id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_54b01fa23fb0 | unity_docs | scripting | What is `Transform.root` in Unity? Explain its purpose and usage. | Transform.root
public
Transform
root
;
Description
Returns the topmost transform in the hierarchy.
(This never returns null, if this Transform doesn't have a parent it returns itself.)
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Is a collision between two objects with different ro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d1b6ab6b7615 | unity_docs | scripting | Explain 'Share your package' in Unity. | When you have finished developing your package, you can share it with other users.
Choose from the following methods to share your package:
Type Description Compressed file
You can distribute a zip file to other Unity users. That way, they can decompress the zip file to a local folder on their own computer and
install ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5f0d0eab34ee | unity_docs | ui | Show me a Unity code example for 'Introduction to UXML'. | L format is inspired by HTML ,
XAML
, and
XML
. If you’ve worked with these formats before, you’ll find similarities in UXML. However, the UXML format includes small differences to provide an efficient way to work with Unity. This page introduces the format of UXML by an example.
The following is an example UXML file. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_710cff126406 | unity_docs | scripting | What is `AI.NavMeshObstacle.velocity` in Unity? Explain its purpose and usage. | NavMeshObstacle.velocity
public
Vector3
velocity
;
Description
Velocity at which the obstacle moves around the NavMesh.
```csharp
// Name this file (ManualObstacleVelocityUpdater.cs) to match the class name.
using System;
using UnityEngine;
using UnityEngine.AI; /// <summary>
/// Update the current GameOb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_afbcc52b5ad7 | unity_docs | scripting | What is `UIElements.BaseListView.listViewWithHeaderUssClassName` in Unity? Explain its purpose and usage. | BaseListView.listViewWithHeaderUssClassName
public static string
listViewWithHeaderUssClassName
;
Description
The USS class name for ListView when foldout header is enabled.
Unity adds this USS class to ListView when showFoldoutHeader is set to
true
.
Any styling applied to this class affects every list l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5c63a2e4024 | unity_docs | networking | What is `Networking.PlayerConnection.PlayerConnection.Register` in Unity? Explain its purpose and usage. | PlayerConnection.Register
Declaration
public void
Register
(Guid
messageId
,
UnityAction<MessageEventArgs>
callback
);
Parameters
Parameter
Description
messageId
The message ID that should cause the Action
callback
to be executed when received.
callback
Action that is executed when a message with ID
me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a560ce9d3b5 | unity_docs | editor | What is `Help` in Unity? Explain its purpose and usage. | Help
class in
UnityEditor
Description
Helper class to access Unity documentation.
Static Methods
Method
Description
BrowseURL
Open url in the default web browser.
GetHelpURLForObject
Get the URL for this object's documentation.
HasHelpForObject
Is there a help page for this object?
ShowHelpForObject
Show he... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5e48d8762bb3 | unity_docs | ui | Explain 'Issue an Asset Store voucher' in Unity. | Use a voucher to give a customer one of your paid packages for free. You can create up to 16 vouchers a year for each
Asset Store
package.
A customer can redeem a voucher in the Asset Store cart or the
redeem a voucher
page.
Note:
You can only give vouchers away for free. You can’t sell or exchange them.
To issue a vou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f4075692587 | unity_docs | physics | What is `ArticulationBody.GetDenseJacobian` in Unity? Explain its purpose and usage. | ArticulationBody.GetDenseJacobian
Declaration
public int
GetDenseJacobian
(ref
ArticulationJacobian
jacobian
);
Parameters
Parameter
Description
jacobian
Supplied struct to read back and store Jacobian matrix values.
Returns
int
Number of elements in Jacobian matrix.
Description
Calculates and wr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a03131b03403 | unity_docs | scripting | What is `Event.shift` in Unity? Explain its purpose and usage. | Event.shift
public bool
shift
;
Description
Is Shift held down? (Read Only)
Returns true if any Shift key is held down.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Detects if the shift key was pressed
void OnGUI()
{
Event e = Event.current;
if (e.shift)
{
Debug.Log("Shift was p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c0ca3fce97d | unity_docs | scripting | What is `TextMesh.offsetZ` in Unity? Explain its purpose and usage. | TextMesh.offsetZ
public float
offsetZ
;
Description
How far should the text be offset from the transform.position.z when drawing.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
GetComponent<TextMesh>().offsetZ = 5;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b851fea56581 | unity_docs | audio | In Unity's 'Search the Unity Asset Store', what is 'Query syntax' and how does it work? | Provider token:
store:
Note:
You can’t implicitly use this search provider
as part of a default search
. You must explicitly use its search token or its
visual query
filter.
Query example: Search for 3D character assets with a price of less than $100 and a minimum rating of 5.
