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UnfortunateFruit/darkstar
scripts/zones/San_dOria-Jeuno_Airship/TextIDs.lua
5
1088
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item> come back again after sorting your inventory ITEM_OBTAINED = 6382; -- Obtained: <item> GIL_OBTAINED = 6383; -- Obtained <number> gil KEYITEM_OBTAINED = 6385; -- Obtained key item: <keyitem> -- Other WILL_REACH_JEUNO = 7195; -- The airship will reach Jeuno in Multiple Choice (Parameter 1)[less than an hour/about 1 hour/about 2 hours/about 3 hours/about 4 hours/about 5 hours/about 6 hours/about 7 hours] ( Singular/Plural Choice (Parameter 0)[minute/minutes] in Earth time). WILL_REACH_SANDORIA = 7196; -- The airship will reach San d'Oria in Multiple Choice (Parameter 1)[less than an hour/about 1 hour/about 2 hours/about 3 hours/about 4 hours/about 5 hours/about 6 hours/about 7 hours] ( Singular/Plural Choice (Parameter 0)[minute/minutes] in Earth time). IN_JEUNO_MOMENTARILY = 7198; -- We will be arriving in Jeuno momentarily. IN_SANDORIA_MOMENTARILY = 7199; -- We will be arriving in San d'Oria momentarily.
gpl-3.0
nesstea/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/_5fa.lua
13
1076
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: Odin's Gate -- @pos 260 -34 -49 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (npc:getAnimation() == 9) then player:messageSpecial(SOLID_STONE); end return 0; end; -- ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
bowlofstew/Macaroni
Next/Tests/Features/UnitTargets/project.lua
2
4671
description = [[ The goal of this test is to establish granularity within a library by compiling a simple C++ app to the same degree of specificity as could be achieved by Boost-Build. The "manifest" build system was very broad; libraries were defines as blobs of C++ files which all got combined. The problem was Macaroni never established how to do this, so it was impossible to write generators to say something such as "A.cpp is used by B.cpp, and has a single unit test called A-Test.cpp". The goal with granular UnitTargets it to be able to generate build files and other goodies that can figure this out in a compatable fashion. ]] import("Macaroni", "ProjectTemplates", "1") require "SimpleProject" -- Added to init.lua: boost_version = properties.boost.version SimpleProject{ group="Macaroni.Tests", project="Features-UnitTargets", version="1.0.0.0", src="src", target="target", dependencies = { load("Macaroni", "Boost-headers", boost_version):Target("lib"), load("Macaroni", "CppStd", "2003"):Target("lib") }, }; -- project = context:Group("Macaroni.Tests") -- :Project("Features-UnitTargets") -- :Version("1.0.0.0"); -- boost = load("Macaroni", "Boost-headers", "1.46.1"):Target("lib") -- cppstd = load("Macaroni", "CppStd", "2003"):Target("lib") -- lib = project:Library{ -- name = "lib", -- -- Important note: When the library sees a ProjectVersion as a -- -- dependency, it automatically uses a target named "lib". -- -- dependencies = {boost_regex_lib, boost_headers}, -- headers = pathList{"src", "target"}, -- sources = pathList{"src", ".mcpp$"}, -- dependencies = { -- cppstd, -- boost -- } -- } -- -- This would work, except that PlainCTest.cpp is already added above. -- -- local src = Macaroni.IO.Path.New("src") -- -- lib:AddTest("PlainCTest", src:NewPathForceSlash("PlainCTest.cpp")) -- porg = plugins:Get("Porg") -- cpp = plugins:Get("Cpp") -- html = plugins:Get("HtmlView") -- bjam = plugins:Get("BoostBuild2") -- targetDir = Macaroni.IO.Path.New("target") -- -- This *needs* to run every single time, no matter what. -- porg:Run("Generate", {target=lib}) -- function clean() -- targetDir:ClearDirectoryContents(); -- end -- generated = false -- built = false -- installed = false -- function generate() -- if generated then return end -- local outputPath = filePath("target") --ath.New("target") -- cpp:Run("Generate", { projectVersion=project, path=outputPath }) -- html:Run("Generate", { target=lib, path=outputPath}) -- bjam:Run("Generate", { jamroot=outputPath:NewPath("/jamroot.jam"), -- projectVersion=project, -- output=output -- }) -- generated = true -- end -- function build() -- if built then return end -- generate() -- os.execute("bjam " .. properties.bjam_options .. " target") -- built = true -- end -- function install() -- if installed then return end -- sinstall(project, filePath("./")) -- installed = true -- -- So, here's a laugh: what you see below are half-completed attempts at -- -- feeling out what the proper way to do this would look like. -- -- Before the sloppy and easy way was found. -- --[[ -- generate() -- --cpp:Run("Install", { projectVersion=project, paths=pathList{"src", "target"}}) -- -- Somehow, go through library, copy all unit files correctly, and create -- -- new jamroot.jam file with library. -- ----bjam:Run("Install", { projectVersion=project } );--{ libraries={lib,} }) -- installer = install(project, {lib}); -- installer:install({lib}); -- -- From Lua, an installer is its own object which contains the following: -- -- FinalProject - a ProjectVersion which is independent of what is being -- -- installed, i.e. it is *NOT* the "project" varaible above. -- -- OutputPath - The install directory. -- bjam:Run("Install", {installer = installer}) -- -- This will take the installer, from which it will extract the -- -- projectVersion from the "project" variable, then it will use the -- -- "OutputPath" variable and make a new directory called bjam and put -- -- everything there. -- -- Creates the final install path -- -- Goes through all targets and saves unit targets with cpp and h files -- -- to "Source" directory. -- -- Writes installer file. -- -- project:Install{{targets={lib}, plugins={bjam}}; -- -- Targets may have a special way they get installed. -- -- Plugins need to save whatever they generate, so for example bjam needs -- -- to save its own stuff. -- ]]-- -- end
apache-2.0
focusworld/aabb
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/Manaclipper/Zone.lua
28
1617
----------------------------------- -- -- Zone: Manaclipper -- ----------------------------------- package.loaded["scripts/zones/Manaclipper/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Manaclipper/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(0,-3,-8,60); end return cs; end; function onTransportEvent(player,transport) player:startEvent(0x0064); end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0064) then player:setPos(0,0,0,0,4); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/RuLude_Gardens/npcs/Laityn.lua
13
1182
----------------------------------- -- Area: Ru'Lud Gardens -- NPC: Laityn -- Involved In Quest: Recollections ----------------------------------- require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(WINDURST,RECOLLECTIONS) == QUEST_ACCEPTED and player:getVar("recollectionsQuest") == 0) then player:startEvent(0x2713); -- Option CS for "Recollections" else player:startEvent(0x2716); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x2713) then player:setVar("recollectionsQuest",1); end end;
gpl-3.0
abhinavmoudgil95/funnybot
src/LSTM.lua
13
8765
require 'torch' require 'nn' local layer, parent = torch.class('nn.LSTM', 'nn.Module') --[[ If we add up the sizes of all the tensors for output, gradInput, weights, gradWeights, and temporary buffers, we get that a SequenceLSTM stores this many scalar values: NTD + 6NTH + 8NH + 8H^2 + 8DH + 9H For N = 100, D = 512, T = 100, H = 1024 and with 4 bytes per number, this comes out to 305MB. Note that this class doesn't own input or gradOutput, so you'll see a bit higher memory usage in practice. --]] function layer:__init(input_dim, hidden_dim) parent.__init(self) local D, H = input_dim, hidden_dim self.input_dim, self.hidden_dim = D, H self.weight = torch.Tensor(D + H, 4 * H) self.gradWeight = torch.Tensor(D + H, 4 * H):zero() self.bias = torch.Tensor(4 * H) self.gradBias = torch.Tensor(4 * H):zero() self:reset() self.cell = torch.Tensor() -- This will be (N, T, H) self.gates = torch.Tensor() -- This will be (N, T, 4H) self.buffer1 = torch.Tensor() -- This will be (N, H) self.buffer2 = torch.Tensor() -- This will be (N, H) self.buffer3 = torch.Tensor() -- This will be (1, 4H) self.grad_a_buffer = torch.Tensor() -- This will be (N, 4H) self.h0 = torch.Tensor() self.c0 = torch.Tensor() self.remember_states = false self.grad_c0 = torch.Tensor() self.grad_h0 = torch.Tensor() self.grad_x = torch.Tensor() self.gradInput = {self.grad_c0, self.grad_h0, self.grad_x} end function layer:reset(std) if not std then std = 1.0 / math.sqrt(self.hidden_dim + self.input_dim) end self.bias:zero() self.bias[{{self.hidden_dim + 1, 2 * self.hidden_dim}}]:fill(1) self.weight:normal(0, std) return self end function layer:resetStates() self.h0 = self.h0.new() self.c0 = self.c0.new() end local function check_dims(x, dims) assert(x:dim() == #dims) for i, d in ipairs(dims) do assert(x:size(i) == d) end end function layer:_unpack_input(input) local c0, h0, x = nil, nil, nil if torch.type(input) == 'table' and #input == 3 then c0, h0, x = unpack(input) elseif torch.type(input) == 'table' and #input == 2 then h0, x = unpack(input) elseif torch.isTensor(input) then x = input else assert(false, 'invalid input') end return c0, h0, x end function layer:_get_sizes(input, gradOutput) local c0, h0, x = self:_unpack_input(input) local N, T = x:size(1), x:size(2) local H, D = self.hidden_dim, self.input_dim check_dims(x, {N, T, D}) if h0 then check_dims(h0, {N, H}) end if c0 then check_dims(c0, {N, H}) end if gradOutput then check_dims(gradOutput, {N, T, H}) end return N, T, D, H end --[[ Input: - c0: Initial cell state, (N, H) - h0: Initial hidden state, (N, H) - x: Input sequence, (N, T, D) Output: - h: Sequence of hidden states, (N, T, H) --]] function layer:updateOutput(input) self.recompute_backward = true local c0, h0, x = self:_unpack_input(input) local N, T, D, H = self:_get_sizes(input) self._return_grad_c0 = (c0 ~= nil) self._return_grad_h0 = (h0 ~= nil) if not c0 then c0 = self.c0 if c0:nElement() == 0 or not self.remember_states then c0:resize(N, H):zero() elseif self.remember_states then local prev_N, prev_T = self.cell:size(1), self.cell:size(2) assert(prev_N == N, 'batch sizes must be constant to remember states') c0:copy(self.cell[{{}, prev_T}]) end end if not h0 then h0 = self.h0 if h0:nElement() == 0 or not self.remember_states then h0:resize(N, H):zero() elseif self.remember_states then local prev_N, prev_T = self.output:size(1), self.output:size(2) assert(prev_N == N, 'batch sizes must be the same to remember states') h0:copy(self.output[{{}, prev_T}]) end end local bias_expand = self.bias:view(1, 4 * H):expand(N, 4 * H) local Wx = self.weight[{{1, D}}] local Wh = self.weight[{{D + 1, D + H}}] local h, c = self.output, self.cell h:resize(N, T, H):zero() c:resize(N, T, H):zero() local prev_h, prev_c = h0, c0 self.gates:resize(N, T, 4 * H):zero() for t = 1, T do local cur_x = x[{{}, t}] local next_h = h[{{}, t}] local next_c = c[{{}, t}] local cur_gates = self.gates[{{}, t}] cur_gates:addmm(bias_expand, cur_x, Wx) cur_gates:addmm(prev_h, Wh) cur_gates[{{}, {1, 3 * H}}]:sigmoid() cur_gates[{{}, {3 * H + 1, 4 * H}}]:tanh() local i = cur_gates[{{}, {1, H}}] local f = cur_gates[{{}, {H + 1, 2 * H}}] local o = cur_gates[{{}, {2 * H + 1, 3 * H}}] local g = cur_gates[{{}, {3 * H + 1, 4 * H}}] next_h:cmul(i, g) next_c:cmul(f, prev_c):add(next_h) next_h:tanh(next_c):cmul(o) prev_h, prev_c = next_h, next_c end return self.output end function layer:backward(input, gradOutput, scale) self.recompute_backward = false scale = scale or 1.0 assert(scale == 1.0, 'must have scale=1') local c0, h0, x = self:_unpack_input(input) if not c0 then c0 = self.c0 end if not h0 then h0 = self.h0 end local grad_c0, grad_h0, grad_x = self.grad_c0, self.grad_h0, self.grad_x local h, c = self.output, self.cell local grad_h = gradOutput local N, T, D, H = self:_get_sizes(input, gradOutput) local Wx = self.weight[{{1, D}}] local Wh = self.weight[{{D + 1, D + H}}] local grad_Wx = self.gradWeight[{{1, D}}] local grad_Wh = self.gradWeight[{{D + 1, D + H}}] local grad_b = self.gradBias grad_h0:resizeAs(h0):zero() grad_c0:resizeAs(c0):zero() grad_x:resizeAs(x):zero() local grad_next_h = self.buffer1:resizeAs(h0):zero() local grad_next_c = self.buffer2:resizeAs(c0):zero() for t = T, 1, -1 do local next_h, next_c = h[{{}, t}], c[{{}, t}] local prev_h, prev_c = nil, nil if t == 1 then prev_h, prev_c = h0, c0 else prev_h, prev_c = h[{{}, t - 1}], c[{{}, t - 1}] end grad_next_h:add(grad_h[{{}, t}]) local i = self.gates[{{}, t, {1, H}}] local f = self.gates[{{}, t, {H + 1, 2 * H}}] local o = self.gates[{{}, t, {2 * H + 1, 3 * H}}] local g = self.gates[{{}, t, {3 * H + 1, 4 * H}}] local grad_a = self.grad_a_buffer:resize(N, 4 * H):zero() local grad_ai = grad_a[{{}, {1, H}}] local grad_af = grad_a[{{}, {H + 1, 2 * H}}] local grad_ao = grad_a[{{}, {2 * H + 1, 3 * H}}] local grad_ag = grad_a[{{}, {3 * H + 1, 4 * H}}] -- We will use grad_ai, grad_af, and grad_ao as temporary buffers -- to to compute grad_next_c. We will need tanh_next_c (stored in grad_ai) -- to compute grad_ao; the other values can be overwritten after we compute -- grad_next_c local tanh_next_c = grad_ai:tanh(next_c) local tanh_next_c2 = grad_af:cmul(tanh_next_c, tanh_next_c) local my_grad_next_c = grad_ao my_grad_next_c:fill(1):add(-1, tanh_next_c2):cmul(o):cmul(grad_next_h) grad_next_c:add(my_grad_next_c) -- We need tanh_next_c (currently in grad_ai) to compute grad_ao; after -- that we can overwrite it. grad_ao:fill(1):add(-1, o):cmul(o):cmul(tanh_next_c):cmul(grad_next_h) -- Use grad_ai as a temporary buffer for computing grad_ag local g2 = grad_ai:cmul(g, g) grad_ag:fill(1):add(-1, g2):cmul(i):cmul(grad_next_c) -- We don't need any temporary storage for these so do them last grad_ai:fill(1):add(-1, i):cmul(i):cmul(g):cmul(grad_next_c) grad_af:fill(1):add(-1, f):cmul(f):cmul(prev_c):cmul(grad_next_c) grad_x[{{}, t}]:mm(grad_a, Wx:t()) grad_Wx:addmm(scale, x[{{}, t}]:t(), grad_a) grad_Wh:addmm(scale, prev_h:t(), grad_a) local grad_a_sum = self.buffer3:resize(1, 4 * H):sum(grad_a, 1) grad_b:add(scale, grad_a_sum) grad_next_h:mm(grad_a, Wh:t()) grad_next_c:cmul(f) end grad_h0:copy(grad_next_h) grad_c0:copy(grad_next_c) if self._return_grad_c0 and self._return_grad_h0 then self.gradInput = {self.grad_c0, self.grad_h0, self.grad_x} elseif self._return_grad_h0 then self.gradInput = {self.grad_h0, self.grad_x} else self.gradInput = self.grad_x end return self.gradInput end function layer:clearState() self.cell:set() self.gates:set() self.buffer1:set() self.buffer2:set() self.buffer3:set() self.grad_a_buffer:set() self.grad_c0:set() self.grad_h0:set() self.grad_x:set() self.output:set() end function layer:updateGradInput(input, gradOutput) if self.recompute_backward then self:backward(input, gradOutput, 1.0) end return self.gradInput end function layer:accGradParameters(input, gradOutput, scale) if self.recompute_backward then self:backward(input, gradOutput, scale) end end function layer:__tostring__() local name = torch.type(self) local din, dout = self.input_dim, self.hidden_dim return string.format('%s(%d -> %d)', name, din, dout) end
mit
ShaTelTeam/MegaZs
libs/redis.lua
566
1214
local Redis = require 'redis' local FakeRedis = require 'fakeredis' local params = { host = os.getenv('REDIS_HOST') or '127.0.0.1', port = tonumber(os.getenv('REDIS_PORT') or 6379) } local database = os.getenv('REDIS_DB') local password = os.getenv('REDIS_PASSWORD') -- Overwrite HGETALL Redis.commands.hgetall = Redis.command('hgetall', { response = function(reply, command, ...) local new_reply = { } for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end return new_reply end }) local redis = nil -- Won't launch an error if fails local ok = pcall(function() redis = Redis.connect(params) end) if not ok then local fake_func = function() print('\27[31mCan\'t connect with Redis, install/configure it!\27[39m') end fake_func() fake = FakeRedis.new() print('\27[31mRedis addr: '..params.host..'\27[39m') print('\27[31mRedis port: '..params.port..'\27[39m') redis = setmetatable({fakeredis=true}, { __index = function(a, b) if b ~= 'data' and fake[b] then fake_func(b) end return fake[b] or fake_func end }) else if password then redis:auth(password) end if database then redis:select(database) end end return redis
gpl-2.0
FailcoderAddons/supervillain-ui
SVUI_!Core/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
10
19926
--[[----------------------------------------------------------------------------- TreeGroup Container Container that uses a tree control to switch between groups. -------------------------------------------------------------------------------]] local Type, Version = "TreeGroup", 40 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type local math_min, math_max, floor = math.min, math.max, floor local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE -- Recycling functions local new, del do local pool = setmetatable({},{__mode='k'}) function new() local t = next(pool) if t then pool[t] = nil return t else return {} end end function del(t) for k in pairs(t) do t[k] = nil end pool[t] = true end end local DEFAULT_TREE_WIDTH = 175 local DEFAULT_TREE_SIZABLE = true --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function GetButtonUniqueValue(line) local parent = line.parent if parent and parent.value then return GetButtonUniqueValue(parent).."\001"..line.value else return line.value end end local function UpdateButton(button, treeline, selected, canExpand, isExpanded) local self = button.obj local toggle = button.toggle local frame = self.frame local text = treeline.text or "" local icon = treeline.icon local iconCoords = treeline.iconCoords local level = treeline.level local value = treeline.value local uniquevalue = treeline.uniquevalue local disabled = treeline.disabled button.treeline = treeline button.value = value button.uniquevalue = uniquevalue if selected then button:LockHighlight() button.selected = true else button:UnlockHighlight() button.selected = false end local normalTexture = button:GetNormalTexture() local line = button.line button.level = level if ( level == 1 ) then button:SetNormalFontObject("GameFontNormal") button:SetHighlightFontObject("GameFontHighlight") button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) else button:SetNormalFontObject("GameFontHighlightSmall") button:SetHighlightFontObject("GameFontHighlightSmall") button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) end if disabled then button:EnableMouse(false) button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) else button.text:SetText(text) button:EnableMouse(true) end if icon then button.icon:SetTexture(icon) button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) else button.icon:SetTexture(nil) end if iconCoords then button.icon:SetTexCoord(unpack(iconCoords)) else button.icon:SetTexCoord(0, 1, 0, 1) end if canExpand then if not isExpanded then toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") else toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") end toggle:Show() else toggle:Hide() end end local function ShouldDisplayLevel(tree) local result = false for k, v in ipairs(tree) do if v.children == nil and v.visible ~= false then result = true elseif v.children then result = result or ShouldDisplayLevel(v.children) end if result then return result end end return false end local function addLine(self, v, tree, level, parent) local line = new() line.value = v.value line.text = v.text line.icon = v.icon line.iconCoords = v.iconCoords line.disabled = v.disabled line.tree = tree line.level = level line.parent = parent line.visible = v.visible line.uniquevalue = GetButtonUniqueValue(line) if v.children then line.hasChildren = true else line.hasChildren = nil end self.lines[#self.lines+1] = line return line end --fire an update after one frame to catch the treeframes height local function FirstFrameUpdate(frame) local self = frame.obj frame:SetScript("OnUpdate", nil) self:RefreshTree() end local function BuildUniqueValue(...) local n = select('#', ...) if n == 1 then return ... else return (...).."\001"..BuildUniqueValue(select(2,...)) end end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Expand_OnClick(frame) local button = frame.button local self = button.obj local status = (self.status or self.localstatus).groups status[button.uniquevalue] = not status[button.uniquevalue] self:RefreshTree() end local function Button_OnClick(frame) local self = frame.obj self:Fire("OnClick", frame.uniquevalue, frame.selected) if not frame.selected then self:SetSelected(frame.uniquevalue) frame.selected = true frame:LockHighlight() self:RefreshTree() end AceGUI:ClearFocus() end local function Button_OnDoubleClick(button) local self = button.obj local status = self.status or self.localstatus local status = (self.status or self.localstatus).groups status[button.uniquevalue] = not status[button.uniquevalue] self:RefreshTree() end local function Button_OnEnter(frame) local self = frame.obj self:Fire("OnButtonEnter", frame.uniquevalue, frame) if self.enabletooltips then GameTooltip:SetOwner(frame, "ANCHOR_NONE") GameTooltip:SetPoint("LEFT",frame,"RIGHT") GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true) GameTooltip:Show() end end local function Button_OnLeave(frame) local self = frame.obj self:Fire("OnButtonLeave", frame.uniquevalue, frame) if self.enabletooltips then GameTooltip:Hide() end end local function OnScrollValueChanged(frame, value) if frame.obj.noupdate then return end local self = frame.obj local status = self.status or self.localstatus status.scrollvalue = floor(value + 0.5) self:RefreshTree() AceGUI:ClearFocus() end local function Tree_OnSizeChanged(frame) frame.obj:RefreshTree() end local function Tree_OnMouseWheel(frame, delta) local self = frame.obj if self.showscroll then local scrollbar = self.scrollbar local min, max = scrollbar:GetMinMaxValues() local value = scrollbar:GetValue() local newvalue = math_min(max,math_max(min,value - delta)) if value ~= newvalue then scrollbar:SetValue(newvalue) end end end local function Dragger_OnLeave(frame) frame:SetBackdropColor(1, 1, 1, 0) end local function Dragger_OnEnter(frame) frame:SetBackdropColor(1, 1, 1, 0.8) end local function Dragger_OnMouseDown(frame) local treeframe = frame:GetParent() treeframe:StartSizing("RIGHT") end local function Dragger_OnMouseUp(frame) local treeframe = frame:GetParent() local self = treeframe.obj local frame = treeframe:GetParent() treeframe:StopMovingOrSizing() --treeframe:SetScript("OnUpdate", nil) treeframe:SetUserPlaced(false) --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize treeframe:SetHeight(0) treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) local status = self.status or self.localstatus status.treewidth = treeframe:GetWidth() treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) -- recalculate the content width treeframe.obj:OnWidthSet(status.fullwidth) -- update the layout of the content treeframe.obj:DoLayout() end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) self:EnableButtonTooltips(true) self.frame:SetScript("OnUpdate", FirstFrameUpdate) end, ["OnRelease"] = function(self) self.status = nil for k, v in pairs(self.localstatus) do if k == "groups" then for k2 in pairs(v) do v[k2] = nil end else self.localstatus[k] = nil end end self.localstatus.scrollvalue = 0 self.localstatus.treewidth = DEFAULT_TREE_WIDTH self.localstatus.treesizable = DEFAULT_TREE_SIZABLE end, ["EnableButtonTooltips"] = function(self, enable) self.enabletooltips = enable end, ["CreateButton"] = function(self) local num = AceGUI:GetNextWidgetNum("TreeGroupButton") local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate") button.obj = self local icon = button:CreateTexture(nil, "OVERLAY") icon:SetWidth(14) icon:SetHeight(14) button.icon = icon button:SetScript("OnClick",Button_OnClick) button:SetScript("OnDoubleClick", Button_OnDoubleClick) button:SetScript("OnEnter",Button_OnEnter) button:SetScript("OnLeave",Button_OnLeave) button.toggle.button = button button.toggle:SetScript("OnClick",Expand_OnClick) button.text:SetHeight(14) -- Prevents text wrapping return button end, ["SetStatusTable"] = function(self, status) assert(type(status) == "table") self.status = status if not status.groups then status.groups = {} end if not status.scrollvalue then status.scrollvalue = 0 end if not status.treewidth then status.treewidth = DEFAULT_TREE_WIDTH end if status.treesizable == nil then status.treesizable = DEFAULT_TREE_SIZABLE end self:SetTreeWidth(status.treewidth,status.treesizable) self:RefreshTree() end, --sets the tree to be displayed ["SetTree"] = function(self, tree, filter) self.filter = filter if tree then assert(type(tree) == "table") end self.tree = tree self:RefreshTree() end, ["BuildLevel"] = function(self, tree, level, parent) local groups = (self.status or self.localstatus).groups local hasChildren = self.hasChildren for i, v in ipairs(tree) do if v.children then if not self.filter or ShouldDisplayLevel(v.children) then local line = addLine(self, v, tree, level, parent) if groups[line.uniquevalue] then self:BuildLevel(v.children, level+1, line) end end elseif v.visible ~= false or not self.filter then addLine(self, v, tree, level, parent) end end end, ["RefreshTree"] = function(self,scrollToSelection) local buttons = self.buttons local lines = self.lines for i, v in ipairs(buttons) do v:Hide() end while lines[1] do local t = tremove(lines) for k in pairs(t) do t[k] = nil end del(t) end if not self.tree then return end --Build the list of visible entries from the tree and status tables local status = self.status or self.localstatus local groupstatus = status.groups local tree = self.tree local treeframe = self.treeframe status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) self:BuildLevel(tree, 1) local numlines = #lines local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) if maxlines <= 0 then return end local first, last scrollToSelection = status.scrollToSelection status.scrollToSelection = nil if numlines <= maxlines then --the whole tree fits in the frame status.scrollvalue = 0 self:ShowScroll(false) first, last = 1, numlines else self:ShowScroll(true) --scrolling will be needed self.noupdate = true self.scrollbar:SetMinMaxValues(0, numlines - maxlines) --check if we are scrolled down too far if numlines - status.scrollvalue < maxlines then status.scrollvalue = numlines - maxlines end self.noupdate = nil first, last = status.scrollvalue+1, status.scrollvalue + maxlines --show selection? if scrollToSelection and status.selected then local show for i,line in ipairs(lines) do -- find the line number if line.uniquevalue==status.selected then show=i end end if not show then -- selection was deleted or something? elseif show>=first and show<=last then -- all good else -- scrolling needed! if show<first then status.scrollvalue = show-1 else status.scrollvalue = show-maxlines end first, last = status.scrollvalue+1, status.scrollvalue + maxlines end end if self.scrollbar:GetValue() ~= status.scrollvalue then self.scrollbar:SetValue(status.scrollvalue) end end local buttonnum = 1 for i = first, last do local line = lines[i] local button = buttons[buttonnum] if not button then button = self:CreateButton() buttons[buttonnum] = button button:SetParent(treeframe) button:SetFrameLevel(treeframe:GetFrameLevel()+1) button:ClearAllPoints() if buttonnum == 1 then if self.showscroll then button:SetPoint("TOPRIGHT", -22, -10) button:SetPoint("TOPLEFT", 0, -10) else button:SetPoint("TOPRIGHT", 0, -10) button:SetPoint("TOPLEFT", 0, -10) end else button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) end end UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) button:Show() buttonnum = buttonnum + 1 end end, ["SetSelected"] = function(self, value) local status = self.status or self.localstatus if status.selected ~= value then status.selected = value self:Fire("OnGroupSelected", value) end end, ["Select"] = function(self, uniquevalue, ...) self.filter = false local status = self.status or self.localstatus local groups = status.groups local path = {...} for i = 1, #path do groups[tconcat(path, "\001", 1, i)] = true end status.selected = uniquevalue self:RefreshTree(true) self:Fire("OnGroupSelected", uniquevalue) end, ["SelectByPath"] = function(self, ...) self:Select(BuildUniqueValue(...), ...) end, ["SelectByValue"] = function(self, uniquevalue) self:Select(uniquevalue, ("\001"):split(uniquevalue)) end, ["ShowScroll"] = function(self, show) self.showscroll = show if show then self.scrollbar:Show() if self.buttons[1] then self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) end else self.scrollbar:Hide() if self.buttons[1] then self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) end end end, ["OnWidthSet"] = function(self, width) local content = self.content local treeframe = self.treeframe local status = self.status or self.localstatus status.fullwidth = width local contentwidth = width - status.treewidth - 20 if contentwidth < 0 then contentwidth = 0 end content:SetWidth(contentwidth) content.width = contentwidth local maxtreewidth = math_min(400, width - 50) if maxtreewidth > 100 and status.treewidth > maxtreewidth then self:SetTreeWidth(maxtreewidth, status.treesizable) end treeframe:SetMaxResize(maxtreewidth, 1600) end, ["OnHeightSet"] = function(self, height) local content = self.content local contentheight = height - 20 if contentheight < 0 then contentheight = 0 end content:SetHeight(contentheight) content.height = contentheight end, ["SetTreeWidth"] = function(self, treewidth, resizable) if not resizable then if type(treewidth) == 'number' then resizable = false elseif type(treewidth) == 'boolean' then resizable = treewidth treewidth = DEFAULT_TREE_WIDTH else resizable = false treewidth = DEFAULT_TREE_WIDTH end end self.treeframe:SetWidth(treewidth) self.dragger:EnableMouse(resizable) local status = self.status or self.localstatus status.treewidth = treewidth status.treesizable = resizable -- recalculate the content width if status.fullwidth then self:OnWidthSet(status.fullwidth) end end, ["GetTreeWidth"] = function(self) local status = self.status or self.localstatus return status.treewidth or DEFAULT_TREE_WIDTH end, ["LayoutFinished"] = function(self, width, height) if self.noAutoHeight then return end self:SetHeight((height or 0) + 20) end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local PaneBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 5, bottom = 3 } } local DraggerBackdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", edgeFile = nil, tile = true, tileSize = 16, edgeSize = 0, insets = { left = 3, right = 3, top = 7, bottom = 7 } } local function Constructor() local num = AceGUI:GetNextWidgetNum(Type) local frame = CreateFrame("Frame", nil, UIParent) local treeframe = CreateFrame("Frame", nil, frame) treeframe:SetPoint("TOPLEFT") treeframe:SetPoint("BOTTOMLEFT") treeframe:SetWidth(DEFAULT_TREE_WIDTH) treeframe:EnableMouseWheel(true) treeframe:SetBackdrop(PaneBackdrop) treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) treeframe:SetResizable(true) treeframe:SetMinResize(100, 1) treeframe:SetMaxResize(400, 1600) treeframe:SetScript("OnUpdate", FirstFrameUpdate) treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) local dragger = CreateFrame("Frame", nil, treeframe) dragger:SetWidth(8) dragger:SetPoint("TOP", treeframe, "TOPRIGHT") dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") dragger:SetBackdrop(DraggerBackdrop) dragger:SetBackdropColor(1, 1, 1, 0) dragger:SetScript("OnEnter", Dragger_OnEnter) dragger:SetScript("OnLeave", Dragger_OnLeave) dragger:SetScript("OnMouseDown", Dragger_OnMouseDown) dragger:SetScript("OnMouseUp", Dragger_OnMouseUp) local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate") scrollbar:SetScript("OnValueChanged", nil) scrollbar:SetPoint("TOPRIGHT", -10, -26) scrollbar:SetPoint("BOTTOMRIGHT", -10, 26) scrollbar:SetMinMaxValues(0,0) scrollbar:SetValueStep(1) scrollbar:SetValue(0) scrollbar:SetWidth(16) scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") scrollbg:SetAllPoints(scrollbar) scrollbg:SetColorTexture(0,0,0,0.4) local border = CreateFrame("Frame",nil,frame) border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") border:SetPoint("BOTTOMRIGHT") border:SetBackdrop(PaneBackdrop) border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) border:SetBackdropBorderColor(0.4, 0.4, 0.4) --Container Support local content = CreateFrame("Frame", nil, border) content:SetPoint("TOPLEFT", 10, -10) content:SetPoint("BOTTOMRIGHT", -10, 10) local widget = { frame = frame, lines = {}, levels = {}, buttons = {}, hasChildren = {}, localstatus = { groups = {}, scrollvalue = 0 }, filter = false, treeframe = treeframe, dragger = dragger, scrollbar = scrollbar, border = border, content = content, type = Type } for method, func in pairs(methods) do widget[method] = func end treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
mit
dpino/snabbswitch
lib/pflua/src/pf/regalloc.lua
7
16379
-- Implements register allocation for pflua's native backend -- -- Follows the algorithm described in: -- "Linear scan register allocation" -- Poletto and Sarkar -- https://dl.acm.org/citation.cfm?id=330250 -- -- The result of register allocation is a table that describes -- the register allocated for the given virtual registers, e.g.: -- -- { v1 = 1, -- %rcx -- v2 = 2, -- %rdx -- r3 = 0, -- %rax -- len = 6, -- %rsi -- callee_saves = {}, -- spills = { v3 = 0, v4 = 1 }, -- spill_registers = { 3, 4 } -- } -- -- The callee_saves field lists the callee-save registers that are -- used in the allocation. This lets the code generation pass easily -- generate any push/pops that are needed. -- -- Register numbers are based on DynASM's Rq() register mapping. -- -- The following registers are reserved and not allocated: -- * %rdi to store the packet pointer argument -- -- The allocator should first prioritize using caller-save registers -- * %rax, %rcx, %rdx, %r8-%r11 -- -- before using callee-save registers -- * %rbx, %r12-%r15 -- -- The spills and spill_registers fields are used for spilling registers -- to memory if that becomes necessary. When the first register is spilled, -- two additional registers are spilled (and put into spill_registers) so -- that they can be used to move data from/to memory and registers. -- -- The spills field keeps track of the stack slots (numbered from 0) -- that are used for spilled registers. Variables should only be mapped -- in one of the main allocation table or in the spills table. module(...,package.seeall) local utils = require('pf.utils') local verbose = os.getenv("PF_VERBOSE"); -- returns the registers that a given instruction reads local function reads_from(instr) local itype = instr[1] local function maybe_reg(reg) if type(reg) == "number" then return nil else return reg end end if itype == "mov" or itype == "mov64" then return { maybe_reg(instr[3]) } elseif itype == "ntohs" or itype == "ntohl" or itype == "uint32" then return { instr[2] } elseif itype == "cjmp" or itype == "jmp" or itype == "ret-true" or itype == "ret-false" or itype == "nop" or itype == "label" then return {} else -- instructions don't have immediates in the first arg return { instr[2], maybe_reg(instr[3]) } end end -- Update the ends of intervals based on variable occurrences in -- the "control" ast local function find_live_in_control(label, control, intervals) -- the head of an ast is always an operation name, so skip for i = 2, #control do local ast_type = type(control[i]) if ast_type == "string" then for _, interval in ipairs(intervals) do if control[i] == interval.name then interval.finish = label end end elseif ast_type == "table" then find_live_in_control(label, control[i], intervals) end end end -- The lack of loops and unique register names for each load -- in the instruction IR makes finding live intervals easy. -- -- A live interval is a table -- { name = String, start = number, finish = number } -- -- The start and finish fields are indices into the instruction -- array -- local function live_intervals(instrs) local len = { name = "len", start = 1, finish = 1 } local order = { len } local intervals = { len = len } for idx, instr in ipairs(instrs) do local itype = instr[1] -- movs and loads are the only instructions that result in -- new live intervals if itype == "load" or itype == "mov" or itype == "mov64" then local name = instr[2] local interval = { name = name, start = idx, finish = idx } intervals[name] = interval table.insert(order, interval) end for _, reg in ipairs(reads_from(instr)) do intervals[reg].finish = idx end end -- we need the resulting allocations to be ordered by starting -- point, so we emit the ordered sequence rather than the map return order end -- All available registers, tied to unix x64 ABI local caller_regs = {11, 10, 9, 8, 6, 2, 1, 0} local callee_regs = {15, 14, 13, 12, 3} local num_regs = #caller_regs + #callee_regs -- Check if a register is free in the freelist local function is_free(seq, reg) for _, val in ipairs(seq) do if val == reg then return true end end return false end -- Remove the given register from the freelist local function remove_free(freelist, reg) for idx, reg2 in ipairs(freelist) do if reg2 == reg then table.remove(freelist, idx) return end end end -- Insert an interval sorted by increasing finish local function insert_active(active, interval) local finish = interval.finish for idx, interval2 in ipairs(active) do if interval2.finish > finish then table.insert(active, idx, interval) return end end table.insert(active, interval) end -- Optimize movs from a register to the same one local function delete_useless_movs(ir, alloc) for idx, instr in ipairs(ir) do if instr[1] == "mov" then if alloc[instr[2]] == alloc[instr[3]] then -- It's faster just to convert these to -- nops than to re-number the table ir[idx] = { "nop" } end end end end -- Do register allocation with the given IR -- Returns a register allocation and potentially mutates -- the ir for optimizations function allocate(ir) local intervals = live_intervals(ir) local active = {} local next_spill = 0 -- caller-save registers, use these first local free_caller = utils.dup(caller_regs) -- callee-save registers, if we have to local free_callee = utils.dup(callee_regs) local allocation = { len = 6, -- %rsi callee_saves = {}, spills = {} } remove_free(free_caller, 6) local function expire_old(interval) local to_expire = {} for idx, active_interval in ipairs(active) do if active_interval.finish > interval.start then break else local name = active_interval.name local reg = allocation[name] table.insert(to_expire, idx) -- figure out which free list this register is supposed to be on if is_free(caller_regs, reg) then table.insert(free_caller, reg) elseif is_free(callee_regs, reg) then table.insert(free_callee, reg) else error("unknown register") end end end for i=1, #to_expire do table.remove(active, to_expire[#to_expire - i + 1]) end end local function spill_at(interval) -- when there's a first spill, pick two additional variables -- to spill to the stack and reserve their registers for accessing -- spilled variables via movs if next_spill == 0 then local i1, i2 = active[#active], active[#active-1] local reg1 = allocation[i1.name] local reg2 = allocation[i2.name] table.remove(active); table.remove(active) allocation[i1.name] = nil allocation[i2.name] = nil allocation.spills[i1.name] = 0 allocation.spills[i2.name] = 1 allocation.spill_registers = { reg1, reg2 } next_spill = next_spill + 2 end local to_spill = active[#active] if to_spill.finish > interval.finish then allocation[interval.name] = allocation[to_spill.name] allocation[to_spill.name] = nil allocation.spills[to_spill.name] = next_spill table.remove(active) insert_active(active, interval) else allocation.spills[interval.name] = next_spill end next_spill = next_spill + 1 end for _, interval in pairs(intervals) do local name = interval.name expire_old(interval) -- because we prefill some registers, check first if -- we need to allocate for this interval if not allocation[name] then if #free_caller == 0 and #free_callee == 0 then spill_at(interval) -- newly freed registers are put at the end, so allocating from -- the end will tend to produce better results since we want to -- try eliminate movs with the same destination/source register elseif #free_caller ~= 0 then allocation[name] = free_caller[#free_caller] table.remove(free_caller) insert_active(active, interval) else local idx = #free_callee allocation[name] = free_callee[idx] allocation.callee_saves[free_callee[idx]] = true table.remove(free_callee) insert_active(active, interval) end else insert_active(active, interval) end end delete_useless_movs(ir, allocation) if verbose then utils.pp({ "register_allocation", allocation }) end return allocation end function selftest() local function test(instrs, expected) utils.assert_equals(expected, live_intervals(instrs)) end -- part of `tcp`, see pf.selection local example_1 = { { "label", 0 }, { "cmp", "len", 34 }, { "cjmp", "<", 4 }, { "label", 3 }, { "load", "v1", 12, 2 }, { "cmp", "v1", 8 }, { "cjmp", "!=", 6 }, { "label", 5 }, { "load", "r1", 23, 1 }, { "cmp", "r1", 6 }, { "cjmp", "=", "true-label" }, { "ret-false" }, { "label", 6 }, { "cmp", "len", 54 }, { "cjmp", "<", 8 }, { "label", 7 }, { "cmp", "v1", 56710 }, { "cjmp", "!=", 10 }, { "label", 9 }, { "load", "v2", 20, 1 }, { "cmp", "v2", 6 }, { "cjmp", "!=", 12 } } local example_2 = { { "label", 1 }, { "load", "r1", 12, 2 }, { "load", "r2", 14, 2 }, { "mov", "r3", "r1" }, { "mul", "r3", "r2" }, { "cmp", "r3", 1 }, { "cjmp", "!=", 4 }, { "cmp", "len", 1 } } -- this example isn't from real code, but tests what happens when -- there is higher register pressure local example_3 = { { "label", 1 }, { "load", "r1", 12, 2 }, { "load", "r2", 14, 2 }, { "load", "r3", 15, 2 }, { "load", "r4", 16, 2 }, { "load", "r5", 17, 2 }, { "load", "r6", 18, 2 }, { "load", "r7", 19, 2 }, { "load", "r8", 20, 2 }, { "load", "r9", 21, 2 }, { "cmp", "r1", 1 }, { "cmp", "r2", 1 }, { "cmp", "r3", 1 }, { "cmp", "r4", 1 }, { "cmp", "r5", 1 }, { "cmp", "r6", 1 }, { "cmp", "r7", 1 }, { "cmp", "r8", 1 }, { "cmp", "r9", 1 } } -- test that tries to make movs use same dst/src local example_4 = { { "label", 1 }, { "load", "v1", 12, 2 }, { "cmp", "v1", 1 }, { "load", "r1", 12, 2 }, { "mov", "r2", "r1" }, { "cmp", "r2", 1 }, { "cmp", "len", 1 } } -- full `tcp` example from more recent instruction selection local example_5 = { { "label", 0 }, { "cmp", "len", 34 }, { "cjmp", "<", 4 }, { "label", 3 }, { "load", "r1", 12, 2 }, { "mov", "v1", "r1" }, { "cmp", "v1", 8 }, { "cjmp", "!=", 6 }, { "label", 5 }, { "load", "r2", 23, 1 }, { "cmp", "r2", 6 }, { "cjmp", "=", "true-label" }, { "ret-false" }, { "label", 6 }, { "cmp", "len", 54 }, { "cjmp", "<", 8 }, { "label", 7 }, { "cmp", "v1", 56710 }, { "cjmp", "!=", 10 }, { "label", 9 }, { "load", "r3", 20, 1 }, { "mov", "v2", "r3" }, { "cmp", "v2", 6 }, { "cjmp", "!=", 12 }, { "label", 11 }, { "ret-true" }, { "label", 12 }, { "cmp", "len", 55 }, { "cjmp", "<", 14 }, { "label", 13 }, { "cmp", "v2", 44 }, { "cjmp", "!=", 16 }, { "label", 15 }, { "load", "r4", 54, 1 }, { "cmp", "r4", 6 }, { "cjmp", "=", "true-label" }, { "ret-false" }, { "label", 16 }, { "ret-false" }, { "label", 14 }, { "ret-false" }, { "label", 10 }, { "ret-false" }, { "label", 8 }, { "ret-false" }, { "label", 4 }, { "ret-false" } } -- test that variables in load offsets are properly accounted for local example_6 = { { "label", 0 }, { "mov", "r1", 5 }, { "load", "v2", 12, 2 }, { "load", "v1", "r1", 2 }, { "cmp", "v1", 1 }, { "cmp", "v2", 2 } } -- another test with high register pressure, should be high enough -- to require spilling local example_7 = { { "label", 1 }, { "load", "r1", 12, 2 }, { "load", "r2", 14, 2 }, { "load", "r3", 15, 2 }, { "load", "r4", 16, 2 }, { "load", "r5", 17, 2 }, { "load", "r6", 18, 2 }, { "load", "r7", 19, 2 }, { "load", "r8", 20, 2 }, { "load", "r9", 21, 2 }, { "load", "r10", 22, 2 }, { "load", "r11", 23, 2 }, { "load", "r12", 24, 2 }, { "load", "r13", 25, 2 }, { "load", "r14", 26, 2 }, { "cmp", "r1", 1 }, { "cmp", "r2", 1 }, { "cmp", "r3", 1 }, { "cmp", "r4", 1 }, { "cmp", "r5", 1 }, { "cmp", "r6", 1 }, { "cmp", "r7", 1 }, { "cmp", "r8", 1 }, { "cmp", "r9", 1 }, { "cmp", "r10", 1 }, { "cmp", "r11", 1 }, { "cmp", "r12", 1 }, { "cmp", "r13", 1 }, { "cmp", "r14", 1 } } test(example_1, { { name = "len", start = 1, finish = 14 }, { name = "v1", start = 5, finish = 17 }, { name = "r1", start = 9, finish = 10 }, { name = "v2", start = 20, finish = 21 } }) test(example_2, { { name = "len", start = 1, finish = 8 }, { name = "r1", start = 2, finish = 4 }, { name = "r2", start = 3, finish = 5 }, { name = "r3", start = 4, finish = 6 } }) test(example_5, { { name = "len", start = 1, finish = 28 }, { name = "r1", start = 5, finish = 6 }, { name = "v1", start = 6, finish = 18 }, { name = "r2", start = 10, finish = 11 }, { name = "r3", start = 21, finish = 22 }, { name = "v2", start = 22, finish = 31 }, { name = "r4", start = 34, finish = 35 } }) test(example_6, { { name = "len", start = 1, finish = 1 }, { name = "r1", start = 2, finish = 4 }, { name = "v2", start = 3, finish = 6 }, { name = "v1", start = 4, finish = 5 } }) local function test(instrs, expected) utils.assert_equals(expected, allocate(instrs)) end test(example_1, { v1 = 0, r1 = 1, len = 6, v2 = 0, callee_saves = {}, spills = {} }) -- mutates example_2 test(example_2, { r1 = 0, r2 = 1, r3 = 0, len = 6, callee_saves = {}, spills = {} }) utils.assert_equals(example_2, { { "label", 1 }, { "load", "r1", 12, 2 }, { "load", "r2", 14, 2 }, { "nop" }, { "mul", "r3", "r2" }, { "cmp", "r3", 1 }, { "cjmp", "!=", 4 }, { "cmp", "len", 1 } }) test(example_3, { r1 = 6, r2 = 0, r3 = 1, r4 = 2, r5 = 8, r6 = 9, r7 = 10, r8 = 11, r9 = 3, len = 6, callee_saves = utils.set(3), spills = {} }) test(example_4, { v1 = 0, r1 = 0, len = 6, r2 = 0, callee_saves = {}, spills = {} }) test(example_5, { len = 6, r1 = 0, v1 = 0, r2 = 1, r3 = 0, v2 = 0, r4 = 0, callee_saves = {}, spills = {} }) test(example_7, { r1 = 6, r2 = 0, r3 = 1, r4 = 2, r5 = 8, r6 = 9, r7 = 10, r8 = 11, r9 = 3, r10 = 12, r11 = 13, spills = { r12 = 1, r13 = 0, r14 = 2 }, len = 6, callee_saves = utils.set(3, 12, 13, 14, 15), spill_registers = { 15, 14 } }) end
