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local_man_5bdc4a082a1e
unity_docs
rendering
In Unity's 'Call JavaScript functions from Unity C# scripts', what is 'Strings' and how does it work?
To convert a string to a JavaScript string, use the UTF8ToString helper function. ``` var stringMessage = UTF8ToString("Hello World"); ``` To return a string value, call _malloc to allocate some memory and the stringToUTF8 helper function to write a JavaScript string to the memory. If the string is a return value, then...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_b016d2f58643_doc_1
github
scripting
What does `ApplyImpulse` do in this Unity script? Explain its purpose and signature.
Applies a horizontal impulse.Impulse to be applied. Signature: ```csharp public void ApplyImpulse(Vector3 impulse) => _currentVelocity += impulse; ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e3d9c1bd0bdd
unity_docs
xr
In Unity's 'UWP requirements and compatibility', what is 'UWP application support' and how does it work?
Unity supports four CPU architectures when targeting UWP: x86 x64 ARM ARM64 Unity supports the following operating system versions: Windows 10+ HoloLens Unity supports GPUs capable of running: DX10 DX11 DX12 You need the following additional software to develop with UWP: Windows 10+ SDK Visual Studio 2019 (or later)
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_53a9b5781625
unity_docs
rendering
What is `MaterialProperty.colorValue` in Unity? Explain its purpose and usage.
MaterialProperty.colorValue public Color colorValue ; Description Color value of the property. Setting a new value will apply it to all material targets , and will automatically record an undo operation. Additional resources: type , MaterialEditor .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_291ea324f319
unity_docs
editor
What is `PrefabReplacingSettings.prefabOverridesOptions` in Unity? Explain its purpose and usage.
PrefabReplacingSettings.prefabOverridesOptions public PrefabOverridesOptions prefabOverridesOptions ; Description This property controls which type of overrides are attemped to be kept when replacing the Prefab Asset of an Prefab instance.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8448b5642be3
unity_docs
rendering
What is `Rendering.SinglePassStereoMode.Multiview` in Unity? Explain its purpose and usage.
SinglePassStereoMode.Multiview Description Render stereo using OpenGL multiview. In multiview single-pass stereo rendering, the rendering pipeline traverses the scene graph only once and issues a single, instanced draw call for each render node, thus reducing the bandwidth required to render the scene. Scene culli...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c3e7159b931f
unity_docs
scripting
What is `Playables.PlayableExtensions.GetDuration` in Unity? Explain its purpose and usage.
PlayableExtensions.GetDuration Declaration public static double GetDuration (U playable ); Parameters Parameter Description playable The Playable used by this operation. Returns double The duration in seconds. Description Returns the duration of the Playable . Use this templated extension method ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_494c5ad03c57
unity_docs
scripting
What is `Animator.ResetTrigger` in Unity? Explain its purpose and usage.
Animator.ResetTrigger Declaration public void ResetTrigger (string name ); Declaration public void ResetTrigger (int id ); Parameters Parameter Description name The parameter name. id The parameter ID. Description Resets the value of the given trigger parameter. Use this to reset a Trigger parame...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_38a1071e82e8_doc_2
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
The list of prefabs available to spawn. Signature: ```csharp public List<GameObject> objectPrefabs ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_4acaa96ddc6c
unity_docs
rendering
What are the parameters of `ImageConversion.EncodeToEXR` in Unity?
Description Encodes this texture into the EXR format. This function returns a byte array which is the EXR file data. You can store the encoded data as a file or send it over the network without further processing. This function does not work on any compressed format. Although it is best to use this ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cd8451fb69e5
unity_docs
editor
What is `Rendering.GraphicsTier.Tier3` in Unity? Explain its purpose and usage.
GraphicsTier.Tier3 Description The highest graphics tier. Corresponds to high-end devices. Note: Graphics tiers are only supported in the Built-in Render Pipeline. For information on which devices this graphics tier corresponds to, and how to work with graphics tiers, see Graphics tiers . Additional resources: G...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3cd8f2279494
unity_docs
rendering
Show me a Unity code example for 'Create a drag-and-drop list and tree views between windows'.
ollection Database asset contains a serialized list of PlayerData objects that you can set in the Unity Editor. Create a project in Unity with any template. In the Assets folder of your Project window , create a folder named Scripts to store your script files. In the Scripts folder, create a folder named Data . In the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_996928ecf043
unity_docs
scripting
Show me a Unity C# example demonstrating `SceneAsset`.
SceneAsset class in UnityEditor / Inherits from: Object Description SceneAsset is used to reference Scene objects in the Editor. This can be used as the type for ObjectField UI elements, to allow the user to pick a Scene object as the value of the field. This example shows how to pick a Scene in the editor. The...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f00c16de6d29
unity_docs
scripting
What is `MPE.ChannelService.GetAddress` in Unity? Explain its purpose and usage.
