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local_sr_08e357786778
unity_docs
editor
What is `SerializedProperty.DataEquals` in Unity? Explain its purpose and usage.
SerializedProperty.DataEquals Declaration public static bool DataEquals ( SerializedProperty x , SerializedProperty y ); Description Compares the data for two SerializedProperties. This method ignores paths and SerializedObjects. ```csharp using System; using UnityEngine; using UnityEditor;public class Ser...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9ec1448da1aa
unity_docs
rendering
What are the parameters of `Graphics.DrawProceduralIndirectNow` in Unity?
Description Draws procedural geometry on the GPU. DrawProceduralIndirectNow does a draw call on the GPU, without any vertex or index buffers. If the shader requires vertex buffers, one of the following occurs depending on platform: - If the vertex buffer is declared but the compiler can optimize it away...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_513fb210a58b
unity_docs
editor
What is `SceneManagement.StageUtility.GoToStage` in Unity? Explain its purpose and usage.
StageUtility.GoToStage Declaration public static void GoToStage ( SceneManagement.Stage stage , bool setAsFirstItemAfterMainStage ); Parameters Parameter Description stage The stage to navigate to. setAsFirstItemAfterMainStage When set to true, the new stage replaces existing stages in the breadcrumbs, a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f008e77b8387
unity_docs
ui
In Unity's 'RadioButton', what is 'Create a RadioButton' and how does it work?
You can create a RadioButton with UI Builder, UXML, or C#. The following C# example creates two new radio buttons in the same container and logically groups them together in the panel. ``` var choice1 = new RadioButton() { text = "Choice 1" }; choice1.RegisterValueChangedCallback(v => Debug.Log("Choice 1 is : " + v.new...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_26a3ace6bb43
unity_docs
math
What is `AndroidJNI.FromCharArray` in Unity? Explain its purpose and usage.
AndroidJNI.FromCharArray Declaration public static char[] FromCharArray (IntPtr array ); Description Converts a Java array of char to a managed array of System.Char. Additional resources: AndroidJNI.GetCharArrayElement , AndroidJNI.GetArrayLength .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_227a2fd6dc5f
unity_docs
physics
What are the parameters of `Physics2D.GetContacts` in Unity?
Returns int Returns the number of Colliders placed in the Colliders array. Description Retrieves all Colliders in contact with the Collider . When retrieving contacts, you should ensure that the provided array is large enough to contain all the contacts you are interested in. Typically the array would be reused theref...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b0e7afd51ae5
unity_docs
ui
Show me a Unity C# example demonstrating `UIElements.Image.image`.
Image.image public Texture image ; Description The texture to display in this image. If you assign a Texture or Texture2D , the Image element will resize and show the assigned texture. The following example creates an Image element and assigns a texture to it. ```csharp using UnityEngine; using ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b7d613bd87d7
unity_docs
ui
What is `Experimental.GraphView.Node.mainContainer` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Node.mainContainer public UIElements.VisualElement mainContainer ; Description Main container that includes all other containers.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_97d0b420e7b9
unity_docs
animation
What is `Animations.AnimatorState.AddStateMachineBehaviour` in Unity? Explain its purpose and usage.
AnimatorState.AddStateMachineBehaviour Declaration public T AddStateMachineBehaviour (); Returns T The type of state machine behaviour to add. Description Adds a state machine behaviour class of type T to the AnimatorState. Note that there is no corresponding "Remove" method. To remove a state machine beha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e9889fdff7e
unity_docs
performance
What is `Profiling.FrameDataView.GetCategoryInfo` in Unity? Explain its purpose and usage.
FrameDataView.GetCategoryInfo Declaration public Profiling.ProfilerCategoryInfo GetCategoryInfo (ushort id ); Parameters Parameter Description id The ID for the Category. Returns ProfilerCategoryInfo Returns a ProfilerCategoryInfo struct based on the supplied ID. If the ID doesn't exist, an exception i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c70e86161925
unity_docs
rendering
What are the parameters of `Rendering.CommandBuffer.SetBufferData` in Unity?
Description Adds a command to set the buffer with values from an array. The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information. Note: Because only blittable data types can be copied from the array to the buffer, the array must only c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4933d27588d4
unity_docs
rendering
What is `LightTransport.RadeonRaysContext.CreateEvent` in Unity? Explain its purpose and usage.
RadeonRaysContext.CreateEvent Declaration public LightTransport.EventID CreateEvent (); Returns EventID ID of newly created event. Description Creates a new event. The event may be passed to IDeviceContext.ReadBuffer and IDeviceContext.WriteBuffer to track when the corresponding read or write finish...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_61d4c83d44aa
unity_docs
editor
What is `Device.SystemInfo.computeSubGroupSize` in Unity? Explain its purpose and usage.