apache-2.0
UnfortunateFruit/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Dhea_Prandoleh.lua
16
1048
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Dhea Prandoleh -- Type: Standard NPC -- @zone: 94 -- @pos 3.167 -2 15.545 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00a0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/HomePoint#1.lua
27
1280
----------------------------------- -- Area: Windurst_Waters_[S] -- NPC: HomePoint#1 -- @pos -32 -5 131 94 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Windurst_Waters_[S]/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 70); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Chateau_dOraguille/npcs/Mistaravant.lua
13
1064
----------------------------------- -- Area: Chateau d'Oraguille -- NPC: Mistaravant -- Type: Standard NPC -- @zone: 233 -- @pos 7.097 -3.999 67.988 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Chateau_dOraguille/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x020c); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dpino/snabbswitch
src/program/packetblaster/synth/synth.lua
14
1360
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(..., package.seeall) local config = require("core.config") local main = require("core.main") local Synth = require("apps.test.synth").Synth local lib = require("core.lib") local packetblaster = require("program.packetblaster.packetblaster") local long_opts = { duration = "D", help = "h", src = "s", dst = "d", sizes = "S", } local function show_usage (code) print(require("program.packetblaster.synth.README_inc")) main.exit(code) end function run (args) local c = config.new() local handlers = {} local opts = {} function handlers.D (arg) opts.duration = assert(tonumber(arg), "duration is not a number!") end function handlers.h () show_usage(0) end local source local destination local sizes function handlers.s (arg) source = arg end function handlers.d (arg) destination = arg end function handlers.S (arg) sizes = {} for size in string.gmatch(arg, "%d+") do sizes[#sizes+1] = tonumber(size) end end args = lib.dogetopt(args, handlers, "hD:s:d:S:", long_opts) config.app(c, "source", Synth, { sizes = sizes, src = source, dst = destination }) packetblaster.run_loadgen(c, args, opts) end
apache-2.0
MuhammadWang/MCServer
lib/tolua++/src/bin/lua/declaration.lua
2
15143
-- tolua: declaration class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- $Id: $ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or modifications. -- Declaration class -- Represents variable, function, or argument declaration. -- Stores the following fields: -- mod = type modifiers -- type = type -- ptr = "*" or "&", if representing a pointer or a reference -- name = name -- dim = dimension, if a vector -- def = default value, if any (only for arguments) -- ret = "*" or "&", if value is to be returned (only for arguments) classDeclaration = { mod = '', type = '', ptr = '', name = '', dim = '', ret = '', def = '' } classDeclaration.__index = classDeclaration setmetatable(classDeclaration,classFeature) -- Create an unique variable name function create_varname () if not _varnumber then _varnumber = 0 end _varnumber = _varnumber + 1 return "tolua_var_".._varnumber end -- Check declaration name -- It also identifies default values function classDeclaration:checkname () if strsub(self.name,1,1) == '[' and not findtype(self.type) then self.name = self.type..self.name local m = split(self.mod,'%s%s*') self.type = m[m.n] self.mod = concat(m,1,m.n-1) end local t = split(self.name,'=') if t.n==2 then self.name = t[1] self.def = find_enum_var(t[t.n]) end local b,e,d = strfind(self.name,"%[(.-)%]") if b then self.name = strsub(self.name,1,b-1) self.dim = find_enum_var(d) end if self.type ~= '' and self.type ~= 'void' and self.name == '' then self.name = create_varname() elseif self.kind=='var' then if self.type=='' and self.name~='' then self.type = self.type..self.name self.name = create_varname() elseif findtype(self.name) then if self.type=='' then self.type = self.name else self.type = self.type..' '..self.name end self.name = create_varname() end end -- adjust type of string if self.type == 'char' and self.dim ~= '' then self.type = 'char*' end if self.kind and self.kind == 'var' then self.name = string.gsub(self.name, ":.*$", "") -- ??? end end -- Check declaration type -- Substitutes typedef's. function classDeclaration:checktype () -- check if there is a pointer to basic type local basic = isbasic(self.type) if self.kind == 'func' and basic=='number' and string.find(self.ptr, "%*") then self.type = '_userdata' self.ptr = "" end if basic and self.ptr~='' then self.ret = self.ptr self.ptr = nil if isbasic(self.type) == 'number' then self.return_userdata = true end end -- check if there is array to be returned if self.dim~='' and self.ret~='' then error('#invalid parameter: cannot return an array of values') end -- restore 'void*' and 'string*' if self.type == '_userdata' then self.type = 'void*' elseif self.type == '_cstring' then self.type = 'char*' elseif self.type == '_lstate' then self.type = 'lua_State*' end -- resolve types inside the templates if self.type then self.type = resolve_template_types(self.type) end -- -- -- if returning value, automatically set default value -- if self.ret ~= '' and self.def == '' then -- self.def = '0' -- end -- end function resolve_template_types(type) if isbasic(type) then return type end local b,_,m = string.find(type, "(%b<>)") if b then m = split_c_tokens(string.sub(m, 2, -2), ",") for i=1, table.getn(m) do m[i] = string.gsub(m[i],"%s*([%*&])", "%1") if not isbasic(m[i]) then if not isenum(m[i]) then _, m[i] = applytypedef("", m[i]) end m[i] = findtype(m[i]) or m[i] m[i] = resolve_template_types(m[i]) end end local b,i type,b,i = break_template(type) --print("concat is ",concat(m, 1, m.n)) local template_part = "<"..concat(m, 1, m.n, ",")..">" type = rebuild_template(type, b, template_part) type = string.gsub(type, ">>", "> >") end return type end function break_template(s) local b,e,timpl = string.find(s, "(%b<>)") if timpl then s = string.gsub(s, "%b<>", "") return s, b, timpl else return s, 0, nil end end function rebuild_template(s, b, timpl) if b == 0 then return s end return string.sub(s, 1, b-1)..timpl..string.sub(s, b, -1) end -- Print method function classDeclaration:print (ident,close) print(ident.."Declaration{") print(ident.." mod = '"..self.mod.."',") print(ident.." type = '"..self.type.."',") print(ident.." ptr = '"..self.ptr.."',") print(ident.." name = '"..self.name.."',") print(ident.." dim = '"..self.dim.."',") print(ident.." def = '"..self.def.."',") print(ident.." ret = '"..self.ret.."',") print(ident.."}"..close) end -- check if array of values are returned to Lua function classDeclaration:requirecollection (t) if self.mod ~= 'const' and self.dim and self.dim ~= '' and not isbasic(self.type) and self.ptr == '' and self:check_public_access() then local type = gsub(self.type,"%s*const%s+","") t[type] = "tolua_collect_" .. clean_template(type) return true end return false end -- declare tag function classDeclaration:decltype () self.type = typevar(self.type) if strfind(self.mod,'const') then self.type = 'const '..self.type self.mod = gsub(self.mod,'const%s*','') end end -- output type checking function classDeclaration:outchecktype (narg) local def local t = isbasic(self.type) if self.def~='' then def = 1 else def = 0 end if self.dim ~= '' then --if t=='string' then -- return 'tolua_isstringarray(tolua_S,'..narg..','..def..',&tolua_err)' --else return '!tolua_istable(tolua_S,'..narg..',0,&tolua_err)' --end elseif isenumtype(self.type) ~= nil then return '!tolua_is'..self.type..'(tolua_S,'..narg..','..def..',&tolua_err)' elseif t then return '!tolua_is'..t..'(tolua_S,'..narg..','..def..',&tolua_err)' else local is_func = get_is_function(self.type) if self.ptr == '&' or self.ptr == '' then return '(tolua_isvaluenil(tolua_S,'..narg..',&tolua_err) || !'..is_func..'(tolua_S,'..narg..',"'..self.type..'",'..def..',&tolua_err))' else return '!'..is_func..'(tolua_S,'..narg..',"'..self.type..'",'..def..',&tolua_err)' end end end function classDeclaration:builddeclaration (narg, cplusplus) local array = self.dim ~= '' and tonumber(self.dim)==nil local line = "" local ptr = '' local mod local type = self.type local nctype = gsub(self.type,'const%s+','') if self.dim ~= '' then type = gsub(self.type,'const%s+','') -- eliminates const modifier for arrays end if self.ptr~='' and not isbasic(type) then ptr = '*' end line = concatparam(line," ",self.mod,type,ptr) if array then line = concatparam(line,'*') end line = concatparam(line,self.name) if self.dim ~= '' then if tonumber(self.dim)~=nil then line = concatparam(line,'[',self.dim,'];') else if cplusplus then line = concatparam(line,' = Mtolua_new_dim(',type,ptr,', '..self.dim..');') else line = concatparam(line,' = (',type,ptr,'*)', 'malloc((',self.dim,')*sizeof(',type,ptr,'));') end end else local t = isbasic(type) line = concatparam(line,' = ') if t == 'state' then line = concatparam(line, 'tolua_S;') else --print("t is "..tostring(t)..", ptr is "..tostring(self.ptr)) if t == 'number' and string.find(self.ptr, "%*") then t = 'userdata' end if not t and ptr=='' then line = concatparam(line,'*') end line = concatparam(line,'((',self.mod,type) if not t then line = concatparam(line,'*') end line = concatparam(line,') ') if isenum(nctype) then line = concatparam(line,'(int) ') end local def = 0 if self.def ~= '' then def = self.def if (ptr == '' or self.ptr == '&') and not t then def = "(void*)&(const "..type..")"..def end end if t then line = concatparam(line,'tolua_to'..t,'(tolua_S,',narg,',',def,'));') else local to_func = get_to_function(type) line = concatparam(line,to_func..'(tolua_S,',narg,',',def,'));') end end end return line end -- Declare variable function classDeclaration:declare (narg) if self.dim ~= '' and tonumber(self.dim)==nil then output('#ifdef __cplusplus\n') output(self:builddeclaration(narg,true)) output('#else\n') output(self:builddeclaration(narg,false)) output('#endif\n') else output(self:builddeclaration(narg,false)) end end -- Get parameter value function classDeclaration:getarray (narg) if self.dim ~= '' then local type = gsub(self.type,'const ','') output(' {') output('#ifndef TOLUA_RELEASE\n') local def; if self.def~='' then def=1 else def=0 end local t = isbasic(type) if (t) then output(' if (!tolua_is'..t..'array(tolua_S,',narg,',',self.dim,',',def,',&tolua_err))') else output(' if (!tolua_isusertypearray(tolua_S,',narg,',"',type,'",',self.dim,',',def,',&tolua_err))') end output(' goto tolua_lerror;') output(' else\n') output('#endif\n') output(' {') output(' int i;') output(' for(i=0; i<'..self.dim..';i++)') local t = isbasic(type) local ptr = '' if self.ptr~='' then ptr = '*' end output(' ',self.name..'[i] = ') if not t and ptr=='' then output('*') end output('((',type) if not t then output('*') end output(') ') local def = 0 if self.def ~= '' then def = self.def end if t then output('tolua_tofield'..t..'(tolua_S,',narg,',i+1,',def,'));') else output('tolua_tofieldusertype(tolua_S,',narg,',i+1,',def,'));') end output(' }') output(' }') end end -- Get parameter value function classDeclaration:setarray (narg) if not strfind(self.type,'const%s+') and self.dim ~= '' then local type = gsub(self.type,'const ','') output(' {') output(' int i;') output(' for(i=0; i<'..self.dim..';i++)') local t,ct = isbasic(type) if t then output(' tolua_pushfield'..t..'(tolua_S,',narg,',i+1,(',ct,')',self.name,'[i]);') else if self.ptr == '' then output(' {') output('#ifdef __cplusplus\n') output(' void* tolua_obj = Mtolua_new((',type,')(',self.name,'[i]));') output(' tolua_pushfieldusertype_and_takeownership(tolua_S,',narg,',i+1,tolua_obj,"',type,'");') output('#else\n') output(' void* tolua_obj = tolua_copy(tolua_S,(void*)&',self.name,'[i],sizeof(',type,'));') output(' tolua_pushfieldusertype(tolua_S,',narg,',i+1,tolua_obj,"',type,'");') output('#endif\n') output(' }') else output(' tolua_pushfieldusertype(tolua_S,',narg,',i+1,(void*)',self.name,'[i],"',type,'");') end end output(' }') end end -- Free dynamically allocated array function classDeclaration:freearray () if self.dim ~= '' and tonumber(self.dim)==nil then output('#ifdef __cplusplus\n') output(' Mtolua_delete_dim(',self.name,');') output('#else\n') output(' free(',self.name,');') output('#endif\n') end end -- Pass parameter function classDeclaration:passpar () if self.ptr=='&' and not isbasic(self.type) then output('*'..self.name) elseif self.ret=='*' then output('&'..self.name) else output(self.name) end end -- Return parameter value function classDeclaration:retvalue () if self.ret ~= '' then local t,ct = isbasic(self.type) if t and t~='' then output(' tolua_push'..t..'(tolua_S,(',ct,')'..self.name..');') else local push_func = get_push_function(self.type) output(' ',push_func,'(tolua_S,(void*)'..self.name..',"',self.type,'");') end return 1 end return 0 end -- Internal constructor function _Declaration (t) setmetatable(t,classDeclaration) t:buildnames() t:checkname() t:checktype() local ft = findtype(t.type) or t.type if not isenum(ft) then t.mod, t.type = applytypedef(t.mod, ft) end if t.kind=="var" and (string.find(t.mod, "tolua_property%s") or string.find(t.mod, "tolua_property$")) then t.mod = string.gsub(t.mod, "tolua_property", "tolua_property__"..get_property_type()) end return t end -- Constructor -- Expects the string declaration. -- The kind of declaration can be "var" or "func". function Declaration (s,kind,is_parameter) -- eliminate spaces if default value is provided s = gsub(s,"%s*=%s*","=") s = gsub(s, "%s*<", "<") local defb,tmpdef defb,_,tmpdef = string.find(s, "(=.*)$") if defb then s = string.gsub(s, "=.*$", "") else tmpdef = '' end if kind == "var" then -- check the form: void if s == '' or s == 'void' then return _Declaration{type = 'void', kind = kind, is_parameter = is_parameter} end end -- check the form: mod type*& name local t = split_c_tokens(s,'%*%s*&') if t.n == 2 then if kind == 'func' then error("#invalid function return type: "..s) end --local m = split(t[1],'%s%s*') local m = split_c_tokens(t[1],'%s+') return _Declaration{ name = t[2]..tmpdef, ptr = '*', ret = '&', --type = rebuild_template(m[m.n], tb, timpl), type = m[m.n], mod = concat(m,1,m.n-1), is_parameter = is_parameter, kind = kind } end -- check the form: mod type** name t = split_c_tokens(s,'%*%s*%*') if t.n == 2 then if kind == 'func' then error("#invalid function return type: "..s) end --local m = split(t[1],'%s%s*') local m = split_c_tokens(t[1],'%s+') return _Declaration{ name = t[2]..tmpdef, ptr = '*', ret = '*', --type = rebuild_template(m[m.n], tb, timpl), type = m[m.n], mod = concat(m,1,m.n-1), is_parameter = is_parameter, kind = kind } end -- check the form: mod type& name t = split_c_tokens(s,'&') if t.n == 2 then --local m = split(t[1],'%s%s*') local m = split_c_tokens(t[1],'%s+') return _Declaration{ name = t[2]..tmpdef, ptr = '&', --type = rebuild_template(m[m.n], tb, timpl), type = m[m.n], mod = concat(m,1,m.n-1), is_parameter = is_parameter, kind = kind } end -- check the form: mod type* name local s1 = gsub(s,"(%b\[\])",function (n) return gsub(n,'%*','\1') end) t = split_c_tokens(s1,'%*') if t.n == 2 then t[2] = gsub(t[2],'\1','%*') -- restore * in dimension expression --local m = split(t[1],'%s%s*') local m = split_c_tokens(t[1],'%s+') return _Declaration{ name = t[2]..tmpdef, ptr = '*', type = m[m.n], --type = rebuild_template(m[m.n], tb, timpl), mod = concat(m,1,m.n-1) , is_parameter = is_parameter, kind = kind } end if kind == 'var' then -- check the form: mod type name --t = split(s,'%s%s*') t = split_c_tokens(s,'%s+') local v if findtype(t[t.n]) then v = create_varname() else v = t[t.n]; t.n = t.n-1 end return _Declaration{ name = v..tmpdef, --type = rebuild_template(t[t.n], tb, timpl), type = t[t.n], mod = concat(t,1,t.n-1), is_parameter = is_parameter, kind = kind } else -- kind == "func" -- check the form: mod type name --t = split(s,'%s%s*') t = split_c_tokens(s,'%s+') local v = t[t.n] -- last word is the function name local tp,md if t.n>1 then tp = t[t.n-1] md = concat(t,1,t.n-2) end --if tp then tp = rebuild_template(tp, tb, timpl) end return _Declaration{ name = v, type = tp, mod = md, is_parameter = is_parameter, kind = kind } end end
apache-2.0
nesstea/darkstar
scripts/zones/Jugner_Forest/npcs/Geruru_WW.lua
13
3323
----------------------------------- -- Area: Jugner Forest -- NPC: Geruru, W.W. -- Type: Border Conquest Guards -- @pos 570.732 -2.637 553.508 104 ----------------------------------- package.loaded["scripts/zones/Jugner_Forest/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Jugner_Forest/TextIDs"); local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = NORVALLEN; local csid = 0x7ff6; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Woods/npcs/Zahsa_Syalmhaia.lua
13
1067
----------------------------------- -- Area: Windurst Woods -- NPC: Zahsa Syalmhaia -- Type: Great War Veteran NPC -- @zone: 241 -- @pos 13.710 1.422 -83.198 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x031d); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Cyumus/NutScript
plugins/recognition.lua
4
4031
PLUGIN.name = "Recognition" PLUGIN.author = "Chessnut" PLUGIN.desc = "Adds the ability to recognize people." do local character = nut.meta.character if (SERVER) then function character:recognize(id) if (type(id) != "number" and id.getID) then id = id:getID() end local recognized = self:getData("rgn", "") if (recognized != "" and recognized:find(","..id..",")) then return false; end; self:setData("rgn", recognized..","..id..",") return true end end function character:doesRecognize(id) if (type(id) != "number" and id.getID) then id = id:getID() end return hook.Run("IsCharRecognised", self, id) end function PLUGIN:IsCharRecognised(char, id) local other = nut.char.loaded[id] if (other) then local faction = nut.faction.indices[other:getFaction()] if (faction and faction.isGloballyRecognized) then return true end end local recognized = char:getData("rgn", "") if (recognized == "") then return false end return recognized:find(","..id..",") != nil and true or false end end if (CLIENT) then CHAT_RECOGNIZED = CHAT_RECOGNIZED or {} CHAT_RECOGNIZED["ic"] = true CHAT_RECOGNIZED["y"] = true CHAT_RECOGNIZED["w"] = true CHAT_RECOGNIZED["me"] = true function PLUGIN:IsRecognizedChatType(chatType) return CHAT_RECOGNIZED[chatType] end function PLUGIN:GetDisplayedDescription(client) if (client:getChar() and client != LocalPlayer() and !LocalPlayer():getChar():doesRecognize(client:getChar()) and !hook.Run("IsPlayerRecognized", client)) then return L"noRecog" end end function PLUGIN:ShouldAllowScoreboardOverride(client) if (nut.config.get("sbRecog")) then return true end end function PLUGIN:GetDisplayedName(client, chatType) if (client != LocalPlayer()) then local character = client:getChar() local ourCharacter = LocalPlayer():getChar() if (ourCharacter and character and !ourCharacter:doesRecognize(character) and !hook.Run("IsPlayerRecognized", client)) then if (chatType and hook.Run("IsRecognizedChatType", chatType)) then local description = character:getDesc() if (#description > 40) then description = description:utf8sub(1, 37).."..." end return "["..description.."]" elseif (!chatType) then return L"unknown" end end end end netstream.Hook("rgnMenu", function() local menu = DermaMenu() menu:AddOption(L"rgnLookingAt", function() netstream.Start("rgn", 1) end) menu:AddOption(L"rgnWhisper", function() netstream.Start("rgn", 2) end) menu:AddOption(L"rgnTalk", function() netstream.Start("rgn", 3) end) menu:AddOption(L"rgnYell", function() netstream.Start("rgn", 4) end) menu:Open() menu:MakePopup() menu:Center() end) netstream.Hook("rgnDone", function() hook.Run("OnCharRecognized", client, id) end) function PLUGIN:OnCharRecognized(client, recogCharID) surface.PlaySound("buttons/button17.wav") end else function PLUGIN:ShowSpare1(client) if (client:getChar()) then netstream.Start(client, "rgnMenu") end end netstream.Hook("rgn", function(client, level) local targets = {} if (level < 2) then local entity = client:GetEyeTraceNoCursor().Entity if (IsValid(entity) and entity:IsPlayer() and entity:getChar() and nut.chat.classes.ic.onCanHear(client, entity)) then targets[1] = entity end else local class = "w" if (level == 3) then class = "ic" elseif (level == 4) then class = "y" end class = nut.chat.classes[class] for k, v in ipairs(player.GetAll()) do if (client != v and v:getChar() and class.onCanHear(client, v)) then targets[#targets + 1] = v end end end if (#targets > 0) then local id = client:getChar():getID() local i = 0 for k, v in ipairs(targets) do if (v:getChar():recognize(id)) then i = i + 1 end end if (i > 0) then netstream.Start(client, "rgnDone") hook.Run("OnCharRecognized", client, id) end end end) end
mit
nesstea/darkstar
scripts/globals/spells/esuna.lua
33
4143
----------------------------------------- -- Spell: Esuna -- ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) if (caster:getID() == target:getID()) then -- much of this should only run once per cast, otherwise it would only delete the debuffs from the caster. local statusNum = -1; local removables = {EFFECT_FLASH, EFFECT_BLINDNESS, EFFECT_PARALYSIS, EFFECT_POISON, EFFECT_CURSE_I, EFFECT_CURSE_II, EFFECT_DISEASE, EFFECT_PLAGUE}; if (caster:hasStatusEffect(EFFECT_AFFLATUS_MISERY)) then -- add extra statuses to the list of removables. Elegy and Requiem are specifically absent. removables = {EFFECT_FLASH, EFFECT_BLINDNESS, EFFECT_PARALYSIS, EFFECT_POISON, EFFECT_CURSE_I, EFFECT_CURSE_II, EFFECT_DISEASE, EFFECT_PLAGUE, EFFECT_WEIGHT, EFFECT_BIND, EFFECT_BIO, EFFECT_DIA, EFFECT_BURN, EFFECT_FROST, EFFECT_CHOKE, EFFECT_RASP, EFFECT_SHOCK, EFFECT_DROWN, EFFECT_STR_DOWN, EFFECT_DEX_DOWN, EFFECT_VIT_DOWN, EFFECT_AGI_DOWN, EFFECT_INT_DOWN, EFFECT_MND_DOWN, EFFECT_CHR_DOWN, EFFECT_ADDLE, EFFECT_SLOW, EFFECT_HELIX, EFFECT_ACCURACY_DOWN, EFFECT_ATTACK_DOWN, EFFECT_EVASION_DOWN, EFFECT_DEFENSE_DOWN, EFFECT_MAGIC_ACC_DOWN, EFFECT_MAGIC_ATK_DOWN, EFFECT_MAGIC_EVASION_DOWN, EFFECT_MAGIC_DEF_DOWN, EFFECT_MAX_TP_DOWN, EFFECT_MAX_MP_DOWN, EFFECT_MAX_HP_DOWN}; end; local has = {}; -- collect a list of what caster currently has for i, effect in ipairs(removables) do if (caster:hasStatusEffect(effect)) then statusNum = statusNum + 1 has[statusNum] = removables[i]; end; end; if (statusNum >= 0) then -- make sure this happens once instead of for every target local delEff = math.random(0,statusNum); -- pick a random status to delete caster:setLocalVar("esunaDelEff",has[delEff]); -- this can't be a local because it would only delete from the caster if it were. else -- clear it if the caster has no eligible statuses, otherwise it will remove the status from others if it was previously removed. caster:setLocalVar("esunaDelEff",0); caster:setLocalVar("esunaDelEffMis",0); -- again, this can't be a local because it would only delete from the caster if it were. For extra status deletion under Misery end; if (statusNum >= 1 and caster:hasStatusEffect(EFFECT_AFFLATUS_MISERY)) then -- Misery second status removal. caster:delStatusEffect(has[delEff]); -- delete the first selected effect so it doesn't get selected again. Won't impact the ability to delete it from others at this point. local statusNumMis = - 1 -- need a new var to track the amount of debuffs for the array -- collect a list of what caster currently has, again. has = {} for i, effect in ipairs(removables) do if (caster:hasStatusEffect(effect)) then statusNumMis = statusNumMis + 1 has[statusNumMis] = removables[i]; end; end; local delEffMis = math.random(0,statusNumMis); -- pick another random status to delete caster:setLocalVar("esunaDelEffMis",has[delEffMis]); else caster:setLocalVar("esunaDelEffMis",0); end; end; local statusDel = caster:getLocalVar("esunaDelEff") local statusDelMis = caster:getLocalVar("esunaDelEffMis") if (statusDel == 0) then -- this gets set to 0 if there's no status to delete. spell:setMsg(75); -- no effect elseif (statusDelMis ~= 0) then -- no need to check for statusDelMis because it can't be 0 if this isn't target:delStatusEffect(statusDel); target:delStatusEffect(statusDelMis); else target:delStatusEffect(statusDel); end; return statusDel; end;
gpl-3.0
nesstea/darkstar
scripts/globals/summon.lua
6
11157
require("scripts/globals/common"); require("scripts/globals/status"); SUMMONING_MAGIC_SKILL = 38 MSG_NONE = 0; -- display nothing MSG_NO_EFFECT = 189; MSG_DAMAGE = 185; -- player uses, target takes 10 damage. DEFAULT MSG_MISS = 188; MSG_RESIST = 85; function AvatarPhysicalMove(avatar,target,skill,numberofhits,accmod,dmgmod1,dmgmodsubsequent,tpeffect,mtp100,mtp200,mtp300) returninfo = {}; --Damage = (D+fSTR) * dmgmod * PDIF -- printf("str: %f, vit: %f", avatar:getStat(MOD_STR), target:getStat(MOD_VIT)); fstr = avatarFSTR(avatar:getStat(MOD_STR), target:getStat(MOD_VIT)); lvluser = avatar:getMainLvl(); lvltarget = target:getMainLvl(); local master = avatar:getMaster(); local bonusacc = utils.clamp(master:getSkillLevel(SKILL_SUM) - master:getMaxSkillLevel(avatar:getMainLvl(), JOB_SMN, SUMMONING_SKILL), 0, 200); acc = avatar:getACC() + bonusacc; eva = target:getEVA(); local base = avatar:getWeaponDmg() + fstr; local ratio = avatar:getStat(MOD_ATT)/target:getStat(MOD_DEF); lvldiff = lvluser - lvltarget; --work out hit rate for mobs (bias towards them) hitrate = (acc*accmod) - eva; if (lvluser > lvltarget) then hitrate = hitrate + ((lvluser-lvltarget)*5); end if (lvltarget > lvluser) then hitrate = hitrate + ((lvltarget-lvluser)*3); end if (hitrate > 95) then hitrate = 95; end if (hitrate < 20) then hitrate = 20; end if (base < 1) then base = 1; end hitdamage = base * dmgmod1; subsequenthitdamage = base * dmgmodsubsequent; if (ratio<=1) then maxRatio = 1; minRatio = 1/3; elseif (ratio<1.6) then maxRatio = ((4/6) * ratio) + (2/6); minRatio = ((7/9) * ratio) - (4/9); elseif (ratio<=1.8) then maxRatio = 1.8; minRatio = 1; elseif (ratio<3.6) then maxRatio = (2.4 * ratio) - 2.52; minRatio = ((5/3) * ratio) - 2; else maxRatio = 4.2; minRatio = 4; end if (tpeffect==TP_DMG_BONUS) then hitdamage = hitdamage * avatarFTP(skill:getTP(), mtp100, mtp200, mtp300); end --Applying pDIF local pdif = 0; -- start the hits local hitchance = math.random(); finaldmg = 0; hitsdone = 1; hitslanded = 0; --add on native crit hit rate (guesstimated, it actually follows an exponential curve) nativecrit = (avatar:getStat(MOD_DEX) - target:getStat(MOD_AGI))*0.005; --assumes +0.5% crit rate per 1 dDEX nativecrit = nativecrit + (avatar:getMod(MOD_CRITHITRATE)/100); if (nativecrit > 0.2) then --caps! nativecrit = 0.2; elseif (nativecrit < 0.05) then nativecrit = 0.05; end local critchance = math.random(); local hitchance = 0; local crit = false; if critchance <= nativecrit then crit = true; else hitchance = math.random(); end if crit == true or hitchance*100 <= 95 then pdif = math.random((minRatio * 1000), (maxRatio * 1000)); pdif = pdif/1000; if crit == true then pdif = pdif + 1; if pdif > 4.2 then pdif = 4.2 end end finaldmg = finaldmg + hitdamage * pdif; hitslanded = hitslanded + 1; end while (hitsdone < numberofhits) do chance = math.random(); if ((chance*100)<=hitrate) then pdif = math.random((minRatio * 1000), (maxRatio * 1000)); pdif = pdif/1000; finaldmg = finaldmg + subsequenthitdamage * pdif; hitslanded = hitslanded + 1; end hitsdone = hitsdone + 1; end -- all hits missed if (hitslanded == 0 or finaldmg == 0) then finaldmg = 0; hitslanded = 0; skill:setMsg(MSG_MISS); end if finaldmg > 0 then target:wakeUp() end returninfo.dmg = finaldmg; returninfo.hitslanded = hitslanded; return returninfo; end; --Given the attacker's str and the mob's vit, fSTR is calculated function avatarFSTR(atk_str,def_vit) local dSTR = atk_str - def_vit; if (dSTR >= 12) then fSTR2 = ((dSTR+4)/2); elseif (dSTR >= 6) then fSTR2 = ((dSTR+6)/2); elseif (dSTR >= 1) then fSTR2 = ((dSTR+7)/2); elseif (dSTR >= -2) then fSTR2 = ((dSTR+8)/2); elseif (dSTR >= -7) then fSTR2 = ((dSTR+9)/2); elseif (dSTR >= -15) then fSTR2 = ((dSTR+10)/2); elseif (dSTR >= -21) then fSTR2 = ((dSTR+12)/2); else fSTR2 = ((dSTR+13)/2); end --Apply fSTR caps. if (fSTR2< -1) then fSTR2 = -1; elseif (fSTR2>8) then fSTR2 = 8; end return fSTR2; end; function AvatarFinalAdjustments(dmg,mob,skill,target,skilltype,skillparam,shadowbehav) -- physical attack missed, skip rest if (skilltype == MOBSKILL_PHYSICAL and dmg == 0) then return 0; end -- set message to damage -- this is for AoE because its only set once skill:setMsg(MSG_DAMAGE); --Handle shadows depending on shadow behaviour / skilltype if (shadowbehav < 5 and shadowbehav ~= MOBPARAM_IGNORE_SHADOWS) then --remove 'shadowbehav' shadows. targShadows = target:getMod(MOD_UTSUSEMI); shadowType = MOD_UTSUSEMI; if (targShadows==0) then --try blink, as utsusemi always overwrites blink this is okay targShadows = target:getMod(MOD_BLINK); shadowType = MOD_BLINK; end if (targShadows>0) then --Blink has a VERY high chance of blocking tp moves, so im assuming its 100% because its easier! if (targShadows >= shadowbehav) then --no damage, just suck the shadows skill:setMsg(31); target:setMod(shadowType,(targShadows-shadowbehav)); if (shadowType == MOD_UTSUSEMI) then --update icon effect = target:getStatusEffect(EFFECT_COPY_IMAGE); if (effect ~= nil) then if ((targShadows-shadowbehav) == 0) then target:delStatusEffect(EFFECT_COPY_IMAGE); target:delStatusEffect(EFFECT_BLINK); elseif ((targShadows-shadowbehav) == 1) then effect:setIcon(EFFECT_COPY_IMAGE); elseif ((targShadows-shadowbehav) == 2) then effect:setIcon(EFFECT_COPY_IMAGE_2); elseif ((targShadows-shadowbehav) == 3) then effect:setIcon(EFFECT_COPY_IMAGE_3); end end end return shadowbehav; else --less shadows than this move will take, remove all and factor damage down dmg = dmg * ((shadowbehav-targShadows)/shadowbehav); target:setMod(MOD_UTSUSEMI,0); target:setMod(MOD_BLINK,0); target:delStatusEffect(EFFECT_COPY_IMAGE); target:delStatusEffect(EFFECT_BLINK); end end elseif (shadowbehav == MOBPARAM_WIPE_SHADOWS) then --take em all! target:setMod(MOD_UTSUSEMI,0); target:setMod(MOD_BLINK,0); target:delStatusEffect(EFFECT_COPY_IMAGE); target:delStatusEffect(EFFECT_BLINK); end --handle Third Eye using shadowbehav as a guide teye = target:getStatusEffect(EFFECT_THIRD_EYE); if (teye ~= nil and skilltype==MOBSKILL_PHYSICAL) then --T.Eye only procs when active with PHYSICAL stuff if (shadowbehav == MOBPARAM_WIPE_SHADOWS) then --e.g. aoe moves target:delStatusEffect(EFFECT_THIRD_EYE); elseif (shadowbehav ~= MOBPARAM_IGNORE_SHADOWS) then --it can be absorbed by shadows --third eye doesnt care how many shadows, so attempt to anticipate, but reduce --chance of anticipate based on previous successful anticipates. prevAnt = teye:getPower(); if (prevAnt == 0) then --100% proc teye:setPower(1); skill:setMsg(30); return 0; end if ( (math.random()*100) < (80-(prevAnt*10)) ) then --anticipated! teye:setPower(prevAnt+1); skill:setMsg(30); return 0; end target:delStatusEffect(EFFECT_THIRD_EYE); end end --TODO: Handle anything else (e.g. if you have Magic Shield and its a Magic skill, then do 0 damage. if (skilltype == MOBSKILL_PHYSICAL and target:hasStatusEffect(EFFECT_PHYSICAL_SHIELD)) then return 0; end if (skilltype == MOBSKILL_RANGED and target:hasStatusEffect(EFFECT_ARROW_SHIELD)) then return 0; end -- handle elemental resistence if (skilltype == MOBSKILL_MAGICAL and target:hasStatusEffect(EFFECT_MAGIC_SHIELD)) then return 0; end --handling phalanx dmg = dmg - target:getMod(MOD_PHALANX); if (dmg<0) then return 0; end --handle invincible if (target:hasStatusEffect(EFFECT_INVINCIBLE) and skilltype==MOBSKILL_PHYSICAL) then return 0; end --handle pd if ((target:hasStatusEffect(EFFECT_PERFECT_DODGE) or target:hasStatusEffect(EFFECT_ALL_MISS) ) and skilltype==MOBSKILL_PHYSICAL) then return 0; end --handling stoneskin skin = target:getMod(MOD_STONESKIN); if (skin>0) then if (skin >= dmg) then --absorb all damage target:delMod(MOD_STONESKIN,dmg); if (target:getMod(MOD_STONESKIN)==0) then target:delStatusEffect(EFFECT_STONESKIN); end return 0; else --absorbs some damage then wear target:delMod(MOD_STONESKIN,skin); target:delStatusEffect(EFFECT_STONESKIN); return dmg - skin; end end return dmg; end; -- returns true if mob attack hit -- used to stop tp move status effects function AvatarPhysicalHit(skill, dmg) -- if message is not the default. Then there was a miss, shadow taken etc return skill:getMsg() == MSG_DAMAGE; end; function avatarFTP(tp,ftp1,ftp2,ftp3) if (tp<1000) then tp=1000; end if (tp>=1000 and tp<2000) then return ftp1 + ( ((ftp2-ftp1)/100) * (tp-1000)); elseif (tp>=2000 and tp<=3000) then --generate a straight line between ftp2 and ftp3 and find point @ tp return ftp2 + ( ((ftp3-ftp2)/100) * (tp-2000)); end return 1; --no ftp mod end; -------- -- Checks if the summoner is in a Trial Size Avatar Mini Fight (used to restrict summoning while in bcnm) -------- function avatarMiniFightCheck(caster) local result = 0; local bcnmid; if (caster:hasStatusEffect(EFFECT_BATTLEFIELD) == true) then bcnmid = caster:getStatusEffect(EFFECT_BATTLEFIELD):getPower(); if (bcnmid == 418 or bcnmid == 609 or bcnmid == 450 or bcnmid == 482 or bcnmid == 545 or bcnmid == 578) then -- Mini Avatar Fights result = 40; -- Cannot use <spell> in this area. end end return result; end;
gpl-3.0
nesstea/darkstar
scripts/zones/Port_Windurst/npcs/Thubu_Parohren.lua
44
1821
----------------------------------- -- Area: Port Windurst -- NPC: Thubu Parohren -- Type: Fishing Guild Master -- @pos -182.230 -3.835 61.373 240 ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local newRank = tradeTestItem(player,npc,trade,SKILL_FISHING); if (newRank ~= 0) then player:setSkillRank(SKILL_FISHING,newRank); player:startEvent(0x271a,0,0,0,0,newRank); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local getNewRank = 0; local craftSkill = player:getSkillLevel(SKILL_FISHING); local testItem = getTestItem(player,npc,SKILL_FISHING); local guildMember = isGuildMember(player,5); if (guildMember == 1) then guildMember = 150995375; end if (canGetNewRank(player,craftSkill,SKILL_FISHING) == 1) then getNewRank = 100; end player:startEvent(0x2719,testItem,getNewRank,30,guildMember,44,0,0,0); end; -- 0x2719 0x271a 0x0253 0x0255 ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x2719 and option == 1) then signupGuild(player,32); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Lower_Jeuno/npcs/Zauko.lua
18
5455
----------------------------------- -- Area: Lower Jeuno -- NPC: Zauko -- Involved in Quests: Save the Clock Tower, Community Service -- @zone 245 -- @pos -3 0 11 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/titles"); require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) ----- Save The Clock Tower Quest ----- if (trade:hasItemQty(555,1) == true and trade:getItemCount() == 1) then a = player:getVar("saveTheClockTowerNPCz2"); -- NPC Zone2 if (a == 0 or (a ~= 256 and a ~= 288 and a ~= 320 and a ~= 384 and a ~= 768 and a ~= 352 and a ~= 896 and a ~= 416 and a ~= 832 and a ~= 448 and a ~= 800 and a ~= 480 and a ~= 864 and a ~= 928 and a ~= 960 and a ~= 992)) then player:startEvent(0x0032,10 - player:getVar("saveTheClockTowerVar")); -- "Save the Clock Tower" Quest end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local hour = VanadielHour(); local cService = player:getVar("cService"); questServerVar = GetServerVariable("[JEUNO]CommService"); ----- Community Service Quest ----- -- The reason for all the Default Dialogue "else"s is because of all the different checks needed and to keep default dialogue -- If they're not there then the player will keep triggering the Quest Complete (Repeat) Cutscene -- Please leave them here unless you can find a way to fix this but the quest as it should do. -- Quest Start -- if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_AVAILABLE and player:getFameLevel(JEUNO) >=1) then if (hour >= 18 and hour < 21) then if (questServerVar == 0) then player:startEvent(0x0074,questServerVar+1); -- Quest Start Dialogue (NOTE: The Cutscene says somebody else is working on it but it still adds the quest) else player:startEvent(0x0074,questServerVar); end else player:startEvent(0x0076); -- Default Dialogue end -- Task Failed -- elseif (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_ACCEPTED) then if (cService >= 1 and cService < 12 == true) then -- If the quest is accepted but all lamps are NOT lit if (hour >= 18 and hour < 23) then player:startEvent(0x0077); -- Task Failed Dialogue else player:startEvent(0x0076); end -- Quest Complete -- else player:startEvent(0x0075); -- Quest Complete Dialogue end -- Repeat Quest -- elseif (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED and cService == 18) then if (hour >= 18 and hour < 21) then player:startEvent(0x0074,1) -- Quest Start (Repeat) else player:startEvent(0x0076); -- Default Dialogue end -- Repeat Quest Task Failed -- elseif (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED) then if (cService >= 14 and cService < 24 == true) then if (hour >= 18 and hour < 23) then -- If Quest Repeat is accepted but lamps are not lit player:startEvent(0x0077); -- Task Failed Dialogue end elseif (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED and cService == 0) then player:startEvent(0x0076); -- Repeat Quest Complete -- else player:startEvent(0x0071); -- Quest Complete (Repeat) end else player:startEvent(0x0076); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); -- ClockTower Quest -- if (csid == 0x0032) then player:setVar("saveTheClockTowerVar",player:getVar("saveTheClockTowerVar") + 1); player:setVar("saveTheClockTowerNPCz2",player:getVar("saveTheClockTowerNPCz2") + 256); ---- Community Service Quest ---- elseif (csid == 0x0074 and option == 0) then -- Quest Start if (questServerVar == 0) then player:addQuest(JEUNO,COMMUNITY_SERVICE); SetServerVariable("[JEUNO]CommService",1); end elseif (csid == 0x0075) then -- Quest Finish player:completeQuest(JEUNO,COMMUNITY_SERVICE); player:addFame(JEUNO,30); player:setVar("cService",13) player:addTitle(TORCHBEARER); elseif (csid == 0x0071) then -- Quest Finish (Repeat) player:addKeyItem(LAMP_LIGHTERS_MEMBERSHIP_CARD); -- Lamp Lighter's Membership Card player:messageSpecial(KEYITEM_OBTAINED,LAMP_LIGHTERS_MEMBERSHIP_CARD); player:addFame(JEUNO, 15); player:setVar("cService",0); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Mhaura/npcs/Kotan-Purutan.lua
