id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_646de0ed4c68 | unity_docs | input | What are the parameters of `LocationService.Start` in Unity? | Description Starts location service updates. After you call this function, you can access the device's last location coordinates by checking lastData in Input.location . Note : The location service doesn't start to send location data immediately. Therefore, check the current service status in Input.location . On Androi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d457edbfad9f | unity_docs | ui | What is `GUI.BeginScrollView` in Unity? Explain its purpose and usage. | GUI.BeginScrollView
Declaration
public static
Vector2
BeginScrollView
(
Rect
position
,
Vector2
scrollPosition
,
Rect
viewRect
);
Declaration
public static
Vector2
BeginScrollView
(
Rect
position
,
Vector2
scrollPosition
,
Rect
viewRect
,
bool
alwaysShowHorizontal
,
bool
alwaysShowVertical
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f8b65f5261a | unity_docs | networking | What is `Unity.Android.Gradle.Manifest.Standalone` in Unity? Explain its purpose and usage. | Standalone
enumeration
Description
Mirrors the
Standalone
enum.
For more information about the attribute, see Android's documentation:
Standalone attribute
Properties
Property
Description
Null
Attribute is not set and will not appear in the element.
Yes
Mirrors standalone="yes".
No
Mirrors standalone="n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2975b523dba8 | unity_docs | rendering | Show me a Unity code example for 'Example of Particle System GPU instancing in the Built-In Render Pipeline'. | Here is a complete working example of a Custom Shader using particle system GPU instancing. This custom shader adds a feature which the standard particle shader does not have - a fade between the individual frames of a
texture sheet animation
.
```
Shader "Instanced/ParticleMeshesCustom"
{
Properties
{
_MainTex("Alb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_207ef6833fe1 | unity_docs | rendering | What is `PlayerSettings.Android.displayOptions` in Unity? Explain its purpose and usage. | PlayerSettings.Android.displayOptions
public static
AndroidDisplayOptions
displayOptions
;
Description
Defines Android display settings that determine how your application renders on the Android devices at runtime.
For example, you can use this property to control whether Unity automatically renders the came... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_631922c40522_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Event invoked when the asynchronous load is complete.
Signature:
```csharp
public event Action<T> OnAsyncLoadComplete;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2dd4e67d5e23 | github | scripting | Write a Unity Editor script for Voxel World Generator Editor | ```csharp
/*
* VoxelWorldGeneratorEditor.cs
* Created by Arian - GameDevBox
* YouTube Channel: https://www.youtube.com/@GameDevBox
*
* 🎮 Want more Unity tips, tools, and advanced systems?
* 🧠 Learn from practical examples and well-explained logic.
* 📦 Subscribe to GameDevBox for more game dev content!... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_9955c4636d1e | unity_docs | scripting | Give me an overview of the `WaitForSecondsRealtime` class in Unity. | WaitForSecondsRealtime
class in
UnityEngine
/
Inherits from:
CustomYieldInstruction
/
Implemented in:
UnityEngine.CoreModule
Description
Suspends the coroutine execution for the specified real (unscaled) time in seconds.
WaitForSecondsRealtime
can only be used with a
yield
statement in coroutines.
To wai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_254696c268d4 | unity_docs | rendering | Explain 'Velocity over Lifetime module reference' in Unity. | The
Velocity over Lifetime
module allows you to control the velocity of particles over their lifetime.
## Properties
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Lin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f9f59408778 | unity_docs | input | What is `UIElements.IntegerField` in Unity? Explain its purpose and usage. | IntegerField
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TextValueField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Makes a text field for entering an integer. For more information, refer to
UXML element LongField
.
Static Properties
Property
Description
inputUssClassNa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b16091e96b8e | unity_docs | scripting | What are the parameters of `Object.Instantiate` in Unity? | Returns Object The instantiated clone. Description Clones the object original and returns the clone. This function makes a copy of an object in a similar way to the Duplicate command in the editor. If you are cloning a GameObject you can specify its position and rotation (these default to the original GameObject's posi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a40b816d1c12 | unity_docs | scripting | What is `UIElements.HelpBoxMessageType` in Unity? Explain its purpose and usage. | HelpBoxMessageType
enumeration
Description
User message types.
Properties
Property
Description
None
Neutral message.
Info
Info message.
Warning
Warning message.
Error
Error message. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_60fa0f2fe83d | unity_docs | xr | In Unity's 'Set up an XR scene', what is 'Set up a scene for XR' and how does it work? | The basic steps to set up a scene for XR include:
Create or open the scene in the Unity Editor.
Add one of the
XR Origin
options to the scene with the
GameObject > XR
menu. You will see different options in the menu depending on which XR packages you have added to your project. Refer to
XR Origin
for a description of t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b34547c3f437 | unity_docs | xr | What is `PackageManager.Requests.PackRequest` in Unity? Explain its purpose and usage. | PackRequest
class in
UnityEditor.PackageManager.Requests
/
Inherits from:
PackageManager.Requests.Request_1
Description
Represents an asynchronous request to pack a package folder.
