id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_923f0212c2db | unity_docs | ui | In Unity's 'Selector lists', what is 'Syntax' and how does it work? | A selector list consists of multiple selectors separated by commas:
```
selector1, selector2 {...}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_71fd2e4392f8 | unity_docs | editor | Explain 'Code and scene reload on entering Play mode' in Unity. | Authoring your application in Edit mode and then switching to Play mode to preview its runtime behavior is a core feature of iterative development in the Unity Editor. By default the Editor reloads both your code and scene assets as part of the transition from Edit mode to Play mode. It’s important to understand what U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1fd926147387 | github | scripting | Write a Unity Editor script for Dependencies | ```csharp
using System;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEditor.PackageManager;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
namespace MagicLeap.SetupTool.Editor.Utilities
{
public static class MagicLeapRegistryPackageImporter
{
private static r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8bc8bd75ea70 | unity_docs | math | What is `Rendering.BatchDrawCommand.sortingPosition` in Unity? Explain its purpose and usage. | BatchDrawCommand.sortingPosition
public int
sortingPosition
;
Description
Together with
BatchDrawCommand.flags
, this specifies how to depth sort the instances in this draw command.
If
BatchDrawCommandFlags.HasSortingPosition
is set, this contains the index of the first position in the
BatchCullingOutputDr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42e84994c68b | unity_docs | ui | What is `UIElements.VisualElement.ClearClassList` in Unity? Explain its purpose and usage. | VisualElement.ClearClassList
Declaration
public void
ClearClassList
();
Description
Removes all classes from the class list of this element.
AddToClassList
This method might cause unexpected results for built-in Unity elements,
since they might rely on classes to be present in their list to function. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_030f7d947dba | unity_docs | networking | What is `Experimental.Rendering.GraphicsStateCollection.SendToEditor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.SendToEditor
Declaration
public bool
SendToEditor
(string
fileName
);
Parameters
Parameter
Description
fileName
Name of the GraphicsStateCollection file saved by the Editor.
Returns
bool
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94ab3b3932d7 | unity_docs | scripting | Show me a Unity C# example demonstrating `Light.spotAngle`. | Light.spotAngle
public float
spotAngle
;
Description
The angle of the spot light's cone in degrees.
This is used primarily for
Spot
lights and has no effect for
Point
lights
Additional resources:
Light component
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Change spot angle ra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59127d6c97db | unity_docs | scripting | What is `Serialization.ManagedReferenceUtility` in Unity? Explain its purpose and usage. | ManagedReferenceUtility
class in
UnityEngine.Serialization
/
Implemented in:
UnityEngine.CoreModule
Description
Utility functions related to SerializeReference manipulation and access.
Additional resources:
SerializeReference
,
SerializedProperty
,
SerializationUtility
.
Static Properties
Property
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df21ec0be36e | unity_docs | scripting | What is `HandleUtility.nearestControl` in Unity? Explain its purpose and usage. | HandleUtility.nearestControl
public static int
nearestControl
;
Description
The controlID of the nearest Handle to the mouse cursor.
```csharp
using UnityEngine;
using UnityEditor;
public class ExampleScript : MonoBehaviour
{
public float value = 1.0f;
}
// A tiny custom editor for ExampleScript component.
[... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e79a98e2b5a | unity_docs | scripting | Show me a Unity C# example demonstrating `AudioType.MOD`. | AudioType.MOD
Description
The audio file you want to stream has the Protracker / Fasttracker MOD audio file format.
Use this enumeration value to ensure the format type of the audio file has the MOD audio file format. Use this audio type for files with the extension .mod
. If the audio file has a different format, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2541bd80a8af | unity_docs | editor | In Unity's 'Additional IL2CPP compiler arguments', what is 'IPreprocessBuildWithContext hook' and how does it work? | You can use the IPreprocessBuildWithContext callback to build scripts or the Build dialog to set the additional arguments:
```csharp
class MyCustomPreprocessBuild: IPreprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
public void OnPreprocessBuild(BuildReport report)
{
string addlArgs = "";
i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f75bf2f92dc | unity_docs | scripting | What is `Color.green` in Unity? Explain its purpose and usage. | Color.green
public static
Color
green
;
Description
Solid green. RGBA is (0, 1, 0, 1).
```csharp
//Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options to create a GameObject with a Renderer automatically attached).
//This script changes the Color of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b0569977c08b | unity_docs | input | Explain 'IntegerField' in Unity. | An IntegerField lets users input a numerical integer value. It accepts and displays text input. You can set placeholder text to provide hints or instructions to the user on what to enter. You can also add validation functions to ensure that the entered data meets certain requirements.
