id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_eac99a6298d4 | unity_docs | scripting | Explain 'Layers and layerMasks' in Unity. | Unity APIs use layerMasks to define which layers the API can interact with.
Topic Description Introduction to layerMasks
Understand how the Unity API uses layerMasks to define which layers it can interact with.
Set a layerMask
Set up a layerMask to use in API calls.
Add a layer to a layerMask
Add a new layer to a layer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e335b351e2a | unity_docs | math | What is `RectInt.ClampToBounds` in Unity? Explain its purpose and usage. | RectInt.ClampToBounds
Declaration
public void
ClampToBounds
(
RectInt
bounds
);
Parameters
Parameter
Description
bounds
Bounds to clamp the
RectInt
.
Description
Clamps the position and size of the
RectInt
to the given bounds. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9cf43a85641e | unity_docs | scripting | What is `LightTransport.IDeviceContext.WriteBuffer` in Unity? Explain its purpose and usage. | IDeviceContext.WriteBuffer
Declaration
public void
WriteBuffer
(BufferSlice<T>
dst
,
NativeArray<T>
src
);
Declaration
public void
WriteBuffer
(BufferSlice<T>
dst
,
NativeArray<T>
src
,
LightTransport.EventID
id
);
Parameters
Parameter
Description
dst
The buffer slice specifying the destination on ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c0c79ddee111 | unity_docs | scripting | In Unity's 'Grid Layout Group', what is 'Grid Layout Group and auto layout' and how does it work? | There are special considerations to be aware of when using the Grid Layout Group as part of an auto layout setup, such as using it with a
Content Size Fitter
.
The auto layout system calculates the horizontal and vertical sizes independently. This can be at odds with the Grid Layout Group, where the number of rows depe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f267cf9d9b18 | unity_docs | physics | Explain 'Introduction to primitive collider shapes' in Unity. | Primitive colliders are the most computationally efficient type of collider in Unity. They are called “primitive” because they are defined by simple geometric shapes such as boxes, spheres, and capsules. They match the
Primitive Objects
, which are built-in GameObject shapes.
There are three primitive collider shapes i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_609d5a9231ae | unity_docs | physics | Give me an overview of the `ArticulationBody` class in Unity. | ArticulationBody
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.PhysicsModule
Description
A body that forms part of a Physics articulation.
An articulation is a set of bodies arranged in a logical tree. The parent-child link in this tree reflects that the bodies have their rela... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e8dc14ed65a | unity_docs | physics | What are the parameters of `PhysicsScene2D.GetRayIntersection` in Unity? | Returns RaycastHit2D The ray intersection result. Description Cast a 3D ray against the 2D Colliders in the Scene. This function acts as a 3D "ray cast" but specifically designed to detect 2D Colliders. It achieved this by projecting the 3D ray into 2D space and then performs the 2D intersection test, ordering the resu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4309d8559f2d | unity_docs | editor | What is `IMGUI.Controls.TreeViewState` in Unity? Explain its purpose and usage. | TreeViewState
class in
UnityEditor.IMGUI.Controls
Description
The TreeViewState contains serializable state information for the TreeView.
This is primarily state that the user could have changed by interacting with the TreeView, for example the selection state, expanded state, navigation state and scroll state.
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a48cca317bd | unity_docs | math | What is `Tilemaps.TileChangeData` in Unity? Explain its purpose and usage. | TileChangeData
struct in
UnityEngine.Tilemaps
/
Implemented in:
UnityEngine.TilemapModule
Description
Represents the position and
Tile
information to change in a Tilemap.
Properties
Property
Description
color
The color to set the Tile to.
position
The position to change Tile properties at.
tile
The Tile ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_65eaeb6ba790 | unity_docs | scripting | In Unity's 'Introduction to instantiating prefabs', what is 'Instantiate a prefab' and how does it work? | To instantiate a prefab at runtime, your code needs a reference to the prefab. To make this reference, you can create a public field of type GameObject in your code, then assign the prefab you want to use to this field in the
Inspector
.
The following script example has a single public variable,
myPrefab
, which is a r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d53b2a929d0a | unity_docs | performance | What is `Unity.Jobs.LowLevel.Unsafe.JobsUtility.ScheduleParallelForTransform` in Unity? Explain its purpose and usage. | JobsUtility.ScheduleParallelForTransform
Declaration
public static
Unity.Jobs.JobHandle
ScheduleParallelForTransform
(ref
Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters
parameters
,
IntPtr
transfromAccesssArray
);
Returns
JobHandle
A
JobHandle
to the new job.
Description
Schedules an ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6544b613098 | unity_docs | math | What is `SerializedPropertyType` in Unity? Explain its purpose and usage. | SerializedPropertyType
enumeration
Description
Represents the type of a
SerializedProperty
.
Additional resources:
SerializedProperty.propertyType
.
Properties
Property
Description
Generic
Represents an array, list, struct or class.
