id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_f0c2c2cc31f5 | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.columnGcMemory` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.columnGcMemory
public static int
columnGcMemory
;
Description
The amount of managed allocations within a sample.
The amount of managed allocations within a sample. In inverted mode this represents the total allocations this sample stack contributes to the root function allocations. Manage... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_be531eb23a43 | unity_docs | ui | In Unity's 'Receive callbacks when a bound property changes', what is 'Create the binding to receive a callback' and how does it work? | Create a C# script that:
Calls the
CheckName()
method whenever the value of a serialized property changes
Registers the method with the
TrackPropertyValue()
extension method Calls Unbind()
before calling the
TrackPropertyValue()
again on another property.
A VisualElement can only track one property at any given time.
C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ecb0053fb5d0 | unity_docs | scripting | What is `Screen.autorotateToPortraitUpsideDown` in Unity? Explain its purpose and usage. | Screen.autorotateToPortraitUpsideDown
public static bool
autorotateToPortraitUpsideDown
;
Description
Enables auto-rotation to portrait, upside down.
This property is used when
orientation
is set to
AutoRotation
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76a7b52e8da1 | unity_docs | editor | Show me a Unity C# example demonstrating `Callbacks.RunBeforePackageAttribute`. | s a dependency graph and uses topological sorting to ensure that all dependencies are run in sequence based on their dependencies. If callbacks dependencies are not present in the project then the instruction will be ignored during the generation of the dependency graph.
Note:
Defining callback dependencies is current... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bee749fa7974 | unity_docs | rendering | What is `Rendering.CommandBuffer.WaitOnAsyncGraphicsFence` in Unity? Explain its purpose and usage. | CommandBuffer.WaitOnAsyncGraphicsFence
Declaration
public void
WaitOnAsyncGraphicsFence
(
Rendering.GraphicsFence
fence
);
Declaration
public void
WaitOnAsyncGraphicsFence
(
Rendering.GraphicsFence
fence
,
Rendering.SynchronisationStage
stage
);
Declaration
public void
WaitOnAsyncGraphicsFence
(
Rende... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0b3b0bb9e3e | unity_docs | rendering | What is `TextureImporter.spriteImportMode` in Unity? Explain its purpose and usage. | TextureImporter.spriteImportMode
public
SpriteImportMode
spriteImportMode
;
Description
Selects Single or Manual import mode for Sprite textures.
Additional resources:
SpriteImportMode
enum. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_639c115e679b | unity_docs | rendering | What is `PlayerSettings.Android.applicationEntry` in Unity? Explain its purpose and usage. | PlayerSettings.Android.applicationEntry
public static
AndroidApplicationEntry
applicationEntry
;
Description
Application entry classes to include.
Note:
You can specify multiple application entries for development purposes, this will cause two application icons to appear on Android device. You should always ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_177f22bb506e | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.BaseElement.GetAllAttributes` in Unity? Explain its purpose and usage. | BaseElement.GetAllAttributes
Declaration
public List<BaseAttribute>
GetAllAttributes
();
Returns
List<BaseAttribute>
The list of attributes on the element
Description
Gets all attributes on this element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf066a0a740e | unity_docs | editor | Show me a Unity C# example demonstrating `EditorUtility.OpenPropertyEditor`. | EditorUtility.OpenPropertyEditor
Declaration
public static void
OpenPropertyEditor
(
Object
obj
);
Parameters
Parameter
Description
obj
The object to open in the properties editor.
Description
Open properties editor for an Object.
Opens an Inspector-like window to show and edit the properties of an Objec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18a6810c7542 | unity_docs | animation | What is `ParticleSystem.MinMaxCurve.curveMin` in Unity? Explain its purpose and usage. | ParticleSystem.MinMaxCurve.curveMin
public
AnimationCurve
curveMin
;
Description
Set a curve for the lower bound.
You should set the values between 0 and 1. Use the curve multiplier to define the overall range of the curve.
Useful when
ParticleSystem.MinMaxCurve.mode
is set to
ParticleSystemCurveMode.TwoC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4700d5c12b6a | unity_docs | physics | Show me a Unity C# example demonstrating `CollisionDetectionMode.Discrete`. | CollisionDetectionMode.Discrete
Description
Continuous collision detection is off for this Rigidbody.
This is the default collision detection mode, and it is the fastest mode. Collisions for this collider will
only be checked at the content's
Time.fixedDeltaTime
.
```csharp
//This script allows you to switch coll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cda3ff070f5 | unity_docs | math | What is `Search.QueryEngine_1.AddFiltersFromAttribute` in Unity? Explain its purpose and usage. | QueryEngine<T0>.AddFiltersFromAttribute
Declaration
public void
AddFiltersFromAttribute
();
Description
Adds all custom filters that are identified with the method attribute TFilterAttribute.
Allows you to register a filter with a specific type.
