id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_b12be3cdd153 | unity_docs | rendering | What is `Rendering.RenderPipelineAsset.autodeskInteractiveTransparentShader` in Unity? Explain its purpose and usage. | RenderPipelineAsset.autodeskInteractiveTransparentShader
public
Shader
autodeskInteractiveTransparentShader
;
Returns
Shader
Returns the default shader.
Description
Retrieves the default Autodesk Interactive transparent
Shader
for this pipeline.
This method is called whenever a model with Autodesk Int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8d86c6a9b37 | unity_docs | scripting | What is `UIElements.UxmlLongAttributeDescription` in Unity? Explain its purpose and usage. | UxmlLongAttributeDescription
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TypedUxmlAttributeDescription_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Describes a UXML
long
attribute.
Properties
Property
Description
defaultValueAsString
The default value for the attribut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72a8bba0bd3e | unity_docs | rendering | Show me a Unity C# example demonstrating `LightTransport.RadeonRaysProbeIntegrator.SetProgressReporter`. | gressReporter
Declaration
public void
SetProgressReporter
(
LightTransport.BakeProgressState
progress
);
Parameters
Parameter
Description
progress
BakeProgressState
tracker to set on the probe integrator.
Description
Set progress tracker.
Set a
BakeProgressState
on the integrator. The integrator will ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57b0495d3a57 | unity_docs | performance | Show me a Unity C# example demonstrating `Profiling.Profiler.AddFramesFromFile`. | Profiler.AddFramesFromFile
Declaration
public static void
AddFramesFromFile
(string
file
);
Parameters
Parameter
Description
file
The name of the file containing the frame data, including extension.
Description
Displays the recorded profile data in the profiler.
The Profiler appends the loaded data after ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b59578674cd3 | unity_docs | editor | What are the parameters of `VersionControl.Provider.Delete` in Unity? | Description Starts a task to delete an Asset or a list of Assets from the disk and from the version control system. Once the task has completed the resultCode of the task will tell if the assets were successfully deleted. Note that after this operation is completed, Asset Database is not refreshed automatically. It can... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e1ed9dec8f8 | unity_docs | rendering | Give me an overview of the `ParticleSystemTrailMode` class in Unity. | ParticleSystemTrailMode
enumeration
Description
Choose how Particle Trails are generated.
Properties
Property
Description
PerParticle
Makes a trail behind each particle as the particle moves.
Ribbon
Draws a line between each particle, connecting the youngest particle to the oldest. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d0782d558059 | github | scripting | Write a Unity C# script called XR Lever | ```csharp
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.XR.Interaction.Toolkit;
/// <summary>
/// An interactable lever that snaps into an on or off position by a direct interactor
/// </summary>
public class XRLever : XRBaseInteractable
{
[Tooltip("The object that's grabbed and manipulated")]
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_e508c0bd3e0d | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startSize3D`. | ParticleSystem.MainModule.startSize3D
public bool
startSize3D
;
Description
A flag to enable specifying particle size individually for each axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : Mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5a25d065eab | unity_docs | scripting | What is `IMGUI.Controls.TreeViewItem.ctor` in Unity? Explain its purpose and usage. | TreeViewItem Constructor
Declaration
public
TreeViewItem
(int
id
);
Declaration
public
TreeViewItem
(int
id
,
int
depth
);
Declaration
public
TreeViewItem
(int
id
,
int
depth
,
string
displayName
);
Parameters
Parameter
Description
id
Unique ID to identify this TreeViewItem with among all TreeVi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0592d55ede81 | unity_docs | math | What are the parameters of `Gizmos.DrawLineList` in Unity? | Description Draws multiple lines between pairs of points. This function provides a more efficient way to draw multiple lines than repeatedly calling the Gizmos.DrawLine function for each one. Each pair of points from the points span represents the start and end of each line, so Unity draws the first line from points[0]... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c903bfd06e3 | unity_docs | rendering | What is `Handles.DrawCamera` in Unity? Explain its purpose and usage. | Handles.DrawCamera
Declaration
public static void
DrawCamera
(
Rect
position
,
Camera
camera
);
Declaration
public static void
DrawCamera
(
Rect
position
,
Camera
camera
,
DrawCameraMode
drawMode
= UnityEditor.DrawCameraMode.Normal);
Parameters
Parameter
Description
position
The area to draw... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_792bd278ad27 | unity_docs | animation | What is `Experimental.Animations.AnimationPlayableOutputExtensions.GetAnimationStreamSource` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AnimationPlayableOutputExtensions.GetAnimationStreamSource
Declaration
public static
Experimental.Animations.AnimationStreamSource
GetAnimationStreamSource
(
Animations.AnimationPlayableOutput
output
);
Parameters
Paramet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3a02c19313e0 | github | scripting | Write a Unity C# MonoBehaviour script called Fade Material | ```csharp
using System.Collections;
using UnityEngine;
public class FadeMaterial : MonoBehaviour
{
// attached game object for fading
public GameObject Environment;
// fade speed length
public float fadeSpeed;
Coroutine m_FadeCoroutine;
public void FadeSkybox(bool visible)
{
if (... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_3a788360ee84 | unity_docs | ui | Explain 'Create a pie chart in the Editor and runtime UI' in Unity. | Version
: 2023.2+
This example demonstrates how to use the Vector API to create graphs in the Editor and runtime UI.
