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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_542b4c12d292 | unity_docs | editor | In Unity's 'Create an aspect ratio custom control', what is 'Create the custom control class' and how does it work? | Create a C# class that inherits from VisualElement with two attributes:
width and height
. The width and height attributes are used to calculate the aspect ratio.
Create a Unity project with any template.
Create a C# script named
AspectRatio.cs
with the following content:
```csharp
using UnityEngine;
using UnityEngine.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3d13c89661d4_doc_6 | github | scripting | What does `GetKeyFromIndexInternal` do in this Unity script? Explain its purpose and signature. | Implements the public interface .Zero-based index of entry in ordered dictionary.The key.If is out of range.
Signature:
```csharp
protected abstract object GetKeyFromIndexInternal(int index);
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_037ff70b9afa | unity_docs | physics | What is `PhysicsJobOptions2D` in Unity? Explain its purpose and usage. | PhysicsJobOptions2D
struct in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
A set of options that control how physics operates when using the job system to multithread the physics simulation.
Multithreaded physics is currently an experimental feature. As such, many options are exposed th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8f557667278 | unity_docs | scripting | What is `Windows.Speech.DictationRecognizer.DictationCompletedDelegate` in Unity? Explain its purpose and usage. | DictationRecognizer.DictationCompletedDelegate
Declaration
public delegate void
DictationCompletedDelegate
(
Windows.Speech.DictationCompletionCause
cause
);
Parameters
Parameter
Description
cause
The cause of dictation session completion.
Description
Delegate for DictationComplete event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb8288056b5a | unity_docs | rendering | What is `TextureFormat.RGBAFloat` in Unity? Explain its purpose and usage. | TextureFormat.RGBAFloat
Description
RGB color and alpha texture format, 32-bit floats per channel.
Note that not all graphics cards support all texture formats, use
SystemInfo.SupportsTextureFormat
to check. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_36a081800d2d | unity_docs | rendering | Show me a Unity code example for 'Control scaling with Dynamic Resolution'. | Timing Stats
checkbox. For more information about the functionality behind the
Enable Frame Timing Stats
property, see
FrameTimingManager
.
Clicking the mouse, or tapping the screen with one finger, lowers the height and width resolution by the amount in the scaleWidthIncrement and scaleHeightIncrement variables respec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c02f1fb2c60e | unity_docs | rendering | Explain '2D game development' in Unity. | 2D games in Unity differ on their game perspective and art style. Use this quickstart guide to create a
2D game in Unity
.
Topic Description Setup a project for 2D games
Set up a project to create a 2D game.
2D game creation workflow
Follow this workflow to learn how to create a 2D game in Unity.
2D game perspectives r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fc53ec099ba | unity_docs | scripting | Show me a Unity C# example demonstrating `ForceMode.VelocityChange`. | function call. In contrast to
ForceMode.Impulse
, VelocityChange will change the velocity of every rigidbody the same way regardless of differences in mass.
This mode is useful for something like a fleet of differently-sized space ships that you want to control without accounting for differences in mass.
In this mode,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1f63cc9d6fbf | unity_docs | xr | Explain 'Handle Android crashes' in Unity. | Crash handling for Unity applications on Android works as a chain of crash handlers. The crash handler at the start of the chain receives the crash first and it can process the crash and also forward the crash to the next crash handler in the chain. The order of the crash handlers in the chain is defined by the order i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e61713db20c | unity_docs | physics | What is `Collider2D.bounds` in Unity? Explain its purpose and usage. | Collider2D.bounds
public
Bounds
bounds
;
Description
The world space bounding area of the collider.
Note that this will be an empty bounding box if the collider is disabled or the game object
is inactive. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d26003045fed | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture.updateCount`. | Texture.updateCount
public uint
updateCount
;
Description
This counter is incremented when the Texture is updated.
Note: If you perform an update from the GPU side, you should increment the counter yourself. (For instance, when blitting into a
RenderTexture
). (see
IncrementUpdateCount
).
```csharp
using Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e80e5dbd02e1 | unity_docs | physics | What is `MonoBehaviour.OnMouseDrag` in Unity? Explain its purpose and usage. | MonoBehaviour.OnMouseDrag()
Description
OnMouseDrag is called when the user has clicked on a
Collider
and is still holding down the mouse.
OnMouseDrag is called every frame while the mouse is down.
This event is sent to all scripts attached to the
Collider
. This function is not called on objects that belong to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b37557214e52 | unity_docs | math | What is `Vector2.ToString` in Unity? Explain its purpose and usage. | Vector2.ToString
Declaration
public string
ToString
();
Declaration
public string
ToString
(string
format
);
Declaration
public string
ToString
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that specifi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0525f8c0a2d | unity_docs | scripting | Give me an overview of the `ForceMode2D` class in Unity. | ForceMode2D
enumeration
Description
Option for how to apply a force using
Rigidbody2D.AddForce
.
