id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_57d98f669a14 | unity_docs | performance | What is `FrameTiming.cpuFrameTime` in Unity? Explain its purpose and usage. | FrameTiming.cpuFrameTime
public double
cpuFrameTime
;
Description
This is the total CPU frame time calculated as the time between ends of two frames, which includes all waiting time and overheads, in ms.
This metric is also exposed as
CPU Total Frame Time
profiler counter.
Additional resources:
Get frame tim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b56e1480786f | unity_docs | scripting | What is `SystemInfo.deviceUniqueIdentifier` in Unity? Explain its purpose and usage. | SystemInfo.deviceUniqueIdentifier
public static string
deviceUniqueIdentifier
;
Description
A unique device identifier. It's guaranteed to be unique for every device (Read Only).
iOS
: Uses
UIDevice.identifierForVendor
to generate a unique device identifier.
macOS
: Uses
kIOPlatformUUIDKey
to generate a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b41ba591034f | unity_docs | scripting | Show me a Unity code example for 'Supported data types for Java/Kotlin and C# code'. | ransform
)
## Code examples to transfer data between Java and C# code
The following code examples demonstrate how you can send all the supported data types between Java and C# code. You can save these Java and C# code files anywhere in your Unity project.
## Example 1: Transfer basic data types
The following C# scr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4b380585d3db | unity_docs | rendering | In Unity's 'Metallic and specular workflows', what is 'Smoothness' and how does it work? | In both workflows, a smoothness value controls the clarity of the specular effect.
Smoothness represents the microsurface detail of the material. A low smoothness value means the surface is microscopically rough with many different surface angles, so light rays bounce off at a wide range of angles, and fewer reflection... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79cf636e0a62 | unity_docs | input | What is `IMGUI.Controls.TreeView.KeyEvent` in Unity? Explain its purpose and usage. | TreeView.KeyEvent
Declaration
protected void
KeyEvent
();
Description
Override this method to handle events when the TreeView has keyboard focus.
The TreeView should not handle key events if it does not have keyboard focus therefore this method is only called when
GUIUtility.keyboardControl
==
treeViewContro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5bc98fdc83e | unity_docs | rendering | Give me an overview of the `ParticleSystemSortMode` class in Unity. | ParticleSystemSortMode
enumeration
Description
The sorting mode for particle systems.
Properties
Property
Description
None
No sorting.
Distance
Sort based on distance to the camera position. For orthographic cameras, this mode is the same as sorting by depth.
OldestInFront
Sort the oldest particles to the fro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_114e7fbdc3cf | unity_docs | scripting | Explain 'Android keystores' in Unity. | A keystore is a binary file that contains private keys and public key certificates. Android uses the keys in a keystore to sign an application for security reasons. For more information, see
Keystores, keys, and certificates
.
## Android keystores in Unity
To interface with keystores, Unity provides the Keystore Mana... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfd26cf5f68b | unity_docs | scripting | What is `Progress.Item.cancellable` in Unity? Explain its purpose and usage. | Progress.Item.cancellable
public bool
cancellable
;
Description
Returns true if the progress indicator's associated event can be canceled.
Additional resources:
Progress.IsCancellable
,
Progress.Item.Cancel
,
Progress.Item.RegisterCancelCallback
,
Progress.Item.UnregisterCancelCallback
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d1114e99111 | unity_docs | scripting | What is `SortingLayer.value` in Unity? Explain its purpose and usage. | SortingLayer.value
public int
value
;
Description
This is the relative value that indicates the sort order of this layer relative to the other layers.
You may use this to determine the sort order of the layer. Additional resources:
GetLayerValueFromID
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6139acca9b16 | unity_docs | scripting | Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.PinGCObjectAndGetAddress`. | g garbage collection.
The
PinGCObjectAndGetAddress
method pins a managed object, preventing the garbage collector from relocating it. This is particularly useful when you need to maintain stable memory addresses while interfacing with unmanaged code or performing low-level memory operations. Ensure that you release ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec1d2d9e09d1 | unity_docs | scripting | Give me an overview of the `Tools` class in Unity. | Tools
class in
UnityEditor
/
Inherits from:
ScriptableObject
Description
Class used to manipulate the tools used in Unity's Scene View.
Static Properties
Property
Description
current
The tool that is currently selected for the Scene View.
handlePosition
The position of the tool handle in world space.
handl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71bded8c1c8a | unity_docs | scripting | What is `CullingGroup.Dispose` in Unity? Explain its purpose and usage. | CullingGroup.Dispose
Declaration
public void
Dispose
();
Description
Clean up all memory used by the CullingGroup immediately.
The CullingGroup can no longer be used after this method has been called. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4d5a7e0dcf33_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Runtime color lookup for cell state ids.Baked from ScriptableObject authoring and used in minimap hot paths (array lookup, no dictionary).
