repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
rizaumami/merbot | plugins/xkcd.lua | 1 | 1530 | do
function get_last_id(msg)
local res, code = https.request('http://xkcd.com/info.0.json')
if code ~= 200 then
send_message(msg, '<b>HTTP ERROR</b>', 'html')
end
local data = json:decode(res)
return data.num
end
function get_xkcd(msg, id)
local res,code = http.request('http://xkcd.com/' .. id .. '/info.0.json')
if code ~= 200 then
send_message(msg, '<b>HTTP ERROR</b>', 'html')
end
local data = json:decode(res)
local link_image = data.img
if link_image:sub(0,2) == '//' then
link_image = msg.text:sub(3,-1)
end
return link_image, data.num, data.title, data.alt
end
function get_xkcd_random(msg)
local last = get_last_id(msg)
local i = math.random(1, last)
return get_xkcd(msg, i)
end
function run(msg, matches)
if matches[1] == 'xkcd' then
url, num, title, alt = get_xkcd_random(msg)
else
url, num, title, alt = get_xkcd(msg, matches[1])
end
local relevantxkcd = '<a href="' .. url .. '">' .. title .. '</a>\n\n' .. alt .. '\n\n'
bot_sendMessage(get_receiver_api(msg), relevantxkcd, false, msg.id, 'html')
end
return {
description = 'Send comic images from xkcd',
usage = {
'<code>!xkcd</code>',
'Send random xkcd image and title.',
'',
'<code>!xkcd (id)</code>',
'Send an xkcd image and title.',
'<b>Example</b>: <code>!xkcd 149</code>',
},
patterns = {
'^!(xkcd)$',
'^!xkcd (%d+)',
},
run = run
}
end
| gpl-2.0 |
hooksta4/darkstar | scripts/globals/abilities/pets/burning_strike.lua | 25 | 1274 | ---------------------------------------------------
-- Burning Strike M = 6?
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/summon");
require("scripts/globals/magic");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onPetAbility(target, pet, skill)
local numhits = 1;
local accmod = 1;
local dmgmod = 6;
local totaldamage = 0;
local damage = AvatarPhysicalMove(pet,target,skill,numhits,accmod,dmgmod,0,TP_NO_EFFECT,1,2,3);
--get resist multiplier (1x if no resist)
local resist = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL, ELE_FIRE);
--get the resisted damage
damage.dmg = damage.dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
damage.dmg = mobAddBonuses(pet,spell,target,damage.dmg,1);
totaldamage = AvatarFinalAdjustments(damage.dmg,pet,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,numhits);
target:delHP(totaldamage);
target:updateEnmityFromDamage(pet,totaldamage);
return totaldamage;
end | gpl-3.0 |
RockySeven3161/Tgcli | plugins/anti-flood.lua | 281 | 2422 | local NUM_MSG_MAX = 5 -- Max number of messages per TIME_CHECK seconds
local TIME_CHECK = 5
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, function (data, success, result)
if success ~= 1 then
local text = 'I can\'t kick '..data.user..' but should be kicked'
send_msg(data.chat, '', ok_cb, nil)
end
end, {chat=chat, user=user})
end
local function run (msg, matches)
if msg.to.type ~= 'chat' then
return 'Anti-flood works only on channels'
else
local chat = msg.to.id
local hash = 'anti-flood:enabled:'..chat
if matches[1] == 'enable' then
redis:set(hash, true)
return 'Anti-flood enabled on chat'
end
if matches[1] == 'disable' then
redis:del(hash)
return 'Anti-flood disabled on chat'
end
end
end
local function pre_process (msg)
-- Ignore service msg
if msg.service then
print('Service message')
return msg
end
local hash_enable = 'anti-flood:enabled:'..msg.to.id
local enabled = redis:get(hash_enable)
if enabled then
print('anti-flood enabled')
-- Check flood
if msg.from.type == 'user' then
-- Increase the number of messages from the user on the chat
local hash = 'anti-flood:'..msg.from.id..':'..msg.to.id..':msg-num'
local msgs = tonumber(redis:get(hash) or 0)
if msgs > NUM_MSG_MAX then
local receiver = get_receiver(msg)
local user = msg.from.id
local text = 'User '..user..' is flooding'
local chat = msg.to.id
send_msg(receiver, text, ok_cb, nil)
if msg.to.type ~= 'chat' then
print("Flood in not a chat group!")
elseif user == tostring(our_id) then
print('I won\'t kick myself')
elseif is_sudo(msg) then
print('I won\'t kick an admin!')
else
-- Ban user
-- TODO: Check on this plugin bans
local bhash = 'banned:'..msg.to.id..':'..msg.from.id
redis:set(bhash, true)
kick_user(user, chat)
end
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
end
return msg
end
return {
description = 'Plugin to kick flooders from group.',
usage = {},
patterns = {
'^!antiflood (enable)$',
'^!antiflood (disable)$'
},
run = run,
privileged = true,
pre_process = pre_process
}
| gpl-2.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Quicksand_Caves/npcs/_5s0.lua | 19 | 1270 | -----------------------------------
-- Area: Quicksand Caves
-- NPC: Ornate Door
-- Door blocked by Weight system
-- @pos -21 0 -60 208
-----------------------------------
package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Quicksand_Caves/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local difX = player:getXPos()-(-30);
local difZ = player:getZPos()-(-60);
local Distance = math.sqrt( math.pow(difX,2) + math.pow(difZ,2) );
if(Distance < 3) then
return -1;
end
player:messageSpecial(DOOR_FIRMLY_SHUT);
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/Cloister_of_Flames/npcs/Fire_Protocrystal.lua | 19 | 1804 | -----------------------------------
-- Area: Cloister of Flames
-- NPC: Fire Protocrystal
-- Involved in Quests: Trial by Fire, Trial Size Trial by Fire
-- @pos -721 0 -598 207
-----------------------------------
package.loaded["scripts/zones/Cloister_of_Flames/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/bcnm");
require("scripts/zones/Cloister_of_Flames/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:getVar("ASA4_Scarlet") == 1) then
player:startEvent(0x0002);
elseif (EventTriggerBCNM(player,npc)) then
return;
else
player:messageSpecial(PROTOCRYSTAL);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("onUpdate CSID: %u",csid);
--printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option)) then
return;
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if (csid==0x0002) then
player:delKeyItem(DOMINAS_SCARLET_SEAL);
player:addKeyItem(SCARLET_COUNTERSEAL);
player:messageSpecial(KEYITEM_OBTAINED,SCARLET_COUNTERSEAL);
player:setVar("ASA4_Scarlet","2");
elseif (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/spells/dark_carol.lua | 13 | 1501 | -----------------------------------------
-- Spell: Dark Carol
-- Increases dark resistance for party members within the area of effect.
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED);
local power = 20;
if (sLvl+iLvl > 200) then
power = power + math.floor((sLvl+iLvl-200) / 10);
end
if(power >= 40) then
power = 40;
end
local iBoost = caster:getMod(MOD_CAROL_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
power = power + iBoost*5;
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,EFFECT_CAROL,power,0,duration,caster:getID(), ELE_DARK, 1)) then
spell:setMsg(75);
end
return EFFECT_CAROL;
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Cloister_of_Gales/mobs/Ogmios.lua | 12 | 1272 | -----------------------------------
-- Area: Cloister of Gales
-- NPC: Ogmios
-- Involved in Quest: Carbuncle Debacle
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
-----------------------------------
-- OnMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- OnMobDeath Action
-----------------------------------
function onMobDeath(mob,killer)
killer:setVar("BCNM_Killed",1);
record = 300;
partyMembers = 6;
pZone = killer:getZoneID();
killer:startEvent(0x7d01,0,record,0,(os.time() - killer:getVar("BCNM_Timer")),partyMembers,0,0);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("onUpdate CSID: %u",csid);
--printf("onUpdate RESULT: %u",option);
if(csid == 0x7d01) then
player:delStatusEffect(EFFECT_BATTLEFIELD);
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if(csid == 0x7d01) then
player:delKeyItem(DAZEBREAKER_CHARM);
end
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/globals/abilities/maguss_roll.lua | 9 | 2794 | -----------------------------------
-- Ability: Magus's Roll
-- Enhances magic defense for party members within area of effect
-- Optimal Job: Blue Mage
-- Lucky Number: 2
-- Unlucky Number: 6
-- Level: 17
--
-- Die Roll |No BLU |With BLU
----------- ------- -----------
-- 1 |+5 |+13
-- 2 |+20 |+28
-- 3 |+6 |+14
-- 4 |+8 |+16
-- 5 |+9 |+17
-- 6 |+3 |+11
-- 7 |+10 |+18
-- 8 |+13 |+21
-- 9 |+14 |+22
-- 10 |+15 |+23
-- 11 |+25 |+33
-- Bust |-5 |-5
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
local effectID = getCorsairRollEffect(ability:getID());
ability:setRange(ability:getRange() + player:getMod(MOD_ROLL_RANGE));
if (player:hasStatusEffect(effectID) or player:hasBustEffect(effectID)) then
return MSGBASIC_ROLL_ALREADY_ACTIVE,0;
else
player:setLocalVar("BLU_roll_bonus", 0);
return 0,0;
end
end;
-----------------------------------
-- onUseAbilityRoll
-----------------------------------
function onUseAbilityRoll(caster,target,ability,total)
local duration = 300 + caster:getMerit(MERIT_WINNING_STREAK)
local effectpowers = {5, 20, 6, 8, 9, 3, 10, 13, 14, 15, 25, 5}
local effectpower = effectpowers[total]
local jobBonus = caster:getLocalVar("BLU_roll_bonus");
if (total < 12) then -- see chaos_roll.lua for comments
if (jobBonus == 0) then
if (caster:hasPartyJob(JOB_BLU) or math.random(0, 99) < caster:getMod(MOD_JOB_BONUS_CHANCE)) then
jobBonus = 1;
else
jobBonus = 2;
end
end
if (jobBonus == 1) then
effectpower = effectpower + 8;
end
if (target:getID() == caster:getID()) then
caster:setLocalVar("BLU_roll_bonus", jobBonus);
end
end
if (caster:getMainJob() == JOB_COR and caster:getMainLvl() < target:getMainLvl()) then
effectpower = effectpower * (caster:getMainLvl() / target:getMainLvl());
elseif (caster:getSubJob() == JOB_COR and caster:getSubLvl() < target:getMainLvl()) then
effectpower = effectpower * (caster:getSubLvl() / target:getMainLvl());
end
if (target:addCorsairRoll(caster:getMainJob(), caster:getMerit(MERIT_BUST_DURATION), EFFECT_MAGUSS_ROLL, effectpower, 0, duration, caster:getID(), total, MOD_MDEF) == false) then
ability:setMsg(423);
end
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Gustav_Tunnel/npcs/Grounds_Tome.lua | 34 | 1136 | -----------------------------------
-- Area: Gustav Tunnel
-- NPC: Grounds Tome
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/groundsofvalor");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
startGov(GOV_EVENT_GUSTAV_TUNNEL,player);
end;
-----------------------------------
-- onEventSelection
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
updateGov(player,csid,option,763,764,765,766,767,768,769,770,0,0);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
finishGov(player,csid,option,763,764,765,766,767,768,769,770,0,0,GOV_MSG_GUSTAV_TUNNEL);
end;
| gpl-3.0 |
Erotix8210/FrozenCore | src/scripts/lua/LuaBridge/Stable Scripts/Azeroth/Karazhan/BOSS_Karazhan_Kilrek.lua | 30 | 1152 | function Kilrek_Broken_Pact(Unit, event, miscunit, misc)
if Unit:GetHealthPct() < 2 and Didthat == 0 then
Unit:FullCastSpellOnTarget(30065,Unit:GetUnitBySqlId(15688))
Unit:SendChatMessage(11, 0, "You let me down Terestian, you will pay for this...")
Didthat = 1
else
end
end
function Kilrek_FireBolt(Unit, event, miscunit, misc)
print "Kilrek FireBolt"
Unit:FullCastSpellOnTarget(15592,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Take that...")
end
function Kilrek_Summon_Imps(Unit, event, miscunit, misc)
print "Kilrek Summon Imps"
Unit:FullCastSpell(34237)
Unit:SendChatMessage(11, 0, "Help me...")
end
function Kilrek_Amplify_Flames(Unit, event, miscunit, misc)
print "Kilrek Amplify Flames"
Unit:FullCastSpellOnTarget(30053,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Take fire will hurt you more...")
end
function Kilrek(unit, event, miscunit, misc)
print "Kilrek"
unit:RegisterEvent("Kilrek_Broken_Pact",1000,1)
unit:RegisterEvent("Kilrek_FireBolt",8000,0)
unit:RegisterEvent("Kilrek_Summon_Imps",30000,0)
unit:RegisterEvent("Kilrek_Amplify_Flames",45000,0)
end
RegisterUnitEvent(17229,1,"Kilrek")
| agpl-3.0 |
p5n/notion | contrib/statusbar/statusbar_external.lua | 3 | 7016 | -- Authors: Antti Vähäkotamäki
-- License: LGPL, version 2.1 or later
-- Last Changed: 2005
--
-- statusbar_external.lua
--
if not statusbar_external then
statusbar_external = {
-- a simple example which shows utc time and date
-- in %udate every second with 'date -u'
{
template_key = 'dateb',
external_program = 'date',
execute_delay = 1 * 1000,
},
{
template_key = 'udate',
external_program = 'date -u',
execute_delay = 5 * 1000,
},
-- a more complicated example showing the usage
-- percentage of hda1 every 30 seconds in %hda1u
-- with df, grep and sed.
{
template_key = 'hda1u',
external_program = 'df|grep hda1|sed "s/.*\\(..%\\).*/\\1/"',
execute_delay = 30 * 1000,
meter_length = 4,
hint_regexp = {
important = '9[456].',
critical = {
'9[789].',
'1...',
},
},
},
}
end
--
-- -- What is this?
--
-- This is a simple "general" statusbar lua script which
-- lets you show output of external programs in ion
-- statusbar. This is convenient if you are not familiar
-- with lua but can handle yourself with some other
-- language enough to output what you would want the
-- statusbar to show.
--
--
-- -- How to use it?
--
-- Short version:
--
-- 1 ) modify settings variable
-- 2 ) update template to include specified keys
-- 3 ) dopath( "statusbar_external" ) in cfg_user.lua
--
--
-- Longer version:
--
-- There is an example settings-variable which can be
-- modified to specify your own programs. The needed
-- parameters are the following :
--
-- * template_key
-- An unique name for the meter. You must add this
-- name with preceding % (for example %meter_name)
-- into your statusbar template which is usually set
-- in cfg_statusbar.lua.
--
-- * external_program
-- The program to execute. The last line of each
-- flushed output this program writes to stdout is
-- inserted as the content of the meter.
--
-- * execute_delay
-- The delay to wait before running the program again
-- once it stops sending data. Some programs just
-- send the data and exit while others continue
-- sending data periodically. This value can be used
-- to control the update rate for the first type of
-- programs.
--
-- * meter_length (optional)
-- The space reserved for this meter in characters.
-- If the value is not specified or is less than 1
-- then the space is determined by the length of the
-- data being shown but some people do not want their
-- statusbar width to change randomly.
--
-- * hint_regexp (optional)
-- These regular expressions (in Lua syntax) are
-- matched with the data and in case of a match the
-- named hint is set to the meter. The value can be
-- either a string containing the regexp or a table
-- containing several possible regexps (Lua regexp
-- doesn't have an 'or'). By default the themes define
-- a color for 'important' and 'critical' hints.
--
-- After this script is loaded it starts executing all
-- the provided programs and updates the statusbar every
-- time one of them prints (and flushes) something.
--
-- Also this is not a normal statusd script so it
-- doesn't get loaded by template name automatically
-- when ion starts. You must add
--
-- dopath( "statusbar_external" )
--
-- to some script that is being loaded in Ion. For
-- example ~/.ion3/cfg_user.lua is a good place. Note
-- that cfg_statusbar.lua is not loaded inside the
-- Ion process but in a separate process and thus this
-- script can not be loaded from that file!
--
--
---------------------------------------------------------
local timers = {}
local callbacks = {}
-- Just print out stderr for now.
local function flush_stderr(partial_data)
local result = ""
while partial_data do
result = result .. partial_data
-- Yield until we get more input. popen_bgread will call resume on us.
partial_data = coroutine.yield()
end
print(result, "\n")
end
-- Execute a program. This will continuously retrieve output from the program.
function start_execute(key)
-- Read output from the program and (if data) then update the statusbar
local handle_output_changes = coroutine.create(
function(input_data)
local key = input_data
local data = ""
local partial_data = ""
-- Keep reading data until we have it all
while partial_data do
data = data .. partial_data
-- Yield until we get more input.
-- popen_bgread will call resume on us.
partial_data = coroutine.yield()
end
-- If no updates, then just schedule another run
if not data or data == "" then
return timers[key]:set(statusbar_external[key].execute_delay,
callbacks[key])
end
-- remove all but the last line
data = string.gsub( data, "\n$", "" )
data = string.gsub( data, ".*\n", "" );
local sets = statusbar_external[key]
local t_key = sets.template_key
local t_length = sets.meter_length
local h_regexp = sets.hint_regexp
if not tlength or t_length < 1 then
t_length = string.len( data )
end
mod_statusbar.inform( t_key, data )
mod_statusbar.inform( t_key .. "_hint", '' )
mod_statusbar.inform(t_key .. "_template", string.rep( ' ', t_length))
if not h_regexp then h_regexp = {} end
for hint, re in pairs( h_regexp ) do
if ( type( re ) == 'string' ) then
re = { re }
end
for _, r in ipairs( re ) do
if ( string.find( data, r ) ) then
mod_statusbar.inform(t_key .. "_hint", hint)
end
end
end
mod_statusbar.update()
return timers[key]:set(statusbar_external[key].execute_delay,
callbacks[key])
end
)
-- We need to pass it the key before calling a background call.
coroutine.resume(handle_output_changes, key)
ioncore.popen_bgread(statusbar_external[key].external_program,
function(cor) coroutine.resume(handle_output_changes,
cor) end,
coroutine.wrap(flush_stderr))
end
-- Start all
for key in pairs(statusbar_external) do
timers[key] = ioncore.create_timer()
callbacks[key] = loadstring("start_execute("..key..")")
start_execute(key)
end
--
-- Copyright (c) Antti Vähäkotamäki 2005.
--
-- Ion is free software; you can redistribute it and/or modify it under
-- the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
--
| lgpl-2.1 |
hooksta4/darkstar | scripts/globals/items/dish_of_spag_nero_di_seppia_+1.lua | 35 | 1798 | -----------------------------------------
-- ID: 5202
-- Item: dish_of_spag_nero_di_seppia_+1
-- Food Effect: 30Min, All Races
-----------------------------------------
-- HP % 17 (cap 140)
-- Dexterity 3
-- Vitality 2
-- Agility -1
-- Mind -2
-- Charisma -1
-- Double Attack 1
-- Store TP 6
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5202);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_HPP, 17);
target:addMod(MOD_FOOD_HP_CAP, 140);
target:addMod(MOD_DEX, 3);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_AGI, -1);
target:addMod(MOD_MND, -2);
target:addMod(MOD_CHR, -1);
target:addMod(MOD_DOUBLE_ATTACK, 1);
target:addMod(MOD_STORETP, 6);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_HPP, 17);
target:delMod(MOD_FOOD_HP_CAP, 140);
target:delMod(MOD_DEX, 3);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_AGI, -1);
target:delMod(MOD_MND, -2);
target:delMod(MOD_CHR, -1);
target:delMod(MOD_DOUBLE_ATTACK, 1);
target:delMod(MOD_STORETP, 6);
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/items/strip_of_bison_jerky.lua | 35 | 1398 | -----------------------------------------
-- ID: 5207
-- Item: strip_of_bison_jerky
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Strength 5
-- Mind -2
-- Attack % 18
-- Attack Cap 70
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5207);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 5);
target:addMod(MOD_MND, -2);
target:addMod(MOD_FOOD_ATTP, 18);
target:addMod(MOD_FOOD_ATT_CAP, 70);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 5);
target:delMod(MOD_MND, -2);
target:delMod(MOD_FOOD_ATTP, 18);
target:delMod(MOD_FOOD_ATT_CAP, 70);
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Castle_Oztroja/npcs/_47j.lua | 13 | 1569 | -----------------------------------
-- Area: Castle Oztroja
-- NPC: _47j (Torch Stand)
-- Notes: Opens door _472 near password #1
-- @pos -62.533 -1.859 -30.634 151
-----------------------------------
package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Castle_Oztroja/TextIDs");
require("scripts/globals/settings");
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local DoorID = npc:getID() - 4;
local DoorA = GetNPCByID(DoorID):getAnimation();
local TorchStandA = npc:getAnimation();
local Torch2 = npc:getID();
local Torch1 = npc:getID() - 1;
if(DoorA == 9 and TorchStandA == 9) then
player:startEvent(0x000a);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
local Torch2 = GetNPCByID(17396169):getID();
local Torch1 = GetNPCByID(Torch2):getID() - 1;
local DoorID = GetNPCByID(Torch2):getID() - 4;
if (option == 1) then
GetNPCByID(Torch1):openDoor(10); -- Torch Lighting
GetNPCByID(Torch2):openDoor(10); -- Torch Lighting
GetNPCByID(DoorID):openDoor(6);
end
end;
--printf("CSID: %u",csid);
--printf("RESULT: %u",option); | gpl-3.0 |
hooksta4/darkstar | scripts/globals/mobskills/Heavy_Stomp.lua | 25 | 1078 | ---------------------------------------------
-- Heavy Stomp
--
-- Description: Deals heavy damage to targets within an area of effect. Additional effect: Paralysis
-- Type: Physical
-- Utsusemi/Blink absorb: 2-3 shadows
-- Range: Unknown radial
-- Notes: Paralysis effect has a very long duration.
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local numhits = math.random(2,3);
local accmod = 1;
local dmgmod = .7;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded);
local typeEffect = EFFECT_PARALYSIS;
MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 15, 0, 360);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/The_Garden_of_RuHmet/npcs/HomePoint#1.lua | 17 | 1203 | -----------------------------------
-- Area: The_Garden_of_RuHmet
-- NPC: HomePoint#1
-- @pos
-----------------------------------
package.loaded["scripts/zones/The_Garden_of_RuHmet/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/The_Garden_of_RuHmet/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fc, 89);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fc) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
FishFilletsNG/fillets-data | script/pyramid/dialogs_it.lua | 1 | 1421 |
dialogId("pyr-m-kam", "font_small", "Where are we now?")
dialogStr("E ora dove siamo?")
dialogId("pyr-v-vsim", "font_big", "The Pyramids... Notice how the classical motifs mix in this city.")
dialogStr("Le Piramidi... Osserva come i motivi classici si mescolino in questa città.")
dialogId("pyr-m-plaz", "font_small", "What is that crawling around over there?")
dialogStr("Cos'è quel coso strisciante là?")
dialogId("pyr-v-druha", "font_big", "You can’t see it from here. It’s on the other side of wall.")
dialogStr("Ma se non puoi vederlo da qui! È dall'altra parte del muro.")
dialogId("pyr-m-nudi", "font_small", "Look, the woman is bored!")
dialogStr("Guarda, la signora è annoiata!")
dialogId("pyr-v-sark", "font_big", "Do you think that this is taking us too long?")
dialogStr("Pensi che ci stiamo mettendo troppo?")
dialogId("pyr-m-comy", "font_small", "What should we say?")
dialogStr("Cosa dovremmo dire?")
dialogId("pyr-m-nic", "font_small", "You don’t have to carry anything.")
dialogStr("Lei non deve portare niente.")
dialogId("pyr-v-sfing", "font_big", "Don’t be afraid.")
dialogStr("Non essere dispiaciuta.")
dialogId("pyr-m-dest", "font_small", "What is it written on these tablets?")
dialogStr("Che c'è scritto su queste tavolette?")
dialogId("pyr-v-sbohem", "font_big", "So long and thanks for all the fish.")
dialogStr("Così e così, e grazie per tutto il pesce.")
| gpl-2.0 |
hooksta4/darkstar | scripts/globals/spells/dokumori_ichi.lua | 18 | 1202 | -----------------------------------------
-- Spell: Dokumori: Ichi
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local effect = EFFECT_POISON;
-- Base Stats
local dINT = (caster:getStat(MOD_INT) - target:getStat(MOD_INT));
--Duration Calculation
local duration = 60 * applyResistance(caster,spell,target,dINT,NINJUTSU_SKILL,0);
local power = 3;
--Calculates resist chanve from Reist Blind
if (target:hasStatusEffect(effect)) then
spell:setMsg(75); -- no effect
return effect;
end
if (math.random(0,100) >= target:getMod(MOD_POISONRES)) then
if (duration >= 30) then
if (target:addStatusEffect(effect,power,3,duration)) then
spell:setMsg(236);
else
spell:setMsg(75);
end
else
spell:setMsg(85);
end
else
spell:setMsg(284);
end
return effect;
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/mobskills/Cross_Reaver.lua | 6 | 1033 | ---------------------------------------------
-- Cross Reaver
--
-- Description: Deals high damage to players in a fan-shaped area. Additional effect: Stun
-- Type: Physical
-- ? ? ? (No data offered)
-- Range: Melee
-- Special weaponskill unique to Ark Angel HM. Deals ~500-900 damage.
---------------------------------------------
require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
-- TODO: Can skillchain? Unknown property.
local numhits = 2;
local accmod = 1;
local dmgmod = 4;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,MOBPARAM_2_SHADOW);
MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_STUN, 1, 0, 4);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
RAlexis/ArcEmu_MoP | src/scripts/lua/LuaBridge/0Misc/0LCF_Includes/LCF_Gameobject.lua | 13 | 4327 | --[[
* ArcEmu MMORPG Server
* Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/>
* Copyright (C) 2008-2010 <http://www.ArcEmu.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*]]
assert( include("LCF.lua") )
local GAMEOBJECT = LCF.GOMethods
assert(GAMEOBJECT)
local function alias(LHAname, LBname)
GAMEOBJECT[LHAname] = function(self, ...)
return self[LBname](self, ...);
end
end
function GAMEOBJECT:SetUnclickable()
self:SetUInt32Value(LCF.GAMEOBJECT_FLAGS,0x1)
end
function GAMEOBJECT:SetClickable()
self:SetUInt32Value(LCF.GAMEOBJECT_FLAGS,0x0)
end
function GAMEOBJECT:IsUnclickable()
local flags = self:SetUInt32Value(LCF.GAMEOBJECT_FLAGS,0x1)
if(bit_and(flags,0x1) ) then
return true
end
return false
end
function GAMEOBJECT:IsClickable()
local flags = self:SetUInt32Value(LCF.GAMEOBJECT_FLAGS,0x1)
if(bit_and(flags,0x1) == 0 or bit_and(flags, 0x2) ~= 0) then
return true
end
return false
end
--[[function GAMEOBJECT:Respawn()
self:SetPosition(self:GetX(),self:GetY(),self:GetZ(),self:GetO())
end]]
function GAMEOBJECT:Close()
self:SetByte(LCF.GAMEOBJECT_BYTES_1,0,1)
end
function GAMEOBJECT:IsOpen()
return (self:GetByte(LCF.GAMEOBJECT_BYTES_1,0) == 0)
end
function GAMEOBJECT:IsClosed()
return (self:GetByte(LCF.GAMEOBJECT_BYTES_1,0) == 1)
end
function GAMEOBJECT:Open()
self:SetByte(LCF.GAMEOBJECT_BYTES_1,0,0)
end
function GAMEOBJECT:RegisterAIUpdateEvent( interval)
self:GetScript():RegisterAIUpdateEvent(interval)
end
function GAMEOBJECT:ModifyAIUpdateEvent( nInterval)
self:GetScript():ModifyAIUpdateEvent(nInterval)
end
function GAMEOBJECT:RemoveAIUpdateEvent()
self:GetScript():RemoveAIUpdateEvent()
end
function GAMEOBJECT:GetName()
return self:GetInfo().Name
end
function GAMEOBJECT:Type()
return self:GetInfo().Type
end
function GAMEOBJECT:Activate()
if (self:IsOpen()) then self:Close(); else self:Open(); end
end
function GAMEOBJECT:ChangeScale(scale, now)
self:SetScale(scale)
if (now) then
self:Despawn(1, 1)
end
return true
end
function GAMEOBJECT:CreateLuaEvent(func, delay, repeats)
--Not associated with the game object, but this is the most compatible method.
CreateLuaEvent(func, delay, repeats)
end
function GAMEOBJECT:GetCreatureNearestCoords(x,y,z,e) return MapMgr:GetInterface():GetCreatureNearestCoords(x,y,z,e); end
function GAMEOBJECT:GetGameObjectNearestCoords(x,y,z,e) return MapMgr:GetInterface():getGameObjectNearestCoords(x,y,z,e); end
function GAMEOBJECT:GetObjectType() return "GameObject"; end
alias("IsActive", "IsClosed")
alias("IsInBack", "IsBehind")
function GAMEOBJECT:PlaySoundToSet(sound_entry)
local data = LuaPacket(722, 4);
data:WriteUInt32(sound_entry);
self:SendMessageToSet(data, true);
end
function GAMEOBJECT:SetZoneWeather(zoneid, _type, density) return SetWeather("zone", zoneid, _type, density); end
function GAMEOBJECT:SpawnCreature(entry, x, y, z, o, fac, duration, e1, e2, e3, phase, save)
return EasySpawn(1, entry, x, y, z, o, fac, duration, e1, e2, e3, save, phase)
end
function GAMEOBJECT:SpawnGameObject(entry, x, y, z, o, duration, scale, phase, save)
return EasySpawn(2, entry, x, y, z, o, scale, duration, nil, nil, nil, save, phase)
end
function GAMEOBJECT:Update()
self:Despawn(1, 1)
end
function GAMEOBJECT:CustomAnimate(aindex)
if (aindex < 2) then
local data = LuaPacket(179, 12);
data:WriteGUID(self:GetGUID());
data:WriteUInt32(aindex);
self:SendMessageToSet(data, false, false);
return true
end
return false
end
function GAMEOBJECT:GetAreaId()
return MapMgr:GetAreaID(self:GetX(), self:GetY());
end
function GAMEOBJECT:GetLandHeight(x,y) return MapMgr:GetADTLandHeight(x,y) end | agpl-3.0 |
gebo-10/GLRender | bin/Lua/base/eventsystem.lua | 3 | 4690 | --利用ID分离对EventSystem的直接引用
_inner_event_system_list = _inner_event_system_list or {}
_inner_event_system_id_count = _inner_event_system_id_count or 0
EventSystem = EventSystem or BaseClass()
--事件系统(非单健)
function EventSystem:__init()
_inner_event_system_id_count = _inner_event_system_id_count + 1
self.system_id = _inner_event_system_id_count
_inner_event_system_list[self.system_id] = self
--需要激发的事件(延后调用方式)
self.need_fire_events = List.New()
--事件列表
self.event_list = {}
self.delay_handle_list = {}
self.delay_id_count = 0
self.is_deleted = false
--self.timer_quest_manager = TimerQuest()
self.obj_bind = {}
end
--调用已经处于派发队列中的Event
function EventSystem:Update()
--timer quest
--self.timer_quest_manager:Update(Status.NowTime, Status.ElapseTime)
local tempList = self.need_fire_events
self.need_fire_events = List.New()
--依次执行所有需要触发的事件
while not List.Empty(tempList) do
local fire_info = List.PopFront(tempList)
fire_info.event:Fire(fire_info.arg_list)
end
end
function EventSystem:Bind(event_id, event_func, obj_key)
if event_id == nil then
error("Try to bind to a nil event_id")
return
end
if obj_key == nil then
print("event_id", event_id)
error("obj_key cannot be nil. May use 'self' as third argument when calling EventSystem:Bind")
return
end
if self.is_deleted then
return
end
-- 检查是否重复绑定 by huanjiang
local has = nil
if self.obj_bind[obj_key] ~= nil then
has = self.obj_bind[obj_key][event_id]
else
self.obj_bind[obj_key] = {}
end
if has then
error("object has already registered to the event: "..event_id)
else
self.obj_bind[obj_key][event_id] = 1
end
if self.event_list[event_id] == nil then
self:CreateEvent(event_id)
end
local tmp_event = self.event_list[event_id]
return tmp_event:Bind(event_func)
end
function EventSystem:UnBind(event_handle, obj_key)
if event_handle == nil then
return
end
if event_handle.event_id == nil then
error("Try to unbind a nil event_id")
return
end
if obj_key == nil then
print("event_handle", event_handle)
error("obj_key cannot be nil. May use 'self' as third argument when calling EventSystem:Unbind")
return
end
if self.obj_bind[obj_key] ~= nil and self.obj_bind[obj_key][event_handle.event_id] then
self.obj_bind[obj_key][event_handle.event_id] = nil
local sub_count = 0
for index,v in pairs(self.obj_bind[obj_key]) do
sub_count = sub_count + 1
end
if sub_count <= 0 then
self.obj_bind[obj_key] = nil
end
else
--error("object has NOT been registerd to the event: "..event_id)
return
end
if self.is_deleted then
return
end
local tmp_event = self.event_list[event_handle.event_id]
if tmp_event ~= nil then
tmp_event:UnBind(event_handle)
end
end
--立即触发
function EventSystem:Fire(event_id, ...)
if event_id == nil then
error("Try to call EventSystem:Fire() with a nil event_id")
return
end
if self.is_deleted then
return
end
local tmp_event = self.event_list[event_id]
if tmp_event ~= nil then
tmp_event:Fire({...})
end
end
--下一帧触发
function EventSystem:FireNextFrame(event_id, ...)
if event_id == nil then
error("Try to call EventSystem:FireNextFrame() with a nil event_id")
return
end
if self.is_deleted then
return
end
local tmp_event = self.event_list[event_id]
if tmp_event ~= nil then
local fire_info = {}
fire_info.event = tmp_event
fire_info.arg_list = {...}
List.PushBack(self.need_fire_events, fire_info)
end
end
function EventSystem:FireDelay(event_id, delay_time, ...)
