id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_e7f75ea6fc34 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.LimitVelocityOverLifetimeModule.multiplyDragByParticleSize`. | ParticleSystem.LimitVelocityOverLifetimeModule.multiplyDragByParticleSize
public bool
multiplyDragByParticleSize
;
Description
Adjust the amount of drag this module applies to particles, based on their sizes.
Additional resources:
ParticleSystem.LimitVelocityOverLifetimeModule.drag
,
ParticleSystem.LimitVelo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f96e388c5cbd | unity_docs | animation | What is `ModelImporterClipAnimation.maskType` in Unity? Explain its purpose and usage. | ModelImporterClipAnimation.maskType
public
ClipAnimationMaskType
maskType
;
Description
Define mask type.
A mask can be used to discard transform when importing a clip to reduce memory footprint for this clip. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fc9996a4a44a | unity_docs | rendering | Explain 'Light Modes' in Unity. | There are three
Light Modes
available in the
Light Inspector
:
Baked: The direct and indirect lighting from these lights is baked into lightmaps , which can be a time-consuming process. There is no runtime cost to process these lights, however applying the resulting lightmaps to the scene does have a minor cost.
Realti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_503c0f470ab7 | unity_docs | rendering | What is `AssetImporters.AssetImportContext.GetReferenceToAssetMainObject` in Unity? Explain its purpose and usage. | AssetImportContext.GetReferenceToAssetMainObject
Declaration
public Object
GetReferenceToAssetMainObject
(string
path
);
Parameters
Parameter
Description
path
The location of the asset to get the reference from.
Returns
Object
Returns the main asset instance if it exists and is already imported, returns ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29983fe85357 | unity_docs | ui | What is `GUILayout.HorizontalScrollbar` in Unity? Explain its purpose and usage. | GUILayout.HorizontalScrollbar
Declaration
public static float
HorizontalScrollbar
(float
value
,
float
size
,
float
leftValue
,
float
rightValue
,
params GUILayoutOption[]
options
);
Declaration
public static float
HorizontalScrollbar
(float
value
,
float
size
,
float
leftValue
,
float
rightValue
,
GUI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a1749b2e6f6 | unity_docs | rendering | What is `Experimental.GlobalIllumination.LightDataGI.falloff` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
LightDataGI.falloff
public
Experimental.GlobalIllumination.FalloffType
falloff
;
Description
The falloff model to use for baking point and spot lights.
Additional resources:
FalloffType
.
NOTE: This only applies to the Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cdc4b01e8e55 | unity_docs | rendering | What is `Experimental.ArtifactID` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ArtifactID
struct in
UnityEditor.Experimental
Description
Uniquely identifies a produced artifact such as an imported asset (e.g. result of importing a texture).
Properties
Property
Description
isValid
True if this Artifact... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_491d0ebd8601 | unity_docs | scripting | What is `Unity.Properties.IPropertyBag_1.CreateInstance` in Unity? Explain its purpose and usage. | IPropertyBag<T0>.CreateInstance
Declaration
public TContainer
CreateInstance
();
Returns
TContainer
A new instance of TContainer.
Description
Creates and returns a new instance of TContainer. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b6b26ec41eea | unity_docs | rendering | Explain 'Access material properties in a script' in Unity. | Material properties are represented in C# code by the MaterialProperty class.
To access variables defined in your HLSL code, you can call
Material.GetFloat
,
Material.SetFloat
. There are other, similar methods; see the
Material API documentation
for a full list. When you access HLSL variables using these APIs, it does... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_438b36b9a569 | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.SetVertexBufferParams`. | you must ensure that the index buffer does not contain out-of-bounds indices, and that the SubMesh index range and bounds are
updated via
SetSubMesh
.
For information about the difference between the simpler and more advanced methods of assigning data to a Mesh from script, see the notes on the
Mesh
page.
For detail... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35925afc3565 | unity_docs | ui | What are the parameters of `SceneView.AddOverlayToActiveView` in Unity? | Description Add an Overlay to be displayed in the last focused Scene View. Overlays added to this static list will be automatically moved to the last active Scene View, and are displayed until removed. See also SceneView.RemoveOverlayFromActiveView . ```csharp
using System;
using System.Linq;
using UnityEditor;
using U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6017d77f75ba | unity_docs | editor | What is `EditorUserBuildSettings.buildAppBundle` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.buildAppBundle
public static bool
buildAppBundle
;
Description
Set to true to build an Android App Bundle (aab file) instead of an apk. The default value is false.
This property is only applicable to builds for Google Play. You can also set this property in the Unity Editor using the
Bu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6024682597db | unity_docs | scripting | Show me a Unity C# example demonstrating `GL.LINES`. | n each pair of vertices passed. If you pass four vertices, A, B, C and D, two lines are drawn: one between A and B, and one between C and D.
To set up the screen for drawing in 2D, use
GL.LoadOrtho
or
GL.LoadPixelMatrix
.