<TFilterAttribute>: The type of the attribute defined for your cus... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff3e12d7f810 | unity_docs | scripting | What is `ManagedReferenceMissingType.serializedData` in Unity? Explain its purpose and usage. | ManagedReferenceMissingType.serializedData
public string
serializedData
;
Description
String summarizing the content of the serialized data of the missing object. (Read Only)
For text format assets this is a string in UnityYAML format.
For binary format it describe the data using the same format as the binary2t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8d1364cfc57 | unity_docs | scripting | What is `UIElements.BaseField_1.labelDraggerVariantUssClassName` in Unity? Explain its purpose and usage. | BaseField<T0>.labelDraggerVariantUssClassName
public static string
labelDraggerVariantUssClassName
;
Description
USS class name of labels in elements of this type, when there is a dragger attached on them. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a186984e6e34 | unity_docs | xr | What is `Rendering.AsyncGPUReadbackRequest.height` in Unity? Explain its purpose and usage. | AsyncGPUReadbackRequest.height
public int
height
;
Description
When reading data from a
ComputeBuffer
, height is 1, otherwise, the property takes the value of the requested height from the texture. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd6321e34502 | unity_docs | math | What is `Transform.SetPositionAndRotation` in Unity? Explain its purpose and usage. | Transform.SetPositionAndRotation
Declaration
public void
SetPositionAndRotation
(
Vector3
position
,
Quaternion
rotation
);
Description
Sets the world space position and rotation of the Transform component.
When setting both the position and rotation of a transform, calling this method is more efficient t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02d7d6e6c92e | unity_docs | scripting | Show me a Unity C# example demonstrating `Input.accelerationEventCount`. | Input.accelerationEventCount
public static int
accelerationEventCount
;
Description
Number of acceleration measurements which occurred during last frame.
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23eeed5dce45 | unity_docs | math | What is `Mathf.Deg2Rad` in Unity? Explain its purpose and usage. | Mathf.Deg2Rad
public static float
Deg2Rad
;
Description
Degrees-to-radians conversion constant (Read Only).
This is equal to
(PI * 2) / 360
.
Additional resources:
Rad2Deg
constant.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public float deg = 30.0F; ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12242cdaa77f | unity_docs | ui | What is `UIElements.VisualElementExtensions.StretchToParentSize` in Unity? Explain its purpose and usage. | VisualElementExtensions.StretchToParentSize
Declaration
public static void
StretchToParentSize
(
UIElements.VisualElement
elem
);
Parameters
Parameter
Description
elem
The element to be aligned with its parent
Description
Aligns a VisualElement's left, top, right and bottom edges with the corresponding e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1446eb48df03 | unity_docs | physics | What is `Physics.defaultMaxAngularSpeed` in Unity? Explain its purpose and usage. | Physics.defaultMaxAngularSpeed
public static float
defaultMaxAngularSpeed
;
Description
Default maximum angular speed of the dynamic Rigidbody, in radians (default 50).
Controls the maximum angualr speed of the dynamic Rigidbody, measured in radians. The angular speed limit can also be modified with
Rigidbody.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4f0ed2a0558 | unity_docs | ui | Give me an overview of the `DeviceOrientation` class in Unity. | DeviceOrientation
enumeration
Description
Describes physical orientation of the device as determined by the OS.
If device is physically situated between discrete positions, as when (for
example) rotated diagonally, system will report Unknown orientation.
Properties
Property
Description
Unknown
The orientation ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dd9ccfa0b649 | unity_docs | physics | In Unity's 'Profiler markers reference', what is 'Script update markers' and how does it work? | Unless you’re using the
job system
, most of your scripting code is nested underneath the following markers. For information on job system samples, refer to the
Multi threading markers
section of this page.
For further details on Unity’s Update Loop, refer to the documentation on
Order of execution of event functions
.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_167fb6721dab | unity_docs | audio | What is `AudioReverbFilter.reflectionsLevel` in Unity? Explain its purpose and usage. | AudioReverbFilter.reflectionsLevel
public float
reflectionsLevel
;
Description
Early reflections level relative to room effect in millibels (mB). Ranges from -10000.0 to 1000.0. Default is -10000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c25852ff5173 | unity_docs | scripting | What is `Build.Content.ContentBuildInterface.WriteSerializedFile` in Unity? Explain its purpose and usage. | ContentBuildInterface.WriteSerializedFile
Declaration
public static
Build.Content.WriteResult
WriteSerializedFile
(string
outputFolder
,
Build.Content.WriteParameters
parameters
);
Description
Writes objects to a serialized file on disk.
Internal use only. See note on
ContentBuildInterface
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_be88295062db | unity_docs | physics | In Unity's 'Troubleshoot D3D12 GPU crashes on Windows', what is 'Rule out system-level issues' and how does it work? | Before troubleshooting the driver directly, it’s important to rule out other system-level issues.
