repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
Celtech/BOL | Outdated/EmoteSpammer.lua | 1 | 8023 | --[[
/$$ /$$ /$$ /$$$$$$ /$$$$$$$$ /$$ /$$
| $$ | $$|__/ |_ $$_/ | $$_____/ | $$ |__/
| $$ | $$ /$$ | $$ /$$$$$$/$$$$ | $$ /$$$$$$/$$$$ /$$$$$$ /$$$$$$ /$$ /$$$$$$$ /$$$$$$
| $$$$$$$$| $$ | $$ | $$_ $$_ $$ | $$$$$ | $$_ $$_ $$ /$$__ $$|_ $$_/ | $$| $$__ $$ /$$__ $$
| $$__ $$| $$ | $$ | $$ \ $$ \ $$ | $$__/ | $$ \ $$ \ $$| $$ \ $$ | $$ | $$| $$ \ $$| $$ \ $$
| $$ | $$| $$ | $$ | $$ | $$ | $$ | $$ | $$ | $$ | $$| $$ | $$ | $$ /$$| $$| $$ | $$| $$ | $$
| $$ | $$| $$ /$$$$$$| $$ | $$ | $$ | $$$$$$$$| $$ | $$ | $$| $$$$$$/ | $$$$/| $$| $$ | $$| $$$$$$$
|__/ |__/|__/ |______/|__/ |__/ |__/ |________/|__/ |__/ |__/ \______/ \___/ |__/|__/ |__/ \____ $$
/$$ \ $$
| $$$$$$/
\______/
Author: Celtech
Version: 0.01
Last Updated: 01/17/2016 for Patch 6.01
Permission to encode granted by GNAAAAR
]]
assert(load(Base64Decode("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"), nil, "bt", _ENV))()
| gpl-2.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Windurst_Waters/npcs/Rukuku.lua | 36 | 1417 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Rukuku
-- Involved in Quest: Making the Grade
-- Working 100%
-- @zone = 238
-- @pos = 130 -6 160
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/zones/Windurst_Waters/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(WINDURST,MAKING_THE_GRADE) == QUEST_ACCEPTED) then
player:startEvent(0x01c2); -- During Making the GRADE
else
player:startEvent(0x01aa); -- Standard conversation
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/East_Ronfaure/npcs/Rayochindot.lua | 38 | 1028 | -----------------------------------
-- Area: East Ronfaure
-- NPC: Rayochindot
-- Type: Gate Guard
-- @pos 93.159 -62.999 272.601 101
-----------------------------------
package.loaded["scripts/zones/East_Ronfaure/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/East_Ronfaure/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, RAYOCHINDOT_DIALOG);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Lower_Jeuno/npcs/_l07.lua | 36 | 1561 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Streetlamp
-- Involved in Quests: Community Service
-- @zone 245
-- @pos -45.148 0 -47.279
-----------------------------------
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Lower_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local hour = VanadielHour();
if (hour >= 18 and hour < 21) then
if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_ACCEPTED) then
if (player:getVar("cService") == 4) then
player:setVar("cService",5);
end
elseif (hour >= 18 and hour < 21) then
if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED) then
if (player:getVar("cService") == 17) then
player:setVar("cService",18);
end
end
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
FishFilletsNG/fillets-data | script/tank/dialogs_en.lua | 1 | 1549 |
dialogId("sv-m-pomohli", "font_small", "This is some improvement. From bathyscaph to tank, this is like from a line into a net.")
dialogId("sv-v-bezsneku", "font_big", "At least there are no oh-so-obliging snails here.")
dialogId("sv-m-utecha", "font_small", "That is but little consolation.")
dialogId("sv-v-chtel", "font_big", "Thinking about it, I always wanted to see the inside of a tank.")
dialogId("sv-m-doscasu", "font_small", "It seems you will have plenty of opportunity to look around.")
dialogId("sv-m-tank", "font_small", "I wonder how this tank got into the sea.")
dialogId("sv-v-obojzivelny", "font_big", "Maybe it was an amphibious tank.")
dialogId("sv-m-kecy", "font_small", "An amphibious tank? Just imagine: On the moonless night, the uncomprehending defenders bewilderedly watch the mass of snorkels emerging from the surf, searching in vain for the landing craft...")
dialogId("sv-v-proc", "font_big", "So why are you asking, if you are so darned clever?!")
dialogId("sv-v-potopena", "font_big", "Maybe there is a sunken landing craft nearby.")
dialogId("sv-m-pravdepodob", "font_small", "It is possible.")
dialogId("sv-m-munice", "font_small", "Do you think that this ammunition could harm us?")
dialogId("sv-v-nevim", "font_big", "I don’t know, but I’ll try to keep my distance from it.")
dialogId("sv-v-zebrik", "font_big", "I think we are going to need that ladder.")
dialogId("sv-m-ven", "font_small", "To climb out? But we have only fins.")
dialogId("sv-v-ucpat", "font_big", "No. To plug that hole.")
| gpl-2.0 |
hooksta4/darkstar | scripts/globals/weaponskills/realmrazer.lua | 30 | 1450 | -----------------------------------
-- Realmrazer
-- Club weapon skill
-- Skill Level: 357
-- Delivers a seven-hit attack. params.accuracy varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Shadow Gorget & Soil Gorget.
-- Aligned with the Shadow Belt & Soil Belt.
-- Element: None
-- Modifiers: MND:73~85%
-- 100%TP 200%TP 300%TP
-- .88 .88 .88
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 7;
params.ftp100 = 0.88; params.ftp200 = 0.88; params.ftp300 = 0.88;
params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.85 + (player:getMerit(MERIT_REALMRAZER) / 100); params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.8; params.acc200= 0.9; params.acc300= 1;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.mnd_wsc = 0.7 + (player:getMerit(MERIT_REALMRAZER) / 100);
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
warrenseine/premake | tests/actions/vstudio/vc200x/test_platforms.lua | 3 | 1850 | --
-- tests/actions/vstudio/vc200x/test_platforms.lua
-- Test the Visual Studio 2002-2008 project's Platforms block
-- Copyright (c) 2009-2012 Jason Perkins and the Premake project
--
T.vstudio_vc200x_platforms = { }
local suite = T.vstudio_vc200x_platforms
local vc200x = premake.vstudio.vc200x
--
-- Setup
--
local sln, prj
function suite.setup()
_ACTION = "vs2008"
sln = test.createsolution()
end
local function prepare()
prj = premake.solution.getproject(sln, 1)
vc200x.platforms(prj)
end
--
-- If no architectures are specified, Win32 should be the default.
--
function suite.win32Listed_onNoPlatforms()
prepare()
test.capture [[
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
]]
end
--
-- If multiple configurations use the same architecture, it should
-- still only be listed once.
--
function suite.architectureListedOnlyOnce_onMultipleConfigurations()
platforms { "Static", "Dynamic" }
prepare()
test.capture [[
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
]]
end
--
-- If multiple architectures are used, they should all be listed.
--
function suite.allArchitecturesListed_onMultipleArchitectures()
platforms { "x32", "x64" }
prepare()
test.capture [[
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
]]
end
--
-- Verify the PS3 platform.
--
function suite.platformIsCorrect_onPS3()
platforms { "PS3" }
prepare()
test.capture [[
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
]]
end
--
-- Verify the Xbox360 platform.
--
function suite.platformIsCorrect_onXbox360()
platforms { "Xbox360" }
prepare()
test.capture [[
<Platforms>
<Platform
Name="Xbox 360"
/>
</Platforms>
]]
end
| bsd-3-clause |
prosody-modules/import2 | mod_blocking/mod_blocking.lua | 32 | 5669 | local jid_split = require "util.jid".split;
local st = require "util.stanza";
local xmlns_blocking = "urn:xmpp:blocking";
module:add_feature("urn:xmpp:blocking");
-- Add JID to default privacy list
function add_blocked_jid(username, host, jid)
local privacy_lists = datamanager.load(username, host, "privacy") or {lists = {}};
local default_list_name = privacy_lists.default;
if not privacy_lists.lists then
privacy_lists.lists = {}
end
if not default_list_name then
default_list_name = "blocklist";
privacy_lists.default = default_list_name;
end
local default_list = privacy_lists.lists[default_list_name];
if not default_list then
default_list = { name = default_list_name, items = {} };
privacy_lists.lists[default_list_name] = default_list;
end
local items = default_list.items;
local order = items[1] and items[1].order or 0; -- Must come first
for i=1,#items do -- order must be unique
local item = items[i];
item.order = item.order + 1;
if item.type == "jid" and item.action == "deny" and item.value == jid then
return false;
end
end
table.insert(items, 1, { type = "jid"
, action = "deny"
, value = jid
, message = false
, ["presence-out"] = false
, ["presence-in"] = false
, iq = false
, order = order
});
datamanager.store(username, host, "privacy", privacy_lists);
return true;
end
-- Remove JID from default privacy list
function remove_blocked_jid(username, host, jid)
local privacy_lists = datamanager.load(username, host, "privacy") or {};
local default_list_name = privacy_lists.default;
if not default_list_name then return; end
local default_list = privacy_lists.lists[default_list_name];
if not default_list then return; end
local items = default_list.items;
local item, removed = nil, false;
for i=1,#items do -- order must be unique
item = items[i];
if item.type == "jid" and item.action == "deny" and item.value == jid then
table.remove(items, i);
removed = true;
break;
end
end
if removed then
datamanager.store(username, host, "privacy", privacy_lists);
end
return removed;
end
function remove_all_blocked_jids(username, host)
local privacy_lists = datamanager.load(username, host, "privacy") or {};
local default_list_name = privacy_lists.default;
if not default_list_name then return; end
local default_list = privacy_lists.lists[default_list_name];
if not default_list then return; end
local items = default_list.items;
local item;
for i=#items,1,-1 do -- order must be unique
item = items[i];
if item.type == "jid" and item.action == "deny" then
table.remove(items, i);
end
end
datamanager.store(username, host, "privacy", privacy_lists);
return true;
end
function get_blocked_jids(username, host)
-- Return array of blocked JIDs in default privacy list
local privacy_lists = datamanager.load(username, host, "privacy") or {};
local default_list_name = privacy_lists.default;
if not default_list_name then return {}; end
local default_list = privacy_lists.lists[default_list_name];
if not default_list then return {}; end
local items = default_list.items;
local item;
local jid_list = {};
for i=1,#items do -- order must be unique
item = items[i];
if item.type == "jid" and item.action == "deny" then
jid_list[#jid_list+1] = item.value;
end
end
return jid_list;
end
local function send_push_iqs(username, host, command_type, jids)
local bare_jid = username.."@"..host;
local stanza_content = st.stanza(command_type, { xmlns = xmlns_blocking });
for _, jid in ipairs(jids) do
stanza_content:tag("item", { jid = jid }):up();
end
for resource, session in pairs(prosody.bare_sessions[bare_jid].sessions) do
local iq_push_stanza = st.iq({ type = "set", to = bare_jid.."/"..resource });
iq_push_stanza:add_child(stanza_content);
session.send(iq_push_stanza);
end
end
function handle_blocking_command(event)
local session, stanza = event.origin, event.stanza;
local username, host = jid_split(stanza.attr.from);
if stanza.attr.type == "set" then
if stanza.tags[1].name == "block" then
local block = stanza.tags[1];
local block_jid_list = {};
for item in block:childtags() do
block_jid_list[#block_jid_list+1] = item.attr.jid;
end
if #block_jid_list == 0 then
session.send(st.error_reply(stanza, "modify", "bad-request"));
else
for _, jid in ipairs(block_jid_list) do
add_blocked_jid(username, host, jid);
end
session.send(st.reply(stanza));
send_push_iqs(username, host, "block", block_jid_list);
end
return true;
elseif stanza.tags[1].name == "unblock" then
local unblock = stanza.tags[1];
local unblock_jid_list = {};
for item in unblock:childtags() do
unblock_jid_list[#unblock_jid_list+1] = item.attr.jid;
end
if #unblock_jid_list == 0 then
remove_all_blocked_jids(username, host);
else
for _, jid_to_unblock in ipairs(unblock_jid_list) do
remove_blocked_jid(username, host, jid_to_unblock);
end
end
session.send(st.reply(stanza));
send_push_iqs(username, host, "unblock", unblock_jid_list);
return true;
end
elseif stanza.attr.type == "get" and stanza.tags[1].name == "blocklist" then
local reply = st.reply(stanza):tag("blocklist", { xmlns = xmlns_blocking });
local blocked_jids = get_blocked_jids(username, host);
for _, jid in ipairs(blocked_jids) do
reply:tag("item", { jid = jid }):up();
end
session.send(reply);
return true;
end
end
module:hook("iq/self/urn:xmpp:blocking:blocklist", handle_blocking_command);
module:hook("iq/self/urn:xmpp:blocking:block", handle_blocking_command);
module:hook("iq/self/urn:xmpp:blocking:unblock", handle_blocking_command);
| mit |
bigcrush/cqueues | regress/61-multiwriters.lua | 4 | 1661 | #!/bin/sh
_=[[
. "${0%%/*}/regress.sh"
exec runlua "$0" "$@"
]]
require"regress".export".*"
local main = cqueues.new()
local _cache = {}
local function megarep(s)
if not _cache[s] then
_cache[s] = string.rep(string.rep(s, 1024), 1024)
end
return _cache[s]
end
local function test(bufsiz)
local loop = cqueues.new()
local rd, wr = check(socket.pair())
wr:setvbuf("full", bufsiz)
local sem = { count = 0, condvar = condition.new() }
local function sem_get()
while sem.count < 1 do
sem.condvar:wait()
end
sem.count = sem.count - 1
sem.condvar:signal()
cqueues.sleep(0)
end
local function sem_put(n)
sem.count = sem.count + (n or 1)
sem.condvar:signal()
cqueues.sleep(0)
end
for i=0,3 do
loop:wrap(function ()
sem_get()
local ch = string.char(string.byte"A" + i)
for i=1,10 do
check(wr:write(megarep(ch)))
end
check(wr:flush())
sem_put()
end)
end
loop:wrap(function ()
sem_put(4)
repeat
sem.condvar:wait()
until sem.count == 4
wr:shutdown"rw"
end)
local interleaved = false
loop:wrap(function ()
while true do
local buf = rd:read(1024 * 1024)
if buf == nil then break end
local ch = string.sub(buf, 1, 1)
local uniform = not buf:match(string.format("[^%s]", ch))
interleaved = interleaved or not uniform
info("read %d bytes (interleaved:%s)", #buf, tostring(not uniform))
end
end)
check(loop:loop())
return interleaved
end
info"begin control test"
check(test(4096) == true, "expected control test to interleave")
info"control test OK"
info"begin test case"
check(test(-1) == false, "test case interleaved")
info"test case OK"
say("OK")
| mit |
Vavius/moai-framework | src/core/SceneTransitions.lua | 1 | 6281 | --------------------------------------------------------------------------------
--
--
--
--------------------------------------------------------------------------------
local App = require("core.App")
local SceneTransitions = {}
-- fadeIn
-- fadeOut
-- fadeOutIn
-- crossfade
-- zoomOutIn
-- zoomOutInFade
-- zoomInOut
-- zoomItOutFade
-- fromRight
-- fromLeft
-- fromTop
-- fromBottom
-- slideRight
-- slideLeft
-- slideTop
-- slideBottom
-- params:
-- time
-- ease
--
--
local no_params = {time = 0.4}
SceneTransitions.fadeIn = function(params)
params = params or no_params
return function(sceneOut, sceneIn)
local time = params.time
local ease = params.ease
sceneIn:setVisible(true)
sceneIn:setColor(0, 0, 0, 0)
MOAICoroutine.blockOnAction(sceneIn:seekColor(1, 1, 1, 1, time, ease))
sceneOut:setVisible(false)
end
end
SceneTransitions.fadeOutIn = function(params)
params = params or no_params
return function(sceneOut, sceneIn)
local time = params.time
local ease = params.ease
sceneIn:setVisible(true)
sceneIn:setColor(0, 0, 0, 0)
MOAICoroutine.blockOnAction(sceneOut:seekColor(0, 0, 0, 0, time, ease))
MOAICoroutine.blockOnAction(sceneIn:seekColor(1, 1, 1, 1, time, ease))
sceneOut:setVisible(false)
sceneOut:setColor(1, 1, 1, 1)
end
end
SceneTransitions.crossfade = function(params)
params = params or no_params
return function(sceneOut, sceneIn)
local time = params.time
local ease = params.ease
sceneIn:setVisible(true)
sceneIn:setColor(0, 0, 0, 0)
local action1 = sceneOut:seekColor(0, 0, 0, 0, time, ease)
local action2 = sceneIn:seekColor(1, 1, 1, 1, time, ease)
MOAICoroutine.blockOnAction(action1)
sceneOut:setVisible(false)
sceneOut:setColor(1, 1, 1, 1)
end
end
SceneTransitions.fromRight = function(params)
params = params or no_params
return function(sceneOut, sceneIn)
local time = params.time
local ease = params.ease
local sw, sh = App.screenWidth, App.screenHeight
sceneIn:setVisible(true)
sceneIn:setLoc(sw, 0)
MOAICoroutine.blockOnAction(sceneIn:moveLoc(-sw, 0, 0, time, ease))
sceneOut:setVisible(false)
sceneIn:setLoc(0, 0)
end
end
SceneTransitions.fromLeft = function(params)
params = params or no_params
return function(sceneOut, sceneIn)
local time = params.time
local ease = params.ease
local sw, sh = App.screenWidth, App.screenHeight
sceneIn:setVisible(true)
sceneIn:setLoc(-sw, 0)
MOAICoroutine.blockOnAction(sceneIn:moveLoc(sw, 0, 0, time, ease))
sceneOut:setVisible(false)
sceneIn:setLoc(0, 0)
end
end
SceneTransitions.fromTop = function(params)
params = params or no_params
return function(sceneOut, sceneIn)
local time = params.time
local ease = params.ease
local sw, sh = App.screenWidth, App.screenHeight
sceneIn:setVisible(true)
sceneIn:setLoc(0, -sh)
MOAICoroutine.blockOnAction(sceneIn:moveLoc(0, sh, 0, time, ease))
sceneOut:setVisible(false)
sceneIn:setLoc(0, 0)
end
end
SceneTransitions.fromBottom = function(params)
params = params or no_params
return function(sceneOut, sceneIn)
local time = params.time
local ease = params.ease
local sw, sh = App.screenWidth, App.screenHeight
sceneIn:setVisible(true)
sceneIn:setLoc(0, sh)
MOAICoroutine.blockOnAction(sceneIn:moveLoc(0, -sh, 0, time, ease))
sceneOut:setVisible(false)
sceneIn:setLoc(0, 0)
end
end
SceneTransitions.slideRight = function(params)
params = params or no_params
return function(sceneOut, sceneIn)
local time = params.time
local ease = params.ease
local sw, sh = App.screenWidth, App.screenHeight
sceneIn:setVisible(true)
sceneIn:setLoc(-sw, 0)
local action1 = sceneOut:moveLoc(sw, 0, 0, time, ease)
local action2 = sceneIn:moveLoc(sw, 0, 0, time, ease)
MOAICoroutine.blockOnAction(action1)
sceneOut:setVisible(false)
sceneOut:setLoc(0, 0)
sceneIn:setLoc(0, 0)
end
end
SceneTransitions.slideLeft = function(params)
params = params or no_params
return function(sceneOut, sceneIn)
local time = params.time
local ease = params.ease
local sw, sh = App.screenWidth, App.screenHeight
sceneIn:setVisible(true)
sceneIn:setLoc(sw, 0)
local action1 = sceneOut:moveLoc(-sw, 0, 0, time, ease)
local action2 = sceneIn:moveLoc(-sw, 0, 0, time, ease)
MOAICoroutine.blockOnAction(action1)
sceneOut:setVisible(false)
sceneOut:setLoc(0, 0)
sceneIn:setLoc(0, 0)
end
end
SceneTransitions.slideTop = function(params)
params = params or no_params
return function(sceneOut, sceneIn)
local time = params.time
local ease = params.ease
local sw, sh = App.screenWidth, App.screenHeight
sceneIn:setVisible(true)
sceneIn:setLoc(0, sh)
local action1 = sceneOut:moveLoc(0, -sh, 0, time, ease)
local action2 = sceneIn:moveLoc(0, -sh, 0, time, ease)
MOAICoroutine.blockOnAction(action1)
sceneOut:setVisible(false)
sceneOut:setLoc(0, 0)
sceneIn:setLoc(0, 0)
end
end
SceneTransitions.slideBottom = function(params)
params = params or no_params
return function(sceneOut, sceneIn)
local time = params.time
local ease = params.ease
local sw, sh = App.screenWidth, App.screenHeight
sceneIn:setVisible(true)
sceneIn:setLoc(0, -sh)
local action1 = sceneOut:moveLoc(0, sh, 0, time, ease)
local action2 = sceneIn:moveLoc(0, sh, 0, time, ease)
MOAICoroutine.blockOnAction(action1)
sceneOut:setVisible(false)
sceneOut:setLoc(0, 0)
sceneIn:setLoc(0, 0)
end
end
return SceneTransitions | mit |
gedadsbranch/Darkstar-Mission | scripts/globals/items/plate_of_tentacle_sushi.lua | 21 | 1809 | -----------------------------------------
-- ID: 5215
-- Item: plate_of_tentacle_sushi
-- Food Effect: 30Min, All Races
-----------------------------------------
-- HP 20
-- Dexterity 3
-- Agility 3
-- Mind -1
-- Accuracy % 19 (cap 18)
-- Ranged Accuracy % 19 (cap 18)
-- Double Attack 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5215);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 20);
target:addMod(MOD_DEX, 3);
target:addMod(MOD_AGI, 3);
target:addMod(MOD_MND, -1);
target:addMod(MOD_FOOD_ACCP, 19);
target:addMod(MOD_FOOD_ACC_CAP, 18);
target:addMod(MOD_FOOD_RACCP, 19);
target:addMod(MOD_FOOD_RACC_CAP, 18);
target:addMod(MOD_DOUBLE_ATTACK, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 20);
target:delMod(MOD_DEX, 3);
target:delMod(MOD_AGI, 3);
target:delMod(MOD_MND, -1);
target:delMod(MOD_FOOD_ACCP, 19);
target:delMod(MOD_FOOD_ACC_CAP, 18);
target:delMod(MOD_FOOD_RACCP, 19);
target:delMod(MOD_FOOD_RACC_CAP, 18);
target:delMod(MOD_DOUBLE_ATTACK, 1);
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Selbina/Zone.lua | 12 | 2512 | -----------------------------------
--
-- Zone: Selbina (248)
--
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/zone");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Selbina/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
SetExplorerMoogles(17793127);
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
if(prevZone == 220) then
cs = 0x00ca;
player:setPos(32.500,-2.500,-45.500,192);
else
player:setPos(17.981,-16.806,99.83,64);
end
end
if(player:hasKeyItem(SEANCE_STAFF) and player:getVar("Enagakure_Killed") == 1) then
cs = 0x044d;
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onTransportEvent
-----------------------------------
function onTransportEvent(player,transport)
player:startEvent(0x00c8);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x00c8) then
player:setPos(0,0,0,0,221);
elseif(csid == 0x044d) then
if(player:getFreeSlotsCount() < 1) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,14226);
else
player:delKeyItem(SEANCE_STAFF);
player:addItem(14226);
player:messageSpecial(ITEM_OBTAINED,14226); -- Ninja Hakama
player:setVar("Enagakure_Killed",0);
player:setVar("illTakeTheBigBoxCS",0);
player:addFame(OUTLANDS,NORG_FAME*30);
player:completeQuest(OUTLANDS,I_LL_TAKE_THE_BIG_BOX);
end
end
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/spells/bluemagic/asuran_claws.lua | 28 | 1798 | -----------------------------------------
-- Spell: Asuran Claws
-- Delivers a sixfold attack. Accuracy varies with TP
-- Spell cost: 81 MP
-- Monster Type: Beasts
-- Spell Type: Physical (Blunt)
-- Blue Magic Points: 2
-- Stat Bonus: AGI +3
-- Level: 70
-- Casting Time: 3 seconds
-- Recast Time: 60 seconds
-- Skillchain Element(s): Fire (Primary) and Lightning (Secondary) - (can open Scission, Detonation, Liquefaction, or Fusion; can close Liquefaction, Impaction, or Fusion)
-- Combos: Counter
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_ACC;
params.dmgtype = DMGTYPE_H2H;
params.scattr = SC_IMPACTION;
params.numhits = 6;
params.multiplier = 1.0;
params.tp150 = 1.05;
params.tp300 = 1.1;
params.azuretp = 1.2;
params.duppercap = 21;
params.str_wsc = 0.3;
params.dex_wsc = 0.0;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
return damage;
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Arrapago_Reef/npcs/qm1.lua | 15 | 1170 | -----------------------------------
-- Area: Arrapago Reef
-- NPC: ??? (Spawn Lil'Apkallu(ZNM T1))
-- @pos 488 -1 166 54
-----------------------------------
package.loaded["scripts/zones/Arrapago_Reef/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Arrapago_Reef/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(trade:hasItemQty(2601,1) and trade:getItemCount() == 1) then -- Trade Greenling
player:tradeComplete();
SpawnMob(16998871,180):updateEnmity(player);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_HAPPENS);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Windurst_Waters/npcs/Akkeke.lua | 36 | 1418 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Akkeke
-- Involved in Quest: Making the Grade
-- Working 100%
-- @zone = 238
-- @pos = 135 -6 165
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/zones/Windurst_Waters/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(WINDURST,MAKING_THE_GRADE) == QUEST_ACCEPTED) then
player:startEvent(0x01c5); -- During Making the GRADE
else
player:startEvent(0x01ab); -- Standard conversation
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
ak48disk/wowaddons | Quartz/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua | 4 | 9244 | --[[ $Id: CallbackHandler-1.0.lua 14 2010-08-09 00:43:38Z mikk $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 6
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
if not CallbackHandler then return end -- No upgrade needed
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-- Lua APIs
local tconcat = table.concat
local assert, error, loadstring = assert, error, loadstring
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local next, xpcall, eh = ...
local method, ARGS
local function call() method(ARGS) end
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
return dispatch
]]
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
--------------------------------------------------------------------------
-- CallbackHandler:New
--
-- target - target object to embed public APIs in
-- RegisterName - name of the callback registration API, default "RegisterCallback"
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
-- TODO: Remove this after beta has gone out
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
UnregisterAllName = "UnregisterAllCallbacks"
end
-- we declare all objects and exported APIs inside this closure to quickly gain access
-- to e.g. function names, the "target" parameter, etc
-- Create the registry object
local events = setmetatable({}, meta)
local registry = { recurse=0, events=events }
-- registry:Fire() - fires the given event/message into the registry
function registry:Fire(eventname, ...)
if not rawget(events, eventname) or not next(events[eventname]) then return end
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
registry.recurse = oldrecurse
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do
events[eventname][self] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname)
first = nil
end
end
end
registry.insertQueue = nil
end
end
-- Registration of a callback, handles:
-- self["method"], leads to self["method"](self, ...)
-- self with function ref, leads to functionref(...)
-- "addonId" (instead of self) with function ref, leads to functionref(...)
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
if type(eventname) ~= "string" then
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
end
method = method or eventname
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
if type(method) ~= "string" and type(method) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
end
local regfunc
if type(method) == "string" then
-- self["method"] calling style
if type(self) ~= "table" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
elseif self==target then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
elseif type(self[method]) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
end
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) self[method](self,arg,...) end
else
regfunc = function(...) self[method](self,...) end
end
else
-- function ref with self=object or self="addonId" or self=thread
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
end
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) method(arg,...) end
else
regfunc = method
end
end
if events[eventname][self] or registry.recurse<1 then
-- if registry.recurse<1 then
-- we're overwriting an existing entry, or not currently recursing. just set it.
events[eventname][self] = regfunc
-- fire OnUsed callback?
if registry.OnUsed and first then
registry.OnUsed(registry, target, eventname)
end
else
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
registry.insertQueue[eventname][self] = regfunc
end
end
-- Unregister a callback
target[UnregisterName] = function(self, eventname)
if not self or self==target then
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
end
if type(eventname) ~= "string" then
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
end
if rawget(events, eventname) and events[eventname][self] then
events[eventname][self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(events[eventname]) then
registry.OnUnused(registry, target, eventname)
end
end
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
registry.insertQueue[eventname][self] = nil
end
end
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
if UnregisterAllName then
target[UnregisterAllName] = function(...)
if select("#",...)<1 then
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
end
if select("#",...)==1 and ...==target then
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
end
for i=1,select("#",...) do
local self = select(i,...)
if registry.insertQueue then
for eventname, callbacks in pairs(registry.insertQueue) do
if callbacks[self] then
callbacks[self] = nil
end
end
end
for eventname, callbacks in pairs(events) do
if callbacks[self] then
callbacks[self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(callbacks) then
registry.OnUnused(registry, target, eventname)
end
end
end
end
end
end
return registry
end
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
-- try to upgrade old implicit embeds since the system is selfcontained and
-- relies on closures to work.
| mit |
hooksta4/darkstar | scripts/globals/spells/knights_minne_iii.lua | 18 | 1520 | -----------------------------------------
-- Spell: Knight's Minne III
-- Grants Defense bonus to all allies.
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED);
local power = 18 + math.floor((sLvl + iLvl)/10);
if (power >= 64) then
power = 64;
end
local iBoost = caster:getMod(MOD_MINNE_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
if (iBoost > 0) then
power = power + 1 + (iBoost-1)*4;
end
power = power + caster:getMerit(MERIT_MINNE_EFFECT);
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,EFFECT_MINNE,power,0,duration,caster:getID(), 0, 3)) then
spell:setMsg(75);
end
return EFFECT_MINNE;
end; | gpl-3.0 |
puchiedarcy/fceuxd | output/luaScripts/ButtonCount.lua | 10 | 4028 | --Written by Brandon Evans
--You can change the number of controllers tracked here.
local controllers = 2
--You can change the position of the text here.
local x = 0
local y = 8
local players = {}
local states = {}
local pressed = 0
local inputted = 0
function table.copy(t)
local t2 = {}
for k, v in pairs(t) do
t2[k] = v
end
return t2
end
function counts()
--Display the counts of the buttons pressed and inputted.
gui.text(x, y, 'Pressed: ' .. pressed)
gui.text(x, y + 8, 'Inputted: ' .. inputted)
end
function load(slot)
--As Lua starts counting from 1, and there may be a slot 0, increment.
slot = slot + 1
if not states[slot] or states[slot].inputted == nil then
gui.text(x, y + 16, 'No data loaded from slot ' .. tostring(slot - 1))
counts()
return
end
--Load the data if there is any available for this slot.
players = table.copy(states[slot].players)
pressed = states[slot].pressed
inputted = states[slot].inputted
gui.text(x, y + 16, 'Data loaded from slot ' .. tostring(slot - 1))
counts()
end
function parse()
--If there is an open, read-only FM2 file, parse it for the initial data.
if not movie.active() then
return false
end
local fh = io.open(movie.name())
if not fh or movie.mode() == 'record' or movie.name():match(
'.%.(%w+)$'
) ~= 'fm2' then
return false
end
local frame = -1
local last = {}
local match = {
'right', 'left', 'down', 'up', 'start', 'select', 'B', 'A'
}
--Parse up until two frames before the current one.
while frame ~= emu.framecount() - 2 do
line = fh:read()
if not line then
break
end
--This is only a frame if it starts with a vertical bar.
if string.sub(line, 0, 1) == '|' then
frame = frame + 1
players = {}
local player = -1
--Split up the sections by a vertical bar.
for section in string.gmatch(line, '[^|]+') do
player = player + 1
--Only deal with actual players.
if player ~= 0 then
local button = 0
--Run through all the buttons.
for text in string.gmatch(section, '.') do
button = button + 1
--Check if this button is pressed.
if text ~= ' ' and text ~= '.' then
inputted = inputted + 1
--If the button was not previously pressed,
--increment.
if table.maxn(last) < player or not last[player][
match[button]
] then
pressed = pressed + 1
end
if table.maxn(players) < player then
table.insert(players, {})
end
--Mark this button as pressed.
players[player][match[button]] = true
end
end
end
end
--Save the players to compare with the next frame in the file.
last = players
end
end
return true
end
function save(slot)
--As Lua starts counting from 1, and there may be a slot 0, increment.
slot = slot + 1
while table.maxn(states) < slot do
table.insert(states, {})
end
--Mark the current data as the data for this slot.
states[slot].players = table.copy(players)
states[slot].pressed = pressed
states[slot].inputted = inputted
gui.text(x, y + 16, 'Data saved to slot ' .. tostring(slot - 1))
counts()
end
if parse() then
gui.text(x, y + 16, 'Movie parsed for data')
else
gui.text(x, y + 16, 'No movie parsed for data')
end
if savestate.registerload then
savestate.registerload(load)
savestate.registersave(save)
end
while true do
--If this is the first frame, reset the data.
if emu.framecount() == 0 then
players = {}
pressed = 0
inputted = 0
end
--Check players one and two.
for player = 1, controllers do
local buttons = joypad.getdown(player)
--Run through all of the pressed buttons.
for i, v in pairs(buttons) do
inputted = inputted + 1
--If in the previous frame the button was not pressed, increment.
if table.maxn(players) >= player and not players[player][i] then
pressed = pressed + 1
end
end
if table.maxn(players) < player then
table.insert(players, true)
end
--Mark these buttons as pressed.
players[player] = buttons
end
counts()
emu.frameadvance()
end | gpl-2.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Port_San_dOria/npcs/Albinie.lua | 37 | 1468 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Albinie
-- Standard Merchant NPC
-- Working 100%
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/shop");
require("scripts/zones/Port_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,ALBINIE_SHOP_DIALOG);
stock =
{
0x02bb,5688,1, --Oak Log
0x0284,1800,1, --Mythril Ore
0x0343,225,1, --Flax Flower
0x02b6,2543,2, --Chestnut Log
0x0280,10,2, --Copper Ore
0x0283,810,2, --Iron Ore
0x0341,18,2, --Moko Grass
0x11da,50,2, --Bird Egg
0x02ba,86,3, --Ash Log
0x0001,1800,3 --Chocobo Bedding
}
showNationShop(player, SANDORIA, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/Yughott_Grotto/TextIDs.lua | 9 | 1096 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6538; -- You cannot obtain the item <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6543; -- Obtained: <item>.
