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local_man_4512d8aa8ac7
unity_docs
editor
In Unity's 'Package states and lifecycle', what is 'Birth (A)' and how does it work?
While the package developer creates the package, it’s in the Custom state. When it’s ready for Unity users to test it and provide feedback, a package enters the Experimental state. Unity doesn’t support experimental packages and doesn’t guarantee that experimental packages will be fully released and verified to be safe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_344f114cf0bf
unity_docs
editor
What is `AssetDatabase.importPackageStarted` in Unity? Explain its purpose and usage.
AssetDatabase.importPackageStarted Parameters Parameter Description value Name of package. Description Callback raised whenever a package import starts. ```csharp using UnityEditor; using UnityEngine;[InitializeOnLoad] public class AssetDatabaseExamples { static AssetDatabaseExamples() { AssetDatabase.impor...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_659aed1af132
unity_docs
scripting
What are the parameters of `Search.PropertyDatabase.Invalidate` in Unity?
Description Invalidates a single property record so it is no longer retrievable. ``` // Store a property. var propertyRecordKey = PropertyDatabase.CreateRecordKey("path/to/my/asset", "m_Color"); propertyDatabase.Store(propertyRecordKey, new Color(1, 0, 1)); // Invalidate the property. propertyDatabase.Invalidate(prope...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_394ac2d56e94
unity_docs
rendering
What is `RenderTextureReadWrite.Default` in Unity? Explain its purpose and usage.
RenderTextureReadWrite.Default Description Default color space conversion based on project settings. This value picks sRGB (when Linear color space is used) or Linear (when gamma color space is used) based on PlayerSettings.colorSpace . See RenderTextureReadWrite overview page for more details.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e5e53d85c95a
unity_docs
math
What is `Search.IQueryEngineFilter.AddOperator` in Unity? Explain its purpose and usage.
IQueryEngineFilter.AddOperator Declaration public Search.QueryFilterOperator AddOperator (string op ); Parameters Parameter Description op The operator identifier. Returns QueryFilterOperator The added, or existing, QueryFilterOperator . Description Add a custom filter operator specific to the fil...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b590a0c783fc
unity_docs
editor
What is `InitializeOnLoadMethodAttribute` in Unity? Explain its purpose and usage.
InitializeOnLoadMethodAttribute class in UnityEditor Description Allow an editor class method to be initialized when Unity loads without action from the user. ```csharp using UnityEngine; using UnityEditor;class MyClass { [InitializeOnLoadMethod] static void OnProjectLoadedInEditor() { Debug.Log("Project load...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4b403cc7a5c9
unity_docs
math
Show me a Unity C# example demonstrating `Graphics.RenderMeshPrimitives`.
od renders multiple instances of the same Mesh, similar to Graphics.RenderMeshIndirect , but provides the number of instances and other rendering command arguments as function arguments. Use SV_InstanceID semantic in shaders to access the rendered instance. The following example uses RenderMeshPrimitives to rende...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9ac666b3cdce
unity_docs
rendering
What is `Experimental.Rendering.GraphicsFormatUtility.IsPVRTCFormat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility.IsPVRTCFormat Declaration public static bool IsPVRTCFormat ( Experimental.Rendering.GraphicsFormat format ); Declaration public static bool IsPVRTCFormat ( TextureFormat format ); Description Ret...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4c624abf1e60_doc_0
github
scripting
What does `SetTargetRotationLocal` do in this Unity script? Explain its purpose and signature.
Sets a joint's targetRotation to match a given local rotation.The joint transform's local rotation must be cached on Start and passed into this method. Signature: ```csharp public static void SetTargetRotationLocal(this ConfigurableJoint joint, Quaternion targetLocalRotation, Quaternion startLocalRotation) ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_768c6a05fee9
unity_docs
scripting
What is `Unity.Android.Gradle.Buildscript` in Unity? Explain its purpose and usage.
Buildscript class in Unity.Android.Gradle / Inherits from: Unity.Android.Gradle.BaseBlock Description The C# definition of the buildscript element in a gradle file. Configures the build script classpath for this project. For more information about the element, see Gradle's documentation: buildscript Propert...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_867b0c2878d0
unity_docs
rendering
What is `TextureImporter.mipmapFadeDistanceEnd` in Unity? Explain its purpose and usage.
TextureImporter.mipmapFadeDistanceEnd public int mipmapFadeDistanceEnd ; Description Mip level where texture is faded out completely. Additional resources: mipmapEnabled , fadeout , mipmapFadeDistanceStart .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ca2a359505f2
unity_docs
audio
Explain 'Set up your environment for Embedded Linux' in Unity.
Set up your environment to develop with Embedded Linux. To create a Unity application for Embedded Linux, you first need to set up your Unity project to support Embedded Linux. To support Embedded Linux, a Unity project requires certain packages and dependencies. Note: You must install the Embedded Linux platform packa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_936a692ec8d5
unity_docs
rendering
What is `Rendering.VertexAttribute.TexCoord5` in Unity? Explain its purpose and usage.