## Example overview
This example generates a pie chart onto a VisualElement , and displays it in the Editor and runtime UI.
You can find the completed files that this example creates in this
GitHub rep... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_35f8fb3212ea_doc_12 | github | scripting | What does `WaitCoroutine` do in this Unity script? Explain its purpose and signature. | Utility coroutine for delayed execution. Used for the interactable patch workaround.Time to wait in seconds.Function to call after waiting (parameter is always false).
Signature:
```csharp
public static IEnumerator WaitCoroutine(float waitingTime, Action<bool> callback)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_37764eb47e80 | unity_docs | scripting | What is `ChangeGameObjectParentEventArgs` in Unity? Explain its purpose and usage. | ChangeGameObjectParentEventArgs
struct in
UnityEditor
Description
A change of this type indicates that the parent of a
GameObject
has changed. This happens when
Undo.SetTransformParent
or
SceneManager.MoveGameObjectToScene
is used.
Properties
Property
Description
instanceId
The instance ID of the GameObj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4ee77af3dffe_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Even m_TimerControl is set to false, we may still need to use timer because no controller connected.
Signature:
```csharp
private bool useTimer = false;
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_c493d658e481 | unity_docs | editor | What is `EditorGUILayout.Slider` in Unity? Explain its purpose and usage. | EditorGUILayout.Slider
Declaration
public static float
Slider
(float
value
,
float
leftValue
,
float
rightValue
,
params GUILayoutOption[]
options
);
Declaration
public static float
Slider
(string
label
,
float
value
,
float
leftValue
,
float
rightValue
,
params GUILayoutOption[]
options
);
Declarati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4dfb6f1f185b | unity_docs | editor | What are the parameters of `Search.SearchExpressionEvaluatorAttribute.ctor` in Unity? | Description Use this attribute to register a static C# function as a new evaluator. SearchExpressionEvaluator when use within a SearchExpression can have a signature that is validated against the passed parameters. Here is an example using a Variadic paramater. ```csharp
[SearchExpressionEvaluator(SearchExpressionType.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_86a806969c87_doc_0 | github | scripting | What does `GetLength` do in this Unity script? Explain its purpose and signature. | / ---------------------------------------------------------------------------------------/ IBlendTreeElement : BEGIN/ ---------------------------------------------------------------------------------------
Signature:
```csharp
public float GetLength()
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1bb177bdba16 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.NumberOfInProgressRequests` in Unity? Explain its purpose and usage. | AsyncReadManagerSummaryMetrics.NumberOfInProgressRequests
public int
NumberOfInProgressRequests
;
Description
The total number of in progress requests in the metrics included in the summary calculation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab7b4ddfe14c | unity_docs | scripting | What is `ResourceRequest` in Unity? Explain its purpose and usage. | ResourceRequest
class in
UnityEngine
/
Inherits from:
AsyncOperation
/
Implemented in:
UnityEngine.CoreModule
Description
Asynchronous load request from the Resources bundle.
Additional resources:
Resources.LoadAsync
,
AsyncOperation
.
Properties
Property
Description
asset
Asset object being loaded (Rea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2388e7402a8e | github | scripting | Write a Unity C# script called Input Controller | ```csharp
using RMC.Core.Architectures.Umvcs.Controller;
using RMC.Core.Architectures.Umvcs.Model;
using RMC.Core.Architectures.Umvcs.Samples.MyBouncyBallExample.Umvcs.Controller.Commands;
using RMC.Core.Architectures.Umvcs.Service;
using RMC.Core.Architectures.Umvcs.View;
using UnityEngine;
namespace RMC.Core.Archit... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_f1f091e08e9b | unity_docs | physics | What is `CharacterJoint` in Unity? Explain its purpose and usage. | CharacterJoint
class in
UnityEngine
/
Inherits from:
Joint
/
Implemented in:
UnityEngine.PhysicsModule
Description
Character Joints are mainly used for Ragdoll effects.
They are an extended ball-socket joint which allows you to limit the joint on each axis.
