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local_man_bca29840dace | unity_docs | rendering | In Unity's 'Build your application for Android', what is 'Build the application' and how does it work? | To build your Unity application for Android:
Select
File
>
Build Profiles
.
Select Add Build Profile
to open the Platform Browser window.
From the list of platforms in the Platform pane, select
Android
.
If Android isn’t an option, select
Install with Unity Hub
and follow the installation instructions. Refer to
set up ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aaffadcaa4a0 | unity_docs | math | What is `AI.NavMesh.SamplePosition` in Unity? Explain its purpose and usage. | NavMesh.SamplePosition
Declaration
public static bool
SamplePosition
(
Vector3
sourcePosition
,
out
AI.NavMeshHit
hit
,
float
maxDistance
,
int
areaMask
);
Parameters
Parameter
Description
sourcePosition
The origin of the sample query.
hit
Holds the properties of the resulting location. The value of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4d1bbc57fb4 | unity_docs | scripting | Show me a Unity C# example demonstrating `Bounds.min`. | Bounds.min
public
Vector3
min
;
Description
The minimal point of the box. This is always equal to
center-extents
.
```csharp
using UnityEngine;public class ColliderBounds : MonoBehaviour
{
Collider m_Collider;
Vector3 m_Center;
Vector3 m_Size, m_Min, m_Max; void Start()
{
//Fetch the Collider from the G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_85a067d73a78 | unity_docs | scripting | In Unity's 'How Unity builds Android applications', what is 'Incremental build pipeline' and how does it work? | Unity uses the
incremental build pipeline
when it builds the Player for Android. See the following Android-specific incremental build pipeline behaviors:
Unity incrementally builds/generates:
Gradle files
Manifest files
Assets packs
APK expansion files (obbs)
Uncompressed asset splits
Android symbols zip files
Unity in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_baf0d0af13e8 | unity_docs | ui | Show me a Unity code example for 'Name selectors'. | ous to CSS ID selectors that match elements with a specific id attribute.
To set the name of an element:
In C# script, use
VisualElement.name
.
In UXML, use the name attribute. For example:
<VisualElement name="my-nameName">
.
To avoid unexpected matches, make element names unique within a panel.
## Syntax
A name sel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c507bd69009 | unity_docs | scripting | What is `ShortcutManagement.KeyCombination.ctor` in Unity? Explain its purpose and usage. | KeyCombination Constructor
Declaration
public
KeyCombination
(
KeyCode
keyCode
,
ShortcutManagement.ShortcutModifiers
shortcutModifiers
);
Parameters
Parameter
Description
keyCode
Non-modifier key code of key combination.
shortcutModifiers
Shortcut modifiers keys of key combination.
Description
Creat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4e0efae8581 | unity_docs | rendering | What is `AssetPreview.GetAssetPreview` in Unity? Explain its purpose and usage. | AssetPreview.GetAssetPreview
Declaration
public static
Texture2D
GetAssetPreview
(
Object
asset
);
Description
Returns a preview texture for an asset.
Description
Returns a preview texture for an instanceID of an asset. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba376fd251e3 | unity_docs | scripting | What is `GUIContent` in Unity? Explain its purpose and usage. | GUIContent
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
The contents of a GUI element.
This works closely in relation with
GUIStyle
. GUIContent defines
what
to render and
GUIStyle
defines
how
to render it.
Additional resources:
GUIStyle
.
Static Properties
Property
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_798440c1d836 | github | scripting | Write a Unity C# script called Game Event | ```csharp
using Hudossay.AttributeEvents.Assets.Runtime.EventLinks;
using System.Collections.Generic;
using UnityEngine;
namespace Hudossay.AttributeEvents.Assets.Runtime.GameEvents
{
public class GameEvent<T1, T2> : GameEventBase
{
public List<EventLink<T1, T2>> Links = new List<EventLink<T1, T2>>();
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4436204a335e | unity_docs | scripting | What is `UIElements.BasePopupField_2` in Unity? Explain its purpose and usage. | BasePopupField<T0,T1>
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
This is the base class for all the popup field elements.
TValue and TChoice can be different, see MaskField,
or the same, see PopupField
Static Properti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_260554fc0827 | unity_docs | rendering | In Unity's 'Check or write to the stencil buffer in a shader', what is 'Examples' and how does it work? | ```
Shader "Examples/CommandExample"
{
SubShader
{
// The rest of the code that defines the SubShader goes here.
Pass
{
// All pixels in this Pass will pass the stencil test and write a value of 2 to the stencil buffer
// You would typically do this if you wanted to prevent subsequent shaders from drawing to t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_113599eeb277 | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.OnCollisionEnter`. | ta in your
OnCollisionEnter
callback, leave out the
collision
parameter from the method declaration to avoid unneccessary calculations.
