id stringlengths 15 22 | source stringclasses 2
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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_13d188731bc6 | unity_docs | scripting | What is `Unity.IO.Archive.ArchiveHandle.GetMountPath` in Unity? Explain its purpose and usage. | ArchiveHandle.GetMountPath
Declaration
public string
GetMountPath
();
Returns
string
Returns the path where the archive was mounted.
Description
Retrieves the path where the archive was mounted. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_913a34d617ec | unity_docs | scripting | What is `Search.IQueryHandlerFactory_3.Create` in Unity? Explain its purpose and usage. | IQueryHandlerFactory<T0,T1,T2>.Create
Declaration
public TQueryHandler
Create
(
Search.QueryGraph
graph
,
ICollection<QueryError>
errors
);
Parameters
Parameter
Description
graph
A graph representing a query.
errors
A collection of errors. Use this to report errors when needed.
Returns
TQueryHandler
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cea91d3a2a19 | unity_docs | scripting | What is `UIElements.Experimental.StyleValues.borderRightWidth` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StyleValues.borderRightWidth
public float
borderRightWidth
;
Description
Space reserved for the right edge of the border during the layout phase. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29d206234832 | unity_docs | editor | What are the parameters of `SettingsService.OpenUserPreferences` in Unity? | Returns EditorWindow Returns an instance to the Settings window. Description Open the Preferences window with the specified settings item already selected. ```csharp
using UnityEditor;
using UnityEngine;class MyCustomWindow : EditorWindow
{
void OnGUI()
{
if (GUILayout.Button("Open my custom preference"... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1938c2129b9 | unity_docs | scripting | What is `VideoClipImporter.frameRate` in Unity? Explain its purpose and usage. | VideoClipImporter.frameRate
public double
frameRate
;
Description
Frame rate of the clip.
The importer does not change the frame rate, so this is both the frame rate of the source clip and that of the imported clip. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86cdec3cc4b2 | unity_docs | math | What is `AndroidJNI.ToSByteArray` in Unity? Explain its purpose and usage. | AndroidJNI.ToSByteArray
Declaration
public static IntPtr
ToSByteArray
(sbyte[]
array
);
Description
Converts a managed array of System.SByte to a Java array of
byte
.
Additional resources:
AndroidJNI.NewSByteArray
,
AndroidJNI.SetSByteArrayElement
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2417a9158cea | unity_docs | rendering | Explain 'Introduction to camera output' in Unity. | A Camera can generate a depth, depth+normals, or motion vector texture. This is a minimalistic G-buffer texture that can be used for
post-processing
effects or to implement custom lighting models.
These are mostly used by effects; for example,
post-processing effects
often use depth information.
Pixel values in the dep... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec617d0a20ef | unity_docs | math | What is `TerrainData.GetTreeInstance` in Unity? Explain its purpose and usage. | TerrainData.GetTreeInstance
Declaration
public
TreeInstance
GetTreeInstance
(int
index
);
Parameters
Parameter
Description
index
The index of the tree instance.
Description
Gets the tree instance at the specified index. It is used as a faster version of
treeInstances
[index] as this function doesn't cre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a59a691ce15 | unity_docs | scripting | What is `UIElements.CustomStyleProperty_1` in Unity? Explain its purpose and usage. | CustomStyleProperty<T0>
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Define a custom style property for an element to be retrieved with
CustomStyleResolvedEvent
.
Properties
Property
Description
name
Name of the custom property.
Constructors
Constructo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fdb0c13f9074 | unity_docs | input | What is `TouchPhase` in Unity? Explain its purpose and usage. | TouchPhase
enumeration
Description
Describes phase of a finger touch.
TouchPhase is an enum type that contains the states of possible finger touches. The states represent each action the finger can take on the most recent frame update. Since a touch is tracked over its "lifetime" by the device, the start and end o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a48b4838117 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.BuildRows` in Unity? Explain its purpose and usage. | TreeView.BuildRows
Declaration
protected IList<TreeViewItem>
BuildRows
(
IMGUI.Controls.TreeViewItem
root
);
Parameters
Parameter
Description
root
Root item that was created in the BuildRoot method.
Returns
IList<TreeViewItem>
The rows list shown in the TreeView. Can later be accessed using GetRows().
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ff8643f62e9 | unity_docs | physics | Give me an overview of the `StatusQueryOptions` class in Unity. | StatusQueryOptions
enumeration
Description
Options for querying the version control system status of a file.
Additional resources:
AssetDatabase.IsOpenForEdit
,
AssetDatabase.IsMetaFileOpenForEdit
.
Properties
Property
Description
ForceUpdate
Force a refresh of the version control system status of the file. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5d4717e52abf | unity_docs | rendering | Explain 'Functions reference' in Unity. | This page explains the functions you can use in search expressions. Functions are used to manipulate search results and perform operations on them. The functions are listed by category and in alphabetical order:
Functions by category
Functions in alphabetical order
## Set manipulation
Expression Description distinct
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb36deb28339 | unity_docs | input | Give me an overview of the `FocusType` class in Unity. | FocusType
enumeration
Description
Used by GUIUtility.GetControlID to inform the IMGUI system if a given control can get keyboard focus. This allows the IMGUI system to give focus appropriately when a user presses tab for cycling between controls.