To set up the screen for drawing in 3D, use
GL.LoadIdentity
followed by
GL.MultMatrix
with ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9faf5f145f9a | unity_docs | rendering | What is `TextureImporter.streamingMipmaps` in Unity? Explain its purpose and usage. | TextureImporter.streamingMipmaps
public bool
streamingMipmaps
;
Description
Enable mipmap streaming for this texture.
When mipmap streaming is enabled, Unity will automatically load only the mipmap levels needed to render the Scene based on the current camera positions.
Mipmap streaming must be enabled in ord... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b12658393cbf | unity_docs | editor | What is `VersionControl.Provider.AddIsValid` in Unity? Explain its purpose and usage. | Provider.AddIsValid
Declaration
public static bool
AddIsValid
(
VersionControl.AssetList
assets
);
Parameters
Parameter
Description
assets
List of assets to test.
Description
Given a list of assets this function returns true if
Provider.Add
is a valid task to perform on at least one of the assets in the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3f60a6e382e1_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | class SystemManagerObserverUtilsThe static class contains helper methods that are used wih SystemManagerObserver
Signature:
```csharp
public static class SystemManagerObserverUtils
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_a1a85a9ddfb5 | unity_docs | editor | What is `Search.SearchContextAttribute.providerIds` in Unity? Explain its purpose and usage. | SearchContextAttribute.providerIds
public string[]
providerIds
;
Description
A list of Search Provider IDs that will be used to create the search context.
```csharp
const string assetProviders = "adb;asset";[SearchContext("t:prefab", "expression;asset;scene", SearchViewFlags.GridView)]
public GameObject prefab;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_716925eb74e8 | unity_docs | rendering | What is `PlayerSettings.GetShaderChunkSizeInMBForPlatform` in Unity? Explain its purpose and usage. | PlayerSettings.GetShaderChunkSizeInMBForPlatform
Declaration
public static int
GetShaderChunkSizeInMBForPlatform
(
BuildTarget
buildTarget
);
Parameters
Parameter
Description
buildTarget
The build target to get the shader chunk size for.
Description
Gets the default size for compressed shader variant chu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ec46c51e7b9 | unity_docs | editor | What is `PackageManager.PackOperationResult` in Unity? Explain its purpose and usage. | PackOperationResult
class in
UnityEditor.PackageManager
Description
Structure describing the result of a
Client.Pack
operation.
Properties
Property
Description
tarballPath
The path to the file created by the Client.Pack operation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74fc57c4157b | unity_docs | editor | What are the parameters of `TypeCache.GetTypesWithAttribute` in Unity? | Returns TypeCollection Returns an unordered collection of types. If assemblyName is specified, returns only types defined in this assembly. Description Retrieves an unordered collection of types marked with the T attribute. This method provides fast access to all classes loaded from a given assembly or all Unity domain... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f95e56006af | unity_docs | scripting | What is `Unity.IntegerTime.DiscreteTime.operator_` in Unity? Explain its purpose and usage. | DiscreteTime.Unknown operator
public static
Unity.IntegerTime.DiscreteTime
Unknown operator
(
Unity.IntegerTime.DiscreteTime
lhs
,
Unity.IntegerTime.DiscreteTime
rhs
);
Description
Returns the modulus of two time values. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39d5a1cd8de9 | unity_docs | math | What is `Matrix4x4.MultiplyPoint` in Unity? Explain its purpose and usage. | Matrix4x4.MultiplyPoint
Declaration
public
Vector3
MultiplyPoint
(
Vector3
point
);
Description
Transforms a position by this matrix (generic).
Returns a position
v
transformed by the current fully arbitrary matrix.
If the matrix is a regular 3D transformation matrix, it is much faster to
use
MultiplyPoi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2533c7d572a | unity_docs | performance | What is `Profiling.FrameDataView.GetMarkerName` in Unity? Explain its purpose and usage. | FrameDataView.GetMarkerName
Declaration
public string
GetMarkerName
(int
markerId
);
Parameters
Parameter
Description
markerId
Marker identifier.
Returns
string
Returns marker name. Returns
null
if identifier is unknown.
Description
Gets Profiler marker name for the specific marker identifier.
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb3545895a36 | unity_docs | physics | What is `Rendering.RayTracingInstanceTriangleCullingConfig.forceDoubleSided` in Unity? Explain its purpose and usage. | RayTracingInstanceTriangleCullingConfig.forceDoubleSided
public bool
forceDoubleSided
;
Description
Disables triangle culling when rays encounter geometries during acceleration structure traversal on the GPU. All other options that affect triangle culling are ignored.
Additional resources:
RayTracingAccelerati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12e0709de0f6 | unity_docs | rendering | What is `Rendering.GraphicsSettings.GetShaderMode` in Unity? Explain its purpose and usage. | GraphicsSettings.GetShaderMode
Declaration
public static
Rendering.BuiltinShaderMode
GetShaderMode
(
Rendering.BuiltinShaderType
type
);
Parameters
Parameter
Description
type
Built-in shader type to query.
