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local_sr_bb7ee41cb1b9
unity_docs
scripting
What is `BuildCompression.LZMA` in Unity? Explain its purpose and usage.
BuildCompression.LZMA public static BuildCompression LZMA ; Description LZMA Compression. LZMA-Compressed bundles give the smallest possible download size, but have relatively slow decompression resulting in higher apparent load times and greater memory use at runtime. This BuildCompression is only supported ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b93925974dc5
unity_docs
animation
What is `ModelImporterClipAnimation.additiveReferencePoseFrame` in Unity? Explain its purpose and usage.
ModelImporterClipAnimation.additiveReferencePoseFrame public float additiveReferencePoseFrame ; Description The additive reference pose frame. The allow frame range is defines by the imported take time which mean that the reference pose frame could be lower than firstFrame or greater than lastFrame time ran...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7c25a2fd0de7
unity_docs
editor
What is `iOS.Xcode.PBXProject.GetResourcesBuildPhaseByTarget` in Unity? Explain its purpose and usage.
PBXProject.GetResourcesBuildPhaseByTarget Declaration public string GetResourcesBuildPhaseByTarget (string targetGuid ); Parameters Parameter Description targetGuid The GUID of the target, such as the one returned by TargetGuidByName . Returns string Returns the GUID of the existing phase or null if i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cf22defa7c72
unity_docs
ui
What is `ScriptableWizard.OnWizardOtherButton` in Unity? Explain its purpose and usage.
ScriptableWizard.OnWizardOtherButton() Description Allows you to provide an action when the user clicks on the other button. This is the place where you can implement all the stuff that will be done if the user clicks the secondary option when calling DisplayWizard. Additional resources: ScriptableWizard.DisplayWi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1361a345cb73
unity_docs
physics
What is `Physics2D.useSubStepping` in Unity? Explain its purpose and usage.
Physics2D.useSubStepping public static bool useSubStepping ; Description Whether to use simulation sub-stepping during a simulation step. When the simulation is set to run per-frame by setting the Physics2D.simulationMode to Update or Script , this option will control if simulation sub-stepping can be used...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7615a8329c41
unity_docs
editor
What is `PlayerSettings.WSA.GetTargetDeviceFamily` in Unity? Explain its purpose and usage.
PlayerSettings.WSA.GetTargetDeviceFamily Declaration public static bool GetTargetDeviceFamily ( PlayerSettings.WSATargetFamily family ); Parameters Parameter Description family Device Family type to check. Returns bool Returns true if the project targets the device family. Otherwise, returns false. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ade10f847927
unity_docs
scripting
What is `Experimental.Rendering.GraphicsStateCollection` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsStateCollection class in UnityEngine.Experimental.Rendering / Inherits from: Object / Implemented in: UnityEngine.CoreModule Description Collection of shader variants and associated graphics states. Use graphics st...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_88cd4bed8747
unity_docs
ui
In Unity's 'Matchmaker Session Building Block', what is 'Initial setup' and how does it work?
Deploy the MatchmakerQueue asset to use the functionality in this Building Block. In the Editor, under Assets > Blocks > MatchmakerSession > Settings , select the MatchmakerQueue asset file. In the Inspector window, select View in Deployment Window . In the Deployment window, select the MatchmakerQueue file under Block...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f78b924e41e8
unity_docs
ui
What is `AssetImporters.AssetImporterEditor.OnApplyRevertGUI` in Unity? Explain its purpose and usage.
AssetImporterEditor.OnApplyRevertGUI Declaration protected bool OnApplyRevertGUI (); Returns bool Returns true if the new settings were successfully applied. Description Process the 'Apply' and 'Revert' buttons. This is called by ApplyRevertGUI to place and handle the 'Apply' and 'Revert' buttons. ```csh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_996118dfd586
unity_docs
rendering
What are the parameters of `ParticleSystem.TriggerSubEmitter` in Unity?
Description Triggers the specified sub emitter on all particles of the Particle System. ```csharp using UnityEngine;// Add a manual sub-emitter public class ExampleClass : MonoBehaviour { private ParticleSystem ps; private float m_Timer = 0.0f; public float m_Interval = 2.0f; void Start() { /...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_29ac92df45f0
unity_docs
rendering
What is `StaticEditorFlags.ContributeGI` in Unity? Explain its purpose and usage.
StaticEditorFlags.ContributeGI Description Include the target Mesh Renderer in global illumination calculations. These calculations take place while precomputing lighting data at bake time. The ContributeGI property exposes the ReceiveGI property. The ContributeGI property only takes effect if you enable a glob...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_b63447500a9a
github
scripting
Write a Unity C# UI script for Dialog
```csharp // Copyright (c) Mixed Reality Toolkit Contributors // Licensed under the BSD 3-Clause using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using TMPro; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.Events; #if MRTK_SPATIAL_PRESENT ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_5a6ed3329d25
unity_docs
rendering
What is `Light.shadowCustomResolution` in Unity? Explain its purpose and usage.