Note
: To align an IntegerField wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_41a90a71abf9 | unity_docs | rendering | In Unity's 'Transparent Bumped Specular', what is 'Creating Normal maps' and how does it work? | You can import normal maps created outside of Unity, or you can import a regular grayscale image and convert it to a Normal Map from within Unity. (This page refers to a legacy shader which has been superseded by the
Standard Shader
, but you can learn more about how to use
Normal Maps in the Standard Shader
) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a90c32df9e44 | unity_docs | scripting | Show me a Unity C# example demonstrating `EditorGUILayout.Vector4Field`. | defined by the
style
.
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
Vector4
The value entered by the user.
Description
Make an X, Y, Z & W field ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ab7606ff147 | unity_docs | scripting | What is `UIElements.FloatField.StringToValue` in Unity? Explain its purpose and usage. | FloatField.StringToValue
Declaration
protected float
StringToValue
(string
str
);
Parameters
Parameter
Description
str
The string to convert.
Returns
float
The float parsed from the string.
Description
Converts a string to a float. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_925a89679e32 | unity_docs | scripting | Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.Malloc`. | The
Malloc
method allocates a block of unmanaged memory. It allows developers to specify the size in bytes and the alignment of the memory block. This method is critical in performance-critical applications where precise memory control is required.
The memory allocated is not initialized to zero. Ensure that you free... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b37c9416744b | unity_docs | physics | What is `MonoBehaviour.OnMouseDown` in Unity? Explain its purpose and usage. | MonoBehaviour.OnMouseDown()
Description
OnMouseDown
is called when the user presses the left mouse button while over the
Collider
.
This event is sent to all scripts of the GameObject with
Collider
. Scripts of the parent or child objects do not receive this event.
When multiple cameras are present, to determin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cca53cd724d8 | unity_docs | scripting | What is `MultilineAttribute.ctor` in Unity? Explain its purpose and usage. | MultilineAttribute Constructor
Declaration
public
MultilineAttribute
();
Declaration
public
MultilineAttribute
(int
lines
);
Parameters
Parameter
Description
lines
How many lines of text to make room for. Default is 3.
Description
Attribute used to make a string value be shown in a multiline textarea. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65445f56788d | unity_docs | scripting | What is `Application.memoryUsageChanged` in Unity? Explain its purpose and usage. | Application.memoryUsageChanged
Description
Informs about significant changes in the application's memory usage.
This event occurs when there are significant changes in the application's memory usage, such as an increase to a dangerous level or a drop to a much safer level.
You can use this event to balance your app... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e675e1f4c8c | unity_docs | input | What is `UIElements.MouseLeaveEvent.ctor` in Unity? Explain its purpose and usage. | MouseLeaveEvent Constructor
Declaration
public
MouseLeaveEvent
();
Description
Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64b6cb207bc8 | unity_docs | rendering | What are the parameters of `Rendering.CommandBuffer.DrawProcedural` in Unity? | Description Add a "draw procedural geometry" command. When the command buffer executes, this will do a draw call on the GPU, without any vertex or index buffers. This is mainly useful on Shader Model 4.5 level hardware where shaders can read arbitrary data from ComputeBuffer buffers. In the vertex shader, you'd typical... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_04644dcf19d0 | unity_docs | rendering | In Unity's 'Use 16-bit precision in shaders', what is 'Create a 16-bit variable' and how does it work? | To use 16-bit precision in a shader, use half when you declare a scalar, a vector, or a matrix. For example:
```
half _Glossiness;
half4 _Color;
half4x4 _Matrix;
```
Note:
Unity doesn’t support HLSL floating point suffixes. For example if you use
2.0h
to create a half precision float, Unity treats it as a high precisio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c5cf6709424 | unity_docs | math | Show me a Unity C# example demonstrating `Rendering.BlendShapeBufferLayout.PerShape`. | that belong to another blend shape, and so on
The contiguous blend shape vertex data is stored as an array of 32-bit values. You must manually convert the data to an appropriate type.
To determine which data relates to which blend shape, use
Mesh.GetBlendShapeBufferRange
.
Unity creates this buffer when it creates the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89d2f15c7b95 | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLight.color` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLight.color
public
Experimental.GlobalIllumination.LinearColor
color
;
Description
The direct light color. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62c849c8edda | unity_docs | math | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf` in Unity? Explain its purpose and usage. | UnsafeUtility.SizeOf
Declaration
public static int
SizeOf
();
Declaration
public static int
SizeOf
(Type
type
);
Parameters
Parameter
Description
type
The type whose byte size is to be determined.
Returns
int
The total size in bytes of the specified type, including any alignment padding required for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20491a1634e5 | unity_docs | rendering | What is `Rendering.LocalKeyword.ctor` in Unity? Explain its purpose and usage. | LocalKeyword Constructor
Declaration
public
LocalKeyword
(
Shader
shader
,
string
name
);
Parameters
Parameter
Description
shader
The Shader to use.
name
The name of the local shader keyword.