Integer
Represents an integer property, for example int, byte, short, uint ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03030927c793 | unity_docs | rendering | What is `ImageConversion.LoadImage` in Unity? Explain its purpose and usage. | ImageConversion.LoadImage
Declaration
public static bool
LoadImage
(
Texture2D
tex
,
byte[]
data
,
bool
markNonReadable
);
Parameters
Parameter
Description
tex
The texture to load the image into.
data
The byte array containing the image data to load.
markNonReadable
Set to false by default, pass true ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4824e2ba5bd0 | unity_docs | math | Show me a Unity C# example demonstrating `Input.GetJoystickNames`. | u
want to support in the Input Manager.
The position of a joystick in this array corresponds to the joystick number, i.e. the name in position 0 of this array is
for the joystick that feeds data into 'Joystick 1' in the Input Manager, the name in position 1 corresponds to 'Joystick 2',
and so on. Note that some entries... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8bbdcec485c1 | unity_docs | scripting | What are the parameters of `AssetDatabase.IsMainAsset` in Unity? | Returns bool True if the asset is a main asset, false otherwise. Description Checks whether the asset is a main asset in the Project window. For example, an imported model has a GameObject as its root and several meshes and child GameObjects
in an expanded state. The root GameObject is the main asset in this case. ```c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae085eea2a1b | unity_docs | editor | What is `StaticEditorFlags.ReflectionProbeStatic` in Unity? Explain its purpose and usage. | StaticEditorFlags.ReflectionProbeStatic
Description
Include this GameObject when when precomputing data for
Reflection Probes
whose
Type
property is set to
Baked
.
For more information, see the documentation on [[wiki:ReflectionProbes|Reflection Probes].
```csharp
using UnityEngine;
using UnityEditor;
public ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_560f98968575 | unity_docs | scripting | What is `PlayerSettings.Android.keyaliasPass` in Unity? Explain its purpose and usage. | PlayerSettings.Android.keyaliasPass
public static string
keyaliasPass
;
Description
Password for the key used for signing an Android application.
This is the password for signing an application with a particular key (known as [-keypass <keypass>] on the keytool/jarsigner command line).
For a detailed code exam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2fb754aab19e | unity_docs | scripting | What is `ParticleSystem.noise` in Unity? Explain its purpose and usage. | ParticleSystem.noise
public
ParticleSystem.NoiseModule
noise
;
Description
Script interface for the NoiseModule of a Particle System.
The Noise Module allows you to apply turbulence to the movement of your particles. Use the low quality settings to create computationally efficient Noise, or simulate smoother... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26cb393b1ea8 | unity_docs | scripting | What is `Build.BuildPlayerContext.AddAdditionalPathToStreamingAssets` in Unity? Explain its purpose and usage. | BuildPlayerContext.AddAdditionalPathToStreamingAssets
Declaration
public void
AddAdditionalPathToStreamingAssets
(string
directoryOrFile
,
string
pathInStreamingAssets
);
Parameters
Parameter
Description
directoryOrFile
Path representing an existing file or directory. If the path doesn't exist, this functio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b59860ca9eb4 | unity_docs | scripting | In Unity's 'APK expansion files in Unity', what is 'Create the main APK expansion file' and how does it work? | To create the main APK expansion file for your application, indicate to Unity to split the application. For information on how to do this, refer to
Splitting the application binary
.
Now when you
Build the application
, Unity generates the APK and the main APK expansion file then copies them both to the output director... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e19704321c2f | unity_docs | math | What is `Graphics.ExecuteCommandBufferAsync` in Unity? Explain its purpose and usage. | Graphics.ExecuteCommandBufferAsync
Declaration
public static void
ExecuteCommandBufferAsync
(
Rendering.CommandBuffer
buffer
,
Rendering.ComputeQueueType
queueType
);
Parameters
Parameter
Description
buffer
The
CommandBuffer
to be executed.
queueType
Describes the desired async compute queue the supp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13198b26226f | unity_docs | rendering | What is `Rendering.RealtimeGICPUUsage.Low` in Unity? Explain its purpose and usage. | RealtimeGICPUUsage.Low
Description
25% of the allowed CPU threads are used as worker threads.
25% of the total number of allowed logical CPU cores are populated with Enlighten Realtime Global Illumination worker threads.
Additional resources:
TierSettings.realtimeGICPUUsage
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4a1fb304cfdb | unity_docs | scripting | Explain 'Event function execution order' in Unity. | The following diagram provides a high-level overview of the execution sequence for event functions that run during the lifecycle of a MonoBehaviour script component. For readability, the scope of the chart is limited to key parts of the script lifecycle, with some extra internal subsystem updates provided for context. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_759c84552a8d | unity_docs | scripting | Explain 'Manage GameObjects in the Hierarchy window' in Unity. | Use the Hierarchy window to create and organize GameObjects and control their visibility in a
scene
.
