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local_man_7ee5f32f801a
unity_docs
animation
In Unity's 'Deterministic builds introduction', what is 'Use a cache server to preserve determinism' and how does it work?
To achieve deterministic builds in Unity, the most effective method is to force all machines to share identical imported assets via Unity Accelerator . When multiple developers connect to the same remote Accelerator , each machine reuses the same imported artifacts instead of re-importing locally. Unity Accelerator has...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e1984e533ce5
unity_docs
scripting
Give me an overview of the `AndroidShowActivityIndicatorOnLoading` class in Unity.
AndroidShowActivityIndicatorOnLoading enumeration Description Application should show ActivityIndicator when loading. Additional resources: PlayerSettings.Android.showActivityIndicatorOnLoading . Properties Property Description Large Large. InversedLarge Inversed Large. Small Small. InversedSmall Inversed ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e49c4de41371
github
scripting
Write a Unity Editor script for SPZ File Reader
```csharp // SPDX-License-Identifier: MIT using System.IO; using Unity.Collections; using System.IO.Compression; using GaussianSplatting.Runtime; using Unity.Burst; using Unity.Jobs; using Unity.Mathematics; using UnityEngine; namespace GaussianSplatting.Editor.Utils { // reads Niantic/Scaniverse .SPZ files: ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_man_095098a35174
unity_docs
input
In Unity's 'Mobile device input', what is 'Multi-touch screen' and how does it work?
The iPhone, iPad and iPod Touch devices are capable of tracking up to five fingers touching the screen simultaneously. You can retrieve the status of each finger touching the screen during the last frame by accessing the Input.touches property array. Android devices don’t have a unified limit on how many fingers they t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8af97bf1620c
unity_docs
scripting
What is `Experimental.GraphView.GraphViewToolWindow` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphViewToolWindow class in UnityEditor.Experimental.GraphView / Inherits from: EditorWindow Description Abstract base class for a GraphView tool window. A GraphView tool window is a window with a toolbar that lets the user...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2e22172219aa
unity_docs
scripting
Show me a Unity C# example demonstrating `Application.Quit`.
plication to the background via Activity.moveTaskToBack . For more information, refer to Quit a Unity Android application . For iOS platform, in most cases the termination of application should be left at the user's discretion. Calling Application.Quit method in iOS Player might appear to the user that the applicat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3be026aadf50
unity_docs
editor
What is `EditorGUILayout.GetControlRect` in Unity? Explain its purpose and usage.
EditorGUILayout.GetControlRect Declaration public static Rect GetControlRect (params GUILayoutOption[] options ); Declaration public static Rect GetControlRect (bool hasLabel , params GUILayoutOption[] options ); Declaration public static Rect GetControlRect (bool hasLabel , float height , params ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_71f51deb2240
unity_docs
scripting
What is `Rendering.BatchCullingContext.cullingFlags` in Unity? Explain its purpose and usage.
BatchCullingContext.cullingFlags public Rendering.BatchCullingFlags cullingFlags ; Description Additional culling information for the current context. Additional resources: BatchCullingFlags .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_12680b960936
unity_docs
xr
In Unity's 'Scripting API for packages', what is 'Adding a package to the project' and how does it work?
This example demonstrates how to use the Client class to install or add a package to the project. You can use Client.Add to add a package. When you call the Client.Add method, you can specify just the package name, or the name with a specific version. For example, using Client.Add("com.unity.textmeshpro") installs (or ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b1c876edd001
unity_docs
input
What is `Cursor.lockState` in Unity? Explain its purpose and usage.
Cursor.lockState public static CursorLockMode lockState ; Description Determines whether the hardware pointer is locked to the center of the view, constrained to the window, or not constrained at all. A locked cursor is positioned in the center of the view and cannot be moved. The cursor is invisible in this ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_998cb0676e33
unity_docs
scripting
What are the parameters of `GUILayoutUtility.GetRect` in Unity?
Returns Rect A rectangle that is large enough to contain content when rendered in style. Description Reserve layout space for a rectangle for displaying some contents with a specific style. ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { // Shows the button rect properties in a label when t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_94c216cb2541_doc_5
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
The type of questions (what is displayed). Either Object, Text, Video or DifferingTypes (any of the first three). Signature: ```csharp public AnswerOrdering answerOrdering = AnswerOrdering.Randomize; ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_62dfbf908f2c
unity_docs
scripting
What is `UIElements.Experimental.StyleValues.borderLeftWidth` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. StyleValues.borderLeftWidth public float borderLeftWidth ; Description Space reserved for the left edge of the border during the layout phase.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a13c37784b95
unity_docs
scripting
What is `Search.SearchExpression.FormatItem` in Unity? Explain its purpose and usage.