The PackageManager
Client
class returns a
PackRequest
instance when you call the
Client.Pack
method. Use this object to dete... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8c5c99809c4 | unity_docs | rendering | Show me a Unity C# example demonstrating `GL.Color`. | Description
Sets current vertex color.
In OpenGL this matches
glColor4f(c.r,c.g,c.b,c.a)
; on other graphics APIs the same
functionality is emulated.
In order for per-vertex colors to work reliably across different hardware, you have to use
a shader that binds in the color channel. See
BindChannels
documentation.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ffb2703e1732 | unity_docs | math | What is `TerrainData.GetHoles` in Unity? Explain its purpose and usage. | TerrainData.GetHoles
Declaration
public bool[,]
GetHoles
(int
xBase
,
int
yBase
,
int
width
,
int
height
);
Parameters
Parameter
Description
xBase
First x index of Terrain holes samples to retrieve.
yBase
First y index of Terrain holes samples to retrieve.
width
Number of samples to retrieve along the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8dd3485dbe49 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingFlags` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingFlags
enumeration
Description
Flags used by
RayTracingAccelerationStructure.CullInstances
.
Properties
Property
Description
None
No flags are specified in RayTracingAccelerationStructure.CullInstances.
EnableSphereCulling
Causes RayTracingAccelerationStructure.CullInstances to perform... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36ba0ee63045 | unity_docs | rendering | What is `ParticleSystem.MainModule.startRotationYMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startRotationYMultiplier
public float
startRotationYMultiplier
;
Description
The initial rotation multiplier of particles around the y-axis when the Particle System first spawns them..
Changing this property is more efficient than accessing the entire curve, if you only want to change... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3535789305b | unity_docs | rendering | What is `MaterialPropertyBlock.SetConstantBuffer` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.SetConstantBuffer
Declaration
public void
SetConstantBuffer
(string
name
,
ComputeBuffer
value
,
int
offset
,
int
size
);
Declaration
public void
SetConstantBuffer
(int
nameID
,
ComputeBuffer
value
,
int
offset
,
int
size
);
Declaration
public void
SetConstantBuffer
(string ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24714d6ed21d | unity_docs | editor | What is `PlatformIcon.kind` in Unity? Explain its purpose and usage. | PlatformIcon.kind
public
PlatformIconKind
kind
;
Description
The
PlatformIconKind
is specific to the target platform.
The icon kind defines various meta information about the icon slot such as the required layer count. Specific icon kinds can be found in platform extension namespaces. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee49232b1e67 | unity_docs | performance | What is `Profiling.Profiler.logFile` in Unity? Explain its purpose and usage. | Profiler.logFile
public static string
logFile
;
Description
Specifies the file to use when writing profiling data.
In addition to specifying a valid file path, you must set both
Profiler.enabled
and
Profiler.enableBinaryLog
to
true
in order to save profiling information. Specifying a new valid file path w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cca372d39115 | unity_docs | editor | What is `VersionControl.Provider.GetAssetByPath` in Unity? Explain its purpose and usage. | Provider.GetAssetByPath
Declaration
public static
VersionControl.Asset
GetAssetByPath
(string
unityPath
);
Parameters
Parameter
Description
unityPath
Path to asset.
Description
Returns the version control information about an asset. Can be used with "
AssetList.Add" to add assets to a list for further ve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ab755b3ef1e4 | unity_docs | rendering | In Unity's 'IL2CPP managed stack traces', what is 'IL2CPP stack trace information' and how does it work? | You can configure IL2CPP to include file and line number information in managed stack traces in one of the following ways:
Through Player settings in the Editor:
Edit
>
Project Settings
>
Player
>
Other Settings
. Then, under the Configuration heading, set the
IL2CPP Stacktrace Information
property to the
Method Name, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b49a5b981a57 | unity_docs | xr | What is `Application.onBeforeRender` in Unity? Explain its purpose and usage. | Application.onBeforeRender
Description
An event that is invoked every frame, on all platforms, immediately before rendering.
This callback runs as part of the frame loop on VR and non-VR platforms. It's commonly used for VR to sample input with minimal latency before rendering, but you can use it for any work that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d06b1693c38f | unity_docs | math | What is `Search.PropertyDatabaseType` in Unity? Explain its purpose and usage. | PropertyDatabaseType
enumeration
Description
An enum representing the type of data stored in a record.
Properties
Property
Description
None
Indicates that nothing is stored in the record.
FixedString
Indicates that a fixed length string is stored in the record.
String
Indicates that a string is stored in the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfd6d9d5c69a | unity_docs | scripting | Show me a Unity C# example demonstrating `GUISettings.cursorFlashSpeed`. | GUISettings.cursorFlashSpeed
public float
cursorFlashSpeed
;
Description
The speed of text field cursor flashes.
