id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_b9d0b2886c50 | unity_docs | physics | What is `Rigidbody.OnCollisionStay` in Unity? Explain its purpose and usage. | Rigidbody.OnCollisionStay(Collision)
Description
OnCollisionStay is called once per frame for every Collider or Rigidbody that touches another Collider or Rigidbody.
In contrast to OnTriggerStay, OnCollisionStay is passed the
Collision
class and not a Collider.
The
Collision
class contains information about co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_73e3a76c1bec | unity_docs | rendering | In Unity's 'Line Renderer properties reference', what is 'Lighting' and how does it work? | The Lighting section contains properties that relate to lighting.
Property Description Cast Shadows
Specify if and how this Renderer casts shadows when a suitable Light shines on it.
This property corresponds to the
Renderer.shadowCastingMode
API.
The options are:
On
: This Renderer casts a shadow when a shadow-casting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_202573ea4d68 | unity_docs | scripting | Show me a Unity C# example demonstrating `Video.VideoPlayer.isPrepared`. | eoPlayer emits the
VideoPlayer.prepareCompleted
event, which sets
isPrepared
to
true
.
The property goes back to
false
when you or the VideoPlayer calls
VideoPlayer.Stop
.
If there are preparation failures, this property might never be set to
true
. In this case, Unity sends an error description through the
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_563fbfe39d78 | unity_docs | editor | What are the parameters of `EditorGUI.LinkButton` in Unity? | Returns bool true when the user clicks the link. Description Make a clickable link label. The label has an hyperlink style and returns true when clicked. ```csharp
using UnityEditor;
using UnityEngine;
class EditorGUILinkButton : EditorWindow
{
[MenuItem("Examples/EditorGUILinkButton")]
static void Init()
{... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52807328a551 | unity_docs | scripting | What is `Rendering.VirtualTexturing.GPUCacheSetting.format` in Unity? Explain its purpose and usage. | Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.
GPUCacheSetting.format
public
Experimental.Rendering.GraphicsFormat
format
;
Description
Format of the cache these settings are applied to.
A format of GraphicsFormat.N... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39edc7bfa2e5 | unity_docs | rendering | Give me an overview of the `TextureImporterNormalFilter` class in Unity. | TextureImporterNormalFilter
enumeration
Description
Normal map filtering mode for
TextureImporter
.
Additional resources:
TextureImporter.normalmapFilter
.
Properties
Property
Description
Standard
Standard normal map filter.
Sobel
Sobel normal map filter. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13f8fd390603 | unity_docs | scripting | What is `UIElements.ListView.itemTemplate` in Unity? Explain its purpose and usage. | ListView.itemTemplate
public
UIElements.VisualTreeAsset
itemTemplate
;
Description
A UXML template that constructs each recycled and rebound element within the list.
This template is designed to replace the makeItem definition.
You can use it along with
BaseListView.bindingSourceSelectionMode
and bindi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2b1c50bdba0d | unity_docs | scripting | In Unity's 'Main module reference', what is 'Properties' and how does it work? | For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Duration
The length of time the system runs.
Looping
If enabled, the system starts again at the end of its duration time a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc0dc24ab872 | unity_docs | scripting | What is `Experimental.GraphView.Node.BuildContextualMenu` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Node.BuildContextualMenu
Declaration
public void
BuildContextualMenu
(
UIElements.ContextualMenuPopulateEvent
evt
);
Parameters
Parameter
Description
evt
The event holding the menu to populate.
Description
Add menu ite... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df565c92a8e3 | unity_docs | xr | What is `Search.ISearchView` in Unity? Explain its purpose and usage. | ISearchView
interface in
UnityEditor.Search
Description
Search view interface used by the search context to execute UI operations.
Properties
Property
Description
context
Returns the current view search context.
currentGroup
Indicates the current group that is selected by the user.
displayMode
Indicates how ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f83e5038512c | unity_docs | ui | In Unity's 'Introduction to IL2CPP', what is 'How IL2CPP works' and how does it work? | When you build with IL2CPP, Unity automatically performs the following steps:
The Roslyn C# compiler compiles your application’s C# code and any required package code to .NET DLLs (managed assemblies).
Unity applies
managed code stripping
. This step can significantly reduce the size of a built application.
The IL2CPP ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b7456a6f538 | unity_docs | rendering | What is `ParticleSystem.EmitParams` in Unity? Explain its purpose and usage. | EmitParams
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for Particle System emission parameters.
Properties
Property
Description
angularVelocity
Override the angular velocity of particles this system emits.
angularVelocity3D
Override the 3D angular v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df8c36ea67c2 | unity_docs | scripting | Give me an overview of the `Resolution` class in Unity. | Resolution
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Represents a display resolution.
Resolution structures are returned by
Screen.resolutions
property.
