id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_e06acde6a45d | unity_docs | rendering | What is `ScalableBufferManager.heightScaleFactor` in Unity? Explain its purpose and usage. | ScalableBufferManager.heightScaleFactor
public static float
heightScaleFactor
;
Description
Height scale factor to control dynamic resolution.
This is a scale factor between epsilon and 1.0 that is applied to the height of all render textures that you have marked as DynamicallyScalable. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fbff8373d1b9 | unity_docs | scripting | In Unity's 'C# compiler and language version reference', what is 'C# 9.0' and how does it work? | Suppress emitting localsinit flag
Covariant return types
Module Initializers
Extensible calling conventions for unmanaged function pointers
Init only setters
If you try to use unsupported features in your project, compilation generates errors. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20e4180f1dcc | unity_docs | rendering | What is `LightTransport.ReferenceContext.Initialize` in Unity? Explain its purpose and usage. | ReferenceContext.Initialize
Declaration
public bool
Initialize
();
Returns
bool
True if the device context was initialized successfully.
Description
Initialize the device context.
Initialize the
ReferenceContext
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfb48aa7fddb | unity_docs | scripting | What is `AI.NavMeshAgent.isStopped` in Unity? Explain its purpose and usage. | NavMeshAgent.isStopped
public bool
isStopped
;
Description
Use this property to set, or get, whether the NavMesh agent stops or continues its movement along the current path.
If set to True, the NavMesh agent's movement stops along its current path. If set to False after the NavMesh agent has stopped, the NavMe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7429fdae31d | unity_docs | editor | What are the parameters of `Build.IPostprocessBuildWithReport.OnPostprocessBuild` in Unity? | Description Implement this function to receive a callback after the build is complete. This callback is invoked during Player builds, but not during AssetBundle builds.
If the build stops early, due to a failure or cancellation, then the callback is not invoked. Additional resources: BuildPipeline.B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92c2f65d70f2 | unity_docs | audio | What is `AudioCurveRendering.DrawCurve` in Unity? Explain its purpose and usage. | AudioCurveRendering.DrawCurve
Declaration
public static void
DrawCurve
(
Rect
r
,
AudioCurveRendering.AudioCurveEvaluator
eval
,
Color
curveColor
);
Parameters
Parameter
Description
r
Rectangle determining the size of the graph.
eval
Curve evaluation function.
curveColor
Solid fill color of the cu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d28cc3642ae8 | unity_docs | scripting | What is `UIElements.DataBinding.UpdateSource` in Unity? Explain its purpose and usage. | DataBinding.UpdateSource<TValue>(BindingContext,TValue)
Parameters
Parameter
Description
context
Context object containing the necessary information to resolve a binding.
value
The resolved value from the data source.
Returns
void
A
BindingResult
indicating if the binding update succeeded or not.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27b6aac7cf7a | unity_docs | physics | What is `PlayerSettings.actionOnDotNetUnhandledException` in Unity? Explain its purpose and usage. | PlayerSettings.actionOnDotNetUnhandledException
public static
ActionOnDotNetUnhandledException
actionOnDotNetUnhandledException
;
Description
Sets the crash behavior on .NET unhandled exception.
The options are `ActionOnDotNetUnhandledException.Crash` (the application crashes hardly and forces iOS to generat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a2811b5715bb | github | scripting | Write a Unity Editor script for A Prefab Pool | ```csharp
#if (UNITY_EDITOR || DEVELOPMENT_BUILD) && !PREFAB_POOL_NO_DEBUG_LOGS
#define PREFAB_POOL_DEBUG_LOGS
#endif
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Gilzoide.PrefabPool.Extensions;
using UnityEngine;
using Debug =... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_8b57f21fa8d1 | unity_docs | physics | Explain 'Image' in Unity. | Use the Image element to add graphical assets to your application. It’s a versatile and powerful tool for displaying visual content in your UI, such as image galleries, product listings, a rendering preview, and user profiles.
## Create an image
You must use either UXML or C# code to add an Image element in your UI a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b205bcfb1fc8 | unity_docs | rendering | What is `RenderTextureFormat.RFloat` in Unity? Explain its purpose and usage. | RenderTextureFormat.RFloat
Description
Scalar (R) render texture format, 32 bit floating point.
Note that not all graphics cards support floating point render textures.
Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInfo.SupportsRenderTextureFo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f65b07816086 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.SubEmittersModule.AddSubEmitter`. | ameter
Description
subEmitter
The sub-emitter to add.
type
The event that creates new particles.
properties
The properties of the new particles.
emitProbability
The probability that the sub-emitter emits particles. Accepts values from 0 to 1, where 0 is never and 1 is always.
