id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_7d05b5bfe3a7 | unity_docs | scripting | In Unity's 'Game view reference', what is 'Play mode' and how does it work? | Use Play mode to run your project and test how it works as it would in a built application.
Use the Play mode buttons in the Toolbar to control the Play mode:
Select Play to switch the Editor to Play mode.
Select Pause to pause Play mode.
Select Step to move Play mode forward by one frame.
In Play mode, any changes you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb7638d7bc1d | unity_docs | scripting | What is `Progress.Item.indefinite` in Unity? Explain its purpose and usage. | Progress.Item.indefinite
public bool
indefinite
;
Description
Returns true if the progress indicator is indefinite.
An indefinite progress indicator shows that the task is in progress, but does not show how close it is to completion.
Additional resources:
Progress.GetOptions
,
Indefinite
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfc140325462 | unity_docs | scripting | What is `Progress.Item.remainingTime` in Unity? Explain its purpose and usage. | Progress.Item.remainingTime
public TimeSpan
remainingTime
;
Description
Returns this progress indicator's remaining time to completion.
Additional resources:
Progress.GetRemainingTime
,
Progress.Item.SetRemainingTime
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a635e276eaa | unity_docs | performance | What is `Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks` in Unity? Explain its purpose and usage. | NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks
Declaration
public static void*
GetUnsafeBufferPointerWithoutChecks
(NativeArray<T>
nativeArray
);
Parameters
Parameter
Description
nativeArray
The NativeArray to check.
Returns
void*
The memory buffer pointer of the NativeArray.
Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9565cce391a | unity_docs | input | Show me a Unity C# example demonstrating `Input`. | s when the user rotates the device to hold it differently.
Note that the accelerometer hardware can be polled more than once per frame.
To access all accelerometer samples since the last frame, you can use the
Input.accelerationEvents
property array.
This can be useful when reconstructing player motions, feeding acce... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_258805b6593c | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.GetItemDescendantsThatHaveChildren` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemDescendantsThatHaveChildren
Declaration
public void
GetItemDescendantsThatHaveChildren
(int
id
,
List<int>
outChildren
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
outChildren
List filled with item all child identifiers which have children.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2738da41a6bb | github | scripting | Write a Unity C# script called Detect Enemy Service | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MBT;
namespace MBTExample
{
[AddComponentMenu("")]
[MBTNode("Example/Detect Enemy Service")]
public class DetectEnemyService : Service
{
public LayerMask mask = -1;
[Tooltip("Sphere radius")]... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_9cf329bbdbbb | unity_docs | rendering | What is `MaterialPropertyBlock.CopyProbeOcclusionArrayFrom` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.CopyProbeOcclusionArrayFrom
Declaration
public void
CopyProbeOcclusionArrayFrom
(Vector4[]
occlusionProbes
);
Declaration
public void
CopyProbeOcclusionArrayFrom
(List<Vector4>
occlusionProbes
);
Parameters
Parameter
Description
occlusionProbes
The array of probe occlusion values t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52e9d8c3e5ea | unity_docs | editor | Show me a Unity C# example demonstrating `StaticEditorFlags.BatchingStatic`. | StaticEditorFlags.BatchingStatic
Description
Combine the GameObject's Mesh with other eligible Meshes, to potentially reduce runtime rendering costs.
For more information, see the documentation on
Static Batching
.
Note that you can use
StaticBatchingUtility.Combine
to combine Meshes that do not have this Static... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a3884972a9f8 | unity_docs | scripting | Show me a Unity C# example demonstrating `Undo.RegisterChildrenOrderUndo`. | nOrderUndo
(
Object
objectToUndo
,
string
name
);
Parameters
Parameter
Description
objectToUndo
The object whose child order should be recorded on the undo stack.
name
The name of the undo operation.
Description
Stores a copy of the order of the object's children on the undo stack.
If the undo is perform... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c80a9703d49d | unity_docs | rendering | What is `Texture2D.EXRFlags` in Unity? Explain its purpose and usage. | EXRFlags
enumeration
Description
Flags used to control the encoding to an EXR file.
Additional resources:
EncodeToEXR
.
Properties
Property
Description
None
No flag. This will result in an uncompressed 16-bit float EXR file.
OutputAsFloat
The texture will be exported as a 32-bit float EXR file (default is 16... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bcaa09b26d92 | unity_docs | scripting | What is `SystemLanguage.Swedish` in Unity? Explain its purpose and usage. | SystemLanguage.Swedish
Description
Swedish.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Swedish language
if (Application.systemLanguage == SystemLanguage.Swedish)
{
//Outputs into console that the system is Swedi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1708f4d1d768 | unity_docs | xr | What is `Rendering.RenderPipeline.SupportsRenderRequest` in Unity? Explain its purpose and usage. | RenderPipeline.SupportsRenderRequest
Declaration
public static bool
SupportsRenderRequest
(
Camera
camera
,
RequestData
data
);
Description
Query the active render pipeline to check support for the given RequestData type.
