id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_fbdf1f1ff6e4 | unity_docs | rendering | Explain 'Create batches with the BatchRendererGroup API in URP' in Unity. | BatchRendererGroup (BRG) doesn’t automatically provide any instance data. Instance data includes many properties which are normally built in for GameObjects , such as transform matrices,
light probe
coefficients, and lightmap texture coordinates. This means features like ambient lighting only work if you provide instan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_357a69a69585 | unity_docs | rendering | What is `Camera.CameraCallback` in Unity? Explain its purpose and usage. | Camera.CameraCallback
Declaration
public delegate void
CameraCallback
(
Camera
cam
);
Description
Delegate type for camera callbacks.
Use this with
Camera.onPreCull
,
Camera.onPreRender
or
Camera.onPostRender
to get callbacks when any camera does rendering.
Camera that invokes the callback will be passe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb12e8068ac2 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.managedReferenceValue`. | ializeReference
attribute.
For use when
propertyType
is
SerializedPropertyType.ManagedReference
.
The value object must be a type that is compatible with the base type of the managed reference field (that is, the managed reference field that the serialized property is referencing).
Additional resources:
Ser... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4e0206a5924f | unity_docs | physics | Explain 'Feature sets' in Unity. | Feature sets are groups of packages that enable you to achieve specific results in Unity. For example, the 2D
feature set
provides all the functionality you need to create 2D games for various art styles.
All the packages in a feature set are compatible with each other for that version of the feature set. You can insta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc311c139e1d | unity_docs | scripting | Show me a Unity C# example demonstrating `ReflectionProbe.defaultReflectionTexture`. | ReflectionProbe.defaultReflectionTexture
Description
Adds a delegate to get notifications when the default specular Cubemap is changed.
Additional resources:
ReflectionProbe
.
```csharp
using UnityEngine;
using UnityEngine.Rendering;public class ReflectionProbeManager : MonoBehaviour
{
private static void OnSet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cbe9d6508cad | unity_docs | rendering | Give me an overview of the `DrawCameraMode` class in Unity. | DrawCameraMode
enumeration
Description
Drawing modes for
Handles.DrawCamera
.
Properties
Property
Description
UserDefined
A custom mode defined by the user.
Normal
Draw the camera like it would be drawn in-game. This uses the clear flags of the camera.
Textured
Draw the camera textured with selection wirefra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d02dc1f483bf | unity_docs | rendering | What is `Video.VideoPlayer.targetMaterialRenderer` in Unity? Explain its purpose and usage. | VideoPlayer.targetMaterialRenderer
public
Renderer
targetMaterialRenderer
;
Description
Renderer
which is targeted when
VideoPlayer.renderMode
is set to Video.VideoTarget.MaterialOverride
Setting this to null causes the
VideoPlayer
to use the first
Renderer
of the current
GameObject
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9ffbf0aa341 | unity_docs | rendering | What is `ParticleSystem.MainModule.startRotationZ` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startRotationZ
public
ParticleSystem.MinMaxCurve
startRotationZ
;
Description
The initial rotation of particles around the z-axis when the Particle System first spawns them
Note that you should specify the value in radians..
Additional resources:
MinMaxCurve
.
```csharp
using Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_023573c59bac | unity_docs | editor | What is `StaticEditorFlags.NavigationStatic` in Unity? Explain its purpose and usage. | Method group is Obsolete
StaticEditorFlags.NavigationStatic
Obsolete
Enum member StaticEditorFlags.NavigationStatic has been deprecated. The precise selection of the objects is now done using NavMeshBuilder.CollectSources() and NavMeshBuildMarkup.
Description
Include the GameObject when precomputing navigation d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_66f756ec019b | unity_docs | scripting | Show me a Unity code example for 'Use environment variables to identify your web proxy'. | configuration.
The environment variables you use and the values you assign vary, based on your environment. Use the guidance in the following section or sections that best describe your situation.
## Proxy environment variable values that exclude authentication information
If your environment variable definitions can... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_db8ae468108d | unity_docs | rendering | In Unity's 'Customize the global cache', what is 'Using the user configuration file' and how does it work? | You can manually edit the user configuration file to override the location of the global cache root, or the maximum size of the db subdirectory, or both.
Follow these steps to edit the user configuration file:
Locate the.upmconfig.toml
user configuration file. To find the file location, refer to
Configuration files
. I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c62fd853990d | unity_docs | rendering | What is `LightTransport.IProbeIntegrator` in Unity? Explain its purpose and usage. | IProbeIntegrator
interface in
UnityEngine.LightTransport
Description
Interface for light probe integration operations, typically used for global illumination baking.
