id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_c5e55504ed94 | unity_docs | physics | What is `ContactPoint.point` in Unity? Explain its purpose and usage. | ContactPoint.point
public
Vector3
point
;
Description
The point of contact.
The point of contact in world space where the collision contact occurred.
This represents the point on the surface of the collider where the contact was detected. The value is expressed in world space, meaning it is relative to the g... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_977fe31f4f56 | unity_docs | scripting | What is `PenStatus.Contact` in Unity? Explain its purpose and usage. | PenStatus.Contact
Description
The pen is in contact with the screen or tablet.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
Event m_Event = Event.current; if (m_Event.type == EventType.MouseDown)
{
if (m_Event.pointerType == PointerType.Pen) //Check if it's a pen event.
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a81fd9141c7a | unity_docs | scripting | What is `LightTransport.IDeviceContext.CreateEvent` in Unity? Explain its purpose and usage. | IDeviceContext.CreateEvent
Declaration
public
LightTransport.EventID
CreateEvent
();
Returns
EventID
Unique identifier for the newly created event.
Description
Creates a synchronization event for tracking asynchronous operations.
Events provide a mechanism to track the completion status of asynchronous ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f816bb23a11 | unity_docs | editor | What is `IMGUI.Controls.JointAngularLimitHandle.DrawHandle` in Unity? Explain its purpose and usage. | JointAngularLimitHandle.DrawHandle
Declaration
public void
DrawHandle
();
Description
A function to display this instance in the current handle camera using its current configuration.
Always write properties to the handle before calling this function. Place the calls to this function inside
EditorGUI.BeginChan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4eedd9d002d6 | unity_docs | editor | What is `VersionControl.VersionControlManager.SetVersionControl` in Unity? Explain its purpose and usage. | VersionControlManager.SetVersionControl
Declaration
public static bool
SetVersionControl
(string
name
);
Parameters
Parameter
Description
name
Unique version control system name.
Returns
bool
Returns
true
if VCS has been activated.
false
otherwise.
Description
Sets the active version control syst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0a44a371427 | unity_docs | scripting | Show me a Unity C# example demonstrating `AI.NavMeshAgent.nextPosition`. | ill be immediately move to match nextPosition.
By setting nextPosition you can directly control where the internal agent position should be. The agent will be moved towards the position, but is constrained by the navmesh connectivity and boundaries. As such it will be useful only if the positions are continuously updat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5892d7b36998 | unity_docs | scripting | What is `AsyncOperation.isDone` in Unity? Explain its purpose and usage. | AsyncOperation.isDone
public bool
isDone
;
Description
Has the operation finished? (Read Only)
Flipping to true can be delayed. See
allowSceneActivation
for more details.
Additional resources:
progress
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b854c3ac974 | unity_docs | scripting | Show me a Unity C# example demonstrating `AssetDatabase.IsMainAsset`. | yId
The EntityID of the asset.
instanceID
The instanceID of the asset.
Returns
bool
True if the asset is a main asset, false otherwise.
Description
Checks whether the asset is a main asset in the Project window.
For example, an imported model has a GameObject as its root and several meshes and child GameObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_993ec2d2b912 | github | scripting | Write a Unity C# UI script for Debug Menu Button | ```csharp
//
// Copyright (c) Sandro Figo
//
using UnityEngine;
using UnityEngine.UI;
namespace DebugMenu
{
public class DebugMenuButton : MonoBehaviour
{
[HideInInspector]
public bool panelOpen;
[HideInInspector]
public Node node;
public Image image;
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_0c46747a7c76 | unity_docs | editor | In Unity's 'Introduction to building', what is 'Incremental build pipeline' and how does it work? | Unity uses an incremental build pipeline that only rebuilds the parts of your application that have changed since the last build, which helps speed up development iteration time. This build process includes build steps such as content building, code compilation, data compression , and signing.
By default, Unity uses th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9381807bf3c8 | unity_docs | scripting | What is `CustomPropertyDrawer.ctor` in Unity? Explain its purpose and usage. | CustomPropertyDrawer Constructor
Declaration
public
CustomPropertyDrawer
(Type
type
);
Declaration
public
CustomPropertyDrawer
(Type
type
,
bool
useForChildren
);
Parameters
Parameter
Description
type
If the drawer is for a custom Serializable class, the type should be that class. If the drawer is for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cbaaa1f579a | unity_docs | scripting | What is `Experimental.GraphView.GraphView.serializeGraphElements` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.serializeGraphElements
public
Experimental.GraphView.GraphView.SerializeGraphElementsDelegate
serializeGraphElements
;
Description
Callback for serializing graph elements for copy/paste and other actions. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_41808792beec | unity_docs | rendering | Explain 'Standard Particle Shaders Material Inspector window reference for the Built-In Render Pipeline' in Unity. | The Standard Particle Shaders
have the same set of properties as the
Standard Shader
(or a subset of those properties, depending on the Shader). This page describes the properties and options that are additional to the Standard Shader properties. For information on the Standard Shader properties, see documentation on
M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49f07bdfce67 | unity_docs | ui | What is `AssetImporters.ScriptedImporter.Reset` in Unity? Explain its purpose and usage. | AssetImporters.ScriptedImporter.Reset()
Description
Reset to default values.