Signature:
```csharp
public struct GridStateColorPaletteData
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1966b872c026 | unity_docs | rendering | Explain 'Enable or disable Dynamic Resolution for render targets' in Unity. | With
dynamic resolution
, render targets have the DynamicallyScalable flag. You can set this to state whether Unity should scale this
render texture
as part of the dynamic resolution process or not.
Cameras
also have the allowDynamicResolution flag, which you can use to set up dynamic resolution so that there is no nee... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec97381602c2 | unity_docs | ui | What is `UIElements.VisualElement.GetBinding` in Unity? Explain its purpose and usage. | VisualElement.GetBinding
Declaration
public
UIElements.Binding
GetBinding
(
UIElements.BindingId
bindingId
);
Parameters
Parameter
Description
bindingId
The binding ID.
Returns
Binding
The binding instance, if it exists.
Description
Gets the binding instance for the provided targeted property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af8061234b5e | unity_docs | scripting | What is `Media.MediaTime.ctor` in Unity? Explain its purpose and usage. | MediaTime Constructor
Declaration
public
MediaTime
(long
seconds
);
Parameters
Parameter
Description
seconds
The number of seconds in the time value.
Description
Creates a time value with an integer number of seconds, using 1Hz for the rate.
Declaration
public
MediaTime
(long
count
,
uint
rateNumerator... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_27768faa7e57 | unity_docs | physics | In Unity's 'Event functions', what is 'Initialization events' and how does it work? | It’s often useful to be able to call initialization code in advance of any updates that occur during gameplay. The Start function is called before the first frame or physics update on an object. The Awake function is called for each object in the scene at the time when the scene loads. Note that although the various ob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64dec93b8088 | unity_docs | editor | What is `AssetDatabase.IsMetaFileOpenForEdit` in Unity? Explain its purpose and usage. | AssetDatabase.IsMetaFileOpenForEdit
Declaration
public static bool
IsMetaFileOpenForEdit
(
Object
assetObject
,
StatusQueryOptions
statusOptions
= StatusQueryOptions.UseCachedIfPossible);
Declaration
public static bool
IsMetaFileOpenForEdit
(
Object
assetObject
,
out string
message
,
StatusQueryOptions... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_718eba360c89 | unity_docs | scripting | What is `QualitySettings.antiAliasing` in Unity? Explain its purpose and usage. | QualitySettings.antiAliasing
public static int
antiAliasing
;
Description
Choose the level of Multi-Sample Anti-aliasing (MSAA) that the GPU performs.
The value indicates the number of samples per pixel. Valid values are 0 (no MSAA), 2, 4, and 8. If the graphics API does not support the value you provide, it u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_696a147ab518 | unity_docs | scripting | Explain 'Create a native plug-in for iOS' in Unity. | Create a native
plug-in
for iOS and import it into your Unity project.
## Define an extern method
For each native function you want to call, define an extern method in the C# file as follows:
```
[DllImport ("__Internal")]
private static extern float FooPluginFunction();
```
## Use C linkage to prevent name mangl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ff08259550f | unity_docs | physics | What is `Physics.interCollisionStiffness` in Unity? Explain its purpose and usage. | Physics.interCollisionStiffness
public static float
interCollisionStiffness
;
Description
Sets the cloth inter-collision stiffness.
Inter-collision stiffness controls how much two particles repel each other when they are closer than the inter-collision distance. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_718971759d7b | github | scripting | Write a Unity C# script called State Enabled Canvas Generic | ```csharp
#if !UNITY_2019
using GI.UnityToolkit.State;
using GI.UnityToolkit.State.Components;
using UnityEngine;
#endif
namespace GI.UnityToolkit.Components.UI
{
#if !UNITY_2019
[RequireComponent(typeof(Canvas))]
public abstract class StateEnabledCanvasGeneric<TState> : StateEnabledComponent<TState> where TSt... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_69d8f9225198 | unity_docs | animation | What is `ModelImporterClipAnimation.lockRootPositionXZ` in Unity? Explain its purpose and usage. | ModelImporterClipAnimation.lockRootPositionXZ
public bool
lockRootPositionXZ
;
Description
Enable to make horizontal root motion be baked into the movement of the bones. Disable to make horizontal root motion be stored as root motion. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1169a0b25ae3 | unity_docs | scripting | What is `Unity.Properties.IDictionaryPropertyVisitor.Visit` in Unity? Explain its purpose and usage. | IDictionaryPropertyVisitor.Visit
Declaration
public void
Visit
(Property<TContainer,TDictionary>
property
,
ref TContainer
container
,
ref TDictionary
dictionary
);
Parameters
Parameter
Description
property
The property being visited.
container
The container being visited.
dictionary
The dictionary val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85c42ebeac4e | unity_docs | scripting | What is `UIElements.Columns.GetEnumerator` in Unity? Explain its purpose and usage. | Columns.GetEnumerator
Declaration
public IEnumerator<Column>
GetEnumerator
();
Returns
IEnumerator<Column>
The enumerator.