ChannelService.GetAddress Declaration public static string GetAddress (); Returns string The address where the ChannelService listens to new connections. Description Gets the address of the ChannelService. This is always a local address. For example, 127.0.0.1.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c63644e0cc7d
unity_docs
physics
Show me a Unity C# example demonstrating `PlayerSettings.Android.forceInternetPermission`.
PlayerSettings.Android.forceInternetPermission public static bool forceInternetPermission ; Description Force internet permission flag. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Build;public class ForceInternetPermissionSample : MonoBehaviour { [MenuItem("Build/ForceInternetPermission ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5b390dd140a8
unity_docs
scripting
What is `Application` in Unity? Explain its purpose and usage.
Application class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Provides access to application runtime data. This class contains static methods for looking up information about and controlling the runtime data. Static Properties Property Description absoluteURL The URL of the document....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_046c920e7cde
unity_docs
scripting
Show me a Unity C# example demonstrating `Assertions.Assert.IsNotNull`.
aration public static void IsNotNull ( Object value , string message ); Declaration public static void IsNotNull (T value ); Declaration public static void IsNotNull (T value , string message ); Parameters Parameter Description value The Object or type being checked for. message The string u...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_13625306bab3
unity_docs
rendering
In Unity's 'Working with Heightmaps', what is 'Importing and exporting heightmaps' and how does it work?
You can import and export heightmaps into the Unity Editor. This is useful when you want to use real world height data to replicate a landmark such as Mount Everest, or work on a heightmap image in an external image editor. You can also use 3D modelling applications, such as Houdini and World Machine, to generate Terra...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3b85d4a08a28
unity_docs
physics
What is `CompositeCollider2D.GeometryType.Polygons` in Unity? Explain its purpose and usage.
CompositeCollider2D.GeometryType.Polygons Description Sets the Composite Collider 2D to generate closed outlines for the merged collider geometry consisting of convex polygon shapes. The polygon geometry is equivalent to using an PolygonCollider2D with the polygon outlines from other colliders being merged then d...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a02d5eda7fc6
unity_docs
physics
What is `ParticleSystem.CollisionModule.enableDynamicColliders` in Unity? Explain its purpose and usage.
ParticleSystem.CollisionModule.enableDynamicColliders public bool enableDynamicColliders ; Description Allow particles to collide with dynamic colliders when using world collision mode. Additional resources: ParticleSystem.collision .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_99cc045ab190
unity_docs
performance
What is `Profiling.Profiler.GetTotalFragmentationInfo` in Unity? Explain its purpose and usage.
Profiler.GetTotalFragmentationInfo Declaration public static long GetTotalFragmentationInfo (NativeArray<int> stats ); Parameters Parameter Description stats An array to receive the count of free blocks grouped by power of two sizes. Given a small array, Unity counts the larger free blocks together in the fi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2cd0b5f94e31
unity_docs
rendering
What is `PlayerSettings.vulkanEnableLateAcquireNextImage` in Unity? Explain its purpose and usage.
PlayerSettings.vulkanEnableLateAcquireNextImage public static bool vulkanEnableLateAcquireNextImage ; Description Delays acquiring the swapchain image until after the frame is rendered. If enabled, the Vulkan renderer delays acquiring the backbuffer until after it renders the frame. The Vulkan renderer will us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4aa842a1a1ca
unity_docs
rendering
Show me a Unity code example for 'Respond to events with custom controls'.
dleEventTrickleDown , you can also register callbacks on its instances. To override the HandleEventBubbleUp or HandleEventTrickleDown methods, or both, derive a new subclass of VisualElement . HandleEventBubbleUp and HandleEventTrickleDown execute on each instance of a visual element subclass when that instance receive...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f82cb51563a0_doc_4
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Creates a type-safe locator for items of type T.Generally, you call the API methods directly. For example:locator.AddItem(item);var retrievedItem = locator.GetItem&lt;TItem&gt;(key);However, in cases where you need to work with a specific derived type, you will need to call RecastLocatorAsinline with the method you wan...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_250faccc8891
unity_docs
ui
What is `UIElements.UIDocument.sortingOrder` in Unity? Explain its purpose and usage.
UIDocument.sortingOrder public float sortingOrder ; Description The order in which this UIDocument will show up on the hierarchy in relation to other UIDocuments either attached to the same PanelSettings, or with the same UIDocument parent.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_780aa1159a06
unity_docs
physics
What is `ModifiableContactPair.GetFaceIndex` in Unity? Explain its purpose and usage.
ModifiableContactPair.GetFaceIndex Declaration public uint GetFaceIndex (int i ); Parameters Parameter Description i Index of the contact point. Returns uint Index of a face this contact point belongs to. Description Get the index of a face a particular contact point belongs to in this contact pair. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_13fb481eae4e
unity_docs
scripting
What is `Awaitable.MainThreadAsync` in Unity? Explain its purpose and usage.