This is how many flashes / second. If you set it to 0, flashing will be disabled. If you set it to -1, the flashing speed will match the system default of the end user.
```csharp
using UnityEngine;p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2146b848397f | unity_docs | scripting | What is `UIElements.IRuntimePanel` in Unity? Explain its purpose and usage. | IRuntimePanel
interface in
UnityEngine.UIElements
Implements interfaces:
IPanel
Description
Interface for classes implementing UI runtime panels.
Properties
Property
Description
panelSettings
The UnityEngine.UIElements.PanelSettings asset associated with this panel.
selectableGameObject
A GameObject... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ca30109d9f4 | unity_docs | scripting | What is `WWWForm` in Unity? Explain its purpose and usage. | WWWForm
class in
UnityEngine
/
Implemented in:
UnityEngine.UnityWebRequestModule
Description
Helper class to generate form data to post to web servers using the
UnityWebRequest
or WWW classes.
```csharp
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;public class WWWFormImage : MonoB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7840dff2cf82 | unity_docs | rendering | What is `EditorGUIUtility.PingObject` in Unity? Explain its purpose and usage. | EditorGUIUtility.PingObject
Declaration
public static void
PingObject
(
Object
obj
);
Declaration
public static void
PingObject
(int
targetInstanceID
);
Parameters
Parameter
Description
obj
The object to be pinged.
Description
Ping an object in the Scene like clicking it in an inspector.
PingObject
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6fc7d2c8d01 | unity_docs | input | What is `AI.NavMeshBuilder` in Unity? Explain its purpose and usage. | NavMeshBuilder
class in
UnityEngine.AI
/
Implemented in:
UnityEngine.AIModule
Description
Navigation mesh builder interface.
Static Methods
Method
Description
BuildNavMeshData
Builds a NavMesh data object from the provided input sources.
Cancel
Cancels an asynchronous update of the specified NavMesh data.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e68e5a35033 | unity_docs | math | What is `GridBrushBase.Erase` in Unity? Explain its purpose and usage. | GridBrushBase.Erase
Declaration
public void
Erase
(
GridLayout
gridLayout
,
GameObject
brushTarget
,
Vector3Int
position
);
Parameters
Parameter
Description
grid
Grid
used for layout.
brushTarget
Target of the erase operation. By default the currently selected GameObject.
position
The coordinates... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ce8f575523e9 | unity_docs | rendering | In Unity's 'Troubleshooting Light Probes', what is 'Troubleshooting Light Probe placement' and how does it work? | Your choice of Light Probe positions must take into account that the lighting is interpolated between sets of Light Probes. Problems can arise if your Light Probes don’t adequately cover the changes in lighting across your
Scene
.
The example below shows a night-time Scene with two bright street lamps on either side, a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f40e888d07c0 | unity_docs | physics | In Unity's 'Wheel collider friction', what is 'Wheel friction curve properties' and how does it work? | The Wheel collider has two groups of properties for wheel friction:
Forward Friction and Sideways Friction
. Each group has the same four settings (refer to the
Wheel collider component reference
for detailed information on each property):
Extremum Slip
(
WheelFrictionCurve.extremumSlip
)
Extremum Value
(
WheelFriction... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4a9eb5606db | unity_docs | scripting | What is `Actions.EditorAction` in Unity? Explain its purpose and usage. | EditorAction
class in
UnityEditor.Actions
Description
An EditorAction is a temporary tool that can represent either an atomic action or an interactive utility.
When started, an EditorAction temporarily overrides the currently active
EditorTool
and remains active until either cancelled or completed. The action c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eba5b117c44b | unity_docs | rendering | What is `Texture.imageContentsHash` in Unity? Explain its purpose and usage. | Texture.imageContentsHash
public
Hash128
imageContentsHash
;
Description
The hash value of the Texture.
Note: The hash is an Editor-only property.
The hash value is a 128-bit number computed in such a way that even slightly different Textures have different hash values. The principal use of the hash in this c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_350c02d904cf | unity_docs | rendering | What is `WebCamKind` in Unity? Explain its purpose and usage. | WebCamKind
enumeration
Description
Enum representing the different types of web camera device.
On iOS devices, the
WebCamDevice.kind
is reported directly by the hardware.
On Android devices, the hardware does not report this value, so Unity determines the
WebCamDevice.kind
by calculating the
Equivalent Focal ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b9c2d3ee575e | unity_docs | physics | Explain 'Tilemap component reference' in Unity. | The Tilemap component stores and manages
Tile Assets
for creating 2D levels. It transfers the required information from the tiles placed on it to other related components such as the
Tilemap Renderer
and the
Tilemap Collider 2D
.
The 2D Tilemap Editor package is automatically installed when you create a project with th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0509c04544df | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchIndexer.Search`. | ed.
provider
The search provider that initiated the search.
maxScore
Maximum match score of any matched Search Result. See
SearchResult.score
.
patternMatchLimit
Maximum number of matched Search Results that can be returned. See
SearchResult
.
