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local_sr_a1b3ecd4d6d3
unity_docs
scripting
Show me a Unity C# example demonstrating `SystemLanguage.Hebrew`.
SystemLanguage.Hebrew Description Hebrew. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Hebrew language if (Application.systemLanguage == SystemLanguage.Hebrew) { //Outputs into console that the system is Hebrew D...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e733374bdcbb
github
scripting
Write a Unity C# UI script for Customize Character View
```csharp using System; using RMC.Mini.View; using RMC.Mini.Samples.Configurator.Mini.Controller; using RMC.Mini.Samples.Configurator.Mini.Model; using RMC.Mini.Samples.Configurator.Mini.Model.Data; using RMC.Mini.Samples.Configurator.Standard.Gameplay; using UnityEngine; using UnityEngine.Events; using UnityEngine.UIE...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_d3fb322a8baf
unity_docs
scripting
What is `Mesh.skinWeightBufferLayout` in Unity? Explain its purpose and usage.
Mesh.skinWeightBufferLayout public SkinWeights skinWeightBufferLayout ; Description The dimension of data in the bone weight buffer. This value describes the layout of data in the mesh's bone weight buffer. It depends on how many bones that affect each vertex in the mesh. ```csharp using UnityEngine; public...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ce74f29ef060
unity_docs
physics
Show me a Unity code example for 'Troubleshooting custom control library compilation'.
, run the UI Toolkit source generator ( Unity.UIToolkit.SourceGenerator.dll ) during the DLL compilation process. Find the source generator file in your Unity installation. It’s typically located at: <Unity Installation Path>\Data\Tools\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll . Add the source generat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_70c7da73e48c
unity_docs
physics
What is `UIElements.Button.ctor` in Unity? Explain its purpose and usage.
Button Constructor Declaration public Button (); Description Constructs a Button. Declaration public Button ( UIElements.Background iconImage , Unity.Android.Gradle.Manifest.Action clickEvent ); Parameters Parameter Description iconImage The image value that will be rendered as an icon. clickEv...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6b15cbfc48f4
unity_docs
scripting
What are the parameters of `Object.FindAnyObjectByType` in Unity?
Returns T Returns an arbitrary active loaded object that matches the specified type. If no object matches the specified type, returns null. Description Retrieves any active loaded object of Type type . Object.FindAnyObjectByType doesn't return Assets (for example meshes, textures, or prefabs), or inactive objects. It a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d9001e60be33
unity_docs
physics
What is `Collision.contacts` in Unity? Explain its purpose and usage.
Collision.contacts public ContactPoint[] contacts ; Description The contact points generated by the physics engine. You should avoid using this as it produces memory garbage. Use GetContact or GetContacts instead. Every contact contains a contact point, normal and the two colliders that collided (see Conta...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3eebacac85ff
unity_docs
rendering
Explain 'ShaderLab: legacy fog' in Unity.
Note : The ShaderLab functionality on this page is legacy, and is documented for backwards compatibility only. If your shader source file includes HLSL code, Unity ignores these commands completely. If your shader source file does not include HLSL code, Unity compiles these commands into regular shader programs on impo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_27fd0dafc165_doc_0
github
scripting
What does `DebugMessage` do in this Unity script? Explain its purpose and signature.
Send debug information to Unity console based on DebugType and DebugLevel Signature: ```csharp public static void DebugMessage(LogType mType, string message) ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_f8abfccdafc7
unity_docs
scripting
Explain 'Visual Effect component' in Unity.
The Visual Effect component contains basic controls to configure an instance of a Visual Effect in a Scene . This component only works when you install the Visual Effect Graph package. For information on how to install the Visual Effect Graph, see the packages documentation . For information on how to use the Visual Ef...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_baa06acba560
unity_docs
rendering
Show me a Unity C# example demonstrating `Search.SearchViewFlags.DisableBuilderModeToggle`.
SearchViewFlags.DisableBuilderModeToggle Description This flag disables the ability to switch between text mode and builder mode. This flag is not set by default. When it is set, the Search Picker window will not be able to switch between text mode and builder mode, no matter what mode it is already in. ```csharp ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b2841eadf47b
unity_docs
math
Show me a Unity C# example demonstrating `Mathf.Floor`.
Mathf.Floor Declaration public static float Floor (float f ); Description Returns the largest integer smaller than or equal to f . ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Example() { Debug.Log(Mathf.Floor(10.0F)); // Prints 10 Debug.Log(Mathf...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fbb72c2fe3ec
unity_docs
scripting
Show me a Unity code example for 'HelpBox'.
