repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278 values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15 values |
|---|---|---|---|---|---|
madpilot78/ntopng | scripts/lua/please_wait.lua | 1 | 3241 | --
-- (C) 2013-21 - ntop.org
--
dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path
-- io.write ("Session:".._SESSION["session"].."\n")
require "lua_utils"
local page_utils = require("page_utils")
sendHTTPContentTypeHeader('text/html')
page_utils.print_header_minimal()
local prefs = ntop.getPrefs()
local dbname = (prefs.mysql_dbname or '')
-- read the db activities to notify the user about what is going on in the database
local res = ntop.execSingleSQLQuery("show full processlist")
print [[
<div class="container-narrow">
<style type="text/css">
body {
padding-top: 40px;
padding-bottom: 40px;
background-color: #f5f5f5;
}
.please-wait {
max-width: 600px;
padding: 9px 29px 29px;
margin: 0 auto 20px;
background-color: #fff;
border: 1px solid #e5e5e5;
-webkit-border-radius: 5px;
-moz-border-radius: 5px;
border-radius: 5px;
-webkit-box-shadow: 0 1px 2px rgba(0,0,0,.05);
-moz-box-shadow: 0 1px 2px rgba(0,0,0,.05);
box-shadow: 0 1px 2px rgba(0,0,0,.05);
}
.please-wait .please-wait-heading,
</style>
<div class="container please-wait">
<div style="text-align: center; vertical-align: middle">
]]
addLogoSvg()
print[[
</div>
<div>
<br>
]]
print(" "..i18n("please_wait_page.waiting_for_db_msg", {dbname=dbname}))
print[[
</div>
<br>
<div>]]
if res == nil then res = {} end
if #res >= 1 then
print[[
<br>
]] print(i18n("please_wait_page.operations_on_database_msg")) print [[
<small>
<br><br>
<table class="table table-bordered table-striped" width=100%>
<thead>
<tr>
<th>]] print(i18n("please_wait_page.database")) print[[</th><th>]] print(i18n("please_wait_page.state")) print[[</th><th>]] print(i18n("please_wait_page.command")) print[[</th><th>]] print(i18n("please_wait_page.id")) print[[</th><th>]] print(i18n("please_wait_page.user")) print[[</th><th>]] print(i18n("please_wait_page.time")) print[[</th><th>]] print(i18n("please_wait_page.info")) print[[</th><th>]] print(i18n("please_wait_page.host")) print[[</th>
</tr>
</thead>
<tbody>
]]
for i,p in ipairs(res) do
if p["Command"] ~= "Sleep" then
print('<tr>')
print('<td>'..(p["db"] or '')..'</td><td>'..(p["State"] or '')..'</td><td>'..(p["Command"] or '')..'</td><td>'..(p["Id"] or '')..'</td>')
print('<td>'..(p["User"] or '')..'</td><td>'..secondsToTime(tonumber((p["Time"] or '')))..'</td>')
print('<td title="'..(p["Info"] or '')..'">'..shortenString((p["Info"] or ''))..'</td><td>'..(p["Host"] or '')..'</td>')
print('</tr>')
local msg = ""
for k, v in pairs(p) do
msg = msg..k..": "..v.." "
end
end
end
print[[
</tbody>
</table>
</small>
]]
end
local host
if not isEmptyString(_GET["referer"]) then
host = getHttpUrlPrefix().._GET["referer"]
else
host = _SERVER["HTTP_HOST"] .. ntop.getHttpPrefix() .. "/lua/index.lua"
end
print[[</div>
</div> <!-- /container -->
<script type="text/javascript">
var intervalID = setInterval(
function() {
window.location.replace("]] print(host) print[[");
},
5000);
</script>
</body>
</html>
]]
| gpl-3.0 |
madpilot78/ntopng | scripts/lua/rest/v1/get/host/alert/ts.lua | 2 | 1241 | --
-- (C) 2013-21 - ntop.org
--
local dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path
package.path = dirs.installdir .. "/scripts/lua/modules/alert_store/?.lua;" .. package.path
local auth = require "auth"
local alert_utils = require "alert_utils"
local alert_consts = require "alert_consts"
local alert_entities = require "alert_entities"
local rest_utils = require("rest_utils")
local host_alert_store = require "host_alert_store".new()
local alert_severities = require "alert_severities"
--
-- Read alerts count by time
-- Example: curl -u admin:admin -H "Content-Type: application/json" -d '{"ifid": "1"}' http://localhost:3000/lua/rest/v1/get/host/alert/ts.lua
--
-- NOTE: in case of invalid login, no error is returned but redirected to login
--
local rc = rest_utils.consts.success.ok
if not auth.has_capability(auth.capabilities.alerts) then
rest_utils.answer(rest_utils.consts.err.not_granted)
return
end
local ifid = _GET["ifid"]
if isEmptyString(ifid) then
rc = rest_utils.consts.err.invalid_interface
rest_utils.answer(rc)
return
end
interface.select(ifid)
local res = host_alert_store:count_by_severity_and_time_request()
rest_utils.answer(rc, res)
| gpl-3.0 |
salehvw0011/stfbot | plugins/FileManager.lua | 7 | 1132 | local function savefile(extra, success, result)
local msg = extra.msg
local name = extra.name
local adress = extra.adress
local receiver = get_receiver(msg)
if success then
local file = './'..adress..'/'..name..''
print('File saving to:', result)
os.rename(result, file)
print('File moved to:', file)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
local function run(msg,matches)
local receiver = get_receiver(msg)
local group = msg.to.id
if msg.reply_id then
local adress = matches[2]
local name = matches[3]
if matches[1]:lower() == "file" and matches[2] and matches[3] and is_sudo(msg) then
load_document(msg.reply_id, savefile, {msg=msg,name=name,adress=adress})
return 'File '..name..' has been saved in: \n./'..adress
end
if not is_sudo(msg) then
return "just sudo!"
end
end
end
return {
usage = {
sudo = {
"/file [folder] [file.format]: upload file to serve"
},
},
patterns = {
"^[!/#]([Ff]ile) (.*) (.*)$",
},
run = run,
}
| gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/RuLude_Gardens/npcs/Neraf-Najiruf.lua | 1 | 2017 | -----------------------------------
-- Area: Ru'Lud Gardens
-- NPC: Neraf-Najiruf
-- Involved in Quests: Save my Sister
-- @zone 243
-- @pos -36 2 60
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/globals/quests"] = nil;
require("scripts/globals/quests");
package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil;
require("scripts/zones/RuLude_Gardens/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
saveMySister = player:getQuestStatus(JEUNO,SAVE_MY_SISTER);
if(saveMySister == QUEST_AVAILABLE and player:getVar("saveMySisterVar") == 3) then
player:startEvent(0x0062); -- Real start of this quest (with addquest)
elseif(saveMySister == QUEST_ACCEPTED) then
player:startEvent(0x0063); -- During quest
elseif(saveMySister == QUEST_COMPLETED and player:hasKeyItem(DUCAL_GUARDS_LANTERN) == true) then
player:startEvent(0x0061); -- last CS (after talk with baudin)
else
player:startEvent(0x009C); -- Standard dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x0062) then
player:addQuest(JEUNO,SAVE_MY_SISTER);
player:setVar("saveMySisterVar", 0);
player:addKeyItem(DUCAL_GUARDS_LANTERN);
player:messageSpecial(KEYITEM_OBTAINED,DUCAL_GUARDS_LANTERN);
elseif(csid == 0x0061) then
player:delKeyItem(DUCAL_GUARDS_LANTERN);
player:setVar("saveMySisterFireLantern", 0);
end
end;
| gpl-3.0 |
vince06fr/prosody-modules | mod_data_access/mod_data_access.lua | 32 | 4906 | -- HTTP Access to datamanager
-- By Kim Alvefur <zash@zash.se>
local t_concat = table.concat;
local t_insert = table.insert;
local jid_prep = require "util.jid".prep;
local jid_split = require "util.jid".split;
local test_password = require "core.usermanager".test_password;
local is_admin = require "core.usermanager".is_admin
local dm_load = require "util.datamanager".load;
local dm_store = require "util.datamanager".store;
local dm_list_load = require "util.datamanager".list_load;
local dm_list_store = require "util.datamanager".list_store;
local dm_list_append = require "util.datamanager".list_append;
local b64_decode = require "util.encodings".base64.decode;
local saslprep = require "util.encodings".stringprep.saslprep;
local realm = module:get_host() .. "/" .. module:get_name();
module:depends"http";
local encoders = {
lua = require "util.serialization".serialize,
json = require "util.json".encode
};
local decoders = {
lua = require "util.serialization".deserialize,
json = require "util.json".decode,
};
local content_type_map = {
["text/x-lua"] = "lua"; lua = "text/x-lua";
["application/json"] = "json"; json = "application/json";
}
local function require_valid_user(f)
return function(event, path)
local request = event.request;
local response = event.response;
local headers = request.headers;
if not headers.authorization then
response.headers.www_authenticate = ("Basic realm=%q"):format(realm);
return 401
end
local from_jid, password = b64_decode(headers.authorization:match"[^ ]*$"):match"([^:]*):(.*)";
from_jid = jid_prep(from_jid);
password = saslprep(password);
if from_jid and password then
local user, host = jid_split(from_jid);
local ok, err = test_password(user, host, password);
if ok and user and host then
return f(event, path, from_jid);
elseif err then
module:log("debug", "User failed authentication: %s", err);
end
end
return 401
end
end
local function handle_request(event, path, authed_user)
local request, response = event.request, event.response;
--module:log("debug", "spliting path");
local path_items = {};
for i in string.gmatch(path, "[^/]+") do
t_insert(path_items, i);
end
--module:log("debug", "split path, got %d parts: %s", #path_items, table.concat(path_items, ", "));
local user_node, user_host = jid_split(authed_user);
if #path_items < 3 then
--module:log("debug", "since we need at least 3 parts, adding %s/%s", user_host, user_node);
t_insert(path_items, 1, user_node);
t_insert(path_items, 1, user_host);
--return http_response(400, "Bad Request");
end
if #path_items < 3 then
return 404;
end
local p_host, p_user, p_store, p_type = unpack(path_items);
if not p_store or not p_store:match("^[%a_]+$") then
return 404;
end
if user_host ~= path_items[1] or user_node ~= path_items[2] then
-- To only give admins acces to anything, move the inside of this block after authz
--module:log("debug", "%s wants access to %s@%s[%s], is admin?", authed_user, p_user, p_host, p_store)
if not is_admin(authed_user, p_host) then
return 403;
end
end
local method = request.method;
if method == "GET" then
local data = dm_load(p_user, p_host, p_store);
data = data or dm_list_load(p_user, p_host, p_store);
--TODO Use the Accept header
local content_type = p_type or "json";
if data and encoders[content_type] then
response.headers.content_type = content_type_map[content_type].."; charset=utf-8";
return encoders[content_type](data);
else
return 404;
end
elseif method == "POST" or method == "PUT" then
local body = request.body;
if not body then
return 400;
end
local content_type, content = request.headers.content_type, body;
content_type = content_type and content_type_map[content_type]
--module:log("debug", "%s: %s", content_type, tostring(content));
content = content_type and decoders[content_type] and decoders[content_type](content);
--module:log("debug", "%s: %s", type(content), tostring(content));
if not content then
return 400;
end
local ok, err
if method == "PUT" then
ok, err = dm_store(p_user, p_host, p_store, content);
elseif method == "POST" then
ok, err = dm_list_append(p_user, p_host, p_store, content);
end
if ok then
response.headers.location = t_concat({module:http_url(nil,"/data"),p_host,p_user,p_store}, "/");
return 201;
else
response.headers.debug = err;
return 500;
end
elseif method == "DELETE" then
dm_store(p_user, p_host, p_store, nil);
dm_list_store(p_user, p_host, p_store, nil);
return 204;
end
end
local handle_request_with_auth = require_valid_user(handle_request);
module:provides("http", {
default_path = "/data";
route = {
["GET /*"] = handle_request_with_auth,
["PUT /*"] = handle_request_with_auth,
["POST /*"] = handle_request_with_auth,
["DELETE /*"] = handle_request_with_auth,
};
});
| mit |
Max-pbot/Maxbot3 | plugins/banhammer.lua | 1 | 12244 |
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat by link
if action == 'chat_add_user_link' then
local user_id = msg.from.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User['..user_id..'] USere morede nazare shoma ban ast!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] User["..user_id.."]kick va ban shod! ")-- Save to logs
kick_user(user_id, msg.to.id)
end
end
-- Check if banned user joins chat
if action == 'chat_add_user' then
local user_id = msg.action.user.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User['..user_id..'] USere morede nazare shoma ban ast!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs
kick_user(user_id, msg.to.id)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:incr(banhash)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
local banaddredis = redis:get(banhash)
if banaddredis then
if tonumber(banaddredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times
end
if tonumber(banaddredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:set(banhash, 0)-- Reset the Counter
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings'] then
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
end
end
if msg.action.user.username ~= nil then
if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] User["..user_id.."]Bot add shod! > @".. msg.action.user.username)-- Save to logs
kick_user(msg.action.user.id, msg.to.id)
end
end
end
-- No further checks
return msg
end
-- banned user is talking !
if msg.to.type == 'chat' then
local data = load_data(_config.moderation.data)
local group = msg.to.id
local texttext = 'groups'
--if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not
--chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false)
--return
--end
local user_id = msg.from.id
local chat_id = msg.to.id
local banned = is_banned(user_id, chat_id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('Usere darhale sohbat kardan kick shod!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] User["..user_id.."]dar hale sohbat kardan kick shod!")-- Save to logs
kick_user(user_id, chat_id)
msg.text = ''
end
end
return msg
end
local function kick_ban_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.id
local user_id = member_id
local member = result.username
local chat_id = extra.chat_id
local from_id = extra.from_id
local get_cmd = extra.get_cmd
local receiver = "chat#id"..chat_id
if get_cmd == "kick" then
if member_id == from_id then
return send_large_msg(receiver, "User["..user_id.."]shoma nemitavanid khodeton ro kick konid!")
end
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
return send_large_msg(receiver, "User["..user_id.."]Shoma nemitavanid modha/Modir/adminha ra kick konid")
end
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban' then
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
return send_large_msg(receiver, "User["..user_id.."]Shoma nemitavanid modha/Modir/adminha ra Ban konid")
end
send_large_msg(receiver, 'User @'..member..' ['..member_id..']User['..user_id..'] Ban shod!')
return ban_user(member_id, chat_id)
elseif get_cmd == 'unban' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] User['..user_id..']Unban shod!')
local hash = 'Ban shod!:'..chat_id
redis:srem(hash, member_id)
return 'User ['..user_id..'] Unban shod!'
elseif get_cmd == 'banall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] User['..user_id..']az global ban shod!')
return banall_user(member_id, chat_id)
elseif get_cmd == 'unbanall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] User['..user_id..']az global unban shod!')
return unbanall_user(member_id, chat_id)
end
end
local function run(msg, matches)
if matches[1]:lower() == 'id' then
if msg.to.type == "user" then
return "Id bot: "..msg.to.id.. "\n\nYour ID: "..msg.from.id
end
if type(msg.reply_id) ~= "nil" then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] User["..user_id.."]az /id estefade konid! ")
id = get_message(msg.reply_id,get_message_callback_id, false)
elseif matches[1]:lower() == 'id' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] User["..user_id.."]az /id estefade konid! ")
return "Group ID Baraye " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id
end
end
if matches[1]:lower() == 'kickme' then-- /kickme
local receiver = get_receiver(msg)
if msg.to.type == 'chat' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] User["..user_id.."]Baraye left az /kickme estefade konid! ")-- Save to logs
chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false)
end
end
if not is_momod(msg) then -- Ignore normal users
return
end
if matches[1]:lower() == "banlist" then -- Ban list !
local chat_id = msg.to.id
if matches[2] and is_admin(msg) then
chat_id = matches[2]
end
return ban_list(chat_id)
end
if matches[1]:lower() == 'ban' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,ban_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,ban_by_reply, false)
end
end
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "User["..user_id.."]Shoma nemitavanid mod/Modir/admin ra ban konid!"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "User["..user_id.."]Shoma nemitavanid khodetono ban konid!"
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] User["..user_id.."]User ban shod! ".. matches[2])
ban_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'ban',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unban' then -- /unban
if type(msg.reply_id)~="nil" and is_momod(msg) then
local msgr = get_message(msg.reply_id,unban_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
local user_id = targetuser
local hash = 'Ban shod!:'..chat_id
redis:srem(hash, user_id)
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] User["..user_id.."]User unban shod! ".. matches[2])
return 'User '..user_id..' Unban shod!'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unban',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'kick' then
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,Kick_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,Kick_by_reply, false)
end
end
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "User["..user_id.."]Shoma nemitavanid mod/Modir/admin ra kick konid!"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "User["..user_id.."]SHoma nemitavanid khodetono kick konid!"
end
local user_id = matches[2]
local chat_id = msg.to.id
name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."]User["..user_id.."] kick shod!".. matches[2])
kick_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'kick',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if not is_admin(msg) then
return
end
if matches[1]:lower() == 'banall' then -- Global ban
if type(msg.reply_id) ~="nil" and is_admin(msg) then
return get_message(msg.reply_id,banall_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
banall_user(targetuser)
return 'User ['..user_id..' ] Az global ban shod!'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'banall',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unbanall' then -- Global unban
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
unbanall_user(user_id)
return 'User ['..user_id..' ] Az liste global ban hazf shod!'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unbanall',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == "gbanlist" then -- Global ban list
return banall_list()
end
end
return {
patterns = {
"^[!/]([Bb]anall) (.*)$",
"^[!/]([Bb]anall)$",
"^[!/]([Bb]anlist) (.*)$",
"^[!/]([Bb]anlist)$",
"^[!/]([Gg]banlist)$",
"^[!/]([Bb]an) (.*)$",
"^[!/]([Kk]ick)$",
"^[!/]([Uu]nban) (.*)$",
"^[!/]([Uu]nbanall) (.*)$",
"^[!/]([Uu]nbanall)$",
"^[!/]([Kk]ick) (.*)$",
"^[!/]([Kk]ickme)$",
"^[!/]([Bb]an)$",
"^[!/]([Uu]nban)$",
"^[!/]([Ii]d)$",
"^!!tgservice (.+)$"
},
run = run,
pre_process = pre_process
}
| gpl-2.0 |
RyMarq/Zero-K | units/turretemp.lua | 1 | 3744 | return { turretemp = {
unitname = [[turretemp]],
name = [[Faraday]],
description = [[EMP Turret]],
buildCostMetal = 250,
builder = false,
buildingGroundDecalDecaySpeed = 30,
buildingGroundDecalSizeX = 4,
buildingGroundDecalSizeY = 4,
buildingGroundDecalType = [[turretemp_aoplane.dds]],
buildPic = [[turretemp.png]],
category = [[SINK TURRET]],
collisionVolumeOffsets = [[0 0 0]],
collisionVolumeScales = [[32 75 32]],
collisionVolumeType = [[CylY]],
corpse = [[DEAD]],
customParams = {
aimposoffset = [[0 10 0]],
modelradius = [[16]],
},
damageModifier = 0.25,
explodeAs = [[MEDIUM_BUILDINGEX]],
footprintX = 2,
footprintZ = 2,
iconType = [[defensespecial]],
levelGround = false,
maxDamage = 1600,
maxSlope = 36,
maxWaterDepth = 0,
minCloakDistance = 150,
noChaseCategory = [[FIXEDWING LAND SHIP SWIM GUNSHIP SUB HOVER]],
objectName = [[armartic]],
script = [[turretemp.lua]],
selfDestructAs = [[MEDIUM_BUILDINGEX]],
sfxtypes = {
explosiongenerators = {
[[custom:YELLOW_LIGHTNING_MUZZLE]],
[[custom:YELLOW_LIGHTNING_GROUNDFLASH]],
},
},
sightDistance = 554, -- Range*1.1 + 48 for radar overshoot
useBuildingGroundDecal = true,
yardMap = [[oo oo]],
weapons = {
{
def = [[arm_det_weapon]],
onlyTargetCategory = [[SWIM LAND SINK TURRET FLOAT SHIP HOVER FIXEDWING GUNSHIP]],
},
},
weaponDefs = {
arm_det_weapon = {
name = [[Electro-Stunner]],
areaOfEffect = 160,
collideFriendly = false,
craterBoost = 0,
craterMult = 0,
cylinderTargeting = 0,
customParams = {
light_color = [[0.75 0.75 0.56]],
light_radius = 220,
},
damage = {
default = 1200,
},
duration = 8,
edgeEffectiveness = 0.8,
explosionGenerator = [[custom:YELLOW_LIGHTNINGPLOSION]],
fireStarter = 0,
impulseBoost = 0,
impulseFactor = 0,
intensity = 12,
interceptedByShieldType = 1,
noSelfDamage = true,
paralyzer = true,
paralyzeTime = 2,
range = 460,
reloadtime = 2.7,
rgbColor = [[1 1 0.25]],
soundStart = [[weapon/lightning_fire]],
soundTrigger = true,
texture1 = [[lightning]],
thickness = 10,
turret = true,
weaponType = [[LightningCannon]],
weaponVelocity = 450,
},
},
featureDefs = {
DEAD = {
blocking = true,
featureDead = [[HEAP]],
footprintX = 2,
footprintZ = 2,
object = [[armartic_dead.s3o]],
},
HEAP = {
blocking = false,
footprintX = 2,
footprintZ = 2,
object = [[debris3x3b.s3o]],
},
},
} }
| gpl-2.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/NplBrowser/NplBrowserManager.lua | 1 | 2686 | --[[
Title: NplBrowserManager
Author(s): leio
Date: 2020/6/24
Desc:
use the lib:
------------------------------------------------------------
local NplBrowserManager = NPL.load("(gl)script/apps/Aries/Creator/Game/NplBrowser/NplBrowserManager.lua");
NplBrowserManager:PreShowWnd(wndName, url)
NplBrowserManager:CreateOrGet("DailyCheckBrowser"):Show("https://keepwork.com", "title", false, true);
NplBrowserManager:CreateOrGet("DailyCheckBrowser"):Show("https://keepwork.com", "title", true, true, { left = 100, top = 50, right = 100, bottom = 50});
NplBrowserManager:CreateOrGet("DailyCheckBrowser"):Show("https://keepwork.com", "title", false, false, { left = 100, top = 50, right = 100, bottom = 50, fixed = true, });
NplBrowserManager:CreateOrGet("DailyCheckBrowser"):Show("https://keepwork.com", "title", true, true, { left = 100, top = 50, right = 100, bottom = 50, fixed = true, candrag = true, });
NplBrowserManager:CreateOrGet("DailyCheckBrowser"):Show("https://keepwork.com", "title", true, true, { scale_screen = "4:3:v", });
NplBrowserManager:CreateOrGet("DailyCheckBrowser"):GotoEmpty()
-------------------------------------------------------
]]
local NplBrowserFrame = NPL.load("(gl)script/apps/Aries/Creator/Game/NplBrowser/NplBrowserFrame.lua");
local NplBrowserManager = NPL.export();
NplBrowserManager.browser_pages = {};
function NplBrowserManager:CreateOrGet(name)
if(not name)then
return
end
local browser_page = self.browser_pages[name];
if(not browser_page)then
browser_page = NplBrowserFrame:new():OnInit(name);
self.browser_pages[name] = browser_page;
end
return browser_page;
end
function NplBrowserManager:CloseAll()
for k,v in pairs(self.browser_pages) do
v:Close();
end
end
-- pre loading cef3 window
-- @param {table} list: window list
-- @param {string} list.name
-- @param {string} list.url
-- @param {bool} list.is_show_control
function NplBrowserManager:PreLoadWindows(list)
NPL.load("(gl)script/apps/Aries/Creator/Game/NplBrowser/NplBrowserLoaderPage.lua");
local NplBrowserLoaderPage = commonlib.gettable("NplBrowser.NplBrowserLoaderPage");
NPL.load("(gl)script/ide/timer.lua");
list = list or {};
local function loadingAll(list)
for k, v in ipairs(list) do
local name = v.name;
local url = v.url or "";
local is_show_control = v.is_show_control;
NplBrowserManager:CreateOrGet(name):PreShow(url, is_show_control);
end
end
if(NplBrowserLoaderPage.IsLoaded()) then
loadingAll(list);
else
NplBrowserLoaderPage.CheckOnce();
local mytimer = commonlib.Timer:new({callbackFunc = function(timer)
loadingAll(list);
end})
mytimer:Change(5000, nil)
end
end
| gpl-2.0 |
dwindow/dwindow | oem-3dvstar/dwindow/dwindow_UI/3dvplayer/render.lua | 1 | 11816 | local lua_file = core.loading_file
local lua_path = GetPath(lua_file)
volume_bar = BaseFrame:Create()
core.execute_luafile(lua_path .. "menu.lua")
setting.MAX_WIDTH = 746
setting.MAX_HEIGHT = 461
core.ApplySetting("MAX_WIDTH")
core.ApplySetting("MAX_HEIGHT")
local UI_fading_time = 300
local UI_show_time = 2000
local alpha = 1
local last_mousemove = 0
local mousex = -999
local mousey = -999
player.set_window_text("3DVPlayer", "3DVPlayer")
-- 3dvplayer UI renderer
local button_size = 40;
local margin_button_right = 32;
local margin_button_bottom = 8;
local space_of_each_button = 62;
local toolbar_height = 65;
local width_progress_left = 5;
local width_progress_right = 6;
local margin_progress_right = 522;
local margin_progress_left = 37;
local progress_height = 21;
local progress_margin_bottom = 27;
local volume_base_width = 84;
local volume_base_height = 317;
local volume_margin_right = (156 - 84);
local volume_margin_bottom = (376 - 317);
local volume_button_zero_point = 26;
local volume_bar_height = 265;
local numbers_left_margin = 21;
local numbers_right_margin = 455+62;
local numbers_width = 12;
local numbers_height = 20;
local numbers_bottom_margin = 26;
local hidden_progress_width = 72;
logo = BaseFrame:Create()
logo.name = "LOGO"
root:AddChild(logo)
logo:SetPoint(CENTER, nil, nil, 0, -20)
logo:SetSize(1920,1080)
function logo:RenderThis()
if not player.movie_loaded then
local res = get_bitmap(lua_path .. "logo_bg.png")
paint(0,0,1920,1080, res)
end
end
function logo:OnClick(x, y, key)
if key == VK_RBUTTON then
popup3dvstar()
end
return false
end
function logo:OnMouseDown(x, y, button)
if button ~= VK_RBUTTON and not player.is_fullscreen() then
ui.StartDragging()
end
return true
end
function logo:OnUpdate(t, dt)
local px, py = ui.get_mouse_pos()
if (mousex-px)*(mousex-px)+(mousey-py)*(mousey-py) > 100 or ((mousex-px)*(mousex-px)+(mousey-py)*(mousey-py) > 0 and alpha > 0.5) then
last_mousemove = core.GetTickCount()
mousex, mousey = ui.get_mouse_pos()
end
local da = dt/UI_fading_time
local old_alpha = alpha
local mouse_in_pannel = px>=0 and px<ui.width and py>=ui.height-toolbar_height and py<ui.height
local hide_mouse = not mouse_in_pannel and (t > last_mousemove + UI_show_time)
player.show_mouse(not hide_mouse)
if hide_mouse then
alpha = alpha - da
else
alpha = alpha + da
end
alpha = math.min(1, math.max(alpha, 0))
end
local open = BaseFrame:Create()
root:AddChild(open)
open:SetPoint(CENTER, nil, nil, 0, 60)
open:SetSize(230,70)
function open:RenderThis()
if not player.movie_loaded then
paint(0,0,230,70, get_bitmap(lua_path .. (setting.LCID == "简体中文" and "open.png" or "open_en.png")))
end
end
function open:HitTest()
return not player.movie_loaded
end
function open:OnClick()
local file = ui.OpenFile()
if file then
playlist:play(file)
end
return true
end
logo_hot = BaseFrame:Create()
logo_hot.name = "LOGO HOT AREA"
logo:AddChild(logo_hot)
logo_hot:SetPoint(CENTER, nil, nil, 0, -50)
logo_hot:SetSize(400,171)
function logo_hot:RenderThis()
if not player.movie_loaded then
local res = get_bitmap(lua_path .. "logo_hot.png")
paint(0,0,400,171, res)
end
end
toolbar_bg = BaseFrame:Create()
toolbar_bg.name = "toolbar_bg"
root:AddChild(toolbar_bg)
toolbar_bg:SetPoint(BOTTOMLEFT)
toolbar_bg:SetPoint(BOTTOMRIGHT)
toolbar_bg:SetSize(nil, toolbar_height)
print("toolbar_height=", toolbar_height)
function toolbar_bg:RenderThis()
local l,t,r,b = self:GetRect()
local res = get_bitmap(lua_path .. "toolbar_background.png");
paint(0,0,r-l,b-t, res, alpha)
end
-- buttons
local button_pictures =
{
"fullscreen.png", "",
"volume.png", "",
"next.png", "",
"play.png", "pause.png",
"previous.png", "",
"stop.png", "",
"3d.png", "2d.png",
"setting.png", "",
}
function show_volume_bar()
volume_bar:show()
end
function start_play_or_pause()
if not player.movie_loaded then
if playlist:count() > 0 then
playlist:play_item(playlist:current_pos())
else
local file = ui.OpenFile()
if file then
playlist:play(file)
end
end
else
player.pause()
end
end
local button_functions =
{
player.toggle_fullscreen,
show_volume_bar,
playlist.next,
start_play_or_pause,
playlist.previous,
player.reset,
player.toggle_3d,
player.show_setting,
}
local function button_GetRect(self)
return 0, 0, space_of_each_button, button_size, self.dx, self.dy
end
local function button_RenderThis(self)
paint(11,0,button_size+11,button_size, get_bitmap(lua_path .. self.pic[1]), alpha)
end
local function button_OnClick(self)
return button_functions[self.id]()
end
local x = - margin_button_right
local y = - margin_button_bottom
local buttons = {}
for i=1,#button_pictures/2 do
local button = buttons[i] or BaseFrame:Create()
buttons[i] = button
toolbar_bg:AddChild(button)
button.pic = {button_pictures[i*2-1], button_pictures[i*2]}
button.RenderThis = button_RenderThis
button.OnClick = button_OnClick
button.name = button.pic[1]
button:SetPoint(BOTTOMRIGHT, nil, nil, x, y)
button:SetSize(space_of_each_button, button_size)
button.id = i
x = x - space_of_each_button
end
buttons[4].RenderThis = function(self)
paint(11,0,button_size+11,button_size, get_bitmap(lua_path .. self.pic[player.is_playing() and 2 or 1]), alpha)
end
buttons[7].RenderThis = function(self)
paint(11,0,button_size+11,button_size, get_bitmap(lua_path .. self.pic[dx9.is2DRendering() and 2 or 1]), alpha)
end
progressbar = BaseFrame:Create()
progressbar.name = "progressbar"
toolbar_bg:AddChild(progressbar)
progressbar:SetPoint(BOTTOMLEFT, nil, nil, margin_progress_left, -progress_margin_bottom+progress_height)
progressbar:SetPoint(BOTTOMRIGHT, nil, nil, -margin_progress_right, -progress_margin_bottom+progress_height)
progressbar:SetSize(nil, progress_height)
local progress_pic =
{
"progress_left_base.png",
"progress_center_base.png",
"progress_right_base.png",
"progress_left_top.png",
"progress_center_top.png",
"progress_right_top.png",
}
function file(n)
return progress_pic[n]
end
function progressbar:OnClick(x)
local l,_,r = self:GetRect()
local fv = x/(r-l)
player.seek(player.total()*fv)
end
function progressbar:RenderThis()
local l,t,r,b = self:GetRect()
l,r,t,b = 0,r-l,0,b-t
local fv = player.tell() / player.total()
if fv > 1 then fv = 1 end
if fv < 0 then fv = 0 end
local v = fv * r
-- draw bottom
paint(0,0, width_progress_left, b, get_bitmap(lua_path .. file(1)), alpha)
paint(width_progress_left,0, r-width_progress_right, b, get_bitmap(lua_path .. file(2)), alpha)
paint(r-width_progress_right,0, r, b, get_bitmap(lua_path .. file(3)), alpha)
-- draw top
if (v > 1.5) then
local bmp = get_bitmap(lua_path .. file(4))
paint(0,0,math.min(width_progress_left, v),b, bmp, alpha)
end
if (v > width_progress_left) then
local r = math.min(r-width_progress_right, v)
local bmp = get_bitmap(lua_path .. file(5))
paint(width_progress_left, 0, r, b, bmp, alpha)
end
if (v > r - width_progress_right) then
local bmp = get_bitmap(lua_path .. file(6))
paint(r-width_progress_right, 0, v, b, bmp, alpha)
end
end
number_current = BaseFrame:Create()
number_current.name = "number_current"
toolbar_bg:AddChild(number_current)
number_current:SetPoint(BOTTOMLEFT, nil, nil, numbers_left_margin, - numbers_bottom_margin)
number_current:SetSize(numbers_width * 8, numbers_height)
function number_current:RenderThis()
if not player.movie_loaded then return end
local t = player.total()
if self.name == "number_current" then t= player.tell() end
local ms = t % 1000
local s = t / 1000
local h = (s / 3600) % 100
local h1 = h/10
local h2 = h%10
local m1 = (s/60 /10) % 6
local m2 = (s/60) % 10
local s1 = (s/10) % 6
local s2 = s%10
local numbers =
{
h1, h2, 10, m1, m2, 10, s1, s2, -- 10 = : symbol in time
}
local x = 0
for i=1,#numbers do
paint(x, 0, x+numbers_width, numbers_height, get_bitmap(lua_path .. math.floor(numbers[i]) .. ".png"), alpha)
x = x + numbers_width
end
end
number_total = BaseFrame:Create()
number_total.name = "number_total"
toolbar_bg:AddChild(number_total)
number_total:SetPoint(BOTTOMRIGHT, nil, nil, -numbers_right_margin, - numbers_bottom_margin)
number_total.t = 23456000
number_total:SetSize(numbers_width * 8, numbers_height)
number_total.RenderThis = number_current.RenderThis
root:AddChild(volume_bar)
volume_bar:SetPoint(BOTTOMRIGHT, nil, nil, 84-156, 317-376)
volume_bar:SetSize(84, 317)
volume_bar.alpha = 0
volume_bar.volume = player.get_volume()
function volume_bar:RenderThis()
if self.alpha < 0.05 then return end
paint(0,0,84,317, get_bitmap(lua_path .. "volume_base.png"), self.alpha)
-- the button
local ypos = volume_button_zero_point + (317-volume_button_zero_point*2) * (1-player.get_volume());
paint (22, ypos-20, 62, ypos + 20, get_bitmap(lua_path .. "volume_button.png"), self.alpha)
end
function volume_bar:hide()
self.showing = false
end
function volume_bar:show()
self.last_show = core.GetTickCount()
self.showing = true
end
function volume_bar:OnUpdate(t, dt)
local da = dt/UI_fading_time
if self.showing or self.dragging then
self.alpha = self.alpha + da
else
self.alpha = self.alpha - da
end
self.alpha = math.max(0, self.alpha)
self.alpha = math.min(1, self.alpha)
if self.volume ~= player.get_volume() then
self:show()
self.volume = player.get_volume()
elseif core.GetTickCount() > (self.last_show or 0)+UI_show_time then
self:hide()
end
end
function volume_bar:HitTest()
return self.alpha > 0
end
function volume_bar:OnMouseMove(x,y,button)
if not self.dragging then return end
local _,t,_,b=self:GetRect()
local h = b-t-volume_button_zero_point*2
local v = 1-(y-volume_button_zero_point)/h
v = math.max(0,math.min(v,1))
player.set_volume(v)
end
function volume_bar:OnMouseUp(x, y, button)
self.dragging = false;
end
function volume_bar:OnMouseDown(...)
self.dragging = true
self:OnMouseMove(...)
return true
end
grow = BaseFrame:Create()
grow.x = 0
grow.y = 0
local last_in_time = 0
local last_out_time = 0
local last_in = false
local alpha_tick = 0
toolbar_bg:AddChild(grow)
grow.name = "GROW"
grow:SetSize(250, 250)
grow:SetPoint(BOTTOMLEFT, nil, nil, -125, 125)
function grow:Stick(dt)
local frame = root:GetFrameByPoint(self.px or 0, self.py or 0)
local isbutton = false
for _,v in ipairs(buttons) do
if v == frame then
isbutton = true
end
end
if not isbutton then return end
local l,t,r,b = frame:GetRect()
local dx = (l+r)/2 - self.x
self.x = self.x + 0.65 * dx
self:SetPoint(BOTTOMLEFT, nil, nil, self.x-125, 125)
end
function grow:PreRender()
self.px, self.py = ui.get_mouse_pos()
local px,py = self.px,self.py
local r,b = toolbar_bg:GetPoint(BOTTOMRIGHT)
r,b = r - margin_button_right, b - margin_button_bottom
local l,t = toolbar_bg:GetPoint(BOTTOMRIGHT)
l,t = l - margin_progress_right, t - margin_button_bottom - button_size
local dt = 0;
if l<=px and px<r and t<=py and py<b then
if not last_in then
self:OnEnter()
else
alpha_tick = alpha_tick + (core.GetTickCount() - last_in_time)+2
dt = core.GetTickCount() - last_in_time
end
last_in = true
last_in_time = core.GetTickCount()
else
if last_in then
self:OnLeave()
else
alpha_tick = alpha_tick - (core.GetTickCount() - last_out_time)*0.8
dt = core.GetTickCount() - last_out_time
end
last_in = false
last_out_time = core.GetTickCount()
end
alpha_tick = math.max(alpha_tick, 0)
alpha_tick = math.min(alpha_tick, 300)
if dt > 0 then self:Stick(dt) end
end
function grow:OnEnter()
end
function grow:OnLeave()
end
function grow:RenderThis()
local res = get_bitmap(lua_path .. "grow.png")
local alpha = alpha_tick / 200
paint(0, 0, 250, 250, res, alpha)
end
function grow:HitTest()
return false
end
| gpl-3.0 |
vince06fr/prosody-modules | mod_auto_accept_subscriptions/mod_auto_accept_subscriptions.lua | 20 | 2165 | local rostermanager = require "core.rostermanager";
local jid = require "util.jid";
local st = require "util.stanza";
local core_post_stanza = prosody.core_post_stanza;
local function handle_inbound_subscription_request(origin, stanza)
local to_bare, from_bare = jid.bare(stanza.attr.to), jid.bare(stanza.attr.from);
local node, host = jid.split(to_bare);
stanza.attr.from, stanza.attr.to = from_bare, to_bare;
module:log("info", "Auto-accepting inbound subscription request from %s to %s", tostring(from_bare), tostring(to_bare));
if not rostermanager.is_contact_subscribed(node, host, from_bare) then
core_post_stanza(hosts[host], st.presence({from=to_bare, to=from_bare, type="unavailable"}), true); -- acknowledging receipt
module:log("debug", "receipt acknowledged");
if rostermanager.set_contact_pending_in(node, host, from_bare) then
module:log("debug", "set pending in");
if rostermanager.subscribed(node, host, from_bare) then
module:log("debug", "set subscribed");
rostermanager.roster_push(node, host, to_bare);
module:log("debug", "pushed roster item");
local subscribed_stanza = st.reply(stanza);
subscribed_stanza.attr.type = "subscribed";
core_post_stanza(hosts[host], subscribed_stanza);
module:log("debug", "sent subscribed");
hosts[host].modules.presence.send_presence_of_available_resources(node, host, to_bare, origin);
module:log("debug", "sent available presence of all resources");
-- Add return subscription from user to contact
local subscribe_stanza = st.reply(stanza);
subscribed_stanza.attr.type = "subscribe";
if rostermanager.set_contact_pending_out(node, host, from_bare) then
rostermanager.roster_push(node, host, from_bare);
end
core_post_stanza(hosts[host], subscribe_stanza);
return true;
end
end
end
module:log("warn", "Failed to auto-accept subscription request from %s to %s", tostring(from_bare), tostring(to_bare));
end
module:hook("presence/bare", function (event)
local stanza = event.stanza;
if stanza.attr.type == "subscribe" then
handle_inbound_subscription_request(event.origin, stanza);
return true;
end
end, 0.1);
| mit |
SlNPacifist/ProDBG | bin/macosx/tundra/scripts/tundra/tools/dotnet.lua | 28 | 1125 | module(..., package.seeall)
local frameworkDir = "c:\\Windows\\Microsoft.NET\\Framework"
local defaultFrameworkVersion = "v3.5"
function apply(env, options)
tundra.unitgen.load_toolset("generic-dotnet", env)
local version = options and assert(options.Version) or defaultFrameworkVersion
env:set_external_env_var('FrameworkDir', frameworkDir)
env:set_external_env_var('FrameworkVersion', version)
local binPath = frameworkDir .. "\\" .. version
env:set_external_env_var('PATH', binPath .. ";" .. env:get_external_env_var('PATH'))
-- C# support
env:set_many {
["DOTNET_SUFFIXES"] = { ".cs" },
["DOTNET_SUFFIXES_RESOURCE"] = { ".resource" },
["CSC"] = "csc.exe",
["CSPROGSUFFIX"] = ".exe",
["CSLIBSUFFIX"] = ".dll",
["CSRESGEN"] = "resgen $(<) $(@)",
["_CSC_COMMON"] = "-warn:$(CSC_WARNING_LEVEL) /nologo $(CSLIBPATH:b:p/lib\\:) $(CSRESOURCES:b:p/resource\\:) $(CSLIBS:p/reference\\::A.dll)",
["CSCLIBCOM"] = "$(CSC) $(_CSC_COMMON) $(CSCOPTS) -target:library -out:$(@:b) $(<:b)",
["CSCEXECOM"] = "$(CSC) $(_CSC_COMMON) $(CSCOPTS) -target:exe -out:$(@:b) $(<:b)",
}
end
| mit |
madpilot78/ntopng | scripts/lua/modules/pools/mac_pools.lua | 1 | 1456 | --
-- (C) 2017-21 - ntop.org
--
local dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/pools/?.lua;" .. package.path
if ntop.isPro() then
package.path = dirs.installdir .. "/pro/scripts/lua/modules/?.lua;" .. package.path
end
local pools = require "pools"
local mac_pools = {}
-- ##############################################
function mac_pools:create()
-- Instance of the base class
local _mac_pools = pools:create()
-- Subclass using the base class instance
self.key = "mac"
-- self is passed as argument so it will be set as base class metatable
-- and this will actually make it possible to override functions
local _mac_pools_instance = _mac_pools:create(self)
-- Return the instance
return _mac_pools_instance
end
-- ##############################################
-- @brief Given a member key, returns a table of member details such as member name.
-- POOL WITH NO MEMBERS
function mac_pools:get_member_details(member) return {} end
-- ##############################################
-- @brief Returns a table of all possible ids, both assigned and unassigned to pool members
-- POOL WITH NO MEMBERS
function mac_pools:get_all_members() return {} end
-- ##############################################
function mac_pools:default_only()
-- This is a dummy, default-only pool
return true
end
-- ##############################################
return mac_pools
| gpl-3.0 |
akiss77/skia | tools/lua/bbh_filter.lua | 207 | 4407 | -- bbh_filter.lua
--
-- This script outputs info about 'interesting' skp files,
-- where the definition of 'interesting' changes but is roughly:
-- "Interesting for bounding box hierarchy benchmarks."
--
-- Currently, the approach is to output, in equal ammounts, the names of the files that
-- have most commands, and the names of the files that use the least popular commands.
function count_entries(table)
local count = 0
for _,_ in pairs(table) do
count = count + 1
end
return count
end
verbCounts = {}
function reset_current()
-- Data about the skp in transit
currentInfo = {
fileName = '',
verbs = {},
numOps = 0
}
end
reset_current()
numOutputFiles = 10 -- This is per measure.
globalInfo = {} -- Saves currentInfo for each file to be used at the end.
output = {} -- Stores {fileName, {verb, count}} tables.
function tostr(t)
local str = ""
for k, v in next, t do
if #str > 0 then
str = str .. ", "
end
if type(k) == "number" then
str = str .. "[" .. k .. "] = "
else
str = str .. tostring(k) .. " = "
end
if type(v) == "table" then
str = str .. "{ " .. tostr(v) .. " }"
else
str = str .. tostring(v)
end
end
return str
end
function sk_scrape_startcanvas(c, fileName) end
function sk_scrape_endcanvas(c, fileName)
globalInfo[fileName] = currentInfo
globalInfo[fileName].fileName = fileName
reset_current()
end
function sk_scrape_accumulate(t)
-- dump the params in t, specifically showing the verb first, which we
-- then nil out so it doesn't appear in tostr()
--
verbCounts[t.verb] = (verbCounts[t.verb] or 0) + 1
currentInfo.verbs[t.verb] = (currentInfo.verbs[t.verb] or 0) + 1
currentInfo.numOps = currentInfo.numOps + 1
t.verb = nil
end
function sk_scrape_summarize()
verbWeights = {} -- {verb, weight}, where 0 < weight <= 1
meta = {}
for k,v in pairs(verbCounts) do
table.insert(meta, {key=k, value=v})
end
table.sort(meta, function (a,b) return a.value > b.value; end)
maxValue = meta[1].value
io.write("-- ==================\n")
io.write("------------------------------------------------------------------ \n")
io.write("-- Command\t\t\tNumber of calls\t\tPopularity\n")
io.write("------------------------------------------------------------------ \n")
for k, v in pairs(meta) do
verbWeights[v.key] = v.value / maxValue
-- Poor man's formatting:
local padding = "\t\t\t"
if (#v.key + 3) < 8 then
padding = "\t\t\t\t"
end
if (#v.key + 3) >= 16 then
padding = "\t\t"
end
io.write ("-- ",v.key, padding, v.value, '\t\t\t', verbWeights[v.key], "\n")
end
meta = {}
function calculate_weight(verbs)
local weight = 0
for name, count in pairs(verbs) do
weight = weight + (1 / verbWeights[name]) * count
end
return weight
end
for n, info in pairs(globalInfo) do
table.insert(meta, info)
end
local visitedFiles = {}
-- Prints out information in lua readable format
function output_with_metric(metric_func, description, numOutputFiles)
table.sort(meta, metric_func)
print(description)
local iter = 0
for i, t in pairs(meta) do
if not visitedFiles[t.fileName] then
visitedFiles[t.fileName] = true
io.write ("{\nname = \"", t.fileName, "\", \nverbs = {\n")
for verb,count in pairs(globalInfo[t.fileName].verbs) do
io.write(' ', verb, " = ", count, ",\n")
end
io.write("}\n},\n")
iter = iter + 1
if iter >= numOutputFiles then
break
end
end
end
end
output_with_metric(
function(a, b) return calculate_weight(a.verbs) > calculate_weight(b.verbs); end,
"\n-- ================== skps with calling unpopular commands.", 10)
output_with_metric(
function(a, b) return a.numOps > b.numOps; end,
"\n-- ================== skps with the most calls.", 50)
local count = count_entries(visitedFiles)
print ("-- Spat", count, "files")
end
| bsd-3-clause |
pakoito/ToME---t-engine4 | game/modules/tome/data/general/events/snowstorm.lua | 3 | 2172 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
-- Darken
game.level.map:setShown(0.6, 0.6, 0.6, 1)
game.level.map:setObscure(0.6*0.6, 0.6*0.6, 0.6*0.6, 0.6)
game.level.map:liteAll(0, 0, game.level.map.w, game.level.map.h, false)
-- Add snowing
local Map = require "engine.Map"
level.foreground_particle = require("engine.Particles").new("snowing", 1, {factor=10, width=Map.viewport.width, height=Map.viewport.height})
game.level.data.snowstorm_event_foreground = game.level.data.foreground
game.level.data.foreground = function(level, x, y, nb_keyframes)
if level.data.snowstorm_event_foreground then level.data.snowstorm_event_foreground(level, x, y, nb_keyframes) end
if not config.settings.tome.weather_effects or not level.foreground_particle then return end
level.foreground_particle.ps:toScreen(x, y, true, 1)
end
game.zone.snowstorm_event_levels = game.zone.snowstorm_event_levels or {}
game.zone.snowstorm_event_levels[level.level] = true
if not game.zone.snowstorm_event_on_turn then game.zone.snowstorm_event_on_turn = game.zone.on_turn or function() end end
game.zone.on_turn = function()
if game.zone.snowstorm_event_on_turn then game.zone.snowstorm_event_on_turn() end
if game.turn % 10 ~= 0 or not game.zone.snowstorm_event_levels[game.level.level] then return end
end
require("engine.ui.Dialog"):simplePopup("Snowstorm", "As you walk into the area you notice a huge snowstorm over your head. Beware!")
return true
| gpl-3.0 |
BinChengfei/openwrt-3.10.14 | package/ramips/ui/luci-mtk/src/modules/admin-full/luasrc/model/cbi/admin_network/dhcp.lua | 37 | 8552 | --[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local sys = require "luci.sys"
m = Map("dhcp", translate("DHCP and DNS"),
translate("Dnsmasq is a combined <abbr title=\"Dynamic Host Configuration Protocol" ..
"\">DHCP</abbr>-Server and <abbr title=\"Domain Name System\">DNS</abbr>-" ..
"Forwarder for <abbr title=\"Network Address Translation\">NAT</abbr> " ..
"firewalls"))
s = m:section(TypedSection, "dnsmasq", translate("Server Settings"))
s.anonymous = true
s.addremove = false
s:tab("general", translate("General Settings"))
s:tab("files", translate("Resolv and Hosts Files"))
s:tab("tftp", translate("TFTP Settings"))
s:tab("advanced", translate("Advanced Settings"))
s:taboption("general", Flag, "domainneeded",
translate("Domain required"),
translate("Don't forward <abbr title=\"Domain Name System\">DNS</abbr>-Requests without " ..
"<abbr title=\"Domain Name System\">DNS</abbr>-Name"))
s:taboption("general", Flag, "authoritative",
translate("Authoritative"),
translate("This is the only <abbr title=\"Dynamic Host Configuration Protocol\">DHCP</" ..
"abbr> in the local network"))
s:taboption("files", Flag, "readethers",
translate("Use <code>/etc/ethers</code>"),
translate("Read <code>/etc/ethers</code> to configure the <abbr title=\"Dynamic Host " ..
"Configuration Protocol\">DHCP</abbr>-Server"))
s:taboption("files", Value, "leasefile",
translate("Leasefile"),
translate("file where given <abbr title=\"Dynamic Host Configuration Protocol\">DHCP</" ..
"abbr>-leases will be stored"))
s:taboption("files", Flag, "noresolv",
translate("Ignore resolve file")).optional = true
rf = s:taboption("files", Value, "resolvfile",
translate("Resolve file"),
translate("local <abbr title=\"Domain Name System\">DNS</abbr> file"))
rf:depends("noresolv", "")
rf.optional = true
s:taboption("files", Flag, "nohosts",
translate("Ignore Hosts files")).optional = true
hf = s:taboption("files", DynamicList, "addnhosts",
translate("Additional Hosts files"))
hf:depends("nohosts", "")
hf.optional = true
s:taboption("advanced", Flag, "boguspriv",
translate("Filter private"),
translate("Do not forward reverse lookups for local networks"))
s:taboption("advanced", Flag, "filterwin2k",
translate("Filter useless"),
translate("Do not forward requests that cannot be answered by public name servers"))
s:taboption("advanced", Flag, "localise_queries",
translate("Localise queries"),
translate("Localise hostname depending on the requesting subnet if multiple IPs are available"))
s:taboption("general", Value, "local",
translate("Local server"),
translate("Local domain specification. Names matching this domain are never forwarded and are resolved from DHCP or hosts files only"))
s:taboption("general", Value, "domain",
translate("Local domain"),
translate("Local domain suffix appended to DHCP names and hosts file entries"))
s:taboption("advanced", Flag, "expandhosts",
translate("Expand hosts"),
translate("Add local domain suffix to names served from hosts files"))
s:taboption("advanced", Flag, "nonegcache",
translate("No negative cache"),
translate("Do not cache negative replies, e.g. for not existing domains"))
s:taboption("advanced", Flag, "strictorder",
translate("Strict order"),
translate("<abbr title=\"Domain Name System\">DNS</abbr> servers will be queried in the " ..
"order of the resolvfile")).optional = true
bn = s:taboption("advanced", DynamicList, "bogusnxdomain", translate("Bogus NX Domain Override"),
translate("List of hosts that supply bogus NX domain results"))
bn.optional = true
bn.placeholder = "67.215.65.132"
s:taboption("general", Flag, "logqueries",
translate("Log queries"),
translate("Write received DNS requests to syslog")).optional = true
df = s:taboption("general", DynamicList, "server", translate("DNS forwardings"),
translate("List of <abbr title=\"Domain Name System\">DNS</abbr> " ..
"servers to forward requests to"))
df.optional = true
df.placeholder = "/example.org/10.1.2.3"
rp = s:taboption("general", Flag, "rebind_protection",
translate("Rebind protection"),
translate("Discard upstream RFC1918 responses"))
rp.rmempty = false
rl = s:taboption("general", Flag, "rebind_localhost",
translate("Allow localhost"),
translate("Allow upstream responses in the 127.0.0.0/8 range, e.g. for RBL services"))
rl:depends("rebind_protection", "1")
rd = s:taboption("general", DynamicList, "rebind_domain",
translate("Domain whitelist"),
translate("List of domains to allow RFC1918 responses for"))
rd:depends("rebind_protection", "1")
rd.datatype = "host"
rd.placeholder = "ihost.netflix.com"
pt = s:taboption("advanced", Value, "port",
translate("<abbr title=\"Domain Name System\">DNS</abbr> server port"),
translate("Listening port for inbound DNS queries"))
pt.optional = true
pt.datatype = "port"
pt.placeholder = 53
qp = s:taboption("advanced", Value, "queryport",
translate("<abbr title=\"Domain Name System\">DNS</abbr> query port"),
translate("Fixed source port for outbound DNS queries"))
qp.optional = true
qp.datatype = "port"
qp.placeholder = translate("any")
lm = s:taboption("advanced", Value, "dhcpleasemax",
translate("<abbr title=\"maximal\">Max.</abbr> <abbr title=\"Dynamic Host Configuration " ..
"Protocol\">DHCP</abbr> leases"),
translate("Maximum allowed number of active DHCP leases"))
lm.optional = true
lm.datatype = "uinteger"
lm.placeholder = translate("unlimited")
em = s:taboption("advanced", Value, "ednspacket_max",
translate("<abbr title=\"maximal\">Max.</abbr> <abbr title=\"Extension Mechanisms for " ..
"Domain Name System\">EDNS0</abbr> packet size"),
translate("Maximum allowed size of EDNS.0 UDP packets"))
em.optional = true
em.datatype = "uinteger"
em.placeholder = 1280
cq = s:taboption("advanced", Value, "dnsforwardmax",
translate("<abbr title=\"maximal\">Max.</abbr> concurrent queries"),
translate("Maximum allowed number of concurrent DNS queries"))
cq.optional = true
cq.datatype = "uinteger"
cq.placeholder = 150
s:taboption("tftp", Flag, "enable_tftp",
translate("Enable TFTP server")).optional = true
tr = s:taboption("tftp", Value, "tftp_root",
translate("TFTP server root"),
translate("Root directory for files served via TFTP"))
tr.optional = true
tr:depends("enable_tftp", "1")
tr.placeholder = "/"
db = s:taboption("tftp", Value, "dhcp_boot",
translate("Network boot image"),
translate("Filename of the boot image advertised to clients"))
db.optional = true
db:depends("enable_tftp", "1")
db.placeholder = "pxelinux.0"
m:section(SimpleSection).template = "admin_network/lease_status"
s = m:section(TypedSection, "host", translate("Static Leases"),
translate("Static leases are used to assign fixed IP addresses and symbolic hostnames to " ..
"DHCP clients. They are also required for non-dynamic interface configurations where " ..
"only hosts with a corresponding lease are served.") .. "<br />" ..
translate("Use the <em>Add</em> Button to add a new lease entry. The <em>MAC-Address</em> " ..
"indentifies the host, the <em>IPv4-Address</em> specifies to the fixed address to " ..