Use this to apply a certain type of force to a 2D RigidBody. There are two types of forces to apply: Force mode and Impulse Mode. For a 3D Rigidbody see
ForceMode
.
```csharp
//This script adds force to a Rigidbody.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3fc186c84eea_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Spawns an object at an 's raycast hit position when a trigger is activated.
Signature:
```csharp
public class ARInteractorSpawnTrigger : MonoBehaviour
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9bf3ccca59c | unity_docs | scripting | Show me a Unity C# example demonstrating `Material.CopyMatchingPropertiesFromMaterial`. | rd states and settings from
mat
to this material, but only if they exist in both materials.
This method copies the following properties if they exist in both materials:
Serialized material properties.
Keyword states, if the keywords exist in both shaders.
Material settings:
Material.doubleSidedGI
,
Material.ena... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b08775c0054b | unity_docs | rendering | What is `Rendering.ScriptableRenderContext.DrawWireOverlay` in Unity? Explain its purpose and usage. | ScriptableRenderContext.DrawWireOverlay
Declaration
public void
DrawWireOverlay
(
Camera
camera
);
Parameters
Parameter
Description
camera
The Scene view Camera to draw the overlay for.
Description
Schedules the drawing of a wireframe overlay for a given Scene view Camera.
Note that
DrawWireOverlay
wor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e7a56fbd127a | unity_docs | xr | In Unity's 'Property bags', what is 'Included members' and how does it work? | Both methods of generating property bags generate properties for the following type members:
Public fields.
Private or internal fields tagged with
[SerializeField]
,
[SerializeReference]
, or
[CreateProperty]
.
Public, private, or internal properties tagged with
[Unity.Properties.CreateProperty]
.
Adding the
[DontCreat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dda35524df15 | unity_docs | editor | What is `TypeCache.MethodCollection` in Unity? Explain its purpose and usage. | MethodCollection
struct in
UnityEditor
Description
Represents a read-only collection of MethodInfo and implements an IList interface.
Note:
All
IList
methods which might alter the collection always throw
NotSupportedException
.
Properties
Property
Description
Count
The number of elements in MethodCollecti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_276243eeb5ed | unity_docs | scripting | What is `FrameTimingManager.GetVSyncsPerSecond` in Unity? Explain its purpose and usage. | FrameTimingManager.GetVSyncsPerSecond
Declaration
public static float
GetVSyncsPerSecond
();
Returns
float
Number of vsyncs per second of the current platform.
Description
This returns the number of vsyncs per second on the current platform, used to interpret timing results. If the platform does not suppor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d72195655c78 | unity_docs | rendering | In Unity's 'Marking textures as “Virtual Texturing Only”', what is 'Standard texture artifacts' and how does it work? | By default, Unity adds all textures sampled in Shader Graph to the build as standard texture artifacts. Additionally, Virtual Texturing imports all Texture Stack textures into a tiled streaming file, which Unity also includes in the build.
If you mark a texture as
Virtual Texture Only
, Unity doesn’t include it as a st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dca7937d5c52 | unity_docs | math | What is `AndroidJNI.CallStaticShortMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallStaticShortMethodUnsafe
Declaration
public static short
CallStaticShortMethodUnsafe
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue*
args
);
Description
Invokes the specified
methodID
static method on a Java object, optionally passing in an array of arguments (
args
).
Additional resources:
Java N... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed6e929e012a | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGB_A1_ETC2_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGB_A1_ETC2_UNorm
Description
A four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d34653f34afb | unity_docs | scripting | What is `ScriptingImplementation` in Unity? Explain its purpose and usage. | ScriptingImplementation
enumeration
Description
Scripting implementation (backend).
Certain platforms might offer multiple scripting backends.
Properties
Property
Description
Mono2x
The standard Mono 2.6 runtime.
IL2CPP
Unity's .NET runtime.
WinRTDotNET
Microsoft's .NET runtime. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cb0d871beeb4 | unity_docs | animation | Explain 'Recorder' in Unity. | com.unity.recorder
## Description
The Recorder allows you to capture and save data from the Unity Editor during Play mode: animations, videos, images, audio, AOVs, and more.
## Released for Unity
Package version 5.1.6 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be848de92fc5 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Log10`. | Mathf.Log10
Declaration
public static float
Log10
(float
f
);
Description
Returns the base 10 logarithm of a specified number.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// logarithm of 100 in base 10
// Prints 2
print(Mathf.Log10(100));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_150fd94ece56 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.TextField`. | text field.
label
Optional label to display in front of the text field.
text
The text to edit.
style
Optional
GUIStyle
.
