id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_b36b520863fc | unity_docs | editor | What is `EditorApplication.isRemoteConnected` in Unity? Explain its purpose and usage. | EditorApplication.isRemoteConnected
public static bool
isRemoteConnected
;
Description
Is editor currently connected to Unity Remote 4 client app.
This lets you to check if editor has successfully connected to Unity Remote 4 client, and data is being transferred between them. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e2cfff42cfe4 | unity_docs | rendering | In Unity's 'Build assets into AssetBundles', what is 'Build subsets of AssetBundles' and how does it work? | When you give the
BuildPipeline.BuildAssetBundles
method no specific AssetBundle names, it builds all AssetBundles defined in the project. If you only want to build a subset of AssetBundles, you query the AssetDatabase for defined AssetBundles and then pass a filtered list to the build pipeline.
The following script de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60bb2f4d707e | unity_docs | scripting | What is `ParticleSystem.NoiseModule.octaveMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.octaveMultiplier
public float
octaveMultiplier
;
Description
When combining each octave, scale the intensity by this amount.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ParticleS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d5715e85bcac | unity_docs | scripting | Explain 'Preset Manager' in Unity. | The Preset Manager is a window in Project Settings (menu:
Edit
>
Project Settings
>
Preset Manager
) that allows you to manage custom Presets you create to specify default properties when you add a component to a GameObject or a new Asset to your project. The default Presets you define override Unity’s default settings... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2279cf89c054 | unity_docs | math | What is `AndroidJNI.FromSByteArray` in Unity? Explain its purpose and usage. | AndroidJNI.FromSByteArray
Declaration
public static sbyte[]
FromSByteArray
(IntPtr
array
);
Description
Converts a Java array of
byte
to a managed array of System.SByte.
Additional resources:
AndroidJNI.GetSByteArrayElement
,
AndroidJNI.GetArrayLength
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d035ed988740 | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLightPyramidShape` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLightPyramidShape
struct in
UnityEngine.Experimental.GlobalIllumination
/
Implemented in:
UnityEngine.CoreModule
Description
Use this Struct to help initialize a LightDataGI structure as a pyramid-shaped spot light.
Prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_412685383ca9 | unity_docs | editor | In Unity's 'Build Profiles Profiler settings', what is 'Profiler Build Profiles settings' and how does it work? | There are two settings related to how the Profiler collects data.
Setting Description Autoconnect Profiler
Enable this setting to automatically connect to the Profiler when your application starts. The Unity Editor bakes its IP address into the built player during the build process. When you start the player, it attemp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78212c02c4e1 | unity_docs | physics | What are the parameters of `PhysicsShapeGroup2D.GetShape` in Unity? | Returns PhysicsShape2D Returns the shape stored at the specified shapeIndex . Description Gets the PhysicsShape2D stored at the specified shapeIndex . NOTE : Because the PhysicsShape2D is a struct, this is a copy of the shape therefore changing the shape afterwards will not change the PhysicsShapeGroup2D . ```csharp
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a08011cab0f | unity_docs | scripting | What is `UIElements.Columns.primaryColumnName` in Unity? Explain its purpose and usage. | Columns.primaryColumnName
public string
primaryColumnName
;
Description
Indicates the column that needs to be considered as the primary column, by ID.
Needs to match a
Column
's id, otherwise will be ignored.
The primary column cannot be hidden and will contain the expand arrow for tree views. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15511f53b856 | unity_docs | rendering | What is `RenderTexture.autoGenerateMips` in Unity? Explain its purpose and usage. | RenderTexture.autoGenerateMips
public bool
autoGenerateMips
;
Description
Mipmap levels are generated automatically when this flag is set.
When a render texture is with mipmaps (
useMipMap
), then by default rendering into it generates all the mipmap levels. The mipmap
generation happens automatically only aft... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_091d12f8e83d | unity_docs | scripting | In Unity's 'Configuring global particle properties', what is 'Simulation Space' and how does it work? | The
Simulation Space
property determines whether the particles move with the Particle System parent object, a custom object, or independently in the game world. For example, systems like clouds, hoses and flamethrowers need to be set independently of their parent GameObject , as they tend to leave trails that persist i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e37543d3bf02 | unity_docs | rendering | Give me an overview of the `LightingSettings` class in Unity. | LightingSettings
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
An object containing settings for precomputing lighting data, that Unity can serialize as a
Lighting Settings Asset
.
When the Unity Editor precomputes lighting data for a Scene that uses the B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ea5fb2cd3fb | unity_docs | editor | What is `AssetImporter.importSettingsMissing` in Unity? Explain its purpose and usage. | AssetImporter.importSettingsMissing
public bool
importSettingsMissing
;
Description
The value is true when no meta file is provided with the imported asset.