"use and the <em>Hostname</em> is assigned as symbolic name to the requesting host."))
s.addremove = true
s.anonymous = true
s.template = "cbi/tblsection"
name = s:option(Value, "name", translate("Hostname"))
name.datatype = "hostname"
name.rmempty = true
mac = s:option(Value, "mac", translate("<abbr title=\"Media Access Control\">MAC</abbr>-Address"))
mac.datatype = "list(macaddr)"
mac.rmempty = true
ip = s:option(Value, "ip", translate("<abbr title=\"Internet Protocol Version 4\">IPv4</abbr>-Address"))
ip.datatype = "or(ip4addr,'ignore')"
hostid = s:option(Value, "hostid", translate("<abbr title=\"Internet Protocol Version 6\">IPv6</abbr>-Suffix (hex)"))
sys.net.arptable(function(entry)
ip:value(entry["IP address"])
mac:value(
entry["HW address"],
entry["HW address"] .. " (" .. entry["IP address"] .. ")"
)
end)
function ip.validate(self, value, section)
local m = mac:formvalue(section) or ""
local n = name:formvalue(section) or ""
if value and #n == 0 and #m == 0 then
return nil, translate("One of hostname or mac address must be specified!")
end
return Value.validate(self, value, section)
end
return m
| gpl-2.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/mcml/keepwork/lessons_ppt/notes.lua | 1 | 1740 | --[[
Title:
Author(s): yangguiyi
Date: 2021/9/15
Desc:
use the lib:
-------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/mcml/keepwork/lessons_ppt/notes.lua");
local notes = commonlib.gettable("MyCompany.Aries.Game.mcml.lessons_ppt.notes");
-------------------------------------------------------
]]
local notes = commonlib.gettable("MyCompany.Aries.Game.mcml.lessons_ppt.notes");
local KeepWorkItemManager = NPL.load("(gl)script/apps/Aries/Creator/HttpAPI/KeepWorkItemManager.lua");
local RedSummerCampPPtPage = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/RedSummerCamp/RedSummerCampPPtPage.lua");
function notes.render_callback(mcmlNode, rootName, bindingContext, _parent, left, top, right, bottom, myLayout, css)
notes.create_default(rootName, mcmlNode, bindingContext, _parent, left, top, right, bottom, myLayout, css);
return true, true, true; -- ignore_onclick, ignore_background, ignore_tooltip;
end
function notes.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout, css)
return mcmlNode:DrawDisplayBlock(rootName, bindingContext, _parent, left, top, width, height, parentLayout, style, notes.render_callback);
end
function notes.create_default(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, parentLayout, css)
local display = mcmlNode:GetString("display")
if display == "teacher" then
if RedSummerCampPPtPage.GetTeachingPlanPower() then
mcmlNode:DrawChildBlocks_Callback(rootName, bindingContext, _parent, left, top, width, height, parentLayout, css);
end
else
mcmlNode:DrawChildBlocks_Callback(rootName, bindingContext, _parent, left, top, width, height, parentLayout, css);
end
end | gpl-2.0 |
jsj2008/ValyriaTear | dat/maps/layna_village/layna_village_south_entrance_right_house_map.lua | 4 | 26503 | map_data = {}
-- The number of rows, and columns that compose the map
map_data.num_tile_cols = 32
map_data.num_tile_rows = 24
-- The tilesets definition files used.
map_data.tileset_filenames = {}
map_data.tileset_filenames[1] = "dat/tilesets/building_interior_objects_01.lua"
map_data.tileset_filenames[2] = "dat/tilesets/mountain_house_interior.lua"
-- The map grid to indicate walkability. 0 is walkable, 1 is not.
map_data.map_grid = {}
map_data.map_grid[0] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[1] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[2] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[3] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[4] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[5] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[6] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[7] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[8] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[9] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[10] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[11] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[12] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[13] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[14] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[15] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[16] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[17] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[18] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[19] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[20] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[21] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[22] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[23] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[24] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[25] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[26] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[27] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[28] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[29] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[30] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[31] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[32] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[33] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[34] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[35] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[36] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[37] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[38] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[39] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[40] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[41] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[42] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[43] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[44] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[45] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[46] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_data.map_grid[47] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
-- The tile layers. The numbers are indeces to the tile_mappings table.
map_data.layers = {}
map_data.layers[0] = {}
map_data.layers[0].type = "ground"
map_data.layers[0].name = "Background"
map_data.layers[0][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][3] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][4] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][5] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 368, 369, 370, 370, 371, 370, 371, 371, 372, 373, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][6] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 384, 385, 386, 386, 387, 386, 387, 387, 388, 389, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][7] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 400, 401, 402, 402, 403, 402, 403, 403, 404, 405, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][8] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, 435, 419, 419, 419, 419, 419, 419, 435, 421, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][9] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 432, 435, 419, 419, 419, 419, 419, 419, 435, 437, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, 435, 419, 419, 419, 419, 419, 419, 435, 421, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][11] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 432, 435, 435, 419, 435, 419, 419, 419, 435, 437, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][12] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 448, 435, 419, 419, 419, 419, 419, 419, 435, 453, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][13] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 464, 435, 435, 435, 435, 435, 435, 435, 435, 469, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 418, 418, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][15] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][17] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][18] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][19] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][20] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][21] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[0][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1] = {}
map_data.layers[1].type = "ground"
map_data.layers[1].name = "Background 2"
map_data.layers[1][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][3] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][4] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 197, 198, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][5] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 224, 224, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][6] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 224, 224, 224, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][7] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 224, 224, 224, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][8] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 417, -1, -1, -1, -1, 224, 224, 224, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][9] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][11] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][12] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][13] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][15] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][17] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][18] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][19] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][20] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][21] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[1][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2] = {}
map_data.layers[2].type = "ground"
map_data.layers[2].name = "Background 3"
map_data.layers[2][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][3] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][4] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][5] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][6] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][7] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 176, 177, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][8] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 193, 194, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][9] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][11] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][12] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][13] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][15] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][17] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][18] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][19] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][20] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][21] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[2][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3] = {}
map_data.layers[3].type = "sky"
map_data.layers[3].name = "Sky"
map_data.layers[3][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][3] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][4] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][5] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][6] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][7] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][8] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, -1, -1, -1, -1, -1, -1, -1, -1, 421, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][9] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 432, -1, -1, -1, -1, -1, -1, -1, -1, 437, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, -1, -1, -1, -1, -1, -1, -1, -1, 421, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][11] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 432, -1, -1, -1, -1, -1, -1, -1, -1, 437, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][12] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 449, -1, 376, 377, 374, 375, -1, 452, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][13] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 465, 466, 392, 393, 390, 391, 467, 468, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, -1, -1, 437, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][15] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][17] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][18] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][19] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][20] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][21] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
map_data.layers[3][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
| gpl-2.0 |
madpilot78/ntopng | scripts/lua/get_dhcp_config.lua | 1 | 2731 | --
-- (C) 2017-21 - ntop.org
--
local dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path
local json = require("dkjson")
local dhcp_utils = require("dhcp_utils")
require "lua_utils"
local ifid = _GET["ifid"]
-- Table parameters
local currentPage = _GET["currentPage"]
local perPage = _GET["perPage"]
local sortColumn = _GET["sortColumn"]
local sortOrder = _GET["sortOrder"]
local sortPrefs = "dhcp_ranges"
sendHTTPContentTypeHeader('application/json')
if((ifid == nil) or (not isAdministrator())) then
return
end
interface.select(getInterfaceName(ifid))
-- ################################################
if isEmptyString(sortColumn) or sortColumn == "column_" then
sortColumn = getDefaultTableSort(sortPrefs)
else
if((sortColumn ~= "column_")
and (sortColumn ~= "")) then
tablePreferences("sort_"..sortPrefs, sortColumn)
end
end
if isEmptyString(_GET["sortColumn"]) then
sortOrder = getDefaultTableSortOrder(sortPrefs, true)
end
if((_GET["sortColumn"] ~= "column_")
and (_GET["sortColumn"] ~= "")) then
tablePreferences("sort_order_"..sortPrefs, sortOrder, true)
end
if(currentPage == nil) then
currentPage = 1
else
currentPage = tonumber(currentPage)
end
if(perPage == nil) then
perPage = getDefaultTableSize()
else
perPage = tonumber(perPage)
tablePreferences("rows_number", perPage)
end
local sOrder
local to_skip = (currentPage-1) * perPage
if((sortColumn == "column_first_ip") or (sortColumn == "column_last_ip")) then
sOrder = ternary(sortOrder == "desc", ip_address_rev, ip_address_asc)
else
sOrder = ternary(sortOrder == "desc", rev_insensitive, asc_insensitive)
end
-- ################################################
local ranges = dhcp_utils.listRanges(ifid)
local totalRows = 0
local sort_to_key = {}
for key, range in pairs(ranges) do
totalRows = totalRows + 1
if sortColumn == "column_first_ip" then
sort_to_key[key] = range[1]
elseif sortColumn == "column_last_ip" then
sort_to_key[key] = range[2]
else
-- default
sort_to_key[key] = key
end
end
-- ################################################
local res = {}
local i = 0
for key in pairsByValues(sort_to_key, sOrder) do
if i >= to_skip + perPage then
break
end
if (i >= to_skip) then
local range = ranges[key]
res[#res + 1] = {
column_first_ip = range[1],
column_last_ip = range[2],
}
end
i = i + 1
end
-- ################################################
local result = {}
result["perPage"] = perPage
result["currentPage"] = currentPage
result["totalRows"] = totalRows
result["data"] = res
result["sort"] = {{sortColumn, sortOrder}}
print(json.encode(result))
| gpl-3.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Tavnazian_Safehold/Zone.lua | 1 | 1131 | -----------------------------------
--
-- Zone: Tavnazian_Safehold
--
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
require("scripts/zones/Tavnazian_Safehold/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
madpilot78/ntopng | scripts/lua/modules/notifications/endpoints.lua | 1 | 19675 | --
-- (C) 2019-21 - ntop.org
--
local dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path
package.path = dirs.installdir .. "/scripts/lua/modules/recipients/?.lua;" .. package.path
package.path = dirs.installdir .. "/scripts/lua/modules/toasts/?.lua;" .. package.path
local plugins_utils = require("plugins_utils")
local json = require "dkjson"
-- #################################################################
-- A key to access a hash table containing mappings between endpoint_conf_name and endpoint_key
-- endpoint_key s are defined inside ./endpoint lua files, such as email.lua
--
-- Example:
-- ntop_mail -> mail
-- customer_1_mail -> mail
-- crew_es -> elasticsearch
--
local ENDPOINT_CONFIG_TO_ENDPOINT_KEY = "ntopng.prefs.notification_endpoint.endpoint_conf_name_endpoint_key"
-- A key to access a hash table containing mappings, for each endpoint_key, between every endpoint_conf_name and endpoint_params
--
-- Example:
-- notification endpoint mail has two configurations, `ntop_mail` and `customer_1_mail`, so the resulting entry
-- ntopng.prefs.notification_endpoint.endpoint_key_mail.configs is as follows:
-- ntop_mail -> {smtmp_server_name: "...", etc}
-- customer_1_mail -> {smtp_server_name: "...", etc}
--
local ENDPOINT_CONFIGS_KEY = "ntopng.prefs.notification_endpoint.endpoint_key_%s.configs"
-- A key to atomically generate integer endpoint ids
local ENDPOINT_NEXT_ID_KEY = "ntopng.prefs.notification_endpoint.next_endpoint_id"
-- #################################################################
local endpoints = {}
-- #################################################################
-- Key where it's saved a boolean indicating if the first endpoint has been created
endpoints.FIRST_ENDPOINT_CREATED_CACHE_KEY = "ntopng.prefs.endpoint_hints.endpoint_created"
-- #################################################################
function endpoints.get_types(exclude_builtin)
local endpoint_types = {}
-- Currently, we load all the available alert endpoints
local available_endpoints = plugins_utils.getLoadedAlertEndpoints()
-- Then, we actually consider vaid types for the notification configs
-- only those modules that have their `endpoint_params` and `recipient_params`.
-- Eventually, when the migration between alert endpoints and generic notification endpoints
-- will be completed, all the available endpoints will have `endpoint_params` and `recipient_params`.
for _, endpoint in ipairs(available_endpoints) do
if endpoint.endpoint_params and endpoint.recipient_params and endpoint.endpoint_template and endpoint.recipient_template then
for _, k in pairs({"plugin_key", "template_name"}) do
if not endpoint.endpoint_template[k] or not endpoint.recipient_template[k] then
goto continue
end
end
-- See if only non-builtin endpoints have been requested (e.g., to populate UI fields)
if not exclude_builtin or not endpoint.builtin then
endpoint_types[endpoint.key] = endpoint
end
end
::continue::
end
return endpoint_types
end
-- #################################################################
-- @brief Check if an endpoint configuration identified with `endpoint_id` exists
-- @param endpoint_conf_name A string with the configuration name
-- @return true if the configuration exists, false otherwise
local function is_endpoint_config_existing(endpoint_conf_name)
local configs = endpoints.get_configs()
for _, conf in pairs(configs) do
if conf.endpoint_conf_name == endpoint_conf_name then
-- Another endpoint with the same name already existing
return true, conf
end
end
-- No other endpoint exists with the same name
return false
end
-- #################################################################
-- @brief Set a configuration along with its params. Configuration name and params must be already sanitized
-- @param endpoint_key A string with the notification endpoint key
-- @param endpoint_id An integer identifier of the endpoint
-- @param endpoint_conf_name A string with the configuration name
-- @param safe_params A table with endpoint configuration params already sanitized
-- @return nil
local function set_endpoint_config_params(endpoint_key, endpoint_id, endpoint_conf_name, safe_params)
if tonumber(endpoint_id) then
-- Format the integer identifier as a string representation of the same integer
-- This is necessary as subsequent Redis cache sets work with strings and not integers
endpoint_id = string.format("%d", endpoint_id)
else
-- backward compatibility: we can ignore the cast to id because the it's a string (old endpoint type id)
end
-- Write the endpoint conf_name and its key in a hash
ntop.setHashCache(ENDPOINT_CONFIG_TO_ENDPOINT_KEY, endpoint_id, endpoint_key)
-- Before storing the configuration as safe_params, we need to extend safe_params
-- to also include the endpoint configuration name.
-- This is necessary as endpoints are identified with integers in newer implementations
-- so the name must be stored in the configuration
safe_params["endpoint_conf_name"] = endpoint_conf_name
-- Endpoint config is the merge of safe_params plus the endpoint_conf_name
-- Write the endpoint config in another hash
local k = string.format(ENDPOINT_CONFIGS_KEY, endpoint_key)
ntop.setHashCache(k, endpoint_id, json.encode(safe_params))
end
-- #################################################################
-- @brief Read the configuration parameters of an existing configuration
-- @param endpoint_id An integer identifier of the endpoint
-- @return A table with two keys: endpoint_key and endpoint_params or nil if the configuration isn't found
local function read_endpoint_config_raw(endpoint_id)
if tonumber(endpoint_id) then
-- Subsequent Redis keys access work with strings so, the integer must be converted to its string representation
endpoint_id = string.format("%d", endpoint_id)
else
-- Old endpoint configs were strings, so there's nothing to do here
end
local endpoint_key = ntop.getHashCache(ENDPOINT_CONFIG_TO_ENDPOINT_KEY, endpoint_id)
local k = string.format(ENDPOINT_CONFIGS_KEY, endpoint_key)
-- Endpoint params are saved as JSON
local endpoint_params_json = ntop.getHashCache(k, endpoint_id)
-- Decode params as a table
local endpoint_params = json.decode(endpoint_params_json)
if endpoint_params and endpoint_params ~= '' then
return {
endpoint_key = endpoint_key,
endpoint_id = endpoint_id,
-- For backward compatibility, endpoint_id is returned as the endpoint_conf_name when not name is found inside endpoint_conf
endpoint_conf_name = endpoint_params.endpoint_conf_name or endpoint_id,
endpoint_params = endpoint_params
}
end
end
-- #################################################################
-- @brief Sanity checks for the endpoint key
-- @param endpoint_key A string with the notification endpoint key
-- @return true if the sanity checks are ok, false otherwise
local function check_endpoint_key(endpoint_key)
if not endpoints.get_types()[endpoint_key] then
return false, {status = "failed", error = {type = "endpoint_not_existing"}}
end
return true
end
-- #################################################################
-- @brief Sanity checks for the endpoint configuration name
-- @param endpoint_conf_name A string with the configuration name
-- @return true if the sanity checks are ok, false otherwise
local function check_endpoint_conf_name(endpoint_conf_name)
if not endpoint_conf_name or endpoint_conf_name == "" then
return false, {status = "failed", error = {type = "invalid_endpoint_conf_name"}}
end
return true
end
-- #################################################################
-- @brief Sanity checks for the endpoint configuration parameters
-- @param endpoint_key A string with the notification endpoint key
-- @param endpoint_params A table with endpoint configuration params that will be possibly sanitized
-- @return false with a description of the error, or true, with a table containing sanitized configuration params.
local function check_endpoint_config_params(endpoint_key, endpoint_params)
if not endpoint_params or not type(endpoint_params) == "table" then
return false, {status = "failed", error = {type = "invalid_endpoint_params"}}
end
-- Create a safe_params table with only expected params
local endpoint = endpoints.get_types()[endpoint_key]
local safe_params = {}
-- So iterate across all expected params of the current endpoint
for _, param in ipairs(endpoint.endpoint_params) do
-- param is a lua table so we access its elements
local param_name = param["param_name"]
local optional = param["optional"]
if endpoint_params and endpoint_params[param_name] and not safe_params[param_name] then
safe_params[param_name] = endpoint_params[param_name]
elseif not optional then
return false, {status = "failed", error = {type = "missing_mandatory_param", missing_param = param_name}}
end
end
return true, {status = "OK", safe_params = safe_params, builtin = endpoint.builtin or false}
end
-- #################################################################
-- @brief Add a new configuration endpoint
-- @param endpoint_key A string with the notification endpoint key
-- @param endpoint_conf_name A string with the configuration name
-- @param endpoint_params A table with endpoint configuration params that will be possibly sanitized
-- @return A table with a key status which is either "OK" or "failed". When "failed", the table contains another key "error" with an indication of the issue
function endpoints.add_config(endpoint_key, endpoint_conf_name, endpoint_params)
local ok, status = check_endpoint_key(endpoint_key)
if not ok then
return status
end
ok, status = check_endpoint_conf_name(endpoint_conf_name)
if not ok then
return status
end
-- Is the config already existing?
local is_existing, existing_conf = is_endpoint_config_existing(endpoint_conf_name)
if is_existing then
return {status = "failed",
endpoint_id = existing_conf.endpoint_id,
endpoint_conf_name = existing_conf.endpoint_conf_name,
error = {
type = "endpoint_config_already_existing",
endpoint_conf_name = existing_conf.endpoint_conf_name,
}
}
end
-- Are the submitted params those expected by the endpoint?
ok, status = check_endpoint_config_params(endpoint_key, endpoint_params)
if not ok then
return status
end
local safe_params = status["safe_params"]
if status.builtin then
-- If the endpoint is a builtin endpoint, a special boolean safe param builtin is added to the configuration
safe_params["builtin"] = true
else
if isEmptyString(ntop.getPref(endpoints.FIRST_ENDPOINT_CREATED_CACHE_KEY)) then
-- set a flag to indicate that an endpoint has been created
ntop.setPref(endpoints.FIRST_ENDPOINT_CREATED_CACHE_KEY, "1")
end
end
-- Set the config
-- Atomically generate and endpoint identificator
local endpoint_id = ntop.incrCache(ENDPOINT_NEXT_ID_KEY)
-- Save endpoint params, along with the newly generated identificator
set_endpoint_config_params(endpoint_key, endpoint_id, endpoint_conf_name, safe_params)
return {
status = "OK",
endpoint_id = endpoint_id -- This is the newly assigned enpoint it
}
end
-- #################################################################
-- @brief Edit the configuration parameters of an existing endpoint
-- @param endpoint_id An integer identifier of the endpoint
-- @param endpoint_conf_name A string with the configuration name
-- @param endpoint_params A table with endpoint configuration params that will be possibly sanitized
-- @return A table with a key status which is either "OK" or "failed". When "failed", the table contains another key "error" with an indication of the issue
function endpoints.edit_config(endpoint_id, endpoint_conf_name, endpoint_params)
local ok, status = check_endpoint_conf_name(endpoint_conf_name)
if not ok then
return status
end
-- TODO: remove when migration of edit_endpoint.lua is complete and passes the id
if tonumber(endpoint_id) then
endpoint_id = string.format("%d", endpoint_id)
else
-- backward compatibility: we can ignore the cast to id because the it's a string (old endpoint type id)
end
-- Is the config already existing?
local ec = read_endpoint_config_raw(endpoint_id)
if not ec then
return {status = "failed", error = {type = "endpoint_config_not_existing", endpoint_conf_name = endpoint_conf_name}}
end
-- Are the submitted params those expected by the endpoint?
ok, status = check_endpoint_config_params(ec["endpoint_key"], endpoint_params)
if not ok then
return status
end
local safe_params = status["safe_params"]
-- Overwrite the config
set_endpoint_config_params(ec["endpoint_key"], ec["endpoint_id"], endpoint_conf_name, safe_params)
return {status = "OK"}
end
-- #################################################################
-- @brief Delete the configuration parameters of an existing endpoint configuration
-- @param endpoint_id An integer identifier of the endpoint
-- @return A table with a key status which is either "OK" or "failed". When "failed", the table contains another key "error" with an indication of the issue
function endpoints.delete_config(endpoint_id)
-- TODO: remove when migration of edit_endpoint.lua is complete and passes the id
if tonumber(endpoint_id) then
endpoint_id = string.format("%d", endpoint_id)
end
-- Is the config already existing?
local ec = read_endpoint_config_raw(endpoint_id)
if not ec then
return {status = "failed", error = {type = "endpoint_config_not_existing", endpoint_conf_name = endpoint_id}}
end
-- Delete the all the recipients associated to this config recipients
local recipients = require "recipients"
recipients.delete_recipients_by_conf(endpoint_id)
-- Now delete the actual config
local k = string.format(ENDPOINT_CONFIGS_KEY, ec["endpoint_key"])
ntop.delHashCache(k, endpoint_id)
ntop.delHashCache(ENDPOINT_CONFIG_TO_ENDPOINT_KEY, endpoint_id)
return {status = "OK"}
end
-- #################################################################
-- @brief Retrieve the configuration parameters of an existing endpoint configuration
-- @param endpoint_id An integer identifier of the endpoint
-- @return A table with a key status which is either "OK" or "failed".
-- When "failed", the table contains another key "error" with an indication of the issue.
-- When "OK", the table contains "endpoint_conf_name", "endpoint_key", and "endpoint_conf" with the results
function endpoints.get_endpoint_config(endpoint_id)
-- Is the config already existing?
local ec = read_endpoint_config_raw(endpoint_id)
if not ec then
return {status = "failed", error = {type = "endpoint_config_not_existing", endpoint_conf_name = endpoint_id}}
end
-- Decode endpoint configuration params
-- NOTE: in newer implementations, configuration params also contain the endpoint name
-- in older implementations, the endpoint name was used also as endpoint id
local endpoint_conf = ec["endpoint_params"]
return {
status = "OK",
endpoint_id = endpoint_id,
-- For backward compatibility, endpoint_id is returned as the endpoint_conf_name when not name is found inside endpoint_conf
endpoint_conf_name = endpoint_conf["endpoint_conf_name"] or endpoint_id,
endpoint_key = ec["endpoint_key"],
endpoint_conf = endpoint_conf
}
end
-- #################################################################
-- @brief Retrieve all the available configurations and configuration params
-- @param exclude_builtin Whether to exclude builtin configs. Default is false.
-- @return A lua array with a as many elements as the number of existing configurations.
-- Each element is the result of `endpoints.get_endpoint_config`
function endpoints.get_configs(exclude_builtin)
local res = {}
for endpoint_key, endpoint in pairs(endpoints.get_types()) do
local k = string.format(ENDPOINT_CONFIGS_KEY, endpoint_key)
local all_configs = ntop.getHashAllCache(k) or {}
for endpoint_id, endpoint_params in pairs(all_configs) do
local ec = endpoints.get_endpoint_config(endpoint_id)
if not exclude_builtin or not ec.endpoint_conf.builtin then
res[#res + 1] = ec
end
end
end
return res
end
-- #################################################################
-- @brief Retrieve all the available configurations, configuration params, and associated recipients
-- @return A lua array with as many elements as the number of existing configurations.
-- Each element is the result of `endpoints.get_endpoint_config`
-- with an extra key `recipients`.
function endpoints.get_configs_with_recipients(include_stats)
local recipients = require "recipients"
local configs = endpoints.get_configs()
for _, conf in pairs(configs) do
conf["recipients"] = recipients.get_recipients_by_conf(conf.endpoint_id, include_stats)
end
return configs
end
-- #################################################################
-- @brief Clear all the existing endpoint configurations
-- @return Always return a table {status = "OK"}
function endpoints.reset_configs()
local all_configs = endpoints.get_configs()
for _, endpoint_params in pairs(all_configs) do
endpoints.delete_config(endpoint_params.endpoint_id)
end
return {status = "OK"}
end
-- #################################################################
-- @brief Restore a full set of configurations, exported with get_configs_with_recipients
-- including configuration params and associated recipients
function endpoints.add_configs_with_recipients(configs)
local recipients = require "recipients"
local rc = true
-- Restore Endpoints
for _, conf in ipairs(configs) do
local endpoint_key = conf.endpoint_key
local endpoint_conf_name = conf.endpoint_conf_name
local endpoint_params = conf.endpoint_conf
if endpoint_key and endpoint_conf_name and endpoint_params and conf.recipients and
not endpoint_params.builtin then
local ret = endpoints.add_config(endpoint_key, endpoint_conf_name, endpoint_params)
if not ret or not ret.endpoint_id then
rc = false
else
-- Restore Recipients
for _, recipient_conf in ipairs(conf.recipients) do
local endpoint_recipient_name = recipient_conf.recipient_name
local check_categories = recipient_conf.check_categories
local minimum_severity = recipient_conf.minimum_severity
local recipient_params = recipient_conf.recipient_params
ret = recipients.add_recipient(ret.endpoint_id, endpoint_recipient_name,
check_categories, minimum_severity,
false, -- Not necessary to bind to every pool: the restore takes care of tis automatically
recipient_params)
if not ret or not ret.status or ret.status ~= "OK" then
rc = false
end
end
end
end
end
return rc
end
-- #################################################################
return endpoints
| gpl-3.0 |
purebn/ShadowBot | plugins/anti_bot.lua | 1 | 3079 |
local function isBotAllowed (userId, chatId)
local hash = 'anti-bot:allowed:'..chatId..':'..userId
local banned = redis:get(hash)
return banned
end
local function allowBot (userId, chatId)
local hash = 'anti-bot:allowed:'..chatId..':'..userId
redis:set(hash, true)
end
local function disallowBot (userId, chatId)
local hash = 'anti-bot:allowed:'..chatId..':'..userId
redis:del(hash)
end
-- Is anti-bot enabled on chat
local function isAntiBotEnabled (chatId)
local hash = 'anti-bot:enabled:'..chatId
local enabled = redis:get(hash)
return enabled
end
local function enableAntiBot (chatId)
local hash = 'anti-bot:enabled:'..chatId
redis:set(hash, true)
end
local function disableAntiBot (chatId)
local hash = 'anti-bot:enabled:'..chatId
redis:del(hash)
end
local function isABot (user)
-- Flag its a bot 0001000000000000
local binFlagIsBot = 4096
local result = bit32.band(user.flags, binFlagIsBot)
return result == binFlagIsBot
end
local function kickUser(userId, chatId)
local chat = 'chat#id'..chatId
local user = 'user#id'..userId
chat_del_user(chat, user, function (data, success, result)
if success ~= 1 then
print('I can\'t kick '..data.user..' but should be kicked')
end
end, {chat=chat, user=user})
end
local function run (msg, matches)
-- We wont return text if is a service msg
if matches[1] ~= 'chat_add_user' and matches[1] ~= 'chat_add_user_link' then
if msg.to.type ~= 'chat' then
return 'Anti-flood works only on channels'
end
end
local chatId = msg.to.id
if matches[1] == 'enable' then
enableAntiBot(chatId)
return 'ورود ربات ها ممنوع شد'
end
if matches[1] == 'disable' then
disableAntiBot(chatId)
return 'ورود ربات ها ازاد شد'
end
if matches[1] == 'allow' then
local userId = matches[2]
allowBot(userId, chatId)
return 'Bot '..userId..' allowed'
end
if matches[1] == 'disallow' then
local userId = matches[2]
disallowBot(userId, chatId)
return 'Bot '..userId..' disallowed'
end
if matches[1] == 'chat_add_user' or matches[1] == 'chat_add_user_link' then
local user = msg.action.user or msg.from
if isABot(user) then
print('It\'s a bot!')
if isAntiBotEnabled(chatId) then
print('Anti bot is enabled')
local userId = user.id
if not isBotAllowed(userId, chatId) then
kickUser(userId, chatId)
else
print('This bot is allowed')
end
end
end
end
end
return {
description = 'When bot enters group kick it.',
usage = {
'!antibot enable: Enable Anti-bot on current chat',
'!antibot disable: Disable Anti-bot on current chat',
'!antibot allow <botId>: Allow <botId> on this chat',
'!antibot disallow <botId>: Disallow <botId> on this chat'
},
patterns = {
'^!antibot (allow) (%d+)$',
'^!antibot (disallow) (%d+)$',
'^!antibot (enable)$',
'^!antibot (disable)$',
'^!!tgservice (chat_add_user)$',
'^!!tgservice (chat_add_user_link)$'
},
run = run
}
| gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Nashmau/npcs/Wata_Khamazom.lua | 1 | 1401 | -----------------------------------
-- Area: Nashmau
-- NPC: Wata Khamazom
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Nashmau/TextIDs"] = nil;
require("scripts/zones/Nashmau/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,WATAKHAMAZOM_SHOP_DIALOG);
stock = {0x4300,44, -- Shortbow
0x4301,536, -- Self Bow
0x4302,7920, -- Wrapped Bow
0x4308,492, -- Longbow
0x430A,21812, -- Great Bow
0x43A6,4, -- Wooden Arrow
0x43A8,8, -- Iron Arrow
0x43A9,18, -- Silver Arrow
0x43AA,140, -- Fire Arrow
0x4341,6, -- Crossbow Bolt
0x4752,248} -- Throwing Tomahawk
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Code/McmlBlocklyDef/McmlBlocklyDef_Attrs.lua | 1 | 3511 | --[[
Title: language configuration plugin
Author(s): LiXizhi
Date: 2019/10/28
Desc:
use the lib:
-------------------------------------------------------
-------------------------------------------------------
]]
NPL.export({
-----------------------
{
type = "mcml_attrs_style_key_value",
message0 = "%1 = \"%2\"%3%4",
arg0 = {
{
name = "key",
type = "field_dropdown",
options = {
{ "style", "style"},
},
},
{
name = "start_dummy",
type = "input_dummy",
},
{
name = "end_dummy",
type = "input_dummy",
},
{
name = "btn",
type = "field_button",
content = {
src = "png/plus-2x.png"
},
width = 16,
height = 16,
callback = "FIELD_BUTTON_CALLBACK_append_mcml_attr"
},
},
output = {type = "null",},
category = "McmlAttrs",
helpUrl = "",
canRun = false,
func_description_lua_provider = [[
var key_value = block.getFieldValue("key");
var attrs_value = Blockly.Extensions.readTextFromMcmlAttrs(block,"Lua");
var s = key_value + "='" + attrs_value + "'"
return [s];
]],
ToNPL = function(self)
return string.format('%s="%s"',self:getFieldValue('key'),self:getFieldValue('value'));
end,
examples = {{desc = "", canRun = false, code = [[
]]}},
},
{
type = "mcml_attrs_key_value_onclick",
message0 = "%1 = \"%2\"",
arg0 = {
{
name = "key",
type = "field_dropdown",
options = {
{ "onclick", "onclick"},
},
},
{
name = "value",
type = "input_value",
shadow = { type = "text"},
},
},
output = {type = "null",},
category = "McmlAttrs",
helpUrl = "",
canRun = false,
func_description = '%s=%s',
ToNPL = function(self)
return string.format('%s=%s',self:getFieldValue('key'),self:getFieldValue('value'));
end,
examples = {{desc = "", canRun = false, code = [[
]]}},
},
{
type = "mcml_attrs_key_value",
message0 = "%1 = \"%2\"",
arg0 = {
{
name = "key",
type = "field_dropdown",
options = {
{ "value", "value"},
{ "name", "name"},
{ "class", "class"},
{ "align", "align"},
{ "checked", "checked"},
{ "Minimum", "Minimum"},
{ "Maximum", "Maximum"},
{ "min", "min"},
{ "max", "max"},
{ "setter", "setter"},
{ "getter", "getter"},
{ "tooltip", "tooltip"},
},
},
{
name = "value",
type = "input_value",
shadow = { type = "text"},
},
},
output = {type = "null",},
category = "McmlAttrs",
helpUrl = "",
canRun = false,
func_description = '%s=%s',
ToNPL = function(self)
return string.format('%s=%s',self:getFieldValue('key'),self:getFieldValue('value'));
end,
examples = {{desc = "", canRun = false, code = [[
]]}},
},
{
type = "mcml_attrs_align_key_value",
message0 = "%1 = \"%2\"",
arg0 = {
{
name = "key",
type = "field_dropdown",
options = {
{ "align", "align"},
},
},
{
name = "value",
type = "field_dropdown",
options = {
{ "left", "left"},
{ "center", "center"},
{ "right", "right"},
},
},
},
output = {type = "null",},
category = "McmlAttrs",
helpUrl = "",
canRun = false,
func_description = '%s="%s"',
ToNPL = function(self)
return string.format('%s="%s"',self:getFieldValue('key'),self:getFieldValue('value'));
end,
examples = {{desc = "", canRun = false, code = [[
]]}},
},
---------------------
})
| gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Windurst_Woods/npcs/Anillah.lua | 5 | 1035 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Anillah
-- Type: Craftsman
-- @zone: 241
-- @pos: -34.800 -2.25 -119.950
--
-- Auto-Script: Requires Verification (Verfied by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x271f);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
LuaDist2/zee | build-aux/mkdotzee.lua | 1 | 1426 | -- Produce dotzee.sample
--
-- Copyright (c) 2012-2014 Free Software Foundation, Inc.
--
-- This file is part of Zee.
--
-- This program is free software; you can redistribute it and/or modify it
-- under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 3, or (at your option)
-- any later version.
--
-- This program is distributed in the hope that it will be useful, but
-- WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-- General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
-- This script should be run as zee -e "loadfile ('script.lua') ()"
-- Don't note where the contents of this file comes from or that it's
-- auto-generated, because it's ugly in a user configuration file.
io.write (
[[
-- ]] .. os.getenv ("PACKAGE_NAME") .. [[ configuration
-- Rebind keys with:
-- bind_key("key", "func")
]])
for name, var in pairs (env) do
if not command_exists (name) then
io.writelines ("-- " .. var.doc:gsub ("\n", "\n; "),
"-- Default value is " .. var.val .. ".",
"call_command (\"preferences-set-variable\", \"" .. name .. "\", \"" .. var.val .. "\")",
"")
end
end
os.exit ()
| gpl-3.0 |
flyzjhz/witi-openwrt | package/ramips/ui/luci-mtk/src/protocols/ppp/luasrc/model/cbi/admin_network/proto_ppp.lua | 59 | 3761 | --[[
LuCI - Lua Configuration Interface
Copyright 2011 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
]]--
local map, section, net = ...
local device, username, password
local ipv6, defaultroute, metric, peerdns, dns,
keepalive_failure, keepalive_interval, demand, mtu
device = section:taboption("general", Value, "device", translate("Modem device"))
device.rmempty = false
local device_suggestions = nixio.fs.glob("/dev/tty*S*")
or nixio.fs.glob("/dev/tts/*")
if device_suggestions then
local node
for node in device_suggestions do
device:value(node)
end
end
username = section:taboption("general", Value, "username", translate("PAP/CHAP username"))
password = section:taboption("general", Value, "password", translate("PAP/CHAP password"))
password.password = true
if luci.model.network:has_ipv6() then
ipv6 = section:taboption("advanced", Flag, "ipv6",
translate("Enable IPv6 negotiation on the PPP link"))
ipv6.default = ipv6.disabled
end
defaultroute = section:taboption("advanced", Flag, "defaultroute",
translate("Use default gateway"),
translate("If unchecked, no default route is configured"))
defaultroute.default = defaultroute.enabled
metric = section:taboption("advanced", Value, "metric",
translate("Use gateway metric"))
metric.placeholder = "0"
metric.datatype = "uinteger"
metric:depends("defaultroute", defaultroute.enabled)
peerdns = section:taboption("advanced", Flag, "peerdns",
translate("Use DNS servers advertised by peer"),
translate("If unchecked, the advertised DNS server addresses are ignored"))
peerdns.default = peerdns.enabled
dns = section:taboption("advanced", DynamicList, "dns",
translate("Use custom DNS servers"))
dns:depends("peerdns", "")
dns.datatype = "ipaddr"
dns.cast = "string"
keepalive_failure = section:taboption("advanced", Value, "_keepalive_failure",
translate("LCP echo failure threshold"),
translate("Presume peer to be dead after given amount of LCP echo failures, use 0 to ignore failures"))
function keepalive_failure.cfgvalue(self, section)
local v = m:get(section, "keepalive")
if v and #v > 0 then
return tonumber(v:match("^(%d+)[ ,]+%d+") or v)
end
end
function keepalive_failure.write() end
function keepalive_failure.remove() end
keepalive_failure.placeholder = "0"
keepalive_failure.datatype = "uinteger"
keepalive_interval = section:taboption("advanced", Value, "_keepalive_interval",
translate("LCP echo interval"),
translate("Send LCP echo requests at the given interval in seconds, only effective in conjunction with failure threshold"))
function keepalive_interval.cfgvalue(self, section)
local v = m:get(section, "keepalive")
if v and #v > 0 then
return tonumber(v:match("^%d+[ ,]+(%d+)"))
end
end
function keepalive_interval.write(self, section, value)
local f = tonumber(keepalive_failure:formvalue(section)) or 0
local i = tonumber(value) or 5
if i < 1 then i = 1 end
if f > 0 then
m:set(section, "keepalive", "%d %d" %{ f, i })
else
m:del(section, "keepalive")
end
end
keepalive_interval.remove = keepalive_interval.write
keepalive_interval.placeholder = "5"
keepalive_interval.datatype = "min(1)"
demand = section:taboption("advanced", Value, "demand",
translate("Inactivity timeout"),
translate("Close inactive connection after the given amount of seconds, use 0 to persist connection"))
demand.placeholder = "0"
demand.datatype = "uinteger"
mtu = section:taboption("advanced", Value, "mtu", translate("Override MTU"))
mtu.placeholder = "1500"
mtu.datatype = "max(9200)"
| gpl-2.0 |
pakoito/ToME---t-engine4 | game/engines/default/modules/boot/data/general/grids/basic.lua | 3 | 5498 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
-----------------------------------------
-- Basic floors
-----------------------------------------
newEntity{
define_as = "FLOOR",
type = "floor", subtype = "floor",
name = "floor", image = "terrain/marble_floor.png",
display = '.', color_r=255, color_g=255, color_b=255, back_color=colors.DARK_GREY,
grow = "WALL",
}
-----------------------------------------
-- Walls
-----------------------------------------
newEntity{
define_as = "WALL",
type = "wall", subtype = "floor",
name = "wall", image = "terrain/granite_wall1.png",
display = '#', color_r=255, color_g=255, color_b=255, back_color=colors.GREY,
z = 3,
nice_tiler = { method="wall3d", inner={"WALL", 100, 1, 5}, north={"WALL_NORTH", 100, 1, 5}, south={"WALL_SOUTH", 10, 1, 17}, north_south="WALL_NORTH_SOUTH", small_pillar="WALL_SMALL_PILLAR", pillar_2="WALL_PILLAR_2", pillar_8={"WALL_PILLAR_8", 100, 1, 5}, pillar_4="WALL_PILLAR_4", pillar_6="WALL_PILLAR_6" },
always_remember = true,
does_block_move = true,
can_pass = {pass_wall=1},
block_sight = true,
air_level = -20,
dig = "FLOOR",
}
for i = 1, 5 do
newEntity{ base = "WALL", define_as = "WALL"..i, image = "terrain/granite_wall1_"..i..".png", z = 3}
newEntity{ base = "WALL", define_as = "WALL_NORTH"..i, image = "terrain/granite_wall1_"..i..".png", z = 3, add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_8"..i, image = "terrain/granite_wall1_"..i..".png", z = 3, add_displays = {class.new{image="terrain/granite_wall_pillar_8.png", z=18, display_y=-1}}}
end
newEntity{ base = "WALL", define_as = "WALL_NORTH_SOUTH", image = "terrain/granite_wall2.png", z = 3, add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_SOUTH", image = "terrain/granite_wall2.png", z = 3}
for i = 1, 17 do newEntity{ base = "WALL", define_as = "WALL_SOUTH"..i, image = "terrain/granite_wall2_"..i..".png", z = 3} end
newEntity{ base = "WALL", define_as = "WALL_SMALL_PILLAR", image = "terrain/marble_floor.png", z=1, add_displays = {class.new{image="terrain/granite_wall_pillar_small.png",z=3}, class.new{image="terrain/granite_wall_pillar_small_top.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_6", image = "terrain/marble_floor.png", z=1, add_displays = {class.new{image="terrain/granite_wall_pillar_3.png",z=3}, class.new{image="terrain/granite_wall_pillar_9.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_4", image = "terrain/marble_floor.png", z=1, add_displays = {class.new{image="terrain/granite_wall_pillar_1.png",z=3}, class.new{image="terrain/granite_wall_pillar_7.png", z=18, display_y=-1}}}
newEntity{ base = "WALL", define_as = "WALL_PILLAR_2", image = "terrain/marble_floor.png", z=1, add_displays = {class.new{image="terrain/granite_wall_pillar_2.png",z=3}}}
-----------------------------------------
-- Doors
-----------------------------------------
newEntity{
define_as = "DOOR",
type = "wall", subtype = "floor",
name = "door", image = "terrain/granite_door1.png",
display = '+', color_r=238, color_g=154, color_b=77, back_color=colors.DARK_UMBER,
nice_tiler = { method="door3d", north_south="DOOR_VERT", west_east="DOOR_HORIZ" },
notice = true,
always_remember = true,
block_sight = true,
door_opened = "DOOR_OPEN",
dig = "FLOOR",
}
newEntity{
define_as = "DOOR_OPEN",
type = "wall", subtype = "floor",
name = "open door", image="terrain/granite_door1_open.png",
display = "'", color_r=238, color_g=154, color_b=77, back_color=colors.DARK_GREY,
always_remember = true,
door_closed = "DOOR",
}
newEntity{ base = "DOOR", define_as = "DOOR_HORIZ", image = "terrain/granite_door1.png", add_displays = {class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}, door_opened = "DOOR_HORIZ_OPEN"}
newEntity{ base = "DOOR_OPEN", define_as = "DOOR_HORIZ_OPEN", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_door1_open.png", z=17}, class.new{image="terrain/granite_wall3.png", z=18, display_y=-1}}, door_closed = "DOOR_HORIZ"}
newEntity{ base = "DOOR", define_as = "DOOR_VERT", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_door1_vert.png", z=17}, class.new{image="terrain/granite_door1_vert_north.png", z=18, display_y=-1}}, door_opened = "DOOR_OPEN_VERT", dig = "DOOR_OPEN_VERT"}
newEntity{ base = "DOOR_OPEN", define_as = "DOOR_OPEN_VERT", image = "terrain/marble_floor.png", add_displays = {class.new{image="terrain/granite_door1_open_vert.png", z=17}, class.new{image="terrain/granite_door1_open_vert_north.png", z=18, display_y=-1}}, door_closed = "DOOR_VERT"}
| gpl-3.0 |
coronalabs/plugins-source-bit | Corona/main.lua | 1 | 2567 | --------------------------------------------------------------------------------
-- Sample code is MIT licensed, see http://www.coronalabs.com/links/code/license
-- Copyright (C) 2012 Corona Labs Inc. All Rights Reserved.
--------------------------------------------------------------------------------
print( "Bit sample start." )
local bit = require( "plugin.bit" )
local vb = {
0, 1, -1, 2, -2, 0x12345678, 0x87654321,
0x33333333, 0x77777777, 0x55aa55aa, 0xaa55aa55,
0x7fffffff, 0x80000000, 0xffffffff
}
local function cksum(name, s, r)
local z = 0
for i=1,#s do z = (z + string.byte(s, i)*i) % 2147483629 end
if z ~= r then
error("bit."..name.." test failed (got "..z..", expected "..r..")", 0)
end
end
local function check_unop(name, r)
local f = bit[name]
local s = ""
if pcall(f) or pcall(f, "z") or pcall(f, true) then
error("bit."..name.." fails to detect argument errors", 0)
end
for _,x in ipairs(vb) do s = s..","..tostring(f(x)) end
cksum(name, s, r)
end
local function check_binop(name, r)
local f = bit[name]
local s = ""
if pcall(f) or pcall(f, "z") or pcall(f, true) then
error("bit."..name.." fails to detect argument errors", 0)
end
for _,x in ipairs(vb) do
for _,y in ipairs(vb) do s = s..","..tostring(f(x, y)) end
end
cksum(name, s, r)
end
local function check_binop_range(name, r, yb, ye)
local f = bit[name]
local s = ""
if pcall(f) or pcall(f, "z") or pcall(f, true) or pcall(f, 1, true) then
error("bit."..name.." fails to detect argument errors", 0)
end
for _,x in ipairs(vb) do
for y=yb,ye do s = s..","..tostring(f(x, y)) end
end
cksum(name, s, r)
end
local function check_shift(name, r)
check_binop_range(name, r, 0, 31)
end
-- Minimal sanity checks.
assert(0x7fffffff == 2147483647, "broken hex literals")
assert(0xffffffff == -1 or 0xffffffff == 2^32-1, "broken hex literals")
assert(tostring(-1) == "-1", "broken tostring()")
assert(tostring(0xffffffff) == "-1" or tostring(0xffffffff) == "4294967295", "broken tostring()")
assert( bit.bor( 1, 2, 4, 8 ) == 15 )
assert( bit.band( 0x12345678, 0xff ) == 0x00000078 )
assert( bit.bxor( 0xa5a5f0f0, 0xaa55ff00 ) == 0x0ff00ff0 )
assert( bit.lshift( 1, 8 ) == 256 )
assert( bit.lshift( 0x87654321, 12 ) == 0x54321000 )
assert( bit.rshift( 0x87654321, 12 ) == 0x00087654 )
assert( bit.rol( 0x12345678, 12 ) == 0x45678123 )
assert( bit.ror( 0x12345678, 12 ) == 0x67812345 )
assert( bit.bswap( 0x12345678 ) == 0x78563412 )
assert( bit.bswap( 0x78563412 ) == 0x12345678 )
print( "Bit sample done." )
| mit |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Tasks/FillLineTask.lua | 1 | 4214 | --[[
Title: Create Line
Author(s): LiXizhi
Date: 2013/1/19
Desc: Replace blocks in the direction specifed until it is blocked by another block or max_radius is reached.
Support undo/redo
use the lib:
------------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/FillLineTask.lua");
local task = MyCompany.Aries.Game.Tasks.FillLine:new({blockX = result.blockX,blockY = result.blockY, blockZ = result.blockZ, side = result.side, fill_id=nil, max_radius = 20})
task:Run();
-------------------------------------------------------
]]
NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/UndoManager.lua");
local UndoManager = commonlib.gettable("MyCompany.Aries.Game.UndoManager");
local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic")
local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine")
local TaskManager = commonlib.gettable("MyCompany.Aries.Game.TaskManager")
local Direction = commonlib.gettable("MyCompany.Aries.Game.Common.Direction");
local FillLine = commonlib.inherit(commonlib.gettable("MyCompany.Aries.Game.Task"), commonlib.gettable("MyCompany.Aries.Game.Tasks.FillLine"));
FillLine.max_radius = 20;
FillLine.min_radius = 4;
FillLine.radius = FillLine.min_radius;
function FillLine:ctor()
self.step = 1;
self.history = {};
end
function FillLine:Run()
if(self.blockX and self.side) then
if(not self.fill_id) then
self.fill_id, self.fill_data, self.fill_sdata = BlockEngine:GetBlockFull(self.blockX, self.blockY, self.blockZ);
if(self.fill_id == 0) then
return;
end
if(self.fill_data == 0) then
self.fill_data = nil;
end
end
local block_template = BlockEngine:GetBlock(self.blockX, self.blockY, self.blockZ);
local side = self.side;
self.dx, self.dy, self.dz = Direction.GetOffsetBySide(self.side);
if(block_template and not block_template:canPlaceBlockOnSide(self.blockX+self.dx, self.blockY+self.dy, self.blockZ+self.dz, self.side)) then
return;
end
self.radius = self.min_radius;
local n;
for n=1, self.max_radius do
local block = BlockEngine:GetBlock(self.blockX+self.dx*n,self.blockY+self.dy*n,self.blockZ+self.dz*n)
if(block and (not block.liquid or block.obstruction)) then
self.max_radius = n;
if(block.id == self.fill_id) then
self.radius = n;
end
break;
end
end
local tx, ty, tz = BlockEngine:real(self.blockX,self.blockY,self.blockZ);
GameLogic.PlayAnimation({animationName = "Create",facingTarget = {x=tx, y=ty, z=tz},});
TaskManager.AddTask(self);
end
end
function FillLine:FillLine(x, y, z)
if(ParaTerrain.GetBlockTemplateByIdx(x,y,z) == self.from_id) then
BlockEngine:SetBlock(x,y,z, self.to_id, nil, 3);
self.new_blocks[#(self.new_blocks)+1] = {x,y,z};
end
end
local blocks = {}
function FillLine:FrameMove()
self.step = self.step + 1;
self.blockX = self.blockX + (self.dx or 0);
self.blockY = self.blockY + (self.dy or 0);
self.blockZ = self.blockZ + (self.dz or 0);
local block = BlockEngine:GetBlock(self.blockX,self.blockY,self.blockZ)
if((not block or (block.liquid and not block.obstruction)) and self.step <= self.radius) then
BlockEngine:SetBlock(self.blockX,self.blockY,self.blockZ, self.fill_id, self.fill_data, 3, self.fill_sdata);
blocks[#blocks + 1] = {self.blockX,self.blockY,self.blockZ, self.fill_id, self.fill_data}
if(GameLogic.GameMode:CanAddToHistory()) then
self.history[#(self.history)+1] = {self.blockX,self.blockY,self.blockZ, block and block.id or 0};
end
else
self.finished = true;
if(GameLogic.GameMode:CanAddToHistory()) then
if(#(self.history) > 0) then
UndoManager.PushCommand(self);
end
end
GameLogic.GetFilters():apply_filters("lessonbox_change_region_blocks",blocks)
blocks = {}
end
end
function FillLine:Redo()
if(self.blockX and self.fill_id and (#self.history)>0) then
for _, b in ipairs(self.history) do
BlockEngine:SetBlock(b[1],b[2],b[3], self.fill_id, self.fill_data, 3, self.fill_sdata);
end
end
end
function FillLine:Undo()
if(self.blockX and self.fill_id and (#self.history)>0) then
local _, b;
for _, b in ipairs(self.history) do
BlockEngine:SetBlock(b[1],b[2],b[3], b[4] or 0);
end
end
end
| gpl-2.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/quests/paradoxology.lua | 2 | 5055 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
name = "The Way We Weren't"
desc = function(self, who)
local desc = {}
desc[#desc+1] = "You have met what seems to be a future version of yourself.\n"
if self:isCompleted("combat") then desc[#desc+1] = "You tried to kill yourself to prevent you from doing something, or going somewhere... you were not very clear.\n" end
if self:isCompleted("now-died") then desc[#desc+1] = "You were killed by your future self, and thus this event never occured.\n" end
if self:isCompleted("future-died") then desc[#desc+1] = "You killed your future self. In the future, you might wish to avoid time-traveling back to this moment...\n" end
return table.concat(desc, "\n")
end
on_status_change = function(self, who, status, sub)
if sub then
if self:isCompleted("future-died") or self:isCompleted("now-died") then
who:setQuestStatus(self.id, engine.Quest.DONE)
end
end
end
generate = function(self, player, x, y)
local a = mod.class.NPC.new{}
a:replaceWith(player:resolveSource():cloneFull())
mod.class.NPC.castAs(a)
engine.interface.ActorAI.init(a, a)
a.no_drops = true
a.energy.value = 0
a.player = nil
a.rank = 4
a.name = a.name.." the Paradox Mage"
a.color_r = 250 a.color_g = 50 a.color_b = 250
a:removeAllMOs()
a.ai = "tactical"
a.ai_state = {talent_in=1}
a.faction = "enemies"
a.max_life = a.max_life * 2
a.puuid = nil
a.life = a.max_life
-- Remove all talents
local tids = {}
for tid, _ in pairs(a.talents) do
local t = a:getTalentFromId(tid)
tids[#tids+1] = t
end
for i, t in ipairs(tids) do
if t.mode == "sustained" and a:isTalentActive(t.id) then a:forceUseTalent(t.id, {ignore_energy=true}) end
a.talents[t.id] = nil
end
-- Add talents
a:learnTalent(a.T_TURN_BACK_THE_CLOCK, true, 3)
a:learnTalent(a.T_BODY_REVERSION, true, 3)
a:learnTalent(a.T_TEMPORAL_FUGUE, true, 4)
a:learnTalent(a.T_DISENTANGLE, true, 4)
a:learnTalent(a.T_RETHREAD, true, 3)
a:learnTalent(a.T_GATHER_THE_THREADS, true, 3)
a:learnTalent(a.T_FADE_FROM_TIME, true, 3)
a:learnTalent(a.T_ASHES_TO_ASHES, true, 4)
a:learnTalent(a.T_QUANTUM_SPIKE, true, 3)
a:learnTalent(a.T_SEVER_LIFELINE, true, 5)
a.talent_cd_reduction = a.talent_cd_reduction or {}
a.talent_cd_reduction[a.T_DISENTANGLE] = 15
a.talents_cd[a.T_SEVER_LIFELINE] = 20
a:forceLevelup(a.level + 7)
a:incIncStat("wil", 200)
a.self_resurrect = nil -- In case this is a skeleton player
a.on_die = function(self)
local o = game.zone:makeEntityByName(game.level, "object", "RUNE_RIFT")
o:identify(true)
game.zone:addEntity(game.level, o, "object", self.x, self.y)
game.player:setQuestStatus("paradoxology", engine.Quest.COMPLETED, "future-died")
world:gainAchievement("PARADOX_FUTURE", p)
game.logSeen(self, "#LIGHT_BLUE#Killing your own future self does feel weird, but you know that you can avoid this future. Just do not time travel.")
end
a.on_takehit = function(self, val)
if not self.half_life_check and (self.life - val < self.max_life / 2) then
self:doEmote("Meet the guardian!")
game:onTickEnd(function()
game:changeLevel(1, "paradox-plane")
end)
self.half_life_check = true
self:heal(self.max_life)
return 0
end
return val
end
a.on_kill = function(self, who)
local p = game.party:findMember{main=true}
if who == p then
p:setQuestStatus("paradoxology", engine.Quest.COMPLETED, "now-died")
game.logSeen(self, "#LIGHT_BLUE#Your future self kills you! The timestreams are broken by the paradox!")
game.logSeen(self, "#LIGHT_BLUE#All those events never happened. Except they did, somewhen.")
game:setAllowedBuild("chronomancer_paradox_mage", true)
world:gainAchievement("PARADOX_NOW", p)
local rift = game.zone:makeEntityByName(game.level, "terrain", "RIFT")
rift.change_level_check = function() game.log("This rift in time has been created by the paradox. You dare not enter it; it could make things worse. Another Warden will have to fix your mess.") return true end
game.zone:addEntity(game.level, rift, "terrain", self.x, self.y)
self.on_die = nil
self:die()
who.changed = true
who.life = math.max(who.life, who.max_life * 0.3)
return true
end
end
game.zone:addEntity(game.level, a, "actor", x, y)
local chat = require("engine.Chat").new("paradoxology", a, player)
chat:invoke()
end
| gpl-3.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/The_Eldieme_Necropolis/npcs/Brazier.lua | 1 | 3351 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: Brazier
-- Involved in Quests: Save my Sister
-- @zone 195
-- @pos 101 -33 -59 (F-9)
-- @pos 259 -33 99 (H-7)
-- @pos 99 -33 98 (F-7)
-- @pos 259 -33 -58 (H-9)
-----------------------------------
package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/The_Eldieme_Necropolis/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getQuestStatus(JEUNO,SAVE_MY_SISTER) == QUEST_ACCEPTED and player:getVar("saveMySisterFireLantern") < 4) then
player:startEvent(0x002c);
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x002c and option == 0) then
LanternOrder = player:getVar("saveMySisterFireLantern");
X = player:getXPos();
Z = player:getZPos();
if(LanternOrder == 0) then
if(X >= 94 and X <= 105 and Z >= -68 and Z <= -51) then --(F-9)
-- "The Ducal Guard's lantern lights dimly."
player:messageSpecial(THE_LIGHT_DIMLY);
player:setVar("saveMySisterFireLantern",1);
else
-- "Unexpectedly, the Ducal Guard's lantern refuses to light."
player:messageSpecial(REFUSE_TO_LIGHT);
end
elseif(LanternOrder == 1) then
if(X >= 251 and X <= 265 and Z >= 91 and Z <= 108) then --(H-7)
-- "The light of Ducal Guard's lantern has intensified."
player:messageSpecial(THE_LIGHT_HAS_INTENSIFIED);
player:setVar("saveMySisterFireLantern",2);
else
-- "For some strange reason, the light of the Ducal Guard's lantern goes out..."
player:messageSpecial(LANTERN_GOES_OUT);
player:setVar("saveMySisterFireLantern",0);
end
elseif(LanternOrder == 2) then
if(X >= 94 and X <= 105 and Z >= 91 and Z <= 108) then --(F-7)
-- "The light of Ducal Guard's lantern has intensified."
player:messageSpecial(THE_LIGHT_HAS_INTENSIFIED);
player:setVar("saveMySisterFireLantern",3);
else
-- "For some strange reason, the light of the Ducal Guard's lantern goes out..."
player:messageSpecial(LANTERN_GOES_OUT);
player:setVar("saveMySisterFireLantern",0);
end
elseif(LanternOrder == 3) then
if(X >= 251 and X <= 265 and Z >= -68 and Z <= -51) then --(H-9)
-- "The Ducal Guard's lantern is fully lit!"
player:messageSpecial(THE_LIGHT_IS_FULLY_LIT);
player:setVar("saveMySisterFireLantern",4);
else
-- "For some strange reason, the light of the Ducal Guard's lantern goes out..."
player:messageSpecial(LANTERN_GOES_OUT);
player:setVar("saveMySisterFireLantern",0);
end
end
end
end; | gpl-3.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/World/AutoSaver.lua | 1 | 4298 | --[[
Title: Auto saver
Author(s): LiXizhi
Date: 2017/8/16
Desc: mostly a singleton class.
Use Lib:
-------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/World/AutoSaver.lua");
local AutoSaver = commonlib.gettable("MyCompany.Aries.Creator.Game.AutoSaver");
GameLogic.CreateGetAutoSaver():SetInterval(10)
GameLogic.CreateGetAutoSaver():SetSaveMode();
GameLogic.CreateGetAutoSaver():SetTipMode();
GameLogic.CreateGetAutoSaver():SetAutoSaveOperationCount(15);
-------------------------------------------------------
]]
NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/UndoManager.lua");
local UndoManager = commonlib.gettable("MyCompany.Aries.Game.UndoManager");
local AutoSaver = commonlib.inherit(nil,commonlib.gettable("MyCompany.Aries.Creator.Game.AutoSaver"));
local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic")
-- default to 10 mins
AutoSaver.interval = 10 * 60 * 1000;
AutoSaver.autosave_operation_count = 15;
AutoSaver.mode = "tip";
AutoSaver.operation_count = 0;
AutoSaver.timeout = false;
function AutoSaver:ctor()
GameLogic:Connect("WorldLoaded", self, self.OnEnterWorld, "UniqueConnection");
GameLogic:Connect("WorldUnloaded", self, self.OnLeaveWorld, "UniqueConnection");
GameLogic:Connect("WorldSaved", self, self.ResetTimer, "UniqueConnection");
self:SetTipMode();
end
-- @param intervalMins: number mins to do auto save. default to 10
function AutoSaver:SetInterval(intervalMins)
if(intervalMins) then
self.interval = intervalMins * 1000 * 60;
self:ResetTimer();
end
end
-- each user operation will increase the count by 1.
-- When the operation count reach autosave_operation_count, we will automatically save.
-- @param nCount: default to 1
function AutoSaver:IncreaseOperation(nCount)
self.operation_count = self.operation_count + (nCount or 1);
if(self.timeout and self.autosave_operation_count > 0 and self.operation_count > self.autosave_operation_count) then
--self.operation_count = 1;
self:DoAutoSave();
self:ResetTimer();
end
end
-- When the operation count reach autosave_operation_count, we will automatically save.
function AutoSaver:SetAutoSaveOperationCount(nCount)
self.autosave_operation_count = nCount;
end
-- default to tip mode, which will only show tips to user.
-- If save mode, it will really save world to disk.
function AutoSaver:SetSaveMode()
self.mode = "save";
LOG.std(nil, "info", "AutoSaver", "save mode is on");
end
-- default to tip mode, which will only show tips to user.
-- If save mode, it will really save world to disk.
function AutoSaver:SetTipMode()
self.mode = "tip";
LOG.std(nil, "info", "AutoSaver", "tip mode is on");
end
function AutoSaver:IsSaveMode()
return self.mode == "save";
end
function AutoSaver:Init()
self.timer = self.timer or commonlib.Timer:new({callbackFunc = function(timer)
self:DoAutoSave();
end})
self:ResetTimer();
end
function AutoSaver:DoAutoSave()
if(GameLogic.GameMode:IsEditor()) then
if(self.autosave_operation_count > 0 and self.operation_count > self.autosave_operation_count) then
self.timeout = false;
self.operation_count = 1;
if (self:IsSaveMode()) then
-- save mode
GameLogic.QuickSave();
else
-- tip mode
if(not GameLogic.IsRemoteWorld() and not ParaMovie.IsRecording()) then
if(System.options.IsMobilePlatform) then
GameLogic.AddBBS("UndoManager", L"记得保存你的世界~", 5000, "0 255 0");
else
GameLogic.AddBBS("UndoManager", L"记得保存你的世界哦~(Ctrl+S)", 5000, "0 255 0");
end
end
end
else
self.timeout = true;
end
end
end
function AutoSaver:OnEnterWorld()
UndoManager:Connect("commandAdded", self, self.IncreaseOperation, "UniqueConnection");
self:Init();
end
function AutoSaver:OnLeaveWorld()
UndoManager:Disconnect("commandAdded", self, self.IncreaseOperation);
if(self:IsSaveMode()) then
-- TODO: shall we save on leave, currently this is done manually by external logics.
end
if(self.timer) then
self.timer:Change();
end
-- always revert to tip mode, this is safer
self:SetTipMode();
end
-- when the user manually saved the world, we should reset timer.
function AutoSaver:ResetTimer()
if (self.timer) then
self.timer:Change(self.interval, self.interval);
end
end
| gpl-2.0 |
electrodude/pipeworks | teleport_tube.lua | 2 | 7775 | local filename=minetest.get_worldpath() .. "/teleport_tubes"
local tp_tube_db = nil -- nil forces a read
local tp_tube_db_version = 2.0
local function hash(pos)
return string.format("%d", minetest.hash_node_position(pos))
end
local function save_tube_db()
local file, err = io.open(filename, "w")
if file then
tp_tube_db.version = tp_tube_db_version
file:write(minetest.serialize(tp_tube_db))
tp_tube_db.version = nil
io.close(file)
else
error(err)
end
end
local function migrate_tube_db()
local tmp_db = {}
tp_tube_db.version = nil
for key, val in pairs(tp_tube_db) do
if(val.channel ~= "") then -- skip unconfigured tubes
tmp_db[hash(val)] = val
end
end
tp_tube_db = tmp_db
save_tube_db()
end
local function read_tube_db()
local file = io.open(filename, "r")
if file ~= nil then
local file_content = file:read("*all")
io.close(file)
if file_content and file_content ~= "" then
tp_tube_db = minetest.deserialize(file_content)
if(not tp_tube_db.version or tonumber(tp_tube_db.version) < tp_tube_db_version) then
migrate_tube_db()
end
tp_tube_db.version = nil -- we add it back when saving
return tp_tube_db -- we read sucessfully
end
end
tp_tube_db = {}
return tp_tube_db
end
-- updates or adds a tube
local function set_tube(pos, channel, can_receive)
local tubes = tp_tube_db or read_tube_db()
local hash = hash(pos)
local tube = tubes[hash]
if tube then
tube.channel = channel
tube.cr = can_receive
save_tube_db()
return
end
-- we haven't found any tp tube to update, so lets add it
tp_tube_db[hash] = {x=pos.x,y=pos.y,z=pos.z,channel=channel,cr=can_receive}
save_tube_db()
end
local function remove_tube(pos)
local tubes = tp_tube_db or read_tube_db()
tubes[hash(pos)] = nil
save_tube_db()
end
local function read_node_with_vm(pos)
local vm = VoxelManip()
local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
local data = vm:get_data()
local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge})
return minetest.get_name_from_content_id(data[area:index(pos.x, pos.y, pos.z)])
end
local function get_receivers(pos, channel)
local tubes = tp_tube_db or read_tube_db()
local receivers = {}
local dirty = false
for key, val in pairs(tubes) do
-- skip all non-receivers and the tube that it came from as early as possible, as this is called often
if (val.cr == 1 and val.channel == channel and (val.x ~= pos.x or val.y ~= pos.y or val.z ~= pos.z)) then
local is_loaded = (minetest.get_node_or_nil(val) ~= nil)
local node_name = is_loaded and minetest.get_node(pos).name or read_node_with_vm(val)
if minetest.registered_nodes[node_name] and minetest.registered_nodes[node_name].is_teleport_tube then
table.insert(receivers, val)
else
tp_tube_db[key] = nil
dirty = true
end
end
end
if dirty then
save_tube_db()
end
return receivers
end
local function update_meta(meta, can_receive)
meta:set_int("can_receive", can_receive and 1 or 0)
local cr_state = can_receive and "on" or "off"
meta:set_string("formspec","size[8.6,2.2]"..
