id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_060c33548133 | unity_docs | physics | What is `PhysicsShapeType2D` in Unity? Explain its purpose and usage. | PhysicsShapeType2D
enumeration
Description
Options for indicate which primitive shape type is used to interpret geometry contained within a
PhysicsShape2D
object.
Additional resources:
PhysicsShape2D.shapeType
.
Properties
Property
Description
Circle
Use a circle shape to interpret the PhysicsShape2D geomet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1f73a075762 | unity_docs | rendering | What is `Rendering.CullingResults.SetLightIndexMap` in Unity? Explain its purpose and usage. | CullingResults.SetLightIndexMap
Declaration
public void
SetLightIndexMap
(NativeArray<int>
lightIndexMap
);
Parameters
Parameter
Description
lightIndexMap
Array with light indices that map from
VisibleLight
to internal per-object light lists.
Description
If a
RenderPipeline
sorts or otherwise modifies ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63f68fd6cfa8 | unity_docs | input | What is `UIElements.MouseDownEvent.GetPooled` in Unity? Explain its purpose and usage. | MouseDownEvent.GetPooled
Declaration
public static
UIElements.MouseDownEvent
GetPooled
(
Event
systemEvent
);
Parameters
Parameter
Description
systemEvent
An IMGUI mouse event.
Returns
MouseDownEvent
An initialized event.
Description
Gets an event from the event pool and initializes it with the g... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f87eff58cf60 | unity_docs | editor | Give me an overview of the `Menu` class in Unity. | Menu
class in
UnityEditor
Description
Provides methods to manipulate a menu item.
Constructors
Constructor
Description
Menu
Default constructor.
Static Methods
Method
Description
GetChecked
Gets the check status of a menu item.
GetEnabled
Gets the enabled status of a menu item.
SetChecked
Sets the check ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_08f66a2da6ff | unity_docs | scripting | Explain 'Build and deliver for Embedded Linux' in Unity. | Build and deliver your Unity application for Embedded Linux.
Topic Description Embedded Linux Build Profiles reference
Reference documentation for Embedded Linux
Build Profiles
.
Build for Embedded Linux from the command line
Build your Unity project from the command line.
Deploy an Embedded Linux project
Deploy your p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22c3384bb7e4 | unity_docs | rendering | What is `Rendering.GraphicsTexture.descriptor` in Unity? Explain its purpose and usage. | GraphicsTexture.descriptor
public
Rendering.GraphicsTextureDescriptor
descriptor
;
Description
Contains all the information Unity uses to create a GraphicsTexture.
Getting this property is only possible while the GraphicsTexture is in the
InitializedOnRenderThread
state.
Additional resources:
GraphicsTextu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12c10a7bfabb | unity_docs | rendering | What is `GL.Clear` in Unity? Explain its purpose and usage. | GL.Clear
Declaration
public static void
Clear
(bool
clearDepth
,
bool
clearColor
,
Color
backgroundColor
,
float
depth
= 1.0f);
Parameters
Parameter
Description
clearDepth
Should the depth buffer be cleared?
clearColor
Should the color buffer be cleared?
backgroundColor
The color to clear with, use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f18c20d7af8f | unity_docs | rendering | In Unity's 'Search expressions', what is 'Create a search expression' and how does it work? | A search expression starts with a root expression that can contain inner expressions.
A simple query like
t:shader
is an expression. It returns all of the Search Items corresponding to shaders in your project.
Use the search expression language to combine
multiple queries
into a single expression to create more flexibl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5ef93afd798 | unity_docs | math | What are the parameters of `Tilemaps.Tilemap.GetTilesRangeNonAlloc` in Unity? | Returns int Returns the number of positions and Tiles retrieved. Description Retrieves an array of Tiles within the given range, inclusive of the Cells at both the starting position and the ending positions. This method begins at the given starting position and iterates through all available Z Positions, then iterates ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d088fb4949e4 | unity_docs | scripting | What is `Build.Content.ObjectSerializedInfo.rawData` in Unity? Explain its purpose and usage. | ObjectSerializedInfo.rawData
public
Build.Content.SerializedLocation
rawData
;
Description
Raw byte data of the object if it was serialized seperately from the header.
Internal use only. See
ObjectSerializedInfo
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8b246f295bce | github | scripting | Write a Unity C# script called Null Config Data | ```csharp
using RMC.Core.Architectures.Umvcs.Context;
using UnityEngine;
namespace RMC.Core.Architectures.Umvcs.Model.Data
{
[CreateAssetMenu(fileName = "NullConfigData",
menuName = UMVCSConstants.CreateAssetMenuPath + "NullConfigData",
order = UMVCSConstants.CreateAssetMenuOrder)]
/// <summary>
/// This is a n... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_40475443561b | unity_docs | rendering | What is `Experimental.GlobalIllumination.FalloffType.InverseSquaredNoRangeAttenuation` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
FalloffType.InverseSquaredNoRangeAttenuation
Description
Inverse squared distance falloff model (without smooth range attenuation).