VertexAttribute.TexCoord5 Description Additional texture coordinate. UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total. This vertex attribute maps to the TEXCOORD5 semantic in HLSL. This UV channel is also commonly called "UV5". It corresponds to Mesh.uv6 . Additional resources: ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_636b70feda79
unity_docs
physics
What is `Physics2D.GetLayerCollisionMask` in Unity? Explain its purpose and usage.
Physics2D.GetLayerCollisionMask Declaration public static int GetLayerCollisionMask (int layer ); Parameters Parameter Description layer The layer to retrieve the collision layer mask for. Returns int A mask where each bit indicates a layer and whether it can collide with layer or not. Description ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_47fd4e2edc7c
unity_docs
scripting
What is `AI.NavMeshAgent.isOnOffMeshLink` in Unity? Explain its purpose and usage.
NavMeshAgent.isOnOffMeshLink public bool isOnOffMeshLink ; Description Is the agent currently positioned on an OffMeshLink? (Read Only) This property is useful when autoTraverseOffMeshLink is false and custom movement is needed when crossing the link. Additional resources: autoTraverseOffMeshLink , Complete...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e13df16238b3
unity_docs
scripting
Show me a Unity C# example demonstrating `Editor.CreateEditor`.
have created multiple custom editors, and each editor shows different properties of the object. Returns NULL if objects are of different types or if no approprate editor was found. Editors created using this function have to be destroyed explicitly, using either Object.Destroy or Object.DestroyImmediate . Consid...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_65be3e375910
unity_docs
scripting
Show me a Unity C# example demonstrating `Search.IPropertyDatabaseView.TryLoad`.
IPropertyDatabaseView.TryLoad Declaration public bool TryLoad (InAttribute) recordKey , out object data ); Parameters Parameter Description recordKey A record key. data The property value. Returns bool True if the record is found and is valid, false otherwise. Description Loads a single property, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_594092b71a32
unity_docs
scripting
What is `ContactFilter2D.SetDepth` in Unity? Explain its purpose and usage.
ContactFilter2D.SetDepth Declaration public void SetDepth (float minDepth , float maxDepth ); Parameters Parameter Description minDepth The value used to set minDepth . maxDepth The value used to set maxDepth . Description Sets the minDepth and maxDepth filter properties and turns on depth filteri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ba110c7ce190
unity_docs
scripting
What is `Playables.PlayableBehaviour.OnPlayableDestroy` in Unity? Explain its purpose and usage.
PlayableBehaviour.OnPlayableDestroy Declaration public void OnPlayableDestroy ( Playables.Playable playable ); Parameters Parameter Description playable The Playable that owns the current PlayableBehaviour. Description This function is called when the Playable that owns the PlayableBehaviour is destro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4849275d4219
unity_docs
math
What is `LightTransport.BufferSlice_1.SafeReinterpret` in Unity? Explain its purpose and usage.
BufferSlice<T0>.SafeReinterpret Declaration public BufferSlice<U> SafeReinterpret (); Returns BufferSlice<U> An alias of the same slice, but reinterpreted as the target type. Description Reinterpret the slice as having a different data type (type punning), performing checks to ensure the reinterpret is val...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2f2e92bf58ba
unity_docs
rendering
Show me a Unity C# example demonstrating `LineRenderer.textureMode`.
LineRenderer.textureMode public LineTextureMode textureMode ; Description Choose whether the U coordinate of the line texture is tiled or stretched. Stretching maps the texture along the line with no repeats. Tiling maps the texture along the line with repeats every world unit. To change the repeat rate, use...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e3d5244001c7
unity_docs
xr
What is `Unity.IO.LowLevel.Unsafe.ReadHandle.GetBytesReadArray` in Unity? Explain its purpose and usage.
ReadHandle.GetBytesReadArray Declaration public ulong* GetBytesReadArray (); Returns ulong* An unsafe pointer to the array storing the number of bytes read for each ReadCommand in the request. Description Returns an array containing the number of bytes read by the ReadCommand operations during the asynch...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_23169f792132
unity_docs
scripting
What is `Unity.Android.Types.DebugSymbolFormat` in Unity? Explain its purpose and usage.
DebugSymbolFormat enumeration Description Determines the package format of debug metadata. Additional resources: UserBuildSettings.DebugSymbols.format . Properties Property Description Zip Includes debug metadata into the zip file. IncludeInBundle Embeds the debug metadata into the app bundle.This option doe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4fa3e3fc2a49
unity_docs
rendering
What is `TerrainExtensions` in Unity? Explain its purpose and usage.
TerrainExtensions class in UnityEngine / Implemented in: UnityEngine.TerrainModule Description Extension methods to the Terrain class, used only for the UpdateGIMaterials method used by the Global Illumination System. Static Methods Method Description UpdateGIMaterials Schedules an update of the albedo and e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a3329d53be4c
unity_docs
scripting
What is `Unity.Loading.ContentFile.UnloadAsync` in Unity? Explain its purpose and usage.
