id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
gh_f72fb450bcd0 | github | scripting | Write a Unity C# UI script for Debug Menu Item | ```csharp
//
// Copyright (c) Sandro Figo
//
using UnityEngine;
using UnityEngine.UI;
namespace DebugMenu
{
public class DebugMenuItem : MonoBehaviour
{
[HideInInspector]
public Node node;
public RectTransform arrow;
private RectTransform rectTransform;
[HideInInspe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_844728463be5 | unity_docs | editor | What is `BuildPlayerWithProfileOptions.locationPathName` in Unity? Explain its purpose and usage. | BuildPlayerWithProfileOptions.locationPathName
public string
locationPathName
;
Description
The path where the application will be built.
The path you specify must end with the correct extension for the file format you will build. This path won't be changed by Unity. Set the file format using
EditorUserBuildSe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9f228e14199 | unity_docs | rendering | What is `RenderTexture.memorylessMode` in Unity? Explain its purpose and usage. | RenderTexture.memorylessMode
public
RenderTextureMemoryless
memorylessMode
;
Description
The render texture memoryless mode property.
Use this property to set or return the render texture memoryless modes.
Memoryless render textures are temporarily stored in the on-tile memory when it is rendered. It does no... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85c9d0425b98 | unity_docs | physics | What is `IMGUI.Controls.JointAngularLimitHandle.yHandleColor` in Unity? Explain its purpose and usage. | JointAngularLimitHandle.yHandleColor
public
Color
yHandleColor
;
Description
Returns or specifies the color to use for the handle limiting motion around the y-axis. Defaults to
Handles.yAxisColor
.
This value is multiplied with the value of
Handles.color
.
Additional resources:
xHandleColor
,
zHandleColor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cc7f4441540 | unity_docs | editor | What is `Experimental.GraphView.ISelection` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ISelection
interface in
UnityEditor.Experimental.GraphView
Description
Selection interface.
Properties
Property
Description
selection
Get the selection.
Public Methods
Method
Description
AddToSelection
Add element to se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c4c8cb3045d | unity_docs | editor | Show me a Unity C# example demonstrating `EditorApplication.playModeStateChanged`. | never the Editor's play mode state changes.
Add an event handler to this event to receive a notification that the play mode state has changed, as well as information about the state it has changed into.
The following example script logs the Editor's play mode state to the console whenever if changes. Copy it into a fi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05ea11ea9f2d | unity_docs | rendering | What is `SpriteDrawMode` in Unity? Explain its purpose and usage. | SpriteDrawMode
enumeration
Description
SpriteRenderer
draw mode.
Enum defining the draw mode for
SpriteRenderer.drawMode
. This controls how to display the
Sprite
.
Properties
Property
Description
Simple
Displays the full sprite.
Sliced
The SpriteRenderer will render the sprite as a 9-slice image where the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2b7dd30c339c | unity_docs | scripting | Explain 'Types of Light component' in Unity. | This page describes the effects of the Type property on a
Light component
.
You can use the Type property to choose how the Light behaves. The available values are:
Point Light, a Light that’s located at a point in the Scene and emits light in all directions equally
Spot Light, a Light that’s located at a point in the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b15d65557bd | unity_docs | rendering | What is `CubemapArray.SetPixels32` in Unity? Explain its purpose and usage. | CubemapArray.SetPixels32
Declaration
public void
SetPixels32
(Color32[]
colors
,
CubemapFace
face
,
int
arrayElement
,
int
miplevel
);
Declaration
public void
SetPixels32
(Color32[]
colors
,
CubemapFace
face
,
int
arrayElement
);
Parameters
Parameter
Description
colors
The array of pixel colou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5c2e99dbaa11 | github | scripting | Write a Unity C# MonoBehaviour script called Console Database | ```csharp
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace InGame_Console.InGame_Console_System.Scripts
{
public static class ConsoleDatabase
{
const BindingFlags Staticflags = BindingFlags.Public | BindingFlags.NonPublic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d0ede995786 | unity_docs | scripting | What is `Unity.Android.Gradle.GradlePlugin` in Unity? Explain its purpose and usage. | GradlePlugin
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.Element
Description
Definition of a dependency gradle plugin.
For more information about the element, see Gradle's documentation:
Applying plugins with the plugins DSL
Properties
Property
Description
Apply
The C# definition of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e0b34cc273a | unity_docs | editor | What is `AssetImporters.AssetImporterEditor.CanApply` in Unity? Explain its purpose and usage. | AssetImporterEditor.CanApply
Declaration
protected bool
CanApply
();
Returns
bool
Returns true if the edited import settings do not contain errors and can be applied. Otherwise returns false.
Description
Determines if the modifications to import settings can be applied. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cac2b90be18c | unity_docs | scripting | What is `Quaternion.Set` in Unity? Explain its purpose and usage. | Quaternion.Set
Declaration
public void
Set
(float
newX
,
float
newY
,
float
newZ
,
float
newW
);
Description
Set x, y, z and w components of an existing Quaternion.