Description
Returns an enumerator that iterates through the collection. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e98759a222d | unity_docs | rendering | What is `Rendering.CullingOptions.Stereo` in Unity? Explain its purpose and usage. | CullingOptions.Stereo
Description
When this flag is set, Unity culls both eyes together for stereo rendering.
Default value: based on the
Camera
from which you obtained the CullingParameters.
Additional resources:
ScriptableCullingParameters.cullingOptions
,
ScriptableRenderContext.Cull
,
CullingResults
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9dbbb43d0ed0 | unity_docs | scripting | What is `Animation.animatePhysics` in Unity? Explain its purpose and usage. | Animation.animatePhysics
public bool
animatePhysics
;
Description
When enabled, the physics system uses animated transforms from GameObjects with kinematic Rigidbody components to influence other GameObjects.
For example, enable animatePhysics to apply velocity and friction from an animated platform to GameObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ad2de4183e3 | unity_docs | rendering | What is `UIElements.StyleTextShadow.ctor` in Unity? Explain its purpose and usage. | StyleTextShadow Constructor
Declaration
public
StyleTextShadow
(
UIElements.TextShadow
v
);
Description
Creates from either a
TextShadow
or
StyleKeyword
.
Declaration
public
StyleTextShadow
(
UIElements.StyleKeyword
keyword
);
Description
Creates from either a
TextShadow
or
StyleKeyword
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_debb718f9490 | unity_docs | ui | What is `UIElements.VisualElementExtensions.AddManipulator` in Unity? Explain its purpose and usage. | VisualElementExtensions.AddManipulator
Declaration
public static void
AddManipulator
(
UIElements.VisualElement
ele
,
UIElements.IManipulator
manipulator
);
Parameters
Parameter
Description
ele
VisualElement associated to the manipulator.
manipulator
Manipulator to be added to the VisualElement.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0a0ec5a052e | unity_docs | scripting | What is `Search.SearchIndexer.Write` in Unity? Explain its purpose and usage. | SearchIndexer.Write
Declaration
public void
Write
(Stream
stream
);
Parameters
Parameter
Description
stream
Stream to write the index.
Description
Writes a binary representation of the index on a stream. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec6c7f6ace81 | unity_docs | scripting | What is `U2D.SpriteAtlasUtility.CleanupAtlasPacking` in Unity? Explain its purpose and usage. | SpriteAtlasUtility.CleanupAtlasPacking
Declaration
public static void
CleanupAtlasPacking
();
Description
Cleanup internal states after packing SpriteAtlas assets. Must be called after a call to
SpriteAtlasUtility.PackAllAtlases
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f42bdd89a710 | unity_docs | physics | What is `Physics.bounceThreshold` in Unity? Explain its purpose and usage. | Physics.bounceThreshold
public static float
bounceThreshold
;
Description
Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.
This value is usually changed in
Edit->Project Settings->Physics
inspector instead of from scripts.
```csharp
using UnityEngine;pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_697ff52946e6 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.Queries` in Unity? Explain its purpose and usage. | Queries
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<queries>
Android Manifest element.
For more information about the element, see Android's documentation:
Queries element
Properties
Property
Description
Attribu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d698f7987cd | unity_docs | rendering | Show me a Unity C# example demonstrating `GUI.Toolbar`. | to show on the toolbar buttons.
images
An array of textures on the toolbar buttons.
contents
An array of text, image and tooltips for the toolbar buttons.
style
The style to use. If left out, the
button
style from the current
GUISkin
is used.
buttonSize
Determines how toolbar button size is calculated.
Ret... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81850650ff85 | unity_docs | rendering | What is `TextureImporter.DoesSourceTextureHaveAlpha` in Unity? Explain its purpose and usage. | TextureImporter.DoesSourceTextureHaveAlpha
Declaration
public bool
DoesSourceTextureHaveAlpha
();
Description
Allows you to check whether the texture source image has an alpha channel.
This method throws an exception if the texture has not finished importing. For example, it would throw an exception if you cal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64f1128109fe | unity_docs | animation | What is `Animations.AnimatorState.timeParameter` in Unity? Explain its purpose and usage. | AnimatorState.timeParameter
public string
timeParameter
;
Description
If timeParameterActive is true, the value of this Parameter will be used instead of normalized time.
Parametrized Time and Root motion are not compatible. Root motion relies on previous and current time to compute a delta displacement. When y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef2d95e262a1 | unity_docs | scripting | Show me a Unity C# example demonstrating `PrefabUtility`. | PrefabUtility
class in
UnityEditor
Description
Utility class for any Prefab related operations.
```csharp
// This script creates a new menu item Examples>Create Prefab in the main menu.
// Use it to create Prefab(s) from the selected GameObject(s).
