id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_663bbbe9ab2b | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.GetBlockSize` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.GetBlockSize
Declaration
public static uint
GetBlockSize
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static uint
GetBlockSize
(
TextureFormat
format
);
Description
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a27ce92aecb4 | unity_docs | ui | In Unity's 'Replace deprecated browser interaction code', what is 'Calling a function with no arguments' and how does it work? | When migrating a dynCall that has no arguments, you must add empty parentheses () after the makeDynCall template to invoke the function.
For example, change:`
```
dynCall('v', callback, []);
```
to:
```
{{{ makeDynCall('v', 'callback') }}}()
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7aab7a5712ef | unity_docs | physics | Give me an overview of the `FixedJoint` class in Unity. | FixedJoint
class in
UnityEngine
/
Inherits from:
Joint
/
Implemented in:
UnityEngine.PhysicsModule
Description
The Fixed joint groups together 2 rigidbodies, making them stick together in their bound position.
Additional resources:
CharacterJoint
,
HingeJoint
,
SpringJoint
,
ConfigurableJoint
.
Inherite... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c07267974b1e | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchProvider.fetchColumns`. | SearchProvider.fetchColumns
public Func<SearchContext,IEnumerable<SearchItem>,IEnumerable<SearchColumn>>
fetchColumns
;
Description
Handler used to enumerate search columns to be used in the Search Table view.
See
SearchColumnProviderAttribute
if you need to define new column formats to display your custom va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_96ea25cd37f4 | unity_docs | scripting | In Unity's 'Use Vector API to create a radial progress indicator', what is 'Create the radial progress control and its custom mesh' and how does it work? | Create a C# script to define a RadialProgress visual element and a C# script to define the custom
mesh
. Style the visual element with a USS file.
Create a Unity project with any template.
Create a folder named
radial-progress
to store your files.
In the
radial-progress
folder, create a C# script named
RadialProgress.c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7c8be2ae95c4 | unity_docs | rendering | Show me a Unity code example for 'Code examples: Call JavaScript and C/C++/C# functions in Unity'. | You can use code to perform interactions between
plug-ins
and your Unity code. The following examples show how to call various types of functions from JavaScript and C/C++/C# code in your Unity project.
## Call JavaScript code in Unity C# example
The following code is an example of JavaScript code that your Unity C# ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c8b27fa9d2ec | github | scripting | Write a Unity C# XR/VR script for Handtracking Sample Manager | ```csharp
/**
* @file HandtrackingSampleManager.cs
*
* @author Geoffrey Marhuenda
*
* @brief Manage handtracking sample features.
*/
using UnityEngine;
namespace Lynx
{
public class HandtrackingSampleManager : MonoBehaviour
{
public void ToggleARVR()
{
LynxAPI.ToggleAR();
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_740e810ca221 | unity_docs | scripting | What is `LegDof` in Unity? Explain its purpose and usage. | LegDof
enumeration
Description
Enumeration of all the muscles in a leg.
These muscles are a sub-part of a human part.
Additional resources:
HumanPartDof
.
Properties
Property
Description
UpperLegFrontBack
The upper leg front-back muscle.
UpperLegInOut
The upper leg in-out muscle.
UpperLegRollInOut
The upper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9b41811ad4e2 | unity_docs | physics | In Unity's 'Collider types and performance', what is 'Compound colliders' and how does it work? | Compound colliders
are formed by parenting multiple primitive colliders, such as Sphere, Box, and Capsule colliders, to a single GameObject with a Rigidbody component. You can use compound colliders, which are comprised of simple components, to approximate complex shapes. Compound colliders are generally more efficient... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2c99b972d2cc_doc_2 | github | scripting | What does `SearchEditorPrefLocation` do in this Unity script? Explain its purpose and signature. | Used if default install directory is not used
Signature:
```csharp
public static string SearchEditorPrefLocation()
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_73707ee8219f | unity_docs | scripting | What is `Transform.RotateAround` in Unity? Explain its purpose and usage. | Transform.RotateAround
Declaration
public void
RotateAround
(
Vector3
point
,
Vector3
axis
,
float
angle
);
Description
Rotates the transform about
axis
passing through
point
in world coordinates by
angle
degrees.
This modifies both the position and the rotation of the transform.
```csharp
using U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_482842911ddb | unity_docs | scripting | Explain 'Apply forces to particles' in Unity. | The
Particle System Force Field
component applies forces to particles in
Particle Systems
.
To attach this component to a Particle System, enable the
External Forces Module
in the Particle System, and assign either a
Layer Mask
, or the specific Force Field component.
Use the
Particle System Force Field
component to ap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5e536183d56 | unity_docs | physics | What is `Rigidbody2D.useAutoMass` in Unity? Explain its purpose and usage. | Rigidbody2D.useAutoMass
public bool
useAutoMass
;
Description
Should the total rigid-body
mass
be automatically calculated from the [[
Collider2D.density
]] of attached colliders?