Properties
Property
Description
Keyboard
This control can receive... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebc9e08d3a50 | unity_docs | editor | What is `SerializedProperty.gradientValue` in Unity? Explain its purpose and usage. | SerializedProperty.gradientValue
public
Gradient
gradientValue
;
Description
Value of a gradient property.
Additional resources:
propertyType
,
SerializedPropertyType.Gradient
,
Gradient
.
```csharp
using System;
using UnityEditor;
using UnityEngine;[CreateAssetMenu]
public class SerializedPropertyGradien... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f4d49f8809dc | unity_docs | xr | Show me a Unity code example for 'Collect asset loading metrics'. | re the impact of your changes have on performance.
## Development build requirement
The AsyncReadManagerMetrics class is only available in
development builds
. To ensure compatibility, wrap calls to AsyncReadManagerMetrics APIs in an
#if
preprocessor directive using the ENABLE_PROFILER symbol. For older Unity version... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_434a22e0e991 | unity_docs | performance | What is `Unity.Jobs.IJobForExtensions.ScheduleParallel` in Unity? Explain its purpose and usage. | IJobForExtensions.ScheduleParallel
Declaration
public static
Unity.Jobs.JobHandle
ScheduleParallel
(T
jobData
,
int
arrayLength
,
int
innerloopBatchCount
,
Unity.Jobs.JobHandle
dependency
);
Parameters
Parameter
Description
jobData
The job and data to schedule.
arrayLength
The number of iterations t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a824958c6f60 | unity_docs | physics | What is `Collider2D` in Unity? Explain its purpose and usage. | Collider2D
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.Physics2DModule
Description
Parent class for collider types used with 2D gameplay.
Additional resources:
BoxCollider2D
,
CircleCollider2D
,
PolygonCollider2D
,
EdgeCollider2D
,
CapsuleCollider2D
&
CompositeCollider... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8f23230fb8b9 | unity_docs | scripting | In Unity's 'Awaitable code example reference', what is 'Asynchronous tests' and how does it work? | Unity’s
Test Framework
doesn’t recognize Awaitable as a valid test return type. However, the following example shows how you can use the Awaitable implementation of IEnumerator to write async tests:
```csharp
[UnityTest]
public IEnumerator SomeAsyncTest(){
async Awaitable TestImplementation(){
// test something with ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_049737a0ce61 | unity_docs | scripting | Show me a Unity C# example demonstrating `GUI.Window`. | nd by the end user. Unlike other controls, you need to pass them a separate function that renders the GUI controls inside the window.
Note:
If you are using
GUILayout
to place your components inside the window, you should use
GUILayout.Window
. Also, if
MonoBehaviour.useGUILayout
is set to false then a call to GU... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6251aea7b698 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Japanese`. | SystemLanguage.Japanese
Description
Japanese.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Japanese language
if (Application.systemLanguage == SystemLanguage.Japanese)
{
//Outputs into console that the system is J... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22fde88bbad0 | unity_docs | rendering | Give me an overview of the `TextureImporterSwizzle` class in Unity. | TextureImporterSwizzle
enumeration
Description
Options for where texture color channel data comes from in the
TextureImporter
.
By default, the Texture Importer maps each color channel from the source image to the same color channel in the imported texture. For example, the default value of
TextureImporter.swizz... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ae8bea095afc | unity_docs | rendering | In Unity's 'Add trees to the terrain', what is 'Customize trees for painting' and how does it work? | Customize tree placement and characteristics. Except for
Brush Size and Tree Density
, the settings apply to both mass placed trees and brush painted trees.
Property Function Brush Size
The size of the area each brush stroke covers with trees.
Tree Density
How far apart trees must be. This limits the number of trees a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aee748d7b6c2 | unity_docs | editor | Explain 'Build Automation' in Unity. | com.unity.services.cloud-build
## Description
Integrate with Unity Build Automation
This package provides services to build and distribute your applications.
## Released for Unity
Package version 1.0.5 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0295b57a9157 | unity_docs | physics | What is `Rigidbody2D.AddRelativeForce` in Unity? Explain its purpose and usage. | Rigidbody2D.AddRelativeForce
Declaration
public void
AddRelativeForce
(
Vector2
relativeForce
,
ForceMode2D
mode
= ForceMode2D.Force);
Parameters
Parameter
Description
relativeForce
Components of the force in the X and Y axes.
mode
The method used to apply the specified force.
