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nesstea/darkstar
scripts/zones/Temple_of_Uggalepih/npcs/qm2.lua
25
1099
----------------------------------- -- Area: Temple of Uggalepih -- NPC: ??? (Uggalepih Offering ITEM) -- @pos 388 0 269 159 ----------------------------------- package.loaded["scripts/zones/Temple_of_Uggalepih/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Temple_of_Uggalepih/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) respawn = GetServerVariable("[TEMP]Respawn_qm2_for_offering"); if (player:hasItem(1183) == false and player:getFreeSlotsCount() >= 1 and respawn <= os.time(t)) then player:addItem(1183); player:messageSpecial(ITEM_OBTAINED,1183); -- Uggalepih Offering SetServerVariable("[TEMP]Respawn_qm2_for_offering",os.time(t) + 7200); -- 2 hours -- ??? dissapears for 2 hours and reappears on new position else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Llewellyn.lua
13
1065
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Llewellyn -- Type: Campaign Evaluator -- @zone: 94 -- @pos -6.907 -2 42.871 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x000a); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
FailcoderAddons/supervillain-ui
SVUI_Skins/components/blizzard/archeology.lua
2
4809
--[[ ############################################################################## S V U I By: Failcoder ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; --[[ ADDON ]]-- local SV = _G['SVUI']; local L = SV.L; local MOD = SV.Skins; local Schema = MOD.Schema; --[[ ########################################################## ARCHEOLOGYFRAME MODR ########################################################## ]]-- local function ArchaeologyStyle() if SV.db.Skins.blizzard.enable ~= true or SV.db.Skins.blizzard.archaeology ~= true then return end ArchaeologyFrame:RemoveTextures() ArchaeologyFrameInset:RemoveTextures() ArchaeologyFrame:SetStyle("Frame", "Window") ArchaeologyFrame.Panel:SetAllPoints() ArchaeologyFrame.portrait:SetAlpha(0) ArchaeologyFrameInset:SetStyle("Frame", "Inset") ArchaeologyFrameInset.Panel:SetPoint("TOPLEFT") ArchaeologyFrameInset.Panel:SetPoint("BOTTOMRIGHT", -3, -1) ArchaeologyFrameArtifactPageSolveFrameSolveButton:SetStyle("Button") ArchaeologyFrameArtifactPageBackButton:SetStyle("Button") ArchaeologyFrameRaceFilter:SetFrameLevel(ArchaeologyFrameRaceFilter:GetFrameLevel()+2) SV.API:Set("DropDown", ArchaeologyFrameRaceFilter, 125) SV.API:Set("PageButton", ArchaeologyFrameCompletedPageNextPageButton) SV.API:Set("PageButton", ArchaeologyFrameCompletedPagePrevPageButton) ArchaeologyFrameRankBar:RemoveTextures() ArchaeologyFrameRankBar:SetStatusBarTexture(SV.media.statusbar.default) ArchaeologyFrameRankBar:SetFrameLevel(ArchaeologyFrameRankBar:GetFrameLevel()+2) ArchaeologyFrameRankBar:SetStyle("Frame", "Default") ArchaeologyFrameArtifactPageSolveFrameStatusBar:RemoveTextures() ArchaeologyFrameArtifactPageSolveFrameStatusBar:SetStatusBarTexture(SV.media.statusbar.default) ArchaeologyFrameArtifactPageSolveFrameStatusBar:SetStatusBarColor(0.7, 0.2, 0) ArchaeologyFrameArtifactPageSolveFrameStatusBar:SetFrameLevel(ArchaeologyFrameArtifactPageSolveFrameStatusBar:GetFrameLevel()+2) ArchaeologyFrameArtifactPageSolveFrameStatusBar:SetStyle("Frame", "Default") for b = 1, ARCHAEOLOGY_MAX_COMPLETED_SHOWN do local c = _G["ArchaeologyFrameCompletedPageArtifact"..b] if c then _G["ArchaeologyFrameCompletedPageArtifact"..b.."Border"]:Die() _G["ArchaeologyFrameCompletedPageArtifact"..b.."Bg"]:Die() _G["ArchaeologyFrameCompletedPageArtifact"..b.."Icon"]:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) _G["ArchaeologyFrameCompletedPageArtifact"..b.."Icon"].backdrop = CreateFrame("Frame", nil, c) _G["ArchaeologyFrameCompletedPageArtifact"..b.."Icon"].backdrop:SetStyle("!_Frame", "Default") _G["ArchaeologyFrameCompletedPageArtifact"..b.."Icon"].backdrop:WrapPoints(_G["ArchaeologyFrameCompletedPageArtifact"..b.."Icon"]) _G["ArchaeologyFrameCompletedPageArtifact"..b.."Icon"].backdrop:SetFrameLevel(c:GetFrameLevel()-2) _G["ArchaeologyFrameCompletedPageArtifact"..b.."Icon"]:SetDrawLayer("OVERLAY") end end ArchaeologyFrameArtifactPageIcon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) ArchaeologyFrameArtifactPageIcon.backdrop = CreateFrame("Frame", nil, ArchaeologyFrameArtifactPage) ArchaeologyFrameArtifactPageIcon.backdrop:SetStyle("!_Frame", "Default") ArchaeologyFrameArtifactPageIcon.backdrop:WrapPoints(ArchaeologyFrameArtifactPageIcon) ArchaeologyFrameArtifactPageIcon.backdrop:SetFrameLevel(ArchaeologyFrameArtifactPage:GetFrameLevel()) ArchaeologyFrameArtifactPageIcon:SetParent(ArchaeologyFrameArtifactPageIcon.backdrop) ArchaeologyFrameArtifactPageIcon:SetDrawLayer("OVERLAY") SV.API:Set("CloseButton", ArchaeologyFrameCloseButton) local progressBarHolder = CreateFrame("Frame", "SVUI_ArcheologyProgressBar", SV.Screen) progressBarHolder:SetSize(240, 24) progressBarHolder:SetPoint("TOP", SV.Screen, "CENTER", 0, -180) SV:NewAnchor(progressBarHolder, "Archeology Progress Bar") ArcheologyDigsiteProgressBar:SetAllPoints(progressBarHolder) progressBarHolder:SetParent(ArcheologyDigsiteProgressBar) ArcheologyDigsiteProgressBar.Shadow:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\ArcheologyToast") ArcheologyDigsiteProgressBar.BarBackground:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\ArcheologyToast") ArcheologyDigsiteProgressBar.BarBorderAndOverlay:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\ArcheologyToast") ArcheologyDigsiteProgressBar.Flash:SetTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\ArcheologyToast") ArcheologyDigsiteProgressBar.FillBar:SetStatusBarTexture("Interface\\AddOns\\SVUI_Skins\\artwork\\Arch-Progress-Fill") end --[[ ########################################################## MOD LOADING ########################################################## ]]-- MOD:SaveBlizzardStyle("Blizzard_ArchaeologyUI", ArchaeologyStyle)
mit
nesstea/darkstar
scripts/zones/Temenos/mobs/Telchines_Bard.lua
7
1120
----------------------------------- -- Area: Temenos N T -- NPC: Telchines_Bard ----------------------------------- package.loaded["scripts/zones/Temenos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Temenos/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer,ally) if (IsMobDead(16928788)==true and IsMobDead(16928789)==true and IsMobDead(16928792)==true and IsMobDead(16928793)==true ) then GetNPCByID(16928768+26):setPos(19,80,430); GetNPCByID(16928768+26):setStatus(STATUS_NORMAL); GetNPCByID(16928768+160):setPos(16,80,430); GetNPCByID(16928768+160):setStatus(STATUS_NORMAL); GetNPCByID(16928768+211):setPos(22,80,430); GetNPCByID(16928768+211):setStatus(STATUS_NORMAL); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/bar_of_campfire_chocolate.lua
36
1080
----------------------------------------- -- ID: 5941 -- Item: Bar of Campfire Chocolate -- Food Effect: 30Min, All Races ----------------------------------------- -- Mind +1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5941); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MND, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MND, 1); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Norg/npcs/Deigoff.lua
13
3114
----------------------------------- -- Area: Norg -- NPC: Deigoff -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Norg/TextIDs"] = nil; require("scripts/zones/Norg/TextIDs"); require("scripts/globals/pathfind"); local path = { -15.048376, -1.476800, 30.425398, -15.526757, -1.225124, 29.480957, -14.723476, -1.423349, 30.104301, -13.893593, -1.648318, 30.828171, -12.975020, -1.871566, 31.517338, -12.044265, -2.053941, 31.966581, -11.003557, -2.393157, 32.302952, -9.985520, -2.708733, 32.557224, -8.916955, -3.017504, 32.716526, -7.803241, -3.231221, 32.842529, -6.703550, -3.548066, 32.933296, -2.621637, -4.728867, 33.234219, -3.692678, -4.392691, 33.156784, -4.784571, -4.086610, 33.078362, -7.672429, -3.273804, 32.870365, -8.728366, -3.020066, 32.775761, -9.767247, -2.778361, 32.601532, -10.786559, -2.469297, 32.379894, -11.791664, -2.154150, 32.110737, -12.739241, -1.916063, 31.632357, -13.613935, -1.713264, 31.018566, -14.453866, -1.501245, 30.353886, -15.187916, -1.273126, 29.586229, -15.810313, -1.031864, 28.727566, -16.338600, -0.821452, 27.804821, -16.721289, -0.631609, 26.800562, -17.015059, -0.430842, 25.772522, -17.276829, -0.226373, 24.724413, -17.057823, -0.418425, 25.708294, -16.776665, -0.621304, 26.739079, -16.362362, -0.804862, 27.727364, -15.858993, -1.014936, 28.676291, -15.207123, -1.261934, 29.550617, -14.408654, -1.502193, 30.350636, -13.596487, -1.725003, 31.070555, -12.709093, -1.926028, 31.662998, -11.711613, -2.167211, 32.087074, -10.711581, -2.485834, 32.386322, -9.675041, -2.801156, 32.616379, -8.606792, -3.039549, 32.759628, -7.521237, -3.312841, 32.868916, -6.463308, -3.617169, 32.952408, -2.352002, -4.875265, 33.252991, -3.373222, -4.489793, 33.181557, -8.309618, -3.099132, 32.823685, -9.346218, -2.897947, 32.683289, -10.356988, -2.596533, 32.481487, -11.362209, -2.289157, 32.248039, -12.344488, -1.993539, 31.858101, -13.248831, -1.799422, 31.288286, -14.096587, -1.592161, 30.646973, -14.883204, -1.374069, 29.931999, -15.547549, -1.137073, 29.104630, -16.128418, -0.943367, 28.213142, -16.578665, -0.713513, 27.230043, -16.879889, -0.529637, 26.273342, -17.146322, -0.330673, 25.258379, -17.403625, -0.115268, 24.211039 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); -- onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0056); npc:wait(-1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) --printf("CSID: %u",csid); --printf("RESULT: %u",option); npc:wait(0); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Dangruf_Wadi/npcs/_5b1.lua
13
2972
----------------------------------- -- Area: Dangruf Wadi -- NPC: Strange Apparatus -- @pos: -494 -4 -100 191 ----------------------------------- package.loaded["scripts/zones/Dangruf_Wadi/TextIDs"] = nil; require("scripts/zones/Dangruf_Wadi/TextIDs"); require("scripts/globals/strangeapparatus"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local trade = tradeToStrApp(player, trade); if (trade ~= nil) then if ( trade == 1) then -- good trade local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor end player:startEvent(0x0003, drop, dropQty, INFINITY_CORE, 0, 0, 0, docStatus, 0); else -- wrong chip, spawn elemental nm spawnElementalNM(player); delStrAppDocStatus(player); player:messageSpecial(SYS_OVERLOAD); player:messageSpecial(YOU_LOST_THE, trade); end else -- Invalid trade, lose doctor status delStrAppDocStatus(player); player:messageSpecial(DEVICE_NOT_WORKING); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor else player:setLocalVar( "strAppPass", 1); end player:startEvent(0x0001, docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, player:getZoneID()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u", option); if (csid == 0x0001) then if (hasStrAppDocStatus(player) == false) then local docStatus = 1; -- Assistant if ( option == strAppPass(player)) then -- Good password docStatus = 0; -- Doctor giveStrAppDocStatus(player); end player:updateEvent(docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, 0); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0003) then local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); if (drop ~= 0) then if ( dropQty == 0) then dropQty = 1; end player:addItem(drop, dropQty); player:setLocalVar("strAppDrop", 0); player:setLocalVar("strAppDropQty", 0); end end end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/cup_of_date_tea.lua
18
1397
----------------------------------------- -- ID: 5926 -- Item: Cup of Date Tea -- Food Effect: 3 Hrs, All Races ----------------------------------------- -- HP 20 -- MP 30 -- Vitality -1 -- Charisma 5 -- Intelligence 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5926); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 20); target:addMod(MOD_MP, 30); target:addMod(MOD_VIT, -1); target:addMod(MOD_CHR, 5); target:addMod(MOD_INT, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 20); target:delMod(MOD_MP, 30); target:delMod(MOD_VIT, -1); target:delMod(MOD_CHR, 5); target:delMod(MOD_INT, 3); end;
gpl-3.0
dpino/snabbswitch
src/apps/intel/loadgen.lua
14
2678
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(...,package.seeall) local ffi = require("ffi") local C = ffi.C local lib = require("core.lib") local app = require("core.app") local link = require("core.link") local intel10g = require("apps.intel.intel10g") local memory = require("core.memory") local register = require("lib.hardware.register") local receive, empty = link.receive, link.empty local can_transmit, transmit LoadGen = {} function LoadGen:new (pciaddress) local o = { pciaddress = pciaddress, dev = intel10g.new_sf({pciaddr=pciaddress}) } o.dev:open() o.dev:wait_linkup() disable_tx_descriptor_writeback(o.dev) zero_descriptors(o.dev) can_transmit, transmit = o.dev.can_transmit, o.dev.transmit return setmetatable(o, {__index = LoadGen}) end function disable_tx_descriptor_writeback (dev) -- Disable writeback of transmit descriptors. -- That way our transmit descriptors stay fresh and reusable. -- Tell hardware write them to this other memory instead. local bytes = intel10g.ring_buffer_size() * ffi.sizeof(intel10g.rxdesc_t) local ptr, phy = memory.dma_alloc(bytes) dev.r.TDWBAL(phy % 2^32) dev.r.TDWBAH(phy / 2^32) end function zero_descriptors (dev) -- Clear unused descriptors local b = memory.dma_alloc(4096) for i = 0, intel10g.ring_buffer_size()-1 do -- Make each descriptors point to valid DMA memory but be 0 bytes long. dev.txdesc[i].address = memory.virtual_to_physical(b) dev.txdesc[i].options = bit.lshift(1, 24) -- End of Packet flag end end function LoadGen:push () if self.input.input then while not link.empty(self.input.input) and can_transmit(self.dev) do do local p = receive(self.input.input) transmit(self.dev, p) end end end end function LoadGen:pull () -- Set TDT behind TDH to make all descriptors available for TX. local dev = self.dev local tdh = dev.r.TDH() if dev.tdt == 0 then return end C.full_memory_barrier() if tdh == 0 then dev.r.TDT(intel10g.ring_buffer_size()) else dev.r.TDT(tdh - 1) end end function LoadGen:report () print(self.pciaddress, "TXDGPC (TX packets)", lib.comma_value(tonumber(self.dev.s.TXDGPC())), "GOTCL (TX octets)", lib.comma_value(tonumber(self.dev.s.GOTCL()))) print(self.pciaddress, "RXDGPC (RX packets)", lib.comma_value(tonumber(self.dev.s.RXDGPC())), "GORCL (RX octets)", lib.comma_value(tonumber(self.dev.s.GORCL()))) self.dev.s.TXDGPC:reset() self.dev.s.GOTCL:reset() self.dev.s.RXDGPC:reset() self.dev.s.GORCL:reset() end
apache-2.0
nesstea/darkstar
scripts/globals/items/zafmlug_bass.lua
18
1319
----------------------------------------- -- ID: 4385 -- Item: zafmlug_bass -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity 2 -- Mind -4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4385); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 2); target:addMod(MOD_MND, -4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 2); target:delMod(MOD_MND, -4); end;
gpl-3.0
dpino/snabbswitch
lib/ljsyscall/syscall/netbsd/ioctl.lua
24
9458
-- ioctls, filling in as needed local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string local function init(types) local s, t = types.s, types.t local strflag = require("syscall.helpers").strflag local bit = require "syscall.bit" local band = bit.band local function bor(...) local r = bit.bor(...) if r < 0 then r = r + 4294967296 end -- want unsigned range return r end local lshift = bit.lshift local rshift = bit.rshift local IOC = { VOID = 0x20000000, OUT = 0x40000000, IN = 0x80000000, DIRMASK = 0xe0000000, PARM_MASK = 0x1fff, PARM_SHIFT = 16, GROUP_SHIFT = 8, } IOC.INOUT = IOC.IN + IOC.OUT local function ioc(dir, ch, nr, size) return t.ulong(bor(dir, lshift(band(size, IOC.PARM_MASK), IOC.PARM_SHIFT), lshift(ch, IOC.GROUP_SHIFT), nr)) end local singletonmap = { int = "int1", char = "char1", uint = "uint1", uint64 = "uint64_1", } local function _IOC(dir, ch, nr, tp) if type(ch) == "string" then ch = ch:byte() end if type(tp) == "number" then return ioc(dir, ch, nr, tp) end local size = s[tp] local singleton = singletonmap[tp] ~= nil tp = singletonmap[tp] or tp return {number = ioc(dir, ch, nr, size), read = dir == IOC.OUT or dir == IOC.INOUT, write = dir == IOC.IN or dir == IOC.INOUT, type = t[tp], singleton = singleton} end local _IO = function(ch, nr) return _IOC(IOC.VOID, ch, nr, 0) end local _IOR = function(ch, nr, tp) return _IOC(IOC.OUT, ch, nr, tp) end local _IOW = function(ch, nr, tp) return _IOC(IOC.IN, ch, nr, tp) end local _IOWR = function(ch, nr, tp) return _IOC(IOC.INOUT, ch, nr, tp) end --[[ #define IOCPARM_LEN(x) (((x) >> IOCPARM_SHIFT) & IOCPARM_MASK) #define IOCBASECMD(x) ((x) & ~(IOCPARM_MASK << IOCPARM_SHIFT)) #define IOCGROUP(x) (((x) >> IOCGROUP_SHIFT) & 0xff) #define IOCPARM_MAX NBPG /* max size of ioctl args, mult. of NBPG */ ]] local ioctl = strflag { -- tty ioctls TIOCEXCL = _IO('t', 13), TIOCNXCL = _IO('t', 14), TIOCFLUSH = _IOW('t', 16, "int"), TIOCGETA = _IOR('t', 19, "termios"), TIOCSETA = _IOW('t', 20, "termios"), TIOCSETAW = _IOW('t', 21, "termios"), TIOCSETAF = _IOW('t', 22, "termios"), TIOCGETD = _IOR('t', 26, "int"), TIOCSETD = _IOW('t', 27, "int"), --#define TTLINEDNAMELEN 32 --typedef char linedn_t[TTLINEDNAMELEN] --TIOCGLINED = _IOR('t', 66, linedn_t), --TIOCSLINED = _IOW('t', 67, linedn_t), TIOCSBRK = _IO('t', 123), TIOCCBRK = _IO('t', 122), TIOCSDTR = _IO('t', 121), TIOCCDTR = _IO('t', 120), TIOCGPGRP = _IOR('t', 119, "int"), TIOCSPGRP = _IOW('t', 118, "int"), TIOCOUTQ = _IOR('t', 115, "int"), TIOCSTI = _IOW('t', 114, "char"), TIOCNOTTY = _IO('t', 113), TIOCPKT = _IOW('t', 112, "int"), -- TODO this defines constants eg TIOCPKT_DATA need way to support TIOCSTOP = _IO('t', 111), TIOCSTART = _IO('t', 110), TIOCMSET = _IOW('t', 109, "int"), -- todo uses constants eg TIOCM_LE TIOCMBIS = _IOW('t', 108, "int"), TIOCMBIC = _IOW('t', 107, "int"), TIOCMGET = _IOR('t', 106, "int"), TIOCREMOTE = _IOW('t', 105, "int"), TIOCGWINSZ = _IOR('t', 104, "winsize"), TIOCSWINSZ = _IOW('t', 103, "winsize"), TIOCUCNTL = _IOW('t', 102, "int"), TIOCSTAT = _IOW('t', 101, "int"), --UIOCCMD(n) = _IO('u', n), /* usr cntl op "n" */ TIOCGSID = _IOR('t', 99, "int"), TIOCCONS = _IOW('t', 98, "int"), TIOCSCTTY = _IO('t', 97), TIOCEXT = _IOW('t', 96, "int"), TIOCSCTTY = _IO('t', 97), TIOCEXT = _IOW('t', 96, "int"), TIOCSIG = _IO('t', 95), TIOCDRAIN = _IO('t', 94), TIOCGFLAGS = _IOR('t', 93, "int"), TIOCSFLAGS = _IOW('t', 92, "int"), -- TODO defines flags TIOCFLAG_* TIOCDCDTIMESTAMP=_IOR('t', 88, "timeval"), --TIOCRCVFRAME = _IOW('t', 69, struct mbuf *), -- TODO pointer not struct --TIOCXMTFRAME = _IOW('t', 68, struct mbuf *), -- TODO pointer not struct TIOCPTMGET = _IOR('t', 70, "ptmget"), TIOCGRANTPT = _IO('t', 71), TIOCPTSNAME = _IOR('t', 72, "ptmget"), TIOCSQSIZE = _IOW('t', 128, "int"), TIOCGQSIZE = _IOR('t', 129, "int"), -- socket ioctls SIOCSHIWAT = _IOW('s', 0, "int"), SIOCGHIWAT = _IOR('s', 1, "int"), SIOCSLOWAT = _IOW('s', 2, "int"), SIOCGLOWAT = _IOR('s', 3, "int"), SIOCATMARK = _IOR('s', 7, "int"), SIOCSPGRP = _IOW('s', 8, "int"), SIOCGPGRP = _IOR('s', 9, "int"), --SIOCADDRT = _IOW('r', 10, "ortentry"), --SIOCDELRT = _IOW('r', 11, "ortentry"), SIOCSIFADDR = _IOW('i', 12, "ifreq"), SIOCGIFADDR = _IOWR('i', 33, "ifreq"), SIOCSIFDSTADDR = _IOW('i', 14, "ifreq"), SIOCGIFDSTADDR = _IOWR('i', 34, "ifreq"), SIOCSIFFLAGS = _IOW('i', 16, "ifreq"), SIOCGIFFLAGS = _IOWR('i', 17, "ifreq"), SIOCGIFBRDADDR = _IOWR('i', 35, "ifreq"), SIOCSIFBRDADDR = _IOW('i', 19, "ifreq"), --SIOCGIFCONF = _IOWR('i', 38, "ifconf"), SIOCGIFNETMASK = _IOWR('i', 37, "ifreq"), SIOCSIFNETMASK = _IOW('i', 22, "ifreq"), SIOCGIFMETRIC = _IOWR('i', 23, "ifreq"), SIOCSIFMETRIC = _IOW('i', 24, "ifreq"), SIOCDIFADDR = _IOW('i', 25, "ifreq"), SIOCAIFADDR = _IOW('i', 26, "ifaliasreq"), SIOCGIFALIAS = _IOWR('i', 27, "ifaliasreq"), --SIOCALIFADDR = _IOW('i', 28, "if_laddrreq"), --SIOCGLIFADDR = _IOWR('i', 29, "if_laddrreq"), --SIOCDLIFADDR = _IOW('i', 30, "if_laddrreq"), --SIOCSIFADDRPREF= _IOW('i', 31, "if_addrprefreq"), --SIOCGIFADDRPREF= _IOWR('i', 32, "if_addrprefreq"), SIOCADDMULTI = _IOW('i', 49, "ifreq"), SIOCDELMULTI = _IOW('i', 50, "ifreq"), --SIOCGETVIFCNT = _IOWR('u', 51, "sioc_vif_req"), --SIOCGETSGCNT = _IOWR('u', 52, "sioc_sg_req"), SIOCSIFMEDIA = _IOWR('i', 53, "ifreq"), --SIOCGIFMEDIA = _IOWR('i', 54, "ifmediareq"), SIOCSIFGENERIC = _IOW('i', 57, "ifreq"), SIOCGIFGENERIC = _IOWR('i', 58, "ifreq"), SIOCSIFPHYADDR = _IOW('i', 70, "ifaliasreq"), SIOCGIFPSRCADDR= _IOWR('i', 71, "ifreq"), SIOCGIFPDSTADDR= _IOWR('i', 72, "ifreq"), SIOCDIFPHYADDR = _IOW('i', 73, "ifreq"), --SIOCSLIFPHYADDR= _IOW('i', 74, "if_laddrreq"), --SIOCGLIFPHYADDR= _IOWR('i', 75, "if_laddrreq"), SIOCSIFMTU = _IOW('i', 127, "ifreq"), SIOCGIFMTU = _IOWR('i', 126, "ifreq"), SIOCSDRVSPEC = _IOW('i', 123, "ifdrv"), SIOCGDRVSPEC = _IOWR('i', 123, "ifdrv"), SIOCIFCREATE = _IOW('i', 122, "ifreq"), SIOCIFDESTROY = _IOW('i', 121, "ifreq"), --SIOCIFGCLONERS = _IOWR('i', 120, "if_clonereq"), SIOCGIFDLT = _IOWR('i', 119, "ifreq"), --SIOCGIFCAP = _IOWR('i', 118, "ifcapreq"), --SIOCSIFCAP = _IOW('i', 117, "ifcapreq"), SIOCSVH = _IOWR('i', 130, "ifreq"), SIOCGVH = _IOWR('i', 131, "ifreq"), --SIOCINITIFADDR = _IOWR('i', 132, "ifaddr"), --SIOCGIFDATA = _IOWR('i', 133, "ifdatareq"), --SIOCZIFDATA = _IOWR('i', 134, "ifdatareq"), SIOCGLINKSTR = _IOWR('i', 135, "ifdrv"), SIOCSLINKSTR = _IOW('i', 136, "ifdrv"), SIOCSETPFSYNC = _IOW('i', 247, "ifreq"), SIOCGETPFSYNC = _IOWR('i', 248, "ifreq"), -- ipv6 ioctls SIOCSIFADDR_IN6 = _IOW('i', 12, "in6_ifreq"), SIOCGIFADDR_IN6 = _IOWR('i', 33, "in6_ifreq"), SIOCGIFDSTADDR_IN6 = _IOWR('i', 34, "in6_ifreq"), SIOCGIFNETMASK_IN6 = _IOWR('i', 37, "in6_ifreq"), SIOCDIFADDR_IN6 = _IOW('i', 25, "in6_ifreq"), SIOCGIFPSRCADDR_IN6 = _IOWR('i', 71, "in6_ifreq"), SIOCGIFPDSTADDR_IN6 = _IOWR('i', 72, "in6_ifreq"), SIOCGIFAFLAG_IN6 = _IOWR('i', 73, "in6_ifreq"), --SIOCGDRLST_IN6 = _IOWR('i', 74, "in6_drlist"), --SIOCGPRLST_IN6 = _IOWR('i', 75, "in6_oprlist"), SIOCSNDFLUSH_IN6 = _IOWR('i', 77, "in6_ifreq"), --SIOCGNBRINFO_IN6 = _IOWR('i', 78, "in6_nbrinfo"), SIOCSPFXFLUSH_IN6 = _IOWR('i', 79, "in6_ifreq"), SIOCSRTRFLUSH_IN6 = _IOWR('i', 80, "in6_ifreq"), SIOCGIFSTAT_IN6 = _IOWR('i', 83, "in6_ifreq"), SIOCGIFSTAT_ICMP6 = _IOWR('i', 84, "in6_ifreq"), --SIOCSDEFIFACE_IN6 = _IOWR('i', 85, "in6_ndifreq"), --SIOCGDEFIFACE_IN6 = _IOWR('i', 86, "in6_ndifreq"), --SIOCSIFINFO_FLAGS = _IOWR('i', 87, "in6_ndireq"), --SIOCSIFPREFIX_IN6 = _IOW('i', 100, "in6_prefixreq"), --SIOCGIFPREFIX_IN6 = _IOWR('i', 101, "in6_prefixreq"), --SIOCDIFPREFIX_IN6 = _IOW('i', 102, "in6_prefixreq"), --SIOCAIFPREFIX_IN6 = _IOW('i', 103, "in6_rrenumreq"), --SIOCCIFPREFIX_IN6 = _IOW('i', 104, "in6_rrenumreq"), --SIOCSGIFPREFIX_IN6 = _IOW('i', 105, "in6_rrenumreq"), SIOCGIFALIFETIME_IN6= _IOWR('i', 106, "in6_ifreq"), SIOCAIFADDR_IN6 = _IOW('i', 107, "in6_aliasreq"), --SIOCGIFINFO_IN6 = _IOWR('i', 108, struct in6_ndireq), --SIOCSIFINFO_IN6 = _IOWR('i', 109, struct in6_ndireq), SIOCSIFPHYADDR_IN6 = _IOW('i', 110, "in6_aliasreq"), -- kqueue ioctls KFILTER_BYFILTER = _IOWR('k', 0, "kfilter_mapping"), KFILTER_BYNAME = _IOWR('k', 1, "kfilter_mapping"), -- allow user defined ioctls _IO = _IO, _IOR = _IOR, _IOW = _IOW, _IOWR = _IOWR, } ioctl.TIOCM_CD = ioctl.TIOCM_CAR ioctl.TIOCM_RI = ioctl.TIOCM_RNG return ioctl end return {init = init}
apache-2.0
akdor1154/awesome
lib/awful/widget/taglist.lua
1
9606
--------------------------------------------------------------------------- --- Taglist widget module for awful -- -- @author Julien Danjou &lt;julien@danjou.info&gt; -- @copyright 2008-2009 Julien Danjou -- @release @AWESOME_VERSION@ -- @classmod awful.widget.taglist --------------------------------------------------------------------------- -- Grab environment we need local capi = { screen = screen, awesome = awesome, client = client } local setmetatable = setmetatable local pairs = pairs local ipairs = ipairs local table = table local common = require("awful.widget.common") local util = require("awful.util") local tag = require("awful.tag") local beautiful = require("beautiful") local fixed = require("wibox.layout.fixed") local surface = require("gears.surface") local timer = require("gears.timer") local function get_screen(s) return s and capi.screen[s] end local taglist = { mt = {} } taglist.filter = {} local instances = nil function taglist.taglist_label(t, args) if not args then args = {} end local theme = beautiful.get() local fg_focus = args.fg_focus or theme.taglist_fg_focus or theme.fg_focus local bg_focus = args.bg_focus or theme.taglist_bg_focus or theme.bg_focus local fg_urgent = args.fg_urgent or theme.taglist_fg_urgent or theme.fg_urgent local bg_urgent = args.bg_urgent or theme.taglist_bg_urgent or theme.bg_urgent local bg_occupied = args.bg_occupied or theme.taglist_bg_occupied local fg_occupied = args.fg_occupied or theme.taglist_fg_occupied local bg_empty = args.bg_empty or theme.taglist_bg_empty local fg_empty = args.fg_empty or theme.taglist_fg_empty local taglist_squares_sel = args.squares_sel or theme.taglist_squares_sel local taglist_squares_unsel = args.squares_unsel or theme.taglist_squares_unsel local taglist_squares_sel_empty = args.squares_sel_empty or theme.taglist_squares_sel_empty local taglist_squares_unsel_empty = args.squares_unsel_empty or theme.taglist_squares_unsel_empty local taglist_squares_resize = theme.taglist_squares_resize or args.squares_resize or "true" local taglist_disable_icon = args.taglist_disable_icon or theme.taglist_disable_icon or false local font = args.font or theme.taglist_font or theme.font or "" local text = nil local sel = capi.client.focus local bg_color = nil local fg_color = nil local bg_image local icon -- TODO: Re-implement bg_resize local bg_resize = false -- luacheck: ignore local is_selected = false local cls = t:clients() if sel and taglist_squares_sel then -- Check that the selected client is tagged with 't'. local seltags = sel:tags() for _, v in ipairs(seltags) do if v == t then bg_image = taglist_squares_sel bg_resize = taglist_squares_resize == "true" is_selected = true break end end end if #cls == 0 and t.selected and taglist_squares_sel_empty then bg_image = taglist_squares_sel_empty bg_resize = taglist_squares_resize == "true" elseif not is_selected then if #cls > 0 then if taglist_squares_unsel then bg_image = taglist_squares_unsel bg_resize = taglist_squares_resize == "true" end if bg_occupied then bg_color = bg_occupied end if fg_occupied then fg_color = fg_occupied end else if taglist_squares_unsel_empty then bg_image = taglist_squares_unsel_empty bg_resize = taglist_squares_resize == "true" end if bg_empty then bg_color = bg_empty end if fg_empty then fg_color = fg_empty end end end if t.selected then bg_color = bg_focus fg_color = fg_focus elseif tag.getproperty(t, "urgent") then if bg_urgent then bg_color = bg_urgent end if fg_urgent then fg_color = fg_urgent end end if not tag.getproperty(t, "icon_only") then text = "<span font_desc='"..font.."'>" if fg_color then text = text .. "<span color='" .. util.ensure_pango_color(fg_color) .. "'>" .. (util.escape(t.name) or "") .. "</span>" else text = text .. (util.escape(t.name) or "") end text = text .. "</span>" end if not taglist_disable_icon then if tag.geticon(t) then icon = surface.load(tag.geticon(t)) end end return text, bg_color, bg_image, not taglist_disable_icon and icon or nil end local function taglist_update(s, w, buttons, filter, data, style, update_function) local tags = {} for _, t in ipairs(tag.gettags(s)) do if not tag.getproperty(t, "hide") and filter(t) then table.insert(tags, t) end end local function label(c) return taglist.taglist_label(c, style) end update_function(w, buttons, label, data, tags) end --- Create a new taglist widget. The last two arguments (update_function -- and base_widget) serve to customize the layout of the taglist (eg. to -- make it vertical). For that, you will need to copy the -- awful.widget.common.list_update function, make your changes to it -- and pass it as update_function here. Also change the base_widget if the -- default is not what you want. -- @param screen The screen to draw taglist for. -- @param filter Filter function to define what clients will be listed. -- @param buttons A table with buttons binding to set. -- @param style The style overrides default theme. -- @param[opt] update_function Function to create a tag widget on each -- update. @see awful.widget.common. -- @param[opt] base_widget Optional container widget for tag widgets. Default -- is wibox.layout.fixed.horizontal(). -- @param base_widget.bg_focus The background color for focused client. -- @param base_widget.fg_focus The foreground color for focused client. -- @param base_widget.bg_urgent The background color for urgent clients. -- @param base_widget.fg_urgent The foreground color for urgent clients. -- @param[opt] base_widget.squares_sel A user provided image for selected squares. -- @param[opt] base_widget.squares_unsel A user provided image for unselected squares. -- @param[opt] base_widget.squares_sel_empty A user provided image for selected squares for empty tags. -- @param[opt] base_widget.squares_unsel_empty A user provided image for unselected squares for empty tags. -- @param[opt] base_widget.squares_resize True or false to resize squares. -- @param base_widget.font The font. function taglist.new(screen, filter, buttons, style, update_function, base_widget) screen = get_screen(screen) local uf = update_function or common.list_update local w = base_widget or fixed.horizontal() local data = setmetatable({}, { __mode = 'k' }) local queued_update = {} function w._do_taglist_update() -- Add a delayed callback for the first update. if not queued_update[screen] then timer.delayed_call(function() taglist_update(screen, w, buttons, filter, data, style, uf) queued_update[screen] = false end) queued_update[screen] = true end end if instances == nil then instances = {} local function u(s) local i = instances[get_screen(s)] if i then for _, tlist in pairs(i) do tlist._do_taglist_update() end end end local uc = function (c) return u(c.screen) end local ut = function (t) return u(tag.getscreen(t)) end capi.client.connect_signal("focus", uc) capi.client.connect_signal("unfocus", uc) tag.attached_connect_signal(nil, "property::selected", ut) tag.attached_connect_signal(nil, "property::icon", ut) tag.attached_connect_signal(nil, "property::hide", ut) tag.attached_connect_signal(nil, "property::name", ut) tag.attached_connect_signal(nil, "property::activated", ut) tag.attached_connect_signal(nil, "property::screen", ut) tag.attached_connect_signal(nil, "property::index", ut) tag.attached_connect_signal(nil, "property::urgent", ut) capi.client.connect_signal("property::screen", function(c, old_screen) u(c.screen) u(old_screen) end) capi.client.connect_signal("tagged", uc) capi.client.connect_signal("untagged", uc) capi.client.connect_signal("unmanage", uc) end w._do_taglist_update() local list = instances[screen] if not list then list = setmetatable({}, { __mode = "v" }) instances[screen] = list end table.insert(list, w) return w end --- Filtering function to include all nonempty tags on the screen. -- @param t The tag. -- @return true if t is not empty, else false function taglist.filter.noempty(t) return #t:clients() > 0 or t.selected end --- Filtering function to include selected tags on the screen. -- @param t The tag. -- @return true if t is not empty, else false function taglist.filter.selected(t) return t.selected end --- Filtering function to include all tags on the screen. -- @return true function taglist.filter.all() return true end function taglist.mt:__call(...) return taglist.new(...) end return setmetatable(taglist, taglist.mt) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
UnfortunateFruit/darkstar
scripts/globals/mobskills/Lateral_Slash.lua
25
1073
--------------------------------------------- -- Lateral Slash -- -- Description: Laterally slashes a single target. Additional effect: Defense Down -- Type: Physical -- Utsusemi/Blink absorb: 1 shadow -- Range: Melee -- Notes: Reduces defense by 75%. Can be removed with Monk Job Ability Counterstance. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 2; local dmgmod = 2.7; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,info.hitslanded); local typeEffect = EFFECT_DEFENSE_DOWN; MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 75, 0, 60); target:delHP(dmg); return dmg; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Tavnazian_Safehold/npcs/Melleupaux.lua
37
1310
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Melleupaux -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; require("scripts/zones/Tavnazian_Safehold/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,MELLEUPAUX_SHOP_DIALOG); stock = {0x4042,1867, --Dagger 0x40b6,8478, --Longsword 0x43B7,8, --Rusty Bolt 0x47C7,93240, --Falx (COP Chapter 4 Needed; not implemented yet) 0x4726,51905} --Voulge (COP Chapter 4 Needed; not implemented yet) showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/weaponskills/bora_axe.lua
11
1740
----------------------------------- -- Bora Axe -- Axe weapon skill -- Skill level: 290 -- Delivers a single-hit ranged attack at a maximum distance of 15.7'. Chance of binding varies with TP -- Bind doesn't always break from hitting mob. -- This Weapon Skill's first hit params.ftp is duplicated for all additional hits -- Not natively available to RNG -- Aligned with the ?? Gorget. -- Element: Ice -- Modifiers: DEX 60% -- http://wiki.bluegartr.com/bg/Bora_Axe -- 100%TP 200%TP 300%TP -- 1.0 1.0 1.0 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 1; params.ftp100 = 1.0; params.ftp200 = 1.0; params.ftp300 = 1.0; params.str_wsc = 0.0; params.dex_wsc = 0.6; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 3.5; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 4.5; params.ftp200 = 4.5; params.ftp300 = 4.5; params.dex_wsc = 1.0; params.atkmulti = 1.0; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary); if (damage > 0 and target:hasStatusEffect(EFFECT_BIND) == false) then target:addStatusEffect(EFFECT_BIND, 1, 0, 20); end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Qufim_Island/npcs/Hieroglyphics.lua
17
2168