Properties
Property
Description
height
Resolution height in pixels.
refreshRateRatio
Resolution's vertical refresh rate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1e34e3669c00_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Links one event from broadcaster GameObject to one method from listener GameObject's MoonoBehaviour.
Signature:
```csharp
public class EventLink : EventLinkBase
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_9f3bd3cf81a9 | unity_docs | rendering | What is `Experimental.Playables.TextureMixerPlayable.Create` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
TextureMixerPlayable.Create
Declaration
public static
Experimental.Playables.TextureMixerPlayable
Create
(
Playables.PlayableGraph
graph
);
Parameters
Parameter
Description
graph
The
PlayableGraph
object that will ow... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5743eff4b8cb | unity_docs | physics | What is `UIElements.ManipulatorActivationFilter` in Unity? Explain its purpose and usage. | ManipulatorActivationFilter
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Defines conditions for manipulators to respond to specific events.
```csharp
public class ClickableTest
{
public void CreateClickable()
{
var clickable = new Clickable(() => { Debug.Log... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b8bb07ee89b | unity_docs | rendering | What is `SpeedTreeImporter.enableSubsurface` in Unity? Explain its purpose and usage. | SpeedTreeImporter.enableSubsurface
public bool[]
enableSubsurface
;
Description
Gets and sets an array of booleans to enable the subsurface scattering effect for each LOD (affects only SpeedTree v8 assets).
This setting controls the light scattered out the back side of leaves and other two-sided SpeedTree mate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2690312d7d22 | github | scripting | Write a Unity C# script called Sim Loop Minimap Source | ```csharp
using FactoryMustScale.Simulation;
using UnityEngine;
namespace FactoryMustScale.Runtime.Visualization
{
/// <summary>
/// Real simulation-backed minimap source that reads authoritative references from SimulationLoopDriver.
/// </summary>
public sealed class SimLoopMinimapSource : GridMinimap... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_348f76e79df9 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_ASTC8X8_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_ASTC8X8_UNorm
Description
A four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f41d9dc4cd1 | unity_docs | scripting | What is `UIElements.ScrollViewMode` in Unity? Explain its purpose and usage. | ScrollViewMode
enumeration
Description
Configurations of the
ScrollView
to influence the layout of its contents and how scrollbars appear.
ScrollView.mode
The default is
ScrollViewMode.Vertical
.
For more information, refer to
UXML element ScrollView
.
Properties
Property
Description
Vertical
Conf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d5f932a259e | unity_docs | scripting | What is `Actions.ContextMenuUtility.AddGameObjectEntriesTo` in Unity? Explain its purpose and usage. | ContextMenuUtility.AddGameObjectEntriesTo
Declaration
public static void
AddGameObjectEntriesTo
(
UIElements.DropdownMenu
menu
);
Parameters
Parameter
Description
menu
The Scene view context menu to add the default actions for a
GameObject
and the component menu items of the current selection to
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bea90568b596 | unity_docs | rendering | What is `SystemInfo.GetRenderTextureSupportedMSAASampleCount` in Unity? Explain its purpose and usage. | SystemInfo.GetRenderTextureSupportedMSAASampleCount
Declaration
public static int
GetRenderTextureSupportedMSAASampleCount
(
RenderTextureDescriptor
desc
);
Parameters
Parameter
Description
desc
The
RenderTextureDescriptor
to check.
Returns
int
If the target platform supports the given MSAA samples co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f10932077bd | unity_docs | scripting | Show me a Unity C# example demonstrating `DeviceType.Desktop`. | DeviceType.Desktop
Description
Desktop or laptop computer.
```csharp
//Attach this script to a GameObject
//This script checks what device type the Application is running on and outputs this to the consoleusing UnityEngine;public class DeviceTypeExample : MonoBehaviour
{
//This is the Text for the Label at the top... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_386f6808cff5 | unity_docs | audio | What is `UnityEngine.AudioModule` in Unity? Explain its purpose and usage. | UnityEngine.AudioModule
Description
The Audio module implements Unity's audio system.
Classes
Class
Description
AudioChorusFilter
The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.
AudioClip
A container for audio data.
AudioDistortionFilter
The Audio Distortion Filter distor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6f3103970de | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.StopAllCoroutines`. | ed coroutines can execute for a range of times. In the following example, two coroutines are created and run without stopping until
StopAllCoroutines
is used to stop both of them. This action can be made to happen on a script that runs multiple coroutines. No arguments are needed because all coroutines on a script ar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d1f3c576829 | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.FetchPreviewOptions`. | FetchPreviewOptions
enumeration
Description
Options for the search provider on how the preview should be fetched.
These options are used by the
SearchProvider.fetchPreview
functor.