--[[
if event_id == nil then
error("Try to call EventSystem:FireDelay() with a nil event_id")
return
end
if self.is_deleted then
return
end
self.delay_id_count = self.delay_id_count + 1
local delay_id = self.delay_id_count
local system_id = self.system_id
local arg_list = {...}
local delay_call_func = function()
--print("delay func")
local obj = _inner_event_system_list[system_id]
if obj~= nil then
obj:Fire(event_id, unpack(arg_list)) --执行定时任务
obj.delay_handle_list[delay_id] = nil --删除该句柄
end
end
local quest_handle = self.timer_quest_manager:AddDelayQuest(delay_call_func, delay_time)
self.delay_handle_list[delay_id] = quest_handle
]]
end
function EventSystem:CreateEvent(event_id)
self.event_list[event_id] = Event.New(event_id)
end
function EventSystem:__delete()
if not self.is_deleted then
--self.timer_quest_manager:Stop()
self.timer_quest_manager = nil
_inner_event_system_list[self.system_id] = nil
self.is_deleted = true
end
end
| agpl-3.0 |
Erotix8210/FrozenCore | src/scripts/lua/LuaBridge/0Misc/0Defined Variables.lua | 30 | 42701 | --[[
OBJECT_FIELD_GUID 0x0000 // Size: 2, Type: LONG, Flags: PUBLIC
OBJECT_FIELD_TYPE 0x0002 // Size: 1, Type: INT, Flags: PUBLIC
OBJECT_FIELD_ENTRY 0x0003 // Size: 1, Type: INT, Flags: PUBLIC
OBJECT_FIELD_SCALE_X 0x0004 // Size: 1, Type: FLOAT, Flags: PUBLIC
OBJECT_FIELD_PADDING 0x0005 // Size: 1, Type: INT, Flags: NONE
OBJECT_END 0x0006
LOWGUID OBJECT_FIELD_GUID
HIGHGUID ( OBJECT_FIELD_GUID + 1 )
//ItemFields
ITEM_FIELD_OWNER OBJECT_END + 0x0000 // Size: 2, Type: LONG, Flags: PUBLIC
ITEM_FIELD_CONTAINED OBJECT_END + 0x0002 // Size: 2, Type: LONG, Flags: PUBLIC
ITEM_FIELD_CREATOR OBJECT_END + 0x0004 // Size: 2, Type: LONG, Flags: PUBLIC
ITEM_FIELD_GIFTCREATOR OBJECT_END + 0x0006 // Size: 2, Type: LONG, Flags: PUBLIC
ITEM_FIELD_STACK_COUNT OBJECT_END + 0x0008 // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
ITEM_FIELD_DURATION OBJECT_END + 0x0009 // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
ITEM_FIELD_SPELL_CHARGES OBJECT_END + 0x000A // Size: 5, Type: INT, Flags: OWNER, ITEM_OWNER
ITEM_FIELD_FLAGS OBJECT_END + 0x000F // Size: 1, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_1_1 OBJECT_END + 0x0010 // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_1_3 OBJECT_END + 0x0012 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_2_1 OBJECT_END + 0x0013 // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_2_3 OBJECT_END + 0x0015 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_3_1 OBJECT_END + 0x0016 // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_3_3 OBJECT_END + 0x0018 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_4_1 OBJECT_END + 0x0019 // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_4_3 OBJECT_END + 0x001B // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_5_1 OBJECT_END + 0x001C // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_5_3 OBJECT_END + 0x001E // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_6_1 OBJECT_END + 0x001F // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_6_3 OBJECT_END + 0x0021 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_7_1 OBJECT_END + 0x0022 // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_7_3 OBJECT_END + 0x0024 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_8_1 OBJECT_END + 0x0025 // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_8_3 OBJECT_END + 0x0027 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_9_1 OBJECT_END + 0x0028 // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_9_3 OBJECT_END + 0x002A // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_10_1 OBJECT_END + 0x002B // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_10_3 OBJECT_END + 0x002D // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_11_1 OBJECT_END + 0x002E // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_11_3 OBJECT_END + 0x0030 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_12_1 OBJECT_END + 0x0031 // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_12_3 OBJECT_END + 0x0033 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_PROPERTY_SEED OBJECT_END + 0x0034 // Size: 1, Type: INT, Flags: PUBLIC
ITEM_FIELD_RANDOM_PROPERTIES_ID OBJECT_END + 0x0035 // Size: 1, Type: INT, Flags: PUBLIC
ITEM_FIELD_ITEM_TEXT_ID OBJECT_END + 0x0036 // Size: 1, Type: INT, Flags: OWNER
ITEM_FIELD_DURABILITY OBJECT_END + 0x0037 // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
ITEM_FIELD_MAXDURABILITY OBJECT_END + 0x0038 // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
ITEM_FIELD_CREATE_PLAYED_TIME OBJECT_END + 0x0039 // Size: 1, Type: INT, Flags: PUBLIC
ITEM_END OBJECT_END + 0x003A
//ContainerFields
CONTAINER_FIELD_NUM_SLOTS ITEM_END + 0x0000 // Size: 1, Type: INT, Flags: PUBLIC
CONTAINER_ALIGN_PAD ITEM_END + 0x0001 // Size: 1, Type: BYTES, Flags: NONE
CONTAINER_FIELD_SLOT_1 ITEM_END + 0x0002 // Size: 72, Type: LONG, Flags: PUBLIC
CONTAINER_END ITEM_END + 0x004A
//UnitFields
UNIT_FIELD_CHARM OBJECT_END + 0x0000 // Size: 2, Type: LONG, Flags: PUBLIC
UNIT_FIELD_SUMMON OBJECT_END + 0x0002 // Size: 2, Type: LONG, Flags: PUBLIC
UNIT_FIELD_CRITTER OBJECT_END + 0x0004 // Size: 2, Type: LONG, Flags: PRIVATE
UNIT_FIELD_CHARMEDBY OBJECT_END + 0x0006 // Size: 2, Type: LONG, Flags: PUBLIC
UNIT_FIELD_SUMMONEDBY OBJECT_END + 0x0008 // Size: 2, Type: LONG, Flags: PUBLIC
UNIT_FIELD_CREATEDBY OBJECT_END + 0x000A // Size: 2, Type: LONG, Flags: PUBLIC
UNIT_FIELD_TARGET OBJECT_END + 0x000C // Size: 2, Type: LONG, Flags: PUBLIC
UNIT_FIELD_CHANNEL_OBJECT OBJECT_END + 0x000E // Size: 2, Type: LONG, Flags: PUBLIC
UNIT_FIELD_BYTES_0 OBJECT_END + 0x0010 // Size: 1, Type: BYTES, Flags: PUBLIC
UNIT_FIELD_HEALTH OBJECT_END + 0x0011 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_POWER1 OBJECT_END + 0x0012 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_POWER2 OBJECT_END + 0x0013 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_POWER3 OBJECT_END + 0x0014 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_POWER4 OBJECT_END + 0x0015 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_POWER5 OBJECT_END + 0x0016 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_POWER6 OBJECT_END + 0x0017 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_POWER7 OBJECT_END + 0x0018 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_MAXHEALTH OBJECT_END + 0x0019 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_MAXPOWER1 OBJECT_END + 0x001A // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_MAXPOWER2 OBJECT_END + 0x001B // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_MAXPOWER3 OBJECT_END + 0x001C // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_MAXPOWER4 OBJECT_END + 0x001D // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_MAXPOWER5 OBJECT_END + 0x001E // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_MAXPOWER6 OBJECT_END + 0x001F // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_MAXPOWER7 OBJECT_END + 0x0020 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER OBJECT_END + 0x0021 // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER OBJECT_END + 0x0028 // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
UNIT_FIELD_LEVEL OBJECT_END + 0x002F // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_FACTIONTEMPLATE OBJECT_END + 0x0030 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_VIRTUAL_ITEM_SLOT_ID OBJECT_END + 0x0031 // Size: 3, Type: INT, Flags: PUBLIC
UNIT_FIELD_FLAGS OBJECT_END + 0x0034 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_FLAGS_2 OBJECT_END + 0x0035 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_AURASTATE OBJECT_END + 0x0036 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_BASEATTACKTIME OBJECT_END + 0x0037 // Size: 2, Type: INT, Flags: PUBLIC
UNIT_FIELD_RANGEDATTACKTIME OBJECT_END + 0x0039 // Size: 1, Type: INT, Flags: PRIVATE
UNIT_FIELD_BOUNDINGRADIUS OBJECT_END + 0x003A // Size: 1, Type: FLOAT, Flags: PUBLIC
UNIT_FIELD_COMBATREACH OBJECT_END + 0x003B // Size: 1, Type: FLOAT, Flags: PUBLIC
UNIT_FIELD_DISPLAYID OBJECT_END + 0x003C // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_NATIVEDISPLAYID OBJECT_END + 0x003D // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_MOUNTDISPLAYID OBJECT_END + 0x003E // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_MINDAMAGE OBJECT_END + 0x003F // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
UNIT_FIELD_MAXDAMAGE OBJECT_END + 0x0040 // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
UNIT_FIELD_MINOFFHANDDAMAGE OBJECT_END + 0x0041 // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
UNIT_FIELD_MAXOFFHANDDAMAGE OBJECT_END + 0x0042 // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
UNIT_FIELD_BYTES_1 OBJECT_END + 0x0043 // Size: 1, Type: BYTES, Flags: PUBLIC
UNIT_FIELD_PETNUMBER OBJECT_END + 0x0044 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_PET_NAME_TIMESTAMP OBJECT_END + 0x0045 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_PETEXPERIENCE OBJECT_END + 0x0046 // Size: 1, Type: INT, Flags: OWNER
UNIT_FIELD_PETNEXTLEVELEXP OBJECT_END + 0x0047 // Size: 1, Type: INT, Flags: OWNER
UNIT_DYNAMIC_FLAGS OBJECT_END + 0x0048 // Size: 1, Type: INT, Flags: DYNAMIC
UNIT_CHANNEL_SPELL OBJECT_END + 0x0049 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_MOD_CAST_SPEED OBJECT_END + 0x004A // Size: 1, Type: FLOAT, Flags: PUBLIC
UNIT_CREATED_BY_SPELL OBJECT_END + 0x004B // Size: 1, Type: INT, Flags: PUBLIC
UNIT_NPC_FLAGS OBJECT_END + 0x004C // Size: 1, Type: INT, Flags: DYNAMIC
UNIT_NPC_EMOTESTATE OBJECT_END + 0x004D // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_STAT0 OBJECT_END + 0x004E // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_STAT1 OBJECT_END + 0x004F // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_STAT2 OBJECT_END + 0x0050 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_STAT3 OBJECT_END + 0x0051 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_STAT4 OBJECT_END + 0x0052 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_POSSTAT0 OBJECT_END + 0x0053 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_POSSTAT1 OBJECT_END + 0x0054 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_POSSTAT2 OBJECT_END + 0x0055 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_POSSTAT3 OBJECT_END + 0x0056 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_POSSTAT4 OBJECT_END + 0x0057 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_NEGSTAT0 OBJECT_END + 0x0058 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_NEGSTAT1 OBJECT_END + 0x0059 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_NEGSTAT2 OBJECT_END + 0x005A // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_NEGSTAT3 OBJECT_END + 0x005B // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_NEGSTAT4 OBJECT_END + 0x005C // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_RESISTANCES OBJECT_END + 0x005D // Size: 7, Type: INT, Flags: PRIVATE, OWNER, PARTY_LEADER
UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE OBJECT_END + 0x0064 // Size: 7, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE OBJECT_END + 0x006B // Size: 7, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_BASE_MANA OBJECT_END + 0x0072 // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_BASE_HEALTH OBJECT_END + 0x0073 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_BYTES_2 OBJECT_END + 0x0074 // Size: 1, Type: BYTES, Flags: PUBLIC
UNIT_FIELD_ATTACK_POWER OBJECT_END + 0x0075 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_ATTACK_POWER_MODS OBJECT_END + 0x0076 // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER
UNIT_FIELD_ATTACK_POWER_MULTIPLIER OBJECT_END + 0x0077 // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
UNIT_FIELD_RANGED_ATTACK_POWER OBJECT_END + 0x0078 // Size: 1, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_RANGED_ATTACK_POWER_MODS OBJECT_END + 0x0079 // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER
UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER OBJECT_END + 0x007A // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
UNIT_FIELD_MINRANGEDDAMAGE OBJECT_END + 0x007B // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
UNIT_FIELD_MAXRANGEDDAMAGE OBJECT_END + 0x007C // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
UNIT_FIELD_POWER_COST_MODIFIER OBJECT_END + 0x007D // Size: 7, Type: INT, Flags: PRIVATE, OWNER
UNIT_FIELD_POWER_COST_MULTIPLIER OBJECT_END + 0x0084 // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
UNIT_FIELD_MAXHEALTHMODIFIER OBJECT_END + 0x008B // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
UNIT_FIELD_HOVERHEIGHT OBJECT_END + 0x008C // Size: 1, Type: FLOAT, Flags: PUBLIC
UNIT_FIELD_PADDING OBJECT_END + 0x008D // Size: 1, Type: INT, Flags: NONE
UNIT_END OBJECT_END + 0x008E
PLAYER_DUEL_ARBITER UNIT_END + 0x0000 // Size: 2, Type: LONG, Flags: PUBLIC
PLAYER_FLAGS UNIT_END + 0x0002 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_GUILDID UNIT_END + 0x0003 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_GUILDRANK UNIT_END + 0x0004 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_BYTES UNIT_END + 0x0005 // Size: 1, Type: BYTES, Flags: PUBLIC
PLAYER_BYTES_2 UNIT_END + 0x0006 // Size: 1, Type: BYTES, Flags: PUBLIC
PLAYER_BYTES_3 UNIT_END + 0x0007 // Size: 1, Type: BYTES, Flags: PUBLIC
PLAYER_DUEL_TEAM UNIT_END + 0x0008 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_GUILD_TIMESTAMP UNIT_END + 0x0009 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_QUEST_LOG_1_1 UNIT_END + 0x000A // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_1_2 UNIT_END + 0x000B // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_1_3 UNIT_END + 0x000C // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_1_4 UNIT_END + 0x000D // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_2_1 UNIT_END + 0x000E // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_2_2 UNIT_END + 0x000F // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_2_3 UNIT_END + 0x0010 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_2_4 UNIT_END + 0x0011 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_3_1 UNIT_END + 0x0012 // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_3_2 UNIT_END + 0x0013 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_3_3 UNIT_END + 0x0014 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_3_4 UNIT_END + 0x0015 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_4_1 UNIT_END + 0x0016 // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_4_2 UNIT_END + 0x0017 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_4_3 UNIT_END + 0x0018 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_4_4 UNIT_END + 0x0019 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_5_1 UNIT_END + 0x001A // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_5_2 UNIT_END + 0x001B // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_5_3 UNIT_END + 0x001C // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_5_4 UNIT_END + 0x001D // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_6_1 UNIT_END + 0x001E // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_6_2 UNIT_END + 0x001F // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_6_3 UNIT_END + 0x0020 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_6_4 UNIT_END + 0x0021 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_7_1 UNIT_END + 0x0022 // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_7_2 UNIT_END + 0x0023 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_7_3 UNIT_END + 0x0024 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_7_4 UNIT_END + 0x0025 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_8_1 UNIT_END + 0x0026 // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_8_2 UNIT_END + 0x0027 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_8_3 UNIT_END + 0x0028 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_8_4 UNIT_END + 0x0029 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_9_1 UNIT_END + 0x002A // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_9_2 UNIT_END + 0x002B // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_9_3 UNIT_END + 0x002C // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_9_4 UNIT_END + 0x002D // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_10_1 UNIT_END + 0x002E // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_10_2 UNIT_END + 0x002F // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_10_3 UNIT_END + 0x0030 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_10_4 UNIT_END + 0x0031 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_11_1 UNIT_END + 0x0032 // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_11_2 UNIT_END + 0x0033 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_11_3 UNIT_END + 0x0034 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_11_4 UNIT_END + 0x0035 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_12_1 UNIT_END + 0x0036 // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_12_2 UNIT_END + 0x0037 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_12_3 UNIT_END + 0x0038 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_12_4 UNIT_END + 0x0039 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_13_1 UNIT_END + 0x003A // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_13_2 UNIT_END + 0x003B // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_13_3 UNIT_END + 0x003C // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_13_4 UNIT_END + 0x003D // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_14_1 UNIT_END + 0x003E // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_14_2 UNIT_END + 0x003F // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_14_3 UNIT_END + 0x0040 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_14_4 UNIT_END + 0x0041 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_15_1 UNIT_END + 0x0042 // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_15_2 UNIT_END + 0x0043 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_15_3 UNIT_END + 0x0044 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_15_4 UNIT_END + 0x0045 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_16_1 UNIT_END + 0x0046 // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_16_2 UNIT_END + 0x0047 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_16_3 UNIT_END + 0x0048 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_16_4 UNIT_END + 0x0049 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_17_1 UNIT_END + 0x004A // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_17_2 UNIT_END + 0x004B // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_17_3 UNIT_END + 0x004C // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_17_4 UNIT_END + 0x004D // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_18_1 UNIT_END + 0x004E // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_18_2 UNIT_END + 0x004F // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_18_3 UNIT_END + 0x0050 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_18_4 UNIT_END + 0x0051 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_19_1 UNIT_END + 0x0052 // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_19_2 UNIT_END + 0x0053 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_19_3 UNIT_END + 0x0054 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_19_4 UNIT_END + 0x0055 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_20_1 UNIT_END + 0x0056 // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_20_2 UNIT_END + 0x0057 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_20_3 UNIT_END + 0x0058 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_20_4 UNIT_END + 0x0059 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_21_1 UNIT_END + 0x005A // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_21_2 UNIT_END + 0x005B // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_21_3 UNIT_END + 0x005C // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_21_4 UNIT_END + 0x005D // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_22_1 UNIT_END + 0x005E // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_22_2 UNIT_END + 0x005F // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_22_3 UNIT_END + 0x0060 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_22_4 UNIT_END + 0x0061 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_23_1 UNIT_END + 0x0062 // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_23_2 UNIT_END + 0x0063 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_23_3 UNIT_END + 0x0064 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_23_4 UNIT_END + 0x0065 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_24_1 UNIT_END + 0x0066 // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_24_2 UNIT_END + 0x0067 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_24_3 UNIT_END + 0x0068 // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_24_4 UNIT_END + 0x0069 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_25_1 UNIT_END + 0x006A // Size: 1, Type: INT, Flags: PARTY_MEMBER
PLAYER_QUEST_LOG_25_2 UNIT_END + 0x006B // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_QUEST_LOG_25_3 UNIT_END + 0x006C // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_QUEST_LOG_25_4 UNIT_END + 0x006D // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_VISIBLE_ITEM_1_ENTRYID UNIT_END + 0x006E // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_1_ENCHANTMENT UNIT_END + 0x006F // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_2_ENTRYID UNIT_END + 0x0070 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_2_ENCHANTMENT UNIT_END + 0x0071 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_3_ENTRYID UNIT_END + 0x0072 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_3_ENCHANTMENT UNIT_END + 0x0073 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_4_ENTRYID UNIT_END + 0x0074 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_4_ENCHANTMENT UNIT_END + 0x0075 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_5_ENTRYID UNIT_END + 0x0076 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_5_ENCHANTMENT UNIT_END + 0x0077 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_6_ENTRYID UNIT_END + 0x0078 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_6_ENCHANTMENT UNIT_END + 0x0079 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_7_ENTRYID UNIT_END + 0x007A // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_7_ENCHANTMENT UNIT_END + 0x007B // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_8_ENTRYID UNIT_END + 0x007C // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_8_ENCHANTMENT UNIT_END + 0x007D // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_9_ENTRYID UNIT_END + 0x007E // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_9_ENCHANTMENT UNIT_END + 0x007F // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_10_ENTRYID UNIT_END + 0x0080 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_10_ENCHANTMENT UNIT_END + 0x0081 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_11_ENTRYID UNIT_END + 0x0082 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_11_ENCHANTMENT UNIT_END + 0x0083 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_12_ENTRYID UNIT_END + 0x0084 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_12_ENCHANTMENT UNIT_END + 0x0085 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_13_ENTRYID UNIT_END + 0x0086 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_13_ENCHANTMENT UNIT_END + 0x0087 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_14_ENTRYID UNIT_END + 0x0088 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_14_ENCHANTMENT UNIT_END + 0x0089 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_15_ENTRYID UNIT_END + 0x008A // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_15_ENCHANTMENT UNIT_END + 0x008B // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_16_ENTRYID UNIT_END + 0x008C // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_16_ENCHANTMENT UNIT_END + 0x008D // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_17_ENTRYID UNIT_END + 0x008E // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_17_ENCHANTMENT UNIT_END + 0x008F // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_18_ENTRYID UNIT_END + 0x0090 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_18_ENCHANTMENT UNIT_END + 0x0091 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_19_ENTRYID UNIT_END + 0x0092 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_VISIBLE_ITEM_19_ENCHANTMENT UNIT_END + 0x0093 // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
PLAYER_CHOSEN_TITLE UNIT_END + 0x0094 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_FAKE_INEBRIATION UNIT_END + 0x0095 // Size: 1, Type: INT, Flags: PUBLIC
PLAYER_FIELD_INV_SLOT_HEAD UNIT_END + 0x0096 // Size: 46, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_PACK_SLOT_1 UNIT_END + 0x00C4 // Size: 32, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_BANK_SLOT_1 UNIT_END + 0x00E4 // Size: 56, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_BANKBAG_SLOT_1 UNIT_END + 0x011C // Size: 14, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_VENDORBUYBACK_SLOT_1 UNIT_END + 0x012A // Size: 24, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_KEYRING_SLOT_1 UNIT_END + 0x0142 // Size: 64, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_CURRENCYTOKEN_SLOT_1 UNIT_END + 0x0182 // Size: 64, Type: LONG, Flags: PRIVATE
PLAYER_FARSIGHT UNIT_END + 0x01C2 // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER__FIELD_KNOWN_TITLES UNIT_END + 0x01C4 // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER__FIELD_KNOWN_TITLES1 UNIT_END + 0x01C6 // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER__FIELD_KNOWN_TITLES2 UNIT_END + 0x01C8 // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER_FIELD_KNOWN_CURRENCIES UNIT_END + 0x01CA // Size: 2, Type: LONG, Flags: PRIVATE
PLAYER_XP UNIT_END + 0x01CC // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_NEXT_LEVEL_XP UNIT_END + 0x01CD // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_SKILL_INFO_1_1 UNIT_END + 0x01CE // Size: 384, Type: TWO_SHORT, Flags: PRIVATE
PLAYER_CHARACTER_POINTS1 UNIT_END + 0x034E // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_CHARACTER_POINTS2 UNIT_END + 0x034F // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_TRACK_CREATURES UNIT_END + 0x0350 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_TRACK_RESOURCES UNIT_END + 0x0351 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_BLOCK_PERCENTAGE UNIT_END + 0x0352 // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_DODGE_PERCENTAGE UNIT_END + 0x0353 // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_PARRY_PERCENTAGE UNIT_END + 0x0354 // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_EXPERTISE UNIT_END + 0x0355 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_OFFHAND_EXPERTISE UNIT_END + 0x0356 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_CRIT_PERCENTAGE UNIT_END + 0x0357 // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_RANGED_CRIT_PERCENTAGE UNIT_END + 0x0358 // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_OFFHAND_CRIT_PERCENTAGE UNIT_END + 0x0359 // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_SPELL_CRIT_PERCENTAGE1 UNIT_END + 0x035A // Size: 7, Type: FLOAT, Flags: PRIVATE
PLAYER_SHIELD_BLOCK UNIT_END + 0x0361 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE UNIT_END + 0x0362 // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_EXPLORED_ZONES_1 UNIT_END + 0x0363 // Size: 128, Type: BYTES, Flags: PRIVATE
PLAYER_REST_STATE_EXPERIENCE UNIT_END + 0x03E3 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_COINAGE UNIT_END + 0x03E4 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_DAMAGE_DONE_POS UNIT_END + 0x03E5 // Size: 7, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_DAMAGE_DONE_NEG UNIT_END + 0x03EC // Size: 7, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_DAMAGE_DONE_PCT UNIT_END + 0x03F3 // Size: 7, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_HEALING_DONE_POS UNIT_END + 0x03FA // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_HEALING_PCT UNIT_END + 0x03FB // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_FIELD_MOD_HEALING_DONE_PCT UNIT_END + 0x03FC // Size: 1, Type: FLOAT, Flags: PRIVATE
PLAYER_FIELD_MOD_TARGET_RESISTANCE UNIT_END + 0x03FD // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE UNIT_END + 0x03FE // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_BYTES UNIT_END + 0x03FF // Size: 1, Type: BYTES, Flags: PRIVATE
PLAYER_AMMO_ID UNIT_END + 0x0400 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_SELF_RES_SPELL UNIT_END + 0x0401 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_PVP_MEDALS UNIT_END + 0x0402 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_BUYBACK_PRICE_1 UNIT_END + 0x0403 // Size: 12, Type: INT, Flags: PRIVATE
PLAYER_FIELD_BUYBACK_TIMESTAMP_1 UNIT_END + 0x040F // Size: 12, Type: INT, Flags: PRIVATE
PLAYER_FIELD_KILLS UNIT_END + 0x041B // Size: 1, Type: TWO_SHORT, Flags: PRIVATE
