id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_4121aa27a856 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.IO.LowLevel.Unsafe.AsyncReadManager.Read`. | metrics for this read operation. When you enable metrics collection with
AsyncReadManagerMetrics.StartCollectingMetrics
, Unity includes this information as part of the
AsyncReadManagerMetrics
, allowing you to analyze how different types of assets affect performance.
The AsyncReadManager copies the data referenced ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_10b24b66d150 | unity_docs | ui | Show me a Unity code example for 'ListView'. | A ListView is a vertically scrollable area that links to and displays a list of items.
Note
: The horizontal and vertical Scroller elements are standard UI Toolkit Scrollers.
## Create a ListView
You can create a ListView with UI Builder, UXML, and C#. The following C# example creates a ListView:
```
var listView = n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a9f6e72bb38 | unity_docs | math | What is `IMGUI.Controls.PrimitiveBoundsHandle.HandleDirection` in Unity? Explain its purpose and usage. | HandleDirection
enumeration
Description
An enumeration of directions the handle moves in.
Properties
Property
Description
PositiveX
This value corresponds to the handle moving in a positive direction away from PrimitiveBoundsHandle.center along the x-axis.
NegativeX
This value corresponds to the handle moving ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15a20f760b78 | unity_docs | rendering | What is `Build.IPreprocessComputeShaders` in Unity? Explain its purpose and usage. | IPreprocessComputeShaders
interface in
UnityEditor.Build
Implements interfaces:
IOrderedCallback
Description
Implement this interface to receive a callback before a compute shader is compiled.
For more information about build callbacks, refer to
Use build callbacks
.
Public Methods
Method
Description
OnP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f274f81816fd | unity_docs | math | What is `Vector2.sqrMagnitude` in Unity? Explain its purpose and usage. | Vector2.sqrMagnitude
public float
sqrMagnitude
;
Description
Returns the squared length of this vector (Read Only).
Calculating the squared magnitude instead of the
magnitude
is much faster.
Often if you are comparing magnitudes of two vectors you can just compare
their squared magnitudes.
Additional resource... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2fb8345fa72 | unity_docs | scripting | Show me a Unity C# example demonstrating `Hash128.ToString`. | Hash128.ToString
Declaration
public string
ToString
();
Description
Convert a Hash128 to string.
This creates a string that is 32 characters long. Each of the 16 hash bytes is represented as two hexadecimal characters.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void Start()
{
v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4d855da66171 | unity_docs | rendering | In Unity's 'Web performance considerations', what is 'Web content in background tabs' and how does it work? | Your content continues to run when the canvas or browser window loses focus if one of the following options is enabled:
Run in background
in the
Player settings for the Web platform
Application.runInBackground
However, some browsers can throttle content running in background tabs. If the tab with your content isn’t vis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b10827107f7c | unity_docs | audio | In Unity's 'Supported codecs for transparent videos (per-pixel alpha)', what is 'Supported per-pixel alpha codecs' and how does it work? | Unity supports two codecs that have per-pixel alpha:
Apple ProRes 4444
WebM with VP8
Note
: If you’re not sure what codec your video uses, your operating system’s video playback software might have the functionality to identify it. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce4d51367202 | unity_docs | physics | What is `UIElements.DropdownMenuEventInfo` in Unity? Explain its purpose and usage. | DropdownMenuEventInfo
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Provides information about the event that caused the dropdown menu to display.
Properties
Property
Description
localMousePosition
The position of the mouse if the event that triggered the dro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9055363c7f75 | github | scripting | Write a Unity C# MonoBehaviour script called Coroutine Handler | ```csharp
using System;
using System.Collections;
using UnityEngine;
namespace THEBADDEST.Coroutines
{
public class CoroutineHandler
{
static MonoRunner mono;
/// <summary>
/// Creates a new <see cref="MonoRunner"/> instance to run all coroutines on.
/// </summary>
/// <remarks>
/// ... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_9745011664b3 | unity_docs | scripting | What is `Search.SearchIndexer.IndexDocument` in Unity? Explain its purpose and usage. | SearchIndexer.IndexDocument
Declaration
public void
IndexDocument
(string
document
,
bool
checkIfDocumentExists
);
Parameters
Parameter
Description
document
Path of the document to index.
checkIfDocumentExists
Verifies if the document exists.
Description
Function to override in a concrete SearchIndexer ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fc01fba91ec | unity_docs | scripting | What is `Rendering.GraphicsSettings.isScriptableRenderPipelineEnabled` in Unity? Explain its purpose and usage. | GraphicsSettings.isScriptableRenderPipelineEnabled
public static bool
isScriptableRenderPipelineEnabled
;
Description
If the value is
true
, a Scriptable Render Pipeline is active.
Additional resources:
GraphicsSettings.currentRenderPipeline
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_562892759ccc_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Provides the description for an OpenXR CameraRig node element.