Light.shadowCustomResolution public int shadowCustomResolution ; Description The custom resolution of the shadow map. By default, shadow map resolution is computed from its importance on screen. Setting this property to a value greater than zero will override that behavior. Please note that the shadow map reso...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_57c2f0aa3011
unity_docs
editor
What is `PlayerSettings.WSA.tileBackgroundColor` in Unity? Explain its purpose and usage.
PlayerSettings.WSA.tileBackgroundColor public static Color tileBackgroundColor ; Description The background color to use the application's tiles. In the Editor, Unity displays this under Tile section in UWP Player Settings .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7e07d204652a
unity_docs
editor
What are the parameters of `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtVersion` in Unity?
Returns string Returns the GUID of the remote package reference. Description Adds a reference to the remote package at the given version. ```csharp using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;public class Sample_AddRemotePackageReferenceAtVersion { [PostProcessBuil...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dc036c8f1454
unity_docs
editor
What is `EditorGUI.EnumPopup` in Unity? Explain its purpose and usage.
EditorGUI.EnumPopup Declaration public static Enum EnumPopup ( Rect position , Enum selected , GUIStyle style = EditorStyles.popup); Declaration public static Enum EnumPopup ( Rect position , string label , Enum selected , GUIStyle style = EditorStyles.popup); Declaration public static Enum En...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d2ecfa052d56
unity_docs
scripting
What is `AudioDataLoadState` in Unity? Explain its purpose and usage.
AudioDataLoadState enumeration Description Value describes the current load state of the audio data associated with an AudioClip . This enumeration is useful if you want to: Only load audio data if the data isn’t already loaded. Perform actions while the audio data loads. Track progress and failures of the lo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b0d25ba99d22
unity_docs
scripting
What are the parameters of `Video.VideoPlayer.loopPointReached` in Unity?
Description The VideoPlayer emits this event when the video reaches the end of its playback. If you set the VideoPlayer.isLooping property to true , this event makes the video play again. Otherwise the VideoPlayer stops. You can also set the Loop property in the Inspector window of the VideoPlayer component. Additional...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1255217ec09d
unity_docs
rendering
What is `MaterialEditor.TexturePropertyTwoLines` in Unity? Explain its purpose and usage.
MaterialEditor.TexturePropertyTwoLines Declaration public Rect TexturePropertyTwoLines ( GUIContent label , MaterialProperty textureProp , MaterialProperty extraProperty1 , GUIContent label2 , MaterialProperty extraProperty2 ); Parameters Parameter Description label The label used for the text...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0240d31b5548
unity_docs
rendering
What is `Rendering.MeshUpdateFlags.DontNotifyMeshUsers` in Unity? Explain its purpose and usage.
MeshUpdateFlags.DontNotifyMeshUsers Description Indicates that Unity should not notify Renderer components about a possible Mesh bounds change, when you modify Mesh data. When you modify Mesh data that could affect the geometry of the mesh, Unity's default behaviour is to notify all Renderer components that u...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6b2ad6a947b0
unity_docs
rendering
What is `ModelImporter.importCameras` in Unity? Explain its purpose and usage.
ModelImporter.importCameras public bool importCameras ; Description Controls import of cameras. Basic properties like field of view , near plane distance and far plane distance can be animated.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b89b88a4eeb4
unity_docs
math
What is `Windows.Crypto` in Unity? Explain its purpose and usage.
Crypto class in UnityEngine.Windows / Implemented in: UnityEngine.CoreModule Description Class representing cryptography algorithms. Note: this class is only available when targeting Universal Windows Platform. Static Methods Method Description ComputeMD5Hash Computes MD5 hash value for the specified byte a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a9196f336dd2
unity_docs
scripting
Explain 'Vector4Field' in Unity.
A Vector4Field lets users enter a Vector4 value. Note : To align a Vector4Field with other fields in an Inspector window, simply apply the.unity-base-field__aligned USS class to it. For more information, refer to BaseField . ## Create a Vector4Field You can create a Vector4Field with UI Builder, UXML, and C#. The fol...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_79c8660dc644
unity_docs
rendering
What is `EditorGUIUtility.TrTextContentWithIcon` in Unity? Explain its purpose and usage.
EditorGUIUtility.TrTextContentWithIcon Declaration public static GUIContent TrTextContentWithIcon (string text , Texture icon ); Declaration public static GUIContent TrTextContentWithIcon (string text , string iconName ); Declaration public static GUIContent TrTextContentWithIcon (string text , ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3f14f8e7f6d5
unity_docs
animation
What is `Animations.AnimatorStateMachine.MakeUniqueStateMachineName` in Unity? Explain its purpose and usage.