SystemInfo.computeSubGroupSize public static int computeSubGroupSize ; Description This has the same functionality as SystemInfo.computeSubGroupSize and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6974bdfb8d4d
unity_docs
rendering
What is `Experimental.Rendering.GraphicsFormatUtility.IsCompressedFormat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility.IsCompressedFormat Declaration public static bool IsCompressedFormat ( Experimental.Rendering.GraphicsFormat format ); Declaration public static bool IsCompressedFormat ( TextureFormat format ); D...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f522b91ce703_doc_7
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Represents an object which can receive eight arguments as part of its initialization process.-derived classes that implement this interface can be instantiated with their dependency using the function.-derived classes that implement this interface can be added to a with their dependency using the function.If the class...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_72f84f7a0cc6
unity_docs
math
What is `AssetBundleManifest.GetAllAssetBundlesWithVariant` in Unity? Explain its purpose and usage.
AssetBundleManifest.GetAllAssetBundlesWithVariant Declaration public string[] GetAllAssetBundlesWithVariant (); Returns string[] An array of asset bundle names. Description Get all the AssetBundles with variant in the manifest.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_80aecb102a6d
unity_docs
physics
What is `CompositeCollider2D.pathCount` in Unity? Explain its purpose and usage.
CompositeCollider2D.pathCount public int pathCount ; Description The number of paths in the Collider. A path is a cyclic sequence of line segments between points that define the outline of a polygon. Since the polygon can have holes and discontinuous parts, its shape is not necessarily defined by a single pat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0b3d563665b0
unity_docs
animation
What is `Animations.AnimationHumanStream.GetGoalRotationFromPose` in Unity? Explain its purpose and usage.
AnimationHumanStream.GetGoalRotationFromPose Declaration public Quaternion GetGoalRotationFromPose ( AvatarIKGoal index ); Parameters Parameter Description index The AvatarIKGoal that is queried. Returns Quaternion The rotation of this IK goal. Description Returns the rotation of this IK goal in w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4a1560a61d6b
unity_docs
xr
What is `PackageManager.Requests.Request` in Unity? Explain its purpose and usage.
Request class in UnityEditor.PackageManager.Requests Implements interfaces: ISerializationCallbackReceiver Description Tracks the state of an asynchronous Unity Package Manager (Upm) server operation. Properties Property Description Error The error returned by the request, if any. IsCompleted Whether the re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2cea5f9aa14b
unity_docs
rendering
What are the parameters of `TextureMipmapLimitGroups.RemoveGroup` in Unity?
Description (Editor Only) Attempts to remove a texture mipmap limit group with the indicated groupName . This operation fails and throws an exception if groupName is null or there is no texture mipmap limit group named groupName . If Unity finds a matching group, Unity removes it from all quality levels. Unity does not...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5a02dc5b86e3
unity_docs
editor
What are the parameters of `iOS.Xcode.PBXProject.WriteToStream` in Unity?
Description Writes the project contents to the specified text writer. ```csharp using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;public class Sample_WriteToStream { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltP...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_29de5b125ad1
unity_docs
ui
In Unity's 'Package Manifest window reference', what is 'Information section' and how does it work?
Property Description Name The official name for this package. For Unity packages, this is the short name (the official name without the com.unity. string at the beginning.) Organization name The identifier of the Unity Organization that created this package. Display name The user-facing name on display in the Project w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_138fdb84a130_doc_5
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Emitted once the LocalizationSettings is initialized.The parameter is true if there were was more than one locale configured. Signature: ```csharp public UnityEvent<bool> OnInitialized; ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_a66b78b3754b
unity_docs
rendering
What is `Experimental.Lightmapping.probesIgnoreIndirectEnvironment` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Lightmapping.probesIgnoreIndirectEnvironment public static bool probesIgnoreIndirectEnvironment ; Description If enabled ignores the indirect contribution from the environment lighting in baked probes. This feature is useful...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d251b6f30040
unity_docs
rendering
What is `ParticleSystem.MainModule.startSizeZMultiplier` in Unity? Explain its purpose and usage.
ParticleSystem.MainModule.startSizeZMultiplier public float startSizeZMultiplier ; Description A multiplier for ParticleSystem.MainModule.startSizeZ . Changing this property is more efficient than accessing the entire curve, if you only want to change the overall size multiplier. ```csharp using UnityEngine;...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a06334d817b4
unity_docs
rendering
What is `Material.GetShaderPassEnabled` in Unity? Explain its purpose and usage.