Reset is called when the user hits the Reset button in the Inspector's context menu or on first import of the asset file.
Reset is most commonly used to give good default values in the Inspector. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2d9c604258d | unity_docs | networking | What is `Networking.PlayerConnection.EditorConnection.Send` in Unity? Explain its purpose and usage. | EditorConnection.Send
Declaration
public void
Send
(Guid
messageId
,
byte[]
data
,
int
playerId
);
Declaration
public void
Send
(Guid
messageId
,
byte[]
data
);
Parameters
Parameter
Description
messageId
The type ID of the message to send to the connected Players.
playerId
The ID of the Player that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37daa9ff6d20 | unity_docs | scripting | Show me a Unity C# example demonstrating `HideFlags`. | HideFlags
enumeration
Description
Bit mask that controls object destruction, saving and visibility in inspectors.
Additional resources:
Object.hideFlags
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
// Creates a material that is explicitly created & destroye... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_701621b96ddc | unity_docs | scripting | What is `CreateAssetMenuAttribute.fileName` in Unity? Explain its purpose and usage. | CreateAssetMenuAttribute.fileName
public string
fileName
;
Description
The default file name used by newly created instances of this type.
Note that any custom file names must end in '.asset' to be correctly processed by Unity. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_523d53046c0d | unity_docs | math | What is `NVIDIA.GraphicsDeviceDebugView` in Unity? Explain its purpose and usage. | GraphicsDeviceDebugView
class in
UnityEngine.NVIDIA
/
Implemented in:
UnityEngine.NVIDIAModule
Description
Represents a memory snapshot of the current feature states. The memory of the arrays/buffers in this struct are tied to the lifetime of the debug view. Additional resources:
GraphicsDevice.CreateDebugView
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec45c1c52660 | unity_docs | scripting | What is `QualitySettings.terrainBillboardStart` in Unity? Explain its purpose and usage. | QualitySettings.terrainBillboardStart
public static float
terrainBillboardStart
;
Description
Value set to
Terrain.treeBillboardDistance
if
TerrainQualityOverrides.BillboardStart
is set in
terrainQualityOverrides
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d71364608750 | unity_docs | scripting | In Unity's 'Handle Game Controller input', what is 'Example: Set up joystick button A for the Jump action' and how does it work? | Go to
Edit
>
Project Settings
.
Select the
Input Manager
category.
Open the Jump action.
Set
Positive Button to joystick button 14
.
This code example demonstrates the corresponding input handling:
```csharp
using UnityEngine;
public class Jumping : MonoBehaviour
{
Rigidbody2D rb;
float jumpForce = 100f;
void Star... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_148abbedd9f7 | unity_docs | rendering | What is `LightTransport.PostProcessing.IProbePostProcessor.AddSphericalHarmonicsL2` in Unity? Explain its purpose and usage. | IProbePostProcessor.AddSphericalHarmonicsL2
Declaration
public bool
AddSphericalHarmonicsL2
(
LightTransport.IDeviceContext
context
,
BufferSlice<SphericalHarmonicsL2>
A
,
BufferSlice<SphericalHarmonicsL2>
B
,
BufferSlice<SphericalHarmonicsL2>
sum
,
int
probeCount
);
Parameters
Parameter
Description
cont... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1be0493fe77f | unity_docs | scripting | What is `Color32.Index_operator` in Unity? Explain its purpose and usage. | Color32.this[int]
public byte
this[int]
;
Description
Access the red (r), green (g), blue (b), and alpha (a) color components using [0], [1], [2], [3] respectively.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
Color32 color = new Color32(0, 0, 0, 0);
void Start()
{
//The same as color.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_958f0e5b0b93 | unity_docs | rendering | In Unity's 'Transparent Cutout Bumped Diffuse', what is 'Creating Normal maps' and how does it work? | You can import normal maps created outside of Unity, or you can import a regular grayscale image and convert it to a Normal Map from within Unity. (This page refers to a legacy shader which has been superseded by the
Standard Shader
, but you can learn more about how to use
Normal Maps in the Standard Shader
) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b513b791fa17 | unity_docs | rendering | In Unity's 'Built-in shader variables reference', what is 'Transformations' and how does it work? | All these matrices are float4x4 type, and are column major.