The IProbeIntegrator interface provides methods for computing various lighting contributions at light probe positions, including direct radiance, in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6b3506e019bc | unity_docs | rendering | Explain 'Lightmap UVs' in Unity. | Approaches and resources for creating and troubleshooting UV coordinates for
lightmaps
.
Page Description Introduction to lightmap UVs
Compare the differences between lightmap UVs in baked lightmaps and real-time lightmaps, and learn about how Unity calculates lightmap UVs.
Generate lightmap UVs
Generate lightmap UVs a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2693e826d59 | unity_docs | scripting | Give me an overview of the `Effector2D` class in Unity. | Effector2D
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.Physics2DModule
Description
A base class for all 2D effectors.
Properties
Property
Description
colliderMask
The mask used to select specific layers allowed to interact with the effector.
useColliderMask
Should the col... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8ae7d6276f6 | unity_docs | rendering | Show me a Unity C# example demonstrating `ShaderKeywordFilter.ApplyRulesIfTagsNotEqualAttribute`. | derKeywordFilter.TagConstraintAttribute
Description
Enable or disable shader keyword filter attributes based on shader tags.
If you use this attribute, Unity enables
filter attributes
if the shader compilation context does not contain matching tags.
The following example builds only variants including the
Featu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63fac5b05996 | unity_docs | rendering | Show me a Unity C# example demonstrating `LightTransport.RadeonRaysContext.ctor`. | RadeonRaysContext Constructor
Declaration
public
RadeonRaysContext
();
Declaration
public
RadeonRaysContext
(IntPtr
ptr
);
Description
Constructor.
Create a new
RadeonRaysContext
.
```csharp
using UnityEngine.LightTransport;using var ctx = new RadeonRaysContext();
```
How to create a RadeonRaysContext. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ced49027d9f2 | unity_docs | scripting | What is `Mesh.Clear` in Unity? Explain its purpose and usage. | Mesh.Clear
Declaration
public void
Clear
(bool
keepVertexLayout
= true);
Parameters
Parameter
Description
keepVertexLayout
True if the existing Mesh data layout should be preserved.
Description
Clears all vertex data and all triangle indices.
You should call this function before rebuilding
triangles
a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69892c20e4ce | unity_docs | audio | What is `PlayerSettings.muteOtherAudioSources` in Unity? Explain its purpose and usage. | PlayerSettings.muteOtherAudioSources
public static bool
muteOtherAudioSources
;
Description
Stops or allows audio from other applications to play in the background while your Unity application is running.
This setting is shared between iOS and Android platforms.
Set this to true and your Unity application sto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5147069e67fc | unity_docs | math | Show me a Unity C# example demonstrating `Display.Activate`. | ay. For example, a secondary monitor connected to the system.
Creates a window with screen width and screen height, and with the default refresh rate.
Displays have the following indices in the
Display.displays
array:
The primary display is
0
.
Secondary displays are
1
to
7
.
Make sure an external display is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cb1dfc7ca126 | unity_docs | physics | Explain 'Customize movement constraint with Configurable Joints' in Unity. | You can use the Configurable Joint to constrain both the linear and rotational movement on each joint axis independently.
Use
X, Y, Z Motion
for linear movement, and
X, Y, Z Rotation
for rotational movement. By default, these axes correspond to the object’s local axes, defined by the Axis property. To constrain movemen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b76ab5157e1 | unity_docs | rendering | What are the parameters of `ComputeBuffer.SetData` in Unity? | Description Set the buffer with values from an array. The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information. Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89858fe571a6 | unity_docs | math | What are the parameters of `AndroidJavaObject.CallStatic` in Unity? | Description Call a static Java method on a class. To call a static method with return type 'void', use the regular version. Declaration public ReturnType CallStatic (string methodName ,
params object[] args ); Declaration public ReturnType CallStatic (string methodName ,
T[] args ); Parameters Parameter Description met... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_31 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive eight or more arguments as part of its initialization process,with the twelfth one being an object of type . Type of the twelfth argument.
Signature:
```csharp
public interface IEighthArgument<TEighthArgument>
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5035790d462 | unity_docs | scripting | What is `UIElements.Clickable.ProcessCancelEvent` in Unity? Explain its purpose and usage. | Clickable.ProcessCancelEvent
Declaration
protected void
ProcessCancelEvent
(
UIElements.EventBase
evt
,
int
pointerId
);
Description
This method processes the up cancel sent to the target Element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6686b6812dfe | unity_docs | editor | What is `SearchService.ObjectSelectorSearch` in Unity? Explain its purpose and usage. | ObjectSelectorSearch
class in
UnityEditor.SearchService
Description
Use this API to select objects. Engines for this type of search implement the
IObjectSelectorEngine
interface.
When a custom ObjectSelector search engine is active, the object selector calls registered ObjectSelector search engines. When the de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf30e79abca7 | unity_docs | editor | What is `Search.SearchMonitorView` in Unity? Explain its purpose and usage. | SearchMonitorView
struct in
UnityEditor.Search
Description
Scoped search monitor view.