Awaitable.MainThreadAsync Declaration public static MainThreadAwaitable MainThreadAsync (); Returns MainThreadAwaitable Awaitable object that completes when switching to the main thread. Description Resumes execution on the Unity main thread. Completes immediately when called from the main thread. ```csha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_08e43fb598f6
unity_docs
rendering
Explain 'Add Light Probe Proxy Volume support to a custom shader in the Built-In Render Pipeline' in Unity.
The following is an example of a particle shader using the ShadeSHPerPixel function. ``` Shader "Particles/AdditiveLPPV" { Properties { _MainTex ("Particle Texture", 2D) = "white" {} _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) } Category { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"=...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_efee13ca96c8
github
scripting
Write a Unity C# script called Addressables Loader
```csharp #if SMARTREFERENCE_ADDRESSABLES_SUPPORT using System; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; using Object = UnityEngine.Object; namespace SmartReference.Runtime { public class AddressablesLoader: ISmartReferenceLoader { public ISmartRefere...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_127678583c4b
unity_docs
rendering
In Unity's 'Create a skybox', what is 'Drawing a skybox in your scene' and how does it work?
Once you have created a skybox material, you can apply it to your scene ’s background. To draw the skybox in your scene: From the main menu, select Window > Rendering > Lighting . In the Lighting window, select the Environment tab. Drag your skybox material to the Skybox Material property. This draws the skybox in the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aee77d38ba00
unity_docs
editor
Show me a Unity C# example demonstrating `SerializedProperty.GetArrayElementAtIndex`.
SerializedProperty.GetArrayElementAtIndex Declaration public SerializedProperty GetArrayElementAtIndex (int index ); Description Returns the element at the specified index in the array. Additional resources: isArray , arraySize , Next . ```csharp using UnityEditor; using UnityEngine;public class ArrayExa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b4f76b040fe6
unity_docs
physics
What is `ParticleSystem.CollisionModule.quality` in Unity? Explain its purpose and usage.
ParticleSystem.CollisionModule.quality public ParticleSystemCollisionQuality quality ; Description Specifies the accuracy of particle collisions against colliders in the Scene. The high quality setting is the least likely to exhibit any leaked particles through colliders, but comes with the highest CPU load....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ad39e015d460
unity_docs
scripting
What is `Device.Application.CanStreamedLevelBeLoaded` in Unity? Explain its purpose and usage.
Application.CanStreamedLevelBeLoaded Declaration public static bool CanStreamedLevelBeLoaded (int levelIndex ); Declaration public static bool CanStreamedLevelBeLoaded (string levelName ); Description This has the same functionality as Application.CanStreamedLevelBeLoaded . At the moment, the Device Simul...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_90fdad0ee2cb
unity_docs
scripting
What is `Tilemaps.TileBase.StartUp` in Unity? Explain its purpose and usage.
TileBase.StartUp Declaration public bool StartUp ( Vector3Int position , Tilemaps.ITilemap tilemap , GameObject go ); Parameters Parameter Description position Position of the Tile on the Tilemap . tilemap The Tilemap the tile is present on. go The GameObject instantiated for the Tile. Retur...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2890e2020d0d
unity_docs
animation
What is `Animator.SetIKHintPosition` in Unity? Explain its purpose and usage.
Animator.SetIKHintPosition Declaration public void SetIKHintPosition ( AvatarIKHint hint , Vector3 hintPosition ); Parameters Parameter Description hint The AvatarIKHint that is set. hintPosition The position in world space. Description Sets the position of an IK hint.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b5c43cca15f7
unity_docs
rendering
What is `CameraEditor.Settings.OnEnable` in Unity? Explain its purpose and usage.
CameraEditor.Settings.OnEnable Declaration public void OnEnable (); Description Populate the settings object with data linked to the Camera SerializedObject . This should be called before the settings object is used.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_458a01e3b6c9
unity_docs
performance
What is `Unity.Jobs.IJobExtensions.ScheduleByRef` in Unity? Explain its purpose and usage.
IJobExtensions.ScheduleByRef Declaration public static Unity.Jobs.JobHandle ScheduleByRef (ref T jobData , Unity.Jobs.JobHandle dependsOn ); Parameters Parameter Description jobData The job and data to schedule. dependsOn The dependency of the job. Dependencies ensure that a job executes on worker thr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2975f11aeddb
unity_docs
scripting
What is `UIElements.BaseTreeView.itemToggleUssClassName` in Unity? Explain its purpose and usage.