```csharp
//Create three Sliders ( Create>UI>Slider) and three Text GameObjects (Create>UI>Text). These are for manipulating the x, y, and z v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc6c9e5b9a15 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.CustomDataModule.enabled`. | ParticleSystem.CustomDataModule.enabled
public bool
enabled
;
Description
Specifies whether the CustomDataModule is enabled or disabled.
Additional resources:
ParticleSystem.customData
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf0d2baafa93 | unity_docs | scripting | What is `Unity.Android.Gradle.BaseBlock.GetName` in Unity? Explain its purpose and usage. | BaseBlock.GetName
Declaration
public string
GetName
();
Returns
string
The name of the block.
Description
Gets the name of the block. In some cases, the name is the signature of the function. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de9a66e18e4a | unity_docs | editor | What is `PlayerSettings.WSA.SetCertificate` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.SetCertificate
Declaration
public static bool
SetCertificate
(string
path
,
string
password
);
Parameters
Parameter
Description
path
The relative Asset path to the Certificate file (.pfx).
password
The certificate password. If the certificate does not require a password, use an empty s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98d6db2dca7d | unity_docs | rendering | What is `PlayerSettings.iOS` in Unity? Explain its purpose and usage. | iOS
class in
UnityEditor
Description
iOS specific player settings.
Static Properties
Property
Description
appInBackgroundBehavior
Application behavior when entering background.
appleDeveloperTeamID
Set this property with your Apple Developer Team ID. You can find this on the Apple Developer website under Acc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16b75bd327bb | unity_docs | performance | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription.Category` in Unity? Explain its purpose and usage. | ProfilerRecorderDescription.Category
public
Unity.Profiling.ProfilerCategory
Category
;
Description
Gets the
ProfilerCategory
value of the Profiler metric.
Use to obtain
ProfilerCategory
value of the Profiler metric. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5b6411e5536 | unity_docs | math | Show me a Unity C# example demonstrating `Quaternion.ToString`. | (string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that specifies culture-specific formatting.
Description
Returns a formatted string for this quaternion.
Defaults to five digits displayed (format="F5"). For more inf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24adf38dbb47 | unity_docs | rendering | What are the parameters of `Search.SearchService.Request` in Unity? | Returns ISearchList Asynchronous list of search items. Description Executes a search request that will fetch search results asynchronously. The following example executes a query and print results over many frames using EditorApplication.update . ```csharp
[MenuItem("Examples/SearchService/Request List")]
public static... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad62b437ea77 | unity_docs | scripting | What is `ObjectNames.SetNameSmart` in Unity? Explain its purpose and usage. | ObjectNames.SetNameSmart
Declaration
public static void
SetNameSmart
(
Object
obj
,
string
name
);
Description
Sets the name of an Object.
If the object is an Asset, renames the asset and file names to match the object. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4240e91f7d01 | unity_docs | input | What is `HierarchyDropFlags` in Unity? Explain its purpose and usage. | HierarchyDropFlags
enumeration
Description
Define how dragged objects should be dropped relative to already existing Hierarchy items.
Properties
Property
Description
None
Insert dragged object in the Hierarchy. The default flag value is 0. The only case in which DropMode is 0 is when dragging outside items and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c601069db749 | unity_docs | math | What is `Vector2.Reflect` in Unity? Explain its purpose and usage. | Vector2.Reflect
Declaration
public static
Vector2
Reflect
(
Vector2
inDirection
,
Vector2
inNormal
);
Parameters
Parameter
Description
inDirection
The direction vector towards the surface.
inNormal
The normal vector that defines the surface.
Description
Reflects a vector off the surface defined by ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4537818d0785_doc_13 | github | scripting | What does `IsSelectableBy` do in this Unity script? Explain its purpose and signature. | Denies selection of direct and ray interactors if grabbing is not allowed, emitting the respective events.Interactor trying to selectWhether or not selection is allowed.
Signature:
```csharp
public override bool IsSelectableBy(IXRSelectInteractor interactor)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_4e5262d45150 | unity_docs | rendering | What is `Rendering.ShaderPropertyFlags` in Unity? Explain its purpose and usage. | ShaderPropertyFlags
enumeration
Description
Flags that control how a shader property behaves.
When the Unity Editor compiles a ShaderLab script, it assigns shader property flags to its shader properties based on the attributes you assign to those properties. For example, if you add the "[HideInInspector]" attribut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18beaf80933d | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.BaseElement.GetCustomAttribute` in Unity? Explain its purpose and usage. | BaseElement.GetCustomAttribute
Declaration
public
Unity.Android.Gradle.Manifest.BaseAttribute
GetCustomAttribute
(string
name
);
Parameters
Parameter
Description
name
Attribute name.
