id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_cdc7ace4e57b | unity_docs | scripting | Give me an overview of the `ArmDof` class in Unity. | ArmDof
enumeration
Description
Enumeration of all the muscles in an arm.
These muscles are a sub-part of a human part.
Additional resources:
HumanPartDof
.
Properties
Property
Description
ShoulderDownUp
The shoulder down-up muscle.
ShoulderFrontBack
The shoulder front-back muscle.
ArmDownUp
The arm down-up ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4328188474ae | unity_docs | scripting | What is `DragAndDropVisualMode` in Unity? Explain its purpose and usage. | DragAndDropVisualMode
enumeration
Description
Visual indication mode for Drag & Drop operation.
Additional resources:
DragAndDrop
class.
Properties
Property
Description
None
No indication (drag should not be performed).
Copy
Copy dragged objects.
Link
Link dragged objects to target.
Move
Move dragged obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_951719198e79 | unity_docs | rendering | What is `TerrainData.SetAlphamaps` in Unity? Explain its purpose and usage. | TerrainData.SetAlphamaps
Declaration
public void
SetAlphamaps
(int
x
,
int
y
,
float[,,]
map
);
Description
Assign all splat values in the given map area.
The array supplied to this function determines the width and height
of the portion to be replaced. The third dimension of the array
corresponds to the num... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9e3a4fe73a1 | unity_docs | scripting | What is `UIElements.CallbackEventHandler` in Unity? Explain its purpose and usage. | CallbackEventHandler
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IEventHandler
Description
Interface for classes capable of having callbacks to handle events.
Public Methods
Method
Description
HasBubbleUpHandlers
Return true if event handlers fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2a490ed93ce8 | unity_docs | rendering | In Unity's 'Preparing your model files for export', what is 'Scaling factors' and how does it work? | Unity’s physics and lighting systems expect
1
meter in the game world to be
1
unit in the imported
Model file
.
The defaults for different 3D packages are as follows:.fbx, .max, .jas =
0.01
.3ds =
0.1.mb, .ma, .lxo, .dxf, .blend, .dae =
1
When importing Model files into Unity from a 3D modeling application with a diffe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8183bca6c6f9 | unity_docs | ui | In Unity's 'Analysis preferences reference', what is 'Profiler' and how does it work? | Property Function Frame count
Set the maximum number of frames for the Profiler to capture. You can set this number between 300 and 2,000.
Show stats for current frame
By default, when you select the
Current Frame
button and enter Current Frame mode, the frame indicator line doesn’t have annotations with the stats for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c87f5673ca2 | unity_docs | scripting | Show me a Unity C# example demonstrating `SceneManagement.SceneManager.GetActiveScene`. | Scene which will be used as the destination for new GameObjects and the source of current lighting settings. Note that while a Scene is being loaded, new GameObjects created in the
Awake()
and
OnEnable()
lifetime callbacks will always be added to the scene being loaded instead of the active scene.
Note the active S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cbe91939da3c | unity_docs | scripting | What are the parameters of `XR.XRDisplaySubsystem.displayFocusChanged` in Unity? | Description Event sent when XR display focus changes. This event is sent on the main thread. ```csharp
using UnityEngine;
using UnityEngine.XR;public class ExampleClass : MonoBehaviour
{
public XRDisplaySubsystem display; void OnEnable()
{
display.displayFocusChanged += HandleFocusChanged;
} v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cc6eff59bbb | unity_docs | xr | What is `Experimental.Licensing.LicensingUtility.HasEntitlement` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
LicensingUtility.HasEntitlement
Declaration
public static bool
HasEntitlement
(string
entitlement
);
Parameters
Parameter
Description
entitlement
The requested entitlement string.
Returns
bool
Returns true if the user... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_888e8bed1261 | unity_docs | scripting | What is `SystemLanguage.Arabic` in Unity? Explain its purpose and usage. | SystemLanguage.Arabic
Description
Arabic.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Arabic language
if (Application.systemLanguage == SystemLanguage.Arabic)
{
//Outputs into console that the system is Arabic
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1658971d43c5 | unity_docs | scripting | What is `RangeInt.ctor` in Unity? Explain its purpose and usage. | RangeInt Constructor
Declaration
public
RangeInt
(int
start
,
int
length
);
Parameters
Parameter
Description
start
The starting index of the range.
length
The length of the range.
Description
Constructs a new
RangeInt
with given start, length values. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72bfbc769876 | unity_docs | scripting | What is `UIElements.EventBase.originalMousePosition` in Unity? Explain its purpose and usage. | EventBase.originalMousePosition
public
Vector2
originalMousePosition
;
Description
The original mouse position of the IMGUI event, before it is transformed to the current target local coordinates. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3dcedf956d85 | unity_docs | scripting | What is `Search.IPropertyDatabaseView.CreatePropertyHash` in Unity? Explain its purpose and usage. | IPropertyDatabaseView.CreatePropertyHash
Declaration
public
Hash128
CreatePropertyHash
(string
propertyPath
);
Parameters
Parameter
Description
propertyPath
The path or name of a property.
