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local_sr_c94c6ab88565
unity_docs
scripting
What is `AnimationEvent.functionName` in Unity? Explain its purpose and usage.
AnimationEvent.functionName public string functionName ; Description The name of the function that will be called. This is the same as calling gameObject.SendMessage(animationEvent.functionName, animationEvent). The function called can have zero or a single argument. See the script example at AnimationEvent ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9f280f77034b
unity_docs
rendering
What is `Rendering.CommandBuffer.IssuePluginCustomBlit` in Unity? Explain its purpose and usage.
CommandBuffer.IssuePluginCustomBlit Declaration public void IssuePluginCustomBlit (IntPtr callback , uint command , Rendering.RenderTargetIdentifier source , Rendering.RenderTargetIdentifier dest , uint commandParam , uint commandFlags ); Parameters Parameter Description callback Native code callbac...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_63f37698cbad
unity_docs
rendering
What is `CustomRenderTexture.updateMode` in Unity? Explain its purpose and usage.
CustomRenderTexture.updateMode public CustomRenderTextureUpdateMode updateMode ; Description Determine how Unity updates the Custom Render Texture. Additional resources: CustomRenderTextureUpdateMode .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d95f7cb427e2
unity_docs
rendering
In Unity's 'Build Profiles window reference', what is 'Build Data' and how does it work?
Note : The Build Data section is visible only when using a build profile . Setting Description Override Global Scene List Select Override Global Scene List to create a custom scene list for your build profile. When selecting Override Global Scene List , scenes are automatically inherited from the global scene list . Sc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0e28e75096cb
unity_docs
scripting
What is `Experimental.GraphView.GraphView.FrameOrigin` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.FrameOrigin Declaration public Experimental.GraphView.EventPropagation FrameOrigin (); Returns EventPropagation Always returns Stop. Description Focus view on the graph's origin.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_396a89da3300
unity_docs
physics
Show me a Unity C# example demonstrating `Collider.OnCollisionEnter`.
Enter , OnCollisionEnter is passed the Collision class and not a Collider. The Collision class contains information, for example, about contact points and impact velocity. Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to di...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c8c2cb35e176
unity_docs
math
What is `GameObject.FindGameObjectsWithTag` in Unity? Explain its purpose and usage.
GameObject.FindGameObjectsWithTag Declaration public static GameObject[] FindGameObjectsWithTag (string tag ); Parameters Parameter Description tag The name of the tag to search for GameObjects by. Description Retrieves an array of all active GameObjects tagged with the specified tag. Returns an empty a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b045a5f497b1
unity_docs
rendering
Show me a Unity code example for 'Set the blending mode in a shader'.
on, which you can set using the BlendOp command. Note that while blending itself is supported on all graphics APIs and hardware, some blending operations have more limited support. Enabling blending disables some optimizations on the GPU (mostly hidden surface removal/Early-Z), which can lead to increased GPU frame tim...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3d96fee7d1c2
unity_docs
scripting
What is `Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray` in Unity? Explain its purpose and usage.
CommandBuffer.RequestAsyncReadbackIntoNativeArray Declaration public void RequestAsyncReadbackIntoNativeArray (ref NativeArray<T> output , Texture src , Action<AsyncGPUReadbackRequest> callback ); Declaration public void RequestAsyncReadbackIntoNativeArray (ref NativeArray<T> output , Texture src , int ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f77d4dbb3116
unity_docs
physics
What is `Physics.GetIgnoreCollision` in Unity? Explain its purpose and usage.
Physics.GetIgnoreCollision Declaration public static bool GetIgnoreCollision ( Collider collider1 , Collider collider2 ); Parameters Parameter Description collider1 The first collider to compare to collider2 . collider2 The second collider to compare to collider1 . Returns bool Whether the collis...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9a168e466743
unity_docs
scripting
Show me a Unity C# example demonstrating `Caching`.
Caching class in UnityEngine / Implemented in: UnityEngine.CoreModule Description The Caching class lets you manage cached AssetBundles, downloaded using UnityWebRequestAssetBundle.GetAssetBundle . Note: The Cache API is not supported in WebGL because AssetBundles are stored in the browser cache for the WebGL...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b4ad20ef98c0
unity_docs
math
Show me a Unity C# example demonstrating `Search.ParsedQuery_1.returnPayloadIfEmpty`.
ParsedQuery<T0>.returnPayloadIfEmpty public bool returnPayloadIfEmpty ; Description Boolean. Indicates if the original payload should be returned when the query is empty. If set to true, returns the original payload when the query is empty. If set to false, returns an empty array. ```csharp using System.Collec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c373de714fb8_doc_7
github
scripting
What does `StartCmdProcess` do in this Unity script? Explain its purpose and signature.