AnimatorStateMachine.MakeUniqueStateMachineName Declaration public string MakeUniqueStateMachineName (string name ); Parameters Parameter Description name Desired name for the state machine. Description Makes a unique state machine name in the context of the parent state machine.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_515cdc39406f
unity_docs
editor
What is `HyperLinkClickedEventArgs.hyperLinkData` in Unity? Explain its purpose and usage.
HyperLinkClickedEventArgs.hyperLinkData public Dictionary<string,string> hyperLinkData ; Description Parameters found in the hyperlink tag. See EditorGUI.hyperLinkClicked for more information.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c9d1b3ed06ac
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.A2R10G10B10_UIntPack32` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.A2R10G10B10_UIntPack32 Description A four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_59289ac65fcf
unity_docs
scripting
What is `ParticleSystem.MainModule.startSizeYMultiplier` in Unity? Explain its purpose and usage.
ParticleSystem.MainModule.startSizeYMultiplier public float startSizeYMultiplier ; Description A multiplier for ParticleSystem.MainModule.startSizeY . Changing this property is more efficient than accessing the entire curve, if you only want to change the overall size multiplier. ```csharp using UnityEngine;...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8c55bffefd16
unity_docs
rendering
Give me an overview of the `ModelImporterSecondaryUVMarginMethod` class in Unity.
ModelImporterSecondaryUVMarginMethod enumeration Description Methods for handling margins during lightmap UV generation in ModelImporter . Properties Property Description Manual Specify pack margin manually. Calculate Calculate suitable lightmap UV margins based on expected lightmap resolution and object scal...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_9d2857288a14_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Returns reference if required permissions were granted and this component is enabled. Else, returns null. Signature: ```csharp public WebCamTexture WebCamTexture ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_74eb40c135ee
unity_docs
rendering
What is `Rendering.RayTracingInstanceMaterialConfig` in Unity? Explain its purpose and usage.
RayTracingInstanceMaterialConfig struct in UnityEngine.Rendering / Implemented in: UnityEngine.CoreModule Description This structure is used by RayTracingAccelerationStructure.CullInstances function to determine which types of Materials are used by Renderers when populating the acceleration structure with ray ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_94c80e7070f0
unity_docs
physics
What is `Physics.CapsuleCast` in Unity? Explain its purpose and usage.
Physics.CapsuleCast Declaration public static bool CapsuleCast ( Vector3 point1 , Vector3 point2 , float radius , Vector3 direction , float maxDistance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal); Par...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ea488238bf29
unity_docs
audio
In Unity's 'Audio SFX Reverb Effect', what is 'Properties' and how does it work?
Property: Function: Dry Level Mix level of dry signal in output in mB. Ranges from –10000.0 to 0.0. Default is 0 mB. Room Room effect level at low frequencies in mB. Ranges from –10000.0 to 0.0. Default is –10000.0 mB. Room HF Room effect high-frequency level in mB. Ranges from –10000.0 to 0.0. Default is 0.0 mB. Decay...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_79c805c2c785
unity_docs
scripting
What is `SkinWeights.FourBones` in Unity? Explain its purpose and usage.
SkinWeights.FourBones Description Four bones affect each vertex. When used to access Mesh.GetBoneWeightBuffer the Bone Weight buffer will contain one BoneWeight per vertex. Additional resources: QualitySettings.skinWeights .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_ae04db195b11_doc_2
github
scripting
What does `ShakeJob` do in this Unity script? Explain its purpose and signature.
Unity coroutine responsible for executing camera shake.Exits after trauma decays to zero, and camera is interpolated back to original position and rotation. Signature: ```csharp private IEnumerator ShakeJob() ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_90716f8bbde2
unity_docs
rendering
What is `Media.H264EncoderAttributes` in Unity? Explain its purpose and usage.
H264EncoderAttributes struct in UnityEditor.Media Description Descriptor for H.264 encoder attributes. ```csharp using UnityEditor.Media; using UnityEngine; using UnityEditor; using Unity.Collections; using System.IO;public class Recorder { static public void RecordMovie() { H264EncoderAttributes h264Attr = ne...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_85c123bfe370
unity_docs
rendering
Show me a Unity C# example demonstrating `ParticleSystem.RotationBySpeedModule.zMultiplier`.
ParticleSystem.RotationBySpeedModule.zMultiplier public float zMultiplier ; Description Speed multiplier along the z-axis. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall speed multiplier. ```csharp using UnityEngine; using System.Collections;[R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5d7b13e69d90
unity_docs
math
What is `IMGUI.Controls.AdvancedDropdown.minimumSize` in Unity? Explain its purpose and usage.