```
store: price=100 min_rating=5 category... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_100b3fbdff4b | unity_docs | scripting | Show me a Unity code example for 'MultiColumnTreeView'. | play tabular or grid-like data with multiple columns. Use a MultiColumnTreeView to present data in a structured format, where each row represents an item or entry, and each column represents a specific attribute or property of that item.
## Create a MultiColumnTreeView
You can create a MultiColumnTreeView with UXML a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d4ef79eefa7 | unity_docs | editor | What is `Editor.RenderStaticPreview` in Unity? Explain its purpose and usage. | Editor.RenderStaticPreview
Declaration
public
Texture2D
RenderStaticPreview
(string
assetPath
,
Object[]
subAssets
,
int
width
,
int
height
);
Parameters
Parameter
Description
assetPath
The asset to operate on.
subAssets
An array of all Assets at assetPath.
width
Width of the created texture.
heigh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c417a2f5c8aa | unity_docs | xr | What is `AudioSpeakerMode.Stereo` in Unity? Explain its purpose and usage. | AudioSpeakerMode.Stereo
Description
The speakers are stereo and contain two channels.
The Stereo speaker mode has two output channels: left and right. This means you can send different audio to each channel, so in headphones, each ear can hear different content. This mode is the standard for most devices (speakers,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e275a16bdb53 | unity_docs | scripting | Show me a Unity C# example demonstrating `Rendering.RenderPipelineManager.activeRenderPipelineCreated`. | ne
or
QualitySettings.renderPipeline
. Unity only instantiate a new
RenderPipeline
instance the first time any
Camera
renders after you set a new
RenderPipelineAsset
. You can
subscribe to this event to know that
RenderPipeline
is created. To access the current pipeline object you can rely on
RenderPipelineMa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f1ff4cebf463 | unity_docs | editor | In Unity's 'Assign assets to an AssetBundle', what is 'Assign assets to AssetBundles with a script' and how does it work? | To assign assets to AssetBundles in your code, use the
BuildPipeline.BuildAssetBundles
method with an array of AssetBundleBuild structures. This approach overrides any AssetBundle assignments made in the Inspector.
If you want your script to respect AssetBundle assignments made in the Inspector, use
AssetDatabase.GetAl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7e941b09d22 | unity_docs | scripting | What is `Event.type` in Unity? Explain its purpose and usage. | Event.type
public
EventType
type
;
Description
The type of event.
Additional resources:
EventType
,
GUI Scripting Guide
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Prints the current event detected.
void OnGUI()
{
Debug.Log("Current event detected: " + Event.current.type);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5f0b829e1ef | unity_docs | rendering | What is `TextureFormat.RG32_SIGNED` in Unity? Explain its purpose and usage. | TextureFormat.RG32_SIGNED
Description
Two channel (RG) texture format, 16-bits signed integer per channel.
Import textures of this format in .DDS files.
Note that not all graphics cards support all texture formats, use
SystemInfo.SupportsTextureFormat
to check.
Additional resources:
Texture2D.format
,
texture a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e47118a318d8 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioSettings.dspTime`. | AudioSettings.dspTime
public static double
dspTime
;
Description
Returns the current time of the audio system.
This is a value specified in seconds and based on the actual number of samples the audio system processes and is therefore much more precise than the time obtained via the
Time.time
property.
```cs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87f696be4a36 | unity_docs | scripting | What is `MPE.ChannelService.RegisterMessageHandler` in Unity? Explain its purpose and usage. | ChannelService.RegisterMessageHandler
Declaration
public static
Unity.Android.Gradle.Manifest.Action
RegisterMessageHandler
(string
channelName
,
Action<int,byte[]>
handler
);
Parameters
Parameter
Description
channelName
The name of the channel.
handler
The handler that processes messages.
Returns
Act... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_946c04d4ec49 | unity_docs | rendering | What is `SystemInfo.SupportsBlendingOnRenderTextureFormat` in Unity? Explain its purpose and usage. | SystemInfo.SupportsBlendingOnRenderTextureFormat
Declaration
public static bool
SupportsBlendingOnRenderTextureFormat
(
RenderTextureFormat
format
);
Parameters
Parameter
Description
format
The format to look up.
Returns
bool
True if blending is supported on the given format.
Description
Is blending... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a8c82fc45a2b | github | scripting | Write a Unity C# physics script for Fantasy Portal Camera Orbit | ```csharp
using UnityEngine;
using System.Collections;
namespace PortalFX
{
public class FantasyPortalCameraOrbit : MonoBehaviour
{
public Transform target;
public float distance = 5.0f;
public float xSpeed = 120.0f;
public float ySpeed = 120.0f;
public float yMinLimit = -20f;
public float yM... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_d469198e5841 | unity_docs | scripting | In Unity's 'VisualElement', what is 'Member UXML attributes' and how does it work? | This element has the following member attributes:
Name Type Description
content-container string Logical container where child elements are added. If a child is added to this element, the child is added to this element’s content container instead.
