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local_sr_3a6fa53d4dc5
unity_docs
scripting
Show me a Unity C# example demonstrating `Vector2.operator_divide`.
Vector2.operator / public static Vector2 operator / ( Vector2 a , float d ); Description Divides a vector by a number. Divides each component of a by a number d . ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { // make the vector twice shorter: prints (0.5,1.0) pri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8204e27241f1
unity_docs
rendering
Explain 'Decals and projectors' in Unity.
Resources and techniques for projecting materials to act as decals that decorate the surface of other materials. Topic Description Introduction to decals and projection Understand what decals are, how Unity uses projection to create them, and what you could use projection for. Decals in the Universal Render Pipeline Te...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f82cb51563a0_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Locator class for managing items of type TBase.This class provides methods to add, retrieve, check for, and remove items in a type-safe manner.It ensures that items are stored and retrieved based on their most specific type.Generally, you can use the public API methods directly (e.g., AddItem, GetItem, HasItem, RemoveI...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_f8070e566adb
unity_docs
scripting
Show me a Unity C# example demonstrating `QualitySettings.antiAliasing`.
Multi-Sample Anti-aliasing (MSAA) that the GPU performs. The value indicates the number of samples per pixel. Valid values are 0 (no MSAA), 2, 4, and 8. If the graphics API does not support the value you provide, it uses the next highest supported value. MSAA is compatible only with Forward rendering. For more informa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_72e06f4bf5af
unity_docs
ui
What is `UIElements.ScrollView.ScrollTo` in Unity? Explain its purpose and usage.
ScrollView.ScrollTo Declaration public void ScrollTo ( UIElements.VisualElement child ); Parameters Parameter Description child The child to scroll to. Description Scroll to a specific child element. This example creates a ScrollView that contains multiple labels. A Button is used to scroll to a sele...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1c493a0cccd7
unity_docs
rendering
Explain 'Draw and configure a line in 3D space' in Unity.
To create a Line Renderer : In the Unity menu bar, go to GameObject > Effects > Line . Select the Line Renderer GameObject . Add points to the Line Renderer’s Positions array, either by directly setting array values in the Inspector window or by using the Create Points Scene Editing Mode. Refer to Access scene editing ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_68ebcfd82389
unity_docs
scripting
Explain 'Programming in Unity' in Unity.
Programming in Unity refers to authoring your project’s functionality in code rather than through the Unity Editor UI. This allows you to go beyond what can be done in the Editor UI alone. Interacting directly with the public Unity APIs allows for finer control and a greater degree of customization. Learning to program...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5fd53d009d27
unity_docs
input
Show me a Unity C# example demonstrating `Touch.position`.
Touch.position public Vector2 position ; Description The position of the touch in screen space pixel coordinates. Position returns the current position of a touch contact as it's dragged. If you need the original position of the touch see Touch.rawPosition . The bottom-left of the screen or window is at (0, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e2be41295715
unity_docs
performance
What is `Profiling.Profiler.GetAllCategories` in Unity? Explain its purpose and usage.
Profiler.GetAllCategories Declaration public static void GetAllCategories (ProfilerCategory[] categories ); Declaration public static void GetAllCategories (NativeArray<ProfilerCategory> categories ); Description Returns all ProfilerCategory registered in Profiler. Fills the provided array with a list o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4043b325e49a
unity_docs
scripting
What is `UIElements.ConverterGroups.TryGetConverterGroup` in Unity? Explain its purpose and usage.
ConverterGroups.TryGetConverterGroup Declaration public static bool TryGetConverterGroup (string groupId , out UIElements.ConverterGroup converterGroup ); Parameters Parameter Description groupId The group ID. converterGroup The converter group. Description Retrieves a converter group by ID.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c3dfceef9229
unity_docs
scripting
What is `Experimental.GraphView.GraphView.FrameNext` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.FrameNext Declaration public Experimental.GraphView.EventPropagation FrameNext (); Declaration public Experimental.GraphView.EventPropagation FrameNext (Func<GraphElement,bool> predicate ); Parameters Param...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_98c880f1b309
unity_docs
rendering
Show me a Unity code example for 'Add material properties'.
To assign material properties to a Shader object in ShaderLab , you place a Properties block inside a Shader block. If you want to access some of those properties in a shader program , you need to declare a Cg/HLSL variable with the same name and a matching type. For example these shader properties: ``` _MyColor ("Some...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_24ccbac90b38
unity_docs
scripting
Show me a Unity C# example demonstrating `QualitySettings.resolutionScalingFixedDPIFactor`.