Returns
Hash128
The computed property hash.
Description
Creates a property hash from a property path.
Additio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36efa8842399 | unity_docs | physics | What is `ParticleSystemOverlapAction` in Unity? Explain its purpose and usage. | ParticleSystemOverlapAction
enumeration
Description
What action to perform when the particle trigger module passes a test.
Properties
Property
Description
Ignore
Do nothing.
Kill
Kill all particles that pass this test.
Callback
Send the OnParticleTrigger command to the Particle System's script. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10a0a839206f | unity_docs | physics | What is `HandleUtility.PlaceObject` in Unity? Explain its purpose and usage. | HandleUtility.PlaceObject
Declaration
public static bool
PlaceObject
(
Vector2
guiPosition
,
out
Vector3
position
,
out
Vector3
normal
);
Parameters
Parameter
Description
guiPosition
The GUI position in the
SceneView
. You can pass Event.current.mousePosition to this parameter in most cases.
positio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92aae6ed62b8 | unity_docs | scripting | What is `ConvertToPrefabInstanceSettings.gameObjectsNotMatchedBecomesOverride` in Unity? Explain its purpose and usage. | ConvertToPrefabInstanceSettings.gameObjectsNotMatchedBecomesOverride
public bool
gameObjectsNotMatchedBecomesOverride
;
Description
If a GameObject is not matched up then it can become an added GameObject on the new Prefab instance. This property is only used when used together with
ObjectMatchMode.ByHierarchy
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a494ff1e7f1a | unity_docs | animation | What is `HumanPose` in Unity? Explain its purpose and usage. | HumanPose
struct in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
Retargetable humanoid pose.
Represents a humanoid pose that is completely abstracted from any skeleton rig.
Additional resources:
HumanPoseHandler
.
Properties
Property
Description
bodyPosition
The human body position... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f894e4b5d1c | unity_docs | scripting | What is `Experimental.GraphView.GraphViewMinimapWindow.ctor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphViewMinimapWindow Constructor
Declaration
public
GraphViewMinimapWindow
();
Description
Constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_212ad55aa04c | unity_docs | scripting | What is `Experimental.GraphView.IDropTarget.DragPerform` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IDropTarget.DragPerform
Declaration
public bool
DragPerform
(
UIElements.DragPerformEvent
evt
,
IEnumerable<ISelectable>
selection
,
Experimental.GraphView.IDropTarget
dropTarget
,
Experimental.GraphView.ISelection
dragS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5bd21b0744a4 | unity_docs | math | Show me a Unity C# example demonstrating `ScriptableWizard.OnWizardUpdate`. | his is called when the wizard is opened or whenever the user changes something in the wizard.
This allows you to set the
helpString
,
errorString
and enable/disable the Create button via
isValid
.
Also it lets you change labels (for timers i.e.) or buttons when the wizard is being shown
Additional resources:
Scri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bb1af531c1b | unity_docs | editor | Show me a Unity C# example demonstrating `EditorUserBuildSettings.SwitchActiveBuildTarget`. | cript code for the given target, which can't be done while script code is executing. This isn't a problem in the Editor, as the operation is deferred to the next Editor update. However, in batch mode the Editor will stop after executing the designated script code, so deferring the operation isn't possible. To set the b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10ea377056fa | unity_docs | animation | Give me an overview of the `Avatar` class in Unity. | Avatar
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.AnimationModule
Description
Avatar definition.
Additional resources:
Animator.avatar
,
AvatarBuilder
.
Properties
Property
Description
humanDescription
Returns the HumanDescription used to create this Avatar.
isHuman
Ret... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e541ae547088 | unity_docs | editor | Show me a Unity C# example demonstrating `SketchUpImporter.GetDefaultCamera`. | rter.GetDefaultCamera
Declaration
public
SketchUpImportCamera
GetDefaultCamera
();
Returns
SketchUpImportCamera
The default camera.
Description
The default camera or the camera of the active Scene which the SketchUp file was saved with.
The following is an example of extracting the default camera and l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c879f5b0e6b5 | unity_docs | xr | Explain 'Submit a license request from the Hub' in Unity. | Submit a license request from the Unity Hub to manually activate your license if you’re unable to use the
other activation methods
.
Note
: The manual activation method doesn’t work with floating license subscriptions or Unity Personal. To activate a license for Unity Personal, log in to the Unity Hub. To return a Pers... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5375b80de992 | unity_docs | scripting | Show me a Unity C# example demonstrating `PhysicsScene2D.Simulate`. | s deterministic because of the unpredictable fluctuations in framerate that can arise. To achieve more deterministic physics results, you should pass a fixed step value to Physics2D.Simulate every time you call it.