"field[0.6,0.6;7,1;channel;Channel:;${channel}]"..
"label[7.3,0;Receive]"..
"image_button[7.3,0.3;1,0.6;pipeworks_button_" .. cr_state .. ".png;cr" .. (can_receive and 0 or 1) .. ";;;false;pipeworks_button_interm.png]"..
"image[0.3,1.3;1,1;pipeworks_teleport_tube_inv.png]"..
"label[1.6,1.2;channels are public by default]" ..
"label[1.6,1.5;use <player>:<channel> for fully private channels]" ..
"label[1.6,1.8;use <player>\\;<channel> for private receivers]" ..
default.gui_bg..
default.gui_bg_img)
end
pipeworks.register_tube("pipeworks:teleport_tube", {
description = "Teleporting Pneumatic Tube Segment",
inventory_image = "pipeworks_teleport_tube_inv.png",
noctr = { "pipeworks_teleport_tube_noctr.png" },
plain = { "pipeworks_teleport_tube_plain.png" },
ends = { "pipeworks_teleport_tube_end.png" },
short = "pipeworks_teleport_tube_short.png",
node_def = {
is_teleport_tube = true,
tube = {
can_go = function(pos,node,velocity,stack)
velocity.x = 0
velocity.y = 0
velocity.z = 0
local channel = minetest.get_meta(pos):get_string("channel")
if channel == "" then return {} end
local target = get_receivers(pos, channel)
if target[1] == nil then return {} end
local d = math.random(1,#target)
pos.x = target[d].x
pos.y = target[d].y
pos.z = target[d].z
return pipeworks.meseadjlist
end
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
update_meta(meta, true)
meta:set_string("infotext", "unconfigured Teleportation Tube")
end,
on_receive_fields = function(pos,formname,fields,sender)
if not fields.channel -- ignore escaping or clientside manipulation of the form
or not pipeworks.may_configure(pos, sender) then
return
end
local new_channel = tostring(fields.channel):trim()
local meta = minetest.get_meta(pos)
local can_receive = meta:get_int("can_receive")
-- check for private channels each time before actually changing anything
-- to not even allow switching between can_receive states of private channels
if new_channel ~= "" then
local sender_name = sender:get_player_name()
local name, mode = new_channel:match("^([^:;]+)([:;])")
if name and mode and name ~= sender_name then
--channels starting with '[name]:' can only be used by the named player
if mode == ":" then
minetest.chat_send_player(sender_name, "Sorry, channel '"..new_channel.."' is reserved for exclusive use by "..name)
return
--channels starting with '[name];' can be used by other players, but cannot be received from
elseif mode == ";" and (fields.cr1 or (can_receive ~= 0 and not fields.cr0)) then
minetest.chat_send_player(sender_name, "Sorry, receiving from channel '"..new_channel.."' is reserved for "..name)
return
end
end
end
local dirty = false
-- was the channel changed?
local channel = meta:get_string("channel")
if new_channel ~= channel then
channel = new_channel
meta:set_string("channel", channel)
dirty = true
end
-- test if a can_receive button was pressed
if fields.cr0 and can_receive ~= 0 then
can_receive = 0
update_meta(meta, false)
dirty = true
elseif fields.cr1 and can_receive ~= 1 then
can_receive = 1
update_meta(meta, true)
dirty = true
end
-- save if we changed something, handle the empty channel while we're at it
if dirty then
if channel ~= "" then
set_tube(pos, channel, can_receive)
local cr_description = (can_receive == 1) and "sending and receiving" or "sending"
meta:set_string("infotext", string.format("Teleportation Tube %s on '%s'", cr_description, channel))
else
-- remove empty channel tubes, to not have to search through them
remove_tube(pos)
meta:set_string("infotext", "unconfigured Teleportation Tube")
end
end
end,
on_destruct = function(pos)
remove_tube(pos)
end
},
})
minetest.register_craft( {
output = "pipeworks:teleport_tube_1 2",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:desert_stone", "default:mese", "default:desert_stone" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
if minetest.get_modpath("mesecons_mvps") ~= nil then
mesecon.register_on_mvps_move(function(moved_nodes)
for _, n in ipairs(moved_nodes) do
if string.find(n.node.name, "pipeworks:teleport_tube") ~= nil then
local meta = minetest.get_meta(n.pos)
set_tube(n.pos, meta:get_string("channel"), meta:get_int("can_receive"))
end
end
end)
end
| lgpl-2.1 |
pixeljetstream/luajit_gfx_sandbox | runtime/lua/lanes.lua | 3 | 22280 | --
-- LANES.LUA
--
-- Multithreading and -core support for Lua
--
-- Authors: Asko Kauppi <akauppi@gmail.com>
-- Benoit Germain <bnt.germain@gmail.com>
--
-- History: see CHANGES
--
--[[
===============================================================================
Copyright (C) 2007-10 Asko Kauppi <akauppi@gmail.com>
Copyright (C) 2010-13 Benoit Germain <bnt.germain@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
]]--
local core = require "lanes.core"
-- Lua 5.1: module() creates a global variable
-- Lua 5.2: module() is gone
-- almost everything module() does is done by require() anyway
-- -> simply create a table, populate it, return it, and be done
local lanes = {}
-- this function is available in the public interface until it is called, after which it disappears
lanes.configure = function( settings_)
-- This check is for sublanes requiring Lanes
--
-- TBD: We could also have the C level expose 'string.gmatch' for us. But this is simpler.
--
if not string then
error( "To use 'lanes', you will also need to have 'string' available.", 2)
end
--
-- Cache globals for code that might run under sandboxing
--
local assert = assert
local string_gmatch = assert( string.gmatch)
local select = assert( select)
local type = assert( type)
local pairs = assert( pairs)
local tostring = assert( tostring)
local error = assert( error)
local default_params =
{
nb_keepers = 1,
on_state_create = nil,
shutdown_timeout = 0.25,
with_timers = true,
track_lanes = false,
demote_full_userdata = nil,
verbose_errors = false,
-- LuaJIT provides a thread-unsafe allocator by default, so we need to protect it when used in parallel lanes
protect_allocator = (jit and jit.version) and true or false
}
local boolean_param_checker = function( val_)
-- non-'boolean-false' should be 'boolean-true' or nil
return val_ and (val_ == true) or true
end
local param_checkers =
{
nb_keepers = function( val_)
-- nb_keepers should be a number > 0
return type( val_) == "number" and val_ > 0
end,
with_timers = boolean_param_checker,
protect_allocator = boolean_param_checker,
on_state_create = function( val_)
-- on_state_create may be nil or a function
return val_ and type( val_) == "function" or true
end,
shutdown_timeout = function( val_)
-- shutdown_timeout should be a number >= 0
return type( val_) == "number" and val_ >= 0
end,
track_lanes = boolean_param_checker,
demote_full_userdata = boolean_param_checker,
verbose_errors = boolean_param_checker
}
local params_checker = function( settings_)
if not settings_ then
return default_params
end
-- make a copy of the table to leave the provided one unchanged, *and* to help ensure it won't change behind our back
local settings = {}
if type( settings_) ~= "table" then
error "Bad parameter #1 to lanes.configure(), should be a table"
end
-- any setting not present in the provided parameters takes the default value
for key, checker in pairs( param_checkers) do
local my_param = settings_[key]
local param
if my_param ~= nil then
param = my_param
else
param = default_params[key]
end
if not checker( param) then
error( "Bad " .. key .. ": " .. tostring( param), 2)
end
settings[key] = param
end
return settings
end
local settings = core.configure and core.configure( params_checker( settings_)) or core.settings
local thread_new = assert( core.thread_new)
local max_prio = assert( core.max_prio)
lanes.ABOUT =
{
author= "Asko Kauppi <akauppi@gmail.com>, Benoit Germain <bnt.germain@gmail.com>",
description= "Running multiple Lua states in parallel",
license= "MIT/X11",
copyright= "Copyright (c) 2007-10, Asko Kauppi; (c) 2011-13, Benoit Germain",
version = assert( core.version)
}
-- Making copies of necessary system libs will pass them on as upvalues;
-- only the first state doing "require 'lanes'" will need to have 'string'
-- and 'table' visible.
--
local function WR(str)
io.stderr:write( str.."\n" )
end
local function DUMP( tbl )
if not tbl then return end
local str=""
for k,v in pairs(tbl) do
str= str..k.."="..tostring(v).."\n"
end
WR(str)
end
---=== Laning ===---
-- lane_h[1..n]: lane results, same as via 'lane_h:join()'
-- lane_h[0]: can be read to make sure a thread has finished (always gives 'true')
-- lane_h[-1]: error message, without propagating the error
--
-- Reading a Lane result (or [0]) propagates a possible error in the lane
-- (and execution does not return). Cancelled lanes give 'nil' values.
--
-- lane_h.state: "pending"/"running"/"waiting"/"done"/"error"/"cancelled"
--
-- Note: Would be great to be able to have '__ipairs' metamethod, that gets
-- called by 'ipairs()' function to custom iterate objects. We'd use it
-- for making sure a lane has ended (results are available); not requiring
-- the user to precede a loop by explicit 'h[0]' or 'h:join()'.
--
-- Or, even better, 'ipairs()' should start valuing '__index' instead
-- of using raw reads that bypass it.
--
-----
-- lanes.gen( [libs_str|opt_tbl [, ...],] lane_func ) ( [...] ) -> h
--
-- 'libs': nil: no libraries available (default)
-- "": only base library ('assert', 'print', 'unpack' etc.)
-- "math,os": math + os + base libraries (named ones + base)
-- "*": all standard libraries available
--
-- 'opt': .priority: int (-3..+3) smaller is lower priority (0 = default)
--
-- .cancelstep: bool | uint
-- false: cancellation check only at pending Linda operations
-- (send/receive) so no runtime performance penalty (default)
-- true: adequate cancellation check (same as 100)
-- >0: cancellation check every x Lua lines (small number= faster
-- reaction but more performance overhead)
--
-- .globals: table of globals to set for a new thread (passed by value)
--
-- .required: table of packages to require
--
-- .gc_cb: function called when the lane handle is collected
--
-- ... (more options may be introduced later) ...
--
-- Calling with a function parameter ('lane_func') ends the string/table
-- modifiers, and prepares a lane generator. One can either finish here,
-- and call the generator later (maybe multiple times, with different parameters)
-- or add on actual thread arguments to also ignite the thread on the same call.
local valid_libs=
{
["package"] = true,
["table"] = true,
["io"] = true,
["os"] = true,
["string"] = true,
["math"] = true,
["debug"] = true,
["bit32"] = true, -- Lua 5.2 only, ignored silently under 5.1
--
["base"] = true,
["coroutine"] = true, -- part of "base" in Lua 5.1
["lanes.core"] = true
}
-- PUBLIC LANES API
local function gen( ... )
local opt= {}
local libs= nil
local lev= 2 -- level for errors
local n= select('#',...)
if n==0 then
error( "No parameters!" )
end
for i=1,n-1 do
local v= select(i,...)
if type(v)=="string" then
libs= libs and libs..","..v or v
elseif type(v)=="table" then
for k,vv in pairs(v) do
opt[k]= vv
end
elseif v==nil then
-- skip
else
error( "Bad parameter: "..tostring(v) )
end
end
local func= select(n,...)
local functype = type(func)
if functype ~= "function" and functype ~= "string" then
error( "Last parameter not function or string: "..tostring(func))
end
-- Check 'libs' already here, so the error goes in the right place
-- (otherwise will be noticed only once the generator is called)
-- "*" is a special case that doesn't require individual checking
--
if libs and libs ~= "*" then
local found = {}
-- check that the caller only provides reserved library names
for s in string_gmatch(libs, "[%a%d.]+") do
if not valid_libs[s] then
error( "Bad library name: " .. s)
else
found[s] = (found[s] or 0) + 1
if found[s] > 1 then
error( "libs specification contains '" .. s .. "' more than once")
end
end
end
end
local prio, cs, g_tbl, package_tbl, required, gc_cb
for k,v in pairs(opt) do
if k == "priority" then
prio = (type( v) == "number") and v or error( "Bad 'prio' option: expecting number, got " .. type( v), lev)
elseif k=="cancelstep" then
cs = (v==true) and 100 or
(v==false) and 0 or
type(v)=="number" and v or
error( "Bad cancelstep: "..tostring(v), lev )
elseif k=="globals" then g_tbl= v
elseif k=="package" then
package_tbl = (type( v) == "table") and v or error( "Bad package: " .. tostring( v), lev)
elseif k=="required" then
required= (type( v) == "table") and v or error( "Bad 'required' option: expecting table, got " .. type( v), lev)
elseif k == "gc_cb" then
gc_cb = (type( v) == "function") and v or error( "Bad 'gc_cb' option: expecting function, got " .. type( v), lev)
--..
elseif k==1 then error( "unkeyed option: ".. tostring(v), lev )
else error( "Bad option: ".. tostring(k), lev )
end
end
if not package_tbl then package_tbl = package end
-- Lane generator
--
return function(...)
return thread_new( func, libs, cs, prio, g_tbl, package_tbl, required, gc_cb, ...) -- args
end
end
---=== Timers ===---
-- PUBLIC LANES API
local timer = function() error "timers are not active" end
local timer_lane = nil
local timers = timer
if settings.with_timers ~= false then
local timer_gateway = assert( core.timer_gateway)
--
-- On first 'require "lanes"', a timer lane is spawned that will maintain
-- timer tables and sleep in between the timer events. All interaction with
-- the timer lane happens via a 'timer_gateway' Linda, which is common to
-- all that 'require "lanes"'.
--
-- Linda protocol to timer lane:
--
-- TGW_KEY: linda_h, key, [wakeup_at_secs], [repeat_secs]
--
local TGW_KEY= "(timer control)" -- the key does not matter, a 'weird' key may help debugging
local TGW_QUERY, TGW_REPLY = "(timer query)", "(timer reply)"
local first_time_key= "first time"
local first_time= timer_gateway:get(first_time_key) == nil
timer_gateway:set(first_time_key,true)
--
-- Timer lane; initialize only on the first 'require "lanes"' instance (which naturally
-- has 'table' always declared)
--
if first_time then
local now_secs = core.now_secs
assert( type( now_secs) == "function")
-----
-- Snore loop (run as a lane on the background)
--
-- High priority, to get trustworthy timings.
--
-- We let the timer lane be a "free running" thread; no handle to it
-- remains.
--
local timer_body = function()
set_debug_threadname( "LanesTimer")
--
-- { [deep_linda_lightuserdata]= { [deep_linda_lightuserdata]=linda_h,
-- [key]= { wakeup_secs [,period_secs] } [, ...] },
-- }
--
-- Collection of all running timers, indexed with linda's & key.
--
-- Note that we need to use the deep lightuserdata identifiers, instead
-- of 'linda_h' themselves as table indices. Otherwise, we'd get multiple
-- entries for the same timer.
--
-- The 'hidden' reference to Linda proxy is used in 'check_timers()' but
-- also important to keep the Linda alive, even if all outside world threw
-- away pointers to it (which would ruin uniqueness of the deep pointer).
-- Now we're safe.
--
local collection = {}
local table_insert = assert( table.insert)
local get_timers = function()
local r = {}
for deep, t in pairs( collection) do
-- WR( tostring( deep))
local l = t[deep]
for key, timer_data in pairs( t) do
if key ~= deep then
table_insert( r, {l, key, timer_data})
end
end
end
return r
end -- get_timers()
--
-- set_timer( linda_h, key [,wakeup_at_secs [,period_secs]] )
--
local set_timer = function( linda, key, wakeup_at, period)
assert( wakeup_at == nil or wakeup_at > 0.0)
assert( period == nil or period > 0.0)
local linda_deep = linda:deep()
assert( linda_deep)
-- Find or make a lookup for this timer
--
local t1 = collection[linda_deep]
if not t1 then
t1 = { [linda_deep] = linda} -- proxy to use the Linda
collection[linda_deep] = t1
end
if wakeup_at == nil then
-- Clear the timer
--
t1[key]= nil
-- Remove empty tables from collection; speeds timer checks and
-- lets our 'safety reference' proxy be gc:ed as well.
--
local empty = true
for k, _ in pairs( t1) do
if k ~= linda_deep then
empty = false
break
end
end
if empty then
collection[linda_deep] = nil
end
-- Note: any unread timer value is left at 'linda[key]' intensionally;
-- clearing a timer just stops it.
else
-- New timer or changing the timings
--
local t2 = t1[key]
if not t2 then
t2= {}
t1[key]= t2
end
t2[1] = wakeup_at
t2[2] = period -- can be 'nil'
end
end -- set_timer()
-----
-- [next_wakeup_at]= check_timers()
-- Check timers, and wake up the ones expired (if any)
-- Returns the closest upcoming (remaining) wakeup time (or 'nil' if none).
local check_timers = function()
local now = now_secs()
local next_wakeup
for linda_deep,t1 in pairs(collection) do
for key,t2 in pairs(t1) do
--
if key==linda_deep then
-- no 'continue' in Lua :/
else
-- 't2': { wakeup_at_secs [,period_secs] }
--
local wakeup_at= t2[1]
local period= t2[2] -- may be 'nil'
if wakeup_at <= now then
local linda= t1[linda_deep]
assert(linda)
linda:set( key, now )
-- 'pairs()' allows the values to be modified (and even
-- removed) as far as keys are not touched
if not period then
-- one-time timer; gone
--
t1[key]= nil
wakeup_at= nil -- no 'continue' in Lua :/
else
-- repeating timer; find next wakeup (may jump multiple repeats)
--
repeat
wakeup_at= wakeup_at+period
until wakeup_at > now
t2[1]= wakeup_at
end
end
if wakeup_at and ((not next_wakeup) or (wakeup_at < next_wakeup)) then
next_wakeup= wakeup_at
end
end
end -- t2 loop
end -- t1 loop
return next_wakeup -- may be 'nil'
end -- check_timers()
local timer_gateway_batched = timer_gateway.batched
set_finalizer( function( err, stk)
if err and type( err) ~= "userdata" then
WR( "LanesTimer error: "..tostring(err))
--elseif type( err) == "userdata" then
-- WR( "LanesTimer after cancel" )
--else
-- WR("LanesTimer finalized")
end
end)
while true do
local next_wakeup = check_timers()
-- Sleep until next timer to wake up, or a set/clear command
--
local secs
if next_wakeup then
secs = next_wakeup - now_secs()
if secs < 0 then secs = 0 end
end
local key, what = timer_gateway:receive( secs, TGW_KEY, TGW_QUERY)
if key == TGW_KEY then
assert( getmetatable( what) == "Linda") -- 'what' should be a linda on which the client sets a timer
local _, key, wakeup_at, period = timer_gateway:receive( 0, timer_gateway_batched, TGW_KEY, 3)
assert( key)
set_timer( what, key, wakeup_at, period and period > 0 and period or nil)
elseif key == TGW_QUERY then
if what == "get_timers" then
timer_gateway:send( TGW_REPLY, get_timers())
else
timer_gateway:send( TGW_REPLY, "unknown query " .. what)
end
--elseif secs == nil then -- got no value while block-waiting?
-- WR( "timer lane: no linda, aborted?")
end
end
end -- timer_body()
timer_lane = gen( "*", { package= {}, priority = max_prio}, timer_body)() -- "*" instead of "io,package" for LuaJIT compatibility...
end -- first_time
-----
-- = timer( linda_h, key_val, date_tbl|first_secs [,period_secs] )
--
-- PUBLIC LANES API
timer = function( linda, key, a, period )
if getmetatable( linda) ~= "Linda" then
error "expecting a Linda"
end
if a == 0.0 then
-- Caller expects to get current time stamp in Linda, on return
-- (like the timer had expired instantly); it would be good to set this
-- as late as possible (to give most current time) but also we want it
-- to precede any possible timers that might start striking.
--
linda:set( key, core.now_secs())
if not period or period==0.0 then
timer_gateway:send( TGW_KEY, linda, key, nil, nil ) -- clear the timer
return -- nothing more to do
end
a= period
end
local wakeup_at= type(a)=="table" and core.wakeup_conv(a) -- given point of time
or (a and core.now_secs()+a or nil)
-- queue to timer
--
timer_gateway:send( TGW_KEY, linda, key, wakeup_at, period )
end
-----
-- {[{linda, slot, when, period}[,...]]} = timers()
--
-- PUBLIC LANES API
timers = function()
timer_gateway:send( TGW_QUERY, "get_timers")
local _, r = timer_gateway:receive( TGW_REPLY)
return r
end
end -- settings.with_timers
-- avoid pulling the whole core module as upvalue when cancel_error is enough
local cancel_error = assert( core.cancel_error)
---=== Lock & atomic generators ===---
-- These functions are just surface sugar, but make solutions easier to read.
-- Not many applications should even need explicit locks or atomic counters.
--
-- [true [, ...]= trues(uint)
--
local function trues( n)
if n > 0 then
return true, trues( n - 1)
end
end
--
-- lock_f = lanes.genlock( linda_h, key [,N_uint=1] )
--
-- = lock_f( +M ) -- acquire M
-- ...locked...
-- = lock_f( -M ) -- release M
--
-- Returns an access function that allows 'N' simultaneous entries between
-- acquire (+M) and release (-M). For binary locks, use M==1.
--
-- PUBLIC LANES API
local genlock = function( linda, key, N)
-- clear existing data and set the limit
N = N or 1
if linda:set( key) == cancel_error or linda:limit( key, N) == cancel_error then
return cancel_error
end
-- use an optimized version for case N == 1
return (N == 1) and
function( M, mode_)
local timeout = (mode_ == "try") and 0 or nil
if M > 0 then
-- 'nil' timeout allows 'key' to be numeric
return linda:send( timeout, key, true) -- suspends until been able to push them
else
local k = linda:receive( nil, key)
-- propagate cancel_error if we got it, else return true or false
return k and ((k ~= cancel_error) and true or k) or false
end
end
or
function( M, mode_)
local timeout = (mode_ == "try") and 0 or nil
if M > 0 then
-- 'nil' timeout allows 'key' to be numeric
return linda:send( timeout, key, trues(M)) -- suspends until been able to push them
else
local k = linda:receive( nil, linda.batched, key, -M)
-- propagate cancel_error if we got it, else return true or false
return k and ((k ~= cancel_error) and true or k) or false
end
end
end
--
-- atomic_f = lanes.genatomic( linda_h, key [,initial_num=0.0])
--
-- int|cancel_error = atomic_f( [diff_num = 1.0])
--
-- Returns an access function that allows atomic increment/decrement of the
-- number in 'key'.
--
-- PUBLIC LANES API
local genatomic = function( linda, key, initial_val)
-- clears existing data (also queue). the slot may contain the stored value, and an additional boolean value
if linda:limit( key, 2) == cancel_error or linda:set( key, initial_val or 0.0) == cancel_error then
return cancel_error
end
return function( diff)
-- 'nil' allows 'key' to be numeric
-- suspends until our 'true' is in
if linda:send( nil, key, true) == cancel_error then
return cancel_error
end
local val = linda:get( key)
if val ~= cancel_error then
val = val + (diff or 1.0)
-- set() releases the lock by emptying queue
if linda:set( key, val) == cancel_error then
val = cancel_error
end
end
return val
end
end
-- activate full interface
lanes.require = core.require
lanes.gen = gen
lanes.linda = core.linda
lanes.cancel_error = core.cancel_error
lanes.nameof = core.nameof
lanes.set_singlethreaded = core.set_singlethreaded
lanes.threads = core.threads or function() error "lane tracking is not available" end -- core.threads isn't registered if settings.track_lanes is false
lanes.set_thread_priority = core.set_thread_priority
lanes.timer = timer
lanes.timer_lane = timer_lane
lanes.timers = timers
lanes.genlock = genlock
lanes.now_secs = core.now_secs
lanes.genatomic = genatomic
lanes.configure = nil -- no need to call configure() ever again
return lanes
end -- lanes.configure
-- no need to force calling configure() excepted the first time
if core.settings then
return lanes.configure()
else
return lanes
end
--the end
return lanes
| mit |
gleachkr/luakit | build-utils/docgen/gen.lua | 3 | 17745 | local lfs = require "lfs"
local lousy = { util = require "lib.lousy.util" }
local markdown = require "lib.markdown"
local index = {}
local text_macros = {
available = function (arg)
return ({
ui = '<div class="alert warn">This module is only available from the UI process Lua state.</div>',
web = '<div class="alert warn">This module is only available from web process Lua states.</div>',
})[arg] or error("available macro: expected ui, web, or both as argument")
end,
alert = function (str)
return '<div class="alert warn">' .. str .. '</div>'
end,
}
local format_text = function (text)
local ret = text:gsub("DOCMACRO%((%w+):?([^%)]-)%)", function (macro, args)
if not text_macros[macro] then error("Bad macro '" .. macro .. "'") end
return (text_macros[macro])(args)
end)
ret = ret:gsub('@ref{([^}]+)}', function (ref)
local r, reftext = ref:match("^(.*)%|(.*)$")
ref, reftext = r or ref, reftext or ref:gsub(".*/", "")
assert(index[ref] ~= false, "ambiguous ref '" .. ref .. "', prefix with doc/")
assert(index[ref], "invalid ref '" .. ref .. "'")
local doc, item = index[ref].doc, index[ref].item
local group, name = doc.module and "modules" or "classes", doc.name
local fragment = item and ("#%s-%s"):format(item.type, item.name) or ""
return ('<a href="../%s/%s.html%s">`%s`</a>'):format(group, name, fragment, reftext)
end)
-- Format with markdown
ret = markdown(ret)
ret = ret:gsub("<pre><code>(.-)</code></pre>", function (code)
-- Add syntax highlighting if lxsh is installed
local ok, lxsh = pcall(require, "lxsh")
if ok then
code = lxsh.highlighters.lua(
lousy.util.unescape(code), -- Fix < and > being escaped inside code -_- fail
{ formatter = lxsh.formatters.html, external = true }
)
else
code = "<pre class='sourcecode lua'>" .. code .. "</pre>"
end
return code
end)
return ret
end
local shift_hdr = function (text, n)
return ("\n"..text):gsub("\n#", "\n" .. string.rep("#", n+1)):sub(2)
end
local generate_typestr_html = function (typestr)
if not typestr then return "<span class=any_type>any type</span>" end
local alts = {}
for sub in typestr:gmatch("[^%|]+") do
table.insert(alts, "<span class=type>" .. sub .. "</span>")
end
return table.concat(alts, " or ")
end
local html_unwrap_first_p = function (html)
return html:gsub("</?p>", "", 2) -- Remove first two open/closing p tags
end
local generate_deprecated_html = function (item)
if not item.deprecated then return "" end
return text_macros.alert("Deprecated: " .. html_unwrap_first_p(format_text(item.deprecated)))
end
local generate_function_param_html = function (param)
local html_template = [==[
<li class=parameter>
<div class=two-col>
<div>
<span class=parameter>{name}</span>
<div>{typestr}</div>
<div>{optional}</div>
<div>{default}</div>
</div>
<div>{desc}</div>
</div>
</li>
]==]
local html = string.gsub(html_template, "{(%w+)}", {
name = param.name,
typestr = "Type: " .. generate_typestr_html(param.typestr),
desc = html_unwrap_first_p(format_text(shift_hdr(param.desc, 3))),
optional = param.optional and "Optional" or "",
default = param.default and "Default: " .. html_unwrap_first_p(format_text(param.default)) or "",
})
return html
end
local generate_function_return_html = function (ret)
local html_template = [==[
<li>
<div class=two-col>
<div>{typestr}</div><div>{desc}</div>
</div>
</li>
]==]
local html = string.gsub(html_template, "{(%w+)}", {
typestr = generate_typestr_html(ret.typestr),
desc = html_unwrap_first_p(format_text(shift_hdr(ret.desc, 3))),
})
return html
end
local generate_function_params_html = function (params)
if #params == 0 then return "" end
local param_html = {"<h4>Parameters</h4>"}
table.insert(param_html, "<ul>")
for _, param in ipairs(params) do
table.insert(param_html, generate_function_param_html(param))
end
table.insert(param_html, "</ul>")
return table.concat(param_html, "\n")
end
local generate_function_returns_html = function (returns)
if #returns == 0 then return "" end
local return_html = {"<h4>Return Values</h4>"}
table.insert(return_html, "<ul>")
for _, ret in ipairs(returns) do
table.insert(return_html, generate_function_return_html(ret))
end
table.insert(return_html, "</ul>")
return table.concat(return_html, "\n")
end
local generate_function_body_html = function (func)
local html_template = [==[
<div>
{deprecated}
{desc}
{params}
{returns}
</div>
]==]
local html = string.gsub(html_template, "{([%w_]+)}", {
deprecated = generate_deprecated_html(func),
desc = format_text(shift_hdr(func.desc, 3)),
params = generate_function_params_html(func.params),
returns = generate_function_returns_html(func.returns),
})
return html
end
local generate_function_html = function (func, prefix)
if func.name == "__call" then
prefix = prefix:gsub(".$", "")
func.name = ""
end
local html_template = [==[
<div class=function id="{type}-{name}">
<h3>
<a href="#{type}-{name}">{prefix}{name} ({param_names})</a>
</h3>
{body}
</div>
]==]
local param_names = {}
for _, param in ipairs(func.params) do
table.insert(param_names, (param.opt and "["..param.name.."]" or param.name))
end
local html = string.gsub(html_template, "{([%w_]+)}", {
prefix = prefix,
type = func.type,
name = func.name,
param_names = table.concat(param_names, ", "),
body = generate_function_body_html(func),
})
return html
end
local generate_signal_html = function (func)
local html_template = [==[
<div class=function id="signal-{name}">
<h3>
<a href="#signal-{name}">"{name}"</a>
</h3>
{body}
</div>
]==]
local html = string.gsub(html_template, "{([%w_]+)}", {
name = func.name,
body = generate_function_body_html(func),
})
return html
end
local generate_attribution_html = function (doc)
if #doc.copyright == 0 then return "" end
local html = { "<h2>Attribution</h2>" }
table.insert(html, "<div class=attr-wrap>")
table.insert(html, " <h4>Copyright</h4><ul class=copyright>")
for _, copy in ipairs(doc.copyright) do
copy = copy:gsub(" %<.-%>$", ""):gsub("(%d+)%-(%d+)", "%1–%2")
table.insert(html, " <li>" .. copy)
end
table.insert(html, " </ul>")
table.insert(html, "</div>")
return table.concat(html, "\n")
end
local generate_property_html = function (prop, prefix)
local html_template = [==[
<div class=property id="property-{name}">
<h3>
<a href="#property-{name}">{prefix}{name}</a>
</h3>
{deprecated}
<div class="two-col property-body">
<div>
<div>{typestr}</div>
<div>{default}</div>
<div>{readwrite}</div>
</div>
<div>{desc}</div>
</div>
</div>
]==]
assert(prop.readonly or prop.readwrite, "Property " .. prop.name .. " missing RO/RW annotation")
local html = string.gsub(html_template, "{([%w_]+)}", {
prefix = prefix,
name = prop.name,
deprecated = generate_deprecated_html(prop),
typestr = "Type: " .. generate_typestr_html(prop.typestr),
desc = html_unwrap_first_p(format_text(shift_hdr(prop.desc, 3))),
default = prop.default and "Default: " .. html_unwrap_first_p(format_text(prop.default)) or "",
readwrite = (prop.readonly and "Read-only") or (prop.readwrite and "Read-write")
})
return html
end
local generate_list_html = function (heading, list, item_func, ...)
if not list or #list == 0 then return "" end
local html = "<h2>" .. heading .. "</h2>\n"
for _, item in ipairs(list) do
html = html .. "\n" .. item_func(item, ...)
end
return html
end
local generate_doc_html = function (doc)
local html_template = [==[
<h1>{type} <code>{title}</code></h1>
<!-- status indicator -->
<span class=tagline>{tagline}</span>
{desc}
{functions}
{attribution}
]==]
-- Determine function name prefix
local prefix = doc.prefix or doc.name
local func_prefix, method_prefix = prefix .. ".", prefix .. ":"
local fhtml = ""
.. "<!-- modes and binds -->"
.. generate_list_html("Functions", doc.functions, generate_function_html, func_prefix)
.. generate_list_html("Methods", doc.methods, generate_function_html, method_prefix)
.. generate_list_html("Properties", doc.properties, generate_property_html, func_prefix)
.. generate_list_html("Signals", doc.signals, generate_signal_html)
.. generate_list_html("Callback Types", doc.callbacks, generate_function_html, "")
local html = string.gsub(html_template, "{(%w+)}", {
type = doc.module and "Module" or "Class",
title = doc.name,
tagline = doc.tagline:gsub("%.$",""),
desc = format_text(shift_hdr(doc.desc, 1)),
functions = fhtml,
attribution = generate_attribution_html(doc)
})
return html
end
local generate_sidebar_html = function (docs, current_doc)
local html = ""
for _, name in ipairs{"pages", "modules", "classes"} do
local section = assert(docs[name], "Missing " .. name .. " section")
html = html .. ("<h3>%s</h3>\n"):format(name:gsub("^%l", string.upper))
html = html .. "<ul class=" .. name .. ">\n"
for _, doc in ipairs(section) do
if doc == current_doc then
html = html .. (' <li><span>%s</span></li>\n'):format(doc.name)
else
html = html .. (' <li><a href="../%s/%s.html">%s</a></li>\n'):format(name,
doc.filename or doc.name, doc.name)
end
end
html = html .. "</ul>\n"
end
return html
end
local generate_pagination_html = function (pagination)
return ("<div style='display:none'>{prv}{nxt}</div>"):gsub("{(%w+)}", {
prv = pagination.prv and ("<a rel=prev href='../" .. pagination.prv .. "'></a>") or "",
nxt = pagination.nxt and ("<a rel=next href='../" .. pagination.nxt .. "'></a>") or "",
})
end
local generate_module_html = function (doc, style, docs, pagination)
local html_template = [==[
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>{title} - Luakit</title>
<style>{style}</style>
</head>
<body>
<div id=hdr>
<h1>Luakit Documentation / {section} / {title}</h1>
</div>
<div id=wrap>
<div id=sidebar>
<h2>Table of Contents</h2>
{sidebar}
</div>
<div id=content>
{body}
</div>
{pagination}
</div>
</body>
]==]
local html = string.gsub(html_template, "{(%w+)}", {
title = doc.name,
style = style,
section = doc.module and "Modules" or doc.class and "Classes" or "Pages",
body = generate_doc_html(doc),
sidebar = generate_sidebar_html(docs, doc),
pagination = generate_pagination_html(pagination),
})
return html
end
local generate_page_html = function (doc, style, docs, pagination)
local html_template = [==[
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>{title} - Luakit</title>
<style>{style}</style>
</head>
<body>
<div id=hdr>
<h1>Luakit Documentation / Pages / {title}</h1>
</div>
<div id=wrap>
<div id=sidebar>
<h2>Table of Contents</h2>
{sidebar}
</div>
<div id=content>
{body}
</div>
{pagination}
</div>
</body>
]==]
local html = string.gsub(html_template, "{(%w+)}", {
title = doc.name,
style = style,
body = format_text(assert(doc.text, "No page text")),
sidebar = generate_sidebar_html(docs, doc),
pagination = generate_pagination_html(pagination),
})
return html
end
local generate_index_html = function (style, docs)
local html_template = [==[
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Luakit Documentation</title>
<style>
{style}
#wrap { padding-top: 0; }
ul { column-count: 3; list-style-position: inside; padding-left: 1.5rem; }
@media (max-width: 650px) { ul { column-count: 2; } }
@media (max-width: 400px) { ul { column-count: 1; } }
</style>
</head>
<body>
<div id=hdr>
<h1>Luakit Documentation / Index</h1>
</div>
<div id=wrap>
<div id=content>
<h2>Pages</h2>
{pages}
<h2>Modules</h2>
{modules}
<h2>Classes</h2>
{classes}
</div>
</div>
</body>
]==]
local lists = {}
for _, name in ipairs{"pages", "modules", "classes"} do
local html = ""
local section = assert(docs[name], "Missing " .. name .. " section")
html = html .. "<ul>\n"
for _, doc in ipairs(section) do
html = html .. (' <li><a href="%s/%s.html">%s</a></li>\n'):format(name,
doc.filename or doc.name, doc.name)
end
for _=1,(3-#section%3)%3 do html = html .. ' <li class=dummy></li>\n' end
lists[name] = html .. "</ul>\n"
end
local html = string.gsub(html_template, "{(%w+)}", {
style = style,
pages = lists.pages,
modules = lists.modules,
classes = lists.classes,
})
return html
end
local generate_documentation = function (docs, out_dir)
-- Utility functions
local mkdir = function (path)
if lfs.attributes(path, "mode") == "directory" then return end
assert(lfs.mkdir(path))
end
local write_file = function (path, html)
local f = assert(io.open(path, "w"))
f:write(html)
f:close()
end
-- Load doc stylesheet
local f = assert(io.open(docs.stylesheet, "r"), "no stylesheet found")
local style = f:read("*a")
f:close()
-- Create output directory
assert(out_dir, "no output directory specified")
out_dir = out_dir:match("/$") and out_dir or out_dir .. "/"
mkdir(out_dir)
-- Build symbol index
do
local add_index_obj = function (doc, item)
local name = item and (item.type == "signal" and '"'..item.name..'"' or item.name)
local short_name = name or doc.name
local long_name = doc.name .. "/" .. (name or "")
-- Always allow using the long name
assert(not index[long_name], "Name conflict for " .. long_name)
index[long_name] = { doc = doc, item = item }
-- Allow using the short name, but blacklist it on collision
if index[short_name] == nil then
index[short_name] = { doc = doc, item = item }
else
index[short_name] = false
end
end
for _, doc in ipairs(lousy.util.table.join(docs.modules, docs.classes)) do
add_index_obj(doc)
for _, t in ipairs {"functions", "methods", "properties", "signals", "callbacks"} do
for _, item in ipairs(doc[t] or {}) do
add_index_obj(doc, item)
end
end
end
end
local pages = {}
mkdir(out_dir .. "pages")
for _, page in ipairs(docs.pages) do
pages[#pages+1] = {
doc = page, gen = generate_page_html,
path = "pages/" .. page.filename .. ".html",
}
end
for _, section_name in ipairs{"modules", "classes"} do
mkdir(out_dir .. section_name)
local section_docs = docs[section_name]
for _, doc in ipairs(section_docs) do
pages[#pages+1] = {
doc = doc, gen = generate_module_html,
path = section_name .. "/" .. doc.name .. ".html",
}
end
end
for i, page in ipairs(pages) do
print("Generating '" .. page.path .. "'...")
local pagination = {
nxt = (pages[i+1] or {}).path,
prv = (pages[i-1] or {}).path,
}
write_file(out_dir .. page.path, page.gen(page.doc, style, docs, pagination))
end
-- Generate index
local path = out_dir .. "index.html"
print("Generating '" .. path .. "'...")
write_file(path, generate_index_html(style, docs))
end
return {
generate_documentation = generate_documentation,
}
-- vim: et:sw=4:ts=8:sts=4:tw=80
| gpl-3.0 |
madpilot78/ntopng | scripts/lua/modules/host_pools_migration.lua | 1 | 23446 | --
-- (C) 2017-21 - ntop.org
--
dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/?/init.lua;" .. package.path
local ntop_info = ntop.getInfo()
local os_utils = require "os_utils"
local host_pools_migration = {}
host_pools_migration.DEFAULT_POOL_ID = "0"
host_pools_migration.DEFAULT_ROUTING_POLICY_ID = "1"
host_pools_migration.FIRST_AVAILABLE_POOL_ID = "1"
host_pools_migration.DEFAULT_POOL_NAME = "Not Assigned"
host_pools_migration.MAX_NUM_POOLS = 128 -- Note: keep in sync with C
--
-- BEGIN NEDGE specific code
--
function host_pools_migration.usernameToPoolId(username)
local res = ntop.getPref("ntopng.user."..string.lower(username)..".host_pool_id")
return ternary(not isEmptyString(res), res, nil)
end
function host_pools_migration.poolIdToUsername(pool_id)
local ifid = getInterfaceId(ifname)
return host_pools_migration.getPoolName(ifid, pool_id)
end
function host_pools_migration.getUserUrl(pool_id)
return ntop.getHttpPrefix() .."/lua/pro/nedge/admin/nf_edit_user.lua?username=" ..
ternary(tostring(pool_id) == host_pools_migration.DEFAULT_POOL_ID, "", host_pools_migration.poolIdToUsername(pool_id))
end
--
-- END NEDGE specific code
--
host_pools_migration.LIMITED_NUMBER_POOL_MEMBERS = ntop_info["constants.max_num_pool_members"]
-- this takes into account the special pools
host_pools_migration.LIMITED_NUMBER_TOTAL_HOST_POOLS = ntop_info["constants.max_num_host_pools"]
-- this does not take into account the special pools
host_pools_migration.LIMITED_NUMBER_USER_HOST_POOLS = host_pools_migration.LIMITED_NUMBER_TOTAL_HOST_POOLS - 1
local function get_pool_members_key(ifid, pool_id)
return "ntopng.prefs." .. ifid .. ".host_pools.members." .. pool_id
end
local function get_pool_ids_key(ifid)
return "ntopng.prefs." .. ifid .. ".host_pools.pool_ids"
end
local function get_pool_details_key(ifid, pool_id)
return "ntopng.prefs." .. ifid .. ".host_pools.details." .. pool_id
end
local function get_pools_serialized_key(ifid)
return "ntopng.serialized_host_pools.ifid_" .. ifid
end
-- It is safe to call this multiple times
local function initInterfacePools(ifid)
host_pools_migration.createPool(ifid, host_pools_migration.DEFAULT_POOL_ID, host_pools_migration.DEFAULT_POOL_NAME)
end
function host_pools_migration.getPoolDetail(ifid, pool_id, detail)
local details_key = get_pool_details_key(ifid, pool_id)
return ntop.getHashCache(details_key, detail)
end
function host_pools_migration.setPoolDetail(ifid, pool_id, detail, value)
local details_key = get_pool_details_key(ifid, pool_id)
return ntop.setHashCache(details_key, detail, tostring(value))
end
local function traceHostPoolEvent(severity, event)
if ntop.getPref("ntopng.prefs.enable_host_pools_log") ~= "1" then
return
end
local f_name = debug.getinfo(2, "n").name
if f_name ~= nil then
f_name = string.format("[%s] ", f_name)
end
traceError(severity, TRACE_CONSOLE, string.format("%s%s", f_name or '', event))
end
local function addMemberToRedisPool(ifid, pool_id, member_key)
if pool_id == host_pools_migration.DEFAULT_POOL_ID then
-- avoid adding default pool members explicitly
traceHostPoolEvent(TRACE_NORMAL,
string.format("Setting DEFAULT_POOL_ID (aka 'Not Assigned'). [pool_id: %d][member: %s]",
host_pools_migration.DEFAULT_POOL_ID, member_key))
return true
end
local members_key = get_pool_members_key(ifid, pool_id)
local n = table.len(ntop.getMembersCache(members_key) or {})
if n >= host_pools_migration.LIMITED_NUMBER_POOL_MEMBERS then
traceHostPoolEvent(TRACE_ERROR, string.format("Unable to set host pool, maximum number of pool members hit. [max num pool members: %d][member: %s] [members_key: %s]", host_pools_migration.LIMITED_NUMBER_POOL_MEMBERS, member_key, members_key))
return false
end
ntop.setMembersCache(members_key, member_key)
traceHostPoolEvent(TRACE_NORMAL, string.format("Member added to pool. [member: %s] [members_key: %s]", member_key, members_key))
return true
end
--------------------------------------------------------------------------------
function host_pools_migration.getPoolMembersRaw(ifid, pool_id)
local members_key = get_pool_members_key(ifid, pool_id)
return ntop.getMembersCache(members_key) or {}
end
-- Export host pools
function host_pools_migration.export(ifid)
local pools = {}
for _,pool in pairs(host_pools_migration.getPoolsList(ifid)) do
pool.members = host_pools_migration.getPoolMembersRaw(ifid, pool.id)
pools[pool.id] = pool
end
return pools
end
-- Import host pools, in case of conflict (same name) the pool is replaced
function host_pools_migration.import(pools, ifid)
local existing_pools = host_pools_migration.getPoolsList(ifid)
local retval = true
-- Import pools
for _,pool in pairs(pools) do
for k,existing_pool in pairs(existing_pools) do
if pool.name == existing_pool.name then
-- Same name, delete the old pool and reuse the id
pool.id = existing_pool.id
host_pools_migration.emptyPool(ifid, existing_pool.id)
host_pools_migration.deletePool(ifid, existing_pool.id)
end
end
-- Add pool
host_pools_migration.createPool(ifid, pool.id, pool.name, pool.children_safe,
pool.enforce_quotas_per_pool_member, pool. enforce_shapers_per_pool_member,
true)
-- Add members
for _,member in ipairs(pool.members) do
local success = addMemberToRedisPool(ifid, pool.id, member)
if not success then
retval = false
end
end
end
return retval
end
--------------------------------------------------------------------------------
function host_pools_migration.createPool(ifid, pool_id, pool_name, children_safe,
enforce_quotas_per_pool_member, enforce_shapers_per_pool_member, ignore_exist)
local details_key = get_pool_details_key(ifid, pool_id)
local ids_key = get_pool_ids_key(ifid)
local members = ntop.getMembersCache(ids_key) or {}
local n = table.len(members)
if n >= host_pools_migration.LIMITED_NUMBER_TOTAL_HOST_POOLS then
return false
end
if not ignore_exist then
for _, m in pairs(members) do
if m == pool_id then
return true
end
end
end
ntop.setMembersCache(ids_key, pool_id)
ntop.setHashCache(details_key, "name", pool_name)
ntop.setHashCache(details_key, "children_safe", tostring(children_safe or false))
ntop.setHashCache(details_key, "enforce_quotas_per_pool_member", tostring(enforce_quotas_per_pool_member or false))
ntop.setHashCache(details_key, "enforce_shapers_per_pool_member", tostring(enforce_shapers_per_pool_member or false))
ntop.setHashCache(details_key, "forge_global_dns", "true")
return true
end
function host_pools_migration.deletePool(ifid, pool_id)
local ts_utils = require "ts_utils"
local rrd_base = host_pools_migration.getRRDBase(ifid, pool_id)
local ids_key = get_pool_ids_key(ifid)
local details_key = get_pool_details_key(ifid, pool_id)
local members_key = get_pool_members_key(ifid, pool_id)
local serialized_key = get_pools_serialized_key(ifid)
host_pools_migration.emptyPool(ifid, pool_id)
ntop.delMembersCache(ids_key, pool_id)
ntop.delCache(details_key)
ntop.delCache(members_key)
ntop.delHashCache(serialized_key, pool_id)
ts_utils.delete("host_pool", {ifid = ifid, pool = pool_id})
end
function getMembershipInfo(member_and_vlan)
-- Check if the member is already in another pool
local hostinfo = hostkey2hostinfo(member_and_vlan)
local addr, mask = splitNetworkPrefix(hostinfo["host"])
local vlan = hostinfo["vlan"]
local is_mac = isMacAddress(addr)
if not is_mac then
addr = ntop.networkPrefix(addr, mask)
end
local find_info = interface.findMemberPool(addr, vlan, is_mac)
-- This is the normalized key, which should always be used to refer to the member
local key
if not is_mac then
key = host2member(addr, vlan, mask)
else
key = addr
end
local info = {key=key}
local exists = false
if find_info ~= nil then
-- The host has been found
if is_mac or ((not is_mac)
and (find_info.matched_prefix == addr)
and (find_info.matched_bitmask == mask)) then
info["existing_member_pool"] = find_info.pool_id
exists = true
end
end
return exists, info
end
--
-- Note:
--
-- When strict_host_mode is not set, hosts which have a MAC address will have the
-- MAC address changed instead of the IP address when their MAC address is already bound to
-- a pool.
--
function host_pools_migration.changeMemberPool(ifid, member_and_vlan, new_pool, info --[[optional]], strict_host_mode --[[optional]])
traceHostPoolEvent(TRACE_NORMAL,
string.format("Pool change requested. [member: %s][new_pool: %s][strict_host_mode: %s]",
member_and_vlan, new_pool, tostring(strict_host_mode)))
if not strict_host_mode then
local hostkey, is_network = host_pools_migration.getMemberKey(member_and_vlan)
if (not is_network) and (not isMacAddress(member_and_vlan)) then
-- this is a single host, try to get the MAC address
if info == nil then
local hostinfo = hostkey2hostinfo(hostkey)
info = interface.getHostInfo(hostinfo["host"], hostinfo["vlan"])
end
if not isEmptyString(info["mac"]) and (info["mac"] ~= "00:00:00:00:00:00") then
local mac_has_pool, mac_pool_info = getMembershipInfo(info["mac"])
-- Two cases:
-- 1. if we are moving to a well defined pool, we must set the mac pool
-- 2. if we are moving to the default pool, we must set the mac pool only
-- if the mac already has a pool, otherwise we set the ip pool
if (new_pool ~= host_pools_migration.DEFAULT_POOL_ID) or mac_has_pool then
-- we must change the MAC address in order to change the host pool
member_and_vlan = info["mac"]
end
end
end
end
local member_exists, info = getMembershipInfo(member_and_vlan)
local prev_pool
if member_exists then
-- use the normalized key
member_and_vlan = info.key
prev_pool = info.existing_member_pool
else
prev_pool = host_pools_migration.DEFAULT_POOL_ID
end
if prev_pool == new_pool then
traceHostPoolEvent(TRACE_ERROR,
string.format("Pool did't change. Exiting. [member: %s][prev_pool: %s][new_pool: %s]",
member_and_vlan, prev_pool, new_pool))
return false
end
traceHostPoolEvent(TRACE_NORMAL,
string.format("Pool change prepared. [member: %s][info.key: %s][prev_pool: %s][new_pool: %s]",
member_and_vlan, tostring(info.key), prev_pool, new_pool))
host_pools_migration.deletePoolMember(ifid, prev_pool, info.key)
addMemberToRedisPool(ifid, new_pool, info.key)
return true
end
function host_pools_migration.addPoolMember(ifid, pool_id, member_and_vlan)
traceHostPoolEvent(TRACE_NORMAL,
string.format("Pool member addition requested. [member: %s][pool_id: %s]",
member_and_vlan, pool_id))
local member_exists, info = getMembershipInfo(member_and_vlan)
if member_exists then
traceHostPoolEvent(TRACE_NORMAL, string.format("Member already in pool. [pool_id: %d] [member: %s]", pool_id, member_and_vlan))
return false, info
else
local rv = addMemberToRedisPool(ifid, pool_id, info.key)
return rv, info
end
end
function host_pools_migration.deletePoolMember(ifid, pool_id, member_and_vlan)
traceHostPoolEvent(TRACE_NORMAL,
string.format("Pool member deletion requested. [member: %s][pool_id: %s]",
member_and_vlan, pool_id))
local members_key = get_pool_members_key(ifid, pool_id)
-- Possible delete non-volatile member
ntop.delMembersCache(members_key, member_and_vlan)
end
function host_pools_migration.getPoolsList(ifid, without_info)
local ids_key = get_pool_ids_key(ifid)
local ids = ntop.getMembersCache(ids_key)
if not ids then ids = {} end
for i, id in pairs(ids) do
ids[i] = tonumber(id)
end
local pools = {}
initInterfacePools(ifid)
for _, pool_id in pairsByValues(ids, asc) do
pool_id = tostring(pool_id)
local pool
if without_info then
pool = {id=pool_id}
else
pool = {
id = pool_id,
name = host_pools_migration.getPoolName(ifid, pool_id),
children_safe = host_pools_migration.getChildrenSafe(ifid, pool_id),
enforce_quotas_per_pool_member = host_pools_migration.getEnforceQuotasPerPoolMember(ifid, pool_id),
enforce_shapers_per_pool_member = host_pools_migration.getEnforceShapersPerPoolMember(ifid, pool_id),
}
end
pools[#pools + 1] = pool
end
return pools
end
function host_pools_migration.getPoolMembers(ifid, pool_id)
local members_key = get_pool_members_key(ifid, pool_id)
local members = {}
local all_members = ntop.getMembersCache(members_key) or {}
for _,v in pairsByValues(all_members, asc) do
local hostinfo = hostkey2hostinfo(v)
members[#members + 1] = {address=hostinfo["host"], vlan=hostinfo["vlan"], key=v}
end
return members
end
function host_pools_migration.getMemberKey(member)
-- handle vlan
local is_network
local host_key
local address = hostkey2hostinfo(member)["host"]
if isMacAddress(address) then
host_key = address
is_network = false
else
local network, prefix = splitNetworkPrefix(address)
if(((isIPv4(network)) and (prefix ~= 32)) or
((isIPv6(network)) and (prefix ~= 128))) then
-- this is a network
host_key = address
is_network = true
else
-- this is an host
host_key = network
is_network = false
end
end
return host_key, is_network
end
function host_pools_migration.getPoolName(ifid, pool_id)
return host_pools_migration.getPoolDetail(ifid, pool_id, "name")
end
function host_pools_migration.getChildrenSafe(ifid, pool_id)
return toboolean(host_pools_migration.getPoolDetail(ifid, pool_id, "children_safe"))
end
function host_pools_migration.setChildrenSafe(ifid, pool_id, value)
host_pools_migration.setPoolDetail(ifid, pool_id, "children_safe", ternary(value, "true", "false"))
end
function host_pools_migration.getForgeGlobalDNS(ifid, pool_id)
return toboolean(host_pools_migration.getPoolDetail(ifid, pool_id, "forge_global_dns"))
end
function host_pools_migration.setForgeGlobalDNS(ifid, pool_id, value)
host_pools_migration.setPoolDetail(ifid, pool_id, "forge_global_dns", ternary(value, "true", "false"))
end
function host_pools_migration.getRoutingPolicyId(ifid, pool_id)
local routing_policy_id = host_pools_migration.getPoolDetail(ifid, pool_id, "routing_policy_id")
if isEmptyString(routing_policy_id) then routing_policy_id = host_pools_migration.DEFAULT_ROUTING_POLICY_ID end
return routing_policy_id
end
function host_pools_migration.setRoutingPolicyId(ifid, pool_id, routing_policy_id)
return host_pools_migration.setPoolDetail(ifid, pool_id, "routing_policy_id", routing_policy_id)
end
function host_pools_migration.getEnforceQuotasPerPoolMember(ifid, pool_id)
return toboolean(host_pools_migration.getPoolDetail(ifid, pool_id, "enforce_quotas_per_pool_member"))
end
function host_pools_migration.getEnforceShapersPerPoolMember(ifid, pool_id)
return toboolean(host_pools_migration.getPoolDetail(ifid, pool_id, "enforce_shapers_per_pool_member"))
end
function host_pools_migration.emptyPool(ifid, pool_id)
local members_key = get_pool_members_key(ifid, pool_id)
-- Remove non-volatile members
ntop.delCache(members_key)
end
function host_pools_migration.emptyPools()
for _, ifname in pairs(interface.getIfNames()) do
local ifid = getInterfaceId(ifname)
local ifstats = interface.getStats()
local pools_list = host_pools_migration.getPoolsList(ifid)
for _, pool in pairs(pools_list) do
host_pools_migration.emptyPool(ifid, pool["id"])
end
end
end
function host_pools_migration.initPools()
for _, ifname in pairs(interface.getIfNames()) do
local ifid = getInterfaceId(ifname)
local ifstats = interface.getStats()
-- Note: possible shapers are initialized in shaper_utils::initShapers
initInterfacePools(ifid)
end
end
function host_pools_migration.getMacPool(mac_address)
local exists, info = getMembershipInfo(mac_address)
if exists then
return tostring(info.existing_member_pool)
else
return host_pools_migration.DEFAULT_POOL_ID
end
end
function host_pools_migration.getUndeletablePools(ifid)
local pools = {}
for user_key,_ in pairs(ntop.getKeysCache("ntopng.user.*.host_pool_id") or {}) do
local pool_id = ntop.getCache(user_key)
if tonumber(pool_id) ~= nil then
local username = string.split(user_key, "%.")[3]
local allowed_ifname = ntop.getCache("ntopng.user."..username..".allowed_ifname")
-- verify if the Captive Portal User is actually active for the interface
if getInterfaceName(ifid) == allowed_ifname then
pools[pool_id] = true
end
end
end
return pools
end
function host_pools_migration.getRRDBase(ifid, pool_id)
local dirs = ntop.getDirs()
return os_utils.fixPath(dirs.workingdir .. "/" .. ifid .. "/host_pools/" .. pool_id)
end
function host_pools_migration.updateRRDs(ifid, dump_ndpi, verbose)
local ts_utils = require "ts_utils"
require "ts_5min"
-- NOTE: requires graph_utils
for pool_id, pool_stats in pairs(interface.getHostPoolsStats() or {}) do
ts_utils.append("host_pool:traffic", {ifid=ifid, pool=pool_id,
bytes_sent=pool_stats["bytes.sent"], bytes_rcvd=pool_stats["bytes.rcvd"]}, when)
if pool_id ~= tonumber(host_pools_migration.DEFAULT_POOL_ID) then
local flows_dropped = pool_stats["flows.dropped"] or 0
ts_utils.append("host_pool:blocked_flows", {ifid=ifid, pool=pool_id,
num_flows=flows_dropped}, when)
end
-- nDPI stats
if dump_ndpi then
for proto,v in pairs(pool_stats["ndpi"] or {}) do
ts_utils.append("host_pool:ndpi", {ifid=ifid, pool=pool_id, protocol=proto,
bytes_sent=v["bytes.sent"], bytes_rcvd=v["bytes.rcvd"]}, when)
end
end
end
-- Also write info on the number of members per pool, both in terms of hosts and l2 devices
local pools = interface.getHostPoolsInfo() or {}
for pool, info in pairs(pools.num_members_per_pool or {}) do
ts_utils.append("host_pool:hosts", {ifid = ifid, pool = pool, num_hosts = info["num_hosts"]}, when)
ts_utils.append("host_pool:devices", {ifid = ifid, pool = pool, num_devices = info["num_l2_devices"]}, when)
end
end
function host_pools_migration.hostpool2record(ifid, pool_id, pool)
local record = {}
record["key"] = tostring(pool_id)
local pool_name = host_pools_migration.getPoolName(ifid, pool_id)
local pool_link = "<A HREF='"..ntop.getHttpPrefix()..'/lua/hosts_stats.lua?pool='..pool_id.."' title='"..pool_name.."'>"..pool_name..'</A>'
record["column_id"] = pool_link
record["column_hosts"] = pool["num_hosts"]..""
record["column_since"] = secondsToTime(os.time() - pool["seen.first"] + 1)
record["column_num_dropped_flows"] = (pool["flows.dropped"] or 0)..""
local sent2rcvd = round((pool["bytes.sent"] * 100) / (pool["bytes.sent"] + pool["bytes.rcvd"]), 0)
record["column_breakdown"] = "<div class='progress'><div class='progress-bar bg-warning' style='width: "
.. sent2rcvd .."%;'>Sent</div><div class='progress-bar bg-success' style='width: " .. (100-sent2rcvd) .. "%;'>Rcvd</div></div>"
if(throughput_type == "pps") then
record["column_thpt"] = pktsToSize(pool["throughput_pps"])
else
record["column_thpt"] = bitsToSize(8*pool["throughput_bps"])
end
record["column_traffic"] = bytesToSize(pool["bytes.sent"] + pool["bytes.rcvd"])
record["column_chart"] = ""
if areHostPoolsTimeseriesEnabled(ifid) then
record["column_chart"] = '<A HREF="'..ntop.getHttpPrefix()..'/lua/pool_details.lua?pool='..pool_id..'&page=historical"><i class=\'fas fa-chart-area fa-lg\'></i></A>'
end
return record
end
function host_pools_migration.printQuotas(pool_id, host, page_params)
local pools_stats = interface.getHostPoolsStats()
local pool_stats = pools_stats and pools_stats[tonumber(pool_id)]
local ndpi_stats = pool_stats.ndpi
local category_stats = pool_stats.ndpi_categories
local quota_and_protos = shaper_utils.getPoolProtoShapers(ifId, pool_id)
local cross_traffic_quota, cross_time_quota = shaper_utils.getCrossApplicationQuotas(ifId, pool_id)
-- Empty check
local empty = (cross_traffic_quota == shaper_utils.NO_QUOTA) and (cross_time_quota == shaper_utils.NO_QUOTA)
if empty then
for _, proto in pairs(quota_and_protos) do
if ((tonumber(proto.traffic_quota) > 0) or (tonumber(proto.time_quota) > 0)) then
-- at least a quota is set
empty = false
break
end
end
end
if empty then
local url = "/lua/pro/nedge/admin/nf_edit_user.lua?page=protocols&username=" .. host_pools_migration.poolIdToUsername(pool_id)
print("<div class=\"alert alert alert-danger\"><i class='fas fa-exclamation-triangle fa-lg fa-ntopng-warning'></i> "..i18n("shaping.no_quota_data")..