Description
Add a new sub-emitte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5165ef55593 | unity_docs | rendering | What is `ParticleSystem.LifetimeByEmitterSpeedModule.curveMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.LifetimeByEmitterSpeedModule.curveMultiplier
public float
curveMultiplier
;
Description
Use this property to change the curve multiplier.
If you only want to change the overall curve multiplier, using this property is more efficient than accessing the whole curve. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e804c3ef086a | unity_docs | editor | Explain 'Predefined assemblies reference' in Unity. | Unity compiles scripts in four separate phases, based on where the script file is located within the project folder structure. Unity creates a separate C# project file (.csproj) and a predefined assembly for each phase. If there are no scripts eligible for a compilation phase, Unity doesn’t create the corresponding pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bd11201ee686 | unity_docs | xr | In Unity's 'Create an XR project', what is 'XR templates' and how does it work? | The quickest way to create a new XR project is with one of the XR templates in the Unity Hub. Projects you create with these templates are already configured with the XR
Plug-in
Management system, common XR plug-in and support packages, and a starting scene set up with the XR components.
The XR templates available for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7338f0d2828d | unity_docs | rendering | Show me a Unity C# example demonstrating `ComputeShader.SetTextureFromGlobal`. | s read in the
compute shader, or an output texture that is written into by the shader.
For an output texture, it has to be a
RenderTexture
with random write
flag enabled, see
RenderTexture.enableRandomWrite
.
Buffers and textures are set per-kernel. Use
FindKernel
to find kernel index by function name.
Additional ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_927640c6fb65 | unity_docs | editor | Show me a Unity C# example demonstrating `SceneManagement.SceneManager.loadedSceneCount`. | SceneManager.loadedSceneCount
public static int
loadedSceneCount
;
Description
The number of loaded Scenes.
Returns the current number of loaded Scenes. This doesn't include the Scenes that are currently loading or unloading. For the total number of Scenes see
SceneManager.sceneCount
.
```csharp
using UnityEn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42e1299e12a2 | unity_docs | scripting | What are the parameters of `Networking.UnityWebRequest.Post` in Unity? | Returns UnityWebRequest A UnityWebRequest configured to send string to uri via POST . Description Creates a UnityWebRequest configured to send form data to a server via HTTP POST . This method creates a UnityWebRequest, sets the url to the string uri argument and sets the method to POST . The Content-Type header will b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bd5969e828d3_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Checks to see if the Wrld map controlled camera is currently undergoing a transition.
Signature:
```csharp
public bool IsTransitioning
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_e2f8c0446cd8 | unity_docs | physics | Show me a Unity C# example demonstrating `PlayerSettings.Android.forceSDCardPermission`. | PlayerSettings.Android.forceSDCardPermission
public static bool
forceSDCardPermission
;
Description
Force SD card permission.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class ForceSDCardPermissionSample : MonoBehaviour
{
[MenuItem("Build/ForceSDCardPermission Sample")]
pub... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af33f79cc40a | unity_docs | physics | What is `PhysicsShapeGroup2D.SetShapeRadius` in Unity? Explain its purpose and usage. | PhysicsShapeGroup2D.SetShapeRadius
Declaration
public void
SetShapeRadius
(int
shapeIndex
,
float
radius
);
Parameters
Parameter
Description
shapeIndex
The index of the shape stored in the
PhysicsShapeGroup2D
. The shape index is zero-based with the shape group having a quantity of shapes specified by
sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8208c80f40a6 | unity_docs | scripting | What is `ShortcutManagement.ShortcutStage` in Unity? Explain its purpose and usage. | ShortcutStage
enumeration
Description
Represents the stage at which a shortcut action was invoked.
This is used for clutch shortcuts (see
ClutchShortcutAttribute
) to determine if the shortcut action was invoked due to pressing the binding (
Begin
) or releasing the binding (
End
).
Properties
Property
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b3628f7df16 | unity_docs | rendering | What is `Rendering.CommandBuffer.IssuePluginEventAndData` in Unity? Explain its purpose and usage. | CommandBuffer.IssuePluginEventAndData
Declaration
public void
IssuePluginEventAndData
(IntPtr
callback
,
int
eventID
,
IntPtr
data
);
Parameters
Parameter
Description
callback
Native code callback to queue for Unity's renderer to invoke.
data
Custom data to pass to the native plugin callback.
eventID
B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b4674950c80 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioEchoFilter.decayRatio`. | AudioEchoFilter.decayRatio
public float
decayRatio
;
Description
Echo decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.
```csharp
using UnityEngine;[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class Example : Mono... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_519c47350c3e | unity_docs | math | What is `SceneManagement.Scene.GetRootGameObjects` in Unity? Explain its purpose and usage. | Scene.GetRootGameObjects
Declaration
public GameObject[]
GetRootGameObjects
();
Returns
GameObject[]
An array of game objects.