SearchExpression.FormatItem Declaration public static string FormatItem ( Search.SearchContext ctx , Search.SearchItem item , string formatString ); Parameters Parameter Description ctx SearchContext that yielded the SearchItem. item SearchItem to select value from. formatString Format string that m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bfaebc1795c9
unity_docs
math
What is `HandleUtility.DistancePointToLine` in Unity? Explain its purpose and usage.
HandleUtility.DistancePointToLine Declaration public static float DistancePointToLine ( Vector2 p , Vector2 a , Vector2 b ); Description Distance from a point p in 2d to a line defined by two points a and b .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_58dfbef7575d
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.R8G8B8A8_UNorm` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.R8G8B8A8_UNorm Description A four-component, 32-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in by...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_204dcb6c595a
unity_docs
physics
Show me a Unity C# example demonstrating `Physics.Raycast`.
a hit, or whether to use the global Physics.queriesHitTriggers setting. Notes: Raycasts will not detect Colliders for which the Raycast origin is inside the Collider. In all these examples FixedUpdate is used rather than Update . Refer to Order of execution for event functions to understand the difference betwe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_938b3b03e198_doc_3
github
scripting
What does `InheritorOnDestroy` do in this Unity script? Explain its purpose and signature.
Called in OnDestroy. Always called once in object lifetime and called only if complementary call to InheritorAwake was invoked. Signature: ```csharp protected virtual void InheritorOnDestroy() ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_842d0040791a
unity_docs
performance
What are the parameters of `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.BeginSample` in Unity?
Description Starts profiling a piece of code marked with a custom name that the markerPtr handle has defined. Code marked with BeginSample and EndSample shows up in the Profiler hierarchy. Always use EndSample to close a started section of the instrumented code. Note: Both BeginSample and EndSample are thread safe and ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fad7df4a1f8d
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUILayout.BeginFoldoutHeaderGroup`.
n Make a label with a foldout arrow to the left of it. This is useful for folder-like structures, where child objects only appear if you've unfolded the parent folder. This control cannot be nested in another BeginFoldoutHeaderGroup. To use multiple of these foldouts, you must end each method with EndFoldoutHeaderGro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_cdb889048899
unity_docs
rendering
In Unity's 'Android App Manifest', what is 'Generating an Android App Manifest' and how does it work?
The Android application build process generate an Android App Manifest file for the application. To do this: Unity uses the Unity Library Manifest as a template for the Android App Manifest. If you override the Unity Library Manifest , Unity uses the file you specify as the template. Unity updates the Unity Library Man...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2359c5ea229a
unity_docs
scripting
What is `IMGUI.Controls.TreeView.DragAndDropArgs.insertAtIndex` in Unity? Explain its purpose and usage.
TreeView.DragAndDropArgs.insertAtIndex public int insertAtIndex ; Description This index refers to the index in the children list of the parentItem where the current drag is positioned. Use this index to control what should happen when items are dropped. This value is 0 or higher if the dragPosition is BetweenI...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_eb65257746ef
unity_docs
rendering
In Unity's 'Configure graphics APIs', what is 'Override default graphics APIs' and how does it work?
You can override the default graphics APIs and use an alternate graphics API for the Editor and Player. Use the following steps: In the Player settings > Other settings > Rendering section, disable the Auto Graphics API for a platform (Windows/Mac/Linux) . When Auto Graphics API for a platform (Windows/Mac/Linux) is di...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b4f4d62e440e
unity_docs
scripting
What is `Events.UnityEvent_1` in Unity? Explain its purpose and usage.
UnityEvent<T0> class in UnityEngine.Events / Inherits from: Events.UnityEventBase / Implemented in: UnityEngine.CoreModule Description One argument version of UnityEvent . Generics are supported, specify a type parameter on initialization as shown in the example. Refer to Configure callbacks in the Inspecto...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_766fc2595632
unity_docs
animation
What is `ArmDof.LastArmDof` in Unity? Explain its purpose and usage.
ArmDof.LastArmDof Description The last value of the ArmDof enum. This value can be used in for loops. ```csharp using UnityEngine;using UnityEngine.Animations;public class ExampleClass : MonoBehaviour { void Start() { for (int i = 0; i < (int)ArmDof.LastArmDof; ++i) { var handle = new MuscleHandle(HumanPa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3b6f1bdf68fd
unity_docs
rendering
What is `Rendering.SynchronisationStageFlags` in Unity? Explain its purpose and usage.