By default this returns false unless the active render pipeline overrides
RenderPipeli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ce91b20caca0 | unity_docs | rendering | In Unity's 'Import a texture', what is 'Texture dimensions' and how does it work? | Ideally, Texture dimension sizes should be powers of two on each side (that is, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 pixels (px), and so on). The Textures do not have to be square; the width can be different from height.
It is possible to use NPOT (non-power of two) Texture sizes with Unity. However, NPOT Tex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39d1a94ed373 | unity_docs | scripting | What is `XR.XRDisplaySubsystem.foveatedRenderingFlags` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.foveatedRenderingFlags
public
XR.XRDisplaySubsystem.FoveatedRenderingFlags
foveatedRenderingFlags
;
Description
Controls optional behavior of the foveated rendering system. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19e6ea5182e5 | unity_docs | performance | What is `Unity.Profiling.ProfilerRecorder.IsRunning` in Unity? Explain its purpose and usage. | ProfilerRecorder.IsRunning
public bool
IsRunning
;
Description
Indicates if ProfilerRecorder is attached to the Profiler metric.
Returns true if ProfilerRecorder is attached to the Profiler metric and collecting the data. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8999f0f182fe | unity_docs | rendering | What are the parameters of `Texture2D.SetPixel` in Unity? | Description Sets the pixel color at coordinates ( x , y ). This method sets pixel data for the texture in CPU memory. Texture.isReadable must be true , and you must call Apply after SetPixel to upload the changed pixels to the GPU. Apply is an expensive operation because it copies all the pixels in the texture even if ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87bf80d0fd3a | unity_docs | physics | What is `ParticleSystemForceField.vectorFieldAttraction` in Unity? Explain its purpose and usage. | ParticleSystemForceField.vectorFieldAttraction
public
ParticleSystem.MinMaxCurve
vectorFieldAttraction
;
Description
Controls how strongly particles are dragged into the vector field motion.
Set in conjunction with
ParticleSystemForceField.vectorFieldSpeed
to apply a vector field to the particle motion.
Ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00fdcfa81a3b | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.EndScrollView`. | EditorGUILayout.EndScrollView
Declaration
public static void
EndScrollView
();
Description
Ends a scrollview started with a call to BeginScrollView.
Label inside a scroll view.
```csharp
using UnityEngine;
using UnityEditor;// Simple Editor Window that creates a scroll view with a Label insidepublic class Crea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27a2e339a603 | unity_docs | scripting | Show me a Unity C# example demonstrating `Quaternion.Inverse`. | Quaternion.Inverse
Declaration
public static
Quaternion
Inverse
(
Quaternion
rotation
);
Description
Returns the Inverse of
rotation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Sets this transform to have the opposite rotation of the target Transform target;
void Update()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3e367a3dec08 | unity_docs | audio | In Unity's 'Reverb Zones', what is 'Properties' and how does it work? | Property:
Function:
Min Distance
Represents the radius of the inner circle in the gizmo , this determines the zone where there is a gradually reverb effect and a full reverb zone.
Max Distance
Represents the radius of the outer circle in the gizmo, this determines the zone where there is no effect and where the reverb ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b537b39644bd | unity_docs | math | What is `Jobs.TransformAccess` in Unity? Explain its purpose and usage. | TransformAccess
struct in
UnityEngine.Jobs
/
Implemented in:
UnityEngine.CoreModule
Description
Represents the position, rotation and scale of an object.
Properties
Property
Description
isValid
Determines whether this instance refers to a valid Transform.
localPosition
The position of the transform relative... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77951f8717fb | unity_docs | networking | What is `Android.AndroidConfiguration.hardKeyboardHidden` in Unity? Explain its purpose and usage. | AndroidConfiguration.hardKeyboardHidden
public
Android.AndroidHardwareKeyboardHidden
hardKeyboardHidden
;
Description
Mirrors the Android property
hardKeyboardHidden
.
For information about this property, refer to the Android developer documentation on
hardKeyboardHidden
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a7dfe8da298 | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLightPyramidShape.mode` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLightPyramidShape.mode
public
Experimental.GlobalIllumination.LightMode
mode
;
Description
The lightmode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f9e970cc25f | unity_docs | performance | What is `Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters` in Unity? Explain its purpose and usage. | JobScheduleParameters
struct in
Unity.Jobs.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Provides job parameters for scheduling.
Properties
Property
Description
Dependency
A JobHandle of any dependency that the job has.
JobDataPtr
A pointer to the job data.
ReflectionData
A pointer t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4e6e27af8bad | unity_docs | rendering | In Unity's 'Rotation by Speed module reference', what is 'Properties' and how does it work? | For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Separate Axes
Control rotation independently for each axis of rotation.
Angular Velocity
Rotation velocity in degrees per ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9b71fa0100da | unity_docs | editor | Explain 'Configure your debugging tool to debug Unity in Windows' in Unity. | Set up Windows Debugger (WinDbg) or Visual Studio to resolve Unity symbols so you can debug your Unity applications or the Unity Editor.