This is a physically based falloff model for point and spot lights. The falloff model falls off ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fe4751cddf2 | unity_docs | rendering | What is `SparseTexture` in Unity? Explain its purpose and usage. | SparseTexture
class in
UnityEngine
/
Inherits from:
Texture
/
Implemented in:
UnityEngine.CoreModule
Description
Class for handling Sparse Textures.
Sparse textures are textures where not the whole texture data can be present in memory at once. They are also commonly called "tiled textures" or "mega textures"... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d901b955f88c | unity_docs | editor | What is `EngineDiagnostics.EngineDiagnosticsSettings` in Unity? Explain its purpose and usage. | EngineDiagnosticsSettings
class in
UnityEditor.EngineDiagnostics
Description
Engine diagnostics data collection settings.
Static Properties
Property
Description
enabled
Enables or disables Engine diagnostics data collection. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d674a561923c | unity_docs | rendering | In Unity's 'Introduction to Custom Render Textures', what is 'Render Pipeline Compatibility' and how does it work? | The following table describes the compatibility between the
Custom Render Textures
feature and each
render pipeline
:
Feature
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
Custom Scriptable Render Pipeline (SRP)
Built-in Render Pipeline
Custom Render Textures
Yes (1)
Yes (1)
Yes (1)
Yes (1)
Not... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d65470eb6b12 | unity_docs | rendering | What is `Rendering.GraphicsTextureDescriptor.mipCount` in Unity? Explain its purpose and usage. | GraphicsTextureDescriptor.mipCount
public int
mipCount
;
Description
The number of mipmap levels in this GraphicsTexture.
The value includes the base level, so it must always be 1 or more.
Note that a GraphicsTexture represents what is uploaded to the GPU, so this value may differ from
Texture.mipmapCount
de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c9b30718239d | github | scripting | Write a Unity C# ScriptableObject for Group Brush | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace UnityEditor.Tilemaps
{
/// <summary>
/// This Brush helps to pick Tiles which are grouped together by position. Gaps can be set to identify if Tiles belong to a Group. Limits can be s... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_eea35a3e755c | unity_docs | scripting | What is `Experimental.GraphView.Edge.ghostColor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Edge.ghostColor
public
Color
ghostColor
;
Description
The color of the ghost edge, which is the edge that appears snapped to a nearby port while an edge is being created. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20264f276f5d | unity_docs | scripting | What is `VideoClipImporter.ClearTargetSettings` in Unity? Explain its purpose and usage. | VideoClipImporter.ClearTargetSettings
Declaration
public void
ClearTargetSettings
(string
platform
);
Parameters
Parameter
Description
platform
Platform name.
Description
Clear the platform-specific import settings for the specified platform, causing them to go back to the default settings.
Refer to
Vide... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fb2cf995761 | unity_docs | physics | Give me an overview of the `SoftJointLimitSpring` class in Unity. | SoftJointLimitSpring
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
The configuration of the spring attached to the joint's limits: linear and angular. Used by
CharacterJoint
and
ConfigurableJoint
.
Properties
Property
Description
damper
The damping of the spring limit. In e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc1c6e2831e0 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.Priority` in Unity? Explain its purpose and usage. | Priority
enumeration
Description
The priority level attached to the
AsyncReadManager
read request.
The
AsyncReadManager
always starts higher priority read requests before lower priority requests.
Properties
Property
Description
PriorityLow
Low priority request.
PriorityHigh
High priority request. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_94b0a27e880a | unity_docs | scripting | Show me a Unity code example for 'BindableElement'. | the base class for all elements that you can bind to a data source. It provides the following properties:
bindingPath
: The path to the data source property to bind to.
binding
: The binding object that represents the binding between the element and the data source.
## Create a BindableElement
You can create a Bindab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a74b5662d4d | unity_docs | physics | Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.AddCapsule`. | Description
Adds a capsule shape (
PhysicsShapeType2D.Capsule
) to the shape group.
A capsule shape is comprised of a single edge shape defined by two vertices (
vertex0
and
vertex1
) and a
radius
that extends around the length of the edge and around the vertices.
NOTE
: A capsule forms a closed shape and does h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_73d49617adb2 | unity_docs | rendering | In Unity's 'Configure mipmap streaming', what is 'Enable mipmap streaming on a single camera' and how does it work? | Follow these steps:
Go to
Edit
>
Project Settings
>
Quality
.
In the Textures section, under
Mipmap Streaming
, disable
Add All Cameras
.
