id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_83ecd668daea | unity_docs | scripting | What is `Plane.distance` in Unity? Explain its purpose and usage. | Plane.distance
public float
distance
;
Description
The distance measured from the Plane to the origin, along the Plane's normal.
Note, this means a positive value for distance results in the Plane facing towards the origin. A negative distance value results in the Plane facing away from the origin.
Additional ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ab520894eeb | unity_docs | scripting | What is `Experimental.GraphView.Port.Capacity` in Unity? Explain its purpose and usage. | Capacity
enumeration
Description
Specify how many edges a port can have connected.
Properties
Property
Description
Single
Port can only have a single connection.
Multi
Port can have multiple connections. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ac9c3fab6dd | unity_docs | scripting | Show me a Unity C# example demonstrating `Video.VideoClip.frameRate`. | frame rate of the clip in frames per second. (Read Only).
The frame rate is the number of frames that are displayed in one second of the video clip. This is useful if you want to synchronize with other effects in your project, and monitor performance. However,
VideoPlayer.frameRate
usually gives a more accurate resu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cbca47ea6cb1 | unity_docs | rendering | In Unity's 'UI Builder interface overview', what is 'StyleSheets' and how does it work? | StyleSheets and the USS Selectors in UI Toolkit are used to share and apply styles across many elements and UI Documents (UXML).
The StyleSheets pane
is where you can:
Add, reorder, or remove StyleSheets (USS) in the current UI Document (UXML).
Create, reorder, copy, or remove USS Selectors within StyleSheets to share ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd4418454fd9 | unity_docs | editor | What is `TerrainTools.PaintTreesDetailsContext` in Unity? Explain its purpose and usage. | PaintTreesDetailsContext
class in
UnityEditor.TerrainTools
Description
Represents a context object for information used when scattering trees and detail objects across terrains.
Properties
Property
Description
neighborTerrains
Neighboring terrain objects.
neighborUvs
Neighboring terrain UVs.
Static Methods
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0cffba05bee8 | unity_docs | scripting | What is `UIElements.PointerEventBase_1.actionKey` in Unity? Explain its purpose and usage. | PointerEventBase<T0>.actionKey
public bool
actionKey
;
Description
Gets a boolean value that indicates whether the platform-specific action key is pressed. True means the action
key is pressed. False means it isn't.
The platform-specific action key is Cmd on macOS, and Ctrl on all other platforms. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04c95308a1f9 | unity_docs | editor | Give me an overview of the `PropertyModification` class in Unity. | PropertyModification
class in
UnityEditor
Description
Defines a single modified property.
Used by the Prefab system to track any changes applied to an instance.
Properties
Property
Description
objectReference
The value being applied when it is an object reference (which can not be represented as a string).
p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a651a0800d72 | github | scripting | Write a Unity C# script called Android Com Mng | ```csharp
#if UNITY_ANDROID && !UNITY_EDITOR
#define LYNX
#endif
using System;
using UnityEngine;
namespace Lynx
{
public static class AndroidComMng
{
//PUBLIC
public delegate void AudioVolumeChangeEvent(int audioVolume);
public static AudioVolumeChangeEvent OnAudioVolumeChange = null... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_ccfa9f466153 | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.Invoke`. | next Update cycle before
MonoBehaviour.Update
. In this case, it's better to call the function directly.
Note: Setting time to negative values is identical to setting it to 0.
In other cases, the order of execution of the method depends on the timing of the invocation.
If you need to pass parameters to your method, co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a92a14c9728c | unity_docs | scripting | What is `TerrainTools.TerrainPaintUtility.ReleaseContextResources` in Unity? Explain its purpose and usage. | TerrainPaintUtility.ReleaseContextResources
Declaration
public static void
ReleaseContextResources
(
TerrainTools.PaintContext
ctx
);
Parameters
Parameter
Description
ctx
The PaintContext containing the resources to release.
Description
Releases the allocated resources of the specified PaintContext.
Addi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_89ed2f36fcb0 | unity_docs | rendering | In Unity's 'Shader object fundamentals', what is 'Shader object' and how does it work? | A Shader object contains:
Information about itself, such as its name
An optional fallback Shader object, which Unity uses if it can’t use this one
One or more SubShaders
You can also define additional information such as shared shader code, or whether to use a
custom editor
. For information on defining a Shader object... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8487e905b6f | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.strength`. | ParticleSystem.NoiseModule.strength
public
ParticleSystem.MinMaxCurve
strength
;
Description
How strong the overall noise effect is.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_57471a0a9af0 | unity_docs | editor | In Unity's 'Search the Unity Editor main menu', what is 'Provider filters' and how does it work? | The Menus provider has additional filters in the
visual query builder
. This table lists the filters and their textual query equivalents.