Additional resources:
Physics2D.simulationMode
and
Physics2D.Simulate
.
Here is an example of a basic ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6dcc257232ef | unity_docs | rendering | What is `Rendering.BuiltinRenderTextureType.GBuffer2` in Unity? Explain its purpose and usage. | BuiltinRenderTextureType.GBuffer2
Description
Deferred shading G-buffer #2 (typically normals).
Built-in deferred shaders put world-space normals into RGB channels of this texture. But your own custom shaders could be outputting anything there of course.
Additional resources:
CommandBuffer
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8baa365055e5 | unity_docs | rendering | What is `Device.SystemInfo.supportsMultisampledTextures` in Unity? Explain its purpose and usage. | SystemInfo.supportsMultisampledTextures
public static int
supportsMultisampledTextures
;
Description
This has the same functionality as
SystemInfo.supportsMultisampledTextures
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44c27f704bbd | unity_docs | xr | What is `Search.SearchService.CreateContext` in Unity? Explain its purpose and usage. | SearchService.CreateContext
Declaration
public static
Search.SearchContext
CreateContext
(string
searchText
);
Declaration
public static
Search.SearchContext
CreateContext
(string
searchText
,
Search.SearchFlags
flags
);
Declaration
public static
Search.SearchContext
CreateContext
(
Search.SearchP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ebf79628d50d | unity_docs | networking | In Unity's 'Trusting the web proxy security certificate', what is 'Set certificates with the NODE_EXTRA_CA_CERTS environment variable' and how does it work? | To enable Unity Package Manager operations with a web proxy that uses SSL inspection, you must set the NODE_EXTRA_CA_CERTS environment variable or
set certificates with a configuration file
.
The certificate file must be distributed to each computer running Unity. Then, the NODE_EXTRA_CA_CERTS environment variable must... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_acc5ded9097c | unity_docs | scripting | What is `RenderTargetSetup.depthLoad` in Unity? Explain its purpose and usage. | RenderTargetSetup.depthLoad
public
Rendering.RenderBufferLoadAction
depthLoad
;
Description
Load Action for Depth Buffer. It will override any actions set on RenderBuffer itself.
Please note that not all platforms have load/store actions, so this setting might be ignored at runtime. Generally mobile-oriented ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6c8f3ac54b4 | unity_docs | scripting | What is `SerializedProperty.rectIntValue` in Unity? Explain its purpose and usage. | SerializedProperty.rectIntValue
public
RectInt
rectIntValue
;
Description
Value of a rectangle with integer values property.
Additional resources:
propertyType
,
SerializedPropertyType.RectInt
,
RectInt
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_386643c56a87 | unity_docs | performance | What is `Unity.Collections.NativeArray_1.Copy` in Unity? Explain its purpose and usage. | NativeArray<T0>.Copy
Declaration
public static void
Copy
(NativeArray<T>
src
,
NativeArray<T>
dst
);
Declaration
public static void
Copy
(T[]
src
,
NativeArray<T>
dst
);
Declaration
public static void
Copy
(ReadOnly<T>
src
,
NativeArray<T>
dst
);
Declaration
public static void
Copy
(NativeArray<T> ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a68fbe00728 | unity_docs | rendering | What are the parameters of `LightTransport.RadeonRaysContext.CreateBuffer` in Unity? | Returns BufferID ID of the newly created buffer. Description Create a new buffer for a number of elements with a given stride. ```csharp
using UnityEngine.LightTransport;IDeviceContext ctx = new RadeonRaysContext();
ctx.Initialize();
const int numberOfElements = 4;
const int strideInBytes = 4;
var bufferID = ctx.Create... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a64cb636362 | unity_docs | math | What is `AnimatedValues.AnimVector3.ctor` in Unity? Explain its purpose and usage. | AnimVector3 Constructor
Declaration
public
AnimVector3
();
Declaration
public
AnimVector3
(
Vector3
value
);
Declaration
public
AnimVector3
(
Vector3
value
,
Events.UnityAction
callback
);
Parameters
Parameter
Description
value
Start Value.
Description
Constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62ab1ab53277 | unity_docs | animation | What is `AnimationCurve.MoveKey` in Unity? Explain its purpose and usage. | AnimationCurve.MoveKey
Declaration
public int
MoveKey
(int
index
,
Keyframe
key
);
Parameters
Parameter
Description
index
The index of the key to move.
key
The keyframe containing the new time and value.
Returns
int
The index of the keyframe after moving it.
