id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_4d7f4796f8bf | unity_docs | scripting | What are the parameters of `AI.NavMeshAgent.CalculatePath` in Unity? | Returns bool True if either a complete or partial path is found. False otherwise. Description Calculate a path to a specified point and store the resulting path. Use this function to avoid gameplay delays by planning a path before it is needed. You can also use this function to check if a target position is reachable b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72a085334c2b | unity_docs | rendering | What are the parameters of `AssetImporters.AssetImportContext.AddObjectToAsset` in Unity? | Description Adds an object to the result of the import operation. Use this method to add objects to the resulting asset. AddObjectToAsset can be called multiple times if more than one unity object is the result of the import process.
Note:
You must make sure that your importer provides a unique identifier for each adde... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_83aaf7670107 | unity_docs | rendering | Explain 'Graphics for Android' in Unity. | This section of the User Manual contains Android-specific graphics information.
Android device hardware capabilities vary between models, and there are many different Android models on the market. This is important to consider when you develop graphics features and write
shaders
.
Topic Description Screen configuration... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_37435a57b125 | github | scripting | Write a Unity C# MonoBehaviour script called Singleton Test Object_D | ```csharp
using System;
using UnityEngine;
using DyrdaDev.Singleton;
public class SingletonTestObject_D : SingletonMonoBehaviour<SingletonTestObject_D>
{
protected override void Awake()
{
base.Awake();
Debug.Log("Inside overwritten Awake.");
}
}
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_ec77c2740cba | unity_docs | physics | What is `Physics.CheckBox` in Unity? Explain its purpose and usage. | Physics.CheckBox
Declaration
public static bool
CheckBox
(
Vector3
center
,
Vector3
halfExtents
,
Quaternion
orientation
= Quaternion.identity,
int
layermask
= DefaultRaycastLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInteraction.UseGlobal);
Parameters
Parameter
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86903f945b36 | unity_docs | rendering | What is `Profiling.HierarchyFrameDataView.GetItemCategoryIndex` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemCategoryIndex
Declaration
public ushort
GetItemCategoryIndex
(int
id
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
Returns
ushort
Returns Profiler category index.
Description
Gets Profiler marker category for the specific marker identifier.
Use Profi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1dacf3662284 | unity_docs | scripting | What is `SubsystemManager.GetSubsystemDescriptors` in Unity? Explain its purpose and usage. | SubsystemManager.GetSubsystemDescriptors
Declaration
public static void
GetSubsystemDescriptors
(List<T>
descriptors
);
Parameters
Parameter
Description
descriptors
Subsystem specific descriptors.
Description
Returns a list of SubsystemDescriptors which describe additional functionality that can be enabled... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5948d65c1f62 | unity_docs | rendering | In Unity's 'Check how many shader variants you have', what is 'Get a list of shader variants Unity compiles at runtime' and how does it work? | To get a list of shader variants Unity compiles at runtime, record which pipeline state objects (PSOs) your application uses with the experimental GraphicStateCollection API. For more information, refer to
Trace and manage PSO data collections
.
You can also log compiled shader variants in the Console window and in a l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1a05e8f1c11 | unity_docs | physics | What is `SimulationStage.PrepareSimulation` in Unity? Explain its purpose and usage. | SimulationStage.PrepareSimulation
Description
This stage prepares the physics scene for simulation.
Specifically, this stage:
Displays any pending errors from the physics system.
Calls
Physics.SyncTransforms
to apply any pending
Transform
changes to the physics system.
Stores interpolation poses. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7110e54069da | unity_docs | ui | Explain 'Keyboard events' in Unity. | Keyboard events occur when you press or release keys on the keyboard. Each event includes information about the modifier ,
text character
, and related
key code
for the event.
Many standard controls use the KeyDownEvent to encode shortcuts or accessibility behaviors. The following examples all use keyboard events:
The ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a573389809d | unity_docs | rendering | What is `WaitForEndOfFrame` in Unity? Explain its purpose and usage. | WaitForEndOfFrame
class in
UnityEngine
/
Inherits from:
YieldInstruction
/
Implemented in:
UnityEngine.CoreModule
Description
Suspends a coroutine until the end of the frame after Unity has rendered every Camera and GUI, just before displaying the frame on screen.
WaitForEndOfFrame
can only be used with a
y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a09e8544ff09 | unity_docs | scripting | What is `WebGLWasmArithmeticExceptions` in Unity? Explain its purpose and usage. | WebGLWasmArithmeticExceptions
enumeration
Description
An enum containing different trapping modes for WebAssembly code.
This enum is used within the WebGL platform to define the type of trapping that is used when performing arithmetic operations in WebAssembly code.