BaseTreeView.itemToggleUssClassName public static string itemToggleUssClassName ; Description The USS class name for TreeView item toggle elements. Unity adds this USS class to every item toggle element of the TreeView. Any styling applied to this class affects every item located beside, or below the style...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fa8b89b05154
unity_docs
editor
What is `TypeCache.GetFieldsWithAttribute` in Unity? Explain its purpose and usage.
TypeCache.GetFieldsWithAttribute Declaration public static TypeCache.FieldInfoCollection GetFieldsWithAttribute (); Declaration public static TypeCache.FieldInfoCollection GetFieldsWithAttribute (Type attrType ); Declaration public static TypeCache.FieldInfoCollection GetFieldsWithAttribute (string a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b76e1b98d0f7
unity_docs
rendering
Give me an overview of the `EditorSettings` class in Unity.
EditorSettings class in UnityEditor / Inherits from: Object Description User settings for Unity Editor. Use EditorSettings to apply Editor Project Settings to your Unity Project. You can control settings such as version control, streaming settings, and Asset serialization. Additional resources: Editor Project ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b8db5a7646f3
unity_docs
math
Show me a Unity C# example demonstrating `Handles.ScaleValueHandle`.
nction. Description Make a 3D handle that scales a single float. This method will draw a 3D-draggable handle on the screen. The handle does not move and will scale a single float up and down. Scale Value handle in the Scene view with an arrow cap as the handle. Add the following script to your Assets folder as L...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_db89435e5a39
unity_docs
scripting
What is `ClipboardUtility.duplicatedGameObjects` in Unity? Explain its purpose and usage.
ClipboardUtility.duplicatedGameObjects Parameters Parameter Description value An array containing the GameObjects that were duplicated. Description Event triggered after GameObjects have been duplicated.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fc3ed309cef3
unity_docs
rendering
What is `Experimental.Rendering.GraphicsFormatUsage` in Unity? Explain its purpose and usage.
GraphicsFormatUsage enumeration Description Use this format usages to figure out the capabilities of specific GraphicsFormat Each graphics card may not support all usages across formats. Use SystemInfo.IsFormatSupported to check which usages the graphics card supports. Additional resources: Texture2D , textur...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4e43fc0d9e45
unity_docs
rendering
What is `ComputeBufferType.Append` in Unity? Explain its purpose and usage.
ComputeBufferType.Append Description Append-consume ComputeBuffer type. Allows a buffer to be treated like a stack in compute shaders. Maps to AppendStructuredBuffer<T> or ConsumeStructuredBuffer<T> in HLSL. The stride passed when constructing the buffer must match structure size, be a multiple of 4 and les...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5e8b8c3d3f09
unity_docs
input
Explain 'Input events' in Unity.
The InputEvent is sent when the user submits text into a text field. This event updates when there is a change in focus, such as a PointerCaptureOutEvent that on a touch screen. For default keyboard inputs, the inputEvent fires for each keystroke. InputEvent doesn’t fire when the TextField populates from an indirect so...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_257e3608f00d
unity_docs
rendering
In Unity's 'Navigating the CPU Usage Profiler module', what is 'Navigating and selecting items in Timeline view' and how does it work?
To zoom in on areas of the Timeline view’s axis: Use the scroll wheel on your mouse, or Press and hold the Alt key while you drag with the right mouse button pressed down, or Use the ends of the horizontal scroll bar to zoom in. To pan the view, press the middle mouse button, or hold the Alt key (Command key on macOS) ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fe1b3e8ee961
unity_docs
math
What is `Animations.TransformStreamHandle.GetGlobalTR` in Unity? Explain its purpose and usage.
TransformStreamHandle.GetGlobalTR Declaration public void GetGlobalTR ( Animations.AnimationStream stream , out Vector3 position , out Quaternion rotation ); Parameters Parameter Description stream The AnimationStream that holds the animated values. position The position of the transform in world ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_db9e7d867e39_doc_4
github
scripting
What does `GetPose` do in this Unity script? Explain its purpose and signature.
Return available pose of the controller for given handedness.Define spcific chirality to track.Absolute position of the tracked controller. Zeros if not tracked. Signature: ```csharp public abstract Vector3 GetPose(EHandedness handedness); ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a5d23deea250
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUILayout.Popup`.
GUILayout.MaxWidth , GUILayout.MinHeight , GUILayout.MaxHeight , GUILayout.ExpandWidth , GUILayout.ExpandHeight . Returns int The index of the option that has been selected by the user. Description Make a generic popup selection field. Takes the currently selected index as a parameter and returns the index...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3d363115183b
unity_docs
rendering
What is `Experimental.Rendering.GraphicsFormatUtility.HasAlphaChannel` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility.HasAlphaChannel Declaration public static bool HasAlphaChannel ( Experimental.Rendering.GraphicsFormat format ); Declaration public static bool HasAlphaChannel ( TextureFormat format ); Descriptio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6ed9feabcba5
unity_docs
editor
Show me a Unity C# example demonstrating `PlayerSettings.Android.targetArchitectures`.
