id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_db1e3a653fcf | unity_docs | rendering | What is `Lightmapping.SetLightingSettingsForScenes` in Unity? Explain its purpose and usage. | Lightmapping.SetLightingSettingsForScenes
Declaration
public static void
SetLightingSettingsForScenes
(Scene[]
scenes
,
LightingSettings
lightingSettings
);
Parameters
Parameter
Description
scenes
The array of
Scene
objects. If the
Scene.isLoaded
property is
false
on a Scene object, the method does ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_41ab7a605045_doc_0 | github | scripting | What does `UpdateClusterScripts` do in this Unity script? Explain its purpose and signature. | この処理でやること- 以下の3箇所から、ワールドで使われうるScriptable Item Extensionを取得 1. 指定したシーンに直接あるやつ 2. シーン上のWorld Item Template Listで参照されてるやつ 3. シーン上のCreate Item Gimmickで参照されてるやつ (※そのうちExtension自身が参照したobjも含める必要がありそうだが、まだ無いので不要)- 見つけたExtensionについて、3,2,1の順で下記を行ってScriptable Itemの内容をリフレッシュする - フィールドの再チェック - コードを生成してScriptable Itemへ書き込む- 1の... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_38157c04bb7b | unity_docs | math | What is `Rendering.BatchDrawRange.drawCommandsBegin` in Unity? Explain its purpose and usage. | BatchDrawRange.drawCommandsBegin
public uint
drawCommandsBegin
;
Description
The index of the first
draw command
inside the
BatchCullingOutput.drawCommands
array that this draw range applies to. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_334b11ea1850 | unity_docs | scripting | What is `Undo.SetSiblingIndex` in Unity? Explain its purpose and usage. | Undo.SetSiblingIndex
Declaration
public static void
SetSiblingIndex
(
Transform
transform
,
int
siblingIndex
,
string
name
);
Parameters
Parameter
Description
transform
Transform that will have its sibling index changed.
siblingIndex
New sibling index.
name
Undo operation name.
Description
Sets the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e7392bd0f38 | unity_docs | performance | What is `Profiling.RawFrameDataView.GetSampleTimeNs` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleTimeNs
Declaration
public ulong
GetSampleTimeNs
(int
sampleIndex
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
Returns
ulong
Returns sample duration in nanoseconds.
Description
Gets the duration of sample. The amount of time is expressed in na... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a372b02dd5f1 | unity_docs | rendering | What is `ParticleSystem.NoiseModule` in Unity? Explain its purpose and usage. | NoiseModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the NoiseModule.
The Noise Module allows you to apply turbulence to the movement of your particles. Use the low quality settings to create computationally efficient Noise, or simulate smoother,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_be4a577b68cc | github | scripting | Write a Unity Editor script for Enable Plugin Step.Magic Leap SDK | ```csharp
#if USE_MLSDK
#region
using System;
using MagicLeap.SetupTool.Editor.Interfaces;
using MagicLeap.SetupTool.Editor.Utilities;
using UnityEditor;
using UnityEngine;
#endregion
namespace MagicLeap.SetupTool.Editor.Setup
{
/// <summary>
/// Enables the Magic Leap 2 XR plugin
/// </summary>
pub... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_e88aa342a4c2_doc_18 | github | scripting | What does `DeletingDirectTextMessage` do in this Unity script? Explain its purpose and signature. | Delete the message by message idThe message id
Signature:
```csharp
public Task DeletingDirectTextMessage(string _messageId)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c9186936bac | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.operator_add`. | Vector3.operator +
public static
Vector3
operator +
(
Vector3
a
,
Vector3
b
);
Description
Adds two vectors.
Adds corresponding components together.
```csharp
// prints (5.0,7.0,9.0)using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Start()
{
print(new Vector... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_847565eda8aa | unity_docs | scripting | Show me a Unity C# example demonstrating `Terrain.detailObjectDensity`. | Terrain.detailObjectDensity
public float
detailObjectDensity
;
Description
Density of detail objects.
This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers
resulting in less detail objects being rendered.
Additional resources:
detailObjectDistance
.
```csharp
using UnityEngi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6d80b0e5f42 | unity_docs | math | What is `UIElements.FloatField.ApplyInputDeviceDelta` in Unity? Explain its purpose and usage. | FloatField.ApplyInputDeviceDelta
Declaration
public void
ApplyInputDeviceDelta
(
Vector3
delta
,
UIElements.DeltaSpeed
speed
,
float
startValue
);
Parameters
Parameter
Description
delta
A vector used to compute the value change.
speed
A multiplier for the value change.
startValue
The start value.
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5af91fecd234 | unity_docs | animation | Explain 'Animation Layers' in Unity. | Unity uses
Animation Layers
for managing complex
state machines
for different body parts. An example of this is if you have a lower-body layer for walking-jumping, and an upper-body layer for throwing objects / shooting.