Signature:
```csharp
public class OpenXRNodeRecord : BaseDeviceDetailsRecord
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_22ed9a8e6216 | unity_docs | editor | What is `Profiling.FrameDataView.UnityObjectInfo` in Unity? Explain its purpose and usage. | UnityObjectInfo
struct in
UnityEditor.Profiling
Description
Unity Object information.
```csharp
using UnityEditorInternal;
using UnityEditor.Profiling;public class Example
{
public static string GetInstanceName(int frame, int instanceId)
{
using (var frameData = ProfilerDriver.GetRawFrameDataView(frame, 0))
{... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f94ae513871e | unity_docs | physics | What is `Rigidbody2D.inertia` in Unity? Explain its purpose and usage. | Rigidbody2D.inertia
public float
inertia
;
Description
The Rigidbody's resistance to changes in angular velocity (rotation).
Rotational inertia controls a Rigidbody's resistance to changes in
angularVelocity
. It is similar to how
mass
controls a Rigidbody's resistance to changes in
linearVelocity
.
The rot... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a7b80feca4fa | unity_docs | xr | Show me a Unity code example for 'Submit a license request from a command line and browser (macOS, Linux)'. | scribed earlier. On macOS, you’ll add
/Contents/MacOS/Unity
to this path for this procedure.
Note
: On macOS, although you don’t need Finder for this step, this latter subdirectory structure isn’t visible in Finder, unless you right-click the Unity application (
Unity.app
) and select
Show Package Contents
.
For exampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51ddbeeadee8 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetImporters.ScriptedImporter.GatherDependenciesFromSourceFile`. | tation of this method, or any methods that you call from your implementation, you must not call any of the following APIs:
AssetDatabase.CreateAsset
AssetDatabase.LoadAllAssetRepresentationsAtPath
AssetDatabase.LoadAllAssetsAtPath
AssetDatabase.LoadAssetAtPath
AssetDatabase.LoadMainAssetAtPath
Unity throws an exception... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a6ba932af02 | unity_docs | scripting | Show me a Unity C# example demonstrating `AudioSettings.Reset`. | on
Changes the device configuration and invokes the
AudioSettings.OnAudioConfigurationChanged
delegate with the argument
deviceWasChanged=false
. There's no guarantee that the exact settings specified are used, but Unity automatically uses the closest match that it supports.
Note:
This can cause main thread stall... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ac514ee8a07 | unity_docs | scripting | Show me a Unity C# example demonstrating `GameObject.TryGetComponent`. | null
.
Returns
bool
Returns
true
if the component is found,
false
otherwise.
Description
Retrieves the component of the specified type, if it exists.
TryGetComponent
attempts to retrieve the component of the given type. The notable difference compared to
GameObject.GetComponent
is that this method does ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35028de0e2d6 | unity_docs | scripting | What is `Rendering.RenderStateBlock.depthState` in Unity? Explain its purpose and usage. | RenderStateBlock.depthState
public
Rendering.DepthState
depthState
;
Description
Specifies the new depth state.
Unity applies these values to the GPU's render state if
RenderStateBlock.mask
includes a value of
RenderStateMask.Depth
.
The default value is
DepthState.defaultValue
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_547f0e63c6b8 | unity_docs | physics | What is `AndroidPreferredInstallLocation` in Unity? Explain its purpose and usage. | AndroidPreferredInstallLocation
enumeration
Description
Options for preferred storage location for the application installation on Android devices.
These options indicate whether the application should be installed on an internal or external storage of the Android device. You can pass a value from this enum to
Pl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a4123adb47bb | unity_docs | input | Explain 'Work with text' in Unity. | Text objects are defined by the following attributes of a UI control:
The text attribute of some UI controls, such as Label or TextElement , that sets the display text.
The value attribute of the TextField that accepts the input text, and the label attribute that sets the display text for
TextField
.
You can use USS te... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6bf55405eb4d | unity_docs | animation | Explain 'Sub-State Machines' in Unity. | It is common for a character to have complex actions that consist of a number of stages. Rather than handle the entire action with a single state, it makes sense to identify the separate stages and use a separate state for each. For example, a character may have an action called “Trickshot” where it crouches to take a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0609def8df2 | unity_docs | rendering | What is `CustomRenderTexture.GetUpdateZones` in Unity? Explain its purpose and usage. | CustomRenderTexture.GetUpdateZones
Declaration
public void
GetUpdateZones
(List<CustomRenderTextureUpdateZone>
updateZones
);
Parameters
Parameter
Description
updateZones
Output list of Update Zones.
Description
Returns the list of Update Zones.
Additional resources:
CustomRenderTextureUpdateZone
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe27e1b0d4e9 | unity_docs | rendering | What is `MaterialGlobalIlluminationFlags.RealtimeEmissive` in Unity? Explain its purpose and usage. | MaterialGlobalIlluminationFlags.RealtimeEmissive
Description
The emissive lighting will affect Enlighten Realtime Global Illumination. It emits lighting into real-time lightmaps and real-time Light Probes.