Material.GetShaderPassEnabled Declaration public bool GetShaderPassEnabled (string passName ); Parameters Parameter Description passName Shader pass name (case insensitive). Returns bool True if the Shader pass is enabled. Description Checks whether a given Shader pass is enabled on this Material. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_65fb00ddabaf
unity_docs
audio
What is `Rendering.SplashScreen.Draw` in Unity? Explain its purpose and usage.
SplashScreen.Draw Declaration public static void Draw (); Description Immediately draws the splash screen. Ensure you have called SplashScreen.Begin before you start calling this. ```csharp using System.Collections; using UnityEngine; using UnityEngine.Rendering;// This example shows how you could draw the sp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0cd46cdc0781
unity_docs
scripting
Give me an overview of the `TextGeneratorType` class in Unity.
TextGeneratorType enumeration Description Defines the types of text generators to use. This enum is used to switch between Unity's standard and advanced text generators. Properties Property Description Standard The standard text generator, which is the default option. Advanced Supports comprehensive Unicode a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_560569767e9d
unity_docs
rendering
In Unity's 'Mipmaps', what is 'Mipmap bias' and how does it work?
A setting called mipmap bias can do two things while sampling, based on the sampler settings: The mipmap bias can change the threshold for the GPU selecting a lower or higher mipmap level for a sample. The GPU selects a specific mipmap level when you use point and linear filtering in a sampler. For example, the GPU’s m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_cbbd3873ba53
unity_docs
rendering
In Unity's 'Introduction to Lightmap UVs', what is 'Baked lightmap UVs' and how does it work?
Baked lightmap UVs are per-mesh: all instances of the same mesh share the same baked lightmap UVs. Unity can calculate the UVs for baked lightmaps when you import a model, or you can provide your own data. Unity stores baked lightmap UVs in its mesh in the Mesh.uv2 channel. This channel maps to the TEXCOORD1 shader sem...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d29b354e84ec
unity_docs
editor
What are the parameters of `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtVersionUpToNextMinor` in Unity?
Returns string Returns the GUID of the remote package reference. Description Adds a reference to the remote package at the given version and allows updates up to the next minor version. ```csharp using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;public class Sample_AddRemotePa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_135aa3b3bc3f
unity_docs
scripting
What are the parameters of `Camera.SetStereoViewMatrix` in Unity?
Description Sets a custom view matrix for a specific stereoscopic eye. In most cases you should use the view matrices provided by the VR SDK to ensure accurate stereoscopic rendering. However, in some scenarios it can be useful to override the view matrices to achieve specific effects. For example, custom view matrices...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5d5491e588ba
unity_docs
rendering
In Unity's 'Lighting Mode', what is 'Shadow mask textures' and how does it work?
If you select Shadowmask mode or Distance Shadowmask mode, Unity creates shadow mask textures to store baked shadows for static GameObjects. Each shadow mask texture stores occlusion information about baked lights , and has the following characteristics: Uses the same UV layout and resolution as its corresponding light...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ed6b7489318f
unity_docs
scripting
What is `Mathf.PingPong` in Unity? Explain its purpose and usage.
Mathf.PingPong Declaration public static float PingPong (float t , float length ); Description PingPong returns a value that increments and decrements between zero and the length. It follows the triangle wave formula where the bottom is set to zero and the peak is set to length . PingPong requires the value...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_590c797569dd
unity_docs
scripting
What is `Search.PropertyDatabaseRecordKey.documentKey` in Unity? Explain its purpose and usage.
PropertyDatabaseRecordKey.documentKey public ulong documentKey ; Description The key of the document owning the property. A document key is useful when you store multiple properties of an asset or game object, and want to invalidate them all when it is modified. Additional resources: PropertyDatabase.CreateDoc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_44fdfc2c2edc
unity_docs
physics
Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.SetShapeVertex`.
to. Description Sets a single vertex of a shape. NOTE : When accessing multiple vertices, it is more efficient to do one of the following: Get all the shape vertices using GetShapeVertices Get all the shape group vertices using GetShapeData Create the PhysicsShapeGroup2D with explicit shapes and vertices list...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2ff554a3007e
unity_docs
rendering
What is `TerrainTools.TerrainPaintUtility.GetBrushWorldSizeLimits` in Unity? Explain its purpose and usage.
TerrainPaintUtility.GetBrushWorldSizeLimits Declaration public static void GetBrushWorldSizeLimits (out float minBrushWorldSize , out float maxBrushWorldSize , float terrainTileWorldSize , int terrainTileTextureResolutionPixels , int minBrushResolutionPixels , int maxBrushResolutionPixels ); Parameters Par...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5b02bbed27c8
unity_docs
ui
Show me a Unity code example for 'IMGUIContainer'.