19
2411
----------------------------------- -- Area: Mhaura -- NPC: Kotan-Purutan -- Involved in Quest: Overnight Delivery -- @pos 40.323 -8.999 44.242 249 ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local OvernightDelivery = player:getQuestStatus(WINDURST,OVERNIGHT_DELIVERY); local KenapaOvernight = player:getVar("Kenapa_Overnight_var"); -- Variable to track progress for Overnight Delivery local KenapaOvernightDay = player:getVar("Kenapa_Overnight_Day_var"); -- Variable to track the day the quest is started. local KenapaOvernightHour = player:getVar("Kenapa_Overnight_Hour_var"); -- Variable to track the hour the quest is started. local HourOfTheDay = VanadielHour(); if(OvernightDelivery == QUEST_ACCEPTED and player:hasKeyItem(SMALL_BAG) == false and (KenapaOvernight >= 4 and KenapaOvernight <= 7) and (HourOfTheDay < 6 or HourOfTheDay >= 18)) then player:startEvent(0x008d); -- Gives Key Item at correct times of night elseif(OvernightDelivery == QUEST_ACCEPTED and player:hasKeyItem(SMALL_BAG) == false and (KenapaOvernight >= 4 and KenapaOvernight <= 7) and (HourOfTheDay >= 6 or HourOfTheDay < 18)) then player:startEvent(0x0090); -- Only at night elseif(player:hasKeyItem(SMALL_BAG) == true) then player:startEvent(0x008e); -- Reminder Dialogue elseif(OvernightDelivery == QUEST_COMPLETED) then player:startEvent(0x008f); -- Post quest else player:startEvent(0x008c); -- Standard end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 0x008d) then player:addKeyItem(SMALL_BAG); player:setVar("Kenapa_Overnight_Day_var",VanadielDayOfTheYear()); player:setVar("Kenapa_Overnight_Hour_var",VanadielHour()); player:messageSpecial(KEYITEM_OBTAINED,SMALL_BAG); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Mhaura/npcs/Graine.lua
13
1626
----------------------------------- -- Area: Mhaura -- NPC: Graine -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Mhaura/TextIDs"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,GRAINE_SHOP_DIALOG); stock = {0x3098,457, --Leather Bandana 0x30a0,174, --Bronze Cap 0x30a1,1700, --Brass Cap 0x3118,698, --Leather Vest 0x3120,235, --Bronze Harness 0x3121,2286, --Brass Harness 0x3198,374, --Leather Gloves 0x31a0,128, --Bronze Mittens 0x31a1,1255, --Brass Mittens 0x3218,557, --Leather Trousesrs 0x3220,191, --Bronze Subligar 0x3221,1840, --Brass Subligar 0x3298,349, --Leather Highboots 0x32a0,117, --Bronze Leggings 0x32a1,1140} --Brass Leggings showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Northern_San_dOria/npcs/Chaupire.lua
17
1259
----------------------------------- -- Area: Northern San d'Oria -- NPC: Chaupire -- Guild Merchant NPC: Woodworking Guild -- @pos -174.476 3.999 281.854 231 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:sendGuild(5132,6,21,0)) then player:showText(npc,CHAUPIRE_SHOP_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Lower_Jeuno/npcs/Shashan-Mishan.lua
59
1043
----------------------------------- -- Area: Lower Jeuno -- NPC: Shashan-Mishan -- Type: Weather Reporter ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x8271C,0,0,0,0,0,0,0,VanadielTime()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Bhaflau_Thickets/mobs/Marid.lua
25
1326
----------------------------------- -- Area: Bhaflau Thickets -- MOB: Marid -- Note: Place holder Mahishasura ----------------------------------- require("scripts/zones/Bhaflau_Thickets/MobIDs"); ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) -- Get Marid ID and check if it is a PH of Mahishasura mob = mob:getID(); -- Check if Marid is within the Mahishasura_PH table if (Mahishasura_PH[mob] ~= nil) then -- printf("%u is a PH",mob); -- Get Mahishasura's previous ToD Mahishasura_ToD = GetServerVariable("[POP]Mahishasura"); -- Check if Mahishasura window is open, and there is not an Mahishasura popped already(ACTION_NONE = 0) if (Mahishasura_ToD <= os.time(t) and GetMobAction(Mahishasura) == 0) then -- printf("Mahishasura window open"); -- Give Marid 5 percent chance to pop Mahishasura if (math.random(1,20) == 5) then -- printf("Mahishasura will pop"); UpdateNMSpawnPoint(Mahishasura); GetMobByID(Mahishasura):setRespawnTime(GetMobRespawnTime(mob)); SetServerVariable("[PH]Mahishasura", mob); DeterMob(mob, true); end end end end;
gpl-3.0
hnakamur/luvit-hsm
tests/flat1.lua
1
1397
local exports = {} local string = require('string') local hsm = require('../hsm') local StateMachine = hsm.StateMachine exports['flat1'] = function (test) local Keyboard = StateMachine:extend() function Keyboard:initialize() self:defineStates{ Default = {}, CapsLocked = {} } self.state = self.states.Default end function Keyboard:_reactDefault(keyName) if keyName == 'CAPS_LOCK' then return self.states.CapsLocked else self:_handleLowerCaseScanCode(keyName) return self.states.Default end end function Keyboard:_reactCapsLocked(keyName) if keyName == 'CAPS_LOCK' then return self.states.Default else self:_handleUpperCaseScanCode(keyName) return self.states.CapsLocked end end function Keyboard:_handleLowerCaseScanCode(keyName) self.output = string.lower(keyName) end function Keyboard:_handleUpperCaseScanCode(keyName) self.output = string.upper(keyName) end local keyboard = Keyboard:new() keyboard:react('a') test.equal(keyboard.output, 'a') keyboard:react('b') test.equal(keyboard.output, 'b') keyboard:react('CAPS_LOCK') keyboard:react('c') test.equal(keyboard.output, 'C') keyboard:react('d') test.equal(keyboard.output, 'D') keyboard:react('CAPS_LOCK') keyboard:react('e') test.equal(keyboard.output, 'e') test.done() end return exports
mit
UnfortunateFruit/darkstar
scripts/globals/items/acorn_cookie.lua
35
1338
----------------------------------------- -- ID: 4510 -- Item: Acorn Cookie -- Food Effect: 3Min, All Races ----------------------------------------- -- Magic Regen While Healing 3 -- Aquan Killer 5 -- Sleep Resist 5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,180,4510); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MPHEAL, 3); target:addMod(MOD_AQUAN_KILLER, 5); target:addMod(MOD_SLEEPRES, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MPHEAL, 3); target:delMod(MOD_AQUAN_KILLER, 5); target:delMod(MOD_SLEEPRES, 5); end;
gpl-3.0
reonZ/project-arena
game/dota_addons/project_arenas/scripts/vscripts/abilities/royal_guard/royal_guard_retaliation.lua
1
6464
local c_mana_switch = 'mana_switch' local c_mana_per_sec = 'mana_per_sec' local c_incoming_damage = 'incoming_damage' local c_outgoing_damage = 'outgoing_damage' local c_aggro_bonus = 'aggro_bonus' local c_passive_tick = 0.1 local c_is_tanking_sound = 'DOTA_Item.MedallionOfCourage.Activate' local c_declares = { MODIFIER_CUSTOM_INCOMING_PHYSICAL_CONSTANT, MODIFIER_CUSTOM_INCOMING_MAGICAL_CONSTANT, MODIFIER_CUSTOM_OUTGOING_PHYSICAL_CONSTANT, MODIFIER_CUSTOM_AGGRO_MULT } local c_modifier_on = 'modifier_retaliation' local c_modifier_off = 'modifier_retaliation_off' local c_modifier_passive = 'modifier_retaliation_passive' local c_modifier_mana_drain = 'modifier_retaliation_mana_drain' local c_modifier_in_combat = 'modifier_hero_in_combat' local c_modifier_is_tanking = 'modifier_hero_is_tanking' LinkLuaModifier( c_modifier_on , 'abilities/royal_guard/royal_guard_retaliation', LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( c_modifier_off , 'abilities/royal_guard/royal_guard_retaliation', LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( c_modifier_passive , 'abilities/royal_guard/royal_guard_retaliation', LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( c_modifier_mana_drain , 'abilities/royal_guard/royal_guard_retaliation', LUA_MODIFIER_MOTION_NONE ) --------------------------------------------------------------------------------------------------- royal_guard_retaliation = class( {} ) function royal_guard_retaliation:GetIntrinsicModifierName() return c_modifier_passive end function royal_guard_retaliation:OnSpellStart() local hCaster = self:GetCaster() local fMana = hCaster:GetMana() local fManaSwitch = self:GetSpecialValueFor( c_mana_switch ) local bIsActive = hCaster:HasModifier( c_modifier_on ) local sActive = bIsActive and c_modifier_off or c_modifier_on local sInactive = bIsActive and c_modifier_on or c_modifier_off hCaster:AddNewModifier( hCaster, self, sActive, nil ) hCaster:RemoveModifierByName( sInactive ) if fMana > fManaSwitch then hCaster:SetMana( fManaSwitch ) end EmitSoundOn( c_is_tanking_sound, hCaster ) end function royal_guard_retaliation:ActiveGlobalCooldown() return false end function royal_guard_retaliation:SufferGlobalCooldown() return false end --------------------------------------------------------------------------------------------------- modifier_retaliation = class( {} ) function modifier_retaliation:OnCreated( args ) local hAbility = self:GetAbility() local hParent = self:GetParent() self.incoming_damage = hAbility:GetSpecialValueFor( c_incoming_damage ) self.outgoing_damage = hAbility:GetSpecialValueFor( c_outgoing_damage ) self.aggro_bonus = hAbility:GetSpecialValueFor( c_aggro_bonus ) if IsServer() then hParent:AddNewModifier( hParent, hAbility, c_modifier_is_tanking, nil) DeclareCustomModifier( hParent, self, c_declares ) ListenToGameEvent( 'damage_dealt', Dynamic_Wrap( modifier_retaliation, 'OnDamageDealt' ), self ) end end function modifier_retaliation:OnDestroy( args ) if IsServer() then local hParent = self:GetParent() hParent:RemoveModifierByName( c_modifier_is_tanking ) RemoveCustomModifier( hParent, self, c_declares ) StopListeningToAllGameEvents( self ) end end function modifier_retaliation:OnDamageDealt( args ) if IsServer() then local hParent = self:GetParent() local iParent = hParent:entindex() if args.target == iParent and args.damage then local fManaFactor = args.damage * 0.2 hParent:GiveMana( fManaFactor ) end end end function modifier_retaliation:GetOutgoingPhysical_Constant() return self.outgoing_damage end function modifier_retaliation:GetIncomingPhysical_Constant() return self.incoming_damage end function modifier_retaliation:GetIncomingMagical_Constant() return self.incoming_damage end function modifier_retaliation:GetAggro_Mult() return self.aggro_bonus end --------------------------------------------------------------------------------------------------- modifier_retaliation_off = class( {} ) function modifier_retaliation_off:IsHidden() return true end function modifier_retaliation_off:OnCreated( args ) if IsServer() then ListenToGameEvent( 'damage_dealt', Dynamic_Wrap( modifier_retaliation_off, 'OnDamageDealt' ), self ) end end function modifier_retaliation_off:OnDestroy( args ) if IsServer() then StopListeningToAllGameEvents( self ) end end function modifier_retaliation_off:OnDamageDealt( args ) if IsServer() then local hParent = self:GetParent() local iParent = hParent:entindex() if args.caster == iParent and args.damage then local fManaFactor = args.damage * 0.1 hParent:GiveMana( fManaFactor ) end end end --------------------------------------------------------------------------------------------------- modifier_retaliation_passive = class ( {} ) function modifier_retaliation_passive:IsHidden() return true end function modifier_retaliation_passive:OnCreated( args ) if IsServer() then local hParent = self:GetParent() hParent:AddNewModifier( hParent, self, c_modifier_off, nil) self:StartIntervalThink( c_passive_tick ) self:OnIntervalThink() end end function modifier_retaliation_passive:OnIntervalThink() if IsServer() then local hParent = self:GetParent() local hAbility = self:GetAbility() local bIsInCombat = hParent:HasModifier( c_modifier_in_combat ) local bIsDraining = hParent:HasModifier( c_modifier_mana_drain ) if not bIsInCombat and not bIsDraining then hParent:AddNewModifier( hParent, hAbility, c_modifier_mana_drain, nil) elseif bIsInCombat and bIsDraining then hParent:RemoveModifierByName( c_modifier_mana_drain ) end end end --------------------------------------------------------------------------------------------------- modifier_retaliation_mana_drain = class( {} ) function modifier_retaliation_mana_drain:DeclareFunctions() return { MODIFIER_PROPERTY_MANA_REGEN_CONSTANT, } end function modifier_retaliation_mana_drain:IsHidden() return true end function modifier_retaliation_mana_drain:OnCreated( args ) local hAbility = self:GetAbility() self.mana_per_sec = hAbility:GetSpecialValueFor( c_mana_per_sec ) end function modifier_retaliation_mana_drain:GetModifierConstantManaRegen() return self.mana_per_sec end ---------------------------------------------------------------------------------------------------
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/Stellar_Fulcrum/npcs/_4z0.lua
12
1593
----------------------------------- -- Area: Stellar Fulcrum -- Door: Qe'Lov Gate -- @pos -520 -4 17 179 ------------------------------------- package.loaded["scripts/zones/Stellar_Fulcrum/TextIDs"] = nil; package.loaded["scripts/globals/bcnm"] = nil; ------------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/missions"); require("scripts/zones/Stellar_Fulcrum/TextIDs"); -- events: -- 7D00 : BC menu -- Param 4 is a bitmask for the choice of battlefields in the menu: -- 1/0: Zilart Mission 8 -- 2/1: -- 3/2: ----------------------------------- -- onTrigger Action ----------------------------------- function onTrade(player,npc,trade) if(TradeBCNM(player,player:getZoneID(),trade,npc))then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(EventTriggerBCNM(player,npc))then return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if(EventUpdateBCNM(player,csid,option))then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if(EventFinishBCNM(player,csid,option))then return; end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Castle_Oztroja/npcs/_47l.lua
13
1612
----------------------------------- -- Area: Castle Oztroja -- NPC: _47l (Torch Stand) -- Notes: Opens door _471 near password #3 -- @pos -45.228 -17.832 22.392 151 ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Castle_Oztroja/TextIDs"); require("scripts/globals/settings"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local DoorID = npc:getID() - 3; local DoorA = GetNPCByID(DoorID):getAnimation(); local TorchStandA = npc:getAnimation(); local Torch1 = npc:getID(); local Torch2 = npc:getID() + 1; if (DoorA == 9 and TorchStandA == 9) then player:startEvent(0x000a); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) local Torch1 = GetNPCByID(17396173):getID(); local Torch2 = GetNPCByID(Torch1):getID() + 1; local DoorID = GetNPCByID(Torch1):getID() - 3; if (option == 1) then GetNPCByID(Torch1):openDoor(10); -- Torch Lighting GetNPCByID(Torch2):openDoor(10); -- Torch Lighting GetNPCByID(DoorID):openDoor(6); end end; --printf("CSID: %u",csid); --printf("RESULT: %u",option);
gpl-3.0
nesstea/darkstar
scripts/globals/items/plate_of_witch_risotto.lua
18
1528
----------------------------------------- -- ID: 4330 -- Item: witch_risotto -- Food Effect: 4hours, All Races ----------------------------------------- -- Magic Points 35 -- Strength -1 -- Vitality 3 -- Mind 3 -- MP Recovered While Healing 2 -- Enmity -1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,4330); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 35); target:addMod(MOD_STR, -1); target:addMod(MOD_VIT, 3); target:addMod(MOD_MND, 3); target:addMod(MOD_MPHEAL, 2); target:addMod(MOD_ENMITY, -1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 35); target:delMod(MOD_STR, -1); target:delMod(MOD_VIT, 3); target:delMod(MOD_MND, 3); target:delMod(MOD_MPHEAL, 2); target:delMod(MOD_ENMITY, -1); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Walk_of_Echoes/Zone.lua
17
1065
----------------------------------- -- -- Zone: Walk_of_Echoes -- ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/zones/Walk_of_Echoes/TextIDs"] = nil; require("scripts/zones/Walk_of_Echoes/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) cs = -1; return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Northern_San_dOria/npcs/Gulmama.lua
12
5604
----------------------------------- -- Area: Northern San d'Oria -- NPC: Gulmama -- Starts and Finishes Quest: Trial by Ice -- Involved in Quest: Class Reunion -- @pos -186 0 107 231 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local TrialByIce = player:getQuestStatus(SANDORIA,TRIAL_BY_ICE); local WhisperOfFrost = player:hasKeyItem(WHISPER_OF_FROST); local realday = tonumber(os.date("%j")); -- %M for next minute, %j for next day local ClassReunion = player:getQuestStatus(WINDURST,CLASS_REUNION); local ClassReunionProgress = player:getVar("ClassReunionProgress"); ------------------------------------------------------------ -- Class Reunion if (ClassReunion == 1 and ClassReunionProgress == 4) then player:startEvent(0x02c9,0,1171,0,0,0,0,0,0); -- he gives you an ice pendulum and wants you to go to Cloister of Frost elseif (ClassReunion == 1 and ClassReunionProgress == 5 and player:hasItem(1171) == false) then player:startEvent(0x02c8,0,1171,0,0,0,0,0,0); -- lost the ice pendulum need another one ------------------------------------------------------------ elseif ((TrialByIce == QUEST_AVAILABLE and player:getFameLevel(SANDORIA) >= 6) or (TrialByIce == QUEST_COMPLETED and realday ~= player:getVar("TrialByIce_date"))) then player:startEvent(0x02c2,0,TUNING_FORK_OF_ICE); -- Start and restart quest "Trial by ice" elseif (TrialByIce == QUEST_ACCEPTED and player:hasKeyItem(TUNING_FORK_OF_ICE) == false and WhisperOfFrost == false) then player:startEvent(0x02ce,0,TUNING_FORK_OF_ICE); -- Defeat against Shiva : Need new Fork elseif (TrialByIce == QUEST_ACCEPTED and WhisperOfFrost == false) then player:startEvent(0x02c3,0,TUNING_FORK_OF_ICE,4); elseif (TrialByIce == QUEST_ACCEPTED and WhisperOfFrost) then local numitem = 0; if (player:hasItem(17492)) then numitem = numitem + 1; end -- Shiva's Claws if (player:hasItem(13242)) then numitem = numitem + 2; end -- Ice Belt if (player:hasItem(13561)) then numitem = numitem + 4; end -- Ice Ring if (player:hasItem(1207)) then numitem = numitem + 8; end -- Rust 'B' Gone if (player:hasSpell(302)) then numitem = numitem + 32; end -- Ability to summon Shiva player:startEvent(0x02c5,0,TUNING_FORK_OF_ICE,4,0,numitem); else player:startEvent(0x02c6); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x02c2 and option == 1) then if (player:getQuestStatus(SANDORIA,TRIAL_BY_ICE) == QUEST_COMPLETED) then player:delQuest(SANDORIA,TRIAL_BY_ICE); end player:addQuest(SANDORIA,TRIAL_BY_ICE); player:setVar("TrialByIce_date", 0); player:addKeyItem(TUNING_FORK_OF_ICE); player:messageSpecial(KEYITEM_OBTAINED,TUNING_FORK_OF_ICE); elseif (csid == 0x02ce) then player:addKeyItem(TUNING_FORK_OF_ICE); player:messageSpecial(KEYITEM_OBTAINED,TUNING_FORK_OF_ICE); elseif (csid == 0x02c5) then local item = 0; if (option == 1) then item = 17492; -- Shiva's Claws elseif (option == 2) then item = 13242; -- Ice Belt elseif (option == 3) then item = 13561; -- Ice Ring elseif (option == 4) then item = 1207; -- Rust 'B' Gone end if (player:getFreeSlotsCount() == 0 and (option ~= 5 or option ~= 6)) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,item); else if (option == 5) then player:addGil(GIL_RATE*10000); player:messageSpecial(GIL_OBTAINED,GIL_RATE*10000); -- Gil elseif (option == 6) then player:addSpell(302); -- Avatar player:messageSpecial(SHIVA_UNLOCKED,0,0,4); else player:addItem(item); player:messageSpecial(ITEM_OBTAINED,item); -- Item end player:addTitle(HEIR_OF_THE_GREAT_ICE); player:delKeyItem(WHISPER_OF_FROST); --Whisper of Frost, as a trade for the above rewards player:setVar("TrialByIce_date", os.date("%j")); -- %M for next minute, %j for next day player:addFame(SANDORIA,30); player:completeQuest(SANDORIA,TRIAL_BY_ICE); end elseif (csid == 0x02c9 or csid == 0x02c8) then if (player:getFreeSlotsCount() ~= 0) then player:addItem(1171); player:messageSpecial(ITEM_OBTAINED,1171); player:setVar("ClassReunionProgress",5); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1171); end; end; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Bastok_Mines/npcs/Rodellieux.lua
36
1462
----------------------------------- -- Area: Bastok_Mines -- NPC: Rodellieux -- Only sells when Bastok controlls Fauregandi Region ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RegionOwner = GetRegionOwner(FAUREGANDI); if (RegionOwner ~= BASTOK) then player:showText(npc,RODELLIEUX_CLOSED_DIALOG); else player:showText(npc,RODELLIEUX_OPEN_DIALOG); stock = { 0x11db, 90, --Beaugreens 0x110b, 39, --Faerie Apple 0x02b3, 54 --Maple Log } showShop(player,BASTOK,stock); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/uberkuchen.lua
35
1465
----------------------------------------- -- ID: 5615 -- Item: uberkuchen -- Food Effect: 4Hrs, All Races ----------------------------------------- -- HP 10 -- MP % 3 (cap 13) -- Intelligence 3 -- MP Recovered While Healing 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5615); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 10); target:addMod(MOD_FOOD_MPP, 3); target:addMod(MOD_FOOD_MP_CAP, 13); target:addMod(MOD_MPHEAL, 1); target:addMod(MOD_INT, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 10); target:delMod(MOD_FOOD_MPP, 3); target:delMod(MOD_FOOD_MP_CAP, 13); target:delMod(MOD_MPHEAL, 1); target:delMod(MOD_INT, 3); end;
gpl-3.0
inmation/library
inmation/data-structures.lua
1
1215
-- inmation.data-structures -- inmation Script Library Lua Script -- -- (c) 2017 inmation -- -- Version history: -- -- 20170706.1 Initial release. -- -------------------------------------------------------------------------------- local Queue = {} Queue.__index = Queue function Queue.new(existing) local queue = existing or { first = 0, last = -1, values = {} } setmetatable(queue, Queue) return queue end function Queue:length() local first = self.first local last = self.last if first > last then return 0 end return last - first + 1 end function Queue:peek() local last = self.last if self.first > last then return nil end local value = self.values[last] return value end function Queue:pop() local last = self.last if self.first > last then error("queue is empty", 2) end local value = self.values[last] self.values[last] = nil -- to allow garbage collection self.last = last - 1 return value end function Queue:push(value) local first = self.first - 1 self.first = first self.values[first] = value end -------------------------------------------------------------------------------- return { Queue = Queue }
mit
UnfortunateFruit/darkstar
scripts/globals/abilities/pets/thunder_iv.lua
20
1161
--------------------------------------------------- -- Aero 2 --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); require("scripts/globals/magic"); --------------------------------------------------- function onAbilityCheck(player, target, ability) return 0,0; end; function onPetAbility(target, pet, skill) local spell = getSpell(167); --calculate raw damage local dmg = calculateMagicDamage(541,2,pet,spell,target,ELEMENTAL_MAGIC_SKILL,MOD_INT,false); --get resist multiplier (1x if no resist) local resist = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL,ELE_LIGHTNING); --get the resisted damage dmg = dmg*resist; --add on bonuses (staff/day/weather/jas/mab/etc all go in this function) dmg = mobAddBonuses(pet,spell,target,dmg, 6); --add on TP bonuses local tp = skill:getTP(); if tp < 100 then tp = 100; end dmg = dmg * tp / 100; --add in final adjustments dmg = finalMagicAdjustments(pet,target,spell,dmg); return dmg; end
gpl-3.0
nesstea/darkstar
scripts/zones/Dynamis-Xarcabard/mobs/Dynamis_Lord.lua
2
2048
----------------------------------- -- Area: Dynamis Xarcabard -- NM: Dynamis_Lord -- -- In OLD Dynamis, he is spawned by killing 15 Kindred NMs.. -- ..NOT by killing Ying and Yang. -- -- In Neo Dynamis, he is spawned by trading -- a Shrouded Bijou to the ??? in front of Castle Zvahl. ----------------------------------- require("scripts/globals/status"); require("scripts/globals/titles"); ----------------------------------- -- onMobInitialize Action ----------------------------------- function onMobInitialize(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) local YingID = 17330183; local YangID = 17330184; if (mob:getBattleTime() % 90 == 0 and mob:getBattleTime() >= 90) then if (GetMobAction(YingID) == ACTION_NONE and GetMobAction(YangID) == ACTION_NONE) then GetMobByID(YingID):setSpawn(-414.282,-44,20.427); -- These come from DL's spawn point when he spawns them. GetMobByID(YangID):setSpawn(-414.282,-44,20.427); SpawnMob(YingID):updateEnmity(target); -- Respawn the dragons after 90sec SpawnMob(YangID):updateEnmity(target); end end if (GetMobAction(YingID) == ACTION_ROAMING) then -- ensure that it's always going after someone, can't kite it away! GetMobByID(YingID):updateEnmity(target); end if (GetMobAction(YangID) == ACTION_ROAMING) then GetMobByID(YangID):updateEnmity(target); end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer,ally) local npc = GetNPCByID(17330781); -- ID of the '???' target. ally:addTitle(LIFTER_OF_SHADOWS); npc:setPos(mob:getXPos(),mob:getYPos(),mob:getZPos()); npc:setStatus(0); -- Spawn the '???' DespawnMob(17330183); -- despawn dragons DespawnMob(17330184); end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/seito.lua
42
1047
----------------------------------------- -- ID: 17797 -- Item: Seito -- Additional Effect: Silence -- TODO: Enchantment: Ensilence ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 10; if (math.random(0,99) >= chance or applyResistanceAddEffect(player,target,ELE_WIND,0) <= 0.5) then return 0,0,0; else if (not target:hasStatusEffect(EFFECT_SILENCE)) then target:addStatusEffect(EFFECT_SILENCE, 1, 0, 60); end return SUBEFFECT_SILENCE, MSGBASIC_ADD_EFFECT_STATUS, EFFECT_SILENCE; end end; ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) end;
gpl-3.0
dpino/snabbswitch
src/lib/protocol/header.lua
9
11831
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. -- Protocol header base class -- -- This is an abstract class (should not be instantiated) -- -- Derived classes must implement the following class variables -- -- _name a string that describes the header type in a -- human readable form -- -- _ulp a table that holds information about the "upper -- layer protocols" supported by the header. It -- contains two keys -- method the name of the method of the header -- class whose result identifies the ULP -- and is used as key for the class_map -- table -- class_map a table whose keys must represent -- valid return values of the instance -- method given by the 'method' name -- above. The corresponding value must -- be the name of the header class that -- parses this particular ULP -- -- In the simplest case, a protocol header consists of a single data -- structure of a fixed size, e.g. an untagged Ethernet II header. -- Such headers are supported by this framework in a straight forward -- manner. More complex headers may have representations that differ -- in size and structure, depending on the use-case, e.g. GRE. -- Headers of that kind can be supported as long as all variants can -- be enumerated and represented by a separate fixed-sized data -- structure. This requirement is necessary because all data -- structures must be pre-allocated for performance reasons and to -- support the instance recycling mechanism of the class framework. -- Each header is described by a ctype object that serves as a -- template for the header. -- -- A protocol header can be created in two different manners. In the -- first case (provided by the new() constructor method), the protocol -- instance contains the header structure itself, where as in the -- second case (provided by the new_from_mem() constructor), the -- protocol instance contains a pointer to an arbitrary location in -- memory where the actual header resides (usually a packet buffer). -- The pointer is cast to the appropriate ctype to access the fields -- of the header. -- -- To support the second mode of creation for protocols with variable -- header structures, one of the headers must be designated as the -- "base header". It must be chosen such that it contains enough -- information to determine the actual header that is present in -- memory. -- -- The constructors in the header base class deal exclusively with the -- base header, i.e. the instances created by the new() and -- new_from_mem() methods only provide access to the fields present in -- the base header. Protocols that implement variable headers must -- extend the base methods to select the appropriate header variant. -- -- The header class uses the following data structures to support this -- mechanism. Each header variant is described by a table with the -- following elements -- -- t the ctype that represents the header itself -- ptr_t a ctype constructed by ffi.typeof("$*", ctype) used for -- casting of pointers -- box_t a ctype that represents a "box" to store a ptr_t, i.e. -- ffi.typeof("$[1]", ptr_t) -- -- These tables are stored as an array in the class variable _headers, -- where, by definition, the first element designates the base header. -- -- This array is initialized by the class method init(), which must be -- called by every derived class. -- -- When a new instance of a protocol class is created, it receives its -- own, private array of headers stored in the instance variable of -- the same name. The elements from the header tables stored in the -- class are inherited by the instance by means of setmetatable(). -- For each header, one instance of the header itself and one instance -- of a box are created from the t and box_t ctypes, respectively. -- These objects are stored in the keys "data" and "box" and are -- private to the instance. The following schematic should make the -- relationship clearer -- -- class._headers = { -- [1] = { t = ..., -- ptr_t = ..., -- box_t = ..., -- }, <---------------+ -- [2] = { t = ..., | -- ptr_t = ..., | -- box_t = ..., | -- }, <------------+ | -- ... | | -- } | | -- | | -- instance._headers = { | | -- [1] = { data = t(), | | -- box = box_t()| | -- }, ----------------+ metatable -- [2] = { data = t(), | -- box = box_t()| -- }, -------------+ metatable -- ... -- } -- -- The constructors of the base class store a reference to the base -- header (i.e. _headers[1]) in the instance variable _header. In -- other words, the box and data can be accessed by dereferencing -- _header.data and _header.box, respectively. -- -- This initialization is common to both constructors. The difference -- lies in the contents of the pointer stored in the box. The new() -- constructor stores a pointer to the data object, i.e. -- -- _header.box[0] = ffi.cast(_header.ptr_t, _header.data) -- -- where as the new_from_mem() constructor stores the pointer to the -- region of memory supplied as argument to the method call, i.e. -- -- _header.box[0] = ffi.cast(_header.ptr_t, mem) -- -- In that case, the _header.data object is not used at all. -- -- When a derived class overrides these constructors, it should first -- call the construcor of the super class, which will initialize the -- base header as described above. An extension of the new() method -- will replace the reference to the base header stored in _header by -- a reference to the header variant selected by the configuration -- passed as arguments to the method, i.e. it will eventually do -- -- _header = _headers[foo] -- -- where <foo> is the index of the selected header. -- -- An extension of the new_from_mem() constructor uses the base header -- to determine the actual header variant to use and override the base -- header with it. -- -- Refer to the lib.protocol.ethernet and lib.protocol.gre classes for -- examples. -- -- For convenience, the class variable class._header exists as well -- and contains a reference to the base header class._headers[1]. -- This promotes the instance methods sizeof() and ctype() to class -- methods, which will provide the size and ctype of a protocol's base -- header from the class itself. For example, the size of an ethernet -- header can be obtained by -- -- local ethernet = require("lib.protocol.ethernet") -- local ether_size = ethernet:sizeof() -- -- without creating an instance first. module(..., package.seeall) local ffi = require("ffi") local header = subClass(nil) -- Class methods -- Initialize a subclass with a set of headers, which must contain at -- least one element (the base header). function header:init (headers) assert(self and headers and #headers > 0) self._singleton_p = #headers == 1 local _headers = {} for i = 1, #headers do local header = {} local ctype = headers[i] header.t = ctype header.ptr_t = ffi.typeof("$*", ctype) header.box_t = ffi.typeof("$*[1]", ctype) header.meta = { __index = header } _headers[i] = header end self._headers = _headers self._header = _headers[1] end -- Initialize an instance of the class. If the instance is new (has -- not been recycled), an instance of each header struct and a box -- that holds a pointer to it are allocated. A reference to the base -- header is installed in the _header instance variable. local function _new (self) local o = header:superClass().new(self) if not o._recycled then -- Allocate boxes and headers for all variants of the -- classe's header structures o._headers = {} for i = 1, #self._headers do -- This code is only executed when a new instance is created -- via the class construcor, i.e. self is the class itself -- (as opposed to the case when an instance is recycled by -- calling the constructor as an instance method, in which -- case self would be the instance instead of the class). -- This is why it is safe to use self._headers[i].meta as -- metatable here. The effect is that the ctypes are -- inherited from the class while the data and box table are -- private to the instance. local _header = setmetatable({}, self._headers[i].meta) _header.data = _header.t() _header.box = _header.box_t() o._headers[i] = _header end end -- Make the base header the active header o._header = o._headers[1] return o end -- Initialize the base protocol header with 0 and store a pointer to -- it in the header box. function header:new () local o = _new(self) local header = o._header ffi.fill(header.data, ffi.sizeof(header.t)) header.box[0] = ffi.cast(header.ptr_t, header.data) return o end -- This alternative constructor creates a protocol header from a chunk -- of memory by "overlaying" a header structure. In this mode, the -- protocol ctype _header.data is unused and _header.box stores the -- pointer to the memory location supplied by the caller. function header:new_from_mem (mem, size) local o = _new(self) local header = o._header if ffi.sizeof(header.t) > size then o:free() return nil end header.box[0] = ffi.cast(header.ptr_t, mem) return o end -- Instance methods -- Return a reference to the header function header:header () return self._header.box[0][0] end -- Return a pointer to the header function header:header_ptr () return self._header.box[0] end -- Return the ctype of header function header:ctype () return self._header.t end -- Return the size of the header function header:sizeof () return ffi.sizeof(self._header.t) end -- Return true if <other> is of the same type and contains identical -- data, false otherwise. function header:eq (other) local ctype = self:ctype() local size = self:sizeof() local other_ctype = other:ctype() return (ctype == other_ctype and ffi.string(self:header_ptr(), size) == ffi.string(other:header_ptr(), size)) end -- Copy the header to some location in memory (usually a packet -- buffer). The caller must make sure that there is enough space at -- the destination. If relocate is a true value, the copy is promoted -- to be the active storage of the header. function header:copy (dst, relocate) ffi.copy(dst, self:header_ptr(), self:sizeof()) if relocate then self._header.box[0] = ffi.cast(self._header.ptr_t, dst) end end -- Create a new protocol instance that is a copy of this instance. -- This is horribly inefficient and should not be used in the fast -- path. function header:clone () local header = self:ctype()() local sizeof = ffi.sizeof(header) ffi.copy(header, self:header_ptr(), sizeof) return self:class():new_from_mem(header, sizeof) end -- Return the class that can handle the upper layer protocol or nil if -- the protocol is not supported or the protocol has no upper-layer. function header:upper_layer () local method = self._ulp.method if not method then return nil end local class = self._ulp.class_map[self[method](self)] if class then if package.loaded[class] then return package.loaded[class] else return require(class) end else return nil end end return header
apache-2.0
rhaen/octogreen
src/ds18b20.lua
18
3492
-------------------------------------------------------------------------------- -- DS18B20 one wire module for NODEMCU -- NODEMCU TEAM -- LICENCE: http://opensource.org/licenses/MIT -- Vowstar <vowstar@nodemcu.com> -- 2015/02/14 sza2 <sza2trash@gmail.com> Fix for negative values -------------------------------------------------------------------------------- -- Set module name as parameter of require local modname = ... local M = {} _G[modname] = M -------------------------------------------------------------------------------- -- Local used variables -------------------------------------------------------------------------------- -- DS18B20 dq pin local pin = nil -- DS18B20 default pin local defaultPin = 9 -------------------------------------------------------------------------------- -- Local used modules -------------------------------------------------------------------------------- -- Table module local table = table -- String module local string = string -- One wire module local ow = ow -- Timer module local tmr = tmr -- Limited to local environment setfenv(1,M) -------------------------------------------------------------------------------- -- Implementation -------------------------------------------------------------------------------- C = 'C' F = 'F' K = 'K' function setup(dq) pin = dq if(pin == nil) then pin = defaultPin end ow.setup(pin) end function addrs() setup(pin) tbl = {} ow.reset_search(pin) repeat addr = ow.search(pin) if(addr ~= nil) then table.insert(tbl, addr) end tmr.wdclr() until (addr == nil) ow.reset_search(pin) return tbl end function readNumber(addr, unit) result = nil setup(pin) flag = false if(addr == nil) then ow.reset_search(pin) count = 0 repeat count = count + 1 addr = ow.search(pin) tmr.wdclr() until((addr ~= nil) or (count > 100)) ow.reset_search(pin) end if(addr == nil) then return result end crc = ow.crc8(string.sub(addr,1,7)) if (crc == addr:byte(8)) then if ((addr:byte(1) == 0x10) or (addr:byte(1) == 0x28)) then -- print("Device is a DS18S20 family device.") ow.reset(pin) ow.select(pin, addr) ow.write(pin, 0x44, 1) -- tmr.delay(1000000) present = ow.reset(pin) ow.select(pin, addr) ow.write(pin,0xBE,1) -- print("P="..present) data = nil data = string.char(ow.read(pin)) for i = 1, 8 do data = data .. string.char(ow.read(pin)) end -- print(data:byte(1,9)) crc = ow.crc8(string.sub(data,1,8)) -- print("CRC="..crc) if (crc == data:byte(9)) then t = (data:byte(1) + data:byte(2) * 256) if (t > 32767) then t = t - 65536 end if (addr:byte(1) == 0x28) then t = t * 625 -- DS18B20, 4 fractional bits else t = t * 5000 -- DS18S20, 1 fractional bit end if(unit == nil or unit == 'C') then -- do nothing elseif(unit == 'F') then t = t * 1.8 + 320000 elseif(unit == 'K') then t = t + 2731500 else return nil end t = t / 10000 return t end tmr.wdclr() else -- print("Device family is not recognized.") end else -- print("CRC is not valid!") end return result end function read(addr, unit) t = readNumber(addr, unit) if (t == nil) then return nil else return t end end -- Return module table return M
mit
plajjan/snabbswitch
lib/luajit/src/host/genlibbc.lua
51
4965
