id stringlengths 15 22 | source stringclasses 2
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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
gh_ef10608562d4_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The Text component this behavior uses to display the incremented value.
Signature:
```csharp
public Text text
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_f7818637a4cc | unity_docs | scripting | Give me an overview of the `PhysicsMaterial` class in Unity. | PhysicsMaterial
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.PhysicsModule
Description
Physics material describes how to handle colliding objects (friction, bounciness).
Additional resources:
Collider
.
Properties
Property
Description
bounceCombine
Determines how the bounci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2563e1c3b5c5 | unity_docs | editor | What is `VersionControl.Provider.ChangeSets` in Unity? Explain its purpose and usage. | Provider.ChangeSets
Declaration
public static
VersionControl.Task
ChangeSets
();
Description
Gets a list of pending changesets owned by the current user.
```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;public class EditorScript : MonoBehaviour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fec26fded74 | unity_docs | physics | What is `Physics2D.queriesHitTriggers` in Unity? Explain its purpose and usage. | Physics2D.queriesHitTriggers
public static bool
queriesHitTriggers
;
Description
Do raycasts detect Colliders configured as triggers?
A Collider can be set up to act as a
trigger
which will detect other Colliders entering its volume but won't physically collide with them. Often, it is desirable to avoid detec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa3ee5601aa7 | unity_docs | ui | Show me a Unity C# example demonstrating `GUIStyle.fixedHeight`. | GUIStyle.fixedHeight
public float
fixedHeight
;
Description
If non-0, any GUI elements rendered with this style will have the height specified here.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Prints the value of fixedHeight. void OnGUI()
{
Debug.Log(GUI.skin.button.fixedHeight);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a520efb4895c | unity_docs | input | In Unity's 'UnsignedIntegerField', what is 'Customize the input text selection' and how does it work? | Input text is selectable by default. You can customize the selection behaviors such as selectAllOnMouseUP and
selectAllOnFocus
.
In C#, set them through
textSelection
:
```
myElement.textSelection.selectAllOnMouseUp = false;
myElement.textSelection.selectAllOnFocus = false;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1a910c7c83a2_doc_2 | github | scripting | What does `CloneWizard` do in this Unity script? Explain its purpose and signature. | Creates a new PopulateRuleOverideTileWizard and copies the settings from an existing PopulateRuleOverideTileWizardThe wizard to copy settings from
Signature:
```csharp
public static void CloneWizard(PopulateRuleOverideTileWizard oldWizard)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_fe37cd58b062 | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody2D.AddForce`. | specify a ForceMode2D the default will be used.
The default in this case is ForceMode2D.Force which adds force over time, using mass.
To use the example scripts below, drag and drop your chosen script onto a Sprite in the Hierarchy. Make sure that the Sprite has a Rigidbody2D component.
Additional resources:
AddForce... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_94c216cb2541_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The mode of the quiz. Either SingleChoice or MultipleChoice.
Signature:
```csharp
public QuizMode quizMode = QuizMode.SingleChoice;
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_bbe703e8cf00 | unity_docs | rendering | Give me an overview of the `EditorSelectedRenderState` class in Unity. | EditorSelectedRenderState
enumeration
Description
The editor selected render mode for Scene View selection.
Properties
Property
Description
Hidden
The Renderer has no selection highlight or wireframe in the Editor.
Wireframe
The Renderer has wireframe but not selection highlight in the Editor.
Highlight
The R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1fd926147387_doc_0 | github | scripting | What does `ContainsMLRegistry` do in this Unity script? Explain its purpose and signature. | Returns true if the given Manifest contains the ML registry
Signature:
```csharp
static bool ContainsMLRegistry(Manifest manifest) =>
manifest.scopedRegistries.ToList().Any(d => d.name == ML_REGISTRY.name);
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_6efe478236ec | unity_docs | scripting | What is `Overlays.Overlay.layout` in Unity? Explain its purpose and usage. | Overlay.layout
public
Overlays.Layout
layout
;
Description
The preferred layout for the
Overlay
.
All overlays support Panel, while some overlays can also be configured as horizontal or vertical toolbars. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2a4b843a84fb | unity_docs | rendering | In Unity's 'Reflective Bumped Specular', what is 'Reflective Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader will simulate reflective surfaces such as cars, metal objects etc. It requires an environment Cubemap which will define what exactly is reflected. The main texture’s alpha channel defines the strength of reflection on the object’s surf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cffc90146810 | unity_docs | input | What is `UIElements.MouseCaptureController.HasMouseCapture` in Unity? Explain its purpose and usage. | MouseCaptureController.HasMouseCapture
Declaration
public static bool
HasMouseCapture
(
UIElements.IEventHandler
handler
);
Parameters
Parameter
Description
handler
Event handler to check.