The flags are mutually exclusive so if you are using real-time Emissive lighting, you must remove the Emissive... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88ddd67054e6 | unity_docs | editor | What are the parameters of `AssetDatabase.AssetPathToGUID` in Unity? | Returns string GUID of the asset. Description Get the GUID for the asset at path . All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png". When you delete an asset, the GUID for that asset remains in Unity's asset database until you close the Editor. As a result, by default this method... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76a3cf5860b6 | unity_docs | math | What is `Tilemaps.ITilemap.GetTileFlags` in Unity? Explain its purpose and usage. | ITilemap.GetTileFlags
Declaration
public
Tilemaps.TileFlags
GetTileFlags
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position of the Tile on the
Tilemap
.
Returns
TileFlags
TileFlags
from the
Tile
.
Description
Gets the Tile Flags of the Tile at the given position.
Refer ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ef053b4de56 | unity_docs | math | What is `UIElements.Painter2D.BezierCurveTo` in Unity? Explain its purpose and usage. | Painter2D.BezierCurveTo
Declaration
public void
BezierCurveTo
(
Vector2
p1
,
Vector2
p2
,
Vector2
p3
);
Parameters
Parameter
Description
p1
The first control point of the cubic bezier.
p2
The second control point of the cubic bezier.
p3
The final position of the cubic bezier.
Description
Adds a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fa294286b06 | unity_docs | math | What is `ModifiableContactPair.GetTargetVelocity` in Unity? Explain its purpose and usage. | ModifiableContactPair.GetTargetVelocity
Declaration
public
Vector3
GetTargetVelocity
(int
i
);
Parameters
Parameter
Description
i
Index of the contact point.
Returns
Vector3
The target velocity at a contact point.
Description
Get the target velocity the solver should aim reaching at a particular co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7186fd357a22 | unity_docs | scripting | What is `WindZone.radius` in Unity? Explain its purpose and usage. | WindZone.radius
public float
radius
;
Description
Radius of the Spherical Wind Zone (only active if the WindZoneMode is set to Spherical).
```csharp
// Creates a Spherical Wind Zone and sets its radius to 10.
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void Start()
{
var wind = gameObject... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c43f3d43a7bc | github | scripting | Write a Unity C# UI script for Dropdown Sample | ```csharp
using TMPro;
using UnityEngine;
public class DropdownSample: MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI text = null;
[SerializeField]
private TMP_Dropdown dropdownWithoutPlaceholder = null;
[SerializeField]
private TMP_Dropdown dropdownWithPlaceholder = null;
public void OnButtonClic... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_0880a93b4b28 | unity_docs | editor | What is `Build.IPostprocessBuildWithReport` in Unity? Explain its purpose and usage. | IPostprocessBuildWithReport
interface in
UnityEditor.Build
Implements interfaces:
IOrderedCallback
Description
Implement this interface to receive a callback after the build is complete.
Public Methods
Method
Description
OnPostprocessBuild
Implement this function to receive a callback after the build is compl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2bfd5d63094d | unity_docs | physics | In Unity's 'Line Renderer Scene Tools panel reference', what is 'Scene Editing Mode: Edit Points' and how does it work? | To set the Scene Editing Mode to
Edit Points
, select the
Edit Points
button. Select it again to set the Scene Editing Mode to
None
.
Control Description Show Wireframe
When enabled, Unity draws a wireframe in the
Scene view
that visualizes the line.
Subdivide Selected
This button is enabled when you select two or more... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ee5d015cd5a | unity_docs | rendering | What is `TextureMipmapLimitGroups` in Unity? Explain its purpose and usage. | TextureMipmapLimitGroups
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Script interface for texture mipmap limit groups.
Use this class to add, remove or detect texture mipmap limit groups in C#.
Additional resources:
TextureMipmapLimitSettings
,
QualitySettings.globalTextureMipmap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_985cc23f96ee | unity_docs | rendering | Explain 'Batch static meshes at build time' in Unity. | To batch static GameObjects at build time, enable
static batching
. For more information about batching, refer to
Introduction to batching meshes
.
Follow these steps:
Go to
Edit
>
Project Settings
>
Player
.
In
Other Settings
, enable
Static Batching
.
In the Scene view or Hierarchy window, select the GameObject that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d40087f2730b | unity_docs | editor | Explain 'Embedded systems' in Unity. | Embedded systems are specialized platforms designed for hardware products where the software supports the functionality of the device.
The Unity Editor for Embedded Platforms is available under separate terms. For download information and licensing, contact your Account Manager or the
Unity Sales
team.
Topic Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_838969bc49a9 | unity_docs | scripting | What is `Playables.PlayableOutputExtensions.IsOutputValid` in Unity? Explain its purpose and usage. | PlayableOutputExtensions.IsOutputValid
Declaration
public static bool
IsOutputValid
(U
output
);
Parameters
Parameter
Description
output
The
PlayableOutput
used by this operation.