SynchronisationStageFlags enumeration Description Describes the various stages of GPU processing against which the GraphicsFence can be set and waited against. The enum values can be combined; for example, a GraphicsFence created with SynchronisationStageFlags.VertexProcessing | SynchronisationStageFlags.ComputePr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e3638f791235_doc_4
github
scripting
What does `CodeGeneratorType` do in this Unity script? Explain its purpose and signature.
Get CodeGeneratorType using Signature: ```csharp protected Type CodeGeneratorType => Type.GetType(CodeGeneratorTypeName); ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_a77946c79eb8
unity_docs
editor
What is `SelectionMode` in Unity? Explain its purpose and usage.
SelectionMode enumeration Description Determine the selection returned by Selection.GetTransforms . The default transform selection mode is: SelectionMode.TopLevel | SelectionMode.ExcludePrefab | SelectionMode.Editable , which returns all parent transforms of objects that can be edited, and aren't prefabs. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_573509e8b7c4
unity_docs
performance
Give me an overview of the `GraphicsJobMode` class in Unity.
GraphicsJobMode enumeration Description Enum used to specify the graphics jobs mode to use. Additional resources: PlayerSettings.graphicsJobMode . Properties Property Description Native Native Graphics Jobs. Legacy Legacy Graphics Jobs ("Jobified Rendering"). Split Split Graphics Jobs.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f4652287e758
unity_docs
physics
Show me a Unity C# example demonstrating `MonoBehaviour.OnCollisionStay`.
t use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Note: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in respon...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b7a58368b80c
unity_docs
input
Give me an overview of the `UILineInfo` class in Unity.
UILineInfo struct in UnityEngine / Implemented in: UnityEngine.TextRenderingModule Description Information about a generated line of text. Properties Property Description height Height of the line. leading Space in pixels between this line and the next line. startCharIdx Index of the first character in the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6dc69244499c
unity_docs
scripting
What is `AI.NavMeshAgent.pathStatus` in Unity? Explain its purpose and usage.
NavMeshAgent.pathStatus public AI.NavMeshPathStatus pathStatus ; Description The status of the current path (complete, partial or invalid). Returns NavMeshPathStatus.PathInvalid if either the path is invalid, or the agent is not yet initialized. (Additional resources: NavMeshPath.status .)
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ca4a92ac1fef
unity_docs
scripting
What is `ChangeGameObjectParentEventArgs.previousScene` in Unity? Explain its purpose and usage.
ChangeGameObjectParentEventArgs.previousScene public SceneManagement.Scene previousScene ; Description The scene containing the previous parent. This is useful to detect whether a GameObject was moved to another scene.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8f60fdd5b5ba
unity_docs
editor
What is `SceneManagement.EditorSceneManager.GetSceneManagerSetup` in Unity? Explain its purpose and usage.
EditorSceneManager.GetSceneManagerSetup Declaration public static SceneSetup[] GetSceneManagerSetup (); Returns SceneSetup[] An array of SceneSetup classes - one item for each Scene. Description Returns the current setup of the SceneManager. The returned array contains SceneSetup instances, one for each S...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b7e936bc1fbd
unity_docs
scripting
What is `GUIStyle.DrawWithTextSelection` in Unity? Explain its purpose and usage.
GUIStyle.DrawWithTextSelection Declaration public void DrawWithTextSelection ( Rect position , GUIContent content , int controlID , int firstSelectedCharacter , int lastSelectedCharacter ); Description Draw this GUIStyle with selected content.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_362a56f6e6ae
unity_docs
xr
Explain 'Search preferences reference' in Unity.
Use the Search preferences to set your search preferences for the Editor. You can also access the Search preferences in one of the following ways: Enter ? (question mark) in the search field and select Open Search Preferences from the results. From More Options ( : ) in the top-left of the Search window, select Prefere...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_49bbe0722b37
unity_docs
scripting
What is `AndroidJNI.SetSByteField` in Unity? Explain its purpose and usage.
AndroidJNI.SetSByteField Declaration public static void SetSByteField (IntPtr obj , IntPtr fieldID , sbyte val ); Description Sets the value of an instance field of the specified object. Additional resources: Java Native Interface Specification (Oracle)
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7161e2b8f381
unity_docs
physics
In Unity's 'Custom scripting symbols', what is 'Custom symbols for a platform' and how does it work?
You can define custom scripting symbols specific to a platform as follows: Open Player settings . Navigate to the Scripting Define Symbols list in the Other Settings > Script Compilation section. Add new scripting symbols to the list by selecting the + button and typing the name of the symbol in the text field. Remove ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c21aa6f77211
unity_docs
rendering
What is `Android.DiagnosticsReporting.CallReportFullyDrawn` in Unity? Explain its purpose and usage.