Returns
IEnumerable<SearchResult>
Returns a collection of Search... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44f5c30b5ee3 | unity_docs | editor | What is `Device.SystemInfo.maxComputeBufferInputsCompute` in Unity? Explain its purpose and usage. | SystemInfo.maxComputeBufferInputsCompute
public static int
maxComputeBufferInputsCompute
;
Description
This has the same functionality as
SystemInfo.maxComputeBufferInputsCompute
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87942d63b11b | unity_docs | rendering | What is `MaterialEditor.BeginProperty` in Unity? Explain its purpose and usage. | MaterialEditor.BeginProperty
Declaration
public static void
BeginProperty
(
MaterialProperty
property
);
Declaration
public static void
BeginProperty
(
Rect
rect
,
MaterialProperty
property
);
Declaration
public static void
BeginProperty
(
SerializedProperty
property
);
Declaration
public static ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5e00091e093f | unity_docs | rendering | In Unity's 'GPU texture formats reference', what is 'Texture formats, by quality' and how does it work? | The table below shows each format available in Unity, and their quality details.
Texture format Description Channels Quality Bits per pixel Size of 1024x1024 texture, in MB
Alpha 8
Uncompressed single channel (A)
A High 8
1
R 8
Uncompressed single channel (R)
R High 8
1
R 16 bit
Uncompressed single channel (R), very hi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f997629d60ef | unity_docs | input | In Unity's 'Shortcuts Manager', what is 'The key map' and how does it work? | This section explains how to use the key map to view shortcut assignments. For information on using the key map to add, remove, and modify shortcuts, see
Managing shortcuts
.
The key map shows you which keys and key combinations are assigned to commands.
Item Description Pink keys are assigned to global commands.
Blue ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_affd2db8f2ee | unity_docs | physics | Show me a Unity C# example demonstrating `Undo.postprocessModifications`. | Undo.postprocessModifications
public static
Undo.PostprocessModifications
postprocessModifications
;
Description
Callback that is triggered whenever a new set of property modifications is created.
Additional resources:
PostprocessModifications
.
```csharp
using UnityEditor;
using UnityEngine;public class Ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c40fe1bc9ef4 | unity_docs | editor | What is `EditorGUI.BoundsIntField` in Unity? Explain its purpose and usage. | EditorGUI.BoundsIntField
Declaration
public static
BoundsInt
BoundsIntField
(
Rect
position
,
BoundsInt
value
);
Declaration
public static
BoundsInt
BoundsIntField
(
Rect
position
,
string
label
,
BoundsInt
value
);
Declaration
public static
BoundsInt
BoundsIntField
(
Rect
position
,
GUIC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82a6ee1eb7cc | unity_docs | physics | Give me an overview of the `PhysicsMaterialCombine` class in Unity. | PhysicsMaterialCombine
enumeration
Description
Describes how physics materials of the colliding objects are combined.
The friction force as well as the residual bounce impulse are applied symmetrically to both of the colliders in contact, so each pair of overlapping colliders must have a single set of friction and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cfd0c7e6a08b | unity_docs | ui | Explain 'AudioGroup Inspector' in Unity. | Selecting an AudioGroup in the AudioGroup Hierarchy, the AudioGroup View or the
Project window
(as a sub-asset) will show the inspector for that AudioGroup.
The inspector for the AudioGroup consists of a number of elements:
## Inspector Header
At the top of the AudioGroup Inspector there is the name of the AudioGroup... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b9bdb1190f79 | unity_docs | physics | In Unity's 'Physics Debug window reference', what is 'Info' and how does it work? | The Info tab contains data about any selected Rigidbody or ArticulationBody GameObjects. You can use this data to monitor the physics body’s behavior. You cannot edit the property values in this tab. You can modify them via script, but it is not recommended; in most cases, you should apply forces via the physics system... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2316558dca0 | unity_docs | editor | What is `AssetDatabase.LoadAssetByGUID` in Unity? Explain its purpose and usage. | AssetDatabase.LoadAssetByGUID
Declaration
public static Object
LoadAssetByGUID
(GUID
assetGUID
,
Type
type
);
Parameters
Parameter
Description
assetGUID
GUID of the object.
type
Data type of the asset.
Returns
Object
The asset matching the parameters.
Description
Loads an asset object of type
typ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82834bb80f10 | unity_docs | scripting | Show me a Unity C# example demonstrating `Gizmos.DrawWireSphere`. | Gizmos.DrawWireSphere
Declaration
public static void
DrawWireSphere
(
Vector3
center
,
float
radius
);
Description
Draws a wireframe sphere with
center
and
radius
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public float explosionRadius = 5.0f; void ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_41b4df9f54d1 | unity_docs | scripting | Show me a Unity C# example demonstrating `Object.Destroy`. | already destroyed before the scheduled time, no error is thrown when the timer expires. Unity’s internal system tracks the object's state and won't attempt to destroy it again.