Description
Returns all the root game objects in the Scene.
Declaration
public void
GetRootGameObjects
(List<GameObject>
rootGameObjects
);
Parameters
Parameter
Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c531f59c1dec | unity_docs | rendering | What is `Experimental.GlobalIllumination.LightMode` in Unity? Explain its purpose and usage. | LightMode
enumeration
Description
The lightmode. A light can be real-time, mixed, baked or unknown. Unknown lights will be ignored by the baking backends.
Properties
Property
Description
Realtime
The light is real-time. No contribution will be baked in lightmaps or light probes.
Mixed
The light is mixed. Mixed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d4ce626b1fb7 | unity_docs | scripting | Explain 'Dynamic Resolution' in Unity. | Resources for rendering at a lower resolution dynamically, to reduce the amount of work for the GPU.
Page Description Introduction to Dynamic Resolution
Learn about how
Dynamic Resolution
scales down the resolution when the frame rate of the application decreases.
Control scaling with Dynamic Resolution
Calculate the w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf241f3302f4 | unity_docs | rendering | What is `Rendering.BatchRendererGroup.SetErrorMaterial` in Unity? Explain its purpose and usage. | BatchRendererGroup.SetErrorMaterial
Declaration
public void
SetErrorMaterial
(
Material
material
);
Parameters
Parameter
Description
material
The material to display when there is a problem with a shader or material. If this value is
null
, Unity does not display anything.
Description
Set the error mater... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f67064901bf | unity_docs | math | What is `HumanPose.bodyRotation` in Unity? Explain its purpose and usage. | HumanPose.bodyRotation
public
Quaternion
bodyRotation
;
Description
The human body orientation for that pose.
Average body orientation. The average body orientation up vector is computed out of the hips and shoulders middle points. The front vector is then the cross product of the up vector and average left/r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f8c736d08e2 | unity_docs | physics | What is `Rigidbody2D.totalForce` in Unity? Explain its purpose and usage. | Rigidbody2D.totalForce
public
Vector2
totalForce
;
Description
The total amount of force that has been explicitly applied to this
Rigidbody2D
since the last physics simulation step.
When adding force to the
Rigidbody2D
using
Rigidbody2D.AddForce
,
Rigidbody2D.AddForceAtPosition
or
Rigidbody2D.AddRelat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6aaac73783f0 | unity_docs | physics | What is `PhysicsShapeGroup2D.GetShape` in Unity? Explain its purpose and usage. | PhysicsShapeGroup2D.GetShape
Declaration
public
PhysicsShape2D
GetShape
(int
shapeIndex
);
Parameters
Parameter
Description
shapeIndex
The index of the shape stored the
PhysicsShapeGroup2D
. The shape index is zero-based with the shape group having a quantity of shapes specified by
shapeCount
.
Returns
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9d843cf981e | unity_docs | math | What is `ArticulationBody.linearVelocity` in Unity? Explain its purpose and usage. | ArticulationBody.linearVelocity
public
Vector3
linearVelocity
;
Description
Linear velocity of the body defined in world space.
Setting a specific velocity only affects the root articulation body.
Unit of measurement - m/s (meters per second). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4480e5388c75 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.SignedAngle`. | ative. Note that changing the order of
from
and
to
reverses the direction of the rotation angle.
The following diagram shows the relationships between the input vectors and the rotation and direction axes.
The
from
and
to
vectors lie in the blue plane. Both the rotation axis and the direction axis point... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8f57c9c1185 | unity_docs | scripting | What is `FullScreenMode` in Unity? Explain its purpose and usage. | FullScreenMode
enumeration
Description
Sets the full-screen mode. For information on platform compatibility, refer to the description of each mode.
Additional resources:
Screen.fullScreenMode
,
PlayerSettings.fullScreenMode
,
PlayerSettings.Android.fullscreenMode
Properties
Property
Description
ExclusiveFul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd4767306ad2 | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.SplitResizeUpDown`. | MouseCursor.SplitResizeUpDown
Description
Up-Down resize arrows for window splitters.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a sm... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7f680af229e | unity_docs | math | What is `AssetBundleBuild.addressableNames` in Unity? Explain its purpose and usage. | AssetBundleBuild.addressableNames
public string[]
addressableNames
;
Description
Addressable name used to load an asset.
To provide custom addressable names for assets in the bundle, this array needs to be the same size as
AssetBundleBuild.assetNames
. Each entry in this array will be matched to the asset in a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_103347a59c12_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Stores the used to enable or disable continuous movement locomotion.