GIL_OBTAINED = 6544; -- Obtained <number> gil.
KEYITEM_OBTAINED = 6546; -- Obtained key item: <keyitem>.
FISHING_MESSAGE_OFFSET = 7202; -- You can't fish here.
HOMEPOINT_SET = 7430; -- Home point set!
-- Treasure Coffer/Chest Dialog
CHEST_UNLOCKED = 7322; -- You unlock the chest!
CHEST_FAIL = 7323; -- Fails to open the chest.
CHEST_TRAP = 7324; -- The chest was trapped!
CHEST_WEAK = 7325; -- You cannot open the chest when you are in a weakened state.
CHEST_MIMIC = 7326; -- The chest was a mimic!
CHEST_MOOGLE = 7327; -- You cannot open the chest while participating in the moogle event.
CHEST_ILLUSION = 7328; -- The chest was but an illusion...
CHEST_LOCKED = 7329; -- The chest appears to be locked.
-- Mining
MINING_IS_POSSIBLE_HERE = 7330; -- Mining is possible here if you have
-- conquest Base
CONQUEST_BASE = 0;
| gpl-3.0 |
hooksta4/darkstar | scripts/globals/items/slice_of_buffalo_meat.lua | 18 | 1424 | -----------------------------------------
-- ID: 5152
-- Item: slice_of_buffalo_meat
-- Food Effect: 5Min, Galka only
-----------------------------------------
-- Strength 4
-- Agility -5
-- Intelligence -7
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 8) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_MEAT) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5152);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 4);
target:addMod(MOD_AGI, -5);
target:addMod(MOD_INT, -7);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 4);
target:delMod(MOD_AGI, -5);
target:delMod(MOD_INT, -7);
end;
| gpl-3.0 |
rizaumami/merbot | plugins/urbandictionary.lua | 1 | 2138 | do
local function get_udescription(msg, matches)
local url = 'http://api.urbandictionary.com/v0/define?term=' .. URL.escape(matches)
local jstr, res = http.request(url)
if res ~= 200 then
send_message(msg, '<b>Connection error</b>', 'html')
return
end
local jdat = json:decode(jstr)
if jdat.result_type == 'no_results' then
send_message(msg, "There aren't any definitions for <i>" .. matches .. "</i> yet.", 'html')
return
end
local output = jdat.list[1].definition:trim()
if string.len(jdat.list[1].example) > 0 then
output = output .. '\n\n' .. jdat.list[1].example:trim()
end
send_message(msg, output, nil)
end
local function ud_by_reply(extra, success, result)
if extra.to.peer_id == result.to.peer_id then
get_udescription(result, result.text)
else
reply_msg(extra.id, "Sorry, I can't resolve a username from an old message", ok_cb, true)
end
end
local function run(msg, matches)
if msg.reply_id then
if matches[1] == 'urbandictionary' or matches[1] == 'ud' or matches[1] == 'urban' then
get_message(msg.reply_id, ud_by_reply, msg)
end
else
if msg.reply_to_message then
get_udescription(msg, msg.reply_to_message.text)
else
get_udescription(msg, matches[1])
end
end
end
return {
description = 'Returns a definition from Urban Dictionary.',
usage = {
'<code>!ud [query]</code>',
'<code>!urban [query]</code>',
'<code>!urbandictionary [query]</code>',
'Returns a <code>[query]</code> definition from urbandictionary.com',
'<b>Example</b>: <code>!ud fam</code>',
'',
'<code>!ud</code>',
'<code>!urban</code>',
'<code>!urbandictionary</code>',
'By reply. Returns a <code>[query]</code> definition from urbandictionary.com',
'The <code>[query]</code> is the replied message text.'
},
patterns = {
'^!(urbandictionary)$',
'^!(ud)$',
'^!(urban)$',
'^!urbandictionary (.+)$',
'^!ud (.+)$',
'^!urban (.+)$'
},
run = run
}
end
| gpl-2.0 |
hooksta4/darkstar | scripts/zones/zones/Buburimu_Peninsula/Zone.lua | 15 | 4493 | -----------------------------------
--
-- Zone: Buburimu_Peninsula (118)
--
-----------------------------------
package.loaded[ "scripts/zones/Buburimu_Peninsula/TextIDs"] = nil;
package.loaded["scripts/globals/chocobo_digging"] = nil;
-----------------------------------
require("scripts/zones/Buburimu_Peninsula/TextIDs");
require("scripts/globals/icanheararainbow");
require("scripts/globals/zone");
require("scripts/globals/conquest");
require("scripts/globals/chocobo_digging");
-----------------------------------
-- Chocobo Digging vars
-----------------------------------
local itemMap = {
-- itemid, abundance, requirement
{ 847, 45, DIGREQ_NONE },
{ 887, 1, DIGREQ_NONE },
{ 893, 53, DIGREQ_NONE },
{ 17395, 98, DIGREQ_NONE },
{ 738, 3, DIGREQ_NONE },
{ 888, 195, DIGREQ_NONE },
{ 4484, 47, DIGREQ_NONE },
{ 17397, 66, DIGREQ_NONE },
{ 641, 134, DIGREQ_NONE },
{ 885, 12, DIGREQ_NONE },
{ 4096, 100, DIGREQ_NONE }, -- all crystals
{ 845, 125, DIGREQ_BURROW },
{ 843, 1, DIGREQ_BURROW },
{ 844, 64, DIGREQ_BURROW },
{ 1845, 34, DIGREQ_BURROW },
{ 838, 7, DIGREQ_BURROW },
{ 880, 34, DIGREQ_BORE },
{ 902, 5, DIGREQ_BORE },
{ 886, 3, DIGREQ_BORE },
{ 867, 3, DIGREQ_BORE },
{ 864, 21, DIGREQ_BORE },
{ 1587, 19, DIGREQ_BORE },
{ 1586, 9, DIGREQ_BORE },
{ 866, 2, DIGREQ_BORE },
{ 4570, 10, DIGREQ_MODIFIER },
{ 4487, 11, DIGREQ_MODIFIER },
{ 4409, 12, DIGREQ_MODIFIER },
{ 1188, 10, DIGREQ_MODIFIER },
{ 4532, 12, DIGREQ_MODIFIER },
};
local messageArray = { DIG_THROW_AWAY, FIND_NOTHING, ITEM_OBTAINED };
-----------------------------------
-- onChocoboDig
-----------------------------------
function onChocoboDig(player, precheck)
return chocoboDig(player, itemMap, precheck, messageArray);
end;
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
local manuals = {17261199,17261200};
SetFieldManual(manuals);
SetRegionalConquestOverseers(zone:getRegionID())
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn( player, prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos( -276.529, 16.403, -324.519, 14);
end
if (triggerLightCutscene(player)) then -- Quest: I Can Hear A Rainbow
cs = 0x0003;
elseif (player:getCurrentMission(WINDURST) == VAIN and player:getVar("MissionStatus") ==1) then
cs = 0x0005; -- zone 4 buburimu no update (north)
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0003) then
lightCutsceneUpdate(player); -- Quest: I Can Hear A Rainbow
elseif (csid == 0x0005) then
if (player:getPreviousZone() == 213 or player:getPreviousZone() == 249) then
player:updateEvent(0,0,0,0,0,7);
elseif (player:getPreviousZone() == 198) then
player:updateEvent(0,0,0,0,0,6);
end
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0003) then
lightCutsceneFinish(player); -- Quest: I Can Hear A Rainbow
end
end; | gpl-3.0 |
telemagma/prj-1 | plugins/sticker_lock.lua | 2 | 19228 | -- data saved to data/moderation.json
do
local administrators_only = 'For administrator only!'
local moderators_only = 'For moderators only!'
local function create_group(msg)
if not is_admin(msg) then return administrators_only end
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Group '..string.gsub(group_name, '_', ' ')..' has been created.'
end
local function addgroup(msg)
if not is_admin(msg) then return administrators_only end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
return 'Group is already added.'
end
-- create data array in moderation.json
data[tostring(msg.to.id)] = {
moderators ={},
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_bots = 'no',
lock_name = 'no',
lock_photo = 'no',
lock_member = 'no',
anti_flood = 'no',
welcome = 'no',
sticker = 'ok'
}
}
save_data(_config.moderation.data, data)
return 'Group has been added.'
end
local function remgroup(msg)
if not is_admin(msg) then return administrators_only end
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if not data[tostring(msg.to.id)] then
return 'Group is not added.'
end
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return 'Group has been removed'
end
local function export_chat_link_callback(extra, success, result)
local msg = extra.msg
local group_name = msg.to.title
local data = extra.data
local receiver = get_receiver(msg)
if success == 0 then
return send_large_msg(receiver, 'Cannot generate invite link for this group.\nMake sure you are an admin or a sudoer.')
end
data[tostring(msg.to.id)]['link'] = result
save_data(_config.moderation.data, data)
return send_large_msg(receiver,'Newest generated invite link for '..group_name..' is:\n'..result)
end
local function set_description(msg, data)
if not is_mod(msg) then return moderators_only end
local data_cat = 'description'
data[tostring(msg.to.id)][data_cat] = deskripsi
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..deskripsi
end
local function get_description(msg, data)
local data_cat = 'description'
if not data[tostring(msg.to.id)][data_cat] then
return 'No description available.'
end
local about = data[tostring(msg.to.id)][data_cat]
return string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about
end
local function set_rules(msg, data)
if not is_mod(msg) then return moderators_only end
local data_cat = 'rules'
data[tostring(msg.to.id)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(msg.to.id)][data_cat]
local rules = string.gsub(msg.to.print_name, '_', ' ')..' rules:\n\n'..rules
return rules
end
-- dis/allow APIs bots to enter group. Spam prevention.
local function allow_api_bots(msg, data)
if not is_mod(msg) then return moderators_only end
local group_bot_lock = data[tostring(msg.to.id)]['settings']['lock_bots']
if group_bot_lock == 'no' then
return 'Bots are allowed to enter group.'
else
data[tostring(msg.to.id)]['settings']['lock_bots'] = 'no'
save_data(_config.moderation.data, data)
return 'Group is open for bots.'
end
end
local function disallow_api_bots(msg, data)
if not is_mod(msg) then return moderators_only end
local group_bot_lock = data[tostring(msg.to.id)]['settings']['lock_bots']
if group_bot_lock == 'yes' then
return 'Group is already locked from bots.'
else
data[tostring(msg.to.id)]['settings']['lock_bots'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group is locked from bots.'
end
end
-- lock/unlock group name. bot automatically change group name when locked
local function lock_group_name(msg, data)
if not is_mod(msg) then return moderators_only end
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(msg.to.id)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['set_name'] = string.gsub(msg.to.print_name, '_', ' ')
save_data(_config.moderation.data, data)
return 'Group name has been locked'
end
end
local function unlock_group_name(msg, data)
if not is_mod(msg) then return moderators_only end
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(msg.to.id)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
--lock/unlock group member. bot automatically kick new added user when locked
local function lock_group_member(msg, data)
if not is_mod(msg) then return moderators_only end
local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(msg.to.id)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_member(msg, data)
if not is_mod(msg) then return moderators_only end
local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(msg.to.id)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
--lock/unlock group photo. bot automatically keep group photo when locked
local function lock_group_photo(msg, data)
if not is_mod(msg) then return moderators_only end
local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo']
if group_photo_lock == 'yes' then
return 'Group photo is already locked'
else
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
end
return 'Please send me the group photo now'
end
local function unlock_group_photo(msg, data)
if not is_mod(msg) then return moderators_only end
local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function set_group_photo(msg, success, result)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
chat_set_photo (receiver, file, ok_cb, false)
data[tostring(msg.to.id)]['settings']['set_photo'] = file
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes'
save_data(_config.moderation.data, data)
send_large_msg(receiver, 'Photo saved!', ok_cb, false)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
-- show group settings
local function show_group_settings(msg, data)
if not is_mod(msg) then return moderators_only end
local settings = data[tostring(msg.to.id)]['settings']
if settings.lock_bots == 'yes' then
lock_bots_state = 'ًں”’'
elseif settings.lock_bots == 'no' then
lock_bots_state = 'ًں”“'
end
if settings.lock_name == 'yes' then
lock_name_state = 'ًں”’'
elseif settings.lock_name == 'no' then
lock_name_state = 'ًں”“'
end
if settings.lock_photo == 'yes' then
lock_photo_state = 'ًں”’'
elseif settings.lock_photo == 'no' then
lock_photo_state = 'ًں”“'
end
if settings.lock_member == 'yes' then
lock_member_state = 'ًں”’'
elseif settings.lock_member == 'no' then
lock_member_state = 'ًں”“'
end
if settings.anti_flood ~= 'no' then
antiflood_state = 'ًں”’'
elseif settings.anti_flood == 'no' then
antiflood_state = 'ًں”“'
end
if settings.welcome ~= 'no' then
greeting_state = 'ًں”’'
elseif settings.welcome == 'no' then
greeting_state = 'ًں”“'
end
if settings.sticker ~= 'ok' then
sticker_state = 'ًں”’'
elseif settings.sticker == 'ok' then
sticker_state = 'ًں”“'
end
local text = 'Group settings:\n'
..'\n'..lock_bots_state..' Lock group from bot : '..settings.lock_bots
..'\n'..lock_name_state..' Lock group name : '..settings.lock_name
..'\n'..lock_photo_state..' Lock group photo : '..settings.lock_photo
..'\n'..lock_member_state..' Lock group member : '..settings.lock_member
..'\n'..antiflood_state..' Flood protection : '..settings.anti_flood
..'\n'..greeting_state..' Welcome message : '..settings.welcome
..'\n'..sticker_state..' Sticker policy : '..settings.sticker
return text
end
-- media handler. needed by group_photo_lock
local function pre_process(msg)
if not msg.text and msg.media then
msg.text = '['..msg.media.type..']'
end
return msg
end
function run(msg, matches)
if not is_chat_msg(msg) then
return "This is not a group chat."
end
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
-- create a group
if matches[1] == 'mkgroup' and matches[2] then
group_name = matches[2]
return create_group(msg)
end
-- add a group to be moderated
if matches[1] == 'addgroup' then
return addgroup(msg)
end
-- remove group from moderation
if matches[1] == 'remgroup' then
return remgroup(msg)
end
if msg.media and is_chat_msg(msg) and is_momod(msg) then
if msg.media.type == 'photo' and data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' then
load_photo(msg.id, set_group_photo, msg)
end
end
end
if data[tostring(msg.to.id)] then
local settings = data[tostring(msg.to.id)]['settings']
if matches[1] == 'setabout' and matches[2] then
deskripsi = matches[2]
return set_description(msg, data)
end
if matches[1] == 'about' then
return get_description(msg, data)
end
if matches[1] == 'setrules' then
rules = matches[2]
return set_rules(msg, data)
end
if matches[1] == 'rules' then
return get_rules(msg, data)
end
-- group link {get|set}
if matches[1] == 'link' then
if matches[2] == 'get' then
if data[tostring(msg.to.id)]['link'] then
local about = get_description(msg, data)
local link = data[tostring(msg.to.id)]['link']
return about.."\n\n"..link
else
return 'Invite link does not exist.\nTry !link set to generate it.'
end
end
if matches[2] == 'set' and is_mod(msg) then
msgr = export_chat_link(receiver, export_chat_link_callback, {data=data, msg=msg})
end
end
if matches[1] == 'group' then
-- lock {bot|name|member|photo|sticker}
if matches[2] == 'lock' then
if matches[3] == 'bot' then
return disallow_api_bots(msg, data)
end
if matches[3] == 'name' then
return lock_group_name(msg, data)
end
if matches[3] == 'member' then
return lock_group_member(msg, data)
end
if matches[3] == 'photo' then
return lock_group_photo(msg, data)
end
-- unlock {bot|name|member|photo|sticker}
elseif matches[2] == 'unlock' then
if matches[3] == 'bot' then
return allow_api_bots(msg, data)
end
if matches[3] == 'name' then
return unlock_group_name(msg, data)
end
if matches[3] == 'member' then
return unlock_group_member(msg, data)
end
if matches[3] == 'photo' then
return unlock_group_photo(msg, data)
end
-- view group settings
elseif matches[2] == 'settings' then
return show_group_settings(msg, data)
end
end
if matches[1] == 'sticker' then
if matches[2] == 'warn' then
if welcome_stat ~= 'warn' then
data[tostring(msg.to.id)]['settings']['sticker'] = 'warn'
save_data(_config.moderation.data, data)
end
return '[Alredy Enabled]\nSticker Sender will be warned first, then kicked for second Sticker.'
end
if matches[2] == 'kick' then
if welcome_stat ~= 'kick' then
data[tostring(msg.to.id)]['settings']['sticker'] = 'kick'
save_data(_config.moderation.data, data)
end
return '[Already Enabled]Sticker Sender will be kicked!'
end
if matches[2] == 'ok' then
if welcome_stat == 'ok' then
return '[Already Disabled]Nothing Will Happend If Sticker Sent!'
else
data[tostring(msg.to.id)]['settings']['sticker'] = 'ok'
save_data(_config.moderation.data, data)
return 'Nothing Will Happend If Sticker Sent! '
end
end
end
-- if group name is renamed
if matches[1] == 'chat_rename' then
if not msg.service then
return 'Are you trying to troll me?'
end
local group_name_set = settings.set_name
local group_name_lock = settings.lock_name
local to_rename = 'chat#id'..msg.to.id
if group_name_lock == 'yes' then
if group_name_set ~= tostring(msg.to.print_name) then
rename_chat(to_rename, group_name_set, ok_cb, false)
end
elseif group_name_lock == 'no' then
return nil
end
end
-- set group name
if matches[1] == 'setname' and is_mod(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
end
-- set group photo
if matches[1] == 'setphoto' and is_mod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
return 'Please send me new group photo now'
end
-- if a user is added to group
if matches[1] == 'chat_add_user' then
if not msg.service then
return 'Are you trying to troll me?'
end
local group_member_lock = settings.lock_member
local group_bot_lock = settings.lock_bots
local user = 'user#id'..msg.action.user.id
if group_member_lock == 'yes' then
chat_del_user(receiver, user, ok_cb, true)
-- no APIs bot are allowed to enter chat group.
elseif group_bot_lock == 'yes' and msg.action.user.flags == 4352 then
chat_del_user(receiver, user, ok_cb, true)
elseif group_bot_lock == 'no' or group_member_lock == 'no' then
return nil
end
end
-- if sticker is sent
if msg.media and msg.media.caption == 'sticker.webp' and not is_momod(msg) then
local user_id = msg.from.id
local chat_id = msg.to.id
local sticker_hash = 'mer_sticker:'..chat_id..':'..user_id
local is_sticker_offender = redis:get(sticker_hash)
if settings.sticker == 'warn' then
if is_sticker_offender then
chat_del_user(receiver, 'user#id'..user_id, ok_cb, true)
redis:del(sticker_hash)
return '[Warned Before]Kicked Because You Have Sent Stickers'
elseif not is_sticker_offender then
redis:set(sticker_hash, true)
return ' Stop Sending Sticker.This Is A Warn Next Time You Will Kicked!'
end
elseif settings.sticker == 'kick' then
chat_del_user(receiver, 'user#id'..user_id, ok_cb, true)
return 'You Kicked Because You Have Sent Stickers??'
elseif settings.sticker == 'ok' then
return nil
end
end
-- if group photo is deleted
if matches[1] == 'chat_delete_photo' then
if not msg.service then
return 'Are you trying to troll me?'
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
chat_set_photo (receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
-- if group photo is changed
if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then
if not msg.service then
return 'Are you trying to troll me?'
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
chat_set_photo (receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
end
end
return {
description = 'Plugin to manage group chat.',
usage = {
admin = {
'!mkgroup <group_name> : Make/create a new group.',
'!addgroup : Add group to moderation list.',
'!remgroup : Remove group from moderation list.'
},
moderator = {
'!group <lock|unlock> bot : {Dis}allow APIs bots.',
'!group <lock|unlock> member : Lock/unlock group member.',
'!group <lock|unlock> name : Lock/unlock group name.',
'!group <lock|unlock> photo : Lock/unlock group photo.',
'!group settings : Show group settings.',
'!link <set> : Generate/revoke invite link.',
'!setabout <description> : Set group description.',
'!setname <new_name> : Set group name.',
'!setphoto : Set group photo.',
'!setrules <rules> : Set group rules.',
'!sticker warn : Sticker restriction, sender will be warned for the first violation.',
'!sticker kick : Sticker restriction, sender will be kick.',
'!sticker ok : Disable sticker restriction.'
},
user = {
'!about : Read group description',
'!rules : Read group rules',
'!link <get> : Print invite link'
},
},
patterns = {
"^!(about)$",
"^!(addgroup)$",
"%[(audio)%]",
"%[(document)%]",
"^!(group) (lock) (.*)$",
"^!(group) (settings)$",
"^!(group) (unlock) (.*)$",
"^!(link) (.*)$",
"^!(mkgroup) (.*)$",
"%[(photo)%]",
"^!(remgroup)$",
"^!(rules)$",
"^!(setabout) (.*)$",
"^!(setname) (.*)$",
"^!(setphoto)$",
"^!(setrules) (.*)$",
"^[!/](sticker) (.*)$",
"^!!tgservice (.+)$",
"%[(video)%]"
},
run = run,
pre_process = pre_process
}
end
--To Have This Update Lua-tg-c avaiable on tg folder
| gpl-2.0 |
FishFilletsNG/fillets-data | script/city/dialogs_sv.lua | 1 | 7024 |
dialogId("vit-hs-vitejteA", "font_statue", "Welcome to the most beautiful city under the sun.")
dialogStr("Välkommen till den vackraste staden under solen.")
dialogId("vit-hs-vitejteB", "font_statue", "Welcome to our city - the city of unlimited opportunities.")
dialogStr("Välkommen till vår stad, staden med obegränsade möjligheter.")
dialogId("vit-hs-vitejteC", "font_statue", "On behalf of the citizens of this town I welcome you.")
dialogStr("Å innevånarnas vägnar hälsar jag er välkomna.")
dialogId("vit-hs-vitejteD", "font_statue", "Welcome to our city, whose beauty eclipses that of the gods themselves.")
dialogStr("Välkommen till vår stad vars skönhet överglänser till och med gudarnas.")
dialogId("vit-hs-klid1", "font_statue", "Citizens, please remain calm.")
dialogStr("Innevånare, behåll ert lugn.")
dialogId("vit-hs-klid2", "font_statue", "There is no imminent danger.")
dialogStr("Det finns ingen omedelbar fara.")
dialogId("vit-hs-klid3", "font_statue", "The sinking of the northern part of our island is only temporary.")
dialogStr("Sänkningen av den norra delen av ön är endast tillfällig.")
dialogId("vit-hs-klid4", "font_statue", "We have the situation completely under control.")
dialogStr("Vi har allt helt under kontroll.")
dialogId("vit-hs-lod0", "font_statue", "The ship from Lemury has now docked at pier #5. This ship continues on to Utopia, Mu and Atlantis.")
dialogStr("Fartyget från Lemurien har nu ankrat vid pir 5. Det fortsätter mot Utopia, Mu och Atlantis.")
dialogId("vit-hs-pojis0", "font_statue", "With First Fishermen Insurance, your house is covered against damage caused by fire, tornadoes, hurricanes, acts of God and dragons’ raids. Because fishermen think of everything, choose First Fisherman.")
dialogStr("Med första fiskarens försäkringen ersätts ditt hus vid skada av brand, tornado, storm, gudahandlingar och drakräder. Fiskarna tänker på allt, välj därför första fiskaren !")
dialogId("vit-hs-reklama1", "font_statue", "Where are you running?")
dialogStr("Vart springer du?")
dialogId("vit-hs-reklama2", "font_white", "To Moon Street. I need to order eight swords.")
dialogStr("Till mångatan. Jag måste beställa åtta svärd.")
dialogId("vit-hs-reklama3", "font_statue", "Why so many swords?")
dialogStr("Varför så många svärd?")
dialogId("vit-hs-reklama4", "font_white", "You haven’t heard?!? For every eight swords you purchase, you get a pair of bronze earrings absolutely FREE!")
dialogStr("Har du inte hört?!? För vart åttonde svärd som du köper få du ett par bronsörhängen helt GRATIS!")
dialogId("vit-hs-reklama5", "font_statue", "Wait for me. I’m coming with you!")
dialogStr("Vänta på mig. Jag hänger på!")
dialogId("vit-hs-soud0", "font_statue", "The City Court kindly invites you to the annual town festival of interrogations and executions. Proper attire required.")
dialogStr("Tingsrätten inbjuder till den årliga förhörs och avrättnings festivalen. Proper klädsel krävs.")
dialogId("vit-hs-vodovod0", "font_statue", "The City Council has decided to build an aqueduct, thereby providing direct water service to each home.")
dialogStr("Kommunstyrelsen har beslutat att bygga en akvedukt, vilket kommer att resultera i en direkt vattenanslutning till alla hem.")
dialogId("vit-hs-dite0", "font_statue", "Would the mother of the child who got lost on the grounds of city treasury please come to the front desk to pick up his remains.")
dialogStr("Kan mamman till det barn som kom bort i stadskassan vara vänlig att komma till informationen och hämta resterna av honom.")
dialogId("vit-hs-demoni0", "font_statue", "Citizens, our employees will be stopping by individual homes tomorrow after midnight in order to rid your home of demons and ghosts. We ask that you kindly let them in.")
dialogStr("Innevånare, våra anställda kommer att titta in hos enskilda i morgon efter midnatt för att driva ut demoner och andar. Vänligen släpp in dem.")
dialogId("vit-hs-kacir", "font_statue", "Our chief heretic Demikuls will present a lecture this evening in the small auditorium entitled ’Do the gods really exist? or Rest assured they cannot harm you!’")
dialogStr("Våran över kättare Demikuls kommer att hålla en liten seminarie i eftermiddag under titeln \"Finns verkligen gudarna? eller Rest försäkrar att de inte kan skada oss!\".")
dialogId("vit-hs-jidelna1", "font_statue", "Come visit our seafood restaurant located at the Main Square. Delicious fish specialties and...")
dialogStr("Kom och besök våran fiskrestaurang vid stortorget. Delikata fiskspecialitéer och...")
dialogId("vit-hs-jidelna2", "font_statue", "Oh, excuse me.")
dialogStr("Oj, förlåt mig.")
dialogId("vit-m-jakze", "font_small", "What?! A fish restaurant?")
dialogStr("Va? En fiskrestaurang")
dialogId("vit-v-vazne", "font_big", "Are you serious?")
dialogStr("Är det sant?")
dialogId("vit-m-nechutne", "font_small", "How disgusting!")
dialogStr("Vad avskyvärt!")
dialogId("vit-v-nevsimla", "font_big", "That sculpture obviously hasn’t noticed that the city sank a long time ago.")
dialogStr("Den där skulpturen har tydligen inte märkt att staden sjönk för ett bra tag sedan.")
dialogId("vit-v-automat", "font_big", "It’s probably some kind of automaton. It still thinks that the city is alive.")
dialogStr("Det är troligen en sorts förnekelse. Den tror fortfarande att staden lever")
dialogId("vit-m-nebo", "font_small", "Or it just can’t face the truth.")
dialogStr("Eller så kan den inte tåla sanningen.")
dialogId("vit-m-hlava", "font_small", "I’m getting a headache from that head.")
dialogStr("Jag får huvudvärk av det där huvudet.")
dialogId("vit-v-hlava", "font_big", "That head is giving me a headache.")
dialogStr("Huvudet ger mig huvudvärk.")
dialogId("vit-m-nezkusime", "font_small", "Let’s try to shut that head up somehow.")
dialogStr("Se till att få tyst på huvudet.")
dialogId("vit-v-proc", "font_big", "Why? We’re getting invaluable information about the everyday life of our ancestors.")
dialogStr("Varför? Vi får ovärderlig information om det dagliga livet hos våra förfäder.")
dialogId("vit-v-krabi", "font_big", "If we could get all these crabs up near the head...")
dialogStr("Om vi skulle kunna få upp alla krabbor i närheten av huvudet...")
dialogId("vit-m-tak", "font_small", "...then...?")
dialogStr("...och...?")
dialogId("vit-v-pockej", "font_big", "Wait, I have to think about it for a moment...")
dialogStr("Vänta, jag måste tänka på det en stund...")
dialogId("vit-m-vecnost", "font_small", "Just imagine - that head has been like doing this all these years...")
dialogStr("Tänk dig, huvudet har gjort så där i alla dessa år...")
dialogId("vit-v-noa", "font_big", "So what?")
dialogStr("Och vad då?")
dialogId("vit-m-jak", "font_small", "Well think about how these poor crabs must feel!")
dialogStr("Tänk hur alla dessa stackars krabbor måste känna sig!")
| gpl-2.0 |
hooksta4/darkstar | scripts/zones/Mog_Garden/npcs/GreenThumbMo.lua | 15 | 2319 |
package.loaded["scripts/zones/Mog_Garden/TextIDs"] = nil;
require("scripts/zones/Mog_Garden/TextIDs");
require("scripts/globals/moghouse")
require("scripts/globals/shop");
local BRONZE_PIECE_ITEMID = 2184;
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player, npc, trade)
moogleTrade(player, npc, trade)
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player, npc)
player:startEvent(1016);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player, csid, option)
if (csid == 1016 and option == 0xFFF00FF) then -- Show the Mog House menu..