The delay parameter
t
is affected by
Time.timeScale
. If
Time.timeScale
is set to 0 (for example, if the game is paused), the destruction ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_cb8d87b7334d | github | scripting | Write a Unity C# script called Component Data Author Collection Extensions | ```csharp
using System.Collections.Generic;
using Unity.Entities;
using UnityEngine;
using System;
using Object = UnityEngine.Object;
namespace HybridEZS
{
[Serializable]
public static class ComponentDataAuthorCollectionExtensions
{
public static void InsertComponentDatasIntoEntity(this List<ComponentDataAuthor>... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_7059387dd9e0 | unity_docs | physics | What is `Rigidbody2D.GetPointVelocity` in Unity? Explain its purpose and usage. | Rigidbody2D.GetPointVelocity
Declaration
public
Vector2
GetPointVelocity
(
Vector2
point
);
Parameters
Parameter
Description
point
The global space point to calculate velocity for.
Description
The velocity of the rigidbody at the point
Point
in global space.
GetPointVelocity will take the angularVelo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a847c54195cc | unity_docs | xr | In Unity's 'XR Interaction Toolkit', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.xr.interaction.toolkit@3.5 compatible 3.5.0-pre.1, 3.5.0-pre.2
com.unity.xr.interaction.toolkit@3.4 released 3.4.0-pre.1, 3.4.0-pre.2, 3.4.0, 3.4.1
com.unity.xr.interaction.toolkit@3.3 released 3.3.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fc657af9129 | unity_docs | scripting | What is `TransformUtils.GetConstrainProportions` in Unity? Explain its purpose and usage. | TransformUtils.GetConstrainProportions
Declaration
public static bool
GetConstrainProportions
(
Transform
transform
);
Declaration
public static bool
GetConstrainProportions
(Transform[]
transforms
);
Parameters
Parameter
Description
transform
Transform to check Constrain Proportions value for.
transf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b8342d009d5 | unity_docs | scripting | What is `UIElements.FontDefinition.FromFont` in Unity? Explain its purpose and usage. | FontDefinition.FromFont
Declaration
public static
UIElements.FontDefinition
FromFont
(
Font
f
);
Parameters
Parameter
Description
f
The font to use to display text.
Returns
FontDefinition
A new FontDefinition object.
Description
Create a FontDefinition from
Font
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef5a4dc0ec80 | unity_docs | rendering | What is `Shader.SetGlobalColor` in Unity? Explain its purpose and usage. | Shader.SetGlobalColor
Declaration
public static void
SetGlobalColor
(string
name
,
Color
value
);
Declaration
public static void
SetGlobalColor
(int
nameID
,
Color
value
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_553e87f57fd4 | unity_docs | editor | In Unity's 'Integrated development environment (IDE) support', what is 'Visual Studio configuration for debugging' and how does it work? | In addition to your installation of Visual Studio, the full IDE experience including debugging Unity C# code requires:
For your Visual Studio IDE:
Visual Studio Tools for Unity
For your Unity Editor:
Unity
Visual Studio Editor package
(Included in a Unity Editor installation as part of the
Engineering feature set
)
Vis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_892345fba890 | unity_docs | rendering | What is `ParticleSystem.IsAlive` in Unity? Explain its purpose and usage. | ParticleSystem.IsAlive
Declaration
public bool
IsAlive
();
Declaration
public bool
IsAlive
(bool
withChildren
= true);
Parameters
Parameter
Description
withChildren
Check all child Particle Systems as well.
Returns
bool
True if the Particle System contains live particles or is still creating new pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6476cc164823 | unity_docs | physics | In Unity's 'Configurable Joint component reference', what is 'Properties' and how does it work? | Property Description Edit Angular Limits
Adds a visual gizmo to the Scene view that helps you edit joint angular limits. To use this gizmo, set the
Angular X, Y, Z Motion to Limited
and then handles appear for you to drag and adjust the joint’s rotational space.
Connected Body The Rigidbody
object which the joint conne... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e0e27fc03126 | unity_docs | rendering | In Unity's 'Position an overlay', what is 'Move overlays' and how does it work? | Put overlays anywhere in the Scene view.
To move an overlay in the Scene view:
Click and hold the handle (
=
) of the overlay you want to move.
Drag the overlay to move it.
Note:
Overlays that float in the Scene view can overlap each other. Select an overlay to bring it to the front. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec2ef23950c3 | unity_docs | audio | Give me an overview of the `iOSBackgroundMode` class in Unity. | iOSBackgroundMode
enumeration
Description
Background modes supported by the application corresponding to project settings in Xcode.
For more information, refer to the
BackgroundFetch GitHub project
.
Properties
Property
Description
None
No background modes supported.
AudioAirplayPiP
Audio, AirPlay and Pictur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c58eda8deabc | unity_docs | input | Show me a Unity C# example demonstrating `Touch.phase`. | phase of the touch.