Note:
Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0b9d025206d0 | unity_docs | scripting | In Unity's 'Registering a Search Provider', what is 'Registering a Search Provider shortcut' and how does it work? | To register a shortcut for a new provider, use:
```csharp
[UsedImplicitly, Shortcut("Help/Quick Search/Assets")]
private static void PopQuickSearch()
{
// Open Search with only the "Asset" provider enabled.
SearchService.ShowContextual("asset");
}
```
You can map shortcuts to keys or key combinations using the
shortc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0f04cde21c18 | unity_docs | rendering | Explain 'Legacy Vertex Lit rendering path in the Built-In Render Pipeline' in Unity. | This page describes details of the Vertex Lit
rendering path
in Unity’s Built-in
Render Pipeline
.
The Vertex Lit path generally renders each object in one pass, with lighting from all lights calculated for each vertex.
It’s the fastest rendering path and has the widest hardware support.
Since all lighting is calculate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fa9714eb7a5 | unity_docs | scripting | What is `Media.VideoTrackEncoderAttributes.frameRate` in Unity? Explain its purpose and usage. | VideoTrackEncoderAttributes.frameRate
public
Media.MediaRational
frameRate
;
Description
The frame rate for the encoded video, in frames per second, expressed as a fraction.
To indicate that the track uses a variable frame rate (VFR), specify a frame rate of 0, or an invalid frame rate. In VFR mode, there is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af512d0f6d59 | unity_docs | math | What is `ComputeShader.SetBool` in Unity? Explain its purpose and usage. | ComputeShader.SetBool
Declaration
public void
SetBool
(string
name
,
bool
val
);
Declaration
public void
SetBool
(int
nameID
,
bool
val
);
Parameters
Parameter
Description
name
Variable name in shader code.
nameID
Property name ID, use
Shader.PropertyToID
to get it.
val
Value to set.
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a490b2aa9fc | unity_docs | scripting | What is `ParticleSystem.NoiseModule.remap` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.remap
public
ParticleSystem.MinMaxCurve
remap
;
Description
Define how the noise values are remapped.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4ca43c9925b | unity_docs | scripting | Give me an overview of the `SpriteMaskInteraction` class in Unity. | SpriteMaskInteraction
enumeration
Description
This enum controls the mode under which the sprite will interact with the masking system.
Sprites by default do not interact with masks
SpriteMaskInteraction.None
.
A sprite can also be setup to be visible in presence of one or more masks
SpriteMaskInteraction.Visibl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a48960e8f59 | unity_docs | editor | What is `Device.SystemInfo.supportsParallelPSOCreation` in Unity? Explain its purpose and usage. | SystemInfo.supportsParallelPSOCreation
public static bool
supportsParallelPSOCreation
;
Description
This has the same functionality as
SystemInfo.supportsParallelPSOCreation
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b45156c7cc82 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemInfo.processorManufacturer`. | Read Only).
With
SystemInfo.processorManufacturer
and
SystemInfo.processorModel
values, you can categorize the devices running Unity applications to gather accurate performance metrics. You can use this data to test and optimize your application for improved performance.
Returns
unknown
on WebGL platforms which... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_70a1d7000da5 | github | scripting | Write a Unity C# script called Explosion PIP | ```csharp
using System.Collections;
using UnityEngine;
public class ExplosionPIP : PipState
{
public GameObject ExplosionEffect;
public Rigidbody mainBone;
public float duration;
public float explosiveForce;
private bool triggered = false;
public override PipState RunState()
{
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_a32d7d21243f | unity_docs | xr | What is `XR.XRSettings.eyeTextureHeight` in Unity? Explain its purpose and usage. | XRSettings.eyeTextureHeight
public static int
eyeTextureHeight
;
Description
The current height of an eye texture for the loaded device.
This value will be the product of the default eye texture size for the HMD and
XRSettings.eyeTextureResolutionScale
. If XR isn't enabled this value will be zero. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b259bea77cf0 | unity_docs | physics | What is `Rigidbody2D.AddForceX` in Unity? Explain its purpose and usage. | Rigidbody2D.AddForceX
Declaration
public void
AddForceX
(float
force
,
ForceMode2D
mode
= ForceMode2D.Force);
Parameters
Parameter
Description
force
The force to add to the X component of the Linear Velocity in the world space of the
Rigidbody2D
.
mode
The method used to apply the specified force.
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71aa09676b80 | unity_docs | math | What is `UIElements.Painter2D.SaveToVectorImage` in Unity? Explain its purpose and usage. | Painter2D.SaveToVectorImage
Declaration
public bool
SaveToVectorImage
(
UIElements.VectorImage
vectorImage
);
Parameters
Parameter
Description
vectorImage
The VectorImage object that will be initialized with this painter. This object should not be null.
Returns
bool
True if the VectorImage initializatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f43c34b313c8 | unity_docs | scripting | Show me a Unity code example for 'Programming with gizmos and handles'. | rcle radius gizmo around a non-player character in a game, which represents the area within which they can hear or see the player.