Description
Adds a for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_542aaddfc251 | unity_docs | scripting | What is `AI.NavMeshObstacle.carvingTimeToStationary` in Unity? Explain its purpose and usage. | NavMeshObstacle.carvingTimeToStationary
public float
carvingTimeToStationary
;
Description
Time to wait until obstacle is treated as stationary (when carving and carveOnlyStationary are enabled).
If the
NavMeshObstacle
has been moving, and becomes still, We wait
carvingTimeToStationary
time until the obstac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78893eb793bc | unity_docs | scripting | What is `Cloth.ClearTransformMotion` in Unity? Explain its purpose and usage. | Cloth.ClearTransformMotion
Declaration
public void
ClearTransformMotion
();
Description
Clear the pending transform changes from affecting the cloth simulation.
When the transform of a cloth changes, the cloth will not directly follow that change, but instead, the new positions of the SkinnedMeshRenderer's ver... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0eb68b8dae27 | unity_docs | scripting | What is `UIElements.BaseListViewController.Move` in Unity? Explain its purpose and usage. | BaseListViewController.Move
Declaration
public void
Move
(int
index
,
int
newIndex
);
Parameters
Parameter
Description
index
The source index.
newIndex
The destination index.
Description
Moves an item in the source. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_293e0625bef7 | unity_docs | ui | What is `UIElements.PointerManipulator` in Unity? Explain its purpose and usage. | PointerManipulator
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.MouseManipulator
/
Implemented in:
UnityEngine.UIElementsModule
Description
PointerManipulators have a list of activation filters.
Protected Methods
Method
Description
CanStartManipulation
Checks whether PointerEvent satisf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2a9395281ad | unity_docs | rendering | What are the parameters of `TerrainTools.TerrainPaintUtility.BeginPaintHeightmap` in Unity? | Returns PaintContext PaintContext containing the combined heightmap data for the specified region. Description Helper function to set up a PaintContext for modifying the heightmap of one or more Terrain tiles. BeginPaintHeightmap identifies all of the heightmap pixels that are within extraBorderPixels of the bounds rec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51e5992b131d | unity_docs | rendering | What is `Rendering.CommandBuffer.EnableKeyword` in Unity? Explain its purpose and usage. | CommandBuffer.EnableKeyword
Declaration
public void
EnableKeyword
(ref
Rendering.GlobalKeyword
keyword
);
Declaration
public void
EnableKeyword
(
Material
material
,
ref
Rendering.LocalKeyword
keyword
);
Declaration
public void
EnableKeyword
(
ComputeShader
computeShader
,
ref
Rendering.LocalKeywo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c5b76c283a6 | unity_docs | rendering | What is `MonoBehaviour.OnValidate` in Unity? Explain its purpose and usage. | MonoBehaviour.OnValidate()
Description
Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
Use this to perform an action after a value changes in the Inspector; for example, making sure that data stays within a certain range.
OnValidate
is called at various stages ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_404e6bb60449 | unity_docs | scripting | In Unity's 'Load SSH keys automatically on Windows (OpenSSH)', what is 'Procedure' and how does it work? | Check if
C:\Users\<YourUserName>\.ssh\config
exists.
Note
: In some applications, such as Git Bash,.ssh
is a hidden subdirectory.
Create
C:\Users\<YourUserName>\.ssh\config
if it doesn’t exist.
Add the following content to
C:\Users\<YourUserName>\.ssh\config
to set the key to load in the authentication agent and specif... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16a3279166d9 | unity_docs | editor | What are the parameters of `Unity.Profiling.Memory.MemoryProfiler.TakeSnapshot` in Unity? | Description Triggers a memory snapshot capture to generate a capture of the memory state that the Memory Profiler can open and analyze. Request a memory snapshot capture with the provided arguments. Not all fields corresponding to the capture flags are collected. This depends on the target build used to capture the sna... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78a9bc80b9d0 | unity_docs | ui | What is `UIElements.IPanel` in Unity? Explain its purpose and usage. | IPanel
interface in
UnityEngine.UIElements
Description
Interface for classes implementing UI panels.
Properties
Property
Description
contextType
Describes in which context a VisualElement hierarchy is being ran.
contextualMenuManager
The Contextual menu manager for the panel.
dispatcher
This Pan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31b8241d4dd0 | unity_docs | animation | What is `Animations.TransitionInterruptionSource` in Unity? Explain its purpose and usage. | TransitionInterruptionSource
enumeration
Description
Which AnimatorState transitions can interrupt the Transition.
Properties
Property
Description
None
The Transition cannot be interrupted. Formely know as Atomic.
Source
The Transition can be interrupted by transitions in the source AnimatorState.
Destination... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_541d2a91ca5c | unity_docs | rendering | What are the parameters of `Rendering.CommandBuffer.SetShadowSamplingMode` in Unity? | Description Add a "set shadow sampling mode" command. Shadowmap render textures are normally set up to be sampled with a comparison filter - the sampler gets a shadow-space depth value of the screen pixel and returns 0 or 1, depending on if the depth value in the shadowmap is smaller or larger. That's the default Shado... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cc982b2e14a5 | unity_docs | animation | In Unity's 'Retarget Humanoid animations', what is 'Recommended Hierarchy structure' and how does it work? | When working with Mecanim animations, you can expect your scene to contain the following elements:
The Imported character model, which has an Avatar on it.