QualitySettings.resolutionScalingFixedDPIFactor public static float resolutionScalingFixedDPIFactor ; Description In resolution scaling mode, this factor is used to multiply with the target Fixed DPI specified to get the actual Fixed DPI to use for this quality setting. Additional resources: Multi-Resolution ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1925886e616a
unity_docs
scripting
What is `ExcludeFromObjectFactoryAttribute` in Unity? Explain its purpose and usage.
ExcludeFromObjectFactoryAttribute class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Add this attribute to a class to prevent the class and its inherited classes from being created with ObjectFactory methods. Constructors Constructor Description ExcludeFromObjectFactoryAttribute Defa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eeaaa920fb6e
unity_docs
scripting
What is `MPE.ChannelClient.Start` in Unity? Explain its purpose and usage.
ChannelClient.Start Declaration public void Start (bool autoTick ); Parameters Parameter Description autoTick Specifies whether Unity processes (ticks) this ChannelClient's incoming and outgoing messages automatically, or the user processes (ticks) them manually, either in the main thread or a dedicated thre...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5e1dd91ed13e
unity_docs
rendering
Explain 'USS common properties' in Unity.
This page introduces the common USS properties, their syntax and accepted values, and differences from CSS. For a complete list of USS properties, see USS properties reference . ## All The all property resets all properties to their default value. This property doesn’t apply to the custom USS properties. ``` all: ini...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9c35e02d0395
unity_docs
scripting
What is `AssetBundleManifest.GetAllDependencies` in Unity? Explain its purpose and usage.
AssetBundleManifest.GetAllDependencies Declaration public string[] GetAllDependencies (string assetBundleName ); Parameters Parameter Description assetBundleName Name of the asset bundle. Description Get all the dependent AssetBundles for the given AssetBundle.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8cb5720ad009
unity_docs
scripting
What is `Selection.instanceIDs` in Unity? Explain its purpose and usage.
Selection.instanceIDs public static int[] instanceIDs ; Description The actual unfiltered selection from the Scene returned as instance ids instead of objects . All objects will be returned, including assets in projects. You can also assign objects to the selection. The instance ID of an object is always guara...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0b53e26e9469
unity_docs
animation
What is `Animations.LookAtConstraint.roll` in Unity? Explain its purpose and usage.
LookAtConstraint.roll public float roll ; Description The rotation angle along the z axis of the object. The constraint uses this property to calculate the world up vector when Animations.LookAtConstraint.UseUpObject is false.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_2a1c58b33a09
github
scripting
Write a Unity C# script called Swipe Mode Controller
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwipeModeController { private GameObject _die; private Rigidbody rigidbody; private Vector3 startPosition = Vector3.zero; private Vector3 endPosition = Vector3.zero; private Vector3 direction = V...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_fa4a1c72c704
unity_docs
rendering
What is `MaterialPropertyBlock.GetMatrix` in Unity? Explain its purpose and usage.
MaterialPropertyBlock.GetMatrix Declaration public Matrix4x4 GetMatrix (string name ); Declaration public Matrix4x4 GetMatrix (int nameID ); Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID . name The name of the property. Description Get a ma...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_94c216cb2541_doc_1
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Default prefix to be added to the feedback. Signature: ```csharp public const string DEFAULT_FEEDBACK_PREFIX = "Correct Answer was:"; ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_dd9a2a7e56bd
unity_docs
performance
What is `Mesh.SetColors` in Unity? Explain its purpose and usage.
Mesh.SetColors Declaration public void SetColors (Color32[] inColors ); Declaration public void SetColors (Color[] inColors ); Declaration public void SetColors (List<Color32> inColors ); Declaration public void SetColors (List<Color> inColors ); Declaration public void SetColors (NativeArray<T>...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_026736cca8e2
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.D16_UNorm` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.D16_UNorm Description A one-component, 16-bit unsigned normalized format that has a single 16-bit depth component.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_87e820d3a3b0
unity_docs
scripting
What is `Vector2.operator_divide` in Unity? Explain its purpose and usage.
Vector2.operator / public static Vector2 operator / ( Vector2 a , float d ); Description Divides a vector by a number. Divides each component of a by a number d . ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { // make the vector twice shorter: prints (0.5,1.0) pri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_5b96ec760e07_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Base class for singletons. Contains method stubs and the Create method. Use this to create custom Singleton flavors.If you're looking to create a singleton, inherit Singleton or LazySingleton. Signature: ```csharp public abstract class BaseSingleton : PreloadedScriptableObject ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_570665879388
unity_docs
editor
Show me a Unity C# example demonstrating `EditorUtility.SaveFilePanelInProject`.