Properties
Property
Description
Ignore
This ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_967a6307b5d9_doc_14 | github | scripting | What does `ApplyOverrides` do in this Unity script? Explain its purpose and signature. | Applies Tiling Rule overrides to thisA list of Tiling Rule overrides to applyThe input overrides list is not valid
Signature:
```csharp
public void ApplyOverrides(IList<KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRule>> overrides)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_492757025cbe | unity_docs | performance | What are the parameters of `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.EndSample` in Unity? | Description End profiling a piece of code marked with a custom name defined by this instance of ProfilerMarker . Code marked with BeginSample and EndSample shows up in the Profiler hierarchy.
Always use BeginSample or BeginSampleWithMetadata to start a section of the instrumented code. Note: EndSample is thread safe an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1b5eda91526 | unity_docs | scripting | What is `UIElements.IEventHandler.SendEvent` in Unity? Explain its purpose and usage. | IEventHandler.SendEvent
Declaration
public void
SendEvent
(
UIElements.EventBase
e
);
Parameters
Parameter
Description
e
The event to send.
Description
Sends an event to the event handler.
The event is forwarded to the event dispatcher for processing.
For more information, refer to
Synthesize and s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_081975028686 | unity_docs | rendering | What is `Terrain.SetSplatMaterialPropertyBlock` in Unity? Explain its purpose and usage. | Terrain.SetSplatMaterialPropertyBlock
Declaration
public void
SetSplatMaterialPropertyBlock
(
MaterialPropertyBlock
properties
);
Description
Set the additional material properties when rendering the terrain heightmap using the splat material.
Additional resources:
GetSplatMaterialPropertyBlock
,
Renderer.S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a93ec1727d01 | github | scripting | Write a Unity C# script called Move Target | ```csharp
using UnityEngine;
namespace Gilzoide.UpdateManager.Sample.FollowTarget
{
public class MoveTarget : AManagedBehaviour, IUpdatable
{
[SerializeField] private Camera _camera;
void Awake()
{
if (_camera == null)
{
_camera = Camera.main;
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_29429515ea73 | unity_docs | editor | Explain 'Assign USS variables in UI Builder' in Unity. | USS variables
define values that you can reuse in other USS rules. USS variables are primarily used for themes, with the default Unity themes exposing a long list of standard variables to make your UI more consistent with standard controls.
You can’t create USS variables with UI Builder. You must use a text editor to c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9663efe5b5fe | unity_docs | rendering | What is `Rendering.CommandBuffer.SetRayTracingBufferParam` in Unity? Explain its purpose and usage. | CommandBuffer.SetRayTracingBufferParam
Declaration
public void
SetRayTracingBufferParam
(
Rendering.RayTracingShader
rayTracingShader
,
string
name
,
ComputeBuffer
buffer
);
Declaration
public void
SetRayTracingBufferParam
(
Rendering.RayTracingShader
rayTracingShader
,
int
nameID
,
ComputeBuffer
buf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6214fba4906c | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_DXT5_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_DXT5_UNorm
Description
A four-component, block-compressed format (also known as BC3) where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aeab62400115 | unity_docs | scripting | What is `AI.NavMesh.SetLinkActive` in Unity? Explain its purpose and usage. | NavMesh.SetLinkActive
Declaration
public static void
SetLinkActive
(
AI.NavMeshLinkInstance
handle
,
bool
value
);
Parameters
Parameter
Description
handle
The link instance whose active state to modify.
value
Whether agents can plan paths through, and traverse, the link. When the value is true, agents ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04244eed1cac | unity_docs | scripting | What is `UIElements.UxmlSerializedData.UxmlAttributeFlags` in Unity? Explain its purpose and usage. | UxmlAttributeFlags
enumeration
Description
Used to indicate if a field is overridden in a UXML file.
Properties
Property
Description
Ignore
The serialized field is ignored and not applied during Deserialize.
OverriddenInUxml
The serialized field is overridden in a UXML file and will be applied during ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0fe09114524b | unity_docs | rendering | What is `TerrainLayerUtility.ValidateMaskMapTextureUI` in Unity? Explain its purpose and usage. | TerrainLayerUtility.ValidateMaskMapTextureUI
Declaration
public static void
ValidateMaskMapTextureUI
(
Texture2D
texture
);
Parameters
Parameter
Description
texture
The texture to validate.
Description
Checks whether the texture is a valid TerrainLayer mask map texture. If it detects that the texture is n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e8520a0a8eb | unity_docs | editor | What is `AssetImporters.AssetImporterEditor.extraDataTargets` in Unity? Explain its purpose and usage. | AssetImporterEditor.extraDataTargets
protected Object[]
extraDataTargets
;
Description
An array of objects associated with each
Editor.targets
.
This array is only created when
extraDataType
is provided and will always have the same size as
Editor.targets
. Each object has to be initialized inside
Initiali... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b2f52555fba | unity_docs | editor | What is `EditorUserBuildSettings.activeBuildTarget` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.activeBuildTarget
public static
BuildTarget
activeBuildTarget
;
Description
The currently active build target.