PLAYER_FIELD_TODAY_CONTRIBUTION UNIT_END + 0x041C // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_YESTERDAY_CONTRIBUTION UNIT_END + 0x041D // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_LIFETIME_HONORBALE_KILLS UNIT_END + 0x041E // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_BYTES2 UNIT_END + 0x041F // Size: 1, Type: 6, Flags: PRIVATE
PLAYER_FIELD_WATCHED_FACTION_INDEX UNIT_END + 0x0420 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_COMBAT_RATING_1 UNIT_END + 0x0421 // Size: 25, Type: INT, Flags: PRIVATE
PLAYER_FIELD_ARENA_TEAM_INFO_1_1 UNIT_END + 0x043A // Size: 21, Type: INT, Flags: PRIVATE
PLAYER_FIELD_HONOR_CURRENCY UNIT_END + 0x044F // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_ARENA_CURRENCY UNIT_END + 0x0450 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_MAX_LEVEL UNIT_END + 0x0451 // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_DAILY_QUESTS_1 UNIT_END + 0x0452 // Size: 25, Type: INT, Flags: PRIVATE
PLAYER_RUNE_REGEN_1 UNIT_END + 0x046B // Size: 4, Type: FLOAT, Flags: PRIVATE
PLAYER_NO_REAGENT_COST_1 UNIT_END + 0x046F // Size: 3, Type: INT, Flags: PRIVATE
PLAYER_FIELD_GLYPH_SLOTS_1 UNIT_END + 0x0472 // Size: 6, Type: INT, Flags: PRIVATE
PLAYER_FIELD_GLYPHS_1 UNIT_END + 0x0478 // Size: 6, Type: INT, Flags: PRIVATE
PLAYER_GLYPHS_ENABLED UNIT_END + 0x047E // Size: 1, Type: INT, Flags: PRIVATE
PLAYER_FIELD_PADDING UNIT_END + 0x047F // Size: 1, Type: INT, Flags: NONE
PLAYER_END UNIT_END + 0x0480
//GameObjectFields
OBJECT_FIELD_CREATED_BY OBJECT_END + 0x0000 // Size: 2, Type: LONG, Flags: PUBLIC
GAMEOBJECT_DISPLAYID OBJECT_END + 0x0002 // Size: 1, Type: INT, Flags: PUBLIC
GAMEOBJECT_FLAGS OBJECT_END + 0x0003 // Size: 1, Type: INT, Flags: PUBLIC
GAMEOBJECT_PARENTROTATION OBJECT_END + 0x0004 // Size: 4, Type: FLOAT, Flags: PUBLIC
GAMEOBJECT_DYNAMIC OBJECT_END + 0x0008 // Size: 1, Type: TWO_SHORT, Flags: DYNAMIC
GAMEOBJECT_FACTION OBJECT_END + 0x0009 // Size: 1, Type: INT, Flags: PUBLIC
GAMEOBJECT_LEVEL OBJECT_END + 0x000A // Size: 1, Type: INT, Flags: PUBLIC
GAMEOBJECT_BYTES_1 OBJECT_END + 0x000B // Size: 1, Type: BYTES, Flags: PUBLIC
GAMEOBJECT_END OBJECT_END + 0x000C
//DynamicObjectFields
DYNAMICOBJECT_CASTER OBJECT_END + 0x0000 // Size: 2, Type: LONG, Flags: PUBLIC
DYNAMICOBJECT_BYTES OBJECT_END + 0x0002 // Size: 1, Type: BYTES, Flags: PUBLIC
DYNAMICOBJECT_SPELLID OBJECT_END + 0x0003 // Size: 1, Type: INT, Flags: PUBLIC
DYNAMICOBJECT_RADIUS OBJECT_END + 0x0004 // Size: 1, Type: FLOAT, Flags: PUBLIC
DYNAMICOBJECT_CASTTIME OBJECT_END + 0x0005 // Size: 1, Type: INT, Flags: PUBLIC
DYNAMICOBJECT_END OBJECT_END + 0x0006
//CorpseFields
CORPSE_FIELD_OWNER OBJECT_END + 0x0000 // Size: 2, Type: LONG, Flags: PUBLIC
CORPSE_FIELD_PARTY OBJECT_END + 0x0002 // Size: 2, Type: LONG, Flags: PUBLIC
CORPSE_FIELD_DISPLAY_ID OBJECT_END + 0x0004 // Size: 1, Type: INT, Flags: PUBLIC
CORPSE_FIELD_ITEM OBJECT_END + 0x0005 // Size: 19, Type: INT, Flags: PUBLIC
CORPSE_FIELD_BYTES_1 OBJECT_END + 0x0018 // Size: 1, Type: BYTES, Flags: PUBLIC
CORPSE_FIELD_BYTES_2 OBJECT_END + 0x0019 // Size: 1, Type: BYTES, Flags: PUBLIC
CORPSE_FIELD_GUILD OBJECT_END + 0x001A // Size: 1, Type: INT, Flags: PUBLIC
CORPSE_FIELD_FLAGS OBJECT_END + 0x001B // Size: 1, Type: INT, Flags: PUBLIC
CORPSE_FIELD_DYNAMIC_FLAGS OBJECT_END + 0x001C // Size: 1, Type: INT, Flags: DYNAMIC
CORPSE_FIELD_PAD OBJECT_END + 0x001D // Size: 1, Type: INT, Flags: NONE
CORPSE_END OBJECT_END + 0x001E
PLAYER_VISIBLE_ITEM_LENGTH 2
GAMEOBJECT_PARENTROTATION_01 OBJECT_END + 0x0005 // Size: 4, Type: FLOAT, Flags: PUBLIC
GAMEOBJECT_PARENTROTATION_02 OBJECT_END + 0x0006 // Size: 4, Type: FLOAT, Flags: PUBLIC
GAMEOBJECT_PARENTROTATION_03 OBJECT_END + 0x0007 // Size: 4, Type: FLOAT, Flags: PUBLIC
CHAT_MSG_ADDON = -1,
CHAT_MSG_SYSTEM = 0, //28, CHAT_MSG_SYSTEM = 0x00, 0
CHAT_MSG_SAY = 1,
CHAT_MSG_PARTY = 2,
CHAT_MSG_RAID = 3,
CHAT_MSG_GUILD = 4,
CHAT_MSG_OFFICER = 5,
CHAT_MSG_YELL = 6,
CHAT_MSG_WHISPER = 7,
CHAT_MSG_WHISPER_MOB = 8,//CHAT_MSG_WHISPER_INFORM
CHAT_MSG_WHISPER_INFORM = 9,//CHAT_MSG_REPLY
CHAT_MSG_EMOTE = 10,
CHAT_MSG_TEXT_EMOTE = 11,
CHAT_MSG_MONSTER_SAY = 12,
CHAT_MSG_MONSTER_PARTY = 13,
CHAT_MSG_MONSTER_YELL = 14,
CHAT_MSG_MONSTER_WHISPER = 15,
CHAT_MSG_MONSTER_EMOTE = 16,
CHAT_MSG_CHANNEL = 17,
CHAT_MSG_CHANNEL_JOIN = 18,
CHAT_MSG_CHANNEL_LEAVE = 19,
CHAT_MSG_CHANNEL_LIST = 20,
CHAT_MSG_CHANNEL_NOTICE = 21,
CHAT_MSG_CHANNEL_NOTICE_USER = 22,
CHAT_MSG_AFK = 23,
CHAT_MSG_DND = 24,
CHAT_MSG_IGNORED = 25,
CHAT_MSG_SKILL = 26,
CHAT_MSG_LOOT = 27,
CHAT_MSG_MONEY = 28,
CHAT_MSG_OPENING = 29,
CHAT_MSG_TRADESKILLS = 30,
CHAT_MSG_PET_INFO = 31,
CHAT_MSG_COMBAT_MISC_INFO = 32,
CHAT_MSG_COMBAT_XP_GAIN = 33,
CHAT_MSG_COMBAT_HONOR_GAIN = 34,
CHAT_MSG_COMBAT_FACTION_CHANGE = 35,
CHAT_MSG_BG_EVENT_NEUTRAL = 36,
CHAT_MSG_BG_EVENT_ALLIANCE = 37,
CHAT_MSG_BG_EVENT_HORDE = 38,
CHAT_MSG_RAID_LEADER = 39,
CHAT_MSG_RAID_WARNING = 40,
CHAT_MSG_RAID_WARNING_WIDESCREEN = 41,
CHAT_MSG_RAID_BOSS_EMOTE = 42,
CHAT_MSG_FILTERED = 43,
CHAT_MSG_BATTLEGROUND = 44,
CHAT_MSG_BATTLEGROUND_LEADER = 45,
CHAT_MSG_RESTRICTED = 46,
CHAT_MSG_ACHIEVEMENT = 48,
CHAT_MSG_GUILD_ACHIEVEMENT = 49,
LANG_UNIVERSAL = 0x00,
LANG_ORCISH = 0x01,
LANG_DARNASSIAN = 0x02,
LANG_TAURAHE = 0x03,
LANG_DWARVISH = 0x06,
LANG_COMMON = 0x07,
LANG_DEMONIC = 0x08,
LANG_TITAN = 0x09,
LANG_THELASSIAN = 0x0A,
LANG_DRACONIC = 0x0B,
LANG_KALIMAG = 0x0C,
LANG_GNOMISH = 0x0D,
LANG_TROLL = 0x0E,
LANG_GUTTERSPEAK = 0x21,
LANG_DRAENEI = 0x23,
NUM_LANGUAGES = 0x24
MSG_COLOR_LIGHTRED "|cffff6060"
MSG_COLOR_LIGHTBLUE "|cff00ccff"
MSG_COLOR_TORQUISEBLUE "|cff00C78C"
MSG_COLOR_SPRINGGREEN "|cff00FF7F"
MSG_COLOR_GREENYELLOW "|cffADFF2F"
MSG_COLOR_BLUE "|cff0000ff"
MSG_COLOR_PURPLE "|cffDA70D6"
MSG_COLOR_GREEN "|cff00ff00"
MSG_COLOR_RED "|cffff0000"
MSG_COLOR_GOLD "|cffffcc00"
MSG_COLOR_GOLD2 "|cffFFC125"
MSG_COLOR_GREY "|cff888888"
MSG_COLOR_WHITE "|cffffffff"
MSG_COLOR_SUBWHITE "|cffbbbbbb"
MSG_COLOR_MAGENTA "|cffff00ff"
MSG_COLOR_YELLOW "|cffffff00"
MSG_COLOR_ORANGEY "|cffFF4500"
MSG_COLOR_CHOCOLATE "|cffCD661D"
MSG_COLOR_CYAN "|cff00ffff"
MSG_COLOR_IVORY "|cff8B8B83"
MSG_COLOR_LIGHTYELLOW "|cffFFFFE0"
MSG_COLOR_SEXGREEN "|cff71C671"
MSG_COLOR_SEXTEAL "|cff388E8E"
MSG_COLOR_SEXPINK "|cffC67171"
MSG_COLOR_SEXBLUE "|cff00E5EE"
MSG_COLOR_SEXHOTPINK "|cffFF6EB4"
]] | agpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Garlaige_Citadel/npcs/Oaken_Box.lua | 2 | 1666 | -----------------------------------
-- Area: Garlaige Citadel
-- NPC: Oaken Box
-- Involved In Quest: Peace for the Spirit
-- @pos -164 0.1 225 200
-----------------------------------
package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Garlaige_Citadel/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,PEACE_FOR_THE_SPIRIT) == QUEST_ACCEPTED) then
if (trade:hasItemQty(1094,1) and trade:getItemCount() == 1) then -- Trade Nail Puller
player:startEvent(0x000e);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getVar("peaceForTheSpiritCS") == 4 and player:hasItem(1094) == false) then -- Nail Puller
player:messageSpecial(SENSE_OF_FOREBODING);
SpawnMob(17596643,180):updateClaim(player);
else
player:messageSpecial(YOU_FIND_NOTHING);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID2: %u",csid);
--printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x000e) then
player:tradeComplete();
player:setVar("peaceForTheSpiritCS",5);
end
end; | gpl-3.0 |
hooksta4/darkstar | scripts/globals/items/mushroom_salad.lua | 39 | 1426 | -----------------------------------------
-- ID: 5678
-- Item: Mushroom Salad
-- Food Effect: 3 Hrs, All Races
-----------------------------------------
-- MP 14% Cap 85
-- Agility 6
-- Mind 6
-- Strength -5
-- Vitality -5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:hasStatusEffect(EFFECT_FOOD)) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5678);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_MPP, 14);
target:addMod(MOD_FOOD_MP_CAP, 85);
target:addMod(MOD_AGI, 6);
target:addMod(MOD_MND, 6);
target:addMod(MOD_STR, -5);
target:addMod(MOD_VIT, -5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_MPP, 14);
target:delMod(MOD_FOOD_MP_CAP, 85);
target:delMod(MOD_AGI, 6);
target:delMod(MOD_MND, 6);
target:delMod(MOD_STR, -5);
target:delMod(MOD_VIT, -5);
end;
| gpl-3.0 |
adiyoss/DeepVOT | back_end_old_structure/main.lua | 1 | 4490 | -- for debuing purposes
require('mobdebug').start()
require('torch')
require('nn')
require('rnn')
require('optim')
----------------------------------------------------------------------
-- parse command line arguments
if not opt then
print '\n==> processing options'
cmd = torch.CmdLine()
cmd:text()
cmd:text('Bi-Directional LSTM')
cmd:text()
cmd:text('Options:')
-- for the data
cmd:option('-data_type', 'multi', 'the type of the data: lm | dummy | vot | neg_vot | multi')
cmd:option('-train', 'train.t7', 'the path to the train data')
cmd:option('-test', 'test.t7', 'the path to the test data')
cmd:option('-batch_size', 1, 'the mini-batch size')
cmd:option('-input_dim', 63, 'the input size')
cmd:option('-val_percentage', 0.15, 'the percentage of exampels to be considered as validation set from the training set')
-- for the model
cmd:option('-model_type', 'lstm', 'the type of model: bi-lm | bi-lstm | lstm')
cmd:option('-output_dim', 4, 'the output size')
cmd:option('-hidden_size', 100, 'the hidden layer size')
cmd:option('-dropout', 0.8, 'dropout rate')
-- for the loss
cmd:option('-loss', 'nll', 'the type of loss function: nll')
-- for the train
cmd:option('-save', 'results/', 'subdirectory to save/log experiments in')
cmd:option('-plot', true, 'live plot')
cmd:option('-optimization', 'ADAGRAD', 'optimization method: ADAGRAD | SGD')
cmd:option('-learningRate', 0.1, 'learning rate at t=0')
-- for the main
cmd:option('-rho', 10, 'max sequence length')
cmd:option('-patience', 5, 'the number of epochs to be patient before early stopping')
cmd:option('-seed', 1245, 'the starter seed, for randomness')
cmd:option('-threads', 4, 'the number of threads') -- check this
cmd:text()
opt = cmd:parse(arg or {})
end
----------------------------------------------------------------------
torch.setnumthreads(opt.threads)
torch.manualSeed(opt.seed)
-- Log results to files
trainLogger = optim.Logger(paths.concat(opt.save, 'train.log'))
testLogger = optim.Logger(paths.concat(opt.save, 'test.log'))
validationLogger = optim.Logger(paths.concat(opt.save, 'validate.log'))
gradLogger = optim.Logger(paths.concat(opt.save, 'grad.log'))
paramsLogger = io.open(paths.concat(opt.save, 'params.log'), 'w')
-- save cmd parameters
for key, value in pairs(opt) do
paramsLogger:write(key .. ': ' .. tostring(value) .. '\n')
end
paramsLogger:close()
dofile('data.lua')
dofile('model.lua')
dofile('loss.lua')
dofile('train.lua')
dofile('test.lua')
dofile('validate.lua')
local iteration = 1
local best_loss = 100000
local loss = 0
--[[
local train_balance = torch.sum(train_y-1)/train_y:size(1)
local val_balance = torch.sum(val_y-1)/val_y:size(1)
local test_balance = torch.sum(test_y-1)/test_y:size(1)
]]--
-- data statistics
print('\n==> data statistics: ')
print('==> number of training examples: ' .. #train_data)
print('==> number of validation examples: ' .. #val_data)
print('==> number of test examples: ' .. #test_data)
--[[
print('\n==> training set balance: first label: ' .. train_balance .. ', second label: ' .. (1-train_balance))
print('==> validation set balance: first label: ' .. val_balance .. ', second label: ' .. (1-val_balance))
print('==> test set balance: first label: ' .. test_balance .. ', second label: ' .. (1-test_balance))
]]--
-- gets the first loss on the validation set
loss = validate(val_data)
print('==> validation loss: ' .. loss)
-- training
while loss < best_loss or iteration < opt.patience do
-- train - forward and backprop
train(train_data)
-- validate
loss = validate(val_data)
print('\n==> validation loss: ' .. loss)
-- for early stopping criteria
if loss >= best_loss then
-- increase iteration number
iteration = iteration + 1
print('\n========================================')
print('==> Loss did not improved, iteration: ' .. iteration)
print('========================================\n')
else
-- update the best loss value
best_loss = loss
-- save/log current net
local filename = paths.concat(opt.save, 'model.net')
os.execute('mkdir -p ' .. sys.dirname(filename))
print('==> saving model to '..filename)
torch.save(filename, rnn)
iteration = 1
end
end
-- evaluate on the test set
local test_loss = test(test_data)
print('\n============ EVALUATING ON TEST SET ============')
print('Loss = ' .. test_loss .. '\n')
| mit |
gedadsbranch/Darkstar-Mission | scripts/zones/Bastok_Mines/npcs/Sodragamm.lua | 38 | 1086 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Sodragamm
-- Type: Item Deliverer
-- @zone: 234
-- @pos -24.741 -1 -64.944
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, ITEM_DELIVERY_DIALOG);
player:openSendBox();
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/Mine_Shaft_2716/bcnms/century_of_hardship.lua | 1 | 1845 | -----------------------------------
-- Area: Mine_Shaft_2716
-- Name: century_of_hardship
-- bcnmID : 736
-- inst 2 -54 -1 -100
-- inst 3 425 -121 -99
-----------------------------------
package.loaded["scripts/zones/Mine_Shaft_2716/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Mine_Shaft_2716/TextIDs");
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
player:addCurrency("mweya_plasm",300);
player:PrintToPlayer( "You earned 300 Mweya Plasm!");
if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Louverance_s_Path") == 5) then
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0);
player:setVar("COP_Louverance_s_Path",6);
else
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,1);
end
elseif (leavecode == 4) then
player:startEvent(0x7d02);
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if (csid == 0x7d01) then
player:addExp(1000);
end
end; | gpl-3.0 |
p5n/notion | ioncore/ioncore_tabnum.lua | 7 | 1322 | --
-- ion/share/ioncore_tabnum.lua -- Ioncore tab numbering support
--
-- Copyright (c) Tuomo Valkonen 2007-2009.
--
-- See the included file LICENSE for details.
--
ioncore.tabnum={}
local framestate={}
local function do_show(frame)
if obj_exists(frame) then
frame:set_grattr('numbered', 'set')
framestate[frame]='set'
else
framestate[frame]=nil
end
end
--DOC
-- Show tab numbers on \var{frame}, clearing them when submap
-- grab is released the next time. If \var{delay} is given, in
-- milliseconds, the numbers are not actually displayed until this
-- time has passed.
function ioncore.tabnum.show(frame, delay)
if delay and delay>0 then
local tmr=ioncore.create_timer()
framestate[frame]=tmr
tmr:set(delay, function() do_show(frame) end)
else
do_show(frame)
end
end
--DOC
-- Clear all tab numbers set by \fnref{ioncore.tabnum.show}.
function ioncore.tabnum.clear()
local st=framestate
framestate={}
for f, s in pairs(st) do
if s=='set' then
if obj_exists(f) then
f:set_grattr('numbered', 'unset')
end
elseif obj_is(s, "WTimer") then
s:reset()
end
end
end
ioncore.get_hook("ioncore_submap_ungrab_hook")
:add(ioncore.tabnum.clear)
| lgpl-2.1 |
hooksta4/darkstar | scripts/zones/zones/Korroloka_Tunnel/npcs/qm1.lua | 1 | 1102 | -----------------------------------
-- Area: Korroloka Tunnel
-- NPC: ??? (qm1) - Morion Worm spawn
-- @pos 254.652 -6.039 20.878 173
-----------------------------------
package.loaded["scripts/zones/Korroloka_Tunnel/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Korroloka_Tunnel/TextIDs");
-----------------------------------
-- onSpawn Action
-----------------------------------
function onSpawn(npc)
end;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local x = npc:getXPos();
local y = npc:getYPos();
local z = npc:getZPos();
local mob = GetMobByID(17486190);
-- Trade Darksteel ore
if (GetMobAction(17486190) == 0 and trade:hasItemQty(643,1) and trade:getItemCount() == 1) then
player:tradeComplete();
SpawnMob(17486190,1800):updateClaim(player); -- Morion Worm
mob:setPos(x+1,y,z);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(MORION_WORM_1);
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/Davoi/npcs/_45g.lua | 19 | 2043 | -----------------------------------
-- Area: Davoi
-- NPC: Groaning Pond
-- Used In Quest: Whence Blows the Wind
-- @pos 101 0.1 60 149
-----------------------------------
package.loaded["scripts/zones/Davoi/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Davoi/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0032);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0032 and player:getVar("miniQuestForORB_CS") == 1) then
local c = player:getVar("countRedPoolForORB");
if (c == 0) then
player:setVar("countRedPoolForORB", c + 8);
player:delKeyItem(WHITE_ORB);
player:addKeyItem(PINK_ORB);
player:messageSpecial(KEYITEM_OBTAINED, PINK_ORB);
elseif (c == 1 or c == 2 or c == 4) then
player:setVar("countRedPoolForORB", c + 8);
player:delKeyItem(PINK_ORB);
player:addKeyItem(RED_ORB);
player:messageSpecial(KEYITEM_OBTAINED, RED_ORB);
elseif (c == 3 or c == 5 or c == 6) then
player:setVar("countRedPoolForORB", c + 8);
player:delKeyItem(RED_ORB);
player:addKeyItem(BLOOD_ORB);
player:messageSpecial(KEYITEM_OBTAINED, BLOOD_ORB);
elseif (c == 7) then
player:setVar("countRedPoolForORB", c + 8);
player:delKeyItem(BLOOD_ORB);
player:addKeyItem(CURSED_ORB);
player:messageSpecial(KEYITEM_OBTAINED, CURSED_ORB);
player:addStatusEffect(EFFECT_PLAGUE,0,0,900);
end
end
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Southern_San_dOria/npcs/Pourette.lua | 2 | 2136 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Pourette
-- Only sells when San d'Oria controlls Derfland Region
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/events/harvest_festivals");
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/globals/conquest");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == 1) then
if (trade:hasItemQty(532,1) == true and trade:getItemCount() == 1) then
player:messageSpecial(FLYER_REFUSED);
end
else
onHalloweenTrade(player,trade,npc);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
RegionOwner = GetRegionOwner(DERFLAND);
if (RegionOwner ~= SANDORIA) then
player:showText(npc,POURETTE_CLOSED_DIALOG);
else
player:showText(npc,POURETTE_OPEN_DIALOG);
stock = {0x1100,128, --Derfland Pear
0x0269,142, --Ginger
0x11c1,62, --Gysahl Greens
0x0584,1656, --Olive Flower
0x0279,14, --Olive Oil
0x03b7,110} --Wijnruit
showShop(player,SANDORIA,stock);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/abilities/pets/sand_breath.lua | 6 | 1257 | ---------------------------------------------------
-- Sand Breath
---------------------------------------------------
require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onPetAbility(target, pet, skill, master)
---------- Deep Breathing ----------
-- 0 for none
-- 1 for first merit
-- 0.25 for each merit after the first
-- TODO: 0.1 per merit for augmented AF2 (10663 *w/ augment*)
local deep = 1;
if (pet:hasStatusEffect(EFFECT_MAGIC_ATK_BOOST) == true) then
deep = deep + 1 + (master:getMerit(MERIT_DEEP_BREATHING)-1)*0.25;
pet:delStatusEffect(EFFECT_MAGIC_ATK_BOOST);
end
local gear = master:getMod(MOD_WYVERN_BREATH)/256; -- Master gear that enhances breath
local dmgmod = MobBreathMove(pet, target, 0.185, pet:getMainLvl()*15, ELE_EARTH); -- Works out to (hp/6) + 15, as desired
dmgmod = (dmgmod * (1+gear))*deep;
local dmg = MobFinalAdjustments(dmgmod,pet,skill,target,MOBSKILL_MAGICAL,MOBPARAM_EARTH,MOBPARAM_IGNORE_SHADOWS);
target:delHP(dmg);
return dmg;
end | gpl-3.0 |
hooksta4/darkstar | scripts/zones/Caedarva_Mire/npcs/Nasheefa.lua | 19 | 1384 | -----------------------------------
-- Area: Caedarva Mire
-- NPC: Nasheefa
-- Type: Alzadaal Undersea Ruins
-- @pos -440.998 0.107 -740.015 79
-----------------------------------
package.loaded["scripts/zones/Caedarva_Mire/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Caedarva_Mire/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (trade:getItemCount() == 1 and trade:hasItemQty(2185,1)) then -- Silver
player:tradeComplete();
player:startEvent(0x00b7);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getXPos() < -440) then
player:startEvent(0x00be);
else
player:startEvent(0x00b6);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00b7) then
player:setPos(-219.977,-4,474.522,64,72); -- To Alzadaal Undersea Ruins {R}
end
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/Windurst_Walls/npcs/Scavnix.lua | 2 | 1180 | -----------------------------------
-- Area: Windurst Walls
-- NPC: Scavnix
-- Standard merchant, though he acts like a guild merchant
-- @pos 17.731 0.106 239.626 239
-----------------------------------
package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/zones/Windurst_Walls/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:sendGuild(60418,11,22,6)) then
player:showText(npc,SCAVNIX_SHOP_DIALOG);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
moto-timo/vlc | share/lua/intf/dumpmeta.lua | 98 | 2125 | --[==========================================================================[
dumpmeta.lua: dump a file's meta data on stdout/stderr
--[==========================================================================[
Copyright (C) 2010 the VideoLAN team
$Id$
Authors: Antoine Cellerier <dionoea at videolan dot org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]==========================================================================]
--[[ to dump meta data information in the debug output, run:
vlc -I luaintf --lua-intf dumpmeta coolmusic.mp3
Additional options can improve performance and output readability:
-V dummy -A dummy --no-video-title --no-media-library -q
--]]
local item
repeat
item = vlc.input.item()
until (item and item:is_preparsed())
-- preparsing doesn't always provide all the information we want (like duration)
repeat
until item:stats()["demux_read_bytes"] > 0
vlc.msg.info("name: "..item:name())
vlc.msg.info("uri: "..vlc.strings.decode_uri(item:uri()))
vlc.msg.info("duration: "..tostring(item:duration()))
vlc.msg.info("meta data:")
local meta = item:metas()
if meta then
for key, value in pairs(meta) do
vlc.msg.info(" "..key..": "..value)
end
else
vlc.msg.info(" no meta data available")
end
vlc.msg.info("info:")
for cat, data in pairs(item:info()) do
vlc.msg.info(" "..cat)
for key, value in pairs(data) do
vlc.msg.info(" "..key..": "..value)
end
end
vlc.misc.quit()
| gpl-2.0 |
Erotix8210/FrozenCore | src/scripts/lua/LuaBridge/AUCHINDOUN/MANA_TOMBS/shaffar.lua | 13 | 4734 | --?!MAP=557
assert( include("manatombs.lua") , "Failed to load manatombs.lua")
local mod = require("DUNGEON_AUCHINDOUN.INSTANCE_MANATOMBS")
assert(mod)
module(mod._NAME..".SHAFFAR",package.seeall)
local self = getfenv(1)
WorldDBQuery("DELETE FROM ai_agents WHERE entry = 18344;")
function OnSpawn(unit)
for i = 1,3 do
unit:FullCastSpell(32371)
end
end
function OnCombat(unit,_,mAggro)
self[tostring(unit)] = {
fireball = math.random(2,5),
frostbolt = math.random(2,5),
blink = math.random(20,30),
beacon_spawn = 10,
isHeroic = (mAggro:isPlayer() and TO_PLAYER(mAggro):IsHeroic() )
}
local allies = unit:getFriendlyCreatures()
for _,v in pairs(allies) do
if(v:GetEntry() == 18431) then
v:getAI():AttackReaction(mAggro,1,0)
end
end
local say_text = math.random(3)
if(say_text == 1) then
unit:MonsterYell("We have not yet been properly introduced.")
unit:PlaySoundToSet(10541)
elseif(say_text == 2) then
unit:MonsterYell("An epic battle. How exciting!")
unit:PlaySoundToSet(10542)
else
unit:MonsterYell("I have longed for a good adventure!")
unit:PlaySoundToSet(10543)
end
unit:RegisterAIUpdateEvent(1000)
end
function OnWipe(unit)
unit:RemoveAIUpdateEvent()
self[tostring(unit)] = nil
end
function OnTargetKill(unit)
local say_text = math.random()
if(say_text) then
unit:MonsterYell("It has been... entertaining.")
unit:PlaySoundToSet(10544)
else
unit:MonsterYell("And now we part company.")
unit:PlaySoundToSet(10545)
end
end
function OnDeath(unit)
unit:MonsterYell("I must bid you... farewell.")
unit:PlaySoundToSet(10546)
end
function AIUpdate(unit)
if(unit:GetNextTarget() == nil) then
unit:WipeThreatList()
end
local args = self[tostring(unit)]
args.fireball = args.fireball -1
args.frostbolt = args.frostbolt -1
args.blink = args.blink -1
args.beacon_spawn = args.beacon_spawn - 1
if(unit:IsCasting() ) then return end
if(args.beacon_spawn <= 0) then
unit:FullCastSpell(32371)
local say_chance = math.random()
if(say_chance) then
unit:MonsterYell("I have such fascinating things to show you.")
unit:PlaySoundToSet(10540)
end
if(args.isHeroic) then
args.beacon_spawn = math.random(5,8)
else
args.beacon_spawn = 10
end
elseif(args.blink <=0) then
unit:FullCastSpell(32365)
unit:FullCastSpell(33546)
args.blink = math.random(25,35)
elseif(args.frostbolt <= 0) then
local target = unit:GetRandomEnemy()
unit:FullCastSpellOnTarget(target, 32370)
args.frostbolt = math.random(7,15)
elseif(args.fireball <= 0) then
local target = unit:GetRandomEnemy()
unit:FullCastSpellOnTarget(target, 20420)
args.fireball = math.random(7,15)
end
end
RegisterUnitEvent(18344,1,OnCombat)
RegisterUnitEvent(18344,2,OnWipe)
RegisterUnitEvent(18344,3,OnTargetKill)
RegisterUnitEvent(18344,4,OnDeath)
RegisterUnitEvent(18344,21,AIUpdate)
--[[
BEACON AI
]]
function BeaconOnSpawn(unit)
local creator = unit:findLocalCreature(18344)
unit:SetCreatedBy(creator)
if(creator.CombatStatus:IsInCombat() == false) then return end
local target = unit:GetRandomEnemy()
unit:getAI():AttackReaction(target,1,0)
end
function BeaconOnCombat(unit)
local creator = TO_CREATURE(unit:GetCreatedBy() )
unit:RegisterEvent(ArcaneBolt,2500,0)
if(self[tostring(creator)].isHeroic) then
unit:RegisterEvent(SummonApprentice,10000,1)
else
unit:RegisterEvent(SummonApprentice,20000,1)
end
end
function BeaconOnWipe(unit)
unit:RemoveEvents()
end
function ArcaneBolt(unit)
local target = unit:GetRandomEnemy()
unit:FullCastSpellOnTarget(target, 15254)
end
function SummonApprentice(unit)
local prince = TO_CREATURE(unit:GetCreatedBy() )
prince:FullCastSpell(32372)
unit:getAI():WipeThreatList()
unit:Despawn(0,0)
end
RegisterUnitEvent(18431,18,BeaconOnSpawn)
RegisterUnitEvent(18431,1,BeaconOnCombat)
RegisterUnitEvent(18431,2,BeaconOnWipe)
function ApprenticeOnSpawn(unit)
local creator = unit:findLocalCreature(18344)
local target = creator:getAI():getNextTarget()
unit:AttackReaction(target,1,0)
end
function ApprenticeOnCombat(unit)
unit:RegisterEvent(ApprenticeSpells,5000,0)
end
function ApprenticeOnWipe(unit)
unit:RemoveEvents()
local creator = unit:GetCreatedBy()
if(creator) then
unit:SetUnitToFollow(creator,5,(45/180)*math.pi)
end
end
function ApprenticeSpells(unit)
if(unit:GetNextTarget() == nil) then
unit:getAI():WipeHateList()
end
if(unit:IsCasting() ) then return end
local spelltocast = math.random()
local target = unit:GetRandomEnemy()
if(spelltocast) then
unit:FullCastSpellOnTarget(target, 32369)
else
unit:FullCastSpellOnTarget(target, 32370)
end
end
RegisterUnitEvent(18430,18,ApprenticeOnSpawn)
RegisterUnitEvent(18430,1,ApprenticeOnCombat)
RegisterUnitEvent(18430,2,ApprenticeOnWipe)
| agpl-3.0 |
hooksta4/darkstar | scripts/globals/items/anthos_xiphos.lua | 41 | 1078 | -----------------------------------------
-- ID: 17750
-- Item: Anthos Xiphos
-- Additional Effect: Water Damage
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
-- onAdditionalEffect Action
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 10;
if (math.random(0,99) >= chance) then
return 0,0,0;
else
local dmg = math.random(4,11);
local params = {};
params.bonusmab = 0;
params.includemab = false;
dmg = addBonusesAbility(player, ELE_WATER, target, dmg, params);
dmg = dmg * applyResistanceAddEffect(player,target,ELE_WATER,0);
dmg = adjustForTarget(target,dmg,ELE_WATER);
dmg = finalMagicNonSpellAdjustments(player,target,ELE_WATER,dmg);
local message = MSGBASIC_ADD_EFFECT_DMG;
if (dmg < 0) then
message = MSGBASIC_ADD_EFFECT_HEAL;
end
return SUBEFFECT_WATER_DAMAGE,message,dmg;
end
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/items/serving_of_cilbir.lua | 35 | 1562 | -----------------------------------------
-- ID: 5642
-- Item: serving_of_cilbir
-- Food Effect: 3Hrs, All Races
-----------------------------------------
-- HP % 5
-- MP % 5
-- HP recovered while healing 3
-- MP recovered while healing 3
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5642);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_HPP, 5);
target:addMod(MOD_FOOD_HP_CAP, 999);
target:addMod(MOD_FOOD_MPP, 5);
target:addMod(MOD_FOOD_MP_CAP, 999);
target:addMod(MOD_MPHEAL, 3);
target:addMod(MOD_HPHEAL, 3);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_HPP, 5);
target:delMod(MOD_FOOD_HP_CAP, 999);
target:delMod(MOD_FOOD_MPP, 5);
target:delMod(MOD_FOOD_MP_CAP, 999);
target:delMod(MOD_MPHEAL, 3);
target:delMod(MOD_HPHEAL, 3);
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/globals/abilities/wild_flourish.lua | 28 | 2168 | -----------------------------------
-- Ability: Wild Flourish
-- Readies target for a skillchain. Requires at least two Finishing Moves.