DiagnosticsReporting.CallReportFullyDrawn Declaration public static void CallReportFullyDrawn (); Description Calls reportFullyDrawn() on the main Activity in the Android application, which is used for diagnostic and optimization purposes in Android.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d8a377c0649c
unity_docs
scripting
What is `MPE.ChannelClientInfo.name` in Unity? Explain its purpose and usage.
ChannelClientInfo.name public string name ; Description The ChannelClient's name (see ChannelClient.channelName . This matches the route of the URL connecting to the ChannelService. For example, "127.0.0.1:9292/<channelName>".
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e770e4ea46ee_doc_7
github
scripting
What does `GetCurrentSDKLocation` do in this Unity script? Explain its purpose and signature.
Gets the current SDK location. If none is found. returns the mlsdk folder Signature: ```csharp public static string GetCurrentSDKLocation() ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3c6cfdcf16ee
unity_docs
rendering
Explain 'Check lightmap UVs' in Unity.
It is important to be able to view the lightmap UVs that are being used, and Unity has a visualization tool to help you with this. First, open the Lighting window (menu: Window > Rendering > Lighting ) and tick the Auto checkbox at the bottom. This ensures that your bake and precompute are up-to-date, and outputs the d...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_800eba84ca83
unity_docs
scripting
What is `IMGUI.Controls.TreeView.baseIndent` in Unity? Explain its purpose and usage.
TreeView.baseIndent protected float baseIndent ; Description Indent used for all rows before the tree foldout arrows and content. Set this to control the left margin of the tree view foldouts, for example to create a column for placing GUI elements to the left of the tree foldouts.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_de630284cdf7
unity_docs
scripting
What is `PlayerSettings.usePlayerLog` in Unity? Explain its purpose and usage.
PlayerSettings.usePlayerLog public static bool usePlayerLog ; Description Write a log file with debugging information. This is useful to find out what happened if there are problems with your game. When publishing games for Apple's Mac App Store, it is recommended to turn this off, because Apple may reject you...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c79fc0a5c6e0
unity_docs
performance
What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.SetBumpSecondaryVersionOnScheduleWrite` in Unity? Explain its purpose and usage.
AtomicSafetyHandle.SetBumpSecondaryVersionOnScheduleWrite Declaration public static void SetBumpSecondaryVersionOnScheduleWrite ( Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle , bool value ); Parameters Parameter Description handle The AtomicSafetyHandle to check. value Use true to bump t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fdec6660a7fc
unity_docs
scripting
Show me a Unity C# example demonstrating `Animations.GameObjectRecorder`.
e information into an AnimationClip . This class binds GameObject properties, records their values as they change in the running Scene, and saves the result in an AnimationClip . The recorded GameObject is called root in the class, and you can also bind the properties of any child of root . See the following co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_236beede7d2f
unity_docs
scripting
What is `UIElements.LanguageDirection` in Unity? Explain its purpose and usage.
LanguageDirection enumeration Description Indicates the directionality of the element's text. Properties Property Description Inherit Inherits the directionality from the nearest ancestor with a specified directionality. LTR Left to right language direction. RTL Right to left language direction.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7c83369baa94
unity_docs
xr
What is `Networking.DownloadHandler.GetProgress` in Unity? Explain its purpose and usage.
DownloadHandler.GetProgress Declaration protected float GetProgress (); Returns float The return value for UnityWebRequest.downloadProgress . Description Callback, invoked when UnityWebRequest.downloadProgress is accessed. This callback will be invoked when scripts access the UnityWebRequest.downloadP...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b86b6b8b71ed
unity_docs
scripting
What is `Unity.Android.Gradle.Manifest.UsesPermission` in Unity? Explain its purpose and usage.
UsesPermission class in Unity.Android.Gradle.Manifest / Inherits from: Unity.Android.Gradle.Manifest.BaseElement Description The C# definition of the <uses-permission> Android Manifest element. For more information about the element, see Android's documentation: UsesPermission element Properties Property...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c37ca043b43d
github
scripting
Write a Unity C# MonoBehaviour script called Singleton Behaviour
```csharp using UnityEngine; namespace BcoffeeDev.Patterns { public class SingletonBehaviour<T> : MonoBehaviour where T : MonoBehaviour { public static T Instance { get; private set; } protected virtual void Awake() { Instance = this as T; } } } ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_31726b79d0ef
unity_docs
scripting
What is `ParticleSystem.NoiseModule.strengthY` in Unity? Explain its purpose and usage.
ParticleSystem.NoiseModule.strengthY public ParticleSystem.MinMaxCurve strengthY ; Description Define the strength of the effect on the y-axis, when using the ParticleSystem.NoiseModule.separateAxes option. Additional resources: MinMaxCurve . ```csharp using UnityEngine; using System.Collections;[Require...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e1a12ce39b0
unity_docs
physics
What is `ArticulationBody.AddRelativeTorque` in Unity? Explain its purpose and usage.