Name Value UNITY_MATRIX_MVP
Current model * view * projection matrix.
UNITY_MATRIX_MV
Current model * view matrix.
UNITY_MATRIX_V
Current view matrix.
UNITY_MATRIX_P
Current projection matrix.
UNITY_MATRIX_VP
Current view * projection matrix.
UNITY_MATRIX_T_MV... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f55f978421a | unity_docs | scripting | What are the parameters of `Vector3.MoveTowards` in Unity? | Returns Vector3 The new position. Description Moves vector incrementally towards a target point. This method moves a vector from current to target points, moving no farther each call than the distance specified by maxDistanceDelta . By updating an object's position each frame using the position calculated by this funct... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_abed99f41df2 | unity_docs | scripting | What is `Transform.rotation` in Unity? Explain its purpose and usage. | Transform.rotation
public
Quaternion
rotation
;
Description
A
Quaternion
that stores the rotation of the Transform in world space.
Transform.rotation
stores a
Quaternion
. You can use
rotation
to rotate a GameObject or provide the current rotation. Do not attempt to edit/modify
rotation
.
Transform.r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bdf4ffe0e5e1 | unity_docs | math | What is `Mathf.Tan` in Unity? Explain its purpose and usage. | Mathf.Tan
Declaration
public static float
Tan
(float
f
);
Description
Returns the tangent of angle
f
in radians.
Additional resources:
Cos
,
Sin
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
print(Mathf.Tan(0.5F));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5107a98a22ae | unity_docs | scripting | What is `ScriptableSingleton_1.instance` in Unity? Explain its purpose and usage. | ScriptableSingleton<T0>.instance
public static T
instance
;
Description
Gets the instance of the Singleton. Unity creates the Singleton instance when this property is accessed for the first time. If you use the
FilePathAttribute
, then Unity loads the data on the first access as well. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98259ed5a69d | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.FPS`. | MouseCursor.FPS
Description
Cursor with an eye and stylized arrow keys for FPS navigation.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0f4cd0b021e9_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Stores information about application state
Signature:
```csharp
internal static class ApplicationInfo // TODO: Remove this from singletons ASAP
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_4ed943c09532 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.ValidateMoveAsset`. | wPath
The path which the asset should be moved to.
Returns
string
An empty string if the asset can be moved, otherwise an error message.
Description
Checks if an asset file can be moved from one folder to another. (Without actually moving the file).
All paths are relative to the project folder, for example: "... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_379f0de51296 | unity_docs | physics | In Unity's 'Articulation Body component reference', what is 'Physical body properties' and how does it work? | Define the way the Articulation Body responds to the physics environment.
Property Description Mass
The mass of the Articulation Body (in kilograms by default).
Immovable
Use this property to define whether this articulation body is movable or not. You can set this property only for the root Articulation Body. This pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a706d0db5edd | unity_docs | audio | What is `Media.AudioTrackAttributes` in Unity? Explain its purpose and usage. | AudioTrackAttributes
struct in
UnityEditor.Media
Description
Descriptor for audio track format.
Properties
Property
Description
channelCount
Number of channels.
language
Dialogue language, if applicable. Can be empty.
sampleRate
Audio sampling rate. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b8d89493a71 | unity_docs | rendering | What is `CameraProjectionCache.WorldToScreenPoint` in Unity? Explain its purpose and usage. | CameraProjectionCache.WorldToScreenPoint
Declaration
public
Vector2
WorldToScreenPoint
(
Vector3
worldPoint
);
Parameters
Parameter
Description
worldPoint
A point in world space.
Returns
Vector2
The converted point in screen space.
Description
Transforms position from world space into screen space... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20e3a6942a87 | unity_docs | math | What is `Vector2.operator_Vector3` in Unity? Explain its purpose and usage. | Vector2.Vector2
Description
Converts a
Vector3
to a
Vector2
.
A
Vector3
can be implicitly converted into a
Vector2
. (The z is discarded).
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void Start()
{
Vector2 v2 = new Vector2(1, 2);
Debug.Log("Vector2 is: " + v2); // convert v2 ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_024df8d81102_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Creates a child GameObject with the given TComponent component.TComponent will be initialized with the given arguments.The TArgs object to be passed in on initialization.The type of Component to be added to the new child GameObject.The type of arguments to be given on initialization.The new TComponent
Signature:
```cs... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_e88644eede2a | unity_docs | scripting | Give me an overview of the `LineUtility` class in Unity. | LineUtility
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
A collection of common line functions.