Add a
Streaming Controller
component to the camera, and make sure it’s enabled. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d829d6b5afa | unity_docs | scripting | Show me a Unity C# example demonstrating `Color.red`. | Color.red
public static
Color
red
;
Description
Solid red. RGBA is (1, 0, 0, 1).
Returns a solid red Color. RGBA is (1, 0, 0, 1). Use it to change or compare the Color of a GameObject.
```csharp
//Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_12 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The Collision structure that holds whether to create collision meshes for different types of map geometry.
Signature:
```csharp
public struct CollisionConfig
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_4b82c9e5b0ab | unity_docs | rendering | In Unity's 'Web browser compatibility', what is 'Web browser compatibility for mobile' and how does it work? | The Unity Web platform supports some mobile browsers. To use a Web application on a mobile device, you have a few options:
Run the application in your mobile browser.
Use WebView to embed the application into native apps.
Use a
Progressive Web App
(PWA) template.
Unity’s Web platform supports the following mobile brows... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c9afa5e3508 | unity_docs | scripting | What is `VersionControl.Task.assetList` in Unity? Explain its purpose and usage. | Task.assetList
public
VersionControl.AssetList
assetList
;
Description
The result of some types of tasks.
Most task perform an action and returns the result as list of version control informations about assets, e.g. a Status task will return the result in this list. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb379c3dfb5a | unity_docs | scripting | What is `TextMesh.richText` in Unity? Explain its purpose and usage. | TextMesh.richText
public bool
richText
;
Description
Enable HTML-style tags for Text Formatting Markup.
Supported tags are:
<color="htmlcolor">colored text</color>, where "htmlcolor" is a html color string, like "#ff0000" or "red".
<b>bold text</b>
<i>italic text</i>
<size=20>sized text</size>
<material=1... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf423ac4bfba | unity_docs | animation | Show me a Unity C# example demonstrating `ModelImporterClipAnimation.ConfigureClipFromMask`. | igureClipFromMask
(
AvatarMask
mask
);
Parameters
Parameter
Description
mask
AvatarMask
from which the mask settings will be imported.
Description
Copy the mask settings from an
AvatarMask
to the clip configuration.
When writing an
AssetPostprocessor
, use this method to copy an
AvatarMask
to your cli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf8b6a85499f | unity_docs | animation | What is `ModelImporter.referencedClips` in Unity? Explain its purpose and usage. | ModelImporter.referencedClips
public string[]
referencedClips
;
Description
Returns the matching referenced clip assets for this model.
Note: The returned array will only contain referenced clip assets for models being set to use legacy animation rigs, otherwise an empty array will be returned. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd5976146cc1 | unity_docs | rendering | What is `TextureImporterShape.Texture3D` in Unity? Explain its purpose and usage. | TextureImporterShape.Texture3D
Description
Import the texture as a 3D texture.
The input image is split into a number of columns and rows controlled by
TextureImporterSettings.flipbookColumns
and
TextureImporterSettings.flipbookRows
. Each cell is imported into its own 3D texture slice.
Additional resources:
Te... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8aef00ccda89 | unity_docs | editor | What is `IMGUI.Controls.SphereBoundsHandle` in Unity? Explain its purpose and usage. | SphereBoundsHandle
class in
UnityEditor.IMGUI.Controls
/
Inherits from:
IMGUI.Controls.PrimitiveBoundsHandle
Description
A compound handle to edit a sphere-shaped bounding volume in the Scene view.
A sphere volume is defined by only a
radius
parameter, and so dragging a handle will always scale the volume uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b216563f51d | unity_docs | rendering | What is `Rendering.ScriptableRenderContext.DrawUIOverlay` in Unity? Explain its purpose and usage. | ScriptableRenderContext.DrawUIOverlay
Declaration
public void
DrawUIOverlay
(
Camera
camera
);
Parameters
Parameter
Description
camera
The camera of the current view.
Description
Draw the UI overlay. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_57e11f66caa3 | github | scripting | Write a Unity C# MonoBehaviour script called Runtime Attribute Finder | ```csharp
using InGame_Console.InGame_Console_System.Scripts;
using UnityEngine;
using UnityEngine.SceneManagement;
public class RuntimeAttributeFinder : MonoBehaviour
{
[SerializeField] bool RunOnSceneChanges = true;
void Awake()
{
SceneManager.activeSceneChanged += OnSceneChanged;
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_993efc7318ec | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.itemUssClassName` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.itemUssClassName
public static string
itemUssClassName
;
Description
The USS class name of item elements in BaseVerticalCollectionView elements.
Unity adds this USS class to every item element the BaseVerticalCollectionView contains. Any styling applied to
this class affects ever... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_19 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This controls whether or not Labels are enabled for roads, buildings and other landmarks.This is set automatically from the Unity Inspector panel for the WrldMap object.