Returns
BuiltinShaderMode
Mode used for built-in shader.
Description
Get built-in shader mod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3947cf738bbc | unity_docs | rendering | What is `Graphics.DrawProceduralIndirect` in Unity? Explain its purpose and usage. | Graphics.DrawProceduralIndirect
Declaration
public static void
DrawProceduralIndirect
(
Material
material
,
Bounds
bounds
,
MeshTopology
topology
,
GraphicsBuffer
bufferWithArgs
,
int
argsOffset
,
Camera
camera
,
MaterialPropertyBlock
properties
,
Rendering.ShadowCastingMode
castShadows
,
bool
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f54bdc2d9102 | unity_docs | scripting | What is `Search.Dispatcher.Enqueue` in Unity? Explain its purpose and usage. | Dispatcher.Enqueue
Declaration
public static void
Enqueue
(
Unity.Android.Gradle.Manifest.Action
action
);
Declaration
public static void
Enqueue
(
Unity.Android.Gradle.Manifest.Action
action
,
double
delayInSeconds
);
Parameters
Parameter
Description
action
Action to be executed in the main thread l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab9cd4fab80a | unity_docs | scripting | What are the parameters of `Application.RequestAdvertisingIdentifierAsync` in Unity? | Returns bool Returns true if successful, and false for platforms which do not support Advertising Identifiers. In this case, the delegate method is not invoked. Description Request an advertising ID for iOS and UWP. ```csharp
using System;
using UnityEngine;public class SampleBehaviour : MonoBehaviour
{
public void... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8024e3d0075f | unity_docs | performance | What is `Profiling.Profiler.GetCategoriesCount` in Unity? Explain its purpose and usage. | Profiler.GetCategoriesCount
Declaration
public static uint
GetCategoriesCount
();
Returns
uint
Returns number of
ProfilerCategory
registered in Profiler.
Description
Returns number of
ProfilerCategory
registered in Profiler.
Returns a total number of
ProfilerCategory
registered in the Profiler. Can ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68c5564eadb9 | unity_docs | editor | What is `MPE.ProcessService.Terminate` in Unity? Explain its purpose and usage. | ProcessService.Terminate
Declaration
public static void
Terminate
(int
pid
);
Parameters
Parameter
Description
pid
The process ID of the process to terminate.
Description
Terminates an editor process. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_637b7d32b01f | unity_docs | editor | What are the parameters of `EditorUserBuildSettings.SwitchActiveBuildTargetAsync` in Unity? | Returns bool True if the build target was successfully switched, false otherwise (for example, if license checks fail, files are missing, or if the user has cancelled the operation via the UI). Description Select a new build target to be active during the next Editor update. Changes the active build target to the speci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c800e4710860 | github | scripting | Write a Unity C# MonoBehaviour script called Demo Manager | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
namespace PlainSaveLoad
{
public class DemoManager : MonoBehaviour
{
public List<GameObject> brawlers;
public GlobalPersistentDataManager gdm;
public List<GameObject> GetListOfE... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_fa29becc3364 | unity_docs | scripting | What is `ObjectChangeEventStream.Builder.Dispose` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.Builder.Dispose
Declaration
public void
Dispose
();
Description
Releases the memory associated with this instance.
Note: This does not affect any
ObjectChangeEventStream
instances that were constructed with this builder. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb1092d2af27 | unity_docs | scripting | What is `Experimental.GraphView.StackNode.DragEnter` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StackNode.DragEnter
Declaration
public bool
DragEnter
(
UIElements.DragEnterEvent
evt
,
IEnumerable<ISelectable>
selection
,
Experimental.GraphView.IDropTarget
enteredTarget
,
Experimental.GraphView.ISelection
dragSource... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd6076833d3b | unity_docs | scripting | What is `Unity.Hierarchy.HierarchyPropertyDescriptor` in Unity? Explain its purpose and usage. | HierarchyPropertyDescriptor
struct in
Unity.Hierarchy
/
Implemented in:
UnityEngine.HierarchyCoreModule
Description
Describes the type and size of a Hierarchy Property.
Properties
Property
Description
Size
The size of the property in bytes.
Type
The storage type of the property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b379ffbae82b | unity_docs | scripting | What is `ILogger.LogException` in Unity? Explain its purpose and usage. | ILogger.LogException
Declaration
public void
LogException
(Exception
exception
);
Description
A variant of ILogger.Log that logs an exception message.
Additional resources:
Logger.LogException
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e2172a4e688a | unity_docs | physics | Show me a Unity code example for 'Configure a particle trigger'. | formation, such as which Collider each particle triggered. The
Collider Query Mode
property controls what information is available through this parameter.