". " .. i18n("host_pools.create_new_quotas_here", {url=ntop.getHttpPrefix()..url}) .. "</div>")
else
print[[
<table class="table table-bordered table-striped">
<thead>
<tr>
<th>]] print(i18n("application")) print[[</th>
<th class="text-center">]] print(i18n("shaping.daily_traffic")) print[[</th>
<th class="text-center">]] print(i18n("shaping.daily_time")) print[[</th>
</tr>
</thead>
<tbody id="pool_quotas_ndpi_tbody">
</tbody>
</table>
<script>
function update_ndpi_table() {
$.ajax({
type: 'GET',
url: ']]
print(getPageUrl(ntop.getHttpPrefix().."/lua/pro/pool_details_ndpi.lua").."', data: ")
print(tableToJsObject(page_params))
print[[,
success: function(content) {
if(content)
$('#pool_quotas_ndpi_tbody').html(content);
else
$('#pool_quotas_ndpi_tbody').html('<tr><td colspan="3"><i>]] print(i18n("shaping.no_quota_traffic")) print[[</i></td></tr>');
}
});
}
setInterval(update_ndpi_table, 5000);
update_ndpi_table();
</script>]]
end
end
function host_pools_migration.getFirstAvailablePoolId(ifid)
local ids_key = get_pool_ids_key(ifid)
local ids = ntop.getMembersCache(ids_key) or {}
for i, id in pairs(ids) do
ids[i] = tonumber(id)
end
local host_pool_id = tonumber(host_pools_migration.FIRST_AVAILABLE_POOL_ID)
for _, pool_id in pairsByValues(ids, asc) do
if pool_id > host_pool_id then
break
end
host_pool_id = math.max(pool_id + 1, host_pool_id)
end
return tostring(host_pool_id)
end
function host_pools_migration.resetPoolsQuotas(ifid, pool_filter)
local serialized_key = get_pools_serialized_key(ifid)
local keys_to_del
if pool_filter ~= nil then
keys_to_del = {[pool_filter]=1, }
else
keys_to_del = ntop.getHashKeysCache(serialized_key) or {}
end
-- Delete the redis serialization
for key in pairs(keys_to_del) do
ntop.delHashCache(serialized_key, tostring(key))
end
-- Delete the in-memory stats
interface.resetPoolsQuotas(pool_filter)
end
host_pools_migration.traceHostPoolEvent = traceHostPoolEvent
return host_pools_migration
| gpl-3.0 |
fmassa/nn | L1Penalty.lua | 42 | 1129 | local L1Penalty, parent = torch.class('nn.L1Penalty','nn.Module')
--This module acts as an L1 latent state regularizer, adding the
--[gradOutput] to the gradient of the L1 loss. The [input] is copied to
--the [output].
function L1Penalty:__init(l1weight, sizeAverage, provideOutput)
parent.__init(self)
self.l1weight = l1weight
self.sizeAverage = sizeAverage or false
if provideOutput == nil then
self.provideOutput = true
else
self.provideOutput = provideOutput
end
end
function L1Penalty:updateOutput(input)
local m = self.l1weight
if self.sizeAverage == true then
m = m/input:nElement()
end
local loss = m*input:norm(1)
self.loss = loss
self.output = input
return self.output
end
function L1Penalty:updateGradInput(input, gradOutput)
local m = self.l1weight
if self.sizeAverage == true then
m = m/input:nElement()
end
self.gradInput:resizeAs(input):copy(input):sign():mul(m)
if self.provideOutput == true then
self.gradInput:add(gradOutput)
end
return self.gradInput
end
| bsd-3-clause |
pakoito/ToME---t-engine4 | game/engines/default/modules/boot/data/rooms/rocky_snowy_trees.lua | 6 | 1692 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Heightmap = require "engine.Heightmap"
return function(gen, id)
local w = rng.range(5, 12)
local h = rng.range(5, 12)
return { name="rocky_snowy_trees"..w.."x"..h, w=w, h=h, generator = function(self, x, y, is_lit)
-- make the fractal heightmap
local hm = Heightmap.new(self.w, self.h, 2, {middle=Heightmap.min, up_left=Heightmap.max, down_left=Heightmap.max, up_right=Heightmap.max, down_right=Heightmap.max})
hm:generate()
for i = 1, self.w do
for j = 1, self.h do
if hm.hmap[i][j] >= Heightmap.max * 5.4 / 6 then
gen.map(i-1+x, j-1+y, Map.TERRAIN, gen:resolve('#'))
elseif hm.hmap[i][j] >= Heightmap.max * 4.3 / 6 then
gen.map(i-1+x, j-1+y, Map.TERRAIN, gen:resolve('T'))
else
gen.map.room_map[i-1+x][j-1+y].room = id
gen.map(i-1+x, j-1+y, Map.TERRAIN, gen:resolve('.'))
end
if is_lit then gen.map.lites(i-1+x, j-1+y, true) end
end
end
end}
end
| gpl-3.0 |
fmassa/nn | MulConstant.lua | 32 | 1071 | local MulConstant, parent = torch.class('nn.MulConstant', 'nn.Module')
function MulConstant:__init(constant_scalar,ip)
parent.__init(self)
assert(type(constant_scalar) == 'number', 'input is not scalar!')
self.constant_scalar = constant_scalar
-- default for inplace is false
self.inplace = ip or false
if (ip and type(ip) ~= 'boolean') then
error('in-place flag must be boolean')
end
end
function MulConstant:updateOutput(input)
if self.inplace then
input:mul(self.constant_scalar)
self.output = input
else
self.output:resizeAs(input)
self.output:copy(input)
self.output:mul(self.constant_scalar)
end
return self.output
end
function MulConstant:updateGradInput(input, gradOutput)
if self.inplace then
gradOutput:mul(self.constant_scalar)
self.gradInput = gradOutput
-- restore previous input value
input:div(self.constant_scalar)
else
self.gradInput:resizeAs(gradOutput)
self.gradInput:copy(gradOutput)
self.gradInput:mul(self.constant_scalar)
end
return self.gradInput
end
| bsd-3-clause |
RyMarq/Zero-K | units/gunshipbomb.lua | 1 | 3169 | return { gunshipbomb = {
unitname = [[gunshipbomb]],
name = [[Blastwing]],
description = [[Flying Bomb (Burrows)]],
acceleration = 0.25,
brakeRate = 0.2,
buildCostMetal = 45,
builder = false,
buildPic = [[gunshipbomb.png]],
canFly = true,
canGuard = true,
canMove = true,
canPatrol = true,
canSubmerge = false,
category = [[GUNSHIP]],
collide = false,
collisionVolumeOffsets = [[0 0 0]],
collisionVolumeScales = [[20 20 20]],
collisionVolumeType = [[ellipsoid]],
selectionVolumeOffsets = [[0 0 0]],
selectionVolumeScales = [[32 32 32]],
selectionVolumeType = [[ellipsoid]],
corpse = [[DEAD]],
cruiseAlt = 30,
customParams = {
landflystate = [[1]],
idle_cloak = 1,
},
explodeAs = [[gunshipbomb_EXPLOSION]],
--fireState = 0,
floater = true,
footprintX = 2,
footprintZ = 2,
hoverAttack = true,
iconType = [[gunshipspecial]],
idleAutoHeal = 5,
idleTime = 1800,
kamikaze = true,
kamikazeDistance = 60,
kamikazeUseLOS = true,
maneuverleashlength = [[1240]],
maxDamage = 100,
maxSlope = 36,
maxVelocity = 8.2,
minCloakDistance = 75,
noAutoFire = false,
noChaseCategory = [[TERRAFORM SATELLITE SUB]],
objectName = [[f-1.s3o]],
script = [[gunshipbomb.lua]],
selfDestructAs = [[gunshipbomb_EXPLOSION]],
selfDestructCountdown = 0,
sightDistance = 450,
turnRate = 1144,
upright = false,
workerTime = 0,
featureDefs = {
DEAD = {
blocking = false,
featureDead = [[HEAP]],
footprintX = 3,
footprintZ = 3,
object = [[wreck2x2b.s3o]],
},
HEAP = {
blocking = false,
footprintX = 2,
footprintZ = 2,
object = [[debris2x2c.s3o]],
},
},
weaponDefs = {
gunshipbomb_EXPLOSION = {
name = "Blastwing Explosion",
areaOfEffect = 256,
craterBoost = 1,
craterMult = 3.5,
customParams = {
setunitsonfire = "1",
burntime = 30,
area_damage = 1,
area_damage_radius = 128,
area_damage_dps = 18,
area_damage_duration = 20,
--lups_heat_fx = [[firewalker]],
},
damage = {
default = 80,
planes = 80,
subs = 4,
},
edgeeffectiveness = 0.7,
explosionGenerator = [[custom:napalm_gunshipbomb]],
explosionSpeed = 10000,
firestarter = 180,
impulseBoost = 0,
impulseFactor = 0.4,
soundHit = "explosion/ex_med17",
},
}
} }
| gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Northern_San_dOria/npcs/Ailbeche.lua | 1 | 6991 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Ailbeche
-- Starts and Finishes Quest: Father and Son, Sharpening the Sword, A Boy's Dream (start)
-- @zone 231
-- @pos 4 -1 24
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if(player:getQuestStatus(SANDORIA, FATHER_AND_SON) == QUEST_COMPLETED and player:getVar("returnedAilbecheRod") ~= 1) then
if(trade:hasItemQty(17391,1) == true and trade:getItemCount() == 1) then
player:startEvent(0x003d); -- Finish Quest "Father and Son" (part2) (trading fishing rod)
end
end
if(player:getVar("aBoysDreamCS") >= 3) then
if(trade:hasItemQty(17001,1) == true and trade:getItemCount() == 1 and player:hasItem(4562) == false) then
player:startEvent(0x000f); -- During Quest "A Boy's Dream" (trading bug) madame ?
elseif(trade:hasItemQty(4562,1) == true and trade:getItemCount() == 1) then
player:startEvent(0x002f); -- During Quest "A Boy's Dream" (trading odontotyrannus)
end
end
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(MagicmartFlyer,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
fatherAndSon = player:getQuestStatus(SANDORIA, FATHER_AND_SON);
sharpeningTheSword = player:getQuestStatus(SANDORIA, SHARPENING_THE_SWORD);
aBoysDream = player:getQuestStatus(SANDORIA, A_BOY_S_DREAM);
-- Checking levels and jobs for af quest
mLvl = player:getMainLvl();
mJob = player:getMainJob();
-- Check if they have key item "Ordelle whetStone"
OrdelleWhetstone = player:hasKeyItem(ORDELLE_WHETSTONE);
sharpeningTheSwordCS = player:getVar("sharpeningTheSwordCS");
aBoysDreamCS = player:getVar("aBoysDreamCS");
-- "Father and Son" Event Dialogs
if(fatherAndSon == QUEST_AVAILABLE) then
player:startEvent(0x01fc); -- Start Quest "Father and Son"
elseif(fatherAndSon == QUEST_ACCEPTED and player:getVar("QuestfatherAndSonVar") == 1) then
player:startEvent(0x01fd); -- Finish Quest "Father and Son" (part1)
elseif(sharpeningTheSword == QUEST_AVAILABLE and player:getVar("returnedAilbecheRod") == 1) then
if(mJob == 7 and mLvl < 40 or mJob ~= 7) then
player:startEvent(0x000c); -- Dialog after "Father and Son" (part2)
-- "Sharpening the Sword" Quest Dialogs
elseif(mJob == 7 and mLvl >= 40 and sharpeningTheSwordCS == 0) then
player:startEvent(0x002d); -- Start Quest "Sharpening the Sword" with thank you for the rod
elseif(mJob == 7 and mLvl >= 40 and sharpeningTheSwordCS == 1) then
player:startEvent(0x002b); -- Start Quest "Sharpening the Sword"
end
elseif(sharpeningTheSword == QUEST_ACCEPTED and OrdelleWhetstone == false) then
player:startEvent(0x002a); -- During Quest "Sharpening the Sword"
elseif(sharpeningTheSword == QUEST_ACCEPTED and OrdelleWhetstone == true) then
player:startEvent(0x002c); -- Finish Quest "Sharpening the Sword"
-- "A Boy's Dream" Quest Dialogs
elseif(aBoysDream == QUEST_AVAILABLE and mJob == 7 and mLvl >= 50) then
if(aBoysDreamCS == 0) then
player:startEvent(0x0029); -- Start Quest "A Boy's Dream" (long cs)
else
player:startEvent(0x0028); -- Start Quest "A Boy's Dream" (shot cs)
end
elseif(aBoysDreamCS == 2) then
player:startEvent(0x002e); -- During Quest "A Boy's Dream"
elseif(aBoysDreamCS == 3) then
player:startEvent(0x0027); -- During Quest "A Boy's Dream" (after exoroche cs)
elseif(aBoysDreamCS == 4) then
player:startEvent(0x003c); -- During Quest "A Boy's Dream" (after trading bug) madame ?
elseif(aBoysDreamCS == 5) then
player:startEvent(0x002f); -- During Quest "A Boy's Dream" (after trading odontotyrannus)
elseif(aBoysDreamCS >= 6) then
player:startEvent(0x0019); -- During Quest "A Boy's Dream" (after Zaldon CS)
else
player:startEvent(0x0364); -- Standard dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
-- "Father and Son"
if(csid == 0x01fc) then
player:addQuest(SANDORIA,FATHER_AND_SON);
elseif(csid == 0x01fd) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17391);
else
player:addItem(17391);
player:messageSpecial(ITEM_OBTAINED, 17391); -- Willow Fishing Rod
player:setTitle(LOST_CHILD_OFFICER);
player:setVar("QuestfatherAndSonVar",0);
player:addFame(SANDORIA,SAN_FAME*30);
player:completeQuest(SANDORIA,FATHER_AND_SON);
end
elseif(csid == 0x003d) then
player:setVar("returnedAilbecheRod",1);
player:setTitle(FAMILY_COUNSELOR);
player:tradeComplete();
-- "Sharpening the Sword"
elseif((csid == 0x002d or csid == 0x002b) and option == 1) then
player:addQuest(SANDORIA,SHARPENING_THE_SWORD);
player:setVar("sharpeningTheSwordCS",2);
player:setVar("returnedAilbecheRod",0);
elseif(csid == 0x002d and option == 0) then
player:setVar("sharpeningTheSwordCS",1);
elseif(csid == 0x002c) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17643);
else
player:delKeyItem(ORDELLE_WHETSTONE);
player:addItem(17643);
player:messageSpecial(ITEM_OBTAINED, 17643); -- Honor Sword
player:setVar("sharpeningTheSwordCS",0);
player:addFame(SANDORIA,SAN_FAME*30);
player:completeQuest(SANDORIA,SHARPENING_THE_SWORD);
end
-- "A Boy's Dream"
elseif((csid == 0x0029 or csid == 0x0028) and option == 1) then
player:addQuest(SANDORIA,A_BOY_S_DREAM);
player:setVar("aBoysDreamCS",2);
elseif(csid == 0x0029 and option == 0) then
player:setVar("aBoysDreamCS",1);
elseif(csid == 0x000f and player:getVar("aBoysDreamCS") == 3) then
player:setVar("aBoysDreamCS",4);
elseif(csid == 0x002f and player:getVar("aBoysDreamCS") == 4) then
player:setVar("aBoysDreamCS",5);
elseif(csid == 0x0019 and player:getVar("aBoysDreamCS") == 6) then
player:setVar("aBoysDreamCS",7);
end
end; | gpl-3.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Lower_Jeuno/npcs/Morefie.lua | 37 | 1171 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Morefie
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
require("scripts/zones/Lower_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,MOREFIE_SHOP_DIALOG);
stock = {0x340F,1250, -- Silver Earring
0x3490,1250, -- Silver Ring
0x3410,4140} -- Mythril Earring
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
flyzjhz/witi-openwrt | package/ramips/ui/luci-mtk/src/modules/base/luasrc/tools/status.lua | 49 | 5227 | --[[
LuCI - Lua Configuration Interface
Copyright 2011 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
]]--
module("luci.tools.status", package.seeall)
local uci = require "luci.model.uci".cursor()
local function dhcp_leases_common(family)
local rv = { }
local nfs = require "nixio.fs"
local leasefile = "/var/dhcp.leases"
uci:foreach("dhcp", "dnsmasq",
function(s)
if s.leasefile and nfs.access(s.leasefile) then
leasefile = s.leasefile
return false
end
end)
local fd = io.open(leasefile, "r")
if fd then
while true do
local ln = fd:read("*l")
if not ln then
break
else
local ts, mac, ip, name, duid = ln:match("^(%d+) (%S+) (%S+) (%S+) (%S+)")
if ts and mac and ip and name and duid then
if family == 4 and not ip:match(":") then
rv[#rv+1] = {
expires = os.difftime(tonumber(ts) or 0, os.time()),
macaddr = mac,
ipaddr = ip,
hostname = (name ~= "*") and name
}
elseif family == 6 and ip:match(":") then
rv[#rv+1] = {
expires = os.difftime(tonumber(ts) or 0, os.time()),
ip6addr = ip,
duid = (duid ~= "*") and duid,
hostname = (name ~= "*") and name
}
end
end
end
end
fd:close()
end
local fd = io.open("/tmp/hosts/odhcpd", "r")
if fd then
while true do
local ln = fd:read("*l")
if not ln then
break
else
local iface, duid, iaid, name, ts, id, length, ip = ln:match("^# (%S+) (%S+) (%S+) (%S+) (%d+) (%S+) (%S+) (.*)")
if ip and iaid ~= "ipv4" and family == 6 then
rv[#rv+1] = {
expires = os.difftime(tonumber(ts) or 0, os.time()),
duid = duid,
ip6addr = ip,
hostname = (name ~= "-") and name
}
elseif ip and iaid == "ipv4" and family == 4 then
rv[#rv+1] = {
expires = os.difftime(tonumber(ts) or 0, os.time()),
macaddr = duid,
ipaddr = ip,
hostname = (name ~= "-") and name
}
end
end
end
fd:close()
end
return rv
end
function dhcp_leases()
return dhcp_leases_common(4)
end
function dhcp6_leases()
return dhcp_leases_common(6)
end
function wifi_networks()
local rv = { }
local ntm = require "luci.model.network".init()
local dev
for _, dev in ipairs(ntm:get_wifidevs()) do
local rd = {
up = dev:is_up(),
device = dev:name(),
name = dev:get_i18n(),
networks = { }
}
local net
for _, net in ipairs(dev:get_wifinets()) do
rd.networks[#rd.networks+1] = {
name = net:shortname(),
link = net:adminlink(),
up = net:is_up(),
mode = net:active_mode(),
ssid = net:active_ssid(),
bssid = net:active_bssid(),
encryption = net:active_encryption(),
frequency = net:frequency(),
channel = net:channel(),
signal = net:signal(),
quality = net:signal_percent(),
noise = net:noise(),
bitrate = net:bitrate(),
ifname = net:ifname(),
assoclist = net:assoclist(),
country = net:country(),
txpower = net:txpower(),
txpoweroff = net:txpower_offset()
}
end
rv[#rv+1] = rd
end
return rv
end
function wifi_network(id)
local ntm = require "luci.model.network".init()
local net = ntm:get_wifinet(id)
if net then
local dev = net:get_device()
if dev then
return {
id = id,
name = net:shortname(),
link = net:adminlink(),
up = net:is_up(),
mode = net:active_mode(),
ssid = net:active_ssid(),
bssid = net:active_bssid(),
encryption = net:active_encryption(),
frequency = net:frequency(),
channel = net:channel(),
signal = net:signal(),
quality = net:signal_percent(),
noise = net:noise(),
bitrate = net:bitrate(),
ifname = net:ifname(),
assoclist = net:assoclist(),
country = net:country(),
txpower = net:txpower(),
txpoweroff = net:txpower_offset(),
device = {
up = dev:is_up(),
device = dev:name(),
name = dev:get_i18n()
}
}
end
end
return { }
end
function switch_status(devs)
local dev
local switches = { }
for dev in devs:gmatch("[^%s,]+") do
local ports = { }
local swc = io.popen("swconfig dev %q show" % dev, "r")
if swc then
local l
repeat
l = swc:read("*l")
if l then
local port, up = l:match("port:(%d+) link:(%w+)")
if port then
local speed = l:match(" speed:(%d+)")
local duplex = l:match(" (%w+)-duplex")
local txflow = l:match(" (txflow)")
local rxflow = l:match(" (rxflow)")
local auto = l:match(" (auto)")
ports[#ports+1] = {
port = tonumber(port) or 0,
speed = tonumber(speed) or 0,
link = (up == "up"),
duplex = (duplex == "full"),
rxflow = (not not rxflow),
txflow = (not not txflow),
auto = (not not auto)
}
end
end
until not l
swc:close()
end
switches[dev] = ports
end
return switches
end
| gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Kazham-Jeuno_Airship/Zone.lua | 1 | 1198 | -----------------------------------
--
-- Zone: Kazham-Jeuno_Airship
--
-----------------------------------
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
return cs;
end;
-----------------------------------
-- onTransportEvent
-----------------------------------
function onTransportEvent(player,transport)
player:startEvent(0x000A);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x000A) then
prevzone = player:getPreviousZone();
if (prevzone == 250) then
player:setPos(0,0,0,0,246);
elseif (prevzone == 246) then
player:setPos(0,0,0,0,250);
end
end
end; | gpl-3.0 |
madpilot78/ntopng | scripts/lua/rest/get/pcap/live_extraction.lua | 1 | 1438 | --
-- (C) 2013-21 - ntop.org
--
local dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path
require "lua_utils"
local json = require("dkjson")
local recording_utils = require "recording_utils"
local function send_error(msg)
sendHTTPContentTypeHeader('application/json')
local res = {}
res.error = msg
print(json.encode(res))
end
if not recording_utils.isExtractionAvailable() then
send_error(i18n("traffic_recording.not_granted"))
else
if _GET["epoch_begin"] == nil or _GET["epoch_end"] == nil then
send_error(i18n("traffic_recording.missing_parameters"))
else
interface.select(ifname)
local ifid = tonumber(_GET["ifid"])
local filter = _GET["bpf_filter"]
local time_from = tonumber(_GET["epoch_begin"])
local time_to = tonumber(_GET["epoch_end"])
if ifid == nil then
local ifstats = interface.getStats()
ifid = ifstats.id
end
if filter == nil then
filter = ""
end
local timeline_path
if recording_utils.getCurrentTrafficRecordingProvider(ifid) ~= "ntopng" then
timeline_path = recording_utils.getCurrentTrafficRecordingProviderTimelinePath(ifid)
end
local fname = time_from.."-"..time_to..".pcap"
sendHTTPContentTypeHeader('application/vnd.tcpdump.pcap', 'attachment; filename="'..fname..'"')
ntop.runLiveExtraction(ifid, time_from, time_to, filter, timeline_path)
end
end
| gpl-3.0 |
madpilot78/ntopng | scripts/plugins/monitors/network/active_monitoring/web_gui/active_monitoring_stats.lua | 1 | 7399 | --
-- (C) 2013-21 - ntop.org
--
local dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path
require "lua_utils"
local page_utils = require("page_utils")
local alert_consts = require("alert_consts")
local plugins_utils = require("plugins_utils")
local ui_utils = require("ui_utils")
local template = require("template_utils")
local json = require("dkjson")
local active_monitoring_utils = plugins_utils.loadModule("active_monitoring",
"am_utils")
local active_monitoring_pools = require("active_monitoring_pools")
local am_pool = active_monitoring_pools:create()
local graph_utils = require("graph_utils")
local alert_utils = require("alert_utils")
local checks = require("checks")
local auth = require "auth"
local ts_creation = plugins_utils.timeseriesCreationEnabled()
if not isAllowedSystemInterface() then return end
sendHTTPContentTypeHeader('text/html')
page_utils.set_active_menu_entry(page_utils.menu_entries.active_monitor)
dofile(dirs.installdir .. "/scripts/lua/inc/menu.lua")
local host = _GET["am_host"]
local page = _GET["page"] or ('overview')
local measurement = _GET["measurement"]
local base_url = plugins_utils.getUrl("active_monitoring_stats.lua") .. "?ifid=" .. getInterfaceId(ifname)
local url = base_url
local info = ntop.getInfo()
local measurement_info
if (not checks.isSystemScriptEnabled("active_monitoring")) then
-- The active monitoring is disabled
print [[<div class="alert alert-warning" role="alert">]]
print(i18n("host_config.active_monitor_enable", {
url = ntop.getHttpPrefix() ..
'/lua/admin/edit_configset.lua?subdir=system&check=active_monitoring#all'
}))
print [[</div>]]
dofile(dirs.installdir .. "/scripts/lua/inc/footer.lua")
return
end
if (not isEmptyString(host) and not isEmptyString(measurement)) then
host = active_monitoring_utils.getHost(host, measurement)
if host then
measurement_info = active_monitoring_utils.getMeasurementInfo(host.measurement)
end
else
host = nil
end
if host then
url = url .. "&am_host=" .. host.host .. "&measurement=" .. host.measurement
end
local title = i18n("graphs.active_monitoring")
local host_label = ""
if (host ~= nil) then
host_label = active_monitoring_utils.formatAmHost(host.host, host.measurement, true)
end
if auth.has_capability(auth.capabilities.active_monitoring) then
if (_POST["action"] == "reset_config") then
active_monitoring_utils.resetConfig()
end
end
local navbar_title = ui_utils.create_navbar_title(title, host_label, "/plugins/active_monitoring_stats.lua")
page_utils.print_navbar(navbar_title, url, {
{
active = page == "overview" or not page,
page_name = "overview",
label = "<i class=\"fas fa-lg fa-home\"></i>",
url = (host ~= nil and url or base_url)
}, {
hidden = (host == nil) or not ts_creation,
active = page == "historical",
page_name = "historical",
label = "<i class='fas fa-lg fa-chart-area'></i>"
}, {
hidden = not areAlertsEnabled(),
active = page == "alerts",
page_name = "alerts",
label = "<i class=\"fas fa-lg fa-exclamation-triangle\"></i>",
url = ntop.getHttpPrefix().."/lua/alert_stats.lua?&status=engaged&page=am_host"
}
})
-- #######################################################
if (page == "overview") then
-- Create a filter list to use inside the overview page
-- to filter the datatable
local pool_filters = {}
for key, value in pairs(am_pool:get_all_pools()) do
pool_filters[#pool_filters + 1] =
{key = "pool-" .. key, label = value.name, regex = tostring(value.pool_id)}
end
local measurements_info = {}
-- This information is required in active_monitoring_utils.js in order to properly
-- render the template
for key, info in pairs(active_monitoring_utils.getMeasurementsInfo()) do
measurements_info[key] = {
label = i18n(info.i18n_label) or info.i18n_label,
granularities = active_monitoring_utils.getAvailableGranularities(
key),
operator = info.operator,
unit = i18n(info.i18n_unit) or info.i18n_unit,
force_host = info.force_host,
max_threshold = info.max_threshold,
default_threshold = info.default_threshold
}
end
local context = {
json = json,
template_utils = template,
plugins_utils = plugins_utils,
generate_select = generate_select,
ui_utils = ui_utils,
am_stats = {
pool_filters = pool_filters,
measurements_info = measurements_info,
get_host = (_GET["am_host"] or ""),
pools = am_pool,
notes = {
i18n("active_monitoring_stats.note3", {product = info.product}),
i18n("active_monitoring_stats.note_alert"),
i18n("active_monitoring_stats.note_availability")
}
}
}
-- template render
print(plugins_utils.renderTemplate("active_monitoring", "active_monitoring_stats.template", context))
elseif ((page == "historical") and (host ~= nil) and (measurement_info ~= nil)) then
local suffix = "_" .. host.granularity
local schema = _GET["ts_schema"] or ("am_host:val" .. suffix)
local selected_epoch = _GET["epoch"] or ""
local tags = {
ifid = getSystemInterfaceId(),
host = host.host,
metric = host.measurement --[[ note: measurement is a reserved InfluxDB keyword ]]
}
local am_ts_label
local am_metric_label
local notes = {{content = i18n("graphs.red_line_unreachable")}}
if measurement_info.i18n_am_ts_label then
am_ts_label = i18n(measurement_info.i18n_am_ts_label) or
measurement_info.i18n_am_ts_label
else
-- Fallback
am_ts_label = i18n("graphs.num_ms_rtt")
end
if measurement_info.i18n_am_ts_metric then
am_metric_label = i18n(measurement_info.i18n_am_ts_metric) or
measurement_info.i18n_am_ts_metric
else
am_metric_label = i18n("flow_details.round_trip_time")
end
url = url .. "&page=historical"
local timeseries = {
{
schema = "am_host:val" .. suffix,
label = am_ts_label,
value_formatter = measurement_info.value_js_formatter or
"NtopUtils.fmillis",
metrics_labels = {am_metric_label},
show_unreachable = true -- Show the unreachable host status as a red line
}
}
for _, note in ipairs(measurement_info.i18n_chart_notes or {}) do
notes[#notes + 1] = {content = i18n(note) or note}
end
for _, ts_info in ipairs(measurement_info.additional_timeseries or {}) do
-- Add the per-granularity suffix (e.g. _min)
ts_info.schema = ts_info.schema .. suffix
timeseries[#timeseries + 1] = ts_info
end
graph_utils.drawGraphs(getSystemInterfaceId(), schema, tags, _GET["zoom"],
url, selected_epoch,
{timeseries = timeseries, notes = notes})
end
-- #######################################################
dofile(dirs.installdir .. "/scripts/lua/inc/footer.lua")
| gpl-3.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Tasks/SchoolCenter/XcodePage.lua | 1 | 2507 | --[[
Title: XcodePage
Author(s): yangguiyi
Date: 2021/6/2
Desc:
Use Lib:
-------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/SchoolCenter/XcodePage.lua").Show();
--]]
local KeepWorkItemManager = NPL.load("(gl)script/apps/Aries/Creator/HttpAPI/KeepWorkItemManager.lua");
local HttpWrapper = NPL.load("(gl)script/apps/Aries/Creator/HttpAPI/HttpWrapper.lua");
local XcodePage = NPL.export();
local server_time = 0
local page
local TypeToImg = {
["lesson_progress"] = "Texture/Aries/Creator/keepwork/SchoolCenter/lesson_progress_32bits.jpg#0 0 128 128",
["work_progress"] = "Texture/Aries/Creator/keepwork/SchoolCenter/work_progress_32bits.jpg#0 0 128 128",
["teach_statistics"] = "Texture/Aries/Creator/keepwork/SchoolCenter/teach_statistics_32bits.jpg#0 0 128 128",
["personal_data_statistics"] = "Texture/Aries/Creator/keepwork/SchoolCenter/personal_data_statistics_32bits.jpg#0 0 128 128",
["3d_school_management"] = "Texture/Aries/Creator/keepwork/SchoolCenter/3d_school_management_32bits.jpg#0 0 128 128",
}
function XcodePage.OnInit()
page = document:GetPageCtrl();
page.OnClose = XcodePage.CloseView
end
function XcodePage.Show(type)
XcodePage.type = type or "lesson_progress"
XcodePage.ShowView()
end
function XcodePage.ShowView()
if page and page:IsVisible() then
return
end
XcodePage.HandleData()
local params = {
url = "script/apps/Aries/Creator/Game/Tasks/SchoolCenter/XcodePage.html",
name = "XcodePage.Show",
isShowTitleBar = false,
DestroyOnClose = true,
style = CommonCtrl.WindowFrame.ContainerStyle,
allowDrag = true,
enable_esc_key = true,
zorder = 0,
app_key = MyCompany.Aries.Creator.Game.Desktop.App.app_key,
directPosition = true,
align = "_ct",
x = -452/2,
y = -280/2,
width = 452,
height = 280,
};
System.App.Commands.Call("File.MCMLWindowFrame", params);
end
function XcodePage.FreshView()
local parent = page:GetParentUIObject()
end
function XcodePage.OnRefresh()
if(page)then
page:Refresh(0);
end
XcodePage.FreshView()
end
function XcodePage.CloseView()
XcodePage.ClearData()
end
function XcodePage.ClearData()
end
function XcodePage.HandleData()
end
function XcodePage.GetXcodeImg()
local img = TypeToImg[XcodePage.type]
return string.format("background:url(%s);", img)
end | gpl-2.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/zones/high-peak/grids.lua | 3 | 8976 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load("/data/general/grids/basic.lua")
load("/data/general/grids/water.lua")
load("/data/general/grids/forest.lua")
load("/data/general/grids/lava.lua")
load("/data/general/grids/cave.lua")
newEntity{
define_as = "FAR_EAST_PORTAL",
name = "Farportal: the Far East",
display = '&', color_r=255, color_g=0, color_b=220, back_color=colors.VIOLET, image = "terrain/marble_floor.png",
notice = true,
always_remember = true,
show_tooltip = true,
desc = [[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way.
This one seems to go to the Far East.]],
orb_portal = {
change_level = 1,
change_zone = "wilderness",
change_wilderness = {
spot = {type="farportal-end", subtype="fareast"},
},
message = "#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...",
on_use = function(self, who)
end,
},
}
newEntity{ base = "FAR_EAST_PORTAL", define_as = "CFAR_EAST_PORTAL",
image = "terrain/marble_floor.png",
add_displays = {class.new{image="terrain/farportal-base.png", display_x=-1, display_y=-1, display_w=3, display_h=3}},
on_added = function(self, level, x, y)
level.map:particleEmitter(x, y, 3, "farportal_vortex")
level.map:particleEmitter(x, y, 3, "farportal_lightning")
level.map:particleEmitter(x, y, 3, "farportal_lightning")
level.map:particleEmitter(y, y, 3, "farportal_lightning")
end,
}
newEntity{
define_as = "WEST_PORTAL",
name = "Farportal: Iron Throne",
display = '&', color_r=255, color_g=0, color_b=220, back_color=colors.VIOLET, image = "terrain/marble_floor.png",
notice = true,
always_remember = true,
show_tooltip = true,
desc = [[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way.
This one seems to go to the Iron Throne in the West.]],
orb_portal = {
change_level = 1,
change_zone = "wilderness",
change_wilderness = {
spot = {type="farportal-end", subtype="iron-throne"},
},
message = "#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...",
on_use = function(self, who)
end,
},
}
newEntity{ base = "WEST_PORTAL", define_as = "CWEST_PORTAL",
image = "terrain/marble_floor.png",
add_displays = {class.new{image="terrain/farportal-base.png", display_x=-1, display_y=-1, display_w=3, display_h=3}},
on_added = function(self, level, x, y)
level.map:particleEmitter(x, y, 3, "farportal_vortex")
level.map:particleEmitter(x, y, 3, "farportal_lightning")
level.map:particleEmitter(x, y, 3, "farportal_lightning")
level.map:particleEmitter(x, y, 3, "farportal_lightning")
end,
}
newEntity{
define_as = "VOID_PORTAL",
name = "Farportal: the Void",
display = '&', color=colors.DARK_GREY, back_color=colors.VIOLET, image = "terrain/marble_floor.png",
notice = true,
always_remember = true,
show_tooltip = true,
desc = [[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way.
This one seems to go to an unknown place, seemingly out of this world. You dare not use it.]],
}
newEntity{ base = "VOID_PORTAL", define_as = "CVOID_PORTAL",
image = "terrain/marble_floor.png",
add_displays = {class.new{image="terrain/farportal-base.png", display_x=-1, display_y=-1, display_w=3, display_h=3}},
on_added = function(self, level, x, y)
level.map:particleEmitter(x, y, 3, "farportal_vortex", {vortex="shockbolt/terrain/farportal-void-vortex"})
level.map:particleEmitter(x, y, 3, "farportal_lightning")
level.map:particleEmitter(x, y, 3, "farportal_lightning")
level.map:particleEmitter(y, y, 3, "farportal_lightning")
end,
}
local invocation_close = function(self, who)
if not who:hasQuest("high-peak") or who:hasQuest("high-peak"):isEnded() then return end
-- Remove the level spot
local spot = game.level:pickSpot{type="portal", subtype=self.summon}
if not spot then return end
game.logPlayer(who, "#LIGHT_BLUE#You use the orb on the portal, shutting it down easily.")
for i = 1, #game.level.spots do if game.level.spots[i] == spot then table.remove(game.level.spots, i) break end end
local g = game.level.map(spot.x, spot.y, engine.Map.TERRAIN)
g.name = g.name .. " (disabled)"
g.color_r = colors.WHITE.r
g.color_g = colors.WHITE.g
g.color_b = colors.WHITE.b
g:removeAllMOs()
game.level.map:updateMap(spot.x, spot.y)
who:setQuestStatus("high-peak", engine.Quest.COMPLETED, "closed-portal-"..self.summon)
end
newEntity{
define_as = "ORB_UNDEATH",
name = "Invocation Portal: Undeath", image = "terrain/marble_floor.png", add_mos = {{image="terrain/demon_portal4.png"}},
display = '&', color=colors.GREY, back_color=colors.PURPLE,
notice = true,
always_remember = true,
show_tooltip = true,
desc = [[An invocation portal, perpetually summoning beings through it.]],
orb_command = {
summon = "undead",
special = invocation_close,
},
}
newEntity{
define_as = "ORB_ELEMENTS",
name = "Invocation Portal: Elements", image = "terrain/marble_floor.png", add_mos = {{image="terrain/demon_portal4.png"}},
display = '&', color=colors.LIGHT_RED, back_color=colors.PURPLE,
notice = true,
always_remember = true,
show_tooltip = true,
desc = [[An invocation portal, perpetually summoning beings through it.]],
orb_command = {
summon = "elemental",
special = invocation_close,
},
}
newEntity{
define_as = "ORB_DRAGON",
name = "Invocation Portal: Dragons", image = "terrain/marble_floor.png", add_mos = {{image="terrain/demon_portal4.png"}},
display = '&', color=colors.LIGHT_BLUE, back_color=colors.PURPLE,
notice = true,
always_remember = true,
show_tooltip = true,
desc = [[An invocation portal, perpetually summoning beings through it.]],
orb_command = {
summon = "dragon",
special = invocation_close,
},
}
newEntity{
define_as = "ORB_DESTRUCTION",
name = "Invocation Portal: Destruction", image = "terrain/marble_floor.png", add_mos = {{image="terrain/demon_portal4.png"}},
display = '&', color=colors.WHITE, back_color=colors.PURPLE,
notice = true,
always_remember = true,
show_tooltip = true,
desc = [[An invocation portal, perpetually summoning beings through it.]],
orb_command = {
summon = "demon",
special = invocation_close,
},
}
newEntity{
define_as = "PORTAL_BOSS",
name = "Portal: The Sanctum", image = "terrain/marble_floor.png", add_mos = {{image="terrain/demon_portal4.png"}},
display = '&', color=colors.LIGHT_BLUE, back_color=colors.PURPLE,
notice = true,
always_remember = true,
show_tooltip = true,
desc = [[This portal seems to connect to another part of this level.]],
change_level_check = function() game.bignews:say(60, "#GOLD#This portal looks like it reacts only to the Orb of Many Ways.") return true end,
change_level = 1,
orb_portal = {
nothing = true,
message = "#VIOLET#You enter the swirling portal and appear in a large room with other portals and the two wizards.",
on_use = function()
game:changeLevel(11, nil, {direct_switch=true}) -- Special level, can not get to it any other way
if game.player:hasQuest("high-peak"):isCompleted("sanctum-chat") then return end
local Chat = require "engine.Chat"
local chat = Chat.new("sorcerer-fight", {name="Elandar"}, game.player)
chat:invoke()
game.player:hasQuest("high-peak"):setStatus(engine.Quest.COMPLETED, "sanctum-chat")
game.player:hasQuest("high-peak"):start_end_combat()
end,
},
}
newEntity{
define_as = "HIGH_PEAK_UP", image = "terrain/marble_floor.png", add_mos = {{image = "terrain/stair_up.png"}},
name = "next level",
display = '>', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
change_level = 1,
}
newEntity{
define_as = "CAVE_HIGH_PEAK_UP", image = "terrain/cave/cave_floor_1_01.png", add_displays = {class.new{image="terrain/cave/cave_stairs_up_2_01.png"}},
name = "next level",
display = '>', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
change_level = 1,
}
| gpl-3.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/general/encounters/fareast.lua | 2 | 3442 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity{
name = "Underwater Cave",
type = "harmless", subtype = "special", unique = true,
level_range = {30, 40},
rarity = 1,
special_filter = function(self)
return self:findSpotGeneric(game.player, function(map, x, y) local enc = map:checkAllEntities(x, y, "can_encounter") return enc and enc == "water" end) and true or false
end,
on_encounter = function(self, who)
local x, y = self:findSpotGeneric(who, function(map, x, y) local enc = map:checkAllEntities(x, y, "can_encounter") return enc and enc == "water" end)
if not x then return end
local g = game.level.map(x, y, engine.Map.TERRAIN):cloneFull()
g:removeAllMOs()
g.name = "Entrance to an underwater cave"
g.display='>' g.color_r=colors.AQUAMARINE.r g.color_g=colors.AQUAMARINE.g g.color_b=colors.AQUAMARINE.b g.notice = true
g.change_level=1 g.change_zone="flooded-cave" g.glow=true
g.add_displays = g.add_displays or {}
g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="terrain/underwater/subsea_cave_entrance_01.png", z=4, display_h=2, display_y=-1}
g.does_block_move = nil
g:altered()
g:initGlow()
game.zone:addEntity(game.level, g, "terrain", x, y)
game.logPlayer(who, "#LIGHT_BLUE#You notice an entrance to an underwater cave.")
return true
end,
}
newEntity{
name = "Shadow Crypt",
type = "hostile", subtype = "special", unique = true,
immediate = {"world-encounter", "fareast"},
on_encounter = function(self, who)
local x, y = self:findSpot(who)
if not x then return end
local g = game.level.map(x, y, engine.Map.TERRAIN):cloneFull()
g.name = "Entrance to a dark crypt"
g.display='>' g.color_r=128 g.color_g=128 g.color_b=128 g.notice = true
g.change_level=1 g.change_zone="shadow-crypt" g.glow=true
g.add_displays = g.add_displays or {}
g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="terrain/dungeon_entrance_closed02.png", z=5}
g:altered()
g:initGlow()
game.zone:addEntity(game.level, g, "terrain", x, y)
return true
end
}
--[[
-- A little more context; this made people so annoyed on both sides, taht I've had enough of it.
-- This was never intended as a reference to any real world thing and if people are annoyed at it i'm sorry
-- It's gone now
newEntity{
name = "Orc Breeding Pits",
type = "harmless", subtype = "special", unique = true,
level_range = {35, 50},
rarity = 20,
on_world_encounter = "orc-breeding-pits",
on_encounter = function(self, who)
who.energy.value = game.energy_to_act
game.paused = true
who:runStop()
local Chat = require "engine.Chat"
local chat = Chat.new("orc-breeding-pits", {name="Dying sun paladin"}, who)
chat:invoke()
return true
end,
}
]] | gpl-3.0 |
pakoito/ToME---t-engine4 | game/engines/default/engine/dialogs/DisplayResolution.lua | 3 | 4072 | -- TE4 - T-Engine 4
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Dialog = require "engine.ui.Dialog"
local List = require "engine.ui.List"
local Checkbox = require "engine.ui.Checkbox"
module(..., package.seeall, class.inherit(Dialog))
function _M:init(on_change)
self.on_change = on_change
self:generateList()
local w, h, fullscreen, borderless = core.display.size()
Dialog.init(self, "Switch Resolution", 300, 20)
self.c_list = List.new{width=self.iw, nb_items=#self.list, list=self.list, fct=function(item) self:use(item) end}
self.c_fs = Checkbox.new{title="Fullscreen", default=fullscreen,
fct=function() end,
on_change=function(s) if s then self.c_bl.checked = false end end
}
self.c_bl = Checkbox.new{title="Borderless", default=borderless,
fct=function() end,
on_change=function(s) if s then self.c_fs.checked = false end end
}
self:loadUI{
{left=0, top=0, ui=self.c_fs},
{left=self.c_fs.w + 5, top=0, ui=self.c_bl},
{left=0, top=self.c_fs.h, ui=self.c_list},
}
self:setFocus(self.c_list)
self:setupUI(true, true)
self.key:addBinds{
EXIT = function() game:unregisterDialog(self) end,
}
end
function _M:use(item)
local mode = " Windowed"
if self.c_fs.checked then mode = " Fullscreen"
elseif self.c_bl.checked then mode = " Borderless"
end
local r = item.r..mode
local _, _, w, h = r:find("^([0-9]+)x([0-9]+)")
-- See if we need a restart (confirm).
if core.display.setWindowSizeRequiresRestart(w, h, self.c_fs.checked
, self.c_bl.checked) then
Dialog:yesnoPopup("Engine Restart Required"
, "Continue?" .. (game.creating_player and "" or " (progress will be saved)")
, function(restart)
if restart then
local resetPos = Dialog:yesnoPopup("Reset Window Position?"
, "Simply restart or restart+reset window position?"
, function(simplyRestart)
if not simplyRestart then
core.display.setWindowPos(0, 0)
game:onWindowMoved(0, 0)
end
game:setResolution(r, true)
-- Save game and reboot
if not game.creating_player then game:saveGame() end
util.showMainMenu(false, nil, nil
, game.__mod_info.short_name, game.save_name
, false)
end, "Restart", "Restart with reset")
end
end, "Yes", "No")
else
game:setResolution(r, true)
end
game:unregisterDialog(self)
if self.on_change then self.on_change(r) end
end
function _M:generateList()
local l = {}
local seen = {}
for r, d in pairs(game.available_resolutions) do
seen[d[1]] = seen[d[1]] or {}
if not seen[d[1]][d[2]] then
l[#l+1] = r
seen[d[1]][d[2]] = true
end
end
table.sort(l, function(a,b)
if game.available_resolutions[a][2] == game.available_resolutions[b][2] then
return (game.available_resolutions[a][3] and 1 or 0) < (game.available_resolutions[b][3] and 1 or 0)
elseif game.available_resolutions[a][1] == game.available_resolutions[b][1] then
return game.available_resolutions[a][2] < game.available_resolutions[b][2]
else
return game.available_resolutions[a][1] < game.available_resolutions[b][1]
end
end)
-- Makes up the list
local list = {}
local i = 0
for _, r in ipairs(l) do
local _, _, w, h = r:find("^([0-9]+)x([0-9]+)")
local r = w.."x"..h
list[#list+1] = { name=string.char(string.byte('a') + i)..") "..r, r=r }
i = i + 1
end
self.list = list
end
| gpl-3.0 |
devFRIND/M.F.I_BOT | plugins/isup.lua | 741 | 3095 | do
local socket = require("socket")
local cronned = load_from_file('data/isup.lua')
local function save_cron(msg, url, delete)
local origin = get_receiver(msg)
if not cronned[origin] then
cronned[origin] = {}
end
if not delete then
table.insert(cronned[origin], url)
else
for k,v in pairs(cronned[origin]) do
if v == url then
table.remove(cronned[origin], k)
end
end
end
serialize_to_file(cronned, 'data/isup.lua')
return 'Saved!'
end
local function is_up_socket(ip, port)
print('Connect to', ip, port)
local c = socket.try(socket.tcp())
c:settimeout(3)
local conn = c:connect(ip, port)
if not conn then
return false
else
c:close()
return true
end
end
local function is_up_http(url)
-- Parse URL from input, default to http
local parsed_url = URL.parse(url, { scheme = 'http', authority = '' })
-- Fix URLs without subdomain not parsed properly
if not parsed_url.host and parsed_url.path then
parsed_url.host = parsed_url.path
parsed_url.path = ""
end
-- Re-build URL
local url = URL.build(parsed_url)
local protocols = {
["https"] = https,
["http"] = http
}
local options = {
url = url,
redirect = false,
method = "GET"
}
local response = { protocols[parsed_url.scheme].request(options) }
local code = tonumber(response[2])
if code == nil or code >= 400 then
return false
end
return true
end
local function isup(url)
local pattern = '^(%d%d?%d?%.%d%d?%d?%.%d%d?%d?%.%d%d?%d?):?(%d?%d?%d?%d?%d?)$'
local ip,port = string.match(url, pattern)
local result = nil
-- !isup 8.8.8.8:53
if ip then
port = port or '80'
result = is_up_socket(ip, port)
else
result = is_up_http(url)
end
return result
end
local function cron()
for chan, urls in pairs(cronned) do
for k,url in pairs(urls) do
print('Checking', url)
if not isup(url) then
local text = url..' looks DOWN from here. 😱'
send_msg(chan, text, ok_cb, false)
end
end
end
end
local function run(msg, matches)
if matches[1] == 'cron delete' then
if not is_sudo(msg) then
return 'This command requires privileged user'
end
return save_cron(msg, matches[2], true)
elseif matches[1] == 'cron' then
if not is_sudo(msg) then
return 'This command requires privileged user'
end
return save_cron(msg, matches[2])
elseif isup(matches[1]) then
return matches[1]..' looks UP from here. 😃'
else
return matches[1]..' looks DOWN from here. 😱'
end
end
return {
description = "Check if a website or server is up.",
usage = {
"!isup [host]: Performs a HTTP request or Socket (ip:port) connection",
"!isup cron [host]: Every 5mins check if host is up. (Requires privileged user)",
"!isup cron delete [host]: Disable checking that host."
},
patterns = {
"^!isup (cron delete) (.*)$",
"^!isup (cron) (.*)$",
"^!isup (.*)$",
"^!ping (.*)$",
"^!ping (cron delete) (.*)$",
"^!ping (cron) (.*)$"
},
run = run,
cron = cron
}
end
| gpl-2.0 |
hfjgjfg/sss25 | plugins/isup.lua | 741 | 3095 | do
local socket = require("socket")
local cronned = load_from_file('data/isup.lua')
local function save_cron(msg, url, delete)
local origin = get_receiver(msg)
if not cronned[origin] then
cronned[origin] = {}
end
if not delete then
table.insert(cronned[origin], url)
else
for k,v in pairs(cronned[origin]) do
if v == url then
table.remove(cronned[origin], k)
end
end
end
serialize_to_file(cronned, 'data/isup.lua')
return 'Saved!'
end
local function is_up_socket(ip, port)
print('Connect to', ip, port)
local c = socket.try(socket.tcp())
c:settimeout(3)
local conn = c:connect(ip, port)
if not conn then
return false
else
c:close()
return true
end
end
local function is_up_http(url)
-- Parse URL from input, default to http
local parsed_url = URL.parse(url, { scheme = 'http', authority = '' })
-- Fix URLs without subdomain not parsed properly
if not parsed_url.host and parsed_url.path then
parsed_url.host = parsed_url.path
parsed_url.path = ""
end
-- Re-build URL
local url = URL.build(parsed_url)
local protocols = {
["https"] = https,
["http"] = http
}
local options = {
url = url,
redirect = false,
method = "GET"
}
local response = { protocols[parsed_url.scheme].request(options) }
local code = tonumber(response[2])
if code == nil or code >= 400 then
return false
end
return true
end
local function isup(url)
local pattern = '^(%d%d?%d?%.%d%d?%d?%.%d%d?%d?%.%d%d?%d?):?(%d?%d?%d?%d?%d?)$'
local ip,port = string.match(url, pattern)
local result = nil
-- !isup 8.8.8.8:53
if ip then
port = port or '80'
result = is_up_socket(ip, port)
else
result = is_up_http(url)
end
return result
end
local function cron()
for chan, urls in pairs(cronned) do
for k,url in pairs(urls) do
print('Checking', url)
if not isup(url) then
local text = url..' looks DOWN from here. 😱'
send_msg(chan, text, ok_cb, false)
end
end
end
end
local function run(msg, matches)
if matches[1] == 'cron delete' then
if not is_sudo(msg) then
return 'This command requires privileged user'
end
return save_cron(msg, matches[2], true)
elseif matches[1] == 'cron' then
if not is_sudo(msg) then
return 'This command requires privileged user'
end
return save_cron(msg, matches[2])
elseif isup(matches[1]) then
return matches[1]..' looks UP from here. 😃'
else
return matches[1]..' looks DOWN from here. 😱'
end
end
return {
description = "Check if a website or server is up.",
usage = {
"!isup [host]: Performs a HTTP request or Socket (ip:port) connection",
"!isup cron [host]: Every 5mins check if host is up. (Requires privileged user)",
"!isup cron delete [host]: Disable checking that host."
},
patterns = {
"^!isup (cron delete) (.*)$",
"^!isup (cron) (.*)$",
"^!isup (.*)$",
"^!ping (.*)$",
"^!ping (cron delete) (.*)$",
"^!ping (cron) (.*)$"
},
run = run,
cron = cron
}
end
| gpl-2.0 |
BinChengfei/openwrt-3.10.14 | package/ramips/ui/luci-mtk/src/modules/admin-mini/luasrc/controller/mini/system.lua | 71 | 6669 | --[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
module("luci.controller.mini.system", package.seeall)
function index()
entry({"mini", "system"}, alias("mini", "system", "index"), _("System"), 40).index = true
entry({"mini", "system", "index"}, cbi("mini/system", {autoapply=true}), _("General"), 1)
entry({"mini", "system", "passwd"}, form("mini/passwd"), _("Admin Password"), 10)
entry({"mini", "system", "backup"}, call("action_backup"), _("Backup / Restore"), 80)
entry({"mini", "system", "upgrade"}, call("action_upgrade"), _("Flash Firmware"), 90)
entry({"mini", "system", "reboot"}, call("action_reboot"), _("Reboot"), 100)
end
function action_backup()
local reset_avail = os.execute([[grep '"rootfs_data"' /proc/mtd >/dev/null 2>&1]]) == 0
local restore_cmd = "gunzip | tar -xC/ >/dev/null 2>&1"
local backup_cmd = "tar -c %s | gzip 2>/dev/null"
local restore_fpi
luci.http.setfilehandler(
function(meta, chunk, eof)
if not restore_fpi then
restore_fpi = io.popen(restore_cmd, "w")
end
if chunk then
restore_fpi:write(chunk)
end
if eof then
restore_fpi:close()
end
end
)
local upload = luci.http.formvalue("archive")
local backup = luci.http.formvalue("backup")
local reset = reset_avail and luci.http.formvalue("reset")
if upload and #upload > 0 then
luci.template.render("mini/applyreboot")
luci.sys.reboot()
elseif backup then
local reader = ltn12_popen(backup_cmd:format(_keep_pattern()))
luci.http.header('Content-Disposition', 'attachment; filename="backup-%s-%s.tar.gz"' % {
luci.sys.hostname(), os.date("%Y-%m-%d")})
luci.http.prepare_content("application/x-targz")
luci.ltn12.pump.all(reader, luci.http.write)
elseif reset then
luci.template.render("mini/applyreboot")
luci.util.exec("mtd -r erase rootfs_data")
else
luci.template.render("mini/backup", {reset_avail = reset_avail})
end
end
function action_reboot()
local reboot = luci.http.formvalue("reboot")
luci.template.render("mini/reboot", {reboot=reboot})
if reboot then
luci.sys.reboot()
end
end
function action_upgrade()
require("luci.model.uci")
local tmpfile = "/tmp/firmware.img"
local function image_supported()
-- XXX: yay...
return ( 0 == os.execute(
". /lib/functions.sh; " ..
"include /lib/upgrade; " ..
"platform_check_image %q >/dev/null"
% tmpfile
) )
end
local function image_checksum()
return (luci.sys.exec("md5sum %q" % tmpfile):match("^([^%s]+)"))
end
local function storage_size()
local size = 0
if nixio.fs.access("/proc/mtd") then
for l in io.lines("/proc/mtd") do
local d, s, e, n = l:match('^([^%s]+)%s+([^%s]+)%s+([^%s]+)%s+"([^%s]+)"')
if n == "linux" then
size = tonumber(s, 16)
break
end
end
elseif nixio.fs.access("/proc/partitions") then
for l in io.lines("/proc/partitions") do
local x, y, b, n = l:match('^%s*(%d+)%s+(%d+)%s+([^%s]+)%s+([^%s]+)')
if b and n and not n:match('[0-9]') then
size = tonumber(b) * 1024
break
end
end
end
return size
end
-- Install upload handler
local file
luci.http.setfilehandler(
function(meta, chunk, eof)
if not nixio.fs.access(tmpfile) and not file and chunk and #chunk > 0 then
file = io.open(tmpfile, "w")
end
if file and chunk then
file:write(chunk)
end
if file and eof then
file:close()
end
end
)
-- Determine state
local keep_avail = true
local step = tonumber(luci.http.formvalue("step") or 1)
local has_image = nixio.fs.access(tmpfile)
local has_support = image_supported()
local has_platform = nixio.fs.access("/lib/upgrade/platform.sh")
local has_upload = luci.http.formvalue("image")
-- This does the actual flashing which is invoked inside an iframe
-- so don't produce meaningful errors here because the the
-- previous pages should arrange the stuff as required.
if step == 4 then
if has_platform and has_image and has_support then
-- Mimetype text/plain
luci.http.prepare_content("text/plain")
luci.http.write("Starting luci-flash...\n")
-- Now invoke sysupgrade
local keepcfg = keep_avail and luci.http.formvalue("keepcfg") == "1"
local flash = ltn12_popen("/sbin/luci-flash %s %q" %{
keepcfg and "-k %q" % _keep_pattern() or "", tmpfile
})
luci.ltn12.pump.all(flash, luci.http.write)
-- Make sure the device is rebooted
luci.sys.reboot()
end
--
-- This is step 1-3, which does the user interaction and
-- image upload.
--
-- Step 1: file upload, error on unsupported image format
elseif not has_image or not has_support or step == 1 then
-- If there is an image but user has requested step 1
-- or type is not supported, then remove it.
if has_image then
nixio.fs.unlink(tmpfile)
end
luci.template.render("mini/upgrade", {
step=1,
bad_image=(has_image and not has_support or false),
keepavail=keep_avail,
supported=has_platform
} )
-- Step 2: present uploaded file, show checksum, confirmation
elseif step == 2 then
luci.template.render("mini/upgrade", {
step=2,
checksum=image_checksum(),
filesize=nixio.fs.stat(tmpfile).size,
flashsize=storage_size(),
keepconfig=(keep_avail and luci.http.formvalue("keepcfg") == "1")
} )
-- Step 3: load iframe which calls the actual flash procedure
elseif step == 3 then
luci.template.render("mini/upgrade", {
step=3,
keepconfig=(keep_avail and luci.http.formvalue("keepcfg") == "1")
} )
end
end
function _keep_pattern()
local kpattern = ""
local files = luci.model.uci.cursor():get_all("luci", "flash_keep")
if files then
kpattern = ""
for k, v in pairs(files) do
if k:sub(1,1) ~= "." and nixio.fs.glob(v)() then
kpattern = kpattern .. " " .. v
end
end
end
return kpattern
end
function ltn12_popen(command)
local fdi, fdo = nixio.pipe()
local pid = nixio.fork()
if pid > 0 then
fdo:close()
local close
return function()
local buffer = fdi:read(2048)
local wpid, stat = nixio.waitpid(pid, "nohang")
if not close and wpid and stat == "exited" then
close = true
end
if buffer and #buffer > 0 then
return buffer
elseif close then
fdi:close()
return nil
end
end
elseif pid == 0 then
nixio.dup(fdo, nixio.stdout)
fdi:close()
fdo:close()
nixio.exec("/bin/sh", "-c", command)
end
end
| gpl-2.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Items/ItemTimeSeriesOverlay.lua | 1 | 2092 | --[[
Title: ItemTimeSeriesOverlay
Author(s): LiXizhi
Date: 2016/1/3
Desc:
use the lib:
------------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Items/ItemTimeSeriesOverlay.lua");
local ItemTimeSeriesOverlay = commonlib.gettable("MyCompany.Aries.Game.Items.ItemTimeSeriesOverlay");
local item_ = ItemTimeSeriesOverlay:new({});
-------------------------------------------------------
]]
NPL.load("(gl)script/ide/math/vector.lua");
NPL.load("(gl)script/apps/Aries/Creator/Game/Movie/ActorOverlay.lua");
local ActorOverlay = commonlib.gettable("MyCompany.Aries.Game.Movie.ActorOverlay");
local EntityManager = commonlib.gettable("MyCompany.Aries.Game.EntityManager");
local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine")
local TaskManager = commonlib.gettable("MyCompany.Aries.Game.TaskManager")
local block_types = commonlib.gettable("MyCompany.Aries.Game.block_types")
local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic")
local ItemTimeSeriesOverlay = commonlib.inherit(commonlib.gettable("MyCompany.Aries.Game.Items.ItemTimeSeries"), commonlib.gettable("MyCompany.Aries.Game.Items.ItemTimeSeriesOverlay"));
block_types.RegisterItemClass("ItemTimeSeriesOverlay", ItemTimeSeriesOverlay);
-- @param template: icon
-- @param radius: the half radius of the object.
function ItemTimeSeriesOverlay:ctor()
end
-- create actor from item stack.
-- @param isReuseActor: whether we will reuse actor in the scene with the same name instead of creating a new entity. default to false.