-- Obtained: Dancer Level 60
-- Finishing Moves Used: 2
-- Recast Time: 0:30
-- Duration: 0:05
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/weaponskills");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
if (player:getAnimation() ~= 1) then
return MSGBASIC_REQUIRES_COMBAT,0;
else
if (player:hasStatusEffect(EFFECT_FINISHING_MOVE_1)) then
return MSGBASIC_NO_FINISHINGMOVES,0;
elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_2)) then
player:delStatusEffect(EFFECT_FINISHING_MOVE_2);
return 0,0;
elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_3)) then
player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_3);
player:addStatusEffect(EFFECT_FINISHING_MOVE_1,1,0,7200);
return 0,0;
elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_4)) then
player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_4);
player:addStatusEffect(EFFECT_FINISHING_MOVE_2,1,0,7200);
return 0,0;
elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_5)) then
player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_5);
player:addStatusEffect(EFFECT_FINISHING_MOVE_3,1,0,7200);
return 0,0;
else
return MSGBASIC_NO_FINISHINGMOVES,0;
end
end
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
if (not target:hasStatusEffect(EFFECT_CHAINBOUND, 0) and not target:hasStatusEffect(EFFECT_SKILLCHAIN, 0)) then
target:addStatusEffectEx(EFFECT_CHAINBOUND, 0, 1, 0, 5, 0, 1);
else
ability:setMsg(156);
end
return 0, getFlourishAnimation(player:getWeaponSkillType(SLOT_MAIN)), 1;
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/Kazham/npcs/Ghemi_Sinterilo.lua | 6 | 1332 | -----------------------------------
-- Area: Kazham
-- NPC: Ghemi Senterilo
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Kazham/TextIDs"] = nil;
require("scripts/zones/Kazham/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,GHEMISENTERILO_SHOP_DIALOG);
stock = {0x1174,72, -- Pamamas
0x1150,54, -- Kazham Pineapple
0x1126,36, -- Mithran Tomato
0x0264,54, -- Kazham Peppers
0x0274,236, -- Cinnamon
0x0278,109, -- Kukuru Bean
0x1443,156, -- Elshimo Coconut
0x15E4,154, -- Elshimo Pachira Fruit
0x0b35,9100, -- Kazham Waystone
0x02DB,2877} -- Aquilaria Log
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Dynamis-Xarcabard/bcnms/dynamis_xarcabard.lua | 10 | 1179 | -----------------------------------
-- Area: Dynamis Xarcabard
-- Name: Dynamis Xarcabard
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
SetServerVariable("[DynaXarcabard]UniqueID",player:getDynamisUniqueID(1285));
SetServerVariable("[DynaXarcabard]TE150_Trigger",0);
SetServerVariable("[DynaXarcabard]Boss_Trigger",0);
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
player:setVar("DynamisID",GetServerVariable("[DynaXarcabard]UniqueID"));
local realDay = os.time();
local dynaWaitxDay = player:getVar("dynaWaitxDay");
if ((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay) then
player:setVar("dynaWaitxDay",realDay);
end
end;
-- Leaving the Dynamis by every mean possible, given by the LeaveCode
-- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3)
-- 4=Finish he dynamis
function onBcnmLeave(player,instance,leavecode)
--print("leave code "..leavecode);
if(leavecode == 4) then
GetNPCByID(17330778):setStatus(2);
SetServerVariable("[DynaXarcabard]UniqueID",0);
end
end; | gpl-3.0 |
hooksta4/darkstar | scripts/globals/items/rarab_tail.lua | 35 | 1193 | -----------------------------------------
-- ID: 4444
-- Item: rarab_tail
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Agility 1
-- Vitality -3
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4444);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, 1);
target:addMod(MOD_VIT, -3);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, 1);
target:delMod(MOD_VIT, -3);
end;
| gpl-3.0 |
gflima/nclua | examples/www/http_get.lua | 1 | 3439 | --[[ Copyright (C) 2013-2018 PUC-Rio/Laboratorio TeleMidia
This file is part of NCLua.
NCLua is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
NCLua is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
License for more details.
You should have received a copy of the GNU General Public License
along with NCLua. If not, see <https://www.gnu.org/licenses/>. ]]--
-- Written by Guilherme F. Lima.
-- TODO: Add support to re-entrant http.get() calls.
local http = {}
local assert = assert
local pairs = pairs
local tonumber = tonumber
local tcp = require ('tcp')
_ENV = nil
local function normalize (s)
return s:gsub ('\r', '')
end
local function clamp (x, min, max)
if x < min then return min end
if x > max then return max end
return x
end
local function http_get_request_string (server, path, headers, body)
local s = ('GET %s HTTP/1.1\nHost: %s'):format (path, server)
for k,v in pairs (headers or {}) do
k = k:gsub ('[\r\n]', '')
v = v:gsub ('[\r\n', '')
s = s .. ('%s: %s\n'):format (k, v)
end
return s .. '\n\n' .. (body or '')
end
function http.get (uri, headers, body, callback)
local schema, server, path = uri:match ('^(%w+://)(.-)(/.*)$')
tcp.execute (
function ()
local status
local errmsg
assert (schema == 'http://',
("unsupported schema '%s'"):format (schema))
-- Connect to server.
status, errmsg = tcp.connect (server, 80, 5)
if status == false then
return callback (status, errmsg)
end
-- Send request.
local req = http_get_request_string (server, path)
status, errmsg = tcp.send (req)
if status == false then
return callback (status, errmsg)
end
-- Collect response header.
local buf = ''
local init, i, j, tries = 1, nil, nil, 50
repeat
local s, errmsg = tcp.receive ()
if status == false then
return callback (s, errmsg)
end
buf = buf .. s
i, j = buf:find ('\r\n\r\n', init, true)
tries = tries - 1
init = init - 2
if init < 1 then
init = 1
end
until (i ~= nil and j ~= nil) or tries == 0
if tries == 0 then
return callback (false, 'cannot find end of HTTP header')
end
local header = assert (normalize (buf:sub (1, i - 1)))
local body = assert (normalize (buf:sub (j + 1)))
-- Collect body
local length = tonumber (buf:match ('Content%-Length:%s*(%d+)'))
if length <= 0 then
return callback (true, uri, header, '')
end
while #body < length do
local s, errmsg = tcp.receive ()
if s == false then
return callback (s, errmsg)
end
body = body .. normalize (s)
end
body = body:sub (1, length) -- trim
tcp.disconnect ()
return callback (true, uri, header, body)
end
)
end
return http
| gpl-2.0 |
prosody-modules/import2 | mod_couchdb/couchdb/couchapi.lib.lua | 32 | 2213 |
local setmetatable = setmetatable;
local pcall = pcall;
local type = type;
local t_concat = table.concat;
local print = print;
local socket_url = require "socket.url";
local http = require "socket.http";
local ltn12 = require "ltn12";
--local json = require "json";
local json = module:require("couchdb/json");
--module("couchdb")
local _M = {};
local function urlcat(url, path)
return url:gsub("/*$", "").."/"..path:gsub("^/*", "");
end
local doc_mt = {};
doc_mt.__index = doc_mt;
function doc_mt:get()
return self.db:get(socket_url.escape(self.id));
end
function doc_mt:put(val)
return self.db:put(socket_url.escape(self.id), val);
end
function doc_mt:__tostring()
return "couchdb.doc("..self.url..")";
end
local db_mt = {};
db_mt.__index = db_mt;
function db_mt:__tostring()
return "couchdb.db("..self.url..")";
end
function db_mt:doc(id)
local url = urlcat(self.url, socket_url.escape(id));
return setmetatable({ url = url, db = self, id = id }, doc_mt);
end
function db_mt:get(id)
local url = urlcat(self.url, id);
local a,b = http.request(url);
local r,x = pcall(json.decode, a);
if r then a = x; end
return a,b;
end
function db_mt:put(id, value)
local url = urlcat(self.url, id);
if type(value) == "table" then
value = json.encode(value);
elseif value ~= nil and type(value) ~= "string" then
return nil, "Invalid type";
end
local t = {};
local a,b = http.request {
url = url,
sink = ltn12.sink.table(t),
source = ltn12.source.string(value),
method = "PUT",
headers = {
["Content-Length"] = #value,
["Content-Type"] = "application/json"
}
};
a = t_concat(t);
local r,x = pcall(json.decode, a);
if r then a = x; end
return a,b;
end
local server_mt = {};
server_mt.__index = server_mt;
function server_mt:db(name)
local url = urlcat(self.url, socket_url.escape(name));
return setmetatable({ url = url }, db_mt);
end
function server_mt:__tostring()
return "couchdb.server("..self.url..")";
end
function _M.server(url)
return setmetatable({ url = url }, server_mt);
end
function _M.db(url)
return setmetatable({ url = url }, db_mt);
end
return _M;
| mit |
hooksta4/darkstar | scripts/zones/zones/Ifrits_Cauldron/npcs/Mining_Point.lua | 2 | 1060 | -----------------------------------
-- Area: Ifrits Cauldron
-- NPC: Mining Point
-----------------------------------
package.loaded["scripts/zones/Ifrits_Cauldron/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/mining");
require("scripts/zones/Ifrits_Cauldron/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
startMining(player,player:getZoneID(),npc,trade,0x0014);
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(MINING_IS_POSSIBLE_HERE,605);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
warrenseine/premake | tests/actions/vstudio/vc200x/test_external_compiler.lua | 1 | 1684 | --
-- tests/actions/vstudio/vc200x/test_external_compiler.lua
-- Validate generation the VCCLCompiler element for external tools in VS 200x C/C++ projects.
-- Copyright (c) 2011-2013 Jason Perkins and the Premake project
--
local suite = test.declare("vs200x_external_compiler")
local vc200x = premake.vstudio.vc200x
--
-- Setup/teardown
--
local sln, prj
function suite.setup()
_ACTION = "vs2008"
sln, prj = test.createsolution()
system "PS3"
end
local function prepare()
local cfg = test.getconfig(prj, "Debug")
vc200x.VCCLCompilerTool(cfg)
end
--
-- Verify the basic structure with no extra flags or settings.
--
function suite.checkDefaults()
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="-Xc+=exceptions -Xc+=rtti"
UsePrecompiledHeader="0"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="0"
CompileAs="0"
/>
]]
end
--
-- Make sure that include directories are project relative.
--
function suite.includeDirsAreProjectRelative()
includedirs { "../include", "include" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="-Xc+=exceptions -Xc+=rtti"
AdditionalIncludeDirectories="..\include;include"
UsePrecompiledHeader="0"
]]
end
--
-- Check handling of forced includes.
--
function suite.forcedIncludeFiles()
forceincludes { "stdafx.h", "include/sys.h" }
prepare()
test.capture [[
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="-Xc+=exceptions -Xc+=rtti"
UsePrecompiledHeader="0"
ProgramDataBaseFileName="$(OutDir)\MyProject.pdb"
DebugInformationFormat="0"
CompileAs="0"
ForcedIncludeFiles="stdafx.h;include\sys.h"
]]
end
| bsd-3-clause |
hooksta4/darkstar | scripts/zones/zones/Aht_Urhgan_Whitegate/npcs/Ghatsad.lua | 2 | 26081 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Ghatsad
-- Standard Info NPC
-- Involved in quest: No String Attached
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/common");
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/globals/status");
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local attachmentStatus = player:getVar("PUP_AttachmentStatus");
local attachments = player:getVar("PUP_Attachments");
local unlockedAttachments = player:getVar("PUP_AttachmentUnlock");
local attachmentTime = player:getVar("PUP_AttachmentReady");
local attachmentReady = (attachmentTime ~= 0 and attachmentTime < os.time());
local attachmentWait = player:getVar("PUP_AttachmentWait");
if (attachmentStatus == 2) then
if (trade:getSlotCount() == 4) then
if (trade:getItemQty(661) == 1 and trade:getItemQty(2173) == 1 and trade:getItemQty(2290) == 1 and trade:getItemQty(16419) == 1) then
player:tradeComplete();
if (attachments == 0) then
player:startEvent(624, 0, 0, 0, 0, 0, 2185, 3);
elseif (attachments == 1) then
player:startEvent(624, 0, 0, 0, 0, 0, 2186, 3);
elseif (attachments == 2) then
player:startEvent(624, 0, 0, 0, 0, 0, 2187, 1);
end
player:setVar("PUP_AttachmentStatus", 5)
end
elseif (trade:getSlotCount() == 5) then
if (trade:getItemQty(661) == 1 and trade:getItemQty(2173) == 1 and trade:getItemQty(2290) == 1 and trade:getItemQty(16419) == 1) then
if (attachments == 0) then
if (trade:getItemQty(2185) == 3) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 8)
player:setVar("PUP_AttachmentReady",getMidnight());
end
elseif (attachments == 1) then
if (trade:getItemQty(2186) == 3) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 8)
player:setVar("PUP_AttachmentReady",getMidnight());
end
elseif (attachments == 2) then
if (trade:getItemQty(2187) == 1) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 8)
player:setVar("PUP_AttachmentReady",getMidnight());
end
end
end
end
elseif (attachmentStatus == 3) then
if (trade:getSlotCount() == 4) then
if (trade:getItemQty(718) == 1 and trade:getItemQty(2288) == 1 and trade:getItemQty(879) == 1 and trade:getItemQty(17220) == 1) then
player:tradeComplete();
if (attachments == 0) then
player:startEvent(624, 0, 0, 0, 0, 0, 2185, 3);
elseif (attachments == 1) then
player:startEvent(624, 0, 0, 0, 0, 0, 2186, 3);
elseif (attachments == 2) then
player:startEvent(624, 0, 0, 0, 0, 0, 2187, 1);
end
player:setVar("PUP_AttachmentStatus", 6)
end
elseif (trade:getSlotCount() == 5) then
if (trade:getItemQty(718) == 1 and trade:getItemQty(2288) == 1 and trade:getItemQty(879) == 1 and trade:getItemQty(17220) == 1) then
if (attachments == 0) then
if (trade:getItemQty(2185) == 3) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 9)
player:setVar("PUP_AttachmentReady",getMidnight());
end
elseif (attachments == 1) then
if (trade:getItemQty(2186) == 3) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 9)
player:setVar("PUP_AttachmentReady",getMidnight());
end
elseif (attachments == 2) then
if (trade:getItemQty(2187) == 1) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 9)
player:setVar("PUP_AttachmentReady",getMidnight());
end
end
end
end
elseif (attachmentStatus == 4) then
if (trade:getSlotCount() == 4) then
if (trade:getItemQty(823) == 1 and trade:getItemQty(828) == 1 and trade:getItemQty(2289) == 1 and trade:getItemQty(13465) == 1) then
player:tradeComplete();
if (attachments == 0) then
player:startEvent(624, 0, 0, 0, 0, 0, 2185, 3);
elseif (attachments == 1) then
player:startEvent(624, 0, 0, 0, 0, 0, 2186, 3);
elseif (attachments == 2) then
player:startEvent(624, 0, 0, 0, 0, 0, 2187, 1);
end
player:setVar("PUP_AttachmentStatus", 7)
end
elseif (trade:getSlotCount() == 5) then
if (trade:getItemQty(823) == 1 and trade:getItemQty(828) == 1 and trade:getItemQty(2289) == 1 and trade:getItemQty(13465) == 1) then
if (attachments == 0) then
if (trade:getItemQty(2185) == 3) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 10)
player:setVar("PUP_AttachmentReady",getMidnight());
end
elseif (attachments == 1) then
if (trade:getItemQty(2186) == 3) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 10)
player:setVar("PUP_AttachmentReady",getMidnight());
end
elseif (attachments == 2) then
if (trade:getItemQty(2187) == 1) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 10)
player:setVar("PUP_AttachmentReady",getMidnight());
end
end
end
end
elseif (attachmentStatus == 5) then
if (attachments == 0) then
if (trade:getSlotCount() == 1 and trade:getItemQty(2185) == 3) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 8)
player:setVar("PUP_AttachmentReady",getMidnight());
end
elseif (attachments == 1) then
if (trade:getSlotCount() == 1 and trade:getItemQty(2186) == 3) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 8)
player:setVar("PUP_AttachmentReady",getMidnight());
end
elseif (attachments == 2) then
if (trade:getSlotCount() == 1 and trade:getItemQty(2187) == 1) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 8)
player:setVar("PUP_AttachmentReady",getMidnight());
end
end
elseif (attachmentStatus == 6) then
if (attachments == 0) then
if (trade:getSlotCount() == 1 and trade:getItemQty(2185) == 3) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 9)
player:setVar("PUP_AttachmentReady",getMidnight());
end
elseif (attachments == 1) then
if (trade:getSlotCount() == 1 and trade:getItemQty(2186) == 3) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 9)
player:setVar("PUP_AttachmentReady",getMidnight());
end
elseif (attachments == 2) then
if (trade:getSlotCount() == 1 and trade:getItemQty(2187) == 1) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 9)
player:setVar("PUP_AttachmentReady",getMidnight());
end
end
elseif (attachmentStatus == 7) then
if (attachments == 0) then
if (trade:getSlotCount() == 1 and trade:getItemQty(2185) == 3) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 10)
player:setVar("PUP_AttachmentReady",getMidnight());
end
elseif (attachments == 1) then
if (trade:getSlotCount() == 1 and trade:getItemQty(2186) == 3) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 10)
player:setVar("PUP_AttachmentReady",getMidnight());
end
elseif (attachments == 2) then
if (trade:getSlotCount() == 1 and trade:getItemQty(2187) == 1) then
player:tradeComplete();
player:startEvent(625);
player:setVar("PUP_AttachmentStatus", 10)
player:setVar("PUP_AttachmentReady",getMidnight());
end
end
elseif (attachments == 3 and attachmentStatus == 11) then
if (trade:getSlotCount() == 3) then
if (trade:getItemQty(2186) == 2) then
if (trade:getItemQty(2502) == 1) then
if (trade:getItemQty(4613) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentStatus", 12)
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",math.random(1,3));
player:startEvent(902);
elseif (trade:getItemQty(4716) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentStatus", 12)
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",math.random(2,3));
player:startEvent(902);
elseif (trade:getItemQty(4610) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentStatus", 12)
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",4);
player:startEvent(902);
end
elseif (trade:getItemQty(2501) == 1) then
if (trade:getItemQty(4770) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentStatus", 13)
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",math.random(1,3));
player:startEvent(902);
elseif (trade:getItemQty(4878) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentStatus", 13)
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",math.random(2,3));
player:startEvent(902);
elseif (trade:getItemQty(4752) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentStatus", 13)
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",4);
player:startEvent(902);
end
end
end
end
elseif (attachments == 4 and attachmentStatus == 14) then
if (trade:getSlotCount() == 3) then
if (trade:getItemQty(2186) == 4) then
if (trade:getItemQty(2502) == 1 and unlockedAttachments == 46) then
if (trade:getItemQty(4613) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentStatus", 12)
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",math.random(1,3));
player:startEvent(902);
elseif (trade:getItemQty(4716) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentStatus", 12)
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",math.random(2,3));
player:startEvent(902);
elseif (trade:getItemQty(4610) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentStatus", 12)
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",4);
player:startEvent(902);
end
elseif (trade:getItemQty(2501) == 1 and unlockedAttachments == 30) then
if (trade:getItemQty(4770) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentStatus", 13)
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",math.random(1,3));
player:startEvent(902);
elseif (trade:getItemQty(4878) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentStatus", 13)
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",math.random(2,3));
player:startEvent(902);
elseif (trade:getItemQty(4752) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentStatus", 13)
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",4);
player:startEvent(902);
end
end
end
end
elseif ((attachmentStatus == 12 or attachmentStatus == 13) and attachmentWait > 0 and attachmentReady == true) then
if (trade:getSlotCount() == 1 and trade:getItemQty(5592) == 1) then
player:tradeComplete();
player:setVar("PUP_AttachmentReady",getMidnight());
player:setVar("PUP_AttachmentWait",attachmentWait - 1);
player:startEvent(904);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
--cs 620 - new frame - param 6: itemid payment param 7: number of payment param 8: bitpack choices (bit 0 no thanks, bit 1 VE, bit 2 SS, bit 3 SW)
--cs 621 - new frame (if canceled previous)
--cs 622 - bring me mats
--cs 624 - all mats, just need payment
--cs 625 - thanks, have everything, come back later
--cs 626 - come back later
--cs 627 - automaton frame done (param 2: frame)
--cs 628 - you can customise automaton by changing frame
--cs 629 - you can alter automatons abilities and character by equipping attachments (what are these last 2 for?)
--cs 900 - start soulsoother/spiritreaver
--cs 901 - start second head
--cs 902 - start work on chosen head
--cs 903 - head almost done
--cs 904 - give coffee
--cs 905 - head complete
local NoStringsAttached = player:getQuestStatus(AHT_URHGAN,NO_STRINGS_ATTACHED);
local NoStringsAttachedProgress = player:getVar("NoStringsAttachedProgress");
local Automaton = player:hasKeyItem(798);
local automatonName = player:getAutomatonName();
local CreationStarted_Day = player:getVar("CreationStarted_Day");
local currentDay = VanadielDayOfTheYear();
local CreationReady = ((CreationStarted_Day < currentDay) or (player:getVar("CreationStarted_Year") < VanadielYear()));
local attachments = player:getVar("PUP_Attachments");
local attachmentStatus = player:getVar("PUP_AttachmentStatus");
local unlockedAttachments = player:getVar("PUP_AttachmentUnlock");
local attachmentTime = player:getVar("PUP_AttachmentReady");
local attachmentReady = (attachmentTime ~= 0 and attachmentTime < os.time());
local attachmentWait = player:getVar("PUP_AttachmentWait");
--[[
attachment status:
0 - none
1 - declined a new frame
2 - accepted valoredge
3 - accepted sharphot
4 - accepted stormwaker
5 - paid mats for valoredge
6 - paid mats for sharpshot
7 - paid mats for stormwaker
8 - paid mats+coins for valoredge
9 - paid mats+coins for sharpshot
10 - paid mats+coins for stormwaker
11 - asked about soulsoother/spiritreaver
12 - paid for soulsoother
13 - paid for spiritreaver
14 - asked about soulsoother/spiritreaver (after obtaining the first)
]]
if (NoStringsAttached == QUEST_ACCEPTED and NoStringsAttachedProgress == 2) then
player:startEvent(0x0106); -- he want you to go to Arrapago
elseif (NoStringsAttached == QUEST_ACCEPTED and NoStringsAttachedProgress == 3) then
player:startEvent(0x0107); -- reminder to go to Arrapago
elseif (NoStringsAttached == QUEST_ACCEPTED and NoStringsAttachedProgress == 4 and Automaton == true) then
player:startEvent(0x0108); -- you give the antique automaton to him and need to wait a gameday
elseif (NoStringsAttached == QUEST_ACCEPTED and NoStringsAttachedProgress == 5 and CreationReady == true) then
player:startEvent(0x0109); -- you go back for your automaton
elseif (NoStringsAttached == QUEST_COMPLETED and attachments == 0 and attachmentStatus == 0 and player:getMainJob() == JOB_PUP and player:getMainLvl() >= 10) then
player:startEventString(620, automatonName, automatonName, automatonName, automatonName, attachments, 0, 0, 0, 0, 2185, 3, unlockedAttachments);
elseif (NoStringsAttached == QUEST_COMPLETED and attachments == 0 and attachmentStatus == 1) then
player:startEvent(621, 0, 0, 0, 0, 0, 2185, 3, unlockedAttachments);
elseif (NoStringsAttached == QUEST_COMPLETED and attachments == 1 and attachmentStatus == 0 and player:getMainJob() == JOB_PUP and player:getMainLvl() >= 20) then
player:startEventString(620, automatonName, automatonName, automatonName, automatonName, attachments, 0, 0, 0, 0, 2186, 3, unlockedAttachments);
elseif (NoStringsAttached == QUEST_COMPLETED and attachments == 1 and attachmentStatus == 1) then
player:startEvent(621, 0, 0, 0, 0, 0, 2186, 3, unlockedAttachments);
elseif (NoStringsAttached == QUEST_COMPLETED and attachments == 2 and attachmentStatus == 0 and player:getMainJob() == JOB_PUP and player:getMainLvl() >= 30) then
player:startEventString(620, automatonName, automatonName, automatonName, automatonName, attachments, 0, 0, 0, 0, 2187, 1, unlockedAttachments);
elseif (NoStringsAttached == QUEST_COMPLETED and attachments == 3 and attachmentStatus == 0 and player:getMainJob() == JOB_PUP and player:getMainLvl() >= 40) then
player:startEventString(900, automatonName, automatonName, automatonName, automatonName, 0, 0, 0, 0, 0, 2186, 2);
elseif (NoStringsAttached == QUEST_COMPLETED and attachments == 4 and attachmentStatus == 0 and player:getMainJob() == JOB_PUP and player:getMainLvl() >= 50) then
if (unlockedAttachments == 30) then
player:startEventString(901, automatonName, automatonName, automatonName, automatonName, 1, 0, 0, 0, 0, 2186, 4);
elseif (unlockedAttachments == 46) then
player:startEventString(901, automatonName, automatonName, automatonName, automatonName, 0, 0, 0, 0, 0, 2186, 4);
end
elseif (NoStringsAttached == QUEST_COMPLETED and attachments == 2 and attachmentStatus == 1) then
player:startEvent(621, 0, 0, 0, 0, 0, 2187, 1, unlockedAttachments);
elseif (NoStringsAttached == QUEST_COMPLETED and attachmentStatus >= 8 and attachmentStatus <= 10 and attachmentReady == false) then
player:startEvent(626);
elseif (NoStringsAttached == QUEST_COMPLETED and attachmentStatus == 8 and attachmentReady == true) then
player:startEventString(627, automatonName, automatonName, automatonName, automatonName, 0, 1);
elseif (NoStringsAttached == QUEST_COMPLETED and attachmentStatus == 9 and attachmentReady == true) then
player:startEventString(627, automatonName, automatonName, automatonName, automatonName, 0, 2);
elseif (NoStringsAttached == QUEST_COMPLETED and attachmentStatus == 10 and attachmentReady == true) then
player:startEventString(627, automatonName, automatonName, automatonName, automatonName, 0, 3);
elseif (NoStringsAttached == QUEST_COMPLETED and attachmentStatus == 2) then
if (attachments == 0) then
player:startEvent(622, 0, 1, 0, 0, 0, 2185, 3);
elseif (attachments == 1) then
player:startEvent(622, 0, 1, 0, 0, 0, 2186, 3);
elseif (attachments == 2) then
player:startEvent(622, 0, 1, 0, 0, 0, 2187, 1);
end
elseif (NoStringsAttached == QUEST_COMPLETED and attachmentStatus == 3) then
if (attachments == 0) then
player:startEvent(622, 0, 2, 0, 0, 0, 2185, 3);
elseif (attachments == 1) then
player:startEvent(622, 0, 2, 0, 0, 0, 2186, 3);
elseif (attachments == 2) then
player:startEvent(622, 0, 2, 0, 0, 0, 2187, 1);
end
elseif (NoStringsAttached == QUEST_COMPLETED and attachmentStatus == 4) then
if (attachments == 0) then
player:startEvent(622, 0, 3, 0, 0, 0, 2185, 3);
elseif (attachments == 1) then
player:startEvent(622, 0, 3, 0, 0, 0, 2186, 3);
elseif (attachments == 2) then
player:startEvent(622, 0, 3, 0, 0, 0, 2187, 1);
end
elseif (NoStringsAttached == QUEST_COMPLETED and attachmentStatus >= 5 and attachmentStatus <= 7) then
if (attachments == 0) then
player:startEvent(624, 0, 0, 0, 0, 0, 2185, 3);
elseif (attachments == 1) then
player:startEvent(624, 0, 0, 0, 0, 0, 2186, 3);
elseif (attachments == 2) then
player:startEvent(624, 0, 0, 0, 0, 0, 2187, 1);
end
elseif (NoStringsAttached == QUEST_COMPLETED and attachmentStatus == 11 and attachments == 3) then
player:startEventString(900, automatonName, automatonName, automatonName, automatonName, 0, 0, 1, 0, 0, 2186, 7);
elseif (NoStringsAttached == QUEST_COMPLETED and (attachmentStatus == 12 or attachmentStatus == 13) and attachmentReady == false) then
player:startEvent(903, attachmentWait, 1);
elseif (NoStringsAttached == QUEST_COMPLETED and (attachmentStatus == 12 or attachmentStatus == 13) and attachmentReady == true and attachmentWait > 0) then
player:startEvent(903, attachmentWait, 0);
elseif (NoStringsAttached == QUEST_COMPLETED and (attachmentStatus == 12 or attachmentStatus == 13) and attachmentReady == true and attachmentWait == 0) then
player:startEvent(905, attachmentStatus-12);
elseif (NoStringsAttached == QUEST_COMPLETED and attachmentStatus == 14) then
if (unlockedAttachments == 30) then
player:startEventString(901, automatonName, automatonName, automatonName, automatonName, 1, 0, 1, 0, 0, 2186, 4);
elseif (unlockedAttachments == 46) then
player:startEventString(901, automatonName, automatonName, automatonName, automatonName, 0, 0, 1, 0, 0, 2186, 4);
end
elseif (attachments > 0) then
local rand = math.random(1,2);
if (rand == 1) then
player:startEvent(628);
else
player:startEventString(629, automatonName, automatonName, automatonName, automatonName);
end
else
player:startEvent(0x0100);
end;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0106) then
player:setVar("NoStringsAttachedProgress",3);
elseif (csid == 0x0108) then
player:setVar("CreationStarted_Day",VanadielDayOfTheYear());
player:setVar("CreationStarted_Year",VanadielYear());
player:setVar("NoStringsAttachedProgress",5);
player:delKeyItem(798);
elseif (csid == 0x0109) then
player:setVar("NoStringsAttachedProgress",6);
player:setVar("CreationStarted_Day",0);
player:setVar("CreationStarted_Year",0);
elseif (csid == 620 or csid == 621) then
player:setVar("PUP_AttachmentStatus", option+1);
elseif (csid == 627) then
local attachments = player:getVar("PUP_Attachments");
local attachmentStatus = player:getVar("PUP_AttachmentStatus");
local unlockedAttachments = player:getVar("PUP_AttachmentUnlock");
if (attachmentStatus == 8) then
player:unlockAttachment(8225);
player:unlockAttachment(8194);
player:setVar("PUP_AttachmentStatus", 0);
player:setVar("PUP_Attachments", attachments+1);
player:setVar("PUP_AttachmentUnlock", unlockedAttachments+2);
player:setVar("PUP_AttachmentReady", 0);
player:messageSpecial(AUTOMATON_VALOREDGE_UNLOCK);
elseif (attachmentStatus == 9) then
player:unlockAttachment(8226);
player:unlockAttachment(8195);
player:setVar("PUP_AttachmentStatus", 0);
player:setVar("PUP_Attachments", attachments+1);
player:setVar("PUP_AttachmentUnlock", unlockedAttachments+4);
player:setVar("PUP_AttachmentReady", 0);
player:messageSpecial(AUTOMATON_SHARPSHOT_UNLOCK);
elseif (attachmentStatus == 10) then
player:unlockAttachment(8227);
player:unlockAttachment(8196);
player:setVar("PUP_AttachmentStatus", 0);
player:setVar("PUP_Attachments", attachments+1);
player:setVar("PUP_AttachmentUnlock", unlockedAttachments+8);
player:setVar("PUP_AttachmentReady", 0);
player:messageSpecial(AUTOMATON_STORMWAKER_UNLOCK);
end
elseif (csid == 900) then
player:setVar("PUP_AttachmentStatus", 11);
elseif (csid == 901) then
player:setVar("PUP_AttachmentStatus", 14);
elseif (csid == 905) then
local attachments = player:getVar("PUP_Attachments");
local attachmentStatus = player:getVar("PUP_AttachmentStatus");
local unlockedAttachments = player:getVar("PUP_AttachmentUnlock");
if (attachmentStatus == 12) then
player:unlockAttachment(8197);
player:setVar("PUP_AttachmentStatus", 0);
player:setVar("PUP_Attachments", attachments+1);
player:setVar("PUP_AttachmentReady", 0);
player:setVar("PUP_AttachmentUnlock", unlockedAttachments+16);
player:messageSpecial(AUTOMATON_SOULSOOTHER_UNLOCK);
elseif (attachmentStatus == 13) then
player:unlockAttachment(8198);
player:setVar("PUP_AttachmentStatus", 0);
player:setVar("PUP_Attachments", attachments+1);
player:setVar("PUP_AttachmentReady", 0);
player:setVar("PUP_AttachmentUnlock", unlockedAttachments+32);
player:messageSpecial(AUTOMATON_SPIRITREAVER_UNLOCK);
end
end
end; | gpl-3.0 |
instead-hub/plainstead | build/games/cat/main-ru.lua | 1 | 3005 | game.codepage="UTF-8";
game.act = 'Не получается.';
game.inv = 'Гм.. Странная штука..';
game.use = 'Не сработает...';
game.dsc = [[Команды:^
look(или просто ввод), act <на что> (или просто на что), use <что> [на что], go <куда>,^
back, inv, way, obj, quit, save <fname>, load <fname>. Работает автодополнение по табуляции.^^
Олег Г., Владимир П., Илья.Р., и другие в фантастической и драматической text-adventure Петра К.^^
ВОЗВРАЩЕНИЕ КВАНТОВОГО КОТА^^
В прошлом хакер. Он ушел жить в лес. Но он вернулся. Вернулся чтобы забрать своего кота.^^
- Я ПРОСТО ПРИШЕЛ ЗАБРАТЬ СВОЕГО КОТА... ^^]];
me().nam = 'Олег';
main = room {
nam = 'ВОЗВРАЩЕНИЕ КВАНТОВОГО КОТА',
pic = 'gfx/thecat.png',
dsc = [[
За окном моей хижины снова белеет снег, а в камине так же, как и тогда, потрескивают дрова... Третья зима.
