get_users_url)
print [[",
showPagination: true,
title: "",
buttons: [
"<a href='#add_user_dialog' role='button' class='add-on btn' data-bs-toggle='modal'><i class='fas fa-plus fa-sm'></i></a>"
],
tableCallback: function() {
// if there is `user` get param then open the user's modal
let user = "]] print(_GET["user"]) print [[";
if (user !== "nil" && isAdministrator) {
reset_pwd_dialog(user);
// set the preference tab
$(`#change-password-dialog`).removeClass('active');
$(`a[href='#change-password-dialog']`).removeClass('active');
$(`#li_change_prefs > a`).addClass('active');
$(`#change-prefs-dialog`).tab('show');
// show the modal
$(`#password_dialog`).modal('show');
}
},
columns: [
{
title: "]] print(i18n("login.username")) print[[",
field: "column_username",
sortable: true,
css: {
textAlign: 'left'
}
},
{
title: "]] print(i18n("users.full_name")) print[[",
field: "column_full_name",
sortable: true,
css: {
textAlign: 'left'
}
},
{
title: "]] print(i18n("manage_users.group")) print[[",
field: "column_group",
sortable: true,
css: {
textAlign: 'center'
}
},
{
title: "]] print(i18n("users.edit")) print[[",
field: "column_edit",
css: {
textAlign: 'center'
}
},
]
});
</script>
]]
| gpl-3.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/blocks/BlockLiquidFlow.lua | 1 | 12038 | --[[
Title: Flowing Water Block
Author(s): LiXizhi
Date: 2013/12/1
Desc:
To keep track of which blocks are actively flowing, Water and Lava each have a pair of block IDs.
For water, there is Water (75) and Still Water (76). Still Water will stay in place until it receives a block update.
Water updates periodically and will change itself to Still Water when it cannot spread any further.
Updating a block next to Still Water will turn it back to Water so it can spread some more.
If you edit either type of liquid block, they will spread when placed, since placing a block causes updates.
use the lib:
------------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/blocks/BlockLiquidFlow.lua");
local block = commonlib.gettable("MyCompany.Aries.Game.blocks.BlockLiquidFlow")
-------------------------------------------------------
]]
local ItemClient = commonlib.gettable("MyCompany.Aries.Game.Items.ItemClient");
local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine")
local TaskManager = commonlib.gettable("MyCompany.Aries.Game.TaskManager")
local block_types = commonlib.gettable("MyCompany.Aries.Game.block_types")
local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic")
local EntityManager = commonlib.gettable("MyCompany.Aries.Game.EntityManager");
local Materials = commonlib.gettable("MyCompany.Aries.Game.Materials");
local block = commonlib.inherit(commonlib.gettable("MyCompany.Aries.Game.block"), commonlib.gettable("MyCompany.Aries.Game.blocks.BlockLiquidFlow"));
-- register
block_types.RegisterBlockClass("BlockLiquidFlow", block);
-- Number of horizontally adjacent liquid source blocks. Diagonal doesn't count. Only source blocks of the same
-- liquid as the block using the field are counted.
local numAdjacentSources = 0;
-- Indicates whether the flow direction is optimal. Each array index corresponds to one of the four cardinal directions.
local isOptimalFlowDirection = {false, false, false, false};
-- The estimated cost to flow in a given direction from the current point. Each array index corresponds to one of
-- the four cardinal directions.
local flowCost = {0,0,0,0};
function block:ctor()
self.isAutoUserData = true;
end
function block:Init()
end
function block:tickRate()
return 5;
end
function block:OnToggle(bx, by, bz)
end
function block:OnBlockAdded(x, y, z)
--block._super.OnBlockAdded(self, x, y, z);
if(not GameLogic.isRemote) then
if (ParaTerrain.GetBlockTemplateByIdx(x,y,z) == self.id) then
GameLogic.GetSim():ScheduleBlockUpdate(x, y, z, self.id, self:tickRate());
end
end
end
-- Returns the amount of fluid decay at the coordinates, or -1 if the block at the coordinates is not the same material as the fluid.
-- Source blocks have a decay of 0, and the maximum decay depends on liquid type. water is 7, lava is 3.
-- The "decay" value increases as the water is further from the source. A high value means that the water is actually physically downhill.
function block:getFlowDecay(x, y, z)
if(BlockEngine:GetBlockMaterial(x, y, z) == self.material) then
return ParaTerrain.GetBlockUserDataByIdx(x,y,z);
else
return -1;
end
end
-- getSmallestFlowDecay(World world, intx, int y, int z, int currentSmallestFlowDecay) - Looks up the flow decay at
-- the coordinates given and returns the smaller of this value or the provided currentSmallestFlowDecay. If one
-- value is valid and the other isn't, the valid value will be returned. Valid values are >= 0. Flow decay is the
-- amount that a liquid has dissipated. 0 indicates a source block.
function block:getSmallestFlowDecay(x, y, z, last_value)
local my_value = self:getFlowDecay(x, y, z);
if (my_value < 0) then
return last_value;
else
if (my_value == 0) then
numAdjacentSources = numAdjacentSources + 1;
end
if (my_value >= 8) then
my_value = 0;
end
if(last_value >= 0 and my_value >= last_value) then
return last_value;
else
return my_value;
end
end
end
function block:OnNeighborChanged(x,y,z,neighbor_block_id)
end
-- Updates the flow for the BlockFlowing object.
-- making the block still again.
function block:updateFlowToStill(x, y, z)
-- update block flow
local data = ParaTerrain.GetBlockUserDataByIdx(x,y,z);
BlockEngine:SetBlock(x, y, z, self.id + 1, data);
end
-- Returns true if the block at the coordinates can be displaced by the liquid.
function block:liquidCanDisplaceBlock(x, y, z)
local material = BlockEngine:GetBlockMaterial(x, y, z);
if( material == self.material) then
return false;
else
if(material == Materials.lava) then
return false;
else
return not self:blockBlocksFlow(x,y,z);
end
end
end
local block_flow_ids;
local function block_flow(block_id)
if(not block_flow_ids) then
block_flow_ids = {
[block_types.names.Ladder] = true,
--[block_types.names.doorIron] = true,
--[block_types.names.signPost] = true,
--[block_types.names.reed] = true,
};
end
return block_flow_ids[block_id];
end
-- Returns true if block at coords blocks fluids
function block:blockBlocksFlow(x, y, z)
local block_id = ParaTerrain.GetBlockTemplateByIdx(x, y, z);
if (not block_flow(block_id)) then
if (block_id == 0) then
return false;
else
local block = block_types.get(block_id);
if(block and block.material:blocksMovement()) then
return true;
else
return false;
end
end
else
return true;
end
end
-- determine the path of least resistance, this method returns the lowest possible flow cost for the direction of
-- flow indicated. Each necessary horizontal flow adds to the flow cost.
function block:calculateFlowCost(x,y,z, accumulatedCost, previousDirectionOfFlow)
local final_cost = 1000;
for dir = 0, 3 do
if ((dir ~= 0 or previousDirectionOfFlow ~= 1) and (dir ~= 1 or previousDirectionOfFlow ~= 0) and (dir ~= 2 or previousDirectionOfFlow ~= 3) and (dir ~= 3 or previousDirectionOfFlow ~= 2)) then
local x_ = x;
local z_ = z;
if (dir == 0) then
x_ = x - 1;
end
if (dir == 1) then
x_ = x_ + 1;
end
if (dir == 2) then
z_ = z - 1;
end
if (dir == 3) then
z_ = z_ + 1;
end
if (not self:blockBlocksFlow(x_, y, z_) and (BlockEngine:GetBlockMaterial(x_, y, z_) ~= self.material or ParaTerrain.GetBlockUserDataByIdx(x_, y, z_) ~= 0)) then
if (not self:blockBlocksFlow(x_, y - 1, z_)) then
return accumulatedCost;
end
if (accumulatedCost < 4) then
local tmp_cost = self:calculateFlowCost(x_, y, z_, accumulatedCost + 1, dir);
if (tmp_cost < final_cost) then
final_cost = tmp_cost;
end
end
end
end
end
return final_cost;
end
-- Returns a boolean array indicating which flow directions are optimal based on each direction's calculated flow
-- cost. Each array index corresponds to one of the four cardinal directions. A value of true indicates the
-- direction is optimal.
function block:getOptimalFlowDirections(x,y,z)
for dir = 0, 3 do
flowCost[dir] = 1000;
local x_ = x;
local z_ = z;
if (dir == 0) then
x_ = x - 1;
end
if (dir == 1) then
x_ = x_ + 1;
end
if (dir == 2) then
z_ = z - 1;
end
if (dir == 3) then
z_ = z_ + 1;
end
if (not self:blockBlocksFlow(x_, y, z_) and (BlockEngine:GetBlockMaterial(x_, y, z_) ~= self.material or ParaTerrain.GetBlockUserDataByIdx(x_, y, z_) ~= 0)) then
if (self:blockBlocksFlow(x_, y - 1, z_)) then
flowCost[dir] = self:calculateFlowCost(x_, y, z_, 1, dir);
else
flowCost[dir] = 0;
end
end
end
local dir = flowCost[0];
for i = 1, 3 do
if (flowCost[i] < dir) then
dir = flowCost[i];
end
end
for i = 0, 3 do
isOptimalFlowDirection[i] = flowCost[i] == dir;
end
return isOptimalFlowDirection;
end
-- flowIntoBlock(World world, int x, int y, int z, int newFlowDecay) - Flows into the block at the coordinates and
-- changes the block type to the liquid.
function block:flowIntoBlock(x,y,z, newFlowDecay)
if (self:liquidCanDisplaceBlock(x,y,z) and y>=0) then
local block_id = ParaTerrain.GetBlockTemplateByIdx(x,y,z);
if (block_id > 0) then
if (self.material == Materials.lava) then
-- self:triggerLavaMixEffects(x,y,z);
else
-- Block.blocksList[block_id].DropBlockAsItem(x,y,z);
end
end
BlockEngine:SetBlock(x,y,z, self.id, newFlowDecay, 3);
end
end
-- framemove
function block:updateTick(x,y,z)
if(GameLogic.isRemote) then
return
end
local cur_decay = self:getFlowDecay(x,y,z);
local decay_step = 1;
local final_decay;
if (cur_decay > 0) then
local smallest_decay = -100;
numAdjacentSources = 0;
smallest_decay = self:getSmallestFlowDecay(x - 1, y, z, smallest_decay);
smallest_decay = self:getSmallestFlowDecay(x + 1, y, z, smallest_decay);
smallest_decay = self:getSmallestFlowDecay(x, y, z - 1, smallest_decay);
smallest_decay = self:getSmallestFlowDecay(x, y, z + 1, smallest_decay);
final_decay = smallest_decay + decay_step;
if (final_decay >= 8 or smallest_decay < 0) then
final_decay = -1;
end
if (self:getFlowDecay(x, y + 1, z) >= 0) then
local decay_top = self:getFlowDecay(x, y + 1, z);
if (decay_top >= 8) then
final_decay = decay_top;
else
final_decay = decay_top + 8;
end
end
if (numAdjacentSources >= 2 and self.material == Materials.water) then
if (BlockEngine:GetBlockMaterial(x, y - 1, z):isSolid()) then
final_decay = 0;
elseif (BlockEngine:GetBlockMaterial(x, y - 1, z) == self.material and ParaTerrain.GetBlockUserDataByIdx(x, y - 1, z) == 0) then
final_decay = 0;
end
end
if (final_decay == cur_decay) then
self:updateFlowToStill(x, y, z);
else
cur_decay = final_decay;
if (final_decay < 0) then
BlockEngine:SetBlockToAir(x, y, z, 3);
else
BlockEngine:SetBlockData(x, y, z, final_decay);
GameLogic.GetSim():ScheduleBlockUpdate(x, y, z, self.id, self:tickRate());
BlockEngine:NotifyNeighborBlocksChange(x, y, z, self.id);
end
end
else
self:updateFlowToStill(x,y,z);
end
if (self:liquidCanDisplaceBlock(x, y - 1, z)) then
if (cur_decay >= 8) then
self:flowIntoBlock(x, y - 1, z, cur_decay);
else
self:flowIntoBlock(x, y - 1, z, cur_decay + 8);
end
elseif (cur_decay >= 0 and (cur_decay == 0 or self:blockBlocksFlow(x, y - 1, z))) then
local optimal_directions = self:getOptimalFlowDirections( x, y, z);
final_decay = cur_decay + decay_step;
if (cur_decay >= 8) then
final_decay = 1;
end
if (final_decay >= 8) then
return;
end
if (optimal_directions[0]) then
self:flowIntoBlock(x - 1, y, z, final_decay);
end
if (optimal_directions[1]) then
self:flowIntoBlock(x + 1, y, z, final_decay);
end
if (optimal_directions[2]) then
self:flowIntoBlock(x, y, z - 1, final_decay);
end
if (optimal_directions[3]) then
self:flowIntoBlock(x, y, z + 1, final_decay);
end
end
end | gpl-2.0 |
eXhausted/Ovale | Queue.lua | 1 | 2943 | --[[--------------------------------------------------------------------
Copyright (C) 2013, 2014 Johnny C. Lam.
See the file LICENSE.txt for copying permission.
--]]--------------------------------------------------------------------
-- Double-ended queue.
local OVALE, Ovale = ...
local OvaleQueue = {}
Ovale.OvaleQueue = OvaleQueue
--<private-static-properties>
local setmetatable = setmetatable
--</private-static-properties>
--<public-static-properties>
OvaleQueue.name = "OvaleQueue"
OvaleQueue.first = 1
OvaleQueue.last = 0
OvaleQueue.__index = OvaleQueue
--</public-static-properties>
--<private-static-methods>
local function BackToFrontIterator(invariant, control)
control = control - 1
local element = invariant[control]
if element then
return control, element
end
end
local function FrontToBackIterator(invariant, control)
control = control + 1
local element = invariant[control]
if element then
return control, element
end
end
--</private-static-methods>
--<public-static-methods>
function OvaleQueue:NewDeque(name)
return setmetatable({ name = name, first = 0, last = -1 }, OvaleQueue)
end
function OvaleQueue:InsertFront(element)
local first = self.first - 1
self.first = first
self[first] = element
end
function OvaleQueue:InsertBack(element)
local last = self.last + 1
self.last = last
self[last] = element
end
function OvaleQueue:RemoveFront()
local first = self.first
local element = self[first]
if element then
self[first] = nil
self.first = first + 1
end
return element
end
function OvaleQueue:RemoveBack()
local last = self.last
local element = self[last]
if element then
self[last] = nil
self.last = last - 1
end
return element
end
function OvaleQueue:At(index)
if index > self:Size() then
return
end
return self[self.first + index - 1]
end
function OvaleQueue:Front()
return self[self.first]
end
function OvaleQueue:Back()
return self[self.last]
end
function OvaleQueue:BackToFrontIterator()
return BackToFrontIterator, self, self.last + 1
end
function OvaleQueue:FrontToBackIterator()
return FrontToBackIterator, self, self.first - 1
end
function OvaleQueue:Reset()
for i in self:BackToFrontIterator() do
self[i] = nil
end
self.first = 0
self.last = -1
end
function OvaleQueue:Size()
return self.last - self.first + 1
end
function OvaleQueue:DebuggingInfo()
Ovale:Print("Queue %s has %d item(s), first=%d, last=%d.", self.name, self:Size(), self.first, self.last)
end
--</public-static-methods>
--<public-static-properties>
-- Queue (FIFO) methods
OvaleQueue.NewQueue = OvaleQueue.NewDeque
OvaleQueue.Insert = OvaleQueue.InsertBack
OvaleQueue.Remove = OvaleQueue.RemoveFront
OvaleQueue.Iterator = OvaleQueue.FrontToBackIterator
-- Stack (LIFO) methods
OvaleQueue.NewStack = OvaleQueue.NewDeque
OvaleQueue.Push = OvaleQueue.InsertBack
OvaleQueue.Pop = OvaleQueue.RemoveBack
OvaleQueue.Top = OvaleQueue.Back
--</public-static-properties>
| mit |
p00ria/Grandex | plugins/ClashOfClans.lua | 1 | 3002 | local apikey =
''
local function run(msg, matches)
if matches[1]:lower() == 'clan' or matches[1]:lower() == 'clash' or matches[1]:lower() == 'clantag' or matches[1]:lower() == 'tag' then
local clantag = matches[2]
if string.match(matches[2], '^#.+$') then
clantag = string.gsub(matches[2], '#', '')
end
clantag = string.upper(clantag)
local curl = 'curl -X GET --header "Accept: application/json" --header "authorization: Bearer '..apikey..'" "https://api.clashofclans.com/v1/clans/%23'..clantag..'"'
cmd = io.popen(curl)
local result = cmd:read('*all')
local jdat = json:decode(result)
if jdat.reason then
if jdat.reason == 'accessDenied' then return 'برای ثبت API Key خود به سایت زیر بروید\ndeveloper.clashofclans.com' end
return '#Error\n'..jdat.reason
end
local text = 'Clan Tag: '.. jdat.tag
text = text..'\nClan Name: '.. jdat.name
text = text..'\nDescription: '.. jdat.description
text = text..'\nType: '.. jdat.type
text = text..'\nWar Frequency: '.. jdat.warFrequency
text = text..'\nClan Level: '.. jdat.clanLevel
text = text..'\nWar Wins: '.. jdat.warWins
text = text..'\nClan Points: '.. jdat.clanPoints
text = text..'\nRequired Trophies: '.. jdat.requiredTrophies
text = text..'\nMembers: '.. jdat.members
text = text..'\n\nGrandex Bot'
cmd:close()
return text
end
if matches[1]:lower() == 'members' or matches[1]:lower() == 'clashmembers' or matches[1]:lower() == 'clanmembers' then
local members = matches[2]
if string.match(matches[2], '^#.+$') then
members = string.gsub(matches[2], '#', '')
end
members = string.upper(members)
local curl = 'curl -X GET --header "Accept: application/json" --header "authorization: Bearer '..apikey..'" "https://api.clashofclans.com/v1/clans/%23'..members..'/members"'
cmd = io.popen(curl)
local result = cmd:read('*all')
local jdat = json:decode(result)
if jdat.reason then
if jdat.reason == 'accessDenied' then return 'برای ثبت API Key خود به سایت زیر بروید\ndeveloper.clashofclans.com' end
return '#Error\n'..jdat.reason
end
local leader = ""
local coleader = ""
local items = jdat.items
leader = 'Clan Moderators: \n'
for i = 1, #items do
if items[i].role == "leader" then
leader = leader.."\nLeader: "..items[i].name.."\nLevel: "..items[i].expLevel
end
if items[i].role == "coLeader" then
coleader = coleader.."\nCo-Leader: "..items[i].name.."\nLevel: "..items[i].expLevel
end
end
text = leader.."\n"..coleader.."\n\nClan Members:"
for i = 1, #items do
text = text..'\n'..i..'- '..items[i].name..'\nlevel: '..items[i].expLevel.."\n"
end
text = text.."\n\nGrandex Bot"
cmd:close()
return text
end
end
return {
patterns = {
"^[/!#](clash) (.*)$",
"^[/!#](clan) (.*)$",
"^[/!#](clantag) (.*)$",
"^[/!#](tag) (.*)$",
"^[/!#](clashmembers) (.*)$",
"^[/!#](clanmembers) (.*)$",
"^[/!#](members) (.*)$",
},
run = run
}
| gpl-2.0 |
salehvw0011/stfbot | libs/XMLElement.lua | 569 | 4025 | -- Copyright 2009 Leo Ponomarev. Distributed under the BSD Licence.
-- updated for module-free world of lua 5.3 on April 2 2015
-- Not documented at all, but not interesting enough to warrant documentation anyway.
local setmetatable, pairs, ipairs, type, getmetatable, tostring, error = setmetatable, pairs, ipairs, type, getmetatable, tostring, error
local table, string = table, string
local XMLElement={}
local mt
XMLElement.new = function(lom)
return setmetatable({lom=lom or {}}, mt)
end
local function filter(filtery_thing, lom)
filtery_thing=filtery_thing or '*'
for i, thing in ipairs(type(filtery_thing)=='table' and filtery_thing or {filtery_thing}) do
if thing == "text()" then
if type(lom)=='string' then return true end
elseif thing == '*' then
if type(lom)=='table' then return true end
else
if type(lom)=='table' and string.lower(lom.tag)==string.lower(thing) then return true end
end
end
return nil
end
mt ={ __index = {
getAttr = function(self, attribute)
if type(attribute) ~= "string" then return nil, "attribute name must be a string." end
return self.lom.attr[attribute]
end,
setAttr = function(self, attribute, value)
if type(attribute) ~= "string" then return nil, "attribute name must be a string." end
if value == nil then return self:removeAttr(attribute) end
self.lom.attr[attribute]=tostring(value)
return self
end,
removeAttr = function(self, attribute)
local lom = self.lom
if type(attribute) ~= "string" then return nil, "attribute name must be a string." end
if not lom.attr[attribute] then return self end
for i,v in ipairs(lom.attr) do
if v == attribute then
table.remove(lom.attr, i)
break
end
end
lom.attr[attribute]=nil
end,
removeAllAttributes = function(self)
local attr = self.lom.attr
for i, v in pairs(self.lom.attr) do
attr[i]=nil
end
return self
end,
getAttributes = function(self)
local attr = {}
for i, v in ipairs(self.lom.attr) do
table.insert(attr,v)
end
return attr
end,
getXML = function(self)
local function getXML(lom)
local attr, inner = {}, {}
for i, attribute in ipairs(lom.attr) do
table.insert(attr, string.format('%s=%q', attribute, lom.attr[attribute]))
end
for i, v in ipairs(lom) do
local t = type(v)
if t == "string" then table.insert(inner, v)
elseif t == "table" then
table.insert(inner, getXML(v))
else
error("oh shit")
end
end
local tagcontents = table.concat(inner)
local attrstring = #attr>0 and (" " .. table.concat(attr, " ")) or ""
if #tagcontents>0 then
return string.format("<%s%s>%s</%s>", lom.tag, attrstring, tagcontents, lom.tag)
else
return string.format("<%s%s />", lom.tag, attrstring)
end
end
return getXML(self.lom)
end,
getText = function(self)
local function getText(lom)
local inner = {}
for i, v in ipairs(lom) do
local t = type(v)
if t == "string" then table.insert(inner, v)
elseif t == "table" then
table.insert(inner, getText(v))
end
end
return table.concat(inner)
end
return getText(self.lom)
end,
getChildren = function(self, filter_thing)
local res = {}
for i, node in ipairs(self.lom) do
if filter(filter_thing, node) then
table.insert(res, type(node)=='table' and XMLElement.new(node) or node)
end
end
return res
end,
getDescendants = function(self, filter_thing)
local res = {}
local function descendants(lom)
for i, child in ipairs(lom) do
if filter(filter_thing, child) then
table.insert(res, type(child)=='table' and XMLElement.new(child) or child)
if type(child)=='table' then descendants(child) end
end
end
end
descendants(self.lom)
return res
end,
getChild = function(self, filter_thing)
for i, node in ipairs(self.lom) do
if filter(filter_thing, node) then
return type(node)=='table' and XMLElement.new(node) or node
end
end
end,
getTag = function(self)
return self.lom.tag
end
}}
return XMLElement | gpl-2.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/gfx/particles/slime.lua | 3 | 1217 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
base_size = 32
return {
base = 1000,
angle = { 0, 360 }, anglev = { 2000, 4000 }, anglea = { 20, 60 },
life = { 5, 10 },
size = { 4, 7 }, sizev = {0, 0}, sizea = {0, 0},
r = {0, 0}, rv = {0, 0}, ra = {0, 0},
g = {80, 200}, gv = {0, 10}, ga = {0, 0},
b = {0, 0}, bv = {0, 0}, ba = {0, 0},
a = {155, 255}, av = {0, 0}, aa = {0, 0},
}, function(self)
self.nb = (self.nb or 0) + 1
if self.nb < 6 then
self.ps:emit(100)
end
end
| gpl-3.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/La_Theine_Plateau/Zone.lua | 1 | 2039 | -----------------------------------
--
-- Zone: La_Theine_Plateau
--
-----------------------------------
package.loaded["scripts/globals/quests"] = nil;
require("scripts/globals/quests");
require("scripts/globals/settings");
package.loaded["scripts/zones/La_Theine_Plateau/TextIDs"] = nil;
require("scripts/zones/La_Theine_Plateau/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
if (player:getQuestStatus(WINDURST, I_CAN_HEAR_A_RAINBOW) == 1 and player:hasItem(1125)) then
colors = player:getVar("ICanHearARainbow");
g = (tonumber(colors) % 16 >= 8);
b = (tonumber(colors) % 32 >= 16);
cs = 0x007b;
if (g == false) then
player:setVar("ICanHearARainbow_Weather",10);
player:setVar("ICanHearARainbow",colors+8);
elseif (b == false) then
player:setVar("ICanHearARainbow_Weather",6);
player:setVar("ICanHearARainbow",colors+16);
else
cs = -1;
end
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,menuchoice)
--print("CSID: ",csid);
--print("RESULT: ",menuchoice);
if (csid == 0x007b) then
weather = player:getVar("ICanHearARainbow_Weather");
if (player:getVar("ICanHearARainbow") < 127) then
player:updateEvent(0,0,weather);
else
player:updateEvent(0,0,weather,6);
end
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,menuchoice)
--print("CSID: ",csid);
--print("RESULT: ",menuchoice);
if (csid == 0x007b) then
player:setVar("ICanHearARainbow_Weather",0);
end
end;
| gpl-3.0 |
RyMarq/Zero-K | units/vehcapture.lua | 1 | 4212 | return { vehcapture = {
unitname = [[vehcapture]],
name = [[Dominatrix]],
description = [[Capture Rover]],
acceleration = 0.222,
brakeRate = 0.385,
buildCostMetal = 420,
builder = false,
buildPic = [[vehcapture.png]],
canGuard = true,
canMove = true,
canPatrol = true,
category = [[LAND]],
collisionVolumeOffsets = [[0 0 0]],
collisionVolumeScales = [[26 26 50]],
collisionVolumeType = [[cylZ]],
selectionVolumeOffsets = [[0 0 0]],
selectionVolumeScales = [[40 40 50]],
selectionVolumeType = [[cylZ]],
corpse = [[DEAD]],
customParams = {
modelradius = [[13]],
turnatfullspeed = [[1]],
cus_noflashlight = 1,
},
explodeAs = [[BIG_UNITEX]],
footprintX = 3,
footprintZ = 3,
iconType = [[vehiclespecial]],
idleAutoHeal = 5,
idleTime = 1800,
leaveTracks = true,
maxDamage = 820,
maxSlope = 18,
maxVelocity = 1.95,
maxWaterDepth = 22,
minCloakDistance = 75,
movementClass = [[TANK3]],
noAutoFire = false,
noChaseCategory = [[TERRAFORM SATELLITE FIXEDWING GUNSHIP]],
objectName = [[corvrad_big.s3o]],
script = [[vehcapture.lua]],
selfDestructAs = [[BIG_UNITEX]],
sightDistance = 550,
trackOffset = -7,
trackStrength = 5,
trackStretch = 1,
trackType = [[StdTank]],
trackWidth = 28,
turninplace = 0,
turnRate = 420,
workerTime = 0,
weapons = {
{
def = [[CAPTURERAY]],
badTargetCategory = [[UNARMED FIXEDWING]],
onlyTargetCategory = [[FIXEDWING LAND SINK TURRET SHIP SWIM FLOAT GUNSHIP HOVER]],
},
},
weaponDefs = {
CAPTURERAY = {
name = [[Capture Ray]],
beamdecay = 0.9,
beamTime = 1/30,
beamttl = 3,
coreThickness = 0,
craterBoost = 0,
craterMult = 0,
customparams = {
capture_scaling = 1,
is_capture = 1,
post_capture_reload = 360,
stats_hide_damage = 1, -- continuous laser
stats_hide_reload = 1,
light_radius = 120,
light_color = [[0 0.6 0.15]],
},
damage = {
default = 11.1,
},
explosionGenerator = [[custom:NONE]],
fireStarter = 30,
impactOnly = true,
impulseBoost = 0,
impulseFactor = 0.4,
interceptedByShieldType = 0,
largeBeamLaser = true,
laserFlareSize = 0,
minIntensity = 1,
range = 450,
reloadtime = 1/30,
rgbColor = [[0 0.8 0.2]],
scrollSpeed = 2,
soundStart = [[weapon/laser/pulse_laser2]],
soundStartVolume = 0.5,
soundTrigger = true,
sweepfire = false,
texture1 = [[dosray]],
texture2 = [[flare]],
texture3 = [[flare]],
texture4 = [[smallflare]],
thickness = 4.2,
tolerance = 5000,
turret = true,
waterweapon = true,
weaponType = [[BeamLaser]],
weaponVelocity = 500,
},
},
featureDefs = {
DEAD = {
blocking = true,
featureDead = [[HEAP]],
footprintX = 2,
footprintZ = 2,
collisionVolumeOffsets = [[0 0 0]],
collisionVolumeScales = [[26 26 50]],
collisionVolumeType = [[cylZ]],
object = [[corvrad_big_dead.s3o]],
},
HEAP = {
blocking = false,
footprintX = 2,
footprintZ = 2,
object = [[debris2x2c.s3o]],
},
},
} }
| gpl-2.0 |
TeamHypersomnia/Hypersomnia | hypersomnia/content/gfx/resistance_torso_pistol_shot_2.meta.lua | 2 | 2749 | return {
extra_loadables = {
enabled_generate_neon_map = {
alpha_multiplier = 0.40000000596046448,
amplification = 100,
light_colors = {
"223 113 38 255"
},
radius = {
x = 80,
y = 80
},
standard_deviation = 6
},
generate_desaturation = false
},
offsets = {
gun = {
bullet_spawn = {
x = 0,
y = 0
},
chamber = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
chamber_magazine = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
detachable_magazine = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
shell_spawn = {
pos = {
x = 0,
y = 0
},
rotation = 0
}
},
item = {
attachment_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
back_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
beep_offset = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
hand_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
head_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
shoulder_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
}
},
legs = {
foot = {
x = 0,
y = 0
}
},
non_standard_shape = {
convex_partition = {},
original_poly = {}
},
torso = {
back = {
pos = {
x = -1,
y = 15
},
rotation = -87.207298278808594
},
head = {
pos = {
x = -2,
y = 1
},
rotation = 0
},
legs = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
primary_hand = {
pos = {
x = 69,
y = 6
},
rotation = 0
},
secondary_hand = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
secondary_shoulder = {
pos = {
x = 19,
y = -5
},
rotation = 92
},
shoulder = {
pos = {
x = -21,
y = -6
},
rotation = 87
},
strafe_facing_offset = -90
}
},
usage_as_button = {
bbox_expander = {
x = 0,
y = 0
},
flip = {
horizontally = false,
vertically = false
}
}
} | agpl-3.0 |
RyMarq/Zero-K | LuaRules/Gadgets/factory_anti_slacker.lua | 1 | 1779 | --------------------------------------------------------------------------------
--------------------------------------------------------------------------------
if not gadgetHandler:IsSyncedCode() then
return
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:GetInfo()
return {
name = "Factory Anti Slacker",
desc = "Inhibits factory blocking.",
author = "Licho, edited by KingRaptor",
date = "10.4.2009",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = true -- loaded by default?
}
end
local spGetUnitDefID = Spring.GetUnitDefID
local spGetGameFrame = Spring.GetGameFrame
local spSetUnitBlocking = Spring.SetUnitBlocking
local spGetUnitIsDead = Spring.GetUnitIsDead
local noEject = {
[UnitDefNames["staticmissilesilo"].id] = true,
[UnitDefNames["factoryship"].id] = true,
[UnitDefNames["factoryplane"].id] = true,
[UnitDefNames["factorygunship"].id] = true,
}
local ghostFrames = 30 --how long the unit will be ethereal
local setBlocking = {} --indexed by gameframe, contains a subtable of unitIDs
function gadget:GameFrame(n)
if setBlocking[n] then --restore blocking
for unitID, _ in pairs(setBlocking[n]) do
if not spGetUnitIsDead(unitID) then spSetUnitBlocking(unitID, true) end
end
setBlocking[n] = nil
end
end
function gadget:UnitFromFactory(unitID, unitDefID, teamID, builderID, builderDefID)
if not noEject[builderDefID] then
--Spring.Echo("Ejecting unit")
local frame = spGetGameFrame() + ghostFrames
if not setBlocking[frame] then setBlocking[frame] = {} end
setBlocking[frame][unitID] = true
spSetUnitBlocking(unitID, false)
end
end
| gpl-2.0 |
RyMarq/Zero-K | effects/beamlaser.lua | 25 | 2996 | -- beamlaser_violet_hit_200
-- beamlaser_blue_hit_200
return {
["beamlaser_violet_hit_200"] = {
usedefaultexplosions = false,
pikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.02,
color = [[0.75,0.5,1]],
dir = [[-4 r4 r4, 1 r4, -4 r4 r4]],
length = 1,
lengthgrowth = 1,
width = 4,
},
},
sparks = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[1 1 1 0.01 1 0.75 0 0.01 0 0 0 0]],
directional = true,
emitrot = 0,
emitrotspread = 80,
emitvector = [[0, 1, 0]],
gravity = [[0, -0.2, 0]],
numparticles = 4,
particlelife = 20,
particlelifespread = 5,
particlesize = 4,
particlesizespread = 2,
particlespeed = 4,
particlespeedspread = 2,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[plasma]],
},
},
},
["beamlaser_blue_hit_200"] = {
usedefaultexplosions = false,
pikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.02,
color = [[0.75,0.75,1]],
dir = [[-4 r4 r4, 1 r4, -4 r4 r4]],
length = 1,
lengthgrowth = 1,
width = 4,
},
},
sparks = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[1 1 1 0.01 1 0.75 0 0.01 0 0 0 0]],
directional = true,
emitrot = 0,
emitrotspread = 80,
emitvector = [[0, 1, 0]],
gravity = [[0, -0.2, 0]],
numparticles = 4,
particlelife = 20,
particlelifespread = 5,
particlesize = 4,
particlesizespread = 2,
particlespeed = 4,
particlespeedspread = 2,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[plasma]],
},
},
},
}
| gpl-2.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Commands/CommandDetect.lua | 1 | 2742 | --[[
Title: detect
Author(s): LiXizhi
Date: 2016/1/13
Desc: detect command
use the lib:
-------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Commands/CommandDetect.lua");
-------------------------------------------------------
]]
NPL.load("(gl)script/ide/System/Core/ObjectPath.lua");
local ObjectPath = commonlib.gettable("System.Core.ObjectPath")
local CmdParser = commonlib.gettable("MyCompany.Aries.Game.CmdParser");
local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine")
local block_types = commonlib.gettable("MyCompany.Aries.Game.block_types")
local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic")
local EntityManager = commonlib.gettable("MyCompany.Aries.Game.EntityManager");
local Commands = commonlib.gettable("MyCompany.Aries.Game.Commands");
local CommandManager = commonlib.gettable("MyCompany.Aries.Game.CommandManager");
Commands["detect"] = {
name="detect",
quick_ref="/detect [entity_name] [-p x y z (dx dy dz)] [-r radius]",
desc=[[detect if given entity_name entered the given region
@param entity_name: name of the entity, if not specified it means the players
@param -p x y z (dx dy dz): specify a aabb region to detect. please note, if dx dy dz is not specified, it will detect
a single point or a sphere region if -r is specified.