-- @param name: if not provided, it will use the name in itemStack
function ItemTimeSeriesOverlay:CreateActorFromItemStack(itemStack, movieclipEntity, isReuseActor, name, movieclip)
local actor = ActorOverlay:new():Init(itemStack, movieclipEntity, isReuseActor, name, movieclip);
return actor;
end
function ItemTimeSeriesOverlay:GetTooltipFromItemStack(itemStack)
local name = itemStack:GetDisplayName();
if(not name and name~="") then
return self:GetTooltip();
else
return format(L"%s:右键编辑", name);
end
end | gpl-2.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/general/objects/random-artifacts/ammo.lua | 2 | 13651 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Stats = require "engine.interface.ActorStats"
local Talents = require "engine.interface.ActorTalents"
----------------------------------------------------------------
-- Ammo Properties
----------------------------------------------------------------
newEntity{ theme={physical=true}, name="damage", points = 1, rarity = 10, level_range = {1, 50},
combat = { dam = resolvers.randartmax(2, 20), },
}
newEntity{ theme={physical=true}, name="apr", points = 1, rarity = 10, level_range = {1, 50},
combat = { apr = resolvers.randartmax(1, 15), },
}
newEntity{ theme={physical=true}, name="crit", points = 1, rarity = 10, level_range = {1, 50},
combat = { physcrit = resolvers.randartmax(1, 15), },
}
newEntity{ theme={physical=true}, name="ammo reload", points = 1, rarity = 10, level_range = {1, 50},
wielder = { ammo_reload_speed = resolvers.randartmax(1, 4), },
}
newEntity{ theme={physical=true}, name="travel speed", points = 1, rarity = 10, level_range = {1, 50},
combat = { travel_speed = resolvers.randartmax(1, 2), },
}
----------------------------------------------------------------
-- Melee damage projection
----------------------------------------------------------------
newEntity{ theme={physical=true}, name="physical ranged", points = 1, rarity = 18, level_range = {1, 50},
combat = { ranged_project = {[DamageType.PHYSICAL] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={mind=true, mental=true}, name="mind ranged", points = 1, rarity = 24, level_range = {1, 50},
combat = { ranged_project = {[DamageType.MIND] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={acid=true}, name="acid ranged", points = 1, rarity = 18, level_range = {1, 50},
combat = { ranged_project = {[DamageType.ACID] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={lightning=true}, name="lightning ranged", points = 1, rarity = 18, level_range = {1, 50},
combat = { ranged_project = {[DamageType.LIGHTNING] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={fire=true}, name="fire ranged", points = 1, rarity = 18, level_range = {1, 50},
combat = { ranged_project = {[DamageType.FIRE] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={cold=true}, name="cold ranged", points = 1, rarity = 18, level_range = {1, 50},
combat = { ranged_project = {[DamageType.COLD] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={light=true}, name="light ranged", points = 1, rarity = 18, level_range = {1, 50},
combat = { ranged_project = {[DamageType.LIGHT] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={dark=true}, name="dark ranged", points = 1, rarity = 18, level_range = {1, 50},
combat = { ranged_project = {[DamageType.DARKNESS] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={blight=true, spell=true}, name="blight ranged", points = 1, rarity = 18, level_range = {1, 50},
combat = { ranged_project = {[DamageType.BLIGHT] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={nature=true}, name="nature ranged", points = 1, rarity = 18, level_range = {1, 50},
combat = { ranged_project = {[DamageType.NATURE] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={arcane=true, spell=true}, name="arcane ranged", points = 2, rarity = 24, level_range = {1, 50},
combat = { ranged_project = {[DamageType.ARCANE] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={temporal=true}, name="temporal ranged", points = 2, rarity = 24, level_range = {1, 50},
combat = { ranged_project = {[DamageType.TEMPORAL] = resolvers.randartmax(4, 40), }, },
}
----------------------------------------------------------------
--Ranged damage Projection (rare)
----------------------------------------------------------------
newEntity{ theme={blight=true}, name="corrupted blood melee", points = 2, rarity = 20, level_range = {1, 50},
combat = { ranged_project = {[DamageType.ITEM_BLIGHT_DISEASE] = resolvers.randartmax(20, 40), }, },
}
newEntity{ theme={temporal=true}, name="temporal energize melee", points = 2, rarity = 20, level_range = {1, 50},
combat = { ranged_project = {[DamageType.ITEM_TEMPORAL_ENERGIZE] = resolvers.randartmax(20, 40), }, },
}
newEntity{ theme={blight=true}, name="gloom mind melee", points = 2, rarity = 20, level_range = {1, 50},
combat = { ranged_project = {[DamageType.ITEM_MIND_GLOOM] = resolvers.randartmax(20, 40), }, },
}
newEntity{ theme={acid=true}, name="acid corrode melee", points = 2, rarity = 20, level_range = {1, 50},
combat = { ranged_project = {[DamageType.ITEM_ACID_CORRODE] = resolvers.randartmax(20, 40), }, },
}
newEntity{ theme={light=true}, name="light blind melee", points = 2, rarity = 20, level_range = {1, 50},
combat = { ranged_project = {[DamageType.ITEM_LIGHT_BLIND] = resolvers.randartmax(20, 40), }, },
}
newEntity{ theme={lightning=true}, name="lightning daze melee", points = 2, rarity = 20, level_range = {1, 50},
combat = { ranged_project = {[DamageType.ITEM_LIGHTNING_DAZE] = resolvers.randartmax(20, 40), }, },
}
newEntity{ theme={antimagic=true}, name="manaburn melee", points = 2, rarity = 18, level_range = {1, 50},
combat = { ranged_project = {[DamageType.ITEM_ANTIMAGIC_MANABURN] = resolvers.randartmax(20, 40), }, },
}
newEntity{ theme={nature=true, antimagic=true}, name="slime melee", points = 2, rarity = 18, level_range = {1, 50},
combat = { ranged_project = {[DamageType.ITEM_NATURE_SLOW] = resolvers.randartmax(20, 40), }, },
}
newEntity{ theme={dark=true}, name="dark numbing melee", points = 2, rarity = 24, level_range = {1, 50},
combat = { ranged_project = {[DamageType.ITEM_DARKNESS_NUMBING] = resolvers.randartmax(20, 40), }, },
}
----------------------------------------------------------------
-- Melee damage burst
----------------------------------------------------------------
newEntity{ theme={physical=true}, name="physical burst", points = 2, rarity = 24, level_range = {1, 50},
combat = { burst_on_hit = {[DamageType.PHYSICAL] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={mind=true, mental=true}, name="mind burst", points = 2, rarity = 30, level_range = {1, 50},
combat = { burst_on_hit = {[DamageType.MIND] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={acid=true}, name="acid burst", points = 2, rarity = 24, level_range = {1, 50},
combat = { burst_on_hit = {[DamageType.ACID] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={lightning=true}, name="lightning burst", points = 2, rarity = 24, level_range = {1, 50},
combat = { burst_on_hit = {[DamageType.LIGHTNING] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={fire=true}, name="fire burst", points = 2, rarity = 24, level_range = {1, 50},
combat = { burst_on_hit = {[DamageType.FIRE] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={cold=true}, name="cold burst", points = 2, rarity = 24, level_range = {1, 50},
combat = { burst_on_hit = {[DamageType.COLD] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={light=true}, name="light burst", points = 2, rarity = 24, level_range = {1, 50},
combat = { burst_on_hit = {[DamageType.LIGHT] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={dark=true}, name="dark burst", points = 2, rarity = 24, level_range = {1, 50},
combat = { burst_on_hit = {[DamageType.DARKNESS] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={blight=true}, name="blight burst", points = 2, rarity = 24, level_range = {1, 50},
combat = { burst_on_hit = {[DamageType.BLIGHT] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={nature=true}, name="nature burst", points = 2, rarity = 24, level_range = {1, 50},
combat = { burst_on_hit = {[DamageType.NATURE] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={arcane=true}, name="arcane burst", points = 4, rarity = 30, level_range = {1, 50},
combat = { burst_on_hit = {[DamageType.ARCANE] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={temporal=true}, name="temporal burst", points = 4, rarity = 30, level_range = {1, 50},
combat = { burst_on_hit = {[DamageType.TEMPORAL] = resolvers.randartmax(4, 40), }, },
}
----------------------------------------------------------------
-- Melee damage burst(crit)
----------------------------------------------------------------
newEntity{ theme={physical=true}, name="physical burst (crit)", points = 3, rarity = 28, level_range = {1, 50},
combat = { burst_on_crit = {[DamageType.PHYSICAL] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={mind=true, mental=true}, name="mind burst (crit)", points = 3, rarity = 36, level_range = {1, 50},
combat = { burst_on_crit = {[DamageType.MIND] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={acid=true}, name="acid burst (crit)", points = 3, rarity = 28, level_range = {1, 50},
combat = { burst_on_crit = {[DamageType.ACID] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={lightning=true}, name="lightning burst (crit)", points = 3, rarity = 28, level_range = {1, 50},
combat = { burst_on_crit = {[DamageType.LIGHTNING] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={fire=true}, name="fire burst (crit)", points = 3, rarity = 28, level_range = {1, 50},
combat = { burst_on_crit = {[DamageType.FIRE] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={cold=true}, name="cold burst (crit)", points = 3, rarity = 28, level_range = {1, 50},
combat = { burst_on_crit = {[DamageType.COLD] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={light=true}, name="light burst (crit)", points = 3, rarity = 28, level_range = {1, 50},
combat = { burst_on_crit = {[DamageType.LIGHT] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={dark=true}, name="dark burst (crit)", points = 3, rarity = 28, level_range = {1, 50},
combat = { burst_on_crit = {[DamageType.DARKNESS] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={blight=true}, name="blight burst (crit)", points = 3, rarity = 28, level_range = {1, 50},
combat = { burst_on_crit = {[DamageType.BLIGHT] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={nature=true}, name="nature burst (crit)", points = 3, rarity = 28, level_range = {1, 50},
combat = { burst_on_crit = {[DamageType.NATURE] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={arcane=true}, name="arcane burst (crit)", points = 6, rarity = 36, level_range = {1, 50},
combat = { burst_on_crit = {[DamageType.ARCANE] = resolvers.randartmax(4, 40), }, },
}
newEntity{ theme={temporal=true}, name="temporal burst (crit)", points = 6, rarity = 36, level_range = {1, 50},
combat = { burst_on_crit = {[DamageType.TEMPORAL] = resolvers.randartmax(4, 40), }, },
}
----------------------------------------------------------------
-- Melee damage conversion
----------------------------------------------------------------
-- Removed due to essentially being downsides more often than not, double dipping defenses and creating massive log spam
----------------------------------------------------------------
-- Slaying
----------------------------------------------------------------
--[[
newEntity{ theme={physical=true}, name="slay humanoid", points = 1, rarity = 22, level_range = {1, 50},
combat = { inc_damage_type = {humanoid=resolvers.randartmax(5, 25),},},
}
newEntity{ theme={physical=true}, name="slay undead", points = 1, rarity = 22, level_range = {1, 50},
combat = { inc_damage_type = {undead=resolvers.randartmax(5, 25),},},
}
newEntity{ theme={physical=true}, name="slay demon", points = 1, rarity = 22, level_range = {1, 50},
combat = { inc_damage_type = {demon=resolvers.randartmax(5, 25),},},
}
newEntity{ theme={physical=true}, name="slay dragon", points = 1, rarity = 22, level_range = {1, 50},
combat = { inc_damage_type = {dragon=resolvers.randartmax(5, 25),},},
}
newEntity{ theme={physical=true}, name="slay animal", points = 1, rarity = 22, level_range = {1, 50},
combat = { inc_damage_type = {animal=resolvers.randartmax(5, 25),},},
}
newEntity{ theme={physical=true}, name="slay giant", points = 1, rarity = 22, level_range = {1, 50},
combat = { inc_damage_type = {giant=resolvers.randartmax(5, 25),},},
}
newEntity{ theme={physical=true}, name="slay elemental", points = 1, rarity = 22, level_range = {1, 50},
combat = { inc_damage_type = {elemental=resolvers.randartmax(5, 25),},},
}
newEntity{ theme={physical=true}, name="slay horror", points = 1, rarity = 22, level_range = {1, 50},
combat = { inc_damage_type = {horror=resolvers.randartmax(5, 25),},},
}
newEntity{ theme={physical=true}, name="slay vermin", points = 1, rarity = 22, level_range = {1, 50},
combat = { inc_damage_type = {vermin=resolvers.randartmax(5, 25),},},
}
newEntity{ theme={physical=true}, name="slay insect", points = 1, rarity = 22, level_range = {1, 50},
combat = { inc_damage_type = {insect=resolvers.randartmax(5, 25),},},
}
newEntity{ theme={physical=true}, name="slay spiderkin", points = 1, rarity = 22, level_range = {1, 50},
combat = { inc_damage_type = {spiderkin=resolvers.randartmax(5, 25),},},
}
--]] | gpl-3.0 |
hfjgjfg/eli25 | plugins/channels.lua | 356 | 1732 | -- Checks if bot was disabled on specific chat
local function is_channel_disabled( receiver )
if not _config.disabled_channels then
return false
end
if _config.disabled_channels[receiver] == nil then
return false
end
return _config.disabled_channels[receiver]
end
local function enable_channel(receiver)
if not _config.disabled_channels then
_config.disabled_channels = {}
end
if _config.disabled_channels[receiver] == nil then
return 'Channel isn\'t disabled'
end
_config.disabled_channels[receiver] = false
save_config()
return "Channel re-enabled"
end
local function disable_channel( receiver )
if not _config.disabled_channels then
_config.disabled_channels = {}
end
_config.disabled_channels[receiver] = true
save_config()
return "Channel disabled"
end
local function pre_process(msg)
local receiver = get_receiver(msg)
-- If sender is moderator then re-enable the channel
--if is_sudo(msg) then
if is_momod(msg) then
if msg.text == "!channel enable" then
enable_channel(receiver)
end
end
if is_channel_disabled(receiver) then
msg.text = ""
end
return msg
end
local function run(msg, matches)
local receiver = get_receiver(msg)
-- Enable a channel
if matches[1] == 'enable' then
return enable_channel(receiver)
end
-- Disable a channel
if matches[1] == 'disable' then
return disable_channel(receiver)
end
end
return {
description = "Plugin to manage channels. Enable or disable channel.",
usage = {
"!channel enable: enable current channel",
"!channel disable: disable current channel" },
patterns = {
"^!channel? (enable)",
"^!channel? (disable)" },
run = run,
--privileged = true,
moderated = true,
pre_process = pre_process
}
| gpl-2.0 |
mysql/mysql-proxy | tests/unit/lua/proxy-parser.lua | 4 | 1574 | --[[ $%BEGINLICENSE%$
Copyright (c) 2007, 2012, Oracle and/or its affiliates. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; version 2 of the
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA
$%ENDLICENSE%$ --]]
---
-- test the proxy.auto-config module
--
--
local tests = require("proxy.test")
local command = require("proxy.commands")
tests.ProxyBaseTest.setDefaultScope()
-- file under test
local tokenizer = require("proxy.tokenizer")
local parser = require("proxy.parser")
TestScript = tests.ProxyBaseTest:new()
function TestScript:setUp()
proxy.global.config.test = { }
end
function TestScript:testGetTables()
local cmd = command.parse(string.char(proxy.COM_QUERY) .. "SELECT * FROM db.tbl")
local tokens = tokenizer.tokenize(cmd.query);
local tables = parser.get_tables(tokens)
assertEquals(tables["db.tbl"], "read") -- and it is db.tbl
end
---
-- the test suite runner
local suite = tests.Suite:new({ result = tests.Result:new()})
suite:run()
suite.result:print()
return suite:exit_code()
| gpl-2.0 |
jsj2008/ValyriaTear | img/sprites/map/npcs/npc_girl01_idle.lua | 4 | 1054 | -- Sprite animation file descriptor
-- This file will describe the frames used to load the sprite animations
-- This files is following a special format compared to other animation scripts.
local ANIM_SOUTH = vt_map.MapMode.ANIM_SOUTH;
local ANIM_NORTH = vt_map.MapMode.ANIM_NORTH;
local ANIM_WEST = vt_map.MapMode.ANIM_WEST;
local ANIM_EAST = vt_map.MapMode.ANIM_EAST;
sprite_animation = {
-- The file to load the frames from
image_filename = "img/sprites/map/npcs/npc_girl01_spritesheet.png",
-- The number of rows and columns of images, will be used to compute
-- the images width and height, and also the frames number (row x col)
rows = 4,
columns = 6,
-- The frames duration in milliseconds
frames = {
[ANIM_SOUTH] = {
[0] = { id = 0, duration = 150 }
},
[ANIM_NORTH] = {
[0] = { id = 6, duration = 150 }
},
[ANIM_WEST] = {
[0] = { id = 12, duration = 150 }
},
[ANIM_EAST] = {
[0] = { id = 18, duration = 150 }
}
}
}
| gpl-2.0 |
TerminalShell/zombiesurvival | entities/weapons/weapon_zs_resupply/shared.lua | 1 | 1169 | SWEP.ViewModel = "models/weapons/v_pistol.mdl"
SWEP.WorldModel = Model("models/Items/ammocrate_ar2.mdl")
SWEP.AmmoIfHas = true
SWEP.Primary.ClipSize = 1
SWEP.Primary.DefaultClip = 1
SWEP.Primary.Ammo = "helicoptergun"
SWEP.Primary.Delay = 1
SWEP.Primary.Automatic = true
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.WalkSpeed = 200
SWEP.FullWalkSpeed = 180
function SWEP:Initialize()
self:SetWeaponHoldType("fist")
self:SetDeploySpeed(1.1)
self:HideViewAndWorldModel()
end
function SWEP:SetReplicatedAmmo(count)
self:SetDTInt(0, count)
end
function SWEP:GetReplicatedAmmo()
return self:GetDTInt(0)
end
function SWEP:GetWalkSpeed()
if self:GetPrimaryAmmoCount() > 0 then
return self.FullWalkSpeed
end
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
end
function SWEP:CanPrimaryAttack()
if self.Owner:IsHolding() or self.Owner:GetBarricadeGhosting() then return false end
if self:GetPrimaryAmmoCount() <= 0 then
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
return false
end
return true
end
function SWEP:Holster()
return true
end
| gpl-3.0 |
tarantool/luarocks | src/luarocks/loader.lua | 1 | 9654 |
--- A module which installs a Lua package loader that is LuaRocks-aware.
-- This loader uses dependency information from the LuaRocks tree to load
-- correct versions of modules. It does this by constructing a "context"
-- table in the environment, which records which versions of packages were
-- used to load previous modules, so that the loader chooses versions
-- that are declared to be compatible with the ones loaded earlier.
local loaders = package.loaders or package.searchers
local require, ipairs, table, type, next, tostring, error =
require, ipairs, table, type, next, tostring, error
local unpack = unpack or table.unpack
local loader = {}
local is_clean = not package.loaded["luarocks.core.cfg"]
-- This loader module depends only on core modules.
local cfg = require("luarocks.core.cfg")
local cfg_ok, err = cfg.init()
if cfg_ok then
cfg.init_package_paths()
end
local path = require("luarocks.core.path")
local manif = require("luarocks.core.manif")
local vers = require("luarocks.core.vers")
local util = require("luarocks.core.util")
local require = nil
--------------------------------------------------------------------------------
local temporary_global = false
loader.context = {}
-- Contains a table when rocks trees are loaded,
-- or 'false' to indicate rocks trees failed to load.
-- 'nil' indicates rocks trees were not attempted to be loaded yet.
loader.rocks_trees = nil
function loader.load_rocks_trees()
local any_ok = false
local trees = {}
for _, tree in ipairs(cfg.rocks_trees or {}) do
local manifest, err = manif.fast_load_local_manifest(path.rocks_dir(tree))
if manifest then
any_ok = true
table.insert(trees, {tree=tree, manifest=manifest})
end
end
if not any_ok then
loader.rocks_trees = false
return false
end
loader.rocks_trees = trees
return true
end
--- Process the dependencies of a package to determine its dependency
-- chain for loading modules.
-- @param name string: The name of an installed rock.
-- @param version string: The version of the rock, in string format
function loader.add_context(name, version)
-- assert(type(name) == "string")
-- assert(type(version) == "string")
if temporary_global then
-- The first thing a wrapper does is to call add_context.
-- From here on, it's safe to clean the global environment.
luarocks = nil
temporary_global = false
end
if loader.context[name] then
return
end
loader.context[name] = version
if not loader.rocks_trees and not loader.load_rocks_trees() then
return nil
end
for _, tree in ipairs(loader.rocks_trees) do
local manifest = tree.manifest
local pkgdeps
if manifest.dependencies and manifest.dependencies[name] then
pkgdeps = manifest.dependencies[name][version]
end
if not pkgdeps then
return nil
end
for _, dep in ipairs(pkgdeps) do
local pkg, constraints = dep.name, dep.constraints
for _, tree in ipairs(loader.rocks_trees) do
local entries = tree.manifest.repository[pkg]
if entries then
for ver, pkgs in util.sortedpairs(entries, vers.compare_versions) do
if (not constraints) or vers.match_constraints(vers.parse_version(ver), constraints) then
loader.add_context(pkg, version)
end
end
end
end
end
end
end
--- Internal sorting function.
-- @param a table: A provider table.
-- @param b table: Another provider table.
-- @return boolean: True if the version of a is greater than that of b.
local function sort_versions(a,b)
return a.version > b.version
end
--- Request module to be loaded through other loaders,
-- once the proper name of the module has been determined.
-- For example, in case the module "socket.core" has been requested
-- to the LuaRocks loader and it determined based on context that
-- the version 2.0.2 needs to be loaded and it is not the current
-- version, the module requested for the other loaders will be
-- "socket.core_2_0_2".
-- @param module The module name requested by the user, such as "socket.core"
-- @param name The rock name, such as "luasocket"
-- @param version The rock version, such as "2.0.2-1"
-- @param module_name The actual module name, such as "socket.core" or "socket.core_2_0_2".
-- @return table or (nil, string): The module table as returned by some other loader,
-- or nil followed by an error message if no other loader managed to load the module.
local function call_other_loaders(module, name, version, module_name)
for _, a_loader in ipairs(loaders) do
if a_loader ~= loader.luarocks_loader then
local results = { a_loader(module_name) }
if type(results[1]) == "function" then
return unpack(results)
end
end
end
return "Failed loading module "..module.." in LuaRocks rock "..name.." "..version
end
local function add_providers(providers, entries, tree, module, filter_file_name)
for i, entry in ipairs(entries) do
local name, version = entry:match("^([^/]*)/(.*)$")
local file_name = tree.manifest.repository[name][version][1].modules[module]
if type(file_name) ~= "string" then
error("Invalid data in manifest file for module "..tostring(module).." (invalid data for "..tostring(name).." "..tostring(version)..")")
end
file_name = filter_file_name(file_name, name, version, tree.tree, i)
if loader.context[name] == version then
return name, version, file_name
end
version = vers.parse_version(version)
table.insert(providers, {name = name, version = version, module_name = file_name, tree = tree})
end
end
--- Search for a module in the rocks trees
-- @param module string: module name (eg. "socket.core")
-- @param filter_file_name function(string, string, string, string, number):
-- a function that takes the module file name (eg "socket/core.so"), the rock name
-- (eg "luasocket"), the version (eg "2.0.2-1"), the path of the rocks tree
-- (eg "/usr/local"), and the numeric index of the matching entry, so the
-- filter function can know if the matching module was the first entry or not.
-- @return string, string, string, (string or table):
-- * name of the rock containing the module (eg. "luasocket")
-- * version of the rock (eg. "2.0.2-1")
-- * return value of filter_file_name
-- * tree of the module (string or table in `rocks_trees` format)
local function select_module(module, filter_file_name)
--assert(type(module) == "string")
--assert(type(filter_module_name) == "function")
if not loader.rocks_trees and not loader.load_rocks_trees() then
return nil
end
local providers = {}
local initmodule
for _, tree in ipairs(loader.rocks_trees) do
local entries = tree.manifest.modules[module]
if entries then
add_providers(providers, entries, tree, module, filter_file_name)
else
initmodule = initmodule or module .. ".init"
entries = tree.manifest.modules[initmodule]
if entries then
add_providers(providers, entries, tree, initmodule, filter_file_name)
end
end
end
if next(providers) then
table.sort(providers, sort_versions)
local first = providers[1]
return first.name, first.version.string, first.module_name, first.tree
end
end
--- Search for a module
-- @param module string: module name (eg. "socket.core")
-- @return string, string, string, (string or table):
-- * name of the rock containing the module (eg. "luasocket")
-- * version of the rock (eg. "2.0.2-1")
-- * name of the module (eg. "socket.core", or "socket.core_2_0_2" if file is stored versioned).
-- * tree of the module (string or table in `rocks_trees` format)
local function pick_module(module)
return
select_module(module, function(file_name, name, version, tree, i)
if i > 1 then
file_name = path.versioned_name(file_name, "", name, version)
end
return path.path_to_module(file_name)
end)
end
--- Return the pathname of the file that would be loaded for a module.
-- @param module string: module name (eg. "socket.core")
-- @return filename of the module (eg. "/usr/local/lib/lua/5.1/socket/core.so"),
-- the rock name and the rock version.
function loader.which(module)
local rock_name, rock_version, file_name = select_module(module, path.which_i)
return file_name, rock_name, rock_version
end
--- Package loader for LuaRocks support.
-- A module is searched in installed rocks that match the
-- current LuaRocks context. If module is not part of the
-- context, or if a context has not yet been set, the module
-- in the package with the highest version is used.
-- @param module string: The module name, like in plain require().
-- @return table: The module table (typically), like in plain
-- require(). See <a href="http://www.lua.org/manual/5.1/manual.html#pdf-require">require()</a>
-- in the Lua reference manual for details.
function loader.luarocks_loader(module)
local name, version, module_name = pick_module(module)
if not name then
return "No LuaRocks module found for "..module
else
loader.add_context(name, version)
return call_other_loaders(module, name, version, module_name)
end
end
table.insert(loaders, 1, loader.luarocks_loader)
if is_clean then
for modname, _ in pairs(package.loaded) do
if modname:match("^luarocks%.") then
package.loaded[modname] = nil
end
end
end
return loader
| mit |
TeamHypersomnia/Hypersomnia | hypersomnia/content/gfx/metropolis_torso_heavy_gtm_6.meta.lua | 2 | 2836 | return {
extra_loadables = {
enabled_generate_neon_map = {
alpha_multiplier = 0.43000000715255737,
amplification = 140,
light_colors = {
"89 31 168 255",
"48 42 88 255",
"61 16 123 0"
},
radius = {
x = 80,
y = 80
},
standard_deviation = 6
},
generate_desaturation = false
},
offsets = {
gun = {
bullet_spawn = {
x = 0,
y = 0
},
chamber = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
chamber_magazine = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
detachable_magazine = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
shell_spawn = {
pos = {
x = 0,
y = 0
},
rotation = 0
}
},
item = {
attachment_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
back_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
beep_offset = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
hand_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
head_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
shoulder_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
}
},
legs = {
foot = {
x = 0,
y = 0
}
},
non_standard_shape = {
convex_partition = {},
original_poly = {}
},
torso = {
back = {
pos = {
x = -6,
y = -11
},
rotation = 46.468799591064453
},
head = {
pos = {
x = 2,
y = -2
},
rotation = 26.565052032470703
},
legs = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
primary_hand = {
pos = {
x = 10,
y = 27
},
rotation = -33.690067291259766
},
secondary_hand = {
pos = {
x = 36,
y = 10
},
rotation = 90
},
secondary_shoulder = {
pos = {
x = -1,
y = 18
},
rotation = -167
},
shoulder = {
pos = {
x = 20,
y = -11
},
rotation = -122
},
strafe_facing_offset = 0
}
},
usage_as_button = {
bbox_expander = {
x = 0,
y = 0
},
flip = {
horizontally = false,
vertically = false
}
}
} | agpl-3.0 |
Laterus/Darkstar-Linux-Fork | scripts/globals/items/icefish.lua | 1 | 1180 | -----------------------------------------
-- ID: 4470
-- Item: icefish
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 3
-- Mind -5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:getRace() ~= 7) then
result = 247;
elseif (target:hasStatusEffect(EFFECT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,0,4470);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 3);
target:addMod(MOD_MND, -5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 3);
target:delMod(MOD_MND, -5);
end;
| gpl-3.0 |
jsj2008/ValyriaTear | dat/maps/layna_village/layna_village_kalya_house_path_small_house_script.lua | 4 | 4060 | -- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
layna_village_kalya_house_path_small_house_script = ns;
setfenv(1, ns);
-- The map name, subname and location image
map_name = "Mountain Village of Layna"
map_image_filename = "img/menus/locations/mountain_village.png"
map_subname = ""
-- The music file used as default background music on this map.
-- Other musics will have to handled through scripting.
music_filename = "mus/Caketown_1-OGA-mat-pablo.ogg"
-- c++ objects instances
local Map = {};
local ObjectManager = {};
local DialogueManager = {};
local EventManager = {};
-- the main character handler
local bronann = {};
-- the main map loading code
function Load(m)
Map = m;
ObjectManager = Map.object_supervisor;
DialogueManager = Map.dialogue_supervisor;
EventManager = Map.event_supervisor;
Map.unlimited_stamina = true;
_CreateCharacters();
_CreateObjects();
-- Set the camera focus on bronann
Map:SetCamera(bronann);
_CreateEvents();
_CreateZones();
-- The entrance sound
AudioManager:PlaySound("snd/door_close.wav");
end
-- the map update function handles checks done on each game tick.
function Update()
-- Check whether the character is in one of the zones
_CheckZones();
end
-- Character creation
function _CreateCharacters()
bronann = CreateSprite(Map, "Bronann", 28, 15);
bronann:SetDirection(vt_map.MapMode.SOUTH);
bronann:SetMovementSpeed(vt_map.MapMode.NORMAL_SPEED);
Map:AddGroundObject(bronann);
end
function _CreateObjects()
object = {}
-- Bronann's room
object = CreateObject(Map, "Bed1", 34, 28);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Box1", 21, 22);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Chair1_inverted", 31, 19);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Small Wooden Table", 34, 20);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Left Window Light", 21, 21);
object:SetCollisionMask(vt_map.MapMode.NO_COLLISION);
object:SetDrawOnSecondPass(true); -- Above any other ground object
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Flower Pot1", 21, 26);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Flower Pot2", 21, 24);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Right Window Light", 35, 21);
object:SetDrawOnSecondPass(true); -- Above any other ground object
object:SetCollisionMask(vt_map.MapMode.NO_COLLISION);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Flower Pot1", 35, 22);
if (object ~= nil) then Map:AddGroundObject(object) end;
end
-- Creates all events and sets up the entire event sequence chain
function _CreateEvents()
local event = {};
local dialogue = {};
local text = {};
-- Triggered events
event = vt_map.MapTransitionEvent("exit floor", "dat/maps/layna_village/layna_village_kalya_house_path_map.lua",
"dat/maps/layna_village/layna_village_kalya_house_path_script.lua", "from grandma house");
EventManager:RegisterEvent(event);
end
-- zones
local room_exit_zone = {};
-- Create the different map zones triggering events
function _CreateZones()
-- N.B.: left, right, top, bottom
room_exit_zone = vt_map.CameraZone(26, 30, 12, 13);
Map:AddZone(room_exit_zone);
end
-- Check whether the active camera has entered a zone. To be called within Update()
function _CheckZones()
if (room_exit_zone:IsCameraEntering() == true) then
bronann:SetMoving(false);
EventManager:StartEvent("exit floor");
AudioManager:PlaySound("snd/door_open2.wav");
end
end
-- Map Custom functions
-- Used through scripted events
map_functions = {
}
| gpl-2.0 |
RyMarq/Zero-K | effects/shellshocker.lua | 25 | 3144 | -- shellshockflash
-- shellshockgound
-- shellshockshells
return {
["shellshockflash"] = {
muzzleflash = {
air = true,
class = [[CSimpleParticleSystem]],
count = 3,
ground = true,
water = true,
properties = {
airdrag = 1,
colormap = [[1 1 1 1 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 0,
emitvector = [[dir]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 5,
particlelifespread = 0,
particlesize = 0.1,
particlesizespread = 3,
particlespeed = [[0.01 i7]],
particlespeedspread = 1,
pos = [[0, 1, 0]],
sizegrowth = [[3 i3]],
sizemod = 1.0,
texture = [[kfoam]],
},
},
muzzlesmoke = {
air = true,
class = [[CSimpleParticleSystem]],
count = 10,
ground = true,
water = true,
properties = {
airdrag = 0.8,
colormap = [[1 0.6 0 1 0.4 0.4 0.4 1 0.05 0.05 0.05 0.1]],
directional = true,
emitrot = 0,
emitrotspread = 10,
emitvector = [[dir]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 50,
particlelifespread = 0,
particlesize = [[15 i-0.9]],
particlesizespread = 1,
particlespeed = [[10 i-1]],
particlespeedspread = 1,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[orangesmoke2]],
},
},
},
["shellshockgound"] = {
groundflash = {
circlealpha = 1,
circlegrowth = 0,
flashalpha = 0.9,
flashsize = 60,
ttl = 8,
color = {
[1] = 1,
[2] = 0.5,
[3] = 0,
},
},
},
["shellshockshells"] = {
shells = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[1 1 1 1 1 1 1 1]],
directional = true,
emitrot = 0,
emitrotspread = 10,
emitvector = [[dir]],
gravity = [[0, -0.5, 0]],
numparticles = 1,
particlelife = 25,
particlelifespread = 0,
particlesize = 5,
particlesizespread = 0,
particlespeed = 6,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[shell]],
},
},
},
}
| gpl-2.0 |
BinChengfei/openwrt-3.10.14 | package/ramips/ui/luci-mtk/src/applications/luci-statistics/luasrc/model/cbi/luci_statistics/unixsock.lua | 80 | 1455 | --[[
Luci configuration model for statistics - collectd unixsock plugin configuration
(c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
m = Map("luci_statistics",
translate("Unixsock Plugin Configuration"),
translate(
"The unixsock plugin creates a unix socket which can be used " ..
"to read collected data from a running collectd instance."
))
-- collectd_unixsock config section
s = m:section( NamedSection, "collectd_unixsock", "luci_statistics" )
-- collectd_unixsock.enable
enable = s:option( Flag, "enable", translate("Enable this plugin") )
enable.default = 0
-- collectd_unixsock.socketfile (SocketFile)
socketfile = s:option( Value, "SocketFile" )
socketfile.default = "/var/run/collect-query.socket"
socketfile:depends( "enable", 1 )
-- collectd_unixsock.socketgroup (SocketGroup)
socketgroup = s:option( Value, "SocketGroup" )
socketgroup.default = "nobody"
socketgroup.rmempty = true
socketgroup.optional = true
socketgroup:depends( "enable", 1 )
-- collectd_unixsock.socketperms (SocketPerms)
socketperms = s:option( Value, "SocketPerms" )
socketperms.default = "0770"
socketperms.rmempty = true
socketperms.optional = true
socketperms:depends( "enable", 1 )
return m
| gpl-2.0 |
llX8Xll/DEVKEEPER1 | plugins/stats.lua | 3 | 4650 | --[[
_____ _ _ _ _____ Dev @lIMyIl
|_ _|__| |__ / \ | | _| ____| Dev @li_XxX_il
| |/ __| '_ \ / _ \ | |/ / _| Dev @h_k_a
| |\__ \ | | |/ ___ \| <| |___ Dev @Aram_omar22
|_||___/_| |_/_/ \_\_|\_\_____| Dev @IXX_I_XXI
CH > @lTSHAKEl_CH
--]]
do
-- Returns a table with `name` and `msgs`
local function get_msgs_user_chat(user_id, chat_id)
local user_info = {}
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info.msgs = tonumber(redis:get(um_hash) or 0)
user_info.name = user_print_name(user)..' ['..user_id..']'
return user_info
end
local function chat_stats(receiver, chat_id)
-- Users on chat
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
local users_info = {}
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = get_msgs_user_chat(user_id, chat_id)
table.insert(users_info, user_info)
end
-- Sort users by msgs number
table.sort(users_info, function(a, b)
if a.msgs and b.msgs then
return a.msgs > b.msgs
end
end)
local text = 'Users in this chat \n'
for k,user in pairs(users_info) do
text = text..user.name..' = '..user.msgs..'\n'
end
local file = io.open("./groups/lists/"..chat_id.."stats.txt", "w")
file:write(text)
file:flush()
file:close()
send_document(receiver,"./groups/lists/"..chat_id.."stats.txt", ok_cb, false)
return --text
end
local function chat_stats2(chat_id)
-- Users on chat
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
local users_info = {}
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = get_msgs_user_chat(user_id, chat_id)
table.insert(users_info, user_info)
end
-- Sort users by msgs number
table.sort(users_info, function(a, b)
if a.msgs and b.msgs then
return a.msgs > b.msgs
end
end)
local text = 'Users in this chat \n'
for k,user in pairs(users_info) do
text = text..user.name..' = '..user.msgs..'\n'
end
return text
end
-- Save stats, ban user
local function bot_stats()
local redis_scan = [[
local cursor = '0'
local count = 0
repeat
local r = redis.call("SCAN", cursor, "MATCH", KEYS[1])
cursor = r[1]
count = count + #r[2]
until cursor == '0'
return count]]
-- Users
local hash = 'msgs:*:'..our_id
local r = redis:eval(redis_scan, 1, hash)
local text = 'Users: '..r
hash = 'chat:*:users'
r = redis:eval(redis_scan, 1, hash)
text = text..'\nGroups: '..r
return text
end
local function run(msg, matches)
if matches[1]:lower() == 'th3boss' then -- Put everything you like :)
local about = _config.about_text
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /teleseed ")
return about
end
if matches[1]:lower() == "statslist" then
if not is_momod(msg) then
return "For mods only !"
end
local chat_id = msg.to.id
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ")
return chat_stats2(chat_id)
end
if matches[1]:lower() == "stats" then
if not matches[2] then
if not is_momod(msg) then
return "For mods only !"
end
if msg.to.type == 'chat' or msg.to.type == 'channel' then
local receiver = get_receiver(msg)
local chat_id = msg.to.id
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ")
return chat_stats(receiver, chat_id)
else
return
end
end
if matches[2] == "th3boss" then -- Put everything you like :)
if not is_admin1(msg) then
return "For admins only !"
else
return bot_stats()
end
end
if matches[2] == "group" then
if not is_admin1(msg) then
return "For admins only !"
else
return chat_stats(matches[3])
end
end
end
end
return {
patterns = {
"^[#!/]([Ss]tats)$",
"^[#!/]([Ss]tatslist)$",
"^[#!/]([Ss]tats) (group) (%d+)",
"^[#!/]([Ss]tats) (th3boss)",
"^[#!/]([Tt]h3boss)"
},
run = run
}
end
--[[
_____ _ _ _ _____ Dev @lIMyIl
|_ _|__| |__ / \ | | _| ____| Dev @li_XxX_il
| |/ __| '_ \ / _ \ | |/ / _| Dev @h_k_a
| |\__ \ | | |/ ___ \| <| |___ Dev @Aram_omar22
|_||___/_| |_/_/ \_\_|\_\_____| Dev @IXX_I_XXI
CH > @lTSHAKEl_CH
--]]
| gpl-2.0 |
Ferk/Dungeontest | mods/default/nodes.lua | 1 | 40285 | -- mods/default/nodes.lua
--[[ Node name convention:
Although many node names are in combined-word form, the required form for new
node names is words separated by underscores. If both forms are used in written
language (for example pinewood and pine wood) the underscore form should be used.
--]]
--[[ Index:
Stone
-----
(1. Material 2. Cobble variant 3. Brick variant [4. Modified forms])
default:stone
default:cobble
default:stonebrick
default:mossycobble
default:desert_stone
default:desert_cobble
default:desert_stonebrick
default:sandstone
default:sandstonebrick
default:obsidian
default:obsidianbrick
Soft / Non-Stone
----------------
(1. Material [2. Modified forms])
default:dirt
default:dirt_with_grass
default:dirt_with_grass_footsteps
default:dirt_with_dry_grass
default:dirt_with_snow
default:sand
default:desert_sand
default:gravel
default:clay
default:snow
default:snowblock
default:ice
Trees
-----
(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits])
default:tree
default:wood
default:leaves
default:sapling
default:apple
default:jungletree
default:junglewood
default:jungleleaves
default:junglesapling
default:pine_tree
default:pine_wood
default:pine_needles
default:pine_sapling
default:acacia_tree
default:acacia_wood
default:acacia_leaves
default:acacia_sapling
Ores
----
(1. In stone 2. Block)
default:stone_with_coal
default:coalblock
default:stone_with_iron
default:steelblock
default:stone_with_copper
default:copperblock
default:bronzeblock
default:stone_with_gold
default:goldblock
default:stone_with_mese
default:mese
default:stone_with_diamond
default:diamondblock
Plantlife (non-cubic)
---------------------
default:cactus
default:papyrus
default:dry_shrub
default:junglegrass
default:grass_1
default:grass_2
default:grass_3
default:grass_4
default:grass_5
default:dry_grass_1
default:dry_grass_2
default:dry_grass_3
default:dry_grass_4
default:dry_grass_5
Liquids
-------
(1. Source 2. Flowing)
default:water_source
default:water_flowing
default:river_water_source
default:river_water_flowing
default:lava_source
default:lava_flowing
Tools / "Advanced" crafting / Non-"natural"
-------------------------------------------
default:torch
default:bookshelf
default:sign_wall
default:ladder
default:fence_wood
default:glass
default:obsidian_glass
default:rail
default:brick
default:meselamp
Misc
----
default:cloud
--]]
--
-- Stone
--
minetest.register_node("default:stone", {
description = "Stone",
tiles = {"default_stone.png"},
groups = {cracky=3, stone=1},
drop = 'default:cobble',
drops = "",
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},
is_ground_content = false,
drops = "",
groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stonebrick", {
description = "Stone Brick",
tiles = {"default_stone_brick.png"},
is_ground_content = false,
drops = "",
groups = {cracky=2, stone=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = false,
drops = "",
groups = {cracky=3, stone=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone", {
description = "Desert Stone",
tiles = {"default_desert_stone.png"},
groups = {cracky=3, stone=1},
drops = "",
drop = 'default:desert_cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_cobble", {
description = "Desert Cobblestone",
tiles = {"default_desert_cobble.png"},
drops = "",
is_ground_content = false,
groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stonebrick", {
description = "Desert Stone Brick",
tiles = {"default_desert_stone_brick.png"},
drops = "",
is_ground_content = false,
groups = {cracky=2, stone=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone.png"},
drops = "",
groups = {crumbly=2,cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstonebrick", {
description = "Sandstone Brick",
tiles = {"default_sandstone_brick.png"},
drops = "",
is_ground_content = false,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:obsidian", {
description = "Obsidian",
tiles = {"default_obsidian.png"},
drops = "",
sounds = default.node_sound_stone_defaults(),
groups = {cracky=1,level=2},
})
minetest.register_node("default:obsidianbrick", {
description = "Obsidian Brick",
tiles = {"default_obsidian_brick.png"},
drops = "",
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
groups = {cracky=1,level=2},
})
--
-- Soft / Non-Stone
--
minetest.register_node("default:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
drops = "",
groups = {crumbly=3,soil=1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly=3,soil=1},
drops = "",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with Grass and Footsteps",
tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly=3,soil=1,not_in_creative_inventory=1},
drops = "",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
minetest.register_node("default:dirt_with_dry_grass", {
description = "Dirt with Dry Grass",
tiles = {"default_dry_grass.png",
"default_dirt.png",
{name = "default_dirt.png^default_dry_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1},
drops = "",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
minetest.register_node("default:dirt_with_snow", {
description = "Dirt with Snow",
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly=3,soil=1},
drops = "",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
}),
})
minetest.register_node("default:sand", {
description = "Sand",
drops = "",
tiles = {"default_sand.png"},
groups = {crumbly=3, falling_node=1, sand=1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:desert_sand", {
description = "Desert Sand",
tiles = {"default_desert_sand.png"},
groups = {crumbly=3, falling_node=1, sand=1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:gravel", {
description = "Gravel",
drops = "",
tiles = {"default_gravel.png"},
groups = {crumbly=2, falling_node=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
minetest.register_node("default:clay", {
description = "Clay",
tiles = {"default_clay.png"},
groups = {crumbly=3},
drop = 'default:clay_lump 4',
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:snow", {
description = "Snow",
tiles = {"default_snow.png"},
inventory_image = "default_snowball.png",
wield_image = "default_snowball.png",
paramtype = "light",
buildable_to = true,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.25},
dug = {name = "default_snow_footstep", gain = 0.75},
}),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
end
end,
})
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},
}),
drops = "",
})
minetest.register_node("default:ice", {
description = "Ice",
tiles = {"default_ice.png"},
is_ground_content = false,
drops = "",
paramtype = "light",
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
})
--
-- Trees
--
minetest.register_node("default:tree", {
description = "Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
drops = "",
groups = {tree=1,choppy=2,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:wood", {
description = "Wooden Planks",
tiles = {"default_wood.png"},
is_ground_content = false,
drops = "",
groups = {choppy=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:sapling", {
description = "Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"default_leaves.png"},
special_tiles = {"default_leaves_simple.png"},
paramtype = "light",
drops = "",
is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'default:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:apple", {
description = "Apple",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name="default:apple", param2=1})
end
end,
})
minetest.register_node("default:jungletree", {
description = "Jungle Tree",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
paramtype2 = "facedir",
is_ground_content = false,
drops = "",
groups = {tree=1,choppy=2,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:junglewood", {
description = "Junglewood Planks",
tiles = {"default_junglewood.png"},
is_ground_content = false,
drops = "",
groups = {choppy=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
special_tiles = {"default_jungleleaves_simple.png"},
paramtype = "light",
drops = "",
is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:junglesapling'},
rarity = 20,
},
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:junglesapling", {
description = "Jungle Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:pine_tree", {
description = "Pine Tree",
tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
"default_pine_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
drops = "",
groups = {tree = 1, choppy = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:pine_wood", {
description = "Pine Wood Planks",
tiles = {"default_pine_wood.png"},
is_ground_content = false,
drops = "",
groups = {choppy = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:pine_needles",{
description = "Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_pine_needles.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:pine_sapling"}, rarity = 20},
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:pine_sapling", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:acacia_tree", {
description = "Acacia Tree",
tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
"default_acacia_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
drops = "",
on_place = minetest.rotate_node
})
minetest.register_node("default:acacia_wood", {
description = "Acacia Wood Planks",
tiles = {"default_acacia_wood.png"},
is_ground_content = false,
groups = {choppy = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
drops = "",
})
minetest.register_node("default:acacia_leaves", {
description = "Acacia Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_acacia_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_sapling"}, rarity = 20},
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:acacia_sapling", {
description = "Acacia Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_acacia_sapling.png"},
inventory_image = "default_acacia_sapling.png",
wield_image = "default_acacia_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
})
--
-- Ores
--
minetest.register_node("default:stone_with_coal", {
description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {cracky=3},
drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coalblock", {
description = "Coal Block",
tiles = {"default_coal_block.png"},
is_ground_content = false,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_iron", {
description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {cracky=2},
drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:steelblock", {
description = "Steel Block",
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky=1,level=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_copper", {
description = "Copper Ore",
tiles = {"default_stone.png^default_mineral_copper.png"},
groups = {cracky=2},
drop = 'default:copper_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:copperblock", {
description = "Copper Block",
tiles = {"default_copper_block.png"},
is_ground_content = false,
groups = {cracky=1,level=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:bronzeblock", {
description = "Bronze Block",
tiles = {"default_bronze_block.png"},
is_ground_content = false,
groups = {cracky=1,level=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_mese", {
description = "Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
paramtype = "light",
groups = {cracky = 1},
drop = "default:mese_crystal",
sounds = default.node_sound_stone_defaults(),
light_source = 1,
})
minetest.register_node("default:mese", {
description = "Mese Block",
tiles = {"default_mese_block.png"},
paramtype = "light",
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
light_source = 3,
})
minetest.register_node("default:stone_with_gold", {
description = "Gold Ore",
tiles = {"default_stone.png^default_mineral_gold.png"},
groups = {cracky=2},
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:goldblock", {
description = "Gold Block",
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_diamond", {
description = "Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
groups = {cracky=1},
drop = "default:diamond",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:diamondblock", {
description = "Diamond Block",
tiles = {"default_diamond_block.png"},
is_ground_content = false,
groups = {cracky=1,level=3},
sounds = default.node_sound_stone_defaults(),
})
--
-- Plantlife (non-cubic)
--
minetest.register_node("default:cactus", {
description = "Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
paramtype2 = "facedir",
groups = {snappy=1,choppy=3,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("default:papyrus", {
description = "Papyrus",
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {snappy=3,flammable=2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node("default:grass_1", {
description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_1.png"},
-- Use texture of a taller grass stage in inventory
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:grass_"..math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
})
for i=2,5 do
minetest.register_node("default:grass_"..i, {
description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_"..i..".png"},
inventory_image = "default_grass_"..i..".png",
wield_image = "default_grass_"..i..".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "default:grass_1",
groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
end
minetest.register_node("default:dry_grass_1", {
description = "Dry Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_1.png"},
inventory_image = "default_dry_grass_3.png",
wield_image = "default_dry_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random dry grass node
local stack = ItemStack("default:dry_grass_"..math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:dry_grass_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
})
for i=2,5 do
minetest.register_node("default:dry_grass_"..i, {
description = "Dry Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_"..i..".png"},
inventory_image = "default_dry_grass_"..i..".png",
wield_image = "default_dry_grass_"..i..".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
drop = "default:dry_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
end
--
-- Liquids
--
minetest.register_node("default:water_source", {
description = "Water Source",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a=120, r=30, g=60, b=90},
groups = {water=3, liquid=3, puts_out_fire=1},
})
minetest.register_node("default:water_flowing", {
description = "Flowing Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
name = "default_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "default_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a=120, r=30, g=60, b=90},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})
minetest.register_node("default:river_water_source", {
description = "River Water Source",
inventory_image = minetest.inventorycube("default_river_water.png"),
drawtype = "liquid",
tiles = {
{
name = "default_river_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
{
name = "default_river_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=120, r=30, g=76, b=90},
groups = {water=3, liquid=3, puts_out_fire=1},
})
minetest.register_node("default:river_water_flowing", {
description = "Flowing River Water",
inventory_image = minetest.inventorycube("default_river_water.png"),
drawtype = "flowingliquid",
tiles = {"default_river_water.png"},
special_tiles = {
{
name = "default_river_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "default_river_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=120, r=30, g=76, b=90},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})
minetest.register_node("default:lava_source", {
description = "Lava Source",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "liquid",
tiles = {
{
name = "default_lava_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
},
},
special_tiles = {
-- New-style lava source material (mostly unused)
{
name = "default_lava_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
backface_culling = false,
},
},
paramtype = "light",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1},
})
minetest.register_node("default:lava_flowing", {
description = "Flowing Lava",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
{
name = "default_lava_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
{
name = "default_lava_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
})
--
-- Tools / "Advanced" crafting / Non-"natural"
--
minetest.register_node("default:torch", {
description = "Torch",
drawtype = "torchlike",
tiles = {
{
name = "default_torch_on_floor_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0
},
},
{
name="default_torch_on_ceiling_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0
},
},
{
name="default_torch_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0
},
},
},
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = default.LIGHT_MAX - 1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
local bookshelf_formspec =
"size[8,7;]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;books;0,0.3;8,2;]"..
"list[current_player;main;0,2.85;8,1;]"..
"list[current_player;main;0,4.08;8,3;8]"..
"listring[context;books]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0,2.85)
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
is_ground_content = false,
groups = {choppy=3,flammable=3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", bookshelf_formspec)
local inv = meta:get_inventory()
inv:set_size("books", 8*2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local to_stack = inv:get_stack(listname, index)
if listname == "books" then
if minetest.get_item_group(stack:get_name(), "book") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "books" then
if minetest.get_item_group(stack:get_name(), "book") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in bookshelf at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to bookshelf at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from bookshelf at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("default:sign_wall", {
description = "Sign",
drawtype = "nodebox",
tiles = {"default_sign.png"},
inventory_image = "default_sign_wall.png",
wield_image = "default_sign_wall.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
},
groups = {choppy=2,dig_immediate=2,attached_node=1,flammable=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
use_texture_alpha = "clip",
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
if minetest.is_protected(pos, sender:get_player_name()) then
minetest.record_protection_violation(pos, sender:get_player_name())
return
end
local meta = minetest.get_meta(pos)
if not fields.text then return end
minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"')
end,
})
minetest.register_node("default:ladder", {
description = "Ladder",
drawtype = "signlike",
tiles = {"default_ladder.png"},
inventory_image = "default_ladder.png",
wield_image = "default_ladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})
local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("default:fence_wood", {
description = "Wooden Fence",
drawtype = "fencelike",
tiles = {"default_wood.png"},
inventory_image = fence_texture,
wield_image = fence_texture,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("default:obsidian_glass", {
description = "Obsidian Glass",
drawtype = "glasslike",
tiles = {"default_obsidian_glass.png"},
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3},
})
minetest.register_node("default:rail", {
description = "Rail",
drawtype = "raillike",
tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
inventory_image = "default_rail.png",
wield_image = "default_rail.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {bendy=2,dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("rail")},
})
minetest.register_node("default:brick", {
description = "Brick Block",
tiles = {"default_brick.png"},
is_ground_content = false,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:meselamp", {
description = "Mese Lamp",
drawtype = "glasslike",
tiles = {"default_meselamp.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_glass_defaults(),
light_source = default.LIGHT_MAX,
})
--
-- Misc
--
minetest.register_node("default:cloud", {
description = "Cloud",
tiles = {"default_cloud.png"},
is_ground_content = false,
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory=1},
})
| gpl-3.0 |
Lleafll/sws-lleaf | localization/zhTW.lua | 1 | 9003 | local L = LibStub("AceLocale-3.0"):NewLocale("StatWeightScore", "zhTW");
if not L then return end
-- L["AlternativeStatDisplayNames_Crit"] = ""
L["AlternativeStatDisplayNames_Spellpower"] = "法術能量" -- Needs review
L["CharacterPane_CM_Tooltip"] = "總分不適用於降低裝備等級的挑戰模式地城中"
L["CharacterPane_Tooltip_Title"] = "評量屬性分數"
L["CharacterPane_Tooltip_Title_Text"] = "在%s 專精下所有現有裝備物品的總屬性權重分數"
-- L["Crafting_Upgrade_Label"] = ""
L["Culture"] = "enUS"
L["DecimalSeparator"] = "%."
-- L["Empowered_Upgrade_Label"] = ""
L["Error_MultiplePrimaryStatsSelected"] = "您只能選擇一個主要屬性(敏捷、力量或智力)"
L["GemsDisplayFormat"] = "%s 珠寶"
-- L["Matcher_BlackhandTrinket2_ArgOrder"] = ""
-- L["Matcher_BlackhandTrinket2_Pattern"] = ""
-- L["Matcher_BlackhandTrinket3_ArgOrder"] = ""
-- L["Matcher_BlackhandTrinket3_Pattern"] = ""
L["Matcher_BlackhandTrinket_ArgOrder"] = "duration value stat tick maxstack ppm"
L["Matcher_BlackhandTrinket_Pattern"] = "^Equip: Your [%a ]- have a chance to trigger [%a' ]- for (%d+) sec. While [%a' ]- is active, you gain ([%d,%. ]+) ([%a ]-) every ([%d,%. ]+) sec, stacking up to ([%d,%. ]+) times%. %(Approximately ([%d%.]+) procs per minute%)$"
L["Matcher_BonusArmor_ArgOrder"] = "value"
L["Matcher_BonusArmor_Pattern"] = "^%+(%d+) ?BONUS_ARMOR$"
L["Matcher_ICD2_ArgOrder"] = "value stat duration chance cd"
L["Matcher_ICD2_Pattern"] = "^Equip: Your attacks have a chance to grant you ([%d,%. ]+) ([%a ]-) for (%d+) sec%. %((%d+)%% chance, (%d+) sec cooldown%)$"
-- L["Matcher_ICD3_ArgOrder"] = ""
-- L["Matcher_ICD3_Pattern"] = ""
L["Matcher_ICD_ArgOrder"] = "value stat duration chance cd"
L["Matcher_ICD_Pattern"] = "^Equip: Each time your attacks hit, you have a chance to gain ([%d,%. ]+) ([%a ]-) for (%d+) sec%. %((%d+)%% chance, (%d+) sec cooldown%)$"
-- L["Matcher_InsigniaOfConquest2_ArgOrder"] = ""
-- L["Matcher_InsigniaOfConquest2_Pattern"] = ""
L["Matcher_InsigniaOfConquest_ArgOrder"] = "value stat duration"
L["Matcher_InsigniaOfConquest_Pattern"] = "^Equip: When you deal damage you have a chance to gain ([%d,%. ]+) ([%a ]-) for (%d+) sec%."
L["Matcher_Partial_CdMin"] = "(%d+) Min"
L["Matcher_Partial_CdSec"] = "(%d+) Sec"
L["Matcher_Precheck_BonusArmor"] = "BONUS_ARMOR$"
L["Matcher_Precheck_Equip"] = "^裝備:"
L["Matcher_Precheck_Use"] = "^使用:"
-- L["Matcher_RPPM2_ArgOrder"] = ""
-- L["Matcher_RPPM2_Pattern"] = ""
-- L["Matcher_RPPM3_ArgOrder"] = ""
-- L["Matcher_RPPM3_Pattern"] = ""
-- L["Matcher_RPPM4_ArgOrder"] = ""
-- L["Matcher_RPPM4_Pattern"] = ""
L["Matcher_RPPM_ArgOrder"] = "value stat duration ppm"
L["Matcher_RPPM_Pattern"] = "^Equip: Your attacks have a chance to grant ([%d,%. ]+) ([%a ]-) for (%d+) sec%. %(Approximately ([%d%.]+) procs per minute%)$"
L["Matcher_SoliumBand_ArgOrder"] = "type duration ppm"
L["Matcher_SoliumBand_BuffType_Greater"] = "Greater"
L["Matcher_SoliumBand_Pattern"] = "^Equip: Your attacks have a chance to grant Archmage's ?(%a-) Incandescence for (%d+) sec%. %(Approximately ([%d%.]+) procs per minute%)$"
L["Matcher_StatTooltipParser_Armor"] = "^(%d+) (RESISTANCE0_NAME)$"
-- L["Matcher_StatTooltipParser_Armor_ArgOrder"] = ""
L["Matcher_StatTooltipParser_DPS"] = "^%(([%d,%. ]+) ([%a ]+)%)$"
-- L["Matcher_StatTooltipParser_DPS_ArgOrder"] = ""
L["Matcher_StatTooltipParser_Stat"] = "^%+([%d,%. ]+) ([%a ]+)$"
-- L["Matcher_StatTooltipParser_Stat_ArgOrder"] = ""
L["Matcher_StoneOfFire_ArgOrder"] = "value duration"
L["Matcher_StoneOfFire_Pattern"] = "^Equip: When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by ([%d,%. ]+) for (%d+) sec%. Your highest stat is always chosen%.$"
L["Matcher_Use2_ArgOrder"] = "value stat duration cd"
L["Matcher_Use2_Pattern"] = "^Use: Grants ([%d,%. ]+) ([%a ]-) for (%d+) sec%. %(([%d%a ]-) Cooldown%)$"
-- L["Matcher_Use3_ArgOrder"] = ""
-- L["Matcher_Use3_Pattern"] = ""
-- L["Matcher_Use4_ArgOrder"] = ""
-- L["Matcher_Use4_Pattern"] = ""
L["Matcher_Use_ArgOrder"] = "stat value duration cd"
L["Matcher_Use_Pattern"] = "^Use: Increases y?o?u?r? ?([%a ]-) by ([%d,%. ]+) for (%d+) sec%. %(([%d%a ]-) Cooldown%)$"
L["Offhand_DPS"] = "副手秒傷"
L["Offhand_Score"] = "副手分數"
L["Options_BlankLineMainAbove_Label"] = "上方加入空行(主要)"
L["Options_BlankLineMainAbove_Tooltip"] = "在主要提示中屬性評分資訊之上顯示空白行"
L["Options_BlankLineMainBelow_Label"] = "下方加入空行(主要)"
L["Options_BlankLineMainBelow_Tooltip"] = "在主要提示中屬性評分資訊之下顯示空白行"
L["Options_BlankLineRefAbove_Label"] = "上方加入空行(比較)"
L["Options_BlankLineRefAbove_Tooltip"] = "在比較提示中屬性評分資訊之上顯示空白行(例:你在一個物品上同時按下Shift鍵)"
L["Options_BlankLineRefBelow_Label"] = "下方加入空行(比較)"
L["Options_BlankLineRefBelow_Tooltip"] = "在比較提示中屬性評分資訊之下顯示空白行(例:你在一個物品上同時按下Shift鍵)"
L["Options_Compare_Character"] = "角色分數總計"
L["Options_Compare_Item"] = "裝備物品分數"
L["Options_Compare_Label"] = "百分比獲取比較為"
L["Options_Compare_Tooltip"] = "是否在提示中顯示與現有裝備物品或角色總分的比較百分比值。"
L["Options_CreateNewSpec"] = "創建新的專精"
L["Options_DeleteSpec"] = "刪除專精"
L["Options_DeleteSpec_Confirm"] = "您確定想要刪除專精 '%s'?"