Прошло уже две зимы, но те события, о которых я хочу рассказать, встают перед моими глазами так,
словно это было вчера...^^
Я работал лесником уже больше десяти лет. Больше десяти лет я жил в своей хижине, окруженной лесом, собирая
капканы браконьеров и выезжая раз в одну или две недели в близлежащий поселок... После воскресной
службы в местной церкви я заходил в магазинчик и покупал необходимые мне вещи: патроны к дробовику,
крупу, хлеб, лекарства...^^
Когда-то я был неплохим компьютерным специалистом... Впрочем, это уже не важно... Десять лет я не видел экрана
монитора, и не жалею об этом.^^
Теперь я понимаю, что корни того, что тогда произошло, лежат давно — во второй половине 30-х... Хотя лучше
начать все по-порядку...^^
В тот холодный февральский день я, как всегда, собрался ехать в поселок...]],
obj = { vobj(1,'Дальше','{Дальше}.') },
act = function()
return walk('home');
end,
exit = function()
set_music("mus/ofd.xm");
end,
};
set_music("mus/new.s3m");
dofile("ep1-ru.lua");
dofile("ep2-ru.lua");
dofile("ep3-ru.lua");
--me().where = 'eside';
--inv():add('mywear');
--inv():add('gun');
--inv():add('trap');
| mit |
gedadsbranch/Darkstar-Mission | scripts/globals/abilities/desperate_flourish.lua | 2 | 2959 | -----------------------------------
-- Ability: Desperate Flourish
-- Weighs down a target with a low rate of success. Requires one Finishing Move.
-- Obtained: Dancer Level 30
-- Finishing Moves Used: 1
-- Recast Time: 00:20
-- Duration: ??
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/weaponskills");
require("scripts/globals/magic");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
if (player:getAnimation() ~= 1) then
return MSGBASIC_REQUIRES_COMBAT,0;
else
if (player:hasStatusEffect(EFFECT_FINISHING_MOVE_1)) then
player:delStatusEffect(EFFECT_FINISHING_MOVE_1);
return 0,0;
elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_2)) then
player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_2);
player:addStatusEffect(EFFECT_FINISHING_MOVE_1,1,0,7200);
return 0,0;
elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_3)) then
player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_3);
player:addStatusEffect(EFFECT_FINISHING_MOVE_2,1,0,7200);
return 0,0;
elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_4)) then
player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_4);
player:addStatusEffect(EFFECT_FINISHING_MOVE_3,1,0,7200);
return 0,0;
elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_5)) then
player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_5);
player:addStatusEffect(EFFECT_FINISHING_MOVE_4,1,0,7200);
return 0,0;
else
return MSGBASIC_NO_FINISHINGMOVES,0;
end
end
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
local isSneakValid = player:hasStatusEffect(EFFECT_SNEAK_ATTACK);
if(isSneakValid and not player:isBehind(target))then
isSneakValid = false;
end
local hitrate = getHitRate(player,target,true);
if (math.random() <= hitrate or isSneakValid) then
local bonus = 50 - target:getMod(MOD_STUNRES);
local spell = getSpell(216);
local resist = applyResistance(player,spell,target,0,player:getSkillLevel(player:getWeaponSkillType(SLOT_MAIN)),bonus)
if resist > 0.25 then
target:delStatusEffectSilent(EFFECT_WEIGHT);
target:addStatusEffect(EFFECT_WEIGHT, 50, 0, 60 * resist);
else
ability:setMsg(110);
end
ability:setMsg(127);
return EFFECT_WEIGHT, getFlourishAnimation(player:getWeaponSkillType(SLOT_MAIN)), 2;
else
ability:setMsg(158);
return 0;
end
end; | gpl-3.0 |
membphis/vanilla | spec/v/dispatcher_spec.lua | 3 | 3889 | require('spec.helper')
describe("Dispatcher", function()
before_each(function()
Application = require 'vanilla.v.application'
Dispatcher = require 'vanilla.v.dispatcher'
Controller = require 'vanilla.v.controller'
Request = require 'vanilla.v.request'
Response = require 'vanilla.v.response'
View = require 'vanilla.v.views.rtpl'
Error = require 'vanilla.v.error'
Plugin = require 'vanilla.v.plugin'
application = Application:new(config)
dispatcher = Dispatcher:new(application)
request = Request:new()
response = Response:new()
plugin = Plugin:new()
end)
after_each(function()
package.loaded['vanilla.v.application'] = nil
package.loaded['vanilla.v.dispatcher'] = nil
package.loaded['vanilla.v.controller'] = nil
package.loaded['vanilla.v.request'] = nil
package.loaded['vanilla.v.response'] = nil
package.loaded['vanilla.v.views.rtpl'] = nil
package.loaded['vanilla.v.error'] = nil
package.loaded['vanilla.v.plugin'] = nil
Application = nil
Dispatcher = nil
Controller = nil
Request = nil
Response = nil
View = nil
Error = nil
Plugin = nil
application = nil
dispatcher = nil
request = nil
response = nil
plugin = nil
end)
describe("#new", function()
it("creates a new instance of a dispatcher with application", function()
assert.are.same(application, dispatcher.application)
end)
end)
describe("#_init", function()
it("init a dispatcher instance", function()
assert.are.same(request, dispatcher.request)
end)
end)
describe("#getRequest", function()
it("get a request instance", function()
assert.are.same(request, dispatcher.request)
end)
end)
describe("#setRequest", function()
it("set a request instance", function()
assert.are.same(request, dispatcher.request)
end)
end)
describe("#getResponse", function()
it("get a response instance", function()
assert.are.same(response, dispatcher.response)
end)
end)
describe("#setResponse", function()
it("set a response instance", function()
assert.are.same(response, dispatcher.response)
end)
end)
describe("#registerPlugin", function()
it("register a plugin to app", function()
assert.are.same(plugin, dispatcher.plugins)
end)
end)
-- describe("#_router", function()
-- it("raises an error with a code", function()
-- local ok, err = pcall(function() controller:raise_error(1000) end)
-- assert.are.equal(false, ok)
-- assert.are.equal(1000, err.code)
-- end)
-- it("raises an error with a code and custom attributes", function()
-- local custom_attrs = { custom_attr_1 = "1", custom_attr_2 = "2" }
-- local ok, err = pcall(function() controller:raise_error(1000, custom_attrs) end)
-- assert.are.equal(false, ok)
-- assert.are.equal(1000, err.code)
-- assert.are.same(custom_attrs, err.custom_attrs)
-- end)
-- end)
-- describe("#dispatch", function()
-- before_each(function()
-- local Response = require 'gin.core.response'
-- response = Response.new({
-- status = 200,
-- headers = { ['one'] = 'first', ['two'] = 'second' },
-- body = { name = 'gin'}
-- })
-- end)
-- it("sets the ngx status", function()
-- Router.respond(ngx, response)
-- assert.are.equal(200, ngx.status)
-- end)
-- end)
end) | mit |
amireh/grind | test/unit/lua_regex.lua | 1 | 2491 | require 'rex_pcre'
local ptrn = [[(?<timestamp>[A-Z]{1}[a-z]{2} [0-9]+ [0-9]{2}:[0-9]{2}:[0-9]{2})\s{1}(?<app>\w+)\s{1}.*]]
local ptrn = [[(?:<\d+>)(?<timestamp>[A-Z]{1}[a-z]{2}\s+[0-9]+\s+[0-9]{2}:[0-9]{2}:[0-9]{2}\s{1})|(?<moo>\d{4}-\d{2}-\d{2}\s+\d{2}:\d{2}:\d{2}\s{1})|(\d{2}:\d{2}:\d{2}):\s{1}|(\d{2}:\d{2}:\d{2})]]
local ptrn = [[(?J)(?:<\d+>)(?<timestamp>[A-Z]{1}[a-z]{2}\s+[0-9]+\s+[0-9]{2}:[0-9]{2}:[0-9]{2}\s{1})?|(?<timestamp>\d{4}-\d{2}-\d{2}\s{1}\d{2}:\d{2}:\d{2}\s{1})?]]
-- local ptrn = [[(?|(?<DN>Mon|Fri|Sun)(?:day)?|(?<DN>Tue)(?:sday)?|(?<DN>Wed)(?:nesday)?|(?<DN>Thu)(?:rsday)?|(?<DN>Sat)(?:urday)?)]]
local ptrn = [[(?J)(?<DN>Mon|Fri|Sun)(?:day)?|(?<DN>Tue)(?:sday)?|(?<DN>Wed)(?:nesday)?|(?<DN>Thu)(?:rsday)?|(?<DN>Sat)(?:urday)?]]
local ptrn = [[(?:(\d{4}-\d{2}-\d{2}\s\d{2}:\d{2}:\d{2}) (.*))+]]
-- local ptrn = [[(foobar) went to the (?<place>\w+)]]
-- local ptrn = [[(foobar) went to the (?<place>\w+)]]
-- local text = [==[<15>Jun 27 20:45:19 cornholio dakapi: [I] {012345678} handler: looking up website with APIKey:
-- 1234-12-12 12:12:12
-- ]==]
local text = [[Sunday\GDN]]
local text = [[2012-07-15 19:21:31 [I] GameMgr: loading Pendulum config
2012-07-15 19:21:31 [I] GameMgr: found existing configuration, parsing...]]
-- local text = "foobar went to the zoo and foobared some more"
local rex = rex_pcre.new(ptrn)
if not rex then
return print("Invalid PCRE rex '" .. ptrn .. "'")
end
local count = arg[1] or 10
print("Matching " .. ptrn .. " " .. count .. " times")
for i=0,count do
print(rex:find(text))
print(rex_pcre.match(text, rex))
-- print(rex_pcre.find(text, rex))
print(rex:exec(text))
local b,e,captures = rex:exec(text)
-- local e = nil
-- print("Matched @ " .. b .. " => " .. e)
local capture_values = {}
local capture_b, capture_e = nil,nil
for k,v in pairs(captures or {}) do
if type(k) == "number" and type(v) == "number" then
if not capture_b then capture_b = v
elseif not capture_e then
capture_e = v
table.insert(capture_values, text:sub(capture_b, capture_e))
capture_b, capture_e = nil, nil
end
else
end
if type(k) ~= "number" and v then print(k .. " => " .. v) end
-- e = v
-- end
-- if type(k) == "number" and v and type(v) == "string" then print(k .. " => " .. v) end
-- print(k .. " => " .. tostring(v))
end
-- print("Captures:")
-- for k,v in pairs(capture_values) do
-- print(v)
-- end
-- rex:find(text)
end
| mit |
gedadsbranch/Darkstar-Mission | scripts/zones/Windurst_Waters_[S]/npcs/Ezura-Romazura.lua | 34 | 1541 | -----------------------------------
-- Area: Windurst Waters [S]
-- NPC: Ezura-Romazura
-- Standard Merchant NPC
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/shop");
require("scripts/zones/Windurst_Waters_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,EZURAROMAZURA_SHOP_DIALOG);
stock = {0x12a3,123750, -- Scroll of Stone V
0x12ad,133110, -- Scroll of Water V
0x129e,144875, -- Scroll of Aero V
0x1294,162500, -- Scroll of Fire V
0x1299,186375, -- Scroll of Blizzard V
0x131d,168150, -- Scroll of Stoneja
0x131f,176700, -- Scroll of Waterja
0x131a,193800, -- Scroll of Firaja
0x131c,185240, -- Scroll of Aeroja
0x12ff,126000} -- Scroll of Break
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/items/homemade_steak.lua | 35 | 1124 | -----------------------------------------
-- ID: 5226
-- Item: homemade_steak
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Strength 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5226);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 1);
end;
| gpl-3.0 |
drogers141/mac-hydra | winutil.lua | 1 | 7154 | -- window related functionality
-- moving, data, etc
--local util = require "util"
local util = dofile(package.searchpath("util", package.path))
win = {}
----------------------------------------------------------------------
-- Rectangle operations - all take and return rectangles (no mutation)
-- ie - same as hydra's frames {x, y, w, h}
----------------------------------------------------------------------
-- move a rect by adding an {x, y} vector to it
-- r - rect to move
-- m - {x, y} - movement vector - +x moves right, -x moves left
-- +y moves down, -y moves up
win.move_rect = function(r, m)
return {x = r.x + m.x, y = r.y + m.y, w = r.w, h = r.h}
end
-- resize a rect by moving the right and/or bottom edge
-- attempting to resize to a negative width or height is a no-op
-- and r is returned
-- r - rect to resize
-- delta - {x, y} - vector to resize by - +x grows window to right,
-- -x shrinks window on right, +y grows window downward
-- -y shrinks window by raising bottom
win.resize_rect = function(r, delta)
local result = {x = r.x, y = r.y, w = r.w + delta.x, h = r.h + delta.y}
if result.w <= 0 or result.h <= 0 then
return r
else
return result
end
end
-- throw a rect in one direction to the inside border of a bounding rect
-- can throw a rect left, right, up, or down and it will stick to the edge
-- of the surrounding rect where it hits - general case is to move a window
-- all the way to the edge of a screen in one direction while maintaining
-- its size and location on the axis in the other direction
-- however, you can have a window that is somewhat past the edge of a screen
-- and throw it in the same direction to quickly put it back fully on the screen
-- r - rect to throw
-- outside_r - "outside" or "enclosing" rect that the rect gets thrown to
-- quotes are for case explained above - doesn't have to be actually enclosing
-- direction - string - one of ["left", "right", "up", "down"]
-- bad direction or outside_r cause assertion failure
win.throw_rect = function(r, outside_r, direction)
local outside_right = outside_r.x + outside_r.w
local outside_bottom = outside_r.y + outside_r.h
assert(outside_right > 0 and outside_bottom > 0)
ret = nil
if direction == "left" then
ret = util.merge(r, {x = outside_r.x})
elseif direction == "right" then
ret = util.merge(r, {x = outside_right-r.w})
elseif direction == "up" then
ret = util.merge(r, {y = outside_r.y})
elseif direction == "down" then
ret = util.merge(r, {y = outside_bottom-r.h})
else
assert(false, "bad direction: " .. direction)
end
return ret
end
-- like throw_rect but for resizing
-- expand a rect in one direction all the way to meet the inside border of the
-- bounding rect
-- unlike resize rect - since only expanding - can fill in all 4 directions
-- r - rect to throw
-- outside_r - bounding rect that the rect gets filled to
-- note that as long as the resulting rect has positive width and height
-- expand_fill can behave similarly to the cases mentioned in throw_win
-- commentary
-- direction - string - one of ["left", "right", "up", "down"]
-- bad direction or outside_r cause assertion failure
-- causing the resulting rect to have non-positive width or height
-- causes an assertion failure
function win.expand_fill_rect(r, outside_r, direction)
local outside_right = outside_r.x + outside_r.w
local outside_bottom = outside_r.y + outside_r.h
local r_right = r.x + r.w
local r_bottom = r.y + r.h
assert(outside_right > 0 and outside_bottom > 0)
ret = nil
if direction == "left" then
ret = util.merge(r, {x = outside_r.x,
w = r_right - outside_r.x})
elseif direction == "right" then
ret = util.merge(r, {w = outside_right - r.x})
elseif direction == "up" then
ret = util.merge(r, {y = outside_r.y,
h = r_bottom - outside_r.y})
elseif direction == "down" then
ret = util.merge(r, {h = outside_bottom - r.y})
else
assert(false, "bad direction: " .. direction)
end
assert(ret.w > 0 and ret.h > 0, "resized rect not cool by Euclid")
return ret
end
----------------------------------------------------------------------
-- Window operations - mutate window frame state
----------------------------------------------------------------------
local function screen_size(w)
local s_rect = w:screen():frame()
return {w = s_rect['w'], h = s_rect['h']}
end
-- move a window by adding an {x, y} vector to it
-- by default x and y are percentage of screen width or height, respectively
-- w - window to move
-- m - {x, y} - movement vector - +x moves right, -x moves left
-- +y moves down, -y moves up
-- eg m = {x = 5, y = 0} -> moves window 5% of screen width to right
-- use-pix - if this is set to a truthy value, x and y are interpreted
-- as pixels - so above would move the window 5 pixels to the right
win.move_win = function(w, m, use_pix)
local x, y = m['x'], m['y']
if not use_pix then
local sz = screen_size(w)
x, y = x * sz['w']/100, y * sz['h']/100
end
--print ('x:', x, 'y:', y)
local frame = win.move_rect(w:frame(), {x=x, y=y})
w:setframe(frame)
end
-- resize a window by adding an {x, y} vector to it by moving the right and/or bottom edge
-- attempting to resize to a negative width or height is a no-op
-- by default x and y are percentage of screen width or height, respectively
-- w - window to resize
-- m - {x, y} - resize vector - +x grows right edge, -x shrinks right edge
-- +y resizes down, -y resizes up
-- eg m = {x = 5, y = 0} -> grows window 5% of screen width to right
-- use-pix - if this is set to a truthy value, x and y are interpreted
-- as pixels - so above would grow the window 5 pixels to the right
win.resize_win = function(w, m, use_pix)
local x, y = m['x'], m['y']
if not use_pix then
local sz = screen_size(w)
x, y = x * sz['w']/100, y * sz['h']/100
end
--print ('x:', x, 'y:', y)
local frame = win.resize_rect(w:frame(), {x=x, y=y})
w:setframe(frame)
end
-- throw a window to stick to the edge of its screen
-- see throw_rect comments for more
-- NOTE: Uses frame_without_dock_or_menu() as the outside rect to throw to
-- direction - string - one of ["left", "right", "up", "down"]
-- bad direction causes assertion failure
win.throw_win = function(w, direction)
local wr = w:frame()
local sr = w:screen():frame_without_dock_or_menu()
local frame = win.throw_rect(wr, sr, direction)
w:setframe(frame)
end
-- expand a window in one direction to the edge of its screen
-- see expand_fill_rect comments for more
-- NOTE: Uses frame_without_dock_or_menu() as the outside rect to expand to
-- direction - string - one of ["left", "right", "up", "down"]
-- bad direction causes assertion failure
-- causing a window with non-positive width or height to result
-- also causes assertion failure
win.expand_fill_win = function(w, direction)
local wr = w:frame()
local sr = w:screen():frame_without_dock_or_menu()
local frame = win.expand_fill_rect(wr, sr, direction)
w:setframe(frame)
end
return win
| mit |
hooksta4/darkstar | scripts/zones/The_Colosseum/npcs/Crystal.lua | 3 | 1346 | -----------------------------------
-- Area: The Colosseum
-- NPC: Cooking
-- Guild Merchant NPC: Woodworking Guild
-- @pos 0 0 0 0 zone 71
-----------------------------------
package.loaded["scripts/zones/The_Colosseum/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/The_Colosseum/TextIDs");
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:PrintToPlayer("All the crystals you need for your crafting adventures!");
stock = {0x1008,1, --Crystal clusters
0x1009,1,
0x100A,1,
0x100b,1,
0x100c,1,
0x100d,1,
0x100e,1,
0x100f,1,
0x1091,1, --HQ Crystals
0x108e,1,
0x108f,1,
0x1090,1,
0x1092,1,
0x1093,1,
0x1094,1,
0x1095,1,}
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/globals/spells/raiton_ichi.lua | 17 | 1257 | -----------------------------------------
-- Spell: Raiton: Ichi
-- Deals lightning damage to an enemy and lowers its resistance against earth.
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
--doNinjutsuNuke(V,M,caster,spell,target,hasMultipleTargetReduction,resistBonus)
local duration = 15 + caster:getMerit(MERIT_RAITON_EFFECT) -- T1 bonus debuff duration
local bonusAcc = 0;
local bonusMab = caster:getMerit(MERIT_RAITON_EFFECT) + caster:getMod(MOD_NIN_NUKE_BONUS); -- T1 mag atk + "enhances Ninjustu damage" mod
if (caster:isBehind(target,15) and caster:hasStatusEffect(EFFECT_INNIN)) then -- Innin mag atk bonus from behind, guesstimating angle at 15 degrees
bonusMab = bonusMab + caster:getStatusEffect(EFFECT_INNIN):getPower();
end
local dmg = doNinjutsuNuke(28,1,caster,spell,target,false,bonusAcc,bonusMab);
handleNinjutsuDebuff(caster,target,spell,30,duration,MOD_EARTHRES);
return dmg;
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/items/cup_of_healing_tea.lua | 35 | 1373 | -----------------------------------------
-- ID: 4286
-- Item: cup_of_healing_tea
-- Food Effect: 240Min, All Races
-----------------------------------------
-- Magic 10
-- Vitality -1
-- Charisma 3
-- Magic Regen While Healing 2
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,4286);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MP, 10);
target:addMod(MOD_VIT, -1);
target:addMod(MOD_CHR, 3);
target:addMod(MOD_MPHEAL, 2);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 10);
target:delMod(MOD_VIT, -1);
target:delMod(MOD_CHR, 3);
target:delMod(MOD_MPHEAL, 2);
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Dynamis-Qufim/mobs/Adamantking_Effigy.lua | 17 | 2130 | -----------------------------------
-- Area: Dynamis Qufim
-- NPC: Adamantking_Effigy
-----------------------------------
package.loaded["scripts/zones/Dynamis-Qufim/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/dynamis");
require("scripts/zones/Dynamis-Qufim/TextIDs");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
mob:setMobMod(MOBMOD_SUPERLINK, mob:getShortID());
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
local X = mob:getXPos();
local Y = mob:getYPos();
local Z = mob:getZPos();
local spawnList = QufimQuadavList;
if(mob:getStatPoppedMobs() == false) then
mob:setStatPoppedMobs(true);
for nb = 1, table.getn(spawnList), 2 do
if(mob:getID() == spawnList[nb]) then -- si l'id du mob engager correpond a un ID de la list
for nbi = 1, table.getn(spawnList[nb + 1]), 1 do
if((nbi % 2) == 0) then X=X+2; Z=Z+2; else X=X-2; Z=Z-2; end
local mobNBR = spawnList[nb + 1][nbi];
--printf("Serjeant_Tombstone => mob %u \n",mobNBR);
if(mobNBR ~= nil) then
-- Spawn Mob
SpawnMob(mobNBR):setMobMod(MOBMOD_SUPERLINK, mob:getShortID());
GetMobByID(mobNBR):setPos(X,Y,Z);
GetMobByID(mobNBR):setSpawn(X,Y,Z);
-- Spawn Pet for BST, DRG, and SMN
local MJob = GetMobByID(mobNBR):getMainJob();
-- printf("Serjeant_Tombstone => mob %u \n",mobNBR);
-- printf("mobjob %u \n",MJob);
if(MJob == 9 or MJob == 14 or MJob == 15) then
-- Spawn Pet for BST , DRG , and SMN
SpawnMob(mobNBR + 1):setMobMod(MOBMOD_SUPERLINK, mob:getShortID());
GetMobByID(mobNBR + 1):setPos(X,Y,Z);
GetMobByID(mobNBR + 1):setSpawn(X,Y,Z);
end
end
end
end
end
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
-- local mobID = mob:getID();
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Port_Windurst/npcs/Pichichi.lua | 36 | 2675 | -----------------------------------
-- Area: Port Windurst
-- NPC: Pichichi
-----------------------------------
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/zones/Port_Windurst/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
TruthJusticeOnionWay = player:getQuestStatus(WINDURST,TRUTH_JUSTICE_AND_THE_ONION_WAY);
KnowOnesOnions = player:getQuestStatus(WINDURST,KNOW_ONE_S_ONIONS);
InspectorsGadget = player:getQuestStatus(WINDURST,INSPECTOR_S_GADGET);
OnionRings = player:getQuestStatus(WINDURST,ONION_RINGS);
CryingOverOnions = player:getQuestStatus(WINDURST,CRYING_OVER_ONIONS);
ThePromise = player:getQuestStatus(WINDURST,THE_PROMISE);
if (ThePromise == QUEST_COMPLETED) then
Message = math.random(0,1)
if (Message == 1) then
player:startEvent(0x0212);
else
player:startEvent(0x0218);
end
elseif (CryingOverOnions == QUEST_COMPLETED) then
player:startEvent(0x01ff);
elseif (CryingOverOnions == QUEST_ACCEPTED) then
player:startEvent(0x01f7);
elseif (OnionRings == QUEST_COMPLETED) then
player:startEvent(0x01bd);
elseif (OnionRings == QUEST_ACCEPTED ) then
player:startEvent(0x01b6);
elseif (InspectorsGadget == QUEST_COMPLETED) then
player:startEvent(0x01a7);
elseif (InspectorsGadget == QUEST_ACCEPTED) then
player:startEvent(0x019f);
elseif (KnowOnesOnions == QUEST_COMPLETED) then
player:startEvent(0x019b);
elseif (KnowOnesOnions == QUEST_ACCEPTED) then
KnowOnesOnionsVar = player:getVar("KnowOnesOnions");
if (KnowOnesOnionsVar == 2) then
player:startEvent(0x019a);
else
player:startEvent(0x018b);
end
elseif (TruthJusticeOnionWay == QUEST_COMPLETED) then
player:startEvent(0x0181);
elseif (TruthJusticeOnionWay == QUEST_ACCEPTED) then
player:startEvent(0x0176);
else
player:startEvent(0x016c);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID2: %u",csid);
--printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
FishFilletsNG/fillets-data | script/snowman/dialogs_bg.lua | 1 | 1469 | dialogId("tr-m-chlad1", "font_small", "I’m kind of cold.")
dialogStr("Нещо ми е хладно.")
dialogId("tr-v-jid1", "font_big", "No wonder. This is the Winter Mess Hall.")
dialogStr("Не се учудвам. Това е Зимна бъркотия.")
dialogId("tr-m-chlad2", "font_small", "I’m cold.")
dialogStr("Студено ми е.")
dialogId("tr-v-jid2", "font_big", "Well that’s what you would expect in a Winter Mess Hall, right?")
dialogStr("Ами това се очаква когато се намираш в Зимната Зала, нали?")
dialogId("tr-v-prezil", "font_big", "At least the snowman has survived.")
dialogStr("Поне снежният човек оцеля.")
dialogId("tr-m-cvicit", "font_small", "Maybe you should start thinking about how to manipulate the tables.")
dialogStr("Може би трябва да започнеш да мислиш как да използваш масите.")
dialogId("tr-m-ztuhl", "font_small", "Everything is so frozen here...")
dialogStr("Тук всичко е толкова замръзнало...")
dialogId("tr-m-au1", "font_small", "Ow!")
dialogStr("Ох!")
dialogId("tr-m-au2", "font_small", "Ouch!")
dialogStr("Боли!")
dialogId("tr-v-agres", "font_big", "I’ve never seen such an aggressive snowman.")
dialogStr("Никога не съм виждал толкова агресивен снежен човек.")
dialogId("tr-x-koste", "", "")
dialogStr("")
| gpl-2.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Upper_Jeuno/npcs/Brutus.lua | 11 | 9517 | -----------------------------------
-- Area: Upper Jeuno
-- NPC: Brutus
-- Starts Quest: Chocobo's Wounds, Save My Son, Path of the Beastmaster, Wings of gold, Scattered into Shadow, Chocobo on the Loose!