A HelpBox displays a message to the user. You can set the type of message to display, such as a warning or an error. You can also set the message to display as rich text. ## Create a HelpBox You can create a HelpBox with UXML and C#. The following C# example creates a HelpBox with the message “Help text” and the info...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c5cda8a16039
unity_docs
math
What is `Vector4.normalized` in Unity? Explain its purpose and usage.
Vector4.normalized public Vector4 normalized ; Description Returns a normalized vector based on the current vector. The normalized vector has a magnitude of 1 and is in the same direction as the current vector. Returns a zero vector If the current vector is too small to be normalized. Note that this does no...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_35412402b753
unity_docs
rendering
Explain 'Lighting Settings Asset Inspector window reference' in Unity.
When you view the Lighting Settings Asset in the Inspector or the Lighting window, the properties that you can view or edit are divided into the following sections: Realtime Lighting Mixed Lighting For information about Lightmapping Settings section of the Lighting Settings Asset, refer to Lightmapping settings in the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0240e3c3e0a0
unity_docs
editor
Explain 'Create looping transitions' in Unity.
Version: 2022.1+ This example demonstrates how to leverage the TransitionEndEvent to create transitions that loop. ## Example overview This example demonstrates two looping animations: Yo-yo: The loop starts from state A to state B with transition, and then return back to state A with transition. A-to-B: The loop sta...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_142c24cd17e1
unity_docs
rendering
What is `Rendering.CullingResults.GetShadowCasterBounds` in Unity? Explain its purpose and usage.
CullingResults.GetShadowCasterBounds Declaration public bool GetShadowCasterBounds (int lightIndex , out Bounds outBounds ); Parameters Parameter Description lightIndex The index of the shadow-casting light. outBounds The bounds to be computed. Returns bool True if the light affects at least one sha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6eb09b037d7a
unity_docs
scripting
What is `AndroidJNI.GetObjectClass` in Unity? Explain its purpose and usage.
AndroidJNI.GetObjectClass Declaration public static IntPtr GetObjectClass (IntPtr obj ); Description Returns the class of an object. Additional resources: Java Native Interface Specification (Oracle)
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_91c9a77d0b4e
unity_docs
performance
What is `Profiling.RawFrameDataView.invalidSampleIndex` in Unity? Explain its purpose and usage.
RawFrameDataView.invalidSampleIndex public static int invalidSampleIndex ; Description This constant defines a sample index that does not match any valid Profiler Sample. If any Profiler API returns a sample index matching this value, no matching sample exists.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_492f354b812c_doc_64
github
scripting
What does `SetLocalScale` do in this Unity script? Explain its purpose and signature.
ローカル座標におけるスケーリング値を設定します Signature: ```csharp public void SetLocalScale( float x, float y, float z ) ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_man_76466e6448dc
unity_docs
ui
In Unity's 'ScrollView', what is 'Scroll bar mode and visibility' and how does it work?
To set the scroll mode of the scroll bar movement in UI Builder, in the Inspector window of the ScrollView, select one of the following options for Mode : Vertical (default) Horizontal Vertical and Horizontal To set the visibility of the scroll bar in UI Builder, in the Inspector window of the ScrollView, select one of...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_584c6f57730f
unity_docs
scripting
What is `Search.SearchExpressionContext.Break` in Unity? Explain its purpose and usage.
SearchExpressionContext.Break Declaration public void Break (); Description Break the evaluation of a SearchExpression meaning items won't be yielded anymore. ```csharp [SearchExpressionEvaluator(SearchExpressionType.Iterable | SearchExpressionType.Variadic)] [SearchExpressionEvaluatorSignatureOverload(Search...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f1ddec57ce7c
unity_docs
rendering
In Unity's 'Single-pass instanced rendering and custom shaders', what is 'Update the vertex output attributes struct' and how does it work?
Add UNITY_VERTEX_OUTPUT_STEREO macro to the v2f output struct. Example: ``` struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; UNITY_VERTEX_OUTPUT_STEREO //Insert }; ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_86d916d591ee
unity_docs
scripting
What are the parameters of `GameObject.GetComponentInParent` in Unity?
Returns T A Component of the matching type T , otherwise null if no matching Component is found. Description Retrieves a reference to a component of type T on the specified GameObject, or any parent of the GameObject. This method checks the GameObject on which it is called first, then recurses upwards through each pare...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_06c06573d0a3
unity_docs
scripting
What is `MPE.ChannelClient.Close` in Unity? Explain its purpose and usage.
ChannelClient.Close Declaration public void Close (); Declaration public static void Close (string channelName ); Parameters Parameter Description channelName The name of the channel to close. Description Closes the ChannelClient . This closes the WebSocket client but not the Channel in the ChannelSe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4401ac0455c4
unity_docs
math
What is `PackageManager.PackageInfo.GetAllRegisteredPackages` in Unity? Explain its purpose and usage.