```csharp
using UnityEngine;
using UnityEditor;public class ImportSettingsMissingExample : MonoBehaviour
{
[MenuItem("Tools/ImportSettingsMissingExample")... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c458c6bfef9 | unity_docs | math | What is `Tilemaps.Tilemap.DeleteCells` in Unity? Explain its purpose and usage. | Tilemap.DeleteCells
Declaration
public void
DeleteCells
(
Vector3Int
position
,
Vector3Int
deleteCells
);
Parameters
Parameter
Description
position
The target position to remove from.
deleteCells
The number of columns, rows and layers of cells to remove.
Description
Removes cells from within the
Til... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba3e31a0b841 | unity_docs | rendering | What is `AssetPostprocessor.OnPreprocessTexture` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPreprocessTexture()
Description
Add this function to a subclass to get a notification just before the texture importer is run.
This lets you set up default values for the import settings.
Use this callback if you want to change the compression format of the texture.
```csharp
using UnityEngin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02391d284a63 | unity_docs | scripting | What are the parameters of `Unity.Properties.PropertyContainer.TryGetValue` in Unity? | Returns bool true if the value exists for the specified name; otherwise, false . Description Gets the value of a property by name. Declaration public static bool TryGetValue (TContainer container ,
ref Unity.Properties.PropertyPath path ,
out TValue value ); Parameters Parameter Description container The container whos... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d32677384cf | unity_docs | scripting | What is `SettingsProviderGroupAttribute.ctor` in Unity? Explain its purpose and usage. | SettingsProviderGroupAttribute Constructor
Declaration
public
SettingsProviderGroupAttribute
();
Description
Creates a SettingsProviderGroupAttribute used to register multiple
SettingsProvider
s. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a01acb8fc5c2 | github | scripting | Write a Unity Editor script for Script Extension Field Drawer | ```csharp
using System.Linq;
using Baxter.ClusterScriptExtensions.Editor.Inspector.ExtensionFieldDrawer;
using Baxter.ClusterScriptExtensions.Editor.Localization;
using UnityEditor;
using UnityEngine;
namespace Baxter.ClusterScriptExtensions.Editor.Inspector
{
[CustomPropertyDrawer(typeof(ScriptExtensionField))]
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_337a20ebbbc6 | unity_docs | rendering | What is `Rendering.ScriptableRenderContext.EmitWorldGeometryForSceneView` in Unity? Explain its purpose and usage. | ScriptableRenderContext.EmitWorldGeometryForSceneView
Declaration
public static void
EmitWorldGeometryForSceneView
(
Camera
cullingCamera
);
Parameters
Parameter
Description
cullingCamera
Camera to emit the geometry for.
Description
Emits UI geometry into the Scene view for rendering. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dcca4ae0b153 | unity_docs | scripting | What are the parameters of `Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray` in Unity? | Description Adds an asynchonous GPU readback request command to the command buffer. Additional resources: AsyncGPUReadback.RequestIntoNativeArray . Declaration public void RequestAsyncReadbackIntoNativeArray (ref NativeArray<T> output , ComputeBuffer src ,
Action<AsyncGPUReadbackRequest> callback ); Declaration public ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d78a814df073 | unity_docs | scripting | Show me a Unity C# example demonstrating `EditorGUI.Vector2Field`. | ctor2
Vector2Field
(
Rect
position
,
GUIContent
label
,
Vector2
value
);
Parameters
Parameter
Description
position
Rectangle on the screen to use for the field.
label
Label to display above the field.
value
The value to edit.
Returns
Vector2
The value entered by the user.
Description
Makes ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3f661f467b9 | unity_docs | scripting | What is `Cloth.stretchingStiffness` in Unity? Explain its purpose and usage. | Cloth.stretchingStiffness
public float
stretchingStiffness
;
Description
Stretching stiffness of the cloth.
Must be greater than zero and smaller or equal to one.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices
will get you better results - and performance.
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_267b960841be | unity_docs | rendering | In Unity's 'Set the lighting model in a Surface Shader in the Built-In Render Pipeline', what is 'Declaring lighting models' and how does it work? | A lighting model consists of regular functions with names that begin
Lighting
. You can declare them anywhere in your shader file, or one of the included files. The functions are:
half4 Lighting<Name> (SurfaceOutput s, UnityGI gi);
Use this in forward
rendering paths
for light models that are not dependent on the view ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1cb0d1c971fe | unity_docs | rendering | In Unity's 'Gizmos menu reference', what is 'General options' and how does it work? | Property Function 3D Icons The 3D Icons
checkbox controls whether component icons (such as those for Lights and Cameras) are drawn by the Editor in 3D in the Scene view.
When the
3D Icons
checkbox is ticked, component icons are scaled by the Editor according to their distance from the Camera, and obscured by GameObject... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d63d507c15f | unity_docs | scripting | What is `Experimental.GraphView.Node.OnPortRemoved` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Node.OnPortRemoved
Declaration
protected void
OnPortRemoved
(
Experimental.GraphView.Port
port
);
Parameters
Parameter
Description
port
The removed port.