Perform the following checks:
Disable overlays
: Applications that display overlays such as Discord, Steam, or MSI Afterburner can interfere with Unity’s rendering process. Disable or close this software before running the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ffcb9c8d0c65 | unity_docs | math | What is `AndroidJNI.CallStaticVoidMethod` in Unity? Explain its purpose and usage. | AndroidJNI.CallStaticVoidMethod
Declaration
public static void
CallStaticVoidMethod
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue[]
args
);
Description
Invokes the specified
methodID
static method on a Java object, optionally passing in an array of arguments (
args
).
Additional resources:
Java Native Interfac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ed5ba94d678 | unity_docs | editor | What is `UIElements.DropdownMenu.AppendAction` in Unity? Explain its purpose and usage. | DropdownMenu.AppendAction(string,Action<DropdownMenuAction>,Func<DropdownMenuAction,DropdownMenuAction.Status>,object)
Parameters
Parameter
Description
actionName
The name of the item. This name is displayed in the dropdown menu.
action
The callback to execute when the user selects this item in the menu.
actio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a7f0959139a | unity_docs | scripting | What are the parameters of `Rect.ToString` in Unity? | Description Returns a formatted string for this Rect . ```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Rect rect = new Rect(0, 0, 10, 10);
print(rect);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b1db6a2fa3f1 | unity_docs | scripting | In Unity's 'ObjectField', what is 'Create an ObjectField' and how does it work? | You can create an ObjectField with UI Builder, UXML, or C#.
To create an ObjectField in UI Builder, you must first enable
Editor Extension Authoring for UI Documents (UXML)
so that the ObjectField element is available in the Library panel.
To restrict the type of objects that can be selected, use the type property. In ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_22c48f0f93d7_doc_7 | github | scripting | What does `SynchronizeJobDataOnce` do in this Unity script? Explain its purpose and signature. | Schedules to synchronize its own job data only once, in the next processed frame.If is not registered for updates, does not implement or is already registered for data synchronization, this method is a no-op.
Signature:
```csharp
public void SynchronizeJobDataOnce(TDataProvider provider)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d580c03076b5_doc_7 | github | scripting | What does `ScreenPointToRayInCamera` do in this Unity script? Explain its purpose and signature. | Returns a 3D ray in the camera space which starts from the passthrough camera origin - which is always(0, 0, 0) - and passes through the 2D camera pixel.The passthrough cameraA 2D point on the camera texture. The point is positioned relative to themaximum available camera resolution. This resolution can be obtained usi... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_36008cf98589 | unity_docs | physics | What is `HingeJoint2D.GetMotorTorque` in Unity? Explain its purpose and usage. | HingeJoint2D.GetMotorTorque
Declaration
public float
GetMotorTorque
(float
timeStep
);
Parameters
Parameter
Description
timeStep
The time to calculate the motor torque for.
Description
Gets the motor torque of the joint given the specified
timestep
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46585ea6eb02 | unity_docs | rendering | What is `ParticleSystem.LightsModule.useParticleColor` in Unity? Explain its purpose and usage. | ParticleSystem.LightsModule.useParticleColor
public bool
useParticleColor
;
Description
Toggle whether the particle lights multiply their color by the particle color.
Remember to also set your light color to white, if you want the lights to have the exact same color as the particles.
```csharp
using UnityEngi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_047159fec53f | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingConfig.lodParameters` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingConfig.lodParameters
public
Rendering.LODParameters
lodParameters
;
Description
Parameters used for LOD culling.
LOD culling is enabled by using
RayTracingInstanceCullingFlags.EnableLODCulling
flag in
RayTracingInstanceCullingConfig.flags
. If the flag is not used then all the Rend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83c7f44d6ae5 | unity_docs | editor | What is `Device.Screen.SetResolution` in Unity? Explain its purpose and usage. | Screen.SetResolution
Declaration
public static void
SetResolution
(int
width
,
int
height
,
FullScreenMode
fullscreenMode
,
RefreshRate
preferredRefreshRate
);
Declaration
public static void
SetResolution
(int
width
,
int
height
,
FullScreenMode
fullscreenMode
);
Declaration
public static void
S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27152ee10b05 | unity_docs | rendering | What is `Camera.opaqueSortMode` in Unity? Explain its purpose and usage. | Camera.opaqueSortMode
public
Rendering.OpaqueSortMode
opaqueSortMode
;
Description
Opaque object sorting mode.
Opaque objects are sorted by various criteria (sorting layers, shader queues,
materials, distance, lightmaps etc.) to maximize both the CPU efficiency (reduce number
of state changes and improve dra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6d4e3b25eea | unity_docs | editor | Show me a Unity C# example demonstrating `AssetImporters.AssetImporterEditor.Apply`. | AssetImporterEditor.Apply
Declaration
protected void
Apply
();
Description
Saves any changes from the Editor's control into the asset's import settings object.