If your debugging tool is already set up to resolve Unity symbols and you want to know how to set up live or forensic debugging, refer to:
Set up live debugging for Unity
Set up foren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05c65915ab3a | unity_docs | ui | Show me a Unity C# example demonstrating `HideInCallstackAttribute`. | llstackAttribute
is to reduce call stack clutter by hiding trivial helper methods. If you apply
[HideInCallstack]
to the method that actually writes to the log, although the name is hidden from the detail view, the Console window still provides a clickable link to the called method.
To hide the marked methods, clic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1b1acc64e1a1 | github | scripting | Write a Unity C# UI script for Fantasy Portal Scene Select | ```csharp
using UnityEngine;
using UnityEngine.SceneManagement;
namespace PortalFX
{
public class FantasyPortalSceneSelect : MonoBehaviour
{
public bool GUIHide = false;
public bool GUIHide2 = false;
public bool GUIHide3 = false;
public void LoadSceneDemo1()
{
SceneManager.LoadScene("MagicPortal... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_4d3a26ccc922 | unity_docs | editor | In Unity's 'Build your application for Dedicated Server', what is 'Scripting' and how does it work? | To create a Dedicated Server build using a script, set
buildPlayerOptions.subtarget to (int)StandaloneBuildSubtarget.Server
.
```
buildPlayerOptions.target = BuildTarget.StandaloneWindows;
// SubTarget expects an integer.
buildPlayerOptions.subtarget = (int)StandaloneBuildSubtarget.Server;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0d5ff50c58a | unity_docs | scripting | What is `Unity.IO.Archive.ArchiveFileInfo` in Unity? Explain its purpose and usage. | ArchiveFileInfo
struct in
Unity.IO.Archive
/
Implemented in:
UnityEngine.CoreModule
Description
Represents information about a file included in an archive.
Properties
Property
Description
Filename
The name of the archived file.
FileSize
The size of the archived file, in bytes. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b49b43c168fd | unity_docs | scripting | Show me a Unity C# example demonstrating `Camera.onPreCull`. | Callback
, and add them to this delegate. For example, you could change a Camera's settings to affect what the Camera sees.
For similar functionality that applies only to a single Camera and requires your script to be on the same GameObject, see
MonoBehaviour.OnPreCull
.
If you're using a Scriptable Render Pipeline, f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31c9da541c4e | unity_docs | scripting | What is `Tilemaps.ITilemap` in Unity? Explain its purpose and usage. | ITilemap
class in
UnityEngine.Tilemaps
/
Implemented in:
UnityEngine.TilemapModule
Description
Class passed onto Tiles when information is queried from the Tiles.
This handles editor preview
tiles
when painting on a
Tilemap
in Editor mode.
Properties
Property
Description
cellBounds
Returns the boundarie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_34acc1b6e7a3 | unity_docs | scripting | Show me a Unity code example for 'Custom serialization'. | n memory. For example, use the key and value arrays to repopulate the C# Dictionary.
## Example 1: Unity’s default serialization causes performance issues
Suppose you want to have a tree data structure. If you let Unity serialize the data structure directly, the “no support for null” limitation would cause your data ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c8238a9001f6 | github | scripting | Write a Unity C# MonoBehaviour script called Platform Specific Content | ```csharp
using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityStandardAssets.Utility
{
#if UNITY_EDITOR
[ExecuteInEditMode]
#endif
public class PlatformSpecificContent : MonoBehaviour
{
private enum BuildTargetGroup
{
Stand... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_d21e7d30fc48 | unity_docs | scripting | What is `Renderer.localBounds` in Unity? Explain its purpose and usage. | Renderer.localBounds
public
Bounds
localBounds
;
Description
The bounding box of the renderer in local space.
This is the axis-aligned bounding box fully enclosing the object in local space.
For a
SkinnedMeshRenderer
, default local bounds are precomputed based on animations associated with that model,
which... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8d0cb3356c38 | github | scripting | Write a Unity C# script called Json Utils | ```csharp
using UnityEngine;
using System;
using System.Collections.Generic;
namespace TapLive.Utils
{
/// <summary>
/// JSON serialization utilities
/// Handles complex objects and arrays
/// </summary>
public static class JsonUtils
{
/// <summary>
/// Serialize object to JSON ... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_b4249efdf2e7 | unity_docs | rendering | What is `ParticleSystem.SubEmittersModule.SetSubEmitterType` in Unity? Explain its purpose and usage. | ParticleSystem.SubEmittersModule.SetSubEmitterType
Declaration
public void
SetSubEmitterType
(int
index
,
ParticleSystemSubEmitterType
type
);
Parameters
Parameter
Description
index
The index of the sub-emitter you want to modify.
type
The new spawning type to assign to this sub-emitter.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1047fe679291 | unity_docs | scripting | Show me a Unity C# example demonstrating `GUISkin.box`. | GUISkin.box
public
GUIStyle
box
;
Description
Style used by default for
GUI.Box
controls.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies only the box style of the current GUISkin GUIStyle style; void OnGUI()
{
GUI.skin.box = style;
GUILayout.Box("This is a box.");
}
}
`... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe62da73ca7b | unity_docs | animation | What is `AnimationState.speed` in Unity? Explain its purpose and usage. | AnimationState.speed
public float
speed
;
Description
The playback speed of the animation. 1 is normal playback speed.