Static Methods
Method
Description
Simplify
Generates a simplified version of the original line by removing points that fall within the specified tolerance. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70efaa317b02 | unity_docs | rendering | Give me an overview of the `TextureCompressionFormat` class in Unity. | TextureCompressionFormat
enumeration
Description
Options for the compressed texture formats that are available on the target build platform.
Additional resources:
PlayerSettings.Android.textureCompressionFormats
.
Properties
Property
Description
Unknown
Use an undefined texture compression format.
ETC
Use ET... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3443e7fe1a24 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Jobs.IJob`. | n parallel to other jobs and the main thread.
After a job is scheduled, the job's Execute method is invoked on a worker thread. You can use the returned
JobHandle
to make sure that the job
has completed. You can also pass the JobHandle to other jobs as a dependency, which ensures that jobs are executed one after an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_af831aca7b7d | unity_docs | editor | In Unity's 'Check the consistency of the import process', what is 'Editor log output' and how does it work? | When Unity detects importer inconsistencies, you can find more information about the issue in the Editor log. This includes information such as:
Which asset caused the failed consistency check and its GUID.
The content hash for the asset import result.
A comparison of the previous revision of the asset.
The following i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79ea49c338b6 | unity_docs | scripting | Show me a Unity C# example demonstrating `DragAndDrop.PrepareStartDrag`. | DragAndDrop.PrepareStartDrag
Declaration
public static void
PrepareStartDrag
();
Description
Clears drag & drop data.
Clears everything stored in the drag & drop object and prepares it so you can write into it for initiating a drag operation.
Additional resources:
StartDrag
,
paths
,
objectReferences
.
```c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c3a19b23de65 | unity_docs | scripting | In Unity's 'The GameObject class', what is 'Static status' and how does it work? | Some of Unity’s systems, such as
Global Illumination
, Occlusion, Batching, Navigation, and
Reflection Probes
, rely on the static status of a GameObject. You can control which of Unity’s systems consider the GameObject to be static by using
GameObjectUtility.SetStaticEditorFlags
. For more information, refer to
Static... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fb548f068b5b | unity_docs | scripting | In Unity's 'Inspector-configurable custom events', what is 'Configure callbacks in the Inspector window:' and how does it work? | Select the GameObject with the script component that contains your declared UnityEvent field(s).
Click the + button under the name of an event to add a slot for a callback.
Select the
UnityEngine.Object
you want to receive the callback. You can use the object selector or drag and drop an object into the field.
Select t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64594d85c6f1 | unity_docs | scripting | Give me an overview of the `ManagedStrippingLevel` class in Unity. | ManagedStrippingLevel
enumeration
Description
Defines how aggressively Unity strips unused managed (C#) code.
When Unity builds your game or application it can strip unused code from the managed dynamically linked libraries used in the project. Stripping code can make the resulting executable significantly smaller... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_470c6b8a763d | unity_docs | math | What is `Mesh.MeshDataArray.Dispose` in Unity? Explain its purpose and usage. | Mesh.MeshDataArray.Dispose
Declaration
public void
Dispose
();
Description
Use this method to dispose of the
MeshDataArray
struct.
It is important to dispose of a
MeshDataArray
struct once you have finished working with it. Modifying a Mesh while a
MeshDataArray
struct for that Mesh exists results in mem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c06b84c1f7d | unity_docs | scripting | What is `AndroidJNI.ToReflectedMethod` in Unity? Explain its purpose and usage. | AndroidJNI.ToReflectedMethod
Declaration
public static IntPtr
ToReflectedMethod
(IntPtr
clazz
,
IntPtr
methodID
,
bool
isStatic
);
Description
Converts a method ID derived from clazz to a
java.lang.reflect.Method
or
java.lang.reflect.Constructor
object.
Additional resources:
Java Native Interface Specif... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_38a1071e82e8_doc_6 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Whether to only spawn an object if the spawn point is within view of the .
Signature:
```csharp
public bool onlySpawnInView
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_36613cb6b8aa | unity_docs | rendering | What is `Rendering.RayTracingGeometryInstanceConfig.lightProbeUsage` in Unity? Explain its purpose and usage. | RayTracingGeometryInstanceConfig.lightProbeUsage
public
Rendering.LightProbeUsage
lightProbeUsage
;
Description
The Light probe interpolation type for this instance.
Additional resources:
LightProbeUsage
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39439d0207b1 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.QueryEngineFilterAttribute.ctor`. | String comparison options.
paramTransformerFunction
Name of the parameter transformer function to use with this filter. Tag the parameter transformer function with the appropriate ParameterTransformer attribute.
Description
Create a filter with the corresponding token and supported operators.
