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Cannot load the dataset split (in streaming mode) to extract the first rows.
Error code:   StreamingRowsError
Exception:    CastError
Message:      Couldn't cast
id: string
title: string
label: string
base: string
size_m: list<item: double>
  child 0, item: double
mass_kg: double
bodies: int64
joints: int64
collision_shapes: int64
triangles: int64
license: string
attribution: string
source: struct<repo: string, package_id: string, package_sha256: string>
  child 0, repo: string
  child 1, package_id: string
  child 2, package_sha256: string
files: struct<visual: struct<path: string, bytes: int64, sha256: string>, physics: struct<path: string, byt (... 86 chars omitted)
  child 0, visual: struct<path: string, bytes: int64, sha256: string>
      child 0, path: string
      child 1, bytes: int64
      child 2, sha256: string
  child 1, physics: struct<path: string, bytes: int64, sha256: string>
      child 0, path: string
      child 1, bytes: int64
      child 2, sha256: string
  child 2, thumb: struct<path: string, bytes: int64, sha256: string>
      child 0, path: string
      child 1, bytes: int64
      child 2, sha256: string
validation: struct<ok: bool, unstable: bool, max_penetration_m: double, final_max_qvel: double, com_drop_m: doub (... 92 chars omitted)
  child 0, ok: bool
  child 1, unstable: bool
  child 2, max_penetration_m: double
  child 3, final_max_qvel: double
  child 4, com_drop_m: double
  child 5, step_ms: double
  child 6, nbody: int64
  child 7, njnt: int64
  child 8, ngeom: int64
  child 9, nmesh: int64
  child 10, seconds: double
collision: list<item: struct<collider: string, method: string, shapes: int64, solid
...
       child 1, bytes: int64
              child 2, sha256: string
          child 1, physics: struct<path: string, bytes: int64, sha256: string>
              child 0, path: string
              child 1, bytes: int64
              child 2, sha256: string
          child 2, thumb: struct<path: string, bytes: int64, sha256: string>
              child 0, path: string
              child 1, bytes: int64
              child 2, sha256: string
      child 14, validation: struct<ok: bool, unstable: bool, max_penetration_m: double, final_max_qvel: double, com_drop_m: doub (... 92 chars omitted)
          child 0, ok: bool
          child 1, unstable: bool
          child 2, max_penetration_m: double
          child 3, final_max_qvel: double
          child 4, com_drop_m: double
          child 5, step_ms: double
          child 6, nbody: int64
          child 7, njnt: int64
          child 8, ngeom: int64
          child 9, nmesh: int64
          child 10, seconds: double
      child 15, collision: list<item: struct<collider: string, method: string, shapes: int64, solidity: double>>
          child 0, item: struct<collider: string, method: string, shapes: int64, solidity: double>
              child 0, collider: string
              child 1, method: string
              child 2, shapes: int64
              child 3, solidity: double
      child 16, warnings: list<item: null>
          child 0, item: null
      child 17, converter: string
      child 18, seconds: double
format: string
to
{'format': Value('string'), 'assets': List({'id': Value('string'), 'title': Value('string'), 'label': Value('string'), 'base': Value('string'), 'size_m': List(Value('float64')), 'mass_kg': Value('float64'), 'bodies': Value('int64'), 'joints': Value('int64'), 'collision_shapes': Value('int64'), 'triangles': Value('int64'), 'license': Value('string'), 'attribution': Value('string'), 'source': {'repo': Value('string'), 'package_id': Value('string'), 'package_sha256': Value('string')}, 'files': {'visual': {'path': Value('string'), 'bytes': Value('int64'), 'sha256': Value('string')}, 'physics': {'path': Value('string'), 'bytes': Value('int64'), 'sha256': Value('string')}, 'thumb': {'path': Value('string'), 'bytes': Value('int64'), 'sha256': Value('string')}}, 'validation': {'ok': Value('bool'), 'unstable': Value('bool'), 'max_penetration_m': Value('float64'), 'final_max_qvel': Value('float64'), 'com_drop_m': Value('float64'), 'step_ms': Value('float64'), 'nbody': Value('int64'), 'njnt': Value('int64'), 'ngeom': Value('int64'), 'nmesh': Value('int64'), 'seconds': Value('float64')}, 'collision': List({'collider': Value('string'), 'method': Value('string'), 'shapes': Value('int64'), 'solidity': Value('float64')}), 'warnings': List(Value('null')), 'converter': Value('string'), 'seconds': Value('float64')})}
because column names don't match
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/src/worker/utils.py", line 149, in get_rows_or_raise
                  return get_rows(
                      dataset=dataset,
                  ...<4 lines>...
                      column_names=column_names,
                  )
                File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
                  return func(*args, **kwargs)
                File "/src/services/worker/src/worker/utils.py", line 129, in get_rows
                  rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
                File "/src/services/worker/src/worker/utils.py", line 544, in safe_iter
                  yield from ds.decode(False) if ds.features else ds
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 3052, in __iter__
                  for key, example in ex_iterable:
                                      ^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2559, in __iter__
                  for key, pa_table in self._iter_arrow():
                                       ~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2584, in _iter_arrow
                  for key, pa_table in self.ex_iterable._iter_arrow():
                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 558, in _iter_arrow
                  for key, pa_table in iterator:
                                       ^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 440, in _iter_arrow
                  for key, pa_table in self.generate_tables_fn(**gen_kwags):