-- Print the expire time for mog locker if exists..
local lockerLease = getMogLockerExpiryTimestamp(player);
if (lockerLease ~= nil) then
if (lockerLease == -1) then -- Lease expired..
player:messageSpecial(MOGLOCKER_MESSAGE_OFFSET + 2, BRONZE_PIECE_ITEMID);
else
player:messageSpecial(MOGLOCKER_MESSAGE_OFFSET + 1, lockerLease);
end
end
-- Show the mog house menu..
player:sendMenu(1);
elseif (csid == 1016 and option == 0xFFE00FF) then -- Buy/Sell Things
local stock =
{
573, 280, -- Vegetable Seeds
574, 320, -- Fruit Seeds
575, 280, -- Grain Seeds
572, 280, -- Herb Seeds
1236, 1685, -- Cactus Stems
2235, 320, -- Wildgrass Seeds
3986, 1111, -- Chestnut Tree Sap (11th Anniversary Campaign)
3985, 1111, -- Monarch Beetle Saliva (11th Anniversary Campaign)
3984, 1111, -- Golden Seed Pouch (11th Anniversary Campaign)
};
showShop( player, STATIC, stock );
elseif (csid == 1016 and option == 0xFFB00FF) then -- Leave this Mog Garden -> Whence I Came
player:warp(); -- Ghetto for now, the last zone seems to get messed up due to mog house issues.
end
end;
| gpl-3.0 |
RAlexis/ArcEmu_MoP | src/scripts/lua/LuaBridge/Stable Scripts/Azeroth/Karazhan/BOSS_Karazhan_Malchezaar.lua | 30 | 4212 | function Malchezaar_Hellfire(Unit, event, miscunit, misc)
print "Malchezaar Hellfire"
Unit:FullCastSpellOnTarget(43465,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "BURN...")
end
function Malchezaar_Thrash(Unit, event, miscunit, misc)
print "Malchezaar Thrash"
Unit:FullCastSpell(21919)
Unit:SendChatMessage(11, 0, "Watch the speed...")
end
function Malchezaar_Parry(Unit, event, miscunit, misc)
print "Malchezaar Parry"
Unit:FullCastSpell(13668)
Unit:SendChatMessage(11, 0, "Miss...")
end
function Malchezaar_Sunder_Armor(Unit, event, miscunit, misc)
print "Malchezaar Sunder Armor"
Unit:FullCastSpellOnTarget(30901,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "You lose some protection!...")
end
function Malchezaar_Cleave(Unit, event, miscunit, misc)
print "Malchezaar Cleave"
Unit:FullCastSpellOnTarget(39174,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Cleave...")
end
function Malchezaar_Amplify(Unit, event, miscunit, misc)
print "Malchezaar Amplify"
Unit:FullCastSpellOnTarget(39095,Unit:GetRandomPlayer())
Unit:SendChatMessage(11, 0, "More damage to you...")
end
function Malchezaar_Flying_Axes(Unit, event, miscunit, misc)
print "Malchezaar Flying_Axes"
Unit:FullCastSpell(17650)
Unit:SendChatMessage(11, 0, "My Axes will kill you...")
end
function Malchezaar_Shadow_Word_Pain(Unit, event, miscunit, misc)
print "Malchezaar Shadow_Word Pain"
Unit:FullCastSpellOnTarget(30854,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "More Pain...")
end
function Malchezaar_Shadow_Word_Pain2(Unit, event, miscunit, misc)
print "Malchezaar Shadow_Word Pain2"
Unit:FullCastSpellOnTarget(30854,Unit:GetRandomPlayer())
Unit:SendChatMessage(11, 0, "More Pain...")
end
function Malchezaar_Summon_Infernal(Unit, event, miscunit, misc)
print "Malchezaar Summon Infernal"
Unit:SpawnCreature(17646, -10924.5, -1974.66, 275.522, 0, 18, 180000);
Unit:SendChatMessage(11, 0, "Help me infernal creature...")
end
function Malchezaar_Enfeeble(Unit, event, miscunit, misc)
print "Malchezaar Enfeeble"
Unit:FullCastSpellOnTarget(30843,Unit:GetRandomPlayer())
Unit:FullCastSpellOnTarget(30843,Unit:GetRandomPlayer())
Unit:FullCastSpellOnTarget(30843,Unit:GetRandomPlayer())
Unit:FullCastSpellOnTarget(30843,Unit:GetRandomPlayer())
Unit:FullCastSpellOnTarget(30843,Unit:GetRandomPlayer())
Unit:SendChatMessage(11, 0, "More Pain...")
end
function Malchezaar_Shadow_Nova(Unit, event, miscunit, misc)
print "Malchezaar Shadow Nova"
Unit:FullCastSpellOnTarget(30852,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "A big blast to finish this fight...")
end
function Malchezaar(unit, event, miscunit, misc)
print "Malchezaar"
if unit:GetHealthPct() < 100 and Didthat == 0 then
unit:SendAreaTriggerMessage("PHASE 1")
unit:SendChatMessage(11, 0, "You face not Malchezaar alone, but the legions I command!")
unit:RegisterEvent("Malchezaar_Hellfire",2000,0)
unit:RegisterEvent("Malchezaar_Shadow_Word_Pain",25000,0)
unit:RegisterEvent("Malchezaar_Summon_Infernal",35000,0)
unit:RegisterEvent("Malchezaar_Enfeeble",45000,0)
unit:RegisterEvent("Malchezaar_Shadow_Nova",47000,0)
Didthat = 1
else
end
if unit:GetHealthPct() < 60 and Didthat == 1 then
unit:SendAreaTriggerMessage("PHASE 2")
unit:RegisterEvent("Malchezaar_Hellfire",2000,0)
unit:RegisterEvent("Malchezaar_Thrash",5000,0)
unit:RegisterEvent("Malchezaar_Parry",6000,0)
unit:RegisterEvent("Malchezaar_Sunder_Armor",7000,0)
unit:RegisterEvent("Malchezaar_Cleave",8000,0)
unit:RegisterEvent("Malchezaar_Summon_Infernal",45000,0)
unit:RegisterEvent("Malchezaar_Enfeeble",46000,0)
unit:RegisterEvent("Malchezaar_Shadow_Nova",47000,0)
Didthat = 2
else
end
if unit:GetHealthPct() < 30 and Didthat == 2 then
unit:SendAreaTriggerMessage("PHASE 3")
unit:RegisterEvent("Malchezaar_Hellfire",2000,0)
unit:RegisterEvent("Malchezaar_Amplify",10000,0)
unit:RegisterEvent("Malchezaar_Summon_Infernal",15000,0)
unit:RegisterEvent("Malchezaar_Shadow_Word_Pain2",25000,0)
unit:RegisterEvent("Malchezaar_Flying_Axes",17000,0)
unit:RegisterEvent("Malchezaar_Shadow_Nova",47000,0)
Didthat = 3
else
end
end
RegisterUnitEvent(15690,1,"Malchezaar") | agpl-3.0 |
Erotix8210/FrozenCore | src/scripts/lua/Lua/Stable Scripts/Azeroth/Karazhan/BOSS_Karazhan_Malchezaar.lua | 30 | 4212 | function Malchezaar_Hellfire(Unit, event, miscunit, misc)
print "Malchezaar Hellfire"
Unit:FullCastSpellOnTarget(43465,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "BURN...")
end
function Malchezaar_Thrash(Unit, event, miscunit, misc)
print "Malchezaar Thrash"
Unit:FullCastSpell(21919)
Unit:SendChatMessage(11, 0, "Watch the speed...")
end
function Malchezaar_Parry(Unit, event, miscunit, misc)
print "Malchezaar Parry"
Unit:FullCastSpell(13668)
Unit:SendChatMessage(11, 0, "Miss...")
end
function Malchezaar_Sunder_Armor(Unit, event, miscunit, misc)
print "Malchezaar Sunder Armor"
Unit:FullCastSpellOnTarget(30901,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "You lose some protection!...")
end
function Malchezaar_Cleave(Unit, event, miscunit, misc)
print "Malchezaar Cleave"
Unit:FullCastSpellOnTarget(39174,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Cleave...")
end
function Malchezaar_Amplify(Unit, event, miscunit, misc)
print "Malchezaar Amplify"
Unit:FullCastSpellOnTarget(39095,Unit:GetRandomPlayer())
Unit:SendChatMessage(11, 0, "More damage to you...")
end
function Malchezaar_Flying_Axes(Unit, event, miscunit, misc)
print "Malchezaar Flying_Axes"
Unit:FullCastSpell(17650)
Unit:SendChatMessage(11, 0, "My Axes will kill you...")
end
function Malchezaar_Shadow_Word_Pain(Unit, event, miscunit, misc)
print "Malchezaar Shadow_Word Pain"
Unit:FullCastSpellOnTarget(30854,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "More Pain...")
end
function Malchezaar_Shadow_Word_Pain2(Unit, event, miscunit, misc)
print "Malchezaar Shadow_Word Pain2"
Unit:FullCastSpellOnTarget(30854,Unit:GetRandomPlayer())
Unit:SendChatMessage(11, 0, "More Pain...")
end
function Malchezaar_Summon_Infernal(Unit, event, miscunit, misc)
print "Malchezaar Summon Infernal"
Unit:SpawnCreature(17646, -10924.5, -1974.66, 275.522, 0, 18, 180000);
Unit:SendChatMessage(11, 0, "Help me infernal creature...")
end
function Malchezaar_Enfeeble(Unit, event, miscunit, misc)
print "Malchezaar Enfeeble"
Unit:FullCastSpellOnTarget(30843,Unit:GetRandomPlayer())
Unit:FullCastSpellOnTarget(30843,Unit:GetRandomPlayer())
Unit:FullCastSpellOnTarget(30843,Unit:GetRandomPlayer())
Unit:FullCastSpellOnTarget(30843,Unit:GetRandomPlayer())
Unit:FullCastSpellOnTarget(30843,Unit:GetRandomPlayer())
Unit:SendChatMessage(11, 0, "More Pain...")
end
function Malchezaar_Shadow_Nova(Unit, event, miscunit, misc)
print "Malchezaar Shadow Nova"
Unit:FullCastSpellOnTarget(30852,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "A big blast to finish this fight...")
end
function Malchezaar(unit, event, miscunit, misc)
print "Malchezaar"
if unit:GetHealthPct() < 100 and Didthat == 0 then
unit:SendAreaTriggerMessage("PHASE 1")
unit:SendChatMessage(11, 0, "You face not Malchezaar alone, but the legions I command!")
unit:RegisterEvent("Malchezaar_Hellfire",2000,0)
unit:RegisterEvent("Malchezaar_Shadow_Word_Pain",25000,0)
unit:RegisterEvent("Malchezaar_Summon_Infernal",35000,0)
unit:RegisterEvent("Malchezaar_Enfeeble",45000,0)
unit:RegisterEvent("Malchezaar_Shadow_Nova",47000,0)
Didthat = 1
else
end
if unit:GetHealthPct() < 60 and Didthat == 1 then
unit:SendAreaTriggerMessage("PHASE 2")
unit:RegisterEvent("Malchezaar_Hellfire",2000,0)
unit:RegisterEvent("Malchezaar_Thrash",5000,0)
unit:RegisterEvent("Malchezaar_Parry",6000,0)
unit:RegisterEvent("Malchezaar_Sunder_Armor",7000,0)
unit:RegisterEvent("Malchezaar_Cleave",8000,0)
unit:RegisterEvent("Malchezaar_Summon_Infernal",45000,0)
unit:RegisterEvent("Malchezaar_Enfeeble",46000,0)
unit:RegisterEvent("Malchezaar_Shadow_Nova",47000,0)
Didthat = 2
else
end
if unit:GetHealthPct() < 30 and Didthat == 2 then
unit:SendAreaTriggerMessage("PHASE 3")
unit:RegisterEvent("Malchezaar_Hellfire",2000,0)
unit:RegisterEvent("Malchezaar_Amplify",10000,0)
unit:RegisterEvent("Malchezaar_Summon_Infernal",15000,0)
unit:RegisterEvent("Malchezaar_Shadow_Word_Pain2",25000,0)
unit:RegisterEvent("Malchezaar_Flying_Axes",17000,0)
unit:RegisterEvent("Malchezaar_Shadow_Nova",47000,0)
Didthat = 3
else
end
end
RegisterUnitEvent(15690,1,"Malchezaar") | agpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Heavens_Tower/npcs/Kupipi.lua | 2 | 6369 | -----------------------------------
-- Area: Heaven's Tower
-- NPC: Kupipi
-- Involved in Mission 2-3
-- Involved in Quest: Riding on the Clouds
-- @pos 2 0.1 30 242
-----------------------------------
package.loaded["scripts/zones/Heavens_Tower/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Heavens_Tower/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_4") == 8) then
if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal
player:setVar("ridingOnTheClouds_4",0);
player:tradeComplete();
player:addKeyItem(SPIRITED_STONE);
player:messageSpecial(KEYITEM_OBTAINED,SPIRITED_STONE);
end
end
if (trade:hasItemQty(4365,1) and trade:getItemCount() == 1 and player:getNation() == WINDURST and player:getRank() >= 2 and player:hasKeyItem(PORTAL_CHARM) == false) then -- Trade Rolanberry
if (player:hasCompletedMission(WINDURST,WRITTEN_IN_THE_STARS)) then
player:startEvent(0x0123); -- Qualifies for the reward immediately
else
player:startEvent(0x0124); -- Kupipi owes you the portal charm later
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local pNation = player:getNation();
local currentMission = player:getCurrentMission(pNation);
local MissionStatus = player:getVar("MissionStatus");
if (pNation == SANDORIA) then
-- San d'Oria Mission 2-3 Part I - Windurst > Bastok
if (currentMission == JOURNEY_TO_WINDURST) then
if (MissionStatus == 4) then
player:startEvent(0x00ee,1,1,1,1,pNation);
elseif (MissionStatus == 5) then
player:startEvent(0x00f0);
elseif (MissionStatus == 6) then
player:startEvent(0x00f1);
end
-- San d'Oria Mission 2-3 Part II - Bastok > Windurst
elseif (currentMission == JOURNEY_TO_WINDURST2) then
if (MissionStatus == 7) then
player:startEvent(0x00f2,1,1,1,1,0);
elseif (MissionStatus == 8) then
player:startEvent(0x00f3);
elseif (MissionStatus == 9) then
player:startEvent(0x00f6);
elseif (MissionStatus == 10) then
player:startEvent(0x00f7);
end
else
player:startEvent(0x00fb);
end
elseif (pNation == BASTOK) then
-- Bastok Mission 2-3 Part I - Windurst > San d'Oria
if (currentMission == THE_EMISSARY_WINDURST) then
if (MissionStatus == 3) then
player:startEvent(0x00ee,1,1,1,1,pNation);
elseif (MissionStatus <= 5) then
player:startEvent(0x00f0);
elseif (MissionStatus == 6) then
player:startEvent(0x00f1);
end
-- Bastok Mission 2-3 Part II - San d'Oria > Windurst
elseif (currentMission == THE_EMISSARY_WINDURST2) then
if (MissionStatus == 7) then
player:startEvent(0x00f2,1,1,1,1,pNation);
elseif (MissionStatus == 8) then
player:startEvent(0x00f3);
elseif (MissionStatus == 9) then
player:startEvent(0x00f4);
elseif (MissionStatus == 10) then
player:startEvent(0x00f5);
end
else
player:startEvent(0x00fb);
end
elseif (pNation == WINDURST) then
if (currentMission == THE_THREE_KINGDOMS and MissionStatus == 0) then
player:startEvent(0x005F,0,0,0,LETTER_TO_THE_CONSULS_WINDURST);
elseif (currentMission == THE_THREE_KINGDOMS and MissionStatus == 11) then
player:startEvent(0x0065,0,0,ADVENTURERS_CERTIFICATE);
elseif (currentMission == THE_THREE_KINGDOMS) then
player:startEvent(0x0061);
elseif (currentMission == TO_EACH_HIS_OWN_RIGHT and MissionStatus == 0) then
player:startEvent(0x0067,0,0,STARWAY_STAIRWAY_BAUBLE);
elseif (currentMission == TO_EACH_HIS_OWN_RIGHT and MissionStatus == 1) then
player:startEvent(0x0068);
elseif (player:getCurrentMission(WINDURST) == THE_JESTER_WHO_D_BE_KING and MissionStatus == 3) then
player:startEvent(0x0146);
elseif (player:hasCompletedMission(WINDURST,WRITTEN_IN_THE_STARS) and player:getVar("OwesPortalCharm") == 1) then
player:startEvent(0x0125); -- Kupipi repays your favor
else
player:startEvent(0x00fb);
end
else
player:startEvent(0x00fb);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x00ee) then
if (player:getNation() == BASTOK) then
player:setVar("MissionStatus",4);
player:addKeyItem(SWORD_OFFERING);
player:messageSpecial(KEYITEM_OBTAINED,SWORD_OFFERING);
else
player:setVar("MissionStatus",5);
player:addKeyItem(SHIELD_OFFERING);
player:messageSpecial(KEYITEM_OBTAINED,SHIELD_OFFERING);
end
elseif (csid == 0x00f4 or csid == 0x00f6) then
player:setVar("MissionStatus",10);
elseif (csid == 0x00f2) then
player:addKeyItem(DARK_KEY);
player:messageSpecial(KEYITEM_OBTAINED,DARK_KEY);
player:setVar("MissionStatus",8);
elseif (csid == 0x005F) then
player:setVar("MissionStatus",1);
player:addKeyItem(LETTER_TO_THE_CONSULS_WINDURST);
player:messageSpecial(KEYITEM_OBTAINED,LETTER_TO_THE_CONSULS_WINDURST);
elseif (csid == 0x0067) then
player:setVar("MissionStatus",1);
player:addKeyItem(STARWAY_STAIRWAY_BAUBLE);
player:messageSpecial(KEYITEM_OBTAINED,STARWAY_STAIRWAY_BAUBLE);
elseif (csid == 0x0065) then
finishMissionTimeline(player,1,csid,option);
elseif (csid == 0x0123) then -- All condition met, grant Portal Charm
player:tradeComplete();
player:addKeyItem(PORTAL_CHARM);
player:messageSpecial(KEYITEM_OBTAINED,PORTAL_CHARM);
elseif (csid == 0x0124) then -- Traded rolanberry, but not all conditions met
player:tradeComplete();
player:setVar("OwesPortalCharm",1);
elseif (csid == 0x0125) then -- Traded rolanberry before, and all conditions are now met
player:setVar("OwesPortalCharm",0);
player:addKeyItem(PORTAL_CHARM);
player:messageSpecial(KEYITEM_OBTAINED,PORTAL_CHARM);
elseif (csid == 0x0146) then
player:setVar("MissionStatus",4);
end
end; | gpl-3.0 |
moteus/lua-lluv-gsmmodem | examples/basic.lua | 1 | 2170 | package.path = '../src/lua/?.lua;' .. package.path
local GsmModem = require "lluv.gsmmodem"
local uv = require "lluv"
local ut = require "lluv.utils"
local utils = require "lluv.gsmmodem.utils"
local ok, pp = pcall(require, "pp")
if not ok then pp = print end
local device = GsmModem.new('COM3', {
baud = '_9600';
data_bits = '_8';
parity = 'NONE';
stop_bits = '_1';
flow_control = 'OFF';
rts = 'ON';
})
local SMS_NUMBER = nil
local USSD_NUMBER = '#100#'
local CODE_PAGE = 'cp866'
device:open(function(self, err, info)
if err then
print("Port open FAIL:", err)
return self:close()
end
print("Port open:", info)
self:configure(function(self, err, cmd, info)
if err then
print("Fail init modem:", err, 'Command:', cmd)
return self:close()
end
print("Configure done")
-- self:set_rs232_trace(true)
self:read_sms(8, {memory='SM'}, function(self, err, sms)
print(err or sms and sms:text(CODE_PAGE))
end)
self:read_sms(1, {memory='ME'}, function(self, err, sms)
print(err or sms:text(CODE_PAGE))
end)
self:each_sms({memory = 'SM'}, function(self, err, index, sms, total, last)
if err and not index then
return print("Error:", err)
end
if err then -- try read sms directly
return self:read_sms(index, {memory = 'SM'}, function(self, err, sms)
print(index, sms and sms:number(), sms and sms:text(CODE_PAGE) or err, sms and sms:date())
end)
end
print(index, sms and sms:number(), sms and sms:text(CODE_PAGE) or err, sms and sms:date())
end)
if USSD_NUMBER then
self:send_ussd(USSD_NUMBER, function(self, err, msg)
print('USSD Result:', err, msg and msg:status(), msg and msg:text(CODE_PAGE))
end)
end
if SMS_NUMBER then
self:send_sms(SMS_NUMBER, 'hello', {validity = 5, waitReport = true}, function(self, err, ref)
print('SMS Send result:', err or 'OK', 'Message reference:', ref or '<NONE>')
end)
end
self:cmd():at(function()
self:close()
end)
end)
end)
uv.run(debug.traceback)
| mit |
hooksta4/darkstar | scripts/zones/zones/Buburimu_Peninsula/npcs/Signpost.lua | 19 | 1356 | -----------------------------------
-- Area: Buburimu Peninsula
-- NPC: Signpost
-----------------------------------
package.loaded["scripts/zones/Buburimu_Peninsula/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Buburimu_Peninsula/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (npc:getID() == 17261155) then
player:messageSpecial(SIGN_5);
elseif (npc:getID() == 17261156) then
player:messageSpecial(SIGN_4);
elseif (npc:getID() == 17261157) then
player:messageSpecial(SIGN_3);
elseif (npc:getID() == 17261158) then
player:messageSpecial(SIGN_2);
elseif (npc:getID() == 17261159) or (npc:getID() == 17261160) or (npc:getID() == 17261161) then
player:messageSpecial(SIGN_1);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--print("CSID: %u",csid);
--print("RESULT: %u",option);
end; | gpl-3.0 |
hooksta4/darkstar | scripts/globals/spells/diaga_ii.lua | 18 | 1869 | -----------------------------------------
-- Spell: Diaga II
-- Lowers an enemy's defense and gradually deals light elemental damage.
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
--calculate raw damage
local basedmg = caster:getSkillLevel(ENFEEBLING_MAGIC_SKILL) / 4;
local dmg = calculateMagicDamage(basedmg,3,caster,spell,target,ENFEEBLING_MAGIC_SKILL,MOD_INT,false);
dmg = utils.clamp(dmg, 1, 40);
--get resist multiplier (1x if no resist)
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),ENFEEBLING_MAGIC_SKILL,1.0);
--get the resisted damage
dmg = dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = addBonuses(caster,spell,target,dmg);
--add in target adjustment
dmg = adjustForTarget(target,dmg,spell:getElement());
--add in final adjustments including the actual damage dealt
local final = finalMagicAdjustments(caster,target,spell,dmg);
-- Calculate duration.
local duration = 120;
-- Check for Bio.
local bio = target:getStatusEffect(EFFECT_BIO);
-- Do it!
if (bio == nil or (DIA_OVERWRITE == 0 and bio:getPower() <= 2) or (DIA_OVERWRITE == 1 and bio:getPower() < 2)) then
target:addStatusEffect(EFFECT_DIA,2,3,duration,FLAG_ERASABLE, 10);
spell:setMsg(2);
else
spell:setMsg(75);
end
-- Try to kill same tier Bio
if (BIO_OVERWRITE == 1 and bio ~= nil) then
if (bio:getPower() <= 2) then
target:delStatusEffect(EFFECT_BIO);
end
end
return final;
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/abilities/pets/fire_iv.lua | 5 | 1159 | ---------------------------------------------------
-- Aero 2
---------------------------------------------------
require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");
require("/scripts/globals/magic");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onPetAbility(target, pet, skill)
local spell = getSpell(147);
--calculate raw damage
local dmg = calculateMagicDamage(472,2,pet,spell,target,ELEMENTAL_MAGIC_SKILL,MOD_INT,false);
--get resist multiplier (1x if no resist)
local resist = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL, ELE_FIRE);
--get the resisted damage
dmg = dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = mobAddBonuses(pet,spell,target,dmg, 1);
--add on TP bonuses
local tp = pet:getTP();
if tp < 100 then
tp = 100;
end
dmg = dmg * tp / 100;
--add in final adjustments
dmg = finalMagicAdjustments(pet,target,spell,dmg);
return dmg;
end | gpl-3.0 |
FishFilletsNG/fillets-data | script/tetris/code.lua | 1 | 3137 |
local cubes = {}
for index = 0, 9 do
cubes[index] = getModelsTable()[first_cube.index + index]
end
-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky07.ogg")
local pokus = getRestartCount()
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
room.zacatek = 0
room.pocitadlo = 300 + random(400 + pokus * 500)
room.konec = 0
return function()
if no_dialog() and isReady(small) and isReady(big) then
if room.pocitadlo > 1 then
room.pocitadlo = room.pocitadlo - 1
end
if room.zacatek == 0 then
addm(9 + random(35), "tet-m-vypadala")
if pokus < 5 or random(100) < 50 then
addv(5, "tet-v-ucta")
addm(9, "tet-m-usudek")
end
room.zacatek = 1
elseif room.pocitadlo == 0 then
room.pocitadlo = -1
addv(9, "tet-v-myslim")
if random(100) < 50 then
addm(9, "tet-m-ano")
end
addv(9, "tet-v-lepsi")
if random(100) < 50 then
addm(16, "tet-m-jaklepsi")
addv(6, "tet-v-hybat")
end
if random(100) < 70 then
addm(16, "tet-m-predmety")
end
addv(16, "tet-v-uprava")
addm(6, "tet-m-program")
if random(100) < 50 then
addm(60, "tet-m-pozor")
end
elseif room.konec == 0 and trubka.X == 29 and trubka.dir == dir_no then
room.konec = 1
pom2 = 100
for key, cube in pairs(cubes) do
if cube.Y < pom2 then
pom2 = cube.Y
end
end
if pom2 < 17 then
addv(9, "tet-v-kostky")
if random(100) > 10 * (pokus - 3) or random(100) < 50 then
addm(15 + random(7), "tet-m-lepe")
end
end
end
end
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end
| gpl-2.0 |
AnySDK/Sample_Lua | frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/TargetedAction.lua | 10 | 1593 |
--------------------------------
-- @module TargetedAction
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- @overload self
-- @overload self
-- @function [parent=#TargetedAction] getForcedTarget
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- Sets the target that the action will be forced to run with
-- @function [parent=#TargetedAction] setForcedTarget
-- @param self
-- @param #cc.Node forcedTarget
--------------------------------
-- Create an action with the specified action and forced target
-- @function [parent=#TargetedAction] create
-- @param self
-- @param #cc.Node target
-- @param #cc.FiniteTimeAction action
-- @return TargetedAction#TargetedAction ret (return value: cc.TargetedAction)
--------------------------------
--
-- @function [parent=#TargetedAction] startWithTarget
-- @param self
-- @param #cc.Node target
--------------------------------
--
-- @function [parent=#TargetedAction] clone
-- @param self
-- @return TargetedAction#TargetedAction ret (return value: cc.TargetedAction)
--------------------------------
--
-- @function [parent=#TargetedAction] stop
-- @param self
--------------------------------
--
-- @function [parent=#TargetedAction] reverse
-- @param self
-- @return TargetedAction#TargetedAction ret (return value: cc.TargetedAction)
--------------------------------
--
-- @function [parent=#TargetedAction] update
-- @param self
-- @param #float time
return nil
| mit |
hooksta4/darkstar | scripts/zones/Dangruf_Wadi/npcs/qm5.lua | 2 | 1828 | -----------------------------------
-- NPC: ??? (QM5)
-- Type: Eggblix dice roll game part 3
-- @zone: 191
-- Involved in quest "As Thick As Thieves"
-----------------------------------
package.loaded["scripts/zones/Dangruf_Wadi/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Dangruf_Wadi/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local thickAsThievesGamblingCS = player:getVar("thickAsThievesGamblingCS");
if (thickAsThievesGamblingCS == 4) then
if (trade:hasItemQty(4362,1) and trade:getItemCount() == 1) then -- Trade 1x lizard egg
local rand1 = math.random(1,999);
local rand2 = math.random(1,999);
if (rand1 > rand2) then
player:startEvent(0x008a,1092,0,rand1,rand2); -- complete 2/3 gamble mini quest
else
player:startEvent(0x008d,0,0,rand1,rand2); -- player looses
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x008d and option == 1) then -- player looses dice game
player:tradeComplete();
player:setVar("thickAsThievesGamblingCS",2);
elseif (csid == 0x008a and option == 0) then -- player wins dice game
player:tradeComplete();
player:setVar("thickAsThievesGamblingCS",5);
end
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Korroloka_Tunnel/npcs/Excavation_Point.lua | 2 | 1075 | -----------------------------------
-- Area: Korroloka Tunnel
-- NPC: Excavation Point
-----------------------------------
package.loaded["scripts/zones/Korroloka_Tunnel/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/excavation");
require("scripts/zones/Korroloka_Tunnel/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
startExcavation(player,player:getZoneID(),npc,trade,0x0000);
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(MINING_IS_POSSIBLE_HERE,605);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
hooksta4/darkstar | scripts/globals/items/high_breath_mantle.lua | 43 | 1427 | -----------------------------------------
-- ID: 15487
-- Item: High Breath Mantle
-- Item Effect: HP+38 / Enmity+5
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local effect = target:getStatusEffect(EFFECT_ENCHANTMENT);
if (effect ~= nil) then
if (effect:getSubType() == 15487) then
target:delStatusEffect(EFFECT_ENCHANTMENT);
end;
end;
return 0;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
if (target:hasStatusEffect(EFFECT_ENCHANTMENT) == true) then
target:delStatusEffect(EFFECT_ENCHANTMENT);
target:addStatusEffect(EFFECT_ENCHANTMENT,0,0,1800,15487);
else
target:addStatusEffect(EFFECT_ENCHANTMENT,0,0,1800,15487);
end;
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 38);
target:addMod(MOD_ENMITY, 5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 38);
target:delMod(MOD_ENMITY, 5);
end; | gpl-3.0 |
DarkRoku12/lua_sort | qsort_op.lua | 1 | 3034 | -- Copyright (C) 2017 - DarkRoku12
-- Optimized version.
-- Stack slot #1 = t.
local function set2( t , i , j , ival , jval )
t[ i ] = ival ; -- lua_rawseti(L, 1, i);
t[ j ] = jval ; -- lua_rawseti(L, 1, j);
end
local function default_comp( a , b )
return a < b
end
local auxsort ;
function auxsort( t , l , u , sort_comp )
while l < u do
-- sort elements a[l], a[(l+u)/2] and a[u]
do
local a = t[ l ] -- lua_rawgeti(L, 1, l);
local b = t[ u ] -- lua_rawgeti(L, 1, u);
if sort_comp( b , a ) then
set2( t , l , u , b , a ) -- /* swap a[l] - a[u] */
end
end
if u - l == 1 then break end -- only 2 elements
local i = math.floor( ( l + u ) / 2 ) ; -- -- for tail recursion (i).
do
local a = t[ i ] -- lua_rawgeti(L, 1, i);
local b = t[ l ] -- lua_rawgeti(L, 1, l);
if sort_comp( a , b ) then -- a[i] < a[l] ?
set2( t , i , l , b , a )
else
b = nil -- remove a[l]
b = t[ u ]
if sort_comp( b , a ) then -- a[u]<a[i] ?
set2( t , i , u , b , a )
end
end
end
if u - l == 2 then break end ; -- only 3 elements
local P = t[ i ] -- Pivot.
local P2 = P -- lua_pushvalue(L, -1);
local b = t[ u - 1 ]
set2( t , i , u - 1 , b , P2 )
-- a[l] <= P == a[u-1] <= a[u], only need to sort from l+1 to u-2 */
i = l ;
local j = u - 1 ; -- for tail recursion (j).
while true do -- for( ; ; )
-- invariant: a[l..i] <= P <= a[j..u]
-- repeat ++i until a[i] >= P
i = i + 1 ; -- ++i
local a = t[ i ] -- lua_rawgeti(L, 1, i)
while sort_comp( a , P ) do
i = i + 1 ; -- ++i
a = t[ i ] -- lua_rawgeti(L, 1, i)
end
-- repeat --j until a[j] <= P
j = j - 1 ; -- --j
local b = t[ j ]
while sort_comp( P , b ) do
j = j - 1 ; -- --j
b = t[ j ] -- lua_rawgeti(L, 1, j)
end
if j < i then
break
end
set2( t , i , j , b , a )
end -- End for.
t[ u - 1 ] , t[ i ] = t[ i ] , t[ u - 1 ] ;
-- a[l..i-1] <= a[i] == P <= a[i+1..u] */
-- adjust so that smaller half is in [j..i] and larger one in [l..u] */
if ( i - l ) < ( u - i ) then
j = l ;
i = i - 1 ;
l = i + 2 ;
else
j = i + 1 ;
i = u ;
u = j - 2 ;
end
auxsort( t , j , i , sort_comp ) ; -- call recursively the smaller one */
end
-- end of while
-- repeat the routine for the larger one
end
-- sort function.
return function( t , comp )
assert( type( t ) == "table" )
if comp then
assert( type( comp ) == "function" )
end
auxsort( t , 1 , #t , comp or default_comp )
end
| mit |
catinred2/skynet | service/bootstrap.lua | 29 | 1191 | local skynet = require "skynet"
local harbor = require "skynet.harbor"
require "skynet.manager" -- import skynet.launch, ...