Returns
bool
True if the handler captures the mouse.
Description
Checks if the event handler is capturing the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8666f882b65a | unity_docs | editor | What are the parameters of `Networking.PlayerConnection.PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown` in Unity? | Description Display a drop-down button and menu for the user to choose and establish a connection to a Player. This is the same control that is used in the toolbars of the Profiler Window , Frame Debugger or Console Window . The drop-down will list all available Players and Editors that your Editor can connect to and t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_41ce0399443c | unity_docs | rendering | Explain 'Writing HLSL shader programs' in Unity. | Write High-Level Shader Language (HLSL) vertex and fragment shader programs inside a Pass block in a custom ShaderLab shader.
Page Description Introduction to HLSL shader programs
Learn about writing shader programs in HLSL in Unity, and vertex and fragment shaders.
Add an HLSL shader program
Use the HLSLPROGRAM direct... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c688c02549d1 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGB_PVRTC_4Bpp_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGB_PVRTC_4Bpp_UNorm
Description
A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f52ecaa45d6d | unity_docs | scripting | What are the parameters of `Caching.AddCache` in Unity? | Description Add a cache with the given path. This allows you to add a new cache to the cache list. A reference to a Cache will be returned. ```csharp
using System.IO;
using UnityEngine;public class Example : MonoBehaviour
{
void AddCacheAtPath(string path)
{
if (!Directory.Exists(path))
Dire... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_852715275888 | unity_docs | physics | Give me an overview of the `Hash128` class in Unity. | Hash128
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Represents a 128-bit hash value.
Use
Hash128
to uniquely identify a piece of data. A 128-bit hash value has an extremely
low probability of hash collisions, so you can assume that if the hash values of two pieces of data are id... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0ff08bf811d0 | unity_docs | rendering | Explain 'Introduction to high dynamic range (HDR)' in Unity. | High dynamic range (HDR) is a technique that produces images with a greater dynamic range of luminosity than standard dynamic range (SDR) images, allowing for realistic depictions of color and brightness.
## How HDR works
In standard rendering, the red, green, and blue values of a pixel are stored using an 8-bit valu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b2ecc33b7e6 | unity_docs | rendering | What is `Shader.WarmupAllShaders` in Unity? Explain its purpose and usage. | Shader.WarmupAllShaders
Declaration
public static void
WarmupAllShaders
();
Description
Prewarms all shader variants of all Shaders currently in memory.
For information on shader loading and prewarming, including a list of different prewarming techniques, see
Shader loading
.
While this method can be convenie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9068d234232 | unity_docs | scripting | What is `WindZone.windMain` in Unity? Explain its purpose and usage. | WindZone.windMain
public float
windMain
;
Description
The primary wind force.
It produces a softly changing wind Pressure.
```csharp
// Creates a wind zone with the effect of a helicopter passing by
// Just place this into an empty game object and move it over a tree
using UnityEngine;public class ExampleScri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b731cc53caa4 | unity_docs | scripting | What is `ScriptableObject.Awake` in Unity? Explain its purpose and usage. | ScriptableObject.Awake()
Description
Called when an instance of
ScriptableObject
is created.
Awake
is called when a new instance of a
ScriptableObject
is created, which happens in the following scenarios:
At Editor startup, for all ScriptableObjects referenced in open scenes.
On creation of a new Scriptable... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0cd12413dcdf | unity_docs | rendering | What is `Transform.hierarchyCapacity` in Unity? Explain its purpose and usage. | Transform.hierarchyCapacity
public int
hierarchyCapacity
;
Description
The transform capacity of the transform's hierarchy data structure.
Unity internally represents each transform hierarchy, i.e. a root and all it's deep children, with its own packed data structure. This data structure is resized when the nu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02b3f6f193b6 | unity_docs | physics | What is `PolygonCollider2D` in Unity? Explain its purpose and usage. | PolygonCollider2D
class in
UnityEngine
/
Inherits from:
Collider2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Collider for 2D physics representing an arbitrary polygon defined by its vertices.
Additional resources:
BoxCollider2D
,
CircleCollider2D
,
EdgeCollider2D
.
Properties
Property
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0208712036dc | unity_docs | rendering | Explain 'SpeedTree model import' in Unity. | SpeedTree
provides prebuilt tree Assets and modeling software focused specifically on trees.