Returns
bool
True if the
PlayableOutput
has not yet been destroyed and false otherwise. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4632b53734f1 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.quality`. | ParticleSystem.NoiseModule.quality
public
ParticleSystemNoiseQuality
quality
;
Description
Generate 1D, 2D or 3D noise.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool moduleE... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_99a2bb129c4f | unity_docs | physics | In Unity's 'Enable or disable asynchronous shader compilation', what is 'In a CommandBuffer scope' and how does it work? | In a CommandBuffer scope, you can use
ShaderUtil.SetAsyncCompilation and ShaderUtil.RestoreAsyncCompilation
.
Immediately before you call the rendering commands, call
ShaderUtil.SetAsyncCompilation
, and set it to
false
. Subsequent commands in the CommandBuffer won’t allow asynchronous compilation.
Add the rendering c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31ccd09476c3 | unity_docs | math | What is `SerializedProperty.Next` in Unity? Explain its purpose and usage. | SerializedProperty.Next
Declaration
public bool
Next
(bool
enterChildren
);
Description
Move to next property.
Update the SerializedProperty so that it points to the next property, in the order of serialization.
This is can be used to traverse the state of objects without prior knowledge of their data structur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16a21de82b79 | unity_docs | scripting | Give me an overview of the `VideoBitrateMode` class in Unity. | VideoBitrateMode
enumeration
Description
Bit rate after the clip is transcoded.
Values are labeled assuming a HD 1080P stream.
Properties
Property
Description
Low
Low value, safe for slower internet connections or clips where visual quality is not critical.
Medium
Typical bit rate supported by internet connec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a95459898ce9 | unity_docs | rendering | What is `Rendering.CullMode` in Unity? Explain its purpose and usage. | CullMode
enumeration
Description
Determines which faces Unity culls.
The following example shows how to use this enum to set the culling mode of a GameObject from a C# script.
Use the following code in your shader to declare the
_Cull
property that you can change from a C# script:
```
Shader "Example/SetCullMo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dfbf382908fd | unity_docs | math | What is `Mesh.SetVertices` in Unity? Explain its purpose and usage. | Mesh.SetVertices
Declaration
public void
SetVertices
(Vector3[]
inVertices
);
Declaration
public void
SetVertices
(List<Vector3>
inVertices
);
Declaration
public void
SetVertices
(NativeArray<T>
inVertices
);
Parameters
Parameter
Description
inVertices
Per-vertex positions.
Description
Assigns a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_957d751da6d7 | unity_docs | physics | In Unity's 'Distribution size and code stripping', what is 'Hints and tips specific to Web' and how does it work? | Specify the Crunch texture compression format for all your compressed textures in the
Texture Importer
.
Don’t deploy
development builds
; they’re not compressed or minified , and so have much larger file sizes.
In the Player settings window, (click
Edit
>
Project Settings
>
Web
) expand
Publishing Settings
, and set
E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7386521a8cf5 | unity_docs | ui | What is `EditorApplication.isPaused` in Unity? Explain its purpose and usage. | EditorApplication.isPaused
public static bool
isPaused
;
Description
Whether the Editor is paused.
This returns true if the Editor is paused. Use this to change the pause state programmatically, like pressing the Pause button in the main toolbar.
This also returns true when you press the Step button in the main... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_44d09a410167 | unity_docs | rendering | In Unity's 'Optimize Web platform for mobile', what is 'Use C# to enable the optimize for size setting' and how does it work? | If you have a script that edits settings and you want to enable the
Disk Size with LTO
setting with C#, add the following code to your script:
```
// Set Platform Settings to optimize for disk size (LTO)
UnityEditor.WebGL.UserBuildSettings.codeOptimization = UnityEditor.WebGL.WasmCodeOptimization.DiskSizeLTO;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_858b3741405b | unity_docs | math | In Unity's 'Debug Web builds in development', what is 'Debug your build in a browser’s JavaScript console' and how does it work? | The Unity Web platform doesn’t have access to your file system, so it doesn’t write a log file like other platforms. However, it does write all logging information such as
Debug.Log
,
Console.WriteLine
or Unity’s internal logging to the browser’s JavaScript console.
To open the JavaScript console:
OS Browser Instructio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83b7c3540080 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Chinese`. | SystemLanguage.Chinese
Description
Chinese.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Chinese language
if (Application.systemLanguage == SystemLanguage.Chinese)
{
//Outputs into console that the system is in Ch... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_21a5e60fe745 | unity_docs | rendering | In Unity's 'Light halos', what is 'Render pipeline information' and how does it work? | How you work with light halos depends on the
render pipeline
you use.
Feature name
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
Built-in Render Pipeline Halos Yes
Use a
Lens Flare (SRP) Data Asset
and a
Lens Flare (SRP) component
.