Filter
Search token
Query example Description Menu Path
m: id:<"path">
m: id:"2d/tiles"
Searches only within the
2D
>
Tiles
menu. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7b190ede380 | unity_docs | scripting | Show me a Unity C# example demonstrating `Cloth.randomAcceleration`. | Cloth.randomAcceleration
public
Vector3
randomAcceleration
;
Description
A random, external acceleration applied to the cloth.
Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag.
Additional resources:
Cloth.externalAcceleration
.
```csharp
using UnityEngine;p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b42c284e7a5e | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.TransformPoints`. | ion.
Description
Transforms multiple points from local space to world space overwriting each original point with the transformed version.
Note that the positions of the returned points are affected by scale. Use
Transform.TransformDirections
if you are dealing with direction vectors.
You can perform the opposite c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_947ef1b48a4c | unity_docs | scripting | What is `UIElements.StyleFont` in Unity? Explain its purpose and usage. | StyleFont
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IStyleValue<T0>
Description
Style value that can be either a
Font
or a
StyleKeyword
.
Properties
Property
Description
keyword
The style keyword.
value
The Font value.
Constructors... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_538290aaaa5b | unity_docs | xr | Explain 'Property bags' in Unity. | A property bag is a companion object for a given .NET object type. The bag contains a collection of properties for its companion type. You can use the property bag to efficiently traverse, access, and modify data for an instance of an object of the companion type.
## Generating property bags
Unity uses one of the fol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f077883e4cf0 | unity_docs | physics | In Unity's 'Configure a particle trigger', what is 'Interaction with a collider' and how does it work? | The example below causes particles to turn red as they enter the Collider’s bounds, then turn green as they leave the Collider’s bounds.
```csharp
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[ExecuteInEditMode]
public class TriggerScript : MonoBehaviour
{
ParticleSystem ps;
// the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d92aa3edc6e2 | unity_docs | scripting | What is `UIElements.ClickEvent.ctor` in Unity? Explain its purpose and usage. | ClickEvent Constructor
Declaration
public
ClickEvent
();
Description
Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c715cf0c6f6 | unity_docs | ui | Show me a Unity C# example demonstrating `Overlays.OverlayCanvas.ShowPopup`. | OverlayCanvas.ShowPopup
Declaration
public void
ShowPopup
();
Declaration
public void
ShowPopup
(
Vector2
position
);
Parameters
Parameter
Description
position
The GUI position relative to the window.
Description
Displays an overlay as a pop-up in a
EditorWindow
.
```csharp
using UnityEditor;
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b763f076b344_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Checks for button input on an input action
Signature:
```csharp
public class OnButtonPress : MonoBehaviour
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_d4b1c445436b | unity_docs | xr | Explain 'Search for files' in Unity. | The Files search provider runs a file system search that supports regex and globs to match a specific pattern, such as file type, file name, or folder name.
Unlike the Asset (project) search provider, the Files provider doesn’t require an index, so you can use it even if your project has no indices.
Tip:
You can use th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9a71ff05945 | unity_docs | input | What is `UIElements.PointerId` in Unity? Explain its purpose and usage. | PointerId
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
A static class that holds pointer ID values.
These values are used as the values for IPointerEvent.pointerId.
Static Properties
Property
Description
invalidPointerId
Represents an invalid pointer ID ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_afc94863912a | unity_docs | audio | What is `AudioSettings.GetDSPBufferSize` in Unity? Explain its purpose and usage. | AudioSettings.GetDSPBufferSize
Declaration
public static void
GetDSPBufferSize
(out int
bufferLength
,
out int
numBuffers
);
Parameters
Parameter
Description
bufferLength
Is the length of each buffer in the ring buffer.
numBuffers
Is number of buffers.
Description
Get the mixer's buffer size in samples... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7947782961d | unity_docs | scripting | What is `PluginImporter.GetPlatformData` in Unity? Explain its purpose and usage. | PluginImporter.GetPlatformData
Declaration
public string
GetPlatformData
(
BuildTarget
platform
,
string
key
);
Declaration
public string
GetPlatformData
(string
platformName
,
string
key
);
Parameters
Parameter
Description
platform
Target platform.
key
Key value for data.
Description
Get platfor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c0e868657c8 | unity_docs | editor | What are the parameters of `ExpressionEvaluator.Evaluate` in Unity? | Returns bool Indicates whether expression could be evauated successfully. Description Evaluates a math expression and returns the result. The expressions that can be evaluated support: arithmetic operators a+b , a-b , a*b , a/b , power ( a^b ) and modulo ( a%b ) operators, parentheses, math functions sqrt(a) , floor(a)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3fd1d3c7e335 | unity_docs | scripting | Explain 'Adding profiler counters to your code' in Unity. | To add a
profiler counter
, create scripts to do the following:
Create and define a new counter
.
Update the counter’s value
.