A negative playback speed will play the animation backwards.
Additional resources:
AnimationState.time
,
AnimationState.wrapMode
properties and
WrapMode
enum.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f4de99751c5 | unity_docs | rendering | What is `Experimental.GraphView.StickyNoteTheme` in Unity? Explain its purpose and usage. | StickyNoteTheme
enumeration
Description
Enum used to describe the visual theme used by the [StickyNote].
Properties
Property
Description
Classic
The light, classic theme.
Black
The dark theme. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26caba1703d9 | unity_docs | editor | What is `PrefabUtility.SaveAsPrefabAsset` in Unity? Explain its purpose and usage. | PrefabUtility.SaveAsPrefabAsset
Declaration
public static
GameObject
SaveAsPrefabAsset
(
GameObject
instanceRoot
,
string
assetPath
);
Declaration
public static
GameObject
SaveAsPrefabAsset
(
GameObject
instanceRoot
,
string
assetPath
,
out bool
success
);
Parameters
Parameter
Description
instan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3be590f23486 | github | scripting | Write a Unity C# script called Game Object Commands | ```csharp
using UnityEngine;
namespace InGame_Console.InGame_Console_System.Scripts.Predefined_Commands
{
public class GameObjectCommands
{
[ConsoleCommand("GameObject.LoadAndSpawn")]
static void SpawnObject(GameObject @object)
{
Debug.Log("Spawned " + @object.name)... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_cd5944cd3bc4 | unity_docs | rendering | What is `ShaderImporter` in Unity? Explain its purpose and usage. | ShaderImporter
class in
UnityEditor
/
Inherits from:
AssetImporter
Description
Shader importer lets you modify shader import settings from Editor scripts.
Properties
Property
Description
preprocessorOverride
This property has no effect.
Public Methods
Method
Description
GetDefaultTexture
Gets the defaul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46013ccb6634 | unity_docs | scripting | What is `Rendering.StencilState.SetFailOperation` in Unity? Explain its purpose and usage. | StencilState.SetFailOperation
Declaration
public void
SetFailOperation
(
Rendering.StencilOp
value
);
Parameters
Parameter
Description
value
The value to set.
Description
What to do with the contents of the buffer if the stencil test fails.
Sets
failOperationBack
and
failOperationFront
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5d70a425e24e | unity_docs | ui | Show me a Unity code example for 'Structure UI with C# scripts'. | cript
.
Controls are interactive and represent a value that you can change. For example, a FloatField represents a float value. You can create C# scripts to change the value of a control, register a callback, or apply data binding.
## Add controls to a UI with C# scripts
To use a control in a UI, add it to the
visual... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c13936da478 | unity_docs | editor | Show me a Unity C# example demonstrating `QualitySettings.GetRenderPipelineAssetsForPlatform`. | the Render Pipeline Assets.
uniqueRenderPipelineAssets
A collection with the non null selected Render Pipeline Assets for the platform.
allLevelsAreOverridden
An additional information that state if all quality settings were overridden in the project.
Description
[Editor Only] Obtains a set with the non null Rend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a41d1fe90127 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.FloorToInt`. | Mathf.FloorToInt
Declaration
public static int
FloorToInt
(float
f
);
Description
Returns the largest integer smaller to or equal to
f
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
Debug.Log(Mathf.FloorToInt(10.0F)); // Prints 10
Debu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1762f54cf38f | unity_docs | rendering | What is `CombineInstance.lightmapScaleOffset` in Unity? Explain its purpose and usage. | CombineInstance.lightmapScaleOffset
public
Vector4
lightmapScaleOffset
;
Description
The baked lightmap UV scale and offset applied to the Mesh.
This property sets the baked lightmap UV scale and offset applied to the Mesh. It is only used when lightmapped meshes are combined.
Additional resources:
Mesh.Comb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01142ed63c8b | unity_docs | scripting | What is `Presets.Preset.GetTargetTypeName` in Unity? Explain its purpose and usage. | Preset.GetTargetTypeName
Declaration
public string
GetTargetTypeName
();
Returns
string
Fullname of the Preset's target type.