Start hidden cmd process Signature: ```csharp protected static void StartCmdProcess(string path, string cmdArgs) ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dec1599c1340
unity_docs
editor
What is `AssetDatabase.AllowAutoRefresh` in Unity? Explain its purpose and usage.
AssetDatabase.AllowAutoRefresh Declaration public static void AllowAutoRefresh (); Description Decrements an internal counter which Unity uses to determine whether to allow automatic AssetDatabase refreshing behavior. Unity uses this method and the corresponding AssetDatabase.DisallowAutoRefresh together intern...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_287120a92924_doc_2
github
scripting
What does `public` do in this Unity script? Explain its purpose and signature.
Check if all files in the current folder fit in RAM for movie mode.Returns (fits, estimatedMB, availableMB). Signature: ```csharp public (bool fits, long estimatedMB, long availableMB) CheckMovieFit() ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_61cee80122e5
unity_docs
rendering
What is `U2D.SpriteAtlasImporter.variantScale` in Unity? Explain its purpose and usage.
SpriteAtlasImporter.variantScale public float variantScale ; Description Value used to downscale the master's texture. While packing a variant SpriteAtlas , the master Atlas' packed Texture will be duplicated and scaled according to this value. The resulting new Texture will be the packed Texture of this Atlas...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_99252e50b40d
unity_docs
scripting
Show me a Unity C# example demonstrating `Color32.b`.
Color32.b public byte b ; Description Blue component of the color. ```csharp using UnityEngine;public class Example : MonoBehaviour { Color32 color = Color.white; void Start() { color.b = 0; } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c554b426262
unity_docs
scripting
What is `Application.unityVersion` in Unity? Explain its purpose and usage.
Application.unityVersion public static string unityVersion ; Description The version of the Unity runtime used to play the content. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { print("Version of the runtime: " + Application.unityVersion); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_39cd87a04a56
unity_docs
scripting
What is `UIElements.StyleKeyword` in Unity? Explain its purpose and usage.
StyleKeyword enumeration Description Keyword that can be used on any style value types. Properties Property Description Undefined Means that there's no keyword defined for that property. Null Means that an inline style from IStyle has no value or keyword. Auto For style properties accepting auto....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_43f1a0259164
unity_docs
rendering
Explain 'Create a particle material in the Built-In Render Pipeline' in Unity.
The Unity Standard Particle Shaders are built-in shaders that enable you to render a variety of Particle System effects. These shaders provide various particle-specific features that aren’t available with the Standard Shader . To use a Particle Shader: Select the Material you want to apply the shader to. For example, y...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7661274bb485
unity_docs
editor
Show me a Unity C# example demonstrating `SerializedObject.Update`.
s, then the SerializedObject internal serialized representation can get out of sync. Calling Update() will reserialize the target objects so that the SerializedObject reflects their latest state. Calling Update() will discard any locally modified properties that have not yet been applied. Additional resources: Seri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9c75c70e2fee
unity_docs
rendering
What is `Rendering.BatchRendererGroup.SetBatchBuffer` in Unity? Explain its purpose and usage.
BatchRendererGroup.SetBatchBuffer Declaration public void SetBatchBuffer ( Rendering.BatchID batchID , GraphicsBufferHandle buffer ); Parameters Parameter Description batchID Unity changes the batch with this ID. buffer The GraphicsBufferHandle of the GraphicsBuffer to be associated with the batch....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_30d997540020
github
scripting
Write a Unity C# script called Int Variable Text
```csharp using System; using System.Globalization; using GI.UnityToolkit.Variables; using UnityEngine; namespace GI.UnityToolkit.Components.UI.Variables { public class IntVariableText : TextComponent { [SerializeField] private IntVariable intVariable; [SerializeField] private bool isTimeSpan =...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_4590658be5f2
unity_docs
scripting
Show me a Unity C# example demonstrating `AI.NavMeshObstacle.size`.
NavMeshObstacle.size public Vector3 size ; Description The size of the obstacle, measured in the object's local space. The size will be scaled by the transform's scale. ```csharp using UnityEngine; using UnityEngine.AI; using System.Collections;public class ExampleClass : MonoBehaviour { void Start() { Na...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c69ef09d3570
unity_docs
math
What is `Mathf.Acos` in Unity? Explain its purpose and usage.
Mathf.Acos Declaration public static float Acos (float f ); Description Returns the arc-cosine of f - the angle in radians whose cosine is f . ```csharp using UnityEngine;public class ScriptExample : MonoBehaviour { void Start() { print(Mathf.Acos(0.5f)); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_125a63088790
unity_docs
scripting
What are the parameters of `Undo.RecordObject` in Unity?