## Gizmos
The Gizmos class allows you to draw lines, spheres, cubes, icons, textures and meshes into the
Scene view
to use as debugging, set-up aids, or tools while developing your projec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95202a06a2d8 | unity_docs | physics | What is `RaycastHit.normal` in Unity? Explain its purpose and usage. | RaycastHit.normal
public
Vector3
normal
;
Description
The normal of the surface the ray hit.
The normal of the surface the ray hit on the collider where the ray intersects, which may or may not match the original mesh surface depending on the collider type and settings.
For primitive colliders such as BoxC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45d1b10e29f6 | unity_docs | scripting | What is `CameraEditor` in Unity? Explain its purpose and usage. | CameraEditor
class in
UnityEditor
/
Inherits from:
Editor
Description
Unity Camera Editor.
This is the Unity Camera Editor class. If you want to write your own custom Camera Editor you can extend this class and override the OnInspectorGUI function.
Public Methods
Method
Description
OnDestroy
See ScriptableO... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a05fc21a4fe6 | unity_docs | scripting | What is `Android.GetAssetPackStateAsyncOperation.isDone` in Unity? Explain its purpose and usage. | GetAssetPackStateAsyncOperation.isDone
public bool
isDone
;
Description
Checks if the operation is finished.
Returns
true
if the operation is finished. Otherwise, returns
false
.
Once the property returns true,
GetAssetPackStateAsyncOperation.size
and
GetAssetPackStateAsyncOperation.states
properties can... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_087d4b99e27f | unity_docs | physics | What is `TerrainHeightmapSyncControl.None` in Unity? Explain its purpose and usage. | TerrainHeightmapSyncControl.None
Description
Does not synchronize the height data nor the LOD data.
This option forces the tessellation level to maximum on the modified heightmap region. Use
TerrainData.SyncHeightmap
afterward to readback height data from the heightmap texture, and rectify the tessellation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_249028bff994 | unity_docs | scripting | What is `ApplicationMemoryUsageChange` in Unity? Explain its purpose and usage. | ApplicationMemoryUsageChange
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Contains information about a change in the application's memory usage.
See
Application.memoryUsageChanged
.
Properties
Property
Description
memoryUsage
The memory usage level for the application. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6c376bc1ce9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.RotateAround`. | Transform.RotateAround
Declaration
public void
RotateAround
(
Vector3
point
,
Vector3
axis
,
float
angle
);
Description
Rotates the transform about
axis
passing through
point
in world coordinates by
angle
degrees.
This modifies both the position and the rotation of the transform.
```csharp
using U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_13fb1dc038e4 | unity_docs | rendering | Explain 'Rich Text' in Unity. | The text for UI elements and text meshes can incorporate multiple font styles and sizes. Rich text is supported both for the UI System and the legacy GUI system. The Text, GUIStyle, GUIText and TextMesh classes have a
Rich Text
setting which instructs Unity to look for markup tags within the text. The
Debug.Log
functio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3473ec00dfeb | unity_docs | editor | What are the parameters of `EditorGUI.LayerField` in Unity? | Returns int The layer selected by the user. Description Makes a layer selection field. Layer field in an Editor Window. ```csharp
using UnityEngine;
using UnityEditor;
// Change the Tag and/or the layer of the selected GameObjects.class EditorGUITagLayerField : EditorWindow
{
string selectedTag = "";
int select... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9797ee87191 | unity_docs | editor | What is `PlayerSettings.Android.defaultWindowHeight` in Unity? Explain its purpose and usage. | PlayerSettings.Android.defaultWindowHeight
public static int
defaultWindowHeight
;
Description
The default vertical size of the Android Player window in pixels.
On Android phones and tablets that support multiple windows, this controls the height of the window when in the popup window mode.
```csharp
using Un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c5be46bd44d | unity_docs | scripting | What are the parameters of `LayerMask.GetMask` in Unity? | Returns int The layer mask created from the layerNames . Description Given a set of layer names as defined by either a Builtin or a User Layer in the Tags and Layers manager , returns the equivalent layer mask for all of them. ```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db3727ce4b94 | unity_docs | scripting | Give me an overview of the `AsyncOperation` class in Unity. | AsyncOperation
class in
UnityEngine
/
Inherits from:
YieldInstruction
/
Implemented in:
UnityEngine.CoreModule
Description
Suspends a coroutine until an asynchronous operation completes.
WaitForSecondsRealtime
can only be used with a
yield
statement in coroutines.
You can
yield
until the
AsyncOperation
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_776b05bb4176 | unity_docs | editor | What is `EditorTools.ToolManager.activeToolChanged` in Unity? Explain its purpose and usage. | ToolManager.activeToolChanged
Parameters
Parameter
Description
value
An event issued after the active tool changes.
Description
Defines an event handler for when the active tool changes.
Use this event along with
IsActiveTool
to be notified when an
EditorTool
is activated. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df337aea35a6 | unity_docs | editor | What is `Profiling.RawFrameDataView.GetSampleMetadataAsLong` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleMetadataAsLong
Declaration
public long
GetSampleMetadataAsLong
(int
sampleIndex
,
int
metadataIndex
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
metadataIndex
Metadata index.