-- @pos -55 8 95 244
-----------------------------------
package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil;
package.loaded["scripts/globals/settings"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Upper_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local chocoboOnTheLoose = player:getQuestStatus(JEUNO,CHOCOBO_ON_THE_LOOSE);
local chocoboOnTheLooseStatus = player:getVar("ChocoboOnTheLoose");
local ChocobosWounds = player:getQuestStatus(JEUNO,CHOCOBO_S_WOUNDS);
local saveMySon = player:getQuestStatus(JEUNO,SAVE_MY_SON);
local wingsOfGold = player:getQuestStatus(JEUNO,WINGS_OF_GOLD);
local scatIntoShadow = player:getQuestStatus(JEUNO,SCATTERED_INTO_SHADOW);
local mLvl = player:getMainLvl();
local mJob = player:getMainJob();
if(chocoboOnTheLoose == QUEST_AVAILABLE) then
player:startEvent(0x276D);
elseif(chocoboOnTheLoose == QUEST_ACCEPTED and chocoboOnTheLooseStatus == 0) then
player:startEvent(0x276E);
elseif(chocoboOnTheLoose == QUEST_ACCEPTED and chocoboOnTheLooseStatus == 2) then
player:startEvent(0x276F);
elseif(chocoboOnTheLoose == QUEST_ACCEPTED and chocoboOnTheLooseStatus == 3) then
player:startEvent(0x2773);
elseif(chocoboOnTheLoose == QUEST_ACCEPTED and (chocoboOnTheLooseStatus == 5 or chocoboOnTheLooseStatus == 6)) then
player:startEvent(0x2774);
elseif(chocoboOnTheLoose == QUEST_ACCEPTED and chocoboOnTheLooseStatus == 7 and player:needToZone() == false and (player:getVar("ChocoboOnTheLooseDay") < VanadielDayOfTheYear() or player:getVar("ChocoboOnTheLooseYear") < VanadielYear())) then
player:startEvent(0x277D);
elseif(player:getMainLvl() >= 20 and ChocobosWounds ~= QUEST_COMPLETED) then
local chocoFeed = player:getVar("ChocobosWounds_Event");
if(ChocobosWounds == QUEST_AVAILABLE) then
player:startEvent(0x0047);
elseif(chocoFeed == 1) then
player:startEvent(0x0041);
elseif(chocoFeed == 2) then
player:startEvent(0x0042);
else
player:startEvent(0x0066);
end
elseif(ChocobosWounds == QUEST_COMPLETED and saveMySon == QUEST_AVAILABLE) then
player:startEvent(0x0016);
elseif(saveMySon == QUEST_COMPLETED and player:getQuestStatus(JEUNO,PATH_OF_THE_BEASTMASTER) == QUEST_AVAILABLE) then
player:startEvent(0x0046);
elseif(mLvl >= AF1_QUEST_LEVEL and mJob == 9 and wingsOfGold == QUEST_AVAILABLE) then
if(player:getVar("wingsOfGold_shortCS") == 1) then
player:startEvent(0x0089); -- Start Quest "Wings of gold" (Short dialog)
else
player:setVar("wingsOfGold_shortCS",1);
player:startEvent(0x008b); -- Start Quest "Wings of gold" (Long dialog)
end
elseif(wingsOfGold == QUEST_ACCEPTED) then
if(player:hasKeyItem(GUIDING_BELL) == false) then
player:startEvent(0x0088);
else
player:startEvent(0x008a); -- Finish Quest "Wings of gold"
end
elseif(wingsOfGold == QUEST_COMPLETED and mLvl < AF2_QUEST_LEVEL and mJob == 9) then
player:startEvent(0x0086); -- Standard dialog after "Wings of gold"
elseif(scatIntoShadow == QUEST_AVAILABLE and mLvl >= AF2_QUEST_LEVEL and mJob == 9) then
if(player:getVar("scatIntoShadow_shortCS") == 1) then
player:startEvent(0x008f);
else
player:setVar("scatIntoShadow_shortCS",1);
player:startEvent(0x008d);
end
elseif(scatIntoShadow == QUEST_ACCEPTED) then
local scatIntoShadowCS = player:getVar("scatIntoShadowCS");
if(player:hasKeyItem(AQUAFLORA1) or player:hasKeyItem(AQUAFLORA2) or player:hasKeyItem(AQUAFLORA3)) then
player:startEvent(0x008e);
elseif(scatIntoShadowCS == 0) then
player:startEvent(0x0090);
elseif(scatIntoShadowCS == 1) then
player:startEvent(0x0095);
elseif(scatIntoShadowCS == 2) then
player:startEvent(0x0087);
end
elseif(scatIntoShadow == QUEST_COMPLETED) then
player:startEvent(0x0097);
elseif(player:getQuestStatus(JEUNO,PATH_OF_THE_BEASTMASTER) == QUEST_COMPLETED) then
player:startEvent(0x0014);
else
player:startEvent(0x0042, player:getMainLvl());
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x276D) then
player:addQuest(JEUNO,CHOCOBO_ON_THE_LOOSE);
elseif(csid == 0x276E) then
player:setVar("ChocoboOnTheLoose", 1);
elseif(csid == 0x276F) then
player:setVar("ChocoboOnTheLoose", 3);
elseif(csid == 0x2773) then
player:setVar("ChocoboOnTheLoose", 4);
elseif(csid == 0x2774) then
player:setVar("ChocoboOnTheLoose", 7);
player:setVar("ChocoboOnTheLooseDay", VanadielDayOfTheYear());
player:setVar("ChocoboOnTheLooseYear", VanadielYear());
player:needToZone(true);
elseif(csid == 0x277D) then
player:setVar("ChocoboOnTheLoose", 0);
player:setVar("ChocoboOnTheLooseDay", 0);
player:setVar("ChocoboOnTheLooseYear", 0);
player:addFame(JEUNO, JEUNO_FAME*30);
player:addItem(2317);
player:messageSpecial(ITEM_OBTAINED,2317); -- Chocobo Egg (a bit warm)
player:completeQuest(JEUNO,CHOCOBO_ON_THE_LOOSE);
elseif(csid == 0x0047 and option == 1) then
player:addQuest(JEUNO,CHOCOBO_S_WOUNDS);
player:setVar("ChocobosWounds_Event",1);
elseif(csid == 0x0046) then
player:addQuest(JEUNO,PATH_OF_THE_BEASTMASTER);
player:addTitle(ANIMAL_TRAINER);
player:unlockJob(9); -- Beastmaster
player:messageSpecial(YOU_CAN_NOW_BECOME_A_BEASTMASTER);
player:addFame(JEUNO, JEUNO_FAME*30);
player:completeQuest(JEUNO,PATH_OF_THE_BEASTMASTER);
elseif((csid == 0x008b or csid == 0x0089) and option == 1) then
player:addQuest(JEUNO,WINGS_OF_GOLD);
player:setVar("wingsOfGold_shortCS",0);
elseif(csid == 0x008a) then
if(player:getFreeSlotsCount() < 1) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,16680);
else
player:delKeyItem(GUIDING_BELL);
player:addItem(16680);
player:messageSpecial(ITEM_OBTAINED,16680); -- Barbaroi Axe
player:addFame(JEUNO,AF1_FAME);
player:completeQuest(JEUNO,WINGS_OF_GOLD);
end
elseif((csid == 0x008f or csid == 0x008d) and option == 1) then
player:addQuest(JEUNO,SCATTERED_INTO_SHADOW);
player:setVar("scatIntoShadow_shortCS",0);
player:addKeyItem(AQUAFLORA1);
player:addKeyItem(AQUAFLORA2);
player:addKeyItem(AQUAFLORA3);
player:messageSpecial(KEYITEM_OBTAINED,AQUAFLORA1);
elseif(csid == 0x0090) then
player:setVar("scatIntoShadowCS",1);
elseif(csid == 0x0087) then
if(player:getFreeSlotsCount() < 1) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,14097);
else
player:setVar("scatIntoShadowCS",0);
player:addItem(14097);
player:messageSpecial(ITEM_OBTAINED,14097); -- Beast Gaiters
player:addFame(JEUNO,JEUNO_FAME*AF2_FAME);
player:completeQuest(JEUNO,SCATTERED_INTO_SHADOW);
end
end
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/Horlais_Peak/npcs/Hot_springs.lua | 2 | 1887 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Hot Springs
-- @Zone: 139
-- @pos 444 -37 -18
-----------------------------------
package.loaded["scripts/zones/Horlais_Peak/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/settings");
require("scripts/zones/Horlais_Peak/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(OUTLANDS,SECRET_OF_THE_DAMP_SCROLL) == QUEST_ACCEPTED and trade:hasItemQty(1210,1) and trade:getItemCount() == 1) then
player:startEvent(0x0002,1210);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(SANDORIA,THE_GENERAL_S_SECRET) == 1) and (player:hasKeyItem(CURILLAS_BOTTLE_EMPTY) == true) then
player:addKeyItem(CURILLAS_BOTTLE_FULL)
player:messageSpecial(KEYITEM_OBTAINED,CURILLAS_BOTTLE_FULL);
player:delKeyItem(CURILLAS_BOTTLE_EMPTY);
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0002) then
player:tradeComplete();
player:addItem(4949); -- Scroll of Jubaku: Ichi
player:messageSpecial(ITEM_OBTAINED, 4949);
player:addFame(OUTLANDS,NORG_FAME*75);
player:addTitle(CRACKER_OF_THE_SECRET_CODE);
player:completeQuest(OUTLANDS,SECRET_OF_THE_DAMP_SCROLL);
end
end; | gpl-3.0 |
FishFilletsNG/fillets-data | script/imprisoned/dialogs_ru.lua | 1 | 1938 | dialogId("ncp-m-tesno0", "font_small", "Look, how I am supposed to get out of here?")
dialogStr("Посмотри, как я смогу выйти отсюда?")
dialogId("ncp-m-tesno1", "font_small", "It’s quite tight in here.")
dialogStr("Здесь достаточно тесно.")
dialogId("ncp-v-dostala", "font_big", "How did you manage to get there?")
dialogStr("Как ты туда забралась?")
dialogId("ncp-v-sasanka", "font_big", "Stop playing with anemones and help me to get us out of here.")
dialogStr("Прекрати играть с анемонами и помоги мне выйти отсюда.")
dialogId("ncp-m-nekoukej", "font_small", "Don’t be surprised.")
dialogStr("Не удивляйся.")
dialogId("ncp-m-komari", "font_small", "There are so many corals here...")
dialogStr("Здесь так много кораллов...")
dialogId("ncp-v-ceho", "font_big", "What?")
dialogStr("Что?")
dialogId("ncp-m-koraly", "font_small", "So many corals. Are you deaf or what?")
dialogStr("Кораллов много. Глухой, что ли?")
dialogId("ncp-m-tvrdy", "font_small", "Oh my, this is a hard coral.")
dialogStr("О, это твердый коралл.")
dialogId("ncp-v-mekky", "font_big", "Oh my, this is a soft coral.")
dialogStr("Оу, а это мягкий коралл.")
dialogId("ncp-v-tak", "font_big", "So!")
dialogStr("И?")
dialogId("ncp-m-muzes", "font_small", "Now you can get out, can’t you?")
dialogStr("Теперь ты можешь выйти, не так ли?")
dialogId("ncp-v-neprojedu", "font_big", "Hmm, I can’t get through here...")
dialogStr("Хм, я не могу пройти здесь...")
dialogId("ncp-m-barvy", "font_small", "I love colors...")
dialogStr("Я люблю цветные...")
dialogId("ncp-x-tik", "", "")
dialogStr("")
dialogId("ncp-x-tup", "", "")
dialogStr("")
dialogId("ncp-x-ihaha", "", "")
dialogStr("")
| gpl-2.0 |
hooksta4/darkstar | scripts/zones/zones/Selbina/npcs/Mathilde.lua | 19 | 1810 | -----------------------------------
-- Area: Selbina
-- NPC: Mathilde
-- Involved in Quest: Riding on the Clouds
-- @pos 12.578 -8.287 -7.576 248
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Selbina/TextIDs");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_3") == 1) then
if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal
player:setVar("ridingOnTheClouds_3",0);
player:tradeComplete();
player:addKeyItem(SOMBER_STONE);
player:messageSpecial(KEYITEM_OBTAINED,SOMBER_STONE);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(COP) ==MORE_QUESTIONS_THAN_ANSWERS and player:getVar("PromathiaStatus")==2) then
player:startEvent(0x2715);
else
player:startEvent(0x00ab);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x2715) then
player:setVar("PromathiaStatus",0);
player:completeMission(COP,MORE_QUESTIONS_THAN_ANSWERS);
player:addMission(COP,ONE_TO_BE_FEARED);
end
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/Quicksand_Caves/Zone.lua | 2 | 5828 | -----------------------------------
--
-- Zone: Quicksand_Caves (208)
--
-----------------------------------
package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/zone");
require("scripts/zones/Quicksand_Caves/TextIDs");
base_id = 17629685;
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
local tomes = {17629766,17629767,17629768,17629769,17629770,17629771};
SetGroundsTome(tomes);
-- Weight Door System (RegionID, X, Radius, Z)
zone:registerRegion(1, -15, 5, -60, 0,0,0); -- 0x010D01EF Door
zone:registerRegion(3, 15, 5,-180, 0,0,0); -- 0x010D01F1 Door
zone:registerRegion(5, -580, 5,-420, 0,0,0); -- 0x010D01F3 Door
zone:registerRegion(7, -700, 5,-420, 0,0,0); -- 0x010D01F5 Door
zone:registerRegion(9, -700, 5,-380, 0,0,0); -- 0x010D01F7 Door
zone:registerRegion(11, -780, 5,-460, 0,0,0); -- 0x010D01F9 Door
zone:registerRegion(13, -820, 5,-380, 0,0,0); -- 0x010D01FB Door
zone:registerRegion(15, -260, 5, 740, 0,0,0); -- 0x010D01FD Door
zone:registerRegion(17, -340, 5, 660, 0,0,0); -- 0x010D01FF Door
zone:registerRegion(19, -420, 5, 740, 0,0,0); -- 0x010D0201 Door
zone:registerRegion(21, -340, 5, 820, 0,0,0); -- 0x010D0203 Door
zone:registerRegion(23, -409, 5, 800, 0,0,0); -- 0x010D0205 Door
zone:registerRegion(25, -400, 5, 670, 0,0,0); -- 0x010D0207 Door
--[[ -- (Old)
zone:registerRegion(1,-18,-1, -62,-13,1, -57);
zone:registerRegion(3, 13,-1, -183, 18,1, -177);
zone:registerRegion(5,-583,-1,-422,-577,1,-418);
zone:registerRegion(7,-703,-1,-423,-697,1,-417);
zone:registerRegion(9,-703,-1,-383,-697,1,-377);
zone:registerRegion(11,-782,-1,-462,-777,1,-457);
zone:registerRegion(13,-823,-1,-383,-817,1,-377);
zone:registerRegion(15,-262,-1, 737,-257,1, 742);
zone:registerRegion(17,-343,-1, 657,-337,1, 662);
zone:registerRegion(19,-343,-1, 818,-337,1, 822);
zone:registerRegion(21,-411,-1, 797,-406,1, 803);
zone:registerRegion(23,-422,-1, 737,-417,1, 742);
zone:registerRegion(25,-403,-1, 669,-397,1, 674);
]]--
-- Hole in the Sand
zone:registerRegion(30,495,-9,-817,497,-7,-815); -- E-11 (Map 2)
zone:registerRegion(31,815,-9,-744,817,-7,-742); -- M-9 (Map 2)
zone:registerRegion(32,215,6,-17,217,8,-15); -- K-6 (Map 3)
zone:registerRegion(33,-297,6,415,-295,8,417); -- E-7 (Map 6)
zone:registerRegion(34,-137,6,-177,-135,8,-175); -- G-7 (Map 8)
SetServerVariable("BastokFight8_1" ,0);
SetServerVariable("Bastok8-1LastClear", os.time()-QM_RESET_TIME); -- Set a delay on ??? mission NM pop.
UpdateTreasureSpawnPoint(17629735);
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(-980.193,14.913,-282.863,60);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
local RegionID = region:GetRegionID();
if (RegionID >= 30) then
switch (RegionID): caseof
{
[30] = function (x)
player:setPos(496,-6,-816);
end,
[31] = function (x)
player:setPos(816,-6,-743);
end,
[32] = function (x)
player:setPos(216,9,-16);
end,
[33] = function (x)
player:setPos(-296,9,416);
end,
[34] = function (x)
player:setPos(-136,9,-176);
end,
}
else
local race = player:getRace();
printf("entering region %u",RegionID);
if (race == 8) then -- Galka
weight = 3;
elseif (race == 5 or race == 6) then -- Taru male or female
weight = 1;
else -- Hume/Elvaan/Mithra
weight = 2;
end
local varname = "[DOOR]Weight_Sensor_"..RegionID;
w = GetServerVariable(varname);
w = w + weight;
SetServerVariable(varname,w);
if (player:hasKeyItem(2051) or w >= 3) then
local door = GetNPCByID(base_id + RegionID - 1);
door:openDoor(15); -- open door with a 15 second time delay.
--platform = GetNPCByID(base_id + RegionID + 1);
--platform:setAnimation(8); -- this is supposed to light up the platform but it's not working. Tried other values too.
end
end
end;
-----------------------------------
-- OnRegionLeave
-----------------------------------
function onRegionLeave(player,region)
local RegionID = region:GetRegionID();
if (RegionID < 30) then
local race = player:getRace();
-- printf("exiting region %u",RegionID);
if (race == 8) then -- Galka
weight = 3;
elseif (race == 5 or race == 6) then -- Taru male or female
weight = 1;
else -- Hume/Elvaan/Mithra
weight = 2;
end;
local varname = "[DOOR]Weight_Sensor_"..RegionID;
w = GetServerVariable(varname);
lastWeight = w;
w = w - weight;
SetServerVariable(varname,w);
if (lastWeight >= 3 and w < 3) then
--platform = GetNPCByID(base_id + RegionID + 1);
--platform:setAnimation(9);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/globals/weaponskills/swift_blade.lua | 30 | 1389 | -----------------------------------
-- Swift Blade
-- Sword weapon skill
-- Skill Level: 225
-- Delivers a three-hit attack. params.accuracy varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Shadow Gorget & Soil Gorget.
-- Aligned with the Shadow Belt & Soil Belt.
-- Element: None
-- Modifiers: STR:50% ; MND:50%
-- 100%TP 200%TP 300%TP
-- 1.50 1.50 1.50
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 3;
params.ftp100 = 1.5; params.ftp200 = 1.5; params.ftp300 = 1.5;
params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.3; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.8; params.acc200= 0.9; params.acc300= 1;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.5; params.mnd_wsc = 0.5;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
FishFilletsNG/fillets-data | script/viking1/dialogs_ru.lua | 1 | 3170 | dialogId("d1-z-b1", "", "")
dialogStr("")
dialogId("d1-z-b2", "", "")
dialogStr("")
dialogId("d1-z-b3", "", "")
dialogStr("")
dialogId("d1-z-p1", "", "")
dialogStr("")
dialogId("d1-z-p2", "", "")
dialogStr("")
dialogId("d1-z-v0", "", "")
dialogStr("")
dialogId("d1-z-v1", "", "")
dialogStr("")
dialogId("d1-z-v2", "", "")
dialogStr("")
dialogId("dr-m-tojesnad", "font_small", "This must be a Viking ship!")
dialogStr("Это, должно быть, корабль викингов!")
dialogId("dr-v-jiste", "font_big", "Sure, it’s a drakkar.")
dialogStr("Да, это драккар.")
dialogId("dr-m-musela", "font_small", "She must have sunk fast. The oarsmen are still in their places.")
dialogStr("Он, наверно, быстро затонул. Гребцы до сих пор на своих местах.")
dialogId("dr-v-mozna", "font_big", "Maybe they sank her on purpose. Warriors would always accompany their leader on his way to Valhalla.")
dialogStr("Возможно, его специально потопили. Воины всегда сопровождают своего лидера на пути в Валхаллу.")
dialogId("dr-m-hruza", "font_small", "That’s awful. They look like they’re still alive.")
dialogStr("Это ужасно. Они выглядят как живые.")
dialogId("d1-1-hudba0", "font_viking1", "The music is gone!")
dialogStr("Музыка стихла!")
dialogId("d1-1-hudba1", "font_viking1", "They stopped playing!")
dialogStr("Они перестали играть!")
dialogId("d1-1-hudba2", "font_viking1", "The music stopped again!")
dialogStr("Музыка снова остановилась!")
dialogId("d1-2-brb0", "font_viking2", "Oh, no!")
dialogStr("О, нет!")
dialogId("d1-2-brb1", "font_viking2", "Again?")
dialogStr("Снова?")
dialogId("d1-2-brb2", "font_viking2", "Oh, not again!")
dialogStr("О, только не снова!")
dialogId("d1-3-brb0", "font_viking3", "What happened?")
dialogStr("Что случилось?")
dialogId("d1-3-brb1", "font_viking3", "Again?")
dialogStr("Снова?")
dialogId("d1-3-brb2", "font_viking3", "Oh, no!")
dialogStr("О, нет!")
dialogId("d1-4-brb0", "font_viking4", "The bloody music stopped!")
dialogStr("Чёртова музыка остановилась!")
dialogId("d1-4-brb1", "font_viking4", "What are they doing up there?")
dialogStr("Что они там делают?")
dialogId("d1-4-brb2", "font_viking4", "How could it be?")
dialogStr("Как это может быть?")
dialogId("d1-5-nevadi0", "font_viking5", "Take it easy, boys. Solo for Olaf!")
dialogStr("Успокойтесь, парни. Соло для Олафа!")
dialogId("d1-5-nevadi1", "font_viking5", "Never mind that, boys. We can sing ourself!")
dialogStr("Не обращайте внимания, ребята. Мы можем петь и без музыки!")
dialogId("d1-5-nevadi2", "font_viking5", "Never mind, boys. We can sing ourself, like in the old times!")
dialogStr("Не обращайте внимания, друзья. Мы можем петь и без музыки, как в былые времена!")
| gpl-2.0 |
hooksta4/darkstar | scripts/zones/zones/Bastok_Mines/npcs/Griselda.lua | 4 | 1819 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Griselda
-- Standard Merchant NPC
-- @pos -25.749 -0.044 52.360 234
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local WildcatBastok = player:getVar("WildcatBastok");
if (player:getQuestStatus(BASTOK,LURE_OF_THE_WILDCAT_BASTOK) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,15) == false) then
player:startEvent(0x01fb);
else
player:showText(npc,GRISELDA_SHOP_DIALOG);
stock = {
0x115A, 360,1, --Bottle of pineapple juice
0x1127, 21,2, --Bretzel
0x118A, 432,2, --Pickled herring
0x1148, 990,2, --Bottle of melon juice
0x1193, 90,3, --Loaf of iron bread
0x1118, 108,3, --Strip of meat jerky
0x119D, 10,3 --Flask of distilled water
}
showNationShop(player, BASTOK, stock);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x01fb) then
player:setMaskBit(player:getVar("WildcatBastok"),"WildcatBastok",15,true);
end
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/globals/items/skewer_of_m&p_chicken.lua | 36 | 1336 | -----------------------------------------
-- ID: 5639
-- Item: Skewer of M&P Chicken
-- Food Effect: 3Min, All Races
-----------------------------------------
-- Strength 5
-- Intelligence -5
-- Attack % 25
-- Attack Cap 154
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,180,5639);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 5);
target:addMod(MOD_INT, -5);
target:addMod(MOD_FOOD_ATTP, 25);
target:addMod(MOD_FOOD_ATT_CAP, 154);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 5);
target:delMod(MOD_INT, -5);
target:delMod(MOD_FOOD_ATTP, 25);
target:delMod(MOD_FOOD_ATT_CAP, 154);
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/Abyssea-Uleguerand/Zone.lua | 33 | 1487 | -----------------------------------
--
-- Zone: Abyssea - Uleguerand
--
-----------------------------------
package.loaded["scripts/zones/Abyssea-Uleguerand/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Abyssea-Uleguerand/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(-238, -40, -520.5, 0);
end
if (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_ACCEPTED
and player:getVar("1stTimeAyssea") == 0) then
player:setVar("1stTimeAyssea",1);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Abyssea-Uleguerand/Zone.lua | 33 | 1487 | -----------------------------------
--
-- Zone: Abyssea - Uleguerand
--
-----------------------------------
package.loaded["scripts/zones/Abyssea-Uleguerand/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Abyssea-Uleguerand/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(-238, -40, -520.5, 0);
end
if (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_ACCEPTED
and player:getVar("1stTimeAyssea") == 0) then
player:setVar("1stTimeAyssea",1);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Lower_Jeuno/npcs/Domenic.lua | 34 | 1998 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Domenic
-- BCNM/KSNM Teleporter
-----------------------------------
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Lower_Jeuno/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/teleports");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasCompleteQuest(JEUNO,BEYOND_INFINITY) == true) then
player:startEvent(0x2783,player:getGil());
else
player:startEvent(0x2784);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x2783) then
if (option == 1 and player:getGil() >= 750) then
player:delGil(750);
toGhelsba(player);
elseif (option == 2 and player:getGil() >= 750) then
player:delGil(750);
player:setPos(0, 0, 0, 0, 139);
elseif (option == 3 and player:getGil() >= 750) then
player:delGil(750);
player:setPos(0, 0, 0, 0, 144);
elseif (option == 4 and player:getGil() >= 750) then
player:delGil(750);
player:setPos(0, 0, 0, 0, 146);
elseif (option == 5 and player:getGil() >= 1000) then
player:delGil(1000);
player:setPos(0, 0, 0, 0, 206);
end
end
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Northern_San_dOria/npcs/Cauzeriste.lua | 2 | 1211 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Cauzeriste
-- Guild Merchant NPC: Woodworking Guild
-- @pos -175.946 3.999 280.301 231
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:sendGuild(513,6,21,0)) then
player:showText(npc,CAUZERISTE_SHOP_DIALOG);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
AnySDK/Sample_Lua | frameworks/cocos2d-x/external/lua/luajit/src/src/jit/bc.lua | 78 | 5606 | ----------------------------------------------------------------------------
-- LuaJIT bytecode listing module.
--
-- Copyright (C) 2005-2013 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
--
-- This module lists the bytecode of a Lua function. If it's loaded by -jbc
-- it hooks into the parser and lists all functions of a chunk as they
-- are parsed.
--
-- Example usage:
--
-- luajit -jbc -e 'local x=0; for i=1,1e6 do x=x+i end; print(x)'
-- luajit -jbc=- foo.lua
-- luajit -jbc=foo.list foo.lua
--
-- Default output is to stderr. To redirect the output to a file, pass a
-- filename as an argument (use '-' for stdout) or set the environment
-- variable LUAJIT_LISTFILE. The file is overwritten every time the module
-- is started.
--
-- This module can also be used programmatically:
--
-- local bc = require("jit.bc")
--
-- local function foo() print("hello") end
--
-- bc.dump(foo) --> -- BYTECODE -- [...]
-- print(bc.line(foo, 2)) --> 0002 KSTR 1 1 ; "hello"
--
-- local out = {
-- -- Do something with each line:
-- write = function(t, ...) io.write(...) end,
-- close = function(t) end,
-- flush = function(t) end,
-- }
-- bc.dump(foo, out)
--
------------------------------------------------------------------------------
-- Cache some library functions and objects.
local jit = require("jit")
assert(jit.version_num == 20001, "LuaJIT core/library version mismatch")
local jutil = require("jit.util")
local vmdef = require("jit.vmdef")
local bit = require("bit")
local sub, gsub, format = string.sub, string.gsub, string.format
local byte, band, shr = string.byte, bit.band, bit.rshift
local funcinfo, funcbc, funck = jutil.funcinfo, jutil.funcbc, jutil.funck
local funcuvname = jutil.funcuvname
local bcnames = vmdef.bcnames
local stdout, stderr = io.stdout, io.stderr
------------------------------------------------------------------------------
local function ctlsub(c)
if c == "\n" then return "\\n"
elseif c == "\r" then return "\\r"
elseif c == "\t" then return "\\t"
else return format("\\%03d", byte(c))
end
end
-- Return one bytecode line.
local function bcline(func, pc, prefix)
local ins, m = funcbc(func, pc)
if not ins then return end
local ma, mb, mc = band(m, 7), band(m, 15*8), band(m, 15*128)
local a = band(shr(ins, 8), 0xff)
local oidx = 6*band(ins, 0xff)
local op = sub(bcnames, oidx+1, oidx+6)
local s = format("%04d %s %-6s %3s ",
pc, prefix or " ", op, ma == 0 and "" or a)
local d = shr(ins, 16)
if mc == 13*128 then -- BCMjump
return format("%s=> %04d\n", s, pc+d-0x7fff)
end
if mb ~= 0 then
d = band(d, 0xff)
elseif mc == 0 then
return s.."\n"
end
local kc
if mc == 10*128 then -- BCMstr
kc = funck(func, -d-1)
kc = format(#kc > 40 and '"%.40s"~' or '"%s"', gsub(kc, "%c", ctlsub))
elseif mc == 9*128 then -- BCMnum
kc = funck(func, d)
if op == "TSETM " then kc = kc - 2^52 end
elseif mc == 12*128 then -- BCMfunc
local fi = funcinfo(funck(func, -d-1))
if fi.ffid then
kc = vmdef.ffnames[fi.ffid]
else
kc = fi.loc
end
elseif mc == 5*128 then -- BCMuv
kc = funcuvname(func, d)
end
if ma == 5 then -- BCMuv
local ka = funcuvname(func, a)
if kc then kc = ka.." ; "..kc else kc = ka end
end
if mb ~= 0 then
local b = shr(ins, 24)
if kc then return format("%s%3d %3d ; %s\n", s, b, d, kc) end
return format("%s%3d %3d\n", s, b, d)
end
if kc then return format("%s%3d ; %s\n", s, d, kc) end
if mc == 7*128 and d > 32767 then d = d - 65536 end -- BCMlits
return format("%s%3d\n", s, d)
end
-- Collect branch targets of a function.
local function bctargets(func)
local target = {}
for pc=1,1000000000 do
local ins, m = funcbc(func, pc)
if not ins then break end
if band(m, 15*128) == 13*128 then target[pc+shr(ins, 16)-0x7fff] = true end
end
return target
end
-- Dump bytecode instructions of a function.
local function bcdump(func, out, all)
if not out then out = stdout end
local fi = funcinfo(func)
if all and fi.children then
for n=-1,-1000000000,-1 do
local k = funck(func, n)
if not k then break end
if type(k) == "proto" then bcdump(k, out, true) end
end
end
out:write(format("-- BYTECODE -- %s-%d\n", fi.loc, fi.lastlinedefined))
local target = bctargets(func)
for pc=1,1000000000 do
local s = bcline(func, pc, target[pc] and "=>")
if not s then break end
out:write(s)
end
out:write("\n")
out:flush()
end
------------------------------------------------------------------------------
-- Active flag and output file handle.
local active, out
-- List handler.
local function h_list(func)
return bcdump(func, out)
end
-- Detach list handler.
local function bclistoff()
if active then
active = false
jit.attach(h_list)
if out and out ~= stdout and out ~= stderr then out:close() end
out = nil
end
end
-- Open the output file and attach list handler.
local function bcliston(outfile)
if active then bclistoff() end
if not outfile then outfile = os.getenv("LUAJIT_LISTFILE") end
if outfile then
out = outfile == "-" and stdout or assert(io.open(outfile, "w"))
else
out = stderr
end
jit.attach(h_list, "bc")
active = true
end
-- Public module functions.
module(...)
line = bcline
dump = bcdump
targets = bctargets
on = bcliston
off = bclistoff
start = bcliston -- For -j command line option.
| mit |
modulexcite/Zero-K-Infrastructure | ZeroKLobby_NET4.0/Benchmarker/Benchmarks/games/path_test.sdd/Luaui/pathTests/Config/Crossing_4_final.lua | 12 | 1412 | local test = {
{
delayToNextTest = 300,
unitList = {},
},
{
delayToNextTest = 300,
unitList = {},
},
{
delayToNextTest = 300,
unitList = {},
},
{
delayToNextTest = 300,
unitList = {},
},
}
local MAX_DELAY_FACTOR = 1.75
local stepSize = 128
local units = {
"corak",
"corraid",
"corsh",
"correap",
"corak",
"corraid",
"corsh",
"correap",
}
local x1 = 128
local x2 = Game.mapSizeX - x1
for testNum = 1,#test do
if units[testNum] and UnitDefNames[units[testNum]] then
local unitDef = UnitDefNames[units[testNum]]
local unitList = test[testNum].unitList
local maxTravelTime = ((x1 - x2))/unitDef.speed * 30 * MAX_DELAY_FACTOR
if maxTravelTime < 0 then
maxTravelTime = -maxTravelTime
end
for z = stepSize, Game.mapSizeZ - stepSize, stepSize do
local y1 = Spring.GetGroundHeight(x1, z)
local y2 = Spring.GetGroundHeight(x2, z)
unitList[#unitList+1] = {
unitName = units[testNum],
teamID = 0,
startCoordinates = {x1, y1, z},
destinationCoordinates = {{x2, y2, z}},
maxTargetDist = 40,
maxTravelTime = maxTravelTime,
}
end
--Spring.Echo("Max travel time for " .. units[testNum] .. ": " .. maxTravelTime)
--Spring.Log(widget:GetInfo().name, "info", "Max travel time for " .. units[testNum] .. ": " .. maxTravelTime)
else
Spring.Log(widget:GetInfo().name, "warning", "invalid unit name for path test")
end
end
return test | gpl-3.0 |
p5n/notion | etc/look_brownsteel.lua | 5 | 2149 | -- look_brownsteel.lua drawing engine configuration file for Notion.
if not gr.select_engine("de") then return end
de.reset()
de.defstyle("*", {
shadow_colour = "#404040",
highlight_colour = "#707070",
background_colour = "#505050",
foreground_colour = "#a0a0a0",
padding_pixels = 1,
highlight_pixels = 1,
shadow_pixels = 1,
border_style = "elevated",
font = "-*-helvetica-medium-r-normal-*-14-*-*-*-*-*-*-*",
text_align = "center",
})
de.defstyle("tab", {
font = "-*-helvetica-medium-r-normal-*-12-*-*-*-*-*-*-*",
de.substyle("active-selected", {
shadow_colour = "#304050",
highlight_colour = "#708090",
background_colour = "#506070",
foreground_colour = "#ffffff",
}),
de.substyle("active-unselected", {
shadow_colour = "#203040",
highlight_colour = "#607080",
background_colour = "#405060",
foreground_colour = "#a0a0a0",
}),
de.substyle("inactive-selected", {
shadow_colour = "#404040",
highlight_colour = "#909090",
background_colour = "#606060",
foreground_colour = "#a0a0a0",
}),
de.substyle("inactive-unselected", {
shadow_colour = "#404040",
highlight_colour = "#707070",
background_colour = "#505050",
foreground_colour = "#a0a0a0",
}),
text_align = "center",
})
de.defstyle("input", {
shadow_colour = "#404040",
highlight_colour = "#707070",
background_colour = "#000000",
foreground_colour = "#ffffff",
padding_pixels = 1,
highlight_pixels = 1,
shadow_pixels = 1,
border_style = "elevated",
de.substyle("*-cursor", {
background_colour = "#ffffff",
foreground_colour = "#000000",
}),
de.substyle("*-selection", {
background_colour = "#505050",
foreground_colour = "#ffffff",
}),
})
de.defstyle("input-menu", {
de.substyle("active", {
shadow_colour = "#304050",
highlight_colour = "#708090",
background_colour = "#506070",
foreground_colour = "#ffffff",
}),
})
dopath("lookcommon_emboss")
gr.refresh()
| lgpl-2.1 |
gedadsbranch/Darkstar-Mission | scripts/zones/Konschtat_Highlands/npcs/qm2.lua | 11 | 1422 | -----------------------------------
-- Area: Konschtat Highlands
-- NPC: qm2 (???)