The code examples in these sections add a Profiler counter to track the total number of particles that Unity created for every instance of a
GameObject
’s trail effects. In these examples, the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a3b011d062eb | unity_docs | ui | Explain 'Relative and absolute positioning' in Unity. | This example demonstrates the difference between relative and absolute positioning. This example also demonstrates how to use C# and UXML/USS to add and style UI controls.
## Example overview
The example uses the automatic layout system to add boxes to an Editor and a runtime UI. One box demonstrates a relative offse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9f4917548802_doc_5 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Destroys the child GameObject and creates a clone of the given TComponent as a child transform.TComponent will be initialized with the given arguments.The child Component to destroy.The GameObject to clone.The TArgs object to be passed in on initialization.The type of Component to be created.The type of arguments to be... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_f9c30bcd4347 | unity_docs | scripting | Show me a Unity C# example demonstrating `Debug.unityLogger`. | Debug.unityLogger
public static
ILogger
unityLogger
;
Description
Get default debug logger.
Logs
message
to the Unity Console using default logger.
Additional resources:
ILogger
,
ILogHandler
.
```csharp
using UnityEngine;
using System.Collections;public class MyGameClass : MonoBehaviour
{
private stat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cf415f367ee7 | unity_docs | editor | In Unity's 'Introduction to customizing the build pipeline', what is 'External build pipeline customizations' and how does it work? | You can use scripts or continuous integration (CI) tools that run on a build machine or cloud service (for example
Unity Build Automation
) to customize the build pipeline. These tools perform one or more builds
from the command line
.
External scripts can perform actions that don’t depend on the Unity API and can happ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_87727f0c447b | unity_docs | ui | In Unity's 'Use UXML instances as templates', what is 'Edit a UXML document template instance' and how does it work? | To edit an original UXML Document used as a
Template Instance
, right-click on a
Template Instance
, and select one of the following options:
Open in UI Builder
: Unload the current UXML Document, and load the
Template Instance
:
Open in UI Builder example
Open Instance in Isolation
: Keep the current UXML Document loa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_82de3f781594 | unity_docs | rendering | Explain 'Properties block reference in ShaderLab' in Unity. | This page contains information on using a Properties block in your ShaderLab code to define material properties for a Shader object.
## Render pipeline compatibility
Feature name Universal Render Pipeline
(URP)
High Definition Render Pipeline (HDRP)
Custom SRP
Built-in Render Pipeline
ShaderLab: Properties block Yes ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1718a2b3ed1c | unity_docs | editor | Give me an overview of the `GlobalObjectId` class in Unity. | GlobalObjectId
struct in
UnityEditor
Description
Unique and stable project-scoped identifier for objects in scenes and in other types of assets for use at authoring time.
Use this struct to obtain unique identifiers to objects that are part of scenes or inside other assets such as prefabs and ScriptableObjects. T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a88ca8030eee | unity_docs | scripting | What is `UIElements.Column.resizable` in Unity? Explain its purpose and usage. | Column.resizable
public bool
resizable
;
Description
Indicates whether the column can be resized interactively by the user.
The resize behaviour of all columns in a column collection can be specified by setting
Columns.resizable
.
A column is effectively resizable if both
Column.resizable
and
Columns.r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33b8ae2ed41e | unity_docs | editor | Show me a Unity C# example demonstrating `Handles.DrawWireCube`. | Handles.DrawWireCube
Declaration
public static void
DrawWireCube
(
Vector3
center
,
Vector3
size
);
Description
Draw a wireframe box with
center
and
size
.
```csharp
using UnityEditor;
using UnityEngine;
using System.Collections;//this class should exist somewhere in your project
public class WireCubeEx... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e263625ff60d | unity_docs | rendering | What is `Shader.GetGlobalMatrix` in Unity? Explain its purpose and usage. | Shader.GetGlobalMatrix
Declaration
public static
Matrix4x4
GetGlobalMatrix
(string
name
);
Declaration
public static
Matrix4x4
GetGlobalMatrix
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of the property.
Des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f30d5808b77c | unity_docs | scripting | What is `UIElements.PointerEventBase_1.commandKey` in Unity? Explain its purpose and usage. | PointerEventBase<T0>.commandKey
public bool
commandKey
;
Description
Gets a boolean value that indicates whether the Windows/Cmd key is pressed. True means the Windows/Cmd key
is pressed. False means it isn't. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c17b379e1255 | unity_docs | ui | Explain 'Position element with the layout engine' in Unity. | UI Toolkit includes a layout engine that positions elements based on layout and styling properties. The layout engine uses the layout principles of Yoga , which implements a subset of Flexbox , a HTML/CSS layout system. UI Toolkit properties match Yoga layout behavior. UI Toolkit supports most properties in Flexbox.
By... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d52b4ab2cf1 | unity_docs | rendering | What is `TerrainData.SetHolesDelayLOD` in Unity? Explain its purpose and usage. | TerrainData.SetHolesDelayLOD
Declaration
public void
SetHolesDelayLOD
(int
xBase
,
int
yBase
,
bool[,]
holes
);
Parameters
Parameter
Description
xBase
First x index of Terrain holes samples to set.
yBase
First y index of Terrain holes samples to set.
holes
Array of Terrain holes samples to set (array i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e92c8aebafa | unity_docs | scripting | What is `UIElements.NavigationEventBase_1.GetPooled` in Unity? Explain its purpose and usage. | NavigationEventBase<T0>.GetPooled
Declaration
public static T
GetPooled
(
EventModifiers
modifiers
);
Parameters
Parameter
Description
modifiers
The modifier keys held down during the event.
deviceType
The type of device this event was created from.
Returns
T
An initialized navigation event.
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_33513fda62ed | unity_docs | scripting | Show me a Unity code example for 'Adding profiler counters to your code'. | the ProfilerCounter API to push the counter data to the Profiler. If your data changes multiple times per frame, use the ProfilerCounterValue API. This makes the Profiler automatically pick up the last value at the end of the frame.
The following example script defines the ProfilerCounterValue TankTrailParticleCount
, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7469681c3302 | unity_docs | scripting | Explain 'Write and run coroutines' in Unity. | A coroutine is a method that can suspend execution and resume at a later time. In Unity applications, this means coroutines can start running in one frame and then resume in another, allowing you to spread tasks across several frames.
Regular, non-coroutine methods run to completion before returning control to the call... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b15dea3e8d25 | unity_docs | math | What are the parameters of `AI.NavMesh.SamplePosition` in Unity? | Returns bool True if the nearest point is found. Description Finds the nearest point based on the NavMesh within a specified range. The nearest point is found by projecting the input point onto nearby NavMesh instances along the vertical axis. This vertical axis has been chosen for each instance at the time of creation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cdbf92855de5 | unity_docs | physics | What is `Build.Content.SceneLoadInfo.internalName` in Unity? Explain its purpose and usage. | SceneLoadInfo.internalName
public string
internalName
;
Description
Internal name used to load the built Scene from an asset bundle.
Internal names are used for loading to avoid collision if Scenes with similar file names are added to the same AssetBundle.
Internal use only. See
SceneLoadInfo
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2f051213d9d3 | unity_docs | scripting | Explain 'GradientField' in Unity. | The GradientField is an
Editor-only
control that lets users set a color gradient from a Gradient Editor.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a GradientField
You can create ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_112bbd2f1384 | unity_docs | editor | In Unity's 'Cloud Code', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.services.cloudcode@2.10 released 2.10.0, 2.10.1, 2.10.2
com.unity.services.cloudcode@2.9 released 2.9.0-exp.1, 2.9.0-exp.2, 2.9.0
com.unity.services.cloudcode@2.8 released 2.8.0, 2.8.1
com.unity.ser... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73fe3f011580 | unity_docs | scripting | Show me a Unity C# example demonstrating `QualitySettings.asyncUploadBufferSize`. | e Scene. If you encounter excessive memory usage or performance issues, consider lowering this value to conserve resources. Alternatively, you can disable
asyncUploadPersistentBuffer
, although this might lead to memory fragmentation and further complications. Be cautious when disabling persistent buffers, as fragment... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f675f686a83 | unity_docs | scripting | What are the parameters of `Search.QueryEngine_1.RemoveOperator` in Unity? | Description Removes a custom operator that was added on the QueryEngine . ```
// Remove an operator based on its token
var operatorToken = "%";
queryEngine.RemoveOperator(operatorToken);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f075bfcb9fe | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.position`. | Transform.position
public
Vector3
position
;
Description
The world space position of the Transform.
The
position
property of a
GameObject
’s
Transform
, which is accessible in the Unity Editor and through scripts. Alter this value to move a
GameObject
. Get this value to locate the
GameObject
in 3D wo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_56cea3ab992f | unity_docs | scripting | In Unity's 'AppCallbacks class reference', what is 'MainPage.xaml.cppfile' and how does it work? | ```
MainPage::MainPage()
{
m_SplashScreenRemovalEventToken.Value = 0;
m_OnResizeRegistrationToken.Value = 0;
InitializeComponent();
NavigationCacheMode = ::NavigationCacheMode::Required;
auto appCallbacks = AppCallbacks::Instance;
bool isWindowsHolographic = false;
#if UNITY_HOLOGRAPHIC
// If application was... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_288019f85ce0 | unity_docs | scripting | What is `XR.MeshId` in Unity? Explain its purpose and usage. | MeshId
struct in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
A session-unique identifier for trackables in the environment, e.g., planes and feature points.