AdvancedDropdown.minimumSize protected Vector2 minimumSize ; Description Minimum size of the drop-down window. By default, the drop-down will try to match the width of the given rect or the rendered content.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8904170c61d1
unity_docs
ui
What is `MacFullscreenMode.FullscreenWindowWithDockAndMenuBar` in Unity? Explain its purpose and usage.
MacFullscreenMode.FullscreenWindowWithDockAndMenuBar Description Fullscreen window with Dock and Menu bar. Same as Fullscreen window mode, but Unity will also show the Menu bar and Dock if the cursor moves to the edges of the screen, like other macOS fullscreen Apps. It is possible to switch between fullscreen and ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2566cea2ce0e
unity_docs
ui
What is `CursorLockMode.Locked` in Unity? Explain its purpose and usage.
CursorLockMode.Locked Description Locks the cursor to the center of the Game view. CursorLockMode.Locked also hides the hardware cursor. However, the cursor is only locked and hidden after you click in the Game view. Android : Only supported on Android 8.0 (API 26) or newer. ```csharp //This script makes Buttons ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a49afe14da33
unity_docs
rendering
What is `LightingSettings.aoExponentIndirect` in Unity? Explain its purpose and usage.
LightingSettings.aoExponentIndirect public float aoExponentIndirect ; Description Sets the contrast of ambient occlusion that Unity applies to indirect lighting in lightmaps. (Editor only). Ambient occlusion (AO) is an effect that approximates how much ambient light a given point on a surface receives. When yo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a506208894be
unity_docs
math
What is `AssetBundle.GetAllAssetNames` in Unity? Explain its purpose and usage.
AssetBundle.GetAllAssetNames Declaration public string[] GetAllAssetNames (); Description Return all Asset names in the AssetBundle. Only works for normal AssetBundles (non-streamed Scene AssetBundle), otherwise an empty string array is returned. The names are the project-relative path of each Asset file, unle...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_916d6ce6a51e
github
scripting
Write a Unity C# XR/VR script for Haptic Controller
```csharp using UnityEngine; using UnityEngine.XR.Interaction.Toolkit; public class HapticController : MonoBehaviour { public XRBaseController vrController; [Header("Right Click on this component and select Haptic Test to the feedback strength and duration.")] [RangeAttribute(0f,1f)] public float defau...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_98a24c77a64a
unity_docs
scripting
What is `UIElements.EnumField` in Unity? Explain its purpose and usage.
EnumField class in UnityEngine.UIElements / Inherits from: UIElements.BaseField_1 / Implemented in: UnityEngine.UIElementsModule Description Makes a dropdown for switching between enum values. For more information, refer to UXML element EnumField . Static Properties Property Description arrowUssClassNa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6782c83ac13b
unity_docs
animation
What is `Animations.BoundProperty.version` in Unity? Explain its purpose and usage.
BoundProperty.version public int version ; Description The version of the BoundProperty. Use this property to determine whether the BoundProperty object identifies an existing bound property. During the life of an application, its Version can overflow and wrap around. For this reason, you cannot assume that a B...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_914142eb3b21
unity_docs
editor
Show me a Unity code example for 'Create a pop-up window'.
the pop-up window displays. Create a Unity project with any template. Right-click in the Project window, and then select Create > UI Toolkit > Editor Window . In the C# box of the UI Toolkit Editor Window Creator window, enter PopupExample . Select Confirm . This creates three files: PopupExample.cs , PopupExample.uxml...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3830b1b3a355
unity_docs
scripting
Explain 'Visual query builder reference' in Unity.
The Search window’s visual query builder supports the same search tokens and syntax as the textual search, but relies on a visual interface. ## Toggle the visual query builder To use the visual query builder, in the Search window, select Toggle Query Builder Mode . The search field changes to a visual query builder: ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d583bba5faf8
unity_docs
scripting
What is `ParticleSystem.rotationOverLifetime` in Unity? Explain its purpose and usage.
ParticleSystem.rotationOverLifetime public ParticleSystem.RotationOverLifetimeModule rotationOverLifetime ; Description Script interface for the RotationOverLifetimeModule of a Particle System. Rotate particles throughout their lifetime. Particle System modules do not need to be reassigned back to the system...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6811953e56eb
unity_docs
scripting
What is `UIElements.ToolbarSearchField` in Unity? Explain its purpose and usage.
ToolbarSearchField class in UnityEditor.UIElements / Inherits from: UIElements.SearchFieldBase_2 Description A search field for the toolbar. For more information, refer to UXML element ToolbarSearchField . Static Properties Property Description cancelButtonOffVariantUssClassName USS class name of cance...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_525f1ec53489
unity_docs
rendering
What is `MaterialEditor.OnDisable` in Unity? Explain its purpose and usage.