Returns
string
The text entered by the user.
Description
Makes a text field.
This works just like
GUI.TextField
, but correctly responds to select all, copy, paste etc. in the editor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6f61b68adff0 | github | scripting | Write a Unity C# ScriptableObject for Singleton Test | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
[Singleton]
public class SingletonTest : ScriptableObject
{
private static SingletonTest instance = null;
public string startTime = System.DateTime.Now.ToString();
public static SingletonTes... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_0a8b9b7e508d | unity_docs | animation | In Unity's 'Differences between package types', what is 'Guidelines for package creators' and how does it work? | If you’re creating a package, follow these guidelines to help you determine which format to choose:
Use UPM when you need
version control
, dependency management, or plan to share or maintain the package across multiple projects. The UPM format is more suited for code and reusable elements.
Use Asset package (.unitypac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7ce3b6794ea | unity_docs | scripting | What is `Vector3.y` in Unity? Explain its purpose and usage. | Vector3.y
public float
y
;
Description
Y component of the vector.
```csharp
// Attach this script to a GameObject
// Create two Input Fields in the Scene (Create>UI>Input Field)
// Click on the GameObject and attach both Input Fields in the Inspector windowusing UnityEngine;
using UnityEngine.UI;public class Ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5bbd2bd748b1 | unity_docs | editor | What is `MPE.ProcessService.Launch` in Unity? Explain its purpose and usage. | ProcessService.Launch
Declaration
public static int
Launch
(string
roleName
,
params string[]
keyValuePairs
);
Parameters
Parameter
Description
roleName
The name that corresponds to the
RoleProviderAttribute
of the process to start.
keyValuePairs
Arguments passed to the slave process.
Returns
int
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc01d9fdb336 | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.Provider.DiffIsValid`. | tion
public static bool
DiffIsValid
(
VersionControl.AssetList
assets
);
Parameters
Parameter
Description
assets
List of assets.
Description
Returns true if starting a Diff task is a valid operation for at least one asset in the given
AssetList
.
When all of the assets in the list are not added to version... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0d67f2b8a675 | unity_docs | editor | Explain 'LiveOps Building Blocks prerequisites' in Unity. | To use the LiveOps Unity Building Blocks, set up the following in your project:
Link your project to the Unity Dashboard
Set a target environment
Set up deployment
## Link your project to the Unity Dashboard
To use Unity Cloud, follow the instructions to
Configure a project for Unity Cloud
.
## Set a target environm... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b48f00daecb8 | unity_docs | scripting | What is `ModelImporterAvatarSetup.CopyFromOther` in Unity? Explain its purpose and usage. | ModelImporterAvatarSetup.CopyFromOther
Description
Copy the Avatar from another model.
Use this enum value to copy the Avatar of another asset. This enum value does not create an Avatar sub-asset but still adds an Animator component to the root of the generated GameObject.
Additional resources:
ModelImporter.avata... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_103347a59c12_doc_5 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Stores the used to enable or disable gravity on continuous movement.
Signature:
```csharp
public Toggle useGravityToggle
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_978d63668b2b | unity_docs | xr | What is `XR.HapticCapabilities` in Unity? Explain its purpose and usage. | HapticCapabilities
struct in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
Describes the haptic capabilities of the device at an
XRNode
in the XR input subsystem.
Properties
Property
Description
bufferFrequencyHz
The frequency (in Hz) that this device plays back buffered haptic data.
b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_042358479ea9 | unity_docs | rendering | What is `UIElements.DynamicAtlasFilters.FilterMode` in Unity? Explain its purpose and usage. | DynamicAtlasFilters.FilterMode
Description
Excludes textures that use a filter mode that the atlas does not support.
This filter is disabled by default. You can enable it to prevent artifacts that might occur when
the atlas does not support the texture's filter mode, and cannot sample the texture correctly. Howev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b6b19de7647e | unity_docs | rendering | Explain 'Low-level native plug-in interface' in Unity. | Native Plug-ins
in Unity can receive callbacks when certain events happen. You can use this to implement low-level rendering in your
plug-in
so it can work with Unity’s multithreaded rendering.
## Interface Registry
To handle main Unity events, a plug-in must export UnityPluginLoad and UnityPluginUnload functions. IU... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a61dbdd8393b | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemInfo.processorModel`. | essorModel
and
SystemInfo.processorManufacturer
values, you can categorize the devices running Unity applications to gather accurate performance metrics. You can use this data to test and optimize your application for improved performance.