For more information on the API and how to use it, see the
below example
.
## Interaction with a collider
The example below causes particles to turn red as they en... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2b5dec0f9fc | unity_docs | editor | What are the parameters of `Search.SearchIndexer.AddExactWord` in Unity? | Description Adds a new word coming from a document to the index. The word is added with multiple variations allowing partial search. ```csharp
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Example_SearchIndexer_AddExactWord
{
[MenuItem("Examples/SearchIndexer/AddEx... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca0a0e9f8770 | unity_docs | scripting | Show me a Unity C# example demonstrating `ContextMenu.ctor`. | g of the menu items (defaults to 1000000). The lower the number the earlier in the menu it will appear.
Description
Adds the function to the context menu of the component.
In the inspector of the attached script. When the user selects the context menu,
the function will be executed.
This is most useful for automatic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_516b6c40a1d0 | unity_docs | performance | Explain 'Introduction to NativeContainer' in Unity. | NativeContainer
is a thread-safe C# wrapper for native memory.
NativeContainer
objects also allow a job to access data shared with the
main thread
rather than working with a copy.
## Types of NativeContainers
The
Unity.Collections
namespace contains the following built-in NativeContainer objects:
NativeArray
: An unm... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_56e94755d522 | unity_docs | scripting | What is `Rendering.ColorWriteMask` in Unity? Explain its purpose and usage. | ColorWriteMask
enumeration
Description
Specifies which color components will get written into the target framebuffer.
Properties
Property
Description
Alpha
Write alpha component.
Blue
Write blue component.
Green
Write green component.
Red
Write red component.
All
Write all components (R, G, B and Alpha). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_57ca9c0e1db2 | unity_docs | ui | In Unity's 'Create a custom binding to bind USS selectors', what is 'Create a custom binding type' and how does it work? | Create a custom binding type that assigns USS classes based on the sibling index. The binding updates only when the sibling index changes.
Create a project in Unity with any template.
In the Assets folder of your project, create a C# script named
AddMenuUSSClass.cs
with the following content:
```csharp
using UnityEngin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92b80ed26992 | unity_docs | math | Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemCpyReplicate`. | es memory from a source to a destination and replicates it multiple times.
The
MemCpyReplicate
method copies a specified block of memory from a source location and replicates that block multiple times into a destination location. This is useful for quickly initializing a large buffer with repeated values, such as se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d2546b6bd9a | unity_docs | scripting | What are the parameters of `HandleUtility.AddControl` in Unity? | Description Record a distance measurement from a handle. All handles call this with their controlID during layout, then use nearestControl to check if they got the mouseDown. ```csharp
using UnityEngine;
using UnityEditor;
public class ExampleScript : MonoBehaviour
{
public float value = 1.0f;
}
// A tiny custom ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f5d7da71b6d | unity_docs | rendering | What is `Rendering.GraphicsSettings.logWhenShaderIsCompiled` in Unity? Explain its purpose and usage. | GraphicsSettings.logWhenShaderIsCompiled
public static bool
logWhenShaderIsCompiled
;
Description
If this is true, a log entry is made each time a shader is compiled at application runtime.
Setting this property allows the application to turn shader compilation logging on or off at application runtime. Each log... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1dadcec39239 | unity_docs | xr | What is `UnityEngine.UnityWebRequestWWWModule` in Unity? Explain its purpose and usage. | UnityEngine.UnityWebRequestWWWModule
Description
The UnityWebRequestWWW module implements the legacy WWW lets you communicate with http services.
It is recommended to use
UnityWebRequest
directly for new code. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cbd1f5a293aa | unity_docs | editor | What is `CustomPropertyDrawer` in Unity? Explain its purpose and usage. | CustomPropertyDrawer
class in
UnityEditor
Description
Tells a custom
PropertyDrawer
or
DecoratorDrawer
which run-time Serializable class or
PropertyAttribute
it's a drawer for.
When you make a custom
PropertyDrawer
or
DecoratorDrawer
, you need put this attribute on the drawer class.
If the drawer is for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9324251abb77 | unity_docs | scripting | What is `UIElements.CollectionVirtualizationMethod.FixedHeight` in Unity? Explain its purpose and usage. | CollectionVirtualizationMethod.FixedHeight
Description
Collection view won't wait for the layout to update items, as the all have the same height.
fixedItemHeight
Needs to be set. More performant but less flexible. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_492ca47d5361 | unity_docs | scripting | Show me a Unity C# example demonstrating `Input.GetButtonUp`. | ts. For new projects, use the Input System package. To learn more about input, refer to
Input
.
Call this function from the
Update
function, since the state gets reset each frame.
It will not return true until the user has pressed the button and released it again.
Use this only when implementing action like events I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad9b5ffac3c2 | unity_docs | ui | Show me a Unity C# example demonstrating `EnumButtonsAttribute`. | EnumButtonsAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Attribute to enable editing an enum with a
ToggleButtonGroup
.