The IMGUIContainer element renders IMGUI code in a UI. You can use it to render complex UIs that aren’t possible with the existing UI Toolkit elements. ## Create an IMGUIContainer You can create an IMGUIContainer with UXML or C#. Assume you have an IMGUI code snippet like the following: ```csharp void IMGUICode() { ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f7874b3161c9
unity_docs
rendering
What is `Material.mainTextureOffset` in Unity? Explain its purpose and usage.
Material.mainTextureOffset public Vector2 mainTextureOffset ; Description The offset of the main texture. By default, Unity considers a texture with the property name name "_MainTex" to be the main texture. Use the [MainTexture] ShaderLab Properties attribute to make Unity consider a texture with a dif...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_24eca11f5b18
unity_docs
editor
Show me a Unity C# example demonstrating `VersionControl.Provider.Resolve`.
.ResolveMethod resolveMethod ); Parameters Parameter Description assets List of assets to resolve. resolveMethod How the assets should be resolved. Description Starts a task that will resolve the conflicting assets in version control. When conflicts between the depot and the local version of the asset app...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7c40376afcfd
unity_docs
scripting
What is `ChangeGameObjectStructureEventArgs` in Unity? Explain its purpose and usage.
ChangeGameObjectStructureEventArgs struct in UnityEditor Description A change of this type indicates that the structure of a GameObject has changed. This happens when a component is added to or removed from the GameObject using Undo.AddComponent or Undo.DestroyObjectImmediate . Note that multiple changes t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c36234bc94a7
unity_docs
scripting
What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.IsHandleValid` in Unity? Explain its purpose and usage.
AtomicSafetyHandle.IsHandleValid Declaration public static bool IsHandleValid (ref Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle ); Parameters Parameter Description handle The AtomicSafetyHandle to check. Returns bool true if the AtomicSafetyHandle is valid, false otherwise. Descript...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d8bc9fa044ce
unity_docs
physics
Show me a Unity C# example demonstrating `MonoBehaviour.OnMouseDrag`.
use is down. This event is sent to all scripts attached to the Collider . This function is not called on objects that belong to Ignore Raycast layer. This function is called on Colliders and 2D Colliders marked as trigger when the following properties are set to true: For 3D physics: Physics.queriesHitTriggers For...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8f6df929afbb
unity_docs
rendering
What is `Rendering.BatchPackedCullingViewID.GetInstanceID` in Unity? Explain its purpose and usage.
BatchPackedCullingViewID.GetInstanceID Declaration public int GetInstanceID (); Description Returns the instance ID of the GameObject from which Unity performs the culling (for example, Camera, Light, etc.).
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8a3ab74b0db8
unity_docs
physics
Show me a Unity C# example demonstrating `Rigidbody.AddRelativeForce`.
to its coordinate system. Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeForce has no effect. Wakes up the Rigidbody by default. If the force size is zero then the Rigidbody will not be woken up. For more information on how ForceMode affects velocity, see Rigidbody.AddForce ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d9ddb38eef3f
unity_docs
physics
What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.EnforceAllBufferJobsHaveCompletedAndDisableReadWrite` in Unity? Explain its purpose and usage.
AtomicSafetyHandle.EnforceAllBufferJobsHaveCompletedAndDisableReadWrite Declaration public static Unity.Collections.LowLevel.Unsafe.EnforceJobResult EnforceAllBufferJobsHaveCompletedAndDisableReadWrite ( Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle ); Parameters Parameter Description handle ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9404d3882ad5
unity_docs
rendering
What is `ParticleSystem.isEmitting` in Unity? Explain its purpose and usage.
ParticleSystem.isEmitting public bool isEmitting ; Description Determines whether the Particle System is emitting particles. A Particle System may stop emitting when its emission module has finished, it has been paused or if the system has been stopped using Stop with the StopEmitting flag. Resume emitting ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a994af212e33
unity_docs
animation
What is `LegDof.LastLegDof` in Unity? Explain its purpose and usage.
LegDof.LastLegDof Description The last value of the LegDof enum. This value can be used in for loops. ```csharp using UnityEngine;using UnityEngine.Animations;public class ExampleClass : MonoBehaviour { void Start() { for (int i = 0; i < (int)LegDof.LastLegDof; ++i) { var handle = new MuscleHandle(HumanPa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2845fdcbf086
unity_docs
scripting
In Unity's 'Windows Player: IL2CPP Scripting Backend', what is 'C++ source code plugins for IL2CPP' and how does it work?
You can add C++ (.cpp) code files directly into a Unity Project when using the IL2CPP scripting backend. The C++ files act as plugins within the Plugin Inspector . If you configure the C++ files to be compatible with Windows Player, Unity compiles them together with C++ code that gets generated from managed assemblies....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a18611b0da4c
unity_docs
editor
Show me a Unity code example for 'Load UXML and USS C# scripts'.
from ScriptableObject Select the asset in the Project browser Inside the serialized data of the asset itself Note : The default references works for all scripts that derive from MonoBehaviour or ScriptableObject . It provides a way to populate default values for serialized fields of scripts. The following example MonoB...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6d0550a8e325
unity_docs
physics
What is `ShortcutManagement.ShortcutBinding.keyCombinationSequence` in Unity? Explain its purpose and usage.