Returns
long
Returns long representation of sample metadata value.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa30fc23a69a | unity_docs | scripting | What is `Color.HSVToRGB` in Unity? Explain its purpose and usage. | Color.HSVToRGB
Declaration
public static
Color
HSVToRGB
(float
H
,
float
S
,
float
V
);
Declaration
public static
Color
HSVToRGB
(float
H
,
float
S
,
float
V
,
bool
hdr
);
Parameters
Parameter
Description
H
Hue [0..1].
S
Saturation [0..1].
V
Brightness value [0..1].
hdr
Output HDR colours... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31075e389ae2 | unity_docs | scripting | What is `UIElements.BaseTreeViewController.IsExpanded` in Unity? Explain its purpose and usage. | BaseTreeViewController.IsExpanded
Declaration
public bool
IsExpanded
(int
id
);
Parameters
Parameter
Description
id
The item ID
Returns
bool
Whether the item with the specified ID is expanded in the tree.
Description
Return whether the item with the specified ID is expanded in the tree. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f6ac5081112 | unity_docs | rendering | What is `LightingSettings.directSampleCount` in Unity? Explain its purpose and usage. | LightingSettings.directSampleCount
public int
directSampleCount
;
Description
Specifies the number of samples the Progressive Lightmapper uses for direct lighting calculations. (Editor only).
The range is 1 to 1,000,000,000. Higher values result in reduced noise in lightmaps, but baking takes more time. The de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e86ebf2b0978_doc_5 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Releases the specified MonoBehaviour object back to its pool.The type of the MonoBehaviour object to release.The object to release.
Signature:
```csharp
public void ReleaseMono<T>(T obj) where T : MonoBehaviour, IPoolable =>
GetPool<MonoPool<T>, T>(_monoPools).Release(obj);
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_35e4bcf7fabb | unity_docs | rendering | What is `MonoBehaviour.OnRenderImage` in Unity? Explain its purpose and usage. | MonoBehaviour.OnRenderImage(RenderTexture,RenderTexture)
Parameters
Parameter
Description
source
A
RenderTexture
containing the source image.
destination
The
RenderTexture
to update with the modified image.
Description
Event function
that Unity calls after a
Camera
has finished rendering, that allows ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8c79fc8a5e99 | github | scripting | Write a Unity C# MonoBehaviour script called Mono Singleton | ```csharp
using System;
using UnityEngine;
namespace RayNeo
{
/// <summary>
/// Mono单例
/// </summary>
public abstract class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T>
{
private static T m_Instance;
/// <summary>
/// 单例对象
/// </summary>
pub... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_e52b145979f8 | unity_docs | audio | In Unity's 'Activating and enabling Profiler modules', what is 'Activating and deactivating Profiler modules' and how does it work? | To activate or deactivate a module:
Open the Profiler window (
Window > Analysis > Profiler
)
Select the
Profiler Modules dropdown Enable or disable the modules you want to display
Disabling a module removes the module from the window, stops the Profiler from collecting that module’s data, and lowers the overhead of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8bd91f481df6 | unity_docs | editor | What is `MPE.ProcessState` in Unity? Explain its purpose and usage. | ProcessState
enumeration
Description
Describes the state of a specifc UnityEditor process.
Properties
Property
Description
UnknownProcess
The queried UnityEditor process is unknown.
FinishedSuccessfully
The queried UnityEditor process ended successfully.
FinishedWithError
The queried UnityEditor process finis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5435bcf2b321 | unity_docs | xr | Explain 'Finding package documentation' in Unity. | The Unity Manual provides documentation for a specific version of Unity. For package documentation, each package has its own version, so each package provides documentation for a specific version of that package. For this reason, the package documentation isn’t part of the main Unity Manual documentation. Instead, docu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_547640da5c48 | unity_docs | scripting | What is `XR.XRDisplaySubsystem.FoveatedRenderingFlags` in Unity? Explain its purpose and usage. | FoveatedRenderingFlags
enumeration
Description
Optional flags to control the foveated rendering system.
Properties
Property
Description
None
The default behavior with no extra configuration flags.
GazeAllowed
Allows the platform to use eye tracking to optimize foveated rendering. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4098ad36ed9 | unity_docs | physics | Show me a Unity C# example demonstrating `Collider.attachedRigidbody`. | Collider.attachedRigidbody
public
Rigidbody
attachedRigidbody
;
Description
The rigidbody the collider is attached to.
Returns null if the collider is attached to no rigidbody.
Colliders are automatically connected to the rigidbody attached
to the same game object or attached to any parent game object.
```cs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f17e26b9ee96 | unity_docs | physics | What is `BoxCollider2D` in Unity? Explain its purpose and usage. | BoxCollider2D
class in
UnityEngine
/
Inherits from:
Collider2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Collider for 2D physics representing an axis-aligned rectangle.