PlayerSettings.Android.targetArchitectures public static AndroidArchitecture targetArchitectures ; Description A set of CPU architectures for the Android build target. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Build;public class TargetArchitecturesExample : MonoBehaviour { [MenuItem(...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2598e56c68de
unity_docs
editor
Show me a Unity code example for 'Create your own overlay'.
ts: EditorToolbarButton EditorToolbarToggle EditorToolbarDropdown EditorToolbarDropdownToggle Each toolbar element is created as a standalone class and then added to the overlay panel. This overlay: Can be arranged as a panel, horizontally, and vertically. Has buttons that include text and tooltips. Has toolbar icons d...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0c5346dc0b8f
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddBuildPropertyForConfig`.
urned by BuildConfigByName . configGuids An array of GUIDs of build configurations. name The name of the build property. value The value of the build property. Description Adds a value to build property list of the given build configuration(s). Duplicate build properties are ignored. Values for names LIBRARY...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_79694b57c78b
unity_docs
scripting
What is `RenderingLayerMask.operator_uint` in Unity? Explain its purpose and usage.
RenderingLayerMask.RenderingLayerMask Description Implicitly converts uint to a RenderingLayerMask. ```csharp using UnityEngine; using UnityEngine.Rendering;public class Example : MonoBehaviour { void Start() { // Converts a uint to a rendering layer and prints all the rendering layer names. // As the value i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0458774e8514
unity_docs
scripting
What is `Networking.UnityWebRequestAssetBundle.GetAssetBundle` in Unity? Explain its purpose and usage.
UnityWebRequestAssetBundle.GetAssetBundle Declaration public static Networking.UnityWebRequest GetAssetBundle (string uri ); Declaration public static Networking.UnityWebRequest GetAssetBundle (Uri uri ); Declaration public static Networking.UnityWebRequest GetAssetBundle (string uri , uint crc ); ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dcaee5f203be
unity_docs
ui
What is `Rendering.UISubset` in Unity? Explain its purpose and usage.
UISubset enumeration Description Bit mask that specifies which UI subset to render when calling ScriptableRenderContext.CreateUIOverlayRendererList . For any frame, UI subsets must be rendered in the following order: UIToolkit_UGUI, LowLevel. Properties Property Description UIToolkit_UGUI Specifies UI Toolkit ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_295e1b4956d3
unity_docs
input
What is `Experimental.GraphView.EdgeManipulator.OnMouseDown` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. EdgeManipulator.OnMouseDown Declaration protected void OnMouseDown ( UIElements.MouseDownEvent evt ); Parameters Parameter Description evt The event. Description Handle mouse down event.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5878e1affd2e
unity_docs
physics
What is `Physics2D.simulationLayers` in Unity? Explain its purpose and usage.
Physics2D.simulationLayers public static LayerMask simulationLayers ; Description The Rigidbody2D and Collider2D layers to simulate. By default, All Layers are simulated, however if you specify layers in this property then only the Rigidbody2D on those layers will be simulated. Along with this, only c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c2191c1f8017
unity_docs
editor
Explain 'Native memory introduction' in Unity.
The Unity engine’s internal C/C++ core has its own memory management system, called native memory. In most situations, you can’t directly access or modify this memory type. Native memory isn’t automatically managed or subject to garbage collection . This means it’s difficult to profile and handle in a way that doesn’t ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_35a7c5736690
unity_docs
physics
What is `ControllerColliderHit.point` in Unity? Explain its purpose and usage.
ControllerColliderHit.point public Vector3 point ; Description The impact point in world space. ```csharp using UnityEngine;public class Example : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { // print the impact point Debug.Log("I impacted at: " + hit.point); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a431e5038f5d_doc_2
github
scripting
What does `IndexToInputHandler` do in this Unity script? Explain its purpose and signature.
Returns an input handler label based on index.0 - Input Manager (Old)1 - Input System Package (New)2 - Bothindex Signature: ```csharp public static string IndexToInputHandler(int index) ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_170d7e05f0af
unity_docs
rendering
What is `SceneView.SceneViewState` in Unity? Explain its purpose and usage.
SceneViewState class in UnityEditor Description A collection of graphic settings for this SceneView . All graphic settings are boolean. After changing settings, call SceneView.RepaintAll to redraw the scene with the new values. Properties Property Description allEnabled Whether all graphic settings are ena...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_011a36c6ba23
unity_docs
scripting
What are the parameters of `MonoBehaviour.OnAnimatorIK` in Unity?
Description Callback for setting up animation IK (inverse kinematics). OnAnimatorIK is called by the Animator component immediately before it updates its internal IK system. This callback can be used to set the positions of the IK goals and their respective weights. OnAnimatorIK is only called if the following requirem...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5806f825f7d9
unity_docs
rendering
Explain 'Set the color of a material in the Standard Shader' in Unity.