```
static Texture2D FetchPreview(SearchItem item, SearchContext context, Vector2 size, FetchPreviewOptions options)
{
var obj = O... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e113b33ea48 | unity_docs | scripting | What is `Handles.PositionHandle` in Unity? Explain its purpose and usage. | Handles.PositionHandle
Declaration
public static
Vector3
PositionHandle
(
Vector3
position
,
Quaternion
rotation
);
Declaration
public static
Vector3
PositionHandle
(
Handles.PositionHandleIds
ids
,
Vector3
position
,
Quaternion
rotation
);
Parameters
Parameter
Description
position
The ce... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b68fc0e57b13 | unity_docs | rendering | What are the parameters of `AssetPostprocessor.OnPreprocessMaterialDescription` in Unity? | Description Add this function to a subclass to recieve a notification when a new material is created during the import of a ModelImporter. Unity only calls this function if you set ModelImporter.materialImportMode to ModelImporterMaterialImportMode.ImportViaMaterialDescription. This function gives you control over mate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b42b36daae2 | unity_docs | math | What is `DragAndDrop.objectReferences` in Unity? Explain its purpose and usage. | DragAndDrop.objectReferences
public static Object[]
objectReferences
;
Description
References to
objects
being dragged.
Never returns null. If no object references are available returns an empty array.
Additional resources:
paths
,
PrepareStartDrag
,
StartDrag
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_138adb7297e3 | unity_docs | physics | Explain 'Supported rich text tags' in Unity. | The following table lists all the supported rich text tags:
Tag Description Example
<a>
Define a hyperlink. Use the href attribute to define the hyperlink URL.
Note
: This tag has a fixed limit of 256 characters.
<a href="https://www.unity.com">Visit Unity!</a>
<align>
Change the text’s horizontal alignment. The suppor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa029c952c1f | unity_docs | math | What is `Rendering.BlendShapeBufferLayout.PerVertex` in Unity? Explain its purpose and usage. | BlendShapeBufferLayout.PerVertex
Description
Order the data by mesh vertex.
When you call
Mesh.GetBlendShapeBuffer
with this option, it returns a
GraphicsBuffer
containing blend shape vertex data ordered by mesh vertex.
In this buffer, each blend shape vertex comprises:
An int that represents the index of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ccfa4deceb21 | unity_docs | animation | What are the parameters of `Animations.AnimatorController.FindStateMachineBehaviourContext` in Unity? | Returns StateMachineBehaviourContext[] Returns the State Machine Behaviour edition context. Description Use this function to retrieve the owner of this behaviour. Please note that this function is very slow. It is not recommended to use this function every frame.
Additional resources: StateMachineBehaviourContext . ```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6635fe17e171 | unity_docs | ui | What is `AssetPostprocessorStaticVariableIgnoreAttribute` in Unity? Explain its purpose and usage. | AssetPostprocessorStaticVariableIgnoreAttribute
class in
UnityEditor
Description
Allows you to decorate static variables in AssetPostprocessor and ScriptedImporter classes that should be ignored by the static variable warning system in the Import Activity window.
This attribute is introduced to decorate static var... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9979fdc226ad | github | scripting | Write a Unity C# script called Data | ```csharp
using Unity.Collections;
using Unity.Entities;
using Unity.Transforms;
using Unity.Mathematics;
using UnityEngine;
namespace Farmer.Core
{
//Use simple Physic2D.BoxCast to collider with static geometry. Won't handle other ColliderComponent as
//those are pure float2 data and not part of PhysX;
/... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_64cfcb59e8b2 | unity_docs | scripting | Explain 'Import a mesh with LOD settings' in Unity. | You can create meshes with different levels of detail in an external 3D application for use with Unity’s
LOD system
. If you name these meshes correctly, Unity automatically creates and configures a GameObject with
LOD group
component for them when it imports the Model.
To import a Model with LOD level into Unity, you ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_426aac80b7ab | unity_docs | editor | Show me a Unity code example for 'Tooltip event'. | Description Trickles down
Bubbles up Cancellable TooltipEvent
Sent just before Unity displays a tooltip.
Yes Yes Yes
## Unique properties
rect
: Rectangle of the hovered visual element in the panel coordinate system.
tooltip
: The tooltip property is a text string to display inside the tooltip box during the tooltip ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ad6afe067f1 | unity_docs | animation | What is `Animations.MuscleHandle.ctor` in Unity? Explain its purpose and usage. | MuscleHandle.MuscleHandle Constructor
Declaration
public
MuscleHandle
(
BodyDof
bodyDof
);
Declaration
public
MuscleHandle
(
HeadDof
headDof
);
Declaration
public
MuscleHandle
(
HumanPartDof
partDof
,
LegDof
legDof
);
Declaration
public
MuscleHandle
(
HumanPartDof
partDof
,
ArmDof
armDof
);... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48323b387425 | unity_docs | scripting | What is `PropertyDrawer.fieldInfo` in Unity? Explain its purpose and usage. | PropertyDrawer.fieldInfo
public FieldInfo
fieldInfo
;
Description
The reflection FieldInfo for the member this property represents. (Read Only)
For advanced uses, this allows you to get information about the member the property represents using reflection, such as the type of the property and which attributes i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_806d48233218 | unity_docs | scripting | What is `ParticleSystem.LimitVelocityOverLifetimeModule.enabled` in Unity? Explain its purpose and usage. | ParticleSystem.LimitVelocityOverLifetimeModule.enabled
public bool
enabled
;
Description
Specifies whether the LimitForceOverLifetimeModule is enabled or disabled.