// It is placed in the root Assets folder.
using System.IO;
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a8abbf08f31 | unity_docs | rendering | What is `LightingWindowTab.HasHelpGUI` in Unity? Explain its purpose and usage. | LightingWindowTab.HasHelpGUI
Declaration
public bool
HasHelpGUI
();
Returns
bool
Returns true if window has a doc button in the header.
Description
Returns true if window has a doc button in the header. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60e397f2f76e | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.CylinderHandleCap`. | Draw a cylinder handle. Pass this into handle functions.
On
EventType.Layout
event, calculates handle distance to mouse and calls
HandleUtility.AddControl
accordingly.
On
EventType.Repaint
event, draws the handle shape.
Cylinder Handle Cap in the Scene View.
Add the following script to your Assets folder as Cyl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc6401adc9e5 | unity_docs | scripting | What is `XR.MeshGenerationResult.Position` in Unity? Explain its purpose and usage. | MeshGenerationResult.Position
public
Vector3
Position
;
Description
The position associated with the generated mesh relative to the session origin.
This value will be zero unless the
MeshGenerationOptions.ConsumeTransform
flag was provided to
XRMeshSubsystem.GenerateMeshAsync
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fb885c3278f | unity_docs | editor | What is `Search.SearchIndexer.ctor` in Unity? Explain its purpose and usage. | SearchIndexer Constructor
Declaration
public
SearchIndexer
();
Declaration
public
SearchIndexer
(string
name
);
Parameters
Parameter
Description
name
Name of the indexer.
Description
Creates a new default SearchIndexer.
```csharp
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e327dadfc44b | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Infinity`. | Mathf.Infinity
public static float
Infinity
;
Description
A representation of positive infinity (Read Only).
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Casts a ray from (0,0,0) towards (0,0,1) to the infinity and prints a message
// if any object has touched the ray.
// To test it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81b904b8700b | unity_docs | scripting | What is `Experimental.GraphView.RectUtils.Encompass` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
RectUtils.Encompass
Declaration
public static
Rect
Encompass
(
Rect
a
,
Rect
b
);
Parameters
Parameter
Description
a
Rect a.
b
Rect b.
Returns
Rect
New rectangle.
Description
Create rectangle that encompas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_218c5e8303f3 | unity_docs | rendering | Explain 'Introduction to GameObjects' in Unity. | The GameObject is the most important concept in the Unity Editor.
Every object in your game is a GameObject , from characters and collectible items to lights,
cameras
and special effects. However, a GameObject can’t do anything on its own; you need to give it properties before it can become a character, an environment,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_228ccee284a8 | unity_docs | physics | What is `EditorUserBuildSettings.managedDebuggerFixedPort` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.managedDebuggerFixedPort
public static int
managedDebuggerFixedPort
;
Description
Force the port used by the managed debugger. Default is 0 which means platform-specific auto-selection of a port. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c35b5f520d10 | unity_docs | scripting | Show me a Unity C# example demonstrating `Audio.AudioResource`. | rces don’t provide direct access to properties like
length
. However, if your audio resource is an
AudioClip
, you can access these properties through
AudioSource.clip
. Other types of resources might not provide direct access to these properties because the resources are dynamic or the values might change every tim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f97a06a2d421 | unity_docs | ui | Show me a Unity C# example demonstrating `GUILayout.Height`. | GUILayout.Height
Declaration
public static
GUILayoutOption
Height
(float
height
);
Description
Option passed to a control to give it an absolute height.
Note:
This option will override the Automatic height Layout parameter
Fixed Height for a GUI Control.
```csharp
using UnityEngine;public class ExampleScr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9722442c7e0 | unity_docs | ui | What is `Connect.ProjectBindDrawer.ctor` in Unity? Explain its purpose and usage. | ProjectBindDrawer Constructor
Declaration
public
ProjectBindDrawer
();
Description
The default constructor for the Drawer that subscribes to the callback events for the Link and Create buttons. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8d0c41e2b74f | unity_docs | rendering | In Unity's 'PackageRequirements block in ShaderLab reference', what is 'Syntax' and how does it work? | Note
: if you provide a PackageRequirements block, it must come before all other declarations inside the SubShader or Pass.
Signature Function PackageRequirements{ [requirement definition]}
Defines the package requirements for the Pass or SubShader.
There are multiple ways to declare package requirements. Each one prov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4f134b59e74 | unity_docs | scripting | Show me a Unity C# example demonstrating `Selection.GetFiltered`. | nd mode.
For a selected GameObject that has multiple Components of
type
, only the first one will be included in the results.
If
type
is a subclass of
Component
or
GameObject
the full SelectionMode is supported.
If
type
does not subclass from
Component
or
GameObject
(eg.