Returns
BaseAttribute
The custom attribute with the given name when one exists. Otherwise, returns null.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a21fdc4a95f | unity_docs | rendering | What is `Search.SearchItemOptions.Ellipsis` in Unity? Explain its purpose and usage. | SearchItemOptions.Ellipsis
Description
If the description is longer than the width of the search view, truncates the description and adds an ellipsis.
```
private static SearchItem SearchLogEntry(SearchContext context, SearchProvider provider, LogEntry logEntry)
{
if (!SearchUtils.MatchSearchGroups(context, logEnt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c9a6080f6e2 | unity_docs | scripting | What is `SceneTemplate.ISceneTemplatePipeline.AfterTemplateInstantiation` in Unity? Explain its purpose and usage. | ISceneTemplatePipeline.AfterTemplateInstantiation
Declaration
public void
AfterTemplateInstantiation
(
SceneTemplate.SceneTemplateAsset
sceneTemplateAsset
,
SceneManagement.Scene
scene
,
bool
isAdditive
,
string
sceneName
);
Parameters
Parameter
Description
sceneTemplateAsset
The Scene template asset t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97a340df858c | unity_docs | scripting | What is `UIElements.BindingResult` in Unity? Explain its purpose and usage. | BindingResult
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Provides information about the binding update.
Properties
Property
Description
message
Gets the message associated with the binding update.
status
The status from the binding update.
Constru... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e867ddda9bf5 | unity_docs | rendering | What is `AssetDatabase.ForceReserializeAssets` in Unity? Explain its purpose and usage. | AssetDatabase.ForceReserializeAssets
Declaration
public static void
ForceReserializeAssets
();
Declaration
public static void
ForceReserializeAssets
(IEnumerable<string>
assetPaths
,
ForceReserializeAssetsOptions
options
);
Parameters
Parameter
Description
assetPaths
The paths to the assets that shoul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa7dee49faa6 | unity_docs | physics | What is `HandleUtility.RaySnap` in Unity? Explain its purpose and usage. | HandleUtility.RaySnap
Declaration
public static object
RaySnap
(
Ray
ray
);
Returns
object
A boxed RaycastHit, null if nothing hit it.
Description
Casts
ray
against the Scene and reports whether an object lies in its path.
The
ray
only returns intersections with GameObjects that have a collider comp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_befeb9ec4854 | github | scripting | Write a Unity C# MonoBehaviour script called Labeled Match | ```csharp
using Hudossay.AttributeEvents.Assets.Runtime.EventLinks;
using System;
using UnityEngine;
namespace Hudossay.AttributeEvents.Assets.Runtime.CouplingStructure
{
public readonly struct LabeledMatch
{
public readonly object EventLabel;
public readonly LabeledEvent LabeledEvent;
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_8c8ec35b1f05 | unity_docs | scripting | In Unity's 'Pooling and reusing objects', what is 'Creating an object pool' and how does it work? | Unity’s
ObjectPool<T>
class provides an implementation of the reusable object pool pattern, and is the simplest way to implement an object pool in your application. An instance of
ObjectPool<T>
manages a pool of objects of type
T
. When you create an
ObjectPool<T>
through the
ObjectPool<T>
constructor
, you provide par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cbe01e9e4c9a | unity_docs | scripting | What is `Experimental.GraphView.GraphView.RemoveFromSelection` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.RemoveFromSelection
Declaration
public void
RemoveFromSelection
(
Experimental.GraphView.ISelectable
selectable
);
Parameters
Parameter
Description
selectable
Element to remove from selection.
Description
Rem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c65c7340b1f | unity_docs | input | What is `KeyCode.Escape` in Unity? Explain its purpose and usage. | KeyCode.Escape
Description
Escape key.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
Debug.Log("Escape key was pressed");
} if (Input.GetKeyUp(KeyCode.Escape))
{
Debug.Log("Escape key was released");
} if (Input.GetKey(KeyCode.Esc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b031cc44d1d4 | unity_docs | scripting | What is `Networking.UnityWebRequest` in Unity? Explain its purpose and usage. | UnityWebRequest
class in
UnityEngine.Networking
/
Implemented in:
UnityEngine.UnityWebRequestModule
Description
Provides methods to communicate with web servers.
UnityWebRequest
handles the flow of HTTP communication with web servers. To post-process downloaded data and pre-process uploaded data, use
Download... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b75ff7be5811 | unity_docs | xr | What is `Android.AndroidAssetPacks` in Unity? Explain its purpose and usage. | AndroidAssetPacks
class in
UnityEngine.Android
/
Implemented in:
UnityEngine.AndroidJNIModule
Description
Provides methods for handling Android asset packs.