MaterialEditor.OnDisable Declaration public void OnDisable (); Description Called when the editor is disabled, if overridden please call the base OnDisable() to ensure that the material inspector is set up properly.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_821ecf112b83
unity_docs
editor
What is `PauseState` in Unity? Explain its purpose and usage.
PauseState enumeration Description Enumeration specifying the current pause state of the Editor. Additional resources: PlayModeStateChange , EditorApplication.pauseStateChanged , EditorApplication.isPaused . Properties Property Description Paused Occurs as soon as the Editor is paused, which may occur during...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a5eae48a7d93
unity_docs
scripting
What is `UnityEngine.VirtualTexturingModule` in Unity? Explain its purpose and usage.
Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future. UnityEngine.VirtualTexturingModule Description Module that implements virtual texturing. Classes Class Description Resolver Class responsable for virtual texturing feedbac...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3c26c22a4436
unity_docs
math
What is `AI.NavMesh.AllAreas` in Unity? Explain its purpose and usage.
NavMesh.AllAreas public static int AllAreas ; Description Area mask constant that includes all NavMesh areas. Use the mask in query functions, such as Raycast , to indicate that all NavMesh area types are accepted. ```csharp // TargetReachable using UnityEngine; using UnityEngine.AI;public class TargetReachab...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_21e86f027c05
unity_docs
performance
What is `Unity.Profiling.ProfilerRecorder.CopyTo` in Unity? Explain its purpose and usage.
ProfilerRecorder.CopyTo Declaration public int CopyTo (ProfilerRecorderSample* dest , int destSize , bool reset ); Parameters Parameter Description dest Pointer to the destination samples array. destSize Destination samples array size. reset Reset ProfilerRecorder. Returns int Returns the count of ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_91352f299a59
unity_docs
animation
What is `AnimationUtility.SetKeyLeftTangentMode` in Unity? Explain its purpose and usage.
AnimationUtility.SetKeyLeftTangentMode Declaration public static void SetKeyLeftTangentMode ( AnimationCurve curve , int index , AnimationUtility.TangentMode tangentMode ); Parameters Parameter Description curve The curve to modify. index Keyframe index. tangentMode Tangent mode. Description Chang...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_1724f442d80c_doc_8
github
scripting
What does `ConvertToLinearColorspace` do in this Unity script? Explain its purpose and signature.
Convert the vertex colors to linear Signature: ```csharp public static List<Color> ConvertToLinearColorspace(List<Color32> srgb) ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_3e6b5418d565
unity_docs
math
What is `ClosestPointCommand.ctor` in Unity? Explain its purpose and usage.
ClosestPointCommand Constructor Declaration public ClosestPointCommand ( Vector3 point , int colliderInstanceID , Vector3 position , Quaternion rotation , Vector3 scale ); Parameters Parameter Description point Location you want to find the closest point to. colliderInstanceID The ID of the Coll...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e15a524bcc6e
unity_docs
scripting
What is `UIElements.UxmlAttributeNames.ctor` in Unity? Explain its purpose and usage.
UxmlAttributeNames Constructor Declaration public UxmlAttributeNames (string fieldName , string uxmlName , Type typeReference , params string[] obsoleteNames ); Parameters Parameter Description fieldName The field name of the UXML attribute. uxmlName The type reference of the UXML attribute. typeRefere...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d02ca0bf5abd
unity_docs
scripting
Show me a Unity code example for 'Use Mesh API to create a radial progress indicator'.
eates in this GitHub repository . ## Create the radial progress indicator and its custom mesh Create a C# script to define the RadialProgress class, and expose the control to UXML and UI Builder. Create a Unity project with any template. Create a folder named radial-progress to store your files. In the radial-progres...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e6e46e442a35
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.RGBA_ASTC4X4_UNorm` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.RGBA_ASTC4X4_UNorm Description A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2143f84ff832
unity_docs
scripting
What is `Rendering.SubMeshDescriptor.topology` in Unity? Explain its purpose and usage.
SubMeshDescriptor.topology public MeshTopology topology ; Description Face topology of this sub-mesh. The most common topology for meshes is MeshTopology.Triangles . Additional resources: Mesh.SetSubMesh , Mesh.GetSubMesh , Mesh.SetIndexBufferParams , Mesh.SetIndexBufferData .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e0aa155074f5
unity_docs
audio
Show me a Unity C# example demonstrating `AudioSource.time`.
ying will update the playback position, but it will only take effect once playback begins. Be aware that: On a compressed audio track, the reported playback position does not necessarily reflect the exact time in the track. Compressed audio is stored in packets, and the size of these packets depends on the compressio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_457a82d3125f
unity_docs
scripting
What is `QualitySettings.terrainQualityOverrides` in Unity? Explain its purpose and usage.