Ids are generally unique to a particular XRSessionSubsystem, but multiple sessions may produce identical ids for different trackable... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38281744649d | unity_docs | ui | What is `Experimental.GraphView.ShortcutHandler` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ShortcutHandler
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
UIElements.Manipulator
Description
Shortcut handler.
Constructors
Constructor
Description
ShortcutHandler
ShortcutHandler's constructor.
Protec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5bd8e25e575 | unity_docs | ui | What is `UIElements.VisualElement.contentRect` in Unity? Explain its purpose and usage. | VisualElement.contentRect
public
Rect
contentRect
;
Description
The rectangle of the content area of the element, in the local space of the element. (Read Only)
In the box model used by UI Toolkit, the content area refers to the inner rectangle for displaying text and images.
It excludes the borders and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_600a1a3693c7 | unity_docs | scripting | What is `RangeInt.end` in Unity? Explain its purpose and usage. | RangeInt.end
public int
end
;
Description
The end index of the range (not inclusive).
Calculated by adding
length
to
start
(for instance, if you have a string “abcdef” and you care about “cde”, then this value is (start) 2 + (length) 3 = 5). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0351c93a8e1a | unity_docs | rendering | What is `ShaderKeywordFilter.SelectOrRemoveAttribute.ctor` in Unity? Explain its purpose and usage. | SelectOrRemoveAttribute Constructor
Declaration
public
SelectOrRemoveAttribute
(object
condition
,
bool
overridePriority
,
string
filePath
,
int
lineNumber
,
params string[]
keywordNames
);
Parameters
Parameter
Description
condition
Unity compares the data field to this value. The outcome determines the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a7d753cde446 | unity_docs | rendering | In Unity's 'Global Illumination Profiler module reference', what is 'Module details pane' and how does it work? | When you select the Global Illumination module, the details pane displays a breakdown of where the application spent time in the selected frame. The data available is as follows:
Data Description Total CPU Time
Total Enlighten Global Illumination CPU time across all threads in ms.
Probe Update Time
Time spent updating ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dfd7e9df69b3 | unity_docs | rendering | What is `Rendering.PassType.MotionVectors` in Unity? Explain its purpose and usage. | PassType.MotionVectors
Description
Motion vector render pass.
Used to generate motion vectors that can be used in Image Effects. This pass is rendered after opaque objects, but before opaque Image Effects..
Additional resources:
Renderer.motionVectorGenerationMode
,
DepthTextureMode.MotionVectors
,
SkinnedMeshRe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_208214bd0cc7_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A class that follows the pinch point between the thumb and index finger using XR Hand Tracking.It updates its position to the midpoint between the thumb and index tip while optionally adjusting its rotationto look at a specified target. The rotation towards the target can also be smoothly interpolated over time.
Signa... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_888f1b685261 | github | scripting | Write a Unity Editor script for Simple Address Editor | ```csharp
using System.Linq;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UIElements;
namespace PassivePicasso.SimplyAddress
{
[CustomEditor(typeof(SimpleAddress), true)]
public class SimpleAddressEditor : Editor
{
protected virtu... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_c947724f8a03 | unity_docs | rendering | In Unity's 'Save and load lighting settings with Lightmap Parameters Assets', what is 'GameObjects' and how does it work? | To assign a Lightmap Parameters Asset to a single GameObject, ensure the GameObject has a Mesh Renderer or Terrain component attached.
To assign a Lightmap Parameters Asset to a
Mesh Renderer
component:
In the Inspector, go to
Mesh Renderer
>
Lighting Enable Contribute Global Illumination
In the mesh Renderer component... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6719ebb57521 | unity_docs | scripting | Show me a Unity C# example demonstrating `Assertions.Assert`. | development
build, unless specified explicitly. See
BuildOptions.ForceEnableAssertions
.
The inclusion of an assertion is controlled by the
UNITY_ASSERTIONS
define.
Assert throws exceptions whenever an assertion fails.
If a debugger is attached to the project (System.Diagnostics.Debugger.IsAttached is true),
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_201658c30da5 | unity_docs | animation | What is `Animations.TransformStreamHandle.GetRotationReadMask` in Unity? Explain its purpose and usage. | TransformStreamHandle.GetRotationReadMask
Declaration
public bool
GetRotationReadMask
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
Returns
bool
Returns true if the rotation can be read.
Description
Gets the rotat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac855ee3eae7 | unity_docs | rendering | What are the parameters of `AssetDatabase.GUIDToAssetPath` in Unity? | Returns string Path of the asset relative to the project folder. Description Gets the corresponding asset path for the supplied GUID, or an empty string if the GUID can't be found. Returned paths are relative to the project folder, for example: "Assets/MyTextures/hello.png". ```csharp
using UnityEditor;
using UnityEngi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7ce9810e917 | unity_docs | scripting | Give me an overview of the `GUISkin` class in Unity. | GUISkin
class in
UnityEngine
/
Inherits from:
ScriptableObject
/
Implemented in:
UnityEngine.IMGUIModule
Description
Defines how GUI looks and behaves.