                                       ~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 361, in _generate_tables
                  self._cast_table(pa_table, json_field_paths=json_field_paths),
                  ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
                  pa_table = table_cast(pa_table, self.info.features.arrow_schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2381, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2309, in cast_table_to_schema
                  raise CastError(
                  ...<3 lines>...
                  )
              datasets.table.CastError: Couldn't cast
              id: string
              title: string
              label: string
              base: string
              size_m: list<item: double>
                child 0, item: double
              mass_kg: double
              bodies: int64
              joints: int64
              collision_shapes: int64
              triangles: int64
              license: string
              attribution: string
              source: struct<repo: string, package_id: string, package_sha256: string>
                child 0, repo: string
                child 1, package_id: string
                child 2, package_sha256: string
              files: struct<visual: struct<path: string, bytes: int64, sha256: string>, physics: struct<path: string, byt (... 86 chars omitted)
                child 0, visual: struct<path: string, bytes: int64, sha256: string>
                    child 0, path: string
                    child 1, bytes: int64
                    child 2, sha256: string
                child 1, physics: struct<path: string, bytes: int64, sha256: string>
                    child 0, path: string
                    child 1, bytes: int64
                    child 2, sha256: string
                child 2, thumb: struct<path: string, bytes: int64, sha256: string>
                    child 0, path: string
                    child 1, bytes: int64
                    child 2, sha256: string
              validation: struct<ok: bool, unstable: bool, max_penetration_m: double, final_max_qvel: double, com_drop_m: doub (... 92 chars omitted)
                child 0, ok: bool
                child 1, unstable: bool
                child 2, max_penetration_m: double
                child 3, final_max_qvel: double
                child 4, com_drop_m: double
                child 5, step_ms: double
                child 6, nbody: int64
                child 7, njnt: int64
                child 8, ngeom: int64
                child 9, nmesh: int64
                child 10, seconds: double
              collision: list<item: struct<collider: string, method: string, shapes: int64, solid
              ...
                     child 1, bytes: int64
                            child 2, sha256: string
                        child 1, physics: struct<path: string, bytes: int64, sha256: string>
                            child 0, path: string
                            child 1, bytes: int64
                            child 2, sha256: string
                        child 2, thumb: struct<path: string, bytes: int64, sha256: string>
                            child 0, path: string
                            child 1, bytes: int64
                            child 2, sha256: string
                    child 14, validation: struct<ok: bool, unstable: bool, max_penetration_m: double, final_max_qvel: double, com_drop_m: doub (... 92 chars omitted)
                        child 0, ok: bool
                        child 1, unstable: bool
                        child 2, max_penetration_m: double
                        child 3, final_max_qvel: double
                        child 4, com_drop_m: double
                        child 5, step_ms: double
                        child 6, nbody: int64
                        child 7, njnt: int64
                        child 8, ngeom: int64
                        child 9, nmesh: int64
                        child 10, seconds: double
                    child 15, collision: list<item: struct<collider: string, method: string, shapes: int64, solidity: double>>
                        child 0, item: struct<collider: string, method: string, shapes: int64, solidity: double>
                            child 0, collider: string
                            child 1, method: string
                            child 2, shapes: int64
                            child 3, solidity: double
                    child 16, warnings: list<item: null>
                        child 0, item: null
                    child 17, converter: string
                    child 18, seconds: double
              format: string
              to
              {'format': Value('string'), 'assets': List({'id': Value('string'), 'title': Value('string'), 'label': Value('string'), 'base': Value('string'), 'size_m': List(Value('float64')), 'mass_kg': Value('float64'), 'bodies': Value('int64'), 'joints': Value('int64'), 'collision_shapes': Value('int64'), 'triangles': Value('int64'), 'license': Value('string'), 'attribution': Value('string'), 'source': {'repo': Value('string'), 'package_id': Value('string'), 'package_sha256': Value('string')}, 'files': {'visual': {'path': Value('string'), 'bytes': Value('int64'), 'sha256': Value('string')}, 'physics': {'path': Value('string'), 'bytes': Value('int64'), 'sha256': Value('string')}, 'thumb': {'path': Value('string'), 'bytes': Value('int64'), 'sha256': Value('string')}}, 'validation': {'ok': Value('bool'), 'unstable': Value('bool'), 'max_penetration_m': Value('float64'), 'final_max_qvel': Value('float64'), 'com_drop_m': Value('float64'), 'step_ms': Value('float64'), 'nbody': Value('int64'), 'njnt': Value('int64'), 'ngeom': Value('int64'), 'nmesh': Value('int64'), 'seconds': Value('float64')}, 'collision': List({'collider': Value('string'), 'method': Value('string'), 'shapes': Value('int64'), 'solidity': Value('float64')}), 'warnings': List(Value('null')), 'converter': Value('string'), 'seconds': Value('float64')})}
              because column names don't match