Signature:
```csharp
public bool EnableLabels
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_3e98abea1b24 | unity_docs | performance | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle.Valid` in Unity? Explain its purpose and usage. | ProfilerRecorderHandle.Valid
public bool
Valid
;
Description
Indicates if a handle is valid and can be used with ProfilerRecorder.
Returns true if the handle is valid and can be used with ProfileRecorder. Returns false otherwise. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_034e669f7898 | unity_docs | scripting | What is `RenderPickingResult.ctor` in Unity? Explain its purpose and usage. | RenderPickingResult Constructor
Declaration
public
RenderPickingResult
(int
renderedPickingIndexCount
,
HandleUtility.ResolvePickingCallback
resolver
);
Declaration
public
RenderPickingResult
(int
renderedPickingIndexCount
,
HandleUtility.ResolvePickingWithWorldPositionCallback
resolver
);
Parameters
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ca157165f353 | unity_docs | editor | Show me a Unity code example for 'Embedded resources in Web'. | resources can be rather large. However, some user code and .NET class library APIs depend on the presence of embedded resources to work properly. For example, string comparisons that use the
StringComparison.InvariantCultureIgnoreCase
value use embedded resources when comparing non-ASCII characters.
You can use the fol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bf9a41666550 | unity_docs | xr | Explain 'Search for packages' in Unity. | The Packages search provider finds packages in your project and in the Unity Registry.
## Query syntax
Provider token:
pkg:
Note:
You can’t implicitly use this search provider
as part of a default search
. You must explicitly use its search token or its
visual query
filter.
Query example: Searches the Package Manager... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4115054f53bc | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.minArraySize`. | zedObject.maxArraySizeForMultiEditing
. In that case SerializedObject.maxArraySizeForMultiEditing could be increased to permit access to the array contents.
When the SerializedObject contains only a single object, this property behaves in the same way as
SerializedProperty.arraySize
and returns the true array size.
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc30269a3ea1 | unity_docs | rendering | What is `Mesh.MarkModified` in Unity? Explain its purpose and usage. | Mesh.MarkModified
Declaration
public void
MarkModified
();
Description
Notify
Renderer
components of mesh geometry change.
By default, whenever Mesh data changes that could affect the geometry of the mesh, all
Renderer
components that use
this mesh get notified. For example,
MeshRenderer
components recal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_582f2d7c23ed | unity_docs | physics | In Unity's 'Get started with runtime binding', what is 'Create a data source asset' and how does it work? | Create a data source asset that contains the properties you want to bind to. In this example, you create a ScriptableObject asset named ExampleObject that contains a string property.
Create a project in Unity with any template.
In the Assets folder of your project, create a C# script named
ExampleObject.cs
with the fol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75efe52722fc | unity_docs | physics | Show me a Unity C# example demonstrating `AssetImporters.ScriptedImporterAttribute.ctor`. | rsion number whenever the script changes. This forces Assets imported with lower version numbers to be re-imported.
If the Editor's
Auto Refresh
preference is enabled, editing a script outside of the editor and saving it triggers a re-import of both the script and all Assets of the corresponding type.
The following e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2d13bec0515 | unity_docs | scripting | What is `UIElements.StyleFontDefinition` in Unity? Explain its purpose and usage. | StyleFontDefinition
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IStyleValue<T0>
Description
Style value that can be either a
FontDefinition
or a
StyleKeyword
.
Properties
Property
Description
keyword
The style keyword.
value
The actual ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e144fc15745d | unity_docs | scripting | What is `BeforeRenderOrderAttribute` in Unity? Explain its purpose and usage. | BeforeRenderOrderAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Use this BeforeRenderOrderAttribute when you need to specify a custom callback order for Application.onBeforeRender.
Application.onBeforeRender
will reorder all registered events recievers and call them in orde... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02aae5d0210f | unity_docs | ui | Show me a Unity C# example demonstrating `UIElements.Button.clicked`. | .clicked
Description
Callback triggered when the button is clicked.
This is a shortcut for modifying
Clickable.clicked
. It is provided as a convenience. When you add or remove actions from clicked, it adds or removes them from
Clickable.clicked
automatically.
The following example shows how to use the c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91a9743750aa | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.IsConnectedToCacheServer`. | AssetDatabase.IsConnectedToCacheServer
Declaration
public static bool
IsConnectedToCacheServer
();
Returns
bool
Returns true when Editor is connected to the Cache Server. Returns false otherwise.
Description
Checks connection status of the Cache Server.
```csharp
using UnityEngine;
using UnityEditor;publi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8065f2a3831d | unity_docs | ui | In Unity's 'AudioGroup Inspector', what is 'Edit in Playmode' and how does it work? | When in Play mode within Unity, the Inspector for an AudioGroup includes a button at the top called
Edit in Play Mode
. By default, the parameter values of an Audio Mixer aren’t editable in Play mode and are fully controlled by the current snapshot within the game.