Yes
Use a
Lens Flare (SRP) Data Asset
and a
Lens Flare (SRP) c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6601f53d518e | unity_docs | math | What is `Ray.GetPoint` in Unity? Explain its purpose and usage. | Ray.GetPoint
Declaration
public
Vector3
GetPoint
(float
distance
);
Description
Returns a point at
distance
units along the ray.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Ray r = new Ray();
print(r.GetPoint(10)); // a point 10 units along the ray
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61ac6045c8fb | unity_docs | ui | What is `UIElements.VisualElement.RemoveFromClassList` in Unity? Explain its purpose and usage. | VisualElement.RemoveFromClassList
Declaration
public void
RemoveFromClassList
(string
className
);
Parameters
Parameter
Description
className
The name of the class to remove to the list.
Description
Removes a class from the class list of the element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7a5ba99162bb | unity_docs | ui | Explain 'Control textures of the dynamic atlas' in Unity. | To reduce the number of batches broken by texture changes and achieve good performance, use an atlas to group together textures used at the same time. You can achieve this with either of the following methods:
Use a
sprite atlas
. With this method, you have more control over the sprites but you need to manually create ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7be392100fbd | unity_docs | scripting | Show me a Unity code example for 'Create a car with Wheel colliders'. | owing:
Control car movement
: Send steering, torque, and brake values to the Wheel colliders based on user input.
Control wheel movement
: Move and rotate the wheel meshes according to each Wheel collider’s state.
In this example, we use two scripts to do this:
CarControl.cs and WheelControl.cs
.
## Add control for ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f75674bf26fa | unity_docs | rendering | In Unity's 'XR Plug-in Management settings', what is 'Settings reference' and how does it work? | You can use the
XR Plug-in Management
section to
Enable a provider
.
Refer to the following image and table to understand the key regions of the section that you can use to enable XR providers:
The
XR Plug-in Management
settings:
Label Setting Purpose
Build target tabs
A tab is shown for each platform build target inst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_754b70307dbf | github | scripting | Write a Unity C# script called Text Switcher | ```csharp
using System.Collections.Generic;
using TMPro;
using UnityEngine;
namespace UIStateSwitcher
{
public class TextSwitcher : SwitchableElement
{
[SerializeField] protected TextMeshProUGUI textElement;
[SerializeField] protected List<SwitchableText> switchableTexts;
p... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_b5fd96d0ecb1 | unity_docs | scripting | What is `ParticleSystem.LimitVelocityOverLifetimeModule.separateAxes` in Unity? Explain its purpose and usage. | ParticleSystem.LimitVelocityOverLifetimeModule.separateAxes
public bool
separateAxes
;
Description
Set the velocity limit on each axis separately. This module uses
ParticleSystem.LimitVelocityOverLifetimeModule.drag
to dampen a particle's velocity if the velocity exceeds this value.
```csharp
using UnityEngi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d35a59146c58 | github | scripting | Write a Unity C# script called Object Active Bool Value Provider | ```csharp
using System;
using UnityEngine;
namespace Examples
{
public interface IBoolValueProvider
{
bool GetValue();
}
[Serializable]
public class ObjectActiveBoolValueProvider : IBoolValueProvider
{
[SerializeField] private GameObject gameObject;
public bool Get... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_f6fe88916e1d | unity_docs | scripting | In Unity's 'TreeView', what is 'Create a TreeView' and how does it work? | You can create a TreeView with UI Builder, UXML, and C#. The following C# example creates a TreeView:
```
var treeView = new TreeView();
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23a55b0f8dd9 | unity_docs | physics | Give me an overview of the `JointProjectionMode` class in Unity. | JointProjectionMode
enumeration
Description
Determines how to snap physics joints back to its constrained position when it drifts off too much.
Additional resources:
ConfigurableJoint
.
Properties
Property
Description
None
Don't snap at all.
PositionAndRotation
Snap both position and rotation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9105bf8348ac | unity_docs | rendering | Explain 'High dynamic range (HDR)' in Unity. | Resources and techniques for applying high dynamic range (HDR) to increase the range of colour and luminosity values available in all rendering pipelines.
Page Description Introduction to high dynamic range Understand HDR
and how HDR works in Unity.
HDR color picker reference
Explore the properties in the HDR color pic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7259794be930 | unity_docs | math | What is `Rendering.SubPassDescriptor` in Unity? Explain its purpose and usage. | SubPassDescriptor
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Structure discribing a single native subpass.
Properties
Property
Description
colorOutputs
Array of attachment indices to be used as the color render targets in this sub pass. These are specificed as indice... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3d27f6cff97 | unity_docs | rendering | What are the parameters of `Editor.OnInteractivePreviewGUI` in Unity? | Description Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector. Implement this method, instead of OnPreviewGUI , to display interactive custom previews. You can implement both methods when some previews are interacti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ea6ad274d7f8 | unity_docs | networking | Explain 'Unity multiplayer overview' in Unity. | Unity has a number of multiplayer packages and services available to help you create a multiplayer project. If you’re just getting started with multiplayer games, the recommended entry point is the
Multiplayer Center package
.