Returns
unknown
on WebGL platforms and IOS platforms platforms which don't ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ab1a07e5549 | unity_docs | rendering | What is `Rendering.VertexAttribute.TexCoord7` in Unity? Explain its purpose and usage. | VertexAttribute.TexCoord7
Description
Additional texture coordinate.
UVs usually use
Vector2
format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the
TEXCOORD7
semantic in HLSL. This UV channel is also commonly called "UV7". It corresponds to
Mesh.uv8
.
Additional resources: ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_27e8c9e5dfff_doc_4 | github | scripting | What does `OnDestroyed` do in this Unity script? Explain its purpose and signature. | Called when the object is destroyed and removed from the pool.This method must be implemented by the derived class to specify custom behavior during object destruction.
Signature:
```csharp
public abstract void OnDestroyed();
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_5b59a2e23469 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.ReadHandle` in Unity? Explain its purpose and usage. | ReadHandle
struct in
Unity.IO.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
You can use this handle to query the status of an asynchronous read operation. Note: To avoid a memory leak, you must call Dispose.
Properties
Property
Description
JobHandle
JobHandle that completes when the re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e4157bdee8b | unity_docs | physics | What is `SoftJointLimit.bounciness` in Unity? Explain its purpose and usage. | SoftJointLimit.bounciness
public float
bounciness
;
Description
When the joint hits the limit, it can be made to bounce off it.
Bounciness determines how much to bounce off an limit.
range { 0, 1 }. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e50baaf2ad0 | unity_docs | math | Show me a Unity C# example demonstrating `GeometryUtility.CalculateBounds`. | d the Cube appears rotated.
Scene
mode shows the
Cube
rotated in the x, y and z axes, and shows in the
Local tool handle
. Rotating the
Cube
changes the positions of the eight
LightProbeGroup
Light Probes. The
Scene
mode rotates and zooms to show the Light Probes. Also, the
Cube
rotates and the
LightProbe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2501d4ea1cfd | unity_docs | physics | What is `CharacterJoint.projectionDistance` in Unity? Explain its purpose and usage. | CharacterJoint.projectionDistance
public float
projectionDistance
;
Description
Set the linear tolerance threshold for projection.
If the joint separates by more than this distance along its locked degrees of freedom, the solver
will move the bodies to close the distance.
Setting a very small tolerance may res... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee03f763fe15 | unity_docs | rendering | What is `XR.XRDisplaySubsystem.XRRenderPass.GetRenderParameter` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.XRRenderPass.GetRenderParameter
Declaration
public void
GetRenderParameter
(
Camera
camera
,
int
renderParameterIndex
,
out
XR.XRDisplaySubsystem.XRRenderParameter
renderParameter
);
Parameters
Parameter
Description
camera
Camera
for the basis of the view and projection.
renderParam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19e7336ee156 | unity_docs | scripting | Give me an overview of the `ChangeGameObjectParentEventArgs` class in Unity. | ChangeGameObjectParentEventArgs
struct in
UnityEditor
Description
A change of this type indicates that the parent of a
GameObject
has changed. This happens when
Undo.SetTransformParent
or
SceneManager.MoveGameObjectToScene
is used.
Properties
Property
Description
instanceId
The instance ID of the GameObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e42156faf5a5 | unity_docs | scripting | Explain 'Scene picking controls' in Unity. | You can toggle the scene picking status of a GameObject to choose which GameObjects are selectable in the
Scene view
. By default, all GameObjects are pickable, which means you can select them in the Scene view. You can disable the pickability of a GameObject to prevent that GameObject from being added to selections in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c99cc4d7b250 | unity_docs | xr | What is `RenderTextureCreationFlags` in Unity? Explain its purpose and usage. | RenderTextureCreationFlags
enumeration
Description
Set of flags that control the state of a newly-created RenderTexture.
Properties
Property
Description
MipMap
Set this flag to allocate mipmaps in the RenderTexture. See RenderTexture.useMipMap for more details.
AutoGenerateMips
Determines whether or not mipmap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f9bdcac37f31 | unity_docs | physics | In Unity's 'fixed-updates', what is 'Fixed updates' and how does it work? | Unlike the main
frame update
, Unity’s physics system updates at a fixed time interval, which is important for the accuracy and consistency of physics simulations. The interval between fixed updates is often referred to as the
fixed timestep
. You can read or change the fixed timestep in two ways:
In code, by setting t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2b3e7cb666c2 | unity_docs | animation | Explain 'Playables Examples' in Unity. | ## PlayableGraph Visualizer
The examples on this page use the PlayableGraph Visualizer to illustrate the trees and nodes created by the Playables API. The PlayableGraph Visualizer is a tool available through GitHub.