The Albedo property controls the base color and transparency of the material. ## Set a single color To use a single color across a material, do either of the following: Select the swatch to open the Color window. Select the dropper to select a new color from anywhere on your screen. In the Color window, use the Alpha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9983bbc11233
unity_docs
rendering
What is `Texture.mipMapBias` in Unity? Explain its purpose and usage.
Texture.mipMapBias public float mipMapBias ; Description The mipmap bias of the Texture. A positive bias makes a Texture appear extra blurry, while a negative bias sharpens the Texture. Note that using large negative bias can reduce performance, so it's not recommended to use more than -0.5 negative bias. In mo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f17fcfd2c286
unity_docs
scripting
What is `Progress.IsPausable` in Unity? Explain its purpose and usage.
Progress.IsPausable Declaration public static bool IsPausable (int id ); Parameters Parameter Description id The progress indicator's unique ID. Returns bool True if you can pause the task, false otherwise. Description Indicates whether you can pause the progress indicator's task.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_561605979054
unity_docs
scripting
What is `Experimental.GraphView.GraphView.GetCompatiblePorts` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.GetCompatiblePorts Declaration public List<Port> GetCompatiblePorts ( Experimental.GraphView.Port startPort , Experimental.GraphView.NodeAdapter nodeAdapter ); Parameters Parameter Description startPort Star...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9cdd9d44769a
unity_docs
physics
In Unity's 'Get started with Unity', what is 'Changing to Unity from other games engines' and how does it work?
Unity’s architecture is based around GameObjects (similar to Actors in Unreal, and Nodes in Godot) and components . Everything in your project is a GameObject, which acts as a container for components. Components add functionality like lighting, collisions , and audio to GameObjects. You can also group together GameObj...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b45c6c7f3d20
unity_docs
editor
What is `Device.SystemInfo.supportsRayTracing` in Unity? Explain its purpose and usage.
SystemInfo.supportsRayTracing public static bool supportsRayTracing ; Description This has the same functionality as SystemInfo.supportsRayTracing and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d5adffaab1d
unity_docs
physics
What are the parameters of `PhysicsShapeGroup2D.AddCircle` in Unity?
Returns int Returns the shape index the shape was added to in the PhysicsShapeGroup2D . This index is used as the main reference when retrieving a shape. Description Adds a circle shape ( PhysicsShapeType2D.Circle ) to the shape group. A circle shape is comprised of a single vertex ( center ) and a radius that extends ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9cd3767922e0
unity_docs
scripting
What is `Time.captureFramerate` in Unity? Explain its purpose and usage.
Time.captureFramerate public static int captureFramerate ; Description The reciprocal of Time.captureDeltaTime . captureFramerate is the equivalent of (1.0 / Time.captureDeltaTime ) rounded to the nearest integer. Setting captureFramerate also sets Time.captureDeltaTime to the equivalent inverse. Note th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e3f77bd51e76
unity_docs
rendering
What are the parameters of `Texture2D.GetPixelBilinear` in Unity?
Returns Color The bilinearly interpolated color for the given UV coordinates and mipmap level. Description Gets the filtered color at the normalized coordinates ( u , v ). This method gets pixel data from the texture in CPU memory. Texture.isReadable must be true . You also can't use GetPixelBilinear with textures that...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d9715a947b37
unity_docs
rendering
What is `UIElements.Background.FromRenderTexture` in Unity? Explain its purpose and usage.
Background.FromRenderTexture Declaration public static UIElements.Background FromRenderTexture ( RenderTexture rt ); Parameters Parameter Description rt The render texture to use as a background. Returns Background A new background object. Description Creates a background from a RenderTexture .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4aba87777057
unity_docs
rendering
What is `UIElements.StyleBackground.ctor` in Unity? Explain its purpose and usage.
StyleBackground Constructor Declaration public StyleBackground ( UIElements.Background v ); Description Creates from either a Background or a StyleKeyword . Declaration public StyleBackground ( Texture2D v ); Description Creates from either a Background or a StyleKeyword . Declaration publ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f1a5b3f6bf8e
unity_docs
scripting
What is `UIElements.IStyle.transitionTimingFunction` in Unity? Explain its purpose and usage.
IStyle.transitionTimingFunction public StyleList<EasingFunction> transitionTimingFunction ; Description Determines how intermediate values are calculated for properties modified by a transition effect.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e867911da411
unity_docs
scripting
What is `Build.BuildPlayerProcessor.PrepareForBuild` in Unity? Explain its purpose and usage.