Properties
Property
Description
enableProjectio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a039096269e2 | github | scripting | Write a Unity C# script called Player Loop Helper | ```csharp
using System;
using UnityEngine.LowLevel;
namespace UnityPlayerLooper
{
public static class PlayerLoopHelper
{
public enum InsertPosition
{
Before = 0,
After = 1,
}
public static PlayerLoopSystem CreateLoopSystem<T>(PlayerLoopSystem.UpdateFunct... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_4f84a730409a | unity_docs | scripting | What is `SceneManagement.SceneManager.UnloadSceneAsync` in Unity? Explain its purpose and usage. | SceneManager.UnloadSceneAsync
Declaration
public static
AsyncOperation
UnloadSceneAsync
(int
sceneBuildIndex
);
Declaration
public static
AsyncOperation
UnloadSceneAsync
(string
sceneName
);
Declaration
public static
AsyncOperation
UnloadSceneAsync
(
SceneManagement.Scene
scene
);
Declaration
pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77886b51eb36 | unity_docs | scripting | What is `GridBrushBase.Rotate` in Unity? Explain its purpose and usage. | GridBrushBase.Rotate
Declaration
public void
Rotate
(
GridBrushBase.RotationDirection
direction
,
GridLayout.CellLayout
layout
);
Parameters
Parameter
Description
direction
Direction to rotate by.
layout
CellLayout for rotating.
Description
Rotates all tiles on the grid brush with the given
Rotation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6629da937a27 | unity_docs | rendering | What are the parameters of `Rendering.CommandBuffer.BeginRenderPass` in Unity? | Description Begin a new native render pass. The render pass allows multiple subpasses within the same renderpass, where the pixel shaders have a read access to the current pixel value within the renderpass. This allows for efficient implementation of various rendering methods on tile-based GPUs, such as deferred rende... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_567e765694d1 | unity_docs | physics | In Unity's 'Use components', what is 'Edit components' and how does it work? | When you attach a component to a GameObject, the component’s properties contain default values. You can edit these values in the Editor while you build a game, or in scripts when you run the game.
There are two main types of properties: values and references.
You can edit value properties in the Inspector. There are va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1fced1c8462f | unity_docs | rendering | Explain 'Content output of a build' in Unity. | When you create a build of your Unity project, the Data folder (or equivalent on target platforms) contains the serialized files that make up the content of your application. The primary files in the build’s Data folder related to asset loading are:
globalgamemanager
: Contains core engine data, global
project settings... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb01aab55ddb | unity_docs | ui | Show me a Unity C# example demonstrating `EditorGUILayout.IntSlider`. | le
.
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
int
The value that has been set by the user.
Description
Make a slider the user can drag to chan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed779ee6dd78 | unity_docs | scripting | What is `Camera.ViewportPointToRay` in Unity? Explain its purpose and usage. | Camera.ViewportPointToRay
Declaration
public
Ray
ViewportPointToRay
(
Vector3
pos
);
Declaration
public
Ray
ViewportPointToRay
(
Vector3
pos
,
Camera.MonoOrStereoscopicEye
eye
);
Parameters
Parameter
Description
eye
Optional argument that can be used to specify which eye transform to use. Defa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d62fd9ef6d56 | unity_docs | scripting | In Unity's 'Naming scripts', what is 'Limitation for multiple namespaces' and how does it work? | Unity has a specific limitation relating to namespaces and MonoBehaviour or ScriptableObject classes. If your file contains a definition for a MonoBehaviour or ScriptableObject class, you can’t use multiple namespaces within that file.
Unity gives the following warning in the console:
```
Class MyClass can not exist in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f003b2f4701 | unity_docs | rendering | What is `TextureImporterSettings.swizzleA` in Unity? Explain its purpose and usage. | TextureImporterSettings.swizzleA
public
TextureImporterSwizzle
swizzleA
;
Description
Specifies the source for the texture's alpha color channel data.
By default, values for the imported texture's alpha channel come from the source image's alpha channel. To reorder or invert color channels at import time, cha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7c811b90a3f | unity_docs | ui | What is `UIElements.IDebugPanelChangeReceiver` in Unity? Explain its purpose and usage. | IDebugPanelChangeReceiver
interface in
UnityEngine.UIElements
Description
Implement this to receive callbacks for visual element changes.
This interface is exclusively available in development builds and the Editor, as it serves as a debug feature that complements the profiling of an application.
Related To ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e905876a756a | unity_docs | rendering | What is `Highlighter` in Unity? Explain its purpose and usage. | Highlighter
class in
UnityEditor
Description
Use this class to highlight elements in the editor for use in in-editor tutorials and similar.
Static Properties
Property
Description
active
Is there currently an active highlight?
activeRect
The rect in screenspace of the current active highlight.
activeText
The ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cecd536dd92c | unity_docs | rendering | Explain 'Search query operators' in Unity. | The Scene, Asset, Objects, and Resource providers use a QueryEngine (
Scene
,
Asset
,
Objects and Resource
providers) to parse and resolve their queries. They support a basic set of Query Operators that allow for more complex queries using Boolean operators and parentheses grouping. The table on this page lists the sup... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2ee8baf3f90 | unity_docs | rendering | What is `PlayerSettings.SplashScreen.UnityLogoStyle` in Unity? Explain its purpose and usage. | UnityLogoStyle
enumeration
Description
The style to use for the Unity logo during the Splash Screen.