Description
Moves the key at
index
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69b07fbeebf7 | unity_docs | rendering | What is `Rendering.LocalKeywordSpace.operator_eq` in Unity? Explain its purpose and usage. | LocalKeywordSpace.operator ==
public static bool
operator ==
(
Rendering.LocalKeywordSpace
lhs
,
Rendering.LocalKeywordSpace
rhs
);
Description
Returns true if the local shader keyword spaces are the same. Otherwise, returns false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00b44a3d559d | unity_docs | scripting | Give me an overview of the `ChangeChildrenOrderEventArgs` class in Unity. | ChangeChildrenOrderEventArgs
struct in
UnityEditor
Description
A change of this type indicates that a GameObject's children have been reordered. This happens when
Undo.RegisterChildrenOrderUndo
is called or when reordering a child in the hierarchy under the same parent.
Properties
Property
Description
instan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bedb355413a4 | unity_docs | scripting | In Unity's 'RectField', what is 'Create a RectField' and how does it work? | You can create a RectField with UI Builder, UXML, or C#. The following C# example creates a RectField with a Rect value:
```
var rectField = new RectField();
rectField.value = new Rect(0, 0, 100, 100);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c33062c80bb8 | unity_docs | editor | What is `MouseCursor.ResizeUpRight` in Unity? Explain its purpose and usage. | MouseCursor.ResizeUpRight
Description
Resize up-right for window edges.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1dc9b3994264 | unity_docs | scripting | What is `UIElements.GroupBox` in Unity? Explain its purpose and usage. | GroupBox
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BindableElement
/
Implemented in:
UnityEngine.UIElementsModule
Description
This is an enclosing container for a group of IGroupBoxOption. All group options within this
container will interact together to allow a single selection, using the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f214545ce71c | unity_docs | math | What is `Mesh.MeshData.GetVertexData` in Unity? Explain its purpose and usage. | Mesh.MeshData.GetVertexData
Declaration
public NativeArray<T>
GetVertexData
(int
stream
= 0);
Parameters
Parameter
Description
stream
The vertex buffer stream to get data for. The default value is 0.
Returns
NativeArray<T>
Returns a
NativeArray
containing the vertex buffer data.
Description
Gets ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0475e77b86a6 | github | scripting | Write a Unity C# MonoBehaviour script called Camera Rotate | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraRotate : MonoBehaviour {
public float Speed = 8;
// Update is called once per frame
void FixedUpdate () {
transform.Rotate(Vector3.up, Speed * Time.deltaTime, Space.World);
}
}
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_f072244db171 | unity_docs | rendering | What is `ShaderVariantCollection` in Unity? Explain its purpose and usage. | ShaderVariantCollection
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
ShaderVariantCollection records which shader variants are actually used in each shader.
This is used for shader preloading ("warmup"), so that a game can make sure "actually required"
shad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d65f81abdbe | unity_docs | ui | What is `UIElements.MultiColumnController.DestroyItem` in Unity? Explain its purpose and usage. | MultiColumnController.DestroyItem
Declaration
public void
DestroyItem
(
UIElements.VisualElement
element
);
Parameters
Parameter
Description
element
The element being destroyed.
Description
Destroys a VisualElement when the view is rebuilt or cleared. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd6888b3a48b | unity_docs | math | What are the parameters of `Handles.Button` in Unity? | Returns bool True when the user clicks the button. Description Make a 3D Button. This button works like one drawn with GUI.Button , but it has a 3D position and is drawn by a handle function. Button Handle as a rectangle in the Scene View. Add the following script to your Assets folder as ButtonExample.cs and add the B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44863acade36_doc_7 | github | scripting | What does `SetPosition` do in this Unity script? Explain its purpose and signature. | Set the explicit latitude and longitude coordinates of this Positioner.The position as a LatLong.
Signature:
```csharp
public void SetPosition(LatLong position)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3fcaffbffa06 | unity_docs | editor | What are the parameters of `EditorGUILayout.LabelField` in Unity? | Description Make a label field. (Useful for showing read-only info.) Shows a label in the editor (Label) with the seconds since the editor started (Label2). ```csharp
// Shows a label in the editor with the seconds since the editor started
using UnityEditor;
using UnityEngine;public class LabelFieldExample : EditorWind... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87e6755c9cb1 | unity_docs | editor | What is `Progress.Item.name` in Unity? Explain its purpose and usage. | Progress.Item.name
public string
name
;
Description
Returns the progress indicator's name.
The name is usually used as a title when you display the progress bar in the Editor.
Additional resources:
Progress.GetName
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d64431d552bd | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.GetItemPath` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemPath
Declaration
public string
GetItemPath
(int
id
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
Description
Retrieves the hierarchy item path as a string. Each level is delimited by forward slashes ('/'). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d434ee936c44 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R32G32_SInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R32G32_SInt
Description
A two-component, 64-bit signed integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ba42d4da98a | unity_docs | scripting | What is `Windows.Speech.PhraseRecognizer.PhraseRecognizedDelegate` in Unity? Explain its purpose and usage. | PhraseRecognizer.PhraseRecognizedDelegate
Declaration
public delegate void
PhraseRecognizedDelegate
(
Windows.Speech.PhraseRecognizedEventArgs
args
);
Parameters
Parameter
Description
args
Information about a phrase recognized event.