When iterating over the
VisualElement.Children
of an element, the elemen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f8b2eed7ba3 | unity_docs | editor | Show me a Unity C# example demonstrating `PrefabUtility.ApplyRemovedGameObject`. | y in the Editor, as described in the
Apply overrides to the prefab asset
documentation.
For more information, refer to
Override prefab instances
.
Additional resources:
PrefabUtility.ApplyAddedComponent
,
PrefabUtility.ApplyAddedGameObject
,
PrefabUtility.ApplyObjectOverride
,
PrefabUtility.ApplyPrefabInstance
,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49c2de5b7032 | unity_docs | rendering | What is `Rendering.GraphicsTextureState.Initializing` in Unity? Explain its purpose and usage. | GraphicsTextureState.Initializing
Description
The descriptor is initialized and the work to create the GraphicsTexture has been queued on the render thread.
If threaded texture creation is allowed, then the GraphicsTexture will first be created on a worker thread before transferring to the render thread.
Additional... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89733942f369 | unity_docs | ui | Show me a Unity C# example demonstrating `VersionControl.VersionControlObject.isConnected`. | ed to an underlying version control system.
There are various reasons why your VersionControlObject may not be connected. For example:
Your VCS might need to be configured before establishing connection.
OnActivate
might start a background thread that takes some time to connect.
The connection might get broken bec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_cf08572685a5 | github | scripting | Write a Unity C# MonoBehaviour script called Base Sample Searchable Mono Behaviour | ```csharp
using UnityEngine;
namespace FieldSearch.Samples
{
/// <summary>
/// Base class for <see cref="SampleSearchableMonoBehaviour"/>
/// </summary>
public class BaseSampleSearchableMonoBehaviour : MonoBehaviour
{
[SerializeField] private Transform[] Receiver2;
[SerializeField]... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_f3c0f6cd3984 | unity_docs | editor | In Unity's 'LiveOps Building Blocks prerequisites', what is 'Set up deployment' and how does it work? | To deploy assets in the LiveOps Building Blocks to the cloud, set up deployment in your
scene
:
Go to
Services
>
General Settings
>
Services
.
In the
Project Settings
window that appears, follow the instructions to select an organization and a cloud project. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71a69b1bae6b | unity_docs | rendering | What are the parameters of `MaterialEditor.RangeProperty` in Unity? | Description Draw a range slider for a range shader property. To create a custom material editor, first you need to create the custom editor class and save it in the Assets/Editor folder, then reference the class name in your shader. For example: ```
CustomEditor "MaterialRangePropertyExample"
``` Here is an example sho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c93ec21ca3e | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.IsNativeContainerType` in Unity? Explain its purpose and usage. | UnsafeUtility.IsNativeContainerType
Declaration
public static bool
IsNativeContainerType
();
Returns
bool
True if the struct is a NativeContainer type, otherwise false.
Description
Checks whether a struct or type is a NativeContainer.
A NativeContainer type uses the
NativeContainerAttribute
attribute. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7869357b02d | unity_docs | scripting | What is `UIElements.MouseLeaveWindowEvent` in Unity? Explain its purpose and usage. | MouseLeaveWindowEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.MouseEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent when the mouse pointer exits a window.
The event bubbles up but does not trickle down.
Constructors
Constructor
Description
MouseLeave... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d118942a90d | unity_docs | scripting | What is `ObjectChangeEventStream` in Unity? Explain its purpose and usage. | ObjectChangeEventStream
struct in
UnityEditor
Description
Represents a stream of events that describes the changes applied to objects in memory over the course of a frame.
Properties
Property
Description
isCreated
Indicates whether the ObjectChangeEventStream has an allocated memory buffer.
length
The number ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b57a2e3d531 | unity_docs | scripting | What is `Search.StringView.StartsWith` in Unity? Explain its purpose and usage. | StringView.StartsWith
Declaration
public bool
StartsWith
(char
c
,
stringComparison
stringComparison
);
Parameters
Parameter
Description
c
A character.
stringComparison
A string comparison option.
Returns
bool
True if the
StringView
starts with
c
, otherwise false.
Description
Checks if the
St... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_755ac4af8d5c | unity_docs | editor | What is `AssetDatabase.AssetPathToGUID` in Unity? Explain its purpose and usage. | AssetDatabase.AssetPathToGUID
Declaration
public static string
AssetPathToGUID
(string
path
);
Declaration
public static string
AssetPathToGUID
(string
path
,
AssetPathToGUIDOptions
options
= AssetPathToGUIDOptions.IncludeRecentlyDeletedAssets);
Parameters
Parameter
Description
path
Project relative... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f650ba2a7cfa | unity_docs | editor | Explain 'USS custom properties (variables)' in Unity. | USS variables, also called custom properties, define values that you can reuse in other USS rules. You can create variables for any type of USS property.