lete, the return value is an empty string. Common cases where this can happen include: The user clicks Cancel. The chosen path would be invalid or outside Assets/ and Unity rejects it. The extension enforcement conflicts and Unity can't resolve it. There is no structured error object; you only get an empty string...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e4cefcf45014
unity_docs
scripting
Show me a Unity C# example demonstrating `Search.IPropertyDatabaseView.InvalidateMask`.
aration public void InvalidateMask (ulong documentKeyMask ); Parameters Parameter Description documentKeyMask A document key mask. Description Invalidate all properties stored from multiple documents that match a document key mask. This operation is slower than the simpler IPropertyDatabaseView.Invalidate ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_50015c2bdd22
unity_docs
editor
Show me a Unity code example for 'Simulate hitches for testing'.
game handles performance issues like lag spikes, frame drops, stuttering, or degraded UI responsiveness under stress. The following is a simple MonoBehaviour script that you can attach to any GameObject in your scene . It causes the main thread to hang at regular intervals, simulating a hitch or spike in frame time. Yo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_29f91b5a8fe3
unity_docs
rendering
In Unity's 'Surface Shaders and rendering paths in the Built-In Render Pipeline', what is 'Forward Rendering path' and how does it work?
ForwardBase pass renders ambient, lightmaps , main directional light and not important (vertex/SH) lights at once. ForwardAdd pass is used for any additive per-pixel lights; one invocation per object illuminated by such light is done. See Forward Rendering for details. If forward rendering is used, but a shader does no...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b93e6e71c3f7
unity_docs
ui
What is `UIElements.VisualElementFocusRing.GetFocusChangeDirection` in Unity? Explain its purpose and usage.
VisualElementFocusRing.GetFocusChangeDirection Declaration public UIElements.FocusChangeDirection GetFocusChangeDirection ( UIElements.Focusable currentFocusable , UIElements.EventBase e ); Description Get the direction of the focus change for the given event. For example, when the Tab key is pressed, fo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_358eef59e764
unity_docs
xr
What is `Android.Permission.ExternalStorageRead` in Unity? Explain its purpose and usage.
Permission.ExternalStorageRead public static string ExternalStorageRead ; Description Used when requesting permission or checking if permission has been granted to read from external storage such as a SD card.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9248b8416800
unity_docs
rendering
What is `Material.doubleSidedGI` in Unity? Explain its purpose and usage.
Material.doubleSidedGI public bool doubleSidedGI ; Description Gets and sets whether the Double Sided Global Illumination setting is enabled for this material. When enabled, the lightmapper accounts for both sides of the geometry when calculating Global Illumination. Backfaces are not rendered or added to ligh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a488f15d9c9a
unity_docs
rendering
What is `Camera.targetTexture` in Unity? Explain its purpose and usage.
Camera.targetTexture public RenderTexture targetTexture ; Description Destination render texture. Usually cameras render directly to screen, but for some effects it is useful to make a camera render into a texture. This is done by creating a RenderTexture object and setting it as targetTexture on the cam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_beb044d100db
unity_docs
xr
In Unity's 'Game state hinting', what is 'Manual game state hinting' and how does it work?
You can use AndroidGame.SetGameState method to indicate the current game state of your application to Android. It’s best practice to call this method when your application transitions to or from a loading state to make sure the operating system is aware of the state of your application. Note : Automated game state hint...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f550c64c2cb5
unity_docs
editor
In Unity's 'Create a pop-up window', what is 'Create the pop-up window content' and how does it work?
Create a UI Document (UXML file) to define the content in the pop-up window. Create a C# class to set the window size and to display the window. In the Editor folder, create a UI Document named PopupWindowContent.uxml with the following content: ``` <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIEl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b2af48c85b0d
unity_docs
physics
Explain 'Troubleshoot D3D12 GPU crashes on Windows' in Unity.
A GPU crash can cause the Unity Editor to close unexpectedly and return a graphics error, for example, Unrecoverable D3D12 device error! Run with -force-d3d12-debug and see logs for more info . Diagnosing these crashes is often difficult because the cause might not be in your project’s code. This page explains how to i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ae79086ebca1
unity_docs
xr
What is `AssetPreview.IsLoadingAssetPreviews` in Unity? Explain its purpose and usage.
AssetPreview.IsLoadingAssetPreviews Declaration public static bool IsLoadingAssetPreviews (); Description Loading previews is asynchronous so it is useful to know if any requested previews are in the process of being loaded so client code e.g can repaint while waiting.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_487527c5a1b1
unity_docs
scripting
What is `Unity.Hierarchy.Hierarchy.GetOrCreateNodeTypeHandler` in Unity? Explain its purpose and usage.