local memory = require "memory"
skynet.start(function()
local sharestring = tonumber(skynet.getenv "sharestring")
memory.ssexpand(sharestring or 4096)
local standalone = skynet.getenv "standalone"
local launcher = assert(skynet.launch("snlua","launcher"))
skynet.name(".launcher", launcher)
local harbor_id = tonumber(skynet.getenv "harbor")
if harbor_id == 0 then
assert(standalone == nil)
standalone = true
skynet.setenv("standalone", "true")
local ok, slave = pcall(skynet.newservice, "cdummy")
if not ok then
skynet.abort()
end
skynet.name(".cslave", slave)
else
if standalone then
if not pcall(skynet.newservice,"cmaster") then
skynet.abort()
end
end
local ok, slave = pcall(skynet.newservice, "cslave")
if not ok then
skynet.abort()
end
skynet.name(".cslave", slave)
end
if standalone then
local datacenter = skynet.newservice "datacenterd"
skynet.name("DATACENTER", datacenter)
end
skynet.newservice "service_mgr"
pcall(skynet.newservice,skynet.getenv "start" or "main")
skynet.exit()
end)
| mit |
gedadsbranch/Darkstar-Mission | scripts/zones/Northern_San_dOria/npcs/HomePoint#2.lua | 12 | 1261 | -----------------------------------
-- Area: Northern San dOria
-- NPC: HomePoint#2
-- @pos 10 -0.2 95 231
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Northern_San_dOria/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fd, 4);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x21fd) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
chihyang/koreader | frontend/ui/widget/linewidget.lua | 3 | 1099 | local Widget = require("ui/widget/widget")
local Blitbuffer = require("ffi/blitbuffer")
local LineWidget = Widget:new{
style = "solid",
background = Blitbuffer.COLOR_BLACK,
dimen = nil,
--@TODO replay dirty hack here 13.03 2013 (houqp)
empty_segments = nil,
}
function LineWidget:paintTo(bb, x, y)
if self.style == "none" then return end
if self.style == "dashed" then
for i = 0, self.dimen.w - 20, 20 do
bb:paintRect(x + i, y,
16, self.dimen.h, self.background)
end
else
if self.empty_segments then
bb:paintRect(x, y,
self.empty_segments[1].s,
self.dimen.h,
self.background)
bb:paintRect(x + self.empty_segments[1].e, y,
self.dimen.w - x - self.empty_segments[1].e,
self.dimen.h,
self.background)
else
bb:paintRect(x, y, self.dimen.w, self.dimen.h, self.background)
end
end
end
return LineWidget
| agpl-3.0 |
thetaeo/cuberite | MCServer/Plugins/NetworkTest/Info.lua | 13 | 3430 |
-- Info.lua
-- Implements the g_PluginInfo standard plugin description
g_PluginInfo =
{
Name = "NetworkTest",
Version = "1",
Date = "2015-01-28",
Description = [[Implements test code (and examples) for the cNetwork API]],
Commands =
{
},
ConsoleCommands =
{
net =
{
Subcommands =
{
client =
{
HelpString = "Connects, as a client, to a specified webpage (google.com by default) and downloads its front page using HTTP",
Handler = HandleConsoleNetClient,
ParameterCombinations =
{
{
Params = "",
Help = "Connects, as a client, to google.com and downloads its front page using HTTP",
},
{
Params = "host [port]",
Help = "Connects, as a client, to the specified host and downloads its front page using HTTP",
},
}, -- ParameterCombinations
}, -- client
close =
{
HelpString = "Close a listening socket",
Handler = HandleConsoleNetClose,
ParameterCombinations =
{
{
Params = "[Port]",
Help = "Closes a socket listening on the specified port [1024]",
},
}, -- ParameterCombinations
}, -- close
ips =
{
HelpString = "Prints all locally available IP addresses",
Handler = HandleConsoleNetIps,
}, -- ips
listen =
{
HelpString = "Creates a new listening socket on the specified port with the specified service attached to it",
Handler = HandleConsoleNetListen,
ParameterCombinations =
{
{
Params = "[Port] [Service]",
Help = "Starts listening on the specified port [1024] providing the specified service [echo]",
},
}, -- ParameterCombinations
}, -- listen
lookup =
{
HelpString = "Looks up the IP addresses corresponding to the given hostname (google.com by default)",
Handler = HandleConsoleNetLookup,
ParameterCombinations =
{
{
Params = "",
Help = "Looks up the IP addresses of google.com.",
},
{
Params = "Hostname",
Help = "Looks up the IP addresses of the specified hostname.",
},
{
Params = "IP",
Help = "Looks up the canonical name of the specified IP.",
},
},
}, -- lookup
udp =
{
Subcommands =
{
close =
{
Handler = HandleConsoleNetUdpClose,
ParameterCombinations =
{
{
Params = "[Port]",
Help = "Closes the UDP endpoint on the specified port [1024].",
}
},
}, -- close
listen =
{
Handler = HandleConsoleNetUdpListen,
ParameterCombinations =
{
{
Params = "[Port]",
Help = "Listens on the specified UDP port [1024], dumping the incoming datagrams into log",
},
},
}, -- listen
send =
{
Handler = HandleConsoleNetUdpSend,
ParameterCombinations =
{
{
Params = "[Host] [Port] [Message]",
Help = "Sends the message [\"hello\"] through UDP to the specified host [localhost] and port [1024]",
},
},
} -- send
}, -- Subcommands ("net udp")
}, -- udp
wasc =
{
HelpString = "Requests the webadmin homepage using https",
Handler = HandleConsoleNetWasc,
}, -- wasc
}, -- Subcommands
}, -- net
},
}
| apache-2.0 |
hooksta4/darkstar | scripts/zones/zones/Al_Zahbi/npcs/Yudi_Yolhbi.lua | 53 | 2326 | -----------------------------------
-- Area: Al Zahbi
-- NPC: Yudi Yolhbi
-- Type: Woodworking Normal/Adv. Image Support
-- @pos -71.584 -7 -56.018 48
-----------------------------------
package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Al_Zahbi/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local guildMember = isGuildMember(player,9);
if (guildMember == 1) then
if (trade:hasItemQty(2184,1) and trade:getItemCount() == 1) then
if (player:hasStatusEffect(EFFECT_WOODWORKING_IMAGERY) == false) then
player:tradeComplete();
player:startEvent(0x00EB,8,0,0,0,188,0,1,0);
else
npc:showText(npc, IMAGE_SUPPORT_ACTIVE);
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local guildMember = isGuildMember(player,9);
local SkillLevel = player:getSkillLevel(SKILL_WOODWORKING);
if (guildMember == 1) then
if (player:hasStatusEffect(EFFECT_WOODWORKING_IMAGERY) == false) then
player:startEvent(0x00EA,8,SkillLevel,0,511,188,0,1,2184);
else
player:startEvent(0x00EA,8,SkillLevel,0,511,188,7055,1,2184);
end
else
player:startEvent(0x00EA,0,0,0,0,0,0,1,0); -- Standard Dialogue
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00EA and option == 1) then
player:messageSpecial(IMAGE_SUPPORT,0,1,1);
player:addStatusEffect(EFFECT_WOODWORKING_IMAGERY,1,0,120);
elseif (csid == 0x00EB) then
player:messageSpecial(IMAGE_SUPPORT,0,1,0);
player:addStatusEffect(EFFECT_WOODWORKING_IMAGERY,3,0,480);
end
end; | gpl-3.0 |
GreatBigBushyBeard/PAYDAY-2-BeardLib-Editor | Classes/Map/StaticEditor.lua | 1 | 56379 | --Clean this script by separating parts of it to different classes
StaticEditor = StaticEditor or class(EditorPart)
local Static = StaticEditor
local Utils = BLE.Utils
function Static:init(parent, menu)
Static.super.init(self, parent, menu, "Selection", nil, {delay_align_items = true})
self._selected_units = {}
self._nav_surfaces = {}
self._ignore_raycast = {}
self._ignored_collisions = {}
self._set_units = {}
self._set_elements = {}
self._nav_surface = Idstring("core/units/nav_surface/nav_surface")
self._widget_slot_mask = World:make_slot_mask(1)
end
function Static:enable()
Static.super.enable(self)
self:bind_opt("DeleteSelection", ClassClbk(self, "delete_selected_dialog"))
self:bind_opt("CopyUnit", ClassClbk(self, "CopySelection"))
self:bind_opt("PasteUnit", ClassClbk(self, "Paste"))
self:bind_opt("TeleportToSelection", ClassClbk(self, "KeyFPressed"))
local menu = self:GetPart("menu")
self:bind_opt("ToggleRotationWidget", ClassClbk(menu, "toggle_widget", "rotation"))
self:bind_opt("ToggleMoveWidget", ClassClbk(menu, "toggle_widget", "move"))
end
function Static:mouse_pressed(button, x, y)
if not self:enabled() then
return
end
if button == Idstring("2") then
self:start_grabbing()
end
if button == Idstring("0") then
if self:Val("EndlessSelection") then
self._reset_raycast = TimerManager:game():time() + self:Val("EndlessSelectionReset")
end
if self._grabbed_unit then
self:StorePreviousPosRot()
local pos = self._grabbed_unit:position()
self:finish_grabbing()
self._parent:set_unit_positions(pos)
return
end
self._widget_hold = true
self._parent:reset_widget_values()
local from = self._parent:get_cursor_look_point(0)
local to = self._parent:get_cursor_look_point(100000)
local unit = self._parent:widget_unit()
if unit then
if self._parent._move_widget:enabled() then
local ray = World:raycast("ray", from, to, "ray_type", "widget", "target_unit", self._parent._move_widget:widget())
if ray and ray.body then
if (alt() and not ctrl()) then self:Clone() end
self:StorePreviousPosRot()
self._parent._move_widget:add_move_widget_axis(ray.body:name():s())
self._parent._move_widget:set_move_widget_offset(unit, unit:rotation())
self._parent._using_move_widget = true
end
end
if self._parent._rotate_widget:enabled() and not self._parent._using_move_widget then
local ray = World:raycast("ray", from, to, "ray_type", "widget", "target_unit", self._parent._rotate_widget:widget())
if ray and ray.body then
self:StorePreviousPosRot()
self._parent._rotate_widget:set_rotate_widget_axis(ray.body:name():s())
self._parent._rotate_widget:set_world_dir(ray.position)
self._parent._rotate_widget:set_rotate_widget_start_screen_position(self._parent:world_to_screen(ray.position):with_z(0))
self._parent._rotate_widget:set_rotate_widget_unit_rot(self._selected_units[1]:rotation())
self._parent._using_rotate_widget = true
end
end
end
if not self._parent._using_rotate_widget and not self._parent._using_move_widget then
self:select_unit()
end
elseif button == Idstring("1") then
if self._grabbed_unit then
self._parent:set_unit_positions(self._grabbed_unit_original_pos)
self:finish_grabbing()
return
end
if self:Val("EndlessSelection") then
self._reset_raycast = nil
self._ignore_raycast = {}
else
self:set_drag_select()
end
self:select_unit(true)
self._mouse_hold = true
end
end
function Static:finish_grabbing()
self._grabbed_unit = nil
self:GetPart("menu"):set_tabs_enabled(true)
local transform = self:GetItem('Transform')
self:set_title(self._original_title)
self._original_title = nil
self:update_ignored_collisions()
transform:SetEnabled(true)
end
function Static:update_grid_size() self:set_unit() end
function Static:deselect_unit(item) self:set_unit(true) end
function Static:mouse_released(button, x, y)
if not self:enabled() then
return
end
self._mouse_hold = false
self._widget_hold = false
self._drag_select = false
self:remove_polyline()
if self._drag_units and #self._drag_units > 0 then
for _, unit in pairs(self._drag_units) do
if ctrl() then
self:set_selected_unit(unit, true, true)
elseif alt() then
table.delete(self._selected_units, unit)
end
end
self:selection_to_menu()
end
self._drag_units = nil
self:update_ignored_collisions()
end
function Static:update_ignored_collisions()
for _, unit in pairs(self._ignored_collisions) do
Utils:UpdateCollisionsAndVisuals(unit, true)
end
self._ignored_collisions = {}
self:set_units()
end
function Static:set_units()
for key, unit in pairs(self._set_units) do
if alive(unit) then
local ud = unit:unit_data()
managers.worlddefinition:set_unit(ud.unit_id, unit, ud.continent, ud.continent)
end
end
for _, me in pairs(self._set_elements) do
local element = me.element
if alive(me._unit) then
element.values.position = me._unit:position()
element.values.rotation = me._unit:rotation()
managers.mission:set_element(element)
else
BLE:log('Something is wrong with element with ID %s', tostring(element.id))
end
end
self:update_positions()
self._set_units = {}
self._set_elements = {}
end
function Static:build_default()
self._editors = {}
self:set_title("Selection")
self:divider("No selection >_<", {border_left = false})
self:button("World Menu", ClassClbk(self:GetPart("world"), "Switch"))
end
function Static:build_quick_buttons(cannot_be_saved, cannot_be_prefab)
self:set_title("Selection")
local quick = self:group("QuickButtons", {align_method = "grid"})
quick:s_btn("Deselect", ClassClbk(self, "deselect_unit"))
quick:s_btn("DeleteSelection", ClassClbk(self, "delete_selected_dialog"))
if not cannot_be_prefab then
quick:s_btn("CreatePrefab", ClassClbk(self, "add_selection_to_prefabs"))
end
if not cannot_be_saved then
quick:s_btn("AddToCurrentPortal", ClassClbk(self, "add_unit_to_portal"))
quick:s_btn("RemoveFromCurrentPortal", ClassClbk(self, "remove_unit_from_portal"))
self:group("Group", {align_method = "grid"}) --lmao
self:build_group_options()
end
end
function Static:build_group_options()
local group = self:GetItem("Group")
local selected_unit = self:selected_unit()
if not group or not selected_unit then
return
end
local selected_units = self:selected_units()
local can_group = #selected_units > 1
local inside_group = false
local is_unit = false
local sud = selected_unit:unit_data()
if can_group then
for _, unit in pairs(selected_units) do
local ud = unit:unit_data()
if not ud.unit_id or not ud.continent or managers.worlddefinition:is_world_unit(unit) then
can_group = false
break
end
end
else
local unit = selected_units[1]
if alive(unit) then
local ud = unit:unit_data()
if ud.unit_id and ud.continent then
is_unit = true
end
end
end
group:ClearItems()
if self._selected_group then
group:divider("GroupToolTip", {text = "Hold ctrl and press mouse 2 to add units to/remove units from group"})
group:textbox("GroupName", ClassClbk(self, "set_group_name"), self._selected_group.name)
group:s_btn("DestroyGroup", ClassClbk(self, "remove_group"))
else
if can_group or is_unit then
group:s_btn("AddToGroup", ClassClbk(self, "open_addremove_group_dialog", false), {text = "Add Unit(s) To Group"})
group:s_btn("GroupUnits", ClassClbk(self, "add_group"), {text = (can_group and "Group Units" or "Make a Group")})
else
group:Destroy()
end
end
end
function Static:unit_value(value_key, toggle)
local selected_units = self._selected_units
local selected_unit = selected_units[1]
local value = selected_unit:unit_data()[value_key]
if selected_unit then
if #selected_units > 1 then
local values_differ
for _, unit in pairs(selected_units) do
local ud = unit:unit_data()
if ud[value_key] then
if ud[value_key] ~= value then
values_differ = true
end
elseif value ~= nil then
values_differ = true
end
end
return values_differ and "*" or value, values_differ
else
return value
end
end
end
function Static:build_unit_editor_menu()
self:clear_menu()
self:set_title("Selection")
self:build_unit_main_values()
self:build_positions_items()
self:build_extension_items()
end
function Static:build_unit_main_values()
local name = self:unit_value("name")
local main = self:group("Main", {align_method = "grid", visible = not self._built_multi or name ~= nil})
if not self._built_multi then
main:GetToolbar():lbl("ID", {text = "ID: 0000000", size_by_text = true, offset=0})
main:textbox("Name", ClassClbk(self, "set_unit_data"), nil, {help = "the name of the unit", control_slice = 0.8})
end
main:pathbox("UnitPath", ClassClbk(self, "set_unit_data"), name, "unit", {control_slice = 0.75, check = function(unit)
local t = Utils:GetUnitType(unit)
return t ~= Idstring("being") and t ~= Idstring("brush") and t ~= Idstring("wpn") and t ~= Idstring("item")
end})
local has_elements = false
for _, unit in pairs(self:selected_units()) do
if alive(unit) and unit:mission_element() then
has_elements = true
break
end
end
if not has_elements then
local continent, values_differ = self:unit_value("continent")
local list = self._parent._continents
if values_differ then
list = table.list_add({"*", list})
end
local con = main:combobox("Continent", ClassClbk(self, "set_unit_data"), list, 1, {visible = not self._built_multi or continent ~= nil})
con:SetSelectedItem(continent)
end
main:tickbox("Enabled", ClassClbk(self, "set_unit_data"), true, {size_by_text = true, help = "Setting the unit enabled or not[Debug purpose only]"})
main:tickbox("HideOnProjectionLight", ClassClbk(self, "set_unit_data"), self:unit_value("hide_on_projection_light") == true, {size_by_text = true})
main:tickbox("DisableShadows", ClassClbk(self, "set_unit_data"), self:unit_value("disable_shadows") == true, {size_by_text = true})
main:tickbox("DisableCollision", ClassClbk(self, "set_unit_data"), self:unit_value("disable_collision") == true, {size_by_text = true})
main:tickbox("DisableOnAIGraph", ClassClbk(self, "set_unit_data"), self:unit_value("disable_on_ai_graph") == true, {size_by_text = true})
main:tickbox("DelayLoading", ClassClbk(self, "set_unit_data"), self:unit_value("delayed_load") == true, {size_by_text = true})
end
function Static:build_extension_items()
self._editors = {}
for k, v in pairs({
light = EditUnitLight,
ladder = EditLadder,
editable_gui = EditUnitEditableGui,
zipline = EditZipLine,
wire = EditWire,
mesh_variation = EditMeshVariation
}) do
self._editors[k] = v:new():is_editable(self)
end
end
function Static:build_grab_button(transform)
transform:button("Grab", ClassClbk(self, "start_grabbing"))
end
function Static:start_grabbing()
if self._grabbed_unit then
return
end
local unit = self:selected_unit()
self._grabbed_unit_original_pos = unit:position()
self._grabbed_unit = unit
self._original_title = self:get_title()
self:set_title("Press: LMB to place, RMB to cancel")
self:GetPart("menu"):set_tabs_enabled(false)
self:GetItem("Transform"):SetEnabled(false)
end
function Static:build_positions_items(cannot_be_saved, cannot_be_prefab)
self._editors = {}
self:build_quick_buttons(cannot_be_saved, cannot_be_prefab)
local transform = self:group("Transform")
self:build_grab_button(transform)
transform:button("IgnoreRaycastOnce", function()
for _, unit in pairs(self:selected_units()) do
if unit:unit_data().unit_id then
self._ignore_raycast[unit:unit_data().unit_id] = true
end
end
end)
transform:Vec3Rot("", ClassClbk(self, "set_unit_data"), nil, nil, {on_click = ClassClbk(self, "StorePreviousPosRot"), step = self:GetPart("opt")._menu:GetItem("GridSize"):Value()})
end
function StaticEditor:update_positions()
local unit = self._selected_units[1]
if alive(unit) then
if #self._selected_units > 1 or not unit:mission_element() then
self:GetItem("Position"):SetValue(unit:position())
self:GetItem("Rotation"):SetValue(unit:rotation())
self:GetPart("instances"):update_positions()
self:GetPart("world"):update_positions()
self:GetItem("Position"):SetStep(self._parent._grid_size)
--self:GetItem("Rotation"):SetStep(self._parent._snap_rotation)
elseif unit:mission_element() and self:GetPart("mission")._current_script then
self:GetPart("mission")._current_script:update_positions(unit:position(), unit:rotation())
end
for _, unit in pairs(self:selected_units()) do
if alive(unit) and unit:editable_gui() then
unit:editable_gui():set_blend_mode(unit:editable_gui():blend_mode())
end
end
for _, editor in pairs(self._editors) do
if editor.update_positions then
editor:update_positions(unit)
end
end
if self._built_multi and not self._grabbed_unit then
self:set_title("Selection - " .. tostring(#self._selected_units))
end
end
end
function Static:open_addremove_group_dialog(remove)
local list_groups = {}
local continents = managers.worlddefinition._continent_definitions
if remove then
local groups = self:get_groups_from_unit(self._selected_units[1])
for _, group in pairs(groups) do
if group.name then
table.insert(list_groups, {name = group.name, group = group})
end
end
else
for _, continent in pairs(self._parent._continents) do
if continents[continent].editor_groups then
for _, editor_group in pairs(continents[continent].editor_groups) do
if editor_group.name then table.insert(list_groups, {name = editor_group.name, group = editor_group}) end
end
end
end
end
local units = self._selected_units
BLE.ListDialog:Show({
list = list_groups,
force = true,
callback = function(item)
local group = item.group
self:select_group(group)
for _, unit in pairs(units) do
if alive(unit) then
if remove and table.contains(group.units, unit:unit_data().unit_id) then
table.delete(group.units, unit:unit_data().unit_id)
elseif not table.contains(group.units, unit:unit_data().unit_id) then
table.insert(group.units, unit:unit_data().unit_id)
self:set_selected_unit(unit, true)
end
if #group.units <= 1 then
self:remove_group()
end
self:part("world"):refresh()
end
end
BeardLibEditor.ListDialog:hide()
end
})
end
function Static:set_unit_data()
self._parent:set_unit_positions(self:GetItemValue("Position"))
self._parent:set_unit_rotations(self:GetItemValue("Rotation"))
if #self._selected_units == 1 then
if not self:GetItem("Continent") then
return
end
local unit = self._selected_units[1]
local ud = unit:unit_data()
if ud and ud.unit_id then
local prev_id = ud.unit_id
managers.worlddefinition:set_name_id(unit, self:GetItem("Name"):Value())
--ud.unit_id = self:GetItem("ID"):Value()
for _, editor in pairs(self._editors) do
if editor.set_unit_data and editor:editable(unit) then
editor:set_unit_data()
end
end
BeardLib.Utils:RemoveAllNumberIndexes(ud, true)
ud.lights = Utils:LightData(unit)
ud.triggers = Utils:TriggersData(unit)
ud.editable_gui = Utils:EditableGuiData(unit)
ud.ladder = Utils:LadderData(unit)
ud.zipline = Utils:ZiplineData(unit)
ud.cubemap = Utils:CubemapData(unit)
local old_continent = ud.continent
local new_continent = self:GetItem("Continent"):SelectedItem()
if old_continent ~= new_continent then
self:set_unit_continent(unit, old_continent, new_continent)
self:GetItem("ID"):SetText("ID "..ud.unit_id)
end
self:set_unit_simple_values(unit)
managers.worlddefinition:set_unit(prev_id, unit, old_continent, new_continent)
self:set_unit_path(unit, self:GetItem("UnitPath"):Value())
end
else
local i = 0
for _, unit in pairs(self._selected_units) do
local ud = unit:unit_data()
if alive(unit) and ud.unit_id then
i = i + 1
self:set_unit_simple_values(unit)
local continent = self:GetItem("Continent")
if continent then
self:set_unit_continent(unit, ud.continent, continent:SelectedItem(), true)
end
self:set_unit_path(unit, self:GetItem("UnitPath"):Value(), i ~= 1)
end
end
end
--TODO: put in a different place
self:GetPart("instances"):update_positions()
self:GetPart("world"):update_positions()
end
function Static:set_unit_simple_values(unit)
if not alive(unit) or not unit.unit_data then
return
end
local ud = unit:unit_data()
ud.disable_shadows = self:GetItem("DisableShadows"):Value()
ud.disable_collision = self:GetItem("DisableCollision"):Value()
ud.hide_on_projection_light = self:GetItem("HideOnProjectionLight"):Value()
ud.disable_on_ai_graph = self:GetItem("DisableOnAIGraph"):Value()
ud.delayed_load = self:GetItem("DelayLoading"):Value()
for index = 0, unit:num_bodies() - 1 do
local body = unit:body(index)
if body then
body:set_collisions_enabled(not ud.disable_collision)
body:set_collides_with_mover(not ud.disable_collision)
end
end
unit:set_enabled(self:GetItem("Enabled"):Value())
unit:set_shadows_disabled(ud.disable_shadows)
end
function Static:set_unit_path(unit, path, add)
local ud = unit:unit_data()
if ud.name == path then
return
end
local new_unit = unit
if path and path ~= "" and path ~= "*" and PackageManager:has(Idstring("unit"), path:id()) then
ud.name = path
new_unit = self._parent:SpawnUnit(ud.name, unit, add == true, ud.unit_id)
self._parent:DeleteUnit(unit, true)
end
return new_unit
end
function Static:set_unit_continent(unit, old_continent, new_continent, set)
local ud = unit:unit_data()
local old_id = ud.unit_id
if new_continent ~= "*" and old_continent ~= new_continent then
ud.continent = new_continent
managers.worlddefinition:ResetUnitID(unit, old_continent)
self:set_unit_group(old_id, ud.unit_id, old_continent, new_continent)
--Change all links to match the new ID.
for _, link in pairs(managers.mission:get_links_paths_new(old_id, Utils.LinkTypes.Unit)) do
link.tbl[link.key] = ud.unit_id
end
else
new_continent = nil
end
if set then
managers.worlddefinition:set_unit(old_id, unit, old_continent, new_continent)
end
end
function Static:set_unit_group(old_id, new_id, old_continent, new_continent)
for _, continent in pairs(managers.worlddefinition._continent_definitions) do
continent.editor_groups = continent.editor_groups or {}
for _, group in pairs(continent.editor_groups) do
if type(group) == "table" and group.units then
if group.reference == old_id then
group.reference = new_id
local continents = managers.worlddefinition._continent_definitions
table.delete(continents[old_continent].editor_groups, group)
continents[new_continent].editor_groups = continents[new_continent].editor_groups or {}
table.insert(continents[new_continent].editor_groups, group)
end
for i, unit_id in pairs(group.units) do
if unit_id == old_id then
group.units[i] = new_id
return
end
end
return
end
end
end
end
function Static:StorePreviousPosRot()
for _, unit in pairs(self._selected_units) do
unit:unit_data()._prev_pos = unit:position()
unit:unit_data()._prev_rot = unit:rotation()
end
end
function Static:set_group_name(item, group, name)
local exists
local continent = group and group.continent or self._selected_group.continent
name = name or item:Value()
for _, editor_group in pairs(managers.worlddefinition._continent_definitions[continent].editor_groups) do
if editor_group.name == name then
exists = true
break
end
end
if not exists then
if item then
self._selected_group.name = item:Value()
self:part("world"):refresh()
return
end
for _, editor_group in pairs(managers.worlddefinition._continent_definitions[continent].editor_groups) do
if editor_group.name == group.name then
editor_group.name = name
end
end
end
self:part("world"):refresh()
end
function Static:remove_group(item, group)
group = group or self._selected_group
if group then
table.delete(managers.worlddefinition._continent_definitions[group.continent].editor_groups, group)
if self._selected_group then
self._selected_group = nil
self:build_group_options()
end
end
self:part("world"):refresh()
end
function Static:add_group(item)
local unit = self:selected_unit()
BeardLibEditor.InputDialog:Show({title = "Group Name", text = unit:unit_data().name_id, callback = function(name)
local continent = managers.worlddefinition:get_continent_of_static(unit)
local exists
for _, group in pairs(continent.editor_groups) do
if group.name == name then
exists = true
end
end
if not exists then
local group = {continent = unit:unit_data().continent, reference = unit:unit_data().unit_id, name = name, units = {}, visible = true}
for _, unit in pairs(self:selected_units()) do
table.insert(group.units, unit:unit_data().unit_id)
end
table.insert(continent.editor_groups, group)
self._selected_group = group
self:build_group_options()
end
self:part("world"):refresh()
end})
end
function Static:build_group_links(unit)
local function create_link(text, id, group, clbk)
group:button(id, clbk, {
text = text,
font_size = 16,
label = "groups"
})
end
local group = self:GetItem("InsideGroups") or self:group("InsideGroups", {max_height = 200, h = 200})
local editor_groups = self:get_groups_from_unit(unit)
for _, editor_group in pairs(editor_groups) do
create_link(editor_group.name, unit:unit_data().unit_id, group, ClassClbk(self, "select_group", editor_group))
end
local group_buttons = self:GetItem("Group")
if #group:Items() == 0 then
group:Destroy()
else
group_buttons:SetVisible(true)
group_buttons:button("RemoveFromGroup", ClassClbk(self, "open_addremove_group_dialog", true))
end
end
function Static:get_groups_from_unit(unit)
local continent = managers.worlddefinition:get_continent_of_static(unit)
if not continent or not continent.editor_groups then return {} end
local groups = {}
for _, editor_group in pairs(continent.editor_groups) do
if editor_group.name then -- temp bandaid for nil groups
for _, unit_id in pairs(editor_group.units) do
if unit_id == unit:unit_data().unit_id then
table.insert(groups, editor_group)
end
end
end
end
return groups
end
function Static:select_group(editor_group)
self:reset_selected_units()
self._selected_group = editor_group
self:build_positions_items(false)
for _, unit_id in pairs(editor_group.units) do
local unit = managers.worlddefinition:get_unit(unit_id)
self:set_selected_unit(unit, true)
end
end
function Static:toggle_group_visibility(editor_group)
if editor_group.visible == nil then editor_group.visible = false end
editor_group.visible = not editor_group.visible
for _, unit_id in pairs(editor_group.units) do
local unit = managers.worlddefinition:get_unit(unit_id)
if alive(unit) then unit:set_visible(editor_group.visible) end
end
end
function Static:delete_unit_group_data(unit)
if unit:mission_element() or not unit:unit_data() then return end
local groups = self:get_groups_from_unit(unit)
if groups then
for _, editor_group in pairs(groups) do
table.delete(editor_group.units, unit:unit_data().unit_id)
end
end
end
function Static:add_selection_to_prefabs(item, prefab_name)
local remove_old_links
local name_id = self._selected_units[1]:unit_data().name_id
BeardLibEditor.InputDialog:Show({title = "Prefab Name", text = #self._selected_units == 1 and name_id ~= "none" and name_id or prefab_name or "Prefab", callback = function(prefab_name, menu)
if prefab_name:len() > 200 then
BeardLibEditor.Dialog:Show({title = "ERROR!", message = "Prefab name is too long!", callback = function()
self:add_selection_to_prefabs(item, prefab_name)
end})
return
end
BeardLibEditor.Prefabs[prefab_name] = self:GetCopyData(NotNil(remove_old_links and remove_old_links:Value(), true))
FileIO:WriteScriptData(Path:Combine(BeardLibEditor.PrefabsDirectory, prefab_name..".prefab"), BeardLibEditor.Prefabs[prefab_name], "binary")
end, create_items = function(input_menu)
remove_old_links = input_menu:tickbox("RemoveOldLinks", nil, self:Val("RemoveOldLinks"), {text = "Remove Old Links Of Copied Elements"})
end})
end
function Static:mouse_moved(x, y)
if self._mouse_hold then
if not self._drag_select then
self:select_unit(true)
else
self:_update_drag_select()
end
end
end
function Static:widget_unit()
if self:Enabled() then
for _, editor in pairs(self._editors) do
if editor.widget_unit then
return editor:widget_unit()
end
end
end
return self:selected_unit()
end
function Static:recalc_all_locals()
if alive(self._selected_units[1]) then
local reference = self._selected_units[1]
reference:unit_data().local_pos = Vector3()
reference:unit_data().local_rot = Rotation()
for _, unit in pairs(self._selected_units) do
if alive(unit) and unit ~= reference then
self:recalc_locals(unit, reference)
end
end
end
end
function Static:recalc_locals(unit, reference)
local pos = unit:position()
local ref_pos = reference:position()
local ref_rot = reference:rotation()
unit:unit_data().local_pos = (pos - ref_pos):rotate_with(ref_rot:inverse())
unit:unit_data().local_rot = ref_rot:inverse() * unit:rotation()
end
function Static:check_unit_ok(unit)
local ud = unit:unit_data()
if not ud then
return false
end
if self:Val("EndlessSelection") then
if ud.unit_id and self._ignore_raycast[ud.unit_id] == true then
return false
else
self._ignore_raycast[ud.unit_id] = true
end
else
if ud.unit_id and self._ignore_raycast[ud.unit_id] == true then
self._ignore_raycast[ud.unit_id] = nil
return false
end
end
local current_layer = self:GetPart("world")._current_layer
if ud.env_unit and not (self:Val("EnvironmentUnits") or (self:Val("EnvironmentUnitsWhileMenu") and current_layer == "environment")) then
return false
end
if ud.sound_unit and not (self:Val("SoundUnits") or (self:Val("SoundUnitsWhileMenu") and current_layer == "sound")) then
return false
end
if ud.instance and not self:Val("SelectInstances") then
return false
end
if ud.unit_id == 0 and ud.name_id == "none" and not ud.name and not ud.position then
return false
end
local mission_element = unit:mission_element() and unit:mission_element().element
local wanted_elements = self:GetPart("opt")._wanted_elements
if mission_element then
return BeardLibEditor.Options:GetValue("Map/ShowElements") and (#wanted_elements == 0 or table.get_key(wanted_elements, managers.mission:get_mission_element(mission_element).class))
else
return unit:visible()
end
end
function Static:set_selected_units(units)
self._selected_units = units
self:set_selected_unit()
end
function Static:reset_selected_units()
self:GetPart("mission"):remove_script()
self:GetPart("world"):reset_selected_units()
for _, unit in pairs(self:selected_units()) do
if alive(unit) and unit:mission_element() then unit:mission_element():unselect() end
end
self._selected_units = {}
self._selected_group = nil
end
function Static:set_selected_unit(unit, add, skip_menu)
add = add == true
self:recalc_all_locals()
local units = {unit}
if alive(unit) then
local ud = unit:unit_data()
if ud and ud.instance then
local instance = managers.world_instance:get_instance_data_by_name(ud.instance)
local fake_unit
for _, u in pairs(self:selected_units()) do
if u:fake() and u:object().name == ud.instance then
fake_unit = u
break
end
end
unit = fake_unit or FakeObject:new(instance)
units[1] = unit
end
if add and self._selected_group and ctrl() then
if not unit:fake() and not not ud.continent and not managers.worlddefinition:is_world_unit(unit) then
if table.contains(self._selected_group.units, ud.unit_id) then
table.delete(self._selected_group.units, ud.unit_id)
else
table.insert(self._selected_group.units, ud.unit_id)
end
if #self._selected_group.units <= 1 then
self:remove_group()
end
end
else
if self:GetPart("opt"):get_value("SelectEditorGroups") then
local continent = managers.worlddefinition:get_continent_of_static(unit)
if not add then
add = true
self:reset_selected_units()
end
local found
for _, continent in pairs(managers.worlddefinition._continent_definitions) do
continent.editor_groups = continent.editor_groups or {}
for _, group in pairs(continent.editor_groups) do
if group.units then
if table.contains(group.units, unit:unit_data().unit_id) then
for _, unit_id in pairs(group.units) do
local u = managers.worlddefinition:get_unit(unit_id)
if alive(u) and not table.contains(units, u) then
table.insert(units, u)
end
end
if self._selected_group then
self._selected_group = nil
else
self._selected_group = group
end
found = true
break
end
end
if found then
break
end
end
end
end
end
end
if add then
for _, unit in pairs(self:selected_units()) do
if unit:mission_element() then unit:mission_element():unselect() end
end
for _, u in pairs(units) do
if not table.contains(self._selected_units, u) then
table.insert(self._selected_units, u)
elseif not self._mouse_hold then
table.delete(self._selected_units, u)
end
end
elseif alive(unit) then
self:reset_selected_units()
self._selected_units[1] = unit
end
if not skip_menu then
self:selection_to_menu()
end
end
function Static:selection_to_menu()
self:StorePreviousPosRot()
local unit = self:selected_unit()
self._parent:use_widgets(unit and alive(unit) and unit:enabled())
for _, check_unit in pairs(self:selected_units()) do
if check_unit:mission_element() then
check_unit:mission_element():select()
end
end
if #self._selected_units > 1 then
self:set_multi_selected()
if self:Val("SelectAndGoToMenu") then
self:Switch()
end
else
self._editors = {}
if alive(unit) then
if unit:mission_element() then
self:GetPart("mission"):set_element(unit:mission_element().element)
elseif self:GetPart("world"):is_world_unit(unit:name()) then
self:GetPart("world"):build_unit_menu()
elseif unit:fake() then
self:GetPart("instances"):set_instance()
else
self:set_unit()
end
if self:Val("SelectAndGoToMenu") then
self:Switch()
end
else
self:set_unit()
end
end
self:GetPart("world"):set_selected_unit()
self:recalc_all_locals()
end
local bain_ids = Idstring("units/payday2/characters/fps_mover/bain")
function Static:select_unit(mouse2)
local rays = self._parent:select_unit_by_raycast(self._parent._editor_all, ClassClbk(self, "check_unit_ok"))
self:recalc_all_locals()
if rays then
for _, ray in pairs(rays) do
if alive(ray.unit) and ray.unit:name() ~= bain_ids then
if not self._mouse_hold then
self._parent:Log("Ray hit " .. tostring(ray.unit:unit_data().name_id).. " " .. ray.body:name())
end
self:set_selected_unit(ray.unit, mouse2)
end
end
end
end
function Static:set_multi_selected()
self._built_multi = true
self._editors = {}
self:clear_menu()
self:build_unit_main_values()
self:build_positions_items()
self:update_positions()
self:build_group_options()
end
function Static:set_unit(reset)
if reset then
self:reset_selected_units()
end
self._built_multi = false
local unit = self._selected_units[1]
if alive(unit) and unit:unit_data() and not unit:mission_element() then
if not reset then
self:set_menu_unit(unit)
return
end
end
self:build_default_menu()
end
--Default menu for unit editing
function Static:set_menu_unit(unit)
self:build_unit_editor_menu()
self:GetItem("Name"):SetValue(unit:unit_data().name_id, false, true)
self:GetItem("Enabled"):SetValue(unit:enabled())
self:GetItem("UnitPath"):SetValue(unit:unit_data().name, false, true)
self:GetItem("ID"):SetText("ID "..unit:unit_data().unit_id)
local not_brush = not unit:unit_data().brush_unit
local disable_shadows = self:GetItem("DisableShadows")
local disable_collision = self:GetItem("DisableCollision")
local hide_on_projection_light = self:GetItem("HideOnProjectionLight")
local disable_on_ai_graph = self:GetItem("DisableOnAIGraph")
local delayed_load = self:GetItem("DelayLoading")
disable_shadows:SetVisible(not_brush)
disable_collision:SetVisible(not_brush)
hide_on_projection_light:SetVisible(not_brush)
disable_on_ai_graph:SetVisible(not_brush)
delayed_load:SetVisible(not_brush)
disable_shadows:SetValue(unit:unit_data().disable_shadows, false, true)
disable_collision:SetValue(unit:unit_data().disable_collision, false, true)
hide_on_projection_light:SetValue(unit:unit_data().hide_on_projection_light, false, true)
disable_on_ai_graph:SetValue(unit:unit_data().disable_on_ai_graph, false, true)
delayed_load:SetValue(unit:unit_data().delayed_load, false, true)
for _, editor in pairs(self._editors) do
if editor.set_menu_unit then
editor:set_menu_unit(unit)
end
end
self:update_positions()
self:GetItem("Continent"):SetSelectedItem(unit:unit_data().continent)
local not_w_unit = not (unit:wire_data() or unit:ai_editor_data())
self:GetItem("Continent"):SetEnabled(not_w_unit)
self:GetItem("UnitPath"):SetEnabled(not_w_unit)
self:build_links(unit:unit_data().unit_id)
self:build_group_links(unit)
end
local function element_link_text(element, link, warn)
--ugly
return tostring(element.editor_name)
.. "\n" .. tostring(element.id)
.. " | " .. (link and string.pretty2(link)
.. " | " or "") .. tostring(element.class):gsub("Element", "")
.. "\n" .. (warn or "")
end
local function unit_link_text(ud, link)
return tostring(ud.name_id) .. "\n" .. tostring(ud.unit_id) .. link
end
local function portal_link_text(name)
return "Inside portal " .. name
end
function Static:build_links(id, match, element)
match = match or Utils.LinkTypes.Unit
local function create_link(text, id, group, clbk)
group:button(id, clbk, {
text = text,
font_size = 16,
label = "elements"
})
end
local links = managers.mission:get_links_paths_new(id, match)
local links_group = self:GetItem("LinkedBy") or self:group("LinkedBy", {max_height = 200})
local same_links = {}
links_group:ClearItems()
for _, link in pairs(links) do
same_links[link.element.id] = true
create_link(element_link_text(link.element, link.upper_k or link.key), link.id, links_group, ClassClbk(self._parent, "select_element", link.element))
end
if match == Utils.LinkTypes.Unit then
--Get portals that have the unit attached to - https://github.com/simon-wh/PAYDAY-2-BeardLib-Editor/issues/49
local portal_layer = self:GetLayer("portal")
for _, portal in pairs(clone(managers.portal:unit_groups())) do
local ids = portal._ids
if ids and ids[id] then
local name = portal:name()
create_link(portal_link_text(name), name, links_group, ClassClbk(portal_layer, "select_portal", name, true))
end
end
end
if match == Utils.LinkTypes.Element then
local linking_group = self:GetItem("LinkingTo") or self:group("LinkingTo", {max_height = 200})
if alive(linking_group) then
linking_group:ClearItems()
end
for _, script in pairs(managers.mission._missions) do
for _, tbl in pairs(script) do
if tbl.elements then
for k, e in pairs(tbl.elements) do
local eid = e.id
for _, link in pairs(managers.mission:get_links_paths_new(eid, Utils.LinkTypes.Element, {{mission_element_data = element}})) do
local warn
if link.location == "on_executed" then
if same_links[eid] and link.tbl.delay == 0 then
warn = "Warning - link already exists and can cause an endless loop, increase the delay."