-- Involved in Quest: Forge Your Destiny
-- @pos -709 2 102 108
-----------------------------------
package.loaded["scripts/zones/Konschtat_Highlands/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Konschtat_Highlands/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(player:getQuestStatus(OUTLANDS,FORGE_YOUR_DESTINY) == QUEST_ACCEPTED) then
if(trade:getItemCount() == 1 and trade:hasItemQty(1151,1) and GetMobAction(17219999) == 0) then -- Oriental Steel
SpawnMob(17219999, 300):updateEnmity(player); -- Spawn Forger, Despawn after inactive for 5 minutes
player:tradeComplete();
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID2: %u",csid);
--printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Castle_Oztroja/Zone.lua | 28 | 1816 | -----------------------------------
--
-- Zone: Castle_Oztroja (151)
--
-----------------------------------
package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/zone");
require("scripts/zones/Castle_Oztroja/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
-- Yagudo Avatar
SetRespawnTime(17396134, 900, 10800);
UpdateTreasureSpawnPoint(17396206);
UpdateTreasureSpawnPoint(17396207);
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(-162.895,22.136,-139.923,2);
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Mount_Zhayolm/mobs/Wamoura_Prince.lua | 2 | 1564 | -----------------------------------
-- Area: Mount Zhayolm
-- MOB: Wamoura Prince
-----------------------------------
require("scripts/globals/status");
-- TODO: Damage resistances in streched and curled stances. Halting movement during stance change. Morph into Wamoura.
-----------------------------------
-- OnMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
mob:setLocalVar("formTime", os.time() + math.random(43,47));
end;
-----------------------------------
-- onMobRoam Action
-- Autochange stance
-----------------------------------
function onMobRoam(mob)
local roamTime = mob:getLocalVar("formTime");
if (mob:AnimationSub() == 0 and os.time() > roamTime) then
mob:AnimationSub(1);
mob:setLocalVar("formTime", os.time() + math.random(43,47));
elseif (mob:AnimationSub() == 1 and os.time() > roamTime) then
mob:AnimationSub(0);
mob:setLocalVar("formTime", os.time() + math.random(43,47));
end
end;
-----------------------------------
-- OnMobFight Action
-- Stance change in battle
-----------------------------------
function onMobFight(mob,target)
local fightTime = mob:getLocalVar("formTime");
if (mob:AnimationSub() == 0 and os.time() > fightTime) then
mob:AnimationSub(1);
mob:setLocalVar("formTime", os.time() + math.random(43,47));
elseif (mob:AnimationSub() == 1 and os.time() > fightTime) then
mob:AnimationSub(0);
mob:setLocalVar("formTime", os.time() + math.random(43,47));
end
end;
function onMobDeath(mob)
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Tavnazian_Safehold/npcs/Hieroglyphics.lua | 17 | 2352 | -----------------------------------
-- Area: Tavnazian_Safehold
-- NPC: Hieroglyphics
-- Notes: Dynamis Tavnazia Enter
-- @pos 3.674 -7.278 -27.856 26
-----------------------------------
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/dynamis");
require("scripts/globals/missions");
require("scripts/zones/Tavnazian_Safehold/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if( (player:hasCompletedMission(COP,DARKNESS_NAMED) or FREE_COP_DYNAMIS == 1) and player:hasKeyItem(DYNAMIS_BUBURIMU_SLIVER ) and player:hasKeyItem(DYNAMIS_QUFIM_SLIVER ) and player:hasKeyItem(DYNAMIS_VALKURM_SLIVER )) then
local firstDyna = 0;
local realDay = os.time();
local dynaWaitxDay = player:getVar("dynaWaitxDay");
if(player:getMainLvl() < DYNA_LEVEL_MIN) then
player:messageSpecial(PLAYERS_HAVE_NOT_REACHED_LEVEL,DYNA_LEVEL_MIN);
elseif((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or player:getVar("DynamisID") == GetServerVariable("[DynaTavnazia]UniqueID")) then
player:startEvent(0x024C,10,0,0,BETWEEN_2DYNA_WAIT_TIME,32,VIAL_OF_SHROUDED_SAND,4236,4237);
else
dayRemaining = math.floor(((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) - realDay)/3456);
printf("dayRemaining : %u",dayRemaining );
player:messageSpecial(YOU_CANNOT_ENTER_DYNAMIS,dayRemaining,10);
end
else
player:messageSpecial(MYSTERIOUS_VOICE);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("updateRESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("finishRESULT: %u",option);
if(csid == 0x024C and option == 0) then
player:setPos(0.1,-7,-21,190,42);
end
end; | gpl-3.0 |
AnySDK/Sample_Lua | frameworks/cocos2d-x/tests/lua-tests/src/AssetsManagerTest/AssetsManagerTest.lua | 10 | 4584 | local targetPlatform = cc.Application:getInstance():getTargetPlatform()
local lineSpace = 40
local itemTagBasic = 1000
local menuItemNames =
{
"enter",
"reset",
"update",
}
local winSize = cc.Director:getInstance():getWinSize()
local function updateLayer()
local layer = cc.Layer:create()
local support = false
if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform)
or (cc.PLATFORM_OS_WINDOWS == targetPlatform) or (cc.PLATFORM_OS_ANDROID == targetPlatform)
or (cc.PLATFORM_OS_MAC == targetPlatform) then
support = true
end
if not support then
print("Platform is not supported!")
return layer
end
local isUpdateItemClicked = false
local assetsManager = nil
local pathToSave = ""
local menu = cc.Menu:create()
menu:setPosition(cc.p(0, 0))
cc.MenuItemFont:setFontName("Arial")
cc.MenuItemFont:setFontSize(24)
local progressLable = cc.Label:createWithTTF("",s_arialPath,30)
progressLable:setAnchorPoint(cc.p(0.5, 0.5))
progressLable:setPosition(cc.p(140,50))
layer:addChild(progressLable)
pathToSave = createDownloadDir()
local function onError(errorCode)
if errorCode == cc.ASSETSMANAGER_NO_NEW_VERSION then
progressLable:setString("no new version")
elseif errorCode == cc.ASSETSMANAGER_NETWORK then
progressLable:setString("network error")
end
end
local function onProgress( percent )
local progress = string.format("downloading %d%%",percent)
progressLable:setString(progress)
end
local function onSuccess()
progressLable:setString("downloading ok")
end
local function getAssetsManager()
if nil == assetsManager then
assetsManager = cc.AssetsManager:new("https://raw.github.com/samuele3hu/AssetsManagerTest/master/package.zip",
"https://raw.github.com/samuele3hu/AssetsManagerTest/master/version",
pathToSave)
assetsManager:retain()
assetsManager:setDelegate(onError, cc.ASSETSMANAGER_PROTOCOL_ERROR )
assetsManager:setDelegate(onProgress, cc.ASSETSMANAGER_PROTOCOL_PROGRESS)
assetsManager:setDelegate(onSuccess, cc.ASSETSMANAGER_PROTOCOL_SUCCESS )
assetsManager:setConnectionTimeout(3)
end
return assetsManager
end
local function update(sender)
progressLable:setString("")
getAssetsManager():update()
end
local function reset(sender)
progressLable:setString("")
deleteDownloadDir(pathToSave)
getAssetsManager():deleteVersion()
createDownloadDir()
end
local function reloadModule( moduleName )
package.loaded[moduleName] = nil
return require(moduleName)
end
local function enter(sender)
if not isUpdateItemClicked then
local realPath = pathToSave .. "/package"
addSearchPath(realPath,true)
end
assetsManagerModule = reloadModule("AssetsManagerTest/AssetsManagerModule")
assetsManagerModule.newScene(AssetsManagerTestMain)
end
local callbackFuncs =
{
enter,
reset,
update,
}
local function menuCallback(tag, menuItem)
local scene = nil
local nIdx = menuItem:getLocalZOrder() - itemTagBasic
local ExtensionsTestScene = CreateExtensionsTestScene(nIdx)
if nil ~= ExtensionsTestScene then
cc.Director:getInstance():replaceScene(ExtensionsTestScene)
end
end
for i = 1, table.getn(menuItemNames) do
local item = cc.MenuItemFont:create(menuItemNames[i])
item:registerScriptTapHandler(callbackFuncs[i])
item:setPosition(winSize.width / 2, winSize.height - i * lineSpace)
if not support then
item:setEnabled(false)
end
menu:addChild(item, itemTagBasic + i)
end
local function onNodeEvent(msgName)
if nil ~= assetsManager then
assetsManager:release()
assetsManager = nil
end
end
layer:registerScriptHandler(onNodeEvent)
layer:addChild(menu)
return layer
end
-------------------------------------
-- AssetsManager Test
-------------------------------------
function AssetsManagerTestMain()
local scene = cc.Scene:create()
scene:addChild(updateLayer())
scene:addChild(CreateBackMenuItem())
return scene
end
| mit |
hooksta4/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Tahl_Mhioguch.lua | 38 | 1053 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Tahl Mhioguch
-- Type: Standard NPC
-- @zone: 94
-- @pos -64.907 -5.947 81.391
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01b6);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/West_Sarutabaruta/npcs/Twinkle_Tree.lua | 4 | 2136 | -----------------------------------
-- Area: West Sarutabaruta
-- NPC: Twinkle Tree
-- Involved in Quest: To Catch a Falling Star
-- Note: EventID for Twinkle Tree is unknown. Quest funtions but the full event is not played.
-- @pos 156.003 -40.753 333.742 115
-----------------------------------
package.loaded["scripts/zones/West_Sarutabaruta/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/status");
require("scripts/zones/West_Sarutabaruta/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
starstatus = player:getQuestStatus(WINDURST,TO_CATCH_A_FALLIHG_STAR);
if (starstatus == 1 and VanadielHour() <= 3) then
if (trade:getGil() == 0 and trade:hasItemQty(868,1) == true and trade:getItemCount() == 1 and player:getVar("QuestCatchAFallingStar_prog") == 0) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(7336);
player:messageSpecial(7338);
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,546);
else
player:tradeComplete(trade);
player:messageSpecial(7336);
player:messageSpecial(7338);
player:addItem(546,1);
player:messageSpecial(ITEM_OBTAINED,546);
player:setVar("QuestCatchAFallingStar_prog",1);
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (VanadielHour() <= 3 and player:getVar("QuestCatchAFallingStar_prog") == 0) then
player:messageSpecial(7336);
player:messageSpecial(7338);
else
player:messageSpecial(7339);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/West_Sarutabaruta/npcs/Twinkle_Tree.lua | 4 | 2136 | -----------------------------------
-- Area: West Sarutabaruta
-- NPC: Twinkle Tree
-- Involved in Quest: To Catch a Falling Star
-- Note: EventID for Twinkle Tree is unknown. Quest funtions but the full event is not played.
-- @pos 156.003 -40.753 333.742 115
-----------------------------------
package.loaded["scripts/zones/West_Sarutabaruta/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/status");
require("scripts/zones/West_Sarutabaruta/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
starstatus = player:getQuestStatus(WINDURST,TO_CATCH_A_FALLIHG_STAR);
if (starstatus == 1 and VanadielHour() <= 3) then
if (trade:getGil() == 0 and trade:hasItemQty(868,1) == true and trade:getItemCount() == 1 and player:getVar("QuestCatchAFallingStar_prog") == 0) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(7336);
player:messageSpecial(7338);
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,546);
else
player:tradeComplete(trade);
player:messageSpecial(7336);
player:messageSpecial(7338);
player:addItem(546,1);
player:messageSpecial(ITEM_OBTAINED,546);
player:setVar("QuestCatchAFallingStar_prog",1);
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (VanadielHour() <= 3 and player:getVar("QuestCatchAFallingStar_prog") == 0) then
player:messageSpecial(7336);
player:messageSpecial(7338);
else
player:messageSpecial(7339);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
BooM-amour/DJBOOM | data/utils.lua | 23 | 23874 | URL = require "socket.url"
http = require "socket.http"
https = require "ssl.https"
ltn12 = require "ltn12"
serpent = require "serpent"
feedparser = require "feedparser"
json = (loadfile "./libs/JSON.lua")()
mimetype = (loadfile "./libs/mimetype.lua")()
redis = (loadfile "./libs/redis.lua")()
JSON = (loadfile "./libs/dkjson.lua")()
http.TIMEOUT = 10
function get_receiver(msg)
if msg.to.type == 'user' then
return 'user#id'..msg.from.id
end
if msg.to.type == 'chat' then
return 'chat#id'..msg.to.id
end
if msg.to.type == 'encr_chat' then
return msg.to.print_name
end
end
function is_chat_msg( msg )
if msg.to.type == 'chat' then
return true
end
return false
end
function string.random(length)
local str = "";
for i = 1, length do
math.random(97, 122)
str = str..string.char(math.random(97, 122));
end
return str;
end
function string:split(sep)
local sep, fields = sep or ":", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
-- DEPRECATED
function string.trim(s)
print("string.trim(s) is DEPRECATED use string:trim() instead")
return s:gsub("^%s*(.-)%s*$", "%1")
end
-- Removes spaces
function string:trim()
return self:gsub("^%s*(.-)%s*$", "%1")
end
function get_http_file_name(url, headers)
-- Eg: foo.var
local file_name = url:match("[^%w]+([%.%w]+)$")
-- Any delimited alphanumeric on the url
file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$")
-- Random name, hope content-type works
file_name = file_name or str:random(5)
local content_type = headers["content-type"]
local extension = nil
if content_type then
extension = mimetype.get_mime_extension(content_type)
end
if extension then
file_name = file_name.."."..extension
end
local disposition = headers["content-disposition"]
if disposition then
-- attachment; filename=CodeCogsEqn.png
file_name = disposition:match('filename=([^;]+)') or file_name
end
return file_name
end
-- Saves file to /tmp/. If file_name isn't provided,
-- will get the text after the last "/" for filename
-- and content-type for extension
function download_to_file(url, file_name)
print("url to download: "..url)
local respbody = {}
local options = {
url = url,
sink = ltn12.sink.table(respbody),
redirect = true
}
-- nil, code, headers, status
local response = nil
if url:starts('https') then
options.redirect = false
response = {https.request(options)}
else
response = {http.request(options)}
end
local code = response[2]
local headers = response[3]
local status = response[4]
if code ~= 200 then return nil end
file_name = file_name or get_http_file_name(url, headers)
local file_path = "/tmp/"..file_name
print("Saved to: "..file_path)
file = io.open(file_path, "w+")
file:write(table.concat(respbody))
file:close()
return file_path
end
function vardump(value)
print(serpent.block(value, {comment=false}))
end
-- taken from http://stackoverflow.com/a/11130774/3163199
function scandir(directory)
local i, t, popen = 0, {}, io.popen
for filename in popen('ls -a "'..directory..'"'):lines() do
i = i + 1
t[i] = filename
end
return t
end
-- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen
function run_command(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
cmd:close()
return result
end
-- User has privileges
function is_sudo(msg)
local var = false
-- Check users id in config
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
-- Returns the name of the sender
function get_name(msg)
local name = msg.from.first_name
if name == nil then
name = msg.from.id
end
return name
end
-- Returns at table of lua files inside plugins
function plugins_names( )
local files = {}
for k, v in pairs(scandir("plugins")) do
-- Ends with .lua
if (v:match(".lua$")) then
table.insert(files, v)
end
end
return files
end
-- Function name explains what it does.
function file_exists(name)
local f = io.open(name,"r")
if f ~= nil then
io.close(f)
return true
else
return false
end
end
-- Save into file the data serialized for lua.
-- Set uglify true to minify the file.
function serialize_to_file(data, file, uglify)
file = io.open(file, 'w+')
local serialized
if not uglify then
serialized = serpent.block(data, {
comment = false,
name = '_'
})
else
serialized = serpent.dump(data)
end
file:write(serialized)
file:close()
end
-- Returns true if the string is empty
function string:isempty()
return self == nil or self == ''
end
-- Returns true if the string is blank
function string:isblank()
self = self:trim()
return self:isempty()
end
-- DEPRECATED!!!!!
function string.starts(String, Start)
print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead")
return Start == string.sub(String,1,string.len(Start))
end
-- Returns true if String starts with Start
function string:starts(text)
return text == string.sub(self,1,string.len(text))
end
-- Send image to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_photo(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function,
cb_extra = cb_extra
}
-- Call to remove with optional callback
send_photo(receiver, file_path, cb_function, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_photo_from_url(receiver, url, cb_function, cb_extra)
-- If callback not provided
cb_function = cb_function or ok_cb
cb_extra = cb_extra or false
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, cb_function, cb_extra)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, cb_function, cb_extra)
end
end
-- Same as send_photo_from_url but as callback function
function send_photo_from_url_callback(cb_extra, success, result)
local receiver = cb_extra.receiver
local url = cb_extra.url
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, ok_cb, false)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, ok_cb, false)
end
end
-- Send multiple images asynchronous.
-- param urls must be a table.
function send_photos_from_url(receiver, urls)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = nil
}
send_photos_from_url_callback(cb_extra)
end
-- Use send_photos_from_url.
-- This function might be difficult to understand.
function send_photos_from_url_callback(cb_extra, success, result)
-- cb_extra is a table containing receiver, urls and remove_path
local receiver = cb_extra.receiver
local urls = cb_extra.urls
local remove_path = cb_extra.remove_path
-- The previously image to remove
if remove_path ~= nil then
os.remove(remove_path)
print("Deleted: "..remove_path)
end
-- Nil or empty, exit case (no more urls)
if urls == nil or #urls == 0 then
return false
end
-- Take the head and remove from urls table
local head = table.remove(urls, 1)
local file_path = download_to_file(head, false)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = file_path
}
-- Send first and postpone the others as callback
send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra)
end
-- Callback to remove a file
function rmtmp_cb(cb_extra, success, result)
local file_path = cb_extra.file_path
local cb_function = cb_extra.cb_function or ok_cb
local cb_extra = cb_extra.cb_extra
if file_path ~= nil then
os.remove(file_path)
print("Deleted: "..file_path)
end
-- Finally call the callback
cb_function(cb_extra, success, result)
end
-- Send document to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_document(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function or ok_cb,
cb_extra = cb_extra or false
}
-- Call to remove with optional callback
send_document(receiver, file_path, rmtmp_cb, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_document_from_url(receiver, url, cb_function, cb_extra)
local file_path = download_to_file(url, false)
print("File path: "..file_path)
_send_document(receiver, file_path, cb_function, cb_extra)
end
-- Parameters in ?a=1&b=2 style
function format_http_params(params, is_get)
local str = ''
-- If is get add ? to the beginning
if is_get then str = '?' end
local first = true -- Frist param
for k,v in pairs (params) do
if v then -- nil value
if first then
first = false
str = str..k.. "="..v
else
str = str.."&"..k.. "="..v
end
end
end
return str
end
-- Check if user can use the plugin and warns user
-- Returns true if user was warned and false if not warned (is allowed)
function warns_user_not_allowed(plugin, msg)
if not user_allowed(plugin, msg) then
local text = 'This plugin requires privileged user'
local receiver = get_receiver(msg)
send_msg(receiver, text, ok_cb, false)
return true
else
return false
end
end
-- Check if user can use the plugin
function user_allowed(plugin, msg)
if plugin.privileged and not is_sudo(msg) then
return false
end
return true
end
function send_order_msg(destination, msgs)
local cb_extra = {
destination = destination,
msgs = msgs
}
send_order_msg_callback(cb_extra, true)
end
function send_order_msg_callback(cb_extra, success, result)
local destination = cb_extra.destination
local msgs = cb_extra.msgs
local file_path = cb_extra.file_path
if file_path ~= nil then
os.remove(file_path)
print("Deleted: " .. file_path)
end
if type(msgs) == 'string' then
send_large_msg(destination, msgs)
elseif type(msgs) ~= 'table' then
return
end
if #msgs < 1 then
return
end
local msg = table.remove(msgs, 1)
local new_cb_extra = {
destination = destination,
msgs = msgs
}
if type(msg) == 'string' then
send_msg(destination, msg, send_order_msg_callback, new_cb_extra)
elseif type(msg) == 'table' then
local typ = msg[1]
local nmsg = msg[2]
new_cb_extra.file_path = nmsg
if typ == 'document' then
send_document(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'image' or typ == 'photo' then
send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'audio' then
send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'video' then
send_video(destination, nmsg, send_order_msg_callback, new_cb_extra)
else
send_file(destination, nmsg, send_order_msg_callback, new_cb_extra)
end
end
end
-- Same as send_large_msg_callback but friendly params
function send_large_msg(destination, text)
local cb_extra = {
destination = destination,
text = text
}
send_large_msg_callback(cb_extra, true)
end
-- If text is longer than 4096 chars, send multiple msg.
-- https://core.telegram.org/method/messages.sendMessage
function send_large_msg_callback(cb_extra, success, result)
local text_max = 4096
local destination = cb_extra.destination
local text = cb_extra.text
local text_len = string.len(text)
local num_msg = math.ceil(text_len / text_max)
if num_msg <= 1 then
send_msg(destination, text, ok_cb, false)
else
local my_text = string.sub(text, 1, 4096)
local rest = string.sub(text, 4096, text_len)
local cb_extra = {
destination = destination,
text = rest
}
send_msg(destination, my_text, send_large_msg_callback, cb_extra)
end
end
-- Returns a table with matches or nil
function match_pattern(pattern, text, lower_case)
if text then
local matches = {}
if lower_case then
matches = { string.match(text:lower(), pattern) }
else
matches = { string.match(text, pattern) }
end
if next(matches) then
return matches
end
end
-- nil
end
-- Function to read data from files
function load_from_file(file, default_data)
local f = io.open(file, "r+")
-- If file doesn't exists
if f == nil then
-- Create a new empty table
default_data = default_data or {}
serialize_to_file(default_data, file)
print ('Created file', file)
else
print ('Data loaded from file', file)
f:close()
end
return loadfile (file)()
end
-- See http://stackoverflow.com/a/14899740
function unescape_html(str)
local map = {
["lt"] = "<",
["gt"] = ">",
["amp"] = "&",
["quot"] = '"',
["apos"] = "'"
}
new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s)
var = map[s] or n == "#" and string.char(s)
var = var or n == "#x" and string.char(tonumber(s,16))
var = var or orig
return var
end)
return new
end
--Check if this chat is realm or not
function is_realm(msg)
local var = false
local realms = 'realms'
local data = load_data(_config.moderation.data)
local chat = msg.to.id
if data[tostring(realms)] then
if data[tostring(realms)][tostring(msg.to.id)] then
var = true
end
return var
end
end
--Check if this chat is a group or not
function is_group(msg)
local var = false
local groups = 'groups'
local data = load_data(_config.moderation.data)
local chat = msg.to.id
if data[tostring(groups)] then
if data[tostring(groups)][tostring(msg.to.id)] then
var = true
end
return var
end
end
function savelog(group, logtxt)
local text = (os.date("[ %c ]=> "..logtxt.."\n \n"))
local file = io.open("./groups/logs/"..group.."log.txt", "a")
file:write(text)
file:close()
end
function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
--Check if user is the owner of that group or not
function is_owner(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_owner2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is admin or not
function is_admin(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_admin2(user_id)
local var = false
local data = load_data(_config.moderation.data)
local user = user_id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is the mod of that group or not
function is_momod(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['moderators'] then
if data[tostring(msg.to.id)]['moderators'][tostring(user)] then
var = true
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_momod2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
local usert = user_id
if data[tostring(group_id)] then
if data[tostring(group_id)]['moderators'] then
if data[tostring(group_id)]['moderators'][tostring(usert)] then
var = true
end
end
end
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == usert then
var = true
end
end
return var
end
-- Returns the name of the sender
function kick_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_owner2(user_id, chat_id) then -- Ignore admins
return
end
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, ok_cb, true)
end
-- Ban
function ban_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'banned:'..chat_id
redis:sadd(hash, user_id)
-- Kick from chat
kick_user(user_id, chat_id)
end
-- Global ban
function banall_user(user_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'gbanned'
redis:sadd(hash, user_id)
end
-- Global unban
function unbanall_user(user_id)
--Save on redis
local hash = 'gbanned'
redis:srem(hash, user_id)
end
-- Check if user_id is banned in chat_id or not
function is_banned(user_id, chat_id)
--Save on redis
local hash = 'banned:'..chat_id
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Check if user_id is globally banned or not
function is_gbanned(user_id)
--Save on redis
local hash = 'gbanned'
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Returns chat_id ban list
function ban_list(chat_id)
local hash = 'banned:'..chat_id
local list = redis:smembers(hash)
local text = "Ban list !\n\n"
for k,v in pairs(list) do
local user_info = redis:hgetall('user:'..v)
if user_info and user_info.print_name then
text = text..k.." - "..string.gsub(user_info.print_name, "_", " ").." ["..v.."]\n"
else
text = text..k.." - "..v.."\n"
end
end
return text
end
-- Returns globally ban list
function banall_list()
local hash = 'gbanned'
local list = redis:smembers(hash)
local text = "global bans !\n\n"
for k,v in pairs(list) do
local user_info = redis:hgetall('user:'..v)
if user_info and user_info.print_name then
text = text..k.." - "..string.gsub(user_info.print_name, "_", " ").." ["..v.."]\n"
else
text = text..k.." - "..v.."\n"
end
end
return text
end
-- /id by reply
function get_message_callback_id(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
send_large_msg(chat, result.from.id)
else
return 'Use This in Your Groups'
end
end
-- kick by reply for mods and owner
function Kick_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
-- Kick by reply for admins
function Kick_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
--Ban by reply for admins
function ban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Ban by reply for admins
function ban_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Unban by reply
function unban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't unban myself"
end
send_large_msg(chat, "User "..result.from.id.." Unbanned")
-- Save on redis
local hash = 'banned:'..result.to.id
redis:srem(hash, result.from.id)
else
return 'Use This in Your Groups'
end
end
function banall_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't banall myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
local name = user_print_name(result.from)
banall_user(result.from.id)
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered")
else
return 'Use This in Your Groups'
end
end
| gpl-2.0 |
snabbco/snabb | src/lib/yang/path.lua | 6 | 7158 | -- Use of this source code is governed by the Apache 2.0 license; see COPYING.
-- This module can be used to parse a path based on a yang schema (or its
-- derivative grammar) and produce a lua table which is a native lua way
-- of representing a path. The path provided is a subset of XPath supporting
-- named keys such as [addr=1.2.3.4] and also basic positional querying
-- for arrays e.g [position()=1] for the first element.
--
-- The structure of the path is dependent on the type the node is. The
-- conversions are as follows:
--
-- Scalar fields:
-- A lua string of the member name
-- Struct fields:
-- A lua string of the member name
-- Array fields:
-- This is a table which has a "name" property specifying member
-- name and a "key" field which is a 1 based integer to specify the
-- position in the array.
-- Table fields:
-- This is a table which has a "name" property specifying member
-- name and has a "keys" (not key) property which is either:
-- - A string representing the key if the table is string keyed.
-- - A lua table with corrisponding leaf names as the key and the
-- value as the value.
module(..., package.seeall)
local equal = require("core.lib").equal
local datalib = require("lib.yang.data")
local normalize_id = datalib.normalize_id
local function table_keys(t)
local ret = {}
for k, v in pairs(t) do table.insert(ret, k) end
return ret
end
local syntax_error = function (str, pos)
local header = "Syntax error in "
io.stderr:write(header..str.."\n")
io.stderr:write(string.rep(" ", #header + pos-1))
io.stderr:write("^\n")
os.exit(1)
end
local function extract_parts (fragment)
local rtn = {query={}}
local pos
function consume (char)
if fragment:sub(pos, pos) ~= char then
syntax_error(fragment, pos)
end
pos = pos + 1
end
function eol ()
return pos > #fragment
end
function token ()
local ret, new_pos = fragment:match("([^=%]]+)()", pos)
if not ret then
syntax_error(fragment, pos)
end
pos = new_pos
return ret
end
rtn.name, pos = string.match(fragment, "([^%[]+)()")
while not eol() do
consume('[', pos)
local k = token()
consume('=')
local v = token()
consume(']')
rtn.query[k] = v
end
return rtn
end
-- Finds the grammar node for a fragment in a given grammar.
local function extract_grammar_node(grammar, name)
local handlers = {}
function handlers.struct () return grammar.members[name] end
function handlers.table ()
if grammar.keys[name] == nil then
return grammar.values[name]
else
return grammar.keys[name]
end
end
function handlers.choice ()
for case_name, case in pairs(grammar.choices) do
if case[name] ~= nil then return case[name] end
end
end
return assert(assert(handlers[grammar.type], grammar.type)(), name)
end
-- Converts an XPath path to a lua array consisting of path componants.
