id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
gh_6910d9d9a9ea_doc_3 | github | scripting | What does `OnCollisionExit2DAsObservable` do in this Unity script? Explain its purpose and signature. | Sent when a collider on another object stops touching this object's collider (2D physics only).
Signature:
```csharp
public static IObservable<Collision2D> OnCollisionExit2DAsObservable(this Component component)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_142bd676ecae_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Object list with sorted addition, for O(log N) removal
Signature:
```csharp
public class SortedObjectList<T> : IComparer<T>, IReadOnlyCollection<T>
where T : Object
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_a04e5d544787 | github | scripting | Write a Unity C# MonoBehaviour script called Timed Object Destroy | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TimedObjectDestroy : MonoBehaviour
{
//Input field for how long you want this object to last.
[SerializeField]
[Tooltip("Set the time counter for how long you want this object to last (seconds).")]
pub... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_fe37f74cb67f | unity_docs | math | What is `ModifiableContactPair.SetTargetVelocity` in Unity? Explain its purpose and usage. | ModifiableContactPair.SetTargetVelocity
Declaration
public void
SetTargetVelocity
(int
i
,
Vector3
velocity
);
Parameters
Parameter
Description
i
Index of the contact point.
velocity
The target velocity at a contact point.
Description
Set the target velocity the solver should aim reaching at a particu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_787f55ac65b8 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.ValidateNonDefaultHandle` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.ValidateNonDefaultHandle
Declaration
public static void
ValidateNonDefaultHandle
(ref
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
handle
);
Parameters
Parameter
Description
handle
The AtomicSafetyHandle to check.
Description
Checks that the handle has been initialized, and if ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e02d4861dec | unity_docs | scripting | What is `Search.SearchUtils.GetTransformPath` in Unity? Explain its purpose and usage. | SearchUtils.GetTransformPath
Declaration
public static string
GetTransformPath
(
Transform
tform
);
Parameters
Parameter
Description
tform
Transform to extract name from.
Returns
string
Returns a transform name using "/" as hierarchy separator.
Description
Format the pretty name of a Transform compo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c85f03cf3d80 | unity_docs | editor | What is `PlayerSettings.SetEditorAssembliesCompatibilityLevel` in Unity? Explain its purpose and usage. | PlayerSettings.SetEditorAssembliesCompatibilityLevel
Declaration
public static void
SetEditorAssembliesCompatibilityLevel
(
EditorAssembliesCompatibilityLevel
value
);
Parameters
Parameter
Description
value
The
EditorAssembliesCompatibilityLevel
.
Description
Sets .NET API compatibility level for Editor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_241f240bc084 | unity_docs | audio | In Unity's 'Audio Mixer', what is 'Properties' and how does it work? | Property:
Function:
S Button
Soloing the group.
M Button
Muting the group.
B Button
Bypassing all the effects in the group.
When you select Add you can select from a list of effects that can be applied to the group. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_035d70d8e1bd | unity_docs | xr | What is `XR.GameViewRenderMode` in Unity? Explain its purpose and usage. | GameViewRenderMode
enumeration
Description
Enumeration of available modes for XR rendering in the Game view or in the main window on a host PC. XR rendering only occurs when the Unity Editor is in Play Mode.
Properties
Property
Description
None
Disables rendering of any new frames from the eyes in the Game view... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b0d1617d589 | unity_docs | rendering | Show me a Unity C# example demonstrating `LazyLoadReference_1`. | ts because they may not be imported and are not yet accessible.
- For reducing the time it takes to open a scene by loading only the assets needed for the initial set up, or display, in Edit Mode.
Notes:
A lazy reference has a slight performance overhead compared to a direct reference.
In a standalone player, all ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_488f7c364b90 | unity_docs | editor | In Unity's 'Install the platform package for QNX', what is 'Installation' and how does it work? | To install the Unity Editor for QNX on your system, follow these steps:
On the
Unity QNX releases page
, open
QNX builds
.
Note:
If you’re unable to access the QNX releases page, contact your Account Manager or the
Unity Sales
team.
Select the folder for the specific Unity version you want to work with.
Download the se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1971660b6a28 | unity_docs | physics | What is `PhysicsScene.Raycast` in Unity? Explain its purpose and usage. | PhysicsScene.Raycast
Declaration
public bool
Raycast
(
Vector3
origin
,
Vector3
direction
,
float
maxDistance
= Mathf.Infinity,
int
layerMask
= Physics.DefaultRaycastLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInteraction.UseGlobal);
Parameters
Parameter
Description
origi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f3a71b11525f | unity_docs | physics | Show me a Unity code example for 'Create a custom build script'. | sembly asset
.