You can manage animation layers from the Layers tab in the top-left corner of the
Animator Controll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ddf8662229f1 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchUtils.MatchSearchGroups`. | at search tries to match.
content
String content that is tokenized and used to match the search query.
ignoreCase
Perform matching while ignoring letter casing.
Returns
bool
If a match has occurred.
Description
Helper function to match a string against the SearchContext. This will try to match the search qu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10f56e44384f | unity_docs | scripting | What is `SceneVisibilityManager.pickingChanged` in Unity? Explain its purpose and usage. | SceneVisibilityManager.pickingChanged
Description
The event raised whenever the picking state of a GameObject changes.
For performance reasons, this event is not raised for every picking operation.
For example, if you select multiple GameObjects and disable picking on them all at once, the event will be raised only... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_21a875619e25 | unity_docs | animation | Explain 'Animation Blend Trees' in Unity. | A common task in game animation is to blend between two or more similar motions. Perhaps the best known example is the blending of walking and running animations according to the character’s speed. Another example is a character leaning to the left or right as it turns during a run.
It is important to distinguish betwe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_623b31ce608e | unity_docs | physics | In Unity's 'Garbage collection modes', what is 'Non-incremental garbage collection mode' and how does it work? | Incremental garbage collection might be problematic for your application, because when the garbage collector divides its work in this mode, it also divides the marking phase. The marking phase is the phase in which the garbage collector scans all managed objects to determine which objects are still in use, and which ob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b0e1357308c | unity_docs | math | What is `Graphics.RenderPrimitivesIndexed` in Unity? Explain its purpose and usage. | Graphics.RenderPrimitivesIndexed
Declaration
public static void
RenderPrimitivesIndexed
(ref
RenderParams
rparams
,
MeshTopology
topology
,
GraphicsBuffer
indexBuffer
,
int
indexCount
,
int
startIndex
= 0,
int
instanceCount
= 1);
Parameters
Parameter
Description
rparams
The parameters Unity uses... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c497fdc51756 | unity_docs | physics | What is `ArticulationBody.GetJointGravityForces` in Unity? Explain its purpose and usage. | ArticulationBody.GetJointGravityForces
Declaration
public int
GetJointGravityForces
(List<float>
forces
);
Parameters
Parameter
Description
forces
Supplied list of floats to store the counteracting gravity force data.
Returns
int
Total degrees of freedom (DOF) for the entire hierarchy of articulation bo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45852d836043 | unity_docs | scripting | What is `UIElements.Experimental.PointerDownLinkTagEvent.GetPooled` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PointerDownLinkTagEvent.GetPooled
Declaration
public static
UIElements.Experimental.PointerDownLinkTagEvent
GetPooled
(
UIElements.IPointerEvent
evt
,
string
linkID
,
string
linkText
);
Returns
PointerDownLinkTagEvent
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87655a44161b | unity_docs | scripting | Give me an overview of the `TerrainWizard` class in Unity. | TerrainWizard
class in
UnityEditor
/
Inherits from:
ScriptableWizard
Description
Provides methods for displaying the terrain wizard.
Base class that manages the wizards used for displaying and altering terrain data.
Additional resources: DetailMeshWizard
Public Methods
Method
Description
ResetDefaults
In... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77a0984b7cd7 | unity_docs | rendering | What is `Rendering.BatchDrawCommandIndirect.lightmapIndex` in Unity? Explain its purpose and usage. | BatchDrawCommandIndirect.lightmapIndex
public ushort
lightmapIndex
;
Description
The index of the baked lightmap used in this draw command. If lightmap texture arrays are enabled, this value is always -1 (0xFFFF).
Additional resources:
Renderer.lightmapIndex
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79192615c738 | unity_docs | rendering | What is `CacheServer` in Unity? Explain its purpose and usage. | CacheServer
class in
UnityEditor
Description
This class provides an interface for performing operations on a cache server.
Static Methods
Method
Description
UploadArtifacts
Upload the specified GUIDs to the Accelerator. If keys is empty, all assets are uploaded.
UploadShaderCache
Uploads the contents of the S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fef20e3d557f | unity_docs | scripting | Show me a Unity code example for 'Create a property visitor with the PropertyVisitor class'. | create a property visitor. For an equivalent example that uses the IPropertyBagVisitor and IPropertyVisitor interfaces, refer to
Use low-level APIs to create a property visitor
.
## Create data and utility classes
Create a simple data class and a utility class that uses the visitor to visit and print its properties:
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8b3c179b644 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.FindFileGuidByProjectPath` in Unity? | Returns string The GUID of the file if the search succeeded. Returns null if not successful. Description Finds a file with the given project path in the project. ```csharp
using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_FindFileGuidByPr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cdaf28405642 | unity_docs | scripting | What is `ModelImporterTangents.CalculateMikk` in Unity? Explain its purpose and usage. | ModelImporterTangents.CalculateMikk
Description
Calculate tangents using MikkTSpace (default).