This constructor allo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f19fb14fa1f | unity_docs | scripting | Show me a Unity C# example demonstrating `RuntimePlatform.WindowsPlayer`. | RuntimePlatform.WindowsPlayer
Description
In the player on Windows.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.WindowsPlayer)
{
Debug.Log("Do something ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de5f770acebf | unity_docs | rendering | What is `TextureFormat.RGB24_SIGNED` in Unity? Explain its purpose and usage. | TextureFormat.RGB24_SIGNED
Description
Three channel (RGB) texture format, 8-bits signed integer per channel.
Import textures of this format in .DDS files.
Note that not all graphics cards support all texture formats, use
SystemInfo.SupportsTextureFormat
to check.
Additional resources:
Texture2D.format
,
textur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39ca745536dc | unity_docs | physics | What are the parameters of `Physics.BakeMesh` in Unity? | Description Prepares the mesh for use with a MeshCollider and uses default cooking options. Declaration public static void BakeMesh (int meshID ,
bool convex , MeshColliderCookingOptions cookingOptions ); Parameters Parameter Description meshID The instance ID of the mesh to bake collision data from. convex A flag to i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7ba2fe4cf81 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.BaseAttribute` in Unity? Explain its purpose and usage. | BaseAttribute
class in
Unity.Android.Gradle.Manifest
/
Implemented in:
Unity.Android.Gradle
Description
Abstract base class for all existing Androuid manifest attributes.
Properties
Property
Description
Name
Attribute name.
Public Methods
Method
Description
Remove
Removes this attribute from the element.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_631922c40522_doc_11 | github | scripting | What does `LoadAsyncUniTask` do in this Unity script? Explain its purpose and signature. | Load the asset asynchronously with UniTask.
Signature:
```csharp
public UniTask<T> LoadAsyncUniTask()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_c46f3ad2f3f3 | unity_docs | scripting | What is `DecoratorDrawer` in Unity? Explain its purpose and usage. | DecoratorDrawer
class in
UnityEditor
/
Inherits from:
GUIDrawer
Description
Base class to derive custom decorator drawers from.
A DecoratorDrawer is similar to a
PropertyDrawer
, except that it doesn't draw a property but rather draws decorative elements based purely on the data it gets from its corresponding ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_213a85f70c54 | unity_docs | rendering | What is `LightingSettings.filteringMode` in Unity? Explain its purpose and usage. | LightingSettings.filteringMode
public
FilterMode
filteringMode
;
Description
Specifies the filter type that the Progressive Lightmapper uses for ambient occlusion. (Editor only).
When this is set to None, the Progressive Lightmapper does not filter ambient occlusion. When this is set to any other value, the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_545baa2096df | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.IsETCFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsETCFormat
Declaration
public static bool
IsETCFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static bool
IsETCFormat
(
TextureFormat
format
);
Description
Returns t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4a1e04725075_doc_4 | github | scripting | What does `UpdateData` do in this Unity script? Explain its purpose and signature. | Update current search data
Signature:
```csharp
public void UpdateData(string searchText, SearchFilter searchFilters)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_07b88cf582eb | unity_docs | animation | What is `Animations.AnimationStream.CopyAnimationStreamMotion` in Unity? Explain its purpose and usage. | AnimationStream.CopyAnimationStreamMotion
Declaration
public void
CopyAnimationStreamMotion
(
Animations.AnimationStream
animationStream
);
Parameters
Parameter
Description
animationStream
The source animation stream with the motion to deep copy.
Description
Deep copies motion from a source animation stre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dfcaf88bb7f7 | unity_docs | editor | What is `iOS.Xcode.PBXProject.WriteToString` in Unity? Explain its purpose and usage. | PBXProject.WriteToString
Declaration
public string
WriteToString
();
Returns
string
The project contents converted to string.
Description
Writes the contents of the project to string.
```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9296c0e57a74 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchIndexer.AddProperty`. | e value.
minVariations
Minimum number of variations to compute for the value. Cannot be higher than the length of the word.
maxVariations
Maximum number of variations to compute for the value. Cannot be higher than the length of the word.
Description
Adds a property value to the index. A property is specified wit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_66f1c5c196a4 | unity_docs | xr | In Unity's 'Install a UPM package by name', what is 'Before you begin' and how does it work? | Make sure you know the package’s name. The package name is a unique identifier, not the display name used on user interfaces and documentation.
For packages in the Unity registry, the name’s unique identifier uses reverse domain name notation. Examples include
com.unity.example and com.meta.example
. For packages in a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c76782314d2c | unity_docs | rendering | In Unity's 'Building plug-ins for desktop platforms', what is 'macOS plug-ins' and how does it work? | You can deploy macOS plug-ins as bundles or, if you are using the IL2CPP scripting backend
, loose C++ files, which you can invoke with
[DllImport("__Internal")]
syntax. For further information on loose C++ plug-ins refer to
C++ source code plugins for IL2CPP
.