Enable
Edit in Play Mode
to override the snapshot syst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d8884513961e | unity_docs | scripting | In Unity's 'Create trees and leaves from meshes', what is 'Use a mesh for the tree' and how does it work? | A Tree Editor tree has a
Mesh Filter
component that can reference your imported mesh.
To assign your imported mesh to the tree:
In the Inspector window >
Tree Hierarchy
view, select either the root node or one of the branch groups.
In the
Mesh (Mesh Filter)
component, select the mesh picker (circle).
In the Select Mesh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_332aa73a123a | unity_docs | editor | Give me an overview of the `StaticOcclusionCullingVisualization` class in Unity. | StaticOcclusionCullingVisualization
class in
UnityEditor
Description
Used to visualize static occlusion culling at development time in Scene view.
Static Properties
Property
Description
showGeometryCulling
If set to true, culling of geometry is enabled.
showOcclusionCulling
If set to true, visualization of ta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_265bec37ad0a | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.Service.ctor` in Unity? Explain its purpose and usage. | Service Constructor
Declaration
public
Service
();
Declaration
public
Service
(
Unity.Android.Gradle.Manifest.Service
service
);
Parameters
Parameter
Description
service
Element to copy.
Description
Element constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ee82f7d3b37 | unity_docs | scripting | What are the parameters of `LightProbes.SetPositionsSelf` in Unity? | Returns bool true when the positions were successfully set. Otherwise false . Description Sets the positions of the baked light probes stored in this LightProbes object. When you change the positions of baked light probes using this method, you must call LightProbes.Tetrahedralize or LightProbes.TetrahedralizeAsync to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d50bbedf7d2 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.ResizeToFit` in Unity? Explain its purpose and usage. | MultiColumnHeader.ResizeToFit
Declaration
public void
ResizeToFit
();
Description
Resizes the column widths of the columns that have auto-resize enabled to make all the columns fit to the width of the MultiColumnHeader render rect.
If no columns have
MultiColumnHeaderState.Column.autoResize
enabled then this ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_819e62c3619b | unity_docs | audio | In Unity's 'Audio Clip Import Settings reference', what is 'Preview window' and how does it work? | The Preview window lets you play the audio in the Unity Editor outside of Play mode. This window allows you to check audio files to ensure they sound as expected before you use them in your application.
Property Function Select the Play button to play the selected audio clip.
Enable the
Turn Auto Play On/Off
toggle to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7c4778ee26a | unity_docs | scripting | What is `TextMesh.font` in Unity? Explain its purpose and usage. | TextMesh.font
public
Font
font
;
Description
The
Font
used.
Additional resources:
text mesh component
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Set the text of the attached Text mesh
Font newFont = new Font();
GetComponent<TextMesh>().font = newFont;
}
}... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_054fb9192465 | unity_docs | editor | Show me a Unity C# example demonstrating `SearchService.SearchEngineScope`. | SearchEngineScope
enumeration
Description
An enumeration that contains the available search engine scopes.
A search engine scope identifies where a search comes from. This is useful when implementing a single entry point for the base engine functions:
```csharp
using System;
using System.Collections.Generic;
usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72da6316fe49 | unity_docs | physics | Show me a Unity C# example demonstrating `UIElements.Button.clickable`. | scription
Clickable MouseManipulator for this Button.
The default
Clickable
object provides a list of actions that are called using
one or more activation filters.
To add or remove activation triggers, modify
clickable.activators
.
An activation trigger can be any mouse button, pressed any number of times,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c70b41558a74 | unity_docs | xr | What is `Networking.DownloadHandler.ReceiveData` in Unity? Explain its purpose and usage. | DownloadHandler.ReceiveData
Declaration
protected bool
ReceiveData
(byte[]
data
,
int
dataLength
);
Parameters
Parameter
Description
data
A buffer containing unprocessed data, received from the remote server.
dataLength
The number of bytes in
data
which are new.
Returns
bool
True if the download sho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7ed59f568d1 | unity_docs | editor | Show me a Unity C# example demonstrating `SettingsProvider.label`. | SettingsProvider.label
public string
label
;
Description
Gets or sets the display name of the SettingsProvider as it appears in the Settings window. If not set, the Settings window uses last token of
SettingsProvider.settingsPath
instead.