Description
Delegate for OnPhraseRecognized event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9bf7cddbfcc6 | unity_docs | rendering | What is `RenderTextureFormat.ARGB2101010` in Unity? Explain its purpose and usage. | RenderTextureFormat.ARGB2101010
Description
Color render texture format. 10 bits for colors, 2 bits for alpha.
Note that not all graphics cards support this format. Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInfo.SupportsRenderTextureFormat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c6bb62493a6a | unity_docs | rendering | What is `GUIStyleState.scaledBackgrounds` in Unity? Explain its purpose and usage. | GUIStyleState.scaledBackgrounds
public Texture2D[]
scaledBackgrounds
;
Description
Background images used by this state when on a high-resolution screen. It should either be left empty, or contain a single image that is exactly twice the resolution of
background
. This is only used by the editor. The field is n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_70233a910b07 | unity_docs | scripting | Show me a Unity code example for 'Assign tags to GameObjects'. | ags are useful for triggers in Collider control scripts that need to determine if the player interacts with an enemy, a prop, or a collectable, for example.
You can use the
GameObject.FindWithTag
function to find any GameObject that contains a tag you specify. The following example uses
GameObject.FindWithTag()
. It in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_477d75862776 | unity_docs | scripting | What is `Search.SearchService.ShowContextual` in Unity? Explain its purpose and usage. | SearchService.ShowContextual
Declaration
public static
Search.ISearchView
ShowContextual
(params string[]
providerIds
);
Parameters
Parameter
Description
providerIds
Unique IDs of search providers to enable when opening the search view.
Returns
ISearchView
Returns the search view window instance.
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31245ee8069e | unity_docs | physics | What is `Physics2D.IsTouching` in Unity? Explain its purpose and usage. | Physics2D.IsTouching
Declaration
public static bool
IsTouching
(
Collider2D
collider1
,
Collider2D
collider2
);
Parameters
Parameter
Description
collider1
The Collider to check if it is touching
collider2
.
collider2
The Collider to check if it is touching
collider1
.
Returns
bool
Whether
collid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01440f72db37 | unity_docs | math | Show me a Unity C# example demonstrating `TestTools.Coverage.GetSequencePointsFor`. | tatic CoveredSequencePoint[]
GetSequencePointsFor
(MethodBase
method
);
Parameters
Parameter
Description
method
The method to get the sequence points for.
Returns
CoveredSequencePoint[]
Array of sequence points.
Description
Returns the coverage sequence points for the method you specify. See
CoveredSe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d2ba11556af | unity_docs | audio | What is `Video.VideoPlayer.GetAudioChannelCount` in Unity? Explain its purpose and usage. | VideoPlayer.GetAudioChannelCount
Declaration
public ushort
GetAudioChannelCount
(ushort
trackIndex
);
Parameters
Parameter
Description
trackIndex
Index for the audio track being queried.
Returns
ushort
Number of audio channels.
Description
The number of audio channels in the specified audio track.
F... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_442342c26197 | unity_docs | math | What is `Bounds.SetMinMax` in Unity? Explain its purpose and usage. | Bounds.SetMinMax
Declaration
public void
SetMinMax
(
Vector3
min
,
Vector3
max
);
Description
Sets the bounds to the
min
and
max
value of the box.
Using this function is faster than assigning
min
and
max
separately. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0bda5086b335 | unity_docs | rendering | What is `ParticleSystem.VelocityOverLifetimeModule` in Unity? Explain its purpose and usage. | VelocityOverLifetimeModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the VelocityOverLifetimeModule.
This module sets the velocity of particles during their lifetime.
Additional resources:
ParticleSystem
,
ParticleSystem.velocityOverLifetime
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bb2cb8beeb97 | unity_docs | rendering | Explain 'Optimize shadow rendering in URP' in Unity. | This page describes optimization techniques that help you make shadow rendering faster in your project.
Factors that affect the shadow rendering time include:
The number of visible objects that cast shadows. This number depends on the
Max Distance
property.
The number of visible objects that receive shadows.
The number... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_933b876688b4 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.main`. | articleSystem.main
public
ParticleSystem.MainModule
main
;
Description
Access the main Particle System settings.
This module provides access to the general settings that are displayed above all of the other module settings in the Particle System's Inspector window.
Particle System modules do not need to be r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_131b6ac2eb20 | unity_docs | rendering | In Unity's 'Enable GPU instancing for a prebuilt material', what is 'Change the properties of instances' and how does it work? | To change the properties of instances at runtime, for example to give each instance a different color or position, create a script to do the following:
Create a MaterialPropertyBlock with the property value for the instance.
Attach the script to the
Mesh Renderer
component of the GameObject.