Note
: The PlayableGraph Visualizer is a discontinued experimental package that may not work with your ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9398a44b347f | unity_docs | performance | What is `ParticleSystemJobs.ParticleSystemJobData.rotationalSpeeds` in Unity? Explain its purpose and usage. | ParticleSystemJobData.rotationalSpeeds
public
ParticleSystemJobs.ParticleSystemNativeArray3
rotationalSpeeds
;
Description
The angular velocity of each particle.
When using 3D rotation, all three axes contain data, otherwise only the z-axis contains angular velocity data. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af707a312680 | unity_docs | rendering | What is `Experimental.GlobalIllumination.FalloffType.InverseSquared` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
FalloffType.InverseSquared
Description
Inverse squared distance falloff model.
This is a physically based falloff model for point and spot lights. The falloff model falls off with the inverse squared distance between the light a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57c8a399d7af | unity_docs | scripting | What is `AI.NavMesh.IsLinkOccupied` in Unity? Explain its purpose and usage. | NavMesh.IsLinkOccupied
Declaration
public static bool
IsLinkOccupied
(
AI.NavMeshLinkInstance
handle
);
Parameters
Parameter
Description
handle
The link instance whose state to query.
Returns
bool
True if an agent is currently traversing the link, otherwise false.
Description
Determines whether or n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0ec5b11defa | unity_docs | scripting | What are the parameters of `Caching.RemoveCache` in Unity? | Returns bool Returns true if the Cache is removed. Description Removes the Cache from cache list. ```csharp
using System.IO;
using UnityEngine;public class Example : MonoBehaviour
{
void RemoveCacheExample()
{
Directory.CreateDirectory("Cache1");
Directory.CreateDirectory("Cache2");
Dire... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_94d68f67ccff | github | scripting | Write a Unity Editor script for Generated Singletons Menu | ```csharp
// Dynamically generated by SingletonAttribute
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public static class GeneratedSingletonsMenu
{
#if UNITY_EDITOR
[UnityEditor.MenuItem("Window/Singletons/UnitySingleton")]
public static void... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_5c681d53028a | unity_docs | rendering | Give me an overview of the `Texture` class in Unity. | Texture
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Base class for Texture handling.
Static Properties
Property
Description
allowThreadedTextureCreation
Allow Unity internals to perform Texture creation on any thread (rather than the dedicated render th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77e047777291 | unity_docs | scripting | What is `UIElements.PanelTextSettings` in Unity? Explain its purpose and usage. | PanelTextSettings
class in
UnityEngine.UIElements
/
Inherits from:
ScriptableObject
/
Implemented in:
UnityEngine.UIElementsModule
Description
Represents text rendering settings for a specific UI panel.
PanelSettings.textSettings
Inherited Members
Properties Property Description
hideFlags
Should the obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d06ba708050 | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.DoesChildrenNeedsSorting` in Unity? Explain its purpose and usage. | Hierarchy.DoesChildrenNeedsSorting
Declaration
public bool
DoesChildrenNeedsSorting
(ref
Unity.Hierarchy.HierarchyNode
node
);
Parameters
Parameter
Description
node
The hierarchy node.
Returns
bool
true
if the child nodes of a hierarchy node need to be sorted,
false
otherwise.
Description
Gets w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8459c80ffb34 | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.splitApplicationBinary`. | data separately in an APK Expansion File (.obb). For more information, refer to
APK expansion files
.
AAB
: Generates an AAB that contains a base module and one or more asset packs. The base module contains the executable (Java and Native) code (~10MB), and the data for the first scene. Asset packs contain the rest of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a108867659d3 | unity_docs | editor | What is `Search.SearchSelection.MinIndex` in Unity? Explain its purpose and usage. | SearchSelection.MinIndex
Declaration
public int
MinIndex
();
Returns
int
Returns the lowest selected index.
Description
Lowest selected index of any item in the selection.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Search;
static class Example_ISearchView_AddSelection
{
static ISe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89ff2e392e3b | unity_docs | editor | Give me an overview of the `CameraEditorUtils` class in Unity. | CameraEditorUtils
class in
UnityEditor
Description
Utilities for cameras.
Static Properties
Property
Description
GameViewAspectRatio
The aspect ratio of the game view.
virtualCameraPreviewInstantiator
Override this function to pass your own Camera provider to generate previews for virtual cameras.
Static Met... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_efe73719b725 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.IsNativeAsset`. | et, otherwise false.
Description
Determines whether the asset is a native asset.