Unity recognizes and imports SpeedTree Assets in the same way that it handles other Assets. If you’re using SpeedTree Modeler 7, make sure to resave your .spm files using the Unity version of the Modeler. If you’re using SpeedT... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47de01489f1e | unity_docs | scripting | What is `SystemLanguage.Portuguese` in Unity? Explain its purpose and usage. | SystemLanguage.Portuguese
Description
Portuguese.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Portuguese language
if (Application.systemLanguage == SystemLanguage.Portuguese)
{
//Outputs into console that the sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ef28b3e1531 | unity_docs | physics | What is `EditorApplication` in Unity? Explain its purpose and usage. | EditorApplication
class in
UnityEditor
Description
Main Application class.
Static Properties
Property
Description
applicationContentsPath
Path to the Unity editor contents folder. (Read Only)
applicationPath
Gets the path to the Unity Editor application. (Read Only)
contextualPropertyMenu
Callback raised whe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff5f19d81d96 | unity_docs | editor | What is `Menu.GetChecked` in Unity? Explain its purpose and usage. | Menu.GetChecked
Declaration
public static bool
GetChecked
(string
menuPath
);
Description
Gets the check status of a menu item.
```csharp
using UnityEditor;
using UnityEngine; public class CheckMenuTest: MonoBehaviour
{
// Add a menu item named "MenuTest" to MyMenu in the main menu.
[MenuItem("MyMenu/Menu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_06b564d7dfbf | unity_docs | rendering | Explain 'Rendering to a texture' in Unity. | Resources for updating textures at runtime via
Render Textures
and Movie Textures.
Page Description Render a camera view to a Render Texture
Create a texture that displays what a camera sees, for example to create a live arena camera in your game.
Drawing to textures with shaders via Custom Render Textures
Resources fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c957521b021 | unity_docs | editor | Give me an overview of the `FileUtil` class in Unity. | FileUtil
class in
UnityEditor
Description
Lets you do
move
,
copy
,
delete
operations over files or directories.
Static Methods
Method
Description
CopyFileOrDirectory
Copies a file or a directory.
CopyFileOrDirectoryFollowSymlinks
Copies the file or directory.
DeleteFileOrDirectory
Deletes a file or a di... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc570192e09c | unity_docs | rendering | What is `TextureWrapMode.Repeat` in Unity? Explain its purpose and usage. | TextureWrapMode.Repeat
Description
Tiles the texture, creating a repeating pattern.
When UVs are outside of the 0...1 range, the integer part will be ignored, thus creating a repeating pattern.
Additional resources:
Texture.wrapMode
,
texture assets
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f9b41f63ca0b | unity_docs | rendering | Explain '3D textures' in Unity. | Resources for creating and using a bitmap image that contains information in three dimensions, for example to create volumetric effects, 3D meshes, or animated textures.
Page Description Introduction to 3D textures
Learn how 3D textures are used to simulate volumetric effects, approximate a volumetric 3D mesh , or stor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb67b506d03a | unity_docs | ui | Show me a Unity C# example demonstrating `QualitySettings.SetQualityLevel`. | id
SetQualityLevel
(int
index
,
bool
applyExpensiveChanges
= true);
Parameters
Parameter
Description
index
Quality index to set.
applyExpensiveChanges
Should expensive changes be applied (Anti-aliasing etc).
Description
Sets a new graphics quality level.
The list of quality levels can be found by going ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09a50849f117 | unity_docs | scripting | What is `AI.NavMeshAgent.obstacleAvoidanceType` in Unity? Explain its purpose and usage. | NavMeshAgent.obstacleAvoidanceType
public
AI.ObstacleAvoidanceType
obstacleAvoidanceType
;
Description
The level of quality of avoidance.
This property lets you trade off the precision of obstacle avoidance againt the processor load required to achieve it. The exact quality/performance values will depend heav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_886dc5a02ed4 | unity_docs | xr | Show me a Unity code example for 'Foveated rendering'. | , fixed foveated rendering is always at full strength when enabled.
## Control foveated rendering
Control foveated rendering by setting the foveatedRenderingLevel property of the XRDisplaySubsystem to a value between zero and one. You must enable foveated runtime in your project’s provider plug-in settings or the run... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_859082efa490 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.IsSortedAscending` in Unity? Explain its purpose and usage. | MultiColumnHeader.IsSortedAscending
Declaration
public bool
IsSortedAscending
(int
columnIndex
);
Parameters
Parameter
Description
columnIndex
Column index.
Returns
bool
True if sorted ascending.
Description
Check the sorting order state for a column.
This function checks and returns the sorting ord... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1274d4f679f7 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.SetBuildPropertyForConfig` in Unity? | Description Sets a build property to the given value in the specified build configuration(s). Duplicate build properties are ignored. Values for names LIBRARY_SEARCH_PATHS and FRAMEWORK_SEARCH_PATHS are quoted if they contain spaces. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_41a59cc5a352 | unity_docs | scripting | Show me a Unity C# example demonstrating `Cloth.useGravity`. | Cloth.useGravity
public bool
useGravity
;
Description
Should gravity affect the cloth simulation?