## Create a basic build script with menu item
This example demonstrates a simple custom build script that builds a Windows player, copies a README file to the build folder, and automatically launches the built Player.
It uses the MenuItem attribute to add a
Build > Build Windows Player With Readme
menu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21863837e1f0 | unity_docs | scripting | What is `SpriteMeshType` in Unity? Explain its purpose and usage. | SpriteMeshType
enumeration
Description
Defines the type of mesh generated for a sprite.
Properties
Property
Description
FullRect
Rectangle mesh equal to the user specified sprite size.
Tight
Tight mesh based on pixel alpha values. As many excess pixels are cropped as possible. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9b3929255a19 | unity_docs | rendering | Explain 'Universal Render Pipeline compatibility in XR' in Unity. | Support for XR features in the Universal
Render Pipeline
(URP) varies by URP package version. This page details compatibility between XR features in Unity 6 and the latest compatible URP version.
To determine which version of URP is compatible with your current Unity version, refer to the
Requirements and compatibility... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e6af83cd6df3 | github | scripting | Write a Unity C# MonoBehaviour script called Coroutine Runner | ```csharp
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Core.Runtime.Coroutines
{
public static class CoroutineRunner
{
public enum IDs
{
Global = 0
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.B... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
gh_70767284d394_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The Service handles external data
Signature:
```csharp
public class CloudSaveService : BaseService // Extending 'base' is optional
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a294899c3ee4 | unity_docs | editor | In Unity's 'Gradle templates', what is 'Gradle template files' and how does it work? | A Gradle template consists of the following files:
File Location Contains
baseProjectTemplate.gradle
In the exported project,
root/build.gradle folder Configuration information that affects all modules in the final Gradle project. It specifies which Android Gradle Plugin version to use and locations of java plugins. Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93c36cd531ac | unity_docs | math | What is `CullingGroupEvent.currentDistance` in Unity? Explain its purpose and usage. | CullingGroupEvent.currentDistance
public int
currentDistance
;
Description
The current distance band index of the sphere, after the most recent culling pass.
Note that this value will range from 0 to the length of the distance array passed to
CullingGroup.SetBoundingDistances
inclusive
, as each bounding dis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7939ce29efd | unity_docs | math | What are the parameters of `Mathf.SmoothDampAngle` in Unity? | Description Gradually changes an angle given in degrees towards a desired goal angle over time. This method smoothes the value with a spring-damper like algorithm that never overshoots the target value. This algorithm is based on Game Programming Gems 4, Chapter 1.10. Note: This method attempts to avoid overshooting th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3befc155a501 | unity_docs | rendering | What is `TrueTypeFontImporter.GenerateEditableFont` in Unity? Explain its purpose and usage. | TrueTypeFontImporter.GenerateEditableFont
Declaration
public
Font
GenerateEditableFont
(string
path
);
Description
Create an editable copy of the font asset at
path
.
Use this function if you want to modify the font generated by the TrueTypeFontImporter, with a custom texture
or otherwise. It will create a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a593bcbf3334 | unity_docs | scripting | Show me a Unity C# example demonstrating `Caching.GetAllCachePaths`. | Caching.GetAllCachePaths
Declaration
public static void
GetAllCachePaths
(List<string>
cachePaths
);
Parameters
Parameter
Description
cachePaths
List of all the cache paths.
Description
Returns all paths of the cache in the cache list.
```csharp
using System.IO;
using System.Collections.Generic;
using Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46c2a6a94bba | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.ForceOverLifetimeModule.x`. | ParticleSystem.ForceOverLifetimeModule.x
public
ParticleSystem.MinMaxCurve
x
;
Description
The curve that defines particle forces in the x-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0a03d5d024b | unity_docs | scripting | What is `Search.SearchSettings.searchItemFavorites` in Unity? Explain its purpose and usage. | SearchSettings.searchItemFavorites
public static HashSet<string>
searchItemFavorites
;
Description
Returns a list of all item IDs that are marked as favorite by the user for in the current project. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c2257541336 | unity_docs | rendering | What is `GL.MultiTexCoord` in Unity? Explain its purpose and usage. | GL.MultiTexCoord
Declaration
public static void
MultiTexCoord
(int
unit
,
Vector3
v
);
Description
Sets current texture coordinate (v.x,v.y,v.z) to the actual texture
unit
.
In OpenGL this matches
glMultiTexCoord
for the given texture unit
if multi-texturing is available. On other graphics APIs the same
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c65ced1bf3f4 | unity_docs | scripting | What is `UIElements.BaseField_1.label` in Unity? Explain its purpose and usage. | BaseField<T0>.label
public string
label
;
Description
The string representing the label that will appear beside the field.