The
Animator Component
, referencing an
Animator Controller
asset.
A set of
animation clips
, referenced from the Animator Controller.
Scripts
for the character.
Ch... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_562e03115742 | unity_docs | rendering | What are the parameters of `AssetImporters.AssetImportContext.GetReferenceToAssetMainObject` in Unity? | Returns Object Returns the main asset instance if it exists and is already imported, returns null otherwise. Description Returns the main asset from the given path (if it exists) and automatically adds a dependency on its path if it is the main asset type. Calling this method during an import will make the current impo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4095dd9868b5 | unity_docs | scripting | What is `Random.insideUnitCircle` in Unity? Explain its purpose and usage. | Random.insideUnitCircle
public static
Vector2
insideUnitCircle
;
Description
Returns a random point inside or on a circle with radius 1.0 (Read Only).
Note that the probability space includes the perimeter of the circle because
value
, which is inclusive to 1.0, is used to acquire a random radius.
```cshar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_827cffce9984 | unity_docs | physics | What is `BoxCollider2D.size` in Unity? Explain its purpose and usage. | BoxCollider2D.size
public
Vector2
size
;
Description
The width and height of the rectangle.
The X coordinate of the vector represents the width while the Y represents the height. These values are specified relative to a center point, so the distance from the center to the left edge is actually width/2.
Additi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9d806729bf1 | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.MeshData.GetIndexData`. | a 32 bit index format use the
int
data type.
If the
MeshData
is writeable, and you have set the index buffer size and format using
Mesh.MeshData.SetIndexBufferParams
, you can write indices directly to the array. If the
MeshData
is read-only, the array is read-only.
Additional resources:
Mesh.AllocateWritableMe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b61f60adaac | unity_docs | editor | What is `InteractionMode` in Unity? Explain its purpose and usage. | InteractionMode
enumeration
Description
The mode of interaction, user or automated, that an API method is called with.
Some of Unity’s API methods allow you to specify whether the “interaction mode” is user-driven or automated. This affects whether Unity shows dialog boxes, and whether actions are recorded in the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1cb6db275e6a | unity_docs | xr | In Unity's 'Asset Loading Profiler module reference', what is 'Module details pane' and how does it work? | The Asset Loading Profiler module doesn’t populate the details pane automatically. To populate the view with data, select the
Analyze Markers
button at the top of the details pane, then select a frame in the Asset Loading Profiler module.
The module details pane displays detailed information about how and when Unity lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1a012ff38ca6 | unity_docs | rendering | Explain '2D SpriteShape' in Unity. | com.unity.2d.spriteshape
## Description
SpriteShape Runtime & Editor Package contains the tooling and the runtime component that allows you to create very organic looking spline based 2D worlds. It comes with intuitive configurator and a highly performant renderer.
## Released for Unity
Package version 10.0.7 is re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e3b1b72d106 | unity_docs | rendering | What is `DynamicGI` in Unity? Explain its purpose and usage. | DynamicGI
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Allows to control the dynamic Global Illumination.
Additional resources:
RendererExtensions.UpdateGIMaterials
,
TerrainExtensions.UpdateGIMaterials
.
Static Properties
Property
Description
indirectScale
Allows for scaling ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e384e09afe9 | unity_docs | rendering | What is `SystemInfo.supportsMultisampleAutoResolve` in Unity? Explain its purpose and usage. | SystemInfo.supportsMultisampleAutoResolve
public static bool
supportsMultisampleAutoResolve
;
Description
Returns true if multisampled textures are resolved automatically
Some platforms support multisampling without using an intermediate multisampled texture that needs to be explicitly resolved. Such platforms... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a1f5f7d3f7f | unity_docs | physics | What is `ArticulationBody.GetAccumulatedForce` in Unity? Explain its purpose and usage. | ArticulationBody.GetAccumulatedForce
Declaration
public
Vector3
GetAccumulatedForce
(float
step
= Time.fixedDeltaTime);
Parameters
Parameter
Description
step
The timestep of the next physics simulation.
Returns
Vector3
Accumulated force expressed in
ForceMode.Force
.
Description
Returns the forc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6108eae7ef39 | unity_docs | scripting | What is `UIElements.TextElement.isElided` in Unity? Explain its purpose and usage. | TextElement.isElided
public bool
isElided
;
Description
Returns true if text is elided, false otherwise.
Text is elided when the element that contains it is not large enough to display the full text, and has the following style property settings.
overflow: Overflow.Hidden
whiteSpace: WhiteSpace.NoWrap
te... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c512227e899f | unity_docs | rendering | Explain 'Create a cubemap array' in Unity. | A cubemap array is an array of cubemaps that are the same size and format, and that the GPU can access as a single texture resource. Cubemap arrays are often used for implementing efficient
reflection probe
, lighting and shadowing systems.