```csharp
using System;
using System.Collections.Generic;
using UnityEngine;
public enum Position
{
First,
Second... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b25e3b788bb2 | unity_docs | xr | What is `ShaderUtil.RestoreAsyncCompilation` in Unity? Explain its purpose and usage. | ShaderUtil.RestoreAsyncCompilation
Declaration
public static void
RestoreAsyncCompilation
(
Rendering.CommandBuffer
cmd
);
Parameters
Parameter
Description
cmd
Target CommandBuffer.
Description
Restores the previous Shader compilation mode in this CommandBuffer scope.
The Editor compiles Shader Variants ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba57091635e3 | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.CircleHandleCap`. | iption
Draw a circle handle. Pass this into handle functions.
On
EventType.Layout
event, calculates handle distance to mouse and calls
HandleUtility.AddControl
accordingly.
On
EventType.Repaint
event, draws the handle shape.
Circle Handle Cap in the Scene View.
Add the following script to your Assets folder as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e88aa342a4c2 | github | scripting | Write a Unity C# script called Voice System Manager | ```csharp
// // /*===============================================================================
// // Copyright (C) 2024 PhantomsXR Ltd. All Rights Reserved.
// //
// // This file is part of the Assembly-CSharp.
// //
// // The Nin1 cannot be copied, distributed, or made available to
// // third-parties for commercia... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d82250b13ac | unity_docs | scripting | What is `Advertisements.AdvertisementSettings.GetPlatformGameId` in Unity? Explain its purpose and usage. | AdvertisementSettings.GetPlatformGameId
Declaration
public static string
GetPlatformGameId
(string
platformName
);
Returns
string
The platform specific game identifier.
Description
Gets the game identifier specified for a runtime platform. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2ade3349f4cd | unity_docs | scripting | In Unity's 'Deploy a Web application', what is 'Compression Format' and how does it work? | Choose the compression type from the Web Player Settings window (menu:
Edit
>
Project Settings
>
Player
, then select Web and expand the
Publishing Settings
section):
Compression method Description gzip
This is the default option. Gzip files are bigger than Brotli files, but faster to build, and natively supported by a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b904cb597128 | unity_docs | scripting | Show me a Unity C# example demonstrating `GUILayoutUtility.GetRect`. | dditional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
Rect
A rectangle that is large enough to contain content when rendered in style.
Description
Reserve la... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_103347a59c12_doc_13 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Stores the behavior that will be used to configure locomotion control schemes and configuration preferences.
Signature:
```csharp
public LocomotionSchemeManager manager
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_7380f00b76fc | unity_docs | math | Show me a Unity C# example demonstrating `AnimationCurve.ctor`. | public
AnimationCurve
(params Keyframe[]
keys
);
Parameters
Parameter
Description
keys
An array of Keyframes used to define the curve.
Description
Creates an animation curve from an arbitrary number of keyframes.
This creates a curve from variable number of
Keyframe
parameters. If you want to create curve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_493d23abf067 | unity_docs | audio | In Unity's 'Introduction to the Unity web request APIs', what is 'Architecture' and how does it work? | The Unity web request system consists of two layers:
A
High-Level API
(HLAPI) wraps the low-level API and provides a convenient interface for common operations.
A
Low-Level API
(LLAPI) provides maximum flexibility for more advanced oeprations.
The system breaks down an HTTP transaction into the following operations:
Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b918a7404fd5 | unity_docs | editor | What is `Presets.Preset.excludedProperties` in Unity? Explain its purpose and usage. | Preset.excludedProperties
public string[]
excludedProperties
;
Description
List of properties to ignore when applying the Preset to an object.
Sets the list of properties or parent properties to ignore when applying the Preset to an object.
```csharp
using UnityEngine;
using UnityEditor.Presets;static class Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7f5a76e2bb45 | unity_docs | editor | In Unity's 'Load UXML and USS C# scripts', what is 'Use serialization references' and how does it work? | Unity automatically detect fields from your C#
scripts
which are of type VisualTreeAsset or
StyleSheet
. You can use the Inspector to set references to specific UXML or USS files imported in your project. Such references remain valid even when the location of your assets change in your project.
There are three ways to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f9cc4cb05bf | unity_docs | ui | What is `UIElements.VisualElement.Sort` in Unity? Explain its purpose and usage. | VisualElement.Sort
Declaration
public void
Sort
(Comparison<VisualElement>
comp
);
Parameters
Parameter
Description
comp
The sorting criteria.
Description
Reorders child elements from this VisualElement contentContainer. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62606d05acbe | unity_docs | editor | What is `EditorUtility.SaveFolderPanel` in Unity? Explain its purpose and usage. | EditorUtility.SaveFolderPanel
Declaration
public static string
SaveFolderPanel
(string
title
,
string
folder
,
string
defaultName
);
Description
Displays the "save folder" dialog and returns the selected path name.