## Multiplayer Center
The
Multiplayer Center
provides a starting point to create a multipla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_23a6944aabd5 | unity_docs | scripting | In Unity's 'Transcode your video files', what is 'Access and configure the transcoding settings' and how does it work? | To transcode your video files:
Select your
video clip asset
. The Inspector window shows the
Video Clip Import Settings
.
Enable
Transcode
.
Configure the transcoding settings in the
Video Clip Import Settings
.
Once you’re satisfied with your settings, select
Apply
.
Unity transcodes your video file with your new sett... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8baa9dff710 | unity_docs | scripting | What is `Search.PropertyDatabase.GetInfo` in Unity? Explain its purpose and usage. | PropertyDatabase.GetInfo
Declaration
public string
GetInfo
();
Returns
string
The formatted information.
Description
Returns a formatted string showing various information of the
PropertyDatabase
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3b899b391afd | unity_docs | input | In Unity's 'Create a custom control', what is 'Initialize a custom control' and how does it work? | Custom controls inherit from
VisualElement
. A VisualElement isn’t a MonoBehaviour and therefore doesn’t receive any of the callbacks that a MonoBehaviour receives, such as
Awake()
,
OnEnable()
,
OnDisable()
, and
OnDestroy()
.
You can initialize a custom control in its constructor. However, if your application needs i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_359a6158011c | unity_docs | rendering | What is `Experimental.GlobalIllumination.PointLight.falloff` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PointLight.falloff
public
Experimental.GlobalIllumination.FalloffType
falloff
;
Description
The falloff model to use for baking the point light.
Additional resources:
FalloffType
.
NOTE: This only applies to the Progressi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_46ac15deb485 | unity_docs | editor | Explain 'Search logs' in Unity. | The Logs search provider searches the Unity Editor logs.
## Query syntax
Provider token:
log:
Query example: Searches the logs for the text
adpative
.
```
log: adaptive
```
## Provider filters
The Logs provider has no additional filters.
## Results
Search
window tab:
Logs
.
## Actions
The context menu for the L... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac8eaf094b90 | unity_docs | scripting | What is `Search.SearchExpressionContext.args` in Unity? Explain its purpose and usage. | SearchExpressionContext.args
public SearchExpression[]
args
;
Description
Arguments of passed to the
SearchExpression
being evaluated.
```csharp
[SearchExpressionEvaluator(SearchExpressionType.Iterable | SearchExpressionType.Variadic)]
[SearchExpressionEvaluatorSignatureOverload(SearchExpressionType.Number, S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_31fc9355f7ff | unity_docs | rendering | In Unity's 'Reflective Vertex-Lit', what is 'Vertex-Lit Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader is
Vertex-Lit
, which is one of the simplest shaders. All lights shining on it are rendered in a single pass and calculated at vertices only.
Because it is vertex-lit, it won’t display any pixel-based rendering effects, such as light c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_628e574b52f2 | unity_docs | scripting | What is `Build.Reporting.CommonRoles.managedEngineApi` in Unity? Explain its purpose and usage. | CommonRoles.managedEngineApi
public static string
managedEngineApi
;
Description
The
BuildFile.role
value of files that provide the managed API for Unity.
These files are referenced by your compiled script DLL and provide the interface layer between your scripts and the engine itself. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_66c4209efaf3 | unity_docs | rendering | In Unity's 'Recommended Graphics settings to optimize your Web build', what is 'Fog Modes' and how does it work? | Use the
Fog Modes
setting to change the shader variant stripping behavior for shaders that relate to built-in Unity fog effect. For examples of fog shader variants and more information, refer to
Graphics
.
The recommended setting is
Automatic (Default)
, which removes unused fog shaders from your build. It’s best to re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b19de2fc241f | unity_docs | scripting | What is `ShortcutManagement.ActiveProfileChangedEventArgs.ctor` in Unity? Explain its purpose and usage. | ActiveProfileChangedEventArgs Constructor
Declaration
public
ActiveProfileChangedEventArgs
(string
previousActiveProfileId
,
string
currentActiveProfileId
);
Parameters
Parameter
Description
previousActiveProfileId
Previous active profile ID.
currentActiveProfileId
Current active profile ID.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5115cb9d33a | unity_docs | ui | What is `UIElements.TreeView.ctor` in Unity? Explain its purpose and usage. | TreeView Constructor
Declaration
public
TreeView
();
Description
Creates a
TreeView
with all default properties.
Use BaseTreeView.SetRootItems_1 to add content.