@param -r radius: specify the radius if -p is a point.
@return true if entity exist or false if not.
Examples:
/detect *
/tip $(property get -all WindowText)
/property set -all WindowText helloworld
/property WindowText helloworld short cut
/property AsyncChunkMode false
]],
handler = function(cmd_name, cmd_text, cmd_params)
local set_get, objPath, name, value;
bAsyncMode, cmd_text = CmdParser.ParseBool(cmd_text);
name, cmd_text = CmdParser.ParseString(cmd_text);
if(name == "set" or name == "get") then
set_get = name;
name, cmd_text = CmdParser.ParseString(cmd_text);
else
-- default to set
set_get = "set";
end
if(name:match("^[/%-]")) then
objPath = name;
name, cmd_text = CmdParser.ParseString(cmd_text);
end
if(name) then
if(not objPath) then
objPath = name_to_objpath[name] or "-scene-1_1";
end
objPath = objPath:gsub("-", "/");
local root_name = objPath:match("^/(%w+)")
if(allowed_root_names[root_name or ""]) then
local path = ObjectPath:new():init(objPath);
if(path) then
if(set_get == "get") then
value = path:GetFieldStr(name);
return value;
else
path:SetFieldStr(name, cmd_text);
end
else
GameLogic.AddBBS(nil, format(L"root path %s is not found", objPath));
end
else
GameLogic.AddBBS(nil, L"root object path is not allowed");
end
end
end,
};
| gpl-2.0 |
eriche2016/nn | Padding.lua | 17 | 2404 | local Padding, parent = torch.class('nn.Padding', 'nn.Module')
-- pad puts in [pad] amount of [value] over dimension [dim], starting at index [index] in that dimension. If pad<0, index counts from the left. If pad>0 index counts from the right
-- index = 1 pads before index 1. index = 2 pads starting before index 2 and after index 1 in dimension [dim]
function Padding:__init(dim, pad, nInputDim, value, index)
self.value = value or 0
self.index = index or 1
self.dim = dim
self.pad = pad
self.nInputDim = nInputDim
self.outputSize = torch.LongStorage()
parent.__init(self)
end
function Padding:updateOutput(input)
self.outputSize:resize(input:dim())
self.outputSize:copy(input:size())
local dim = self.dim
if self.nInputDim and input:dim() ~= self.nInputDim then
dim = dim + 1
end
self.outputSize[dim] = self.outputSize[dim] + math.abs(self.pad)
self.output:resize(self.outputSize)
self.output:fill(self.value)
local index = self.index
local pad = self.pad
if pad > 0 then
index = input:size(dim) - index + 2
else
pad = -pad
end
if index == 1 then
self.output:narrow(dim, 1 + pad, input:size(dim)):copy(input)
elseif index == input:size(dim) + 1 then
self.output:narrow(dim, 1, input:size(dim)):copy(input)
else
self.output:narrow(dim, 1, index - 1):copy(input:narrow(dim, 1, index - 1))
self.output:narrow(dim, index + pad, input:size(dim) - (index - 1)):copy(input:narrow(dim, index, input:size(dim) - (index - 1)))
end
return self.output
end
function Padding:updateGradInput(input, gradOutput)
self.gradInput:resizeAs(input)
local dim = self.dim
if self.nInputDim and input:dim() ~= self.nInputDim then
dim = dim + 1
end
local index = self.index
local pad = self.pad
if pad > 0 then
index = input:size(dim) - index + 2
else
pad = -pad
end
if index == 1 then
self.gradInput:copy(gradOutput:narrow(dim, 1 + pad, input:size(dim)))
elseif index == input:size(dim) + 1 then
self.gradInput:copy(gradOutput:narrow(dim, 1, input:size(dim)))
else
self.gradInput:narrow(dim, 1, index - 1):copy(gradOutput:narrow(dim, 1, index - 1))
self.gradInput:narrow(dim, index, input:size(dim) - (index - 1)):copy(gradOutput:narrow(dim, index + pad, input:size(dim) - (index - 1)))
end
return self.gradInput
end
| bsd-3-clause |
soheil22222222/mm | plugins/lock_fosh.lua | 2 | 1126 | local function run(msg, matches)
if is_momod(msg) then
return
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings'] then
if data[tostring(msg.to.id)]['settings']['fosh'] then
lock_fosh = data[tostring(msg.to.id)]['settings']['fosh']
end
end
end
local chat = get_receiver(msg)
local user = "user#id"..msg.from.id
if lock_fosh == "yes" then
delete_msg(msg.id, ok_cb, true)
end
end
return {
patterns = {
"(ک*س)$",
"کیر",
"کص",
"کونی",
"مادر جنده",
"کیری مقام",
"ننت گاییدم",
"مادر عمومی",
"یتیم",
"کــــــــــیر",
"کــــــــــــــــــــــــــــــیر",
"کـیـــــــــــــــــــــــــــــــــــــــــــــــــــر",
"ک×یر",
"ک÷یر",
"ک*ص",
"کــــــــــیرر",
"kir",
"([Kk][Oo][Ss] (.*)",
"گوساله",
"gosale",
"gusale",
},
run = run
}
| gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/The_Eldieme_Necropolis/npcs/Sarcophagus.lua | 1 | 2121 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: Sarcophagus
-- Involved in Quest: The Requiem (BARD AF2)
-- @zone 195
-- @pos -420 8 500
-----------------------------------
package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/The_Eldieme_Necropolis/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(trade:hasItemQty(4154,1) == true and trade:getItemCount() == 1) then
YumKilled = player:getVar("TheRequiemYumKilled");
if(player:getVar("TheRequiemCS") == 3 and YumKilled == 0) then
player:messageSpecial(SENSE_OF_FOREBODING);
SpawnMob(17576265):updateEnmity(player); -- Spawn Yum Kimil NM @pos -414 8 499
SpawnMob(17576267):updateEnmity(player); -- Spawn Owl Guardian NM @pos -414 8 501
SpawnMob(17576266):updateEnmity(player); -- Spawn Dog Guardian NM @pos -414 8 497
elseif(player:getVar("TheRequiemCS") == 3 and YumKilled == 1) then
player:startEvent(0x002e);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(SARCOPHAGUS_CANNOT_BE_OPENED); -- Standard dialog
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x002e) then
player:setVar("TheRequiemCS",0);
player:setVar("TheRequiemYumKilled",0);
player:addKeyItem(STAR_RING1);
player:messageSpecial(KEYITEM_OBTAINED,STAR_RING1); -- Star Ring (Key Item).
player:tradeComplete();
end
end; | gpl-3.0 |
TerminalShell/zombiesurvival | entities/entities/prop_messagebeacon/init.lua | 1 | 2352 | AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
ENT.m_Health = 100
function ENT:Initialize()
self:SetModel("models/props_combine/combine_mine01.mdl")
--self:PhysicsInit(SOLID_VPHYSICS)
self:PhysicsInitBox(Vector(-8.29, -8.29, 0), Vector(8.29, 8.29, 10.13))
self:SetCollisionBounds(Vector(-8.29, -8.29, 0), Vector(8.29, 8.29, 10.13))
self:SetCollisionGroup(COLLISION_GROUP_WORLD)
self:SetUseType(SIMPLE_USE)
self:SetModelScale(0.333, 0)
local phys = self:GetPhysicsObject()
if phys:IsValid() then
phys:SetMaterial("metal")
phys:EnableMotion(false)
//phys:EnableCollisions(false)
phys:Wake()
end
local worldhint = ents.Create("point_worldhint")
if worldhint:IsValid() then
self.WorldHint = worldhint
worldhint:SetPos(self:GetPos())
worldhint:SetParent(self)
worldhint:Spawn()
worldhint:SetViewable(TEAM_HUMAN)
worldhint:SetRange(7680)
worldhint:SetHint(self:GetMessage())
end
end
function ENT:KeyValue(key, value)
key = string.lower(key)
if key == "messageid" then
value = tonumber(value)
if not value then return end
self:SetMessageID(value)
end
end
function ENT:OnTakeDamage(dmginfo)
self:TakePhysicsDamage(dmginfo)
if not self.Destroyed then
local attacker = dmginfo:GetAttacker()
if not (attacker:IsValid() and attacker:IsPlayer() and attacker:Team() == TEAM_HUMAN) then
if attacker.LifeBarricadeDamage ~= nil and self:HumanNearby() then
attacker.LifeBarricadeDamage = attacker.LifeBarricadeDamage + dmginfo:GetDamage()
end
self.m_Health = self.m_Health - dmginfo:GetDamage()
if self.m_Health <= 0 then
self.Destroyed = true
local effectdata = EffectData()
effectdata:SetOrigin(self:LocalToWorld(self:OBBCenter()))
util.Effect("Explosion", effectdata, true, true)
end
end
end
end
function ENT:SetMessageID(id)
self:SetDTInt(0, id)
self.WorldHint:SetHint(self:GetMessage())
end
function ENT:AltUse(activator, tr)
self:PackUp(activator)
end
function ENT:OnPackedUp(pl)
pl:GiveEmptyWeapon("weapon_zs_beacon")
pl:GiveAmmo(1, "striderminigun")
pl.m_PackedMessageBeacons = pl.m_PackedMessageBeacons or {}
table.insert(pl.m_PackedMessageBeacons, 1, self.m_Health)
self:Remove()
end
function ENT:Think()
if self.Destroyed then
self:Remove()
end
end
function ENT:UpdateTransmitState()
return TRANSMIT_ALWAYS
end
| gpl-3.0 |
NPLPackages/paracraft | script/apps/Aries/mcml/pe_aries_lobbyservice.lua | 1 | 10019 | --[[
Title:
Author(s): Leio
Date: 2011/08/16
Desc:
use the lib:
-------------------------------------------------------
NPL.load("(gl)script/apps/Aries/mcml/pe_aries_lobbyservice.lua");
-------------------------------------------------------
]]
NPL.load("(gl)script/apps/Aries/Service/CommonClientService.lua");
local CommonClientService = commonlib.gettable("MyCompany.Aries.Service.CommonClientService");
local pe_aries_lobbyservice_template = commonlib.gettable("MyCompany.Aries.mcml_controls.pe_aries_lobbyservice_template");
local pe_aries_lobbyservice_template_item = commonlib.gettable("MyCompany.Aries.mcml_controls.pe_aries_lobbyservice_template_item");
NPL.load("(gl)script/apps/Aries/Quest/NPCList.lua");
local NPCList = commonlib.gettable("MyCompany.Aries.Quest.NPCList");
NPL.load("(gl)script/apps/Aries/Scene/WorldManager.lua");
local WorldManager = commonlib.gettable("MyCompany.Aries.WorldManager");
function pe_aries_lobbyservice_template.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout)
local childnode;
for childnode in mcmlNode:next() do
Map3DSystem.mcml_controls.create(rootName, childnode, bindingContext, _parent, left, top, width, height, style, parentLayout);
end
end
function pe_aries_lobbyservice_template_item.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout)
NPL.load("(gl)script/apps/Aries/CombatRoom/LobbyClientServicePage.lua");
local LobbyClientServicePage = commonlib.gettable("MyCompany.Aries.CombatRoom.LobbyClientServicePage");
local parentNode = mcmlNode:GetParent("aries:lobbyservice_template");
local keyname;
local search_worldname;
if(parentNode)then
keyname = parentNode:GetAttributeWithCode("keyname",nil,true);
search_worldname = parentNode:GetAttributeWithCode("worldname",nil,true);
end
local property = mcmlNode:GetAttributeWithCode("property");
local tempaltes = LobbyClientServicePage.GetGameTemplates();
local template;
--先找worldname
if(search_worldname)then
local k,v;
for k,v in pairs(tempaltes) do
if(v and v.worldname == search_worldname)then
template = v;
break;
end
end
elseif(keyname)then
template = tempaltes[keyname];
end
if(not template)then
return
end
if(property == "loots_menu")then
NPL.load("(gl)script/kids/3DMapSystemApp/mcml/pe_togglebuttons.lua");
local pe_togglebuttons = commonlib.gettable("Map3DSystem.mcml_controls.pe_togglebuttons");
local mode = template.mode_list or "1,2,3";
local selected_mode = parentNode:GetAttributeWithCode("selected_mode",nil,true) or 1;
local onclick = mcmlNode:GetAttributeWithCode("onclick",nil,true);
local OnlyShowSelectedMode = mcmlNode:GetBool("OnlyShowSelectedMode");
local mode_list = LobbyClientServicePage.LoadModeList(keyname)
local result = {};
local k,v;
for k,v in ipairs(mode_list) do
local label = v.lable_1 or "";
label = label.."难度掉落";
local node = { label = label, mode = v.mode, };
if(selected_mode == v.mode)then
node.selected = true;
end
if(OnlyShowSelectedMode)then
if(node.selected)then
table.insert(result,node);
end
else
table.insert(result,node);
end
end
mcmlNode:SetAttribute("DataSource",result);
mcmlNode:SetAttribute("onclick",onclick);
pe_togglebuttons.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout)
elseif(property == "pic")then
local worldname = template.worldname;
local pic = template.pic;
local usesmaller = mcmlNode:GetBool("usesmaller");
if(not pic)then
if(CommonClientService.IsKidsVersion())then
pic = string.format("Texture/Aries/LobbyService/WorldPic/%s.png",worldname);
else
if(usesmaller)then
pic = string.format("Texture/Aries/LobbyService/WorldPic/Teen/%s_64.png",worldname);
else
pic = string.format("Texture/Aries/LobbyService/WorldPic/Teen/%s.png",worldname);
end
end
end
mcmlNode:SetAttribute("src", pic);
Map3DSystem.mcml_controls.pe_img.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout);
elseif(property == "worldname" or property == "world_label" or property == "world_description" )then
local value;
if(property == "worldname")then
value = template.worldname;
elseif(property == "world_label")then
value = template.name;
elseif(property == "world_description")then
value = template.desc;
end
mcmlNode:SetInnerText(value);
Map3DSystem.mcml_controls.pe_simple_styles.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout);
end
end
local pe_aries_lobbyservice = commonlib.gettable("MyCompany.Aries.mcml_controls.pe_aries_lobbyservice");
local pe_aries_lobbyservice_item = commonlib.gettable("MyCompany.Aries.mcml_controls.pe_aries_lobbyservice_item");
function pe_aries_lobbyservice.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout)
local childnode;
for childnode in mcmlNode:next() do
Map3DSystem.mcml_controls.create(rootName, childnode, bindingContext, _parent, left, top, width, height, style, parentLayout);
end
end
function pe_aries_lobbyservice_item.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout)
NPL.load("(gl)script/apps/Aries/CombatRoom/LobbyClientServicePage.lua");
local LobbyClientServicePage = commonlib.gettable("MyCompany.Aries.CombatRoom.LobbyClientServicePage");
local parentNode = mcmlNode:GetParent("aries:lobbyservice");
local gameinfo;
if(parentNode)then
gameinfo = parentNode:GetAttributeWithCode("gameinfo",nil,true);
end
if(not gameinfo)then return end
local property = mcmlNode:GetAttributeWithCode("property");
local label = mcmlNode:GetAttributeWithCode("label");
local tempaltes = LobbyClientServicePage.GetGameTemplates();
local keyname = gameinfo.keyname;
local template = tempaltes[keyname];
if(not template)then
return
end
if(property == "pic")then
local worldname = template.worldname;
local pic = template.pic;
if(not pic)then
pic = string.format("Texture/Aries/LobbyService/WorldPic/%s.png",worldname);
end
mcmlNode:SetAttribute("src", pic);
Map3DSystem.mcml_controls.pe_img.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout);
elseif(property == "worldname" or property == "world_label" or property == "world_label_and_level_range" or property == "world_description" )then
local value;
if(property == "worldname")then
value = template.worldname;
elseif(property == "world_label_and_level_range")then
local name = template.name;
local min_level = template.min_level or 0;
local max_level = template.max_level or 100;
--value = string.format("%s(%d-%d)",name,min_level,max_level);
value = string.format("%s(%d)",name,min_level);
elseif(property == "world_label")then
value = template.name;
elseif(property == "world_description")then
value = template.desc;
end
value = tostring(value) ;
if(not value or value == "" or value == "nil")then
value = "无";
end
if(not label or label == "" or label == "nil")then
value = string.format("%s",value);
else
value = string.format("%s:%s",label or "",value);
end
mcmlNode:SetInnerText(value);
Map3DSystem.mcml_controls.pe_simple_styles.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout);
elseif(property == "id" or property == "name" or property == "leader_text"
or property == "min_level" or property == "max_level"
or property == "status" or property == "player_count"
or property == "requirement_tag" or property == "max_players"
or property == "password" or property == "owner_nid"
or property == "magic_star_level" or property == "attack"
or property == "hit" or property == "hp"
or property == "mode"
or property == "cure" or property == "guard_map" )then
local value = gameinfo[property];
if(property == "mode")then
value = value or 1;
if(value == 1)then
value = "简单";
elseif(value == 2)then
value = "普通";
elseif(value == 3)then
value = "精英";
end
elseif(property == "requirement_tag")then
if(value)then
value = string.gsub(value,"storm","风暴系")
value = string.gsub(value,"fire","烈火系")
value = string.gsub(value,"life","生命系")
value = string.gsub(value,"death","死亡系")
value = string.gsub(value,"ice","寒冰系")
end
elseif(property == "guard_map")then
local function get_value(guard_map,key,label)
if(guard_map)then
local v = guard_map[key];
v = tostring(v);
if(v and v ~= "" and v ~= "nil")then
v = string.format("%s %s%%",label,v);
return v;
end
end
end
local function link_str(v1,v2)
if(v1 and v2 and v1~="" and v2~="")then
local v = string.format("%s,%s",v1,v2);
return v;
end
end
local s = "";
local v = get_value(value,"storm","风暴");
if(v)then
s = v;
end
v = get_value(value,"fire","烈火");
if(v)then
s = s..","..v;
end
v = get_value(value,"life","生命");
if(v)then
s = s..","..v;
end
v = get_value(value,"death","死亡");
if(v)then
s = s..","..v;
end
v = get_value(value,"ice","寒冰");
if(v)then
s = s..","..v;
end
value = s;
else
value = tostring(value) ;
end
if(not value or value == "" or value == "nil")then
value = "无";
end
if(not label or label == "" or label == "nil")then
value = string.format("%s",value);
else
if(value == "无")then
value = "";
else
value = string.format("%s:%s",label or "",value);
end
end
mcmlNode:SetInnerText(value);
Map3DSystem.mcml_controls.pe_simple_styles.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout);
end
end | gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Tavnazian_Safehold/npcs/Melleupaux.lua | 37 | 1310 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Melleupaux
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
require("scripts/zones/Tavnazian_Safehold/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,MELLEUPAUX_SHOP_DIALOG);
stock = {0x4042,1867, --Dagger
0x40b6,8478, --Longsword
0x43B7,8, --Rusty Bolt
0x47C7,93240, --Falx (COP Chapter 4 Needed; not implemented yet)
0x4726,51905} --Voulge (COP Chapter 4 Needed; not implemented yet)
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
RyMarq/Zero-K | scripts/shieldassault.lua | 8 | 6613 | -- original bos animation by Chris Mackey
-- converted to lua by psimyn
include 'constants.lua'
local base = piece 'base'
local shield = piece 'shield'
local head = piece 'head'
local l_gun = piece 'l_gun'
local r_gun = piece 'r_gun'
local firept1 = piece 'firept1'
local r_barrel = piece 'r_barrel'
local firept2 = piece 'firept2'
local l_barrel = piece 'l_barrel'
local l_leg, lf_lever, lb_lever, l_foot, l_heel, l_heeltoe = piece('l_leg', 'lf_lever', 'lb_lever', 'l_foot', 'l_heel', 'l_heeltoe')
local r_leg, rf_lever, rb_lever, r_foot, r_heel, r_heeltoe = piece('r_leg', 'rf_lever', 'rb_lever', 'r_foot', 'r_heel', 'r_heeltoe')
local leftLeg = { leg=piece'l_leg', flever=piece'lf_lever', blever=piece'lb_lever', foot=piece'l_foot', heel=piece'l_heel', heeltoe=piece'l_heeltoe'}
local rightLeg = { leg=piece'r_leg', flever=piece'rf_lever', blever=piece'rb_lever', foot=piece'r_foot', heel=piece'r_heel', heeltoe=piece'r_heeltoe' }
-- constants
local smokePiece = { head, l_gun, r_gun }
local PACE = 2
-- signals
local SIG_WALK = 1
local SIG_AIM = 2
local SIG_RESTORE = 4
-- variables
local gun_1
local function Step(front, back)
Move(base, y_axis, 0, 2)
-- move and turn front leg
Move(front.leg, z_axis, 1, 3 * PACE)
Turn(front.blever, x_axis, math.rad(-50), math.rad(95) * PACE)
Turn(front.foot, x_axis, math.rad(45), math.rad(80) * PACE)
Turn(front.flever, x_axis, math.rad(-45), math.rad(65) * PACE)
Turn(front.heeltoe, x_axis, math.rad(10), math.rad(20) * PACE)
-- move and turn back leg
Move(back.leg, z_axis, -2, 3 * PACE)
Turn(back.blever, x_axis, math.rad(45), math.rad(95) * PACE)
Turn(back.foot, x_axis, math.rad(-35), math.rad(80) * PACE)
Turn(back.flever, x_axis, math.rad(20), math.rad(65) * PACE)
Turn(back.heeltoe, x_axis, math.rad(-10), math.rad(20) * PACE)
Move(base, y_axis, -1, 2)
WaitForTurn(front.foot, x_axis)
WaitForTurn(back.foot, x_axis)
-- sleep for 1 gameframe; stops animation breaking in the Walk loop
Sleep(0)
end
local function Walk()
Signal(SIG_WALK)
SetSignalMask(SIG_WALK)
while true do
Step(leftLeg, rightLeg)
Step(rightLeg, leftLeg)
end
end
function script.Create()
gun_1 = true
StartThread(GG.Script.SmokeUnit, unitID, smokePiece)
Move(base, x_axis, -2)
end
local function Stopping()
Signal(SIG_WALK)
SetSignalMask(SIG_WALK)
Move(leftLeg.leg, z_axis, 0, 2)
Move(rightLeg.leg, z_axis, 0, 2)
Turn(leftLeg.blever, x_axis, 0, math.rad(45))
Turn(leftLeg.foot, x_axis, 0, math.rad(45))
Turn(leftLeg.flever, x_axis, 0, math.rad(45))
Turn(leftLeg.heeltoe, x_axis, 0, math.rad(45))
Turn(rightLeg.blever, x_axis, 0, math.rad(45))
Turn(rightLeg.foot, x_axis, 0, math.rad(45))
Turn(rightLeg.flever, x_axis, 0, math.rad(45))
Turn(rightLeg.heeltoe, x_axis, 0, math.rad(45))
end
function script.StartMoving()
StartThread(Walk)
end
function script.StopMoving()
StartThread(Stopping)
end
local function RestoreAfterDelay()
Signal(SIG_RESTORE)
SetSignalMask(SIG_RESTORE)
Sleep(3000)
--move all the pieces to their original spots
Turn(head, y_axis, 0, math.rad(100))
Turn(l_gun, x_axis, 0, math.rad(100))
Turn(r_gun, x_axis, 0, math.rad(100))
end
function script.AimFromWeapon()
return head
end
function script.AimWeapon(num, heading, pitch)
Signal(SIG_AIM)
SetSignalMask(SIG_AIM)
Turn(head, y_axis, heading, math.rad(100))
Turn(l_gun, x_axis, -pitch, math.rad(100))
Turn(r_gun, x_axis, -pitch, math.rad(100))
WaitForTurn(head, y_axis)
StartThread(RestoreAfterDelay)
return 1 -- allows fire weapon after WaitForTurn
end
function script.FireWeapon()
if gun_1 then
EmitSfx(firept1, GG.Script.UNIT_SFX1)
EmitSfx(firept1, GG.Script.UNIT_SFX2)
Move(r_barrel, z_axis, -4, 0)
Move(r_gun, z_axis, -2, 0)
Move(r_barrel, z_axis, 0, 2.5)
Move(r_gun, z_axis, 0, 1.25)
else
EmitSfx(firept2, GG.Script.UNIT_SFX1)
EmitSfx(firept2, GG.Script.UNIT_SFX2)
Move(l_barrel, z_axis, -4, 0)
Move(l_gun, z_axis, -2, 0)
Move(l_barrel, z_axis, 0, 2.5)
Move(l_gun, z_axis, 0, 1.25)
end
end
function script.QueryWeapon(num)
if num == 1 then
-- Gun
if gun_1 then
return firept1
else
return firept2
end
else
-- Shield
return shield
end
end
function script.EndBurst()
gun_1 = not gun_1
end
function script.BlockShot(num, targetID)
if Spring.ValidUnitID(targetID) then
local distMult = (Spring.GetUnitSeparation(unitID, targetID) or 0)/280
return GG.OverkillPrevention_CheckBlock(unitID, targetID, 170.1, 35 * distMult, false, false, true)
end
return false
end
function script.Killed(recentDamage, maxHealth)
local severity = recentDamage/maxHealth
if severity <= 0.25 then
Explode(head, SFX.NONE)
Explode(l_gun, SFX.NONE)
Explode(r_gun, SFX.NONE)
Explode(leftLeg.leg, SFX.NONE)
Explode(leftLeg.flever, SFX.NONE)
Explode(leftLeg.blever, SFX.NONE)
Explode(leftLeg.foot, SFX.NONE)
Explode(leftLeg.heel, SFX.NONE)
Explode(leftLeg.heeltoe, SFX.NONE)
Explode(rightLeg.leg, SFX.NONE)
Explode(rightLeg.flever, SFX.NONE)
Explode(rightLeg.blever, SFX.NONE)
Explode(rightLeg.foot, SFX.NONE)
Explode(rightLeg.heel, SFX.NONE)
Explode(rightLeg.heeltoe, SFX.NONE)
return 1
elseif severity <= 0.5 then
Explode(head, SFX.NONE)
Explode(l_gun, SFX.NONE)
Explode(r_gun, SFX.FALL + SFX.EXPLODE_ON_HIT)
Explode(leftLeg.leg, SFX.FALL + SFX.EXPLODE_ON_HIT)
Explode(rightLeg.leg, SFX.NONE)
Explode(leftLeg.foot, SFX.NONE)
Explode(rightLeg.foot, SFX.NONE)
Explode(leftLeg.blever, SFX.NONE)
Explode(rightLeg.blever, SFX.NONE)
Explode(leftLeg.flever, SFX.NONE)
Explode(rightLeg.flever, SFX.NONE)
Explode(leftLeg.heel, SFX.NONE)
Explode(rightLeg.heel, SFX.NONE)
Explode(leftLeg.heeltoe, SFX.NONE)
Explode(rightLeg.heeltoe, SFX.NONE)
return 1
else
Explode(head, SFX.SHATTER + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(l_gun, SFX.NONE)
Explode(r_gun, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(leftLeg.leg, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(rightLeg.leg, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(leftLeg.foot, SFX.SHATTER + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(rightLeg.foot, SFX.NONE)
Explode(leftLeg.blever, SFX.NONE)
Explode(rightLeg.blever, SFX.NONE)
Explode(leftLeg.flever, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(rightLeg.flever, SFX.SHATTER + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(leftLeg.heel, SFX.NONE)
Explode(rightLeg.heel, SFX.NONE)
Explode(leftLeg.heeltoe, SFX.SHATTER + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT)
Explode(rightLeg.heeltoe, SFX.NONE)
return 2
end
end
| gpl-2.0 |
vince06fr/prosody-modules | mod_rawdebug/mod_rawdebug.lua | 32 | 1337 | module:set_global();
local tostring = tostring;
local filters = require "util.filters";
local def_env = module:shared("admin_telnet/env");
local rawdebug_enabled = module:shared("sessions");
local full_sessions = prosody.full_sessions;
local log = module._log;
local rawdebug = {};
def_env.rawdebug = rawdebug;
local function new_logger(log, prefix)
local msg = prefix .. ": %s";
return function (data)
log("debug", msg, tostring(data))
return data;
end
end
function rawdebug:enable(sessionid)
local session = full_sessions[sessionid];
if not session then
return nil, "No such session";
end
local f = {
["stanzas/in"] = new_logger(session.log or log, "RECV");
["stanzas/out"] = new_logger(session.log or log, "SEND");
};
for type, callback in pairs(f) do
filters.add_filter(session, type, callback)
end
rawdebug_enabled[session] = f;
end
function rawdebug:disable(sessionid)
local session = full_sessions[sessionid];
if not session then
return nil, "No such session";
end
local f = rawdebug_enabled[session];
for type, callback in pairs(f) do
filters.remove_filter(session, type, callback)
end
end
function module.unload()
def_env.rawdebug = nil;
for session, f in pairs(rawdebug_enabled) do
for type, callback in pairs(f) do
filters.remove_filter(session, type, callback)
end
end
end
| mit |
Laterus/Darkstar-Linux-Fork | scripts/zones/Fort_Karugo-Narugo_[S]/Zone.lua | 1 | 1147 | -----------------------------------
--
-- Zone: Fort_Karugo-Narugo_[S]
--
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Fort_Karugo-Narugo_[S]/TextIDs"] = nil;
require("scripts/zones/Fort_Karugo-Narugo_[S]/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,menuchoice)
--print("CSID: ",csid);
--print("RESULT: ",menuchoice);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,menuchoice)
--print("CSID: ",csid);
--print("RESULT: ",menuchoice);
end;
| gpl-3.0 |
NPLPackages/paracraft | script/kids/3DMapSystemUI/CCS/DefaultAppearance.lua | 1 | 1458 | --[[
Title: Character Customization System default appearance
Author(s): WangTian
Date: 2008/3/12
use the lib:
------------------------------------------------------------
NPL.load("(gl)script/kids/3DMapSystemUI/CCS/DefaultAppearance.lua");
-------------------------------------------------------
Desc: mount a nude CCS character with default appearance
]]
local DefaultAppearance = commonlib.gettable("Map3DSystem.UI.CCS.DefaultAppearance")
local CCS = commonlib.gettable("Map3DSystem.UI.CCS")
local DB = commonlib.gettable("Map3DSystem.DB")
local LOG = LOG;
-- mount a nude CCS character with default appearance
-- @param obj: ParaObject object
function Map3DSystem.UI.CCS.DefaultAppearance.MountDefaultAppearance(obj)
if(obj == nil or obj:IsValid() == false or obj:IsCharacter() == false) then
LOG.std("", "debug", "CCS", "character obj expected got non-character or nil in CCS.DefaultAppearance.MountDefaultAppearance() function call");
return;
end
-- get the default appearance information
local filename = obj:GetPrimaryAsset():GetKeyName();
local item = DB.GetItemByModelFilePath(filename, "Normal Character");
if(not item or not item.Reserved5) then
LOG.std("", "debug", "CCS", "no default appearance info for character: "..filename);
return;
end
local sInfo = item.Reserved5;
-- TODO: provide CCS infomation setting through non obj_params param
-- apply character CCS information
CCS.ApplyCCSInfoString(obj, sInfo);
end
| gpl-2.0 |
RyMarq/Zero-K | gamedata/modularcomms/weapons/lightninggun.lua | 6 | 1282 | local name = "commweapon_lightninggun"
local weaponDef = {
name = [[Lightning Gun]],
areaOfEffect = 8,
beamTTL = 12,
craterBoost = 0,
craterMult = 0,
customParams = {
is_unit_weapon = 1,
extra_damage_mult = 2.5,
slot = [[5]],
muzzleEffectFire = [[custom:zeus_fire_fx]],
light_camera_height = 1600,
light_color = [[0.85 0.85 1.2]],
light_radius = 200,
reaim_time = 1,
},
cylinderTargeting = 0,
damage = {
default = 220,
},
explosionGenerator = [[custom:LIGHTNINGPLOSION]],
fireStarter = 110,
impactOnly = true,
impulseBoost = 0,
impulseFactor = 0.4,
intensity = 12,
interceptedByShieldType = 1,
paralyzeTime = 1,
range = 300,
reloadtime = 1 + 25/30,
rgbColor = [[0.5 0.5 1]],
soundStart = [[weapon/more_lightning_fast]],
soundTrigger = true,
sprayAngle = 500,
texture1 = [[lightning]],
thickness = 10,
turret = true,
weaponType = [[LightningCannon]],
weaponVelocity = 400,
}
return name, weaponDef
| gpl-2.0 |
TerminalShell/zombiesurvival | gamemode/zombieclasses/fast_headcrab.lua | 1 | 2546 | CLASS.Name = "Fast Headcrab"
CLASS.Description = "The male headcrab is considerably faster but less beefy than the female.\nEither way, it's equally as annoying and deadly in groups."