Additional resources: ParticleSystem.limitForceOverLifetime.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(Partic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c45003790acd | unity_docs | rendering | What are the parameters of `Texture2D.LoadRawTextureData` in Unity? | Description Sets the raw data of an entire texture in CPU memory. This method sets pixel data for the texture in CPU memory. Texture.isReadable must be true , and you must call Apply after LoadRawTextureData to upload the changed pixels to the GPU. You can also use the following to write to a texture: Texture2D.SetPixe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_12b70b7bdbb5 | unity_docs | scripting | In Unity's 'CurveField', what is 'Create a CurveField' and how does it work? | You can create a CurveField with UI Builder, UXML, or C#. The following C# example creates a CurveField with a default curve:
```csharp
using UnityEditor.UIElements;
...
// Create a CurveField
var curveField = new CurveField();
// Set the curve
curveField.value = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e46d6c7c7c5 | unity_docs | audio | What is `AudioImporterSampleSettings.compressionFormat` in Unity? Explain its purpose and usage. | AudioImporterSampleSettings.compressionFormat
public
AudioCompressionFormat
compressionFormat
;
Description
CompressionFormat defines the compression type that the audio file is encoded to. Different compression types have different performance and audio artifact characteristics. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_996f8214ffdd | unity_docs | rendering | What is `LightingExplorerTableColumn.ComparePropertiesDelegate` in Unity? Explain its purpose and usage. | LightingExplorerTableColumn.ComparePropertiesDelegate
Declaration
public delegate int
ComparePropertiesDelegate
(
SerializedProperty
lhs
,
SerializedProperty
rhs
);
Description
A delegate for comparison of properties for sorting. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8140cbf719d | unity_docs | rendering | What is `SystemInfo.maxComputeWorkGroupSizeZ` in Unity? Explain its purpose and usage. | SystemInfo.maxComputeWorkGroupSizeZ
public static int
maxComputeWorkGroupSizeZ
;
Description
The maximum number of work groups that a compute shader can use in Z dimension (Read Only).
This is the largest number of work groups (in Z dimension) that a compute shader on the current device can use. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b9f268790e01 | unity_docs | physics | In Unity's 'Introduction to Mesh colliders', what is 'Meshes that change shape at runtime' and how does it work? | The Mesh that you have assigned to the Mesh collider should ideally not change shape at runtime.
Every time the Mesh changes shape, the
physics engine
needs to recalculate the Mesh collider geometry, which causes a substantial performance overhead. For this reason, you should not modify the geometry of a Mesh that a Me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bdecb87ea8da | unity_docs | scripting | What is `XR.XRMeshSubsystem.TryGetMeshInfos` in Unity? Explain its purpose and usage. | XRMeshSubsystem.TryGetMeshInfos
Declaration
public bool
TryGetMeshInfos
(List<MeshInfo>
meshInfosOut
);
Parameters
Parameter
Description
meshInfosOut
A
List
of
MeshInfo
s to be filled. Passing
null
will throw an
ArgumentNullException
.
Returns
bool
True
if the
List
was populated.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac7a01638671 | unity_docs | scripting | Show me a Unity C# example demonstrating `Quaternion.y`. | Quaternion.y
public float
y
;
Description
Y component of the Quaternion. Don't modify this directly unless you know quaternions inside out.
```csharp
//Create three Sliders (Create>UI>Slider) and three Text GameObjects (Create>UI>Text). These are for manipulating the x, y, and z values of the Quaternion. The t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7479a8fe57a | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.localPosition`. | Transform.localPosition
public
Vector3
localPosition
;
Description
Position of the transform relative to the parent transform.
If the transform has no parent, it is the same as
Transform.position
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Examp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8dba6288fcd | unity_docs | physics | Show me a Unity C# example demonstrating `ApplicationTitleDescriptor.title`. | ApplicationTitleDescriptor.title
public string
title
;
Description
Setting this field will set the complete editor title without using any of the other fields of
ApplicationTitleDescriptor
.