Description Records any changes done on the object after the RecordObject function. Almost all property changes can be recorded with this function. The transform parent, AddComponent, object destruction can not be recorded with this function, for that you should use the dedicated functions. Internally this creates a t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7ae275e900ab
unity_docs
rendering
Explain 'Introduction to linear color space in Unity' in Unity.
Working in linear color space gives more accurate rendering than working in gamma color space. You can work in linear color space if your Textures were created in linear or gamma color space. Gamma color space Texture inputs to the linear color space Shader program are supplied to the Shader with gamma correction remov...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e770778432eb
unity_docs
scripting
What is `Renderer.enabled` in Unity? Explain its purpose and usage.
Renderer.enabled public bool enabled ; Description Makes the rendered 3D object visible if enabled. ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); rend.enabled = true; } // Toggle the Ob...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_03d790d140d0
unity_docs
scripting
What is `Experimental.GraphView.Dragger.UnregisterCallbacksFromTarget` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Dragger.UnregisterCallbacksFromTarget Declaration protected void UnregisterCallbacksFromTarget (); Description Called to unregister event callbacks from the target element.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9f8d2b654d75
unity_docs
physics
In Unity's 'Physics', what is 'Shared settings' and how does it work?
The Shared tab contains global settings that apply to all physics SDKs. Setting Description Gravity Use the x, y and z axes to set the amount of gravity applied to all Rigidbody components. For realistic gravity settings, apply a negative number to the y axis. Gravity is defined in world units per seconds squared. Note...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bad24423f987
unity_docs
math
Show me a Unity C# example demonstrating `Mathf.InverseLerp`.
here, within the specified range, the "value" parameter falls. If the "value" parameter is within the range, InverseLerp returns a value between zero and one, proportional to the value's position within the range. If the "value" parameter falls outside of the range, InverseLerp returns either zero or one, depending on...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_318d97f1da8f
unity_docs
networking
What is `Unity.Android.Gradle.Manifest.ReqTouchScreen` in Unity? Explain its purpose and usage.
ReqTouchScreen enumeration Description Mirrors the ReqTouchScreen enum. For more information about the attribute, see Android's documentation: ReqTouchScreen attribute Properties Property Description Null Attribute is not set and will not appear in the element. Undefined Mirrors android:reqTouchScreen="u...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_854da74407c8
unity_docs
scripting
What is `Rendering.SplashScreen.StopBehavior.FadeOut` in Unity? Explain its purpose and usage.
SplashScreen.StopBehavior.FadeOut Description Jumps to the final stage of the Splash Screen and performs a fade from the background to the game. ```csharp using System.Collections; using UnityEngine; using UnityEngine.Rendering;// This example shows how the Splash Screen can be canceled early via the user pressing ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0c834abafd90
unity_docs
performance
What is `Profiling.CustomSampler` in Unity? Explain its purpose and usage.
CustomSampler class in UnityEngine.Profiling / Inherits from: Profiling.Sampler / Implemented in: UnityEngine.CoreModule Description Custom CPU Profiler label used for profiling arbitrary code blocks. Use CustomSampler to measure execution time of script code blocks. Produced information is displayed in the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_57f65a1ac31a
unity_docs
ui
What is `Experimental.GraphView.EdgeConnector_1` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. EdgeConnector<T0> class in UnityEditor.Experimental.GraphView / Inherits from: Experimental.GraphView.EdgeConnector Description Manipulator for creating new edges. Properties Property Description edgeDragHelper Reference ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dce43df15aea
unity_docs
scripting
Show me a Unity C# example demonstrating `GUISettings.tripleClickSelectsLine`.
GUISettings.tripleClickSelectsLine public bool tripleClickSelectsLine ; Description Should triple-clicking select whole text in text fields. Bu default is set to true. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Disables line selecting with triple click on the text area string str =...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ead5e8e7b885
unity_docs
scripting
What are the parameters of `Selection.GetTransforms` in Unity?
Returns Transform[] The transforms of the selected objects determined by the mode . Description Retrieves the transforms of selected objects. Retrieves the transform of the current Editor selection after applying the provided SelectionMode flags. You can use this to iterate through relevant scene objects (such as edita...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3d8c9eeea54f
unity_docs
editor
Show me a Unity C# example demonstrating `AssetDatabase.GetMainAssetTypeFromGUID`.