Description
Called when port is remove. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf85a8970024 | unity_docs | physics | What is `Physics.defaultSolverVelocityIterations` in Unity? Explain its purpose and usage. | Physics.defaultSolverVelocityIterations
public static int
defaultSolverVelocityIterations
;
Description
The defaultSolverVelocityIterations affects how accurately the Rigidbody joints and collision contacts are resolved. (default 1). Must be positive.
Increasing this value will result in higher accuracy of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d7348d7f44a | unity_docs | physics | What is `Build.OverrideTextureCompression.ForceFastCompressor` in Unity? Explain its purpose and usage. | OverrideTextureCompression.ForceFastCompressor
Description
Import textures with fast, but lower quality, texture compression.
You can set
EditorUserBuildSettings.overrideTextureCompression
to
ForceFastCompressor
to import
all compressed textures with a faster (but possibly lower quality) texture compression. Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ca33a11be82f | unity_docs | scripting | In Unity's 'Create custom Editors with IMGUI', what is 'Scene View Additions' and how does it work? | You can add extra code to the
Scene View
. To do this, implement OnSceneGUI in your custom editor.
OnSceneGUI works just like OnInspectorGUI except it runs in the Scene view. To help you make your own editing controls, you can use the functions defined in the Handles class. All functions in there are designed for worki... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69d51dd7e248 | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddTarget` in Unity? Explain its purpose and usage. | PBXProject.AddTarget
Declaration
public string
AddTarget
(string
name
,
string
ext
,
string
type
);
Parameters
Parameter
Description
name
The name of the new target.
ext
The file extension of the target artifact.
Note
: Adding a leading
.
isn't necessary, but is accepted.
type
The type of the target... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c420c8d09a6a | unity_docs | scripting | Show me a Unity C# example demonstrating `Color.gray`. | Color.gray
public static
Color
gray
;
Description
Gray. RGBA is (0.5, 0.5, 0.5, 1).
```csharp
//Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options to create a GameObject with a Renderer automatically attached).
//This script changes the Color of yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25d7f72e05de | unity_docs | scripting | What is `Experimental.GraphView.GraphView.GraphViewChanged` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.GraphViewChanged
Declaration
public delegate
Experimental.GraphView.GraphViewChange
GraphViewChanged
(
Experimental.GraphView.GraphViewChange
graphViewChange
);
Parameters
Parameter
Description
graphViewChange... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7dfbde1b748b | unity_docs | scripting | Show me a Unity C# example demonstrating `Color32.r`. | Color32.r
public byte
r
;
Description
Red component of the color.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
Color32 color = Color.white;
void Start()
{
color.r = 0;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_379cee751765 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.selection` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.selection
public List<ISelectable>
selection
;
Description
All currently selected elements in the graph. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_900566b75d12 | unity_docs | rendering | What is `Rendering.GraphicsSettings.SetCustomShader` in Unity? Explain its purpose and usage. | GraphicsSettings.SetCustomShader
Declaration
public static void
SetCustomShader
(
Rendering.BuiltinShaderType
type
,
Shader
shader
);
Parameters
Parameter
Description
type
Built-in shader type to set custom shader to.
shader
The shader to use.
Description
Set custom shader to use instead of a built-i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ddf90c684af3 | unity_docs | scripting | What is `VideoClipImporter.Equals` in Unity? Explain its purpose and usage. | VideoClipImporter.Equals
Declaration
public bool
Equals
(
VideoClipImporter
rhs
);
Parameters
Parameter
Description
rhs
The importer to compare with.
Returns
bool
Returns true if the settings for both VideoClipImporters match. Returns false otherwise.
Description
Performs a value comparison with ano... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f21dfe75ee93 | unity_docs | rendering | What is `EditorGUIUtility.Load` in Unity? Explain its purpose and usage. | EditorGUIUtility.Load
Declaration
public static Object
Load
(string
path
);
Description
Load a built-in resource.
This function will look in Assets/Editor Default Resources/ + path for the resource.
If not there, it will try the built-in editor resources by name.
```csharp
using UnityEngine;
using UnityEditor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d4d87054695 | unity_docs | ui | What is `UIElements.VisualElement.enabledInHierarchy` in Unity? Explain its purpose and usage. | VisualElement.enabledInHierarchy
public bool
enabledInHierarchy
;
Description
Returns true if the
VisualElement
is enabled in its own hierarchy.