Description
Returns a human readable string of this Preset's target type. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e69cc99dfbe | unity_docs | editor | What is `EditorGUILayout.Vector2Field` in Unity? Explain its purpose and usage. | EditorGUILayout.Vector2Field
Declaration
public static
Vector2
Vector2Field
(string
label
,
Vector2
value
,
params GUILayoutOption[]
options
);
Declaration
public static
Vector2
Vector2Field
(
GUIContent
label
,
Vector2
value
,
params GUILayoutOption[]
options
);
Parameters
Parameter
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8aec2c0e6c7f | unity_docs | scripting | Give me an overview of the `Grid` class in Unity. | Grid
class in
UnityEngine
/
Inherits from:
GridLayout
Description
Grid is the base class for plotting a layout of uniformly spaced points and lines.
The Grid component stores dimensional data of the layout of the grid and provides helper functions to retrieve information about the grid, such as the conversion b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c172186c5fbf | github | scripting | Write a Unity C# ScriptableObject for Utility | ```csharp
using System;
using UnityEngine;
using System.Threading;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace E
{
internal static class Utility
{
#if UNITY_EDITOR
public static void CreateAssetIfNotExists<T>() where T : ScriptableObject
{
string[] guids = AssetDatabase.Fin... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_032ca5d143a5 | unity_docs | rendering | What is `QualitySettings.shadowResolution` in Unity? Explain its purpose and usage. | QualitySettings.shadowResolution
public static
ShadowResolution
shadowResolution
;
Description
The default resolution of the shadow maps.
Additional resources:
Light.shadowResolution
,
Shadow mapping
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_046fa8ed7860 | unity_docs | rendering | What is `Canvas.worldCamera` in Unity? Explain its purpose and usage. | Canvas.worldCamera
public
Camera
worldCamera
;
Description
Camera
used for sizing the
Canvas
when in Screen Space - Camera. Also used as the
Camera
that events will be sent through for a World Space
Canvas
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b2fa4132dec | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.IsValidFolder`. | AssetDatabase.IsValidFolder
Declaration
public static bool
IsValidFolder
(string
path
);
Parameters
Parameter
Description
path
Project relative path to the folder.
Returns
bool
Returns true if the folder exists.
Description
Given a path to a folder, returns true if it exists, false otherwise.
The gi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_997bee926803 | unity_docs | editor | What is `Build.Content.BuildReferenceMap` in Unity? Explain its purpose and usage. | BuildReferenceMap
class in
UnityEditor.Build.Content
Description
Container for holding information about where objects will be serialized in a build.
This class helps ensure that Object references can be correctly resolved in the final built data.
Note: this class and its members exist to provide low-level suppor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ad9d9866547 | unity_docs | ui | What is `GUISkin.GetStyle` in Unity? Explain its purpose and usage. | GUISkin.GetStyle
Declaration
public
GUIStyle
GetStyle
(string
styleName
);
Description
Get a named
GUIStyle
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
bool b; void OnGUI()
{
b = GUILayout.Toggle(b, "A toggle button", GUI.skin.GetStyle("Button"));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7781c877c113 | unity_docs | physics | What is `Rigidbody2D.OverlapPoint` in Unity? Explain its purpose and usage. | Rigidbody2D.OverlapPoint
Declaration
public bool
OverlapPoint
(
Vector2
point
);
Parameters
Parameter
Description
point
A point in world space.
Returns
bool
Whether the point overlapped any of the
Rigidbody2D
colliders.
Description
Check if any of the
Rigidbody2D
colliders overlap a point in spa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a3fbf3ae9e1 | unity_docs | scripting | What is `AI.NavMeshBuildMarkup` in Unity? Explain its purpose and usage. | NavMeshBuildMarkup
struct in
UnityEngine.AI
/
Implemented in:
UnityEngine.AIModule
Description
The NavMesh build markup allows you to control how certain objects are treated during the NavMesh build process, specifically when collecting sources for building.
You can override the area type or specify that certai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d1146bd805a | unity_docs | rendering | What is `Material.EnableKeyword` in Unity? Explain its purpose and usage. | Material.EnableKeyword
Declaration
public void
EnableKeyword
(ref
Rendering.LocalKeyword
keyword
);
Declaration
public void
EnableKeyword
(string
keyword
);
Parameters
Parameter
Description
keyword
The
LocalKeyword
to enable.
keyword
The name of the
LocalKeyword
to enable.
Description
Enables... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e43515b64d49 | unity_docs | rendering | What is `Rendering.RenderTargetBlendState` in Unity? Explain its purpose and usage. | RenderTargetBlendState
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Values for the blend state.
Additional resources:
RenderStateBlock
,
ShaderLab: Blending
.
Static Properties
Property
Description
defaultValue
Default values for the blend state.
Properties
Proper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2b3fe2a3fff | unity_docs | rendering | Show me a Unity C# example demonstrating `Media.MediaEncoder`. | onstructing an instance of this class creates an encoder that will create an audio, video or audio/video file with the specified tracks in it.
Call the AddFrame() and AddSamples() methods alternately for each track, so that frames and samples keep each track equally filled.