Signature:
```csharp
public Toggle continuousMoveToggle
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_bcc21639f683 | unity_docs | rendering | Show me a Unity C# example demonstrating `Unity.Profiling.Editor.ProfilerModuleMetadataAttribute.IconPath`. | a Profiler module’s icon next to its name in the Profiler window. The recommended icon size at the specified path is 16x16 pixels.
To provide a retina icon use the “@2x” suffix, as shown in the example below. To provide a dark-mode icon, use the “d_” prefix, as shown in the example below.
If you're working in a packa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bb89e417e18 | unity_docs | scripting | Give me an overview of the `HashUnsafeUtilities` class in Unity. | HashUnsafeUtilities
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Utilities to compute hashes with unsafe code.
Static Methods
Method
Description
ComputeHash128
Compute a 128 bit hash based on a data. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34da468f19c7 | unity_docs | rendering | What is `Experimental.GlobalIllumination.DiscLight` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
DiscLight
struct in
UnityEngine.Experimental.GlobalIllumination
/
Implemented in:
UnityEngine.CoreModule
Description
A helper structure used to initialize a LightDataGI structure as a disc light.
Properties
Property
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1409e81141b | unity_docs | rendering | What is `MaterialEditor.GetFlexibleRectBetweenFieldAndRightEdge` in Unity? Explain its purpose and usage. | MaterialEditor.GetFlexibleRectBetweenFieldAndRightEdge
Declaration
public static
Rect
GetFlexibleRectBetweenFieldAndRightEdge
(
Rect
r
);
Parameters
Parameter
Description
r
Field Rect.
Returns
Rect
A sub rect of the input Rect.
Description
Utility method for GUI layouting ShaderGUI. Used e.g for t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40f9b7aaa8bf | unity_docs | scripting | Show me a Unity C# example demonstrating `Collision2D.contacts`. | Collision2D.contacts
public ContactPoint2D[]
contacts
;
Description
The specific points of contact with the incoming Collider2D. You should avoid using this as it produces memory garbage. Use
GetContact
or
GetContacts
instead.
Additional resources:
Collider2D
class.
```csharp
using UnityEngine;
using Sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a220ea463021 | unity_docs | scripting | What is `Event.current` in Unity? Explain its purpose and usage. | Event.current
public static
Event
current
;
Description
The current event that's being processed right now.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
Debug.Log("Current detected event: " + Event.current);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_64bb76c4d666 | unity_docs | rendering | Explain '2D Pixel Perfect' in Unity. | com.unity.2d.pixel-perfect
## Description
The 2D Pixel Perfect package contains the Pixel Perfect Camera component which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion.
It is a single component that makes all the calculations needed to scale the viewport with resolution ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8aa95d49da74 | unity_docs | scripting | What is `UIElements.RadioButton` in Unity? Explain its purpose and usage. | RadioButton
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseBoolField
/
Implemented in:
UnityEngine.UIElementsModule
Description
A control that allows users to select a single option inside a
RadioButtonGroup
. For more information, refer to
UXML element RadioButton
.
Static Properties
P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_02781610edb1 | unity_docs | rendering | Explain 'Texture types' in Unity. | ## Albedo texture maps
Albedo texture maps contain the base colors of a material. Make sure albedo textures don’t contain any lighting or shadows, because Unity adds lighting based on the positions of the object and the lights.
## Normal maps
Normal maps are used by
normal map Shaders to make low-polygon models look... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e5f6d5a276ed | github | scripting | Write a Unity C# XR/VR script for ONSP Version | ```csharp
/************************************************************************************
Filename : ONSPVersion.cs
Content : Get version number of plug-in
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Licensed under the Oculus SDK Version 3.5 (the "... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_2e44387df4b3 | unity_docs | scripting | What is `WSA.Launcher.LaunchUri` in Unity? Explain its purpose and usage. | Launcher.LaunchUri
Declaration
public static void
LaunchUri
(string
uri
,
bool
showWarning
);
Parameters
Parameter
Description
uri
The URI.
showWarning
Displays a warning that the URI is potentially unsafe.
Description
Starts the default app associated with the URI scheme name for the specified URI, usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9bedd02526e9 | unity_docs | xr | What is `iOS.Device` in Unity? Explain its purpose and usage. | Device
class in
UnityEngine.iOS
/
Implemented in:
UnityEngine.CoreModule
Description
Interface into iOS specific functionality.
Static Properties
Property
Description
advertisingIdentifier
Advertising ID.
advertisingTrackingEnabled
Is advertising tracking enabled.
deferSystemGesturesMode
Defer system gestu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0d351936d75b | github | scripting | Write a Unity C# UI script for User Input Recorder UI Controller | ```csharp
// Copyright (c) Mixed Reality Toolkit Contributors
// Licensed under the BSD 3-Clause
using UnityEngine;
namespace MixedReality.Toolkit.Examples
{
/// <summary>
/// This script controls the UI state of the user recording and playback control system.