This struct provides a view on Search's main
PropertyDatabases
. Search offers some convenient
PropertyDatabases
to cache data. If this data comes from scenes or assets, those will be invalidated automatically whenever the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f56376794903 | unity_docs | scripting | What is `CustomPreviewAttribute.ctor` in Unity? Explain its purpose and usage. | CustomPreviewAttribute Constructor
Declaration
public
CustomPreviewAttribute
(Type
type
);
Parameters
Parameter
Description
type
The type you want to create a custom preview for.
Description
Tells a DefaultPreview which class it's a preview for.
When you make a custom preview, you need put this attribute ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76dbe7813420 | unity_docs | scripting | What are the parameters of `GameObject.TryGetComponent` in Unity? | Returns bool Returns true if the component is found, false otherwise. Description Retrieves the component of the specified type, if it exists. TryGetComponent attempts to retrieve the component of the given type. The notable difference compared to GameObject.GetComponent is that this method does not allocate memory in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81789185eed5 | unity_docs | scripting | What is `PackageManager.StatusCode` in Unity? Explain its purpose and usage. | StatusCode
enumeration
Description
Unity Package Manager operation status.
Properties
Property
Description
InProgress
Package manager operation is in progress.
Success
Package manager operation completed successfully.
Failure
Package manager operation failed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6196ebc8a9a | unity_docs | rendering | What is `Rendering.RenderPipelineAsset.default2DMaterial` in Unity? Explain its purpose and usage. | RenderPipelineAsset.default2DMaterial
public
Material
default2DMaterial
;
Returns
Material
Default material.
Description
Return the default 2D
Material
for this pipeline.
This is used whenever a Sprite is created in the Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_419d6ab395da | unity_docs | rendering | Show me a Unity code example for 'Audio Spatializer SDK'. | patializer
Unity applies spatialization effects directly after the Audio Source decodes audio data. This produces a stream of audio data in which each source has its own separate effect instance. Unity only processes the audio from that source with its corresponding effect instance.
To enable a plugin to operate as a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52eaa4e8887c | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchIndexer`. | SearchIndexer
class in
UnityEditor.Search
Description
Base class for a document Indexer which provides methods for retrieving a document given a specific pattern in roughly log(n). This allows you to search a large index more quickly.
This class contains resources that must be disposed when it is no longer needed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8cdb8d9aef8 | unity_docs | rendering | What is `AssetPostprocessor.OnPreprocessLightDescription` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPreprocessLightDescription(LightDescription,Light, AnimationClip[])
Parameters
Parameter
Description
description
A
LightDescription
that describes the imported camera properties and animations.
light
The light generated by the Model Importer.
animations
The animation clips generated by ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba53c320151e | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.B5G5R5A1_UNormPack16` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.B5G5R5A1_UNormPack16
Description
A four-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit R component in bits 1..5, and a 1-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7a68d6ebcdc | unity_docs | editor | What is `EditorWindow.OnGUI` in Unity? Explain its purpose and usage. | EditorWindow.OnGUI()
Description
Implement your own editor GUI here.
Use OnGUI to draw all the controls of your window.
```csharp
// A simple script that saves frames from the Game view when in Play mode.
//
// You can put the frames together later to create a video.
// The frames are saved in the project, at the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c895eba2817c | unity_docs | scripting | What is `ParticlePhysicsExtensions.GetCollisionEvents` in Unity? Explain its purpose and usage. | ParticlePhysicsExtensions.GetCollisionEvents
Declaration
public static int
GetCollisionEvents
(
ParticleSystem
ps
,
GameObject
go
,
List<ParticleCollisionEvent>
collisionEvents
);
Parameters
Parameter
Description
go
The GameObject for which to retrieve collision events.
collisionEvents
Array to write ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55eac94a5de4 | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.CreateViewController` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.CreateViewController
Declaration
protected
UIElements.CollectionViewController
CreateViewController
();
Returns
CollectionViewController
The view controller.
Description
Creates the view controller for this view.
Override this method in inheritors to change the controller typ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d5cfca87bea7 | unity_docs | rendering | In Unity's 'Upgrade to Unity 2022 LTS', what is 'Articulation DriveforceLimitproperty now accepts force input instead of impulse' and how does it work? | The Articulation Drive forceLimit feature was used previously as an impulse limit instead of a force limit. This made the force limit dependent on the fixedDeltaTime value.
If you have already adapted to the use of this value as an impulse, when you upgrade, your values for forceLimit in your Articulation Drive in the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9e22b7d1ea90 | unity_docs | rendering | Explain 'Transparent Parallax Specular' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
One consideration for this shader is that the Base texture’s alpha channel defines both the Transparent areas as well as the Specular Map.