To create the bundle project with Xcode:
Open Xcode.
Selec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bf2fe8e88c06 | github | scripting | Write a Unity C# MonoBehaviour script called Root Object Test2 | ```csharp
using UnityEngine;
public class RootObjectTest2 : MonoBehaviourExtended, ITest
{
[Root(2)]
private GameObject go;
private void Start()
{
if (!Test())
{
Debug.LogError("Test failed: " + this);
}
}
public bool Test()
{
if (go != null)
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_89211301da65 | github | scripting | Write a Unity C# script called Scene System Controller | ```csharp
using RMC.Mini.Controller;
using RMC.Mini.Service;
using UnityEngine.SceneManagement;
namespace RMC.Mini.Features.SceneSystem
{
/// <summary>
/// The Controller coordinates everything between
/// the <see cref="IConcern"/>s and contains the core app logic
/// </summary>
public class Scen... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_9ff177ea77b1 | unity_docs | scripting | What is `Experimental.GraphView.RectangleSelector.UnregisterCallbacksFromTarget` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
RectangleSelector.UnregisterCallbacksFromTarget
Declaration
protected void
UnregisterCallbacksFromTarget
();
Description
Called to unregister event callbacks from the target element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_195ff08abc95 | unity_docs | physics | What is `Rigidbody2D.WakeUp` in Unity? Explain its purpose and usage. | Rigidbody2D.WakeUp
Declaration
public void
WakeUp
();
Description
Disables the "sleeping" state of a rigidbody.
Sleeping
is an optimisation that is used to temporarily remove an object from physics simulation when it is at rest. This function wakes up a rigidbody that is currently sleeping.
Additional resource... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a896ae96dcc3 | unity_docs | xr | What is `LightTransport.BakeProgressState` in Unity? Explain its purpose and usage. | BakeProgressState
class in
UnityEngine.LightTransport
Description
Provides progress reporting and cancellation support for asynchronous light baking operations.
This class reports progress for ongoing asynchronous bake operations and provides a method to request the cancellation of the operation. It supports work... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8c0bc5a381b1 | unity_docs | networking | Explain 'Package manifest file' in Unity. | Unity uses a
package manifest
file (
package.json
) to manage information about a specific version of a specific package. The package manifest is always at the root of the package and has crucial information about the package, such as its registered name and version number.
The package manifest also defines useful info... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af8eedfbf48a | unity_docs | rendering | What is `RenderTexture.ConvertToEquirect` in Unity? Explain its purpose and usage. | RenderTexture.ConvertToEquirect
Declaration
public void
ConvertToEquirect
(
RenderTexture
equirect
,
Camera.MonoOrStereoscopicEye
eye
);
Parameters
Parameter
Description
equirect
RenderTexture to render the equirect format to.
eye
A Camera eye corresponding to the left or right eye for stereoscopic re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f49d76e69f15 | unity_docs | editor | What is `Device.SystemInfo.supportsVibration` in Unity? Explain its purpose and usage. | SystemInfo.supportsVibration
public static bool
supportsVibration
;
Description
This has the same functionality as
SystemInfo.supportsVibration
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_81a550344c4d | unity_docs | rendering | Explain 'Materials and shaders' in Unity. | The following topics give an overview on how to use textures,
shaders
, materials, and graphics APIs in Unity.
Page Description Materials
Resources for using materials to define the appearance of a
scene
.
Prebuilt materials and shaders
Resources for using the shaders Unity provides to control the appearance of GameObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c90b13de8458 | unity_docs | input | In Unity's 'Enable optional features for Embedded Linux', what is 'Pipeline cache persistence for Vulkan' and how does it work? | Embedded Linux supports binary Vulkan pipeline caching on the device where the Unity Player is installed for better startup timings. The binary Vulkan pipeline cache is created at runtime when you use Vulkan pipelines. As this cache is written to the temporary
[TEMP]/[COMPANY_NAME]/[PROJECT_NAME]/vulkan_pso_cache.bin
f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e786d7c19bad | unity_docs | physics | Explain 'Specify Android Player command-line arguments' in Unity. | You can extend the custom Unity activity to pass command-line arguments when you launch the Android Player. For information on the available command-line arguments, refer to
Command-line arguments
.
To specify startup command-line arguments in custom activity:
Create a custom activity
and set it as the application entr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_174334273bc6 | unity_docs | animation | What is `Animations.TransformStreamHandle.IsValid` in Unity? Explain its purpose and usage. | TransformStreamHandle.IsValid
Declaration
public bool
IsValid
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
Returns
bool
Whether this is a valid handle.