Hierarchy.GetOrCreateNodeTypeHandler Declaration public T GetOrCreateNodeTypeHandler (); Returns T The hierarchy node type handler instance for that type. Description Get or create a hierarchy node type handler instance for this hierarchy. If a hierarchy node type handler with that type is already cre...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d3c5dc7b01c6
unity_docs
physics
What is `Physics2D.SyncTransforms` in Unity? Explain its purpose and usage.
Physics2D.SyncTransforms Declaration public static void SyncTransforms (); Description Synchronizes. When a Transform component changes, any Rigidbody2D or Collider2D on that Transform or its children may need to be repositioned, rotated or scaled depending on the change to the Transform .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ae52929fa658
unity_docs
xr
What is `MPE.EventService.CancelRequest` in Unity? Explain its purpose and usage.
EventService.CancelRequest Declaration public static bool CancelRequest (string eventType , string message ); Parameters Parameter Description eventType The event to cancel. message The error message sent to the pending request. Returns bool Returns true if a pending request was found and cancelled fa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dc4a35e72c7e
unity_docs
scripting
What is `PlayerPrefs.DeleteKey` in Unity? Explain its purpose and usage.
PlayerPrefs.DeleteKey Declaration public static void DeleteKey (string key ); Description Removes the given key from the PlayerPrefs. If the key does not exist, DeleteKey has no impact. The following example shows a public function called ‘DeleteKey’. The function takes a string variable called ‘KeyName’ a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1f53494a5afc
unity_docs
scripting
Show me a Unity C# example demonstrating `AssetBundle.LoadFromFile`.
isk. The function supports bundles of any compression type. In case of LZMA compression, the file content will be fully decompressed into memory and loaded from there. See AssetBundles compression for more details. Compared to LoadFromFileAsync , this version is synchronous and will not return until it is done cr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9724bb2b9385
unity_docs
animation
Explain 'Timeline' in Unity.
com.unity.timeline ## Description Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. ## Released for Unity Package version 1.8.12 is released for Unity Editor version 6000.0.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ae3bce02472a
unity_docs
scripting
What is `U2D.SpriteAtlasPackingSettings.enableTightPacking` in Unity? Explain its purpose and usage.
SpriteAtlasPackingSettings.enableTightPacking public bool enableTightPacking ; Description Determines if sprites should be packed tightly during packing. Tight packing means the mesh of the sprite is used as the boundary of the sprite during packing, instead of the full rectangle.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ea2f0a12aeb0
unity_docs
scripting
What is `Unity.Properties.GeneratePropertyBagAttribute` in Unity? Explain its purpose and usage.
GeneratePropertyBagAttribute class in Unity.Properties / Implemented in: UnityEngine.PropertiesModule Description Use this attribute to have the source generator generate property bags for a given type.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f92497433635
unity_docs
animation
What is `Animations.ParentConstraint.rotationAxis` in Unity? Explain its purpose and usage.
ParentConstraint.rotationAxis public Animations.Axis rotationAxis ; Description The rotation axes affected by the ParentConstraint. Use this property to restrict the rotation of the constrained object on a particular axis. ```csharp using UnityEngine.Animations;public class ConstraintAxis { public void Cons...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_ac4475661729_doc_7
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Represents an object which can be initialized using seven arguments.-derived classes that implement this interface can be instantiated with arguments using the function.-derived classes that implement this interface can be added to a with arguments using the GameObject.AddComponent function.These functions can automati...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_e66ac901b809
unity_docs
networking
What is `Android.AndroidConfiguration.fontWeightAdjustment` in Unity? Explain its purpose and usage.
AndroidConfiguration.fontWeightAdjustment public int fontWeightAdjustment ; Description Mirrors the Android property fontWeightAdjustment . For information about this property, refer to the Android developer documentation on fontWeightAdjustment .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a7f4979dc7cf
unity_docs
scripting
In Unity's 'Create a property visitor with the PropertyVisitor class', what is 'Create data and utility classes' and how does it work?
Create a simple data class and a utility class that uses the visitor to visit and print its properties: Create the following C# class called Data with properties that can be visited: ```csharp using System.Collections.Generic; using UnityEngine; public class Data { public string Name = "Henry"; public Vector2 Vec2 =...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fd89907967d9
unity_docs
scripting
Show me a Unity code example for 'Customize IMGUI controls'.
nctions have an optional last parameter: the GUIStyle to use for displaying the Control. If this is omitted, Unity’s default GUIStyle will be used. This works internally by applying the name of the control type as a string, so GUI.Button() uses the “button” style, GUI.Toggle() uses the “toggle” style, etc. You can over...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_af9b23465a9a
unity_docs
performance
What is `Search.QueryGraphOptimizationOptions.swapNotToRightHandSide` in Unity? Explain its purpose and usage.