PackageInfo.GetAllRegisteredPackages Declaration public static PackageInfo[] GetAllRegisteredPackages (); Returns PackageInfo[] The array of PackageInfo instances describing each package. Description Retrieves information about all packages that are currently loaded.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e6de46d69986
unity_docs
rendering
What are the parameters of `SceneViewCameraWindow.additionalSettingsGui` in Unity?
Description Subscribe to this event to receive a callback when the SceneViewCameraWindow.OnGUI function is called. ```csharp using UnityEditor; using UnityEngine;[InitializeOnLoad] static class AdditionalCameraSettings { static AdditionalCameraSettings() { SceneViewCameraWindow.additionalSettingsGui += ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_056aa5b50f1b
unity_docs
scripting
What is `Experimental.GraphView.EdgeManipulator.OnKeyDown` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. EdgeManipulator.OnKeyDown Declaration protected void OnKeyDown ( UIElements.KeyDownEvent evt ); Parameters Parameter Description evt The event. Description Handle key down event.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_182dc9939ab2
github
scripting
Write a Unity Editor script for Search Inspector Cache
```csharp using FieldSearch.Helpers.Cache.Data; using FieldSearch.Settings.Base; using System.Collections.Concurrent; using System.IO; using System.Linq; using System.Runtime.InteropServices; using UnityEditor; using UnityEngine; namespace FieldSearch.Helpers.Cache { /// <summary> /// SearchCache inspector controll...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_ddc74c4a0207
unity_docs
scripting
What is `AndroidJNI.SetStaticLongField` in Unity? Explain its purpose and usage.
AndroidJNI.SetStaticLongField Declaration public static void SetStaticLongField (IntPtr clazz , IntPtr fieldID , long val ); Description Sets the value of a static field in the specified object. Additional resources: Java Native Interface Specification (Oracle)
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b30c8b4a9659
unity_docs
rendering
What is `Terrain.materialTemplate` in Unity? Explain its purpose and usage.
Terrain.materialTemplate public Material materialTemplate ; Description The custom material Unity uses to render the Terrain. You can use this property to give the Terrain a custom material to render with. Unity doesn't make a copy of the custom material internally, so modifying materialTemplate will affe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7be10d29d4a2
unity_docs
scripting
What is `IMGUI.Controls.TreeView.CanStartDragArgs.draggedItemIDs` in Unity? Explain its purpose and usage.
TreeView.CanStartDragArgs.draggedItemIDs public IList<int> draggedItemIDs ; Description The multi-selection about to be dragged. If the user is about to drag a multi-selection this is the entire list of TreeViewItem.id that are about to be dragged, including the ::draggedItem. Additional resources: FindRows.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5764bc13c6be
unity_docs
scripting
What is `TerrainLayer` in Unity? Explain its purpose and usage.
TerrainLayer class in UnityEngine / Inherits from: Object / Implemented in: UnityEngine.TerrainModule Description Description of a terrain layer. Properties Property Description diffuseRemapMax A Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d95101dd0bfc
unity_docs
rendering
What is `ParticleSystem.isPlaying` in Unity? Explain its purpose and usage.
ParticleSystem.isPlaying public bool isPlaying ; Description Determines whether the Particle System is playing. isPlaying is true from when the Particle System begins to play until its last live particle dies. isPlaying is false when the Particle System is no longer spawning particles and is not simulat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_89cfeda6c5e0
unity_docs
animation
What is `Animator.GetNextAnimatorClipInfoCount` in Unity? Explain its purpose and usage.
Animator.GetNextAnimatorClipInfoCount Declaration public int GetNextAnimatorClipInfoCount (int layerIndex ); Parameters Parameter Description layerIndex The layer index. Returns int The number of AnimatorClipInfo in the next state. Description Returns the number of AnimatorClipInfo in the next s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8789999d0c11
unity_docs
editor
Show me a Unity C# example demonstrating `PlayerSettings.Android.targetSdkVersion`.
PlayerSettings.Android.targetSdkVersion public static AndroidSdkVersions targetSdkVersion ; Description The target API level of your application. This value must be higher than or equal to minSdkVersion. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Build;public class TargetSdkVersionSam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0dab945fbfa5
unity_docs
scripting
What is `Serialization.ManagedReferenceUtility.RefIdUnknown` in Unity? Explain its purpose and usage.
ManagedReferenceUtility.RefIdUnknown public static long RefIdUnknown ; Description Special value, -1, used when the managed reference Id for an object is unknown, for example if GetManagedReferenceIdForObject is called with invalid arguments.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a614dbdf81f8
unity_docs
networking
What is `Android.AndroidNavigation` in Unity? Explain its purpose and usage.