ShortcutBinding.keyCombinationSequence public IEnumerable<KeyCombination> keyCombinationSequence ; Description The sequence of key combinations required to trigger a shortcut with this binding.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9226ae28e839
unity_docs
editor
What is `IMGUI.Controls.TreeViewItem` in Unity? Explain its purpose and usage.
TreeViewItem class in UnityEditor.IMGUI.Controls Description The TreeViewItem is used to build the tree representation of a tree data structure. The TreeViewItem can be derived from to add custom data. Additional resources: TreeView . Properties Property Description children The list of child items of this T...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b79781c02403
unity_docs
scripting
What is `UIElements.BaseTreeView.itemIndentUssClassName` in Unity? Explain its purpose and usage.
BaseTreeView.itemIndentUssClassName public static string itemIndentUssClassName ; Description The USS class name for TreeView indent element. Unity adds this USS class to every indent element of the TreeView. Any styling applied to this class affects every item located beside, or below the stylesheet in th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_47aba5b4bce0
unity_docs
math
What is `Rendering.RayTracingMeshInstanceConfig.mask` in Unity? Explain its purpose and usage.
RayTracingMeshInstanceConfig.mask public uint mask ; Description The ray tracing instance mask. During acceleration structure traversal, the GPU accepts or rejects geometry based on the instance mask and InstanceInclusionMask specified when you call the TraceRay HLSL function, or when you execute ray queries ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_2c0fba70b993_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
A base class for MonoBehaviours that can beinstantiatedor addedto a with eight arguments passed to the function of the created instance.Instances of classes inheriting from receive the arguments via the method where they can be assigned to member fields or properties. Type of the first argument received in the func...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_c84ee7a857e9
unity_docs
editor
What is `EditorBuildSettings.GetConfigObjectNames` in Unity? Explain its purpose and usage.
EditorBuildSettings.GetConfigObjectNames Declaration public static string[] GetConfigObjectNames (); Returns string[] Returns an array of strings containing the names of all stored references. If there are no references, an empty array will be returned. Description Return a string array containing the name...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_355f3580d8b7
unity_docs
scripting
Show me a Unity C# example demonstrating `Video.VideoAudioOutputMode`.
VideoAudioOutputMode enumeration Description Places where the audio embedded in a video can be sent. Use this enum to mute your audio, output your audio through Unity’s audio system, or output the audio directly to the audio hardware. ```csharp // This script changes the audio output of a video when you press the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ad554eaedb82
unity_docs
scripting
What is `Progress.Item.finished` in Unity? Explain its purpose and usage.
Progress.Item.finished public bool finished ; Description Returns true if the progress indicator is finished, but not removed. A progress indicator is considered finished when its status is either Succeeded or Failed . Additional resources: Progress.GetStatus , Status .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_70f709c54338
unity_docs
editor
Explain 'Embedded resources in Web' in Unity.
.NET assemblies can contain embedded resources. An embedded resource is a collection of binary data that’s part of the .NET assembly. You can access this binary data in code via a file-like API. By default, Web builds don’t include embedded resources. This helps to keep the size of the final binary lower, because embed...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_cd3b37ec01af
github
scripting
Write a Unity Editor script for Gaussian Rotate Tool
```csharp // SPDX-License-Identifier: MIT using GaussianSplatting.Runtime; using UnityEditor; using UnityEditor.EditorTools; using UnityEngine; namespace GaussianSplatting.Editor { /* not working correctly yet [EditorTool("Gaussian Rotate Tool", typeof(GaussianSplatRenderer), typeof(GaussianToolContext))] ...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_f9b2be38aa9e
unity_docs
editor
What is `UIElements.IEventHandler.HandleEvent` in Unity? Explain its purpose and usage.
IEventHandler.HandleEvent Declaration public void HandleEvent ( UIElements.EventBase evt ); Parameters Parameter Description evt The event to handle. Description Handles an event according to its propagation phase and current target, by executing the element's default action or callbacks associated with...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_906dce7db9c9
unity_docs
editor
What is `EditorGUILayout.DoubleField` in Unity? Explain its purpose and usage.