Topic Description Create USS variables
Learn how to create, use, and specify default values for USS variables.
Introduction to USS built-in variables
Understand built... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_27e8c9e5dfff_doc_1 | github | scripting | What does `OnCreated` do in this Unity script? Explain its purpose and signature. | Called when the object is created and added to the pool.This method must be implemented by the derived class to specify custom behavior on creation.
Signature:
```csharp
public abstract void OnCreated();
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_ba51859fe398 | unity_docs | scripting | What is `PivotMode` in Unity? Explain its purpose and usage. | PivotMode
enumeration
Description
Where is the tool handle placed.
Properties
Property
Description
Center
The tool handle is at the graphical center of the selection.
Pivot
The tool handle is on the pivot point of the active object. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb5faa483d83 | unity_docs | scripting | What are the parameters of `Quaternion.Equals` in Unity? | Returns bool true if the quaternion components (x, y, z, w) are exactly equal. Description Performs exact binary comparison of each Quaternion component (x, y, z, w). The key comparison characteristics: Exact copies: Returns true when quaternions are identical copies. Floating-point precision: Returns false even for ti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3f5cd6af3da3 | unity_docs | editor | In Unity's 'Add tests to a package', what is 'Assembly definition files for tests' and how does it work? | Use the
Test Framework
package to create or edit your assembly definition files. For more information, refer to
Creating test assemblies
.
Although you can choose to edit assembly definition files directly, you need to make sure to add the following references:
Attribute Type Description name String
The name of the ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d46a3174cc3 | unity_docs | scripting | What is `GUILayoutUtility.GetLastRect` in Unity? Explain its purpose and usage. | GUILayoutUtility.GetLastRect
Declaration
public static
Rect
GetLastRect
();
Returns
Rect
The last used rectangle.
Description
Get the rectangle last used by GUILayout for a control.
Note that this only works during the Repaint event.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_818c2f5c037a | unity_docs | scripting | What are the parameters of `Unity.Properties.PropertyContainer.TrySetValue` in Unity? | Returns bool true if the value was set correctly; false otherwise. Description Tries to set the value of a property at the given path to the given value. This method is NOT thread safe. Declaration public static bool TrySetValue (TContainer container ,
ref Unity.Properties.PropertyPath path ,
TValue value ); Parameters... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d274211404de | unity_docs | physics | What is `LowLevelPhysics.CapsuleGeometry.ctor` in Unity? Explain its purpose and usage. | CapsuleGeometry Constructor
Declaration
public
CapsuleGeometry
(float
radius
,
float
halfLength
);
Parameters
Parameter
Description
radius
The radius of the capsule's end caps.
halfLength
The distance from the center of the capsule to the center of the end point sphere.
Description
Create a capsule shap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_569d823bc298 | unity_docs | networking | What is `Networking.PlayerConnection.ConnectionTarget` in Unity? Explain its purpose and usage. | ConnectionTarget
enumeration
Description
The type of the connected target.
Used in
IConnectionState
. For example, this is used to signify whether the Editor is connected to a Player, or to an Editor. When the Editor is connected to another Editor or itself, it also picks up the PlayMode Player. If the Editor is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aefbfaecdffe | unity_docs | scripting | What is `Overlays.Overlay.collapsedChanged` in Unity? Explain its purpose and usage. | Overlay.collapsedChanged
Parameters
Parameter
Description
value
Invoked with true value when
Overlay
enters collapsed state, false when exiting collapsed state.
Description
Invoked when
Overlay.collapsed
value is changed.
Value is true when
Overlay
is entering a collapsed state, false when exiting. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_308dc17c99c8 | github | scripting | Write a Unity C# XR/VR script for Splat Rotator | ```csharp
// SPDX-License-Identifier: MIT
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
/// <summary>
/// Runtime rotation control for the GaussianSplat GameObject.
///
/// Attach this to the same GameObject that has GaussianSplatRenderer.
///
/// Desktop controls:
/// Q / E ... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_547a0481212b | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.UpdateBuildPropertyForConfig` in Unity? | Description Adds and removes values from a build property in the given build configuration. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_UpdateBuildPropertyForConfig
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a80b1f12899 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.LimitVelocityOverLifetimeModule.limitZMultiplier`. | ParticleSystem.LimitVelocityOverLifetimeModule.limitZMultiplier
public float
limitZMultiplier
;
Description
Change the limit multiplier on the z-axis.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall limit multiplier.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c5e31ac6fb3e | unity_docs | ui | Explain 'Find visual elements with UQuery' in Unity. | You can use UQuery to find elements from a
visual tree
. UQuery was inspired by JQuery and Linq, and is designed to limit dynamic memory allocation. This allows for optimal performance on mobile platforms.