L["Options_DuplicateSpec"] = "複製專精"
L["Options_EnableCmMode_Label"] = "啟用挑戰模式"
L["Options_EnableCmMode_Tooltip"] = "當在挑戰模式地城時,直接從提示讀取屬性 - 那些是挑戰模式正確的屬。只有當你按下Shift鍵,並且有啟用此選項,並且在挑戰模式地城裡比較才有效。"
L["Options_Enabled"] = "啟用"
L["Options_EnabledGlobal_Tooltip"] = "在提示中啟用屬性評分的顯示"
L["Options_EnabledSpec_Tooltip"] = "在提示中啟用特定專精屬性評分的顯示"
L["Options_EnchantLevel_Label"] = "珠寶等級"
L["Options_EnchantLevel_Tooltip"] = "空插槽使用什麼等級的珠寶"
L["Options_Export"] = "匯出"
L["Options_Export_Label"] = "匯出輸出"
L["Options_Export_Title"] = "匯出權重"
L["Options_ExportType_Label"] = "匯出到"
L["Options_ExportType_Tooltip"] = "選擇匯出格式"
L["Options_ForceSelectedGemStat_Label"] = "強制選擇珠寶 屬性/數值"
L["Options_ForceSelectedGemStat_Tooltip"] = "如果物品已經有個插槽插入了寶石,不使用那塊寶石進行計算,而是使用專精設置中基於等級與屬性的最佳寶石"
L["Options_GemStat_Best"] = "最佳屬性"
L["Options_GemStat_Label"] = "珠寶屬性"
L["Options_GemStat_Tooltip"] = "假定空的珠寶插槽要使用什麼屬性。最佳屬性會自動選擇最佳的評定屬性。"
L["Options_GetStats_Label"] = "獲取屬性來源"
L["Options_GetStats_ParseTooltip"] = "物品提示"
L["Options_GetStats_Tooltip"] = "是否從wow api調用獲取屬性 (GetItemStats()) 或是從提示中解析。從提示解析有一定的優勢 (例如允許您可以計算副專精灰暗的屬性),但需要所使用的語言支持。"
L["Options_GetStats_WoWAPI"] = "WoW API"
L["Options_Import_Label"] = "匯入"
L["Options_Import_Title"] = "匯入權重"
L["Options_Import_Tooltip"] = "複製&貼上來輸入匯入"
L["Options_ImportType_Label"] = "匯入來源"
L["Options_ImportType_Tooltip"] = "選擇匯入來源類型"
L["Options_NormalizeWeights_Label"] = "標準值"
L["Options_NormalizeWeights_Tooltip"] = "調整計算的值- 所以主屬性會是1.0,其他屬性會以此為標準調整"
L["Options_Open"] = "開啟設置"
L["Options_Order_Label"] = "排序"
L["Options_Percentage_Change"] = "變動"
L["Options_Percentage_Difference"] = "差異"
L["Options_Percentage_Label"] = "百分比計算為"
L["Options_Percentage_Tooltip"] = "是否在提示中顯示百分比變動或差異的百分比值。"
L["Options_SelectStats_Label"] = "選擇屬性"
L["Options_SelectStats_Tooltip"] = "選擇跟此專精相關的屬性"
L["Options_ShowStatsPane_Label"] = "顯示總分"
L["Options_ShowStatsPane_Tooltip"] = "是否在角色視窗顯示總分"
-- L["Options_ShowUpgrades_Label"] = ""
-- L["Options_ShowUpgrades_Tooltip"] = ""
L["Options_Specialization_Label"] = "專精"
L["Options_Specialization_Tooltip"] = "此屬性權重設置的標籤"
L["Options_StatWeightsSetup"] = "屬性權重設置"
L["Options_Weights_Open"] = "開啟屬性權重的設置"
L["Options_Weights_Section"] = "屬性權重"
L["StatPaneCategoryTitle"] = "屬性評量分數"
L["ThousandSeparator"] = ","
-- L["TooltipMessage_Offhand"] = ""
L["TooltipMessage_StatScore"] = "屬性評分"
L["TooltipMessage_WithGem"] = "包含珠寶"
L["TooltipMessage_WithProcAverage"] = "包含平均觸發"
L["TooltipMessage_WithUseAverage"] = "包含平均使用冷卻"
L["Warning"] = "警告"
L["WelcomeMessage"] = "已載入。 v%s by Necroskillz"
| mit |
rigeirani/sss | plugins/spammer.lua | 2 | 65978 | local function run(msg)
if msg.text == "[!/]spam" then
return "".. [[
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bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nkose nanat hack shod left bede\nv
]]
end
end
return {
description = "Spamms the group fastly",
usage = "!fuck or Fuckgp or Fuck : send 1000 Spams to the group",
patterns = {
"^[!/]fuck$",
"^fuckgp$",
"^Fuck$",
"^spam$",
"^Fuckgp$",
},
run = run,
privileged = true,
pre_process = pre_process
}
| gpl-2.0 |
llX8Xll/DEVKEEPER1 | plugins/WLC.lua | 1 | 1382 | do
local function run(msg,matches)
if matches[1] == "chat_add_user" then
return "🔥{ آهہلآ ؤسہهہلآ 😘 بہكہ كہبہد رؤحہيہ نہؤرتہ 👮🏽♀️ آلمہجہمہؤعہهہ❤️❗️ }\n".."🔥{ آسہمہ آلمہجہمہؤعہهہ }"..msg.to.title.."\n".."🔥{ آيہديہ آلمہجہمہؤعہهہ }"..msg.to.id.."\n".."🔥{ آسہمہ آلضہآفہكہ }"..(msg.from.first_name or " ").."\n".."🔥{ مہعہرفہ آلضہآفہكہ }@"..(msg.from.username or " ").."\n".."🔥{ مہعہرفہكہ }@"..(msg.action.user.username or " ")
elseif matches[1] == "chat_add_user_link" then
return "آهہلآ ؤسہهہلآ 😘 بہكہ كہبہد رؤحہيہ نہؤرتہ 👮🏽♀️ آلمہجہمہؤعہهہ❤️ \n".."🔥{آسہمہ آلمہجہمہؤعہهہ } "..msg.to.title.."\n".."🔥{آيہديہ آلمہجہمہؤعہهہ } "..msg.to.id.."\n".."🔥{آسہمہكہ آلآؤل }: "..msg.from.first_name.."\n🔥{آسہمہكہ آلثہآنہيہ }:"..(msg.from.last_name or " لآ يہؤجہد" ).."\n ".. "🔥{مہعہرفہكہ}: @"..(msg.from.username or "لآ يہؤجہد " ).."\n".."🔥{آيہديہكہ}:"..msg.from.id
end
end
return {
patterns = {
"^!!tgservice (chat_add_user)$",
"^!!tgservice (chat_add_user_link)$"
},
run = run,
}
end | gpl-2.0 |
RyMarq/Zero-K | LuaUI/Widgets/chili_old/Headers/autolocalizer.lua | 8 | 3777 | ---------------------------------------------------------------------------
--
-- Lua Namespace Localizer
--
-- author: jK (2009)
--
-- License: GPLv2
--
-- Info:
-- overrides VFS.Include with a function that autolocalize the used namespaces
--
-- Settings
local maxLocals = 50
local namespaces = {
{"Spring.MoveCtrl", "mc"},
{"Spring", "sp"},
{"Script", "sc"},
{"gl", "gl"},
{"GL", "GL_"},
{"math", ""},
{"CMD", "CMD_"},
{"CMDTYPE", "CMDTYPE_"},
{"Game", "Game"},
{"table", "tb"},
}
--//TODO
local globalFuncs = {
"pairs",
"ipairs",
"select",
"unpack",
"UnitDefs",
"UnitDefNames",
"FeatureDefs",
"WeaponDefs",
}
---------------------------------------------------------------------------
--
if (Spring.GetConfigInt("AutoLocalizeLua", 1) == 0) then
return
end
---------------------------------------------------------------------------
--
local used_funcs = {}
local numLocals = 0
local function CreateLocal(prefix)
local _G = getfenv()
return function(fnc_prefix,fnc_name)
local longname = fnc_prefix .. "." .. fnc_name
local shortname = prefix..fnc_name
--// if it's not in the current global namespace (perhaps it gets added later?)
--// then don't localize it
local gn = _G[fnc_prefix]
if (type(gn)~="table")or(not gn[fnc_name]) then
return longname
end
if (used_funcs[longname]) then
return shortname
else
if (numLocals<maxLocals) then
numLocals = numLocals + 1
used_funcs[longname] = prefix..fnc_name
return shortname
else
return longname --// don't localize we hit locals limit
end
end
end
end
local function LocalizeString(str)
used_funcs = {}
numLocals = 0
for i=1, #namespaces do
local ns = namespaces[i]
str = str:gsub( "(".. ns[1] .. ")%.([%w_]+)", CreateLocal(ns[2]))
end
for i=1, #globalFuncs do
local gfunc = globalFuncs[i]
if (str:find( "[^%w_]" .. gfunc .. "[^%w_]" )) then
used_funcs[gfunc] = gfunc
end
end
local array = {}
local i = 1
for funcname, shortname in pairs(used_funcs) do
array[i] = "local " .. shortname .. " = " .. funcname ..";"
i = i + 1
end
array[i] = str
return table.concat(array, "")
end
---------------------------------------------------------------------------
--
local orig_load = VFS.LoadFile
local orig_include = VFS.Include
function LoadFileSafe(filename, mode)
if (mode) then
return orig_load(filename, mode)
else
return orig_load(filename)
end
end
---------------------------------------------------------------------------
--
local function MyLoadString(str, filename)
local chunk,err
local oldMaxLocals = maxLocals
local str2
if (filename:len()>40) then
filename = filename:sub(-40)
end
repeat
str2 = LocalizeString(str)
chunk, err = loadstring(str2, filename)
if (not chunk) then
if (err:find("has more than %d+ upvalues")) then
maxLocals = maxLocals - 10
end
error(err)
end
until (chunk)or(maxLocals==0)
maxLocals = oldMaxLocals
return chunk,str2
end
function VFS.Include(filename, enviroment, mode)
local str = LoadFileSafe(filename, mode)
if (not str) then
return
end
if (not enviroment) then
local status
status,enviroment = pcall(getfenv,3)
if (not status) then
status,enviroment = pcall(getfenv,2)
if (not status) then
enviroment = getfenv()
end
end
end
local chunk = MyLoadString(str, filename)
setfenv(chunk, enviroment)
return chunk()
end
function VFS.LoadFile(filename, mode)
local str = LoadFileSafe(filename, mode)
if (str)and(filename:find(".lua", 1, true)) then
_,str = MyLoadString(str, filename)
end
return str
end
| gpl-2.0 |
james2doyle/lit | libs/vfs.lua | 5 | 3347 | --[[
Copyright 2014-2015 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local gfs = require('coro-fs')
local miniz = require('miniz')
local pathJoin = require('luvi').path.join
local function zipFs(zip, autoChroot)
local zfs = {}
local prefix = "./"
local function locateFile(path)
local index, err = zip:locate_file(path)
if index then return index end
if err:match("^Can't find file") then
err = "ENOENT: " .. err
end
return nil, err
end
function zfs.stat(path)
path = pathJoin(prefix .. path)
if path == "" then
return {
type = "directory",
mode = 493
}
end
local err
local index = locateFile(path)
if not index then
index, err = locateFile(path .. "/")
if not index then return nil, err end
end
local raw = zip:stat(index)
local typ = raw.filename:sub(-1) == "/" and "directory" or "file"
return {
type = typ,
size = raw.uncomp_size,
mtime = raw.time,
mode = typ == "directory" and 493 or 420
}
end
function zfs.scandir(path)
path = pathJoin(prefix .. path)
local index, err
if path == "" then
index = 0
else
path = path .. "/"
index, err = locateFile(path)
if not index then return nil, err end
if not zip:is_directory(index) then
return nil, path .. " is not a directory"
end
end
local i = index + 1
local num = zip:get_num_files()
return function ()
while i <= num do
local filename = zip:get_filename(i)
i = i + 1
if string.sub(filename, 1, #path) ~= path then return end
filename = filename:sub(#path + 1)
local typ = "file"
local n = string.find(filename, "/")
if n == #filename then
filename = string.sub(filename, 1, #filename - 1)
typ = "directory"
n = nil
end
if not n then
return {
name = filename,
type = typ,
mode = typ == "directory" and 493 or 420
}
end
end
end
end
function zfs.readFile(path)
path = pathJoin(prefix .. path)
local index, err = locateFile(path)
if not index then return nil, err end
return zip:extract(index)
end
-- Check for zips with single folder at root
if autoChroot then
local entries = {}
for entry in zfs.scandir("") do
entries[#entries + 1] = entry
if #entries > 1 then break end
end
if #entries == 1 and entries[1].type == "directory" then
prefix = entries[1].name .. "/"
end
end
return zfs
end
return function (path)
local zip = miniz.new_reader(path)
if zip then
local fs, newPath = zipFs(zip, true), ""
fs.base = path
return fs, newPath
else
return gfs, path
end
end
| apache-2.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Network/WorldClient.lua | 1 | 6698 | --[[
Title: WorldClient
Author(s): LiXizhi
Date: 2014/6/4
Desc: client side to login to the server.
use the lib:
-------------------------------------------------------
NPL.load("(gl)script/apps/Aries/Creator/Game/Network/WorldClient.lua");
local WorldClient = commonlib.gettable("MyCompany.Aries.Game.Network.WorldClient");
-------------------------------------------------------
]]
NPL.load("(gl)script/apps/Aries/Creator/Game/World/World.lua");
NPL.load("(gl)script/apps/Aries/Creator/Game/Network/NetClientHandler.lua");
local Packets = commonlib.gettable("MyCompany.Aries.Game.Network.Packets");
local NetClientHandler = commonlib.gettable("MyCompany.Aries.Game.Network.NetClientHandler");
local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine")
local block_types = commonlib.gettable("MyCompany.Aries.Game.block_types")
local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic")
local EntityManager = commonlib.gettable("MyCompany.Aries.Game.EntityManager");
local WorldClient = commonlib.inherit(commonlib.gettable("MyCompany.Aries.Game.World.World"), commonlib.gettable("MyCompany.Aries.Game.Network.WorldClient"));
WorldClient.class_name = "WorldClient";
function WorldClient:ctor()
end
-- @param name: must be a unique name, the client side server defaults to "default"
function WorldClient:Init(name)
self.world_generator= "null";
self:SetName(name);
self:PrepareNetWorkWorld();
WorldClient._super.Init(self);
NPL.load("(gl)script/apps/Aries/Creator/Game/Network/PlayerManagerClient.lua");
local PlayerManagerClient = commonlib.gettable("MyCompany.Aries.Game.Network.PlayerManagerClient");
self.thePlayerManager = PlayerManagerClient:new():Init(self);
NPL.load("(gl)script/apps/Aries/Creator/Game/World/WorldTrackerClient.lua");
WorldTrackerClient = commonlib.gettable("MyCompany.Aries.Game.World.WorldTrackerClient")
self.worldTracker = WorldTrackerClient:new():Init(self);
return self;
end
-- create empty local disk path.
function WorldClient:PrepareNetWorkWorld()
-- create a new empty world here, we will never save the world
local worldpath = "temp/clientworld";
ParaIO.DeleteFile(worldpath.."/");
ParaIO.CreateDirectory(worldpath.."/");
ParaWorld.NewEmptyWorld("temp/clientworld", 533.3333, 64);
self.worldpath = worldpath;
end
function WorldClient:GetWorldPath()
return self.worldpath;
end
function WorldClient:InitBlockGenerator()
-- always use a null generator for client
local block_generator = self:GetChunkProvider():CreateGenerator("null");
self:GetChunkProvider():SetGenerator(block_generator);
ParaTerrain.GetAttributeObject():SetField("RenderTerrain",false);
GameLogic.options.has_real_terrain = ParaTerrain.GetAttributeObject():GetField("RenderTerrain",true);
LOG.std(nil, "info", "WorldClient", "null generator is used");
end
function WorldClient:OnPreloadWorld()
GameLogic.SetIsRemoteWorld(true, false);
-- initialize with null block generator that does not generate terrain.
-- disable real world terrain
local block = commonlib.gettable("MyCompany.Aries.Game.block")
block.auto_gen_terrain_block = false;
ParaTerrain.GetAttributeObject():SetField("RenderTerrain",false);
GameLogic.options.has_real_terrain = false;
end
function WorldClient:SetName(name)
self.name = name;
end
function WorldClient:GetName(name)
return self.name;
end
function WorldClient:OnWeaklyDestroyWorld()
WorldClient._super.OnWeaklyDestroyWorld(self);
self:Disconnect();
end
function WorldClient:OnExit()
WorldClient._super.OnExit(self);
if(self.net_handler) then
self.net_handler:Cleanup();
end
return self;
end
-- virtual function: Creates the chunk provider for this world. Called in the constructor.
function WorldClient:CreateChunkProvider()
NPL.load("(gl)script/apps/Aries/Creator/Game/World/ChunkProviderClient.lua");
local ChunkProviderClient = commonlib.gettable("MyCompany.Aries.Game.World.ChunkProviderClient");
return ChunkProviderClient:new():Init(self);
end
function WorldClient:GetPlayerManager()
return self.thePlayerManager;
end
-- @param params: {ip, port, thread, username, password, name, tunnelClient}
function WorldClient:Login(params)
local ip = params.ip or "127.0.0.1";
local port = params.port or "8099";
-- a random username
local username = params.username;
local password = params.password;
local thread = params.thread or "gl";
LOG.std(nil, "info", "WorldClient", "start login %s %s as username:%s", ip, port, username);
self.username = username;
self.password = password;
-- prepare address
-- this is a pure client, so do not listen on any port. Just start the network interface.
NPL.StartNetServer("127.0.0.1", "0");
local Connections = commonlib.gettable("MyCompany.Aries.Game.Network.Connections");
Connections:Init();
self.net_handler = NetClientHandler:new():Init(ip, port, username, password, self, params.tunnelClient);
self.nid = self.net_handler:GetNid();
-- TODO: it should be the server to enable world editing mode instead of client.
-- For demo, we will enable it anyway for debugging. if(GameLogic.GameMode:IsEditor()) then
self:EnableAdvancedWorldEditing(true);
end
-- whether we will edit remote world in any way we like.
function WorldClient:EnableAdvancedWorldEditing(bEnabled)
if(bEnabled) then
self:AddWorldTracker(self.worldTracker);
else
self:RemoveWorldTracker(self.worldTracker);
end
end
function WorldClient:Disconnect()
if(self.net_handler) then
self.net_handler:Cleanup();
end
end
function WorldClient:IsClient()
return true;
end
function WorldClient:Tick()
self:GetWorldInfo():SetTotalWorldTime(self:GetWorldInfo():GetWorldTotalTime() + 1);
self:GetPlayerManager():SendAllChunkUpdates();
end
function WorldClient:CreateClientPlayer(clientEntityId, netClientHandler)
local entityMP = GameLogic.GetPlayerController():CreateNewClientPlayerMP(self, clientEntityId, netClientHandler or self.net_handler);
entityMP:Attach();
GameLogic.GetPlayerController():SetMainPlayer(entityMP);
return entityMP;
end
function WorldClient:GetPlayer()
return EntityManager.GetPlayer();
end
function WorldClient:RemoveEntityFromWorld(entityId)
local entity = self:GetEntityByID(entityId);
if (entity) then
self:RemoveEntity(entity);
end
return entity;
end
function WorldClient:CreateBlockPieces(block_template, blockX, blockY, blockZ, granularity, texture_filename, cx, cy, cz)
WorldClient._super.CreateBlockPieces(self, block_template, blockX, blockY, blockZ, granularity, texture_filename, cx, cy, cz);
if(block_template) then
self:GetPlayer():AddToSendQueue(Packets.PacketBlockPieces:new():Init(block_template.id, blockX, blockY, blockZ, granularity));
end
end
| gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Sauromugue_Champaign/npcs/Tiger_Bones.lua | 1 | 1652 | -----------------------------------
-- Area: Sauromugue Champaign
-- NPC: Tiger Bones
-- Involed in Quest: The Fanged One.
-- @zone 120
-- @pos 666 -8 -379
-------------------------------------
package.loaded["scripts/zones/Sauromugue_Champaign/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Sauromugue_Champaign/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getQuestStatus(WINDURST,THE_FANGED_ONE) == QUEST_ACCEPTED) then
deadTiger = player:getVar("TheFangedOne_Died");
if(deadTiger == 1 and player:hasKeyItem(OLD_TIGERS_FANG) == false) then
player:addKeyItem(OLD_TIGERS_FANG);
player:messageSpecial(KEYITEM_OBTAINED, OLD_TIGERS_FANG);
elseif(deadTiger == 0) then
if(GetMobAction(17268808) == 0) then
SpawnMob(17268808);
player:messageSpecial(OLD_SABERTOOTH_DIALOG_I);
end
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
Grocel/wire-extras | lua/entities/gmod_wire_adv_hudindicator/cl_init.lua | 2 | 32556 |
include('shared.lua')
ENT.RenderGroup = RENDERGROUP_BOTH
local advhudindicators = {}
// Default HUD x/y
local nextupdate = 0
// Text Height Constant
local dtextheight = draw.GetFontHeight("Default")
// So we don't need to calculate this every frame w/ Percent Bar style
local pbarheight = dtextheight + 16
// Y Offset constants
// Texture IDs for Full/Semi-Circle styles
local tex_sci_fi_1 = surface.GetTextureID("adv_hud/sci_fi_style_1")
// Copied from wirelib.lua (table.MakeSortedKeys() should be made shared :P)
local function MakeSortedKeys(tbl)
local result = {}
for k,_ in pairs(tbl) do table.insert(result, k) end
table.sort(result)
return result
end
// Function to check if a registered HUD Indicator:
// A) belongs to someone other than the calling LocalPlayer()
// B) is not registered as pod-only
function ENT:ClientCheckRegister()
local ply = LocalPlayer()
local plyuid = ply:UniqueID()
return ply != self:GetPlayer() && !self:GetNWBool(plyuid)
end
// Used by STool for unregister control panel
// Only allowed to unregister HUD Indicators that aren't yours
// and for those that aren't pod-only registers
function AdvHUDIndicator_GetCurrentRegistered()
local registered = {}
for eindex,_ in pairs(advhudindicators) do
local ent = ents.GetByIndex(eindex)
if (ent && ent:IsValid()) and (ent:CheckClientRegister()) then
local entry = {}
entry.EIndex = eindex
entry.Description = advhudindicators[eindex].Description
table.insert(registered, entry)
end
end
return registered
end
local function isInsideZone( x, y, minX, minY, maxX, maxY )
return ( x > minX && x < maxX ) and ( y > minY && y < maxY )
end
local function DrawAdvHUDIndicators()
if (!LocalPlayer():Alive()) then return end
local screenWidth = ScrW()
local screenHeight = ScrH()
local errors = 0
// Now draw HUD Indicators
for _, index in ipairs(MakeSortedKeys(advhudindicators)) do
if (advhudindicators[index]) then // Is this necessary?
local ent = ents.GetByIndex(index)
if (ent && ent:IsValid() ) then
local indinfo = advhudindicators[index]
//-- If we're hidden just skip this lot --//
if( !indinfo.HideHUD ) then
local xPos = indinfo.xPos
local yPos = indinfo.yPos
local zPos = indinfo.zPos
local xEnd = indinfo.xEnd
local yEnd = indinfo.yEnd
local zEnd = indinfo.zEnd
local positionMethod = indinfo.positionMethod
//--Convert the world position to a screenspace position, this skips the input conversion step, as it makes no sense here...
if( indinfo.useWorldCoords == 1 ) then
//-- Start Coordinate --//
local screenPos = Vector( xPos, yPos, zPos ):ToScreen()
xPos = screenPos.x
yPos = screenPos.y
//-- End Coordinate --//
local endScreenPos = Vector( xEnd, yEnd, zEnd ):ToScreen()
xEnd = endScreenPos.x
yEnd = endScreenPos.y
else
//--Convert the positions based on the position method.
if( positionMethod == 1 ) then
xPos = (screenWidth/100)*xPos
yPos = (screenHeight/100)*yPos
if( xEnd && yEnd ) then
xEnd = (screenWidth/100)*xEnd
yEnd = (screenHeight/100)*yEnd
end
elseif( positionMethod == 2 ) then
xPos = screenWidth*((xPos/2)+0.5)
yPos = screenHeight*((yPos/2)+0.5)
if( xEnd && yEnd ) then
xEnd = screenWidth*((xEnd/2)+0.5)
yEnd = screenHeight*((yEnd/2)+0.5)
end
end
end
local txt = indinfo.FullText or ""
if( indinfo.alpha != nil ) then
alphaVal = indinfo.alpha
end
//-- Access the colors for this indicator, and update the local variables --//
local AColor = indinfo.AColor
local BColor = indinfo.BColor
if( indinfo.Style == nil ) then
errors = errors + 1
//-- Basic --//
elseif (indinfo.Style == 0) then
//--draw.WordBox(8, xPos, yPos, txt, "Default", Color(50, 50, 75, 192), Color(255, 255, 255, 255))
draw.DrawText( txt, "ScoreboardDefault", xPos, yPos, indinfo.DisplayColor, indinfo.TextColor )
//-- Boxed Text (rounded corners...) --//
elseif (indinfo.Style == 1) then
//draw.WordBox(8, xPos, yPos, txt, "Default", indinfo.DisplayColor, indinfo.TextColor)
draw.WordBox(8, xPos, yPos, txt, "Default", Color(BColor.r, BColor.g, BColor.b, BColor.a), Color(AColor.r, AColor.g, AColor.b, AColor.a))
//--Text Box - Pretty much only useful with string gates--//
elseif (indinfo.Style == 2) then
local lines = string.Explode("|", indinfo.Description)
local boxWidth = 0
local boxHeight = 0
surface.SetFont("ChatFont")
//--Gather the total height and max width of this text--//
for k,v in pairs(lines) do
local lineWidth, lineHeight = surface.GetTextSize( v )
if ( lineWidth > boxWidth ) then boxWidth = lineWidth end
boxHeight = boxHeight + lineHeight + 2
end
//--Add a bit of a border (5px all round)--//
boxWidth = boxWidth + 10
boxHeight = boxHeight + 10
//--Draw the background rectangle--//
surface.SetDrawColor(50, 50, 75, 192)
surface.DrawRect( xPos, yPos, boxWidth, boxHeight )
surface.SetTextColor(255, 255, 255, 255)
local index = 0
for k,v in pairs(lines) do
surface.SetTextPos( xPos+5, yPos+5+(index*(lineHeight+2)) )
surface.DrawText( v );
index = index + 1
end
//-- Percent Bar (Style 1) --//
elseif (indinfo.Style == 10) then
local pbarwidth = 200
//--Reposition at the center of the point specified.--//
xPos = xPos - pbarwidth/2
xPos = xPos - pbarheight/2
local w1 = pbarwidth*indinfo.Factor
local w2 = pbarwidth*(1-indinfo.Factor)
if (indinfo.Factor > 0) then // Draw only if we have a factor
local BColor = indinfo.BColor
surface.SetDrawColor(BColor.r, BColor.g, BColor.b, 160)
surface.DrawRect(xPos, yPos, w1, pbarheight)
end
if (indinfo.Factor < 1) then
//--local AColor = indinfo.AColor
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawRect(xPos+w1, yPos, w2, pbarheight)
end
//--Draw the border--//
surface.SetDrawColor( 255, 255, 255,160)
surface.DrawOutlinedRect(xPos, yPos, pbarwidth, pbarheight)
if( txt != "" ) then
draw.SimpleText(txt, "Default", xPos+10, yPos+8, Color(255, 255, 255, 255), 0)
end
//-- Percent Bar (Style 2) --//
elseif( indinfo.Style == 11 ) then
local pbarwidth = 200
//--Reposition at the center of the point specified.--//
xPos = xPos - pbarwidth/2
xPos = xPos - pbarheight/2
local pos = pbarwidth*indinfo.Factor
//--Draw the bar--//
surface.SetDrawColor(BColor.r, BColor.g, BColor.b, 160)
surface.DrawRect(xPos, yPos, pbarwidth, pbarheight)
//--Draw the marker--//
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawRect(xPos+pos-3, yPos, 6, pbarheight)
//--Draw the border--//
surface.SetDrawColor( 255, 255, 255,160)
surface.DrawOutlinedRect(xPos, yPos, pbarwidth, pbarheight)
if( txt != "" ) then
draw.SimpleText(txt, "Default", xPos+10, yPos+7, Color(255, 255, 255, 255), 0)
end
//-- Vertical Bar (Style 1) --//
elseif (indinfo.Style == 20) then
local pbarwidth = 200
//--Reposition at the center of the point specified.--//
xPos = xPos - pbarwidth/2
xPos = xPos - pbarheight/2
local w1 = pbarwidth*indinfo.Factor
local w2 = pbarwidth*(1-indinfo.Factor)
if (indinfo.Factor > 0) then // Draw only if we have a factor
local BColor = indinfo.BColor
surface.SetDrawColor(BColor.r, BColor.g, BColor.b, 160)
surface.DrawRect(xPos, yPos, pbarheight, w1)
end
if (indinfo.Factor < 1) then
//--local AColor = indinfo.AColor
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawRect(xPos, yPos+w1, pbarheight, w2)
end
//--Draw the border--//
surface.SetDrawColor( 255, 255, 255,160)
surface.DrawOutlinedRect(xPos, yPos, pbarheight, pbarwidth)
if( txt != "" ) then
draw.SimpleText(txt, "Default", xPos+pbarheight+5, yPos, Color(255, 255, 255, 255), 0)
end
//-- Vertical Bar (Style 2) --//
elseif(indinfo.Style == 21) then
local pbarwidth = 200
//--Reposition at the center of the point specified.--//
xPos = xPos - pbarwidth/2
xPos = xPos - pbarheight/2
local pos = pbarwidth*indinfo.Factor
//--Draw the bar--//
surface.SetDrawColor(BColor.r, BColor.g, BColor.b, 160)
surface.DrawRect(xPos, yPos, pbarheight, pbarwidth)
//--Draw the marker--//
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawRect(xPos, yPos+pos-3, pbarheight, 6)
//--Draw the border--//
surface.SetDrawColor( 255, 255, 255,160)
surface.DrawOutlinedRect(xPos, yPos, pbarheight, pbarwidth)
if( txt != "" ) then
draw.SimpleText(txt, "Default", xPos+pbarheight+5, yPos, Color(255, 255, 255, 255), 0)
end
//-- Targetting Rectangle --//
elseif (indinfo.Style == 30) then
local size = 45
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 90)
surface.DrawRect(xPos-size, yPos-size, size*2, size*2)
surface.SetDrawColor(BColor.r, BColor.g, BColor.b, 160)
surface.DrawLine(xPos-size, yPos-size, xPos-size, yPos-size+15)
surface.DrawLine(xPos-size, yPos-size, xPos-size+15, yPos-size)
surface.DrawLine(xPos+size, yPos-size, xPos+size, yPos-size+15)
surface.DrawLine(xPos+size, yPos-size, xPos+size-15, yPos-size)
surface.DrawLine(xPos-size, yPos+size, xPos-size, yPos+size-15)
surface.DrawLine(xPos-size, yPos+size, xPos-size+15, yPos+size)
surface.DrawLine(xPos+size, yPos+size, xPos+size, yPos+size-15)
surface.DrawLine(xPos+size, yPos+size, xPos+size-15, yPos+size)
if( txt != "" ) then
surface.DrawLine( xPos+size, yPos+size, xPos+size+20, yPos+size+20 )
draw.WordBox(8, xPos+size+20, yPos+size+12, txt, "Default", Color(50,255,50, 160), Color(0,0,0, 255) )
end
//-- Target rectangle with lines to the corners of the screen --//
elseif (indinfo.Style == 31) then
local size = 45
local bracket_length = 15
if( isInsideZone(xPos, yPos, 0, 0, screenWidth, screenHeight) ) then
//--Corner brackets--//
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawLine(xPos-size, yPos-size, xPos-size, yPos-size+bracket_length)
surface.DrawLine(xPos-size, yPos-size, xPos-size+bracket_length, yPos-size)
surface.DrawLine(xPos+size, yPos-size, xPos+size, yPos-size+bracket_length)
surface.DrawLine(xPos+size, yPos-size, xPos+size-bracket_length, yPos-size)
surface.DrawLine(xPos-size, yPos+size, xPos-size, yPos+size-bracket_length)
surface.DrawLine(xPos-size, yPos+size, xPos-size+bracket_length, yPos+size)
surface.DrawLine(xPos+size, yPos+size, xPos+size, yPos+size-bracket_length)
surface.DrawLine(xPos+size, yPos+size, xPos+size-bracket_length, yPos+size)
//--Lines from the corner of the screen--//
surface.DrawLine( 0, 0, xPos-size, yPos-size )
surface.DrawLine( screenWidth, 0, xPos+size, yPos-size )
surface.DrawLine( screenWidth, screenHeight, xPos+size, yPos+size )
surface.DrawLine( 0, screenHeight, xPos-size, yPos+size )
if( txt != "" ) then
draw.WordBox(8, xPos+size+20, yPos+size+20, txt, "Default", Color(50,255,50, 160), Color(0,0,0, 255) )
end
end
//-- Targetting Triangle --//
elseif (indinfo.Style == 40) then
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawLine(xPos-20, yPos-10, xPos+20, yPos-10)
surface.DrawLine(xPos-20, yPos-10, xPos, yPos+10)
surface.DrawLine(xPos+20, yPos-10, xPos, yPos+10)
//-- Crosshair Style 1 --//
elseif (indinfo.Style == 50) then
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawLine( xPos-20, yPos, xPos+20, yPos )
surface.DrawLine( xPos, yPos-20, xPos, yPos+20 )
//-- Crosshair Style 2 --//
elseif (indinfo.Style == 51) then
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawLine(xPos, yPos-25, xPos, yPos-5)
surface.DrawLine(xPos, yPos+25, xPos, yPos+5)
surface.DrawLine(xPos-25, yPos, xPos-5, yPos)
surface.DrawLine(xPos+25, yPos, xPos+5, yPos)
//-- Crosshair Style 3 --//
elseif (indinfo.Style == 52) then
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawLine( xPos-20, yPos, xPos+20, yPos )
surface.DrawLine( xPos, yPos-10, xPos, yPos+10 )
//-- The braces are now controlled by wire inputs in the Extended I/O indicators. --//
//-- Left Brace, This should be controlled by wire inputs!
surface.SetDrawColor(BColor.r, BColor.g, BColor.b, 160)
surface.DrawLine( xPos-30, yPos-10, xPos-30, yPos+10 )
surface.DrawLine( xPos-30, yPos-10, xPos-25, yPos-10 )
surface.DrawLine( xPos-30, yPos+10, xPos-25, yPos+10 )
//-- Right Brace, This should be controlled by wire inputs!
surface.DrawLine( xPos+30, yPos-10, xPos+30, yPos+10 )
surface.DrawLine( xPos+30, yPos-10, xPos+25, yPos-10 )
surface.DrawLine( xPos+30, yPos+10, xPos+25, yPos+10 )
//-- Crosshair with lines to edges of screen --//
elseif (indinfo.Style == 53) then
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
//-- Lines to the edge of the screen
surface.DrawLine( 0, yPos, xPos-20, yPos )
surface.DrawLine( xPos+20, yPos, screenWidth, yPos )
surface.DrawLine( xPos, 0, xPos, yPos-20 )
surface.DrawLine( xPos, yPos+20, xPos, screenHeight )
//--Inner Braces
surface.DrawLine( xPos-10, yPos-20, xPos+10, yPos-20 )
surface.DrawLine( xPos-10, yPos+20, xPos+10, yPos+20 )
surface.DrawLine( xPos-20, yPos-10, xPos-20, yPos+10 )
surface.DrawLine( xPos+20, yPos-10, xPos+20, yPos+10 )
if( txt != "" ) then
draw.WordBox(8, xPos+20, yPos+20, txt, "Default", Color(50,255,50, 160), Color(0,0,0, 255) )
end
//-- Textured crosshair in the 'Ghost In The Shell' style --//
//-- Lines to edge of screen also. --//
elseif (indinfo.Style == 54) then
surface.SetTexture(tex_sci_fi_1)
local xSize = 256
local ySize = 256
local xOffset = 128
local yOffset = 128
//-- Texture is 256x256, ergo position needs to be offset by 128.
surface.DrawTexturedRect( xPos-xOffset, yPos-yOffset, xSize, ySize )
//-- Lines to the edge of the screen to match the texture...
surface.SetDrawColor(187, 215, 239, 160)
surface.DrawLine( 0, yPos, xPos-xOffset, yPos )
surface.DrawLine( 0, yPos-1, xPos-xOffset, yPos-1 )
surface.DrawLine( xPos+xOffset, yPos, screenWidth, yPos )
surface.DrawLine( xPos+xOffset, yPos-1, screenWidth, yPos-1 )
surface.DrawLine( xPos, 0, xPos, yPos-yOffset )
surface.DrawLine( xPos-1, 0, xPos-1, yPos-yOffset )
surface.DrawLine( xPos, yPos+yOffset, xPos, screenHeight )
surface.DrawLine( xPos-1, yPos+yOffset, xPos-1, screenHeight )
//--Animating target marker (triangular)--//
//--Offsets 100 from the normal indicators, so I have room to group types--//
elseif( indinfo.Style == 100 ) then
local frame = RealTime()*120
local point1x = xPos+(math.sin(math.rad(frame))*20)
local point1y = yPos+(math.cos(math.rad(frame))*20)
local point2x = xPos+(math.sin(math.rad(frame+120))*20)
local point2y = yPos+(math.cos(math.rad(frame+120))*20)
local point3x = xPos+(math.sin(math.rad(frame+240))*20)
local point3y = yPos+(math.cos(math.rad(frame+240))*20)
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawLine( point1x, point1y, point2x, point2y )
surface.DrawLine( point2x, point2y, point3x, point3y )
surface.DrawLine( point3x, point3y, point1x, point1y )
if( txt != "" ) then
draw.WordBox(8, xPos+20, yPos+20, txt, "Default", Color(50,255,50, 160), Color(0,0,0, 255) )
end
//-----------------------------------------------------------------------------------------------//
//-- [Extended I/O] [Extended I/O] [Extended I/O] [Extended I/O] [Extended I/O] [Extended I/O] --//
//-----------------------------------------------------------------------------------------------//
//-- These inputs have other IO functions on the SENT, so can access the exio values --//
//-----------------------------------------------------------------------------------------------//
//-- Targetting Rectangle --//
elseif (indinfo.Style == 1000) then
local size = 45
if( indinfo.exio_size != nil ) then size = indinfo.exio_size end
if( size < 0 ) then size = 0 end
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 90)
surface.DrawRect(xPos-size, yPos-size, size*2, size*2)
surface.SetDrawColor(BColor.r, BColor.g, BColor.b, 160)
surface.DrawLine(xPos-size, yPos-size, xPos-size, yPos-size+15)
surface.DrawLine(xPos-size, yPos-size, xPos-size+15, yPos-size)
surface.DrawLine(xPos+size, yPos-size, xPos+size, yPos-size+15)
surface.DrawLine(xPos+size, yPos-size, xPos+size-15, yPos-size)
surface.DrawLine(xPos-size, yPos+size, xPos-size, yPos+size-15)
surface.DrawLine(xPos-size, yPos+size, xPos-size+15, yPos+size)
surface.DrawLine(xPos+size, yPos+size, xPos+size, yPos+size-15)
surface.DrawLine(xPos+size, yPos+size, xPos+size-15, yPos+size)
if( txt != "" ) then
surface.DrawLine( xPos+size, yPos+size, xPos+size+20, yPos+size+20 )
draw.WordBox(8, xPos+size+20, yPos+size+12, txt, "Default", Color(50,255,50, 160), Color(0,0,0, 255) )
end
//-- Crosshair Style 3 --//
elseif (indinfo.Style == 1001) then
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawLine( xPos-20, yPos, xPos+20, yPos )
surface.DrawLine( xPos, yPos-10, xPos, yPos+10 )
surface.SetDrawColor(BColor.r, BColor.g, BColor.b, 160)
//-- Left Brace --//
if( indinfo.exio_lbrace != nil ) and ( indinfo.exio_lbrace > 0 ) then
surface.DrawLine( xPos-30, yPos-10, xPos-30, yPos+10 )
surface.DrawLine( xPos-30, yPos-10, xPos-25, yPos-10 )
surface.DrawLine( xPos-30, yPos+10, xPos-25, yPos+10 )
end
//-- Right Brace --//
if( indinfo.exio_rbrace != nil ) and ( indinfo.exio_rbrace > 0 ) then
surface.DrawLine( xPos+30, yPos-10, xPos+30, yPos+10 )
surface.DrawLine( xPos+30, yPos-10, xPos+25, yPos-10 )
surface.DrawLine( xPos+30, yPos+10, xPos+25, yPos+10 )
end
//-- Divided Box --//
elseif (indinfo.Style == 1002) then
if( indinfo.exio_width == nil ) then
indinfo.exio_width = 200
//--Msg("[WW] exio_width has not been set yet... using default value of 200\n")
errors = errors + 1
end
if( indinfo.exio_height == nil ) then
indinfo.exio_height = 200
//--Msg("[WW] exio_height has not been set yet... using default value of 200\n")
errors = errors + 1
end
if( indinfo.exio_x == nil ) then
indinfo.exio_x = 50
//--Msg("[WW] exio_x has not been set yet... using default value of 50\n")
errors = errors + 1
end
if( indinfo.exio_y == nil ) then
indinfo.exio_y = 50
//--Msg("[WW] exio_y has not been set yet... using default value of 50\n")
errors = errors + 1
end
local x = xPos - (indinfo.exio_width/2)
local y = yPos - (indinfo.exio_height/2)
xRef = math.Clamp( (indinfo.exio_x/100)*indinfo.exio_width, 0, indinfo.exio_width )
yRef = math.Clamp( (indinfo.exio_y/100)*indinfo.exio_height, 0, indinfo.exio_height )
surface.SetDrawColor(BColor.r, BColor.g, BColor.b, 160)
surface.DrawRect( x, y, indinfo.exio_width, indinfo.exio_height )
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 255)
surface.DrawOutlinedRect( x, y, indinfo.exio_width, indinfo.exio_height )
surface.DrawLine( x+xRef, y, x+xRef, y+indinfo.exio_height )
surface.DrawLine( x, y+yRef, x+indinfo.exio_width, y+yRef )
end
//-- manual draw mode, possibly -intensely- laggy...--//
if( xEnd && yEnd ) then
//--XY->XY Line mode --//
if( indinfo.Style == 200 ) then
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawLine( xPos, yPos, xEnd, yEnd )
//--XY->XY Box mode --//
elseif( indinfo.Style == 201 ) then
local boxSizeX = xEnd-xPos
local boxSizeY = yEnd-yPos
local drawX = xPos
local drawY = yPos
if( boxSizeX < 0 ) then
boxSizeX = xPos-xEnd
drawX = xEnd
end
if( boxSizeY < 0 ) then
boxSizeY = yPos-yEnd
drawY = yEnd
end
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
surface.DrawRect( drawX, drawY, boxSizeX, boxSizeY )
//--XY->XY Rounded Box mode --//
elseif( indinfo.Style == 202 ) then
local boxSizeX = xEnd-xPos
local boxSizeY = yEnd-yPos
local drawX = xPos
local drawY = yPos
if( boxSizeX < 0 ) then
boxSizeX = xPos-xEnd
drawX = xEnd
end
if( boxSizeY < 0 ) then
boxSizeY = yPos-yEnd
drawY = yEnd
end
surface.SetDrawColor(AColor.r, AColor.g, AColor.b, 160)
draw.RoundedBox( 3, drawX, drawY, boxSizeX, boxSizeY, Color(255,255,255, 160) )
end
end
end
else
// Clear this from the table so we don't check again
advhudindicators[index] = nil
end
end
end
//--if( errors > 0 ) then
//-- draw.WordBox(8, 20, 20, "[Warning] "..errors.." indicators were missing information at render time! If this message does not go away - contact a developer! ", "Default", Color(50, 50, 75, 192), Color(255, 255, 255, 255))
//--end
end
hook.Add("HUDPaint", "DrawAdvHUDIndicators", DrawAdvHUDIndicators)
local function AdvHUDFormatDescription( eindex )
// This is placed here so we don't have to update
// the description more often than is necessary
local indinfo = advhudindicators[eindex]
advhudindicators[eindex].FullText = indinfo.Description
if( indinfo.xPos == nil ) then indinfo.xPos = 0 end
if( indinfo.yPos == nil ) then indinfo.yPos = 0 end
if( indinfo.zPos == nil ) then indinfo.zPos = 0 end
if (indinfo.ShowValue == 1) then // Percent
advhudindicators[eindex].FullText = indinfo.Description.." "..string.format("%.1f", (indinfo.Factor or 0) * 100).."%"
elseif (indinfo.ShowValue == 2) then // Value
// Round to up to 2 places
advhudindicators[eindex].FullText = indinfo.Description.." "..string.format("%g", math.Round((indinfo.Value or 0) * 100) / 100)..""
end
// Do any extra processing for certain HUD styles
// so we aren't calculating this every frame
surface.SetFont("Default")
if( advhudindicators[eindex].FullText ) then
indinfo.BoxWidth = surface.GetTextSize(advhudindicators[eindex].FullText)
else
indinfo.BoxWidth = 0
end
end
// Function to ensure that the respective table index is created before any elements are added or modified
// The HUDIndicatorRegister umsg is *supposed* to arrive (and be processed) before all the others,
// but for some reason (probably net lag or whatever) it isn't (TheApathetic)
local function AdvCheckHITableElement(eindex)
if (!advhudindicators[eindex]) then
advhudindicators[eindex] = {}
end
end
// UserMessage stuff
local function AdvHUDIndicatorRegister()
local eindex = net.ReadInt(16)
AdvCheckHITableElement(eindex)
advhudindicators[eindex].Description = net.ReadString()
advhudindicators[eindex].ShowValue = net.ReadInt(16)
local tempstyle = net.ReadInt(16)
if (!advhudindicators[eindex].Style || advhudindicators[eindex].Style != tempstyle) then
advhudindicators[eindex].Ready = false // Make sure that everything's ready first before drawing
end
advhudindicators[eindex].Style = tempstyle
if (!advhudindicators[eindex].Factor) then // First-time register
advhudindicators[eindex].Factor = 0
advhudindicators[eindex].Value = 0
advhudindicators[eindex].HideHUD = false
advhudindicators[eindex].BoxWidth = 100
end
AdvHUDFormatDescription( eindex )
//--Position method tacked on the end of the end -Moggie100--//
advhudindicators[eindex].positionMethod = net.ReadInt(16)
//--Depending on which input mode we're in, we'll get differing input here...--//
if( net.ReadInt(16) == 1 ) then
//--Start XYZ Position--//
advhudindicators[eindex].xPos = net.ReadFloat()
advhudindicators[eindex].yPos = net.ReadFloat()
advhudindicators[eindex].zPos = net.ReadFloat()
//--Start XYZ Position--//
advhudindicators[eindex].xEnd = net.ReadFloat()
advhudindicators[eindex].yEnd = net.ReadFloat()
advhudindicators[eindex].zEnd = net.ReadFloat()
advhudindicators[eindex].useWorldCoords = 1
else
//--Position data tacked on the end.--//
advhudindicators[eindex].xPos = net.ReadFloat()
advhudindicators[eindex].yPos = net.ReadFloat()
//--End XY Position--//
advhudindicators[eindex].xEnd = net.ReadFloat()
advhudindicators[eindex].yEnd = net.ReadFloat()
end
end
net.Receive("AdvHUDIndicatorRegister", AdvHUDIndicatorRegister)
local function AdvHUDIndicatorUnRegister()
local eindex = net.ReadInt(16)
advhudindicators[eindex] = nil
end
net.Receive("AdvHUDIndicatorUnRegister", AdvHUDIndicatorUnRegister)
local function AdvHUDIndicatorFactor()
local eindex = net.ReadInt(16)
AdvCheckHITableElement(eindex)
advhudindicators[eindex].Factor = net.ReadFloat()
advhudindicators[eindex].Value = net.ReadFloat()
AdvHUDFormatDescription( eindex )
end
net.Receive("AdvHUDIndicatorFactor", AdvHUDIndicatorFactor)
local function AdvHUDIndicatorHideHUD()
local eindex = net.ReadInt(16)
AdvCheckHITableElement(eindex)
advhudindicators[eindex].HideHUD = net.ReadBool()
end
net.Receive("AdvHUDIndicatorHideHUD", AdvHUDIndicatorHideHUD)
//--Forces the HUD data to be updated -Moggie100
local function AdvHUDIndicatorUpdatePosition()
//--Get the table index
local eindex = net.ReadInt(16)
//--Ensure it exists and is ready to use
AdvCheckHITableElement(eindex)
//--Update the data for this indicator
advhudindicators[eindex].xPos = net.ReadFloat()
advhudindicators[eindex].yPos = net.ReadFloat()
advhudindicators[eindex].positionMethod = net.ReadInt(16)
advhudindicators[eindex].useWorldCoords = 0
end
net.Receive("AdvHUDIndicatorUpdatePosition", AdvHUDIndicatorUpdatePosition)
//--Forces the HUD data to be updated -Moggie100
local function AdvHUDIndicatorUpdatePositionTwo()
//--Get the table index
local eindex = net.ReadInt(16)
//--Ensure it exists and is ready to use
AdvCheckHITableElement(eindex)
//--Update the data for this indicator
advhudindicators[eindex].xEnd = net.ReadFloat()
advhudindicators[eindex].yEnd = net.ReadFloat()
advhudindicators[eindex].positionMethod = net.ReadInt(16)
advhudindicators[eindex].useWorldCoords = 0
end
net.Receive("AdvHUDIndicatorUpdatePositionTwo", AdvHUDIndicatorUpdatePositionTwo)
//--BETA BETA BETA BETA BETA--//
//--String data to set the FullText variable to!--//
//--May just explode in everyone's faces!--//
local function AdvHUDIndicator_UpdateSTRING()
//--Get the table index
local eindex = net.ReadInt(16)
//--Ensure it exists and is ready to use
AdvCheckHITableElement(eindex)
//--Update the data for this indicator
advhudindicators[eindex].Description = net.ReadString()
end
net.Receive("AdvHUDIndicator_STRING", AdvHUDIndicator_UpdateSTRING)
//--Forces the HUD data to be updated from 3D position data -Moggie100
local function AdvHUDIndicatorUpdate3DPosition()
//--Get the table index
local eindex = net.ReadInt(16)
//--Ensure it exists and is ready to use
AdvCheckHITableElement(eindex)
//--Update the data for this indicator
advhudindicators[eindex].xPos = net.ReadFloat()
advhudindicators[eindex].yPos = net.ReadFloat()
advhudindicators[eindex].zPos = net.ReadFloat()
advhudindicators[eindex].useWorldCoords = 1
end
net.Receive("AdvHUDIndicatorUpdate3DPosition", AdvHUDIndicatorUpdate3DPosition)
//--Forces the HUD data to be updated from 3D position data -Moggie100
local function AdvHUDIndicatorUpdate3DPositionTwo()
//--Get the table index
local eindex = net.ReadInt(16)
//--Ensure it exists and is ready to use
AdvCheckHITableElement(eindex)
//--Update the data for this indicator
advhudindicators[eindex].xEnd = net.ReadFloat()
advhudindicators[eindex].yEnd = net.ReadFloat()
advhudindicators[eindex].zEnd = net.ReadFloat()
advhudindicators[eindex].useWorldCoords = 1
end
net.Receive("AdvHUDIndicatorUpdate3DPositionTwo", AdvHUDIndicatorUpdate3DPositionTwo)
//-- Seeing as this is the only function to set up colours, I'm calling it on a creation/update event even if its not this
//-- indicator type. -Moggie100
local function AdvHUDIndicatorStylePercent()
local eindex = net.ReadInt(16)
local ainfo = string.Explode("|", net.ReadString())
local binfo = string.Explode("|", net.ReadString())
AdvCheckHITableElement(eindex)
advhudindicators[eindex].AColor = { r = ainfo[1], g = ainfo[2], b = ainfo[3]}
advhudindicators[eindex].BColor = { r = binfo[1], g = binfo[2], b = binfo[3]}
end
net.Receive("AdvHUDIndicatorStylePercent", AdvHUDIndicatorStylePercent)
local function AdvHUDIndicatorStyleFullCircle()
local eindex = net.ReadInt(16)
AdvCheckHITableElement(eindex)
advhudindicators[eindex].FullCircleAngle = net.ReadFloat()
AdvHUDFormatDescription( eindex ) // So the gauge updates with FullCircleAngle factored in
end
net.Receive("AdvHUDIndicatorStyleFullCircle", AdvHUDIndicatorStyleFullCircle)
//-- EXTENDED I/O UMSG HOOKS --//
local function AdvHUDIndicator_EXIO()
local eindex = net.ReadInt(16)
AdvCheckHITableElement(eindex)
local key = net.ReadInt(16);
local value = net.ReadFloat();
if( key == 1 ) then //-- SIZE update --//
advhudindicators[eindex].exio_size = value
elseif( key == 2 ) then //-- LBrace update --//
advhudindicators[eindex].exio_lbrace = value
elseif( key == 3 ) then //-- RBrace update --//
advhudindicators[eindex].exio_rbrace = value
elseif( key == 4 ) then //-- Width update --//
advhudindicators[eindex].exio_width = value
elseif( key == 5 ) then //-- Height update --//
advhudindicators[eindex].exio_height = value
elseif( key == 6 ) then //-- Height update --//
advhudindicators[eindex].exio_x = value
elseif( key == 7 ) then //-- Height update --//
advhudindicators[eindex].exio_y = value
end
//--Msg("[II] Updated EXIO value index=" ..key.. " value=" ..value.. "\n")
end
net.Receive("AdvHUDIndicator_EXIO", AdvHUDIndicator_EXIO)
// Check for updates every 1/50 seconds
local function AdvHUDIndicatorCheck()
if (CurTime() < nextupdate) then return end
nextupdate = CurTime() + 0.02
// Now check readiness
for eindex,indinfo in pairs(advhudindicators) do
//-- Force a description update --//
AdvHUDFormatDescription(eindex)
//-- NOW check readiness --//
if (!indinfo.Ready) then
advhudindicators[eindex].Ready = true // Don't need to do any additional checks
end
end
end
hook.Add("Think", "WireAdvHUDIndicatorCVarCheck", AdvHUDIndicatorCheck)
| apache-2.0 |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Tasks/RedSummerCamp/RedSummerCampParentsPageDetail.lua | 1 | 1367 | --[[
Title: RedSummerCampParentsPageDetail
Author(s): pbb
Date: 2021/7/9
Desc: the parent's detail page for red summer camp 2021
Use Lib:
-------------------------------------------------------
local RedSummerCampParentsPageDetail = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/RedSummerCamp/RedSummerCampParentsPageDetail.lua");
RedSummerCampParentsPageDetail.Show();
--]]
local RedSummerCampParentsPageDetail = NPL.export();
local page
RedSummerCampParentsPageDetail.ItemData={{}}
function RedSummerCampParentsPageDetail.OnInit()
page = document:GetPageCtrl();
end
local pageConfig = {
["network"] = "RedSummerCampParentsPageDetailNetWork",
["charge"] = "RedSummerCampParentsPageDetailCharge"
}
function RedSummerCampParentsPageDetail.Show(name)
local pageName = pageConfig[name]
if not pageName then
return
end
local params = {
url = string.format("script/apps/Aries/Creator/Game/Tasks/RedSummerCamp/%s.html",pageName),
name = "RedSummerCampParentsPageDetail.Show",
isShowTitleBar = false,
DestroyOnClose = true,
style = CommonCtrl.WindowFrame.ContainerStyle,
allowDrag = false,
enable_esc_key = false,
cancelShowAnimation = true,
--app_key = 0,
directPosition = true,
align = "_fi",
x = 0,
y = 0,
width = 0,
height = 0,
};
System.App.Commands.Call("File.MCMLWindowFrame", params);
end
| gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Port_San_dOria/npcs/Crilde.lua | 1 | 1395 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Crilde
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/globals/quests"] = nil;
require("scripts/globals/quests");
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
require("scripts/zones/Port_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(MagicmartFlyer,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x239);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
rudiniemeijer/NodeMCU-Lua-WS2812-matrix-displays | demo-gameoflife.lua | 1 | 1981 | -- Game of Life for WS2812 RGB Matrix Display
-- Copyright (c) 2017 Rudi Niemeijer
-- Requires the use of WS2812 plot functions
dofile("matrixutility.lc")
nextdisp = ws2812.newBuffer(leds, 3)
prevGen = {}
function setup(a)
autoRepaint(-1)
clear()
if a == nil then
plot(10, 10, 1)
plot(10, 11, 1)
plot(11, 10, 1)
plot(12, 10, 1)
elseif a == "acorn" then
plot(15, 9, 2)
line(14, 11, 15, 11, 2)
plot(17, 10, 2)
line(18, 11, 20, 11, 2)
elseif a == "r-pentomino" then
line(16, 8, 17, 8, 2)
line(15, 9, 16, 9, 2)
plot(16, 10, 2)
end
repaint()
end
function st(x, y)
if x < 1 or x > displayWidth or y < 1 or y > displayHeight then
return 0
else
if prevGen[x][y] then
return 1
else
return 0
end
end
end
function iterate()
change = false
-- Copy to temprary table first, in order to speed
-- up 'isset' actions later on
for i = 1, displayWidth do
prevGen[i] = {}
for j = 1, displayHeight do
prevGen[i][j] = isset(i, j)
end
tmr.wdclr()
end
for i = 1, displayWidth do
for j = 1, displayHeight do
neighbors =
st(i , j + 1) +
st(i , j - 1) +
st(i + 1, j ) +
st(i + 1, j + 1) +
st(i + 1, j - 1) +
st(i - 1, j ) +
st(i - 1, j + 1) +
st(i - 1, j - 1)
if prevGen[i][j] then
if neighbors < 2 then nextdisp:set(toLineair(i, j), {0,0,0}) end
if neighbors == 2 or neighbors == 3 then nextdisp:set(toLineair(i, j), {0,1,0}) end -- lives on
if neighbors > 3 then nextdisp:set(toLineair(i, j), {0,0,0}) end
else
if neighbors == 3 then
nextdisp:set(toLineair(i, j), {1,0,0})
change = true
end -- born
end
tmr.wdclr()
end
end
disp:replace(nextdisp)
repaint()
if change == false then
tmr.stop(1)
print("done.")
end
end
setup("acorn")
tmr.alarm(1, 1000, tmr.ALARM_AUTO, iterate)
| mit |
Laterus/Darkstar-Linux-Fork | scripts/zones/Windurst_Waters/npcs/Pursuivant.lua | 5 | 1040 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Pursuivant
-- Type: Pursuivant
-- @zone: 238
-- @pos: 113.971 -3.077 51.524
--
-- Auto-Script: Requires Verification (Verfied By Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0366);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
madpilot78/ntopng | scripts/lua/rest/v2/reset/infrastructure/config.lua | 1 | 1218 | --
-- (C) 2020 - ntop.org
--
dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path
package.path = dirs.installdir .. "/pro/scripts/lua/enterprise/modules/?.lua;" .. package.path
package.path = dirs.installdir .. "/scripts/lua/modules/import_export/?.lua;" .. package.path
require "lua_utils"
local plugins_utils = require("plugins_utils")
local infrastructure_import_export = require("infrastructure_import_export")
local json = require "dkjson"
local rest_utils = require "rest_utils"
local import_export_rest_utils = require "import_export_rest_utils"
local auth = require "auth"
--
-- Reset infrastructure Dashboard configuration
-- Example: curl -u admin:admin http://localhost:3000/lua/rest/v2/reset/infrastructure/config.lua
--
-- NOTE: in case of invalid login, no error is returned but redirected to login
--
if not isAdministratorOrPrintErr() then
rest_utils.answer(rest_utils.consts.err.not_granted)
return
end
if not ntop.isEnterpriseL() then
rest_utils.answer(rest_utils.consts.err.not_granted)
return
end
local instances = {}
instances["infrastructure"] = infrastructure_import_export:create()
import_export_rest_utils.reset(instances)
| gpl-3.0 |
TeamHypersomnia/Hypersomnia | hypersomnia/content/gfx/orange_charge.meta.lua | 2 | 1949 | return {
extra_loadables = {
enabled_generate_neon_map = {
alpha_multiplier = 1,
amplification = 80,
light_colors = {
"238 195 154 255",
"255 0 21 255",
"206 104 35 255"
},
radius = {
x = 80,
y = 80
},
standard_deviation = 6
},
generate_desaturation = false
},
offsets = {
gun = {
bullet_spawn = {
x = 0,
y = 0
},
detachable_magazine = {
pos = {
x = 0,
y = 0
},
rotation = 0
}
},
item = {
attachment_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
back_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
beep_offset = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
hand_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
head_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
}
},
legs = {
foot = {
x = 0,
y = 0
}
},
torso = {
back = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
head = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
legs = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
primary_hand = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
secondary_hand = {
pos = {
x = 0,
y = 0
},
rotation = 0
}
}
},
usage_as_button = {
bbox_expander = {
x = 0,
y = 0
},
flip = {
horizontally = false,
vertically = false
}
}
} | agpl-3.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Giddeus/npcs/Uu_Zhoumo.lua | 1 | 1934 | -----------------------------------
-- Area: Giddeus
-- NPC: Uu Zhoumo
-- Involved in Mission 2-3
-----------------------------------
require("scripts/globals/keyitems");
package.loaded["scripts/zones/Giddeus/TextIDs"] = nil;
require("scripts/zones/Giddeus/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
count = trade:getItemCount();
gil = trade:getGil();
if (trade:hasItemQty(ASPIR_KNIFE,1) and count == 1 and gil == 0) then
player:startEvent(0x0029);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
pNation = player:getNation();
missionActive = player:hasCurrentMission(pNation);
if (missionActive) then
if (player:hasKeyItem(DULL_SWORD)) then
player:startEvent(0x0028);
elseif (player:hasKeyItem(SHIELD_OFFERING)) then
player:startEvent(0x002a);
elseif (player:getCurrentMission(1) == 7 and player:getVar("MissionStatus") == 13) then
player:startEvent(0x002b);
else
player:startEvent(0x002c);
end
else
player:startEvent(0x002c);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0028) then
player:setVar("MissionStatus",13);
player:delKeyItem(DULL_SWORD);
elseif (csid == 0x0029) then
player:tradeComplete();
player:setVar("MissionStatus",14);
elseif (csid == 0x002a) then
player:setVar("MissionStatus",12);
player:delKeyItem(SHIELD_OFFERING);
end
end;
| gpl-3.0 |
gleachkr/luakit | lib/editor.lua | 3 | 2524 | --- Text editor launching functionality.