Methods in this class are either direct wrappers of java APIs in Google's PlayCore plugin, or depend on values that the PlayCore API returns. Therefore to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76e61088e98e | unity_docs | editor | What is `Callbacks.RunAfterClassAttribute.ctor` in Unity? Explain its purpose and usage. | RunAfterClassAttribute Constructor
Declaration
public
RunAfterClassAttribute
(Type
type
);
Declaration
public
RunAfterClassAttribute
(string
assemblyQualifiedName
);
Parameters
Parameter
Description
type
The class type that should be run before this callback.
assemblyQualifiedName
The assembly-qualifi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a30d84256fc | unity_docs | rendering | What is `AssetPostprocessor.assetImporter` in Unity? Explain its purpose and usage. | AssetPostprocessor.assetImporter
public
AssetImporter
assetImporter
;
Description
Reference to the asset importer.
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;// Set the scale of all the imported models to "globalScaleModifier"
// and dont generat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cafed5a6be0d | unity_docs | editor | What is `MonoImporter.GetAllRuntimeMonoScripts` in Unity? Explain its purpose and usage. | MonoImporter.GetAllRuntimeMonoScripts
Declaration
public static MonoScript[]
GetAllRuntimeMonoScripts
();
Returns
MonoScript[]
Returns an array of scripts.
Description
Gets an array of scripts that will be available at runtime.
Additional resources:
AssetDatabase.FindAssets
.
```csharp
using UnityEngine... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f5e68b58dece | unity_docs | rendering | In Unity's 'Render queues and sorting behaviours', what is 'Set how a camera sorts materials' and how does it work? | How you change the sorting behavior within a render queue depends on the index of the render queue:
For queues with an index up to and including 2500 (Geometry + 500), you can change the opaque sort mode for a Camera by using the
Camera.opaqueSortMode
API.
For queues with an index of 2501 or above, you can change the d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e310a3ae30b | unity_docs | physics | What is `AreaEffector2D.forceAngle` in Unity? Explain its purpose and usage. | AreaEffector2D.forceAngle
public float
forceAngle
;
Description
The angle of the force to be applied.
The actual angle will be different depending on whether the
useGlobalAngle
is true or false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5f0588d908c5 | unity_docs | ui | In Unity's 'Grid and Snap toolbar overlay', what is 'Grid and Snap overlay reference' and how does it work? | Property Description Grid size field
Enter a value to use as the current grid size value. This value sets the size of the grid homogeneously on all axes.
Toggle grid visibility Select Toggle grid visibility
to display or hide the grid in the Scene view.
Open the Grid Visual menu
Select the downward facing arrow next to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2229e2493503 | unity_docs | editor | What is `TerrainTools.TerrainPaintToolWithOverlaysBase.OnToolSettingsGUI` in Unity? Explain its purpose and usage. | TerrainPaintToolWithOverlaysBase.OnToolSettingsGUI
Declaration
public void
OnToolSettingsGUI
(
Terrain
terrain
,
TerrainTools.IOnInspectorGUI
editContext
);
Parameters
Parameter
Description
terrain
Active Terrain object.
editContext
Interface used to communicate between Editor and Paint tools.
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_764884731d2c | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.SetPreloadedAssets`. | PlayerSettings.SetPreloadedAssets
Declaration
public static void
SetPreloadedAssets
(Object[]
assets
);
Description
Assigns the assets that will be loaded at start up in the player and be kept alive until the player terminates.
This example shows how a ScriptableObject can be used to store data that can be ac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68303938d7dc | unity_docs | rendering | What is `NormalMapEncoding.DXT5nm` in Unity? Explain its purpose and usage. | NormalMapEncoding.DXT5nm
Description
Two-component DXT5nm-style normal map encoding.
This is the default normal map encoding on non-mobile platforms.
Compared to
NormalMapEncoding.XYZ
, the normal maps are of higher quality, but are more computationally expensive to decode in shaders. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ac5807d811f | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.GetPath` in Unity? Explain its purpose and usage. | Hierarchy.GetPath
Declaration
public string
GetPath
(ref
Unity.Hierarchy.HierarchyNode
node
);
Parameters
Parameter
Description
node
The hierarchy node.
Returns
string
The path of the node.
Description
Gets the path of a hierarchy node. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3512c5cb5e1c | unity_docs | math | Explain 'Examples' in Unity. | This page lists a collection of examples that you can build with UI Toolkit:
## Layout
Topics Description Relative and absolute positioning C# example
Use relative and absolute positioning to lay out UI in C#.
## List and tree views
Topics Description Create list and tree views
Use ListView, TreeView, MultiColumnLi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14454be6abc3 | unity_docs | editor | What is `SerializedProperty.managedReferenceId` in Unity? Explain its purpose and usage. | SerializedProperty.managedReferenceId
public long
managedReferenceId
;
Description
Id associated with a managed reference.
Available when
propertyType
is
SerializedPropertyType.ManagedReference
. If the reference is null then the Id is SerializeUtility.RefIdNull.