ArticulationBody.AddRelativeTorque Declaration public void AddRelativeTorque ( Vector3 torque , ForceMode mode = ForceMode.Force); Parameters Parameter Description torque The torque vector in local coordinates. mode The type of torque to apply. Description Applies a torque to the articulation bod...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_16224555b517
unity_docs
math
What is `Plane.GetDistanceToPoint` in Unity? Explain its purpose and usage.
Plane.GetDistanceToPoint Declaration public float GetDistanceToPoint ( Vector3 point ); Description Returns a signed distance from plane to point. The value returned is positive if the point is on the side of the plane into which the plane's normal is facing, and negative otherwise.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6a8b4e047aa2
github
scripting
Write a Unity C# script called Scaling Direct Interactor
```csharp using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.XR.Interaction.Toolkit; using ExPresSXR.Interaction; using Unity.XR.CoreUtils; namespace ExPresSXR.Rig { public class ScalingDirectInteractor : XRDirectInteractor { [SerializeField] private bool _scalingEnabled = true...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_7e83d9a46bef
unity_docs
physics
Give me an overview of the `Rigidbody` class in Unity.
Rigidbody class in UnityEngine / Inherits from: Component / Implemented in: UnityEngine.PhysicsModule Description Control of an object's position through physics simulation. Adding a Rigidbody component to an object will put its motion under the control of Unity's physics engine. Even without adding any code...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ee9e5615fddd
unity_docs
scripting
What is `Windows.Speech.PhraseRecognitionSystem.OnStatusChanged` in Unity? Explain its purpose and usage.
PhraseRecognitionSystem.OnStatusChanged Parameters Parameter Description value Delegate that will be invoked when the event occurs. Description Event which occurs when the status of the phrase recognition system changes.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cc3c5f40edf9
unity_docs
rendering
What is `Cloth.useTethers` in Unity? Explain its purpose and usage.
Cloth.useTethers public bool useTethers ; Description Use Tether Anchors. Apply constraints that help to prevent the moving cloth particles from going too far away from the fixed ones. This helps to reduce excess stretchiness.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fedb0db1a341
unity_docs
math
What is `AndroidJNI.CallVoidMethodUnsafe` in Unity? Explain its purpose and usage.
AndroidJNI.CallVoidMethodUnsafe Declaration public static void CallVoidMethodUnsafe (IntPtr obj , IntPtr methodID , jvalue* args ); Description Calls a Java instance method defined by methodID , optionally passing an array of arguments ( args ) to the method. Additional resources: Java Native Interface Spe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5ae1e0d605b8
unity_docs
rendering
What is `Rendering.SortingCriteria` in Unity? Explain its purpose and usage.
SortingCriteria enumeration Description How to sort objects during rendering. Control the way Unity sorts objects before drawing them by using and combining these flags. The basic flags are: SortingLayer , RenderQueue , BackToFront , QuantizedFrontToBack , OptimizeStateChanges , CanvasOrder . Multiple flag...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_08753d2388b2
unity_docs
rendering
Give me an overview of the `TextureWrapMode` class in Unity.
TextureWrapMode enumeration Description Wrap mode for textures. Corresponds to the settings in a texture inspector . Wrap mode determines how texture is sampled when texture coordinates are outside of the typical 0..1 range. For example, Repeat makes the texture tile, whereas Clamp makes the texture edge pixe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0fa851ecbd78
unity_docs
rendering
What are the parameters of `Graphics.SetRenderTarget` in Unity?
Description Sets current render target. This function sets which RenderTexture , GraphicsTexture , or a RenderBuffer combination will be rendered into next. Use it when implementing custom rendering algorithms, where you need to render something into a render target texture manually. Variants with mipLevel and face arg...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2eba4822850c
unity_docs
editor
Show me a Unity code example for 'Customize the asset package cache location'.
ion, which you can override. You might want to override the location of this cache for several reasons: You want to save space on your internal drive. You want to store the cache on a shared drive, which is accessible to others. You want to store the cache in a folder that’s not in a system directory. By default, the P...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_458f622d1a2c
unity_docs
animation
What is `AnimationCurve.AddKey` in Unity? Explain its purpose and usage.
AnimationCurve.AddKey Declaration public int AddKey (float time , float value ); Parameters Parameter Description time The time at which to add the key (horizontal axis in the curve graph). value The value for the key (vertical axis in the curve graph). Returns int The index of the added key, or -1 if...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_921834ce4692
unity_docs
rendering
In Unity's 'Supported asset type reference', what is '3D model importers' and how does it work?