The Hierarchy window displays every GameObject in a scene, including models, cameras, and
prefabs
. You can use the Hierarchy window to manage and group the GameObjects you use in a Scene. When you add or remove GameOb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_926916d8d32f | unity_docs | scripting | What is `Presets.PresetType.IsValid` in Unity? Explain its purpose and usage. | PresetType.IsValid
Declaration
public bool
IsValid
();
Returns
bool
Returns true if the
PresetType
is valid. Returns false otherwise.
Description
Checks whether a
PresetType
corresponds with a valid native or managed class.
A PresetType is invalid when a MonoScript has been removed from the project, o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_762272eff736 | unity_docs | xr | What is `Search.SearchUtils.GetAssetPreviewFromPath` in Unity? Explain its purpose and usage. | SearchUtils.GetAssetPreviewFromPath
Declaration
public static
Texture2D
GetAssetPreviewFromPath
(string
path
,
Search.FetchPreviewOptions
previewOptions
);
Declaration
public static
Texture2D
GetAssetPreviewFromPath
(string
path
,
Vector2
previewSize
,
Search.FetchPreviewOptions
previewOptions
);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f605e26462e0 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeaderState.CanOverwriteSerializedFields` in Unity? Explain its purpose and usage. | MultiColumnHeaderState.CanOverwriteSerializedFields
Declaration
public static bool
CanOverwriteSerializedFields
(
IMGUI.Controls.MultiColumnHeaderState
source
,
IMGUI.Controls.MultiColumnHeaderState
destination
);
Parameters
Parameter
Description
source
State that have serialized data to be transfered to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8046a18885e8 | unity_docs | physics | Explain 'Speculative CCD' in Unity. | Speculative collision detection is the CCD algorithm for
Continuous Speculative
mode.
Speculative
collision detection
is less computationally demanding than
sweep-based collision detection
. It also works for collisions that occur as a result of both linear movement (for example, a ball moving in a straight line) and r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8d0cb3356c38_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Serialize array to JSON (wrapper required for Unity)
Signature:
```csharp
public static string ArrayToJson<T>(T[] array, bool prettyPrint = false)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cac2e4672c72 | unity_docs | animation | What is `Animations.AnimationScriptPlayable.GetJobData` in Unity? Explain its purpose and usage. | AnimationScriptPlayable.GetJobData
Declaration
public T
GetJobData
();
Returns
T
Returns the
IAnimationJob
data contained in the playable.
Description
Gets the job data contained in the playable.
The generic type must be the same as the one used for the creation of the playable, otherwise an
ArgumentEx... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1d0f6eea5b3 | unity_docs | physics | What is `UIElements.DataBinding` in Unity? Explain its purpose and usage. | DataBinding
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.Binding
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IDataSourceProvider
Description
Binding type that enables data synchronization between a property of a data source and a property of a
VisualElement
.
Prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_775bf781f268 | github | scripting | Write a Unity Editor script for Tap To Place Editor | ```csharp
// Copyright (c) Mixed Reality Toolkit Contributors
// Licensed under the BSD 3-Clause
using MixedReality.Toolkit.Editor;
using UnityEditor;
using UnityEngine;
namespace MixedReality.Toolkit.SpatialManipulation.Editor
{
/// <summary>
/// Custom editor for the Tap to Place component.
/// </summa... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_3441f850847e | unity_docs | rendering | What is `RenderTextureDescriptor` in Unity? Explain its purpose and usage. | RenderTextureDescriptor
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
This struct contains all the information required to create a RenderTexture. It can be copied, cached, and reused to easily create RenderTextures that all share the same properties. Avoid using the default construc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b49cc9678ccb | unity_docs | performance | What is `Awaitable.NextFrameAsync` in Unity? Explain its purpose and usage. | Awaitable.NextFrameAsync
Declaration
public static
Awaitable
NextFrameAsync
(CancellationToken
cancellationToken
);
Parameters
Parameter
Description
cancellationToken
Optional cancellation token.
Description
Resumes execution on the next frame.
Note:
This method can only be called from the main thread ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aa59d576c561 | unity_docs | rendering | Explain 'Tessellation Surface Shader examples in the Built-In Render Pipeline' in Unity. | In the Built-in
Render Pipeline
,
Surface Shaders
have some support for DirectX 11 / OpenGL Core GPU Tessellation.
Tessellation is indicated by
tessellate:FunctionName
modifier. That function computes triangle edge and inside tessellation factors.
When tessellation is used, “vertex modifier” (
vertex:FunctionName
) is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_aef1e5a6b348 | github | scripting | Write a Unity C# script called Dispatcher | ```csharp
using System;
using System.Collections.Concurrent;
using UnityEngine;
using UnityEngine.PlayerLoop;
namespace UnityMainThreadDispatcher
{
public static class Dispatcher
{
private static readonly ConcurrentQueue<Action> _actionQueue = new ConcurrentQueue<Action>();
[RuntimeInitializeO... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_1b5af7acaa02 | unity_docs | input | What is `KeyCode.Mouse4` in Unity? Explain its purpose and usage. | KeyCode.Mouse4
Description
Additional (fifth) mouse button.