Can be overridden as required. Gets called when changes to settings are being applied.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEdito... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8ebf263ead22 | unity_docs | physics | In Unity's 'Analyzing Profiler traces', what is 'Dissecting a script method' and how does it work? | When scripts are invoked on platforms cross-compiled with IL2CPP , look for trace lines that contain a ScriptingInvocation object. This is the point where Unity’s internal native code transitions into the script runtime to execute script code.
Note:
Technically, after Unity runs your C# code through IL2CPP, it also bec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4bf28c67454 | unity_docs | scripting | Give me an overview of the `AudioReverbFilter` class in Unity. | AudioReverbFilter
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AudioModule
Description
The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect.
Additional resources:
Audio Reverb Filter
information.
Properties
Property
Description
de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c99486fbf6cb | unity_docs | math | Show me a Unity C# example demonstrating `Bounds.ToString`. | String
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that specifies culture-specific formatting.
Description
Returns a formatted string for the bounds.
Defaults to two digits displayed (format="F2"). For more in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88fda2980580 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsStateCollection.WarmUpProgressively` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.WarmUpProgressively
Declaration
public
Unity.Jobs.JobHandle
WarmUpProgressively
(int
count
,
Unity.Jobs.JobHandle
dependency
);
Parameters
Parameter
Description
count
The maximum number of var... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9142d16caa03 | unity_docs | scripting | What is `Compilation.AssemblyDefinitionException.ctor` in Unity? Explain its purpose and usage. | AssemblyDefinitionException Constructor
Declaration
public
AssemblyDefinitionException
(string
message
,
params string[]
filePaths
);
Parameters
Parameter
Description
message
Exception message.
filePaths
File paths for assembly definition files.
Description
Constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_29ae68bd70c2 | unity_docs | rendering | Explain 'Lighting configuration workflow' in Unity. | To set up lighting in Unity, follow these steps:
Choose a render pipeline
Configure lighting
Fine-tune your scene lighting
## Choose a render pipeline
Unity provides
render pipelines
that differ in customization and lighting features:
Built-in Render Pipeline
(not scriptable)
Universal Render Pipeline (URP)
High-Defi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b549335b7839 | unity_docs | editor | What is `EditorApplication.UnlockReloadAssemblies` in Unity? Explain its purpose and usage. | EditorApplication.UnlockReloadAssemblies
Declaration
public static void
UnlockReloadAssemblies
();
Description
Must be called after LockReloadAssemblies, to reenable loading of assemblies.
Additional resources:
EditorApplication.LockReloadAssemblies
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b96b4d27ea0 | unity_docs | rendering | What is `CustomRenderTexture.initializationMode` in Unity? Explain its purpose and usage. | CustomRenderTexture.initializationMode
public
CustomRenderTextureUpdateMode
initializationMode
;
Description
Determine how Unity initializes a texture.
Additional resources:
CustomRenderTextureUpdateMode
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f613e0e42e42 | unity_docs | editor | What is `AssetImporters.AssetImportContext.DependsOnArtifact` in Unity? Explain its purpose and usage. | AssetImportContext.DependsOnArtifact
Declaration
public void
DependsOnArtifact
(string
path
);
Declaration
public void
DependsOnArtifact
(GUID
guid
);
Declaration
public void
DependsOnArtifact
(
Experimental.ArtifactKey
key
);
Parameters
Parameter
Description
path
The path of the Asset whose artif... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfb91a00be93 | unity_docs | scripting | What is `Rendering.FormatSwizzle.FormatSwizzleR` in Unity? Explain its purpose and usage. | FormatSwizzle.FormatSwizzleR
Description
The channel specified contains red.
When querying a specific channel for a graphics format, returns this enum when the channel contains red.
Additional resources:
GraphicsFormatUtility.GetSwizzleR
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e2ae9bb3066d | unity_docs | xr | Explain 'Purchase or download an Asset Store package' in Unity. | You must create a Unity account to download packages from the
Asset Store
. If you already have a Unity ID for the Unity Hub or the Unity Editor, use the same ID for your Unity Asset Store account.
After you get a package from the Asset Store, sign in to the Hub or the Unity Editor with the same Unity ID you used on th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_982ad1948ff7 | unity_docs | animation | What is `AnimationCurve.Evaluate` in Unity? Explain its purpose and usage. | AnimationCurve.Evaluate
Declaration
public float
Evaluate
(float
time
);
Parameters
Parameter
Description
time
The time within the curve you want to evaluate (the horizontal axis in the curve graph).
Returns
float
The value of the curve, at the point in time specified.