When false, the explicitly set
mass
is used for the rigid-body mass. When true, the mass is automatically calculated from all at... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c86c6786b879 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.ReadCommand` in Unity? Explain its purpose and usage. | ReadCommand
struct in
Unity.IO.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Describes the offset, size, and destination buffer of a single read operation.
If the asynchronous file read request results in a
ReadStatus.Truncated
or
ReadStatus.Failed
state the
Size
field will be updat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fe9e47d7b7a | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startRotationZ`. | ParticleSystem.MainModule.startRotationZ
public
ParticleSystem.MinMaxCurve
startRotationZ
;
Description
The initial rotation of particles around the z-axis when the Particle System first spawns them
Note that you should specify the value in radians..
Additional resources:
MinMaxCurve
.
```csharp
using Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52e82d0f59bf | unity_docs | editor | Give me an overview of the `EnterPlayModeOptions` class in Unity. | EnterPlayModeOptions
enumeration
Description
Determines the flags for the Enter Play Mode Options in the Unity Editor.
Properties
Property
Description
None
This makes Unity reload the .NET Application Domain and entire Scene when entering Play Mode.
DisableDomainReload
When Domain Reload is disabled, scripts a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bd53eeac69a | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.Angle`. | between the two vectors.
Description
Calculates the angle between two vectors.
The angle returned is the angle of rotation from the first vector to the second, when treating these two vector inputs as directions.
Note: The angle returned will always be between 0 and 180 degrees, because the method returns the sma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cae738b81843 | unity_docs | scripting | Explain 'State Machine Behaviours' in Unity. | A
State Machine
Behaviour is a special class of script. In a similar way to attaching regular Unity scripts (MonoBehaviours) to individual GameObjects , you can attach a StateMachineBehaviour script to an individual state within a state machine. This allows you to write code that will execute when the state machine ent... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_32b627788483 | unity_docs | editor | In Unity's 'Creating assembly assets', what is 'Create an Assembly Definition Reference' and how does it work? | To create an Assembly Definition Reference:
In the Project window, locate the folder containing the scripts you want to include in the referenced assembly.
Create an Assembly Reference in the folder (menu:
Assets
>
Create
>
Scripting
>
Assembly Definition Reference
).
Assign a name to the asset.
Unity recompiles the sc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2554cfc03095 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.CeilToInt`. | Mathf.CeilToInt
Declaration
public static int
CeilToInt
(float
f
);
Description
Returns the smallest integer greater to or equal to
f
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Start()
{
// Prints 10
Debug.Log(Mathf.CeilToInt(10.0f));
// Prin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a41099df85b | unity_docs | scripting | What is `Build.Content.BuildUsageTagGlobal.operator_bitwiseor` in Unity? Explain its purpose and usage. | BuildUsageTagGlobal.operator |=
public static
Build.Content.BuildUsageTagGlobal
operator |=
(
Build.Content.BuildUsageTagGlobal
x
,
Build.Content.BuildUsageTagGlobal
y
);
Description
Combines the usage data from another BuildUsageTagGlobal with this BuildUsageTagGlobal.
Internal use only. See
BuildUsage... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a6533fd8b33 | unity_docs | editor | What is `AssetPostprocessor.OnPostprocessSpeedTree` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPostprocessSpeedTree(GameObject)
Description
Add this function to a subclass to get a notification when a SpeedTree asset has completed importing.
This function behaves much like
OnPostprocessModel
where modifications are allowed on the final imported Prefab before being saved on the disk. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4fc9e791a87 | unity_docs | rendering | What is `Experimental.Rendering.RayTracingMode.DynamicGeometry` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
RayTracingMode.DynamicGeometry
Description
Renderers with this mode have animated geometry and update their
Mesh
and Transform. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fe139d1a0297 | unity_docs | scripting | In Unity's 'Serialization best practices', what is 'Finalizers' and how does it work? | Don’t initiate serialization from finalizer methods. Finalizers don’t run on the main thread. The
garbage collector
determines when they run and in some circumstances they might not run at all.
Attempting to serialize data from a finalizer can lead to unexpected behavior and crashes. For more information, refer to the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_631922c40522_doc_7 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Get the asset. If the asset is not loaded, it will be loaded automatically.
Signature:
```csharp
public T Value
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_b0b42d2b31a9 | unity_docs | scripting | What is `Video.VideoPlayer.errorReceived` in Unity? Explain its purpose and usage. | VideoPlayer.errorReceived
Parameters
Parameter
Description
value
The error message (string) the VideoPlayer reports.
Description
The VideoPlayer uses this callback to report various types of errors.
The types of errors the VideoPlayer reports include:
HTTP connection problems.