----------------------------------- -- Area: Qufim_Island -- NPC: Hieroglyphics -- Dynamis Qufim Entrance -- @pos 117 -10 133 172 118 ----------------------------------- package.loaded["scripts/zones/Qufim_Island/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/dynamis"); require("scripts/globals/missions"); require("scripts/zones/Qufim_Island/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:hasCompletedMission(COP,DARKNESS_NAMED) or FREE_COP_DYNAMIS == 1) then local firstDyna = 0; local realDay = os.time(); local dynaWaitxDay = player:getVar("dynaWaitxDay"); if(player:getMainLvl() < DYNA_LEVEL_MIN) then player:messageSpecial(PLAYERS_HAVE_NOT_REACHED_LEVEL,DYNA_LEVEL_MIN); elseif((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or player:getVar("DynamisID") == GetServerVariable("[DynaQufim]UniqueID")) then player:startEvent(0x0003,9,0,0,BETWEEN_2DYNA_WAIT_TIME,32,VIAL_OF_SHROUDED_SAND,4236,4237); else dayRemaining = math.floor(((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) - realDay)/3456); --printf("dayRemaining : %u",dayRemaining ); player:messageSpecial(YOU_CANNOT_ENTER_DYNAMIS,dayRemaining,8); end else player:messageSpecial(MYSTERIOUS_VOICE); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("updateRESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("finishRESULT: %u",option); if(csid == 0x0003 and option == 0) then player:setPos(-19,-17,104,253,41); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Southern_San_dOria_[S]/npcs/Moogle.lua
29
1205
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Moogle -- @zone 80 -- @pos <many> ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil; require("scripts/zones/Southern_San_dOria_[S]/TextIDs"); require("scripts/globals/moghouse") ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) moogleTrade(player,npc,trade); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (not moogleTrigger(player,npc)) then player:startEvent(0x003D); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x7530) then player:setVar("MoghouseExplication",0); end end;
gpl-3.0
Irubataru/dotfiles
roles/awesome/config/config/keys/global/awesome.lua
1
1939
local awful = require("awful") local launcher = require("modules.launcher") local hotkeys_popup = require("awful.hotkeys_popup").widget local apps = require("config.apps") local modkey = require("config.keys.mod").mod_key awful.keyboard.append_global_keybindings({ awful.key({ modkey }, "s", hotkeys_popup.show_help, { description = "show help", group = "awesome" }), awful.key({ modkey }, "w", function() launcher:show() end, { description = "show main menu", group = "awesome" }), -- Standard program awful.key({ modkey }, "Return", function() awful.spawn(apps.default.open_terminal) end, { description = "open a terminal", group = "launcher" }), awful.key({ modkey, "Control" }, "r", awesome.restart, { description = "reload awesome", group = "awesome" }), awful.key({ modkey, "Shift" }, "q", awesome.quit, { description = "quit awesome", group = "awesome" }), -- Prompt awful.key({ modkey }, "r", function() awful.spawn("rofi -show drun") end, { description = "run prompt", group = "rofi" }), awful.key({ modkey, "Shift" }, "r", function() awful.screen.focused().prompt:run() end, { description = "run prompt", group = "launcher" }), awful.key({ modkey }, "x", function() awful.prompt.run({ prompt = "Run Lua code: ", textbox = awful.screen.focused().prompt.widget, exe_callback = awful.util.eval, history_path = awful.util.get_cache_dir() .. "/history_eval", }) end, { description = "lua execute prompt", group = "awesome" }), awful.key({ modkey }, ".", function() awful.spawn("rofi -show emoji") end, { description = "show emoji menu", group = "rofi" }), awful.key({}, "XF86Calculator", function() awful.spawn("rofi -show calc") end, { description = "show calculator", group = "rofi" }), awful.key({ modkey }, "b", function() awful.spawn("rofi -show window") end, { description = "window switcher", group = "rofi" }), })
mit
LuaDist/im
doc/html/examples/info_serialize.lua
1
5167
require"imlua" require"lfs" function serialize (o, indent) -- this function enables most types of data to be printed -- it is based on examples in "Programming in Lua" 2nd edition -- by Roberto Ierusalimschy indent = indent or 0 if type(o) == "number" then io.write(string.rep(" ",indent),o) -- string.rep repeats argument elseif type(o) == "string" then io.write(string.rep(" ",indent),string.format("%q",o)) elseif type(o) == "table" then io.write(string.rep(" ",indent-2),"{\n") for k,v in pairs(o) do -- pairs gets the key and value for the next -- element of the table io.write(string.rep(" ",indent), k, " = ") serialize(v, indent+2) io.write(string.rep(" ",indent),",\n") end io.write(string.rep(" ",indent-2),"}\n") else error("cannot serialize a " ..type(o)) end end function PrintError(error) local msg = {} msg[im.ERR_OPEN] = "Error Opening File." msg[im.ERR_MEM] = "Insuficient memory." msg[im.ERR_ACCESS] = "Error Accessing File." msg[im.ERR_DATA] = "Image type not Suported." msg[im.ERR_FORMAT] = "Invalid Format." msg[im.ERR_COMPRESS] = "Invalid or unsupported compression." if msg[error] then print(msg[error]) else print("Unknown Error.") end end function FindZero(data) if (not data) then return false end for i = 1, table.getn(data) do if data[i] == 0 then return true end end return false end function AttribData2Str(data, data_type) local data_str if data_type == im.BYTE then data_str = string.format("%3d", data[1]) elseif data_type == im.USHORT then data_str = string.format("%5d", data[1]) elseif data_type == im.INT then data_str = string.format("%5d", data[1]) elseif data_type == im.FLOAT then data_str = string.format("%5.2f", data[1]) elseif data_type == im.CFLOAT then data_str = string.format("%5.2f, %5.2f", data[1], data[2]) end return data_str end function GetSizeDesc(size) local size_desc if size < 1024 then size_desc = "b" else size = size / 1024 if size < 1024 then size_desc = "Kb" else size = size / 1024 size_desc = "Mb" end end return size, size_desc end function FileSize(file_name) if lfs then local attr = lfs.attributes(file_name) return attr.size else return 0 end end function PrintImageInfo(file_name) print("IM Info") print(string.format(" File Name:\n %s", file_name)) local ifile, error = im.FileOpen(file_name) if not ifile then PrintError(error) return nil end local file_size = FileSize(file_name) print(string.format(" File Size: %.2f %s", GetSizeDesc(file_size))) local format, compression, image_count = ifile:GetInfo() local error, format_desc = im.FormatInfo(format) print(string.format(" Format: %s - %s", format, format_desc)) print(string.format(" Compression: %s", compression)) print(string.format(" Image Count: %d", image_count)) for i = 1, image_count do local error, width, height, color_mode, data_type = ifile:ReadImageInfo(i-1) if width == nil then PrintError(height) ifile:Close() return nil end print(string.format(" Image #%d", i)) print(string.format(" Width: %d", width)) print(string.format(" Height: %d", height)) print(string.format(" Color Space: %s", im.ColorModeSpaceName(color_mode))) print(string.format(" Has Alpha: %s", im.ColorModeHasAlpha(color_mode) and "Yes" or "No")) print(string.format(" Is Packed: %s", im.ColorModeIsPacked(color_mode) and "Yes" or "No")) print(string.format(" Is Top Down: %s", im.ColorModeIsTopDown(color_mode) and "Yes" or "No")) print(string.format(" Data Type: %s", im.DataTypeName(data_type))) local image_size = im.ImageDataSize(width, height, color_mode, data_type) print(string.format(" Data Size: %.2f %s", GetSizeDesc(image_size))) local attrib_list = ifile:GetAttributeList() for a = 1, table.getn(attrib_list) do if a == 1 then print(" Attributes:") end local attrib_data, attrib_data_type = ifile:GetAttribute(attrib_list[a]) if table.getn(attrib_data) == 1 then print(string.format(" %s: %s", attrib_list[a], AttribData2Str(attrib_data, attrib_data_type))) elseif attrib_data_type == im.BYTE and FindZero(attrib_data) then attrib_data = ifile:GetAttribute(attrib_list[a], true) print(string.format(" %s: %s", attrib_list[a], attrib_data)) else --print(string.format(" %s: %s ...", attrib_list[a], AttribData2Str(attrib_data, attrib_data_type))) print(string.format(" %s: ", attrib_list[a] )) serialize(attrib_data, 8) end end end ifile:Close() end function main(arg) if (not arg or table.getn(arg) < 1) then print("Invalid number of arguments.") return nil end PrintImageInfo(arg[1]) return 1 end main(arg)
mit
cloner-hooshesiyah/ppbot
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
UnfortunateFruit/darkstar
scripts/globals/spells/slow_ii.lua
11
1662
----------------------------------------- -- Spell: Slow II -- Spell accuracy is most highly affected by Enfeebling Magic Skill, Magic Accuracy, and MND. -- caster:getMerit() returns a value which is equal to the number of merit points TIMES the value of each point -- Slow II value per point is '1' This is a constant set in the table 'merits' ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local dMND = (caster:getStat(MOD_MND) - target:getStat(MOD_MND)); local potency = 230 + math.floor(dMND * 1.6); -- ([230] + [y * 10] + [floor(dMND * 1.6)])/1024 if(potency > 350) then potency = 350; end if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then potency = potency * 2; end local merits = caster:getMerit(MERIT_SLOW_II); --Power. local power = (potency + (merits * 10)); --Duration, including resistance. local duration = 180 * applyResistanceEffect(caster,spell,target,dMND,35,merits*2,EFFECT_SLOW); if(duration >= 60) then --Do it! if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then duration = duration * 2; end caster:delStatusEffect(EFFECT_SABOTEUR); if(target:addStatusEffect(EFFECT_SLOW,power,0,duration)) then spell:setMsg(236); else spell:setMsg(75); end else spell:setMsg(85); end return EFFECT_SLOW; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Northern_San_dOria/npcs/Attarena.lua
30
1955
----------------------------------- -- Area: Northern San d'Oria -- NPC: Attarena -- Only sells when San d'Oria controlls Li'Telor Region ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/events/harvest_festivals"); require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/globals/conquest"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == 1) then if (trade:hasItemQty(532,1) == true and trade:getItemCount() == 1) then player:messageSpecial(FLYER_REFUSED); end else onHalloweenTrade(player,trade,npc); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RegionOwner = GetRegionOwner(LITELOR); if (RegionOwner ~= SANDORIA) then player:showText(npc,ATTARENA_CLOSED_DIALOG); else player:showText(npc,ATTARENA_OPEN_DIALOG); stock = {0x026f,119, -- Bay Leaves 0x103a,6440} -- Holy Water showShop(player,SANDORIA,stock); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Kocco_Ehllek.lua
13
1068
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Kocco Ehllek -- Type: Quest Giver -- @zone: 94 -- @pos -41.465 -2.125 -163.018 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x008c); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
FailcoderAddons/supervillain-ui
SVUI_!Core/system/misc.lua
2
28209
--[[ ########################################################## S V U I By: Failcoder ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; local type = _G.type; local error = _G.error; local pcall = _G.pcall; local print = _G.print; local ipairs = _G.ipairs; local pairs = _G.pairs; local next = _G.next; local tostring = _G.tostring; local tonumber = _G.tonumber; local collectgarbage = _G.collectgarbage; local string = _G.string; local split = string.split; local upper = string.upper; local format = string.format; local find = string.find; local match = string.match; local gsub = string.gsub; local math = _G.math; local min = math.min; local cos, deg, rad, sin = math.cos, math.deg, math.rad, math.sin; local random = math.random; local wipe = _G.wipe; --BLIZZARD API local CreateFrame = _G.CreateFrame; local InCombatLockdown = _G.InCombatLockdown; local GameTooltip = _G.GameTooltip; local ReloadUI = _G.ReloadUI; local hooksecurefunc = _G.hooksecurefunc; local IsAltKeyDown = _G.IsAltKeyDown; local IsShiftKeyDown = _G.IsShiftKeyDown; local IsControlKeyDown = _G.IsControlKeyDown; local IsModifiedClick = _G.IsModifiedClick; local PlaySound = _G.PlaySound; local PlaySoundFile = _G.PlaySoundFile; local PlayMusic = _G.PlayMusic; local StopMusic = _G.StopMusic; local ToggleFrame = _G.ToggleFrame; local ERR_NOT_IN_COMBAT = _G.ERR_NOT_IN_COMBAT; local RAID_CLASS_COLORS = _G.RAID_CLASS_COLORS; local CUSTOM_CLASS_COLORS = _G.CUSTOM_CLASS_COLORS; local SendChatMessage = _G.SendChatMessage; local GetSpellLink = _G.GetSpellLink; local UnitName = _G.UnitName; local UnitClass = _G.UnitClass; local UnitIsPlayer = _G.UnitIsPlayer; local UnitReaction = _G.UnitReaction; local UnitExists = _G.UnitExists; local UnitIsUnit = _G.UnitIsUnit; local UnitInRaid = _G.UnitInRaid; local UnitInParty = _G.UnitInParty; local UnitGUID = _G.UnitGUID; local UnitIsDead = _G.UnitIsDead; local UnitIsGroupLeader = _G.UnitIsGroupLeader; local UnitIsGroupAssistant = _G.UnitIsGroupAssistant; local IsEveryoneAssistant = _G.IsEveryoneAssistant; local GetItemInfo = _G.GetItemInfo; local BuyMerchantItem = _G.BuyMerchantItem; local GetMerchantItemLink = _G.GetMerchantItemLink; local GetMerchantItemMaxStack = _G.GetMerchantItemMaxStack; local UnitDetailedThreatSituation = _G.UnitDetailedThreatSituation; --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = select(2, ...); local L = SV.L; --[[ ########################################################## LOCALS ########################################################## ]]-- local PlayerName = UnitName("player"); local ThreatMeter = _G["SVUI_ThreatOMeter"]; --[[ LOCALS ]]-- local BARFILE = [[Interface\AddOns\SVUI_!Core\assets\textures\Doodads\THREAT-BAR]]; local TEXTUREFILE = [[Interface\AddOns\SVUI_!Core\assets\textures\Doodads\THREAT-BAR-ELEMENTS]]; local REACTION_COLORS = { [1] = {0.92, 0.15, 0.15}, [2] = {0.92, 0.15, 0.15}, [3] = {0.92, 0.15, 0.15}, [4] = {0.85, 0.85, 0.13}, [5] = {0.19, 0.85, 0.13}, [6] = {0.19, 0.85, 0.13}, [7] = {0.19, 0.85, 0.13}, [8] = {0.19, 0.85, 0.13}, }; local Reactions = { Woot = { [29166] = true, [20484] = true, [61999] = true, [20707] = true, [50769] = true, [2006] = true, [7328] = true, [2008] = true, [115178] = true, [110478] = true, [110479] = true, [110482] = true, [110483] = true, [110484] = true, [110485] = true, [110486] = true, [110488] = true, [110490] = true, [110491] = true }, LookWhatICanDo = { 34477, 19801, 57934, 633, 20484, 113269, 61999, 20707, 2908, 120668, 16190, 64901, 108968 }, Toys = { [61031] = true, [49844] = true }, Bots = { [22700] = true, [44389] = true, [54711] = true, [67826] = true, [126459] = true }, Portals = { [10059] = true, [11416] = true, [11419] = true, [32266] = true, [49360] = true, [33691] = true, [88345] = true, [132620] = true, [11417] = true, [11420] = true, [11418] = true, [32267] = true, [49361] = true, [35717] = true, [88346] = true, [132626] = true, [53142] = true }, StupidHat = { [1] = {88710, 33820, 19972, 46349, 92738}, [2] = {32757}, [8] = {50287, 19969}, [15] = {65360, 65274}, [16] = {44050, 19970, 84660, 84661, 45992, 86559, 45991}, [17] = {86558} } }; local SAPPED_MESSAGE = { "Oh Hell No ... {rt8}SAPPED{rt8}", "{rt8}SAPPED{rt8} ...Someone's about to get slapped!", "Mother Fu... {rt8}SAPPED{rt8}", "{rt8}SAPPED{rt8} ...How cute", "{rt8}SAPPED{rt8} ...Ain't Nobody Got Time For That!", "Uh-Oh... {rt8}SAPPED{rt8}" }; local ReactionEmotes = { "SALUTE", "THANK", "DRINK" }; local REACTION_INTERRUPT, REACTION_WOOT, REACTION_LOOKY, REACTION_SHARE, REACTION_EMOTE, REACTION_CHAT = false, false, false, false, false, false; local MsgTest = function(warning) if IsInGroup(LE_PARTY_CATEGORY_INSTANCE) then return "INSTANCE_CHAT" elseif IsInRaid(LE_PARTY_CATEGORY_HOME) then if warning and (UnitIsGroupLeader("player") or UnitIsGroupAssistant("player") or IsEveryoneAssistant()) then return "RAID_WARNING" else return "RAID" end elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then return "PARTY" end return "SAY" end --[[ ########################################################## MERCHANT MAX STACK ########################################################## ]]-- local BuyMaxStack = function(self, ...) if ( IsAltKeyDown() ) then local index = self:GetID() local itemLink = GetMerchantItemLink(index) if not itemLink then return end local price = select(3, GetMerchantItemInfo(index)) local maxStack = select(8, GetItemInfo(itemLink)) local currencyCount = GetMerchantItemCostInfo(index) if ( maxStack and maxStack > 1 ) then local maxAllowed = GetMerchantItemMaxStack(index); if(currencyCount == 0) then local canAfford = GetMoney() / maxStack; BuyMerchantItem(index, min(maxAllowed,canAfford)); else BuyMerchantItem(index, maxAllowed); end end end end local MaxStackTooltip = function(self) if(not GameTooltip.InjectedDouble) then GameTooltip.InjectedDouble = {} else wipe(GameTooltip.InjectedDouble) end local itemLink = GetMerchantItemLink(self:GetID()) if not itemLink then return end local maxStack = select(8, GetItemInfo(itemLink)) if((not maxStack) or (maxStack < 2)) then return end GameTooltip.InjectedDouble[1] = "[Alt + Click]" GameTooltip.InjectedDouble[2] = "Buy a full stack." GameTooltip.InjectedDouble[3] = 0 GameTooltip.InjectedDouble[4] = 0.5 GameTooltip.InjectedDouble[5] = 1 GameTooltip.InjectedDouble[6] = 0.5 GameTooltip.InjectedDouble[7] = 1 GameTooltip.InjectedDouble[8] = 0.5 end --[[ ########################################################## RAIDMARKERS ########################################################## ]]-- local RaidMarkFrame = _G["SVUI_RaidMarkFrame"]; RaidMarkFrame.Active = false; do RaidMarkFrame:EnableMouse(true) RaidMarkFrame:SetSize(100, 100) RaidMarkFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0) RaidMarkFrame:SetFrameStrata("DIALOG") local RaidMarkButton_OnEnter = function(self) self.Texture:ClearAllPoints() self.Texture:SetPoint("TOPLEFT",-10,10) self.Texture:SetPoint("BOTTOMRIGHT",10,-10) end local RaidMarkButton_OnLeave = function(self) self.Texture:SetAllPoints() end local RaidMarkButton_OnClick = function(self, button) PlaySound(SOUNDKIT.U_CHAT_SCROLL_BUTTON) SetRaidTarget("target", button ~= "RightButton" and self:GetID() or 0) self:GetParent():FadeOut(0.2, 1, 0, true) end for i=1,8 do local mark = CreateFrame("Button", "RaidMarkIconButton"..i, RaidMarkFrame) mark:SetSize(40, 40) mark:SetID(i) mark.Texture = mark:CreateTexture(mark:GetName().."NormalTexture", "ARTWORK") mark.Texture:SetTexture([[Interface\TargetingFrame\UI-RaidTargetingIcons]]) mark.Texture:SetAllPoints() SetRaidTargetIconTexture(mark.Texture, i) mark:RegisterForClicks("LeftbuttonUp", "RightbuttonUp") mark:SetScript("OnClick", RaidMarkButton_OnClick) mark:SetScript("OnEnter", RaidMarkButton_OnEnter) mark:SetScript("OnLeave", RaidMarkButton_OnLeave) if(i == 8) then mark:SetPoint("CENTER") else local radian = 360 / 7 * i; mark:SetPoint("CENTER", sin(radian) * 60, cos(radian) * 60) end end end function RaidMarkFrame:IsAllowed(button) if(button and button == "down") then if GetNumGroupMembers()>0 then if UnitIsGroupLeader('player') or UnitIsGroupAssistant("player") then self.Active = true elseif IsInGroup() and not IsInRaid() then self.Active = true else UIErrorsFrame:AddMessage(L["You don't have permission to mark targets."], 1.0, 0.1, 0.1, 1.0, UIERRORS_HOLD_TIME) self.Active = false end else self.Active = true end else self.Active = false end end function RaidMarkFrame:Toggle(button) local canFade = false; if(button) then canFade = true; self:IsAllowed(button) end if(self.Active) then if not UnitExists("target") or UnitIsDead("target") then return end local x,y = GetCursorPosition() local scale = SV.Screen:GetEffectiveScale() self:SetPoint("CENTER", SV.Screen, "BOTTOMLEFT", (x / scale), (y / scale)) self:FadeIn() elseif(canFade) then self:FadeOut(0.2, 1, 0, true) end end local RaidMarkFrame_OnEvent = function(self, event) self:Toggle(); end _G.RaidMark_HotkeyPressed = function(button) RaidMarkFrame:Toggle(button) end --[[ ########################################################## DRESSUP HELPERS by: Leatrix ########################################################## ]]-- local CreateCharacterToggles; do local HelmetToggle; local CloakToggle; local DressUpdateTimer = 0; local HShowing, CShowing, HChecked, CChecked local function LockItem(item, lock) if lock then item:Disable() item:SetAlpha(0.3) else item:Enable() item:SetAlpha(1.0) end end local function SetVanityPlacement() HelmetToggle:ClearAllPoints(); HelmetToggle:SetPoint("TOPLEFT", 166, -326) HelmetToggle:SetHitRectInsets(0, -10, 0, 0); HelmetToggle.text:SetText("H"); HelmetToggle:SetAlpha(0.7); CloakToggle:ClearAllPoints(); CloakToggle:SetPoint("TOPLEFT", 206, -326) CloakToggle:SetHitRectInsets(0, -10, 0, 0); CloakToggle.text:SetText("C"); CloakToggle:SetAlpha(0.7); end local MouseEventHandler = function(self, btn) if btn == "RightButton" and IsShiftKeyDown() then SetVanityPlacement(); end end local DressUpdateHandler = function(self, elapsed) DressUpdateTimer = DressUpdateTimer + elapsed; while (DressUpdateTimer > 0.05) do if UnitIsDeadOrGhost("player") then LockItem(HelmetToggle,true) LockItem(CloakToggle,true) return else LockItem(HelmetToggle,false) LockItem(CloakToggle,false) end --[[ HShowing = ShowingHelm() CShowing = ShowingCloak() HChecked = HelmetToggle:GetChecked() CChecked = CloakToggle:GetChecked() if(HChecked ~= HShowing) then if HelmetToggle:IsEnabled() then HelmetToggle:Disable() end else if not HelmetToggle:IsEnabled() then HelmetToggle:Enable() end end if(CChecked ~= CShowing) then if CloakToggle:IsEnabled() then CloakToggle:Disable() end else if not CloakToggle:IsEnabled() then CloakToggle:Enable() end end HelmetToggle:SetChecked(HShowing); CloakToggle:SetChecked(CShowing); ]]-- DressUpdateTimer = 0; end end local DressUp_OnEnter = function(self) if InCombatLockdown() then return end GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT", 0, 4) GameTooltip:ClearLines() GameTooltip:AddLine(self.TText, 1, 1, 1) GameTooltip:Show() end local DressUp_OnLeave = function(self) if InCombatLockdown() then return end if(GameTooltip:IsShown()) then GameTooltip:Hide() end end local Button_OnEnter = function(self, ...) if InCombatLockdown() then return end GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT", 0, 4) GameTooltip:ClearLines() GameTooltip:AddLine(self.TText, 1, 1, 1) GameTooltip:Show() end local function CreateSimpleButton(frame, label, anchor, x, y, width, height, tooltip) local button = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") button:SetWidth(width) button:SetHeight(height) button:SetPoint(anchor, x, y) button:SetText(label) button:RegisterForClicks("AnyUp") button:SetHitRectInsets(0, 0, 0, 0); button:SetFrameStrata("FULLSCREEN_DIALOG"); button.TText = tooltip button:SetStyle("Button") button:SetScript("OnEnter", Button_OnEnter) button:SetScript("OnLeave", GameTooltip_Hide) return button end function CreateCharacterToggles() local BtnStrata = SideDressUpModelResetButton:GetFrameStrata(); local BtnLevel = SideDressUpModelResetButton:GetFrameLevel(); local tabard1 = CreateSimpleButton(DressUpFrame, "Tabard", "BOTTOMLEFT", 12, 12, 80, 22, "") tabard1:SetScript("OnClick", function() DressUpModel:UndressSlot(19) end) local tabard2 = CreateSimpleButton(SideDressUpFrame, "Tabard", "BOTTOMLEFT", 14, 20, 60, 22, "") tabard2:SetFrameStrata(BtnStrata); tabard2:SetFrameLevel(BtnLevel); tabard2:SetScript("OnClick", function() SideDressUpModel:UndressSlot(19) end) local nude1 = CreateSimpleButton(DressUpFrame, "Nude", "BOTTOMLEFT", 104, 12, 80, 22, "") nude1:SetScript("OnClick", function() DressUpFrameResetButton:Click() for i = 1, 19 do DressUpModel:UndressSlot(i) end end) local nude2 = CreateSimpleButton(SideDressUpFrame, "Nude", "BOTTOMRIGHT", -18, 20, 60, 22, "") nude2:SetFrameStrata(BtnStrata); nude2:SetFrameLevel(BtnLevel); nude2:SetScript("OnClick", function() SideDressUpModelResetButton:Click() for i = 1, 19 do SideDressUpModel:UndressSlot(i) end end) --[[ HelmetToggle = CreateFrame('CheckButton', nil, CharacterModelFrame, "OptionsCheckButtonTemplate") HelmetToggle:SetSize(16, 16) HelmetToggle:SetStyle("Checkbox") HelmetToggle.text = HelmetToggle:CreateFontString(nil, 'OVERLAY', "GameFontNormal") HelmetToggle.text:SetPoint("LEFT", 24, 0) HelmetToggle.TText = "Show/Hide Helmet" HelmetToggle:SetScript('OnEnter', DressUp_OnEnter) HelmetToggle:SetScript('OnLeave', DressUp_OnLeave) HelmetToggle:SetScript('OnUpdate', DressUpdateHandler) CloakToggle = CreateFrame('CheckButton', nil, CharacterModelFrame, "OptionsCheckButtonTemplate") CloakToggle:SetSize(16, 16) CloakToggle:SetStyle("Checkbox") CloakToggle.text = CloakToggle:CreateFontString(nil, 'OVERLAY', "GameFontNormal") CloakToggle.text:SetPoint("LEFT", 24, 0) CloakToggle.TText = "Show/Hide Cloak" CloakToggle:SetScript('OnEnter', DressUp_OnEnter) CloakToggle:SetScript('OnLeave', DressUp_OnLeave) HelmetToggle:SetScript('OnClick', function(self, btn) ShowHelm(HelmetToggle:GetChecked()) end) CloakToggle:SetScript('OnClick', function(self, btn) ShowCloak(CloakToggle:GetChecked()) end) HelmetToggle:SetScript('OnMouseDown', MouseEventHandler) CloakToggle:SetScript('OnMouseDown', MouseEventHandler) CharacterModelFrame:HookScript("OnShow", SetVanityPlacement) ]]-- end end --[[ ########################################################## VARIOUS COMBAT REACTIONS ########################################################## ]]-- local ReactionListener = CreateFrame("Frame") local function Thanks_Emote(sourceName) if not REACTION_EMOTE then return end local index = random(1,#ReactionEmotes) DoEmote(ReactionEmotes[index], sourceName) end local function StupidHatEventHandler() if(not IsInInstance()) then return end local item = {} for i = 1, 17 do if Reactions.StupidHat[i] ~= nil then item[i] = GetInventoryItemID("player", i) or 0 for j, baditem in pairs(Reactions.StupidHat[i]) do if item[i] == baditem then PlaySound(SOUNDKIT.RAID_WARNING) RaidNotice_AddMessage(RaidWarningFrame, format("%s %s", CURRENTLY_EQUIPPED, GetItemInfo(item[i]).."!!!"), ChatTypeInfo["RAID_WARNING"]) print(format("|cffff3300%s %s", CURRENTLY_EQUIPPED, GetItemInfo(item[i]).."!!!|r")) end end end end end local function ChatLogEventHandler(...) local _, subEvent, _, sourceGUID, sourceName, _, _, destGUID, destName, _, _, spellID, _, _, otherSpellID = ... if not sourceName then return end if(REACTION_INTERRUPT) then if ((spellID == 6770) and (destName == PlayerName) and (subEvent == "SPELL_AURA_APPLIED" or subEvent == "SPELL_AURA_REFRESH")) then local msg = SAPPED_MESSAGE[random(1,6)] SendChatMessage(msg, "SAY") SV:AddonMessage("Sapped by: "..sourceName) DoEmote("CRACK", sourceName) elseif(subEvent == "SPELL_INTERRUPT" and sourceGUID == UnitGUID("player") and IsInGroup()) then SendChatMessage(INTERRUPTED.." "..destName..": "..GetSpellLink(otherSpellID), MsgTest()) end end if(REACTION_WOOT) then for key, value in pairs(Reactions.Woot) do if spellID == key and value == true and destName == PlayerName and sourceName ~= PlayerName and (subEvent == "SPELL_AURA_APPLIED" or subEvent == "SPELL_CAST_SUCCESS") then Thanks_Emote(sourceName) --SendChatMessage(L["Thanks for "]..GetSpellLink(spellID)..", "..sourceName, "WHISPER", nil, sourceName) print(GetSpellLink(spellID)..L[" received from "]..sourceName) end end end if(REACTION_LOOKY) then local outbound; local spells = Reactions.LookWhatICanDo local _, _, difficultyID = GetInstanceInfo() if(difficultyID ~= 0 and subEvent == "SPELL_CAST_SUCCESS") then if(not (sourceGUID == UnitGUID("player") and sourceName == PlayerName)) then for i, spells in pairs(spells) do if(spellID == spells) then if(destName == nil) then outbound = (L["%s used a %s."]):format(sourceName, GetSpellLink(spellID)) else outbound = (L["%s used a %s."]):format(sourceName, GetSpellLink(spellID).." -> "..destName) end if(REACTION_CHAT) then SendChatMessage(outbound, MsgTest()) else print(outbound) end end end else if(not (sourceGUID == UnitGUID("player") and sourceName == PlayerName)) then return end for i, spells in pairs(spells) do if(spellID == spells) then if(destName == nil) then outbound = (L["%s used a %s."]):format(sourceName, GetSpellLink(spellID)) else outbound = GetSpellLink(spellID).." -> "..destName end if(REACTION_CHAT) then SendChatMessage(outbound, MsgTest()) else print(outbound) end end end end end end if(REACTION_SHARE) then if not IsInGroup() or InCombatLockdown() or not subEvent or not spellID then return end if not UnitInRaid(sourceName) and not UnitInParty(sourceName) then return end local sourceName = format(sourceName:gsub("%-[^|]+", "")) if(not sourceName) then return end local thanks = false local outbound if subEvent == "SPELL_CAST_SUCCESS" then -- Feasts if (spellID == 126492 or spellID == 126494) then outbound = (L["%s has prepared a %s - [%s]."]):format(sourceName, GetSpellLink(spellID), SPELL_STAT1_NAME) elseif (spellID == 126495 or spellID == 126496) then outbound = (L["%s has prepared a %s - [%s]."]):format(sourceName, GetSpellLink(spellID), SPELL_STAT2_NAME) elseif (spellID == 126501 or spellID == 126502) then outbound = (L["%s has prepared a %s - [%s]."]):format(sourceName, GetSpellLink(spellID), SPELL_STAT3_NAME) elseif (spellID == 126497 or spellID == 126498) then outbound = (L["%s has prepared a %s - [%s]."]):format(sourceName, GetSpellLink(spellID), SPELL_STAT4_NAME) elseif (spellID == 126499 or spellID == 126500) then outbound = (L["%s has prepared a %s - [%s]."]):format(sourceName, GetSpellLink(spellID), SPELL_STAT5_NAME) elseif (spellID == 104958 or spellID == 105193 or spellID == 126503 or spellID == 126504 or spellID == 145166 or spellID == 145169 or spellID == 145196) then outbound = (L["%s has prepared a %s."]):format(sourceName, GetSpellLink(spellID)) -- Refreshment Table elseif spellID == 43987 then outbound = (L["%s has prepared a %s."]):format(sourceName, GetSpellLink(spellID)) -- Ritual of Summoning elseif spellID == 698 then outbound = (L["%s is casting %s. Click!"]):format(sourceName, GetSpellLink(spellID)) -- Piccolo of the Flaming Fire elseif spellID == 18400 then outbound = (L["%s used a %s."]):format(sourceName, GetSpellLink(spellID)) end if(outbound) then thanks = true end elseif subEvent == "SPELL_SUMMON" then -- Repair Bots if Reactions.Bots[spellID] then outbound = (L["%s has put down a %s."]):format(sourceName, GetSpellLink(spellID)) thanks = true end elseif subEvent == "SPELL_CREATE" then -- Ritual of Souls and MOLL-E if (spellID == 29893 or spellID == 54710) then outbound = (L["%s has put down a %s."]):format(sourceName, GetSpellLink(spellID)) thanks = true -- Toys elseif Reactions.Toys[spellID] then outbound = (L["%s has put down a %s."]):format(sourceName, GetSpellLink(spellID)) -- Portals elseif Reactions.Portals[spellID] then outbound = (L["%s is casting %s."]):format(sourceName, GetSpellLink(spellID)) end elseif subEvent == "SPELL_AURA_APPLIED" then -- Turkey Feathers and Party G.R.E.N.A.D.E. if (spellID == 61781 or ((spellID == 51508 or spellID == 51510) and destName == PlayerName)) then outbound = (L["%s used a %s."]):format(sourceName, GetSpellLink(spellID)) end end if(outbound) then if(REACTION_CHAT) then SendChatMessage(outbound, MsgTest(true)) else print(outbound) end if(thanks and sourceName) then Thanks_Emote(sourceName) end end end end local ReactionListener_OnEvent = function(self, event, ...) if(event == "ZONE_CHANGED_NEW_AREA") then StupidHatEventHandler() elseif(event == "COMBAT_LOG_EVENT_UNFILTERED") then ChatLogEventHandler(...) end end function SV:ToggleReactions() local settings = SV.db.Extras REACTION_INTERRUPT = settings.pvpinterrupt REACTION_WOOT = settings.woot REACTION_LOOKY = settings.lookwhaticando REACTION_SHARE = settings.sharingiscaring REACTION_EMOTE = settings.reactionEmote REACTION_CHAT = settings.reactionChat if(settings.stupidhat) then ReactionListener:RegisterEvent("ZONE_CHANGED_NEW_AREA") else ReactionListener:UnregisterEvent("ZONE_CHANGED_NEW_AREA") end if(not REACTION_SHARE) and (not REACTION_INTERRUPT) and (not REACTION_WOOT) and (not REACTION_LOOKY) then ReactionListener:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED") else ReactionListener:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") end end --[[ HELPER ]]-- local function GetThreatBarColor(highest) local unitReaction = UnitReaction(highest, 'player'); local r, g, b = 0.5, 0.5, 0.5; if(UnitIsPlayer(highest)) then local _,token = UnitClass(highest); local colors = RAID_CLASS_COLORS[token]; if(colors) then r, g, b = colors.r*255, colors.g*255, colors.b*255 end elseif(unitReaction) then local colors = REACTION_COLORS[unitReaction]; if(colors) then r, g, b = colors[1], colors[2], colors[3] end end return r, g, b end --[[ HANDLER ]]-- local ThreatBar_OnEvent = function(self, event) local isTanking, status, scaledPercent = UnitDetailedThreatSituation('player', 'target') if(scaledPercent and (scaledPercent > 0)) then -- if SVUI is installed then fade instead of show if(self.FadeIn) then self:FadeIn() else self:Show() end local r,g,b = 0,0.9,0; local peak = 0; local unitKey, highest; if(UnitExists('pet')) then local threat = select(3, UnitDetailedThreatSituation('pet', 'target')) if(threat and threat > peak) then peak = threat; highest = 'pet'; end end if(IsInRaid()) then for i=1,40 do unitKey = 'raid'..i; if(UnitExists(unitKey) and not UnitIsUnit(unitKey, 'player')) then local threat = select(3, UnitDetailedThreatSituation(unitKey, 'target')) if(threat and threat > peak) then peak = threat; highest = 'pet'; end end end elseif(IsInGroup()) then for i=1,4 do unitKey = 'party'..i; if(UnitExists(unitKey)) then local threat = select(3, UnitDetailedThreatSituation(unitKey, 'target')) if(threat and threat > peak) then peak = threat; highest = 'pet'; end end end end if(highest) then if(isTanking or (scaledPercent == 100)) then peak = (scaledPercent - peak); if(peak > 0) then scaledPercent = peak; end else r,g,b = GetThreatBarColor(highest) end elseif(status) then r,g,b = GetThreatStatusColor(status); end self:SetStatusBarColor(r,g,b) self:SetValue(scaledPercent) self.text:SetFormattedText('%.0f%%', scaledPercent) else -- if SVUI is installed then fade instead of hide if(self.FadeOut) then self:FadeOut(0.2, 1, 0, true) else self:Hide() end end end --[[ ########################################################## LOAD BY TRIGGER ########################################################## ]]-- local function InitializeMisc() hooksecurefunc("MerchantItemButton_OnEnter", MaxStackTooltip); hooksecurefunc("MerchantItemButton_OnModifiedClick", BuyMaxStack); RaidMarkFrame:RegisterEvent("PLAYER_TARGET_CHANGED") RaidMarkFrame:SetScript("OnEvent", RaidMarkFrame_OnEvent) if(not IsAddOnLoaded("DressingRoomFunctions")) then CreateCharacterToggles() end SV:ToggleReactions() ReactionListener:SetScript("OnEvent", ReactionListener_OnEvent) if(SV.db.Extras.threatbar) then ThreatMeter:SetParent(SV.Screen) ThreatMeter:SetPoint('CENTER', UIParent, 'CENTER', 150, -150) ThreatMeter:SetSize(50, 100) ThreatMeter:SetStatusBarTexture(BARFILE) ThreatMeter:SetFrameStrata('MEDIUM') ThreatMeter:SetOrientation("VERTICAL") ThreatMeter:SetMinMaxValues(0, 100) ThreatMeter.backdrop = ThreatMeter:CreateTexture(nil,"BACKGROUND") ThreatMeter.backdrop:SetAllPoints(ThreatMeter) ThreatMeter.backdrop:SetTexture(TEXTUREFILE) ThreatMeter.backdrop:SetTexCoord(0.5,0.75,0,0.5) ThreatMeter.backdrop:SetBlendMode("ADD") ThreatMeter.overlay = ThreatMeter:CreateTexture(nil,"OVERLAY",nil,1) ThreatMeter.overlay:SetAllPoints(ThreatMeter) ThreatMeter.overlay:SetTexture(TEXTUREFILE) ThreatMeter.overlay:SetTexCoord(0.75,1,0,0.5) ThreatMeter.text = ThreatMeter:CreateFontString(nil, 'OVERLAY') ThreatMeter.text:SetFontObject(NumberFontNormal) ThreatMeter.text:SetPoint('TOP',ThreatMeter,'BOTTOM',0,0) ThreatMeter:RegisterEvent('PLAYER_TARGET_CHANGED'); ThreatMeter:RegisterEvent('UNIT_THREAT_LIST_UPDATE'); ThreatMeter:RegisterEvent('GROUP_ROSTER_UPDATE'); ThreatMeter:RegisterEvent('UNIT_PET'); ThreatMeter:SetScript("OnEvent", ThreatBar_OnEvent); SV:NewAnchor(ThreatMeter, L["Threat-O-Meter"]) end local cfg = CreateFrame("Button", "GameMenuButtonSVUI", GameMenuFrame, "GameMenuButtonTemplate") cfg:SetSize(GameMenuButtonHelp:GetWidth(), GameMenuButtonHelp:GetHeight()) cfg:SetPoint(GameMenuButtonHelp:GetPoint()) cfg:SetScript("OnClick", function() SV:ToggleConfig() HideUIPanel(GameMenuFrame) end) cfg:SetText("|cffFF9900SuperVillain UI|r") GameMenuFrame:HookScript("OnShow", function() GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + GameMenuButtonHelp:GetHeight() + 10) end) GameMenuButtonHelp:ClearAllPoints() GameMenuButtonHelp:SetPoint("TOP", cfg, "BOTTOM", 0, -11) end SV.Events:On("CORE_INITIALIZED", InitializeMisc); --[[ ########################################################## DIRTY DEEDS ########################################################## ]]-- LFRParentFrame:SetScript("OnHide", nil)