```csharp
using UnityEditor;
using UnityEngine;
public class WindowTitleExample
{
private static void CustomTitleBar(A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2613b0efdf62 | unity_docs | rendering | What is `Texture2DArray.ctor` in Unity? Explain its purpose and usage. | Texture2DArray Constructor
Declaration
public
Texture2DArray
(int
width
,
int
height
,
int
depth
,
TextureFormat
textureFormat
,
bool
mipChain
,
bool
linear
= false);
Declaration
public
Texture2DArray
(int
width
,
int
height
,
int
depth
,
TextureFormat
textureFormat
,
bool
mipChain
,
bool
linea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0bbd95d2cb2f | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.RemoveUnusedAssetBundleNames`. | AssetDatabase.RemoveUnusedAssetBundleNames
Declaration
public static void
RemoveUnusedAssetBundleNames
();
Description
Remove all the unused AssetBundle names in the Asset Database.
```csharp
using System.Linq;
using UnityEngine;
using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour
{
[MenuItem(... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9a2fab4ac9c | unity_docs | math | What is `Mesh.GetColors` in Unity? Explain its purpose and usage. | Mesh.GetColors
Declaration
public void
GetColors
(List<Color>
colors
);
Declaration
public void
GetColors
(List<Color32>
colors
);
Parameters
Parameter
Description
colors
A list of vertex colors to populate.
Description
Gets the vertex colors of the Mesh.
The color at each index corresponds to the v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cfeb50d4269 | unity_docs | rendering | What is `TerrainTools.PaintContext.GatherHeightmap` in Unity? Explain its purpose and usage. | PaintContext.GatherHeightmap
Declaration
public void
GatherHeightmap
();
Description
Gathers the heightmap information into
sourceRenderTexture
.
This function collects the heightmap data from all Terrain tiles in the PaintContext into
sourceRenderTexture
.
This function is called internally by
TerrainPain... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_43356a17141f | unity_docs | scripting | Show me a Unity code example for 'Create a custom Inspector'. | y
.
## Create a new MonoBehaviour
To create a custom Inspector, first define a custom class that inherits from a
MonoBehaviour
. The custom class represents a simple car with several properties.
Create a project in Unity with any template.
In your
Project window
, create a folder named
create-a-custom-inspector
to st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_16c791c79798 | unity_docs | rendering | In Unity's 'Forward rendering path in the Built-In Render Pipeline', what is 'Render passes' and how does it work? | For each GameObject, Unity first renders the Base Pass, which renders the following:
One per-pixel light that affects the GameObject.
All the per-vertex and spherical harmonics (SH) lights that affect the GameObject.
Lightmap
data for the GameObject
Ambient lighting
Emissive lighting
Shadows from directional lights
Not... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae386bdaa615 | unity_docs | math | What is `HandleUtility.WorldToGUIPoint` in Unity? Explain its purpose and usage. | HandleUtility.WorldToGUIPoint
Declaration
public static
Vector2
WorldToGUIPoint
(
Vector3
world
);
Parameters
Parameter
Description
world
Point in world space.
Description
Convert a world space point to a 2D GUI position..
Uses the current camera to calculate the projection. Returns GUI x/y and view-s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e1547655faa | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.FuzzySearch.FuzzyMatch`. | ring.
origin
The string the method is searching.
outScore
If there is a match, this parameter contains the match score. The higher the match score, the closer the pattern matched a part of the given string.
matches
List of indices in the string where the pattern was found.
Returns
bool
Returns true if a match... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c4cecaaebcd | unity_docs | math | What is `GL.LINE_STRIP` in Unity? Explain its purpose and usage. | GL.LINE_STRIP
public static int
LINE_STRIP
;
Description
Mode for
Begin
: draw line strip.
Draws lines between each vertex passed, from the beginning to the end. If you pass three vertices, A, B and C, two lines are drawn: one between A and B, and one between B and C.
To set up the screen for drawing in 2D, us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4142228b67e4 | unity_docs | math | What is `Matrix4x4.Inverse3DAffine` in Unity? Explain its purpose and usage. | Matrix4x4.Inverse3DAffine
Declaration
public static bool
Inverse3DAffine
(
Matrix4x4
input
,
ref
Matrix4x4
result
);
Parameters
Parameter
Description
input
Input matrix to invert.
result
The result of the inversion. Equal to the input matrix if the function fails.
Returns
bool
Returns true and a va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ca4cd82cd85 | unity_docs | animation | What is `Animator.StopRecording` in Unity? Explain its purpose and usage. | Animator.StopRecording
Declaration
public void
StopRecording
();
Description
Stops animator record mode.
A call to
StopRecording
will lock the recording buffer's contents in its current state. The data get saved for subsequent playback with
StartPlayback
.
Additional resources:
StartRecording
,
recorderSt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a152f73caa7 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetDatabase.SaveAssets`. | asset changes to disk.