If the string is empty, the label element is removed from the hierarchy.
If the string is not empty, the label element is added to the hierarchy. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c2f2d73ff4e5 | unity_docs | editor | Explain 'System Metrics Mali' in Unity. | com.unity.profiling.systemmetrics.mali
## Description
The System Metrics package provides access to low-level system or hardware performance metrics on ARM Mali devices. It enables applications to make performance-relevant measurements in development and runtime using ProfilerRecorder API.
By installing this package,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13ee2803f7bb | unity_docs | ui | What is `DetailScatterMode.CoverageMode` in Unity? Explain its purpose and usage. | DetailScatterMode.CoverageMode
Description
The detail map holds values that represent how much area to cover at each sample, based on the detail's density.
When you use this mode, detail prototypes have a Density slider enabled.
The detail map holds values between 0 and 255. The values represent how much area this... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_da201ccf55ba | unity_docs | ui | In Unity's 'Use Toggle to create a conditional UI', what is 'Create the example' and how does it work? | To create the example:
Create a Unity project with any template.
In the
Project window
, create a folder named
Editor
.
In the Editor folder, create a C# script file named ToggleExample with the following content:
```csharp
using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
namespace Samples.Editor.Con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f8285c058dbf | unity_docs | rendering | In Unity's 'Highlights Profiler module reference', what is 'Details pane' and how does it work? | When you select a frame in the Highlights chart, the module’s Details view displays more detailed information about the frame.
The
CPU Active Time and GPU Time
are displayed as bar charts relative to the target frame time. To achieve your target frame rate, you must keep the CPU Active Time and the GPU Time below the t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9d419295479 | unity_docs | scripting | What is `UIElements.MouseEnterEvent` in Unity? Explain its purpose and usage. | MouseEnterEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.MouseEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent when the mouse pointer enters an element or one of its descendent elements.
The event trickles down but does not bubble up.
Constructors
Const... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d67d013717e | unity_docs | math | What is `Rendering.CommandBuffer.SetComputeIntParam` in Unity? Explain its purpose and usage. | CommandBuffer.SetComputeIntParam
Declaration
public void
SetComputeIntParam
(
ComputeShader
computeShader
,
string
name
,
int
val
);
Declaration
public void
SetComputeIntParam
(
ComputeShader
computeShader
,
int
nameID
,
int
val
);
Parameters
Parameter
Description
computeShader
ComputeShader
to s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_96d2fb320b96 | unity_docs | scripting | Explain 'TreeView' in Unity. | Use TreeView to display hierarchical data in a tree-like structure. It’s a powerful and flexible control that’s commonly used to present data with parent-child relationships or nested structures.
If you need a simple list of items (not a hierarchical tree), consider using the ListView control.
## Create a TreeView
Yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1de10c62892b | unity_docs | scripting | What is `Behaviour.enabled` in Unity? Explain its purpose and usage. | Behaviour.enabled
public bool
enabled
;
Description
Enabled Behaviours are Updated, disabled Behaviours are not.
This is shown as the small checkbox in the inspector of the behaviour.
```csharp
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.public class Ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7f013dcdb04 | unity_docs | rendering | What are the parameters of `Material.SetPass` in Unity? | Returns bool If false is returned, no rendering should be done. Description Activate the given pass for rendering. Pass indices start from zero and go up to (but not including) passCount . This is mostly used in direct drawing code.
For example, drawing 3D primitives with GL.Begin , GL.End , and also drawing meshes usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ccb4d3db400e | unity_docs | scripting | What is `QualitySettings.globalTextureMipmapLimit` in Unity? Explain its purpose and usage. | QualitySettings.globalTextureMipmapLimit
public static int
globalTextureMipmapLimit
;
Description
Indicates how many of the highest-resolution mips of each texture Unity does not upload at the given quality level. To set more specific mipmap limits, you can flag textures to ignore mipmap limits or assign them t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad16213c3cc9 | unity_docs | physics | What is `JointBreakAction2D` in Unity? Explain its purpose and usage. | JointBreakAction2D
enumeration
Description
Options for selecting which action to take when a
Joint2D
breaks.
Additional resources:
Joint2D.breakAction
,
Joint2D.breakForce
or
Joint2D.breakTorque
.
Properties
Property
Description
Ignore
When the Joint2D breaks, no action will be taken and Joint2D.OnJointB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b14e7932f8e6 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.LoadAllAssetsAtPath`. | hod returns the
main Asset
and all
sub Assets
at a given path, including those hidden in the Project view.