BuildPlayerProcessor.PrepareForBuild Declaration public void PrepareForBuild ( Build.BuildPlayerContext buildPlayerContext ); Parameters Parameter Description buildPlayerContext A context tied to the scheduled player build. Description Implement this function to receive a callback before a player build st...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_13bdeee6b9ea
unity_docs
scripting
What is `UIElements.BaseVerticalCollectionView.onSelectionChange` in Unity? Explain its purpose and usage.
BaseVerticalCollectionView.onSelectionChange Description Obsolete. Use BaseVerticalCollectionView.selectionChanged instead. This callback receives an enumerable that contains the item or items selected.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_362ab199fb09
github
scripting
Write a Unity C# UI script for Api Client
```csharp using UnityEngine; using UnityEngine.Networking; using System; using System.Collections; namespace TapLive.Network { /// <summary> /// REST API client using UnityWebRequest /// Handles authentication and order fetching /// </summary> public class ApiClient : MonoBehaviour { pr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c96b222b4fd9
github
scripting
Write a Unity C# MonoBehaviour script called Lean Tester
```csharp using UnityEngine; using System.Collections; public class LeanTester : MonoBehaviour { public float timeout = 15f; #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2 && !UNITY_4_3 && !UNITY_4_5 public void Start(){ StartCoroutine( timeoutCheck() ); } IEnumerator timeoutCheck(){...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_f6b2dc91eb95
unity_docs
physics
What is `Rigidbody2D.IsTouching` in Unity? Explain its purpose and usage.
Rigidbody2D.IsTouching Declaration public bool IsTouching ( Collider2D collider ); Parameters Parameter Description collider The collider to check if it is touching any of the collider(s) attached to this rigidbody. Returns bool Whether the collider is touching any of the collider(s) attached to this ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1a5325b891f2
unity_docs
editor
What is `EditorApplication.Beep` in Unity? Explain its purpose and usage.
EditorApplication.Beep Declaration public static void Beep (); Description Plays system beep sound. ```csharp // Play beep sound on menu clickusing UnityEditor; using UnityEngine;public class BeepExample { [MenuItem("Examples/Play beep")] static void DoBeep() { EditorApplication.Beep(); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2b6ec7cfdd5e
unity_docs
input
What is `TouchScreenKeyboard.isInPlaceEditingAllowed` in Unity? Explain its purpose and usage.
TouchScreenKeyboard.isInPlaceEditingAllowed public static bool isInPlaceEditingAllowed ; Returns bool Returns true when you are able to select and modify the input field, returns false otherwise. Description Checks if the text within an input field can be selected and modified while TouchScreenKeyboard i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6a02d950b673
unity_docs
ui
What is `Overlays.DockPosition` in Unity? Explain its purpose and usage.
DockPosition enumeration Description DockPosition describes the alignment of an Overlay within a DockZone . Use DockPosition in an OverlayAttribute to set the default location for an Overlay. ```csharp using UnityEditor; using UnityEditor.Overlays; using UnityEngine; using UnityEngine.UIElements;// Use Ove...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_2e9fbf474bc6
github
scripting
Write a Unity C# physics script for Physics Manager
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; public class PhysicsManager : MonoBehaviour { // Start is called before the first frame update void Start() { Physics.autoSimulation = false; } // Update is called once per frame void LateUpdate()...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_edc2a6e524f5
unity_docs
editor
In Unity's 'Additional files for Roslyn analyzers and source generators', what is 'Retrieving available additional files from code' and how does it work?
Analyzers can retrieve the full list of additional files included in the compiled assembly from the analyzer context. This list comprises all additional files included in the assembly, not just the ones matching the name of the current analyzer. The following example demonstrates this: ```csharp using System.IO; using ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0b438e9a55aa
unity_docs
rendering
Explain 'Build AssetBundles in parallel processes' in Unity.
To speed up AssetBundle building, you can use the Asset Database to parallel import assets and cache intermediate files with the Multi-Process AssetBundle Building setting. You can use this setting with AssetBundles built with BuildPipeline.BuildAssetBundles , but not Addressables. When you enable parallel processsing ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_331e829ce548
unity_docs
scripting
What is `Search.SearchMonitor.GetDiff` in Unity? Explain its purpose and usage.
SearchMonitor.GetDiff Declaration public static Search.AssetIndexChangeSet GetDiff (long timestamp , IEnumerable<string> deletedAssets , Func<string,bool> predicate ); Parameters Parameter Description timestamp Timestamp to be compared. deletedAssets Any untracked deleted assets. predicate Predicate ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_97de7a45c0eb
unity_docs
ui
What is `Input.ClearLastPenContactEvent` in Unity? Explain its purpose and usage.
Input.ClearLastPenContactEvent Declaration public static void ClearLastPenContactEvent (); Description Clears the last stored pen event. Calling this function may impact event handling for UIToolKit elements. Note : This API is part of the legacy Input Manager. The recommended best practice is that you don't us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_bf5cf5c5d6e1_doc_3
github
scripting
What does `HasUpdateSuccessFlag` do in this Unity script? Explain its purpose and signature.