mit
UnfortunateFruit/darkstar
scripts/zones/Abyssea-Empyreal_Paradox/Zone.lua
32
1433
----------------------------------- -- -- Zone: Abyssea - Empyreal_Paradox -- ----------------------------------- package.loaded["scripts/zones/Abyssea-Empyreal_Paradox/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Abyssea-Empyreal_Paradox/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then --player:setPos(-495,0,483,205); -- BC Area player:setPos(540,-500,-565,64); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dpino/snabbswitch
src/program/firehose/firehose.lua
9
4736
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(..., package.seeall) local lib = require("core.lib") local long_opts = { help = "h", example = "e", ["print-header"] = "H", time = "t", input = "i", ["ring-size"] = "r", } function fatal (reason) print(reason) os.exit(1) end function run (args) local usage = require("program.firehose.README_inc") local header = require("program.firehose.firehose_h_inc") local example = require("program.firehose.example_inc") local opt = {} local time = nil local pciaddresses = {} -- Maximum buffers to avoid packet drops local ring_size = 2048 function opt.h (arg) print(usage) main.exit(0) end function opt.H (arg) print(header) main.exit(0) end function opt.e (arg) print(example) main.exit(0) end function opt.t (arg) time = tonumber(arg) if type(time) ~= 'number' then fatal("bad time value: " .. arg) end end function opt.i (arg) table.insert(pciaddresses, arg) end function opt.r (arg) ring_size = tonumber(arg) end args = lib.dogetopt(args, opt, "hHet:i:r:", long_opts) if #pciaddresses == 0 then fatal("Usage error: no input sources given (-i). Use --help for usage.") end local sofile = args[1] if sofile == nil then fatal("Usage error: no shared library given. Use --help for usage.") end -- Load shared object print("Loading shared object: "..sofile) local ffi = require("ffi") local C = ffi.C local so = ffi.load(sofile) ffi.cdef[[ void firehose_start(); void firehose_stop(); int firehose_callback_v1(const char *pciaddr, char **packets, void *rxring, int ring_size, int index); ]] -- Array where we store a function for each NIC that will process the traffic. local run_functions = {} for _,pciaddr in ipairs(pciaddresses) do -- Initialize a device driver print("Initializing NIC: "..pciaddr) local pci = require("lib.hardware.pci") pci.unbind_device_from_linux(pciaddr) -- make kernel/ixgbe release this device local driver = require("apps.intel_mp.intel_mp").driver local parse = require("core.lib").parse local function new_nic (config) return driver:new(parse(config, driver.config)) end local nic = new_nic({ pciaddr=pciaddr, ring_buffer_size=ring_size }) nic:init() -- Traffic processing -- -- We are using a special-purpose receive method designed for fast -- packet capture: -- -- Statically allocate all packet buffers. -- -- Statically initialize the hardware RX descriptor ring to point to -- the preallocated packets. -- -- Have the C callback loop directly over the RX ring to process the -- packets that are ready. -- -- This means that no work is done to allocate and free buffers or to -- write new descriptors to the RX ring. This is expected to have -- extremely low overhead to receive each packet. -- Set NIC to "legacy" descriptor format. In this mode the NIC "write -- back" does not overwrite the address stored in the descriptor and -- so this can be reused. See 82599 datasheet section 7.1.5. nic.r.SRRCTL(10 + bit.lshift(1, 28)) -- Array of packet data buffers. This will be passed to C. local packets = ffi.new("char*[?]", ring_size) for i = 0, ring_size-1 do -- Statically allocate a packet and put the address in the array local p = packet.allocate() packets[i] = p.data -- Statically allocate the matching hardware receive descriptor nic.rxdesc[i].data.address = memory.virtual_to_physical(p.data) nic.rxdesc[i].data.dd = 0 end nic.r.RDT(ring_size-1) local index = 0 -- ring index of next packet local rxring = nic.rxdesc local run = function () index = so.firehose_callback_v1(pciaddr, packets, rxring, ring_size, index) nic.r.RDT(index==0 and ring_size or index-1) end table.insert(run_functions, run) end print("Initializing callback library") so.firehose_start() -- Process traffic in infinite loop print("Processing traffic...") local deadline = time and (C.get_monotonic_time() + time) while true do for i = 1, 10000 do for i = 1, #run_functions do -- Run the traffic processing function for each NIC. run_functions[i]() end end if deadline and (C.get_monotonic_time() > deadline) then so.firehose_stop() break end end end
apache-2.0
nesstea/darkstar
scripts/zones/Port_Jeuno/npcs/Leffquen.lua
32
1034
----------------------------------- -- Area: Port Jeuno -- NPC: Leffquen -- Type: Weather Reporter ----------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Port_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x82726,0,0,0,0,0,0,0,VanadielTime()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Jacklli/redis-leveldb
deps/lua/src/host/genminilua.lua
14
11943
---------------------------------------------------------------------------- -- Lua script to generate a customized, minified version of Lua. -- The resulting 'minilua' is used for the build process of LuaJIT. ---------------------------------------------------------------------------- -- Copyright (C) 2005-2012 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- local sub, match, gsub = string.sub, string.match, string.gsub local LUA_VERSION = "5.1.5" local LUA_SOURCE local function usage() io.stderr:write("Usage: ", arg and arg[0] or "genminilua", " lua-", LUA_VERSION, "-source-dir\n") os.exit(1) end local function find_sources() LUA_SOURCE = arg and arg[1] if not LUA_SOURCE then usage() end if sub(LUA_SOURCE, -1) ~= "/" then LUA_SOURCE = LUA_SOURCE.."/" end local fp = io.open(LUA_SOURCE .. "lua.h") if not fp then LUA_SOURCE = LUA_SOURCE.."src/" fp = io.open(LUA_SOURCE .. "lua.h") if not fp then usage() end end local all = fp:read("*a") fp:close() if not match(all, 'LUA_RELEASE%s*"Lua '..LUA_VERSION..'"') then io.stderr:write("Error: version mismatch\n") usage() end end local LUA_FILES = { "lmem.c", "lobject.c", "ltm.c", "lfunc.c", "ldo.c", "lstring.c", "ltable.c", "lgc.c", "lstate.c", "ldebug.c", "lzio.c", "lopcodes.c", "llex.c", "lcode.c", "lparser.c", "lvm.c", "lapi.c", "lauxlib.c", "lbaselib.c", "ltablib.c", "liolib.c", "loslib.c", "lstrlib.c", "linit.c", } local REMOVE_LIB = {} gsub([[ collectgarbage dofile gcinfo getfenv getmetatable load print rawequal rawset select tostring xpcall foreach foreachi getn maxn setn popen tmpfile seek setvbuf __tostring clock date difftime execute getenv rename setlocale time tmpname dump gfind len reverse LUA_LOADLIBNAME LUA_MATHLIBNAME LUA_DBLIBNAME ]], "%S+", function(name) REMOVE_LIB[name] = true end) local REMOVE_EXTINC = { ["<assert.h>"] = true, ["<locale.h>"] = true, } local CUSTOM_MAIN = [[ typedef unsigned int UB; static UB barg(lua_State *L,int idx){ union{lua_Number n;U64 b;}bn; bn.n=lua_tonumber(L,idx)+6755399441055744.0; if (bn.n==0.0&&!lua_isnumber(L,idx))luaL_typerror(L,idx,"number"); return(UB)bn.b; } #define BRET(b) lua_pushnumber(L,(lua_Number)(int)(b));return 1; static int tobit(lua_State *L){ BRET(barg(L,1))} static int bnot(lua_State *L){ BRET(~barg(L,1))} static int band(lua_State *L){ int i;UB b=barg(L,1);for(i=lua_gettop(L);i>1;i--)b&=barg(L,i);BRET(b)} static int bor(lua_State *L){ int i;UB b=barg(L,1);for(i=lua_gettop(L);i>1;i--)b|=barg(L,i);BRET(b)} static int bxor(lua_State *L){ int i;UB b=barg(L,1);for(i=lua_gettop(L);i>1;i--)b^=barg(L,i);BRET(b)} static int lshift(lua_State *L){ UB b=barg(L,1),n=barg(L,2)&31;BRET(b<<n)} static int rshift(lua_State *L){ UB b=barg(L,1),n=barg(L,2)&31;BRET(b>>n)} static int arshift(lua_State *L){ UB b=barg(L,1),n=barg(L,2)&31;BRET((int)b>>n)} static int rol(lua_State *L){ UB b=barg(L,1),n=barg(L,2)&31;BRET((b<<n)|(b>>(32-n)))} static int ror(lua_State *L){ UB b=barg(L,1),n=barg(L,2)&31;BRET((b>>n)|(b<<(32-n)))} static int bswap(lua_State *L){ UB b=barg(L,1);b=(b>>24)|((b>>8)&0xff00)|((b&0xff00)<<8)|(b<<24);BRET(b)} static int tohex(lua_State *L){ UB b=barg(L,1); int n=lua_isnone(L,2)?8:(int)barg(L,2); const char *hexdigits="0123456789abcdef"; char buf[8]; int i; if(n<0){n=-n;hexdigits="0123456789ABCDEF";} if(n>8)n=8; for(i=(int)n;--i>=0;){buf[i]=hexdigits[b&15];b>>=4;} lua_pushlstring(L,buf,(size_t)n); return 1; } static const struct luaL_Reg bitlib[] = { {"tobit",tobit}, {"bnot",bnot}, {"band",band}, {"bor",bor}, {"bxor",bxor}, {"lshift",lshift}, {"rshift",rshift}, {"arshift",arshift}, {"rol",rol}, {"ror",ror}, {"bswap",bswap}, {"tohex",tohex}, {NULL,NULL} }; int main(int argc, char **argv){ lua_State *L = luaL_newstate(); int i; luaL_openlibs(L); luaL_register(L, "bit", bitlib); if (argc < 2) return sizeof(void *); lua_createtable(L, 0, 1); lua_pushstring(L, argv[1]); lua_rawseti(L, -2, 0); lua_setglobal(L, "arg"); if (luaL_loadfile(L, argv[1])) goto err; for (i = 2; i < argc; i++) lua_pushstring(L, argv[i]); if (lua_pcall(L, argc - 2, 0, 0)) { err: fprintf(stderr, "Error: %s\n", lua_tostring(L, -1)); return 1; } lua_close(L); return 0; } ]] local function read_sources() local t = {} for i, name in ipairs(LUA_FILES) do local fp = assert(io.open(LUA_SOURCE..name, "r")) t[i] = fp:read("*a") assert(fp:close()) end t[#t+1] = CUSTOM_MAIN return table.concat(t) end local includes = {} local function merge_includes(src) return gsub(src, '#include%s*"([^"]*)"%s*\n', function(name) if includes[name] then return "" end includes[name] = true local fp = assert(io.open(LUA_SOURCE..name, "r")) local src = fp:read("*a") assert(fp:close()) src = gsub(src, "#ifndef%s+%w+_h\n#define%s+%w+_h\n", "") src = gsub(src, "#endif%s*$", "") return merge_includes(src) end) end local function get_license(src) return match(src, "/%*+\n%* Copyright %(.-%*/\n") end local function fold_lines(src) return gsub(src, "\\\n", " ") end local strings = {} local function save_str(str) local n = #strings+1 strings[n] = str return "\1"..n.."\2" end local function save_strings(src) src = gsub(src, '"[^"\n]*"', save_str) return gsub(src, "'[^'\n]*'", save_str) end local function restore_strings(src) return gsub(src, "\1(%d+)\2", function(numstr) return strings[tonumber(numstr)] end) end local function def_istrue(def) return def == "INT_MAX > 2147483640L" or def == "LUAI_BITSINT >= 32" or def == "SIZE_Bx < LUAI_BITSINT-1" or def == "cast" or def == "defined(LUA_CORE)" or def == "MINSTRTABSIZE" or def == "LUA_MINBUFFER" or def == "HARDSTACKTESTS" or def == "UNUSED" end local head, defs = {[[ #ifdef _MSC_VER typedef unsigned __int64 U64; #else typedef unsigned long long U64; #endif ]]}, {} local function preprocess(src) local t = { match(src, "^(.-)#") } local lvl, on, oldon = 0, true, {} for pp, def, txt in string.gmatch(src, "#(%w+) *([^\n]*)\n([^#]*)") do if pp == "if" or pp == "ifdef" or pp == "ifndef" then lvl = lvl + 1 oldon[lvl] = on on = def_istrue(def) elseif pp == "else" then if oldon[lvl] then if on == false then on = true else on = false end end elseif pp == "elif" then if oldon[lvl] then on = def_istrue(def) end elseif pp == "endif" then on = oldon[lvl] lvl = lvl - 1 elseif on then if pp == "include" then if not head[def] and not REMOVE_EXTINC[def] then head[def] = true head[#head+1] = "#include "..def.."\n" end elseif pp == "define" then local k, sp, v = match(def, "([%w_]+)(%s*)(.*)") if k and not (sp == "" and sub(v, 1, 1) == "(") then defs[k] = gsub(v, "%a[%w_]*", function(tok) return defs[tok] or tok end) else t[#t+1] = "#define "..def.."\n" end elseif pp ~= "undef" then error("unexpected directive: "..pp.." "..def) end end if on then t[#t+1] = txt end end return gsub(table.concat(t), "%a[%w_]*", function(tok) return defs[tok] or tok end) end local function merge_header(src, license) local hdr = string.format([[ /* This is a heavily customized and minimized copy of Lua %s. */ /* It's only used to build LuaJIT. It does NOT have all standard functions! */ ]], LUA_VERSION) return hdr..license..table.concat(head)..src end local function strip_unused1(src) return gsub(src, '( {"?([%w_]+)"?,%s+%a[%w_]*},\n)', function(line, func) return REMOVE_LIB[func] and "" or line end) end local function strip_unused2(src) return gsub(src, "Symbolic Execution.-}=", "") end local function strip_unused3(src) src = gsub(src, "extern", "static") src = gsub(src, "\nstatic([^\n]-)%(([^)]*)%)%(", "\nstatic%1 %2(") src = gsub(src, "#define lua_assert[^\n]*\n", "") src = gsub(src, "lua_assert%b();?", "") src = gsub(src, "default:\n}", "default:;\n}") src = gsub(src, "lua_lock%b();", "") src = gsub(src, "lua_unlock%b();", "") src = gsub(src, "luai_threadyield%b();", "") src = gsub(src, "luai_userstateopen%b();", "{}") src = gsub(src, "luai_userstate%w+%b();", "") src = gsub(src, "%(%(c==.*luaY_parser%)", "luaY_parser") src = gsub(src, "trydecpoint%(ls,seminfo%)", "luaX_lexerror(ls,\"malformed number\",TK_NUMBER)") src = gsub(src, "int c=luaZ_lookahead%b();", "") src = gsub(src, "luaL_register%(L,[^,]*,co_funcs%);\nreturn 2;", "return 1;") src = gsub(src, "getfuncname%b():", "NULL:") src = gsub(src, "getobjname%b():", "NULL:") src = gsub(src, "if%([^\n]*hookmask[^\n]*%)\n[^\n]*\n", "") src = gsub(src, "if%([^\n]*hookmask[^\n]*%)%b{}\n", "") src = gsub(src, "if%([^\n]*hookmask[^\n]*&&\n[^\n]*%b{}\n", "") src = gsub(src, "(twoto%b()%()", "%1(size_t)") src = gsub(src, "i<sizenode", "i<(int)sizenode") return gsub(src, "\n\n+", "\n") end local function strip_comments(src) return gsub(src, "/%*.-%*/", " ") end local function strip_whitespace(src) src = gsub(src, "^%s+", "") src = gsub(src, "%s*\n%s*", "\n") src = gsub(src, "[ \t]+", " ") src = gsub(src, "(%W) ", "%1") return gsub(src, " (%W)", "%1") end local function rename_tokens1(src) src = gsub(src, "getline", "getline_") src = gsub(src, "struct ([%w_]+)", "ZX%1") return gsub(src, "union ([%w_]+)", "ZY%1") end local function rename_tokens2(src) src = gsub(src, "ZX([%w_]+)", "struct %1") return gsub(src, "ZY([%w_]+)", "union %1") end local function func_gather(src) local nodes, list = {}, {} local pos, len = 1, #src while pos < len do local d, w = match(src, "^(#define ([%w_]+)[^\n]*\n)", pos) if d then local n = #list+1 list[n] = d nodes[w] = n else local s d, w, s = match(src, "^(([%w_]+)[^\n]*([{;])\n)", pos) if not d then d, w, s = match(src, "^(([%w_]+)[^(]*%b()([{;])\n)", pos) if not d then d = match(src, "^[^\n]*\n", pos) end end if s == "{" then d = d..sub(match(src, "^%b{}[^;\n]*;?\n", pos+#d-2), 3) if sub(d, -2) == "{\n" then d = d..sub(match(src, "^%b{}[^;\n]*;?\n", pos+#d-2), 3) end end local k, v = nil, d if w == "typedef" then if match(d, "^typedef enum") then head[#head+1] = d else k = match(d, "([%w_]+);\n$") if not k then k = match(d, "^.-%(.-([%w_]+)%)%(") end end elseif w == "enum" then head[#head+1] = v elseif w ~= nil then k = match(d, "^[^\n]-([%w_]+)[(%[=]") if k then if w ~= "static" and k ~= "main" then v = "static "..d end else k = w end end if w and k then local o = nodes[k] if o then nodes["*"..k] = o end local n = #list+1 list[n] = v nodes[k] = n end end pos = pos + #d end return nodes, list end local function func_visit(nodes, list, used, n) local i = nodes[n] for m in string.gmatch(list[i], "[%w_]+") do if nodes[m] then local j = used[m] if not j then used[m] = i func_visit(nodes, list, used, m) elseif i < j then used[m] = i end end end end local function func_collect(src) local nodes, list = func_gather(src) local used = {} func_visit(nodes, list, used, "main") for n,i in pairs(nodes) do local j = used[n] if j and j < i then used["*"..n] = j end end for n,i in pairs(nodes) do if not used[n] then list[i] = "" end end return table.concat(list) end find_sources() local src = read_sources() src = merge_includes(src) local license = get_license(src) src = fold_lines(src) src = strip_unused1(src) src = save_strings(src) src = strip_unused2(src) src = strip_comments(src) src = preprocess(src) src = strip_whitespace(src) src = strip_unused3(src) src = rename_tokens1(src) src = func_collect(src) src = rename_tokens2(src) src = restore_strings(src) src = merge_header(src, license) io.write(src)
bsd-3-clause
trilastiko/keys
Build/VSCOKeys.lrplugin/halfway_server/socket/url.lua
148
10529
----------------------------------------------------------------------------- -- URI parsing, composition and relative URL resolution -- LuaSocket toolkit. -- Author: Diego Nehab -- RCS ID: $Id: url.lua,v 1.38 2006/04/03 04:45:42 diego Exp $ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- Declare module ----------------------------------------------------------------------------- local string = require("string") local base = _G local table = require("table") module("socket.url") ----------------------------------------------------------------------------- -- Module version ----------------------------------------------------------------------------- _VERSION = "URL 1.0.1" ----------------------------------------------------------------------------- -- Encodes a string into its escaped hexadecimal representation -- Input -- s: binary string to be encoded -- Returns -- escaped representation of string binary ----------------------------------------------------------------------------- function escape(s) return string.gsub(s, "([^A-Za-z0-9_])", function(c) return string.format("%%%02x", string.byte(c)) end) end ----------------------------------------------------------------------------- -- Protects a path segment, to prevent it from interfering with the -- url parsing. -- Input -- s: binary string to be encoded -- Returns -- escaped representation of string binary ----------------------------------------------------------------------------- local function make_set(t) local s = {} for i,v in base.ipairs(t) do s[t[i]] = 1 end return s end -- these are allowed withing a path segment, along with alphanum -- other characters must be escaped local segment_set = make_set { "-", "_", ".", "!", "~", "*", "'", "(", ")", ":", "@", "&", "=", "+", "$", ",", } local function protect_segment(s) return string.gsub(s, "([^A-Za-z0-9_])", function (c) if segment_set[c] then return c else return string.format("%%%02x", string.byte(c)) end end) end ----------------------------------------------------------------------------- -- Encodes a string into its escaped hexadecimal representation -- Input -- s: binary string to be encoded -- Returns -- escaped representation of string binary ----------------------------------------------------------------------------- function unescape(s) return string.gsub(s, "%%(%x%x)", function(hex) return string.char(base.tonumber(hex, 16)) end) end ----------------------------------------------------------------------------- -- Builds a path from a base path and a relative path -- Input -- base_path -- relative_path -- Returns -- corresponding absolute path ----------------------------------------------------------------------------- local function absolute_path(base_path, relative_path) if string.sub(relative_path, 1, 1) == "/" then return relative_path end local path = string.gsub(base_path, "[^/]*$", "") path = path .. relative_path path = string.gsub(path, "([^/]*%./)", function (s) if s ~= "./" then return s else return "" end end) path = string.gsub(path, "/%.$", "/") local reduced while reduced ~= path do reduced = path path = string.gsub(reduced, "([^/]*/%.%./)", function (s) if s ~= "../../" then return "" else return s end end) end path = string.gsub(reduced, "([^/]*/%.%.)$", function (s) if s ~= "../.." then return "" else return s end end) return path end ----------------------------------------------------------------------------- -- Parses a url and returns a table with all its parts according to RFC 2396 -- The following grammar describes the names given to the URL parts -- <url> ::= <scheme>://<authority>/<path>;<params>?<query>#<fragment> -- <authority> ::= <userinfo>@<host>:<port> -- <userinfo> ::= <user>[:<password>] -- <path> :: = {<segment>/}<segment> -- Input -- url: uniform resource locator of request -- default: table with default values for each field -- Returns -- table with the following fields, where RFC naming conventions have -- been preserved: -- scheme, authority, userinfo, user, password, host, port, -- path, params, query, fragment -- Obs: -- the leading '/' in {/<path>} is considered part of <path> ----------------------------------------------------------------------------- function parse(url, default) -- initialize default parameters local parsed = {} for i,v in base.pairs(default or parsed) do parsed[i] = v end -- empty url is parsed to nil if not url or url == "" then return nil, "invalid url" end -- remove whitespace -- url = string.gsub(url, "%s", "") -- get fragment url = string.gsub(url, "#(.*)$", function(f) parsed.fragment = f return "" end) -- get scheme url = string.gsub(url, "^([%w][%w%+%-%.]*)%:", function(s) parsed.scheme = s; return "" end) -- get authority url = string.gsub(url, "^//([^/]*)", function(n) parsed.authority = n return "" end) -- get query stringing url = string.gsub(url, "%?(.*)", function(q) parsed.query = q return "" end) -- get params url = string.gsub(url, "%;(.*)", function(p) parsed.params = p return "" end) -- path is whatever was left if url ~= "" then parsed.path = url end local authority = parsed.authority if not authority then return parsed end authority = string.gsub(authority,"^([^@]*)@", function(u) parsed.userinfo = u; return "" end) authority = string.gsub(authority, ":([^:]*)$", function(p) parsed.port = p; return "" end) if authority ~= "" then parsed.host = authority end local userinfo = parsed.userinfo if not userinfo then return parsed end userinfo = string.gsub(userinfo, ":([^:]*)$", function(p) parsed.password = p; return "" end) parsed.user = userinfo return parsed end ----------------------------------------------------------------------------- -- Rebuilds a parsed URL from its components. -- Components are protected if any reserved or unallowed characters are found -- Input -- parsed: parsed URL, as returned by parse -- Returns -- a stringing with the corresponding URL ----------------------------------------------------------------------------- function build(parsed) local ppath = parse_path(parsed.path or "") local url = build_path(ppath) if parsed.params then url = url .. ";" .. parsed.params end if parsed.query then url = url .. "?" .. parsed.query end local authority = parsed.authority if parsed.host then authority = parsed.host if parsed.port then authority = authority .. ":" .. parsed.port end local userinfo = parsed.userinfo if parsed.user then userinfo = parsed.user if parsed.password then userinfo = userinfo .. ":" .. parsed.password end end if userinfo then authority = userinfo .. "@" .. authority end end if authority then url = "//" .. authority .. url end if parsed.scheme then url = parsed.scheme .. ":" .. url end if parsed.fragment then url = url .. "#" .. parsed.fragment end -- url = string.gsub(url, "%s", "") return url end ----------------------------------------------------------------------------- -- Builds a absolute URL from a base and a relative URL according to RFC 2396 -- Input -- base_url -- relative_url -- Returns -- corresponding absolute url ----------------------------------------------------------------------------- function absolute(base_url, relative_url) if base.type(base_url) == "table" then base_parsed = base_url base_url = build(base_parsed) else base_parsed = parse(base_url) end local relative_parsed = parse(relative_url) if not base_parsed then return relative_url elseif not relative_parsed then return base_url elseif relative_parsed.scheme then return relative_url else relative_parsed.scheme = base_parsed.scheme if not relative_parsed.authority then relative_parsed.authority = base_parsed.authority if not relative_parsed.path then relative_parsed.path = base_parsed.path if not relative_parsed.params then relative_parsed.params = base_parsed.params if not relative_parsed.query then relative_parsed.query = base_parsed.query end end else relative_parsed.path = absolute_path(base_parsed.path or "", relative_parsed.path) end end return build(relative_parsed) end end ----------------------------------------------------------------------------- -- Breaks a path into its segments, unescaping the segments -- Input -- path -- Returns -- segment: a table with one entry per segment ----------------------------------------------------------------------------- function parse_path(path) local parsed = {} path = path or "" --path = string.gsub(path, "%s", "") string.gsub(path, "([^/]+)", function (s) table.insert(parsed, s) end) for i = 1, table.getn(parsed) do parsed[i] = unescape(parsed[i]) end if string.sub(path, 1, 1) == "/" then parsed.is_absolute = 1 end if string.sub(path, -1, -1) == "/" then parsed.is_directory = 1 end return parsed end ----------------------------------------------------------------------------- -- Builds a path component from its segments, escaping protected characters. -- Input -- parsed: path segments -- unsafe: if true, segments are not protected before path is built -- Returns -- path: corresponding path stringing ----------------------------------------------------------------------------- function build_path(parsed, unsafe) local path = "" local n = table.getn(parsed) if unsafe then for i = 1, n-1 do path = path .. parsed[i] path = path .. "/" end if n > 0 then path = path .. parsed[n] if parsed.is_directory then path = path .. "/" end end else for i = 1, n-1 do path = path .. protect_segment(parsed[i]) path = path .. "/" end if n > 0 then path = path .. protect_segment(parsed[n]) if parsed.is_directory then path = path .. "/" end end end if parsed.is_absolute then path = "/" .. path end return path end
gpl-2.0
hadi9090/celassicalteam
mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
unlicense
oralius/byond1
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-3.0
allwenandashi/ASHI
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
mrmost/mbc
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
cloner-hooshesiyah/ppbot
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
PUMpITapp/instantpizza
src/ManageAccounts.lua
1
10818
--- Set if the program is running on the box or not local onBox = true --- Checks if the file was called from a test file. -- @return #boolean true if called from a test file, indicating the file is being tested, else false function checkTestMode() runFile = debug.getinfo(2, "S").source:sub(2,3) if (runFile ~= './' ) then underGoingTest = false elseif (runFile == './') then underGoingTest = true end return underGoingTest end --- Chooses either the actual or the dummy gfx. -- @return #string tempGfx Returns dummy gfx if the file is being tested, returns actual gfx if the file is being run. function chooseGfx() if not checkTestMode() then tempGfx = require "gfx" elseif checkTestMode() then tempGfx = require "gfx_stub" end return tempGfx end --- Chooses the text -- @return #string tempText Returns write_text_stub if the file is being tested, returns actual write_text if the file is being run. function chooseText() if not checkTestMode() then tempText = require "write_text" elseif checkTestMode() then tempText = require "write_text_stub" end return tempText end local text = chooseText() --- Change the path system if the app runs on the box comparing to the emulator if onBox == true then progress = "loadingPics..." package.path = package.path .. ';' .. sys.root_path() .. 'Images/UserPage/?.png' package.path = package.path .. ';' .. sys.root_path() .. 'Images/OrderPics/?.png' package.path = package.path .. ';' .. sys.root_path() .. 'Images/PizzaPics/?.png' dir = sys.root_path() else gfx = chooseGfx(checkTestMode()) sys = {} sys.root_path = function () return '' end dir = "" end local io = require "IOHandler" --- Declare units in variables local xUnit = gfx.screen:get_width()/16 local yUnit = gfx.screen:get_height()/9 ---Temp save background local tempCopy = nil local tempCoord = {} --Start position for x and y local startPosY = yUnit*2.5 local startPosX = xUnit*3.2 ---Margin between each field local marginY = yUnit*1.2 ---Current position for the highlightfield local highlightPosY = 1 --- Declare the boundary levels for the input field set local lowerBoundary = 1 local upperBoundary = 0 ---Number of pages and the current page local noOfPages = 0 local currentPage = 1 ---Changes startvalue depending on the current page local startingIndex = 1 local lastPage = 0 local deletedElement = false local deleteMode = false dofile(dir.."table.save.lua") ---Reads users from file and store them in a table function readUsers() userTable = io.readUserData() noOfPages = math.ceil(#userTable/4) if userTable == nil then end end ---Calculates no of pages function getNoOfPages() noOfPages = math.ceil(#userTable/4) end ---Change visible page --@param key is the key pressed by the user. (Left or right) function changeCurrentPage(key) if(key == 'left')then if(currentPage > 1)then currentPage = currentPage -1 startingIndex = startingIndex-4 end elseif (key == 'right')then if(currentPage < noOfPages)then currentPage=currentPage+1 startingIndex = startingIndex+4 end end highlightPosY = 1 updateScreen() end ---Display users on the screen. function displayUsers() foundUsers = false yCoord = startPosY upperBoundary = 0 if not (userTable == nil)then if not (#userTable == 0) then text.print(gfx.screen,"lato","black","small",tostring("Page: "..currentPage.."/"..noOfPages), startPosX*3.94, yCoord*2.85, xUnit*7, yUnit) local accountTile = gfx.loadpng("Images/OrderPics/inputfield.png") accountTile:premultiply() --Depending on currentPage startingIndex decides where in the table to get users for index = startingIndex, #userTable do gfx.screen:copyfrom(accountTile,nil,{x=startPosX, y=yCoord, h=yUnit, w=xUnit*7},true) text.print(gfx.screen,"lato","black","medium",tostring(userTable[index].email), startPosX*1.04, yCoord+marginY*0.2, xUnit*7, yUnit) yCoord = yCoord+marginY upperBoundary = upperBoundary+1 foundUsers = true --Only prints 4 users if(index == startingIndex+3)then break end end accountTile:destroy() end end if(foundUsers==false)then text.print(gfx.screen,"lato","black","medium","No users registered!", startPosX*1.9, yCoord+marginY*0.2, xUnit*7, yUnit) end end ---Returns the user that is highlighted --@return the selected user function getUser() userIndex = (4*(currentPage-1)+highlightPosY) user = userTable[userIndex] user["editMode"] = "true" user["editIndex"] = userIndex return user end ---Displays navigation arrows. Depending on the active page arrows are shown function displayArrows() if(noOfPages > 1 and currentPage < noOfPages)then local rightArrow = gfx.loadpng("Images/PizzaPics/rightarrow.png") rightArrow:premultiply() gfx.screen:copyfrom(rightArrow, nil, {x = xUnit*14.7, y= yUnit*4, w = xUnit*1 , h =yUnit*2},true) rightArrow:destroy() end if(currentPage > 1)then local leftArrow = gfx.loadpng("Images/PizzaPics/leftarrow.png") leftArrow:premultiply() gfx.screen:copyfrom(leftArrow, nil, {x = xUnit*0.35, y= yUnit*4, w = xUnit*1 , h =yUnit*2},true) leftArrow:destroy() end end ---Displays highligher function displayHighlighter() if(upperBoundary >0)then local highlightTile = gfx.loadpng("Images/UserPage/userpressed.png") highlightTile:premultiply() local coord = {x = startPosX, y= startPosY + (highlightPosY - 1) * marginY, w = xUnit*10 , h =yUnit} if tempCopy == nil then tempCopy = gfx.new_surface(coord.w, coord.h) tempCopy:copyfrom(gfx.screen,coord,nil) tempCoord = coord lastPage = currentPage elseif lastPage == currentPage then gfx.screen:copyfrom(tempCopy, nil,tempCoord,true) tempCopy:copyfrom(gfx.screen,coord,nil) tempCoord = coord else tempCopy:copyfrom(gfx.screen,coord,nil) tempCoord = coord lastPage = currentPage end gfx.screen:copyfrom(highlightTile, nil, coord,true) highlightTile:destroy() end end ---Calls methods that builds GUI function buildGUI() displayBackground() getNoOfPages() displayUsers() displayHighlighter() displayArrows() end ---Displays the background function displayBackground() local backgroundPNG = gfx.loadpng("Images/UserPage/manageaccount.png") backgroundPNG:premultiply() gfx.screen:copyfrom(backgroundPNG, nil, {x=0 , y=0, w=gfx.screen:get_width(), h=gfx.screen:get_height()}) backgroundPNG:destroy() end ---Change position for the inputfield --@param key is the key pressed by the user function moveHighlightedInputField(key) if(key == 'up')then highlightPosY = highlightPosY - 1 if(highlightPosY < lowerBoundary) then highlightPosY = upperBoundary end --Down elseif(key == 'down')then highlightPosY = highlightPosY + 1 if(highlightPosY > upperBoundary) then highlightPosY = 1 end end displayHighlighter() gfx.update() end ---Updates screen, calling other functions that displays images and changes on screen function updateScreen() buildGUI() gfx.update() end ---When deleting a user a confirm image is shown. function showConfirmDelete() if not(#userTable == 0)then local confirm = gfx.loadpng("Images/UserPage/notifydelete.png") confirm:premultiply() gfx.screen:copyfrom(confirm, nil, {x=0 , y=0, w=gfx.screen:get_width(), h=gfx.screen:get_height()},true) confirm:destroy() deleteMode = true gfx.update() end end ---Deletes user from table function deleteUser() removeIndex = (4*(currentPage-1)+highlightPosY) table.remove(userTable,removeIndex) io.saveUserTable(userTable) currentPage = 1 startingIndex = 1 tempCopy = nil highlightPosY = 1 updateScreen() end ---Destoys tempsurfaces function destroyTempSurfaces() if tempCopy ~= nil then tempCopy:destroy() end end --- Gets input from user and re-directs according to input --@param key is the key the user presses --@param state is the current state of the pressed key (up or down) function onKey(key,state) if(state == 'up') then if(key == 'up')then if checkTestMode() then return key end if not deleteMode then moveHighlightedInputField(key) end elseif(key == 'down')then if checkTestMode() then return key end if not deleteMode then moveHighlightedInputField(key) end elseif(key == 'left')then if checkTestMode() then return key end if not deleteMode then changeCurrentPage(key) end elseif(key == 'right')then if checkTestMode() then return key end changeCurrentPage(key) elseif(key == 'green') then --Go back to menu pathName = dir .. "Menu.lua" if checkTestMode() then return pathName else if not(deleteMode)then destroyTempSurfaces() dofile(pathName) end end elseif(key == 'blue') then pathName = dir .. "RegistrationStep1.lua" if checkTestMode() then return pathName else if(deleteMode)then updateScreen() deleteMode = false else destroyTempSurfaces() dofile(pathName) end end elseif(key == 'yellow') then pathName = dir .. "RegistrationStep1.lua" if checkTestMode() then return pathName else if(deleteMode)then deleteUser() deleteMode = false else newForm = getUser() destroyTempSurfaces() assert(loadfile(pathName))(newForm) end end elseif(key == 'red') then if not (deleteMode)then showConfirmDelete() end end end end --- Functions that returns some of the values on local variables to be used when testing -- @return StartPosY Starting position of the marker for this page -- @return HightlightPosY Current position of the marker -- @return upperBoundary Value of the highest position the marker can go before going offscreen -- @return lowerBoundary Value of the lowerst position the marker can go before going offscreen function returnValuesForTesting(value) if value == "startPosY" then return startPosY elseif value == "highlightPosY" then return highlightPosY elseif value == "upperBoundary" then return upperBoundary elseif value == "lowerBoundary" then return lowerBoundary end end --- Function that sets the markers position to a selected value -- @param value Value that the user wants to set the marker on function setValuesForTesting(value) highlightPosY = value end ---Main method function onStart() readUsers() updateScreen() end onStart()