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
// Dont use gravity on this cloth regardless if is Interactive or Skinned.
transform.GetCompon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8e44d1ea022 | unity_docs | editor | What is `Actions.EditorAction.OnSceneGUI` in Unity? Explain its purpose and usage. | EditorAction.OnSceneGUI
Declaration
public void
OnSceneGUI
(
SceneView
sceneView
);
Parameters
Parameter
Description
sceneView
The Scene view that
Actions.EditorAction.OnSceneGUI
is called in.
Description
Callback raised when the Scene view calls OnGUI.
Use this method to implement any handles or inter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9a0669ccc969 | unity_docs | input | Explain 'Create a slide toggle custom control' in Unity. | Version
: 2023.2+
This example demonstrates how to create a “switch-like” variation of a toggle.
## Example overview
The example creates a custom control: a toggle that users can flip with the mouse, the keyboard, a gamepad, and other devices. It comes with a label that can describe what the toggle represents.
You ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7355998a3efe | unity_docs | scripting | What is `ModelImporter.normalSmoothingSource` in Unity? Explain its purpose and usage. | ModelImporter.normalSmoothingSource
public
ModelImporterNormalSmoothingSource
normalSmoothingSource
;
Description
Source of smoothing information for calculation of normals.
Additional resources:
ModelImporterNormalSmoothingSource
,
importNormals
,
importBlendShapeNormals
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_429bae794111 | unity_docs | rendering | What is `Lightmapping.GetLightingDataAssetForScene` in Unity? Explain its purpose and usage. | Lightmapping.GetLightingDataAssetForScene
Declaration
public static
LightingDataAsset
GetLightingDataAssetForScene
(
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
scene
The scene to get the LightingDataAsset for.
Returns
LightingDataAsset
The LightingDataAsset associated with the sce... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_500cfc5f9551 | unity_docs | editor | What is `EditorGUI.Toggle` in Unity? Explain its purpose and usage. | EditorGUI.Toggle
Declaration
public static bool
Toggle
(
Rect
position
,
bool
value
);
Declaration
public static bool
Toggle
(
Rect
position
,
string
label
,
bool
value
);
Declaration
public static bool
Toggle
(
Rect
position
,
bool
value
,
GUIStyle
style
);
Declaration
public static bool
To... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f8c048878b33 | unity_docs | rendering | Explain 'Set a shader to require a package' in Unity. | To set a shader to only compile if a specific package is installed, add a PackageRequirements block in the SubShader block or Pass block.
When Unity imports the shader, it checks if the specified package is installed in the project, and if the package version meets the requirements. If the requirements aren’t met, Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c74974b025a0 | unity_docs | scripting | What is `GameObject.activeInHierarchy` in Unity? Explain its purpose and usage. | GameObject.activeInHierarchy
public bool
activeInHierarchy
;
Description
The active state of the GameObject in the Scene hierarchy. True if active, false if inactive. (Read Only)
A GameObject is active in the scene hierarchy if
GameObject.activeSelf
is
true
for the object and all parent objects. A GameObje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_58276d996b5f | unity_docs | rendering | What is `Material.ApplyPropertyOverride` in Unity? Explain its purpose and usage. | Material.ApplyPropertyOverride
Declaration
public void
ApplyPropertyOverride
(
Material
destination
,
string
name
,
bool
recordUndo
);
Declaration
public void
ApplyPropertyOverride
(
Material
destination
,
int
nameID
,
bool
recordUndo
);
Parameters
Parameter
Description
destination
The Material t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_740b35d435fb | unity_docs | scripting | What is `Accessibility.AccessibilitySettings.closedCaptioningStatusChanged` in Unity? Explain its purpose and usage. | AccessibilitySettings.closedCaptioningStatusChanged
Description
Event that is invoked on the main thread when the user changes the
closed captioning setting in the system settings.
For all the supported platforms, refer to
AccessibilitySettings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f83dcaf7d00 | unity_docs | math | What is `Cloth.normals` in Unity? Explain its purpose and usage. | Cloth.normals
public Vector3[]
normals
;
Description
The current normals of the cloth object.
This gives you read access to the normals of the cloth object, so you can analyse it's current simulation state.
Note that the normal indices may not necessarily correspond to the indices of the source mesh - especial... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2bc4470b31c | unity_docs | editor | What is `ObjectPreview.OnPreviewGUI` in Unity? Explain its purpose and usage. | ObjectPreview.OnPreviewGUI
Declaration
public void
OnPreviewGUI
(
Rect
r
,
GUIStyle
background
);
Parameters
Parameter
Description
r
Rectangle in which to draw the preview.
background
Background image.