Note
: The main asset is not guaranteed to be at index 0 in the array
Additional resources:
AssetDatabase.LoadMainAssetAtPath
,
AssetDatabase.LoadAllAssetRepresentationsAtPath
,
AssetDatabase.AddObjectToAss... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4815badf43fb | unity_docs | scripting | What is `PlayModeWindow.GetViewType` in Unity? Explain its purpose and usage. | PlayModeWindow.GetViewType
Declaration
public static
PlayModeWindow.PlayModeViewTypes
GetViewType
();
Returns
PlayModeViewTypes
The type of the PlayModeView.
Description
Gets the type of the selected PlayModeView window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1113854ed8de | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemRenderer.flip`. | ParticleSystemRenderer.flip
public
Vector3
flip
;
Description
Flip a percentage of the particles, along each axis.
Set between 0 and 1, where higher values cause a higher proportion of the particles to flip, and 1 causes all particles to flip.
```csharp
using UnityEngine;
using UnityEditor;
using System.Coll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4c36db3ddae | unity_docs | rendering | What is `UIElements.Background.GetSelectedImage` in Unity? Explain its purpose and usage. | Background.GetSelectedImage
Declaration
public Object
GetSelectedImage
();
Returns
Object
An asset as an object.
Description
Retrieves the selected asset which can be of a type of Texture, Sprite, RenderTexture or VectorImage. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8693203b2edf | unity_docs | math | What is `Material.SetFloatArray` in Unity? Explain its purpose and usage. | Material.SetFloatArray
Declaration
public void
SetFloatArray
(string
name
,
float[]
values
);
Declaration
public void
SetFloatArray
(int
nameID
,
float[]
values
);
Declaration
public void
SetFloatArray
(string
name
,
List<float>
values
);
Declaration
public void
SetFloatArray
(int
nameID
,
List<f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_daafb650d48d | unity_docs | math | What is `IMGUI.Controls.MultiColumnHeaderState.widthOfAllVisibleColumns` in Unity? Explain its purpose and usage. | MultiColumnHeaderState.widthOfAllVisibleColumns
public float
widthOfAllVisibleColumns
;
Description
Returns the sum of all the widths of the visible columns in the
visibleColumns
array.
The user can toggle visibility on columns using the context menu of the MultiColumnHeader.
Additional resources:
MultiColum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ab95a7cbdbd7 | unity_docs | ui | In Unity's 'Introduction to UXML', what is 'Document root' and how does it work? | The next line defines the document root,
<engine:UXML>
. The
<engine:UXML>
element includes attributes for the namespace prefix definitions and the location of schema definition files. You can specify these attributes in any order. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b933d5b8a8a | unity_docs | performance | What is `Resources.InstanceIDsToValidArray` in Unity? Explain its purpose and usage. | Resources.InstanceIDsToValidArray
Declaration
public static void
InstanceIDsToValidArray
(NativeArray<int>
instanceIDs
,
NativeArray<bool>
validArray
);
Declaration
public static void
InstanceIDsToValidArray
(ReadOnlySpan<int>
instanceIDs
,
Span<bool>
validArray
);
Parameters
Parameter
Description
inst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48a58f5c4b6d | unity_docs | animation | What is `Animations.AnimatorState.mirrorParameterActive` in Unity? Explain its purpose and usage. | AnimatorState.mirrorParameterActive
public bool
mirrorParameterActive
;
Description
Define if the
mirror
value is driven by an Animator controller parameter or by the value set in the editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de5c691ab40d | unity_docs | audio | What is `SystemInfo.supportsAudio` in Unity? Explain its purpose and usage. | SystemInfo.supportsAudio
public static bool
supportsAudio
;
Description
Is there an Audio device available for playback? (Read Only)
If Unity Audio is disabled, this function will return
false
.
WebGL
: This function is not supported and will always return
true
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0952201fd2db | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.Provider.CheckoutIsValid`. | oth.
Description
Given an asset or a list of assets this function returns true if
Provider.Checkout
is a valid task to perform on at least one of the given assets.
The
CheckoutMode
option can be used to narrow down the asset list to a specific type. For example: to only check whether meta files can be checked ou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4c5850f88b78 | unity_docs | scripting | Explain 'Build your application for tvOS' in Unity. | To build your Unity application for tvOS, use the following steps:
Open the
Build Profiles
window (menu:
File
>
Build Profiles
).
From the list of platforms in the Platforms panel, select tvOS or
create a build profile
for the tvOS platform.