Issues finding the file.
Unsu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85a05fce81f7 | unity_docs | scripting | Show me a Unity C# example demonstrating `Assertions.Assert.IsTrue`. | Assert.IsTrue
Declaration
public static void
IsTrue
(bool
condition
);
Declaration
public static void
IsTrue
(bool
condition
,
string
message
);
Parameters
Parameter
Description
message
The string used to describe the
Assert
.
condition
true
or
false
.
Description
Asserts that the condition is t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_79fa6bfd2a43 | github | scripting | Write a Unity C# script called Yield Instruction Cache | ```csharp
using UnityEngine;
namespace UniRx
{
internal static class YieldInstructionCache
{
public static readonly WaitForEndOfFrame WaitForEndOfFrame = new WaitForEndOfFrame();
public static readonly WaitForFixedUpdate WaitForFixedUpdate = new WaitForFixedUpdate();
}
}
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_e3a5889eba1d | unity_docs | scripting | What is `Time.timeSinceLevelLoadAsDouble` in Unity? Explain its purpose and usage. | Time.timeSinceLevelLoadAsDouble
public static double
timeSinceLevelLoadAsDouble
;
Description
The double precision time in seconds since the last non-additive scene finished loading (Read Only).
Double precision version of
timeSinceLevelLoad
. This offers more precision than a float or single value, particular... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0e014e688841 | unity_docs | rendering | Explain 'Optimize Enlighten Realtime Global Illumination' in Unity. | Enlighten Realtime
Global Illumination
uses a set of lightmaps to store real-time indirect bounces. For this reason, enabling it increases memory requirements, even if you are using it along with Baked Global Illumination.
The number of shader calculations needed to generate lighting also increases when you use Enlight... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fda5d3f0f38b | unity_docs | editor | In Unity's 'Log files reference', what is 'Linux' and how does it work? | Log type
Log location
Editor
~/.config/unity3d/Editor.log
Package manager
~/.config/unity3d/upm.log
Licensing client
~/.config/unity3d/Unity/Unity.Licensing.Client.log
Licensing audits
~/.config/unity3d/Unity/Unity.Entitlements.Audit.log | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_309d0293db7d | unity_docs | physics | What is `Physics.defaultMaxDepenetrationVelocity` in Unity? Explain its purpose and usage. | Physics.defaultMaxDepenetrationVelocity
public static float
defaultMaxDepenetrationVelocity
;
Description
The maximum default velocity needed to move a Rigidbody's collider out of another collider's surface penetration. Must be positive.
This value is usually changed in
Edit->Project Settings->Physics->Setting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd5edce7a3ff | unity_docs | scripting | Give me an overview of the `ObjectMatchMode` class in Unity. | ObjectMatchMode
enumeration
Description
Enum for controlling how e.g. GameObjects and Components are matched.
Additional resources:
PrefabUtility.ConvertToPrefabInstance
,
PrefabUtility.ReplacePrefabAssetOfPrefabInstance
.
Properties
Property
Description
NoMatchingPerformed
Disable matching of objects.
ByNa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e2dbabac00b | unity_docs | physics | What is `PhysicsVisualizationSettings.GetShowCollisionLayer` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.GetShowCollisionLayer
Declaration
public static bool
GetShowCollisionLayer
(int
layer
);
Description
Should the given layer be considered by the display filter.
Layers
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d48ab168c36 | unity_docs | rendering | In Unity's 'Manage search queries', what is 'Save searches' and how does it work? | Saving searches allows you to keep useful searches to reuse as needed. Save the search to your personal Unity for your own use (User), or to project to save it as an Asset to make the search available to anyone working on the project.
To save a search to your personal version of Unity:
Create your search.
Click the dro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96a264ccc9e5 | unity_docs | input | What is `XR.InputDevice.SendHapticBuffer` in Unity? Explain its purpose and usage. | InputDevice.SendHapticBuffer
Declaration
public bool
SendHapticBuffer
(uint
channel
,
byte[]
buffer
);
Parameters
Parameter
Description
channel
The channel to receive the data.
buffer
A raw byte buffer that contains the haptic data to send to the device.
Returns
bool
Returns true if successful. Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e227b6b28a5d | unity_docs | physics | What is `PlatformEffector2D.surfaceArc` in Unity? Explain its purpose and usage. | PlatformEffector2D.surfaceArc
public float
surfaceArc
;
Description
The angle of an arc that defines the surface of the platform centered of the local 'up' of the effector.
Any collision normal with an angle within this arc is never considered for one-way whereas everything outside this arc is considered for on... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_57f689c91026 | unity_docs | editor | Explain 'Player Accounts Building Block' in Unity. | Use the Player Accounts Unity Building Block to add sign-in functionality to your project, for example, to track and preserve users’ progress in your application. To learn more about PLayer Accounts, refer to the
Player Accounts
documentation.