Identical to
EditorApplication.SaveAssets
except not permitted to be called during serialization.
When calling this function,
AssetModificationProcessor.OnWillSaveAssets
will be invoked, allowing you to override which files are saved to disk.
EditorApplication.SaveAssets
will be deprecated ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c620e27995fa | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtVersionUpToNextMinor` in Unity? Explain its purpose and usage. | PBXProject.AddRemotePackageReferenceAtVersionUpToNextMinor
Declaration
public string
AddRemotePackageReferenceAtVersionUpToNextMinor
(string
url
,
string
version
);
Parameters
Parameter
Description
url
The URL of the repository.
version
The version to use.
Returns
string
Returns the GUID of the remote... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1e51021cc24 | unity_docs | scripting | What is `Progress.GetTotalSteps` in Unity? Explain its purpose and usage. | Progress.GetTotalSteps
Declaration
public static int
GetTotalSteps
(int
id
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
Returns
int
The number of steps.
Description
Gets the total number of steps, from start to finish, for a progress indicator.
Returns -1 if you don't u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0dcb4a0e175d | unity_docs | rendering | What is `UnityEngine.NVIDIAModule` in Unity? Explain its purpose and usage. | UnityEngine.NVIDIAModule
Description
A module that contains API you can use to interact with NVIDIA graphics cards.
To activate this module at runtime, call NVIDIA.Plugins.LoadPlugin with the NVIDIA.Plugins.Plugin.NVUnityPlugin value during application startup. The class NVIDIA.Device contains the APIs to interact ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8dd4a46cf372 | unity_docs | rendering | What is `ParticleSystem.RotationBySpeedModule.separateAxes` in Unity? Explain its purpose and usage. | ParticleSystem.RotationBySpeedModule.separateAxes
public bool
separateAxes
;
Description
Set the rotation by speed on each axis separately.
When disabled, only the z-axis rotation curve is used.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class Examp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8d33db827da | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.IsASTCFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsASTCFormat
Declaration
public static bool
IsASTCFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static bool
IsASTCFormat
(
TextureFormat
format
);
Description
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_810998be8d42 | unity_docs | scripting | What is `Android.AndroidAssetPackInfo.bytesDownloaded` in Unity? Explain its purpose and usage. | AndroidAssetPackInfo.bytesDownloaded
public ulong
bytesDownloaded
;
Description
The downloaded size of the Android asset pack in bytes.
Read-only.
Additional resources:
AndroidAssetPacks.DownloadAssetPackAsync
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1c1009b0312 | unity_docs | scripting | What is `ColorUsageAttribute` in Unity? Explain its purpose and usage. | ColorUsageAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Attribute used to configure the usage of the ColorField and Color Picker for a color.
Use this attribute on a Color to configure the Color Field and Color Picker to show/hide the al... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ec65298c604 | unity_docs | ui | What is `EditorWindow.Close` in Unity? Explain its purpose and usage. | EditorWindow.Close
Declaration
public void
Close
();
Description
Close the editor window.
This will destroy the editor window.
Simple example to show Close()
```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class CloseWindow : EditorWindow
{
[MenuItem("Examples/Close Wind... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cfea2a85f316 | unity_docs | math | Show me a Unity code example for 'BoundsIntField'. | The BoundsIntField lets users enter a BoundsInt value in a UI.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a BoundsIntField
You can create a BoundsIntField with UI Builder, UXML, o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1724f442d80c_doc_18 | github | scripting | What does `GetFromUnity_Axes` do in this Unity script? Explain its purpose and signature. | Returns a basis-change matrix that transforms from Unity axis conventions tothe conventions specified in the payload.Does *not* perform unit conversion, hence the name.
Signature:
```csharp
public static Matrix4x4 GetFromUnity_Axes(SceneStatePayload payload)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_87c08a630603 | unity_docs | rendering | In Unity's '2D and 3D projects', what is 'Orthographic 3D' and how does it work? | Sometimes games use 3D geometry, but use an orthographic camera instead of perspective. This is a common technique used in games which give you a bird’s-eye view of the action, and is sometimes called “2.5D”. If you’re making a game like this, you should also use the Editor in
3D
mode, because even though there is no p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_075ad66e4c74 | unity_docs | rendering | Explain 'Built-in shader variables reference' in Unity. | Unity’s built-in include files contain global variables for your
shaders
: things like current object’s transformation matrices, light parameters, current time and so on. You use them in
shader programs
like any other variable, but if you include the relevant include file, you don’t have to declare them.