In the
Platform Settings
section, set Architecture to the architecture type yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f5ca150e131 | unity_docs | physics | Show me a Unity C# example demonstrating `ControllerColliderHit.point`. | ControllerColliderHit.point
public
Vector3
point
;
Description
The impact point in world space.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnControllerColliderHit(ControllerColliderHit hit)
{
// print the impact point
Debug.Log("I impacted at: " + hit.point);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c7f04fd67ec | unity_docs | scripting | What is `Animator.Play` in Unity? Explain its purpose and usage. | Animator.Play
Declaration
public void
Play
(string
stateName
,
int
layer
= -1,
float
normalizedTime
= float.NegativeInfinity);
Declaration
public void
Play
(int
stateNameHash
,
int
layer
= -1,
float
normalizedTime
= float.NegativeInfinity);
Parameters
Parameter
Description
stateName
The state n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_deaacd34395e | unity_docs | xr | Explain 'Add keys to a keystore' in Unity. | This page explains how to use the Keystore Manager window to add a new key to an existing keystore. Unity requests the same information as Android Studio does when you generate a key or keystore through that. Unity doesn’t validate this information. If you leave a field blank, Unity uses an empty value. This might affe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6306fe40090 | unity_docs | rendering | What is `EditorUtility` in Unity? Explain its purpose and usage. | EditorUtility
class in
UnityEditor
Description
Editor utility functions.
Static Properties
Property
Description
activePlayModeTint
The tint color that is currently applied the editor UI.
scriptCompilationFailed
True if there are any compilation error messages in the log.
Static Methods
Method
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7dfabed27ee2 | unity_docs | physics | What is `Collider2D.CompositeOperation` in Unity? Explain its purpose and usage. | CompositeOperation
enumeration
Description
Specifies the composite operation to be used by a
Collider2D
.
Properties
Property
Description
None
Indicates that a CompositeCollider2D will not be used i.e. no composite operation will take place.
Merge
Indicates a composite operation that composes geometry using a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_501dc8e0dafe | unity_docs | scripting | What is `Unity.IntegerTime.DiscreteTimeTimeExtensions.Select` in Unity? Explain its purpose and usage. | DiscreteTimeTimeExtensions.Select
Declaration
public static
Unity.IntegerTime.DiscreteTime
Select
(
Unity.IntegerTime.DiscreteTime
a
,
Unity.IntegerTime.DiscreteTime
b
,
bool
c
);
Parameters
Parameter
Description
a
The return value for the true path.
b
The return value for the false path.
c
The re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5820fff275ac | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.RemoveFile` in Unity? | Description Removes the given file from project. The file is removed from the list of files to build for each native target and also removed from the list of known files. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_RemoveFile
{
[PostPr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a01ccda5ec14 | unity_docs | input | Explain 'Deploy an Embedded Linux project' in Unity. | On the Embedded Linux player, Unity uses SDL2 to handle keyboard, mouse, and controller input to interact with the Player window. Depending on the graphics API used, it requires SDL to dynamically load libEGL and libGLESv2 for OpenGL ES, or libvulkan for Vulkan from the user space.
## Setup forWayland
Although this s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ca9a84faf15 | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.DrawWireArc`. | ircle in world space units.
thickness
Line thickness in UI points (zero thickness draws single-pixel line).
Description
Draws a circular arc in 3D space.
The
Handles.color
and
Handles.matrix
properties colorize and additionally transform the arc position. Unity ignores
DrawWireArc
(that is, nothing happens) ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e59c72d3946b | unity_docs | rendering | Show me a Unity C# example demonstrating `Application.RequestUserAuthorization`. | uest authorization to use the webcam or microphone on iOS, and the webcam only on WebGL.
Application.RequestUserAuthorization
is called to request permission for microphone and camera. The application shows a dialog box to the user and waits for the operation to complete before being able to use these features.
Note:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7064042e5e06 | unity_docs | physics | What is `Collider2D.OnTriggerEnter2D` in Unity? Explain its purpose and usage. | Collider2D.OnTriggerEnter2D(Collider2D)
Parameters
Parameter
Description
other
The other
Collider2D
involved in this collision.
Description
Sent when another object enters a trigger collider attached to this object (2D physics only).
Further information about the other collider is reported in the
Collider2D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba58b3a7e031 | unity_docs | rendering | What is `TextureImporter.spritesheet` in Unity? Explain its purpose and usage. | Method group is Obsolete
TextureImporter.spritesheet
Obsolete
Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.
public SpriteMetaData[]
spritesheet
;
Description
Array representing the sections of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc84b538e458 | unity_docs | ui | What is `UIElements.VisualElement.SendToBack` in Unity? Explain its purpose and usage. | VisualElement.SendToBack
Declaration
public void
SendToBack
();
Description
Sends this element to the beginning of its parent children list. The element will be visually behind any overlapping sibling elements. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fee6775111d7 | unity_docs | scripting | In Unity's 'Move Light Probes at runtime', what is 'Example' and how does it work? | The following code moves the Light Probes in the current scene to a new position each frame.