Vertex tangents are calculated with Morten Mikkelsen's tangent space algorithm ("MikkTSpace"). This algorithm is
used by many 3D modeling packages, normal mapping tools and graphics engines.
Additional resources:
ModelIm... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3783020e6c4 | unity_docs | scripting | What is `Device.Application.companyName` in Unity? Explain its purpose and usage. | Application.companyName
public static string
companyName
;
Description
This has the same functionality as
Application.companyName
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e8c9237d4696 | unity_docs | rendering | Show me a Unity code example for 'Set a shader to require GPU features'. | equire
to specify individual GPU features that a shader requires, for example
#pragma require integers mrt8
.
#pragma target
to specify a shader model that a shader requires, for example
#pragma target 4.0
. A shader model represents a specific group of GPU features.
For the full list of values, refer to
HLSL pragma re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c39b19956e6d | unity_docs | math | What is `HashUtilities.QuantisedMatrixHash` in Unity? Explain its purpose and usage. | HashUtilities.QuantisedMatrixHash
Declaration
public static void
QuantisedMatrixHash
(ref
Matrix4x4
value
,
ref
Hash128
hash
);
Parameters
Parameter
Description
value
The Matrix4x4 to hash.
hash
The computed hash.
Description
Compute a Hash128 of a Matrix4x4.
The Matrix4x4 is quantized before the h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7998f21749d | unity_docs | rendering | Show me a Unity C# example demonstrating `Unity.Profiling.Memory.CaptureFlags`. | ch as those used by native collections, and the graphics sizes of native objects is not important, the
CaptureFlags.NativeAllocations
can be left off as well.
Note:
CaptureFlags.NativeAllocations
and
CaptureFlags.NativeAllocationSites
won't add extra data to the snapshot unless the build supports the collection ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3f7a9931325 | unity_docs | scripting | What is `Event.control` in Unity? Explain its purpose and usage. | Event.control
public bool
control
;
Description
Is Control key held down? (Read Only)
Returns true if any Control key is held down.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
Event e = Event.current;
if (e.control)
{
Debug.Log("Control was pressed.");
}
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ad47c6b37559 | unity_docs | editor | Explain 'Create a Publisher Portal product draft' in Unity. | Before you can validate and publish your package, create a product draft in the Publisher Portal.
To access the Publisher Portal for UPM publishing:
Enrol as a UPM publisher
.
Open the
Asset Store
, and select your user icon.
Under
Switch Organization
, select your publisher organization.
Go to the UPM publishing Publi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fcdf1ea63f9 | unity_docs | editor | What is `EditorGUILayout.LayerField` in Unity? Explain its purpose and usage. | EditorGUILayout.LayerField
Declaration
public static int
LayerField
(int
layer
,
params GUILayoutOption[]
options
);
Declaration
public static int
LayerField
(int
layer
,
GUIStyle
style
,
params GUILayoutOption[]
options
);
Declaration
public static int
LayerField
(string
label
,
int
layer
,
params ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4806a0e19cf6 | unity_docs | scripting | Give me an overview of the `Animator` class in Unity. | Animator
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AnimationModule
Description
Interface to control the Mecanim animation system.
Properties
Property
Description
angularVelocity
Gets the avatar angular velocity for the last evaluated frame.
animatePhysics
When enabled,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2109a98caab6 | unity_docs | ui | In Unity's 'Migrate from Immediate Mode GUI (IMGUI) to UI Toolkit', what is 'Constant versus state changes' and how does it work? | IMGUI is based on the
OnGUI()
function that runs at least once every frame. You define the look and the behaviors of the UI for every possible frame. The body of
OnGUI()
might contain many conditions and different states.
UI Toolkit operates in an event-driven system. You define the look of the UI in its default state ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7f8744bd094 | unity_docs | animation | What is `Animations.AnimatorControllerLayer.blendingMode` in Unity? Explain its purpose and usage. | AnimatorControllerLayer.blendingMode
public
Animations.AnimatorLayerBlendingMode
blendingMode
;
Description
The blending mode used by the layer. It is not taken into account for the first layer. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3280de7c7dc | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.colors`. | Mesh.colors
public Color[]
colors
;
Description
Vertex colors of the Mesh.
If no vertex colors are available, an empty array will be returned.
```csharp
// Sets the vertex color to be red at the y=0 and green at y=1.
// (Note that most built-in Shaders don't display vertex colors. Use one that does, such as a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_face711eb0a2 | unity_docs | scripting | What is `Search.SearchItem.GetLabel` in Unity? Explain its purpose and usage. | SearchItem.GetLabel
Declaration
public string
GetLabel
(
Search.SearchContext
context
,
bool
stripHTML
);
Parameters
Parameter
Description
context
Any search context for the item search provider.
stripHTML
True if any HTML tags should be dropped.