A native asset is a file produced directly by Unity's serialization system (for example, a .mat material file is a native asset)
Scenes, prefabs and assembly definitions aren't native assets. For more information, refer to
Native ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0c9b75c3b6b1 | unity_docs | rendering | In Unity's 'Parallax Diffuse', what is 'Parallax Normal mapped Properties' and how does it work? | Parallax Normal mapped
is the same as regular
Normal mapped
, but with a better simulation of “depth”. The extra depth effect is achieved through the use of a
Height Map
. The Height Map is contained in the alpha channel of the
Normal map
. In the alpha, black is zero depth and white is full depth. This is most often u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65aa5d3d9de8 | unity_docs | scripting | What is `Build.Reporting.PackedAssets` in Unity? Explain its purpose and usage. | PackedAssets
class in
UnityEditor.Build.Reporting
/
Inherits from:
Object
Description
An extension to the
BuildReport
class that tracks how Assets contribute to the size of the build.
The build process generates a PackedAssets report for each .sharedAssets or .resource file, or for each AssetBundle.
Properti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50b1fc473634 | unity_docs | rendering | What is `TextureImporterSettings.mipMapsPreserveCoverage` in Unity? Explain its purpose and usage. | TextureImporterSettings.mipMapsPreserveCoverage
public bool
mipMapsPreserveCoverage
;
Description
Enables or disables coverage-preserving alpha mipmapping.
Enable this to rescale the alpha values of computed mipmaps so coverage is preserved. This means a higher percentage of pixels passes the alpha test and low... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f9ff62d84992 | unity_docs | rendering | Explain 'Set up transparent videos in Unity' in Unity. | Import and prepare per-pixel transparent videos for use with Unity and edit global transparency levels of your videos.
You can control the transparency of an entire video (global alpha), or, with certain video formats, you can use different transparency levels for each pixel (per-pixel alpha). This information covers h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0567d5752f7f | unity_docs | scripting | What is `UIElements.PanelSettings.referenceSpritePixelsPerUnit` in Unity? Explain its purpose and usage. | PanelSettings.referenceSpritePixelsPerUnit
public float
referenceSpritePixelsPerUnit
;
Description
Sprites have a Pixels Per Unit value that controls the pixel density of the sprite.
For sprites that have the same Pixels Per Unit value as the Reference Pixels Per Unit value in the
PanelSettings asset, the pix... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ff8d9827ae7 | unity_docs | performance | What is `Unity.Collections.NativeArray_1.CopyFrom` in Unity? Explain its purpose and usage. | NativeArray<T0>.CopyFrom
Declaration
public void
CopyFrom
(T[]
array
);
Declaration
public void
CopyFrom
(NativeArray<T>
array
);
Parameters
Parameter
Description
array
The array to copy elements from.
Description
Copies all the elements from a
NativeArray<T0>
or a managed array of the same length. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3cbf158b6758 | unity_docs | animation | What is `Animations.AnimatorController.MakeUniqueLayerName` in Unity? Explain its purpose and usage. | AnimatorController.MakeUniqueLayerName
Declaration
public string
MakeUniqueLayerName
(string
name
);
Parameters
Parameter
Description
name
The desired name of the AnimatorLayer.
Description
Creates a unique name for the layers. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_214ef84c0021 | unity_docs | rendering | What is `ShaderGUI` in Unity? Explain its purpose and usage. | ShaderGUI
class in
UnityEditor
Description
Abstract class to derive from for defining custom GUI for shader properties and for extending the material preview.
Derive from this class for controlling how shader properties should be presented. For a shader to use this custom GUI use the 'CustomEditor' property in th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3be89fd23512 | unity_docs | rendering | What are the parameters of `Search.SearchService.CreateIndex` in Unity? | Description Create a new search index. ```
static string EnsureDecalPropertyIndexing()
{
var materialDb = SearchService.EnumerateDatabases().FirstOrDefault(IsIndexingMaterialProperties);
if (materialDb != null)
return materialDb.name;
if (!EditorUtility.DisplayDialog("Create decal material index",
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2228b24fe55 | unity_docs | rendering | Give me an overview of the `ShaderData` class in Unity. | ShaderData
class in
UnityEditor
Description
This class describes a shader.
Properties
Property
Description
ActiveSubshader
Returns the active subshader or null if none is currently active.
ActiveSubshaderIndex
Returns the index of the active subshader or -1 if none is currently active.
SerializedSubshaderCou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa10da229774 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemJobs.IJobParticleSystem.Execute`. | IJobParticleSystem.Execute
Declaration
public void
Execute
(
ParticleSystemJobs.ParticleSystemJobData
jobData
);
Parameters
Parameter
Description
jobData
Contains the particle properties.
Description
Implement this method to access and modify particle properties.
You can use the following script to attra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_303e60302bc1 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3Int.ctor`. | Vector3Int Constructor
Declaration
public
Vector3Int
(int
x
,
int
y
,
int
z
);
Parameters
Parameter
Description
x
The X component of the Vector3Int.
y
The Y component of the Vector3Int.
z
The Z component of the Vector3Int.