Unity uses the FBX file format as its importing chain. For a list of 3D modeling software that Unity supports, refer to Model file formats . Importer Description Supported file formats FBXImporter Imports 3D model files. For more information, refer to Importing a model ..blend.c4d.dae.dxf.fbx.jas.lxo.ma.mb.max.obj Mesh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e4cce36f7fcf
github
scripting
Write a Unity C# XR/VR script for Passthrough Camera Permissions
```csharp // Copyright (c) Meta Platforms, Inc. and affiliates. using System.Collections.Generic; using System.Linq; using Meta.XR.Samples; using UnityEngine; #if UNITY_ANDROID using UnityEngine.Android; using PCD = PassthroughCameraSamples.PassthroughCameraDebugger; #endif namespace PassthroughCameraSamples { /...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_a136b1ebe7d9
unity_docs
rendering
Explain 'Reflective Normal Mapped Unlit' in Unity.
Note. Unity 5 introduced the Standard Shader which replaces this shader . ## Reflective Properties Note. Unity 5 introduced the Standard Shader which replaces this shader. This shader will simulate reflective surfaces such as cars, metal objects etc. It requires an environment Cubemap which will define what exactly i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_af5c231f2d7c
unity_docs
editor
What is `Compilation.AssembliesType` in Unity? Explain its purpose and usage.
AssembliesType enumeration Description Flags for Assembly . Properties Property Description Editor Selects assemblies compiled for the editor including test assemblies. Player Selects assemblies compiled for the player including test assemblies. PlayerWithoutTestAssemblies Selects assemblies compiled for the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_221713f444a3_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Destroys the given GameObject if it is not null, then creates a child GameObject with the given TComponent component and assigns it to the reference.IHierarchyBehaviour's will be initialized.Can be null, if it is not then it will be destroyed.The new TComponent Signature: ```csharp public static TComponent OverwriteCh...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_71d019d5c482
unity_docs
math
Show me a Unity C# example demonstrating `Matrix4x4.determinant`.
Matrix4x4.determinant public float determinant ; Description The determinant of the matrix. (Read Only) You can not invert matrices with a determinant of zero. ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { void Update() { // create a transformation matrix with scale, zero position...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_24a18280dd86
unity_docs
scripting
Explain 'Distribute assets as packages' in Unity.
Asset packages are collections of files and data from Unity projects, or elements of projects, which Unity compresses and stores in one file with the.unitypackage extension. Like a zip file, an asset package maintains its original directory structure when it’s unpacked. An asset package also has metadata about assets, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fb81132dba41
unity_docs
physics
What is `PhysicsShapeGroup2D.Add` in Unity? Explain its purpose and usage.
PhysicsShapeGroup2D.Add Declaration public void Add ( PhysicsShapeGroup2D physicsShapeGroup ); Parameters Parameter Description physicsShapeGroup The PhysicsShapeGroup2D to add to this shape group. (Read Only) Description Adds a copy of all the PhysicsShape2D and their geometry from the specified phy...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9e4233b7d4eb
unity_docs
scripting
In Unity's 'Animation from external sources', what is 'Import animation files' and how does it work?
Before you can use any animation in Unity, you must first import it into your project. Unity can import Autodesk® Maya® (.mb or .ma), Autodesk® 3ds Max® (.max), and Blender™ (.blend), and also generic FBX files which you can export from most animation software . Note that importing from .blend files requires a local in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_74ebceaa105f
unity_docs
rendering
Explain 'Configure the asynchronous upload pipeline' in Unity.
Unity provides optimization settings specific to the asynchronous upload pipeline. To access these settings, open the Project’s Quality settings . Note that you cannot configure settings for the synchronous upload pipeline. ## Configure the streaming buffer for mesh data Unity re-uses a single ring buffer to stream t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a23a9abd0355
unity_docs
scripting
What is `ObjectChangeEventStream.Builder.PushCreateAssetObjectEvent` in Unity? Explain its purpose and usage.
ObjectChangeEventStream.Builder.PushCreateAssetObjectEvent Declaration public void PushCreateAssetObjectEvent (ref CreateAssetObjectEventArgs data ); Parameters Parameter Description data The event data to add to the stream. Description Adds an CreateAssetObjectEventArgs to the end of the stream.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_67fa455b413b
unity_docs
rendering
Explain 'Scene view reference' in Unity.
Use the Scene view to visualize and interact with the world you create in the Unity Editor. In the Scene view , you can select, manipulate, and modify GameObjects that act as scenery, characters, cameras , lights, and more. Topic Description Scene view navigation Move around the Scene view efficiently. Scene view conte...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c8433cf25281
unity_docs
animation
What is `HumanTrait.RequiredBone` in Unity? Explain its purpose and usage.