Returns
string
The search item label.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8c21f425961f_doc_6 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Fired when the state is set to active. Float argument is thetime at which the event occurred.
Signature:
```csharp
public StatefulTimerEvent OnEntered
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_3308a4ab9a2b | unity_docs | scripting | What is `PointerType.Pen` in Unity? Explain its purpose and usage. | PointerType.Pen
Description
The pointer type for pen events.
Before you process an event as a pen event, you should check the
PointerType
of a mouse event (e.g.
EventType.MouseDown
).
When a user uses a pen, some mouse events are often mixed with pen events in the event stream, and you can't distinguish them ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7db6f4a8e99 | unity_docs | editor | What is `EditorGUI.EnumFlagsField` in Unity? Explain its purpose and usage. | EditorGUI.EnumFlagsField
Declaration
public static Enum
EnumFlagsField
(
Rect
position
,
Enum
enumValue
);
Declaration
public static Enum
EnumFlagsField
(
Rect
position
,
Enum
enumValue
,
GUIStyle
style
);
Declaration
public static Enum
EnumFlagsField
(
Rect
position
,
string
label
,
Enum
enumVa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76b9ebb16b9a | unity_docs | scripting | What is `ObjectChangeEventStream.GetDestroyGameObjectHierarchyEvent` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.GetDestroyGameObjectHierarchyEvent
Declaration
public void
GetDestroyGameObjectHierarchyEvent
(int
eventIdx
,
out
DestroyGameObjectHierarchyEventArgs
data
);
Parameters
Parameter
Description
eventIdx
The index of the event to get the data for.
data
The data associated with the ev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73e5e6ec5359 | unity_docs | networking | What is `Unity.Jobs.JobHandle.Complete` in Unity? Explain its purpose and usage. | JobHandle.Complete
Declaration
public void
Complete
();
Description
Ensures that a job has completed.
The job system automatically prioritizes the job and any of its dependencies to run first in the queue, then attempts to execute the job on
the thread which calls the Complete method.
Note:
You can't use this... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65611494224d | unity_docs | scripting | Give me an overview of the `AnimationModeDriver` class in Unity. | AnimationModeDriver
class in
UnityEditor
/
Inherits from:
ScriptableObject
Description
AnimationMode
uses
AnimationModeDriver
to identify the animation driver.
The Animation window, Timeline window, and custom previewers use the
AnimationModeDriver
to lock the
AnimationMode
until released.
Additional re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c991a86eb3ea | unity_docs | rendering | In Unity's 'Create a lens flare', what is 'Create a lens flare with the Lens Flare component' and how does it work? | Create a new GameObject (menu bar:
GameObject > Create Empty
).
In the Inspector, click
Add Component > Effects > Lens Flare
.
Assign a
Flare Asset
to the Flare property.
If you want a Camera to see lens flares, select the camera then select
Add Component
>
Flare Layer
.
Note:
The Flare Layer component has no propertie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51fb91eabfe1 | unity_docs | editor | What are the parameters of `AssetSettingsProvider.CreateProviderFromObject` in Unity? | Returns AssetSettingsProvider Returns an AssetSettingsProvider that will create an Editor for this particular asset. Description Create an AssetSettingsProvider from a settings object. ```csharp
using UnityEngine;
using UnityEditor;class MyCustomSettings : ScriptableObject
{
public const string k_MyCustomSettingsPa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d00ff6e9e42 | unity_docs | animation | In Unity's 'How Root Motion works', what is 'Body Transform' and how does it work? | The Body Transform is the mass center of the character. It is used in Mecanim’s retargeting engine and provides the most stable displacement model. The Body Orientation is an average of the lower and upper body orientation relative to the Avatar T-Pose
.
The Body Transform and Orientation are stored in the
Animation Cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab4be1304ebf | unity_docs | scripting | What is `Rigidbody2D.linearDamping` in Unity? Explain its purpose and usage. | Rigidbody2D.linearDamping
public float
linearDamping
;
Description
The linear damping of the Rigidbody2D linear velocity.
Damping can be used to reduce the magnitude of the
Rigidbody2D.linearVelocity
(linear speed) of a
Rigidbody2D
over time.
Zero indicates that no damping should be used whereas higher valu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_080adc599b8c | unity_docs | rendering | What is `Experimental.Rendering.GraphicsStateCollection.GetVariants` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.GetVariants
Declaration
public void
GetVariants
(List<ShaderVariant>
results
);
Parameters
Parameter
Description
results
List of variants to populate.
Description
Populate given list with shader ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f6207cc73134 | unity_docs | rendering | In Unity's 'Branch based on Unity version', what is 'Unity 6' and how does it work? | Use the format
6MMMPPPP
, where:
6
is Unity 6.
MMM
is the minor version with leading zeroes, for example
002
for Unity 6.2.