Mesh
or
ScriptableObject
) ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0d80d7fdff6 | unity_docs | rendering | What is `Cubemap.GetPixelData` in Unity? Explain its purpose and usage. | Cubemap.GetPixelData
Declaration
public NativeArray<T>
GetPixelData
(int
mipLevel
,
CubemapFace
face
);
Parameters
Parameter
Description
mipLevel
The mipmap level to read from. The range is
0
through the texture's
Texture.mipmapCount
. The default value is
0
.
face
The
CubemapFace
to read from.
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7926c8c34020 | unity_docs | rendering | In Unity's 'Set a shader to require GPU features', what is 'Limit the requirement to specific shader variants' and how does it work? | To compile shader variants only when the runtime platform supports a GPU feature or shader model, use the following syntax:
In
#pragma target
, add the keywords of the shader variants, separated by spaces. For example
#pragma target 4.0 EXAMPLE_KEYWORD
.
In
#pragma require
, add a colon (
:
), followed by the keywords ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3cf42dff7f3e | unity_docs | scripting | Explain 'Leaderboards Building Block' in Unity. | The Leaderboards Unity Building Block demonstrates score-keeping in a game and generates a leaderboard to display player scores. Each score is stored as player data on the cloud.
The Leaderboards Building Block uses the following Unity Gaming Services (UGS):
Unity Gaming Service Description Leaderboards
Stores, retriev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53ade8678284 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.SetAllowReadOrWriteAccess` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.SetAllowReadOrWriteAccess
Declaration
public static void
SetAllowReadOrWriteAccess
(
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
handle
,
bool
allowReadWriteAccess
);
Parameters
Parameter
Description
handle
The AtomicSafetyHandle to set read and write access on.
allowReadWriteA... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_723ad90ff99e | unity_docs | scripting | What is `UIElements.BaseTreeView.ctor` in Unity? Explain its purpose and usage. | BaseTreeView Constructor
Declaration
public
BaseTreeView
();
Description
Creates a
TreeView
with all default properties.
Use SetRootItems_1 to add content.
Declaration
public
BaseTreeView
(int
itemHeight
);
Parameters
Parameter
Description
itemHeight
The item height to use in FixedHeight virtu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d5f9d370f872_doc_5 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Controls which turn style of locomotion to use.
Signature:
```csharp
public TurnStyle turnStyle
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_371084b71bb5 | unity_docs | scripting | Explain 'PSO tracing and warming example' in Unity. | Get started with PSO tracing and warm up using the Universal
Render Pipeline
(URP) sample.
Important
:
GraphicsStateCollection
is an experimental API and might be changed or removed in the future.
The Universal 3D sample uses the GraphicsStateCollection API. You can use this sample to help you get started with PSO trac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ab88da69d0e5 | unity_docs | input | Explain 'FloatField' in Unity. | A FloatField lets users input a numerical float value into an application. It accepts and displays text input. You can set placeholder text to provide hints or instructions to the user on what to enter. You can also add validation functions to ensure that the entered data meets certain requirements.
Note
: To align a F... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_74180fe4244a | unity_docs | scripting | In Unity's 'Vector3IntField', what is 'Example' and how does it work? | The following UXML example creates a Vector3IntField with a placeholder:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<Vector3IntField label="UXML Field" name="the-uxml-field" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of the Vector3IntF... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d26f4263a20b | unity_docs | physics | Explain 'Introduction to physics articulations' in Unity. | A physics articulation is a set of
Articulation Bodies
organized in a logical tree, in which each parent-child relationship reflects mutually constrained relative motion.
The main purpose of physics articulations is to provide a realistic physics behavior for commercial and industrial non-gaming applications that invol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83f0d4bdd491 | unity_docs | rendering | What is `Video.VideoPlayer.targetCamera` in Unity? Explain its purpose and usage. | VideoPlayer.targetCamera
public
Camera
targetCamera
;
Description
Camera
component to draw to when
VideoPlayer.renderMode
is set to either
VideoRenderMode.CameraFarPlane
or
VideoRenderMode.CameraNearPlane
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0dfae525733 | unity_docs | scripting | What is `UIElements.DragExitedEvent.GetPooled` in Unity? Explain its purpose and usage. | DragExitedEvent.GetPooled
Declaration
public static
UIElements.DragExitedEvent
GetPooled
(
Event
systemEvent
);
Parameters
Parameter
Description
systemEvent
An IMGUI drag exited event.
Returns
DragExitedEvent
An initialized event.
Description
Gets an event from the event pool and initializes it w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2e273347f4d0 | unity_docs | rendering | Explain 'Particle appearance' in Unity. | Resources for configuring particle appearance and particle rendering.
Topic Description Particle size
Understand how the
Particle System
can change a particle’s size based on its speed or lifetime.
Particle color
Understand how the Particle System can change a particle’s color based on its speed or lifetime.