AndroidNavigation enumeration Description Options to indicate the type of navigation methods used on the device. Additional resources: AndroidConfiguration.navigation Properties Property Description Undefined Mirrors the Android property value NAVIGATION_UNDEFINED. NoNav Mirrors the Android property value NA...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4acd2cc9b715
unity_docs
scripting
What is `Accessibility.AccessibilityHierarchy.InsertNode` in Unity? Explain its purpose and usage.
AccessibilityHierarchy.InsertNode Declaration public Accessibility.AccessibilityNode InsertNode (int childIndex , string label , Accessibility.AccessibilityNode parent ); Parameters Parameter Description childIndex A zero-based index for positioning the inserted node in the parent's children list, or ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1f8824028968
unity_docs
math
What is `LowLevel.PlayerLoopSystem.subSystemList` in Unity? Explain its purpose and usage.
PlayerLoopSystem.subSystemList public PlayerLoopSystem[] subSystemList ; Description An array of sub-systems, each of which is also a PlayerLoopSystem, which run as part of this system in the Player loop.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fc2edc0e5257
unity_docs
math
Show me a Unity C# example demonstrating `Search.QueryEngine_1.AddFilter`.
okens. This list contains the supported operator tokens. Use null or an empty list to indicate that all operators are supported. Description Adds a new custom filter. <TData>: The type of the data that is filtered by the QueryEngine . <TFilter>: The type of the data that is compared by the filter. Use this overload...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0ad92ba2e592
unity_docs
ui
What is `UIElements.VisualElement.ContainsPoint` in Unity? Explain its purpose and usage.
VisualElement.ContainsPoint Declaration public bool ContainsPoint ( Vector2 localPoint ); Parameters Parameter Description localPoint The point in the local space of the element. Returns bool Returns true if the point is contained within the element's layout. Otherwise, returns false. Description C...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ecfe09973a3e
unity_docs
editor
What are the parameters of `AssetImporters.AssetImportContext.DependsOnArtifact` in Unity?
Description Setup artifact dependency to an asset. An artifact dependency is a dependency where an Asset depends on the import result (known as an artifact) of another Asset. If you change an Asset that has been marked as a dependency, all Assets which depend on it will also get reimported (after the dependency has bee...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0b1e750f5c34
unity_docs
scripting
What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.CopyObjectAddressToPtr` in Unity? Explain its purpose and usage.
UnsafeUtility.CopyObjectAddressToPtr Declaration public static void CopyObjectAddressToPtr (object target , void* dstPtr ); Description Assigns an object reference to a struct or pinned class. Additional resources: UnsafeUtility.PinGCObjectAndGetAddress .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_31174a1a9453
unity_docs
physics
Explain 'Terrain colliders' in Unity.
The Terrain collider builds a collider that matches the geometry of the Terrain it is attached to. It is the best and most accurate collider type for Terrains. Topic Description Introduction to Terrain colliders Overview of the Terrain collider and how it works. Terrain collider component reference Reference page for t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_dc255dbe52e2
unity_docs
rendering
In Unity's 'Support for proprietary model file formats', what is 'Importing objects from Autodesk® Maya®' and how does it work?
Unity imports Autodesk® Maya® files (.mb and.ma ) through the FBX format, supporting the following: All nodes with position, rotation and scale; pivot points and names are also imported Meshes with vertex colors, normals and up to 2 UV sets Materials with texture and diffuse color; multiple materials per mesh Animation...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_41ef3171abe6
unity_docs
animation
What is `Time.captureDeltaTime` in Unity? Explain its purpose and usage.
Time.captureDeltaTime public static float captureDeltaTime ; Description Slows your application’s playback time to allow Unity to save screenshots in between frames. If this property has a non-zero value then Time.time increases at an interval of captureDeltaTime (scaled by Time.timeScale ) regardless of re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c2d20bf45f5d
unity_docs
physics
Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.Clear`.
PhysicsShapeGroup2D.Clear Declaration public void Clear (); Description Clears all the vertices and shapes from the PhysicsShapeGroup. This call clears the lists used to store both vertices and shapes but retains the current shape group capacity (effectively creating an empty shape group). ```csharp using Unit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e7a8dc4ebd59
unity_docs
scripting
In Unity's 'Clock management with the Video Player component', what is 'Game time' and how does it work?
Game time is set in the Time module. You can access it using C# through Time.time . When you use game time, also known as scaled game time, Unity follows the Time Scale value set in the Time window. You can also modify the Time Scale value using C# through Time.timeScale . However, if the capture frame rate or capture ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f2016dde1f45
unity_docs
audio
Explain 'Understanding video files' in Unity.