PPPP
is the patch version with leading zeroes, for example
1234
for Unity 6.2.1234.
For example, for Unity 6000.2.3, use
60020003
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea8fa0c97c4a | unity_docs | editor | What is `Rendering.EditorGraphicsSettings.TryGetRenderPipelineSettingsFromInterface` in Unity? Explain its purpose and usage. | EditorGraphicsSettings.TryGetRenderPipelineSettingsFromInterface
Declaration
public static bool
TryGetRenderPipelineSettingsFromInterface
(out TSettingsInterfaceType[]
settings
);
Parameters
Parameter
Description
settings
The array of the settings objects of type
TSettingsInterfaceType
if found, or
null
.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7f353a6ce6b | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_ASTC10X10_UFloat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_ASTC10X10_UFloat
Description
A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of float RGBA texel data. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_195e354ca8b6 | unity_docs | rendering | Give me an overview of the `CacheServer` class in Unity. | CacheServer
class in
UnityEditor
Description
This class provides an interface for performing operations on a cache server.
Static Methods
Method
Description
UploadArtifacts
Upload the specified GUIDs to the Accelerator. If keys is empty, all assets are uploaded.
UploadShaderCache
Uploads the contents of the S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce1448d4f539 | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.GetItemMergedSamplesMetadataAsFloat` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemMergedSamplesMetadataAsFloat
Declaration
public float
GetItemMergedSamplesMetadataAsFloat
(int
id
,
int
sampleIndex
,
int
metadataIndex
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
sampleIndex
Merged sample index.
metadataIndex
Metadata index.
Returns... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f666eee32b99 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.GetSwizzleA` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.GetSwizzleA
Declaration
public static
Rendering.FormatSwizzle
GetSwizzleA
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static
Rendering.FormatSwizzle
GetSwizzleA
(
TextureFo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7de0b7b5a8d0 | unity_docs | scripting | In Unity's 'How Unity builds iOS applications', what is 'Incremental build pipeline' and how does it work? | Unity uses the
incremental build pipeline
when it generates the Xcode project for iOS. This means that Unity incrementally builds and generates files such as
Information Property List
(plist) files and Entitlement files. If you implement callbacks that modify or move any iOS file or asset that the incremental build pip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c0d19072ce43 | unity_docs | rendering | Explain 'Reflective Bumped Specular' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
One consideration for this shader is that the Base texture’s alpha channel will double as both the Reflection Map and the Specular Map.
## Reflective Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shade... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a234d6e1a50b | unity_docs | scripting | What is `Menu.GetEnabled` in Unity? Explain its purpose and usage. | Menu.GetEnabled
Declaration
public static bool
GetEnabled
(string
menuPath
);
Parameters
Parameter
Description
menuPath
A slash-delimited path to the item's position in the menu. For example, "Scene/Place on Surface".
Returns
bool
True if the menu item is enabled. False otherwise.
Description
Gets th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4cf0e235dbd5 | unity_docs | math | What is `UIElements.UxmlValueBounds.Equals` in Unity? Explain its purpose and usage. | UxmlValueBounds.Equals
Declaration
public bool
Equals
(
UIElements.UxmlTypeRestriction
other
);
Parameters
Parameter
Description
other
The object to compare with.
Returns
bool
True if the otheer object is equal to this one.
Description
Indicates whether the current
UxmlValueBounds
object is equal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8f5cc988676 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.EndSample`. | a piece of code marked with a custom name defined by this instance of
ProfilerMarker
.
Code marked with
BeginSample
and
EndSample
shows up in the Profiler hierarchy.
Always use
BeginSample
or
BeginSampleWithMetadata
to start a section of the instrumented code.
Note:
EndSample
is thread safe and can be used... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ef953d01953 | unity_docs | scripting | What is `Presets.PresetType.IsValidDefault` in Unity? Explain its purpose and usage. | PresetType.IsValidDefault
Declaration
public bool
IsValidDefault
();
Returns
bool
Returns true if the
PresetType
is a valid default type. Returns false otherwise.
Description
Checks whether a
PresetType
can be used within the
DefaultPreset
system.
Supported default types are Component and AssetImpor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dda49d941664 | unity_docs | rendering | What is `LightTransport.PostProcessing.RadeonRaysProbePostProcessor.AddSphericalHarmonicsL2` in Unity? Explain its purpose and usage. | RadeonRaysProbePostProcessor.AddSphericalHarmonicsL2
Declaration
public bool
AddSphericalHarmonicsL2
(
LightTransport.IDeviceContext
context
,
BufferSlice<SphericalHarmonicsL2>
a
,
BufferSlice<SphericalHarmonicsL2>
b
,
BufferSlice<SphericalHarmonicsL2>
sum
,
int
probeCount
);
Parameters
Parameter
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71ecf63df0d1 | unity_docs | audio | What is `AudioSource.velocityUpdateMode` in Unity? Explain its purpose and usage. | AudioSource.velocityUpdateMode
public
AudioVelocityUpdateMode
velocityUpdateMode
;
Description
Whether the Audio Source should be updated in the fixed or dynamic update.