Description
Initializes and returns an instance of a new Vector3Int with x, y,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3deacdf16db3 | unity_docs | scripting | What is `Handheld.GetActivityIndicatorStyle` in Unity? Explain its purpose and usage. | Handheld.GetActivityIndicatorStyle
Declaration
public static int
GetActivityIndicatorStyle
();
Description
Gets the current activity indicator style.
See
ActivityIndicatorStyle
and
AndroidActivityIndicatorStyle
for the available activity indicator style options. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a824834aadd | unity_docs | networking | What is `Networking.MultipartFormFileSection.ctor` in Unity? Explain its purpose and usage. | MultipartFormFileSection Constructor
Declaration
public
MultipartFormFileSection
(string
name
,
byte[]
data
,
string
fileName
,
string
contentType
);
Parameters
Parameter
Description
name
Name of this form section.
data
Raw contents of the file to upload.
fileName
Name of the file uploaded by this for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_feef4f49f650 | unity_docs | ui | In Unity's 'Develop a native DSP audio plug-in', what is '2. Define your parameters in your audio plug-in file' and how does it work? | Create a list of parameters that would be useful for your user to interact with when they use your plug-in. To add your parameters to your plug-in:
In your plug-in .cpp file, define your parameters as enum values. For example:
```
enum Param
{
P_FREQ, //Frequency parameter
P_MIX, //Mix parameter
P_NUM //An extra val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f0dfa04cd10 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.BuildConfigByName`. | rameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
name
The name of the build configuration.
Returns
string
The GUID of the build configuration or null if it doesn't exist.
Description
Returns the GUID of build configuration with the given nam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7235c6d2d122 | unity_docs | editor | What is `RuntimePlatform.OSXEditor` in Unity? Explain its purpose and usage. | RuntimePlatform.OSXEditor
Description
In the Unity editor on macOS.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.OSXEditor)
{
Debug.Log("Do something spec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08e1d625a699 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.Vector2Field`. | rameter
Description
label
Label to display above the field.
value
The value to edit.
options
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Returns
Vector2
The value entered by the user.
Description
Make an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2235053a6341 | unity_docs | editor | Explain 'Create a build from the Editor' in Unity. | Unity can build your application for different platforms with unique build configurations using
build profiles
in the Unity Editor.
Note
: The
Build Profiles
window was previously named
Build Settings
.
Topic Description Introduction to build profiles
Introduces build profiles and the profile types.
Create and manage b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c96cfeee8ee | unity_docs | rendering | Show me a Unity C# example demonstrating `TrailRenderer.textureScale`. | TrailRenderer.textureScale
public
Vector2
textureScale
;
Description
A multiplier for the UV coordinates of the trail texture.
```csharp
using UnityEditor;
using UnityEngine;
using System.Collections;[RequireComponent(typeof(TrailRenderer))]
public class ExampleClass : MonoBehaviour
{
public LineTextureMode... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2144f1e6840a | unity_docs | editor | Show me a Unity C# example demonstrating `Android.AndroidPluginImporterUtilities.SetAndroidSharedLibraryType`. | AndroidPluginImporterUtilities.SetAndroidSharedLibraryType
Declaration
public static void
SetAndroidSharedLibraryType
(
PluginImporter
importer
,
Android.AndroidSharedLibraryType
type
);
Description
Sets the type of content that the shared library contains.
This is only applicable for plugins that use the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_607c8b982265 | unity_docs | scripting | Explain 'Parent Constraint component' in Unity. | A Parent Constraint moves and rotates a GameObject as if it is the child of another GameObject in the Hierarchy window. It has certain advantages that are impossible when you make one GameObject the parent of another:
A Parent Constraint doesn’t affect scale.
A Parent Constraint can link to multiple GameObjects.
A Game... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_033a185dc710 | unity_docs | input | What is `tvOS.Remote.allowRemoteRotation` in Unity? Explain its purpose and usage. | Remote.allowRemoteRotation
public static bool
allowRemoteRotation
;
Description
Configures if Apple TV Remote should autorotate all the inputs when Remote is being held in horizontal orientation. Default is false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e35835d09c0 | unity_docs | scripting | What is `MonoBehaviour.LateUpdate` in Unity? Explain its purpose and usage. | MonoBehaviour.LateUpdate()
Description
LateUpdate is called every frame, if the
Behaviour
is enabled.
LateUpdate is called after all Update functions have been called.
This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate
because it tracks objects that m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fe30221d6574 | unity_docs | scripting | In Unity's 'Direct reference asset management', what is 'C# object references' and how does it work? | By default, Unity serializes any objects not derived from
UnityEngine.Object
by value. This means that it embeds the entire data of the object directly into the serialized data of the object that holds the reference.