For more information, refer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0bec35c17085 | unity_docs | physics | What is `Rigidbody2D.gravityScale` in Unity? Explain its purpose and usage. | Rigidbody2D.gravityScale
public float
gravityScale
;
Description
The degree to which this object is affected by gravity.
In 2D physics, the gravity is a global setting in the Physics2D class but you can also control the proportion of that gravity applied to each object individually using
gravityScale
. For exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_88c85a6cdf2e_doc_1 | github | scripting | What does `Init` do in this Unity script? Explain its purpose and signature. | Provides the with the object that it depends on.You can think of the function as a parameterized constructor alternative for the component. gets called when the script is being loaded, before the , OnEnable and Start events whenthe component is created using or.Note that gets called immediately following object cre... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_b788ae4e5816 | unity_docs | scripting | Explain 'Selector precedence' in Unity. | When an element matches more than one selector, Unity considers several factors to determine which selector takes precedence.
How Unity determines precedence depends on whether the conflicting selectors are in the same style sheet or in different style sheets.
## Precedence for selectors in the same style sheet
When ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03961c74d850 | unity_docs | animation | What is `Animations.RotationConstraint.AddSource` in Unity? Explain its purpose and usage. | RotationConstraint.AddSource
Declaration
public int
AddSource
(
Animations.ConstraintSource
source
);
Parameters
Parameter
Description
source
The source object and its weight.
Returns
int
Returns the index of the added source.
Description
Adds a constraint source. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d52026bdeb9 | unity_docs | editor | Show me a Unity C# example demonstrating `SceneManagement.EditorSceneManager.OpenPreviewScene`. | tion
scenePath
Scene file to open.
Returns
Scene
The created preview Scene.
Description
Opens a Scene Asset in a preview Scene.
You can use this function for tooling that needs to access GameObjects but where the scene should not be displayed in the Hierarchy.
Make sure to call
ClosePreviewScene
to prevent... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_09c0a03ca836 | unity_docs | physics | In Unity's 'Create a custom build script', what is 'Create a basic build script with menu item' and how does it work? | This example demonstrates a simple custom build script that builds a Windows player, copies a README file to the build folder, and automatically launches the built Player.
It uses the MenuItem attribute to add a
Build > Build Windows Player With Readme
menu item to the Unity Editor, which allows you to start the build ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f267632c58f | unity_docs | physics | What is `Physics.Linecast` in Unity? Explain its purpose and usage. | Physics.Linecast
Declaration
public static bool
Linecast
(
Vector3
start
,
Vector3
end
,
int
layerMask
= DefaultRaycastLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInteraction.UseGlobal);
Parameters
Parameter
Description
start
Start point.
end
End point.
layerMask
A
La... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46a2b380a849 | unity_docs | scripting | What is `UIElements.UxmlUnsignedLongAttributeDescription.TryGetValueFromBag` in Unity? Explain its purpose and usage. | UxmlUnsignedLongAttributeDescription.TryGetValueFromBag
Declaration
public bool
TryGetValueFromBag
(
UIElements.IUxmlAttributes
bag
,
UIElements.CreationContext
cc
,
ref ulong
value
);
Parameters
Parameter
Description
bag
The bag of attributes.
cc
The context in which the values are retrieved.
value
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9472792c349 | unity_docs | scripting | What is `ParticleSystem.NoiseModule.strengthZMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.strengthZMultiplier
public float
strengthZMultiplier
;
Description
z-axis strength multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall strength multiplier.
Additional resources:
ParticleSystem.NoiseModule.stren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d59652e15d3a | unity_docs | math | What is `AndroidJavaObject.ctor` in Unity? Explain its purpose and usage. | AndroidJavaObject Constructor
Declaration
public
AndroidJavaObject
(string
className
,
params object[]
args
);
Parameters
Parameter
Description
className
Specifies the Java class name (e.g. "
java.lang.String
" or "
java/lang/String
").
args
An array of parameters passed to the constructor.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8e29a292e21 | unity_docs | editor | What is `SerializedProperty.enumDisplayNames` in Unity? Explain its purpose and usage. | SerializedProperty.enumDisplayNames
public string[]
enumDisplayNames
;
Description
Display-friendly names of enumeration of an enum property.
Similar to enumNames, but formatted with spaces and capitalization.
Additional resources:
enumNames
,
propertyType
,
SerializedPropertyType.Enum
,
enumValueIndex
,
I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_edd006a0315c | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.SetSubMesh`. | eshDescriptor-bounds
,
SubMeshDescriptor-firstVertex
and
SubMeshDescriptor-vertexCount
values of
SubMeshDescriptor
are calculated automatically by
SetSubMesh
, unless
MeshUpdateFlags.DontRecalculateBounds
flag is passed. Note that this only applies to the bounds of the SubMesh. You must call
Mesh.RecalculateB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3625c22a29a8 | unity_docs | editor | Show me a Unity C# example demonstrating `RuntimeInitializeOnLoadMethodAttribute`. | tion order within each of the
RuntimeInitializeLoadType
callbacks is not guaranteed.