ContentFile.UnloadAsync Declaration public Unity.Loading.ContentFileUnloadHandle UnloadAsync (); Returns ContentFileUnloadHandle A handle that can be used to track the status of the unload operation. Description Begin an asynchronous unload of the ContentFile . If you call this while a load is in progr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9b940d22716b
unity_docs
editor
What is `PlayerSettings.WSA.largeTileShowName` in Unity? Explain its purpose and usage.
PlayerSettings.WSA.largeTileShowName public static bool largeTileShowName ; Description The application name to display on the Large Tile . In the Editor, Unity displays this under Tile section in UWP Player Settings . Note : If you do not set a logo image for this tile size , Unity ignores this property...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_478f73a0f669
unity_docs
animation
Show me a Unity C# example demonstrating `AnimationState.time`.
AnimationState.time public float time ; Description The current time of the animation. If the time is larger than length it will be wrapped according to wrapMode. The value can be larger than the animations length. In this case playback mode will remap the time before sampling. This value usually goes from 0 to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6bb7888a4734
unity_docs
scripting
Show me a Unity C# example demonstrating `LightTransport.RadeonRaysContext.ReadBuffer`.
entID created with IDeviceContext.CreateEvent to track the completion status, if desired. This method returns immediately after enqueuing the command in the context. Note: EventID is single-use. Once an EventID has been passed to this function, it may not be passed to subsequent IDeviceContext.WriteBuffer or ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_abd304ed5508
unity_docs
scripting
What is `SystemLanguage.Thai` in Unity? Explain its purpose and usage.
SystemLanguage.Thai Description Thai. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Thai language if (Application.systemLanguage == SystemLanguage.Thai) { //Outputs into console that the system is Thai Debug.Log("...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8da408b0cf45
unity_docs
audio
What is `Experimental.Video.VideoPlayerExtensions` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. VideoPlayerExtensions class in UnityEngine.Experimental.Video / Implemented in: UnityEngine.VideoModule Description Extension methods for the VideoPlayer class. Static Methods Method Description GetAudioSampleProvider R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4a4355fced1e
unity_docs
rendering
In Unity's 'Introduction to PSO tracing and warming', what is 'Supported graphics APIs' and how does it work?
You can use the GraphicsStateCollection API on the following graphics APIs: DirectX 12 Vulkan Metal Note : On DirectX 11, OpenGL, OpenGLES, and WebGL , the GraphicsStateCollection API automatically falls back to shader warm up as outlined in Other methods to warm up shaders .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4686dc6ed5ae
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startLifetime`.
etime public ParticleSystem.MinMaxCurve startLifetime ; Description The total lifetime in seconds that each new particle has. This value is set on the particle when the Particle System creates it. Assign a value of float.PositiveInfinity to particles to prevent the Particle System from destroying them. This ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3b6f4a3db036
unity_docs
scripting
What is `Experimental.Audio.AudioSampleProvider` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. AudioSampleProvider class in UnityEngine.Experimental.Audio / Implemented in: UnityEngine.AudioModule Description Provides access to the audio samples generated by Unity objects such as VideoPlayer. This class is meant to be...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e86a02a432e8
unity_docs
physics
What is `Collider.hasModifiableContacts` in Unity? Explain its purpose and usage.
Collider.hasModifiableContacts public bool hasModifiableContacts ; Description Specify whether this Collider's contacts are modifiable or not. All pairs with Colliders that have this flag set will be available to scripts via Physics.ContactModifyEvent. Note that pairs are only notified to scripts as long as the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ee5dd81a28d8
unity_docs
editor
What is `Handles.DrawSolidRectangleWithOutline` in Unity? Explain its purpose and usage.
Handles.DrawSolidRectangleWithOutline Declaration public static void DrawSolidRectangleWithOutline (Vector3[] verts , Color faceColor , Color outlineColor ); Parameters Parameter Description verts The 4 vertices of the rectangle in world coordinates. faceColor The color of the rectangle's face. outl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ffce438643ac
unity_docs
rendering
Show me a Unity C# example demonstrating `TrailRenderer.time`.
TrailRenderer.time public float time ; Description How long does the trail take to fade out. ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(TrailRenderer))] public class ExampleClass : MonoBehaviour { public float time = 1.0f; private TrailRenderer tr; void Start() { tr = Ge...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_778086a52cef
unity_docs
rendering
What is `Material.Lerp` in Unity? Explain its purpose and usage.
Material.Lerp Declaration public void Lerp ( Material start , Material end , float t ); Description Interpolate properties between two materials. Makes all color and float values of a material be interpolated from start to end , based on t . When t is 0, all values are taken from start . When t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a1b0f5baac20
unity_docs
animation
What is `UIElements.Experimental.ValueAnimation_1.autoRecycle` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ValueAnimation<T0>.autoRecycle public bool autoRecycle ; Description Returns true if this animation object will be automatically returned to the instance pool after the animation has completed.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_17243a953b5a
unity_docs
physics
What is `PhysicsVisualizationSettings` in Unity? Explain its purpose and usage.