Particle l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10d6f92d8aca | unity_docs | rendering | Give me an overview of the `SecondarySpriteTexture` class in Unity. | SecondarySpriteTexture
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Encapsulates a Texture2D and its shader property name to give Sprite-based renderers access to a secondary texture, in addition to the main Sprite texture.
Properties
Property
Description
name
The shader propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_830f8c1bff16 | unity_docs | input | What is `Experimental.GraphView.SelectionDragger.OnMouseDown` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SelectionDragger.OnMouseDown
Declaration
protected void
OnMouseDown
(
UIElements.MouseDownEvent
e
);
Parameters
Parameter
Description
e
The event.
Description
Called on mouse down event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_731438f2c63e | unity_docs | scripting | Show me a Unity C# example demonstrating `Application.OpenURL`. | ng
Application.OpenURL
. Refer to
Interaction with browser scripting
for more information and examples.
Android:
Due to security changes in Android 7.0 (
More information
),
Application.OpenURL
can no longer be used for opening local app files. To share files with other applications, you must use (
FileProvider
)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc5337cb15c5 | unity_docs | xr | What is `PackageManager.Client.List` in Unity? Explain its purpose and usage. | Client.List
Declaration
public static
PackageManager.Requests.ListRequest
List
();
Declaration
public static
PackageManager.Requests.ListRequest
List
(bool
offlineMode
);
Declaration
public static
PackageManager.Requests.ListRequest
List
(bool
offlineMode
,
bool
includeIndirectDependencies
);
Pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c01a3572a1d2 | unity_docs | scripting | What is `Mesh.vertexBufferCount` in Unity? Explain its purpose and usage. | Mesh.vertexBufferCount
public int
vertexBufferCount
;
Description
Gets the number of vertex buffers present in the Mesh. (Read Only)
Most Meshes contain only one vertex buffer, but some (such as skinned Meshes on some platforms)
might contain more than one. This property is mostly useful together with
GetNati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62922b51f9df | unity_docs | scripting | Show me a Unity C# example demonstrating `SpaceAttribute`. | SpaceAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Use this
PropertyAttribute
to add some spacing in the Inspector.
The spacing is done using a
DecoratorDrawer
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d77d2324844 | unity_docs | scripting | What is `Unity.Properties.TypeUtility.SetExplicitInstantiationMethod` in Unity? Explain its purpose and usage. | TypeUtility.SetExplicitInstantiationMethod
Declaration
public static void
SetExplicitInstantiationMethod
(Func<T>
constructor
);
Parameters
Parameter
Description
constructor
The instantiation method.
Description
Sets an explicit instantiation method for the T type. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cac5ade43fa3 | unity_docs | rendering | Explain 'Validate and upload a UPM package for the Asset Store' in Unity. | To validate a
UPM package
for the
Asset Store
, perform the following steps.
## Validate and upload to the Editor
Install
Asset Store Publishing Tools
.
Open the Unity Editor and go to
Window
>
Tools
>
Asset Store
>
Validator
.
Select UPM as the
Validation Type
and run the Validator.
After you’ve fixed any issues the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a78c19f196b6 | unity_docs | rendering | What is `U2D.SpriteAtlasExtensions` in Unity? Explain its purpose and usage. | SpriteAtlasExtensions
class in
UnityEditor.U2D
Description
Method extensions for
SpriteAtlas
in Editor.
This method is only exposed to Editor scripts. It is not exposed during Play mode.
Static Methods
Method
Description
Add
Add an array of Assets to the packable objects list.
GetMasterAtlas
Gets the Maste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fdfa640040b | unity_docs | physics | What is `Hash128` in Unity? Explain its purpose and usage. | Hash128
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Represents a 128-bit hash value.
Use
Hash128
to uniquely identify a piece of data. A 128-bit hash value has an extremely
low probability of hash collisions, so you can assume that if the hash values of two pieces of data are id... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d2e1a2441c3e | unity_docs | math | In Unity's 'Profiling low-level native plug-ins', what is 'IUnityProfiler API reference' and how does it work? | Use the IUnityProfiler plug-in API to add instrumentation to the C/C++ code of your native plug-ins.
The plug-in API is represented by IUnityProfiler interface, which is declared in the
IUnityProfiler.h
header. Unity stores the header in the
<UnityInstallPath>\Editor\Data\PluginAPI
folder of your Unity installation. (O... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bf012273dc8 | unity_docs | animation | What is `AssetImporters.LightDescription.HasAnimationCurveInClip` in Unity? Explain its purpose and usage. | LightDescription.HasAnimationCurveInClip
Declaration
public bool
HasAnimationCurveInClip
(string
clipName
,
string
propertyName
);
Parameters
Parameter
Description
propertyName
The name of the light's animated property.
clipName
The name of the AnimationClip.