Properties
Property
Description
DarkOnLight
A dark Unity logo with a light background.
LightOnDark
A white Unity logo with a dark background. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f2cf847780b | unity_docs | xr | What is `Search.SearchFlags.None` in Unity? Explain its purpose and usage. | SearchFlags.None
Description
No specific search options. Result will be unsorted.
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
public class SearchFlags_None
{
[MenuItem("Examples/SearchFlags/None")]
public static void Reques... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_819dd4c3e2e3 | unity_docs | input | In Unity's 'FloatField', what is 'Create a FloatField' and how does it work? | You can create a FloatField with UI Builder, UXML, and C#. The following C# example creates a FloatField with a value change callback:
```
FloatField myElement = new FloatField("Label text");
// Align the float field with the other fields.
myElement.AddToClassList("unity-base-field__aligned");
myElement.value = 0.5f;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50600b4aac55 | unity_docs | rendering | What is `Profiling.FrameDataView.GetMarkerCategoryIndex` in Unity? Explain its purpose and usage. | FrameDataView.GetMarkerCategoryIndex
Declaration
public ushort
GetMarkerCategoryIndex
(int
markerId
);
Parameters
Parameter
Description
markerId
Marker identifier.
Returns
ushort
Returns Profiler category index.
Description
Gets Profiler marker category for the specific marker identifier.
Use to fil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a27f09ac9235 | unity_docs | editor | Give me an overview of the `SerializationUtility` class in Unity. | SerializationUtility
class in
UnityEditor
Description
Utility functions related to Serialization.
Additional resources:
ManagedReferenceUtility
,
SerializeReference
,
SerializedProperty
.
Static Methods
Method
Description
ClearAllManagedReferencesWithMissingTypes
Removes all managed references that are mi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b61c4824c74b | unity_docs | scripting | What is `MonoBehaviour.StartCoroutine` in Unity? Explain its purpose and usage. | MonoBehaviour.StartCoroutine
Declaration
public
Coroutine
StartCoroutine
(IEnumerator
routine
);
Description
Starts a coroutine.
The execution of a coroutine can be paused at any point using the
yield
statement. When a
yield
statement is used, the coroutine pauses execution and automatically resumes at ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49d25d242ce3 | unity_docs | scripting | Show me a Unity C# example demonstrating `Logger.ctor`. | Logger Constructor
Declaration
public
Logger
(
ILogHandler
logHandler
);
Parameters
Parameter
Description
logHandler
Pass in default log handler or custom log handler.
Description
Create a custom Logger.
Additional resources:
ILogHandler
,
Debug.unityLogger
.
```csharp
using UnityEngine;
using System.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73f24daa4650 | unity_docs | scripting | Show me a Unity C# example demonstrating `Events.UnityEvent_4`. | UnityEvent<T0,T1,T2,T3>
class in
UnityEngine.Events
/
Inherits from:
Events.UnityEventBase
/
Implemented in:
UnityEngine.CoreModule
Description
Four argument version of
UnityEvent
.
Generics are supported, specify type parameters on initialization as shown in the example. Refer to
Configure callbacks in the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0dfd1eb9db05 | unity_docs | scripting | In Unity's 'Use deep linking on UWP', what is 'Enable deep linking for UWP applications' and how does it work? | Before you can process deep links, you need to configure your application to react to them by adding a custom URI scheme.
To add a custom URI scheme, perform the following steps:
Go to
Edit
>
Project Settings
>
Player Settings
.
Select UWP to open the
UWP Player Settings
window.
Select
Publishing Settings
>
Protocol
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9ae20dd2a7c | unity_docs | editor | What is `Application.wantsToQuit` in Unity? Explain its purpose and usage. | Application.wantsToQuit
Description
Unity raises this event when the Player application wants to quit.
Add an event handler to this event to receive a notification that application is attempting to quit.
When this event is raised the quit process has started but can be cancelled. This means the player is not guaran... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3fddf0c924b2 | unity_docs | math | Explain 'Debug generated C++ code' in Unity. | You can debug generated C++ code for your Universal Windows Platform (UWP) application using Visual Studio.