AssetDatabase.GetMainAssetTypeFromGUID Declaration public static Type GetMainAssetTypeFromGUID (GUID guid ); Parameters Parameter Description guid The GUID of the asset. Returns Type Returns the type of the main asset object with guid . Description Obtains the type of the main object of a given asse...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c46b44f3e61d
unity_docs
animation
Show me a Unity C# example demonstrating `SharedBetweenAnimatorsAttribute`.
es that this StateMachineBehaviour is instantiated only once and shared by all Animator instances. This attribute reduces the memory footprint for each controller instance. You choose which StateMachineBehaviour uses this attribute. If your StateMachineBehaviour changes a member variable, this affects all other Animat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8567d7e7af46
unity_docs
scripting
Show me a Unity C# example demonstrating `LightTransport.RadeonRaysContext.Wait`.
bool Returns true of the event completed successfully. Description Wait for an asynchronous event. This is a blocking method which stalls the current CPU thread until the operation represented by the EventID is complete. Adding a stall can have a significant performance impact during regular execution. To avoid ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c9250e278c6c
unity_docs
rendering
Explain 'Control occlusion in areas with Occlusion Portals' in Unity.
An Occlusion Portal can either be open or closed. When an Occlusion Portal is closed, it occludes other GameObjects . When an Occlusion Portal is open, it does not occlude other GameObjects. If you have a GameObject in your Scene that has an open and a closed state (such as a door), you can create an Occlusion Portal t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0ead277e77c3
unity_docs
editor
In Unity's 'Model file formats reference', what is 'Unsupported model file formats' and how does it work?
Unity doesn’t provide built-in support for Cinema4D files. To use Cinema4D files in Unity, export them from the proprietary software as.fbx files. Assets saved as.ma ,.mb ,.max ,.c4d , or.blend files fail to import unless you have the corresponding 3D modeling software installed on your computer. This means that everyb...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a6db73c5f5e8
unity_docs
editor
What is `Device.Application.systemLanguage` in Unity? Explain its purpose and usage.
Application.systemLanguage public static SystemLanguage systemLanguage ; Description This has the same functionality as Application.systemLanguage and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4715776caebd
unity_docs
scripting
What is `HDROutputSettings.graphicsFormat` in Unity? Explain its purpose and usage.
HDROutputSettings.graphicsFormat public Experimental.Rendering.GraphicsFormat graphicsFormat ; Description The GraphicsFormat of the display buffer for the active HDR display. Accessing this member results in an exception if HDR is not available on the display. Use HDROutputSettings.available for the disp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_25558a77ee46
unity_docs
rendering
Show me a Unity code example for 'Batch meshes at runtime'.
ayer . In the Other Settings section, enable Dynamic Batching . Dynamic batching transforms all geometry into world space. To disable dynamic batching in a custom shader so you can access object space, enable Disable batching in the Shader Import Settings window of the shader. You can also disable batching by setting t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f7cb82b9d426
unity_docs
scripting
What is `IDataModeController.dataModeChanged` in Unity? Explain its purpose and usage.
IDataModeController.dataModeChanged Parameters Parameter Description value DataModeChangeEventArgs . Description Event for subscribing to DataMode changes. This method accepts DataModeChangeEventArgs . You can register to this method to update the contents of the window for the given data mode for example.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e14b3a713980
unity_docs
rendering
Show me a Unity C# example demonstrating `Material.mainTextureOffset`.
Texture] ShaderLab Properties attribute to make Unity consider a texture with a different property name to be the main texture. This is the same as calling Material.GetTextureOffset or Material.SetTextureOffset with the property name of the main texture as a parameter. Additional resources: SetTextureOffset , ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e7910b31e3b8
unity_docs
rendering
What is `Tilemaps.TilemapRenderer.Mode.Individual` in Unity? Explain its purpose and usage.
TilemapRenderer.Mode.Individual Description Sends each Sprite from the Tilemap to be rendered individually. Use this mode if each Sprite on the Tilemap needs to interact with other Renderers, for example due to sorting.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_69e3799e654d
unity_docs
rendering
What is `Rendering.GraphicsTextureDescriptor.height` in Unity? Explain its purpose and usage.
GraphicsTextureDescriptor.height public int height ; Description The height of the GraphicsTexture in pixels when Unity uploads it to the GPU. Additional resources: GraphicsTextureDescriptor.width , GraphicsTextureDescriptor.depth .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a4d3a33a9ac9
unity_docs
rendering
What is `TextureImporter.ReadTextureSettings` in Unity? Explain its purpose and usage.
TextureImporter.ReadTextureSettings Declaration public void ReadTextureSettings ( TextureImporterSettings dest ); Description Read texture settings into TextureImporterSettings class. Additional resources: TextureImporter.SetTextureSettings .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_83bfd8a648f8
unity_docs
networking
What is `Unity.Android.Gradle.Manifest.DocumentLaunchMode` in Unity? Explain its purpose and usage.