end
end
same_links[eid] = true
create_link(element_link_text(e, link.location, warn), eid, linking_group, ClassClbk(self._parent, "select_element", e))
end
end
end
end
end
for uid, unit in pairs(managers.worlddefinition._all_units) do
if alive(unit) then
local ud = unit:unit_data()
for _, link in pairs(managers.mission:get_links_paths_new(ud.unit_id, Utils.LinkTypes.Unit, {{mission_element_data = element}})) do
local linking_from = link.location
linking_from = linking_from and " | " .. string.pretty2(linking_from) or ""
create_link(unit_link_text(ud, linking_from), uid, linking_group, ClassClbk(self, "set_selected_unit", unit))
end
end
end
if #linking_group:Items() == 0 then
linking_group:Destroy()
end
end
if #links_group:Items() == 0 then
links_group:Destroy()
end
return links
end
function Static:remove_unit_from_portal()
local portal_layer = self:layer("portal")
local count = 0
if portal_layer and portal_layer:selected_portal() then
for _, unit in pairs(self._selected_units) do
if unit:unit_data().unit_id then
portal_layer:remove_unit_from_portal(unit)
count = count + 1
end
end
if #self:selected_units() == 1 then
self:build_links(self:selected_unit():unit_data().unit_id)
end
Utils:Notify("Success", string.format("Removed %d units to selected portal", count))
else
Utils:Notify("Error", "No portal selected")
end
end
function Static:add_unit_to_portal()
local portal_layer = self:layer("portal")
local count = 0
if portal_layer and portal_layer:selected_portal() then
for _, unit in pairs(self._selected_units) do
if unit:unit_data().unit_id then
portal_layer:add_unit_to_portal(unit, true)
count = count + 1
end
end
if #self:selected_units() == 1 then
self:build_links(self:selected_unit():unit_data().unit_id)
end
portal_layer:load_portal_units()
Utils:Notify("Success", string.format("Added %d units to selected portal", count))
else
Utils:Notify("Error", "No portal selected")
end
end
function Static:delete_selected(item)
self:GetPart("undo_handler"):SaveUnitValues(self._selected_units, "delete")
for _, unit in pairs(self._selected_units) do
if alive(unit) then
if unit:fake() then
self:GetPart("instances"):delete_instance()
else
self:delete_unit_group_data(unit)
self._parent:DeleteUnit(unit)
end
end
end
self:reset_selected_units()
self:set_unit()
end
function Static:delete_selected_dialog(item)
if not self:selected_unit() or self._grabbed_unit then
return
end
Utils:YesNoQuestion("This will delete the selection", ClassClbk(self, "delete_selected"))
end
function Static:update(t, dt)
self.super.update(self, t, dt)
if self._reset_raycast and self._reset_raycast <= t then
self._ignore_raycast = {}
self._reset_raycast = nil
end
for _, unit in pairs(self._nav_surfaces) do
Application:draw(unit, 0,0.8,1)
end
for _, editor in pairs(self._editors) do
if editor.update then
editor:update(t, dt)
end
end
if alive(self._grabbed_unit) then
self._parent:set_unit_positions(self._parent._spawn_position)
Application:draw_line(self._parent._spawn_position - Vector3(0, 0, 2000), self._parent._spawn_position + Vector3(0, 0, 2000), 0, 1, 0)
Application:draw_sphere(self._parent._spawn_position, 30, 0, 1, 0)
end
local color = BeardLibEditor.Options:GetValue("AccentColor"):with_alpha(1)
self._pen:set(color)
local draw_bodies = self:Val("DrawBodies")
if managers.viewport:get_current_camera() then
for _, unit in pairs(self._selected_units) do
if alive(unit) and not unit:fake() then
if draw_bodies then
for i = 0, unit:num_bodies() - 1 do
local body = unit:body(i)
if self._parent:_should_draw_body(body) then
self._pen:body(body)
end
end
else
Application:draw(unit, color:unpack())
end
end
end
end
self:_update_drag_select_draw()
end
function Static:_update_drag_select_draw()
local r = 1
local g = 1
local b = 1
local brush = Draw:brush()
if alt() then
b = 0
g = 0
r = 1
end
if ctrl() then
b = 0
g = 1
r = 0
end
brush:set_color(Color(0.15, 0.5 * r, 0.5 * g, 0.5 * b))
for _, unit in ipairs(self._drag_units or {}) do
brush:draw(unit)
Application:draw(unit, r * 0.75, g * 0.75, b * 0.75)
end
end
function Static:GetCopyData(remove_old_links, keep_location)
local copy_data = {}
local element_type = Utils.LinkTypes.Element
local unit_type = Utils.LinkTypes.Unit
for _, unit in pairs(self._selected_units) do
local typ = unit:mission_element() and "element" or not unit:fake() and "unit" or "unsupported"
local copy = {
type = typ,
mission_element_data = typ == "element" and unit:mission_element().element and deep_clone(unit:mission_element().element) or nil,
unit_data = typ == "unit" and unit:unit_data() and deep_clone(unit:unit_data()) or nil,
wire_data = typ == "unit" and unit:wire_data() and deep_clone(unit:wire_data()) or nil,
ai_editor_data = typ == "unit" and unit:ai_editor_data() and deep_clone(unit:ai_editor_data()) or nil
}
if typ ~= "unsupported" then
table.insert(copy_data, copy)
end
end
--The id is now used as the number it should add to the latest id before spawning the prefab
--Why we need to save ids? so elements can function even after copy pasting
local unit_id = 0
local world_unit_id = 0
local element_id = 0
for _, v in pairs(copy_data) do
local typ = v.type
if typ == "element" then
if not keep_location then
v.mission_element_data.script = nil
end
for _, link in pairs(managers.mission:get_links_paths_new(v.mission_element_data.id, element_type, copy_data)) do
link.tbl[link.key] = element_id
end
v.mission_element_data.id = element_id
element_id = element_id + 1
elseif typ == "unit" and v.unit_data.unit_id then
local is_world = v.wire_data or v.ai_editor_data
if not keep_location then
v.unit_data.continent = nil
end
for _, link in pairs(managers.mission:get_links_paths_new(v.unit_data.unit_id, unit_type, copy_data)) do
link.tbl[link.key] = is_world and world_unit_id or unit_id
end
v.unit_data.unit_id = is_world and world_unit_id or unit_id
if is_world then
world_unit_id = world_unit_id + 1
else
unit_id = unit_id + 1
end
end
end
--Remove old links
if remove_old_links then
for _, v in pairs(copy_data) do
if v.type == "element" then
local e = {v}
for _, continent in pairs(managers.mission._ids) do
for id, _ in pairs(continent) do
managers.mission:delete_links(id, element_type, e)
end
end
for id, _ in pairs(managers.worlddefinition._all_units) do
managers.mission:delete_links(id, unit_type, e)
end
end
end
end
return copy_data
end
function Static:CopySelection()
if #self._selected_units > 0 and not self._parent._menu._highlighted then
self._copy_data = self:GetCopyData(self:Val("RemoveOldLinks"), true) --Sadly thanks for ovk's "crash at all cost" coding I cannot use script converter because it would crash.
if #self._copy_data == 0 then
self._copy_data = nil
end
end
end
function Static:Paste()
if not Global.editor_safe_mode and not self._grabbed_unit and not self._parent._menu._highlighted and self._copy_data then
self:SpawnCopyData(self._copy_data)
end
end
function Static:SpawnPrefab(prefab)
self:SpawnCopyData(prefab, true)
if self.x then
local cam = managers.viewport:get_current_camera()
self:GetItem("Position"):SetValue(cam:position() + cam:rotation():y())
self:set_unit_data()
end
end
function Static:SpawnCopyData(copy_data, prefab)
copy_data = deep_clone(copy_data)
local project = BeardLibEditor.MapProject
local missing_units = {}
local missing
local assets = self:GetPart("world")._assets_manager
local mod, data = project:get_mod_and_config()
local unit_ids = Idstring("unit")
local add
if data then
add = project:get_level_by_id(data, Global.current_level_id).add
end
self:reset_selected_units()
for _, v in pairs(copy_data) do
local is_element = v.type == "element"
local is_unit = v.type == "unit"
if v.type == "element" then
local c = managers.mission._scripts[v.mission_element_data.script] or nil
c = c and c._continent or self._parent._current_continent
local new_final_id = managers.mission:get_new_id(c)
for _, link in pairs(managers.mission:get_links_paths_new(v.mission_element_data.id, Utils.LinkTypes.Element, copy_data)) do
link.tbl[link.key] = new_final_id
end
v.mission_element_data.id = new_final_id
elseif v.type == "unit" and v.unit_data.unit_id then
local new_final_id = managers.worlddefinition:GetNewUnitID(v.unit_data.continent or self._parent._current_continent, (v.wire_data or v.ai_editor_data) and "wire" or "")
for _, link in pairs(managers.mission:get_links_paths_new(v.unit_data.unit_id, Utils.LinkTypes.Unit, copy_data)) do
link.tbl[link.key] = new_final_id
end
v.unit_data.unit_id = new_final_id
local unit = v.unit_data.name
if missing_units[unit] == nil then
local is_preview_not_loaded = (not assets and not PackageManager:has(unit_ids, unit:id()))
local not_loaded = not ((assets and assets:is_asset_loaded(unit, "unit") or (add and FileIO:Exists(Path:Combine(mod.ModPath, add.directory, unit..".unit")))))
if is_preview_not_loaded or not_loaded then
missing_units[unit] = true
missing = true
else
missing_units[unit] = false
end
end
end
end
local function all_ok_spawn()
local units = {}
for _, v in pairs(copy_data) do
if v.type == "element" then
table.insert(units, self:GetPart("mission"):add_element(v.mission_element_data.class, nil, v.mission_element_data, true))
elseif v.unit_data then
table.insert(units, self._parent:SpawnUnit(v.unit_data.name, v, nil, v.unit_data.unit_id, true))
end
end
--When all units are spawned properly you can select.
for _, unit in pairs(units) do
self:set_selected_unit(unit, true)
end
self:GetPart("undo_handler"):SaveUnitValues(units, "spawn")
self:StorePreviousPosRot()
end
if missing then
if assets then
Utils:QuickDialog({title = ":(", message = "A unit or more are unloaded, to spawn the prefab/copy you have to load all of the units"}, {{"Load Units", function()
local function find_packages()
for unit, is_missing in pairs(missing_units) do
if is_missing then
if (assets:is_asset_loaded(unit, "unit") or add and FileIO:Exists(Path:Combine(mod.ModPath, add.directory, unit..".unit"))) then
missing_units[unit] = nil
end
else
missing_units[unit] = nil
end
end
if table.size(missing_units) > 0 then
assets:find_packages({unit = missing_units}, find_packages)
else
Utils:Notify("Nice!", "All units are now loaded, spawning prefab/copy..")
all_ok_spawn()
end
end
find_packages()
end}})
else
Utils:Notify("ERROR!", "Cannot spawn the prefab[Unloaded units]")
end
else
all_ok_spawn()
end
end
function Static:Clone()
self:CopySelection()
self:Paste()
end
function Static:KeyFPressed()
if self._selected_units[1] then
self._parent:set_camera(self._selected_units[1]:position())
end
end
function Static:set_unit_enabled(enabled)
for _, unit in pairs(self._selected_units) do
if alive(unit) then
unit:set_enabled(enabled)
end
end
end
function Static:set_drag_select()
if self._parent._using_rotate_widget or self._parent._using_move_widget then
return
end
if alt() or ctrl() then
self._drag_select = true
self._polyline = self._parent._menu._panel:polyline({
color = Color(0.5, 1, 1, 1)
})
self._polyline:set_closed(true)
self._drag_start_pos = managers.editor:cursor_pos()
end
end
function Static:_update_drag_select()
if not self._drag_select then
return
end
local end_pos = managers.editor:cursor_pos()
if self._polyline then
local p1 = managers.editor:screen_pos(self._drag_start_pos)
local p3 = managers.editor:screen_pos(end_pos)
local p2 = Vector3(p3.x, p1.y, 0)
local p4 = Vector3(p1.x, p3.y, 0)
self._polyline:set_points({
p1,
p2,
p3,
p4
})
end
local len = (end_pos - self._drag_start_pos):length()
if len > 0.05 then
local top_left = self._drag_start_pos
local bottom_right = end_pos
if bottom_right.y < top_left.y and top_left.x < bottom_right.x or top_left.y < bottom_right.y and bottom_right.x < top_left.x then
top_left = Vector3(self._drag_start_pos.x, end_pos.y, 0)
bottom_right = Vector3(end_pos.x, self._drag_start_pos.y, 0)
end
local units = World:find_units("camera_frustum", managers.editor:camera(), top_left, bottom_right, 500000, self._parent._editor_all)
self._drag_units = {}
for _, unit in ipairs(units) do
if self:check_unit_ok(unit) then
table.insert(self._drag_units, unit)
end
end
end
end
function Static:remove_polyline()
if self._polyline then
managers.editor._menu._panel:remove(self._polyline)
self._polyline = nil
end
end | mit |
GreatBigBushyBeard/PAYDAY-2-BeardLib-Editor | Hooks/ElementAiGlobalEvent.lua | 2 | 1516 | if not Global.editor_mode then
return
end
core:import("CoreMissionScriptElement")
ElementAiGlobalEvent = ElementAiGlobalEvent or class(CoreMissionScriptElement.MissionScriptElement)
--Report if outdated.
function ElementAiGlobalEvent:_finalize_values(values) end
function ElementAiGlobalEvent:on_executed(instigator)
if not self._values.enabled then
return
end
local wave_mode = self._values.wave_mode
local blame = self._values.blame
local AI_event = self._values.AI_event
if wave_mode and wave_mode ~= "none" then
managers.groupai:state():set_wave_mode(wave_mode)
end
if not blame or blame == "none" then
Application:error("ElementAiGlobalEvent needs to be updated with blame parameter, and not none", blame)
end
if AI_event and AI_event ~= "none" then
if AI_event == "police_called" then
managers.groupai:state():on_police_called(managers.groupai:state().analyse_giveaway(blame, instigator, {"vo_cbt"}))
elseif AI_event == "police_weapons_hot" then
managers.groupai:state():on_police_weapons_hot(managers.groupai:state().analyse_giveaway(blame, instigator, {"vo_cbt"}))
elseif AI_event == "gangsters_called" then
managers.groupai:state():on_gangsters_called(managers.groupai:state().analyse_giveaway(blame, instigator, {"vo_cbt"}))
elseif AI_event == "gangster_weapons_hot" then
managers.groupai:state():on_gangster_weapons_hot(managers.groupai:state().analyse_giveaway(blame, instigator, {"vo_cbt"}))
end
end
ElementAiGlobalEvent.super.on_executed(self, instigator)
end | mit |
hooksta4/darkstar | scripts/zones/zones/Southern_San_dOria/npcs/Ashene.lua | 4 | 1977 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Ashene
-- Standard Merchant NPC
-- @zone 230
-- @pos 70 0 61
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,ASH_THADI_ENE_SHOP_DIALOG);
local stock = {0x4047,4309,1, --Baselard
0x4094,16934,1, --Gladius
0x40a1,21067,1, --Broadsword
0x40c0,35769,1, --Hunting Sword
0x408c,13406,1, --Fleuret
0x4001,129,2, --Cesti
0x4042,1827,2, --Dagger
0x4098,7128,2, --Iron Sword
0x40b6,8294,2, --Longsword
0x4040,140,3, --Bronze Dagger
0x4041,837,3, --Brass Dagger
0x4093,3523,3, --Brass Xiphos
0x4097,241,3, --Bronze Sword
0x40b5,1674,3} --Spatha
showNationShop(player, SANDORIA, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/The_Garden_of_RuHmet/mobs/Aw_zdei.lua | 19 | 1909 | -----------------------------------
-- Area: The Garden of Ru'Hmet
-- MOB: Aw'Zdei
-- Animation Sub 0 Pot Form
-- Animation Sub 1 Pot Form (reverse eye position)
-- Animation Sub 2 Bar Form
-- Animation Sub 3 Ring Form
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- OnMobSpawn Action
-- Set AnimationSub to 0, put it in pot form
-----------------------------------
function onMobSpawn(mob)
mob:AnimationSub(0);
onPath(mob);
end;
function onPath(mob)
local spawnPos = mob:getSpawnPos();
mob:pathThrough({spawnPos.x, spawnPos.y, spawnPos.z});
local pos = mob:getPos();
if (spawnPos.x == pos.x and spawnPos.z == pos.z) then
mob:setPos(spawnPos.x, spawnPos.y, spawnPos.z, mob:getRotPos() + 16);
end
end;
-----------------------------------
-- onMobFight Action
-- Randomly change forms
-----------------------------------
function onMobFight(mob)
local randomTime = math.random(15,45);
local changeTime = mob:getLocalVar("changeTime");
if (mob:AnimationSub() == 0 and mob:getBattleTime() - changeTime > randomTime) then
mob:AnimationSub(math.random(2,3));
mob:setLocalVar("changeTime", mob:getBattleTime());
elseif (mob:AnimationSub() == 1 and mob:getBattleTime() - changeTime > randomTime) then
mob:AnimationSub(math.random(2,3));
mob:setLocalVar("changeTime", mob:getBattleTime());
elseif (mob:AnimationSub() == 2 and mob:getBattleTime() - changeTime > randomTime) then
local aniChance = math.random(0,1);
if (aniChance == 0) then
mob:AnimationSub(0);
mob:setLocalVar("changeTime", mob:getBattleTime());
else
mob:AnimationSub(3)
mob:setLocalVar("changeTime", mob:getBattleTime());
end
elseif (mob:AnimationSub() == 3 and mob:getBattleTime() - changeTime > randomTime) then
mob:AnimationSub(math.random(0,2));
mob:setLocalVar("changeTime", mob:getBattleTime());
end
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Norg/npcs/Colleraie.lua | 38 | 1028 | -----------------------------------
-- Area: Norg
-- NPC: Colleraie
-- Type: Event Scene Replayer
-- @zone: 252
-- @pos -24.684 0.097 -39.409
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Norg/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00af);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/Southern_San_dOria/npcs/Chanpau.lua | 2 | 1979 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Chanpau
-- Optional Involvement in Quest: A Squire's Test II
-- @zone 230
-- @pos -152 -2 55
-------------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(SANDORIA,A_SQUIRE_S_TEST_II) == QUEST_ACCEPTED) then
player:startEvent(0x275);
elseif (player:getQuestStatus(SANDORIA, THE_BRUGAIRE_CONSORTIUM) == QUEST_COMPLETED) then
Fired = player:getVar("Fired")
if Fired == 1 then
player:startEvent(0x0237) -- i got fired in a day
else
player:startEvent(0x01f9) -- theres work ill go check it out
end
else
player:startEvent(0x0236);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x01f9) then
player:setVar("Fired", 1)
end
end;
-------for future use
-- player:startEvent(0x7fb3) -- starlight celebration
| gpl-3.0 |
AnySDK/Sample_Lua | src/cocos/cocos2d/DrawPrimitives.lua | 98 | 12024 |
local dp_initialized = false
local dp_shader = nil
local dp_colorLocation = -1
local dp_color = { 1.0, 1.0, 1.0, 1.0 }
local dp_pointSizeLocation = -1
local dp_pointSize = 1.0
local SHADER_NAME_POSITION_U_COLOR = "ShaderPosition_uColor"
local targetPlatform = cc.Application:getInstance():getTargetPlatform()
local function lazy_init()
if not dp_initialized then
dp_shader = cc.ShaderCache:getInstance():getProgram(SHADER_NAME_POSITION_U_COLOR)
--dp_shader:retain()
if nil ~= dp_shader then
dp_colorLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_color")
dp_pointSizeLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_pointSize")
dp_Initialized = true
end
end
if nil == dp_shader then
print("Error:dp_shader is nil!")
return false
end
return true
end
local function setDrawProperty()
gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION )
dp_shader:use()
dp_shader:setUniformsForBuiltins()
dp_shader:setUniformLocationWith4fv(dp_colorLocation, dp_color, 1)
end
function ccDrawInit()
lazy_init()
end
function ccDrawFree()
dp_initialized = false
end
function ccDrawColor4f(r,g,b,a)
dp_color[1] = r
dp_color[2] = g
dp_color[3] = b
dp_color[4] = a
end
function ccPointSize(pointSize)
dp_pointSize = pointSize * cc.Director:getInstance():getContentScaleFactor()
end
function ccDrawColor4B(r,g,b,a)
dp_color[1] = r / 255.0
dp_color[2] = g / 255.0
dp_color[3] = b / 255.0
dp_color[4] = a / 255.0
end
function ccDrawPoint(point)
if not lazy_init() then
return
end
local vertexBuffer = { }
local function initBuffer()
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
local vertices = { point.x,point.y}
gl.bufferData(gl.ARRAY_BUFFER,2,vertices,gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize)
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.POINTS,0,1)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawPoints(points,numOfPoint)
if not lazy_init() then
return
end
local vertexBuffer = {}
local i = 1
local function initBuffer()
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
local vertices = {}
for i = 1, numOfPoint do
vertices[2 * i - 1] = points[i].x
vertices[2 * i] = points[i].y
end
gl.bufferData(gl.ARRAY_BUFFER, numOfPoint * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize)
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.POINTS,0,numOfPoint)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawLine(origin,destination)
if not lazy_init() then
return
end
local vertexBuffer = {}
local function initBuffer()
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
local vertices = { origin.x, origin.y, destination.x, destination.y}
gl.bufferData(gl.ARRAY_BUFFER,4,vertices,gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.LINES ,0,2)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawPoly(points,numOfPoints,closePolygon)
if not lazy_init() then
return
end
local vertexBuffer = {}
local i = 1
local function initBuffer()
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
local vertices = {}
for i = 1, numOfPoints do
vertices[2 * i - 1] = points[i].x
vertices[2 * i] = points[i].y
end
gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
if closePolygon then
gl.drawArrays(gl.LINE_LOOP , 0, numOfPoints)
else
gl.drawArrays(gl.LINE_STRIP, 0, numOfPoints)
end
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawSolidPoly(points,numOfPoints,color)
if not lazy_init() then
return
end
local vertexBuffer = {}
local i = 1
local function initBuffer()
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
local vertices = {}
for i = 1, numOfPoints do
vertices[2 * i - 1] = points[i].x
vertices[2 * i] = points[i].y
end
gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION )
dp_shader:use()
dp_shader:setUniformsForBuiltins()
dp_shader:setUniformLocationWith4fv(dp_colorLocation, color, 1)
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.TRIANGLE_FAN , 0, numOfPoints)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawRect(origin,destination)
ccDrawLine(CCPoint:__call(origin.x, origin.y), CCPoint:__call(destination.x, origin.y))
ccDrawLine(CCPoint:__call(destination.x, origin.y), CCPoint:__call(destination.x, destination.y))
ccDrawLine(CCPoint:__call(destination.x, destination.y), CCPoint:__call(origin.x, destination.y))
ccDrawLine(CCPoint:__call(origin.x, destination.y), CCPoint:__call(origin.x, origin.y))
end
function ccDrawSolidRect( origin,destination,color )
local vertices = { origin, CCPoint:__call(destination.x, origin.y) , destination, CCPoint:__call(origin.x, destination.y) }
ccDrawSolidPoly(vertices,4,color)
end
function ccDrawCircleScale( center, radius, angle, segments,drawLineToCenter,scaleX,scaleY)
if not lazy_init() then
return
end
local additionalSegment = 1
if drawLineToCenter then
additionalSegment = additionalSegment + 1
end
local vertexBuffer = { }
local function initBuffer()
local coef = 2.0 * math.pi / segments
local i = 1
local vertices = {}
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
for i = 1, segments + 1 do
local rads = (i - 1) * coef
local j = radius * math.cos(rads + angle) * scaleX + center.x
local k = radius * math.sin(rads + angle) * scaleY + center.y
vertices[i * 2 - 1] = j
vertices[i * 2] = k
end
vertices[(segments + 2) * 2 - 1] = center.x
vertices[(segments + 2) * 2] = center.y
gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.LINE_STRIP , 0, segments + additionalSegment)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawCircle(center, radius, angle, segments, drawLineToCenter)
ccDrawCircleScale(center, radius, angle, segments, drawLineToCenter, 1.0, 1.0)
end
function ccDrawSolidCircle(center, radius, angle, segments,scaleX,scaleY)
if not lazy_init() then
return
end
local vertexBuffer = { }
local function initBuffer()
local coef = 2.0 * math.pi / segments
local i = 1
local vertices = {}
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
for i = 1, segments + 1 do
local rads = (i - 1) * coef
local j = radius * math.cos(rads + angle) * scaleX + center.x
local k = radius * math.sin(rads + angle) * scaleY + center.y
vertices[i * 2 - 1] = j
vertices[i * 2] = k
end
vertices[(segments + 2) * 2 - 1] = center.x
vertices[(segments + 2) * 2] = center.y
gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.TRIANGLE_FAN , 0, segments + 1)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawQuadBezier(origin, control, destination, segments)
if not lazy_init() then
return
end
local vertexBuffer = { }
local function initBuffer()
local vertices = { }
local i = 1
local t = 0.0
for i = 1, segments do
vertices[2 * i - 1] = math.pow(1 - t,2) * origin.x + 2.0 * (1 - t) * t * control.x + t * t * destination.x
vertices[2 * i] = math.pow(1 - t,2) * origin.y + 2.0 * (1 - t) * t * control.y + t * t * destination.y
t = t + 1.0 / segments
end
vertices[2 * (segments + 1) - 1] = destination.x
vertices[2 * (segments + 1)] = destination.y
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.LINE_STRIP , 0, segments + 1)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawCubicBezier(origin, control1, control2, destination, segments)
if not lazy_init then
return
end
local vertexBuffer = { }
local function initBuffer()
local vertices = { }
local t = 0
local i = 1
for i = 1, segments do
vertices[2 * i - 1] = math.pow(1 - t,3) * origin.x + 3.0 * math.pow(1 - t, 2) * t * control1.x + 3.0 * (1 - t) * t * t * control2.x + t * t * t * destination.x
vertices[2 * i] = math.pow(1 - t,3) * origin.y + 3.0 * math.pow(1 - t, 2) * t * control1.y + 3.0 * (1 - t) * t * t * control2.y + t * t * t * destination.y
t = t + 1.0 / segments
end
vertices[2 * (segments + 1) - 1] = destination.x
vertices[2 * (segments + 1)] = destination.y
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.LINE_STRIP , 0, segments + 1)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
| mit |
hooksta4/darkstar | scripts/zones/zones/Aht_Urhgan_Whitegate/npcs/Tehf_Kimasnahya.lua | 19 | 2969 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Tehf Kimasnahya
-- Type: Standard NPC
-- @pos -89.897 -1 6.199 50
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local gotitall = player:getQuestStatus(AHT_URHGAN,GOT_IT_ALL);
local gotItAllProg = player:getVar("gotitallCS");
local threeMenProg = player:getVar("threemenandaclosetCS");
if (gotitall == QUEST_AVAILABLE) then
player:startEvent(0x0208);
elseif (gotItAllProg == 4) then
player:startEvent(0x020d);
elseif (gotItAllProg == 6) then
player:startEvent(0x020f);
elseif (gotItAllProg >= 7 and player:getVar("Wait1DayForgotitallCS_date") < os.time() and player:needToZone() == false) then
player:startEvent(0x0210);
elseif (gotItAllProg >= 7) then
player:startEvent(0x021b);
elseif (gotItAllProg >= 1 and gotItAllProg <= 3) then
player:startEvent(0x0209);
elseif (threeMenProg == 5) then
player:startEvent(0x034b);
elseif (threeMenProg == 6) then
player:startEvent(0x034c);
else
player:startEvent(0x0211);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0208) then
player:addQuest(AHT_URHGAN,GOT_IT_ALL);
player:setVar("gotitallCS",1);
elseif (csid == 0x020d and option == 0) then
player:setVar("gotitallCS",5);
player:delKeyItem(VIAL_OF_LUMINOUS_WATER);
elseif (csid == 0x020f) then
player:setVar("gotitallCS",7);
player:setVar("Wait1DayForgotitallCS_date", getMidnight());
player:needToZone(true);
elseif (csid == 0x021b) then
player:setVar("gotitallCS",8);
elseif (csid == 0x0210) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,18257);
else
player:setVar("Wait1DayForgotitallCS_date",0);
player:setVar("gotitallCS",0);
player:addItem(18257); -- Bibiki Seashell
player:messageSpecial(ITEM_OBTAINED,18257);
player:completeQuest(AHT_URHGAN,GOT_IT_ALL);
end
elseif (csid == 0x034b and option == 1) then
player:setVar("threemenandaclosetCS",6);
end
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/East_Ronfaure/npcs/Stone_Monument.lua | 3 | 1236 | -----------------------------------
-- Area: East Ronfaure
-- NPC: Stone Monument
-- Involved in quest "An Explorer's Footsteps"
-- @pos 77.277 -2.894 -517.376 101
-----------------------------------
package.loaded["scripts/zones/East_Ronfaure/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/East_Ronfaure/TextIDs");
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0384);
end;
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
if (trade:getItemCount() == 1 and trade:hasItemQty(571,1)) then
player:tradeComplete();
player:addItem(570);
player:messageSpecial(ITEM_OBTAINED,570);
player:setVar("anExplorer-CurrentTablet",0x00002);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Phomiuna_Aqueducts/npcs/Wooden_Ladder.lua | 2 | 3108 | -----------------------------------
-- Area: Phomiuna Aqueducts
-- NPC: Wooden Ladder
-- @pos 101.9 -1.5 -101.9
-- @pos 101.948 -1.5 -18.016
-- @pos -61.888 -1.5 -18.079
-- @pos -218.109 -1.499 18.081
-- @pos -61.903 -1.5 138.099
-- @pos 21.901 -1.5 138.096
-- @pos 101.902 -1.5 181.902
-- @pos -159.32 -2.5 60
-- @pos -159.38 -22.559 60
-- @pos 199.317 -2.5 60
-- @pos 199.38 -22.559 60
-- @pos -200.679 -8.57 60
-----------------------------------
package.loaded["scripts/zones/Phomiuna_Aqueducts/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Phomiuna_Aqueducts/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local X = player:getXPos();
local Y = player:getYPos();
local Z = player:getZPos();
if ((X <= 107.9 and X >= 95.9) and (Y >= -1 and Y <= 1) and (Z >= -108.9 and Z <= -98)) then
player:startEvent(0x0015);
elseif ((X <= 107.9 and X >= 95.9) and (Y >= -1 and Y <= 1) and (Z >= -24 and Z <= -12)) then
player:startEvent(0x0016);
elseif ((X <= -55.888 and X >= -67.888) and (Y >= -1 and Y <= 1) and (Z >= -24 and Z <= -12)) then
player:startEvent(0x0017);
elseif ((X <= -212.1 and X >= -224.1) and (Y >= -1 and Y <= 1) and (Z >= 12 and Z <= 24)) then
player:startEvent(0x0018);
elseif ((X <= -55.9 and X >= -67.9) and (Y >= -1 and Y <= 1) and (Z >= 132 and Z <= 144)) then
player:startEvent(0x0019);
elseif ((X <= 27.9 and X >= 15.9) and (Y >= -1 and Y <= 1) and (Z >= 132 and Z <= 144)) then
player:startEvent(0x001a);
elseif ((X <= 107.9 and X >= 95.9) and (Y >= -1 and Y <= 1) and (Z >= 175.9 and Z <= 187.9)) then
player:startEvent(0x001b);
elseif ((X <= -153.3 and X >= -168.3) and (Y >= -2 and Y <= 0) and (Z >= 54 and Z <= 66)) then
if (player:getCurrentMission(COP) == DISTANT_BELIEFS and player:getVar("PromathiaStatus") == 1) then
player:setVar("PromathiaStatus",2);
player:startEvent(0x0023);
else
player:startEvent(0x001c);
end
elseif ((X <= -153.3 and X >= -168.3) and (Y >= -24 and Y <= -22) and (Z >= 54 and Z <= 66)) then
player:startEvent(0x001d);
elseif ((X <= 205.3 and X >= 193.3) and (Y >= -2 and Y <= 0) and (Z >= 54 and Z <= 66)) then
player:startEvent(0x001e);
elseif ((X <= 205.3 and X >= 193.3) and (Y >= -24 and Y <= -22) and (Z >= 54 and Z <= 66)) then
player:startEvent(0x001f);
elseif ((X <= -194.6 and X >= -206.6) and (Y >= -8 and Y <= -6) and (Z >= 54 and Z <= 66)) then
player:messageSpecial(DOOR_SEALED_SHUT);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
4aiman/MultiCraft_game | mods/redstone/mesecons_compatibility/init.lua | 1 | 5555 | if not multicraft.get_modpath("check") then os.exit() end
if not default.multicraft_is_variable_is_a_part_of_multicraft_subgame_and_copying_it_means_you_use_our_code_so_we_become_contributors_of_your_project then exit() end
doors = {}
-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
-- name: The name of the door
-- def: a table with the folowing fields:
-- description
-- inventory_image
-- groups
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
-- tiles_top: the tiles of the bottom part of the door {front, side}
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name)
if multicraft.get_node(pos).name == name then
multicraft.remove_node(pos)
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not multicraft.get_node(pos).name == check_name then
return
end
local p2 = multicraft.get_node(pos).param2
p2 = params[p2+1]
local meta = multicraft.get_meta(pos):to_table()
multicraft.set_node(pos, {name=replace_dir, param2=p2})
multicraft.get_meta(pos):from_table(meta)
pos.y = pos.y-dir
meta = multicraft.get_meta(pos):to_table()
multicraft.set_node(pos, {name=replace, param2=p2})
multicraft.get_meta(pos):from_table(meta)
end
local function on_mesecons_signal_open (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function on_mesecons_signal_close (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = multicraft.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
multicraft.register_node(":"..name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1")
end,
on_rightclick = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
mesecons = {effector = {
action_on = on_mesecons_signal_open
}},
can_dig = check_player_priv,
})
multicraft.register_node(":"..name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2")
end,
on_rightclick = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
mesecons = {effector = {
action_off = on_mesecons_signal_close
}},
can_dig = check_player_priv,
})
end
doors:register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1, mese = 1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
})
doors:register_door("doors:door_steel", {
description = "Steel Door",
inventory_image = "door_steel.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1, mese = 1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
sounds = default.node_sound_stone_defaults(),
})
| lgpl-3.0 |
SirFrancisBillard/assorted-gamemodes | prison/entities/weapons/lite_fiveseven.lua | 2 | 1482 | AddCSLuaFile()
SWEP.Base = "lite_base"
SWEP.PrintName = "FN Five-seveN"
SWEP.Category = "Lite Weapons"
SWEP.DrawWeaponInfoBox = false
SWEP.IconLetter = "u"
SWEP.Spawnable = true
SWEP.AdminOnly = false
SWEP.HoldType = "pistol"
SWEP.WorldModel = Model( "models/weapons/w_pist_fiveseven.mdl" )
SWEP.ViewModel = Model( "models/weapons/cstrike/c_pist_fiveseven.mdl" )
SWEP.ViewModelFOV = 55
SWEP.UseHands = true
SWEP.Slot = 1
SWEP.SlotPos = 1
SWEP.CSMuzzleFlashes = true
SWEP.Primary.Sound = Sound( "Weapon_FiveSeven.Single" )
SWEP.Primary.Recoil = 0.8
SWEP.Primary.Damage = 10
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.03
SWEP.Primary.Delay = 0.12
SWEP.Primary.Ammo = "pistol"
SWEP.Primary.Automatic = false
SWEP.Primary.ClipSize = 20
SWEP.Primary.DefaultClip = 20
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.Automatic = false
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Spread = {}
SWEP.Spread.Min = 0
SWEP.Spread.Max = 0.25
SWEP.Spread.IronsightsMod = 0.2
SWEP.Spread.CrouchMod = 0.6
SWEP.Spread.AirMod = 1.2
SWEP.Spread.RecoilMod = 0.05
SWEP.Spread.VelocityMod = 0.5
SWEP.IronsightsPos = Vector( -5.9613, -3.3101, 2.706 )
SWEP.IronsightsAng = Angle( 0, 0, 0 )
SWEP.IronsightsFOV = 0.8
SWEP.IronsightsSensitivity = 0.8
SWEP.IronsightsCrosshair = false
SWEP.LoweredPos = Vector( 0, -20, -10 )
SWEP.LoweredAng = Angle( 70, 0, 0 )
if CLIENT then
killicon.AddFont( "lite_fiveseven", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) )
end | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Rabao/npcs/Waylea.lua | 38 | 1048 | -----------------------------------
-- Area: Rabao
-- NPC: Waylea
-- Type: Reputation
-- @zone: 247
-- @pos 12.384 4.658 -32.392
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Rabao/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0039 + (player:getFameLevel(4) - 1));
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
gflima/nclua | tests/test-canvas-api.lua | 1 | 1683 | --[[ Copyright (C) 2013-2018 PUC-Rio/Laboratorio TeleMidia
This file is part of NCLua.