For more infor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dced5a5b2ed2 | unity_docs | rendering | What is `Rendering.SupportedRenderingFeatures.defaultMixedLightingModes` in Unity? Explain its purpose and usage. | SupportedRenderingFeatures.defaultMixedLightingModes
public
Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes
defaultMixedLightingModes
;
Description
This is the fallback mode if the mode the user had previously selected is no longer available. See
SupportedRenderingFeatures.mixedLightingModes
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d70275dad93a | unity_docs | rendering | In Unity's 'Particle size', what is 'Changing particle size over the particle’s lifetime' and how does it work? | The
Size Over Lifetime
module can change a particle’s size based on how long it has existed.
Some particles will typically change in size as they move away from the point of emission, such as those that represent gases, flames or smoke. For example, smoke will tend to disperse and occupy a larger volume over time. You ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f1e77e774eb | unity_docs | scripting | What is `ParticleSystem.LimitVelocityOverLifetimeModule.limitZ` in Unity? Explain its purpose and usage. | ParticleSystem.LimitVelocityOverLifetimeModule.limitZ
public
ParticleSystem.MinMaxCurve
limitZ
;
Description
Maximum velocity curve for the z-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d6ab0f579aef | unity_docs | physics | In Unity's 'Optimizing arrays', what is 'Alternative non-allocating APIs' and how does it work? | Some Unity APIs have alternative versions that don’t cause memory allocations. You should use these when possible. The following table contains an example of allocating APIs and their non-allocating alternatives:
Allocating API
Non-allocating API alternative
Physics.RaycastAll
Physics.RaycastNonAlloc
Animator.parameter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee0992d47a37 | unity_docs | physics | What is `MonoBehaviour.OnTriggerEnter2D` in Unity? Explain its purpose and usage. | MonoBehaviour.OnTriggerEnter2D(Collider2D)
Parameters
Parameter
Description
other
The other Collider2D involved in this collision.
Description
Sent when another object enters a trigger collider attached to this object (2D physics only).
Further information about the other collider is reported in the Collider2... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_152f649b758e | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.CollisionModule.bounceMultiplier`. | ParticleSystem.CollisionModule.bounceMultiplier
public float
bounceMultiplier
;
Description
A multiplier for
ParticleSystem.CollisionModule.bounce
.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall bounce multiplier.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4fcf750d18ce | unity_docs | scripting | Give me an overview of the `PivotRotation` class in Unity. | PivotRotation
enumeration
Description
How is the tool handle oriented.
Properties
Property
Description
Local
The tool handle is oriented from the active object.
Global
The tool handle is aligned along the global axes. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16d139f757be | unity_docs | math | What is `AnimatedValues.AnimQuaternion` in Unity? Explain its purpose and usage. | AnimQuaternion
class in
UnityEditor.AnimatedValues
/
Inherits from:
AnimatedValues.BaseAnimValueNonAlloc_1
Description
An animated Quaternion value.
Animated using
Quaternion.Slerp
.
Constructors
Constructor
Description
AnimQuaternion
Constructor.
Protected Methods
Method
Description
GetValue
Type spec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1b7e620c8bd | unity_docs | performance | What is `Rendering.RenderingThreadingMode.NativeGraphicsJobsWithoutRenderThread` in Unity? Explain its purpose and usage. | RenderingThreadingMode.NativeGraphicsJobsWithoutRenderThread
Description
Generates intermediate graphics commands via several worker threads and converts them into low-level platform API graphics commands.
In this mode, the main thread processes the application's high-level code and issues an intermediate represent... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3300450c2acb_doc_1 | github | scripting | What does `CreateScript` do in this Unity script? Explain its purpose and signature. | Create script with args using
Signature:
```csharp
public abstract GeneratedScript CreateScript(Type type, params object[] args);
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_4db5fe7dff5c | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_BC7_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_BC7_UNorm
Description
A four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8c21f425961f_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Attribute to enable an inspector checkbox fortoggling the state at edit-time. Mostly used for Toggle state.
Signature:
```csharp
public class EditableTimedFlagAttribute : PropertyAttribute
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_8c9da70f0dfc | unity_docs | rendering | In Unity's 'Get started with text', what is 'Create a static font asset' and how does it work? | Create a
static font asset
and apply it to the Button control. For a static font asset, you don’t need to include the source font file in the build. However, you must generate atlas for all the characters in the Button’s display text. The display text is
This is a Button
and you will add a
*
in the text, so you generat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_905b0612f511 | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture2D.GetPixelBilinear`. | te y maps to pixel y % height.
Mirror
, or
MirrorOnce
: Not supported, Unity will behave like
Clamp
.