Additional resources:
SerializeReference
,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e3302afd47e | unity_docs | physics | Give me an overview of the `CustomRenderTextureUpdateMode` class in Unity. | CustomRenderTextureUpdateMode
enumeration
Description
Frequency of update or initialization of a Custom Render Texture.
Additional resources:
CustomRenderTexture
.
Properties
Property
Description
OnLoad
Initialization/Update will occur once at load time and then can be triggered again by script.
Realtime
Ini... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_deff8b61950c | unity_docs | editor | What is `BuildAssetBundlesParameters.targetPlatform` in Unity? Explain its purpose and usage. | BuildAssetBundlesParameters.targetPlatform
public
BuildTarget
targetPlatform
;
Description
The
BuildTarget
to build. (optional)
An AssetBundle is only compatible with the specific platform that it was built for, so you must produce different builds of a given bundle to use
the assets on different platform... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7b45db908c2 | unity_docs | editor | What are the parameters of `Search.SearchIndexer.AddDocument` in Unity? | Returns int The document index/handle used to add new index entries. Description Adds a new document to be indexed. ```csharp
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Example_SearchIndexer_AddDocument
{
[MenuItem("Examples/SearchIndexer/AddDocument")]
publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc8fa59575a7 | unity_docs | editor | What is `BuildPipeline.GetPlaybackEngineDirectory` in Unity? Explain its purpose and usage. | BuildPipeline.GetPlaybackEngineDirectory
Declaration
public static string
GetPlaybackEngineDirectory
(
BuildTarget
target
,
BuildOptions
options
);
Declaration
public static string
GetPlaybackEngineDirectory
(
BuildTargetGroup
buildTargetGroup
,
BuildTarget
target
,
BuildOptions
options
);
Parame... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28b8a61c91e1 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddCapability`. | s. Set it to false if no additional frameworks are required.
Returns
bool
True if the capability was successfully added.
Description
Adds a target capability to the Xcode project.
This enables behavior based on the capability type. Some capabilities require additional setup within Xcode. For more control over ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1a910c7c83a2_doc_1 | github | scripting | What does `CreateWizard` do in this Unity script? Explain its purpose and signature. | Creates a wizard for the target RuleOverrideTIleThe RuleOverrideTile to be edited by the wizard
Signature:
```csharp
public static void CreateWizard(RuleOverrideTile target)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_41e8b1057cd4 | unity_docs | performance | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetWriter` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.GetWriter
Declaration
public static
Unity.Jobs.JobHandle
GetWriter
(
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
handle
);
Parameters
Parameter
Description
handle
The AtomicSafetyHandle to check.
Returns
JobHandle
The job handle of the writer.
Description
Gets any write... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f0cf4e22efd1 | unity_docs | xr | In Unity's 'Collect asset loading metrics', what is 'Enable metric collection' and how does it work? | Enable metrics collection before any data is recorded. You can do this in one of the following ways:
Call
AsyncReadManagerMetrics.StartCollectingMetrics
in your script.
Pass the
-enable-file-read-metrics
command-line argument when launching your application.
To collect metrics in Play mode, pass the
-enable-file-read-m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7c59f1b91a24_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Abstract class representing a key in the non native keyboardThis is an experimental feature. This class is early in the cycle, it hasbeen labeled as experimental to indicate that it is still evolving, andsubject to change over time. Parts of the MRTK, such as this class, appearto have a lot of value even if the details... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_c811b3780fef | unity_docs | scripting | What is `PlayerSettings.SetManagedStrippingLevel` in Unity? Explain its purpose and usage. | PlayerSettings.SetManagedStrippingLevel
Declaration
public static void
SetManagedStrippingLevel
(
Build.NamedBuildTarget
buildTarget
,
ManagedStrippingLevel
level
);
Obsolete
Use SetManagedStrippingLevel(NamedBuildTarget buildTarget, ManagedStrippingLevel level) instead.
Declaration
public static void
S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef47f6090e8f | unity_docs | math | What is `GridLayout.LocalToWorld` in Unity? Explain its purpose and usage. | GridLayout.LocalToWorld
Declaration
public
Vector3
LocalToWorld
(
Vector3
localPosition
);
Parameters
Parameter
Description
localPosition
Local Position to convert.
Returns
Vector3
World position of the local position.
Description
Converts a local position to world position. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6cb49d6ddfa9 | unity_docs | math | In Unity's 'Debug Web builds in development', what is 'Exception support' and how does it work? | Web has different levels of exception support, but by default, Unity Web only supports explicitly thrown exceptions. For more information, refer to
Web Player settings
. You can enable Full exception support, which emits additional checks in the IL2CPP-generated code, to catch access to null references and out-of-bound... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_54b1f6cf160a | unity_docs | xr | In Unity's 'Deploy a Windows or UWP app with the Windows Device Portal', what is 'Set up the Device Portal' and how does it work? | Before you set up the Device Portal in Unity, make sure that you
enable Developer Mode and Device Portal on your Windows device
using the
For Developer
section in Settings (Settings > Privacy & security > For developers).