The touch
phase
refers to the action the finger has taken on the most recent frame update. Since a touch is tracked over its "lifetime" by the device, the start and end of a touch and movements in between can be reported on the frames they occur. The
phase
property can be used as the basis of a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_145faeaab8d1 | unity_docs | networking | Show me a Unity code example for 'Create callbacks between Unity C#, JavaScript, and C/C++/C# code'. | JavaScript browser, JavaScript
plug-in
, and C/C++/C# plug-ins. You might want to call functions from your C/C++/C# or JavaScript code in your Unity C# code, and callbacks are an effective way to do this.
## Use the makeDynCall function to make callbacks
Use makeDynCall to call C, C++, or C# callbacks from JavaScript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f792ae12950b | unity_docs | scripting | What is `ReflectionProbe.boxProjection` in Unity? Explain its purpose and usage. | ReflectionProbe.boxProjection
public bool
boxProjection
;
Description
Should this reflection probe use box projection?
Box projection is affected by the center and the size of the probe.
Additional resources:
ReflectionProbe.center
, Additional resources:
ReflectionProbe.size
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c96089b0dcb | unity_docs | rendering | What is `Rendering.SphericalHarmonicsL2.AddAmbientLight` in Unity? Explain its purpose and usage. | SphericalHarmonicsL2.AddAmbientLight
Declaration
public void
AddAmbientLight
(
Color
color
);
Description
Add an ambient light to the spherical harmonics.
If the spherical harmonics represent a light probe, this function adds an ambient light into the light probe data. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_072570b67ab3 | github | scripting | Write a Unity C# script called Material Extensions | ```csharp
using UnityEngine;
namespace Unity.MaterialPropertyProvider
{
public static class MaterialExtensions
{
/// <summary>
/// Notifies MaterialPropertyProviders of a change in source Material.
/// </summary>
/// <param name="material"></param>
public static void Has... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_68a4c2a3579d | unity_docs | scripting | Explain 'Adding profiler markers to your code' in Unity. | Add
profiler markers
to your code to view the samples that
ProfilerMarker.Begin
,
ProfilerMarker.End
, or
ProfilerMarker.Auto
generates in the
Timeline View and Hierarchy View
of the
CPU Usage module
in the
Profiler window
:
## Marking up your code
To use the ProfilerMarker API
, place the code you want to profile be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3eecc32b1c07 | unity_docs | scripting | What is `Video.VideoTimeReference.InternalTime` in Unity? Explain its purpose and usage. | VideoTimeReference.InternalTime
Description
The internal reference clock the
VideoPlayer
observes to detect and correct drift.
The VideoPlayer relies on its own internal clock to manage the timing and playback of the video. Unity uses
Time.realtimeSinceStartup
as a point of reference to detect and correct any d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d8cf13cdc20 | unity_docs | scripting | What is `ParticleSystem.ExternalForcesModule.SetInfluence` in Unity? Explain its purpose and usage. | ParticleSystem.ExternalForcesModule.SetInfluence
Declaration
public void
SetInfluence
(int
index
,
ParticleSystemForceField
field
);
Parameters
Parameter
Description
index
Index to assign the Force Field.
field
Force Field that to assign.
Description
Assigns the Force Field at the given index in the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a0231806b3c | unity_docs | editor | What is `Profiling.IProfilerFrameTimeViewSampleSelectionController` in Unity? Explain its purpose and usage. | IProfilerFrameTimeViewSampleSelectionController
interface in
UnityEditor.Profiling
Description
This Interface defines an
IProfilerFrameTimeViewSampleSelectionController
object that you can use to control the selection in
Profiler modules
that display timing information of Profiler samples, such as the
CPU Usa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c14580d35b0 | unity_docs | scripting | What is `Search.SearchItem.GetDescription` in Unity? Explain its purpose and usage. | SearchItem.GetDescription
Declaration
public string
GetDescription
(
Search.SearchContext
context
,
bool
stripHTML
);
Parameters
Parameter
Description
context
Any search context for the item search provider.
stripHTML
True if any HTML tags should be dropped (if the control does not support HTML).
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f10dc8cedd2 | unity_docs | scripting | What is `MPE.ProcessService.HasCapability` in Unity? Explain its purpose and usage. | ProcessService.HasCapability
Declaration
public static bool
HasCapability
(string
capName
);
Parameters
Parameter
Description
capName
The capability name.
Returns
bool
True if the process has the capability. False otherwise.
Description
Checks whether the current process has a given capability. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8637687de721 | unity_docs | ui | Explain 'Introduction to UXML' in Unity. | The UXML format is inspired by HTML ,
XAML
, and
XML
. If you’ve worked with these formats before, you’ll find similarities in UXML. However, the UXML format includes small differences to provide an efficient way to work with Unity. This page introduces the format of UXML by an example.
The following is an example UXML... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b7a890664bd | unity_docs | rendering | What is `RenderTextureDescriptor.volumeDepth` in Unity? Explain its purpose and usage. | RenderTextureDescriptor.volumeDepth
public int
volumeDepth
;
Description
Volume extent of a 3D render texture.