EditorGUILayout.DoubleField Declaration public static double DoubleField (double value , params GUILayoutOption[] options ); Declaration public static double DoubleField (double value , GUIStyle style , params GUILayoutOption[] options ); Declaration public static double DoubleField (string label , d...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_78dfbfa1f90b
github
scripting
Write a Unity C# MonoBehaviour script called Event Bench Receiver
```csharp using System; using UnityEngine; using BehaviourInject; public class EventBenchReceiver : MonoBehaviour { [InjectEvent] public Action<MyEvent> receiver; void Awake() { receiver += HandleEvent; } //[InjectEvent] public void HandleEvent(MyEvent evt) { } } ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_b6aedb94f483
unity_docs
animation
What is `Animations.AnimatorStateMachine.SetStateMachineTransitions` in Unity? Explain its purpose and usage.
AnimatorStateMachine.SetStateMachineTransitions Declaration public void SetStateMachineTransitions ( Animations.AnimatorStateMachine sourceStateMachine , AnimatorTransition[] transitions ); Parameters Parameter Description stateMachine The source state machine. transitions The outgoing transitions. Desc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4a6511ca7377
unity_docs
rendering
What are the parameters of `Material.SetKeyword` in Unity?
Description Sets the state of a local shader keyword for this material. Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts . When value is true , this function calls...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1580e9e41dbf
unity_docs
editor
What are the parameters of `AssetImporter.RemoveRemap` in Unity?
Returns bool Returns true if an element was removed, otherwise false. Description Removes an item from the map of external objects. Apply changes by writing the metadata and reimporting the Asset. The external Asset referenced in the map is not affected in any way by this method. ```csharp using UnityEngine; using Unit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bc7e0e54f826
unity_docs
editor
Give me an overview of the `Help` class in Unity.
Help class in UnityEditor Description Helper class to access Unity documentation. Static Methods Method Description BrowseURL Open url in the default web browser. GetHelpURLForObject Get the URL for this object's documentation. HasHelpForObject Is there a help page for this object? ShowHelpForObject Show he...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_580a46dca75a
unity_docs
rendering
What are the parameters of `Rendering.ScriptableRenderContext.ExecuteCommandBuffer` in Unity?
Description Schedules the execution of a custom graphics Command Buffer. During the call to ScriptableRenderContext.ExecuteCommandBuffer , ScriptableRenderContext registers the commandBuffer parameter into its own internal list of commands to execute. The actual execution of these commands (including the commands store...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d5505f4760c6
unity_docs
xr
What is `Playables.PlayableExtensions.GetTraversalMode` in Unity? Explain its purpose and usage.
PlayableExtensions.GetTraversalMode Declaration public static Playables.PlayableTraversalMode GetTraversalMode (U playable ); Returns PlayableTraversalMode Traversal mode (Mix or Passthrough). Description Returns the propagation mode for the multi-output playable.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d23576d9bdd5
unity_docs
rendering
What is `TrailRenderer.widthCurve` in Unity? Explain its purpose and usage.
TrailRenderer.widthCurve public AnimationCurve widthCurve ; Description Set the curve describing the width of the trail at various points along its length. This property is multiplied by TrailRenderer.widthMultiplier to get the final width of the trail. ```csharp using UnityEngine; using System.Collection...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c71890fb7498
unity_docs
xr
Explain 'Install a UPM package by name' in Unity.
If you know the exact name of a UPM package you want to install, you can use the Install package by name option to install it. This is a quick way to install a UPM package that comes from a registry. This method works for any UPM package and version that’s currently hosted on the Unity package registry or any scoped pa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_61c825ed95d3
unity_docs
math
What is `Vector4.positiveInfinity` in Unity? Explain its purpose and usage.
Vector4.positiveInfinity public static Vector4 positiveInfinity ; Description Shorthand for writing Vector4(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity) .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_bab59e9c1a33
unity_docs
rendering
In Unity's 'Process to become a Verified Solution', what is 'Detailed documentation' and how does it work?
You must provide detailed and extensive documentation for the solution, which must meet the following requirements: Includes a list of supported Unity streams and platforms. Outlines unsupported graphics pipelines (such as HDRP, URP, or Built-In) and scripting backends (such as Mono or IL2CPP). Documents limitations or...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_091d111feeb7_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
A base class for MonoBehaviours that can beinstantiatedor addedto a with two arguments passed to the function of the created instance.Instances of classes inheriting from receive the argumentsvia the method where they can be assigned to member fields or properties. Type of the first argument received in the functi...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_06e9184d7e7c
unity_docs
rendering
What is `UIElements.Background` in Unity? Explain its purpose and usage.
Background struct in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Describes a VisualElement background. Properties Property Description renderTexture The RenderTexture to display as a background. sprite The sprite to display as a background. texture The t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_74982c189c64
unity_docs
math
What is `Screen.MoveMainWindowTo` in Unity? Explain its purpose and usage.