## Query methods
You can use UQuery through the following extension methods:
Q Query Internally, the Q and Query... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_732294e64390 | unity_docs | scripting | What is `Undo.CollapseUndoOperations` in Unity? Explain its purpose and usage. | Undo.CollapseUndoOperations
Declaration
public static void
CollapseUndoOperations
(int
groupIndex
);
Parameters
Parameter
Description
groupIndex
The group index to collapse undo operations to.
Description
Collapses all undo operations down to group index together into one step.
The current group index aut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_967b0ac65384 | unity_docs | editor | What is `VersionControl.Provider.Status` in Unity? Explain its purpose and usage. | Provider.Status
Declaration
public static
VersionControl.Task
Status
(
VersionControl.AssetList
assets
);
Declaration
public static
VersionControl.Task
Status
(
VersionControl.Asset
asset
);
Declaration
public static
VersionControl.Task
Status
(
VersionControl.AssetList
assets
,
bool
recursively... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed9598086064 | unity_docs | xr | What are the parameters of `Search.PropertyDatabase.IsPersistableType` in Unity? | Returns bool True if the type can be persisted in the file, false otherwise. Description Returns a boolean indicating if a type can be persisted into the backing file. Only certain types can be persisted in the backing file to survive a domain reload and quitting Unity. However, any type can be stored without backing i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42ba83de5ede | unity_docs | editor | What is `EditorUtility.SaveFilePanelInProject` in Unity? Explain its purpose and usage. | EditorUtility.SaveFilePanelInProject
Declaration
public static string
SaveFilePanelInProject
(string
title
,
string
defaultName
,
string
extension
,
string
message
);
Declaration
public static string
SaveFilePanelInProject
(string
title
,
string
defaultName
,
string
extension
,
string
message
,
string
p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4782ef3305bb | unity_docs | scripting | What are the parameters of `ParticleSystem.CollisionModule.SetPlane` in Unity? | Description Set a collision plane to use with this Particle System. If the index is greater than the number of planes currently assigned to the Particle System, Unity adds empty entries to ensure the list is large enough. ```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04234e4d910a | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_ASTC10X10_SRGB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_ASTC10X10_SRGB
Description
A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding appli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67f87696cc67 | unity_docs | scripting | Give me an overview of the `RenderPickingType` class in Unity. | RenderPickingType
enumeration
Description
Specifies the type of a render picking callback.
Additional resources:
RenderPickingArgs.renderPickingType
.
Properties
Property
Description
RenderFromIgnoreSet
The render picking callback is expected to render all GameObjects except for those contained in the ignore ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f18c08b8428 | unity_docs | input | What is `Experimental.GraphView.EdgeDragHelper.HandleMouseUp` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeDragHelper.HandleMouseUp
Declaration
public void
HandleMouseUp
(
UIElements.MouseUpEvent
evt
);
Parameters
Parameter
Description
evt
The event.
Description
Handle mouse up event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b42227486600 | unity_docs | rendering | What is `RenderTextureFormat.ARGB4444` in Unity? Explain its purpose and usage. | RenderTextureFormat.ARGB4444
Description
Color render texture format, 4 bit per channel.
Note that not all graphics cards support 16 bit textures. Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInfo.SupportsRenderTextureFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5192b8cc5291 | unity_docs | scripting | Give me an overview of the `ThreadPriority` class in Unity. | ThreadPriority
enumeration
Description
Priority of a thread.
Lower priority means a background operation will run less often and will take up less time, but will progress more slowly.
Additional resources:
Application.backgroundLoadingPriority
.
Properties
Property
Description
Low
Lowest thread priority.
Bel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c80744f5eb8 | unity_docs | math | What is `Mathf.Pow` in Unity? Explain its purpose and usage. | Mathf.Pow
Declaration
public static float
Pow
(float
f
,
float
p
);
Description
Returns
f
raised to power
p
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
print(Mathf.Pow(6, 1.8f));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e913f440d131 | unity_docs | math | What is `AI.NavMeshBuildSettings.ValidationReport` in Unity? Explain its purpose and usage. | NavMeshBuildSettings.ValidationReport
Declaration
public string[]
ValidationReport
(
Bounds
buildBounds
);
Parameters
Parameter
Description
buildBounds
Describes the volume to build NavMesh for.
Returns
string[]
The list of violated constraints.
Description
Validates the properties of NavMeshBuildSe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f614f76d1804 | unity_docs | scripting | What are the parameters of `Animator.SetInteger` in Unity? | Description Sets the value of the given integer parameter. Use this as a way to trigger transitions between Animator states. One way of using Integers instead of Floats or Booleans is to use it for something that has multiple states, for example directions (turn left, turn right etc.). Each direction could correspond t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cab7ffc4de6 | unity_docs | scripting | What is `UIElements.ToolbarButton` in Unity? Explain its purpose and usage. | ToolbarButton
class in
UnityEditor.UIElements
/
Inherits from:
UIElements.Button
Description
A button for the toolbar. For more information, refer to
UXML element ToolbarButton
.