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QuestMujoco SimReady assets

NVIDIA SimReady assets converted for real-time MuJoCo physics on Meta Quest, used by RoboSimMetaQuest. The app loads catalog.json from https://huggingface.co/datasets/robomotic/questmujoco-simready/resolve/main/ and spawns any asset from its in-game menu.

id title base size (m) mass (kg) bodies joints collision hulls
crate_blue_a01 Crate blue a01 free 0.60 x 0.41 x 0.25 2.8 1 0 21
equipment_storage_bin_cart_b01 Equipment storage bin cart b01 free 0.51 x 0.60 x 1.33 13.6 12 11 63
rack_bulk_storage_a03 Rack bulk storage a03 fixed 2.45 x 1.23 x 2.43 1961.5 1 0 33

Files per asset

file contents
visual.glb render mesh (Y-up glTF, simplified to a triangle budget, 1K JPEG PBR textures)
physics.json body tree, joints, inertials, convex-hull collision geoms (questmujoco.simready.physics/1)
model.xml the same physics as standalone MJCF, for testing in MuJoCo directly
thumb.jpg, collision.png thumbnail and a render of the collision hulls
entry.json this asset's catalog entry
LICENSE.txt CC-BY-4.0

Made with tools/simready_converter in the GitHub repo (simready-convert convert <id>, then simready-convert publish).

License and attribution

All assets come from nvidia/simready-assets and are licensed CC-BY-4.0. They have been modified: meshes were simplified, textures re-baked, and collision hulls generated for MuJoCo.

  • crate_blue_a01 by NVIDIA Corporation, from nvidia/simready-assets, CC-BY-4.0
  • equipment_storage_bin_cart_b01 by NVIDIA Corporation, from nvidia/simready-assets, CC-BY-4.0
  • rack_bulk_storage_a03 by NVIDIA Corporation, from nvidia/simready-assets, CC-BY-4.0
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