Note:
Use the
AlwaysLinkAssemblyAttribute
on package or precompiled assemblies that contain one or more methods with the
[RuntimeInitializeOnLoadMethod]
attribute, but which may not contain types used directly or indirectly in a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ac4dc9d70a49 | unity_docs | scripting | In Unity's 'Performing a search', what is 'Using fuzzy search' and how does it work? | To use fuzzy search on an item, you can use
FuzzySearch.FuzzyMatch
, as in the following example:
```
if (FuzzySearch.FuzzyMatch(sq, CleanString(item.label), ref score, matches))
item.label = RichTextFormatter.FormatSuggestionTitle(item.label, matches);
```
All search items are sorted against items of the same provide... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_82c86ab8af48 | unity_docs | editor | Explain 'Introduction to customizing the build pipeline' in Unity. | A build pipeline is the automated processing and tooling that transforms your project from source assets and code into a Player for one or more target platforms. Unity includes a build pipeline for creating Player builds for many target platforms, and you can also create content-only builds, for example when using
Addr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3faae1970a45 | unity_docs | rendering | What is `ParticleSystem.EmissionModule` in Unity? Explain its purpose and usage. | EmissionModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the EmissionModule of a Particle System.
Additional resources:
ParticleSystem
,
ParticleSystem.emission
.
Properties
Property
Description
burstCount
The current number of bursts.
enab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c64fed24e527 | unity_docs | rendering | What is `Texture.updateCount` in Unity? Explain its purpose and usage. | Texture.updateCount
public uint
updateCount
;
Description
This counter is incremented when the Texture is updated.
Note: If you perform an update from the GPU side, you should increment the counter yourself. (For instance, when blitting into a
RenderTexture
). (see
IncrementUpdateCount
).
```csharp
using Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02d3b9b51c00 | unity_docs | editor | What is `EditorGUIUtility.pixelsPerPoint` in Unity? Explain its purpose and usage. | EditorGUIUtility.pixelsPerPoint
public static float
pixelsPerPoint
;
Description
The scale of GUI points relative to screen pixels for the current view
This value is the number of screen pixels per point of interface space. For instance, 2.0 on retina displays. Note that the value may differ from one view to the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bc05f0d9f7e7 | unity_docs | rendering | Show me a Unity code example for 'Upgrade to Unity 6.0'. | ou must set RenderTextureDescriptor.shadowSamplingMode to ShadowSamplingMode.CompareDepths to enable depth-compare sampling.
Because
GraphicsFormat.DepthAuto and GraphicsFormat.ShadowAuto
were both considered depth stencil formats but used as colors formats, you may need to adjust your code.
For example, in the followi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92f3c2120fad | unity_docs | scripting | What is `UIElements.PopupWindow` in Unity? Explain its purpose and usage. | PopupWindow
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TextElement
/
Implemented in:
UnityEngine.UIElementsModule
Description
Styled visual text element. This element doesn't have any functionality. It's just a container with a border and a title, rather than a window or popup. For more infor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8908b691f026 | unity_docs | scripting | What is `Rendering.RenderTargetBinding.colorStoreActions` in Unity? Explain its purpose and usage. | RenderTargetBinding.colorStoreActions
public RenderBufferStoreAction[]
colorStoreActions
;
Description
Store actions for color buffers.
Not all platforms support store actions. If the platform you are using does not support store actions,
RenderBufferStoreAction.Store
will be used instead. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bc28f27f176 | unity_docs | scripting | What is `PackageManager.PackageSource` in Unity? Explain its purpose and usage. | PackageSource
enumeration
Description
Source of packages.
Properties
Property
Description
Unknown
The package source is unknown.
Registry
The package is from a registry.
BuiltIn
The package is built-in and part of Unity.
Embedded
The package is embedded in the Unity project.
Local
The package is referenced... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1aa91d00bc8 | unity_docs | scripting | What is `SceneView` in Unity? Explain its purpose and usage. | SceneView
class in
UnityEditor
/
Inherits from:
EditorWindow
Implements interfaces:
IHasCustomMenu
,
ISupportsOverlays
Description
Use this class to manage
SceneView
settings, change the
SceneView
camera properties, subscribe to events, call
SceneView
methods, and render open scenes.
Static Properties
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8ea05a2923f0 | unity_docs | editor | Show me a Unity code example for 'Command events'. | ent.
Call the
Event.StopPropogation()
method on the event before executing the actual logic of the command, so the Editor knows that the comment has been executed.