Static Properties
Property
Description
ussClassName
USS class name of elements of this type.
Constructors
Constructor
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d6731326c17 | unity_docs | math | Show me a Unity C# example demonstrating `LineRenderer.Simplify`. | a simpler line (less points). A positive value close to zero results in a line with little to no reduction. A value of zero or less has no effect.
Description
Generates a simplified version of the original line by removing points that fall within the specified tolerance.
Uses
LineUtility.Simplify
to perform the li... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ae6471b5399 | unity_docs | editor | What is `AssetDatabase.ImportAsset` in Unity? Explain its purpose and usage. | AssetDatabase.ImportAsset
Declaration
public static void
ImportAsset
(string
path
,
ImportAssetOptions
options
= ImportAssetOptions.Default);
Parameters
Parameter
Description
path
The path of the asset to import.
Description
Import asset at path.
Import an asset at the specified path. Calling this met... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97843f747fb7 | unity_docs | rendering | What is `ParticleSystem.LightsModule.rangeMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.LightsModule.rangeMultiplier
public float
rangeMultiplier
;
Description
Range multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall range multiplier.
Additional resources:
ParticleSystem.LightsModule.range
.
```csharp
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_14c9af6981be | unity_docs | xr | In Unity's 'Apple visionOS XR Plugin', what is 'Description' and how does it work? | Provides support for Apple visionOS XR features. This includes build post-processing code and the following subsystem implementations:
- XRSessionSubsystem
- XRDisplaySubsystem
- XRInputSubsystem
- XRMeshSubsystem
- XRPlaneSubsystem
- XRImageTrackingSubsystem
- XRAnchorSubsystem
- XRHandSubsystem
Unity PolySpatial and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5585c0f75a8c | unity_docs | scripting | What is `CharacterController.minMoveDistance` in Unity? Explain its purpose and usage. | CharacterController.minMoveDistance
public float
minMoveDistance
;
Description
Gets or sets the minimum move distance of the character controller.
If the character tries to move less than this distance, it will not move at all. This can be used to reduce jitter. In most situations this value should be left at ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7c49a7c2d1ee | unity_docs | ui | Explain 'Focus order of elements' in Unity. | Each panel has a focus ring that defines the focus order of elements. By default, a depth-first search (DFS) on the
visual tree
defines the focus order of elements. For example, the focus order for the tree depicted below is F, B, A, D, C, E, G, I, H.
Some events use the focus order to define which element holds the fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c6f89cd707f9 | unity_docs | editor | In Unity's 'Search the Asset Database', what is 'Query syntax' and how does it work? | Provider token:
adb
Query example: Find all light assets with low in their name.
```
adb: t:light low
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cdae4256aef8 | unity_docs | rendering | Show me a Unity C# example demonstrating `ComputeShader.EnableKeyword`. | lKeyword
struct, cache it, and use that.
Note:
A
LocalKeyword
is specific to a single
Shader
or
ComputeShader
instance. You cannot use it with other
Shader
or
ComputeShader
instances, even if they declare keywords with the same name.
The following example creates a
LocalKeyword
struct with the name
EXAMP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3e7fb3a29f89 | unity_docs | scripting | Show me a Unity code example for 'Vector2Field'. | or2Field lets users enter a Vector2 value.
Note
: To align a Vector2Field with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a Vector2Field
You can create a Vector2Field with UI Builder, UXML, and C#. The following... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fb0db5087a2b | github | scripting | Write a Unity C# script called Toggle | ```csharp
using System;
using shadcnui.GUIComponents.Core.Base;
using shadcnui.GUIComponents.Core.Styling;
using shadcnui.GUIComponents.Core.Utils;
using UnityEngine;
#if IL2CPP_MELONLOADER_PRE57
using UnhollowerBaseLib;
#endif
namespace shadcnui.GUIComponents.Controls
{
public class Toggle : BaseComponent
{
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_dc6eccd6d647 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.BeginRename` in Unity? Explain its purpose and usage. | TreeView.BeginRename
Declaration
public bool
BeginRename
(
IMGUI.Controls.TreeViewItem
item
);
Declaration
public bool
BeginRename
(
IMGUI.Controls.TreeViewItem
item
,
float
delay
);
Parameters
Parameter
Description
item
Item to rename.
delay
Delay in seconds until the rename overlay shows.
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4547c1b4a38 | unity_docs | performance | Show me a Unity C# example demonstrating `LightTransport.IDeviceContext`. | GPU. It enables implementation-agnostic code while providing access to device-specific optimizations.
Unity provides concrete implementations of this interface including:
- UnityEngine.LightTransport.RadeonRaysContext for GPU-accelerated operations using OpenCL 1.2.