DocumentLaunchMode enumeration Description Mirrors the DocumentLaunchMode enum. For more information about the attribute, see Android's documentation: DocumentLaunchMode attribute Properties Property Description Null Attribute is not set and will not appear in the element. IntoExisting Mirrors android:do...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6f1377dc3c29
unity_docs
ui
What is `UIElements.VisualElement.worldTransform` in Unity? Explain its purpose and usage.
VisualElement.worldTransform public Matrix4x4 worldTransform ; Description Returns a matrix that cumulates the following operations (in order): -Local Scaling -Local Rotation -Local Translation -Layout Translation -Parent worldTransform (recursive definition - consider identity when there is no parent)...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f0dab8d6d6bf
unity_docs
physics
What is `SurfaceEffector2D.useFriction` in Unity? Explain its purpose and usage.
SurfaceEffector2D.useFriction public bool useFriction ; Description Should friction be used for any contact with the surface? When false, no friction is used from any assigned physics material. When true, any existing friction is used.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_060d5fd3c119
unity_docs
scripting
What is `GUI.WindowFunction` in Unity? Explain its purpose and usage.
GUI.WindowFunction Declaration public delegate void WindowFunction (int id ); Description Callback to draw GUI within a window (used with GUI.Window ). This function takes the ID number of the window to be drawn. Its body should contain GUI calls to display the window, much like a standard OnGUI function. Thi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c738fa25becd
unity_docs
editor
What is `EditorStyles.inspectorDefaultMargins` in Unity? Explain its purpose and usage.
EditorStyles.inspectorDefaultMargins public static GUIStyle inspectorDefaultMargins ; Description Wrap content in a vertical group with this style to get the default margins used in the Inspector. By default, content in the Inspector has a large left margin and a small right margin. For a consistent look, the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_25f40739b5de_doc_4
github
scripting
What does `Destroy` do in this Unity script? Explain its purpose and signature.
Destroys the specified object and removes it from the active and released objects lists.The object to be destroyed. Signature: ```csharp internal void Destroy(T obj) ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_af66e121e2bc
unity_docs
ui
What is `Screen.safeArea` in Unity? Explain its purpose and usage.
Screen.safeArea public static Rect safeArea ; Description Returns the safe area of the screen in pixels (Read Only). On some displays, certain areas of the screen might not be visible to the user. This might be because the display's shape is non-rectangular or in the case of TV displays, it can be caused by o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4dfb91018280
unity_docs
rendering
What is `ShaderData.Pass.HasShaderStage` in Unity? Explain its purpose and usage.
ShaderData.Pass.HasShaderStage Declaration public bool HasShaderStage ( Rendering.ShaderType shaderType ); Parameters Parameter Description shaderType The shader stage to check. Returns bool Returns true if the shader stage is present in the pass. Otherwise, returns false. Description Checks whether...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b9abdbe89fa5
unity_docs
scripting
Show me a Unity C# example demonstrating `QualitySettings.DecreaseLevel`.
QualitySettings.DecreaseLevel Declaration public static void DecreaseLevel (bool applyExpensiveChanges = false); Parameters Parameter Description applyExpensiveChanges Should expensive changes be applied (Anti-aliasing etc). Description Decrease the current quality level. ```csharp using UnityEngine;pub...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ae1d1091523a
unity_docs
physics
What is `PhysicsVisualizationSettings.showAllContacts` in Unity? Explain its purpose and usage.
PhysicsVisualizationSettings.showAllContacts public static bool showAllContacts ; Description Whether the PhysicsDebugWindow visualizes all contacts. If you set this property to false, only the following Colliders report collisions to the PhysicsDebugWindow : physics objects that have MonoBehaviour scripts w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_434948da4bd7
unity_docs
editor
Show me a Unity C# example demonstrating `ShortcutManagement.ShortcutManager.RegisterTag`.
); Declaration public static void RegisterTag (Enum e ); Parameters Parameter Description tag Context string identifier. e Context enum identifier. Description Registers the tag as a custom context used to filter shortcuts after a window context is determined. Use this method to define contexts that sp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0fc831b46adf
unity_docs
editor
Show me a Unity C# example demonstrating `InitializeOnLoadMethodAttribute`.
InitializeOnLoadMethodAttribute class in UnityEditor Description Allow an editor class method to be initialized when Unity loads without action from the user. ```csharp using UnityEngine; using UnityEditor;class MyClass { [InitializeOnLoadMethod] static void OnProjectLoadedInEditor() { Debug.Log("Project load...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bee0c5504d26
unity_docs
input
Show me a Unity C# example demonstrating `GUIUtility.keyboardControl`.