---------------------------------------------------------------------------- -- Lua script to dump the bytecode of the library functions written in Lua. -- The resulting 'buildvm_libbc.h' is used for the build process of LuaJIT. ---------------------------------------------------------------------------- -- Copyright (C) 2005-2015 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- local ffi = require("ffi") local bit = require("bit") local vmdef = require("jit.vmdef") local bcnames = vmdef.bcnames local format = string.format local isbe = (string.byte(string.dump(function() end), 5) % 2 == 1) local function usage(arg) io.stderr:write("Usage: ", arg and arg[0] or "genlibbc", " [-o buildvm_libbc.h] lib_*.c\n") os.exit(1) end local function parse_arg(arg) local outfile = "-" if not (arg and arg[1]) then usage(arg) end if arg[1] == "-o" then outfile = arg[2] if not outfile then usage(arg) end table.remove(arg, 1) table.remove(arg, 1) end return outfile end local function read_files(names) local src = "" for _,name in ipairs(names) do local fp = assert(io.open(name)) src = src .. fp:read("*a") fp:close() end return src end local function transform_lua(code) local fixup = {} local n = -30000 code = string.gsub(code, "CHECK_(%w*)%((.-)%)", function(tp, var) n = n + 1 fixup[n] = { "CHECK", tp } return format("%s=%d", var, n) end) code = string.gsub(code, "PAIRS%((.-)%)", function(var) fixup.PAIRS = true return format("nil, %s, 0", var) end) return "return "..code, fixup end local function read_uleb128(p) local v = p[0]; p = p + 1 if v >= 128 then local sh = 7; v = v - 128 repeat local r = p[0] v = v + bit.lshift(bit.band(r, 127), sh) sh = sh + 7 p = p + 1 until r < 128 end return p, v end -- ORDER LJ_T local name2itype = { str = 5, func = 9, tab = 12, int = 14, num = 15 } local BC = {} for i=0,#bcnames/6-1 do BC[string.gsub(string.sub(bcnames, i*6+1, i*6+6), " ", "")] = i end local xop, xra = isbe and 3 or 0, isbe and 2 or 1 local xrc, xrb = isbe and 1 or 2, isbe and 0 or 3 local function fixup_dump(dump, fixup) local buf = ffi.new("uint8_t[?]", #dump+1, dump) local p = buf+5 local n, sizebc p, n = read_uleb128(p) local start = p p = p + 4 p = read_uleb128(p) p = read_uleb128(p) p, sizebc = read_uleb128(p) local rawtab = {} for i=0,sizebc-1 do local op = p[xop] if op == BC.KSHORT then local rd = p[xrc] + 256*p[xrb] rd = bit.arshift(bit.lshift(rd, 16), 16) local f = fixup[rd] if f then if f[1] == "CHECK" then local tp = f[2] if tp == "tab" then rawtab[p[xra]] = true end p[xop] = tp == "num" and BC.ISNUM or BC.ISTYPE p[xrb] = 0 p[xrc] = name2itype[tp] else error("unhandled fixup type: "..f[1]) end end elseif op == BC.TGETV then if rawtab[p[xrb]] then p[xop] = BC.TGETR end elseif op == BC.TSETV then if rawtab[p[xrb]] then p[xop] = BC.TSETR end elseif op == BC.ITERC then if fixup.PAIRS then p[xop] = BC.ITERN end end p = p + 4 end return ffi.string(start, n) end local function find_defs(src) local defs = {} for name, code in string.gmatch(src, "LJLIB_LUA%(([^)]*)%)%s*/%*(.-)%*/") do local env = {} local tcode, fixup = transform_lua(code) local func = assert(load(tcode, "", nil, env))() defs[name] = fixup_dump(string.dump(func, true), fixup) defs[#defs+1] = name end return defs end local function gen_header(defs) local t = {} local function w(x) t[#t+1] = x end w("/* This is a generated file. DO NOT EDIT! */\n\n") w("static const int libbc_endian = ") w(isbe and 1 or 0) w(";\n\n") local s = "" for _,name in ipairs(defs) do s = s .. defs[name] end w("static const uint8_t libbc_code[] = {\n") local n = 0 for i=1,#s do local x = string.byte(s, i) w(x); w(",") n = n + (x < 10 and 2 or (x < 100 and 3 or 4)) if n >= 75 then n = 0; w("\n") end end w("0\n};\n\n") w("static const struct { const char *name; int ofs; } libbc_map[] = {\n") local m = 0 for _,name in ipairs(defs) do w('{"'); w(name); w('",'); w(m) w('},\n') m = m + #defs[name] end w("{NULL,"); w(m); w("}\n};\n\n") return table.concat(t) end local function write_file(name, data) if name == "-" then assert(io.write(data)) assert(io.flush()) else local fp = io.open(name) if fp then local old = fp:read("*a") fp:close() if data == old then return end end fp = assert(io.open(name, "w")) assert(fp:write(data)) assert(fp:close()) end end local outfile = parse_arg(arg) local src = read_files(arg) local defs = find_defs(src) local hdr = gen_header(defs) write_file(outfile, hdr)
apache-2.0
nesstea/darkstar
scripts/zones/Windurst_Waters/npcs/Puroiko-Maiko_WW.lua
12
5545
----------------------------------- -- Area: Windurst Water -- NPC: Puroiko-Maiko, W.W. -- X Grant Signet -- X Recharge Emperor Band, Empress Band, or Chariot Band -- X Accepts traded Crystals to fill up the Rank bar to open new Missions. -- X Sells items in exchange for Conquest Points -- X Start Supply Run Missions and offers a list of already-delivered supplies. -- Start an Expeditionary Force by giving an E.F. region insignia to you. ------------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ------------------------------------- require("scripts/globals/conquest"); require("scripts/globals/common"); require("scripts/zones/Windurst_Waters/TextIDs"); local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, JEUNO local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border local size = table.getn(WindInv); local inventory = WindInv; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getNation() == guardnation and player:getVar("supplyQuest_started") > 0 and supplyRunFresh(player) == 0) then player:showText(npc,CONQUEST + 40); -- "We will dispose of those unusable supplies." local region = player:getVar("supplyQuest_region"); player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1,getSupplyKey(region)); player:setVar("supplyQuest_started",0); player:setVar("supplyQuest_region",0); player:setVar("supplyQuest_fresh",0); else Menu1 = getArg1(guardnation,player); Menu2 = getExForceAvailable(guardnation,player); Menu3 = conquestRanking(); Menu4 = getSupplyAvailable(guardnation,player); Menu5 = player:getNationTeleport(guardnation); Menu6 = getArg6(player); Menu7 = player:getCP(); Menu8 = getRewardExForce(guardnation,player); player:startEvent(0x7ff7,Menu1,Menu2,Menu3,Menu4,Menu5,Menu6,Menu7,Menu8); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdateCSID: %u",csid); -- printf("onUpdateOPTION: %u",option); if (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then CPVerify = 1; if (player:getCP() >= inventory[Item + 1]) then CPVerify = 0; end; player:updateEvent(2,CPVerify,inventory[Item + 2]); break; end; end; end; end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinishCSID: %u",csid); -- printf("onFinishOPTION: %u",option); if (option == 1) then duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then if (player:getFreeSlotsCount() >= 1) then -- Logic to impose limits on exp bands if (option >= 32933 and option <= 32935) then if (checkConquestRing(player) > 0) then player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]); break; else player:setVar("CONQUEST_RING_TIMER",getConquestTally()); end end if (player:getNation() == guardnation) then itemCP = inventory[Item + 1]; else if (inventory[Item + 1] <= 8000) then itemCP = inventory[Item + 1] * 2; else itemCP = inventory[Item + 1] + 8000; end; end; if (player:hasItem(inventory[Item + 2]) == false) then player:delCP(itemCP); player:addItem(inventory[Item + 2],1); player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end; else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end; break; end; end; elseif (option >= 65541 and option <= 65565) then -- player chose supply quest. local region = option - 65541; player:addKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED,getSupplyKey(region)); player:setVar("supplyQuest_started",vanaDay()); player:setVar("supplyQuest_region",region); player:setVar("supplyQuest_fresh",getConquestTally()); end; end;
gpl-3.0
FailcoderAddons/supervillain-ui
SVUI_UnitFrames/elements/essentials.lua
2
28918
--[[ ########################################################## S V U I By: Failcoder ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- local _G = _G; --LUA local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; local type = _G.type; local error = _G.error; local pcall = _G.pcall; local print = _G.print; local ipairs = _G.ipairs; local pairs = _G.pairs; local next = _G.next; local rawset = _G.rawset; local rawget = _G.rawget; local tostring = _G.tostring; local tonumber = _G.tonumber; local getmetatable = _G.getmetatable; local setmetatable = _G.setmetatable; --STRING local string = _G.string; local upper = string.upper; local format = string.format; local find = string.find; local match = string.match; local gsub = string.gsub; --MATH local math = _G.math; local random = math.random; local floor = math.floor; local ceil = math.ceil; local min = math.min; local CreateFrame = _G.CreateFrame; local InCombatLockdown = _G.InCombatLockdown; local IsLoggedIn = _G.IsLoggedIn; local GameTooltip = _G.GameTooltip; local UnitClass = _G.UnitClass; local UnitIsPlayer = _G.UnitIsPlayer; local UnitReaction = _G.UnitReaction; local UnitIsConnected = _G.UnitIsConnected; local UnitIsDeadOrGhost = _G.UnitIsDeadOrGhost; local UnitClassBase = _G.UnitClassBase; local UnitPowerType = _G.UnitPowerType; local UnitPlayerControlled = _G.UnitPlayerControlled; local UnitThreatSituation = _G.UnitThreatSituation; local UnitAffectingCombat = _G.UnitAffectingCombat; local GetThreatStatusColor = _G.GetThreatStatusColor; local UnitAlternatePowerInfo = _G.UnitAlternatePowerInfo; --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = _G['SVUI'] local L = SV.L; local LSM = _G.LibStub("LibSharedMedia-3.0") local MOD = SV.UnitFrames if(not MOD) then return end local oUF_SVUI = MOD.oUF assert(oUF_SVUI, "SVUI UnitFrames: unable to locate oUF.") --[[ ########################################################## LOCALS ########################################################## ]]-- local FontMapping = { ["player"] = "SVUI_Font_Unit", ["target"] = "SVUI_Font_Unit", ["targettarget"] = "SVUI_Font_Unit_Small", ["pet"] = "SVUI_Font_Unit", ["pettarget"] = "SVUI_Font_Unit_Small", ["focus"] = "SVUI_Font_Unit", ["focustarget"] = "SVUI_Font_Unit_Small", ["boss"] = "SVUI_Font_Unit", ["arena"] = "SVUI_Font_Unit", ["party"] = "SVUI_Font_Unit_Small", ["raid"] = "SVUI_Font_Unit_Small", ["raidpet"] = "SVUI_Font_Unit_Small", ["tank"] = "SVUI_Font_Unit_Small", ["assist"] = "SVUI_Font_Unit_Small", }; local ThreatMapping = { ["player"] = true, ["pet"] = true, ["focus"] = true, ["party"] = true, ["raid"] = true, ["raidpet"] = true, ["tank"] = true, ["assist"] = true, }; local _hook_ActionPanel_OnSizeChanged = function(self) local width,height = self:GetSize() local widthScale = min(128, width) local heightScale = widthScale * 0.25 self.special[1]:SetSize(widthScale, heightScale) self.special[2]:SetSize(widthScale, heightScale) --self.special[3]:SetSize(height * 0.5, height) end -- local MISSING_MODEL_FILE = [[Spells\Blackmagic_precast_base.m2]]; -- local MISSING_MODEL_FILE = [[Spells\Crow_baked.m2]]; -- local MISSING_MODEL_FILE = [[Spells\monsterlure01.m2]]; -- local MISSING_MODEL_FILE = [[interface\buttons\talktome_gears.m2]]; -- local MISSING_MODEL_FILE = [[creature\Ghostlyskullpet\ghostlyskullpet.m2]]; -- local MISSING_MODEL_FILE = [[creature\ghost\ghost.m2]]; -- local MISSING_MODEL_FILE = [[Spells\Monk_travelingmist_missile.m2]]; local ELITE_TOP = [[Interface\Addons\SVUI_UnitFrames\assets\Border\ELITE-TOP]]; local ELITE_BOTTOM = [[Interface\Addons\SVUI_UnitFrames\assets\Border\ELITE-BOTTOM]]; local ELITE_RIGHT = [[Interface\Addons\SVUI_UnitFrames\assets\Border\ELITE-RIGHT]]; local STUNNED_ANIM = [[Interface\Addons\SVUI_UnitFrames\assets\UNIT-STUNNED]]; local AGGRO_TEXTURE = [[Interface\AddOns\SVUI_UnitFrames\assets\UNIT-AGGRO]]; local token = {[0] = "MANA", [1] = "RAGE", [2] = "FOCUS", [3] = "ENERGY", [6] = "RUNIC_POWER"} --[[ ########################################################## ACTIONPANEL ########################################################## ]]-- local UpdateThreat = function(self, event, unit) if(not unit or (self.unit ~= unit) or not IsLoggedIn()) then return end local threat = self.Threat local status = UnitThreatSituation(unit) local r, g, b if(status and status > 0) then r, g, b = GetThreatStatusColor(status) threat:SetBackdropBorderColor(r, g, b) threat:Show() else threat:SetBackdropBorderColor(0, 0, 0, 0.5) threat:Hide() end end local UpdatePlayerThreat = function(self, event, unit) if(unit ~= "player" or not IsLoggedIn()) then return end local threat = self.Threat; local aggro = self.Aggro; local useAggro = aggro.isEnabled; local status = UnitThreatSituation(unit) local r, g, b if(status and status > 0) then r, g, b = GetThreatStatusColor(status) threat:SetBackdropBorderColor(r, g, b) if(useAggro and (status > 1) and (not aggro:IsShown())) then self.Combat:Hide() aggro:Show() end threat:Show() else threat:SetBackdropBorderColor(0, 0, 0, 0.5) if(useAggro and aggro:IsShown()) then aggro:Hide() if(UnitAffectingCombat('player')) then self.Combat:Show() end end threat:Hide() end end local function CreateThreat(frame, unit) if(not frame.ActionPanel) then return; end local threat = CreateFrame("Frame", nil, frame.ActionPanel) threat:SetPoint("TOPLEFT", frame.ActionPanel, "TOPLEFT", -3, 3) threat:SetPoint("BOTTOMRIGHT", frame.ActionPanel, "BOTTOMRIGHT", 3, -3) threat:SetBackdrop({ edgeFile = SV.media.border.shadow, edgeSize = 3, insets = { left = 2, right = 2, top = 2, bottom = 2, }, }); threat:SetBackdropBorderColor(0,0,0,0.5) if(unit == "player") then local aggro = CreateFrame("Frame", "SVUI_PlayerThreatAlert", frame) aggro:SetFrameStrata("HIGH") aggro:SetFrameLevel(30) aggro:SetSize(40,40) aggro:SetPoint("BOTTOMLEFT", frame, "TOPRIGHT", -6, -6) aggro.texture = aggro:CreateTexture(nil, "OVERLAY") aggro.texture:SetAllPoints(aggro) aggro.texture:SetTexture(AGGRO_TEXTURE) SV.Animate:Pulse(aggro) aggro:SetScript("OnShow", function(this) this.anim:Play() end); aggro:Hide(); aggro.isEnabled = true; frame.Aggro = aggro threat.Override = UpdatePlayerThreat else threat.Override = UpdateThreat end return threat end local function CreateNameText(frame, unitName) local db = SV.db.UnitFrames if(SV.db.UnitFrames[unitName] and SV.db.UnitFrames[unitName].name) then db = SV.db.UnitFrames[unitName].name end local name = frame:CreateFontString(nil, "OVERLAY") name:SetFont(LSM:Fetch("font", db.font), db.fontSize, db.fontOutline) name:SetShadowOffset(1.5, -1.5) name:SetShadowColor(0, 0, 0, 0.5) if unitName == "target" then name:SetPoint("RIGHT", frame) name:SetJustifyH("RIGHT") name:SetJustifyV("MIDDLE") else name:SetPoint("CENTER", frame) name:SetJustifyH("CENTER") name:SetJustifyV("MIDDLE") end return name; end local function ADDInfoBG(frame) local bg = frame.InfoPanel:CreateTexture(nil, "BACKGROUND") bg:SetPoint("TOPLEFT", frame.InfoPanel, "TOPLEFT", 0, 1) bg:SetPoint("BOTTOMRIGHT", frame.InfoPanel, "BOTTOMRIGHT", 0, 1) bg:SetColorTexture(1, 1, 1, 1) bg:SetGradientAlpha("VERTICAL", 0, 0, 0, 0, 0, 0, 0, 0.7) frame.InfoPanelBG = bg local left = frame.InfoPanel:CreateTexture(nil, "BACKGROUND") left:SetPoint("TOPLEFT", frame.InfoPanel, "TOPLEFT", 0, -1) left:SetPoint("BOTTOMLEFT", frame.InfoPanel, "BOTTOMLEFT", 0, -2) left:SetWidth(2) left:SetColorTexture(1, 1, 1, 1) left:SetGradientAlpha("VERTICAL", 0, 0, 0, 0, 0, 0, 0, 1) frame.InfoPanelLeft = left local right = frame.InfoPanel:CreateTexture(nil, "BACKGROUND") right:SetPoint("TOPRIGHT", frame.InfoPanel, "TOPRIGHT", 0, -1) right:SetPoint("BOTTOMRIGHT", frame.InfoPanel, "BOTTOMRIGHT", 0, -2) right:SetWidth(2) right:SetColorTexture(1, 1, 1, 1) right:SetGradientAlpha("VERTICAL", 0, 0, 0, 0, 0, 0, 0, 1) frame.InfoPanelRight = right end function MOD:SetActionPanel(frame, unit, noHealthText, noPowerText, noMiscText) if(frame.ActionPanel) then return; end frame:SetStyle("Frame", "ActionPanel") frame.ActionPanel = frame.Panel local baseSize = SV.media.shared.font.unitprimary.size / 0.48; if(unit and (unit == "target" or unit == "player")) then local info = CreateFrame("Frame", nil, frame) info:SetFrameStrata("BACKGROUND") info:SetFrameLevel(0) info:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", 0, 1) info:SetPoint("TOPRIGHT", frame, "BOTTOMRIGHT", 0, 1) info:SetHeight(baseSize) frame.TextGrip = CreateFrame("Frame", nil, info) frame.TextGrip:SetFrameStrata("LOW") frame.TextGrip:SetFrameLevel(20) frame.TextGrip:SetAllPoints(info) frame.InfoPanel = info; ADDInfoBG(frame) if(unit == "target") then frame.ActionPanel:SetFrameLevel(1) if(SV.db.UnitFrames.themed) then frame.ActionPanel.special = CreateFrame("Frame", nil, frame.ActionPanel) frame.ActionPanel.special:SetAllPoints(frame) frame.ActionPanel.special:SetFrameStrata("BACKGROUND") frame.ActionPanel.special:SetFrameLevel(0) frame.ActionPanel.special[1] = frame.ActionPanel.special:CreateTexture(nil, "OVERLAY", nil, 1) frame.ActionPanel.special[1]:SetPoint("BOTTOMRIGHT", frame.ActionPanel.special, "TOPRIGHT", 0, 0) frame.ActionPanel.special[1]:SetWidth(frame.ActionPanel:GetWidth()) frame.ActionPanel.special[1]:SetHeight(frame.ActionPanel:GetWidth() * 0.25) frame.ActionPanel.special[1]:SetTexture(ELITE_TOP) frame.ActionPanel.special[1]:SetVertexColor(1, 0.75, 0) frame.ActionPanel.special[1]:SetBlendMode("BLEND") frame.ActionPanel.special[2] = frame.ActionPanel.special:CreateTexture(nil, "OVERLAY", nil, 1) frame.ActionPanel.special[2]:SetPoint("TOPRIGHT", frame.ActionPanel.special, "BOTTOMRIGHT", 0, 0) frame.ActionPanel.special[2]:SetWidth(frame.ActionPanel:GetWidth()) frame.ActionPanel.special[2]:SetHeight(frame.ActionPanel:GetWidth() * 0.25) frame.ActionPanel.special[2]:SetTexture(ELITE_BOTTOM) frame.ActionPanel.special[2]:SetVertexColor(1, 0.75, 0) frame.ActionPanel.special[2]:SetBlendMode("BLEND") -- frame.ActionPanel.special[3] = frame.ActionPanel.special:CreateTexture(nil, "OVERLAY", nil, 1) -- frame.ActionPanel.special[3]:SetPoint("LEFT", frame.ActionPanel.special, "RIGHT", 0, 0) -- frame.ActionPanel.special[3]:SetHeight(frame.ActionPanel:GetHeight()) -- frame.ActionPanel.special[3]:SetWidth(frame.ActionPanel:GetHeight() * 0.5) -- frame.ActionPanel.special[3]:SetTexture(ELITE_RIGHT) -- frame.ActionPanel.special[3]:SetVertexColor(1, 0.75, 0) -- frame.ActionPanel.special[3]:SetBlendMode("BLEND") frame.ActionPanel.special:SetAlpha(0.7) frame.ActionPanel.special:Hide() frame.ActionPanel:SetScript("OnSizeChanged", _hook_ActionPanel_OnSizeChanged) end frame.ActionPanel.class = CreateFrame("Frame", nil, frame.TextGrip) frame.ActionPanel.class:SetSize(18, 18) frame.ActionPanel.class:SetPoint("TOPLEFT", frame.ActionPanel, "TOPLEFT", 2, -2) frame.ActionPanel.class:SetStyle("Frame", "Default", true, 2, 0, 0) frame.ActionPanel.class.texture = frame.ActionPanel.class.Panel:CreateTexture(nil, "BORDER") frame.ActionPanel.class.texture:SetAllPoints(frame.ActionPanel.class.Panel) frame.ActionPanel.class.texture:SetTexture([[Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes]]) local border1 = frame.ActionPanel.class:CreateTexture(nil, "OVERLAY") border1:SetColorTexture(0, 0, 0) border1:SetPoint("TOPLEFT") border1:SetPoint("TOPRIGHT") border1:SetHeight(2) local border2 = frame.ActionPanel.class:CreateTexture(nil, "OVERLAY") border2:SetColorTexture(0, 0, 0) border2:SetPoint("BOTTOMLEFT") border2:SetPoint("BOTTOMRIGHT") border2:SetHeight(2) local border3 = frame.ActionPanel.class:CreateTexture(nil, "OVERLAY") border3:SetColorTexture(0, 0, 0) border3:SetPoint("TOPRIGHT") border3:SetPoint("BOTTOMRIGHT") border3:SetWidth(2) local border4 = frame.ActionPanel.class:CreateTexture(nil, "OVERLAY") border4:SetColorTexture(0, 0, 0) border4:SetPoint("TOPLEFT") border4:SetPoint("BOTTOMLEFT") border4:SetWidth(2) else frame.LossOfControl = CreateFrame("Frame", nil, frame.TextGrip) frame.LossOfControl:SetAllPoints(frame) frame.LossOfControl:SetFrameStrata("DIALOG") frame.LossOfControl:SetFrameLevel(99) local stunned = frame.LossOfControl:CreateTexture(nil, "OVERLAY", nil, 1) stunned:SetPoint("CENTER", frame, "CENTER", 0, 0) stunned:SetSize(96, 96) stunned:SetTexture(STUNNED_ANIM) stunned:SetBlendMode("ADD") SV.Animate:Sprite4(stunned, 0.12, false, true) frame.LossOfControl.stunned = stunned frame.LossOfControl:SetParent(LossOfControlFrame) end elseif(unit and (unit == 'pet' or unit == 'targettarget')) then local info = CreateFrame("Frame", nil, frame) info:SetFrameStrata("BACKGROUND") info:SetFrameLevel(0) info:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", 0, 1) info:SetPoint("TOPRIGHT", frame, "BOTTOMRIGHT", 0, 1) info:SetHeight(baseSize) frame.InfoPanel = info; ADDInfoBG(frame) frame.TextGrip = CreateFrame("Frame", nil, info) -- frame.TextGrip:SetFrameStrata("LOW") frame.TextGrip:SetFrameLevel(20) frame.TextGrip:SetAllPoints(info) else local info = CreateFrame("Frame", nil, frame) info:SetFrameLevel(20) info:SetAllPoints(frame) frame.TextGrip = CreateFrame("Frame", nil, info) --frame.TextGrip:SetFrameStrata("LOW") frame.TextGrip:SetAllPoints(info) end frame.TextGrip.Name = CreateNameText(frame.TextGrip, unit) local reverse = unit and (unit == "target" or unit == "focus" or unit == "boss" or unit == "arena") or false; local offset, direction local fontgroup = FontMapping[unit] if(not noHealthText) then frame.TextGrip.Health = frame.TextGrip:CreateFontString(nil, "OVERLAY") frame.TextGrip.Health:SetFontObject(_G[fontgroup]) offset = reverse and 2 or -2; direction = reverse and "LEFT" or "RIGHT"; frame.TextGrip.Health:SetPoint(direction, frame.TextGrip, direction, offset, 0) end if(not noPowerText) then frame.TextGrip.Power = frame.TextGrip:CreateFontString(nil, "OVERLAY") frame.TextGrip.Power:SetFontObject(_G[fontgroup]) offset = reverse and -2 or 2; direction = reverse and "RIGHT" or "LEFT"; frame.TextGrip.Power:SetPoint(direction, frame.TextGrip, direction, offset, 0) end if(not noMiscText) then frame.TextGrip.Misc = frame.TextGrip:CreateFontString(nil, "OVERLAY") frame.TextGrip.Misc:SetFontObject(_G[fontgroup]) frame.TextGrip.Misc:SetPoint("CENTER", frame, "CENTER", 0, 0) end frame.StatusPanel = CreateFrame("Frame", nil, frame) frame.StatusPanel:EnableMouse(false) if(unit and (unit == "player" or unit == "pet" or unit == "target" or unit == "targettarget" or unit == "focus" or unit == "focustarget")) then frame.StatusPanel:SetAllPoints(frame) frame.StatusPanel.media = { [[Interface\Addons\SVUI_UnitFrames\assets\TARGET-DC]], [[Interface\Addons\SVUI_UnitFrames\assets\TARGET-DEAD]], [[Interface\Addons\SVUI_UnitFrames\assets\TARGET-TAPPED]] } else frame.StatusPanel:SetSize(50, 50) frame.StatusPanel:SetPoint("CENTER", frame, "CENTER", 0, 0) frame.StatusPanel.media = { [[Interface\Addons\SVUI_UnitFrames\assets\UNIT-DC]], [[Interface\Addons\SVUI_UnitFrames\assets\UNIT-DEAD]], [[Interface\Addons\SVUI_UnitFrames\assets\UNIT-TAPPED]] } end frame.StatusPanel:SetFrameStrata("LOW") frame.StatusPanel:SetFrameLevel(32) frame.StatusPanel.texture = frame.StatusPanel:CreateTexture(nil, "OVERLAY") frame.StatusPanel.texture:SetAllPoints() if(ThreatMapping[unit]) then frame.Threat = CreateThreat(frame, unit) end end function MOD:UpdateStatusMedia(frame) if(not frame.StatusPanel) then return end local width,height = frame.ActionPanel:GetSize() frame.StatusPanel:ClearAllPoints() if((height > (width * 0.5)) or (width < 75)) then frame.StatusPanel:SetSize(height * 1.25, height * 1.25) frame.StatusPanel:SetPoint("CENTER", frame.ActionPanel, "CENTER", 0, 0) frame.StatusPanel.media = { [[Interface\Addons\SVUI_UnitFrames\assets\UNIT-DC]], [[Interface\Addons\SVUI_UnitFrames\assets\UNIT-DEAD]], [[Interface\Addons\SVUI_UnitFrames\assets\UNIT-TAPPED]] } else frame.StatusPanel:SetAllPoints(frame) frame.StatusPanel.media = { [[Interface\Addons\SVUI_UnitFrames\assets\TARGET-DC]], [[Interface\Addons\SVUI_UnitFrames\assets\TARGET-DEAD]], [[Interface\Addons\SVUI_UnitFrames\assets\TARGET-TAPPED]] } end frame.StatusPanel.texture:ClearAllPoints() frame.StatusPanel.texture:SetAllPoints() end --[[ ########################################################## HEALTH ANIMATIONS ########################################################## ]]-- local Anim_OnUpdate = function(self) local parent = self.parent local coord = self._coords; parent:SetTexCoord(coord[1],coord[2],coord[3],coord[4]) end local Anim_OnPlay = function(self) local parent = self.parent parent:SetAlpha(1) if not parent:IsShown() then parent:Show() end end local Anim_OnStop = function(self) local parent = self.parent parent:SetAlpha(0) if parent:IsShown() then parent:Hide() end end local function SetNewAnimation(frame, animType, parent) local anim = frame:CreateAnimation(animType) anim.parent = parent return anim end local function SetAnim(frame, parent) local speed = 0.08 frame.anim = frame:CreateAnimationGroup("Sprite") frame.anim.parent = parent; frame.anim:SetScript("OnPlay", Anim_OnPlay) frame.anim:SetScript("OnFinished", Anim_OnStop) frame.anim:SetScript("OnStop", Anim_OnStop) frame.anim[1] = SetNewAnimation(frame.anim, "Translation", frame) frame.anim[1]:SetOrder(1) frame.anim[1]:SetDuration(speed) frame.anim[1]._coords = {0,0.5,0,0.25} frame.anim[1]:SetScript("OnUpdate", Anim_OnUpdate) frame.anim[2] = SetNewAnimation(frame.anim, "Translation", frame) frame.anim[2]:SetOrder(2) frame.anim[2]:SetDuration(speed) frame.anim[2]._coords = {0.5,1,0,0.25} frame.anim[2]:SetScript("OnUpdate", Anim_OnUpdate) frame.anim[3] = SetNewAnimation(frame.anim, "Translation", frame) frame.anim[3]:SetOrder(3) frame.anim[3]:SetDuration(speed) frame.anim[3]._coords = {0,0.5,0.25,0.5} frame.anim[3]:SetScript("OnUpdate", Anim_OnUpdate) frame.anim[4] = SetNewAnimation(frame.anim, "Translation", frame) frame.anim[4]:SetOrder(4) frame.anim[4]:SetDuration(speed) frame.anim[4]._coords = {0.5,1,0.25,0.5} frame.anim[4]:SetScript("OnUpdate", Anim_OnUpdate) frame.anim[5] = SetNewAnimation(frame.anim, "Translation", frame) frame.anim[5]:SetOrder(5) frame.anim[5]:SetDuration(speed) frame.anim[5]._coords = {0,0.5,0.5,0.75} frame.anim[5]:SetScript("OnUpdate", Anim_OnUpdate) frame.anim[6] = SetNewAnimation(frame.anim, "Translation", frame) frame.anim[6]:SetOrder(6) frame.anim[6]:SetDuration(speed) frame.anim[6]._coords = {0.5,1,0.5,0.75} frame.anim[6]:SetScript("OnUpdate", Anim_OnUpdate) frame.anim[7] = SetNewAnimation(frame.anim, "Translation", frame) frame.anim[7]:SetOrder(7) frame.anim[7]:SetDuration(speed) frame.anim[7]._coords = {0,0.5,0.75,1} frame.anim[7]:SetScript("OnUpdate", Anim_OnUpdate) frame.anim[8] = SetNewAnimation(frame.anim, "Translation", frame) frame.anim[8]:SetOrder(8) frame.anim[8]:SetDuration(speed) frame.anim[8]._coords = {0.5,1,0.75,1} frame.anim[8]:SetScript("OnUpdate", Anim_OnUpdate) frame.anim:SetLooping("REPEAT") end --[[ ########################################################## HEALTH ########################################################## ]]-- local function CreateAbsorbBar(parent, unit) local absorbBar = CreateFrame("StatusBar", nil, parent) absorbBar:SetFrameStrata("LOW") absorbBar:SetFrameLevel(3) absorbBar:SetStatusBarTexture(SV.media.statusbar.default); absorbBar:SetMinMaxValues(0, 100) absorbBar:SetAllPoints(parent) absorbBar:SetScript("OnUpdate", function(self) if unit then local hpMax = UnitHealthMax(unit) local currentHP = UnitHealth(unit) local absorb = UnitGetTotalAbsorbs(unit) local effectiveHP = absorb + currentHP if effectiveHP > hpMax then effectiveHP = hpMax end self:SetMinMaxValues(0, hpMax) self:SetValue(effectiveHP) end end) return absorbBar end local OverlayHealthUpdate = function(health, unit, min, max) local disconnected = not UnitIsConnected(unit) health:SetMinMaxValues(-max, 0) health:SetValue(disconnected and 0 or -min) local invisible = ((min == max) or UnitIsDeadOrGhost(unit) or disconnected); if invisible then health.lowAlerted = false end if health.fillInverted then health:SetReverseFill(true) end health.percent = invisible and 100 or ((min / max) * 100) health.disconnected = disconnected local bg = health.bg; local mu = 0; if(max ~= 0) then mu = (min / max) end if(invisible or not health.overlayAnimation) then health.animation[1].anim:Stop() health.animation[1]:SetAlpha(0) end if(invisible) then health:SetStatusBarColor(0.6,0.4,1,0.5) health.animation[1]:SetVertexColor(0.8,0.3,1,0.4) elseif(health.colorOverlay) then local t = oUF_SVUI.colors.health health:SetStatusBarColor(t[1], t[2], t[3], 0.9) else health:SetStatusBarColor(1-(0.65 * mu), 0.15 * mu, 0, 0.85) health.animation[1]:SetVertexColor(1, 0.1 * mu, 0, 0.5) end if(health.overlayAnimation and not invisible) then if(mu <= 0.25) then health.animation[1]:SetAlpha(1) health.animation[1].anim:Play() else health.animation[1].anim:Stop() health.animation[1]:SetAlpha(0) end end end local RefreshHealthBar = function(self, overlay) local db = SV.db.UnitFrames[self.unit] local absorbBarEnabled = false if db and db.health.absorbsBar then absorbBarEnabled = true end if(overlay) then self.Health.bg:SetVertexColor(0, 0, 0, 0) self.Health.PreUpdate = OverlayHealthUpdate; else self.Health.bg:SetVertexColor(0.4, 0.1, 0.1, 0.8) self.Health.PreUpdate = nil; end if absorbBarEnabled then local absorbBar if self.Health.absorbBar then absorbBar = self.Health.absorbBar else absorbBar = CreateAbsorbBar(self.Health, self.unit) end self.Health.bg:SetParent(absorbBar) absorbBar:Show() else self.Health.bg:SetParent(self.Health) if self.Health.absorbBar then self.Health.absorbBar:Hide() end end end function MOD:CreateHealthBar(frame, hasbg) local db = SV.db.UnitFrames[frame.unit] local enableAbsorbsBar = false if db and db.health.absorbsBar then enableAbsorbsBar = true end local healthBar = CreateFrame("StatusBar", nil, frame) healthBar:SetFrameStrata("LOW") healthBar:SetFrameLevel(4) healthBar:SetStatusBarTexture(SV.media.statusbar.default); if enableAbsorbsBar then local absorbBar = CreateAbsorbBar(healthBar, frame.unit) healthBar.absorbBar = absorbBar end if hasbg then if not enableAbsorbsBar then healthBar.bg = healthBar:CreateTexture(nil, "BORDER") else healthBar.bg = healthBar.absorbBar:CreateTexture(nil, "BORDER") end healthBar.bg:SetAllPoints() healthBar.bg:SetTexture(SV.media.statusbar.gradient) healthBar.bg:SetVertexColor(0.4, 0.1, 0.1) healthBar.bg.multiplier = 0.25 end local flasher = CreateFrame("Frame", nil, frame) flasher:SetFrameLevel(3) flasher:SetAllPoints(healthBar) flasher[1] = flasher:CreateTexture(nil, "OVERLAY", nil, 1) flasher[1]:SetTexture([[Interface\Addons\SVUI_UnitFrames\assets\UNIT-HEALTH-ANIMATION]]) flasher[1]:SetTexCoord(0, 0.5, 0, 0.25) flasher[1]:SetVertexColor(1, 0.3, 0.1, 0.5) flasher[1]:SetBlendMode("ADD") flasher[1]:SetAllPoints(flasher) SetAnim(flasher[1], flasher) flasher:Hide() healthBar.animation = flasher healthBar.noupdate = false; healthBar.fillInverted = false; healthBar.gridMode = false; healthBar.colorTapping = true; healthBar.colorDisconnected = true; frame.RefreshHealthBar = RefreshHealthBar return healthBar end --[[ ########################################################## POWER ########################################################## ]]-- local PostUpdateAltPower = function(self, min, current, max) local remaining = floor(current / max * 100) local parent = self:GetParent() if remaining < 35 then self:SetStatusBarColor(0, 1, 0) elseif remaining < 70 then self:SetStatusBarColor(1, 1, 0) else self:SetStatusBarColor(1, 0, 0) end local unit = parent.unit; if(unit == "player" and self.text) then local apInfo = select(10, UnitAlternatePowerInfo(unit)) if remaining > 0 then self.text:SetText(apInfo..": "..format("%d%%", remaining)) else self.text:SetText(apInfo..": 0%") end elseif(unit and unit:find("boss%d") and self.text) then self.text:SetTextColor(self:GetStatusBarColor()) if not parent.TextGrip.Power:GetText() or parent.TextGrip.Power:GetText() == "" then self.text:SetPoint("BOTTOMRIGHT", parent.Health, "BOTTOMRIGHT") else self.text:SetPoint("RIGHT", parent.TextGrip.Power, "LEFT", 2, 0) end if remaining > 0 then self.text:SetText("|cffD7BEA5[|r"..format("%d%%", remaining).."|cffD7BEA5]|r") else self.text:SetText(nil) end end end function MOD:CreatePowerBar(frame) local power = CreateFrame("StatusBar", nil, frame) power:SetStatusBarTexture(SV.media.statusbar.default) power:SetFrameStrata("LOW") power:SetFrameLevel(6) power:SetStyle("Frame", "Bar") power.bg = power:CreateTexture(nil, "BORDER") power.bg:SetAllPoints() power.bg:SetTexture(SV.media.statusbar.gradient) power.bg:SetVertexColor(0.4, 0.1, 0.1) power.bg.multiplier = 0.25 power.colorDisconnected = false; power.colorTapping = false; power.PostUpdate = MOD.PostUpdatePower; return power end function MOD:CreateAltPowerBar(frame) local altPower = CreateFrame("StatusBar", nil, frame) altPower:SetStatusBarTexture(SV.media.statusbar.default) altPower:SetStyle("Frame", "Bar") altPower:GetStatusBarTexture():SetHorizTile(false) altPower:SetFrameStrata("LOW") altPower:SetFrameLevel(8) altPower.text = altPower:CreateFontString(nil, "OVERLAY") altPower.text:SetPoint("CENTER") altPower.text:SetJustifyH("CENTER") altPower.text:SetFontObject(SVUI_Font_Unit) altPower.PostUpdate = PostUpdateAltPower; return altPower end function MOD:PostUpdatePower(unit, value, max) local db = SV.db.UnitFrames[unit] local powerType, powerToken = UnitPowerType(unit) local parent = self:GetParent() if parent.isForced then value = random(1, max) powerType = random(0, 4) self:SetValue(value) end local colors = oUF_SVUI.colors.power[powerToken] local mult = self.bg.multiplier or 1; local isPlayer = UnitPlayerControlled(unit) if isPlayer and self.colorClass then local _, class = UnitClassBase(unit); colors = oUF_SVUI["colors"].class[class] elseif(not isPlayer and (powerType and powerType == 1 and value == 0)) then colors = nil end if(not colors) then self:Hide() else if(not self:IsShown()) then self:Show() end self:SetStatusBarColor(colors[1], colors[2], colors[3]) self.bg:SetVertexColor(colors[1] * mult, colors[2] * mult, colors[3] * mult) end end --[[ ########################################################## PORTRAIT ########################################################## ]]-- function MOD:CreatePortrait(frame,smallUnit,isPlayer) -- 3D Portrait local portrait3D = CreateFrame("PlayerModel",nil,frame) portrait3D:SetFrameStrata("LOW") portrait3D:SetFrameLevel(2) if smallUnit then portrait3D:SetStyle("Frame", "UnitSmall") else portrait3D:SetStyle("Frame", "UnitLarge") end portrait3D.Outline = CreateFrame("Frame", nil, portrait3D) portrait3D.Outline:WrapPoints(portrait3D) portrait3D.Outline:SetStyle("Frame", "ActionPanel") portrait3D.UserRotation = 0; portrait3D.UserCamDistance = 1.3; -- 2D Portrait local portrait2Danchor = CreateFrame('Frame', nil, frame) portrait2Danchor:SetFrameStrata("LOW") portrait2Danchor:SetFrameLevel(2) portrait2Danchor:SetStyle("Frame") portrait2Danchor:SetPanelColor("darkest") portrait2Danchor.Outline = CreateFrame("Frame", nil, portrait2Danchor) portrait2Danchor.Outline:WrapPoints(portrait2Danchor) portrait2Danchor.Outline:SetStyle("Frame", "ActionPanel") local portrait2D = portrait2Danchor:CreateTexture(nil,'OVERLAY') portrait2D:SetAllPoints() portrait2D:SetTexCoord(0.15,0.85,0.15,0.85) portrait2D:SetBlendMode("ADD") -- Assign To Frame frame.PortraitModel = portrait3D; frame.PortraitTexture = portrait2D; end
mit
UnfortunateFruit/darkstar
scripts/globals/items/yellow_curry_bun_+1.lua
35
2002
----------------------------------------- -- ID: 5763 -- Item: yellow_curry_bun_+1 -- Food Effect: 30minutes, All Races ----------------------------------------- -- Health Points 30 -- Strength 5 -- Agility 2 -- Vitality 2 -- Intelligence -2 -- Attack 23% (caps @ 80) -- Ranged Attack 23% (caps @ 80) -- Resist Sleep -- Resist Stun ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5763); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 30); target:addMod(MOD_STR, 5); target:addMod(MOD_AGI, 2); target:addMod(MOD_VIT, 2); target:addMod(MOD_INT, -2); target:addMod(MOD_FOOD_ATTP, 23); target:addMod(MOD_FOOD_ATT_CAP, 80); target:addMod(MOD_FOOD_RATTP, 23); target:addMod(MOD_FOOD_RATT_CAP, 80); target:addMod(MOD_SLEEPRES, 5); target:addMod(MOD_STUNRES, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 30); target:delMod(MOD_STR, 5); target:delMod(MOD_AGI, 2); target:delMod(MOD_VIT, 2); target:delMod(MOD_INT, -2); target:delMod(MOD_FOOD_ATTP, 23); target:delMod(MOD_FOOD_ATT_CAP, 80); target:delMod(MOD_FOOD_RATTP, 23); target:delMod(MOD_FOOD_RATT_CAP, 80); target:delMod(MOD_SLEEPRES, 5); target:delMod(MOD_STUNRES, 5); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Northern_San_dOria/npcs/Nouveil.lua
13
2236
----------------------------------- -- Area: Northern San d'Oria -- NPC: Nouveil -- Type: General -- @zone: 231 -- @pos 123 0 106 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then if (trade:hasItemQty(532,1) == true and trade:getItemCount() == 1) then player:messageSpecial(FLYER_REFUSED); end end if (player:getQuestStatus(SANDORIA,WATER_OF_THE_CHEVAL) == QUEST_ACCEPTED) then if (trade:getGil() >= 10) then player:startEvent(0x023b); end; end; end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(SANDORIA,WATER_OF_THE_CHEVAL) == QUEST_ACCEPTED) then if (player:hasItem(603) == true) then player:startEvent(0x023d); elseif (player:hasItem(602) == true) then player:startEvent(0x023c); else player:startEvent(0x023f); end; else player:startEvent(0x023e); end; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); -- Waters of the Cheval, recieve blessed waterskin if (csid == 0x023b) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 602); else player:delGil(10); player:addItem(602); player:messageSpecial(ITEM_OBTAINED, 602); end; end; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/RuAun_Gardens/npcs/HomePoint#3.lua
12
1250
----------------------------------- -- Area: RuAun_Gardens -- NPC: HomePoint#3 -- @pos -312 -42 -422 130 ----------------------------------- package.loaded["scripts/zones/RuAun_Gardens/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/RuAun_Gardens/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fe, 61); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x21fe) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/spicy_cracker.lua
35
1335
----------------------------------------- -- ID: 4466 -- Item: spicy_cracker -- Food Effect: 3Min, All Races ----------------------------------------- -- HP Recovered While Healing 7 -- Beast Killer -- Resist Sleep ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,180,4466); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HPHEAL, 7); target:addMod(MOD_BEAST_KILLER, 5); target:addMod(MOD_SLEEPRES, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HPHEAL, 7); target:delMod(MOD_BEAST_KILLER, 5); target:delMod(MOD_SLEEPRES, 5); end;
gpl-3.0
plajjan/snabbswitch
src/lib/protocol/icmp/header.lua
6
2149
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(..., package.seeall) local ffi = require("ffi") local C = ffi.C local header = require("lib.protocol.header") local lib = require("core.lib") local ipsum = require("lib.checksum").ipsum -- XXX IPv4 and IPv6 use the same ICMP header format but distinct -- number spaces for type and code. This class needs to be subclassed -- accordingly. local icmp = subClass(header) -- Class variables icmp._name = "icmp" icmp._ulp = { class_map = { [135] = "lib.protocol.icmp.nd.ns", [136] = "lib.protocol.icmp.nd.na" }, method = "type" } icmp:init( { [1] = ffi.typeof[[ struct { uint8_t type; uint8_t code; int16_t checksum; } __attribute__((packed)) ]] }) -- Class methods function icmp:new (type, code) local o = icmp:superClass().new(self) o:type(type) o:code(code) return o end -- Instance methods function icmp:type (type) if type ~= nil then self:header().type = type else return self:header().type end end function icmp:code (code) if code ~= nil then self:header().code = code else return self:header().code end end local function checksum(header, payload, length, ipv6) local csum = 0 if ipv6 then -- Checksum IPv6 pseudo-header local ph = ipv6:pseudo_header(length + ffi.sizeof(header), 58) csum = ipsum(ffi.cast("uint8_t *", ph), ffi.sizeof(ph), 0) end -- Add ICMP header local csum_rcv = header.checksum header.checksum = 0 csum = ipsum(ffi.cast("uint8_t *", header), ffi.sizeof(header), bit.bnot(csum)) header.checksum = csum_rcv -- Add ICMP payload return ipsum(payload, length, bit.bnot(csum)) end function icmp:checksum (payload, length, ipv6) local header = self:header() header.checksum = lib.htons(checksum(header, payload, length, ipv6)) end function icmp:checksum_check (payload, length, ipv6) return checksum(self:header(), payload, length, ipv6) == lib.ntohs(self:header().checksum) end return icmp
apache-2.0
nesstea/darkstar
scripts/zones/Gusgen_Mines/Zone.lua
13
1881
----------------------------------- -- -- Zone: Gusgen_Mines (196) -- ----------------------------------- package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil; ---------------------------------- require("scripts/globals/settings"); require("scripts/globals/zone"); require("scripts/zones/Gusgen_Mines/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local tomes = {17580412,17580413,17580414}; SetGroundsTome(tomes); UpdateTreasureSpawnPoint(17580399); end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(100.007,-61.63,-237.441,187); end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ld-test/lovetoys
src/Component.lua
2
1080