Additional resources:
SaveFilePanel
,
OpenFilePanel
functions.
Save Folder Panel.
```csha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36c35a75d41b | unity_docs | scripting | What is `ParticleSystem.MinMaxGradient` in Unity? Explain its purpose and usage. | MinMaxGradient
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for a Min-Max Gradient.
This contains two
Gradient
s, and returns a
Color
based on
ParticleSystem.MinMaxGradient.mode
. Depending on the mode, this may return the value randomized.
Gradients... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2491351e401f | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.ExternalForcesModule.SetInfluence`. | nce
(int
index
,
ParticleSystemForceField
field
);
Parameters
Parameter
Description
index
Index to assign the Force Field.
field
Force Field that to assign.
Description
Assigns the Force Field at the given index in the influencers list.
When
influenceFilter
is set to
ParticleSystemGameObjectFilter.Li... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c05be6591c57 | unity_docs | xr | In Unity's 'Scripting API for packages', what is 'Embedding a package in the project' and how does it work? | This example demonstrates how to use the Client class to embed one of the packages already installed in your project. The main method is the
Client.Embed
method, which makes a copy of the package and stores it under the Packages folder of your project.
The
Client.Embed
method returns an EmbedRequest instance. Use the E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_472054bb08d6 | unity_docs | rendering | In Unity's 'Lightmapping settings in the Lighting Settings Asset reference', what is 'Statistics' and how does it work? | The panel below the
Generate Lighting
button shows statistics about the lightmapping, including:
The number of lightmaps that Unity has created
Memory Usage:
The amount of memory required for the current lightmapping.
Occupied Texels
: The number of texels that are occupied in lightmap UV space.
Converged
: All calcula... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34d80a57affb | unity_docs | math | Show me a Unity C# example demonstrating `Search.IQueryEngineFilter.AddTypeParser`. | This contains the success flag, and the actual converted value if it succeeded.
Returns
IQueryEngineFilter
The current filter.
Description
Add a type parser specific to the filter.
Add a type parser specific to the filter that parses a string and returns a custom type. Used by custom operator handlers. This ty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa5cfd962a18 | unity_docs | input | What is `AI.NavMeshBuildSource.sourceObject` in Unity? Explain its purpose and usage. | NavMeshBuildSource.sourceObject
public Object
sourceObject
;
Description
Describes the object referenced for Mesh and Terrain types of input sources.
Used only for the types:
Mesh
and
TerrainData
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59bee1a2291f | unity_docs | scripting | What is `VideoClipImporter.SetTargetSettings` in Unity? Explain its purpose and usage. | VideoClipImporter.SetTargetSettings
Declaration
public void
SetTargetSettings
(string
platform
,
VideoImporterTargetSettings
settings
);
Parameters
Parameter
Description
platform
Platform name.
settings
The new platform-specific import settings. Throws an exception if the platform is unknown.
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_882e7f0ca388 | unity_docs | scripting | What is `SceneVisibilityManager.IsPickingDisabledOnAnyDescendant` in Unity? Explain its purpose and usage. | SceneVisibilityManager.IsPickingDisabledOnAnyDescendant
Declaration
public bool
IsPickingDisabledOnAnyDescendant
(
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
scene
Scene to check.
Returns
bool
Returns true when at least one descendant with picking disabled is found.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e18636625fba | unity_docs | scripting | What are the parameters of `Animator.SetIKPosition` in Unity? | Description Sets the position of an IK goal. An IK goal is a target position and rotation for a specific body part. Unity can calculate how to move the part toward the target from the starting point (ie, the current position and rotation obtained from the animation). This function sets the position of the ultimate goal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_69081eebe69d | github | scripting | Write a Unity C# MonoBehaviour script called Component Test5 | ```csharp
using UnityEngine;
public class ComponentTest5 : MonoBehaviourExtended, ITest
{
[ReferencePoint]
public GameObject go;
[ReferencePoint]
public GameObject go2;
[ReferencePoint]
public GameObject go3;
[Component]
private Inventory inventory;
private void Start()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9b2e8692b6b8 | unity_docs | rendering | In Unity's 'Global cache', what is 'Structure' and how does it work? | The Package Manager global cache uses subsidiary caches, each serving a different purpose. The Package Manager stores these subsidiary caches in subfolders under the folder of the global cache:
Subfolder Description db
Registry data cache used for storing package content and metadata.