Returns
bool
Returns true if the light pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f15bf9460ddb | unity_docs | rendering | What are the parameters of `Texture2DArray.GetPixelData` in Unity? | Returns NativeArray<T> A native array that points directly to the texture's data buffer in CPU memory. Description Gets the raw data from a texture. This method returns a NativeArray<T0> that points directly to the texture's data on the CPU and has the size of the mipmap level. The array doesn't contain a copy of the d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c1b0b453b7f | unity_docs | rendering | Give me an overview of the `LightmapCompression` class in Unity. | LightmapCompression
enumeration
Description
A set of options for the level of compression the Editor uses for lightmaps.
Properties
Property
Description
None
Does not compress lightmaps.
LowQuality
Compresses lightmaps in a low-quality format. This may use less memory and storage than Normal Quality, but can a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b77fdf82c6dd | unity_docs | scripting | What is `Events.UnityEventTools.RegisterObjectPersistentListener` in Unity? Explain its purpose and usage. | UnityEventTools.RegisterObjectPersistentListener
Declaration
public static void
RegisterObjectPersistentListener
(
Events.UnityEventBase
unityEvent
,
int
index
,
UnityAction<T>
call
,
T
argument
);
Parameters
Parameter
Description
unityEvent
Event to modify.
index
Index to modify.
call
Function to ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b8c7a2a97d1d | github | scripting | Write a Unity C# script called Virtual Input | ```csharp
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityStandardAssets.CrossPlatformInput
{
public abstract class VirtualInput
{
public Vector3 virtualMousePosition { get; private set; }
protected Dictionary<string, CrossPlatfor... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_d600ffdc5c43 | unity_docs | editor | In Unity's 'Native memory allocators reference', what is 'Main Allocator' and how does it work? | The primary allocator Unity uses for most allocations. It has the following settings:
Setting Description Command line argument
Default value
Main Thread Block Size
Block size of dedicated main thread allocator.
memorysetup-main-allocator-block-size
16777216 bytes Shared Thread Block Size
Block size of shared thread al... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3e2f268b7d0a | unity_docs | rendering | In Unity's 'Strip shader variants', what is 'Limit shader variants when you declare shader keywords' and how does it work? | The way that you declare shader keywords can limit the number of variants that they produce:
Use shader_feature instead of multi_compile where possible - see
How Unity compiles branching shaders
.
Ensure that you don’t define unused keywords with
multi_compile
.
For information on declaring keywords in hand-coded shade... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_145f8f60277a | unity_docs | xr | What is `EditorGUI.CanCacheInspectorGUI` in Unity? Explain its purpose and usage. | Method group is Obsolete
EditorGUI.CanCacheInspectorGUI
Obsolete
CanCacheInspectorGUI has been deprecated and is no longer used.
Declaration
public static bool
CanCacheInspectorGUI
(
SerializedProperty
property
);
Parameters
Parameter
Description
property
The
SerializedProperty
in question.
Returns
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a784a0dc9609 | unity_docs | math | What is `Mesh.boneWeights` in Unity? Explain its purpose and usage. | Mesh.boneWeights
public BoneWeight[]
boneWeights
;
Description
The
BoneWeight
for each vertex in the Mesh, which represents 4 bones per vertex.
The size of this array is either
Mesh.vertexCount
or zero. The array is sorted by vertex index.
Note that this property uses
BoneWeight
structs, which represent ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_183df9bc9e49 | unity_docs | math | What is `GridBrushBase.Pick` in Unity? Explain its purpose and usage. | GridBrushBase.Pick
Declaration
public void
Pick
(
GridLayout
gridLayout
,
GameObject
brushTarget
,
BoundsInt
position
,
Vector3Int
pivot
);
Parameters
Parameter
Description
grid
Grid
used for layout.
brushTarget
Target of the paint operation. By default the currently selected GameObject.
positi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e68ef2ec99e6 | unity_docs | rendering | In Unity's 'Linear textures', what is 'Legacy GUI' and how does it work? | Rendering of elements of the
Legacy GUI System
is always done in gamma space. This means that for the legacy GUI system, Textures with their
Texture Type
set to
Editor GUI and Legacy GUI
do not have their gamma removed on import. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ab9bb40c600 | unity_docs | rendering | What is `WebCamTexture.isDepth` in Unity? Explain its purpose and usage. | WebCamTexture.isDepth
public bool
isDepth
;
Description
This property is true if the texture is based on depth data.
Additional resources:
WebCamDevice.depthCameraName
,
WebCamTexture.WebCamTexture
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e18446fffd72 | unity_docs | rendering | Explain 'Web template variables' in Unity. | During the build process, Unity pre-processes template files and evaluates all macros and conditional directives included in those files. As part of this process, Unity finds and replaces all macro declarations with the values the Unity Editor supplies. Unity automatically pre-processes all .html, .php, .css, .js and .... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b969056c1b27 | unity_docs | rendering | What is `ShaderKeywordFilter.RemoveIfNotAttribute` in Unity? Explain its purpose and usage. | RemoveIfNotAttribute
class in
UnityEditor.ShaderKeywordFilter
/
Inherits from:
ShaderKeywordFilter.FilterAttribute
Description
Remove the specified shader keywords from the build if the data field doesn't match the condition.