This Building Block includes a test scene that demonstrates the player authe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ad9d36914368 | unity_docs | rendering | Explain 'Control scaling with Dynamic Resolution' in Unity. | You can control the scale through the
ScalableBufferManager
. The ScalableBufferManager gives you control of the dynamic width and height scale for all render targets you have marked for the
dynamic resolution
system to scale.
As an example, assume your application is running at a desirable frame rate, but under some c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8fc4dd9fd06 | unity_docs | rendering | What is `Canvas.sortingOrder` in Unity? Explain its purpose and usage. | Canvas.sortingOrder
public int
sortingOrder
;
Description
Canvas' order within a sorting layer.
When comparing canvases in the same sorting layer, the one with a higher sorting order is displayed above the one with a lower sorting order.
Note
: Internally the value is stored as a signed 16-bit integer (short) ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61266c9ad787 | unity_docs | rendering | What is `RenderTexture.SetGlobalShaderProperty` in Unity? Explain its purpose and usage. | RenderTexture.SetGlobalShaderProperty
Declaration
public void
SetGlobalShaderProperty
(string
propertyName
);
Description
Assigns this RenderTexture as a global shader property named
propertyName
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_835b7d2cd2b8 | unity_docs | scripting | Show me a Unity code example for 'Awaitable code example reference'. | The examples in this reference demonstrate Awaitable solutions to common scenarios encountered when writing asynchronous code.
## Asynchronous tests
Unity’s
Test Framework
doesn’t recognize Awaitable as a valid test return type. However, the following example shows how you can use the Awaitable implementation of IEnu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48d661c5edfc | unity_docs | rendering | What is `LightingSettings.lightmapResolution` in Unity? Explain its purpose and usage. | LightingSettings.lightmapResolution
public float
lightmapResolution
;
Description
Defines the number of texels to use per world unit when generating lightmaps.
The minimum value is 0.0001. The default value is 40. Increasing this value can improve the quality of baked lighting, but also increases the time it t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e2b1bd8bb4c3 | unity_docs | ui | In Unity's 'Change events', what is 'ChangeEvent' and how does it work? | ChangeEvent
is a notification event that allows you to react to the value change of a visual element. For example, when you toggle a checkbox to mute music in a game, the game should stop all music.
This event applies to all controls that implement the
INotifyValueChanged<T>
, where
<T>
is the type of the
ChangeEvent
.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d167e5edb68 | unity_docs | physics | What is `Collider2D.Distance` in Unity? Explain its purpose and usage. | Collider2D.Distance
Declaration
public
ColliderDistance2D
Distance
(
Collider2D
collider
);
Parameters
Parameter
Description
collider
A collider used to calculate the minimum separation against this collider.
Returns
ColliderDistance2D
The minimum separation of
collider
and this collider.
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69a1d53e8f29 | unity_docs | math | What is `Handles.Button` in Unity? Explain its purpose and usage. | Handles.Button
Declaration
public static bool
Button
(
Vector3
position
,
Quaternion
direction
,
float
size
,
float
pickSize
,
Handles.CapFunction
capFunction
);
Parameters
Parameter
Description
position
The position to draw the button in the space of
Handles.matrix
.
direction
The rotation of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8afc562c095c | unity_docs | rendering | What are the parameters of `AssetDatabase.IsSubAsset` in Unity? | Returns bool True if the asset is part of another asset, otherwise false. Description Checks whether the asset is part of another asset. Some assets may form part of another asset (for example, a procedural material can be part of a material package). This method determines whether an asset is subordinated in this way.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f455d8dec472 | unity_docs | rendering | Give me an overview of the `ShadowObjectsFilter` class in Unity. | ShadowObjectsFilter
enumeration
Description
The filters that Unity can use when it renders GameObjects in the shadow pass.
Properties
Property
Description
AllObjects
Renders all GameObjects.
DynamicOnly
Only renders GameObjects that do not include the Static Shadow Caster tag.
StaticOnly
Only renders GameObje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d2a3d831d30 | unity_docs | rendering | Show me a Unity C# example demonstrating `Video.VideoRenderMode`. | VideoRenderMode
enumeration
Description
Type of destination for the images read by a VideoPlayer.
Set this enumeration to determine where and how the VideoPlayer renders the images of a video clip.
```csharp
// This script switches between the render modes when you press the Spacebar.
// To set up your project f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_653ba6219b77 | unity_docs | scripting | What is `TextMesh.fontSize` in Unity? Explain its purpose and usage. | TextMesh.fontSize
public int
fontSize
;
Description
The font size to use (for dynamic fonts).
If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size.