QueryGraphOptimizationOptions.swapNotToRightHandSide public bool swapNotToRightHandSide ; Description Swaps "Not" operations to the right-hand side of combining operations (i.e. "And", "Or"). Useful if a "Not" operation is slow.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a98fce9bcef1
unity_docs
scripting
What is `GUI.GroupScope` in Unity? Explain its purpose and usage.
GroupScope class in UnityEngine / Implemented in: UnityEngine.IMGUIModule Description Disposable helper class for managing BeginGroup / EndGroup . BeginGroup is called at construction, and EndGroup is called when the instance is disposed. When you begin a group, the coordinate system for GUI controls are ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_39941c801eec
unity_docs
scripting
Show me a Unity C# example demonstrating `Events.UnityEvent_2`.
UnityEvent<T0,T1> class in UnityEngine.Events / Inherits from: Events.UnityEventBase / Implemented in: UnityEngine.CoreModule Description Two argument version of UnityEvent . Generics are supported, specify type parameters on initialization as shown in the example. Refer to Configure callbacks in the Inspec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8719df9b93d1
unity_docs
editor
Show me a Unity code example for 'Create a simple transition with UI Builder and C# scripts'.
the labels: In the Scale row, change the X value to 1.1 . In the Rotate row, enter 10 . In the StyleSheets window, click Add new selector and enter Label to add a style for the label. Press Enter and select Label in the list of USS selectors. In the Transition Animations section, enter 3 in the Duration row. Save and c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_941beaef3cf4
unity_docs
rendering
Show me a Unity C# example demonstrating `StaticEditorFlags.ContributeGI`.
computing lighting data at bake time. The ContributeGI property exposes the ReceiveGI property. The ContributeGI property only takes effect if you enable a global illumination setting such as Baked Global Illumination or Enlighten Realtime Global Illumination for the target Scene. For additional context, see thi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_803c10126804
unity_docs
rendering
What is `ParticleSystem.Particle.startSize` in Unity? Explain its purpose and usage.
ParticleSystem.Particle.startSize public float startSize ; Description The initial size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules. This is particle's size in meters in world space.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3a7e5758c92c
unity_docs
rendering
What is `SpriteRenderer` in Unity? Explain its purpose and usage.
SpriteRenderer class in UnityEngine / Inherits from: Renderer / Implemented in: UnityEngine.CoreModule Description Renders a Sprite for 2D graphics. ```csharp //This example outputs Sliders that control the red green and blue elements of a sprite's color //Attach this to a GameObject and attach a SpriteRender...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_57947345513c
github
scripting
Write a Unity C# script called Script Extension Field
```csharp using System; using ClusterVR.CreatorKit.Item.Implements; using Newtonsoft.Json; using UnityEngine; namespace Baxter.ClusterScriptExtensions { /// <summary> /// Scriptで定義されたフィールド値1つを表現する値。 /// 全ての型が入りうるような構造をしており、大きい /// </summary> [Serializable] public class ScriptExtensionField ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_5e4466d43e74
unity_docs
editor
What is `Handles.DrawAAConvexPolygon` in Unity? Explain its purpose and usage.
Handles.DrawAAConvexPolygon Declaration public static void DrawAAConvexPolygon (params Vector3[] points ); Parameters Parameter Description points List of points describing the convex polygon. Description Draw anti-aliased convex polygon specified with point array. ```csharp using UnityEditor; using Unity...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_630ff4307b94
unity_docs
scripting
Show me a Unity C# example demonstrating `UIElements.StyleSheet`.
leObject / Implemented in: UnityEngine.UIElementsModule Description Style sheets are applied to visual elements in order to control the layout and visual appearance of the user interface. The StyleSheet class holds the imported data of USS files in your project. Once loaded, a style sheet can be attached t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c29fc965cc2e
unity_docs
xr
Explain 'Dynamic heap allocator example' in Unity.
## Example usage report An example usage report for the dynamic heap allocator is as follows: ``` [ALLOC_DEFAULT_MAIN] Peak usage frame count: [16.0 MB-32.0 MB]: 497 frames, [32.0 MB-64.0 MB]: 1 frames Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 54.2 MB Peak Large allocation bytes 40.2 MB ```...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c366a6b9d6d4
unity_docs
editor
What is `EditorGUI.FocusTextInControl` in Unity? Explain its purpose and usage.