gpl-3.0
nesstea/darkstar
scripts/zones/Inner_Horutoto_Ruins/npcs/_5cc.lua
13
1054
----------------------------------- -- Area: Inner Horutoto Ruins -- NPC: _5cc (Gate of Ice) -- @pos -228 0 99 192 ----------------------------------- package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Inner_Horutoto_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(DOOR_FIRMLY_CLOSED); return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/hallowed_sword.lua
42
1454
----------------------------------------- -- ID: 16550 -- Hallowed Sword -- Additional Effect: Light Damage -- Enchantment: "Enlight" ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 5; if (math.random(0,99) >= chance) then return 0,0,0; else local dmg = math.random(7,21); local params = {}; params.bonusmab = 0; params.includemab = false; dmg = addBonusesAbility(player, ELE_LIGHT, target, dmg, params); dmg = dmg * applyResistanceAddEffect(player,target,ELE_LIGHT,0); dmg = adjustForTarget(target,dmg,ELE_LIGHT); dmg = finalMagicNonSpellAdjustments(player,target,ELE_LIGHT,dmg); local message = MSGBASIC_ADD_EFFECT_DMG; if (dmg < 0) then message = MSGBASIC_ADD_EFFECT_HEAL; end return SUBEFFECT_LIGHT_DAMAGE,message,dmg; end end; ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) return 0; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) local effect = EFFECT_ENLIGHT; doEnspell(target,target,nil,effect); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Lathuya.lua
34
1032
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Lathuya -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0302); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/effects/prowess_killer.lua
34
2257
----------------------------------- -- -- EFFECT_PROWESS : "Killer" effects bonus -- ----------------------------------- ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_VERMIN_KILLER, effect:getPower()); target:addMod(MOD_BIRD_KILLER, effect:getPower()); target:addMod(MOD_AMORPH_KILLER, effect:getPower()); target:addMod(MOD_LIZARD_KILLER, effect:getPower()); target:addMod(MOD_AQUAN_KILLER, effect:getPower()); target:addMod(MOD_PLANTOID_KILLER, effect:getPower()); target:addMod(MOD_BEAST_KILLER, effect:getPower()); target:addMod(MOD_UNDEAD_KILLER, effect:getPower()); target:addMod(MOD_ARCANA_KILLER, effect:getPower()); target:addMod(MOD_DRAGON_KILLER, effect:getPower()); target:addMod(MOD_DEMON_KILLER, effect:getPower()); target:addMod(MOD_EMPTY_KILLER, effect:getPower()); -- target:addMod(MOD_HUMANOID_KILLER, effect:getPower()); target:addMod(MOD_LUMORIAN_KILLER, effect:getPower()); target:addMod(MOD_LUMINION_KILLER, effect:getPower()); end; ----------------------------------- -- onEffectTick Action ----------------------------------- function onEffectTick(target,effect) end; ----------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) target:delMod(MOD_VERMIN_KILLER, effect:getPower()); target:delMod(MOD_BIRD_KILLER, effect:getPower()); target:delMod(MOD_AMORPH_KILLER, effect:getPower()); target:delMod(MOD_LIZARD_KILLER, effect:getPower()); target:delMod(MOD_AQUAN_KILLER, effect:getPower()); target:delMod(MOD_PLANTOID_KILLER, effect:getPower()); target:delMod(MOD_BEAST_KILLER, effect:getPower()); target:delMod(MOD_UNDEAD_KILLER, effect:getPower()); target:delMod(MOD_ARCANA_KILLER, effect:getPower()); target:delMod(MOD_DRAGON_KILLER, effect:getPower()); target:delMod(MOD_DEMON_KILLER, effect:getPower()); target:delMod(MOD_EMPTY_KILLER, effect:getPower()); -- target:delMod(MOD_HUMANOID_KILLER, effect:getPower()); target:delMod(MOD_LUMORIAN_KILLER, effect:getPower()); target:delMod(MOD_LUMINION_KILLER, effect:getPower()); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Windurst_Waters/npcs/Naiko-Paneiko.lua
17
3519
----------------------------------- -- Area: Windurst Waters -- NPC: Naiko-Paneiko -- Involved In Quest: Making Headlines, Riding on the Clouds -- @zone 238 -- @pos -246 -5 -308 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; package.loaded["scripts/globals/settings"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_4") == 2) then if(trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_4",0); player:tradeComplete(); player:addKeyItem(SPIRITED_STONE); player:messageSpecial(KEYITEM_OBTAINED,SPIRITED_STONE); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) function testflag(set,flag) return (set % (2*flag) >= flag) end MakingHeadlines = player:getQuestStatus(WINDURST,MAKING_HEADLINES); if(MakingHeadlines == 0) then player:startEvent(0x0299); -- Quest Start elseif(MakingHeadlines == 1) then prog = player:getVar("QuestMakingHeadlines_var"); -- Variable to track if player has talked to 4 NPCs and a door -- 1 = Kyume -- 2 = Yujuju -- 4 = Hiwom -- 8 = Umumu -- 16 = Mahogany Door if(testflag(tonumber(prog),1) == false or testflag(tonumber(prog),2) == false or testflag(tonumber(prog),4) == false or testflag(tonumber(prog),8) == false) then rand = math.random(1,2); if(rand == 1) then player:startEvent(0x029a); -- Quest Reminder 1 else player:startEvent(0x029f); -- Quest Reminder 2 end elseif(testflag(tonumber(prog),8) == true and testflag(tonumber(prog),16) == false) then player:startEvent(0x02a1); -- Advises to validate story elseif(prog == 31) then rand = math.random(1,2); if(rand == 1) then player:startEvent(0x02a2); -- Quest finish 1 elseif(scoop == 4 and door == 1) then player:startEvent(0x029e); -- Quest finish 2 end end else player:startEvent(0x0297); -- Standard conversation end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x0299) then player:addQuest(WINDURST,MAKING_HEADLINES); elseif (csid == 0x029e or csid == 0x02a2) then player:addTitle(EDITORS_HATCHET_MAN); player:addGil(GIL_RATE*560); player:messageSpecial(GIL_OBTAINED,GIL_RATE*560); player:delKeyItem(WINDURST_WOODS_SCOOP); player:delKeyItem(WINDURST_WALLS_SCOOP); player:delKeyItem(WINDURST_WATERS_SCOOP); player:delKeyItem(PORT_WINDURST_SCOOP); player:setVar("QuestMakingHeadlines_var",0); player:addFame(WINDURST,WIN_FAME*30); player:completeQuest(WINDURST,MAKING_HEADLINES); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Bastok_Markets_[S]/npcs/Engelhart.lua
31
3561
----------------------------------- -- Area: Bastok Markets (S) -- NPC: Engelhart -- Quest NPC -- pos -79 -4 -125 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Bastok_Markets_[S]/TextIDs"); require("scripts/globals/quests"); require("scripts/globals/settings"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(CRYSTAL_WAR,BETTER_PART_OF_VALOR) == QUEST_ACCEPTED) then if (player:getVar("BetterPartOfValProg") == 0) then player:startEvent(0x0074); elseif (player:getVar("BetterPartOfValProg") == 4) then player:startEvent(0x0076); else player:startEvent(0x0075); end elseif (player:getQuestStatus(CRYSTAL_WAR,BETTER_PART_OF_VALOR) == QUEST_COMPLETED and player:getQuestStatus(CRYSTAL_WAR,FIRES_OF_DISCONTENT) == QUEST_AVAILABLE) then player:startEvent(0x0078); elseif (player:getQuestStatus(CRYSTAL_WAR,FIRES_OF_DISCONTENT) == QUEST_ACCEPTED) then if (player:getVar("FiresOfDiscProg") < 2) then player:startEvent(0x0079); elseif (player:getVar("FiresOfDiscProg") == 2) then player:startEvent(0x007C); elseif (player:getVar("FiresOfDiscProg") == 3) then player:startEvent(0x007D); elseif (player:getVar("FiresOfDiscProg") == 4) then player:startEvent(0x007E); elseif (player:getVar("FiresOfDiscProg") == 5) then player:startEvent(0x007F); elseif (player:getVar("FiresOfDiscProg") == 6) then player:startEvent(0x00A4); end elseif (player:getQuestStatus(CRYSTAL_WAR,FIRES_OF_DISCONTENT) == QUEST_COMPLETED) then player:startEvent(0x00A5); else player:startEvent(0x0068); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0074) then player:setVar("BetterPartOfValProg",1); player:delKeyItem(CLUMP_OF_ANIMAL_HAIR); elseif (csid == 0x0076) then player:delKeyItem(XHIFHUT); player:completeQuest(CRYSTAL_WAR,BETTER_PART_OF_VALOR); player:addKeyItem(WARNING_LETTER); player:messageSpecial(KEYITEM_OBTAINED,WARNING_LETTER); player:addGil(GIL_RATE*10000); player:messageSpecial(GIL_OBTAINED,GIL_RATE*10000); player:setVar("BetterPartOfValProg",0); player:needToZone(true); elseif (csid == 0x0078) then player:addQuest(CRYSTAL_WAR,FIRES_OF_DISCONTENT); player:delKeyItem(WARNING_LETTER); elseif (csid == 0x007C) then player:setVar("FiresOfDiscProg",3); elseif (csid == 0x007E) then player:setVar("FiresOfDiscProg",5); elseif (csid == 0x00A4) then player:completeQuest(CRYSTAL_WAR,FIRES_OF_DISCONTENT); player:addGil(GIL_RATE*10000); player:messageSpecial(GIL_OBTAINED,GIL_RATE*10000); player:setVar("FiresOfDiscProg",0); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Quicksand_Caves/mobs/Triarius_IV-XIV.lua
10
1501
----------------------------------- -- Area: Quicksand Caves -- MOB: Tribunus_IV-XIV -- Pops in Bastok mission 8-1 "The Chains that Bind Us" ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Quicksand_Caves/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobDeath Action ----------------------------------- function onMobDeath(mob,killer) if(killer:getCurrentMission(BASTOK) == THE_CHAINS_THAT_BIND_US) and (killer:getVar("MissionStatus") == 1) then SetServerVariable("Bastok8-1LastClear", os.time()); end end; ----------------------------------- -- onMobEngaged Action ----------------------------------- function onMobEngaged(mob, target) end; ----------------------------------- -- onMobDisengage Action ----------------------------------- function onMobDisengage(mob) -- printf("Disengaging Triarius"); local self = mob:getID(); DespawnMob(self, 120); end; ----------------------------------- -- onMobDespawn Action ----------------------------------- function onMobDespawn(mob) -- printf("Despawning Triarius"); local mobsup = GetServerVariable("BastokFight8_1"); SetServerVariable("BastokFight8_1",mobsup - 1); if(GetServerVariable("BastokFight8_1") == 0) then local npc = GetNPCByID(17629731); -- qm6 npc:setStatus(0); -- Reappear end end;
gpl-3.0
akdor1154/awesome
lib/awful/widget/common.lua
1
3638
--------------------------------------------------------------------------- -- @author Julien Danjou &lt;julien@danjou.info&gt; -- @copyright 2008-2009 Julien Danjou -- @release @AWESOME_VERSION@ -- @classmod awful.widget.common --------------------------------------------------------------------------- -- Grab environment we need local type = type local ipairs = ipairs local capi = { button = button } local wibox = require("wibox") local dpi = require("beautiful").xresources.apply_dpi --- Common utilities for awful widgets local common = {} --- Common method to create buttons. -- @tab buttons -- @param object -- @treturn table function common.create_buttons(buttons, object) if buttons then local btns = {} for _, b in ipairs(buttons) do -- Create a proxy button object: it will receive the real -- press and release events, and will propagate them to the -- button object the user provided, but with the object as -- argument. local btn = capi.button { modifiers = b.modifiers, button = b.button } btn:connect_signal("press", function () b:emit_signal("press", object) end) btn:connect_signal("release", function () b:emit_signal("release", object) end) btns[#btns + 1] = btn end return btns end end --- Common update method. -- @param w The widget. -- @tab buttons -- @func label Function to generate label parameters from an object. -- The function gets passed an object from `objects`, and -- has to return `text`, `bg`, `bg_image`, `icon`. -- @tab data Current data/cache, indexed by objects. -- @tab objects Objects to be displayed / updated. function common.list_update(w, buttons, label, data, objects) -- update the widgets, creating them if needed w:reset() for i, o in ipairs(objects) do local cache = data[o] local ib, tb, bgb, tbm, ibm, l if cache then ib = cache.ib tb = cache.tb bgb = cache.bgb tbm = cache.tbm ibm = cache.ibm else ib = wibox.widget.imagebox() tb = wibox.widget.textbox() bgb = wibox.widget.background() tbm = wibox.layout.margin(tb, dpi(4), dpi(4)) ibm = wibox.layout.margin(ib, dpi(4)) l = wibox.layout.fixed.horizontal() -- All of this is added in a fixed widget l:fill_space(true) l:add(ibm) l:add(tbm) -- And all of this gets a background bgb:set_widget(l) bgb:buttons(common.create_buttons(buttons, o)) data[o] = { ib = ib, tb = tb, bgb = bgb, tbm = tbm, ibm = ibm, } end local text, bg, bg_image, icon = label(o, tb) -- The text might be invalid, so use pcall. if text == nil or text == "" then tbm:set_margins(0) else if not tb:set_markup_silently(text) then tb:set_markup("<i>&lt;Invalid text&gt;</i>") end end bgb:set_bg(bg) if type(bg_image) == "function" then -- TODO: Why does this pass nil as an argument? bg_image = bg_image(tb,o,nil,objects,i) end bgb:set_bgimage(bg_image) if icon then ib:set_image(icon) else ibm:set_margins(0) end w:add(bgb) end end return common -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
FailcoderAddons/supervillain-ui
SVUI_!Core/libs/AceVillain-1.0/widgets/shared/SoundWidget.lua
3
8375
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 -- Widget created by Yssaril local AceGUI = LibStub("AceGUI-3.0") local Media = LibStub("LibSharedMedia-3.0") local AceVillain = LibStub("AceVillain-1.0") do local widgetType = "LSM30_Sound" local widgetVersion = 999999 local contentFrameCache = {} local function ReturnSelf(self) self:ClearAllPoints() self:Hide() self.check:Hide() table.insert(contentFrameCache, self) end local function ContentOnClick(this, button) local self = this.obj self:Fire("OnValueChanged", this.text:GetText()) if self.dropdown then self.dropdown = AceVillain:ReturnDropDownFrame(self.dropdown) end end local function ContentSpeakerOnClick(this, button) local self = this.frame.obj local sound = this.frame.text:GetText() PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master") end local function GetContentLine() local frame if next(contentFrameCache) then frame = table.remove(contentFrameCache) else frame = CreateFrame("Button", nil, UIParent) --frame:SetWidth(320) frame:SetHeight(18) frame:SetHighlightTexture([[Interface\AddOns\SVUI_!Core\assets\textures\TITLE-HIGHLIGHT]], "ADD") frame:SetScript("OnClick", ContentOnClick) local check = frame:CreateTexture("OVERLAY") check:SetWidth(16) check:SetHeight(16) check:SetPoint("LEFT",frame,"LEFT",1,-1) check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") check:Hide() frame.check = check local soundbutton = CreateFrame("Button", nil, frame) soundbutton:SetWidth(16) soundbutton:SetHeight(16) soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0) soundbutton.frame = frame soundbutton:SetScript("OnClick", ContentSpeakerOnClick) frame.soundbutton = soundbutton local speaker = soundbutton:CreateTexture(nil, "BACKGROUND") speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker") speaker:SetAllPoints(soundbutton) frame.speaker = speaker local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT") speakeron:SetTexture("Interface\\Common\\VoiceChat-On") speakeron:SetAllPoints(soundbutton) frame.speakeron = speakeron local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") text:SetWordWrap(false) text:SetPoint("LEFT", check, "RIGHT", 1, 0) text:SetPoint("RIGHT", soundbutton, "LEFT", -2, 0) text:SetJustifyH("LEFT") text:SetText("Test Test Test Test Test Test Test") frame.text = text frame.ReturnSelf = ReturnSelf end frame:Show() return frame end local function OnAcquire(self) self:SetHeight(44) self:SetWidth(320) end local function OnRelease(self) self:SetText("") self:SetLabel("") self:SetDisabled(false) self.value = nil self.list = nil self.open = nil self.hasClose = nil self.frame:ClearAllPoints() self.frame:Hide() end local function SetValue(self, value) -- Set the value to an item in the List. if self.list then self:SetText(value or "") end self.value = value end local function GetValue(self) return self.value end local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) self.list = list or Media:HashTable("sound") end local function SetText(self, text) -- Set the text displayed in the box. self.frame.text:SetText(text or "") end local function SetLabel(self, text) -- Set the text for the label. self.frame.label:SetText(text or "") end local function AddItem(self, key, value) -- Add an item to the list. self.list = self.list or {} self.list[key] = value end local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> local function SetDisabled(self, disabled) -- Disable the widget. self.disabled = disabled if disabled then self.frame:Disable() self.speaker:SetDesaturated(true) self.speakeron:SetDesaturated(true) else self.frame:Enable() self.speaker:SetDesaturated(false) self.speakeron:SetDesaturated(false) end end local function textSort(a,b) return string.upper(a) < string.upper(b) end local sortedlist = {} local function ToggleDrop(this) local self = this.obj if self.dropdown then self.dropdown = AceVillain:ReturnDropDownFrame(self.dropdown) AceGUI:ClearFocus() else AceGUI:SetFocus(self) self.dropdown = AceVillain:GetDropDownFrame() local width = self.frame:GetWidth() self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) for k, v in pairs(self.list) do sortedlist[#sortedlist+1] = k end table.sort(sortedlist, textSort) for i, k in ipairs(sortedlist) do local f = GetContentLine() f.text:SetText(k) if k == self.value then f.check:Show() end f.obj = self self.dropdown:AddFrame(f) end wipe(sortedlist) end end local function ClearFocus(self) if self.dropdown then self.dropdown = AceVillain:ReturnDropDownFrame(self.dropdown) end end local function OnHide(this) local self = this.obj if self.dropdown then self.dropdown = AceVillain:ReturnDropDownFrame(self.dropdown) end end local function Drop_OnEnter(this) this.obj:Fire("OnEnter") end local function Drop_OnLeave(this) this.obj:Fire("OnLeave") end local function WidgetPlaySound(this) local self = this.obj local sound = self.frame.text:GetText() PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master") end local function SetDropDownStyle(self, xTopleft, yTopleft, xBottomright, yBottomright) self:RemoveTextures() self:SetStyle("Frame", "Transparent") self.Panel:SetPoint("TOPLEFT", self, "TOPLEFT", xTopleft, yTopleft) self.Panel:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", xBottomright, yBottomright) end local function Constructor() local frame = AceVillain:GetBaseFrame() local self = {} self.type = widgetType self.frame = frame frame.obj = self frame.dropButton.obj = self frame.dropButton:SetScript("OnEnter", Drop_OnEnter) frame.dropButton:SetScript("OnLeave", Drop_OnLeave) frame.dropButton:SetScript("OnClick",ToggleDrop) frame:SetScript("OnHide", OnHide) if(frame.SetStyle) then SetDropDownStyle(frame, 2, -20, -2, 0) frame.dropButton:ClearAllPoints() frame.dropButton:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) if(SVUI and SVUI.API) then SVUI.API:Set("PageButton", frame.dropButton, true) end frame.dropButton:SetParent(frame.Panel) end local soundbutton = CreateFrame("Button", nil, frame) soundbutton:SetWidth(16) soundbutton:SetHeight(16) soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1) soundbutton:SetScript("OnClick", WidgetPlaySound) soundbutton.obj = self self.soundbutton = soundbutton frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0) local speaker = soundbutton:CreateTexture(nil, "BACKGROUND") speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker") speaker:SetAllPoints(soundbutton) self.speaker = speaker local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT") speakeron:SetTexture("Interface\\Common\\VoiceChat-On") speakeron:SetAllPoints(soundbutton) self.speakeron = speakeron self.alignoffset = 31 self.OnRelease = OnRelease self.OnAcquire = OnAcquire self.ClearFocus = ClearFocus self.SetText = SetText self.SetValue = SetValue self.GetValue = GetValue self.SetList = SetList self.SetLabel = SetLabel self.SetDisabled = SetDisabled self.AddItem = AddItem self.SetMultiselect = SetMultiselect self.GetMultiselect = GetMultiselect self.SetItemValue = SetItemValue self.SetItemDisabled = SetItemDisabled self.ToggleDrop = ToggleDrop AceGUI:RegisterAsWidget(self) return self end AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) end
mit
Cycloneteam/CycloneTg
plugins/serverfile.lua
1
2352
do local function run(msg, matches) if not is_admin(msg) then return "شما دسترسی لازم ندارید" end local receiver = get_receiver(msg) if matches[1] == 'send' then local file = matches[3] if matches[2] == 'sticker' and not matches[4] then send_document(receiver, "./media/"..file..".webp", ok_cb, false) end if matches[2] == 'file' then local extension = matches[4] send_document(receiver, "./media/"..file..'.'..extension, ok_cb, false) end if matches[2] == 'plugin' then send_document(receiver, "./plugins/"..file..".lua", ok_cb, false) end if matches[2] == 'dev' or matches[2] == 'm4ster' or matches[2] == 'master' or matches[2] == 'developer' or matches[2] == 'creator'then local extension = matches[4] if matches[3] == 'file' then send_document(receiver, "./media/M4STER.png", ok_cb, false) elseif matches[3] ~= 'file' or not matches[3] then send_photo(receiver, "./media/M4STER.png", ok_cb, false) end end if matches[2] == 'manual' and is_admin(msg) then local ruta = matches[3] local document = matches[4] send_document(receiver, "./"..ruta.."/"..document, ok_cb, false) end end if matches[1] == 'extensions' then return 'No disponible actualmente' end if matches[1] == 'list' and matches[2] == 'files' then return 'No disponible actualmente' —send_document(receiver, "./media/files/files.txt", ok_cb, false) end end return { description = "Kicking ourself (bot) from unmanaged groups.", usage = { "!list files : Envía un archivo con los nombres de todo lo que se puede enviar", "!extensions : Envía un mensaje con las extensiones para cada tipo de archivo permitidas", "➖➖➖➖➖➖➖➖➖➖", "!send file <nombre del archivo> <extension del archivo> : Envía ese archivo del servidor", "!send plugin <Nombre del plugin> : Envía ese archivo del servidor", "!send manual <Ruta de archivo> <Nombre del plugin> : Envía un archivo desde el directorio TeleSeed", "!send dev : Envía una foto del desarrollador" }, patterns = { "^([Ss]end) (.*) (.*) (.*)$", "^([Ss]end) (.*) (.*)$", "^([Ss]end) (.*)$", "^([Ll]ist) (files)$", "^([Ee]xtensions)$" }, run = run } end
gpl-2.0
nesstea/darkstar
scripts/zones/LaLoff_Amphitheater/npcs/qm0_4.lua
13
1160
----------------------------------- -- Area: LaLoff_Amphitheater -- NPC: qm0 (warp player outside after they win fight) ------------------------------------- package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil; ------------------------------------- require("scripts/zones/LaLoff_Amphitheater/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0C); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdate CSID: %u",csid); -- printf("onUpdate RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (csid == 0x0C and option == 1) then player:setPos(-471.738,-42.088,153.268,11,130); end end;
gpl-3.0
Mashape/kong
kong/plugins/bot-detection/rules.lua
13
3575
-- List taken from https://github.com/ua-parser/uap-core/blob/master/regexes.yaml return { bots = { [[(Pingdom.com_bot_version_)(\d+)\.(\d+)]], -- Pingdom [[(facebookexternalhit)/(\d+)\.(\d+)]], -- Facebook [[Google.*/\+/web/snippet]], -- Google Plus [[(Twitterbot)/(\d+)\.(\d+)]], -- Twitter [[/((?:Ant-)?Nutch|[A-z]+[Bb]ot|[A-z]+[Ss]pider|Axtaris|fetchurl|Isara|ShopSalad|Tailsweep)[ \-](\d+)(?:\.(\d+)(?:\.(\d+))?)?]], -- Bots Pattern '/name-0.0' [[(008|Altresium|Argus|BaiduMobaider|BoardReader|DNSGroup|DataparkSearch|EDI|Goodzer|Grub|INGRID|Infohelfer|LinkedInBot|LOOQ|Nutch|PathDefender|Peew|PostPost|Steeler|Twitterbot|VSE|WebCrunch|WebZIP|Y!J-BR[A-Z]|YahooSeeker|envolk|sproose|wminer)/(\d+)(?:\.(\d+)(?:\.(\d+))?)?]], --Bots Pattern 'name/0.0' [[(MSIE) (\d+)\.(\d+)([a-z]\d?)?;.* MSIECrawler]], --MSIECrawler [[(Google-HTTP-Java-Client|Apache-HttpClient|http%20client|Python-urllib|HttpMonitor|TLSProber|WinHTTP|JNLP)(?:[ /](\d+)(?:\.(\d+)(?:\.(\d+))?)?)?]], -- Downloader ... [[(1470\.net crawler|50\.nu|8bo Crawler Bot|Aboundex|Accoona-[A-z]+-Agent|AdsBot-Google(?:-[a-z]+)?|altavista|AppEngine-Google|archive.*?\.org_bot|archiver|Ask Jeeves|[Bb]ai[Dd]u[Ss]pider(?:-[A-Za-z]+)*|bingbot|BingPreview|blitzbot|BlogBridge|BoardReader(?: [A-Za-z]+)*|boitho.com-dc|BotSeer|\b\w*favicon\w*\b|\bYeti(?:-[a-z]+)?|Catchpoint bot|[Cc]harlotte|Checklinks|clumboot|Comodo HTTP\(S\) Crawler|Comodo-Webinspector-Crawler|ConveraCrawler|CRAWL-E|CrawlConvera|Daumoa(?:-feedfetcher)?|Feed Seeker Bot|findlinks|Flamingo_SearchEngine|FollowSite Bot|furlbot|Genieo|gigabot|GomezAgent|gonzo1|(?:[a-zA-Z]+-)?Googlebot(?:-[a-zA-Z]+)?|Google SketchUp|grub-client|gsa-crawler|heritrix|HiddenMarket|holmes|HooWWWer|htdig|ia_archiver|ICC-Crawler|Icarus6j|ichiro(?:/mobile)?|IconSurf|IlTrovatore(?:-Setaccio)?|InfuzApp|Innovazion Crawler|InternetArchive|IP2[a-z]+Bot|jbot\b|KaloogaBot|Kraken|Kurzor|larbin|LEIA|LesnikBot|Linguee Bot|LinkAider|LinkedInBot|Lite Bot|Llaut|lycos|Mail\.RU_Bot|masidani_bot|Mediapartners-Google|Microsoft .*? Bot|mogimogi|mozDex|MJ12bot|msnbot(?:-media *)?|msrbot|netresearch|Netvibes|NewsGator[^/]*|^NING|Nutch[^/]*|Nymesis|ObjectsSearch|Orbiter|OOZBOT|PagePeeker|PagesInventory|PaxleFramework|Peeplo Screenshot Bot|PlantyNet_WebRobot|Pompos|Read%20Later|Reaper|RedCarpet|Retreiver|Riddler|Rival IQ|scooter|Scrapy|Scrubby|searchsight|seekbot|semanticdiscovery|Simpy|SimplePie|SEOstats|SimpleRSS|SiteCon|Slurp|snappy|Speedy Spider|Squrl Java|TheUsefulbot|ThumbShotsBot|Thumbshots\.ru|TwitterBot|URL2PNG|Vagabondo|VoilaBot|^vortex|Votay bot|^voyager|WASALive.Bot|Web-sniffer|WebThumb|WeSEE:[A-z]+|WhatWeb|WIRE|WordPress|Wotbox|www\.almaden\.ibm\.com|Xenu(?:.s)? Link Sleuth|Xerka [A-z]+Bot|yacy(?:bot)?|Yahoo[a-z]*Seeker|Yahoo! Slurp|Yandex\w+|YodaoBot(?:-[A-z]+)?|YottaaMonitor|Yowedo|^Zao|^Zao-Crawler|ZeBot_www\.ze\.bz|ZooShot|ZyBorg)(?:[ /]v?(\d+)(?:\.(\d+)(?:\.(\d+))?)?)?]], -- Bots [[(?:\/[A-Za-z0-9\.]+)? *([A-Za-z0-9 \-_\!\[\]:]*(?:[Aa]rchiver|[Ii]ndexer|[Ss]craper|[Bb]ot|[Ss]pider|[Cc]rawl[a-z]*))/(\d+)(?:\.(\d+)(?:\.(\d+))?)?]], -- Bots General matcher 'name/0.0' [[(?:\/[A-Za-z0-9\.]+)? *([A-Za-z0-9 _\!\[\]:]*(?:[Aa]rchiver|[Ii]ndexer|[Ss]craper|[Bb]ot|[Ss]pider|[Cc]rawl[a-z]*)) (\d+)(?:\.(\d+)(?:\.(\d+))?)?]], -- Bots General matcher 'name 0.0' [[((?:[A-z0-9]+|[A-z\-]+ ?)?(?: the )?(?:[Ss][Pp][Ii][Dd][Ee][Rr]|[Ss]crape|[A-Za-z0-9-]*(?:[^C][^Uu])[Bb]ot|[Cc][Rr][Aa][Ww][Ll])[A-z0-9]*)(?:(?:[ /]| v)(\d+)(?:\.(\d+)(?:\.(\d+))?)?)?]] -- Bots containing spider|scrape|bot(but not CUBOT)|Crawl } }
apache-2.0
UnfortunateFruit/darkstar
scripts/globals/items/tiger_cod.lua
17
1318
----------------------------------------- -- ID: 4483 -- Item: tiger_cod -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity 2 -- Mind -4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 7) then result = 247; end if(target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4483); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 2); target:addMod(MOD_MND, -4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 2); target:delMod(MOD_MND, -4); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Sharin-Garin.lua
13
1992
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Sharin-Garin -- Type: Adventurer's Assistant -- @pos 122.658 -1.315 33.001 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/globals/besieged"); require("scripts/globals/keyitems"); require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local runicpass = 0; if (player:hasKeyItem(RUNIC_PORTAL_USE_PERMIT)) then runicpass = 1; end local cost = 200 -- 200 IS to get a permit if (getMercenaryRank(player) == 11) then captain = 1; else captain = 0; end; local merc = 2 -- Probably could be done, but not really important atm player:startEvent(0x008C,0,merc,runicpass,player:getCurrency("imperial_standing"),getAstralCandescence(),cost,captain); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x008C and option == 1) then player:addKeyItem(RUNIC_PORTAL_USE_PERMIT); player:messageSpecial(KEYITEM_OBTAINED,RUNIC_PORTAL_USE_PERMIT); player:delCurrency("imperial_standing", 200); elseif (csid == 0x008C and option == 2) then player:addKeyItem(RUNIC_PORTAL_USE_PERMIT); player:messageSpecial(KEYITEM_OBTAINED,RUNIC_PORTAL_USE_PERMIT); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Walls/npcs/Scavnix.lua
13
1183
----------------------------------- -- Area: Windurst Walls -- NPC: Scavnix -- Standard merchant, though he acts like a guild merchant -- @pos 17.731 0.106 239.626 239 ----------------------------------- package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/zones/Windurst_Walls/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:sendGuild(60418,11,22,6)) then player:showText(npc,SCAVNIX_SHOP_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Batallia_Downs/npcs/qm2.lua
13
1495
----------------------------------- -- Area: Batallia Downs -- NPC: qm2 (???) -- Pop for the quest "Chasing Quotas" ----------------------------------- package.loaded["scripts/zones/Batallia_Downs/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Batallia_Downs/TextIDs"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) local Sturmtiger = player:getVar("SturmtigerKilled"); if (player:getVar("ChasingQuotas_Progress") == 5 and Sturmtiger == 0) then SpawnMob(17207696,300):updateClaim(player); elseif (Sturmtiger == 1) then player:addKeyItem(RANCHURIOMES_LEGACY); player:messageSpecial(KEYITEM_OBTAINED,RANCHURIOMES_LEGACY); player:setVar("ChasingQuotas_Progress",6); player:setVar("SturmtigerKilled",0); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/The_Eldieme_Necropolis/TextIDs.lua
5
2300
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6538; -- You cannot obtain the item <item> come back again after sorting your inventory ITEM_OBTAINED = 6541; -- Obtained: <item> GIL_OBTAINED = 6542; -- Obtained <number> gil KEYITEM_OBTAINED = 6544; -- Obtained key item: <keyitem> SOLID_STONE = 7361; -- This door is made of solid stone. -- Treasure Coffer/Chest Dialog CHEST_UNLOCKED = 7380; -- You unlock the chest! CHEST_FAIL = 7381; -- Fails to open the chest. CHEST_TRAP = 7382; -- The chest was trapped! CHEST_WEAK = 7383; -- You cannot open the chest when you are in a weakened state. CHEST_MIMIC = 7384; -- The chest was a mimic! CHEST_MOOGLE = 7385; -- You cannot open the chest while participating in the moogle event. CHEST_ILLUSION = 7386; -- The chest was but an illusion... CHEST_LOCKED = 7387; -- The chest appears to be locked. -- Quests NOTHING_OUT_OF_ORDINARY = 6555; -- There is nothing out of the ordinary here. SENSE_OF_FOREBODING = 6556; -- You are suddenly overcome with a sense of foreboding... NOTHING_HAPPENED = 7321; -- Nothing happened... RETURN_RIBBON_TO_HER = 7334; -- You can hear a voice from somewhere. (...return...ribbon to...her...) THE_BRAZIER_IS_LIT = 7348; -- The brazier is lit. REFUSE_TO_LIGHT = 7349; -- Unexpectedly, therefuses to light. LANTERN_GOES_OUT = 7350; -- For some strange reason, the light of thegoes out... THE_LIGHT_DIMLY = 7351; -- lights dimly. It doesn't look like this will be effective yet.?Prompt? THE_LIGHT_HAS_INTENSIFIED = 7352; -- The light of thehas intensified. THE_LIGHT_IS_FULLY_LIT = 7353; -- is fully lit! SPIRIT_INCENSE_EMITS_PUTRID_ODOR = 7390; -- emits a putrid odor and burns up. Your attempt this time has failed...?Prompt? SARCOPHAGUS_CANNOT_BE_OPENED = 7407; -- It is a stone sarcophagus with the lid sealed tight. It cannot be opened. -- conquest Base CONQUEST_BASE = 0; -- Strange Apparatus DEVICE_NOT_WORKING = 7297; -- The device is not working. SYS_OVERLOAD = 7306; -- arning! Sys...verload! Enterin...fety mode. ID eras...d YOU_LOST_THE = 7311; -- You lost the #.