This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the def... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6839741cf41e | unity_docs | scripting | What is `Progress.Item.totalSteps` in Unity? Explain its purpose and usage. | Progress.Item.totalSteps
public int
totalSteps
;
Description
Returns the total number of steps, from start to finish, for this progress indicator.
Returns -1 if this indicator does not report progress in steps. To set the type of steps that the progress window displays, use
Progress.Item.SetStepLabel
.
Additio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f78c1c8d442 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.WriteToFile` in Unity? | Description Writes the project contents to the specified file. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_WriteToFile
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2b733c78831e | unity_docs | performance | Explain 'CPU Usage Profiler module' in Unity. | Use the CPU Usage Profiler module to investigate the performance of your application.
Topic Description CPU Usage Profiler module introduction
Investigate the CPU performance of your application and identify performance bottlenecks.
Navigating the CPU Usage Profiler module
Navigate the CPU Usage Profiler module to inve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_83934ec234ea | unity_docs | physics | In Unity's 'Distribution size and code stripping', what is 'Issues with code stripping' and how does it work? | Code stripping might cause issues with your project if it strips code which is actually necessary. This can be the case when you load AssetBundles at run time which contain classes that are not included in the main build, and have therefore been stripped from the project. Error messages appear in your browser’s JavaScr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69b202ba14ea | unity_docs | animation | What is `Animations.AnimationScriptPlayable` in Unity? Explain its purpose and usage. | AnimationScriptPlayable
struct in
UnityEngine.Animations
/
Implemented in:
UnityEngine.AnimationModule
Implements interfaces:
IAnimationJobPlayable
,
IPlayable
Description
A
Playable
that can run a custom, multi-threaded animation job.
This playable allows to create a custom C# job that will give read and w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90ce58d7b381 | unity_docs | rendering | What is `ObjectChangeKind.ChangeAssetObjectProperties` in Unity? Explain its purpose and usage. | ObjectChangeKind.ChangeAssetObjectProperties
Description
A change of this type indicates that a property of an asset object in memory has changed. This happens for example when
Undo.RecordObject
is used with an instance of an asset (e.g.
Texture
). Note that this only covers changes to asset objects in memory and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e9fb16f31d0a | unity_docs | editor | Explain 'Create and manage overlay configurations' in Unity. | Save overlay configurations as presets that you can reuse and share.
## Save an overlay configuration
Saved overlay presets are available in any Unity project on your computer.
Overlay configurations are also saved when you save your
Editor layout
.
To save your overlay configuration as a preset:
In the Scene view, p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f51f8328b587 | unity_docs | audio | Explain 'Find packages and feature sets' in Unity. | The Package Manager window provides several ways to help you find a specific package or
feature set
:
Window control Description Navigation panel (A)
Choose a context from the navigation panel to determine which list of packages display. The context might be the source of the package, such as a registry server, the Ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c9dea3c526a | unity_docs | scripting | What is `UIElements.MultiColumnTreeView.ctor` in Unity? Explain its purpose and usage. | MultiColumnTreeView Constructor
Declaration
public
MultiColumnTreeView
();
Description
Initializes a MultiColumnTreeView with an empty header.
Declaration
public
MultiColumnTreeView
(
UIElements.Columns
columns
);
Parameters
Parameter
Description
columns
Column definitions used to initialize the he... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_abb2ba3a7db9 | unity_docs | scripting | Show me a Unity code example for 'Inspecting scripts'. | s properties and values in the
Inspector window
The example code below declares a public field called
myName
. When you add this script to a GameObject in your scene , the field becomes visible in the Inspector window as a field labelled
My Name
. The default value of none declared in the script becomes the default val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_924b9d0c143a | unity_docs | math | What is `AndroidJNI.SetIntArrayElement` in Unity? Explain its purpose and usage. | AndroidJNI.SetIntArrayElement
Declaration
public static void
SetIntArrayElement
(IntPtr
array
,
int
index
,
int
val
);
Description
Sets the int value of one element in a primitive array.
This function is a special case of SetIntArrayRegion(), called with region size set to 1.
Additional resources:
Java Nati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a1b59ca5901b | unity_docs | ui | In Unity's 'Extending IMGUI', what is 'Static Compound Controls' and how does it work? | By using Static functions, you can create an entire collection of your own Compound Controls that are self-contained. This way, you do not have to declare your function in the same script you want to use it.
```csharp
// This script is called CompoundControls
using UnityEngine;
using System.Collections;
public class C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_864180015cf2 | unity_docs | rendering | What is `TextureImporterSettings.textureShape` in Unity? Explain its purpose and usage. | TextureImporterSettings.textureShape
public
TextureImporterShape
textureShape
;
Description
The shape of the imported texture.
The default value is
Texture2D
. The texture can also be imported as a
Cubemap
,
Texture2DArray
or a
Texture3D
.