PhysicsVisualizationSettings class in UnityEditor Description This class contains the settings controlling the Physics Debug Visualization. Additional resources: PhysicsDebugWindow . Static Properties Property Description articulationBodyColor Color for Articulation Bodies. baseAlpha Alpha amount used for t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a244f0c29140
unity_docs
scripting
In Unity's 'Make the camera perspective oblique', what is 'Setting frustum obliqueness using a script' and how does it work?
The following script example shows how to quickly achieve an oblique frustum by altering the camera’s projection matrix. Note that you can only see the effect of the script while the game is running Play mode. ```csharp using UnityEngine; using System.Collections; public class ExampleScript : MonoBehaviour { void Set...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2708bf4aa810
unity_docs
editor
What is `AI.NavMeshBuildDebugFlags` in Unity? Explain its purpose and usage.
NavMeshBuildDebugFlags enumeration Description Bitmask used for operating with debug data from the NavMesh build process. Used in two situations: within NavMeshBuildSettings.debug to specify which debug data to retain after the build process has completed, preserving the world position and orientation; as a pa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5088d51ab3c7
unity_docs
editor
What is `Device.SystemInfo.supportsIndirectArgumentsBuffer` in Unity? Explain its purpose and usage.
SystemInfo.supportsIndirectArgumentsBuffer public static bool supportsIndirectArgumentsBuffer ; Description This property has the same functionality as SystemInfo.supportsIndirectArgumentsBuffer and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ab716b05cbd8
unity_docs
scripting
In Unity's 'Animate trees with Wind Zones', what is 'Wind modes' and how does it work?
There are two modes for wind: In Directional mode, the wind affects the whole Terrain at once. This is useful for creating effects like the natural movement of the trees. In Spherical mode, the wind blows outwards within a sphere defined by the Radius property. This is useful for creating special effects like explosion...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_397a3fbafee0
unity_docs
scripting
What are the parameters of `Search.SearchExpression.GetNumberValue` in Unity?
Returns double Returns a numerical representation of the expression. Description Try to parse the innerText and convert it to a double value. ```csharp [SearchExpressionEvaluator(SearchExpressionType.Iterable | SearchExpressionType.Variadic)] [SearchExpressionEvaluatorSignatureOverload(SearchExpressionType.Number, Sear...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ec2289a3e5c4
unity_docs
scripting
What is `ParticleSystem.MainModule.prewarm` in Unity? Explain its purpose and usage.
ParticleSystem.MainModule.prewarm public bool prewarm ; Description If ParticleSystem.MainModule.loop is true, when you enable this property, the Particle System looks like it has already simulated for one loop when first becoming visible. ```csharp using UnityEngine; using System.Collections;[RequireCompone...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6488f61392e2
unity_docs
math
Show me a Unity C# example demonstrating `Mathf.Abs`.
Mathf.Abs Declaration public static float Abs (float f ); Description Returns the absolute value of f . ```csharp using UnityEngine;public class ScriptExample : MonoBehaviour { void Start() { // Prints 10 Debug.Log(Mathf.Abs(-10.0f)); // Prints 0 Debug.Log(Mathf.Abs(0.0f)); // Prints 10 Debug.Log(Mat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4c02662d98bf
unity_docs
scripting
Show me a Unity C# example demonstrating `Transform.SetAsLastSibling`.
Transform.SetAsLastSibling Declaration public void SetAsLastSibling (); Description Move the transform to the end of the local transform list. ```csharp using UnityEngine; using System.Collections; using UnityEngine.UI; //Required when using UI Elements. using UnityEngine.EventSystems; // Required when using e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_9bc40c46e9ff_doc_0
github
scripting
What does `Awake` do in this Unity script? Explain its purpose and signature.
/ -------------------------------------------------------------------------------------------/ Events Begin/ ------------------------------------------------------------------------------------------- Signature: ```csharp protected virtual void Awake() ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1bf6a32a854d
unity_docs
rendering
What is `TerrainDetailTextureWizard.ResetDefaults` in Unity? Explain its purpose and usage.
TerrainDetailTextureWizard.ResetDefaults Declaration public void ResetDefaults ( Terrain terrain , int index ); Parameters Parameter Description terrain The Terrain object. index The detail's index. Description Initializes the texture detail wizard's defaults. Call this method when adding or editing ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5404005a2e88
unity_docs
scripting
What is `Unity.Hierarchy.Hierarchy.GetChildIndex` in Unity? Explain its purpose and usage.