CLASS.Help = "> PRIMARY: Lunge attack"
CLASS.Model = Model("models/headcrab.mdl")
CLASS.Wave = 1 / 4
CLASS.SWEP = "weapon_zs_fastheadcrab"
CLASS.Health = 40
CLASS.Speed = 190
CLASS.JumpPower = 100
CLASS.NoFallDamage = true
CLASS.NoFallSlowdown = true
CLASS.Points = 1
CLASS.Hull = {Vector(-12, -12, 0), Vector(12, 12, 18.1)}
CLASS.HullDuck = {Vector(-12, -12, 0), Vector(12, 12, 18.1)}
CLASS.ViewOffset = Vector(0, 0, 10)
CLASS.ViewOffsetDucked = Vector(0, 0, 10)
CLASS.StepSize = 18 // Was 8
CLASS.CrouchedWalkSpeed = 1
CLASS.Mass = 16
CLASS.CantDuck = true
CLASS.IsHeadcrab = true
CLASS.PainSounds = {"NPC_FastHeadcrab.Pain"}
CLASS.DeathSounds = {"NPC_FastHeadcrab.Die"}
function CLASS:Move(pl, mv)
local wep = pl:GetActiveWeapon()
if wep.Move and wep:Move(mv) then
return true
end
end
function CLASS:PlayerFootstep(pl, vFootPos, iFoot, strSoundName, fVolume, pFilter)
return true
end
function CLASS:ScalePlayerDamage(pl, hitgroup, dmginfo)
return true
end
function CLASS:CalcMainActivity(pl, velocity)
if pl:OnGround() then
if velocity:Length2D() > 0.5 then
pl.CalcIdeal = ACT_RUN
else
pl.CalcSeqOverride = 1
end
elseif pl:WaterLevel() >= 3 then
pl.CalcSeqOverride = 6
else
pl.CalcSeqOverride = 3
end
return true
end
function CLASS:UpdateAnimation(pl, velocity, maxseqgroundspeed)
pl:FixModelAngles(velocity)
local seq = pl:GetSequence()
if seq == 3 then
if not pl.m_PrevFrameCycle then
pl.m_PrevFrameCycle = true
pl:SetCycle(0)
end
pl:SetPlaybackRate(1)
return true
elseif pl.m_PrevFrameCycle then
pl.m_PrevFrameCycle = nil
end
end
if not CLIENT then return end
CLASS.HealthBar = surface.GetTextureID("zombiesurvival/healthbar_fastheadcrab")
CLASS.Icon = "zombiesurvival/killicons/fastheadcrab"
function CLASS:CreateMove(pl, cmd)
local wep = pl:GetActiveWeapon()
if wep:IsValid() and wep.m_ViewAngles and wep.IsPouncing and wep:IsPouncing() then
local maxdiff = FrameTime() * 15
local mindiff = -maxdiff
local originalangles = wep.m_ViewAngles
local viewangles = cmd:GetViewAngles()
local diff = math.AngleDifference(viewangles.yaw, originalangles.yaw)
if diff > maxdiff or diff < mindiff then
viewangles.yaw = math.NormalizeAngle(originalangles.yaw + math.Clamp(diff, mindiff, maxdiff))
end
wep.m_ViewAngles = viewangles
cmd:SetViewAngles(viewangles)
end
end
| gpl-3.0 |
pakoito/ToME---t-engine4 | game/engines/default/engine/ui/ListColumns.lua | 2 | 25128 | -- TE4 - T-Engine 4
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Base = require "engine.ui.Base"
local Focusable = require "engine.ui.Focusable"
local Slider = require "engine.ui.Slider"
--- A generic UI multi columns list
module(..., package.seeall, class.inherit(Base, Focusable))
function _M:init(t)
self.list = assert(t.list, "no list entires")
self.columns = assert(t.columns, "no list columns")
self.w = assert(t.width, "no list width")
assert(t.height or t.nb_items, "no list height/nb_items")
self.nb_rows = t.nb_items
self.font = t.font or self.font
self.row_height = t.item_height or (self.font_h + 6)
self.h = t.height or self.row_height * ( (self.nb_rows or 0) + (self.hide_columns and 0 or 1) )
self.sortable = t.sortable
self.scrollbar = t.scrollbar
self.fct = t.fct
self.on_select = t.select
--self.on_focus_change = t.on_focus_change
self.on_drag = t.on_drag
self.on_drag_end = t.on_drag_end
self.all_clicks = t.all_clicks
self.floating_headers = t.floating_headers or true
self.hide_columns = t.hide_columns or false
self.dest_area = t.dest_area and t.dest_area or { w = self.w, h = self.h }
self.text_shadow = t.text_shadow or self.text_shadow
self.click_select = t.click_select or false
self.only_display = t.only_display or false
if t.select_delay then self:setSelectDelay(t.select_delay) end
self.max_h = 0
self.max_h_columns = 0
self.prevrow = 0
self.prev_sel = 0
self.prevclick = 0
self.last_input_was_keyboard = false
self.scroll_inertia = 0
self.mouse_pos = { x = 0, y = 0 }
if self.scrollbar then self.scrollbar = Slider.new{size=self.h, max=1} end
self:setColumns(t.columns)
Base.init(self, t)
end
function _M:generate()
-- Create the scrollbar
if self.scrollbar then self.scrollbar.h = self.h - (self.hide_columns and 0 or self.max_h_columns) end
self.sel = 1
self:selectColumn(1, true)
-- Init rows
for i=1, #self.list do
local row = self.list[i]
self:generateRow(row)
self.max_h = self.max_h + row.h
end
if self.scrollbar then
self.scrollbar.max = self.max_h - self.h
self.scrollbar.pos = 0
end
self:setupInput()
self:onSelect()
end
function _M:setupInput()
self.prev_sel = 0
self.mouse_pos = { x = 0, y = 0 }
self.mouse:reset()
self.key:reset()
local colx = 0
for i=1, #self.columns do
local col = self.columns[i]
local on_left = function(button, x, y, xrel, yrel, bx, by, event)
if button == "left" and event == "button" then self:selectColumn(i) end
end
self.mouse:registerZone(colx, 0, col.width, self.row_height, on_left, nil, ("column header%d"):format(i))
colx = colx + col.width
end
local on_mouse = function(button, x, y, xrel, yrel, bx, by, event)
self.last_input_was_keyboard = false
if button == "wheelup" and event == "button" then self.last_input_was_keyboard = false if self.scrollbar then self.scroll_inertia = math.min(self.scroll_inertia, 0) - 5 end
elseif button == "wheeldown" and event == "button" then self.last_input_was_keyboard = false if self.scrollbar then self.scroll_inertia = math.max(self.scroll_inertia, 0) + 5 end
end
if button == "middle" and self.scrollbar then
if not self.scroll_drag then
self.scroll_drag = true
self.scroll_drag_x_start = x
self.scroll_drag_y_start = y
else
self.scrollbar.pos = util.minBound(self.scrollbar.pos + y - self.scroll_drag_y_start, 0, self.scrollbar.max)
self.scroll_drag_x_start = x
self.scroll_drag_y_start = y
end
else
self.scroll_drag = false
end
if (self.all_clicks or button == "left") and event == "button" then
if self.click_select then
if self.prevclick == self.sel then self:onUse(button, event) end
self:onSelect()
self.prevclick = self.sel
else
self:onUse(button, event)
end
end
if event == "motion" and button == "left" and self.on_drag then self.on_drag(self.list[self.sel], self.sel) end
if button == "drag-end" and self.on_drag_end then self.on_drag_end(self.list[self.sel], self.sel) end
self.mouse_pos = { x = bx, y = by }
end
self.mouse:registerZone(0, self.row_height, self.w, self.h, on_mouse, nil, "list area")
self.key:addBinds{
ACCEPT = function() self.last_input_was_keyboard = true self:onUse("left", "key") end,
MOVE_UP = function()
local prev = self.sel
self.last_input_was_keyboard = true
self.sel = util.minBound(self.sel - 1, 1, #self.list)
self.prev_sel = self.sel ~= prev and prev or self.prev_sel
end,
MOVE_DOWN = function()
local prev = self.sel
self.last_input_was_keyboard = true
self.sel = util.minBound(self.sel + 1, 1, #self.list)
self.prev_sel = self.sel ~= prev and prev or self.prev_sel
end,
}
self.key:addCommands{
[{"_UP","ctrl"}] = function() self.last_input_was_keyboard = false if self.scrollbar then self.scroll_inertia = math.min(self.scroll_inertia, 0) - 5 end end,
[{"_DOWN","ctrl"}] = function() self.last_input_was_keyboard = false if self.scrollbar then self.scroll_inertia = math.max(self.scroll_inertia, 0) + 5 end end,
_HOME = function()
self.last_input_was_keyboard = true
self.sel = 1
self.scrollbar.pos = 0
self:onSelect()
end,
_END = function()
self.last_input_was_keyboard = true
self.sel = self.list and #self.list or 1
self.scrollbar.pos = self.scrollbar.max
self:onSelect()
end,
_PAGEUP = function()
self.last_input_was_keyboard = false
if self.scrollbar then
local scrollby = self.h - (self.only_display and 0 or (self.hide_columns and 0 or (self.floating_headers and self.max_h_columns or 0)))
self.scrollbar.pos = util.minBound(self.scrollbar.pos - scrollby, 0, self.scrollbar.max)
end
end,
_PAGEDOWN = function()
self.last_input_was_keyboard = false
if self.scrollbar then
local scrollby = self.h - (self.only_display and 0 or (self.hide_columns and 0 or (self.floating_headers and self.max_h_columns or 0)))
self.scrollbar.pos = util.minBound(self.scrollbar.pos + scrollby, 0, self.scrollbar.max)
end
end,
}
end
function _M:generateRow(row, force)
local max_h = 0
row.cells = {}
local text
for j=1, #self.columns do
local col = self.columns[j]
row.cells[j] = {}
-- if color for each column is different
if row.color and type(row.color[1]) == "table" then
color = row.color[j]
row.cells[j].color = color
else
row.color = row.color or {255,255,255}
end
if col.direct_draw then
row.cells[j].w, row.cells[j].h = col.direct_draw(row, 0, 0, col.width, self.row_height, 0, 0, 0, 0, self.dest_area) or self.row_height, self.row_height
else
if type(col.display_prop) == "function" then
text = tostring(col.display_prop(row))
else
text = tostring(row[col.display_prop or col.sort])
end
gen = self.font:draw(text, text:toTString():maxWidth(self.font), 255, 255, 255)
row.cells[j]._tex, row.cells[j]._tex_w, row.cells[j]._tex_h, row.cells[j].w, row.cells[j].h = gen[1]._tex, gen[1]._tex_w, gen[1]._tex_h, gen[1].w, gen[1].h
if row.cells[j].w > col.width - 2 * col.frame_sel.b4.w then
row.cells[j].display_offset = { x = 0, x_dir = 0 }
end
end
if row.cells[j].h > max_h then max_h = row.cells[j].h end
end
row.h = self.row_height or max_h
end
function _M:drawRow(row, row_i, nb_keyframes, x, y, total_w, total_h, loffset_x, loffset_y, dest_area)
nb_keyframes = (nb_keyframes or 0) * 0.5
dest_area = dest_area or self.dest_area
local column_w_offset = x
local clip_y_start = 0
local clip_y_end = 0
local clip_x_start = 0
local clip_x_end = 0
local clip_maxy_start = 0
local clip_maxy_end = 0
local clip_maxx_start = 0
local clip_maxx_end = 0
local frame_clip_y = 0
local one_by_white = 1/255
local tmp_total_h = total_h
for j = 1, #self.columns do
total_h = tmp_total_h
col = self.columns[j]
clip_y_start = 0
clip_y_end = 0
-- if we only want to display content without being able to select etc.
if not self.only_display then
if self.sel == row_i then
if self.focused then
self:drawFrame(col.frame_sel, column_w_offset, y, nil, nil, nil, nil, nil, nil, 0, total_h, 0, loffset_y, dest_area)
else
self:drawFrame(col.frame_usel, column_w_offset, y, nil, nil, nil, nil, nil, nil, 0, total_h, 0, loffset_y, dest_area)
end
else
if row.focus_decay then
if self.focused then self:drawFrame(col.frame_sel, column_w_offset, y, 1, 1, 1, row.focus_decay * self.one_by_focus_decay, nil, nil, 0, total_h, 0, loffset_y, dest_area)
else self:drawFrame(col.frame_usel, column_w_offset, y, 1, 1, 1, row.focus_decay * self.one_by_focus_decay, nil, nil, 0, total_h, 0, loffset_y, dest_area) end
else
self:drawFrame(col.frame, column_w_offset, y, nil, nil, nil, nil, nil, nil, 0, total_h, 0, loffset_y, dest_area)
end
end
if row.special_bg then
local c = row.special_bg
if type(c) == "function" then c = c(row) end
if c then
self:drawFrame(col.frame_special, column_w_offset, y, c.r, c.g, c.b, c.a or 1, nil, nil, 0, total_h, 0, loffset_y, dest_area)
end
end
if total_h < loffset_y then
frame_clip_y = loffset_y - total_h
end
end
if clip_y_start > clip_maxy_start then clip_maxy_start = clip_y_start end
if col.direct_draw then
_, _, clip_x_start, clip_x_end, clip_y_start, clip_y_end = col.direct_draw(row, column_w_offset, y, col.width, self.row_height, total_w, total_h, loffset_x, loffset_y, dest_area) or 0, 0, 0, 0, 0, 0
frame_clip_y = 0
elseif row.cells[j]._tex then
local center_h = ( (self.row_height and self.row_height or row.cells[j].h) - row.cells[j].h) * 0.5
-- if it started before visible area then compute its top clip, take centering into account
if total_h + center_h < loffset_y then
clip_y_start = loffset_y - total_h - center_h
frame_clip_y = center_h
end
-- if it ended after visible area then compute its bottom clip
if total_h + row.cells[j].h + center_h > loffset_y + dest_area.h then
clip_y_end = total_h + row.cells[j].h + center_h - loffset_y - dest_area.h
end
-- clip clipping to avoid texture display errors
if clip_y_start > row.cells[j].h then clip_y_start = row.cells[j].h end
local one_by_tex_h = 1 / row.cells[j]._tex_h -- precalculate for using it to multiply instead of division
local one_by_tex_w = 1 / row.cells[j]._tex_w
if row.cells[j].display_offset and not self.only_display then
if self.sel == row_i then
-- if we are going right
if row.cells[j].display_offset.x_dir == 0 then
row.cells[j].display_offset.x = row.cells[j].display_offset.x + nb_keyframes
-- if we are going left
else
row.cells[j].display_offset.x = row.cells[j].display_offset.x - nb_keyframes
end
-- if we would see too much to right then clip it and change dir
if row.cells[j].display_offset.x >= row.cells[j].w - col.width + 2 * col.frame_sel.b4.w then
row.cells[j].display_offset.x_dir = 1
row.cells[j].display_offset.x = row.cells[j].w - col.width + 2 * col.frame_sel.b4.w
-- if we would see too much to left then clip it and change dir
elseif row.cells[j].display_offset.x <= 0 then
row.cells[j].display_offset.x_dir = 0
row.cells[j].display_offset.x = 0
end
else
row.cells[j].display_offset.x = 0
end
_, _, frame_clip_y, _ = util.clipOffset(0, center_h, total_w, total_h, loffset_x, loffset_y, dest_area)
total_h = tmp_total_h + center_h
if self.text_shadow then util.clipTexture(row.cells[j], column_w_offset + 1 + col.frame_sel.b4.w, y + 1 + center_h - frame_clip_y, row.cells[j].w, row.cells[j].h, 0, total_h, row.cells[j].display_offset.x, loffset_y, { w = col.width - 2 * col.frame_sel.b4.w, h = dest_area.h}, 0, 0, 0, self.text_shadow) end
util.clipTexture(row.cells[j], column_w_offset + col.frame_sel.b4.w, y + center_h - frame_clip_y, row.cells[j].w, row.cells[j].h, 0, total_h, row.cells[j].display_offset.x, loffset_y, { w = col.width - 2 * col.frame_sel.b4.w, h = dest_area.h }, row.color[1] * one_by_white, row.color[2] * one_by_white, row.color[3] * one_by_white, 1.0)
else
_, _, frame_clip_y, _ = util.clipOffset(0, center_h, total_w, total_h, loffset_x, loffset_y, dest_area)
total_h = tmp_total_h + center_h
if self.text_shadow then util.clipTexture(row.cells[j], column_w_offset + 1 + col.frame_sel.b4.w, y + 1 + center_h - frame_clip_y, row.cells[j].w, row.cells[j].h, 0, total_h, 0, loffset_y, dest_area, 0, 0, 0, self.text_shadow) end
util.clipTexture(row.cells[j], column_w_offset + col.frame_sel.b4.w, y + center_h - frame_clip_y, row.cells[j].w, row.cells[j].h, 0, total_h, 0, loffset_y, dest_area, row.color[1] * one_by_white, row.color[2] * one_by_white, row.color[3] * one_by_white, 1.0)
end
end
clip_y_start = clip_y_start + frame_clip_y
column_w_offset = column_w_offset + col.width
if clip_x_start > clip_maxx_start then clip_maxx_start = clip_x_start end
if clip_x_end > clip_maxx_end then clip_maxx_end = clip_x_end end
if clip_y_start > clip_maxy_start then clip_maxy_start = clip_y_start end
if clip_y_end > clip_maxy_end then clip_maxy_end = clip_y_end end
end
return 0, 0, clip_maxy_start, clip_maxy_end
end
function _M:setColumns(columns, force)
local w = self.w
local col_size = #columns
local max_h = 0
if self.scrollbar then w = w - self.scrollbar.w end
for i=1, col_size do
local col = columns[i]
if type(col.width) == "table" then
if col.width[2] == "fixed" then
w = w - col.width[1]
end
end
end
local colx = 0
for i=1, col_size do
local col = columns[i]
if type(col.width) == "table" then
if col.width[2] == "fixed" then
col.width = col.width[1]
end
else
col.width = w * col.width * 0.01
end
col.frame = self:makeFrame(nil, col.width, self.row_height)
col.frame_special = self:makeFrame("ui/selector", col.width, self.row_height)
col.frame_sel = self:makeFrame("ui/selector-sel", col.width, self.row_height)
col.frame_usel = self:makeFrame("ui/selector", col.width, self.row_height)
col.frame_col = self:makeFrame("ui/heading", col.width, self.row_height)
col.frame_col_sel = self:makeFrame("ui/heading-sel", col.width, self.row_height)
self.font:setStyle("bold")
local gen = self.font:draw(col.name:toString(), col.width, 255, 255, 255)
self.font:setStyle("normal")
col._tex, col._tex_w, col._tex_h, col.w, col.h = gen[1]._tex, gen[1]._tex_w, gen[1]._tex_h, gen[1].w, gen[1].h
colx = colx + col.width
if col.h > max_h then max_h = col.h end
end
self.columns = columns
self.max_h_columns = self.hide_columns and 0 or (self.row_height or max_h)
self.max_h = self.max_h_columns
self.sel = 1
self:selectColumn(1, true)
end
function _M:setList(list, force)
if list and #list > 0 and (self.list ~= list or force) then
self.list = list
self.sel = util.minBound(self.sel, 1, #self.list)
local oldcol = self.cur_col
self:selectColumn(oldcol or 1, (not oldcol) and true or false, self.sort_reverse)
self.max_h = self.max_h_columns
for i=1, #self.list do
local row = self.list[i]
if self.focus_decay_max then row.focus_decay = 0 end
self:generateRow(row)
self.max_h = self.max_h + row.h
end
else
self.list = {}
self.sel = 1
self.max_h = self.max_h_columns
end
if self.scrollbar then
self.scrollbar.pos = 0
self.scrollbar.max = self.max_h - self.h
end
self.prevrow = 0
self.prev_sel = 0
end
function _M:changeAll(columns, list)
self:setColumns(columns)
self:setList(list)
self:setupInput()
end
function _M:onSelect(force)
if self.only_display then return end
local row = self.list[self.sel]
-- if not found fall back
if not row then return end
-- self.scroll_inertia = 0
if self.on_select then self.on_select(row, self.sel) end
end
function _M:removeRow(row_i)
table.remove(self.list, row_i)
end
function _M:appendList(row)
self.list[#self.list + 1] = row
if (not self.sortable or self.only_display) and not force then return end
local col = self.columns[self.cur_col]
if self.sortable and not force then
local fct = col.sort
if type(fct) == "string" then fct = function(a, b) return a[col.sort] < b[col.sort] end end
if self.sort_reverse and fct then local old=fct fct = function(a, b) return old(b, a) end end
pcall(table.sort, self.list, fct)
end
end
function _M:onUse(...)
if #self.list == 0 or self.only_display then return end
local row = self.list[self.sel]
if not row then return end
self:sound("button")
if row.fct then row:fct(row, self.sel, ...)
else self.fct(row, self.sel, ...) end
end
function _M:selectColumn(i, force, reverse)
if (not self.sortable or self.only_display) and not force then return end
local col = self.columns[i]
if not col then return end
if self.cur_col ~= i then
self.cur_col = i
self.sort_reverse = false
else
self.sort_reverse = not self.sort_reverse
end
self.sort_reverse = reverse
if self.sortable and not force then
local fct = col.sort
if type(fct) == "string" then fct = function(a, b) return a[col.sort] < b[col.sort] end end
if self.sort_reverse and fct then local old=fct fct = function(a, b) return old(b, a) end end
pcall(table.sort, self.list, fct)
end
end
function _M:setSelectDelay(delay)
self.delay = delay
self.delay_start = os.clock()
end
function _M:display(x, y, nb_keyframes, screen_x, screen_y, offset_x, offset_y, local_x, local_y)
self.last_display_x = screen_x
self.last_display_y = screen_y
nb_keyframes = nb_keyframes or 0
offset_x = offset_x and offset_x or 0
local row = 0
if self.scrollbar then
self.scrollbar.pos = util.minBound(self.scrollbar.pos + self.scroll_inertia, 0, self.scrollbar.max)
if self.scroll_inertia > 0 then self.scroll_inertia = math.max(self.scroll_inertia - 1, 0)
elseif self.scroll_inertia < 0 then self.scroll_inertia = math.min(self.scroll_inertia + 1, 0)
end
if self.scrollbar.pos == 0 or self.scrollbar.pos == self.scrollbar.max then self.scroll_inertia = 0 end
end
-- if we used keyboard then match display to input
if self.scrollbar and self.last_input_was_keyboard then
local columns_h = self.hide_columns and 0 or self.max_h_columns
local mul = self.floating_headers and 2 or 1 -- if we have floating headers we have to take them into account while scrolling
local pos = self.hide_columns and 0 or self.max_h_columns
for i = 1, #self.list do
row = self.list[i]
pos = pos + row.h
-- we've reached selected row
if self.sel == i then
-- check if it was visible if not go scroll over there
if pos - mul * columns_h < self.scrollbar.pos then self.scrollbar.pos = util.minBound(pos - mul * columns_h, 0, self.scrollbar.max)
elseif pos + columns_h > self.scrollbar.pos + self.h then self.scrollbar.pos = util.minBound(pos - self.h, 0, self.scrollbar.max)
end
break
end
end
end
offset_y = offset_y and offset_y or (self.scrollbar and self.scrollbar.pos or 0)
local_x = local_x and local_x or 0
local_y = local_y and local_y or 0
local loffset_y = offset_y - local_y
local current_y = 0
local current_x = 0
local total_h = 0
local clip_x_start = 0
local clip_x_end = 0
local clip_y_start = 0
local clip_y_end = 0
local frame_clip_y = 0
local dest_area = table.clone(self.dest_area)
local frame_clip_y_start, frame_clip_y_end
local max_h = 0
if not self.hide_columns then
for j = 1, #self.columns do
clip_y_end = 0
local col = self.columns[j]
local center_h = ( (self.row_height and self.row_height or col.h) - col.h) * 0.5
if self.floating_headers then
if self.cur_col == j then self:drawFrame(col.frame_col, x + current_x, y + current_y)
else self:drawFrame(col.frame_col_sel, x + current_x, y + current_y) end
local one_by_tex_h = 1 / col._tex_h
col._tex:toScreenPrecise(x + current_x + col.frame_sel.b4.w, y + current_y + center_h, col.w, col.h - (clip_y_start + clip_y_end), 0, col.w / col._tex_w, clip_y_start * one_by_tex_h, (col.h - clip_y_end) * one_by_tex_h )
elseif total_h + self.max_h_columns > loffset_y and total_h < loffset_y + dest_area.h then
if self.cur_col == j then _, _, frame_clip_y_start, frame_clip_y_end = self:drawFrame(col.frame_col, x + current_x, y + current_y, nil, nil, nil, nil, nil, nil, 0, total_h, 0, loffset_y, dest_area)
else _, _, frame_clip_y_start, frame_clip_y_end = self:drawFrame(col.frame_col_sel, x + current_x, y + current_y, nil, nil, nil, nil, nil, nil, 0, total_h, 0, loffset_y, dest_area) end
self.mouse:updateZone(("column header%d"):format(j), current_x, current_y, col.width, self.row_height - frame_clip_y_start - frame_clip_y_end)
if self.only_display then frame_clip_y = center_h else frame_clip_y = loffset_y - total_h end
-- if its visible then compute how much of it needs to be clipped, take centering into account
if total_h + center_h < loffset_y then
clip_y_start = loffset_y - total_h - center_h
frame_clip_y = center_h
end
-- if it ended after visible area then compute its bottom clip
if total_h + col.h + center_h > loffset_y + dest_area.h then
clip_y_end = total_h + col.h + center_h - loffset_y - dest_area.h
end
local one_by_tex_h = 1 / col._tex_h
if total_h + col.h > loffset_y and total_h < loffset_y + dest_area.h then
col._tex:toScreenPrecise(x + current_x + col.frame_sel.b4.w, y + current_y + center_h - frame_clip_y, col.w, col.h - (clip_y_start + clip_y_end), 0, col.w / col._tex_w, clip_y_start * one_by_tex_h, (col.h - clip_y_end) * one_by_tex_h )
end
end
if col.h > max_h then max_h = col.h end
current_x = current_x + col.width
end
max_h = self.row_height or max_h
if self.floating_headers then
dest_area.h = dest_area.h - max_h
current_y = current_y + max_h
loffset_y = loffset_y + max_h
elseif total_h + max_h > loffset_y and total_h < loffset_y + dest_area.h then
current_y = current_y + max_h
if not self.only_display then current_y = current_y + total_h - loffset_y end
end
total_h = total_h + max_h
end
local list_start_y = current_y
self.mouse:updateZone("list area", 0, current_y, self.w, self.h - current_y)
-- if list is empty then display only column headers and fall back
if #self.list == 0 then return end
-- refresh focus decay if any
if self.focus_decay_max then self.list[self.sel].focus_decay = self.focus_decay_max end
-- if we are too deep then end this
if total_h > loffset_y + dest_area.h then return end
for i = 1, #self.list do
row = self.list[i]
-- if its visible then draw it
if total_h + row.h > loffset_y and total_h < loffset_y + dest_area.h then
_, _, clip_y_start, clip_y_end = self:drawRow(row, i, nb_keyframes, x, y + current_y, 0, total_h, 0, loffset_y, dest_area)
row.last_display_x = screen_x
row.last_display_y = screen_y + current_y
-- use display loop to determine which row is selected
if not self.last_input_was_keyboard and self.mouse_pos.y + list_start_y> current_y and self.mouse_pos.y + list_start_y< current_y + row.h - clip_y_start then self.sel = i end
current_y = current_y + row.h - clip_y_start
end
-- decay focus if any
if row.focus_decay then
row.focus_decay = row.focus_decay - nb_keyframes
if row.focus_decay <= 0 then row.focus_decay = nil end
end
-- add full size of row
total_h = total_h + row.h
-- if we are too deep then end this
if total_h > loffset_y + dest_area.h then break end
end
-- show scrollbar only if there is one, total size of UI element is greater than visible one and only_display switch is not set
if self.focused and self.scrollbar and self.max_h > self.h and not self.only_display then
if self.hide_columns then
self.scrollbar:display(x + self.w - self.scrollbar.w, y)
else
self.scrollbar:display(x + self.w - self.scrollbar.w, y + max_h)
end
end
-- if there is delay set and its still focused
if self.delay and self.focused == true then
-- previously displayed selection is still the same
if self.prevrow == self.sel then
if os.clock() > self.delay + self.delay_start then
if self.prev_sel ~= self.sel then
self.prev_sel = self.sel
if not self.click_select then self:onSelect() end
end
self.delay_start = os.clock()
end
else
-- selection was changed
self.delay_start = os.clock()
end
self.prevrow = self.sel
-- if the rows changed
elseif not self.delay and self.prev_sel ~= self.sel then
self.prev_sel = self.sel
if not self.click_select then self:onSelect() end
end
end | gpl-3.0 |
pakoito/ToME---t-engine4 | game/engines/default/modules/boot/ai/player.lua | 3 | 1873 | -- ToME - Tales of Middle-Earth
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Astar = require "engine.Astar"
-- AI for the escort quest
-- the NPC will run toward the portal, if hostiles are in sight he attacks them
newAI("player_demo", function(self)
if self:runAI("target_simple") then
-- One in "talent_in" chance of using a talent
if rng.chance(self.ai_state.talent_in or 6) and self:reactionToward(self.ai_target.actor) < 0 then
self:runAI("dumb_talented")
end
if not self.energy.used then
self:runAI("move_simple")
end
return true
else
self:runAI("move_player")
end
end)
newAI("move_player", function(self)
if self.player_waypoint then
local path = self.player_waypoint
if not path[1] then
self.player_waypoint = nil
return self:runAI("move_simple")
else
local ret = self:move(path[1].x, path[1].y)
table.remove(path, 1)
return ret
end
else
local e = rng.table(game.level.e_array)
while e == self do e = rng.table(game.level.e_array) end
print("Selecting waypoint", e.x, e.y, "::", e.name)
local a = Astar.new(game.level.map, self)
self.player_waypoint = a:calc(self.x, self.y, e.x, e.y)
end
end)
| gpl-3.0 |
madpilot78/ntopng | scripts/lua/modules/file_utils.lua | 1 | 2763 | --
-- (C) 2019-21 - ntop.org
--
local file_utils = {}
local os_utils = require("os_utils")
-- ##############################################
function file_utils.copy_file(fname, src_path, dst_path)
local src
local dst
if(fname == nil) then
src = os_utils.fixPath(src_path)
dst = os_utils.fixPath(dst_path)
else
src = os_utils.fixPath(src_path .. "/" .. fname)
dst = os_utils.fixPath(dst_path .. "/" .. fname)
end
local infile, err = io.open(src, "rb")
-- NOTE: Do not forget the 'b' flag [https://www.lua.org/pil/21.2.2.html]
-- as this is compulsory on windows
traceError(TRACE_INFO, TRACE_CONSOLE, string.format("Copying file %s -> %s", src, dst))
if(do_trace) then
io.write(string.format("\tLoad [%s]\n", fname))
end
if(ntop.exists(dst)) then
-- NOTE: overwriting is not allowed as it means that a file was already provided by
-- another plugin
-- io.write(debug.traceback())
traceError(TRACE_ERROR, TRACE_CONSOLE, string.format("Trying to overwrite existing file %s", dst))
return(false)
end
if(infile == nil) then
traceError(TRACE_ERROR, TRACE_CONSOLE, string.format("Could not open file %s for read: %s", src, err or ""))
return(false)
end
local instr = infile:read("*all")
infile:close()
local outfile, err = io.open(dst, "wb")
if(outfile == nil) then
traceError(TRACE_ERROR, TRACE_CONSOLE, string.format("Could not open file %s for write", dst, err or ""))
return(false)
end
if (instr == nil) then
traceError(TRACE_ERROR, TRACE_CONSOLE, string.format("Could not write the string into file %s", dst))
return (false)
end
outfile:write(instr)
outfile:close()
ntop.setDefaultFilePermissions(dst)
return(true)
end
-- #########################################################
function file_utils.recursive_copy(src_path, dst_path, path_map, required_extension)
for fname in pairs(ntop.readdir(src_path)) do
local do_copy = true
if((required_extension ~= nil) and not(ends(fname, ".lua"))) then
-- Don't copy
do_copy = false
traceError(TRACE_INFO, TRACE_CONSOLE, "SKIP file_utils.recursive_copy("..fname.." ["..src_path.." -> "..dst_path.."])\n")
end
if(do_copy) then
traceError(TRACE_INFO, TRACE_CONSOLE, "COPY file_utils.recursive_copy("..fname.." ["..src_path.." -> "..dst_path.."])\n")
if not file_utils.copy_file(fname, src_path, dst_path) then
return(false)
end
if path_map then
path_map[os_utils.fixPath(dst_path .. "/" .. fname)] = os_utils.fixPath(src_path .. "/" .. fname)
end
end
end
return(true)
end
-- #########################################################
return(file_utils)
| gpl-3.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/mcml/pe_mc_player.lua | 1 | 6607 | --[[
Title: player avatar display
Author(s): LiXizhi
Company: ParaEngine
Date: 2013.10.14
Desc:
use the lib:
------------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/mcml/pe_mc_player.lua");
------------------------------------------------------------
]]
NPL.load("(gl)script/apps/Aries/Creator/Game/Entity/EntityManager.lua");
local EntityManager = commonlib.gettable("MyCompany.Aries.Game.EntityManager");
NPL.load("(gl)script/apps/Aries/Creator/Game/Entity/PlayerAssetFile.lua");
local PlayerAssetFile = commonlib.gettable("MyCompany.Aries.Game.EntityManager.PlayerAssetFile")
NPL.load("(gl)script/apps/Aries/Creator/Game/Entity/CustomCharItems.lua");
local CustomCharItems = commonlib.gettable("MyCompany.Aries.Game.EntityManager.CustomCharItems")
-- create class
local pe_mc_player = commonlib.gettable("MyCompany.Aries.Game.mcml.pe_mc_player");
function pe_mc_player.render_callback(mcmlNode, rootName, bindingContext, _parent, left, top, right, bottom, myLayout, css)
-- get user nid
local nid = mcmlNode:GetAttributeWithCode("nid",nil,true);
nid = tonumber(nid) or 0;
local IsActiveRendering = mcmlNode:GetBool("IsActiveRendering")
if(IsActiveRendering == nil) then
IsActiveRendering = true
end
local IsInteractive = mcmlNode:GetBool("IsInteractive")
if(IsInteractive == nil) then
IsInteractive = true;
end
local autoRotateSpeed = mcmlNode:GetNumber("autoRotateSpeed")
if(autoRotateSpeed == nil) then
autoRotateSpeed = 0;
end
local callback = function(ctl)
pe_mc_player.OnFrameMove(ctl, mcmlNode);
end;
if (mcmlNode:GetBool("NoFrameMove")) then
callback = nil;
end
local name = mcmlNode:GetAttributeWithCode("name") or mcmlNode:GetInstanceName(rootName);
local miniSceneName = mcmlNode:GetAttributeWithCode("miniscenegraphname") or "pe:player"..ParaGlobal.GenerateUniqueID();
local renderSize = mcmlNode:GetNumber("RenderTargetSize") or 256
local instName = name
NPL.load("(gl)script/ide/Canvas3D.lua");
local ctl = CommonCtrl.Canvas3D:new{
name = instName.."_mcplayer",
alignment = "_lt",
left = left,
top = top,
width = right - left,
height = bottom - top,
background = mcmlNode:GetString("background") or css.background,
parent = _parent,
IsActiveRendering = IsActiveRendering,
miniscenegraphname = miniSceneName,
DefaultRotY = mcmlNode:GetNumber("DefaultRotY") or 0,
RenderTargetSize = renderSize,
IsInteractive = IsInteractive,
autoRotateSpeed = autoRotateSpeed,
DefaultCameraObjectDist = mcmlNode:GetNumber("DefaultCameraObjectDist") or 7,
DefaultLiftupAngle = mcmlNode:GetNumber("DefaultLiftupAngle") or 0.25,
LookAtHeight = mcmlNode:GetNumber("LookAtHeight") or 1.5,
FrameMoveCallback = callback,
};
mcmlNode.Canvas3D_ctl = ctl;
mcmlNode.control = ctl;
ctl:Show(true);
local entityPlayer = EntityManager.GetPlayer();
local playerObj = entityPlayer and entityPlayer:GetInnerObject() or ParaScene.GetPlayer();
local obj_params = ObjEditor.GetObjectParams(playerObj);
NPL.load("(gl)script/apps/Aries/Creator/Game/PlayerController.lua");
if(not obj_params.AssetFile or obj_params.AssetFile == "") then
obj_params = {
IsCharacter = true,
AssetFile = MyCompany.Aries.Game.PlayerController:GetMainAssetPath(),
x = 0, y=0, z=0, facing=0,
Attribute = 128,
};
end
obj_params.name = "mc_player";
pe_mc_player.AutoSetObjectSkin(obj_params)
if(obj_params.ReplaceableTextures[2]) then
local player = entityPlayer;
if(player and player.GetSkin) then
obj_params.ReplaceableTextures[2] = player:GetSkin() or obj_params.ReplaceableTextures[2];
end
end
obj_params.facing = 1.57;
-- MESH_USE_LIGHT = 0x1<<7: use block ambient and diffuse lighting for this model.