Screen.MoveMainWindowTo Declaration public static AsyncOperation MoveMainWindowTo (ref DisplayInfo display , Vector2Int position ); Parameters Parameter Description display The target display where the window should move to. position The position the window moves to. Relative to the top left corner ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3ba3f72ed1a5
unity_docs
editor
What is `AssetDatabase.StopAssetEditing` in Unity? Explain its purpose and usage.
AssetDatabase.StopAssetEditing Declaration public static void StopAssetEditing (); Description Ends the Asset Database's temporary paused state, allowing it to resume normal automatic imports. This method is designed to be called after AssetDatabase.StartAssetEditing , to end the asset editing phase and comple...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_763a16196b96
unity_docs
rendering
What is `TerrainTools.TerrainPaintUtility.GetCopyTerrainLayerMaterial` in Unity? Explain its purpose and usage.
TerrainPaintUtility.GetCopyTerrainLayerMaterial Declaration public static Material GetCopyTerrainLayerMaterial (); Returns Material Built in "Hidden/Terrain/TerrainLayerUtils" material. Description Returns the default copy terrain layer material. This material is used by PaintTexture operations. Pass ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_840ecf5baa6e
unity_docs
editor
Show me a Unity code example for 'Use unsupported video files in the Editor'.
ou want to use placeholder versions of your video files that are compatible with your Editor but use a different version for your target platform, you can include both versions in your project and decide which version to use at runtime. The following example script demonstrates how to use different video URLs for diffe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aa1553e6485f
unity_docs
scripting
What is `PlayerSettings.SplashScreen.show` in Unity? Explain its purpose and usage.
PlayerSettings.SplashScreen.show public static bool show ; Description Set this property to true to make the Splash Screen appear when the application is launched. Set this property to false to disable the Splash Screen.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1ea59e192483
unity_docs
ui
What is `GUISkin.verticalSlider` in Unity? Explain its purpose and usage.
GUISkin.verticalSlider public GUIStyle verticalSlider ; Description Style used by default for the background part of GUI.VerticalSlider controls. The padding property is used to determine the size of the area the thumb can be dragged within. ```csharp using UnityEngine;public class Example : MonoBehaviour...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_886e8bef573e
unity_docs
scripting
What is `Profiling.HierarchyFrameDataView.GetItemMergedSamplesColumnData` in Unity? Explain its purpose and usage.
HierarchyFrameDataView.GetItemMergedSamplesColumnData Declaration public void GetItemMergedSamplesColumnData (int id , int column , List<string> outStrings ); Parameters Parameter Description id Hierarchy item identifier. column Column identifier. outStrings List filled with values of merged samples as...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a2fc8625a766
unity_docs
rendering
Show me a Unity code example for 'Example of Particle System Standard Shader custom vertex streams in the Built-In Render Pipeline'.
Here is an example of an animated flip-book Shader . It uses the default inputs ( Position , Normal , Color , UV ), but also uses two additional streams for the second UV stream ( UV2 ) and the flip-book frame information ( AnimBlend ). ``` Shader "Particles/Anim Alpha Blended" { Properties { _TintColor ("Tint Color",...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_448a87b99882
unity_docs
physics
Give me an overview of the `LightRenderMode` class in Unity.
LightRenderMode enumeration Description How the Light is rendered. Additional resources: light component . Properties Property Description Auto Automatically choose the render mode. ForcePixel Force the Light to be a pixel light. ForceVertex Force the Light to be a vertex light.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1a4451ec6cdb
unity_docs
scripting
Give me an overview of the `SendMessageOptions` class in Unity.
SendMessageOptions enumeration Description Options for how to send a message. This is used by SendMessage & BroadcastMessage in GameObject & Component . Properties Property Description RequireReceiver A receiver is required for SendMessage. DontRequireReceiver No receiver is required for SendMessage.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b302b6a7119f
unity_docs
scripting
What is `UIElements.AngleUnit` in Unity? Explain its purpose and usage.
AngleUnit enumeration Description Unit of measurement used to express the value of an Angle . Properties Property Description Degree Interprets an angle as degrees. Gradian Interprets the measurement of an angle in gradians. One full circle is 400 gradians Radian Interprets the measurement of an...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f312db4824f0
unity_docs
physics
Explain 'Measure performance with the built-in profiler' in Unity.
Note: The internal profiler is deprecated and will be retired in a future version of Unity. Use the Profiler window instead (menu: Window > Analysis > Profiler ) Refer to Collecting performance data on an iOS device for more information on how to profile iOS devices. Unity contains a built-in profiler for iOS to provid...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e46962cc1e36
unity_docs
editor
Show me a Unity C# example demonstrating `PlayerSettings.GetPreloadedAssets`.
tPreloadedAssets Declaration public static Object[] GetPreloadedAssets (); Returns Object[] The assets to be preloaded. Description Returns the assets that will be loaded at start up in the player and be kept alive until the player terminates. This example shows how a ScriptableObject can be used to stor...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cdc0471b8508
unity_docs
physics
What is `ParticleSystem.TriggerModule` in Unity? Explain its purpose and usage.