Once all the wanted frames and samples are ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3d95b2e20b1 | unity_docs | physics | Give me an overview of the `ForceReserializeAssetsOptions` class in Unity. | ForceReserializeAssetsOptions
enumeration
Description
Options for
AssetDatabase.ForceReserializeAssets
.
Properties
Property
Description
ReserializeAssets
Specifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save the assets at the paths passed to the function, but not their accompanyin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6ba05a61863b | unity_docs | physics | Explain 'Scene visibility' in Unity. | Unity’s scene visibility controls allow you to quickly hide and display GameObjects in the
Scene view
without changing their in-game visibility. This is useful for working with large or complex scenes where it can be difficult to view and select specific GameObjects.
Using visibility options is safer than
deactivating ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_737a4a2a9f41 | unity_docs | rendering | In Unity's 'Background Tasks window reference', what is 'Task information' and how does it work? | Each entry in the Background Tasks window displays the following information about the task.
Screenshot label Section Displays
1
Task name/description
A name or short description for the task.
2
Progress bar
Indicates how close the task is to completion.
If the task is indeterminate, because its progress is not measura... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c1e4bfcfe05 | unity_docs | xr | What is `Search.IPropertyDatabaseView.IsPersistableType` in Unity? Explain its purpose and usage. | IPropertyDatabaseView.IsPersistableType
Declaration
public bool
IsPersistableType
(Type
type
);
Parameters
Parameter
Description
type
A type.
Returns
bool
True if the type can be persisted in the file, false otherwise.
Description
Returns a boolean indicating if a type can be persisted into the backi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd8690901f9c | unity_docs | scripting | What is `XR.Bone.TryGetChildBones` in Unity? Explain its purpose and usage. | Bone.TryGetChildBones
Declaration
public bool
TryGetChildBones
(List<Bone>
childBones
);
Parameters
Parameter
Description
childBones
A list of bones that will be filled out with the children bones of this bone.
Returns
bool
true if bone can be queried for child bones; otherwise false.
Description
Get... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1da92d4c72e8 | unity_docs | scripting | What is `PlayerSettings.accelerometerFrequency` in Unity? Explain its purpose and usage. | PlayerSettings.accelerometerFrequency
public static int
accelerometerFrequency
;
Description
Accelerometer update frequency.
Note: build-time option. Has no effect if changed when application is already running. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a0219140703 | unity_docs | scripting | What are the parameters of `GameObjectUtility.DuplicateGameObjects` in Unity? | Returns GameObject[] The array of the duplicated GameObject roots. Description Duplicates an array of GameObjects and returns the array of the new GameObject roots. Duplicates GameObjects within a Scene. Each GameObject will be on the same level in the hierarchy as its original GameObject, and they will share the same ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3a7fa444986 | unity_docs | rendering | What is `RenderTextureFormat.RGBAUShort` in Unity? Explain its purpose and usage. | RenderTextureFormat.RGBAUShort
Description
Four channel (RGBA) render texture format, 16 bit unsigned integer per channel.
Note that not all graphics cards support integer render textures.
Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInfo.Sup... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f6ca802b3d4 | unity_docs | editor | What is `SceneManagement.PrefabOverride` in Unity? Explain its purpose and usage. | PrefabOverride
class in
UnityEditor.SceneManagement
Description
Class with information about a given override on a Prefab instance.
Public Methods
Method
Description
Apply
Applies the override to the Prefab Asset at the given path.
GetAssetObject
Returns the asset object of the override in the outermost Prefa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_642894063d1e | unity_docs | rendering | What are the parameters of `ComputeShader.IsKeywordEnabled` in Unity? | Returns bool Returns true if the given LocalKeyword is enabled for this compute shader. Otherwise, returns false. Description Checks whether a local shader keyword is enabled for this compute shader. Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and gl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9e610c30d95 | unity_docs | scripting | What is `UIElements.DataBinding.ApplyConverterGroupToSource` in Unity? Explain its purpose and usage. | DataBinding.ApplyConverterGroupToSource
Declaration
public void
ApplyConverterGroupToSource
(
UIElements.ConverterGroup
group
);
Parameters
Parameter
Description
group
The converter group.
Description
Applies a
ConverterGroup
to this binding that will be used when converting data between a
UI control ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cd1689070ae8 | unity_docs | rendering | Explain 'Receiving shadows shader example in the Built-In Render Pipeline' in Unity. | Implementing support for receiving shadows will require compiling the base lighting pass into
several variants, to handle cases of “directional light without shadows” and “directional light with shadows” properly.
#pragma multi_compile_fwdbase
directive does this (see
multiple shader variants
for details). In fact it d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf99e501f6fd | unity_docs | rendering | What is `TrueTypeFontImporter.characterPadding` in Unity? Explain its purpose and usage. | TrueTypeFontImporter.characterPadding
public int
characterPadding
;
Description
Border pixels added to character images for padding. This is useful if you want to render text using a shader which needs to render outside of the character area (like an outline shader). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87ce798bacab | unity_docs | ui | What is `UIElements.VisualElement.Hierarchy.operator_ne` in Unity? Explain its purpose and usage. | VisualElement.Hierarchy.operator !=
public static bool
operator !=
(
UIElements.VisualElement.Hierarchy
x
,
UIElements.VisualElement.Hierarchy
y
);
Parameters
Parameter
Description
x
The left operand of the comparison.
y
The right operand of the comparison.