gpl-3.0
jj918160/cocos2d-x-samples
samples/FantasyWarrior3D/src/cocos/ui/DeprecatedUIEnum.lua
39
4928
LAYOUT_COLOR_NONE = ccui.LayoutBackGroundColorType.none LAYOUT_COLOR_SOLID = ccui.LayoutBackGroundColorType.solid LAYOUT_COLOR_GRADIENT = ccui.LayoutBackGroundColorType.gradient LAYOUT_ABSOLUTE = ccui.LayoutType.ABSOLUTE LAYOUT_LINEAR_VERTICAL = ccui.LayoutType.VERTICAL LAYOUT_LINEAR_HORIZONTAL = ccui.LayoutType.HORIZONTAL LAYOUT_RELATIVE = ccui.LayoutType.RELATIVE BRIGHT_NONE = ccui.BrightStyle.none BRIGHT_NORMAL = ccui.BrightStyle.normal BRIGHT_HIGHLIGHT = ccui.BrightStyle.highlight UI_TEX_TYPE_LOCAL = ccui.TextureResType.localType UI_TEX_TYPE_PLIST = ccui.TextureResType.plistType TOUCH_EVENT_BEGAN = ccui.TouchEventType.began TOUCH_EVENT_MOVED = ccui.TouchEventType.moved TOUCH_EVENT_ENDED = ccui.TouchEventType.ended TOUCH_EVENT_CANCELED = ccui.TouchEventType.canceled SIZE_ABSOLUTE = ccui.SizeType.absolute SIZE_PERCENT = ccui.SizeType.percent POSITION_ABSOLUTE = ccui.PositionType.absolute POSITION_PERCENT = ccui.PositionType.percent CHECKBOX_STATE_EVENT_SELECTED = ccui.CheckBoxEventType.selected CHECKBOX_STATE_EVENT_UNSELECTED = ccui.CheckBoxEventType.unselected CHECKBOX_STATE_EVENT_SELECTED = ccui.CheckBoxEventType.selected CHECKBOX_STATE_EVENT_UNSELECTED = ccui.CheckBoxEventType.unselected LoadingBarTypeLeft = ccui.LoadingBarDirection.LEFT LoadingBarTypeRight = ccui.LoadingBarDirection.RIGHT LoadingBarTypeRight = ccui.SliderEventType.percent_changed TEXTFIELD_EVENT_ATTACH_WITH_IME = ccui.TextFiledEventType.attach_with_ime TEXTFIELD_EVENT_DETACH_WITH_IME = ccui.TextFiledEventType.detach_with_ime TEXTFIELD_EVENT_INSERT_TEXT = ccui.TextFiledEventType.insert_text TEXTFIELD_EVENT_DELETE_BACKWARD = ccui.TextFiledEventType.delete_backward SCROLLVIEW_EVENT_SCROLL_TO_TOP = ccui.ScrollViewDir.none SCROLLVIEW_DIR_VERTICAL = ccui.ScrollViewDir.vertical SCROLLVIEW_DIR_HORIZONTAL = ccui.ScrollViewDir.horizontal SCROLLVIEW_DIR_BOTH = ccui.ScrollViewDir.both SCROLLVIEW_EVENT_SCROLL_TO_TOP = ccui.ScrollviewEventType.scrollToTop SCROLLVIEW_EVENT_SCROLL_TO_BOTTOM = ccui.ScrollviewEventType.scrollToBottom SCROLLVIEW_EVENT_SCROLL_TO_LEFT = ccui.ScrollviewEventType.scrollToLeft SCROLLVIEW_EVENT_SCROLL_TO_RIGHT = ccui.ScrollviewEventType.scrollToRight SCROLLVIEW_EVENT_SCROLLING = ccui.ScrollviewEventType.scrolling SCROLLVIEW_EVENT_BOUNCE_TOP = ccui.ScrollviewEventType.bounceTop SCROLLVIEW_EVENT_BOUNCE_BOTTOM = ccui.ScrollviewEventType.bounceBottom SCROLLVIEW_EVENT_BOUNCE_LEFT = ccui.ScrollviewEventType.bounceLeft SCROLLVIEW_EVENT_BOUNCE_RIGHT = ccui.ScrollviewEventType.bounceRight PAGEVIEW_EVENT_TURNING = ccui.PageViewEventType.turning PAGEVIEW_TOUCHLEFT = ccui.PVTouchDir.touch_left PAGEVIEW_TOUCHRIGHT = ccui.PVTouchDir.touch_right LISTVIEW_DIR_NONE = ccui.ListViewDirection.none LISTVIEW_DIR_VERTICAL = ccui.ListViewDirection.vertical LISTVIEW_DIR_HORIZONTAL = ccui.ListViewDirection.horizontal LISTVIEW_MOVE_DIR_NONE = ccui.ListViewMoveDirection.none LISTVIEW_MOVE_DIR_UP = ccui.ListViewMoveDirection.up LISTVIEW_MOVE_DIR_DOWN = ccui.ListViewMoveDirection.down LISTVIEW_MOVE_DIR_LEFT = ccui.ListViewMoveDirection.left LISTVIEW_MOVE_DIR_RIGHT = ccui.ListViewMoveDirection.right LISTVIEW_EVENT_INIT_CHILD = ccui.ListViewEventType.init_child LISTVIEW_EVENT_UPDATE_CHILD = ccui.ListViewEventType.update_child LAYOUT_PARAMETER_NONE = ccui.LayoutParameterType.none LAYOUT_PARAMETER_LINEAR = ccui.LayoutParameterType.linear LAYOUT_PARAMETER_RELATIVE = ccui.LayoutParameterType.relative ccui.LoadingBarType = ccui.LoadingBarDirection ccui.LoadingBarType.left = ccui.LoadingBarDirection.LEFT ccui.LoadingBarType.right = ccui.LoadingBarDirection.RIGHT ccui.LayoutType.absolute = ccui.LayoutType.ABSOLUTE ccui.LayoutType.linearVertical = ccui.LayoutType.VERTICAL ccui.LayoutType.linearHorizontal = ccui.LayoutType.HORIZONTAL ccui.LayoutType.relative = ccui.LayoutType.RELATIVE ccui.ListViewEventType.onsSelectedItem = ccui.ListViewEventType.ONSELECTEDITEM_START
mit
niessner/Matterport
tasks/region_classification/utils.lua
1
1287
-- Check if a file exists function fileExists(file) local f = io.open(file, "rb") if f then f:close() end return f ~= nil end -- Get all lines from a file, returns an empty list/table if the file does not exist function getLinesFromFile(file) if not fileExists(file) then return {} end lines = {} for line in io.lines(file) do lines[#lines + 1] = line end return lines end -- Shuffle table function shuffleTable(t,n) while n > 2 do -- only run if the table has more than 1 element local k = math.random(n) -- get a random number t[n], t[k] = t[k], t[n] n = n - 1 end return t end -- Lookup filenames in directory (with search query string) function scanDir(directory,query) local i, t, popen = 0, {}, io.popen local pfile = popen('ls -a "'..directory..'"') for filename in pfile:lines() do if filename == '.' or filename == '..' then else if query then if string.find(filename,query) then i = i+1 t[i] = filename end else print(filename) i = i+1 t[i] = filename end end end pfile:close() return t end
mit
UnfortunateFruit/darkstar
scripts/zones/Port_San_dOria/npcs/Gournaie.lua
36
1374
----------------------------------- -- Area: Port San d'Oria -- NPC: Gournaie -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Port_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x2cb); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Windurst_Waters_[S]/Zone.lua
28
1331
----------------------------------- -- -- Zone: Windurst_Waters_[S] (94) -- ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Windurst_Waters_[S]/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(-39.996,-7.64,235,64); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Woods/npcs/Matata.lua
13
1820
----------------------------------- -- Area: Windurst Woods -- NPC: Matata -- Type: Standard NPC -- @zone: 241 -- @pos 131 -5 -109 -- Involved in quest: In a Stew ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/titles"); require("scripts/zones/Windurst_Woods/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) CB = player:getQuestStatus(WINDURST,CHOCOBILIOUS); IAS = player:getQuestStatus(WINDURST,IN_A_STEW); IASvar = player:getVar("IASvar"); if (IAS == QUEST_ACCEPTED and IASvar == 1) then player:startEvent(0x00E9,0,0,4545); -- In a Stew in progress elseif (IAS == QUEST_ACCEPTED and IASvar == 2) then player:startEvent(0x00ED); -- In a Stew reminder elseif (IAS == QUEST_COMPLETED) then player:startEvent(0x00F1); -- new dialog after In a Stew elseif (CB == QUEST_COMPLETED) then player:startEvent(0x00E2); -- Chocobilious complete else -- Standard Dialog player:startEvent(0xdf); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); -- In a Stew if (csid == 0x00E9) then player:setVar("IASvar",2); end end;
gpl-3.0
bowlofstew/Macaroni
Main/Generators/VCpp/VCpp10.lua
2
13009
require "Macaroni.IO.GeneratedFileWriter" require "Macaroni.IO.Path" Path = Macaroni.IO.Path function checkArgs(args, name, description) if args[name] == nil then msg = 'Missing argument "' .. name; if description ~= nil then msg = msg .. " Description:" .. description; end error(msg) end end function Generate(library, sources, outputPath) end function Build(library, sources, outputPath, installPath, extraArgs) -- Creates a Visual C++ project. local proj = ProjectFileWriter.new(extraArgs, library, sources, outputPath) proj:WriteFile() end ProjectFileWriter = { new = function(args, library, sources, outputPath) if args == nil then error("Must include extraArgs.") end checkArgs(args, "ProjectFile", "The path to put the generated project file."); checkArgs(args, "ProjectGUID"); checkArgs(args, "RootNamespace"); if args.Name == nil then args.Name = library.Name end checkArgs(args, "AdditionalIncludePaths"); checkArgs(args, "AdditionalLibraryPaths"); checkArgs(args, "SourcePaths"); if args.AdditionalIncludePaths == nil then args.AdditionalIncludePaths = {} end if args.AdditionalLibraryPaths == nil then args.AdditionalLibraryPaths = {} end if args.AdditionalSourcePaths == nil then args.AdditionalSourcePaths = {} end if args.SourceExcludePatterns == nil then args.SourceExcludePatterns = {} end if args.Configurations == nil then args.Configurations = { { Name="Debug|Win32", Configuration="Debug", Platform="Win32", --PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" } }; end args.library = library args.sources = {} for i, v in ipairs(args.SourcePaths) do args.sources[#args.sources + 1] = Path.New(v) end for i, v in ipairs(args.AdditionalSourcePaths) do args.sources[#args.sources + 1] = Path.New(v) end args.outputPath = outputPath self = args self.writer = Path.New(self.ProjectFile):CreateFile() setmetatable(self, {["__index"]=ProjectFileWriter}); return self end, -- function librarySourcePath(d) -- local success, path = pcall(d.FindInstallPath, d); -- if (success and path ~= nil) then -- local pathText = path.AbsolutePathForceSlash; -- local sourceFolder = path:NewPathForceSlash('Cpp'); -- if (sourceFolder.Exists) then -- return sourceFolder; -- end -- end -- return nil; -- end, WriteFile = function(self) self:writeBegin(); self:writeConfigurations(); self.writer:Write([[ <PropertyGroup Label="Globals"> <ProjectGuid>{]] .. self.ProjectGUID .. [[}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>]] .. self.RootNamespace .. [[</RootNamespace> </PropertyGroup> ]]) self.writer:Write([[ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> </PropertyGroup> ]]); self.writer:Write([[ <PropertyGroup> <LinkIncremental>true</LinkIncremental> <IncludePath>]]); -- for i, source in ipairs(self.sources) do -- self.writer:Write('"' .. source.AbsolutePath .. '";') -- end -- self.writer:Write('"' .. self.outputPath.AbsolutePath .. '";') self.writer:Write([[$(IncludePath)</IncludePath> </PropertyGroup> ]]) self.writer:Write([[ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>]]); for i, source in ipairs(self.sources) do self.writer:Write('"' .. source.AbsolutePath .. '";') end self.writer:Write('"' .. self.outputPath.AbsolutePath .. '";') for i, dir in ipairs(self.AdditionalIncludePaths) do self.writer:Write('"' .. Path.New(dir).AbsolutePath .. '";') end self.writer:Write([[%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>]]); for i, dir in ipairs(self.AdditionalLibraryPaths) do self.writer:Write('"' .. Path.New(dir).AbsolutePath .. '";') end self.writer:Write([[%(AdditionalLibraryDirectories) </AdditionalLibraryDirectories> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader> </PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemGroup> <None Include="ReadMe.txt" /> </ItemGroup> ]]); self:writeFiles(); self.writer:Write([[ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> ]]); -- TODO: References? -- self:writeFiles(); self:writeEnd(); end, writeBegin = function(self) self.writer:Write([[ <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> ]]); end, writeConfiguration = function(self, config) self.writer:Write([[ <ProjectConfiguration Include="]] .. config.Name .. [["> <Configuration>]] .. config.Configuration .. [[</Configuration> <Platform>]] .. config.Platform .. [[</Platform> </ProjectConfiguration> ]]); end, writeConfigurations = function(self) self.writer:Write([[ <ItemGroup Label="ProjectConfigurations"> ]]); for i, v in ipairs(self.Configurations) do self:writeConfiguration(v); end self.writer:Write([[ </ItemGroup> ]]); end, filePathExclude = function(self, fp) -- Returns true if the given file path should be excluded. for i, v in ipairs(self.SourceExcludePatterns) do if string.sub(fp.AbsolutePath, - string.len(v)) == v then return true end end return false end, writeFiles = function(self) local writeDirFiles = function(elementName, src, regex) local filePaths = src:GetPaths(regex) for i = 1, #filePaths do local fp = filePaths[i]; if not self:filePathExclude(fp) then if elementName == "None" then self.writer:Write([[<None Include="]] .. fp.AbsolutePath .. [["> <FileType>Document</FileType> </None>]]) else self.writer:Write([[<]] .. elementName ..[[ Include="]]) self.writer:Write(fp.AbsolutePath .. [[" />]] .. '\n') end end end end self.writer:Write([[<ItemGroup>]]); for i, v in ipairs(self.sources) do writeDirFiles("None", v, [[\.(mcpp)?$]]) end self.writer:Write([[</ItemGroup>]]); self.writer:Write([[<ItemGroup>]]); for i, v in ipairs(self.sources) do writeDirFiles("ClCompile", v, [[\.(c|cc|cpp)?$]]) end writeDirFiles("ClCompile", self.outputPath, [[\.(c|cpp)?$]]) self.writer:Write([[</ItemGroup>]]); self.writer:Write([[<ItemGroup>]]); for i, v in ipairs(self.sources) do writeDirFiles("ClInclude", v, [[\.(h|hpp)?$]]) end writeDirFiles("ClInclude", self.outputPath, [[\.(h|hpp)?$]]) self.writer:Write([[</ItemGroup>]]); end, writeEnd = function(self) self.writer:Write("\n" .. [[ </Project> ]]); self.writer:Close(); end, writeIncludeDirectories = function(self, seperator) local rtn = "" for i, v in ipairs(self.sources) do rtn = rtn .. v.AbsolutePath .. seperator end rtn = rtn .. self.outputPath.AbsolutePath .. seperator for i, v in ipairs(self.library.Dependencies) do local dir = guessIncludeLocation(v) if dir ~= nil then rtn = rtn .. dir .. seperator end end return rtn; end, writeLibraryDirectories = function(self, seperator) rtn = "" for i, v in ipairs(self.sources) do rtn = rtn .. v.AbsolutePath .. seperator end rtn = rtn .. self.outputPath.AbsolutePath .. seperator for i, v in ipairs(self.library.Dependencies) do local dir = guessBoostBuildLibraryLocation(v) if dir ~= nil then rtn = rtn .. dir .. seperator end end return rtn; end, writePlatforms = function(self) self.writer:Write("<Platforms>") for i, n in ipairs(self.PlatformNames) do self.writer:Write('<Platform Name="' .. n .. '" />') end self.writer:Write("</Platforms>") end, }; function guessIncludeLocation(d) -- Given a dependency library, estimates where the included source is. local success, path = pcall(d.FindInstallPath, d); if (success and path ~= nil) then local pathText = path.AbsolutePathForceSlash; local includeDir = path:NewPathForceSlash('Cpp'); if (includeDir.Exists) then return includeDir.AbsolutePath; end end return nil; end function guessBoostBuildLibraryLocation(d) -- Given a dependency library, estimates where Boost Build might have stored -- its library files. -- Clearly this is an insane hack, because a better solution would have to -- solve for the multitude of possible configurations in a C++ project -- and where they all might live. local success, path = pcall(d.FindInstallPath, d); if (success and path ~= nil) then local pathText = path.AbsolutePathForceSlash; -- local link_static = "Cpp/bin/msvc-9.0/debug/link-static" local libDir = path:NewPathForceSlash('Cpp/bin/msvc-9.0/debug/threading-multi'); if (libDir.Exists) then return libDir.AbsolutePath; end end return nil; end
apache-2.0
zuzuf/TA3D
src/ta3d/mods/ta3d/scripts/corcrash.lua
2
9119
createUnitScript("corcrash") __this:piece( "firept1", "firept2", "turret", "gunbase", "pelvis", "lleg", "rleg", "gun1", "gun2", "ground") local firept1 = __this.firept1 local firept2 = __this.firept2 local turret = __this.turret local gunbase = __this.gunbase local pelvis = __this.pelvis local lleg = __this.lleg local rleg = __this.rleg local gun1 = __this.gun1 local gun2 = __this.gun2 local ground = __this.ground __this.SMOKEPIECE1 = torso #include "sfxtype.lh" #include "exptype.lh" #include "smokeunit.lh" -- Signal definitions local SIG_MOVE = 2 __this.walk = function(this) while true do this:move_piece_now(pelvis, y_axis, 0.0) this:move_piece_now(lleg, y_axis, 0.0) this:move_piece_now(lleg, z_axis, 0.875) this:move_piece_now(rleg, y_axis, 0.0) this:move_piece_now(rleg, z_axis, -0.8) this:turn_piece_now(pelvis, x_axis, 6.0) this:turn_piece_now(lleg, x_axis, -6.0) this:turn_piece_now(rleg, x_axis, 0.0) this:sleep(0.06) this:move_piece_now(pelvis, y_axis, -0.25) this:move_piece_now(lleg, y_axis, 0.25) this:move_piece_now(rleg, y_axis, 0.25) this:turn_piece_now(pelvis, x_axis, 4.917582) this:turn_piece_now(lleg, x_axis, -4.917582) this:turn_piece_now(rleg, x_axis, 1.049451) this:sleep(0.03) this:move_piece_now(pelvis, y_axis, -0.15) this:move_piece_now(lleg, y_axis, 0.15) this:move_piece_now(rleg, y_axis, 0.15) this:turn_piece_now(pelvis, x_axis, 2.098901) this:turn_piece_now(lleg, x_axis, -2.098901) this:turn_piece_now(rleg, x_axis, 2.807692) this:sleep(0.02) this:move_piece_now(pelvis, y_axis, -0.05) this:move_piece_now(lleg, y_axis, 0.05) this:move_piece_now(rleg, y_axis, 0.05) this:turn_piece_now(pelvis, x_axis, 1.049451) this:turn_piece_now(lleg, x_axis, -1.038462) this:turn_piece_now(rleg, x_axis, 3.159341) this:sleep(0.01) this:move_piece_now(pelvis, y_axis, 0.0) this:move_piece_now(lleg, y_axis, 0.0) this:move_piece_now(rleg, y_axis, 0.55) this:move_piece_now(rleg, z_axis, -0.925) this:turn_piece_now(pelvis, x_axis, 0.0) this:turn_piece_now(lleg, x_axis, 0.0) this:turn_piece_now(rleg, x_axis, 0.0) this:sleep(0.06) this:move_piece_now(lleg, z_axis, 0.5) this:move_piece_now(rleg, z_axis, -0.175) this:sleep(0.06) this:move_piece_now(lleg, y_axis, 0.0) this:move_piece_now(lleg, z_axis, 0.0) this:move_piece_now(rleg, z_axis, 0.0) this:turn_piece_now(pelvis, x_axis, 0.0) this:turn_piece_now(lleg, x_axis, 0.0) this:turn_piece_now(rleg, x_axis, 0.0) this:sleep(0.06) this:move_piece_now(lleg, z_axis, -0.3) this:move_piece_now(rleg, z_axis, 0.425) this:turn_piece_now(rleg, x_axis, -9.137363) this:sleep(0.1) this:move_piece_now(lleg, z_axis, -0.6) this:move_piece_now(rleg, y_axis, 0.0) this:turn_piece_now(pelvis, x_axis, 6.000000) this:turn_piece_now(rleg, x_axis, -6.000000) this:sleep(0.06) this:move_piece_now(pelvis, y_axis, -0.244998) this:move_piece_now(lleg, y_axis, 0.25) this:move_piece_now(rleg, y_axis, 0.25) this:turn_piece_now(pelvis, x_axis, 4.565934) this:turn_piece_now(lleg, x_axis, 0.697802) this:turn_piece_now(rleg, x_axis, -4.917582) this:sleep(0.03) this:move_piece_now(pelvis, y_axis, -0.1399995) this:move_piece_now(lleg, y_axis, 0.15) this:move_piece_now(rleg, y_axis, 0.15) this:turn_piece_now(pelvis, x_axis, 2.098901) this:turn_piece_now(lleg, x_axis, 2.807692) this:turn_piece_now(rleg, x_axis, -2.098901) this:sleep(0.02) this:move_piece_now(pelvis, y_axis, -0.05) this:move_piece_now(lleg, y_axis, 0.05) this:move_piece_now(rleg, y_axis, 0.05) this:turn_piece_now(pelvis, x_axis, 1.049451) this:turn_piece_now(lleg, x_axis, 2.456044) this:turn_piece_now(rleg, x_axis, -1.038462) this:sleep(0.01) this:move_piece_now(lleg, y_axis, 0.55) this:move_piece_now(lleg, z_axis, -0.775) this:move_piece_now(rleg, y_axis, 0.25) this:turn_piece_now(pelvis, x_axis, 0.0) this:turn_piece_now(lleg, x_axis, 0.0) this:turn_piece_now(rleg, x_axis, 0.0) this:sleep(0.06) this:move_piece_now(lleg, z_axis, -0.35) this:move_piece_now(rleg, z_axis, 0.1) this:sleep(0.06) this:move_piece_now(lleg, z_axis, 0.225) this:move_piece_now(rleg, y_axis, 0.0) this:move_piece_now(rleg, z_axis, -0.15) this:turn_piece_now(rleg, x_axis, 0.0) this:sleep(0.06) this:move_piece_now(lleg, z_axis, 0.5) this:move_piece_now(rleg, y_axis, 0.0) this:move_piece_now(rleg, z_axis, -0.65) this:turn_piece_now(lleg, x_axis, -10.192308) this:turn_piece_now(rleg, x_axis, 0.0) this:sleep(0.1) end end __this.StartMoving = function(this) this:signal(SIG_MOVE) this:set_signal_mask(SIG_MOVE) this:walk() end __this.StopMoving = function(this) this:signal(SIG_MOVE) this:set_signal_mask(SIG_MOVE) end __this.Create = function(this) this.gun_3 = 0 this.restore_delay = 3.0 this.bAiming = false this.restoreCount = 0 this:start_script( this.StopMoving, this ) this:start_script( this.SmokeUnit, this ) end __this.SetMaxReloadTime = function(this, t) this.restore_delay = t * 0.005 end __this.SweetSpot = function(this) return pelvis end __this.AimFromPrimary = function(this) return turret end __this.QueryPrimary = function(this) if this.gun_3 == 0 then return firept1 end if this.gun_3 == 1 then return firept2 end end __this.RestoreAfterDelay = function(this) this.restoreCount = this.restoreCount + 1 local ncall = this.restoreCount this:sleep(this.restore_delay) if ncall ~= this.restoreCount or this.bAiming then return end this:turn(turret, y_axis, 0.0, 90.0) this:turn(gunbase, x_axis, 0.0, 90.0) end __this.AimPrimary = function(this, heading, pitch) this:set_script_value("AimPrimary", false) heading = heading * TA2DEG pitch = pitch * TA2DEG this:turn(turret, y_axis, heading, 225.0) this:turn(gunbase, x_axis, -pitch, 45.010989) if this.bAiming then return end this.bAiming = true while this:is_turning(turret, y_axis) or this:is_turning(gunbase, x_axis) do this:yield() end this.bAiming = false this:start_script(this.RestoreAfterDelay, this) this:set_script_value("AimPrimary", true) end __this.FirePrimary = function(this) if this.gun_3 == 0 then this.gun_3 = 1 this:move(gun1, z_axis, -0.75, 12.5) this:wait_for_move(gun1, z_axis) this:move(gun1, z_axis, 0.0, 1.5) return end if this.gun_3 == 1 then this.gun_3 = 0 this:move(gun2, z_axis, -0.75, 12.5) this:wait_for_move(gun2, z_axis) this:move(gun2, z_axis, 0.0, 1.5) end end __this.Killed = function(this, severity) if severity <= 25 then this:explode(firept1, BITMAPONLY + BITMAP1) this:explode(firept2, BITMAPONLY + BITMAP2) this:explode(ground, BITMAPONLY + BITMAP3) this:explode(gun1, BITMAPONLY + BITMAP4) this:explode(gun2, BITMAPONLY + BITMAP5) this:explode(gunbase, BITMAPONLY + BITMAP1) this:explode(lleg, BITMAPONLY + BITMAP2) this:explode(pelvis, BITMAPONLY + BITMAP3) this:explode(rleg, BITMAPONLY + BITMAP4) this:explode(turret, BITMAPONLY + BITMAP5) return 1 end if severity <= 50 then this:explode(firept1, FALL + BITMAP1) this:explode(firept2, FALL + BITMAP2) this:explode(ground, FALL + BITMAP3) this:explode(gun1, FALL + BITMAP4) this:explode(gun2, FALL + BITMAP5) this:explode(gunbase, BITMAPONLY + BITMAP1) this:explode(lleg, FALL + BITMAP2) this:explode(pelvis, BITMAPONLY + BITMAP3) this:explode(rleg, FALL + BITMAP4) this:explode(turret, BITMAPONLY + BITMAP5) return 2 end if severity <= 99 then this:explode(firept1, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP1) this:explode(firept2, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP2) this:explode(ground, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP3) this:explode(gun1, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP4) this:explode(gun2, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP5) this:explode(gunbase, BITMAPONLY + BITMAP1) this:explode(lleg, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP2) this:explode(pelvis, BITMAPONLY + BITMAP3) this:explode(rleg, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP4) this:explode(turret, BITMAPONLY + BITMAP5) return 3 end this:explode(firept1, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP1) this:explode(firept2, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP2) this:explode(ground, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP3) this:explode(gun1, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP4) this:explode(gun2, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP5) this:explode(gunbase, SHATTER + EXPLODE_ON_HIT + BITMAP1) this:explode(lleg, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP2) this:explode(pelvis, BITMAPONLY + BITMAP3) this:explode(rleg, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP4) this:explode(turret, BITMAPONLY + BITMAP5) return 3 end
gpl-2.0
UnfortunateFruit/darkstar
scripts/globals/effects/saber_dance.lua
17
1745
----------------------------------- -- -- EFFECT_SABER_DANCE -- ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) local saberDanceMerits = target:getMerit(MERIT_SABER_DANCE); if (saberDanceMerits>5) then target:addMod(MOD_SAMBA_PDURATION, (saberDanceMerits -5)); end -- Does not stack with warrior Double Attack trait, so disable it if(target:hasTrait(15)) then --TRAIT_DOUBLE_ATTACK target:delMod(MOD_DOUBLE_ATTACK, 10); end target:addMod(MOD_DOUBLE_ATTACK,effect:getPower()); target:delStatusEffect(EFFECT_FAN_DANCE); end; ----------------------------------- -- onEffectTick Action ----------------------------------- function onEffectTick(target,effect) local power = effect:getPower(); local decayby = 0; -- Double attack rate decays until 20% then stays there if (power > 20) then decayby = 3; effect:setPower(power-decayby); target:delMod(MOD_DOUBLE_ATTACK,decayby); end end; ----------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) local saberDanceMerits = target:getMerit(MERIT_SABER_DANCE); if (saberDanceMerits>1) then target:delMod(MOD_SAMBA_PDURATION, (saberDanceMerits -5)); end if(target:hasTrait(15)) then --TRAIT_DOUBLE_ATTACK -- put Double Attack trait back on. target:addMod(MOD_DOUBLE_ATTACK, 10); end target:delMod(MOD_DOUBLE_ATTACK,effect:getPower()); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Bastok_Mines/npcs/Parraggoh.lua
36
2331
----------------------------------- -- Area: Bastok Mines -- NPC: Parraggoh -- Finishes Quest: Beauty and the Galka ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) BeautyAndTheGalka = player:getQuestStatus(BASTOK,BEAUTY_AND_THE_GALKA); BeautyAndTheGalkaDenied = player:getVar("BeautyAndTheGalkaDenied"); PalboroughMinesLogs = player:hasKeyItem(2); if (PalboroughMinesLogs == true) then player:startEvent(0x000a); elseif (BeautyAndTheGalka == QUEST_ACCEPTED) then Message = math.random(0,1); if (Message == 1) then player:startEvent(0x0008); else player:startEvent(0x0009); end elseif (BeautyAndTheGalkaDenied == 1) then player:startEvent(0x0007); elseif (BeautyAndTheGalka == QUEST_COMPLETED) then player:startEvent(0x000c); else player:startEvent(0x000b); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0007 and option == 0) then player:addQuest(BASTOK,BEAUTY_AND_THE_GALKA); elseif (csid == 0x000a) then FreeSlots = player:getFreeSlotsCount(); if (FreeSlots >= 1) then player:completeQuest(BASTOK,BEAUTY_AND_THE_GALKA); player:setVar("BeautyAndTheGalkaDenied",0); player:delKeyItem(PALBOROUGH_MINES_LOGS); player:addFame(BASTOK,BAS_FAME*75); player:addItem(16465); player:messageSpecial(ITEM_OBTAINED,16465); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,16465); end end end;
gpl-3.0
Mashape/kong
spec/02-integration/04-admin_api/04-plugins_routes_spec.lua
1
10239
local helpers = require "spec.helpers" local admin_api = require "spec.fixtures.admin_api" local utils = require "kong.tools.utils" local cjson = require "cjson" for _, strategy in helpers.each_strategy() do describe("Admin API #" .. strategy, function() local db local client lazy_setup(function() _, db = helpers.get_db_utils(strategy, { "services", "routes", "plugins", }, { "key-auth" }) assert(helpers.start_kong({ database = strategy, })) end) lazy_teardown(function() helpers.stop_kong(nil, true) end) before_each(function() client = helpers.admin_client() end) after_each(function() if client then client:close() end end) describe("/plugins/enabled", function() it("returns a list of enabled plugins on this node", function() local res = assert(client:send { method = "GET", path = "/plugins/enabled", }) local body = assert.res_status(200, res) local json = cjson.decode(body) assert.is_table(json.enabled_plugins) assert.True(#json.enabled_plugins > 0) end) end) describe("/plugins", function() local services = {} local plugins = {} lazy_setup(function() for i = 1, 3 do local service, err, err_t = db.services:insert { name = "service-" .. i, protocol = "http", host = "127.0.0.1", port = 15555, } assert.is_nil(err_t) assert.is_nil(err) db.routes:insert({ service = { id = service.id }, hosts = { "route_" .. tostring(i) .. ".test" } }) services[i] = service plugins[i] = assert(db.plugins:insert({ name = "key-auth", service = { id = service.id }, config = { key_names = { "testkey" }, } }, { nulls = true })) end end) describe("GET", function() it("retrieves all plugins configured", function() local res = assert(client:send { method = "GET", path = "/plugins" }) local body = assert.res_status(200, res) local json = cjson.decode(body) assert.equal(3, #json.data) end) end) it("returns 405 on invalid method", function() local methods = {"DELETE", "PATCH"} for i = 1, #methods do local res = assert(client:send { method = methods[i], path = "/plugins", body = {}, -- tmp: body to allow POST/PUT to work headers = {["Content-Type"] = "application/json"} }) local body = assert.response(res).has.status(405) local json = cjson.decode(body) assert.same({ message = "Method not allowed" }, json) end end) describe("/plugins/{plugin}", function() describe("GET", function() it("retrieves a plugin by id", function() local res = assert(client:send { method = "GET", path = "/plugins/" .. plugins[1].id }) local body = assert.res_status(200, res) local json = cjson.decode(body) assert.same(plugins[1], json) end) it("returns 404 if not found", function() local res = assert(client:send { method = "GET", path = "/plugins/f4aecadc-05c7-11e6-8d41-1f3b3d5fa15c" }) assert.res_status(404, res) end) end) describe("PUT", function() it("can create a plugin", function() local service = admin_api.services:insert() admin_api.routes:insert({ paths = { "/mypath" }, service = { id = service.id }, }) local res = assert(client:send { method = "PUT", path = "/plugins/" .. utils.uuid(), body = { name = "key-auth", service = { id = service.id, } }, headers = {["Content-Type"] = "application/json"} }) assert.res_status(200, res) end) end) describe("PATCH", function() it("updates a plugin", function() local res = assert(client:send { method = "PATCH", path = "/plugins/" .. plugins[1].id, body = {enabled = false}, headers = {["Content-Type"] = "application/json"} }) local body = assert.res_status(200, res) local json = cjson.decode(body) assert.False(json.enabled) local in_db = assert(db.plugins:select({ id = plugins[1].id }, { nulls = true })) assert.same(json, in_db) end) it("updates a plugin bis", function() local plugin = assert(db.plugins:select({ id = plugins[2].id }, { nulls = true })) plugin.enabled = not plugin.enabled plugin.created_at = nil local res = assert(client:send { method = "PATCH", path = "/plugins/" .. plugin.id, body = plugin, headers = {["Content-Type"] = "application/json"} }) local body = assert.res_status(200, res) local json = cjson.decode(body) assert.equal(plugin.enabled, json.enabled) end) it("updates a plugin (removing foreign key reference)", function() assert.equal(services[2].id, plugins[2].service.id) local res = assert(client:send { method = "PATCH", path = "/plugins/" .. plugins[2].id, body = { service = cjson.null, }, headers = { ["Content-Type"] = "application/json" } }) local body = assert.res_status(200, res) local json = cjson.decode(body) assert.same(ngx.null, json.service) local in_db = assert(db.plugins:select({ id = plugins[2].id }, { nulls = true })) assert.same(json, in_db) end) it("does not infer json input", function() local res = assert(client:send { method = "PATCH", path = "/plugins/" .. plugins[2].id, body = { tags = cjson.null, }, headers = { ["Content-Type"] = "application/json" } }) assert.res_status(200, res) end) describe("errors", function() it("handles invalid input", function() local before = assert(db.plugins:select({ id = plugins[1].id }, { nulls = true })) local res = assert(client:send { method = "PATCH", path = "/plugins/" .. plugins[1].id, body = { foo = "bar" }, headers = {["Content-Type"] = "application/json"} }) local body = cjson.decode(assert.res_status(400, res)) assert.same({ message = "schema violation (foo: unknown field)", name = "schema violation", fields = { foo = "unknown field", }, code = 2, }, body) local after = assert(db.plugins:select({ id = plugins[1].id }, { nulls = true })) assert.same(before, after) assert.same({"testkey"}, after.config.key_names) end) it("returns 404 if not found", function() local res = assert(client:send { method = "PATCH", path = "/plugins/f4aecadc-05c7-11e6-8d41-1f3b3d5fa15c", body = {enabled = false}, headers = {["Content-Type"] = "application/json"} }) assert.res_status(404, res) end) end) end) describe("DELETE", function() it("deletes by id", function() local res = assert(client:send { method = "DELETE", path = "/plugins/" .. plugins[3].id }) assert.res_status(204, res) end) describe("errors", function() it("returns 204 if not found", function() local res = assert(client:send { method = "DELETE", path = "/plugins/f4aecadc-05c7-11e6-8d41-1f3b3d5fa15c" }) assert.res_status(204, res) end) end) end) end) end) describe("/plugins/schema/{plugin}", function() describe("GET", function() it("returns the schema of all bundled plugins", function() for plugin, _ in pairs(helpers.test_conf.loaded_plugins) do local res = assert(client:send { method = "GET", path = "/plugins/schema/" .. plugin, }) local body = assert.res_status(200, res) local json = cjson.decode(body) assert.is_table(json.fields) end end) it("returns nested records and empty array defaults as arrays", function() local res = assert(client:send { method = "GET", path = "/plugins/schema/request-transformer", }) local body = assert.res_status(200, res) assert.match('{"fields":[{', body, 1, true) assert.not_match('"fields":{', body, 1, true) assert.match('"default":[]', body, 1, true) assert.not_match('"default":{}', body, 1, true) end) it("returns 404 on invalid plugin", function() local res = assert(client:send { method = "GET", path = "/plugins/schema/foobar", }) local body = assert.res_status(404, res) local json = cjson.decode(body) assert.same({ message = "No plugin named 'foobar'" }, json) end) end) end) end) end
apache-2.0
UnfortunateFruit/darkstar
scripts/zones/Ranguemont_Pass/npcs/Perchond.lua
19
1576
----------------------------------- -- Area: Ranguemont Pass -- NPC: Perchond -- @pos -182.844 4 -164.948 166 ----------------------------------- package.loaded["scripts/zones/Ranguemont_Pass/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(trade:hasItemQty(1107,1) and trade:getItemCount() == 1) then -- glitter sand local SinHunting = player:getVar("sinHunting"); -- RNG AF1 if (SinHunting == 2) then player:startEvent(0x0005); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local SinHunting = player:getVar("sinHunting"); -- RNG AF1 if (SinHunting == 1) then player:startEvent(0x0003, 0, 1107); else player:startEvent(0x0002); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 3) then player:setVar("sinHunting",2); elseif(csid == 5) then player:tradeComplete(); player:addKeyItem(PERCHONDS_ENVELOPE); player:messageSpecial(KEYITEM_OBTAINED,PERCHONDS_ENVELOPE); player:setVar("sinHunting",3); end end;
gpl-3.0
abasshacker/extreme
bot/utils.lua
494
23873