Description
Implement to create your own custom preview for the preview area of the inspector, prim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef4d5b42f88a | unity_docs | math | What is `ContactPoint.normal` in Unity? Explain its purpose and usage. | ContactPoint.normal
public
Vector3
normal
;
Description
Normal of the contact point.
The following example will draw a line to represent every normal from a collision. Each line will be drawn in the Scene view.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnCollisionEnter(Collisio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_603e8ab3f3e8 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.arraySize`. | a larger size increases the array size by appending new elements at the end. The values of those new elements are undefined until explicitly assigned some desired content, as demonstrated in the second example below.
Additional resources:
isArray
,
minArraySize
,
GetArrayElementAtIndex
,
InsertArrayElementAtIndex
,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67a168966b2f | unity_docs | rendering | What is `Material.GetTextureOffset` in Unity? Explain its purpose and usage. | Material.GetTextureOffset
Declaration
public
Vector2
GetTextureOffset
(string
name
);
Declaration
public
Vector2
GetTextureOffset
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of the property.
Description
Get... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8b856b527b8 | unity_docs | scripting | What are the parameters of `Object.DontDestroyOnLoad` in Unity? | Description Do not destroy the target Object when loading a new Scene . The load of a new Scene destroys all current Scene objects. Call Object.DontDestroyOnLoad to preserve an Object during scene loading. If the target Object is a component or GameObject , Unity also preserves all of the Transform ’s children. Object.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_374406e18194 | unity_docs | scripting | What is `Device.Application.HasProLicense` in Unity? Explain its purpose and usage. | Application.HasProLicense
Declaration
public static bool
HasProLicense
();
Description
This has the same functionality as
Application.HasProLicense
. At the moment, the Device Simulator doesn't support simulation of this method. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0ab1d24aee4 | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.Slider2D`. | passed into the function.
Description
Make a 3D slider that moves along a plane defined by two axes.
This method will draw a 3D-draggable handle on the screen. The handle is constrained to sliding along a plane in 3D space.
2D slider handle in the Scene View.
Add the following script to your Assets folder as Sli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_280be083ffc4 | unity_docs | editor | What is `Device.SystemInfo.GetCompatibleFormat` in Unity? Explain its purpose and usage. | SystemInfo.GetCompatibleFormat
Declaration
public static
Experimental.Rendering.GraphicsFormat
GetCompatibleFormat
(
Experimental.Rendering.GraphicsFormat
format
,
Experimental.Rendering.GraphicsFormatUsage
usage
);
Description
This has the same functionality as
SystemInfo.GetCompatibleFormat
and also m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_775eb131996e | unity_docs | ui | What is `UIElements.FontDefinition` in Unity? Explain its purpose and usage. | FontDefinition
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Describes a
VisualElement
font.
Properties
Property
Description
font
Font to use to display text. You cannot set this and FontDefinition.fontAsset at the same time.
fontAsset
SDF font to use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ab73b62988b | unity_docs | rendering | What is `Rendering.CameraProperties.SetShadowCullingPlane` in Unity? Explain its purpose and usage. | CameraProperties.SetShadowCullingPlane
Declaration
public void
SetShadowCullingPlane
(int
index
,
Plane
plane
);
Parameters
Parameter
Description
index
Plane index (up to 5).
plane
Shadow culling plane.
Description
Set a shadow culling plane.
Additional resources:
GetShadowCullingPlane
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aa79c844b650 | unity_docs | scripting | In Unity's 'Best practices for managing elements', what is 'Different approaches to hiding an element' and how does it work? | When you use
VisualElement.RemoveFromHierarchy()
to remove an element from the hierarchy and eliminate references to it, the element is garbage collected. This reduces the CPU and GPU cost to zero and frees a significant amount of memory. However, it’s a slow and costly operation to recreate elements and reload them in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f1e508356ef | unity_docs | scripting | What is `Unity.Hierarchy.HierarchyFlattenedNode` in Unity? Explain its purpose and usage. | HierarchyFlattenedNode
struct in
Unity.Hierarchy
/
Implemented in:
UnityEngine.HierarchyCoreModule
Description
Represents a flattened hierarchy node.
Static Properties
Property
Description
Null
Represents a flattened hierarchy node that is null or invalid.
Properties
Property
Description
ChildrenC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aca80146d230 | unity_docs | physics | What are the parameters of `PhysicsScene2D.Raycast` in Unity? | Returns RaycastHit2D The cast results returned. Description Casts a ray against colliders in the PhysicsScene2D, returning the first intersection only. A raycast is conceptually like a laser beam that is fired from a point in space along a particular direction. Any object making contact with the beam can be detected an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5cf5177b041a | unity_docs | scripting | What is `Rendering.SupportedRenderingFeatures.ReflectionProbeModes` in Unity? Explain its purpose and usage. | ReflectionProbeModes
enumeration
Description
Supported modes for ReflectionProbes.