Returns
bool
Returns false if the two ins... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99a17061e407 | unity_docs | math | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetReadTypeFilter` in Unity? Explain its purpose and usage. | AsyncReadManagerMetricsFilters.SetReadTypeFilter
Declaration
public void
SetReadTypeFilter
(
Unity.IO.LowLevel.Unsafe.FileReadType
_readType
);
Declaration
public void
SetReadTypeFilter
(FileReadType[]
_readTypes
);
Parameters
Parameter
Description
_readType
FileReadType
to filter by. Summary will inc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00a2db57de80 | unity_docs | scripting | What is `SystemLanguage.Indonesian` in Unity? Explain its purpose and usage. | SystemLanguage.Indonesian
Description
Indonesian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Indonesian language
if (Application.systemLanguage == SystemLanguage.Indonesian)
{
//Outputs into console that the sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c06c4d5d353f | unity_docs | editor | Show me a Unity C# example demonstrating `SettingsProvider.OnDeactivate`. | SettingsProvider.OnDeactivate
Declaration
public void
OnDeactivate
();
Description
Use this function to implement a handler for when the user clicks on another setting or when the Settings window closes.
```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;class SimpleIMGUISettingsProvid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c4bdbbfc6c5 | unity_docs | rendering | What is `SpriteRenderer.RegisterSpriteChangeCallback` in Unity? Explain its purpose and usage. | SpriteRenderer.RegisterSpriteChangeCallback
Declaration
public void
RegisterSpriteChangeCallback
(UnityAction<SpriteRenderer>
callback
);
Parameters
Parameter
Description
callback
The callback to invoke when the SpriteRenderer's Sprite reference changes.
Description
Registers a callback to receive a notifi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_31406ef16f6b | unity_docs | scripting | In Unity's 'RepeatButton', what is 'Inherited UXML attributes' and how does it work? | This element inherits the following attributes from its base class:
Name Type Description
binding-path string Path of the target property to be bound.
display-tooltip-when-elided boolean When true, a tooltip displays the full version of elided text, and also if a tooltip had been previously provided, it will be overwri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73aea0d8931d | unity_docs | scripting | What is `QualitySettings.activeQualityLevelChanged` in Unity? Explain its purpose and usage. | QualitySettings.activeQualityLevelChanged
Parameters
Parameter
Description
value
If the current Quality level is being changed this callback will be raised.
Description
Delegate that you can use to invoke custom code when Unity changes the current Quality Level.
Parameters are the previous Quality Level and t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a0cfc8d90a6e | unity_docs | physics | In Unity's 'Define binding mode and update trigger', what is 'Define binding modes' and how does it work? | Binding modes
configure how changes are replicated between the data source and the UI. The following binding modes are available:
TwoWay
: Changes are replicated from the data source to the UI and from the UI to the data source. This is the default binding mode.
ToTarget
: Changes are replicated from the data source to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2115b3516974 | unity_docs | editor | Show me a Unity C# example demonstrating `Profiling.ProfilerEditorUtility.SetSelection`. | he specified thread can not be found, Unity throws an ArgumentException.
If you know the rawSampleIndex to the sample you want to select, you can use
IProfilerFrameTimeViewSampleSelectionController.SetSelection
directly to set the selection.
Additional resources:
IProfilerFrameTimeViewSampleSelectionController.SetSe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9f208ab5ea8 | unity_docs | rendering | What is `ParticleSystemShapeType` in Unity? Explain its purpose and usage. | ParticleSystemShapeType
enumeration
Description
The emission shape.
This is used by the
ShapeModule
to determine how to sort the particles.
Properties
Property
Description
Sphere
Emit from a sphere.
Hemisphere
Emit from a half-sphere.
Cone
Emit from the base of a cone.
Box
Emit from the volume of a box.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_023e5c84cd4b | unity_docs | rendering | What is `GraphicsBuffer.Target.Vertex` in Unity? Explain its purpose and usage. | GraphicsBuffer.Target.Vertex
Description
GraphicsBuffer can be used as a vertex buffer.
DirectX 11 does not allow
Vertex
buffers to also be
Structured
. For compute shader mesh data access with DirectX 11 compatibility, it is best to use
Raw
.