To create a cubemap array in your Project, you must use a script.
The following... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_276f7ecbe406 | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLightBoxShape.indirectColor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLightBoxShape.indirectColor
public
Experimental.GlobalIllumination.LinearColor
indirectColor
;
Description
The indirect light color. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8614df04b2b | unity_docs | scripting | What is `Event.mousePosition` in Unity? Explain its purpose and usage. | Event.mousePosition
public
Vector2
mousePosition
;
Description
The mouse position.
Used in
EventType.MouseMove
and
EventType.MouseDrag
events. The top-left of the window returns (0, 0). The bottom-right returns (Screen.width, Screen.height).
Additional resources:
Event.delta
.
```csharp
using UnityEngin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de0aecf36c1a | unity_docs | rendering | What is `ParticleSystem.Particle.GetCurrentSize` in Unity? Explain its purpose and usage. | ParticleSystem.Particle.GetCurrentSize
Declaration
public float
GetCurrentSize
(
ParticleSystem
system
);
Parameters
Parameter
Description
system
The Particle System from which this particle was emitted.
Returns
float
Current size.
Description
Calculate the current size of the particle by applying ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac9449535818 | unity_docs | editor | What is `EventType.MouseEnterWindow` in Unity? Explain its purpose and usage. | EventType.MouseEnterWindow
Description
Mouse entered a window (Editor views only).
The user hovered the mouse over a window without any buttons being held down. This event is sent once, as the mouse enters the window.
Note that this event is only sent in the Editor for
EditorWindow
windows which have
EditorWindo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9152ab2380a3 | unity_docs | animation | What is `Animations.CustomStreamPropertyType` in Unity? Explain its purpose and usage. | CustomStreamPropertyType
enumeration
Description
The type of custom stream property to create using BindCustomStreamProperty
Properties
Property
Description
Float
A float value.
Bool
A boolean value.
Int
An integer value. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d09801bf5623 | unity_docs | math | What is `Vector3.SlerpUnclamped` in Unity? Explain its purpose and usage. | Vector3.SlerpUnclamped
Declaration
public static
Vector3
SlerpUnclamped
(
Vector3
a
,
Vector3
b
,
float
t
);
Description
Spherically interpolates between two vectors.
Interpolates between
a
and
b
by amount
t
. The difference between this and linear
interpolation (aka, "lerp") is that the vectors ar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e842a42c8c64 | unity_docs | scripting | In Unity's 'Programming in Unity', what is 'Additional resources and examples' and how does it work? | 📖
E-Book
:
Use a C# style guide for clean and scalable game code (Unity 6 edition)
📖
E-Book
:
Level up your code with design patterns and SOLID
📖
E-Book
:
Create modular game architecture in Unity with ScriptableObjects
📖
E-Book
:
Introduction to the Data-Oriented Technology Stack for advanced Unity developers
💡
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a462e051344e | unity_docs | rendering | What is `Rendering.ScriptableCullingParameters` in Unity? Explain its purpose and usage. | ScriptableCullingParameters
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Parameters that configure a culling operation in the Scriptable Render Pipeline.
Obtain a ScriptableCullingParameters struct by calling
Camera.TryGetCullingParameters
.
Note that you can obtain and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4e71eac2b411 | github | scripting | Write a Unity C# script called Float Property_Writeable | ```csharp
using UnityEngine;
namespace LeakyAbstraction.ReactiveScriptables
{
[CreateAssetMenu(menuName = "Game Properties/Float Property - Writeable")]
public class FloatProperty_Writeable : FloatProperty
{
new public void Set(float value)
=> SetAndNotify(value);
}
}
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_65b814377017 | github | scripting | Write a Unity C# script called Unsafe Native List | ```csharp
using System;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
namespace Gilzoide.UpdateManager.Jobs.Internal
{
public unsafe struct UnsafeNativeList<T> : IDisposable where T : struct
{
public const float TrimCapacityThreshold = 0.9f;
public static ... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_8d07eb19ccfe | unity_docs | rendering | In Unity's '2D renderer sorting', what is 'Sorting Layer and Order in Layer' and how does it work? | The
Sorting Layer and Order in Layer
(in the Renderer’s Property settings) are available to all 2D Renderers through the Inspector window or via the Unity Scripting API. Set the Renderer to an existing
Sorting Layer
or create a new one to determine its priority in the rendering queue. Change the value of the
Order in L... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_dea0354ac376 | github | scripting | Write a Unity C# MonoBehaviour script called Solo Network Manager | ```csharp
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
public class SoloNetworkManager : MonoBehaviour {
void Start () {
this.GetComponent<NetworkManager>().StartServer();
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d698f1d23a4c | unity_docs | editor | What is `SearchService.ProjectSearchContext` in Unity? Explain its purpose and usage. | ProjectSearchContext
class in
UnityEditor.SearchService
Implements interfaces:
ISearchContext
Description
A search context implementation for Project search engines. All methods that are called on a Project search engine, and expect a
ISearchContext
, receive an object of this type.