HumanTrait.RequiredBone Declaration public static bool RequiredBone (int i ); Parameters Parameter Description i Index of the bone to test. Description Is the bone a member of the minimal set of bones that Mecanim requires for a human model? The indexing order of the bones is the same as that used for the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d432672677d3
unity_docs
rendering
What is `PlayerSettings.GetOverrideShaderChunkSettingsForPlatform` in Unity? Explain its purpose and usage.
PlayerSettings.GetOverrideShaderChunkSettingsForPlatform Declaration public static bool GetOverrideShaderChunkSettingsForPlatform ( BuildTarget buildTarget ); Parameters Parameter Description buildTarget The build target to check the override for. Description If the value is true , settings for the bui...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0439c58fce25
unity_docs
editor
In Unity's 'Remove local asset packages', what is 'Procedure' and how does it work?
To remove one or more local asset package items from your project: Open the project you want to remove assets from. Open the Package Manager window and select a context from the navigation panel . Select the package you want to remove from your project and take note of the package name (A) and the publisher name (B) . ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f43901805fe0
github
scripting
Write a Unity C# script called Observable Select Trigger
```csharp // for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableSelectTrig...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_955d76cb4897
unity_docs
physics
What is `Animator.Update` in Unity? Explain its purpose and usage.
Animator.Update Declaration public void Update (float deltaTime ); Parameters Parameter Description deltaTime The time delta. Description Evaluates the animator based on deltaTime. Updating the animator with this function might not work well with the physics engine or any other system that is normally ev...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9a40f0a25678
unity_docs
ui
In Unity's 'Type selectors', what is 'Example' and how does it work?
To demonstrate how simple selectors match elements, here is an example UI Document. ``` <UXML xmlns="UnityEngine.UIElements"> <VisualElement name="container1"> <VisualElement name="container2" class="yellow"> <Button name="OK" class="yellow" text="OK" /> <Button name="Cancel" text="Cancel" /> </VisualElement> </V...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7b63df9d795d
unity_docs
physics
What is `Rigidbody2D.AddForceY` in Unity? Explain its purpose and usage.
Rigidbody2D.AddForceY Declaration public void AddForceY (float force , ForceMode2D mode = ForceMode2D.Force); Parameters Parameter Description force The force to add to the Y component of the Linear Velocity in the world space of the Rigidbody2D . mode The method used to apply the specified force. De...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5cbe333bc9d5
unity_docs
scripting
What is `GUILayout.MaxWidth` in Unity? Explain its purpose and usage.
GUILayout.MaxWidth Declaration public static GUILayoutOption MaxWidth (float maxWidth ); Description Option passed to a control to specify a maximum width. Maximum allowed width for a window. ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { // Draws a window you can resize between 8...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a857df8f801f
unity_docs
audio
What is `Audio.AudioClipPlayable.Create` in Unity? Explain its purpose and usage.
AudioClipPlayable.Create Declaration public static Audio.AudioClipPlayable Create ( Playables.PlayableGraph graph , AudioClip clip , bool looping ); Parameters Parameter Description graph The PlayableGraph that will contain the new AnimationLayerMixerPlayable . clip The AudioClip that will be a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_bf042aabc6a9
unity_docs
scripting
In Unity's 'ToolbarButton', what is 'Create a ToolbarButton' and how does it work?
You can create a ToolbarButton with UI Builder, UXML, or C#. The following C# example creates a ToolbarButton with a label: ```csharp using UnityEditor.UIElements; ... var toolbarButton = new ToolbarButton(() => { Debug.Log("Button clicked"); }) { text = "Click me" }; ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_21b60025a769
unity_docs
math
What is `Tilemaps.Tilemap.ResizeBounds` in Unity? Explain its purpose and usage.
Tilemap.ResizeBounds Declaration public void ResizeBounds (); Description Resizes Tiles in the Tilemap to bounds defined by origin and size . Tiles outside of the bounds will be removed from the Tilemap .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cf5ab86b6e95
unity_docs
physics
What are the parameters of `PhysicsScene2D.OverlapArea` in Unity?
Returns Collider2D The collider overlapping the area. Description Checks an area (non-rotated box) against Colliders in the PhysicsScene2D, returning the first intersection only. An "OverlapArea" is conceptually like looking at the Scene through a rectangular shape to determine what can be seen. Any Collider2D seen can...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e0354e951da8
unity_docs
scripting
Give me an overview of the `WebGLLinkerTarget` class in Unity.