Properties
Property
Description
None
Default reflection probe support.
Rotation
Rotated reflection probes are supported. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe028477b4f2 | unity_docs | scripting | What is `Accessibility.AccessibilityNode.frameGetter` in Unity? Explain its purpose and usage. | AccessibilityNode.frameGetter
public Func<Rect>
frameGetter
;
Description
Optional delegate that can be set to calculate the frame for the node instead of setting a flat value.
If the frame of the node may change over time, this delegate should be set instead of giving a one time value for
the frame.
If
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8ec355707b2 | unity_docs | scripting | What are the parameters of `Handles.SphereHandleCap` in Unity? | Description Draw a sphere handle. Pass this into handle functions. On EventType.Layout event, calculates handle distance to mouse and calls HandleUtility.AddControl accordingly. On EventType.Repaint event, draws the handle shape. Sphere Handle Cap in the Scene View. Add the following script to your Assets folder as Sph... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85c030e61ef1 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.CollisionModule.AddPlane`. | ParticleSystem.CollisionModule.AddPlane
Declaration
public void
AddPlane
(
Transform
transform
);
Parameters
Parameter
Description
transform
The plane to add.
Description
Adds a collision plane to use with this Particle System.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(type... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c166e3021b8d | unity_docs | editor | What is `SerializedProperty.GetEndProperty` in Unity? Explain its purpose and usage. | SerializedProperty.GetEndProperty
Declaration
public
SerializedProperty
GetEndProperty
();
Declaration
public
SerializedProperty
GetEndProperty
(bool
includeInvisible
);
Description
Retrieves the SerializedProperty that defines the end range of this property.
It's the first property that's not a child ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbe8ec10487f | unity_docs | scripting | What is `UIElements.IBindingExtensions` in Unity? Explain its purpose and usage. | IBindingExtensions
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Extensions methods to provide additional IBindable functionality.
Static Methods
Method
Description
IsBound
Checks if a IBindable is bound to a property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f7f69024700 | unity_docs | scripting | What is `AudioType.MOD` in Unity? Explain its purpose and usage. | AudioType.MOD
Description
The audio file you want to stream has the Protracker / Fasttracker MOD audio file format.
Use this enumeration value to ensure the format type of the audio file has the MOD audio file format. Use this audio type for files with the extension .mod
. If the audio file has a different format, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_863e0d1ebb31 | unity_docs | input | In Unity's 'Create a custom activity', what is 'Example activity' and how does it work? | The following code sample shows an example activity that overrides multiple functions.
```csharp
package com.company.product;
import com.unity3d.player.UnityPlayerActivity;
import android.os.Bundle;
import android.util.Log;
public class OverrideExample extends UnityPlayerActivity {
protected void onCreate(Bundle save... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d81bb77af94 | unity_docs | rendering | Show me a Unity C# example demonstrating `AndroidBlitType`. | Texture.sRGB
), otherwise the generated image typically appears too dark. Therefore
AndroidBlitType.Never
is not recommended when linear rendering is used. If you want to use linear rendering with
AndroidBlitType.Never
despite this information, you have to setup your own sRGB render target and handle the blit to th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_94c216cb2541_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The ordering of the questions. Either Ordered (order of in `questions`) or Randomize.
Signature:
```csharp
public QuestionOrdering questionOrdering = QuestionOrdering.Randomize;
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_7e4705fcb1a9 | unity_docs | animation | What is `AnimationUtility.SetAnimationClips` in Unity? Explain its purpose and usage. | AnimationUtility.SetAnimationClips
Declaration
public static void
SetAnimationClips
(
Animation
animation
,
AnimationClip[]
clips
);
Description
Sets the array of animation clips to be referenced in the Animation component. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c78ff1570b4 | unity_docs | input | What is `Input.compensateSensors` in Unity? Explain its purpose and usage. | Input.compensateSensors
public static bool
compensateSensors
;
Description
This property controls if input sensors should be compensated for screen orientation.
Compensated sensors are accelerometer, compass, gyroscope.
Note
: This API is part of the legacy Input Manager. The recommended best practice is that y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b6b449258fc | unity_docs | scripting | Show me a Unity C# example demonstrating `Windows.Speech.DictationRecognizer`. | egister and listen for hypothesis and phrase completed events. Start() and Stop() methods respectively enable and disable dictation recognition. Once done with the recognizer, it must be disposed using Dispose() method to release the resources it uses. It will release these resources automatically during garbage collec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bf47066f6329 | unity_docs | rendering | In Unity's 'New in Unity 2023.1', what is 'Release Notes' and how does it work? | To find out more about the new features, changes, and improvements to this Unity version, refer to the
2023.1 Release Notes
.