To access the Device Portal settings for your Unity project:
Go to
File
>
Build Profiles
.
From th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49be3973b878 | unity_docs | editor | What is `Search.DisplayMode.List` in Unity? Explain its purpose and usage. | DisplayMode.List
Description
Display as a list view.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Search;
static class Example_ISearchView_displayMode
{
[MenuItem("Examples/ISearchView/displayMode")]
public static void Run()
{
// SearchService can open a SearchView.
var view = SearchServi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04581edd805a | unity_docs | editor | What is `PrefabUtility.FindAllInstancesOfPrefab` in Unity? Explain its purpose and usage. | PrefabUtility.FindAllInstancesOfPrefab
Declaration
public static GameObject[]
FindAllInstancesOfPrefab
(
GameObject
prefabRoot
);
Declaration
public static GameObject[]
FindAllInstancesOfPrefab
(
GameObject
prefabRoot
,
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
prefabRoot
The ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3526524fe6d5 | unity_docs | scripting | In Unity's 'Unity Launcher Manifest', what is 'Settings' and how does it work? | You can configure all the settings in the Unity Launcher Manifest from
Unity’s Player Settings
. This means, unless you want to integrate Unity as a component into an existing project, you don’t need to overwrite the Unity Launcher Manifest or manually edit any settings directly in the file.
A Unity Launcher Manifest f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9c18859e2ba | unity_docs | scripting | What is `Experimental.GraphView.StackNode.dragEntered` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StackNode.dragEntered
protected bool
dragEntered
;
Description
Indicates if items from this stack are currently being dragged. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4fc516f2b8f | unity_docs | ui | What is `Experimental.GraphView.Node.titleButtonContainer` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Node.titleButtonContainer
public
UIElements.VisualElement
titleButtonContainer
;
Description
Title bar button container. Contains the top right buttons. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f398f2271883 | unity_docs | physics | Show me a Unity C# example demonstrating `MPE.ChannelService`. | es the route of the URL connecting to the ChannelService. For example, "127.0.0.1:9292/<channelName>"
The ChannelService allows custom handlers to receive all messages on a specific channel.
Unity does not start the ChannelService automatically. You must start it manually using
ChannelService.Start
. Alternatively, yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_373c1d516a16_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The Controller coordinates everything betweenthe s and contains the core app logic
Signature:
```csharp
public class RollABallController : IController
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_dee19e4926f1 | unity_docs | rendering | What is `ParticleSystemRenderer.BakeTrailsTexture` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.BakeTrailsTexture
Declaration
public int
BakeTrailsTexture
(ref
Texture2D
verticesTexture
,
ref
Texture2D
indicesTexture
,
ParticleSystemBakeTextureOptions
options
);
Declaration
public int
BakeTrailsTexture
(ref
Texture2D
verticesTexture
,
ref
Texture2D
indicesTexture
,
Ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_522e158da73e | unity_docs | xr | Explain 'Encryption export regulations' in Unity. | When publishing to the App Store, you must declare if your application uses encryption in order to comply with U.S. export regulations.
To make a declaration, you must add the ITSAppUsesNonExemptEncryption key in your applications
Information Property List
file. If your application doesn’t use encryption, or uses encry... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2fa0a0526c0 | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddFolderReference` in Unity? Explain its purpose and usage. | PBXProject.AddFolderReference
Declaration
public string
AddFolderReference
(string
path
,
string
projectPath
,
iOS.Xcode.PBXSourceTree
sourceTree
);
Parameters
Parameter
Description
path
The physical path to the folder on the filesystem.
projectPath
The project path to the folder.
sourceTree
The sour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_28c96f57c9ca | unity_docs | physics | In Unity's 'Physics Debug window reference', what is 'Filtering' and how does it work? | The Filtering tab contains properties to configure which physics elements appear in the Physics Debug visualization.
Property Description Show Physics Scene
Select which Physics Scenes to include in the visualization, if you have
multiple physics scenes
loaded at once.
Show Unity Scene
Select which Unity Scenes to incl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c7748b983d08 | unity_docs | editor | In Unity's 'Build a macOS application', what is 'Duplicate native source files' and how does it work? | When building for macOS, using multiple native source files as
plug-ins
with the same name that target the same build will cause a build failure.