/// </summary>
[AddComponentMenu("Script... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
gh_8f9fa7244aca | github | scripting | Write a Unity C# XR/VR script for Video Time Scrub Control | ```csharp
using System;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
namespace Unity.VRTemplate
{
/// <summary>
/// Connects a UI slider control to a video player, allowing users to scrub to a particular time in th video.
/// </summary>
[Requi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab38c22a3a38 | unity_docs | performance | What is `Profiling.RawFrameDataView.GetSampleMetadataAsFloat` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleMetadataAsFloat
Declaration
public float
GetSampleMetadataAsFloat
(int
sampleIndex
,
int
metadataIndex
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
metadataIndex
Metadata index.
Returns
float
Returns float representation of sample metadata val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e2f8538abbc | unity_docs | scripting | What is `Pool.PooledObject_1.ctor` in Unity? Explain its purpose and usage. | PooledObject<T0> Constructor
Declaration
public
PooledObject<T0>
(T
value
,
IObjectPool<T>
pool
);
Parameters
Parameter
Description
value
Object to manage
pool
Pool owning the object
Description
Initializes the pooled object with a managed object and specifies the pool to which the instance is return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b1d28c9d6f85 | unity_docs | xr | Explain 'XR architecture' in Unity. | Unity supports XR development through its
plug-in
framework and a set of feature and tool packages. Go to the
XR Plug-in Management
category in
Project Settings
to enable XR support in a Unity project and to choose the plug-ins for the XR platforms that your project supports. Use the Unity Package Manager to install th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce1d6b5735c8 | unity_docs | scripting | What is `AudioReverbFilter` in Unity? Explain its purpose and usage. | AudioReverbFilter
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AudioModule
Description
The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect.
Additional resources:
Audio Reverb Filter
information.
Properties
Property
Description
de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cd2c0876914 | unity_docs | editor | Show me a Unity C# example demonstrating `Profiling.Sampler.GetRecorder`. | Declaration
public
Profiling.Recorder
GetRecorder
();
Returns
Recorder
Recorder
object associated with the Sampler.
Description
Returns
Recorder
associated with the Sampler.
Each Sampler has only one recorder. Multiple calls to
GetRecorder
return references that control the same native Recorder object... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ad2900bfbaa | unity_docs | rendering | What is `ParticleSystemRenderer.GetMeshWeightings` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.GetMeshWeightings
Declaration
public int
GetMeshWeightings
(out float[]
weightings
);
Parameters
Parameter
Description
weightings
An array this function populates with the list of Mesh weightings the ParticleSystemRenderer uses for particle Mesh selection. If the array is smaller than ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c91475d9fe6 | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.up`. | een axis) of the transform in world space. Unlike
Vector3.up
,
Transform.up
moves the GameObject while also considering its rotation.
When a GameObject is rotated, the green arrow representing the Y axis of the GameObject also changes direction.
Transform.up
moves the GameObject in the green arrow’s axis (Y).
For ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bc942a3e640a | github | scripting | Write a Unity C# script called Body Lean Pose Provider | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SpatialTracking;
using UnityEngine.Experimental.XR.Interaction;
public class BodyLeanPoseProvider : BasePoseProvider
{
[Tooltip("Distance in the horizontal plane that the head can move before this body posi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a3e9ed7c83c6 | unity_docs | math | What is `Vector2.operator_eq` in Unity? Explain its purpose and usage. | Vector2.operator ==
public static bool
operator ==
(
Vector2
lhs
,
Vector2
rhs
);
Description
Returns true if two vectors are approximately equal.
To allow for floating point inaccuracies, the two vectors are considered equal if the magnitude of their difference is less than 1e-5. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_477909dcdd55 | unity_docs | rendering | In Unity's 'Bumped Diffuse', what is 'Creating Normal maps' and how does it work? | You can import normal maps created outside of Unity, or you can import a regular grayscale image and convert it to a Normal Map from within Unity. (This page refers to a legacy shader which has been superseded by the
Standard Shader
, but you can learn more about how to use
Normal Maps in the Standard Shader
) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ba0ef330a81e | unity_docs | rendering | In Unity's 'Transparent Parallax Diffuse', what is 'Transparent Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is completely transparent while 255 (white) is completely opaque. If your main texture does not have an alp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_816cc4fd4ab2 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.IsColumnVisible` in Unity? Explain its purpose and usage. | MultiColumnHeader.IsColumnVisible
Declaration
public bool
IsColumnVisible
(int
columnIndex
);
Parameters
Parameter
Description
columnIndex
Column index.