## IL2CPP classes
IL2CPP classes follow the format of
<ClassName>_t#number
, where:
<ClassName>
is the class name
The optional
#number
is a unique type number Example IL2CPP
classes:
String_t
-
String class
Obj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_060b0dd05d4d | unity_docs | rendering | What is `ImageConversion.EncodeNativeArrayToTGA` in Unity? Explain its purpose and usage. | ImageConversion.EncodeNativeArrayToTGA
Declaration
public static NativeArray<byte>
EncodeNativeArrayToTGA
(NativeArray<T>
input
,
Experimental.Rendering.GraphicsFormat
format
,
uint
width
,
uint
height
,
uint
rowBytes
);
Parameters
Parameter
Description
input
The native array to convert.
format
The p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7567fe3e8a18 | unity_docs | rendering | Show me a Unity C# example demonstrating `Editor.OnInteractivePreviewGUI`. | .
The overidden method should use the rectangle passed in and render a preview of the asset.
The default implementation is a no-op.
Note:
Inspector previews are limited to the primary editor of persistent objects (assets). For example, GameObjectInspector, MaterialEditor, TextureInspector, and so on.
This means that i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4e402ece1bd4 | unity_docs | physics | Explain 'Constant Force component reference' in Unity. | Constant Force
adds constant forces to a
Rigidbody
. This is useful for GameObject movement that accelerates over time.
If you add a Constant Force component to a GameObject that does not have a Rigidbody, Unity automatically creates and adds a Rigidbody to the same GameObject.
For more details, see
Apply constant forc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_933acb969811 | unity_docs | ui | Explain 'RadioButton' in Unity. | A RadioButton lets users select a single choice when used along with other RadioButtons in a group. You can use a GroupBox to group RadioButtons. Otherwise, the panel acts as the default group.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f15cdb645b63 | unity_docs | math | What is `Vector2.ClampMagnitude` in Unity? Explain its purpose and usage. | Vector2.ClampMagnitude
Declaration
public static
Vector2
ClampMagnitude
(
Vector2
vector
,
float
maxLength
);
Description
Returns a copy of
vector
with its magnitude clamped to
maxLength
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a5889bb29b1c_doc_37 | github | scripting | What does `OnPaintInspectorGUI` do in this Unity script? Explain its purpose and signature. | Callback for painting the inspector GUI for the GameObjectBrush in the tilemap palette.The GameObjectBrush Editor overrides this to show the usage of this Brush.
Signature:
```csharp
public override void OnPaintInspectorGUI()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_a8534436a1ec | unity_docs | scripting | What is `Experimental.GraphView.RectUtils.Inflate` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
RectUtils.Inflate
Declaration
public static
Rect
Inflate
(
Rect
a
,
float
left
,
float
top
,
float
right
,
float
bottom
);
Parameters
Parameter
Description
a
The original rectangle.
left
The amount to inflate the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_135aecc57359 | unity_docs | scripting | What is `Build.Content.ObjectIdentifier.operator_eq` in Unity? Explain its purpose and usage. | ObjectIdentifier.operator ==
public static bool
operator ==
(
Build.Content.ObjectIdentifier
a
,
Build.Content.ObjectIdentifier
b
);
Description
Returns true if the ObjectIdentifiers are the same.
Internal use only. See
ObjectIdentifier
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebb329823d46 | unity_docs | rendering | What are the parameters of `SceneView.AddCameraMode` in Unity? | Returns CameraMode A CameraMode with the provided name and section. Description Add a custom camera mode to the Scene view camera mode list. When a user-defined mode is selected, the Scene view will render as though the "shaded" mode is selected. ```csharp
using System.Collections.Generic;
using UnityEditor;
using Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa6c1c6eee85 | unity_docs | scripting | What is `MeshFilter.mesh` in Unity? Explain its purpose and usage. | MeshFilter.mesh
public
Mesh
mesh
;
Description
Returns either a new
mesh
or a duplicate of the existing mesh, and assigns it to the mesh filter.
If no mesh is assigned to the mesh filter a new mesh will be created and assigned.
If a mesh is assigned to the mesh filter already, then the first query of
mesh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b95646d639c | unity_docs | scripting | What is `Unity.Properties.PropertyPath.FromIndex` in Unity? Explain its purpose and usage. | PropertyPath.FromIndex
Declaration
public static
Unity.Properties.PropertyPath
FromIndex
(int
index
);
Parameters
Parameter
Description
index
The index of the <see cref="PropertyPathPart" />.
Returns
PropertyPath
A new
PropertyPath
Description
Returns a new
PropertyPath
from the provided index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6276b1c3409 | unity_docs | editor | What is `Device.SystemInfo.supportsLocationService` in Unity? Explain its purpose and usage. | SystemInfo.supportsLocationService
public static bool
supportsLocationService
;
Description
This has the same functionality as
SystemInfo.supportsLocationService
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd75f8d142d3 | unity_docs | scripting | What is `ComputeBufferMode` in Unity? Explain its purpose and usage. | ComputeBufferMode
enumeration
Description
Intended usage of the buffer.
Use this enum to convey the intended usage of the buffer to the engine, so that Unity can decide where and how to store the buffer contents.