This flag verifies if the element is enabled globally. A parent disabling its child VisualElement affects this variable. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f33c3909990b | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.GetSourcesBuildPhaseByTarget` in Unity? | Returns string Returns the GUID of the existing phase or null if it does not exist. Description Returns the GUID of sources build phase for the given target. ```csharp
using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_GetSourcesBuildPhase... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bc929030c3e | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemSwap` in Unity? Explain its purpose and usage. | UnsafeUtility.MemSwap
Declaration
public static void
MemSwap
(void*
ptr1
,
void*
ptr2
,
long
size
);
Parameters
Parameter
Description
ptr1
A pointer to the first memory buffer. This buffer will be swapped with the second one.
ptr2
A pointer to the second memory buffer to swap with the first. Ensure both ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27f36d7d6c0e | unity_docs | rendering | What is `Light.enableSpotReflector` in Unity? Explain its purpose and usage. | Light.enableSpotReflector
public bool
enableSpotReflector
;
Description
Wether a Spot Light should simulate having a reflector.
When enabled, indicates that the Spot Light intensity should be simulated using a reflector. This means the narrower the Outer Angle, the more intense the Spot Light. When disabled, t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83382129ee41 | unity_docs | rendering | What is `CustomRenderTexture.GetDoubleBufferRenderTexture` in Unity? Explain its purpose and usage. | CustomRenderTexture.GetDoubleBufferRenderTexture
Declaration
public
RenderTexture
GetDoubleBufferRenderTexture
();
Returns
RenderTexture
If CustomRenderTexture. doubleBuffered is true, this returns the Render Texture that this Custom Render Texture uses for double buffering. If CustomRenderTexture. doubleBu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4caf2514d1b2 | unity_docs | scripting | In Unity's 'Loading assets from AssetBundles', what is 'Loading AssetBundles' and how does it work? | You can use the following APIs to load AssetBundles:
The static Load methods on the AssetBundle class, for example
AssetBundle.LoadFromFile
. This class has a range of loading methods depending on the AssetBundle location and whether you want to load it synchronously or asynchronously.
The UnityWebRequest support for A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a18a4b099e0d | unity_docs | scripting | What is `Experimental.GraphView.GraphView.BuildContextualMenu` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.BuildContextualMenu
Declaration
public void
BuildContextualMenu
(
UIElements.ContextualMenuPopulateEvent
evt
);
Parameters
Parameter
Description
evt
The event holding the menu to populate.
Description
Add men... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f51032abbc0d | unity_docs | scripting | What are the parameters of `Mesh.GetVertexBufferStride` in Unity? | Returns int Vertex data size in bytes in this stream, or zero if the stream is not present. Description Get vertex buffer stream stride in bytes. Meshes usually use a single vertex buffer stream. But it is possible to setup a vertex layout where some attributes
use different vertex buffers (see SetVertexBufferParams , ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b603187b05b | unity_docs | ui | Show me a Unity C# example demonstrating `GUILayout.EndVertical`. | GUILayout.EndVertical
Declaration
public static void
EndVertical
();
Description
Close a group started with BeginVertical.
Vertical Layout.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void OnGUI()
{
GUILayout.BeginVertical("box"); GUILayout.Button("I'm the top button");
GUILayo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd0dfe53c28f | unity_docs | rendering | What is `ModelImporter.isReadable` in Unity? Explain its purpose and usage. | ModelImporter.isReadable
public bool
isReadable
;
Description
Are mesh vertices and indices accessible from script?
Making a mesh readable will keep two copies of it in memory, one for rendering and one
in system memory for script access. Setting isReadable to false therefore saves memory.
Scaling a mesh with d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_284864e6b372 | unity_docs | xr | Explain 'New in Unity 6.0' in Unity. | Unity 6.0 is the latest version of Unity. Unity 6.0 includes all the features from Unity 6.0 Preview, 2023.2, and 2023.1.
To find out the changes and known issues in this version of Unity, refer to the
Unity 6.0 Release Notes
.
To find the release notes for other releases, refer to the
Unity download archive
.
If you a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_70767284d394 | github | scripting | Write a Unity C# script called Load Cloud Save Unity Event | ```csharp
using System.Collections.Generic;
using System.Threading.Tasks;
using RMC.Mini.Service;
using Unity.Services.Authentication;
using Unity.Services.CloudSave.Models;
using Unity.Services.Core;
using UnityEngine;
using UnityEngine.Events;
namespace RMC.Mini.Samples.UGS.Mini.Service
{
// Namespace Propertie... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_1cff98f32f38 | unity_docs | rendering | What is `Experimental.GlobalIllumination.FalloffType.Legacy` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
FalloffType.Legacy
Description
Quadratic falloff model.