Description
Check if a column is currently visible in the MultiColumnHeader. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0dac55ce37e8 | unity_docs | scripting | What is `ColorPickerHDRConfig.ctor` in Unity? Explain its purpose and usage. | ColorPickerHDRConfig Constructor
Declaration
public
ColorPickerHDRConfig
(float
minBrightness
,
float
maxBrightness
,
float
minExposureValue
,
float
maxExposureValue
);
Parameters
Parameter
Description
minBrightness
Minimum brightness value allowed when using the Color Picker.
maxBrightness
Maximum brig... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e4ab8c848a17 | unity_docs | rendering | In Unity's 'Use Animation curves', what is 'The Property list' and how does it work? | In an
Animation Clip
, if an animatable property has
Animation Curve
, this means that the value of the property changes over time. In the property list area of the
Animation View
(on the left), all the currently animated properties are listed. With the Animation View in Dope Sheet mode, the animated values for each pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9bf93be5b828 | unity_docs | scripting | In Unity's 'MaskField', what is 'Example' and how does it work? | The following UXML example creates a MaskField:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<uie:MaskField label="UXML Field" name="the-uxml-field" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of the MaskField:
```
/// <sample>
var choice... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15b88112e13b | unity_docs | input | What is `UIElements.FloatField` in Unity? Explain its purpose and usage. | FloatField
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TextValueField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Makes a text field for entering a float. For more information, refer to
UXML element FloatField
.
Static Properties
Property
Description
inputUssClassName
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_751dd5538288 | unity_docs | editor | In Unity's 'Get started with UI Toolkit', what is 'Add UI controls to the window' and how does it work? | You can add UI controls to your window in the following ways:
Use the UI Builder to visually add the UI controls
Use an XML-like text file (UXML) to add the UI controls
Use C# script to add the UI controls
You can use any of these methods individually, or combine. The following examples create three sets of labels, but... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed20775e1957 | unity_docs | scripting | What is `Handles.CylinderHandleCap` in Unity? Explain its purpose and usage. | Handles.CylinderHandleCap
Declaration
public static void
CylinderHandleCap
(int
controlID
,
Vector3
position
,
Quaternion
rotation
,
float
size
,
EventType
eventType
);
Parameters
Parameter
Description
controlID
The control ID for the handle.
position
The position of the handle in the space of
H... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3e2234bb9608 | github | scripting | Write a Unity C# script called Toy Belt Scenario Minimap Source | ```csharp
using FactoryMustScale.Runtime.Visualization;
using FactoryMustScale.Simulation;
using UnityEngine;
namespace FactoryMustScale.Runtime.Visualization.Toy
{
/// <summary>
/// TOY ONLY: deterministic fake belt source for visualization experiments.
/// Not authoritative simulation and must not be use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af96f1fea221 | unity_docs | scripting | Show me a Unity C# example demonstrating `Experimental.Rendering.GraphicsStateCollection.SaveToFile`. | csStateCollection.SaveToFile
Declaration
public bool
SaveToFile
(string
filePath
);
Parameters
Parameter
Description
filePath
Output location of GraphicsStateCollection serialized data.
Returns
bool
Returns true if collection successfully saved, false otherwise.
Description
Save GraphicsStateCollecti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d425ce2fca61 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetRealPathsOfAllFiles`. | alPathsOfAllFiles
(
iOS.Xcode.PBXSourceTree
sourceTree
);
Parameters
Parameter
Description
sourceTree
The source tree the path is relative to. The default source tree is
PBXSourceTree.Source
. This does not support the
PBXSourceTree.Group
.
Returns
IReadOnlyList<string>
Returns paths of all project files... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2bcf2b8db838 | unity_docs | scripting | Explain 'Modify GameActivity bridge code' in Unity. | GameActivity interacts with Unity via a bridge that you can modify to make changes and implement additional features. The code that makes up the bridge is written in C++ and during the build process, GameActivity builds it into a shared library called
libgame.so
.
You can’t modify bridge code within Unity itself; you m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_caee3b8cdbd7 | unity_docs | scripting | What is `Rendering.BatchDrawCommand.submeshIndex` in Unity? Explain its purpose and usage. | BatchDrawCommand.submeshIndex
public ushort
submeshIndex
;
Description
Specifies which sub-mesh of the Mesh identified by
BatchDrawCommand.meshID
to use to render the instances in this draw command. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3de90b74367 | unity_docs | scripting | What is `Experimental.GraphView.PlacematContainer.GetTopZOrder` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PlacematContainer.GetTopZOrder
Declaration
public int
GetTopZOrder
();
Returns
int
Returns a ZOrder value.