Declaration
public
TreeView
(Func<VisualElement>
makeItem
,
Action<VisualElement,int>
bindItem
);
Parameters
Parameter
Description
ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d79335418bf6 | unity_docs | rendering | In Unity's 'Android permissions in Unity', what is 'Unity-handled permissions' and how does it work? | Depending on the
Player Settings
and Unity APIs that the application uses, Unity automatically adds some required permissions to the Android App Manifest and sends permission requests at runtime. This also applies to any plug-ins that the application uses.
To stop Unity from automatically sending permission requests at... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_407ab8b67c37 | unity_docs | editor | Explain 'Install Unity from the command line' in Unity. | If you want to automate the deployment of Unity in an organization, you can install the Unity Editor and other components from the command line. The components are normal installer executable programs and packages which you can use to automate the deployment of Unity.
To automate the Unity deployment through the comman... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6dda425c6857 | unity_docs | scripting | What is `SettingsProvider.HasSearchInterest` in Unity? Explain its purpose and usage. | SettingsProvider.HasSearchInterest
Declaration
public bool
HasSearchInterest
(string
searchContext
);
Parameters
Parameter
Description
searchContext
Search terms that the user entered in the search box on the Settings window.
Returns
bool
True if the SettingsProvider matched the search term and if it sho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea10b476e53f | unity_docs | scripting | What are the parameters of `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.ReleaseGCObject` in Unity? | Description Releases a GC handle obtained from UnsafeUtility.PinGCObjectAndGetAddress or UnsafeUtility.PinGCArrayAndGetDataAddress . The ReleaseGCObject method unpins an object, allowing the garbage collector to manage its memory freely. Use this method to prevent resource leaks. Ensure you release each handle after fi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_41116149b342 | unity_docs | editor | What is `TerrainTools.TerrainPaintToolWithOverlaysBase.OnPaint` in Unity? Explain its purpose and usage. | TerrainPaintToolWithOverlaysBase.OnPaint
Declaration
public bool
OnPaint
(
Terrain
terrain
,
TerrainTools.IOnPaint
editContext
);
Parameters
Parameter
Description
terrain
Active Terrain object.
editContext
Interface used to communicate between Editor and Paint tools.
Returns
bool
Return true to tem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_020af093e701 | unity_docs | rendering | In Unity's 'Managing importers with scripts', what is 'Create custom importers' and how does it work? | To add your own support for file formats that aren’t natively supported by Unity, you can use a ScriptedImporter to write custom asset importers in C#.
A scripted importer is a class that inherits from the abstract class ScriptedImporter and has the
[ScriptedImporter]
attribute. This registers your custom importer to h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_88c85a6cdf2e | github | scripting | Write a Unity C# MonoBehaviour script called Mono Behaviour T1 | ```csharp
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using Sisus.Init.Internal;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace Sisus.Init
{
/// <summary>
/// A base class for <see cref="MonoBehaviour">MonoBehaviours</see> that... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_203e60feef54 | unity_docs | rendering | Explain 'High Definition Render Pipeline' in Unity. | com.unity.render-pipelines.high-definition
## Description
The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurabl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_139cdf08c69d | unity_docs | rendering | In Unity's 'Functions reference', what is 'Math' and how does it work? | Expression Description avg
{Selector, Variadic | Iterable}
Finds the average value for each expression.
count
{Variadic | Iterable}
Counts the number of results in an expression.
max
{Selector, Variadic | Iterable}
Finds the maximum value for each expression.
min
{Selector, Variadic | Iterable}
Finds the minimal value ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2d893c9a561 | unity_docs | scripting | What is `Android.DownloadAssetPackAsyncOperation` in Unity? Explain its purpose and usage. | DownloadAssetPackAsyncOperation
class in
UnityEngine.Android
/
Inherits from:
CustomYieldInstruction
/
Implemented in:
UnityEngine.AndroidJNIModule
Description
Represents an asynchronous Android asset pack download operation.
AndroidAssetPacks.DownloadAssetPackAsync
returns an instance of this class.
You ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b23a3949af0 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.CustomDataModule.SetVector`. | of the custom data stream to apply the curve to.
component
The component index to apply the curve to (0-3, mapping to the xyzw components of a Vector4 or float4).
curve
The curve to be used for generating custom data.
Description
Set a
MinMaxCurve
, in order to generate custom data.
Additional resources:
Parti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c2e0fb01b25 | unity_docs | editor | What is `UIElements.LibraryVisibility` in Unity? Explain its purpose and usage. | LibraryVisibility
enumeration
Description
Controls the visibility of the
UxmlElement
in the UI Builder Library projects tab.
Properties
Property
Description
Default
The element's visibility is not specified and is determined by the UI Builder.
Unity hides elements with namespaces that start with "Unity"... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e6b2c48c68b2 | unity_docs | rendering | Explain 'Optimize for untethered XR devices in URP' in Unity. | Understand the ways you can optimize your URP project for XR devices.
This page describes the optimization techniques for universal
render pipeline
(URP) projects that target untethered extended reality (XR) devices. An untethered XR device is an XR device that aren’t connected to a desktop with a wire.