Description
Initializes and returns a LocalKeyword struct that represents an existing local shader keyword for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab253be4cadc | unity_docs | scripting | What is `IMGUI.Controls.TreeViewSelectionOptions.None` in Unity? Explain its purpose and usage. | TreeViewSelectionOptions.None
Description
If this flag is passed to
TreeView.SetSelection
no extra logic is be performed after setting selection.
Additional resources:
FireSelectionChanged
,
RevealAndFrame
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d40922297302 | unity_docs | math | What is `NVIDIA.DLSSFeatureFlags` in Unity? Explain its purpose and usage. | DLSSFeatureFlags
enumeration
Description
Options that represent subfeatures of DLSS.
Properties
Property
Description
None
Disables every subfeature.
IsHDR
Indicates whether the input buffer uses high dynamic range. If set, the input buffer is raw luminance, if not set, the input buffer is normalized color.
MV... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ecac194c16fb_doc_2 | github | scripting | What does `Create` do in this Unity script? Explain its purpose and signature. | Initializes the API instance. This starts up the streaming system. Preferably, this should be called from within Awake() and before accessing the Api.Instance. Any subsequent calls to Api.Create will throw an exception.Your WRLD API keyThe world space map behaviour. Cannot be changed once map is loaded.Parent object to... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_02e8dd62f2b3_doc_9 | github | scripting | What does `CanAddNewEntry` do in this Unity script? Explain its purpose and signature. | Determines whether the current new entry can be added to the specified control.Unique identifier of the specified control.A value of true if the current new entry can be added to the specifiedcontrol; otherwise, a value of false.
Signature:
```csharp
public static bool CanAddNewEntry(Guid controlID)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_e9d4a03718bc | unity_docs | ui | Explain 'Scene template settings' in Unity. | To access the scene template Project settings, open the
Project Settings
window (menu:
Edit
>
Project Settings
) and choose
Scene Template
from the category list.
## New Scene Menu settings
The
New Scene Menu
setting (1) controls what happens when you create a new scene from the File menu: (
File
>
New Scene
) or usi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c79525cbd22a | unity_docs | rendering | Explain 'Tree Editor concepts' in Unity. | The Tree Editor tool lets you create trees directly within the Unity Editor. Use the Tree Editor to create new trees, then use the Terrain system to add the trees to your world.
For most uses, the SpeedTree Modeler replaces the Tree Editor. For backward compatibility with content created before SpeedTree was introduced... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fd209920ac12 | unity_docs | rendering | In Unity's 'Draw and configure a line in 3D space', what is 'Set the Line Renderer Material' and how does it work? | By default, a Line Renderer uses the built-in Material,
Default-Line
. You can make many changes to the appearance of the line without changing this Material, such as editing the color gradient or width of the line.
For other effects, such as applying a texture to the line, you will need to use a different Material. If... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_79599f03be34 | github | scripting | Write a Unity C# script called Tooltip | ```csharp
using System;
using shadcnui.GUIComponents.Core.Base;
using shadcnui.GUIComponents.Core.Styling;
using shadcnui.GUIComponents.Core.Theming;
using shadcnui.GUIComponents.Core.Utils;
using UnityEngine;
namespace shadcnui.GUIComponents.Display
{
public class Tooltip : BaseComponent
{
private con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ae4c67d03148 | unity_docs | audio | In Unity's 'Video file compatibility with target platforms', what is 'Recommendations for codec support' and how does it work? | Follow the vendor recommendations for your platform for codec support:
Windows:
Supported Media Formats
,
H.265
UWP:
Supported Codecs
Android:
Supported Media Formats
iOS:
Compare iPhone Models
Note:
On older mobile platforms, codec choices are limited. You might need to inspect and convert or
re-encode
videos that you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4d9e9edac14 | unity_docs | editor | What is `UIElements.IPanel.scaledPixelsPerPoint` in Unity? Explain its purpose and usage. | IPanel.scaledPixelsPerPoint
public float
scaledPixelsPerPoint
;
Description
Gives the current scaled pixels per point value of the panel.
Return the resulting scaling that considers all effective inputs like the screen scaling factor from the operating system and the customizable scaling factor.
The screen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa409f2a3f39 | unity_docs | scripting | What is `Gizmos.DrawIcon` in Unity? Explain its purpose and usage. | Gizmos.DrawIcon
Declaration
public static void
DrawIcon
(
Vector3
center
,
string
name
,
bool
allowScaling
= true);
Declaration
public static void
DrawIcon
(
Vector3
center
,
string
name
,
bool
allowScaling
= true,
Color
tint
= Color(255,255,255,255));
Parameters
Parameter
Description
center
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6529c66f54ce | unity_docs | math | What is `ComputeShader` in Unity? Explain its purpose and usage. | ComputeShader
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Compute Shader asset.