Description
Retrieves the ZOrder value greater than the top-most placemat. For example, if the top-most placemat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1dbf76842a86 | unity_docs | rendering | What is `LightTransport.IProbeIntegrator.ResultType` in Unity? Explain its purpose and usage. | ResultType
enumeration
Description
Result of an integrator operation.
Properties
Property
Description
Success
The integration succeeded.
Cancelled
The integration was cancelled.
JobFailed
The integration failed due to an internal job error.
OutOfMemory
The integration failed because it ran out of memory.
In... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bc7e4635f53 | unity_docs | scripting | What is `Playables.PlayableOutputExtensions.SetSourcePlayable` in Unity? Explain its purpose and usage. | PlayableOutputExtensions.SetSourcePlayable
Declaration
public static void
SetSourcePlayable
(U
output
,
V
value
,
int
port
);
Parameters
Parameter
Description
output
The
PlayableOutput
used by this operation.
value
The new source Playable.
port
The new output port value.
Description
Sets which play... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_647e702f90f9 | unity_docs | rendering | Explain 'Include sprites in text' in Unity. | To use sprites in your rich text tags, such as emojis, you need a sprite asset. You create sprite assets from atlas textures that contain a set of sprites.
You can use as many sprite atlases and assets as you want. However, if you use multiple atlases per text object results in multiple draw calls for that object and c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ea3558d08a4 | unity_docs | xr | What is `XR.XRDisplaySubsystem.TryGetDisplayRefreshRate` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.TryGetDisplayRefreshRate
Declaration
public bool
TryGetDisplayRefreshRate
(out float
displayRefreshRate
);
Parameters
Parameter
Description
hmdRefreshRate
Outputs the display refresh rate in Hz.
Returns
bool
Returns true if the display refresh rate is available. Returns false if that r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3863f54e8078_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Whether the ModBus connection is currently operational.
Signature:
```csharp
public bool IsConnected
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ce12cf1a4cb | unity_docs | math | What is `Mesh.SetBoneWeights` in Unity? Explain its purpose and usage. | Mesh.SetBoneWeights
Declaration
public void
SetBoneWeights
(NativeArray<byte>
bonesPerVertex
,
NativeArray<BoneWeight1>
weights
);
Parameters
Parameter
Description
bonesPerVertex
Bone count for each vertex in the Mesh.
weights
BoneWeight1
structs for each vertex, sorted by vertex index.
Description
Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2dbefd2ffca9 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.PasswordField`. | GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
string
The password entered by the user.
Description
Make a text field where the user can enter a password.
This works just like
GUILayout.PasswordField
, but correctly responds to select all, etc. in the editor,
and it can have an optional label in fr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ade616947453 | unity_docs | rendering | What are the parameters of `ParticleSystemRenderer.SetActiveTrailVertexStreams` in Unity? | Description Enables a set of Vertex Shader streams on the ParticleSystemRenderer for particle trails. Additional resources: ParticleSystemRenderer.GetActiveTrailVertexStreams . ```csharp
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;[RequireComponent(typeof(ParticleSystem))]
public class Exampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_651788f06069 | unity_docs | rendering | What is `Rendering.BatchFilterSettings` in Unity? Explain its purpose and usage. | BatchFilterSettings
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Represents settings that Unity applies to draw commands in this
draw range
.
For more information, see
BatchRendererGroup
.
Properties
Property
Description
allDepthSorted
Indicates whether all draw com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_af62ea1d9473 | unity_docs | xr | In Unity's 'Purchase or download an Asset Store package', what is 'Find packages on the Asset Store' and how does it work? | When you open the Asset Store, the main page displays current sales promotions and a curated list of
Popular Assets
.
You can browse through the suggestions, or search for something specific. If you’re looking for a specific asset, you can use any of these searching, filtering, and sorting methods alone or in combinati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0eec76c0d148 | unity_docs | rendering | What is `RenderTextureMemoryless.Color` in Unity? Explain its purpose and usage. | RenderTextureMemoryless.Color
Description
Render texture color pixels are memoryless when
RenderTexture.antiAliasing
is set to 1.
Note that memoryless render textures are only supported on iOS/tvOS 10.0+ Metal and Vulkan. Render textures are read/write protected and stored in CPU or GPU memory on other platforms.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_735a4c794ca3 | unity_docs | ui | What is `UnityEngine.UIElementsModule` in Unity? Explain its purpose and usage. | UnityEngine.UIElementsModule
Description
The UIElements module implements the UIElements retained mode UI framework.
Classes
Class
Description
AbstractProgressBar
Abstract base class for the ProgressBar.
AlignmentUtils
Static class containing utility methods for aligning visual elements.