obj_params.Attribute = 128;
obj_params.CustomGeosets = CustomCharItems:RemovePetIdFromSkinIds(obj_params.CustomGeosets or PlayerAssetFile.Store.skin)
if(string.find(obj_params.AssetFile, "character/CC/ObjectComponents/Ride/")) then
obj_params.AssetFile = "character/CC/02human/CustomGeoset/actor.x"
end
mcmlNode.obj_params = obj_params;
ctl:ShowModel(obj_params);
pe_mc_player.OnFrameMove(ctl, mcmlNode);
end
function pe_mc_player.AutoSetObjectSkin(obj_params)
NPL.load("(gl)script/apps/Aries/Creator/Game/Entity/PlayerSkins.lua");
local PlayerSkins = commonlib.gettable("MyCompany.Aries.Game.EntityManager.PlayerSkins")
obj_params.ReplaceableTextures = obj_params.ReplaceableTextures or {};
if(not PlayerSkins:CheckModelHasSkin(obj_params.AssetFile)) then
obj_params.ReplaceableTextures[2] = nil;
PlayerAssetFile:Init();
if(PlayerAssetFile:HasCustomGeosets(obj_params.AssetFile)) then
obj_params.CustomGeosets = MyCompany.Aries.Game.PlayerController:GetSkinTexture();
end
else
obj_params.ReplaceableTextures[2] = MyCompany.Aries.Game.PlayerController:GetSkinTexture();
end
end
function pe_mc_player.SetAssetFile(mcmlNode, pageInst, filename)
if(mcmlNode.Canvas3D_ctl and filename and filename~="") then
PlayerAssetFile:Init();
mcmlNode.obj_params.AssetFile = PlayerAssetFile:GetValidAssetByString(filename)
pe_mc_player.AutoSetObjectSkin(mcmlNode.obj_params);
mcmlNode.Canvas3D_ctl:ShowModel(mcmlNode.obj_params);
end
end
function pe_mc_player.SetCustomGeosets(mcmlNode, pageInst, customGeosets)
if(mcmlNode.Canvas3D_ctl and customGeosets and customGeosets~="") then
mcmlNode.obj_params.CustomGeosets = customGeosets;
mcmlNode.Canvas3D_ctl:ShowModel(mcmlNode.obj_params);
end
end
-- on frame move: facing the mouse cursor
function pe_mc_player.OnFrameMove(ctl, mcmlNode)
local mouse_x, mouse_y = ParaUI.GetMousePosition();
local _parent = ctl:GetContainer();
if(_parent and _parent:IsValid()) then
local x, y, width, height = _parent:GetAbsPosition();
local dx = mouse_x - (x + width/2);
local dy = mouse_y - (y + height/2);
local player = ctl:GetObject();
if(player) then
local HeadUpdownAngle = 0;
local HeadTurningAngle = 0;
local facing = 1.57;
-- max pixel
local len = dx^2 + dy^2;
if(len > 0) then
len = math.sqrt(len);
HeadUpdownAngle = -dy/len*0.7;
HeadTurningAngle = -dx/len;
end
player:SetFacing(facing);
player:SetField("HeadUpdownAngle", HeadUpdownAngle);
player:SetField("HeadTurningAngle", HeadTurningAngle);
end
end
end
-- this is just a temparory tag for offline mode
function pe_mc_player.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout)
return mcmlNode:DrawDisplayBlock(rootName, bindingContext, _parent, left, top, width, height, parentLayout, style, pe_mc_player.render_callback);
end
| gpl-2.0 |
HellBoooy021/HellBot | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/zones/vor-pride/objects.lua | 3 | 3553 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load("/data/general/objects/objects-far-east.lua")
load("/data/general/objects/lore/sunwall.lua")
load("/data/general/objects/lore/orc-prides.lua")
local Stats = require"engine.interface.ActorStats"
-- Artifact, randomly dropped in Vor Pride, and only there
newEntity{ base = "BASE_SCROLL", subtype="tome",
power_source = {arcane=true},
name = "Tome of Wildfire", unided_name = "burning book", unique=true, no_unique_lore=true, image = "object/artifact/tome_of_wildfire.png",
desc = "This huge book is covered in searing flames. Yet they do not harm you.",
color = colors.VIOLET,
level_range = {35, 45},
rarity = 200,
cost = 100,
use_simple = { name="learn the ancient secrets", use = function(self, who)
if not who:knowTalent(who.T_FLAME) then
who:learnTalent(who.T_FLAME, true, 3, {no_unlearn=true})
game.logPlayer(who, "#00FFFF#You read the tome and learn about ancient forgotten fire magic!")
else
who.talents_types_mastery["spell/fire"] = (who.talents_types_mastery["spell/fire"] or 1) + 0.1
who.talents_types_mastery["spell/wildfire"] = (who.talents_types_mastery["spell/wildfire"] or 1) + 0.1
game.logPlayer(who, "#00FFFF#You read the tome and perfect your mastery of fire magic!")
end
return {used=true, id=true, destroy=true}
end}
}
-- Artifact, randomly dropped in Vor Pride, and only there
newEntity{ base = "BASE_SCROLL", subtype="tome",
power_source = {arcane=true},
name = "Tome of Uttercold", unided_name = "frozen book", unique=true, no_unique_lore=true, image = "object/artifact/tome_of_uttercold.png",
desc = "This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.",
color = colors.VIOLET,
level_range = {35, 45},
rarity = 200,
cost = 100,
use_simple = { name="learn the ancient secrets", use = function(self, who)
if not who:knowTalent(who.T_ICE_STORM) then
who:learnTalent(who.T_ICE_STORM, true, 3, {no_unlearn=true})
game.logPlayer(who, "#00FFFF#You read the tome and learn about ancient forgotten ice magic!")
else
who.talents_types_mastery["spell/water"] = (who.talents_types_mastery["spell/water"] or 1) + 0.1
who.talents_types_mastery["spell/ice"] = (who.talents_types_mastery["spell/ice"] or 1) + 0.1
game.logPlayer(who, "#00FFFF#You read the tome and perfect your mastery of ice magic!")
end
return {used=true, id=true, destroy=true}
end}
}
newEntity{ base = "BASE_LORE",
define_as = "NOTE_LORE",
name = "draft note", lore="vor-pride-note",
desc = [[A note.]],
rarity = false,
}
for i = 1, 5 do
newEntity{ base = "BASE_LORE",
define_as = "ORC_HISTORY"..i,
name = "Records of Lorekeeper Hadak", lore="orc-history-"..i, unique="Records of Lorekeeper Hadak "..i,
desc = [[Part of the long history of the Orc race.]],
rarity = false,
}
end
| gpl-3.0 |
Ferk/Dungeontest | mods/dungeon_artefacts/dmaking/tome.lua | 1 | 9468 |
statuses.register_status("dmaking:maker",{
description = "DungeonMaking",
hidden = true,
survive_player_death = true,
groups = {dmaking=1}
})
local pool_selection_array = {"0","1","2","3","4","down","up"}
-- Teleport the given player to the X entrance of the room, which is always
-- open in unrotated schematics. This way he won't get inside a wall on load
function dmaking.teleport_player_safe(player)
local room = dungeon_rooms.room_at(player:get_pos())
local pos = {
x = room.maxp.x - 1,
y = room.maxp.y - dungeon_rooms.room_area.y/2,
z = room.maxp.z - dungeon_rooms.room_area.z/2,
}
player:setpos(pos)
end
function dmaking.show_formspec(player, context)
local name = player:get_player_name() or "singleplayer"
local pos = player:get_pos()
local room = dungeon_rooms.room_at(pos)
local details = dungeon_rooms.get_room_details(room)
context.room = context.room or room
if pos.y > dungeon_rooms.origin.y then
minetest.chat_send_player(name, "You open the tome but it's empty! it seems to have no power outside the Dungeon")
return false
end
local formspec = "size[10,7]"
.."background[-1,-1;12,9;dmaking_tome_bg.png]"
.."label[0.5,0;Tome of DungeonMaking]"
.."label[0,1;Level " .. room.level .." of the Dungeon.]"
.."label[0,1.5;" .. details.leveldata.name .."]"
.."button[0,1.5;4,3.5;show_map;Show Level map]"
.."label[0,2;Current Room: (" .. room.x ..","..room.z .. ")]"
.."button[0,3;4,3.5;reset;RESET room to default state]"
.."label[0,5;Default state layout: " .. details.layout .. " (rotation:" .. details.rotation .. ")]"
.."label[0,5.5;Title: " .. details.data.name .."]"
.."label[0,6;Door direction: " .. details.door .."]"
if context.roomdata and context.room.x == room.x and context.room.z == room.z and context.room.level == room.level then
local roomdata = context.roomdata
formspec = formspec
.."field[5.75,0.5;4,1;roomdata_name;Room Name;" .. minetest.formspec_escape(roomdata.name) .."]"
.."field[5.75,1.6;1,1;roomdata_rarity;Rarity;" .. roomdata.rarity .."]"
.."field[6.75,1.6;1.5,1;roomdata_minlevel;Min Level;" .. (roomdata.minlevel or "") .."]"
.."field[8.25,1.6;1.5,1;roomdata_maxlevel;Max Level;" .. (roomdata.maxlevel or "") .."]"
.."field[5.75,3;4,1;roomdata_groups;Groups (comma separated);" .. table.concat(roomdata.groups,",") .."]"
.."button[5.75,3.5;4,3.5;save;Save this room]"
.."button[5.75,4.5;4,3.5;select;Load another room]"
-- If there's at least a pool index, show the selection
elseif context.pooli then
local poolid = pool_selection_array[context.pooli] or error("Invalid pool index " .. context.pooli)
local pool = dungeon_rooms.rooms[poolid] or error("No rooms loaded for pool " .. poolid)
local roomlist = ""
for i=1, #pool do
local room = minetest.formspec_escape(pool[i].name)
roomlist = roomlist=="" and room or roomlist..","..room
end
formspec = formspec
.."label[5.75,0;Room Layout:]"
.."dropdown[7.75,-0.1;2,1;select;".. table.concat(pool_selection_array,",") ..";" .. context.pooli .. "]"
.."label[5.75,0.75;Double click the room to load it]"
.."textlist[5.75,1.5;3,4;selected_roomdata;"..roomlist..";1;true]"
else
formspec = formspec
.."label[5.75,0;No Room Data selected.]"
.."label[5.75,1.0;If you had a room selected before]"
.."label[5.75,1.5;the room might have been reset]"
.."label[5.75,2.0;or you walked into a different room]"
.."button[5.75,2.75;4,3.5;select;SELECT room data to load]"
.."button[5.75,3.5;4,4.75;new;Create NEW room data]"
end
minetest.show_formspec(name, "dmaking:tome", formspec)
end
-- Turn a comma-separated string into a table of groups
-- or an empty table in any other case
local function togroups(str)
return string.split(str,",") or {}
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "dmaking:tome" then
local name = player:get_player_name()
local context = statuses.get_player_status(name)["dmaking:maker"]
if fields.reset then
minetest.show_formspec(name, "dmaking:tome", "size[4,2.5]"
.."label[0,0;Are you sure you want to reset it?]"
.."label[0,0.5;Current room changes will be lost]"
.."button_exit[0,1.5;2,1;reset_for_sure;Reset!]"
.."button_exit[2,1.5;2,1;cancel;Cancel]", context)
elseif fields.reset_for_sure then
local pos = player:get_pos()
dungeon_rooms.clear_room_meta(pos)
local room = dungeon_rooms.room_at(pos)
local center = {
x = room.maxp.x - math.floor(dungeon_rooms.room_area.x/2),
y = room.maxp.y - math.floor(dungeon_rooms.room_area.y/2),
z = room.maxp.z - math.floor(dungeon_rooms.room_area.z/2),
}
local details = dungeon_rooms.spawn_room(center)
-- reset the context as well
context.pooli = nil
context.roomdata = nil
--dmaking.teleport_player_safe(player)
minetest.chat_send_player(name, "room regenerated: " .. details.data.name)
-- Room data selection
elseif fields.select then
-- Room data was clicked!
if fields.selected_roomdata then
local event = minetest.explode_textlist_event(fields.selected_roomdata)
if event.type == "DCL" then
local pool = dungeon_rooms.rooms[fields.select]
context.roomdata = pool and pool[event.index]
if context.roomdata then
context.room = nil
dmaking.show_formspec(player, context)
local pos = player:get_pos()
dungeon_rooms.clear_room_meta(pos)
if dungeon_rooms.place_roomdata(pos, context.roomdata) then
minetest.chat_send_player(name, "room loaded: " .. context.roomdata.name)
dmaking.teleport_player_safe(player)
else
minetest.chat_send_player(name, "room couldn't be loaded")
end
end
end
else
-- Refresh formspec with appropiate value for the selection
context.roomdata = nil
context.pooli = context.pooli or 1
for i=1, #pool_selection_array do
if fields.select == pool_selection_array[i] then
context.pooli = i
break
end
end
dmaking.show_formspec(player, context)
end
elseif fields.save then
local filesplit = string.split(context.roomdata.path, "/",true,-1,true)
context.filename = filesplit[#filesplit]
context.save = {
name = fields.roomdata_name,
rarity = tonumber(fields.roomdata_rarity),
minlevel = tonumber(fields.roomdata_minlevel),
maxlevel = tonumber(fields.roomdata_maxlevel),
groups = fields.roomdata_groups,
}
if context.save.rarity == 0 then
context.save.rarity = nil
end
minetest.show_formspec(name, "dmaking:tome", "size[5,3]"
.."label[0,0;A different filename will create a new room]"
.."field[0.5,1.5;4,1;filename;Room filename;" .. context.filename .."]"
.."button_exit[0.5,2.5;2,1;save_for_sure;Save!]"
.."button_exit[2.5,2.5;2,1;cancel;Cancel]", context)
elseif fields.save_for_sure then
-- Sanitize filenames
local filename = string.gsub(string.gsub(fields.filename, "/", "_"), "%.", "_")
local dir = pool_selection_array[context.pooli]
context.roomdata.path = dungeon_rooms.roomdata_directory .. "/" .. dir .. "/" .. filename
context.roomdata.name = context.save.name
context.roomdata.rarity = context.save.rarity
context.roomdata.minlevel = context.save.minlevel
context.roomdata.maxlevel = context.save.maxlevel
context.roomdata.groups = togroups(context.save.groups)
local roomconf = Settings(context.roomdata.path .. ".conf")
roomconf:set("name", context.save.name)
if context.save.rarity then
roomconf:set("rarity", context.save.rarity)
else
roomconf:remove("rarity")
end
if context.save.minlevel then
roomconf:set("minlevel", context.save.minlevel)
else
roomconf:remove("minlevel")
end
if context.save.maxlevel then
roomconf:set("maxlevel", context.save.maxlevel)
else
roomconf:remove("maxlevel")
end
if context.save.groups then
roomconf:set("groups", context.save.groups)
else
roomconf:remove("groups")
end
if roomconf:write() and dungeon_rooms.save_roomdata(player:get_pos(), context.roomdata) then
minetest.chat_send_player(name, "room saved: " .. (context.save.name or filename))
else
minetest.chat_send_player(name, "room couldn't be saved")
end
if filename ~= context.filename then
-- if the filename is new (different file) add it to the pool!
table.insert(dungeon_rooms.rooms[dir], context.roomdata)
end
context.filename = nil
context.save = nil
elseif fields.new then
minetest.show_formspec(name, "dmaking:tome", "size[4,3]"
.."label[0,0.0;To create a new room, first load a]"
.."label[0,0.5;room for the desired layout and]"
.."label[0,1.0;then save it under a different name]"
.."button[0,2;4,1;select;SELECT room data to load]", context)
elseif fields.show_map then
dmaking.show_map(player)
end
return true
end
return false
end)
minetest.register_tool("dmaking:tome", {
description = "Tome of DungeonMaking",
inventory_image = "dmaking_tome.png",
groups = {dmaking=1},
liquids_pointable = true,
stack_max = 1,
on_use = function(itemstack, player, pointed_thing)
local name = player:get_player_name()
local context = statuses.get_player_status(name)["dmaking:maker"]
if not context then
local i
i, context = statuses.apply_player_status(player, {name="dmaking:maker"})
end
if context then dmaking.show_formspec(player, context) end
return itemstack
end,
})
| gpl-3.0 |
RyMarq/Zero-K | effects/rome.lua | 25 | 7463 | -- rome
return {
["rome"] = {
air = true,
count = 10,
ground = true,
water = true,
debris1 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 20,
ground = true,
water = true,
properties = {
airdrag = 0.98,
alwaysvisible = true,
colormap = [[0.22 0.18 0.15 1 0.22 0.18 0.15 1 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 90,
emitvector = [[0, 1, 0]],
gravity = [[0, -0.2, 0]],
numparticles = 5,
particlelife = [[50 i-0.5]],
particlelifespread = 0,
particlesize = [[10 r10]],
particlesizespread = 0,
particlespeed = 3,
particlespeedspread = 1,
pos = [[0, 0, 0]],
sizegrowth = [[-0.1 i0.015]],
sizemod = 1.0,
texture = [[debris2]],
},
},
debris2 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 20,
ground = true,
water = true,
properties = {
airdrag = 0.98,
alwaysvisible = true,
colormap = [[0.22 0.18 0.15 1 0.22 0.18 0.15 1 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 20,
emitvector = [[0, 1, 0]],
gravity = [[0, -0.2, 0]],
numparticles = 5,
particlelife = 150,
particlelifespread = 0,
particlesize = [[1 r10]],
particlesizespread = 0,
particlespeed = 5,
particlespeedspread = 8,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[debris2]],
},
},
dirt1 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.8,
alwaysvisible = true,
colormap = [[1 0.6 0 0.1 1 0.4 0 0.1 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 25,
emitvector = [[0, 1, 0]],
gravity = [[0, 0, 0]],
numparticles = 30,
particlelife = 18.5,
particlelifespread = 5,
particlesize = 1.5,
particlesizespread = 3,
particlespeed = 0,
particlespeedspread = 19,
pos = [[0, 2, 0]],
sizegrowth = 3,
sizemod = 1.0,
texture = [[dirtplosion2]],
},
},
dirt2 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 0,
ground = true,
water = true,
properties = {
airdrag = 0.8,
alwaysvisible = true,
colormap = [[1 0.6 0 0.1 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 25,
emitvector = [[0, 1, 0]],
gravity = [[0, 0, 0]],
numparticles = 30,
particlelife = 8.5,
particlelifespread = 5,
particlesize = 1.5,
particlesizespread = 3,
particlespeed = 0,
particlespeedspread = 19,
pos = [[0, 2, 0]],
sizegrowth = 3,
sizemod = 1.0,
texture = [[dirtplosion2]],
},
},
dirt3 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 10,
ground = true,
water = true,
properties = {
airdrag = 0.8,
alwaysvisible = true,
colormap = [[0 0 0 0.01 0.4 0.4 0.4 1 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 25,
emitvector = [[0, 1, 0]],
gravity = [[0, -0.2, 0]],
numparticles = 1,
particlelife = 80,
particlelifespread = 5,
particlesize = 1.5,
particlesizespread = 3,
particlespeed = 5,
particlespeedspread = 24,
pos = [[0, 2, 0]],
sizegrowth = 1,
sizemod = 1.0,
texture = [[kfoam]],
},
},
fanny = {
air = true,
class = [[CExpGenSpawner]],
count = 1,
ground = true,
water = true,
properties = {
delay = 30,
explosiongenerator = [[custom:FANNY]],
pos = [[0, 0, 0]],
},
},
glow = {
air = true,
class = [[CSimpleParticleSystem]],
count = 10,
ground = true,
water = true,
properties = {
airdrag = 1,
alwaysvisible = true,
colormap = [[0 0 0 0.01 1 1 0.8 0.9 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 180,
emitvector = [[-0, 1, 0]],
gravity = [[0, 0.00, 0]],
numparticles = 1,
particlelife = 5,
particlelifespread = 0,
particlesize = 60,
particlesizespread = 10,
particlespeed = 1,
particlespeedspread = 0,
pos = [[0, 2, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[diamondstar]],
},
},
groundflash = {
circlealpha = 0.5,
circlegrowth = 0,
flashalpha = 1,
flashsize = 50,
ttl = 250,
color = {
[1] = 1,
[2] = 0.40000000596046,
[3] = 0.10000000149012,
},
},
sparks = {
air = true,
class = [[CSimpleParticleSystem]],
count = 0,
ground = true,
water = true,
properties = {
airdrag = 0.97,
alwaysvisible = true,
colormap = [[1 1 0 0.01 1 0.7 0.5 0.01 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 80,
emitvector = [[0, 1, 0]],
gravity = [[0, -0.4, 0]],
numparticles = 40,
particlelife = 30,
particlelifespread = 0,
particlesize = 2,
particlesizespread = 7,
particlespeed = 2,
particlespeedspread = 16,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[plasma]],
},
},
},
}
| gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Port_San_dOria/Zone.lua | 1 | 2062 | -----------------------------------
--
-- Zone: Port_San_dOria
--
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/server");
require("scripts/globals/settings");
require("scripts/zones/Port_San_dOria/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
-- FIRST LOGIN (START CS)
if (prevZone == 0) then
if (OPENING_CUTSCENE_ENABLE == 1) then
cs = 0x01F4;
end
CharCreate(player);
player:setPos(-104, -8, -128, 227);
player:setHomePoint();
end
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
if (prevZone == 223) then
cs = 0x02BE;
player:setPos(-1.000, 0.000, 44.000, 0);
else
player:setPos(80,-16,-135,165);
if (player:getMainJob() ~= player:getVar("PlayerMainJob")) then
cs = 0x7534;
end
player:setVar("PlayerMainJob",0);
end
end
return cs;
end;
-----------------------------------
-- onTransportEvent
-----------------------------------
function onTransportEvent(player,transport)
player:startEvent(0x02BC);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x01F4) then
player:messageSpecial(ITEM_OBTAINED,536);
elseif (csid == 0x02BC) then
player:setPos(0,0,0,0,223);
elseif (csid == 0x7534 and option == 0) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
end
end;
| gpl-3.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/maps/zones/reknor-last.lua | 3 | 3437 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
defineTile('<', "UP")
defineTile(' ', "FLOOR")
defineTile('+', "DOOR")
defineTile('#', "WALL")
defineTile('$', "FLOOR", "MONEY_SMALL")
defineTile('*', "FLOOR", "MONEY_BIG")
defineTile('&', "FAR_EAST_PORTAL")
defineTile('!', "CFAR_EAST_PORTAL")
defineTile('O', "FLOOR", nil, "GOLBUG")
defineTile('a', "FLOOR", nil, "ORC_ARCHER")
defineTile('o', "FLOOR", nil, "ORC")
defineTile('f', "FLOOR", nil, "ORC_FIRE_WYRMIC")
defineTile('i', "FLOOR", nil, "ORC_ICE_WYRMIC")
startx = 0
starty = 13
return [[
#######################################################################
#######################################################################
#######################################################################
#######################################################################
#######################################################################
#######################################################################
##### ##########################################################
#### a###################################################
##### ############a a########################
###### ### ########### ########################
#### ###f ########## ########a #############
### ### # ########## ###### ###########
### ### ########## f##### &&& ##########
< o ###o +++++ O+++++ &!& ##########
### ## ########## i##### &&& ##########
#### ### ########## ###### ###########
#### ###i ########## ########a #############
##### ### ########### ########################
###### a############a a########################
######## ####################################################
########## #########################################################
#######################################################################
#######################################################################
#######################################################################
#######################################################################
#######################################################################
#######################################################################
#######################################################################
#######################################################################
#######################################################################]]
| gpl-3.0 |
gleachkr/luakit | config/rc.lua | 1 | 6216 | ------------------------------------------------------------------------------
-- luakit configuration file, more information at https://luakit.github.io/ --
------------------------------------------------------------------------------
require "lfs"
-- Check for lua configuration files that will never be loaded because they are
-- shadowed by builtin modules.
table.insert(package.loaders, 2, function (modname)
if not package.searchpath then return end
local f = package.searchpath(modname, package.path)
if not f or f:find(luakit.install_paths.install_dir .. "/", 0, true) ~= 1 then
return
end
local lf = luakit.config_dir .. "/" .. modname:gsub("%.","/") .. ".lua"
if f == lf then
msg.warn("Loading local version of '" .. modname .. "' module: " .. lf)
elseif lfs.attributes(lf) then
msg.warn("Found local version " .. lf
.. " for core module '" .. modname
.. "', but it won't be used, unless you update 'package.path' accordingly.")
end
end)
require "unique_instance"
-- Set the number of web processes to use. A value of 0 means 'no limit'.
luakit.process_limit = 4
-- Set the cookie storage location
soup.cookies_storage = luakit.data_dir .. "/cookies.db"
-- Load library of useful functions for luakit
local lousy = require "lousy"
-- Load users theme
-- ("$XDG_CONFIG_HOME/luakit/theme.lua" or "/etc/xdg/luakit/theme.lua")
lousy.theme.init(lousy.util.find_config("theme.lua"))
assert(lousy.theme.get(), "failed to load theme")
-- Load users window class
-- ("$XDG_CONFIG_HOME/luakit/window.lua" or "/etc/xdg/luakit/window.lua")
local window = require "window"
-- Load users webview class
-- ("$XDG_CONFIG_HOME/luakit/webview.lua" or "/etc/xdg/luakit/webview.lua")
local webview = require "webview"
-- Add luakit;//log/ chrome page
local log_chrome = require "log_chrome"
window.add_signal("build", function (w)
local widgets, l, r = require "lousy.widget", w.sbar.l, w.sbar.r
-- Left-aligned status bar widgets
l.layout:pack(widgets.uri())
l.layout:pack(widgets.hist())
l.layout:pack(widgets.progress())
-- Right-aligned status bar widgets
r.layout:pack(widgets.buf())
r.layout:pack(log_chrome.widget())
r.layout:pack(widgets.ssl())
r.layout:pack(widgets.tabi())
r.layout:pack(widgets.scroll())
end)
-- Load luakit binds and modes
local modes = require "modes"
local binds = require "binds"
local settings = require "settings"
require "settings_chrome"
----------------------------------
-- Optional user script loading --
----------------------------------
-- Add adblock
local adblock = require "adblock"
local adblock_chrome = require "adblock_chrome"
local webinspector = require "webinspector"
-- Add uzbl-like form filling
local formfiller = require "formfiller"
-- Add proxy support & manager
local proxy = require "proxy"
-- Add quickmarks support & manager
local quickmarks = require "quickmarks"
-- Add session saving/loading support
local session = require "session"
-- Add command to list closed tabs & bind to open closed tabs
local undoclose = require "undoclose"
-- Add command to list tab history items
local tabhistory = require "tabhistory"
-- Add greasemonkey-like javascript userscript support
local userscripts = require "userscripts"
-- Add bookmarks support
local bookmarks = require "bookmarks"
local bookmarks_chrome = require "bookmarks_chrome"
-- Add download support
local downloads = require "downloads"
local downloads_chrome = require "downloads_chrome"
-- Add automatic PDF downloading and opening
local viewpdf = require "viewpdf"
-- Example using xdg-open for opening downloads / showing download folders
downloads.add_signal("open-file", function (file)
luakit.spawn(string.format("xdg-open %q", file))
return true
end)
-- Add vimperator-like link hinting & following
local follow = require "follow"
-- Add command history
local cmdhist = require "cmdhist"
-- Add search mode & binds
local search = require "search"
-- Add ordering of new tabs
local taborder = require "taborder"
-- Save web history
local history = require "history"
local history_chrome = require "history_chrome"
local help_chrome = require "help_chrome"
local binds_chrome = require "binds_chrome"
-- Add command completion
local completion = require "completion"
-- Press Control-E while in insert mode to edit the contents of the currently
-- focused <textarea> or <input> element, using `xdg-open`
local open_editor = require "open_editor"
-- NoScript plugin, toggle scripts and or plugins on a per-domain basis.
-- `,ts` to toggle scripts, `,tp` to toggle plugins, `,tr` to reset.
-- If you use this module, don't use any site-specific `enable_scripts` or
-- `enable_plugins` settings, as these will conflict.
--require "noscript"
local follow_selected = require "follow_selected"
local go_input = require "go_input"
local go_next_prev = require "go_next_prev"
local go_up = require "go_up"
-- Filter Referer HTTP header if page domain does not match Referer domain
require_web_module("referer_control_wm")
local error_page = require "error_page"
-- Add userstyles loader
local styles = require "styles"
-- Hide scrollbars on all pages
local hide_scrollbars = require "hide_scrollbars"
-- Add a stylesheet when showing images
local image_css = require "image_css"
-- Add a new tab page
local newtab_chrome = require "newtab_chrome"
-- Add tab favicons mod
local tab_favicons = require "tab_favicons"
-- Add :view-source command
local view_source = require "view_source"
-- Put "userconf.lua" in your Luakit config dir with your own tweaks; if this is
-- permanent, no need to copy/paste/modify the default rc.lua whenever you
-- update Luakit.
if pcall(function () lousy.util.find_config("userconf.lua") end) then
require "userconf"
end
-----------------------------
-- End user script loading --
-----------------------------
-- Restore last saved session
local w = (not luakit.nounique) and (session and session.restore())
if w then
for i, uri in ipairs(uris) do
w:new_tab(uri, { switch = i == 1 })
end
else
-- Or open new window
window.new(uris)
end
-- vim: et:sw=4:ts=8:sts=4:tw=80
| gpl-3.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/talents/misc/misc.lua | 2 | 16163 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
-- race & classes
newTalentType{ type="base/class", name = "class", hide = true, description = "The basic talents defining a class." }
newTalentType{ type="base/race", name = "race", hide = true, description = "The various racial bonuses a character can have." }
newTalentType{ is_nature = true, type="inscriptions/infusions", name = "infusions", hide = true, description = "Infusions are not class abilities, you must find them or learn them from other people." }
newTalentType{ is_spell=true, no_silence=true, type="inscriptions/runes", name = "runes", hide = true, description = "Runes are not class abilities, you must find them or learn them from other people." }
newTalentType{ is_spell=true, no_silence=true, type="inscriptions/taints", name = "taints", hide = true, description = "Taints are not class abilities, you must find them or learn them from other people." }
-- Load other misc things
load("/data/talents/misc/objects.lua")
load("/data/talents/misc/inscriptions.lua")
load("/data/talents/misc/npcs.lua")
load("/data/talents/misc/horrors.lua")
load("/data/talents/misc/races.lua")
load("/data/talents/misc/tutorial.lua")
-- Default melee attack
newTalent{
name = "Attack",
type = {"base/class", 1},
no_energy = "fake",
hide = "always",
innate = true,
points = 1,
range = 1,
message = false,
no_break_stealth = true, -- stealth is broken in attackTarget
requires_target = true,
target = {type="hit", range=1},
tactical = { ATTACK = { PHYSICAL = 1 } },
no_unlearn_last = true,
ignored_by_hotkeyautotalents = true,
speed = 'weapon',
action = function(self, t)
local tg = self:getTalentTarget(t)
local x, y = self:getTarget(tg)
if not x then return end
local _ _, x, y = self:canProject(tg, x, y)
if not x then return end
local target = game.level.map(x, y, engine.Map.ACTOR)
if not target then return end
local double_strike = false
if self:knowTalent(self.T_DOUBLE_STRIKE) and self:isTalentActive(self.T_STRIKING_STANCE) then
local t = self:getTalentFromId(self.T_DOUBLE_STRIKE)
if not self:isTalentCoolingDown(t) then
double_strike = true
end
end
-- if double strike isn't on cooldown, throw a double strike; quality of life hack
if double_strike then
self:forceUseTalent(self.T_DOUBLE_STRIKE, {force_target=target}) -- uses energy because attack is 'fake'
else
self:attackTarget(target)
end
if config.settings.tome.smooth_move > 0 and config.settings.tome.twitch_move then
self:setMoveAnim(self.x, self.y, config.settings.tome.smooth_move, blur, util.getDir(x, y, self.x, self.y), 0.2)
end
return true
end,
info = function(self, t)
return ([[Hack and slash, baby!]])
end,
}
--mindslayer resource
newTalent{
name = "Psi Pool",
type = {"base/class", 1},
info = "Allows you to have an energy pool. Energy is used to perform psionic manipulations.",
mode = "passive",
hide = "always",
no_unlearn_last = true,
}
newTalent{
name = "Feedback Pool",
type = {"base/class", 1},
info = "Allows you to have a Feedback pool. Feedback is used to power feedback and discharge talents.",
mode = "passive",
hide = "always",
-- Adjust feedback ratio with character level to reflect the degree of "pain" received
-- Called in function _M:onTakeHit in mod.class.Actor.lua
getFeedbackRatio = function(self, t, raw)
local ratio = self:combatLimit(self.level, 0, 0.5, 1, 0.2, 50) -- Limit >0% damage taken, 50% @ level 1, 20% @ level 50
local mult = 1 + (not raw and self:callTalent(self.T_AMPLIFICATION, "getFeedbackGain") or 0)
return ratio*mult
end,
no_unlearn_last = true,
on_learn = function(self, t)
if self:getMaxFeedback() <= 0 then
-- self:incMaxFeedback(100)
self:incMaxFeedback(100 - self:getMaxFeedback())
end
return true
end,
}
newTalent{
name = "Mana Pool",
type = {"base/class", 1},
info = "Allows you to have a mana pool. Mana is used to cast all spells.",
mode = "passive",
hide = "always",
no_unlearn_last = true,
}
newTalent{
name = "Soul Pool",
type = {"base/class", 1},
info = "Allows you to have a mana soul. Souls are used to cast necrotic spells.",
mode = "passive",
hide = "always",
no_unlearn_last = true,
}
newTalent{
name = "Vim Pool",
type = {"base/class", 1},
info = "Allows you to have a vim pool. Vim is used by corruptions.",
mode = "passive",
hide = "always",
no_unlearn_last = true,
}
newTalent{
name = "Stamina Pool",
type = {"base/class", 1},
info = "Allows you to have a stamina pool. Stamina is used to activate special combat attacks.",
mode = "passive",
hide = "always",
no_unlearn_last = true,
}
newTalent{
name = "Equilibrium Pool",
type = {"base/class", 1},
info = "Allows you to have an equilibrium pool. Equilibrium is used to measure your balance with nature and the use of wild gifts.",
mode = "passive",
hide = "always",
no_unlearn_last = true,
}
newTalent{
name = "Positive Pool",
type = {"base/class", 1},
info = "Allows you to have a positive energy pool.",
mode = "passive",
hide = "always",
no_unlearn_last = true,
}
newTalent{
name = "Negative Pool",
type = {"base/class", 1},
info = "Allows you to have a negative energy pool.",
mode = "passive",
hide = "always",
no_unlearn_last = true,
}
newTalent{
name = "Hate Pool",
type = {"base/class", 1},
info = "Allows you to have a hate pool.",
mode = "passive",
hide = "always",
no_unlearn_last = true,
updateRegen = function(self, t)
-- hate loss speeds up as hate increases
local hate = self:getHate()
local hateChange
if hate < self.baseline_hate then
hateChange = 0
else
hateChange = -0.7 * math.pow(hate / 100, 1.5)
end
if hateChange < 0 then
hateChange = math.min(0, math.max(hateChange, self.baseline_hate - hate))
end
self.hate_regen = self.hate_regen - (self.hate_decay or 0) + hateChange
self.hate_decay = hateChange
end,
updateBaseline = function(self, t)
self.baseline_hate = math.max(10, self:getHate() * 0.5)
end,
on_kill = function(self, t, target)
local hateGain = self.hate_per_kill
local hateMessage
if target.level - 2 > self.level then
-- level bonus
hateGain = hateGain + math.ceil(self:combatTalentScale(target.level - 2 - self.level, 2, 10, "log", 0, 1))
hateMessage = "#F53CBE#You have taken the life of an experienced foe!"
end
if target.rank >= 4 then
-- boss bonus
hateGain = hateGain * 4
hateMessage = "#F53CBE#Your hate has conquered a great adversary!"
elseif target.rank >= 3 then
-- elite bonus
hateGain = hateGain * 2
hateMessage = "#F53CBE#An elite foe has fallen to your hate!"
end
hateGain = math.min(hateGain, 100)
self.hate = math.min(self.max_hate, self.hate + hateGain)
if hateMessage then
game.logPlayer(self, hateMessage.." (+%d hate)", hateGain - self.hate_per_kill)
end
end,
}
newTalent{
name = "Paradox Pool",
type = {"base/class", 1},
info = "Allows you to have a paradox pool.",
mode = "passive",
hide = "always",
no_unlearn_last = true,
}
-- Madness difficulty
newTalent{
name = "Hunted!", short_name = "HUNTED_PLAYER",
type = {"base/class", 1},
mode = "passive",
no_unlearn_last = true,
callbackOnActBase = function(self, t)
if not rng.percent(1 + self.level / 7) then return end
local rad = math.ceil(10 + self.level / 5)
for i = self.x - rad, self.x + rad do for j = self.y - rad, self.y + rad do if game.level.map:isBound(i, j) then
local actor = game.level.map(i, j, game.level.map.ACTOR)
if actor and self:reactionToward(actor) < 0 and not actor:attr("hunted_difficulty_immune") then
actor:setEffect(actor.EFF_HUNTER_PLAYER, 30, {src=self})
end
end end end
end,
info = function(self, t) return ([[You are hunted!.