Description
Evaluate the curve ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52695bf10028 | unity_docs | ui | What is `UIElements.UQueryExtensions.Q` in Unity? Explain its purpose and usage. | UQueryExtensions.Q
Declaration
public static T
Q
(
UIElements.VisualElement
e
,
string
name
,
params string[]
classes
);
Parameters
Parameter
Description
e
Root VisualElement on which the selector will be applied.
name
If specified, will select elements with this name.
classes
If provided, it selects ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f699aa3bd172 | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchProvider.priority`. | SearchProvider.priority
public int
priority
;
Description
Hint to sort the search provider. Affects the order of search results and the order in which search providers are shown in the FilterWindow.
The lowest priority is first.
```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f97789f3bb61 | unity_docs | rendering | Explain 'Configure graphics tiers in the Built-In Render Pipeline' in Unity. | ## Using graphics tiers with C# scripts
Unity stores the value of the current graphics tier in
Graphics.activeTier
, represented by a GraphicsTier enum. To add custom behavior based on the current graphics tier, you can test against this value.
To override the value of
Graphics.activeTier
, set it directly. Note that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e9b0647742d | unity_docs | scripting | What is `Experimental.Rendering.IScriptableBakedReflectionSystem.stageCount` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IScriptableBakedReflectionSystem.stageCount
public int
stageCount
;
Description
Number of stages of the baking process.
When ticking the ScriptableBakedReflectionSystem (see
IScriptableBakedReflectionSystem.Tick
, the curre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a6c962322e2 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.UseSecondaryVersion` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.UseSecondaryVersion
Declaration
public static void
UseSecondaryVersion
(ref
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
handle
);
Parameters
Parameter
Description
handle
The AtomicSafetyHandle to switch.
Description
Switches the AtomicSafetyHandle to the secondary version numb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35e66aa97a73 | unity_docs | rendering | What is `Cubemap.requestedMipmapLevel` in Unity? Explain its purpose and usage. | Cubemap.requestedMipmapLevel
public int
requestedMipmapLevel
;
Description
The mipmap level to load.
Normally, the mipmap streaming system selects which mipmap to load based on the position of all Cameras. Setting this field forces a specific mipmap to be loaded and overrides the mipmap streaming system. The mi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54e5b82d8ff8 | unity_docs | rendering | What is `LightmapSettings.lightProbes` in Unity? Explain its purpose and usage. | LightmapSettings.lightProbes
public static
LightProbes
lightProbes
;
Description
Baked Light Probe data.
The data includes: probe positions, Spherical Harmonics (SH) coefficients and the tetrahedral tessellation. The data is a merged representation of the light probe data from all loaded scenes. For more info... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7622d92f07e | unity_docs | rendering | What is `Light.shadowBias` in Unity? Explain its purpose and usage. | Light.shadowBias
public float
shadowBias
;
Description
Shadow mapping constant bias.
Shadow caster surfaces are pushed by this world-space amount away from the light, to help prevent self-shadowing ("shadow acne") artifacts.
Additional resources:
shadows
,
shadowNormalBias
properties. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7cce1becdf51 | unity_docs | scripting | What is `PrefabUtility.GetPrefabInstanceStatus` in Unity? Explain its purpose and usage. | PrefabUtility.GetPrefabInstanceStatus
Declaration
public static
PrefabInstanceStatus
GetPrefabInstanceStatus
(
Object
componentOrGameObject
);
Parameters
Parameter
Description
componentOrGameObject
An object that is part of a Prefab instance.
Returns
PrefabInstanceStatus
The status of the Prefab insta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d16f2ed62334 | unity_docs | math | What is `XR.CommonUsages.rightEyeAngularVelocity` in Unity? Explain its purpose and usage. | CommonUsages.rightEyeAngularVelocity
public static InputFeatureUsage<Vector3>
rightEyeAngularVelocity
;
Description
The angular velocity of the right eye on this device, formatted as euler angles. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d7336abf9a2 | unity_docs | scripting | What is `UIElements.Columns.resizable` in Unity? Explain its purpose and usage. | Columns.resizable
public bool
resizable
;
Description
Indicates whether the columns can be resized interactively by user.
The resize behaviour of a specific column in the column collection can be specified by setting
Column.resizable
.
A column is effectively resizable if both
Column.resizable
and
Colu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5861d6a748b | unity_docs | scripting | What is `MonoBehaviour.OnCollisionEnter2D` in Unity? Explain its purpose and usage. | MonoBehaviour.OnCollisionEnter2D(Collision2D)
Parameters
Parameter
Description
other
The Collision2D data associated with this collision.
Description
Sent when an incoming collider makes contact with this object's collider (2D physics only).
Further information about the collision is reported in the Collision... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fac15256cc52 | unity_docs | scripting | What is `EditorApplication.HierarchyWindowItemCallback` in Unity? Explain its purpose and usage. | EditorApplication.HierarchyWindowItemCallback
Declaration
public delegate void
HierarchyWindowItemCallback
(int
instanceID
,
Rect
selectionRect
);
Description
Delegate to be called for every visible list item in the HierarchyWindow on every OnGUI event.