Attach the script to any object in a scene. When you run the project, select any object that uses Light Probes so you can see the probes move. The Light Probe Group object doesn’t move.
```csharp
using UnityEngine;
using UnityE... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d7afbff1fa2 | unity_docs | scripting | What is `Rendering.ComputeQueueType` in Unity? Explain its purpose and usage. | ComputeQueueType
enumeration
Description
Describes the desired characteristics with respect to prioritisation and load balancing of the queue that a command buffer being submitted via
Graphics.ExecuteCommandBufferAsync
or [[ScriptableRenderContext.ExecuteCommandBufferAsync] should be sent to.
Properties
Propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e5b4b000bf0 | unity_docs | scripting | Show me a Unity C# example demonstrating `ForceMode`. | allowing you to define your own force vector, as well as choosing how to apply this force to the GameObject (this GameObject must have a Rigidbody component attached).
ForceMode allows you to choose from four different ways to affect the GameObject using this Force: Acceleration, Force, Impulse, and VelocityChange.
For... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2738daa40ca1 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioSource.timeSamples`. | AudioSource.timeSamples
public int
timeSamples
;
Description
The current playback position of the AudioSource in PCM samples.
Use this to read current playback time or to seek to a new playback time in samples,
if you want more precise timing than what
time
variable allows.
```csharp
using UnityEngine;
usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06aa440fb776 | unity_docs | animation | What is `StateMachineBehaviour.OnStateEnter` in Unity? Explain its purpose and usage. | StateMachineBehaviour.OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
Parameters
Parameter
Description
animator
The Animator evaluating this state machine.
animatorStateInfo
Information about the entered state.
layerIndex
The current layer being evaluated.
Description
In... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_12d973e03ed2 | unity_docs | rendering | In Unity's 'Create a lens flare', what is 'Apply a Flare asset' and how does it work? | Assign the Flare asset to a
Light component
or a
Lens flare component
.
If you assign it to the Flare property of a
Light component
, Unity automatically tracks the position and direction of the Light and uses those values to configure the appearance of the lens flare.
If you assign it to the Flare property of a
Lens f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c79b6d0a4f0 | unity_docs | rendering | What is `Shader` in Unity? Explain its purpose and usage. | Shader
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Shader scripts used for all rendering.
Most of the advanced rendering is controlled via
Material
class. Shader class is mostly
used just to check whether a shader can run on the user's hardware (
isSupp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc7a319bedc3 | unity_docs | rendering | What is `ColorUtility.TryParseHtmlString` in Unity? Explain its purpose and usage. | ColorUtility.TryParseHtmlString
Declaration
public static bool
TryParseHtmlString
(string
htmlString
,
out
Color
color
);
Parameters
Parameter
Description
htmlString
Case insensitive html string to be converted into a color.
color
The converted color.
Returns
bool
True if the string was successfully... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0e93b6de676 | unity_docs | scripting | What is `XR.MeshGenerationOptions.ConsumeTransform` in Unity? Explain its purpose and usage. | MeshGenerationOptions.ConsumeTransform
Description
Indicates you plan to consume the resulting mesh's transform.
Used by
XRMeshSubsystem.GenerateMeshAsync
when the mesh provider supplies a transform. If
MeshGenerationOptions
has this value, Unity does not apply the supplied transform to the vertices. Otherwise... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbb809818ce0 | unity_docs | math | What is `Experimental.GraphView.Edge.candidatePosition` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Edge.candidatePosition
public
Vector2
candidatePosition
;
Description
The edge's end position while it's being created. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bd89385142d | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.operator_ne`. | Vector3.operator !=
public static bool
operator !=
(
Vector3
lhs
,
Vector3
rhs
);
Description
Returns true if vectors are different.
Very close vectors are treated as being equal.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Transform other; voi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2bfb7231b4f | unity_docs | editor | What is `PlayerSettings.Android.minimumWindowWidth` in Unity? Explain its purpose and usage. | PlayerSettings.Android.minimumWindowWidth
public static int
minimumWindowWidth
;
Description
The minimum horizontal size of the Android Player window in pixels.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class MinimumWindowWidthSample : MonoBehaviour
{
[MenuItem("Build/Mini... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d50fa27f726e | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.Provider.Delete`. | e.
asset
Asset to delete.
Description
Starts a task to delete an Asset or a list of Assets from the disk and from the version control system.
Once the task has completed the resultCode of the task will tell if the assets were successfully deleted.