Note:
If you are writing an importer, you must use
AssetImportContext.selectedBuildTarget
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f736cd59949 | unity_docs | scripting | What are the parameters of `UIElements.CallbackEventHandler.HandleEventTrickleDown` in Unity? | Description Executes logic on this element during the TrickleDown phase, immediately after this element's
TrickleDown callbacks.
Calling StopPropagation will prevent further invocations of this method along the propagation path. This method is designed to be overriden by subclasses. Use it to implement event handling... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d98de19e4809 | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.freeSampleFrameCountLowThreshold` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.freeSampleFrameCountLowThreshold
public uint
freeSampleFrameCountLowThreshold
;
Description
When the free sample count falls below this threshold, the
AudioSampleProvider.sampleFramesAvailable
event and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8b03e98a107 | unity_docs | rendering | What is `WebGLTextureSubtarget` in Unity? Explain its purpose and usage. | WebGLTextureSubtarget
enumeration
Description
Compressed texture format for target build platform.
Additional resources:
EditorUserBuildSettings.webGLBuildSubtarget
.
Properties
Property
Description
Generic
Don't override texture compression.
DXT
S3 texture compression. Supported on devices with NVidia Tegra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60dfa1819cf4 | unity_docs | ui | Show me a Unity C# example demonstrating `GUIStyle.fixedWidth`. | GUIStyle.fixedWidth
public float
fixedWidth
;
Description
If non-0, any GUI elements rendered with this style will have the width specified here.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Prints the value of fixedWidth. void OnGUI()
{
Debug.Log(GUI.skin.button.fixedWidth);
}
}
`... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2adcf8a82bdb | unity_docs | physics | Explain 'Introduction to joints' in Unity. | A joint connects a Rigidbody to another Rigidbody or to a fixed point in space. Joints apply forces that move rigid bodies, and joint limits restrict that movement. Joints give Rigidbody components the following degrees of freedom:
For details on joints in the PhysX system, including how twist and swing axes work, refe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f85b73ffa2b | unity_docs | scripting | What is `SpriteMaskInteraction.VisibleInsideMask` in Unity? Explain its purpose and usage. | SpriteMaskInteraction.VisibleInsideMask
Description
The sprite will be visible only in areas where a mask is present.
The sprite visibility is restricted to areas where one or more masks are present.
By "one or more mask be present", we mean that at least one mask will be in scope when the given sprite is rendered. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8292e62571d | unity_docs | scripting | What is `Debug.LogErrorFormat` in Unity? Explain its purpose and usage. | Debug.LogErrorFormat
Declaration
public static void
LogErrorFormat
(string
format
,
params object[]
args
);
Declaration
public static void
LogErrorFormat
(
Object
context
,
string
format
,
params object[]
args
);
Parameters
Parameter
Description
format
A composite format string.
args
Format argum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab175bf2e444 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.Stop`. | pBehavior.StopEmitting);
Parameters
Parameter
Description
withChildren
Stop all child Particle Systems as well.
stopBehavior
Stop emitting or stop emitting and clear the system.
Description
Stops playing the Particle System using the supplied stop behaviour.
Additional resources:
Play
,
Pause
functions.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa7eea22652e | unity_docs | rendering | What is `U2D.SpriteAtlasExtensions.SetIncludeInBuild` in Unity? Explain its purpose and usage. | SpriteAtlasExtensions.SetIncludeInBuild
Declaration
public static void
SetIncludeInBuild
(
U2D.SpriteAtlas
spriteAtlas
,
bool
value
);
Description
Define if this sprite atlas's packed texture is included in the build with the
Sprite
after packing is done.
Include this to ensure that the sprite refers to th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cbcec8afe0dd | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.PI`. | Mathf.PI
public static float
PI
;
Description
The well-known
3.14159265358979...
value (Read Only).
The ratio of the circumference of a circle to its diameter. Note that this value is a 32-bit floating point number i.e. a
float
. Approximately seven digits of precision are provided.
```csharp
using UnityEn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_845cf299397d | unity_docs | physics | Explain 'Manage results tables' in Unity. | You can use Search tables to view, compare, and sort Search items by properties. From the table you can also modify data and export data to a .csv file or JSON.
## View Search tables
To view your search in table format, enter a search query and click the table icon in the bottom right of the Unity Search window.