EditorGUI.FocusTextInControl Declaration public static void FocusTextInControl (string name ); Parameters Parameter Description name Name set using GUI.SetNextControlName . Description Move keyboard focus to a named text field and begin editing of the content. In Editor GUI, text fields can have keyboard...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_350bd6fb0d4b
unity_docs
scripting
What is `iOS.Xcode.XcScheme.ReadFromStream` in Unity? Explain its purpose and usage.
XcScheme.ReadFromStream Declaration public void ReadFromStream (TextReader tr ); Parameters Parameter Description tr The project contents. Description Reads the scheme from the given text reader. The existing values of this XcScheme instance are discarded and replaced with the values read from the text re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e62fc9287d5a
unity_docs
scripting
What is `Experimental.GraphView.ContentZoomer.scaleStep` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ContentZoomer.scaleStep public float scaleStep ; Description Zoom step: percentage of variation between a zoom level and the next. For example, with a value of 0.15, which represents 15%, a zoom level of 200% will become 230%...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_73723be36ba9
unity_docs
rendering
What is `Rendering.ScriptableCullingParameters.conservativeEnclosingSphere` in Unity? Explain its purpose and usage.
ScriptableCullingParameters.conservativeEnclosingSphere public bool conservativeEnclosingSphere ; Description This property enables a conservative method for calculating the size and position of the minimal enclosing sphere around the frustum cascade corner points for shadow culling. The default value is false...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_153df15c5fe6
unity_docs
physics
In Unity's 'Perforce Integration', what is 'Integration through the CLI' and how does it work?
When you connect Perforce through the command line interface, the provider is enabled immediately but only becomes active after Provider.UpdateSettings() completes its asynchronous update. Note : If your workflow requires the provider to be active immediately, call Provider.UpdateSettings().Wait() before you check the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_caedfa8f5bfc
unity_docs
editor
Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.RemoveAssetTag`.
roject.RemoveAssetTag Declaration public void RemoveAssetTag (string tag ); Parameters Parameter Description tag The name of the asset tag. Description Removes an asset tag. Removes the given asset tag from the list of configured asset tags for all files on all targets, the list of asset tags configured f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5dfaed4a748f
unity_docs
rendering
What is `TextureImporterSettings.flipbookColumns` in Unity? Explain its purpose and usage.
TextureImporterSettings.flipbookColumns public int flipbookColumns ; Description The number of columns in the source image for a Texture2DArray or Texture3D. When Unity imports a texture with a textureShape of TextureImporterShape.Texture2DArray or TextureImporterShape.Texture3D , it divides the source ima...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3980d1337f0a
unity_docs
xr
What is `Android.ExitReason` in Unity? Explain its purpose and usage.
ExitReason enumeration Description The reason code for termination of the process. Properties Property Description Unknown Mirrors android:public static final int REASON_UNKNOWN. ExitSelf Mirrors android:public static final int REASON_EXIT_SELF. Signaled Mirrors android:public static final int REASON_SIGNALED...
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local_sr_cf2ab0d2dc6c
unity_docs
math
What is `UIElements.IPointerEvent.radius` in Unity? Explain its purpose and usage.
IPointerEvent.radius public Vector2 radius ; Description Gets an estimate of the radius of a touch. Add radiusVariance to get the maximum touch radius, subtract it to get the minimum touch radius.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0ec19f199bef
unity_docs
math
What is `Camera.CalculateObliqueMatrix` in Unity? Explain its purpose and usage.
Camera.CalculateObliqueMatrix Declaration public Matrix4x4 CalculateObliqueMatrix ( Vector4 clipPlane ); Parameters Parameter Description clipPlane Vector4 that describes a clip plane. Returns Matrix4x4 Oblique near-plane projection matrix. Description Calculates and returns oblique near-plane pr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_46a614c30f9b
unity_docs
rendering
What is `AssetImporters.LightDescription.GetVector4PropertyNames` in Unity? Explain its purpose and usage.
LightDescription.GetVector4PropertyNames Declaration public void GetVector4PropertyNames (List<string> names ); Parameters Parameter Description names The list of retrieved property names. Description Retrieves the property names of type Vector4 for this light.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_905a32021e6f
unity_docs
ui
Explain 'USS transition' in Unity.
USS transitions are similar to CSS transitions . A USS transition changes property values over a given duration. You can use a USS transition to create an animation that changes the appearance of a visual element . For example, you can use a UI transition to make UI elements that change size or color when a user hovers...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c1fa2cdf39de
unity_docs
scripting
What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.CopyPtrToStructure` in Unity? Explain its purpose and usage.
UnsafeUtility.CopyPtrToStructure Declaration public static void CopyPtrToStructure (void* ptr , out T output ); Parameters Parameter Description ptr The memory pointer to copy from. output A struct to copy data to. Description Copies sizeof(T) bytes from a memory pointer to a struct.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1e19cb1bcc95
unity_docs
rendering
In Unity's 'Vulkan', what is 'Vulkan device filtering' and how does it work?