Additional resources:
EditorApplication.hierarchyWind... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_35fe66b1bfad | unity_docs | rendering | In Unity's 'Procedural Skybox Shader Material Inspector Window reference', what is 'Properties' and how does it work? | Property Description Sun
The method Unity uses the generate a sun disk in the skybox. The options are:
•
None:
Disables the sun disk in the skybox.
•
Simple:
Draws a simplified sun disk into the skybox
•
High Quality:
Draws a sun disk into the skybox. This is similar to the Simple sun disk, but with this mode, you can ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce3c8a025f6b | unity_docs | editor | What is `VersionControl.Provider.DiffHead` in Unity? Explain its purpose and usage. | Provider.DiffHead
Declaration
public static
VersionControl.Task
DiffHead
(
VersionControl.AssetList
assets
,
bool
includingMetaFiles
);
Parameters
Parameter
Description
assets
List of assets to diff.
includingMetaFiles
Whether or not to include the .meta file.
Description
Starts a task for showing a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_122068298a41 | github | scripting | Write a Unity C# script called Color Switcher | ```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace UIStateSwitcher
{
public class ColorSwitcher : SwitchableElement
{
[SerializeField] protected Graphic targetGraphic;
[SerializeField] protected List<SwitchableColor> switchableColors;
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_6ea79a52d784 | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture2DArray.SetPixelData`. | rmat data into a texture.
The size of the
data
array must be the width × height of the mipmap level, and the data layout must match the texture format, otherwise
SetPixelData
fails. You can use
byte
for
T
if you don't want to define a custom struct to match the texture format.
Unity throws an exception when
Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a90d97ea1168 | unity_docs | rendering | What is `PlayerSettings.GetIcons` in Unity? Explain its purpose and usage. | PlayerSettings.GetIcons
Declaration
public static Texture2D[]
GetIcons
(
Build.NamedBuildTarget
buildTarget
,
IconKind
kind
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
kind
The
IconKind
.
Description
Returns the list of assigned icons for the specified build target.
Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce5eaf366043 | unity_docs | editor | What is `Search.SearchExpression.TryConvertToDouble` in Unity? Explain its purpose and usage. | SearchExpression.TryConvertToDouble
Declaration
public static bool
TryConvertToDouble
(
Search.SearchItem
item
,
out double
value
,
string
selector
);
Parameters
Parameter
Description
item
SearchItem to extract the value from.
value
Resulting value.
selector
Selector use to access an item value. If nu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_951f00388fae | unity_docs | scripting | Explain 'Native plug-ins for iOS' in Unity. | Build and use
native code plug-ins
for the iOS platform.
Topic Description Create a native plug-in for iOS
Create a native plug-in for your iOS project, and import into Unity.
Use your native plug-in for iOS
Configure your project to use your native plug-in in your iOS project. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_316ce3a08e03 | unity_docs | scripting | What is `UIElements.UxmlStringAttributeDescription` in Unity? Explain its purpose and usage. | UxmlStringAttributeDescription
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TypedUxmlAttributeDescription_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Describes a UXML
string
attribute.
Properties
Property
Description
defaultValueAsString
The default value for the attr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b5e0fa6d408 | unity_docs | performance | What is `PickingIncludeExcludeList.IncludeEntities` in Unity? Explain its purpose and usage. | PickingIncludeExcludeList.IncludeEntities
public NativeArray<int>
IncludeEntities
;
Description
An array of DOTS Entity IDs that the picking algorithm exclusively considers when it selects the nearest object. If this is null, Unity considers all DOTS Entities in open scenes for selection. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b2ceb4a0965 | unity_docs | scripting | What is `Search.QueryError.ctor` in Unity? Explain its purpose and usage. | QueryError Constructor
Declaration
public
QueryError
();
Declaration
public
QueryError
(int
index
,
string
reason
);
Declaration
public
QueryError
(int
index
,
int
length
,
string
reason
);
Parameters
Parameter
Description
index
Index where the error happened.
reason
Reason why the parsing fail... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ab5de86493c | unity_docs | scripting | What is `Search.QueryEngineFilterAttribute.useParamTransformer` in Unity? Explain its purpose and usage. | QueryEngineFilterAttribute.useParamTransformer
public bool
useParamTransformer
;
Description
Flag indicating if this filter uses a parameter transformer function.
Set to true when paramTransformerFunction is used. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1083b3a51f42 | unity_docs | editor | What is `SceneView.beforeSceneGui` in Unity? Explain its purpose and usage. | SceneView.beforeSceneGui
Parameters
Parameter
Description
value
The [[SceneView] that invokes this callback.
Description
The event issued when the OnGUI method is called.