You can use the
[SerializeReference]
attribute to change this behavior and instruct Unity to store refe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_887dbd9f7220 | unity_docs | rendering | Explain 'Optimize lighting in the Built-In Render Pipeline' in Unity. | To optimize the lights in your scene , avoid Unity using multiple render passes to render GameObjects , or doing too much work to render lighting. This reduces the number of the draw calls the CPU sends, and the number of vertices and pixels the GPU processes.
Do the following:
Use lightmapping to light static objects,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_040e797e3704 | unity_docs | editor | What is `EditorGUI.IntPopup` in Unity? Explain its purpose and usage. | EditorGUI.IntPopup
Declaration
public static int
IntPopup
(
Rect
position
,
int
selectedValue
,
string[]
displayedOptions
,
int[]
optionValues
,
GUIStyle
style
= EditorStyles.popup);
Declaration
public static int
IntPopup
(
Rect
position
,
int
selectedValue
,
GUIContent[]
displayedOptions
,
int[]
o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_34921c449849 | unity_docs | scripting | Explain 'Manage scenes in a build' in Unity. | Use the Scene List
to organize the scenes in a build. Unity builds scenes in the order they appear in the list. You can add, exclude, remove, and reorder scenes in the list.
Access the scene list by navigating to
File
>
Build Profiles
>
Platforms
>
Scene List
.
Use the following actions to manage the scene list:
List a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7abf326fc76f | unity_docs | physics | What is `Effector2D.colliderMask` in Unity? Explain its purpose and usage. | Effector2D.colliderMask
public int
colliderMask
;
Description
The mask used to select specific layers allowed to interact with the effector.
Any
Collider2D
used by the effector will only interact with colliders on the specified layers. The layer of this GameObject will not be used by these colliders. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2c99b972d2cc_doc_3 | github | scripting | What does `UpdateLoader` do in this Unity script? Explain its purpose and signature. | Refreshes the BuildTargetGroup XR Loader
Signature:
```csharp
private static void UpdateLoader(BuildTargetGroup buildTargetGroup)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_d7e79ceb7dad | unity_docs | scripting | What is `DragAndDrop.RemoveDropHandler` in Unity? Explain its purpose and usage. | DragAndDrop.RemoveDropHandler
Declaration
public static void
RemoveDropHandler
(
DragAndDrop.ProjectBrowserDropHandler
handler
);
Declaration
public static void
RemoveDropHandler
(
DragAndDrop.SceneDropHandler
handler
);
Declaration
public static void
RemoveDropHandler
(
DragAndDrop.HierarchyDropHandler
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7a4a0082cce | unity_docs | rendering | What is `Rendering.ScriptableCullingParameters.numIterationsEnclosingSphere` in Unity? Explain its purpose and usage. | ScriptableCullingParameters.numIterationsEnclosingSphere
public int
numIterationsEnclosingSphere
;
Description
When
ScriptableCullingParameters.conservativeEnclosingSphere
is
true
, the algorithm for calculating the position and size of the culling sphere is a conservative iterative solution. This property c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_223f7eba2c33 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.canPasteSerializedData` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.canPasteSerializedData
public
Experimental.GraphView.GraphView.CanPasteSerializedDataDelegate
canPasteSerializedData
;
Description
Ask whether or not the serialized data can be pasted. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cc00e6b7c11 | unity_docs | editor | What are the parameters of `VersionControl.Provider.Revert` in Unity? | Description Reverts the specified assets by undoing any changes done since the last time you synced. The last sync time is usually when Provider.GetLatest was last issued but may differ if an external version control client is used at the same time. Note that after this operation is completed, Asset Database is not ref... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c32ce6b3a8f9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Events.UnityAction`. | UnityAction
Declaration
public delegate void
UnityAction
();
Description
Zero argument delegate used by UnityEvents.
Use this to create some dynamic functionality in your scripts. Unity Actions allow you to dynamically call multiple functions. Since Unity Actions have no arguments, functions they call must also... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cda2751edaab | unity_docs | input | Show me a Unity C# example demonstrating `GUI.changed`. | GUI.changed
public static bool
changed
;
Description
Returns true if any controls changed the value of the input data.
```csharp
// Draws a text field and when it gets modified prints a message
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public string stringToEdit = ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d7682f413214 | unity_docs | animation | Explain 'Animator Controller Asset' in Unity. | Use an
Animator Controller
asset to maintain a set of animations for a character or object.
Animator Controller assets are created from the Assets menu, or from the Create menu in the
Project window
.
In most situations, it’s normal to have multiple animations and transition between them when certain game conditions oc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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