Most untethered... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c683aea62d8 | unity_docs | math | What is `HumanPose.bodyPosition` in Unity? Explain its purpose and usage. | HumanPose.bodyPosition
public
Vector3
bodyPosition
;
Description
The human body position for that pose.
Center of mass of the humanoid. The center of mass is approximated using a human average body parts mass distribution. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e231a88c8701 | unity_docs | math | In Unity's 'Build a structure with prefabs', what is 'Create a script that instantiates blocks' and how does it work? | Create a MonoBehaviour script and name it
Wall
. Add the following code into the Wall script:
```csharp
using UnityEngine;
public class Wall : MonoBehaviour
{
public GameObject block;
public int width = 10;
public int height = 4;
void Start()
{
for (int y=0; y<height; ++y)
{
for (int x=0; x<width; ++x)
{
Ve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb16c15c4f14 | unity_docs | math | What is `Mesh.colors32` in Unity? Explain its purpose and usage. | Mesh.colors32
public Color32[]
colors32
;
Description
Vertex colors of the Mesh.
Same as
colors
, except using
Color32
structure is better for performance.
Note:
The
Mesh.colors32
array has to be modified or created externally from the Mesh.
See, for example, the note on the
uv
page. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_dcd025c62afb_doc_10 | github | scripting | What does `DrawAddNewBackground` do in this Unity script? Explain its purpose and signature. | Draws background behind new input controls.Absolute position of the background.
Signature:
```csharp
protected virtual void DrawAddNewBackground(Rect position)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f0c33ddf739 | unity_docs | rendering | What is `Experimental.GlobalIllumination.DirectionalLight` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
DirectionalLight
struct in
UnityEngine.Experimental.GlobalIllumination
/
Implemented in:
UnityEngine.CoreModule
Description
A helper structure used to initialize a LightDataGI structure as a directional light.
Properties
Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1155f72d2152 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemRenderer.renderMode`. | ParticleSystemRenderer.renderMode
public
ParticleSystemRenderMode
renderMode
;
Description
Specifies how the system draws particles.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour { private ParticleSystem ps;
private ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_36b8b9ff13ba_doc_5 | github | scripting | What does `EstimateAssetBytes` do in this Unity script? Explain its purpose and signature. | Estimate the in-memory size (bytes) of a splat file once decoded to Float32 quality.Uses file size as a heuristic since the exact splat count isn't known without reading.
Signature:
```csharp
public static long EstimateAssetBytes(string filePath)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_6125c2f96e01 | unity_docs | rendering | In Unity's 'Render Texture Inspector window reference', what is 'Filter Mode dropdown' and how does it work? | Value Description Point
Use the nearest pixel. This makes the texture appear pixelated.
Bilinear
Use a weighted average of the four nearest texels. This makes the texture appear blurry when you magnify it.
Trilinear
Use a weighted average of the two nearest mipmap levels, which Unity filters using bilinear filtering. T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14cc27bce16a | unity_docs | scripting | What is `Experimental.GraphView.StickyNote.OnResized` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StickyNote.OnResized
Declaration
public void
OnResized
();
Description
Called when the [StickyNote] is about to be resized. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f238f9ea11d9 | unity_docs | xr | In Unity's 'XR input options', what is 'XR Hand tracking input' and how does it work? | The
XR Hands
package provides access to hand tracking data from XR devices that support it. To access this data, you must also use an XR provider plug-in that has been updated to support hand tracking, such as
OpenXR version 1.12
.
The XR Hands package provides the following:
The XRHandTrackingSubsystem which allows an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9231d0c2af9b | unity_docs | editor | Show me a Unity code example for 'Call native plug-ins for iOS'. | y Editor, return placeholder values.
Refer to the following sections for simple implementations of these methods. For a more detailed implementation, download the
Bonjour Browser sample
.
## Use conditional compilation
Platform dependent compilation is faster than
Application.platform
as it’s evaluated at compile tim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb855d2c4cd4 | unity_docs | rendering | What is `TerrainExtensions.UpdateGIMaterials` in Unity? Explain its purpose and usage. | TerrainExtensions.UpdateGIMaterials
Declaration
public static void
UpdateGIMaterials
(
Terrain
terrain
);
Declaration
public static void
UpdateGIMaterials
(
Terrain
terrain
,
int
x
,
int
y
,
int
width
,
int
height
);
Description
Schedules an update of the albedo and emissive Textures of a system that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2f31bb59a56 | unity_docs | rendering | What is `ParticleSystem.SubEmittersModule.GetSubEmitterType` in Unity? Explain its purpose and usage. | ParticleSystem.SubEmittersModule.GetSubEmitterType
Declaration
public
ParticleSystemSubEmitterType
GetSubEmitterType
(int
index
);
Parameters
Parameter
Description
index
The index of the desired sub-emitter.
Returns
ParticleSystemSubEmitterType
The type of sub-emitter at the index.
Description
Get... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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