Additional resources:
TextureImporterShape
,
Texture Assets
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e444954d15c | unity_docs | editor | Show me a Unity C# example demonstrating `Editor.hasUnsavedChanges`. | , and override the
EditorWindow.SaveChanges
and/or
EditorWindow.DiscardChanges
methods.
When hasUnsavedChanges is enabled, the title bar and docked tabs update to indicate that the user needs to save their work. If the user closes the InspectorWindow, change selection or enters playmode without saving, a message b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bb45740b967 | unity_docs | physics | What is `ParticleSystemForceField.length` in Unity? Explain its purpose and usage. | ParticleSystemForceField.length
public float
length
;
Description
Describes the length of the Cylinder when using the Cylinder Force Field shape to influence particles.
Additional resources:
ParticleSystemForceField
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d580c03076b5_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Get the Horizon OS version number on the headset
Signature:
```csharp
public static int? HorizonOSVersion
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
gh_65c66351df74 | github | scripting | Write a Unity C# script called HTTP Get Request | ```csharp
using System;
using System.Net.Http;
using System.Threading.Tasks;
using UnityEngine;
namespace Solid.Examples
{
public class HTTPGetRequest: HttpRequest
{
protected override async void OnStart()
{
var response = await Get();
Result = response;
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_5d18facc275b | unity_docs | scripting | Explain 'Editor' in Unity. | Use the Editor settings to apply global settings for working in the Unity Editor. To access the Editor settings, go to
Edit
>
Project Settings
then select the Editor category.
## Unity Remote
Unity Remote is deprecated. For most use cases,
Device Simulator package
replaces Unity Remote.
Property Description Device
Ch... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e50d3a7f015 | unity_docs | math | What is `AndroidJNI.ToFloatArray` in Unity? Explain its purpose and usage. | AndroidJNI.ToFloatArray
Declaration
public static IntPtr
ToFloatArray
(float[]
array
);
Description
Converts a managed array of System.Single to a Java array of
float
.
Additional resources:
AndroidJNI.NewFloatArray
,
AndroidJNI.SetFloatArrayElement
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5988ddc4dfde | unity_docs | rendering | What is `Rendering.RenderBufferLoadAction` in Unity? Explain its purpose and usage. | RenderBufferLoadAction
enumeration
Description
This enum describes what should be done on the render target when it is activated (loaded).
When the GPU starts rendering into a render target, this setting specifies the action that should be performed on the existing contents of the surface. Tile-based GPUs may get ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0c54e7bba327 | unity_docs | ui | Explain 'ListView' in Unity. | A ListView is a vertically scrollable area that links to and displays a list of items.
Note
: The horizontal and vertical Scroller elements are standard UI Toolkit Scrollers.
## Create a ListView
You can create a ListView with UI Builder, UXML, and C#. The following C# example creates a ListView:
```
var listView = n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d4cef403bfbb | unity_docs | rendering | In Unity's 'IL2CPP managed stack traces', what is 'Script debugging' and how does it work? | To enable
Script Debugging
, go to
File
>
Build Profiles
and then enable the
Script Debugging
checkbox. When script debugging is enabled, IL2CPP reports the correct managed stack trace with the method, file, and line number. This comes at the expense of a larger program size and decreased performance.
Tip
: If you only... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12c3b2baab8a | unity_docs | editor | What is `ObjectFactory.CreatePrimitive` in Unity? Explain its purpose and usage. | ObjectFactory.CreatePrimitive
Declaration
public static
GameObject
CreatePrimitive
(
PrimitiveType
type
);
Parameters
Parameter
Description
type
The type of primitive to create.
Description
Creates a GameObject primitive with Undo support. The created primitive will have any existing Preset applied to i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c776ab4bee8 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioSource.PlayClipAtPoint`. | ector3
position
,
float
volume
= 1.0F);
Parameters
Parameter
Description
clip
Audio data to play.
position
Position in world space from which sound originates.
volume
Playback volume (range from 0.0 - 1.0).
Description
Plays an AudioClip at a given position in world space.
This function creates an aud... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d4af0d2cd92 | unity_docs | scripting | What is `Experimental.GraphView.EventPropagation` in Unity? Explain its purpose and usage. | EventPropagation
enumeration
Description
Value that determines if a event handler stops propagation of events or allows it to continue.
Properties
Property
Description
Stop
Stop event propagation after this handler.
Continue
Continue event propagation after this handler. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c7df84a8f75c | unity_docs | editor | In Unity's 'Tracking garbage collection allocations', what is 'Tracking allocations with the Memory module' and how does it work? | You can use the
Memory Profiler module
to track garbage collection memory allocations, but it only provides a high-level overview of where Unity allocated memory. For detailed information on memory usage in your application, use the
Memory Profiler package
.