## Transparent Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ecac194c16fb_doc_19 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Get accessor for the transport network API
Signature:
```csharp
public TransportApi TransportApi
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2e74187f1dc3 | unity_docs | scripting | In Unity's 'Per-pixel and per-vertex lights in the Built-In Render Pipeline', what is 'How Unity classifies lights' and how does it work? | By default, Unity groups lights using the following criteria:
The brightest light is always a per-pixel light. This is usually the main Directional Light.
The 4 next most important lights are per-vertex lights.
The remaining lights are SH lights.
During rendering, Unity finds all lights surrounding a mesh and calculate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be197e58e0e8 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.BaseElement.ResolveConflict` in Unity? Explain its purpose and usage. | BaseElement.ResolveConflict
Declaration
public void
ResolveConflict
();
Description
Resolve a conflict if element was already modified by another script.
If element was not modified, the build will fail. This is to make sure that the method was used explicitly
for resolving an existing conflict. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e86ebf2b0978_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The PoolService class manages and operates the object pools for both MonoBehaviour and non-MonoBehaviour based poolable objects.It provides methods to get, release, and destroy poolable objects.
Signature:
```csharp
public sealed class PoolService
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_cfdc5985d64a | unity_docs | math | Show me a Unity C# example demonstrating `Search.QueryEngine_1.SetSearchWordMatcher`. | the search word. The second parameter is a boolean for exact match or not. The third parameter is the StringComparison options. The fourth parameter is an element of the array returned by the search data callback. The function returns true for a match or false for no match.
Description
Set the search word matching fu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8b7a9c50aed | unity_docs | scripting | What is `DetailScatterMode` in Unity? Explain its purpose and usage. | DetailScatterMode
enumeration
Description
Provides options to specify how details are scattered on the terrain.
Properties
Property
Description
CoverageMode
The detail map holds values that represent how much area to cover at each sample, based on the detail's density.
InstanceCountMode
The detail map holds va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_092018292461 | unity_docs | scripting | What is `Object.ToString` in Unity? Explain its purpose and usage. | Object.ToString
Declaration
public string
ToString
();
Returns
string
The name returned by ToString.
Description
Returns the name of the object.
```csharp
//This script changes Text to the name of the GameObject with the script attached
//Attach this script to a GameObject
//Attach a Text GameObject in t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e92130de69d7 | github | scripting | Write a Unity C# MonoBehaviour script called Coroutine Update | ```csharp
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace THEBADDEST.Coroutines
{
public class CoroutineUpdate
{
Dictionary<float, UpdateData> updateCoroutines = new Dictionary<float, UpdateData>();
MonoBehaviour mono;
public Coroutin... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_ac96ea2671e7 | unity_docs | scripting | What are the parameters of `Search.SearchUtils.CreateGroupProvider` in Unity? | Returns SearchProvider A new search provider that can be used temporarily for a given search session. Description Copy of a search provider to create a new group copy. This can be useful to base a new search provider on an existing one simply by replacing a few handlers. Note that this search provider will not be globa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35f0c628195e | unity_docs | rendering | What is `Texture2DArray.GetPixelData` in Unity? Explain its purpose and usage. | Texture2DArray.GetPixelData
Declaration
public NativeArray<T>
GetPixelData
(int
mipLevel
,
int
element
);
Parameters
Parameter
Description
mipLevel
The mipmap level to read from. The range is
0
through the texture's
Texture.mipmapCount
. The default value is
0
.
element
The array slice to read from.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2a6f570f89b | unity_docs | editor | What is `ShortcutManagement.ShortcutBindingChangedEventArgs` in Unity? Explain its purpose and usage. | ShortcutBindingChangedEventArgs
struct in
UnityEditor.ShortcutManagement
Description
Provides data for the
IShortcutManager.shortcutBindingChanged
event.
Properties
Property
Description
newBinding
The new binding for the shortcut that had its binding changed.
oldBinding
The old binding for the shortcut that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08009684d525 | unity_docs | scripting | What is `ShortcutManagement.ShortcutArguments.stage` in Unity? Explain its purpose and usage. | ShortcutArguments.stage
public
ShortcutManagement.ShortcutStage
stage
;
Description
The stage at which a shortcut action was invoked.
This is used to determine if the action of a clutch shortcut was invoked due to pressing the binding (ShortcutManagement.ShortcutState.Begin) or releasing the binding (Shortcut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1de52076f320 | unity_docs | physics | In Unity's 'Cinemachine', what is 'Keywords' and how does it work? | camera
,
follow
,
rig
,
fps
,
cinematography
,
aim
,
orbit
,
cutscene
,
cinematic
,
collision
,
freelook
,
cinemachine
,
compose
,
composition
,
dolly
,
track
,
clearshot
,
noise
,
framing
,
handheld
,
lens
,
impulse | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5bf1179f4e1 | unity_docs | rendering | What is `XR.XRDisplaySubsystem.EndRecordingIfLateLatched` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.EndRecordingIfLateLatched
Declaration
public void
EndRecordingIfLateLatched
(
Camera
camera
);
Parameters
Parameter
Description
camera
The camera where late latch end recording is to be done.