Video files are more accurately described as “containers”. This is because they can contain not only the video itself but also additional tracks including audio, subtitles, and further video footage. There can also be more than one of each type of track in a container, for example: Multiple points of view Stereo or 5.1...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9e05afe3e32d
unity_docs
scripting
What is `ImageEffectAfterScale` in Unity? Explain its purpose and usage.
ImageEffectAfterScale class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Any Image Effect with this attribute will be rendered after Dynamic Resolution stage. If you wish your image effect to be applied after the Dynamic Resolution has scaled back up add this attribute. The effect will be...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c87d7aff9092
unity_docs
rendering
What is `ShaderGUI.OnMaterialPreviewGUI` in Unity? Explain its purpose and usage.
ShaderGUI.OnMaterialPreviewGUI Declaration public void OnMaterialPreviewGUI ( MaterialEditor materialEditor , Rect r , GUIStyle background ); Parameters Parameter Description materialEditor The MaterialEditor that are calling this method (the 'owner'). r Preview rect. background Style for the back...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b99d50747bbc
unity_docs
ui
What is `GUILayout.EndHorizontal` in Unity? Explain its purpose and usage.
GUILayout.EndHorizontal Declaration public static void EndHorizontal (); Description Close a group started with BeginHorizontal. Horizontal Layout. ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { void OnGUI() { GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b7179622a979
unity_docs
scripting
Show me a Unity C# example demonstrating `AvatarBuilder.BuildGenericAvatar`.
tring rootMotionTransformName ); Parameters Parameter Description go Root object of your transform hierarchy. rootMotionTransformName Transform name of the root motion transform. If empty no root motion is defined and you must take care of avatar movement yourself. Description Create a new generic avatar. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fb36bef3107a
unity_docs
rendering
Explain 'Shadow mapping' in Unity.
Unity performs shadow mapping to render real-time shadows. ## How shadow mapping works Shadow mapping is the process of creating shadow textures called shadow maps. Unity generates a shadow map from the perspective of a light in a similar way to how a camera generates a depth texture. If you consider a camera at the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a3321cbcc9ba
unity_docs
scripting
Show me a Unity C# example demonstrating `RigidbodyConstraints`.
RigidbodyConstraints enumeration Description Use these flags to constrain motion of Rigidbodies. Additional resources: Rigidbody.constraints . This enables you to freeze positions and rotations on all axes. ```csharp //This example shows how RigidbodyConstraints is used to freeze the position and rotation of a R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_500183cf63dd
unity_docs
editor
In Unity's 'Create a command file to set environment variables and open applications', what is 'Before you begin' and how does it work?
Decide which environment variables you need to set, and include only the required environment variables: If your environment doesn’t support automatic proxy configuration, set the HTTP_PROXY and HTTPS_PROXY environment variables to identify your web proxy. For more information, refer to Use environment variables to ide...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_191e0eb888bf
unity_docs
physics
In Unity's 'Character Controller component reference', what is 'Fine-tuning your character' and how does it work?
You can modify the Height and Radius to fit your Character’s mesh . It is recommended to always use around 2 meters for a human-like character. You can also modify the Center of the capsule in case your pivot point is not at the exact center of the Character. Step Offset can affect this too, make sure that this value i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c2a417b30c6c
unity_docs
networking
What is `Networking.PlayerConnection.IConnectionState` in Unity? Explain its purpose and usage.
IConnectionState interface in UnityEngine.Networking.PlayerConnection Description The state of an Editor-to-Player or Editor-to-Editor connection to be used in PlayerConnectionGUI.ConnectionTargetSelectionDropdown or PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown . The interface inherits from IDis...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4eb206569997
unity_docs
rendering
In Unity's 'Bumped Specular', what is 'Creating Normal maps' and how does it work?
You can import normal maps created outside of Unity, or you can import a regular grayscale image and convert it to a Normal Map from within Unity. (This page refers to a legacy shader which has been superseded by the Standard Shader , but you can learn more about how to use Normal Maps in the Standard Shader )
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_91d83669d78c
unity_docs
rendering
Explain 'Particle System optimization in the Built-In Render Pipeline' in Unity.
Resources for using GPU instancing to improve the performance of your particle systems. Property Function Apply GPU instancing for a Particle System Activate and apply GPU instancing, which renders Mesh particles instead of billboard particles to improve performance. Example of Particle System GPU Instancing in a Surfa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What is `Search.QueryEngine_1.validateFilters` in Unity? Explain its purpose and usage.