NCLua is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
NCLua is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
License for more details.
You should have received a copy of the GNU General Public License
along with NCLua. If not, see <https://www.gnu.org/licenses/>. ]]--
local tests = require ('tests')
local ASSERT_CHECK_API = tests.ASSERT_CHECK_API
local canvas = require ('nclua.canvas')
_ENV = nil
ASSERT_CHECK_API {
canvas,
__gc = 'function',
__index = 'table',
__metatable = 'string',
_dump_to_file = 'function',
_dump_to_memory = 'function',
_resize = 'function',
_surface = 'function',
attrAntiAlias = 'function',
attrClip = 'function',
attrColor = 'function',
attrCrop = 'function',
attrFilter = 'function',
attrFlip = 'function',
attrFont = 'function',
attrLineWidth = 'function',
attrOpacity = 'function',
attrRotation = 'function',
attrScale = 'function',
attrSize = 'function',
clear = 'function',
compose = 'function',
drawEllipse = 'function',
drawLine = 'function',
drawPolygon = 'function',
drawRect = 'function',
drawRoundRect = 'function',
drawText = 'function',
flush = 'function',
measureText = 'function',
new = 'function',
pixel = 'function',
}
| gpl-2.0 |
hooksta4/darkstar | scripts/zones/Gustav_Tunnel/MobIDs.lua | 7 | 1533 | -----------------------------------
-- Area: Gustav Tunnel (212)
-- Comments: -- posX, posY, posZ
--(Taken from 'mob_spawn_points' table)
-----------------------------------
Goblinsavior_Heronox=17645609;
Goblinsavior_Heronox_PH={
[17645592] = '1', -- 153.000, -10.000, -53.000
[17645605] = '1', -- 152.325, -10.702, -77.007
[17645604] = '1', -- 165.558, -10.647, -68.537
};
-- Wyvernpoacher Drachlox
Wyvernpoacher_Drachlox=17645640;
Wyvernpoacher_Drachlox_PH={
[17645633] = '1', -- -100.000, 1.000, -44.000
[17645634] = '1', -- -101.000, 1.000, -29.000
[17645644] = '1', -- -165.598, 0.218, -21.966
[17645643] = '1', -- -150.673, -0.067, -20.914
};
-- Baobhan Sith
Baobhan_Sith=17645719;
Baobhan_Sith_PH={
[17645717] = '1', -- 171.000, 9.194, 55.000
[17645718] = '1', -- 187.000, 9.000, 105.000
};
-- Taxim
Taxim=17645742;
Taxim_PH={
[17645731] = '1', -- -172.941, -1.220, 55.577
[17645738] = '1', -- -137.334, -0.108, 48.105
[17645744] = '1', -- -125.000, 0.635, 59.000
[17645739] = '1', -- -118.000, -0.515, 79.000
};
-- Ungur
Ungur=17645755;
Ungur_PH={
[17645764] = '1', -- -242.000, -0.577, 120.000
[17645792] = '1', -- -88.000, 0.735, 190.000
[17645784] = '1', -- -123.856, 0.239, 223.303
[17645758] = '1', -- -277.000, -10.000, -34.000
[17645754] = '1', -- -316.000, -9.000, 3.000
};
-- Amikiri
Amikiri=17645774;
Amikiri_PH={
[17645763] = '1', -- -245.000, -0.045, 146.000
[17645768] = '1', -- -228.872, -0.264, 144.689
[17645772] = '1', -- -209.552, -0.257, 161.728
};
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/items/bowl_of_seafood_stew.lua | 35 | 1467 | -----------------------------------------
-- ID: 4561
-- Item: Bowl of Seafood Stew
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Health 20
-- Dexterity 1
-- Vitality 5
-- Defense % 25
-- Defense Cap 120
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,4561);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 20);
target:addMod(MOD_DEX, 1);
target:addMod(MOD_VIT, 5);
target:addMod(MOD_FOOD_DEFP, 25);
target:addMod(MOD_FOOD_DEF_CAP, 120);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 20);
target:delMod(MOD_DEX, 1);
target:delMod(MOD_VIT, 5);
target:delMod(MOD_FOOD_DEFP, 25);
target:delMod(MOD_FOOD_DEF_CAP, 120);
end;
| gpl-3.0 |
Shayan123456/mehbot | plugins/Feedback.lua | 1 | 1036 | do
function run(msg, matches)
local fuse = '#DearAdmin😜 we have recived a new feedback just now : #newfeedback \n\nID▶️ : ' .. msg.from.id .. '\n\nName▶ : ' .. msg.from.print_name ..'\n\nusername▶️ :@ ' .. msg.from.username ..'\n\n🅿️♏️ :\n\n\n' .. matches[1]
local fuses = '!printf user#id' .. msg.from.id
local text = matches[1]
bannedidone = string.find(msg.from.id, '123')
bannedidtwo =string.find(msg.from.id, '465')
bannedidthree =string.find(msg.from.id, '678')
print(msg.to.id)
if bannedidone or bannedidtwo or bannedidthree then --for banned people
return 'You are banned to send a feedback'
else
local sends0 = send_msg('chat#149541193', fuse, ok_cb, false)
return 'your feedback succesfully recived to @shayan123hacker and Team😜!'
end
end
return {
description = "Feedback",
usage = "!feedback : send maseage to admins with bot",
patterns = {
"^![Ff]eedback (.*)$"
},
run = run
}
end
| gpl-2.0 |
unigent/openwrt-3.10.14 | package/ramips/ui/luci-mtk/src/applications/luci-radvd/luasrc/model/cbi/radvd/interface.lua | 78 | 7996 | --[[
LuCI - Lua Configuration Interface
Copyright 2010 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local sid = arg[1]
local utl = require "luci.util"
m = Map("radvd", translatef("Radvd - Interface %q", "?"),
translate("Radvd is a router advertisement daemon for IPv6. " ..
"It listens to router solicitations and sends router advertisements " ..
"as described in RFC 4861."))
m.redirect = luci.dispatcher.build_url("admin/network/radvd")
if m.uci:get("radvd", sid) ~= "interface" then
luci.http.redirect(m.redirect)
return
end
m.uci:foreach("radvd", "interface",
function(s)
if s['.name'] == sid and s.interface then
m.title = translatef("Radvd - Interface %q", s.interface)
return false
end
end)
s = m:section(NamedSection, sid, "interface", translate("Interface Configuration"))
s.addremove = false
s:tab("general", translate("General"))
s:tab("timing", translate("Timing"))
s:tab("mobile", translate("Mobile IPv6"))
--
-- General
--
o = s:taboption("general", Flag, "ignore", translate("Enable"))
o.rmempty = false
function o.cfgvalue(...)
local v = Flag.cfgvalue(...)
return v == "1" and "0" or "1"
end
function o.write(self, section, value)
Flag.write(self, section, value == "1" and "0" or "1")
end
o = s:taboption("general", Value, "interface", translate("Interface"),
translate("Specifies the logical interface name this section belongs to"))
o.template = "cbi/network_netlist"
o.nocreate = true
o.optional = false
function o.formvalue(...)
return Value.formvalue(...) or "-"
end
function o.validate(self, value)
if value == "-" then
return nil, translate("Interface required")
end
return value
end
function o.write(self, section, value)
m.uci:set("radvd", section, "ignore", 0)
m.uci:set("radvd", section, "interface", value)
end
o = s:taboption("general", DynamicList, "client", translate("Clients"),
translate("Restrict communication to specified clients, leave empty to use multicast"))
o.rmempty = true
o.datatype = "ip6addr"
o.placeholder = "any"
function o.cfgvalue(...)
local v = Value.cfgvalue(...)
local l = { }
for v in utl.imatch(v) do
l[#l+1] = v
end
return l
end
o = s:taboption("general", Flag, "AdvSendAdvert", translate("Enable advertisements"),
translate("Enables router advertisements and solicitations"))
o.rmempty = false
function o.write(self, section, value)
if value == "1" then
m.uci:set("radvd", section, "ignore", 0)
m.uci:set("radvd", section, "IgnoreIfMissing", 1)
end
m.uci:set("radvd", section, "AdvSendAdvert", value)
end
o = s:taboption("general", Flag, "UnicastOnly", translate("Unicast only"),
translate("Indicates that the underlying link is not broadcast capable, prevents unsolicited advertisements from being sent"))
o:depends("AdvSendAdvert", "1")
o = s:taboption("general", Flag, "AdvManagedFlag", translate("Managed flag"),
translate("Enables the additional stateful administered autoconfiguration protocol (RFC2462)"))
o:depends("AdvSendAdvert", "1")
o = s:taboption("general", Flag, "AdvOtherConfigFlag", translate("Configuration flag"),
translate("Enables the autoconfiguration of additional, non address information (RFC2462)"))
o:depends("AdvSendAdvert", "1")
o = s:taboption("general", Flag, "AdvSourceLLAddress", translate("Source link-layer address"),
translate("Includes the link-layer address of the outgoing interface in the RA"))
o.rmempty = false
o.default = "1"
o:depends("AdvSendAdvert", "1")
o = s:taboption("general", Value, "AdvLinkMTU", translate("Link MTU"),
translate("Advertises the given link MTU in the RA if specified. 0 disables MTU advertisements"))
o.datatype = "uinteger"
o.placeholder = 0
o:depends("AdvSendAdvert", "1")
o = s:taboption("general", Value, "AdvCurHopLimit", translate("Current hop limit"),
translate("Advertises the default Hop Count value for outgoing unicast packets in the RA. 0 disables hopcount advertisements"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 64
o:depends("AdvSendAdvert", "1")
o = s:taboption("general", ListValue, "AdvDefaultPreference", translate("Default preference"),
translate("Advertises the default router preference"))
o.optional = false
o.default = "medium"
o:value("low", translate("low"))
o:value("medium", translate("medium"))
o:value("high", translate("high"))
o:depends("AdvSendAdvert", "1")
--
-- Timing
--
o = s:taboption("timing", Value, "MinRtrAdvInterval", translate("Minimum advertisement interval"),
translate("The minimum time allowed between sending unsolicited multicast router advertisements from the interface, in seconds"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 198
o:depends("AdvSendAdvert", "1")
o = s:taboption("timing", Value, "MaxRtrAdvInterval", translate("Maximum advertisement interval"),
translate("The maximum time allowed between sending unsolicited multicast router advertisements from the interface, in seconds"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 600
o:depends("AdvSendAdvert", "1")
o = s:taboption("timing", Value, "MinDelayBetweenRAs", translate("Minimum advertisement delay"),
translate("The minimum time allowed between sending multicast router advertisements from the interface, in seconds"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 3
o:depends("AdvSendAdvert", "1")
o = s:taboption("timing", Value, "AdvReachableTime", translate("Reachable time"),
translate("Advertises assumed reachability time in milliseconds of neighbours in the RA if specified. 0 disables reachability advertisements"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 0
o:depends("AdvSendAdvert", "1")
o = s:taboption("timing", Value, "AdvRetransTimer", translate("Retransmit timer"),
translate("Advertises wait time in milliseconds between Neighbor Solicitation messages in the RA if specified. 0 disables retransmit advertisements"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 0
o:depends("AdvSendAdvert", "1")
o = s:taboption("timing", Value, "AdvDefaultLifetime", translate("Default lifetime"),
translate("Advertises the lifetime of the default router in seconds. 0 indicates that the node is no default router"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 1800
o:depends("AdvSendAdvert", "1")
--
-- Mobile
--
o = s:taboption("mobile", Flag, "AdvHomeAgentFlag", translate("Advertise Home Agent flag"),
translate("Advertises Mobile IPv6 Home Agent capability (RFC3775)"))
o:depends("AdvSendAdvert", "1")
o = s:taboption("mobile", Flag, "AdvIntervalOpt", translate("Mobile IPv6 interval option"),
translate("Include Mobile IPv6 Advertisement Interval option to RA"))
o:depends({AdvHomeAgentFlag = "1", AdvSendAdvert = "1"})
o = s:taboption("mobile", Flag, "AdvHomeAgentInfo", translate("Home Agent information"),
translate("Include Home Agent Information in the RA"))
o:depends({AdvHomeAgentFlag = "1", AdvSendAdvert = "1"})
o = s:taboption("mobile", Flag, "AdvMobRtrSupportFlag", translate("Mobile IPv6 router registration"),
translate("Advertises Mobile Router registration capability (NEMO Basic)"))
o:depends({AdvHomeAgentInfo = "1", AdvSendAdvert = "1"})
o = s:taboption("mobile", Value, "HomeAgentLifetime", translate("Home Agent lifetime"),
translate("Advertises the time in seconds the router is offering Mobile IPv6 Home Agent services"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 1800
o:depends({AdvHomeAgentInfo = "1", AdvSendAdvert = "1"})
o = s:taboption("mobile", Value, "HomeAgentPreference", translate("Home Agent preference"),
translate("The preference for the Home Agent sending this RA"))
o.datatype = "uinteger"
o.optional = false
o.placeholder = 0
o:depends({AdvHomeAgentInfo = "1", AdvSendAdvert = "1"})
return m
| gpl-2.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/spells/bluemagic/bad_breath.lua | 9 | 3501 | -----------------------------------------
-- Spell: Bad Breath
-- Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster
-- Spell cost: 212 MP
-- Monster Type: Plantoids
-- Spell Type: Magical (Earth)
-- Blue Magic Points: 5
-- Stat Bonus: INT+2, MND+2
-- Level: 61
-- Casting Time: 8.75 seconds
-- Recast Time: 120 seconds
-- Magic Bursts on: Scission, Gravitation, Darkness
-- Combos: Fast Cast
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
local multi = 2.08;
if(caster:hasStatusEffect(EFFECT_AZURE_LORE)) then
multi = multi + 0.50;
end
params.multiplier = multi;
params.tMultiplier = 1.5;
params.duppercap = 69;
params.str_wsc = 0.0;
params.dex_wsc = 0.0;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.3;
params.chr_wsc = 0.0;
damage = BlueMagicalSpell(caster, target, spell, params, MND_BASED);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT) - target:getStat(MOD_INT),BLUE_SKILL,1.0);
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_PARALYSIS;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,25,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_WEIGHT;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,25,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_POISON;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,4,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_SLOW;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,25,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_SILENCE;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,25,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_BIND;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,1,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if(damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_BLINDNESS;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,25,0,getBlueEffectDuration(caster,resist,typeEffect));
end
return damage;
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Norg/npcs/Washu.lua | 17 | 3559 | -----------------------------------
-- Area: Norg
-- NPC: Washu
-- Involved in Quest: Yomi Okuri
-- Starts and finishes Quest: Stop Your Whining
-- @pos 49 -6 15 252
-----------------------------------
package.loaded["scripts/zones/Norg/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/titles");
require("scripts/zones/Norg/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(player:getQuestStatus(OUTLANDS,YOMI_OKURI) == QUEST_ACCEPTED and player:getVar("yomiOkuriCS") == 2) then
-- Trade Giant Sheep Meat, Frost Turnip, Bastore Sardine, Hecteyes Eye
if(trade:hasItemQty(4372,1) and trade:hasItemQty(4382,1) and (trade:hasItemQty(4360,1) or trade:hasItemQty(5792,1)) and trade:hasItemQty(939,1) and trade:getItemCount() == 4) then
player:startEvent(0x0096);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
Whining = player:getQuestStatus(OUTLANDS,STOP_YOUR_WHINING);
mLvl = player:getMainLvl();
if(player:getQuestStatus(OUTLANDS,YOMI_OKURI) == QUEST_ACCEPTED) then
if(player:getVar("yomiOkuriCS") == 1) then
player:startEvent(0x0094);
elseif(player:getVar("yomiOkuriCS") == 2) then
player:startEvent(0x0095);
elseif(player:getVar("yomiOkuriCS") >= 3) then
player:startEvent(0x0097);
end
elseif(Whining == QUEST_AVAILABLE and player:getFameLevel(NORG) >= 4 and mLvl >= 10) then
player:startEvent(0x0015); --Start Quest
elseif(Whining == QUEST_ACCEPTED and player:hasKeyItem(EMPTY_BARREL) == true) then
player:startEvent(0x0016); --Reminder Dialogue
elseif(Whining == QUEST_ACCEPTED and player:hasKeyItem(BARREL_OF_OPOOPO_BREW) == true) then
player:startEvent(0x0017); --Finish Quest
elseif(Whining == QUEST_COMPLETED) then
player:startEvent(0x0018);
else
player:startEvent(0x0050);
end
end;
-- 0x0050 0x0015 0x0016 0x0017 0x0018 0x0094 0x0095 0x0096 0x0097 0x00d1 0x00d2 0x00dd 0x00de 0x00df
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x0094) then
player:setVar("yomiOkuriCS",2);
elseif(csid == 0x0096) then
player:tradeComplete();
player:addKeyItem(WASHUS_TASTY_WURST);
player:messageSpecial(KEYITEM_OBTAINED,WASHUS_TASTY_WURST);
player:setVar("yomiOkuriCS",3);
elseif(csid == 0x0015 and option == 1) then
player:addKeyItem(EMPTY_BARREL); --Empty Barrel
player:addQuest(OUTLANDS,STOP_YOUR_WHINING);
player:messageSpecial(KEYITEM_OBTAINED,EMPTY_BARREL);
elseif(csid == 0x0017) then
if(player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4952);
else
player:delKeyItem(BARREL_OF_OPOOPO_BREW); --Filled Barrel
player:addItem(4952); -- Scroll of Hojo: Ichi
player:messageSpecial(ITEM_OBTAINED,4952); -- Scroll of Hojo: Ichi
player:addFame(OUTLANDS,NORG_FAME*75);
player:addTitle(APPRENTICE_SOMMELIER);
player:completeQuest(OUTLANDS,STOP_YOUR_WHINING);
end
end
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/Al_Zahbi/npcs/Zazarg.lua | 38 | 1028 | -----------------------------------
-- Area: Al Zahbi
-- NPC: Zazarg
-- Type: Stoneserpent General
-- @zone: 48
-- @pos -41.675 -8 104.452
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x010c);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/items/silken_squeeze.lua | 36 | 1215 | -----------------------------------------
-- ID: 5630
-- Item: Silken Squeeze
-- Food Effect: 4 Hrs, All Races
-----------------------------------------
-- TODO: Group Effect
-- HP Recovered while healing +4
-- MP Recovered while healing +5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,5630);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HPHEAL, 4);
target:addMod(MOD_MPHEAL, 5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HPHEAL, 4);
target:delMod(MOD_MPHEAL, 5);
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/Spire_of_Dem/npcs/_0j3.lua | 6 | 1261 | -----------------------------------
-- Area: Spire_of_Dem
-- NPC: web of regret
-----------------------------------
package.loaded["scripts/zones/Spire_of_Dem/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/bcnm");
require("scripts/zones/Spire_of_Dem/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (EventTriggerBCNM(player,npc)) then
return 1;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("onUpdate CSID: %u",csid);
--printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option)) then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
4aiman/MultiCraft_game | mods/signs/init.lua | 1 | 10226 | if not multicraft.get_modpath("check") then os.exit() end
if not default.multicraft_is_variable_is_a_part_of_multicraft_subgame_and_copying_it_means_you_use_our_code_so_we_become_contributors_of_your_project then exit() end
-- Font: 04.jp.org
-- load characters map
local chars_file = io.open(multicraft.get_modpath("signs").."/characters", "r")
local charmap = {}
local max_chars = 16
if not chars_file then
print("[signs] E: character map file not found")
else
while true do
local char = chars_file:read("*l")
if char == nil then
break
end
local img = chars_file:read("*l")
chars_file:read("*l")
charmap[char] = img
end
end
local signs = {
{delta = {x = 0, y = 0, z = 0.399}, yaw = 0},
{delta = {x = 0.399, y = 0, z = 0}, yaw = math.pi / -2},
{delta = {x = 0, y = 0, z = -0.399}, yaw = math.pi},
{delta = {x = -0.399, y = 0, z = 0}, yaw = math.pi / 2},
}
local signs_yard = {
{delta = {x = 0, y = 0, z = -0.05}, yaw = 0},
{delta = {x = -0.05, y = 0, z = 0}, yaw = math.pi / -2},
{delta = {x = 0, y = 0, z = 0.05}, yaw = math.pi},
{delta = {x = 0.05, y = 0, z = 0}, yaw = math.pi / 2},
}
local sign_groups = {choppy=2, dig_immediate=2, decorative = 1}
local construct_sign = function(pos)
local meta = multicraft.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "")
end
local destruct_sign = function(pos)
local objects = multicraft.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
if v:get_entity_name() == "signs:text" then
v:remove()
end
end
end
local update_sign = function(pos, fields, sender)
local meta = multicraft.get_meta(pos)
local owner = meta:get_string("owner")
meta:set_string("infotext", "")
local text = meta:get_string("text")
if fields and sender:get_player_name() == owner or text == "" and fields then
meta:set_string("text", fields.text)
meta:set_string("owner", sender:get_player_name() or "")
end
text = meta:get_string("text")
local objects = multicraft.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
if v:get_entity_name() == "signs:text" then
v:set_properties({textures={generate_texture(create_lines(text))}})
return
end
end
-- if there is no entity
local sign_info
if multicraft.get_node(pos).name == "signs:sign_yard" then
sign_info = signs_yard[multicraft.get_node(pos).param2 + 1]
elseif multicraft.get_node(pos).name == "signs:sign_wall" then
sign_info = signs[multicraft.get_node(pos).param2 + 1]
end
if sign_info == nil then
return
end
local text = multicraft.add_entity({x = pos.x + sign_info.delta.x,
y = pos.y + sign_info.delta.y,
z = pos.z + sign_info.delta.z}, "signs:text")
text:setyaw(sign_info.yaw)
end
multicraft.register_node("signs:sign_wall", {
description = "Sign",
inventory_image = "default_sign_wall.png",
walkable = false,
wield_image = "default_sign_wall.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}},
selection_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}},
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local dir = {x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z}
local wdir = multicraft.dir_to_wallmounted(dir)
local placer_pos = placer:getpos()
if placer_pos then
dir = {
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
end
local fdir = multicraft.dir_to_facedir(dir)
local sign_info
if wdir == 0 then
--how would you add sign to ceiling?
multicraft.add_item(above, "signs:sign_wall")
itemstack:take_item()
return itemstack
elseif wdir == 1 then
multicraft.add_node(above, {name = "signs:sign_yard", param2 = fdir})
sign_info = signs_yard[fdir + 1]
else
multicraft.add_node(above, {name = "signs:sign_wall", param2 = fdir})
sign_info = signs[fdir + 1]
end
local text = multicraft.add_entity({x = above.x + sign_info.delta.x,
y = above.y + sign_info.delta.y,
z = above.z + sign_info.delta.z}, "signs:text")
text:setyaw(sign_info.yaw)
itemstack:take_item()
return itemstack
end,
on_construct = function(pos)
construct_sign(pos)
end,
on_destruct = function(pos)
destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
update_sign(pos, fields, sender)
end,
on_punch = function(pos, node, puncher)
update_sign(pos)
end,
})
multicraft.register_node("signs:sign_yard", {
paramtype = "light",
sunlight_propagates = true,
walkable = false,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.45, -0.15, -0.049, 0.45, 0.45, 0.049},
{-0.05, -0.5, -0.049, 0.05, -0.15, 0.049}
}},
selection_box = {type = "fixed", fixed = {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}},
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
groups = {choppy=2, dig_immediate=2},
drop = "signs:sign_wall",
on_construct = function(pos)
construct_sign(pos)
end,
on_destruct = function(pos)
destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
update_sign(pos, fields, sender)
end,
on_punch = function(pos, node, puncher)
update_sign(pos)
end,
})
multicraft.register_entity("signs:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = {},
on_activate = function(self)
local meta = multicraft.get_meta(self.object:getpos())
local text = meta:get_string("text")
self.object:set_properties({textures={generate_texture(create_lines(text))}})
end
})
-- CONSTANTS
local SIGN_WITH = 110
local SIGN_PADDING = 8
local LINE_LENGTH = 16
local NUMBER_OF_LINES = 4
local LINE_HEIGHT = 14
local CHAR_WIDTH = 5
string_to_array = function(str)
local tab = {}
for i=1,string.len(str) do
table.insert(tab, string.sub(str, i,i))
end
return tab
end
string_to_word_array = function(str)
local tab = {}
local current = 1
tab[1] = ""
for _,char in ipairs(string_to_array(str)) do
if char ~= " " then
tab[current] = tab[current]..char
else
current = current+1
tab[current] = ""
end
end
return tab
end
create_lines = function(text)
local line = ""
local line_num = 1
local tab = {}
for _,word in ipairs(string_to_word_array(text)) do
if string.len(line)+string.len(word) < LINE_LENGTH and word ~= "|" then
if line ~= "" then
line = line.." "..word
else
line = word
end
else
table.insert(tab, line)
if word ~= "|" then
line = word
else
line = ""
end
line_num = line_num+1
if line_num > NUMBER_OF_LINES then
return tab
end
end
end
table.insert(tab, line)
return tab
end
generate_texture = function(lines)
local texture = "[combine:"..SIGN_WITH.."x"..SIGN_WITH
local ypos = 12
for i = 1, #lines do
texture = texture..generate_line(lines[i], ypos)
ypos = ypos + LINE_HEIGHT
end
return texture
end
generate_line = function(s, ypos)
local i = 1
local parsed = {}
local width = 0
local chars = 0
while chars < max_chars and i <= #s do
local file = nil
if charmap[s:sub(i, i)] ~= nil then
file = charmap[s:sub(i, i)]
i = i + 1
elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then
file = charmap[s:sub(i, i + 1)]
i = i + 2
else
print("[signs] W: unknown symbol in '"..s.."' at "..i.." (probably "..s:sub(i, i)..")")
i = i + 1
end
if file ~= nil then
width = width + CHAR_WIDTH
table.insert(parsed, file)
chars = chars + 1
end
end
width = width - 1
local texture = ""
local xpos = math.floor((SIGN_WITH - 2 * SIGN_PADDING - width) / 2 + SIGN_PADDING)
for i = 1, #parsed do
texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png"
xpos = xpos + CHAR_WIDTH + 1
end
return texture
end
if multicraft.setting_get("log_mods") then
multicraft.log("action", "signs loaded")
end
| lgpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Qufim_Island/npcs/Numumu_WW.lua | 30 | 3050 | -----------------------------------
-- Area: Qufim Island
-- NPC: Numumu, W.W.
-- Type: Border Conquest Guards
-- @pos 179.093 -21.575 -15.282 126
-----------------------------------
package.loaded["scripts/zones/Qufim_Island/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Qufim_Island/TextIDs");
local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = QUFIMISLAND;
local csid = 0x7ff6;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Port_Bastok/npcs/Jabbar.lua | 4 | 1709 | -----------------------------------
-- Area: Port Bastok
-- NPC: Jabbar
-- Type: Tenshodo Merchant
-- Involved in Quests: Tenshodo Menbership
-- @pos -99.718 -2.299 26.027 236
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(TENSHODO_MEMBERS_CARD)) then
if (player:sendGuild(60419, 1, 23, 4)) then
player:showText(npc,TENSHODO_SHOP_OPEN_DIALOG);
end
elseif (player:getQuestStatus(JEUNO,TENSHODO_MEMBERSHIP) == QUEST_ACCEPTED) then
if (player:hasKeyItem(TENSHODO_APPLICATION_FORM)) then
player:startEvent(0x0098);
else
player:startEvent(0x0097);
end
else
player:startEvent(0x0096);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0097) then
player:addKeyItem(TENSHODO_APPLICATION_FORM);
player:messageSpecial(KEYITEM_OBTAINED,TENSHODO_APPLICATION_FORM);
end
end; | gpl-3.0 |
GreatBigBushyBeard/PAYDAY-2-BeardLib-Editor | Classes/Map/UpperMenu.lua | 1 | 4393 | UpperMenu = UpperMenu or class(EditorPart)
function UpperMenu:get_menu_h() return self._menu:Panel():parent():h() - self._menu.h - 1 end
function UpperMenu:init(parent, menu)
self._parent = parent
local normal = not Global.editor_safe_mode
self._tabs = {
{name = "world", rect = {135, 271, 115, 115}},
{name = "static", rect = {256, 262, 115, 115}, enabled = normal},
{name = "env", rect = {15, 267, 115, 115}},
{name = "opt", rect = {385, 385, 115, 115}},
{name = "save", rect = {260, 385, 115, 115}, callback = ClassClbk(self, "save"), enabled = normal},
{name = "move_widget_toggle", rect = {9, 377, 115, 115}, callback = ClassClbk(self, "toggle_widget", "move"), enabled = normal and self._parent._has_fix},
{name = "rotation_widget_toggle", rect = {137, 383, 115, 115}, callback = ClassClbk(self, "toggle_widget", "rotation"), enabled = normal and self._parent._has_fix},
}
local w = BLE.Options:GetValue("MapEditorPanelWidth")
self._menu = menu:Menu({
name = "upper_menu",
background_color = BeardLibEditor.Options:GetValue("BackgroundColor"),
accent_color = BeardLibEditor.Options:GetValue("AccentColor"),
w = w,
h = 300 / #self._tabs - 4,
auto_foreground = true,
offset = 0,
align_method = "grid",
scrollbar = false,
visible = true,
})
local s = 300 / #self._tabs
self._line = self._menu:Panel():rect({
color = self._menu.accent_color,
layer = 10,
x = -s,
y = self._menu:H() - 2,
w = s,
h = 2,
})
ItemExt:add_funcs(self)
end
function UpperMenu:build_tabs()
for _, tab in pairs(self._tabs) do
local s = self._menu:H()
local t = self:Tab(tab.name, "textures/editor_icons_df", tab.rect, tab.callback, s, tab.enabled)
if tab.name:match("_widget_toggle") then
self:update_toggle(t)
end
end
end
function UpperMenu:Tab(name, texture, texture_rect, clbk, s, enabled)
return self._menu:ImageButton({
name = name,
texture = texture,
texture_rect = texture_rect,
is_page = not clbk,
enabled = enabled,
cannot_be_enabled = enabled == false,
on_callback = ClassClbk(self, "select_tab", clbk or false),
disabled_alpha = 0.2,
w = 300 / #self._tabs,
h = self._menu:H(),
icon_w = s - 12,
icon_h = s - 12,
})
end
function UpperMenu:select_tab(clbk, item)
if clbk then
clbk(item)
else
self:Switch(BeardLibEditor.Utils:GetPart(item.name))
end
end
function UpperMenu:is_tab_enabled(manager)
local item = self:GetItem(manager)
if item then
return item:Enabled()
end
return true
end
function UpperMenu:set_tabs_enabled(enabled)
for manager in pairs(self._parent.parts) do
local item = self:GetItem(manager)
if item and not item.cannot_be_enabled then
item:SetEnabled(enabled)
end
end
end
function UpperMenu:toggle_widget(name, item)
if ctrl() then return end
item = item or self:GetItem(name.."_widget_toggle")
local menu = item.parent
if not item.enabled then return end
self._parent["toggle_"..name.."_widget"](self._parent)
self._parent:use_widgets(self._parent:selected_unit() ~= nil)
self:update_toggle(item)
end
function UpperMenu:update_toggle(item)
local name = item.name:gsub("_widget_toggle", "")
item.enabled_alpha = self._parent[name.."_widget_enabled"](self._parent) and 1 or 0.5
item:SetEnabled(item.enabled)
end
function UpperMenu:Switch(manager, no_anim)
local item = self:GetItem(manager.manager_name)
local menu = manager._menu
if self._parent._current_menu then
self._parent._current_menu:SetVisible(false)
end
self._parent._current_menu = menu
self._parent._current_menu_name = item.name
menu:SetVisible(true)
self:move_line_to(item, no_anim)
end
function UpperMenu:move_line_to(item, no_anim)
if not alive(item) then
return
end
if no_anim then
self._line:stop()
self._line:set_x(item:X())
else
play_value(self._line, "x", item:X())
end
end
function UpperMenu:save()
self._parent:Log("Saving Map..")