Description
Returns whether this is a valid handle.
A Trans... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98a8e5e8e1e7 | unity_docs | editor | Show me a Unity C# example demonstrating `TypeCache.GetFieldsWithAttribute`. | ields defined in this assembly.
Description
Retrieves an unordered collection of fields marked with the
T
attribute.
This method provides fast access to all class fields loaded from a given assembly or all Unity domain assemblies and marked with a specific attribute. Fields marked with ancestors of the specified... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c94c3ede0a4c | unity_docs | physics | Give me an overview of the `RotationDriveMode` class in Unity. | RotationDriveMode
enumeration
Description
Control
ConfigurableJoint
's rotation with either X & YZ or Slerp Drive.
Properties
Property
Description
XYAndZ
Use XY & Z Drive.
Slerp
Use Slerp drive. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f43c9e7fcd0f | unity_docs | rendering | What is `ParticleSystemRenderer.SetActiveVertexStreams` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.SetActiveVertexStreams
Declaration
public void
SetActiveVertexStreams
(List<ParticleSystemVertexStream>
streams
);
Parameters
Parameter
Description
streams
The new array of enabled vertex streams.
Description
Enables a set of Vertex Shader streams on the
ParticleSystemRenderer
.
Ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_12bf7ff5ef21 | unity_docs | editor | Explain 'In-App Purchasing' in Unity. | com.unity.purchasing
## Description
Unity In-App Purchasing (IAP) allows you to sell digital content within your application. This package provides a unified API for handling in-app purchases across multiple platforms, including the Apple App Store and Google Play Store. Unity IAP simplifies implementing and managing... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_adfaedbe442e | unity_docs | physics | Give me an overview of the `TreeMotionVectorModeOverride` class in Unity. | TreeMotionVectorModeOverride
enumeration
Description
Options for motion vector rendering on the terrain.
Properties
Property
Description
CameraMotionOnly
Use only camera movement to track motion for all SpeedTree models painted on the terrain.
PerObjectMotion
Use a specific pass to track motion for all SpeedTr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b49bcccc0b3 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.English`. | SystemLanguage.English
Description
English.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the English language
if (Application.systemLanguage == SystemLanguage.English)
{
//Outputs into console that the system is Engli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c906edff72ef | unity_docs | editor | What is `Search.IPropertyDatabaseRecord` in Unity? Explain its purpose and usage. | IPropertyDatabaseRecord
interface in
UnityEditor.Search
Description
Interface of a record that is stored in the
PropertyDatabase
.
A record is the actual block of data that is stored in the
PropertyDatabase
. A record is composed of a key, which describes what is stored and is used to sort the records for faste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86dee1bb220e | unity_docs | rendering | What is `Experimental.Rendering.IScriptableRuntimeReflectionSystem` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IScriptableRuntimeReflectionSystem
interface in
UnityEngine.Experimental.Rendering
Description
Defines the required members for a Runtime Reflection Systems.
You can use the empty implementation as base class, see
ScriptableR... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_532228280cd5 | unity_docs | math | What is `IMGUI.Controls.TreeView.RowGUIArgs.GetColumn` in Unity? Explain its purpose and usage. | TreeView.RowGUIArgs.GetColumn
Declaration
public int
GetColumn
(int
visibleColumnIndex
);
Parameters
Parameter
Description
visibleColumnIndex
This index is the index into the current visible columns.
Returns
int
Column index into the columns array in
MultiColumnHeaderState
.
Description
If using a M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe654e6b65f0 | unity_docs | scripting | What is `AssetImporters.ScriptedImporterAttribute.AllowCaching` in Unity? Explain its purpose and usage. | ScriptedImporterAttribute.AllowCaching
public bool
AllowCaching
;
Description
Enable cache server uploads and downloads.
When set to true the assets created by this importer can be uploaded to and downloaded from the cache server.
The default value is false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7a85dee8f7a | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLight.sphereRadius` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLight.sphereRadius
public float
sphereRadius
;
Description
The light's sphere radius, influencing soft shadows. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86740d8ffad8 | unity_docs | scripting | What is `Snapping` in Unity? Explain its purpose and usage. | Snapping
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Snap values to rounded increments.