This is the legacy falloff model. It is not physically based. It is a quadratic falloff within the light range. It is normalised to the light range, which causes the shaded... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb1722c3d461 | unity_docs | physics | What is `Physics.OverlapCapsuleNonAlloc` in Unity? Explain its purpose and usage. | Physics.OverlapCapsuleNonAlloc
Declaration
public static int
OverlapCapsuleNonAlloc
(
Vector3
point0
,
Vector3
point1
,
float
radius
,
Collider[]
results
,
int
layerMask
= AllLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInteraction.UseGlobal);
Parameters
Parameter
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_77ef5938bfd2 | unity_docs | rendering | In Unity's 'Introduction to material properties', what is 'How property values are provided to shaders' and how does it work? | Shader property values are found and provided to shaders from these places:
Per-Renderer values set in
MaterialPropertyBlock
. This is typically “per-instance” data (e.g. customized tint color for a lot of objects that all share the same material).
Values set in the Material that’s used on the rendered object.
Global s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2e8102cd66e | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.BeginToggleGroup`. | ;
Parameters
Parameter
Description
label
Label to show above the toggled controls.
toggle
Enabled state of the toggle group.
Returns
bool
The enabled state selected by the user.
Description
Begin a vertical group with a toggle to enable or disable all the controls within at once.
Additional resources:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_616e045010b5 | github | scripting | Write a Unity C# MonoBehaviour script called Solid Behaviour | ```csharp
using System;
using UnityEngine;
/*Copyright (c) Created by Oleksii Volovich 2021*/
namespace Solid.Core
{
public abstract class SolidBehaviour : MonoBehaviour
{
private static object[] _parameters;
public int ID { get; }
private void Awake()
{
t... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_f3a517c086d9 | unity_docs | physics | What is `UIElements.FocusController.IgnoreEvent` in Unity? Explain its purpose and usage. | FocusController.IgnoreEvent
Declaration
public void
IgnoreEvent
(
UIElements.EventBase
evt
);
Parameters
Parameter
Description
evt
The event to be ignored.
Description
Instructs the FocusController to ignore the given event.
This will prevent the event from changing the current focused VisualElement or ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_116764dfa2bf | unity_docs | math | What is `XR.XRInputSubsystem.TryGetBoundaryPoints` in Unity? Explain its purpose and usage. | XRInputSubsystem.TryGetBoundaryPoints
Declaration
public bool
TryGetBoundaryPoints
(List<Vector3>
boundaryPoints
);
Parameters
Parameter
Description
boundaryPoints
The list of boundary points.
Returns
bool
True if this
XRInputSubsystem
supports boundary points and they are available. Returns false othe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2dfb4ca9043d | unity_docs | scripting | What is `Experimental.GraphView.Placemat.StartEditTitle` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Placemat.StartEditTitle
Declaration
public void
StartEditTitle
();
Description
Sets the focus to the title of placemat and sets the title for editing. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d248317a7d73 | github | scripting | Write a Unity C# script called Character View | ```csharp
using System;
using UnityEngine;
[DisallowMultipleComponent]
class CharacterView : CharacterBehaviour
{
public enum Mode
{
None,
Eyes,
FirstPerson,
ThirdPerson
}
[Serializable]
protected struct EyesData
{
public Transform eyes;
}
[Ser... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_69a728d75325 | unity_docs | scripting | What is `SystemInfo.supportedRandomWriteTargetCount` in Unity? Explain its purpose and usage. | SystemInfo.supportedRandomWriteTargetCount
public static int
supportedRandomWriteTargetCount
;
Description
The maximum number of random write targets (UAV) that Unity supports simultaneously. (Read Only)
Additional resources:
Graphics.SetRandomWriteTarget
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4c36fb77052b | github | scripting | Write a Unity C# MonoBehaviour script called Coroutine Extensions | ```csharp
using System;
using System.Collections;
using UnityEngine;
namespace THEBADDEST.Coroutines
{
public static class CoroutineExtensions
{
public static UnityEngine.Coroutine StartStaticCoroutine(this object o,IEnumerator enumerator)
{
return CoroutineHandler.StartStaticCoroutine(enumerator);
}
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a891ea7c55c3 | unity_docs | performance | What is `Profiling.RawFrameDataView.GetSampleName` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleName
Declaration
public string
GetSampleName
(int
sampleIndex
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
Returns
string
Returns sample name. Returns
null
if sample index is invalid.
Description
Gets the name of the specific sample.
Note:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff0cae78820b | unity_docs | performance | What is `Unity.Collections.NativeArray_1.ReinterpretLoad` in Unity? Explain its purpose and usage. | NativeArray<T0>.ReinterpretLoad
Declaration
public U
ReinterpretLoad
(int
sourceIndex
);
Parameters
Parameter
Description
sourceIndex
Index in the underlying array where the load should start.
Returns
U
The loaded data.