Make sure this is set to update in the same update loop as the Audio Source is moved in if you are experiencing problems with Doppler effec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6b6ee907f32c | unity_docs | ui | In Unity's 'Drag-and-drop events', what is 'Make visual elements draggable' and how does it work? | To make a visual element draggable, you need to register callbacks on the following three event types:
PointerDownEvent PointerUpEvent PointerMoveEvent
Use the following steps for a drag operation:
Set its state to “being dragged”.
Add the appropriate data to
DragAndDrop
.
Call
DragAndDrop.StartDrag()
.
Provide a visua... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad5918fcac6d | unity_docs | rendering | What are the parameters of `Mesh.GetIndices` in Unity? | Returns int[] Array with face indices. Description Fetches the index list for the specified sub-mesh. Each integer in the returned list is a vertex index, which is used as an offset into the Mesh's vertex arrays. See vertices and GetVertices . The layout of the indices depends on the MeshTopology of the sub-mesh. For e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba886c6c02f2 | unity_docs | editor | What is `TerrainTools.IOnSceneGUI.Repaint` in Unity? Explain its purpose and usage. | IOnSceneGUI.Repaint
Declaration
public void
Repaint
(
TerrainTools.RepaintFlags
flags
);
Parameters
Parameter
Description
flags
Specifies what to repaint.
Description
Instructs the Editor to repaint the tool UI, the Scene view, or both. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cde2906d71e5 | unity_docs | math | What is `AndroidJavaProxy.Invoke` in Unity? Explain its purpose and usage. | AndroidJavaProxy.Invoke
Declaration
public
AndroidJavaObject
Invoke
(string
methodName
,
object[]
args
);
Declaration
public
AndroidJavaObject
Invoke
(string
methodName
,
AndroidJavaObject[]
javaArgs
);
Parameters
Parameter
Description
methodName
Name of the invoked java method.
args
Arguments p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_542dae2bcee8 | unity_docs | scripting | What is `VideoEncodingProfile.H264Main` in Unity? Explain its purpose and usage. | VideoEncodingProfile.H264Main
Description
Encode video using the main profile.
This profile has better compression and efficiency than the baseline encoding profile.
Use this profile for standard-definition and higher-quality video under medium processing constraints. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8d9770e3d48 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetCompileFlagsForFile`. | tion
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
fileGuid
The GUID of the file.
Returns
List<string>
The compile flags for the specified file.
Description
Returns compile flags set for the specific file on a given target.
Null is returned if the file has no configured... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_152281030e1d_doc_1 | github | scripting | What does `OnInstanceRemoved` do in this Unity script? Explain its purpose and signature. | Called when this object is no longer the Instance object.
Signature:
```csharp
protected virtual void OnInstanceRemoved()
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_f104a7d03d6d | unity_docs | scripting | What is `UIElements.InspectorElement.uIEInspectorVariantUssClassName` in Unity? Explain its purpose and usage. | InspectorElement.uIEInspectorVariantUssClassName
public static string
uIEInspectorVariantUssClassName
;
Description
USS class name of elements of this type, when they are displayed in UIElements inspector mode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7060a4b85aed | unity_docs | rendering | What are the parameters of `Rendering.CommandBuffer.SetRenderTarget` in Unity? | Description Add a "set active render target" command. Render texture to use can be indicated in several ways: a RenderTexture object, a temporary render texture created with GetTemporaryRT , or one of built-in temporary textures ( BuiltinRenderTextureType ). All that is expressed by a RenderTargetIdentifier struct, whi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a56b8e064510 | unity_docs | rendering | What is `TextureImporterSettings.swizzleR` in Unity? Explain its purpose and usage. | TextureImporterSettings.swizzleR
public
TextureImporterSwizzle
swizzleR
;
Description
Specifies the source for the texture's red color channel data.
By default, values for the imported texture's red channel come from the source image's red channel. To reorder or invert color channels at import time, change th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9da8ed0d058 | unity_docs | physics | What is `ContactPoint2D.tangentImpulse` in Unity? Explain its purpose and usage. | ContactPoint2D.tangentImpulse
public float
tangentImpulse
;
Description
Gets the impulse applied at the contact point which is perpendicular to the
ContactPoint2D.normal
.
The impulse is applied to both the
rigidbody
and the
otherRigidbody
at the
point
perpendicular to the
normal
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50b0ffdb7b35 | unity_docs | rendering | What is `ParticleSystemRenderer.sortMode` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.sortMode
public
ParticleSystemSortMode
sortMode
;
Description
Specifies how to sort particles within a system.