To find the release notes for other releases, refer to the
Unity download archive
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4ff2de3a61dd | unity_docs | editor | In Unity's 'Save your work', what is 'Automatic saves' and how does it work? | Unity automatically saves the following changes to your disk:
New assets
: Unity automatically saves new assets when you create them but you need to save later changes.
Asset Import Settings
: For the changes to take effect with most assets, you need to select Apply in the Inspector window. Unity saves the changes when... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e54f8cc7f30f | unity_docs | math | What is `MaterialPropertyBlock.SetVectorArray` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.SetVectorArray
Declaration
public void
SetVectorArray
(string
name
,
Vector4[]
values
);
Declaration
public void
SetVectorArray
(int
nameID
,
Vector4[]
values
);
Declaration
public void
SetVectorArray
(string
name
,
List<Vector4>
values
);
Declaration
public void
SetVectorArra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53aecbb1713c | unity_docs | editor | What is `VersionControl.Provider.GetAssetListFromSelection` in Unity? Explain its purpose and usage. | Provider.GetAssetListFromSelection
Declaration
public static
VersionControl.AssetList
GetAssetListFromSelection
();
Description
Returns the version control information about the currently selected Assets.
This method effectively adds all of the currently selected Assets to a
AssetList
which can be used for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3edb331c6e5 | unity_docs | scripting | What is `ParticleSystem.CollisionModule.lifetimeLossMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.lifetimeLossMultiplier
public float
lifetimeLossMultiplier
;
Description
Change the lifetime loss multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall lifetime loss multiplier.
```csharp
using UnityEngine;
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1bafa6619ed | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchContextAttribute.providerIds`. | SearchContextAttribute.providerIds
public string[]
providerIds
;
Description
A list of Search Provider IDs that will be used to create the search context.
```csharp
const string assetProviders = "adb;asset";[SearchContext("t:prefab", "expression;asset;scene", SearchViewFlags.GridView)]
public GameObject prefab;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de8c2d1a7fee | unity_docs | scripting | What is `EditorApplication.projectWindowItemOnGUI` in Unity? Explain its purpose and usage. | EditorApplication.projectWindowItemOnGUI
public static
EditorApplication.ProjectWindowItemCallback
projectWindowItemOnGUI
;
Description
Delegate for OnGUI events for every visible list item in the ProjectWindow.
Additional resources:
ProjectWindowItemCallback
,
ProjectWindowItemInstanceCallback
,
EditorApp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f35c037b2593 | unity_docs | xr | What is `XR.XRDisplaySubsystem.zFar` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.zFar
public float
zFar
;
Description
Set DisplaySubsystem to use zFar for rendering.
zFar is the far plane in meters from the main camera. ZFar and ZNear are used for explicit XR depth buffer sharing. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d11240490c2d | unity_docs | scripting | What is `UIElements.SelectionType` in Unity? Explain its purpose and usage. | SelectionType
enumeration
Description
Controls how many items can be selected at once.
Used by
BaseVerticalCollectionView
and its inheritors including
ListView
,
TreeView
,
MultiColumnListView
and
MultiColumnTreeView
.
Set the view's
selectionType
property as one of these values to control how many ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a326a9e5b629_doc_2 | github | scripting | What does `YieldAction` do in this Unity script? Explain its purpose and signature. | A block of code (see ) that returnsa value which is yielded in a coroutine. For more informationabout what to return from a coroutine, see the documentation.
Signature:
```csharp
public delegate object YieldAction();
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b4f4af79fd07 | unity_docs | xr | Explain 'XR input options' in Unity. | The main options to handle input in an XR game or application include:
The XR Interaction Toolkit
OpenXR interaction profiles
“Traditional” input through the Input System or Input Manager
The XR.InputDevice and XR.Node APIs
Third-party input libraries
In some cases, you might use more than one of these options at the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3302ec5a53b0 | unity_docs | rendering | What is `Shader.FindSubshaderTagValue` in Unity? Explain its purpose and usage. | Shader.FindSubshaderTagValue
Declaration
public
Rendering.ShaderTagId
FindSubshaderTagValue
(int
subshaderIndex
,
Rendering.ShaderTagId
tagName
);
Parameters
Parameter
Description
subshaderIndex
The index of the SubShader.
tagName
The name of the tag.