Properties
Property
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cfd469d2ca8 | unity_docs | rendering | What is `WebCamTexture.deviceName` in Unity? Explain its purpose and usage. | WebCamTexture.deviceName
public string
deviceName
;
Description
Set this to specify the name of the device to use.
This only has an effect when set while the camera is not running.
Note: if you want to use WebCamTexture to get the camera stream from device connected through Unity Remote, then you must initalize... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9b587cb99ad | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.SetBoneWeights`. | e floating point values passed in, so do not expect to get the exact same values back using
Mesh.GetAllBoneWeights
. The minimum precision used is currently 16-bit normalized integers.
Additional resources:
Mesh.GetAllBoneWeights
,
Mesh.GetBonesPerVertex
,
Mesh.boneWeights
,
Mesh.GetBoneWeights
ModelImporter.max... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0079896e6b5b | unity_docs | editor | What is `SettingsProvider.OnGUI` in Unity? Explain its purpose and usage. | SettingsProvider.OnGUI
Declaration
public void
OnGUI
(string
searchContext
);
Parameters
Parameter
Description
searchContext
Search context for the Settings window. Used to show or hide relevant properties.
Description
Use this function to draw the UI based on IMGUI. This assumes you haven't added any chil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8e552ed37fa | unity_docs | physics | What are the parameters of `BoxcastCommand.ctor` in Unity? | Description Creates a BoxcastCommand. This command is run in the default physics scene. Declaration public BoxcastCommand ( PhysicsScene physicsScene , Vector3 center , Vector3 halfExtents , Quaternion orientation , Vector3 direction , QueryParameters queryParameters ,
float distance ); Parameters Parameter Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28241eeda726 | unity_docs | ui | What is `UIElements.RadioButton.labelUssClassName` in Unity? Explain its purpose and usage. | RadioButton.labelUssClassName
public static string
labelUssClassName
;
Description
USS class name for Labels in RadioButton elements.
Unity adds this USS class to the
Label
sub-element of the
RadioButton
if the RadioButton has a Label. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4decff19453 | unity_docs | scripting | What is `AnimationClip` in Unity? Explain its purpose and usage. | AnimationClip
class in
UnityEngine
/
Inherits from:
Motion
/
Implemented in:
UnityEngine.AnimationModule
Description
Stores keyframe based animations.
AnimationClip is used by
Animation
to play back animations.
Properties
Property
Description
empty
Returns true if the animation clip has no curves and n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3973b30cb9e2 | unity_docs | scripting | What is `Unity.Android.Gradle.DependencyResolutionManagement` in Unity? Explain its purpose and usage. | DependencyResolutionManagement
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
The C# definition of the
dependencyResolutionManagement
element in a gradle file.
For more information about the element, see Android's documentation:
Remote repositories
Properties
Prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06ceb873972b | unity_docs | scripting | What is `Device.Application.RequestAdvertisingIdentifierAsync` in Unity? Explain its purpose and usage. | Application.RequestAdvertisingIdentifierAsync
Declaration
public static bool
RequestAdvertisingIdentifierAsync
(
Application.AdvertisingIdentifierCallback
delegateMethod
);
Description
This has the same functionality as
Application.RequestAdvertisingIdentifierAsync
. At the moment, the Device Simulator doesn'... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f112c433d013 | unity_docs | rendering | What are the parameters of `Graphics.CopyBuffer` in Unity? | Description Copies the contents of one GraphicsBuffer into another. The GPU copies the buffer contents efficiently. Total buffer sizes (i.e. count multiplied by stride ) must match between source and destination buffers. The source buffer must have a GraphicsBuffer.Target.CopySource target flag, and the destination buf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_751c0de7e4e8 | unity_docs | rendering | What is `UIElements.PanelSettings.forceGammaRendering` in Unity? Explain its purpose and usage. | PanelSettings.forceGammaRendering
public bool
forceGammaRendering
;
Description
Forces the UI shader to output colors in the gamma color space.
This is only applicable when the project is in linear color space and when the panel is being rendered into
a Render Texture with a compatible format (e.g. R8G8B8A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8031c57fec47_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Defines a three dimensional slider interactable with a spherical shape.
Signature:
```csharp
public class Slider3DRound : ValueRangeInteractable<SphereDescriptor, Slider3DSphereVisualizer, Vector3>
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_4d7330214455 | github | scripting | Write a Unity Editor script for Dropdown Editor | ```csharp
using UnityEngine.UI;
namespace UnityEditor.UI
{
[CustomEditor(typeof(Dropdown), true)]
[CanEditMultipleObjects]
/// <summary>
/// Custom editor for the Dropdown component
/// Extend this class to write a custom editor for a component derived from Dropdown.