There is a %d%% chance each turn that all foes in a %d radius get a glimpse of your position for 30 turns.]]):
format(1 + self.level / 7, 10 + self.level / 5)
end,
}
-- Mages class talent, teleport to angolwen
newTalent{
short_name = "TELEPORT_ANGOLWEN",
name = "Teleport: Angolwen",
type = {"base/class", 1},
cooldown = 400,
no_npc_use = true,
no_unlearn_last = true,
no_silence=true, is_spell=true,
action = function(self, t)
if not self:canBe("worldport") or self:attr("never_move") then
game.logPlayer(self, "The spell fizzles...")
return
end
local seen = false
-- Check for visible monsters, only see LOS actors, so telepathy wont prevent it
core.fov.calc_circle(self.x, self.y, game.level.map.w, game.level.map.h, 20, function(_, x, y) return game.level.map:opaque(x, y) end, function(_, x, y)
local actor = game.level.map(x, y, game.level.map.ACTOR)
if actor and actor ~= self then seen = true end
end, nil)
if seen then
game.log("There are creatures that could be watching you; you cannot take the risk.")
return
end
self:setEffect(self.EFF_TELEPORT_ANGOLWEN, 40, {})
return true
end,
info = [[Allows a mage to teleport to the secret town of Angolwen.
You have studied the magic arts there and have been granted a special portal spell to teleport there.
Nobody must learn about this spell and so it should never be used while seen by any creatures.
The spell will take time to activate. You must be out of sight of any creature when you cast it and when the teleportation takes effect.]]
}
-- Chronomancer class talent, teleport to Point Zero
newTalent{
short_name = "TELEPORT_POINT_ZERO",
name = "Timeport: Point Zero",
type = {"base/class", 1},
cooldown = 400,
no_npc_use = true,
no_unlearn_last = true,
no_silence=true, is_spell=true,
action = function(self, t)
if not self:canBe("worldport") or self:attr("never_move") then
game.logPlayer(self, "The spell fizzles...")
return
end
local seen = false
-- Check for visible monsters, only see LOS actors, so telepathy wont prevent it
core.fov.calc_circle(self.x, self.y, game.level.map.w, game.level.map.h, 20, function(_, x, y) return game.level.map:opaque(x, y) end, function(_, x, y)
local actor = game.level.map(x, y, game.level.map.ACTOR)
if actor and actor ~= self then
if actor.summoner and actor.summoner == self then
seen = false
else
seen = true
end
end
end, nil)
if seen then
game.log("There are creatures that could be watching you; you cannot take the risk.")
return
end
self:setEffect(self.EFF_TELEPORT_POINT_ZERO, 40, {})
self:attr("temporal_touched", 1)
self:attr("time_travel_times", 1)
return true
end,
info = [[Allows a chronomancer to timeport to Point Zero.
You have studied the chronomancy there and have been granted a special portal spell to teleport there.
Nobody must learn about this spell and so it should never be used while seen by any creatures.
The spell will take time to activate. You must be out of sight of any creature when you cast it and when the timeportation takes effect.]]
}
newTalent{
name = "Relentless Pursuit",
type = {"base/class", 1},
points = 5,
no_energy = true,
cooldown = function(self, t) return 55 - self:getTalentLevel(t) * 5 end,
tactical = { CURE = function(self, t, target)
local nb = 0
for eff_id, p in pairs(self.tmp) do
local e = self.tempeffect_def[eff_id]
if e.status == "detrimental" then nb = nb + 1 end
end
return nb
end},
action = function(self, t)
local target = self
local todel = {}
local save_for_effects = {
magical = "combatSpellResist",
mental = "combatMentalResist",
physical = "combatPhysicalResist",
}
for eff_id, p in pairs(target.tmp) do
local e = target.tempeffect_def[eff_id]
if e.status == "detrimental" and save_for_effects[e.type] then
local save = self[save_for_effects[e.type]](self, true)
local decrease = math.floor(save/5)
print("About to reduce duration of... %s. Will use %s. Reducing duration by %d", e.desc, save_for_effects[e.type])
p.dur = p.dur - decrease
if p.dur <= 0 then todel[#todel+1] = eff_id end
end
end
while #todel > 0 do
target:removeEffect(table.remove(todel))
end
game:playSoundNear(self, "talents/spell_generic")
return true
end,
info = function(self, t)
local physical_reduction = math.floor(self:combatPhysicalResist(true)/5)
local spell_reduction = math.floor(self:combatSpellResist(true)/5)
local mental_reduction = math.floor(self:combatMentalResist(true)/5)
return ([[Not the Master himself, nor all the orcs in fallen Reknor, nor even the terrifying unknown beyond Reknor's portal could slow your pursuit of the Staff of Absorption.
Children will hear of your relentlessness in song for years to come.
When activated, this ability reduces the duration of all active detrimental effects by the appropriate saving throw duration reduction.
Physical effect durations reduced by %d turns
Magical effect durations reduced by %d turns
Mental effect durations reduced by %d turns]]):
format(physical_reduction, spell_reduction, mental_reduction)
end,
}
newTalent{
short_name = "SHERTUL_FORTRESS_GETOUT",
name = "Teleport to the ground",
type = {"base/race", 1},
no_npc_use = true,
no_unlearn_last = true,
on_pre_use = function(self, t) return not game.zone.stellar_map end,
action = function(self, t)
if game.level.map:checkAllEntities(self.x, self.y, "block_move") then game.log("You cannot teleport there.") return true end
game:onTickEnd(function()
game.party:removeMember(self, true)
game.party:findSuitablePlayer()
game.player.dont_act = nil
game.player:move(self.x, self.y, true)
end)
return true
end,
info = [[Use the onboard short-range teleport of the Fortress to beam down to the surface.
Requires being in flight above the ground of a planet.]]
}
newTalent{
short_name = "SHERTUL_FORTRESS_BEAM",
name = "Fire a blast of energy",
type = {"base/race", 1},
fortress_energy = 10,
no_npc_use = true,
no_unlearn_last = true,
on_pre_use = function(self, t) return not game.zone.stellar_map end,
action = function(self, t)
for i = 1, 5 do
local rad = rng.float(0.5, 1)
local bx = rng.range(-12, 12)
local by = rng.range(-12, 12)
if core.shader.active(4) then game.level.map:particleEmitter(self.x, self.y, 1, "shader_ring", {radius=rad * 2, life=12, x=bx, y=by}, {type="sparks", zoom=1, time_factor=400, hide_center=0, color1={0.6, 0.3, 0.8, 1}, color2={0.8, 0, 0.8, 1}})
else game.level.map:particleEmitter(self.x, self.y, 1, "generic_ball", {rm=150, rM=180, gm=20, gM=60, bm=180, bM=200, am=80, aM=150, radius=rad, x=bx, y=by})
end
end
local target = game.level.map(self.x, self.y, Map.ACTOR)
if target and target.takePowerHit then
target:takePowerHit(20, self)
end
game:playSoundNear(self, "talents/arcane")
return true
end,
info = [[Use 10 Fortress energy to send a powerful blast to the ground, directly below the Fortress, heavily damaging any creatures caught inside.
Requires being in flight above the ground of a planet.]]
}
newTalent{
short_name = "SHERTUL_FORTRESS_ORBIT",
name = "High Planetary Orbit",
type = {"base/race", 1},
fortress_energy = 100,
no_npc_use = true,
no_unlearn_last = true,
no_energy = true,
on_pre_use = function(self, t) return not game.zone.stellar_map end,
action = function(self, t)
game:changeLevelReal(1, "stellar-system-shandral", {})
game:playSoundNear(self, "talents/arcane")
return true
end,
info = [[Activate the powerful flight engines of the Fortress, propelling it fast into high planetary orbit.
Requires being in flight above the ground of a planet.]]
}
| gpl-3.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Bastok_Mines/npcs/Faustin.lua | 1 | 1415 | -----------------------------------
-- Area: Bastok_Mines
-- NPC: Faustin
-- Only sells when Bastok controlls Ronfaure Region
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/conquest");
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
RegionOwner = getRegionOwner(RONFAURE);
if (RegionOwner ~= BASTOK) then
player:showText(npc,FAUSTIN_CLOSED_DIALOG);
else
player:showText(npc,FAUSTIN_OPEN_DIALOG);
stock = {0x1125,29, -- San d'Orian Carrot
0x114f,69, -- San d'Orian Grape
0x027f,110, -- Chestnut
0x0262,55} -- San d'Orian Flour
showShop(player,BASTOK,stock);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
Max-pbot/Maxbot3 | plugins/admin.lua | 1 | 7212 | local function set_bot_photo(msg, success, result)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/bot.jpg'
print('User['..user_id..']File download shod dar:', result)
os.rename(result, file)
print('File moved to:', file)
set_profile_photo(file, ok_cb, false)
send_large_msg(receiver, '['..user_id..']ax avaz shod!!', ok_cb, false)
redis:del("bot:photo")
else
print('Khataye download: '..msg.id)
send_large_msg(receiver, 'User['..user_id..']Khata lotfan dobare emtehan konid!!', ok_cb, false)
end
end
local function parsed_url(link)
local parsed_link = URL.parse(link)
local parsed_path = URL.parse_path(parsed_link.path)
return parsed_path[2]
end
local function get_contact_list_callback (cb_extra, success, result)
local text = " "
for k,v in pairs(result) do
if v.print_name and v.id and v.phone then
text = text..string.gsub(v.print_name , "_" , " ").." ["..v.id.."] = "..v.phone.."\n"
end
end
local file = io.open("contact_list.txt", "w")
file:write(text)
file:flush()
file:close()
send_document("user#id"..cb_extra.target,"contact_list.txt", ok_cb, false)--.txt format
local file = io.open("contact_list.json", "w")
file:write(json:encode_pretty(result))
file:flush()
file:close()
send_document("user#id"..cb_extra.target,"contact_list.json", ok_cb, false)--json format
end
local function user_info_callback(cb_extra, success, result)
result.access_hash = nil
result.flags = nil
result.phone = nil
if result.username then
result.username = '@'..result.username
end
result.print_name = result.print_name:gsub("_","")
local text = serpent.block(result, {comment=false})
text = text:gsub("[{}]", "")
text = text:gsub('"', "")
text = text:gsub(",","")
if cb_extra.msg.to.type == "chat" then
send_large_msg("chat#id"..cb_extra.msg.to.id, text)
else
send_large_msg("user#id"..cb_extra.msg.to.id, text)
end
end
local function get_dialog_list_callback(cb_extra, success, result)
local text = ""
for k,v in pairs(result) do
if v.peer then
if v.peer.type == "chat" then
text = text.."group{"..v.peer.title.."}["..v.peer.id.."]("..v.peer.members_num..")"
else
if v.peer.print_name and v.peer.id then
text = text.."user{"..v.peer.print_name.."}["..v.peer.id.."]"
end
if v.peer.username then
text = text.."("..v.peer.username..")"
end
if v.peer.phone then
text = text.."'"..v.peer.phone.."'"
end
end
end
if v.message then
text = text..'\nlast msg >\nmsg id = '..v.message.id
if v.message.text then
text = text .. "\n text = "..v.message.text
end
if v.message.action then
text = text.."\n"..serpent.block(v.message.action, {comment=false})
end
if v.message.from then
if v.message.from.print_name then
text = text.."\n From > \n"..string.gsub(v.message.from.print_name, "_"," ").."["..v.message.from.id.."]"
end
if v.message.from.username then
text = text.."( "..v.message.from.username.." )"
end
if v.message.from.phone then
text = text.."' "..v.message.from.phone.." '"
end
end
end
text = text.."\n\n"
end
local file = io.open("dialog_list.txt", "w")
file:write(text)
file:flush()
file:close()
send_document("user#id"..cb_extra.target,"dialog_list.txt", ok_cb, false)--.txt format
local file = io.open("dialog_list.json", "w")
file:write(json:encode_pretty(result))
file:flush()
file:close()
send_document("user#id"..cb_extra.target,"dialog_list.json", ok_cb, false)--json format
end
local function run(msg,matches)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
local group = msg.to.id
if not is_admin(msg) then
return
end
if msg.media then
if msg.media.type == 'photo' and redis:get("bot:photo") then
if redis:get("bot:photo") == 'User['..user_id..']Sabr konid!' then
load_photo(msg.id, set_bot_photo, msg)
end
end
end
if matches[1] == "setbotphoto" then
redis:set("bot:photo", "waiting")
return 'User['..user_id..']Lotfan axe morede nazaretoon ra ersal konid!'
end
if matches[1] == "markread" then
if matches[2] == "on" then
redis:set("bot:markread", "on")
return "Mark read > Roshan"
end
if matches[2] == "off" then
redis:del("bot:markread")
return "Mark read > Khamoosh"
end
return
end
if matches[1] == "pm" then
send_large_msg("user#id"..matches[2],matches[3])
return "Msg Send shod"
end
if matches[1] == "block" then
if is_admin2(matches[2]) then
return "User["..user_id.."]Shoma nemitavanid adminha ra kick konid!"
end
block_user("user#id"..matches[2],ok_cb,false)
return "User["..user_id.."]User block shod"
end
if matches[1] == "unblock" then
unblock_user("user#id"..matches[2],ok_cb,false)
return "User["..user_id.."]User Unblock shod"
end
if matches[1] == "import" then--join by group link
local hash = parsed_url(matches[2])
import_chat_link(hash,ok_cb,false)
end
if matches[1] == "contactlist" then
get_contact_list(get_contact_list_callback, {target = msg.from.id})
return "I've sent contact list with both json and text format to your private"
end
if matches[1] == "delcontact" then
del_contact("user#id"..matches[2],ok_cb,false)
return "User "..matches[2].." removed from contact list"
end
if matches[1] == "dialoglist" then
get_dialog_list(get_dialog_list_callback, {target = msg.from.id})
return "I've sent dialog list with both json and text format to your private"
end
if matches[1] == "whois" then
user_info("user#id"..matches[2],user_info_callback,{msg=msg})
end
if matches[1] == "sync_gbans" then
if not is_sudo(msg) then-- Sudo only
return
end
local url = "http://seedteam.ir/Teleseed/Global_bans.json"
local SEED_gbans = http.request(url)
local jdat = json:decode(SEED_gbans)
for k,v in pairs(jdat) do
if not tonumber(v) == tonumber(our_id) and not is_admin2(v) then-- Ignore bot and admins :)
redis:hset('user:'..v, 'print_name', k)
redis:sadd('gbanned', v)
print(k, v.." User["..user_id.."]Global ban shod")
end
end
end
return
end
return {
patterns = {
"^[!/](pm) (%d+) (.*)$",
"^[!/](import) (.*)$",
"^[!/](unblock) (%d+)$",
"^[!/](block) (%d+)$",
"^[!/](markread) (on)$",
"^[!/](markread) (off)$",
"^[!/](setbotphoto)$",
"%[(photo)%]",
"^[!/](contactlist)$",
"^[!/](dialoglist)$",
"^[!/](delcontact) (%d+)$",
"^[!/](whois) (%d+)$",
"^/(sync_gbans)$"--sync your global bans with seed
},
run = run,
}
--By @imandaneshi :)
--https://github.com/SEEDTEAM/TeleSeed/blob/master/plugins/admin.lua
| gpl-2.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/zones/temporal-rift/npcs.lua | 2 | 8089 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load("/data/general/npcs/telugoroth.lua", rarity(0))
load("/data/general/npcs/horror_temporal.lua", rarity(0))
local Talents = require("engine.interface.ActorTalents")
newEntity{ define_as = "BEN_CRUTHDAR_ABOMINATION",
type = "humanoid", subtype = "temporal", unique = true,
name = "Ben Cruthdar, the Abomination", image = "npc/humanoid_human_ben_cruthdar__the_cursed.png",
display = "p", color=colors.VIOLET,
desc = [[This crazed madman seems twisted and corrupted by temporal energy, his body shifting and phasing in and out of reality.]],
level_range = {15, nil}, exp_worth = 2,
max_life = 270, life_rating = 17, fixed_rating = true,
max_stamina = 85,
stats = { str=20, dex=15, wil=18, con=20 },
rank = 3.5,
size_category = 3,
infravision = 10,
instakill_immune = 1,
move_others=true,
resists = { [DamageType.COLD] = 25, [DamageType.TEMPORAL] = 25},
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
resolvers.equip{ {type="weapon", subtype="battleaxe", force_drop=true, tome_drops="boss", autoreq=true}, },
resolvers.drops{chance=100, nb=1, {tome_drops="boss"} },
resolvers.talents{
[Talents.T_GLOOM]=3,
[Talents.T_WEAKNESS]=3,
[Talents.T_DISMAY]=3,
[Talents.T_UNNATURAL_BODY]=4,
[Talents.T_DOMINATE]=1,
[Talents.T_BLINDSIDE]=3,
[Talents.T_SLASH]=3,
[Talents.T_RECKLESS_CHARGE]=1,
[Talents.T_DAMAGE_SMEARING]=5,
[Talents.T_WEAPON_FOLDING]=3,
[Talents.T_DISPLACE_DAMAGE]=3,
[Talents.T_TEMPORAL_WAKE]=3,
},
resolvers.sustains_at_birth(),
autolevel = "warriorwill",
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
ai_tactic = resolvers.tactic"melee",
resolvers.inscriptions(1, "healing infusion"),
-- On die needs to make stairs back to the Rift
on_die = function(self, who)
game.level.data.portal_next(self)
end,
}
newEntity{ define_as = "ABOMINATION_RANTHA",
type = "dragon", subtype = "temporal", unique = true,
name = "Rantha the Abomination",
display = "D", color=colors.VIOLET,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/dragon_temporal_rantha_the_abomination.png", display_h=2, display_y=-1}}},
desc = [[Claws and teeth. Ice and death. Dragons are not all extinct it seems... and this one seems to have been corrupted by the time rift.]],
level_range = {15, nil}, exp_worth = 2,
max_life = 220, life_rating = 15, fixed_rating = true,
max_stamina = 85,
max_mana = 200,
stats = { str=25, dex=10, cun=8, mag=20, wil=20, con=20 },
rank = 3.5,
size_category = 5,
combat_armor = 17, combat_def = 14,
infravision = 10,
instakill_immune = 1,
move_others=true,
resists = { [DamageType.FIRE] = -20, [DamageType.COLD] = 100, [DamageType.TEMPORAL] = 25, },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
-- Frost Treads drop should be changed.
resolvers.drops{chance=100, nb=5, {type="gem"} },
resolvers.drops{chance=100, nb=10, {type="money"} },
resolvers.talents{
[Talents.T_KNOCKBACK]=3,
[Talents.T_ICE_STORM]=2,
[Talents.T_FREEZE]=3,
[Talents.T_ICE_CLAW]=4,
[Talents.T_ICY_SKIN]=3,
[Talents.T_ICE_BREATH]=4,
[Talents.T_CELERITY]=4,
[Talents.T_SLOW]=4,
[Talents.T_STOP]=4,
[Talents.T_HASTE]=4,
},
resolvers.sustains_at_birth(),
autolevel = "warriormage",
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
resolvers.inscriptions(1, "infusion"),
-- On die needs to make stairs back to the Rift
on_die = function(self, who)
game.level.data.portal_next(self)
end,
}
local twin_take_hit = function(self, value, src)
value = mod.class.Actor.onTakeHit(self, value, src)
value = value / 2
if value > 0 and self.brother then
local o = self.brother.onTakeHit
self.brother.onTakeHit = nil
self.brother:takeHit(value, src)
if self.brother then self.brother.onTakeHit = o end
end
return value
end
newEntity{ base="BASE_NPC_HORROR_TEMPORAL", define_as = "CHRONOLITH_TWIN",
name = "Chronolith Twin", color=colors.VIOLET, unique = true,
subtype = "temporal",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/horror_temporal_cronolith_twin.png", display_h=2, display_y=-1}}},
desc = [[A six-armed creature, dressed in robes, with black insectile eyes.]],
level_range = {20, nil}, exp_worth = 1,
max_life = 150, life_rating = 15, fixed_rating = true,
rank = 4,
size_category = 3,
stats = { str=10, dex=12, cun=14, mag=25, wil=25, con=16 },
instakill_immune = 1,
blind_immune = 0.5,
silence_immune = 0.5,
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
equipment = resolvers.equip{
{type="weapon", subtype="staff", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="cloth", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
},
resolvers.drops{chance=100, nb=2, {tome_drops="boss"} },
resolvers.drops{chance=100, nb=1, {unique=true} },
resists = { [DamageType.TEMPORAL] = 50, },
resolvers.talents{
[Talents.T_DUST_TO_DUST]=3,
[Talents.T_REPULSION_BLAST]=3,
[Talents.T_DESTABILIZE]=3,
[Talents.T_ECHOES_FROM_THE_PAST]=3,
[Talents.T_HASTE]=3,
[Talents.T_DISENTANGLE]=5,
[Talents.T_ENERGY_ABSORPTION]=5,
[Talents.T_REPULSION_FIELD]=5,
},
autolevel = "warriormage",
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
ai_tactic = resolvers.tactic "ranged",
resolvers.inscriptions(1, {"shielding rune"}),
onTakeHit = twin_take_hit,
on_die = function(self, who)
self.brother = nil
game.player:resolveSource():setQuestStatus("temporal-rift", engine.Quest.COMPLETED, "twin")
end,
}
newEntity{ base="BASE_NPC_HORROR_TEMPORAL", define_as = "CHRONOLITH_CLONE",
name = "Chronolith Clone", color=colors.VIOLET, unique = true,
subtype = "temporal",
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/horror_temporal_cronolith_clone.png", display_h=2, display_y=-1}}},
desc = [[A six-armed creature, dressed in robes, with black insectile eyes.]],
level_range = {20, nil}, exp_worth = 1,
max_life = 150, life_rating = 15, fixed_rating = true,
rank = 4,
size_category = 3,
stats = { str=10, dex=12, cun=14, mag=25, wil=25, con=16 },
instakill_immune = 1,
blind_immune = 0.5,
silence_immune = 0.5,
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
equipment = resolvers.equip{
{type="weapon", subtype="staff", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="cloth", force_drop=true, tome_drops="boss", forbid_power_source={antimagic=true}, autoreq=true},
},
resolvers.drops{chance=100, nb=2, {tome_drops="boss"} },
resolvers.drops{chance=100, nb=1, {unique=true} },
resists = { [DamageType.TEMPORAL] = 50, },
resolvers.talents{
[Talents.T_RETHREAD]=3,
[Talents.T_FADE_FROM_TIME]=3,
[Talents.T_TEMPORAL_FUGUE]=3,
[Talents.T_TURN_BACK_THE_CLOCK]=3,
[Talents.T_HASTE]=3,
[Talents.T_BANISH]=5,
[Talents.T_DISENTANGLE]=5,
[Talents.T_ENTROPIC_FIELD]=5,
},
autolevel = "warriormage",
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
ai_tactic = resolvers.tactic "ranged",
resolvers.inscriptions(1, {"invisibility rune"}),
onTakeHit = twin_take_hit,
on_die = function(self, who)
self.brother = nil
game.player:resolveSource():setQuestStatus("temporal-rift", engine.Quest.COMPLETED, "clone")
end,
}
| gpl-3.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/chats/mage-apprentice-quest.lua | 3 | 5765 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local p = game.party:findMember{main=true}
if p:attr("forbid_arcane") then
newChat{ id="welcome",
text = [[#LIGHT_GREEN#*Before you stands a young man, a novice mage by his looks*#WHITE#
Good day to yo...#LIGHT_GREEN#*He stares at you and starts to run away fast!*#WHITE#
Do not kill me please!]],
answers = {
{"...", action = function(npc, player) npc:die() end,
},
}
}
return "welcome"
end
newChat{ id="welcome",
text = [[#LIGHT_GREEN#*Before you stands a young man, a novice mage by his looks*#WHITE#
Good day to you, fellow traveler!]],
answers = {
{"What brings an apprentice mage out into the wilds?", jump="quest", cond=function(npc, player) return not player:hasQuest("mage-apprentice") end},
{"I found this artefact; it looks powerful and arcane infused. Maybe it would be enough?",
jump="unique",
cond=function(npc, player) return player:hasQuest("mage-apprentice") and player:hasQuest("mage-apprentice"):can_offer_unique(player) end,
action=function(npc, player, dialog) player:hasQuest("mage-apprentice"):collect_staff_unique(npc, player, dialog) end
},
-- Reward for non-mages: access to Angolwen
{"So you have enough magical items now?",
jump="thanks",
cond=function(npc, player) return player:hasQuest("mage-apprentice") and player:hasQuest("mage-apprentice"):isCompleted() and not player:knowTalent(player.T_TELEPORT_ANGOLWEN) end,
},
-- Reward for mages: upgrade a talent mastery
{"So you have enough magical items now?",
jump="thanks_mage",
cond=function(npc, player) return player:hasQuest("mage-apprentice") and player:hasQuest("mage-apprentice"):isCompleted() and player:knowTalent(player.T_TELEPORT_ANGOLWEN) end,
},
-- {"Do you have any items to sell?", jump="store"},
{"Sorry I have to go!"},
}
}
newChat{ id="quest",
text = [[Ahh, my story is a sad one... I should not trouble you with it, my friend.]],
answers = {
{"It is no trouble at all! Please tell me!", jump="quest2"},
{"Ok, bye then!"},
}
}
newChat{ id="quest2",
text = [[Well, if you insist...
I am a novice mage, as you might have noticed, and my goal is to be accepted by the people of Angolwen and be taught the secrets of the arcane.]],
answers = {
{"Who are the people of Angolwen?", jump="quest3", cond=function(npc, player) return player.faction ~= "angolwen" end,},
{"Ah yes, Angolwen, I have called it home for many years...", jump="quest3_mage", cond=function(npc, player) return player.faction == "angolwen" end,},
{"Well, good luck, bye!"},
}
}
newChat{ id="quest3",
text = [[The keepers of ar... err, I do not think I am supposed to talk about them... sorry, my friend...
In any case, I must collect many items. I have some already but I am still looking for an arcane-infused artefact. You do not happen to have one, I imagine... Well, if you do, tell me please!]],
answers = {
{"I will keep that in mind!", action=function(npc, player) player:grantQuest("mage-apprentice") end},
{"No way, bye!"},
}
}
newChat{ id="quest3_mage",
text = [[I hope I will too...
In any case, I must collect many items. I have some already but I am still looking for an arcane-infused artefact. You do not happen to have one, I imagine... Well, if you do, tell me please!]],
answers = {
{"I will keep that in mind!", action=function(npc, player) player:grantQuest("mage-apprentice") end},
{"No way, bye!"},
}
}
newChat{ id="unique",
text = [[Let me examine it.
Oh yes, my friend, this is indeed a powerful artefact! I think that it should suffice to complete my quest! Many thanks!]],
answers = {
{"Well, I cannot use it anyway.", jump="welcome"},
}
}
newChat{ id="thanks",
text = [[Ah yes! I am so glad! I will be able to go back to Angolw...err... Oh well, I guess I can tell you; you deserve it for helping me.
During the dark years of the Spellhunt, many thousands of years ago, Linaniil, the great mage of the Kor'Krul, worried that magic might disappear with her generation and be lost to mortals should they need it again.
So she set a secret plan into action and built a secret place where magic would be kept alive.
Her plan worked and the group built a town called Angolwen in the western mountains. #LIGHT_GREEN#*He marks it on your map, along with a portal to access it*#WHITE#
Not many people are accepted there but I will arrange for you to be allowed inside.]],
answers = {
{"Oh! How could such a place be kept secret for so long... This is interesting indeed. Thank you for your trust!",
action = function(npc, player)
player:hasQuest("mage-apprentice"):access_angolwen(player)
npc:die()
end,
},
}
}
newChat{ id="thanks_mage",
text = [[Ah yes! I am so glad! I will be able to go back to Angolwen now, and perhaps we will meet there.
Please take this ring; it has served me well.]],
answers = {
{"Thanks, and best luck in your studies!",
action = function(npc, player)
player:hasQuest("mage-apprentice"):ring_gift(player)
npc:die()
end,
},
}
}
return "welcome"
| gpl-3.0 |
sagarwaghmare69/dpnn | ArgMax.lua | 3 | 2014 | ------------------------------------------------------------------------
--[[ ArgMax ]]--
-- Returns the index of the maxima for dimension dim.
-- Cannot backpropagate through this module.
-- Created for use with ReinforceCategorical.
------------------------------------------------------------------------
local ArgMax, parent = torch.class("nn.ArgMax", "nn.Module")
function ArgMax:__init(dim, nInputDim, asLong)
parent.__init(self)
self.dim = dim or 1
self.nInputDim = nInputDim or 9999
self.asLong = (asLong == nil) and true or asLong
if self.asLong then
self.output = torch.LongTensor()
end
end
function ArgMax:updateOutput(input)
self._value = self._value or input.new()
self._indices = self._indices or
(torch.type(input) == 'torch.CudaTensor' and (torch.CudaLongTensor and torch.CudaLongTensor() or torch.CudaTensor()) or torch.LongTensor())
local dim = (input:dim() > self.nInputDim) and (self.dim + 1) or self.dim
torch.max(self._value, self._indices, input, dim)
if input:dim() > 1 then
local idx = self._indices:select(dim, 1)
self.output:resize(idx:size()):copy(idx)
else
self.output:resize(self._indices:size()):copy(self._indices)
end
return self.output
end
function ArgMax:updateGradInput(input, gradOutput)
-- cannot backprop from an index so just return a dummy zero tensor
self.gradInput:resizeAs(input):zero()
return self.gradInput
end
function ArgMax:type(type)
-- torch.max expects a LongTensor as indices, whereas cutorch.max expects a CudaTensor.
if type == 'torch.CudaTensor' then
parent.type(self, type)
else
-- self._indices must be a LongTensor. Setting it to nil temporarily avoids
-- unnecessary memory allocations.
local indices
indices, self._indices = self._indices, nil
parent.type(self, type)
self._indices = indices and indices:long() or nil
end
if self.asLong then
self.output = torch.LongTensor()
end
return self
end
| bsd-3-clause |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Common/QuadTree.lua | 1 | 11628 | --[[
Title: QuadTree
Author(s): wxa, refined and ported lxz
Date: 2020/6/10
Desc: it will split as new objects are added to the tree. And it will only split vertically or horizontally
if the number of objects on the parent node is larger than splitThreshold (default to 20).
The minimum node size is defined by minWidth and minHeight, which all defaults to 16
use the lib:
-------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Common/QuadTree.lua");
local QuadTree = commonlib.gettable("MyCompany.Aries.Game.Common.QuadTree")
local quadtree = QuadTree:new():Init({minWidth = 16, minHeight = 16, left = 0, top = 0, right = 100, bottom = 100, splitThreshold = 20});
-- object, left, top, right, bottom: where object can be any data type, except nil.
quadtree:AddObject("1", 10, 10, 10, 10);
quadtree:AddObject("2", 60, 10, 60, 10);
quadtree:AddObject("3", 10, 60, 10, 60);
quadtree:AddObject("4", 60, 60, 60, 60);
echo(quadtree:GetObjects(10, 10, 10, 60)); -- {"3", "1"}
quadtree:RemoveObject("1");
echo(quadtree:GetObjects(10, 10, 10, 60)); -- {"3"}
echo(quadtree:GetObjectsByPoint(60, 10)); -- {"2"}
-------------------------------------------------------
]]
local QuadTree = commonlib.inherit(commonlib.gettable("System.Core.ToolBase"), commonlib.gettable("MyCompany.Aries.Game.Common.QuadTree"));
local QuadTreeNode = commonlib.inherit(commonlib.gettable("System.Core.ToolBase"), {});
-- when a quad object has less than this number of objects, we will not split.
QuadTree.splitThreshold = 20;
-- The minimum node size
QuadTree.minWidth = 16;
QuadTree.minHeight = 16;
local QuadTreeNodeNid = 0;
-- use the object itself as unique key
local function GetObjectKey(object)
return object;
end
function QuadTreeNode:ctor()
self.childNodes = nil;
self.objects = {}; -- 区间对象集
self.objectCount = 0; -- 对象数
end
function QuadTreeNode:Init(left, top, right, bottom)
self.left, self.top, self.right, self.bottom = left, top, right, bottom;
return self;
end
function QuadTreeNode:IsSubArea(left, top, right, bottom)
return not (left < self.left or right > self.right or top < self.top or bottom > self.bottom)
end
function QuadTreeNode:IsPointInSubArea(x, y)
return not (x < self.left or x > self.right or y < self.top or y > self.bottom)
end
function QuadTreeNode:GetSubArea(left, top, right, bottom)
left = left < self.left and self.left or left;
top = top < self.top and self.top or top;
right = right > self.right and self.right or right;
bottom = bottom > self.bottom and self.bottom or bottom;
return left, top, right, bottom, right >= left and bottom >= top;
end
function QuadTreeNode:Split(isSplitWidth, isSplitHeight)
if (self.childNodes) then return end
local left, top, right, bottom = self.left, self.top, self.right, self.bottom;
local width, height = right - left, bottom - top;
local centerX = left + math.floor(width / 2);
local centerY = top + math.floor(height / 2);
self.childNodes = {};
if (isSplitWidth and isSplitHeight) then
table.insert(self.childNodes, QuadTreeNode:new():Init(left, top, centerX, centerY)); -- 左上角
table.insert(self.childNodes, QuadTreeNode:new():Init(centerX, top, right, centerY)); -- 右上角
table.insert(self.childNodes, QuadTreeNode:new():Init(left, centerY, centerX, bottom)); -- 左下角
table.insert(self.childNodes, QuadTreeNode:new():Init(centerX, centerY, right, bottom)); -- 右下角
elseif (isSplitWidth and not isSplitHeight) then
table.insert(self.childNodes, QuadTreeNode:new():Init(left, top, centerX, bottom)); -- 左区
table.insert(self.childNodes, QuadTreeNode:new():Init(centerX, top, right, bottom)); -- 右区
elseif (not isSplitWidth and isSplitHeight) then
table.insert(self.childNodes, QuadTreeNode:new():Init(left, top, right, centerY)); -- 上区
table.insert(self.childNodes, QuadTreeNode:new():Init(left, centerY, right, bottom)); -- 下区
end
end
function QuadTreeNode:GetChildNodes()
return self.childNodes;
end
function QuadTreeNode:GetObjects()
return self.objects;
end
function QuadTreeNode:IsSplit()
return self.childNodes and true or false;
end
function QuadTreeNode:AddObject(object)
local key = GetObjectKey(object);
if (self.objects[key] ~= nil) then return end
self.objectCount = self.objectCount + 1;
self.objects[key] = object;
end
function QuadTreeNode:RemoveObject(object)
local key = GetObjectKey(object);
if (not self.objects[key]) then return end
self.objectCount = self.objectCount - 1;
self.objects[key] = nil;
end
function QuadTreeNode:GetObjectCount()
return self.objectCount;
end
function QuadTreeNode:GetWidthHeight()
return self.right - self.left, self.bottom - self.top;
end
function QuadTree:ctor()
end
function QuadTree:Init(opts)
self.objects = {};
self.objectCount = 0;
self.minWidth = opts.minWidth or self.minWidth;
self.minHeight = opts.minHeight or self.minHeight;
self.splitThreshold = opts.splitThreshold or self.splitThreshold;
self.root = QuadTreeNode:new():Init(opts.left, opts.top, opts.right, opts.bottom);
return self;
end
-- add object to quadtree according to its size and position.