```csharp
using UnityEngine;
using UnityEditor;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour { private Particle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8fef4916cf7 | unity_docs | math | What is `Rendering.BatchCullingOutputDrawCommands.drawCommands` in Unity? Explain its purpose and usage. | BatchCullingOutputDrawCommands.drawCommands
public BatchDrawCommand*
drawCommands
;
Description
The array that contains draw commands to render as the result of the OnPerformCulling call.
This can contain as many commands as necessary, and each command can render multiple instances. The culling callback must al... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_294fdfe8dcef | unity_docs | math | What is `Vector2Int.CeilToInt` in Unity? Explain its purpose and usage. | Vector2Int.CeilToInt
Declaration
public static
Vector2Int
CeilToInt
(
Vector2
v
);
Description
Converts a
Vector2
to a
Vector2Int
by doing a Ceiling to each value.
As there is a conversion of float to integer, there is a loss of precision. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a2b52418133f | unity_docs | physics | Explain 'Configure a Web Canvas size' in Unity. | In a Web application, the canvas element is where the browser draws the graphics when rendering a game. This section describes how to configure the visible size of the Web canvas element, and the resolution that the game renders to.
To configure your Web Canvas size, you must consider the following types of canvas size... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7ea224b1576 | unity_docs | rendering | What is `TextureImporterSettings.ApplyTextureType` in Unity? Explain its purpose and usage. | TextureImporterSettings.ApplyTextureType
Obsolete
ApplyTextureType(TextureImporterType, bool) is deprecated, use ApplyTextureType(TextureImporterType).
Declaration
public void
ApplyTextureType
(
TextureImporterType
type
,
bool
applyAll
);
Parameters
Parameter
Description
type
Texture type. See
TextureI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_329b10590106 | unity_docs | math | Show me a Unity C# example demonstrating `Matrix4x4.identity`. | Matrix4x4.identity
public static
Matrix4x4
identity
;
Description
Returns the identity matrix (Read Only).
This is a matrix that effectively does nothing when applied.
It has 1s in the main diagonal and 0s in all other elements:
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_598a4bd594d0 | unity_docs | scripting | What is `UIElements.EnumFlagsField.Init` in Unity? Explain its purpose and usage. | EnumFlagsField.Init
Declaration
public void
Init
(Enum
defaultValue
,
bool
includeObsoleteValues
);
Parameters
Parameter
Description
defaultValue
The typed enum value.
includeObsoleteValues
Set to true to display obsolete values as choices.
Description
Initializes the EnumFlagsField with a default valu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a1c18b3a74b | unity_docs | editor | What is `EditorTools.EditorTool.toolbarIcon` in Unity? Explain its purpose and usage. | EditorTool.toolbarIcon
public
GUIContent
toolbarIcon
;
Description
The icon and tooltip for this custom editor tool. If this function is not implemented, the toolbar displays the Inspector icon for the target type. If no target type is defined, the toolbar displays the Tool Mode icon.
This property is accesse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2ff3d40a296 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetModificationProcessor.OnWillMoveAsset`. | you to move the Asset yourself but, if you do, please remember to return the correct enum. Alternatively, you can perform some processing and let Unity move the file.
The moving of the asset can be prevented by returning
AssetMoveResult.FailedMove
You should not call any Unity AssetDatabase API from within this callb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_440243c74c85 | unity_docs | ui | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startDelay`. | ParticleSystem.MainModule.startDelay
public
ParticleSystem.MinMaxCurve
startDelay
;
Description
Start delay in seconds.
Use this to delay when the playback starts on the system.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f1cdc6ccea3a | unity_docs | rendering | In Unity's 'Transparent Bumped Specular', what is 'Normal Mapped Properties' and how does it work? | Like a Diffuse shader, this computes a simple (Lambertian) lighting model. The lighting on the surface decreases as the angle between it and the light decreases. The lighting depends only on the angle, and does not change as the camera moves or rotates around.
Normal mapping
simulates small surface details using a text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2bcb1805c44c | unity_docs | networking | What is `XR.XRDisplaySubsystem.XRMirrorViewBlitDesc` in Unity? Explain its purpose and usage. | XRMirrorViewBlitDesc
struct in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
All information in this struct describes the desired mirror view blit operation.
And XRMirrorViewBlitDesc can contain more than one
XRBlitParams
(describes exactly one blit operation). The render pipeline can quer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12d8a7795958 | unity_docs | physics | What is `Cloth.sphereColliders` in Unity? Explain its purpose and usage. | Cloth.sphereColliders
public ClothSphereColliderPair[]
sphereColliders
;
Description
An array of ClothSphereColliderPairs which this Cloth instance should collide with.
Any ClothSphereColliderPair specified in
Cloth.capsuleColliders
will collide with the cloth vertices. A maximum of 32 spheres are supported. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ceb7ca83979 | unity_docs | math | What is `TerrainTools.DetailBrushRepresentation.GetStrength` in Unity? Explain its purpose and usage. | DetailBrushRepresentation.GetStrength
Declaration
public float
GetStrength
(int
ix
,
int
iy
);
Parameters
Parameter
Description
ix
The x position of the brush offset.
iy
The y position of the brush offset.