/// </summary>
public c... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_b4a93328022e | unity_docs | ui | Explain 'Structure UI with C# scripts' in Unity. | Technical users can define the layout of the UI directly in C#
scripts
.
You can define the look of controls in a USS file, or
modify the style properties of the control in your C# script
.
Controls are interactive and represent a value that you can change. For example, a FloatField represents a float value. You can cr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_158cb03bdd8d | unity_docs | rendering | What is `SketchUpImportScene.camera` in Unity? Explain its purpose and usage. | SketchUpImportScene.camera
public
SketchUpImportCamera
camera
;
Description
The camera data of the SketchUp scene.
This is the camera view data that was extracted from the SketchUp scene of the file. See
SketchUpImportCamera
and
SketchUpImporter.GetScenes
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_243fc8fa4160 | unity_docs | editor | What is `EditorWindow.minSize` in Unity? Explain its purpose and usage. | EditorWindow.minSize
public
Vector2
minSize
;
Description
The minimum size of this window when it is floating or modal. The minimum size is not used when the window is docked.
An EditorWindow can be resized. The
minSize
variable provides the minimum
width and height that is supported. This is typically a V... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_129ba2dec4fe | unity_docs | performance | In Unity's 'Configure vertex compression', what is 'Configure Vertex Compression' and how does it work? | To change the Vertex Compression settings:
Open the Player settings (menu:
Edit
>
Project Settings
>
Player
).
Open the
Other Settings
submenu and navigate to the Optimization heading.
Select the
Vertex Compression
dropdown and select any channel to enable or disable compression for that channel. You can also select No... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88d53cacb0fc | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.left`. | Vector3.left
public static
Vector3
left
;
Description
Shorthand for writing
Vector3(-1, 0, 0)
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
transform.position += Vector3.left * Time.deltaTime;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b736289e9aa | unity_docs | physics | What is `Physics2D.OverlapPointAll` in Unity? Explain its purpose and usage. | Physics2D.OverlapPointAll
Declaration
public static Collider2D[]
OverlapPointAll
(
Vector2
point
,
int
layerMask
= DefaultRaycastLayers,
float
minDepth
= -Mathf.Infinity,
float
maxDepth
= Mathf.Infinity);
Parameters
Parameter
Description
minDepth
Only include objects with a Z coordinate (depth) greate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_486c60fee378 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Icelandic`. | SystemLanguage.Icelandic
Description
Icelandic.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Icelandic language
if (Application.systemLanguage == SystemLanguage.Icelandic)
{
//Outputs into console that the system ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cebe56a88e3 | unity_docs | rendering | What is `AssetPostprocessor` in Unity? Explain its purpose and usage. | AssetPostprocessor
class in
UnityEditor
Description
AssetPostprocessor lets you hook into the import pipeline and run scripts before or after importing assets.
During model import the functions are called in the following order:
OnPreprocessModel
is called at the very beginning and you can override
ModelImport... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e684a9feed14 | unity_docs | rendering | Give me an overview of the `ModelImporterMaterialLocation` class in Unity. | ModelImporterMaterialLocation
enumeration
Description
Material import options for ModelImporter.
Additional resources:
ModelImporter.materialLocation
.
Properties
Property
Description
External
Extract the materials and textures from the model.
InPrefab
Unity imports materials as sub-assets. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_46773c4022d4 | github | scripting | Write a Unity C# XR/VR script for XR Input Handler | ```csharp
using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace TapLive.XR
{
/// <summary>
/// Handles XR input from controllers and maps to actions
/// Refactored from VRInputHandler to support general XR interactions
/// </summary>
public class XRInputHandler ... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_adb9da5bef42 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtRevision`. | PBXProject.AddRemotePackageReferenceAtRevision
Declaration
public string
AddRemotePackageReferenceAtRevision
(string
url
,
string
revision
);
Parameters
Parameter
Description
url
The URL of the repository.
revision
The ID of the commit.
Returns
string
Returns the GUID of the remote package reference.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d72fccaf731 | unity_docs | xr | What is `Rendering.AsyncGPUReadback.RequestIntoNativeArrayAsync` in Unity? Explain its purpose and usage. | AsyncGPUReadback.RequestIntoNativeArrayAsync
Declaration
public static Awaitable<AsyncGPUReadbackRequest>
RequestIntoNativeArrayAsync
(ref NativeArray<T>
output
,
Texture
src
,
int
mipIndex
);
Declaration
public static Awaitable<AsyncGPUReadbackRequest>
RequestIntoNativeArrayAsync
(ref NativeArray<T>
outpu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0e617273d3b | unity_docs | scripting | What is `SceneVisibilityManager` in Unity? Explain its purpose and usage. | SceneVisibilityManager
class in
UnityEditor
/
Inherits from:
ScriptableSingleton_1
Description
Manages Scene Visibility in the editor.
Public Methods
Method
Description
AreAllDescendantsHidden
Checks whether all the descendants of a GameObject are hidden.