-- Collection of utilities for handling Components Component = {} Component.all = {} -- Create a Component class with the specified name and fields -- which will automatically get a constructor accepting the fields as arguments function Component.create(name, fields, defaults) local component = class(name) if fields then defaults = defaults or {} component.initialize = function(self, ...) local args = {...} for index, field in ipairs(fields) do self[field] = args[index] or defaults[field] end end end Component.register(component) return component end -- Register a Component to make it available to Component.load function Component.register(componentClass) Component.all[componentClass.name] = componentClass end -- Load multiple components and populate the calling functions namespace with them -- This should only be called from the top level of a file! function Component.load(names) local components = {} for _, name in pairs(names) do components[#components+1] = Component.all[name] end return unpack(components) end
mit
mahdib9/9
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
shayanchabok007/antispamteleseed
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/Port_Jeuno/npcs/Shami.lua
17
18277
----------------------------------- -- Area: Port Jeuno -- NPC: Shami -- Orb Seller (BCNM) -- @pos -14 8 44 246 ----------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Port_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local NumberItem = trade:getItemCount(); local BeastmensSeal = player:getSeals(0); local KindredsSeal = player:getSeals(1); local KindredsCrest = player:getSeals(2); local HighKindredsCrest = player:getSeals(3); local SacredKindredsCrest = player:getSeals(4); ---------------------------------------------------------------------------------------------------------------------------- -------- Trading Seals/Crests to Shami ------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- if(trade:hasItemQty(1126,NumberItem) and trade:getItemCount() == NumberItem) then player:startEvent(0x0141,0,BeastmensSeal + NumberItem); -- Giving Shami Beastmen's Seal player:addSeals(NumberItem,0); player:tradeComplete(trade); elseif(trade:hasItemQty(1127,NumberItem) and trade:getItemCount() == NumberItem) then player:startEvent(0x0141,1,KindredsSeal + NumberItem); -- Giving Shami Kindred's Seal player:addSeals(NumberItem,1); player:tradeComplete(trade); elseif(trade:hasItemQty(2955,NumberItem) and trade:getItemCount() == NumberItem) then player:startEvent(0x0141,2,KindredsCrest + NumberItem); -- Giving Shami Kindred's Crest player:addSeals(NumberItem,2); player:tradeComplete(trade); elseif(trade:hasItemQty(2956,NumberItem) and trade:getItemCount() == NumberItem) then player:startEvent(0x0141,3,HighKindredsCrest + NumberItem); -- Giving Shami High Kindred's Crest player:addSeals(NumberItem,3); player:tradeComplete(trade); elseif(trade:hasItemQty(2957,NumberItem) and trade:getItemCount() == NumberItem) then player:startEvent(0x0141,3,SacredKindredsCrest + NumberItem); -- Giving Shami High Kindred's Crest player:addSeals(NumberItem,4); player:tradeComplete(trade); ---------------------------------------------------------------------------------------------------------------------------- -------- Trading Cracked BCNM Orbs or checking where you can bring the Orb ------------------------------------------------ ---------------------------------------------------------------------------------------------------------------------------- elseif(trade:hasItemQty(1551,1) and NumberItem == 1) then if (player:getVar("CloudyOrbIsCracked") == 1) then player:startEvent(0x0016); -- Cloudy Orb is Cracked player:setVar("CloudyOrbIsCracked",0); else player:startEvent(0x0005); -- Cloudy Orb is ok, List where you can take the orb. end elseif(trade:hasItemQty(1552,1) and NumberItem == 1) then if(player:getVar("SkyOrbIsCracked") == 1) then player:startEvent(0x0016); -- Sky Orb is Cracked player:setVar("SkyOrbIsCracked",0); else player:startEvent(0x0009); -- Sky Orb is ok, List where you can take the orb. end elseif(trade:hasItemQty(1131,1) and NumberItem == 1) then if(player:getVar("StarOrbIsCracked") == 1) then player:startEvent(0x0016); -- Star Orb is Cracked player:setVar("StarOrbIsCracked",0); else player:startEvent(0x0009); -- Star Orb is ok, List where you can take the orb. end elseif(trade:hasItemQty(1177,1) and NumberItem == 1) then if(player:getVar("CometOrbIsCracked") == 1) then player:startEvent(0x0016); -- Comet Orb is Cracked player:setVar("CometOrbIsCracked",0); else player:startEvent(0x0009); -- Comet Orb is ok, List where you can take the orb. end elseif(trade:hasItemQty(1130,1) and NumberItem == 1) then if(player:getVar("MoonOrbIsCracked") == 1) then player:startEvent(0x0016); -- Moon Orb is Cracked player:setVar("MoonOrbIsCracked",0); else player:startEvent(0x0009); -- Moon Orb is ok, List where you can take the orb. end ---------------------------------------------------------------------------------------------------------------------------- -------- Trading Cracked KSNM Orbs or checking where you can bring the Orb ------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- elseif(trade:hasItemQty(1180,1) and NumberItem == 1) then if(player:getVar("AtroposOrbIsCracked") == 1) then player:startEvent(0x0016); -- Atropos Orb is Cracked player:setVar("AtroposOrbIsCracked",0); else player:startEvent(0x0009); -- Atropos Orb is ok, List where you can take the orb. end elseif(trade:hasItemQty(1175,1) and NumberItem == 1) then if(player:getVar("ClothoOrbIsCracked") == 1) then player:startEvent(0x0016); -- Clotho Orb is Cracked player:setVar("ClothoOrbIsCracked",0); else player:startEvent(0x0009); -- Clotho Orb is ok, List where you can take the orb. end elseif(trade:hasItemQty(1178,1) and NumberItem == 1) then if(player:getVar("LachesisOrbIsCracked") == 1) then player:startEvent(0x0016) -- Lachesis Orb is Cracked player:setVar("LachesisOrbIsCracked",0); else player:startEvent(0x0009); -- Lachesis Orb is ok, List where you can take the orb. end elseif(trade:hasItemQty(1553,1) and NumberItem == 1) then if(player:getVar("ThemisOrbIsCracked") == 1) then player:startEvent(0x0016); -- Themis Orb is Cracked player:setVar("ThemisOrbIsCracked",0); else player:startEvent(0x000b); -- Themis Orb is ok, List where you can take the orb. end -- TODO : Add in trade-in for cracked Kindred Crest orbs (and High Kindred Crest) and find cutscene that tells you where you can bring it end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local oldBeastmensSeal = player:getVar("ShamiBeastmensSeal"); local oldKindredsSeal = player:getVar("ShamiKindredsSeal"); local oldKindredsCrest = player:getVar("ShamiKindredsCrest"); local oldHighKindredsCrest = player:getVar("ShamiHighKindredsCrest"); local BeastmensSeal = player:getSeals(0); local KindredsSeal = player:getSeals(1); local KindredsCrest = player:getSeals(2); local HighKindredsCrest = player:getSeals(3); local SacredKindredsCrest = player:getSeals(4); local WildcatJeuno = player:getVar("WildcatJeuno"); if (oldBeastmensSeal > 0) then player:addSeals(oldBeastmensSeal,0); player:setVar("ShamiBeastmensSeal",0); end if (oldKindredsSeal > 0) then player:addSeals(oldKindredsSeal,1); player:setVar("ShamiKindredsSeal",0); end if (oldKindredsCrest > 0) then player:addSeals(oldKindredsCrest,2); player:setVar("ShamiKindredsCrest",0); end if (oldHighKindredsCrest > 0) then player:addSeals(oldHighKindredsCrest,3); player:setVar("ShamiHighKindredsCrest",0); end -- TODO: player:startEvent(0x0142,0,0,0,0,1,0,1) -- First time talking to him WITH beastmen seal in inventory if (player:getQuestStatus(JEUNO,LURE_OF_THE_WILDCAT_JEUNO) == QUEST_ACCEPTED and player:getMaskBit(WildcatJeuno,17) == false) then player:startEvent(317); elseif(BeastmensSeal + KindredsSeal + KindredsCrest + HighKindredsCrest == 0) then player:startEvent(0x0017); -- Standard dialog ? else player:startEvent(0x0142,(KindredsSeal * 65536) + BeastmensSeal,(HighKindredsCrest * 65536) + KindredsCrest,SacredKindredsCrest,0,1,0,0); -- Standard dialog with menu end end; -- 0x0032 : 30 sceau conférie : choix entre clotho et lachésis -- 0x0018 : Après achat d'un orb (qu'bia, yughott, palborough, giddeus) -- 0x0008 : Après achat d'un orb (yughott, palborough, giddeus, qu'bia, ghelsba) -- 0x0004 : Après achat d'un orb (yughott, palborough, giddeus, ghelsba) -- 0x000a : Après achat d'un orb (yughott, palborough, giddeus) -- 0x0009 : Trade d'un orb ? (yughott, palborough, giddeus, ghelsba) -- 0x0005 : Trade d'un orb ? (yughott, palborough, giddeus, ghelsba) -- 0x000b : Trade d'un orb ? (yughott, palborough, giddeus) -- 0x001a : Trade d'un orb ? (qu'bia, yughott, palborough, giddeus) -- 0x001b : Trade d'un orb ? (qu'bia, chambre des oracles) -- 0x0016 : Trade d'un orb utilisé (il le recup) -- 0x0019 : Un seul échange autorisé par semaine -- 0x0141 : trade sceau + nombre player:startEvent(0x0141,0,15); -- 0 shbete, 1 s-confrerie, 2 s-demons, 3 s-seigneurdes hombre ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); local BeastmensSeal = player:getSeals(0); local KindredsSeal = player:getSeals(1); local KindredsCrest = player:getSeals(2); local HighKindredsCrest = player:getSeals(3); local SacredKindredsCrest = player:getSeals(4); if (csid == 0x0016) then -- Player gave Shami a cracked orb player:tradeComplete(); elseif (option >= 508 and option ~= 1073741824) then -- Player has asked to retrieve seals (1073741824 means someone hit escape during cutscene, don't remove this or people will get free seals) local takingSealCount = 0; if ((option + 2)% 256 == 0) then if (player:getFreeSlotsCount() >=1) then takingSealCount = (option + 2)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 510, two seals would be 510 + 256. etc player:delSeals(takingSealCount,0); player:addItem(1126,takingSealCount); player:messageSpecial(ITEM_OBTAINED,1126); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1126); end elseif((option + 1)% 256 == 0) then if (player:getFreeSlotsCount() >=1) then takingSealCount = (option + 1)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 511, two seals would be 511 + 256. etc player:delSeals(takingSealCount,1); player:addItem(1127,takingSealCount); player:messageSpecial(ITEM_OBTAINED,1127); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1127); end elseif((option + 3)% 256 == 0) then if (player:getFreeSlotsCount() >=1) then takingSealCount = (option + 3)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 509, two seals would be 509 + 256. etc player:delSeals(takingSealCount,2); player:addItem(2955,takingSealCount); player:messageSpecial(ITEM_OBTAINED,2955); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,2955); end elseif((option + 4)% 256 == 0) then if (player:getFreeSlotsCount() >=1) then takingSealCount = (option + 4)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 508, two seals would be 508 + 256. etc player:delSeals(takingSealCount,3); player:addItem(2956,takingSealCount); player:messageSpecial(ITEM_OBTAINED,2956); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,2956); end elseif((option + 5)% 256 == 0) then if (player:getFreeSlotsCount() >=1) then takingSealCount = (option + 5)/256 - 1; -- Every seal requested adds 256 to the option value. The lowest is one seal which sets the option to 508, two seals would be 508 + 256. etc player:delSeals(takingSealCount,4); player:addItem(2957,takingSealCount); player:messageSpecial(ITEM_OBTAINED,2957); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,2957); end end ---------------------------------------------------------------------------------------------------------------------------- -------- Begin BCNM orb Handout -------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- elseif (csid == 0x0142) then if (option == 1 and BeastmensSeal >= 20) then -- Player asked for Cloudy orb if(player:getFreeSlotsCount() >= 1 and player:hasItem(1551) == false) then player:delSeals(20,0); player:addItem(1551); player:messageSpecial(ITEM_OBTAINED,1551); player:setVar("CloudyOrbIsCracked",0); elseif(player:hasItem(1551))then player:addItem(1551); -- does not add the item but forces it to send the "you cannot carry anymore of these" message. else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1551); end elseif (option == 2 and BeastmensSeal >= 30) then -- Player asked for Sky orb if(player:getFreeSlotsCount() >= 1 and player:hasItem(1552) == false) then player:delSeals(30,0); player:addItem(1552); player:messageSpecial(ITEM_OBTAINED,1552); player:setVar("SkyOrbIsCracked",0); elseif(player:hasItem(1552))then player:addItem(1552); -- does not add the item but forces it to send the "you cannot carry anymore of these" message. else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1552); end elseif (option == 3 and BeastmensSeal >= 40) then -- Player asked for Star orb if(player:getFreeSlotsCount() >= 1 and player:hasItem(1131) == false) then player:delSeals(40,0); player:addItem(1131); player:messageSpecial(ITEM_OBTAINED,1131); player:setVar("StarOrbIsCracked",0); elseif(player:hasItem(1131) == true)then player:addItem(1131); -- does not add the item but forces it to send the "you cannot carry anymore of these" message. else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1131); end elseif (option == 4 and BeastmensSeal >= 50) then -- Player asked for Comet orb if(player:getFreeSlotsCount() >= 1 and player:hasItem(1177) == false) then player:delSeals(50,0); player:addItem(1177); player:messageSpecial(ITEM_OBTAINED,1177); player:setVar("CometOrbIsCracked",0); elseif(player:hasItem(1177))then player:addItem(1177); -- does not add the item but forces it to send the "you cannot carry anymore of these" message. else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1177); end elseif (option == 5 and BeastmensSeal >= 60) then -- Player asked for Moon orb if(player:getFreeSlotsCount() >= 1 and player:hasItem(1130) == false) then player:delSeals(60,0); player:addItem(1130); player:messageSpecial(ITEM_OBTAINED,1130); player:setVar("MoonOrbIsCracked",0); elseif(player:hasItem(1130)) then player:addItem(1130); -- does not add the item but forces it to send the "you cannot carry anymore of these" message. else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1130); end ---------------------------------------------------------------------------------------------------------------------------- -------- Begin KSNM orb Handout -------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- elseif (option == 6 and KindredsSeal >= 30) then -- Player asked for Clotho Orb if(player:getFreeSlotsCount() >= 1 and player:hasItem(1175) == false) then player:delSeals(30,1); player:addItem(1175); player:messageSpecial(ITEM_OBTAINED,1175); player:setVar("ClothoOrbIsCracked",0); elseif(player:hasItem(1175))then player:addItem(1175); -- does not add the item but forces it to send the "you cannot carry anymore of these" message. else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1175); end elseif (option == 7 and KindredsSeal >= 30) then -- Player asked for Lachesis Orb if(player:getFreeSlotsCount() >= 1 and player:hasItem(1178) == false) then player:delSeals(30,1); player:addItem(1178); player:messageSpecial(ITEM_OBTAINED,1178); player:setVar("LachesisOrbIsCracked",0); elseif(player:hasItem(1178) == true)then player:addItem(1178); -- does not add the item but forces it to send the "you cannot carry anymore of these" message. else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1178); end elseif (option == 8 and KindredsSeal >= 30) then -- Player asked for Atropos Orb if(player:getFreeSlotsCount() >= 1 and player:hasItem(1180) == false) then player:delSeals(30,1); player:addItem(1180); player:messageSpecial(ITEM_OBTAINED,1180); player:setVar("AtroposOrbIsCracked",0); elseif(player:hasItem(1180))then player:addItem(1180); -- does not add the item but forces it to send the "you cannot carry anymore of these" message. else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1180); end elseif (option == 9 and KindredsSeal >= 99) then -- Player asked for Themis Orb if(player:getFreeSlotsCount() >= 1 and player:hasItem(1553) == false) then player:delSeals(99,1); player:addItem(1553); player:messageSpecial(ITEM_OBTAINED,1553); player:setVar("ThemisOrbIsCracked",0); elseif(player:hasItem(1553))then player:addItem(1553); -- does not add the item but forces it to send the "you cannot carry anymore of these" message. else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1553); end end -- TODO : Add in orbs for Kindred Crest exhcange (and High Kindred Crest) and find cutscene that tells you where you can bring it. elseif (csid == 317) then player:setMaskBit(player:getVar("WildcatJeuno"),"WildcatJeuno",17,true); end end;
gpl-3.0
FailcoderAddons/supervillain-ui
SVUI_UnitFrames/libs/Plugins/oUF_Reputation/oUF_Reputation.lua
4
2908
--GLOBAL NAMESPACE local _G = _G; --LUA local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; local error = _G.error; local print = _G.print; local pairs = _G.pairs; local next = _G.next; local tostring = _G.tostring; local type = _G.type; --STRING local string = _G.string; local format = string.format; --MATH local math = _G.math; local floor = math.floor --BLIZZARD API local UnitXP = _G.UnitXP; local UnitXPMax = _G.UnitXPMax; local GetXPExhaustion = _G.GetXPExhaustion; local UnitSex = _G.UnitSex; local GetText = _G.GetText; local GetWatchedFactionInfo = _G.GetWatchedFactionInfo; local FACTION_BAR_COLORS = _G.FACTION_BAR_COLORS; local __, ns = ... local oUF = ns.oUF or oUF assert(oUF, 'oUF Reputation was unable to locate oUF install') for tag, func in pairs({ ['currep'] = function() local __, __, min, __, value = GetWatchedFactionInfo() return value - min end, ['maxrep'] = function() local __, __, min, max = GetWatchedFactionInfo() return max - min end, ['perrep'] = function() local __, __, min, max, value = GetWatchedFactionInfo() return math.floor((value - min) / (max - min) * 100 + 0.5) end, ['standing'] = function() local __, standing = GetWatchedFactionInfo() return GetText('FACTION_STANDING_LABEL' .. standing, UnitSex('player')) end, ['reputation'] = function() return GetWatchedFactionInfo() end, }) do oUF.Tags.Methods[tag] = func oUF.Tags.Events[tag] = 'UPDATE_FACTION' end oUF.Tags.SharedEvents.UPDATE_FACTION = true local function Update(self, event, unit) local reputation = self.Reputation local name, standing, min, max, value = GetWatchedFactionInfo() if(not name) then return reputation:Hide() else reputation:Show() end reputation:SetMinMaxValues(0, max - min) reputation:SetValue(value - min) if(reputation.colorStanding) then local color = FACTION_BAR_COLORS[standing] reputation:SetStatusBarColor(color.r, color.g, color.b) end if(reputation.PostUpdate) then return reputation:PostUpdate(unit, name, standing, min, max, value) end end local function Path(self, ...) return (self.Reputation.Override or Update) (self, ...) end local function ForceUpdate(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local function Enable(self, unit) local reputation = self.Reputation if(reputation) then reputation.__owner = self reputation.ForceUpdate = ForceUpdate self:RegisterEvent('UPDATE_FACTION', Path) if(not reputation:GetStatusBarTexture()) then reputation:SetStatusBarTexture([=[Interface\TargetingFrame\UI-StatusBar]=]) end return true end end local function Disable(self) if(self.Reputation) then self:UnregisterEvent('UPDATE_FACTION', Path) end end oUF:AddElement('Reputation', Path, Enable, Disable)
mit
focusworld/aabb
plugins/lyrics.lua
695
2113
do local BASE_LNM_URL = 'http://api.lyricsnmusic.com/songs' local LNM_APIKEY = '1f5ea5cf652d9b2ba5a5118a11dba5' local BASE_LYRICS_URL = 'http://api.chartlyrics.com/apiv1.asmx/SearchLyricDirect' local function getInfo(query) print('Getting info of ' .. query) local url = BASE_LNM_URL..'?api_key='..LNM_APIKEY ..'&q='..URL.escape(query) local b, c = http.request(url) if c ~= 200 then return nil end local result = json:decode(b) local artist = result[1].artist.name local track = result[1].title return artist, track end local function getLyrics(query) local artist, track = getInfo(query) if artist and track then local url = BASE_LYRICS_URL..'?artist='..URL.escape(artist) ..'&song='..URL.escape(track) local b, c = http.request(url) if c ~= 200 then return nil end local xml = require("xml") local result = xml.load(b) if not result then return nil end if xml.find(result, 'LyricSong') then track = xml.find(result, 'LyricSong')[1] end if xml.find(result, 'LyricArtist') then artist = xml.find(result, 'LyricArtist')[1] end local lyric if xml.find(result, 'Lyric') then lyric = xml.find(result, 'Lyric')[1] else lyric = nil end local cover if xml.find(result, 'LyricCovertArtUrl') then cover = xml.find(result, 'LyricCovertArtUrl')[1] else cover = nil end return artist, track, lyric, cover else return nil end end local function run(msg, matches) local artist, track, lyric, cover = getLyrics(matches[1]) if track and artist and lyric then if cover then local receiver = get_receiver(msg) send_photo_from_url(receiver, cover) end return '🎵 ' .. artist .. ' - ' .. track .. ' 🎵\n----------\n' .. lyric else return 'Oops! Lyrics not found or something like that! :/' end end return { description = 'Getting lyrics of a song', usage = '!lyrics [track or artist - track]: Search and get lyrics of the song', patterns = { '^!lyrics? (.*)$' }, run = run } end
gpl-2.0
nesstea/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Khaf_Jhifanm.lua
13
1349
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Khaf Jhifanm -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,KHAFJHIFANM_SHOP_DIALOG); stock = {0x15BF,200, -- Dried Date 0x15C8,800, -- Ayran 0x15D6,3750, -- balik Sandvici 0x08BB,320, -- Wildgrass Seeds 0x13D3,4400, -- Scroll of Raptor Mazurka 0x0b38,10000} -- Empire Waystone showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Waters/npcs/Chamama.lua
12
6577
----------------------------------- -- Area: Windurst Waters -- NPC: Chamama -- Involved In Quest: Inspector's Gadget -- Starts Quest: In a Pickle ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Windurst_Waters/TextIDs"); require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/globals/titles"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) FakeMoustache = player:hasKeyItem(FAKE_MOUSTACHE); InvisibleManSticker = player:hasKeyItem(INVISIBLE_MAN_STICKER); InAPickle = player:getQuestStatus(WINDURST,IN_A_PICKLE); count = trade:getItemCount(); gil = trade:getGil(); if ((InAPickle == QUEST_ACCEPTED or InAPickle == QUEST_COMPLETED) and trade:hasItemQty(583,1) == true and count == 1 and gil == 0) then rand = math.random(1,4); if (rand <= 2) then if (InAPickle == QUEST_ACCEPTED) then player:startEvent(0x0293); -- IN A PICKLE: Quest Turn In (1st Time) elseif (InAPickle == QUEST_COMPLETED) then player:startEvent(0x0296,200); end elseif (rand == 3) then player:startEvent(0x0291); -- IN A PICKLE: Too Light player:tradeComplete(trade); elseif (rand == 4) then player:startEvent(0x0292); -- IN A PICKLE: Too Small player:tradeComplete(trade); end elseif (FakeMoustache == false) then InspectorsGadget = player:getQuestStatus(WINDURST,INSPECTOR_S_GADGET); if (InspectorsGadget == QUEST_ACCEPTED) then count = trade:getItemCount(); SarutaCotton = trade:hasItemQty(834,4); if (SarutaCotton == true and count == 4) then player:startEvent(0x0228); end end elseif (InvisibleManSticker == false) then ThePromise = player:getQuestStatus(WINDURST,THE_PROMISE); if (ThePromise == QUEST_ACCEPTED) then count = trade:getItemCount(); ShoalWeed = trade:hasItemQty(1148,1); if (ShoalWeed == true and count == 1) then player:startEvent(0x031f,0,0,INVISIBLE_MAN_STICKER); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) InspectorsGadget = player:getQuestStatus(WINDURST,INSPECTOR_S_GADGET); ThePromise = player:getQuestStatus(WINDURST,THE_PROMISE); InAPickle = player:getQuestStatus(WINDURST,IN_A_PICKLE); NeedToZone = player:needToZone(); if (ThePromise == QUEST_ACCEPTED) then InvisibleManSticker = player:hasKeyItem(INVISIBLE_MAN_STICKER); if (InvisibleManSticker == true) then player:startEvent(0x0320); else ThePromiseVar = player:getVar("ThePromise"); if (ThePromiseVar == 1) then player:startEvent(0x031e,0,1148,INVISIBLE_MAN_STICKER); else player:startEvent(0x031d,0,1148,INVISIBLE_MAN_STICKER); end end elseif (InspectorsGadget == QUEST_ACCEPTED) then FakeMoustache = player:hasKeyItem(FAKE_MOUSTACHE); printf("mustach check"); if (FakeMoustache == true) then player:startEvent(0x0229); else player:startEvent(0x0227,0,FAKE_MOUSTACHE); end elseif (InAPickle == QUEST_AVAILABLE and NeedToZone == false) then rand = math.random(1,2); if (rand == 1) then player:startEvent(0x028e,0,4444); -- IN A PICKLE + RARAB TAIL: Quest Begin else player:startEvent(0x028b); -- Standard Conversation end elseif (InAPickle == QUEST_ACCEPTED or player:getVar("QuestInAPickle_var") == 1) then player:startEvent(0x028f,0,4444); -- IN A PICKLE + RARAB TAIL: Quest Objective Reminder elseif (InAPickle == QUEST_COMPLETED and NeedToZone) then player:startEvent(0x0294); -- IN A PICKLE: After Quest elseif (InAPickle == QUEST_COMPLETED and NeedToZone == false and player:getVar("QuestInAPickle_var") ~= 1) then rand = math.random(1,2) if (rand == 1) then player:startEvent(0x0295); -- IN A PICKLE: Repeatable Quest Begin else player:startEvent(0x028b); -- Standard Conversation end else player:startEvent(0x028b); -- Standard Conversation end -- player:delQuest(WINDURST,IN_A_PICKLE); [[[[[[[[[[[[[ FOR TESTING ONLY ]]]]]]]]]]]]] end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0228) then player:tradeComplete(); player:addKeyItem(FAKE_MOUSTACHE); player:messageSpecial(KEYITEM_OBTAINED,FAKE_MOUSTACHE); elseif (csid == 0x031d) then player:setVar("ThePromise",1); elseif (csid == 0x031f) then player:tradeComplete(); player:addKeyItem(INVISIBLE_MAN_STICKER); player:messageSpecial(KEYITEM_OBTAINED,INVISIBLE_MAN_STICKER); elseif (csid == 0x028e and option == 1) then -- IN A PICKLE + RARAB TAIL: Quest Begin player:addQuest(WINDURST,IN_A_PICKLE); elseif (csid == 0x0293) then -- IN A PICKLE: Quest Turn In (1st Time) player:tradeComplete(trade); player:completeQuest(WINDURST,IN_A_PICKLE); player:needToZone(true); player:addItem(12505); player:messageSpecial(ITEM_OBTAINED,12505); player:addGil(GIL_RATE*200); player:messageSpecial(GIL_OBTAINED,GIL_RATE*200); player:addFame(WINDURST,75); elseif (csid == 0x0295 and option == 1) then player:setVar("QuestInAPickle_var",1) elseif (csid == 0x0296) then -- IN A PICKLE + 200 GIL: Repeatable Quest Turn In player:tradeComplete(trade); player:needToZone(true); player:addGil(GIL_RATE*200); player:addFame(WINDURST,8); player:setVar("QuestInAPickle_var",0) end end;
gpl-3.0
hussian/hell_iraq
plugins/ar-h3.lua
2
2072
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY(@AHMED_ALOBIDE) ▀▄ ▄▀ ▀▄ ▄▀ BY(@hussian_9) ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ (ملف الاوامر 3) ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] do local function run(msg, matches) if is_momod(msg) and matches[1]== "اوامر 3" then return [[ 💀THE LAND OF THE FIRE💀 ➖➖➖➖➖➖➖➖➖➖ ◻️اوامر المطورين فقط لتلعب بكيفك◻️ ➖➖➖➖➖➖➖➖➖➖ 🔲ترقيه سوبر (لترقية المجموعه سوبر) 🔲تفعيل (لتفعيل البوت ب المجموعه) 🔲تعطيل(لتعطيل البوت ب المجموعه) 🔲رفع المدير (لرفع مدير للمجموعه) 🔲رفع اداري(لرفع اداري للمجموعه) 🔲اذاعه (لنشر كلمة بجميع مجموعات البوت) 🔲تشغيل البوت (لتشغيل البوت بالمجموعة) 🔲اطفاء البوت (لاطفاء البوت بالمجموعه) 🔲اضف مطور (لاضافة مطور) 🔲طرد البوت (لطرد البوت من المجموعه) 🔲جلب ملف (لجلب ملف من السيرفر) 🔲اصدار (لعرض محتويات البوت) 🔲اضف بوت + الرابط لضافة البوت للمجموعة) 🔲صنع مجموعه + اسم لعمل مجموعه ➖➖➖➖➖➖➖➖➖➖ 🕵المطور @AHMED_ALOBIDE 🕵المطور @hussian_9 ]] end if not is_momod(msg) then return "مو شغلك ودعبل 😎🖕🏿" end end return { description = "Help list", usage = "Help list", patterns = { "(اوامر 3)" }, run = run } end
gpl-2.0
nesstea/darkstar
scripts/zones/Dynamis-Windurst/Zone.lua
21
2390
----------------------------------- -- -- Zone: Dynamis-Windurst -- ----------------------------------- package.loaded["scripts/zones/Dynamis-Windurst/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Dynamis-Windurst/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; local realDay = os.time(); local dynaWaitxDay = player:getVar("dynaWaitxDay"); if ((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or player:getVar("DynamisID") == GetServerVariable("[DynaWindurst]UniqueID")) then if (player:isBcnmsFull() == 1) then if (player:hasStatusEffect(EFFECT_DYNAMIS, 0) == false) then inst = player:addPlayerToDynamis(1282); if (inst == 1) then player:bcnmEnter(1282); else cs = 0; end else player:bcnmEnter(1282); end else inst = player:bcnmRegister(1282); if (inst == 1) then player:bcnmEnter(1282); else cs = 0; end end else cs = 0; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0) then player:setPos(-217.000,1.000,-119.000,94,0xEF); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Dynamis-Xarcabard/mobs/Animated_Staff.lua
7
1502
----------------------------------- -- Area: Dynamis Xarcabard -- MOB: Animated Staff ----------------------------------- require("scripts/globals/status"); require("scripts/zones/Dynamis-Xarcabard/TextIDs"); ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) if (mob:AnimationSub() == 3) then SetDropRate(115,1582,1000); else SetDropRate(115,1582,0); end target:showText(mob,ANIMATED_STAFF_DIALOG); SpawnMob(17330337,120):updateEnmity(target); SpawnMob(17330338,120):updateEnmity(target); SpawnMob(17330339,120):updateEnmity(target); SpawnMob(17330347,120):updateEnmity(target); SpawnMob(17330348,120):updateEnmity(target); SpawnMob(17330349,120):updateEnmity(target); end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) -- TODO: add battle dialog end; ----------------------------------- -- onMobDisengage ----------------------------------- function onMobDisengage(mob) mob:showText(mob,ANIMATED_STAFF_DIALOG+2); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer,ally) ally:showText(mob,ANIMATED_STAFF_DIALOG+1); DespawnMob(17330337); DespawnMob(17330338); DespawnMob(17330339); DespawnMob(17330347); DespawnMob(17330348); DespawnMob(17330349); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/La_Vaule_[S]/Zone.lua
22
1316
----------------------------------- -- -- Zone: La_Vaule_[S] (85) -- ----------------------------------- package.loaded["scripts/zones/La_Vaule_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/La_Vaule_[S]/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(236.547,-2.25,20,120); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Palborough_Mines/npcs/qm1.lua
8
1290
----------------------------------- -- Area: Palborough Mines -- NPC: ??? -- Involved In Quest: The Talekeeper's Truth -- @zone 143 -- @pos 15 -31 -94 ----------------------------------- package.loaded["scripts/zones/Palborough_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Palborough_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getVar("theTalekeeperTruthCS") == 3) then player:messageSpecial(SENSE_OF_FOREBODING); SpawnMob(17363318,180):updateClaim(player); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
mhmspm/z
plugins/fun.lua
1
14432
--Special Thx To @To0fan -------------------------------- local function run_bash(str) local cmd = io.popen(str) local result = cmd:read('*all') return result end -------------------------------- local api_key = nil local base_api = "https://maps.googleapis.com/maps/api" -------------------------------- local function get_latlong(area) local api = base_api .. "/geocode/json?" local parameters = "address=".. (URL.escape(area) or "") if api_key ~= nil then parameters = parameters .. "&key="..api_key end local res, code = https.request(api..parameters) if code ~=200 then return nil end local data = json:decode(res) if (data.status == "ZERO_RESULTS") then return nil end if (data.status == "OK") then lat = data.results[1].geometry.location.lat lng = data.results[1].geometry.location.lng acc = data.results[1].geometry.location_type types= data.results[1].types return lat,lng,acc,types end end -------------------------------- local function get_staticmap(area) local api = base_api .. "/staticmap?" local lat,lng,acc,types = get_latlong(area) local scale = types[1] if scale == "locality" then zoom=8 elseif scale == "country" then zoom=4 else zoom = 13 end local parameters = "size=600x300" .. "&zoom=" .. zoom .. "&center=" .. URL.escape(area) .. "&markers=color:red"..URL.escape("|"..area) if api_key ~= nil and api_key ~= "" then parameters = parameters .. "&key="..api_key end return lat, lng, api..parameters end -------------------------------- local function get_weather(location) print("Finding weather in ", location) local BASE_URL = "http://api.openweathermap.org/data/2.5/weather" local url = BASE_URL url = url..'?q='..location..'&APPID=eedbc05ba060c787ab0614cad1f2e12b' url = url..'&units=metric' local b, c, h = http.request(url) if c ~= 200 then return nil end local weather = json:decode(b) local city = weather.name local country = weather.sys.country local temp = 'دمای شهر '..city..' هم اکنون '..weather.main.temp..' درجه سانتی گراد می باشد\n____________________\n :)' local conditions = 'شرایط فعلی آب و هوا : ' if weather.weather[1].main == 'Clear' then conditions = conditions .. 'آفتابی☀' elseif weather.weather[1].main == 'Clouds' then conditions = conditions .. 'ابری ☁☁' elseif weather.weather[1].main == 'Rain' then conditions = conditions .. 'بارانی ☔' elseif weather.weather[1].main == 'Thunderstorm' then conditions = conditions .. 'طوفانی ☔☔☔☔' elseif weather.weather[1].main == 'Mist' then conditions = conditions .. 'مه 💨' end return temp .. '\n' .. conditions end -------------------------------- local function calc(exp) url = 'http://api.mathjs.org/v1/' url = url..'?expr='..URL.escape(exp) b,c = http.request(url) text = nil if c == 200 then text = 'Result = '..b..'\n____________________\n :)' elseif c == 400 then text = b else text = 'Unexpected error\n' ..'Is api.mathjs.org up?' end return text end -------------------------------- function exi_file(path, suffix) local files = {} local pth = tostring(path) local psv = tostring(suffix) for k, v in pairs(scandir(pth)) do if (v:match('.'..psv..'$')) then table.insert(files, v) end end return files end -------------------------------- function file_exi(name, path, suffix) local fname = tostring(name) local pth = tostring(path) local psv = tostring(suffix) for k,v in pairs(exi_file(pth, psv)) do if fname == v then return true end end return false end -------------------------------- function run(msg, matches) if matches[1]:lower() == "calc" and matches[2] then if msg.to.type == "pv" then return end return calc(matches[2]) end -------------------------------- if matches[1]:lower() == 'praytime' or matches[1] == 'azan' then if matches[2] then city = matches[2] elseif not matches[2] then city = 'Tehran' end local lat,lng,url = get_staticmap(city) local dumptime = run_bash('date +%s') local code = http.request('http://api.aladhan.com/timings/'..dumptime..'?latitude='..lat..'&longitude='..lng..'&timezonestring=Asia/Tehran&method=7') local jdat = json:decode(code) local data = jdat.data.timings local text = 'شهر: '..city text = text..'\nاذان صبح: '..data.Fajr text = text..'\nطلوع آفتاب: '..data.Sunrise text = text..'\nاذان ظهر: '..data.Dhuhr text = text..'\nغروب آفتاب: '..data.Sunset text = text..'\nاذان مغرب: '..data.Maghrib text = text..'\nعشاء : '..data.Isha text = text..'\n\n' return tdcli.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') end -------------------------------- if matches[1]:lower() == 'tophoto' and msg.reply_id then function tophoto(arg, data) function tophoto_cb(arg,data) if data.content_.sticker_ then local file = data.content_.sticker_.sticker_.path_ local secp = tostring(tcpath)..'/data/sticker/' local ffile = string.gsub(file, '-', '') local fsecp = string.gsub(secp, '-', '') local name = string.gsub(ffile, fsecp, '') local sname = string.gsub(name, 'webp', 'jpg') local pfile = 'data/photos/'..sname local pasvand = 'webp' local apath = tostring(tcpath)..'/data/sticker' if file_exi(tostring(name), tostring(apath), tostring(pasvand)) then os.rename(file, pfile) tdcli.sendPhoto(msg.to.id, 0, 0, 1, nil, pfile, "", dl_cb, nil) else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This sticker does not exist. Send sticker again._', 1, 'md') end else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This is not a sticker._', 1, 'md') end end tdcli_function ({ ID = 'GetMessage', chat_id_ = msg.chat_id_, message_id_ = data.id_ }, tophoto_cb, nil) end tdcli_function ({ ID = 'GetMessage', chat_id_ = msg.chat_id_, message_id_ = msg.reply_id }, tophoto, nil) end -------------------------------- if matches[1]:lower() == 'tosticker' and msg.reply_id then function tosticker(arg, data) function tosticker_cb(arg,data) if data.content_.ID == 'MessagePhoto' then file = data.content_.photo_.id_ local pathf = tcpath..'/data/photo/'..file..'_(1).jpg' local pfile = 'data/photos/'..file..'.webp' if file_exi(file..'_(1).jpg', tcpath..'/data/photo', 'jpg') then os.rename(pathf, pfile) tdcli.sendDocument(msg.chat_id_, 0, 0, 1, nil, pfile, '', dl_cb, nil) else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This photo does not exist. Send photo again._', 1, 'md') end else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This is not a photo._', 1, 'md') end end tdcli_function ({ ID = 'GetMessage', chat_id_ = msg.chat_id_, message_id_ = data.id_ }, tosticker_cb, nil) end tdcli_function ({ ID = 'GetMessage', chat_id_ = msg.chat_id_, message_id_ = msg.reply_id }, tosticker, nil) end -------------------------------- if matches[1]:lower() == 'weather' then city = matches[2] local wtext = get_weather(city) if not wtext then wtext = 'مکان وارد شده صحیح نیست' end return wtext end -------------------------------- if matches[1]:lower() == 'time' then local url , res = http.request('http://api.gpmod.ir/time/') if res ~= 200 then return "No connection" end local colors = {'blue','green','yellow','magenta','Orange','DarkOrange','red'} local fonts = {'mathbf','mathit','mathfrak','mathrm'} local jdat = json:decode(url) local url = 'http://latex.codecogs.com/png.download?'..'\\dpi{600}%20\\huge%20\\'..fonts[math.random(#fonts)]..'{{\\color{'..colors[math.random(#colors)]..'}'..jdat.ENtime..'}}' local file = download_to_file(url,'time.webp') tdcli.sendDocument(msg.to.id, 0, 0, 1, nil, file, '', dl_cb, nil) end -------------------------------- if matches[1] == 'voice' then local text = matches[2] textc = text:gsub(' ','.') if msg.to.type == 'pv' then return nil else local url = "http://tts.baidu.com/text2audio?lan=en&ie=UTF-8&text="..textc local file = download_to_file(url,'BD-Reborn.mp3') tdcli.sendDocument(msg.to.id, 0, 0, 1, nil, file, '', dl_cb, nil) end end -------------------------------- if matches[1] == "tr" then url = https.request('https://translate.yandex.net/api/v1.5/tr.json/translate?key=trnsl.1.1.20160119T111342Z.fd6bf13b3590838f.6ce9d8cca4672f0ed24f649c1b502789c9f4687a&format=plain&lang='..URL.escape(matches[2])..'&text='..URL.escape(matches[3])) data = json:decode(url) return 'زبان : '..data.lang..'\nترجمه : '..data.text[1]..'\n____________________\n :)' end -------------------------------- if matches[1]:lower() == 'short' then if matches[2]:match("[Hh][Tt][Tt][Pp][Ss]://") then shortlink = matches[2] elseif not matches[2]:match("[Hh][Tt][Tt][Pp][Ss]://") then shortlink = "https://"..matches[2] end local yon = http.request('http://api.yon.ir/?url='..URL.escape(shortlink)) local jdat = json:decode(yon) local bitly = https.request('https://api-ssl.bitly.com/v3/shorten?access_token=f2d0b4eabb524aaaf22fbc51ca620ae0fa16753d&longUrl='..URL.escape(shortlink)) local data = json:decode(bitly) local yeo = http.request('http://yeo.ir/api.php?url='..URL.escape(shortlink)..'=') local opizo = http.request('http://api.gpmod.ir/shorten/?url='..URL.escape(shortlink)..'&username=mersad565@gmail.com') local u2s = http.request('http://u2s.ir/?api=1&return_text=1&url='..URL.escape(shortlink)) local llink = http.request('http://llink.ir/yourls-api.php?signature=a13360d6d8&action=shorturl&url='..URL.escape(shortlink)..'&format=simple') local text = ' 🌐لینک اصلی :\n'..check_markdown(data.data.long_url)..'\n\nلینکهای کوتاه شده با 6 سایت کوتاه ساز لینک : \n》کوتاه شده با bitly :\n___________________________\n'..check_markdown(data.data.url)..'\n___________________________\n》کوتاه شده با yeo :\n'..check_markdown(yeo)..'\n___________________________\n》کوتاه شده با اوپیزو :\n'..check_markdown(opizo)..'\n___________________________\n》کوتاه شده با u2s :\n'..check_markdown(u2s)..'\n___________________________\n》کوتاه شده با llink : \n'..check_markdown(llink)..'\n___________________________\n》لینک کوتاه شده با yon : \nyon.ir/'..check_markdown(jdat.output)..'\n____________________\n :)' return tdcli.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') end -------------------------------- if matches[1]:lower() == "sticker" then local eq = URL.escape(matches[2]) local w = "500" local h = "500" local txtsize = "100" local txtclr = "ff2e4357" if matches[3] then txtclr = matches[3] end if matches[4] then txtsize = matches[4] end if matches[5] and matches[6] then w = matches[5] h = matches[6] end local url = "https://assets.imgix.net/examples/clouds.jpg?blur=150&w="..w.."&h="..h.."&fit=crop&txt="..eq.."&txtsize="..txtsize.."&txtclr="..txtclr.."&txtalign=middle,center&txtfont=Futura%20Condensed%20Medium&mono=ff6598cc" local receiver = msg.to.id local file = download_to_file(url,'text.webp') tdcli.sendDocument(msg.to.id, 0, 0, 1, nil, file, '', dl_cb, nil) end -------------------------------- if matches[1]:lower() == "photo" then local eq = URL.escape(matches[2]) local w = "500" local h = "500" local txtsize = "100" local txtclr = "ff2e4357" if matches[3] then txtclr = matches[3] end if matches[4] then txtsize = matches[4] end if matches[5] and matches[6] then w = matches[5] h = matches[6] end local url = "https://assets.imgix.net/examples/clouds.jpg?blur=150&w="..w.."&h="..h.."&fit=crop&txt="..eq.."&txtsize="..txtsize.."&txtclr="..txtclr.."&txtalign=middle,center&txtfont=Futura%20Condensed%20Medium&mono=ff6598cc" local receiver = msg.to.id local file = download_to_file(url,'text.jpg') tdcli.sendPhoto(msg.to.id, 0, 0, 1, nil, file, "", dl_cb, nil) end -------------------------------- if matches[1] == "helpfun" then local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not lang then helpfun = [[ _ Fun Help Commands:_ *!time* _Get time in a sticker_ *!short* `[link]` _Make short url_ *!voice* `[text]` _Convert text to voice_ *!tr* `[lang] [word]` _Translates FA to EN and EN to FA_ _Example:_ *!tr fa hi* *!sticker* `[word]` _Convert text to sticker_ *!photo* `[word]` _Convert text to photo_ *!azan* `[city]` _Get Azan time for your city_ *!calc* `[number]` Calculator *!praytime* `[city]` _Get Patent (Pray Time)_ *!tosticker* `[reply]` _Convert photo to sticker_ *!tophoto* `[reply]` _Convert text to photo_ *!weather* `[city]` _Get weather_ _You can use_ *[!/#]* _at the beginning of commands._ *Good luck ;)*]] tdcli.sendMessage(msg.chat_id_, 0, 1, helpfun, 1, 'md') else helpfun = [[ _راهنمای فان ربات:_ *!time* _دریافت ساعت به صورت استیکر_ *!short* `[link]` _کوتاه کننده لینک_ *!voice* `[text]` _تبدیل متن به صدا_ *!tr* `[lang]` `[word]` _ترجمه متن فارسی به انگلیسی وبرعکس_ _مثال:_ _!tr en سلام_ *!sticker* `[word]` _تبدیل متن به استیکر_ *!photo* `[word]` _تبدیل متن به عکس_ *!azan* `[city]` _دریافت اذان_ *!calc* `[number]` _ماشین حساب_ *!praytime* `[city]` _اعلام ساعات شرعی_ *!tosticker* `[reply]` _تبدیل عکس به استیکر_ *!tophoto* `[reply]` _تبدیل استیکر‌به عکس_ *!weather* `[city]` _دریافت اب وهوا_ *شما میتوانید از [!/#] در اول دستورات برای اجرای آنها بهره بگیرید* موفق باشید ;)]] tdcli.sendMessage(msg.chat_id_, 0, 1, helpfun, 1, 'md') end end end -------------------------------- return { patterns = { "^[!/#](helpfun)$", "^[!/#](weather) (.*)$", "^[!/](calc) (.*)$", "^[#!/](time)$", "^[#!/](tophoto)$", "^[#!/](tosticker)$", "^[!/#](voice) +(.*)$", "^[/!#]([Pp]raytime) (.*)$", "^[/!#](praytime)$", "^[/!#]([Aa]zan) (.*)$", "^[/!#](azan)$", "^[!/]([Tt]r) ([^%s]+) (.*)$", "^[!/]([Ss]hort) (.*)$", "^[!/](photo) (.+)$", "^[!/](sticker) (.+)$" }, run = run, }