Use this callback to queue meshes for rendering in the Scene view. To implement handles, tools, and UI, use
duringSceneGui
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ee14eb30397 | unity_docs | scripting | What is `Experimental.GraphView.GraphViewBlackboardWindow` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphViewBlackboardWindow
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
Experimental.GraphView.GraphViewToolWindow
Description
The base class for a floating window that contains a Blackboard.
Properties
Prope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1d0a69d1e63 | unity_docs | scripting | What is `Progress.GetCurrentStep` in Unity? Explain its purpose and usage. | Progress.GetCurrentStep
Declaration
public static int
GetCurrentStep
(int
id
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
Returns
int
The current step.
Description
Gets the current step for a progress indicator.
Returns -1 if the indicator is not set to report progress ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c51e69e21b6 | unity_docs | scripting | What are the parameters of `Animator.SetBool` in Unity? | Description Sets the value of the given boolean parameter. Use Animator.SetBool to pass Boolean values to an Animator Controller via script. Use this to trigger transitions between Animator states. For example, triggering a death animation by setting an “alive” boolean to false. See documentation on Animation for more ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a470b8a607d5 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.IsDXTCFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsDXTCFormat
Declaration
public static bool
IsDXTCFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static bool
IsDXTCFormat
(
TextureFormat
format
);
Description
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_84b35345c60d_doc_4 | github | scripting | What does `GetCharacterFromFontAsset_Internal` do in this Unity script? Explain its purpose and signature. | Internal function returning the text element character for the given unicode value taking into consideration the font style and weight.Function searches the source font asset, list of font assets assigned as alternative typefaces and list of fallback font assets.
Signature:
```csharp
private static TMP_Character GetCh... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_f8fbcc8e26e9_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Adapter contract for exposing minimap-ready read-only grid arrays.Implementations must return stable references without per-frame allocations.
Signature:
```csharp
public abstract class GridMinimapSourceBase : MonoBehaviour
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_8f5f5a6f0a20 | unity_docs | rendering | Show me a Unity C# example demonstrating `LightProbes.CalculateInterpolatedLightAndOcclusionProbes`. | or the overload which takes lists as arguments, the output lists will be resized to fit the size of the
positions
array if there is not enough space in the given lists.
The returned probes may be further used for instanced rendering by copying them to a MaterialPropertyBlock object via
MaterialPropertyBlock.CopySHC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b0d2e6db50d | unity_docs | editor | Show me a Unity C# example demonstrating `SearchService.AdvancedObjectSelectorValidatorAttribute`. | l over the UI, so you can create your own search window if you wish to. There are two methods that need to be registered: the object selector handler and the validator. The handler opens the object selector, and the validator validates that the object selector can be opened for the current selection
context
. Here is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d925fab8cc55 | unity_docs | rendering | Give me an overview of the `MeshPreview` class in Unity. | MeshPreview
class in
UnityEditor
Description
Use this class to render an interactive preview of a mesh.
Use this class from an
ObjectPreview
or
Editor.OnPreviewGUI
to render an interactive mesh preview.
Properties
Property
Description
mesh
The Mesh to display in the preview space.
Constructors
Construct... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_30af86c1884b | unity_docs | math | In Unity's 'Bindable data types and fields', what is 'Data type conversions' and how does it work? | Most built-in controls in UI Toolkit implement the INotifyValueChanged interface for a specific data type. For example,
DoubleField implements INotifyValueChanged<Double>
, which means you can bind the DoubleField control to a property of type
double
. You can bind more data types with the binding system. For example, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1da95a0e3eaa | unity_docs | rendering | What is `ParticleSystem.MinMaxGradient.gradientMin` in Unity? Explain its purpose and usage. | ParticleSystem.MinMaxGradient.gradientMin
public
Gradient
gradientMin
;
Description
Set a gradient for the lower bound.
Useful when
ParticleSystem.MinMaxGradient.mode
is set to
ParticleSystemGradientMode.TwoGradients
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b6ba88d11c4 | unity_docs | scripting | What is `ShortcutManagement.IShortcutManager.IsProfileIdValid` in Unity? Explain its purpose and usage. | IShortcutManager.IsProfileIdValid
Declaration
public bool
IsProfileIdValid
(string
profileId
);
Parameters
Parameter
Description
profileId
The profile ID to be checked. If a null string is specified, the method throws an ArgumentNullException error.