By d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b00e7c4ddada | unity_docs | scripting | What is `MPE.ChannelClient.GetChannelClientInfo` in Unity? Explain its purpose and usage. | ChannelClient.GetChannelClientInfo
Declaration
public
MPE.ChannelClientInfo
GetChannelClientInfo
();
Declaration
public static
MPE.ChannelClientInfo
GetChannelClientInfo
(string
channelName
);
Declaration
public static
MPE.ChannelClientInfo
GetChannelClientInfo
(int
clientId
);
Parameters
Paramet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f8b2841025f | unity_docs | scripting | What are the parameters of `GameObject.CreatePrimitive` in Unity? | Description Creates a GameObject of the specified PrimtiveType with a mesh renderer and appropriate collider. For CreatePrimitive to succeed at runtime, your project must reference the following components: MeshFilter MeshRenderer BoxCollider SphereCollider To ensure you have the required references, declare private pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f22707b56eaa | unity_docs | physics | Give me an overview of the `CapsuleDirection2D` class in Unity. | CapsuleDirection2D
enumeration
Description
The direction that the capsule sides can extend.
Additional resources: :CapsuleCollider::direction.
Properties
Property
Description
Vertical
The capsule sides extend vertically.
Horizontal
The capsule sides extend horizontally. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_596bc6add18f | unity_docs | editor | What is `Search.QueryEngine_1.AddOperatorHandler` in Unity? Explain its purpose and usage. | QueryEngine<T0>.AddOperatorHandler
Declaration
public void
AddOperatorHandler
(string
op
,
Func<TFilterVariable,TFilterConstant,bool>
handler
);
Declaration
public void
AddOperatorHandler
(string
op
,
Func<TFilterVariable,TFilterConstant,stringComparison,bool>
handler
);
Parameters
Parameter
Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4a5bb5f9266e | unity_docs | performance | In Unity's 'Mono scripting back end', what is 'Optimizing Mono builds' and how does it work? | Mono and IL2CPP use the same base .NET class library so many performance issues and best practices are applicable to both. However, in the Mono context consider the following:
The JIT compilation of Mono means that it can have lower runtime performance and longer startup time in large codebases compared to the
AOT comp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ddb9a5069a0c | unity_docs | rendering | Show me a Unity C# example demonstrating `ComputeShader.shaderKeywords`. | etermine which shader variants Unity uses. For information on working with
local shader keywords
and
global shader keywords
and how they interact, see
Using shader keywords with C# scripts
.
Note:
It is more efficient to use
enabledKeywords
, which returns an array of
LocalKeyword
structs.
This example prints ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49c5c6103970 | unity_docs | math | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.ArrayElementAsRef` in Unity? Explain its purpose and usage. | UnsafeUtility.ArrayElementAsRef
Declaration
public static ref T
ArrayElementAsRef
(void*
ptr
,
int
index
);
Parameters
Parameter
Description
ptr
A pointer to the first element of the array. Ensure that this pointer is valid and points to allocated memory.
index
The zero-based index of the element to refer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fbe1e09155b | unity_docs | scripting | What is `Unity.Hierarchy.HierarchyPropertyString` in Unity? Explain its purpose and usage. | HierarchyPropertyString
struct in
Unity.Hierarchy
/
Implemented in:
UnityEngine.HierarchyCoreModule
Implements interfaces:
IHierarchyProperty<T0>
Description
Provides access to string property data.
Properties
Property
Description
IsCreated
Returns true if the native property is valid.
Public Method... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_083786b1a82f | unity_docs | scripting | In Unity's 'Keystore Manager window reference', what is 'Keystore' and how does it work? | The properties in this section of the interface relate to the keystore that the Keystore Manager window currently manages.
Property Description Keystore dropdown
Specifies which keystore to use in the Keystore Manager window. You can either create a new keystore, or load an existing one. For more information, refer to:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e70efe965ec | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetImporters.ScriptedImporter.OnImportAsset`. | public void
OnImportAsset
(
AssetImporters.AssetImportContext
ctx
);
Parameters
Parameter
Description
ctx
This argument contains all the contextual information needed to process the import event and is also used by the custom importer to store the resulting Unity Asset.
Description
This method must by overr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83c8b8905438 | unity_docs | scripting | What is `UIElements.Experimental.StyleValues.paddingRight` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StyleValues.paddingRight
public float
paddingRight
;
Description
Space reserved for the right edge of the padding during the layout phase. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28ed363ace95 | unity_docs | rendering | What is `Experimental.Playables.CameraPlayable.Create` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
CameraPlayable.Create
Declaration
public static
Experimental.Playables.CameraPlayable
Create
(
Playables.PlayableGraph
graph
,
Camera
camera
);
Parameters
Parameter
Description
graph
The
PlayableGraph
object that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_35130e1db60e | unity_docs | rendering | Explain 'Add built-in keyword sets' in Unity. | You can use Unity shader directive shortcuts to create sets of shader keywords and variants. For example, the following example adds SHADOWS_DEPTH and SHADOWS_CUBE keywords and variants:
```
#pragma multi_compile_shadowcaster
```
## Shader directive shortcuts
Shortcut
Shader keywords Unity adds
Unity adds a shader va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82482539129f | unity_docs | rendering | What is `MonoBehaviour.OnBecameVisible` in Unity? Explain its purpose and usage. | MonoBehaviour.OnBecameVisible()
Description
Called when the renderer becomes visible to any camera.