Description
This function disables late latching recording of constant buffer locations. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85b7a4d57149 | unity_docs | physics | What is `ForceMode2D.Impulse` in Unity? Explain its purpose and usage. | ForceMode2D.Impulse
Description
Add an instant force impulse to the rigidbody2D, using its mass.
Apply the impulse force instantly. This mode depends on the mass of rigidbody so more force must be applied to move higher-mass objects the same amount as lower-mass objects.
This mode is useful for applying forces that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9659ad6f36a | unity_docs | rendering | What is `LightTransport.RadeonRaysContext.DestroyBuffer` in Unity? Explain its purpose and usage. | RadeonRaysContext.DestroyBuffer
Declaration
public void
DestroyBuffer
(
LightTransport.BufferID
id
);
Parameters
Parameter
Description
id
ID of the buffer to destroy.
Description
Destroy the buffer with the given ID.
```csharp
using UnityEngine.LightTransport;IDeviceContext ctx = new RadeonRaysContext();... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35a7f6b82ecf | unity_docs | scripting | Show me a Unity C# example demonstrating `AI.NavMeshAgent.SamplePathPosition`. | ample a position along the current path.
This function looks ahead a specified distance along the current path. Details of the mesh
at that position are then returned in a
NavMeshHit
object. This could be used, for example,
to check the type of surface that lies ahead before the character gets there - a character ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_70f800c419d6 | unity_docs | scripting | In Unity's 'Programming with gizmos and handles', what is 'Handles' and how does it work? | Handles are similar to gizmos, but provide more interactivity and manipulation. The default 3D controls that Unity provides to manipulate items in the Scene view are a combination of gizmos and handles. There are a number of built-in handle GUIs, such as the familiar tools to position, scale and rotate an object via th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_230ed688808e | unity_docs | scripting | What is `UIElements.Columns.ReorderDisplay` in Unity? Explain its purpose and usage. | Columns.ReorderDisplay
Declaration
public void
ReorderDisplay
(int
from
,
int
to
);
Parameters
Parameter
Description
from
The display index of the column to move.
to
The display index where the column will be moved to.
Description
Reorders the display of a column at the specified source index, to the d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_726a54010c9c | unity_docs | rendering | What is `SpeedTreeImporter.enableSettingOverride` in Unity? Explain its purpose and usage. | SpeedTreeImporter.enableSettingOverride
public bool[]
enableSettingOverride
;
Description
Gets and sets an array of booleans to customize importer settings for a specific LOD.
The number of elements in this array must match the number of LODs in the model.
The following are the per-LOD settings:
enableSetting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f801d4af60f1 | unity_docs | scripting | What is `Build.IUnityLinkerProcessor.GenerateAdditionalLinkXmlFile` in Unity? Explain its purpose and usage. | IUnityLinkerProcessor.GenerateAdditionalLinkXmlFile
Declaration
public string
GenerateAdditionalLinkXmlFile
(
Build.Reporting.BuildReport
report
,
UnityLinker.UnityLinkerBuildPipelineData
data
);
Parameters
Parameter
Description
report
The current built report.
data
Information about the current run of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5351017dd514 | unity_docs | ui | What is `UIElements.MinMaxSlider.ctor` in Unity? Explain its purpose and usage. | MinMaxSlider Constructor
Declaration
public
MinMaxSlider
();
Description
Constructor.
Declaration
public
MinMaxSlider
(float
minValue
,
float
maxValue
,
float
minLimit
,
float
maxLimit
);
Parameters
Parameter
Description
minValue
The minimum value in the range to be represented.
maxValue
The ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3eaf99387588 | unity_docs | scripting | What is `Unity.Collections.NativeSlice_1.SliceConvert` in Unity? Explain its purpose and usage. | NativeSlice<T0>.SliceConvert
Declaration
public NativeSlice<U>
SliceConvert
();
Returns
NativeSlice<U>
A new
NativeSlice<T0>
that views the same memory, but is reinterpreted as the target type.
Description
Reinterprets a NativeSlice with a different data type (type punning). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cedbc737195 | unity_docs | scripting | Show me a Unity C# example demonstrating `Object.operator_ne`. | Object.operator !=
public static bool
operator !=
(
Object
x
,
Object
y
);
Description
Compares if two objects refer to a different object.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
Transform target;
void Update()
{
// the target object does not refer to the same object as our... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b664c3bc9d07 | unity_docs | xr | What is `StereoRenderingPath.Instancing` in Unity? Explain its purpose and usage. | StereoRenderingPath.Instancing
Description
Single pass VR rendering ( via instanced rendering ).