For volumetric render textures (see
dimension
), this variable determines the volume extent.
Ignored for non-3D textures. The valid range for 3D textures is 1 to 2000. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02084bd68255 | unity_docs | scripting | What are the parameters of `SceneManagement.SceneManager.MoveGameObjectToScene` in Unity? | Description Move a GameObject from its current Scene to a new Scene. You can only move root GameObjects from one Scene to another. This means the GameObject to move must not be a child of any other GameObject in its Scene.
This only works on GameObjects being moved to a Scene that is already loaded (additive).
If you w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e00bb3c1b696 | unity_docs | scripting | What is `UIElements.ObjectField` in Unity? Explain its purpose and usage. | ObjectField
class in
UnityEditor.UIElements
/
Inherits from:
UIElements.BaseField_1
Description
Makes a field to receive any object type. For more information, refer to
UXML element ObjectField
.
Static Properties
Property
Description
inputUssClassName
USS class name of input elements in elements of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ee4cfd6f8d14 | unity_docs | scripting | Explain 'Supporting presets for custom types' in Unity. | Use the ObjectFactory class in your Editor scripts to create new GameObjects , components, and assets that support and inherit presets by default. The ObjectFactory class automatically applies default presets to these items.
To support and enable presets by default for your custom classes, they must inherit from one of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_32 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive nine or more arguments as part of its initialization process,with the twelfth one being an object of type . Type of the twelfth argument.
Signature:
```csharp
public interface INinthArgument<TNinthArgument>
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_bd97c669b727 | unity_docs | animation | What is `Animation.localBounds` in Unity? Explain its purpose and usage. | Animation.localBounds
public
Bounds
localBounds
;
Description
AABB of this Animation animation component in local space.
By default it is computed based on animation states (i.e. attached animation clips), unless user overrides it by setting value to localBounds. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_633fa464dcae | unity_docs | input | What is `MouseCursor.CustomCursor` in Unity? Explain its purpose and usage. | MouseCursor.CustomCursor
Description
The current user defined cursor.
Many custom cursors are available on the internet.
Additional resources:
Cursor.SetCustomCursor
.
```
no example available in C#
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8bcb9d55091f | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.LightsModule.maxLights`. | ParticleSystem.LightsModule.maxLights
public int
maxLights
;
Description
Set a limit on how many Lights this Module can create.
This value is useful for avoiding bad performance. It is very easy to create a high number of Lights, which negatively effects performance. Capping the number of Lights helps to maint... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e88f44b03c7d | unity_docs | scripting | What is `RenderingLayerMask.GetMask` in Unity? Explain its purpose and usage. | RenderingLayerMask.GetMask
Declaration
public static uint
GetMask
(params string[]
renderingLayerNames
);
Parameters
Parameter
Description
renderingLayerNames
List of layer names to convert to a rendering layer mask.
Returns
uint
The rendering layer mask created from the
renderingLayerNames
.
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35a0d4f135db | unity_docs | input | What is `UnityLinker.UnityLinkerBuildPipelineData.ctor` in Unity? Explain its purpose and usage. | UnityLinkerBuildPipelineData Constructor
Declaration
public
UnityLinkerBuildPipelineData
(
BuildTarget
target
,
string
inputDirectory
);
Description
Creates a new instance of an UnityLinkerBuildPipelineData. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42d255d97e3d | unity_docs | physics | What is `Rigidbody2D.GetRelativePoint` in Unity? Explain its purpose and usage. | Rigidbody2D.GetRelativePoint
Declaration
public
Vector2
GetRelativePoint
(
Vector2
relativePoint
);
Parameters
Parameter
Description
relativePoint
The local space point to transform into global space.
Description
Get a global space point given the point
relativePoint
in rigidBody local space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_788f0e7a78d7 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.RotationBySpeedModule.x`. | ParticleSystem.RotationBySpeedModule.x
public
ParticleSystem.MinMaxCurve
x
;
Description
Rotation by speed curve for the x-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ae52a648385 | unity_docs | xr | What is `ObjectChangeEventStream.GetChangeChildrenOrderEvent` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.GetChangeChildrenOrderEvent
Declaration
public void
GetChangeChildrenOrderEvent
(int
eventIdx
,
out
ChangeChildrenOrderEventArgs
data
);
Parameters
Parameter
Description
eventIdx
The index of the event to get the data for.
data
The data associated with the event.
Description
Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d21d0d4e882 | unity_docs | animation | In Unity's 'Create presets to save and reuse settings', what is 'Apply settings from a preset' and how does it work? | There are two ways to apply a preset:
Via the
Select Preset
window.
For component presets, you can drag a preset from the Project window onto a GameObject that contains the component type.
Note:
Applying a preset copies properties from the preset to the item. It doesn’t link the preset to the item. Changes you make to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4444ccda5e2f | unity_docs | scripting | Show me a Unity C# example demonstrating `WaitForSecondsRealtime.waitTime`. | WaitForSecondsRealtime.waitTime
public float
waitTime
;
Description
The given amount of seconds that the yield instruction will wait for.