Returns
bool
Returns
true
if the profile ID is valid.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f4774fd42b95 | unity_docs | rendering | In Unity's 'Transparent Parallax Diffuse', what is 'Parallax Normal mapped Properties' and how does it work? | Parallax Normal mapped
is the same as regular
Normal mapped
, but with a better simulation of “depth”. The extra depth effect is achieved through the use of a
Height Map
. The Height Map is contained in the alpha channel of the
Normal map
. In the alpha, black is zero depth and white is full depth. This is most often u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e3a1fe2d01c9 | unity_docs | scripting | In Unity's 'Object', what is 'Unity C# and Unity C++ share UnityEngine Objects' and how does it work? | When you use a method such as
Object.Destroy or Object.DestroyImmediate
to destroy an object derived from
UnityEngine.Object
, Unity destroys (unloads) the C++ counterpart object. You can’t destroy the C# object with an explicit call, because the garbage collector manages the memory. Once there are no longer any refere... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e82cddd855b | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.forceOverLifetime`. | erLifetime
public
ParticleSystem.ForceOverLifetimeModule
forceOverLifetime
;
Description
Script interface for the ForceOverLifetimeModule of a Particle System.
Apply forces to particles using this module. Forces are applied to the particle velocities on each frame.
Particle System modules do not need to be r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dce6417c9d29 | unity_docs | math | What is `Tilemaps.Tilemap.SetTile` in Unity? Explain its purpose and usage. | Tilemap.SetTile
Declaration
public void
SetTile
(
Vector3Int
position
,
Tilemaps.TileBase
tile
);
Parameters
Parameter
Description
position
Position of the Tile on the
Tilemap
.
tile
The
Tile
to be placed in the cell.
Description
Sets a
Tile
at the given XYZ coordinates of a cell in the
Tilemap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d35333d1dcce | github | scripting | Write a Unity C# MonoBehaviour script called Subscription Helper Mono Behaviour | ```csharp
using System;
using System.Collections.Generic;
using UnityEngine;
namespace LeakyAbstraction.ReactiveScriptables
{
/// <summary>
/// MonoBehaviour extension with helper features for subcribing to and unsubscribing from ScriptableObject-based GameEvent and GameProperty objects.
/// </summary>
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_c24ffea30041_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents a reference or an that has been destroyed.
Signature:
```csharp
public sealed class NullComparer
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_37b7e36bc99f | unity_docs | editor | Show me a Unity C# example demonstrating `EditorPrefs.GetString`. | claration
public static string
GetString
(string
key
,
string
defaultValue
= "");
Description
Returns the value corresponding to
key
in the preference file if it exists.
If the value doesn't exist, it will return
defaultValue
. Note that EditorPrefs does not support null strings, so if
defaultValue
is nul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3021ba1f1f2 | unity_docs | scripting | What is `Compilation.CompilationPipeline.assemblyCompilationNotRequired` in Unity? Explain its purpose and usage. | CompilationPipeline.assemblyCompilationNotRequired
Parameters
Parameter
Description
value
Parameter is the output assembly path.
Description
An event that is invoked on the main thread when an assembly does not require compilation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad111aaaf4f0 | unity_docs | scripting | What is `ColorPrimaries` in Unity? Explain its purpose and usage. | ColorPrimaries
enumeration
Description
Represents a color space based on its set of red, green, and blue color primaries.
Properties
Property
Description
Rec709
Rec. 709 color space.
Rec2020
Rec. 2020 color space.
P3
P3 color space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05963de66dd6 | unity_docs | editor | What is `SceneManagement.EditorSceneManager.activeSceneChangedInEditMode` in Unity? Explain its purpose and usage. | EditorSceneManager.activeSceneChangedInEditMode
Parameters
Parameter
Description
value
Previous active Scene and the new active Scene.
Description
Subscribe to this event to get notified when the active Scene has changed in Edit mode in the Editor.
This event is only sent in Edit mode. If the event is only nee... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2e7523d111a6 | unity_docs | editor | Explain 'Develop for Windows' in Unity. | Work with Visual Studio for project generation and debug your Windows application.
When you’re developing applications for Windows, you might want to know how to use Visual Studio for project generation or debug your Windows application. This section provides information on how to do these tasks.
Page Description Visua... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48e5310fe72b | unity_docs | rendering | What is `Search.SearchViewFlags.EnableSearchQuery` in Unity? Explain its purpose and usage. | SearchViewFlags.EnableSearchQuery
Description
This flag enables the use of the Saved Searches workflow in the Search Picker window.
This flag is not set by default. When it is not set, the Search Picker window will not show any panel or button related to the Saved Searches workflow. The flag
OpenLeftSidePanel
wil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f87b80a76129 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.ProjectOnPlane`. | which defines the plane to project on.
Returns
Vector3
The vector that results from projection of
vector
on the plane.
Description
Projects a vector onto a plane.
This method resolves the input vector onto the plane and returns the resulting vector. The new vector is orthogonal to
planeNormal
and para... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bb105f9d7ebb | unity_docs | math | Explain 'Using common math functions' in Unity. | Unity’s Mathf class provides a collection of common math functions, including trigonometric, logarithmic, and other functions commonly required in games and app development.
This page provides an overview of the Mathf class and its common uses when scripting with it. For an exhaustive reference of every member of the M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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