Hierarchy.GetChildIndex Declaration public int GetChildIndex (ref Unity.Hierarchy.HierarchyNode node ); Parameters Parameter Description node The hierarchy node. Description Gets the index of a child node in the parent's children list.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f036cff2b737
unity_docs
rendering
In Unity's 'Reuse HLSL code', what is 'Apply a pragma directive to multiple files' and how does it work?
To apply a #pragma directive to multiple shader files, use the Unity #include_with_pragmas directive. You can use this method to add an argument in multiple files, but toggle the arguments on and off by updating only one file. For example, you can create and toggle a debugging keyword that enables and disables conditio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f0130ac240bb
unity_docs
scripting
What is `Playables.PlayableGraph.IsDone` in Unity? Explain its purpose and usage.
PlayableGraph.IsDone Declaration public bool IsDone (); Returns bool A boolean indicating if the graph is done playing or not. Description Indicates that a graph has completed its operations. Returns true if a graph has PlayableOutput s, and the source playable on all of its outputs have completed their ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dbae2b3a623e
unity_docs
scripting
What is `FilterMode.Trilinear` in Unity? Explain its purpose and usage.
FilterMode.Trilinear Description Trilinear filtering - texture samples are averaged and also blended between mipmap levels. For textures without mipmaps, this setting is the same as Bilinear . Additional resources: Texture.filterMode , texture assets . ```csharp //This script changes the filter mode of your Tex...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f2688cba357a
unity_docs
scripting
What is `SubsystemsImplementation.SubsystemWithProvider` in Unity? Explain its purpose and usage.
SubsystemWithProvider class in UnityEngine.SubsystemsImplementation / Implemented in: UnityEngine.SubsystemsModule Implements interfaces: ISubsystem Description A subsystem is initialized from a SubsystemDescriptorWithProvider for a given subsystem (Session, Plane, Face, etc.) and provides an interface to inter...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c405e3c01c95_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Gets or sets the pool data for this configuration.The array of PoolDatum containing the pool configurations. Signature: ```csharp public PoolDatum[] PoolData ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_991cc3c1db57
unity_docs
editor
What is `Callbacks.RunBeforeAssemblyAttribute` in Unity? Explain its purpose and usage.
RunBeforeAssemblyAttribute class in UnityEditor.Callbacks Description Add this attribute to a callback method to indicate that this callback must be run before any callbacks that are part of the specified assembly. To define dependencies for a callback, use the following attributes: RunAfterClassAttribute , Run...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a89e0805ddb9
unity_docs
scripting
Give me an overview of the `ApplicationMemoryUsage` class in Unity.
ApplicationMemoryUsage enumeration Description Describes the application memory usage level. Properties Property Description Unknown The memory usage level of the application is not known. Low Application can safely allocate significant amounts of memory. Medium Application is at safe memory usage level and h...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_529338cac532
unity_docs
scripting
What is `Accessibility.AssistiveSupport` in Unity? Explain its purpose and usage.
AssistiveSupport class in UnityEngine.Accessibility / Implemented in: UnityEngine.AccessibilityModule Description Access point to assistive technology support APIs. The currently supported platforms are: RuntimePlatform.Android (requires at least API level 26) RuntimePlatform.IPhonePlayer This class co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8873996c3038
unity_docs
rendering
Explain 'Create Neighbor Terrains' in Unity.
The Create Neighbor Terrains tool allows you to create adjacent Terrain tiles, which automatically connect. In the Terrain Inspector , click the Create Neighbor Terrains icon. To access the Create Neighbor Terrains tool from an overlay: In the Terrain Tools overlay, select Neighbor Terrains Mode . Neighbor Terrain tool...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_245a7d76a468
unity_docs
animation
What is `Animations.AnimatorControllerLayer.GetOverrideBehaviours` in Unity? Explain its purpose and usage.
AnimatorControllerLayer.GetOverrideBehaviours Declaration public StateMachineBehaviour[] GetOverrideBehaviours ( Animations.AnimatorState state ); Parameters Parameter Description state The state which we want to get the behaviour list. Description Gets the override behaviour list for the state on the giv...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_93e6d89a885e
unity_docs
rendering
What is `Rendering.SupportedRenderingFeatures.mixedLightingModes` in Unity? Explain its purpose and usage.
SupportedRenderingFeatures.mixedLightingModes public Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes mixedLightingModes ; Description Specifies what LightmapMixedBakeModes that are supported. Please define a SupportedRenderingFeatures.defaultMixedLightingModes in case multiple modes are support...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_23f299d251bd
unity_docs
math
What is `XR.XRMeshSubsystem.SetBoundingVolume` in Unity? Explain its purpose and usage.
XRMeshSubsystem.SetBoundingVolume Declaration public bool SetBoundingVolume ( Vector3 origin , Vector3 extents ); Description Set the bounding volume to restrict the space in which Unity generates and tracks Meshes. The bounding volume is an Axis Aligned Bounding Box (AABB) centered at the origin and exte...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_387968b7b50a
unity_docs
rendering
What is `Rendering.RayTracingShader.Dispatch` in Unity? Explain its purpose and usage.