GetPixelBilinear
runs on the CPU, and behaves identically on all platforms and graphics APIs. Bilinear filtering on a GPU might behave differently, for example pixels might be offset by half a pixel. To match this... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_90c1ca9a723b | unity_docs | editor | Explain 'Editor Diagnostics preferences reference' in Unity. | When you report a problem to Unity, the Unity Support Team might need you to enable diagnostic switches to help identify the cause. Running diagnostics on an application, whether in the Editor or a Player, impacts performance and user experience. You should only run diagnostics when the Unity Support Team requires them... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b57e177e9b8 | unity_docs | physics | What are the parameters of `PhysicsShapeGroup2D.GetShapeVertices` in Unity? | Description Gets a copy of the shape vertices in the PhysicsShapeGroup2D . NOTE : Because this is a copy, changing the specified shape vertices list afterwards will not change the PhysicsShapeGroup2D . ```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;public class Example : Mon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef0fbe466aaf | unity_docs | scripting | What is `ParticleSystem.NoiseModule.frequency` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.frequency
public float
frequency
;
Description
Low values create soft, smooth noise, and high values create rapidly changing noise.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private Pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f051fe113c45 | unity_docs | rendering | Show me a Unity C# example demonstrating `ImageConversion.EncodeToTGA`. | encoded data as a file or send it over the network without further processing.
This function does not work on any compressed format.
Texture.isReadable
must be
true
.
The encoded TGA data will be uncompressed 8bit grayscale, RGB or RGBA (depending on the passed in format).
For single-channel red textures (
R8
,
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0f097c564f9f | unity_docs | ui | Explain 'Bind to a list without ListView' in Unity. | Version
: 2023.2+
You can bind to a list without ListView. To do so, bind each element to an item in the array of the serialized object and track the value of the array size. The array size might change in certain situations, such as an undo or reset operation.
This example demonstrates how to bind to a list without Li... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_363195ba7d6f | unity_docs | xr | What is `Application.runInBackground` in Unity? Explain its purpose and usage. | Application.runInBackground
public static bool
runInBackground
;
Description
Determines whether the Player should run when the application is in the background
By default, this is set to false and the application pauses when it is in the background.
Android
: This property works in Android only if the applicati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f16ca213d10 | unity_docs | editor | What is `FilePathAttribute.Location.PreferencesFolder` in Unity? Explain its purpose and usage. | FilePathAttribute.Location.PreferencesFolder
Description
Use this location to save a file relative to the preferences folder. Useful for per-user files that are across all projects.
Location of the Preferences folder across operating systems:
Windows:
C:/Users/[username]/AppData/Roaming/Unity/Editor-5.x/Preferenc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_84f5f17dca3e | unity_docs | scripting | What is `Animations.BlendTree` in Unity? Explain its purpose and usage. | BlendTree
class in
UnityEditor.Animations
/
Inherits from:
Motion
Description
Blend trees are used to blend continuously animation between their children. They can either be 1D or 2D.
Properties
Property
Description
blendParameter
Parameter that is used to compute the blending weight of the children in 1D bl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a43d0f8fb38 | unity_docs | scripting | What is `Unity.Android.Gradle.Element` in Unity? Explain its purpose and usage. | Element
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseElement
Description
An empty element that can be set to any string.
Constructors
Constructor
Description
Element
Element constructor.
Public Methods
Method
Description
GetUniqueName
Gets the unique name of the element. Elemen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b72e4181388b | unity_docs | scripting | What is `Serialization.ManagedReferenceUtility.GetManagedReferenceIds` in Unity? Explain its purpose and usage. | ManagedReferenceUtility.GetManagedReferenceIds
Declaration
public static long[]
GetManagedReferenceIds
(
Object
obj
);
Parameters
Parameter
Description
hostObj
The host object that supports
SerializeReference
. For example,
MonoBehaviour
or
ScriptableObject
.
Returns
long[]
Returns a list of the mos... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cebe8bb0661 | unity_docs | scripting | Show me a Unity C# example demonstrating `Event.isKey`. | Event.isKey
public bool
isKey
;
Description
Is this event a keyboard event? (Read Only)
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Detects any keyboard event
void OnGUI()
{
Event e = Event.current;
if (e.isKey)
{
Debug.Log("Detected a keyboard event!");
}
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c133a9e430e | unity_docs | scripting | What is `Rendering.SupportedOnRenderPipelineAttribute.IsTypeSupportedOnRenderPipeline` in Unity? Explain its purpose and usage. | SupportedOnRenderPipelineAttribute.IsTypeSupportedOnRenderPipeline
Declaration
public static bool
IsTypeSupportedOnRenderPipeline
(Type
type
,
Type
renderPipelineAssetType
);
Parameters
Parameter
Description
type
The type you want to check.
renderPipelineAssetType
RenderPipelineAsset
type.
Returns
bool... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b095797d4fb4 | unity_docs | physics | Give me an overview of the `ContactPoint` class in Unity. | ContactPoint
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Describes a contact point where the collision occurs.
Contact points are stored in
Collision
structure.
Additional resources:
Collision
,
Collider.OnCollisionEnter
,
Collider.OnCollisionStay
,
Collider.OnCollisionEx... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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