Additional resources:
CircleCollider2D
,
PolygonCollider2D
,
EdgeCollider2D
.
Properties
Property
Description
autoTili... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2e4b6f60fd49 | unity_docs | ui | Explain 'Migration guides' in Unity. | This section includes the following pages:
Topic Description Migrate custom controls from an earlier version to Unity 6
Compare the conventional custom control authoring process with the new revamped workflow in Unity 6.
Migrate from Unity UI (uGUI) to UI Toolkit
Understand the similarities and differences between uGUI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5a2dd24f902 | unity_docs | scripting | Show me a Unity C# example demonstrating `DeviceType.Unknown`. | DeviceType.Unknown
Description
Device type is unknown. You should never see this in practice.
```csharp
//Attach this script to a GameObject
//This script checks what device type the Application is running on and outputs this to the consoleusing UnityEngine;public class DeviceTypeExample : MonoBehaviour
{
//This i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca826b43b3d5 | unity_docs | scripting | What is `DetailInstanceTransform.posY` in Unity? Explain its purpose and usage. | DetailInstanceTransform.posY
public float
posY
;
Description
The Y coordinate of the detail object in the Terrain's local space. To get the Y in world space, add this value to position Y of the Terrain.
Note that the Y coordinate is already displaced by the Terrain heightmap. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa1ca83a0be4 | unity_docs | physics | What is `BoxcastCommand` in Unity? Explain its purpose and usage. | BoxcastCommand
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Use this struct to set up a box cast command to be performed asynchronously during a job.
When you use this struct to schedule a batch of box casts, the box casts will are performed asynchronously and in parallel. The r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a77d969bd72 | unity_docs | scripting | What is `Collider.enabled` in Unity? Explain its purpose and usage. | Collider.enabled
public bool
enabled
;
Description
Enabled Colliders will collide with other Colliders, disabled Colliders won't.
This is shown as the small checkbox in the inspector of the Colliders. It decides if a GameObject can collide with other Colliders.
```csharp
//This example enables and disables the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_560b3b0b801d | unity_docs | rendering | What is `UnityEngine.AMDModule` in Unity? Explain its purpose and usage. | UnityEngine.AMDModule
Description
A module that contains API you can use to interact with AMD graphics cards.
To activate this module at runtime, call AMD.Plugins.LoadPlugin with the AMD.Plugins.Plugin.AMDUnityPlugin value during application startup.
Classes
Class
Description
AMDUnityPlugin
Provides methods to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1b18ff354ac8 | unity_docs | editor | Explain 'Use Property Drawers with IMGUI to customize the Inspector' in Unity. | Note
: It’s strongly recommended to use the
UI Toolkit
to extend the
Unity Editor
, as it provides a more modern, flexible, and scalable solution than IMGUI.
Property Drawers can be used to customize the look of certain controls in the
Inspector window
by using attributes on your scripts , or by controlling how a speci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25c9f7b6fa29 | unity_docs | scripting | What is `LocationService.Stop` in Unity? Explain its purpose and usage. | LocationService.Stop
Declaration
public void
Stop
();
Description
Stops location service updates. This is useful to save battery power when the application doesn't require the location service. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0532a70bd27 | unity_docs | rendering | Show me a Unity C# example demonstrating `Mesh.GetUVDistributionMetric`. | eter
Description
uvSetIndex
UV set index to return the UV distibution metric for. 0 for first.
Returns
float
Average of triangle area / uv area.
Description
The UV distribution metric can be used to calculate the desired mipmap level based on the position of the camera.
The example code shows how this value... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bbc7b72b5bf4 | unity_docs | scripting | What is `GUIStyleState.textColor` in Unity? Explain its purpose and usage. | GUIStyleState.textColor
public
Color
textColor
;
Description
The text color used by GUI elements in this state.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Sets the text color to yellow of customStyles[0] when an
// element is turned on and pressed down
void OnGUI()
{
if (GUI.sk... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f19c75541987 | unity_docs | editor | What is `AssetImporter.AddRemap` in Unity? Explain its purpose and usage. | AssetImporter.AddRemap
Declaration
public void
AddRemap
(
AssetImporter.SourceAssetIdentifier
identifier
,
Object
externalObject
);
Parameters
Parameter
Description
identifier
The identifier of the sub-asset.
externalObject
The object to be mapped to the internal object. Can belong to another Prefab or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d1acd6ce6c8 | unity_docs | scripting | What is `ColorGamut` in Unity? Explain its purpose and usage. | ColorGamut
enumeration
Description
Represents a color gamut.
Properties
Property
Description
sRGB
sRGB color gamut.
Rec709
Rec. 709 color gamut.
Rec2020
Rec. 2020 color gamut.
DisplayP3
Display-P3 color gamut.
HDR10
HDR10 high dynamic range color gamut.
DolbyHDR
DolbyHDR high dynamic range color gamut.