To track garbage collection memory allocations with the Memor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85f2809b2417 | unity_docs | math | What is `AndroidJNI.CallObjectMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallObjectMethodUnsafe
Declaration
public static IntPtr
CallObjectMethodUnsafe
(IntPtr
obj
,
IntPtr
methodID
,
jvalue*
args
);
Description
Calls a Java instance method defined by
methodID
, optionally passing an array of arguments (
args
) to the method.
This method returns a reference to a
java... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ab97cfd4e25 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetDatabase.ForceReserializeAssets`. | ect. This method allows you to be proactive in a controlled way, deciding exactly which assets you want to upgrade and when.
Note: You should only call this method from direct user actions, such as a menu item. You should not call ForceReserializeAssets from a Unity callback (such as OnEnable), because it might be call... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9a9acfbe8a2c | unity_docs | scripting | In Unity's 'Use environment variables to identify your web proxy', what is 'Proxy environment variable value for Unity Licensing Server' and how does it work? | If your enterprise uses a Unity Licensing Server, set the NO_PROXY environment variable by assigning the host name or IP address of your licensing server. Make sure you assign only the host name or IP address, omitting any protocol of port number. For example, if your licensing server’s address is
http://unitylicense.m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6f03a90227e | unity_docs | math | What is `BoundsInt.SetMinMax` in Unity? Explain its purpose and usage. | BoundsInt.SetMinMax
Declaration
public void
SetMinMax
(
Vector3Int
minPosition
,
Vector3Int
maxPosition
);
Description
Sets the bounds to the
min
and
max
value of the box.
Use this function to set both the minimum and maximum value of the
BoundsInt
at the same time, faster than setting the values sep... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_988ecf93e98c | unity_docs | rendering | In Unity's 'Sample a texture in HLSL', what is 'Example' and how does it work? | The following example reuses the same sampler for three textures:
```
Shader "Custom/SeparateSamplerExample"
{
Properties
{
_MainTex ("Main Texture", 2D) = "white" {}
_SecondTex ("Second Texture", 2D) = "white" {}
_ThirdTex ("Third Texture", 2D) = "white" {}
}
SubShader
{
Pass
{
HLSLPROGRAM
#pragma vertex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d44249a389e6 | unity_docs | networking | In Unity's 'Unity Accelerator requirements', what is 'Storage size' and how does it work? | The local host must have enough local storage space to host most of your project’s files. Ideally, the storage space is on a solid-state drive separate from the drive that hosts your operating system.
Recommended storage size
: The equivalent of one local Library folder for each active development branch on every platf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3f0270b13191 | unity_docs | physics | In Unity's 'Cloth', what is 'Properties' and how does it work? | Property Description Stretching Stiffness
Stretching stiffness of the cloth.
Bending Stiffness
Bending stiffness of the cloth.
Use Tethers
Apply constraints that help to prevent the moving cloth particles from going too far away from the fixed ones. This helps to reduce excess stretchiness.
Use Gravity
Should gravitati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_055c1360d8e6 | unity_docs | rendering | What is `Windows.WebCam.VideoCapture.CreateAsync` in Unity? Explain its purpose and usage. | VideoCapture.CreateAsync
Declaration
public static void
CreateAsync
(
Windows.WebCam.VideoCapture.OnVideoCaptureResourceCreatedCallback
onCreatedCallback
);
Declaration
public static void
CreateAsync
(bool
showHolograms
,
Windows.WebCam.VideoCapture.OnVideoCaptureResourceCreatedCallback
onCreatedCallback
)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9be6cea13839 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchExpressionType.Number`. | SearchExpressionType.Number
Description
Denote a Literal expression of a numerical value.
```csharp
[SearchExpressionEvaluator(SearchExpressionType.Iterable | SearchExpressionType.Variadic)]
[SearchExpressionEvaluatorSignatureOverload(SearchExpressionType.Number, SearchExpressionType.Iterable | SearchExpressionType... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ae436b3da631 | unity_docs | rendering | Show me a Unity code example for 'UI Builder interface overview'. | vas displays a
Canvas Size
section to change the Canvas size, a
Canvas Background
section to change the edit-time canvas background, and a
Document Settings
section for per-document edit-time settings.
## Enable Editor Extension Authoring for UI Documents (UXML)
By default, new UI Documents (UXML) created in the UI B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b585a6f3317 | unity_docs | scripting | Show me a Unity C# example demonstrating `Video.VideoClip.height`. | VideoClip.height
public uint
height
;
Description
The height of the images in the video clip in pixels. (Read Only).
You can use this property to help get the dimensions of your video and help display your video properly. Also, you can use it to calculate the image aspect ratio.
Additional resources:
VideoClip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80c2453d9dfd | unity_docs | rendering | Show me a Unity C# example demonstrating `MonoBehaviour.OnWillRenderObject`. | camera settings here is generally not recommended. If you need to change camera settings before culling, use
MonoBehaviour.OnPreCull
or
MonoBehaviour.OnPreRender
instead.