WebGLLinkerTarget enumeration Description The build format options available when building to WebGL. See WebGL Player Settings documentation for more details. Properties Property Description Asm Only asm.js output will be generated. This setting has been deprecated. Wasm Only WebAssembly output will be gene...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d5931601a61c
unity_docs
scripting
What is `DurationUnit` in Unity? Explain its purpose and usage.
DurationUnit enumeration Description Describe the unit of a duration. Properties Property Description Fixed A fixed duration is a duration expressed in seconds. Normalized A normalized duration is a duration expressed in percentage.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6805a275eec4
unity_docs
physics
What is `Physics.RaycastAll` in Unity? Explain its purpose and usage.
Physics.RaycastAll Declaration public static RaycastHit[] RaycastAll ( Ray ray , float maxDistance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal); Parameters Parameter Description ray The starting point and...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4e8908d6ed52
unity_docs
scripting
Show me a Unity C# example demonstrating `Video.VideoPlayer.Pause`.
eparation and shows the first frame of the video. If you seek through to a different point in the video and then call Pause() before the VideoPlayer finishes preparation, it triggers preparation and shows the frame that was the seek target. For example, if you set VideoPlayer.time to 10.0f and then call Pause()...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_47fd9f63ec72
unity_docs
animation
Give me an overview of the `ParticleSystemAnimationMode` class in Unity.
ParticleSystemAnimationMode enumeration Description The animation mode. Properties Property Description Grid Use a regular grid to construct a sequence of animation frames. Sprites Use a list of sprites to construct a sequence of animation frames.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d66cb964987c
unity_docs
networking
What is `Android.AndroidConfiguration.touchScreen` in Unity? Explain its purpose and usage.
AndroidConfiguration.touchScreen public Android.AndroidTouchScreen touchScreen ; Description Mirrors the Android property touchscreen . For information about this property, refer to the Android developer documentation on touchscreen .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_75019ee867f8
unity_docs
scripting
What is `Rendering.SphericalHarmonicsL2.Index_operator` in Unity? Explain its purpose and usage.
SphericalHarmonicsL2.this[int,int] public float this[int,int] ; Description Access individual SH coefficients. This indexer accesses the spherical harmonics coefficients with two values. The first value is an RGB color channel index between 0 and 2. The second value is an index between 0 and 8 that combines the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_59e652c09da1
unity_docs
physics
What is `Physics2D.OverlapCircleAll` in Unity? Explain its purpose and usage.
Physics2D.OverlapCircleAll Declaration public static Collider2D[] OverlapCircleAll ( Vector2 point , float radius , int layerMask = DefaultRaycastLayers, float minDepth = -Mathf.Infinity, float maxDepth = Mathf.Infinity); Parameters Parameter Description point The center of the circle. radius The r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f6c9b68661bf
unity_docs
scripting
In Unity's 'Label', what is 'Example' and how does it work?
The following UXML example creates a Label: ``` <UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"> <Label text="UXML Label" name="the-uxml-label" /> </UXML> ``` The following C# example illustrates some of the customizable functionalities of the Label: ``` /// <sample> // Get a reference to the l...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_94474d1ae900
unity_docs
rendering
What is `Rendering.BlendState` in Unity? Explain its purpose and usage.
BlendState struct in UnityEngine.Rendering / Implemented in: UnityEngine.CoreModule Description Values for the blend state. Additional resources: RenderStateBlock , ShaderLab: Blending . Static Properties Property Description defaultValue Default values for the blend state. Properties Property Descript...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4e9be5c9d6be
github
scripting
Write a Unity C# MonoBehaviour script called Test Force Inject
```csharp using System; using System.Collections; using System.Collections.Generic; using BehaviourInject; using BehaviourInject.Test; using UnityEngine; namespace BehaviourInject.Test { public class TestForceInject : MonoBehaviour { void Start() { Context context = Context.Create() .RegisterType<Depende...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_d47006294b0c
unity_docs
math
What is `Search.IQueryEngineFilter.AddTypeParser` in Unity? Explain its purpose and usage.
IQueryEngineFilter.AddTypeParser Declaration public Search.IQueryEngineFilter AddTypeParser (Func<string,ParseResult<TFilterConstant>> parser ); Parameters Parameter Description parser Callback used to determine if a string can be converted into "TFilterConstant". Takes a string and returns a ParseResult ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6f7316465dc9
unity_docs
rendering
Show me a Unity C# example demonstrating `MonoBehaviour.OnBecameInvisible`.
Unity Editor is treated like a regular camera for visibility checks, so OnBecameInvisible can be called when objects are visible in the Scene view, even if the application isn't running. Scripts that execute in Edit mode can check Application.isPlaying before running important logic in OnBecameInvisible to avoid ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.