GUIUtility.keyboardControl public static int keyboardControl ; Description The controlID of the control that has keyboard focus. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Click on the text field to see the id of the control. string str = "A String!"; void OnGUI() { str = GUILayou...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_039254233c4c
unity_docs
scripting
What is `Experimental.GraphView.GraphView.elementsRemovedFromStackNode` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.elementsRemovedFromStackNode public Action<StackNode,IEnumerable<GraphElement>> elementsRemovedFromStackNode ; Description Callback for when GraphElements are removed from a StackNode.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6d2445160f0c
unity_docs
scripting
What is `Unity.Android.Gradle.Manifest.UsesLibrary` in Unity? Explain its purpose and usage.
UsesLibrary class in Unity.Android.Gradle.Manifest / Inherits from: Unity.Android.Gradle.Manifest.BaseElement Description The C# definition of the <uses-library> Android Manifest element. For more information about the element, see Android's documentation: UsesLibrary element Properties Property Descrip...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7f1988713a12
unity_docs
rendering
Show me a Unity code example for 'Initialize a BatchRendererGroup object in URP'.
urst jobs. The OnPerformCulling callback should return a JobHandle that completes after the jobs write the output into the BatchCullingOutput parameter. If your implementation doesn’t use jobs, you can return an empty JobHandle. See the following code sample for an example of how to create a BatchRendererGroup object a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8171a4fd928c
unity_docs
scripting
What is `UIElements.EnumFlagsField` in Unity? Explain its purpose and usage.
EnumFlagsField class in UnityEditor.UIElements / Inherits from: UIElements.BaseMaskField_1 Description Makes a dropdown for switching between enum flag values that are marked with the Flags attribute. An option for the value 0 with name "Nothing" and an option for the value ~0 (that is, all bits set) with t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4273cb48ec64
unity_docs
physics
What is `Collider.excludeLayers` in Unity? Explain its purpose and usage.
Collider.excludeLayers public LayerMask excludeLayers ; Description The additional layers that this Collider should exclude when deciding if the Collider can contact another Collider . The Layer Collision Matrix defines which layers can contact other layers. Use this property to specify additional layers...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_61e4637d52a9
unity_docs
math
Show me a Unity code example for 'Programming with the Quaternion class'.
e Euler angles from a quaternion, if you retrieve, modify and re-apply, problems are likely to arise. You can read more detail about exactly how these problems can arise in the eulerAngles script reference page . Here are some examples of mistakes commonly made using a hypothetical example of trying to rotate a GameObj...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f2c144736108
unity_docs
editor
Show me a Unity C# example demonstrating `Callbacks.RunBeforeClassAttribute`.
s a dependency graph and uses topological sorting to ensure that all dependencies are run in sequence based on their dependencies. If callbacks dependencies are not present in the project then the instruction will be ignored during the generation of the dependency graph. Note: Defining callback dependencies is current...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b470704e652d
unity_docs
editor
Show me a Unity C# example demonstrating `Handles.Disc`.
Returns Quaternion The new rotation value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function. Description Make a 3D disc that can be dragged with the mouse. Note: Use HandleUtility.GetHandleSize where you mig...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ae00091b0d73
unity_docs
rendering
Give me an overview of the `WaitForEndOfFrame` class in Unity.
WaitForEndOfFrame class in UnityEngine / Inherits from: YieldInstruction / Implemented in: UnityEngine.CoreModule Description Suspends a coroutine until the end of the frame after Unity has rendered every Camera and GUI, just before displaying the frame on screen. WaitForEndOfFrame can only be used with a y...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9bca43613a2f
unity_docs
xr
Show me a Unity C# example demonstrating `BlendShapeBufferRange`.
shape vertex data in a GraphicsBuffer . When you call Mesh.GetBlendShapeBuffer with BlendShapeBufferLayout.PerShape , Unity returns a GraphicsBuffer that contains blend shape vertex data, ordered by blend shape. When you call Mesh.GetBlendShapeBufferRange for a given blend shape, Unity returns this struct. Use...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2f99b94a2732
unity_docs
rendering
In Unity's 'Optimize shadow rendering in URP', what is 'Use shadow cascades' and how does it work?
Use the shadow cascades feature to improve the visual fidelity of shadows without increasing the shadow map resolution. Consider the performance impact of shadow cascades when selecting the Cascade Count value.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ab3f0517685c
unity_docs
editor
What is `Device.SystemInfo.supportsAsyncCompute` in Unity? Explain its purpose and usage.