QualitySettings.terrainQualityOverrides public static TerrainQualityOverrides terrainQualityOverrides ; Description Controls which fields should have their values overriden in active Terrains. Set the value to a combination of TerrainQualityOverrides values. The default value is TerrainQualityOverrides.No...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
physics
In Unity's 'Spring Joint component reference', what is 'Properties' and how does it work?
Property: Function: Connected Body The Rigidbody object that the object with the spring joint is connected to. If no object is assigned then the spring is connected to a fixed point in space. You can use connected bodies to create chains of multiple Hinge Joints. Add a joint to each link in the chain, and attach the ne...
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unity_docs
scripting
Explain 'Bind to nested properties' in Unity.
Version : 2021.3+ This example demonstrates how to use the binding-path attribute of a BindableElement in UXML to bind fields to nested properties of a SerializedObject. ## Example overview This example creates a custom Inspector UI with the following: Two fields that bind to a GameObject ’s name and the scale of a U...
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unity_docs
rendering
Give me an overview of the `SketchUpImporter` class in Unity.
SketchUpImporter class in UnityEditor / Inherits from: ModelImporter Description Derives from AssetImporter to handle importing of SketchUp files. From the SketchUpImporter, you can access certain properties that are extracted from the SketchUp file. The following is an example of showing the geo coordinate ex...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8763f486b7c6
unity_docs
scripting
What is `SystemInfo.graphicsDeviceID` in Unity? Explain its purpose and usage.
SystemInfo.graphicsDeviceID public static int graphicsDeviceID ; Description The identifier code of the graphics device (Read Only). This is the PCI device ID of the user's graphics card. Together with SystemInfo.graphicsDeviceVendorID , this number uniquely identifies a particular graphics card model. The num...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What is `Accessibility.AccessibilityHierarchy.RefreshNodeFrames` in Unity? Explain its purpose and usage.
AccessibilityHierarchy.RefreshNodeFrames Declaration public void RefreshNodeFrames (); Description Refreshes all the node frames (i.e. the screen elements' positions) for the hierarchy. Calling this method sends a notification to the operating system that the layout has changed, by calling IAccessibilityN...
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unity_docs
editor
What is `Android.AndroidProjectFiles.SetFileContents` in Unity? Explain its purpose and usage.
AndroidProjectFiles.SetFileContents Declaration public void SetFileContents (string path , byte[] contents ); Parameters Parameter Description path The file to write to. This path is relative to the Gradle project path. contents Byte array contents. Description Sets the content of a new file to the spec...
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unity_docs
scripting
In Unity's 'Integrating Unity into Android applications', what is 'How it works' and how does it work?
You don’t need to do anything different when you build your Gradle project from Unity. Every Android Gradle project that Unity generates has the following structure: A library part in the unityLibrary module that you can integrate into any other Gradle project. This contains the Unity runtime and Player data. A thin la...
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local_man_680b58afe071
unity_docs
physics
Explain 'Multi-scene physics' in Unity.
You can use multiple physics Scenes to manage or work around complex physics contexts. In particular, you can create and set up independent Scenes with physics properties that are different from those of the main scene . ## Use case examples You can instantiate multiple physics Scenes based on the main Scene in order...
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local_sr_c4e90ffb0d12
unity_docs
rendering
What is `U2D.SpriteAtlasImporter.GetPlatformSettings` in Unity? Explain its purpose and usage.
SpriteAtlasImporter.GetPlatformSettings Declaration public TextureImporterPlatformSettings GetPlatformSettings (string buildTarget ); Parameters Parameter Description buildTarget The name of the build target. Description Retrieves the platform settings of the build target you specify.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0c1614eb19ae
unity_docs
physics
In Unity's 'Time', what is 'Properties' and how does it work?
Property Description Fixed Timestep A frame rate independent interval that dictates when physics calculations and FixedUpdate events are performed. Maximum Allowed Timestep A frame rate independent interval that caps the worst case scenario when frame rate is low. Physics calculations and FixedUpdate events will not be...
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local_sr_059798a39559
unity_docs
rendering
What is `Windows.WebCam.VideoCapture.GetUnsafePointerToVideoDeviceController` in Unity? Explain its purpose and usage.
VideoCapture.GetUnsafePointerToVideoDeviceController Declaration public IntPtr GetUnsafePointerToVideoDeviceController (); Returns IntPtr A native COM pointer to the IVideoDeviceController. Description Provides a COM pointer to the native IVideoDeviceController. This method provides direct access to the n...