If the data field under
RemoveIf
doesn't match the value of
condition
, Unity remov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5bd5d81c02a | unity_docs | rendering | What is `Texture.GenerateAllMips` in Unity? Explain its purpose and usage. | Texture.GenerateAllMips
public static int
GenerateAllMips
;
Description
Can be used with Texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95be4b3eb74d | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.renderOutsideSafeArea`. | PlayerSettings.Android.renderOutsideSafeArea
public static bool
renderOutsideSafeArea
;
Description
Extends rendering layout into display cutout area, utilizing all of the available screen space.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class RenderOutsideSafeAreaSample : ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21b5b31f391d | unity_docs | scripting | What is `Categorization.CategoryInfoAttribute.Order` in Unity? Explain its purpose and usage. | CategoryInfoAttribute.Order
public int
Order
;
Description
The position this category should use.
If categories with different name are at same Order, they are sorted by their Name.
If Order is not specified, int.MaxValue will be used.
If several different order are provided through different attribute, first f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c98de4bcefff | unity_docs | scripting | What is `Search.PropertyDatabase.GetValueFromRecord` in Unity? Explain its purpose and usage. | PropertyDatabase.GetValueFromRecord
Declaration
public TValue
GetValueFromRecord
(
Search.IPropertyDatabaseRecordValue
recordValue
);
Parameters
Parameter
Description
recordValue
A serialized record value.
Returns
TValue
The deserialized value.
Description
Deserialize a record value into its proper ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5abee599a5d5 | unity_docs | scripting | Show me a Unity C# example demonstrating `RigidbodyConstraints.FreezePosition`. | RigidbodyConstraints.FreezePosition
Description
Freeze motion along all axes.
```csharp
//Attach this script to a GameObject with a Rigidbody. Press the up and down keys to move the Rigidbody up and down.
//Press the space key to freeze all positions.using UnityEngine;public class Example : MonoBehaviour
{
Rigidbo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_edc0d2fc702a | unity_docs | rendering | Explain 'Remove unused resources from your Web build' in Unity. | Remove unused packages,
shaders
, and engine code from a project to make the build smaller. A smaller build reduces application load times and improves the performance of your application.
## Remove or disable unused packages
Unused packages might affect the final output size of the build. Remove or disable all packa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f8ed9e0d0dcc | unity_docs | editor | In Unity's 'Contextual menu events', what is 'Respond to the user selection' and how does it work? | When an element receives a ContextualMenuPopulateEvent , it calls either
DropdownMenu.InsertAction()
or
DropdownMenu.AppendAction()
to add menu items to the contextual menu.
DropdownMenu.InsertAction()
and
DropdownMenu.AppendAction()
take two callbacks as parameters. The first callback executes when the user selects th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_779f9b93c6dd | unity_docs | scripting | In Unity's 'Naming scripts', what is 'Class names and namespaces' and how does it work? | Naming conflicts arise when multiple classes with the same name are declared in different parts of your project. The likelihood of naming conflicts increases with the scale of a project and the number of contributors. For example, one developer might write code to control the main player character while another writes ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b32fbdb5dea8 | unity_docs | scripting | What is `ParticleSystem.CollisionModule.radiusScale` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.radiusScale
public float
radiusScale
;
Description
A multiplier that Unity applies to the size of each particle before collisions are processed.
Useful for improving the visual accuracy of collisions, for example when there is an alpha border in the particle texture.
Additional r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7cc2fd8a81c6 | unity_docs | ui | What is `Experimental.GraphView.Attacher.ctor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Attacher Constructor
Declaration
public
Attacher
(
UIElements.VisualElement
anchored
,
UIElements.VisualElement
target
,
SpriteAlignment
alignment
);
Parameters
Parameter
Description
anchored
The element that will ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d59716367cf | unity_docs | physics | What are the parameters of `Physics2D.OverlapBox` in Unity? | Returns Collider2D The Collider overlapping the box. Description Checks if a Collider falls within a box area. The box is defined by its center coordinate in world space and by its size. The optional layerMask allows the test to check only for objects on specific layers. Although the Z axis is not relevant for renderin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0261a6efcea | unity_docs | scripting | What is `SceneManagement.SceneManager.LoadSceneAsync` in Unity? Explain its purpose and usage. | SceneManager.LoadSceneAsync
Declaration
public static
AsyncOperation
LoadSceneAsync
(string
sceneName
,
SceneManagement.LoadSceneMode
mode
= LoadSceneMode.Single);
Declaration
public static
AsyncOperation
LoadSceneAsync
(int
sceneBuildIndex
,
SceneManagement.LoadSceneMode
mode
= LoadSceneMode.Singl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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