QueryEngine<T0>.validateFilters public bool validateFilters ; Description Get or set if the engine must validate filters when parsing the query. Defaults to true. See QueryValidationOptions.validateFilters for a complete example.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
Explain 'USS color keywords' in Unity.
The following table lists all the supported color keywords, their RGB hex values, and the sample colors. Keyword RGB hex value Sample aliceblue #f0f8ff antiquewhite #faebd7 aqua #00ffff aquamarine #7fffd4 azure #f0ffff beige #f5f5dc bisque #ffe4c4 black #000000 blanchedalmond #ffebcd blue #0000ff blueviolet #8a2be2 bro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
animation
Give me an overview of the `HumanPose` class in Unity.
HumanPose struct in UnityEngine / Implemented in: UnityEngine.AnimationModule Description Retargetable humanoid pose. Represents a humanoid pose that is completely abstracted from any skeleton rig. Additional resources: HumanPoseHandler . Properties Property Description bodyPosition The human body position...
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unity_docs
editor
What is `Help.BrowseURL` in Unity? Explain its purpose and usage.
Help.BrowseURL Declaration public static void BrowseURL (string url ); Description Open url in the default web browser. Editor Window that lets you load docs for any Selected GameObject. ```csharp using UnityEngine; using UnityEditor;// EditorScript that quickly searchs for a help page // of the selected Ob...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
editor
In Unity's 'Create a custom Editor window with C# script', what is 'Create a list of sprites' and how does it work?
To present a list of sprites, the example uses AssetDatabase to find all sprites in a project. For the sprite browser, add a TwoPaneSplitView to split the available window space into two panes: one that is fixed-size and one that is flexibly sized. When you resize the window, the flexible pane resizes while the fixed-s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
Show me a Unity C# example demonstrating `LODGroup.SetLODs`.
LODGroup.SetLODs Declaration public void SetLODs (LOD[] lods ); Parameters Parameter Description lods The LODs to use for this group. Description Set the LODs for the LOD group. This will remove any existing LODs configured on the LODGroup. ```csharp using UnityEngine; using System.Collections;public cla...
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unity_docs
rendering
What is `ParticleSystem.CustomDataModule.GetVectorComponentCount` in Unity? Explain its purpose and usage.
ParticleSystem.CustomDataModule.GetVectorComponentCount Declaration public int GetVectorComponentCount ( ParticleSystemCustomData stream ); Parameters Parameter Description stream The name of the custom data stream to retrieve the curve from. Returns int The number of curves. Description Query how ...
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unity_docs
scripting
What is `FrameTiming.frameStartTimestamp` in Unity? Explain its purpose and usage.
FrameTiming.frameStartTimestamp public ulong frameStartTimestamp ; Description This is the CPU clock time of the time when the frame was started. Use FrameTimingManager.GetCpuTimerFrequency to convert timestamps to seconds. ```csharp using UnityEngine;class Example { static readonly double k_CpuTimerFrequen...
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unity_docs
scripting
What is `Playables.ScriptPlayable_1` in Unity? Explain its purpose and usage.
ScriptPlayable<T0> struct in UnityEngine.Playables / Implemented in: UnityEngine.CoreModule Implements interfaces: IPlayable Description A IPlayable implementation that contains a PlayableBehaviour for the PlayableGraph . PlayableBehaviour can be used to write custom Playable that implement their own Pre...
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unity_docs
math
What is `Plane.ctor` in Unity? Explain its purpose and usage.
Plane Constructor Declaration public Plane ( Vector3 inNormal , Vector3 inPoint ); Description Creates a plane. Resulting plane has normal inNormal and goes through a point inPoint . inNormal must be a normalized vector. Declaration public Plane ( Vector3 inNormal , float d ); Description Crea...
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editor
What is `QualitySettings.GetRenderPipelineAssetsForPlatform` in Unity? Explain its purpose and usage.
QualitySettings.GetRenderPipelineAssetsForPlatform Declaration public static void GetRenderPipelineAssetsForPlatform (string buildTargetGroupName , out HashSet<T> uniqueRenderPipelineAssets ); Parameters Parameter Description buildTargetGroupName The platform to obtain the Render Pipeline Assets. uniqueRe...
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rendering
What is `ParticleSystem.SizeOverLifetimeModule.xMultiplier` in Unity? Explain its purpose and usage.
ParticleSystem.SizeOverLifetimeModule.xMultiplier public float xMultiplier ; Description Size multiplier along the x-axis. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall size multiplier. ```csharp using UnityEngine; using System.Collections;[Re...
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unity_docs
rendering
What is `Rendering.SupportedRenderingFeatures.editableMaterialRenderQueue` in Unity? Explain its purpose and usage.