Description
Reinterpret and load data starting at underlying index as a different... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c9207008551 | unity_docs | physics | What is `PhysicsShapeGroup2D.vertexCount` in Unity? Explain its purpose and usage. | PhysicsShapeGroup2D.vertexCount
public int
vertexCount
;
Description
The total number of vertices in the shape group used to represent all
PhysicsShape2D
within it. (Read Only)
```csharp
using UnityEngine;
using UnityEngine.Assertions;public class Example : MonoBehaviour
{
private const int ShapeCount = 10; ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c66c9582d155 | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchValue.SetupEngine`. | archValue.SetupEngine
Declaration
public static void
SetupEngine
(QueryEngine<T>
queryEngine
);
Parameters
Parameter
Description
queryEngine
Query engine to add extended search value filters and parsers.
Description
Extended a query engine to work with dynamic search values.
Here's a few example of custom... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cbc33d9b264d | unity_docs | xr | What is `VRTextureUsage` in Unity? Explain its purpose and usage. | VRTextureUsage
enumeration
Description
This enum describes how the
RenderTexture
is used as a VR eye texture. Instead of using the values of this enum manually, use the value returned by
eyeTextureDesc
or other VR functions returning a
RenderTextureDescriptor
.
Properties
Property
Description
None
The Rend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef4c3ffff0f5 | unity_docs | scripting | What is `RuntimeInitializeOnLoadMethodAttribute.ctor` in Unity? Explain its purpose and usage. | RuntimeInitializeOnLoadMethodAttribute Constructor
Declaration
public
RuntimeInitializeOnLoadMethodAttribute
();
Declaration
public
RuntimeInitializeOnLoadMethodAttribute
(
RuntimeInitializeLoadType
loadType
);
Parameters
Parameter
Description
loadType
Specifies when the callback is invoked during the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e756954e043 | unity_docs | scripting | What is `AndroidJNI.EnsureLocalCapacity` in Unity? Explain its purpose and usage. | AndroidJNI.EnsureLocalCapacity
Declaration
public static int
EnsureLocalCapacity
(int
capacity
);
Description
Ensures that at least a given number of local references can be created in the current thread.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce5cd6f19dea | unity_docs | physics | What is `Rigidbody2D.linearVelocityX` in Unity? Explain its purpose and usage. | Rigidbody2D.linearVelocityX
public float
linearVelocityX
;
Description
The X component of the linear velocity of the Rigidbody2D in world-units per second.
The linear velocity is specified as a
Vector2
with components in the X and Y directions (there is no Z direction in 2D physics).
This property lets you re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db27c4b72b04 | unity_docs | rendering | What are the parameters of `Mesh.SetIndices` in Unity? | Description Sets the index buffer for the sub-mesh. A sub-mesh represents a list of triangles (or indices with a different MeshTopology ) that are rendered using a single Material . When the Mesh is used with a Renderer that has multiple materials, you should ensure that there is one sub-mesh per Material. SetTriangles... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_df7dd69442c4 | unity_docs | editor | Show me a Unity code example for 'Create a custom Editor window with C# script'. | es, the example uses AssetDatabase to find all sprites in a project. For the sprite browser, add a TwoPaneSplitView to split the available window space into two panes: one that is fixed-size and one that is flexibly sized. When you resize the window, the flexible pane resizes while the fixed-size pane remains the same ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_470ac8c72291 | unity_docs | scripting | What is `Experimental.GraphView.BlackboardRow` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
BlackboardRow
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
Experimental.GraphView.GraphElement
Description
Collapsible GraphElement that represents a row in a BlackboardSection.
A BlackboardRow contains a Vis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b5328728f9e9 | unity_docs | networking | Explain 'Create callbacks between Unity C#, JavaScript, and C/C++/C# code' in Unity. | Callbacks are an important part of web development because they let your Unity project communicate better with your JavaScript browser, JavaScript
plug-in
, and C/C++/C# plug-ins. You might want to call functions from your C/C++/C# or JavaScript code in your Unity C# code, and callbacks are an effective way to do this.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_79344f8f37be | github | scripting | Write a Unity C# MonoBehaviour script called Mono Singleton | ```csharp
using UnityEngine;
namespace GameUtil
{
public abstract class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T>, new()
{
#if UNITY_EDITOR
protected static bool IsApplicationQuit { private set; get; }
#endif
private static T instance;
public static T In... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_707af496c177 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.A2B10G10R10_UNormPack32` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.A2B10G10R10_UNormPack32
Description
A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5193f8dd7c99 | unity_docs | scripting | What is `UIElements.UIDocument` in Unity? Explain its purpose and usage. | UIDocument
class in
UnityEngine.UIElements
/
Inherits from:
MonoBehaviour
/
Implemented in:
UnityEngine.UIElementsModule
Description
Defines a Component that connects VisualElements to GameObjects. This makes it
possible to render UI defined in UXML documents in the Game view.
Properties
Property
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_00720791a740 | unity_docs | editor | Show me a Unity code example for 'Create an aspect ratio custom control'. | o.
You can find the completed files that this example creates in this
GitHub repository
.