TriggerModule struct in UnityEngine / Implemented in: UnityEngine.ParticleSystemModule Description Script interface for the TriggerModule. This module is useful for killing particles when they touch a set of collision shapes, or for calling a script command to let you apply custom particle behaviors when the t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c428620bd56d
unity_docs
math
What is `Rect.center` in Unity? Explain its purpose and usage.
Rect.center public Vector2 center ; Description The position of the center of the rectangle. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { Rect rect = new Rect(0, 0, 100, 100); print(rect.center); rect.center = new Vector2(10, 10); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_601f30899919
unity_docs
ui
In Unity's 'Scene template settings', what is 'New Scene Menu settings' and how does it work?
The New Scene Menu setting (1) controls what happens when you create a new scene from the File menu: ( File > New Scene ) or using the Ctrl/Cmd + n shortcut. Option Description New Scene Dialog Opens the New Scene dialog. Built-in Scene Creates a new scene without opening the New Scene dialog. The new scene is a copy o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1185528357a9
unity_docs
rendering
In Unity's 'Reflective Normal Mapped Unlit', what is 'Reflective Properties' and how does it work?
Note. Unity 5 introduced the Standard Shader which replaces this shader. This shader will simulate reflective surfaces such as cars, metal objects etc. It requires an environment Cubemap which will define what exactly is reflected. The main texture’s alpha channel defines the strength of reflection on the object’s surf...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_89d6fa5b5208
unity_docs
xr
Show me a Unity C# example demonstrating `Caching.ClearAllCachedVersions`.
Caching.ClearAllCachedVersions Declaration public static bool ClearAllCachedVersions (string assetBundleName ); Parameters Parameter Description assetBundleName The AssetBundle name. Returns bool Returns true when cache clearing succeeded. Description Removes all the cached versions of the given Asse...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8ac5facb91f2
unity_docs
rendering
Explain 'Set the Lighting Mode of a scene' in Unity.
Select the Lighting Settings Asset for the Scene . In the Inspector , navigate to Mixed Lighting . Use the drop-down menu to set the Lighting Mode . If your project uses the High-Definition Render Pipeline (HDRP), follow the instructions in the HDRP Shadowmask Lighting Mode documentation instead. ## Match shadow color...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_1724f442d80c_doc_17
github
scripting
What does `ChangeBasis` do in this Unity script? Explain its purpose and signature.
Given a transform, returns that transform in another basis.Since it's a Transform, xfInput is in Global (Room) space, Unity axes, decimeters.The new basis is: Scene space, with the Payload's axes and units. Signature: ```csharp public static Matrix4x4 ChangeBasis( Transform xfInput, SceneStatePayload paylo...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_841cc662c75d
unity_docs
scripting
What is `Experimental.GraphView.GraphElement.elementTypeColor` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphElement.elementTypeColor public Color elementTypeColor ; Description The color used for the MiniMap view.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c1c380ef0a2
unity_docs
rendering
What is `MaterialEditor.VectorProperty` in Unity? Explain its purpose and usage.
MaterialEditor.VectorProperty Declaration public Vector4 VectorProperty ( MaterialProperty prop , string label ); Declaration public Vector4 VectorProperty ( MaterialProperty prop , GUIContent label ); Declaration public Vector4 VectorProperty ( Rect position , MaterialProperty prop , stri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_90edc89db655
unity_docs
scripting
Show me a Unity C# example demonstrating `Awaitable`.
ing model. Awaitable is usually a preferable alternative to .NET Task for asynchronous code in Unity. It's important, however, to know the differences between the two. Most notably, instances of the `Awaitable` class are pooled and therefore not safe to await multiple times in the same method. For more informatio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b83bfa30e1b7
unity_docs
scripting
What is `MPE.ChannelClient.isAutoTick` in Unity? Explain its purpose and usage.
ChannelClient.isAutoTick public bool isAutoTick ; Description Specifies whether Unity processes (ticks) this ChannelClient's incoming and outgoing messages automatically, or the user processes (ticks) them manually, either in the main thread or a dedicated thread. This property is read only. For information abo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d6b852e86f07
unity_docs
scripting
Give me an overview of the `ObjectPreview` class in Unity.
ObjectPreview class in UnityEditor Description Base Class to derive from when creating Custom Previews. You specify which type is the preview for by using the CustomPreview attribute derived from ObjectPreview . Below you can see an small example that will display the name of the object being inspected. The prev...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.