Properties
Property
Description
Immutable
Static buffer, only initial upload allowed by the CPU
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_feeb9e7a0046 | unity_docs | input | Explain 'Input in Web' in Unity. | Unity Web supports various types of input from different devices, including gamepads, joysticks, touchscreens, keyboards, and movement sensors.
Gamepad and Joystick support
Touch support
Keyboard input and focus handling
Mobile sensor support
Lock your cursor
Full-screen mode
## Gamepad and Joystick support
Web suppo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4aa463a5ff1c | unity_docs | math | Show me a Unity C# example demonstrating `HumanPoseHandler.ctor`. | list of joint paths.
Specify an
avatar
and a
root
transform to create a human pose from the skeleton hierarchy (avatar).
Specify an
avatar
and a list of joint paths to create a human pose handler that is not bound to a skeleton transform hierarchy.
You can use a human pose handler created from joint paths to con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ea9cad4dea6b | unity_docs | editor | Explain 'Integrated development environment (IDE) support' in Unity. | An integrated development environment (IDE) is an application that combines a range of tools for developing software, typically including a code editor, code completion, code analysis and diagnostics, running tests, and debugging. Unity supports the following C# IDEs:
Visual Studio
Visual Studio Code
JetBrains Rider
Ne... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f77c5cef0313 | unity_docs | physics | What is `Rigidbody.maxDepenetrationVelocity` in Unity? Explain its purpose and usage. | Rigidbody.maxDepenetrationVelocity
public float
maxDepenetrationVelocity
;
Description
Maximum velocity of a rigidbody when moving out of penetrating state.
Use this property when you want to make your bodies move out of colliding state in a more smooth way than by default. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cc1ea2b9429 | unity_docs | scripting | What is `SortingLayer.IsValid` in Unity? Explain its purpose and usage. | SortingLayer.IsValid
Declaration
public static bool
IsValid
(int
id
);
Parameters
Parameter
Description
id
The unique id of a layer.
Returns
bool
True if the
id
provided is valid and assigned to a layer.
Description
Returns true if the id provided is a valid layer id. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_801b10f5f7c4 | unity_docs | rendering | What is `TextureFormat.RGBA64_SIGNED` in Unity? Explain its purpose and usage. | TextureFormat.RGBA64_SIGNED
Description
Four channel (RGBA) texture format, 16-bits signed integer per channel.
Import textures of this format in .DDS files.
Note that not all graphics cards support all texture formats, use
SystemInfo.SupportsTextureFormat
to check.
Additional resources:
Texture2D.format
,
text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd6091785701 | unity_docs | scripting | What is `AssetImporter.SourceAssetIdentifier.ctor` in Unity? Explain its purpose and usage. | AssetImporter.SourceAssetIdentifier Constructor
Declaration
public
AssetImporter.SourceAssetIdentifier
(
Object
asset
);
Declaration
public
AssetImporter.SourceAssetIdentifier
(Type
type
,
string
name
);
Parameters
Parameter
Description
asset
The the sub-asset embedded in the imported Asset.
type
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ed06386b570 | unity_docs | scripting | What is `ApplicationSandboxType` in Unity? Explain its purpose and usage. | ApplicationSandboxType
enumeration
Description
Application sandbox type.
Properties
Property
Description
Unknown
Application sandbox type is unknown.
NotSandboxed
Application not running in a sandbox.
Sandboxed
Application is running in a sandbox.
SandboxBroken
Application is running in broken sandbox. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4c8625bc8465 | unity_docs | performance | In Unity's 'Memory in Unity Web', what is 'Asset data' and how does it work? | When you create a Unity Web build, Unity generates a.data
file. This contains all the Scenes and Assets the application needs to launch. Because Unity Web doesn’t have access to the real file system, it creates a virtual memory file system, and the browser unpacks the.data
file here. The Emscripten framework (JavaScrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_be8317c0d631 | github | scripting | Write a Unity Editor script for Bloom And Flares Editor | ```csharp
using System;
using UnityEditor;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[CustomEditor (typeof(BloomAndFlares))]
class BloomAndFlaresEditor : Editor
{
SerializedProperty tweakMode;
SerializedProperty screenBlendMode;
SerializedObject se... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_8406765ae0d5 | unity_docs | networking | In Unity's 'Package manifest file', what is 'Recommended properties' and how does it work? | The Package Manager can install packages in a project even if the recommended properties are missing or have invalid values.
However, the recommended best practice is to assign values for these properties to make sure that your package is discoverable and to offer a better experience for users.
Property
JSON Type Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0a08ed2afc81 | unity_docs | rendering | In Unity's 'Create your first project', what is 'Continue learning' and how does it work? | To build your skills, complete the
Unity Essentials in-Editor Tutorials pathway
. These tutorials teach 2D and 3D development fundamentals, such as programming, audio,
cameras
, and publishing.
As you use these resources, you can also:
Use the
Key concepts page
as reference to some Unity Editor concepts.