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end --Check if this chat is realm or not function is_realm(msg) local var = false local realms = 'realms' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(realms)] then if data[tostring(realms)][tostring(msg.to.id)] then var = true end return var end end --Check if this chat is a group or not function is_group(msg) local var = false local groups = 'groups' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(groups)] then if data[tostring(groups)][tostring(msg.to.id)] then var = true end return var end end function savelog(group, logtxt) local text = (os.date("[ %c ]=> "..logtxt.."\n \n")) local file = io.open("./groups/logs/"..group.."log.txt", "a") file:write(text) file:close() end function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end --Check if user is the owner of that group or not function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_owner2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is admin or not function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_admin2(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_momod2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['moderators'] then if data[tostring(group_id)]['moderators'][tostring(usert)] then var = true end end end if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == usert then var = true end end return var end -- Returns the name of the sender function kick_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_owner2(user_id, chat_id) then -- Ignore admins return end local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end -- Ban function ban_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'banned:'..chat_id redis:sadd(hash, user_id) -- Kick from chat kick_user(user_id, chat_id) end -- Global ban function banall_user(user_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'gbanned' redis:sadd(hash, user_id) end -- Global unban function unbanall_user(user_id) --Save on redis local hash = 'gbanned' redis:srem(hash, user_id) end -- Check if user_id is banned in chat_id or not function is_banned(user_id, chat_id) --Save on redis local hash = 'banned:'..chat_id local banned = redis:sismember(hash, user_id) return banned or false end -- Check if user_id is globally banned or not function is_gbanned(user_id) --Save on redis local hash = 'gbanned' local banned = redis:sismember(hash, user_id) return banned or false end -- Returns chat_id ban list function ban_list(chat_id) local hash = 'banned:'..chat_id local list = redis:smembers(hash) local text = "Ban list !\n\n" for k,v in pairs(list) do local user_info = redis:hgetall('user:'..v) if user_info and user_info.print_name then text = text..k.." - "..string.gsub(user_info.print_name, "_", " ").." ["..v.."]\n" else text = text..k.." - "..v.."\n" end end return text end -- Returns globally ban list function banall_list() local hash = 'gbanned' local list = redis:smembers(hash) local text = "global bans !\n\n" for k,v in pairs(list) do local user_info = redis:hgetall('user:'..v) if user_info and user_info.print_name then text = text..k.." - "..string.gsub(user_info.print_name, "_", " ").." ["..v.."]\n" else text = text..k.." - "..v.."\n" end end return text end -- /id by reply function get_message_callback_id(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id send_large_msg(chat, result.from.id) else return 'Use This in Your Groups' end end -- kick by reply for mods and owner function Kick_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end -- Kick by reply for admins function Kick_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_admin2(result.from.id) then -- Ignore admins return end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end --Ban by reply for admins function ban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Ban by reply for admins function ban_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_admin2(result.from.id) then -- Ignore admins return end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Unban by reply function unban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't unban myself" end send_large_msg(chat, "User "..result.from.id.." Unbanned") -- Save on redis local hash = 'banned:'..result.to.id redis:srem(hash, result.from.id) else return 'Use This in Your Groups' end end function banall_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't banall myself" end if is_admin2(result.from.id) then -- Ignore admins return end local name = user_print_name(result.from) banall_user(result.from.id) chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered") else return 'Use This in Your Groups' end end
gpl-2.0
vonflynee/opencomputersserver
world/opencomputers/4f2775bd-9dcb-42e6-8318-1837ede27e76/lib/term.lua
15
12816
local component = require("component") local computer = require("computer") local event = require("event") local keyboard = require("keyboard") local text = require("text") local unicode = require("unicode") local term = {} local cursorX, cursorY = 1, 1 local cursorBlink = nil local function toggleBlink() if term.isAvailable() then cursorBlink.state = not cursorBlink.state if cursorBlink.state then cursorBlink.alt = component.gpu.get(cursorX, cursorY) or cursorBlink.alt component.gpu.set(cursorX, cursorY, string.rep(unicode.char(0x2588), unicode.charWidth(cursorBlink.alt))) -- solid block else component.gpu.set(cursorX, cursorY, cursorBlink.alt) end end end ------------------------------------------------------------------------------- function term.clear() if term.isAvailable() then local w, h = component.gpu.getResolution() component.gpu.fill(1, 1, w, h, " ") end cursorX, cursorY = 1, 1 end function term.clearLine() if term.isAvailable() then local w = component.gpu.getResolution() component.gpu.fill(1, cursorY, w, 1, " ") end cursorX = 1 end function term.getCursor() return cursorX, cursorY end function term.setCursor(col, row) checkArg(1, col, "number") checkArg(2, row, "number") if cursorBlink and cursorBlink.state then toggleBlink() end local wide, right = term.isWide(cursorX, cursorY) if wide and right then cursorX = cursorX - 1 end cursorX = math.floor(col) cursorY = math.floor(row) end function term.getCursorBlink() return cursorBlink ~= nil end function term.setCursorBlink(enabled) checkArg(1, enabled, "boolean") if enabled then if not cursorBlink then cursorBlink = {} cursorBlink.id = event.timer(0.5, toggleBlink, math.huge) cursorBlink.state = false elseif not cursorBlink.state then toggleBlink() end elseif cursorBlink then event.cancel(cursorBlink.id) if cursorBlink.state then toggleBlink() end cursorBlink = nil end end function term.isWide(x, y) if not term.isAvailable() then return false end local w, h = component.gpu.getResolution() if x < 1 or x > w or y < 1 or y > h then return false end local char = component.gpu.get(x, y) if unicode.isWide(char) then -- The char at the specified position is a wide char. return true end if char == " " and x > 1 then local charLeft = component.gpu.get(x - 1, y) if charLeft and unicode.isWide(charLeft) then -- The char left to the specified position is a wide char. return true, true end end -- Not a wide char. return false end function term.isAvailable() if component.isAvailable("gpu") and component.isAvailable("screen") then -- Ensure our primary GPU is bound to our primary screen. if component.gpu.getScreen() ~= component.screen.address then component.gpu.bind(component.screen.address) end return true end return false end function term.read(history, dobreak, hint, pwchar, filter) checkArg(1, history, "table", "nil") checkArg(3, hint, "function", "table", "nil") checkArg(4, pwchar, "string", "nil") checkArg(5, filter, "string", "function", "nil") history = history or {} table.insert(history, "") local offset = term.getCursor() - 1 local scrollX, scrollY = 0, #history - 1 local cursorX = 1 if type(hint) == "table" then local hintTable = hint hint = function() return hintTable end end local hintCache, hintIndex if pwchar and unicode.len(pwchar) > 0 then pwchar = unicode.sub(pwchar, 1, 1) end if type(filter) == "string" then local pattern = filter filter = function(line) return line:match(pattern) end end local function masktext(str) return pwchar and pwchar:rep(unicode.len(str)) or str end local function getCursor() return cursorX, 1 + scrollY end local function line() local _, cby = getCursor() return history[cby] end local function clearHint() hintCache = nil end local function setCursor(nbx, nby) local w, h = component.gpu.getResolution() local cx, cy = term.getCursor() scrollY = nby - 1 nbx = math.max(1, math.min(unicode.len(history[nby]) + 1, nbx)) local ncx = nbx + offset - scrollX if ncx > w then local sx = nbx - (w - offset) local dx = math.abs(scrollX - sx) scrollX = sx component.gpu.copy(1 + offset + dx, cy, w - offset - dx, 1, -dx, 0) local str = masktext(unicode.sub(history[nby], nbx - (dx - 1), nbx)) str = text.padRight(str, dx) component.gpu.set(1 + math.max(offset, w - dx), cy, unicode.sub(str, 1 + math.max(0, dx - (w - offset)))) elseif ncx < 1 + offset then local sx = nbx - 1 local dx = math.abs(scrollX - sx) scrollX = sx component.gpu.copy(1 + offset, cy, w - offset - dx, 1, dx, 0) local str = masktext(unicode.sub(history[nby], nbx, nbx + dx)) --str = text.padRight(str, dx) component.gpu.set(1 + offset, cy, str) end cursorX = nbx term.setCursor(nbx - scrollX + offset, cy) clearHint() end local function copyIfNecessary() local cbx, cby = getCursor() if cby ~= #history then history[#history] = line() setCursor(cbx, #history) end end local function redraw() local cx, cy = term.getCursor() local bx, by = 1 + scrollX, 1 + scrollY local w, h = component.gpu.getResolution() local l = w - offset local str = masktext(unicode.sub(history[by], bx, bx + l)) str = text.padRight(str, l) component.gpu.set(1 + offset, cy, str) end local function home() local cbx, cby = getCursor() setCursor(1, cby) end local function ende() local cbx, cby = getCursor() setCursor(unicode.len(line()) + 1, cby) end local function left() local cbx, cby = getCursor() if cbx > 1 then setCursor(cbx - 1, cby) return true -- for backspace end end local function right(n) n = n or 1 local cbx, cby = getCursor() local be = unicode.len(line()) + 1 if cbx < be then setCursor(math.min(be, cbx + n), cby) end end local function up() local cbx, cby = getCursor() if cby > 1 then setCursor(1, cby - 1) redraw() ende() end end local function down() local cbx, cby = getCursor() if cby < #history then setCursor(1, cby + 1) redraw() ende() end end local function delete() copyIfNecessary() clearHint() local cbx, cby = getCursor() if cbx <= unicode.len(line()) then local cw = unicode.charWidth(unicode.sub(line(), cbx)) history[cby] = unicode.sub(line(), 1, cbx - 1) .. unicode.sub(line(), cbx + 1) local cx, cy = term.getCursor() local w, h = component.gpu.getResolution() component.gpu.copy(cx + cw, cy, w - cx, 1, -cw, 0) local br = cbx + (w - cx) local char = masktext(unicode.sub(line(), br, br)) if not char or unicode.wlen(char) == 0 then char = " " end component.gpu.set(w, cy, char) end end local function insert(value) copyIfNecessary() clearHint() local cx, cy = term.getCursor() local cbx, cby = getCursor() local w, h = component.gpu.getResolution() history[cby] = unicode.sub(line(), 1, cbx - 1) .. value .. unicode.sub(line(), cbx) local len = unicode.wlen(value) local n = w - (cx - 1) - len if n > 0 then component.gpu.copy(cx, cy, n, 1, len, 0) end component.gpu.set(cx, cy, masktext(value)) right(unicode.len(value)) end local function tab(direction) local cbx, cby = getCursor() if not hintCache then -- hint is never nil, see onKeyDown hintCache = hint(line(), cbx) hintIndex = 0 if type(hintCache) == "string" then hintCache = {hintCache} end if type(hintCache) ~= "table" or #hintCache < 1 then hintCache = nil -- invalid hint end end if hintCache then hintIndex = (hintIndex + direction + #hintCache - 1) % #hintCache + 1 history[cby] = tostring(hintCache[hintIndex]) -- because all other cases of the cursor being moved will result -- in the hint cache getting invalidated we do that in setCursor, -- so we have to back it up here to restore it after moving. local savedCache = hintCache redraw() ende() if #savedCache > 1 then -- stop if only one hint exists. hintCache = savedCache end end end local function onKeyDown(char, code) term.setCursorBlink(false) if code == keyboard.keys.back then if left() then delete() end elseif code == keyboard.keys.delete then delete() elseif code == keyboard.keys.left then left() elseif code == keyboard.keys.right then right() elseif code == keyboard.keys.home then home() elseif code == keyboard.keys["end"] then ende() elseif code == keyboard.keys.up then up() elseif code == keyboard.keys.down then down() elseif code == keyboard.keys.tab and hint then tab(keyboard.isShiftDown() and -1 or 1) elseif code == keyboard.keys.enter then if not filter or filter(line() or "") then local cbx, cby = getCursor() if cby ~= #history then -- bring entry to front history[#history] = line() table.remove(history, cby) end return true, history[#history] .. "\n" else computer.beep(2000, 0.1) end elseif keyboard.isControlDown() and code == keyboard.keys.d then if line() == "" then history[#history] = "" return true, nil end elseif not keyboard.isControl(char) then insert(unicode.char(char)) end term.setCursorBlink(true) term.setCursorBlink(true) -- force toggle to caret end local function onClipboard(value) copyIfNecessary() term.setCursorBlink(false) local cbx, cby = getCursor() local l = value:find("\n", 1, true) if l then history[cby] = unicode.sub(line(), 1, cbx - 1) redraw() insert(unicode.sub(value, 1, l - 1)) return true, line() .. "\n" else insert(value) term.setCursorBlink(true) term.setCursorBlink(true) -- force toggle to caret end end local function cleanup() if history[#history] == "" then table.remove(history) end term.setCursorBlink(false) if term.getCursor() > 1 and dobreak ~= false then term.write("\n") end end term.setCursorBlink(true) while term.isAvailable() do local ocx, ocy = getCursor() local ok, name, address, charOrValue, code = pcall(event.pull) if not ok then cleanup() error("interrupted", 0) end if name == "interrupted" then cleanup() return nil end local ncx, ncy = getCursor() if ocx ~= ncx or ocy ~= ncy then cleanup() return "" -- soft fail the read if someone messes with the term end if term.isAvailable() and -- may have changed since pull type(address) == "string" and component.isPrimary(address) then local done, result if name == "key_down" then done, result = onKeyDown(charOrValue, code) elseif name == "clipboard" then done, result = onClipboard(charOrValue) end if done then cleanup() return result end end end cleanup() return nil -- fail the read if term becomes unavailable end function term.write(value, wrap) if not term.isAvailable() then return end value = text.detab(tostring(value)) if unicode.wlen(value) == 0 then return end do local noBell = value:gsub("\a", "") if #noBell ~= #value then value = noBell computer.beep() end end local w, h = component.gpu.getResolution() if not w then return -- gpu lost its screen but the signal wasn't processed yet. end local blink = term.getCursorBlink() term.setCursorBlink(false) local line, nl repeat local wrapAfter, margin = math.huge, math.huge if wrap then wrapAfter, margin = w - (cursorX - 1), w end line, value, nl = text.wrap(value, wrapAfter, margin) component.gpu.set(cursorX, cursorY, line) cursorX = cursorX + unicode.wlen(line) if nl or (cursorX > w and wrap) then cursorX = 1 cursorY = cursorY + 1 end if cursorY > h then component.gpu.copy(1, 1, w, h, 0, -1) component.gpu.fill(1, h, w, 1, " ") cursorY = h end until not value term.setCursorBlink(blink) end ------------------------------------------------------------------------------- return term
mit
ruisebastiao/nodemcu-firmware
lua_examples/webap_toggle_pin.lua
70
1202
wifi.setmode(wifi.SOFTAP); wifi.ap.config({ssid="test",pwd="12345678"}); gpio.mode(1, gpio.OUTPUT) srv=net.createServer(net.TCP) srv:listen(80,function(conn) conn:on("receive", function(client,request) local buf = ""; local _, _, method, path, vars = string.find(request, "([A-Z]+) (.+)?(.+) HTTP"); if(method == nil)then _, _, method, path = string.find(request, "([A-Z]+) (.+) HTTP"); end local _GET = {} if (vars ~= nil)then for k, v in string.gmatch(vars, "(%w+)=(%w+)&*") do _GET[k] = v end end buf = buf.."<h1> Hello, NodeMcu.</h1><form src=\"/\">Turn PIN1 <select name=\"pin\" onchange=\"form.submit()\">"; local _on,_off = "","" if(_GET.pin == "ON")then _on = " selected=true"; gpio.write(1, gpio.HIGH); elseif(_GET.pin == "OFF")then _off = " selected=\"true\""; gpio.write(1, gpio.LOW); end buf = buf.."<option".._on..">ON</opton><option".._off..">OFF</option></select></form>"; client:send(buf); client:close(); collectgarbage(); end) end)
mit
PUMpITapp/instantpizza
src/qrencode.lua
2
56594
--- The qrcode library is licensed under the 3-clause BSD license (aka "new BSD") --- To get in contact with the author, mail to <gundlach@speedata.de>. --- --- Please report bugs on the [github project page](http://speedata.github.com/luaqrcode/). -- Copyright (c) 2012, Patrick Gundlach -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without -- modification, are permitted provided that the following conditions are met: -- * Redistributions of source code must retain the above copyright -- notice, this list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright -- notice, this list of conditions and the following disclaimer in the -- documentation and/or other materials provided with the distribution. -- * Neither the name of the <organization> nor the -- names of its contributors may be used to endorse or promote products -- derived from this software without specific prior written permission. -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND -- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -- DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --- Overall workflow --- ================ --- The steps to generate the qrcode, assuming we already have the codeword: --- --- 1. Determine version, ec level and mode (=encoding) for codeword --- 1. Encode data --- 1. Arrange data and calculate error correction code --- 1. Generate 8 matrices with different masks and calculate the penalty --- 1. Return qrcode with least penalty --- --- Each step is of course more or less complex and needs further description --- Helper functions --- ================ --- --- We start with some helper functions -- To calculate xor we need to do that bitwise. This helper table speeds up the num-to-bit -- part a bit (no pun intended) local cclxvi = {[0] = {0,0,0,0,0,0,0,0}, {1,0,0,0,0,0,0,0}, {0,1,0,0,0,0,0,0}, {1,1,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0}, {1,0,1,0,0,0,0,0}, {0,1,1,0,0,0,0,0}, {1,1,1,0,0,0,0,0}, {0,0,0,1,0,0,0,0}, {1,0,0,1,0,0,0,0}, {0,1,0,1,0,0,0,0}, {1,1,0,1,0,0,0,0}, {0,0,1,1,0,0,0,0}, {1,0,1,1,0,0,0,0}, {0,1,1,1,0,0,0,0}, {1,1,1,1,0,0,0,0}, {0,0,0,0,1,0,0,0}, {1,0,0,0,1,0,0,0}, {0,1,0,0,1,0,0,0}, {1,1,0,0,1,0,0,0}, {0,0,1,0,1,0,0,0}, {1,0,1,0,1,0,0,0}, {0,1,1,0,1,0,0,0}, {1,1,1,0,1,0,0,0}, {0,0,0,1,1,0,0,0}, {1,0,0,1,1,0,0,0}, {0,1,0,1,1,0,0,0}, {1,1,0,1,1,0,0,0}, {0,0,1,1,1,0,0,0}, {1,0,1,1,1,0,0,0}, {0,1,1,1,1,0,0,0}, {1,1,1,1,1,0,0,0}, {0,0,0,0,0,1,0,0}, {1,0,0,0,0,1,0,0}, {0,1,0,0,0,1,0,0}, {1,1,0,0,0,1,0,0}, {0,0,1,0,0,1,0,0}, {1,0,1,0,0,1,0,0}, {0,1,1,0,0,1,0,0}, {1,1,1,0,0,1,0,0}, {0,0,0,1,0,1,0,0}, {1,0,0,1,0,1,0,0}, {0,1,0,1,0,1,0,0}, {1,1,0,1,0,1,0,0}, {0,0,1,1,0,1,0,0}, {1,0,1,1,0,1,0,0}, {0,1,1,1,0,1,0,0}, {1,1,1,1,0,1,0,0}, {0,0,0,0,1,1,0,0}, {1,0,0,0,1,1,0,0}, {0,1,0,0,1,1,0,0}, {1,1,0,0,1,1,0,0}, {0,0,1,0,1,1,0,0}, {1,0,1,0,1,1,0,0}, {0,1,1,0,1,1,0,0}, {1,1,1,0,1,1,0,0}, {0,0,0,1,1,1,0,0}, {1,0,0,1,1,1,0,0}, {0,1,0,1,1,1,0,0}, {1,1,0,1,1,1,0,0}, {0,0,1,1,1,1,0,0}, {1,0,1,1,1,1,0,0}, {0,1,1,1,1,1,0,0}, {1,1,1,1,1,1,0,0}, {0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,1,0}, {0,1,0,0,0,0,1,0}, {1,1,0,0,0,0,1,0}, {0,0,1,0,0,0,1,0}, {1,0,1,0,0,0,1,0}, {0,1,1,0,0,0,1,0}, {1,1,1,0,0,0,1,0}, {0,0,0,1,0,0,1,0}, {1,0,0,1,0,0,1,0}, {0,1,0,1,0,0,1,0}, {1,1,0,1,0,0,1,0}, {0,0,1,1,0,0,1,0}, {1,0,1,1,0,0,1,0}, {0,1,1,1,0,0,1,0}, {1,1,1,1,0,0,1,0}, {0,0,0,0,1,0,1,0}, {1,0,0,0,1,0,1,0}, {0,1,0,0,1,0,1,0}, {1,1,0,0,1,0,1,0}, {0,0,1,0,1,0,1,0}, {1,0,1,0,1,0,1,0}, {0,1,1,0,1,0,1,0}, {1,1,1,0,1,0,1,0}, {0,0,0,1,1,0,1,0}, {1,0,0,1,1,0,1,0}, {0,1,0,1,1,0,1,0}, {1,1,0,1,1,0,1,0}, {0,0,1,1,1,0,1,0}, {1,0,1,1,1,0,1,0}, {0,1,1,1,1,0,1,0}, {1,1,1,1,1,0,1,0}, {0,0,0,0,0,1,1,0}, {1,0,0,0,0,1,1,0}, {0,1,0,0,0,1,1,0}, {1,1,0,0,0,1,1,0}, {0,0,1,0,0,1,1,0}, {1,0,1,0,0,1,1,0}, {0,1,1,0,0,1,1,0}, {1,1,1,0,0,1,1,0}, {0,0,0,1,0,1,1,0}, {1,0,0,1,0,1,1,0}, {0,1,0,1,0,1,1,0}, {1,1,0,1,0,1,1,0}, {0,0,1,1,0,1,1,0}, {1,0,1,1,0,1,1,0}, {0,1,1,1,0,1,1,0}, {1,1,1,1,0,1,1,0}, {0,0,0,0,1,1,1,0}, {1,0,0,0,1,1,1,0}, {0,1,0,0,1,1,1,0}, {1,1,0,0,1,1,1,0}, {0,0,1,0,1,1,1,0}, {1,0,1,0,1,1,1,0}, {0,1,1,0,1,1,1,0}, {1,1,1,0,1,1,1,0}, {0,0,0,1,1,1,1,0}, {1,0,0,1,1,1,1,0}, {0,1,0,1,1,1,1,0}, {1,1,0,1,1,1,1,0}, {0,0,1,1,1,1,1,0}, {1,0,1,1,1,1,1,0}, {0,1,1,1,1,1,1,0}, {1,1,1,1,1,1,1,0}, {0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,1}, {0,1,0,0,0,0,0,1}, {1,1,0,0,0,0,0,1}, {0,0,1,0,0,0,0,1}, {1,0,1,0,0,0,0,1}, {0,1,1,0,0,0,0,1}, {1,1,1,0,0,0,0,1}, {0,0,0,1,0,0,0,1}, {1,0,0,1,0,0,0,1}, {0,1,0,1,0,0,0,1}, {1,1,0,1,0,0,0,1}, {0,0,1,1,0,0,0,1}, {1,0,1,1,0,0,0,1}, {0,1,1,1,0,0,0,1}, {1,1,1,1,0,0,0,1}, {0,0,0,0,1,0,0,1}, {1,0,0,0,1,0,0,1}, {0,1,0,0,1,0,0,1}, {1,1,0,0,1,0,0,1}, {0,0,1,0,1,0,0,1}, {1,0,1,0,1,0,0,1}, {0,1,1,0,1,0,0,1}, {1,1,1,0,1,0,0,1}, {0,0,0,1,1,0,0,1}, {1,0,0,1,1,0,0,1}, {0,1,0,1,1,0,0,1}, {1,1,0,1,1,0,0,1}, {0,0,1,1,1,0,0,1}, {1,0,1,1,1,0,0,1}, {0,1,1,1,1,0,0,1}, {1,1,1,1,1,0,0,1}, {0,0,0,0,0,1,0,1}, {1,0,0,0,0,1,0,1}, {0,1,0,0,0,1,0,1}, {1,1,0,0,0,1,0,1}, {0,0,1,0,0,1,0,1}, {1,0,1,0,0,1,0,1}, {0,1,1,0,0,1,0,1}, {1,1,1,0,0,1,0,1}, {0,0,0,1,0,1,0,1}, {1,0,0,1,0,1,0,1}, {0,1,0,1,0,1,0,1}, {1,1,0,1,0,1,0,1}, {0,0,1,1,0,1,0,1}, {1,0,1,1,0,1,0,1}, {0,1,1,1,0,1,0,1}, {1,1,1,1,0,1,0,1}, {0,0,0,0,1,1,0,1}, {1,0,0,0,1,1,0,1}, {0,1,0,0,1,1,0,1}, {1,1,0,0,1,1,0,1}, {0,0,1,0,1,1,0,1}, {1,0,1,0,1,1,0,1}, {0,1,1,0,1,1,0,1}, {1,1,1,0,1,1,0,1}, {0,0,0,1,1,1,0,1}, {1,0,0,1,1,1,0,1}, {0,1,0,1,1,1,0,1}, {1,1,0,1,1,1,0,1}, {0,0,1,1,1,1,0,1}, {1,0,1,1,1,1,0,1}, {0,1,1,1,1,1,0,1}, {1,1,1,1,1,1,0,1}, {0,0,0,0,0,0,1,1}, {1,0,0,0,0,0,1,1}, {0,1,0,0,0,0,1,1}, {1,1,0,0,0,0,1,1}, {0,0,1,0,0,0,1,1}, {1,0,1,0,0,0,1,1}, {0,1,1,0,0,0,1,1}, {1,1,1,0,0,0,1,1}, {0,0,0,1,0,0,1,1}, {1,0,0,1,0,0,1,1}, {0,1,0,1,0,0,1,1}, {1,1,0,1,0,0,1,1}, {0,0,1,1,0,0,1,1}, {1,0,1,1,0,0,1,1}, {0,1,1,1,0,0,1,1}, {1,1,1,1,0,0,1,1}, {0,0,0,0,1,0,1,1}, {1,0,0,0,1,0,1,1}, {0,1,0,0,1,0,1,1}, {1,1,0,0,1,0,1,1}, {0,0,1,0,1,0,1,1}, {1,0,1,0,1,0,1,1}, {0,1,1,0,1,0,1,1}, {1,1,1,0,1,0,1,1}, {0,0,0,1,1,0,1,1}, {1,0,0,1,1,0,1,1}, {0,1,0,1,1,0,1,1}, {1,1,0,1,1,0,1,1}, {0,0,1,1,1,0,1,1}, {1,0,1,1,1,0,1,1}, {0,1,1,1,1,0,1,1}, {1,1,1,1,1,0,1,1}, {0,0,0,0,0,1,1,1}, {1,0,0,0,0,1,1,1}, {0,1,0,0,0,1,1,1}, {1,1,0,0,0,1,1,1}, {0,0,1,0,0,1,1,1}, {1,0,1,0,0,1,1,1}, {0,1,1,0,0,1,1,1}, {1,1,1,0,0,1,1,1}, {0,0,0,1,0,1,1,1}, {1,0,0,1,0,1,1,1}, {0,1,0,1,0,1,1,1}, {1,1,0,1,0,1,1,1}, {0,0,1,1,0,1,1,1}, {1,0,1,1,0,1,1,1}, {0,1,1,1,0,1,1,1}, {1,1,1,1,0,1,1,1}, {0,0,0,0,1,1,1,1}, {1,0,0,0,1,1,1,1}, {0,1,0,0,1,1,1,1}, {1,1,0,0,1,1,1,1}, {0,0,1,0,1,1,1,1}, {1,0,1,0,1,1,1,1}, {0,1,1,0,1,1,1,1}, {1,1,1,0,1,1,1,1}, {0,0,0,1,1,1,1,1}, {1,0,0,1,1,1,1,1}, {0,1,0,1,1,1,1,1}, {1,1,0,1,1,1,1,1}, {0,0,1,1,1,1,1,1}, {1,0,1,1,1,1,1,1}, {0,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1}} -- Return a number that is the result of interpreting the table tbl (msb first) local function tbl_to_number(tbl) local n = #tbl local rslt = 0 local power = 1 for i = 1, n do rslt = rslt + tbl[i]*power power = power*2 end return rslt end -- Calculate bitwise xor of bytes m and n. 0 <= m,n <= 256. local function bit_xor(m, n) local tbl_m = cclxvi[m] local tbl_n = cclxvi[n] local tbl = {} for i = 1, 8 do if(tbl_m[i] ~= tbl_n[i]) then tbl[i] = 1 else tbl[i] = 0 end end return tbl_to_number(tbl) end -- Return the binary representation of the number x with the width of `digits`. local function binary(x,digits) local s=string.format("%o",x) local a={["0"]="000",["1"]="001", ["2"]="010",["3"]="011", ["4"]="100",["5"]="101", ["6"]="110",["7"]="111"} s=string.gsub(s,"(.)",function (d) return a[d] end) -- remove leading 0s s = string.gsub(s,"^0*(.*)$","%1") local fmtstring = string.format("%%%ds",digits) local ret = string.format(fmtstring,s) return string.gsub(ret," ","0") end -- A small helper function for add_typeinfo_to_matrix() and add_version_information() -- Add a 2 (black by default) / -2 (blank by default) to the matrix at position x,y -- depending on the bitstring (size 1!) where "0"=blank and "1"=black. local function fill_matrix_position(matrix,bitstring,x,y) if bitstring == "1" then matrix[x][y] = 2 else matrix[x][y] = -2 end end --- Step 1: Determine version, ec level and mode for codeword --- ======================================================== --- --- First we need to find out the version (= size) of the QR code. This depends on --- the input data (the mode to be used), the requested error correction level --- (normally we use the maximum level that fits into the minimal size). -- Return the mode for the given string `str`. -- See table 2 of the spec. We only support mode 1, 2 and 4. -- That is: numeric, alaphnumeric and binary. local function get_mode( str ) local mode if string.match(str,"^[0-9]+$") then return 1 elseif string.match(str,"^[0-9A-Z $%%*./:+-]+$") then return 2 else return 4 end assert(false,"never reached") return nil end --- Capacity of QR codes --- -------------------- --- The capacity is calculated as follow: \\(\text{Number of data bits} = \text{number of codewords} * 8\\). --- The number of data bits is now reduced by 4 (the mode indicator) and the length string, --- that varies between 8 and 16, depending on the version and the mode (see method `get_length()`). The --- remaining capacity is multiplied by the amount of data per bit string (numeric: 3, alphanumeric: 2, other: 1) --- and divided by the length of the bit string (numeric: 10, alphanumeric: 11, binary: 8, kanji: 13). --- Then the floor function is applied to the result: --- $$\Big\lfloor \frac{( \text{#data bits} - 4 - \text{length string}) * \text{data per bit string}}{\text{length of the bit string}} \Big\rfloor$$ --- --- There is one problem remaining. The length string depends on the version, --- and the version depends on the length string. But we take this into account when calculating the --- the capacity, so this is not really a problem here. -- The capacity (number of codewords) of each version (1-40) for error correction levels 1-4 (LMQH). -- The higher the ec level, the lower the capacity of the version. Taken from spec, tables 7-11. local capacity = { { 19, 16, 13, 9},{ 34, 28, 22, 16},{ 55, 44, 34, 26},{ 80, 64, 48, 36}, { 108, 86, 62, 46},{ 136, 108, 76, 60},{ 156, 124, 88, 66},{ 194, 154, 110, 86}, { 232, 182, 132, 100},{ 274, 216, 154, 122},{ 324, 254, 180, 140},{ 370, 290, 206, 158}, { 428, 334, 244, 180},{ 461, 365, 261, 197},{ 523, 415, 295, 223},{ 589, 453, 325, 253}, { 647, 507, 367, 283},{ 721, 563, 397, 313},{ 795, 627, 445, 341},{ 861, 669, 485, 385}, { 932, 714, 512, 406},{1006, 782, 568, 442},{1094, 860, 614, 464},{1174, 914, 664, 514}, {1276, 1000, 718, 538},{1370, 1062, 754, 596},{1468, 1128, 808, 628},{1531, 1193, 871, 661}, {1631, 1267, 911, 701},{1735, 1373, 985, 745},{1843, 1455, 1033, 793},{1955, 1541, 1115, 845}, {2071, 1631, 1171, 901},{2191, 1725, 1231, 961},{2306, 1812, 1286, 986},{2434, 1914, 1354, 1054}, {2566, 1992, 1426, 1096},{2702, 2102, 1502, 1142},{2812, 2216, 1582, 1222},{2956, 2334, 1666, 1276}} --- Return the smallest version for this codeword. If `requested_ec_level` is supplied, --- then the ec level (LMQH - 1,2,3,4) must be at least the requested level. -- mode = 1,2,4,8 local function get_version_eclevel(len,mode,requested_ec_level) local local_mode = mode if mode == 4 then local_mode = 3 elseif mode == 8 then local_mode = 4 end assert( local_mode <= 4 ) local bytes, bits, digits, modebits, c local tab = { {10,9,8,8},{12,11,16,10},{14,13,16,12} } local minversion = 40 local maxec_level = 1 for ec_level=1,4 do if requested_ec_level == nil or ec_level >= requested_ec_level then for version=1,#capacity do bits = capacity[version][ec_level] * 8 bits = bits - 4 -- the mode indicator if version < 10 then digits = tab[1][local_mode] elseif version < 27 then digits = tab[2][local_mode] elseif version <= 40 then digits = tab[3][local_mode] end modebits = bits - digits if local_mode == 1 then -- numeric c = math.floor(modebits * 3 / 10) elseif local_mode == 2 then -- alphanumeric c = math.floor(modebits * 2 / 11) elseif local_mode == 3 then -- binary c = math.floor(modebits * 1 / 8) else c = math.floor(modebits * 1 / 13) end if c >= len then if version <= minversion then minversion = version maxec_level = ec_level end break end end end end return minversion, maxec_level end -- Return a bit string of 0s and 1s that includes the length of the code string. -- The modes are numeric = 1, alphanumeric = 2, binary = 4, and japanese = 8 local function get_length(str,version,mode) local i = mode if mode == 4 then i = 3 elseif mode == 8 then i = 4 end assert( i <= 4 ) local tab = { {10,9,8,8},{12,11,16,10},{14,13,16,12} } local digits if version < 10 then digits = tab[1][i] elseif version < 27 then digits = tab[2][i] elseif version <= 40 then digits = tab[3][i] else assert(false, "get_length, version > 40 not supported") end local len = binary(#str,digits) return len end --- If the `requested_ec_level` or the `mode` are provided, this will be used if possible. --- The mode depends on the characters used in the string `str`. It seems to be --- possible to split the QR code to handle multiple modes, but we don't do that. local function get_version_eclevel_mode_bistringlength(str,requested_ec_level,mode) local local_mode if mode then assert(false,"not implemented") -- check if the mode is OK for the string local_mode = mode else local_mode = get_mode(str) end local version, ec_level version, ec_level = get_version_eclevel(#str,local_mode,requested_ec_level) local length_string = get_length(str,version,local_mode) return version,ec_level,binary(local_mode,4),local_mode,length_string end --- Step 2: Encode data --- =================== --- There are several ways to encode the data. We currently support only numeric, alphanumeric and binary. --- We already chose the encoding (a.k.a. mode) in the first step, so we need to apply the mode to the --- codeword. --- --- **Numeric**: take three digits and encode them in 10 bits --- **Alphanumeric**: take two characters and encode them in 11 bits --- **Binary**: take one octet and encode it in 8 bits local asciitbl = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -- 0x01-0x0f -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -- 0x10-0x1f 36, -1, -1, -1, 37, 38, -1, -1, -1, -1, 39, 40, -1, 41, 42, 43, -- 0x20-0x2f 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 44, -1, -1, -1, -1, -1, -- 0x30-0x3f -1, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, -- 0x40-0x4f 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, -1, -1, -1, -1, -1, -- 0x50-0x5f } -- Return a binary representation of the numeric string `str`. This must contain only digits 0-9. local function encode_string_numeric(str) local bitstring = "" local int string.gsub(str,"..?.?",function(a) int = tonumber(a) if #a == 3 then bitstring = bitstring .. binary(int,10) elseif #a == 2 then bitstring = bitstring .. binary(int,7) else bitstring = bitstring .. binary(int,4) end end) return bitstring end -- Return a binary representation of the alphanumeric string `str`. This must contain only -- digits 0-9, uppercase letters A-Z, space and the following chars: $%*./:+-. local function encode_string_ascii(str) local bitstring = "" local int local b1, b2 string.gsub(str,"..?",function(a) if #a == 2 then b1 = asciitbl[string.byte(string.sub(a,1,1))] b2 = asciitbl[string.byte(string.sub(a,2,2))] int = b1 * 45 + b2 bitstring = bitstring .. binary(int,11) else int = asciitbl[string.byte(a)] bitstring = bitstring .. binary(int,6) end end) return bitstring end -- Return a bitstring representing string str in binary mode. -- We don't handle UTF-8 in any special way because we assume the -- scanner recognizes UTF-8 and displays it correctly. local function encode_string_binary(str) local ret = {} string.gsub(str,".",function(x) ret[#ret + 1] = binary(string.byte(x),8) end) return table.concat(ret) end -- Return a bitstring representing string str in the given mode. local function encode_data(str,mode) if mode == 1 then return encode_string_numeric(str) elseif mode == 2 then return encode_string_ascii(str) elseif mode == 4 then return encode_string_binary(str) else assert(false,"not implemented yet") end end -- Encoding the codeword is not enough. We need to make sure that -- the length of the binary string is equal to the number of codewords of the version. local function add_pad_data(version,ec_level,data) local count_to_pad, missing_digits local cpty = capacity[version][ec_level] * 8 count_to_pad = math.min(4,cpty - #data) if count_to_pad > 0 then data = data .. string.rep("0",count_to_pad) end if math.fmod(#data,8) ~= 0 then missing_digits = 8 - math.fmod(#data,8) data = data .. string.rep("0",missing_digits) end assert(math.fmod(#data,8) == 0) -- add "11101100" and "00010001" until enough data while #data < cpty do data = data .. "11101100" if #data < cpty then data = data .. "00010001" end end return data end --- Step 3: Organize data and calculate error correction code --- ======================================================= --- The data in the qrcode is not encoded linearly. For example code 5-H has four blocks, the first two blocks --- contain 11 codewords and 22 error correction codes each, the second block contain 12 codewords and 22 ec codes each. --- We just take the table from the spec and don't calculate the blocks ourself. The table `ecblocks` contains this info. --- --- During the phase of splitting the data into codewords, we do the calculation for error correction codes. This step involves --- polynomial division. Find a math book from school and follow the code here :) --- ### Reed Solomon error correction --- Now this is the slightly ugly part of the error correction. We start with log/antilog tables local alpha_int = { [0] = 0, 2, 4, 8, 16, 32, 64, 128, 29, 58, 116, 232, 205, 135, 19, 38, 76, 152, 45, 90, 180, 117, 234, 201, 143, 3, 6, 12, 24, 48, 96, 192, 157, 39, 78, 156, 37, 74, 148, 53, 106, 212, 181, 119, 238, 193, 159, 35, 70, 140, 5, 10, 20, 40, 80, 160, 93, 186, 105, 210, 185, 111, 222, 161, 95, 190, 97, 194, 153, 47, 94, 188, 101, 202, 137, 15, 30, 60, 120, 240, 253, 231, 211, 187, 107, 214, 177, 127, 254, 225, 223, 163, 91, 182, 113, 226, 217, 175, 67, 134, 17, 34, 68, 136, 13, 26, 52, 104, 208, 189, 103, 206, 129, 31, 62, 124, 248, 237, 199, 147, 59, 118, 236, 197, 151, 51, 102, 204, 133, 23, 46, 92, 184, 109, 218, 169, 79, 158, 33, 66, 132, 21, 42, 84, 168, 77, 154, 41, 82, 164, 85, 170, 73, 146, 57, 114, 228, 213, 183, 115, 230, 209, 191, 99, 198, 145, 63, 126, 252, 229, 215, 179, 123, 246, 241, 255, 227, 219, 171, 75, 150, 49, 98, 196, 149, 55, 110, 220, 165, 87, 174, 65, 130, 25, 50, 100, 200, 141, 7, 14, 28, 56, 112, 224, 221, 167, 83, 166, 81, 162, 89, 178, 121, 242, 249, 239, 195, 155, 43, 86, 172, 69, 138, 9, 18, 36, 72, 144, 61, 122, 244, 245, 247, 243, 251, 235, 203, 139, 11, 22, 44, 88, 176, 125, 250, 233, 207, 131, 27, 54, 108, 216, 173, 71, 142, 1 } local int_alpha = { [0] = 0, 255, 1, 25, 2, 50, 26, 198, 3, 223, 51, 238, 27, 104, 199, 75, 4, 100, 224, 14, 52, 141, 239, 129, 28, 193, 105, 248, 200, 8, 76, 113, 5, 138, 101, 47, 225, 36, 15, 33, 53, 147, 142, 218, 240, 18, 130, 69, 29, 181, 194, 125, 106, 39, 249, 185, 201, 154, 9, 120, 77, 228, 114, 166, 6, 191, 139, 98, 102, 221, 48, 253, 226, 152, 37, 179, 16, 145, 34, 136, 54, 208, 148, 206, 143, 150, 219, 189, 241, 210, 19, 92, 131, 56, 70, 64, 30, 66, 182, 163, 195, 72, 126, 110, 107, 58, 40, 84, 250, 133, 186, 61, 202, 94, 155, 159, 10, 21, 121, 43, 78, 212, 229, 172, 115, 243, 167, 87, 7, 112, 192, 247, 140, 128, 99, 13, 103, 74, 222, 237, 49, 197, 254, 24, 227, 165, 153, 119, 38, 184, 180, 124, 17, 68, 146, 217, 35, 32, 137, 46, 55, 63, 209, 91, 149, 188, 207, 205, 144, 135, 151, 178, 220, 252, 190, 97, 242, 86, 211, 171, 20, 42, 93, 158, 132, 60, 57, 83, 71, 109, 65, 162, 31, 45, 67, 216, 183, 123, 164, 118, 196, 23, 73, 236, 127, 12, 111, 246, 108, 161, 59, 82, 41, 157, 85, 170, 251, 96, 134, 177, 187, 204, 62, 90, 203, 89, 95, 176, 156, 169, 160, 81, 11, 245, 22, 235, 122, 117, 44, 215, 79, 174, 213, 233, 230, 231, 173, 232, 116, 214, 244, 234, 168, 80, 88, 175 } -- We only need the polynomial generators for block sizes 7, 10, 13, 15, 16, 17, 18, 20, 22, 24, 26, 28, and 30. Version -- 2 of the qr codes don't need larger ones (as opposed to version 1). The table has the format x^1*ɑ^21 + x^2*a^102 ... local generator_polynomial = { [7] = { 21, 102, 238, 149, 146, 229, 87, 0}, [10] = { 45, 32, 94, 64, 70, 118, 61, 46, 67, 251, 