```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIEle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1dc7dc6abbf2 | unity_docs | editor | What is `AssetDatabase.RegisterCustomDependency` in Unity? Explain its purpose and usage. | AssetDatabase.RegisterCustomDependency
Declaration
public static void
RegisterCustomDependency
(string
dependency
,
Hash128
hashOfValue
);
Parameters
Parameter
Description
dependency
Name of dependency. You can use any name you like, but because these names are global across all your Assets, it can be use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9dda0fc20222 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.SetCompileFlagsForFile`. | lagsForFile
(string
targetGuid
,
string
fileGuid
,
List<string>
compileFlags
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
fileGuid
The GUID of the file.
compileFlags
The list of compile flags or null if the flags should be unset.
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e903feacee78 | github | scripting | Write a Unity C# script called Resources Loader | ```csharp
using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace SmartReference.Runtime
{
public class ResourcesLoader: ISmartReferenceLoader
{
public ISmartReferenceHandle Load(string path, Type type, out Object loadedObject)
{
var resourcesPath = GetResourc... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_d71e5e94dc9e | unity_docs | ui | Show me a Unity code example for 'Child selectors'. | USS child selectors match elements that are the child of another element in the
visual tree
.
## Syntax
A child selector consists of multiple simple selectors separated by
>
.
```
selector1 > selector2 {...}
```
You can include the wildcard selector in complex selectors. For example, the following USS rule uses the w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ac9d1aa67c42 | unity_docs | ui | Show me a Unity code example for 'ToolbarToggle'. | A ToolbarToggle is an
Editor-only
control that serves as a toggle in a
Toolbar
. It’s a Toggle with a predefined style that matches the Toolbar style. It looks like a button that you can toggle on and off.
## Create a ToolbarToggle
You can create a ToolbarToggle with UI Builder, UXML, or C#. The following C# example ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20bd62ff844a | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.right`. | Vector3.right
public static
Vector3
right
;
Description
Shorthand for writing
Vector3(1, 0, 0)
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
transform.position += Vector3.right * Time.deltaTime;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97cac2976ae4 | unity_docs | scripting | Give me an overview of the `ModelImporterIndexFormat` class in Unity. | ModelImporterIndexFormat
enumeration
Description
Format of the imported mesh index buffer data.
Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices).
Default behavior is
ModelImporterIndexFormat.Auto
, which picks the format based on vertex cou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0675f45c3f73 | unity_docs | physics | What is `JointBreakAction2D.CallbackOnly` in Unity? Explain its purpose and usage. | JointBreakAction2D.CallbackOnly
Description
When the
Joint2D
breaks, call
Joint2D.OnJointBreak2D
but take no other action.
NOTE: With this option selected, continuing to break the joint will continue to cause the
Joint2D.OnJointBreak2D
callback to be called. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ccd93d58319e | unity_docs | scripting | What is `Tilemaps.Tilemap.GetTilesRangeCount` in Unity? Explain its purpose and usage. | Tilemap.GetTilesRangeCount
Declaration
public int
GetTilesRangeCount
(
Vector3Int
startPosition
,
Vector3Int
endPosition
);
Parameters
Parameter
Description
startPosition
The starting position of the range to retrieve Tiles from.
endPosition
The ending position of the range to retrieve Tiles from.
Ret... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ac133d261672 | github | scripting | Write a Unity C# MonoBehaviour script called Poll Register | ```csharp
/*
* Copyright (c) University of Sheffield AMRC 2025.
* See LICENSE file
*/
using AMRC.UnityModBus.Classes;
using UnityEngine;
using UnityEngine.Events;
namespace AMRC.UnityModBus.UnityComponents
{
/// <summary>
/// A Unity component class to repeatedly poll a register over ModBus and alert at an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0203df9adf49 | unity_docs | ui | Show me a Unity code example for 'Style text with USS'. | in
UI Builder
. To learn more about USS text properties, refer to
Text properties
.
## Style text in USS and UXML
Text properties
are regular USS style properties. You can set text style properties on any element. Unlike most USS style properties, text style properties propagate to child elements.
The following USS e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81f39c73a4c6 | unity_docs | scripting | What is `UIElements.TextOverflowPosition` in Unity? Explain its purpose and usage. | TextOverflowPosition
enumeration
Description
Specifies which part of the text the Element replaces with an ellipsis when textOverflow is set to TextOverflow.Ellipsis.
Properties
Property
Description
End
The ellipsis replaces content at the end of the text. This is the default value.
Start
The ellipsis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_14 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Will cause collision geometry to be generated for road meshes if true.
Signature:
```csharp
public bool RoadCollision
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_dbfe36f40796 | unity_docs | performance | What is `Profiling.Sampler` in Unity? Explain its purpose and usage. | Sampler
class in
UnityEngine.Profiling
/
Implemented in:
UnityEngine.CoreModule
Description
Provides control over a CPU Profiler label.
Sampler is a counter which produces timings information you can see in
CPU Profiler
.
Use this class to get information about built-in or custom Profiler label.