Use this for detecting mouse button presses. The “4” mouse button is the fifth button on the user’s mouse if this additional button exists, for example, volume buttons on the mouse. Unity defines this as the "4" Mouse button, as the mouse Button numbering ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e941216fabd8 | unity_docs | rendering | Explain 'Grass and other details' in Unity. | A Terrain might have grass clumps and other small objects (such as rocks) covering its surface. Unity renders these objects using textured quads or full meshes, depending on the
level of detail
and performance you require.
Instancing details work with all
render pipelines
, including the
High Definition Render Pipeline... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9591b5583c99 | unity_docs | physics | What is `Cloth.SetSelfAndInterCollisionIndices` in Unity? Explain its purpose and usage. | Cloth.SetSelfAndInterCollisionIndices
Declaration
public void
SetSelfAndInterCollisionIndices
(List<uint>
indices
);
Parameters
Parameter
Description
indices
List of cloth particles indices to use for cloth self and/or inter collision.
Description
This allows you to set the cloth indices used for self and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c2d81f04903c | unity_docs | rendering | In Unity's 'Shader Import Settings window reference', what is 'ShaderLab shader properties' and how does it work? | The following properties are available only for
ShaderLab shaders
.
Property Description Default Maps
Displays the textures that appear as material properties.
NonModifiable Maps
Displays the textures that have the
[NonModifiableTextureData]
attribute in the shader. These textures don’t appear as material properties. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7913a104b3d | unity_docs | scripting | What is `UIElements.PointerEventBase_1.azimuthAngle` in Unity? Explain its purpose and usage. | PointerEventBase<T0>.azimuthAngle
public float
azimuthAngle
;
Description
Gets the angle of the stylus relative to the x-axis, in radians.
A value of 0 indicates that the stylus is pointed along the x-axis of the device. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1034f9f0d31 | unity_docs | scripting | What is `PlayerSettings.WSA.vcxProjDefaultLanguage` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.vcxProjDefaultLanguage
public static string
vcxProjDefaultLanguage
;
Description
Sets the XML <defaultLanguage> value specified in the generated Visual Studio project file (.vcxproj). Applies only to the initial file generation, preexisting files will not be modified. When empty 'en-US' will ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_302dcab912cc | unity_docs | editor | What is `EditorGUILayout.LinkButton` in Unity? Explain its purpose and usage. | EditorGUILayout.LinkButton
Declaration
public static bool
LinkButton
(string
label
,
params GUILayoutOption[]
options
);
Declaration
public static bool
LinkButton
(
GUIContent
label
,
params GUILayoutOption[]
options
);
Parameters
Parameter
Description
label
Label of the link.
options
An optional l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c89440aa9d9 | unity_docs | scripting | Show me a Unity C# example demonstrating `EventType.ValidateCommand`. | EventType.ValidateCommand
Description
Validates a special command (e.g. copy & paste).
"Copy", "Cut", "Paste", "Delete", "FrameSelected", "Duplicate", "SelectAll" and so on.
Sent only in the editor.
Example: Make pasting work in current window or control:
```csharp
using UnityEngine;
using UnityEditor;public class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3481d80851d5 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem` in Unity? Explain its purpose and usage. | AssetLoadingSubsystem
enumeration
Description
Subsystem tags for the read request, describing broad asset type or subsystem that triggered the read request.
Properties
Property
Description
Other
The subsystem where the read request originated is unknown.
Texture
The read request originated in texture loading.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2745d8c8f99e | unity_docs | ui | What are the parameters of `Overlays.OverlayCanvas.ShowPopup` in Unity? | Description Displays an overlay as a pop-up in a EditorWindow . ```csharp
using UnityEditor;
using UnityEditor.Overlays;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.UIElements;
class PopUpOnlyOverlay : Overlay
{
public PopUpOnlyOverlay()
{
displayName = "Pop Me Up";
}... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0e9252a1aaae | unity_docs | rendering | In Unity's 'Optimize the size of the iOS Player', what is 'Managed code stripping' and how does it work? | Unity removes unused or unreachable code during the build process through a technique called managed code stripping, which can significantly reduce the final size of your application. Refer to
managed code stripping
for more information.
Note:
It can sometimes be difficult to determine which classes are getting strippe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9faaa637fd2 | unity_docs | rendering | Show me a Unity C# example demonstrating `FileUtil.DeleteFileOrDirectory`. | FileUtil.DeleteFileOrDirectory
Declaration
public static bool
DeleteFileOrDirectory
(string
path
);
Description
Deletes a file or a directory given a path.
This function's path is relative to the project root folder but it can also accept absolute paths.
All file separators should be forward ones "/" (Unix sty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9caed588f006 | unity_docs | scripting | What is `ContactFilter2D.SetNormalAngle` in Unity? Explain its purpose and usage. | ContactFilter2D.SetNormalAngle
Declaration
public void
SetNormalAngle
(float
minNormalAngle
,
float
maxNormalAngle
);
Parameters
Parameter
Description
minNormalAngle
The value used to set the
minNormalAngle
.
maxNormalAngle
The value used to set the
maxNormalAngle
.