Compute shaders are programs that run on the GPU outside of the normal rendering pipeline.
They correspond to compute shader assets in the project (.compute files).
Compute sh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc92d2091464 | unity_docs | physics | What is `PhysicsMaterialCombine2D.Average` in Unity? Explain its purpose and usage. | PhysicsMaterialCombine2D.Average
Description
Uses an Average algorithm when combining friction or bounciness.
Given two friction or bounciness values, the
Average
algorithm used is:
(valueA + valueB) * 0.5
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42a1fd9b7fbd | unity_docs | rendering | What is `Camera.commandBufferCount` in Unity? Explain its purpose and usage. | Camera.commandBufferCount
public int
commandBufferCount
;
Description
Number of command buffers set up on this camera (Read Only).
Additional resources:
CommandBuffer
,
AddCommandBuffer
,
RemoveCommandBuffer
,
GetCommandBuffers
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_329c60a1b97f | unity_docs | scripting | What is `Camera.ScreenToWorldPoint` in Unity? Explain its purpose and usage. | Camera.ScreenToWorldPoint
Declaration
public
Vector3
ScreenToWorldPoint
(
Vector3
position
);
Declaration
public
Vector3
ScreenToWorldPoint
(
Vector3
position
,
Camera.MonoOrStereoscopicEye
eye
);
Parameters
Parameter
Description
position
A 2D screen space point in pixels, plus a z coordinate ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d60136a0e8d4 | unity_docs | scripting | Give me an overview of the `FingerDof` class in Unity. | FingerDof
enumeration
Description
Enumeration of all the muscles in a finger.
These muscles are a sub-part of a human part.
Additional resources:
HumanPartDof
.
Properties
Property
Description
ProximalDownUp
The proximal down-up muscle.
ProximalInOut
The proximal in-out muscle.
IntermediateCloseOpen
The int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73fade92e6d5 | unity_docs | input | Show me a Unity C# example demonstrating `KeyCode.Mouse5`. | KeyCode.Mouse5
Description
Additional (or sixth) mouse button.
Use this for detecting mouse button presses. The “5” mouse button is the sixth button on the user’s mouse if this additional button exists. Unity defines this as the "5" Mouse button, as the mouse Button numbering begins at 0.
```csharp
using UnityEngi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f84050434cd | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.SubEmittersModule.GetSubEmitterEmitProbability`. | tersModule.GetSubEmitterEmitProbability
Declaration
public float
GetSubEmitterEmitProbability
(int
index
);
Parameters
Parameter
Description
index
The index of the sub-emitter.
Returns
float
The emission probability for the sub-emitter
Description
Gets the probability that the sub-emitter emits part... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf2f74f5e0ed | unity_docs | scripting | What is `AssetBundle.LoadFromFile` in Unity? Explain its purpose and usage. | AssetBundle.LoadFromFile
Declaration
public static
AssetBundle
LoadFromFile
(string
path
);
Declaration
public static
AssetBundle
LoadFromFile
(string
path
,
uint
crc
);
Declaration
public static
AssetBundle
LoadFromFile
(string
path
,
uint
crc
,
ulong
offset
);
Parameters
Parameter
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ccc313f3cb3 | unity_docs | physics | What is `Physics.CapsuleCastAll` in Unity? Explain its purpose and usage. | Physics.CapsuleCastAll
Declaration
public static RaycastHit[]
CapsuleCastAll
(
Vector3
point1
,
Vector3
point2
,
float
radius
,
Vector3
direction
,
float
maxDistance
= Mathf.Infinity,
int
layerMask
= DefaultRaycastLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInteraction.UseG... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_98251ee58fd3 | github | scripting | Write a Unity C# MonoBehaviour script called Identification Manager | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PlainSaveLoad
{
/// <summary>
/// This is a very basic way of attaching an integer ID to a GameObject,
/// but for this demo, it is sufficient.
/// </summary>
public class IdentificationManager : Mon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_706bf6c40007 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.NextPowerOfTwo`. | Mathf.NextPowerOfTwo
Declaration
public static int
NextPowerOfTwo
(int
value
);
Description
Returns the next power of two that is equal to, or greater than, the argument.
```csharp
using UnityEngine;public class ExampleClass : MonoBehaviour
{
void Start()
{
//Prints 8 to the console
Debug.Log(Mathf.NextPo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c98004d7130 | unity_docs | rendering | Give me an overview of the `ParticleSystemShapeTextureChannel` class in Unity. | ParticleSystemShapeTextureChannel
enumeration
Description
The texture channel.
Properties
Property
Description
Red
The red channel.
Green
The green channel.
Blue
The blue channel.
Alpha
The alpha channel. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd91edff1497 | unity_docs | rendering | What is `Sprites.Packer` in Unity? Explain its purpose and usage. | Packer
class in
UnityEditor.Sprites
Description
Sprite Packer helpers.