You can manage Vulkan support on Android devices to fine-tune which devices use the Vulkan API with the Android Vulkan Allow and Deny Filter Lists . The Android Vulkan Deny Filter List allows you to exclude specific Android devices on which Vulkan might lead to suboptimal performance.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_99eaa02d06d0
unity_docs
rendering
What is `MaterialProperty.PropType` in Unity? Explain its purpose and usage.
PropType enumeration Description Material property type. Material properties can be textures, colors, floats and so on. Additional resources: MaterialProperty.type . Properties Property Description Color Color property. Vector Vector property. Float Float property. Range Ranged float (with min/max values) ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_53fd680cde63
unity_docs
animation
Explain 'Create a new Animation Clip' in Unity.
To create a new Animation Clip , do the following: Select a GameObject in your Scene . Go to Window > Animation > Animation to open the Animation Window , If the GameObject is not assigned an animation clip, the Create button displays in the centre of the Animation Window. Click the Create button. Unity prompts you to ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9ede9117766b
unity_docs
scripting
What is `SystemInfo.batteryLevel` in Unity? Explain its purpose and usage.
SystemInfo.batteryLevel public static float batteryLevel ; Description The current battery level (Read Only). The current level of the battery, represented as a float between 0 and 1 . If the battery level is not available on your target platform, this property returns -1 . ```csharp using UnityEngine;...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b0012e9e2c49
unity_docs
editor
Show me a Unity C# example demonstrating `QualitySettings.TryIncludePlatformAt`.
TargetGroupName , int index , out Exception error ); Parameters Parameter Description buildTargetGroupName The platform name. index The index of the Quality Level, must be positive and lower than the count of Quality Levels. error The error found by the API. Returns bool If errors were found. Descri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e42c8275d8d2
unity_docs
rendering
Show me a Unity code example for 'Include a shader pass with the UsePass command'.
The UsePass command inserts a named Pass from another Shader object. You can use this command to reduce code duplication in shader source files. ## Example This example code creates a Shader object called ContainsNamedPass, which contains a Pass called ExampleNamedPass. ``` Shader "Examples/ContainsNamedPass" { SubS...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b89da1c3f9b7
unity_docs
scripting
What is `Color.b` in Unity? Explain its purpose and usage.
Color.b public float b ; Description Blue component of the color. The value ranges from 0 to 1. ```csharp //Attach this script to a GameObject with a Renderer attached to it //Use the sliders in Play Mode to change the Color of the GameObject's Materialusing UnityEngine;public class Example : MonoBehaviour { ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_caf905bfb36e
unity_docs
math
In Unity's 'BoundsIntField', what is 'Example' and how does it work?
The following UXML example creates a BoundsIntField: ``` <UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"> <BoundsIntField label="UXML Field" name="the-uxml-field" /> </UXML> ``` The following C# example illustrates some of the customizable functionalities of the BoundsIntField: ``` /// <sample>...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_497ea844922e
unity_docs
editor
What is `AssetImporters.AssetImporterEditor.extraDataType` in Unity? Explain its purpose and usage.
AssetImporterEditor.extraDataType protected Type extraDataType ; Description Override this property to return a type that inherits from ScriptableObject. This makes the AssetImporterEditor aware of serialized data outside of the Importer. When returning a type that inherits from ScriptableObject, the AssetImpor...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_009ac3cde30c
github
scripting
Write a Unity C# script called Sliced Hull
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EzySlice { /** * The final generated data structure from a slice operation. This provides easy access * to utility functions and the final Mesh data for each section of the HULL. */ public sealed ...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_6d77d1dbf194
unity_docs
scripting
What is `SearchService.ISearchContext.requiredTypeNames` in Unity? Explain its purpose and usage.
ISearchContext.requiredTypeNames public IEnumerable<string> requiredTypeNames ; Description An IEnumerable of strings that contains the type name constraints for this search. These constraints provide the class names of the objects included in the search. This can be null or empty.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b8ad15cffb38
unity_docs
ui
In Unity's 'Find visual elements with UQuery', what is 'Query elements' and how does it work?
You can query elements by their name , their USS class , or their element type (C# type) . You can also query with a predicate or make complex hierarchical queries . The following sections use this example UXML to demonstrate how to find elements: ``` <UXML xmlns="UnityEngine.UIElements"> <VisualElement name="containe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_161747f781b1
unity_docs
scripting
Show me a Unity C# example demonstrating `Vector3.operator_subtract`.