Description
Sets the
minNormalAngl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fb052fdaeec5_doc_8 | github | scripting | What does `ConvertEnumerator` do in this Unity script? Explain its purpose and signature. | Convert all table data.
Signature:
```csharp
public static IEnumerable ConvertEnumerator(Type dataType, string csvContent, char cellSeparator = CSVDataHelper.CommaCharacter, bool supportCellMultiline = true)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_3ef1d6d02207 | unity_docs | ui | Show me a Unity C# example demonstrating `GUI.EndScrollView`. | GUI.EndScrollView
Declaration
public static void
EndScrollView
();
Declaration
public static void
EndScrollView
(bool
handleScrollWheel
);
Description
Ends a scrollview started with a call to BeginScrollView.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f40c6035062 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.DataEquals`. | SerializedProperty.DataEquals
Declaration
public static bool
DataEquals
(
SerializedProperty
x
,
SerializedProperty
y
);
Description
Compares the data for two SerializedProperties. This method ignores paths and SerializedObjects.
```csharp
using System;
using UnityEngine;
using UnityEditor;public class Ser... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_16b9f4ba528c | unity_docs | animation | Explain 'Live Capture' in Unity. | com.unity.live-capture
## Description
Capture data from physical devices to animate characters and cameras in real time within the Editor. Record the animations in the form of takes and iterate on the recordings. Genlock and synchronize devices for frame and timecode accuracy.
## Released for Unity
Package version ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1aa90eea9a3b | unity_docs | animation | What is `Animations.AnimationClipPlayable.Create` in Unity? Explain its purpose and usage. | AnimationClipPlayable.Create
Declaration
public static
Animations.AnimationClipPlayable
Create
(
Playables.PlayableGraph
graph
,
AnimationClip
clip
);
Parameters
Parameter
Description
graph
The PlayableGraph object that will own the AnimationClipPlayable.
clip
The AnimationClip that will be added in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_37d4bb8d9844 | unity_docs | rendering | In Unity's '2D SpriteShape', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.2d.spriteshape@10.1 released 10.1.0
com.unity.2d.spriteshape@10.0 released 10.0.7 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6f7952a42b77 | github | scripting | Write a Unity C# MonoBehaviour script called Family Test9 | ```csharp
using System.Collections;
using UnityEngine;
public class FamilyTest9 : MonoBehaviourExtended, ITest
{
[FamilyComponent(SkipItself = true)]
private Monster monster;
private void Start()
{
if (!Test())
{
Debug.LogError("Test failed: " + this);
}
}
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_a090884b9ed2 | unity_docs | scripting | Show me a Unity C# example demonstrating `LightProbes.TetrahedralizeAsync`. | positions, and update the
LightProbes
object with the result. Note that Unity does not raise an event when this asynchronous method completes.
Call this method after you load a Scene with
LoadSceneMode.Additive
, or unload a Scene with
SceneManager.UnloadSceneAsync
. Note that updating the tetrahedral tessellation ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b60d9476b7f | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.PrepareUndisposable` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.PrepareUndisposable
Declaration
public static void
PrepareUndisposable
(ref
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
handle
);
Parameters
Parameter
Description
handle
The AtomicSafetyHandle to mark.
Description
Marks an AtomicSafetyHandle so that it can't be disposed of. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7c7e5b16e4b | unity_docs | scripting | What are the parameters of `UIElements.TextField.ctor` in Unity? | Description Creates a new textfield. Declaration public TextField (string label ); Description Creates a new textfield. Declaration public TextField (string label ,
int maxLength ,
bool multiline ,
bool isPasswordField ,
char maskChar ); Parameters Parameter Description maxLength The maximum number of characters this t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee8b91752d68 | unity_docs | scripting | What are the parameters of `Camera.WorldToScreenPoint` in Unity? | Description Transforms position from world space into screen space. Screen space is defined in pixels. The lower left pixel of the screen is (0,0). The upper right pixel of the screen is (screen width in pixels - 1, screen height in pixels - 1). The z coordinate is the distance from the camera in world units. If positi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6afa2a911573 | unity_docs | scripting | What is `Mesh.indexFormat` in Unity? Explain its purpose and usage. | Mesh.indexFormat
public
Rendering.IndexFormat
indexFormat
;
Description
Format of the mesh index buffer data.
Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices).
Default index format is 16 bit, since that takes less memory and bandwidth.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95ddd89f8eb4 | unity_docs | scripting | Show me a Unity C# example demonstrating `BuildOptions.BuildScriptsOnly`. | ldScriptsOnly
to force a script only build and ignore any pending player data changes.
The following script example uses
BuildScriptsOnly
. The script builds the entire Project initially. After you've run the script for the first time, you can use the script to only compile any changes you make to the script. To try ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29d50beb2939 | unity_docs | editor | What is `AssetDatabase.LoadAssetAtPath` in Unity? Explain its purpose and usage. | AssetDatabase.LoadAssetAtPath
Declaration
public static Object
LoadAssetAtPath
(string
assetPath
,
Type
type
);
Parameters
Parameter
Description
assetPath
Path of the asset to load.
type
Data type of the asset.