P3... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83b035511749 | unity_docs | scripting | What is `InspectorNameAttribute.ctor` in Unity? Explain its purpose and usage. | InspectorNameAttribute Constructor
Declaration
public
InspectorNameAttribute
(string
displayName
);
Parameters
Parameter
Description
displayName
The name to display.
Description
Specify a display name for an enum value. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fc4a58965cf8_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Base class for a serializable ordered dictionary asset. Custom dictionary assetclasses should inherit from this class since Unity is currently unable toserialize instances of generic types.Type of key.Type of value.
Signature:
```csharp
public abstract partial class OrderedDictionary<TKey, TValue> : OrderedDictionary,... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_be6c84ce1f7e | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.IsAlphaTestFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsAlphaTestFormat
Declaration
public static bool
IsAlphaTestFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static bool
IsAlphaTestFormat
(
TextureFormat
format
);
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2365d32542b8 | unity_docs | physics | What is `LowLevelPhysics.TerrainGeometry` in Unity? Explain its purpose and usage. | TerrainGeometry
struct in
UnityEngine.LowLevelPhysics
/
Implemented in:
UnityEngine.PhysicsModule
Implements interfaces:
IGeometry
Description
Contains the geometric shape of a Terrain collider.
The only way to retrieve this shape is to use the TerrainCollider.Geometry property to get it from a
TerrainCollide... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a96bff0c4525 | unity_docs | xr | In Unity's 'Remove a UPM package from a project', what is 'Before you begin' and how does it work? | Make sure you understand these important notes before you begin:
Use this procedure to remove a package only if you added it to the current project by installing it, such as (but not limited to)
Install a feature set
,
Install a UPM package from a registry
,
Install a UPM package from Asset Store
, and installing custo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_952ceccf3291 | unity_docs | rendering | What is `RenderTextureDescriptor.enableRandomWrite` in Unity? Explain its purpose and usage. | RenderTextureDescriptor.enableRandomWrite
public bool
enableRandomWrite
;
Description
Enable random access write into this render texture on Shader Model 5.0 level shaders.
Additional resources:
RenderTexture.enableRandomWrite
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11f3021bf1ee | unity_docs | rendering | What is `SpeedTreeImporter.castShadowsByDefault` in Unity? Explain its purpose and usage. | SpeedTreeImporter.castShadowsByDefault
public bool
castShadowsByDefault
;
Description
Gets and sets a boolean to toggle whether the imported SpeedTree casts shadows.
Setting this variable to
true
lets the rendering pipeline use the imported SpeedTree asset in the shadow passes and generate soft shadows for a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc266c9a4c26 | unity_docs | physics | What is `PhysicsVisualizationSettings.SetShowTerrainColliders` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.SetShowTerrainColliders
Declaration
public static void
SetShowTerrainColliders
(bool
show
);
Description
Should TerrainColliders be shown.
Additional resources:
TerrainCollider
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_79fd5ba0dda8 | github | scripting | Write a Unity C# script called Hierarchy Root Search | ```csharp
using System.Collections.Generic;
using UnityEngine;
namespace RuntimeInspectorNamespace
{
public class HierarchyRootSearch : IHierarchyRootContent
{
public string Name { get { return reference.Name; } }
public bool IsValid { get { return reference.IsValid; } }
public List<GameObject> Children { get... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a3e23fd5f936 | unity_docs | editor | What is `PlayModeStateChange.ExitingEditMode` in Unity? Explain its purpose and usage. | PlayModeStateChange.ExitingEditMode
Description
Occurs when exiting edit mode, before the Editor is in play mode.
In this condition,
EditorApplication.isPlaying
is
false
and
EditorApplication.isPlayingOrWillChangePlaymode
is
true
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9658619bba6 | unity_docs | rendering | What is `Rendering.SortingLayerRange` in Unity? Explain its purpose and usage. | SortingLayerRange
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Describes a renderer's sorting layer range.
ScriptableRenderContext.DrawRenderers, FilterRenderersSettings.sortingLayerRange.
Static Properties
Property
Description
all
A range that includes all objects.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f9146d7f9bb | unity_docs | scripting | Show me a Unity C# example demonstrating `Progress`. | Progress
class in
UnityEditor
Description
The Progress utility class reports the progress of asynchronous tasks to Unity.
The Progress utility class can be used to report progress of asynchronous tasks in multiple ways. Here is an example of a task that runs on the
EditorApplication.update
loop and reports prog... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5caf3d4e0aac | unity_docs | scripting | What is `Search.ISearchQuery.GetProviderTypes` in Unity? Explain its purpose and usage. | ISearchQuery.GetProviderTypes
Declaration
public IEnumerable<string>
GetProviderTypes
();
Returns
IEnumerable<string>
Search provider type ids.
Description
Returns the list of aggregated type ids the search query executes with.