Additional res... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5ed79dff96a8 | unity_docs | rendering | Show me a Unity code example for 'Normal mapping Surface Shader example in the Built-In Render Pipeline'. | ```csharp
Shader "Example/Diffuse Bump" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
_BumpMap ("Bumpmap", 2D) = "bump" {}
}
SubShader {
Tags { "RenderType" = "Opaque" }
CGPROGRAM
#pragma surface surf Lambert
struct Input {
float2 uv_MainTex;
float2 uv_BumpMap;
};
sampler2D _MainTex;
sampler2D _Bum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab80363f9bf8 | unity_docs | rendering | Give me an overview of the `ColorSpace` class in Unity. | ColorSpace
enumeration
Description
Color space for player settings.
This enum is used to indicate color space used in project (
PlayerSettings.colorSpace
) and sprite atlases (
AtlasSettings.colorSpace
).
Additional resources:
Linear and Gamma rendering
,
RenderTextureReadWrite
.
Properties
Property
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4a8da21fffa7 | unity_docs | rendering | Explain 'Unity Editor windows and views reference' in Unity. | The Unity Editor interface has several key windows that you use to create and manage your projects. Each window has a specific purpose, such as organizing scene content and editing the settings of your project.
Understanding these key windows and how they interact is fundamental to working efficiently in Unity. You can... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f6009aba56f | unity_docs | rendering | What is `Material.HasInteger` in Unity? Explain its purpose and usage. | Material.HasInteger
Declaration
public bool
HasInteger
(string
name
);
Declaration
public bool
HasInteger
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property. Use
Shader.PropertyToID
to get this ID.
name
The name of the property.
Returns
bool
Returns true if the S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69eaca881d68 | unity_docs | scripting | What are the parameters of `Animator.ResetTrigger` in Unity? | Description Resets the value of the given trigger parameter. Use this to reset a Trigger parameter in an Animator Controller that could still be active. Make sure to create a parameter in the Animator Controller with the same name. See Animator.SetTrigger for more information about how to set a Trigger. ```csharp
//Att... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_21395103281d | unity_docs | rendering | In Unity's 'Customizing the Player loop', what is 'Replace a default system in the Player loop' and how does it work? | The following example replaces a default system in the Player loop with a custom update. The example replaces the
PreUpdate.AIUpdate
system, but you can replace any system in the Player loop by specifying its
PlayerLoopSystem.type
identifier. Valid types for default systems can be obtained by iterating through the defa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9b103c92036 | unity_docs | rendering | What is `Texture2D.vtOnly` in Unity? Explain its purpose and usage. | Texture2D.vtOnly
public bool
vtOnly
;
Description
Returns true if the VTOnly checkbox was checked when the texture was imported; otherwise returns false. For additional information, see
TextureImporter.vtOnly
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e96ec8f6387 | unity_docs | scripting | What is `VersionControl.Provider.PreSubmitCallback` in Unity? Explain its purpose and usage. | Provider.PreSubmitCallback
Declaration
public delegate bool
PreSubmitCallback
(
VersionControl.AssetList
list
,
ref string
changesetID
,
ref string
changesetDescription
);
Parameters
Parameter
Description
list
The list of Assets that will be passed on to the Checkout command. Assets can be removed from or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f615f5f02459 | unity_docs | editor | What is `Profiling.Recorder` in Unity? Explain its purpose and usage. | Recorder
class in
UnityEngine.Profiling
/
Implemented in:
UnityEngine.CoreModule
Description
Records profiling data produced by a specific Sampler.
Recorder accumulates elapsed time of every Begin/End pair during a frame.
Once enabled it sums delta time between Begin and End samples produced by a Sampler.
Use
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c1492310e5da | unity_docs | scripting | Show me a Unity code example for 'Load SSH keys automatically on macOS'. | ## Procedure
Check your home folder for an.ssh
subdirectory and check if it contains a config file.
Note
:.ssh
is a hidden subdirectory.
Create the
~/.ssh/config
file if it doesn’t exist.
Add the following content to
~/.ssh/config
to set the key to load in the authentication agent and specify its use by the target ser... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3cbeec11b0da | unity_docs | scripting | What is `SystemLanguage.Dutch` in Unity? Explain its purpose and usage. | SystemLanguage.Dutch
Description
Dutch.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Dutch language
if (Application.systemLanguage == SystemLanguage.Dutch)
{
//Outputs into console that the system is in Dutch
Deb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed72de568228 | unity_docs | scripting | What is `Experimental.GraphView.Group.OnElementsRemoved` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Group.OnElementsRemoved
Declaration
protected void
OnElementsRemoved
(IEnumerable<GraphElement>
elements
);
Parameters
Parameter
Description
elements
The removed elements.