RayTracingShader.Dispatch Declaration public void Dispatch (string rayGenFunctionName , int width , int height , int depth , Camera camera ); Parameters Parameter Description rayGenFunctionName The name of the ray generation shader. width The width of the ray generation shader thread grid. height T...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_63a1ec3b69b8
unity_docs
scripting
What is `UIElements.Vector4Field` in Unity? Explain its purpose and usage.
Vector4Field class in UnityEngine.UIElements / Inherits from: UIElements.BaseCompositeField_3 / Implemented in: UnityEngine.UIElementsModule Description A Vector4 field. For more information, refer to UXML element Vector4Field . Static Properties Property Description inputUssClassName USS class nam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f9fa31fad1c6
unity_docs
rendering
What is `TextureFormat.DXT5` in Unity? Explain its purpose and usage.
TextureFormat.DXT5 Description Compressed color with alpha channel texture format. DXT5 (BC3) format compresses textures to 8 bits per pixel, and is widely supported on PC and console platforms. It is a good format to compress most of RGBA textures. For RGB (without alpha) textures, DXT1 is better. When targeting...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fa900c8e0111
unity_docs
scripting
What is `XR.XRDisplaySubsystem.GetRenderPass` in Unity? Explain its purpose and usage.
XRDisplaySubsystem.GetRenderPass Declaration public void GetRenderPass (int renderPassIndex , out XR.XRDisplaySubsystem.XRRenderPass renderPass ); Parameters Parameter Description renderPassIndex The index of the render pass to get. Must be less than GetRenderPassCount . renderPass Render pass to popul...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_01020ac735d4
unity_docs
scripting
Show me a Unity code example for 'Encapsulate UXML documents with logic'.
hierarchy UXML document. The following C# and UXML examples demonstrate how to use the UXML-first approach to create reusable UI. ## Create the custom control class Create a C# script that defines the CardElement custom control. In addition to defining a constructor to assign an image and badge values to CardElement ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ccf5d5cea12c
unity_docs
editor
What is `GlobalObjectId.assetGUID` in Unity? Explain its purpose and usage.
GlobalObjectId.assetGUID public GUID assetGUID ; Description The GUID for the asset that the referenced object belongs to. The assetGUID constitutes the {a} element in the string representation of a GlobalObjectId , the format of which is: GlobalObjectId_V1-{i}-{a}-{l}-{p} The GUID is a globally unique ide...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_42054662174c
unity_docs
scripting
In Unity's 'ProgressBar', what is 'Create a ProgressBar' and how does it work?
You can create a ProgressBar with UI Builder, UXML, and C#. To create a ProgressBar with C#, create a new instance of a ProgressBar object. For example: ``` ProgressBar myElement = new ProgressBar("Label text"); ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ce5d691003d2
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUI.BeginDisabledGroup`.
up of controls that can be disabled. If disabled is true, the controls inside the group will be disabled. If false, the enabled/disabled state will not be changed. Note: The use of DisabledScope is usually preferred over EditorGUI.BeginDisabledGroup()/EditorGUI.EndDisabledGroup(), as it provides a safer, scoped mech...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0ddef924cd7c
unity_docs
editor
Show me a Unity C# example demonstrating `PlayerSettings.Android.minimumWindowWidth`.
PlayerSettings.Android.minimumWindowWidth public static int minimumWindowWidth ; Description The minimum horizontal size of the Android Player window in pixels. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Build;public class MinimumWindowWidthSample : MonoBehaviour { [MenuItem("Build/Mini...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c39a50ab87a7
unity_docs
physics
What is `JointLimits.bounceMinVelocity` in Unity? Explain its purpose and usage.
JointLimits.bounceMinVelocity public float bounceMinVelocity ; Description The minimum impact velocity which will cause the joint to bounce. Additional resources: bounciness . Setting this very low, like zero, will cause the joint to never stop bouncing. This can lead to jittering and performance problems. Se...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6da3fe9a4874
unity_docs
editor
In Unity's 'Contents of the Asset Database', what is 'Asset Database structure' and how does it work?
The Asset Database consists of the following database files in the Library folder: The source Asset Database ( Library\SourceAssetDB ): Contains meta-information about your source asset files which Unity uses to determine whether the file has been modified, and therefore whether it should reimport the files. This inclu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c42435f8c4b2
unity_docs
physics
What is `ArticulationBody.GetClosestPoint` in Unity? Explain its purpose and usage.
ArticulationBody.GetClosestPoint Declaration public Vector3 GetClosestPoint ( Vector3 point ); Parameters Parameter Description point The point of interest. Returns Vector3 The point on the surfaces of all Colliders attached to this articulation body that is closest to the given one. Description ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c73896586879
github
scripting
Write a Unity C# UI script for Console Input Handler
```csharp using System.Collections.Generic; using TMPro; using UnityEngine; using System.Linq; using InGame_Console.InGame_Console_System.Scripts; using UnityEngine.UI; public class ConsoleInputHandler : MonoBehaviour { [SerializeField] O2_IGConsole console; [Header("UI Elements")] [SerializeField]...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_1b959801402b
unity_docs
scripting
What is `Unity.Android.Gradle.Manifest.BaseElement.AddCustomElement` in Unity? Explain its purpose and usage.