See
SearchProvider.type
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_728455d5e402 | unity_docs | editor | What are the parameters of `EditorGUILayout.IntPopup` in Unity? | Returns int The value of the option that has been selected by the user. Description Make an integer popup selection field. Takes the currently selected integer as a parameter and returns the integer selected by the user. Rescales the current selected GameObject. ```csharp
// Simple Editor Script that lets you rescale t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21fe190b3e18 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.IPropertyDatabaseView.Store`. | IPropertyDatabaseView.Store
Declaration
public bool
Store
(string
documentId
,
string
propertyPath
,
object
value
);
Parameters
Parameter
Description
documentId
A document identifier.
propertyPath
A property path or name.
value
The value of the property.
Returns
bool
True if the store operation suc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88f6ae99b484 | unity_docs | math | What is `Matrix4x4.MultiplyVector` in Unity? Explain its purpose and usage. | Matrix4x4.MultiplyVector
Declaration
public
Vector3
MultiplyVector
(
Vector3
vector
);
Description
Transforms a direction by this matrix.
This function is similar to
MultiplyPoint
; but it transforms
directions and not positions. When transforming a direction, only
the rotation part of the matrix is taken ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a011a827b775 | unity_docs | audio | What is `Video.VideoPlayer.GetAudioLanguageCode` in Unity? Explain its purpose and usage. | VideoPlayer.GetAudioLanguageCode
Declaration
public string
GetAudioLanguageCode
(ushort
trackIndex
);
Parameters
Parameter
Description
trackIndex
Index of the audio track to query.
Returns
string
Language code.
Description
Returns the language code, if any, for the specified track.
For URL sources, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b0df4f548ada | unity_docs | math | In Unity's 'BoundsField', what is 'Example' and how does it work? | The following UXML example creates a BoundsField:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<BoundsField label="UXML Field" name="the-uxml-field" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of the BoundsField:
```
/// <sample>
// Get a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_906c54dc02de | unity_docs | scripting | What is `ParticleSystem.MainModule.startSize` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startSize
public
ParticleSystem.MinMaxCurve
startSize
;
Description
The initial size of particles when the Particle System first spawns them.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ede28c87655 | unity_docs | scripting | What is `UIElements.ColorField` in Unity? Explain its purpose and usage. | ColorField
class in
UnityEditor.UIElements
/
Inherits from:
UIElements.BaseField_1
Description
Makes a field for selecting a color. For more information, refer to
UXML element ColorField
.
Static Properties
Property
Description
colorContainerUssClassName
USS class name of color container elements in el... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cccdaddccc3 | unity_docs | input | What is `Experimental.GraphView.EdgeDragHelper_1.HandleMouseMove` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeDragHelper<T0>.HandleMouseMove
Declaration
public void
HandleMouseMove
(
UIElements.MouseMoveEvent
evt
);
Parameters
Parameter
Description
evt
The event.
Description
Handle mouse move event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc6c0a51aaa0 | unity_docs | scripting | What is `Unity.Hierarchy.HierarchyNodeTypeHandlerBase.GetDefaultNodeFlags` in Unity? Explain its purpose and usage. | HierarchyNodeTypeHandlerBase.GetDefaultNodeFlags(HierarchyNode,HierarchyNodeFlags)
Parameters
Parameter
Description
node
The hierarchy node.
defaultFlags
The default hierarchy node flags.
Returns
void
The default flags of the hierarchy node.
Description
Get the default value used to initialize a hierar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68b0789ee515 | unity_docs | rendering | What is `ParticleSystem.Particle.startLifetime` in Unity? Explain its purpose and usage. | ParticleSystem.Particle.startLifetime
public float
startLifetime
;
Description
The starting lifetime of the particle.
This is the total lifetime of this particle in seconds. The Particle System sets this value when it first spawns the particle.
```csharp
using UnityEngine;public class Example : MonoBehaviour
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f27d0092d7c | unity_docs | math | What are the parameters of `Mathf.Sin` in Unity? | Returns float The return value between -1 and +1. Description Returns the sine of angle f . Note: If using very large numbers with this function, there is an acceptable range for input angle values for this method, beyond which the calculation will fail. On windows, the acceptable range is approximately between -922337... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dc2523e019ad | unity_docs | scripting | Explain 'Graphics quality settings in the Built-In Render Pipeline' in Unity. | Resources for understanding and configuring graphics tiers in the Built-in
Render Pipeline
. |
Page Description Graphics tiers in the Built-In Render Pipeline
Learn about applying different graphics settings when your application runs on hardware with different capabilities.
Configure graphics tiers in the Built-In Ren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e00e97b234b9 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.PermissionTree` in Unity? Explain its purpose and usage. | PermissionTree
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<permission-tree>
Android Manifest element.
For more information about the element, see Android's documentation:
PermissionTree element
Properties
Property... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04b2e5cd8216 | unity_docs | scripting | What is `AI.NavMeshLinkData.costModifier` in Unity? Explain its purpose and usage. | NavMeshLinkData.costModifier
public float
costModifier
;
Description
If positive, overrides the pathfinder cost to traverse the link.