Static Properties
Property
Description
atlasNames
Array of Sprite atlas names found in the current atlas cache.
Static Methods
Method
Description
GetAlphaTexturesForAtlas
Returns all alpha atlas textures generated for the specified atla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4a42c327e520 | unity_docs | rendering | In Unity's 'Particle rendering and shading', what is 'Mesh Distribution: Non-uniform Random' and how does it work? | When
Mesh Distribution
is set to
Non-uniform Random
, you can customize how often Unity randomly assigns specific meshes to particles. To do this, you use the Meshes list and the
Mesh Weighting
field.
In the Meshes list, the field on the left contains the mesh you want the Particle System to use, and the field on the r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_024df8d81102_doc_7 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Creates a clone of the given TComponent as a child transform.IHierarchyBehaviour's will be initialized.The GameObject to clone.The type of Component that is being cloned.The new TComponent
Signature:
```csharp
public static TComponent CreateChild<TComponent>(this GameObject parent, TComponent toClone)
where TCompon... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_e8e1f2177da0 | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.Rotate`. | ot aligned with the world axis by default. Use the xAngle, yAngle and zAngle values exposed in the inspector to see how different rotation values apply to both cubes. You might notice the way the cubes visually rotate is dependant on the current orientation and Space option used. Play around with the values while selec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79957d797840 | unity_docs | scripting | What is `Vector4.Index_operator` in Unity? Explain its purpose and usage. | Vector4.this[int]
public float
this[int]
;
Description
Access the x, y, z, w components using [0], [1], [2], [3] respectively.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Vector4 p = new Vector4();
p[3] = 5; // the same as p.w = 5
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c977b33ee019 | unity_docs | rendering | What is `Search.SearchProvider.onDisable` in Unity? Explain its purpose and usage. | SearchProvider.onDisable
public
Unity.Android.Gradle.Manifest.Action
onDisable
;
Description
Called when the SearchWindow is closed. Allows the search provider to release cached resources.
```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9107b8948e61 | unity_docs | editor | What is `Device.SystemInfo.supportsGpuRecorder` in Unity? Explain its purpose and usage. | SystemInfo.supportsGpuRecorder
public static bool
supportsGpuRecorder
;
Description
This has the same functionality as
SystemInfo.supportsGpuRecorder
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7be2d4a28d7e | unity_docs | rendering | In Unity's 'Self-Illuminated Vertex-Lit', what is 'Self-Illuminated Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader allows you to define bright and dark parts of the object. The alpha channel of a secondary texture will define areas of the object that “emit” light by themselves, even when no light is shining on it. In the alpha channel, black is zer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c8c23a217143 | unity_docs | rendering | Explain 'Changing how shaders work using keywords' in Unity. | Resources and techniques for adding shader keywords, using them to create branches and shader variants, and toggling them in the Unity Editor or in a script.
Page Description Shader keywords workflow
Learn about defining shader keywords to create shaders that share some common code, but have different functionality whe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0881578638c7 | unity_docs | rendering | What is `TerrainTools.PaintContext.oldRenderTexture` in Unity? Explain its purpose and usage. | PaintContext.oldRenderTexture
public
RenderTexture
oldRenderTexture
;
Description
(Read Only) The value of RenderTexture.active at the time CreateRenderTargets is called.
PaintContext.Cleanup
uses this value to restore the active RenderTexture to its original value. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_374eabeec965 | unity_docs | ui | Show me a Unity C# example demonstrating `Input.GetKeyUp`. | nput, refer to
Input
.
Call this function from the
Update
function, since the state gets reset each frame.
It will not return true until the user has pressed the key and released it again.
For the list of key identifiers see
Conventional Game Input
.
When dealing with input it is recommended to use
Input.GetAxis
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6250962b128c | unity_docs | scripting | What is `Playables.PlayableGraph.GetOutput` in Unity? Explain its purpose and usage. | PlayableGraph.GetOutput
Declaration
public
Playables.PlayableOutput
GetOutput
(int
index
);
Parameters
Parameter
Description
index
The output index.
Returns
PlayableOutput
The
PlayableOutput
at this given index, otherwise null.
Description
Get
PlayableOutput
at the given index in the graph. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d346becd4ad8 | unity_docs | physics | What is `Physics.IgnoreLayerCollision` in Unity? Explain its purpose and usage. | Physics.IgnoreLayerCollision
Declaration
public static void
IgnoreLayerCollision
(int
layer1
,
int
layer2
,
bool
ignore
= true);
Description
Makes the collision detection system ignore all collisions between any collider in
layer1
and any collider in
layer2
.