This is an optimization over the
StereoRenderingPath.SinglePass
method.
The Scene graph is traversed only once and there will be only one instanced draw call issued for each render node thus reducing the bandwidth req... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_36b8b9ff13ba_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Total bytes currently used by preloaded assets in RAM.
Signature:
```csharp
public long PreloadCachedBytes
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_c052e120d3fd | unity_docs | scripting | What is `Device.Application.genuine` in Unity? Explain its purpose and usage. | Application.genuine
public static bool
genuine
;
Description
This has the same functionality as
Application.genuine
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7cd1020d246f | unity_docs | rendering | In Unity's 'Add GameObjects to reflections', what is 'Add GameObjects to realtime Reflection Probes' and how does it work? | You don’t need to mark objects as
Reflection Probe Static
to capture their reflections (as you would with a baked probe). However, you can selectively exclude objects from the reflection cubemap using the
Culling Mask and Clipping Planes
properties, which work the same way as for a Camera (the probe is essentially like... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_18a18e22d9ba_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Runtime rotation control for the GaussianSplat GameObject.Attach this to the same GameObject that has GaussianSplatRenderer.Desktop controls: Q / E → rotate around Y axis Mouse wheel → uniform scale up/downLegacy desktop controls are still available: Arrow Left / Right → rotate around Y axi... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_3ddfa8ff86eb | unity_docs | scripting | What is `QualitySettings.terrainDetailDensityScale` in Unity? Explain its purpose and usage. | QualitySettings.terrainDetailDensityScale
public static float
terrainDetailDensityScale
;
Description
Value set to
Terrain.detailObjectDensity
if
TerrainQualityOverrides.DetailDensity
is set in
terrainQualityOverrides
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b177acb6751 | unity_docs | physics | What is `SimulationMode2D.Update` in Unity? Explain its purpose and usage. | SimulationMode2D.Update
Description
Use this enumeration to specify to Unity that it should execute the physics simulation immediately after
MonoBehaviour.Update
.
Executing the physics simulation during
MonoBehaviour.Update
provides a less stable and deterministic physics simulation due to the unpredictable flu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f540355df988 | unity_docs | scripting | Give me an overview of the `WebGLMemoryGrowthMode` class in Unity. | WebGLMemoryGrowthMode
enumeration
Description
An enum containing different memory growth modes.
This enum is used within the WebGL platform to define how the WASM memory heap grows.
Properties
Property
Description
None
The WASM memory heap has a fixed size.
Linear
The WASM memory heap is increased by constant... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c64371aa606b | unity_docs | scripting | What is `Build.Content.ProfileCaptureOptions` in Unity? Explain its purpose and usage. | ProfileCaptureOptions
enumeration
Description
Options for filtering captured profile events using the ContentBuildInterface.BeginProfileCapture and ContentBuildInterface.EndProfileCapture APIs.
Properties
Property
Description
None
Use to exclude none of the captured events.
IgnoreShortEvents
Use to exclude all... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ae6d4c5c524 | unity_docs | input | Give me an overview of the `GUIUtility` class in Unity. | GUIUtility
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
Utility class for making new GUI controls.
Unless you are creating your own GUI controls from scratch, you should not use these functions.
Static Properties
Property
Description
hasModalWindow
A global property, which is t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d39cb7ecb8ca | unity_docs | animation | Give me an overview of the `AvatarIKGoal` class in Unity. | AvatarIKGoal
enumeration
Description
IK Goal.
Used to set and get IK weights, position and rotation.
Additional resources:
Animator.SetIKPosition
,
Animator.SetIKPositionWeight
,
Animator.SetIKRotation
and
Animator.SetIKRotationWeight
.
Properties
Property
Description
LeftFoot
The left foot.
RightFoot
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a55921c77d28 | unity_docs | editor | Explain 'Unity debugging guide for Windows' in Unity. | Use Windows debugging tools to help resolve errors and bugs in your Unity application or the Unity Editor.
This information covers the different types of debugging available in Unity and how to set up your Windows debugging tools for use with Unity.
Topic Description Introduction to debugging Unity in Windows
Learn the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a30b674e704b | unity_docs | editor | What is `Unity.Profiling.Editor.ProfilerCounterDescriptor.CategoryName` in Unity? Explain its purpose and usage. | ProfilerCounterDescriptor.CategoryName
public string
CategoryName
;
Description
The category name of the described Profiler counter.
The name of the category that the described Profiler belongs to, as a string. Read-only.