When searching for a path this cost multiplies the Euclidean distance between the link end points when scoring the link. If the value is negative, the default cost based on area ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_339dbf4da238 | unity_docs | editor | What is `SceneManagement.EditorSceneManager.SaveScene` in Unity? Explain its purpose and usage. | EditorSceneManager.SaveScene
Declaration
public static bool
SaveScene
(
SceneManagement.Scene
scene
,
string
dstScenePath
= "",
bool
saveAsCopy
= false);
Parameters
Parameter
Description
scene
The Scene to be saved.
dstScenePath
The file path to save the Scene to. If the path is empty, the current ope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0705650213a | unity_docs | scripting | What is `FrameTiming.cpuMainThreadPresentWaitTime` in Unity? Explain its purpose and usage. | FrameTiming.cpuMainThreadPresentWaitTime
public double
cpuMainThreadPresentWaitTime
;
Description
The CPU time the last frame spent in waiting for Present on the main thread, in ms.
This is the sum of shown
[wait]
blocks. It includes waits for
Present()
and the target fps. It's harder to show GPU work time ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3243b55d93e4 | unity_docs | rendering | What is `AssetPreview.GetMiniThumbnail` in Unity? Explain its purpose and usage. | AssetPreview.GetMiniThumbnail
Declaration
public static
Texture2D
GetMiniThumbnail
(
Object
obj
);
Description
Returns the thumbnail for an object (like the ones you see in the project view). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_536dc3b288b2 | unity_docs | scripting | What is `GUISkin.textField` in Unity? Explain its purpose and usage. | GUISkin.textField
public
GUIStyle
textField
;
Description
Style used by default for
GUI.TextField
controls.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies only the textField style of the current GUISkin GUIStyle style;
string str = "A string..."; void OnGUI()
{
GUI.skin.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bae339faa6f | unity_docs | editor | What is `AssetDatabase.MoveAsset` in Unity? Explain its purpose and usage. | AssetDatabase.MoveAsset
Declaration
public static string
MoveAsset
(string
oldPath
,
string
newPath
);
Parameters
Parameter
Description
oldPath
The path where the asset currently resides.
newPath
The path which the asset should be moved to.
Returns
string
An empty string if the asset has been successf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_717edda1cd0a | unity_docs | scripting | What is `Media.VideoTrackEncoderAttributes.ctor` in Unity? Explain its purpose and usage. | VideoTrackEncoderAttributes Constructor
Declaration
public
VideoTrackEncoderAttributes
(
Media.H264EncoderAttributes
h264Attrs
);
Declaration
public
VideoTrackEncoderAttributes
(
Media.VP8EncoderAttributes
vp8Attrs
);
Parameters
Parameter
Description
h264Attrs
H.264 encoding attributes (for macOS and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db899e90db20 | unity_docs | physics | What is `Build.Reporting.StrippingInfo.GetReasonsForIncluding` in Unity? Explain its purpose and usage. | StrippingInfo.GetReasonsForIncluding
Declaration
public IEnumerable<string>
GetReasonsForIncluding
(string
entityName
);
Parameters
Parameter
Description
entityName
The name of an engine module, class, or other entity present in the build.
Returns
IEnumerable<string>
A list of modules, classes, or other ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5824071f0d84 | github | scripting | Write a Unity Editor script for Unity Events | ```csharp
using UnityEngine;
using Codice.Utils;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class Keyboard
{
internal static bool IsShiftPressed(Event e)
{
if (e == null)
return false;
return e.type == EventType.KeyDown
&& e... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_e2f5dba77099 | unity_docs | scripting | What is `Vector3.Min` in Unity? Explain its purpose and usage. | Vector3.Min
Declaration
public static
Vector3
Min
(
Vector3
lhs
,
Vector3
rhs
);
Description
Returns a vector that is made from the smallest components of two vectors.
Additional resources:
Max
function.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04fb00dc91a3 | unity_docs | scripting | What is `Unity.Android.Gradle.BaseBlock.GetElement` in Unity? Explain its purpose and usage. | BaseBlock.GetElement
Declaration
public
Unity.Android.Gradle.BaseElement
GetElement
(uint
id
);
Parameters
Parameter
Description
id
The ID of the element to get.
Returns
BaseElement
The element with the passed-in ID when one exists. Otherwise, returns null.
Description
Gets an element by ID. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_559c9cac5f41 | unity_docs | audio | In Unity's 'Develop an ambisonic audio decoder', what is 'UnityAudioEffectDefinitionFlags_IsAmbisonicDecoder' and how does it work? | During the plug-in scanning phase, the UnityAudioEffectDefinitionFlags_IsAmbisonicDecoder flag notifies Unity that this is an ambisonic decoder effect.
To enable a plug-in to operate as an ambisonic decoder, set a flag in the description bit-field of the effect:
```
definition.flags |= UnityAudioEffectDefinitionFlags_I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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