Returns
Object
Returns the first asset object of type
type
at given path
assetPath
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45c915884c14 | unity_docs | rendering | What is `Rendering.ShaderType` in Unity? Explain its purpose and usage. | ShaderType
enumeration
Description
Identifies the stage in the rendering pipeline.
Additional resources:
ShaderType
,
IPreprocessShaders.OnProcessShader
,
Shader programming documentation
.
Properties
Property
Description
Vertex
Identifier for the vertex Shader stage.
Fragment
Identifier for the fragmen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81cd8215b375 | unity_docs | editor | What is `TestTools.Coverage.enabled` in Unity? Explain its purpose and usage. | Coverage.enabled
public static bool
enabled
;
Returns
bool
Returns true if code coverage is enabled; otherwise, returns false.
Description
Enables or disables code coverage. Note that Code Coverage can affect the performance.
```csharp
// Create a new C# script called CodeCoverageMenuItem and place it und... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d70eacfb6369 | unity_docs | networking | Explain 'Use the Multiplayer Center' in Unity. | The Multiplayer Center provides a starting point to create a multiplayer game. It recommends Unity multiplayer packages based on the needs of your game, and gives you access to samples and tutorials to help you use them.
To use the Multiplayer Center:
Open the Unity Multiplayer Center window
Window
>
Multiplayer
>
Mult... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1724f442d80c_doc_9 | github | scripting | What does `ConvertToLinearColorspace` do in this Unity script? Explain its purpose and signature. | Convert the vertex Color32s to linearBeware that you will lose information when quantizing down fromlinear-float32 to linear-uint8.
Signature:
```csharp
public static void ConvertToLinearColorspace(MeshPayload meshes)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_4e8e943eb6fd | unity_docs | physics | What are the parameters of `Collider.ClosestPoint` in Unity? | Returns Vector3 The closest point on the collider, returned in world space coordinates. Description The closest point on the collider given a specified location. This method computes the point on the Collider that is closest to a 3D location in the world. In the example below closestPoint is the point on the Collider a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fc5e19bc5b57 | unity_docs | ui | Show me a Unity code example for 'ToolbarSearchField'. | A ToolbarSearchField is an
Editor-only
control that serves as a search field. It’s a TextField with predefined styles that matches the Toolbar style.
## Create a ToolbarSearchField
You can create a ToolbarSearchField with UI Builder, UXML, or C#. The following C# example creates a ToolbarSearchField a placeholder tex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cd331885f09 | unity_docs | physics | What is `Rigidbody.Sleep` in Unity? Explain its purpose and usage. | Rigidbody.Sleep
Declaration
public void
Sleep
();
Description
Forces a rigidbody to sleep until woken up.
A Rigidbody can be put to sleep only if it is not in contact with an awake rigidbody, and if it does not come in contact with any rigidbody during the next simulation step.
A common use is to call this f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_776446f229b2 | unity_docs | editor | What is `iOS.Xcode.PBXProject.GetAllBuildPhasesForTarget` in Unity? Explain its purpose and usage. | PBXProject.GetAllBuildPhasesForTarget
Declaration
public string[]
GetAllBuildPhasesForTarget
(string
targetGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
Returns
string[]
Returns all of the build phases for the specified target.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4ebf4cc23f2e_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Helper for reading large quantities of binary data to a stream.Tries to minimize memory allocation and garbage creation.
Signature:
```csharp
public class SketchBinaryReader : IDisposable
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_165e2dc60b66 | unity_docs | scripting | In Unity's 'Receive callbacks when any bound properties change', what is 'Create the binding to receive callbacks' and how does it work? | Create a C# script that defines a custom Inspector for Weapon and uses the
TrackSerializedObjectValue()
method to check for changes in the m_BaseDamage and m_HardModeModifier properties.
In the
callback-any-SerializedProperty-changes
folder, create a folder named
Editor
.
In the Editor folder, create a C# script named
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3fb110ed4acd | unity_docs | rendering | What is `MaterialEditor.RegisterPropertyChangeUndo` in Unity? Explain its purpose and usage. | MaterialEditor.RegisterPropertyChangeUndo
Declaration
public void
RegisterPropertyChangeUndo
(string
label
);
Parameters
Parameter
Description
label
Undo Label.
Description
Call this when you change a material property. It will add an undo for the action. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef0ca378de00 | unity_docs | scripting | What are the parameters of `Animations.GameObjectRecorder.BindComponent` in Unity? | Description Adds bindings for all the properties of component . ```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;public class BindComponentScript : MonoBehaviour
{
void Start()
{
var recorder = new GameObjectRecorder(gameObject); // Add bindings for all the properties ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e2ee2cd8e09 | unity_docs | editor | What is `EditorGUIUtility.editingTextField` in Unity? Explain its purpose and usage. | EditorGUIUtility.editingTextField
public static bool
editingTextField
;
Description
Is a text field currently editing text?