The interface manages buffer allocation, asynchronous... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_618b13259fbe | unity_docs | scripting | What are the parameters of `Collider.Raycast` in Unity? | Returns bool True when the ray intersects the collider, otherwise false. Description Casts a Ray that ignores all Colliders except this one. Additional resources: RaycastHit . ```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Collider coll; void Start()
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa443e89a12d | unity_docs | ui | What is `GUIContent.tooltip` in Unity? Explain its purpose and usage. | GUIContent.tooltip
public string
tooltip
;
Description
The tooltip of this element.
The tooltip associated with this content. Read GUItooltip to get the tooltip of the gui element the user is currently over.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void OnGUI()
{
GUI.Button(n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c42289f97a99 | unity_docs | scripting | What is `SearchService.SceneSearchContext.requiredTypes` in Unity? Explain its purpose and usage. | SceneSearchContext.requiredTypes
public IEnumerable<Type>
requiredTypes
;
Description
An IEnumerable of types that contains the type constraints for this search.
This IEnumerable can be null or empty. If it is not empty, but contains null values, you can find the required type for the search in the SearchServic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d593ea5ff690 | unity_docs | physics | What is `Object.operator_eq` in Unity? Explain its purpose and usage. | Object.operator ==
public static bool
operator ==
(
Object
x
,
Object
y
);
Parameters
Parameter
Description
x
The first Object.
y
The Object to compare against the first.
Description
Compares two object references to see if they refer to the same object.
When comparing with
null
, Unity's implemen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_af0fb78a7b93 | github | scripting | Write a Unity C# MonoBehaviour script called Dependency Injector | ```csharp
using System;
using TinyECSUnityIntegration.Interfaces;
using UnityEngine;
namespace TinyECSUnityIntegration.Impls
{
/// <summary>
/// class DependencyInjector
///
/// The class is a utility class that injects reference to IWorldContext
/// </summary>
public class DependencyInjec... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_cc78027c0779 | unity_docs | physics | What are the parameters of `PhysicsShapeGroup2D.AddCapsule` in Unity? | Returns int Returns the shape index the shape was added to in the PhysicsShapeGroup2D . This index is used as the main reference when retrieving a shape. Description Adds a capsule shape ( PhysicsShapeType2D.Capsule ) to the shape group. A capsule shape is comprised of a single edge shape defined by two vertices ( vert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38a248201fa3 | unity_docs | scripting | What is `Rendering.ScriptableRenderContext.HasInvokeOnRenderObjectCallbacks` in Unity? Explain its purpose and usage. | ScriptableRenderContext.HasInvokeOnRenderObjectCallbacks
Declaration
public bool
HasInvokeOnRenderObjectCallbacks
();
Returns
bool
True if there are OnRenderObject callbacks false if none.
Description
Check if any objects in the scene have OnRenderObject callbacks registered.
You can use this function to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_152961326a72 | unity_docs | animation | What are the parameters of `Animations.GenericBindingUtility.SetValues` in Unity? | Description Sets the float or integer value for each [[BoundProperty]. This method throws an ArgumentException if the NativeArray is not yet created. This method throws an ArgumentException if the indices list does not match the length of the boundProperties list. Declaration public static void SetValues (NativeArray<B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8b5c1911849 | unity_docs | rendering | What is `Rendering.BatchRendererGroup.GetConstantBufferMaxWindowSize` in Unity? Explain its purpose and usage. | BatchRendererGroup.GetConstantBufferMaxWindowSize
Declaration
public static int
GetConstantBufferMaxWindowSize
();
Returns
int
The maximum window size in bytes.
Description
Defines the maxiumum amount (in bytes) the BatchRendererGroup constant buffer window size is visible from the shader.
The BatchRender... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a363909c3eb1 | unity_docs | scripting | What is `BuildPipeline.GetPlayerConnectionInitiateMode` in Unity? Explain its purpose and usage. | BuildPipeline.GetPlayerConnectionInitiateMode
Declaration
public static
PlayerConnectionInitiateMode
GetPlayerConnectionInitiateMode
(
BuildTarget
targetPlatform
,
BuildOptions
buildOptions
);
Description
Returns the mode currently used by players to initiate a connect to the host. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_55b7ccaaadb9 | unity_docs | rendering | Explain 'Particle System custom vertex streams in the Built-In Render Pipeline' in Unity. | If you are comfortable writing your own Shaders , you can use the
Renderer Module
’s
Custom Vertex Streams
feature to configure your Particle Systems to pass a wider range of data into your custom Shaders.