Determines whether one or more bit fields are set in the flags.Non-boxing version of HasFlag for .The flags enum instance.The flag to check if set.Returns if the bit field or bit fields are set, otherwise returns . Signature: ```csharp static bool HasUpdateSuccessFlag(XRHandSubsystem.UpdateSuccessFlags successFlags, ...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_f1f3f26571ed
unity_docs
scripting
Explain 'Rig tab Import Settings reference' in Unity.
The settings on the Rig tab define how Unity maps the deformers to the mesh in the imported model so that you can animate it. For humanoid characters, this means assigning or creating an avatar . For non-humanoid (generic) characters, this means identifying a root bone in the skeleton . To open the Rig tab, select a me...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3f1b973ebb1e
unity_docs
editor
What is `Tilemaps.Tilemap.SetEditorPreviewColor` in Unity? Explain its purpose and usage.
Tilemap.SetEditorPreviewColor Declaration public void SetEditorPreviewColor ( Vector3Int position , Color color ); Parameters Parameter Description position Position of the editor preview Tile on the Tilemap . color Color to set the editor preview Tile to at the XYZ coordinate. Description Sets th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b53387668c4b
unity_docs
xr
Show me a Unity code example for 'XR packages'.
ity Editor. Click Oculus XR plug-in version 3.3.0 . The Package Manager window opens, showing the Add package by name dialog Click Add to install the last compatible version of the plug-in. Alternately, you can open the Add package by name dialog manually and enter the package id and version. You can also edit the proj...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6742ed85abb5
unity_docs
editor
What is `AssetDatabase.GUIDFromAssetPath` in Unity? Explain its purpose and usage.
AssetDatabase.GUIDFromAssetPath Declaration public static GUID GUIDFromAssetPath (string path ); Parameters Parameter Description path Project relative path for the asset. Returns GUID The GUID of the asset. An all-zero GUID denotes an invalid asset path. Description Get the GUID for the asset at pa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_583e2ceb2e32
unity_docs
xr
Explain 'USS data types' in Unity.
USS data types define typical values, including keywords and units, that USS properties and functions accept. ## Syntax USS properties use the same syntax as W3C CSS documents: Keyword values appear as is. For example: auto , baseline . Basic data types appear between angle brackets ( < and > ). For example: <length>...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fb4c4b29aacd
unity_docs
audio
In Unity's 'Video file compatibility with the Unity Editor', what is 'Compatibility with Editor platforms' and how does it work?
Video source files must use a format that your Editor platform supports. Each platform supports different video file formats. Extension Windows macOS Linux.asf X.avi X.dv X X.m4v X X.mov X X.mp4 X X.mpg X X.mpeg X X.ogv X X X.vp8 X X X.webm X X X.wmv X The optimal supported video codec for most platforms is H.264. Howe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f14ec56c2f10
unity_docs
scripting
Give me an overview of the `HeadDof` class in Unity.
HeadDof enumeration Description Enumeration of all the muscles in the head. These muscles are a sub-part of a human part. Additional resources: HumanPartDof . Properties Property Description NeckFrontBack The neck front-back muscle. NeckLeftRight The neck left-right muscle. NeckRollLeftRight The neck roll l...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cb55ce3acd16
unity_docs
editor
Show me a Unity C# example demonstrating `SceneManagement.SceneManager.CreateScene`.
pty new Scene at runtime with the given name. The new Scene will be opened additively into the hierarchy alongside any existing Scenes that are currently open. The path of the new Scene will be empty. This function is for creating Scenes at runtime. To create a Scene at edit-time (for example, when making an editor sc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7fc167d5d34d_doc_20
github
scripting
What does `GetInstances` do in this Unity script? Explain its purpose and signature.
Get created instances. Signature: ```csharp public static GlobalBehaviour[] GetInstances(in Type type) ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_c30ea1096b29
unity_docs
ui
Show me a Unity C# example demonstrating `RangeAttribute`.
RangeAttribute class in UnityEngine / Inherits from: PropertyAttribute / Implemented in: UnityEngine.CoreModule Description Attribute used to make a float or int variable in a script be restricted to a specific range. When this attribute is used, the float or int will be shown as a slider in the Inspector ins...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_06ed640a1e88
unity_docs
scripting
In Unity's 'Customize dependencies', what is 'Use a custom dependency version' and how does it work?
To use a custom version of a dependency for your project, follow these steps: Download the custom version of the dependency. Warning : Unity only supports versions of the OpenJDK, SDK, or NDK provided through the Unity Hub. For more information, refer to Supported dependency versions . In Unity’s main menu, go to Edit ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.