AttachToPanelE... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34a63bd3f534 | unity_docs | rendering | What are the parameters of `MaterialPropertyBlock.CopySHCoefficientArraysFrom` in Unity? | Description This function converts and copies the entire source array into 7 Vector4 property arrays named unity_SHAr , unity_SHAg , unity_SHAb , unity_SHBr , unity_SHBg , unity_SHBb and unity_SHC for use with instanced light probe rendering. If the array properties don't exist on the MaterialPropertyBlock, they will b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9a6e12c1c05 | unity_docs | performance | What is `Unity.Profiling.LowLevel.ProfilerMarkerDataType.InstanceId` in Unity? Explain its purpose and usage. | ProfilerMarkerDataType.InstanceId
Description
Indicates that
ProfilerMarkerData.Ptr
points to a value of type
int
that represents an instance ID of Unity Object.
Use
FrameDataView.GetUnityObjectInfo
to obtain further information about the object. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2329a7941cc1_doc_8 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The Line renderer that is associated with this state
Signature:
```csharp
public XRInteractorLineVisual m_LineRenderer;
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_0d444a260c44 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetFrameworksBuildPhaseByTarget`. | eworksBuildPhaseByTarget
Declaration
public string
GetFrameworksBuildPhaseByTarget
(string
targetGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as one returned by
TargetGuidByName
.
Returns
string
Returns the GUID of the existing phase or
null
if it does not exist.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd43c4ceefb2 | unity_docs | editor | Show me a Unity C# example demonstrating `ConsoleWindowUtility.GetConsoleLogCounts`. | ConsoleWindowUtility.GetConsoleLogCounts(out int, out int, out int)
Description
Retrieve the current counts of messages in the Console Window.
Returns the current number of Error, Warning, and Log messages that are currently present in the Console Window.
```csharp
using UnityEngine;
using UnityEditor;public class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf498494f7fa | unity_docs | rendering | What is `Rendering.BatchDrawCommandProcedural` in Unity? Explain its purpose and usage. | BatchDrawCommandProcedural
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Represents a procedural draw command for a
BatchRendererGroup
.
This type of draw command has a reference to a material, but all vertex data is fetched procedurally by the shader.
Properties
Prope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59a6e61202eb | unity_docs | scripting | What is `AssetPostprocessor.OnPreprocessSpeedTree` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPreprocessSpeedTree()
Description
Add this function to a subclass to get a notification just before a SpeedTree asset (.spm file) is imported.
This function behaves much like
OnPreprocessModel
where you can control the SpeedTree asset import settings through code. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c6939f5951d9 | unity_docs | rendering | Show me a Unity C# example demonstrating `Cubemap.format`. | Cubemap.format
public
TextureFormat
format
;
Description
The format of the pixel data in the texture (Read Only).
Use this to determine the format of the texture.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Print the format of a given cubemap.
public Cubemap cubeMap; void Start()
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa55729834a2 | unity_docs | scripting | What is `UIElements.Experimental.StyleValues.bottom` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StyleValues.bottom
public float
bottom
;
Description
Bottom distance from the element's box during layout. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c5df8812a7a | unity_docs | editor | What is `EditorGUI.DelayedFloatField` in Unity? Explain its purpose and usage. | EditorGUI.DelayedFloatField
Declaration
public static float
DelayedFloatField
(
Rect
position
,
float
value
,
GUIStyle
style
= EditorStyles.numberField);
Declaration
public static float
DelayedFloatField
(
Rect
position
,
string
label
,
float
value
,
GUIStyle
style
= EditorStyles.numberField);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_977e9e1805db | unity_docs | animation | Show me a Unity code example for 'USS properties reference'. | The following table lists the USS properties in UI Toolkit.
The table indicates which properties are inherited and their
animatability
. For an inherited property, the element gets the value from its parent element if you don’t specify a value for it. The following example uses an inherited property to set the font for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dec934fe6154 | unity_docs | xr | What is `Accessibility.IAccessibilityNotificationDispatcher.SendScreenChanged` in Unity? Explain its purpose and usage. | IAccessibilityNotificationDispatcher.SendScreenChanged
Declaration
public void
SendScreenChanged
(
Accessibility.AccessibilityNode
nodeToFocus
);
Parameters
Parameter
Description
nodeToFocus
Optional node to be focused by the screen reader.
Description
Sends a notification to the screen reader when the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_958503f9802d | unity_docs | rendering | What is `Device.SystemInfo.hasDynamicUniformArrayIndexingInFragmentShaders` in Unity? Explain its purpose and usage. | SystemInfo.hasDynamicUniformArrayIndexingInFragmentShaders
public static bool
hasDynamicUniformArrayIndexingInFragmentShaders
;
Description
This has the same functionality as
SystemInfo.hasDynamicUniformArrayIndexingInFragmentShaders
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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