GUISkin contains GUI settings and a collection of
GUIStyle
objects that together specify GUI skin.
Active GUI skin is get and set through
GUI.skin
.
Prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1804bcff6ec7 | unity_docs | math | What are the parameters of `TrailRenderer.AddPositions` in Unity? | Description Add an array of positions to the trail. All points inside a TrailRenderer store a timestamp when they are born. This, together with the TrailRenderer.time property, is used to determine when they will be removed. For trails to disappear smoothly, each position must have a unique, increasing timestamp. When ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4e0a6c4c4267 | unity_docs | rendering | In Unity's 'Key concepts', what is 'Scripting' and how does it work? | Use scripts to create complex game behavior, such as:
Trigger game events, such as move the user to a win or lose scene in response to changes in the user’s game stats.
Change component properties over time. For example, change the visibility of a hidden door, shrink and enlarge an object, or collapse a wall.
Respond t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b5f48e1e4f9 | unity_docs | rendering | What is `ParticleSystem.MinMaxCurve.Evaluate` in Unity? Explain its purpose and usage. | ParticleSystem.MinMaxCurve.Evaluate
Declaration
public float
Evaluate
(float
time
);
Declaration
public float
Evaluate
(float
time
,
float
lerpFactor
);
Parameters
Parameter
Description
time
Normalized time (in the range 0 - 1, where 1 represents 100%) at which to evaluate the curve. This is valid whe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9cbd3d51b60b | github | scripting | Write a Unity C# script called Action To Button | ```csharp
using System;
using System.Collections;
using UnityEngine.InputSystem;
using UnityEngine.UI;
using UnityEngine.XR.Management;
using UnityEngine.XR.OpenXR.Input;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToButton : ActionToControl
{
[SerializeField] private ... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_3f32704847b0 | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.RenderPipeline.EndContextRendering`. | RenderPipeline.EndFrameRendering
. It does everything that method does, and in addition it calls the
RenderPipelineManager.endContextRendering
delegate. If you are writing a custom Scriptable Render Pipeline, use this method instead of
RenderPipeline.EndFrameRendering
.
The following code example demonstrates where ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_880cf557b273 | unity_docs | scripting | What is `Experimental.Rendering.SceneStateHash.sceneObjectsHash` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SceneStateHash.sceneObjectsHash
public
Hash128
sceneObjectsHash
;
Description
A hash representing the state of Scene objects.
This hash represents the state of:
- Transforms of objects flagged as "Reflection Probe Static... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c8dae741801 | unity_docs | scripting | What is `StaticOcclusionCulling.isRunning` in Unity? Explain its purpose and usage. | StaticOcclusionCulling.isRunning
public static bool
isRunning
;
Description
Used to check if asynchronous generation of static occlusion culling data is still running.
Additional resources:
StaticOcclusionCulling.GenerateInBackground
,
StaticOcclusionCulling.Cancel
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92ae93f846f5 | unity_docs | math | Show me a Unity C# example demonstrating `Camera.backgroundColor`. | Camera.backgroundColor
public
Color
backgroundColor
;
Description
The color with which the screen will be cleared.
Only used if
clearFlags
are set to
CameraClearFlags.SolidColor
(or
CameraClearFlags.Skybox
but the skybox is not set up).
```csharp
// ping-pong animate background color
using UnityEngine... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8bf00e3971b8 | unity_docs | scripting | What is `MPE.ChannelClient.UnregisterMessageHandler` in Unity? Explain its purpose and usage. | ChannelClient.UnregisterMessageHandler
Declaration
public void
UnregisterMessageHandler
(Action<string>
handler
);
Declaration
public void
UnregisterMessageHandler
(Action<byte[]>
handler
);
Parameters
Parameter
Description
handler
The handler to unregister.
Description
Unregisters a specific channel ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40ce0dbfcceb | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.BeginSampleWithMetadata`. | a started section of the instrumented code.
In the Timeline view of the Profiler Window the provided
metadata
is available in the tooltip message.
Use
HierarchyFrameDataView.GetItemMetadata
to retrieve metadata programmatically.