Browse topics ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1724f442d80c_doc_19 | github | scripting | What does `ChangeBasisNonUniformScale` do in this Unity script? Explain its purpose and signature. | Returns a matrix:- with units converted by the scale specified in the payload- with basis changed by the axis convention in the payload- with the scene transform subtracted out (so, converts from room to scene), but only if the app is running.This version also handles non-uniform scale (but stemming from what? the sce... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_3a1fd808dad8 | unity_docs | xr | What are the parameters of `XR.InputDevices.GetDevicesWithCharacteristics` in Unity? | Description Gets the list of active XR input devices that match the specified InputDeviceCharacteristics . This function finds any input devices available to the XR Subsystem that match the specified InputDeviceCharacteristics bitmask exactly and inserts them into the inputDevices list. The function does not include de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05cb21d0d25a | unity_docs | editor | What are the parameters of `EditorGUILayout.GradientField` in Unity? | Returns Gradient The gradient edited by the user. Description Make a field for editing a Gradient . ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;public class EditorGUIGradientField : EditorWindow
{
Gradient gradient = new Gradient(); [MenuItem("Exampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9143a6d2b47a | unity_docs | scripting | What is `Event.numeric` in Unity? Explain its purpose and usage. | Event.numeric
public bool
numeric
;
Description
Is the current keypress on the numeric keyboard? (Read Only)
Use this flag to destinguish between main & numeric keys.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Creates a Label and prints Numeric Key pad is on/off
// depending on the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d33b8651691d | unity_docs | rendering | What is `Rendering.GraphicsTextureDescriptor.width` in Unity? Explain its purpose and usage. | GraphicsTextureDescriptor.width
public int
width
;
Description
The width of the GraphicsTexture in pixels when Unity uploads it to the GPU.
Additional resources:
GraphicsTextureDescriptor.height
,
GraphicsTextureDescriptor.depth
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd43c7c65999 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.CollectElements` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.CollectElements
Declaration
public static void
CollectElements
(IEnumerable<GraphElement>
elements
,
HashSet<GraphElement>
collectedElementSet
,
Func<GraphElement,bool>
conditionFunc
);
Parameters
Parameter
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4aea95f2324 | unity_docs | input | What is `GUI` in Unity? Explain its purpose and usage. | GUI
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
The GUI class is the interface for Unity's GUI with manual positioning.
Additional resources:
GUI tutorial
.
Static Properties
Property
Description
backgroundColor
Global tinting color for all background elements rendered by the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e428c1314396 | unity_docs | rendering | What is `Experimental.Rendering.RayTracingMode.DynamicTransform` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
RayTracingMode.DynamicTransform
Description
Renderers with this mode update their Transform, but not their
Mesh
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d47e0f54591 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.GetCacheServerNamespacePrefix`. | Returns
string
Returns the Namespace prefix for the Cache Server.
Description
Gets the Cache Server Namespace prefix set in Editor Settings.
Note: If you set a new value for the Namespace prefix your new settings are not applied until you call AssetDatabase.RefreshSettings(). However, this method will return th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bc8564b579fb | unity_docs | scripting | Show me a Unity code example for 'Use Vector API to create a radial progress indicator'. | the radial progress control and its custom mesh
Create a C# script to define a RadialProgress visual element and a C# script to define the custom
mesh
. Style the visual element with a USS file.
Create a Unity project with any template.
Create a folder named
radial-progress
to store your files.
In the
radial-progress
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0b33c63bf874 | github | scripting | Write a Unity C# physics script for Interactable | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class Interactable : MonoBehaviour
{
public enum InteractableType
{
Grabable,
Climbable,
JointManipulator,
JustEvents //Use this when you just c... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_66d922902b94 | unity_docs | scripting | What is `Search.SearchColumnProviderAttribute.provider` in Unity? Explain its purpose and usage. | SearchColumnProviderAttribute.provider
public string
provider
;
Description
Unique name of the search column provider.
This name is also used to build a contextual menu when selecting the format for a search column. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_980a8398c666 | unity_docs | editor | Show me a Unity C# example demonstrating `HelpURLAttribute`. | HelpURLAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Provide a custom documentation URL for a class.
The provided URL is expected to be an absolute path. If no file is found at the URL, the path is resolved relative to the Unity documentation, which can be either the manual... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a30814c036c4 | unity_docs | xr | What is `XR.InputDevices.GetDevicesWithRole` in Unity? Explain its purpose and usage. | Method group is Obsolete
InputDevices.GetDevicesWithRole
Obsolete
This API has been marked as deprecated and will be removed in future versions. Please use InputDevices.GetDevicesWithCharacteristics instead.