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unity_docs
editor
Show me a Unity C# example demonstrating `Actions.EditorAction.Finish`.
on public void Finish ( Actions.EditorActionResult result ); Parameters Parameter Description result The state that the EditorAction was finished in. Description Finishes an EditorAction with a specific result. Call this method to forcibly end an active EditorAction with a EditorActionResult . A com...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0c22a5f6a007
unity_docs
rendering
Show me a Unity C# example demonstrating `Networking.DownloadHandlerTexture.ctor`.
DownloadHandlerTexture Constructor Declaration public DownloadHandlerTexture (); Description Default constructor. Convenience constructor. Assumes the value of readable is false . The Texture returned by texture will not have its texture data accessible from script. ```csharp using System.Collections; u...
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local_sr_e9e3021eddbd
unity_docs
rendering
What is `Experimental.GlobalIllumination.LightDataGI.shape0` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. LightDataGI.shape0 public float shape0 ; Description The light's sphere radius for point and spot lights, or the width for rectangle lights.
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unity_docs
scripting
What is `AndroidJNI.GetStaticCharField` in Unity? Explain its purpose and usage.
AndroidJNI.GetStaticCharField Declaration public static char GetStaticCharField (IntPtr clazz , IntPtr fieldID ); Description Returns the value of a static field of an object. Additional resources: Java Native Interface Specification (Oracle)
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unity_docs
animation
What is `Animations.LookAtConstraint.GetSources` in Unity? Explain its purpose and usage.
LookAtConstraint.GetSources Declaration public void GetSources (List<ConstraintSource> sources ); Parameters Parameter Description sources The list of sources to be filled by the component. Description Gets the list of sources. Throws ArgumentNullException, if the list of sources is null.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1e6c29682402
unity_docs
networking
What is `Unity.Android.Gradle.Manifest.ProtectionLevel` in Unity? Explain its purpose and usage.
ProtectionLevel enumeration Description Mirrors the ProtectionLevel enum. For more information about the attribute, see Android's documentation: ProtectionLevel attribute Properties Property Description Null Attribute is not set and will not appear in the element. Normal Mirrors android:protectionLevel="...
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local_man_5e06cfbb2ebf
unity_docs
editor
In Unity's 'Analyze built assets', what is 'SerializedFile format' and how does it work?
A SerializedFile is Unity’s serialized asset data format. It exists as either text, or binary format. You can use the Asset Serialization Mode Project Setting to define whether Unity serializes assets in binary, text, or mixed mode (which uses the format that an asset was previously saved in, resulting in a mix of bina...
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local_sr_6994c0afe805
unity_docs
editor
What is `ProfilerWindow.SelectedFrameIndexChanged` in Unity? Explain its purpose and usage.
ProfilerWindow.SelectedFrameIndexChanged Parameters Parameter Description value The zero-based index of the frame currently selected in the Profiler Window. A long. Description Calls the methods in its invocation list when the Profiler window’s selected frame index changes. The Profiler window’s selected frame...
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local_sr_243fbaab3974
unity_docs
scripting
What is `Profiling.HierarchyFrameDataView.HasItemChildren` in Unity? Explain its purpose and usage.
HierarchyFrameDataView.HasItemChildren Declaration public bool HasItemChildren (int id ); Parameters Parameter Description id Hierarchy item identifier. Description Checks whether the tree item has children.
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unity_docs
editor
What is `BuildPlayerWithProfileOptions` in Unity? Explain its purpose and usage.
BuildPlayerWithProfileOptions struct in UnityEditor Description Provide various options to control the behavior of BuildPipeline.BuildPlayer when using a build profile. Properties Property Description assetBundleManifestPath The path to a manifest file describing all the AssetBundles used in the build (optio...
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local_sr_df56291ecbde
unity_docs
rendering
What is `SceneView.AddCameraMode` in Unity? Explain its purpose and usage.
SceneView.AddCameraMode Declaration public static SceneView.CameraMode AddCameraMode (string name , string section ); Parameters Parameter Description name The name for the new mode. section The section in which the new mode will be added. This can be an existing or new section. Returns CameraMode A...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6e3c2a8e86a4
unity_docs
rendering
Explain 'Introduction to GPU instancing' in Unity.
GPU instancing is a draw call optimization method that uses a single draw call to render multiple GameObjects that use the same mesh and material. This speeds up rendering when you draw things that appear multiple times in a scene , for example, trees or bushes. GPU instancing is a built-in functionality of GPUs. Each ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_098509c20d0e
unity_docs
rendering
Show me a Unity C# example demonstrating `LightTransport.IWorld`.
e data storage and acceleration structures for efficient lookups. - Shared data structures across multiple integration passes. Unity provides a concrete implementation of this interface: - UnityEngine.LightTransport.RadeonRaysWorld for GPU-accelerated operations using OpenCL 1.2. World objects are populated using Inpu...