Additional resources:
ProfilerCounterDescriptor
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d068bc48a1e | unity_docs | input | In Unity's 'Create a custom control', what is 'Create and use a custom control' and how does it work? | To create a custom control, do the following:
Add the UxmlElement attribute to the custom control class definition.
Declare the custom control class as a partial class.
Inherit it from VisualElement or one of its derived classes.
For example:
```csharp
using UnityEngine;
using UnityEngine.UIElements;
[UxmlElement]
pub... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bf7447000bfb | github | scripting | Write a Unity C# script called Tetrimino Block | ```csharp
using pooling;
using UnityEngine;
//Single block from pieces in view
public class TetriminoBlock : PoolingObject
{
public override string objectName
{
get
{
return "TetriminoBlock";
}
}
public Vector2Int position { get; private set; }
private SpriteRenderer mSpriteRenderer;
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_b29172294fef | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.GetCacheServerEnableUpload`. | AssetDatabase.GetCacheServerEnableUpload
Declaration
public static bool
GetCacheServerEnableUpload
();
Returns
bool
Returns true when Upload to the Cache Server is enabled. Returns false otherwise.
Description
Gets the Cache Server Upload option from Editor Settings.
```csharp
using UnityEngine;
using Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_546cd27bc3b8 | unity_docs | rendering | Show me a Unity code example for 'Checkerboard pattern shader example in the Built-In Render Pipeline'. | Here’s a shader that outputs a checkerboard pattern based on texture coordinates of a
mesh
:
```
Shader "Unlit/Checkerboard"
{
Properties
{
_Density ("Density", Range(2,50)) = 30
}
SubShader
{
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct v2f
{
float2 uv : ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f70155d15b4a | unity_docs | rendering | What is `Experimental.GlobalIllumination.RenderSettings` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
RenderSettings
class in
UnityEngine.Experimental.GlobalIllumination
/
Implemented in:
UnityEngine.CoreModule
Description
Experimental render settings features.
Additional resources:
RenderSettings
.
Static Properties
Prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ba9bb44e1b5 | unity_docs | scripting | Show me a Unity C# example demonstrating `RuntimePlatform.Android`. | RuntimePlatform.Android
Description
In the player on Android devices.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.Android)
{
Debug.Log("Do something spec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a14818a690d3 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.BuildConfigNames`. | rns the names of the build configurations available in the project.
The number and names of the build configurations is a project-wide setting. Each target has the same number of build configurations and the names of these build configurations is the same. In other words,
BuildConfigByName
will succeed for all targe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57f5dc30a287 | unity_docs | scripting | What is `PlayerPrefsException` in Unity? Explain its purpose and usage. | PlayerPrefsException
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
An exception thrown by the
PlayerPrefs
class in a web player build.
The exception is thrown when writing to a preference file exceeds the allotted storage space. This exception is not thrown on other platforms.
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9bcc3a1c7b2 | unity_docs | editor | What is `VersionControl.Provider.GetAssetByGUID` in Unity? Explain its purpose and usage. | Provider.GetAssetByGUID
Declaration
public static
VersionControl.Asset
GetAssetByGUID
(string
guid
);
Parameters
Parameter
Description
guid
GUID of asset.
Description
Returns version control information about an asset from a given GUID.
Returns null if the GUID is not known by the Unity Editor.
```csha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1f7cd42d9f45 | unity_docs | rendering | In Unity's 'Reuse HLSL code', what is 'Duplicate HLSL in multiple places' and how does it work? | To duplicate HLSL code in all the sections of your code, for example to add the same variables in multiple Pass blocks, wrap the code you want to reuse in HLSLINCLUDE and ENDHLSL macros. Unity adds the code at the top of every HLSLPROGRAM block.
For example:
```
Shader "Examples/ExampleShader"
{
HLSLINCLUDE
// Add HL... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6751bcaa47e | unity_docs | scripting | Show me a Unity C# example demonstrating `AudioType.AIFF`. | oType.AIFF
Description
The audio file you want to stream has the Audio Interchange File Format (AIFF) audio file format. Unity doesn’t support this format.
Use this enumeration value to specify the format type of the audio file has the AIFF audio file format. If the audio file has a different format, Unity might fa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0dc5ed42ab0 | unity_docs | scripting | What is `AndroidJNI.ThrowNew` in Unity? Explain its purpose and usage. | AndroidJNI.ThrowNew
Declaration
public static int
ThrowNew
(IntPtr
clazz
,
string
message
);
Description
Constructs an exception object from the specified class with the
message
specified by message and causes that exception to be thrown.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf373b742f61 | unity_docs | editor | What is `AssetDatabase.GlobalArtifactProcessedVersion` in Unity? Explain its purpose and usage. | AssetDatabase.GlobalArtifactProcessedVersion
public static uint
GlobalArtifactProcessedVersion
;
Description
Changes whenever a new artifact is added to the artifact database.