0 }, [13] = { 78, 140, 206, 218, 130, 104, 106, 100, 86, 100, 176, 152, 74, 0 }, [15] = {105, 99, 5, 124, 140, 237, 58, 58, 51, 37, 202, 91, 61, 183, 8, 0}, [16] = {120, 225, 194, 182, 169, 147, 191, 91, 3, 76, 161, 102, 109, 107, 104, 120, 0}, [17] = {136, 163, 243, 39, 150, 99, 24, 147, 214, 206, 123, 239, 43, 78, 206, 139, 43, 0}, [18] = {153, 96, 98, 5, 179, 252, 148, 152, 187, 79, 170, 118, 97, 184, 94, 158, 234, 215, 0}, [20] = {190, 188, 212, 212, 164, 156, 239, 83, 225, 221, 180, 202, 187, 26, 163, 61, 50, 79, 60, 17, 0}, [22] = {231, 165, 105, 160, 134, 219, 80, 98, 172, 8, 74, 200, 53, 221, 109, 14, 230, 93, 242, 247, 171, 210, 0}, [24] = { 21, 227, 96, 87, 232, 117, 0, 111, 218, 228, 226, 192, 152, 169, 180, 159, 126, 251, 117, 211, 48, 135, 121, 229, 0}, [26] = { 70, 218, 145, 153, 227, 48, 102, 13, 142, 245, 21, 161, 53, 165, 28, 111, 201, 145, 17, 118, 182, 103, 2, 158, 125, 173, 0}, [28] = {123, 9, 37, 242, 119, 212, 195, 42, 87, 245, 43, 21, 201, 232, 27, 205, 147, 195, 190, 110, 180, 108, 234, 224, 104, 200, 223, 168, 0}, [30] = {180, 192, 40, 238, 216, 251, 37, 156, 130, 224, 193, 226, 173, 42, 125, 222, 96, 239, 86, 110, 48, 50, 182, 179, 31, 216, 152, 145, 173, 41, 0}} -- Turn a binary string of length 8*x into a table size x of numbers. local function convert_bitstring_to_bytes(data) local msg = {} local tab = string.gsub(data,"(........)",function(x) msg[#msg+1] = tonumber(x,2) end) return msg end -- Return a table that has 0's in the first entries and then the alpha -- representation of the generator polynominal function get_generator_polynominal_adjusted(num_ec_codewords,highest_exponent) local gp_alpha = {[0]=0} for i=0,highest_exponent - num_ec_codewords - 1 do gp_alpha[i] = 0 end local gp = generator_polynomial[num_ec_codewords] for i=1,num_ec_codewords + 1 do gp_alpha[highest_exponent - num_ec_codewords + i - 1] = gp[i] end return gp_alpha end --- These converter functions use the log/antilog table above. --- We could have created the table programatically, but I like fixed tables. -- Convert polynominal in int notation to alpha notation. local function convert_to_alpha( tab ) local new_tab = {} for i=0,#tab do new_tab[i] = int_alpha[tab[i]] end return new_tab end -- Convert polynominal in alpha notation to int notation. local function convert_to_int(tab,len_message) local new_tab = {} for i=0,#tab do new_tab[i] = alpha_int[tab[i]] end return new_tab end -- That's the heart of the error correction calculation. local function calculate_error_correction(data,num_ec_codewords) local mp if type(data)=="string" then mp = convert_bitstring_to_bytes(data) elseif type(data)=="table" then mp = data else assert(false,"Unknown type for data: %s",type(data)) end local len_message = #mp local highest_exponent = len_message + num_ec_codewords - 1 local gp_alpha,tmp local he local gp_int = {} local mp_int,mp_alpha = {},{} -- create message shifted to left (highest exponent) for i=1,len_message do mp_int[highest_exponent - i + 1] = mp[i] end for i=1,highest_exponent - len_message do mp_int[i] = 0 end mp_int[0] = 0 mp_alpha = convert_to_alpha(mp_int) while highest_exponent >= num_ec_codewords do gp_alpha = get_generator_polynominal_adjusted(num_ec_codewords,highest_exponent) -- Multiply generator polynomial by first coefficient of the above polynomial -- take the highest exponent from the message polynom (alpha) and add -- it to the generator polynom local exp = mp_alpha[highest_exponent] for i=highest_exponent,highest_exponent - num_ec_codewords,-1 do if gp_alpha[i] + exp > 255 then gp_alpha[i] = math.fmod(gp_alpha[i] + exp,255) else gp_alpha[i] = gp_alpha[i] + exp end end for i=highest_exponent - num_ec_codewords - 1,0,-1 do gp_alpha[i] = 0 end gp_int = convert_to_int(gp_alpha) mp_int = convert_to_int(mp_alpha) tmp = {} for i=highest_exponent,0,-1 do tmp[i] = bit_xor(gp_int[i],mp_int[i]) end -- remove leading 0's he = highest_exponent for i=he,0,-1 do -- We need to stop if the length of the codeword is matched if i < num_ec_codewords then break end if tmp[i] == 0 then tmp[i] = nil highest_exponent = highest_exponent - 1 else break end end mp_int = tmp mp_alpha = convert_to_alpha(mp_int) end local ret = {} -- reverse data for i=#mp_int,0,-1 do ret[#ret + 1] = mp_int[i] end return ret end --- #### Arranging the data --- Now we arrange the data into smaller chunks. This table is taken from the spec. -- ecblocks has 40 entries, one for each version. Each version entry has 4 entries, for each LMQH -- ec level. Each entry has two or four fields, the odd files are the number of repetitions for the -- folowing block info. The first entry of the block is the total number of codewords in the block, -- the second entry is the number of data codewords. The third is not important. local ecblocks = { {{ 1,{ 26, 19, 2} }, { 1,{26,16, 4}}, { 1,{26,13, 6}}, { 1, {26, 9, 8} }}, {{ 1,{ 44, 34, 4} }, { 1,{44,28, 8}}, { 1,{44,22,11}}, { 1, {44,16,14} }}, {{ 1,{ 70, 55, 7} }, { 1,{70,44,13}}, { 2,{35,17, 9}}, { 2, {35,13,11} }}, {{ 1,{100, 80,10} }, { 2,{50,32, 9}}, { 2,{50,24,13}}, { 4, {25, 9, 8} }}, {{ 1,{134,108,13} }, { 2,{67,43,12}}, { 2,{33,15, 9}, 2,{34,16, 9}}, { 2, {33,11,11}, 2,{34,12,11}}}, {{ 2,{ 86, 68, 9} }, { 4,{43,27, 8}}, { 4,{43,19,12}}, { 4, {43,15,14} }}, {{ 2,{ 98, 78,10} }, { 4,{49,31, 9}}, { 2,{32,14, 9}, 4,{33,15, 9}}, { 4, {39,13,13}, 1,{40,14,13}}}, {{ 2,{121, 97,12} }, { 2,{60,38,11}, 2,{61,39,11}}, { 4,{40,18,11}, 2,{41,19,11}}, { 4, {40,14,13}, 2,{41,15,13}}}, {{ 2,{146,116,15} }, { 3,{58,36,11}, 2,{59,37,11}}, { 4,{36,16,10}, 4,{37,17,10}}, { 4, {36,12,12}, 4,{37,13,12}}}, {{ 2,{ 86, 68, 9}, 2,{ 87, 69, 9}}, { 4,{69,43,13}, 1,{70,44,13}}, { 6,{43,19,12}, 2,{44,20,12}}, { 6, {43,15,14}, 2,{44,16,14}}}, {{ 4,{101, 81,10} }, { 1,{80,50,15}, 4,{81,51,15}}, { 4,{50,22,14}, 4,{51,23,14}}, { 3, {36,12,12}, 8,{37,13,12}}}, {{ 2,{116, 92,12}, 2,{117, 93,12}}, { 6,{58,36,11}, 2,{59,37,11}}, { 4,{46,20,13}, 6,{47,21,13}}, { 7, {42,14,14}, 4,{43,15,14}}}, {{ 4,{133,107,13} }, { 8,{59,37,11}, 1,{60,38,11}}, { 8,{44,20,12}, 4,{45,21,12}}, { 12, {33,11,11}, 4,{34,12,11}}}, {{ 3,{145,115,15}, 1,{146,116,15}}, { 4,{64,40,12}, 5,{65,41,12}}, { 11,{36,16,10}, 5,{37,17,10}}, { 11, {36,12,12}, 5,{37,13,12}}}, {{ 5,{109, 87,11}, 1,{110, 88,11}}, { 5,{65,41,12}, 5,{66,42,12}}, { 5,{54,24,15}, 7,{55,25,15}}, { 11, {36,12,12}, 7,{37,13,12}}}, {{ 5,{122, 98,12}, 1,{123, 99,12}}, { 7,{73,45,14}, 3,{74,46,14}}, { 15,{43,19,12}, 2,{44,20,12}}, { 3, {45,15,15}, 13,{46,16,15}}}, {{ 1,{135,107,14}, 5,{136,108,14}}, { 10,{74,46,14}, 1,{75,47,14}}, { 1,{50,22,14}, 15,{51,23,14}}, { 2, {42,14,14}, 17,{43,15,14}}}, {{ 5,{150,120,15}, 1,{151,121,15}}, { 9,{69,43,13}, 4,{70,44,13}}, { 17,{50,22,14}, 1,{51,23,14}}, { 2, {42,14,14}, 19,{43,15,14}}}, {{ 3,{141,113,14}, 4,{142,114,14}}, { 3,{70,44,13}, 11,{71,45,13}}, { 17,{47,21,13}, 4,{48,22,13}}, { 9, {39,13,13}, 16,{40,14,13}}}, {{ 3,{135,107,14}, 5,{136,108,14}}, { 3,{67,41,13}, 13,{68,42,13}}, { 15,{54,24,15}, 5,{55,25,15}}, { 15, {43,15,14}, 10,{44,16,14}}}, {{ 4,{144,116,14}, 4,{145,117,14}}, { 17,{68,42,13}}, { 17,{50,22,14}, 6,{51,23,14}}, { 19, {46,16,15}, 6,{47,17,15}}}, {{ 2,{139,111,14}, 7,{140,112,14}}, { 17,{74,46,14}}, { 7,{54,24,15}, 16,{55,25,15}}, { 34, {37,13,12} }}, {{ 4,{151,121,15}, 5,{152,122,15}}, { 4,{75,47,14}, 14,{76,48,14}}, { 11,{54,24,15}, 14,{55,25,15}}, { 16, {45,15,15}, 14,{46,16,15}}}, {{ 6,{147,117,15}, 4,{148,118,15}}, { 6,{73,45,14}, 14,{74,46,14}}, { 11,{54,24,15}, 16,{55,25,15}}, { 30, {46,16,15}, 2,{47,17,15}}}, {{ 8,{132,106,13}, 4,{133,107,13}}, { 8,{75,47,14}, 13,{76,48,14}}, { 7,{54,24,15}, 22,{55,25,15}}, { 22, {45,15,15}, 13,{46,16,15}}}, {{ 10,{142,114,14}, 2,{143,115,14}}, { 19,{74,46,14}, 4,{75,47,14}}, { 28,{50,22,14}, 6,{51,23,14}}, { 33, {46,16,15}, 4,{47,17,15}}}, {{ 8,{152,122,15}, 4,{153,123,15}}, { 22,{73,45,14}, 3,{74,46,14}}, { 8,{53,23,15}, 26,{54,24,15}}, { 12, {45,15,15}, 28,{46,16,15}}}, {{ 3,{147,117,15}, 10,{148,118,15}}, { 3,{73,45,14}, 23,{74,46,14}}, { 4,{54,24,15}, 31,{55,25,15}}, { 11, {45,15,15}, 31,{46,16,15}}}, {{ 7,{146,116,15}, 7,{147,117,15}}, { 21,{73,45,14}, 7,{74,46,14}}, { 1,{53,23,15}, 37,{54,24,15}}, { 19, {45,15,15}, 26,{46,16,15}}}, {{ 5,{145,115,15}, 10,{146,116,15}}, { 19,{75,47,14}, 10,{76,48,14}}, { 15,{54,24,15}, 25,{55,25,15}}, { 23, {45,15,15}, 25,{46,16,15}}}, {{ 13,{145,115,15}, 3,{146,116,15}}, { 2,{74,46,14}, 29,{75,47,14}}, { 42,{54,24,15}, 1,{55,25,15}}, { 23, {45,15,15}, 28,{46,16,15}}}, {{ 17,{145,115,15} }, { 10,{74,46,14}, 23,{75,47,14}}, { 10,{54,24,15}, 35,{55,25,15}}, { 19, {45,15,15}, 35,{46,16,15}}}, {{ 17,{145,115,15}, 1,{146,116,15}}, { 14,{74,46,14}, 21,{75,47,14}}, { 29,{54,24,15}, 19,{55,25,15}}, { 11, {45,15,15}, 46,{46,16,15}}}, {{ 13,{145,115,15}, 6,{146,116,15}}, { 14,{74,46,14}, 23,{75,47,14}}, { 44,{54,24,15}, 7,{55,25,15}}, { 59, {46,16,15}, 1,{47,17,15}}}, {{ 12,{151,121,15}, 7,{152,122,15}}, { 12,{75,47,14}, 26,{76,48,14}}, { 39,{54,24,15}, 14,{55,25,15}}, { 22, {45,15,15}, 41,{46,16,15}}}, {{ 6,{151,121,15}, 14,{152,122,15}}, { 6,{75,47,14}, 34,{76,48,14}}, { 46,{54,24,15}, 10,{55,25,15}}, { 2, {45,15,15}, 64,{46,16,15}}}, {{ 17,{152,122,15}, 4,{153,123,15}}, { 29,{74,46,14}, 14,{75,47,14}}, { 49,{54,24,15}, 10,{55,25,15}}, { 24, {45,15,15}, 46,{46,16,15}}}, {{ 4,{152,122,15}, 18,{153,123,15}}, { 13,{74,46,14}, 32,{75,47,14}}, { 48,{54,24,15}, 14,{55,25,15}}, { 42, {45,15,15}, 32,{46,16,15}}}, {{ 20,{147,117,15}, 4,{148,118,15}}, { 40,{75,47,14}, 7,{76,48,14}}, { 43,{54,24,15}, 22,{55,25,15}}, { 10, {45,15,15}, 67,{46,16,15}}}, {{ 19,{148,118,15}, 6,{149,119,15}}, { 18,{75,47,14}, 31,{76,48,14}}, { 34,{54,24,15}, 34,{55,25,15}}, { 20, {45,15,15}, 61,{46,16,15}}} } -- The bits that must be 0 if the version does fill the complete matrix. -- Example: for version 1, no bits need to be added after arranging the data, for version 2 we need to add 7 bits at the end. local remainder = {0, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0} -- This is the formula for table 1 in the spec: -- function get_capacity_remainder( version ) -- local len = version * 4 + 17 -- local size = len^2 -- local function_pattern_modules = 192 + 2 * len - 32 -- Position Adjustment pattern + timing pattern -- local count_alignemnt_pattern = #alignment_pattern[version] -- if count_alignemnt_pattern > 0 then -- -- add 25 for each aligment pattern -- function_pattern_modules = function_pattern_modules + 25 * ( count_alignemnt_pattern^2 - 3 ) -- -- but substract the timing pattern occupied by the aligment pattern on the top and left -- function_pattern_modules = function_pattern_modules - ( count_alignemnt_pattern - 2) * 10 -- end -- size = size - function_pattern_modules -- if version > 6 then -- size = size - 67 -- else -- size = size - 31 -- end -- return math.floor(size/8),math.fmod(size,8) -- end --- Example: Version 5-H has four data and four error correction blocks. The table above lists --- `2, {33,11,11}, 2,{34,12,11}` for entry [5][4]. This means we take two blocks with 11 codewords --- and two blocks with 12 codewords, and two blocks with 33 - 11 = 22 ec codes and another --- two blocks with 34 - 12 = 22 ec codes. --- Block 1: D1 D2 D3 ... D11 --- Block 2: D12 D13 D14 ... D22 --- Block 3: D23 D24 D25 ... D33 D34 --- Block 4: D35 D36 D37 ... D45 D46 --- Then we place the data like this in the matrix: D1, D12, D23, D35, D2, D13, D24, D36 ... D45, D34, D46. The same goes --- with error correction codes. -- The given data can be a string of 0's and 1' (with #string mod 8 == 0). -- Alternatively the data can be a table of codewords. The number of codewords -- must match the capacity of the qr code. local function arrange_codewords_and_calculate_ec( version,ec_level,data ) if type(data)=="table" then local tmp = "" for i=1,#data do tmp = tmp .. binary(data[i],8) end data = tmp end -- If the size of the data is not enough for the codeword, we add 0's and two special bytes until finished. local blocks = ecblocks[version][ec_level] local size_datablock_bytes, size_ecblock_bytes local datablocks = {} local ecblocks = {} local count = 1 local pos = 0 local cpty_ec_bits = 0 for i=1,#blocks/2 do for j=1,blocks[2*i - 1] do size_datablock_bytes = blocks[2*i][2] size_ecblock_bytes = blocks[2*i][1] - blocks[2*i][2] cpty_ec_bits = cpty_ec_bits + size_ecblock_bytes * 8 datablocks[#datablocks + 1] = string.sub(data, pos * 8 + 1,( pos + size_datablock_bytes)*8) tmp_tab = calculate_error_correction(datablocks[#datablocks],size_ecblock_bytes) tmp_str = "" for x=1,#tmp_tab do tmp_str = tmp_str .. binary(tmp_tab[x],8) end ecblocks[#ecblocks + 1] = tmp_str pos = pos + size_datablock_bytes count = count + 1 end end local arranged_data = "" pos = 1 repeat for i=1,#datablocks do if pos < #datablocks[i] then arranged_data = arranged_data .. string.sub(datablocks[i],pos, pos + 7) end end pos = pos + 8 until #arranged_data == #data -- ec local arranged_ec = "" pos = 1 repeat for i=1,#ecblocks do if pos < #ecblocks[i] then arranged_ec = arranged_ec .. string.sub(ecblocks[i],pos, pos + 7) end end pos = pos + 8 until #arranged_ec == cpty_ec_bits return arranged_data .. arranged_ec end --- Step 4: Generate 8 matrices with different masks and calculate the penalty --- ========================================================================== --- --- Prepare matrix --- -------------- --- The first step is to prepare an _empty_ matrix for a given size/mask. The matrix has a --- few predefined areas that must be black or blank. We encode the matrix with a two --- dimensional field where the numbers determine which pixel is blank or not. --- --- The following code is used for our matrix: --- 0 = not in use yet, --- -2 = blank by mandatory pattern, --- 2 = black by mandatory pattern, --- -1 = blank by data, --- 1 = black by data --- --- --- To prepare the _empty_, we add positioning, alingment and timing patters. --- ### Positioning patterns ### local function add_position_detection_patterns(tab_x) local size = #tab_x -- allocate quite zone in the matrix area for i=1,8 do for j=1,8 do tab_x[i][j] = -2 tab_x[size - 8 + i][j] = -2 tab_x[i][size - 8 + j] = -2 end end -- draw the detection pattern (outer) for i=1,7 do -- top left tab_x[1][i]=2 tab_x[7][i]=2 tab_x[i][1]=2 tab_x[i][7]=2 -- top right tab_x[size][i]=2 tab_x[size - 6][i]=2 tab_x[size - i + 1][1]=2 tab_x[size - i + 1][7]=2 -- bottom left tab_x[1][size - i + 1]=2 tab_x[7][size - i + 1]=2 tab_x[i][size - 6]=2 tab_x[i][size]=2 end -- draw the detection pattern (inner) for i=1,3 do for j=1,3 do -- top left tab_x[2+j][i+2]=2 -- top right tab_x[size - j - 1][i+2]=2 -- bottom left tab_x[2 + j][size - i - 1]=2 end end end --- ### Timing patterns ### -- The timing patterns (two) are the dashed lines between two adjacent positioning patterns on row/column 7. local function add_timing_pattern(tab_x) local line,col line = 7 col = 9 for i=col,#tab_x - 8 do if math.fmod(i,2) == 1 then tab_x[i][line] = 2 else tab_x[i][line] = -2 end end for i=col,#tab_x - 8 do if math.fmod(i,2) == 1 then tab_x[line][i] = 2 else tab_x[line][i] = -2 end end end --- ### Alignment patterns ### --- The alignment patterns must be added to the matrix for versions > 1. The amount and positions depend on the versions and are --- given by the spec. Beware: the patterns must not be placed where we have the positioning patterns --- (that is: top left, top right and bottom left.) -- For each version, where should we place the alignment patterns? See table E.1 of the spec local alignment_pattern = { {},{6,18},{6,22},{6,26},{6,30},{6,34}, -- 1-6 {6,22,38},{6,24,42},{6,26,46},{6,28,50},{6,30,54},{6,32,58},{6,34,62}, -- 7-13 {6,26,46,66},{6,26,48,70},{6,26,50,74},{6,30,54,78},{6,30,56,82},{6,30,58,86},{6,34,62,90}, -- 14-20 {6,28,50,72,94},{6,26,50,74,98},{6,30,54,78,102},{6,28,54,80,106},{6,32,58,84,110},{6,30,58,86,114},{6,34,62,90,118}, -- 21-27 {6,26,50,74,98 ,122},{6,30,54,78,102,126},{6,26,52,78,104,130},{6,30,56,82,108,134},{6,34,60,86,112,138},{6,30,58,86,114,142},{6,34,62,90,118,146}, -- 28-34 {6,30,54,78,102,126,150}, {6,24,50,76,102,128,154},{6,28,54,80,106,132,158},{6,32,58,84,110,136,162},{6,26,54,82,110,138,166},{6,30,58,86,114,142,170} -- 35 - 40 } --- The alignment pattern has size 5x5 and looks like this: --- XXXXX --- X X --- X X X --- X X --- XXXXX local function add_alignment_pattern( tab_x ) local version = (#tab_x - 17) / 4 local ap = alignment_pattern[version] local pos_x, pos_y for x=1,#ap do for y=1,#ap do -- we must not put an alignment pattern on top of the positioning pattern if not (x == 1 and y == 1 or x == #ap and y == 1 or x == 1 and y == #ap ) then pos_x = ap[x] + 1 pos_y = ap[y] + 1 tab_x[pos_x][pos_y] = 2 tab_x[pos_x+1][pos_y] = -2 tab_x[pos_x-1][pos_y] = -2 tab_x[pos_x+2][pos_y] = 2 tab_x[pos_x-2][pos_y] = 2 tab_x[pos_x ][pos_y - 2] = 2 tab_x[pos_x+1][pos_y - 2] = 2 tab_x[pos_x-1][pos_y - 2] = 2 tab_x[pos_x+2][pos_y - 2] = 2 tab_x[pos_x-2][pos_y - 2] = 2 tab_x[pos_x ][pos_y + 2] = 2 tab_x[pos_x+1][pos_y + 2] = 2 tab_x[pos_x-1][pos_y + 2] = 2 tab_x[pos_x+2][pos_y + 2] = 2 tab_x[pos_x-2][pos_y + 2] = 2 tab_x[pos_x ][pos_y - 1] = -2 tab_x[pos_x+1][pos_y - 1] = -2 tab_x[pos_x-1][pos_y - 1] = -2 tab_x[pos_x+2][pos_y - 1] = 2 tab_x[pos_x-2][pos_y - 1] = 2 tab_x[pos_x ][pos_y + 1] = -2 tab_x[pos_x+1][pos_y + 1] = -2 tab_x[pos_x-1][pos_y + 1] = -2 tab_x[pos_x+2][pos_y + 1] = 2 tab_x[pos_x-2][pos_y + 1] = 2 end end end end --- ### Type information ### --- Let's not forget the type information that is in column 9 next to the left positioning patterns and on row 9 below --- the top positioning patterns. This type information is not fixed, it depends on the mask and the error correction. -- The first index is ec level (LMQH,1-4), the second is the mask (0-7). This bitstring of length 15 is to be used -- as mandatory pattern in the qrcode. Mask -1 is for debugging purpose only and is the 'noop' mask. local typeinfo = { { [-1]= "111111111111111", [0] = "111011111000100", "111001011110011", "111110110101010", "111100010011101", "110011000101111", "110001100011000", "110110001000001", "110100101110110" }, { [-1]= "111111111111111", [0] = "101010000010010", "101000100100101", "101111001111100", "101101101001011", "100010111111001", "100000011001110", "100111110010111", "100101010100000" }, { [-1]= "111111111111111", [0] = "011010101011111", "011000001101000", "011111100110001", "011101000000110", "010010010110100", "010000110000011", "010111011011010", "010101111101101" }, { [-1]= "111111111111111", [0] = "001011010001001", "001001110111110", "001110011100111", "001100111010000", "000011101100010", "000001001010101", "000110100001100", "000100000111011" } } -- The typeinfo is a mixture of mask and ec level information and is -- added twice to the qr code, one horizontal, one vertical. local function add_typeinfo_to_matrix( matrix,ec_level,mask ) local ec_mask_type = typeinfo[ec_level][mask] local bit -- vertical from bottom to top for i=1,7 do bit = string.sub(ec_mask_type,i,i) fill_matrix_position(matrix, bit, 9, #matrix - i + 1) end for i=8,9 do bit = string.sub(ec_mask_type,i,i) fill_matrix_position(matrix,bit,9,17-i) end for i=10,15 do bit = string.sub(ec_mask_type,i,i) fill_matrix_position(matrix,bit,9,16 - i) end -- horizontal, left to right for i=1,6 do bit = string.sub(ec_mask_type,i,i) fill_matrix_position(matrix,bit,i,9) end bit = string.sub(ec_mask_type,7,7) fill_matrix_position(matrix,bit,8,9) for i=8,15 do bit = string.sub(ec_mask_type,i,i) fill_matrix_position(matrix,bit,#matrix - 15 + i,9) end end -- Bits for version information 7-40 local version_information = {"001010010011111000", "000111101101000100", "100110010101100100","011001011001010100", "011011111101110100", "001000110111001100", "111000100001101100", "010110000011011100", "000101001001111100", "000111101101000010", "010111010001100010", "111010000101010010", "001001100101110010", "011001011001001010", "011000001011101010", "100100110001011010", "000110111111111010", "001000110111000110", "000100001111100110", "110101011111010110", "000001110001110110", "010110000011001110", "001111110011101110", "101011101011011110", "000000101001111110", "101010111001000001", "000001111011100001", "010111010001010001", "011111001111110001", "110100001101001001", "001110100001101001", "001001100101011001", "010000010101111001", "100101100011000101" } -- Versions 7 and above need two bitfields with version information added to the code local function add_version_information(matrix,version) if version < 7 then return end local size = #matrix local bitstring = version_information[version - 6] local x,y, bit local start_x, start_y -- first top right start_x = #matrix - 10 start_y = 1 for i=1,#bitstring do bit = string.sub(bitstring,i,i) x = start_x + math.fmod(i - 1,3) y = start_y + math.floor( (i - 1) / 3 ) fill_matrix_position(matrix,bit,x,y) end -- now bottom left start_x = 1 start_y = #matrix - 10 for i=1,#bitstring do bit = string.sub(bitstring,i,i) x = start_x + math.floor( (i - 1) / 3 ) y = start_y + math.fmod(i - 1,3) fill_matrix_position(matrix,bit,x,y) end end --- Now it's time to use the methods above to create a prefilled matrix for the given mask local function prepare_matrix_with_mask( version,ec_level, mask ) local size local tab_x = {} size = version * 4 + 17 for i=1,size do tab_x[i]={} for j=1,size do tab_x[i][j] = 0 end end add_position_detection_patterns(tab_x) add_timing_pattern(tab_x) add_version_information(tab_x,version) -- black pixel above lower left position detection pattern tab_x[9][size - 7] = 2 add_alignment_pattern(tab_x) add_typeinfo_to_matrix(tab_x,ec_level, mask) return tab_x end --- Finally we come to the place where we need to put the calculated data (remember step 3?) into the qr code. --- We do this for each mask. BTW speaking of mask, this is what we find in the spec: --- Mask Pattern Reference Condition --- 000 (y + x) mod 2 = 0 --- 001 y mod 2 = 0 --- 010 x mod 3 = 0 --- 011 (y + x) mod 3 = 0 --- 100 ((y div 2) + (x div 3)) mod 2 = 0 --- 101 (y x) mod 2 + (y x) mod 3 = 0 --- 110 ((y x) mod 2 + (y x) mod 3) mod 2 = 0 --- 111 ((y x) mod 3 + (y+x) mod 2) mod 2 = 0 -- Return 1 (black) or -1 (blank) depending on the mask, value and position. -- Parameter mask is 0-7 (-1 for 'no mask'). x and y are 1-based coordinates, -- 1,1 = upper left. tonumber(value) must be 0 or 1. local function get_pixel_with_mask( mask, x,y,value ) x = x - 1 y = y - 1 local invert = false -- test purpose only: if mask == -1 then -- ignore, no masking applied elseif mask == 0 then if math.fmod(x + y,2) == 0 then invert = true end elseif mask == 1 then if math.fmod(y,2) == 0 then invert = true end elseif mask == 2 then if math.fmod(x,3) == 0 then invert = true end elseif mask == 3 then if math.fmod(x + y,3) == 0 then invert = true end elseif mask == 4 then if math.fmod(math.floor(y / 2) + math.floor(x / 3),2) == 0 then invert = true end elseif mask == 5 then if math.fmod(x * y,2) + math.fmod(x * y,3) == 0 then invert = true end elseif mask == 6 then if math.fmod(math.fmod(x * y,2) + math.fmod(x * y,3),2) == 0 then invert = true end elseif mask == 7 then if math.fmod(math.fmod(x * y,3) + math.fmod(x + y,2),2) == 0 then invert = true end else assert(false,"This can't happen (mask must be <= 7)") end if invert then -- value = 1? -> -1, value = 0? -> 1 return 1 - 2 * tonumber(value) else -- value = 1? -> 1, value = 0? -> -1 return -1 + 2*tonumber(value) end end -- We need up to 8 positions in the matrix. Only the last few bits may be less then 8. -- The function returns a table of (up to) 8 entries with subtables where -- the x coordinate is the first and the y coordinate is the second entry. function get_next_free_positions(matrix,x,y,dir,byte) local ret = {} local count = 1 local mode = "right" while count <= #byte do if mode == "right" and matrix[x][y] == 0 then ret[#ret + 1] = {x,y} mode = "left" count = count + 1 elseif mode == "left" and matrix[x-1][y] == 0 then ret[#ret + 1] = {x-1,y} mode = "right" count = count + 1 if dir == "up" then y = y - 1 else y = y + 1 end elseif mode == "right" and matrix[x-1][y] == 0 then ret[#ret + 1] = {x-1,y} count = count + 1 if dir == "up" then y = y - 1 else y = y + 1 end else if dir == "up" then y = y - 1 else y = y + 1 end end if y < 1 or y > #matrix then x = x - 2 -- don't overwrite the timing pattern if x == 7 then x = 6 end if dir == "up" then dir = "down" y = 1 else dir = "up" y = #matrix end end end return ret,x,y,dir end -- Add the data string (0's and 1's) to the matrix for the given mask. local function add_data_to_matrix(matrix,data,mask) size = #matrix local x,y,positions local _x,_y,m local dir = "up" local byte_number = 0 x,y = size,size string.gsub(data,".?.?.?.?.?.?.?.?",function ( byte ) byte_number = byte_number + 1 positions,x,y,dir = get_next_free_positions(matrix,x,y,dir,byte,mask) for i=1,#byte do _x = positions[i][1] _y = positions[i][2] m = get_pixel_with_mask(mask,_x,_y,string.sub(byte,i,i)) if debugging then matrix[_x][_y] = m * (i + 10) else matrix[_x][_y] = m end end end) end --- The total penalty of the matrix is the sum of four steps. The following steps are taken into account: --- --- 1. Adjacent modules in row/column in same color --- 1. Block of modules in same color --- 1. 1:1:3:1:1 ratio (dark:light:dark:light:dark) pattern in row/column --- 1. Proportion of dark modules in entire symbol --- --- This all is done to avoid bad patterns in the code that prevent the scanner from --- reading the code. -- Return the penalty for the given matrix local function calculate_penalty(matrix) local penalty1, penalty2, penalty3, penalty4 = 0,0,0,0 local size = #matrix -- this is for penalty 4 local number_of_dark_cells = 0 -- 1: Adjacent modules in row/column in same color -- -------------------------------------------- -- No. of modules = (5+i) -> 3 + i local last_bit_blank -- < 0: blank, > 0: black local is_blank local number_of_consecutive_bits -- first: vertical for x=1,size do number_of_consecutive_bits = 0 last_bit_blank = nil for y = 1,size do if matrix[x][y] > 0 then -- small optimization: this is for penalty 4 number_of_dark_cells = number_of_dark_cells + 1 is_blank = false else is_blank = true end is_blank = matrix[x][y] < 0 if last_bit_blank == is_blank then number_of_consecutive_bits = number_of_consecutive_bits + 1 else if number_of_consecutive_bits >= 5 then penalty1 = penalty1 + number_of_consecutive_bits - 2 end number_of_consecutive_bits = 1 end last_bit_blank = is_blank end if number_of_consecutive_bits >= 5 then penalty1 = penalty1 + number_of_consecutive_bits - 2 end end -- now horizontal for y=1,size do number_of_consecutive_bits = 0 last_bit_blank = nil for x = 1,size do is_blank = matrix[x][y] < 0 if last_bit_blank == is_blank then number_of_consecutive_bits = number_of_consecutive_bits + 1 else if number_of_consecutive_bits >= 5 then penalty1 = penalty1 + number_of_consecutive_bits - 2 end number_of_consecutive_bits = 1 end last_bit_blank = is_blank end if number_of_consecutive_bits >= 5 then penalty1 = penalty1 + number_of_consecutive_bits - 2 end end for x=1,size do for y=1,size do -- 2: Block of modules in same color -- ----------------------------------- -- Blocksize = m × n -> 3 × (m-1) × (n-1) if (y < size - 1) and ( x < size - 1) and ( (matrix[x][y] < 0 and matrix[x+1][y] < 0 and matrix[x][y+1] < 0 and matrix[x+1][y+1] < 0) or (matrix[x][y] > 0 and matrix[x+1][y] > 0 and matrix[x][y+1] > 0 and matrix[x+1][y+1] > 0) ) then penalty2 = penalty2 + 3 end -- 3: 1:1:3:1:1 ratio (dark:light:dark:light:dark) pattern in row/column -- ------------------------------------------------------------------ -- Gives 40 points each -- -- I have no idea why we need the extra 0000 on left or right side. The spec doesn't mention it, -- other sources do mention it. This is heavily inspired by zxing. if (y + 6 < size and matrix[x][y] > 0 and matrix[x][y + 1] < 0 and matrix[x][y + 2] > 0 and matrix[x][y + 3] > 0 and matrix[x][y + 4] > 0 and matrix[x][y + 5] < 0 and matrix[x][y + 6] > 0 and ((y + 10 < size and matrix[x][y + 7] < 0 and matrix[x][y + 8] < 0 and matrix[x][y + 9] < 0 and matrix[x][y + 10] < 0) or (y - 4 >= 1 and matrix[x][y - 1] < 0 and matrix[x][y - 2] < 0 and matrix[x][y - 3] < 0 and matrix[x][y - 4] < 0))) then penalty3 = penalty3 + 40 end if (x + 6 <= size and matrix[x][y] > 0 and matrix[x + 1][y] < 0 and matrix[x + 2][y] > 0 and matrix[x + 3][y] > 0 and matrix[x + 4][y] > 0 and matrix[x + 5][y] < 0 and matrix[x + 6][y] > 0 and ((x + 10 <= size and matrix[x + 7][y] < 0 and matrix[x + 8][y] < 0 and matrix[x + 9][y] < 0 and matrix[x + 10][y] < 0) or (x - 4 >= 1 and matrix[x - 1][y] < 0 and matrix[x - 2][y] < 0 and matrix[x - 3][y] < 0 and matrix[x - 4][y] < 0))) then penalty3 = penalty3 + 40 end end end -- 4: Proportion of dark modules in entire symbol -- ---------------------------------------------- -- 50 ± (5 × k)% to 50 ± (5 × (k + 1))% -> 10 × k local dark_ratio = number_of_dark_cells / ( size * size ) penalty4 = math.floor(math.abs(dark_ratio * 100 - 50)) * 2 return penalty1 + penalty2 + penalty3 + penalty4 end -- Create a matrix for the given parameters and calculate the penalty score. -- Return both (matrix and penalty) local function get_matrix_and_penalty(version,ec_level,data,mask) local tab = prepare_matrix_with_mask(version,ec_level,mask) add_data_to_matrix(tab,data,mask) local penalty = calculate_penalty(tab) return tab, penalty end -- Return the matrix with the smallest penalty. To to this -- we try out the matrix for all 8 masks and determine the -- penalty (score) each. local function get_matrix_with_lowest_penalty(version,ec_level,data) local tab, penalty local tab_min_penalty, min_penalty -- try masks 0-7 tab_min_penalty, min_penalty = get_matrix_and_penalty(version,ec_level,data,0) for i=1,7 do tab, penalty = get_matrix_and_penalty(version,ec_level,data,i) if penalty < min_penalty then tab_min_penalty = tab min_penalty = penalty end end return tab_min_penalty end --- The main function. We connect everything together. Remember from above: --- --- 1. Determine version, ec level and mode (=encoding) for codeword --- 1. Encode data --- 1. Arrange data and calculate error correction code --- 1. Generate 8 matrices with different masks and calculate the penalty --- 1. Return qrcode with least penalty -- If ec_level or mode is given, use the ones for generating the qrcode. (mode is not implemented yet) local function qrcode( str, ec_level, mode ) local arranged_data, version, ec_level, data_raw, mode, len_bitstring version, ec_level, data_raw, mode, len_bitstring = get_version_eclevel_mode_bistringlength(str) data_raw = data_raw .. len_bitstring data_raw = data_raw .. encode_data(str,mode) data_raw = add_pad_data(version,ec_level,data_raw) arranged_data = arrange_codewords_and_calculate_ec(version,ec_level,data_raw) if math.fmod(#arranged_data,8) ~= 0 then return false, string.format("Arranged data %% 8 != 0: data length = %d, mod 8 = %d",#arranged_data, math.fmod(#arranged_data,8)) end arranged_data = arranged_data .. string.rep("0",remainder[version]) local tab = get_matrix_with_lowest_penalty(version,ec_level,arranged_data) return true, tab end if testing then return { encode_string_numeric = encode_string_numeric, encode_string_ascii = encode_string_ascii, qrcode = qrcode, binary = binary, get_mode = get_mode, get_length = get_length, add_pad_data = add_pad_data, get_generator_polynome_adjusted = get_generator_polynome_adjusted, get_matrix = get_matrix, get_pixel_with_mask = get_pixel_with_mask, print_pattern = print_pattern, get_version_eclevel_mode_bistringlength = get_version_eclevel_mode_bistringlength, remainder = remainder, get_capacity_remainder = get_capacity_remainder, arrange_codewords_and_calculate_ec = arrange_codewords_and_calculate_ec, calculate_error_correction = calculate_error_correction, convert_bitstring_to_bytes = convert_bitstring_to_bytes, bit_xor = bit_xor, } end return { qrcode = qrcode }
gpl-3.0
nesstea/darkstar
scripts/zones/Dynamis-Xarcabard/mobs/Marquis_Gamygyn.lua
2
1528
----------------------------------- -- Area: Dynamis Xarcabard -- MOB: Marquis Gamygyn ----------------------------------- require("scripts/globals/dynamis"); require("scripts/zones/Dynamis-Xarcabard/TextIDs"); ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer,ally) local Animate_Trigger = GetServerVariable("[DynaXarcabard]Boss_Trigger"); if (mob:isInBattlefieldList() == false) then mob:addInBattlefieldList(); Animate_Trigger = Animate_Trigger + 8192; SetServerVariable("[DynaXarcabard]Boss_Trigger",Animate_Trigger); if (Animate_Trigger == 32767) then SpawnMob(17330911); -- 142 SpawnMob(17330912); -- 143 SpawnMob(17330177); -- Dynamis Lord GetMobByID(17330183):setSpawn(-364,-35.661,17.254); -- Set Ying and Yang's spawn points to their initial spawn point. GetMobByID(17330184):setSpawn(-364,-35.974,24.254); SpawnMob(17330183); SpawnMob(17330184); activateAnimatedWeapon(); -- Change subanim of all animated weapon end end if (Animate_Trigger == 32767) then ally:messageSpecial(PRISON_OF_SOULS_HAS_SET_FREE); end end;
gpl-3.0
nesstea/darkstar
scripts/globals/weaponskills/detonator.lua
11
1643
----------------------------------- -- Detonator -- Marksmanship weapon skill -- Skill Level: 250 -- Delivers a single-hit attack. Damage varies with TP. -- In order to obtain Detonator, the quest Shoot First, Ask Questions Later must be completed. -- Despite the lack of a STR weaponskill mod, STR is still the most potent stat for increasing this weaponskill's damage to the point at which fSTR2 is capped. -- Aligned with the Flame Gorget & Light Gorget. -- Aligned with the Flame Belt & Light Belt. -- Element: None -- Modifiers: AGI:30% -- 100%TP 200%TP 300%TP -- 1.50 2.00 2.50 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 1; params.ftp100 = 1.5; params.ftp200 = 2; params.ftp300 = 2.5; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.3; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1.5; params.ftp200 = 2.5; params.ftp300 = 5.0; params.agi_wsc = 0.7; end local damage, criticalHit, tpHits, extraHits = doRangedWeaponskill(player, target, wsID, params, tp, primary); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
nesstea/darkstar
scripts/globals/spells/horde_lullaby.lua
23
1097
----------------------------------------- -- Spell: Horde Lullaby ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local duration = 30; local pCHR = caster:getStat(MOD_CHR); local mCHR = target:getStat(MOD_CHR); local dCHR = (pCHR - mCHR); local resm = applyResistanceEffect(caster,spell,target,dCHR,SINGING_SKILL,0,EFFECT_LULLABY); if (resm < 0.5) then spell:setMsg(85);--resist message else local iBoost = caster:getMod(MOD_LULLABY_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (target:addStatusEffect(EFFECT_LULLABY,1,0,duration)) then spell:setMsg(237); else spell:setMsg(75); end end return EFFECT_LULLABY; end;
gpl-3.0
nesstea/darkstar
scripts/zones/San_dOria-Jeuno_Airship/TextIDs.lua
22
1088
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item> come back again after sorting your inventory ITEM_OBTAINED = 6384; -- Obtained: <item> GIL_OBTAINED = 6385; -- Obtained <number> gil KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem> -- Other WILL_REACH_JEUNO = 7204; -- The airship will reach Jeuno in Multiple Choice (Parameter 1)[less than an hour/about 1 hour/about 2 hours/about 3 hours/about 4 hours/about 5 hours/about 6 hours/about 7 hours] ( Singular/Plural Choice (Parameter 0)[minute/minutes] in Earth time). WILL_REACH_SANDORIA = 7205; -- The airship will reach San d'Oria in Multiple Choice (Parameter 1)[less than an hour/about 1 hour/about 2 hours/about 3 hours/about 4 hours/about 5 hours/about 6 hours/about 7 hours] ( Singular/Plural Choice (Parameter 0)[minute/minutes] in Earth time). IN_JEUNO_MOMENTARILY = 7207; -- We will be arriving in Jeuno momentarily. IN_SANDORIA_MOMENTARILY = 7208; -- We will be arriving in San d'Oria momentarily.