git-lfs
Contains downloaded Git La... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7c629ae9211 | unity_docs | scripting | What is `PlayerSettings.GetCaptureStartupLogs` in Unity? Explain its purpose and usage. | PlayerSettings.GetCaptureStartupLogs
Declaration
public static bool
GetCaptureStartupLogs
(
Build.NamedBuildTarget
buildTarget
);
Parameters
Parameter
Description
namedBuildTarget
Named build target
Returns
bool
A boolean indicating whether the supplied NamedBuildTarget should capture startup logs
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e770e4ea46ee | github | scripting | Write a Unity Editor script for Set Sdk Folder Setup Step | ```csharp
#region
using System;
using System.IO;
using System.Linq;
using MagicLeap.SetupTool.Editor.Interfaces;
using MagicLeap.SetupTool.Editor.Utilities;
using UnityEditor;
using UnityEngine;
#endregion
namespace MagicLeap.SetupTool.Editor.Setup
{
/// <summary>
/// Sets the Magic Leap 2 SDK folder in the... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_a3dbbce5ebb6 | unity_docs | rendering | Explain 'Light Probes reference' in Unity. | ## Light Probe component Inspector window reference
Property Function Remove Ringing
When this property is enabled, Unity automatically removes
Light Probe
ringing from the
Scene
. For more information, refer to
Ringing
.
## Edit Light Probe Group tool reference
Property Function Show Wireframe
When this property is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_793a686b40e7 | unity_docs | rendering | In Unity's 'Upgrade to Unity 2023.1', what is 'Gaussian Filter Radius properties from LightingSettings are now floating point values' and how does it work? | The
Progressive Lightmapper
includes a Gaussian option among its Advanced filtering options (
Lighting Window > Lightmapping Settings > Filtering > Direct Filter > Gaussian
). The Radius control for Gaussian filtering now supports decimal increments, such as 0.5. Previously, this control only supported integer steps (1... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f35f044abae7 | unity_docs | rendering | What is `LineRenderer.generateLightingData` in Unity? Explain its purpose and usage. | LineRenderer.generateLightingData
public bool
generateLightingData
;
Description
Configures a line to generate Normals and Tangents. With this data, Scene lighting can affect the line via Normal Maps and the Unity Standard Shader, or your own custom-built Shaders.
```csharp
using UnityEngine;
using System.Coll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e8a2352b784c | unity_docs | scripting | Explain 'Configure mesh LOD' in Unity. | To configure LOD , you must have a GameObject with a
LOD Group
component. The LOD Group component provides controls to define how LOD behaves on this GameObject, and references the GameObjects that Unity shows or hides for each LOD level. See
LOD Group
for details on the properties in this component.
You can set up LOD... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1724f442d80c_doc_6 | github | scripting | What does `ExportAllCanvases` do in this Unity script? Explain its purpose and signature. | Filters and returns geometry in a convenient format for export.
Signature:
```csharp
public static List<ExportCanvas> ExportAllCanvases()
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_d267edb4597e | unity_docs | ui | What is `UIElements.VisualElement.Index_operator` in Unity? Explain its purpose and usage. | VisualElement.this[int]
public
UIElements.VisualElement
this[int]
;
Parameters
Parameter
Description
key
The index of the element.
Description
Retrieves the child element at a specific index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_91274674e1ed | unity_docs | math | Explain 'BoundsIntField' in Unity. | The BoundsIntField lets users enter a BoundsInt value in a UI.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a BoundsIntField
You can create a BoundsIntField with UI Builder, UXML, o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d16e58f41b8 | unity_docs | editor | Give me an overview of the `GizmoUtility` class in Unity. | GizmoUtility
class in
UnityEditor
Description
A static class for interacting with the Scene View icons and gizmos for types.
```csharp
using System;
using UnityEditor;
using UnityEngine;
// An Editor Window that lets you edit the gizmo and icon properties for each selected component.
public class GizmoUtilityExa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fbd54fb9ddfe | github | scripting | Write a Unity C# XR/VR script for Text Measure Script | ```csharp
// Copyright 2020 The Tilt Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicab... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_31d72bc4baff | unity_docs | scripting | What is `SceneManagement.EditorSceneManager.NewSceneCreatedCallback` in Unity? Explain its purpose and usage. | EditorSceneManager.NewSceneCreatedCallback
Declaration
public delegate void
NewSceneCreatedCallback
(
SceneManagement.Scene
scene
,
SceneManagement.NewSceneSetup
setup
,
SceneManagement.NewSceneMode
mode
);
Parameters
Parameter
Description
scene
The Scene that was created.
setup
The setup mode used ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f6ec9ebe107 | unity_docs | scripting | What is `HashUnsafeUtilities` in Unity? Explain its purpose and usage. | HashUnsafeUtilities
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Utilities to compute hashes with unsafe code.
Static Methods
Method
Description
ComputeHash128
Compute a 128 bit hash based on a data. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0fea73368be6 | unity_docs | rendering | What is `Rendering.BuiltinRenderTextureType.GBuffer0` in Unity? Explain its purpose and usage. | BuiltinRenderTextureType.GBuffer0
Description
Deferred shading G-buffer #0 (typically diffuse color).
Built-in deferred shaders put diffuse albedo color into RGB channels of this texture. But your own custom shaders could be outputting anything there of course.