BaseElement.AddCustomElement Declaration public Unity.Android.Gradle.Manifest.BaseElement AddCustomElement (string elementName , Dictionary<string,string> attributes ); Parameters Parameter Description elementName Elemenet name. attributes Dictionary of attributes to add. Description Adds a new elemen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_34377e30997c
unity_docs
scripting
What is `MPE.EventService.Log` in Unity? Explain its purpose and usage.
EventService.Log Declaration public static void Log (string msg ); Declaration public static void Log (string msg , LogType logType ); Parameters Parameter Description msg The message to send. logType The type of the message (i.e. Info, Warning or Error). Description Sends a log message to the C...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ec7eef362a27
unity_docs
input
Show me a Unity C# example demonstrating `Screen.orientation`.
itions are rotated clockwise or counter-clockwise to match screen coordinates. Web : On Web, this property's functionality depends on the browser's `ScreenOrientation.lock()` method. For current browser compatibility information, refer to caniuse.com/wf-screen-orientation-lock . Most browsers prefer to avoid locking w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_485cc6538fbf
unity_docs
rendering
What is `ParticleSystem.ShapeModule.radiusSpeedMultiplier` in Unity? Explain its purpose and usage.
ParticleSystem.ShapeModule.radiusSpeedMultiplier public float radiusSpeedMultiplier ; Description A multiplier of the radius speed of the particle emission shape. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall speed multiplier. Additional resour...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_312c95e89953
unity_docs
scripting
Give me an overview of the `ArticulationDriveAxis` class in Unity.
ArticulationDriveAxis enumeration Description An axis of a drive of an ArticulationBody. Properties Property Description X The ArticulationBody drive that acts about the X axis. Y The ArticulationBody drive that acts about the Y axis. Z The ArticulationBody drive that acts about the Z axis.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_65eacdc568f2
unity_docs
editor
Show me a Unity C# example demonstrating `DragAndDrop.AddDropHandler`.
ior for the corresponding window. Multiple handlers can be registered on the same window. If a handler returns DragAndDropVisualMode.None the system will check the next handler. Any other results ( DragAndDropVisualMode.Rejected or others DragAndDropVisualMode ) means this handler has processed the drop event and n...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_132270c5c5ce
unity_docs
scripting
What is `ParticleSystem.CollisionModule.dampenMultiplier` in Unity? Explain its purpose and usage.
ParticleSystem.CollisionModule.dampenMultiplier public float dampenMultiplier ; Description Change the dampen multiplier. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall dampen multiplier. ```csharp using UnityEngine; using System.Collections;[R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_bf1536c72725
github
scripting
Write a Unity C# MonoBehaviour script called Entity Injector
```csharp using System.Security.Cryptography.X509Certificates; using Unity.Entities; using UnityEngine; using Object = UnityEngine.Object; using System.Collections.Generic; using Unity.Collections; using System.Linq; namespace HybridEZS { public class EntityInjector : MonoBehaviour, IEntityConverted { ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_man_407948c82456
unity_docs
physics
In Unity's 'Name your package', what is 'Guidelines and restrictions for the official name' and how does it work?
The official name must conform to the following guidelines and restrictions: The name must use reverse domain name notation, which means it must start with <domain-name-extension>.<company-name> , such as com.example or net.example . This restriction applies even if your company or website name begins with a digit. Fol...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fa81f09811a2
unity_docs
rendering
What is `AssetPostprocessor.OnPostprocessSprites` in Unity? Explain its purpose and usage.
AssetPostprocessor.OnPostprocessSprites(Texture2D, Sprite[]) Description Add this function to a subclass to get a notification when an texture of sprite(s) has completed importing. For Multiple sprite-mode assets each sprite will be passed in the second argument as an array of sprites. ```csharp using UnityEngine;...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1e5f7dbf7a1a
unity_docs
ui
In Unity's 'Foldout', what is 'Create a Foldout' and how does it work?
A Foldout has the following elements: Label : A label you can use as the name of the Foldout. Toggle : Click the toggle to expand or collapse the container sub-element. It is styled to look like an arrow rather than the default checkbox. When the container is collapsed, the arrow points right. When the container is exp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b2e840c634be
unity_docs
scripting
What is `Unity.Properties.TypeUtility.GetTypeDisplayName` in Unity? Explain its purpose and usage.
TypeUtility.GetTypeDisplayName Declaration public static string GetTypeDisplayName (Type type ); Parameters Parameter Description type The <see cref="System.Type" /> we want the name of. Returns string The display name of the type. Description Utility method to get the name of a type which includes ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_73dd7eaa0c06
unity_docs
rendering
What is `XR.XRDisplaySubsystem.BeginRecordingIfLateLatched` in Unity? Explain its purpose and usage.