## Example
The following example uses command events to support copy and paste in a custom Editor Window. The example displays a list of fruits in a custo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b95306fa533b | unity_docs | scripting | What is `UIElements.Experimental.StyleValues.marginRight` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StyleValues.marginRight
public float
marginRight
;
Description
Space reserved for the right edge of the margin during the layout phase. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f213e9dbd32a | unity_docs | rendering | What is `Rendering.BuiltinRenderTextureType.GBuffer1` in Unity? Explain its purpose and usage. | BuiltinRenderTextureType.GBuffer1
Description
Deferred shading G-buffer #1 (typically specular + roughness).
Built-in deferred shaders put specular color into RGB channels, and roughness into A channel of this texture. But your own custom shaders could be outputting anything there of course.
Additional resources:
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10217d01081a | unity_docs | scripting | What is `Rendering.RenderPipelineGraphicsSettingsCollection` in Unity? Explain its purpose and usage. | RenderPipelineGraphicsSettingsCollection
class in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Container class for a list of
IRenderPipelineGraphicsSettings
objects.
Properties
Property
Description
settingsList
The list of IRenderPipelineGraphicsSettings. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a3df2ef8aa62 | unity_docs | rendering | In Unity's 'Material Inspector window reference', what is 'Advanced Options' and how does it work? | The properties the Unity Editor displays for a Material depend on the Material Properties defined by the shader that this Material uses. However, all Materials share three
Advanced Options
.
Advanced Options Function Render Queue
Select a Render Queue. The Material’s shader determines the default Render Queue value. Co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f0ae236a756f | unity_docs | physics | Explain 'Built-in 3D physics' in Unity. | Unity’s built-in 3D physics system is an integration of the Nvidia PhysX engine. You can use this system in object-oriented 3D projects.
This section includes the following topics.
Topic Description Character control
Configure physics-based character control for first-person and third-person characters.
Rigidbody physi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c34001b2b181 | unity_docs | scripting | What is `UIElements.InspectorElement` in Unity? Explain its purpose and usage. | InspectorElement
class in
UnityEditor.UIElements
/
Inherits from:
UIElements.BindableElement
Description
Create a VisualElement inspector from a SerializedObject.
Upon Bind(), the InspectorElement will generate PropertyFields inside according to the SerializedProperties inside the bound SerializedObject.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f8642c04ec3 | unity_docs | math | What is `ComputeShader.SetMatrix` in Unity? Explain its purpose and usage. | ComputeShader.SetMatrix
Declaration
public void
SetMatrix
(string
name
,
Matrix4x4
val
);
Declaration
public void
SetMatrix
(int
nameID
,
Matrix4x4
val
);
Parameters
Parameter
Description
name
Variable name in shader code.
nameID
Property name ID, use
Shader.PropertyToID
to get it.
val
Valu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_884435990fc2 | unity_docs | scripting | What is `GL.RenderTargetBarrier` in Unity? Explain its purpose and usage. | GL.RenderTargetBarrier
Declaration
public static void
RenderTargetBarrier
();
Description
Resolves the render target for subsequent operations sampling from it.
At the moment the advanced OpenGL blend operations are the only case requiring this barrier.
Additional resources:
BlendOp
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96f635ec25b3 | unity_docs | ui | What is `UIElements.MouseEventBase_1.button` in Unity? Explain its purpose and usage. | MouseEventBase<T0>.button
public int
button
;
Description
A value that indicates which mouse button was pressed or released (if any) to cause this event:
0 is the left button, 1 is the right button, 2 is the middle button.
A negative value indicates that no mouse button changed state during this event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_89211301da65_doc_1 | github | scripting | What does `OnLoadSceneRequestCommand` do in this Unity script? Explain its purpose and signature. | Before the change is made
Signature:
```csharp
private async void OnLoadSceneRequestCommand(
LoadSceneRequestCommand loadSceneRequestCommand)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_5359f3c71e5f | unity_docs | scripting | In Unity's 'Deep linking', what is 'Enable deep linking' and how does it work? | Before you can process deep links, you need to configure your application to react to them. The process to configure an application to react to specific URLs is platform-specific.
Unity supports deep links for the following platforms:
iOS Android Universal Windows Platform macOS Web platform (no enabling required)
Note... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db08b3ae62cb | unity_docs | physics | What is `RaycastCommand.queryParameters` in Unity? Explain its purpose and usage. | RaycastCommand.queryParameters
public
QueryParameters
queryParameters
;
Description
Structure for specifying additional parameters for a batch query such as layer mask, hit multiple mesh faces, hit triggers and hit backfaces. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_299813631130 | unity_docs | scripting | Give me an overview of the `GradientMode` class in Unity. | GradientMode
enumeration
Description
Color interpolation mode used by
Gradient
.
Additional resources:
Gradient.mode
,
Gradient.Evaluate
.
Properties
Property
Description
Blend
Linearly interpolate between the gradient keys.
Fixed
Use a constant color between the keys.
PerceptualBlend
Linearly interpolate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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