Note that after this operation is completed, Asset Database is not ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0fa0363fdbec | unity_docs | rendering | What is `Search.SearchContextAttribute.instantiableProviders` in Unity? Explain its purpose and usage. | SearchContextAttribute.instantiableProviders
public Type[]
instantiableProviders
;
Description
Search provider concrete types that will be instantiated and assigned to the Object Picker search context.
```csharp
[SearchContext("my search", new[] { typeof(MyTextureProvider) })] public Texture2D mySpecialTexture2... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6d8bf77779d2 | unity_docs | audio | Explain 'Audio file format compatibility' in Unity. | Unity supports various audio file formats and you can import and use these files as
Audio Clips
.
This page gives an overview about the audio file formats Unity supports. For instructions on how to import an audio file, refer to
Import audio files into Unity
.
For information about how Unity encodes your files once the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3b59b95004dd | github | scripting | Write a Unity C# UI script for Vertex Jitter | ```csharp
using UnityEngine;
using System.Collections;
namespace TMPro.Examples
{
public class VertexJitter : MonoBehaviour
{
public float AngleMultiplier = 1.0f;
public float SpeedMultiplier = 1.0f;
public float CurveScale = 1.0f;
private TMP_Text m_TextComponent;
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_5712195278b4 | unity_docs | rendering | What is `ParticleSystem.TextureSheetAnimationModule` in Unity? Explain its purpose and usage. | TextureSheetAnimationModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the TextureSheetAnimationModule.
This module allows you to add animations to your particle textures. To author an animation, you must use a flipbook Texture.
A flipbook texture... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14999e089d98 | unity_docs | editor | What are the parameters of `AssetDatabase.MoveAsset` in Unity? | Returns string An empty string if the asset has been successfully moved, otherwise an error message. Description Move an asset file (or folder) from one folder to another. All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png". ```csharp
using UnityEngine;
using UnityEditor;public clas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bdea5076326 | unity_docs | rendering | What is `LineRenderer` in Unity? Explain its purpose and usage. | LineRenderer
class in
UnityEngine
/
Inherits from:
Renderer
/
Implemented in:
UnityEngine.CoreModule
Description
The line renderer is used to draw free-floating lines in 3D space.
This class is a script interface for a
line renderer
component.
Properties
Property
Description
alignment
Select whether th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67db2559494a | unity_docs | scripting | What is `PlayerSettings.GetApplicationIdentifier` in Unity? Explain its purpose and usage. | PlayerSettings.GetApplicationIdentifier
Declaration
public static string
GetApplicationIdentifier
(
Build.NamedBuildTarget
buildTarget
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
Returns
string
Returns the application identifier associated with a
NamedBuildTarget
.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eb838c0cd2c6 | unity_docs | rendering | Explain 'GPU Usage Profiler module' in Unity. | The GPU Usage Profiler module displays where your application spends time in the GPU. You can only use the GPU Profiler in
Play mode
, or for builds of your application. You can’t use it to profile the Unity Editor.
By default, the GPU Usage Profiler module isn’t enabled. To enable it, refer to
Activating Profiler modu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be7840ec0274 | unity_docs | audio | What is `AudioSource.SetAmbisonicDecoderFloat` in Unity? Explain its purpose and usage. | AudioSource.SetAmbisonicDecoderFloat
Declaration
public bool
SetAmbisonicDecoderFloat
(int
index
,
float
value
);
Parameters
Parameter
Description
index
Zero-based index of user-defined parameter to be set.
value
New value of the user-defined parameter.
Returns
bool
True, if the parameter could be se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc7f82d3f652 | unity_docs | scripting | What is `ParticleSystem.ColorBySpeedModule.color` in Unity? Explain its purpose and usage. | ParticleSystem.ColorBySpeedModule.color
public
ParticleSystem.MinMaxGradient
color
;
Description
The gradient that controls the particle colors.
Additional resources:
MinMaxGradient
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7e30de3d554a | unity_docs | rendering | Explain 'Build assets into AssetBundles' in Unity. | To build assets into an AssetBundle, you must
assign assets to an AssetBundle
, either in the Unity Editor or through a script. You can then create and use a script to build the AssetBundles. For information on the best approaches for organizing assets into AssetBundles, refer to
Preparing assets for AssetBundles
.
Not... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1900503347ec | unity_docs | scripting | What are the parameters of `Component.SendMessage` in Unity? | Description Calls the method named methodName on every MonoBehaviour in this game object. The receiving method can choose to ignore the argument by having zero arguments.