gpl-3.0
ielnehc/ltmh
tools/waf/init.lua
1
5783
require 'config' local match = string.match local ngxmatch=ngx.re.match local unescape=ngx.unescape_uri local get_headers = ngx.req.get_headers local optionIsOn = function (options) return options == "on" and true or false end logpath = logdir rulepath = RulePath UrlDeny = optionIsOn(UrlDeny) PostCheck = optionIsOn(postMatch) CookieCheck = optionIsOn(cookieMatch) WhiteCheck = optionIsOn(whiteModule) PathInfoFix = optionIsOn(PathInfoFix) attacklog = optionIsOn(attacklog) CCDeny = optionIsOn(CCDeny) Redirect=optionIsOn(Redirect) function getClientIp() IP = ngx.req.get_headers()["X-Real-IP"] if IP == nil then IP = ngx.var.remote_addr end if IP == nil then IP = "unknown" end return IP end function write(logfile,msg) local fd = io.open(logfile,"ab") if fd == nil then return end fd:write(msg) fd:flush() fd:close() end function log(method,url,data,ruletag) if attacklog then local realIp = getClientIp() local ua = ngx.var.http_user_agent local servername=ngx.var.server_name local time=ngx.localtime() if ua then line = realIp.." ["..time.."] \""..method.." "..servername..url.."\" \""..data.."\" \""..ua.."\" \""..ruletag.."\"\n" else line = realIp.." ["..time.."] \""..method.." "..servername..url.."\" \""..data.."\" - \""..ruletag.."\"\n" end local filename = logpath..'/'..servername.."_"..ngx.today().."_sec.log" write(filename,line) end end ------------------------------------规则读取函数------------------------------------------------------------------- function read_rule(var) file = io.open(rulepath..'/'..var,"r") if file==nil then return end t = {} for line in file:lines() do table.insert(t,line) end file:close() return(t) end urlrules=read_rule('url') argsrules=read_rule('args') uarules=read_rule('user-agent') wturlrules=read_rule('whiteurl') postrules=read_rule('post') ckrules=read_rule('cookie') function say_html() if Redirect then ngx.header.content_type = "text/html" ngx.say(html) ngx.exit(200) end end function whiteurl() if WhiteCheck then if wturlrules ~=nil then for _,rule in pairs(wturlrules) do if ngxmatch(ngx.var.request_uri,rule,"imjo") then return true end end end end return false end function args() for _,rule in pairs(argsrules) do local args = ngx.req.get_uri_args() for key, val in pairs(args) do if type(val)=='table' then data=table.concat(val, " ") else data=val end if data and type(data) ~= "boolean" and rule ~="" and ngxmatch(unescape(data),rule,"imjo") then log('GET',ngx.var.request_uri,"-",rule) say_html() return true end end end return false end function url() if UrlDeny then for _,rule in pairs(urlrules) do if rule ~="" and ngxmatch(ngx.var.request_uri,rule,"imjo") then log('GET',ngx.var.request_uri,"-",rule) say_html() return true end end end return false end function ua() local ua = ngx.var.http_user_agent if ua ~= nil then for _,rule in pairs(uarules) do if rule ~="" and ngxmatch(ua,rule,"imjo") then log('UA',ngx.var.request_uri,"-",rule) say_html() return true end end end return false end function body(data) for _,rule in pairs(postrules) do if rule ~="" and ngxmatch(unescape(data),rule,"imjo") then log('POST',ngx.var.request_uri,data,rule) say_html() return true end end return false end function cookie() local ck = ngx.var.http_cookie if CookieCheck and ck then for _,rule in pairs(ckrules) do if rule ~="" and ngxmatch(ck,rule,"imjo") then log('Cookie',ngx.var.request_uri,"-",rule) say_html() return true end end end return false end function denycc() if CCDeny then local uri=ngx.var.uri CCcount=tonumber(string.match(CCrate,'(.*)/')) CCseconds=tonumber(string.match(CCrate,'/(.*)')) local token = getClientIp()..uri local limit = ngx.shared.limit local req,_=limit:get(token) if req then if req > CCcount then ngx.exit(503) return true else limit:incr(token,1) end else limit:set(token,1,CCseconds) end end return false end function get_boundary() local header = get_headers()["content-type"] if not header then return nil end if type(header) == "table" then header = header[1] end local m = match(header, ";%s*boundary=\"([^\"]+)\"") if m then return m end return match(header, ";%s*boundary=([^\",;]+)") end function whiteip() if next(ipWhitelist) ~= nil then for _,ip in pairs(ipWhitelist) do if getClientIp()==ip then return true end end end return false end function blockip() if next(ipBlocklist) ~= nil then for _,ip in pairs(ipBlocklist) do if getClientIp()==ip then ngx.exit(403) return true end end end return false end
mit
nesstea/darkstar
scripts/zones/Gusgen_Mines/npcs/_5g7.lua
13
2971
----------------------------------- -- Area: Gusgen Mines -- NPC: Strange Apparatus -- @pos: 219 -39 255 196 ----------------------------------- package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil; require("scripts/zones/Gusgen_Mines/TextIDs"); require("scripts/globals/strangeapparatus"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local trade = tradeToStrApp(player, trade); if (trade ~= nil) then if ( trade == 1) then -- good trade local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor end player:startEvent(0x0002, drop, dropQty, INFINITY_CORE, 0, 0, 0, docStatus, 0); else -- wrong chip, spawn elemental nm spawnElementalNM(player); delStrAppDocStatus(player); player:messageSpecial(SYS_OVERLOAD); player:messageSpecial(YOU_LOST_THE, trade); end else -- Invalid trade, lose doctor status delStrAppDocStatus(player); player:messageSpecial(DEVICE_NOT_WORKING); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor else player:setLocalVar( "strAppPass", 1); end player:startEvent(0x0000, docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, player:getZoneID()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u", option); if (csid == 0x0000) then if (hasStrAppDocStatus(player) == false) then local docStatus = 1; -- Assistant if ( option == strAppPass(player)) then -- Good password docStatus = 0; -- Doctor giveStrAppDocStatus(player); end player:updateEvent(docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, 0); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0002) then local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); if (drop ~= 0) then if ( dropQty == 0) then dropQty = 1; end player:addItem(drop, dropQty); player:setLocalVar("strAppDrop", 0); player:setLocalVar("strAppDropQty", 0); end end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Ghelsba_Outpost/bcnms/holy_crest.lua
13
2115
----------------------------------- -- Area: Ghelsba Outpost -- Name: Holy Crest - DRG flag quest -- @pos -162 -11 78 140 ----------------------------------- package.loaded["scripts/zones/Ghelsba_Outpost/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/pets"); require("scripts/zones/Ghelsba_Outpost/TextIDs"); ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print(leave code ..leavecode); if(leavecode == 2) then --play end CS. Need time and battle id for record keeping + storage if(player:getQuestStatus(SANDORIA,THE_HOLY_CREST) == QUEST_ACCEPTED) then player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0); else player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,1); end elseif(leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print(bc update csid ..csid.. and option ..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid: "..csid.."and option: "..option); if(csid == 0x7d01 and option ~= 0 and player:hasKeyItem(DRAGON_CURSE_REMEDY) == true) then player:addTitle(HEIR_TO_THE_HOLY_CREST); player:delKeyItem(DRAGON_CURSE_REMEDY); player:unlockJob(14); player:messageSpecial(YOU_CAN_NOW_BECOME_A_DRAGOON); player:setVar("TheHolyCrest_Event",0); player:addFame(SANDORIA,SAN_FAME*30); player:completeQuest(SANDORIA,THE_HOLY_CREST); player:setPetName(PETTYPE_WYVERN,option); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/RuLude_Gardens/npcs/Rainhard.lua
13
1052
----------------------------------- -- Area: Ru'Lude Gardens -- NPC: Rainhard -- Type: Standard NPC -- @zone: 243 -- @pos -2.397 -5.999 68.749 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0022); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/weaponskills/tachi_kagero.lua
9
1534
----------------------------------- -- Tachi Kagero -- Great Katana weapon skill -- Skill Level: 100 -- Deals fire elemental damage to enemy. Damage varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Flame Gorget. -- Aligned with the Flame Belt. -- Element: Fire -- Modifiers: STR:75% -- 100%TP 200%TP 300%TP -- .5 .75 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.5; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 0.5; params.ftp200 = 0.75; params.ftp300 = 1; params.str_wsc = 0.75; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
aekazakov/narrative
docker/proxy_mgr.lua
4
46066
-- -- REST based HTTP service that allows you to query/modify the contents of an -- nginx shared memory DICT object. -- -- bind this via an access_by_lua_file directive in nginx.conf -- make sure that there is an nginx variable called uri_base in the current -- context - it is used in parsing out the URI path -- Used to implement a dynamic reverse proxy for KBase Narrative project -- -- The following ngx.shared.DICT need to be declared in the main config, or -- else use different names and pass them in during initialization: -- -- session_map -- docker_map -- token_cache -- proxy_mgr -- -- author: Steve Chan sychan@lbl.gov -- -- Copyright 2013 The Regents of the University of California, -- Lawrence Berkeley National Laboratory -- United States Department of Energy -- The DOE Systems Biology Knowledgebase (KBase) -- Made available under the KBase Open Source License -- -- local M = {} local auth_cookie_name = "kbase_session" local lock_opts = { exptime = 5, timeout = 5 } -- regexes for matching/validating keys and ids local key_regex = "[%w_%-%.]+" local id_regex = "%x+" -- packages to load local json = require('json') local p = require('pl.pretty') local notemgr = require('notelauncher') local locklib = require("resty.lock") local httplib = require("resty.http") local httpclient = httplib:new() -- forward declare the functions in this module local est_connections local sweeper local check_sweeper local marker local check_marker local provisioner local check_provisioner local initialize local narrative_shutdown local set_proxy local url_decode local get_session local sync_sessions local sync_containers local new_container local assign_container local use_proxy -- this are name/value pairs referencing ngx.shared.DICT objects -- that we use to track docker containers. The ngx.shared.DICT -- implementation only supports basic scalar types, so we need a -- couple of these instead of using a common table object -- session_map maps a session key (kbase token userid) to a whitespace seperated list of: -- 1. ip/port proxy target (eg. '127.0.0.1:49000') -- 2. docker ID -- docker_map maps a docker ID to a whitespace seperated list of: -- 1. state of container: 'queued', 'active', 'idle' -- 2. ip/port of container -- 3. session assigned to container (same as in session_map), '*' if none -- 4. time value (os.time) of last activity -- 5. IP that last connected -- token_cache is cache of validated tokens local session_map = nil local docker_map = nil local token_cache = nil -- This is a dictionary for storing proxy manager internal state -- The following names are currently supported -- 'next_sweep' - this stores the next time() the sweeper is scheduled -- to be run. It is cleared when the sweeper runs, and -- set when the sweeper is rescheduled. If we notice that -- 'next_sweep' is either relatively far in the past, or -- not set, we generate a warning in the logs and schedule -- an semi-immediate asynchronous sweeper run -- 'next_mark' - this stores the next time() the marker is scheduled -- to be run. It is cleared when the marker runs, and -- set when the marker is rescheduled. If we notice that -- 'next_mark' is either relatively far in the past, or -- not set, we generate a warning in the logs and schedule -- an immediate marker run -- 'next_provision' - this stores the next time() the provisioner is scheduled -- to be run. It is cleared when the provisioner runs, and -- set when the provisioner is rescheduled. If we notice that -- 'next_provision' is either relatively far in the past, or -- not set, we generate a warning in the logs and schedule -- an immediate provisioner run local proxy_mgr = nil -- strangely, init_by_lua seems to run the initialize() method twice, -- use this flag to avoid reinitializing local initialized = nil -- Command to run in order to get netstat info for tcp connections in -- pure numeric form (no DNS or service name lookups) local NETSTAT = 'netstat -nt' -- Base URL for Globus Online Nexus API -- the non-clocking client library we are using, resty.http, doesn't -- support https, so we depend on a locally configured Nginx -- reverse proxy to actually perform the request nexus_url = 'http://127.0.0.1:65001/users/' -- name of shared dict for locking library M.lock_name = "lock_map" -- How often (in seconds) does the sweeper wake up to delete dead containers M.sweep_interval = 600 -- How often (in seconds) does the marker wake up to mark containers for deletion M.mark_interval = 120 -- How long (in seconds) since last activity on a container should we wait before shutting it down M.timeout = 300 -- How often (in seconds) does the provisioner wake up to provision new containers M.provision_interval = 30 -- How many provisioned (un-assigned) containers should we have on stand-by M.provision_count = 20 -- The max number of docker containers to have running, including provisioned M.container_max = 5000 -- Default URL for authentication failure redirect, nil means just error out without redirect M.auth_redirect = "/?redirect=%s" M.load_redirect = "/loading.html?n=%s" -- -- Function that runs a netstat and returns a table of foreign IP:PORT -- combinations and the number of observed ESTABLISHED connetions (at -- least 1) -- est_connections = function() local connections = {} local handle = io.popen( NETSTAT, 'r') if handle then netstat = handle:read('*a') handle:close() for conn in string.gmatch(netstat,"[%d%.]+:[%d]+ + ESTABLISHED") do ipport = string.match(conn, "[%d%.]+:[%d]+") if connections[ipport] then connections[ipport] = connections[ipport] + 1 else connections[ipport] = 1 end end else ngx.log(ngx.ERR, string.format("Error trying to execute %s", NETSTAT)) end return connections end -- -- Reaper function that looks in the docker_map for instances that need to be -- removed and removes them sweeper = function() ngx.log(ngx.INFO, "sweeper running") -- get locker local dock_lock = locklib:new(M.lock_name, lock_opts) -- loop through ids local ids = docker_map:get_keys() for num = 1, #ids do id = ids[num] -- lock docker map before read/write elapsed, err = dock_lock:lock(id) if elapsed then -- lock worked local val = docker_map:get(id) -- make sure its still there if val then ngx.log(ngx.DEBUG, "ID "..id..": "..val) -- info = { state, ip:port, session, last_time, last_ip } local info = notemgr:split(val) -- this is assigned to be reaped if info[1] == "idle" then ngx.log(ngx.INFO, "Sweeper removing "..info[3]..", "..id) local ok, err = pcall(notemgr.remove_notebook, id) if ok then docker_map:delete(id) session_map:delete(info[3]) ngx.log(ngx.INFO, "Notebook "..id.." removed") elseif string.find(err, "does not exist") then docker_map:delete(id) session_map:delete(info[3]) ngx.log(ngx.WARN, "Notebook "..id.." nonexistent - removing references") else ngx.log(ngx.ERR, "Error: "..err) end end end dock_lock:unlock() -- unlock if it worked end end -- reset sweeper proxy_mgr:delete('next_sweep') -- enqueue ourself again check_sweeper() end -- This function just checks to make sure there is a sweeper function in the queue -- returns true if there was one, false otherwise check_sweeper = function(self) local sweep_lock = locklib:new(M.lock_name, lock_opts) local next_run = proxy_mgr:get('next_sweep') if next_run == nil then -- no sweeper in the queue, put one into the queue! -- lock it elapsed, err = sweep_lock:lock('next_sweep') if elapsed == nil then ngx.log(ngx.ERR, "Error acquiring sweeper lock: "..err) return false end -- retry get, if still nil then reset next_run = proxy_mgr:get('next_sweep') if next_run == nil then ngx.log(ngx.INFO, "Enqueuing sweeper to run in "..M.sweep_interval.." seconds") local success, err = ngx.timer.at(M.sweep_interval, sweeper) if success then proxy_mgr:set('next_sweep', os.time() + M.sweep_interval) else ngx.log(ngx.ERR, "Error enqueuing sweeper to run in "..M.sweep_interval.." seconds: "..err) end sweep_lock:unlock() return false end sweep_lock:unlock() return true end return true end -- -- Reaper function that examines containers to see if they have been idle for longer than -- M.timeout and then marks them for cleanup -- updates those with active connections -- marker = function() ngx.log(ngx.INFO, "marker running") local now = os.time() local timeout = now - M.timeout -- get locker local dock_lock = locklib:new(M.lock_name, lock_opts) -- fetch currently open connections local conn = est_connections() -- loop through ids local ids = docker_map:get_keys() for num = 1, #ids do id = ids[num] -- lock docker map before read/write elapsed, err = dock_lock:lock(id) if elapsed then -- lock worked local val = docker_map:get(id) -- make sure its still there if val then -- info = { state, ip:port, session, last_time, last_ip } local info = notemgr:split(val) -- this is assigned to a session if info[1] ~= "queued" then -- currently has connection, update if conn[info[2]] then info[4] = now success, err = docker_map:set(id, table.concat(info, " ")) if not success then ngx.log(ngx.ERR, "Error setting "..info[3].." from established connections: "..err) end -- past due, mark for reaping elseif tonumber(info[4]) <= timeout then ngx.log(ngx.INFO, "Marking "..info[3].." for reaping - last seen "..os.date("%c", tonumber(info[4]))) info[1] = "idle" success, err = docker_map:set(id, table.concat(info, " ")) if not success then ngx.log(ngx.ERR, "Error setting "..info[3].." as idle: "..err) end end end end dock_lock:unlock() -- unlock if it worked end end -- reset marker proxy_mgr:delete('next_mark') -- enqueue sweeper check_sweeper() -- requeue ourselves check_marker() end -- This function just checks to make sure there is a marker function in the queue -- returns true if there was one, false otherwise check_marker = function(self) local mark_lock = locklib:new(M.lock_name, lock_opts) local next_run = proxy_mgr:get('next_mark') if next_run == nil then -- no marker in the queue, put one into the queue! -- lock it elapsed, err = mark_lock:lock('next_mark') if elapsed == nil then ngx.log(ngx.ERR, "Error acquiring marker lock: "..err) return false end -- retry get, if still nil then reset next_run = proxy_mgr:get('next_mark') if next_run == nil then ngx.log(ngx.INFO, "Enqueuing marker to run in "..M.mark_interval.." seconds") local success, err = ngx.timer.at(M.mark_interval, marker) if success then proxy_mgr:set('next_mark', os.time() + M.mark_interval) else ngx.log(ngx.ERR, "Error enqueuing marker to run in "..M.mark_interval.." seconds: "..err) end mark_lock:unlock() return false end mark_lock:unlock() return true end return true end -- -- Provisoning function that looks in the docker_map to identify how many provisioned -- containers there are, if less than provion_count, spawns more -- do not provision containers that would cause total to be > than container_max provisioner = function() ngx.log(ngx.INFO, "provisioner running") -- sync maps with existing containers sync_containers() local queued = 0 local total = 0 -- get locker local dock_lock = locklib:new(M.lock_name, lock_opts) -- loop through ids local ids = docker_map:get_keys() for num = 1, #ids do id = ids[num] -- lock docker map before read/write elapsed, err = dock_lock:lock(id) if elapsed then -- lock worked local val = docker_map:get(id) -- make sure its still there if val then -- info = { state, ip:port, session, last_time, last_ip } total = total + 1 local info = notemgr:split(val) if info[1] == "queued" then queued = queued + 1 end end dock_lock:unlock() -- unlock if it worked end end if queued < M.provision_count then local to_spawn = M.provision_count - queued if (to_spawn + total) > M.container_max then to_spawn = M.container_max - total end if to_spawn > 0 then ngx.log(ngx.INFO, "Provisioner spawning "..to_spawn.." containers") for i = 1, to_spawn do new_container() end else ngx.log(ngx.WARN, "Unable to provision containers, currently running "..total.." for max of "..M.container_max) end end -- reset provisioner proxy_mgr:delete('next_provision') -- enqueue self check_provisioner() end -- This function just checks to make sure there is a provisioner function in the queue -- returns true if there was one, false otherwise check_provisioner = function(self, now) local interval = M.provision_interval if now then interval = now end local prov_lock = locklib:new(M.lock_name, lock_opts) local next_run = proxy_mgr:get('next_provision') if next_run == nil then -- no provisioner in the queue, put one into the queue! -- lock it elapsed, err = prov_lock:lock('next_provision') if elapsed == nil then ngx.log(ngx.ERR, "Error acquiring provisioner lock: "..err) return false end -- retry get, if still nil then reset next_run = proxy_mgr:get('next_provision') if next_run == nil then ngx.log(ngx.INFO, "Enqueuing provisioner to run in "..interval.." seconds") local success, err = ngx.timer.at(interval, provisioner) if success then proxy_mgr:set('next_provision', os.time() + interval) else ngx.log(ngx.ERR, "Error enqueuing provisioner to run in "..interval.." seconds: "..err) end prov_lock:unlock() return false end prov_lock:unlock() return true end return true end -- -- Do some initialization for the proxy manager. -- initialize = function(self, conf) if conf then for k,v in pairs(conf) do ngx.log(ngx.INFO, string.format("conf(%s) = %s",k,tostring(v))) end else conf = {} end if not initialized then initialized = os.time() M.sweep_interval = conf.sweep_interval or M.sweep_interval M.mark_interval = conf.mark_interval or M.mark_interval M.provision_interval = conf.provision_interval or M.provision_interval M.timeout = conf.idle_timeout or M.timeout M.auth_redirect = conf.auth_redirect or M.auth_redirect M.provision_count = conf.provision_count or M.provision_count M.container_max = conf.container_max or M.container_max M.lock_name = conf.lock_name or M.lock_name session_map = conf.session_map or ngx.shared.session_map docker_map = conf.docker_map or ngx.shared.docker_map token_cache = conf.token_cache or ngx.shared.token_cache proxy_mgr = conf.proxy_mgr or ngx.shared.proxy_mgr ngx.log(ngx.INFO, string.format("Initializing proxy manager: sweep_interval %d mark_interval %d idle_timeout %d auth_redirect %s", M.sweep_interval, M.mark_interval, M.timeout, tostring(M.auth_redirect))) else ngx.log(ngx.INFO, string.format("Initialized at %d, skipping", initialized)) end end -- This function will shut down a running Narrative Docker container immediately -- Once that's done, the user's token is removed from the cache. -- The intent is that this is a fast, specific reaping process, accessible from outside. -- It's set up as a REST call, but a valid user token is required, and that token must come -- from the user who's instance it's trying to shut down. -- Only the GET and DELETE methods are implemented. GET returns some info, and DELETE -- will shutdown the container under 2 conditions: -- 1. A valid KBase auth token is given in the cookie given by auth_cookie_name -- 2. The user specified by that cookie is shutting down their own Narrative instance narrative_shutdown = function(self) local uri_key_rx = ngx.var.uri_base.."/("..key_regex..")" local method = ngx.req.get_method() local response = {} if method == "GET" then ngx.say(json.encode(response)) elseif method == "DELETE" then local session_id, err = get_session() if session_id then local key = string.match(ngx.var.uri, uri_key_rx) if key then if key == session_id then local target = session_map:get(key) if target == nil then ngx.status = ngx.HTTP_NOT_FOUND response = "Session does not exist: "..key else local dock_lock = locklib:new(M.lock_name, lock_opts) local session = notemgr:split(target) id = session[2] -- lock docker map before read/write elapsed, err = dock_lock:lock(id) if elapsed then -- lock worked response = "Reaping container" ngx.log(ngx.NOTICE, "Manual shutdown of "..id.." by user "..key) local ok, err = pcall(notemgr.remove_notebook, id) if ok then docker_map:delete(id) session_map:delete(key) ngx.log(ngx.INFO, "Notebook "..id.." removed") elseif string.find(err, "does not exist") then docker_map:delete(id) session_map:delete(key) ngx.log(ngx.WARN, "Notebook "..id.." nonexistent - removing references") else ngx.status = ngx.HTTP_INTERNAL_SERVER_ERROR ngx.log(ngx.ERR, "Error: "..err) response = "Error: "..err end dock_lock:unlock() -- unlock if it worked else ngx.status = ngx.HTTP_INTERNAL_SERVER_ERROR ngx.log(ngx.ERR, "Error: "..err) response = "Error: "..err end end else ngx.status = ngx.HTTP_UNAUTHORIZED ngx.log(ngx.WARN, "Unauthorized user "..session_id.." attempting to shutdown a Narrative owned by "..key) response = "You do not have permission to shut down this Narrative" end else ngx.status = ngx.HTTP_NOT_FOUND response = "No key specified" end else ngx.status = ngx.HTTP_UNAUTHORIZED ngx.log(ngx.WARN, "Unauthorized user attempting to shutdown a Narrative") response = "Must provide user credentials to shutdown a running server!" end ngx.say(json.encode(response)) else ngx.exit(ngx.HTTP_METHOD_NOT_IMPLEMENTED) end end -- This function is used to implement the rest interface set_proxy = function(self) local uri_key_rx = ngx.var.uri_base.."/("..key_regex ..")" local uri_id_rx = ngx.var.uri_base.."/("..id_regex ..")" local uri_pair_rx = ngx.var.uri_base.."/"..key_regex .."/".."("..id_regex..")$" local client_ip = ngx.var.remote_addr local method = ngx.req.get_method() local new_flag = false -- get the provisioning / reaper functions into the run queue if not already -- the workers sometimes crash and having it here guarentees it will be running check_provisioner() check_marker() if method == "POST" then local response = {} -- POST method takes a session key and assigns a queued container to it -- If no key given it enqueues a new container local key = string.match(ngx.var.uri, uri_key_rx) if key then local target = session_map:get(key) if target == nil then target = assign_container(key, client_ip) -- if assignment fails, launch new container and try again if target == nil then ngx.log(ngx.WARN, "No queued containers to assign, launching new") res = new_container() if res then target = assign_container(key, client_ip) end end if target then new_container() -- if a queued container is assigned, enqueue another local session = notemgr:split(target) response["msg"] = "Assigned container "..session[2].." to "..key else response["error"] = "No available docker containers!" ngx.status = ngx.HTTP_INTERNAL_SERVER_ERROR end else response["error"] = "Entry already exists: "..key ngx.status = ngx.HTTP_BAD_REQUEST end else res = new_container() if res then response["msg"] = "Launched new container: "..res else response["error"] = "Unable to launch a docker container" ngx.status = ngx.HTTP_INTERNAL_SERVER_ERROR end end ngx.say(json.encode(response)) elseif method == "GET" then local response = {} -- Check URI to see if a specific session key or container id is asked for, -- if so return that record, else we return all records -- info = { state, ip:port, session, last_time, last_ip } local key = string.match(ngx.var.uri, uri_key_rx) local id = string.match(ngx.var.uri, uri_id_rx) local cid = nil -- return all records if (not key) and (not id) then local ids = docker_map:get_keys() for num = 1, #ids do local id = ids[num] local val = docker_map:get(id) if val then local info = notemgr:split(val) table.insert(response, { docker_id = id, state = info[1], proxy_target = info[2], session_id = info[3], last_seen = os.date("%c", tonumber(info[4])), last_ip = info[5] }) end end -- return a single record else if key then local target = session_map:get(key) if target then local session = notemgr:split(target) cid = session[2] end end if id and (not cid) then cid = id end if cid then local val = docker_map:get(cid) if val then local info = notemgr:split(val) response = { docker_id = cid, state = info[1], proxy_target = info[2], session_id = info[3], last_seen = os.date("%c", tonumber(info[4])), last_ip = info[5] } end else response["error"] = "No valid session key or container Id specified" ngx.status = ngx.HTTP_NOT_FOUND end end ngx.say(json.encode(response)) elseif method == "PUT" then local response = {} -- PUT method performs changes on memory maps -- Check URI for action to perform local action = string.match(ngx.var.uri, uri_key_rx) if action then if action == "sync" then -- sync maps with existing containers sync_containers() response["msg"] = "Synced docker memory map with docker container state" else response["error"] = "Invalid action specified: "..action ngx.status = ngx.HTTP_BAD_REQUEST end else response["error"] = "No action specified" ngx.status = ngx.HTTP_NOT_FOUND end ngx.say(json.encode(response)) elseif method == "DELETE" then local response = {} -- Check URI to make sure a specific container id is being asked for, -- then queues it for deletion, along with any session thats bound to it local key = string.match(ngx.var.uri, uri_key_rx) if key then -- immediatly delete all provisioned containers if key == "provisioned" then response = { msg = "", deleted = {}, error = {} } -- get locker local dock_lock = locklib:new(M.lock_name, lock_opts) -- loop through ids local ids = docker_map:get_keys() local del = 0 for num = 1, #ids do id = ids[num] -- lock docker map before read/write elapsed, err = dock_lock:lock(id) if elapsed then -- lock worked local val = docker_map:get(id) -- make sure its still there if val then -- info = { state, ip:port, session, last_time, last_ip } local info = notemgr:split(val) -- this is provisioned / unassigned if info[1] == "queued" then ngx.log(ngx.INFO, "Atempting to kill container "..id) local ok, err = pcall(notemgr.remove_notebook, id) if ok then del = del + 1 table.insert(response.deleted, id) docker_map:delete(id) ngx.log(ngx.INFO, "Container "..id.." removed") elseif string.find(err, "does not exist") then del = del + 1 table.insert(response.deleted, id) docker_map:delete(id) ngx.log(ngx.WARN, "Notebook "..id.." nonexistent - removing references") else table.insert(response.error, id) ngx.log(ngx.ERR, "Error: "..err) end end end dock_lock:unlock() -- unlock if it worked response["msg"] = "Sucessfully killed "..del.." containers" else ngx.log(ngx.ERR, "Error: "..err) response["msg"] = "Error: "..err ngx.status = ngx.HTTP_INTERNAL_SERVER_ERROR end end -- mark for deletion container associated with session key else local target = session_map:get(key) if target then local session = notemgr:split(target) local val = docker_map:get(session[2]) if val then -- info = { state, ip:port, session, last_time, last_ip } local info = notemgr:split(val) -- mark the proxy instance for deletion info[1] = "idle" local success, err, forcible = docker_map:set(id, table.concat(info, " ")) if success then response["msg"] = "Marked for reaping" ngx.log(ngx.INFO, "Marked for reaping: "..key..", "..session[2]) else response["error"] = err ngx.status = ngx.HTTP_INTERNAL_SERVER_ERROR end else response["error"] = "Docker container "..session[2].." does not exist" ngx.status = ngx.HTTP_NOT_FOUND end else response["error"] = "Session key "..key.." does not exist" ngx.status = ngx.HTTP_NOT_FOUND end end else response["error"] = "No valid session key specified" ngx.status = ngx.HTTP_NOT_FOUND end ngx.say(json.encode(response)) else ngx.exit(ngx.HTTP_METHOD_NOT_IMPLEMENTED) end end -- -- simple URL decode function url_decode = function(str) str = string.gsub (str, "+", " ") str = string.gsub (str, "%%(%x%x)", function(h) return string.char(tonumber(h,16)) end) str = string.gsub (str, "\r\n", "\n") return str end -- -- Examines the current request to validate it and return a -- session identifier. You can perform authentication here -- and only return a session id if the authentication is legit -- returns nil, err if a session cannot be found/created -- -- In the current implementation we take the token (if given) and -- try to query Globus Online for the user profile, if it comes back -- then the token is good and we put an entry in the token_cache -- table for it -- -- session identifier is parsed out of token from user name (un=) value get_session = function() local hdrs = ngx.req.get_headers() local cheader = ngx.unescape_uri(hdrs['Cookie']) local token = {} local session_id = nil; -- nil return value by default if cheader then -- ngx.log( ngx.DEBUG, string.format("cookie = %s",cheader)) local session = string.match(cheader, auth_cookie_name.."=([%S]+);?") if session then -- ngx.log( ngx.DEBUG, string.format("kbase_session = %s",session)) session = string.gsub(session, ";$", "") session = url_decode(session) for k, v in string.gmatch(session, "([%w_]+)=([^|]+);?") do token[k] = v end if token['token'] then token['token'] = string.gsub(token['token'], "PIPESIGN", "|") token['token'] = string.gsub(token['token'], "EQUALSSIGN", "=") -- ngx.log( ngx.DEBUG, string.format("token[token] = %s",token['token'])) end end end if token['un'] then local cached = token_cache:get(token['kbase_sessionid']) -- we have to cache either the token itself, or a hash of the token -- because this method gets called for every GET for something as -- trivial as a .png or .css file, calculating and comparing an MD5 -- hash of the token would start to be costly given how many GETs -- there are on a given page load. -- So we cache the token itself. This is a security vulnerability, -- however the exposure would require a hacker of fairly high end -- skills (or someone who has read the source code...) if cached and cached == token['token'] then return token['un'] end -- lock and try again local token_lock = locklib:new(M.lock_name) elapsed, err = token_lock:lock(token['kbase_sessionid']) if elapsed == nil then ngx.log(ngx.ERR, "Error: failed to update token cache: "..err) return nil end cached = token_cache:get(token['kbase_sessionid']) if cached and cached == token['token'] then token_lock:unlock() return token['un'] -- still missing, now get from globus else ngx.log(ngx.WARN, "Token cache miss: ", token['kbase_sessionid']) local req = { url = nexus_url .. token['un'], method = "GET", headers = { Authorization = "Globus-Goauthtoken "..token['token'] } } --ngx.log( ngx.DEBUG, "request.url = " .. req.url) local ok,code,headers,status,body = httpclient:request(req) --ngx.log( ngx.DEBUG, "Response - code: ", code) if code >= 200 and code < 300 then local profile = json.decode(body) ngx.log(ngx.INFO, "Token validated for "..profile.fullname.." ("..profile.username..")") if profile.username == token.un then ngx.log(ngx.INFO, "Token username matches cookie identity, inserting session_id into token cache: "..token['kbase_sessionid']) token_cache:set(token['kbase_sessionid'], token['token']) session_id = profile.username token_lock:unlock() else ngx.log(ngx.ERR, "Error: token username DOES NOT match cookie identity: "..profile.username) end else ngx.log(ngx.ERR, "Error during token validation: "..status.." "..body) end end token_lock:unlock() -- make sure its unlcoked else if cheader then ngx.log(ngx.ERR, "Error: invalid token / auth format: "..cheader) else ngx.log(ngx.ERR, "Error: missing 'cookie' header") end end return session_id end -- -- Check docker_map and update session_map if missing -- this for-loop makes me wish lua had a continue statement -- currently not using this function -- sync_sessions = function() ngx.log(ngx.INFO, "Updating session_map from docker_map") -- add any assigned notebooks we don't know about local ids = docker_map:get_keys() local docker_lock = locklib:new(M.lock_name, lock_opts) local session_lock = locklib:new(M.lock_name, lock_opts) for num = 1, #ids do id = ids[num] -- lock memory map before access elapsed, err = docker_lock:lock(id) if elapsed then -- lock worked local val = docker_map:get(id) -- make sure its still there if val then -- info = { state, ip:port, session, last_time, last_ip } local info = notemgr:split(val) -- this is assigned to a session if info[1] ~= "queued" then local target = session_map:get(info[3]) if target == nil then -- not in session_map -- lock session_map before update elapsed, err = session_lock:lock(info[3]) if elapsed then -- lock worked target = session_map:get(info[3]) if target == nil then -- its still missing after lock ngx.log(ngx.WARN, "session_map is stale, missing "..info[3]..", "..id) local success,err,forcible = session_map:set(info[3], table.concat({info[2], id}, " ")) if not success then ngx.status = ngx.HTTP_INTERNAL_SERVER_ERROR ngx.log(ngx.ERR, "Error setting session_map: "..err) end end session_lock:unlock() -- unlock if it worked end end end end docker_lock:unlock() -- unlock if it worked end end end -- function to sync docker state with docker memory map -- remove any containers that don't exist in both sync_containers = function() ngx.log(ngx.INFO, "Syncing docker memory map with docker container state") local portmap = notemgr:get_notebooks() local ids = docker_map:get_keys() local dock_lock = locklib:new(M.lock_name, lock_opts) local session_lock = locklib:new(M.lock_name, lock_opts) -- delete from memory if not a container for num = 1, #ids do id = ids[num] -- lock memory map before delete elapsed, err = dock_lock:lock(id) if elapsed then val = docker_map:get(id) -- make sure its still there if val and not portmap[id] then -- info = { state, ip:port, session, last_time, last_ip } local info = notemgr:split(val) ngx.log(ngx.WARN, "memory maps are stale, deleting "..info[3]..", "..id) docker_map:delete(id) -- delete from session map if deleting from docker_map elapsed, err = session_lock:lock(info[3]) if elapsed then target = session_map:get(info[3]) if target then session_map:delete(info[3]) end session_lock:unlock() -- unlock if it worked end end dock_lock:unlock() -- unlock if it worked end end -- delete from docker if not in memory -- we don't know if it was given a session or not for id, _ in pairs(portmap) do local mem_id = docker_map:get(id) -- its missing, kill / remove if mem_id == nil then local ok, err = pcall(notemgr.remove_notebook, id) if not ok then ngx.log(ngx.ERR, "Error: "..err) end end end end -- -- Spin up a new container, add to docker_map -- id = container uuid -- info = { state, ip:port, session, last_time, last_ip } -- true if success, fasle if failed -- new_container = function() ngx.log(ngx.INFO, "Creating container for queue") local id, info = notemgr:launch_notebook() if id == nil then ngx.log(ngx.ERR, "Failed to launch new instance : "..p.write(info)) return nil end -- lock key before writing it local dock_lock = locklib:new(M.lock_name, lock_opts) elapsed, err = dock_lock:lock(id) if elapsed == nil then ngx.log(ngx.ERR, "Error: failed to update docker cache: "..err) return nil end docker_map:set(id, table.concat(info, " ")) dock_lock:unlock() return id end -- -- Assign session to oldest qeueued container -- edits docker_map and session_map -- session_id is already locked when this function called -- returns session info, nil if error -- assign_container = function(session_id, client_ip) -- sync maps with existing containers sync_containers() ngx.log(ngx.INFO, "Assigning container from queue") -- get list of queued ids, oldest to newest local ordered = {} local ids = docker_map:get_keys() for num = 1, #ids do local id = ids[num] local val = docker_map:get(id) if val then local info = notemgr:split(val) table.insert(ordered, {id, tonumber(info[4])}) end end -- sort by time table.sort(ordered, function(a,b) return a[2] < b[2] end) -- process queued containers: oldest first / lock each in turn local dock_lock = locklib:new(M.lock_name, lock_opts) for num = 1, #ordered do local id = ordered[num][1] elapsed, err = dock_lock:lock(id) if elapsed then local val = docker_map:get(id) -- make sure its still there if val then local info = notemgr:split(val) if info[1] == "queued" then if info[3] == "*" then -- found one session_val = table.concat({info[2], id}, " ") session_map:set(session_id, session_val) docker_map:set(id, table.concat({"active", info[2], session_id, os.time(), client_ip}, " ")) dock_lock:unlock() return session_val else -- bad state, session with queued info[1] = "idle" docker_map:set(id, table.concat(info, " ")) end end end dock_lock:unlock() -- unlock if it worked end end return nil end -- -- Route to the appropriate proxy -- use_proxy = function(self) local target = nil local new_flag = false -- ngx.log( ngx.INFO, "In /narrative/ handler") local client_ip = ngx.var.remote_addr -- get the provisioning / reaper functions into the run queue if not already -- the workers sometimes crash and having it here guarentees it will be running check_provisioner() check_marker() -- get session -- unauthorized if no session local session_key = get_session() if not session_key then ngx.log(ngx.WARN, "No session_key found, bad auth") return(ngx.exit(ngx.HTTP_UNAUTHORIZED)) end -- get proxy target target = session_map:get(session_key) -- didn't find in session_map, lock and try again if target == nil then session_lock = locklib:new(M.lock_name, lock_opts) elapsed, err = session_lock:lock(session_key) if elasped then target = session_map:get(session_key) end -- still missing, assign comtainer to session if target == nil then -- session_key still locked in called function -- this updates docker_map with session info target = assign_container(session_key, client_ip) -- if assignment fails, launch new container and try again if target == nil then ngx.log(ngx.WARN, "No queued containers to assign, launching new") res = new_container() if res then target = assign_container(session_key, client_ip) end end -- can not assign a new one / bad state if target == nil then ngx.log(ngx.ERR, "No available docker containers!") return(ngx.exit(ngx.HTTP_SERVICE_UNAVAILABLE)) end -- if a queued container is assigned, enqueue another new_container() -- assign comtainer to session local scheme = ngx.var.src_scheme and ngx.var.src_scheme or 'http' local returnurl = string.format("%s://%s%s", scheme, ngx.var.host, ngx.var.request_uri) return ngx.redirect(string.format(M.load_redirect, ngx.escape_uri(returnurl))) end session_lock.unlock() end -- proxy target already in session if target ~= nil then -- session = { IP:port, docker_id } local session = notemgr:split(target) ngx.var.target = session[1] -- update docker_map session info, lock first local dock_lock = locklib:new(M.lock_name, lock_opts) elapsed, err = dock_lock:lock(session[2]) if elapsed == nil then ngx.log(ngx.ERR, "Error: failed to lock docker cache: "..err) end success,err,forcible = docker_map:set(session[2], table.concat({"active", session[1], session_key, os.time(), client_ip}, " ")) if not success then ngx.log(ngx.WARN, "Error: failed to update docker cache: "..err) end dock_lock:unlock() elseif M.auth_redirect then local scheme = ngx.var.src_scheme and ngx.var.src_scheme or 'http' local returnurl = string.format("%s://%s/%s", scheme,ngx.var.host,ngx.var.request_uri) return ngx.redirect(string.format(M.auth_redirect, ngx.escape_uri(returnurl))) else return(ngx.exit(ngx.HTTP_NOT_FOUND)) end end M.check_marker = check_marker M.check_provisioner = check_provisioner M.set_proxy = set_proxy M.use_proxy = use_proxy M.initialize = initialize M.narrative_shutdown = narrative_shutdown return M