Note that IgnoreLayerCollision will reset the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_733d2d063287 | unity_docs | scripting | What is `SubsystemsImplementation.SubsystemProvider` in Unity? Explain its purpose and usage. | SubsystemProvider
class in
UnityEngine.SubsystemsImplementation
/
Implemented in:
UnityEngine.SubsystemsModule
Description
A provider that supplies data to a subsystem, generally for platform-specific implementations.
This is typically for use in platform-support packages. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1171b2715550 | unity_docs | scripting | What is `ScriptableSingleton_1.GetFilePath` in Unity? Explain its purpose and usage. | ScriptableSingleton<T0>.GetFilePath
Declaration
protected static string
GetFilePath
();
Returns
string
The file path where this ScriptableSingleton is saved to.
Description
Get the file path where this ScriptableSingleton is saved to.
If you call this function and your class has no
FilePathAttribute
, th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04517e97f0ec | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.Screen` in Unity? Explain its purpose and usage. | Screen
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<screen>
Android Manifest element.
For more information about the element, see Android's documentation:
Screen element
Properties
Property
Description
Attributes... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f40d2dea3a7 | unity_docs | editor | What are the parameters of `GameObjectUtility.SetStaticEditorFlags` in Unity? | Description Sets the StaticEditorFlags of the specified GameObject. StaticEditorFlags determine which Unity systems consider a GameObject as static, and include the GameObject in their precomputations in the Unity Editor. Setting StaticEditorFlags at runtime has no effect on these systems. For more information, see the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4df8613f1595 | unity_docs | rendering | What is `TerrainData.CopyActiveRenderTextureToHeightmap` in Unity? Explain its purpose and usage. | TerrainData.CopyActiveRenderTextureToHeightmap
Declaration
public void
CopyActiveRenderTextureToHeightmap
(
RectInt
sourceRect
,
Vector2Int
dest
,
TerrainHeightmapSyncControl
syncControl
);
Parameters
Parameter
Description
sourceRect
The part of the active Render Texture to copy.
dest
The X and Y co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_deb37448364e | unity_docs | scripting | What is `Experimental.Lightmapping` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Lightmapping
class in
UnityEditor.Experimental
Description
Experimental lightmapping features.
Additional resources:
Lightmapping
.
Static Properties
Property
Description
probesIgnoreDirectEnvironment
If enabled ignores t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a33165f1e1ff | unity_docs | physics | Explain 'Use build callbacks' in Unity. | You can implement build callbacks to insert custom behavior into the Player build process. Unity invokes these callbacks whether you trigger the Player build from the
Build Profiles
window, from a custom menu, or from a
command line build
. Build callbacks are useful when adding custom build behavior for a package used... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_90170c8883c4 | unity_docs | scripting | In Unity's 'Deploy a QNX project', what is 'Setup' and how does it work? | Use the following instructions to deploy QNX.
Use one of the methods to locate the
graphics.conf
file that your screen loads:
Start screen with the
-c [path/to/graphics.conf]
option.
Let your screen automatically find the
graphics.conf
file in the folder inside
GRAPHICS_ROOT
.
Make sure the folder that contains
graphic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e797bcc6ff92 | unity_docs | scripting | Show me a Unity C# example demonstrating `PlayerPrefs.GetFloat`. | Parameter
Description
key
The key used to retrieve the corresponding float value in the player preferences.
Returns
float
The float value corresponding to the given
key
. Returns
0,0f
if no float value is found for the given
key
.
Description
Returns the float value that corresponds to
key
in the playe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3726e94d7731 | unity_docs | scripting | Show me a Unity C# example demonstrating `Keyframe.inTangent`. | e.inTangent
public float
inTangent
;
Description
Sets the incoming tangent for this key. The incoming tangent affects the slope of the curve from the previous key to this key.
The incoming tangent matches the incoming slope of the curve. A positive value for
inTangent
results in a downward tangent, while a ne... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0343ba9cad3e | unity_docs | rendering | What is `TextureMipmapLimitGroups.HasGroup` in Unity? Explain its purpose and usage. | TextureMipmapLimitGroups.HasGroup
Declaration
public static bool
HasGroup
(string
groupName
);
Parameters
Parameter
Description
groupName
Name of the texture mipmap limit group to verify.
Returns
bool
Returns
true
if a texture mipmap limit group named
groupName
exists in the project. If that is not t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c784375ef148 | unity_docs | rendering | What are the parameters of `Profiling.FrameDataView.GetGfxResourceInfo` in Unity? | Returns bool Returns true if resource exists in the frame and the information is available. Description Gets information for a given graphics resource identifier. Use this function to retrieve information about related Unity Objects for the graphics resource in the Profiler capture. On the Render Thread, the Profiler c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_384450982bd0 | unity_docs | rendering | Explain 'Add a shader pass in a custom shader' in Unity. | A Pass is the fundamental element of a Shader object. It contains instructions for setting the state of the GPU, and the shader programs that run on the GPU.