For example, if two or more files with the same name target different architectures, such as macOS ARM64 and macOS x64, and you build a Universal app that includes both archi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e311c7434014 | unity_docs | scripting | Show me a Unity C# example demonstrating `PlayerSettings.Android.predictiveBackSupport`. | PlayerSettings.Android.predictiveBackSupport
public static bool
predictiveBackSupport
;
Description
Enable to use Android's
OnBackInvokedCallback
for handling back events on Android 13 and above.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class PredictiveBackSupportSample ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cafee153875b | unity_docs | performance | What is `Unity.Profiling.ProfilerFlowEventType.Begin` in Unity? Explain its purpose and usage. | ProfilerFlowEventType.Begin
Description
Use for the flow start point.
The
Begin
flow event type marks up the profiler sample as a flow start point. The new flow identifier is generated for the
Begin
event.
Use it to track all profiler samples which belong to the same flow.
Next
denotes the next point of the f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b95f675d20c | unity_docs | physics | What is `UIElements.CustomBinding` in Unity? Explain its purpose and usage. | CustomBinding
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.Binding
/
Implemented in:
UnityEngine.UIElementsModule
Description
Base class for general purpose binding extensibility.
The following example creates a custom binding that displays the current time.
You can bind it to the text fie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d3d8148c6f7 | unity_docs | input | Show me a Unity C# example demonstrating `TouchPhase.Began`. | TouchPhase.Began
Description
A finger touched the screen.
```csharp
//Attach this script to an empty GameObject
//Create some UI Text by going to Create>UI>Text.
//Drag this GameObject into the Text field of your GameObject’s Inspector window.using UnityEngine;
using System.Collections;
using UnityEngine.UI;public ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6f43ffab948 | unity_docs | scripting | What is `HumanPoseHandler.GetInternalHumanPose` in Unity? Explain its purpose and usage. | HumanPoseHandler.GetInternalHumanPose
Declaration
public void
GetInternalHumanPose
(ref
HumanPose
humanPose
);
Parameters
Parameter
Description
humanPose
The output human pose. In the human pose, the
bodyPosition
and
bodyRotation
are the position and rotation of the approximate center of mass of the hu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_265a3c02e8c4 | unity_docs | scripting | Give me an overview of the `CompressionLevel` class in Unity. | CompressionLevel
enumeration
Description
Compression Levels relate to how much time should be spent compressing Assets into an Asset Bundle.
Compressing files is a tradeoff between speed and size. The more time spent compressing an asset, the smaller the result is likelier to be. Compression levels are ordered lik... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3d13c89661d4_doc_7 | github | scripting | What does `GetValueFromIndexInternal` do in this Unity script? Explain its purpose and signature. | Implements the public interface .Zero-based index of entry in ordered dictionary.The key.If is out of range.
Signature:
```csharp
protected abstract object GetValueFromIndexInternal(int index);
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_3ad3fb8a819b | unity_docs | rendering | Explain 'Batch meshes at runtime' in Unity. | For more information about batching, refer to
Introduction to batching meshes
.
Note:
Unity uses additional CPU memory to store the combined meshes, even if the meshes are the same. For example, marking trees as static in a dense forest environment can have a large impact on memory. If
static batching
uses too much mem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fa2edd1c18f | unity_docs | editor | What is `SearchService.ISearchEngine_1` in Unity? Explain its purpose and usage. | ISearchEngine<T0>
interface in
UnityEditor.SearchService
Implements interfaces:
ISearchEngineBase
Description
The base interface for search engines that implement a search operation.
In a search operation, the search engine is responsible for providing all the elements that satisfy the search query. This is the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a993a73dc03c | unity_docs | physics | What is `Collider2D.composite` in Unity? Explain its purpose and usage. | Collider2D.composite
public
CompositeCollider2D
composite
;
Description
Get the
CompositeCollider2D
that is available to be attached to the collider.
Gets any
CompositeCollider2D
that this
Collider2D
would use if the Collider geometry is being composited using
Collider2D.compositeOperation
or returns ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e235811d5b67 | unity_docs | scripting | Give me an overview of the `AudioType` class in Unity. | AudioType
enumeration
Description
The format type of the imported (native) data.
Use this enumeration to specify the format type of the audio file you want to play. This is mostly useful if you stream your audio from a server with
UnityWebRequestMultimedia.GetAudioClip
. For example, if you want to stream a file ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67dcdda36f5c | unity_docs | editor | What is `EditorGUILayout.Vector3Field` in Unity? Explain its purpose and usage. | EditorGUILayout.Vector3Field
Declaration
public static
Vector3
Vector3Field
(string
label
,
Vector3
value
,
params GUILayoutOption[]
options
);
Declaration
public static
Vector3
Vector3Field
(
GUIContent
label
,
Vector3
value
,
params GUILayoutOption[]
options
);
Parameters
Parameter
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_747960fc659f | github | scripting | Write a Unity C# script called Scene Reference | ```csharp
using System;
using UnityEngine;
namespace SmartReference.Runtime
{
[Serializable]
public class SceneReference
{
[SerializeField] private string scenePath;
/// <summary>
/// Get the scene path.