Camera.current
will be set to the camera that will render the object.
Note:
OnWillRenderObject
has no effect when called from a UI element.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72459270168e | unity_docs | rendering | Give me an overview of the `SpeedTreeImporter` class in Unity. | SpeedTreeImporter
class in
UnityEditor
/
Inherits from:
AssetImporter
Description
AssetImporter for importing SpeedTree model assets.
Static Properties
Property
Description
windQualityNames
Gets an array of name strings for wind quality value.
Properties
Property
Description
alphaTestRef
Gets and sets a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b1a1a0596e1b | github | scripting | Write a Unity C# XR/VR script for Singleton Persistent | ```csharp
using UnityEngine;
namespace LearnXR.Core
{
public class SingletonPersistent<T> : MonoBehaviour
where T : Component
{
public static T Instance { get; private set; }
public virtual void Awake()
{
if (Instance == null)
{
Instance =... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_6675a61665ca | unity_docs | scripting | What is `SystemLanguage.Norwegian` in Unity? Explain its purpose and usage. | SystemLanguage.Norwegian
Description
Norwegian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Norwegian language
if (Application.systemLanguage == SystemLanguage.Norwegian)
{
//Outputs into console that the system ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1760d1dd91b1 | unity_docs | math | Give me an overview of the `TextGenerator` class in Unity. | TextGenerator
class in
UnityEngine
/
Implemented in:
UnityEngine.TextRenderingModule
Description
Class that can be used to generate text for rendering.
Caches vertices, character info, and line info for memory friendlyness.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79c42fcfbc97 | unity_docs | rendering | What is `Renderer.ResetBounds` in Unity? Explain its purpose and usage. | Renderer.ResetBounds
Declaration
public void
ResetBounds
();
Description
Reset custom world space bounds.
After you have set up custom world space bounding volume override with
bounds
,
you can remove it with
ResetBounds
. This makes the renderer use default world space
bounding volume. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2809a52d83e4 | unity_docs | networking | Explain 'Matchmaker' in Unity. | com.unity.services.matchmaker
## Description
Unity Matchmaker is part of Unity’s growing suite of multiplayer services that are designed to help you create and operate multiplayer games no matter what engine you’re using.
## Released for Unity
Package version 1.1.5 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e0519c2aa2b | unity_docs | scripting | What is `Unity.Collections.NativeLeakDetection` in Unity? Explain its purpose and usage. | NativeLeakDetection
class in
Unity.Collections
/
Implemented in:
UnityEngine.CoreModule
Description
Contains settings for native leak detection.
Static Properties
Property
Description
Mode
Set whether native memory leak detection should be enabled or disabled. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e42f073c14f6 | unity_docs | scripting | Show me a Unity C# example demonstrating `KeyCode.C`. | KeyCode.C
Description
'c' key.
```csharp
//Attach this to a GameObject
//This script tells when the C arrow key is pressed down and when it is released
using UnityEngine;public class Example : MonoBehaviour
{
void Update()
{
//Detect when the C arrow key is pressed down
if (Input.GetKeyDown(KeyCode.C))
Debug.L... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_68e095203601_doc_1 | github | scripting | What does `SmoothTo` do in this Unity script? Explain its purpose and signature. | Smooths from source to goal, provided lerptime and a deltaTime.Current value"goal" value which will be lerped toSmoothing/lerp amount. Smoothing of 0 means no smoothing, and max value means no change at all.Delta time. Usually would be set to Time.deltaTimeSmoothed value
Signature:
```csharp
public static float Smooth... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_f263ad009d8f | unity_docs | physics | In Unity's 'Create custom binding types', what is 'Register and unregister binding objects' and how does it work? | The CustomBinding is like the IBinding interface, which allows you to register multiple binding instances instead of a single one. The CustomBinding is an extensibility entry point and only provides an Update method to update the binding. However, you can implement the following methods to receive a callback when a bin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_20e3990c58ef | unity_docs | physics | Explain 'Introduction to Wheel colliders' in Unity. | To simulate accurate wheel behavior in Unity, you use a Wheel collider for each wheel.
Wheel colliders
manage wheel rotation and vehicle movement, and also have properties that simulate a suspension system.
The Wheel collider component is represented in the API as the WheelCollider class.
## Wheel collider raycast
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91680f9f7c1c | unity_docs | rendering | What is `VideoClipImporter.GetPreviewTexture` in Unity? Explain its purpose and usage. | VideoClipImporter.GetPreviewTexture
Declaration
public
Texture
GetPreviewTexture
();
Returns
Texture
Texture containing the current frame.
Description
Returns a texture with the transcoded clip's current frame.
Returns frame 0 when not playing, and frame at current time when playing. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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