--
-- This module is primarily for use by other Lua modules that wish to
-- allow the user to edit a particular text file. The default is to guess at the
-- shell command to open a text editor from environment variables. To override
-- the guess, replace `editor.cmd_string`. This can be done manually, as follows:
--
-- local editor = require "editor"
-- editor.editor_cmd = "urxvt -e nvim {file} +{line}"
--
-- Before running the command, `{file}` will be replaced by the name of the file
-- to be edited, and `{line}` will be replaced by the number of the line at
-- which to begin editing. This module also supplies several builtin command
-- strings, which can be used like this:
--
-- local editor = require "editor"
-- editor.editor_cmd = editor.builtin.urxvt
--
-- @module editor
-- @copyright 2017 Graham Leach-Krouse
-- @copyright 2017 Aidan Holm <aidanholm@gmail.com>
local _M = {}
-- substitute in common values from the environment.
local env_sub = function (s)
local subs = {
term = os.getenv("TERMINAL") or "xterm",
editor = os.getenv("EDITOR") or "vim"
}
return string.gsub(s,"{(%w+)}", subs)
end
--- Built in substitution strings. Includes
--
-- * `autodetect` (attempts to extract a terminal and editor from environment
-- variables, and otherwise falls back to xterm and vim)
-- * `xterm`
-- * `urxvt`
-- * `xdg_open`
--
-- @type table
-- @readonly
_M.builtin = {
autodetect = env_sub("{term} -e '{editor} {file} +{line}'"),
xterm = env_sub("xterm -e {editor} {file} +{line}"),
urxvt = env_sub("urxvt -e {editor} {file} +{line}"),
xdg_open = env_sub("xdg-open {file}"),
}
--- The shell command used to open the editor. The default setting is to
-- use `editor.builtin.xdg_open`.
--
-- @type string
-- @readwrite
_M.editor_cmd = _M.builtin.xdg_open
--- Edit a file in a terminal editor in a new window.
--
-- * Can't yet handle files with special characters in their name.
--
-- @tparam string file The path of the file to edit.
-- @tparam[opt] number line The line number at which to begin editing.
-- @tparam[opt] function callback A callback that fires when the process spawned
-- by the editor command exits, of type @ref{process_exit_cb}.
_M.edit = function (file, line, callback)
local subs = {
file = file,
line = line or 1,
}
local cmd = string.gsub(_M.editor_cmd, "{(%w+)}", subs)
luakit.spawn(cmd, callback)
end
return _M
-- vim: et:sw=4:ts=8:sts=4:tw=80
| gpl-3.0 |
hfjgjfg/PERSIANGUARD10 | plugins/vote.lua | 83 | 2129 | do
local _file_votes = './data/votes.lua'
function read_file_votes ()
local f = io.open(_file_votes, "r+")
if f == nil then
print ('Created voting file '.._file_votes)
serialize_to_file({}, _file_votes)
else
print ('Values loaded: '.._file_votes)
f:close()
end
return loadfile (_file_votes)()
end
function clear_votes (chat)
local _votes = read_file_votes ()
_votes [chat] = {}
serialize_to_file(_votes, _file_votes)
end
function votes_result (chat)
local _votes = read_file_votes ()
local results = {}
local result_string = ""
if _votes [chat] == nil then
_votes[chat] = {}
end
for user,vote in pairs (_votes[chat]) do
if (results [vote] == nil) then
results [vote] = user
else
results [vote] = results [vote] .. ", " .. user
end
end
for vote,users in pairs (results) do
result_string = result_string .. vote .. " : " .. users .. "\n"
end
return result_string
end
function save_vote(chat, user, vote)
local _votes = read_file_votes ()
if _votes[chat] == nil then
_votes[chat] = {}
end
_votes[chat][user] = vote
serialize_to_file(_votes, _file_votes)
end
function run(msg, matches)
if (matches[1] == "ing") then
if (matches [2] == "reset") then
clear_votes (tostring(msg.to.id))
return "Voting statistics reset.."
elseif (matches [2] == "stats") then
local votes_result = votes_result (tostring(msg.to.id))
if (votes_result == "") then
votes_result = "[No votes registered]\n"
end
return "Voting statistics :\n" .. votes_result
end
else
save_vote(tostring(msg.to.id), msg.from.print_name, tostring(tonumber(matches[2])))
return "Vote registered : " .. msg.from.print_name .. " " .. tostring(tonumber(matches [2]))
end
end
return {
description = "Plugin for voting in groups.",
usage = {
"!voting reset: Reset all the votes.",
"!vote [number]: Cast the vote.",
"!voting stats: Shows the statistics of voting."
},
patterns = {
"^!vot(ing) (reset)",
"^!vot(ing) (stats)",
"^!vot(e) ([0-9]+)$"
},
run = run
}
end
| gpl-2.0 |
pakoito/ToME---t-engine4 | game/engines/default/engine/generator/map/Forest.lua | 3 | 15084 | -- TE4 - T-Engine 4
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Map = require "engine.Map"
require "engine.Generator"
local RoomsLoader = require "engine.generator.map.RoomsLoader"
local Astar = require"engine.Astar"
local DirectPath = require"engine.DirectPath"
module(..., package.seeall, class.inherit(engine.Generator, RoomsLoader))
function _M:init(zone, map, level, data)
engine.Generator.init(self, zone, map, level)
self.data = data
self.grid_list = self.zone.grid_list
self.noise = data.noise or "fbm_perlin"
self.zoom = data.zoom or 5
self.max_percent = data.max_percent or 80
self.sqrt_percent = data.sqrt_percent or 30
self.sqrt_percent2 = data.sqrt_percent2
self.hurst = data.hurst or nil
self.lacunarity = data.lacunarity or nil
self.octave = data.octave or 4
self.nb_spots = data.nb_spots or 10
self.do_ponds = data.do_ponds
self.add_road = data.add_road or false
self.end_road = data.end_road or false
self.end_road_room = data.end_road_room
if self.do_ponds then
self.do_ponds.zoom = self.do_ponds.zoom or 5
self.do_ponds.octave = self.do_ponds.octave or 5
self.do_ponds.hurst = self.do_ponds.hurst or nil
self.do_ponds.lacunarity = self.do_ponds.lacunarity or nil
end
RoomsLoader.init(self, data)
end
function _M:addPond(x, y, spots)
local noise = core.noise.new(2, self.do_ponds.size.w, self.do_ponds.size.h)
local nmap = {}
local pmap = {}
local lowest = {v=100, x=nil, y=nil}
for i = 1, self.do_ponds.size.w do
nmap[i] = {}
pmap[i] = {}
for j = 1, self.do_ponds.size.h do
nmap[i][j] = noise:fbm_simplex(self.do_ponds.zoom * i / self.do_ponds.size.w, self.do_ponds.zoom * j / self.do_ponds.size.h, self.do_ponds.octave)
if nmap[i][j] < lowest.v then lowest.v = nmap[i][j]; lowest.x = i; lowest.y = j end
end
end
-- print("Lowest pond point", lowest.x, lowest.y," ::", lowest.v)
local quadrant = function(i, j)
local highest = {v=-100, x=nil, y=nil}
local l = line.new(lowest.x, lowest.y, i, j)
local lx, ly = l()
while lx do
-- print(lx, ly, nmap[lx][ly])
if nmap[lx] and nmap[lx][ly] and nmap[lx][ly] > highest.v then highest.v = nmap[lx][ly]; highest.x = lx; highest.y = ly end
lx, ly = l()
end
-- print("Highest pond point", highest.x, highest.y," ::", highest.v)
local split = (highest.v + lowest.v)
local l = line.new(lowest.x, lowest.y, i, j)
local lx, ly = l()
while lx do
local stop = true
for _ = 1, #self.do_ponds.pond do
if nmap[lx] and nmap[lx][ly] and nmap[lx][ly] < split * self.do_ponds.pond[_][1] then
pmap[lx][ly] = self.do_ponds.pond[_][2]
stop = false
break
end
end
if stop then break end
lx, ly = l()
end
end
for i = 1, self.do_ponds.size.w do
quadrant(i, 1)
quadrant(i, self.do_ponds.size.h)
end
for i = 1, self.do_ponds.size.h do
quadrant(1, i)
quadrant(self.do_ponds.size.w, i)
end
-- Smooth the pond
for i = 1, self.do_ponds.size.w do for j = 1, self.do_ponds.size.h do
local g1 = pmap[i-1] and pmap[i-1][j+1]
local g2 = pmap[i] and pmap[i][j+1]
local g3 = pmap[i+1] and pmap[i+1][j+1]
local g4 = pmap[i-1] and pmap[i-1][j]
local g6 = pmap[i+1] and pmap[i+1][j]
local g7 = pmap[i-1] and pmap[i-1][j-1]
local g8 = pmap[i] and pmap[i][j-1]
local g9 = pmap[i+1] and pmap[i+1][j-1]
local nb = (g1 and 1 or 0) + (g2 and 1 or 0) + (g3 and 1 or 0) + (g4 and 1 or 0) + (g6 and 1 or 0) + (g7 and 1 or 0) + (g8 and 1 or 0) + (g9 and 1 or 0)
if nb < 4 then pmap[i][j] = nil end
end end
-- Draw the pond
for i = 1, self.do_ponds.size.w do
for j = 1, self.do_ponds.size.h do
if pmap[i][j] then
self.map(i-1+x, j-1+y, Map.TERRAIN, self:resolve(pmap[i][j], self.grid_list, true))
if self.map.room_map[i-1+x] and self.map.room_map[i-1+x][j-1+y] then
self.map.room_map[i-1+x][j-1+y].special = "pond"
end
end
end
end
spots[#spots+1] = {x=x, y=y, type="pond", subtype="pond"}
end
function _M:generate(lev, old_lev)
for i = 0, self.map.w - 1 do for j = 0, self.map.h - 1 do
self.map(i, j, Map.TERRAIN, self:resolve("floor"))
end end
-- make the noise
local possible_spots = {}
local noise = core.noise.new(2, self.hurst, self.lacunarity)
for i = 1, self.map.w do
for j = 1, self.map.h do
local v = math.floor((noise[self.noise](noise, self.zoom * i / self.map.w, self.zoom * j / self.map.h, self.octave) / 2 + 0.5) * self.max_percent)
if (v >= self.sqrt_percent and rng.percent(v)) or (v < self.sqrt_percent and rng.percent(math.sqrt(v))) then
self.map(i-1, j-1, Map.TERRAIN, self:resolve("wall"))
else
if not self.sqrt_percent2 then
self.map(i-1, j-1, Map.TERRAIN, self:resolve("floor"))
else
if (v >= self.sqrt_percent2) then
self.map(i-1, j-1, Map.TERRAIN, self:resolve("floor2"))
else
self.map(i-1, j-1, Map.TERRAIN, self:resolve("floor"))
end
end
if v >= self.sqrt_percent then possible_spots[#possible_spots+1] = {x=i-1, y=j-1, type="clearing", subtype="clearing"} end
end
end
end
local spots = {}
local waypoints = {}
self.spots = spots
-- Add some spots
for i = 1, self.nb_spots do
local s = rng.tableRemove(possible_spots)
if s then
self.spots[#self.spots+1] = s
end
end
if self.do_ponds then
for i = 1, rng.range(self.do_ponds.nb[1], self.do_ponds.nb[2]) do
self:addPond(rng.range(self.do_ponds.size.w, self.map.w - self.do_ponds.size.w), rng.range(self.do_ponds.size.h, self.map.h - self.do_ponds.size.h), spots)
end
end
local nb_room = util.getval(self.data.nb_rooms or 0)
local rooms = {}
local end_room
local axis = "x"
local direction = 1
local ending
-- get the axis and direction
if self.data.edge_entrances then
if self.data.edge_entrances[1] == 2 or self.data.edge_entrances[1] == 8 then axis = "y"
else axis = "x"
end
if self.data.edge_entrances[1] == 2 or self.data.edge_entrances[1] == 4 then direction = 1
else direction = -1
end
end
-- Add the "requested" end room first (must be at least 66% into the level)
print("End Room:",self.end_road_room)
if self.end_road_room then
print("Trying to load",self.end_road_room)
local rroom, end_room_load
end_room_load = self:loadRoom(self.end_road_room)
local r = self:roomAlloc(end_room_load, #rooms+1, lev, old_lev, function(room, x, y)
local far_enough = false
if axis == "x" and direction == 1 then
far_enough = x >= self.map.w*0.66
elseif axis == "x" and direction == -1 then
far_enough = x <= self.map.w*0.33
elseif axis == "y" and direction == 1 then
far_enough = y >= self.map.h*0.66
elseif axis == "y" and direction == -1 then
far_enough = y <= self.map.h*0.33
end
return far_enough
end)
if r then
rooms[#rooms+1] = r
end_room = r
print("Successfully loaded the end room")
end
end
while nb_room > 0 do
local rroom
while true do
rroom = self.rooms[rng.range(1, #self.rooms)]
if type(rroom) == "table" and rroom.chance_room then
if rng.percent(rroom.chance_room) then rroom = rroom[1] break end
else
break
end
end
local r = self:roomAlloc(rroom, #rooms+1, lev, old_lev)
if r then rooms[#rooms+1] = r end
nb_room = nb_room - 1
end
local ux, uy, dx, dy
if self.data.edge_entrances then
ux, uy, dx, dy, spots = self:makeStairsSides(lev, old_lev, self.data.edge_entrances, spots)
else
ux, uy, dx, dy, spots = self:makeStairsInside(lev, old_lev, spots)
end
-- Create a road between the stairs via "waypoints" on the map
-- The rule is that no waypoint may further away (in terms of the directional axis) than the previous point
if self.add_road then
if self.end_road then
ending = true
else
ending = false
end
-- Add the up stairs as waypoint 1
if #waypoints > 0 then
table.insert(waypoints,1,{x=ux,y=uy})
else
waypoints[#waypoints+1] = {x=ux,y=uy}
end
-- Get 30 random locations
local possible_waypoints = {}
for i = 1, 30 do
local x = rng.range(0,self.map.w-1)
local y = rng.range(0,self.map.h-1)
possible_waypoints[i] = {x=x,y=y}
--print("Possible waypoint",i,x,y)
end
-- sort all the spots in order of upstairs to downstairs
local start, finish
if self.data.edge_entrances[1] == 2 then
start = 0
finish = self.map.h
table.sort(possible_waypoints,function(a, b) return b.y > a.y end)
elseif self.data.edge_entrances[1] == 4 then
start = 0
finish = self.map.w
table.sort(possible_waypoints,function(a, b) return b.x > a.x end)
elseif self.data.edge_entrances[1] == 6 then
start = self.map.w
finish = 0
table.sort(possible_waypoints,function(a, b) return b.x < a.x end)
elseif self.data.edge_entrances[1] == 8 then
start = self.map.h
finish = 0
table.sort(possible_waypoints,function(a, b) return b.y < a.y end)
end
-- for i = 1, #possible_waypoints do
-- spot = possible_waypoints[i]
-- print("Possible waypoint",i,spot.x,spot.y)
-- end
print("Axis : ", axis, " from ", start," to ", finish)
if ending and end_room then
if axis == "x" then finish = end_room.x
else finish = end_room.y
end
end
for i = 1, #possible_waypoints do
local s = possible_waypoints[i]
print ("Possible waypoint",i,s.x,s.y)
reason = self:checkValid(s,waypoints[#waypoints],axis,start,finish)
if not self.map.room_map[s.x][s.y].special and reason == true then
waypoints[#waypoints+1] = {x=s.x,y=s.y}
print("Waypoint",i,s.x,s.y,"accepted")
else
print("Waypoint",i,s.x,s.y,"rejected: ",reason)
end
end
-- if the downstairs exist, and the road's not ending here, add the downstairs
if dx and not ending then
waypoints[#waypoints+1] = {x=dx,y=dy}
end
if ending and self.end_road_room then
waypoints[#waypoints+1] = {x=end_room.x,y=end_room.y}
end
--print("Amount of waypoints in road are: ", #waypoints)
local i = 2
while i <= #waypoints do
print("tunnel waypoint ",i-1," from ", waypoints[i-1].x, waypoints[i-1].y, " to ", waypoints[i].x,waypoints[i].y)
self:makeRoad(waypoints[i-1].x,waypoints[i-1].y,waypoints[i].x,waypoints[i].y,id,"road")
i = i + 1
end
end
return ux, uy, dx, dy, spots
end
function _M:makeRoad(x1,y1,x2,y2,id,terrain)
local a = Astar.new(self.map, game:getPlayer())
local recheck = false
path = a:calc(x1, y1, x2, y2, true, nil,
function(x, y)
if game.level.map:checkEntity(x, y, Map.TERRAIN, "air_level") then
return false
else
return true
end
end,
true)
--No Astar path ? just be dumb and try direct line
if not path then
local d = DirectPath.new(game.level.map, game:getPlayer())
path = d:calc(x1, y1, x2, y2, false)
print("A* couldn't find road to ",x2,y2,"from",x1,x2)
end
-- convert path to tunnel
for i, pathnode in ipairs(path) do
if not self.map.room_map[pathnode.x][pathnode.y].special then
self.map(pathnode.x, pathnode.y, Map.TERRAIN, self:resolve(terrain))
end
end
end
function _M:checkValid(spot, lastspot, axis, start, finish)
-- Get the axis
local mindistance = 2
--math.floor((start+finish)*0.07)
local progress, measure, invert_measure,invert_progress, measure = 0,0,0,0
if axis == "x" then
progress = lastspot.x
measure = spot.x
invert_measure = spot.y
invert_progress = lastspot.y
else
progress = lastspot.y
measure = spot.y
invert_measure = spot.x
invert_progress = lastspot.x
end
-- Get the direction
if finish < start then
progess = progress * -1
measure = measure * -1
finish = finish * -1
mindistance = mindistance * -1
end
-- every next one must be at least X squares closer to the end, and not closer than 2*X to the end,
-- and on the other axis may not be further than 20% of the distance of the map away
if not (measure > progress+mindistance) then
return "not enough progress from previous waypoint"
end
if not (measure < finish-mindistance*2) then
return "measure too close to finish"
end
if not (math.abs(invert_progress - invert_measure) < math.abs(start-finish)*0.2) then
return "on non-progress axis, the measure was more than 20% different from previous"
end
return
measure > progress+mindistance and
measure < finish-mindistance*2 and
math.abs(invert_progress - invert_measure) < math.abs(start-finish)*0.2
end
--- Create the stairs inside the level
function _M:makeStairsInside(lev, old_lev, spots)
-- Put down stairs
local dx, dy
if lev < self.zone.max_level or self.data.force_last_stair then
while true do
dx, dy = rng.range(1, self.map.w - 1), rng.range(1, self.map.h - 1)
if not self.map:checkEntity(dx, dy, Map.TERRAIN, "block_move") and not self.map.room_map[dx][dy].special then
self.map(dx, dy, Map.TERRAIN, self:resolve("down"))
self.map.room_map[dx][dy].special = "exit"
break
end
end
end
-- Put up stairs
local ux, uy
while true do
ux, uy = rng.range(1, self.map.w - 1), rng.range(1, self.map.h - 1)
if not self.map:checkEntity(ux, uy, Map.TERRAIN, "block_move") and not self.map.room_map[ux][uy].special then
self.map(ux, uy, Map.TERRAIN, self:resolve("up"))
self.map.room_map[ux][uy].special = "exit"
break
end
end
return ux, uy, dx, dy, spots
end
--- Create the stairs on the sides
function _M:makeStairsSides(lev, old_lev, sides, spots)
-- Put down stairs
local dx, dy
if lev < self.zone.max_level or self.data.force_last_stair then
while true do
if sides[2] == 4 then dx, dy = 0, rng.range(0, self.map.h - 1)
elseif sides[2] == 6 then dx, dy = self.map.w - 1, rng.range(0, self.map.h - 1)
elseif sides[2] == 8 then dx, dy = rng.range(0, self.map.w - 1), 0
elseif sides[2] == 2 then dx, dy = rng.range(0, self.map.w - 1), self.map.h - 1
end
if not self.map.room_map[dx][dy].special then
self.map(dx, dy, Map.TERRAIN, self:resolve("down"))
self.map.room_map[dx][dy].special = "exit"
break
end
end
end
-- Put up stairs
local ux, uy
while true do
if sides[1] == 4 then ux, uy = 0, rng.range(0, self.map.h - 1)
elseif sides[1] == 6 then ux, uy = self.map.w - 1, rng.range(0, self.map.h - 1)
elseif sides[1] == 8 then ux, uy = rng.range(0, self.map.w - 1), 0
elseif sides[1] == 2 then ux, uy = rng.range(0, self.map.w - 1), self.map.h - 1
end
if not self.map.room_map[ux][uy].special then
self.map(ux, uy, Map.TERRAIN, self:resolve("up"))
self.map.room_map[ux][uy].special = "exit"
break
end
end
return ux, uy, dx, dy, spots
end
| gpl-3.0 |
purebn/ShadowBot | plugins/pokedex.lua | 626 | 1668 | do
local images_enabled = true;
local function get_sprite(path)
local url = "http://pokeapi.co/"..path
print(url)
local b,c = http.request(url)
local data = json:decode(b)
local image = data.image
return image
end
local function callback(extra)
send_msg(extra.receiver, extra.text, ok_cb, false)
end
local function send_pokemon(query, receiver)
local url = "http://pokeapi.co/api/v1/pokemon/" .. query .. "/"
local b,c = http.request(url)
local pokemon = json:decode(b)
if pokemon == nil then
return 'No pokémon found.'
end
-- api returns height and weight x10
local height = tonumber(pokemon.height)/10
local weight = tonumber(pokemon.weight)/10
local text = 'Pokédex ID: ' .. pokemon.pkdx_id
..'\nName: ' .. pokemon.name
..'\nWeight: ' .. weight.." kg"
..'\nHeight: ' .. height.." m"
..'\nSpeed: ' .. pokemon.speed
local image = nil
if images_enabled and pokemon.sprites and pokemon.sprites[1] then
local sprite = pokemon.sprites[1].resource_uri
image = get_sprite(sprite)
end
if image then
image = "http://pokeapi.co"..image
local extra = {
receiver = receiver,
text = text
}
send_photo_from_url(receiver, image, callback, extra)
else
return text
end
end
local function run(msg, matches)
local receiver = get_receiver(msg)
local query = URL.escape(matches[1])
return send_pokemon(query, receiver)
end
return {
description = "Pokedex searcher for Telegram",
usage = "!pokedex [Name/ID]: Search the pokédex for Name/ID and get info of the pokémon!",
patterns = {
"^!pokedex (.*)$",
"^!pokemon (.+)$"
},
run = run
}
end
| gpl-2.0 |
TeamHypersomnia/Hypersomnia | hypersomnia/content/gfx/metropolis_torso_rifle_walk_1.meta.lua | 2 | 2801 | return {
extra_loadables = {
enabled_generate_neon_map = {
alpha_multiplier = 0.43000000715255737,
amplification = 140,
light_colors = {
"89 31 168 255",
"48 42 88 255",
"61 16 123 0"
},
radius = {
x = 80,
y = 80
},
standard_deviation = 6
},
generate_desaturation = false
},
offsets = {
gun = {
bullet_spawn = {
x = 0,
y = 0
},
chamber = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
chamber_magazine = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
detachable_magazine = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
shell_spawn = {
pos = {
x = 0,
y = 0
},
rotation = 0
}
},
item = {
attachment_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
back_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
beep_offset = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
hand_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
head_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
},
shoulder_anchor = {
pos = {
x = 0,
y = 0
},
rotation = 0
}
},
legs = {
foot = {
x = 0,
y = 0
}
},
non_standard_shape = {
convex_partition = {},
original_poly = {}
},
torso = {
back = {
pos = {
x = -14,
y = -13
},
rotation = 41
},
head = {
pos = {
x = -2,
y = 2
},
rotation = 0
},
legs = {
pos = {
x = -2,
y = 2
},
rotation = 0
},
primary_hand = {
pos = {
x = 5,
y = 18
},
rotation = 0
},
secondary_hand = {
pos = {
x = 48,
y = 13
},
rotation = 0
},
secondary_shoulder = {
pos = {
x = -10,
y = 19
},
rotation = -138.81407165527344
},
shoulder = {
pos = {
x = 13,
y = -13
},
rotation = -139
},
strafe_facing_offset = 0
}
},
usage_as_button = {
bbox_expander = {
x = 0,
y = 0
},
flip = {
horizontally = false,
vertically = false
}
}
} | agpl-3.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Kazham/npcs/Mamerie.lua | 37 | 1372 | -----------------------------------
-- Area: Kazham
-- NPC: Mamerie
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Kazham/TextIDs"] = nil;
require("scripts/zones/Kazham/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,MAMERIE_SHOP_DIALOG);
stock = {0x11C1,62, -- Gysahl Greens
0x0348,7, -- Chocobo Feather
0x4278,11, -- Pet Food Alpha Biscuit
0x4279,82, -- Pet Food Beta Biscuit
0x45C4,82, -- Carrot Broth
0x45C6,695, -- Bug Broth
0x45C8,126, -- Herbal Broth
0x45CA,695, -- Carrion Broth
0x13D1,50784} -- Scroll of Chocobo Mazurka
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Windurst_Waters/npcs/Panna-Donna.lua | 5 | 1039 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Panna-Donna
-- Type: Mission NPC
-- @zone: 238
-- @pos: -57.502 -6 229.571
--
-- Auto-Script: Requires Verification (Verfied By Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0069);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
pakoito/ToME---t-engine4 | game/modules/tome/data/gfx/particles/necrotic-aura.lua | 3 | 1474 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
base_size = 32
radius = radius or 3
local toggle = false
return { generator = function()
local ad = rng.range(0, 360)
local a = math.rad(ad)
local dir = -math.rad(ad)
local r = rng.range(10, 32 * radius)
local dirchance = rng.chance(2)
return {
trail = 1,
life = 30,
size = 12, sizev = -0.3, sizea = 0,
x = r * math.cos(a), xv = 0, xa = 0,
y = r * math.sin(a), yv = 0, ya = 0,
dir = dir, dirv = 0, dira = 0,
vel = dirchance and 0.32 or -0.2, velv = 0, vela = dirchance and -0.01 or 0.01,
r = 0, rv = 0, ra = 0,
g = 0, gv = 0, ga = 0,
b = 0, bv = 0, ba = 0,
a = rng.range(40, 70) / 255, av = 0, aa = 0,
}
end, },
function(self)
self.ps:emit(1)
end,
7 * radius
| gpl-3.0 |
tarantool/luarocks | src/luarocks/cmd/lint.lua | 2 | 1460 |
--- Module implementing the LuaRocks "lint" command.
-- Utility function that checks syntax of the rockspec.
local lint = {}
local util = require("luarocks.util")
local download = require("luarocks.download")
local fetch = require("luarocks.fetch")
lint.help_summary = "Check syntax of a rockspec."
lint.help_arguments = "<rockspec>"
lint.help = [[
This is a utility function that checks the syntax of a rockspec.
It returns success or failure if the text of a rockspec is
syntactically correct.
]]
function lint.command(flags, input)
if not input then
return nil, "Argument missing. "..util.see_help("lint")
end
local filename = input
if not input:match(".rockspec$") then
local err
filename, err = download.download("rockspec", input:lower())
if not filename then
return nil, err
end
end
local rs, err = fetch.load_local_rockspec(filename)
if not rs then
return nil, "Failed loading rockspec: "..err
end
local ok = true
-- This should have been done in the type checker,
-- but it would break compatibility of other commands.
-- Making 'lint' alone be stricter shouldn't be a problem,
-- because extra-strict checks is what lint-type commands
-- are all about.
if not rs.description.license then
util.printerr("Rockspec has no license field.")
ok = false
end
return ok, ok or filename.." failed consistency checks."
end
return lint
| mit |
tarantool/luarocks | src/luarocks/util.lua | 1 | 23445 |
--- Assorted utilities for managing tables, plus a scheduler for rollback functions.
-- Does not requires modules directly (only as locals
-- inside specific functions) to avoid interdependencies,
-- as this is used in the bootstrapping stage of luarocks.core.cfg.
local util = {}
local core = require("luarocks.core.util")
util.cleanup_path = core.cleanup_path
util.split_string = core.split_string
util.sortedpairs = core.sortedpairs
util.deep_merge = core.deep_merge
util.deep_merge_under = core.deep_merge_under
util.popen_read = core.popen_read
util.show_table = core.show_table
util.printerr = core.printerr
util.warning = core.warning
util.keys = core.keys
local unpack = unpack or table.unpack
local scheduled_functions = {}
local debug = require("debug")
--- Schedule a function to be executed upon program termination.
-- This is useful for actions such as deleting temporary directories
-- or failure rollbacks.
-- @param f function: Function to be executed.
-- @param ... arguments to be passed to function.
-- @return table: A token representing the scheduled execution,
-- which can be used to remove the item later from the list.
function util.schedule_function(f, ...)
assert(type(f) == "function")
local item = { fn = f, args = {...} }
table.insert(scheduled_functions, item)
return item
end
--- Unschedule a function.
-- This is useful for cancelling a rollback of a completed operation.
-- @param item table: The token representing the scheduled function that was
-- returned from the schedule_function call.
function util.remove_scheduled_function(item)
for k, v in pairs(scheduled_functions) do
if v == item then
table.remove(scheduled_functions, k)
return
end
end
end
--- Execute scheduled functions.
-- Some calls create temporary files and/or directories and register
-- corresponding cleanup functions. Calling this function will run
-- these function, erasing temporaries.
-- Functions are executed in the inverse order they were scheduled.
function util.run_scheduled_functions()
local fs = require("luarocks.fs")
if fs.change_dir_to_root then
fs.change_dir_to_root()
end
for i = #scheduled_functions, 1, -1 do
local item = scheduled_functions[i]
item.fn(unpack(item.args))
end
end
--- Produce a Lua pattern that matches precisely the given string
-- (this is suitable to be concatenating to other patterns,
-- so it does not include beginning- and end-of-string markers (^$)
-- @param s string: The input string
-- @return string: The equivalent pattern
function util.matchquote(s)
return (s:gsub("[?%-+*%[%].%%()$^]","%%%1"))
end
--- List of supported arguments.
-- Arguments that take no parameters are marked with the boolean true.
-- Arguments that take a parameter are marked with a descriptive string.
-- Arguments that may take an empty string are described in quotes,
-- (as in the value for --detailed="<text>").
-- For all other string values, it means the parameter is mandatory.
local supported_flags = {
["all"] = true,
["api-key"] = "<key>",
["append"] = true,
["arch"] = "<arch>",
["bin"] = true,
["binary"] = true,
["branch"] = "<branch-name>",
["build-deps"] = true,
["chdir"] = "<path>",
["debug"] = true,
["deps"] = true,
["deps-mode"] = "<mode>",
["detailed"] = "\"<text>\"",
["dev"] = true,
["force"] = true,
["force-fast"] = true,
["from"] = "<server>",
["global"] = true,
["help"] = true,
["home"] = true,
["homepage"] = "\"<url>\"",
["index"] = true,
["issues"] = true,
["json"] = true,
["keep"] = true,
["labels"] = true,
["lib"] = "<library>",
["license"] = "\"<text>\"",
["list"] = true,
["local"] = true,
["local-tree"] = true,
["lr-bin"] = true,
["lr-cpath"] = true,
["lr-path"] = true,
["lua-dir"] = "<path>",
["lua-version"] = "<vers>",
["lua-versions"] = "<versions>",
["lua-ver"] = true,
["lua-incdir"] = true,
["lua-libdir"] = true,
["modules"] = true,
["mversion"] = true,
["namespace"] = "<namespace>",
["no-bin"] = true,
["no-doc"] = true,
["no-refresh"] = true,
["nodeps"] = true,
["old-versions"] = true,
["only-deps"] = true,
["only-from"] = "<server>",
["only-server"] = "<server>",
["only-sources"] = "<url>",
["only-sources-from"] = "<url>",
["outdated"] = true,
["output"] = "<file>",
["pack-binary-rock"] = true,
["porcelain"] = true,
["project-tree"] = "<tree>",
["quick"] = true,
["reset"] = true,
["rock-dir"] = true,
["rock-license"] = true,
["rock-namespace"] = true,
["rock-tree"] = true,
["rock-trees"] = true,
["rockspec"] = true,
["rockspec-format"] = "<ver>",
["scope"] = "<system|user|project>",
["server"] = "<server>",
["sign"] = true,
["skip-pack"] = true,
["source"] = true,
["summary"] = "\"<text>\"",
["system-config"] = true,
["tag"] = "<tag>",
["test-type"] = "<type>",
["temp-key"] = "<key>",
["timeout"] = "<seconds>",
["to"] = "<path>",
["tree"] = "<path>",
["unset"] = true,
["user-config"] = true,
["verbose"] = true,
["verify"] = true,
["version"] = true,
}
--- Extract flags from an arguments list.
-- Given string arguments, extract flag arguments into a flags set.
-- For example, given "foo", "--tux=beep", "--bla", "bar", "--baz",
-- it would return the following:
-- {["bla"] = true, ["tux"] = "beep", ["baz"] = true}, "foo", "bar".
function util.parse_flags(...)
local args = {...}
local flags = {}
local i = 1
local out = {}
local state = "initial"
while i <= #args do
local flag = args[i]:match("^%-%-(.*)")
if state == "initial" and flag == "" then
state = "ignore_flags"
elseif state == "initial" and flag then
local var,val = flag:match("([a-z_%-]*)=(.*)")
if val then
local vartype = supported_flags[var]
if type(vartype) == "string" then
if val == "" and vartype:sub(1,1) ~= '"' then
return { ERROR = "Invalid argument: parameter to flag --"..var.."="..vartype.." cannot be empty." }
end
flags[var] = val
else
if vartype then
return { ERROR = "Invalid argument: flag --"..var.." does not take an parameter." }
else
return { ERROR = "Invalid argument: unknown flag --"..var.."." }
end
end
else
local var = flag
local vartype = supported_flags[var]
if type(vartype) == "string" then
i = i + 1
local val = args[i]
if not val then
return { ERROR = "Invalid argument: flag --"..var.."="..vartype.." expects a parameter." }
end
if val:match("^%-%-.*") then
return { ERROR = "Invalid argument: flag --"..var.."="..vartype.." expects a parameter (if you really want to pass "..val.." as an argument to --"..var..", use --"..var.."="..val..")." }
else
if val == "" and vartype:sub(1,1) ~= '"' then
return { ERROR = "Invalid argument: parameter to flag --"..var.."="..vartype.." cannot be empty." }
end
flags[var] = val
end
elseif vartype == true then
flags[var] = true
else
return { ERROR = "Invalid argument: unknown flag --"..var.."." }
end
end
elseif state == "ignore_flags" or (state == "initial" and not flag) then
table.insert(out, args[i])
end
i = i + 1
end
return flags, unpack(out)
end
local var_format_pattern = "%$%((%a[%a%d_]+)%)"
-- Check if a set of needed variables are referenced
-- somewhere in a list of definitions, warning the user
-- about any unused ones. Each key in needed_set should
-- appear as a $(XYZ) variable at least once as a
-- substring of some value of var_defs.
-- @param var_defs: a table with string keys and string
-- values, containing variable definitions.
-- @param needed_set: a set where keys are the names of
-- needed variables.
-- @param msg string: the warning message to display.
function util.warn_if_not_used(var_defs, needed_set, msg)
needed_set = core.make_shallow_copy(needed_set)
for _, val in pairs(var_defs) do
for used in val:gmatch(var_format_pattern) do
needed_set[used] = nil
end
end
for var, _ in pairs(needed_set) do
util.warning(msg:format(var))
end
end
-- Output any entries that might remain in $(XYZ) format,
-- warning the user that substitutions have failed.
-- @param line string: the input string
local function warn_failed_matches(line)
local any_failed = false
if line:match(var_format_pattern) then
for unmatched in line:gmatch(var_format_pattern) do
util.warning("unmatched variable " .. unmatched)
any_failed = true
end
end
return any_failed
end
--- Perform make-style variable substitutions on string values of a table.
-- For every string value tbl.x which contains a substring of the format
-- "$(XYZ)" will have this substring replaced by vars["XYZ"], if that field
-- exists in vars. Only string values are processed; this function
-- does not scan subtables recursively.
-- @param tbl table: Table to have its string values modified.
-- @param vars table: Table containing string-string key-value pairs
-- representing variables to replace in the strings values of tbl.
function util.variable_substitutions(tbl, vars)
assert(type(tbl) == "table")
assert(type(vars) == "table")
local updated = {}
for k, v in pairs(tbl) do
if type(v) == "string" then
updated[k] = v:gsub(var_format_pattern, vars)
if warn_failed_matches(updated[k]) then
updated[k] = updated[k]:gsub(var_format_pattern, "")
end
end
end
for k, v in pairs(updated) do
tbl[k] = v
end
end
function util.lua_versions(sort)
local versions = { "5.1", "5.2", "5.3", "5.4" }
local i = 0
if sort == "descending" then
i = #versions + 1
return function()
i = i - 1
return versions[i]
end
else
return function()
i = i + 1
return versions[i]
end
end
end
function util.lua_path_variables()
local cfg = require("luarocks.core.cfg")
local lpath_var = "LUA_PATH"
local lcpath_var = "LUA_CPATH"
local lv = cfg.lua_version:gsub("%.", "_")
if lv ~= "5_1" then
if os.getenv("LUA_PATH_" .. lv) then
lpath_var = "LUA_PATH_" .. lv
end
if os.getenv("LUA_CPATH_" .. lv) then
lcpath_var = "LUA_CPATH_" .. lv
end
end
return lpath_var, lcpath_var
end
function util.starts_with(s, prefix)
return s:sub(1,#prefix) == prefix
end
--- Print a line to standard output
function util.printout(...)
io.stdout:write(table.concat({...},"\t"))
io.stdout:write("\n")
end
function util.title(msg, porcelain, underline)
if porcelain then return end
util.printout()
util.printout(msg)
util.printout((underline or "-"):rep(#msg))
util.printout()
end
function util.this_program(default)
local i = 1
local last, cur = default, default
while i do
local dbg = debug.getinfo(i,"S")
if not dbg then break end
last = cur
cur = dbg.source
i=i+1
end
local prog = last:sub(1,1) == "@" and last:sub(2) or last
-- Check if we found the true path of a script that has a wrapper
local lrdir, binpath = prog:match("^(.*)/lib/luarocks/rocks%-[0-9.]*/[^/]+/[^/]+(/bin/[^/]+)$")
if lrdir then
-- Return the wrapper instead
return lrdir .. binpath
end
return prog
end
function util.deps_mode_help(program)
local cfg = require("luarocks.core.cfg")
return [[
--deps-mode=<mode> How to handle dependencies. Four modes are supported:
* all - use all trees from the rocks_trees list
for finding dependencies
* one - use only the current tree (possibly set
with --tree)
* order - use trees based on order (use the current
tree and all trees below it on the rocks_trees list)
* none - ignore dependencies altogether.
The default mode may be set with the deps_mode entry
in the configuration file.
The current default is "]]..cfg.deps_mode..[[".
Type ']]..util.this_program(program or "luarocks")..[[' with no arguments to see
your list of rocks trees.
]]
end
function util.see_help(command, program)
return "See '"..util.this_program(program or "luarocks")..' help'..(command and " "..command or "").."'."
end
function util.announce_install(rockspec)
local cfg = require("luarocks.core.cfg")
local path = require("luarocks.path")
local suffix = ""
if rockspec.description and rockspec.description.license then
suffix = " (license: "..rockspec.description.license..")"
end
util.printout(rockspec.name.." "..rockspec.version.." is now installed in "..path.root_dir(cfg.root_dir)..suffix)
util.printout()
end
--- Collect rockspecs located in a subdirectory.
-- @param versions table: A table mapping rock names to newest rockspec versions.
-- @param paths table: A table mapping rock names to newest rockspec paths.
-- @param unnamed_paths table: An array of rockspec paths that don't contain rock
-- name and version in regular format.
-- @param subdir string: path to subdirectory.
local function collect_rockspecs(versions, paths, unnamed_paths, subdir)
local fs = require("luarocks.fs")
local dir = require("luarocks.dir")
local path = require("luarocks.path")
local vers = require("luarocks.core.vers")
if fs.is_dir(subdir) then
for file in fs.dir(subdir) do
file = dir.path(subdir, file)
if file:match("rockspec$") and fs.is_file(file) then
local rock, version = path.parse_name(file)
if rock then
if not versions[rock] or vers.compare_versions(version, versions[rock]) then
versions[rock] = version
paths[rock] = file
end
else
table.insert(unnamed_paths, file)
end
end
end
end
end
--- Get default rockspec name for commands that take optional rockspec name.
-- @return string or (nil, string): path to the rockspec or nil and error message.
function util.get_default_rockspec()
local versions, paths, unnamed_paths = {}, {}, {}
-- Look for rockspecs in some common locations.
collect_rockspecs(versions, paths, unnamed_paths, ".")
collect_rockspecs(versions, paths, unnamed_paths, "rockspec")
collect_rockspecs(versions, paths, unnamed_paths, "rockspecs")
if #unnamed_paths > 0 then
-- There are rockspecs not following "name-version.rockspec" format.
-- More than one are ambiguous.
if #unnamed_paths > 1 then
return nil, "Please specify which rockspec file to use."
else
return unnamed_paths[1]
end
else
local fs = require("luarocks.fs")
local dir = require("luarocks.dir")
local basename = dir.base_name(fs.current_dir())
if paths[basename] then
return paths[basename]
end
local rock = next(versions)
if rock then
-- If there are rockspecs for multiple rocks it's ambiguous.
if next(versions, rock) then
return nil, "Please specify which rockspec file to use."
else
return paths[rock]
end
else
return nil, "Argument missing: please specify a rockspec to use on current directory."
end
end
end
-- Quote Lua string, analogous to fs.Q.
-- @param s A string, such as "hello"
-- @return string: A quoted string, such as '"hello"'
function util.LQ(s)
return ("%q"):format(s)
end
--- Normalize the --namespace flag and the user/rock syntax for namespaces.
-- If a namespace is given in user/rock syntax, update the --namespace flag;
-- If a namespace is given in --namespace flag, update the user/rock syntax.
-- In case of conflicts, the user/rock syntax takes precedence.
function util.adjust_name_and_namespace(ns_name, flags)
assert(type(ns_name) == "string" or not ns_name)
assert(type(flags) == "table")
if not ns_name then
return
elseif ns_name:match("%.rockspec$") or ns_name:match("%.rock$") then
return ns_name
end
local name, namespace = util.split_namespace(ns_name)
if namespace then
flags["namespace"] = namespace
end
if flags["namespace"] then
name = flags["namespace"] .. "/" .. name
end
return name:lower()
end
-- Split name and namespace of a package name.
-- @param ns_name a name that may be in "namespace/name" format
-- @return string, string? - name and optionally a namespace
function util.split_namespace(ns_name)
local p1, p2 = ns_name:match("^([^/]+)/([^/]+)$")
if p1 then
return p2, p1
end
return ns_name
end
function util.deep_copy(tbl)
local copy = {}
for k, v in pairs(tbl) do
if type(v) == "table" then
copy[k] = util.deep_copy(v)
else
copy[k] = v
end
end
return copy
end
-- An ode to the multitude of JSON libraries out there...
function util.require_json()
local list = { "cjson", "dkjson", "json" }
for _, lib in ipairs(list) do
local json_ok, json = pcall(require, lib)
if json_ok then
pcall(json.use_lpeg) -- optional feature in dkjson
return json_ok, json
end
end
local errmsg = "Failed loading "
for i, name in ipairs(list) do
if i == #list then
errmsg = errmsg .."and '"..name.."'. Use 'luarocks search <partial-name>' to search for a library and 'luarocks install <name>' to install one."
else
errmsg = errmsg .."'"..name.."', "
end
end
return nil, errmsg
end
-- A portable version of fs.exists that can be used at early startup,
-- before the platform has been determined and luarocks.fs has been
-- initialized.
function util.exists(file)
local fd, _, code = io.open(file, "r")
if code == 13 then
-- code 13 means "Permission denied" on both Unix and Windows
-- io.open on folders always fails with code 13 on Windows
return true
end
if fd then
fd:close()
return true
end
return false
end
do
local function Q(pathname)
if pathname:match("^.:") then
return pathname:sub(1, 2) .. '"' .. pathname:sub(3) .. '"'
end
return '"' .. pathname .. '"'
end
function util.check_lua_version(lua_exe, luaver)
if not util.exists(lua_exe) then
return nil
end
local cmd = 'io.write(_VERSION:sub(5))'
-- Tarantool falls into the interactive mode if no script is
-- given even when -e option is passed.
if lua_exe:find('tarantool') then
cmd = cmd .. ' os.exit()'
end
local lv, err = util.popen_read(Q(lua_exe) .. (' -e "%s"'):format(cmd))
if luaver and luaver ~= lv then
return nil
end
local ljv
if lv == "5.1" then
local cmd = 'io.write(tostring(jit and jit.version:sub(8)))'
-- Exit from the iteractive mode. See the comment above.
if lua_exe:find('tarantool') then
cmd = cmd .. ' os.exit()'
end
ljv = util.popen_read(Q(lua_exe) .. (' -e "%s"'):format(cmd))
if ljv == "nil" then
ljv = nil
end
end
return lv, ljv
end
local find_lua_bindir
do
local exe_suffix = (package.config:sub(1, 1) == "\\" and ".exe" or "")
local function insert_lua_variants(names, luaver)
local variants = {
"lua" .. luaver .. exe_suffix,
"lua" .. luaver:gsub("%.", "") .. exe_suffix,
"lua-" .. luaver .. exe_suffix,
"lua-" .. luaver:gsub("%.", "") .. exe_suffix,
}
for _, name in ipairs(variants) do
names[name] = luaver
table.insert(names, name)
end
end
find_lua_bindir = function(prefix, luaver)
local names = {}
if luaver then
insert_lua_variants(names, luaver)
else
for v in util.lua_versions("descending") do
insert_lua_variants(names, v)
end
end
if luaver == "5.1" or not luaver then
table.insert(names, "luajit" .. exe_suffix)
table.insert(names, "tarantool")
end
table.insert(names, "lua" .. exe_suffix)
local bindirs = { prefix .. "/bin", prefix }
local tried = {}
for _, d in ipairs(bindirs) do
for _, name in ipairs(names) do
local lua_exe = d .. "/" .. name
local is_wrapper, err = util.lua_is_wrapper(lua_exe)
if is_wrapper == false then
local lv, ljv = util.check_lua_version(lua_exe, luaver)
if lv then
return name, d, lv, ljv
end
elseif is_wrapper == true or err == nil then
table.insert(tried, lua_exe)
else
table.insert(tried, string.format("%-13s (%s)", lua_exe, err))
end
end
end
local interp = luaver
and ("Lua " .. luaver .. " interpreter")
or "Lua interpreter"
return nil, interp .. " not found at " .. prefix .. "\n" ..
"Tried:\t" .. table.concat(tried, "\n\t")
end
end
function util.find_lua(prefix, luaver)
local lua_interpreter, bindir, luajitver
lua_interpreter, bindir, luaver, luajitver = find_lua_bindir(prefix, luaver)
if not lua_interpreter then
return nil, bindir
end
return {
lua_version = luaver,
luajit_version = luajitver,
lua_interpreter = lua_interpreter,
lua_dir = prefix,
lua_bindir = bindir,
}
end
end
function util.lua_is_wrapper(interp)
local fd, err = io.open(interp, "r")
if not fd then
return nil, err
end
local data, err = fd:read(1000)
fd:close()
if not data then
return nil, err
end
return not not data:match("LUAROCKS_SYSCONFDIR")
end
function util.opts_table(type_name, valid_opts)
local opts_mt = {}
opts_mt.__index = opts_mt
function opts_mt.type()
return type_name
end
return function(opts)
for k, v in pairs(opts) do
local tv = type(v)
if not valid_opts[k] then
error("invalid option: "..k)
end
local vo, optional = valid_opts[k]:match("^(.-)(%??)$")
if not (tv == vo or (optional == "?" and tv == nil)) then
error("invalid type option: "..k.." - got "..tv..", expected "..vo)
end
end
for k, v in pairs(valid_opts) do
if (not v:find("?", 1, true)) and opts[k] == nil then
error("missing option: "..k)
end
end
return setmetatable(opts, opts_mt)
end
end
return util
| mit |
tarantool/luarocks | src/luarocks/tools/patch.lua | 1 | 21921 | --- Patch utility to apply unified diffs.
--
-- http://lua-users.org/wiki/LuaPatch
--
-- (c) 2008 David Manura, Licensed under the same terms as Lua (MIT license).
-- Code is heavily based on the Python-based patch.py version 8.06-1
-- Copyright (c) 2008 rainforce.org, MIT License
-- Project home: http://code.google.com/p/python-patch/ .
-- Version 0.1
local patch = {}
local fs = require("luarocks.fs")
local fun = require("luarocks.fun")
local io = io
local os = os
local string = string
local table = table
local format = string.format
-- logging
local debugmode = false
local function debug(_) end
local function info(_) end
local function warning(s) io.stderr:write(s .. '\n') end
-- Returns boolean whether string s2 starts with string s.
local function startswith(s, s2)
return s:sub(1, #s2) == s2
end
-- Returns boolean whether string s2 ends with string s.
local function endswith(s, s2)
return #s >= #s2 and s:sub(#s-#s2+1) == s2
end
-- Returns string s after filtering out any new-line characters from end.
local function endlstrip(s)
return s:gsub('[\r\n]+$', '')
end
-- Returns shallow copy of table t.
local function table_copy(t)
local t2 = {}
for k,v in pairs(t) do t2[k] = v end
return t2
end
local function exists(filename)
local fh = io.open(filename)
local result = fh ~= nil
if fh then fh:close() end
return result
end
local function isfile() return true end --FIX?
local function string_as_file(s)
return {
at = 0,
str = s,
len = #s,
eof = false,
read = function(self, n)
if self.eof then return nil end
local chunk = self.str:sub(self.at, self.at + n - 1)
self.at = self.at + n
if self.at > self.len then
self.eof = true
end
return chunk
end,
close = function(self)
self.eof = true
end,
}
end
--
-- file_lines(f) is similar to f:lines() for file f.
-- The main difference is that read_lines includes
-- new-line character sequences ("\n", "\r\n", "\r"),
-- if any, at the end of each line. Embedded "\0" are also handled.
-- Caution: The newline behavior can depend on whether f is opened
-- in binary or ASCII mode.
-- (file_lines - version 20080913)
--
local function file_lines(f)
local CHUNK_SIZE = 1024
local buffer = ""
local pos_beg = 1
return function()
local pos, chars
while 1 do
pos, chars = buffer:match('()([\r\n].)', pos_beg)
if pos or not f then
break
elseif f then
local chunk = f:read(CHUNK_SIZE)
if chunk then
buffer = buffer:sub(pos_beg) .. chunk
pos_beg = 1
else
f = nil
end
end
end
if not pos then
pos = #buffer
elseif chars == '\r\n' then
pos = pos + 1
end
local line = buffer:sub(pos_beg, pos)
pos_beg = pos + 1
if #line > 0 then
return line
end
end
end
local function match_linerange(line)
local m1, m2, m3, m4 = line:match("^@@ %-(%d+),(%d+) %+(%d+),(%d+)")
if not m1 then m1, m3, m4 = line:match("^@@ %-(%d+) %+(%d+),(%d+)") end
if not m1 then m1, m2, m3 = line:match("^@@ %-(%d+),(%d+) %+(%d+)") end
if not m1 then m1, m3 = line:match("^@@ %-(%d+) %+(%d+)") end
return m1, m2, m3, m4
end
local function match_epoch(str)
return str:match("[^0-9]1969[^0-9]") or str:match("[^0-9]1970[^0-9]")
end
function patch.read_patch(filename, data)
-- define possible file regions that will direct the parser flow
local state = 'header'
-- 'header' - comments before the patch body
-- 'filenames' - lines starting with --- and +++
-- 'hunkhead' - @@ -R +R @@ sequence
-- 'hunkbody'
-- 'hunkskip' - skipping invalid hunk mode
local all_ok = true
local lineends = {lf=0, crlf=0, cr=0}
local files = {source={}, target={}, epoch={}, hunks={}, fileends={}, hunkends={}}
local nextfileno = 0
local nexthunkno = 0 --: even if index starts with 0 user messages
-- number hunks from 1
-- hunkinfo holds parsed values, hunkactual - calculated
local hunkinfo = {
startsrc=nil, linessrc=nil, starttgt=nil, linestgt=nil,
invalid=false, text={}
}
local hunkactual = {linessrc=nil, linestgt=nil}
info(format("reading patch %s", filename))
local fp
if data then
fp = string_as_file(data)
else
fp = filename == '-' and io.stdin or assert(io.open(filename, "rb"))
end
local lineno = 0
for line in file_lines(fp) do
lineno = lineno + 1
if state == 'header' then
if startswith(line, "--- ") then
state = 'filenames'
end
-- state is 'header' or 'filenames'
end
if state == 'hunkbody' then
-- skip hunkskip and hunkbody code until definition of hunkhead read
if line:match"^[\r\n]*$" then
-- prepend space to empty lines to interpret them as context properly
line = " " .. line
end
-- process line first
if line:match"^[- +\\]" then
-- gather stats about line endings
local he = files.hunkends[nextfileno]
if endswith(line, "\r\n") then
he.crlf = he.crlf + 1
elseif endswith(line, "\n") then
he.lf = he.lf + 1
elseif endswith(line, "\r") then
he.cr = he.cr + 1
end
if startswith(line, "-") then
hunkactual.linessrc = hunkactual.linessrc + 1
elseif startswith(line, "+") then
hunkactual.linestgt = hunkactual.linestgt + 1
elseif startswith(line, "\\") then
-- nothing
else
hunkactual.linessrc = hunkactual.linessrc + 1
hunkactual.linestgt = hunkactual.linestgt + 1
end
table.insert(hunkinfo.text, line)
-- todo: handle \ No newline cases
else
warning(format("invalid hunk no.%d at %d for target file %s",
nexthunkno, lineno, files.target[nextfileno]))
-- add hunk status node
table.insert(files.hunks[nextfileno], table_copy(hunkinfo))
files.hunks[nextfileno][nexthunkno].invalid = true
all_ok = false
state = 'hunkskip'
end
-- check exit conditions
if hunkactual.linessrc > hunkinfo.linessrc or
hunkactual.linestgt > hunkinfo.linestgt
then
warning(format("extra hunk no.%d lines at %d for target %s",
nexthunkno, lineno, files.target[nextfileno]))
-- add hunk status node
table.insert(files.hunks[nextfileno], table_copy(hunkinfo))
files.hunks[nextfileno][nexthunkno].invalid = true
state = 'hunkskip'
elseif hunkinfo.linessrc == hunkactual.linessrc and
hunkinfo.linestgt == hunkactual.linestgt
then
table.insert(files.hunks[nextfileno], table_copy(hunkinfo))
state = 'hunkskip'
-- detect mixed window/unix line ends
local ends = files.hunkends[nextfileno]
if (ends.cr~=0 and 1 or 0) + (ends.crlf~=0 and 1 or 0) +
(ends.lf~=0 and 1 or 0) > 1
then
warning(format("inconsistent line ends in patch hunks for %s",
files.source[nextfileno]))
end
end
-- state is 'hunkbody' or 'hunkskip'
end
if state == 'hunkskip' then
if match_linerange(line) then
state = 'hunkhead'
elseif startswith(line, "--- ") then
state = 'filenames'
if debugmode and #files.source > 0 then
debug(format("- %2d hunks for %s", #files.hunks[nextfileno],
files.source[nextfileno]))
end
end
-- state is 'hunkskip', 'hunkhead', or 'filenames'
end
local advance
if state == 'filenames' then
if startswith(line, "--- ") then
if fun.contains(files.source, nextfileno) then
all_ok = false
warning(format("skipping invalid patch for %s",
files.source[nextfileno+1]))
table.remove(files.source, nextfileno+1)
-- double source filename line is encountered
-- attempt to restart from this second line
end
-- Accept a space as a terminator, like GNU patch does.
-- Breaks patches containing filenames with spaces...
-- FIXME Figure out what does GNU patch do in those cases.
local match, rest = line:match("^%-%-%- ([^ \t\r\n]+)(.*)")
if not match then
all_ok = false
warning(format("skipping invalid filename at line %d", lineno+1))
state = 'header'
else
if match_epoch(rest) then
files.epoch[nextfileno + 1] = true
end
table.insert(files.source, match)
end
elseif not startswith(line, "+++ ") then
if fun.contains(files.source, nextfileno) then
all_ok = false
warning(format("skipping invalid patch with no target for %s",
files.source[nextfileno+1]))
table.remove(files.source, nextfileno+1)
else
-- this should be unreachable
warning("skipping invalid target patch")
end
state = 'header'
else
if fun.contains(files.target, nextfileno) then
all_ok = false
warning(format("skipping invalid patch - double target at line %d",
lineno+1))
table.remove(files.source, nextfileno+1)
table.remove(files.target, nextfileno+1)
nextfileno = nextfileno - 1
-- double target filename line is encountered
-- switch back to header state
state = 'header'
else
-- Accept a space as a terminator, like GNU patch does.
-- Breaks patches containing filenames with spaces...