This message is sent to all scripts attached to the renderer.
OnBecameVisible
and
MonoBehaviour.OnBecameInvisible
are useful to avoid computations that are only necessary when the object is visible.
The Scene vi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b0222acf0d9 | unity_docs | math | Give me an overview of the `GeometryUtility` class in Unity. | GeometryUtility
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Utility class for common geometric functions.
Static Methods
Method
Description
CalculateBounds
Calculates the bounding box from the given array of positions and the transformation matrix.
CalculateFrustumPlanes
Calcul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9084a4d303bd | unity_docs | rendering | What is `TextureWrapMode.Clamp` in Unity? Explain its purpose and usage. | TextureWrapMode.Clamp
Description
Clamps the texture to the last pixel at the edge.
This is useful for preventing wrapping artifacts when mapping an image onto an object and you don't want the texture to tile.
UV coordinates will be clamped to the range 0...1. When UVs are larger than 1 or smaller than 0, the last ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4d5de0d0c92 | unity_docs | rendering | What is `TextureCompressionFormat` in Unity? Explain its purpose and usage. | TextureCompressionFormat
enumeration
Description
Options for the compressed texture formats that are available on the target build platform.
Additional resources:
PlayerSettings.Android.textureCompressionFormats
.
Properties
Property
Description
Unknown
Use an undefined texture compression format.
ETC
Use ET... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfc5f7d51bb6 | unity_docs | scripting | What is `AndroidJNI.FatalError` in Unity? Explain its purpose and usage. | AndroidJNI.FatalError
Declaration
public static void
FatalError
(string
message
);
Description
Raises a fatal error and does not expect the VM to recover. This function does not return.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb5c5a6be29e | unity_docs | rendering | What is `ParticleSystemRenderer.SetMeshes` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.SetMeshes
Declaration
public void
SetMeshes
(Mesh[]
meshes
);
Declaration
public void
SetMeshes
(Mesh[]
meshes
,
int
size
);
Parameters
Parameter
Description
meshes
The array of Meshes to use.
size
The number of elements from the Mesh array to apply.
Description
Sets the Mesh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88df060003c4 | unity_docs | editor | What is `Compilation.ResponseFileData` in Unity? Explain its purpose and usage. | ResponseFileData
class in
UnityEditor.Compilation
Description
Data class used for storing parsed response file data.
Properties
Property
Description
Defines
Array of define symbols.
Errors
Error messages that occurred during parsing the response file.
FullPathReferences
Array of absolute path reference to as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f079ea29d4cf | unity_docs | scripting | Give me an overview of the `BuildCompression` class in Unity. | BuildCompression
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Contains information about compression methods, compression levels and block sizes that are supported by Asset Bundle compression at build time and recompression at runtime.
The formats that are currently supported are ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92951239774f | unity_docs | xr | Show me a Unity C# example demonstrating `Android.Permission.HasUserAuthorizedPermission`. | has not predefined, you can provide Android's in-built permission strings such as "android.permission.READ_CONTACTS". For a list of permission strings, refer to Android's documentation on
Manifest.permission
.
Returns
bool
Whether the requested permission has been granted.
Description
Check if the user has gr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a27caef8c158 | unity_docs | editor | What is `SceneView.duringSceneGui` in Unity? Explain its purpose and usage. | SceneView.duringSceneGui
Parameters
Parameter
Description
value
The Scene view invoking this callback.
Description
Subscribe to this event to receive a callback whenever the Scene view calls the OnGUI method.
Use this event to implement custom handles and user interface.
If you want to draw elements in the Sc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9e0dbde185f | unity_docs | rendering | What is `ModelImporterMaterialImportMode.ImportStandard` in Unity? Explain its purpose and usage. | ModelImporterMaterialImportMode.ImportStandard
Description
The model importer imports materials in standard mode using OnPostprocessMaterial callback.
When selected, the model importer generates and populates materials by applying a set of simple default rules.
The ModelImporter will also invoke AssetPostprocessor.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da7f52025e15 | unity_docs | rendering | What is `MaterialEditor.FixupEmissiveFlag` in Unity? Explain its purpose and usage. | MaterialEditor.FixupEmissiveFlag
Declaration
public static
MaterialGlobalIlluminationFlags
FixupEmissiveFlag
(
Color
col
,
MaterialGlobalIlluminationFlags
flags
);
Parameters
Parameter
Description
col
Emission color.
flags
Current global illumination flag.
Returns
MaterialGlobalIlluminationFlags
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d936cc81cdd9 | unity_docs | xr | What is `Scripting.RequireDerivedAttribute` in Unity? Explain its purpose and usage. | RequireDerivedAttribute
class in
UnityEngine.Scripting
/
Implemented in:
UnityEngine.CoreModule
Description
When the type is marked, all types derived from that type will also be marked.