In Editor GUI, text fields can have focus without the text being edited. For example you may switch focus between text fields or other controls by using the up and down arrow keys. Once yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f3771bb9dba | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector2.Angle`. | n degrees between
from
and
to
.
The angle returned is the unsigned angle between the two vectors.
Note: The angle returned will always be between 0 and 180 degrees, because the method returns the smallest angle between the vectors. That is, it will never return a reflex angle. Angles are calculated from world orig... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_667fc9c09acb | unity_docs | scripting | Show me a Unity C# example demonstrating `Rendering.CommandBuffer.SetViewMatrix`. | iewProjectionMatrices
.
Note: The camera space in Unity matches OpenGL convention, so the negative z-axis is the camera's forward. This
is different from usual Unity convention, where the camera's forward is the positive z-axis. If you are
manually creating the view matrix, for example with an inverse of
Matrix4x4.Loo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_50db46222fe5 | unity_docs | physics | Show me a Unity code example for 'Specify Android Player command-line arguments'. | ivity.updateUnityCommandLineArguments(String cmdLine)
method.
In the method, concatenate the cmdLine argument with your own startup arguments, then return the result.
Important
: The cmdLine argument can be an empty string or null. Make sure your code handles these possible values.
The following example shows how to sp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c7975490f20 | unity_docs | scripting | What is `Rendering.AttachmentDescriptor.ConfigureClear` in Unity? Explain its purpose and usage. | AttachmentDescriptor.ConfigureClear
Declaration
public void
ConfigureClear
(
Color
clearColor
,
float
clearDepth
,
uint
clearStencil
);
Parameters
Parameter
Description
clearCol
Color clear value. Ignored on depth/stencil attachments.
clearDep
Depth clear value. Ignored on color surfaces.
clearStenc
S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e38b4f8cd79c | unity_docs | scripting | Show me a Unity C# example demonstrating `Projector.nearClipPlane`. | Projector.nearClipPlane
public float
nearClipPlane
;
Description
The near clipping plane distance.
The projector will not affect anything that is nearer than this distance.
Additional resources:
projector component
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Project... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a922f2d55e96 | unity_docs | scripting | What is `Rect.MinMaxRect` in Unity? Explain its purpose and usage. | Rect.MinMaxRect
Declaration
public static
Rect
MinMaxRect
(float
xmin
,
float
ymin
,
float
xmax
,
float
ymax
);
Parameters
Parameter
Description
xmin
The minimum X coordinate.
ymin
The minimum Y coordinate.
xmax
The maximum X coordinate.
ymax
The maximum Y coordinate.
Returns
Rect
A rectangle ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4cf8849f88d3 | github | scripting | Write a Unity C# MonoBehaviour script called Persistent Singleton Behaviour | ```csharp
using UnityEngine;
namespace BcoffeeDev.Patterns
{
public class PersistentSingletonBehaviour<T> : MonoBehaviour where T : MonoBehaviour
{
public static T Instance { get; private set; }
protected virtual void Awake()
{
if (Instance == null)
{
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_c8a728f9604b | unity_docs | editor | What is `Toolbars.IAccessContainerWindow` in Unity? Explain its purpose and usage. | IAccessContainerWindow
interface in
UnityEditor.Toolbars
Description
Implement this interface to gain access to toolbar's container
EditorWindow
.
Properties
Property
Description
containerWindow
EditorToolbar's container EditorWindow. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_403e26ab6a34 | unity_docs | scripting | What is `Audio.AudioMixer` in Unity? Explain its purpose and usage. | AudioMixer
class in
UnityEngine.Audio
/
Inherits from:
Object
/
Implemented in:
UnityEngine.AudioModule
Description
AudioMixer asset.
This is a singleton representing a specific audio mixer asset in the project.
Properties
Property
Description
outputAudioMixerGroup
Routing target.
updateMode
How time sho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e579ca9f859b | unity_docs | rendering | Explain 'Single-pass stereo rendering for Android' in Unity. | Unity supports
single-pass stereo rendering
for Android devices that support multiview. Multiview consists of the GL_OVR_multiview2 and GL_OVR_multiview_multisampled_render_to_texture OpenGL ES extensions. These extensions require shaders to use a 2D texture array that consists of two slices, one slice per eye.
## Sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6815914f332f | unity_docs | scripting | In Unity's 'Vertical Layout Group', what is 'Properties' and how does it work? | Property:
Function:
Padding
The padding inside the edges of the layout group.
Spacing
The spacing between the layout elements.
Child Alignment
The alignment to use for the child layout elements if they don't fill out all the available space.
Control Child Size
Whether the Layout Group controls the width and height of i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04b7fa219e2e | unity_docs | xr | What is `Android.AndroidAssetPackError.DownloadNotFound` in Unity? Explain its purpose and usage. | AndroidAssetPackError.DownloadNotFound
Description
Indicates that the requested download is not found.