Declaration
public static void
GetDevicesWithRole
(
XR.InputDeviceRole
role
,
List<InputDevice>
inputD... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_57c78f3b685d | unity_docs | networking | In Unity's 'Licensing overview', what is 'Floating licensing' and how does it work? | Floating licensing is a concurrency-based model designed for complex projects or larger organizations that need to support multiple users at the same time.
With this model, your organization sets up an on-premises licensing server, and buys a pool of licenses large enough to accommodate its members who use Unity concur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be07f8071992 | unity_docs | math | What is `Plane.Translate` in Unity? Explain its purpose and usage. | Plane.Translate
Declaration
public static
Plane
Translate
(
Plane
plane
,
Vector3
translation
);
Parameters
Parameter
Description
plane
The plane to move in space.
translation
The offset in space to move the plane with.
Returns
Plane
The translated plane.
Description
Returns a copy of the giv... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c77e6ccd910f | unity_docs | audio | Show me a Unity C# example demonstrating `Experimental.Audio.AudioSampleProvider.ConsumeSampleFramesNativeFunction`. | e provider. See
AudioSampleProvider.id
.
interleavedSampleFrames
Pointer to the sample frames buffer to fill. The actual C type is float*.
sampleFrameCount
Number of sample frames that can be written into interleavedSampleFrames.
Description
Type that represents the native function pointer for consuming sample f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3aafec97fa62 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.ProfilerMarker.AutoScope`. | AutoScope
struct in
Unity.Profiling
/
Implemented in:
UnityEngine.CoreModule
Description
Helper IDisposable struct for use with
ProfilerMarker.Auto
.
Use
ProfilerMarker.Auto
to enclose a piece of code you want to profile in
using
statement. Constructor of
AutoScope
calls
ProfilerMarker.Begin
and
Dispo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db28c065eb75 | unity_docs | rendering | Show me a Unity C# example demonstrating `WebCamTexture.didUpdateThisFrame`. | eThisFrame
public bool
didUpdateThisFrame
;
Description
Did the video buffer update this frame?
Use this to check if the video buffer has changed since the last frame. When setting a low frame rate,
it is likely that the video will update slower than the game. Since it would not make sense to do expensive video... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fe2ba60a91f | unity_docs | scripting | What is `PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow` in Unity? Explain its purpose and usage. | PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow
Description
The Unity logo is drawn in the lower portion of the screen for the duration of the Splash Screen, while the
PlayerSettings.SplashScreen.logos
are shown in the centre. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_803fd9f3cb25 | unity_docs | rendering | Explain 'Create a Profiler module detail panel' in Unity. | The module details panel appears in the bottom of the
Profiler window
when you select a module. You can customize this section to display additional details relevant to your module or to display a custom visualization of your performance data.
To create a module details panel for your Profiler module:
Create a module d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f08b493b7e01 | unity_docs | editor | Show me a Unity C# example demonstrating `Application.isBatchMode`. | Application.isBatchMode
public static bool
isBatchMode
;
Description
Returns true when Unity is launched with the
-batchmode
flag from the command line (Read Only).
In batch mode, Unity runs from the command line without user interaction, typically used for automation (builds, tests, CI). For details, refer t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2760dc96bc4d | unity_docs | scripting | What is `U2D.SpriteAtlasExtensions.GetPackables` in Unity? Explain its purpose and usage. | SpriteAtlasExtensions.GetPackables
Declaration
public static Object[]
GetPackables
(
U2D.SpriteAtlas
spriteAtlas
);
Description
Return all the current packed packable objects in the atlas.
Additional resources:
SpriteAtlasExtensions.Add
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b7b2c264083c | unity_docs | scripting | Explain 'Add a user to a publisher profile' in Unity. | Multiple users can access a single publisher profile to publish packages on the
Asset Store
. This is useful when you work as part of a team to create Asset Store packages.
Any user you add to the a publisher profile gets access to all the information on that profile and can make the same changes as the creator of that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_686b7db3fad9 | unity_docs | editor | What is `AssetDatabaseLoadOperation` in Unity? Explain its purpose and usage. | AssetDatabaseLoadOperation
class in
UnityEditor
/
Inherits from:
AsyncOperation
Description
This operation allows you to track the progress and access the result of an asynchronus AssetDatabase load operation.
Properties
Property
Description
LoadedObject
The resulting Object of the asynchronus load operation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_db4860baa0ce | unity_docs | editor | Explain 'Device Simulator for iOS' in Unity. | Unity’s
Device Simulator
can simulate the appearance and behavior of a variety of iOS devices. This helps you test basic interactions and view the layout of your application on iOS devices. This reduces costs, because you don’t need to own a device to simulate it, and helps you to improve device coverage. Additionally,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ca641c7a338 | unity_docs | scripting | What is `UIElements.Experimental.PointerDownLinkTagEvent.Init` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PointerDownLinkTagEvent.Init
Declaration
protected void
Init
();
Description
Resets the event members to their initial values. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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