BeardLibEditor.Utils:GetPart("opt"):save()
end | mit |
gedadsbranch/Darkstar-Mission | scripts/zones/Tavnazian_Safehold/npcs/_0qa.lua | 17 | 2001 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: walnut door
-- Involved in mission 2-4
-- @pos 111 -41 41 26
-----------------------------------
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Tavnazian_Safehold/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getCurrentMission(COP) == AN_ETERNAL_MELODY and player:getVar("PromathiaStatus") == 0)then
player:startEvent(0x0068);
elseif(player:getCurrentMission(COP) == THE_SECRETS_OF_WORSHIP and player:getVar("PromathiaStatus") == 0) then
player:startEvent(0x006F);
elseif(player:getCurrentMission(COP) == CHAINS_AND_BONDS and player:getVar("PromathiaStatus")==4)then
player:startEvent(0x0073);
elseif(player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus")==5)then
player:startEvent(0x021F);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x0068 or csid == 0x006F)then
player:setVar("PromathiaStatus",1);
elseif(csid == 0x0073)then
player:setVar("PromathiaStatus",0);
player:completeMission(COP,CHAINS_AND_BONDS);
player:addMission(COP,FLAMES_IN_THE_DARKNESS);
elseif(csid == 0x021F)then
player:setVar("PromathiaStatus",6);
end
end; | gpl-3.0 |
hooksta4/darkstar | scripts/globals/abilities/pets/geocrush.lua | 18 | 1404 | ---------------------------------------------------
-- Geocrush
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
require("scripts/globals/magic");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onPetAbility(target, pet, skill)
local dINT = math.floor(pet:getStat(MOD_INT) - target:getStat(MOD_INT));
local tp = skill:getTP();
local master = pet:getMaster();
local merits = 0;
if (master ~= nil and master:isPC()) then
merits = master:getMerit(MERIT_GEOCRUSH);
end
tp = tp + (merits - 40);
if (tp > 300) then
tp = 300;
end
--note: this formula is only accurate for level 75 - 76+ may have a different intercept and/or slope
local damage = math.floor(512 + 1.72*(tp+1));
damage = damage + (dINT * 1.5);
damage = MobMagicalMove(pet,target,skill,damage,ELE_EARTH,1,TP_NO_EFFECT,0);
damage = mobAddBonuses(pet, nil, target, damage.dmg, ELE_EARTH);
damage = AvatarFinalAdjustments(damage,pet,skill,target,MOBSKILL_MAGICAL,MOBPARAM_NONE,1);
target:delHP(damage);
target:updateEnmityFromDamage(pet,damage);
if (target:hasStatusEffect(EFFECT_STUN) == false) then
target:addStatusEffect(EFFECT_STUN,3,3,3);
end
return damage;
end | gpl-3.0 |
ld-test/lj2procfs | lj2procfs/ProcessEntry.lua | 3 | 1204 | --ProcessEntry.lua
local fs = require("lj2procfs.fs-util")
local libc = require("lj2procfs.libc")
local fun = require("lj2procfs.fun")
local Decoders = require("lj2procfs.Decoders")
local ProcessEntry = {}
setmetatable(ProcessEntry, {
__call = function(self, ...)
return self:new(...)
end,
})
local ProcessEntry_mt = {
__index = function(self, key)
if ProcessEntry[key] then
return ProcessEntry[key]
end
-- we are essentially a sub-class of Decoders
if Decoders[key] then
local path = self.Path..'/'..key;
return Decoders["process."..key](path);
end
return "NO DECODER AVAILABLE"
end,
}
function ProcessEntry.init(self, procId)
local obj = {
Id = procId;
Path = string.format("/proc/%d", procId);
}
setmetatable(obj, ProcessEntry_mt)
return obj;
end
function ProcessEntry.new(self, procId)
return self:init(procId)
end
function ProcessEntry.files(self)
return fs.files_in_directory(self.Path)
end
local function isDirectory(entry)
return entry.Kind == libc.DT_DIR and
entry.Name ~= '.' and
entry.Name ~= '..'
end
function ProcessEntry.directories(self)
return fun.filter(isDirectory, fs.entries_in_directory(self.Path))
end
return ProcessEntry
| mit |
gedadsbranch/Darkstar-Mission | scripts/zones/Windurst_Woods/npcs/Kuoh_Rhel.lua | 19 | 3722 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Kuoh Rhel
-- Type: Standard NPC
-- @zone: 241
-- @pos 131.437 -6 -102.723
-- Starts quests: Chocobilious, In a Stew
-- Note: In a Stew should only repeat once per conquest tally. The tally is not implemented at time of
-- writing this quest. Once it is working please feel free to add it in ^^
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
chocobilious = player:getQuestStatus(WINDURST,CHOCOBILIOUS);
IAS = player:getQuestStatus(WINDURST,IN_A_STEW);
IASvar = player:getVar("IASvar");
-- In a Stew
if (IAS == QUEST_AVAILABLE and chocobilious == QUEST_COMPLETED and player:getFameLevel (WINDURST) >= 3) then
if(player:needToZone()) then
player:startEvent(0x00E8); -- Post quest dialog from Chocobilious
else
player:startEvent(0x00EB); -- IAS start
end
elseif (IASvar == 4 and player:hasKeyItem(RANPIMONPIS_SPECIAL_STEW)) then
player:startEvent(0x00EF); -- IAS turn in
elseif (IAS == QUEST_ACCEPTED) then
player:startEvent(0x00EC); -- reminder dialog
-- Uncomment once conquest tally in place
--elseif (IAS == QUEST_COMPLETED) then
--player:startEvent(0x00F0); -- new dialog between repeats
elseif (IAS == QUEST_COMPLETED) then
player:startEvent(0x00EA); -- start repeat
-- Chocobilious
elseif (chocobilious == QUEST_AVAILABLE and player:getFameLevel(WINDURST) >= 2) then
player:startEvent(0x00e0); -- Start quest
elseif (chocobilious == QUEST_COMPLETED and player:needToZone() == true) then
player:startEvent(0x00e8); -- Quest complete
elseif (chocobilious == QUEST_ACCEPTED and player:getVar("ChocobiliousQuest") == 2) then
player:startEvent(0x00e7); -- Talked to Tapoh
elseif (chocobilious == QUEST_ACCEPTED) then
player:startEvent(0x00e1); -- Post quest accepted
else
-- Standard dialog
player:startEvent(0x00de);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
--Chocobilious
if (csid == 0x00e0 and option == 1) then -- Quest start
player:addQuest(WINDURST,CHOCOBILIOUS);
elseif (csid == 0x00e7) then -- finish Quest
player:completeQuest(WINDURST,CHOCOBILIOUS);
player:addFame(WINDURST,WIN_FAME*220);
player:addGil(GIL_RATE*1500);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*1500);
player:tradeComplete();
player:setVar("ChocobiliousQuest",0)
player:needToZone(true);
-- In a Stew
elseif (csid == 0x00EB) then
player:addQuest(WINDURST,IN_A_STEW); -- Quest start
player:setVar("IASvar",1);
elseif (csid == 0x00EF) then
player:completeQuest(WINDURST,IN_A_STEW); -- finish Quest
player:setVar("IASvar",0);
player:addFame(WINDURST,WIN_FAME*50);
player:addGil(GIL_RATE*900);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*900);
player:delKeyItem(RANPIMONPIS_SPECIAL_STEW);
elseif (csid == 0x0EA and option == 1) then -- start repeat
player:setVar("IASvar",3);
end
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/GM_Home/npcs/Trader.lua | 32 | 1090 | -----------------------------------
-- Area: GM Home
-- NPC: Trader
-- Type: Debug NPC for testing trades.
-----------------------------------
package.loaded["scripts/zones/GM_Home/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/GM_Home/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (trade:hasItemQty(4096,1) and trade:getItemCount() == 1) then
player:startEvent(126);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(127);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/Selbina/npcs/Catus.lua | 4 | 1028 | -----------------------------------
-- Area: Selbina
-- NPC: Catus
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Selbina/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getZPos() < -28.750) then
player:startEvent(0x00dc);
else
player:startEvent(0x00e5);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Selbina/npcs/Catus.lua | 4 | 1028 | -----------------------------------
-- Area: Selbina
-- NPC: Catus
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Selbina/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getZPos() < -28.750) then
player:startEvent(0x00dc);
else
player:startEvent(0x00e5);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
MadkaT182/DDRNoteskins | SPACESHIP/NoteSkin.lua | 38 | 4718 | --I am the bone of my noteskin
--Arrows are my body, and explosions are my blood
--I have created over a thousand noteskins
--Unknown to death
--Nor known to life
--Have withstood pain to create many noteskins
--Yet these hands will never hold anything
--So as I pray, Unlimited Stepman Works
local ret = ... or {};
--Defining on which direction the other directions should be bassed on
--This will let us use less files which is quite handy to keep the noteskin directory nice
--Do remember this will Redirect all the files of that Direction to the Direction its pointed to
--If you only want some files to be redirected take a look at the "custom hold/roll per direction"
ret.RedirTable =
{
Up = "Down",
Down = "Down",
Left = "Down",
Right = "Down",
UpLeft = "Down",
UpRight = "Down",
};
-- <
--Between here we usally put all the commands the noteskin.lua needs to do, some are extern in other files
--If you need help with lua go to http://kki.ajworld.net/lua/ssc/Lua.xml there are a bunch of codes there
--Also check out commen it has a load of lua codes in files there
--Just play a bit with lua its not that hard if you understand coding
--But SM can be an ass in some cases, and some codes jut wont work if you dont have the noteskin on FallbackNoteSkin=common in the metric.ini
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
sButton, sElement = OldRedir(sButton, sElement);
--We want to use custom hold/roll per direction, but
--Keep global hold/roll heads and explosions.
if not string.find(sElement, "Head") and
not string.find(sElement, "Explosion") then
if string.find(sElement, "Hold") or
string.find(sElement, "Roll") then
return sButton, sElement;
end
end
sButton = ret.RedirTable[sButton];
if sElement == "Tap Fake"
then
sElement = "Tap Note";
end
if Var "Button" == "UpLeft" and sElement == "Hold Head Active"
then sButton = "UpLeft";
end
if Var "Button" == "UpLeft" and sElement == "Hold Head Inactive"
then sButton = "UpLeft";
end
if Var "Button" == "UpLeft" and sElement == "Roll Head Active"
then sButton = "UpLeft";
end
if Var "Button" == "UpLeft" and sElement == "Roll Head Inactive"
then sButton = "UpLeft";
end
if Var "Button" == "UpRight" and sElement == "Hold Head Active"
then sButton = "UpRight";
end
if Var "Button" == "UpRight" and sElement == "Hold Head Inactive"
then sButton = "UpRight";
end
if Var "Button" == "UpRight" and sElement == "Roll Head Active"
then sButton = "UpRight";
end
if Var "Button" == "UpRight" and sElement == "Roll Head Inactive"
then sButton = "UpRight";
end
return sButton, sElement;
end
local OldFunc = ret.Load;
function ret.Load()
local t = OldFunc();
--Explosion should not be rotated; it calls other actors.
if Var "Element" == "Explosion" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpLeft" and Var "Element" == "Hold Head Active" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpLeft" and Var "Element" == "Hold Head Inactive" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpLeft" and Var "Element" == "Roll Head Active" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpLeft" and Var "Element" == "Roll Head Inactive" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpRight" and Var "Element" == "Hold Head Active" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpRight" and Var "Element" == "Hold Head Inactive" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpRight" and Var "Element" == "Roll Head Active" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpRight" and Var "Element" == "Roll Head Inactive" then
t.BaseRotationZ = nil;
end
return t;
end
-- >
-- Parts of noteskins which we want to rotate
ret.PartsToRotate =
{
["Receptor"] = true,
["Tap Explosion Bright"] = true,
["Tap Explosion Dim"] = true,
["Tap Note"] = true,
["Tap Fake"] = true,
["Tap Addition"] = true,
["Hold Explosion"] = true,
["Hold Head Active"] = true,
["Hold Head Inactive"] = true,
["Roll Explosion"] = true,
["Roll Head Active"] = true,
["Roll Head Inactive"] = true,
};
-- Defined the parts to be rotated at which degree
ret.Rotate =
{
Up = 180,
Down = 0,
Left = 90,
Right = -90,
UpLeft = 135,
UpRight = 225,
};
-- Parts that should be Redirected to _Blank.png
-- you can add/remove stuff if you want
ret.Blank =
{
["Hold Topcap Active"] = true,
["Hold Topcap Inactive"] = true,
["Roll Topcap Active"] = true,
["Roll Topcap Inactive"] = true,
["Hold Tail Active"] = true,
["Hold Tail Inactive"] = true,
["Roll Tail Active"] = true,
["Roll Tail Inactive"] = true,
};
-- dont forget to close the ret cuz else it wont work ;>
return ret;
| gpl-2.0 |
MadkaT182/DDRNoteskins | EMI/NoteSkin.lua | 38 | 4718 | --I am the bone of my noteskin
--Arrows are my body, and explosions are my blood
--I have created over a thousand noteskins
--Unknown to death
--Nor known to life
--Have withstood pain to create many noteskins
--Yet these hands will never hold anything
--So as I pray, Unlimited Stepman Works
local ret = ... or {};
--Defining on which direction the other directions should be bassed on
--This will let us use less files which is quite handy to keep the noteskin directory nice
--Do remember this will Redirect all the files of that Direction to the Direction its pointed to
--If you only want some files to be redirected take a look at the "custom hold/roll per direction"
ret.RedirTable =
{
Up = "Down",
Down = "Down",
Left = "Down",
Right = "Down",
UpLeft = "Down",
UpRight = "Down",
};
-- <
--Between here we usally put all the commands the noteskin.lua needs to do, some are extern in other files
--If you need help with lua go to http://kki.ajworld.net/lua/ssc/Lua.xml there are a bunch of codes there
--Also check out commen it has a load of lua codes in files there
--Just play a bit with lua its not that hard if you understand coding
--But SM can be an ass in some cases, and some codes jut wont work if you dont have the noteskin on FallbackNoteSkin=common in the metric.ini
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
sButton, sElement = OldRedir(sButton, sElement);
--We want to use custom hold/roll per direction, but
--Keep global hold/roll heads and explosions.
if not string.find(sElement, "Head") and
not string.find(sElement, "Explosion") then
if string.find(sElement, "Hold") or
string.find(sElement, "Roll") then
return sButton, sElement;
end
end
sButton = ret.RedirTable[sButton];
if sElement == "Tap Fake"
then
sElement = "Tap Note";
end
if Var "Button" == "UpLeft" and sElement == "Hold Head Active"
then sButton = "UpLeft";
end
if Var "Button" == "UpLeft" and sElement == "Hold Head Inactive"
then sButton = "UpLeft";
end
if Var "Button" == "UpLeft" and sElement == "Roll Head Active"
then sButton = "UpLeft";
end
if Var "Button" == "UpLeft" and sElement == "Roll Head Inactive"
then sButton = "UpLeft";
end
if Var "Button" == "UpRight" and sElement == "Hold Head Active"
then sButton = "UpRight";
end
if Var "Button" == "UpRight" and sElement == "Hold Head Inactive"
then sButton = "UpRight";
end
if Var "Button" == "UpRight" and sElement == "Roll Head Active"
then sButton = "UpRight";
end
if Var "Button" == "UpRight" and sElement == "Roll Head Inactive"
then sButton = "UpRight";
end
return sButton, sElement;
end
local OldFunc = ret.Load;
function ret.Load()
local t = OldFunc();
--Explosion should not be rotated; it calls other actors.
if Var "Element" == "Explosion" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpLeft" and Var "Element" == "Hold Head Active" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpLeft" and Var "Element" == "Hold Head Inactive" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpLeft" and Var "Element" == "Roll Head Active" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpLeft" and Var "Element" == "Roll Head Inactive" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpRight" and Var "Element" == "Hold Head Active" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpRight" and Var "Element" == "Hold Head Inactive" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpRight" and Var "Element" == "Roll Head Active" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpRight" and Var "Element" == "Roll Head Inactive" then
t.BaseRotationZ = nil;
end
return t;
end
-- >
-- Parts of noteskins which we want to rotate
ret.PartsToRotate =
{
["Receptor"] = true,
["Tap Explosion Bright"] = true,
["Tap Explosion Dim"] = true,
["Tap Note"] = true,
["Tap Fake"] = true,
["Tap Addition"] = true,
["Hold Explosion"] = true,
["Hold Head Active"] = true,
["Hold Head Inactive"] = true,
["Roll Explosion"] = true,
["Roll Head Active"] = true,
["Roll Head Inactive"] = true,
};
-- Defined the parts to be rotated at which degree
ret.Rotate =
{
Up = 180,
Down = 0,
Left = 90,
Right = -90,
UpLeft = 135,
UpRight = 225,
};
-- Parts that should be Redirected to _Blank.png
-- you can add/remove stuff if you want
ret.Blank =
{
["Hold Topcap Active"] = true,
["Hold Topcap Inactive"] = true,
["Roll Topcap Active"] = true,
["Roll Topcap Inactive"] = true,
["Hold Tail Active"] = true,
["Hold Tail Inactive"] = true,
["Roll Tail Active"] = true,
["Roll Tail Inactive"] = true,
};
-- dont forget to close the ret cuz else it wont work ;>
return ret;
| gpl-2.0 |
MadkaT182/DDRNoteskins | NORMAL/NoteSkin.lua | 38 | 4718 | --I am the bone of my noteskin
--Arrows are my body, and explosions are my blood
--I have created over a thousand noteskins
--Unknown to death
--Nor known to life
--Have withstood pain to create many noteskins
--Yet these hands will never hold anything
--So as I pray, Unlimited Stepman Works
local ret = ... or {};
--Defining on which direction the other directions should be bassed on
--This will let us use less files which is quite handy to keep the noteskin directory nice
--Do remember this will Redirect all the files of that Direction to the Direction its pointed to
--If you only want some files to be redirected take a look at the "custom hold/roll per direction"
ret.RedirTable =
{
Up = "Down",
Down = "Down",
Left = "Down",
Right = "Down",
UpLeft = "Down",
UpRight = "Down",
};
-- <
--Between here we usally put all the commands the noteskin.lua needs to do, some are extern in other files
--If you need help with lua go to http://kki.ajworld.net/lua/ssc/Lua.xml there are a bunch of codes there
--Also check out commen it has a load of lua codes in files there
--Just play a bit with lua its not that hard if you understand coding
--But SM can be an ass in some cases, and some codes jut wont work if you dont have the noteskin on FallbackNoteSkin=common in the metric.ini
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
sButton, sElement = OldRedir(sButton, sElement);
--We want to use custom hold/roll per direction, but
--Keep global hold/roll heads and explosions.
if not string.find(sElement, "Head") and
not string.find(sElement, "Explosion") then
if string.find(sElement, "Hold") or
string.find(sElement, "Roll") then
return sButton, sElement;
end
end
sButton = ret.RedirTable[sButton];
if sElement == "Tap Fake"
then
sElement = "Tap Note";
end
if Var "Button" == "UpLeft" and sElement == "Hold Head Active"
then sButton = "UpLeft";
end
if Var "Button" == "UpLeft" and sElement == "Hold Head Inactive"
then sButton = "UpLeft";
end
if Var "Button" == "UpLeft" and sElement == "Roll Head Active"
then sButton = "UpLeft";
end
if Var "Button" == "UpLeft" and sElement == "Roll Head Inactive"
then sButton = "UpLeft";
end
if Var "Button" == "UpRight" and sElement == "Hold Head Active"
then sButton = "UpRight";
end
if Var "Button" == "UpRight" and sElement == "Hold Head Inactive"
then sButton = "UpRight";
end
if Var "Button" == "UpRight" and sElement == "Roll Head Active"
then sButton = "UpRight";
end
if Var "Button" == "UpRight" and sElement == "Roll Head Inactive"
then sButton = "UpRight";
end
return sButton, sElement;
end
local OldFunc = ret.Load;
function ret.Load()
local t = OldFunc();
--Explosion should not be rotated; it calls other actors.
if Var "Element" == "Explosion" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpLeft" and Var "Element" == "Hold Head Active" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpLeft" and Var "Element" == "Hold Head Inactive" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpLeft" and Var "Element" == "Roll Head Active" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpLeft" and Var "Element" == "Roll Head Inactive" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpRight" and Var "Element" == "Hold Head Active" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpRight" and Var "Element" == "Hold Head Inactive" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpRight" and Var "Element" == "Roll Head Active" then
t.BaseRotationZ = nil;
end
if Var "Button" == "UpRight" and Var "Element" == "Roll Head Inactive" then
t.BaseRotationZ = nil;
end
return t;
end
-- >
-- Parts of noteskins which we want to rotate
ret.PartsToRotate =
{
["Receptor"] = true,
["Tap Explosion Bright"] = true,
["Tap Explosion Dim"] = true,
["Tap Note"] = true,
["Tap Fake"] = true,
["Tap Addition"] = true,
["Hold Explosion"] = true,
["Hold Head Active"] = true,
["Hold Head Inactive"] = true,
["Roll Explosion"] = true,
["Roll Head Active"] = true,
["Roll Head Inactive"] = true,
};
-- Defined the parts to be rotated at which degree
ret.Rotate =
{
Up = 180,
Down = 0,
Left = 90,
Right = -90,
UpLeft = 135,
UpRight = 225,
};
-- Parts that should be Redirected to _Blank.png
-- you can add/remove stuff if you want
ret.Blank =
{
["Hold Topcap Active"] = true,
["Hold Topcap Inactive"] = true,
["Roll Topcap Active"] = true,
["Roll Topcap Inactive"] = true,
["Hold Tail Active"] = true,
["Hold Tail Inactive"] = true,
["Roll Tail Active"] = true,
["Roll Tail Inactive"] = true,
};
-- dont forget to close the ret cuz else it wont work ;>
return ret;
| gpl-2.0 |
hooksta4/darkstar | scripts/zones/Port_San_dOria/npcs/Bricorsant.lua | 6 | 1319 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Bricorsant
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Port_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x23a);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/LaLoff_Amphitheater/mobs/Ark_Angel_EV.lua | 27 | 1471 | -----------------------------------
-- Area: LaLoff Amphitheater
-- NPC: Ark Angel EV
-----------------------------------
require("scripts/globals/status");
require("scripts/zones/LaLoff_Amphitheater/TextIDs");
function onMobInitialize(mob)
mob:addMod(MOD_REGAIN, 50);
end;
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
local mobid = mob:getID()
for member = mobid-4, mobid+3 do
if (GetMobAction(member) == 16) then
GetMobByID(member):updateEnmity(target);
end
end
local hp = math.random(40,60)
mob:setLocalVar("Benediction", hp);
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob,target)
local battletime = mob:getBattleTime();
local invtime = mob:getLocalVar("Invincible");
local bhp = mob:getLocalVar("Benediction");
if (battletime > invtime + 150) then
mob:useMobAbility(438);
mob:setLocalVar("Invincible", battletime);
elseif (mob:getHPP() < bhp) then
mob:useMobAbility(433);
mob:setLocalVar("Benediction", 0);
end
end;
-----------------------------------
-- onMobDeath Action
-----------------------------------
function onMobDeath(mob,killer)
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/globals/abilities/dark_arts.lua | 28 | 1588 | -----------------------------------
-- Ability: Dark Arts
-- Optimizes black magic capability while lowering white magic proficiency. Grants a bonus to enfeebling, elemental, and dark magic. Also grants access to Stratagems.
-- Obtained: Scholar Level 10
-- Recast Time: 1:00
-- Duration: 2:00:00
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
if player:hasStatusEffect(EFFECT_DARK_ARTS) or player:hasStatusEffect(EFFECT_ADDENDUM_BLACK) then
return MSGBASIC_EFFECT_ALREADY_ACTIVE, 0;
end
return 0,0;
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
player:delStatusEffectSilent(EFFECT_LIGHT_ARTS);
player:delStatusEffect(EFFECT_ADDENDUM_WHITE);
player:delStatusEffect(EFFECT_PENURY);
player:delStatusEffect(EFFECT_CELERITY);
player:delStatusEffect(EFFECT_ACCESSION);
player:delStatusEffect(EFFECT_RAPTURE);
player:delStatusEffect(EFFECT_ALTRUISM);
player:delStatusEffect(EFFECT_TRANQUILITY);
player:delStatusEffect(EFFECT_PERPETUANCE);
local helixbonus = 0;
if (player:getMainJob() == JOB_SCH and player:getMainLvl() >= 20) then
helixbonus = math.floor(player:getMainLvl() / 4);
end
player:addStatusEffect(EFFECT_DARK_ARTS,1,0,7200,0,helixbonus);
return EFFECT_DARK_ARTS;
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/West_Ronfaure/npcs/Colmaie.lua | 19 | 1122 | -----------------------------------
-- Area: West Ronfaure
-- NPC: Colmaie
-- Type: Standard NPC
-- @pos -133.627 -61.999 272.373 100
-----------------------------------
package.loaded["scripts/zones/West_Ronfaure/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local thePickpocket = player:getQuestStatus(SANDORIA, THE_PICKPOCKET);
if (thePickpocket > 0) then
player:showText(npc, 7263);
else
player:showText(npc, COLMAIE_DIALOG);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
snabbco/snabb | lib/luajit/testsuite/test/lib/string/format/num.lua | 6 | 7720 | local format, type, tonumber = string.format, type, tonumber
local function check(input, fstr, output, inputN)
local actual = format(fstr, inputN or tonumber(input))
if actual == output then return end
local t = type(output)
if t == "string" then
if output:find"[[%]]" then
local s, e = actual:find((output:gsub("%.", "%%.")))
if s == 1 and e == #actual then return end
end
end
error(format("expected string.format(%q, %q) == %q, but got %q",
fstr, input, output, actual))
end
do --- small denormals at low precision +hexfloat !lex
assert(("%.9e"):format(0x1.0E00D1p-1050) == "8.742456525e-317")
assert(("%.13e"):format(0x1.1Cp-1068) == "3.5078660854729e-322")
end
do --- smoke
local cases = {
-- input, %e, %f, %g
{ "0", "0.000000e+00", "0.000000", "0"},
{ "1", "1.000000e+00", "1.000000", "1"},
{ "0.5", "5.000000e-01", "0.500000", "0.5"},
{ "123", "1.230000e+02", "123.000000", "123"},
{"0.0078125", "7.812500e-03", "0.00781[23]", "0.0078125"},
{ "1.109375", "1.109375e+00", "1.109375", "1.1093[78]"},
{ "0.999995", "9.999950e-01", "0.999995", "0.999995"},
{"0.9999995", "9.999995e-01", "1.000000", "1"},
{ "99999.95", "9.999995e+04", "99999.950000", "99999.9"},
{"999999.95", "9.999999e+05", "999999.950000", "1e+06"},
{"123456978", "1.234570e+08", "123456978.000000", "1.23457e+08"},
{ "33.3", "3.330000e+01", "33.300000", "33.3"},
}
for _, t in ipairs(cases) do
local n = tonumber(t[1])
check(t[1], "%e", t[2], n)
check(t[1], "%f", t[3], n)
check(t[1], "%g", t[4], n)
end
end
do --- easily enumerable cases of %a, %A +hexfloat
for i = 1, 16 do
check(1+(i-1)/16, "%.1a", "0x1.".. ("0123456789abcdef"):sub(i,i) .."p+0")
check(16+(i-1), "%.1A", "0X1.".. ("0123456789ABCDEF"):sub(i,i) .."P+4")
end
end
do --- easily enumerable cases of %f
for i = 1, 16 do
check(("1"):rep(i), "%#2.0f", ("1"):rep(i)..".")
end
end
do --- easily enumerable cases of %e
local z, f, c = ("0"):byte(), math.floor, string.char
for p = 0, 14 do
local head = "1.".. ("0"):rep(p)
local fmt = "%#.".. c(z + f(p / 10), z + (p % 10)) .."e"
for i = 1, 99 do
local istr = c(z + f(i / 10), z + (i % 10))
check("1e-".. istr, fmt, head .."e-".. istr)
check("1e+".. istr, fmt, head .."e+".. istr)
end
for i = 100, 308 do
local istr = c(z + f(i / 100), z + f(i / 10) % 10, z + (i % 10))
check("1e-".. istr, fmt, head .."e-".. istr)
check("1e+".. istr, fmt, head .."e+".. istr)
end
end
end
do --- assorted
check("0", "%.14g", "0")
check("1e-310", "%.0g", "1e-310")
check("1e8", "%010.5g", "000001e+08")
check("1e8", "% -10.5g", " 1e+08 ")
check("4e123", "%+#.0e", "+4.e+123")
check("1e49", "%.0f", "9999999999999999464902769475481793196872414789632")
check("1e50", "%.0f", "100000000000000007629769841091887003294964970946560")
check("1e50", "%.35g", "1.00000000000000007629769841091887e+50")
check("1e50", "%40.35g", " 1.00000000000000007629769841091887e+50")
check("1e50", "%#+40.34g", "+1.000000000000000076297698410918870e+50")
check("1e50", "%-40.35g", "1.00000000000000007629769841091887e+50 ")
check("0.5", "%.0f", "[01]")
check("0.25", "%.1f", "0.[23]")
check("999999.95", "%.7g", "999999.9")
check("999.99995", "%.7g", "1000")
check("6.9039613742e-314", "%.3e", "6.904e-314")
check(1e-323, "%.99g", "9.8813129168249308835313758573644274473011960522864"..
"9528851171365001351014540417503730599672723271985e-324")
check(1e308, "%.99f", "1000000000000000010979063629440455417404923096773118"..
"463368106829031575854049114915371633289784946888990612496697211725"..
"156115902837431400883283070091981460460312716645029330271856974896"..
"995885590433383844661650011784268976262129451776280911957867074581"..
"22783970171784415105291802893207873272974885715430223118336.000000"..
"000000000000000000000000000000000000000000000000000000000000000000"..
"000000000000000000000000000")
check("1", "%.99f", "1."..("0"):rep(99))
check("5", "%99g", (" "):rep(98).."5")
check("5", "%099g", ("0"):rep(98).."5")
check("5", "%-99g", "5".. (" "):rep(98))
check("5", "%0-99g", "5".. (" "):rep(98))
check((2^53-1)*2^971, "%e", "1.797693e+308")
check((2^53-1)*2^971, "%.0e", "2e+308")
check("0", "%.14g", "0")
check("0.15", "%.1f", "0.1")
check("0.45", "%.1f", "0.5")
check("0.55", "%.1f", "0.6")
check("0.85", "%.1f", "0.8")
end
do --- assorted %a +luajit>=2.1
check((2^53-1)*2^971, "%a", "0x1.fffffffffffffp+1023")
check((2^53-1)*2^971, "%.0a", "0x2p+1023")
check("0", "%a", "0x0p+0")
check("1.53173828125", "%1.8a", "0x1.88200000p+0")
check("1.53173828125", "%8.1a", "0x1.9p+0") -- libc on OSX gets this wrong
check("1.5317", "%8.1a", "0x1.9p+0")
check("1.53", "%8.1a", "0x1.8p+0")
check("-1.5", "%11.2a", " -0x1.80p+0")
check("3.14159265358", "%a", "0x1.921fb5443d6f4p+1")
check("3.14159265358", "%A", "0X1.921FB5443D6F4P+1")
end
do --- Cases where inprecision can easily affect rounding
check("2.28579528986935e-262", "%.14g", "2.2857952898694e-262")
check("4.86009084710405e+243", "%.14g", "4.8600908471041e+243")
check("6.28108398359615e+258", "%.14g", "6.2810839835962e+258")
check("4.29911075733405e+250", "%.14g", "4.2991107573341e+250")
check("8.5068432121065e+244", "% .13g", " 8.506843212107e+244")
check("8.1919113161235899e+233", "%.40g", "8.191911316123589934222156598061"..
"949037266e+233")
check("7.1022381748280933e+272", "%.40g", "7.102238174828093393858336547341"..
"897013319e+272")
check("5.8018368514358030e+261", "%.67g", "5.801836851435803025936253580958"..
"042578728799220447411839451694590343e+261")
check("7.9225909325493999e-199", "%.26g", "7.922590932549399935196127e-199")
check("2.4976643533685383e-153", "%.43g", "2.497664353368538321643894302495"..