Description
Searches for the tag specified by
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_42ec43f986f2 | unity_docs | rendering | Explain 'Sample a 2D texture array in a shader' in Unity. | To sample a texture array in a custom shader , follow these steps:
To create a texture array material property, add a
2DArray
material property declaration. For example:
```
Properties
{
_MainTex ("Texture array", 2DArray) = "" {}
}
```
To set the texture array as a shader input, add a UNITY_DECLARE_TEX2DARRAY macro. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5dfc50f791cf | unity_docs | scripting | What is `Camera` in Unity? Explain its purpose and usage. | Camera
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.CoreModule
Description
A Camera is a device through which the player views the world.
A screen space point is defined in pixels. The bottom-left of the screen is (0,0); the right-top
is (
pixelWidth
,
pixelHeight
). The z po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b11e18aaedae | unity_docs | scripting | Show me a Unity C# example demonstrating `ArticulationBody.AddForce`. | ng applied.
For more information on how ForceMode affects velocity, see
Rigidbody.AddForce
.
By default the ArticulationBody's state is set to awake when a force is applied, unless the force is
Vector3.zero
.
Unit of measurement - N (newtons).
Additional resources:
AddForceAtPosition
,
AddRelativeForce
,
AddTorqu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5577c6095b67 | unity_docs | rendering | In Unity's 'Set a shader to require a package', what is 'Require a package version' and how does it work? | Inside the PackageRequirements block, use the following syntax:
"com.my.package": "MAJOR.MINOR"
to require package version
MAJOR.MINOR
or later.
"unity": "6000.MINOR"
to require Unity version
6000.MINOR
or later.
The PackageRequirements block must be the first block in the SubShader block or Pass block. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03dcd40f4b5b | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Catalan`. | SystemLanguage.Catalan
Description
Catalan.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Catalan language
if (Application.systemLanguage == SystemLanguage.Catalan)
{
//Outputs into console that the system is Catal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7fdeb7c12e6b | github | scripting | Write a Unity C# script called King | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class King : Piece
{
public override bool[,] PossibleMoves()
{
bool[,] ret = new bool[8, 8];
Piece p;
int i, j;
bool[,] attacked = _BoardManager.AttackedSquares(!isWhite, false);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_319f8e37aba4 | unity_docs | scripting | What is `iOS.Xcode.XcScheme.ReadFromString` in Unity? Explain its purpose and usage. | XcScheme.ReadFromString
Declaration
public void
ReadFromString
(string
text
);
Parameters
Parameter
Description
text
A string containing a properly formatted XcScheme plist document.
Description
Reads the scheme from the given string.
The existing values of this XcScheme instance are discarded and replace... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7f8814c804e | unity_docs | rendering | What is `ShaderPrecisionModel` in Unity? Explain its purpose and usage. | ShaderPrecisionModel
enumeration
Description
Options for the shader precision model.
This enumeration allows you to change two things: the default sampler precision and the definition of
half
.
The default sampler precision is only relevant to samplers that don't explicitly declare a precision. For example,
sa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_21d0a20a6ce5 | unity_docs | scripting | In Unity's 'Loading assets from AssetBundles', what is 'Loading AssetBundle manifests' and how does it work? | You can load an AssetBundle manifest into an instance of the AssetBundleManifest class to get information including dependency data, hash data, and variant data for built AssetBundles.
This is especially useful when managing dependencies between AssetBundles. The manifest object makes dynamically finding and loading de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_baa9f715e20d | unity_docs | scripting | What is `UIElements.UxmlSerializedDataUtility.CopySerialized` in Unity? Explain its purpose and usage. | UxmlSerializedDataUtility.CopySerialized
Declaration
public static object
CopySerialized
(object
value
);
Description
This is used by the code generator when a custom control is using the
UxmlElementAttribute
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_062b54a2fd9d | unity_docs | scripting | What is `RectOffset.ToString` in Unity? Explain its purpose and usage. | RectOffset.ToString
Declaration
public string
ToString
();
Declaration
public string
ToString
(string
format
);
Declaration
public string
ToString
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that spec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53726eaae2d4 | unity_docs | scripting | What is `PlayerSettings.iOS.showActivityIndicatorOnLoading` in Unity? Explain its purpose and usage. | PlayerSettings.iOS.showActivityIndicatorOnLoading
public static
iOSShowActivityIndicatorOnLoading
showActivityIndicatorOnLoading
;
Description
Application should show ActivityIndicator when loading. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e7dec98c041 | unity_docs | editor | Show me a Unity C# example demonstrating `SceneManagement.SceneManager.GetSceneAt`. | he scene to get. Index must be greater than or equal to 0 and less than
SceneManager.sceneCount
.
Returns
Scene
A reference to the Scene at the index specified.
Description
Gets the scene at the specified index in the SceneManager's scene list. This includes scenes that are currently loading or unloading.
Add... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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