-- @param object: can be everything but nil.
-- @param fromHeight, toHeight: optional third dimension. so that we can also filter objects as 3D AABB box.
function QuadTree:AddObject(object, left, top, right, bottom, fromHeight, toHeight)
local minWidth, minHeight, splitThreshold = self.minWidth, self.minHeight, self.splitThreshold;
-- 添加前先移除旧对象
self:RemoveObject(object);
-- 添加新对象
local function AddObjectToNode(node, object, left, top, right, bottom)
local key = GetObjectKey(object);
self.objects[key] = {node = node, left = left, right = right, top = top, bottom = bottom, fromHeight = fromHeight, toHeight = toHeight};
self.objectCount = self.objectCount + 1;
node:AddObject(object);
-- echo({"------------------AddObjectToNode", object, node.left, node.top, node.right, node.bottom, node:GetObjects()});
return node;
end
local function AddObject(node, object, left, top, right, bottom)
-- echo({"------------------IsSubArea", object, node.left, node.top, node.right, node.bottom, node:IsSubArea(left, top, right, bottom), left, top, right, bottom});
local width, height = right - left, bottom - top;
local nodeWidth, nodeHeight = node:GetWidthHeight();
local childNodeWidth, childNodeHeight = math.floor(nodeWidth / 2), math.floor(nodeHeight / 2);
local splitThreshold, objectCount = self.splitThreshold, node:GetObjectCount();
-- 不在当前节点区域内 直接返回
if (not node:IsSubArea(left, top, right, bottom)) then return end
-- 添加区域大于子区域, 子区域小于最小区域
if ((childNodeWidth <= width and childNodeHeight <= height) or (childNodeWidth <= minWidth and childNodeHeight <= minHeight)) then
return AddObjectToNode(node, object, left, top, right, bottom);
end
if (not node:IsSplit()) then
-- 未分割,且节点对象小于阈值直接添加
if (objectCount < splitThreshold) then
return AddObjectToNode(node, object, left, top, right, bottom);
end
-- 已超过分割阈值 进行分割
node:Split(childNodeWidth > minWidth, childNodeHeight > minHeight); -- 子节点宽高大于最小宽高时才执行分割
-- 分割完, 节点对象需进行重新分配
local objects = node:GetObjects();
for key, val in pairs(objects) do
local ov = self.objects[key];
node:RemoveObject(val);
AddObject(node, val, ov.left, ov.top, ov.right, ov.bottom);
end
end
-- 是否分割
local childNodes = node:GetChildNodes();
for i = 1, #childNodes do
local childNode = childNodes[i];
if (childNode:IsSubArea(left, top, right, bottom)) then
return AddObject(childNode, object, left, top, right, bottom);
end
end
-- 没有添加到子区域则添加到当前区域
AddObjectToNode(node, object, left, top, right, bottom);
end
return AddObject(self.root, object, left, top, right, bottom);
end
function QuadTree:RemoveObject(object)
local key = GetObjectKey(object);
local value = self.objects[key];
if (not value) then return end
value.node:RemoveObject(object);
self.objects[key] = nil;
self.objectCount = self.objectCount - 1;
end
function QuadTree:GetObjectCount()
return self.objectCount;
end
-- return nil or array of objects inside the given region
function QuadTree:GetObjects(left, top, right, bottom)
local list
local objects = self.objects;
local function GetObjects(node, left, top, right, bottom)
left, top, right, bottom, isValidArea = node:GetSubArea(left, top, right, bottom);
-- 交集区域无效 直接返回
if (not isValidArea) then return end;
local nodeObjects = node:GetObjects(); -- 当前节点存的在对象都不在子区域内, 对象占多个子区域, 所以需加入遍历列表
for key, val in pairs(nodeObjects) do
local o = objects[key];
if (o and o.left >= left and o.right <= right and o.top >= top and o.bottom <= bottom) then
list = list or {};
list[#list + 1] = val;
end
end
if (not node:IsSplit()) then return end
-- 已分割查找子区域
local childNodes = node:GetChildNodes();
for i = 1, #childNodes do
GetObjects(childNodes[i], left, top, right, bottom);
end
end
GetObjects(self.root, left, top, right, bottom);
return list;
end
-- return nil or array of objects containing the given point
function QuadTree:GetObjectsByPoint(x, y)
local list
local objects = self.objects;
local function GetObjectsByPoint(node)
if(not node:IsPointInSubArea(x, y)) then
return
end
local nodeObjects = node:GetObjects();
for key, val in pairs(nodeObjects) do
local o = objects[key];
if (o and o.left <= x and o.right >= x and o.top <= y and o.bottom >= y) then
list = list or {};
list[#list + 1] = val;
end
end
if (node:IsSplit()) then
local childNodes = node:GetChildNodes();
for i = 1, #childNodes do
GetObjectsByPoint(childNodes[i]);
end
end
end
GetObjectsByPoint(self.root);
return list;
end
-- return nil or array of objects containing the given point
function QuadTree:GetObjectsBy3DPoint(x, y, z)
local list
local objects = self.objects;
local function GetObjectsBy3DPoint(node)
if(not node:IsPointInSubArea(x, z)) then
return
end
local nodeObjects = node:GetObjects();
for key, val in pairs(nodeObjects) do
local o = objects[key];
if (o and o.left <= x and o.right >= x and o.top <= z and o.bottom >= z and
(not o.fromHeight or (o.fromHeight <= y and y <= o.toHeight))) then
list = list or {};
list[#list + 1] = val;
end
end
if (node:IsSplit()) then
local childNodes = node:GetChildNodes();
for i = 1, #childNodes do
GetObjectsBy3DPoint(childNodes[i]);
end
end
end
GetObjectsBy3DPoint(self.root);
return list;
end
| gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Metalworks/npcs/Manilam.lua | 5 | 1034 | -----------------------------------
-- Area: Metalworks
-- NPC: Manilam
-- Type: Quest NPC
-- @zone: 237
-- @pos: -57.300 -11 22.332
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
require("scripts/zones/Metalworks/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0191);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
hfjgjfg/eli25 | libs/mimetype.lua | 3662 | 2922 | -- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end | gpl-2.0 |
hfjgjfg/PERSIANGUARD10 | libs/mimetype.lua | 3662 | 2922 | -- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end | gpl-2.0 |
Har1eyquinn/Watch_Dog | libs/mimetype.lua | 3662 | 2922 | -- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end | gpl-2.0 |
terinux/ahhhh | libs/mimetype.lua | 3662 | 2922 | -- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end | gpl-2.0 |
llX8Xll/DEVKEEPER1 | libs/mimetype.lua | 3662 | 2922 | -- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end | gpl-2.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Code/NplMicroRobot/NplMicroRobotDef/NplMicroRobotDef_Servo.lua | 1 | 1704 | --[[
Title: NplMicroRobotDef_Servo
Author(s): leio
Date: 2020/12/15
Desc:
use the lib:
-------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Code/NplMicroRobot/NplMicroRobotDef/NplMicroRobotDef_Servo.lua");
-------------------------------------------------------
]]
NPL.export({
{
type = "ServoPulse",
message0 = L"设置舵机 %1 脉宽 %2",
arg0 = {
{
name = "channel",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
{
name = "value",
type = "input_value",
shadow = { type = "math_number", value = 1500,},
text = 1500,
},
},
previousStatement = true,
nextStatement = true,
category = "NplMicroRobot.Servo",
helpUrl = "",
canRun = false,
funcName = "NplMicroRobot.ServoPulse",
func_description = 'NplMicroRobot.ServoPulse(%s,%s)',
ToNPL = function(self)
return "";
end,
examples = {{desc = "", canRun = true, code = [[
]]}},
},
{
type = "Servo",
message0 = L"设置舵机 %1 角度 %2",
arg0 = {
{
name = "channel",
type = "input_value",
shadow = { type = "math_number", value = 0,},
text = 0,
},
{
name = "value",
type = "input_value",
shadow = { type = "math_number", value = 90,},
text = 90,
},
},
previousStatement = true,
nextStatement = true,
category = "NplMicroRobot.Servo",
helpUrl = "",
canRun = false,
funcName = "NplMicroRobot.Servo",
func_description = 'NplMicroRobot.Servo(%s,%s)',
ToNPL = function(self)
return "";
end,
examples = {{desc = "", canRun = true, code = [[
]]}},
},
}) | gpl-2.0 |
CerNerCompany/Anti-Spam | bot/utf8.lua | 9 | 26232 | -- $Id: utf8.lua 179 2009-04-03 18:10:03Z pasta $
--
-- Provides UTF-8 aware string functions implemented in pure lua:
-- * utf8len(s)
-- * utf8sub(s, i, j)
-- * utf8reverse(s)
-- * utf8char(unicode)
-- * utf8unicode(s, i, j)
-- * utf8gensub(s, sub_len)
-- * utf8find(str, regex, init, plain)
-- * utf8match(str, regex, init)
-- * utf8gmatch(str, regex, all)
-- * utf8gsub(str, regex, repl, limit)
--
-- If utf8data.lua (containing the lower<->upper case mappings) is loaded, these
-- additional functions are available:
-- * utf8upper(s)
-- * utf8lower(s)
--
-- All functions behave as their non UTF-8 aware counterparts with the exception
-- that UTF-8 characters are used instead of bytes for all units.
--[[
Copyright (c) 2006-2007, Kyle Smith
All rights reserved.
Contributors:
Alimov Stepan
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the author nor the names of its contributors may be
used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--]]
-- ABNF from RFC 3629
--
-- UTF8-octets = *( UTF8-char )
-- UTF8-char = UTF8-1 / UTF8-2 / UTF8-3 / UTF8-4
-- UTF8-1 = %x00-7F
-- UTF8-2 = %xC2-DF UTF8-tail
-- UTF8-3 = %xE0 %xA0-BF UTF8-tail / %xE1-EC 2( UTF8-tail ) /
-- %xED %x80-9F UTF8-tail / %xEE-EF 2( UTF8-tail )
-- UTF8-4 = %xF0 %x90-BF 2( UTF8-tail ) / %xF1-F3 3( UTF8-tail ) /
-- %xF4 %x80-8F 2( UTF8-tail )
-- UTF8-tail = %x80-BF
--
local byte = string.byte
local char = string.char
local dump = string.dump
local find = string.find
local format = string.format
local len = string.len
local lower = string.lower
local rep = string.rep
local sub = string.sub
local upper = string.upper
-- returns the number of bytes used by the UTF-8 character at byte i in s
-- also doubles as a UTF-8 character validator
local function utf8charbytes (s, i)
-- argument defaults
i = i or 1
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8charbytes' (string expected, got ".. type(s).. ")")
end
if type(i) ~= "number" then
error("bad argument #2 to 'utf8charbytes' (number expected, got ".. type(i).. ")")
end
local c = byte(s, i)
-- determine bytes needed for character, based on RFC 3629
-- validate byte 1
if c > 0 and c <= 127 then
-- UTF8-1
return 1
elseif c >= 194 and c <= 223 then
-- UTF8-2
local c2 = byte(s, i + 1)
if not c2 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
return 2
elseif c >= 224 and c <= 239 then
-- UTF8-3
local c2 = byte(s, i + 1)
local c3 = byte(s, i + 2)
if not c2 or not c3 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c == 224 and (c2 < 160 or c2 > 191) then
error("Invalid UTF-8 character")
elseif c == 237 and (c2 < 128 or c2 > 159) then
error("Invalid UTF-8 character")
elseif c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 3
if c3 < 128 or c3 > 191 then
error("Invalid UTF-8 character")
end
return 3
elseif c >= 240 and c <= 244 then
-- UTF8-4
local c2 = byte(s, i + 1)
local c3 = byte(s, i + 2)
local c4 = byte(s, i + 3)
if not c2 or not c3 or not c4 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c == 240 and (c2 < 144 or c2 > 191) then
error("Invalid UTF-8 character")
elseif c == 244 and (c2 < 128 or c2 > 143) then
error("Invalid UTF-8 character")
elseif c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 3
if c3 < 128 or c3 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 4
if c4 < 128 or c4 > 191 then
error("Invalid UTF-8 character")
end
return 4
else
error("Invalid UTF-8 character")
end
end
-- returns the number of characters in a UTF-8 string
local function utf8len (s)
-- argument checking
if type(s) ~= "string" then
for k,v in pairs(s) do print('"',tostring(k),'"',tostring(v),'"') end
error("bad argument #1 to 'utf8len' (string expected, got ".. type(s).. ")")
end
local pos = 1
local bytes = len(s)
local length = 0
while pos <= bytes do
length = length + 1
pos = pos + utf8charbytes(s, pos)
end
return length
end
-- functions identically to string.sub except that i and j are UTF-8 characters
-- instead of bytes
local function utf8sub (s, i, j)
-- argument defaults
j = j or -1
local pos = 1
local bytes = len(s)
local length = 0
-- only set l if i or j is negative
local l = (i >= 0 and j >= 0) or utf8len(s)
local startChar = (i >= 0) and i or l + i + 1
local endChar = (j >= 0) and j or l + j + 1
-- can't have start before end!
if startChar > endChar then
return ""
end
-- byte offsets to pass to string.sub
local startByte,endByte = 1,bytes
while pos <= bytes do
length = length + 1
if length == startChar then
startByte = pos
end
pos = pos + utf8charbytes(s, pos)
if length == endChar then
endByte = pos - 1
break
end
end
if startChar > length then startByte = bytes+1 end
if endChar < 1 then endByte = 0 end
return sub(s, startByte, endByte)
end
--[[
-- replace UTF-8 characters based on a mapping table
local function utf8replace (s, mapping)
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8replace' (string expected, got ".. type(s).. ")")
end
if type(mapping) ~= "table" then
error("bad argument #2 to 'utf8replace' (table expected, got ".. type(mapping).. ")")
end
local pos = 1
local bytes = len(s)
local charbytes
local newstr = ""
while pos <= bytes do
charbytes = utf8charbytes(s, pos)
local c = sub(s, pos, pos + charbytes - 1)
newstr = newstr .. (mapping[c] or c)
pos = pos + charbytes
end
return newstr
end
-- identical to string.upper except it knows about unicode simple case conversions
local function utf8upper (s)
return utf8replace(s, utf8_lc_uc)
end
-- identical to string.lower except it knows about unicode simple case conversions
local function utf8lower (s)
return utf8replace(s, utf8_uc_lc)
end
]]
-- identical to string.reverse except that it supports UTF-8
local function utf8reverse (s)
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8reverse' (string expected, got ".. type(s).. ")")
end
local bytes = len(s)
local pos = bytes
local charbytes
local newstr = ""
while pos > 0 do
local c = byte(s, pos)
while c >= 128 and c <= 191 do
pos = pos - 1
c = byte(s, pos)
end
charbytes = utf8charbytes(s, pos)
newstr = newstr .. sub(s, pos, pos + charbytes - 1)
pos = pos - 1
end
return newstr
end
-- http://en.wikipedia.org/wiki/Utf8
-- http://developer.coronalabs.com/code/utf-8-conversion-utility
local function utf8char(unicode)
if unicode <= 0x7F then return char(unicode) end
if (unicode <= 0x7FF) then
local Byte0 = 0xC0 + math.floor(unicode / 0x40);
local Byte1 = 0x80 + (unicode % 0x40);
return char(Byte0, Byte1);
end;
if (unicode <= 0xFFFF) then
local Byte0 = 0xE0 + math.floor(unicode / 0x1000);
local Byte1 = 0x80 + (math.floor(unicode / 0x40) % 0x40);
local Byte2 = 0x80 + (unicode % 0x40);
return char(Byte0, Byte1, Byte2);
end;
if (unicode <= 0x10FFFF) then
local code = unicode
local Byte3= 0x80 + (code % 0x40);
code = math.floor(code / 0x40)
local Byte2= 0x80 + (code % 0x40);
code = math.floor(code / 0x40)
local Byte1= 0x80 + (code % 0x40);
code = math.floor(code / 0x40)
local Byte0= 0xF0 + code;
return char(Byte0, Byte1, Byte2, Byte3);
end;
error 'Unicode cannot be greater than U+10FFFF!'
end
local shift_6 = 2^6
local shift_12 = 2^12
local shift_18 = 2^18
local utf8unicode
utf8unicode = function(str, i, j, byte_pos)
i = i or 1
j = j or i
if i > j then return end
local ch,bytes
if byte_pos then
bytes = utf8charbytes(str,byte_pos)
ch = sub(str,byte_pos,byte_pos-1+bytes)
else
ch,byte_pos = utf8sub(str,i,i), 0
bytes = #ch
end
local unicode
if bytes == 1 then unicode = byte(ch) end
if bytes == 2 then
local byte0,byte1 = byte(ch,1,2)
local code0,code1 = byte0-0xC0,byte1-0x80
unicode = code0*shift_6 + code1
end
if bytes == 3 then
local byte0,byte1,byte2 = byte(ch,1,3)
local code0,code1,code2 = byte0-0xE0,byte1-0x80,byte2-0x80
unicode = code0*shift_12 + code1*shift_6 + code2
end
if bytes == 4 then
local byte0,byte1,byte2,byte3 = byte(ch,1,4)
local code0,code1,code2,code3 = byte0-0xF0,byte1-0x80,byte2-0x80,byte3-0x80
unicode = code0*shift_18 + code1*shift_12 + code2*shift_6 + code3
end
return unicode,utf8unicode(str, i+1, j, byte_pos+bytes)
end
-- Returns an iterator which returns the next substring and its byte interval
local function utf8gensub(str, sub_len)
sub_len = sub_len or 1
local byte_pos = 1
local length = #str
return function(skip)
if skip then byte_pos = byte_pos + skip end
local char_count = 0
local start = byte_pos
repeat
if byte_pos > length then return end
char_count = char_count + 1
local bytes = utf8charbytes(str,byte_pos)
byte_pos = byte_pos+bytes
until char_count == sub_len
local last = byte_pos-1
local slice = sub(str,start,last)
return slice, start, last
end
end
local function binsearch(sortedTable, item, comp)
local head, tail = 1, #sortedTable
local mid = math.floor((head + tail)/2)
if not comp then
while (tail - head) > 1 do
if sortedTable[tonumber(mid)] > item then
tail = mid
else
head = mid
end
mid = math.floor((head + tail)/2)
end
end
if sortedTable[tonumber(head)] == item then
return true, tonumber(head)
elseif sortedTable[tonumber(tail)] == item then
return true, tonumber(tail)
else
return false
end
end
local function classMatchGenerator(class, plain)
local codes = {}
local ranges = {}
local ignore = false
local range = false
local firstletter = true
local unmatch = false
local it = utf8gensub(class)
local skip
for c, _, be in it do
skip = be
if not ignore and not plain then
if c == "%" then
ignore = true
elseif c == "-" then
table.insert(codes, utf8unicode(c))
range = true
elseif c == "^" then
if not firstletter then
error('!!!')
else
unmatch = true
end
elseif c == ']' then
break
else
if not range then
table.insert(codes, utf8unicode(c))
else
table.remove(codes) -- removing '-'
table.insert(ranges, {table.remove(codes), utf8unicode(c)})
range = false
end
end
elseif ignore and not plain then
if c == 'a' then -- %a: represents all letters. (ONLY ASCII)
table.insert(ranges, {65, 90}) -- A - Z
table.insert(ranges, {97, 122}) -- a - z
elseif c == 'c' then -- %c: represents all control characters.
table.insert(ranges, {0, 31})
table.insert(codes, 127)
elseif c == 'd' then -- %d: represents all digits.
table.insert(ranges, {48, 57}) -- 0 - 9
elseif c == 'g' then -- %g: represents all printable characters except space.
table.insert(ranges, {1, 8})
table.insert(ranges, {14, 31})
table.insert(ranges, {33, 132})
table.insert(ranges, {134, 159})
table.insert(ranges, {161, 5759})
table.insert(ranges, {5761, 8191})
table.insert(ranges, {8203, 8231})
table.insert(ranges, {8234, 8238})
table.insert(ranges, {8240, 8286})
table.insert(ranges, {8288, 12287})
elseif c == 'l' then -- %l: represents all lowercase letters. (ONLY ASCII)
table.insert(ranges, {97, 122}) -- a - z
elseif c == 'p' then -- %p: represents all punctuation characters. (ONLY ASCII)
table.insert(ranges, {33, 47})
table.insert(ranges, {58, 64})
table.insert(ranges, {91, 96})
table.insert(ranges, {123, 126})
elseif c == 's' then -- %s: represents all space characters.
table.insert(ranges, {9, 13})
table.insert(codes, 32)
table.insert(codes, 133)
table.insert(codes, 160)
table.insert(codes, 5760)
table.insert(ranges, {8192, 8202})
table.insert(codes, 8232)
table.insert(codes, 8233)
table.insert(codes, 8239)
table.insert(codes, 8287)
table.insert(codes, 12288)
elseif c == 'u' then -- %u: represents all uppercase letters. (ONLY ASCII)
table.insert(ranges, {65, 90}) -- A - Z
elseif c == 'w' then -- %w: represents all alphanumeric characters. (ONLY ASCII)
table.insert(ranges, {48, 57}) -- 0 - 9
table.insert(ranges, {65, 90}) -- A - Z
table.insert(ranges, {97, 122}) -- a - z
elseif c == 'x' then -- %x: represents all hexadecimal digits.
table.insert(ranges, {48, 57}) -- 0 - 9
table.insert(ranges, {65, 70}) -- A - F
table.insert(ranges, {97, 102}) -- a - f
else
if not range then
table.insert(codes, utf8unicode(c))
else
table.remove(codes) -- removing '-'
table.insert(ranges, {table.remove(codes), utf8unicode(c)})
range = false
end
end
ignore = false
else
if not range then
table.insert(codes, utf8unicode(c))
else
table.remove(codes) -- removing '-'
table.insert(ranges, {table.remove(codes), utf8unicode(c)})
range = false
end
ignore = false
end
firstletter = false
end
table.sort(codes)
local function inRanges(charCode)
for _,r in ipairs(ranges) do
if r[1] <= charCode and charCode <= r[2] then
return true
end
end
return false
end
if not unmatch then
return function(charCode)
return binsearch(codes, charCode) or inRanges(charCode)
end, skip
else
return function(charCode)
return charCode ~= -1 and not (binsearch(codes, charCode) or inRanges(charCode))
end, skip
end
end
--[[
-- utf8sub with extra argument, and extra result value
local function utf8subWithBytes (s, i, j, sb)
-- argument defaults
j = j or -1
local pos = sb or 1
local bytes = len(s)
local length = 0
-- only set l if i or j is negative
local l = (i >= 0 and j >= 0) or utf8len(s)
local startChar = (i >= 0) and i or l + i + 1
local endChar = (j >= 0) and j or l + j + 1
-- can't have start before end!
if startChar > endChar then
return ""
end
-- byte offsets to pass to string.sub
local startByte,endByte = 1,bytes
while pos <= bytes do
length = length + 1
if length == startChar then
startByte = pos
end
pos = pos + utf8charbytes(s, pos)
if length == endChar then
endByte = pos - 1
break
end
end
if startChar > length then startByte = bytes+1 end
if endChar < 1 then endByte = 0 end
return sub(s, startByte, endByte), endByte + 1
end
]]
local cache = setmetatable({},{
__mode = 'kv'
})
local cachePlain = setmetatable({},{
__mode = 'kv'
})
local function matcherGenerator(regex, plain)
local matcher = {
functions = {},
captures = {}
}
if not plain then
cache[regex] = matcher
else
cachePlain[regex] = matcher
end
local function simple(func)
return function(cC)
if func(cC) then
matcher:nextFunc()
matcher:nextStr()
else
matcher:reset()
end
end
end
local function star(func)
return function(cC)
if func(cC) then
matcher:fullResetOnNextFunc()
matcher:nextStr()
else
matcher:nextFunc()
end
end
end
local function minus(func)
return function(cC)
if func(cC) then
matcher:fullResetOnNextStr()
end
matcher:nextFunc()
end
end
local function question(func)
return function(cC)
if func(cC) then
matcher:fullResetOnNextFunc()
matcher:nextStr()
end
matcher:nextFunc()
end
end
local function capture(id)
return function(_)
local l = matcher.captures[id][2] - matcher.captures[id][1]
local captured = utf8sub(matcher.string, matcher.captures[id][1], matcher.captures[id][2])
local check = utf8sub(matcher.string, matcher.str, matcher.str + l)
if captured == check then
for _ = 0, l do
matcher:nextStr()
end
matcher:nextFunc()
else
matcher:reset()
end
end
end
local function captureStart(id)
return function(_)
matcher.captures[id][1] = matcher.str
matcher:nextFunc()
end
end
local function captureStop(id)
return function(_)
matcher.captures[id][2] = matcher.str - 1
matcher:nextFunc()
end
end
local function balancer(str)
local sum = 0
local bc, ec = utf8sub(str, 1, 1), utf8sub(str, 2, 2)
local skip = len(bc) + len(ec)
bc, ec = utf8unicode(bc), utf8unicode(ec)
return function(cC)
if cC == ec and sum > 0 then
sum = sum - 1
if sum == 0 then
matcher:nextFunc()
end
matcher:nextStr()
elseif cC == bc then
sum = sum + 1
matcher:nextStr()
else
if sum == 0 or cC == -1 then
sum = 0
matcher:reset()
else
matcher:nextStr()
end
end
end, skip
end
matcher.functions[1] = function(_)
matcher:fullResetOnNextStr()
matcher.seqStart = matcher.str
matcher:nextFunc()
if (matcher.str > matcher.startStr and matcher.fromStart) or matcher.str >= matcher.stringLen then
matcher.stop = true
matcher.seqStart = nil
end
end
local lastFunc
local ignore = false
local skip = nil
local it = (function()
local gen = utf8gensub(regex)
return function()
return gen(skip)
end
end)()
local cs = {}
for c, bs, be in it do
skip = nil
if plain then
table.insert(matcher.functions, simple(classMatchGenerator(c, plain)))
else
if ignore then
if find('123456789', c, 1, true) then
if lastFunc then
table.insert(matcher.functions, simple(lastFunc))
lastFunc = nil
end
table.insert(matcher.functions, capture(tonumber(c)))
elseif c == 'b' then
if lastFunc then
table.insert(matcher.functions, simple(lastFunc))
lastFunc = nil
end
local b
b, skip = balancer(sub(regex, be + 1, be + 9))
table.insert(matcher.functions, b)
else
lastFunc = classMatchGenerator('%' .. c)
end
ignore = false
else
if c == '*' then
if lastFunc then
table.insert(matcher.functions, star(lastFunc))
lastFunc = nil
else
error('invalid regex after ' .. sub(regex, 1, bs))
end
elseif c == '+' then
if lastFunc then
table.insert(matcher.functions, simple(lastFunc))
table.insert(matcher.functions, star(lastFunc))
lastFunc = nil
else
error('invalid regex after ' .. sub(regex, 1, bs))
end
elseif c == '-' then
if lastFunc then
table.insert(matcher.functions, minus(lastFunc))
lastFunc = nil
else
error('invalid regex after ' .. sub(regex, 1, bs))
end
elseif c == '?' then
if lastFunc then
table.insert(matcher.functions, question(lastFunc))
lastFunc = nil
else
error('invalid regex after ' .. sub(regex, 1, bs))
end
elseif c == '^' then
if bs == 1 then
matcher.fromStart = true
else
error('invalid regex after ' .. sub(regex, 1, bs))
end
elseif c == '$' then
if be == len(regex) then
matcher.toEnd = true
else
error('invalid regex after ' .. sub(regex, 1, bs))
end
elseif c == '[' then
if lastFunc then
table.insert(matcher.functions, simple(lastFunc))
end
lastFunc, skip = classMatchGenerator(sub(regex, be + 1))
elseif c == '(' then
if lastFunc then
table.insert(matcher.functions, simple(lastFunc))
lastFunc = nil
end
table.insert(matcher.captures, {})
table.insert(cs, #matcher.captures)
table.insert(matcher.functions, captureStart(cs[#cs]))
if sub(regex, be + 1, be + 1) == ')' then matcher.captures[#matcher.captures].empty = true end
elseif c == ')' then
if lastFunc then
table.insert(matcher.functions, simple(lastFunc))
lastFunc = nil
end
local cap = table.remove(cs)
if not cap then
error('invalid capture: "(" missing')
end
table.insert(matcher.functions, captureStop(cap))
elseif c == '.' then
if lastFunc then
table.insert(matcher.functions, simple(lastFunc))
end
lastFunc = function(cC) return cC ~= -1 end
elseif c == '%' then
ignore = true
else
if lastFunc then
table.insert(matcher.functions, simple(lastFunc))
end
lastFunc = classMatchGenerator(c)
end
end
end
end
if #cs > 0 then
error('invalid capture: ")" missing')
end
if lastFunc then
table.insert(matcher.functions, simple(lastFunc))
end
table.insert(matcher.functions, function()
if matcher.toEnd and matcher.str ~= matcher.stringLen then
matcher:reset()
else
matcher.stop = true
end
end)
matcher.nextFunc = function(self)
self.func = self.func + 1
end
matcher.nextStr = function(self)
self.str = self.str + 1
end
matcher.strReset = function(self)
local oldReset = self.reset
local str = self.str
self.reset = function(s)
s.str = str
s.reset = oldReset
end
end
matcher.fullResetOnNextFunc = function(self)
local oldReset = self.reset
local func = self.func +1
local str = self.str
self.reset = function(s)
s.func = func
s.str = str
s.reset = oldReset
end
end
matcher.fullResetOnNextStr = function(self)
local oldReset = self.reset
local str = self.str + 1
local func = self.func
self.reset = function(s)
s.func = func
s.str = str
s.reset = oldReset
end
end
matcher.process = function(self, str, start)
self.func = 1
start = start or 1
self.startStr = (start >= 0) and start or utf8len(str) + start + 1
self.seqStart = self.startStr
self.str = self.startStr
self.stringLen = utf8len(str) + 1
self.string = str
self.stop = false
self.reset = function(s)
s.func = 1
end
-- local lastPos = self.str
-- local lastByte
local ch
while not self.stop do
if self.str < self.stringLen then
--[[ if lastPos < self.str then
print('last byte', lastByte)
ch, lastByte = utf8subWithBytes(str, 1, self.str - lastPos - 1, lastByte)
ch, lastByte = utf8subWithBytes(str, 1, 1, lastByte)
lastByte = lastByte - 1
else
ch, lastByte = utf8subWithBytes(str, self.str, self.str)
end
lastPos = self.str ]]
ch = utf8sub(str, self.str,self.str)
--print('char', ch, utf8unicode(ch))
self.functions[self.func](utf8unicode(ch))
else
self.functions[self.func](-1)
end
end
if self.seqStart then
local captures = {}
for _,pair in pairs(self.captures) do
if pair.empty then
table.insert(captures, pair[1])
else
table.insert(captures, utf8sub(str, pair[1], pair[2]))
end
end
return self.seqStart, self.str - 1, unpack(captures)
end
end
return matcher
end
-- string.find
local function utf8find(str, regex, init, plain)
local matcher = cache[regex] or matcherGenerator(regex, plain)
return matcher:process(str, init)
end
-- string.match
local function utf8match(str, regex, init)
init = init or 1
local found = {utf8find(str, regex, init)}
if found[1] then
if found[3] then
return unpack(found, 3)
end
return utf8sub(str, found[1], found[2])
end
end
-- string.gmatch
local function utf8gmatch(str, regex, all)
regex = (utf8sub(regex,1,1) ~= '^') and regex or '%' .. regex
local lastChar = 1
return function()
local found = {utf8find(str, regex, lastChar)}
if found[1] then
lastChar = found[2] + 1
if found[all and 1 or 3] then
return unpack(found, all and 1 or 3)
end
return utf8sub(str, found[1], found[2])
end
end
end
local function replace(repl, args)
local ret = ''
if type(repl) == 'string' then
local ignore = false
local num
for c in utf8gensub(repl) do
if not ignore then
if c == '%' then
ignore = true
else
ret = ret .. c
end
else
num = tonumber(c)
if num then
ret = ret .. args[num]
else
ret = ret .. c
end
ignore = false
end
end
elseif type(repl) == 'table' then
ret = repl[args[1] or args[0]] or ''
elseif type(repl) == 'function' then
if #args > 0 then
ret = repl(unpack(args, 1)) or ''
else
ret = repl(args[0]) or ''
end
end
return ret
end
-- string.gsub
local function utf8gsub(str, regex, repl, limit)
limit = limit or -1
local ret = ''
local prevEnd = 1
local it = utf8gmatch(str, regex, true)
local found = {it()}
local n = 0
while #found > 0 and limit ~= n do
local args = {[0] = utf8sub(str, found[1], found[2]), unpack(found, 3)}
ret = ret .. utf8sub(str, prevEnd, found[1] - 1)
.. replace(repl, args)
prevEnd = found[2] + 1
n = n + 1
found = {it()}
end
return ret .. utf8sub(str, prevEnd), n
end
local utf8 = {}
utf8.len = utf8len
utf8.sub = utf8sub
utf8.reverse = utf8reverse
utf8.char = utf8char
utf8.unicode = utf8unicode
utf8.gensub = utf8gensub
utf8.byte = utf8unicode
utf8.find = utf8find
utf8.match = utf8match
utf8.gmatch = utf8gmatch
utf8.gsub = utf8gsub
utf8.dump = dump
utf8.format = format
utf8.lower = lower
utf8.upper = upper
utf8.rep = rep
return utf8
| lgpl-2.1 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Tasks/ParaWorld/ParaWorldSchools.lua | 1 | 3568 | --[[
Title: paraworld list
Author(s): chenjinxian
Date: 2020/9/8
Desc:
use the lib:
------------------------------------------------------------
local ParaWorldSchools = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/ParaWorld/ParaWorldSchools.lua");
ParaWorldSchools.ShowPage();
-------------------------------------------------------
]]
NPL.load("(gl)script/apps/Aries/Creator/HttpAPI/keepwork.rawfile.lua");
local ParaWorldSchools = NPL.export();
ParaWorldSchools.Templates = {};
ParaWorldSchools.CurrentIndex = 1;
local result = nil;
local page;
function ParaWorldSchools.OnInit()
page = document:GetPageCtrl();
end
function ParaWorldSchools.ShowPage(onClose, delay)
commonlib.TimerManager.SetTimeout(function()
result = nil;
local params = {
url = "script/apps/Aries/Creator/Game/Tasks/ParaWorld/ParaWorldSchools.html",
name = "ParaWorldSchools.ShowPage",
isShowTitleBar = false,
DestroyOnClose = true,
style = CommonCtrl.WindowFrame.ContainerStyle,
allowDrag = true,
enable_esc_key = true,
app_key = MyCompany.Aries.Creator.Game.Desktop.App.app_key,
directPosition = true,
align = "_ct",
x = -720 / 2,
y = -420 / 2,
width = 720,
height = 420,
};
System.App.Commands.Call("File.MCMLWindowFrame", params);
params._page.OnClose = function()
if (onClose) then
onClose(result);
end
end
-- https://keepwork.com/official/paracraft/config/paraworldTemplate
keepwork.rawfile.get({
cache_policy = "access plus 0",
router_params = {
repoPath = "official%%2Fparacraft",
filePath = "official%%2Fparacraft%%2Fconfig%%2FparaworldTemplate.md",
}
}, function(err, msg, data)
local templates = commonlib.LoadTableFromString(data);
if (templates) then
ParaWorldSchools.Templates = templates;
ParaWorldSchools.CurrentIndex = 1;
page:Refresh(0);
end
end);
end, delay or 2000);
end
function ParaWorldSchools.OnClose()
page:CloseWindow();
end
function ParaWorldSchools.OnOK()
if (#ParaWorldSchools.Templates >= ParaWorldSchools.CurrentIndex) then
local template = ParaWorldSchools.Templates[ParaWorldSchools.CurrentIndex];
local info = string.format(L"即将使用【%s】替换当前世界", template.name);
_guihelper.MessageBox(info, function(res)
if(res and res == _guihelper.DialogResult.OK) then
result = template.projectId;
page:CloseWindow();
end
end, _guihelper.MessageBoxButtons.OKCancel);
end
end
function ParaWorldSchools.GetCurrentImage()
if (#ParaWorldSchools.Templates >= ParaWorldSchools.CurrentIndex) then
return ParaWorldSchools.Templates[ParaWorldSchools.CurrentIndex].img;
else
return "Texture/Aries/Creator/keepwork/ParaWorld/zuopkuang_266X134_32bits.png#0 0 32 32:8 8 8 8";
end
end
function ParaWorldSchools.GetCurrentName()
if (#ParaWorldSchools.Templates >= ParaWorldSchools.CurrentIndex) then
local name = ParaWorldSchools.Templates[ParaWorldSchools.CurrentIndex].name;
return string.format("%s(%d/%d)", name, ParaWorldSchools.CurrentIndex, #ParaWorldSchools.Templates);
end
end
function ParaWorldSchools.ShowPrevious()
if (ParaWorldSchools.CurrentIndex > 1) then
ParaWorldSchools.CurrentIndex = ParaWorldSchools.CurrentIndex - 1;
else
ParaWorldSchools.CurrentIndex = #ParaWorldSchools.Templates;
end
page:Refresh(0);
end
function ParaWorldSchools.ShowNext()
if (ParaWorldSchools.CurrentIndex < #ParaWorldSchools.Templates) then
ParaWorldSchools.CurrentIndex = ParaWorldSchools.CurrentIndex + 1;
else
ParaWorldSchools.CurrentIndex = 1;
end
page:Refresh(0);
end | gpl-2.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Items/ItemSign.lua | 1 | 2243 | --[[
Title: ItemSign
Author(s): LiXizhi
Date: 2015/6/18
Desc:
use the lib:
------------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Items/ItemSign.lua");
local ItemSign = commonlib.gettable("MyCompany.Aries.Game.Items.ItemSign");
local item = ItemSign:new({icon,});
-------------------------------------------------------
]]
NPL.load("(gl)script/apps/Aries/Creator/Game/Common/Files.lua");
local Files = commonlib.gettable("MyCompany.Aries.Game.Common.Files");
local EntityManager = commonlib.gettable("MyCompany.Aries.Game.EntityManager");
local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine")
local block_types = commonlib.gettable("MyCompany.Aries.Game.block_types")
local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic")
local ItemStack = commonlib.gettable("MyCompany.Aries.Game.Items.ItemStack");
local ItemSign = commonlib.inherit(commonlib.gettable("MyCompany.Aries.Game.Items.Item"), commonlib.gettable("MyCompany.Aries.Game.Items.ItemSign"));
block_types.RegisterItemClass("ItemSign", ItemSign);
function ItemSign:PickItemFromPosition(x,y,z)
local entity = self:GetBlock():GetBlockEntity(x,y,z);
if(entity) then
if(entity.cmd and entity.cmd~="") then
local itemStack = ItemStack:new():Init(self.id, 1);
-- transfer filename from entity to item stack.
itemStack:SetTooltip(entity.cmd);
return itemStack;
end
end
return ItemSign._super.PickItemFromPosition(self, x,y,z);
end
-- return true if items are the same.