SystemInfo.supportsAsyncCompute public static bool supportsAsyncCompute ; Description This has the same functionality as SystemInfo.supportsAsyncCompute and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a40c5a0916bf
unity_docs
editor
What is `SceneViewCameraWindow` in Unity? Explain its purpose and usage.
SceneViewCameraWindow class in UnityEditor / Inherits from: PopupWindowContent Description Use this class to instantiate a SceneViewCameraWindow window. The SceneViewCameraWindow window displays settings for the SceneView camera. Constructors Constructor Description SceneViewCameraWindow Creates an in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ba5ca2e2ac9b
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetAllBuildPhasesForTarget`.
ing targetGuid ); Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName . Returns string[] Returns all of the build phases for the specified target. Description Returns all build phases for the specified target. You can query the type and name...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6910d9d9a9ea_doc_9
github
scripting
What does `OnEnableAsObservable` do in this Unity script? Explain its purpose and signature.
This function is called when the object becomes enabled and active. Signature: ```csharp public static IObservable<Unit> OnEnableAsObservable(this Component component) ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_c65020c3ee66
unity_docs
scripting
What is `Color32.r` in Unity? Explain its purpose and usage.
Color32.r public byte r ; Description Red component of the color. ```csharp using UnityEngine;public class Example : MonoBehaviour { Color32 color = Color.white; void Start() { color.r = 0; } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bad56db59e38
unity_docs
ui
Show me a Unity C# example demonstrating `EditorWindow.saveChangesMessage`.
ow.hasUnsavedChanges and override the EditorWindow.SaveChanges method. This message shows exactly as you have written it. This message presents to users who have unsaved changes, if they attempt to close the window or tab with this EditorWindow. The save changes message might combine with other messages from other w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0b6290da28a7
unity_docs
xr
What is `SubsystemManager` in Unity? Explain its purpose and usage.
SubsystemManager class in UnityEngine / Implemented in: UnityEngine.SubsystemsModule Description Gives access to subsystems which provide additional functionality through plugins. Provides the ability to query for SubsystemDescriptors which enumerate features. Given an SubsystemDescriptor, you can create an Sub...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f4108c174bf7
unity_docs
editor
What is `Profiling.RawFrameDataView.GetSampleChildrenCountRecursive` in Unity? Explain its purpose and usage.
RawFrameDataView.GetSampleChildrenCountRecursive Declaration public int GetSampleChildrenCountRecursive (int sampleIndex ); Parameters Parameter Description sampleIndex Index of the Profiler sample. Returns int Returns amount of direct and indirect child samples. Description Gets amount of direct and...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3d2b23aa0dcb
unity_docs
editor
What is `BuildOptions.SymlinkSources` in Unity? Explain its purpose and usage.
BuildOptions.SymlinkSources Description Symlink sources when generating the project. This is useful if you're changing source files inside the generated project and want to bring the changes back into your Unity project or a package. This option affects sources in both Unity projects and packages. Only the followin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7d43ff178907
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetBaseReferenceForConfig`.
ceForConfig Declaration public string GetBaseReferenceForConfig (string configGuid ); Parameters Parameter Description configGuid The GUID of the build configuration as returned by BuildConfigByName . Returns string The GUID of the configuration file being used as the base reference. Description Get...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3bc233f79cae
unity_docs
ui
Explain 'Click events' in Unity.
A ClickEvent occurs when the user clicks the left mouse button (or the first button on a pointing device) over a VisualElement. A click consists of a pointer down event followed by a pointer up event on the same VisualElement. The pointer is allowed to move between the two events, as long as the down and up events occu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_abf925b81bc2
unity_docs
xr
What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.AverageBandwidthMBPerSecond` in Unity? Explain its purpose and usage.
AsyncReadManagerSummaryMetrics.AverageBandwidthMBPerSecond public float AverageBandwidthMBPerSecond ; Description The mean rate of reading of data (bandwidth), in Mbps, for read request metrics included in the summary calculation.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8f0f797f18bc
unity_docs
ui
What is `UIElements.ToggleButtonGroupStatePropertiesAttribute` in Unity? Explain its purpose and usage.
ToggleButtonGroupStatePropertiesAttribute class in UnityEngine.UIElements / Inherits from: PropertyAttribute / Implemented in: UnityEngine.UIElementsModule Description Defines how a serialized ToggleButtonGroupState will be initialized in the inspector. Properties Property Description allowEmptySelect...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a3452f254e9a
unity_docs
input
What is `XR.XRInputSubsystem.TryRecenter` in Unity? Explain its purpose and usage.