Additional resources:
CommandBuffer
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00113207e536 | unity_docs | scripting | What is `UIElements.DropdownMenu.PrepareForDisplay` in Unity? Explain its purpose and usage. | DropdownMenu.PrepareForDisplay
Declaration
public void
PrepareForDisplay
(
UIElements.EventBase
e
);
Parameters
Parameter
Description
e
The source event.
Description
Gets the status of all items by calling their status callback and removes the excess separators.
Called before the menu is displayed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b9ec53e3a9e | unity_docs | rendering | What is `Application.RequestUserAuthorization` in Unity? Explain its purpose and usage. | Application.RequestUserAuthorization
Declaration
public static
AsyncOperation
RequestUserAuthorization
(
UserAuthorization
mode
);
Description
Request authorization to use the webcam or microphone on iOS, and the webcam only on WebGL.
Application.RequestUserAuthorization
is called to request permission for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6555b2e5c7b7 | unity_docs | scripting | What is `Pool.DictionaryPool_2` in Unity? Explain its purpose and usage. | DictionaryPool<T0,T1>
class in
UnityEngine.Pool
/
Inherits from:
Pool.CollectionPool_2
/
Implemented in:
UnityEngine.CoreModule
Description
A version of
CollectionPool<T0,T1>
for Dictionaries.
```csharp
using UnityEngine.Pool;public class Example
{
void GetPooled()
{
// Get a pooled instance
var instanc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e12b45bf3c5c | unity_docs | rendering | What is `ParticleSystem.totalTime` in Unity? Explain its purpose and usage. | ParticleSystem.totalTime
public float
totalTime
;
Description
Total playback time in seconds, including the Start Delay setting.
Use this to read the current playback time. For looping systems, the returned value is not wrapped within the duration, unlike
ParticleSystem.time
.
Additional resources:
ParticleS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ba75ddfbd4e | unity_docs | scripting | What is `UIElements.DataBinding.uiToSourceConverters` in Unity? Explain its purpose and usage. | DataBinding.uiToSourceConverters
public
UIElements.ConverterGroup
uiToSourceConverters
;
Description
Returns the
ConverterGroup
used when trying to convert data from a UI property back to the data source. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4980e2ccaaf5 | unity_docs | physics | What is `CircleCollider2D.center` in Unity? Explain its purpose and usage. | Removed
CircleCollider2D.center
Obsolete
CircleCollider2D.center has been deprecated. Use CircleCollider2D.offset instead.
Upgrade to
offset
public
Vector2
center
;
Description
The center point of the collider in local space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72ec80c6f6c2 | unity_docs | scripting | What is `ParticleSystem.MainModule.ringBufferMode` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.ringBufferMode
public
ParticleSystemRingBufferMode
ringBufferMode
;
Description
Configure the Particle System to not kill its particles when their lifetimes are exceeded.
Rather than using the particle lifetimes to kill particles, the system replaces particles with new ones when the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e261824cf840 | unity_docs | physics | What is `Handheld.Vibrate` in Unity? Explain its purpose and usage. | Handheld.Vibrate
Declaration
public static void
Vibrate
();
Description
Triggers device vibration.
Note:
Duration of vibration is determined by the operating system of the target platform.
To configure advanced vibration settings, use platform specific libraries.
```csharp
using UnityEngine;
using System.Co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_941f8e16cdfa | unity_docs | rendering | Explain 'iOS authorizations in Unity' in Unity. | Apple’s operating system requires applications to request authorization before accessing sensitive information or device features. If your application requires access to features such as the device’s camera , microphone, or location, the device user must grant access to your application.
For more information on request... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2fbdac73ebcd | unity_docs | math | Show me a Unity C# example demonstrating `Rect.center`. | Rect.center
public
Vector2
center
;
Description
The position of the center of the rectangle.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Rect rect = new Rect(0, 0, 100, 100);
print(rect.center);
rect.center = new Vector2(10, 10);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7c6e834873b7 | unity_docs | xr | In Unity's 'Scoped registry authentication', what is 'Examples of .npmrc files' and how does it work? | This is an example of an.npmrc
file containing an _authToken attribute:
```
registry=https://example.com:1234/mylocation/
//example.com:1234/mylocation/:_authToken=<AUTH TOKEN>
```
This is an example of an.npmrc
file containing an _auth attribute:
```
registry=https://example.com:1234/mylocation
_auth=<AUTH TOKEN>
emai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22dce74f06a1 | unity_docs | editor | What is `HandleUtility.DistancePointBezier` in Unity? Explain its purpose and usage. | HandleUtility.DistancePointBezier
Declaration
public static float
DistancePointBezier
(
Vector3
point
,
Vector3
startPosition
,
Vector3
endPosition
,
Vector3
startTangent
,
Vector3
endTangent
);
Description
Calculate distance between a point and a Bezier curve.
Additional resources:
Handles.DrawB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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