Simple Shader objects might contain only a single Pass, but more complex shaders can contain multiple Passes. You can use separate Passes to define parts of your
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6972ed559b0e | unity_docs | scripting | In Unity's 'PopupWindow', what is 'Inherited UXML attributes' and how does it work? | This element inherits the following attributes from its base class:
Name Type Description
binding-path string Path of the target property to be bound.
display-tooltip-when-elided boolean When true, a tooltip displays the full version of elided text, and also if a tooltip had been previously provided, it will be overwri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a7755aef282 | unity_docs | scripting | Show me a Unity C# example demonstrating `AssetBundle.LoadFromStream`. | s might be better for uncompressed Asset Bundles and reading lots of small assets or if the Asset Bundles has lots of assets in it and the asset are loaded in a random order.
Do not dispose the Stream object while loading the AssetBundle or any assets from the bundle. Its lifetime should be longer than the AssetBundle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6cc2782b547 | unity_docs | scripting | What is `Rendering.SplashScreen.StopBehavior` in Unity? Explain its purpose and usage. | StopBehavior
enumeration
Description
The behavior to apply when calling
Stop
.
Properties
Property
Description
StopImmediate
Immediately stop rendering the SplashScreen.
FadeOut
Jumps to the final stage of the Splash Screen and performs a fade from the background to the game. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3335e2823bbf_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The View handles user interface and user input
Signature:
```csharp
public class CountUpView: MonoBehaviour, IView
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_f67fe25c9407 | unity_docs | editor | What is `AssetImporter.userData` in Unity? Explain its purpose and usage. | AssetImporter.userData
public string
userData
;
Description
Get or set any user data.
This can be useful during asset post processing if you want to associate
eg. a model with an auxillary xml file to control some parts of the importing or you
can put your xml data directly in to the userData field.
```cshar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dccbdb9e3bc8 | unity_docs | rendering | What is `ShaderUtil.GetRangeLimits` in Unity? Explain its purpose and usage. | ShaderUtil.GetRangeLimits
Declaration
public static float
GetRangeLimits
(
Shader
s
,
int
propertyIdx
,
int
defminmax
);
Parameters
Parameter
Description
defminmax
Which value to get: 0 = default, 1 = min, 2 = max.
s
The shader to check against.
propertyIdx
The property index to use.
Description
Get... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a5224d1fec1 | unity_docs | scripting | What is `Progress.GetOptions` in Unity? Explain its purpose and usage. | Progress.GetOptions
Declaration
public static
Progress.Options
GetOptions
(int
id
);
Parameters
Parameter
Description
id
The progress indicator's unique ID.
Returns
Options
The progress indicator's option flags.
Description
Gets the options that you specified when you started the progress indicator... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b0d6d8fe782 | unity_docs | scripting | What is `MPE.ChannelService.GetOrCreateChannel` in Unity? Explain its purpose and usage. | ChannelService.GetOrCreateChannel
Declaration
public static
Unity.Android.Gradle.Manifest.Action
GetOrCreateChannel
(string
channelName
,
Action<int,byte[]>
handler
);
Parameters
Parameter
Description
channelName
The name of the channel to retrieve.
handler
The channel handler to register.
Returns
Act... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_539ba51c4bb9 | unity_docs | rendering | What is `TextureImporterSettings.singleChannelComponent` in Unity? Explain its purpose and usage. | TextureImporterSettings.singleChannelComponent
public
TextureImporterSingleChannelComponent
singleChannelComponent
;
Description
Color or Alpha component
Single Channel Textures
uses.
Single Channel Textures can have either an Alpha or a red Color channel.
Additional resources:
TextureImporterSingleChannel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3804c0d99db0 | unity_docs | editor | Give me an overview of the `MessageType` class in Unity. | MessageType
enumeration
Description
User message types.
Additional resources:
EditorGUI.HelpBox
,
EditorGUILayout.HelpBox
.
Properties
Property
Description
None
Neutral message.
Info
Info message.
Warning
Warning message.
Error
Error message. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42f7d4d0a4a2 | unity_docs | scripting | What is `ChangeGameObjectParentEventArgs.newParentInstanceId` in Unity? Explain its purpose and usage. | ChangeGameObjectParentEventArgs.newParentInstanceId
public int
newParentInstanceId
;
Description
The instance ID of the
GameObject
that is the new parent of the target. Note that this is not the instance ID of its
Transform
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77d65a834330 | unity_docs | physics | Give me an overview of the `CompositeCollider2D` class in Unity. | CompositeCollider2D
class in
UnityEngine
/
Inherits from:
Collider2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
A Collider that can merge other Colliders together.