Static Methods
Method
Description
Snap
Rounds value to the closest multiple of snap. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_601b260199b5 | unity_docs | math | What is `AI.NavMeshBuilder.UpdateNavMeshData` in Unity? Explain its purpose and usage. | NavMeshBuilder.UpdateNavMeshData
Declaration
public static bool
UpdateNavMeshData
(
AI.NavMeshData
data
,
AI.NavMeshBuildSettings
buildSettings
,
List<NavMeshBuildSource>
sources
,
Bounds
localBounds
);
Parameters
Parameter
Description
data
The NavMeshData to update.
buildSettings
The build setting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_193b6bef8713 | github | scripting | Write a Unity C# MonoBehaviour script called Slam Demo Ctrl | ```csharp
using RayNeo.API;
using UnityEngine;
public class SlamDemoCtrl : MonoBehaviour
{
public GameObject m_Cube;
public int m_LineCount = 10;
public float m_CubeSpace = 0.3f;
// Start is called before the first frame update
void Start()
{
Algorithm.EnableSlamHeadTracker();
C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f850aa0dc8fd | unity_docs | ui | Show me a Unity C# example demonstrating `UIElements.Painter2D`. | Object to draw 2D vector graphics.
The example below demonstrates how to use the Painter2D class to draw content in a
VisualElement
with
the
VisualElement.generateVisualContent
callback.
You can also create a standalone
Painter2D.Painter2D
object to draw content offscreen,
and use the
Painter2D.SaveTo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_22 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Allows configuration of the timeout for obtaining response for map tile resource web requests.
Signature:
```csharp
public int ResourceWebRequestTimeoutSeconds
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fa6586e97cb | unity_docs | scripting | Give me an overview of the `MonoBehaviour` class in Unity. | MonoBehaviour
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.CoreModule
Description
MonoBehaviour is a base class that many Unity scripts derive from.
MonoBehaviour offers life cycle functions that make it easier to develop with Unity.
MonoBehaviours always exist as a
Componen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a39882871a13 | unity_docs | scripting | What is `UIElements.PointerLeaveEvent.ctor` in Unity? Explain its purpose and usage. | PointerLeaveEvent Constructor
Declaration
public
PointerLeaveEvent
();
Description
Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a470d112cba8 | unity_docs | rendering | What is `HandleUtility.RegisterRenderPickingCallback` in Unity? Explain its purpose and usage. | HandleUtility.RegisterRenderPickingCallback
Declaration
public static bool
RegisterRenderPickingCallback
(
HandleUtility.RenderPickingCallback
renderPickingCallback
);
Parameters
Parameter
Description
renderPickingCallback
The delegate object to register to the callback.
Returns
bool
True if the registr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3c22c6d0f00 | unity_docs | input | What is `UIElements.PointerEventBase_1.GetPooled` in Unity? Explain its purpose and usage. | PointerEventBase<T0>.GetPooled
Declaration
public static T
GetPooled
(
Event
systemEvent
);
Parameters
Parameter
Description
systemEvent
An IMGUI mouse event.
Returns
T
An initialized event.
Description
Gets an event from the event pool and initializes it with the given values. Use this function in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05cc390ef4b1 | unity_docs | performance | What is `AndroidJNI.NewDirectByteBuffer` in Unity? Explain its purpose and usage. | AndroidJNI.NewDirectByteBuffer
Declaration
public static IntPtr
NewDirectByteBuffer
(byte*
buffer
,
long
capacity
);
Description
Allocates and returns a direct java.nio.ByteBuffer referring to the block of memory starting at the memory address address and extending capacity bytes.
Additional resources:
Java ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fb052fdaeec5_doc_6 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Convert single column data by header index.
Signature:
```csharp
public static IEnumerable<T> ConvertColumnEnumerator<T>(string csvContent, int headerIndex = 0, char cellSeparator = CSVDataHelper.CommaCharacter, bool supportCellMultiline = true)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2609e4a08b30 | github | scripting | Write a Unity C# UI script for Set Active Switcher | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UIStateSwitcher
{
public class SetActiveSwitcher : SwitchableElement
{
[SerializeField] private List<MonoBehaviour> targetElements;
[SerializeField] private List<SwitchableEnabled> switch... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_70190355f3ab | unity_docs | rendering | In Unity's 'DirectX', what is 'Set your default graphics API to DirectX' and how does it work? | You can choose to set DirectX 11 (DX11) or DirectX 12 (DX12) as your default Graphics API in the Editor or Standalone Player:
Open the
Player settings
(menu:
Edit
>
Project Settings
>
Player
).
In the
Other Settings
>
Rendering
section, disable the
Auto Graphics API for a platform (Windows/Mac/Linux)
option.
Select the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e49a8a16c107 | unity_docs | scripting | What is `ParticleSystem.CollisionModule.dampen` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.dampen
public
ParticleSystem.MinMaxCurve
dampen
;
Description
How much speed does each particle lose after a collision.
Additional resources:
ParticleSystem.collision
,
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSyste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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