Additional resources:
Mesh.vertexBufferTarget
,
Mesh.GetVertexBuff... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ff1a05c1cbe | unity_docs | rendering | What is `Texture2D.ReadPixels` in Unity? Explain its purpose and usage. | Texture2D.ReadPixels
Declaration
public void
ReadPixels
(
Rect
source
,
int
destX
,
int
destY
,
bool
recalculateMipMaps
= true);
Parameters
Parameter
Description
source
The region of the render target to read from.
destX
The x position in the texture to write the pixels to.
destY
The y position in t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79a089a61db6 | unity_docs | input | Give me an overview of the `TouchScreenKeyboardType` class in Unity. | TouchScreenKeyboardType
enumeration
Description
Enumeration of the different types of supported touchscreen keyboards.
Properties
Property
Description
Default
The default keyboard layout of the target platform.
ASCIICapable
Keyboard with standard ASCII keys.
NumbersAndPunctuation
Keyboard with numbers and pun... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4a8e48c486f | unity_docs | scripting | What is `Experimental.GraphView.ISelectable.IsSelectable` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ISelectable.IsSelectable
Declaration
public bool
IsSelectable
();
Returns
bool
True if selectable. False otherwise.
Description
Check if element is selectable. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df3bb45a0d0f | unity_docs | scripting | What is `UnityAPICompatibilityVersionAttribute` in Unity? Explain its purpose and usage. | UnityAPICompatibilityVersionAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Declares an assembly to be compatible (API wise) with a specific Unity API. Used by internal tools to avoid processing the assembly in order to decide whether assemblies may be using old Unity API.
Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13f18301e80a | unity_docs | scripting | What is `VersionControl.Asset.States` in Unity? Explain its purpose and usage. | States
enumeration
Description
Describes the various version control states an asset can have.
Properties
Property
Description
None
The version control state is unknown.
Local
The asset is not under version control.
Synced
The asset is up to date.
OutOfSync
A newer version of the asset is available on the ve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29def8119a19 | unity_docs | scripting | What is `WindZone.windPulseFrequency` in Unity? Explain its purpose and usage. | WindZone.windPulseFrequency
public float
windPulseFrequency
;
Description
Defines the frequency of the wind changes.
```csharp
// Creates a wind zone to produce a softly changing general wind
// Just place this into an empty game object
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void Start... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_faab1ee4805e | unity_docs | ui | What is `UIElements.WheelEvent.scrollDeltaPerTick` in Unity? Explain its purpose and usage. | WheelEvent.scrollDeltaPerTick
public static float
scrollDeltaPerTick
;
Description
The magnitude of WheelEvent.delta that corresponds to exactly one tick of the scroll wheel.
UIToolkit's scroll factor is the same as IMGUI's scroll factor both in Editor and Runtime. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49edc876653b | unity_docs | math | What is `MaterialPropertyBlock.SetMatrixArray` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.SetMatrixArray
Declaration
public void
SetMatrixArray
(string
name
,
Matrix4x4[]
values
);
Declaration
public void
SetMatrixArray
(int
nameID
,
Matrix4x4[]
values
);
Declaration
public void
SetMatrixArray
(string
name
,
List<Matrix4x4>
values
);
Declaration
public void
SetMatr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b67c48c62f70 | unity_docs | scripting | Show me a Unity C# example demonstrating `Time.frameCount`. | Time.frameCount
public static int
frameCount
;
Description
The total number of frames since the start of the game (Read Only).
This value starts at 0 and increases by 1 on each
Update
phase.
Internally, Unity uses a 64 bit integer which it downcasts to 32 bits when this is called, and discards the most signif... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6a3349d2c1e | unity_docs | math | What is `Unity.IO.Archive.ArchiveHandle.GetFileInfo` in Unity? Explain its purpose and usage. | ArchiveHandle.GetFileInfo
Declaration
public ArchiveFileInfo[]
GetFileInfo
();
Returns
ArchiveFileInfo[]
Returns array of
ArchiveFileInfo
structs, describing each file included in the archive.
Description
Retrieves information about files included in the archive.
Only accessible if the archive loaded su... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39ee4f673a39 | unity_docs | rendering | What is `ShaderUtil.IsShaderPropertyHidden` in Unity? Explain its purpose and usage. | ShaderUtil.IsShaderPropertyHidden
Declaration
public static bool
IsShaderPropertyHidden
(
Shader
s
,
int
propertyIdx
);
Parameters
Parameter
Description
s
The shader to check against.
propertyIdx
The property index to use.
Description
Returns true if the shader propery at index
propertyIdx
is hidden ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_422e53be5292 | unity_docs | rendering | What is `TextureFormat.R16_SIGNED` in Unity? Explain its purpose and usage. | TextureFormat.R16_SIGNED
Description
Single channel (R) texture format, 16-bits signed integer.
Import textures of this format in .DDS files.
Note that not all graphics cards support all texture formats, use
SystemInfo.SupportsTextureFormat
to check.
Additional resources:
Texture2D.format
,
texture assets
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44863acade36_doc_14 | github | scripting | What does `GetIndoorMapId` do in this Unity script? Explain its purpose and signature. | Get the Indoor Map Id string of this Positioner.The Indoor Map Id, as a string.
Signature:
```csharp
public string GetIndoorMapId()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
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