## Create the custom control class
Create a C# class that inherits from VisualElement with two attributes:
width and height
. The width and height attributes are used to calculate the aspect ratio.
Create a Unity project with an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03454eea432d | unity_docs | scripting | What is `PlayerSettings.iOS.requiresFullScreen` in Unity? Explain its purpose and usage. | PlayerSettings.iOS.requiresFullScreen
public static bool
requiresFullScreen
;
Description
RequiresFullScreen maps to Apple's plist build setting UIRequiresFullScreen, which is used to opt out of being eligible to participate in Slide Over and Split View for iOS 9.0 multitasking. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8bd004f8e551 | unity_docs | animation | What is `AnimationMode.StartAnimationMode` in Unity? Explain its purpose and usage. | AnimationMode.StartAnimationMode
Declaration
public static void
StartAnimationMode
();
Declaration
public static void
StartAnimationMode
(
AnimationModeDriver
driver
);
Parameters
Parameter
Description
driver
Specify an
AnimationModeDriver
object to lock the
AnimationMode
to a driver.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a491c40c022 | unity_docs | physics | What is `ArticulationBody.IsSleeping` in Unity? Explain its purpose and usage. | ArticulationBody.IsSleeping
Declaration
public bool
IsSleeping
();
Description
Indicates whether the articulation body is sleeping.
See the
Physics Overview
in the manual for more information about Rigidbody/ArticulationBody sleeping. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08452a361312 | unity_docs | rendering | What are the parameters of `Rendering.RayTracingShader.SetShaderPass` in Unity? | Description Selects which Shader Pass to use when executing ray/geometry intersection shaders. This name is specified in the ShaderLab shaders used by Materials applied to Renderers used in ray tracing. If a shader doesn't have a Shader Pass with the specified name, then no ray/geometry intersection code is executed. T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66c741659ebc | unity_docs | audio | Show me a Unity C# example demonstrating `Microphone.Start`. | ple rate.
Returns
AudioClip
The function returns null if the recording fails to start.
Description
Start Recording with device.
If you pass a null or empty string for the device name then the default microphone is used. You can get a list of available microphone devices from the
devices
property and the rang... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_02e5dfe74eef | unity_docs | xr | Show me a Unity code example for 'Cache behavior in Web'. | Web Cache behavior
By default, the cache configuration stores the asset data file .data and AssetBundle files .bundle, and revalidates them before loading them from the cache. To change this behavior, add a new
Web template
that changes the UnityLoader configuration.
The following example shows how to add a custom cac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29983403ddd3 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.CollisionModule.bounce`. | ParticleSystem.CollisionModule.bounce
public
ParticleSystem.MinMaxCurve
bounce
;
Description
How much force is applied to each particle after a collision.
Additional resources:
ParticleSystem.collision
,
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a560da6472d4 | github | scripting | Write a Unity C# ScriptableObject for App Settings | ```csharp
using UnityEngine;
namespace Fiftytwo
{
[CreateAssetMenu]
public class AppSettings : ScriptableObject
{
public static AppSettings Instance;
public App AppPrefab;
private void OnEnable()
{
if (Instance != null)
throw new ... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_0b5d91c21375 | unity_docs | rendering | What is `Rendering.BatchRendererGroup.UnregisterMaterial` in Unity? Explain its purpose and usage. | BatchRendererGroup.UnregisterMaterial
Declaration
public void
UnregisterMaterial
(
Rendering.BatchMaterialID
material
);
Parameters
Parameter
Description
material
BatchRendererGroup
Material ID.
Description
Unregister the Material ID associated with
BatchRendererGroup
. Each deregistration of a specific... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e93e9ec72bf7 | unity_docs | scripting | What is `LightEditor` in Unity? Explain its purpose and usage. | LightEditor
class in
UnityEditor
/
Inherits from:
Editor
Description
The class used to render the Light Editor when a
Light
is selected in the Unity Editor.
Properties
Property
Description
settings
The settings helper that can be used for rendering a custom LightEditor.
Public Methods
Method
Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23f6cdbe5bff | unity_docs | math | What is `AI.NavMesh.CalculateTriangulation` in Unity? Explain its purpose and usage. | NavMesh.CalculateTriangulation
Declaration
public static
AI.NavMeshTriangulation
CalculateTriangulation
();
Returns
NavMeshTriangulation
Object that contains a list of vertices and a list of indices that describe the triangles of the active NavMeshes.
Description
Calculates a triangulation of all the Nav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_198eaa534aa5 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.MoveTowardsAngle`. | ,
float
target
,
float
maxDelta
);
Description
Same as
MoveTowards
but makes sure the values interpolate correctly when they wrap around 360 degrees.
Variables
current
and
target
are assumed to be in degrees.