-- FIXME Figure out what does GNU patch do in those cases.
local re_filename = "^%+%+%+ ([^ \t\r\n]+)(.*)$"
local match, rest = line:match(re_filename)
if not match then
all_ok = false
warning(format(
"skipping invalid patch - no target filename at line %d",
lineno+1))
state = 'header'
else
table.insert(files.target, match)
nextfileno = nextfileno + 1
if match_epoch(rest) then
files.epoch[nextfileno] = true
end
nexthunkno = 0
table.insert(files.hunks, {})
table.insert(files.hunkends, table_copy(lineends))
table.insert(files.fileends, table_copy(lineends))
state = 'hunkhead'
advance = true
end
end
end
-- state is 'filenames', 'header', or ('hunkhead' with advance)
end
if not advance and state == 'hunkhead' then
local m1, m2, m3, m4 = match_linerange(line)
if not m1 then
if not fun.contains(files.hunks, nextfileno-1) then
all_ok = false
warning(format("skipping invalid patch with no hunks for file %s",
files.target[nextfileno]))
end
state = 'header'
else
hunkinfo.startsrc = tonumber(m1)
hunkinfo.linessrc = tonumber(m2 or 1)
hunkinfo.starttgt = tonumber(m3)
hunkinfo.linestgt = tonumber(m4 or 1)
hunkinfo.invalid = false
hunkinfo.text = {}
hunkactual.linessrc = 0
hunkactual.linestgt = 0
state = 'hunkbody'
nexthunkno = nexthunkno + 1
end
-- state is 'header' or 'hunkbody'
end
end
if state ~= 'hunkskip' then
warning(format("patch file incomplete - %s", filename))
all_ok = false
-- os.exit(?)
else
-- duplicated message when an eof is reached
if debugmode and #files.source > 0 then
debug(format("- %2d hunks for %s", #files.hunks[nextfileno],
files.source[nextfileno]))
end
end
local sum = 0; for _,hset in ipairs(files.hunks) do sum = sum + #hset end
info(format("total files: %d total hunks: %d", #files.source, sum))
fp:close()
return files, all_ok
end
local function find_hunk(file, h, hno)
for fuzz=0,2 do
local lineno = h.startsrc
for i=0,#file do
local found = true
local location = lineno
for l, hline in ipairs(h.text) do
if l > fuzz then
-- todo: \ No newline at the end of file
if startswith(hline, " ") or startswith(hline, "-") then
local line = file[lineno]
lineno = lineno + 1
if not line or #line == 0 then
found = false
break
end
if endlstrip(line) ~= endlstrip(hline:sub(2)) then
found = false
break
end
end
end
end
if found then
local offset = location - h.startsrc - fuzz
if offset ~= 0 then
warning(format("Hunk %d found at offset %d%s...", hno, offset, fuzz == 0 and "" or format(" (fuzz %d)", fuzz)))
end
h.startsrc = location
h.starttgt = h.starttgt + offset
for _=1,fuzz do
table.remove(h.text, 1)
table.remove(h.text, #h.text)
end
return true
end
lineno = i
end
end
return false
end
local function load_file(filename)
local fp = assert(io.open(filename))
local file = {}
local readline = file_lines(fp)
while true do
local line = readline()
if not line then break end
table.insert(file, line)
end
fp:close()
return file
end
local function find_hunks(file, hunks)
for hno, h in ipairs(hunks) do
find_hunk(file, h, hno)
end
end
local function check_patched(file, hunks)
local lineno = 1
local ok, err = pcall(function()
if #file == 0 then
error('nomatch', 0)
end
for hno, h in ipairs(hunks) do
-- skip to line just before hunk starts
if #file < h.starttgt then
error('nomatch', 0)
end
lineno = h.starttgt
for _, hline in ipairs(h.text) do
-- todo: \ No newline at the end of file
if not startswith(hline, "-") and not startswith(hline, "\\") then
local line = file[lineno]
lineno = lineno + 1
if #line == 0 then
error('nomatch', 0)
end
if endlstrip(line) ~= endlstrip(hline:sub(2)) then
warning(format("file is not patched - failed hunk: %d", hno))
error('nomatch', 0)
end
end
end
end
end)
-- todo: display failed hunk, i.e. expected/found
return err ~= 'nomatch'
end
local function patch_hunks(srcname, tgtname, hunks)
local src = assert(io.open(srcname, "rb"))
local tgt = assert(io.open(tgtname, "wb"))
local src_readline = file_lines(src)
-- todo: detect linefeeds early - in apply_files routine
-- to handle cases when patch starts right from the first
-- line and no lines are processed. At the moment substituted
-- lineends may not be the same at the start and at the end
-- of patching. Also issue a warning about mixed lineends
local srclineno = 1
local lineends = {['\n']=0, ['\r\n']=0, ['\r']=0}
for hno, h in ipairs(hunks) do
debug(format("processing hunk %d for file %s", hno, tgtname))
-- skip to line just before hunk starts
while srclineno < h.startsrc do
local line = src_readline()
-- Python 'U' mode works only with text files
if endswith(line, "\r\n") then
lineends["\r\n"] = lineends["\r\n"] + 1
elseif endswith(line, "\n") then
lineends["\n"] = lineends["\n"] + 1
elseif endswith(line, "\r") then
lineends["\r"] = lineends["\r"] + 1
end
tgt:write(line)
srclineno = srclineno + 1
end
for _,hline in ipairs(h.text) do
-- todo: check \ No newline at the end of file
if startswith(hline, "-") or startswith(hline, "\\") then
src_readline()
srclineno = srclineno + 1
else
if not startswith(hline, "+") then
src_readline()
srclineno = srclineno + 1
end
local line2write = hline:sub(2)
-- detect if line ends are consistent in source file
local sum = 0
for _,v in pairs(lineends) do if v > 0 then sum=sum+1 end end
if sum == 1 then
local newline
for k,v in pairs(lineends) do if v ~= 0 then newline = k end end
tgt:write(endlstrip(line2write) .. newline)
else -- newlines are mixed or unknown
tgt:write(line2write)
end
end
end
end
for line in src_readline do
tgt:write(line)
end
tgt:close()
src:close()
return true
end
local function strip_dirs(filename, strip)
if strip == nil then return filename end
for _=1,strip do
filename=filename:gsub("^[^/]*/", "")
end
return filename
end
local function write_new_file(filename, hunk)
local fh = io.open(filename, "wb")
if not fh then return false end
for _, hline in ipairs(hunk.text) do
if not hline:sub(1,1) == "+" then
return false, "malformed patch"
end
fh:write(hline:sub(2))
end
fh:close()
return true
end
local function patch_file(source, target, epoch, hunks, strip, create_delete)
local create_file = false
if create_delete then
local is_src_epoch = epoch and #hunks == 1 and hunks[1].startsrc == 0 and hunks[1].linessrc == 0
if is_src_epoch or source == "/dev/null" then
info(format("will create %s", target))
create_file = true
end
end
if create_file then
return write_new_file(fs.absolute_name(strip_dirs(target, strip)), hunks[1])
end
source = strip_dirs(source, strip)
local f2patch = source
if not exists(f2patch) then
f2patch = strip_dirs(target, strip)
f2patch = fs.absolute_name(f2patch)
if not exists(f2patch) then --FIX:if f2patch nil
warning(format("source/target file does not exist\n--- %s\n+++ %s",
source, f2patch))
return false
end
end
if not isfile(f2patch) then
warning(format("not a file - %s", f2patch))
return false
end
source = f2patch
-- validate before patching
local file = load_file(source)
local hunkno = 1
local hunk = hunks[hunkno]
local hunkfind = {}
local validhunks = 0
local canpatch = false
local hunklineno
if not file then
return nil, "failed reading file " .. source
end
if create_delete then
if epoch and #hunks == 1 and hunks[1].starttgt == 0 and hunks[1].linestgt == 0 then
local ok = os.remove(source)
if not ok then
return false
end
info(format("successfully removed %s", source))
return true
end
end
find_hunks(file, hunks)
local function process_line(line, lineno)
if not hunk or lineno < hunk.startsrc then
return false
end
if lineno == hunk.startsrc then
hunkfind = {}
for _,x in ipairs(hunk.text) do
if x:sub(1,1) == ' ' or x:sub(1,1) == '-' then
hunkfind[#hunkfind+1] = endlstrip(x:sub(2))
end
end
hunklineno = 1
-- todo \ No newline at end of file
end
-- check hunks in source file
if lineno < hunk.startsrc + #hunkfind - 1 then
if endlstrip(line) == hunkfind[hunklineno] then
hunklineno = hunklineno + 1
else
debug(format("hunk no.%d doesn't match source file %s",
hunkno, source))
-- file may be already patched, but check other hunks anyway
hunkno = hunkno + 1
if hunkno <= #hunks then
hunk = hunks[hunkno]
return false
else
return true
end
end
end
-- check if processed line is the last line
if lineno == hunk.startsrc + #hunkfind - 1 then
debug(format("file %s hunk no.%d -- is ready to be patched",
source, hunkno))
hunkno = hunkno + 1
validhunks = validhunks + 1
if hunkno <= #hunks then
hunk = hunks[hunkno]
else
if validhunks == #hunks then
-- patch file
canpatch = true
return true
end
end
end
return false
end
local done = false
for lineno, line in ipairs(file) do
done = process_line(line, lineno)
if done then
break
end
end
if not done then
if hunkno <= #hunks and not create_file then
warning(format("premature end of source file %s at hunk %d",
source, hunkno))
return false
end
end
if validhunks < #hunks then
if check_patched(file, hunks) then
warning(format("already patched %s", source))
elseif not create_file then
warning(format("source file is different - %s", source))
return false
end
end
if not canpatch then
return true
end
local backupname = source .. ".orig"
if exists(backupname) then
warning(format("can't backup original file to %s - aborting",
backupname))
return false
end
local ok = os.rename(source, backupname)
if not ok then
warning(format("failed backing up %s when patching", source))
return false
end
patch_hunks(backupname, source, hunks)
info(format("successfully patched %s", source))
os.remove(backupname)
return true
end
function patch.apply_patch(the_patch, strip, create_delete)
local all_ok = true
local total = #the_patch.source
for fileno, source in ipairs(the_patch.source) do
local target = the_patch.target[fileno]
local hunks = the_patch.hunks[fileno]
local epoch = the_patch.epoch[fileno]
info(format("processing %d/%d:\t %s", fileno, total, source))
local ok = patch_file(source, target, epoch, hunks, strip, create_delete)
all_ok = all_ok and ok
end
-- todo: check for premature eof
return all_ok
end
return patch
| mit |
NPLPackages/paracraft | script/apps/Aries/Creator/Game/Neuron/Templates/example_blocks.lua | 1 | 1399 | -- 示例文件: NPL script file
-- 立方体模型:{x,y,z,block_id}
cube_models = {
{1,1,1, 4},
{-1,1,1, 4},
{-1,1,-1, 4},
{1,1,-1, 4},
};
-- 在x,y,z的位置创建一个模型
-- @param model_data: 数据源
-- @param x,y,z: 原点
function CreateModel(model_data, x,y,z)
for i, b in ipairs(model_data) do
blocks.set(x+b[1], y+b[2], z+b[3], b[4]);
end
end
-- entry function:
function main(msg)
-- 在当前积木的上面: 创建ID=4的3个积木
for i=3, 5 do
-- 判断一下ID是否为0(空)
if(blocks.get(this.x, this.y + i, this.z) == 0 ) then
-- 使用Set方法在当前位置的上方一格创建
blocks.set(this.x, this.y + i, this.z, 4);
end
end
-- 在当前位置创建
CreateModel(cube_models, this.x, this.y+4, this.z);
-- 获取指定位置的脚本模块. 这里获取自己的.
local my_script = blocks.getscript(this.x, this.y, this.z);
-- 更改一下cube_models中的块ID
for i, b in ipairs(my_script.cube_models) do
b[4] = b[4] % 100 + 1;
end
-- 选择block_id==4的积木(拿在右手中)
select(cube_models[1][4]);
-- 运行一条指令: 设置当前时间为中午 [-1,1]
cmd("/time 0");
-- 显示字幕
movie.text("方块功能演示:每触发一次会改变周围的积木")
-- 休眠5秒, 本方块不再接受任何请求,5秒后如果再次激活,每次创建的模型会不一样
this:Sleep(5);
end
| gpl-2.0 |
RyMarq/Zero-K | scripts/assaultcruiser.lua | 8 | 4064 | include 'constants.lua'
--------------------------------------------------------------------
--pieces
--------------------------------------------------------------------
local base, lowerhull, upperhull, antenna, radarbase, radardish = piece('base', 'lowerhull', 'upperhull', 'antenna', 'radarbase', 'radardish')
local wake1, wake2 = piece('wake1', 'wake2')
local turretPrefixes = {"fl", "fr", "sl", "sr", "ml", "mr"}
local turretPieces = {}
local gunStates = {}
-- generate turretPieces table
for i=2,7 do
turretPieces[i] = {}
local array = turretPieces[i]
array.turret = piece(turretPrefixes[i-1].."turret")
array.pivot = piece(turretPrefixes[i-1].."pivot")
array.barrel = {}
array.barrel[0] = piece(turretPrefixes[i-1].."barrel1")
array.barrel[1] = piece(turretPrefixes[i-1].."barrel2")
array.flare = {}
array.flare[0] = piece(turretPrefixes[i-1].."flare1")
array.flare[1] = piece(turretPrefixes[i-1].."flare2")
gunStates[i] = 0
end
--------------------------------------------------------------------
--constants
--------------------------------------------------------------------
local smokePiece = {lowerhull, radarbase, upperhull}
local SIG_RESTORE = 1
local SIG_MOVE = 2
local RESTORE_DELAY = 5000
local TURRET_PITCH_SPEED = math.rad(90)
local TURRET_YAW_SPEED = math.rad(180)
local RECOIL_DISTANCE = -3
local RECOIL_RESTORE_SPEED = 2.5
--------------------------------------------------------------------
--variables
--------------------------------------------------------------------
local gun = {1, 1, 1}
local gunHeading = {0, 0, 0}
local dead = false
function script.Create()
Turn(turretPieces[4].turret, y_axis, math.rad(180))
Turn(turretPieces[5].turret, y_axis, math.rad(180))
Spin(radardish, y_axis, math.rad(100))
StartThread(GG.Script.SmokeUnit, unitID, smokePiece)
end
local function RestoreAfterDelay()
Signal(SIG_RESTORE)
SetSignalMask(SIG_RESTORE)
Sleep(RESTORE_DELAY)
if dead then return false end
for i=2,7 do
if i == 4 or i == 5 then Turn(turretPieces[i].turret, y_axis, math.pi, math.rad(35))
else Turn(turretPieces[i].turret, y_axis, 0, math.rad(35)) end
Turn(turretPieces[i].pivot, x_axis, 0, math.rad(15))
end
end
local function Wake()
Signal(SIG_MOVE)
SetSignalMask(SIG_MOVE)
while true do
EmitSfx(wake1, 2)
EmitSfx(wake2, 2)
Sleep(200)
end
end
function script.StartMoving()
StartThread(Wake)
end
function script.StopMoving()
Signal(SIG_MOVE)
end
function script.AimWeapon(num, heading, pitch)
if dead or (num == 1) then return false end
local SIG_Aim = 2^num
Signal(SIG_Aim)
SetSignalMask(SIG_Aim)
Turn(turretPieces[num].turret, y_axis, heading, TURRET_YAW_SPEED)
Turn(turretPieces[num].pivot, x_axis, -pitch, TURRET_PITCH_SPEED)
WaitForTurn(turretPieces[num].turret, y_axis)
WaitForTurn(turretPieces[num].pivot, x_axis)
StartThread(RestoreAfterDelay)
return true
end
function script.FireWeapon(num)
end
function script.Shot(num)
local gun_num = gunStates[num]
local barrel = turretPieces[num].barrel[gun_num]
local flare = turretPieces[num].flare[gun_num]
local toEmit = (num <= 5) and 1024 or 1025
EmitSfx(flare, toEmit)
if (num <= 5) then
Move(barrel, z_axis, RECOIL_DISTANCE)
Move(barrel, z_axis, 0, RECOIL_RESTORE_SPEED)
end
gunStates[num] = 1 - gunStates[num]
end
function script.AimFromWeapon(num)
if num == 1 then return base end
return turretPieces[num].turret
end
function script.QueryWeapon(num)
if num == 1 then return base end
return turretPieces[num].flare[gunStates[num]]
end
local function ExplodeTurret(num, severity)
end
--not actually called; copypasta into Killed()
local function DeathAnim()
dead = true
end
function script.Killed(recentDamage, maxHealth)
local severity = recentDamage/maxHealth
if severity < 0.25 then
DeathAnim()
Explode(lowerhull, SFX.NONE)
Explode(upperhull, SFX.NONE)
return 1
elseif severity < 0.5 then
DeathAnim()
Explode(lowerhull, SFX.NONE)
Explode(upperhull, SFX.NONE)
return 1
else
Explode(lowerhull, SFX.SHATTER)
Explode(upperhull, SFX.SHATTER)
return 2
end
end
| gpl-2.0 |
RyMarq/Zero-K | LuaUI/Widgets/gui_savegame.lua | 2 | 16703 | --------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function widget:GetInfo()
return {
name = "Save Game Menu",
desc = "bla",
author = "KingRaptor",
date = "2016.11.24",
license = "GNU GPL, v2 or later",
layer = -9999,
enabled = true -- loaded by default?
}
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local SAVEGAME_BUTTON_HEIGHT = 128
local SAVE_DIR = "Saves"
local SAVE_DIR_LENGTH = string.len(SAVE_DIR) + 2
local AUTOSAVE_DIR = SAVE_DIR .. "/auto"
local MAX_SAVES = 999
local LOAD_GAME_STRING = "loadFilename "
local SAVE_TYPE = (Spring.Utilities.IsCurrentVersionNewerThan(104, 1322) and "save ") or "luasave "
-- https://springrts.com/mantis/view.php?id=6219
-- https://springrts.com/mantis/view.php?id=6222
--------------------------------------------------------------------------------
-- Chili elements
--------------------------------------------------------------------------------
local Chili
local Window
local Control
local Panel
local Grid
local StackPanel
local ScrollPanel
local TextBox
local Label
local Button
local mainWindow
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
options_path = 'Settings/Misc/Autosave'
options =
{
enableautosave = {
name = 'Enable Autosave',
type = 'bool',
value = false,
simpleMode = true,
everyMode = true,
},
autosaveFrequency = {
name = 'Autosave Frequency (minutes)',
type = 'number',
min = 1, max = 60, step = 1,
value = 10,
simpleMode = true,
everyMode = true,
},
}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Makes a control grey for disabled, or whitish for enabled
local function SetControlGreyout(control, state)
if state then
control.backgroundColor = {0.4, 0.4, 0.4, 1}
control.font.color = {0.4, 0.4, 0.4, 1}
control:Invalidate()
else
control.backgroundColor = {.8,.8,.8,1}
control.font.color = nil
control:Invalidate()
end
end
local function WriteDate(dateTable)
return string.format("%02d/%02d/%04d", dateTable.day, dateTable.month, dateTable.year)
.. " " .. string.format("%02d:%02d:%02d", dateTable.hour, dateTable.min, dateTable.sec)
end
local function SecondsToClock(seconds)
local seconds = tonumber(seconds)
if seconds <= 0 then
return "00:00";
else
hours = string.format("%02d", math.floor(seconds/3600));
mins = string.format("%02d", math.floor(seconds/60 - (hours*60)));
secs = string.format("%02d", math.floor(seconds - hours*3600 - mins *60));
if seconds >= 3600 then
return hours..":"..mins..":"..secs
else
return mins..":"..secs
end
end
end
local function DisposeWindow()
if mainWindow then
mainWindow:Dispose()
mainWindow = nil
end
end
local function trim(str)
return str:match'^()%s*$' and '' or str:match'^%s*(.*%S)'
end
--------------------------------------------------------------------------------
-- Savegame utlity functions
--------------------------------------------------------------------------------
-- FIXME: currently unused as it doesn't seem to give the correct order
local function SortSavesByDate(a, b)
if a == nil or b == nil then
return false
end
--Spring.Echo(a.id, b.id, a.date.hour, b.date.hour, a.date.hour>b.date.hour)
if a.date.year > b.date.year then return true end
if a.date.yday > b.date.yday then return true end
if a.date.hour > b.date.hour then return true end
if a.date.min > b.date.min then return true end
if a.date.sec > b.date.sec then return true end
return false
end
local function SortSavesByFilename(a, b)
if a == nil or b == nil then
return false
end
if a.filename and b.filename then
return a.filename < b.filename
end
return false
end
local function GetSaveExtension(path)
if VFS.FileExists(path .. ".ssf") then
return ".ssf"
end
return VFS.FileExists(path .. ".slsf") and ".slsf"
end
local function GetSaveWithExtension(path)
local ext = GetSaveExtension(path)
return ext and path .. ext
end
-- Returns the data stored in a save file
local function GetSave(path)
local ret = nil
local success, err = pcall(function()
local saveData = VFS.Include(path)
saveData.filename = string.sub(path, SAVE_DIR_LENGTH, -5) -- pure filename without directory or extension
saveData.path = path
ret = saveData
end)
if (not success) then
Spring.Log(widget:GetInfo().name, LOG.ERROR, "Error getting save " .. path .. ": " .. err)
else
local engineSaveFilename = GetSaveWithExtension(string.sub(path, 1, -5))
if not engineSaveFilename then
--Spring.Log(widget:GetInfo().name, LOG.ERROR, "Save " .. engineSaveFilename .. " does not exist")
return nil
else
return ret
end
end
end
-- Loads the list of save files and their contents
local function GetSaves()
Spring.CreateDir(SAVE_DIR)
local saves = {}
local savefiles = VFS.DirList(SAVE_DIR, "*.lua")
for i = 1, #savefiles do
local path = savefiles[i]
local saveData = GetSave(path)
if saveData then
saves[#saves + 1] = saveData
end
end
table.sort(saves, SortSavesByFilename)
return saves
end
-- e.g. if save slots 1, 2, 5, and 7 are used, return 3
-- only use for save name fallback
local function FindFirstEmptySaveSlot()
for i = 0, MAX_SAVES do
local num = string.format("%03d", i)
if not VFS.FileExists(SAVE_DIR .. "/save" .. num .. ".lua") then
return i
end
end
return MAX_SAVES
end
local function GetSaveDescText(saveFile)
if not saveFile then return "" end
return (saveFile.description or "no description")
.. "\n" .. saveFile.gameName .. " " .. saveFile.gameVersion
.. "\n" .. saveFile.map
.. "\n" .. (WG.Translate("interface", "time_ingame") or "Ingame time").. ": " .. SecondsToClock((saveFile.totalGameframe or saveFile.gameframe or 0)/30)
.. "\n" .. WriteDate(saveFile.date)
end
local function RemoveAllSaveControls()
for i=1,#saveControls do
saveControls[i].container:Dispose()
end
saveControls = {}
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function SaveGame(filename, description, requireOverwrite)
local success, err = pcall(
function()
Spring.CreateDir(SAVE_DIR)
filename = (filename and trim(filename)) or ("save" .. string.format("%03d", FindFirstEmptySaveSlot()))
path = SAVE_DIR .. "/" .. filename .. ".lua"
local saveData = {}
--saveData.filename = filename
saveData.date = os.date('*t')
saveData.description = description or "No description"
saveData.gameName = Game.gameName
saveData.gameVersion = Game.gameVersion
saveData.engineVersion = Spring.Utilities.GetEngineVersion()
saveData.map = Game.mapName
saveData.gameID = (Spring.GetGameRulesParam("save_gameID") or Game.gameID)
saveData.gameframe = Spring.GetGameFrame()
saveData.totalGameframe = Spring.GetGameFrame() + (Spring.GetGameRulesParam("totalSaveGameFrame") or 0)
saveData.playerName = Spring.GetPlayerInfo(Spring.GetMyPlayerID(), false)
table.save(saveData, path)
-- TODO: back up existing save?
--if VFS.FileExists(SAVE_DIR .. "/" .. filename) then
--end
if requireOverwrite then
Spring.SendCommands(SAVE_TYPE .. filename .. " -y")
else
Spring.SendCommands(SAVE_TYPE .. filename)
end
Spring.Log(widget:GetInfo().name, LOG.INFO, "Saved game to " .. path)
DisposeWindow()
end
)
if (not success) then
Spring.Log(widget:GetInfo().name, LOG.ERROR, "Error saving game: " .. err)
end
end
local function LoadGameByFilename(filename)
local saveData = GetSave(SAVE_DIR .. '/' .. filename .. ".lua")
if saveData then
if Spring.GetMenuName and Spring.SendLuaMenuMsg and Spring.GetMenuName() then
Spring.SendLuaMenuMsg(LOAD_GAME_STRING .. filename)
else
local ext = GetSaveExtension(SAVE_DIR .. '/' .. filename)
if not ext then
Spring.Log(widget:GetInfo().name, LOG.ERROR, "Error loading game: cannot find save file.")
return
end
local success, err = pcall(
function()
-- This should perhaps be handled in chobby first?
--Spring.Log(widget:GetInfo().name, LOG.INFO, "Save file " .. path .. " loaded")
local script = [[
[GAME]
{
SaveFile=__FILE__;
IsHost=1;
OnlyLocal=1;
MyPlayerName=__PLAYERNAME__;
}
]]
script = script:gsub("__FILE__", filename .. ext)
script = script:gsub("__PLAYERNAME__", saveData.playerName)
Spring.Reload(script)
end
)
if (not success) then
Spring.Log(widget:GetInfo().name, LOG.ERROR, "Error loading game: " .. err)
end
end
else
Spring.Log(widget:GetInfo().name, LOG.ERROR, "Save game " .. filename .. " not found")
end
if saveFilenameEdit then
saveFilenameEdit:SetText(filename)
end
end
local function DeleteSave(filename)
if not filename then
Spring.Log(widget:GetInfo().name, LOG.ERROR, "No filename specified for save deletion")
end
local success, err = pcall(function()
local pathNoExtension = SAVE_DIR .. "/" .. filename
os.remove(pathNoExtension .. ".lua")
local saveFilePath = GetSaveWithExtension(pathNoExtension)
if saveFilePath then
os.remove(saveFilePath)
end
end)
if (not success) then
Spring.Log(widget:GetInfo().name, LOG.ERROR, "Error deleting save " .. filename .. ": " .. err)
end
end
--------------------------------------------------------------------------------
-- Save/Load UI
--------------------------------------------------------------------------------
local function SaveLoadConfirmationDialogPopup(filename, saveMode, description)
local text
if saveMode then
text = WG.Translate("interface", "save_overwrite_confirm") or ("Save \"" .. filename .. "\" already exists. Overwrite?")
else
text = WG.Translate("interface", "load_confirm") or ("Loading will lose any unsaved progress.\nDo you wish to continue?")
end
local yesFunc = function()
if (saveMode) then
DeleteSave(filename)
SaveGame(filename, description, true)
-- TODO refresh UI
else
LoadGameByFilename(filename)
end
end
WG.crude.MakeExitConfirmWindow(text, yesFunc, 78, true, false)
end
local function PromptSave(filename, description)
filename = filename or saveFilenameEdit.text
filename = trim(filename)
filename = string.gsub(filename, " ", "_")
local saveExists = filename and VFS.FileExists(SAVE_DIR .. "/" .. filename .. ".lua") or false
if saveExists then
SaveLoadConfirmationDialogPopup(filename, true)
else
SaveGame(filename, description)
WG.crude.KillSubWindow(false)
end
end
local function GetButtonYPos(index)
return (index - 1)*SAVEGAME_BUTTON_HEIGHT + 4
end
local function UpdateSaveButtonPositions(container)
for i = 1, #container.children do
local child = container.children[i]
child:SetPos(child.x, GetButtonYPos(#container.children - i + 1)) -- assume reverse order, to match the ordering of the original save buttons
end
end
-- Makes a button for a save game on the save/load screen
local function AddSaveEntryButton(parent, saveFile, position, saveMode)
local controlsEntry = {filename = saveFile and saveFile.filename}
local holder = Control:New {
name = "save_" .. saveFile.filename,
height = SAVEGAME_BUTTON_HEIGHT,
width = "100%",
y = GetButtonYPos(position),
x = 0,
parent = parent,
}
local button = Button:New {
parent = holder,
x = 0,
right = (saveFile and 96 + 8 or 0) + 0,
y = 0,
bottom = 0,
caption = "",
OnClick = { function(self)
if saveMode then
PromptSave(saveFile.filename, saveFile.description)
else
SaveLoadConfirmationDialogPopup(saveFile.filename, false)
end
end
}
}
--controlsEntry.stack = StackPanel:New {
-- parent = controlsEntry.button,
-- height = "100%",
-- width = "100%",
-- orientation = "vertical",
-- resizeItems = false,
-- autoArrangeV = false,
--}
local titleLabel = Label:New {
parent = button,
caption = saveFile and saveFile.filename,
valign = "center",
x = 8,
y = 2,
font = { size = 16 },
}
local descTextbox = TextBox:New {
parent = button,
x = 8,
y = 24,
right = 8,
bottom = 8,
text = GetSaveDescText(saveFile),
font = { size = 14 },
}
local deleteButton = Button:New {
parent = holder,
width = 96,
right = 0,
y = 4,
bottom = 4,
caption = WG.Translate("interface", "delete") or "Delete",
--backgroundColor = {0.4,0.4,0.4,1},
OnClick = { function(self)
WG.crude.MakeExitConfirmWindow("Are you sure you want to delete this save?", function()
DeleteSave(saveFile.filename)
holder:Dispose()
UpdateSaveButtonPositions(parent)
end, 78, false, false)
end
}
}
return controlsEntry
end
-- Generates the buttons for the savegames on the save/load screen
local function FillSaveStackWithSaves(parent, saves, saveMode)
for i = #saves, 1, -1 do
AddSaveEntryButton(parent, saves[i], i, saveMode)
end
end
--------------------------------------------------------------------------------
-- Make Chili controls
--------------------------------------------------------------------------------
local function GetSavesList(parent, saveMode)
local saves = GetSaves()
FillSaveStackWithSaves(parent, saves, saveMode)
end
local function CreateWindow(saveMode)
DisposeWindow()
if WG.crude and WG.crude.AllowPauseOnMenuChange(true) then
Spring.SendCommands("pause 1")
end
mainWindow = Window:New {
name = 'zk_saveUI_saveWindow',
x = Chili.Screen0.width / 2 - 320,
y = "20%",
width = 640,
height = "60%",
classname = "main_window",
backgroundColor = {0, 0, 0, 0},
caption = saveMode and "Save Game" or "Load Game",
resizable = false,
tweakResizable = false,
parent = Chili.Screen0,
}
local saveScroll = ScrollPanel:New {
name = 'zk_saveUI_saveScroll',
orientation = "vertical",
x = 5,
y = 18,
right = 5,
bottom = 80,
parent = mainWindow,
}
GetSavesList(saveScroll, saveMode)
if saveMode then
local saveFilenameEdit = Chili.EditBox:New {
name = 'zk_saveUI_saveFilename',
x = 5,
right = (saveMode and 174) or 94,
bottom = 42,
height = 28,
width = "100%",
hint = "Save Filename",
font = {size = 16},
parent = mainWindow,
}
local saveDescEdit = Chili.EditBox:New {
name = 'zk_saveUI_saveDesc',
x = 5,
right = (saveMode and 174) or 94,
bottom = 8,
height = 28,
width = "100%",
hint = "Save Description",
font = {size = 16},
parent = mainWindow,
}
local saveButton = Button:New {
name = 'saveButton',
width = 80,
height = 66,
bottom = 6,
right = 90,
caption = WG.Translate("interface", "save") or "Save",
OnClick = {
function ()
if saveFilenameEdit.text and string.len(saveFilenameEdit.text) ~= 0 then
PromptSave(saveFilenameEdit.text, saveDescEdit.text)
end
end
},
font = {size = 18},
parent = mainWindow,
}
end
local closeButton = Button:New {
name = 'closeButton',
width = 80,
height = 66,
bottom = 6,
right = 5,
caption = WG.Translate("interface", "close") or "Close",
OnClick = {DisposeWindow},
font = {size = 18},
parent = mainWindow,
}
end
--------------------------------------------------------------------------------
-- External Functions
--------------------------------------------------------------------------------
local externalFunctions = {}
function externalFunctions.CreateSaveWindow()
CreateWindow(true)
end
function externalFunctions.CreateLoadWindow()
CreateWindow(false)
end
--------------------------------------------------------------------------------
-- callins
--------------------------------------------------------------------------------
function widget:Initialize()
Chili = WG.Chili
Control = Chili.Control
Window = Chili.Window
Panel = Chili.Panel
StackPanel = Chili.StackPanel
ScrollPanel = Chili.ScrollPanel
Label = Chili.Label
TextBox = Chili.TextBox
Button = Chili.Button
WG.SaveGame = externalFunctions
end
function widget:Shutdown()
end
function widget:GameFrame(n)
if not options.enableautosave.value then
return
end
if options.autosaveFrequency.value == 0 then
return
end
if n % (options.autosaveFrequency.value * 1800) == 0 and n ~= 0 then
if Spring.GetSpectatingState() or Spring.IsReplay() or (not WG.crude.IsSinglePlayer()) then
return
end
Spring.Log(widget:GetInfo().name, LOG.INFO, "Autosaving")
SaveGame("autosave", "", true)
end
end
| gpl-2.0 |
ZACTELEGRAM1/IRAN | plugins/inrealm.lua | 287 | 25005 | -- data saved to moderation.json
-- check moderation plugin
do
local function create_group(msg)
-- superuser and admins only (because sudo are always has privilege)
if is_sudo(msg) or is_realm(msg) and is_admin(msg) then
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Group [ '..string.gsub(group_name, '_', ' ')..' ] has been created.'
end
end
local function create_realm(msg)
-- superuser and admins only (because sudo are always has privilege)
if is_sudo(msg) or is_realm(msg) and is_admin(msg) then
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Realm [ '..string.gsub(group_name, '_', ' ')..' ] has been created.'
end
end
local function killchat(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function killrealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function get_group_type(msg)
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if not data[tostring(msg.to.id)]['group_type'] then
return 'No group type available.'
end
local group_type = data[tostring(msg.to.id)]['group_type']
return group_type
else
return 'Chat type not found.'
end
end
local function callbackres(extra, success, result)
--vardump(result)
local user = result.id
local name = string.gsub(result.print_name, "_", " ")
local chat = 'chat#id'..extra.chatid
send_large_msg(chat, user..'\n'..name)
return user
end
local function set_description(msg, data, target, about)
if not is_admin(msg) then
return "For admins only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function set_rules(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
-- lock/unlock group name. bot automatically change group name when locked
local function lock_group_name(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_name(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
--lock/unlock group member. bot automatically kick new added user when locked
local function lock_group_member(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_member(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
--lock/unlock group photo. bot automatically keep group photo when locked
local function lock_group_photo(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'yes' then
return 'Group photo is already locked'
else
data[tostring(target)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
end
return 'Please send me the group photo now'
end
local function unlock_group_photo(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function lock_group_flood(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_flood(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
-- show group settings
local function show_group_settings(msg, data, target)
local data = load_data(_config.moderation.data, data)
if not is_admin(msg) then
return "For admins only!"
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member
return text
end
local function returnids(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..''
for k,v in pairs(result.members) do
local username = ""
text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n"
end
send_large_msg(receiver, text)
local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w")
file:write(text)
file:flush()
file:close()
end
local function returnidsfile(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..''
for k,v in pairs(result.members) do
local username = ""
text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n"
end
local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w")
file:write(text)
file:flush()
file:close()
send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false)
end
local function admin_promote(msg, admin_id)
if not is_sudo(msg) then
return "Access denied!"
end
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
if data[tostring(admins)][tostring(admin_id)] then
return admin_name..' is already an admin.'
end
data[tostring(admins)][tostring(admin_id)] = admin_id
save_data(_config.moderation.data, data)
return admin_id..' has been promoted as admin.'
end
local function admin_demote(msg, admin_id)
if not is_sudo(msg) then
return "Access denied!"
end
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
if not data[tostring(admins)][tostring(admin_id)] then
return admin_id..' is not an admin.'
end
data[tostring(admins)][tostring(admin_id)] = nil
save_data(_config.moderation.data, data)
return admin_id..' has been demoted from admin.'
end
local function admin_list(msg)
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
local message = 'List for Realm admins:\n'
for k,v in pairs(data[tostring(admins)]) do
message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n'
end
return message
end
local function groups_list(msg)
local data = load_data(_config.moderation.data)
local groups = 'groups'
if not data[tostring(groups)] then
return 'No groups at the moment'
end
local message = 'List of groups:\n'
for k,v in pairs(data[tostring(groups)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairs(settings) do
if m == 'set_name' then
name = n
end
end
local group_owner = "No owner"
if data[tostring(v)]['set_owner'] then
group_owner = tostring(data[tostring(v)]['set_owner'])
end
local group_link = "No link"
if data[tostring(v)]['settings']['set_link'] then
group_link = data[tostring(v)]['settings']['set_link']
end
message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n"
end
local file = io.open("./groups/lists/groups.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function realms_list(msg)
local data = load_data(_config.moderation.data)
local realms = 'realms'
if not data[tostring(realms)] then
return 'No Realms at the moment'
end
local message = 'List of Realms:\n'
for k,v in pairs(data[tostring(realms)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairs(settings) do
if m == 'set_name' then
name = n
end
end
local group_owner = "No owner"
if data[tostring(v)]['admins_in'] then
group_owner = tostring(data[tostring(v)]['admins_in'])
end
local group_link = "No link"
if data[tostring(v)]['settings']['set_link'] then
group_link = data[tostring(v)]['settings']['set_link']
end
message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n"
end
local file = io.open("./groups/lists/realms.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function admin_user_promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already as admin.')
end
data['admins'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.')
end
local function admin_user_demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if not data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not an admin.')
end
data['admins'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.')
end
local function username_id(cb_extra, success, result)
local mod_cmd = cb_extra.mod_cmd
local receiver = cb_extra.receiver
local member = cb_extra.member
local text = 'No user @'..member..' in this group.'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if mod_cmd == 'addadmin' then
return admin_user_promote(receiver, member_username, member_id)
elseif mod_cmd == 'removeadmin' then
return admin_user_demote(receiver, member_username, member_id)
end
end
end
send_large_msg(receiver, text)
end
local function set_log_group(msg)
if not is_admin(msg) then
return
end
local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group']
if log_group == 'yes' then
return 'Log group is already set'
else
data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes'
save_data(_config.moderation.data, data)
return 'Log group has been set'
end
end
local function unset_log_group(msg)
if not is_admin(msg) then
return
end
local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group']
if log_group == 'no' then
return 'Log group is already disabled'
else
data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no'
save_data(_config.moderation.data, data)
return 'log group has been disabled'
end
end
local function help()
local help_text = tostring(_config.help_text_realm)
return help_text
end
function run(msg, matches)
--vardump(msg)
local name_log = user_print_name(msg.from)
if matches[1] == 'log' and is_owner(msg) then
savelog(msg.to.id, "log file created by owner")
send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false)
end
if matches[1] == 'who' and is_momod(msg) then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ")
local receiver = get_receiver(msg)
chat_info(receiver, returnidsfile, {receiver=receiver})
end
if matches[1] == 'wholist' and is_momod(msg) then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file")
local receiver = get_receiver(msg)
chat_info(receiver, returnids, {receiver=receiver})
end
if matches[1] == 'creategroup' and matches[2] then
group_name = matches[2]
group_type = 'group'
return create_group(msg)
end
if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then
return --Do nothing
end
if matches[1] == 'createrealm' and matches[2] then
group_name = matches[2]
group_type = 'realm'
return create_realm(msg)
end
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if matches[2] then if data[tostring(matches[2])] then
local settings = data[tostring(matches[2])]['settings']
if matches[1] == 'setabout' and matches[2] then
local target = matches[2]
local about = matches[3]
return set_description(msg, data, target, about)
end
if matches[1] == 'setrules' then
rules = matches[3]
local target = matches[2]
return set_rules(msg, data, target)
end
if matches[1] == 'lock' then --group lock *
local target = matches[2]
if matches[3] == 'name' then
return lock_group_name(msg, data, target)
end
if matches[3] == 'member' then
return lock_group_member(msg, data, target)
end
if matches[3] == 'photo' then
return lock_group_photo(msg, data, target)
end
if matches[3] == 'flood' then
return lock_group_flood(msg, data, target)
end
end
if matches[1] == 'unlock' then --group unlock *
local target = matches[2]
if matches[3] == 'name' then
return unlock_group_name(msg, data, target)
end
if matches[3] == 'member' then
return unlock_group_member(msg, data, target)
end
if matches[3] == 'photo' then
return unlock_group_photo(msg, data, target)
end
if matches[3] == 'flood' then
return unlock_group_flood(msg, data, target)
end
end
if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then
local target = matches[2]
return show_group_settings(msg, data, target)
end
if matches[1] == 'setname' and is_realm(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setgpname' and is_admin(msg) then
local new_name = string.gsub(matches[3], '_', ' ')
data[tostring(matches[2])]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(matches[2])]['settings']['set_name']
local to_rename = 'chat#id'..matches[2]
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
end
end
if matches[1] == 'help' and is_realm(msg) then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help")
return help()
end
if matches[1] == 'set' then
if matches[2] == 'loggroup' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group")
return set_log_group(msg)
end
end
if matches[1] == 'kill' and matches[2] == 'chat' then
if not is_admin(msg) then
return nil
end
if is_realm(msg) then
local receiver = 'chat#id'..matches[3]
return modrem(msg),
print("Closing Group: "..receiver),
chat_info(receiver, killchat, {receiver=receiver})
else
return 'Error: Group '..matches[3]..' not found'
end
end
if matches[1] == 'kill' and matches[2] == 'realm' then
if not is_admin(msg) then
return nil
end
if is_realm(msg) then
local receiver = 'chat#id'..matches[3]
return realmrem(msg),
print("Closing realm: "..receiver),
chat_info(receiver, killrealm, {receiver=receiver})
else
return 'Error: Realm '..matches[3]..' not found'
end
end
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if not is_admin(msg) then
chat_del_user(chat, user, ok_cb, true)
end
end
if matches[1] == 'addadmin' then
if string.match(matches[2], '^%d+$') then
local admin_id = matches[2]
print("user "..admin_id.." has been promoted as admin")
return admin_promote(msg, admin_id)
else
local member = string.gsub(matches[2], "@", "")
local mod_cmd = "addadmin"
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
end
if matches[1] == 'removeadmin' then
if string.match(matches[2], '^%d+$') then
local admin_id = matches[2]
print("user "..admin_id.." has been demoted")
return admin_demote(msg, admin_id)
else
local member = string.gsub(matches[2], "@", "")
local mod_cmd = "removeadmin"
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
end
if matches[1] == 'type'then
local group_type = get_group_type(msg)
return group_type
end
if matches[1] == 'list' and matches[2] == 'admins' then
return admin_list(msg)
end
if matches[1] == 'list' and matches[2] == 'groups' then
if msg.to.type == 'chat' then
groups_list(msg)
send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false)
return "Group list created" --group_list(msg)
elseif msg.to.type == 'user' then
groups_list(msg)
send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false)
return "Group list created" --group_list(msg)
end
end
if matches[1] == 'list' and matches[2] == 'realms' then
if msg.to.type == 'chat' then
realms_list(msg)
send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false)
return "Realms list created" --realms_list(msg)
elseif msg.to.type == 'user' then
realms_list(msg)
send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false)
return "Realms list created" --realms_list(msg)
end
end
if matches[1] == 'res' and is_momod(msg) then
local cbres_extra = {
chatid = msg.to.id
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username)
return res_user(username, callbackres, cbres_extra)
end
end
return {
patterns = {
"^[!/](creategroup) (.*)$",
"^[!/](createrealm) (.*)$",
"^[!/](setabout) (%d+) (.*)$",
"^[!/](setrules) (%d+) (.*)$",
"^[!/](setname) (.*)$",
"^[!/](setgpname) (%d+) (.*)$",
"^[!/](setname) (%d+) (.*)$",
"^[!/](lock) (%d+) (.*)$",
"^[!/](unlock) (%d+) (.*)$",
"^[!/](setting) (%d+)$",
"^[!/](wholist)$",
"^[!/](who)$",
"^[!/](type)$",
"^[!/](kill) (chat) (%d+)$",
"^[!/](kill) (realm) (%d+)$",
"^[!/](addadmin) (.*)$", -- sudoers only
"^[!/](removeadmin) (.*)$", -- sudoers only
"^[!/](list) (.*)$",
"^[!/](log)$",
"^[!/](help)$",
"^!!tgservice (.+)$",
},
run = run
}
end
| gpl-2.0 |
Laterus/Darkstar-Linux-Fork | scripts/zones/Metalworks/npcs/Lucius.lua | 1 | 1038 | -----------------------------------
-- Area: Metalworks
-- NPC: Lucius
-- Type: Mission NPC
-- @zone: 237
-- @pos: 59.959 -17.39 -42.321
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
require("scripts/zones/Metalworks/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0140);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
TerraME/publish | data.lua | 1 | 11471 | data{
file = "caragua.shp",
summary = "Caragua municipality, in Sao Paulo State, Brazil.",
source = "IBGE (http://www.ibge.gov.br)",
attributes = {
population = "Population of Caraguatatuba.",
pib = "Gross Domestic Product (GDP) of Caraguatatuba.",
name = "Data name.",
idh = "HDI indicators of Caraguatatuba."
}
}
data{
file = "regions.shp",
summary = "Caragua municipality divided into three regions.",
source = "H. Guerra and P. Andrade",
image = "urbis_regions.png",
attributes = {
name = "Regions of Caraguatatuba, North (1), Central (2) and South (3).",
}
}
data{
file = "caragua_classes2010_regioes.shp",
summary = "Social Classe 2010 Real.",
source = "Feitosa et. al (2014) URBIS-Caraguá: Um Modelo de Simulação Computacional para a Investigação de Dinâmicas de Ocupação Urbana em Caraguatatuba, SP.",
image = "urbis_2010_real.PNG",
attributes = {
classe = "Categorizes the social conditions of households in Caraguatatuba using classes A (3), B (2) or C (1).",
}
}
data{
file = "occupational2010.shp",
summary = "Occupational Classes (IBGE, 2010).",
source = "Feitosa et. al (2014) URBIS-Caraguá: Um Modelo de Simulação Computacional para a Investigação de Dinâmicas de Ocupação Urbana em Caraguatatuba, SP.",
image = "urbis_uso_2010.PNG",
attributes = {
uso = "The percentage of houses and apartments inside such areas that is typically used in summer vacations and holidays.",
}
}
data{
file = "simulation2025_baseline.shp",
summary = "Baseline simulation for 2025.",
source = "Feitosa et. al (2014) URBIS-Caraguá: Um Modelo de Simulação Computacional para a Investigação de Dinâmicas de Ocupação Urbana em Caraguatatuba, SP.",
image = "urbis_simulation_2025_baseline.PNG",
attributes = {
classe = "Categorizes the social conditions of households in Caraguatatuba using classes A (3), B (2) or C (1).",
}
}
data{
file = "simulation2025_lessgrowth.shp",
summary = "Less growth simulation in 2025.",
source = "Feitosa et. al (2014) URBIS-Caraguá: Um Modelo de Simulação Computacional para a Investigação de Dinâmicas de Ocupação Urbana em Caraguatatuba, SP.",
image = "urbis_simulation_2025_lessgrowth.PNG",
attributes = {
classe = "Categorizes the social conditions of households in Caraguatatuba using classes A (3), B (2) or C (1).",
}
}
data{
file = "simulation2025_plusgrowth.shp",
summary = "Plus growth simulation in 2025.",
source = "Feitosa et. al (2014) URBIS-Caraguá: Um Modelo de Simulação Computacional para a Investigação de Dinâmicas de Ocupação Urbana em Caraguatatuba, SP.",
image = "urbis_simulation_2025_plusgrowth.PNG",
attributes = {
classe = "Categorizes the social conditions of households in Caraguatatuba using classes A (3), B (2) or C (1).",
}
}
data{
file = "simulation2025_poorer.shp",
summary = "Poorer people in Caragua in 2025.",
source = "Feitosa et. al (2014) URBIS-Caraguá: Um Modelo de Simulação Computacional para a Investigação de Dinâmicas de Ocupação Urbana em Caraguatatuba, SP.",
image = "urbis_simulation_2025_poorer.PNG",
attributes = {
classe = "Categorizes the social conditions of households in Caraguatatuba using classes A (3), B (2) or C (1).",
}
}
data{
file = "simulation2025_richer_final.shp",
summary = "Richer people in Caragua in 2025.",
source = "Feitosa et. al (2014) URBIS-Caraguá: Um Modelo de Simulação Computacional para a Investigação de Dinâmicas de Ocupação Urbana em Caraguatatuba, SP.",
image = "urbis_simulation_2025_richer.PNG",
attributes = {
classe = "Categorizes the social conditions of households in Caraguatatuba using classes A (3), B (2) or C (1).",
}
}
data{
file = "arapiuns_traj.shp",
summary = "Route on the Arapiuns River.",
source = "Escada et. al (2013) Infraestrutura, Serviços e Conectividade das Comunidades Ribeirinhas do Arapiuns, PA. Technical report, INPE."
}
data{
file = "AllCmmTab_210316OK.shp",
summary = "The riverine communities at Arapiuns (PA).",
source = "Escada et. al (2013) Infraestrutura, Serviços e Conectividade das Comunidades Ribeirinhas do Arapiuns, PA. Technical report, INPE.",
attributes = {
Nome = "Name of riverine community.",
CMM2 = "Name of riverine community.",
UC = "Conservation Unit.",
IDDCM = "Age of the community.",
NPES = "Population of the community.",
BFAM = "Bolsa Familia.",
SALE = "Saude e Alegria NGO.",
INST = "Governmental institutions.",
NASSOC = "Local institutions.",
ENERGIA = "Energy.",
AGUA = "Water.",
LIXO = "Garbage collection.",
ORELHAO = "Telephone.",
CFUT = "Soccer field.",
IGREJAS = "Church.",
PSAU = "Health center of riverine settlements at Arapiuns.",
ENSINF = "The schools of riverine settlements at Arapiuns.",
ENSFUND2 = "The schools of riverine settlements at Arapiuns.",
MERENDA = "Lunch at schools.",
EJA = "The schools of riverine settlements at Arapiuns.",
ARROZ = "Rice.",
MAND = "Manioc.",
FRUTAS = "Fruits.",
CASTANHA = "Chestnut.",
ACAI = "Acai.",
PESCA = "Fischery.",
CACA = "Hunting.",
GADO = "Cattle.",
MINERACAO = "Mining.",
MANT = "Where people usually buy food.",
ICON = "The name of marker icon."
}
}
data{
file = "br_biomes.shp",
summary = "Brazilian biomes.",
source = "IBGE",
attributes = {
name = "Name of the biome.",
link = "Link to a Wikipedia page with the description of the biome.",
cover = "Percentage of Brazil's area covered by the biome."
}
}
data{
file = "br_states.shp",
summary = "Brazilian states.",
source = "IBGE",
attributes = {
NOMEUF2 = "Name of the state.",
SIGLAUF3 = "An acronym for the state.",
}
}
data{
file = "sp_municipalities.shp",
summary = "Sao Paulo municipalities.",
source = "IBGE",
attributes = {
id = "Unique identifier.",
nome = "Name of the city.",
uf = "States of Brazil.",
pib = "Gross Domestic Product (GDP).",
populacao = "Population size.",
}
}
directory{
name = "arapiuns",
summary = "Photos of several riverine settlements.",
source = "Escada et. al (2013) Infraestrutura, Serviços e Conectividade das Comunidades Ribeirinhas do Arapiuns, PA. Technical report, INPE.",
}
directory{
name = "biomes",
summary = "A set of images related to Brazilian biomes collected from the Internet.",
source = "Google and Wikipedia",
}
data{
file = "caragua_classes2010_regioes.tif",
summary = "Social Classe 2010 Real.",
source = "Feitosa et. al (2014) URBIS-Caraguá: Um Modelo de Simulação Computacional para a Investigação de Dinâmicas de Ocupação Urbana em Caraguatatuba, SP.",
image = "urbis_2010_real.PNG",
attributes = {
["0"] = "Categorizes the social conditions of households in Caraguatatuba using classes A (3), B (2) or C (1)."
}
}
data{
file = "vegtype_2000_5880.tif",
summary = "Vegetation Type 2000.",
source = "Inland, INPE.",
attributes = {
["0"] = "Vegetation classes."
}
}
data{
file = "uc_federais_2001.shp",
summary = "Conservation units of Brazil.",
source = "INCT.",
attributes = {
codigoCnuc = "Unique identifier.",
nome = "Name of the unit.",
geometriaA = "Geometry.",
anoCriacao = "Creation year.",
sigla = "Initials.",
areaHa = "Area.",
perimetroM = "Perimeter.",
atoLegal = "Legal.",
administra = "Administration.",
SiglaGrupo = "Group initials.",
UF = "States of Brazil.",
municipios = "Municipalities.",
biomaIBGE = "Biome IBGE.",
biomaCRL = "Biome CRL.",
CoordRegio = "Region coordinates.",
codCat = "Code.",
codUso = "Code.",
categoria = "Category.",
IdUnidade = "Unit id.",
tipo = "Type.",
}
}
data{
file = "uc_federais_2009.shp",
summary = "Conservation units of Brazil.",
source = "INCT.",
attributes = {
codigoCnuc = "Unique identifier.",
nome = "Name of the unit.",
geometriaA = "Geometry.",
anoCriacao = "Creation year.",
sigla = "Initials.",
areaHa = "Area.",
perimetroM = "Perimeter.",
atoLegal = "Legal.",
administra = "Administration.",
SiglaGrupo = "Group initials.",
UF = "States of Brazil.",
municipios = "Municipalities.",
biomaIBGE = "Biome IBGE.",
biomaCRL = "Biome CRL.",
CoordRegio = "Region coordinates.",
codCat = "Code.",
codUso = "Code.",
categoria = "Category.",
IdUnidade = "Unit id.",
tipo = "Type.",
}
}
data{
file = "uc_federais_2016.shp",
summary = "Conservation units of Brazil.",
source = "INCT.",
attributes = {
codigoCnuc = "Unique identifier.",
nome = "Name of the unit.",
geometriaA = "Geometry.",
anoCriacao = "Creation year.",
sigla = "Initials.",
areaHa = "Area.",
perimetroM = "Perimeter.",
atoLegal = "Legal.",
administra = "Administration.",
SiglaGrupo = "Group initials.",
UF = "States of Brazil.",
municipios = "Municipalities.",
biomaIBGE = "Biome IBGE.",
biomaCRL = "Biome CRL.",
CoordRegio = "Region coordinates.",
codCat = "Code.",
codUso = "Code.",
categoria = "Category.",
IdUnidade = "Unit id.",
tipo = "Type.",
}
}
data{
file = "temporal-data.shp",
summary = "Test of temporal data to create graphic and table.",
source = "CCST.",
attributes = {
id = "Identifying of label.",
col = "Column.",
row = "Row.",
f = "Identifier f.",
d = "Identifier d.",
outros = "outhers.",
[{"f16", "d16", "ag_slope_1", "e_roads", "e_proads", "e_railway", "e_connmkt", "e_hidro", "e_beef", "e_wood", "e_soysug", "e_min", "e_urban100",
"as_pland_s", "as_pland_m", "as_pland_b", "c_sett11" ,"c_nsett11" ,"c_hidreopc" ,"c_ucpi12" ,"c_ussapa12"}] = "Temporal data test bloc 1.",
deterCR = "Deter.",
[{"p19class27", "d_recente", "CAR_vazio", "f_recente", "e_urban10", "drec","frec", "OBJECTID", "Join_Cou_1", "TARGET_F_1"}] = "Test data bloc 1.",
id_1 = "Identifier id 1.",
col_1 = "Identifier col 1.",
row_1 = "Identifier row_1.",
[{"d_inita", "d_area02", "d_area03","d_area04", "d_area05", "d_area06", "d_area07", "d_area08", "d_area09", "d_area10", "d_area11", "d_area12",
"d_area13", "d_area14", "d_area15"}] = "Temporal data test bloc 2.",
[{"dg_darea06", "dg_darea07", "dg_darea08", "dg_darea09", "dg_darea10", "dg_darea11", "dg_darea12"}] = "Temporal data test bloc 3.",
[{"B2nd", "b2_agb", "AGB3rd", "BGB3rd", "DW3rd", "Litter3rd", "soma_dg"}] = "Test data bloc 2.",
[{"dg_darea13", "dg_darea14"}] = "Temporal data test bloc 4.",
[{"b3_agb","B2ndM100"}] = "Test data bloc 3.",
[{"b3_perc1", "b3_perc2", "b3_perc3"}] = "Temporal data test bloc 5.",
[{"d_area16", "d_inita01", "d_forest"}] = "Temporal data test bloc 6.",
forest02 = "Forest 02.",
b12 = "Test data b12.",
forest06 = "Forest 06.",
[{"d_inita05", "b4_agb", "O", "soma_d"}] = "Test data bloc 4.",
[{"AGB3rdM70", "BGB3rdM70"}] = "Temporal data test bloc 7.",
[{"Lit3rdM70", "DW3rdM70", "AGB3M70cor"}] = "Test data bloc 5.",
[{"for06_test", "for06_area"}] = "Temporal data test bloc 8.",
[{"averAGBDeg", "b12_3rdInv"}] = "Test data bloc 6.",
[{"dg_darea15", "dg_darea16", "dg_darea17", "dg_darea18", "dg_darea19"}] = "Temporal data test bloc 9.",
[{"Shape_Leng", "Shape_Area"}] = "Temporal data test bloc 10.",
[{"mcwd06", "mcwd07", "mcwd08", "mcwd09", "mcwd10", "mcwd11", "mcwd12", "mcwd13", "mcwd14", "mcwd15", "mcwd16"}] = "Temporal data test bloc 11.",
[{"log_pDG06", "dAcc_ant", "pDG06", "TIndigena", "area_disp"}] = "Test data bloc 7.",
[{"pTrjCrRaso", "pTrjDegrad", "pTrjRegen"}] = "Temporal data test bloc 12.",
[{"log_CrRaso", "log_Degrad", "log_Regen"}] = "Temporal data test bloc 13.",
min_mcwd = "Identifier MCWD.",
}
}
| gpl-3.0 |
shubhamg31/columbus_julia | lib/julia/test/perf/micro/perf.lua | 2 | 5365 |
local ffi = require 'ffi'
local bit = require 'bit'
local gsl = require 'gsl'
local min, max, abs, sqrt, random, floor = math.min, math.max, math.abs, math.sqrt, math.random, math.floor
local cabs = complex.abs
local rshift = bit.rshift
local format = string.format
local gettime
do
ffi.cdef[[
struct timeval {
long tv_sec;
long tv_usec;
};
int gettimeofday(struct timeval * tp, void *tzp);
]]
local tv = ffi.new('struct timeval[1]')
gettime = function()
ffi.C.gettimeofday(tv, nil)
return tv[0].tv_sec, tv[0].tv_usec
end
end
-- return the elapsed time in ms
local function elapsed(f)
local s0, us0 = gettime()
f()
local s1, us1 = gettime()
return tonumber(s1 - s0) * 1000 + tonumber(us1 - us0) / 1000
end
local function timeit(f, name)
local t = nil
for k = 1, 5 do
local tx = elapsed(f)
t = t and min(t, tx) or tx
end
print(format("lua,%s,%g", name, t))
end
local function fib(n)
if n < 2 then
return n
else
return fib(n-1) + fib(n-2)
end
end
assert(fib(20) == 6765)
timeit(|| fib(20), "fib")
local function parseint()
local r = rng.new('rand')
local lmt = 2^32 - 1
local n, m
for i = 1, 1000 do
n = r:getint(lmt)
local s = format('0x%x', tonumber(n))
m = tonumber(s)
end
assert(m == n)
return n
end
timeit(parseint, "parse_int")
local function mandel(z)
local c = z
local maxiter = 80
for n = 1, maxiter do
if cabs(z) > 2 then
return n-1
end
z = z*z + c
end
return maxiter
end
function mandelperf()
local a, re, im, z
a = ffi.new("double[?]", 546)
r = 0
for r = -20, 5 do
re = r*0.1
for i=-10, 10 do
im = i*0.1
a[r*21+i+430] = mandel(re + 1i * im)
end
end
return a
end
do
local a = mandelperf()
local sum = 0
for i = 0, 545 do sum = sum + a[i] end
assert(sum == 14791)
end
timeit(mandelperf, "mandel")
local function qsort(a, lo, hi)
local i, j = lo, hi
while i < hi do
local pivot = a[rshift(lo+hi, 1)]
while i <= j do
while a[i] < pivot do i = i+1 end
while a[j] > pivot do j = j-1 end
if i <= j then
a[i], a[j] = a[j], a[i]
i, j = i+1, j-1
end
end
if lo < j then qsort(a, lo, j) end
lo, j = i, hi
end
return a
end
local function sortperf()
local n = 5000
local r = rng.new('rand')
local v = iter.ilist(|| r:get(), n)
qsort(v, 1, n)
end
local function pisum()
local sum
for j = 1, 500 do
sum = 0
for k = 1, 10000 do
sum = sum + 1 / (k*k)
end
end
return sum
end
local function stat(v)
local p, q = 0, 0
local n = #v
for k = 1, n do
local x = v[k]
p = p + x
q = q + x*x
end
return sqrt((n*(n*q-p*p))/((n-1)*p*p))
end
local function randmatstat(t)
local n = 5
local A = iter.ilist(|| matrix.alloc(n, n), 4)
local P = matrix.alloc(n, 4*n)
local Q = matrix.alloc(2*n, 2*n)
local PtP1 = matrix.alloc(4*n, 4*n)
local PtP2 = matrix.alloc(4*n, 4*n)
local QtQ1 = matrix.alloc(2*n, 2*n)
local QtQ2 = matrix.alloc(2*n, 2*n)
local get, set = A[1].get, A[1].set
local r = rng.new('rand')
local randn = || rnd.gaussian(r, 1)
local function hstackf(i, j)
local k, r = math.divmod(j - 1, n)
return get(A[k + 1], i, r + 1)
end
local function vstackf(i, j)
local ik, ir = math.divmod(i - 1, n)
local jk, jr = math.divmod(j - 1, n)
return get(A[2*ik + jk + 1], ir + 1, jr + 1)
end
local Tr, NT = gsl.CblasTrans, gsl.CblasNoTrans
local v, w = {}, {}
for i = 1, t do
matrix.fset(A[1], randn)
matrix.fset(A[2], randn)
matrix.fset(A[3], randn)
matrix.fset(A[4], randn)
matrix.fset(P, hstackf)
matrix.fset(Q, vstackf)
gsl.gsl_blas_dgemm(Tr, NT, 1.0, P, P, 0.0, PtP1)
gsl.gsl_blas_dgemm(NT, NT, 1.0, PtP1, PtP1, 0.0, PtP2)
gsl.gsl_blas_dgemm(NT, NT, 1.0, PtP2, PtP2, 0.0, PtP1)
local vi = 0
for j = 1, n do vi = vi + get(PtP1, j, j) end
v[i] = vi
gsl.gsl_blas_dgemm(Tr, NT, 1.0, Q, Q, 0.0, QtQ1)
gsl.gsl_blas_dgemm(NT, NT, 1.0, QtQ1, QtQ1, 0.0, QtQ2)
gsl.gsl_blas_dgemm(NT, NT, 1.0, QtQ2, QtQ2, 0.0, QtQ1)
local wi = 0
for j = 1, 2*n do wi = wi + get(QtQ1, j, j) end
w[i] = wi
end
return stat(v), stat(w)
end
do
local s1, s2 = randmatstat(1000)
assert( 0.5 < s1 and s1 < 1.0
and 0.5 < s2 and s2 < 1.0 )
end
local function randmatmult(n)
local r = rng.new('rand')
--local rand = || r:get()
local rand = random
local a = matrix.new(n, n, rand)
local b = matrix.new(n, n, rand)
return a*b
end
local function printfd(n)
local f = io.open("/dev/null","w")
for i = 1, n do
f:write(format("%d %d\n", i, i+1))
end
f:close()
end
timeit(sortperf, "quicksort")
timeit(pisum, "pi_sum")
timeit(|| randmatstat(1000), "rand_mat_stat")
timeit(|| randmatmult(1000), "rand_mat_mul")
-- timeit(|| printfd(100000), "printfd")
| apache-2.0 |
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