Description
Called when elements are removed fr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a5b930a96c26 | unity_docs | audio | Explain 'Audio Echo Effect' in Unity. | The
Audio Echo Effect
repeats a sound after a given Delay , attenuating the repetitions based on the
Decay Ratio
.
## Properties
Property:
Function:
Delay
Echo delay in ms. 10 to 5000. Default = 500.
Decay
Echo decay per delay. 0 to 100%. 100% = No decay, 0% = total decay (ie simple 1 line delay). Default = 50%.
Max ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99813bb1e9dc | unity_docs | editor | What is `Search.SearchIndexer.Search` in Unity? Explain its purpose and usage. | SearchIndexer.Search
Declaration
public IEnumerable<SearchResult>
Search
(
Search.SearchContext
context
,
Search.SearchProvider
provider
,
int
maxScore
,
int
patternMatchLimit
);
Declaration
public IEnumerable<SearchResult>
Search
(string
query
,
Search.SearchContext
context
,
Search.SearchProvider
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b862065d65be | unity_docs | scripting | What is `Vector3.z` in Unity? Explain its purpose and usage. | Vector3.z
public float
z
;
Description
Z component of the vector.
```csharp
// Attach this script to a GameObject
// Create two Input Fields in the Scene (Create>UI>Input Field)
// Click on the GameObject and attach both Input Fields in the Inspector windowusing UnityEngine;
using UnityEngine.UI;public class Ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8739e822a871 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Collections.NativeArray_1.ReadOnly.UnsafeElementAt`. | Parameter
Description
index
The index of the element.
Returns
T
A
ref readonly
to a value of type
T
.
Description
Provides read-only access to
ReadOnly
elements by index.
This method is dangerous because it returns reference to the memory that can be destroyed (with Dispose, for instance) and
if the
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31e549e86731 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsStateCollection.graphicsDeviceType` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.graphicsDeviceType
public
Rendering.GraphicsDeviceType
graphicsDeviceType
;
Description
The graphics device API type the collection is intended to be used with.
The same shader variant and graphics ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b2127fef30f | unity_docs | physics | What is `ContactPoint.impulse` in Unity? Explain its purpose and usage. | ContactPoint.impulse
public
Vector3
impulse
;
Description
The impulse applied to this contact pair to resolve the collision.
To work out the force applied you can divide the impulse by the last frame's fixedDeltaTime. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba8e5454d574 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetSettingsProvider.CreateProviderFromAssetPath`. | rds to compare against what the user is searching for. When the user enters values in the search box on the Settings window,
SettingsProvider.HasSearchInterest
tries to match those keywords to this list.
Returns
AssetSettingsProvider
Returns an AssetSettingsProvider that will create an
Editor
for this particula... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83278dd47020 | unity_docs | scripting | What is `Rigidbody.freezeRotation` in Unity? Explain its purpose and usage. | Rigidbody.freezeRotation
public bool
freezeRotation
;
Description
Controls whether physics will change the rotation of the object.
If freezeRotation is enabled, the rotation is not modified by the physics simulation.
This is useful for creating first person shooters,
because the player needs full control of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e6167a62283 | unity_docs | scripting | What are the parameters of `JsonUtility.FromJsonOverwrite` in Unity? | Description Overwrite data in an object by reading from its JSON representation. This method is very similar to JsonUtility.FromJson , except that instead of creating a new object and loading the JSON data into it, it loads the JSON data into an existing object. This allows you to update the values stored in classes or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec308e21e891 | unity_docs | physics | What is `Physics2D.jobOptions` in Unity? Explain its purpose and usage. | Physics2D.jobOptions
public static
PhysicsJobOptions2D
jobOptions
;
Description
A set of options that control how physics operates when using the job system to multithread the physics simulation.
Multithreaded physics is currently an experimental feature. As such, many options are exposed that allow performan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bcf8c155a3f3 | unity_docs | scripting | Show me a Unity C# example demonstrating `VersionControl.Provider`. | ntrol
Description
This class provides access to the version control API.
Note that the Version Control window is refreshed after every version control operation. This means that looping through multiple assets and doing an individual operation on each (i.e. Checkout) will be slower than passing an
AssetList
conta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99aed390d71f | unity_docs | scripting | What is `SystemLanguage.Icelandic` in Unity? Explain its purpose and usage. | SystemLanguage.Icelandic
Description
Icelandic.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Icelandic language
if (Application.systemLanguage == SystemLanguage.Icelandic)
{
//Outputs into console that the system ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ffe5896815b0 | unity_docs | scripting | Show me a Unity C# example demonstrating `RenderSettings.flareStrength`. | RenderSettings.flareStrength
public static float
flareStrength
;
Description
The intensity of all flares in the Scene.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
RenderSettings.flareStrength = 0.2f;
}
}
```
Additional resources:
LensFlare component
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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