If options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component. Note that messages wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6bd3672937d | unity_docs | rendering | What are the parameters of `Material.SetOverrideTag` in Unity? | Description Sets an override tag/value on the material. Will set a tag/value on the material that overrides the value of said tag from the shader. This can be used to make sure replacement shaders (such as rendering DepthNormals) work even if the original shader only supports a certain render type. For example if a sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f0efb5cf371c | unity_docs | rendering | Explain 'Dedicated Server optimizations' in Unity. | Dedicated Server build target performs optimizations for networked applications. The build target applies some optimizations automatically by default, while others are optional because their impact depends on the game’s implementation.
## Automatic optimizations
By default, the Dedicated Server build target performs ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_485baeebc657 | unity_docs | scripting | What is `Search.SearchDocument.CompareTo` in Unity? Explain its purpose and usage. | SearchDocument.CompareTo
Declaration
public int
CompareTo
(
Search.SearchDocument
other
);
Parameters
Parameter
Description
other
Another document to compare to.
Returns
int
If 0, both documents are equals.
Description
Compare this document against another document. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a78afe49666 | unity_docs | xr | What is `Networking.UnityWebRequest.GetResponseHeader` in Unity? Explain its purpose and usage. | UnityWebRequest.GetResponseHeader
Declaration
public string
GetResponseHeader
(string
name
);
Parameters
Parameter
Description
name
The name of the HTTP header to retrieve. Case-insensitive.
Returns
string
The value of the HTTP header from the latest HTTP response. If no header with a matching name has b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ecdfc8407d06 | unity_docs | rendering | What is `AssetImporters.TextureGenerationOutput` in Unity? Explain its purpose and usage. | TextureGenerationOutput
struct in
UnityEditor.AssetImporters
Description
Structure that represents the result from calling
TextureGenerator.GenerateTexture
.
Properties
Property
Description
importInspectorWarnings
Warnings that should be shown in Inspector after generating a Texture.
importWarnings
Texture... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3757a24b6bc1 | unity_docs | scripting | What is `Build.Reporting.CommonRoles.dependentManagedLibrary` in Unity? Explain its purpose and usage. | CommonRoles.dependentManagedLibrary
public static string
dependentManagedLibrary
;
Description
The
BuildFile.role
value of a managed library that is present in the build due to being a dependency of a
CommonRoles.managedLibrary
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_317cf8e2bfee | unity_docs | scripting | Give me an overview of the `MinAttribute` class in Unity. | MinAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Attribute used to make a float or int variable in a script be restricted to a specific minimum value.
Properties
Property
Description
min
The minimum allowed value.
Constructors
Const... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_083485b202d0 | unity_docs | rendering | What is `LightTransport.PostProcessing.RadeonRaysProbePostProcessor.ConvolveRadianceToIrradiance` in Unity? Explain its purpose and usage. | RadeonRaysProbePostProcessor.ConvolveRadianceToIrradiance
Declaration
public bool
ConvolveRadianceToIrradiance
(
LightTransport.IDeviceContext
context
,
BufferSlice<SphericalHarmonicsL2>
radianceIn
,
BufferSlice<SphericalHarmonicsL2>
irradianceOut
,
int
probeCount
);
Parameters
Parameter
Description
conte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_71cb5d227952_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Provides thread safe alternatives to some of Unity's static properties.
Signature:
```csharp
public static class ThreadSafe
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_aea0f00511ae | unity_docs | rendering | In Unity's 'ShaderLab: legacy fog', what is 'Valid parameter values' and how does it work? | Parameter Value Function Mode Off
Do not apply built-in fog to this Pass.
Global
Apply built-in fog to this Pass, based on the project settings.
Note that if fog is disabled in the project settings, Unity will not apply it to this Pass. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30f9e0cb9d0a | unity_docs | editor | What are the parameters of `AssetDatabase.GetImporterTypes` in Unity? | Returns Type[] Returns the importer type for each asset in the array. Description Returns the types of importers associated with the specified array of assets, without loading those assets. This method is a batch version of AssetDatabase.GetImporterType . Use this method if you need to check a large number of asset imp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73a33218ec8e | unity_docs | scripting | What is `ClipboardUtility` in Unity? Explain its purpose and usage. | ClipboardUtility
class in
UnityEditor
Description
A class containing methods to assist with clipboard operations.
Static Properties
Property
Description
canCopyGameObject
Optional filtering functions invoked to determine if a GameObject can be copied before any action is taken.
canCutGameObject
Optional filte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba2f57ab63fe | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchIndexer.minWordIndexationLength`. | SearchIndexer.minWordIndexationLength
public int
minWordIndexationLength
;
Description
Minimal indexed word size. Default is 2.
```csharp
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
/// <summary>
/// The property minWordIndexationLength is used to prevent indexing too man... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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