-- A path component can then be resolved on a yang data tree:
function convert_path(grammar, path)
local path = normalize_path(path)
local handlers = {}
function handlers.scalar(grammar, fragment)
return {name=fragment.name, grammar=grammar}
end
function handlers.struct(grammar, fragment)
return {name=fragment.name, grammar=grammar}
end
function handlers.table(grammar, fragment)
return {name=fragment.name, keys=fragment.query, grammar=grammar}
end
function handlers.array(grammar, fragment)
local position = fragment.query["position()"]
return {name=fragment.name, key=tonumber(position), grammar=grammar}
end
local function handle(grammar, fragment)
return assert(handlers[grammar.type], grammar.type)(grammar, fragment)
end
if path == "/" then return {} end
local ret = {}
local node = grammar
if path:sub(1, 1) == "/" then path = path:sub(2) end -- remove leading /
if path:sub(-1) == "/" then path = path:sub(1, -2) end -- remove trailing /
for element in path:split("/") do
local parts = extract_parts(element)
node = extract_grammar_node(node, parts.name)
local luapath = handle(node, parts)
table.insert(ret, luapath)
end
return ret
end
function parse_path (path)
local depth = 0
local t, token = {}, ''
local function insert_token ()
table.insert(t, token)
token = ''
end
for i=1,#path do
local c = path:sub(i, i)
if depth == 0 and c == '/' then
if #token > 0 then
insert_token()
end
else
token = token..c
if c == '[' then depth = depth + 1 end
if c == ']' then
depth = depth - 1
if depth == 0 and path:sub(i+1, i+1) ~= '[' then
insert_token()
end
end
end
end
insert_token()
local ret = {}
for _, element in ipairs(t) do
if element ~= '' then table.insert(ret, extract_parts(element)) end
end
return ret
end
function normalize_path(path)
local ret = {}
for _,part in ipairs(parse_path(path)) do
local str = part.name
local keys = table_keys(part.query)
table.sort(keys)
for _,k in ipairs(keys) do str = str..'['..k..'='..part.query[k]..']' end
table.insert(ret, str)
end
return '/'..table.concat(ret, '/')
end
function selftest()
print("selftest: lib.yang.path")
local schemalib = require("lib.yang.schema")
local schema_src = [[module snabb-simple-router {
namespace snabb:simple-router;
prefix simple-router;
import ietf-inet-types {prefix inet;}
leaf active { type boolean; default true; }
leaf-list blocked-ips { type inet:ipv4-address; }
container routes {
list route {
key addr;
leaf addr { type inet:ipv4-address; mandatory true; }
leaf port { type uint8 { range 0..11; } mandatory true; }
}
}}]]
local scm = schemalib.load_schema(schema_src, "xpath-test")
local grammar = datalib.config_grammar_from_schema(scm)
-- Test path to lua path.
local path = convert_path(grammar,"/routes/route[addr=1.2.3.4]/port")
assert(path[1].name == "routes")
assert(path[2].name == "route")
assert(path[2].keys)
assert(path[2].keys["addr"] == "1.2.3.4")
assert(path[3].name == "port")
local path = convert_path(grammar, "/blocked-ips[position()=4]/")
assert(path[1].name == "blocked-ips")
assert(path[1].key == 4)
assert(normalize_path('') == '/')
assert(normalize_path('//') == '/')
assert(normalize_path('/') == '/')
assert(normalize_path('//foo//bar//') == '/foo/bar')
assert(normalize_path('//foo[b=1][c=2]//bar//') == '/foo[b=1][c=2]/bar')
assert(normalize_path('//foo[c=1][b=2]//bar//') == '/foo[b=2][c=1]/bar')
assert(extract_parts('//foo[b=1]'))
parse_path('/alarms/alarm-list/alarm'..
'[resource=alarms/alarm-list/alarm/related-alarm/resource]'..
'[alarm-type-id=/alarms/alarm-list/alarm/related-alarm/alarm-type-id]')
print("selftest: ok")
end
| apache-2.0 |
bigcrush/cqueues | src/cqueues.lua | 3 | 4105 | local loader = function(loader, ...)
local core = require"_cqueues"
local errno = require"_cqueues.errno"
local monotime = core.monotime
local running = core.running
local strerror = errno.strerror
local unpack = assert(table.unpack or unpack) -- 5.1 compat
-- lazily load auxlib to prevent circular or unused dependencies
local auxlib = setmetatable({}, { __index = function (t, k)
local v = require"cqueues.auxlib"[k]
rawset(t, k, v)
return v
end })
-- load deprecated APIs into shadow table to keep hidden unless used
local notsupp = {}
setmetatable(core, { __index = notsupp })
--
-- core.poll
--
-- Wrap the cqueues yield protocol to support polling across
-- multilevel resume/yield. Requires explicit or implicit use
-- (through monkey patching of coroutine.resume and coroutine.wrap)
-- of auxlib.resume or auxlib.wrap.
--
-- Also supports polling from outside of a running event loop using
-- a cheap hack. NOT RECOMMENDED.
--
local _POLL = core._POLL
local yield = coroutine.yield
local poller
function core.poll(...)
if running() then
return yield(_POLL, ...)
else
local tuple
poller = poller or auxlib.assert3(core.new())
poller:wrap(function (...)
tuple = { core.poll(...) }
end, ...)
-- NOTE: must step twice, once to call poll and
-- again to wake up
auxlib.assert3(poller:step())
auxlib.assert3(poller:step())
return unpack(tuple or {})
end
end -- core.poll
--
-- core.sleep
--
-- Sleep primitive.
--
function core.sleep(timeout)
core.poll(timeout)
end -- core.sleep
--
-- core:step
--
-- Wrap the low-level :step interface to make managing event loops
-- slightly easier.
--
local step; step = core.interpose("step", function (self, timeout)
if core.running() then
core.poll(self, timeout)
return step(self, 0.0)
else
return step(self, timeout)
end
end)
--
-- Lua 5.1 doesn't allow continuations in C
-- so we have to emulate them in lua.
--
if _VERSION == "Lua 5.1" then
local function checkstep(self, ok, ...)
if ok == "yielded" then
return checkstep(self, self:step_resume(coroutine.yield(...)))
else
return ok, ...
end
end
local step_; step_ = core.interpose("step", function (self, timeout)
return checkstep(self, step_(self, timeout))
end)
end -- core:step
--
-- core:loop
--
-- Step until an error is encountered.
--
local function todeadline(timeout)
-- special case 0 timeout to avoid monotime call in totimeout
return timeout and (timeout > 0 and monotime() + timeout or 0) or nil
end -- todeadline
local function totimeout(deadline)
if not deadline then
return nil, false
elseif deadline == 0 then
return 0, true
else
local curtime = monotime()
if curtime < deadline then
return deadline - curtime, false
else
return 0, true
end
end
end -- totimeout
core.interpose("loop", function (self, timeout)
local function checkstep(self, deadline, ok, ...)
local timeout, expired = totimeout(deadline)
if not ok then
return false, ...
elseif expired or self:empty() then
return true
else
return checkstep(self, deadline, self:step(timeout))
end
end
local deadline = todeadline(timeout)
return checkstep(self, deadline, self:step(timeout))
end) -- core:loop
--
-- core:errors
--
-- Return iterator over core:loop.
--
core.interpose("errors", function (self, timeout)
local deadline = todeadline(timeout)
return function ()
local timeout = totimeout(deadline)
return select(2, self:loop(timeout))
end
end) -- core:errors
--
-- core.assert
--
-- DEPRECATED. See auxlib.assert.
--
function notsupp.assert(...)
return auxlib.assert(...)
end -- notsupp.assert
--
-- core.resume
--
-- DEPRECATED. See auxlib.resume.
--
function notsupp.resume(...)
return auxlib.resume(...)
end -- notsupp.resume
--
-- core.wrap
--
-- DEPRECATED. See auxlib.wrap.
--
function notsupp.wrap(...)
return auxlib.wrap(...)
end -- notsupp.wrap
core.loader = loader
return core
end -- loader
return loader(loader, ...)
| mit |
hooksta4/darkstar | scripts/zones/Gustav_Tunnel/mobs/Macroplasm.lua | 18 | 1100 | ----------------------------------
-- Area: Gustav Tunnel
-- MOB: macroplasm
-----------------------------------
package.loaded["scripts/zones/Gustav_Tunnel/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/zones/Gustav_Tunnel/TextIDs");
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
local X = GetMobByID(17645795):getXPos();
local Y = GetMobByID(17645795):getYPos();
local Z = GetMobByID(17645795):getZPos();
local A = GetMobByID(17645796):getXPos();
local B = GetMobByID(17645796):getYPos();
local C = GetMobByID(17645796):getZPos();
if (mob:getID() == 17645795) then
SpawnMob(17645797):setPos(X,Y,Z);
SpawnMob(17645798):setPos(X,Y,Z);
GetMobByID(17645797):updateEnmity(killer);
GetMobByID(17645798):updateEnmity(killer);
elseif (mob:getID() == 17645796) then
SpawnMob(17645799):setPos(A,B,C);
SpawnMob(17645800):setPos(A,B,C);
GetMobByID(17645799):updateEnmity(killer);
GetMobByID(17645800):updateEnmity(killer);
end
end;
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/Valkurm_Dunes/Zone.lua | 2 | 4846 | -----------------------------------
--
-- Zone: Valkurm_Dunes (103)
--
-----------------------------------
package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil;
package.loaded["scripts/globals/chocobo_digging"] = nil;
-----------------------------------
require("scripts/zones/Valkurm_Dunes/TextIDs");
require("scripts/globals/zone");
require("scripts/globals/icanheararainbow");
require("scripts/globals/status");
require("scripts/globals/weather");
require("scripts/globals/conquest");
require("scripts/globals/chocobo_digging");
-----------------------------------
-- Chocobo Digging vars
-----------------------------------
local itemMap = {
-- itemid, abundance, requirement
{ 880, 224, DIGREQ_NONE },
{ 887, 39, DIGREQ_NONE },
{ 645, 14, DIGREQ_NONE },
{ 893, 105, DIGREQ_NONE },
{ 737, 17, DIGREQ_NONE },
{ 643, 64, DIGREQ_NONE },
{ 17296, 122, DIGREQ_NONE },
{ 942, 6, DIGREQ_NONE },
{ 642, 58, DIGREQ_NONE },
{ 864, 22, DIGREQ_NONE },
{ 843, 4, DIGREQ_NONE },
{ 4096, 100, DIGREQ_NONE }, -- all crystals
{ 845, 122, DIGREQ_BURROW },
{ 844, 71, DIGREQ_BURROW },
{ 1845, 33, DIGREQ_BURROW },
{ 838, 11, DIGREQ_BURROW },
{ 902, 6, DIGREQ_BORE },
{ 886, 3, DIGREQ_BORE },
{ 867, 3, DIGREQ_BORE },
{ 1587, 19, DIGREQ_BORE },
{ 888, 25, DIGREQ_BORE },
{ 1586, 8, DIGREQ_BORE },
{ 885, 10, DIGREQ_BORE },
{ 866, 3, DIGREQ_BORE },
{ 4570, 10, DIGREQ_MODIFIER },
{ 4487, 11, DIGREQ_MODIFIER },
{ 4409, 12, DIGREQ_MODIFIER },
{ 1188, 10, DIGREQ_MODIFIER },
{ 4532, 12, DIGREQ_MODIFIER },
};
local messageArray = { DIG_THROW_AWAY, FIND_NOTHING, ITEM_OBTAINED };
-----------------------------------
-- onChocoboDig
-----------------------------------
function onChocoboDig(player, precheck)
return chocoboDig(player, itemMap, precheck, messageArray);
end;
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
local manuals = {17199751,17199752,17199753};
SetFieldManual(manuals);
SetRegionalConquestOverseers(zone:getRegionID())
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn( player, prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos( 60.989, -4.898, -151.001, 198);
end
if (triggerLightCutscene(player)) then -- Quest: I Can Hear A Rainbow
cs = 0x0003;
elseif (player:getCurrentMission(WINDURST) == VAIN and player:getVar("MissionStatus") ==1) then
cs = 0x0005;
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter( player, region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0003) then
lightCutsceneUpdate(player); -- Quest: I Can Hear A Rainbow
elseif (csid == 0x0005) then
if (player:getZPos() > 45) then
if (player:getZPos() > -301) then
player:updateEvent(0,0,0,0,0,1);
else
player:updateEvent(0,0,0,0,0,3);
end
end
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0003) then
lightCutsceneFinish(player); -- Quest: I Can Hear A Rainbow
end
end;
-----------------------------------
-- onZoneWeatherChange
-----------------------------------
function onZoneWeatherChange(weather)
local qm1 = GetNPCByID(17199699); -- Quest: An Empty Vessel
if (weather == WEATHER_DUST_STORM) then
qm1:setStatus(STATUS_NORMAL);
else
qm1:setStatus(STATUS_DISAPPEAR);
end
end; | gpl-3.0 |
RAlexis/ArcEmu_MoP | src/scripts/lua/Lua/Stable Scripts/Azeroth/Karazhan/BOSS_Karazhan_Aran.lua | 30 | 3347 | function Aran_Water_Elementals(Unit, event, miscunit, misc)
if Unit:GetHealthPct() < 40 and Didthat == 0 then
Unit:SpawnCreature(21160, -11167.2, -1914.13, 232.009, 0, 18, 96000000);
Unit:SpawnCreature(21160, -11163.2, -1910.13, 232.009, 0, 18, 96000000);
Unit:SpawnCreature(21160, -11165.2, -1916.13, 232.009, 0, 18, 96000000);
Unit:SpawnCreature(21160, -11162.2, -1911.13, 232.009, 0, 18, 96000000);
Didthat = 1
else
end
end
function Aran_Polymorph(Unit, event, miscunit, misc)
if Unit:GetManaPct() < 20 and Didthat == 1 then
Unit:FullCastSpellOnTarget(23603,Unit:GetClosestPlayer())
Unit:FullCastSpell(32453)
Didthat = 2
else
end
end
function Aran_Fireball(Unit, event, miscunit, misc)
print "Aran Fireball"
Unit:FullCastSpellOnTarget(20678,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Fire ball...")
end
function Aran_Conterspell(Unit, event, miscunit, misc)
print "Aran Conterspell"
Unit:FullCastSpellOnTarget(29961,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Try to cast now...")
end
function Aran_Conflagration(Unit, event, miscunit, misc)
print "Aran Conflagration"
Unit:FullCastSpellOnTarget(23023,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Your so weak guys...")
end
function Aran_FrostBolt(Unit, event, miscunit, misc)
print "Aran FrostBolt"
Unit:FullCastSpellOnTarget(41486,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Catch that, if you can...")
end
function Aran_Chains_Ice(Unit, event, miscunit, misc)
print "Aran Chains Ice"
Unit:FullCastSpellOnTarget(29991,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Ho, guys you cannot move...")
end
function Aran_Arcane_Missiles(Unit, event, miscunit, misc)
print "Aran Arcane Missiles"
Unit:FullCastSpellOnTarget(29955,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Rain of arcane...")
end
function Aran_Flame_Wreath(Unit, event, miscunit, misc)
print "Aran Flame Wreath"
Unit:FullCastSpellOnTarget(30004,Unit:GetRandomPlayer())
Unit:SendChatMessage(11, 0, "My Flame Wreath...")
end
function Aran_Circular_Blizzard(Unit, event, miscunit, misc)
print "Aran Circular Blizzard"
Unit:FullCastSpellOnTarget(29952,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Blizzard...")
end
function Aran_Magnetic_Pull(Unit, event, miscunit, misc)
print "Aran Magnetic Pull"
Unit:FullCastSpellOnTarget(29979,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Come to me guys...")
end
function Aran_Arcane_Explosion(Unit, event, miscunit, misc)
print "Aran Arcane Explosion"
Unit:FullCastSpellOnTarget(29973,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Now, the arcane Explosion...")
end
function Aran(unit, event, miscunit, misc)
print "Aran"
unit:RegisterEvent("Aran_Water_Elementals",1000,1)
unit:RegisterEvent("Aran_Polymorph",1000,1)
unit:RegisterEvent("Aran_Fireball",9000,0)
unit:RegisterEvent("Aran_Conterspell",13000,0)
unit:RegisterEvent("Aran_Conflagration",15000,0)
unit:RegisterEvent("Aran_FrostBolt",17000,0)
unit:RegisterEvent("Aran_Chains_Ice",20000,0)
unit:RegisterEvent("Aran_Arcane_Missiles",25000,0)
unit:RegisterEvent("Aran_Flame_Wreath",30000,0)
unit:RegisterEvent("Aran_Circular_Blizzard",60000,0)
unit:RegisterEvent("Aran_Magnetic_Pull",90000,0)
unit:RegisterEvent("Aran_Arcane_Explosion",91000,0)
end
RegisterUnitEvent(16524,1,"Aran") | agpl-3.0 |
RAlexis/ArcEmu_MoP | src/scripts/lua/LuaBridge/Stable Scripts/Azeroth/Karazhan/BOSS_Karazhan_Aran.lua | 30 | 3347 | function Aran_Water_Elementals(Unit, event, miscunit, misc)
if Unit:GetHealthPct() < 40 and Didthat == 0 then
Unit:SpawnCreature(21160, -11167.2, -1914.13, 232.009, 0, 18, 96000000);
Unit:SpawnCreature(21160, -11163.2, -1910.13, 232.009, 0, 18, 96000000);
Unit:SpawnCreature(21160, -11165.2, -1916.13, 232.009, 0, 18, 96000000);
Unit:SpawnCreature(21160, -11162.2, -1911.13, 232.009, 0, 18, 96000000);
Didthat = 1
else
end
end
function Aran_Polymorph(Unit, event, miscunit, misc)
if Unit:GetManaPct() < 20 and Didthat == 1 then
Unit:FullCastSpellOnTarget(23603,Unit:GetClosestPlayer())
Unit:FullCastSpell(32453)
Didthat = 2
else
end
end
function Aran_Fireball(Unit, event, miscunit, misc)
print "Aran Fireball"
Unit:FullCastSpellOnTarget(20678,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Fire ball...")
end
function Aran_Conterspell(Unit, event, miscunit, misc)
print "Aran Conterspell"
Unit:FullCastSpellOnTarget(29961,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Try to cast now...")
end
function Aran_Conflagration(Unit, event, miscunit, misc)
print "Aran Conflagration"
Unit:FullCastSpellOnTarget(23023,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Your so weak guys...")
end
function Aran_FrostBolt(Unit, event, miscunit, misc)
print "Aran FrostBolt"
Unit:FullCastSpellOnTarget(41486,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Catch that, if you can...")
end
function Aran_Chains_Ice(Unit, event, miscunit, misc)
print "Aran Chains Ice"
Unit:FullCastSpellOnTarget(29991,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Ho, guys you cannot move...")
end
function Aran_Arcane_Missiles(Unit, event, miscunit, misc)
print "Aran Arcane Missiles"
Unit:FullCastSpellOnTarget(29955,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Rain of arcane...")
end
function Aran_Flame_Wreath(Unit, event, miscunit, misc)
print "Aran Flame Wreath"
Unit:FullCastSpellOnTarget(30004,Unit:GetRandomPlayer())
Unit:SendChatMessage(11, 0, "My Flame Wreath...")
end
function Aran_Circular_Blizzard(Unit, event, miscunit, misc)
print "Aran Circular Blizzard"
Unit:FullCastSpellOnTarget(29952,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Blizzard...")
end
function Aran_Magnetic_Pull(Unit, event, miscunit, misc)
print "Aran Magnetic Pull"
Unit:FullCastSpellOnTarget(29979,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Come to me guys...")
end
function Aran_Arcane_Explosion(Unit, event, miscunit, misc)
print "Aran Arcane Explosion"
Unit:FullCastSpellOnTarget(29973,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Now, the arcane Explosion...")
end
function Aran(unit, event, miscunit, misc)
print "Aran"
unit:RegisterEvent("Aran_Water_Elementals",1000,1)
unit:RegisterEvent("Aran_Polymorph",1000,1)
unit:RegisterEvent("Aran_Fireball",9000,0)
unit:RegisterEvent("Aran_Conterspell",13000,0)
unit:RegisterEvent("Aran_Conflagration",15000,0)
unit:RegisterEvent("Aran_FrostBolt",17000,0)
unit:RegisterEvent("Aran_Chains_Ice",20000,0)
unit:RegisterEvent("Aran_Arcane_Missiles",25000,0)
unit:RegisterEvent("Aran_Flame_Wreath",30000,0)
unit:RegisterEvent("Aran_Circular_Blizzard",60000,0)
unit:RegisterEvent("Aran_Magnetic_Pull",90000,0)
unit:RegisterEvent("Aran_Arcane_Explosion",91000,0)
end
RegisterUnitEvent(16524,1,"Aran") | agpl-3.0 |
ak48disk/wowaddons | Quartz/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua | 6 | 5620 | --[[-----------------------------------------------------------------------------
ColorPicker Widget
-------------------------------------------------------------------------------]]
local Type, Version = "ColorPicker", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function ColorCallback(self, r, g, b, a, isAlpha)
if not self.HasAlpha then
a = 1
end
self:SetColor(r, g, b, a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
self:Fire("OnValueChanged", r, g, b, a)
else
--colorpicker is closed, color callback is first, ignore it,
--alpha callback is the final call after it closes so confirm now
if isAlpha then
self:Fire("OnValueConfirmed", r, g, b, a)
end
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function ColorSwatch_OnClick(frame)
HideUIPanel(ColorPickerFrame)
local self = frame.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
ColorPickerFrame:SetClampedToScreen(true)
ColorPickerFrame.func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a)
end
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a, true)
end
local r, g, b, a = self.r, self.g, self.b, self.a
if self.HasAlpha then
ColorPickerFrame.opacity = 1 - (a or 0)
end
ColorPickerFrame:SetColorRGB(r, g, b)
ColorPickerFrame.cancelFunc = function()
ColorCallback(self, r, g, b, a, true)
end
ShowUIPanel(ColorPickerFrame)
end
AceGUI:ClearFocus()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetHeight(24)
self:SetWidth(200)
self:SetHasAlpha(false)
self:SetColor(0, 0, 0, 1)
self:SetDisabled(nil)
self:SetLabel(nil)
end,
-- ["OnRelease"] = nil,
["SetLabel"] = function(self, text)
self.text:SetText(text)
end,
["SetColor"] = function(self, r, g, b, a)
self.r = r
self.g = g
self.b = b
self.a = a or 1
self.colorSwatch:SetVertexColor(r, g, b, a)
end,
["SetHasAlpha"] = function(self, HasAlpha)
self.HasAlpha = HasAlpha
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if self.disabled then
self.frame:Disable()
self.text:SetTextColor(0.5, 0.5, 0.5)
else
self.frame:Enable()
self.text:SetTextColor(1, 1, 1)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnClick", ColorSwatch_OnClick)
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19)
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
colorSwatch:SetPoint("LEFT")
local texture = frame:CreateTexture(nil, "BACKGROUND")
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetTexture(1, 1, 1)
texture:SetPoint("CENTER", colorSwatch)
texture:Show()
local checkers = frame:CreateTexture(nil, "BACKGROUND")
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:SetTexture("Tileset\\Generic\\Checkers")
checkers:SetTexCoord(.25, 0, 0.5, .25)
checkers:SetDesaturated(true)
checkers:SetVertexColor(1, 1, 1, 0.75)
checkers:SetPoint("CENTER", colorSwatch)
checkers:Show()
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
text:SetHeight(24)
text:SetJustifyH("LEFT")
text:SetTextColor(1, 1, 1)
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
text:SetPoint("RIGHT")
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
--highlight:SetBlendMode("ADD")
--highlight:SetAllPoints(frame)
local widget = {
colorSwatch = colorSwatch,
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
| mit |
gedadsbranch/Darkstar-Mission | scripts/zones/Dynamis-Windurst/mobs/Tzee_Xicu_Idol.lua | 11 | 1290 | -----------------------------------
-- Area: Dynamis Windurst
-- NPC: Tzee Xicu Idol
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/dynamis");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
SpawnMob(17543597):updateEnmity(target); -- 122
SpawnMob(17543598):updateEnmity(target); -- 123
SpawnMob(17543599):updateEnmity(target); -- 124
SpawnMob(17543600):updateEnmity(target); -- 125
SpawnMob(17543170):updateEnmity(target); -- Maa Febi the Steadfast
SpawnMob(17543171):updateEnmity(target); -- Muu Febi the Steadfast
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
if(alreadyReceived(killer,8) == false) then
addDynamisList(killer,128);
killer:addTitle(DYNAMISWINDURST_INTERLOPER); -- Add title
local npc = GetNPCByID(17543480); -- Spawn ???
npc:setPos(mob:getXPos(),mob:getYPos(),mob:getZPos());
npc:setStatus(0);
killer:launchDynamisSecondPart(); -- Spawn dynamis second part
end
end; | gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Port_Jeuno/npcs/Supiroro.lua | 12 | 1388 | -----------------------------------
-- Area: Port Jeuno
-- NPC: Supiroro
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil;
require("scripts/zones/Port_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local vHour = VanadielHour();
local vMin = VanadielMinute();
while vHour >= 1 do
vHour = vHour - 6;
end
if( vHour == -5) then vHour = 1;
elseif( vHour == -4) then vHour = 2;
elseif( vHour == -3) then vHour = 3;
elseif( vHour == -2) then vHour = 4;
elseif( vHour == -1) then vHour = 5;
end
local seconds = math.floor(2.4 * ((vHour * 60) + vMin));
player:startEvent( 0x0002, seconds, 0, 0, 0, 0, 0, 0, 0);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
gedadsbranch/Darkstar-Mission | scripts/zones/Abyssea-La_Theine/mobs/Lusion.lua | 13 | 1536 | -----------------------------------
-- Area: Abyssea - La Theine
-- NPC: Luison
-----------------------------------
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
setLocalVar("transformTime", os.time())
end;
-----------------------------------
-- onMobRoam Action
-----------------------------------
function onMobRoam(mob)
local spawnTime = mob:getLocalVar("transformTime");
local roamChance = math.random(1,100);
local roamMoonPhase = VanadielMoonPhase();
if(roamChance > 100-roamMoonPhase) then
if(mob:AnimationSub() == 0 and os.time() - transformTime > 300) then
mob:AnimationSub(1);
mob:setLocalVar("transformTime", os.time());
elseif(mob:AnimationSub() == 1 and os.time() - transformTime > 300) then
mob:AnimationSub(0);
mob:setLocalVar("transformTime", os.time());
end
end
end;
-----------------------------------
-- onMobEngaged
-- Change forms every 60 seconds
-----------------------------------
function onMobEngaged(mob,target)
local changeTime = mob:getLocalVar("changeTime");
local chance = math.random(1,100);
local moonPhase = VanadielMoonPhase();
if(chance > 100-moonPhase) then
if(mob:AnimationSub() == 0 and mob:getBattleTime() - changeTime > 45) then
mob:AnimationSub(1);
mob:setLocalVar("changeTime", mob:getBattleTime());
elseif(mob:AnimationSub() == 1 and mob:getBattleTime() - changeTime > 45) then
mob:AnimationSub(0);
mob:setLocalVar("changeTime", mob:getBattleTime());
end
end
end; | gpl-3.0 |
hooksta4/darkstar | scripts/zones/Windurst_Waters/npcs/Chyuk-Kochak.lua | 38 | 1048 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Chyuk-Kochak
-- Type: Standard NPC
-- @zone: 238
-- @pos -252.162 -6.319 -307.011
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0298);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
ld-test/dromozoa-image | dromozoa/image/sips_reader.lua | 3 | 2047 | -- Copyright (C) 2015 Tomoyuki Fujimori <moyu@dromozoa.com>
--
-- This file is part of dromozoa-image.
--
-- dromozoa-image is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- dromozoa-image is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with dromozoa-image. If not, see <http://www.gnu.org/licenses/>.
local sequence = require "dromozoa.commons.sequence"
local shell = require "dromozoa.commons.shell"
local string_reader = require "dromozoa.commons.string_reader"
local write_file = require "dromozoa.commons.write_file"
local class = {}
class.support = shell.exec("sips >/dev/null 2>&1")
function class.new(this)
if type(this) == "string" then
this = string_reader(this)
end
return {
this = this;
}
end
function class:apply()
local this = self.this
local commands = sequence():push("sips")
commands:push("--setProperty", "format", "tga")
local tmpin = os.tmpname()
assert(write_file(tmpin, this:read("*a")))
commands:push(shell.quote(tmpin))
local tmpout = os.tmpname()
commands:push("--out", shell.quote(tmpout))
local command = commands:concat(" ") .. " >/dev/null 2>&1"
local result, what, code = shell.exec(command)
os.remove(tmpin)
if result == nil then
os.remove(tmpout)
return nil, what, code
else
local handle = assert(io.open(tmpout, "rb"))
os.remove(tmpout)
local img = class.super.read_tga(handle)
handle:close()
return img
end
end
local metatable = {
__index = class;
}
return setmetatable(class, {
__call = function (_, this)
return setmetatable(class.new(this), metatable)
end;
})
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/Al_Zahbi/Zone.lua | 2 | 1268 | -----------------------------------
--
-- Zone: Al_Zahbi (48)
--
-----------------------------------
package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Al_Zahbi/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
-- MOG HOUSE EXIT
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
position = math.random(1,5) + 37;
player:setPos(position,0,-62,192);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
hooksta4/darkstar | scripts/globals/weaponskills/tachi_shoha.lua | 30 | 1753 | -----------------------------------
-- Tachi: Shoha
-- Great Katana weapon skill
-- Skill Level: 357
-- Delivers a two-hit attack. Damage varies with TP.
-- To obtain Tachi: Shoha, the quest Martial Mastery must be completed and it must be purchased from the Merit Points menu.
-- Suspected to have an Attack Bonus similar to Tachi: Yukikaze, Tachi: Gekko, and Tachi: Kasha, but only on the first hit.
-- Aligned with the Breeze Gorget, Thunder Gorget & Shadow Gorget.
-- Aligned with the Breeze Belt, Thunder Belt & Shadow Belt.
-- Element: None
-- Modifiers: STR:73~85%, depending on merit points upgrades.
-- 100%TP 200%TP 300%TP
-- 1.375 2.1875 2.6875
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 2;
params.ftp100 = 1.375; params.ftp200 = 2.1875; params.ftp300 = 2.6875;
params.str_wsc = 0.85 + (player:getMerit(MERIT_TACHI_SHOHA) / 100); params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1.375;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.7 + (player:getMerit(MERIT_TACHI_SHOHA) / 100);
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
hooksta4/darkstar | scripts/zones/zones/La_Theine_Plateau/npcs/Cermet_Headstone.lua | 2 | 2609 | -----------------------------------
-- Area: La Theine Plateau
-- NPC: Cermet Headstone
-- Involved in Mission: ZM5 Headstone Pilgrimage (Water Fragment)
-- @pos -170 39 -504 102
-----------------------------------
package.loaded["scripts/zones/La_Theine_Plateau/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/titles");
require("scripts/globals/missions");
require("scripts/zones/La_Theine_Plateau/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(ZILART) == HEADSTONE_PILGRIMAGE) then
if (player:hasKeyItem(WATER_FRAGMENT) == false) then
player:startEvent(0x00C8,WATER_FRAGMENT);
elseif (player:hasKeyItem(239) and player:hasKeyItem(240) and player:hasKeyItem(241) and
player:hasKeyItem(242) and player:hasKeyItem(243) and player:hasKeyItem(244) and
player:hasKeyItem(245) and player:hasKeyItem(246)) then
player:messageSpecial(ALREADY_HAVE_ALL_FRAGS);
elseif (player:hasKeyItem(WATER_FRAGMENT) == true) then
player:messageSpecial(ALREADY_OBTAINED_FRAG,WATER_FRAGMENT);
end
elseif (player:hasCompletedMission(ZILART,HEADSTONE_PILGRIMAGE)) then
player:messageSpecial(ZILART_MONUMENT);
else
player:messageSpecial(CANNOT_REMOVE_FRAG);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x00C8 and option == 1) then
player:addKeyItem(WATER_FRAGMENT);
-- Check and see if all fragments have been found (no need to check earth and dark frag)
if (player:hasKeyItem(FIRE_FRAGMENT) and player:hasKeyItem(EARTH_FRAGMENT) and player:hasKeyItem(ICE_FRAGMENT) and
player:hasKeyItem(WIND_FRAGMENT) and player:hasKeyItem(LIGHTNING_FRAGMENT) and player:hasKeyItem(LIGHT_FRAGMENT)) then
player:messageSpecial(FOUND_ALL_FRAGS,WATER_FRAGMENT);
player:addTitle(BEARER_OF_THE_EIGHT_PRAYERS);
player:completeMission(ZILART,HEADSTONE_PILGRIMAGE);
player:addMission(ZILART,THROUGH_THE_QUICKSAND_CAVES);
else
player:messageSpecial(KEYITEM_OBTAINED,WATER_FRAGMENT);
end
end
end; | gpl-3.0 |
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