Returns
float
Returns the strength at the passed in position.
Description
Gets the stren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83c62f0ab1fd | unity_docs | scripting | What is `QualitySettings.vSyncCount` in Unity? Explain its purpose and usage. | QualitySettings.vSyncCount
public static int
vSyncCount
;
Description
Represents the number of vertical syncs that should pass between each frame.
An integer in the range of 0-4. By default, it is set to 1.
Desktop and Web
vSyncCount
specifies the number of screen refreshes your game allows to pass between fr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fa8f810c4af | unity_docs | scripting | What is `EditorUserSettings` in Unity? Explain its purpose and usage. | EditorUserSettings
class in
UnityEditor
/
Inherits from:
Object
Description
Class for accessing and modifying Editor user settings related to version control and asset import.
Use the properties of this class to define local Editor user settings, which you can exclude from version control.
Static Properties
P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e13f207a24b7 | unity_docs | scripting | What are the parameters of `Hash128.ctor` in Unity? | Description Directly initialize a Hash128 with a 128-bit value. To compute hash value of some data, use Hash128.Compute function. ```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void Start()
{
var hash = new Hash128(0x01020304, 0xaabbccdd, 0x12345678, 0xbaadc0de);
// pri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8fb43299604 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Vietnamese`. | SystemLanguage.Vietnamese
Description
Vietnamese.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Vietnamese language
if (Application.systemLanguage == SystemLanguage.Vietnamese)
{
//Outputs into console that the sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac7602ec09fa | unity_docs | scripting | What is `Animator.animatePhysics` in Unity? Explain its purpose and usage. | Animator.animatePhysics
public bool
animatePhysics
;
Description
When enabled, the physics system uses animated transforms from GameObjects with kinematic Rigidbody components to influence other GameObjects.
For example, enable animatePhysics to apply velocity and friction from an animated platform to GameObje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_35f8fb3212ea_doc_9 | github | scripting | What does `OnBeginDrag` do in this Unity script? Explain its purpose and signature. | Forward drag start event to parent ScrollRect if present.
Signature:
```csharp
public void OnBeginDrag(PointerEventData eventData)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_f7adbc000137 | unity_docs | networking | What is `Networking.DownloadHandlerScript.ctor` in Unity? Explain its purpose and usage. | DownloadHandlerScript Constructor
Declaration
public
DownloadHandlerScript
();
Description
Create a DownloadHandlerScript which allocates new buffers when passing data to callbacks.
This default constructor places this DownloadHanderScript into
non-preallocated mode
. This affects the operation of the ReceiveD... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ae15f369804 | unity_docs | editor | Show me a Unity C# example demonstrating `SettingsProviderAttribute`. | SettingsProviderAttribute
class in
UnityEditor
Description
Attribute used to register a new
SettingsProvider
. Use this attribute to decorate a function that returns an instance of a
SettingsProvider
. If the function returns null, no SettingsProvider appears in the Settings window.
```csharp
using System.IO;
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_682ffea8ad47 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchSelection`. | SearchSelection
class in
UnityEditor.Search
Description
Provides methods to give readonly access to the current list of selected items in Search.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Search;
static class Example_ISearchView_AddSelection
{
static ISearchView s_View;
[MenuItem("Exam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59a67ecb01c3 | unity_docs | scripting | What is `Rendering.BatchDrawCommandIndirect.visibleOffset` in Unity? Explain its purpose and usage. | BatchDrawCommandIndirect.visibleOffset
public uint
visibleOffset
;
Description
The index of the element in
BatchCullingOutputDrawCommands.visibleInstances
that matches the first instance in this draw command. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1b560f838be | unity_docs | scripting | What is `Rendering.PassIdentifier.operator_ne` in Unity? Explain its purpose and usage. | PassIdentifier.operator !=
public static bool
operator !=
(
Rendering.PassIdentifier
lhs
,
Rendering.PassIdentifier
rhs
);
Description
Returns true if the pass identifiers are not the same. Otherwise, returns false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c373de714fb8 | github | scripting | Write a Unity C# UI script for Base Field Search Settings | ```csharp
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using System.Diagnostics;
using System;
using FieldSearch.Core.Inspectors.Base;
using FieldSearch.Attributes;
using Debug = UnityEngine.Debug;
namespace FieldSearch.Settings.Base
{
/// <summary>
/// Base settings singleton cla... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_775bf781f268_doc_1 | github | scripting | What does `OnInspectorGUI` do in this Unity script? Explain its purpose and signature. | Called by the Unity editor to render custom inspector UI for this component.
Signature:
```csharp
public override void OnInspectorGUI()
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.