Note:
Both
BeginSampleWithMetadata
and
EndSample
are thread safe and can be used ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_010eac62110e | unity_docs | scripting | What is `Unity.Properties.PropertyPath.Pop` in Unity? Explain its purpose and usage. | PropertyPath.Pop
Declaration
public static
Unity.Properties.PropertyPath
Pop
(ref
Unity.Properties.PropertyPath
path
);
Parameters
Parameter
Description
path
The <see cref="PropertyPath" />
Returns
PropertyPath
A new
PropertyPath
Description
Returns a new
PropertyPath
that will not include the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e31387bafbf | unity_docs | scripting | What is `Search.PropertyDatabaseRecordKey.operator_ne` in Unity? Explain its purpose and usage. | PropertyDatabaseRecordKey.operator !=
public static bool
operator !=
(
Search.PropertyDatabaseRecordKey
lhs
,
Search.PropertyDatabaseRecordKey
rhs
);
Parameters
Parameter
Description
lhs
A record key.
rhs
A record key.
Description
The not equal operator. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_124b9548a905 | unity_docs | ui | In Unity's 'MinMaxSlider', what is 'Create a MinMaxSlider' and how does it work? | You can create a MinMaxSlider with UI Builder, UXML, or C#. The following C# example creates a MinMaxSlider with a default value, low limit, and high limit:
```
var minMaxSlider = new MinMaxSlider();
minMaxSlider.value = new Vector2(0.25f, 0.75f);
minMaxSlider.lowLimit = 0;
minMaxSlider.highLimit = 1;
```
Note
: To ali... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8fd151b8b95 | unity_docs | scripting | What is `Unity.Android.Gradle.Dependencies.AddDependencyImplementationProject` in Unity? Explain its purpose and usage. | Dependencies.AddDependencyImplementationProject
Declaration
public
Unity.Android.Gradle.Element
AddDependencyImplementationProject
(string
name
);
Parameters
Parameter
Description
name
Project name.
Returns
Element
The added dependency.
Description
Adds a plugin implementation element with project:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ddba3bc88840 | unity_docs | rendering | Explain 'Graphics performance and profiling' in Unity. | This section contains information on understanding and improving rendering performance.
Page Description Reduce rendering work on the GPU or CPU
Reduce the amount of rendering on the CPU or the GPU, or increase the rendering frame rate.
Simplifying distant meshes with level of detail (LOD)
Information about features th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9aee75f8de74 | unity_docs | ui | What is `UIElements.VisualElement.languageDirection` in Unity? Explain its purpose and usage. | VisualElement.languageDirection
public
UIElements.LanguageDirection
languageDirection
;
Description
Indicates the directionality of the element's text. The value will propagate to the element's children.
Setting
languageDirection
to
RTL
can only get the basic RTL support like text reversal. To get
m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa19db31b792 | unity_docs | scripting | Give me an overview of the `ExposedReference_1` class in Unity. | ExposedReference<T0>
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Creates a type whos value is resolvable at runtime.
ExposedReference is a generic type that can be used to create references to Scene objects and resolve their actual values at runtime and by using a context object. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07f80a188161 | unity_docs | scripting | What is `LocalizationGroup.ctor` in Unity? Explain its purpose and usage. | LocalizationGroup Constructor
Declaration
public
LocalizationGroup
();
Declaration
public
LocalizationGroup
(
Behaviour
behaviour
);
Declaration
public
LocalizationGroup
(Type
type
);
Declaration
public
LocalizationGroup
(object
obj
);
Description
Default constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3057ea7b374 | unity_docs | rendering | Show me a Unity C# example demonstrating `Shader.SetGlobalFloat`. | custom shaders that all use
the same "global" float (for example, density of some custom fog type).
Then you can set the global property from script and don't have to setup
the same float in all materials.
Additional resources:
SetGlobalColor
,
SetGlobalTexture
;
Material
class,
ShaderLab documentation
.
The follo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dde468302377 | unity_docs | rendering | Explain 'Renderer module reference' in Unity. | The Renderer module’s settings determine how a
particle
’s image or Mesh is transformed, shaded and overdrawn by other particles.
## Properties
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6790e5db0268 | unity_docs | ui | In Unity's 'Apply masking effects in UI Toolkit', what is 'Masking with an element' and how does it work? | You can use an element to mask another element. To make a masking effect with an element, add the masking element as the parent element of the masked element. Set the overflow property to hidden on the masking element. This hides the parts of the masked element that are outside the bounds of the masking element.
The fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b167d9fbb319 | unity_docs | scripting | What is `Component.transform` in Unity? Explain its purpose and usage. | Component.transform
public
Transform
transform
;
Description
The
Transform
attached to this
GameObject
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
transform.Translate(1, 1, 1);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe756d771f27 | unity_docs | editor | Show me a Unity C# example demonstrating `Handles.DrawTexture3DSDF`. | as empty space. The default value is 0.
customColorRamp
The custom gradient that Unity uses as a color ramp. If this is not specified, Unity uses
Google Turbo color ramp
.
Description
Draws a 3D texture using Signed Distance Field rendering mode in 3D space.