```csharp
using System.Collections;
using UnityEngine;public class WaitForSecondsRealtimeExample : MonoBehaviour
{
public float waitTime = 3; WaitForSecondsRealtime waitForS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b18b61ae09a | unity_docs | scripting | What is `Vector4.Scale` in Unity? Explain its purpose and usage. | Vector4.Scale
Declaration
public static
Vector4
Scale
(
Vector4
a
,
Vector4
b
);
Description
Multiplies two vectors component-wise.
Every component in the result is a component of
a
multiplied by the same component of
b
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start(... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3bf7dd873cc | unity_docs | editor | What is `DataModeChangeEventArgs` in Unity? Explain its purpose and usage. | DataModeChangeEventArgs
struct in
UnityEditor
Description
Container for the different parameters of the
IDataModeController.dataModeChanged
event.
Properties
Property
Description
changedThroughUI
Whether the change was initiated by the DataMode switcher UI at the top-right of the EditorWindow.
nextDataMode
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01e525797eb4 | unity_docs | math | What is `Color.operator_Vector4` in Unity? Explain its purpose and usage. | Color.Color
Description
Colors can be implicitly converted to and from
Vector4
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Color newColor = new Vector4(0.3f, 0.4f, 0.6f);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f777a8fad240_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Stateless-style minimap renderer over deterministic grid data.Coordinate convention: y-up simulation indexing and y-up texture addressing (row-major index = x + y * width).
Signature:
```csharp
public sealed class GridMinimapRenderer
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_66a63cebac85 | unity_docs | input | What is `UIElements.Toggle.inputUssClassName` in Unity? Explain its purpose and usage. | Toggle.inputUssClassName
public static string
inputUssClassName
;
Description
USS class name of input elements in Toggle elements.
Unity adds this USS class to the input sub-element of the
Toggle
. The input sub-element provides
responses to the manipulator. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e968b7ac12ce | unity_docs | performance | What is `Rendering.BatchFilterSettings.allDepthSorted` in Unity? Explain its purpose and usage. | BatchFilterSettings.allDepthSorted
public bool
allDepthSorted
;
Description
Indicates whether all draw commands in the current draw range have the
BatchDrawCommandFlags.HasSortingPosition
flag set.
Set this to
true
if all the draw commands have the flag set, and
false
otherwise. As an optimization, Unity ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3ea2c762f20 | unity_docs | input | What is `Event.GetTypeForControl` in Unity? Explain its purpose and usage. | Event.GetTypeForControl
Declaration
public
EventType
GetTypeForControl
(int
controlID
);
Parameters
Parameter
Description
controlID
The ID of the control you are querying from.
Description
Get a filtered event type for a given control ID.
This function is used to implement mouse locking and keyboard foc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77ce05978a8e | unity_docs | scripting | What is `WSA.Toast.arguments` in Unity? Explain its purpose and usage. | Toast.arguments
public string
arguments
;
Description
Arguments to be passed for application when toast notification is activated.
Passed arguments can be accessed via
Application.arguments
. Note, that arguments are only supported in XAML builds. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_012cd51984f1 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.TimestampToNanosecondsConversionRatio`. | ProfilerUnsafeUtility.TimestampToNanosecondsConversionRatio
public static
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.TimestampConversionRatio
TimestampToNanosecondsConversionRatio
;
Description
Gets conversion ratio from Profiler timestamp to nanoseconds.
Use to convert profiler timestamp value obt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe256d2475a2 | unity_docs | animation | What is `HeadDof.LastHeadDof` in Unity? Explain its purpose and usage. | HeadDof.LastHeadDof
Description
The last value of the
HeadDof
enum.
This value can be used in
for
loops.
```csharp
using UnityEngine;using UnityEngine.Animations;public class ExampleClass : MonoBehaviour
{
void Start()
{
for (int i = 0; i < (int)HeadDof.LastHeadDof; ++i)
{
var handle = new MuscleHandle((H... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d540b50c7c31 | unity_docs | scripting | Explain 'Inspector-configurable custom events' in Unity. | Unity provides the UnityEvent API as a Unity-specific alternative to standard C#
events and delegates
. The main advantage of Unity events over standard C# events is that Unity events are serializable, meaning you can configure them in the
Inspector window
.
A UnityEvent can be added to any MonoBehaviour and is execute... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fcf12d9c8bf2 | unity_docs | scripting | What is `iOS.Xcode.PBXProject.AddLocaleVariantFile` in Unity? Explain its purpose and usage. | PBXProject.AddLocaleVariantFile
Declaration
public void
AddLocaleVariantFile
(string
groupName
,
string
code
,
string
path
);
Parameters
Parameter
Description
groupName
The name of the variant group where the Locale will be added.
code
The identifier of the provided Locale.
path
The path of the directo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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