"469512999562e-153")
check("9.796500001282779e+222", "%.4g", "9.797e+222")
check("7.7169235e-227", "%e", "7.716923e-227")
check("7.7169235000000044e-227", "%e", "7.716924e-227")
check("5.3996444915000004e+87", "%.9e", "5.399644492e+87")
check("2.03037546395e-49", "%.10e", "2.0303754640e-49")
check("3.38759425741500027e+65", "%.11e", "3.38759425742e+65")
check("1.013960434983135e-66", "%.0e", "1e-66")
check("1.32423054454835e-204", "%.13e", "1.3242305445484e-204")
check("5.9005060812045502e+100", "%.13e", "5.9005060812046e+100")
end
do --- ExploringBinary.com/print-precision-of-dyadic-fractions-varies-by-language/
check(5404319552844595/2^53, "%.53g", "0.5999999999999999777955395074968691"..
"9152736663818359375")
check(2^-1074, "%.99e", "4.940656458412465441765687928682213723650598026143"..
"247644255856825006755072702087518652998363616359924e-324")
check(1-2^-53, "%1.53f", "0.99999999999999988897769753748434595763683319091"..
"796875")
end
do --- ExploringBinary.com/incorrect-floating-point-to-decimal-conversions/
check("1.0551955", "%.7g", "1.055195")
check("8.330400913327153", "%.15f", "8.330400913327153")
check("9194.25055964485", "%.14g", "9194.2505596449")
check("816.2665949149578", "%.16g", "816.2665949149578")
check("95.47149571505499", "%.16g", "95.47149571505498")
end
do --- big f +luajit>=2.1
check("9.522938016739373", "%.15F", "9.522938016739372")
end
do --- RandomASCII.wordpress.com/2013/02/07/
check("6.10351562e-05", "%1.8e", "6.1035156[23]e%-05")
check("4.3037358649999999e-15", "%1.8e", "4.30373586e-15")
end
| apache-2.0 |
Hostle/openwrt-luci-multi-user | modules/luci-mod-admin-full/luasrc/model/cbi/admin_network/network_tab.lua | 48 | 2480 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local fs = require "nixio.fs"
m = Map("network", translate("Interfaces"))
m.pageaction = false
m:section(SimpleSection).template = "admin_network/iface_overview"
-- Show ATM bridge section if we have the capabilities
if fs.access("/usr/sbin/br2684ctl") then
atm = m:section(TypedSection, "atm-bridge", translate("ATM Bridges"),
translate("ATM bridges expose encapsulated ethernet in AAL5 " ..
"connections as virtual Linux network interfaces which can " ..
"be used in conjunction with DHCP or PPP to dial into the " ..
"provider network."))
atm.addremove = true
atm.anonymous = true
atm.create = function(self, section)
local sid = TypedSection.create(self, section)
local max_unit = -1
m.uci:foreach("network", "atm-bridge",
function(s)
local u = tonumber(s.unit)
if u ~= nil and u > max_unit then
max_unit = u
end
end)
m.uci:set("network", sid, "unit", max_unit + 1)
m.uci:set("network", sid, "atmdev", 0)
m.uci:set("network", sid, "encaps", "llc")
m.uci:set("network", sid, "payload", "bridged")
m.uci:set("network", sid, "vci", 35)
m.uci:set("network", sid, "vpi", 8)
return sid
end
atm:tab("general", translate("General Setup"))
atm:tab("advanced", translate("Advanced Settings"))
vci = atm:taboption("general", Value, "vci", translate("ATM Virtual Channel Identifier (VCI)"))
vpi = atm:taboption("general", Value, "vpi", translate("ATM Virtual Path Identifier (VPI)"))
encaps = atm:taboption("general", ListValue, "encaps", translate("Encapsulation mode"))
encaps:value("llc", translate("LLC"))
encaps:value("vc", translate("VC-Mux"))
atmdev = atm:taboption("advanced", Value, "atmdev", translate("ATM device number"))
unit = atm:taboption("advanced", Value, "unit", translate("Bridge unit number"))
payload = atm:taboption("advanced", ListValue, "payload", translate("Forwarding mode"))
payload:value("bridged", translate("bridged"))
payload:value("routed", translate("routed"))
m.pageaction = true
end
local network = require "luci.model.network"
if network:has_ipv6() then
local s = m:section(NamedSection, "globals", "globals", translate("Global network options"))
local o = s:option(Value, "ula_prefix", translate("IPv6 ULA-Prefix"))
o.datatype = "ip6addr"
o.rmempty = true
m.pageaction = true
end
return m
| apache-2.0 |
FishFilletsNG/fillets-data | script/atlantis/dialogs_cs.lua | 1 | 5008 |
dialogId("sp-v-no0", "font_big", "Lo and behold!")
dialogStr("No tohle!")
dialogId("sp-m-no1", "font_small", "Just imagine!")
dialogStr("No teda!")
dialogId("sp-v-kdoby", "font_big", "Who could have guessed?!")
dialogStr("Kdo by to řekl?!")
dialogId("sp-m-neopatrnost", "font_small", "Such carelessness.")
dialogStr("Taková neopatrnost.")
dialogId("sp-v-zahynuli", "font_big", "Thousands perished - the whole city disappeared in the waves because of such ineptness.")
dialogStr("Tisíce lidí zahynuly, celé město zmizelo v rozbouřených vlnách kvůli takové hlouposti.")
dialogId("sp-m-vytazeny", "font_small", "Unplugged plug.")
dialogStr("Vytažený špunt.")
dialogId("sp-v-trapne", "font_big", "An embarrassing blunder.")
dialogStr("Trapné přehlédnutí.")
dialogId("sp-m-costim", "font_small", "What are we to do with it?")
dialogStr("Co s ním teď uděláme?")
dialogId("sp-v-vratit0", "font_big", "We can try to put it back in place.")
dialogStr("Můžem ho zkusit vrátit na místo.")
dialogId("sp-m-vratit0", "font_small", "And then? Shall we drink the water that poured in, or what?")
dialogStr("A co potom? Myslíš, že tu vodu, co sem natekla, vypijem?")
dialogId("sp-v-vratit1", "font_big", "We can put it back in place as a token of our esteem of the citizens’ heroic effort to keep it afloat. As a memorial to their industrious, adroit and... persistent nature.")
dialogStr("Můžem ho vrátit na místo jako vyjádření našeho obdivu k hrdinskému úsilí obyvatel města udržet ho nad hladinou. Jako pomník jejich důmyslu, zručnosti a ... vytrvalosti.")
dialogId("sp-m-vratit1", "font_small", "Of what? ‘Where are you running? I need to order eight swords.’ The Providence itself unplugged that hole. Just imagine you’d hear such things at home. Day by day.")
dialogStr("Čeho že? 'Kam běžíš? Pro sedm mečů!’ Ten špunt podle mě vytáhla sama prozřetelnost. Představ si, že bys takové věci slýchal doma. Den co den.")
dialogId("sp-m-kalet", "font_small", "And moreover: is it likely that anybody would ever come here? Only sepias will nibble it occasionally.")
dialogStr("A navíc: copak sem ještě někdo někdy přijde? Tady budou na ten špunt akorát kálet sépie.")
dialogId("sp-v-pocit", "font_big", "We are going to feel good about it.")
dialogStr("Budem z toho mít dobrý pocit.")
dialogId("sp-m-potize", "font_small", "We are going to feel down about it. Do you think the boss is going to believe it? A giant unplugged plug? And what have you done with it? We plugged it again. He, he, he.")
dialogStr("Budem z toho mít potíže. Myslíš, že nám to šéf uvěří? Obří vytažený špunt. A co jste s ním udělali? Ucpali jsme s ním díru. Ha, ha, ha.")
dialogId("sp-v-vzit", "font_big", "You might be right. Maybe it would be better to take it along.")
dialogStr("Na tom něco je. Možná by bylo lepší ho vzít s sebou.")
dialogId("sp-m-taky", "font_small", "I think so, too.")
dialogStr("To si taky myslím.")
dialogId("sp-v-dotoho", "font_big", "Let ’s get to work.")
dialogStr("Dáme se do toho.")
dialogId("sp-m-nechat", "font_small", "What if we just leave that plug here?")
dialogStr("Co kdybychom tady ten špunt prostě nechali?")
dialogId("sp-v-centrala", "font_big", "What would the Agency say?")
dialogStr("Co by tomu řekla centrála?")
dialogId("sp-v-jedno", "font_big", "I don’t think I mind what the boss is going to think about me.")
dialogStr("Už mi začíná být jedno, co si o mně šéf pomyslí.")
dialogId("sp-m-vydrz", "font_small", "Hold on. We are sure to solve it.")
dialogStr("Vydrž. Určitě na to přijdem.")
dialogId("sp-m-spunt", "font_small", "The darned plug. What if we just make up something.")
dialogStr("Zatracený špunt. Co kdybychom si něco vymysleli?")
dialogId("sp-v-co", "font_big", "Like what, for example?")
dialogStr("Jako třeba co?")
dialogId("sp-m-vymluva0", "font_small", "Well, we could say that the city in fact never existed.")
dialogStr("No třeba, že to město nikdy neexistovalo.")
dialogId("sp-m-vymluva1", "font_small", "Well, we could say that the city sank because the Arctic ice had melted.")
dialogStr("Třeba, že se to město potopilo, protože roztály ledovce.")
dialogId("sp-m-vymluva2", "font_small", "An earthquake could have sunk the city, for example.")
dialogStr("Například ho mohlo potopit zemětřesení.")
dialogId("sp-m-vymluva3", "font_small", "A tsunami might have sunk the city, for example.")
dialogStr("Třeba, že ho smetla tsunami.")
dialogId("sp-m-vymluva4", "font_small", "We could try to say that a volcano erupted in the center of the city.")
dialogStr("Můžem říkat, že na ostrově vybuchla sopka.")
dialogId("sp-v-nesmysl", "font_big", "That is just nonsense.")
dialogStr("To je pěkný nesmysl.")
dialogId("sp-v-ven", "font_big", "This time our goal is to get that plug out.")
dialogStr("Naším úkolem tentokrát bude dostat ven z místnosti ten špunt!")
| gpl-2.0 |
SirFrancisBillard/assorted-gamemodes | shooter/gamemode/modules/main/cl_shopmenu.lua | 1 | 3621 |
SHOP = {}
surface.CreateFont("Shooter_ShopMenu", {
size = ScreenScale(8),
weight = 800,
antialias = true,
shadow = false,
font = "Comic Sans MS"
})
function SHOP:BuyItem(id)
local m = tonumber(id)
if not isnumber(m) then return false end
RunConsoleCommand("shooter_buy", id)
return true
end
function SHOP:SellItem(id)
local m = tonumber(id)
if not isnumber(m) then return false end
RunConsoleCommand("shooter_sell", id)
return true
end
local bux_icon = Material("icon16/money.png", "noclamp smooth")
local dark_red = Color(255, 100, 100)
local dark_green = Color(60, 255, 60)
local function ScaleX(size)
return ScrW() * size / 1920
end
local function ScaleY(size)
return ScrH() * size / 1080
end
function SHOP:Build()
self:Destroy()
self.Panel = vgui.Create("DFrame")
self.Panel:SetTitle("Shop")
self.Panel:SetSkin("MaterialMeepen")
self.Panel:SetSize(ScaleX(1040), ScaleY(600))
self.Panel:Center()
self.Panel:MakePopup()
local BuxPanel = vgui.Create("DPanel", self.Panel)
BuxPanel:Dock(BOTTOM)
local BuxIcon = vgui.Create("DImage", BuxPanel)
BuxIcon:SetMaterial(bux_icon)
BuxIcon:Dock(LEFT)
local Bux = vgui.Create("DLabel", BuxPanel)
Bux:SetText("Bux: " .. LocalPlayer():GetBux())
Bux:SetFont("Shooter_ShopMenu")
Bux:Dock(FILL)
local Scroll = vgui.Create("DScrollPanel", self.Panel)
Scroll:Dock(FILL)
local List = vgui.Create("DIconLayout", Scroll)
List:Dock(FILL)
for k, v in SortedPairsByMemberValue(ShopItems, "price") do
local ListPanel = List:Add("DPanel")
ListPanel:SetSize(ScaleX(500), ScaleY(350))
local ListImage = vgui.Create("DModelPanel", ListPanel)
ListImage:SetSize(ScaleX(500), ScaleY(250))
ListImage:SetModel(v.model)
ListImage.DoClick = function()
if LocalPlayer():HasItem(k) then
if self:SellItem(k) then
chat.AddText(dark_green, "You have sold ", color_white, v.name, dark_green, ".")
return self:Rebuild()
end
return chat.AddText(dark_red, "Uh oh! Looks like our code monkeys made a lil fucky wucky.")
elseif not LocalPlayer():HasBux(v.price) then
return chat.AddText(dark_red, "You cannot afford this item.")
end
if self:BuyItem(k) then
chat.AddText(dark_green, "You have purchased ", color_white, v.name, dark_green, ".")
return self:Rebuild()
end
return chat.AddText(dark_red, "Uh oh! Looks like our code monkeys made a lil fucky wucky.")
end
local mn, mx = ListImage.Entity:GetRenderBounds()
local size = 0
size = math.max( size, math.abs( mn.x ) + math.abs( mx.x ) )
size = math.max( size, math.abs( mn.y ) + math.abs( mx.y ) )
size = math.max( size, math.abs( mn.z ) + math.abs( mx.z ) )
ListImage:SetFOV( 45 )
ListImage:SetCamPos( Vector( size, size, size ) )
ListImage:SetLookAt( ( mn + mx ) * 0.5 )
local ListLabel = vgui.Create("DLabel", ListPanel)
ListLabel:SetSize(ScaleX(500), ScaleY(100))
local x, y = ListLabel:GetPos()
ListLabel:SetPos(x, y + ScaleY(250))
ListLabel:SetText(v.name .. (LocalPlayer():HasItem(k) and " (OWNED)" or "") .. "\nPrice: " .. string.Comma(v.price) .. " Bux\n" .. v.desc)
ListLabel:SetTextColor(color_black)
ListLabel:SetFont("Shooter_ShopMenu")
end
end
function SHOP:Destroy()
if IsValid(SHOP.Panel) and type(SHOP.Panel.Remove) == "function" then
SHOP.Panel:Remove()
end
end
function SHOP:Rebuild()
timer.Simple(0.5, function()
if not IsValid(SHOP.Panel) then return end
self:Destroy()
self:Build()
end)
end
function SHOP:Toggle()
if IsValid(SHOP.Panel) then
SHOP:Destroy()
else
SHOP:Build()
end
end
concommand.Add("shooter_shop", function(ply, cmd, args, argsStr)
SHOP:Toggle()
end)
| gpl-3.0 |
SirFrancisBillard/assorted-gamemodes | shooter/entities/weapons/weapon_bandages.lua | 1 | 3953 | AddCSLuaFile()
game.AddAmmoType({name = "bandages"})
if CLIENT then
language.Add("bandages_ammo", "Bandages")
end
SWEP.Base = "weapon_sck_base"
SWEP.PrintName = "Bandages"
SWEP.Instructions = [[
<color=green>[PRIMARY FIRE]</color> Use on yourself.
<color=green>[SECONDARY FIRE]</color> Use on someone else.
Bandages stop bleeding and restore health.]]
SWEP.Spawnable = true
SWEP.Slot = 3
SWEP.SlotPos = 100
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = 1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "bandages"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.HoldType = "slam"
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = false
SWEP.UseHands = true
SWEP.ViewModel = "models/weapons/c_grenade.mdl"
SWEP.WorldModel = "models/weapons/w_grenade.mdl"
SWEP.ShowViewModel = true
SWEP.ShowWorldModel = false
SWEP.ViewModelBoneMods = {
["ValveBiped.Grenade_body"] = {scale = Vector(0, 0, 0), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0)}
}
SWEP.VElements = {
["bandage"] = {type = "Model", model = "models/props/cs_office/Paper_towels.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.43, 4.143, 0), angle = Angle(-95.865, 7.394, -18.122), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {}}
}
SWEP.WElements = {
["bandage"] = {type = "Model", model = "models/props/cs_office/Paper_towels.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.012, 2.647, -2.123), angle = Angle(-69.766, 5.291, 9.59), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {}}
}
local function IsGood(ent)
return IsValid(ent) and IsValid(ent.Owner) and ent.Owner:IsPlayer() and ent.Owner:Alive() and IsValid(ent.Owner:GetActiveWeapon()) and ent.Owner:GetActiveWeapon():GetClass() == ent.ClassName
end
function SWEP:Deploy()
self:SendWeaponAnim(ACT_VM_DRAW)
self:SetNextPrimaryFire(CurTime() + 1)
self:SetHoldType(self.HoldType)
return self.BaseClass.Deploy(self)
end
function SWEP:CanPrimaryAttack()
return IsGood(self) and self.Owner:Health() < self.Owner:GetMaxHealth()
end
function SWEP:PrimaryAttack()
if CLIENT or not self:CanPrimaryAttack() then return end
self:SetNextPrimaryFire(CurTime() + 0.8)
self:SetNextSecondaryFire(CurTime() + 0.8)
self:SendWeaponAnim(ACT_VM_PULLBACK_LOW)
timer.Simple(0.3, function()
if not IsGood(self) then return end
self.Owner:SetHealth(math.min(self.Owner:Health() + 5, self.Owner:GetMaxHealth()))
self.Owner:RemoveAmmo(1, self.Primary.Ammo)
if self.Owner:GetAmmoCount(self.Primary.Ammo) > 0 then
self:SendWeaponAnim(ACT_VM_DRAW)
else
self.Owner:ConCommand("lastinv")
self.Owner:StripWeapon(self.ClassName)
end
end)
end
function SWEP:CanSecondaryAttack()
self.Owner:LagCompensation(true)
local tr = self.Owner:GetEyeTrace()
self.Owner:LagCompensation(false)
if IsValid(tr.Entity) and tr.Entity:IsPlayer() and tr.Entity:Health() < tr.Entity:GetMaxHealth() and tr.Entity:GetShootPos():DistToSqr(self.Owner:GetShootPos()) < 62500 then
return true, tr.Entity
end
return false, NULL
end
function SWEP:SecondaryAttack()
local can, ply = self:CanSecondaryAttack()
if CLIENT or not can then return end
self:SetNextPrimaryFire(CurTime() + 0.8)
self:SetNextSecondaryFire(CurTime() + 0.8)
self:SendWeaponAnim(ACT_VM_THROW)
timer.Simple(0.3, function()
if not IsGood(self) or not IsValid(ply) or not ply:IsPlayer() or not (self.Owner:GetShootPos():DistToSqr(ply:GetShootPos()) < 62500) then return end
ply:SetHealth(math.min(ply:Health() + 5, ply:GetMaxHealth()))
self.Owner:RemoveAmmo(1, self.Primary.Ammo)
if self.Owner:GetAmmoCount(self.Primary.Ammo) > 0 then
self:SendWeaponAnim(ACT_VM_DRAW)
else
self.Owner:ConCommand("lastinv")
self.Owner:StripWeapon(self.ClassName)
end
end)
end
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/spells/rasp.lua | 11 | 1577 | -----------------------------------------
-- Spell: Rasp
-- Deals earth damage that lowers an enemy's dexterity and gradually reduces its HP.
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
if(target:getStatusEffect(EFFECT_CHOKE) ~= nil) then
spell:setMsg(75); -- no effect
else
local dINT = caster:getStat(MOD_INT) - target:getStat(MOD_INT);
local resist = applyResistance(caster,spell,target,dINT,36,0);
if(resist <= 0.125) then
spell:setMsg(85);
else
if(target:getStatusEffect(EFFECT_SHOCK) ~= nil) then
target:delStatusEffect(EFFECT_SHOCK);
end;
local sINT = caster:getStat(MOD_INT);
local DOT = getElementalDebuffDOT(sINT);
local effect = target:getStatusEffect(EFFECT_RASP);
local noeffect = false;
if(effect ~= nil) then
if(effect:getPower() >= DOT) then
noeffect = true;
end;
end;
if(noeffect) then
spell:setMsg(75); -- no effect
else
if(effect ~= nil) then
target:delStatusEffect(EFFECT_RASP);
end;
spell:setMsg(237);
local duration = math.floor(ELEMENTAL_DEBUFF_DURATION * resist);
target:addStatusEffect(EFFECT_RASP,DOT, 3, ELEMENTAL_DEBUFF_DURATION,FLAG_ERASBLE);
end;
end;
end;
return EFFECT_RASP;
end; | gpl-3.0 |
zielmicha/freeciv-mirror | data/classic/script.lua | 1 | 2666 | -- Freeciv - Copyright (C) 2007 - The Freeciv Project
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2, or (at your option)
-- any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
function city_destroyed_callback(city, loser, destroyer)
city.tile:create_base("Ruins", NIL)
-- continue processing
return false
end
signal.connect("city_destroyed", "city_destroyed_callback")
function place_map_labels()
local mountains = 0
local deep_oceans = 0
local deserts = 0
local glaciers = 0
local selected
for place in whole_map_iterate() do
local terr = place.terrain
local tname = terr:rule_name()
if tname == "Mountains" then
mountains = mountains + 1
end
if tname == "Deep Ocean" then
deep_oceans = deep_oceans + 1
end
if tname == "Desert" then
deserts = deserts + 1
end
if tname == "Glacier" then
glaciers = glaciers + 1
end
end
if random(1, 100) <= 75 then
selected = random(1, mountains)
for place in whole_map_iterate() do
local terr = place.terrain
if terr:rule_name() == "Mountains" then
selected = selected - 1
if selected == 0 then
place:set_label("Highest Peak")
end
end
end
end
if random(1, 100) <= 75 then
selected = random(1, deep_oceans)
for place in whole_map_iterate() do
local terr = place.terrain
if terr:rule_name() == "Deep Ocean" then
selected = selected - 1
if selected == 0 then
place:set_label("Deep Trench")
end
end
end
end
if random(1, 100) <= 75 then
selected = random(1, deserts)
for place in whole_map_iterate() do
local terr = place.terrain
if terr:rule_name() == "Desert" then
selected = selected - 1
if selected == 0 then
place:set_label("Scorched spot")
end
end
end
end
if random(1, 100) <= 75 then
selected = random(1, glaciers)
for place in whole_map_iterate() do
local terr = place.terrain
if terr:rule_name() == "Glacier" then
selected = selected - 1
if selected == 0 then
place:set_label("Frozen lake")
end
end
end
end
return false
end
signal.connect("map_generated", "place_map_labels")
| gpl-2.0 |
FishFilletsNG/fillets-data | script/reef/dialogs_en.lua | 1 | 1477 |
dialogId("uts-m-otresy", "font_small", "My goodness, the impact created cave-in!")
dialogId("uts-v-projet0", "font_big", "I can’t go through this cave-in, we have to find another exit.")
dialogId("uts-v-projet1", "font_big", "This is not the way.")
dialogId("uts-v-sam", "font_big", "I won’t make it alone.")
dialogId("uts-m-lastura", "font_small", "I probably should have had lifted that shell first.")
dialogId("uts-v-poradi", "font_big", "Maybe we have to switch these objects.")
dialogId("uts-m-matrace", "font_small", "A mattress. The best thing you can get under water.")
dialogId("uts-m-snek", "font_small", "Now we can drop the snail on the mattress.")
dialogId("uts-m-nezvedneme", "font_small", "It will be difficult to pick up that snail from there.")
dialogId("uts-v-konecne", "font_big", "Finally, it’s there.")
dialogId("uts-m-chudak", "font_small", "The poor snail...")
dialogId("uts-v-koraly", "font_big", "We should search the coral reefs.")
dialogId("uts-m-tvorove", "font_small", "There are going to be many interesting beings to investigate there.")
dialogId("uts-v-mikroskop", "font_big", "Don’t we need a microscope to investigate corals?")
dialogId("uts-m-zivocich", "font_small", "Yes, they are small. But there can be other life forms.")
dialogId("uts-m-zelvy", "font_small", "Coral turtles, for example.")
dialogId("uts-m-batyskaf", "font_small", "And moreover I have a suspicion that there’s a microscope in a bathyscaph.")
| gpl-2.0 |
hooksta4/darkstar | scripts/zones/Port_Jeuno/npcs/Horst.lua | 29 | 3441 | -----------------------------------
-- Area: Port Jeuno
-- NPC: Horst
-- Type: Abyssea Warp NPC
-- @pos -54.379 0.001 -10.061 246
-----------------------------------
package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Port_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local CRUOR = player:getCurrency("cruor");
if (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_ACCEPTED) then
player:startEvent(0x0153,1,CRUOR,7,7,7); -- Temp activated all locations till param handling sorted out.
elseif (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_COMPLETED) then
player:startEvent(0x0153,2,CRUOR,7,7,7); -- Temp activated all locations till param handling sorted out.
else
player:startEvent(0x0153, 0);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
local CRUOR = player:getCurrency("cruor");
if (csid == 0x0153) then
if (option == 260) then
if (CRUOR >= 200) then
player:delCurrency("cruor", 200);
player:setPos(-562,0.001,640,26,102); -- La Theine Plateau
end
elseif (option == 264) then
if (CRUOR >= 200) then
player:delCurrency("cruor", 200);
player:setPos(91,-68,-582,237,108); -- Konshtat Highlands
end
elseif (option == 268) then
if (CRUOR >= 200) then
player:delCurrency("cruor", 200);
player:setPos(-28,46,-680,76,117); -- Tahrongi Canyon
end
elseif (option == 272) then
if (CRUOR >= 200) then
player:delCurrency("cruor", 200);
player:setPos(241,0.001,11,42,104); -- Jugner Forest
end
elseif (option == 276) then
if (CRUOR >= 200) then
player:delCurrency("cruor", 200);
player:setPos(362,0.001,-119,4,103); -- Valkrum
end
elseif (option == 280) then
if (CRUOR >= 200) then
player:delCurrency("cruor", 200);
player:setPos(-338,-23,47,167,118); -- Buburimu Peninsula
end
elseif (option == 288) then
if (CRUOR >= 200) then
player:delCurrency("cruor", 200);
player:setPos(269,-7,-75,192,112); -- Xarcabard
end
elseif (option == 284) then
if (CRUOR >= 200) then
player:delCurrency("cruor", 200);
player:setPos(337,0.001,-675,52,107); -- South Gustaberg
end
elseif (option == 292) then
if (CRUOR >= 200) then
player:delCurrency("cruor", 200);
player:setPos(-71,0.001,601,126,106); -- North Gustaberg
end
end
end
end; | gpl-3.0 |
warrenseine/premake | tests/actions/make/cpp/test_objects.lua | 3 | 2963 | --
-- tests/actions/make/cpp/test_objects.lua
-- Validate the list of objects for a makefile.
-- Copyright (c) 2009-2013 Jason Perkins and the Premake project
--
local suite = test.declare("make_cpp_objects")
local make = premake.make
local project = premake.project
--
-- Setup
--
local sln, prj
function suite.setup()
sln = test.createsolution()
end
local function prepare()
prj = premake.solution.getproject(sln, 1)
make.cppObjects(prj)
end
--
-- If a file is listed at the project level, it should get listed in
-- the project level objects list.
--
function suite.listFileInProjectObjects()
files { "src/hello.cpp" }
prepare()
test.capture [[
OBJECTS := \
$(OBJDIR)/hello.o \
]]
end
--
-- Only buildable files should be listed.
--
function suite.onlyListBuildableFiles()
files { "include/gl.h", "src/hello.cpp" }
prepare()
test.capture [[
OBJECTS := \
$(OBJDIR)/hello.o \
]]
end
--
-- A file should only be listed in the configurations to which it belongs.
--
function suite.configFilesAreConditioned()
configuration "Debug"
files { "src/hello_debug.cpp" }
configuration "Release"
files { "src/hello_release.cpp" }
prepare()
test.capture [[
OBJECTS := \
RESOURCES := \
ifeq ($(config),debug)
OBJECTS += \
$(OBJDIR)/hello_debug.o \
endif
ifeq ($(config),release)
OBJECTS += \
$(OBJDIR)/hello_release.o \
endif
]]
end
--
-- Two files with the same base name should have different object files.
--
function suite.uniqueObjNames_onBaseNameCollision()
files { "src/hello.cpp", "src/greetings/hello.cpp" }
prepare()
test.capture [[
OBJECTS := \
$(OBJDIR)/hello.o \
$(OBJDIR)/hello1.o \
]]
end
--
-- If a custom rule builds to an object file, include it in the
-- link automatically to match the behavior of Visual Studio
--
function suite.customBuildRule()
files { "hello.x" }
configuration "**.x"
buildmessage "Compiling %{file.name}"
buildcommands {
'cxc -c "%{file.path}" -o "%{cfg.objdir}/%{file.basename}.xo"',
'c2o -c "%{cfg.objdir}/%{file.basename}.xo" -o "%{cfg.objdir}/%{file.basename}.obj"'
}
buildoutputs { "%{cfg.objdir}/%{file.basename}.obj" }
prepare()
test.capture [[
OBJECTS := \
RESOURCES := \
ifeq ($(config),debug)
OBJECTS += \
obj/Debug/hello.obj \
endif
]]
end
--
-- If a file is excluded from a configuration, it should not be listed.
--
function suite.excludedFromBuild_onExcludedFile()
files { "hello.cpp" }
configuration "Debug"
removefiles { "hello.cpp" }
prepare()
test.capture [[
OBJECTS := \
RESOURCES := \
ifeq ($(config),release)
OBJECTS += \
$(OBJDIR)/hello.o \
endif
]]
end
function suite.excludedFromBuild_onExcludeFlag()
files { "hello.cpp" }
configuration { "Debug", "hello.cpp" }
flags { "ExcludeFromBuild" }
prepare()
test.capture [[
OBJECTS := \
RESOURCES := \
ifeq ($(config),release)
OBJECTS += \
$(OBJDIR)/hello.o \
endif
]]
end
| bsd-3-clause |
hooksta4/darkstar | scripts/zones/zones/Riverne-Site_A01/npcs/HomePoint#1.lua | 19 | 1189 | -----------------------------------
-- Area: Riverne-Site A01
-- NPC: HomePoint#1
-- @pos
-----------------------------------
package.loaded["scripts/zones/Riverne-Site_A01/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Riverne-Site_A01/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fc, 84);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fc) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/Sauromugue_Champaign/Zone.lua | 15 | 4529 | -----------------------------------
--
-- Zone: Sauromugue_Champaign (120)
--
-----------------------------------
package.loaded["scripts/zones/Sauromugue_Champaign/TextIDs"] = nil;
package.loaded["scripts/globals/chocobo_digging"] = nil;
-----------------------------------
require("scripts/zones/Sauromugue_Champaign/TextIDs");
require( "scripts/globals/icanheararainbow");
require("scripts/globals/zone");
require("scripts/globals/chocobo_digging");
-----------------------------------
-- Chocobo Digging vars
-----------------------------------
local itemMap = {
-- itemid, abundance, requirement
{ 880, 224, DIGREQ_NONE },
{ 887, 39, DIGREQ_NONE },
{ 645, 14, DIGREQ_NONE },
{ 893, 105, DIGREQ_NONE },
{ 737, 17, DIGREQ_NONE },
{ 643, 64, DIGREQ_NONE },
{ 17296, 122, DIGREQ_NONE },
{ 942, 6, DIGREQ_NONE },
{ 642, 58, DIGREQ_NONE },
{ 864, 22, DIGREQ_NONE },
{ 843, 4, DIGREQ_NONE },
{ 4096, 100, DIGREQ_NONE }, -- all crystals
{ 656, 95, DIGREQ_BURROW },
{ 749, 26, DIGREQ_BURROW },
{ 751, 33, DIGREQ_BURROW },
{ 750, 89, DIGREQ_BURROW },
{ 902, 6, DIGREQ_BORE },
{ 886, 3, DIGREQ_BORE },
{ 867, 3, DIGREQ_BORE },
{ 1587, 19, DIGREQ_BORE },
{ 888, 25, DIGREQ_BORE },
{ 1586, 8, DIGREQ_BORE },
{ 885, 10, DIGREQ_BORE },
{ 866, 3, DIGREQ_BORE },
{ 4570, 10, DIGREQ_MODIFIER },
{ 4487, 11, DIGREQ_MODIFIER },
{ 4409, 12, DIGREQ_MODIFIER },
{ 1188, 10, DIGREQ_MODIFIER },
{ 4532, 12, DIGREQ_MODIFIER },
};
local messageArray = { DIG_THROW_AWAY, FIND_NOTHING, ITEM_OBTAINED };
-----------------------------------
-- onChocoboDig
-----------------------------------
function onChocoboDig(player, precheck)
return chocoboDig(player, itemMap, precheck, messageArray);
end;
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
local manuals = {17269257,17269258};
SetFieldManual(manuals);
-- Roc
SetRespawnTime(17269106, 900, 10800);
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn( player, prevZone)
local cs = -1;
if ( player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos( -103.991, -25.956, -425.221, 190);
end
if (triggerLightCutscene(player)) then -- Quest: I Can Hear A Rainbow
cs = 0x0003;
elseif (player:getCurrentMission(WINDURST) == VAIN and player:getVar("MissionStatus") ==1) then
cs = 0x0005;
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter( player, region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0003) then
lightCutsceneUpdate(player); -- Quest: I Can Hear A Rainbow
elseif (csid == 0x0005) then
if (player:getPreviousZone() == 200) then
player:updateEvent(0,0,0,0,0,2);
elseif (player:getPreviousZone() == 119) then
player:updateEvent(0,0,0,0,0,4);
elseif (player:getPreviousZone() == 110 or player:getPreviousZone() == 246 ) then
player:updateEvent(0,0,0,0,0,3);
end
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0003) then
lightCutsceneFinish(player); -- Quest: I Can Hear A Rainbow
end
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Aht_Urhgan_Whitegate/npcs/Sajaaya.lua | 59 | 1060 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Sajaaya
-- Type: Weather Reporter
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01F6,0,0,0,0,0,0,0,VanadielTime());
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Aht_Urhgan_Whitegate/npcs/Sajaaya.lua | 59 | 1060 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Sajaaya
-- Type: Weather Reporter
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01F6,0,0,0,0,0,0,0,VanadielTime());
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Sajaaya.lua | 59 | 1060 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Sajaaya
-- Type: Weather Reporter
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01F6,0,0,0,0,0,0,0,VanadielTime());
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.