If this version doesn't change then there's no new artifact available. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8787f45008dd | unity_docs | xr | In Unity's 'Audio spatializers in XR', what is 'Enable an audio spatializer plug-in' and how does it work? | After you have added the package containing an
audio spatializer
plug-in to your project, you can enable the plug-in in the project audio settings.
To enable a plug-in:
Open the Project Settings window (menu:
Edit > Project Settings
).
Select the Audio category.
Choose the plug-in from the
Spatializer Plugin
dropdown m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c87d196a7c0d | unity_docs | rendering | What is `TextureMipmapLimitBiasMode` in Unity? Explain its purpose and usage. | TextureMipmapLimitBiasMode
enumeration
Description
An enumeration that represents the bias mode to use for
TextureMipmapLimitSettings.limitBias
.
For additional information, see
TextureMipmapLimitSettings.limitBias
.
Additional resources:
TextureMipmapLimitSettings
,
TextureMipmapLimitSettings.limitBiasMode
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9f4a1780b4fd | unity_docs | rendering | In Unity's 'Web graphics', what is 'Camera clear' and how does it work? | By default, Unity Web clears the drawing buffer after each frame, which means the content of the frame buffer clears regardless of the
Camera.clearFlags
setting. However, you can change this behavior at instantiation time. To do this, set
webglContextAttributes.preserveDrawingBuffer to true
in the
index.html
file of yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c328ff6f5a5 | unity_docs | performance | What is `Unity.Jobs.LowLevel.Unsafe.JobRanges` in Unity? Explain its purpose and usage. | JobRanges
struct in
Unity.Jobs.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Provides information about a range that a job is allowed to work on.
Properties
Property
Description
TotalIterationCount
The total iteration count. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d4429a5e5e07 | unity_docs | rendering | In Unity's '2D game development', what is 'Additional resources and examples' and how does it work? | 📖
E-Book
:
2D game art, animation, and lighting for artists
⚙️
Sample project
:
Dragon Crashers - URP 2D Sample Project
⚙️
Sample project
:
Happy Harvest - 2D Sample Project
⚙️
Sample project
:
Gem Hunter Match - 2D Sample Project
📝
How-to guide
:
How to use 2D lights in Unity to set the mood
📝
How-to guide
:
Optimi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff23a7ef3888 | unity_docs | scripting | What is `Build.Reporting.BuildReport.strippingInfo` in Unity? Explain its purpose and usage. | BuildReport.strippingInfo
public
Build.Reporting.StrippingInfo
strippingInfo
;
Description
The
StrippingInfo
object for the build.
The StrippingInfo object contains information about which native code modules in the engine are still present in the build, and the reasons why they are still present.
This is o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b366a0a9cbd3 | unity_docs | physics | What is `BuoyancyEffector2D` in Unity? Explain its purpose and usage. | BuoyancyEffector2D
class in
UnityEngine
/
Inherits from:
Effector2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Applies forces to simulate buoyancy, fluid-flow and fluid drag.
When any
Collider2D
overlap the area defined by the effector, calculations are made to determine if they are below the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e72727509cf | unity_docs | performance | What is `Progress.Item.SetStepLabel` in Unity? Explain its purpose and usage. | Progress.Item.SetStepLabel
Declaration
public void
SetStepLabel
(string
label
);
Parameters
Parameter
Description
label
The steps label.
Description
Sets the label that displays the progress indicator's steps.
This label displays a progress indicator's reported steps. For example, a progress indicator tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5db22ec91fb5 | unity_docs | ui | Show me a Unity C# example demonstrating `GUI.skin`. | GUI.skin
public static
GUISkin
skin
;
Description
The global skin to use.
You can set this at any point to change the look of your GUI. If you set it to null, the skin will revert to the default Unity skin.
```csharp
// Press space to change between added GUI skins.using UnityEngine;
using System.Collections... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_36b8b9ff13ba_doc_11 | github | scripting | What does `BeginMovieLoad` do in this Unity script? Explain its purpose and signature. | Progressively load all files into movie frames on a background thread.Call PumpMovieLoad() each frame to finalize completed frames.The onProgress callback receives (loadedCount, totalCount).Returns false if loading cannot start.
Signature:
```csharp
public bool BeginMovieLoad(IReadOnlyList<string> files, Action<int, i... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_327690ac2e81 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioClip.LoadAudioData`. | rns
true
.
It doesn't reload clips that have
AudioClip.preloadAudioData
set to
true
.
It loads the
AudioClip
synchronously, unless
AudioClip.loadInBackground
is set to
true
.
If you play a clip that is loading in the background, the audio source will delay playback until the clip is ready to play.
You can ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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