XRInputSubsystem.TryRecenter Declaration public bool TryRecenter (); Returns bool True if the method recenters the XRInputSubsystem. Returns false otherwise. Description Centers the tracking features on all InputDevice s to the current position and orientation of the head-mounted device. This can fail de...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_5b96ec760e07_doc_1
github
scripting
What does `StartCoroutine` do in this Unity script? Explain its purpose and signature.
Starts a coroutine.The coroutine Signature: ```csharp protected Coroutine StartCoroutine(IEnumerator routine) ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_8ec3017a208c
unity_docs
rendering
What are the parameters of `TerrainTools.TerrainPaintUtility.BeginPaintTexture` in Unity?
Returns PaintContext PaintContext containing the combined alphamap data for the specified region. Description Helper function to set up a PaintContext for modifying the alphamap of one or more Terrain tiles. BeginPaintTexture identifies all of the alphamap pixels that are within extraBorderPixels of the bounds rectangl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e6aaba5713eb
unity_docs
scripting
What is `SceneManagement.EditorSceneManager.SceneDirtiedCallback` in Unity? Explain its purpose and usage.
EditorSceneManager.SceneDirtiedCallback Declaration public delegate void SceneDirtiedCallback ( SceneManagement.Scene scene ); Description Callbacks of this type which have been added to the sceneDirtied event are called after a Scene changes from being unmodified to being modified.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6b36febeb6f4
github
scripting
Write a Unity Editor script for New Version Release Checker
```csharp using System; using System.Linq; using System.Threading.Tasks; using Baxter.ClusterScriptExtensions.Editor.Localization; using UnityEditor; using UnityEditor.PackageManager; using UnityEngine; using UnityEngine.Networking; namespace Baxter.ClusterScriptExtensions.Editor.VersionChecker { /// <summary> ...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_4601682d1838
unity_docs
ui
Show me a Unity C# example demonstrating `EditorWindow.wantsMouseMove`.
EditorWindow.wantsMouseMove public bool wantsMouseMove ; Description Checks whether MouseMove events are received in the GUI in this Editor window. Editor Window that detects mouse moves when the toggle button is activated and the mouse is over the window. ```csharp // Editor Script that shows the mouse moveme...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fcfdf91af7e6
unity_docs
rendering
What are the parameters of `Matrix4x4.Ortho` in Unity?
Returns Matrix4x4 The projection matrix. Description Create an orthogonal projection matrix. The returned matrix, when used as a Camera's projection matrix, creates a projection of the area between left , right , top and bottom , with zNear and zFar as the near and far depth clipping planes into a cube going from (left...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6560f75ecba5
unity_docs
physics
What is `ControllerColliderHit.moveDirection` in Unity? Explain its purpose and usage.
ControllerColliderHit.moveDirection public Vector3 moveDirection ; Description The direction the CharacterController was moving in when the collision occured. This is the direction that the CharacterController was moving in when the collision occured. It can be used to find a reasonable direction to apply for...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d70ff14f990b
unity_docs
rendering
What is `LightTransport.IntegrationContext` in Unity? Explain its purpose and usage.
IntegrationContext class in UnityEngine.LightTransport Description Container for integration-specific data and state shared across multiple light transport calculations. This class contains persistent data that can be shared among different invocations of light transport integrators. It serves as a container for ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_11e01e722e43
unity_docs
input
Show me a Unity C# example demonstrating `Input.touchCount`.
Input.touchCount public static int touchCount ; Description Number of touches. Guaranteed not to change throughout the frame. (Read Only) Note : This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System pack...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2f44c76701cb
unity_docs
scripting
What is `Unity.Hierarchy.HierarchyViewNodesEnumerable` in Unity? Explain its purpose and usage.
HierarchyViewNodesEnumerable struct in Unity.Hierarchy / Implemented in: UnityEngine.HierarchyCoreModule Description Represent an enumerable of HierarchyNode with specific HierarchyNodeFlags . Public Methods Method Description GetEnumerator Gets the HierarchyNode enumerator.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0e0fd62c3706
unity_docs
rendering
Show me a Unity C# example demonstrating `GUIStyleState.background`.
GUIStyleState.background public Texture2D background ; Description The background image used by GUI elements in this given state. See also: scaledBackgrounds . ```csharp using UnityEngine;public class Example : MonoBehaviour { // Assigns a texture to customStyles[0] for when the control // is pressed down...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c50e9918fe93
unity_docs
physics
What is `SphereCollider` in Unity? Explain its purpose and usage.
SphereCollider class in UnityEngine / Inherits from: Collider / Implemented in: UnityEngine.PhysicsModule Description A sphere-shaped primitive collider. Additional resources: BoxCollider , CapsuleCollider , PhysicsMaterial , Rigidbody . Properties Property Description center The center of the sphere...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.