-- @param left, right: type of ItemStack or nil.
function ItemSign:CompareItems(left, right)
if(ItemSign._super.CompareItems(self, left, right)) then
if(left and right and left:GetTooltip() == right:GetTooltip()) then
return true;
end
end
end
function ItemSign:TryCreate(itemStack, entityPlayer, x,y,z, side, data, side_region)
local text = itemStack:GetDataField("tooltip");
local res = ItemSign._super.TryCreate(self, itemStack, entityPlayer, x,y,z, side, data, side_region);
if(res and text and text~="") then
local entity = self:GetBlock():GetBlockEntity(x,y,z);
if(entity and entity:GetBlockId() == self.id) then
entity.cmd = text;
entity:Refresh();
end
end
return res;
end
| gpl-2.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Movie/ActorLight.lua | 1 | 18950 | --[[
Title: Actor Light
Author(s): LiXizhi
Date: 2020/5/11
Desc: actor light object
use the lib:
-------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Movie/ActorLight.lua");
local ActorLight = commonlib.gettable("MyCompany.Aries.Game.Movie.ActorLight");
-------------------------------------------------------
]]
NPL.load("(gl)script/apps/Aries/Creator/Game/Movie/Actor.lua");
NPL.load("(gl)script/apps/Aries/Creator/Game/Commands/CmdParser.lua");
NPL.load("(gl)script/apps/Aries/Creator/Game/Items/ItemStack.lua");
NPL.load("(gl)script/apps/Aries/Creator/Game/Common/Files.lua");
NPL.load("(gl)script/apps/Aries/Creator/Game/Entity/EntityLightChar.lua");
local EntityLightChar = commonlib.gettable("MyCompany.Aries.Game.EntityManager.EntityLightChar")
local Color = commonlib.gettable("System.Core.Color");
local Files = commonlib.gettable("MyCompany.Aries.Game.Common.Files");
local ItemStack = commonlib.gettable("MyCompany.Aries.Game.Items.ItemStack");
local CmdParser = commonlib.gettable("MyCompany.Aries.Game.CmdParser");
local MultiAnimBlock = commonlib.gettable("MyCompany.Aries.Game.Common.MultiAnimBlock");
local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine")
local block_types = commonlib.gettable("MyCompany.Aries.Game.block_types")
local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic")
local EntityManager = commonlib.gettable("MyCompany.Aries.Game.EntityManager");
local Actor = commonlib.inherit(commonlib.gettable("MyCompany.Aries.Game.Movie.Actor"), commonlib.gettable("MyCompany.Aries.Game.Movie.ActorLight"));
Actor.class_name = "ActorLight";
Actor:Property({"enablePicking", true, "IsPickingEnabled", "EnablePicking", auto=true})
-- keyframes that can be edited from UI keyframe.
local selectable_var_list = {
"pos", -- multiple of x,y,z
"rot", -- multiple of "roll", "pitch", "facing"
"---", -- separator
"LightType",
"Diffuse",
"Specular",
"Ambient",
"Range",
"Falloff",
"Attenuation0",
"Attenuation1",
"Attenuation2",
"Theta",
"Phi",
"---", -- separator
"parent",
};
function Actor:ctor()
end
function Actor:DeleteThisActor()
self:OnRemove();
self:Destroy();
end
function Actor:GetMultiVariable()
local var = self:GetCustomVariable("multi_variable");
if(var) then
return var;
else
var = MultiAnimBlock:new();
var:AddVariable(self:GetVariable("x"));
var:AddVariable(self:GetVariable("y"));
var:AddVariable(self:GetVariable("z"));
var:AddVariable(self:GetVariable("facing")); -- facing is yaw, actually
var:AddVariable(self:GetVariable("pitch"));
var:AddVariable(self:GetVariable("roll"));
var:AddVariable(self:GetVariable("Range"));
self:SetCustomVariable("multi_variable", var);
return var;
end
end
-- get position multi variable
function Actor:GetPosVariable()
local var = self:GetCustomVariable("pos_variable");
if(var) then
return var;
else
var = MultiAnimBlock:new({name="pos"});
var:AddVariable(self:GetVariable("x"));
var:AddVariable(self:GetVariable("y"));
var:AddVariable(self:GetVariable("z"));
self:SetCustomVariable("pos_variable", var);
return var;
end
end
-- get rotate multi variable
function Actor:GetRotateVariable()
local var = self:GetCustomVariable("rot_variable");
if(var) then
return var;
else
var = MultiAnimBlock:new({name="rot"});
var:AddVariable(self:GetVariable("roll"));
var:AddVariable(self:GetVariable("pitch"));
var:AddVariable(self:GetVariable("facing"));
self:SetCustomVariable("rot_variable", var);
return var;
end
end
function Actor:Init(itemStack, movieclipEntity)
-- base class must be called last, so that child actors have created their own variables on itemStack.
if(not Actor._super.Init(self, itemStack, movieclipEntity)) then
return;
end
local timeseries = self.TimeSeries;
timeseries:CreateVariableIfNotExist("x", "Linear");
timeseries:CreateVariableIfNotExist("y", "Linear");
timeseries:CreateVariableIfNotExist("z", "Linear");
timeseries:CreateVariableIfNotExist("facing", "LinearAngle");
timeseries:CreateVariableIfNotExist("pitch", "LinearAngle");
timeseries:CreateVariableIfNotExist("roll", "LinearAngle");
timeseries:CreateVariableIfNotExist("LightType", "Discrete");
timeseries:CreateVariableIfNotExist("Diffuse", "LinearTable");
timeseries:CreateVariableIfNotExist("Specular", "LinearTable");
timeseries:CreateVariableIfNotExist("Ambient", "LinearTable");
timeseries:CreateVariableIfNotExist("Range", "Linear");
timeseries:CreateVariableIfNotExist("Falloff", "Linear");
timeseries:CreateVariableIfNotExist("Attenuation0", "Linear");
timeseries:CreateVariableIfNotExist("Attenuation1", "Linear");
timeseries:CreateVariableIfNotExist("Attenuation2", "Linear");
timeseries:CreateVariableIfNotExist("Theta", "Linear");
timeseries:CreateVariableIfNotExist("Phi", "Linear");
timeseries:CreateVariableIfNotExist("parent", "LinearTable");
self:AddValue("position", self.GetPosVariable);
-- get initial position from itemStack, if not exist, we will use movie clip entity's block position.
local movieClip = self:GetMovieClip();
if(movieClip) then
local x = self:GetValue("x", 0);
local y = self:GetValue("y", 0);
local z = self:GetValue("z", 0);
if(not x or not y or not z) then
x, y, z = movieClip:GetOrigin();
y = y + BlockEngine.blocksize;
self:AddKey("x", 0, x);
self:AddKey("y", 0, y);
self:AddKey("z", 0, z);
end
self.entity = EntityLightChar:Create({x=x,y=y,z=z,});
if(self.entity) then
self.entity:SetActor(self);
self.entity:SetPersistent(false);
self.entity:Attach();
end
return self;
end
end
-- return the parent link and parent actor if found.
-- @return parent, curTime, parentActor, keypath: where parent contains local transform relative to target:
-- in the form {target="fullname", pos={}, rot={}, use_rot=true}
function Actor:GetParentLink(curTime)
curTime = curTime or self:GetTime();
local parent = self:GetValue("parent", curTime);
if(parent and type(parent) == "table" and parent.target and parent.target ~="")then
-- animate linking to another actor's bone animation.
local actorname, keypath = parent.target:match("^([^:]+):*(.*)");
if(actorname) then
local parentActor = self:FindActor(actorname);
if(parentActor and parentActor~=self) then
return parent, curTime, parentActor, keypath;
end
end
end
end
-- force adding current values to all transform variables, these include position and rotation.
function Actor:KeyTransform()
local curTime = self:GetTime();
local entity = self.entity;
if(not entity or not curTime) then
return
end
entity:UpdatePosition();
local x,y,z = entity:GetPosition();
self:BeginUpdate();
self:AutoAddKey("x", curTime, x);
self:AutoAddKey("y", curTime, y);
self:AutoAddKey("z", curTime, z);
local obj = entity:GetInnerObject();
if(obj) then
local yaw = obj:GetField("yaw", 0);
self:AutoAddKey("facing", curTime, yaw);
local roll = obj:GetField("roll", 0);
self:AutoAddKey("roll", curTime, roll);
local pitch = obj:GetField("pitch", 0);
self:AutoAddKey("pitch", curTime, pitch);
end
self:EndUpdate();
end
-- @return nil or a table of variable list.
function Actor:GetEditableVariableList()
return selectable_var_list;
end
-- @param selected_index: if nil, default to current index
-- @return var
function Actor:GetEditableVariable(selected_index)
selected_index = selected_index or self:GetCurrentEditVariableIndex();
local name = selectable_var_list[selected_index];
local var;
if(name == "pos") then
var = self:GetPosVariable();
elseif(name == "rot") then
var = self:GetRotateVariable();
else
var = self.TimeSeries:GetVariable(name);
end
return var;
end
function Actor:CreateKeyFromUI(keyname, callbackFunc)
local curTime = self:GetTime();
local h,m,s = commonlib.timehelp.SecondsToHMS(curTime/1000);
local strTime = string.format("%.2d:%.2d", m,math.floor(s));
local old_value = self:GetValue(keyname, curTime);
if(keyname == "Range") then
old_value = old_value or self.entity:GetField(keyname)
local title = format(L"起始时间%s, 请输入光源范围", strTime);
-- TODO: use a dedicated UI
NPL.load("(gl)script/apps/Aries/Creator/Game/GUI/EnterTextDialog.lua");
local EnterTextDialog = commonlib.gettable("MyCompany.Aries.Game.GUI.EnterTextDialog");
EnterTextDialog.ShowPage(title, function(result)
result = tonumber(result);
if(result) then
self:AddKeyFrameByName(keyname, nil, result);
self:FrameMovePlaying(0);
if(callbackFunc) then
callbackFunc(true);
end
end
end,old_value)
elseif(keyname == "Falloff") then
old_value = old_value or self.entity:GetField(keyname)
local title = format(L"起始时间%s, 请输入衰减值", strTime);
-- TODO: use a dedicated UI
NPL.load("(gl)script/apps/Aries/Creator/Game/GUI/EnterTextDialog.lua");
local EnterTextDialog = commonlib.gettable("MyCompany.Aries.Game.GUI.EnterTextDialog");
EnterTextDialog.ShowPage(title, function(result)
result = tonumber(result);
if(result) then
self:AddKeyFrameByName(keyname, nil, result);
self:FrameMovePlaying(0);
if(callbackFunc) then
callbackFunc(true);
end
end
end,old_value)
elseif(keyname == "Theta" or keyname == "Phi") then
old_value = old_value or self.entity:GetField(keyname)
local title = format(L"起始时间%s, 请输入%s角度", strTime, keyname);
-- TODO: use a dedicated UI
NPL.load("(gl)script/apps/Aries/Creator/Game/GUI/EnterTextDialog.lua");
local EnterTextDialog = commonlib.gettable("MyCompany.Aries.Game.GUI.EnterTextDialog");
EnterTextDialog.ShowPage(title, function(result)
result = tonumber(result);
if(result) then
self:AddKeyFrameByName(keyname, nil, result);
self:FrameMovePlaying(0);
if(callbackFunc) then
callbackFunc(true);
end
end
end,old_value)
elseif(keyname == "Attenuation0" or keyname == "Attenuation1" or keyname == "Attenuation2") then
old_value = old_value or self.entity:GetField(keyname)
local title = format(L"起始时间%s, 请输入 %s角度", strTime, keyname);
-- TODO: use a dedicated UI
NPL.load("(gl)script/apps/Aries/Creator/Game/GUI/EnterTextDialog.lua");
local EnterTextDialog = commonlib.gettable("MyCompany.Aries.Game.GUI.EnterTextDialog");
EnterTextDialog.ShowPage(title, function(result)
result = tonumber(result);
if(result) then
self:AddKeyFrameByName(keyname, nil, result);
self:FrameMovePlaying(0);
if(callbackFunc) then
callbackFunc(true);
end
end
end,old_value)
elseif(keyname == "LightType") then
old_value = old_value or self.entity:GetField(keyname)
local title = format(L"起始时间%s, 光源类型:", strTime);
local options = {
{value = 1, text= L"点光源"},
{value = 2, text= L"聚光灯"},
{value = 3, text= L"平行光"},
}
NPL.load("(gl)script/apps/Aries/Creator/Game/GUI/EnterTextDialog.lua");
local EnterTextDialog = commonlib.gettable("MyCompany.Aries.Game.GUI.EnterTextDialog");
EnterTextDialog.ShowPage(title, function(result)
if(result and result ~= "") then
if( type(result) == "number") then
local result = tonumber(result);
if(result >= 1 and result <=3) then
self:AddKeyFrameByName(keyname, nil, result);
self:FrameMovePlaying(0);
if(callbackFunc) then
callbackFunc(true);
end
end
end
end
end, old_value or 1, "select", options);
elseif(keyname == "Diffuse" or keyname == "Specular" or keyname == "Ambient") then
local title = format(L"起始时间%s, 请输入颜色RGB. 例如:#ffffff", strTime);
old_value = old_value or self.entity:GetField(keyname)
old_value = old_value and Color.RGBAfloat_TO_ColorStr(old_value[1],old_value[2],old_value[3])
NPL.load("(gl)script/apps/Aries/Creator/Game/GUI/EnterTextDialog.lua");
local EnterTextDialog = commonlib.gettable("MyCompany.Aries.Game.GUI.EnterTextDialog");
EnterTextDialog.ShowPage(title, function(result)
if(result and result~="" and result:match("^#[%d%w]+$")) then
local r, g, b = Color.ColorStr_TO_RGBAfloat(result);
self:AddKeyFrameByName(keyname, nil, {r,g,b});
self:FrameMovePlaying(0);
if(callbackFunc) then
callbackFunc(true);
end
end
end,old_value)
elseif(keyname == "rot") then
local title = format(L"起始时间%s, 请输入roll, pitch, yaw [-180, 180]<br/>", strTime);
old_value = string.format("%f, %f, %f", (self:GetValue("roll", curTime) or 0) / math.pi * 180,
(self:GetValue("pitch", curTime) or 0) / math.pi * 180,
(self:GetValue("facing", curTime) or 0) / math.pi * 180);
-- TODO: use a dedicated UI
NPL.load("(gl)script/apps/Aries/Creator/Game/GUI/EnterTextDialog.lua");
local EnterTextDialog = commonlib.gettable("MyCompany.Aries.Game.GUI.EnterTextDialog");
EnterTextDialog.ShowPage(title, function(result)
if(result and result~="") then
local vars = CmdParser.ParseNumberList(result, nil, "|,%s");
if(result and vars[1] and vars[2] and vars[3]) then
self:BeginUpdate();
self:AddKeyFrameByName("roll", nil, vars[1] / 180 * math.pi);
self:AddKeyFrameByName("pitch", nil, vars[2] / 180 * math.pi);
self:AddKeyFrameByName("facing", nil, vars[3] / 180 * math.pi);
self:EndUpdate();
self:FrameMovePlaying(0);
if(callbackFunc) then
callbackFunc(true);
end
end
end
end,old_value)
elseif(keyname == "pos") then
local title = format(L"起始时间%s, 请输入位置x,y,z:", strTime);
local bx, by, bz = self:GetValue("x", curTime),self:GetValue("y", curTime), self:GetValue("z", curTime);
if(not bx or not by or not bz) then
local entity = self:GetEntity() or EntityManager.GetPlayer();
bx, by, bz = entity:GetPosition();
end
bx, by, bz = BlockEngine:block_float(bx, by, bz)
bx = bx - 0.5;
bz = bz - 0.5;
old_value = string.format("%f, %f, %f", bx, by, bz);
-- TODO: use a dedicated UI
NPL.load("(gl)script/apps/Aries/Creator/Game/GUI/EnterTextDialog.lua");
local EnterTextDialog = commonlib.gettable("MyCompany.Aries.Game.GUI.EnterTextDialog");
EnterTextDialog.ShowPage(title, function(result)
if(result and result~="") then
local vars = CmdParser.ParseNumberList(result, nil, "|,%s");
if(result and vars[1] and vars[2] and vars[3]) then
local x, y, z = BlockEngine:real_bottom(vars[1], vars[2], vars[3])
self:BeginUpdate();
self:AddKeyFrameByName("x", nil, x);
self:AddKeyFrameByName("y", nil, y);
self:AddKeyFrameByName("z", nil, z);
self:EndUpdate();
self:FrameMovePlaying(0);
if(callbackFunc) then
callbackFunc(true);
end
end
end
end, old_value)
elseif(keyname == "parent") then
NPL.load("(gl)script/apps/Aries/Creator/Game/Movie/EditParentLinkPage.lua");
local EditParentLinkPage = commonlib.gettable("MyCompany.Aries.Game.Movie.EditParentLinkPage");
EditParentLinkPage.ShowPage(strTime, self, function(values)
if(values.target=="") then
-- this will automatically add a key frame, when link is removed.
self:KeyTransform();
end
self:AddKeyFrameByName(keyname, nil, values);
self:FrameMovePlaying(0);
if(target~="") then
-- this will automatically add a key frame at the position.
self:KeyTransform();
end
if(callbackFunc) then
callbackFunc(true);
end
end, old_value);
end
end
function Actor:FrameMoveRecording(deltaTime)
local curTime = self:GetTime();
local entity = self.entity;
if(not entity or not curTime) then
return
end
entity:UpdatePosition();
local x,y,z = entity:GetPosition();
self:BeginUpdate();
self:AutoAddKey("x", curTime, x);
self:AutoAddKey("y", curTime, y);
self:AutoAddKey("z", curTime, z);
self:EndUpdate();
end
function Actor:FrameMovePlaying(deltaTime)
local curTime = self:GetTime();
local entity = self.entity;
if(not entity or not curTime) then
return
end
local new_x, new_y, new_z, yaw, roll, pitch = self:ComputePosAndRotation(curTime);
if(new_x) then
entity:SetPosition(new_x, new_y, new_z);
else
local movieClip = self:GetMovieClip();
if(movieClip) then
new_x, new_y, new_z = movieClip:GetOrigin();
new_y = new_y + BlockEngine.blocksize;
entity:SetPosition(new_x, new_y, new_z);
end
end
local LightType = self:GetValue("LightType", curTime)
if(LightType) then
entity:SetLightType(LightType);
end
local Diffuse = self:GetValue("Diffuse", curTime)
if(Diffuse) then
entity:SetDiffuse(Diffuse);
end
local Ambient = self:GetValue("Ambient", curTime)
if(Ambient) then
entity:SetAmbient(Ambient);
end
local Specular = self:GetValue("Specular", curTime)
if(Specular) then
entity:SetSpecular(Specular);
end
local Range = self:GetValue("Range", curTime)
if(Range) then
entity:SetRange(Range);
end
local Falloff = self:GetValue("Falloff", curTime)
if(Falloff) then
entity:SetFalloff(Falloff);
end
local Attenuation0 = self:GetValue("Attenuation0", curTime)
if(Attenuation0) then
entity:SetAttenuation0(Attenuation0);
end
local Attenuation1 = self:GetValue("Attenuation1", curTime)
if(Attenuation1) then
entity:SetAttenuation1(Attenuation1);
end
local Attenuation2 = self:GetValue("Attenuation2", curTime)
if(Attenuation2) then
entity:SetAttenuation2(Attenuation2);
end
local Theta = self:GetValue("Theta", curTime)
if(Theta) then
entity:SetTheta(Theta);
end
local Phi = self:GetValue("Phi", curTime)
if(Phi) then
entity:SetPhi(Phi);
end
entity:SetFacing(yaw or 0);
entity:SetPitch(pitch or 0);
entity:SetRoll(roll or 0);
end
function Actor:ComputePosAndRotation(curTime)
local new_x = self:GetValue("x", curTime);
local new_y = self:GetValue("y", curTime);
local new_z = self:GetValue("z", curTime);
local yaw = self:GetValue("facing", curTime);
local roll = self:GetValue("roll", curTime);
local pitch = self:GetValue("pitch", curTime);
-- animate linking to another actor's bone animation.
local parent, _, parentActor, keypath = self:GetParentLink(curTime);
if(keypath and parentActor and parentActor.ComputeWorldTransform)then
local p_x, p_y, p_z, p_roll, p_pitch, p_yaw, p_scale = parentActor:ComputeWorldTransform(keypath, curTime, parent.pos, parent.rot, parent.use_rot);
if(p_x) then
new_x, new_y, new_z = p_x, p_y, p_z;
if(p_roll) then
roll, pitch, yaw = p_roll, p_pitch, p_yaw;
end
if(p_scale) then
-- scale = p_scale * (scale or 1);
end
else
if(self.last_unknown_keypath~=keypath and keypath and keypath~="") then
-- here we just wait 500 and try again only once for a given bone keypath.
self.last_unknown_keypath = keypath;
self.loader_timer = self.loader_timer or commonlib.Timer:new({callbackFunc = function(timer)
self:FrameMovePlaying(0);
end})
LOG.std(nil, "info", "ActorLight", "parent bone may be async loading, wait 500ms");
self.loader_timer:Change(500, nil);
end
end
end
return new_x, new_y, new_z, yaw, roll, pitch;
end
| gpl-2.0 |
knixeur/notion | etc/cfg_notion.lua | 2 | 5459 | --
-- Notion main configuration file
--
-- This file only includes some settings that are rather frequently altered.
-- The rest of the settings are in cfg_notioncore.lua and individual modules'
-- configuration files (cfg_modulename.lua).
--
-- When any binding and other customisations that you want are minor, it is
-- recommended that you include them in a copy of this file in ~/.notion/.
--
-- Set default modifiers. The default is the 'windows' key; it is usually mapped
-- to Mod4 on Xorg-based systems. Any other modifier, such as Alt, can be used
-- instead. The 'xmodmap' tool can be used to get/set which key codes correspond
-- to which modifiers, and the 'xev' tool can be used to see what codes are
-- generated by particular keys.
--META="Mod4+"
--ALTMETA="Mod4+Shift+"
-- Terminal emulator.
--XTERM="xterm"
-- Edit file command, mod_query.query_editfile
--EDIT_COMMAND="run-mailcap --action=edit"
-- View file command, mod_query.query_viewfile
--VIEW_COMMAND="xdg-open"
-- Some basic settings.
ioncore.set{
-- Maximum delay between clicks in milliseconds to be considered a
-- double click.
--dblclick_delay=250,
-- For keyboard resize, time (in milliseconds) to wait after latest
-- key press before automatically leaving resize mode (and doing
-- the resize in case of non-opaque move).
--kbresize_delay=1500,
-- Opaque resize?
--opaque_resize=false,
-- Movement commands warp the pointer to frames instead of just
-- changing focus. Enabled by default.
--warp=true,
-- Margin to use when warping the cursor (in pixels),
-- to inset from the edge of the frame.
--warp_margin=5,
-- Placement to use when positioning the cursor in the frame
-- (as a factor from 0-1).
-- Where an x,y value:
-- * (0.0, 0.0) for top-left.
-- * (1.0, 1.0) for bottom-right.
-- * (0.5, 0.5) for the center of the frame.
--warp_factor_x=0.0,
--warp_factor_y=0.0,
-- Should a managing MPlex switch to a newly mapped client window?
--switchto=true,
-- Should notification tooltips be displayed for hidden workspaces with
-- activity?
--screen_notify=true,
-- Specifies where to add new regions on the mutually exclusive list of a
-- frame. One of ''last'', ''next'' (for after current), ''next-act''
-- (for after current and anything with activity right after it).
--frame_default_index="next",
-- Put transients in nested frames.
--framed_transients=true,
-- Float window placement method:
-- one of 'udlr' (up down left right), 'lrud' (left right up down), 'pointer' or 'random'.
--float_placement_method="udlr",
-- Auto-unsqueeze transients/menus/queries/etc.
--unsqueeze=true,
-- Float non-transient dialog type windows.
-- Can be useful for applications that try to place their own dialog windows.
--window_dialog_float=true,
-- Autoraise regions in groups on goto. \\
--autoraise=true,
-- Automatically save layout on restart and exit.
--autosave_layout=true,
-- Mouse focus mode; set to "sloppy" if you want the focus to follow the
-- mouse, and to "disabled" otherwise.
--mousefocus="sloppy",
-- Controls Notion's reaction to stacking requests sent by clients. Set to
-- "ignore" to ignore these requests, and to "activate" to set the activity
-- flag on a window that requests to be stacked "Above".
--window_stacking_request="ignore",
-- Time (in ms) that a window has to be focussed in order to be added to the
-- focus list. Set this to <=0 (or comment it out) to disable the logic, and
-- update the focus list immediately.
--focuslist_insert_delay=1000,
-- If enabled, activity notifiers are displayed on ALL the screens, not just
-- the screen that contains the window producing the notification. This is
-- only relevant on multi-head setups. By default this is disabled.
--activity_notification_on_all_screens=false,
-- If enabled, a workspace indicator comes up at the bottom-left of the
-- screen when a new workspace is selected. This indicator stays active for
-- only as long as indicated by this variable (in ms). Timeout values <=0
-- disable the indicator altogether. This is disabled by default.
--workspace_indicator_timeout=0,
}
-- Load default settings. The file cfg_defaults loads all the files
-- commented out below, except mod_statusbar. If you do not want to load
-- something, comment out this line, and uncomment the lines corresponding
-- to the modules or configuration files that you want, below.
-- Note that mod_dock and mod_statusbar are mutually exclusive.
dopath("cfg_defaults")
-- Load some kludges to make apps behave better.
--dopath("cfg_kludges")
-- Define some layouts.
--dopath("cfg_layouts")
-- Load some modules.
--dopath("mod_query")
--dopath("mod_menu")
--dopath("mod_tiling")
--dopath("mod_statusbar")
--dopath("mod_dock")
--dopath("mod_sp")
--dopath("mod_notionflux")
--dopath("mod_xrandr")
--dopath("net_client_list")
--
-- loads cfg_bindings
--dopath("cfg_notioncore")
--
-- Common customisations
--
-- Uncommenting the following lines should get you plain-old-menus instead
-- of query-menus.
--defbindings("WScreen", {
-- kpress(ALTMETA.."F12", "mod_menu.menu(_, _sub, 'mainmenu', {big=true})"),
--})
--
--defbindings("WMPlex.toplevel", {
-- kpress(META.."M", "mod_menu.menu(_, _sub, 'ctxmenu')"),
--})
| lgpl-2.1 |
lyzardiar/seal2d | luasrc/seal/event.lua | 1 | 2083 | local sdl_enum = require "seal.sdl_enum"
local event = {}
local MOUSE_EVENTS = {}
local touch_event = {}
function touch_event.new(type, x, y, dx, dy)
local obj = {
type = type,
x = x,
y = y,
dx = dx,
dy = dy,
captered = {},
current_target = nil,
stop = false
}
setmetatable(obj, {__index = touch_event} )
return obj
end
function touch_event:add_captured(sprite)
self.captered[#self.captered+1] = sprite
end
function touch_event:stop_bubble()
self.stop = true
end
local tmp_event
local function on_touch(type, x, y, dx, dy, root)
if type == 'begin' then
tmp_event = touch_event.new(type, x, WINDOW_HEIGHT - y, dx, dy)
root:touch_test(tmp_event)
return
end
if tmp_event then
tmp_event.type = type
root:touch_test(tmp_event)
if type == 'end' then
tmp_event = nil
end
end
end
MOUSE_EVENTS[sdl_enum.SDL_MOUSEBUTTONDOWN] = function(e, ...)
on_touch('begin', e.x, e.y, 0, 0, ...)
end
MOUSE_EVENTS[sdl_enum.SDL_MOUSEMOTION] = function(e, ...)
on_touch('move', e.x, e.y, e.xrel, e.yrel, ...)
end
MOUSE_EVENTS[sdl_enum.SDL_MOUSEBUTTONUP] = function(e, ...)
on_touch('end', e.x, e.y, 0, 0, ...)
end
MOUSE_EVENTS[sdl_enum.SDL_MOUSEWHEEL] = function(e, ...)
end
MOUSE_EVENTS[sdl_enum.SDL_FINGERDOWN] = function(e, ...)
-- on_touch('begin' e.x, e.y, e.dx, e.dy, ...)
end
MOUSE_EVENTS[sdl_enum.SDL_FINGERMOTION] = function(e, ...)
-- on_touch(e.x, e.y, e.dx, e.dy, ...)
end
MOUSE_EVENTS[sdl_enum.SDL_FINGERUP] = function(e, ...)