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Temenos/mobs/Enhanced_Vulture.lua
17
1433
----------------------------------- -- Area: Temenos W T -- NPC: Enhanced_Vulture ----------------------------------- package.loaded["scripts/zones/Temenos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Temenos/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) GetMobByID(16928959):updateEnmity(target); GetMobByID(16928960):updateEnmity(target); GetMobByID(16928961):updateEnmity(target); GetMobByID(16928962):updateEnmity(target); GetMobByID(16928963):updateEnmity(target); GetMobByID(16928964):updateEnmity(target); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); if(IsMobDead(16928959)==true and IsMobDead(16928960)==true and IsMobDead(16928961)==true and IsMobDead(16928962)==true and IsMobDead(16928963)==true and IsMobDead(16928964)==true)then GetNPCByID(16928768+17):setPos(mobX,mobY,mobZ); GetNPCByID(16928768+17):setStatus(STATUS_NORMAL); GetNPCByID(16928770+470):setStatus(STATUS_NORMAL); end end;
gpl-3.0
FailcoderAddons/supervillain-ui
SVUI_UnitFrames/libs/Plugins/oUF_WarlockShards/oUF_WarlockShards.lua
2
3293
--GLOBAL NAMESPACE local _G = _G; --LUA local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; --MATH local math = _G.math; local floor = math.floor --BLIZZARD API local UnitPower = _G.UnitPower; local UnitPowerMax = _G.UnitPowerMax; local UnitHasVehicleUI = _G.UnitHasVehicleUI; local GetSpecialization = _G.GetSpecialization; if select(2, UnitClass('player')) ~= "WARLOCK" then return end local _, ns = ... local oUF = ns.oUF or oUF assert(oUF, 'oUF_WarlockShards was unable to locate oUF install') local shardColor = { [1] = {0,0.72,0.1}, [2] = {0.57,0.08,1}, [3] = {1,0.25,0} } local Update = function(self, event, unit, powerType) local bar = self.WarlockShards; if(bar.PreUpdate) then bar:PreUpdate(unit) end if UnitHasVehicleUI("player") then bar:Hide() else bar:Show() end local spec = GetSpecialization() if spec then local colors = shardColor[spec] local numShards = UnitPower("player", Enum.PowerType.SoulShards); bar.MaxCount = UnitPowerMax("player", Enum.PowerType.SoulShards); if not bar:IsShown() then bar:Show() end if((not bar.CurrentSpec) or (bar.CurrentSpec ~= spec and bar.UpdateTextures)) then bar:UpdateTextures(spec) end for i = 1, 5 do if(i > bar.MaxCount) then bar[i]:Hide() else bar[i]:Show() bar[i]:SetStatusBarColor(unpack(colors)) bar[i]:SetMinMaxValues(0, 1) local filled = (i <= numShards) and 1 or 0 bar[i]:SetValue(filled) if(bar[i].Update) then bar[i]:Update(filled) end end end else if bar:IsShown() then bar:Hide() end; end if(bar.PostUpdate) then return bar:PostUpdate(unit, spec) end end local Path = function(self, ...) return (self.WarlockShards.Override or Update) (self, ...) end local ForceUpdate = function(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit, 'SOUL_SHARDS') end local function Enable(self, unit) if(unit ~= 'player') then return end local bar = self.WarlockShards if(bar) then bar.__owner = self bar.ForceUpdate = ForceUpdate self:RegisterEvent('UNIT_POWER_UPDATE', Path) self:RegisterEvent("PLAYER_TALENT_UPDATE", Path) self:RegisterEvent("PLAYER_ENTERING_WORLD", Path) self:RegisterEvent('UNIT_DISPLAYPOWER', Path) self:RegisterEvent("UNIT_POWER_FREQUENT", Path) self:RegisterEvent("UNIT_MAXPOWER", Path) self:RegisterUnitEvent('UNIT_DISPLAYPOWER', "player") self:RegisterUnitEvent("UNIT_POWER_FREQUENT", "player") self:RegisterUnitEvent("UNIT_MAXPOWER", "player") for i = 1, 5 do if not bar[i]:GetStatusBarTexture() then bar[i]:SetStatusBarTexture([=[Interface\TargetingFrame\UI-StatusBar]=]) end bar[i]:SetFrameLevel(bar:GetFrameLevel() + 1) bar[i]:GetStatusBarTexture():SetHorizTile(false) end return true end end local function Disable(self) local bar = self.WarlockShards if(bar) then self:UnregisterEvent('UNIT_POWER_UPDATE', Path) self:UnregisterEvent("PLAYER_TALENT_UPDATE", Path) self:UnregisterEvent("PLAYER_ENTERING_WORLD", Path) self:UnregisterEvent('UNIT_DISPLAYPOWER', Path) self:UnregisterEvent("UNIT_POWER_FREQUENT", Path) self:UnregisterEvent("UNIT_MAXPOWER", Path) bar:Hide() end end oUF:AddElement('WarlockShards', Path, Enable, Disable)
mit
plajjan/snabbswitch
lib/ljsyscall/syscall/methods.lua
18
7907
-- this creates types with methods -- cannot do this in types as the functions have not been defined yet (as they depend on types) -- well we could, by passing in the empty table for S, but this is more modular local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string local function init(S) local abi = S.abi local c = S.c local types = S.types local t, s, pt = types.t, types.s, types.pt local bit = require "syscall.bit" local ffi = require "ffi" local h = require "syscall.helpers" local getfd, istype, mktype = h.getfd, h.istype, h.mktype local function metatype(tp, mt) if abi.rumpfn then tp = abi.rumpfn(tp) end return ffi.metatype(tp, mt) end -- easier interfaces to some functions that are in common use TODO new fcntl code should make easier local function nonblock(fd) local fl, err = S.fcntl(fd, c.F.GETFL) if not fl then return nil, err end fl, err = S.fcntl(fd, c.F.SETFL, c.O(fl, "nonblock")) if not fl then return nil, err end return true end local function block(fd) local fl, err = S.fcntl(fd, c.F.GETFL) if not fl then return nil, err end fl, err = S.fcntl(fd, c.F.SETFL, c.O(fl, "~nonblock")) if not fl then return nil, err end return true end local function tell(fd) return S.lseek(fd, 0, c.SEEK.CUR) end -- somewhat confusing now we have flock too. I think this comes from nixio. local function lockf(fd, cmd, len) cmd = c.LOCKF[cmd] if cmd == c.LOCKF.LOCK then return S.fcntl(fd, c.F.SETLKW, {l_type = c.FCNTL_LOCK.WRLCK, l_whence = c.SEEK.CUR, l_start = 0, l_len = len}) elseif cmd == c.LOCKF.TLOCK then return S.fcntl(fd, c.F.SETLK, {l_type = c.FCNTL_LOCK.WRLCK, l_whence = c.SEEK.CUR, l_start = 0, l_len = len}) elseif cmd == c.LOCKF.ULOCK then return S.fcntl(fd, c.F.SETLK, {l_type = c.FCNTL_LOCK.UNLCK, l_whence = c.SEEK.CUR, l_start = 0, l_len = len}) elseif cmd == c.LOCKF.TEST then local ret, err = S.fcntl(fd, c.F.GETLK, {l_type = c.FCNTL_LOCK.WRLCK, l_whence = c.SEEK.CUR, l_start = 0, l_len = len}) if not ret then return nil, err end return ret.l_type == c.FCNTL_LOCK.UNLCK end end -- methods on an fd -- note could split, so a socket does not have methods only appropriate for a file; sometimes you do not know what type an fd is local fdmethods = {'dup', 'dup2', 'dup3', 'read', 'write', 'pread', 'pwrite', 'lseek', 'fchdir', 'fsync', 'fdatasync', 'fstat', 'fcntl', 'fchmod', 'bind', 'listen', 'connect', 'accept', 'getsockname', 'getpeername', 'send', 'sendto', 'recv', 'recvfrom', 'readv', 'writev', 'sendmsg', 'recvmsg', 'setsockopt', 'epoll_ctl', 'epoll_wait', 'sendfile', 'getdents', 'ftruncate', 'shutdown', 'getsockopt', 'inotify_add_watch', 'inotify_rm_watch', 'inotify_read', 'flistxattr', 'fsetxattr', 'fgetxattr', 'fremovexattr', 'fxattr', 'splice', 'vmsplice', 'tee', 'timerfd_gettime', 'timerfd_settime', 'fadvise', 'fallocate', 'posix_fallocate', 'readahead', 'sync_file_range', 'fstatfs', 'futimens', 'futimes', 'fstatat', 'unlinkat', 'mkdirat', 'mknodat', 'faccessat', 'fchmodat', 'fchown', 'fchownat', 'readlinkat', 'setns', 'openat', 'accept4', 'preadv', 'pwritev', 'epoll_pwait', 'ioctl', 'flock', 'fpathconf', 'grantpt', 'unlockpt', 'ptsname', 'tcgetattr', 'tcsetattr', 'isatty', 'tcsendbreak', 'tcdrain', 'tcflush', 'tcflow', 'tcgetsid', 'sendmmsg', 'recvmmsg', 'syncfs', 'fchflags', 'fchroot', 'fsync_range', 'kevent', 'paccept', 'fktrace', -- bsd only 'pdgetpid', 'pdkill' -- freebsd only } local fmeth = {} for _, v in ipairs(fdmethods) do fmeth[v] = S[v] end -- defined above fmeth.block = block fmeth.nonblock = nonblock fmeth.tell = tell fmeth.lockf = lockf -- fd not first argument fmeth.mmap = function(fd, addr, length, prot, flags, offset) return S.mmap(addr, length, prot, flags, fd, offset) end if S.bindat then fmeth.bindat = function(s, dirfd, addr, addrlen) return S.bindat(dirfd, s, addr, addrlen) end end if S.connectat then fmeth.connectat = function(s, dirfd, addr, addrlen) return S.connectat(dirfd, s, addr, addrlen) end end -- allow calling without leading f fmeth.stat = S.fstat fmeth.chdir = S.fchdir fmeth.sync = S.fsync fmeth.datasync = S.fdatasync fmeth.chmod = S.fchmod fmeth.setxattr = S.fsetxattr fmeth.getxattr = S.gsetxattr fmeth.truncate = S.ftruncate fmeth.statfs = S.fstatfs fmeth.utimens = S.futimens fmeth.utimes = S.futimes fmeth.seek = S.lseek fmeth.chown = S.fchown fmeth.lock = S.flock fmeth.pathconf = S.fpathconf -- netbsd only fmeth.chflags = S.fchflags fmeth.chroot = S.fchroot fmeth.sync_range = S.fsync_range fmeth.ktrace = S.fktrace -- no point having fd in name - bsd only fmeth.extattr_get = S.extattr_get_fd fmeth.extattr_set = S.extattr_set_fd fmeth.extattr_delete = S.extattr_delete_fd fmeth.extattr_list = S.extattr_list_fd local function nogc(d) return ffi.gc(d, nil) end fmeth.nogc = nogc -- sequence number used by netlink messages fmeth.seq = function(fd) fd.sequence = fd.sequence + 1 return fd.sequence end -- TODO note this is not very friendly to user, as will just get EBADF from all calls function fmeth.close(fd) local fileno = getfd(fd) if fileno == -1 then return true end -- already closed local ok, err = S.close(fileno) fd.filenum = -1 -- make sure cannot accidentally close this fd object again return ok, err end fmeth.getfd = function(fd) return fd.filenum end t.fd = metatype("struct {int filenum; int sequence;}", { __index = fmeth, __gc = fmeth.close, __new = function(tp, i) return istype(tp, i) or ffi.new(tp, i or -1) end, }) S.stdin = t.fd(c.STD.IN):nogc() S.stdout = t.fd(c.STD.OUT):nogc() S.stderr = t.fd(c.STD.ERR):nogc() if S.mq_open then -- TODO better test. TODO support in BSD local mqmeth = { close = fmeth.close, nogc = nogc, getfd = function(fd) return fd.filenum end, getattr = function(mqd, attr) attr = attr or t.mq_attr() local ok, err = S.mq_getsetattr(mqd, nil, attr) if not ok then return nil, err end return attr end, setattr = function(mqd, attr) if type(attr) == "number" or type(attr) == "string" then attr = {flags = attr} end -- only flags can be set so allow this attr = mktype(t.mq_attr, attr) return S.mq_getsetattr(mqd, attr, nil) end, timedsend = S.mq_timedsend, send = function(mqd, msg_ptr, msg_len, msg_prio) return S.mq_timedsend(mqd, msg_ptr, msg_len, msg_prio) end, timedreceive = S.mq_timedreceive, receive = function(mqd, msg_ptr, msg_len, msg_prio) return S.mq_timedreceive(mqd, msg_ptr, msg_len, msg_prio) end, } t.mqd = metatype("struct {mqd_t filenum;}", { __index = mqmeth, __gc = mqmeth.close, __new = function(tp, i) return istype(tp, i) or ffi.new(tp, i or -1) end, }) end -- TODO deal with delete twice issue with delete and gc t.timer = metatype("struct {timer_t timerid[1];}", { __index = { gettimerp = function(self) return self.timerid end, gettimer = function(self) return self.timerid[0] end, settime = S.timer_settime, gettime = S.timer_gettime, delete = S.timer_delete, getoverrun = S.timer_getoverrun, }, --__gc = S.timer_delete, }) -- TODO reinstate this, more like fd is, hence changes to destroy --[[ t.aio_context = metatype("struct {aio_context_t ctx;}", { __index = {destroy = S.io_destroy, submit = S.io_submit, getevents = S.io_getevents, cancel = S.io_cancel, nogc = nogc}, __gc = S.io_destroy }) ]] return S end return {init = init}
apache-2.0
UnfortunateFruit/darkstar
scripts/globals/items/cobalt_jellyfish.lua
17
1336
----------------------------------------- -- ID: 4443 -- Item: cobalt_jellyfish -- Food Effect: 5 Min, Mithra only ----------------------------------------- -- Dexterity 1 -- Mind -3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 7) then result = 247; end if(target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4443); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 1); target:addMod(MOD_MND,-3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 1); target:delMod(MOD_MND,-3); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Windurst_Waters/npcs/Fomina.lua
36
1701
----------------------------------- -- Area: Windurst Waters -- NPC: Fomina -- Only sells when Windurst controlls Elshimo Lowlands -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RegionOwner = GetRegionOwner(ELSHIMOLOWLANDS); if (RegionOwner ~= WINDURST) then player:showText(npc,FOMINA_CLOSED_DIALOG); else player:showText(npc,FOMINA_OPEN_DIALOG); stock = { 0x0264, 55, --Kazham Peppers 0x1150, 55, --Kazham Pineapple 0x1126, 36, --Mithran Tomato 0x0272, 234, --Black Pepper 0x0276, 88, --Ogre Pumpkin 0x0278, 110, --Kukuru Bean 0x0583, 1656 --Phalaenopsis } showShop(player,WINDURST,stock); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Port_San_dOria/npcs/Liloune.lua
13
1355
----------------------------------- -- Area: Port San d'Oria -- NPC: Liloune -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Port_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x252); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
bowlofstew/Macaroni
Main/App/Source/test/lua/Macaroni/Parser/Pippy/Tests/PippyParserTests_Functions.lua
2
6353
-------------------------------------------------------------------------------- -- Copyright 2011 Tim Simpson -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -------------------------------------------------------------------------------- -- require "Macaroni.Model.Context"; -- require "Macaroni.Environment.Messages"; -- require "Macaroni.Parser.Pippy.PippyParser"; -- require "Macaroni.Parser.Parser"; -- require "Macaroni.Parser.ParserException"; -- require "Macaroni.IO.Path"; -- require "Macaroni.Model.Source"; -- require "Macaroni.Model.Type"; -- require "Macaroni.Model.TypeArgument"; -- require "Macaroni.Model.TypeArgumentList"; -- require "Macaroni.Model.TypeList"; local Context = require "Macaroni.Model.Context"; local Messages = require "Macaroni.Environment.Messages"; local PippyParser = require "Macaroni.Parser.Pippy.PippyParser"; local Path = require "Macaroni.IO.Path"; local FileName = require "Macaroni.Model.FileName"; local Source = require "Macaroni.Model.Source"; local Type = require "Macaroni.Model.Type"; local TypeArgumentList = require "Macaroni.Model.TypeArgumentList"; local TypeList = require "Macaroni.Model.TypeList"; -- Convience method returns result of the parse, then status, and -- finally an err message. local tryParse = function(text) local parser = PippyParser.Create(); local context = Context.New("{ROOT}"); local file = FileName.Create(Path.New("", "Blah1.mcpp")); local src = Source.Create(file, 1, 1); local result = nil; local status, err = pcall(function() result = parser:Read(context, src, text); end ); return status, err; end Test.register( { name = "PippyParser Tests :: Functions", tests = { { name = "Creating an empty method.", init = function(this) this.parser = PippyParser.Create(); this.context = Context.New("{ROOT}"); this.target = this.context:Group("Tests") :Project("PippyParserTests_Functions"):Version("9.5"):Target("hi"); this.file = FileName.Create(Path.New("", "Blah1.mcpp")); this.root = this.context.Root; this.src = Source.Create(this.file, 1, 1); this.parser:Read(this.target, this.src, [[ void main(){} ]]); this.funcNode = this.root.Children[2]; this.func = this.funcNode.Element; this.fo1 = this.funcNode.Children[1].Element; end, tests = { ["Main is added."] = function(this) Test.assertEquals(2, #this.root.Children); Test.assertEquals("main", this.root.Children[2].Name); end, ["Main's type is function."] = function(this) Test.assertEquals("Function", this.func.TypeName); end, ["Main has one overload."] = function(this) Test.assertEquals(1, #(this.funcNode.Children)); end, ["Main.Overload#0 type is overload."] = function(this) Test.assertEquals("FunctionOverload", this.fo1.TypeName); end, ["Main.Overload#0 return type is void."] = function(this) Test.assertEquals("void", this.fo1.ReturnType.Node.Name); -- end, ["Main.Overload#0 argument list is empty."] = function(this) Test.assertEquals(0, #this.fo1.Arguments); -- end, } }, { name = "Finding types in argument list.", init = function(this) this.parser = PippyParser.Create(); this.context = Context.New("{ROOT}"); this.target = this.context:Group("Tests") :Project("ArgList_types"):Version("3.x"):Target("hi"); this.file = FileName.Create(Path.New("", "Blah1.mcpp")); this.root = this.context.Root; this.src = Source.Create(this.file, 1, 1); this.parser:Read(this.target, this.src, [[ ~import std::string; void go(string blah){} ]]); this.funcNode = this.root.Children[3]; this.func = this.funcNode.Element; this.fo1 = this.funcNode.Children[1].Element; end, tests = { ["Function 'go' is added."] = function(this) Test.assertEquals(3, #this.root.Children); Test.assertEquals("go", this.root.Children[3].Name); end, ["Go's type is function."] = function(this) Test.assertEquals("Function", this.func.TypeName); end, ["Go has one child."] = function(this) Test.assertEquals(1, #(this.funcNode.Children)); end, ["Go.Overload#1 is type 'FunctionOverload'"] = function(this) Test.assertEquals("FunctionOverload", this.fo1.TypeName); end, ["Go.Overload#1's return type is void."] = function(this) Test.assertEquals("void", this.fo1.ReturnType.Node.Name); end, ["Go.Overload#1's argument list has one entry."] = function(this) Test.assertEquals(1, #this.fo1.Arguments); end, ["Go.Overload#1's argument #1 is std::string."] = function(this) local args = this.fo1.Arguments; local number = #args; local arg1 = args[1]; local arg1Type = arg1.Element.Type; local arg1TypeName = arg1Type.Node.FullName; Test.assertEquals("std::string", arg1TypeName); end, } }, } -- end of tests table ( I skipped some indentation way above here). }); -- End of register call
apache-2.0
UnfortunateFruit/darkstar
scripts/globals/spells/kurayami_san.lua
11
1139
----------------------------------------- -- Spell: Kurayami: San ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) -- Base Stats local dINT = (caster:getStat(MOD_INT) - target:getStat(MOD_INT)); --Duration Calculation local duration = 420 * applyResistance(caster,spell,target,dINT,NINJUTSU_SKILL,0); --Kurayami base power is 30 and is not affected by resistaces. local power = 30; --Calculates resist chanve from Reist Blind if(math.random(0,100) >= target:getMod(MOD_BLINDRES)) then if(duration >= 210) then if(target:addStatusEffect(EFFECT_BLINDNESS,power,0,duration)) then spell:setMsg(236); else spell:setMsg(75); end else spell:setMsg(85); end else spell:setMsg(284); end return EFFECT_BLINDNESS; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/homura_+1.lua
16
1027
----------------------------------------- -- ID: 16986 -- Item: Homura +1 -- Additional Effect: Fire Damage ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 10; if (math.random(0,99) >= chance) then return 0,0,0; else local dmg = math.random(6,23); local params = {}; params.bonusmab = 0; params.includemab = false; dmg = addBonusesAbility(player, ELE_FIRE, target, dmg, params); dmg = dmg * applyResistanceAddEffect(player,target,ELE_FIRE,0); dmg = adjustForTarget(target,dmg,ELE_FIRE); dmg = finalMagicNonSpellAdjustments(player,target,ELE_FIRE,dmg); local message = 163; if (dmg < 0) then message = 167; end return SUBEFFECT_FIRE_DAMAGE,message,dmg; end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/plate_of_homemade_salad.lua
35
1131
----------------------------------------- -- ID: 5227 -- Item: plate_of_homemade_salad -- Food Effect: 30Min, All Races ----------------------------------------- -- Magic 10 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5227); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 10); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 10); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/spells/bluemagic/tail_slap.lua
28
1767
----------------------------------------- -- Spell: Tail Slap -- Delivers an area attack. Additional effect: "Stun." Damage varies with TP -- Spell cost: 77 MP -- Monster Type: Beastmen -- Spell Type: Physical (Blunt) -- Blue Magic Points: 4 -- Stat Bonus: MND+2 -- Level: 69 -- Casting Time: 1 seconds -- Recast Time: 28.5 seconds -- Skillchain Element: Water (can open Impaction and Induration; can close Reverberation and Fragmentation) -- Combos: Store TP ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.tpmod = TPMOD_ATTACK; params.dmgtype = DMGTYPE_H2H; params.scattr = SC_REVERBERATION; params.numhits = 1; params.multiplier = 1.625; params.tp150 = 1.625; params.tp300 = 1.625; params.azuretp = 1.625; params.duppercap = 75; params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.5; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; damage = BluePhysicalSpell(caster, target, spell, params); damage = BlueFinalAdjustments(caster, target, spell, damage, params); return damage; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Port_Windurst/npcs/Aroro.lua
34
1741
----------------------------------- -- Area: Port Windurst -- NPC: Aroro -- Standard Merchant NPC -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,ARORO_SHOP_DIALOG); stock = { 0x12FE, 114,1, --Blind 0x12DC, 84,2, --Poison 0x12E6, 368,2, --Bio 0x12FD, 2300,2, --Sleep 0x129F, 62,3, --Stone 0x12A9, 143,3, --Water 0x129A, 331,3, --Aero 0x1290, 855,3, --Fire 0x1295, 1619,3, --Blizzard 0x12A4, 3334,3, --Thunder 0x12EB, 4747,3, --Burn 0x12EC, 3770,3, --Frost 0x12ED, 2300,3, --Choke 0x12EE, 1867,3, --Rasp 0x12EF, 1393,3, --Shock 0x12F0, 6508,3 --Drown } showNationShop(player, WINDURST, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/spells/bluemagic/warm-up.lua
9
1512
----------------------------------------- -- Spell: Warm-Up -- Enhances accuracy and evasion -- Spell cost: 59 MP -- Monster Type: Beastmen -- Spell Type: Magical (Earth) -- Blue Magic Points: 4 -- Stat Bonus: VIT+1 -- Level: 68 -- Casting Time: 7 seconds -- Recast Time: 120 seconds -- Duration: 180 seconds -- -- Combos: Clear Mind ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local duration = 180; if(caster:hasStatusEffect(EFFECT_DIFFUSION)) then local diffMerit = caster:getMerit(MERIT_DIFFUSION); if(diffMerit > 0) then duration = duration + (duration/100)* diffMerit; end caster:delStatusEffect(EFFECT_DIFFUSION); end if(caster:hasStatusEffect(EFFECT_ACCURACY_BOOST) and caster:hasStatusEffect(EFFECT_EVASION_BOOST) == true) then spell:setMsg(75); else caster:addStatusEffect(EFFECT_EVASION_BOOST,10,0,duration); caster:addStatusEffect(EFFECT_ACCURACY_BOOST,10,0,duration); end return EFFECT_EVASION_BOOST; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/bowl_of_eyeball_soup.lua
35
1403
----------------------------------------- -- ID: 4453 -- Item: Bowl of Eyeball Soup -- Food Effect: 180Min, All Races ----------------------------------------- -- Charisma -10 -- Health Regen While Healing 4 -- Accuracy 12 -- Ranged ACC 12 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4453); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_CHR, -10); target:addMod(MOD_HPHEAL, 4); target:addMod(MOD_ACC, 12); target:addMod(MOD_RACC, 12); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_CHR, -10); target:delMod(MOD_HPHEAL, 4); target:delMod(MOD_ACC, 12); target:delMod(MOD_RACC, 12); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/abilities/blade_bash.lua
10
1641
----------------------------------- -- Ability: Blade Bash -- Deliver an attack that can stun the target and occasionally cause Plague. -- Obtained: Samurai Level 75 -- Recast Time: 3:00 -- Duration: Instant ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (not player:isWeaponTwoHanded()) then return MSGBASIC_NEEDS_2H_WEAPON,0; else return 0,0; end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) -- Stun rate if(math.random(1,100) < 99) then target:addStatusEffect(EFFECT_STUN,1,0,6); end -- Yes, even Blade Bash deals damage dependant of Dark Knight level local darkKnightLvl = 0; local damage = 0; if(player:getMainJob()==JOB_DRK) then damage = math.floor(((player:getMainLvl() + 11) / 4) + player:getMod(MOD_WEAPON_BASH)); elseif(player:getSubJob()==JOB_DRK) then damage = math.floor(((player:getSubLvl() + 11) / 4) + player:getMod(MOD_WEAPON_BASH)); end -- Calculating and applying Blade Bash damage target:delHP(damage); target:updateEnmityFromDamage(player,damage); -- Applying Plague based on merit level. if(math.random(1,100) < 65) then target:addStatusEffect(EFFECT_PLAGUE,5,0,15 + player:getMerit(MERIT_BLADE_BASH)); end ability:setMsg(110) return damage; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/LaLoff_Amphitheater/bcnms/ark_angels_1.lua
13
3031
----------------------------------- -- Area: LaLoff Amphitheater -- Name: Ark Angels 1 (Hume) ----------------------------------- package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil; ----------------------------------- require("scripts/zones/LaLoff_Amphitheater/TextIDs"); require("scripts/globals/missions"); require("scripts/globals/keyitems"); ----------------------------------- -- Death cutscenes: -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0); -- Hume -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0); -- taru -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,2,0); -- mithra -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,3,0); -- elvan -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,4,0); -- galka -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,5,0); -- divine might -- player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,6,0); -- skip ending cs -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) --print("leave code "..leavecode); if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if(player:hasCompletedMission(ZILART,ARK_ANGELS)) then player:startEvent(0x7d01,instance:getEntrance(),instance:getFastestTime(),1,instance:getTimeInside(),180,0,1); -- winning CS (allow player to skip) else player:startEvent(0x7d01,instance:getEntrance(),instance:getFastestTime(),1,instance:getTimeInside(),180,0,0); -- winning CS (allow player to skip) end elseif(leavecode == 4) then player:startEvent(0x7d02, 0, 0, 0, 0, 0, instance:getEntrance(), 180); -- player lost end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); local AAKeyitems = (player:hasKeyItem(SHARD_OF_ARROGANCE) and player:hasKeyItem(SHARD_OF_COWARDICE) and player:hasKeyItem(SHARD_OF_ENVY) and player:hasKeyItem(SHARD_OF_RAGE)); if(csid == 0x7d01) then if (player:getCurrentMission(ZILART) == ARK_ANGELS and player:getVar("ZilartStatus") == 1) then player:addKeyItem(SHARD_OF_APATHY); player:messageSpecial(KEYITEM_OBTAINED,SHARD_OF_APATHY); if (AAKeyitems == true) then player:completeMission(ZILART,ARK_ANGELS); player:addMission(ZILART,THE_SEALED_SHRINE); player:setVar("ZilartStatus",0); end end end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Bastok_Markets/npcs/Mjoll.lua
17
1529
----------------------------------- -- Area: Batok Markets -- NPC: Mjoll -- Standard Merchant NPC -- -- Updated Aug-09-2013 by Zerahn, based on bgwiki and gamerescape ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,MJOLL_SHOP_DIALOG); stock = { 0x43A9, 16,1, --Silver Arrow 0x43A6, 3,2, --Wooden Arrow 0x43A8, 7,3, --Iron Arrow 0x13CD, 199,3, --Scroll of Dark Threnody 0x13C7, 1000,3, --Scroll of Ice Threnody 0x4340, 163,3, --Light Crossbow 0x4341, 2166,3, --Crossbow 0x43B8, 3,3, --Crossbow Bolt 0x43B9, 21,3, --Mythril Bolt } showNationShop(player, BASTOK, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/effects/yonin.lua
30
1281
----------------------------------- -- -- -- ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) --power=30 initially, subpower=20 for enmity target:addMod(MOD_ACC,-effect:getPower()); target:addMod(MOD_NINJA_TOOL,effect:getPower()); target:addMod(MOD_ENMITY,effect:getSubPower()); end; ----------------------------------- -- onEffectTick Action ----------------------------------- function onEffectTick(target,effect) --tick down the effect and reduce the overall power effect:setPower(effect:getPower()-1); target:delMod(MOD_ACC,-1); target:delMod(MOD_NINJA_TOOL,1); if (effect:getPower() % 2 == 0) then -- enmity+ decays from 20 to 10, so half as often as the rest. effect:setSubPower(effect:getSubPower()-1); target:delMod(MOD_ENMITY,1); end; end; ----------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) --remove the remaining power target:delMod(MOD_ACC,-effect:getPower()); target:delMod(MOD_NINJA_TOOL,effect:getPower()); target:delMod(MOD_ENMITY,effect:getSubPower()); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Bastok_Markets/npcs/Loulia.lua
13
1091
----------------------------------- -- Area: Bastok Markets -- NPC: Loulia -- Type: Room Renters -- @zone: 235 -- @pos -176.212 -9 -25.049 -- -- Auto-Script: Requires Verification. Validated standard dialog - thrydwolf 12/8/2011 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01e7); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/plate_of_ikra_gunkan_+1.lua
18
1730
----------------------------------------- -- ID: 5220 -- Item: plate_of_ikra_gunkan_+1 -- Food Effect: 60Min, All Races ----------------------------------------- -- Health 30 -- Magic 12 -- Dexterity 3 -- Mind -1 -- Accuracy % 17 -- Accuracy Cap 30 -- Ranged ACC % 17 -- Ranged ACC Cap 30 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5220); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 30); target:addMod(MOD_MP, 12); target:addMod(MOD_DEX, 3); target:addMod(MOD_MND, -1); target:addMod(MOD_FOOD_ACCP, 17); target:addMod(MOD_FOOD_ACC_CAP, 30); target:addMod(MOD_FOOD_RACCP, 17); target:addMod(MOD_FOOD_RACC_CAP, 30); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 30); target:delMod(MOD_MP, 12); target:delMod(MOD_DEX, 3); target:delMod(MOD_MND, -1); target:delMod(MOD_FOOD_ACCP, 17); target:delMod(MOD_FOOD_ACC_CAP, 30); target:delMod(MOD_FOOD_RACCP, 17); target:delMod(MOD_FOOD_RACC_CAP, 30); end;
gpl-3.0
heyuqi/wxFormBuilder
build/premake/4.3/src/base/globals.lua
8
2836
-- -- globals.lua -- Global tables and variables, replacements and extensions to Lua's global functions. -- Copyright (c) 2002-2009 Jason Perkins and the Premake project -- -- A top-level namespace for support functions premake = { } -- The list of supported platforms; also update list in cmdline.lua premake.platforms = { Native = { cfgsuffix = "", }, x32 = { cfgsuffix = "32", }, x64 = { cfgsuffix = "64", }, Universal = { cfgsuffix = "univ", }, Universal32 = { cfgsuffix = "univ32", }, Universal64 = { cfgsuffix = "univ64", }, PS3 = { cfgsuffix = "ps3", iscrosscompiler = true, nosharedlibs = true, namestyle = "PS3", }, Xbox360 = { cfgsuffix = "xbox360", iscrosscompiler = true, namestyle = "windows", }, } -- -- A replacement for Lua's built-in dofile() function, this one sets the -- current working directory to the script's location, enabling script-relative -- referencing of other files and resources. -- local builtin_dofile = dofile function dofile(fname) -- remember the current working directory and file; I'll restore it shortly local oldcwd = os.getcwd() local oldfile = _SCRIPT -- if the file doesn't exist, check the search path if (not os.isfile(fname)) then local path = os.pathsearch(fname, _OPTIONS["scripts"], os.getenv("PREMAKE_PATH")) if (path) then fname = path.."/"..fname end end -- use the absolute path to the script file, to avoid any file name -- ambiguity if an error should arise _SCRIPT = path.getabsolute(fname) -- switch the working directory to the new script location local newcwd = path.getdirectory(_SCRIPT) os.chdir(newcwd) -- run the chunk. How can I catch variable return values? local a, b, c, d, e, f = builtin_dofile(_SCRIPT) -- restore the previous working directory when done _SCRIPT = oldfile os.chdir(oldcwd) return a, b, c, d, e, f end -- -- "Immediate If" - returns one of the two values depending on the value of expr. -- function iif(expr, trueval, falseval) if (expr) then return trueval else return falseval end end -- -- A shortcut for including another "premake4.lua" file, often used for projects. -- function include(fname) return dofile(fname .. "/premake4.lua") end -- -- A shortcut for printing formatted output. -- function printf(msg, ...) print(string.format(msg, unpack(arg))) end -- -- An extension to type() to identify project object types by reading the -- "__type" field from the metatable. -- local builtin_type = type function type(t) local mt = getmetatable(t) if (mt) then if (mt.__type) then return mt.__type end end return builtin_type(t) end
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/Chamber_of_Oracles/bcnms/through_the_quicksand_caves.lua
13
1875
----------------------------------- -- Area: Qu'Bia Arena -- Name: Zilart Mission 6 -- @pos -221 -24 19 206 ----------------------------------- package.loaded["scripts/zones/Sacrificial_Chamber/TextIDs"] = nil; ------------------------------------- require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Sacrificial_Chamber/TextIDs"); ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if(player:getCurrentMission(ZILART) == THROUGH_THE_QUICKSAND_CAVES) then player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0); else player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,1); end elseif(leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if(csid == 0x7d01) then if(player:getCurrentMission(ZILART) == THROUGH_THE_QUICKSAND_CAVES) then player:completeMission(ZILART,THROUGH_THE_QUICKSAND_CAVES); player:addMission(ZILART,THE_CHAMBER_OF_ORACLES); end end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Jugner_Forest_[S]/npcs/Telepoint.lua
18
1191
----------------------------------- -- Area: Jugner Forest [S] -- NPC: Telepoint ----------------------------------- package.loaded["scripts/zones/Jugner_Forest_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Jugner_Forest_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:hasKeyItem(JUGNER_GATE_CRYSTAL) == false) then player:addKeyItem(JUGNER_GATE_CRYSTAL); player:messageSpecial(KEYITEM_OBTAINED,JUGNER_GATE_CRYSTAL); else player:messageSpecial(ALREADY_OBTAINED_TELE); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Lordlotter/AdvanSource
plugins/savefile.lua
1
1244
--Created by: @lordlotter3 --Powered by: @lordandroid_bot --⚠️CopyRight all right reserved⚠️ local function savefile(extra, success, result) local msg = extra.msg local name = extra.name local adress = extra.adress local receiver = get_receiver(msg) if success then local file = './'..adress..'/'..name..'' print('File saving to:', result) os.rename(result, file) print('File moved to:', file) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function run(msg,matches) local receiver = get_receiver(msg) local group = msg.to.id if msg.reply_id then local adress = matches[2] local name = matches[3] if matches[1] == "file" and matches[2] and matches[3] and is_sudo(msg) then load_document(msg.reply_id, savefile, {msg=msg,name=name,adress=adress}) return 'File '..name..' has been saved in: \n./'..adress end if not is_sudo(msg) then return "only for sudo!" end end end return { patterns = { "^[!/#]([Ff]ile) (.*) (.*)$", }, run = run, } --Created by: @lordlotter3 --Powered by: @lordandroid_bot --⚠️CopyRight all right reserved⚠️
gpl-2.0
luketwitter/cutorch
FFI.lua
6
2877
local ok, ffi = pcall(require, 'ffi') if ok then local unpack = unpack or table.unpack local cdefs = [[ typedef struct CUstream_st *cudaStream_t; struct cublasContext; typedef struct cublasContext *cublasHandle_t; typedef struct CUhandle_st *cublasHandle_t; typedef struct _THCCudaResourcesPerDevice { cudaStream_t* streams; cublasHandle_t* blasHandles; size_t scratchSpacePerStream; void** devScratchSpacePerStream; } THCCudaResourcesPerDevice; typedef struct THCState { struct THCRNGState* rngState; struct cudaDeviceProp* deviceProperties; cudaStream_t currentStream; cublasHandle_t currentBlasHandle; THCCudaResourcesPerDevice* resourcesPerDevice; int numDevices; int numUserStreams; int numUserBlasHandles; int currentPerDeviceStream; int currentPerDeviceBlasHandle; struct THAllocator* cudaHostAllocator; } THCState; cudaStream_t THCState_getCurrentStream(THCState *state); ]] local CudaTypes = { {'float', ''}, {'unsigned char', 'Byte'}, {'char', 'Char'}, {'short', 'Short'}, {'int', 'Int'}, {'long','Long'}, {'double','Double'}, } if cutorch.hasHalf then table.insert(CudaTypes, {'half','Half'}) end for _, typedata in ipairs(CudaTypes) do local real, Real = unpack(typedata) local ctype_def = [[ typedef struct THCStorage { real *data; long size; int refcount; char flag; THAllocator *allocator; void *allocatorContext; struct THCStorage *view; } THCStorage; typedef struct THCTensor { long *size; long *stride; int nDimension; THCStorage *storage; long storageOffset; int refcount; char flag; } THCTensor; ]] ctype_def = ctype_def:gsub('real',real):gsub('THCStorage','THCuda'..Real..'Storage'):gsub('THCTensor','THCuda'..Real..'Tensor') cdefs = cdefs .. ctype_def end if cutorch.hasHalf then ffi.cdef([[ typedef struct { unsigned short x; } __half; typedef __half half; ]]) end ffi.cdef(cdefs) for _, typedata in ipairs(CudaTypes) do local real, Real = unpack(typedata) local Storage = torch.getmetatable('torch.Cuda' .. Real .. 'Storage') local Storage_tt = ffi.typeof('THCuda' .. Real .. 'Storage**') rawset(Storage, "cdata", function(self) return Storage_tt(self)[0] end) rawset(Storage, "data", function(self) return Storage_tt(self)[0].data end) -- Tensor local Tensor = torch.getmetatable('torch.Cuda' .. Real .. 'Tensor') local Tensor_tt = ffi.typeof('THCuda' .. Real .. 'Tensor**') rawset(Tensor, "cdata", function(self) return Tensor_tt(self)[0] end) rawset(Tensor, "data", function(self) self = Tensor_tt(self)[0] return self.storage ~= nil and self.storage.data + self.storageOffset or nil end ) end end
bsd-3-clause
NezzKryptic/Wire-Extras
lua/weapons/gmod_tool/stools/wire_pid.lua
4
5576
TOOL.Category = "Wire Extras/Other" TOOL.Name = "PID" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "Wire" /* Con vars for this stool */ TOOL.ClientConVar[ "pgain" ] = "0" TOOL.ClientConVar[ "igain" ] = "0" TOOL.ClientConVar[ "dgain" ] = "0" TOOL.ClientConVar[ "dcut" ] = "1000" TOOL.ClientConVar[ "ilim" ] = "1000" TOOL.ClientConVar[ "limit" ] = "1000" TOOL.Model = "models/jaanus/wiretool/wiretool_siren.mdl" /* If we're running on the client, setup the description strings */ if ( CLIENT ) then language.Add( "Tool.wire_pid.name", "PID Tool (Wire)" ) language.Add( "Tool.wire_pid.desc", "Spawns a PID Loop." ) language.Add( "Tool.wire_pid.0", "Primary: Create/Update Controller Secondary: Copy Settings" ) language.Add( "undone_Wire PID", "Undone Wire PID" ) end function TOOL:LeftClick( trace ) /* Everything is server except the trace */ if (!SERVER) then return true end /* Setup all of our local variables */ local ply = self:GetOwner() local pgain = self:GetClientNumber("pgain") local igain = self:GetClientNumber("igain") local dgain = self:GetClientNumber("dgain") local dcut = self:GetClientNumber("dcut") local ilim = self:GetClientNumber("ilim") local limit = self:GetClientNumber("limit") /* If we're just updating, call the PID's SetupGains and exit */ if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_pid") then trace.Entity:SetupGains(pgain, igain, dgain, dcut, ilim, limit) return true end /* Don't want to put one on a player */ if (trace.Entity:IsPlayer()) then return end /* Normal to hit surface */ local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 /* Make the PID loop */ local ent = MakeWirePID(ply, self.Model, trace.HitPos, Ang, pgain, igain, dgain, dcut, ilim, limit) local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) /* Weld it to the surface, as long as it isn't the ground */ if (!trace.HitWorld) then local const = WireLib.Weld(ent, trace.Entity, trace.PhysicsBone, true) end /* Add us to the undo list */ undo.Create("Wire PID") undo.AddEntity(ent) if (!(const == nil)) then undo.AddEntity(const) end undo.SetPlayer(ply) undo.Finish() return true end function TOOL:RightClick( trace ) /* Get our player */ local ply = self:GetOwner() /* If we hit a PID loop that's ours, get its settings and change the tool's to match */ if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_pid" && trace.Entity:GetPlayer() == ply ) then local pgain, igain, dgain, dcut, ilim, limit = trace.Entity.p, trace.Entity.i, trace.Entity.d, trace.Entity.dcut, trace.Entity.ilim, trace.Entity.limit local ply = self:GetOwner() ply:ConCommand("wire_pid_pgain "..pgain) ply:ConCommand("wire_pid_igain "..igain) ply:ConCommand("wire_pid_dgain "..dgain) ply:ConCommand("wire_pid_dcut "..dcut) ply:ConCommand("wire_pid_ilim "..ilim) ply:ConCommand("wire_pid_limit "..limit) return true end end if (SERVER) then /* Makes a PID loop */ function MakeWirePID(pl, Model, Pos, Ang, p, i, d, dcut, ilim, limit, nocollide, Vel, aVel, frozen) local ent = ents.Create("gmod_wire_pid") ent:SetAngles(Ang) ent:SetPos(Pos) ent:SetModel(Model) ent:Spawn() ent:SetupGains(p, i, d, dcut, ilim, limit) ent:SetPlayer(pl) return ent end /* Register us for duplicator compatibility */ duplicator.RegisterEntityClass("gmod_wire_pid", MakeWirePID, "Model", "Pos", "Ang", "p", "i", "d", "dcut", "ilim", "limit", "nocollide", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWirePID( ent, player ) if ( !ent ) then return end if ( !ent:IsValid() ) then return end local tr = util.GetPlayerTrace( player, player:GetAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit) then return end if (trace.Entity && trace.Entity:GetClass() == "gmod_wire_pid" || trace.Entity:IsPlayer()) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWirePID( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel( panel ) panel:AddControl("Header", { Text = "#Tool.wire_pid.name", Description = "#Tool.wire_pid.desc" }) panel:AddControl("Slider", { Label = "P Gain", Type = "Float", Min = "0", Max = "1000", Command = "wire_pid_pgain" }) panel:AddControl("Slider", { Label = "I Gain", Type = "Float", Min = "0", Max = "10", Command = "wire_pid_igain" }) panel:AddControl("Slider", { Label = "D Gain", Type = "Float", Min = "0", Max = "1000", Command = "wire_pid_dgain" }) panel:AddControl("Slider", { Label = "D Cutoff for Integral", Type = "Float", Min = "0", Max = "1000", Command = "wire_pid_dcut" }) panel:AddControl("Slider", { Label = "Integral Limit", Type = "Float", Min = "0", Max = "10000", Command = "wire_pid_ilim" }) panel:AddControl("Slider", { Label = "Output Limit", Type = "Float", Min = "0", Max = "10000", Command = "wire_pid_limit" }) end
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/bowl_of_mushroom_stew.lua
35
1464
----------------------------------------- -- ID: 4544 -- Item: mushroom_stew -- Food Effect: 3hours, All Races ----------------------------------------- -- Magic Points 40 -- Strength -1 -- Mind 4 -- MP Recovered While Healing 4 -- Enmity -4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4544); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 40); target:addMod(MOD_STR, -1); target:addMod(MOD_MND, 4); target:addMod(MOD_MPHEAL, 4); target:addMod(MOD_ENMITY, -4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 40); target:delMod(MOD_STR, -1); target:delMod(MOD_MND, 4); target:delMod(MOD_MPHEAL, 4); target:delMod(MOD_ENMITY, -4); end;
gpl-3.0
dpino/snabbswitch
lib/ljsyscall/syscall/lfs.lua
24
3075
-- this is intended to be compatible with luafilesystem https://github.com/keplerproject/luafilesystem -- currently does not implement locks local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string -- TODO allow use eg with rump kernel, needs an initialisation option -- maybe return a table with a metatable that allows init or uses default if no init? local S = require "syscall" -- TODO not implemented -- lfs.lock_dir -- lfs.lock -- unlock local function lfswrap(f) return function(...) local ret, err = f(...) if not ret then return nil, tostring(err) end return ret end end local lfs = {} lfs._VERSION = "ljsyscall lfs 1" local attributes = { dev = "dev", ino = "ino", mode = "typename", -- not sure why lfs insists on calling this mode nlink = "nlink", uid = "uid", gid = "gid", rdev = "rdev", access = "access", modification = "modification", change = "change", size = "size", blocks = "blocks", blksize = "blksize", } local function attr(st, aname) if aname then aname = attributes[aname] return st[aname] end local ret = {} for k, v in pairs(attributes) do ret[k] = st[v] end return ret end function lfs.attributes(filepath, aname) local st, err = S.stat(filepath) if not st then return nil, tostring(err) end return attr(st, aname) end function lfs.symlinkattributes(filepath, aname) local st, err = S.lstat(filepath) if not st then return nil, tostring(err) end return attr(st, aname) end lfs.chdir = lfswrap(S.chdir) lfs.currentdir = lfswrap(S.getcwd) lfs.rmdir = lfswrap(S.rmdir) lfs.touch = lfswrap(S.utime) function lfs.mkdir(path) local ret, err = S.mkdir(path, "0777") if not ret then return nil, tostring(err) end return ret end local function dir_close(dir) dir.fd:close() dir.fd = nil end local function dir_next(dir) if not dir.fd then error "dir ended" end local d repeat if not dir.di then local err dir.di, err = dir.fd:getdents(dir.buf, dir.size) if not dir.di then dir_close(dir) error(tostring(err)) -- not sure how we are suppose to handle errors end dir.first = true end d = dir.di() if not d then dir.di = nil if dir.first then dir_close(dir) return nil end end dir.first = false until d return d.name end function lfs.dir(path) local size = 4096 local buf = S.t.buffer(size) local fd, err = S.open(path, "directory, rdonly") if err then return nil, tostring(err) end return dir_next, {size = size, buf = buf, fd = fd, next = dir_next, close = dir_close} end local flink, fsymlink = lfswrap(S.link), lfswrap(S.symlink) function lfs.link(old, new, symlink) if symlink then return fsymlink(old, new) else return flink(old, new) end end function lfs.setmode(file, mode) return true, "binary" end return lfs
apache-2.0
UnfortunateFruit/darkstar
scripts/globals/spells/paralyze_ii.lua
11
2285
----------------------------------------- -- Spell: Paralyze II -- Spell accuracy is most highly affected by Enfeebling Magic Skill, Magic Accuracy, and MND. -- caster:getMerit() returns a value which is equal to the number of merit points TIMES the value of each point -- Paralyze II value per point is '1' This is a constant set in the table 'merits' ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) if(target:hasStatusEffect(EFFECT_PARALYSIS)) then --effect already on, do nothing spell:setMsg(75); else -- Calculate duration. local duration = 180; if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then duration = duration * 2; end -- Grabbing variables for paralyze potency local pMND = caster:getStat(MOD_MND); local mMND = target:getStat(MOD_MND); local merits = caster:getMerit(MERIT_PARALYZE_II); local dMND = (pMND - mMND); -- Calculate potency. local potency = (pMND + dMND)/5; --simplified from (2 * (pMND + dMND)) / 10 if (potency > 30) then potency = 30; end if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then potency = potency * 2; end caster:delStatusEffect(EFFECT_SABOTEUR); potency = potency + merits; --similar to Slow II, merit potency bonus is added after the cap --printf("Duration : %u",duration); --printf("Potency : %u",potency); local resist = applyResistanceEffect(caster,spell,target,dMND,35,merits*2,EFFECT_PARALYSIS); if(resist >= 0.5) then --there are no quarter or less hits, if target resists more than .5 spell is resisted completely if(target:addStatusEffect(EFFECT_PARALYSIS,potency,0,duration*resist)) then spell:setMsg(236); else -- no effect spell:setMsg(75); end else -- resist spell:setMsg(85); end end return EFFECT_PARALYSIS; end;
gpl-3.0