For optimization reasons, negative values of
maxDelta
are not supported and may cause oscillatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_74fc56c7f25a_doc_3 | github | scripting | What does `Paint` do in this Unity script? Explain its purpose and signature. | Paints Prefabs into a given position within the selected layers.The PrefabBrush overrides this to provide Prefab painting functionality.Grid used for layout.Target of the paint operation. By default the currently selected GameObject.The coordinates of the cell to paint data to.
Signature:
```csharp
public override voi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b28238d746f | unity_docs | scripting | What is `UIElements.BaseTreeView.IsExpanded` in Unity? Explain its purpose and usage. | BaseTreeView.IsExpanded
Declaration
public bool
IsExpanded
(int
id
);
Parameters
Parameter
Description
id
The TreeView item identifier.
Description
Returns true if the specified TreeView item is expanded, false otherwise. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c67bad82f384 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.QueryEngine_1.SetSearchDataCallback`. | mparison
String comparison options.
Description
Sets the callback used to fetch the data that is matched against the search words.
This function lets you register a callback that will be called on each element of the data set you are trying to filter, in order to retrieve the search data that will be compared again... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_441f391f9fce | unity_docs | scripting | What is `AudioType.VAG` in Unity? Explain its purpose and usage. | AudioType.VAG
Description
The audio file you want to stream has the VAG audio file format for PlayStation.
Use this enumeration value to ensure the format type of the audio file has the VAG audio file format. Use this audio type for files with the extension .vag
. If the audio file has a different format, Unity mig... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82183dd80718 | unity_docs | math | What is `AndroidJNIHelper.ConvertFromJNIArray` in Unity? Explain its purpose and usage. | AndroidJNIHelper.ConvertFromJNIArray
Declaration
public static ArrayType
ConvertFromJNIArray
(IntPtr
array
);
Parameters
Parameter
Description
array
Java array object to be converted into a managed array.
Description
Creates a managed array from a Java array.
Additional resources:
AndroidJNIHelper.Conver... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e37d0979488 | unity_docs | scripting | What is `PlayerSettings.iOS.tvOSManualProvisioningProfileID` in Unity? Explain its purpose and usage. | PlayerSettings.iOS.tvOSManualProvisioningProfileID
public static string
tvOSManualProvisioningProfileID
;
Description
A provisioning profile Universally Unique Identifier (UUID) that Xcode will use to build your tvOS app in Manual Signing mode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4bcd7929710 | unity_docs | editor | What is `Build.Content.ObjectSerializedInfo` in Unity? Explain its purpose and usage. | ObjectSerializedInfo
struct in
UnityEditor.Build.Content
Description
Struct containing details about how an object was serialized.
Note: this struct and its members exist to provide low-level support for the
Scriptable Build Pipeline
package. This is intended for internal use only; use the
Scriptable Build Pip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cacd9b593b35 | unity_docs | scripting | Show me a Unity C# example demonstrating `Event.delta`. | Event.delta
public
Vector2
delta
;
Description
The relative movement of the mouse compared to last event.
Used in
EventType.MouseMove
,
EventType.MouseDrag
,
EventType.ScrollWheel
events.
Additional resources:
Event.mousePosition
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e87b532d4356 | unity_docs | scripting | What is `Rendering.ScopedRenderPass` in Unity? Explain its purpose and usage. | ScopedRenderPass
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Represents an active render pass until disposed.
Additional resources:
ScriptableRenderContext.BeginScopedRenderPass
.
Public Methods
Method
Description
Dispose
Ends the current render pass in the Scriptab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac15bcc1bcee | unity_docs | scripting | What is `Search.SearchExpression.Execute` in Unity? Explain its purpose and usage. | SearchExpression.Execute(SearchContext,SearchExpressionExecutionFlags)
Parameters
Parameter
Description
searchContext
SearchContext used to initialize the SearchExpressionContext that will encapsulate all information relative to expression evaluation.
executionFlags
Execution flags helping define how to evaluat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_908b4a874593 | unity_docs | scripting | Give me an overview of the `FlareLayer` class in Unity. | FlareLayer
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.CoreModule
Description
FlareLayer component.
The FlareLayer is a lensflare component to be used on cameras. It has no properties.
Inherited Members
Properties Property Description
enabled
Enabled Behaviours are Updated... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6aca9baa861c | unity_docs | math | Show me a Unity C# example demonstrating `Color.operator_Color`. | Color.Vector4
Description
Colors can be implicitly converted to and from
Vector4
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Vector4 newV4 = new Color(0.3f, 0.4f, 0.6f);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5b094a59fcb | unity_docs | ui | What is `GUI.backgroundColor` in Unity? Explain its purpose and usage. | GUI.backgroundColor
public static
Color
backgroundColor
;
Description
Global tinting color for all background elements rendered by the GUI.
This gets multiplied by
color
.
Additional resources:
contentColor
,
color
.
Yellow Background color applied to a button.
```csharp
using UnityEngine;
using System.C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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