There are a number of built-in
data streams
to choose from, such as velocity, size and center position. Aside from... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c6892c096ee5 | unity_docs | scripting | Show me a Unity C# example demonstrating `ControllerColliderHit.transform`. | ControllerColliderHit.transform
public
Transform
transform
;
Description
The transform that was hit by the controller.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Print the transform's name that collided with this ControllerCollider
void OnControllerColliderHit(ControllerColliderHi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b189330e13d | unity_docs | physics | What is `UIElements.BaseVerticalCollectionView.SetSelectionWithoutNotify` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.SetSelectionWithoutNotify
Declaration
public void
SetSelectionWithoutNotify
(IEnumerable<int>
indices
);
Parameters
Parameter
Description
indices
The collection of items to be selected.
Description
Sets a collection of selected items without triggering a selection change callbac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_63644feaaae9 | unity_docs | editor | In Unity's 'Get started with UI Toolkit', what is 'Use UI Builder to add UI controls' and how does it work? | To visually add UI controls to your window, use
UI Builder
. The following steps add a button and a toggle into your custom Editor window in addition to the default label.
In the Editor folder, double-click
SimpleCustomEditor.uxml
to open the UI Builder.
In the UI Builder, drag Button and Toggle from
Library
>
Controls... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b27586cd4da9 | unity_docs | editor | In Unity's 'In-App Purchasing', what is 'Description' and how does it work? | Unity In-App Purchasing (IAP) allows you to sell digital content within your application. This package provides a unified API for handling in-app purchases across multiple platforms, including the Apple App Store and Google Play Store. Unity IAP simplifies implementing and managing purchases for different stores.
Featu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0b973bbbe09a_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The softness to apply to the horizontal and vertical axis.
Signature:
```csharp
public Vector2Int softness
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_6a29f9a24252 | unity_docs | physics | What is `Physics2D.defaultContactOffset` in Unity? Explain its purpose and usage. | Physics2D.defaultContactOffset
public static float
defaultContactOffset
;
Description
The default contact offset of the newly created Colliders.
Colliders whose distance is less than the sum of their contactOffset values will generate contacts. The contact offset must be positive. Contact offset allows the coll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c3d02d119a6 | unity_docs | editor | What is `AndroidSdkVersions` in Unity? Explain its purpose and usage. | AndroidSdkVersions
enumeration
Description
The Android API levels to specify in scripts.
Note
: The lowest API level listed here strictly corresponds to the lowest supported API level. However, do not use these values to determine the highest supported API level.
The following code example demonstrates how you ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b14447ccfe7 | unity_docs | math | What are the parameters of `Handles.ScaleValueHandle` in Unity? | Returns float The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function. Description Make a 3D handle that scales a single float. This method will draw a 3D-draggable handle on the screen. The handle does not mov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a49c8a00fcd0 | unity_docs | rendering | What is `SparseTexture.isCreated` in Unity? Explain its purpose and usage. | SparseTexture.isCreated
public bool
isCreated
;
Description
Is the sparse texture actually created? (Read Only)
Sparse texture contents can become "lost", mostly on graphics device change or active color space switch.
When that happens, isCreated will start returning false - meaning you should recreate all the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3dffe90d9445 | unity_docs | scripting | In Unity's 'Auto Layout', what is 'Layout Element Component' and how does it work? | If you want to override the minimum, preferred, or flexible size, you can do that by adding a Layout Element component to the Game Object.
The Layout Element component lets you override the values for one or more of the layout properties. Enable the checkbox for a property you want to override and then specify the valu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce717dd925af | unity_docs | scripting | Give me an overview of the `AudioDataLoadState` class in Unity. | AudioDataLoadState
enumeration
Description
Value describes the current load state of the audio data associated with an
AudioClip
.
This enumeration is useful if you want to:
Only load audio data if the data isn’t already loaded.
Perform actions while the audio data loads.
Track progress and failures of the lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_088e2194f1e9 | unity_docs | rendering | What is `Texture2DArray.SetPixels32` in Unity? Explain its purpose and usage. | Texture2DArray.SetPixels32
Declaration
public void
SetPixels32
(Color32[]
colors
,
int
arrayElement
,
int
miplevel
);
Declaration
public void
SetPixels32
(Color32[]
colors
,
int
arrayElement
);
Parameters
Parameter
Description
colors
The array of pixel colours to use. This is a 2D image flattened to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_053751e9e996 | unity_docs | rendering | Show me a Unity C# example demonstrating `GUILayout.Toolbar`. | defined by the
style
.
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
buttonSize
Determines how toolbar button size is calculated.
Returns
int
The index of t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb2be6c3a777 | unity_docs | math | What is `Rendering.RayTracingMeshInstanceConfig.layer` in Unity? Explain its purpose and usage. | RayTracingMeshInstanceConfig.layer
public int
layer
;
Description
The
Layer
used by the ray tracing instance.
When you manually add ray tracing instances to a
RayTracingAccelerationStructure
,
RayTracingAccelerationStructure.AddInstance
filters instances based on the acceleration structure's Layer Mask. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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