mit
UnfortunateFruit/darkstar
scripts/globals/items/serving_of_zaru_soba.lua
35
1312
----------------------------------------- -- ID: 5727 -- Item: serving_of_zaru_soba -- Food Effect: 30Min?, All Races ----------------------------------------- -- Agility 3 -- HP % 12 (cap 180) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5727); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, 3); target:addMod(MOD_FOOD_HPP, 12); target:addMod(MOD_FOOD_HP_CAP, 180); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, 3); target:delMod(MOD_FOOD_HPP, 12); target:delMod(MOD_FOOD_HP_CAP, 180); end;
gpl-3.0
Cyumus/NutScript
gamemode/config/sh_config.lua
3
4689
-- You can change the default language here: nut.config.language = "english" --[[ DO NOT CHANGE ANYTHING BELOW THIS. This is the NutScript main configuration file. This file DOES NOT set any configurations, instead it just prepares them. To set the configuration, there is a "Config" tab in the F1 menu for super admins and above. Use the menu to change the variables, not this file. --]] nut.config.add("maxChars", 5, "The maximum number of characters a player can have.", nil, { data = {min = 1, max = 50}, category = "characters" }) nut.config.add("color", Color(75, 119, 190), "The main color theme for the framework.", nil, {category = "appearance"}) nut.config.add("font", "Impact", "The font used to display titles.", function(oldValue, newValue) if (CLIENT) then hook.Run("LoadFonts", newValue) end end, {category = "appearance"}) nut.config.add("maxAttribs", 30, "The total maximum amount of attribute points allowed.", nil, { data = {min = 1, max = 250}, category = "characters" }) nut.config.add("chatRange", 280, "The maximum distance a person's IC chat message goes to.", nil, { form = "Float", data = {min = 10, max = 5000}, category = "chat" }) nut.config.add("chatColor", Color(255, 239, 150), "The default color for IC chat.", nil, {category = "chat"}) nut.config.add("chatListenColor", Color(168, 240, 170), "The color for IC chat if you are looking at the speaker.", nil, {category = "chat"}) nut.config.add("oocDelay", 10, "The delay before a player can use OOC chat again in seconds.", nil, { data = {min = 0, max = 10000}, category = "chat" }) nut.config.add("loocDelay", 0, "The delay before a player can use LOOC chat again in seconds.", nil, { data = {min = 0, max = 10000}, category = "chat" }) nut.config.add("spawnTime", 5, "The time it takes to respawn.", nil, { data = {min = 0, max = 10000}, category = "characters" }) nut.config.add("invW", 6, "How many slots in a row there is in a default inventory.", nil, { data = {min = 0, max = 20}, category = "characters" }) nut.config.add("invH", 4, "How many slots in a column there is in a default inventory.", nil, { data = {min = 0, max = 20}, category = "characters" }) nut.config.add("minDescLen", 16, "The minimum number of characters in a description.", nil, { data = {min = 0, max = 300}, category = "characters" }) nut.config.add("saveInterval", 300, "How often characters save in seconds.", nil, { data = {min = 60, max = 3600}, category = "characters" }) nut.config.add("walkSpeed", 130, "How fast a player normally walks.", function(oldValue, newValue) for k, v in ipairs(player.GetAll()) do v:SetWalkSpeed(newValue) end end, { data = {min = 75, max = 500}, category = "characters" }) nut.config.add("runSpeed", 235, "How fast a player normally runs.", function(oldValue, newValue) for k, v in ipairs(player.GetAll()) do v:SetRunSpeed(newValue) end end, { data = {min = 75, max = 500}, category = "characters" }) nut.config.add("walkRatio", 0.5, "How fast one goes when holding ALT.", nil, { form = "Float", data = {min = 0, max = 1}, category = "characters" }) nut.config.add("punchStamina", 10, "How much stamina punches use up.", nil, { data = {min = 0, max = 100}, category = "characters" }) nut.config.add("music", "music/hl2_song2.mp3", "The default music played in the character menu.", nil, { category = "appearance" }) nut.config.add("logo", "http://nutscript.rocks/nutscript.png", "The icon shown on the character menu. Max size is 86x86", nil, { category = "appearance" }) nut.config.add("logoURL", "http://nutscript.rocks/", "The URL opened when the icon is clicked.", nil, { category = "appearance" }) nut.config.add("sbRecog", false, "Whether or not recognition is used in the scoreboard.", nil, { category = "characters" }) nut.config.add("defMoney", 0, "The amount of money that players start with.", nil, { category = "characters", data = {min = 0, max = 1000} }) nut.config.add("allowVoice", false, "Whether or not voice chat is allowed.", nil, { category = "server" }) nut.config.add("sbWidth", 0.325, "Scoreboard's width within percent of screen width.", function(oldValue, newValue) if (CLIENT and IsValid(nut.gui.score)) then nut.gui.score:Remove() end end, { form = "Float", category = "visual", data = {min = 0.2, max = 1} }) nut.config.add("sbHeight", 0.825, "Scoreboard's height within percent of screen height.", function(oldValue, newValue) if (CLIENT and IsValid(nut.gui.score)) then nut.gui.score:Remove() end end, { form = "Float", category = "visual", data = {min = 0.3, max = 1} }) nut.config.add("wepAlwaysRaised", false, "Whether or not weapons are always raised.", nil, { category = "server" })
mit
UnfortunateFruit/darkstar
scripts/zones/Selbina/npcs/Isacio.lua
17
2906
----------------------------------- -- Area: Selbina -- NPC: Isacio -- Finishes Quest: Elder Memories -- @pos -54 -1 -44 248 ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local questStatus = player:getQuestStatus(OTHER_AREAS,ELDER_MEMORIES); if(questStatus == QUEST_ACCEPTED and trade:getItemCount() == 1) then local IsacioElderMemVar = player:getVar("IsacioElderMemVar"); if(IsacioElderMemVar == 1 and trade:hasItemQty(538,1)) then player:startEvent(0x0073,537); elseif(IsacioElderMemVar == 2 and trade:hasItemQty(537,1)) then player:startEvent(0x0074,539); elseif(IsacioElderMemVar == 3 and trade:hasItemQty(539,1)) then player:startEvent(0x0075); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local questStatus = player:getQuestStatus(OTHER_AREAS, ELDER_MEMORIES); if(player:getQuestStatus(OTHER_AREAS, THE_OLD_LADY) ~= QUEST_AVAILABLE) then player:startEvent(0x0063); elseif(questStatus == QUEST_COMPLETED) then player:startEvent(0x0076); elseif(questStatus == QUEST_ACCEPTED) then IsacioElderMemVar = player:getVar("IsacioElderMemVar"); if(IsacioElderMemVar == 1) then player:startEvent(0x0072,538); elseif(IsacioElderMemVar == 2) then player:startEvent(0x0072,537); elseif(IsacioElderMemVar == 3) then player:startEvent(0x0072,539); end else if(player:getMainLvl() >= SUBJOB_QUEST_LEVEL) then player:startEvent(0x006f,538); else player:startEvent(0x0077); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x006f and option == 40) then player:addQuest(OTHER_AREAS, ELDER_MEMORIES); player:setVar("IsacioElderMemVar", 1); elseif(csid == 0x0073) then player:tradeComplete(); player:setVar("IsacioElderMemVar", 2); elseif(csid == 0x0074) then player:tradeComplete(); player:setVar("IsacioElderMemVar", 3); elseif(csid == 0x0075) then player:tradeComplete(); player:unlockJob(0); player:setVar("IsacioElderMemVar", 0); player:messageSpecial(SUBJOB_UNLOCKED); player:completeQuest(OTHER_AREAS, ELDER_MEMORIES); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Lebros_Cavern/Zone.lua
32
1419
----------------------------------- -- -- Zone: Lebros_Cavern -- ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Lebros_Cavern/IDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; local pos = player:getPos(); if (pos.x == 0 and pos.y == 0 and pos.z == 0) then player:setPos(player:getInstance():getEntryPos()); end player:addTempItem(5345); return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x66) then player:setPos(0,0,0,0,61); end end; ----------------------------------- -- onInstanceFailure ----------------------------------- function onInstanceLoadFailed() return 61; end;
gpl-3.0
vonflynee/opencomputersserver
world/opencomputers/4f2775bd-9dcb-42e6-8318-1837ede27e76/bin/dmesg.lua
15
1193
local event = require "event" local component = require "component" local keyboard = require "keyboard" local args = {...} local interactive = io.output() == io.stdout local color, isPal, evt if interactive then color, isPal = component.gpu.getForeground() end io.write("Press 'Ctrl-C' to exit\n") pcall(function() repeat if #args > 0 then evt = table.pack(event.pullMultiple("interrupted", table.unpack(args))) else evt = table.pack(event.pull()) end if interactive then component.gpu.setForeground(0xCC2200) end io.write("[" .. os.date("%T") .. "] ") if interactive then component.gpu.setForeground(0x44CC00) end io.write(tostring(evt[1]) .. string.rep(" ", math.max(10 - #tostring(evt[1]), 0) + 1)) if interactive then component.gpu.setForeground(0xB0B00F) end io.write(tostring(evt[2]) .. string.rep(" ", 37 - #tostring(evt[2]))) if interactive then component.gpu.setForeground(0xFFFFFF) end if evt.n > 2 then for i = 3, evt.n do io.write(" " .. tostring(evt[i])) end end io.write("\n") until evt[1] == "interrupted" end) if interactive then component.gpu.setForeground(color, isPal) end
mit
dpino/snabbswitch
src/program/ptree/ptree.lua
9
2870
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(..., package.seeall) local engine = require("core.app") local app_graph = require("core.config") local lib = require("core.lib") local cpuset = require("lib.cpuset") local yang = require("lib.yang.yang") local ptree = require("lib.ptree.ptree") local function fatal (msg, ...) print(string.format(msg, ...)) main.exit(1) end local function show_usage (exit_code) print(require("program.ptree.README_inc")) if exit_code then main.exit(exit_code) end end function parse_args (args) local opts = { verbosity = 1, cpuset = cpuset.new() } local scheduling = { ingress_drop_monitor = 'flush' } local handlers = {} function handlers.n (arg) opts.name = assert(arg) end function handlers.v () opts.verbosity = opts.verbosity + 1 end function handlers.t (arg) opts.trace = assert(arg) end function handlers.D (arg) opts.duration = assert(tonumber(arg), "duration must be a number") assert(opts.duration >= 0, "duration can't be negative") end function handlers.cpu (arg) opts.cpuset:add_from_string(arg) end handlers['real-time'] = function (arg) scheduling.real_time = true end handlers["on-ingress-drop"] = function (arg) if arg == 'flush' or arg == 'warn' then scheduling.ingress_drop_monitor = arg elseif arg == 'off' then scheduling.ingress_drop_monitor = false else fatal("invalid --on-ingress-drop argument: %s (valid values: %s)", arg, "flush, warn, off") end end function handlers.j (arg) scheduling.j = arg end function handlers.h () show_usage(0) end args = lib.dogetopt(args, handlers, "vD:hn:j:t:", { verbose = "v", duration = "D", help = "h", cpu = 1, trace = "t", ["real-time"] = 0, ["on-ingress-drop"] = 1, name="n" }) if #args ~= 3 then show_usage(1) end return opts, scheduling, unpack(args) end function run (args) local opts, scheduling, schema_file, setup_file, conf_file = parse_args(args) local schema_name = yang.add_schema_file(schema_file) local setup_thunk = loadfile(setup_file) local conf = yang.load_configuration(conf_file, {schema_name=schema_name}) local setup_fn = setup_thunk() if not type(setup_fn) then fatal("Expected %s to evaluate to a function, instead got %s", setup_file, tostring(setup_fn)) end local manager = ptree.new_manager { name = opts.name, setup_fn = setup_fn, cpuset = opts.cpuset, initial_configuration = conf, schema_name = schema_name, worker_default_scheduling = scheduling, log_level = ({"WARN","INFO","DEBUG"})[opts.verbosity or 1] or "DEBUG", rpc_trace_file = opts.trace, } manager:main(opts.duration) manager:stop() end
apache-2.0
NezzKryptic/Wire-Extras
lua/entities/gmod_wire_microphone/init.lua
4
2799
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') ENT.WireDebugName = "Microphone" local MODEL = Model("models/jaanus/wiretool/wiretool_range.mdl") function ENT:Initialize() self:SetModel( MODEL ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self.Inputs = Wire_CreateInputs(self, { "On" }) self.Outputs = Wire_CreateOutputs(self, { "Level" }) self.Range = 512 self.Sensitivity = 1 self.Level = 0 self.IsOn = true self:SetName("wiremicrophone"..tostring(self)) self:ShowOutput() end function ENT:AcceptInput(input, activator, caller, value) if input=="OnSoundLevelChanged" then self.Level = value Wire_TriggerOutput(self, "Level", self.Level) self:ShowOutput() return true end return false end function ENT:TriggerInput(iname, value) if iname=="On" then self.IsOn = (value~=0) if self.IsOn then self.Microphone:Fire("Enable","",0) else self.Microphone:Fire("Disable","",0) self.Level = 0 Wire_TriggerOutput(self, "Level", 0) self:ShowOutput() end end end function ENT:OnRemove() if self.Microphone and self.Microphone:IsValid() then self.Microphone:Fire("Disable","",0) self.Microphone:Remove() end Wire_Remove(self) end function ENT:Setup(range, sen, on, hearcombat, hearworld, hearplayer, hearbullet, hearexplo) if range<0 then range=0 end if sen<0 then sen=0 end if sen>10 then sen=10 end if on==2 then on = self.IsOn end self.Range = range self.Sensitivity = sen -- If it has already a microphone, delete it if self.Microphone and self.Microphone:IsValid() then self.Microphone:Fire("Disable","",0) self.Microphone:Remove() end -- Create teh microphone self.Microphone = ents.Create("env_microphone") self.Microphone:SetPos(self:GetPos()) self.Microphone:SetKeyValue("target","wiremicrophone"..tostring(self)) self.Microphone:SetKeyValue("Sensitivity",sen) self.Microphone:SetKeyValue("MaxRange",range) self.Microphone:SetKeyValue("spawnflags",hearcombat + 2*hearworld + 4*hearplayer + 8*hearbullet + 32*hearexplo) self.Microphone:Spawn() self.Microphone:Activate() if on then self.Microphone:Fire("Enable","",0) else self.Microphone:Fire("Disable","",0) end self.IsOn = on self.Microphone:Fire("addoutput","SoundLevel wiremicrophone"..tostring(self)..",OnSoundLevelChanged",0) self.Microphone:SetParent(self) end function ENT:Think() self.BaseClass.Think(self) end function ENT:ShowOutput() local txt = "Sound level: "..self.Level if not self.IsOn then txt = txt.." (disabled)" end self:SetOverlayText( txt ) end function ENT:OnRestore() Wire_Restored(self) end
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Port_Jeuno/npcs/HomePoint#2.lua
12
1238
----------------------------------- -- Area: Port Jeuno -- NPC: HomePoint#2 -- @pos -155 -1 -4 246 ----------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Port_Jeuno/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 38); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Port_Windurst/npcs/Puo_Rhen.lua
38
1037
----------------------------------- -- Area: Port Windurst -- NPC: Puo Rhen -- Type: Mission Starter -- @zone: 240 -- @pos -227.964 -9 187.087 -- -- Auto-Script: Requires Verification (Verfied By Brawndo) ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0048); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dmccuskey/lua-bytearray
dmc_lua/lua_error.lua
46
3628
--====================================================================-- -- lua_error.lua -- -- Documentation: -- * http://github.com/dmccuskey/lua-error --====================================================================-- --[[ The MIT License (MIT) Copyright (C) 2014-2015 David McCuskey. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] --====================================================================-- --== DMC Lua Library : Lua Error --====================================================================-- -- Semantic Versioning Specification: http://semver.org/ local VERSION = "0.3.0" --====================================================================-- --== Imports local Class = require 'lua_class' -- Check imports -- TODO: work on this assert( Class, "lua_error: requires lua_class" ) if checkModule then checkModule( Class, '1.1.2' ) end --====================================================================-- --== Setup, Constants -- none --====================================================================-- --== Support Functions -- based on https://gist.github.com/cwarden/1207556 local function try( funcs ) local try_f, catch_f, finally_f = funcs[1], funcs[2], funcs[3] assert( try_f, "lua-error: missing function for try()" ) --==-- local status, result = pcall(try_f) if not status and catch_f then catch_f(result) end if finally_f then finally_f() end return result end local function catch(f) return f[1] end local function finally(f) return f[1] end --====================================================================-- --== Error Base Class --====================================================================-- local Error = newClass( nil, { name="Error Instance" } ) --== Class Constants ==-- Error.__version = VERSION Error.DEFAULT_PREFIX = "ERROR: " Error.DEFAULT_MESSAGE = "There was an error" function Error:__new__( message, params ) message = message or self.DEFAULT_MESSAGE params = params or {} params.prefix = params.prefix or self.DEFAULT_PREFIX --==-- -- guard subclasses if self.is_class then return end -- save args self.prefix = params.prefix self.message = message self.traceback = debug.traceback() end -- must return a string -- function Error:__tostring__( id ) return table.concat( { self.prefix, self.message, "\n", self.traceback } ) end --====================================================================-- --== Error API Setup --====================================================================-- -- globals _G.try = try _G.catch = catch _G.finally = finally return Error
mit
vonflynee/opencomputersserver
world/opencomputers/05fe03dc-84c6-416b-a304-6f79787f6411/lib/serialization.lua
15
3764
local serialization = {} -- Important: pretty formatting will allow presenting non-serializable values -- but may generate output that cannot be unserialized back. function serialization.serialize(value, pretty) local kw = {["and"]=true, ["break"]=true, ["do"]=true, ["else"]=true, ["elseif"]=true, ["end"]=true, ["false"]=true, ["for"]=true, ["function"]=true, ["goto"]=true, ["if"]=true, ["in"]=true, ["local"]=true, ["nil"]=true, ["not"]=true, ["or"]=true, ["repeat"]=true, ["return"]=true, ["then"]=true, ["true"]=true, ["until"]=true, ["while"]=true} local id = "^[%a_][%w_]*$" local ts = {} local function s(v, l) local t = type(v) if t == "nil" then return "nil" elseif t == "boolean" then return v and "true" or "false" elseif t == "number" then if v ~= v then return "0/0" elseif v == math.huge then return "math.huge" elseif v == -math.huge then return "-math.huge" else return tostring(v) end elseif t == "string" then return string.format("%q", v):gsub("\\\n","\\n") elseif t == "table" and pretty and getmetatable(v) and getmetatable(v).__tostring then return tostring(v) elseif t == "table" then if ts[v] then if pretty then return "recursion" else error("tables with cycles are not supported") end end ts[v] = true local i, r = 1, nil local f if pretty then local ks, sks, oks = {}, {}, {} for k in pairs(v) do if type(k) == "number" then table.insert(ks, k) elseif type(k) == "string" then table.insert(sks, k) else table.insert(oks, k) end end table.sort(ks) table.sort(sks) for _, k in ipairs(sks) do table.insert(ks, k) end for _, k in ipairs(oks) do table.insert(ks, k) end local n = 0 f = table.pack(function() n = n + 1 local k = ks[n] if k ~= nil then return k, v[k] else return nil end end) else f = table.pack(pairs(v)) end for k, v in table.unpack(f) do if r then r = r .. "," .. (pretty and ("\n" .. string.rep(" ", l)) or "") else r = "{" end local tk = type(k) if tk == "number" and k == i then i = i + 1 r = r .. s(v, l + 1) else if tk == "string" and not kw[k] and string.match(k, id) then r = r .. k else r = r .. "[" .. s(k, l + 1) .. "]" end r = r .. "=" .. s(v, l + 1) end end ts[v] = nil -- allow writing same table more than once return (r or "{") .. "}" else if pretty then return tostring(t) else error("unsupported type: " .. t) end end end local result = s(value, 1) local limit = type(pretty) == "number" and pretty or 10 if pretty then local truncate = 0 while limit > 0 and truncate do truncate = string.find(result, "\n", truncate + 1, true) limit = limit - 1 end if truncate then return result:sub(1, truncate) .. "..." end end return result end function serialization.unserialize(data) checkArg(1, data, "string") local result, reason = load("return " .. data, "=data", _, {math={huge=math.huge}}) if not result then return nil, reason end local ok, output = pcall(result) if not ok then return nil, output end return output end return serialization
mit
Phyllostachys/junkcode
games/LuaPong/main.lua
1
2981
function love.load() -- setup paddle size based on window paddleWidth = love.graphics.getWidth() / 20 paddleHeight = love.graphics.getHeight() / 5 ballRadius = love.graphics.getWidth() / 100 paddle1Pos = {love.graphics.getWidth() / 15, love.graphics.getHeight() / 3} paddle2Pos = { love.graphics.getWidth() - love.graphics.getWidth() / 15 - paddleWidth, love.graphics.getHeight() / 3} ballPos = {love.graphics.getWidth() / 2 - (2 * ballRadius), love.graphics.getHeight() / 2 - (2 * ballRadius)} ballVel = {math.random(500), math.random(250)} end function love.draw() love.graphics.clear() love.graphics.polygon( 'fill', paddle1Pos[1], paddle1Pos[2], paddle1Pos[1] + paddleWidth, paddle1Pos[2], paddle1Pos[1] + paddleWidth, paddle1Pos[2] + paddleHeight, paddle1Pos[1], paddle1Pos[2] + paddleHeight) love.graphics.polygon( 'fill', paddle2Pos[1], paddle2Pos[2], paddle2Pos[1] + paddleWidth, paddle2Pos[2], paddle2Pos[1] + paddleWidth, paddle2Pos[2] + paddleHeight, paddle2Pos[1], paddle2Pos[2] + paddleHeight) love.graphics.circle('fill', ballPos[1], ballPos[2], ballRadius, 12) local windowStr = "Width: ".. love.graphics.getWidth() .. ", Height: " .. love.graphics.getHeight() local paddle1Str = "X: " .. paddle1Pos[1] .. ", Y:" .. paddle1Pos[2] local paddle2Str = "X: " .. paddle2Pos[1] .. ", Y:" .. paddle2Pos[2] local ballStr = "X: " .. ballPos[1] .. ", Y:" .. ballPos[2] love.graphics.print(windowStr, 0, 0) love.graphics.print(paddle1Str, 0, 11) love.graphics.print(paddle2Str, 0, 22) love.graphics.print(ballStr, 0, 33) end rate = 200 -- change to change the rate at which the var is changed function love.update(dt) -- update paddle 1 if love.keyboard.isDown("a") then -- reduce the value paddle1Pos[2] = paddle1Pos[2] - (dt * rate) end if love.keyboard.isDown("s") then -- increase the value paddle1Pos[2] = paddle1Pos[2] + (dt * rate) end if paddle1Pos[2] < 0 then paddle1Pos[2] = 0 end if paddle1Pos[2] + paddleHeight > love.graphics.getHeight() then paddle1Pos[2] = love.graphics.getHeight() - paddleHeight end -- update paddle 2 if love.keyboard.isDown("k") then -- reduce the value paddle2Pos[2] = paddle2Pos[2] - (dt * rate) end if love.keyboard.isDown("l") then -- increase the value paddle2Pos[2] = paddle2Pos[2] + (dt * rate) end if paddle2Pos[2] < 0 then paddle2Pos[2] = 0 end if paddle2Pos[2] + paddleHeight > love.graphics.getHeight() then paddle2Pos[2] = love.graphics.getHeight() - paddleHeight end ballPos = {ballPos[1] + (ballVel[1] * dt), ballPos[2] + (ballVel[2] * dt)} if ballPos[1] > love.graphics.getWidth() or ballPos[1] < 0 then ballVel[1] = ballVel[1] * -1 end if ballPos[2] > love.graphics.getHeight() or ballPos[2] < 0 then ballVel[2] = ballVel[2] * -1 end end
mit
jj918160/cocos2d-x-samples
samples/FantasyWarrior3D/src/cocos/cocos2d/extern.lua
39
2506
function clone(object) local lookup_table = {} local function _copy(object) if type(object) ~= "table" then return object elseif lookup_table[object] then return lookup_table[object] end local new_table = {} lookup_table[object] = new_table for key, value in pairs(object) do new_table[_copy(key)] = _copy(value) end return setmetatable(new_table, getmetatable(object)) end return _copy(object) end --Create an class. function class(classname, super) local superType = type(super) local cls if superType ~= "function" and superType ~= "table" then superType = nil super = nil end if superType == "function" or (super and super.__ctype == 1) then -- inherited from native C++ Object cls = {} if superType == "table" then -- copy fields from super for k,v in pairs(super) do cls[k] = v end cls.__create = super.__create cls.super = super else cls.__create = super end cls.ctor = function() end cls.__cname = classname cls.__ctype = 1 function cls.new(...) local instance = cls.__create(...) -- copy fields from class to native object for k,v in pairs(cls) do instance[k] = v end instance.class = cls instance:ctor(...) return instance end else -- inherited from Lua Object if super then cls = clone(super) cls.super = super else cls = {ctor = function() end} end cls.__cname = classname cls.__ctype = 2 -- lua cls.__index = cls function cls.new(...) local instance = setmetatable({}, cls) instance.class = cls instance:ctor(...) return instance end end return cls end function schedule(node, callback, delay) local delay = cc.DelayTime:create(delay) local sequence = cc.Sequence:create(delay, cc.CallFunc:create(callback)) local action = cc.RepeatForever:create(sequence) node:runAction(action) return action end function performWithDelay(node, callback, delay) local delay = cc.DelayTime:create(delay) local sequence = cc.Sequence:create(delay, cc.CallFunc:create(callback)) node:runAction(sequence) return sequence end
mit
UnfortunateFruit/darkstar
scripts/zones/Upper_Jeuno/npcs/Zekobi-Morokobi.lua
38
1038
----------------------------------- -- Area: Upper Jeuno -- NPC: Zekobi-Morokobi -- Type: Standard NPC -- @zone: 244 -- @pos 41.258 -5.999 -74.105 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0057); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Dangruf_Wadi/npcs/Grounds_Tome.lua
34
1133
----------------------------------- -- Area: Dangruf Wadi -- NPC: Grounds Tome ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/groundsofvalor"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) startGov(GOV_EVENT_DANGRUF_WADI,player); end; ----------------------------------- -- onEventSelection ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); updateGov(player,csid,option,639,640,641,642,643,644,645,646,0,0); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); finishGov(player,csid,option,639,640,641,642,643,644,645,646,0,0,GOV_MSG_DANGRUF_WADI); end;
gpl-3.0
dpino/snabbswitch
src/program/lwaftr/setup.lua
3
23899
module(..., package.seeall) local config = require("core.config") local manager = require("lib.ptree.ptree") local PcapFilter = require("apps.packet_filter.pcap_filter").PcapFilter local V4V6 = require("apps.lwaftr.V4V6").V4V6 local VirtioNet = require("apps.virtio_net.virtio_net").VirtioNet local lwaftr = require("apps.lwaftr.lwaftr") local lwutil = require("apps.lwaftr.lwutil") local basic_apps = require("apps.basic.basic_apps") local pcap = require("apps.pcap.pcap") local ipv4_echo = require("apps.ipv4.echo") local ipv4_fragment = require("apps.ipv4.fragment") local ipv4_reassemble = require("apps.ipv4.reassemble") local arp = require("apps.ipv4.arp") local ipv6_echo = require("apps.ipv6.echo") local ipv6_fragment = require("apps.ipv6.fragment") local ipv6_reassemble = require("apps.ipv6.reassemble") local ndp = require("apps.lwaftr.ndp") local vlan = require("apps.vlan.vlan") local pci = require("lib.hardware.pci") local cltable = require("lib.cltable") local ipv4 = require("lib.protocol.ipv4") local ethernet = require("lib.protocol.ethernet") local ipv4_ntop = require("lib.yang.util").ipv4_ntop local binary = require("lib.yang.binary") local S = require("syscall") local engine = require("core.app") local lib = require("core.lib") local shm = require("core.shm") local yang = require("lib.yang.yang") local alarms = require("lib.yang.alarms") local alarm_notification = false local capabilities = { ['ietf-softwire-br']={feature={'binding'}}, ['ietf-alarms']={feature={'operator-actions', 'alarm-shelving', 'alarm-history'}}, } require('lib.yang.schema').set_default_capabilities(capabilities) function read_config(filename) return yang.load_configuration(filename, {schema_name=lwaftr.LwAftr.yang_schema}) end local function convert_ipv4(addr) if addr ~= nil then return ipv4:pton(ipv4_ntop(addr)) end end -- Checks the existence of PCI devices. local function validate_pci_devices(devices) for _, address in pairs(devices) do assert(lwutil.nic_exists(address), ("Could not locate PCI device '%s'"):format(address)) end end function lwaftr_app(c, conf) assert(type(conf) == 'table') local function append(t, elem) table.insert(t, elem) end local function prepend(t, elem) table.insert(t, 1, elem) end local device, id, queue = lwutil.parse_instance(conf) -- Global interfaces local gexternal_interface = conf.softwire_config.external_interface local ginternal_interface = conf.softwire_config.internal_interface -- Instance specific interfaces local iexternal_interface = queue.external_interface local iinternal_interface = queue.internal_interface config.app(c, "reassemblerv4", ipv4_reassemble.Reassembler, { max_concurrent_reassemblies = gexternal_interface.reassembly.max_packets, max_fragments_per_reassembly = gexternal_interface.reassembly.max_fragments_per_packet }) config.app(c, "reassemblerv6", ipv6_reassemble.Reassembler, { max_concurrent_reassemblies = ginternal_interface.reassembly.max_packets, max_fragments_per_reassembly = ginternal_interface.reassembly.max_fragments_per_packet }) config.app(c, "icmpechov4", ipv4_echo.ICMPEcho, { address = convert_ipv4(iexternal_interface.ip) }) config.app(c, "icmpechov6", ipv6_echo.ICMPEcho, { address = iinternal_interface.ip }) config.app(c, "lwaftr", lwaftr.LwAftr, conf) config.app(c, "fragmenterv4", ipv4_fragment.Fragmenter, { mtu=gexternal_interface.mtu }) config.app(c, "fragmenterv6", ipv6_fragment.Fragmenter, { mtu=ginternal_interface.mtu }) config.app(c, "ndp", ndp.NDP, { self_ip = iinternal_interface.ip, self_mac = iinternal_interface.mac, next_mac = iinternal_interface.next_hop.mac, shared_next_mac_key = "group/"..device.."-ipv6-next-mac", next_ip = iinternal_interface.next_hop.ip, alarm_notification = conf.alarm_notification }) config.app(c, "arp", arp.ARP, { self_ip = convert_ipv4(iexternal_interface.ip), self_mac = iexternal_interface.mac, next_mac = iexternal_interface.next_hop.mac, shared_next_mac_key = "group/"..device.."-ipv4-next-mac", next_ip = convert_ipv4(iexternal_interface.next_hop.ip), alarm_notification = conf.alarm_notification }) if conf.alarm_notification then local lwaftr = require('program.lwaftr.alarms') alarms.default_alarms(lwaftr.alarms) end local preprocessing_apps_v4 = { "reassemblerv4" } local preprocessing_apps_v6 = { "reassemblerv6" } local postprocessing_apps_v4 = { "fragmenterv4" } local postprocessing_apps_v6 = { "fragmenterv6" } if gexternal_interface.ingress_filter then config.app(c, "ingress_filterv4", PcapFilter, { filter = gexternal_interface.ingress_filter, alarm_type_qualifier='ingress-v4'}) append(preprocessing_apps_v4, "ingress_filterv4") end if ginternal_interface.ingress_filter then config.app(c, "ingress_filterv6", PcapFilter, { filter = ginternal_interface.ingress_filter, alarm_type_qualifier='ingress-v6'}) append(preprocessing_apps_v6, "ingress_filterv6") end if gexternal_interface.egress_filter then config.app(c, "egress_filterv4", PcapFilter, { filter = gexternal_interface.egress_filter, alarm_type_qualifier='egress-v4'}) prepend(postprocessing_apps_v4, "egress_filterv4") end if ginternal_interface.egress_filter then config.app(c, "egress_filterv6", PcapFilter, { filter = ginternal_interface.egress_filter, alarm_type_qualifier='egress-v6'}) prepend(postprocessing_apps_v6, "egress_filterv6") end -- Add a special hairpinning queue to the lwaftr app. config.link(c, "lwaftr.hairpin_out -> lwaftr.hairpin_in") append(preprocessing_apps_v4, { name = "arp", input = "south", output = "north" }) append(preprocessing_apps_v4, { name = "icmpechov4", input = "south", output = "north" }) prepend(postprocessing_apps_v4, { name = "icmpechov4", input = "north", output = "south" }) prepend(postprocessing_apps_v4, { name = "arp", input = "north", output = "south" }) append(preprocessing_apps_v6, { name = "ndp", input = "south", output = "north" }) append(preprocessing_apps_v6, { name = "icmpechov6", input = "south", output = "north" }) prepend(postprocessing_apps_v6, { name = "icmpechov6", input = "north", output = "south" }) prepend(postprocessing_apps_v6, { name = "ndp", input = "north", output = "south" }) set_preprocessors(c, preprocessing_apps_v4, "lwaftr.v4") set_preprocessors(c, preprocessing_apps_v6, "lwaftr.v6") set_postprocessors(c, "lwaftr.v6", postprocessing_apps_v6) set_postprocessors(c, "lwaftr.v4", postprocessing_apps_v4) end local function link_apps(c, apps) for i=1, #apps - 1 do local output, input = "output", "input" local src, dst = apps[i], apps[i+1] if type(src) == "table" then src, output = src["name"], src["output"] end if type(dst) == "table" then dst, input = dst["name"], dst["input"] end config.link(c, ("%s.%s -> %s.%s"):format(src, output, dst, input)) end end function set_preprocessors(c, apps, dst) assert(type(apps) == "table") link_apps(c, apps) local last_app, output = apps[#apps], "output" if type(last_app) == "table" then last_app, output = last_app.name, last_app.output end config.link(c, ("%s.%s -> %s"):format(last_app, output, dst)) end function set_postprocessors(c, src, apps) assert(type(apps) == "table") local first_app, input = apps[1], "input" if type(first_app) == "table" then first_app, input = first_app.name, first_app.input end config.link(c, ("%s -> %s.%s"):format(src, first_app, input)) link_apps(c, apps) end local function link_source(c, v4_in, v6_in) config.link(c, v4_in..' -> reassemblerv4.input') config.link(c, v6_in..' -> reassemblerv6.input') end local function link_sink(c, v4_out, v6_out) config.link(c, 'fragmenterv4.output -> '..v4_out) config.link(c, 'fragmenterv6.output -> '..v6_out) end function load_phy(c, conf, v4_nic_name, v6_nic_name, ring_buffer_size) local v4_pci, id, queue = lwutil.parse_instance(conf) local v6_pci = queue.external_interface.device local v4_info = pci.device_info(v4_pci) local v6_info = pci.device_info(v6_pci) validate_pci_devices({v4_pci, v6_pci}) lwaftr_app(c, conf, v4_pci) config.app(c, v4_nic_name, require(v4_info.driver).driver, { pciaddr=v4_pci, vmdq=true, -- Needed to enable MAC filtering/stamping. rxq=id, txq=id, poolnum=0, vlan=queue.external_interface.vlan_tag, rxcounter=1, ring_buffer_size=ring_buffer_size, macaddr=ethernet:ntop(queue.external_interface.mac)}) config.app(c, v6_nic_name, require(v6_info.driver).driver, { pciaddr=v6_pci, vmdq=true, -- Needed to enable MAC filtering/stamping. rxq=id, txq=id, poolnum=0, vlan=queue.internal_interface.vlan_tag, rxcounter=1, ring_buffer_size=ring_buffer_size, macaddr = ethernet:ntop(queue.internal_interface.mac)}) link_source(c, v4_nic_name..'.'..v4_info.tx, v6_nic_name..'.'..v6_info.tx) link_sink(c, v4_nic_name..'.'..v4_info.rx, v6_nic_name..'.'..v6_info.rx) end function load_on_a_stick(c, conf, args) local pciaddr, id, queue = lwutil.parse_instance(conf) local device = pci.device_info(pciaddr) local driver = require(device.driver).driver validate_pci_devices({pciaddr}) lwaftr_app(c, conf, pciaddr) local v4_nic_name, v6_nic_name, v4v6, mirror = args.v4_nic_name, args.v6_nic_name, args.v4v6, args.mirror if v4v6 then assert(queue.external_interface.vlan_tag == queue.internal_interface.vlan_tag) config.app(c, 'nic', driver, { pciaddr = pciaddr, vmdq=true, -- Needed to enable MAC filtering/stamping. rxq=id, txq=id, poolnum=0, vlan=queue.external_interface.vlan_tag, ring_buffer_size=args.ring_buffer_size, macaddr = ethernet:ntop(queue.external_interface.mac)}) if mirror then local Tap = require("apps.tap.tap").Tap local ifname = mirror config.app(c, 'tap', Tap, ifname) config.app(c, v4v6, V4V6, { mirror = true }) config.link(c, v4v6..'.mirror -> tap.input') else config.app(c, v4v6, V4V6) end config.link(c, 'nic.'..device.tx..' -> '..v4v6..'.input') config.link(c, v4v6..'.output -> nic.'..device.rx) link_source(c, v4v6..'.v4', v4v6..'.v6') link_sink(c, v4v6..'.v4', v4v6..'.v6') else config.app(c, v4_nic_name, driver, { pciaddr = pciaddr, vmdq=true, -- Needed to enable MAC filtering/stamping. rxq=id, txq=id, poolnum=0, vlan=queue.external_interface.vlan_tag, ring_buffer_size=args.ring_buffer_size, macaddr = ethernet:ntop(queue.external_interface.mac)}) config.app(c, v6_nic_name, driver, { pciaddr = pciaddr, vmdq=true, -- Needed to enable MAC filtering/stamping. rxq=id, txq=id, poolnum=1, vlan=queue.internal_interface.vlan_tag, ring_buffer_size=args.ring_buffer_size, macaddr = ethernet:ntop(queue.internal_interface.mac)}) link_source(c, v4_nic_name..'.'