This visualization mode supports only non-directional S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eea3c8380dd2 | unity_docs | scripting | What is `Search.IQueryEngineFilter.RemoveOperator` in Unity? Explain its purpose and usage. | IQueryEngineFilter.RemoveOperator
Declaration
public
Search.IQueryEngineFilter
RemoveOperator
(string
op
);
Parameters
Parameter
Description
op
The operator identifier.
Returns
IQueryEngineFilter
The current filter.
Description
Remove a custom operator specific to the filter.
This removes a custom... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b2665a4b3730 | unity_docs | rendering | In Unity's 'Include sprites in text', what is 'Use a sprite asset' and how does it work? | To use sprites in the rich text tag, reference the sprite asset name and the sprite name as
<sprite="assetName" name="spriteName">
or by index as
<sprite="assetName" index=1>
.
You can add the
tint=1
attribute to the tag to tint the sprite with the text object’s vertex color. You can also choose a different color by ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_281afeb79eb6 | unity_docs | scripting | What is `Android.AndroidPluginImporterUtilities.GetAndroidCPU` in Unity? Explain its purpose and usage. | AndroidPluginImporterUtilities.GetAndroidCPU
Declaration
public static
AndroidArchitecture
GetAndroidCPU
(
PluginImporter
importer
);
Returns
AndroidArchitecture
Returns the
AndroidArchitecture
that represents the Android CPU architecture the plugin supports.
Description
Gets the Android CPU architec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_984ff979a45f | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeaderState.Column.minWidth` in Unity? Explain its purpose and usage. | MultiColumnHeaderState.Column.minWidth
public float
minWidth
;
Description
Minimum width of the column.
When resizing the column this is the minimum width which is allowed. Default value is 20. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5ef67906088 | unity_docs | scripting | What is `AnimationEvent` in Unity? Explain its purpose and usage. | AnimationEvent
class in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
AnimationEvent lets you call a script function similar to SendMessage as part of playing back an animation.
Animation events support functions that take zero or one parameter.
The parameter can be a float, an int, a st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c782a8237e4 | unity_docs | scripting | What is `UIElements.IDataSourceProvider` in Unity? Explain its purpose and usage. | IDataSourceProvider
interface in
UnityEngine.UIElements
Description
Binding types deriving from
Binding
can implement this interface to gain
an additional layer of data source and data source path. These will be used by the binding system
to compute the final
BindingContext.dataSource
and
BindingContext.da... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_857d4ca38710 | unity_docs | scripting | What is `Vector3.Max` in Unity? Explain its purpose and usage. | Vector3.Max
Declaration
public static
Vector3
Max
(
Vector3
lhs
,
Vector3
rhs
);
Description
Returns a vector that is made from the largest components of two vectors.
Additional resources:
Min
function.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07ce76ed15b4 | unity_docs | scripting | Show me a Unity C# example demonstrating `Pool.UnsafeGenericPool_1`. | .Pool
/
Implemented in:
UnityEngine.CoreModule
Description
Provides a static implementation of
ObjectPool<T0>
.
This is an alternative to
GenericPool<T0>
which has collection checks disabled.
Some objects generate garbage when they are compared during the collection checks. This version does not perform any co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_469f6d1662bc | unity_docs | rendering | In Unity's 'Rendering paths in Unity', what is 'Forward' and how does it work? | The
Forward rendering
path is the default rendering path in Unity projects. It works in the following way:
Unity lights each GameObject in turn.
Lighting has limits, for example how often or how well Unity can light each GameObject. These limits are different for each
render pipeline
.
The Universal Render Pipeline (UR... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4790e5c6b1b3 | unity_docs | animation | What is `Animations.TransformStreamHandle.SetRotation` in Unity? Explain its purpose and usage. | TransformStreamHandle.SetRotation
Declaration
public void
SetRotation
(
Animations.AnimationStream
stream
,
Quaternion
rotation
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
rotation
The rotation of the transform in world space.
Description
Sets the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97535b43a259 | unity_docs | rendering | What is `Device.SystemInfo.GetRenderTextureSupportedMSAASampleCount` in Unity? Explain its purpose and usage. | SystemInfo.GetRenderTextureSupportedMSAASampleCount
Declaration
public static int
GetRenderTextureSupportedMSAASampleCount
(
RenderTextureDescriptor
desc
);
Description
This has the same functionality as
SystemInfo.GetRenderTextureSupportedMSAASampleCount
and also mimics platform-specific behavior in the Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_097ce662498d | unity_docs | rendering | In Unity's 'Enable mipmap streaming', what is 'Make a texture work with mipmap streaming' and how does it work? | Follow these steps:
Select a texture asset in the Project window.
In the
Texture Import Settings
window, select Advanced to open advanced settings.
Ensure that
Generate Mipmap
is enabled.
Enable
Stream Mipmap Levels
.
If you build your project for Android, you must also follow these steps:
Open the
Build Profiles
windo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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