A
CompositeCollider2D
merges other Colliders together when their
Collider2D.compositeOperation
is anything other than
Collider... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_24a8b8afada1 | github | scripting | Write a Unity C# MonoBehaviour script called Random Light | ```csharp
using UnityEngine;
using System.Collections;
public class RandomLight : MonoBehaviour {
public float rate = 1f;
public float chance = 1f;
protected float min = 0f;
protected float max = 100f;
void Start() {
InvokeRepeating("ToggleLight", rate, rate);
}
void ToggleLigh... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_d1423774e647 | unity_docs | rendering | In Unity's 'Particle rendering and shading', what is 'Render Mode' and how does it work? | Use
Render Mode
to choose between several 2D Billboard graphic modes and a Mesh mode. 3D Meshes give particles extra authenticity when they represent solid GameObjects , such as rocks, and can also improve the sense of volume for clouds, fireballs and liquids.
Meshes must be read/write enabled to work in the
Particle S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a8306c9f5e7b | unity_docs | rendering | In Unity's 'Introduction to GPU instancing', what is 'Indirect lighting compatibility' and how does it work? | GPU instancing supports the following types of GameObject:
Dynamic GameObjects that get lighting from
Light Probes
.
Static GameObjects that get lighting from lightmaps , if they have
Contribute GI
enabled in their
Static Editor Flags
, and they bake to the same lightmap texture.
GameObjects that use
Light Probe Proxy ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6831c8dbba38 | unity_docs | physics | What are the parameters of `MonoBehaviour.InvokeRepeating` in Unity? | Description Invokes the specified method after a specified delay, then repeatedly at the specified rate. To cancel InvokeRepeating , use MonoBehaviour.CancelInvoke . The time and repeatRate parameters depend on Time.timeScale . For example, a Time.timeScale of 2 effectively halves the real-time values of time and repea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7e2133d01d2 | unity_docs | editor | What is `Experimental.GraphView.EdgeDragHelper_1` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeDragHelper<T0>
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
Experimental.GraphView.EdgeDragHelper
Description
Edge drag helper class.
Properties
Property
Description
draggedPort
The port the edge is be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_76c284b1125d | unity_docs | rendering | In Unity's 'TabView', what is 'Create a TabView' and how does it work? | You can create a TabView with UI Builder, UXML, or C#.
To create a TabView with C#, create a new instance of the TabView object and then add Tab elements to it. For example:
```
var tabView = new TabView("Title text");
var tab1 = new Tab("Tab 1");
var tab2 = new Tab("Tab 2");
var tab3 = new Tab("Tab 3");
tabView.Add(ta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83c8cb34a349 | unity_docs | math | What is `LightTransport.RadeonRaysProbeIntegrator.Prepare` in Unity? Explain its purpose and usage. | RadeonRaysProbeIntegrator.Prepare
Declaration
public void
Prepare
(
LightTransport.IDeviceContext
context
,
LightTransport.IWorld
world
,
BufferSlice<Vector3>
positions
,
float
pushoff
,
int
bounceCount
);
Parameters
Parameter
Description
world
World.
positions
BufferSlice containing the probe posit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76d89fcce7e9 | unity_docs | scripting | What is `Experimental.GraphView.StackNode.AddElement` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StackNode.AddElement
Declaration
public void
AddElement
(
Experimental.GraphView.GraphElement
element
);
Parameters
Parameter
Description
element
The GraphElement to add.
Description
Adds the specified GraphElement to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96da9bb37ec3 | unity_docs | rendering | What is `ModelImporter.materialImportMode` in Unity? Explain its purpose and usage. | ModelImporter.materialImportMode
public
ModelImporterMaterialImportMode
materialImportMode
;
Description
Material creation options.
Determines the method used to handle materials during the import process.
Additional resources:
ModelImporterMaterialImportMode
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ab0a66b07dc | unity_docs | scripting | What is `VideoClipImporter.GetTargetSettings` in Unity? Explain its purpose and usage. | VideoClipImporter.GetTargetSettings
Declaration
public
VideoImporterTargetSettings
GetTargetSettings
(string
platform
);
Parameters
Parameter
Description
platform
Platform name.
Returns
VideoImporterTargetSettings
The platform-specific import settings. Throws an exception if the platform is unknown.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91464d99f7b7 | unity_docs | editor | Show me a Unity C# example demonstrating `InspectorOrderAttribute`. | InspectorOrderAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Shows sorted enum values in the Inspector enum UI dropdowns i.e.
EditorGUI.EnumPopup
, PropertyField etc. This attribute can be applied to enum types only.
Note: this attribute... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_77a69772d39d | unity_docs | scripting | In Unity's 'tvOS Player Settings', what is 'Icon' and how does it work? | Use the Icon settings to customize the branding for your Apple TV app.
Apple TV images consist of between two and five layers. Unity only provides two layers for Apple TV icons. For more information on layering images for Apple TV, see the Apple Developer documentation on
Layered Images
.
Setting Function App icons
Bui... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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