XRDisplaySubsystem.BeginRecordingIfLateLatched Declaration public void BeginRecordingIfLateLatched ( Camera camera ); Parameters Parameter Description camera The camera where late latch recording is to be enabled. Description This function enables late latching recording of constant buffer memory location...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c9e5090af953
unity_docs
editor
Show me a Unity C# example demonstrating `SerializedProperty.DeleteArrayElementAtIndex`.
SerializedProperty.DeleteArrayElementAtIndex Declaration public void DeleteArrayElementAtIndex (int index ); Description Delete the element at the specified index in the array. Additional resources: isArray , InsertArrayElementAtIndex , MoveArrayElement , DeleteCommand . ```csharp using System.Collections...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f79927b0caac
unity_docs
physics
What are the parameters of `Rigidbody.AddExplosionForce` in Unity?
Description Applies a force to a rigidbody that simulates explosion effects. The explosion is modelled as a sphere with a certain centre position and radius in world space; normally, anything outside the sphere is not affected by the explosion and the force decreases in proportion to distance from the centre. However, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c89c3aa2fd08
unity_docs
editor
What is `TestTools.Coverage` in Unity? Explain its purpose and usage.
Coverage class in UnityEngine.TestTools / Implemented in: UnityEngine.CoreModule Description Describes the interface for the code coverage data exposed by mono. Use one of the following methods to enable coverage: 1) Use the Coverage.enabled API 2) Use the Command line argument -enableCodeCoverage in ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0d8886ee543d
unity_docs
editor
What are the parameters of `VersionControl.Provider.DiffHead` in Unity?
Description Starts a task for showing a diff of the given assest versus their head revision. Do note that some asset types do not save their changes to disk right after making them so it is recommended to manually save the asset using AssetDatabase.SaveAssets before calling the diff tool. ```csharp using System.Collect...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0a03f22914a7
unity_docs
rendering
What are the parameters of `GUI.Toggle` in Unity?
Returns bool The new value of the button. Description Make an on/off toggle button. ```csharp // Draws 2 toggle controls, one with a text, the other with an image.using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public Texture aTexture; private bool toggleTxt = false; p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4d70be589622
unity_docs
scripting
What is `XR.XRMeshSubsystemDescriptor` in Unity? Explain its purpose and usage.
XRMeshSubsystemDescriptor class in UnityEngine.XR / Inherits from: IntegratedSubsystemDescriptor / Implemented in: UnityEngine.XRModule Description Information about an XRMeshSubsystem . Inherited Members Properties Property Description id A unique string that identifies the subsystem that this Descriptor ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_56403a645137
unity_docs
editor
What is `Selection.activeInstanceID` in Unity? Explain its purpose and usage.
Selection.activeInstanceID public static int activeInstanceID ; Description Returns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects. When working with objects that are primarily in a Scene, it is strongly recommended to use Selection.activeTransform instead.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ea4314a20d67
unity_docs
scripting
What is `Windows.Speech.PhraseRecognitionSystem.StatusDelegate` in Unity? Explain its purpose and usage.
PhraseRecognitionSystem.StatusDelegate Declaration public delegate void StatusDelegate ( Windows.Speech.SpeechSystemStatus status ); Parameters Parameter Description status The new status of the phrase recognition system. Description Delegate for OnStatusChanged event.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6b6b1e0734cf_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Switches the build platform to Android Signature: ```csharp public class BuildTargetSetupStep : ISetupStep, IActiveBuildTargetChanged ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1ed46bedb260
unity_docs
ui
What is `UIElements.ToggleButtonGroupState.CreateFromOptions` in Unity? Explain its purpose and usage.
ToggleButtonGroupState.CreateFromOptions Declaration public static UIElements.ToggleButtonGroupState CreateFromOptions (IList<bool> options ); Parameters Parameter Description options A list of booleans that is used to generated a ToggleButtonGroupState. Returns ToggleButtonGroupState a ToggleButtonGro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_471af049e71c
unity_docs
xr
What is `AssetBundle.LoadFromStreamAsync` in Unity? Explain its purpose and usage.
AssetBundle.LoadFromStreamAsync Declaration public static AssetBundleCreateRequest LoadFromStreamAsync (Stream stream ); Declaration public static AssetBundleCreateRequest LoadFromStreamAsync (Stream stream , uint crc ); Declaration public static AssetBundleCreateRequest LoadFromStreamAsync (Stream ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_71dd15ae5578
unity_docs
scripting
What is `AudioType.WAV` in Unity? Explain its purpose and usage.
AudioType.WAV Description The audio file you want to stream has the Microsoft WAV audio file format. Use this enumeration value to ensure the format type of the audio file has the Microsoft WAV audio file format. Use this audio type for files with the extension .wav . If the audio file has a different format, Unity...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.