SupportedRenderingFeatures.editableMaterialRenderQueue public bool editableMaterialRenderQueue ; Description Determines whether the Scriptable Render Pipeline will override the default Material’s Render Queue settings and, if true, hides the Render Queue property in the Inspector.
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rendering
Show me a Unity code example for 'Add Light Probe Proxy Volume support to a custom shader in the Built-In Render Pipeline'.
The following is an example of a particle shader using the ShadeSHPerPixel function. ``` Shader "Particles/AdditiveLPPV" { Properties { _MainTex ("Particle Texture", 2D) = "white" {} _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) } Category { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"=...
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unity_docs
editor
Explain 'Dedicated Server AssetBundles' in Unity.
You can apply the Dedicated Server optimizations to AssetBundles starting in Unity Editor version 2023.1.0a21 . You can build an AssetBundle through scripting. Refer to the section on AssetBundle for more information on building AssetBundles in general. To build an AssetBundle to undergo the same Dedicated Server optim...
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unity_docs
rendering
What is `SystemInfo.SupportsTextureFormat` in Unity? Explain its purpose and usage.
SystemInfo.SupportsTextureFormat Declaration public static bool SupportsTextureFormat ( TextureFormat format ); Parameters Parameter Description format The TextureFormat format to look up. Returns bool True if the format is supported. Description Is texture format supported on this device? It is ...
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unity_docs
math
What is `Rendering.RayTracingGeometryInstanceConfig.mask` in Unity? Explain its purpose and usage.
RayTracingGeometryInstanceConfig.mask public uint mask ; Description The ray tracing instance mask. During acceleration structure traversal, the GPU accepts or rejects geometry based on the instance mask and InstanceInclusionMask specified when you call the TraceRay HLSL function, or when you execute ray quer...
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unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddPublicHeaderToBuild`.
rget, such as the one returned by TargetGuidByName . fileGuid The file GUID returned by AddFile or AddFolderReference . Description Configures a file for building for the given native target as a public header. In projects containing multiple native targets, you can configure a file to build in all, some, or, ...
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unity_docs
physics
Show me a Unity C# example demonstrating `ArticulationBody.GetAccumulatedForce`.
or3 GetAccumulatedForce (float step = Time.fixedDeltaTime); Parameters Parameter Description step The timestep of the next physics simulation. Returns Vector3 Accumulated force expressed in ForceMode.Force . Description Returns the force that the ArticulationBody has accumulated before the simulat...
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unity_docs
rendering
Show me a Unity C# example demonstrating `Search.SearchAction.enabled`.
SearchAction.enabled public Func<IReadOnlyCollection<SearchItem>,bool> enabled ; Description Callback used to check if the action is enabled based on the current context. ``` new SearchAction("scene", "toggle_cast_shadows", new GUIContent("Toggle Cast Shadows", null, "Toggle Cast Shadows on a Mesh")) { // Only...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
Give me an overview of the `ParticleSystemShapeMultiModeValue` class in Unity.
ParticleSystemShapeMultiModeValue enumeration Description The mode used to generate new points in a shape. Properties Property Description Random Generate points randomly. (Default) Loop Animate the emission point around the shape. PingPong Animate the emission point around the shape, alternating between cloc...
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unity_docs
scripting
What is `Experimental.GraphView.GraphView.FramePrev` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.FramePrev Declaration public Experimental.GraphView.EventPropagation FramePrev (); Declaration public Experimental.GraphView.EventPropagation FramePrev (Func<GraphElement,bool> predicate ); Parameters Param...
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unity_docs
scripting
What is `SceneManagement.SceneManager.MoveGameObjectToScene` in Unity? Explain its purpose and usage.
SceneManager.MoveGameObjectToScene Declaration public static void MoveGameObjectToScene ( GameObject go , SceneManagement.Scene scene ); Parameters Parameter Description go GameObject to move. scene Scene to move into. Description Move a GameObject from its current Scene to a new Scene. You can only...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
editor
Show me a Unity C# example demonstrating `VersionControl.VersionControlAttribute.ctor`.
VersionControlAttribute Constructor Declaration public VersionControlAttribute (string name , string displayName ); Parameters Parameter Description name Version control system name. displayName Version control system display name. Description Constructs VersionControlAttribute. Display name is optiona...
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unity_docs
scripting
What is `CustomYieldInstruction.keepWaiting` in Unity? Explain its purpose and usage.
CustomYieldInstruction.keepWaiting public bool keepWaiting ; Description Indicates if coroutine should be kept suspended. To keep coroutine suspended, return true . To let coroutine proceed with execution, return false .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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physics
Show me a Unity C# example demonstrating `MonoBehaviour.IsInvoking`.