AreAllDescendantsVisible
Checks whether all the desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4183d0415cb | unity_docs | physics | Show me a Unity C# example demonstrating `AssetImporters.ScriptedImporterAttribute`. | ScriptedImporterAttribute
class in
UnityEditor.AssetImporters
Description
Class attribute used to register a custom asset importer derived from
ScriptedImporter
with Unity's Asset import pipeline.
```csharp
using UnityEngine;
using UnityEditor.AssetImporters;[ScriptedImporter(version: 1, ext: "sphere", AllowCac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ecac194c16fb_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The Wrld API defines two different map behaviors / systems which allow different waysto interact with Unity. Each system has its pros and cons outlined in the Examples page.
Signature:
```csharp
public enum CoordinateSystem
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_33a896f4c30e | unity_docs | animation | Show me a Unity C# example demonstrating `ModelImporterClipAnimation.ConfigureMaskFromClip`. | rrent masking settings from the clip to an
AvatarMask
.
When writing an
AssetPostprocessor
, use this method to copy the
AvatarMask
from your clip configuration so that you can modify it.
Note: you will need to use
ModelImporterClipAnimation.ConfigureClipFromMask
to apply the
AvatarMask
back on the
ModelImpor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4846bc51cc3 | unity_docs | animation | What is `AnimationMode.BeginSampling` in Unity? Explain its purpose and usage. | AnimationMode.BeginSampling
Declaration
public static void
BeginSampling
();
Description
Initialise the start of the animation clip sampling.
BeginSampling
arranges for the ::SampleAnimationClip to
operate correctly. Not calling
BeginSampling
prevents the animation
data to be sampled. This function must be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11ed1eff61bb | unity_docs | ui | Show me a Unity C# example demonstrating `EditorPrefs.GetFloat`. | float from.
defaultValue
Float value to return if the key is not in the storage.
Returns
float
The float value stored in the preference file or the defaultValue id the
requested float does not exist.
Description
Returns the float value corresponding to
key
if it exists in the preference file.
If
GetFloat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8327b45be9f5 | unity_docs | editor | What is `SceneManagement.EditorSceneManager.OpenPreviewScene` in Unity? Explain its purpose and usage. | EditorSceneManager.OpenPreviewScene
Declaration
public static
SceneManagement.Scene
OpenPreviewScene
(string
scenePath
);
Parameters
Parameter
Description
scenePath
Scene file to open.
Returns
Scene
The created preview Scene.
Description
Opens a Scene Asset in a preview Scene.
You can use this fun... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e711797cc0b9 | unity_docs | editor | Show me a Unity C# example demonstrating `Unity.Profiling.LowLevel.MarkerFlags`. | MarkerFlags
enumeration
Description
Profiler marker usage flags.
Use to specify marker usage or availability information.
```csharp
using System.Collections.Generic;
using Unity.Profiling.LowLevel;
using Unity.Profiling.LowLevel.Unsafe;public class Example
{
public static unsafe void WriteAllNonDevelopmentStatsT... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a334d5c63a99 | unity_docs | rendering | Give me an overview of the `MaterialPropertyBlock` class in Unity. | MaterialPropertyBlock
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
A block of material values to apply.
MaterialPropertyBlock is used by
Graphics.RenderMesh
and
Renderer.SetPropertyBlock
. Use
it in situations where you want to draw
multiple objects with the same material, but sl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c728219612ee | unity_docs | rendering | What is `Rendering.RayTracingShader.SetBool` in Unity? Explain its purpose and usage. | RayTracingShader.SetBool
Declaration
public void
SetBool
(string
name
,
bool
val
);
Declaration
public void
SetBool
(int
nameID
,
bool
val
);
Parameters
Parameter
Description
name
The name of the property being set.
nameID
The ID of the property as given by Shader.PropertyToID.
val
The boolean val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9cd2e41b215a | unity_docs | editor | In Unity's 'Import Activity window introduction', what is 'Overview of import data' and how does it work? | Select the
Show Overview
option in the toolbar to get an overview of the most impactful assets in your project. The Import Activity Overview panel displays a list of assets with the most dependencies and longest import duration. It’s useful to identify which assets might slow down the import process of your project. As... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_968987a50af0 | unity_docs | animation | What is `UIElements.IResolvedStyle` in Unity? Explain its purpose and usage. | IResolvedStyle
interface in
UnityEngine.UIElements
Description
Style values after layout pass.
Properties
Property
Description
alignContent
Alignment of the whole area of children on the cross axis if they span over multiple lines in this container.
alignItems
Alignment of children on the cross axis ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7787db042736 | unity_docs | editor | What are the parameters of `AssetDatabase.SetLabels` in Unity? | Description Replaces the list of labels on an asset. ```csharp
using UnityEngine;
using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour
{
[MenuItem("AssetDatabase/Set Vegetation Labels")]
static void SetVegetationAssetLabels()
{
//Search the Assets folder for all assets with "tree" in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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