```csharp
using System;
using UnityEngine;
using UnityEngine.Scripting;public class NewBehaviourScript : MonoBehaviour
{
voi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe0046005466 | unity_docs | animation | What is `Animator.GetNextAnimatorStateInfo` in Unity? Explain its purpose and usage. | Animator.GetNextAnimatorStateInfo
Declaration
public
AnimatorStateInfo
GetNextAnimatorStateInfo
(int
layerIndex
);
Parameters
Parameter
Description
layerIndex
The layer index.
Returns
AnimatorStateInfo
An
AnimatorStateInfo
with the information on the next state.
Description
Returns an
AnimatorS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48100f619089 | unity_docs | editor | What are the parameters of `EditorGUIUtility.SetIconForObject` in Unity? | Description Sets a custom icon to associate with a GameObject or MonoScript . The custom icon is displayed in the Scene view and the Inspector. Custom icons for GameObjects are saved in the scene. ```csharp
using UnityEngine;
using UnityEditor;class Example
{
[MenuItem("Examples/Set Custom Icon on GameObject")]
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_35592762373d | unity_docs | rendering | Explain 'Introduction to Custom Render Textures' in Unity. | Custom Render Textures
are a special type of texture that allow you to update a texture with a
shader
. They are an extension to
Render Textures
. You can use Custom Render Textures to create complex simulations like caustics, ripple simulation for rain effects, and liquid splatters.
The Custom Render Textures feature ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7286256c523 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.UpdateBuildPropertyForConfig`. | scription
configGuid
The GUID of the build configuration as returned by
BuildConfigByName
.
configGuids
An array of GUIDs of build configurations.
name
The name of the build property.
addValues
The values to add to the build property.
removeValues
The values to remove from the build property.
Description
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2b06cb2cba28 | unity_docs | editor | In Unity's 'Assembly Definition file format reference', what is 'Assembly Definition JSON' and how does it work? | An Assembly Definition is a JSON object with the following fields:
Key Type Required Description allowUnsafeCode bool Optional
False by default. For more information on the meaning of this option, refer to
Allow ‘unsafe’ Code in General Options
.
autoReferenced bool Optional
True by default. For more information on the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e0806c325a5 | unity_docs | scripting | What is `Rendering.VertexAttributeFormat` in Unity? Explain its purpose and usage. | VertexAttributeFormat
enumeration
Description
Data type of a VertexAttribute.
Individual components of a
Mesh
vertex can use different data types. For example, a vertex normal could be stored as either 32-bit float, or 16-bit float numbers.
Additional resources:
VertexAttribute
,
Mesh.GetVertexAttributeFormat
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b6ee0405349f | unity_docs | rendering | Explain 'Add trees to the terrain' in Unity. | Use the Paint Trees tool to place trees on the terrain and customize their painting. You can paint trees with a brush or mass place trees across the entire terrain tile.
As an example, use the
free Unity Terrain - HDRP Demo Scene
, which has six SpeedTree models. You can also create trees with the
Tree Editor
(for the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38d255e5cbb1 | unity_docs | physics | What is `PhysicsVisualizationSettings.InitDebugDraw` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.InitDebugDraw
Declaration
public static void
InitDebugDraw
();
Description
Initializes the physics debug visualization system. The system must be initialized for any physics objects to be visualized. It is normally initialized by the
PhysicsDebugWindow
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd112f0a0af1 | unity_docs | ui | What is `GUISkin.horizontalSlider` in Unity? Explain its purpose and usage. | GUISkin.horizontalSlider
public
GUIStyle
horizontalSlider
;
Description
Style used by default for the background part of
GUI.HorizontalSlider
controls.
The padding property is used to determine the size of the area the thumb can be dragged within.
```csharp
using UnityEngine;public class Example : MonoBeh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bdd638ed6375 | unity_docs | scripting | What is `TerrainDetailTextureWizard` in Unity? Explain its purpose and usage. | TerrainDetailTextureWizard
class in
UnityEditor
/
Inherits from:
TerrainWizard
Description
Provides methods for displaying the detail texture wizard.
Derived class that manages the detail mesh wizards used for displaying and altering detail mesh data.
Note:
This method derives from TerrainWizard.
Additiona... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05f6a82c7ff5 | unity_docs | input | Show me a Unity C# example demonstrating `Android.AndroidApplication.currentConfiguration`. | AndroidApplication.currentConfiguration
public static
Android.AndroidConfiguration
currentConfiguration
;
Description
Provides current configuration for the running application.
Additional resources:
AndroidApplication.onConfigurationChanged
.
```csharp
using UnityEngine;
using UnityEngine.Android;public cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c18ddf8d9de0 | unity_docs | scripting | What is `UIElements.TransformOriginOffset` in Unity? Explain its purpose and usage. | TransformOriginOffset
enumeration
Description
Specifies the alignment keywords for
TransformOrigin
.