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local_sr_58bcd6dbd701
unity_docs
rendering
Show me a Unity C# example demonstrating `Search.QueryListBlockAttribute`.
QueryListBlockAttribute class in UnityEditor.Search Description This attribute can be used on a class deriving from QueryListBlock to display in query builder mode a special block that will propose a fixed set of values when clicked. The following example shows how to display a custom list block for the shader...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0bd6cec9d6b4
unity_docs
rendering
Show me a Unity C# example demonstrating `Experimental.Rendering.GraphicsStateCollection.GetVariants`.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsStateCollection.GetVariants Declaration public void GetVariants (List<ShaderVariant> results ); Parameters Parameter Description results List of variants to populate. Description Populate given list with shader ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6922e4c840e2
unity_docs
math
What is `Terrain.enableHeightmapRayTracing` in Unity? Explain its purpose and usage.
Terrain.enableHeightmapRayTracing public bool enableHeightmapRayTracing ; Description When this options is enabled, Terrain heightmap geometries will be added in acceleration structures used for Ray Tracing. Use RayTracingAccelerationStructure.CullInstances function to add Terrain heightmap geometries to the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6529e325eed0
unity_docs
physics
In Unity's '2D feature set', what is 'Package samples' and how does it work?
The following packages have package samples. 2D Animation 2D Pixel Perfect 2D SpriteShape 2D Tilemap Extras These are visible in the Package Manager in the Samples sections when you select the package.
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unity_docs
rendering
What is `Rendering.RenderPipelineAsset.defaultTerrainMaterial` in Unity? Explain its purpose and usage.
RenderPipelineAsset.defaultTerrainMaterial public Material defaultTerrainMaterial ; Returns Material Default material. Description Return the default Terrain Material for this pipeline. This is used whenever a terrain object is created in the Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_aaadba37c68d
unity_docs
editor
Explain 'Asset Manager' in Unity.
com.unity.asset-manager-for-unity ## Description Asset Manager for Unity is an In-Editor tool that allows you to easily browse, upload and import assets between the Unity Editor and Unity Cloud. To open the Asset Manager for Unity window once the package is installed, go to the top left menu bar, select <b>Window > A...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4ec6cf2426d1
unity_docs
rendering
In Unity's 'Virtual Texturing Profiler module', what is 'Module details pane' and how does it work?
When you click on the Virtual Texturing Profiler module, the details pane in the lower half of the window displays further detailed statistics. These statistics are also available via the ProfilerRecorder API and in the Profiler Module Editor so you can add them to a custom Profiler module . The statistics in the detai...
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local_sr_83b92a5b7efd
unity_docs
rendering
What is `Rendering.BatchDrawCommandType.ProceduralIndirect` in Unity? Explain its purpose and usage.
BatchDrawCommandType.ProceduralIndirect Description A procedural indirect draw command. Has a material but vertex data is procedurally fetched by the shader. See BatchDrawCommandProceduralIndirect .
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gh_14d19ec20873
github
scripting
Write a Unity C# MonoBehaviour script called Mono Behaviour Extensions
```csharp namespace AncientLightStudios.Nanoject.MonoBehaviours { using System; using UnityEngine; using UObject = UnityEngine.Object; public static class MonoBehaviourExtensions { /// <summary> /// Scans the current scene for MonoBehaviours that derive from the given type and decl...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_man_8a30c4ae60e5
unity_docs
scripting
Explain 'Enable WebAssembly 2023' in Unity.
WebAssembly 2023 contains a set of useful features that can improve the runtime performance of your Web build. Use this guide to learn how to enable these features. For more information about the features and prerequisites of WebAssembly 2023, refer to WebAssembly 2023 . ## Steps to enable WebAssembly 2023 To enable ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0b18a487e403
unity_docs
scripting
Give me an overview of the `TextureImporter` class in Unity.
TextureImporter class in UnityEditor / Inherits from: AssetImporter Description Texture importer lets you modify Texture2D import settings from editor scripts. Settings of this class cover most of the settings exposed in Texture Import Settings . Some settings require you to use TextureImporterSettings . R...
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local_sr_301329c29595
unity_docs
editor
What is `Device.SystemInfo.graphicsUVStartsAtTop` in Unity? Explain its purpose and usage.
SystemInfo.graphicsUVStartsAtTop public static bool graphicsUVStartsAtTop ; Description This has the same functionality as SystemInfo.graphicsUVStartsAtTop and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2f088d050407
unity_docs
rendering
Explain 'Custom rendering in the Built-In Render Pipeline' in Unity.
Resources for using the CommandBuffer API to schedule and execute rendering commands at various points in the Built-in Render Pipeline . This allows you to customize and extend Unity’s rendering functionality Page Description Command buffer fundamentals Understand how a CommandBuffer object holds a list of rendering co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.