-- on_touch(e.x, e.y, e.dx, e.dy, ...)
end
MOUSE_EVENTS[sdl_enum.SDL_DOLLARGESTURE] = function(e, ...)
print_r(e)
end
MOUSE_EVENTS[sdl_enum.SDL_DOLLARRECORD] = function(e, ...)
print_r(e)
end
MOUSE_EVENTS[sdl_enum.SDL_MULTIGESTURE] = function(e, ...)
print_r(e)
end
function event.mouse(e, root)
local f = MOUSE_EVENTS[e.type]
if not f then
print('no event for ', e.type)
else
f(e, root)
end
end
return event | mit |
Ferk/Dungeontest | mods/default/mapgen.lua | 1 | 18580 | --
-- Aliases for map generator outputs
--
minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_sand", "default:sand")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_river_water_source", "default:river_water_source")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_gravel", "default:gravel")
minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
minetest.register_alias("mapgen_dirt_with_snow", "default:dirt_with_snow")
minetest.register_alias("mapgen_snowblock", "default:snowblock")
minetest.register_alias("mapgen_snow", "default:snow")
minetest.register_alias("mapgen_ice", "default:ice")
minetest.register_alias("mapgen_sandstone", "default:sandstone")
-- Flora
minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_jungletree", "default:jungletree")
minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
minetest.register_alias("mapgen_pine_tree", "default:pine_tree")
minetest.register_alias("mapgen_pine_needles", "default:pine_needles")
-- Dungeons
minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick")
minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebrick")
--
-- Register biomes
--
-- All mapgens except mgv6 and singlenode
function default.register_biomes()
minetest.clear_registered_biomes()
-- Permanent ice
minetest.register_biome({
name = "glacier",
node_dust = "default:snowblock",
node_top = "default:snowblock",
depth_top = 1,
node_filler = "default:snowblock",
depth_filler = 3,
node_stone = "default:ice",
node_water_top = "default:ice",
depth_water_top = 10,
--node_water = "",
y_min = -8,
y_max = 31000,
heat_point = -5,
humidity_point = 50,
})
minetest.register_biome({
name = "glacier_ocean",
node_dust = "default:snowblock",
node_top = "default:gravel",
depth_top = 1,
node_filler = "default:gravel",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = -9,
y_max = -9,
heat_point = -5,
humidity_point = 50,
})
-- Cold
minetest.register_biome({
name = "tundra",
node_dust = "default:snow",
node_top = "default:dirt_with_snow",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 0,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = 2,
y_max = 31000,
heat_point = 20,
humidity_point = 30,
})
minetest.register_biome({
name = "tundra_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = -9,
y_max = 1,
heat_point = 20,
humidity_point = 30,
})
minetest.register_biome({
name = "taiga",
node_dust = "default:snow",
node_top = "default:snowblock",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = 2,
y_max = 31000,
heat_point = 20,
humidity_point = 70,
})
minetest.register_biome({
name = "taiga_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = -112,
y_max = 1,
heat_point = 20,
humidity_point = 70,
})
-- Cool
minetest.register_biome({
name = "stone_grassland",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 0,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = 6,
y_max = 31000,
heat_point = 45,
humidity_point = 30,
})
minetest.register_biome({
name = "stone_grassland_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = -9,
y_max = 5,
heat_point = 45,
humidity_point = 30,
})
minetest.register_biome({
name = "coniferous_forest",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = 6,
y_max = 31000,
heat_point = 45,
humidity_point = 70,
})
minetest.register_biome({
name = "coniferous_forest_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = -9,
y_max = 5,
heat_point = 45,
humidity_point = 70,
})
-- Warm
minetest.register_biome({
name = "sandstone_grassland",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 0,
node_stone = "default:sandstone",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = 6,
y_max = 31000,
heat_point = 70,
humidity_point = 30,
})
minetest.register_biome({
name = "sandstone_grassland_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
node_stone = "default:sandstone",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = -9,
y_max = 5,
heat_point = 70,
humidity_point = 30,
})
minetest.register_biome({
name = "deciduous_forest",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = 6,
y_max = 31000,
heat_point = 70,
humidity_point = 70,
})
minetest.register_biome({
name = "deciduous_forest_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = -9,
y_max = 5,
heat_point = 70,
humidity_point = 70,
})
-- Hot
minetest.register_biome({
name = "desert",
--node_dust = "",
node_top = "default:desert_sand",
depth_top = 1,
node_filler = "default:desert_sand",
depth_filler = 1,
node_stone = "default:desert_stone",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = 1,
y_max = 31000,
heat_point = 95,
humidity_point = 10,
})
minetest.register_biome({
name = "desert_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
node_stone = "default:desert_stone",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = -9,
y_max = 0,
heat_point = 95,
humidity_point = 10,
})
minetest.register_biome({
name = "savanna",
--node_dust = "",
node_top = "default:dirt_with_dry_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = 5,
y_max = 31000,
heat_point = 95,
humidity_point = 50,
})
minetest.register_biome({
name = "savanna_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = -9,
y_max = 4,
heat_point = 95,
humidity_point = 50,
})
minetest.register_biome({
name = "rainforest",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = 1,
y_max = 31000,
heat_point = 95,
humidity_point = 90,
})
minetest.register_biome({
name = "rainforest_swamp",
--node_dust = "",
node_top = "default:dirt",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = 0,
y_max = 0,
heat_point = 95,
humidity_point = 90,
})
minetest.register_biome({
name = "rainforest_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = -9,
y_max = -1,
heat_point = 95,
humidity_point = 90,
})
end
--
-- Register decorations
--
-- Mgv6
function default.register_mgv6_decorations()
minetest.clear_registered_decorations()
-- Papyrus
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 8,
noise_params = {
offset = -0.3,
scale = 0.7,
spread = {x = 100, y = 100, z = 100},
seed = 354,
octaves = 3,
persist = 0.7
},
y_min = 1,
y_max = 1,
decoration = "default:papyrus",
height = 2,
height_max = 4,
spawn_by = "default:water_source",
num_spawn_by = 1,
})
-- Cacti
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand"},
sidelen = 16,
noise_params = {
offset = -0.012,
scale = 0.024,
spread = {x = 100, y = 100, z = 100},
seed = 230,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "default:cactus",
height = 3,
height_max = 4,
})
-- Long grasses
for length = 1, 5 do
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.007,
spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "default:grass_"..length,
})
end
-- Dry shrubs
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand", "default:dirt_with_snow"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.035,
spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "default:dry_shrub",
})
end
-- All mapgens except mgv6 and singlenode
local function register_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass", "default:sand"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x=200, y=200, z=200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {
"stone_grassland", "stone_grassland_ocean",
"sandstone_grassland", "sandstone_grassland_ocean",
"deciduous_forest", "deciduous_forest_ocean",
"coniferous_forest", "coniferous_forest_ocean",
},
y_min = 5,
y_max = 31000,
decoration = "default:grass_"..length,
})
end
local function register_dry_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x=200, y=200, z=200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"savanna"},
y_min = 5,
y_max = 31000,
decoration = "default:dry_grass_"..length,
})
end
function default.register_decorations()
minetest.clear_registered_decorations()
-- Apple tree
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.04,
scale = 0.02,
spread = {x=250, y=250, z=250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 6,
y_max = 31000,
schematic = minetest.get_modpath("default").."/schematics/apple_tree.mts",
flags = "place_center_x, place_center_z",
})
-- Jungle tree
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"},
sidelen = 80,
fill_ratio = 0.09,
biomes = {"rainforest", "rainforest_swamp"},
y_min = 0,
y_max = 31000,
schematic = minetest.get_modpath("default").."/schematics/jungle_tree.mts",
flags = "place_center_x, place_center_z",
})
-- Taiga and temperate forest pine tree
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:snowblock", "default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.04,
scale = 0.02,
spread = {x=250, y=250, z=250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"taiga", "coniferous_forest"},
y_min = 2,
y_max = 31000,
schematic = minetest.get_modpath("default").."/schematics/pine_tree.mts",
flags = "place_center_x, place_center_z",
})
-- Acacia tree
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 80,
noise_params = {
offset = 0,
scale = 0.003,
spread = {x=250, y=250, z=250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"savanna"},
y_min = 6,
y_max = 31000,
schematic = minetest.get_modpath("default").."/schematics/acacia_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Large cactus
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
sidelen = 80,
noise_params = {
offset = -0.0005,
scale = 0.0015,
spread = {x=200, y=200, z=200},
seed = 230,
octaves = 3,
persist = 0.6
},
biomes = {"desert"},
y_min = 2,
y_max = 31000,
schematic = minetest.get_modpath("default").."/schematics/large_cactus.mts",
flags = "place_center_x",
rotation = "random",
})
-- Cactus
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand"},
sidelen = 80,
noise_params = {
offset = -0.0005,
scale = 0.0015,
spread = {x=200, y=200, z=200},
seed = 230,
octaves = 3,
persist = 0.6
},
biomes = {"desert"},
y_min = 2,
y_max = 31000,
decoration = "default:cactus",
height = 2,
height_max = 5,
})
-- Papyrus
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
sidelen = 16,
noise_params = {
offset = -0.3,
scale = 0.7,
spread = {x=200, y=200, z=200},
seed = 354,
octaves = 3,
persist = 0.7
},
biomes = {"savanna_ocean", "desert_ocean"},
y_min = 0,
y_max = 0,
schematic = minetest.get_modpath("default").."/schematics/papyrus.mts",
})
-- Grasses
register_grass_decoration(-0.03, 0.09, 5)
register_grass_decoration(-0.015, 0.075, 4)
register_grass_decoration(0, 0.06, 3)
register_grass_decoration(0.015, 0.045, 2)
register_grass_decoration(0.03, 0.03, 1)
-- Dry grasses
register_dry_grass_decoration(0.01, 0.05, 5)
register_dry_grass_decoration(0.03, 0.03, 4)
register_dry_grass_decoration(0.05, 0.01, 3)
register_dry_grass_decoration(0.07, -0.01, 2)
register_dry_grass_decoration(0.09, -0.03, 1)
-- Junglegrass
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 80,
fill_ratio = 0.1,
biomes = {"rainforest"},
y_min = 1,
y_max = 31000,
decoration = "default:junglegrass",
})
-- Dry shrub
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand", "default:dirt_with_snow"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.02,
spread = {x=200, y=200, z=200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"desert", "tundra"},
y_min = 2,
y_max = 31000,
decoration = "default:dry_shrub",
})
end
--
-- Generate nyan cats
--
-- All mapgens except singlenode
function default.make_nyancat(pos, facedir, length)
local tailvec = {x = 0, y = 0, z = 0}
if facedir == 0 then
tailvec.z = 1
elseif facedir == 1 then
tailvec.x = 1
elseif facedir == 2 then
tailvec.z = -1
elseif facedir == 3 then
tailvec.x = -1
else
facedir = 0
tailvec.z = 1
end
local p = {x = pos.x, y = pos.y, z = pos.z}
minetest.set_node(p, {name = "default:nyancat", param2 = facedir})
for i = 1, length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
minetest.set_node(p, {name = "default:nyancat_rainbow", param2 = facedir})
end
end
function default.generate_nyancats(minp, maxp, seed)
local height_min = -31000
local height_max = -32
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1, max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
default.make_nyancat(p0, pr:next(0, 3), pr:next(3, 15))
end
end
end
--
-- Detect mapgen to select functions
--
-- Mods using singlenode mapgen can call these functions to enable
-- the use of minetest.generate_ores or minetest.generate_decorations
local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" then
--default.register_ores()
default.register_mgv6_decorations()
--minetest.register_on_generated(default.generate_nyancats)
elseif mg_name ~= "singlenode" then
--default.register_ores()
default.register_biomes()
default.register_decorations()
--minetest.register_on_generated(default.generate_nyancats)
end
| gpl-3.0 |
TerminalShell/zombiesurvival | gamemode/vgui/pworth.lua | 1 | 11312 | hook.Add("SetWave", "CloseWorthOnWave1", function(wave)
if wave > 0 then
if pWorth and pWorth:Valid() then
pWorth:Close()
end
hook.Remove("SetWave", "CloseWorthOnWave1")
end
end)
local cvarDefaultCart = CreateClientConVar("zs_defaultcart", "", true, false)
local function DefaultDoClick(btn)
if cvarDefaultCart:GetString() == btn.Name then
RunConsoleCommand("zs_defaultcart", "")
surface.PlaySound("buttons/button11.wav")
else
RunConsoleCommand("zs_defaultcart", btn.Name)
surface.PlaySound("buttons/button14.wav")
end
timer.Simple(0.1, MakepWorth)
end
local WorthRemaining = 0
local WorthButtons = {}
local function CartDoClick(self, silent, force)
local id = self.ID
local tab = FindStartingItem(id)
if not tab then return end
if self.On then
self.On = nil
self:SetImage("icon16/cart_add.png")
if not silent then
surface.PlaySound("buttons/button18.wav")
end
self:SetTooltip("Add to cart")
WorthRemaining = WorthRemaining + tab.Worth
else
if WorthRemaining < tab.Worth and not force then
surface.PlaySound("buttons/button8.wav")
return
end
self.On = true
self:SetImage("icon16/cart_delete.png")
if not silent then
surface.PlaySound("buttons/button17.wav")
end
self:SetTooltip("Remove from cart")
WorthRemaining = WorthRemaining - tab.Worth
end
pWorth.WorthLab:SetText("Worth: ".. WorthRemaining)
if WorthRemaining <= 0 then
pWorth.WorthLab:SetTextColor(COLOR_RED)
elseif WorthRemaining <= GAMEMODE.StartingWorth * 0.25 then
pWorth.WorthLab:SetTextColor(COLOR_YELLOW)
else
pWorth.WorthLab:SetTextColor(COLOR_LIMEGREEN)
end
pWorth.WorthLab:SizeToContents()
end
local function Checkout(tobuy)
if tobuy and #tobuy > 0 then
gamemode.Call("SuppressArsenalUpgrades", 1)
RunConsoleCommand("worthcheckout", unpack(tobuy))
if pWorth and pWorth:Valid() then
pWorth:Close()
end
else
surface.PlaySound("buttons/combine_button_locked.wav")
end
end
local function CheckoutDoClick(self)
local tobuy = {}
for _, btn in pairs(WorthButtons) do
if btn and btn.On and btn.ID then
table.insert(tobuy, btn.ID)
end
end
Checkout(tobuy)
end
local function RandDoClick(self)
gamemode.Call("SuppressArsenalUpgrades", 1)
RunConsoleCommand("worthrandom")
if pWorth and pWorth:Valid() then
pWorth:Close()
end
end
GM.SavedCarts = {}
hook.Add("Initialize", "LoadCarts", function()
if file.Exists("FQD_ZS_carts.txt", "DATA") then
GAMEMODE.SavedCarts = Deserialize(file.Read("FQD_ZS_carts.txt")) or {}
end
end)
local function LoadCart(cartid, silent)
if GAMEMODE.SavedCarts[cartid] then
MakepWorth()
for _, id in pairs(GAMEMODE.SavedCarts[cartid][2]) do
for __, btn in pairs(WorthButtons) do
if btn and (btn.ID == id or GAMEMODE.Items[id] and GAMEMODE.Items[id].Signature == btn.ID) then
btn:DoClick(true, true)
end
end
end
if not silent then
surface.PlaySound("buttons/combine_button1.wav")
end
end
end
local function LoadDoClick(self)
LoadCart(self.ID)
end
local function SaveCurrentCart(name)
local tobuy = {}
for _, btn in pairs(WorthButtons) do
if btn and btn.On and btn.ID then
table.insert(tobuy, btn.ID)
end
end
for i, cart in ipairs(GAMEMODE.SavedCarts) do
if string.lower(cart[1]) == string.lower(name) then
cart[1] = name
cart[2] = tobuy
file.Write("FQD_ZS_carts.txt", Serialize(GAMEMODE.SavedCarts))
print("Saved cart "..tostring(name))
LoadCart(i, true)
return
end
end
GAMEMODE.SavedCarts[#GAMEMODE.SavedCarts + 1] = {name, tobuy}
file.Write("FQD_ZS_carts.txt", Serialize(GAMEMODE.SavedCarts))
print("Saved cart "..tostring(name))
LoadCart(#GAMEMODE.SavedCarts, true)
end
local function SaveDoClick(self)
Derma_StringRequest("Save cart", "Enter a name for this cart.", "Name",
function(strTextOut) SaveCurrentCart(strTextOut) end,
function(strTextOut) end,
"OK", "Cancel")
end
local function DeleteDoClick(self)
if GAMEMODE.SavedCarts[self.ID] then
table.remove(GAMEMODE.SavedCarts, self.ID)
file.Write("FQD_ZS_carts.txt", Serialize(GAMEMODE.SavedCarts))
surface.PlaySound("buttons/button19.wav")
MakepWorth()
end
end
local function QuickCheckDoClick(self)
if GAMEMODE.SavedCarts[self.ID] then
Checkout(GAMEMODE.SavedCarts[self.ID][2])
end
end
function MakepWorth()
if pWorth and pWorth:Valid() then
pWorth:Remove()
pWorth = nil
end
local maxworth = GAMEMODE.StartingWorth
WorthRemaining = maxworth
local wid, hei = 480, 480
local frame = vgui.Create("DFrame")
pWorth = frame
frame:SetSize(wid, hei)
frame:SetDeleteOnClose(false)
frame:SetKeyboardInputEnabled(false)
frame:SetTitle("Choose your starting arsenal")
local propertysheet = vgui.Create("DPropertySheet", frame)
propertysheet:StretchToParent(4, 24, 4, 50)
local list = vgui.Create("DPanelList", propertysheet)
propertysheet:AddSheet("Favorites", list, "icon16/heart.png", false, false)
list:EnableVerticalScrollbar(true)
list:SetWide(propertysheet:GetWide() - 16)
list:SetSpacing(2)
list:SetPadding(2)
local savebutton = EasyButton(nil, "Save the current cart", 0, 10)
savebutton.DoClick = SaveDoClick
list:AddItem(savebutton)
local fontname
local panhei
if #GAMEMODE.SavedCarts >= 8 then
panfont = "DefaultFontBold"
panhei = 24
else
panfont = "ZSHUDFontSmall"
panhei = 40
end
local defaultcart = cvarDefaultCart:GetString()
for i, savetab in ipairs(GAMEMODE.SavedCarts) do
local cartpan = vgui.Create("DPanel")
cartpan:SetCursor("pointer")
cartpan:SetSize(list:GetWide(), panhei)
local cartname = savetab[1]
local x = 8
if defaultcart == cartname then
local defimage = vgui.Create("DImage", cartpan)
defimage:SetImage("icon16/heart.png")
defimage:SizeToContents()
defimage:SetMouseInputEnabled(true)
defimage:SetTooltip("This is your default cart.\nIf you join the game late then you'll spawn with this cart.")
defimage:SetPos(x, cartpan:GetTall() * 0.5 - defimage:GetTall() * 0.5)
x = x + defimage:GetWide() + 4
end
local cartnamelabel = EasyLabel(cartpan, cartname, panfont)
cartnamelabel:SetPos(x, cartpan:GetTall() * 0.5 - cartnamelabel:GetTall() * 0.5)
x = cartpan:GetWide() - 20
local checkbutton = vgui.Create("DImageButton", cartpan)
checkbutton:SetImage("icon16/accept.png")
checkbutton:SizeToContents()
checkbutton:SetTooltip("Purchase this saved cart.")
x = x - checkbutton:GetWide() - 4
checkbutton:SetPos(x, cartpan:GetTall() * 0.5 - checkbutton:GetTall() * 0.5)
checkbutton.ID = i
checkbutton.DoClick = QuickCheckDoClick
local loadbutton = vgui.Create("DImageButton", cartpan)
loadbutton:SetImage("icon16/folder_go.png")
loadbutton:SizeToContents()
loadbutton:SetTooltip("Load this saved cart.")
x = x - loadbutton:GetWide() - 4
loadbutton:SetPos(x, cartpan:GetTall() * 0.5 - loadbutton:GetTall() * 0.5)
loadbutton.ID = i
loadbutton.DoClick = LoadDoClick
local defaultbutton = vgui.Create("DImageButton", cartpan)
defaultbutton:SetImage("icon16/heart.png")
defaultbutton:SizeToContents()
if cartname == defaultcart then
defaultbutton:SetTooltip("Remove this cart as your default.")
else
defaultbutton:SetTooltip("Make this cart your default.")
end
x = x - defaultbutton:GetWide() - 4
defaultbutton:SetPos(x, cartpan:GetTall() * 0.5 - defaultbutton:GetTall() * 0.5)
defaultbutton.Name = cartname
defaultbutton.DoClick = DefaultDoClick
local deletebutton = vgui.Create("DImageButton", cartpan)
deletebutton:SetImage("icon16/bin.png")
deletebutton:SizeToContents()
deletebutton:SetTooltip("Delete this saved cart.")
x = x - deletebutton:GetWide() - 4
deletebutton:SetPos(x, cartpan:GetTall() * 0.5 - loadbutton:GetTall() * 0.5)
deletebutton.ID = i
deletebutton.DoClick = DeleteDoClick
list:AddItem(cartpan)
end
local isclassic = GAMEMODE:IsClassicMode()
for catid, catname in ipairs(GAMEMODE.ItemCategories) do
local list = vgui.Create("DPanelList", propertysheet)
list:SetPaintBackground(false)
propertysheet:AddSheet(catname, list, GAMEMODE.ItemCategoryIcons[catid], false, false)
list:EnableVerticalScrollbar(true)
list:SetWide(propertysheet:GetWide() - 16)
list:SetSpacing(2)
list:SetPadding(2)
for i, tab in ipairs(GAMEMODE.Items) do
if tab.Category == catid and tab.WorthShop then
local itempan = vgui.Create("DPanel")
itempan:SetSize(list:GetWide(), 40)
list:AddItem(itempan)
local mdlframe = vgui.Create("DPanel", itempan)
mdlframe:SetSize(32, 32)
mdlframe:SetPos(4, 4)
local mdl = tab.Model or (weapons.GetStored(tab.SWEP) or tab).WorldModel
if mdl then
local mdlpanel = vgui.Create("DModelPanel", mdlframe)
mdlpanel:SetSize(mdlframe:GetSize())
mdlpanel:SetModel(mdl)
local mins, maxs = mdlpanel.Entity:GetRenderBounds()
mdlpanel:SetCamPos(mins:Distance(maxs) * Vector(0.75, 0.75, 0.5))
mdlpanel:SetLookAt((mins + maxs) / 2)
end
if tab.SWEP or tab.Countables then
local counter = vgui.Create("ItemAmountCounter", itempan)
counter:SetItemID(i)
end
local namelab = EasyLabel(itempan, tab.Name or "", "ZSHUDFontSmall")
namelab:SetPos(42, itempan:GetTall() * 0.5 - namelab:GetTall() * 0.5)
local pricelab = EasyLabel(itempan, tostring(tab.Worth).." Worth", "ZSHUDFontTiny")
pricelab:SetPos(itempan:GetWide() - 20 - pricelab:GetWide(), 4)
local button = vgui.Create("DImageButton", itempan)
button:SetImage("icon16/cart_add.png")
button:SizeToContents()
button:SetPos(itempan:GetWide() - 20 - button:GetWide(), itempan:GetTall() - button:GetTall() - 4)
button:SetTooltip("Add to cart")
button.ID = tab.Signature or i
button.DoClick = CartDoClick
WorthButtons[i] = button
if tab.Description then
itempan:SetTooltip(tab.Description)
end
if tab.NoClassicMode and isclassic then
itempan:SetAlpha(120)
end
end
end
end
local worthlab = EasyLabel(frame, "Worth: "..tostring(WorthRemaining), "ZSHUDFontSmall", COLOR_LIMEGREEN)
worthlab:SetPos(8, frame:GetTall() - worthlab:GetTall() - 8)
frame.WorthLab = worthlab
local checkout = EasyButton(frame, "Checkout", 8, 4)
checkout:SetPos(frame:GetWide() * 0.5 - checkout:GetWide() * 0.5, frame:GetTall() - checkout:GetTall() - 8)
checkout.DoClick = CheckoutDoClick
local rand = EasyButton(frame, "Random", 8, 4)
rand:SetPos(frame:GetWide() - rand:GetWide() - 8, frame:GetTall() - rand:GetTall() - 8)
rand.DoClick = RandDoClick
if #GAMEMODE.SavedCarts == 0 then
propertysheet:SetActiveTab(propertysheet.Items[math.min(2, #propertysheet.Items)].Tab)
end
frame:Center()
frame:SetAlpha(0)
frame:AlphaTo(255, 0.5, 0)
frame:MakePopup()
return frame
end
local PANEL = {}
PANEL.m_ItemID = 0
PANEL.RefreshTime = 1.5
PANEL.NextRefresh = 0
function PANEL:Init()
self:SetFont("DefaultFontSmall")
end
function PANEL:Think()
if CurTime() >= self.NextRefresh then
self.NextRefresh = CurTime() + self.RefreshTime
self:Refresh()
end
end
function PANEL:Refresh()
local count = GAMEMODE:GetCurrentEquipmentCount(self:GetItemID())
if count == 0 then
self:SetText(" ")
else
self:SetText(count)
end
self:SizeToContents()
end
function PANEL:SetItemID(id) self.m_ItemID = id end
function PANEL:GetItemID() return self.m_ItemID end
vgui.Register("ItemAmountCounter", PANEL, "DLabel")
| gpl-3.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Windurst_Waters/npcs/Lumomo.lua | 1 | 1038 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Lumomo
-- Type: Standard NPC
-- @zone: 238
-- @pos: -55.770 -5.499 18.914
--
-- Auto-Script: Requires Verification (Verfied By Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0332);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
RyMarq/Zero-K | LuaUI/Widgets/chili/Controls/treeview.lua | 2 | 3007 | --// =============================================================================
--- TreeView module
--- TreeView fields.
-- Inherits from Control.
-- @see control.Control
-- @table TreeView
-- @bool[opt = true] autosize whether size is automatically determined
-- @int[opt = 1] selected selected item
-- @tparam {TreeNode1, TreeNode2, ...} nodes nodes of the tree
-- @tparam {func1, fun2, ...} OnSelectNode function listeners for node selection (default {})
TreeView = Control:Inherit{
classname = "treeview",
autosize = true,
minItemHeight = 16,
labelFontsize = 14,
defaultWidth = "100%",
defaultHeight = "100%",
selected = 1,
root = nil,
nodes = {},
clickTextToToggle = false,
defaultExpanded = false,
OnSelectNode = {},
}
local this = TreeView
local inherited = this.inherited
--// =============================================================================
local function ParseInitTable(node, nodes)
local lastnode = node
for i = 1, #nodes do
local data = nodes[i]
if (type(data) == "table") then
ParseInitTable(lastnode, data)
else
lastnode = node:Add(data)
end
end
end
function TreeView:New(obj)
local nodes = obj.nodes
if (nodes) then
obj.children = {}
end
obj = inherited.New(self, obj)
obj.root = TreeViewNode:New{treeview = obj, root = true; minHeight = obj.minItemHeight; expanded = obj.defaultExpanded, clickTextToToggle = obj.clickTextToToggle, labelFontsize = obj.labelFontsize}
if (nodes) then
ParseInitTable(obj.root, nodes)
end
obj:AddChild(obj.root)
obj:UpdateLayout()
local sel = obj.selected
obj.selected = false
if ((sel or 0) > 0) then
obj:Select(sel)
end
return obj
end
--// =============================================================================
function TreeView:GetNodeByCaption(caption)
return self.root:GetNodeByCaption(caption)
end
function TreeView:GetNodeByIndex(index)
local result = self.root:GetNodeByIndex(index, 0)
return (not IsNumber(result)) and result
end
--// =============================================================================
function TreeView:Select(item)
local obj = UnlinkSafe(item)
if (type(item) == "number") then
obj = self:GetNodeByIndex(item)
end
if (obj and obj:InheritsFrom("treeviewnode")) then
local oldSelected = self.selected
self.selected = MakeWeakLink(obj)
self.selected:Invalidate()
if (oldSelected) then
oldSelected:Invalidate()
end
obj:CallListeners(obj.OnSelectChange, true)
if (oldSelected) then
oldSelected:CallListeners(oldSelected.OnSelectChange, false)
end
self:CallListeners(self.OnSelectNode, self.selected, oldSelected)
end
end
--// =============================================================================
function TreeView:UpdateLayout()
local c = self.root
c:_UpdateConstraints(0, 0, self.clientWidth)
c:Realign()
if (self.autosize) then
self:Resize(nil, c.height, true, true)
end
return true
end
--// =============================================================================
| gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Castle_Oztroja/Zone.lua | 1 | 1123 | -----------------------------------
--
-- Zone: Castle_Oztroja
--
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil;
require("scripts/zones/Castle_Oztroja/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,menuchoice)
--print("CSID: ",csid);
--print("RESULT: ",menuchoice);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,menuchoice)
--print("CSID: ",csid);
--print("RESULT: ",menuchoice);
end;
| gpl-3.0 |
pakoito/ToME---t-engine4 | game/engines/default/engine/ui/Separator.lua | 3 | 5157 | -- TE4 - T-Engine 4
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Base = require "engine.ui.Base"
--- A generic UI button
module(..., package.seeall, class.inherit(Base))
function _M:init(t)
self.dir = assert(t.dir, "no separator dir")
self.size = assert(t.size, "no separator size")
self.dest_area = {w = 1, h = 1}
Base.init(self, t)
end
function _M:generate()
if self.dir == "horizontal" then
self.top = self:getUITexture("ui/border_vert_top.png")
self.middle = self:getUITexture("ui/border_vert_middle.png")
self.bottom = self:getUITexture("ui/border_vert_bottom.png")
self.w, self.h = self.middle.w, self.size
else
self.left = self:getUITexture("ui/border_hor_left.png")
self.middle = self:getUITexture("ui/border_hor_middle.png")
self.right = self:getUITexture("ui/border_hor_right.png")
self.w, self.h = self.size, self.middle.h
end
self.dest_area.w = self.w
self.dest_area.h = self.h
end
function _M:display(x, y, total_w, nb_keyframes, ox, oy, total_h, loffset_x, loffset_y, dest_area)
dest_area = dest_area or self.dest_area
loffset_x = loffset_x and loffset_x or 0
loffset_y = loffset_y and loffset_y or 0
total_w = total_w and total_w or 0
total_h = total_h and total_h or 0
local clip_y_start = 0
local clip_y_end = 0
local clip_x_start = 0
local clip_x_end = 0
if total_h < loffset_y then clip_y_start = loffset_y - total_h end
if self.dir == "horizontal" then
if total_h + self.top.h > loffset_y and total_h < loffset_y + dest_area.h then
if total_h + self.top.h > loffset_y + dest_area.h then clip_y_end = total_h + self.top.h - loffset_y - dest_area.h end
local one_by_tex_h = 1 / self.top.th
self.top.t:toScreenPrecise(x, y, self.top.w, self.top.h - clip_y_start - clip_y_end, 0, self.top.w / self.top.tw, clip_y_start * one_by_tex_h, (self.top.h - clip_y_end) * one_by_tex_h)
end
clip_y_end = 0
if total_h + self.bottom.h > loffset_y and total_h < loffset_y + dest_area.h then
if total_h + self.bottom.h > loffset_y + dest_area.h then clip_y_end = total_h + self.bottom.h - loffset_y - dest_area.h end
local one_by_tex_h = 1 / self.bottom.th
self.bottom.t:toScreenPrecise(x, y + self.h - self.bottom.h, self.bottom.w, self.bottom.h - clip_y_start - clip_y_end, 0, self.bottom.w / self.bottom.tw, clip_y_start * one_by_tex_h, (self.bottom.h - clip_y_end) * one_by_tex_h)
end
clip_y_end = 0
if total_h + self.middle.h > loffset_y and total_h < loffset_y + dest_area.h then
if total_h + self.middle.h > loffset_y + dest_area.h then clip_y_end = total_h + self.middle.h - loffset_y - dest_area.h end
local one_by_tex_h = 1 / self.middle.th
self.middle.t:toScreenPrecise(x, y + self.top.h, self.middle.w, self.h - self.top.h - self.bottom.h - clip_y_start - clip_y_end, 0, self.middle.w / self.middle.tw, clip_y_start * one_by_tex_h, (self.h - self.top.h - self.bottom.h - clip_y_end) * one_by_tex_h)
end
else
if total_h + self.left.h > loffset_y and total_h < loffset_y + dest_area.h then
if total_h + self.left.h > loffset_y + dest_area.h then clip_y_end = total_h + self.left.h - loffset_y - dest_area.h end
local one_by_tex_h = 1 / self.left.th
self.left.t:toScreenPrecise(x, y, self.left.w, self.left.h - clip_y_start - clip_y_end, 0, self.left.w / self.left.tw, clip_y_start * one_by_tex_h, (self.left.h - clip_y_end) * one_by_tex_h)
end
clip_y_end = 0
if total_h + self.right.h > loffset_y and total_h < loffset_y + dest_area.h then
if total_h + self.right.h > loffset_y + dest_area.h then clip_y_end = total_h + self.right.h - loffset_y - dest_area.h end
local one_by_tex_h = 1 / self.right.th
self.right.t:toScreenPrecise(x + self.w - self.right.w, y, self.right.w, self.right.h - clip_y_start - clip_y_end, 0, self.right.w / self.right.tw, clip_y_start * one_by_tex_h, (self.right.h - clip_y_end) * one_by_tex_h)
end
clip_y_end = 0
if total_h + self.middle.h > loffset_y and total_h < loffset_y + dest_area.h then
if total_h + self.middle.h > loffset_y + dest_area.h then clip_y_end = total_h + self.middle.h - loffset_y - dest_area.h end
local one_by_tex_h = 1 / self.middle.th
self.middle.t:toScreenPrecise(x + self.left.w, y, self.w - self.left.w - self.right.w, self.middle.h - clip_y_start - clip_y_end, 0, (self.w - self.left.w - self.right.w) / self.middle.tw, clip_y_start * one_by_tex_h, (self.middle.h - clip_y_end) * one_by_tex_h)
end
end
end
| gpl-3.0 |
knixeur/notion | contrib/statusd/statusd_iwinfo.lua | 6 | 2844 | -- Authors: Relu Patrascu <ikoflexer@gmail.com>
-- License: LGPL, version 2.1 or later
-- Last Changed: 2004-11-17
--
-- statusd_iwinfo.lua
--
-- Copyright (c) Relu Patrascu 2004.
--
-- Ion is free software; you can redistribute it and/or modify it under
-- the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
--
-- Nov. 5, 2004
-- Disclaimer
-- Neither am I a lua expert nor do I have the time to invest in writing
-- better code here. I simply needed this utility and it works OK for me.
-- I give no guarantees of any kind for this code. Suggestions for
-- improvement are welcome.
-- ikoflexer at gmail dot com
-- Nov 17, 2004
-- ikoflexer at gmail dot com
--
-- Made it return a space " " instead of empty string ""
-- when /proc/net/wireless doesn't report any interface.
-- Otherwise old info lingers in the status bar.
if not statusd_iwinfo then
statusd_iwinfo = { interval = 10*1000 }
end
local iwinfo_timer
local function get_iwinfo_iwcfg()
local f = io.open('/proc/net/wireless', 'r')
if not f then
return
end
-- first 2 lines -- headers
f:read('*l')
f:read('*l')
-- the third line has wifi info
local s = f:read('*l')
f:close()
local st, en, iface = 0, 0, 0
if not s then
return
end
st, en, iface = string.find(s, '(%w+):')
local f1 = io.popen("/sbin/iwconfig " .. iface)
if not f1 then
return
else
local iwOut = f1:read('*a')
f1:close()
st,en,proto = string.find(iwOut, '(802.11[%-]*%a*)')
st,en,ssid = string.find(iwOut, 'ESSID[=:]"([%w+%s*]*)"', en)
st,en,bitrate = string.find(iwOut, 'Bit Rate[=:]([%s%w%.]*%/%a+)', en)
bitrate = string.gsub(bitrate, "%s", "")
st,en,linkq = string.find(iwOut, 'Link Quality[=:](%d+%/%d+)', en)
st,en,signal = string.find(iwOut, 'Signal level[=:](%-%d+)', en)
st,en,noise = string.find(iwOut, 'Noise level[=:](%-%d+)', en)
return proto, ssid, bitrate, linkq, signal, noise
end
end
local function update_iwinfo()
local proto, ssid, bitrate, linkq, signal, noise = get_iwinfo_iwcfg()
-- In case get_iwinfo_iwcfg doesn't return any values we don't want stupid lua
-- errors about concatenating nil values.
ssid = ssid or "N/A"
bitrate = bitrate or "N/A"
linkq = linkq or "N/A"
signal = signal or "N/A"
noise = noise or "N/A"
proto = proto or "N/A"
statusd.inform("iwinfo_cfg", ssid.." "..bitrate.." "..linkq.." "..signal.."/"..noise.."dBm "..proto)
statusd.inform("iwinfo_ssid", ssid)
statusd.inform("iwinfo_bitrate", bitrate)
statusd.inform("iwinfo_linkq", linkq)
statusd.inform("iwinfo_signal", signal)
statusd.inform("iwinfo_noise", noise)
statusd.inform("iwinfo_proto", proto)
iwinfo_timer:set(statusd_iwinfo.interval, update_iwinfo)
end
-- Init
iwinfo_timer = statusd.create_timer()
update_iwinfo()
| lgpl-2.1 |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.