Properties
Property
Description
Left
The origin of the transform operation is set to the left of the element.
Right
The origin of the transform operation is set to the right of the element.
Top
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5eeb43ed785c | unity_docs | rendering | Show me a Unity C# example demonstrating `WebCamTexture.Pause`. | WebCamTexture.Pause
Declaration
public void
Pause
();
Description
Pauses the camera.
Call
Application.RequestUserAuthorization
before creating a
WebCamTexture.
```csharp
// Starts a camera and assigns the texture to the current renderer.
// Pauses the camera when the "Pause" button is clicked and released.
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e5bee63e5d0f | unity_docs | xr | Explain 'Unity XR Input' in Unity. | This section of the Unity User Manual provides information about all of the Unity-supported input devices for
virtual reality
,
augmented reality
, and Windows
Mixed Reality
applications. This page covers the following topics:
XR input mappings
Accessing input devices
Accessing input features on an input device
Accessi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9e6099d1fa4 | unity_docs | editor | What are the parameters of `EditorGUI.Toggle` in Unity? | Returns bool The selected state of the toggle. Description Makes a toggle. Toggle control in an Editor Window. ```csharp
// Use a toggle button to show/hide a button that can close the window.
using UnityEngine;
using UnityEditor;class EditorGUIToggle : EditorWindow
{
bool showClose = true; [MenuItem("Examples/... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b7e633b6c26e_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The decod logic before and after decoding.
Signature:
```csharp
public static class WebPDecoderWrapper
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_09449d575553 | unity_docs | scripting | What is `PrefabUtility.prefabInstanceReverted` in Unity? Explain its purpose and usage. | PrefabUtility.prefabInstanceReverted
Parameters
Parameter
Description
value
Instance root GameObject.
Description
Unity calls this method automatically after a Prefab instance has been reverted.
Any revert operation, whether full or partial, will cause this event to be raised. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dc15fb2dd6b3 | unity_docs | scripting | Explain 'PropertyField' in Unity. | A PropertyField is a field element specifically designed to be bound to a
SerializedProperty
. Once you bind a property to a PropertyField, a nested BaseField element is created based on the property type. For example, if you bind an int property to a PropertyField, an IntegerField is nested inside the PropertyField.
N... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1a2e047f29e | unity_docs | scripting | What is `Rendering.BatchPackedCullingViewID.Equals` in Unity? Explain its purpose and usage. | BatchPackedCullingViewID.Equals
Declaration
public bool
Equals
(
Rendering.BatchPackedCullingViewID
other
);
Declaration
public bool
Equals
(object
obj
);
Description
Returns true if the ID in the argument equals this view ID. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8f8ed77e0973_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Base editor script template object.Base editor implementation
Signature:
```csharp
public abstract class BaseEditorScriptTemplate : BaseScriptTemplate
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_71d0905da5c9 | unity_docs | networking | Explain 'Collecting performance data on an iOS device' in Unity. | Use the Profiler to collect performance data about your application. You can
collect performance data while in Play mode
in the Unity Editor. However, to get the most accurate data about your application, you can connect the Profiler directly to an iOS device that’s on your network.
## Enabling remote profiling
To en... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d6c0e6e05b4 | unity_docs | scripting | What is `BuildTarget.StandaloneOSX` in Unity? Explain its purpose and usage. | BuildTarget.StandaloneOSX
Description
Build a macOS standalone.
Use
PlayerSettings.SetArchitecture
to specify which architecture to build (Intel, ARM or Universal).
Additional resources:
BuildPipeline.BuildPlayer
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75a4d39ecfa0 | unity_docs | rendering | What is `TextureImporter.wrapModeW` in Unity? Explain its purpose and usage. | TextureImporter.wrapModeW
public
TextureWrapMode
wrapModeW
;
Description
Texture W coordinate wrapping mode for
Texture3D
.
Controls wrapping mode along texture W (depth, only relevant for
Texture3D
) axis.
Additional resources:
Texture.wrapModeW
,
wrapMode
,
texture assets
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea4a7165bc79 | unity_docs | scripting | What is `SystemInfo.supportsLocationService` in Unity? Explain its purpose and usage. | SystemInfo.supportsLocationService
public static bool
supportsLocationService
;
Description
Is the device capable of reporting its location?
This property does not provide a detailed
information on what kind of sensor can be used, it can use all kinds of
underlying technology with varying accuracy. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04e9650b6c65 | unity_docs | scripting | What is `PlayerSettings.advancedLicense` in Unity? Explain its purpose and usage. | PlayerSettings.advancedLicense
public static bool
advancedLicense
;
Description
Is the advanced version being used?