Vector3.operator - public static Vector3 operator - ( Vector3 a , Vector3 b ); Description Subtracts one vector from another. Subtracts each component of b from a . ```csharp // prints (-5.0,-3.0,-1.0)using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Exampl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0a0b39133d3f
unity_docs
editor
Show me a Unity C# example demonstrating `StaticEditorFlags.ReflectionProbeStatic`.
StaticEditorFlags.ReflectionProbeStatic Description Include this GameObject when when precomputing data for Reflection Probes whose Type property is set to Baked . For more information, see the documentation on [[wiki:ReflectionProbes|Reflection Probes]. ```csharp using UnityEngine; using UnityEditor; public ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_1724f442d80c_doc_10
github
scripting
What does `ConvertToLinearColorspace` do in this Unity script? Explain its purpose and signature.
Convert the light colors to linearBeware that you will lose information when quantizing down fromlinear-float32 to linear-uint8. Signature: ```csharp public static void ConvertToLinearColorspace(LightPayload lights) ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_cd070d499835
unity_docs
scripting
Give me an overview of the `ArticulationDofLock` class in Unity.
ArticulationDofLock enumeration Description The lock type applied to a particular degree of freedom of an articulation body. Properties Property Description LockedMotion The relative motion of the two connected articulation bodies is not allowed. LimitedMotion The relative motion of the two connected articulat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1970ff860e19
unity_docs
editor
What are the parameters of `iOS.Xcode.PBXProject.ReplaceFile` in Unity?
Description Replaces a specified file with a new file. The path to the specified file is replaced and the GUID of the old file is preserved. ```csharp using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;public class Sample_ReplaceFile { [PostProcessBuild] public static...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9572fbbda028
unity_docs
scripting
What is `SystemLanguage.Chinese` in Unity? Explain its purpose and usage.
SystemLanguage.Chinese Description Chinese. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Chinese language if (Application.systemLanguage == SystemLanguage.Chinese) { //Outputs into console that the system is in Ch...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ecb04071d112
unity_docs
physics
Show me a Unity C# example demonstrating `Collider2D.OnTriggerExit2D`.
when another object leaves a trigger collider attached to this object (2D physics only). Further information about the other collider is reported in the Collider2D parameter passed during the call. Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Ad...
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local_sr_ada25e924691
unity_docs
physics
What is `ContactPoint2D.otherCollider` in Unity? Explain its purpose and usage.
ContactPoint2D.otherCollider public Collider2D otherCollider ; Description The other Collider2D involved in the collision with the collider . This collider is attached to the Collision2D.otherRigidbody . Additional resources: Collider2D and Rigidbody2D .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f5f796134e14
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.LimitVelocityOverLifetimeModule.limit`.
ParticleSystem.LimitVelocityOverLifetimeModule.limit public ParticleSystem.MinMaxCurve limit ; Description Maximum velocity curve, when not using one curve per axis. Additional resources: MinMaxCurve . ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c2f5d0b246ac
unity_docs
scripting
What is `Unity.Android.Gradle.NativeBuildOption` in Unity? Explain its purpose and usage.
NativeBuildOption class in Unity.Android.Gradle / Inherits from: Unity.Android.Gradle.BaseBlock Description The C# definition of externalNativeBuild build options in a gradle file. For more information about the file, see Android's documentation: ExternalNativeBuildOptions Properties Property Description ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0b97062322f4
unity_docs
scripting
What is `PenStatus.Inverted` in Unity? Explain its purpose and usage.
PenStatus.Inverted Description The pen is inverted. ```csharp using UnityEngine;public class Example : MonoBehaviour { void OnGUI() { Event m_Event = Event.current; if (m_Event.type == EventType.MouseDown) { if (m_Event.pointerType == PointerType.Pen) //Check if it's a pen event. { if (m_Event.penStatus == P...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_33053ac40d7c
unity_docs
physics
Show me a Unity C# example demonstrating `SpherecastCommand`.
dex N in the command buffer are stored at index N * maxHits in the results buffer. Spherecast command also allows you to control whether or not Trigger colliders and back-face triangles generate a hit. Use QueryParameters to control hit flags. Note: Only BatchQuery.ExecuteSpherecastJob is logged into the profiler. Qu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b00a424a78f4
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerRecorderOptions.SumAllSamplesInFrame`.
ProfilerRecorderOptions.SumAllSamplesInFrame Description Use to sum all samples within a frame and collect those as one sample per frame. ```csharp using System; using Unity.Profiling; using UnityEngine;public class CollectGCAllocCountExample2 { static void PrintGCAllocCount(Action a) { using (var gcAllocRecorde...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.