MonoBehaviour.IsInvoking Declaration public bool IsInvoking (string methodName ); Description Is any invoke on methodName pending? ```csharp using UnityEngine; using System.Collections.Generic;// Instantiates a projectile two seconds after the spacebar was pressed. // LaunchProjectile is called when a previ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_353ded892370
unity_docs
input
Show me a Unity code example for 'Create a custom control'.
r application. After you have created a custom control, you can style it with USS and add logic to handle events in C#. ## Create and use a custom control To create a custom control, do the following: Add the UxmlElement attribute to the custom control class definition. Declare the custom control class as a partial c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
Give me an overview of the `RigidbodyConstraints` class in Unity.
RigidbodyConstraints enumeration Description Use these flags to constrain motion of Rigidbodies. Additional resources: Rigidbody.constraints . This enables you to freeze positions and rotations on all axes. ```csharp //This example shows how RigidbodyConstraints is used to freeze the position and rotation of a R...
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unity_docs
scripting
What is `Resources.InstanceIDIsValid` in Unity? Explain its purpose and usage.
Resources.InstanceIDIsValid Declaration public static bool InstanceIDIsValid (int instanceId ); Parameters Parameter Description instanceID ID of an Object. Description Returns true if the given instance ID corresponds to a valid Object in memory. The Object could have been deleted or not loaded into memor...
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editor
What is `iOS.Xcode.PBXProject.TargetGuidByName` in Unity? Explain its purpose and usage.
PBXProject.TargetGuidByName Declaration public string TargetGuidByName (string name ); Parameters Parameter Description name The name of the native target. Returns string The GUID identifying the native target. Description Returns the GUID of the native target with the given name. Note : To retrieve...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
editor
In Unity's 'Create your own overlay', what is 'Understand EditorToolbarElement' and how does it work?
A toolbar element can contain text, an icon, or a combination of both. Use EditorToolbarElement(Identifier, EditorWindowType) to register toolbar elements to use in ToolbarOverlay implementations. You can inherit from any VisualElement type and create styling yourself, but toolbar elements require specific styling. It ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What is `Rendering.VirtualTexturing.GPUCacheSetting` in Unity? Explain its purpose and usage.
Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future. GPUCacheSetting struct in UnityEngine.Rendering.VirtualTexturing / Implemented in: UnityEngine.VirtualTexturingModule Description Settings for a virtual texturing GPU cach...
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rendering
What is `ParticleSystemRenderer.velocityScale` in Unity? Explain its purpose and usage.
ParticleSystemRenderer.velocityScale public float velocityScale ; Description Specifies how much particles stretch depending on their velocity. Use this to make particles get longer as their speed increases. ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public...
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scripting
What is `MPE.ProcessService.ReadParameter` in Unity? Explain its purpose and usage.
ProcessService.ReadParameter Declaration public static string ReadParameter (string paramName ); Parameters Parameter Description paramName Specific name of a command line parameter. Returns string The parameter value. If empty, the parameter wasn't used on the command line. Description A utility fun...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What is `UIElements.IEventHandler.HasTrickleDownHandlers` in Unity? Explain its purpose and usage.
IEventHandler.HasTrickleDownHandlers Declaration public bool HasTrickleDownHandlers (); Returns bool True if the object already has event handlers for the TrickleDown phase. Description Returns true if event handlers, for the event propagation TrickleDown phase, are attached to this object.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
editor
Show me a Unity C# example demonstrating `Search.SearchIndexer.GetDocument`.
SearchIndexer.GetDocument Declaration public Search.SearchDocument GetDocument (int index ); Parameters Parameter Description index Valid index of the document to access. Returns SearchDocument Indexed search document. Description Returns a search document by its index. ```csharp using UnityEditor...
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unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.RemoveBuildConfig`.
configuration. Description Removes all build configurations with the given name from all targets in the project. The number and names of the build configurations is a project-wide setting. Each target has the same number of build configurations and the names of these build configurations is the same. The function do...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
rendering
Explain '2D and 3D mode settings' in Unity.
When creating a new Project, you can specify whether to start the Unity Editor in 2D mode or 3D mode. However, you also have the option of switching the Editor between 2D mode and 3D mode at any time. You can read more about the difference between 2D and 3D Projects here . This page provides information about how to sw...
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unity_docs
scripting
What is `Unity.Profiling.DebugScreenCapture` in Unity? Explain its purpose and usage.
DebugScreenCapture struct in Unity.Profiling / Implemented in: UnityEngine.CoreModule Description A raw data representation of a screenshot. The representation is populated by the Profiling API internals with data about the correlating screenshot. You can use this type to extract the screenshot data. Propertie...
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