Unity is available as Personal or Professional. advancedLicense will return true
when running on a Professional version. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_18bf2306f3f3 | unity_docs | rendering | Explain 'Debug shaders with PIX' in Unity. | PIX is a performance tuning and debugging tool by Microsoft, for Windows developers. It offers a range of modes for analyzing an application’s performance, and includes the ability to capture frames of DirectX projects from an application for debugging.
Use PIX to investigate issues in Windows 64-bit (x86_64) Standalon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1a910c7c83a2_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The Texture2D containing the Sprites to override with
Signature:
```csharp
public Texture2D m_spriteSet;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5919570b7c54 | unity_docs | rendering | Show me a Unity C# example demonstrating `TrailRenderer.widthMultiplier`. | TrailRenderer.widthMultiplier
public float
widthMultiplier
;
Description
Set an overall multiplier that is applied to the
TrailRenderer.widthCurve
to get the final width of the trail.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(TrailRenderer))]
public class ExampleClass : M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8020f343ce32 | unity_docs | rendering | Explain 'Create a shader file' in Unity. | A shader asset is an asset in your Unity project that defines a
Shader object
. It’s a text file with a.shader
extension. It contains
shader code
.
Select
Assets
>
Create
>
Shader
from the main menu.
Create a shader.
You can create the following types of shaders:
Shader type Description Standard Surface Shader
A shader... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9f39e2f0a299 | github | scripting | Write a Unity C# MonoBehaviour script called Gizmo Draw | ```csharp
using UnityEngine;
public class GizmoDraw : MonoBehaviour
{
[SerializeField] private bool drawGizmo = true;
[Header("Gizmo Settings")]
[SerializeField] private Color gizmoColor = Color.green;
[SerializeField] private float gizmoSize = 0.5f;
void OnDrawGizmos()
{
// Draw a si... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_93432da60e15 | unity_docs | scripting | What is `Rendering.MeshUpdateFlags.Default` in Unity? Explain its purpose and usage. | MeshUpdateFlags.Default
Description
Indicates that Unity should perform the default checks and validation when you update a Mesh's data.
You can use this flag with "advanced" Mesh API, which includes the following methods:
Mesh.SetVertexBufferData
,
Mesh.SetIndexBufferData
,
Mesh.SetSubMesh
.
For information ab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_67b0e0a5c77b | unity_docs | rendering | Explain 'Creating models for optimal performance' in Unity. | Here are a few tips for creating models for optimal performance. Some of these tips apply to all models, and some apply only to animated models:
Minimize the polygon count
Use as few Materials as possible
Use a single skinned Mesh Renderer
Use as few bones as possible
Keep forward and inverse kinematics separate
Using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_80de77b950de | unity_docs | ui | Explain 'Align a GameObject to the grid' in Unity. | You can align or push a GameObject to either the closest grid point on a single axis or on all axes at once.
To align a GameObject to the closest point on a grid for a specific axis:
In the
Grid and Snap
overlay, select the downward facing arrow next to
Toggle grid snapping
to open the Snapping menu.
In the
Align Selec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c7bcf55903d | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.selectedItem` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.selectedItem
public object
selectedItem
;
Description
Returns the selected item from the data source. If multiple items are selected, returns the first selected item. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f769eb8de39c | unity_docs | performance | What is `Unity.Profiling.ProfilerMarker.AutoScope` in Unity? Explain its purpose and usage. | AutoScope
struct in
Unity.Profiling
/
Implemented in:
UnityEngine.CoreModule
Description
Helper IDisposable struct for use with
ProfilerMarker.Auto
.
Use
ProfilerMarker.Auto
to enclose a piece of code you want to profile in
using
statement. Constructor of
AutoScope
calls
ProfilerMarker.Begin
and
Dispo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d620c36e999 | unity_docs | rendering | What are the parameters of `GUI.Button` in Unity? | Returns bool true when the users clicks the button. Description Make a single press button. The user clicks them and something happens immediately. ```csharp
// Draws 2 buttons, one with an image, and other with a text
// And print a message when they got clicked.using UnityEngine;
using System.Collections;public class... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bbc0ad16ed2 | unity_docs | rendering | Give me an overview of the `MeshDeformation` class in Unity. | MeshDeformation
enumeration
Description
Specifies which method Unity uses to process mesh deformations for skinning.
Additional resources:
PlayerSettings.meshDeformation
.
Properties
Property
Description
CPU
Enables Unity using the CPU to process mesh deformations.
GPU
Enables Unity using compute shaders to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3504b395a4d | unity_docs | scripting | What is `BuildOptions.BuildScriptsOnly` in Unity? Explain its purpose and usage. | BuildOptions.BuildScriptsOnly
Description
Only build the scripts in a project.
Before you can use
BuildScriptsOnly
, you need to build the whole Project. Then you can run builds that only have script changes. Rebuilding the player data will be skipped for faster iteration speed.
Platforms which support the increme... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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