Additional resources:
AndroidAssetPacks.DownloadAssetPackAsync
,
AndroidAssetPacks.GetAssetPackStateAsync
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df9204373515 | unity_docs | scripting | What is `ForceMode2D` in Unity? Explain its purpose and usage. | ForceMode2D
enumeration
Description
Option for how to apply a force using
Rigidbody2D.AddForce
.
Use this to apply a certain type of force to a 2D RigidBody. There are two types of forces to apply: Force mode and Impulse Mode. For a 3D Rigidbody see
ForceMode
.
```csharp
//This script adds force to a Rigidbody.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10ea4f67230b | unity_docs | physics | What is `PhysicsMaterial.dynamicFriction` in Unity? Explain its purpose and usage. | PhysicsMaterial.dynamicFriction
public float
dynamicFriction
;
Description
The friction used when already moving. This value is usually between 0 and 1.
A value of 0 feels like ice, 1 feels like rubber. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a25dfce58091 | unity_docs | scripting | In Unity's 'Vector3Field', what is 'Create a Vector3Field' and how does it work? | You can create a Vector3Field with UI Builder, UXML, and C#. The following C# example creates a Vector3Field with the default value
(15.5, 12.5, 14.5)
:
```
Vector3Field myElement = new Vector3Field("Label text");
// Set the default value to (15.5, 12.5, 14.5).
myElement.value = new Vector3(15.5f, 12.5f, 14.5f);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f935ad59597 | unity_docs | editor | Give me an overview of the `GizmoType` class in Unity. | GizmoType
enumeration
Description
Determines how a gizmo is drawn or picked in the Unity editor.
The types can be combined together with an OR operator.
Additional resources:
DrawGizmo
.
Properties
Property
Description
Pickable
The gizmo can be picked in the editor.
NotInSelectionHierarchy
Draw the gizmo if ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed7659b54e87 | unity_docs | editor | Show me a Unity C# example demonstrating `Callbacks.RunBeforeClassAttribute.ctor`. | s a dependency graph and uses topological sorting to ensure that all dependencies are run in sequence based on their dependencies. If callbacks dependencies are not present in the project then the instruction will be ignored during the generation of the dependency graph.
Note:
Defining callback dependencies is current... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5717115bc165 | unity_docs | input | Explain 'Perform an action on multiple packages' in Unity. | You can select multiple packages or
feature sets
in the Package Manager list panel and perform an operation on all selected items at once.
For example, you can use this feature to update multiple packages to their latest versions in one operation.
The following table lists shortcuts you can use to select multiple items... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca9eabf53fa8 | unity_docs | rendering | What is `Device.SystemInfo.SupportsRenderTextureFormat` in Unity? Explain its purpose and usage. | SystemInfo.SupportsRenderTextureFormat
Declaration
public static bool
SupportsRenderTextureFormat
(
RenderTextureFormat
format
);
Description
This has the same functionality as
SystemInfo.SupportsRenderTextureFormat
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b21451a0330 | unity_docs | scripting | What is `UIElements.IntegerField.ctor` in Unity? Explain its purpose and usage. | IntegerField Constructor
Declaration
public
IntegerField
();
Description
Constructor.
Declaration
public
IntegerField
(int
maxLength
);
Parameters
Parameter
Description
maxLength
Maximum number of characters the field can take.
Description
Constructor.
Declaration
public
IntegerField
(string ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a36715ae41f | unity_docs | scripting | What is `Overlays.Overlay.layoutChanged` in Unity? Explain its purpose and usage. | Overlay.layoutChanged
Parameters
Parameter
Description
value
layoutChanged
is invoked when the
Overlay.layout
is modified.
Description
Subscribe to this event to be notified when the Overlay.Layout property is modified.
This is commonly used to apply styling changes based on the active layout. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_549081e0a34c | unity_docs | editor | What is `Search.ISearchView.displayMode` in Unity? Explain its purpose and usage. | ISearchView.displayMode
public
Search.DisplayMode
displayMode
;
Description
Indicates how the data is displayed in the UI.
.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Search;
static class Example_ISearchView_displayMode
{
[MenuItem("Examples/ISearchView/displayMode")]
public static... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0f944f0fcf54 | unity_docs | scripting | In Unity's 'Encapsulate UXML documents with logic', what is 'Create the custom control class' and how does it work? | Create a C# script that defines the CardElement custom control. In addition to
defining a constructor to assign an image and badge values to CardElement
, the custom control loads the hierarchy UXML document in its class definition.
```csharp
using UnityEngine;
using UnityEngine.UIElements;
// Define the custom contro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_944c07aece68 | unity_docs | ui | Explain 'Package Manifest window reference' in Unity. | The
Package Manifest
window opens when you select the package manifest file (
package.json
) in a Packages subfolder in the Project window.
(A)
Select Open to load this package manifest in your default code editor, such as Visual Studio. Select
View in Package Manager
to open the Package Manager window and load this pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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