/// </summary>
// ReSharper disable once UnusedMember... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_df3ef7e76dcc | unity_docs | physics | In Unity's 'Use components', what is 'Component context menu commands' and how does it work? | Right click on a component for the context menu with several useful commands.
The same commands are also available from the kebab menu (⋮) in the top-right of the component panel in the Inspector window.
The table below describes the commands available so you can adjust your components:
Command:
Description:
Reset
Rest... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2671b8ee8c76 | unity_docs | input | In Unity's 'IME in Unity', what is 'What is Input Method Editor (IME)?' and how does it work? | An input method is an operating system component or program that allows users to enter characters and symbols not found on their input device. For instance, on the computer, this allows the user of ‘Western’ keyboards to input Chinese, Japanese, Korean, and Indic characters. On hand-held devices such as mobile phones, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e86ebf2b0978_doc_6 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Releases the specified non-MonoBehaviour object back to its pool.The type of the non-MonoBehaviour object to release.The object to release.
Signature:
```csharp
public void ReleasePure<T>(T obj) where T : class, IPoolable =>
GetPool<PurePool<T>, T>(_purePools).Release(obj);
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_766f231ccbed | unity_docs | scripting | What is `Device.Application.logMessageReceivedThreaded` in Unity? Explain its purpose and usage. | Application.logMessageReceivedThreaded
Description
This has the same functionality as
Application.logMessageReceivedThreaded
. At the moment, the Device Simulator doesn't support simulation of this event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa4b61e343f8 | unity_docs | math | What is `EditorTools.EditorToolAttribute` in Unity? Explain its purpose and usage. | EditorToolAttribute
class in
UnityEditor.EditorTools
/
Inherits from:
EditorTools.ToolAttribute
Description
Registers an
EditorTool
as either a Global tool or a
Component
tool for a specific target type.
A Global tool works on any selection. A Global tool is also always available from the top toolbar. A Com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1738806ca1a5 | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchItemOptions.RightToLeft`. | SearchItemOptions.RightToLeft
Description
If the description is longer than the search view, keeps the last characters.
```
private static SearchItem SearchLogEntry(SearchContext context, SearchProvider provider, LogEntry logEntry)
{
if (!SearchUtils.MatchSearchGroups(context, logEntry.msgLowerCased, true))
retur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_974e7f8edaad | unity_docs | scripting | Give me an overview of the `EditorUserBuildSettings` class in Unity. | EditorUserBuildSettings
class in
UnityEditor
/
Inherits from:
Object
Description
User build settings for the Editor
Additional resources:
EditorBuildSettings
.
Static Properties
Property
Description
activeBuildTarget
The currently active build target.
activeScriptCompilationDefines
DEFINE directives for t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26a1b947fe79 | unity_docs | scripting | What is `ShortcutManagement.IShortcutManager.activeProfileId` in Unity? Explain its purpose and usage. | IShortcutManager.activeProfileId
public string
activeProfileId
;
Description
Gets or sets the ID of the currently active profile.
When active profile is changed all shortcut bindings are updated to reflect the overrides of active profile and its ancestors profiles. If the active profile is set to a profile ID o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5db3c2776850 | unity_docs | scripting | Show me a Unity C# example demonstrating `Undo.RegisterCreatedObjectUndo`. | recording. Unity calls
Undo.FlushUndoRecordObjects
automatically.
Register newly created objects with
Undo.RegisterCreatedObjectUndo
.
If you do not follow this workflow, Unity might not store the state of the recorded objects on the undo stack correctly.
The following example shows how to create and modify a Game... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bc0676ba1c3 | unity_docs | rendering | What is `Rendering.LightShadowCasterCullingInfo.projectionType` in Unity? Explain its purpose and usage. | LightShadowCasterCullingInfo.projectionType
public
Rendering.BatchCullingProjectionType
projectionType
;
Description
The projection type of the shadow-casting light to be rendered. For example, directional light shadow-maps will have orthographic projection. Spot lights will usually have perspective projection... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_126e72d92285 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.DrawRect`. | ze of the rectangle to draw.
color
The color of the rectange.
Description
Draws a filled rectangle of color at the specified position and size within the current editor window.
Use this to give blocks of Color to areas you want to highlight in the Inspector window of a GameObject in the Editor. You can also use th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_613833972ab8 | unity_docs | scripting | What is `UIElements.BindableElement` in Unity? Explain its purpose and usage. | BindableElement
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.VisualElement
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IBindable
Description
Element that can be bound to a property. For more information, refer to
UXML element BindableElement
.
Properties
Property... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3834c77ab5ba | unity_docs | scripting | Show me a Unity C# example demonstrating `Color.Index_operator`. | Color.this[int]
public float
this[int]
;
Description
Access the r, g, b,a components using [0], [1], [2], [3] respectively.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
Color color = Color.white;
void Start()
{
//The same as color.g = 5
color[1] = 5;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.