..device.tx, v6_nic_name..'.'..device.tx) link_sink(c, v4_nic_name..'.'..device.rx, v6_nic_name..'.'..device.rx) end end function load_virt(c, conf, v4_nic_name, v6_nic_name) local v4_pci, id, queue = lwutil.parse_instance(conf) local v6_pci = queue.external_device.device lwaftr_app(c, conf, device) validate_pci_devices({v4_pci, v6_pci}) config.app(c, v4_nic_name, VirtioNet, { pciaddr=v4_pci, vlan=queue.external_interface.vlan_tag, macaddr=ethernet:ntop(queue.external_interface.mac)}) config.app(c, v6_nic_name, VirtioNet, { pciaddr=v6_pci, vlan=queue.internal_interface.vlan_tag, macaddr = ethernet:ntop(queue.internal_interface.mac)}) link_source(c, v4_nic_name..'.tx', v6_nic_name..'.tx') link_sink(c, v4_nic_name..'.rx', v6_nic_name..'.rx') end function load_bench(c, conf, v4_pcap, v6_pcap, v4_sink, v6_sink) local device, id, queue = lwutil.parse_instance(conf) lwaftr_app(c, conf, device) config.app(c, "capturev4", pcap.PcapReader, v4_pcap) config.app(c, "capturev6", pcap.PcapReader, v6_pcap) config.app(c, "repeaterv4", basic_apps.Repeater) config.app(c, "repeaterv6", basic_apps.Repeater) if queue.external_interface.vlan_tag then config.app(c, "untagv4", vlan.Untagger, { tag=queue.external_interface.vlan_tag }) end if queue.internal_interface.vlan_tag then config.app(c, "untagv6", vlan.Untagger, { tag=queue.internal_interface.vlan_tag }) end config.app(c, v4_sink, basic_apps.Sink) config.app(c, v6_sink, basic_apps.Sink) config.link(c, "capturev4.output -> repeaterv4.input") config.link(c, "capturev6.output -> repeaterv6.input") local v4_src, v6_src = 'repeaterv4.output', 'repeaterv6.output' if queue.external_interface.vlan_tag then config.link(c, v4_src.." -> untagv4.input") v4_src = "untagv4.output" end if queue.internal_interface.vlan_tag then config.link(c, v6_src.." -> untagv6.input") v6_src = "untagv6.output" end link_source(c, v4_src, v6_src) link_sink(c, v4_sink..'.input', v6_sink..'.input') end function load_check_on_a_stick (c, conf, inv4_pcap, inv6_pcap, outv4_pcap, outv6_pcap) local device, id, queue = lwutil.parse_instance(conf) lwaftr_app(c, conf, device) config.app(c, "capturev4", pcap.PcapReader, inv4_pcap) config.app(c, "capturev6", pcap.PcapReader, inv6_pcap) config.app(c, "output_filev4", pcap.PcapWriter, outv4_pcap) config.app(c, "output_filev6", pcap.PcapWriter, outv6_pcap) if queue.external_interface.vlan_tag then config.app(c, "untagv4", vlan.Untagger, { tag=queue.external_interface.vlan_tag }) config.app(c, "tagv4", vlan.Tagger, { tag=queue.external_interface.vlan_tag }) end if queue.internal_interface.vlan_tag then config.app(c, "untagv6", vlan.Untagger, { tag=queue.internal_interface.vlan_tag }) config.app(c, "tagv6", vlan.Tagger, { tag=queue.internal_interface.vlan_tag }) end config.app(c, 'v4v6', V4V6) config.app(c, 'splitter', V4V6) config.app(c, 'join', basic_apps.Join) local sources = { "v4v6.v4", "v4v6.v6" } local sinks = { "v4v6.v4", "v4v6.v6" } if queue.external_interface.vlan_tag then config.link(c, "capturev4.output -> untagv4.input") config.link(c, "capturev6.output -> untagv6.input") config.link(c, "untagv4.output -> join.in1") config.link(c, "untagv6.output -> join.in2") config.link(c, "join.output -> v4v6.input") config.link(c, "v4v6.output -> splitter.input") config.link(c, "splitter.v4 -> tagv4.input") config.link(c, "splitter.v6 -> tagv6.input") config.link(c, "tagv4.output -> output_filev4.input") config.link(c, "tagv6.output -> output_filev6.input") else config.link(c, "capturev4.output -> join.in1") config.link(c, "capturev6.output -> join.in2") config.link(c, "join.output -> v4v6.input") config.link(c, "v4v6.output -> splitter.input") config.link(c, "splitter.v4 -> output_filev4.input") config.link(c, "splitter.v6 -> output_filev6.input") end link_source(c, unpack(sources)) link_sink(c, unpack(sinks)) end function load_check(c, conf, inv4_pcap, inv6_pcap, outv4_pcap, outv6_pcap) local device, id, queue = lwutil.parse_instance(conf) lwaftr_app(c, conf, device) config.app(c, "capturev4", pcap.PcapReader, inv4_pcap) config.app(c, "capturev6", pcap.PcapReader, inv6_pcap) config.app(c, "output_filev4", pcap.PcapWriter, outv4_pcap) config.app(c, "output_filev6", pcap.PcapWriter, outv6_pcap) if queue.external_interface.vlan_tag then config.app(c, "untagv4", vlan.Untagger, { tag=queue.external_interface.vlan_tag }) config.app(c, "tagv4", vlan.Tagger, { tag=queue.external_interface.vlan_tag }) end if queue.internal_interface.vlan_tag then config.app(c, "untagv6", vlan.Untagger, { tag=queue.internal_interface.vlan_tag }) config.app(c, "tagv6", vlan.Tagger, { tag=queue.internal_interface.vlan_tag }) end local sources = { "capturev4.output", "capturev6.output" } local sinks = { "output_filev4.input", "output_filev6.input" } if queue.external_interface.vlan_tag then sources = { "untagv4.output", "untagv6.output" } sinks = { "tagv4.input", "tagv6.input" } config.link(c, "capturev4.output -> untagv4.input") config.link(c, "capturev6.output -> untagv6.input") config.link(c, "tagv4.output -> output_filev4.input") config.link(c, "tagv6.output -> output_filev6.input") end link_source(c, unpack(sources)) link_sink(c, unpack(sinks)) end function load_soak_test(c, conf, inv4_pcap, inv6_pcap) local device, id, queue = lwutil.parse_instance(conf) lwaftr_app(c, conf, device) config.app(c, "capturev4", pcap.PcapReader, inv4_pcap) config.app(c, "capturev6", pcap.PcapReader, inv6_pcap) config.app(c, "loop_v4", basic_apps.Repeater) config.app(c, "loop_v6", basic_apps.Repeater) config.app(c, "sink", basic_apps.Sink) if queue.external_interface.vlan_tag then config.app(c, "untagv4", vlan.Untagger, { tag=queue.external_interface.vlan_tag }) config.app(c, "tagv4", vlan.Tagger, { tag=queue.external_interface.vlan_tag }) end if queue.internal_interface.vlan_tag then config.app(c, "untagv6", vlan.Untagger, { tag=queue.internal_interface.vlan_tag }) config.app(c, "tagv6", vlan.Tagger, { tag=queue.internal_interface.vlan_tag }) end local sources = { "loop_v4.output", "loop_v6.output" } local sinks = { "sink.v4", "sink.v6" } config.link(c, "capturev4.output -> loop_v4.input") config.link(c, "capturev6.output -> loop_v6.input") if queue.external_interface.vlan_tag then sources = { "untagv4.output", "untagv6.output" } sinks = { "tagv4.input", "tagv6.input" } config.link(c, "loop_v4.output -> untagv4.input") config.link(c, "loop_v6.output -> untagv6.input") config.link(c, "tagv4.output -> sink.v4") config.link(c, "tagv6.output -> sink.v6") end link_source(c, unpack(sources)) link_sink(c, unpack(sinks)) end function load_soak_test_on_a_stick (c, conf, inv4_pcap, inv6_pcap) local device, id, queue = lwutil.parse_instance(conf) lwaftr_app(c, conf, device) config.app(c, "capturev4", pcap.PcapReader, inv4_pcap) config.app(c, "capturev6", pcap.PcapReader, inv6_pcap) config.app(c, "loop_v4", basic_apps.Repeater) config.app(c, "loop_v6", basic_apps.Repeater) config.app(c, "sink", basic_apps.Sink) if queue.external_interface.vlan_tag then config.app(c, "untagv4", vlan.Untagger, { tag=queue.external_interface.vlan_tag }) config.app(c, "tagv4", vlan.Tagger, { tag=queue.external_interface.vlan_tag }) end if queue.internal_interface.vlan_tag then config.app(c, "untagv6", vlan.Untagger, { tag=queue.internal_interface.vlan_tag }) config.app(c, "tagv6", vlan.Tagger, { tag=queue.internal_interface.vlan_tag }) end config.app(c, 'v4v6', V4V6) config.app(c, 'splitter', V4V6) config.app(c, 'join', basic_apps.Join) local sources = { "v4v6.v4", "v4v6.v6" } local sinks = { "v4v6.v4", "v4v6.v6" } config.link(c, "capturev4.output -> loop_v4.input") config.link(c, "capturev6.output -> loop_v6.input") if queue.external_interface.vlan_tag then config.link(c, "loop_v4.output -> untagv4.input") config.link(c, "loop_v6.output -> untagv6.input") config.link(c, "untagv4.output -> join.in1") config.link(c, "untagv6.output -> join.in2") config.link(c, "join.output -> v4v6.input") config.link(c, "v4v6.output -> splitter.input") config.link(c, "splitter.v4 -> tagv4.input") config.link(c, "splitter.v6 -> tagv6.input") config.link(c, "tagv4.output -> sink.in1") config.link(c, "tagv6.output -> sink.in2") else config.link(c, "loop_v4.output -> join.in1") config.link(c, "loop_v6.output -> join.in2") config.link(c, "join.output -> v4v6.input") config.link(c, "v4v6.output -> splitter.input") config.link(c, "splitter.v4 -> sink.in1") config.link(c, "splitter.v6 -> sink.in2") end link_source(c, unpack(sources)) link_sink(c, unpack(sinks)) end -- Produces configuration for each worker. Each queue on each device -- will get its own worker process. local function compute_worker_configs(conf) local ret = {} local copier = binary.config_copier_for_schema_by_name('snabb-softwire-v2') local make_copy = copier(conf) for device, queues in pairs(conf.softwire_config.instance) do for k, _ in cltable.pairs(queues.queue) do local worker_id = string.format('%s/%s', device, k.id) local worker_config = make_copy() local instance = worker_config.softwire_config.instance for other_device, queues in pairs(conf.softwire_config.instance) do if other_device ~= device then instance[other_device] = nil else for other_k, _ in cltable.pairs(queues.queue) do if other_k.id ~= k.id then instance[device].queue[other_k] = nil end end end end ret[worker_id] = worker_config end end return ret end function ptree_manager(f, conf, manager_opts) -- Claim the name if one is defined. local function switch_names(config) local currentname = engine.program_name local name = config.softwire_config.name -- Don't do anything if the name isn't set. if name == nil then return end local success, err = pcall(engine.claim_name, name) if success == false then -- Restore the previous name. config.softwire_config.name = currentname assert(success, err) end end local function setup_fn(conf) switch_names(conf) local worker_app_graphs = {} for worker_id, worker_config in pairs(compute_worker_configs(conf)) do local app_graph = config.new() worker_config.alarm_notification = true f(app_graph, worker_config) worker_app_graphs[worker_id] = app_graph end return worker_app_graphs end local initargs = { setup_fn = setup_fn, initial_configuration = conf, schema_name = 'snabb-softwire-v2', default_schema = 'ietf-softwire-br', -- log_level="DEBUG" } for k, v in pairs(manager_opts or {}) do assert(not initargs[k]) initargs[k] = v end return manager.new_manager(initargs) end
apache-2.0
FailcoderAddons/supervillain-ui
SVUI_Skins/components/blizzard/friends.lua
1
10811
--[[ ############################################################################## S V U I By: Failcoder ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local ipairs = _G.ipairs; local pairs = _G.pairs; --[[ ADDON ]]-- local SV = _G['SVUI']; local L = SV.L; local MOD = SV.Skins; local Schema = MOD.Schema; --[[ ########################################################## HELPERS ########################################################## ]]-- local FrameSuffix = { "LeftDisabled", "MiddleDisabled", "RightDisabled", "Left", "Middle", "Right" }; local FriendsFrameList1 = { "ScrollOfResurrectionSelectionFrame", "ScrollOfResurrectionSelectionFrameList", "FriendsListFrame", "FriendsTabHeader", "FriendsFrameFriendsScrollFrameScrollBar", "WhoFrameColumnHeader1", "WhoFrameColumnHeader2", "WhoFrameColumnHeader3", "WhoFrameColumnHeader4", "ChannelListScrollFrameScrollBar", "ChannelRoster", "FriendsFramePendingButton1", "FriendsFramePendingButton2", "FriendsFramePendingButton3", "FriendsFramePendingButton4", "ChannelFrameDaughterFrame", "AddFriendFrame", "AddFriendNoteFrame", "QuickJoinFrame", "QuickJoinScrollFrame", "QuickJoinRoleSelectionFrame" }; local FriendsFrameButtons = { "FriendsFrameAddFriendButton", "FriendsFrameSendMessageButton", "WhoFrameWhoButton", "WhoFrameAddFriendButton", "WhoFrameGroupInviteButton", "ChannelFrameNewButton", "FriendsFrameIgnorePlayerButton", "FriendsFrameUnsquelchButton", "FriendsFramePendingButton1AcceptButton", "FriendsFramePendingButton1DeclineButton", "FriendsFramePendingButton2AcceptButton", "FriendsFramePendingButton2DeclineButton", "FriendsFramePendingButton3AcceptButton", "FriendsFramePendingButton3DeclineButton", "FriendsFramePendingButton4AcceptButton", "FriendsFramePendingButton4DeclineButton", "ChannelFrameDaughterFrameOkayButton", "ChannelFrameDaughterFrameCancelButton", "AddFriendEntryFrameAcceptButton", "AddFriendEntryFrameCancelButton", "AddFriendInfoFrameContinueButton", "ScrollOfResurrectionSelectionFrameAcceptButton", "ScrollOfResurrectionSelectionFrameCancelButton" }; local function TabCustomHelper(this) if not this then return end for _,prop in pairs(FrameSuffix) do local frame = _G[this:GetName()..prop] frame:SetTexture("") end this:GetHighlightTexture():SetTexture("") this.backdrop = CreateFrame("Frame", nil, this) this.backdrop:SetStyle("!_Frame", "Default") this.backdrop:SetFrameLevel(this:GetFrameLevel()-1) this.backdrop:SetPoint("TOPLEFT", 3, -8) this.backdrop:SetPoint("BOTTOMRIGHT", -6, 0) end local function ChannelList_OnUpdate() for i = 1, MAX_DISPLAY_CHANNEL_BUTTONS do local btn = _G["ChannelButton"..i] if btn then btn:RemoveTextures() btn:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") _G["ChannelButton"..i.."Text"]:SetFontObject(SVUI_Font_Default) end end end --[[ ########################################################## FRIENDSFRAME MODR ########################################################## ]]--FriendsFrameBattlenetFrameScrollFrame local function FriendsFrameStyle() --print('test FriendsFrameStyle') if SV.db.Skins.blizzard.enable ~= true or SV.db.Skins.blizzard.friends ~= true then return end SV.API:Set("Window", FriendsFrame) FriendsFrameInset:RemoveTextures() WhoFrameListInset:RemoveTextures() WhoFrameEditBoxInset:RemoveTextures() SV.API:Set("EditBox", WhoFrameEditBoxInset) --ChannelFrameRightInset:RemoveTextures() --ChannelFrameLeftInset:RemoveTextures() --ChannelFrameRightInset:SetStyle("!_Frame", "Model") --ChannelFrameLeftInset:SetStyle("!_Frame", "Model") LFRQueueFrameListInset:RemoveTextures() LFRQueueFrameRoleInset:RemoveTextures() LFRQueueFrameCommentInset:RemoveTextures() LFRQueueFrameListInset:SetStyle("!_Frame", "Model") FriendsFrameInset:SetStyle("!_Frame", "Model") --FriendsFrameFriendsScrollFrameScrollBar:SetStyle("!_Frame", "Model") WhoFrameListInset:SetStyle("!_Frame", "Model") --RaidFrame:SetStyle("!_Frame", "Model") for _, frame in pairs(FriendsFrameButtons)do if(_G[frame]) then _G[frame]:SetStyle("Button") end end -- for c, texture in pairs(FriendsFrameList2)do -- _G[texture]:Die() -- end for _, frame in pairs(FriendsFrameList1) do if(_G[frame]) then _G[frame]:RemoveTextures(true) end end for i = 1, FriendsFrame:GetNumRegions()do local a1 = select(i, FriendsFrame:GetRegions()) if a1:GetObjectType() == "Texture"then a1:SetTexture("") a1:SetAlpha(0) end end FriendsFrameFriendsScrollFrame:DisableDrawLayer("BACKGROUND") SV.API:Set("ScrollBar", FriendsFrameFriendsScrollFrame, 5) SV.API:Set("ScrollBar", WhoListScrollFrame, 5) SV.API:Set("ScrollBar", ChannelFrame.ChannelRoster.ScrollFrame, 5) SV.API:Set("ScrollBar", QuickJoinScrollFrame, 5) FriendsFrameStatusDropDown:SetPoint('TOPLEFT', FriendsTabHeader, 'TOPLEFT', 0, -27) SV.API:Set("DropDown", FriendsFrameStatusDropDown, 70) FriendsFrameBattlenetFrame:RemoveTextures() FriendsFrameBattlenetFrame:SetHeight(22) FriendsFrameBattlenetFrame:SetPoint('TOPLEFT', FriendsFrameStatusDropDown, 'TOPRIGHT', 0, -1) FriendsFrameBattlenetFrame:SetStyle("!_Frame", "Inset") FriendsFrameBattlenetFrame:SetBackdropColor(0,0,0,0.8) -- FriendsFrameBattlenetFrame.BroadcastButton:GetNormalTexture():SetTexCoord(.28, .72, .28, .72) -- FriendsFrameBattlenetFrame.BroadcastButton:GetPushedTexture():SetTexCoord(.28, .72, .28, .72) -- FriendsFrameBattlenetFrame.BroadcastButton:GetHighlightTexture():SetTexCoord(.28, .72, .28, .72) FriendsFrameBattlenetFrame.BroadcastButton:RemoveTextures() FriendsFrameBattlenetFrame.BroadcastButton:SetSize(22,22) FriendsFrameBattlenetFrame.BroadcastButton:SetPoint('TOPLEFT', FriendsFrameBattlenetFrame, 'TOPRIGHT', 8, 0) FriendsFrameBattlenetFrame.BroadcastButton:SetStyle("Button") FriendsFrameBattlenetFrame.BroadcastButton:SetBackdropColor(0.4,0.4,0.4) FriendsFrameBattlenetFrame.BroadcastButton:SetNormalTexture([[Interface\FriendsFrame\UI-Toast-BroadcastIcon]]) FriendsFrameBattlenetFrame.BroadcastButton:SetPushedTexture([[Interface\FriendsFrame\UI-Toast-BroadcastIcon]]) FriendsFrameBattlenetFrame.BroadcastButton:SetScript('OnClick', function() SV:StaticPopup_Show("SET_BN_BROADCAST") end) QuickJoinFrame.JoinQueueButton:RemoveTextures(); QuickJoinFrame.JoinQueueButton:SetStyle("Button"); QuickJoinFrame.JoinQueueButton:ClearAllPoints(); QuickJoinFrame.JoinQueueButton:SetPoint("BOTTOMRIGHT", QuickJoinFrame, "BOTTOMRIGHT", -6, 2); FriendsFrameBattlenetFrame.Tag:SetFontObject(SVUI_Font_Narrator) AddFriendNameEditBox:SetStyle("Editbox") AddFriendFrame:SetStyle("!_Frame", "Transparent", true) ScrollOfResurrectionSelectionFrame:SetStyle("!_Frame", 'Transparent') ScrollOfResurrectionSelectionFrameList:SetStyle("!_Frame", 'Default') SV.API:Set("ScrollBar", ScrollOfResurrectionSelectionFrameListScrollFrame, 4) ScrollOfResurrectionSelectionFrameTargetEditBox:SetStyle("Editbox") FriendsFrameBroadcastInput:SetStyle("Frame", "Default") --ChannelFrameDaughterFrameChannelName:SetStyle("Frame", "Default") --ChannelFrameDaughterFrameChannelPassword:SetStyle("Frame", "Default") ChannelFrame:HookScript("OnShow", function() ChannelFrame.ChannelRoster.ScrollFrame.scrollBar:RemoveTextures() end) hooksecurefunc("FriendsFrame_OnEvent", function() ChannelFrame.ChannelRoster.ScrollFrame.scrollBar:RemoveTextures() end) WhoFrame:HookScript("OnShow", function() ChannelFrame.ChannelRoster.ScrollFrame.scrollBar:RemoveTextures() end) hooksecurefunc("FriendsFrame_OnEvent", function() WhoListScrollFrameScrollBar:RemoveTextures() end) --ChannelFrameDaughterFrame:SetStyle("Frame", 'Inset') --SV.API:Set("CloseButton", ChannelFrameDaughterFrameDetailCloseButton, ChannelFrameDaughterFrame) SV.API:Set("CloseButton", FriendsFrameCloseButton, FriendsFrame.Panel) SV.API:Set("DropDown", WhoFrameDropDown, 150) for i = 1, 4 do SV.API:Set("Tab", _G["FriendsFrameTab"..i]) end for i = 1, 3 do TabCustomHelper(_G["FriendsTabHeaderTab"..i]) end --hooksecurefunc("ChannelList_Update", ChannelList_OnUpdate) FriendsFriendsFrame:SetStyle("Frame", 'Inset') _G["FriendsFriendsFrame"]:RemoveTextures() _G["FriendsFriendsList"]:RemoveTextures() --_G["FriendsFriendsNoteFrame"]:RemoveTextures() _G["FriendsFriendsSendRequestButton"]:SetStyle("Button") _G["FriendsFriendsCloseButton"]:SetStyle("Button") FriendsFriendsList:SetStyle("Editbox") --FriendsFriendsNoteFrame:SetStyle("Editbox") SV.API:Set("DropDown", FriendsFriendsFrameDropDown, 150) --BNConversationInviteDialog:RemoveTextures() --BNConversationInviteDialog:SetStyle("Frame", 'Transparent') --BNConversationInviteDialogList:RemoveTextures() --BNConversationInviteDialogList:SetStyle("!_Frame", 'Default') --BNConversationInviteDialogInviteButton:SetStyle("Button") --BNConversationInviteDialogCancelButton:SetStyle("Button") --for i = 1, BN_CONVERSATION_INVITE_NUM_DISPLAYED do -- _G["BNConversationInviteDialogListFriend"..i].checkButton:SetStyle("CheckButton") --end FriendsTabHeaderSoRButton:SetStyle("!_Frame", 'Default') FriendsTabHeaderSoRButton:SetStyle("Button") FriendsTabHeaderSoRButtonIcon:SetDrawLayer('OVERLAY') FriendsTabHeaderSoRButtonIcon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) FriendsTabHeaderSoRButtonIcon:InsetPoints() FriendsTabHeaderSoRButton:SetPoint('TOPRIGHT', FriendsTabHeader, 'TOPRIGHT', -8, -56) FriendsTabHeaderRecruitAFriendButton:SetStyle("!_Frame", 'Default') FriendsTabHeaderRecruitAFriendButton:SetStyle("Button") FriendsTabHeaderRecruitAFriendButtonIcon:SetDrawLayer('OVERLAY') FriendsTabHeaderRecruitAFriendButtonIcon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) FriendsTabHeaderRecruitAFriendButtonIcon:InsetPoints() FriendsFrameIgnoreScrollFrameScrollBar:SetStyle("!_Frame", "Model") SV.API:Set("ScrollBar", FriendsFrameIgnoreScrollFrame, 4) IgnoreListFrame:RemoveTextures() ScrollOfResurrectionFrame:RemoveTextures() ScrollOfResurrectionFrameAcceptButton:SetStyle("Button") ScrollOfResurrectionFrameCancelButton:SetStyle("Button") ScrollOfResurrectionFrameTargetEditBoxLeft:SetTexture("") ScrollOfResurrectionFrameTargetEditBoxMiddle:SetTexture("") ScrollOfResurrectionFrameTargetEditBoxRight:SetTexture("") ScrollOfResurrectionFrameNoteFrame:RemoveTextures() ScrollOfResurrectionFrameNoteFrame:SetStyle("!_Frame") ScrollOfResurrectionFrameTargetEditBox:SetStyle("!_Frame") ScrollOfResurrectionFrame:SetStyle("!_Frame", 'Transparent') end --[[ ########################################################## MOD LOADING ########################################################## ]]-- MOD:SaveCustomStyle("FRIENDS", FriendsFrameStyle)
mit
nesstea/darkstar
scripts/globals/spells/lightning_carol.lua
27
1547
----------------------------------------- -- Spell: Lightning Carol -- Increases lightning resistance for party members within the area of effect. ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED); local power = 20; if (sLvl+iLvl > 200) then power = power + math.floor((sLvl+iLvl-200) / 10); end if (power >= 40) then power = 40; end local iBoost = caster:getMod(MOD_CAROL_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); power = power + iBoost*5; if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then power = power * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then power = power * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); local duration = 120; duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end if not (target:addBardSong(caster,EFFECT_CAROL,power,0,duration,caster:getID(), ELE_LIGHTNING, 1)) then spell:setMsg(75); end return EFFECT_CAROL; end;
gpl-3.0
nesstea/darkstar
scripts/zones/Port_Bastok/npcs/Corann.lua
29
2129
----------------------------------- -- Area: Port Bastok -- NPC: Corann -- Start & Finishes Quest: The Quadav's Curse ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) TheQuadav = player:getQuestStatus(BASTOK,THE_QUADAV_S_CURSE); if (TheQuadav == QUEST_ACCEPTED) then count = trade:getItemCount(); QuadavBack = trade:hasItemQty(596,1); if (count == 1 and QuadavBack == true) then player:startEvent(0x0051); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) TheQuadav = player:getQuestStatus(BASTOK,THE_QUADAV_S_CURSE); OutOfOneShell = player:getQuestStatus(BASTOK,OUT_OF_ONE_S_SHELL); if (OutOfOneShell == QUEST_COMPLETED) then player:startEvent(0x0058); elseif (TheQuadav == QUEST_COMPLETED) then player:startEvent(0x0057); elseif (TheQuadav == QUEST_AVAILABLE) then player:startEvent(0x0050); else player:startEvent(0x0026); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0050) then player:addQuest(BASTOK,THE_QUADAV_S_CURSE); elseif (csid == 0x0051) then player:tradeComplete(); player:completeQuest(BASTOK,THE_QUADAV_S_CURSE); player:addFame(BASTOK,120); player:addItem(12832); player:messageSpecial(ITEM_OBTAINED,12832); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Ifrits_Cauldron/npcs/Altar_of_Ashes.lua
17
1977
---------------------------------- -- Area: Ifrit's Cauldron -- NPC: Altar of Ashes -- Involved in Quest: Greetings to the Guardian -- @pos 16 .1 -58 205 ----------------------------------- require("scripts/zones/Ifrits_Cauldron/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local Guardian = player:getQuestStatus(OUTLANDS,GREETINGS_TO_THE_GUARDIAN); if(Guardian == QUEST_ACCEPTED and trade:hasItemQty(4596,1)) then player:messageSpecial(ALTAR_OFFERING,0,4596); player:setVar("PamamaVar",1); --Set variable to reflect first completion of quest player:tradeComplete(); elseif(Guardian == QUEST_COMPLETED and trade:hasItemQty(4596,1)) then player:messageSpecial(ALTAR_OFFERING,0,4596); player:setVar("PamamaVar",2); --Set variable to reflect repeat of quest, not first time player:tradeComplete(); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local Guardian = player:getQuestStatus(OUTLANDS,GREETINGS_TO_THE_GUARDIAN); if(Guardian == QUEST_ACCEPTED and player:getVar("PamamaVar") == 1 or player:getVar("PamamaVar") == 2) then player:messageSpecial(ALTAR_COMPLETED); elseif(Guardian == QUEST_ACCEPTED and player:getVar("PamamaVar") == 0) then player:messageSpecial(ALTAR_INSPECT); else player:messageSpecial(ALTAR_STANDARD); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/weaponskills/power_slash.lua
11
1698
----------------------------------- -- Power Slash -- Great Sword weapon skill -- Skill level: 30 -- Delivers a single-hit attack. params.crit varies with TP. -- Modifiers: STR:60% ; VIT:60% -- 100%TP 200%TP 300%TP -- 1.0 1.0 1.0 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 1; -- ftp damage mods (for Damage Varies with TP; lines are calculated in the function params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; -- wscs are in % so 0.2=20% params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.2; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; -- critical mods, again in % (ONLY USE FOR CRITICAL HIT VARIES WITH TP) params.crit100 = 0.2; params.crit200=0.4; params.crit300=0.6; params.canCrit = true; -- accuracy mods (ONLY USE FOR ACCURACY VARIES WITH TP) , should be the acc at those %s NOT the penalty values. Leave 0 if acc doesnt vary with tp. params.acc100 = 0; params.acc200=0; params.acc300=0; -- attack multiplier (only some WSes use this, this varies the actual ratio value, see Tachi: Kasha) 1 is default. params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.6; params.vit_wsc = 0.6; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/anchovy_pizza.lua
35
1225
----------------------------------------- -- ID: 5699 -- Item: anchovy_pizza -- Food Effect: 3hours, All Races ----------------------------------------- -- Dexterity 1 -- Attack 20% ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5699); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 1); target:addMod(MOD_FOOD_ATTP, 20); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 1); target:delMod(MOD_FOOD_ATTP, 20); end;
gpl-3.0
LuaDist2/servicekit-posix
servicekit.lua
2
3180
#!/usr/bin/env lua --- -- Servicekit: a platform-agnostic daemonization API -- -- These are the routines that the ServiceKit user calls directly. -- -- @module servicekit -- local _servicekit = {} local _events = require "servicekit.events" local posix = require 'posix' --- -- Contains the version number of this ServiceKit instance -- _servicekit.version = "1.0 2012.1109" --- -- Contains the platform this ServiceKit instance runs on -- _servicekit.platform = "posix" -- -- Detach from our controlling terminal. -- local function detach() -- -- Fork. Parent dies. Negative pids equal an error. -- local pid = posix.fork() if pid < 0 then err, errno = posix.errno() error("Fork failed, errno " .. tostring(err)) end -- We're the parent. if pid > 0 then os.exit(0) end -- -- Become process group leader. This causes a full disconnect -- from the controlling terminal. -- -- Minimal error handling. This failing is rare. -- assert(posix.setpid('s'), 'Cannot start new session') -- -- Set working directory to '/', so filesystem mounting/unmounting -- isn't a bear. -- -- We will let people who want a chroot() do that later. -- -- No error message? Sorry. We're detached now. -- assert(posix.chdir('/')) -- -- Disconnect stdin/out/err and replace with /dev/null. This -- prevents a stray print() command or io.read/write from molesting -- a hapless network socket. -- local devnull, err = posix.open("/dev/null", posix.O_RDONLY) assert(devnull, "Couldn't open /dev/null: " .. tostring(err)) assert(posix.dup2(devnull, 0), "Cannot dup stdin") assert(posix.dup2(devnull, 1), "Cannot dup stdout") assert(posix.dup2(devnull, 2), "Cannot dup stderr") end --- -- Handle a sigterm or sigint -- local function term_handler() _events.beginstop() end --- -- Handle a sighup -- local function reload_handler() _events.reload() end --- -- Setup signal handling. -- local function setsignals() posix.signal(posix.SIGINT, term_handler) posix.signal(posix.SIGTERM, term_handler) posix.signal(posix.SIGHUP, reload_handler) end --- -- Setup a new service. MUST be called before anything else. -- -- @param events A table of event handler callbacks that implement your -- service. The minimal set of events consists of just -- run() and beginstop(). -- -- @see events -- function _servicekit.setup( events ) assert(type(events) == 'table') for k, v in pairs(events) do assert(_events[k], 'Unknown event: ' .. k) _events[k] = v end _events.ready = true end --- -- Runs the service. -- -- @param detached If true, the program detaches into the background. -- Set to false to keep the program in the foreground -- instead. If omitted, defaults to true. -- function _servicekit.run( detached ) assert(_events.ready, "Service is undefined: call setup() first") if detached == nil then detached = true end if detached then detach() end setsignals() _events.start() _events.run() _events.stop() end --- -- Returns the process ID, or some other valid identifier on other -- platforms. -- function _servicekit.pid() return posix.getpid('pid') end return _servicekit
mit
nesstea/darkstar
scripts/zones/Dynamis-Xarcabard/mobs/Count_Zaebos.lua
2
1595
----------------------------------- -- Area: Dynamis Xarcabard -- MOB: Count Zaebos ----------------------------------- require("scripts/globals/status"); require("scripts/globals/dynamis"); require("scripts/zones/Dynamis-Xarcabard/TextIDs"); ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer,ally) local Animate_Trigger = GetServerVariable("[DynaXarcabard]Boss_Trigger"); if (mob:isInBattlefieldList() == false) then mob:addInBattlefieldList(); Animate_Trigger = Animate_Trigger + 128; SetServerVariable("[DynaXarcabard]Boss_Trigger",Animate_Trigger); if (Animate_Trigger == 32767) then SpawnMob(17330911); -- 142 SpawnMob(17330912); -- 143 SpawnMob(17330177); -- Dynamis Lord GetMobByID(17330183):setSpawn(-364,-35.661,17.254); -- Set Ying and Yang's spawn points to their initial spawn point. GetMobByID(17330184):setSpawn(-364,-35.974,24.254); SpawnMob(17330183); SpawnMob(17330184); activateAnimatedWeapon(); -- Change subanim of all animated weapon end end if (Animate_Trigger == 32767) then ally:messageSpecial(PRISON_OF_SOULS_HAS_SET_FREE); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/bowl_of_nashmau_stew.lua
36
1975
----------------------------------------- -- ID: 5595 -- Item: Bowl of Nashmau Stew -- Food Effect: 4 Hrs, All Races ----------------------------------------- -- TODO: Group Effect -- MP -100 -- Vitality -10 -- Agility -10 -- Intelligence -10 -- Mind -10 -- Charisma -10 -- Accuracy +15% Cap 25 -- Attack +18% Cap 60 -- Defense -100 -- Evasion -100 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5595); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, -100); target:addMod(MOD_VIT, -10); target:addMod(MOD_AGI, -10); target:addMod(MOD_INT, -10); target:addMod(MOD_MND, -10); target:addMod(MOD_CHR, -10); target:addMod(MOD_FOOD_ACCP, 18); target:addMod(MOD_FOOD_ACC_CAP, 25); target:addMod(MOD_FOOD_ATTP, 15); target:addMod(MOD_FOOD_ATT_CAP, 60); target:addMod(MOD_DEF, -100); target:addMod(MOD_EVA, -100); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, -100); target:delMod(MOD_VIT, -10); target:delMod(MOD_AGI, -10); target:delMod(MOD_INT, -10); target:delMod(MOD_MND, -10); target:delMod(MOD_CHR, -10); target:delMod(MOD_FOOD_ACCP, 18); target:delMod(MOD_FOOD_ACC_CAP, 25); target:delMod(MOD_FOOD_ATTP, 15); target:delMod(MOD_FOOD_ATT_CAP, 60); target:delMod(MOD_DEF, -100); target:delMod(MOD_EVA, -100); end;
gpl-3.0
nesstea/darkstar
scripts/globals/abilities/pets/geocrush.lua
28
1448
--------------------------------------------------- -- Geocrush --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); require("scripts/globals/magic"); --------------------------------------------------- function onAbilityCheck(player, target, ability) return 0,0; end; function onPetAbility(target, pet, skill) local dINT = math.floor(pet:getStat(MOD_INT) - target:getStat(MOD_INT)); local tp = skill:getTP() / 10; local master = pet:getMaster(); local merits = 0; if (master ~= nil and master:isPC()) then merits = master:getMerit(MERIT_GEOCRUSH); end tp = tp + (merits - 40); if (tp > 300) then tp = 300; end --note: this formula is only accurate for level 75 - 76+ may have a different intercept and/or slope local damage = math.floor(512 + 1.72*(tp+1)); damage = damage + (dINT * 1.5); damage = MobMagicalMove(pet,target,skill,damage,ELE_EARTH,1,TP_NO_EFFECT,0); damage = mobAddBonuses(pet, nil, target, damage.dmg, ELE_EARTH); damage = AvatarFinalAdjustments(damage,pet,skill,target,MOBSKILL_MAGICAL,MOBPARAM_NONE,1); target:delHP(damage); target:updateEnmityFromDamage(pet,damage); if (target:hasStatusEffect(EFFECT_STUN) == false) then target:addStatusEffect(EFFECT_STUN,3,3,3); end return damage; end
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Windurst_Waters/npcs/Ohbiru-Dohbiru.lua
19
9351
----------------------------------- -- Area: Windurst Waters -- NPC: Ohbiru-Dohbiru -- Involved in quest: Food For Thought -- Starts and finishes quest: Toraimarai Turmoil ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local turmoil = player:getQuestStatus(WINDURST,TORAIMARAI_TURMOIL); local count = trade:getItemCount(); if(player:getQuestStatus(WINDURST,WATER_WAY_TO_GO) == QUEST_ACCEPTED) then if(trade:hasItemQty(4351,1) and count == 1) then player:startEvent(0x0163,900); end elseif (player:getQuestStatus(WINDURST,FOOD_FOR_THOUGHT) == QUEST_ACCEPTED) then local OhbiruFood = player:getVar("Ohbiru_Food_var"); if (trade:hasItemQty(4493,1) == true and trade:hasItemQty(4408,1) == true and trade:hasItemQty(624,1) == true and count == 3 and OhbiruFood ~= 2) then -- Traded all 3 items & Didn't ask for order rand = math.random(1,2); if (rand == 1) then player:startEvent(0x0145,440); else player:startEvent(0x0146); end elseif (trade:hasItemQty(4493,1) == true and trade:hasItemQty(4408,1) == true and trade:hasItemQty(624,1) == true and count == 3 and OhbiruFood == 2) then -- Traded all 3 items after receiving order player:startEvent(0x0142,440); end elseif(turmoil == QUEST_ACCEPTED) then if(count == 3 and trade:getGil() == 0 and trade:hasItemQty(906,3) == true) then --Check that all 3 items have been traded player:startEvent(0x0317); else player:startEvent(0x0312,4500,267,906); -- Reminder of needed items end elseif(turmoil == QUEST_COMPLETED) then if(count == 3 and trade:getGil () == 0 and trade:hasItemQty(906,3) == true) then --Check that all 3 items have been traded player:startEvent(0x0317); else player:startEvent(0x031b,4500,0,906); -- Reminder of needed items for repeated quest end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- Check for Missions first (priority?) -- If the player has started the mission or not local pfame = player:getFameLevel(WINDURST); local turmoil = player:getQuestStatus(WINDURST,TORAIMARAI_TURMOIL); local FoodForThought = player:getQuestStatus(WINDURST,FOOD_FOR_THOUGHT); local needToZone = player:needToZone(); local OhbiruFood = player:getVar("Ohbiru_Food_var"); -- Variable to track progress of Ohbiru-Dohbiru in Food for Thought local waterWayToGo = player:getQuestStatus(WINDURST,WATER_WAY_TO_GO); local overnightDelivery = player:getQuestStatus(WINDURST,OVERNIGHT_DELIVERY); if(player:getCurrentMission(COP) == THE_ROAD_FORKS and player:getVar("MEMORIES_OF_A_MAIDEN_Status")==2)then player:startEvent(0x0368); elseif(player:getCurrentMission(WINDURST) == THE_PRICE_OF_PEACE) then if(player:getVar("ohbiru_dohbiru_talk") == 1) then player:startEvent(0x8f); else player:startEvent(0x90); end elseif(waterWayToGo == QUEST_COMPLETED and needToZone) then player:startEvent(0x0164,0,4351); elseif(waterWayToGo == QUEST_ACCEPTED) then if(player:hasItem(504) == false and player:hasItem(4351) == false) then player:startEvent(0x0162); else player:startEvent(0x0161); end elseif(waterWayToGo == QUEST_AVAILABLE and overnightDelivery == QUEST_COMPLETED and pfame >= 3) then player:startEvent(0x0160,0,4351); elseif(FoodForThought == QUEST_AVAILABLE and OhbiruFood == 0) then player:startEvent(0x0134); -- Hungry; mentions the experiment. First step in quest for this NPC. player:setVar("Ohbiru_Food_var",1); elseif(FoodForThought == QUEST_AVAILABLE and OhbiruFood == 1) then player:startEvent(0x0135); -- Hungry. The NPC complains of being hungry before the quest is active. elseif(FoodForThought == QUEST_ACCEPTED and OhbiruFood < 2) then player:startEvent(0x013c,0,4493,624,4408); -- Gives Order player:setVar("Ohbiru_Food_var",2); elseif(FoodForThought == QUEST_ACCEPTED and OhbiruFood == 2) then player:startEvent(0x013d,0,4493,624,4408); -- Repeats Order elseif(FoodForThought == QUEST_ACCEPTED and OhbiruFood == 3) then player:startEvent(0x0144); -- Reminds player to check on friends if he has been given his food. elseif(FoodForThought == QUEST_COMPLETED and needToZone == true) then player:startEvent(0x0158); -- Post Food for Thought Dialogue elseif(overnightDelivery == QUEST_COMPLETED and pfame < 6) then player:startEvent(0x015f); -- Post Overnight Delivery Dialogue -- -- Begin Toraimarai Turmoil Section -- elseif(turmoil == QUEST_AVAILABLE and pfame >= 6 and needToZone == false) then player:startEvent(0x0311,4500,267,906); elseif(turmoil == QUEST_ACCEPTED) then player:startEvent(0x0312,4500,267,906); -- Reminder of needed items elseif(turmoil == QUEST_COMPLETED) then player:startEvent(0x031b,4500,0,906); -- Allows player to initiate repeat of Toraimarai Turmoil else player:startEvent(0x0158); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); -- Check Missions first (priority?) turmoil = player:getQuestStatus(WINDURST,TORAIMARAI_TURMOIL); if(csid == 0x8f) then player:setVar("ohbiru_dohbiru_talk",2); elseif (csid == 0x0142 or csid == 0x0145) then if(player:getVar("Kerutoto_Food_var") == 3 and player:getVar("Kenapa_Food_var") == 4 and player:getVar("Ohbiru_Food_var") == 2) then -- If this is the last NPC to be fed player:tradeComplete(); player:completeQuest(WINDURST,FOOD_FOR_THOUGHT); player:addTitle(FAST_FOOD_DELIVERER); player:addGil(GIL_RATE*440); player:setVar("Kerutoto_Food_var",0); -- ------------------------------------------ player:setVar("Kenapa_Food_var",0); -- Erase all the variables used in this quest player:setVar("Ohbiru_Food_var",0); -- ------------------------------------------ player:addFame(WINDURST,WIN_FAME*100); player:needToZone(true); else player:tradeComplete(); player:addGil(GIL_RATE*440); player:setVar("Ohbiru_Food_var",3); -- If this is NOT the last NPC given food, flag this NPC as completed. end elseif(csid == 0x0146) then if(player:getVar("Kerutoto_Food_var") == 3 and player:getVar("Kenapa_Food_var") == 4 and player:getVar("Ohbiru_Food_var") == 2) then -- If this is the last NPC to be fed player:tradeComplete(); player:completeQuest(WINDURST,FOOD_FOR_THOUGHT); player:addTitle(FAST_FOOD_DELIVERER); player:addGil(GIL_RATE*440); player:messageSpecial(GIL_OBTAINED,GIL_RATE*440); player:setVar("Kerutoto_Food_var",0); -- ------------------------------------------ player:setVar("Kenapa_Food_var",0); -- Erase all the variables used in this quest player:setVar("Ohbiru_Food_var",0); -- ------------------------------------------ player:addFame(WINDURST,WIN_FAME*100); player:needToZone(true); else player:tradeComplete(); player:addGil(GIL_RATE*440); player:messageSpecial(GIL_OBTAINED,GIL_RATE*440); player:setVar("Ohbiru_Food_var",3); -- If this is NOT the last NPC given food, flag this NPC as completed. end elseif(csid == 0x0311 and option == 1) then -- Adds Toraimarai turmoil player:addQuest(WINDURST,TORAIMARAI_TURMOIL); player:messageSpecial(KEYITEM_OBTAINED,267); player:addKeyItem(267); -- Rhinostery Certificate elseif(csid == 0x0317 and turmoil == QUEST_ACCEPTED) then -- Completes Toraimarai turmoil - first time player:addGil(GIL_RATE*4500); player:messageSpecial(GIL_OBTAINED,GIL_RATE*4500); player:completeQuest(WINDURST,TORAIMARAI_TURMOIL); player:addFame(WINDURST,WIN_FAME*100); player:addTitle(CERTIFIED_RHINOSTERY_VENTURER); player:tradeComplete(); elseif(csid == 0x0317 and turmoil == 2) then -- Completes Toraimarai turmoil - repeats player:addGil(GIL_RATE*4500); player:messageSpecial(GIL_OBTAINED,GIL_RATE*4500); player:addFame(WINDURST,WIN_FAME*50); player:tradeComplete(); elseif(csid == 0x0160 and option == 0 or csid == 0x0162) then if(player:getFreeSlotsCount() >= 1) then if(player:getQuestStatus(WINDURST,WATER_WAY_TO_GO) == QUEST_AVAILABLE) then player:addQuest(WINDURST,WATER_WAY_TO_GO); end player:addItem(504); player:messageSpecial(ITEM_OBTAINED,504); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,504); end elseif(csid == 0x0163) then player:addGil(GIL_RATE*900); player:completeQuest(WINDURST,WATER_WAY_TO_GO); player:addFame(WINDURST,WIN_FAME*40); player:tradeComplete(); player:needToZone(true); elseif(csid == 0x0368) then player:setVar("MEMORIES_OF_A_MAIDEN_Status",3); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Bibiki_Bay/npcs/Mep_Nhapopoluko.lua
27
1182
----------------------------------- -- Area: Bibiki Bay -- NPC: Mep Nhapopoluko -- Type: Guild Merchant NPC (Fishing Guild) -- @pos 464.350 -6 752.731 4 ----------------------------------- package.loaded["scripts/zones/Bibiki_Bay/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/zones/Bibiki_Bay/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:sendGuild(519,1,18,5)) then player:showText(npc, MEP_NHAPOPOLUKO_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0